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    FAQ/Walkthrough by DBM11085

    Version: 1.1 | Updated: 07/30/12 | Search Guide | Bookmark Guide

    *****************************************************************************
    
                           Final Fantasy II FAQ/Walkthrough
                                For the Super Nintendo
                         Version 1.1 (Last Updated 7/30/2012)
                                    By Devin Morgan
    
        This file is Copyright (c)2005-2012 Devin Morgan. All rights reserved.
    
    *****************************************************************************
    
    Table of Contents
    
    1. What's New
    2. Introduction
    3. Controls
    4. Characters
    5. Walkthrough
    6. Enemies
    7. Bosses
    8. Weapons
    9. Armor
    10. Helmets
    11. Shields
    12. Arm Gear
    13. Items
    14. Magic Spells
    15. Shops
    16. Secrets/Tips and Tricks
    17. Credits
    18. Copyright Notice
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=
    -=  1. What's New -=
    -=-=-=-=-=-=-=-=-=-=
    
    Version 1.1 (7/30/12): Cleaned up the equipment sections.
    
    Version 1.05 (12/5/05): Made a minor correction in the walkthrough, regarding 
    when Rosa learns Float, thanks to GarGar!
    
    Version 1.0 (10/13/05): The first (and probably last) version of this FAQ for 
    the US SNES version of this game.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  2. Introduction -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    Back in 1991 when the Super NES was released in America, Final Fantasy II was 
    one of the first titles released. It is called FF2 in the US since it was the 
    second release the states saw, whereas in Japan it was known as Final Fantasy 
    IV (4) because there were 2 more FF releases on the NES, both of which never 
    made it to the US. Also, in Japan there were two versions of this game: the 
    original (hard type) and a dumbed down version (easy type). This guide is for 
    the US release, which was obviously the easy type. Despite a good majority of 
    items missing and other things changed around, this is still a fun game to 
    play through based on the typical RPG storyline (get crystals, save the 
    world). I would much highly recommend the original hard type over this game, 
    but if you insist on playing a somewhat easier adventure, this is for you, so 
    enjoy!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  3. Controls -=
    -=-=-=-=-=-=-=-=-=
    
    Control Pad: Move character, move cursor on menu/battle screens
    
    A: Talk to people, check/open chests, perform action, confirm selection on
       menu screens
    
    B: Cancel selection on menu screens
    
    X: Open menu screen when outside battle
    
    Y: N/A
    
    L & R: Run from battle (hold together)
    
    Start: Pause (only during battle)
    
    Select: Switch lead character on overhead screens
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=
    -=  4. Characters -=
    -=-=-=-=-=-=-=-=-=-=
    
    ===========================
    Cecil (Dark Knight/Paladin)
    ===========================
    
    The main character of the game. Cecil is the captain of the powerful nation 
    Baron's "Red Wings" airship fleet. Their purpose is to steal the crystals - 
    which supposedly open the way to the Moon when all are collected, and that is 
    why Baron wants them all. After being dismissed from his post due to 
    questioning King Baron of the need to obtain crystals, Cecil and his friend 
    Kain journey onward. After renouncing his dark sword at Mt. Ordeals in order 
    to gain forgiveness from the Mysidians, which his crew destroyed in the 
    opening scenes of the game, Cecil becomes a Paladin. As a "good guy" now, he 
    and his companions must race to save the crystals from a greater evil and 
    save the world!
    
    Cecil's Special Abilities
    -------------------------
    
    Cover: Protect an ally from damage when they're attacked. (Paladin)
    
    Off: Stop Covering an ally. (Paladin)
    
    
    ==============
    Kain - Dragoon
    ==============
    
    Kain is a Dragoon, and Cecil's supposed best friend early in the game. He 
    accompanies Cecil to Mist after his dismissal from the Red Wings, and fights 
    at his side for much of the game. Kain disappears from your group after the 
    adventure through Mist, only to be "brainwashed" by the evil Golbez, and 
    ready to fight against you if given the chance. Later on, he regains his 
    senses, but still gets brainwashed by a higher force. He finally stays sane 
    enough to fight with you, and his Jump ability is invaluable for your party 
    late in the game.
    
    Kain's Special Abilities
    ------------------------
    
    Jump: Jump high in the air, then come crashing down on the targeting enemy a
          couple rounds later, causing great damage.
    
    
    ================
    Rydia - Summoner
    ================
    
    A little girl from the town of summoners, otherwise known as Mist. Cecil and 
    Kain are sent to destroy the town, and end up killing Rydia's mother. After 
    some resentment, Cecil takes her along and cares for her. After the 
    shipwreck, Rydia disappears into the sea, only to save your group later on as 
    a grown-up woman. Early on, Rydia can learn both White and Black magic, and 
    summon very few monsters. But later on, Rydia loses the ability to use White 
    magic, only to continue learning stronger Black/Call magic. Her summons are 
    crucial to your successes in the second half of the game.
    
    Rydia's Special Abilities
    -------------------------
    
    White: Cast White magic. (Child)
    
    Black: Cast Black magic. (Child/Adult)
    
    Call: Summon monsters to appear and attack/heal. (Child/Adult)
    
    
    =============
    Tellah - Sage
    =============
    
    Tellah is an old man, who happens to be a great sage. The only problem is 
    that he had forgotten the majority of spells he knew. He joins your party 
    early in the game, and aids you with what few magic spells he knows. After 
    Cecil becomes a Paladin through the light atop Mt. Ordeals, Tellah is 
    affected as well and he regains knowledge of past spells. He even learns the 
    legendary Black magic spell of Meteo. Tellah seeks vengeance against the bard 
    who took his daughter and married her. His daughter, Anna, is killed at 
    Damcyan, and so Tellah stays to vow revenge against Golbez for killing her by 
    bombing Damcyan.
    
    Tellah's Special Abilities
    --------------------------
    
    White: Cast White magic.
    
    Black: Cast Black magic.
    
    
    =============
    Edward - Bard
    =============
    
    This "spoony bard" is the prince of Damcyan, and so-called abductor of Anna 
    (according to Tellah). His castle is destroyed by the Red Wings, and he is 
    deemed a coward by having Anna shield HIM from the attackers! After you meet 
    him, he joins you, although he still seems to be quite cowardly, because of 
    his weak attacks/singing ability. After the shipwreck, he plays a crucial 
    role in obtaining one of the crystals, although he is bedridden in Toroia. 
    That is just about the only real use of Edward in this game, fortunately.
    
    Edward's Special Abilities
    --------------------------
    
    Sing: Edward sings, and the effects it has on the enemy depends on how
          powerful the song was.
    
    Hide: Hide offscreen from damage (if Edward has low HP, he'll automatically
          hide).
    
    Show: Return to the screen from hiding.
    
    
    ===================
    Rosa - White Wizard
    ===================
    
    Rosa is in love with Cecil since their days in Baron. She is concerned for 
    his safety, although he responds with little to no concern regarding her 
    pleas. Later on, Kain and Golbez kidnap her, and it is learned that Kain also 
    shares feelings for her, and therefore wants Cecil out of the picture. As 
    always, Cecil comes to her rescue and all is fine afterward. Anyway, Rosa is 
    a great archer and a wonderful White magic user, especially as time 
    progresses and she learns new spells.
    
    Rosa's Special Abilities
    ------------------------
    
    Aim: Aim an arrow at a specific enemy to increase chances of hitting it.
    
    
    ===========
    Yang - Monk
    ===========
    
    A black belt fighter from Fabul, Yang is a wonderful fighter and great ally 
    for your group. He is determined to protect his nation by fighting off the 
    Red Wings when they arrive for the crystal, but is stopped when Golbez comes 
    and steals it! Yang joins your party to fight against Golbez, but is washed 
    away while trying to save the overboard Rydia on the ship to Baron. You meet 
    up with him again in Baron Inn, and after a quick fight, he rejoins you for a 
    long while. He makes a great sacrifice later on to help the Underground, but 
    nonetheless he's a great fighter for your group for much of the game.
    
    Yang's Special Abilities
    ------------------------
    
    Kick: Jump kick all the enemies onscreen for low amounts of damage.
    
    
    ==================
    Palom - Black Mage
    ==================
    
    One of the twin mages, which the Elder of Mysidia calls upon to "assist" 
    Cecil to Mt. Ordeals after he washes up at the shore. At first, the Elder and 
    the twins agree to help, only for you to find out after the mission at Mt. 
    Ordeals is completed, that they were sent to spy on you all along! Anyway, 
    Palom is the Black magic-using wizard of the duo. He also has a show-off 
    attitude, which is quite evident as you progress with them.
    
    Palom's Special Abilities
    -------------------------
    
    Black: Use Black magic.
    
    Twin: Use a powerful magic spell when combined with Porom (both twins must be
          alive to use this ability).
    
    
    ==================
    Porom - White Mage
    ==================
    
    The much more mild-mannered twin, Porom is the White magic-user of the group. 
    Just like her brother Palom, she was sent to "assist" Cecil only to reveal 
    she was sent to spy on him. Porom is the more mature of the duo, and often 
    has to knock her brother back into line. Like Palom, however, she is a good 
    asset to your party at that point in the game.
    
    Porom's Special Abilities
    -------------------------
    
    White: Use White magic.
    
    Twin: Use a powerful magic spell when combined with Porom (both twins must be
          alive to use this ability).
    
    
    ==============
    Cid - Engineer
    ==============
    
    The ever-present Cid is again in this Final Fantasy game with his wise-
    talking attitude and handy attributes. He was an engineer for the King of 
    Baron, but after Golbez took over, he was forced to build airships or be put 
    in prison. After Cecil and the gang returned to Baron, he helped them all 
    escape and joined the group for a bit. He, too, made a sacrifice later in the 
    game for the sake of progress. Cid is definitely the staple of the Final 
    Fantasy series, seeing that he makes return appearances in most following 
    titles.
    
    Cid's Special Abilities
    -----------------------
    
    Peep: View an enemy's HP and weaknesses without consuming MP (does not work
          on bosses).
    
    
    ============
    Edge - Ninja
    ============
    
    Descendant of the great Eblan ninjas, Prince Edge is one of the remaining 
    members of the group. His nation was destroyed and his parents were killed by 
    Golbez's forces, and now he looks to seek revenge on their behalf. Edge has a 
    bit of an ego, which is noticable early on when you first meet him. His 
    ability to attack with two blades, as well as his Ninja magic and ability to 
    Dart make him quite a useful asset for the last parts of the game.
    
    Edge's Special Abilities
    ------------------------
    
    Dart: Throw an item, such as a sword or shuriken star, at the enemy.
    
    Sneak: Attempt to steal an item from an enemy.
    
    Ninja: Use Ninja magic.
    
    
    =================
    FuSoYa - Lunarian
    =================
    
    The final party member you will meet throughout your journey. Asleep on the 
    Moon, FuSoYa serves a greater purpose in the whole story, which I will not 
    spoil by writing about here. He is a very powerful magic user, but 
    unfortunately you only have him as part of your group for a short period of 
    time. More will be revealed on the final parts of the story plot when you 
    meet him, though.
    
    FuSoYa's Special Abilities
    --------------------------
    
    White: Cast White magic.
    
    Black: Case Black magic.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  5. Walkthrough  -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    Introduction
    ------------
    
    The opening scene of this game shows Cecil as the captain of the Red Wings, 
    flying to Mysidia. After some words exchanged with fellow soldiers, there is 
    a scene in Mysidia where Cecil's crew kill some wizards and steal the 
    crystal. Back in the air, heading back to Baron, Cecil and his crew wonder 
    why they had to steal crystals and kill innocent people. Monsters will 
    appear, and Cecil will finish them off quickly. Shortly afterward, the Red 
    Wings will arrive and land in Baron.
    
    Baron Castle
    ------------
    
    When you assume the role of Cecil and arrive at the castle gates, Baigan will 
    greet you. He will escort you through the castle, to the throne room. Baigan 
    will make you wait in the room before the throne room, while he goes ahead to 
    speak with the King. After some dialogue, Baigan calls Cecil in. Cecil will 
    hand over the crystal and the King will dismiss him. Cecil, however, 
    questions the motives of the King, and he is angered by that. The King 
    dismisses Cecil as captain of the Red Wings. Kain, Cecil's friend, arrives to 
    help the situation, but the King hands them a Package to be delivered to the 
    village of Mist. The guards then push Cecil and Kain out of the throne room.
    
    After a quick conversation, Kain leaves and you have control of Cecil. Head 
    south into the next room. Go ahead and to the east; open the door via the 
    switch next to it and open the 3 chests to get 300 GP, Cure1, and a Tent. 
    Then, go back out of that small room, and go all the way west and north into 
    the following room. Continue into another room, where Rosa will stop you. 
    After a brief talk, Rosa will leave, so you can continue southward. In the 
    next area, go north and Cid will come down to meet you. After he leaves, walk 
    into the north tower. Go all the way to the top floor (talk to the maid to 
    get her out of your way on the 2F). That is your room, and you will sleep 
    there.
    
    During the night, Cecil will think about the whole Baron situation. Rosa will 
    come in and want to talk, because she is concerned about him. After they talk 
    for a bit, Rosa will leave and the night will pass. The next day, Cecil and 
    Kain will meet downstairs and leave Baron Castle. The prologue will begin, so 
    sit through that and you'll be outside.
    
    Overworld
    ---------
    
    Out here for the very first time, enter the town of Baron, which surrounds 
    the castle.
    
    Baron
    -----
    
    In town, go east and check the pot in front of the Inn to get a Cure1. Head 
    north through town and you'll find 4 pots next to some building. The 
    southmost one has another Cure1 inside. Continue northeast to the dancing 
    girl, and go west and into the water. Follow the stream to the end, then find 
    the 2 pots hidden underwater to get 2 Tents. Now, go back out of here to the 
    dry land. Feel free to visit the Item Shop if you want to get some more 
    Cure1s, otherwise leave town.
    
    Overworld
    ---------
    
    Out here, you may want to spend time fighting the monsters to have Kain and 
    Cecil gain a level or so. Then, head northwest until you come to a cave. 
    Enter it, for it is the Mist Cave.
    
    Misty Cave
    ----------
    
    Start off by heading east and north, going up the ladder you come across. 
    Continue west and north until you hear a voice telling you to "Go back...". 
    Go north and open the chest to get a Cure1. Then, go east across the bridge, 
    and north on the small ladder to the north. Go east and get the Heal from the 
    chest, then go back west and continue southward. After going down a first 
    ladder, you reach a path split. Continue south and west and north to a chest 
    containing a Tent. Go back up that ladder, and head eastward. Open another 
    chest to get a Cure1, then continue north until you hear another voice 
    telling you to go back. Continue onward and it'll question you further. 
    Refuse to leave and the D. Mist will appear. Read the Bosses section for help 
    winning here. After the fight, continue out of this cave.
    
    Overworld
    ---------
    
    Back outside, go east into the village of Mist.
    
    Village Mist
    ------------
    
    Here, go east and the Package you were carrying will open up. Bombs will be 
    released, destroying the village and its inhabitants. A little girl is found 
    nearby crying because her mother died. Cecil and Kain realize they killed the 
    mother by killing the Mist Dragon. The girl goes into a fit of rage and 
    enters a fight with you. She summons a Titan, and the battle ends.
    
    Overworld
    ---------
    
    Cecil and the girl end up alone in a grassy area, with Kain nowhere to be 
    found. The newly formed mountains separate you from the Mist village, so 
    you're left to bring this girl to a safe place. Outside, head north and east 
    across the desert. Fight some enemies if you like, and you'll come to a 
    village next to an oasis. Enter that village, known as Kaipo.
    
    Kaipo
    -----
    
    Upon entering the village, Cecil will head to the Inn with the injured girl. 
    The Inn will let you stay for free, so don't worry about that. Cecil tries to 
    be nice to the girl, but she is still upset. Night falls and they sleep, only 
    to be awakened by troops from Baron. The Officer and 3 Soldiers will enter 
    battle, so read the Bosses section for help (which I doubt you'll need). 
    After the battle, the young summoner will finally open up and say her name, 
    Rydia. She will then join your party!
    
    When morning comes, you'll be ready to go. Before leaving the Inn, go east 
    and talk to the old woman to learn about Tellah and his daughter, Anna. Exit 
    the Inn, then go northeast and enter that house. You'll find Rosa sick in bed 
    here. Talk to the people watching her to find out she's caught a fever and 
    needs the SandRuby to recover. Exit the house, then continue out of town.
    
    Overworld
    ---------
    
    Out here with Cecil and Rydia, wander around the desert, fighting enemies to 
    boost Rydia up several levels. When she's about level 5-6, go northeast into 
    the cave you find.
    
    Watery Pass-South
    -----------------
    
    Starting here, head directly north to the end of the path. At the top 
    platform, open 2 chests to get a Potion and a Heal. Now, go back to the 
    entrance and go west. Cross another bridge and go south to a chest containing 
    a Tent. Then, go north across another bridge to an old man at the other side. 
    Talk to the man and he'll ask for your help. He is Tellah and needs to reach 
    Damcyan to save his daughter, but there's a monster at the end of the cave he 
    cannot get past. He'll then join your party to help you!
    
    Now, head north and east across the bridge. Open the chest to get 120 GP. 
    Continue all the way east and south into the water, then go west and north to 
    a chest on a dry ledge. Open it to claim the IronRing. Backtrack to where you 
    met Tellah, and go north into the next area. There, go all the way north, 
    then south into the water. Go south and you'll see a path split off to the 
    west. Take that path north onto dry land and to a chest with a Cure1 inside. 
    Go back into the water and continue southward to the end, then go up the 
    ladder onto the dry platform.
    
    From there, go all the way west to a chest containing an Ether1. Go back east 
    a little and south across a bridge to another ledge. Head west and north into 
    a save area, where your party will rest. During this night, Tellah and Cecil 
    will talk, and you will find out some plot information at this point. After 
    you get control the next day, save your game here. Once you're done, go north 
    to the next area.
    
    There, go north and east, then north to a chest containing an IceRod. Give 
    that weapon to Rydia. Head south into the water, then east and north onto dry 
    land again. Go north into the next room. Go west and south to the path split; 
    go east and around to 2 chests. Open them to get a Cure1 and 200 GP. Go back 
    to the split and continue west and north to the following area. In that area, 
    go north to a chest containing a Cure1. Then, go into the north section of 
    the cavern.
    
    Watery Pass-North
    -----------------
    
    Here, continue north and you'll see a ladder to the left. Go down that ladder 
    into that segment of the room. Open the 2 chests there to get 2 of the 
    Ether1. Go back up the ladder and east across the bridge. Go south and open 2 
    more chests along the west ledges to get the Heal and the Darkness sword, 
    which you should equip Cecil with immediately! Next, go north and exit here.
    
    Overworld
    ---------
    
    Outside, you might want to rest using a Tent, then save your game. When 
    you're ready, continue into the north cave waterfall.
    
    Waterfalls
    ----------
    
    In here, go south and you'll automatically drop down to the bottom of the 
    waterfall. There, go up the ladder onto the dry platform, and follow the path 
    southward. Go west and south, down a ladder to a lower area. Open the chests 
    to get the Darkness helmet and gauntlet. Then, go back up and head northwest 
    into the Lake area.
    
    Lake
    ----
    
    Here, go east across the bridge and open the 2 chests you approach to get the 
    Darkness armor and the Ether1. Go north and down the ladder into the water, 
    then go north to the tentacles. 3 more sets will pop out and surround you, 
    entering you into a boss battle against the Octomamm! Read the Bosses section 
    to get through this battle. After you win, walk into the waterfall to exit 
    the caverns completely.
    
    Overworld
    ---------
    
    Outside again, rest with a Tent and save your game immediately. Then, head 
    west and north to witness the Red Wings bombing Damcyan. After the bombing, 
    enter Damcyan.
    
    Damcyan
    -------
    
    Start out by going east and north along the outer walls of the castle. You'll 
    come to the dungeon room on the right side of the castle; enter there. Talk 
    to the guard and he will die, thus disappearing, Hit the switch on the wall 
    to open the door nearby, then go north and west into the jail cells. Open the 
    chests to get the CrossBow, Leather hat, and the RubyRing. Get out of the 
    cells and go downstairs to the room below. Open the 6 chests and check the 
    pots there to get: Cure1, 300 GP, 200 GP, Life1, Ether1, Cure1, White arrows 
    (x20), and Iron arrows (x10). Go upstairs and exit the dungeon, then go 
    southwest, and north into the castle itself. Go into the tower straight ahead 
    to the first floor, then northward to the 2F. There, open the closed chest to 
    find a Tent. Go upstairs to the top floor.
    
    Here you will find the bard and Tellah's daughter. Tellah will become enraged 
    and fight the bard (hence the "YOU SPOONY BARD!" bit). After Anna asks Tellah 
    to stop, Anna and the bard called Edward will explain themselves. Anna will 
    then die, and Tellah will vow revenge on Golbez, then leaves your party in 
    Damcyan. After some more touching moments, Edward will allow your group to 
    use the Damcyan hovercraft, and he will join your group, too. You'll all 
    automatically go outside, where the hovercraft will be waiting.
    
    Overworld
    ---------
    
    With the hovercraft, head northeast to the shoreline, and you will find the 
    shallows (signified by the rocks sticking out of the water). Go east and 
    south over those, and you'll find a cave to the south. Enter it, for it is 
    the Antlion Cave.
    
    Antlion Cave
    ------------
    
    Upon entering the cave, head directly west across a bridge. Open the chest 
    you come to and take the 190 GP inside. Go south and down a ladder, then go 
    north. Pass under the bridge and open another chest to get the Cure1 inside. 
    Then, head all the way south as far as you can go. Go west and north, and 
    open 2 chests you come across to get a Tent and a Cure1. Go back south, east, 
    and north, then go east a bit. You'll see a bridge to the north; go north and 
    under it to a chest. Open it to get a Cure1. Continue south and east to a 
    ladder; go north to another chest with 210 GP. Now, head south into the next 
    area.
    
    There, head all the way south and open a chest to get a Life. Go down the 
    ladder in front of you, then go up the other one and enter that room. In that 
    room, open the chest to get the Charm harp for Edward. Leave the room and go 
    west, then to the north. Enter the room straight ahead, which is a save 
    point. Rest and save here with a Tent, then open the chests to get an Ether1, 
    Life, and Tent. Leave when you're ready. From there, go west, north, and east 
    to a chest containing a Heal. Head all the way west to get 250 GP, then go 
    back across that small bridge. Continue south and down some ladders, and go 
    into the final area.
    
    Head southward into the center of the Antlion's nest. When you approach, the 
    Antlion's horns will stick out. Edward tries to take the SandRuby, claiming 
    that the Antlion won't attack, but it does. You enter battle against it, so 
    read the Bosses section for help winning this battle. After the battle, you 
    will win the SandRuby! Now, backtrack through the previous rooms and exit the 
    cave.
    
    Overworld
    ---------
    
    Back out here, get in the hovercraft and head nortwest across the shallows. 
    Go west past Damcyan to more shallows in the western waters. Go southward and 
    east into the large desert, then make your way to Kaipo in the middle of it.
    
    Kaipo
    -----
    
    In Kaipo, head to the house in the northeast corner of town. There, talk to 
    Rosa and use the SandRuby on her. She will then be cured, finally! Rosa will 
    awaken and reveal who Golbez is, and the current situation with the crystals. 
    Your group will decide to stay in Kaipo the night to rest. During the night, 
    Edward goes outside and plays his harp to mourn Anna's death. A WaterHag 
    jumps out and attacks him. Fight the WaterHag, and Anna will appear and cheer 
    Edward on during the fight. Upon winning the fight, Anna will disappear 
    forever, leaving Edward alone. When day comes, your party will meet in the 
    house Rosa stayed in. Take this chance to equip Rosa with better equipment 
    that you may have in your inventory. After you're done, leave the house, and 
    exit Kaipo completely.
    
    Overworld
    ---------
    
    Now, get in the hovercraft and go northwest to the shallows again. Go north 
    over them and continue east past Damcyan. Go across the next group of 
    shallows once again, but this time, continue all the way east to a mountain. 
    That's Mt. Hobs; save at the base, then enter the area.
    
    Mt. Hobs-West
    -------------
    
    Here, there will be a wall of ice blocking progress up the mountain. The 
    party depends on Rydia to use Fire, but she is reluctant because of the fire 
    destroying her village. She ends up overcoming her fear and casts/learns 
    Fire, melting the ice. After that's accomplished, continue onward until you 
    reach a doorway. Enter the doorway to the west. Follow the path down to an 
    area of chests. Open them to get a Tent, Cure1, Heal, and 350 GP. Wander 
    around here until Rosa learns Life1, then save at the designated point to the 
    west. Go back north to the previous area, then go northeast and through the 
    other door to the following area.
    
    There on the summit, go east and open the chest to get 10 more White arrows. 
    Then, go north and up the steps. You'll find a karate fighter training atop 
    the mountain. After defeating several monsters, the leader, which appears to 
    be a bomb, appears. Your party steps in to help this warrior against the 
    MomBomb, so read the Bosses section for help here. After the fight, your 
    group talks to the fighter, known as Yang. The mission now is to return to 
    Fabul and save the Wind Crystal. Yang also joins your group here.
    
    Now, go north into the next area. There, go east across the bridge and follow 
    the path down the mountain. Continue down to the end, and you'll be outside.
    
    Overworld
    ---------
    
    Back in the overworld, head east, north, east, and south through the forest-
    covered path. Head east and southeast through the next area and you'll 
    eventually come to a castle surrounded by a moat. That is Fabul; enter it.
    
    Fabul
    -----
    
    In here, go north into the first room. Go into the Weapon/Armor shop here; 
    get Cecil all new equipment, and get Yang a claw if you'd like (I usually 
    pick up the Thunder claw). After that, exit the shop and head over to the Inn 
    to rest. You may also want to pick up some items if you need any. When you're 
    ready, leave the shop and continue north until you reach the throne room. 
    Here, you will meet the King of Fabul. Yang will explain that Baron will 
    attack, and the King will have suspicions at first of your party. Agree to 
    help, and your group will assemble at the front gates. Rosa and Rydia will be 
    left behind, leaving it with Cecil, Edward, and Yang.
    
    At the front gates, the enemies will begin to attack, so get ready. The first 
    battle will be against a General and 2 Fighters, which will be in the Bosses 
    section of this guide. Following that, the Red Wings will bomb Fabul and your 
    party will move inside. Enemies will come in (Weeper, Imp Cap., WaterHag), so 
    defeat them all. After that, the crew will move into the next room. More 
    enemies will follow, so defeat the General/Fighters that engage in battle 
    with you. Next, your party will retreat into the throne room. A supposed 
    servant will unlock the door and turn into a Gargoyle for you to fight, too. 
    Beat it, and another Weeper/Imp Cap./WaterHag trio will come in.
    
    After you beat them all, you'll start to retreat to the Crystal Room. Edward 
    trips and the enemies come for him, but Cecil and Yang go back to fight. Beat 
    the Captain/Fighters, then you'll move on to the last room. Kain will arrive 
    and Cecil assumes he's here to fight with him, although Kain comes to fight 
    against him. A fight will ensue, and Kain will defeat Cecil for now. Rosa 
    will come to stop Kain before he kills Cecil. Golbez will then enter, and 
    send Yang and Edward out of the way. He will kidnap Rosa and instruct Kain to 
    take the crystal, then they both leave. Rydia is left, and she cures the 
    remaining party. Now, head out of the crystal room.
    
    In the throne room, check the vase to the left to get a Cure1. Get to the 
    east side of the room and step on the floor switch to open a door in the 
    wall. Follow the invisible passage north, east, south, and east. Open the 
    chests you see to get a Cure1, a Black shield, and an Ether1. Go back into 
    the main room and talk to the man there to learn about where the King is. Go 
    south to the following room. Go around the middle steps to the south door; 
    head into the next area. You will see 2 towers to go up; enter the west one 
    first.
    
    There, check out the pots and chests to get a Cure1, Ether1, Tent, and 
    another Cure1. Go upstairs to the room above, then up again to the top floor. 
    Here you will meet Yang's wife. Talk to her, then go back down and out of 
    this tower. Go into the east tower now. Go to the second floor and check a 
    pot to get 500 GP. Go back down and outside, then into the middle room again. 
    Go north, then south and down the middle steps into the floor below. Enter 
    the Inn, and you'll get to rest for free. Your party will discuss the plan to 
    rescue Rosa here. Yang suggests asking the King for a ship to reach Baron by 
    water.
    
    The next day, your group will be in the King's resting quarters. He agrees to 
    let Yang and the party borrow a ship. He also gives Cecil the Death sword, 
    passed down from generations. After he's done talking, open the chest to get 
    a Tent, then head all the way down to the bottom of this tower. Go into the 
    middle room, then into the room downstairs. Sell old equipment at the Weapon 
    Shop, then continue south and out of Fabul.
    
    Overworld
    ---------
    
    Outside once again, you may want to save again. Also, now is a good time to 
    de-equip the rest of your party, so you can sell it off for some extra cash 
    in a little bit. When you're ready, step onto the ship at the east harbor. 
    Yang's wife will be there to wish your party luck. When the ship leaves, 
    it'll be on its way to Baron. There will be some talking throughout the trip, 
    which you can read, too. However, danger comes when a whirlpool is spotted 
    ahead and the lord of the sea, Leviatan, emerges. Rydia goes overboard and 
    Yang jumps in to save her; meanwhile the ship is unable to get out of the 
    way. The ship is sucked in and is wrecked.
    
    Cecil is washed up onshore, all alone, without anyone around. You may seem 
    lost, but you're really on the shore near Mysidia (remember this place from 
    the game's introduction). So, head east and enter the village of mages.
    
    Mysidia
    -------
    
    Here, head directly north and enter the House of Prayer, which is the biggest 
    building in the north of town. Talk to the Elder and there will be much 
    discussion about Cecil rescuing his friends and renouncing the dark sword of 
    evil. The Elder mentions going to Mt. Ordeals to renounce the sword, and 
    assigns the twin mages, Palom and Porom, to assist you. They will join your 
    party, so exit this building. Head to the Armor Shop in the southwest area of 
    town. Buy as much of the Paladin equipment as you can (it'll help after you 
    get through Mt. Ordeals), as well as upgrades to Palom and Porom's current 
    equipment if you can afford it. Then, exit the shop and the town completely.
    
    Overworld
    ---------
    
    Now, wander around in this area and the forest to the east, fighting enemies 
    to build up Palom and Porom. Have them gain a couple levels, then go back to 
    Mysidia and buy the equipment you couldn't afford before, and then you'll be 
    ready to go. From Mysidia, head east along the winding path. You'll 
    eventually come to a large mountain surrounded by forest; that is Mt. 
    Ordeals. Save out here, then enter the mountain.
    
    Mt. Ordeals
    -----------
    
    Starting off here, follow the path westward to a wall of fire blocking your 
    path. Palom will use Ice to clear it, then gloat as usual. The scene will 
    then cut away to Golbez's headquarters. It'll show Golbez discussing Cecil's 
    climb on Mt. Ordeals with Milon, the Fiend of Earth. Kain will suggest going 
    to fight Cecil himself, but Golbez declines that request. The scene will end, 
    and you'll have control again. Continue northward up the mountain, opening 
    the chests you pass to get 2 Cure1s. Go through the doorway at the northmost 
    point to reach the next area.
    
    There, continue onward until you come to a doorway. Tellah will step out and 
    stand on the mountain, and Cecil will call to him. They will talk, while the 
    twins will bicker amongst themselves. Tellah will rejoin your party, so 
    continue through the doorway to the following area. Go all the way west and 
    up the steps to a chest containing Ether1. Go back down and east, then to the 
    north. Follow the path north and west across a bridge. Go south to a chest 
    with another Ether1 inside, then head into the next area to the west. Upon 
    entering this area, your group will hear noises, which are unexplained. Go 
    north and east to a save point; rest with a Tent and save here. Then, go 
    north and west to the next bridge. Milon will appear and challenge you to 
    battle, so enter battle. Read the Bosses section for help winning that fight.
    
    After the fight, Milon will disappear. Go back to the save point and rest 
    again, then head across that bridge. Milon will reappear and fight you again, 
    so read the Bosses section again. Upon winning, Milon will fall to his death 
    for the final time. Continue west and into the mirrored room. Here, the light 
    will talk to Cecil and turn him into a Paladin! The Dark Knight comes out of 
    the mirror and fights Cecil. Have Cecil use Cover and Off commands in order 
    to get through here (you don't win by fighting here).
    
    Then, Cecil will receive the last of the light and become a true Paladin. The 
    Dark Knight will disappear, reflecting Cecil as the true Paladin. Tellah will 
    also recall his forgotten spells, and learn the legendary Meteo spell, too. 
    Tellah and the twins will leave with Cecil. Outside, go across the bridge and 
    save at the save point once again. Then, equip Cecil with the Paladin 
    equipment you bought earlier in Mysidia. Head down the mountain, fighting the 
    enemies to level up Cecil quickly. He'll now start to learn White magic 
    spells, too! By the time you reach the end, he should be at around level 10.
    
    Overworld
    ---------
    
    After you make it out of Mt. Ordeals, go south into a circle-shaped bush, to 
    the Chocobo Forest. Get a yellow Chocobo, and ride it westward to Mysidia 
    again. Disembark and enter town there.
    
    Mysidia
    -------
    
    Back in Mysidia, enter the House of Prayer to the north. Talk to the Elder 
    and he'll be amazed Cecil became a Paladin. He'll notice Cecil's new sword, 
    which has the Mysidian legend inscribed on it, and the legend will appear 
    onscreen. After much talk, the Elder will open the Serpent Road for your 
    passage to Baron. The twins will want to stay with Cecil and Tellah, and the 
    Elder allows them. After the Elder retires to the tower, exit this building. 
    Go to the building in the northeast area of town and enter it. Step into the 
    white circle, which is the Serpent Road, and you'll be off to Baron.
    
    Baron
    -----
    
    When you arrive in Baron again, exit the building you're in. Head east and 
    enter the Inn. Rest here for the night, then go into the back area of the 
    Inn. Check out the swords on the wall to open up the room, where you'll find 
    3 chests containing a Cure1, Heal, and Tent. Go west and you will find Yang 
    sitting with two guards at a table. Talk to Yang and he'll not recognize you, 
    and have the 2 Guards attack. Defeat them, then Yang will attack. Attack him 
    with strong magic and keep your HP up to defeat him.
    
    After beating Yang, he will come back to his senses and realize who you are. 
    He'll tell you what happened to Rydia, and then Cecil will decide to bring 
    Yang to a room in the Inn to talk more. There, Yang is introduced to your new 
    party, and he'll give you the key of Baron, which you'll need to make 
    progress in the game at this point. Your group will then rest for the night. 
    After that, exit the Inn.
    
    Head north to the Weapon/Armor Shop, which you can now unlock with the 
    BaronKey. Buy new equipment for Yang since he'll need it, as well as the 
    Thunder rod for Palom and the Cure staff for Tellah/Porom. Exit the shop, 
    then head to the westmost area of Baron. You will find a door in the wall, 
    which is locked. Open it with the BaronKey and enter the room. You'll notice 
    a small alcove to the right, so walk directly right to a hidden room. Open 
    the chest to get 1000 GP, then go back left and down the stairs into the 
    waterway that leads to Baron Castle.
    
    Old Water-way
    -------------
    
    Here, start by heading southward along the path until you come to a split 
    where you can head south or east. Go south and east to find 3 chests, 
    containing a Cure2, Ether1, and Life. Go north along the other path, and 
    follow it across the watery areas. Follow the path all the way to the next 
    area. There, go north and east, then into the water. Walk south into a hidden 
    passage. Follow it south, east, then as far south as you can go, then go west 
    into that area. Go up the ladder and open the chest to get 500 GP.
    
    Now, go back into the water and head southward. Go south and west to the end, 
    then go east and north to a chest containing a Life. Go east into another 
    passage, and follow it to the southeast into another area. Go into the water 
    there, then east into yet another one. Go east and directly north through it 
    into the middle area. Open the chest on the platform to get a Life. Now, get 
    to the northeast area of this section, where you will find 4 rocks in the 
    water. Walk east between them through a passage, then go north into the next 
    area.
    
    In there, head all the way north and up a ladder to the top. Go west into a 
    hidden passage; follow it west, south, west, and north into that little room. 
    Open the chest for an Ether1, then go back through the passage and north into 
    the following area. Here, go straight into the door into a save room. Go 
    north past the save point, and go east into a hidden area. Open the chest at 
    the other side to get the Ancient sword. Go back to the save point and use a 
    Tent to rest, then save your game.
    
    Now, go south and out of this room. Head east and north up the ladders to 
    exit the waterway.
    
    Baron Castle
    ------------
    
    Here, you'll be behind the castle in the north moat. Walk west and south 
    through the moat, and you'll find an opening into the castle wall to the 
    southwest. Enter the castle through there. Head into the north tower and rest 
    in Cecil's room if you need it. Then, head into the southeast door and head 
    through the next couple rooms. You'll eventually meet up with Baigan once 
    again. He'll claim to be a good guy and joins your party to prove it. 
    However, the twins smell something fishy and the Baigan is found out! He 
    transforms and fights you, so read the Bosses section for help.
    
    Upon winning, head back to Cecil's room to rest after the hard battle you 
    had. Then, head into the throne room when you're ready. Talk to the "King" 
    and you'll learn he is only an imposter. The monster will reveal itself as 
    Kainazzo, the Water Fiend of Elements. He'll enter battle with you, 
    obviously. Read the Bosses section to learn how to win this fight, too!
    
    After winning against Kainazzo, Cid will enter all upset, but then he'll 
    realize it's your group. After some formalities are done, Cid leads your 
    group out of this room to the newest airship. Things don't go well, however. 
    In the next room, Kainazzo's spirit locks the doors and tries to crush your 
    party by moving the walls. Palom and Porom will decide to sacrifice 
    themselves and turn to Stone, blocking the walls and saving your party. After 
    some mourning, Cid will lead your group to the Enterprise via a hidden 
    passageway. The scene will split off to Golbez and Kain at their 
    headquarters. Kain will suggest the plan of having Cecil get the last crystal 
    in exchange for Rosa. Golbez agrees and Kain goes to tell your group the 
    deal. Anyway, Cid will lead you to the airship. After you board the airship, 
    Cid will have it take off.
    
    Overworld
    ---------
    
    Out in the air, another airship will approach. Kain is on board and he tells 
    Cecil the plan. After some dialogue, Kain's ship flys away and you have 
    control of the Enterprise. You can fly anywhere in the world at this point, 
    but there are more important places to go at this time. So, head northwest of 
    Baron to a large forest area. You'll spot a castle and town by the riverside; 
    that is Toroia. Land next to the castle and enter it.
    
    Toroian Castle
    --------------
    
    In here, head directly north into the main area of the castle. Continue north 
    into the room where the 8 Clerics are. Talk to all of them to find out 
    information about their crystal being stolen by the Dark Elf in the Cave 
    Magnes. Leave this room when you're done, and head east and south into that 
    room. Follow the path south into yet another room. There, go down the middle 
    stairs into a small room. Check out one of the pots to get an Ether1, then go 
    upstairs. Go down the right stairs and into the room there. Walk over the 
    floor switch a few times to open all 4 doors, then open the 8 chests to get: 
    2 Tents, 2 Cure2s, 2 Ether1s, and 2 RubyRings.
    
    Now, backtrack to the main room of the castle again. This time, go into the 
    west room and follow the path into the following room from there. Enter this 
    room and you'll find Edward in the bed, lying sickly. He'll wake up and talk 
    to your party, though. Cecil will explain the situation, and Edward will give 
    him the TwinHarp to help against Dark Elf. After this, exit the room and make 
    your way out of the castle completely.
    
    Overworld
    ---------
    
    From here, head into the town of Toroia.
    
    Toroia
    ------
    
    In town, head north and east to the pond. Go down the steps into it and 
    follow the path west through the river. At the split, go east and north to 
    another smaller pond. Walk onto the ledge to the north and go west, south, 
    and west through a hidden path. You'll come to a hidden grassy area where you 
    can check out 3 hidden spots to get 1000 GP, a Cure2, Ether1, and Ether2. 
    Make your way out of this area, and back to the regular area of town. Rest at 
    the Inn if you need it (you might), then exit Toroia.
    
    Overworld
    ---------
    
    Before you head to Cave Magnes, there are a few places which I feel are worth 
    visiting. Get on the airship and fly to the southeast. Land next to the 
    village of Mist since you can reach it now, and enter the village.
    
    Village Mist
    ------------
    
    Here, head to the northmost building in town and enter it. Walk into the 
    fireplace and east on a hidden path. At the end, open the chests to get a 
    Tiara, Cloth, and a RubyRing. Walk through the east wall here and follow the 
    path south, west, and south to another hidden chest. Open that to get a 
    Change rod. Now, go all the way back out of here, and exit town completely.
    
    Overworld
    ---------
    
    Back outside, go aboard the airship again. This time, fly slightly to the 
    south, then all the way east. You'll come to a chain of islands, with the 
    northmost one having a village on it. Land and enter Silvera.
    
    Silvera
    -------
    
    Here, head all the way north and east to a grassy area. Check out the hidden 
    pot in the east section to get a Silver staff; do not equip it with Tellah 
    just yet. Go west a bit, then to the north to a couple more grassy areas. Go 
    into the east one to find a Silver dagger, and the west one to find 5000 GP. 
    Now, go into the Armor shop and buy Cecil the Silver equipment (even the body 
    armor if you can afford it). Then, go next door to the Weapon shop. Buy Cid 
    the Silver hammer and Cecil the Silver sword if funds allow. Do NOT equip the 
    new Silver stuff just yet; save it for now, leaving your party with their old 
    equipment on for the mean time. Exit the shop, and continue out of town.
    
    Overworld
    ---------
    
    Outside, board the airship one more time. Fly all the way west, and north, 
    then land next to Toroia again. You're not going to enter the town at this 
    point. Instead, walk northward through the forest, defeating enemies along 
    the way to gain experience. You'll come to a small patch of forest all the 
    way north. That is the Chocobo Forest; enter it. Find a Black Chocobo here 
    and it'll carry you as it flies. Fly to the east to a forest area surrounded 
    by mountains, with a cave to the north. Land in the forest, then save before 
    entering Cave Magnes.
    
    Cave Magnes
    -----------
    
    As soon as you enter here, the effects of the cave will paralyze anyone with 
    metallic equipment on them. Cid, Tellah, and Yang should be fine, but Cecil 
    will most likely be held down due to his armor. So you'll have to make the 
    best of it going through this cave. Head all the way east across the bridge 
    to a chest containing a Cure2. Go back on the bridge and take the south 
    branch in that direction. Follow the path all the way to the end, then open 
    the chest you come across to get a Heal. Then, go into the next room.
    
    In that room, go north and west at the first path split to a chest. Open it 
    to get an Ether1. Then, go all the way to the northeast area of the room, and 
    through that door into the next room. There, open 2 chests to get 500 GP and 
    an Ether1. Exit the room and head all the way west, then south into another 
    room. There, go west into the room right next to you. That is a save point; 
    rest with a Tent and save if you'd like.
    
    After that, exit the room and continue south across the bridges. Go into the 
    room to the south, where you'll find 3 chests inside. Collect the Cure2, 
    Cure3, and Life items inside, then leave the room and continue westward. Go 
    north and into the following room. In there, go north and open the lone chest 
    to get a Charm claw; equip this to Yang right away. Then, go into the 
    southwest room. There, go west and north. Before entering the final room, go 
    around the room to a chest on the west ledge. Open it to get an Ether2. Now, 
    go into that crystal room.
    
    In the crystal room, approach the Dark Elf and talk to him. He'll enter 
    battle against you, quickly finishing you off, so don't bother healing or 
    anything. After the fight, your party will fall and the scene will split to 
    Edward in Toroia Castle. He'll get up to get his harp, and he begins to play. 
    That synchronizes the TwinHarp your group has, conveying Edward's harp-
    playing to the room you're in. That will bother Dark Elf, and remove the 
    effects of the magnetism. You can now equip any items you want to fight this 
    round, so be sure to equip all the good weapons/armor you had stored earlier. 
    Also, you may want to reequip Cecil with the Legend sword because of it's 
    holy power. Then, enter battle against Dark Elf again. Read the Bosses 
    section for help on winning.
    
    After the fight, go up and take the Earth Crystal. Then, leave the room and 
    use the Exit item to leave the cave entirely.
    
    Overworld
    ---------
    
    Outside, get on the Black Chocobo again. It'll fly you back to its forest to 
    the west automatically. Leave the forest and head south to Toroia Castle 
    again.
    
    Toroia Castle
    -------------
    
    Here, head north into the main castle, then continue to the 8 Clerics. 
    They'll all surround you when they see you have the Earth Crystal back in 
    your possession. A voice will beckon, and your party will recognize it to be 
    Kain. He'll tell your party to go outside on the airship and he'll take you 
    to Rosa. So, talk to all the Clerics again, then leave the room. Go east and 
    south into that room, then continue down the path into another room. Take the 
    left stairs into the basement. Go around and talk to the girl, and tell her 
    you have permission. She'll open the door, so go through the passage to the 
    next room. There, open all the chests to get: Cure2 (x2), Heal (x2), Ether1 
    (x2), Ether2 (x2), Elixir (x2), 2000 GP, GreatBow, Fire (x20), Lit (x10), Ice 
    (x20).
    
    Now, get out of this room and make your way back to the main room of the 
    castle. Head south and continue out of the castle completely.
    
    Overworld
    ---------
    
    Outside, you may want to enter Toroia town and get some Life1 and Potions, 
    and rest at the Inn, too. Be sure to save outside while you're at it. When 
    you're ready, board the airship and Kain will take you to Rosa, in the Tower 
    of Zot.
    
    Tower of Zot
    ------------
    
    Upon entrance, Golbez will taunt your party and tell you to make it to the 
    top of the tower, where Rosa is. Head to the northmost area of this room, 
    then go west to a chest containing Fire armor for Cecil. Go east and through 
    the door to the 2F. Make your way to the southmost area here, then head west. 
    Go north at the second to last path leading northward, and you'll come to a 
    chest. Open it and monsters will come out. Defeat the FlameDog by having 
    Tellah cast Ice-2 while the others attack. Upon winning, you'll receive the 
    Fire sword for Cecil; equip him with it right away!
    
    Now, go south, west, and north to the 3F. There, head south and east, then 
    north and west to the door at the end. Go up to the 4F. Go south and east 
    until you reach a path split. Then, go north and west and through that door 
    to the 5F. In there, open the nearby chest to get a Poison claw for Yang. 
    Head to the south end of the room and open the chest there to get a Fire 
    shield for Cecil. Go back down to the 4F, and go into the next door over to 
    the east. Open the chest to the west to get the Earth hammer for Cid. Go back 
    downstairs and head into the third door to the east. In the next room, go 
    south to a chest to get the Wizard robe. You might want to equip this on 
    Tellah for now.
    
    After that, go back downstairs to 4F, and head all the way south. Go east and 
    north into the final door to reach the 5F. There, go south and enter the 
    first room you pass. That is a save point; rest with a Tent and save your 
    game now. When you're ready, leave the save room and continue west. As you 
    approach the door, the Magus Sisters will appear. They won't let you pass, so 
    a boss battle will ensue. Read the Bosses section for strategy on winning, 
    obviously.
    
    Upon beating the sisters, go back to the save point and rest/save again. Now 
    is a good time to remove all of Tellah's equipment. Exit the save room and 
    continue to the 6F. Go north to meet Golbez once again. Cecil will hand over 
    the Earth Crystal, but Golbez denys giving Rosa back. Tellah will then run up 
    and fight him using Meteo, unfortunately killing himself. Cecil will try to 
    stop Golbez, but Golbez will knock him away with a bolt spell. Golbez will 
    become surprised, then leave the room. Your party will mourn Tellah's death, 
    then you get control again. Talk to Kain and he'll come to his senses, and 
    lead you to the next room where Rosa is. Cecil will rescue her before the 
    metal ball comes down on her head. After the touchy scene, Rosa and Kain will 
    join your party!
    
    Now, before continuing, equip Rosa with all new equipment, including the 
    Wizard robe and the GreatBow with some arrows (your choice). When you're 
    ready, go south and a voice will call your group. Valvalis of the Air will 
    come down and fight your party, so read the Bosses section for that, too. 
    After you win, the tower will start to collapse. Rosa will cast Exit and warp 
    your party out of the tower, and into Cecil's room in Baron Castle.
    
    Baron Castle
    ------------
    
    Back in the safety of Cecil's room, the party will discuss the crystals. Kain 
    will reveal there are Dark Crystals hidden underground. He'll also give up 
    the Magma key, which you drop somewhere in the world to open the way 
    underground. Cecil is also confused about why Golbez wouldn't just finish him 
    off at the tower. The party will then rest.
    
    The next day, head out of the room and down the tower, then make your way to 
    the main room of the castle (where you met Baigan when you returned the 
    second time). This time, go east and up those stairs. Follow the path into 
    the following room. There, hit the switch on the wall to open a hidden room. 
    Follow the passage west and south to a room with 6 chests. Open them all to 
    get: Ether1 (x2), Cure2 (x2), and Life (x2). Get back out of the hidden room 
    and go south to the area where Cid's assistants are. Talk to them if you 
    wish, then go north into the tower. In there, open the 4 chests to get 2 
    Cure1s, a Tent, and a Heal (to get the chest by the stairs, you'll have to go 
    down, then come back up to reach it).
    
    Then, go upstairs to the next room, where you'll find 2 chests. Open them to 
    get a Cure2 and a Life. Continue up to the top floor with a room full of pots 
    and chests. Search around and open all the chests to get: Ether1 (x2), Tent 
    (x2). Go back down to the first floor, then go downstairs to the basement 
    level. Check out the second pot from the left to get an Elixir, then follow 
    the path all the way east. It is no longer blocked by a barrier, so you can 
    continue down into the last room. Here you'll find another mini-throne room, 
    where the real King Baron will greet you. He will tell you to go to the land 
    of summoned monsters, then return here to be given a gift.
    
    After King Baron disappears, go back upstairs to the first floor, then get 
    out of the tower. Continue all the way to the main room of the castle, then 
    simply go south and out the main gates.
    
    Overworld
    ---------
    
    Outside, get on board the Enterprise, which returned here by means of auto-
    pilot (as Cid explained earlier). Fly south of Baron to an island with a 
    small town next to a large mountain. Land there and enter the town of Agart.
    
    Agart
    -----
    
    In this town, go straight ahead and into the area with the sacred well. Check 
    it out and drop the Magma key into it. When it drops, the screen will turn 
    red and a quake will ensue. The nearby mountain outside will start to 
    crumble, revealing a large hole in the middle of it. After things calm down, 
    exit the room and continue out of town.
    
    Overworld
    ---------
    
    Now, board the Enterprise and try landing in the hole. You'll descend into 
    the Underworld.
    
    Underworld
    ----------
    
    Down here, you'll randomly fly around until Kain points out the Red Wings are 
    here. They'll be fighting against tanks on the ground. Cid will try to take 
    your group through the crossfire, but the ship won't make it and crash lands. 
    After Cecil regains consciousness, Cid lands next to a castle. Before you go 
    anywhere, remove all of Cid's equipment since he'll be leaving shortly. Also, 
    saving your game would be nice right around now. Then, enter the nearby 
    castle.
    
    Castle of Dwarves
    -----------------
    
    Here, go north into the main room of the castle. Talk to the girl here named 
    Luca; she'll tell you that her dolls are missing. Continue into the throne 
    room where you will meet King Giott. He will explain that 2 of the Dark 
    Crystals are gone, and the one in the castle is still safe. Cid leaves to fix 
    the Enterprise (hence why I told you to deequip him a few moments earlier). 
    Yang senses a spy in the back room, so Giott opens the door and your party 
    goes in to check it out. In the crystal room, the door will end up locked and 
    the dolls will start to dance. They are the Calbrena dolls and they will 
    enter battle against you, so read the Bosses section for help here.
    
    After you win, Golbez will appear and tell your group why he collects the 
    crystals. He'll then enter battle against your party, so consult the Bosses 
    section once again. After you defeat Golbez again, he will still claim the 
    crystal before disappearing. Your party will be surprised that Rydia returned 
    still alive to save them. After the reacquaintances, you'll be back in the 
    throne room with Giott. Cecil will give him the bad news, and Giott will 
    request that you recover the 7 stolen crystals at the Tower of Bab-il to the 
    north. He'll tell you that the exit is at the bottom of the castle. That now 
    means dwarves are not blocking the stairways leading downstairs, allowing you 
    to visit more areas of the castle.
    
    Anyway, leave the throne room. In the previous room, go west and upstairs to 
    the Inn. Rest there, then go back up to the main room. Go up the east stairs 
    to the Weapon/Armor shops. For weapons, pick up the Flame spear for Kain, as 
    well as about 50-60 Darkness arrows for Rosa. As for armor, get the Wizard 
    helmet for Rydia and Rosa, the Rune gauntlet for Yang, Rydia, and Rosa, and 
    the Fire equipment for Kain. Sell off any old equipment you have around, then 
    head down the southwest steps to the main area. Go west and up the other 
    stairs to the next room. Go south and all the way west, then up into the west 
    tower.
    
    There, go upstairs to the next floor. Wander around and check out the pots to 
    get 500 GP, then go up to the top floor. Navigate the hidden passages in the 
    walls to reach all the chests, containing a Cure2, Bl.Belt armor for Yang, 
    Elixir, and Ether1. Now, go back down the tower and go out the south door. Go 
    across the top of the castle and enter the east tower. Open the chest to the 
    north to get a Dwarf axe, then go upstairs. Check the pots to get 500 GP. Go 
    upstairs to the top level and make your way to the 4 chests containing: 
    Elixir, Ether1, Ether2, and the Strength gauntlet.
    
    Now, go back down the tower 2 floors, then go down the stairs in the corner 
    to enter the main castle. Go directly west past the shops and head down the 
    northwest stairs to the basement. Check out the pots nearby to get 3 Carrots. 
    Continue west and you'll find a dwarf standing in front of a shelf. Talk to 
    him and he'll open the door for you. Go in and west to some hidden stairs, 
    leading to the room below. Follow the path west, south, then east at the 
    first split. You'll find 3 chests; open them to get 3 Cabins. Go west and 
    continue southwest to stairs. Go up into the Dwarf Base. Head west through 
    there and you'll find a pot in the far west room. Check it out to recover 
    your HP and MP on the spot. Then, go south and exit here.
    
    Underworld
    ----------
    
    Outside to the west of the castle, your mission is to head to the Tower of 
    Bab-il to the north. Before you go there, you'd be better off wandering 
    around and gaining several levels for a bit. Wait until your party is in the 
    vicinity of levels 28-30, then we'll continue. When you're around that level 
    range, from the cave, head west and north along the path. Head north across a 
    desert-like area, and you'll eventually reach an area with a bunch of tanks 
    sitting around, firing at the tower. Go past them and enter the Tower of 
    Bab-il (be sure to save outside, first).
    
    Tower of Bab-il
    ---------------
    
    Starting off in the tower, go north to an intersection. Head east and follow 
    the path to the end, where you'll find a chest. Open it to get an Ether1. Go 
    back to the intersection and take the path west. Open the first chest to get 
    10 Ice arrows, then south to another chest to get 10 more. Go back to the 
    middle area and head north to the next floor. There, go west and open that 
    chest to get a Bandanna. Continue south and east, and enter the first small 
    room you pass. Open the chest in there, and an Alert enemy will fight you. 
    Defeat it and the enemy it summons, then take the Blizzard spear after the 
    battle; equip it to Kain immediately.
    
    Leave the room and go northeast to the other small room. Open the chest, 
    defeat the Alert and the summoned enemy, and take the IceBrand sword; equip 
    that to Cecil, too. Exit the room and go through the northwest door to reach 
    the 3F. On this new floor, open the chest to the west to get a CatClaw for 
    Yang. Then, go east and south, then west to a chest containing a Life item. 
    Go into the door nearby to reach the floor above. In that area, open the 2 
    chests you find to get the Archer bow for Rosa, and a Life item. Go back down 
    to the floor below.
    
    Now, head north, then east and south to another chest. Open it to get a 
    Cure2. Next, go north and west, following the path to the very end. Go 
    through the door at the end to reach the 4F. There, go into the room directly 
    to the west. It's a save point; rest with a tent and save your game at this 
    time. After you're done there, leave the room and continue north and east. At 
    the split, go south and you'll find 2 rooms. Enter the left room and defeat 
    the Alert enemy in the chest to get the Ice shield. Equip that to Cecil. 
    Leave the room and head north to a third small room. Defeat the Alert in the 
    chest and take the Ice armor for Cecil.
    
    After that, exit the room and take the path going northwest. Follow it to the 
    end, then go through the door to reach the 5F. There, go south, then north on 
    the other path. Follow it to a chest containing 2000 GP. Go back south, then 
    continue all the way east (don't go up the middle path just yet; you'll be 
    back here shortly). At the other side, go north. Take the side path east and 
    south to another chest containing a Cure2. Now, continue north to reach the 
    6F. There, simply head west and through the next door up to the 7F.
    
    There, go east and into a side room containing a save point. Rest again and 
    save; you'll need it for the fight ahead. After you're done here, leave the 
    room. Go northwest, then continue southward. At the path split, go west and 
    open a chest to get an Ether2. Then, head east and north to the 8F. Go 
    southwest, then north to find Dr. Lugae talking to Rubicant, the last Fiend 
    of Elements. Rubicant will leave and Lugae will talk aloud to himself. He'll 
    notice your party, then he'll enter battle against you with his creation, 
    Balnab. Read the Bosses section for help winning that fight. After you beat 
    Balnab, the doctor will fight you alone for a second, real fight. Consult the 
    Bosses section once more to get through that battle.
    
    After the fights are done, you will receive the Tower key. Lugae will taunt 
    your group about the super-cannon being used to destroy the dwarves. Your 
    group obviously decides to help this, hence getting the key. From here, go 
    back downstairs and to the last save room. Rest and save in there, then exit 
    the room and go northwest to the floor below. There, go east and through the 
    following door to the 5F. Go south, west, then north to the middle area you 
    passed earlier. Before you enter the room, remove all of Yang's equipment. 
    Then, use the Tower key and continue into that room.
    
    In the room with the super cannons, you'll confront the 3 monsters 
    controlling it. Defeat those 3 Dark Imps. They'll destroy the controls as 
    revenge for fighting them, and then disappear. Yang steps away from your 
    party and decides to stop it himself, sending your party out of the room. The 
    room will explode, destroying Yang with the blast apparently. You cannot 
    enter the room again, so head south and west, continuing down the tower 
    again. Make your way to the very bottom, and head south to exit. As you reach 
    the stairs leading out, Golbez will speak to you. He'll start to crumble the 
    stairs, making your group fall out of the tower.
    
    Underworld
    ----------
    
    As you fall from the tower, an airship will swoop down and catch your group. 
    It's Cid and he's back with the repaired Enterprise! As things get settled, 
    another airship will come out and give chase. Cid will try to shake them off, 
    but to no avail. Finally, Cid gives Cecil the controls and tells you to head 
    to Baron and talk to his assistants. He then jumps out of the airship to seal 
    the underworld entrance with a bomb. The airship rises out just as the 
    mountain gets sealed.
    
    Overworld
    ---------
    
    After some quick mourning, it's time to head to Baron. Fly northward and land 
    by Baron, then enter the castle.
    
    Baron Castle
    ------------
    
    Here, open the front gate and continue north into the first room. Go east and 
    upstairs, then follow the path down stairs into another room. Continue south 
    to an outdoor area within the castle walls. Talk to Cid's assistants standing 
    around and they will enhance the Enterprise. They will attach a hook to the 
    bottom of it, allowing you to pick up/carry the Hovercraft when you fly above 
    it and press A. You'll be outside in the air with the airship after they're 
    done.
    
    Overworld
    ---------
    
    From Baron, fly north to Damcyan, then eastward a little. You'll find the 
    Hovercraft next to Mt. Hobs where you left it early in the game. Pick it up 
    with your new attachment. With it, fly back southwest to Baron, then from 
    there, fly southwest a bit more. You'll find the Tower of Bab-il sticking out 
    of the mountain range, and a castle on the southeast shore. Drop the 
    Hovercraft and land the airship nearby. Rest/save outside, and enter Eblan's 
    castle.
    
    Eblan
    -----
    
    Here, start by going all the way north into the middle area of the castle. In 
    the second room, go north and you'll see a chest on the other side of a wall 
    to the right. Walk right through it and open the chest to get a Cure2. Then, 
    continue into the throne room. In the upper-left and right corners of the 
    room, there are passages through the walls leading to stairs, which lead to 
    the previous room, but parts you couldn't reach otherwise. Go through both 
    those passages and open the 5 chests you reach to get: Heal, Cure2, Life, 
    Cabin, and another Cure2.
    
    Now, go back to the very first area of the castle. The path splits off in 3 
    directions: left, right, and straight. Take the left path first into the 
    western tower. When you enter, go back 2 steps, just enough so you don't go 
    through the door again. Then, go east through a hidden passage to the chest 
    on the right side of the room. Open it and monsters come out; defeat them 
    (Staleman, Skull x4) to get the Slumber sword. Go back through the passage 
    and head upstairs to 2F. Check out a pot in the upper-left corner to get one 
    Cure2. Go south and east through a passage in the wall. Check out a pot in 
    the corner to get another Cure2, then continue to 2 chests at the end to get 
    2000 GP and 10 Mute arrows.
    
    Next, go back out of this passage to the middle of the room. Walk into the 
    alcove in the west side of the room to find hidden steps leading downstairs. 
    Open the chest to get an Ether1, then go back up. Go down the middle stairs 
    to 1F, then leave the west tower. Get across the castle and enter the eastern 
    tower this time.
    
    Here in the east tower, get behind the pillar in the northwest corner, then 
    walk west into a hidden passage. Follow it to the chest with a 600 GP inside. 
    Get back out and go up the steps to 2F. Hit the switch to open the door, then 
    walk around the steps and into that room. Open the 2 chests to the left to 
    get a Cure2 and a Ether1. Check out the pots and the one chest you can reach 
    in the other corner to get a Life and a Cabin. Check the right side of the 
    north wall to find a hidden passage. Follow it to reach the chest next to the 
    pit; open it and monsters will come out. Defeat the 2 BlackCats and the Lamia 
    to get the Drain for Kain; equip that for him right away!
    
    From here, go back out and drop down the pit to the floor below. Open the 
    chest you land by to get 800 GP. Walk south and you'll drop into the 
    basement. Follow the path and you'll come to 3 chests. Open the 2 to the left 
    to get 2 Ether1s; open the other one and fight 3 Mad Ogres to get an Elixir. 
    Then, follow the path out of the castle.
    
    Overworld
    ---------
    
    Out here again, rest with a Tent or Cabin, then save your game. After that, 
    get into the Hovercraft. Go south and west across the shallow areas to a cave 
    you couldn't reach otherwise. Enter it.
    
    Cave Eblana
    -----------
    
    In here, start off by walking directly east through the hidden passages in 
    the walls. Open 2 chests to get a Shuriken and a Heal. Go back west to the 
    entrance and continue southward. At the southwest corner of the room, head 
    east and north across a bridge. Follow the path going northeast, then south 
    to a chest containing 1200 GP. Take it, then go back to the southwest area of 
    the room, and go south to the next area.
    
    This next area is a safe zone, since it's where the surviving guards and 
    people of Eblan are hiding. Enter the various rooms to find the shops and 
    inn. When you get to the Armor shop, get the Black armor for Rydia, and the 
    Ice armor and Ice shield for Kain. From the Weapon shop, you may want to pick 
    up a good amount of Poison arrows for Rosa. Enter the southwest room and 
    check out the pots to find 2 Cure1. Anyway, when you're done here, head north 
    into the next segment of the cave to Bab-il.
    
    In this area, open the chest next to you to get an Ether1, then continue 
    north along the path to another chest. Open that one to find a Tent. Head 
    south through a hidden passage, then continue to a chest with a Cure2. Go 
    back north and into the next room. There, go north and east, then north again 
    to a chest with a Cure3 inside. Head south while checking the right wall to 
    find a hidden passage. Go through it and open the chest at the other side to 
    get a Shuriken. Go back to the other side and continue to the following room.
    
    Open the 3 chests in this next room to get a Cabin and 2 Cure2s. Walk through 
    the right wall directly north of the 2 chests to find another hidden passage. 
    Follow it to the southeast, and open the 2 chests to get 2 Elixirs. Get back 
    out and continue south along the path. At the end, open the chest to the west 
    to get 800 GP. Then, head east and open a few more chests, containing 2 Lifes 
    and 850 GP. Now, go north all the way into the next room. In there, go west 
    and north to a chest with a Life inside. Go back south and enter the room to 
    the east. Rest and save here, since you'll probably need it by now. Then, go 
    north and east through a passage to another chest. Open it and fight the 2 
    Stalemen to get a Drain sword for Cecil (I wouldn't equip it; IceBrand is 
    better for right now in the game). Go back to the save point and rest again.
    
    Leave the save room and continue northward. You'll find a confrontation 
    between Rubicant and the ninja prince Edge. They'll fight and Rubicant will 
    slaughter him, then warp away into the tower. Edge will be weak, and your 
    party will help him get back into shape. He'll then join your party in the 
    fight against Rubicant. Now, walk into the west wall through a passage. Open 
    the chest at the other end to get an Ether2. Then, wander around the entire 
    cave, fighting enemies to build up Edge's (and the rest of your party's) 
    experience. Fight with the entire party until Edge levels up a few times. 
    When you feel you've gained enough experience, save/rest at the designated 
    spot again, then continue north into the Tower of Bab-il again.
    
    Tower of Bab-il
    ---------------
    
    Here, go north and Edge will lead your party through a hole in the wall, 
    leading into the tower. Go west to a chest containing a Cure3. Then, follow 
    the path all the way to the end, where you'll find a door leading to the next 
    floor. Pass it and go north to a chest containing another Cure3. Go back to 
    the door and go through to reach the B2F. Follow the path north and west 
    through this room. You'll notice a path going southward in the middle area; 
    follow it to a chest. Defeat the 4 Mad Ogres in the chest and claim the Ogre 
    axe as the reward. After that, go back north and continue west along the 
    path. Go through the door at the end to reach B3F.
    
    In the next room, go south and east to a door. Pass it for the moment and 
    continue to find a chest. Open it to get 2000 GP, then go back to the door 
    you passed and head down to B4F. Here, go east and north along the way. 
    Follow it all the way to the end (make sure to open the lone chest you pass 
    along the way to get the Middle blade for Edge; equip it right away). Go 
    through the door at the end to reach the next room. In there, follow the path 
    heading eastward. Enter the first room you pass; it is a save room. Rest with 
    a Tent or Cabin, and save your game here. Then, leave and go through the east 
    door to reach B4F again.
    
    From here, simply go into the adjacent door to reach B5F. Take the left path 
    all the way to the south. Head west at the end, but don't go into the middle 
    area right away. Instead, go all the way west and north to a chest containing 
    a whopping 82000 Gil! Now, go into that middle area and meet Edge's parents: 
    King and Queen Eblan. Edge will be happy to see them, but will soon find out 
    they've become monsters. They enter battle with you, so just attack them 
    regularly and they'll eventually die off.
    
    After the King and Queen of Eblan die, Rubicant will appear. Edge will go 
    into a fit of rage because of what Rubicant did to his parents. Luckily, Edge 
    learns the Flood and Blitz spells because of his rage. Rubicant will stand in 
    front of the door leading to the crystal room, so you must fight him in order 
    to get by. When you have control, I'd recommend going back to the save room 
    and saving again (that way you won't have to deal with the long scene with 
    the King and Queen again). Then, come back and talk to Rubicant. He'll fully 
    recover your party's HP and MP, then enter battle. Read the Bosses section 
    for help defeating him.
    
    Upon beating Rubicant, he will then disappear. Then, the Chamberlain will 
    come in with 3 guards from Eblan to congratulate Edge on the victory. Edge 
    also learns information from your party about Golbez and the crystals at this 
    point. After Chamberlain and the guards leave, continue north into the 
    crystal room. Go forward and you'll find out it's a trap, and your party 
    drops all the way into the underground half of the tower!
    
    When you land, open the chest to the north to get a Cure2. Then, go south and 
    through the door to the 7F. Go north and through another door to reach 6F. 
    There, go south and you'll come to a path split. Head east and north to a 
    chest containing another Cure2. Then, head southwest and through the final 
    door. You'll find an airship in this last room. Edge names it the Falcon, and 
    the party steals it from the tower.
    
    Underworld
    ----------
    
    Outside aboard the new airship, fly south and east to the Castle of Dwarves. 
    This airship currently cannot fly over lava, so you have to stay above land 
    to reach the destination. When you get to the castle, land and enter.
    
    Castle of Dwarves
    -----------------
    
    In here, head all the way to the throne room and meet Giott again. He'll give 
    you the Luca key, which is the key to opening the Sealed Cave to the 
    southwest. Leave the throne room, and head west and upstairs to the item 
    shop. Buy a bunch of HiPotions, Lifes, and Cabins, then rest at the Inn. 
    After that, go downstairs via the stairs to the right of the Inn counter. 
    Down there, go east and enter the first room you pass.
    
    In there, you will find Cid sleeping in a bed. Approach him and he'll wake up 
    in time to meet your party once again. Edge and Cid argue with each other, 
    and Cecil explains the current situation. Cid then jumps out of bed and goes 
    to modify the Falcon airship so it can fly over magma. After he's done, Cid 
    will be worn out and falls asleep in the nursery again. Leave the room and 
    make your way out of the castle.
    
    Underworld
    ----------
    
    Back out here, board the Falcon once again. There are several places to 
    visit, giving you many chances to gain experience before you'll be ready to 
    take on the Sealed Cave. Start by flying west, where you'll notice an area 
    surrounded by mountains with a cave entrance. That's the Sealed Cave, so 
    remember that location. Head south of there and you'll spot a small town. Set 
    down nearby and enter the town of Tomra.
    
    Tomra
    -----
    
    Here in Tomra, head north and enter the Weapon shop. Buy another Middle blade 
    for Edge, the Chain whip for Rydia, and many Mute arrows for Rosa. Walk 
    through the right wall to reach the Armor shop. Buy the Diamond equipment for 
    both Cecil and Kain, a Tiara for Rydia and Rosa, and Diamond gauntlets for 
    Rydia, Rosa, and Edge. Equip them with the new stuff, and make sure to sell 
    any old and worthless equipment and items you have to free up space. Then, 
    leave town.
    
    Underworld
    ----------
    
    Outside, board the Falcon again. This time, fly to the northwest and you'll 
    find a small island with a cave on it. Land there and enter the Cave of 
    Summons (if Rosa does not know the Float spell at this point, land on the 
    main continent and wander around fighting to gain levels until she does at 
    level 32). After she knows Float, land on that island and enter the cave.
    
    Land of Monsters
    ----------------
    
    Starting off here, have Rosa cast Float on the entire party. There are many 
    sections of floor that take away 50 HP from each party member when you walk 
    over them, so floating avoids them. Head east and north, and open the first 
    chest to get a Life. Go west through the passage and open the chest at the 
    other side to get an Ether1. Go back east, then head all the way south to 
    another chest containing a Cure2. From there, go west, north, then west and 
    south into the next room.
    
    There, have Rosa cast Float again (you'll have to do this each time you enter 
    a new room, so remember that). Then, head east to the split in the path. Go 
    southeast to a chest containing a Cure2. Head north and west at the following 
    split to find a Cabin in another chest. Continue north and east to reach the 
    next area.
    
    In the next room, follow the path until you reach a chest. Open it to get a 
    Life item. Then, continue directly east to another chest containing a Cure3. 
    Go east into the secret path, then follow it south and west. At the end, go 
    north and into the area with 3 chests. Open them to get a Cure2, Poison axe, 
    and a Ninja blade for Edge. Go back into the passage and follow it back east 
    and north all the way to the end. Exit it and continue north and west to a 
    chest. Open it and 5 Warriors will come out. Defeat them all to get the 
    Defense sword, which you should equip Cecil with on the spot.
    
    Now, go east and south, then walk west through a small passage. Step onto the 
    tile to enter the Land of Summons (make sure Rosa has learned Wall at this 
    point; if not, stay until you do, then enter).
    
    Land of Summons
    ---------------
    
    In here, walk around the perimeter and open the chests to get an Ether1 and 
    7000 GP. Just to the north of the chest with the 3000 Gil, you may notice a 
    section of the floor that's outlined in black. Walk onto it to reach a hidden 
    room. Open the chests there to get the Samurai bow for Rosa, as well as 10 
    Samurai arrows, Ether2, and an Elixir. Step on the gray tile to reach the 
    previous room. Get to the north end of the area and step on the tile to reach 
    the next area. When you get there, step on it again to return to the first 
    room. Go south to the chest you didn't open before to get the Rat tail. Step 
    on the tile once more to reach the second room.
    
    There, head to the Armor shop to the south. Buy the Sorcerer armor for Rydia 
    and Rosa. If you want, buy the Aegis shield for Cecil and Kain (I didn't). 
    Then, head to the Weapon shop in the west side of the floor. Buy the Blitz 
    whip for Rydia, a Long blade for Edge (so he'll have the Ninja in one hand 
    and the Long in the other), and many Charm arrows for Rosa. Exit the shop and 
    head to the Item shop in the northeast corner. Buy some items if you need, 
    then rest in the Inn (talk to the middle shopkeeper). Then, leave the Inn and 
    enter the building to the west. Open the 2 chests to get a Heal and a Life, 
    then rest/save at the save point.
    
    After that, exit the room and head south. Enter the Library (the building 
    that the chocobo stands outside of). In there, head downstairs a couple 
    levels to the bottom, where you'll see the king and queen of the land. Talk 
    to the queen first, since you can't talk to the king until later. The queen 
    is Asura and she'll offer to help, provided you can defeat her in battle. 
    Enter battle, reading the Bosses section for help, which you'll need. After 
    you win, Rydia will learn the Asura summon! Now, go back up to the save point 
    and rest again.
    
    Come back down to the bottom of the Library, and this time, talk to the king. 
    Accept his challenge, and you'll enter battle against Leviatan. Visit the 
    Bosses section once again for some more assistance defeating him. Upon 
    winning, Rydia can summon Leviatan from that point forward! Now, leave the 
    Library, and head to the east side of the area. Step on the gray tile to 
    reach the next area. There, go south, west, then north onto that special 
    section of the floor I pointed out before. In there, go all the way south and 
    you'll find a hidden exit out of the Land of Summons completely.
    
    Underworld
    ----------
    
    Back outside, board the airship once again. Head to the northwest corner of 
    the map. You'll spot a cave there; land, save outside, then enter the Sylvan 
    Cave.
    
    Sylvan Cave
    -----------
    
    Just like the Cave of Summons, there are spots on the floor that hurt your 
    party, so have Rosa cast Float on everyone each time you enter a different 
    room. Do that now, then head east and open 2 chests to get a Cure2 and 10 
    Charm arrows. Head southwest and into the next room. Head directly south and 
    into the following room. There, go east to a save point. Rest if you want, 
    then head north through a hidden path. Open the chest it leads to, and you'll 
    get an ElvenBow for Rosa. Head back south and to the west. Pass the second 
    exit to the south, and continue to 2 chests containing 1000 GP and a Cabin. 
    After that, go into the exit you passed into the next area.
    
    There, go west and to the north. Enter the first room you pass on the way. In 
    that room, head north to find several chests. Open them all to find a Cure2, 
    Ether1, 10 Lit arrows, 10 Ice arrows, and 10 Fire arrows. Then, go back south 
    out of this room. Back here, continue north to the end. Before going into the 
    next room to the south, walk east into a hidden passage. Follow it counter-
    clockwise into the middle area. Open that chest and monsters will come out. 
    Defeat the ToadLady and 6 TinyToads to get the Mute dagger. Then, go back 
    around and into the new room.
    
    As soon as you enter this room, take a step forward, then walk west through 
    the wall to a chest. Open to get an Elixir. Then, continue south and east to 
    the building at the end, and enter it. Talk to the Sylphs in here, and you'll 
    notice that Yang is lying in the bed. He isn't conscious, and the Sylphs 
    won't let you take him. So, open the chests to get the Poison claw and the 
    CatClaw, then go upstairs to the next room. Walk directly north to be warped 
    out of the cave. Rest outside, then reenter the cave.
    
    Inside a second time, go south into the following room. This time in the 
    second room, follow the path going east, north, then west to another doorway. 
    Go into that room. As soon as you enter this next room, go directly west 
    through a hidden passage. Continue north and open 2 chests to get a Cure2 and 
    Heal, then walk into the east wall south of the chests to find a passage. 
    Follow it around to the third chest you can't reach to get a Charm rod. Now, 
    go back around and follow the path to the start of the room. Walk into 
    another passage to the east, and follow it north and east at the end. There, 
    go north into the next room.
    
    There, follow the path east and to the south. You'll find 4 chests along the 
    way; open them all to get a Cure2, 3000 Gil, Heal, and 2000 Gil. Continue 
    southward and open 5 chests there to get: Cure2, Cure3, Heal (x2), and an 
    Ether1. Drop into the hole to reach the room below. Go north to the end of 
    that room, then go west through a hidden passage. Step on the tile to reach 
    the hidden treasure room. There are 6 chests here, each with enemies for you 
    to fight. Some are harder than others, which you know already, but they all 
    yield great treasures. By beating them all, you will get: Elixir (x3), 
    FullMoon boomerang, Avenger sword, and 10 Medusa Arrows. When you're done, 
    step on the tile to the east to exit the cave.
    
    Underworld
    ----------
    
    Outside again, make sure you rest with a Cabin right away! You may want to 
    visit Tomra to the south and sell out equipment you don't need; you'll be 
    finding new things in the Sealed Cave and need room for it all. Board the 
    airship and head to the cave surrounded by mountains. Save, then enter it, 
    the Sealed Cave.
    
    Sealed Cave
    -----------
    
    Here, go up to the door and use the Luca key to open it. Then, head into the 
    next room. There, go south and across the gap via the wire. Go south and 
    check out the door, and the TrapDoor monster will appear. Just so you know, 
    just about every door in this cave is a TrapDoor, so be prepared for MANY of 
    these battles along the way. Try to finish off the TrapDoor as quickly with 
    your strongest moves as possible. Also, counting the HP you take from it 
    works as well. When you get into the 4000 HP vicinity (it has 5000 HP total), 
    finish it with a strong move. If you don't, it'll turn into either a Mantcore 
    or a Yellow D, which are even worse to deal with! Just remember that for the 
    many battles ahead in here.
    
    Anyway, after you beat this first one, enter that room. Open the 2 chests to 
    get a Long blade, and an Ether1. Leave the room and open the chest to the 
    south to get a Life. Continue north and west, then north across another wire. 
    Defeat the TrapDoor and enter the next room. In there, open the chests to get 
    a Cure2 and an Ether1. Defeat the 2 TrapDoors along the north wall for 
    experience, then head southeast to the following area.
    
    In here, go south across the wire, then go east to a chest containing a 
    Life. Head across the gap again and continue east across a bridge. Open 
    the chest to get another Life, then go north to find 6 doors along the north 
    wall. Be sure to defeat the second one from the right and enter there to get 
    Cecil's Light sword. The third room has a Ninja star, Elixir, and 5000 GP for 
    you to find. The fifth room has the save point, and the sixth one has a Long 
    blade and Ninja helmet for Edge. After you beat the 6 doors, enter the save 
    room and rest/save. Then, head southwest to the final door in the room. Beat 
    it and continue to the next room.
    
    Head around the bend, taking the Ether1 from the chest you pass. Then, 
    continue to the following room. In that room, defeat the TrapDoor to the west 
    for its experience. Open the 2 chests on the east side of this room to get a 
    Cure2 and a Life, then head around and south to the next room. There, go 
    across the bridge and head east to a room. Defeat the TrapDoor and open the 
    chest to the east to get a Life, then go northwest and slide down the wire to 
    the other side. Go east and defeat the TrapDoor/enter that room. Open the 
    chests to get an Ether2 and a Cure3. Leave the room and head west, then north 
    into the next room.
    
    Here, go south and rest on the save point with a Cabin. Also, be sure to save 
    your game at this point. When you're ready, go south to the next room. Head 
    around to the south end of this room, then go north and into the next one. Go 
    north across the bridge and defeat the final TrapDoor. Before you continue, I 
    would recommend you go back to the save point and rest/save again; that way 
    you won't have to do this again in case you lose in the following battle. 
    After that, enter the crystal room. Take the Dark crystal and exit the room, 
    Advance south and the room will shake, and your party will realize the walls 
    are caving in. The EvilWall will appear, so read the Bosses section for help 
    winning this fight.
    
    After the EvilWall is gone, make your way back to the save point you last 
    saved at. Rest and save, and be sure to remove all of Kain's equipment, too. 
    Then, make your way back to the cave entrance. When you reach the exit room, 
    Golbez will beckon and Kain will become hypnotized again. He'll seize the 
    crystal and run away, allowing the way to the Moon to open. Now, leave the 
    cave.
    
    Underworld
    ----------
    
    Outside, board the Falcon and head northeast. Land outside the castle and 
    enter it.
    
    Castle of Dwarves
    -----------------
    
    Back in here, head directly to the throne room. Talk to Giott and he'll 
    reveal information on the Big Whale and the legend from Mysidia. Your group 
    needs to get to Mysidia, but there's no way out of the Underworld. Cid then 
    comes in and helps your party by attaching a drill to the nose of the 
    airship. After he's done, he'll collapse and become tired. The next scene 
    will be in the nursery with Cid in bed. He'll wish you well, then it's time 
    to go. Leave the room and make your way out of the castle again.
    
    Underworld
    ----------
    
    Now, board the Falcon once more. Fly to the northeast corner of the map, and 
    you'll find a hole in the ground there. That is the point where you can rise 
    out of the Underworld. Dig out through the mountain and you'll be back in the 
    other world.
    
    Overworld
    ---------
    
    From here, head east and land by Mysidia, then enter town.
    
    Mysidia
    -------
    
    Here, the Elder will greet you and ask you to join him at the Tower of 
    Wishes. The legend will be displayed once again, then the scene will go to 
    the Elder and the mages praying. Suddenly the room changes many colors and 
    the Big Whale rises out of a nearby bay, resting on the shore. That is the 
    way to get to the Moon, is by piloting the Big Whale. The Elder will tell you 
    he heard a voice calling from the Moon, then he'll explain to use the crystal 
    onboard to reach there. You'll then automatically leave the tower and Mysidia 
    altogether.
    
    Overworld
    ---------
    
    Before heading to the Moon, there are a couple things to do. Take the Falcon 
    and head west to the continent where the Tower of Bab-il is. Land there, then 
    switch to the Enterprise. Pick up the Hovercraft, which should still be 
    sitting in front of Cave Eblan. From there, fly all the way east to Mt. 
    Ordeals, then north from there. You'll notice a chain of small islands, and 
    Silvera on one of them. Drop the Hovercraft and land the airship there. Take 
    the Hovercraft across the shallows to the south, then enter the Adamant 
    Grotto.
    
    Adamant Grotto
    --------------
    
    In here, talk to the man who happens to be a tail collector. He'll want the 
    Rat Tail you found in the Land of Summons, so give it to him in exchange for 
    the Adamant ore. Leave the cave, then take the Hovercraft back to the 
    Enterprise. Board the airship and head southwest to Agart. Fly down into the 
    mountain to reach the Underworld again.
    
    Underworld
    ----------
    
    Here, head all the way south and you'll find a small building. Land there and 
    enter Kokkol's smithy.
    
    Kokkol, the Smith's
    -------------------
    
    Here, enter the building. Check out the pots on the first floor to find a 
    Heal and a Cure2. Then, go upstairs. Check out the shelf to find an Elixir. 
    Talk to the sleeping smithy and show him the Adamant. He'll suddenly come 
    back to life and take the Adamant, as well as the Legend sword, and head 
    downstairs to fix it up. Go downstairs and talk to him, and he'll give you 
    the Excalbur sword! Equip it with Cecil right away! Now, leave the smithy 
    entirely.
    
    Underworld
    ----------
    
    Back outside, fly north and up to the Overworld once again.
    
    Overworld
    ---------
    
    Before going back to Mysidia, head all the way east past it to Mt. Ordeals, 
    then go north to Fabul. Land and enter there.
    
    Fabul
    -----
    
    Here, make your way up to the top of the west tower, where Yang's wife is. 
    Talk to her and she'll give you the Pan to knock Yang back into consciousness 
    with. Leave Fabul and head back to the Underworld, and through the Sylvan 
    Cave to where Yang is. Use the Pan to wake him up, then talk to him. He'll 
    ask you to visit his wife once more. Talk to the Sylphs and they'll teach 
    Rydia the Sylph summon, too! Go back to Fabul, talk to Yang's wife, and 
    she'll give you the Knife, the ultimate Dart item! Now, leave Fabul for good.
    
    Overworld
    ---------
    
    From here, head south to Mt. Ordeals, then west to Mysidia and land there. 
    Then, board the Big Whale. Before you leave, I'll point out the amenities 
    onboard the ship. In the rooms to the south, you can rest fully, or store 
    excess equipment with the Fat Chocobo. In the middle of the north wall is the 
    flight panel; use this to fly around normally above the Earth or the Moon. 
    Finally there is the crystal, which you only use to fly to and from the Moon. 
    Right now, you want to go to the Moon, so use the crystal.
    
    Moon
    ----
    
    Once you're above here, fly a little to the east and you'll spot the crystal 
    palace. Since the Big Whale can only land on flat, smooth surfaces, land 
    atop a gray plateau just west of the palace. Rest up if needed, then exit the 
    Lunar Whale. Head north and enter the first cave of the Lunar Path.
    
    Lunar Path
    ----------
    
    In here, go north and east to the first chest, from which monsters will pop 
    out. Defeat the 2 Procyotes and 2 Juclyotes to get the Au Elixir. Head west 
    and continue north to the end, then go east to find 2 chests. Open them to 
    get a Cure2 and a Heal. Then, head west and north out of this cave.
    
    Moon
    ----
    
    Outside, head all the way east, then to the south into another Lunar Path 
    cave.
    
    Lunar Path
    ----------
    
    In this one, simply follow it south to the other end, and outside again.
    
    Moon
    ----
    
    From here, head west and north into the crystal palace.
    
    Lunar's Lair
    ------------
    
    Here in this moon palace, take the paths going east and west to find tiles 
    that recover your HP and MP, and any status ailments you may have. Go north 
    into the middle of the room, and a weird person will greet you. He is FuSoYa, 
    a Lunarian, and he explains quite a bit of history regarding the Moon and the 
    evil Zemus. He also explains that the light at Mt. Ordeals was that of 
    Cecil's father, KluYa, who gave up his power so you can defeat Zemus. FuSoYa 
    joins your party, and now the mission is to head back to Earth and stop the 
    Giant of Bab-il from emerging. Go south and exit this palace.
    
    Moon
    ----
    
    Back outside, make your way through the Lunar Paths and back to the Big 
    Whale. Board the ship, then use the flight panel to stay on the Moon, but fly 
    around. To the west, there is a circle-shaped area with a cave in the middle. 
    Land on the gray plateau along the north edge of the circle, then rest and 
    exit. Head south and enter the cave (be sure to save first).
    
    Cave Bahamut
    ------------
    
    From the start, head south and past the first split to the east. Continue 
    south to a chest containing the Samurai gloves for Cecil. Go back north and 
    east, and you'll notice the path dips to the south and east a little more. 
    Walk northeast into a hidden passage. Take it east to a chest containing the 
    Samurai shield for Cecil. Next, go back through the passage and continue 
    south into another room.
    
    There, follow the path west and north to find a chest. Open it to get the 
    Samurai armor. Head all the way east to another chest containing the Samurai 
    helmet. Go back west a little and continue northward. You'll be forced into 
    fighting a Behemoth as you go north; it's a regular enemy, but you cannot 
    escape the battle, so just defeat it. Then, continue into the next room.
    
    In this room, head south and follow the narrow path all the way to the end. 
    You'll face 2 more Behemoth battles along the way, so be prepared for those! 
    When you make it to the end, you'll be able to meet Bahamut, king of the 
    monsters. Accept the challenge and enter battle; read the Bosses section to 
    learn how to beat Bahamut. After you win, Rydia will be able to summon 
    Bahamut at any time in battle! Now, have Rosa or Cecil cast Exit to get out 
    of here quickly.
    
    Moon
    ----
    
    Back outside, head north and board the Big Whale again. Rest in one of the 
    chambers to the south, then go outside and save your game. Reboard the ship 
    and use the crystal to head back to Earth.
    
    Overworld
    ---------
    
    Back here, you'll land near the now-activated Tower of Bab-il. Your group 
    will witness the Giant of Bab-il appearing and starting to bomb the 
    surrounding area. Then, airships and tanks commanded by your many allies 
    appear to bomb the Giant in retaliation. Cid will swoop down and pick up your 
    party, and FuSoYa will direct him to get by the Giant's mouth. Cid does so, 
    and drops the party into the Giant of Bab-il.
    
    Giant of Bab-il
    ---------------
    
    Starting off inside, head north and into the Neck (step on the gray tile). 
    There, go south and into another tile to reach the Chest. Follow the path 
    south and west to a chest with a Shuriken inside. Continue onward and open 
    the second chest you pass to get a Cure2. Keep going east and north to yet 
    another chest with an Ether1 inside. Go around and north some more, and 
    you'll notice the path splitting northwest to the tile, west to a chest, and 
    northeast to another chest. Go northeast and open that one to get 10 Samurai 
    arrows. Go back south and west to the other chest to find a Cabin. Then, 
    head north and through the tile to reach the Stomach.
    
    In this area, head directly north to a chest containing a Life. Go back south 
    and continue east to find another split path. Take the far east one northward 
    to a chest with another Life inside. Go back south and take the other path 
    north and west all the way to the end. Then, step on the tile and head to the 
    Passage. There, go south and east, and you'll see a chest to the north. Open 
    it and you'll have to fight the Last Arm. Defeat it, and take the Elixir it 
    drops. Then, continue east and north, then west to a save point. Rest with a 
    Cabin and save there.
    
    When you're ready, go east and north into the Lung. Continue north and you'll 
    be confronted by all 4 Elements once again. They will all speak, then enter 
    battle against you. Read the Bosses section for help defeating them this time 
    around. After the fight, head back to the save point and rest/save again. 
    Then, go back to the Stairwell and continue north to the Core. Step forward 
    and you'll find the CPU of the robot. It'll sense your presence and fight 
    you, so read the Bosses section once again to defeat it.
    
    After the CPU is destroyed, Golbez will enter. FuSoYa will talk to him, and 
    you will find out some critical plot information regarding Golbez and Cecil. 
    FuSoYa will then leave your party and exit with Golbez. Meanwhile, the Giant 
    will start to collapse with seemingly no way out. Kain enters and your party 
    is reluctant to trust him again. He leads everyone to an exit as the Giant 
    crumbles completely.
    
    Overworld
    ---------
    
    After the escape, your party and Kain will be on board the Big Whale. Kain 
    will have a chance to explain himself, and your party will let him join one 
    last time. Kain, Edge, and Cecil will decide to go to the Moon and fight 
    Zemus, leaving Rosa and Rydia behind. They're forced off the ship and the 
    remaining 3 guys head to the Moon. Once there, Rosa and Rydia come out of 
    hiding and rejoin the group. Since it's not time to be here, head back to 
    Earth. From the Tower, fly east towards Agart, then north to Baron. Land 
    there, rest inside the Big Whale, then go outside and save your game. Then, 
    enter the castle.
    
    Baron Castle
    ------------
    
    Here, get through all the gates and continue into the first room. There, go 
    east and upstairs. Go east and down the next set of steps, then head south 
    out of the following room. Go north and enter the castle tower. There, go 
    downstairs to the floor below. Follow the path all the way east and down one 
    more set of stairs to the bottom level. Approach the throne of Baron once 
    again, and the King will appear. He'll test you in battle as Odin, so read 
    the Bosses section once again for help beating him. After you win, Rydia will 
    be able to summon Odin at any time in battle! Now, head back upstairs and 
    backtrack out of the castle again.
    
    Overworld
    ---------
    
    Now that you have the Odin summon, you're ready to go to the Moon! Board the 
    Lunar Whale and use the flight crystal to get there.
    
    Moon
    ----
    
    Above here, land on the west plateau by the Crystal Palace (just like you did 
    the first time you were here). Then, go through the Lunar Paths and make your 
    way to the palace. Once there, save and rest, then enter.
    
    Crystal Palace
    --------------
    
    Here, go north and around the throne to the back room, which is a crystal 
    room. Go around and into the middle of the room, and step on the tile. The 
    crystals will use their power to send your party into the subterranne below.
    
    Lunar Subterrane
    ----------------
    
    Starting in here, go north and southwest. Walk through a passage in the west 
    wall, then continue south and on the portal to the next room. There, go north 
    into the following room. In the next room, go north and open the chest to 
    make monsters come out. Defeat the 2 Warlocks and 2 Karys to get the Life 
    staff. Next, go southwest and into the next room. Head west and all the way 
    south, then west and north into yet another room. Before you continue in 
    here, have Rosa cast Float on the entire party (you'll see why shortly). 
    Then, go north and try to grab the blade between the two pillars. A voice 
    will threaten you, then you'll be put into a battle against the Pale Dim. 
    Read the Bosses section for help winning here.
    
    After the fight, you will gain access to Edge's Murasame blade! Be sure to 
    equip that to him immediately. Now, backtrack through several rooms to the 
    starting portal. Once there, walk through the east wall into a hidden 
    passage. Follow it north, then continue north, west, and south along the 
    visible path. At the end, open the chest you find and monsters will pop out. 
    Defeat them (2 RedGiants) and take the Ninja armor for Edge. Now, go back 
    around to the starting portal, then head south and through the door into the 
    next room.
    
    There, go south and east into a hidden passageway. Take it east, and 
    northward while pressing Left to find a split in the path. Follow the split 
    west, south, west, north, and east to a chest containing a Flame whip for 
    Rydia. Then, go back around to the main path, and continue all the way north. 
    At the end, go west to a visible room. Follow the passage west to the next 
    segment. Open the chest to get a Dragoon shield for Kain, then go through the 
    door into the next area.
    
    In this area, go directly south and pass the door for now. Continue south, 
    then east into a hidden passage. Follow it north and east to a room with a 
    chest; open it to get a Dragoon helmet for Kain. Go east and southwest 
    through another passage to the last room with 2 chests. Open them to get the 
    Dragoon armor and glove for Kain. Now, go back through the passages to the 
    main room, and through the door you passed up into the next room.
    
    Head all the way east to a chest containing 10 Artemis arrows. Then, go west 
    and down the steps to the lower tier. Go west and into a small room. Open the 
    chest to get an Elixir, then leave the room. Now, go all the way east and 
    down more steps to the bottom level. Down there, enter the next room.
    
    In this next room, head northwest through it. Go north and east to a chest 
    containing a Cure3, then continue westward. At the end, open another chest 
    to find another Cure3. Now, go east a little, then south into the next room. 
    There, open the nearby chest and a Behemoth will come out to fight you. Beat 
    it and take the Stardust rod it leaves behind. Then, go southeast into the 
    following area. Head south, going down some steps, then go west. Pass the 
    door and go north to a chest; open it and you'll be pitted against a Red D. 
    and a Blue D. Defeat them to get the Crystal shield for Cecil. After that, go 
    into the room nearby.
    
    Here, continue north and east through a passage to an area with a chest. Open 
    the chest to get a Protect ring. Continue east into the next passage, then 
    follow it south, west, south, and east to the other side. In the room you end 
    up in, head south for now and go into the next area. Go northeast to a chest; 
    open it and fight the Behemoth to get the Crystal armor. Equip it to Cecil 
    and go back to the previous room. This time, go all the way north into the 
    next room. There, go northeast to another chest. Open it and defeat the 2 Red 
    D. enemies to get the Crystal glove. After that, go west to the second door 
    and enter that room.
    
    In this room, go north, then southwest to a chest in the corner. Open it to 
    get the White robe for Rosa. Equip it, then go north into the following room. 
    In there, head northwest to a chest. Defeat the Warlock and D. Fossil that 
    come out, and take the Crystal helmet they drop. Then, go back to where you 
    entered this room, and enter the east room. Open the chest to get a Cabin. 
    This is also the room where you can have a chance meeting with the elusive 
    PinkPuff. There's a 1/64 chance of it appearing, and then a 1/64 chance of it 
    dropping the PinkTail after you defeat it. If you want to wander around in 
    this small room until you find it, go right ahead, it'll help your experience 
    levels. But for the sake of continuation, leave the room and enter the other 
    room to the south.
    
    There, you'll notice 2 chests on either side of the high tier you're on. Open 
    them to get 10 Artemis arrows and a Ninja star. There are 2 paths to the 
    south you can continue onward with. Head down the west bridge, then open the 
    chest you find to get a Cabin. To the north, you'll see a ledge jutting out 
    to the west; walk west across it and over an invisible bridge to the other 
    side. There, continue northwest and east along a path in the dark room. 
    Follow it east and south to the tier below. In there, go south and open the 
    chest to find a Life. Then, head all the way east and step on the tile to 
    reach the next area.
    
    Where you end up, walk directly north into the following area. In the next 
    area, continue onward to find a chest on the middle platform. Open it and 
    defeat the Behemoth you have to fight, then take the Protect ring left 
    behind. After that, go north into the next room, where you'll find a save 
    point. Rest with a Cabin and save there since you have the chance. When 
    you're ready, go south into the next area. There, go northeast and try to 
    take the sword standing there. The room will turn dark and the Wyvern will 
    come to fight, so read the Bosses section for help winning here. After you 
    win, you'll receive Cecil's most powerful sword, the Crystal sword! Now, go 
    back to the save room and rest/save again.
    
    Now, backtrack all the way to the room with the 2 bridges going southward. 
    You already went along the west one, so go down the east one. Continue down 
    that path into the next room. There, go northwest and open the chest; defeat 
    the Warlock and 3 Kary enemies to get the Heroine robe. Then, go back south 
    and head northeast to the next room. In there, go south and east to find 
    several rooms to enter. Go into the first one you pass; it is a save point. 
    Save and rest here since you have the opportunity.
    
    After that, leave this room and head to the next one to the east. Before you 
    enter that room, enter a random battle and have Rydia use strong magic to 
    kill off a party member (Edge, for example). Then, enter the room and 
    approach the lance. The Plague will appear and engage in battle, so read the 
    Bosses section for the strategy on beating this creature. Upon winning, you 
    receive the White lance, which is Kain's best weapon. Go back to the save 
    room and rest/save again. Then, enter the far right room, which contains 2 
    chests. Enter the room and the 2 D. Lunars will appear to fight. Visit the 
    Bosses section once again to get through this battle.
    
    After you win the D. Lunar battle, open the chests to claim the 2 Ribbon 
    helmets, which you should give to Rydia and Rosa. Leave the room and go back 
    to the save room, where you should definitely rest and save at this point. 
    Now, head all the way east, north, then west to some steps leading downward. 
    Go down the steps to the area below, then go through the door into the 
    beginning of the last several areas of the game!
    
    There, start by going east, south, and all the way west. At the end of the 
    west path, go north to a chest containing a Ninja star, then head south and 
    east. Follow the winding path until you come to a split where you can go east 
    and north to the next area, or southeast to another section of the room. Go 
    south and east to find another sword sitting there. Try to take it and the 
    Ogopogo will appear to attack. Read the Bosses section for help defeating 
    this tough water creature. After you win, you'll receive Edge's Masamune 
    blade! Now, run back to the previous room, then head to the save point and 
    rest/save once more. Then, return to the path split before the Ogopogo fight, 
    and take it around and north to the next room.
    
    For the next 3 rooms, simply follow the path to the bottom of the area, then 
    step on the tile at the end to reach the following area. Keep in mind that 
    the only creatures you'll run into in this crystal-like core are very strong 
    boss-like creatures, such as Behemoth, EvilMask, Red/Blue D., Breath, and 
    Mind. They give off lots of experience, but are very tough to defeat, so be 
    careful! Also, be sure to open the 4 chests you'll pass in the next several 
    areas to get 2 Ninja stars, an Elixir, and a Whistle.
    
    When you make it to the last room, go north to meet FuSoYa and Golbez once 
    more. They will battle Zemus when you arrive, then Zemus will transform into 
    Zeromus and fight Golbez and FuSoYa again. They cannot harm him (Zeromus), 
    and Zeromus deals out a crushing blow to them, as well as your entire party. 
    Afterward, Golbez gives Cecil the Crystal, which is used to reveal Zeromus' 
    true form in battle. Then, Zeromus enters battle with your fallen party. All 
    your allies appear to offer their energy to your party. Once everyone is back 
    in good health, have Edge steal the DkMatter item from Zeromus; it's good for 
    the final battle. When you're ready, have Cecil use the Crystal item and the 
    real fight will begin. Consult the Bosses section one last time for help 
    beating this boss. After it's over, watch the ending and congratulations on 
    beating Final Fantasy II!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  6. Enemies  -=
    -=-=-=-=-=-=-=-=-=
    
    Alert
        HP: 1425
        Experience Points: 2100
    
    Alligator
        HP: 150
        Experience Points: 240
        Weakness: Ice
    
    AquaWorm
        HP: 638
        Experience Points: 1200
        Weakness: Lightning
    
    Arachne
        HP: 3500
        Experience Points: 4400
        Weakness: Arrows, Ice
    
    Armadilo
        HP: 300
        Experience Points: 1600
    
    Balloon
        HP: 600
        Experience Points: 2480
        Weakness: Arrows
    
    Basilisk
        HP: 90
        Experience Points: 140
    
    Beamer
        HP: 1800
        Experience Points: 3250
    
    Behemoth
        HP: 16000
        Experience Points: 58700
    
    BlackCat
        HP: 593
        Experience Points: 2800
    
    BlackLiz
        HP: 700
        Experience Points: 1300
        Weakness: Ice
    
    Blademan
        HP: 1050
        Experience Points: 2600
        Weakness: Sacred Power
    
    Blue Dragon
        HP: 13200
        Experience Points: 36000
    
    Bomb
        HP: 50
        Experience Points: 370
    
    Breath
        HP: 31300
        Experience Points: 60000
    
    Cannibal
        HP: 470
        Experience Points: 571
        Weakness: Fire
    
    Carapace
        HP: 700
        Experience Points: 1350
        Weakness: Ice
    
    Cave Bat
        HP: 150
        Experience Points: 630
        Weakness: Arrows, Sacred Power
    
    Cave Naga
        HP: 255
        Experience Points: 748
        Weakness: Sacred Power
    
    CaveToad
        HP: 44
        Experience Points: 90
        Weakness: Ice
    
    Centaur
        HP: 380
        Experience Points: 1000
    
    Centpede
        HP: 600
        Experience Points: 2800
    
    Chimera
        HP: 700
        Experience Points: 2300
    
    Clapper
        HP: 7000
        Experience Points: 8000
        Weakness: Arrows
    
    Cocktric
        HP: 100
        Experience Points: 280
        Weakness: Arrows
    
    Conjurer
        HP: 3000
        Experience Points: 3700
    
    Cream
        HP: 55
        Experience Points: 150
        Weakness: Lightning
        Note: Cannot be damaged by physical attacks
    
    Crocodile
        HP: 292
        Experience Points: 870
        Weakness: Ice
    
    D. Bone
        HP: 9000
        Experience Points: 14100
        Weakness: Fire
    
    D. Fossil
        HP: 10000
        Experience Points: 15100
        Weakness: Sacred Power, Fire
    
    D. Machine
        HP: 15000
        Experience Points: 41500
    
    DarkImp
        HP: 199
        Experience Points: 1940
    
    DarkTree
        HP: 1800
        Experience Points: 5550
        Weakness: Fire
    
    Eagle
        HP: 18
        Experience Points: 30
        Weakness: Arrows
    
    Egg
        HP: 700
        Experience Points: 1300
        Weakness: Ice
    
    ElecFish
        HP: 200
        Experience Points: 650
        Weakness: Arrows
    
    EpeeGirl
        HP: 390
        Experience Points: 1258
    
    Evil Mask
        HP: 25500
        Experience Points: 50000
    
    EvilDoll
        HP: 300
        Experience Points: 1420
    
    EvilShel
        HP: 58
        Experience Points: 110
        Weakness: Lightning
    
    FangShel
        HP: 300
        Experience Points: 1050
        Weakness: Lightning
    
    Fatal Eye
        HP: 25000
        Experience Points: 40000
        Weakness: Arrows
    
    Fiend
        HP: 2980
        Experience Points: 6400
    
    Flame Dog
        HP: 1221
        Experience Points: 1280
        Weakness: Ice
    
    Flameman
        HP: 579
        Experience Points: 2160
        Weakness: Ice
    
    FloatEye
        HP: 20
        Experience Points: 40
        Weakness: Arrows
    
    Gargoyle
        HP: 160
        Experience Points: 320
        Weakness: Sacred Power, Arrows
    
    Ghost
        HP: 1100
        Experience Points: 3700
    
    Ghoul
        HP: 120
        Experience Points: 579
        Weakness: Sacred Power, Fire
    
    GiantBat
        HP: 399
        Experience Points: 1280
        Weakness: Arrows, Fire
    
    Ging-Ryu
        HP: 7500
        Experience Points: 25000
    
    Gremlin
        HP: 385
        Experience Points: 1445
        Weakness: Fire
    
    Grenade
        HP: 820
        Experience Points: 2650
        Weakness: Arrows
    
    Grey Bomb
        HP: 100
        Experience Points: 450
    
    Grudger
        HP: 1400
        Experience Points: 2460
        Weakness: Sacred Power
    
    Guard
        HP: 200
        Experience Points: 720
    
    Hooligan
        HP: 1900
        Experience Points: 4090
        Weakness: Sacred Power, Arrows
    
    Horseman
        HP: 3000
        Experience Points: 9900
    
    Huge Naga
        HP: 1200
        Experience Points: 3600
    
    HugeCell
        HP: 555
        Experience Points: 1510
    
    Hydra
        HP: 200
        Experience Points: 680
        Weakness: Lightning
    
    Ice Beast
        HP: 5445
        Experience Points: 1570
        Weakness: Fire
    
    Ice Liz
        HP: 400
        Experience Points: 1500
        Weakness: Fire
    
    Imp
        HP: 6
        Experience Points: 20
    
    Imp Cap.
        HP: 37
        Experience Points: 189
    
    IronBack
        HP: 100
        Experience Points: 1100
    
    IronMan
        HP: 2500
        Experience Points: 3700
    
    Jelly
        HP: 35
        Experience Points: 140
        Weakness: Fire
        Note: Cannot be damaged by physical attacks.
    
    Juclyote
        HP: 1700
        Experience Points: 7200
    
    Kary
        HP: 2700
        Experience Points: 13100
    
    King-Ryu
        HP: 8200
        Experience Points: 30000
    
    Lamia
        HP: 1200
        Experience Points: 2060
    
    Larva
        HP: 28
        Experience Points: 50
    
    Last Arm
        HP: 9500
        Experience Points: 8800
    
    Lilith
        HP: 320
        Experience Points: 2770
        Weakness: Fire
    
    MacGiant
        HP: 8500
        Experience Points: 31000
    
    Machine
        HP: 3600
        Experience Points: 8200
    
    Mad Toad
        HP: 59
        Experience Points: 127
        Weakness: Ice
    
    MadOgre
        HP: 1700
        Experience Points: 2370
    
    Mage
        HP: 500
        Experience Points: 1100
    
    Mantcore
        HP: 3400
        Experience Points: 28000
    
    Marion
        HP: 473
        Experience Points: 1110
    
    Mind
        HP: 12300
        Experience Points: 65000
    
    Molbol
        HP: 1999
        Experience Points: 11000
    
    Moon Cell
        HP: 980
        Experience Points: 3300
    
    Naga
        HP: 320
        Experience Points: 1118
    
    Needler
        HP: 110
        Experience Points: 370
    
    Ogre
        HP: 865
        Experience Points: 1100
        Weakness: Sacred Power
    
    Panther
        HP: 285
        Experience Points: 828
        Weakness: Sacred Power
    
    Pike
        HP: 65
        Experience Points: 120
        Weakness: Lightning
    
    PinkPuff
        HP: 10000
        Experience Points: 10000
    
    Pirana
        HP: 105
        Experience Points: 460
        Weakness: Lightning
    
    Procyote
        HP: 2200
        Experience Points: 8100
    
    Pudding
        HP: 1050
        Experience Points: 3060
        Note: Cannot be damaged by physical attacks.
    
    Puppet
        HP: 256
        Experience Points: 800
        Weakness: Fire
    
    Python
        HP: 90
        Experience Points: 760
        Weakness: Sacred Power, Ice
    
    Q. Lamia
        HP: 1100
        Experience Points: 2900
    
    Raven
        HP: 941
        Experience Points: 740
    
    Red Bone
        HP: 170
        Experience Points: 320
        Weakness: Sacred Power, Fire
    
    Red Dragon
        HP: 15000
        Experience Points: 51800
        Weakness: Ice
    
    Red Eye
        HP: 2000
        Experience Points: 3500
        Weakness: Arrows
    
    Red Giant
        HP: 11800
        Experience Points: 18900
    
    Red Worm
        HP: 7000
        Experience Points: 7350
        Weakness: Fire
    
    Revenant
        HP: 160
        Experience Points: 679
        Weakness: Sacred Power, Fire
    
    Roc
        HP: 999
        Experience Points: 1404
        Weakness: Arrows
    
    RocBaby
        HP: 50
        Experience Points: 1012
        Weakness: Arrows
    
    RocLarva
        HP: 800
        Experience Points: 2830
    
    RocMoth
        HP: 850
        Experience Points: 3200
        Weakness: Arrows
    
    Sand Man
        HP: 20
        Experience Points: 80
        Weakness: Ice
    
    SandMoth
        HP: 40
        Experience Points: 80
    
    Sandpede
        HP: 60
        Experience Points: 80
    
    SandWorm
        HP: 75
        Experience Points: 88
    
    Screamer
        HP: 1000
        Experience Points: 3100
    
    Searcher
        HP: 5500
        Experience Points: 18200
    
    Skeleton
        HP: 50
        Experience Points: 240
        Weakness: Sacred Power, Fire
    
    Skull
        HP: 740
        Experience Points: 1580
        Weakness: Sacred Power, Fire
    
    Slime
        HP: 50
        Experience Points: 760
        Weakness: Fire
    
    Sorcerer
        HP: 1000
        Experience Points: 2370
    
    Soul
        HP: 150
        Experience Points: 510
        Weakness: Sacred Power
    
    Spirit
        HP: 50
        Experience Points: 290
        Weakness: Sacred Power
    
    Staleman
        HP: 2100
        Experience Points: 2100
        Weakness: Ice
    
    StingRat
        HP: 300
        Experience Points: 1270
    
    Stoneman
        HP: 2000
        Experience Points: 2950
        Weakness: Ice
    
    Swordman
        HP: 320
        Experience Points: 1099
        Weakness: Fire, Sacred Power
    
    SwordRat
        HP: 30
        Experience Points: 70
    
    TinyMage
        HP: 69
        Experience Points: 260
    
    TinyToad
        HP: 400
        Experience Points: 1850
        Weakness: Ice
    
    ToadLady
        HP: 2960
        Experience Points: 3500
    
    Tofu
        HP: 102
        Experience Points: 1060
        Weakness: Ice
    
    Tortoise
        HP: 400
        Experience Points: 1700
        Weakness: Ice
    
    TrapDoor
        HP: 5000
        Experience Points: 31100
    
    TrapRose
        HP: 300
        Experience Points: 1210
        Weakness: Fire
    
    Treant
        HP: 260
        Experience Points: 909
        Weakness: Fire
    
    Tricker
        HP: 12000
        Experience Points: 21000
        Weakness: Lightning
    
    Turtle
        HP: 150
        Experience Points: 240
        Weakness: Ice
    
    VampGirl
        HP: 250
        Experience Points: 818
        Weakness: Fire, Sacred Power
    
    VampLady
        HP: 2375
        Experience Points: 4600
        Weakness: Sacred Power, Fire
    
    Veteran
        HP: 25000
        Experience Points: 33333
        Weakness: Arrows
    
    Warlock
        HP: 4250
        Experience Points: 17300
    
    Warrior
        HP: 2400
        Experience Points: 4300
    
    WaterBug
        HP: 110
        Experience Points: 230
        Weakness: Lightning
    
    WaterHag
        HP: 48
        Experience Points: 180
        Weakness: Lightning
    
    Weeper
        HP: 100
        Experience Points: 120
    
    Were Bat
        HP: 800
        Experience Points: 2050
        Weakness: Arrows, Fire
    
    Witch
        HP: 300
        Experience Points: 1672
    
    Yellow D
        HP: 3100
        Experience Points: 28000
    
    Zombie
        HP: 40
        Experience Points: 120
        Weakness: Sacred Power, Fire
        Note: Cannot be damaged by physical attacks.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  7. Bosses -=
    -=-=-=-=-=-=-=-=
    
    Mist D.
        Found: Mist Cave
        HP: 465
        Experience Points: 700
        Strategy: The first boss of the game is a VERY easy one, actually. Simply
                  have Cecil attack normally, and Kain use his Jump move. After a
                  few rounds, the dragon will turn into a misty cloud. Do NOT
                  attack at this time; constantly use Parry until it reforms
                  again. Then, resume the attacking until you win!
    
    Officer/Soldier (x3)
        Found: Kaipo
        HP: 221 (Officer)
            27 (Soldier)
        Experience Points: 400 (Officer)
                           160 (Soldier)
        Strategy: I really don't know why this is classified as a boss battle,
                  but since it is treated as such by some, I'll do the same.
                  Anyway, the Officer leads the group of 3 Soldiers into battle
                  against you. Since you are alone, attack one Soldier at a time.
                  The Officer will direct the Soldiers to attack, and they will
                  each take turns hitting you. Defeat all 3 Soldiers with a
                  single blow to each, then the Officer will retreat if he's left
                  alone. You can defeat the Officer for the experience he carries
                  however. Just leave a single Soldier alive, and constantly
                  attack the Officer. Either way you do it, this battle is one to
                  be won, definitely.
    
    Octomamm
        Found: Lake
        HP: 2350
        Experience Points: 1200
        Weakness: Darkness, Lightning
        Strategy: The battle against this giant octopus is relatively simple,
                  although it's a bit tough in the beginning rounds. Octomamm
                  tends to attack multiple times in a quick fashion, so be quick
                  to attack back. Have Cecil attack, and Rydia and Tellah use the
                  Lit-1 spell. You'll start to cut down this boss's tentacles as
                  you inflict more damage. The less tentacles left, the slower
                  the boss moves, giving you a chance to really attack it more
                  often. Continue the attacking until it's down to just one
                  tentacle, then keep going and you'll win!
    
    Antlion
        Found: Antlion Cave
        HP: 1000
        Experience Points: 1500
        Strategy: Fighting the Antlion isn't as tough as it may seem at first
                  glance. Whenever you attack it regularly, though, it counter-
                  attacks, but that is the only thing you really have to worry
                  about. Have Cecil attack, Edward Parry or heal party members if
                  needed and Rydia use her Choco summon. After several rounds,
                  the fight will be over.
    
    MomBomb
        Found: Mt. Hobs
        HP: 10800
        Experience Points: N/A
        Strategy: This is the longest boss battle you've had thus far. It starts
                  off looking like a regular Bomb enemy, but turns into a giant
                  smoke cloud before exploding. Have Cecil attack, Edward attack,
                  Rosa attack or use Cure1, Rydia use the Choco summon, and Yang
                  attack. After several rounds, it'll puff up, so continue the
                  assault. After it explodes, it'll damage all your party, so be
                  ready to cure immediately! There will 3 Bombs and 3 GrayBombs
                  left over. Fight them off quickly before they detonate, causing
                  further damage. After that, the battle will be done.
    
    General/Fighter (x2)
        Found: Fabul
        HP: 320 (General)
            65 (Fighter)
        Experience Points: 608 (General)
                           410 (Fighter)
        Strategy: You may remember the fight with the Soldiers and General at
                  Kaipo; well, this is a notch higher on the difficulty scale
                  than that. The Fighters are tough here, capable of putting out
                  Edward with just a few good blows. Attack one Fighter at a
                  time. After you kill one, kill the other the same way. After
                  both Fighters are gone, the General retreats.
    
    Milon/Ghast (x4)
        Found: Mt. Ordeals
        HP: 3100 (Milon)
            170 (Ghast)
        Experience Points: 3800 (Milon)
                           N/A (Ghast)
        Weakness: Fire (Milon)
                  Sacred Power, Fire (Ghast)
        Strategy: Your first objective here should be to eliminate the 4 Ghasts
                  that accompany Milon. They are weak against Fire, so have Palom
                  cast Fire2 on the entire group, Milon included. After all the
                  Ghasts are killed off, start attacking Milon. Have Cecil
                  attack, Palom use Fire2 or Twin with Porom, and Tellah use
                  Fire1 or Cure2 on your party. Every time Milon is attacked, he
                  counters by casting Lit-1 on a random party member, so be
                  careful not to let anyone's HP get too low. Continue the
                  attacking until Milon wonders what's happening to himself, then
                  disappears.
    
    Milon Z.
        Found: Mt. Ordeals
        HP: 3000
        Experience Points: 4000
        Weakness: Arrows, Sacred Power, Fire
        Strategy: This second round against Milon is actually easier than the
                  first, in my opinion. You are attacked from behind, but that
                  shouldn't be too big of a deal for your group. Have Cecil
                  attack, Palom use Fire2, and Porom and Tellah use Cure2 to
                  damage Milon or cure the party. Milon's only real attack is
                  poisoning random party members, which you can cure using
                  Tellah's Heal spell or a Heal item. With the power of Fire2
                  being used, among the other attacks, this fight will be over in
                  just a few rounds, quite honestly.
    
    Baigan/RightArm/Left Arm
        Found: Baron Castle
        HP: 3500 (Baigan)
            350 (Right/Left Arms)
        Experience Points: 4830 (Baigan)
                           N/A (Right/Left Arms)
        Strategy: The battle against Baigan and his appendages can be quite a
                  pain, if you're not careful. His arms, although they are weak,
                  can wreak such havok on your group if you don't keep everyone's
                  HP high and constantly attack Baigan. Concentrate on the body
                  by having Cecil and Yang attack, the twins cast Twin or Porom
                  use Cure2 on whoever needs it, and Tellah cures the group.
                  After the Twin spell is done, you should have Tellah use
                  something strong, like Lit-3, on the main body ONLY. It'll
                  cause massive damage, but Baigan will put up a wall to deflect
                  such attacks from happening again. That's when you continue
                  using regular attacks and curing the group with Tellah and
                  Porom. After a while, have Tellah do it again with Lit-3. After
                  you beat Baigan, kill off the arms and it's over.
    
    Kainazzo
        Found: Baron Castle
        HP: 4000
        Experience Points: 5500
        Weakness: Lightning
        Strategy: This second Fiend of Elements is quite the pushover, actually!
                  His main attack is a tsunami wave, which can be prevented by
                  the use of Lit spells/attacks. Have Cecil and Yang attack,
                  Palom cast Lit-2, Tellah cast Lit-3, and Porom use Cure2 when
                  the party needs it. The Lit spells will hit just in time,
                  causing Kainazzo to go back into his shell, stopping the
                  attack. Repeat that battle tactic and you'll win this rather
                  quickly.
    
    Dark Elf/Dark D.
        Found: Cave Magnes
        HP: 22000 (Dark Elf)
            3000 (Dark D.)
        Experience Points: N/A (Dark Elf)
                           6000 (Dark D.)
        Weakness: Sacred Power (Dark D.)
        Strategy: For this two-part battle, you start off against Dark Elf again,
                  but with an advantage. Your party can fully attack with
                  anything they have this round. To attack, have Cecil, Cid, and
                  Yang use regular attacks, while Tellah keeps the party strong
                  with Cure2. Dark Elf will try his Fire2/Lit-2/Ice-2 combo
                  again, but it won't do nearly as much damage as before. When he
                  uses Wind, have Tellah cure that person quickly before they get
                  hit by magic and die. Constantly attack with the rest of your
                  party and Dark Elf will eventually transform into the Dark D.
                  This form is much stronger and powerful, so make sure your
                  party is in good health at ALL times! Have Tellah use his
                  strongest magic again, while everyone else attacks or cures
                  with Cure1/Cure2s when needed. Cecil's attacks will do the most
                  damage, since his sword is Holy. When the Dark D. uses a strong
                  attack, have Tellah use Cure3 to heal the entire party, and
                  someone else use an Ether1 on Tellah to keep him going. It is
                  crucial to your success that you keep everyone, especially
                  Tellah, alive and going on strong, or else you'll lose.
    
    Magus Sisters
        Found: Tower of Zot
        HP: 2500 (Sandy)
            4300 (Cindy)
            2200 (Mindy)
        Experience Points: 5000 (Each sister)
        Strategy: Fighting the three Magus Sisters can be a pain, especially if
                  you don't know what you're doing. However, it is quite easy, as
                  long as you have a straight battle plan. Cindy (the fat one) is
                  your primary target, since she'll revive the other sisters if
                  you defeat them first. She has Wall cast on her, so you can't
                  use Tellah's great magic to kill her easily. The sisters have a
                  Delta Attack, which is either Fire2, Ice-2, Lit-2, or Virus,
                  cast on a random party member. After they perform the attack,
                  be ready to cure quickly! When it goes around again, Cindy will
                  cast Wall again and it'll reflect onto one of your party
                  members for a period of time. Have Cecil, Yang, and Cid attack,
                  while Tellah concentrates on curing the party. If you're
                  feeling lucky, wait until Cindy reflects Wall onto someone in
                  your group, then have Tellah cast Lit-3 or another strong spell
                  on that party member. It'll reflect off them and hit a random
                  sister, but if it hits Cindy, that's even better. After you
                  beat Cindy, quickly finish off the weaker 2 sisters with magic
                  and attacks.
    
    Valvalis
        Found: Tower of Zot
        HP: 6000
        Experience Points: 9500
        Strategy: Being the third Fiend of Elements, Valvalis is quite tough
                  compared to the first two you fought. Her main defense is
                  wrapping herself inside of a tornado, preventing anything from
                  harming her. To break her out of that spin, have Kain jump on
                  her. When she's not wrapped up, have Cecil, Cid, and Yang
                  attack normally, while Rosa uses Cure2 on whoever needs it.
                  Each time Valvalis wraps herself up, she uses Weak on a party
                  member, then Ray, which partially petrifys a party member. Have
                  Rosa ready to cure the weakened person, and have Kain jump
                  quickly to avoid having it happen twice in a row. Attack
                  constantly when she's in her regular form, and have Kain jump
                  to get her out of the tornado spin, and you'll win.
    
    Calbrena
        Found: Castle of Dwarves
        HP: 1000 (Cal)
            300 (Brena)
            4600 (Calbrena)
        Experience Points: 1250 (each Cal and Brina)
                           19000 (Calbrena)
        Strategy: This battle against the dolls is a two-round fight, which can
                  be quite annoying. You start off fighting the 6 dolls; 3 Cal
                  (blue) and 3 Brena (orange). Fight these dolls by having Cecil
                  attack the Brenas while Yang and Kain take on one Cal at a
                  time. Meanwhile, Rosa should use Cure2 when needed. After
                  several rounds, the remaining dolls will unite and form the
                  giant Calbrena doll! This is when the real boss battle begins,
                  so be ready to really fight. Have Cecil attack, Yang attack,
                  and Kain jump, while Rosa constantly cures the party. Be
                  careful when Calbrena uses Glance, since it charms a random
                  party member. Keep everyone alive and at high HP, and
                  constantly attack to win this long, hard fight.
    
    Golbez
        Found: Castle of Dwarves
        HP: N/A
        Experience Points: 20000
        Strategy: The first part of this fight is basically unavoidable, but the
                  rest is actually easy. If you can, as soon as you have the
                  chance, have Kain jump. That way he's offscreen when Golbez
                  starts the attack. Golbez will paralyze the party and summon a
                  Shadow dragon to kill everyone except Cecil. Before Golbez can
                  kill him, a Mist dragon destroys the Shadow. The mysterious
                  person also heals Cecil of the paralysis. Rydia then reappears
                  and the real battle starts. Have Cecil attack, Kain jump or
                  revive Rosa with a Life item, and Rydia use the Titan summon.
                  Golbez uses strong magic, so make Rosa use Cure2 on everyone as
                  soon as possible. If you can, revive Yang as well so you have a
                  whole party attacking Golbez. Attack strongly and Golbez will
                  be over in a few rounds at most.
    
    Dr. Lugae/Balnab/Balnab-Z
        Found: Tower of Bab-il
        HP: 4416 (Dr. Lugae)
            3927 (Balnab)
            4000 (Balnab-Z)
        Experience Points: N/A (All)
        Strategy: This fight is really simple against the doctor and his dopey
                  creation. Throughout the battle, concentrate your attacks on
                  Balnab only, not the doctor. At first, Balnab will attack
                  Lugae, but will be redirected to attack random members of your
                  party, so be ready. Have Cecil and Yang attack, Kain jump,
                  Rydia summon Titan, and Rosa use Cure2 when needed. After
                  Balnab is destroyed, Dr. Lugae will take control as Balnab-Z.
                  Use the same battle pattern as the first round to quickly
                  dispose of Balnab-Z. If you aren't quick enough, it'll
                  detonate, causing massive damage to your group, which can
                  really cause problems if you haven't been keeping everyone in
                  good shape. The battle is over after you defeat Balnab-Z by
                  yourself or when it self-destructs.
    
    Dr. Lugae
        Found: Tower of Bab-il
        HP: 6600
        Experience Points: 15000
        Strategy: The second round with Dr. Lugae is around the same difficulty
                  as the first one, and that is great for this point in the game!
                  He'll immediately transform into a skeleton creature in the
                  beginning, then cast poison status on your entire party. Don't
                  worry about curing that. Instead attack with Cecil and Yang,
                  have Kain jump, Rydia summon Titan, and Rosa use Cure2 or
                  attack with the Aim command. As a counter-attack, Lugae will
                  try to use Gas to put a party member to sleep, but luckily it's
                  rarely effective. He'll sometimes use Beams and Lasers to
                  attack, which you won't have to worry too much about, either.
                  After a while, he'll heal the entire party of the poison, so
                  that also helps a little. Continue the attacking and this
                  battle will be over quickly.
    
    Rubicant
        Found: Tower of Bab-il
        HP: 25000
        Experience Points: 25000
        Weakness: Ice
        Strategy: Fighting this fiery Fiend of Elements can be frustrating, if
                  anything. At first, Rubicant hides behind his cloak. You can
                  still attack him in this state, but if you use an ice/water
                  attack against him, you'll be healing him instead! After a few
                  rounds, he'll open the cloak. He then uses a Scorch attack to
                  cause massive damage to a random party member. Rubicant also
                  uses Fire2 and Fire3 to attack at times, so be prepared for
                  that by having Rosa cure your party at all times. When his
                  cloak is open, that is the best time to use your best ice/water
                  moves (Edge's Flood, Rydia's Shiva summon or Ice-3 if she
                  learned it). Be quick to use those spells because after a few
                  rounds, Rubicant closes his cloak again. To time it correctly,
                  wait a couple rounds, then have Rydia start summoning Shiva.
                  That way, as soon as Rubicant opens the cloak, the summon will
                  be cast. Apart from those watery attacks when the cloak's open,
                  have Cecil attack, Kain jump, and Rosa cure the party, and let
                  Rydia and Edge do all the main attacking to kill Rubicant.
    
    Asura
        Found: Land of Summons
        HP: 23000
        Experience Points: 20000
        Strategy: Your first means of dealing with Asura should be to have Rosa
                  cast Wall on her. Asura casts all Cure3 and Cure4 spells, and
                  she'd be impossible to defeat if she always healed. The Wall
                  reflects the spells onto random people in your party, which
                  really helps. However, each time you use an attack on Asura,
                  she counters with a strong blow. Have Cecil and Edge attack,
                  Kain jump, Rydia use the Titan summon, and Rosa cures the party
                  or attacks. Try to keep everyone's HP at their max, since the
                  reflected cure spells are randomly reflected, so it might be
                  given to someone with high HP as opposed to one who has very
                  little. That's why Rosa should be curing for most of the
                  battle. Fighting with Asura's cures not hitting her will win
                  you this battle.
    
    Leviatan
        Found: Land of Summons
        HP: 35000
        Experience Points: 28000
        Weakness: Lightning
        Strategy: Leviatan is probably the hardest boss you've faced thus far in
                  the game. Since he is a water creature, use Edge's Blitz and
                  Rydia's Indra summon (or Lit-3 if she learned it) to cause lots
                  of damage. When Leviatan turns to face your party, he'll send a
                  giant wave to hit everyone for several hundred HP apiece. When
                  he ravels himself up again, he can use Ice-2 on random party
                  members, too. Have Cecil attack, Kain jump, Edge use Blitz,
                  Rydia use Indra or Asura if the party's in really bad shape,
                  and Rosa cure with her highest cure spell at all times. You
                  just have to keep your HP high and attack consistently to
                  defeat him.
    
    EvilWall
        Found: Sealed Cave
        HP: 19000
        Experience Points: 23000
        Strategy: The EvilWall, I'd say, is the most annoying boss you've fought
                  thus far in the game. It starts off far away, but quickly moves
                  closer, attacking each time it moves. If it gets too close,
                  it'll crush party members until your party is gone. To fight,
                  have Cecil and Kain attack, Edge use the Dart command to send
                  Shuriken and the Ninja star flying at it, Rydia should summon
                  Leviatan, and Rosa cast Slow on EvilWall. She should also cast
                  Bersk on Cecil or Kain to make them attack automatically, and
                  somewhat more often. Otherwise, she should be using Slow or
                  curing the party. Simply concentrate on pummeling the wall with
                  attacks and it'll be gone in no time.
    
    Bahamut
        Found: Cave Bahamut
        HP: 37000
        Experience Points: 35000
        Strategy: If you didn't know any better, the fight with Bahamut would be
                  considered as the impossible-to-win battle. Well, there is a
                  trick to beating him that makes the fight more feasible.
                  Bahamut counts down from 5 to 0, once each round. When he
                  reaches 0, he launches a MegaFlre attack on everyone, killing
                  anyone it hits. To avoid that, have Rosa and FuSoYa cast Wall
                  on themselves, then the rest of the party as quickly as they
                  can. While Rosa and FuSoYa work to Wall up the party, have
                  Cecil and Edge attack normally, and Rydia should summon
                  Leviatan. After the countdown is over, the MegaFlre will
                  reflect off those protected party members and hit Bahamut,
                  causing him 9999 damage. When the countdown starts up again,
                  repeat the process of using Wall on everyone. Constantly attack
                  with the rest of the party to finish up Bahamut as quickly as
                  you can after that.
    
    Elements
        Found: Giant of Bab-il
        HP: 104000 (All elements)
        Experience Points: 62500
        Weakness: Arrows, Sacred Power, Fire (Milon Z.)
                  Ice (Rubicant)
                  Lightning (Kainazzo)
                  N/A (Valvalis)
        Strategy: This final encounter with the Elements places you in a battle
                  against them all, one after another. First up is Milon Z. Have
                  Cecil attack, Edge attack or use Flame, Rydia cast Fire3 or
                  summon Jinn, FuSoYa cast Fire3 or White, or cure the party when
                  necessary, and Rosa cure or use White (if she knows it). Milon
                  will try to curse party members, so be ready to use Heal to
                  cure those people to prevent them from taking damage by having
                  lower stats. The second Element is Rubicant, without his cloak.
                  Have Cecil attack, Edge use Flood, Rydia summon Leviatan,
                  FuSoYa use Ice-3, and Rosa cures. Rubicant may use Fire2 and
                  Fire3, as well as a Scorch attack on everyone, so be ready for
                  that! After Rubicant comes Kainazzo, so have Cecil attack, Edge
                  use Blitz, Rydia use Lit-3 or summon Indra, FuSoYa cast Lit-3,
                  and Rosa cures the party again. Watch out for the big wave
                  attack, since it could hit you off guard, so it's best you keep
                  your party's HP near the max for this part of the fight. After
                  beating Kainazzo, Valvalis appears as the final Element. Be
                  careful in this final part, as Valvalis can end up killing your
                  party if you're not careful. Have Cecil and Edge attack, Rydia
                  summon Bahamut or Asura if the party needs a healing badly,
                  FuSoYa use Nuke or any other strong black magic, or cure the
                  party, and have Rosa cure. Keeping the party's HP high in this
                  part is essential to winning, since Valvalis can reduce a
                  person's HP to below 10, then partially petrify another, so be
                  prepared for that. Attack Valvalis enough and she'll go down,
                  winning you the toughest series of battles in the game!
    
    CPU/Attacker/Defender
        Found: Giant of Bab-il
        HP: 20000 (CPU)
            2000 (Attacker)
            2000 (Defender)
        Experience Points: 150000 (All)
        Weaknesses: N/A
        Strategy: The battle against the giant's core system can be long and
                  arduous, but very simple to win. The main CPU is a large orb
                  while the Attacker and Defender are smaller units. Your first
                  target is the Defender, since it cures the CPU. Watch to see
                  which one attacks/cures, and attack the Defender. If you kill
                  one, do NOT kill the Attacker or else the CPU will use a 9999
                  HP hit attack on your party members! As for the Attacker, it
                  just shoots at you, but it's nothing to worry about. Also, the
                  CPU has Wall cast upon it, so don't bother using magic to kill
                  it quickly. If you want to take a chance, put Wall on one of
                  your characters and reflect a spell off them, hoping it hits
                  the CPU. Once the CPU is knocked out, finish off the Attacker
                  and the fight will be done.
    
    Odin
        Found: Baron Castle
        HP: 20500
        Experience Points: 18000
        Weaknesses: Lightning
        Strategy: The fight against Odin is sort of a timed fight, since if you
                  don't defeat him quickly enough, he will instantly kill your
                  entire party. You can tell when this is about to happen when he
                  raises his sword in the air. As for attacking, Odin is weak
                  versus lightning, so make sure you have Rydia use Lit-3, Edge
                  use Blitz or Dart, Cecil attack, Kain use Jump, and Rosa use
                  Aim. Don't worry so much about healing here, since Odin's only
                  real attack will be that instant-kill. Also, if you don't win
                  the first time around, level up a bit more before returning, or
                  be quicker about the attacks.
    
    Pale Dim
        Found: Lunar Subterrane
        HP: 27500
        Experience Points: 59000
        Strategy: This white dragon can be a bit annoying to defeat, especially
                  with the constant attacks on your party. When you attack it, it
                  counters by casting Slow on a random party member, which slows
                  down progress significantly after a while. Have Cecil and Edge
                  attack, Kain jump, Rydia call Bahamut, and Rosa use Cure3 or
                  Cure4 on everyone each round. The Pale Dim uses Storm on the
                  whole party every now and then, reducing everyone to below 10
                  HP, so be prepared to cure QUICKLY after that. Also, it uses a
                  quake attack, which you avoid by floating. Other than that,
                  just attack consistently and keep everyone's HP up to make it
                  through this battle.
    
    Wyvern
        Found: Lunar Subterrane
        HP: 25000
        Experience Points: 64300
        Strategy: As soon as the battle starts, Wyvern will unleash a MegaNuke
                  attack on the entire party, killing at least 1-2 party members.
                  Your first means of business now should be to recover the group
                  and start the attacking. If Rosa is alive, cast Cure4 on those
                  who are still alive, while the others use Life items to bring
                  back the rest of the party. With the party as a whole, have
                  Cecil and Edge attack, Kain jump, and Rydia summon Asura or
                  Bahamut. Beware if you have Rydia call Bahamut though; after a
                  Bahamut attack, Wyvern will retaliate and use MegaNuke on the
                  party again. If you really want to do that, have Rosa cast Wall
                  on the weaker party members (herself and Rydia, basically),
                  then have Rydia use Bahamut. That way, the MegaNuke will
                  reflect off them and hit Wyvern for some good damage; although
                  it'll hit the rest of your group, they're strong enough to
                  withstand it. At times, Wyvern will also recover some lost HP,
                  so continue the attack pattern mentioned above, and keep
                  everyone's HP at the max, and this battle will be won.
    
    Plague
        Found: Lunar Subterrane
        HP: 28000
        Experience Points: 31200
        Weakness: Arrows
        Strategy: As soon as the battle starts, the Plague casts Doom on the
                  entire party, initiating a countdown from 10 to 0. When the
                  timer hits 0, the party members start to die. If you followed
                  my walkthrough to this point, you should have a single party
                  member already dead entering this fight (for me, it was Edge).
                  Have Cecil attack, Kain jump, Rydia call Bahamut, and Rosa use
                  the Aim command to attack. After the first round or so, when
                  the timers are at 4 or so, have Rosa or another party member
                  use Life on Edge. Bringing back a dead party member will
                  trigger the Plague to recast Doom on everyone, restarting the
                  count from 10. With this extra time, continue the assault and
                  you will win!
    
    D. Lunar (x2)
        Found: Lunar Subterrane
        HP: 21000 (each)
        Experience Points: 50000 (each)
        Strategy: These skeletal dinosaur creatures really aren't as bad as you
                  might think. It's just a matter of keeping everyone alive and
                  with high HP, that's all. Plus, whenever Cecil attacks with the
                  Crystal sword equipped, he causes 9999 HP damage, so that'll
                  really decimate these enemies quickly. Have Cecil and Edge
                  attack, Kain jump, Rosa use Cure3 or Cure4 on the party often,
                  and Rydia simply attack or Parry because her summons are
                  useless here. If Bahamut is used, the D. Lunars will recover a
                  few thousand HP, making the summon useless. The D. Lunars tend
                  to use Fire on the entire party often, as well as cast Wall on
                  themselves and reflect Virus spells onto your group. Have Rosa
                  keep everyone in great shape and the battle should be done in
                  just a handful of rounds.
    
    Ogopogo
        Found: Lunar Subterrane
        HP: 37000
        Experience Points: 61100
        Strategy: This strong water creature is just like Leviatan, only MUCH
                  worse! It starts off by using a double dose of the Big Wave on
                  your party, easily taking away 1000+ HP from everyone in one
                  shot. Be ready with Rosa to cast Cure4 on everyone to keep the
                  fight going. Have Cecil attack, Edge attack or Dart some
                  Shurikens or Ninjas for added damage, Kain jump, Rydia summon
                  Bahamut or Asura if the party's in bad shape, and Rosa continue
                  the curing. Be careful for when it uses its Big Wave attacks
                  again, as well as hitting random party members with physical
                  attacks. As with the last bunch of boss fights, it's a matter
                  of keeping your HP high and consistently attacking to win.
    
    Zeromus
        Found: Lunar Subterrane
        HP: 133,333(?)
        Experience Points: N/A
        Strategy: Obviously, Zeromus is the FINAL boss of this game, and it is
                  HARD! Zeromus uses strong regular attacks, as well as the
                  massive Big Bang attack, capable of taking over 2000 HP from
                  each party member if you're not strong enough! Zeromus also
                  uses a Black Hole move, which nullifies any magical defenses
                  you have on your party (Wall, Fast). For fighting back, have
                  Cecil attack, Edge throw everything you have (including the
                  Excalbur, Light, and Defense swords, as well as any Shuriken
                  and Ninja stars you have left over). Have Rydia summon Bahamut
                  or Asura to cure the party if it's necessary, and Rosa should
                  always be using Cure3 or Cure4 on the party. Late in the
                  battle, Zeromus will start using Meteo to hit random party
                  members, but it's a weak attack coming from it, so don't worry
                  too much over it. Just be prepared for the strong attacks
                  Zeromus has in store, and you should fare well in this final
                  fight of the game.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  8. Weapons  -=
    -=-=-=-=-=-=-=-=-=
    
    ======
    Arrows
    ======
    
    Equipped by Cecil (Paladin), Cid, Edge, FuSoYa, Palom, Porom, Rosa, Rydia.
    
    Name       Effects
    ----       -------
    Artemis    ATK +75; strong vs. Dragons
    Charm      ATK +40; may inflict Charm
    Darkness   ATK +20; may inflict Blind
    Fire       ATK +15; strong vs. Ice
    Ice        ATK +15; strong vs. Fire
    Iron       ATK +5
    Lit        ATK +15; strong vs. Water/Flying Monsters
    Medusa     ATK +1
    Mute       ATK +35; may inflict Mute
    Poison     ATK +30; may inflict Poison
    Samurai    ATK +50
    White      ATK +10; strong vs. Undead
    
    
    ====
    Axes
    ====
    
    Equipped by Cecil (Paladin) and Kain.
    
    Name       Effects
    ----       -------
    Dwarf      ATK +62, STR/VIT +5, AGI/WIS/WIL -5
    Ogre       ATK +80; strong vs. Giants
    Poison     ATK +95; 2-handed weapon (no shield), may inflict Poison
    Rune       ATK +102; 2-handed weapon (no shield), may inflict KO
    
    
    ==========
    Boomerangs
    ==========
    
    Equipped by Edge only.
    
    Name       Effects
    ----       -------
    Boomerang  ATK +20
    FullMoon   ATK +40
    
    
    ====
    Bows
    ====
    
    Equipped by Cecil (Paladin), Cid, Edward, FuSoYa, Palom, Porom, Rosa, Rydia.
    
    Name       Effects
    ----       -------
    Archer     ATK +20, STR +5
    Artemis    ATK +35
    CrossBow   ATK +10
    ElvenBow   ATK +25, WIS +5
    GreatBow   ATK +15, STR +3
    Samurai    ATK +30, STR +10
    ShortBow   ATK +5
    
    
    =====
    Claws
    =====
    
    Equipped by Yang only.
    
    Name       Effects
    ----       -------
    CatClaw    ATK +0, STR/AGI +5; can cause Sleep status
    Charm      ATK +0, AGI +3; may inflict Charm
    Fire Claw  ATK +0; strong vs. Ice
    Ice Claw   ATK +0; strong vs. Fire
    Poison     ATK +0, STR +3; may inflict Poison
    Thunder    ATK +0; strong vs. Water
    
    
    ===========
    Dark Swords
    ===========
    
    Equipped by Cecil (Dark Knight) only.
    
    Name       Effects
    ----       -------
    Black      ATK +30, STR/AGI/VIT/WIS +5, WIL -5; may inflict KO
    Darkness   ATK +20; may inflict Mute
    Shadow     ATK +10; may inflict Mute
    
    
    =======
    Hammers
    =======
    
    Equipped by Cid only.
    
    Name       Effects
    ----       -------
    Earth      ATK +65, STR +5; casts Quake (use as item)
    Silver     ATK +55
    Wooden     ATK +45
    
    
    =====
    Harps
    =====
    
    Equipped by Edward only.
    
    Name       Effects
    ----       -------
    Charm      ATK +18; may inflict Charm
    Dreamer    ATK +8; may inflict Sleep
    
    
    ===========
    Holy Swords
    ===========
    
    Equipped by Cecil (Paladin) only.
    
    Name       Effects
    ----       -------
    Crystal    ATK +200, STR/VIT/WIL +15; strong vs. Undead
    Excalbur   ATK +160, STR +10; strong vs. Undead
    Legend     ATK +40, WIL +3; strong vs. Undead
    Light      ATK +99, STR/WIL +3; strong vs. Undead
    
    
    =======
    Katanas
    =======
    
    Equipped by Edge only.
    
    Name       Effects
    ----       -------
    Long       ATK +40
    Masamune   ATK +55
    Middle     ATK +32
    Murasame   ATK +55
    Ninja      ATK +48
    Short      ATK +25
    
    
    ======
    Knives
    ======
    
    Equipped by Cecil (Paladin), Edge, Edward, Kain, Palom, Rydia.
    
    Name       Effects
    ----       -------
    Dancing    ATK +28
    Mute       ATK +35, WIS +5, can inflict Mute
    Silver     ATK +20, strong vs. Undead
    
    
    ===========
    Ninja Stars
    ===========
    
    Used via Edge's Throw ability only.
    
    Name       Effects
    ----       -------
    Ninja      ATK +88
    Shuriken   ATK +40
    Spoon      ATK +255
    
    
    ====
    Rods
    ====
    
    Equipped by FuSoYa, Palom, Rydia, Tellah.
    
    Name       Effects
    ----       -------
    Change     ATK +15, WIS +5; may inflict Pig, casts Piggy (use as item)
    Charm      ATK +30, WIS +10; may inflict Charm, casts Charm (use as item)
    FlameRod   ATK +7, WIS +3; strong vs. Ice, casts Fire1 (use as item)
    IceRod     ATK +5; strong vs. Fire, casts Ice-1 (use as item)
    Lilith     ATK +13, WIS +5; may inflict Drain, casts Psych (use as item)
    Rod        ATK +3
    Stardust   ATK +45, WIS +15; may cast Comet, casts Comet (use as item)
    Thunder    ATK +20, WIS +3; strong vs. Water/Flying Monsters, casts Lit-1
               (use as item)
    
    
    ======
    Spears
    ======
    
    Equipped by Kain only.
    
    Name       Effects
    ----       -------
    Blizzard   ATK +77; strong vs. Fire, casts Ice-2 (use as item)
    Dragoon    ATK +99
    Drain      ATK +88, all other stats -10; may inflict Drain
    Flame      ATK +66; strong vs. Ice, casts Fire2 (use as item)
    Gungnir    ATK +92, DEF +7, VIT +15
    Spear      ATK +9
    White      ATK +109; strong vs. Undead, casts White (use as item)
    Wind       ATK +55, strong vs. Flying Enemies
    
    
    ======
    Staves
    ======
    
    Equipped by FuSoYa, Porom, Rosa, Rydia (Child), Tellah.
    * - Equipped by Cecil (Paladin).
    
    Name       Effects
    ----       -------
    Cure*      ATK +8; strong vs. Undead, casts Cure1 on party (use as item)
    Life       ATK +48; strong vs. Undead, casts Life1 (use as item)
    Lunar      ATK +36, WIL +10
    Power      ATK +30; may inflict Berserk, casts Berserk (use as item)
    Silence    ATK +52, WIL +10; may inflict Mute, casts Mute (use as item)
    Silver*    ATK +12, WIL +3; strong vs. Undead
    Staff*     ATK +4; cures Poison (use as item)
    
    
    ======
    Swords
    ======
    
    Equipped by Cecil (Paladin) and Kain.
    
    Name       Effects
    ----       -------
    Ancient    ATK +35; may inflict Curse
    Avenger    ATK +80, STR/AGI/VIT +10, WIS/WIL -10; Berserk on self
    Defense    ATK +105, DEF +2, MDEF +1, VIT +15
    Drain      ATK +45, all other stats -5; may inflict Drain
    Fire       ATK +65; strong vs. Ice
    IceBrand   ATK +75; strong vs. Fire
    Medusa     ATK +78; may inflict Petrify
    Silver     ATK +50; strong vs. Undead
    Slumber    ATK +55; may inflict Sleep
    
    
    =====
    Whips
    =====
    
    Equipped by Rydia only.
    
    Name       Effects
    ----       -------
    Blitz      ATK +40; strong vs. Water/Flying Monsters, may inflict Paralyze
    Chain      ATK +30; may inflict Paralyze
    Dragon     ATK +80; strong vs. Dragons, may inflict Paralyze
    Flame      ATK +50, STR/AGI/VIT +5, WIS/WIL -5; strong vs. Ice, may inflict
               Paralyze
    Whip       ATK +20; may inflict Paralyze
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  9. Armor  -=
    -=-=-=-=-=-=-=-=
    
    ======
    Legend
    ======
    
      C - Cecil (Paladin)
    CDK - Cecil (Dark Knight)
     CI - Cid
     ED - Edward
     EG - Edge
      F - FuSoYa
      K - Kain
     PA - Palom
     PO - Porom
     RO - Rosa
     RY - Rydia
      T - Tellah
      Y - Yang
    
    * - Not equipped by Cecil (Dark Knight).
    
    
    ==========
    Body Armor
    ==========
    
    Name       Can Equip    Effects
    ----       ---------    -------
    Adamant    All          DEF +100, MDEF +20, all others +15; strong vs. All
    Black      CDK          DEF +9, MDEF +3; strong vs. Undead
    Crystal    C            DEF +23, MDEF +10, WIL +3; strong vs. All
    Darkness   CDK          DEF +7, MDEF +2; strong vs. Undead
    Diamond    C/CI/K       DEF +19, MDEF +4; strong vs. Lightning
    Dragoon    C/CI/K       DEF +23, MDEF +8; strong vs. Elementals
    Fire       C/CI/K       DEF +15, MDEF +4; strong vs. Ice, weak vs. Fire
    Ice        C/CI/K       DEF +17, MDEF +4, strong vs. Fire, weak vs. Ice
    Iron       C/CI/K       DEF +4, MDEF +1
    Paladin    C            DEF +11, MDEF +3, WIL +3
    Samurai    C/CDK/CI/K   DEF +21, MDEF +4
    Shadow     CDK          DEF +5, MDEF +1; strong vs. Undead
    Silver     C/CI/K       DEF +13, MDEF +4; strong vs. Undead
    
    
    =====
    Robes
    =====
    
    Name       Can Equip           Effects
    ----       ---------           -------
    Bard       All*                DEF +2, MDEF +1; helps Edward inflict status
                                   effects
    Bl. Belt   All*                DEF +10, MDEF +3, STR/VIT +5
    Black      F/PA/RY/T           DEF +8, MDEF +7, WIL +5; strong vs. Undead
    Cloth      All*                DEF +1
    Gaea       C/F/PA/PO/RO/RY/T   DEF +3, MDEF +3; strong vs. Earth
    Heroine    PO/RO/RY            DEF +20, MDEF +5, ATK +4, STR/AGI/VIT +15,
                                   WIS/WIL -15
    Karate     All*                DEF +5, MDEF +2, STR +3
    Leather    All*                DEF +2, MDEF +1
    Ninja      EG                  DEF +24, MDEF +50, AGI +3
    Power      All*                DEF +5, STR +15
    Prisoner   All*                DEF +1, MDEF +1
    Sorcerer   C/F/PA/PO/RO/RY/T   DEF +12, MDEF +9, WIS/WIL +5
    White      C/F/PO/RO/T         DEF +18, MDEF +10, WIL +15
    Wizard     C/F/PA/PO/RO/RY/T   DEF +5, MDEF +5, WIL +5
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  10. Helmets -=
    -=-=-=-=-=-=-=-=-=
    
    ======
    Legend
    ======
    
      C - Cecil (Paladin)
    CDK - Cecil (Dark Knight)
     CI - Cid
     ED - Edward
     EG - Edge
      F - FuSoYa
      K - Kain
     PA - Palom
     PO - Porom
     RO - Rosa
     RY - Rydia
      T - Tellah
      Y - Yang
    
    * - Not equipped by Cecil (Dark Knight).
    
    Name       Can Equip           Effects
    ----       ---------           -------
    Bandana    All*                DEF +3, MDEF +1, STR/VIT +5
    Black      CDK                 DEF +6, MDEF +1; strong vs. Undead
    Cap        All*                DEF +1, MDEF +1
    Crystal    C                   DEF +12, MDEF +8; strong vs. All
    Darkness   CDK                 DEF +5, MDEF +1; strong vs. Undead
    Diamond    C/CI/K              DEF +9, MDEF +2; strong vs. Lightning
    Dragoon    C/CI/K              DEF +11, MDEF +7; strong vs. Elementals
    Feather    All                 DEF +2, MDEF +3
    Gaea       C/F/PA/PO/RO/RY/T   DEF/WIS/WIL +3, MDEF +5; strong vs. Earth
    Glass      All                 DEF +15, MDEF +10; strong vs. Elementals
    Headband   All*                DEF +1, MDEF +1, STR +5; helps prevent Charm
    Iron       C/CI/K              DEF +3
    Leather    All*                DEF +2, MDEF +3
    Ninja      All*                DEF +5, MDEF +1, STR/AGI/VIT +3; helps prevent
                                   Sleep
    Paladin    C                   DEF +7, MDEF +2, WIL +3
    Ribbon     All                 DEF +9, MDEF +12, strong vs./helps prevent All
    Samurai    C/CI/EG/K           DEF +10, MDEF +6
    Shadow     CDK                 DEF +4; strong vs. Undead
    Silver     C/CDK/CI/K          DEF +8, MDEF +2
    Tiara      PO/RO/RY            DEF +7, MDEF/WIS +10; strong vs. Lightning
    Wizard     C/F/PA/PO/RO/RY/T   DEF +5, MDEF +7, WIL +5
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  11. Shields -=
    -=-=-=-=-=-=-=-=-=
    
    ======
    Legend
    ======
    
      C - Cecil (Paladin)
    CDK - Cecil (Dark Knight)
     CI - Cid
      K - Kain
    
    Name      Can Equip   Effects
    ----      ---------   -------
    Aegis     C/CI/K      DEF +4, MDEF +5, WIS +3; helps prevent Petrify
    Black     CDK         DEF +2; strong vs. Undead
    Crystal   C           DEF +7, MDEF +4, WIL +3
    Diamond   C/CI/K      DEF +4, MDEF +2, strong vs. Lightning/Machines
    Dragoon   C/CI/K      DEF +6, MDEF +3; strong vs. Elementals
    Fire      C/CI/K      DEF +3, MDEF +2; strong vs. Ice, weak vs. Fire
    Ice       C/CI/K      DEF +3, MDEF +2; strong vs. Fire, weak vs. Ice
    Iron      C/CI/K      DEF +1
    Paladin   C           DEF +2, MDEF +1, WIL +3
    Samurai   C/CI/K      DEF +5, MDEF +3
    Shadow    CDK         DEF +1; strong vs. Undead
    Silver    C/CI/K      DEF +3, MDEF +2
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=
    -=  12. Arm Gear  -=
    -=-=-=-=-=-=-=-=-=-=
    
    ======
    Legend
    ======
    
      C - Cecil (Paladin)
    CDK - Cecil (Dark Knight)
     CI - Cid
     ED - Edward
     EG - Edge
      F - FuSoYa
      K - Kain
     PA - Palom
     PO - Porom
     RO - Rosa
     RY - Rydia
      T - Tellah
      Y - Yang
    
    * - Not equipped by Cecil (Dark Knight).
    
    
    =========
    Gauntlets
    =========
    
    Name       Can Equip      Effects
    ----       ---------      -------
    Black      CDK            DEF +4; strong vs. Undead
    Crystal    C              DEF +10, MDEF +7, WIL +3
    Darkness   CDK            DEF +3; strong vs. Undead
    Diamond    C/CI/F/K       DEF +7, MDEF +3; strong vs. Lightning
    Dragoon    C/CI/K         DEF +9, MDEF +6; strong vs. Elementals
    Iron       C/CDK/CI/F/K   DEF +2
    Paladin    C              DEF +5, MDEF +1, WIL +3
    Samurai    C/CI/K         DEF +8, MDEF +5
    Shadow     CDK            DEF +2; strong vs. Undead
    Silver     C/CI/F/K       DEF +6, MDEF +2
    Zeus       C/CDK/CI/F/K   DEF +11, MDEF +8
    
    
    =====
    Rings
    =====
    
    Name       Can Equip               Effects
    ----       ---------               -------
    CrysRing   All*                    DEF +20, MDEF +12; strong vs. Elementals
    Cursed     All                     ATK -8, DEF -8, all others -15
    Diamond    C/CI/K                  DEF +6, MDEF +8, strong vs. Lightning
    IronRing   ED/F/PA/PO/RO/RY/T/Y    DEF +2, MDEF +2
    Protect    All*                    DEF +10, MDEF +12, VIT +15; strong vs.
                                       Elementals
    RubyRing   All*                    MDEF +3
    Rune       ED/EG/PA/PO/RO/RY/T/Y   DEF +5, MDEF +8, WIS/WIL +3; helps prevent
                                       Mute
    Silver     ED/F/PA/PO/RO/RY/T/Y    DEF +4, MDEF +4
    Strength   C/CDK/CI/EG/K/RY/Y      ATK +1, DEF +2, MDEF +2, STR +5
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  13. Items -=
    -=-=-=-=-=-=-=-=
    
    ============
    Usable Items
    ============
    
    Bomb (Summon): Teach Rydia the Bomb summon.
    
    Cabin: Restores all HP and MP, as well as all status ailments (and KO).
    
    Cure1: Recovers a small amount of HP.
    
    Cure2: Recovers a larger amount of HP.
    
    Cure3: Recovers even more HP.
    
    Elixir: Fully restores all HP and MP.
    
    Ether1: Recovers some MP.
    
    Ether2: Recovers more MP.
    
    FireBomb: Hit all enemies with a strong fire attack.
    
    Heal: Recovers all status ailments of a single character.
    
    Imp (Summon): Teach Rydia the Imp summon.
    
    Life: Revives a fallen ally, and recovers some HP.
    
    Lit-Bolt: Hit all enemies with a strong bolt attack.
    
    Mage (Summon): Teach Rydia the Mage summon.
    
    Tent: Restores some HP and MP, as well as all status ailments except KO.
    
    Whistle: Call the Fat Chocobo on the spot.
    
    
    ================
    Non-Usable Items
    ================
    
    Adamant: Ore used to make Excalbur sword.
    
    Baron: Unlocks Baron's Weapon/Armor shop, and door leading into the Waterway.
    
    Crystal: Reveals Zeromus's true state in the final battle.
    
    Magma: Drop in the well at Agart to unlock the way to the Underworld.
    
    Luca: Luca's necklace, used to open the Sealed Cave.
    
    Package: Deliver to Mist, where it'll activate, destroying the village.
    
    Pan: Used to knock Yang back into consciousness at the Sylvan Cave.
    
    Pink: Give to tail collector to get the Adamant armor.
    
    Rat: Give to tail collector to get the Adamant item.
    
    SandRuby: Get from the Antlion to cure Rosa's fever in Kaipo.
    
    Tower: Unlocks the Super Cannon room at the Tower of Bab-il.
    
    TwinHarp: Used to synchronize the music Edward plays on the real harp.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=
    -=  14. Magic Spells  -=
    -=-=-=-=-=-=-=-=-=-=-=-=
    
    ===========
    White Magic
    ===========
    
    Bersk
        MP: 18
        Level Learned: (Rosa) 20
                       (Porom) 18
        Description: Cause Berserk status on an ally/enemy, allowing that
                     character to attack on its own.
    
    Blink
        MP: 8
        Level Learned: (Rosa) 23
                       (Porom) 23
        Description: Raises the chances of evading attacks.
    
    Charm
        MP: 10
        Level Learned: (Rosa) 24
                       (Porom) 25
        Description: Cause confusion status on an enemy.
    
    Cure1
        MP: 3
        Level Learned: (Child Rydia) 3
                       (Rosa) 24
                       (Cecil) N/A (get upon becoming Paladin)
                       (Porom) N/A
        Description: Restore a small amount of HP.
    
    Cure2
        MP: 9
        Level Learned: (Rosa) 13
                       (Cecil) 15
                       (Porom) 13
        Description: Restore a bit more HP than Cure1.
    
    Cure3
        MP: 18
        Level Learned: (Rosa) 28
                       (Porom) 33
        Description: Restore more HP than Cure1 and Cure2.
    
    Cure4
        MP: 40
        Level Learned: (Rosa) 38
                       (Porom) 48
        Description: Restore the most HP of all Cure spells.
    
    Exit
        MP: 10
        Level Learned: (Rosa) N/A (After clearing Tower of Zot)
                       (Cecil) 19
                       (Porom) 19
        Description: Exit the dungeon and appear at the entrance outside; warp
                     out of a non-boss battle.
    
    Fast
        MP: 25
        Level Learned: (Rosa) 30
                       (Porom) 38
        Description: Speeds up the ally/enemy.
    
    Float
        MP: 8
        Level Learned: (Rosa) 32
                       (Porom) 40
        Description: Float above the ground to avoid quake attacks, avoid glowing
                     floor sections in Land of Summons/Sylvan Cave.
    
    Heal
        MP: 20
        Level Learned: (Rosa) 18
                       (Cecil) 24
                       (Porom) 20
        Description: Cure all status ailments except KO.
    
    Hold
        MP: 5
        Level Learned: (Child Rydia) 7
                       (Rosa) N/A
                       (Porom) N/A
        Description: Stop the enemy for several rounds.
    
    Life1
        MP: 8
        Level Learned: (Rosa) 11
                       (Porom) 11
        Description: Revive a fallen ally and restore a small amount of HP.
    
    Life2
        MP: 52
        Level Learned: (Rosa) 42
                       (Porom) 56
        Description: Revive a fallen ally and restore all HP.
    
    Mute
        MP: 6
        Level Learned: (Rosa) 15
                       (Porom) 15
        Description: Cause mute status on an enemy.
    
    Peep
        MP: 1
        Level Learned: (Rosa) N/A
                       (Cecil) 8
                       (Porom) N/A
        Description: View an enemy's HP and weaknesses (doesn't work on bosses).
    
    Size
        MP: 6
        Level Learned (Rosa) 29
                       (Porom) 31
        Description: Cause mini status on an enemy, lowers its attack/defense
                     power.
    
    Sight
        MP: 2
        Level Learned: (Child Rydia) 4
                       (Rosa) N/A
                       (Cecil) 3
                       (Porom) N/A
        Description: Zoom out the view to see surrounding areas for a moment.
    
    Slow
        MP: 14
        Level Learned: (Rosa) N/A
                       (Porom) N/A
        Description: Slows down the ally/enemy.
    
    Wall
        MP: 30
        Level Learned: (Rosa) 34
                       (Porom) 44
        Description: Reflects magic attacks back to the user.
    
    White
        MP: 46
        Level Learned: (Rosa) 49
                       (Porom) 52
        Description: Use a strong holy attack on an enemy.
    
    
    ===========
    Black Magic
    ===========
    
    Note: Since only Rydia learns black magic spells throughout the game (with
          the exception of Palom early in the game), all the levels listed below
          pertain to her unless otherwise noted.
    
    
    Drain
        MP: 18
        Level Learned: (Rydia) 35
                       (Palom) 26
        Description: Absorb an enemy's HP.
    
    Fatal
        MP: 35
        Level Learned: (Rydia) 49
                       (Palom) 46
        Description: Instantly kill the enemy (does not work on bosses).
    
    Fire1
        MP: 5
        Level Learned: (Rydia) N/A (Learns at start of Mt. Hobs)
                       (Palom) N/A
        Description: Use a fire attack on the enemy.
    
    Fire2
        MP: 15
        Level Learned: (Rydia) N/A (After rejoining as an adult)
                       (Palom) 12
        Description: Use a stronger fire attack on the enemy.
    
    Fire3
        MP: 30
        Level Learned: (Rydia) 40
                       (Palom) 33
        Description: Use an even stronger fire attack on the enemy.
    
    Ice-1
        MP: 5
        Level Learned: (Rydia) 2
                       (Palom) N/A
        Description: Use an ice attack on the enemy.
    
    Ice-2
        MP: 15
        Level Learned: (Rydia) N/A (After rejoining as an adult)
                       (Palom) 11
        Description: Use a stronger ice attack on the enemy.
    
    Ice-3
        MP: 30
        Level Learned: (Rydia) 38
                       (Palom) 32
        Description: Use an even stronger ice attack on the enemy.
    
    Lit-1
        MP: 5
        Level Learned: (Rydia) 5
                       (Palom) N/A
        Description: Use a bolt attack on the enemy.
    
    Lit-2
        MP: 15
        Level Learned: (Rydia) N/A (After rejoining as an adult)
                       (Palom) 13
        Description: Use a stronger bolt attack on the enemy.
    
    Lit-3
        MP: 30
        Level Learned: (Rydia) 42
                       (Palom) 34
        Description: Use an even stronger bolt attack on the enemy.
    
    Meteo
        MP: 99
        Level Learned: (Rydia) 60
                       (Palom) 50
        Description: Hit all enemies with a strong meteor shower.
    
    Nuke
        MP: 50
        Level Learned: (Rydia) 50
                       (Palom) 52
        Description: Use a very strong explosion attack on the enemy.
    
    Piggy
        MP: 1
        Level Learned: (Rydia) 20
                       (Palom) 11
        Description: Cause pig status on the enemy.
    
    Psych
        MP: 0
        Level Learned: (Rydia) 31
                       (Palom) 40
        Description: Absorb an enemy's MP.
    
    Quake
        MP: 30
        Level Learned: (Rydia) 44
                       (Palom) 23
        Description: Use an earthquake attack on the enemy.
    
    Sleep
        MP: 12
        Level Learned: (Rydia) 8
                       (Palom) N/A
        Description: Cause sleep status on the enemy.
    
    Stone
        MP: 15
        Level Learned: (Rydia) 46
                       (Palom) 36
        Description: Turn an enemy into stone, killing it.
    
    Stop
        MP: 15
        Level Learned: (Rydia) 15
                       (Palom) 14
        Description: Stop an enemy for several rounds.
    
    Toad
        MP: 7
        Level Learned: (Rydia) 13
                       (Palom) 22
        Description: Cause toad status on the enemy.
    
    Venom
        MP: 2
        Level Learned: (Rydia) 10
                       (Palom) N/A
        Description: Attack the enemy and cause poison status on it; gradually
                     decrease its HP.
    
    Virus
        MP: 20
        Level Learned: (Rydia) 26
                       (Palom) 19
        Description: Use a stronger attack on the enemy and cause poison status
                     on it; gradually decrease its HP.
    
    Warp
        MP: 4
        Level Learned: (Rydia) 12
                       (Palom) 29
        Description: Warp to the previous room in the current dungeon/castle.
    
    Weak
        MP: 30
        Level Learned: (Rydia) 48
                       (Palom) 48
        Description: Weaken the enemy to below 10 HP (does not work on bosses).
    
    
    ===========
    Ninja Magic
    ===========
    
    Note: Since only Edge learns these spells throughout the game, all the levels
          listed below pertain to him.
    
    
    Blitz
        MP: 25
        Level Learned: N/A (Learn in rage before Rubicant fight)
        Description: Use a bolt attack on the enemy.
    
    Flame
        MP: 15
        Level Learned: N/A
        Description: Use a fire attack on the enemy.
    
    Flood
        MP: 20
        Level Learned: N/A (Learn in rage before Rubicant fight)
        Description: Use a water attack on the enemy.
    
    Image
        MP: 6
        Level Learned: 38
        Description: Increases chances to evade attacks.
    
    Pin
        MP: 5
        Level Learned: 27
        Description: Pin down the enemy, paralyzing it for several rounds.
    
    Smoke
        MP: 10
        Level Learned: 33
        Description: Put up a smokescreen and run away from battle.
    
    
    =======
    Summons
    =======
    
    Asura
        MP: 50
        Learned At: Land of Summons (Defeat Asura)
        Description: Summon Asura to cure the party.
    
    Baham
        MP: 60
        Learned At: Cave Bahamut (Defeat Bahamut)
        Description: Summon Bahamut to use a strong MegaFire attack on the enemy.
    
    Bomb
        MP: 10
        Learned At: N/A (Randomly dropped by Bomb enemy)
        Description: Summon Bomb to explode, hurting the enemy.
    
    Chocb
        MP: 7
        Learned At: N/A
        Description: Summon a Chocobo to use a weak kick on the enemy.
    
    Imp
        MP: 1
        Learned At: N/A (Randomly dropped by Imp enemy)
        Description: Summon Imp to use a weak punch on the enemy.
    
    Indra
        MP: 30
        Learned At: N/A (After rejoining as an adult)
        Description: Summon Indra to use a strong bolt attack on the enemy.
    
    Jinn
        MP: 30
        Learned At: N/A (After rejoining as an adult)
        Description: Summon Ifrit to use a strong fire attack on the enemy.
    
    Levia
        MP: 50
        Learned At: Land of Summons (Defeat Leviatan after Asura)
        Description: Summon Leviatan to use a strong water attack on the enemy.
    
    Mage
        MP: 18
        Learned At: N/A (Randomly dropped by Mage enemy)
        Description: Summon Mage to use a blast attack on the enemy.
    
    Mist
        MP: 20
        Learned At: N/A (After rejoining as an adult)
        Description: Summon the Mist Dragon to shoot mist at the enemy (the
                     higher Rydia's HP, the stronger the attack).
    
    Odin
        MP: 45
        Learned At: Baron Castle (Talk to the King in the basement after visiting
                    Land of Summons)
        Description: Summon Odin to slice apart the enemies, killing them all
                     instantly (does not work every time, though).
    
    Shiva
        MP: 30
        Learned At: N/A (After rejoining as an adult)
        Description: Summon Shiva to use a strong ice attack on the enemy.
    
    Sylph
        MP: 25
        Learned At: Sylvan Cave (After beating the Giant of Bab-il)
        Description: Summon Sylph to absorb the enemy's HP and split it among
                     your party.
    
    Titan
        MP: 40
        Learned At: N/A (After rejoining as an adult)
        Description: Summon Titan to use a strong earthquake attack on the enemy.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  15. Shops -=
    -=-=-=-=-=-=-=-=
    
    =====
    Baron
    =====
    
    Item Shop
    ---------
    
    Name          Price
    ----          -----
    Cure1         30
    Life          150
    Tent          200
    Carrot        50
    Heal          100
    Ether1        10000
    
    
    Weapon Shop (Unlock with Baron)
    -------------------------------
    
    Name              Price
    ----              -----
    Thunder (Rod)     700
    Cure (Staff)      480
    Fire (Claw)       350
    Ice (Claw)        450
    Thunder (Claw)    550
    
    
    Armor Shop (Unlock with Baron)
    ------------------------------
    
    Name              Price
    ----              -----
    Headband (Helm)   450
    Karate (Body)     4000
    Silver (Arm)      650
    
    
    =====
    Kaipo
    =====
    
    Item Shop
    ---------
    
    Name          Price
    ----          -----
    Cure1         30
    Life          150
    Tent          200
    Carrot        50
    Heal          100
    Ether1        10000
    
    
    Weapon Shop
    -----------
    
    Name              Price
    ----              -----
    Rod               100
    Staff             160
    ShortBow          220
    Iron (Arrow)      10
    
    
    Armor Shop
    ----------
    
    Name              Price
    ----              -----
    Cap (Helm)        100
    Cloth (Body)      50
    Leather (Body)    200
    Iron (Ring)       100
    
    
    =====
    Fabul
    =====
    
    Item Shop
    ---------
    
    Name          Price
    ----          -----
    Cure1         30
    Life          150
    Tent          200
    Carrot        50
    Heal          100
    Ether1        10000
    
    
    Weapon/Armor Shop
    -----------------
    
    Name              Price
    ----              -----
    Fire (Claw)       350
    Ice (Claw)        450
    Thunder (Claw)    550
    Black (Helm)      980
    Black (Body)      3000
    Black (Arm)       800
    
    
    =======
    Mysidia
    =======
    
    Item Shop
    ---------
    
    Name          Price
    ----          -----
    Cure1         30
    Life          150
    Tent          200
    Cabin         1000
    Heal          100
    Ether1        10000
    
    
    Weapon Shop
    -----------
    
    Name              Price
    ----              -----
    Ice Rod           220
    FlameRod          380
    Cure (Staff)      480
    CrossBow          700
    White (Arrow)     20
    
    
    Armor Shop
    ----------
    
    Name              Price
    ----              -----
    Gaea (Helm)       700
    Gaea (Body)       500
    Silver (Arm)      650
    Paladin (Shield)  700
    Paladin (Helm)    4000
    Paladin (Body)    8000
    Paladin (Arm)     3000
    
    
    ====
    Mist
    ====
    
    Weapon Shop
    -----------
    
    Name              Price
    ----              -----
    Whip              3000
    Dancing (Knife)   5000
    
    
    Armor Shop
    ----------
    
    Name              Price
    ----              -----
    Bard (Body)       70
    
    
    ======
    Toroia
    ======
    
    Item Shop
    ---------
    
    Name          Price
    ----          -----
    Cure1         30
    Life          150
    Tent          200
    Carrot        50
    Heal          100
    Ether1        10000
    
    
    Item Shop (Inside Pub)
    ----------------------
    
    Name          Price
    ----          -----
    Pass          10000
    
    
    Weapon Shop
    -----------
    
    Name              Price
    ----              -----
    Wooden (Hammer)   80
    GreatBow          2000
    Fire (Arrow)      30
    Ice (Arrow)       30
    Lit (Arrow)       30
    
    
    Armor Shop
    ----------
    
    Name              Price
    ----              -----
    Cap (Helm)        100
    Leather (Helm)    330
    Cloth (Body)      50
    Leather (Body)    200
    RubyRing (Arm)    1000
    
    
    =======
    Silvera
    =======
    
    Item Shop
    ---------
    
    Name          Price
    ----          -----
    Heal          100
    
    
    Weapon Shop
    -----------
    
    Name              Price
    ----              -----
    Silver (Staff)    4000
    Silver (Knife)    3000
    Silver (Hammer)   8000
    Silver (Sword)    6000
    
    
    Armor Shop
    ----------
    
    Name              Price
    ----              -----
    Silver (Shield)   1000
    Silver (Helm)     3000
    Silver (Body)     17000
    Silver (Arm)      2000
    
    
    =====
    Agart
    =====
    
    Item Shop
    ---------
    
    Name          Price
    ----          -----
    Cure1         30
    Life          150
    Tent          200
    Carrot        50
    Heal          100
    Ether1        10000
    
    
    Weapon Shop
    -----------
    
    Name              Price
    ----              -----
    Rod               100
    Staff             160
    Spear             60
    Boomerang         3000
    ShortBow          220
    CrossBow          700
    Iron (Arrow)      10
    White (Arrow)     20
    
    
    Armor Shop
    ----------
    
    Name              Price
    ----              -----
    Iron (Shield)     100
    Iron (Helm)       150
    Iron (Body)       600
    Iron (Gauntlet)   130
    IronRing (Ring)   100
    
    
    =================
    Castle of Dwarves
    =================
    
    Item Shop
    ---------
    
    Name          Price
    ----          -----
    Life          150
    Cure1         30
    Cure2         150
    Tent          200
    Cabin         1000
    Carrot        50
    Heal          100
    Ether1        10000
    
    
    Weapon Shop
    -----------
    
    Name              Price
    ----              -----
    Dwarf (Axe)       15000
    GreatBow          2000
    Darkness (Arrow)  40
    Fire (Sword)      14000
    Flame (Spear)     11000
    
    
    Armor Shop
    ----------
    
    Name              Price
    ----              -----
    Fire (Shield)     1250
    Fire (Body)       30000
    Wizard (Helm)     2000
    Wizard (Body)     1200
    Rune (Arm)        2000
    
    
    ===========
    Cave Eblana
    ===========
    
    Item Shop
    ---------
    
    Name          Price
    ----          -----
    Life          150
    Cure1         30
    Cure2         150
    Tent          200
    Cabin         1000
    Carrot        50
    Heal          100
    Ether1        10000
    
    
    Weapon Shop
    -----------
    
    Name              Price
    ----              -----
    Power (Staff)     2000
    IceBrand (Sword)  26000
    Blizzard (Spear)  21000
    Short (Blade)     4000
    Boomerang         3000
    Archer (Bow)      3000
    Poison (Arrow)    70
    
    
    Armor Shop
    ----------
    
    Name              Price
    ----              -----
    Ice (Shield)      10000
    Ice (Body)        35000
    Black (Robe)      10000
    
    
    =====
    Tomra
    =====
    
    Item Shop
    ---------
    
    Name          Price
    ----          -----
    Life          150
    Cure1         30
    Cure2         150
    Tent          200
    Cabin         1000
    Carrot        50
    Heal          100
    Ether1        10000
    
    
    Weapon Shop
    -----------
    
    Name              Price
    ----              -----
    Middle (Blade)    7000
    Chain (Whip)      6000
    Ogre (Axe)        45000
    Archer (Bow)      3000
    Mute (Arrow)      100
    
    
    Armor Shop
    ----------
    
    Name               Price
    ----               -----
    Diamond (Shield)   15000
    Diamond (Helm)     10000
    Diamond (Body)     40000
    Diamond (Gauntlet) 5000
    Tiara (Helm)       20000
    Diamond (Ring)     4000
    
    
    ===============
    Land of Summons
    ===============
    
    Item Shop
    ---------
    
    Name          Price
    ----          -----
    Life          150
    Cure1         30
    Cure2         150
    Tent          200
    Cabin         1000
    Carrot        50
    Heal          100
    Ether1        10000
    
    
    Weapon Shop
    -----------
    
    Name              Price
    ----              -----
    Whip              3000
    Chain (Whip)      6000
    Blitz (Whip)      10000
    Charm (Rod)       5000
    Lunar (Staff)     7000
    Charm (Arrow)     110
    
    
    Armor Shop
    ----------
    
    Name              Price
    ----              -----
    Aegis (Shield)    20000
    Sorcerer (Body)   30000
    
    
    ===============
    Hummingway Cave
    ===============
    
    Item Shop
    ---------
    
    Name          Price
    ----          -----
    Cure2         150
    Life          150
    Ether1        10000
    Ether2        50000
    Elixir        100000
    Cabin         1000
    Whistle       20000
    
    
    ===============
    Kokkol's Smithy
    ===============
    
    Weapon Shop (After beating Giant of Bab-il)
    ------------------------------------------
    
    Name              Price
    ----              -----
    Shuriken (Star)   20000
    Ninja (Star)      50000
    Samurai (Arrow)   140
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  16. Secrets/Tips and Tricks -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Quick Experience Gain Spots
    ---------------------------
    
    As in any RPG, there are certain areas in this game that you can quickly gain 
    experience by fighting monsters there. Here I will list such locations (I 
    only know of one, but if you have more good ones, let me know and they'll be 
    added):
    
    1. In the Land of Summons, you will encounter the Conjurer monster. It
       conjures up another monster to fight, then when you defeat that monster,
       the Conjurer summons it again. Have your party with Float status, then
       enter battle against one of these Conjurers, and hope it conjures an
       Arachne enemy. Defeat the Arachne, then fight it again when it's
       resummoned. If you get attacked from behind by a Conjurer, it will summon
       Clapper dragons to attack. You can get more experience from fighting them;
       just keep yourselves alive as long as you want (remember: Rydia's Psych
       works against the Conjurer). Repeat that as many times as you like, then
       defeat the Conjurer and gain lots of experience!
    
    
    Skip the Sealed Cave
    --------------------
    
    There is a trick in this game that allows you to skip the entire segment of 
    the game where you must visit the Sealed Cave. At the Castle of Dwarves, 
    after Rydia joins and you defeat Golbez, have Rydia use Warp. You'll be 
    returned to the throne room. Go back to the crystal room and collect the 
    crystal like normal. Now, when you go to the Sealed Cave, Kain will leave 
    your party and steal the crystal as you enter, as opposed to when you're done 
    fighting through the cave.
    
    
    Weapon Duplication
    ------------------
    
    To duplicate a weapon, first have it equipped as you enter battle. When it's 
    the character who has the item to be duplicated equipped, use the Item 
    command. Scroll down and select a blank space FIRST, then scroll all the way 
    up until it displays the equipment on both arms. Select the weapon, and it'll 
    appear to be removed. Exit this menu, and run away from the battle. Access 
    the menu screen and re-equip the item you just removed in battle. When you 
    see it listed on the Item menu as you equip it, it'll show that you have 2 of 
    it. Equip it, then remove it again. You'll send one of the weapon back to the 
    Item menu, while the other is still equipped!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  17. Credits -=
    -=-=-=-=-=-=-=-=-=
    
    DCallander: For the information on what levels magic spells are learned.
    
    GarGar: For a correction in the walkthrough about Rosa learning the Float 
    spell.
    
    Brett Sell: For mentioning that the Conjurer will summon Clappers if it 
    attacks you from behind.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  18. Copyright Notice  -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This file is Copyright (c)2005-2012 Devin Morgan. All rights reserved. Please 
    view the following URL to see the list of sites that are allowed to post my 
    work:
    
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    This list is comprised of sites I know and trust well. If your site is not on 
    the aforementioned list, you are currently not allowed to post any of my 
    files on your site. Please respect my work and do not steal it or post it 
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    do not feel that can be achieved if others take from me without my knowledge 
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    If you are writing a FAQ for this game as well, and would like to use some 
    information, credit me for what you use. Please do not rip me off, as that is 
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    If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only 
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    =- End of File -=

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