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    Save State Hacking Guide by PKT_Paladin

    Updated: 07/03/01 | Printable Version | Search This Guide

    Save State Hacking FAQ for Final Fantasy 2 SNES
    by: PKT_Paladin
    
    ~~~~~~~~~~~~~~~~~
    Table of Contents
    ~~~~~~~~~~~~~~~~~
    I. Introduction
    II. Revision History
    III. How to Hack Save States
    IV. First Character Offsets
    	A. Statistics
    	B. Equipment
    V. Second Character Offsets
    	A. Statistics
    	B. Equipment
    VI. Third Character Offsets
    	A. Statistics
    	B. Equipment
    VII. Fourth Character Offsets
    	A. Statistics
    	B. Equipment
    VIII. Fifth Character Offsets
    	A. Statistics
    	B. Equipment
    IX. Magic Offsets
    X. Miscellaneous
    XI. Digits
    	A. Name Digits
    	B. Class Digits
    	C. Status Ailments Digits
    	D. Items Digits
    	E. Armor Digits
    	F. Helmet Digits
    	G. Shield Digits
    	H. Weapon Digits
    	I. Magic Digits
    XII. Credits
    XIII. Contact Information
    
    ~~~~~~~~~~~~~~~
    I. Introduction
    ~~~~~~~~~~~~~~~
    
    	My alias is PKT_Paladin, but that is not my name.  For this FAQ you
    don't need to know my real name =).  Please don't steal anything from this
    FAQ for your site or for your own FAQ unless you provide some sort of credit.
    I wrote everything in this FAQ.  These offsets are specifically for the emulator
    ZSNES and the game these offsets for is Final Fantasy 2 for SNES (the one that
    was released in America).
    
    
    ~~~~~~~~~~~~~~~~~~~~
    II. Revision History
    ~~~~~~~~~~~~~~~~~~~~
    
    v.90		: I elaborated on all of the sections to warn about
    		  certain offsets and to inform of the maximum for each
    		  offset, etc.
    v.85		: A big thanks goes out to Excalibur from rpgclassics!  I
    		  found his hacking guide and compared it with mine to
    		  fix a few problems I was having and now this FAQ is
    		  better than ever, having corrections in all areas.
    v.80		: This is the first version made and it contains information
    		  mostly about hacking the stats and equipment for the
    		  characters in your party.  When I find new important
    		  offsets they will be added.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    III. How to Hack Save States
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    	Download Hex Workshop from download.com.  Install it, run it, and 
    open up the save state file.  On the left you will see addresses on the 
    left and 16 columns on the right.  There are actually 16 bytes each in
    groups of two.  Observe:
    
        0 0000 0000 0000 0000 0000 0000 0000 0000
       10 0000 0000 0000 00FF 0000 0000 0000 0000
    
    	The location of the byte FF is actually 17.  In hex, as opposed to
    the regular number system we are used to that goes from 0-10, the numbers
    go from 0-F (0-10 and then A,B,C,D,E,F).  That means FF is the highest value
    and 00 is the lowest (FF is 255 in decimal and 00 is 0).  Find the location
    that I have listed in the savestate editting section and modify the bytes
    to as high or as low as you desire.  When you are done, save it on the
    hexidecimal editor and load it in the emulator and you should be done.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    IV. First Character Offsets
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    	- This is the character that is in the middle of the screen.
    
    A. Statistics
    	- The name of your character is a predefined string that is
    	  located in the ROM and cannot be changed specifically.  That
    	  means that if you want Cecil to be named PKT_Paladin, you
    	  would have to modify Cecil's name in the ROM instead.
    	- The maximum Level is 99, but can be increased to 255 by
    	  putting FF (255) instead of 63 (99)
    	- The maximum experience points is 6,777,215.  It is obtained
    	  by putting FF FF FF in the experience points offsets.
    	- The normal maximum for any statistic is 63 (hexidecimal)
    	  but you can get away with putting FF as the value.
    	- The normal maximum for HP and MP is 9999 and 999 (respectively)
    	  but both can be given a value of 65,535 with the hexidecimal of
    	  FF
    
    	Name Modifier	   - 1C13
    	Character Modifier - 1C14
    	Level		   - 1C15
    	Status Ailment	   - 1C16
    	Current HP	   - 1C1A + 1C1B
    	Maximum HP	   - 1C1C + 1C1D
    	Current MP	   - 1C1E + 1C1F
    	Maximum MP	   - 1C20 + 1C21
    	Strength	   - 1C22 + 1C27
    	Agility		   - 1C23 + 1C28
    	Vitality	   - 1C24 + 1C29
    	Wisdom		   - 1C25 + 1C2A
    	Will		   - 1C26 + 1C2B
    	Experience Points  - 1C48 + 1C49 + 1C4A
    
    B. Equipment
    	Head		   - 1C43
    	Body		   - 1C44
    	Arms		   - 1C45
    	Right Hand	   - 1C46
    	Right Hand Quantity- 1C47
    	Left Hand	   - 1C48
    	Left Hand Quantity - 1C49
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    V. Second Character Offsets
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    	- This is the person at the top of the list.
    
    A. Statistics
    	- The name of your character is a predefined string that is
    	  located in the ROM and cannot be changed specifically.  That
    	  means that if you want Cecil to be named PKT_Paladin, you
    	  would have to modify Cecil's name in the ROM instead.
    	- The maximum Level is 99, but can be increased to 255 by
    	  putting FF (255) instead of 63 (99)
    	- The maximum experience points is 6,777,215.  It is obtained
    	  by putting FF FF FF in the experience points offsets.
    	- The normal maximum for any statistic is 63 (hexidecimal)
    	  but you can get away with putting FF as the value.
    	- The normal maximum for HP and MP is 9999 and 999 (respectively)
    	  but both can be given a value of 65,535 with the hexidecimal of
    	  FF
    
    	Name Modifier	   - 1C53
    	Character Modifier - 1C54
    	Level		   - 1C55
    	Status Ailment	   - 1C56
    	Current HP	   - 1C5A + 1C5B
    	Maximum HP	   - 1C5C + 1C5D
    	Current MP	   - 1C5E + 1C5F
    	Maximum MP	   - 1C60 + 1C61
    	Strength	   - 1C62 + 1C67
    	Agility		   - 1C63 + 1C68
    	Vitality	   - 1C64 + 1C69
    	Wisdom		   - 1C65 + 1C6A
    	Will		   - 1C66 + 1C6B
    	Experience Points  - 1C88 + 1C89 + 1C8A
    
    B. Equipment
    	Head		   - 1CA3
    	Body		   - 1CA4
    	Arms		   - 1CA5
    	Right Hand	   - 1CA6
    	Right Hand Quantity- 1CA7
    	Left Hand	   - 1CA8
    	Left Hand Quantity - 1CA9
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    VI. Third Character Offsets
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    	- This is the person at the bottom of the list
    
    A. Statistics
    	- The name of your character is a predefined string that is
    	  located in the ROM and cannot be changed specifically.  That
    	  means that if you want Cecil to be named PKT_Paladin, you
    	  would have to modify Cecil's name in the ROM instead.
    	- The maximum Level is 99, but can be increased to 255 by
    	  putting FF (255) instead of 63 (99)
    	- The maximum experience points is 6,777,215.  It is obtained
    	  by putting FF FF FF in the experience points offsets.
    	- The normal maximum for any statistic is 63 (hexidecimal)
    	  but you can get away with putting FF as the value.
    	- The normal maximum for HP and MP is 9999 and 999 (respectively)
    	  but both can be given a value of 65,535 with the hexidecimal of
    	  FF
    
    	Name Modifier	   - 1C93
    	Character Modifier - 1C94
    	Level		   - 1C95
    	Status Ailment	   - 1C96
    	Current HP	   - 1C9A + 1C9B
    	Maximum HP	   - 1C9C + 1C9D
    	Current MP	   - 1C9E + 1C9F
    	Maximum MP	   - 1CA0 + 1CA1
    	Strength	   - 1CA2 + 1CA7
    	Agility		   - 1CA3 + 1CA8
    	Vitality	   - 1CA4 + 1CA9
    	Wisdom		   - 1CA5 + 1CAA
    	Will		   - 1CA6 + 1CAB
    	Experience Points  - 1CC8 + 1CC9 + 1CCA
    
    B. Equipment
    	Head		   - 1CC3
    	Body		   - 1CC4
    	Arms		   - 1CC5
    	Right Hand	   - 1CC6
    	Right Hand Quantity- 1CC7
    	Left Hand	   - 1CC8
    	Left Hand Quantity - 1CC9
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    VII. Fourth Character Offsets
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    	- This is the person in the second character slot
    
    A. Statistics
    	- The name of your character is a predefined string that is
    	  located in the ROM and cannot be changed specifically.  That
    	  means that if you want Cecil to be named PKT_Paladin, you
    	  would have to modify Cecil's name in the ROM instead.
    	- The maximum Level is 99, but can be increased to 255 by
    	  putting FF (255) instead of 63 (99)
    	- The maximum experience points is 6,777,215.  It is obtained
    	  by putting FF FF FF in the experience points offsets.
    	- The normal maximum for any statistic is 63 (hexidecimal)
    	  but you can get away with putting FF as the value.
    	- The normal maximum for HP and MP is 9999 and 999 (respectively)
    	  but both can be given a value of 65,535 with the hexidecimal of
    	  FF
    
    	Name Modifier	   - 1CD3
    	Character Modifier - 1CD4
    	Level		   - 1CD5
    	Status Ailment	   - 1CD6
    	Current HP	   - 1CDA + 1CDB
    	Maximum HP	   - 1CDC + 1CDD
    	Current MP	   - 1CDE + 1CDF
    	Maximum MP	   - 1CE0 + 1CE1
    	Strength	   - 1CE2 + 1CE7
    	Agility		   - 1CE3 + 1CE8
    	Vitality	   - 1CE4 + 1CE9
    	Wisdom		   - 1CE5 + 1CEA
    	Will		   - 1CE6 + 1CEB
    	Experience Points  - 1D08 + 1D09 + 1CDA
    
    B. Equipment
    	Head		   - 1D03
    	Body		   - 1D04
    	Arms		   - 1D05
    	Right Hand	   - 1D06
    	Right Hand Quantity- 1D07
    	Left Hand	   - 1D08
    	Left Hand Quantity - 1D09
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    VIII. Fifth Character Offsets
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    	- This is the person in the fourth character slot
    
    A. Statistics
    	- The name of your character is a predefined string that is
    	  located in the ROM and cannot be changed specifically.  That
    	  means that if you want Cecil to be named PKT_Paladin, you
    	  would have to modify Cecil's name in the ROM instead.
    	- The maximum Level is 99, but can be increased to 255 by
    	  putting FF (255) instead of 63 (99)
    	- The maximum experience points is 6,777,215.  It is obtained
    	  by putting FF FF FF in the experience points offsets.
    	- The normal maximum for any statistic is 63 (hexidecimal)
    	  but you can get away with putting FF as the value.
    	- The normal maximum for HP and MP is 9999 and 999 (respectively)
    	  but both can be given a value of 65,535 with the hexidecimal of
    	  FF
    
    	Name Modifier	   - 1D13
    	Character Modifier - 1D14
    	Level		   - 1D15
    	Status Ailment	   - 1D16
    	Current HP	   - 1D1A + 1D1B
    	Maximum HP	   - 1D1C + 1D1D
    	Current MP	   - 1D1E + 1D1F
    	Maximum MP	   - 1D20 + 1D21
    	Strength	   - 1D22 + 1D27
    	Agility		   - 1D23 + 1D28
    	Vitality	   - 1D24 + 1D29
    	Wisdom		   - 1D25 + 1D2A
    	Will		   - 1D26 + 1D2B
    	Experience Points  - 1D48 + 1D49 + 1D4A
    
    B. Equipment
    	Head		   - 1D43
    	Body		   - 1D44
    	Arms		   - 1D45
    	Right Hand	   - 1D46
    	Right Hand Quantity- 1D47
    	Left Hand	   - 1D48
    	Left Hand Quantity - 1D49
    
    
    ~~~~~~~~~~~~~~~~~
    IX. Magic Offsets
    ~~~~~~~~~~~~~~~~~
    	- You can edit which character is in your party so that
    	  you can have Cecil be a Paladin at any part of the
    	  game and hack black magic or even summoning magic into
    	  his magic list.
    
    	Cecil's Magic List (Paladin) 	: 2173 - 218A
    	Rydia's Magic List (White)	: 218B - 21A2
    	Rydia's Magic List (Black) 	: 218B - 21A2
    	Rydia's Magic List (Call)	: 21D3 - 21EA
    	Tellah's Magic List (White)	: 21EB - 2202
    	Rosa's Magic List (White)	: 221B - 2232
    	Porom's Magic List (Black)	: 2233 - 2242
    	Palom's Magic List (White)	: 224B - 2262
    	FuSoYa's Magic List (White)	: 2263 - 227A
    	FuSoYa's Magic List (Black)	: 227B - 2292
    	Edge's Ninja List		: 2293 - 22AA
    
    
    ~~~~~~~~~~~~~~~~
    X. Miscellaneous
    ~~~~~~~~~~~~~~~~
    	- The maximum amount of Gold is 9,999,999, but that amount
    	  can be surpassed by placing a value of FF FF FF in the
    	  Gold offsets.
    	- 2053 is the first item in your list.  2054 is the quantity
    	  of that item and 2055 is the item to the right of the first item.
    	  2056 is the quantity of THAT item, and 2057 is the one under the
    	  first item.  That's the way the items are set up.
    
    	Gold Offsets	   - 22B3 + 22B4 + 22B5
    	Item Offsets       - 2053 through 20AE
    
    ~~~~~~~~~~
    XI. Digits
    ~~~~~~~~~~
    A. Name Digits
    	00 Cecil (Dark Knight) 
    	01 Kain 
    	02 Young Rydia 
    	03 Tellah 
    	04 Edward 
    	05 Rosa 
    	06 Yang 
    	07 Palom 
    	08 Porom 
    	09 Cecil (Paladin) 
    	0A Cid 
    	0B Old Rydia 
    	0C Edge 
    	0D FuSoYa 
    
    B. Class / Portrait Digits
    	00 Empty
    	01 Paladin/Dark Knight  
    	02 Dragoon  
    	03 Caller  
    	04 Sage  
    	05 Bard 
    	06 Wh. Wizard (Rosa)
    	07 Karate 
    	08 Wh. Wizard (Palom) 
    	09 Bl. Wizard 
    	0A Sage 
    	0B Paladin/Dark Knight
    	0C Sage 
    	0D Karate 
    	0E Chief 
    	0F Dragoon 
    	10 Wh. Wizard (Rosa)
    	11 Caller 
    	12 Ninja 
    	13 Lunarian 
    	14 Dragoon 
    	15 Golbez 
    	16 Anna 
    
    C. Status Ailments Digits
    	00 Normal
    	01 Poison 
    	02 Blind 
    	04 Mute 
    	08 Piggy 
    	10 Tiny 
    	20 Frog 
    	40 Stoned 
    	80 Swoon 
    
    D. Items Digits
    	46 - Dummy 
    	B0 - Dummy (Fire1)
    	B1 - Dummy Fire2 
    	B2 - Dummy Ice1 
    	B3 - Dummy Ice2 
    	B4 - Dummy Lit1 
    	B5 - Dummy Lit2 
    	B6 - Dummy Meteo (By Palom and Porom) 
    	B7 - Dummy Psych 
    	B8 - Dummy (Drain) 
    	B9 - Dummy (Bersk) 
    	8A - Dummy (Haste)
    	BB - Dummy Stops Enemy (short) BB 
    	BC - Dummy Stops Enemy (medium) BC 
    	BD - Dummy Stops Enemy (long) BD 
    	BF - Dummy (Image) 
    	C0 - Fire-Bomb 
    	C1 - Dummy (Holy) 
    	C2 - Lit-Bolt
    	C3 - Dummy (Wall) 
    	C4 - Dummy (Explode)
    	C5 - Dummy (Wall) 
    	C6 - Dummy (Mute) 
    	C7 - Dummy (Quake) 
    	C8 - Crystal
    	C9 - Dummy (Fatal) 
    	CA - Dummy (Summon) 
    	CB - Dummy (Search) 
    	CC - Dummy (Wakes Everyone)
    	CD - Dummy (Heals Non-Permanent Statuses in Battle)
    	CE - Cure1
    	CF - Cure2 
    	D0 - Cure3 
    	D1 - Ether1
    	D2 - Ether2
    	D3 - Elixer
    	D4 - Life
    	D5 - Dummy (Cures Stone)
    	D6 - Dummy (Cures Frog)
    	D7 - Dummy (Cures Small)
    	D8 - Dummy (Cures Piggy)
    	D9 - Dummy (Cures Silence)
    	DA - Dummy (Cures Darkness)
    	DB - Dummy (Cures Poison) 
    	DC - Dummy (Cures Curse)
    	DD - Heal
    	DE - Dummy (Calls Enemies)
    	DF - Dummy (Permenently increases HP by 100)
    	E0 - Dummy (Permenently increases HP by 50)
    	E1 - Dummy (Permenently increases MP by 10)
    	E2 - Tent 
    	E3 - Cabin
    	E4 - Dummy (Favorite Book) 
    	E5 - Dummy (Exit)
    	E6 - Dummy (Sight) 
    	E7 - Imp (Summon)
    	E8 - Bomb (Summon)
    	E9 - Dummy (Summon) (Coctrice)
    	EA - Mage 
    	EC - Pass
    	EE - Package
    	EF - Baron
    	F0 - SandRuby
    	F1 - Earth
    	F2 - Magma
    	F3 - Luca
    	F4 - TwinHarp
    	F5 - Darkness
    	F6 - Rat
    	F7 - Adamant
    	F8 - Pan 
    	F9 - Pink 
    	FA - Tower
    	FB - Dummy (Dark Matter)
    	FC - Dummy
    	FD - Dummy
    	FE - Sort 
    	FF - Trash
    
    E. Armor Digits
    	81 - Iron Armor
    	82 - Shadow Armor
    	83 - Darkness Armor
    	84 - Black Armor
    	85 - Paladin Armor
    	86 - Silver Armor
    	87 - Fire Armor
    	88 - Ice Armor
    	89 - Diamond Armor
    	8A - Samurai Armor
    	8B - Dragoon Armor
    	8C - Crystal Armor
    	8D - Cloth Robe
    	8E - Leather Robe
    	8F - Gaea Robe
    	90 - Wizard Robe
    	91 - Black Robe
    	92 - Sorcerer Robe
    	93 - White Robe
    	94 - Power Robe
    	95 - Heroine Robe
    	96 - Prisoner Robe
    	97 - Bard Robe
    	99 - Bl. Belt
    	9A - Adamant Armor
    	9B - Ninja Robe
    
    F. Helmet Digits
    	6D - Iron Helmet
    	6E - Shadow Helmet
    	6F - Darkness Helmet
    	70 - Black Helmet
    	71 - Paladin Helmet
    	72 - Silver Helmet
    	73 - Diamond Helmet
    	74 - Samurai Helmet
    	75 - Dragoon Helmet
    	76 - Crystal Helmet
    	77 - Cap
    	78 - Leather Helmet
    	79 - Gaea Helmet
    	7A - Wizard Helmet
    	7B - Tiara
    	7C - Ribbon
    	7D - Headband
    	7E - Bandanna
    	7F - Ninja Helmet
    	80 - Glass
    
    G. Shield Digits
    	61 - Iron Shield
    	62 - Shadow Shield
    	63 - Black Shield
    	64 - Paladin Shield
    	65 - Silver Shield
    	66 - Fire Shield
    	67 - Ice Shield
    	68 - Diamond Shield
    	69 - Aegis Shield
    	6A - Samurai Shield
    	6B - Dragoon Shield
    	6C - Crystal Shield
    
    H. Weapons Digits
    	SWORDS:
    	16 - Shadow Sword
    	17 - Darkness Sword
    	18 - Black Sword
    	19 - Legend Sword
    	1A - Light Sword
    	1B - Excalibur Sword
    	1C - Fire Sword
    	1D - IceBrand
    	1E - Defense Sword
    	1F - Drain Sword
    	20 - Ancient Sword
    	21 - Slumber Sword
    	22 - Medusa Sword
    	2B - Short Sword
    	2C - Middle Sword
    	2D - Long Sword
    	2E - Ninja Sword
    	2F - Murasame Sword
    	30 - Masamune Sword
    	3D - Silver Sword
    	3F - Crystal Sword
    	4C - Avenger
    
    	CLAWS:
    	01 - FireClaw
    	02 - IceClaw
    	03 - Thunder Claw
    	04 - Charm Claw
    	05 - Poison Claw
    	06 - Cat Claw
    
    	RODS:
    	07 - Rod
    	08 - IceRod
    	09 - FlameRod
    	0A - Thunder Rod
    	0B - Change Rod
    	0C - Charm Rod
    	0D - Stardust Rod
    	0E - Lilith Rod
    
    	STAVES:
    	0F - Staff
    	10 - Cure Staff
    	11 - Silver Staff
    	12 - Power Staff
    	13 - Lunar Staff
    	14 - Life Staff
    	15 - Silence Staff
    
    	SPEARS:
    	23 - Spear
    	24 - Wind Spear
    	25 - Flame Spear
    	26 - Blizzard Spear
    	27 - Dragoon Spear
    	28 - White Spear
    	29 - Drain Spear
    	2A - Gugnir Spear
    
    	KNIVES:
    	31 - Assassin Knife
    	32 - Mute Knife
    	3B - Silver Knife
    	3C - Dancing Knife
    	3E - Spoon
    
    	WHIPS:
    	33 - Whip
    	34 - Chain
    	35 - Blitz
    	36 - Flame
    	37 - Dragon
    
    	SHURIKENS:
    	40 - Shuriken
    	41 - Ninja Shuriken
    
    	BOOMERANGS:
    	42 - Boomrang
    	43 - Fullmoon
    
    	WRENCHES:
    	49 - Wooden Wrench
    	4A - Earth Wrench
    	4B - Silver Wrench
    
    	AXES:
    	38 - HandAxe
    	39 - Dwarf Axe
    	3A - Ogre Axe
    	47 - Poison Axe
    	48 - RuneAxe
    
    	BOWS:
    	4D - ShortBow
    	4E - CrossBow
    	4F - GreatBow
    	50 - Archer Bow
    	51 - ElvenBow
    	52 - Samurai Bow
    	53 - Artemis Bow
    
    	ARROWS:
    	54 - Iron Arrow
    	55 - White Arrow
    	56 - Fire Arrow
    	57 - Ice Arrow
    	58 - Lit Arrow
    	59 - Darkness Arrow
    	5A - Poison Arrow
    	5B - Mute Arrow
    	5C - Charm Arrow
    	5D - Samurai Arrow
    	5E - Medusa Arrow
    	5F - Artemis Arrow
    
    	HARPS:
    	44 - Dreamer Harp
    	45 - Charm Harp
    
    I. Magic Digits
    	BLACK:
    	19 - Toad
    	1A - Piggy
    	1B - Warp
    	1C - Venom
    	1D - Fire1
    	1E - Fire2
    	1F - Fire3	
    	20 - Ice-1
    	21 - Ice-2
    	22 - Ice-3
    	23 - Lit-1
    	24 - Lit-2
    	25 - Lit-3
    	26 - Virus
    	27 - Weak
    	28 - Quake
    	29 - Sleep
    	2A - Stone
    	2B - Fatal
    	2C - Stop
    	2D - Drain
    	2E - Psych
    	2F - Meteo
    	30 - Nuke
    
    	WHITE:
    	01 - Hold
    	02 - Mute
    	03 - Charm
    	04 - Blink
    	07 - Slow
    	09 - Bersk
    	0A - Wall
    	0B - White
    	0D - Peep
    	0E - Cure1
    	0F - Cure2
    	10 - Cure3
    	11 - Cure4
    	12 - Heal
    	13 - Life1
    	14 - Life2
    	15 - Size
    	16 - Exit
    	17 - Sight
    	18 - Float
    
    	SUMMON:
    	31 - Imp
    	32 - Bomb
    	33 - Coktrc
    	34 - Titan
    	35 - Chocobo
    	36 - Shiva
    	37 - Indra
    	38 - Jinn
    	3A - Mist
    	3B - Sylph
    	3C - Odin
    	3D - Leviatan
    	3E - Asura
    	3F - Bahamut
    
    	NINJA:
    	42 - Flame
    	43 - Flood
    	44 - Blitz
    	45 - Smoke
    	46 - Pin
    	47 - Image
    
    
    ~~~~~~~~~~~~
    XII. Credits
    ~~~~~~~~~~~~
    Squaresoft		- They made the game.  They deserve all of
    			  the credit.
    Nintendo		- As much as I hate the butchering they did
    			  to the original, amazing story line, they
    			  licensed the game and made the Super NES.
    Excalibur		- This guy is a staff member at RPGClassics.
    			  After just about finishing this guide I found
    			  out that he had written a lot of information
    			  on the same things so I compared our work
    			  and fixed a lot of bugs I had on here.  Much
    			  thanks goes out to him!
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    XIII. Contact Information
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    If you want to send me an e-mail, please send it pkt_paladin@yahoo.com.  
    Since there are a few things that I have yet to know that you might know, 
    I would appreciate any submissions (you will be given credit, of course) 
    to help further develop this FAQ.  Please submit any questions so I can
    answer them for you and anyone else who reads this FAQ.
    ------------------------------------------------------------------------
    This guide was written by PKT_Paladin (pkt_paladin@yahoo.com.  Please do
    not use this guide without permission or take direct information from 
    it.  Doing that is illegal.  I am in no way affiliated with the makers
    of Final Fantasy 2.