Review by Corkus
"The Debut of Yoshi!"
Super Mario World was the first game I ever received. I wasn't very good at it when I first got it, but over the years I've mastered every aspect of it, and remains one of my favorite games of aall time, right behind Super Mario Bros. 2. Find out why!
Mario, Luigi, and Peach decide to take a nice relaxing vacation to Dinosaur Island. However, when they get there, Peach instantly disappears! Who's evil doing is this? I'll let you guess. Chances are pretty high of you guessing correctly. He also meets Yoshi, whose friends have been kidnapped by Bowser's Koopalings! So Mario is off on another adventure!
There are 7 worlds total, not counting the game's ''secrets''. The world maps operate similarly to the ones in Super Mario Bros. 3, except you can replay levels you've already beaten. The worlds include Yoshi's Island, Donut Plains, Vanilla Dome, Cookie Mountain, Forest of Illusion, Chocolate Island, Valley of Bowser, and a few secret ones. There are three main stage varieties - grass, underground, and underwater. The goal of each stage is to simply get to the goal post unscathed.
The most basic power-up for Mario is the Super Mushroom. Mario will grow, giving him an extra hit by an enemy. But if Mario is hit while super, he'll revert back to being small. If you get hit when small, then it's all over. The other two power-up items can only be obtained if you are already super. The Fire Flower lets you shoot fireballs at enemies, either defeating them or stunning them. Third is the cape, which lets you fly after running for a while. Sometimes, you can even soar over the whole stage! The starman is a returning power-up, which makes you invincible for a short period of time. 1-up mushrooms are green mushrooms that gain you an extra life.
Coins have always been the main Mushroom Kingdom currency, or in this case, Dinosaur Island. If you collect 100 coins, you'll gain an extra life. There are also 5 dragon coins hidden in each level. Collecting all of them will also earn you an extra life.
There's my favorite aspect of the game - Yoshi! This was the game that Yoshi was first introduced! Sometimes, when you hit a ? block, Yoshi will pop out! Once you jump on his back, you'll take control of him. Yoshi can eat enemies and spit them back out! Sometimes, if you swallow a special-colored Koopa Troopa, you can spit out fire, create after shocks, or even fly! This only lasts a short time period, though. If you complete a stage with Yoshi, you can use him in the next one! Unfortunately, Yoshi can't be taken into ghost houses or castles. Strange. When Yoshi first met Baby Mario on Yoshi's Island, he went into haunted castles just fine. Maybe the memories just haunt him.
Now should I introduce to you some of the enemies? Most of the enemies in this game you should recognize from previous Mario adventures. The most common ones are the Koopa Troopas and Paratroopas. Goombas make another appearance, but they're not as prevalent as in other Mario games. Some new enemies include Chargin' Chucks, which are rabid football players waiting to tackle you down, Wigglers (this was their first appearance), caterpillars that become enraged when you stomp on them, and Monty Moles (also their debut game), tiny moles that pop out of the ground and chase you around. Most enemies are defeated with a single bop on the head, but a select few, like the Chargin' Chucks, take quite a few hits.
Graphics are another wonderful aspect. Really bright and solid texturing. This game almost took full advantage of the Super NES's graphical capacity (the Donkey Kong Country series took full advantage). The characters are solid and cheery for the most part. And the graphics really haven't changed on the GBA version.
OMG, I love the main stage music in this game. Heck it even exceeds the original Super Mario Bros. theme! The other music ain't half-shabby, either. The only thing that knocks this category down from a 10 (which is what I would give the SNES version) is because of the addition of the character voices to the GBA version. Sure, they add some character, but can get annoying after a while and are a little unnecessary. Quite frankly, I preferred the old ''jump'' sound. All right, nitpicking's over, you can all go home now. Smooth otherwise.
Lasting appeal: 10/10
Lack of longevity is not a problem here. This sucker lasts about as long as Super Mario Bros. 3 does, and maybe even longer with all the secret worlds available! There are 96 goals total, some of which require some ''investigating'', so you'll be up overnight on this one. One of the more addictive side-scroller titles, adding to the game's replay value greatly.
Super Mario Advance 2: Super Mario World has moderately-high difficulty. Reaching all 96 goals is definitely no walk in the park, though not really something you're going to want to rip your hair apart at.
Rent or buy?
Reviewer's Score: 10/10 | Originally Posted: 01/18/05
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