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    Magic Guide by Deathlike2

    Version: 1.15 | Updated: 01/20/09 | Printable Version | Search This Guide

    Deathlike2's FF4 Spell Info
    Version 1.15
    dlfaqs@gmail.com
    started on 5/11/08
    submitted on 1/20/09
    ------------------------------------------------------------------------------
    
    
    
    Introduction
    ------------
    When I saw FF2 (SNES) for the first time, I was in love with the game. I
    love all the various incarnations of this game, and it's great seeing the
    little differences between the versions. I wrote this FAQ because there are
    many details lacking in the current spell guides for this game put up. I
    commend BSiron's original FF2 (SNES) Algo FAQ for getting the basic info out
    there. It lacks a few details, which my document will cover. I will also try
    to dispel stupid rumors that people have regarding this game as well.
    
    This document will cover the following versions/ports that will be referenced
    in the guide:
    FF2   - Final Fantasy 2 (SNES), both revisions 1.0 and 1.1
    FF4   - Final Fantasy 4 (Super Famicom, - Japanese)
    FF4ET - Final Fantasy 4 Easytype (Super Famicom, - Japanese)*
    FF4A  - Final Fantasy 4 Advance, US and Euro versions
    (matches up with Jap 1.0 and 1.1 revisions respectively)
    
    *Note: This game is NOT FF2 in Japanese.
    
    When I make reference to the SNES ports, I mean FF2, FF4, and FF4ET unless
    a specific version is mentioned.
    
    This info has not been tested or verified with the following versions/ports:
    FF4PS - Final Fantasy 4 PSX port (from the FF Anthologies Collection)
    FF4WS - Final Fantasy 4 Wonderswan port
    FF4DS - Final Fantasy 4 DS port
    
    So, not to keep you waiting too much, onto the spells!
    
    There spells will be listed in the following format:
    
    Name: This is self-explanatory.
    Casting Time: A delay is inserted before the spell is cast. Higher values
    imply a longer delay. Increasing Agility helps to reduce the impact of the
    delay. There is no delay for monsters casting a spell.
    MP Cost: This is self explanatory. Monsters require and consume 0 MP to
    cast a spell, which implies that MP is irrelevant for them.
    Status Effect: A status effect may be inflicted as part of the spell.
    Elemental: When a spell is based on an elemental, the target's weakness,
    resistance, or immunity can change the damage dealt. It is also possible that
    the target can absorb the elemental magic attack.
    Spell Power: For attack spells, this is generally applied against
    Magic Defense of the target to compute the damage taken/dealt. The internal
    value for most spells is Spell Power/4. The internal value for summons is
    Spell Power/8.
    Targeting: There are 8 different possibilities of targeting. Any spell that
    always targets all opponents or all allies will avoid split damage.
    Monsters casting spells tend to ignore spell targeting data and use their
    battle script targeting data instead.
    Hit Rate: The success of the spell is determined by this value.
    Boss Bit: If set, this spell will always fail on monsters with the boss
    bit set.
    Solo Multiplier: If set, this spell will always have a spell multiplier
    of 1 and the target will have at most a magic defense multiplier of 1.
    Ignore Reflect: If true, this spell will ignore Reflect status on the target.
    Notes: Any other relevant info will be provided here.
    
    
    Spells (in the order they are listed internally)
    ------
    
    Hold
    Casting Time: 1
    MP Cost: 5
    Status Effect: Paralyze
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 85
    Boss Bit: Yes
    Solo Multiplier: Yes
    Ignore Reflect: No
    Notes: This spell's success appears to be level driven as well. This spell
    will automatically fail if paralysis or other statuses that have a greater
    priority are inflicted. High Will Power or monster Spell Power will reduce
    the duration of the status.
    
    
    Mute/Silence
    Casting Time: 2
    MP Cost: 6
    Status Effect: Silence
    Elemental: n/a
    Spell Power: n/a
    Targeting: one/all targets, default one enemy
    Hit Rate: 90
    Boss Bit: Yes
    Solo Multiplier: Yes
    Ignore Reflect: No
    Notes: Silence status disables every non-monster spell magic sets,
    which include White, Black, Twin, Ninja/Ninjutsu, Call/Summon.
    
    
    Charm/Confuse
    Casting Time: 1
    MP Cost: 10
    Status Effect: Charm
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 75
    Boss Bit: Yes
    Solo Multiplier: Yes
    Ignore Reflect: No
    Notes: Monsters affected by Charm status will run their "Charm" scripts, which
    do not guarantee them hurting themselves. Characters affected by Charm status
    will either attack or cast a random White or Black magic spell, assuming the
    character has that option. FF4A appears to prevent the casting of Meteor and
    Holy by your characters intentionally.
    
    
    Blink
    Casting Time: 0
    MP Cost: 8
    Status Effect: Image (2)
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default ally
    Hit Rate: 50
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: The target is able to evade two physical attacks with this status.
    
    
    Armor/Protect
    Casting Time: 0
    MP Cost: 9
    Status Effect: n/a
    Elemental: n/a
    Spell Power: +5 Defense
    Targeting: one/all targets, default one ally
    Hit Rate: 66
    Boss Bit: No
    Solo Multiplier: Yes
    Ignore Reflect: No
    Notes: When successful, this spell increases the afflicted target's defense
    by 5, to a max of 255. The SNES version of the game visually displays spell
    failure when defense is maxed. Failure of this spell can be frequent
    due to low Will Power/Spirit of the caster. Multitargeting does not reduce
    the power of the spell. Although this spell is "dummied out" of FF2, it is
    cast by the Mind monster vs physical attacks. This is also a spell not normally
    castable in FF4ET, but can be cast as a weapon-item via the Defender and
    Murasame. The spell is also cast by Endure/Gird, which follows the same rules
    as the spell, except that in FF4A, the enemy does not benefit when the spell
    is reflected. The Protect bonus is not applied in the Zeromus battle, even
    though the animation shows success and Zeromus never makes a physical attack.
    
    
    Shell
    Casting Time: 0
    MP Cost: 10
    Status Effect: n/a
    Elemental: n/a
    Spell Power: +3 Magic Defense
    Targeting: one/all targets, default one ally
    Hit Rate: 66
    Boss Bit: No
    Solo Multiplier: Yes
    Ignore Reflect: No
    Notes: When successful, this spell increases the afflicted target's magic
    defense by 3, to a max of 255. The SNES version of the game visually displays
    spell failure when magic defense is maxed. Failure of this spell can be
    frequent due to Will Power/Spirit of the caster. Multitargeting does not
    reduce the power of the spell. Although this spell is "dummied out" of FF2,
    it is cast by the Mind monster vs Holy elemental magic. This is also a spell
    not normally castable in FF4ET, but can be cast as a weapon-item via the
    Elven Bow. The Shell bonus is not applied in the Zeromus battle, even though
    the animation shows success.
    
    
    Slow
    Casting Time: 1
    MP Cost: 14
    Status Effect: n/a
    Elemental: n/a
    Spell Power: +8 Speed Modifier
    Targeting: one/all targets, default one enemy
    Hit Rate: 70
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: The default speed modifier is 16 for all targets.
    Slow increases this modifier by 8 points. The highest this modifier can be is
    at 32. At 32, the target's ATB is twice as slow. This spell slows down every
    timer, except for Count/Doom.
    
    
    Fast/Haste
    Casting Time: 1
    MP Cost: 25
    Status Effect: n/a
    Elemental: n/a
    Spell Power: -3 Speed Modifier
    Targeting: one target, default ally
    Hit Rate: 50
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: The default speed modifier is 16 for all targets.
    Haste decreases this modifier by 3 points. The lowest this modifier can be is
    at 12. At 12, the target's ATB seems to increase by 25%. This spell quickens
    every timer, except for Count/Doom. Monsters targeting characters with this
    spell is treated negatively and is blocked by magic defense.
    
    
    Bersk/Berserk
    Casting Time: 1
    MP Cost: 18
    Status Effect: Berserk
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default ally
    Hit Rate: 50
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: This can be used to increase the target's attack power base by 50% for
    the duration of the status. It will also cause the target uncontrollably make
    physical attacks to random enemy targets.
    
    
    Wall/Reflect
    Casting Time: 0
    MP Cost: 30
    Status Effect: Wall/Reflect
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default ally
    Hit Rate: 75
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: In the SNES version, reflecting a spell causes the monster's 
    magic counter script to be avoided. For instance, a Behemoth doesn't react
    to Holy when it is reflected. Also, certain spell palettes are modified
    when reflected in the SNES version. In FF4A, the Wicked Mask's Reflect
    always succeeds unlike the SNES version. For magic in general, all spells that
    are cast towards the enemy and is considered a negative attack and magic
    evasion is tested against. You will find that the EvilMask's Reflect can fail
    to be applied in the SNES versions, hence the change made in FF4A.
    
    
    White/Holy
    Casting Time: 3 (2 in FF4ET)
    MP Cost: 46
    Status Effect: HP Leak (if the target is weak vs the elemental)
    Elemental: Holy
    Spell Power: 340
    Targeting: one target, default enemy
    Hit Rate: 99
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: HP Leak is inflicted if and only if the enemy is weak vs Holy. Sounds
    and graphics are executed regardless of the success of the spell.
    
    
    Dispel
    Casting Time: 1
    MP Cost: 12
    Status Effect: removes Berserk, Stop (only when Count/Doom is inflicted),
    HP Leak, Wall/Reflect, Barrier, Image (2), Image (1)
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 70
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: In the SNES version, this spell cannot remove Stop status, but ends
    its timer for characters, which freezes them indefinitely until Stop status is
    reapplied. This spell is dummied out of FF2 for some unknown reason. This is
    also a spell not normally castable in FF4ET, but can be cast as a weapon-item
    via the Lunar/Energy Staff.
    
    
    Peep/Scan/Libra
    Casting Time: 0
    MP Cost: 1
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 99
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This spell displays current and MaxHP. It also informs you of elemental
    weaknesses, which include Fire, Ice, Lightning, Air, Holy, and Darkness.
    Air elemental consists mostly of most Spears, Arrows, Boomerangs, but not
    the Dwarf Axe. Darkness elemental is part of the Dark Knight's weapons (but
    not Dark Wave).
    
    
    Cure1/Cure
    Casting Time: 1 (0 in FF4ET)
    MP Cost: 3
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 16
    Targeting: one/all targets, default ally
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: Undead targets take damage from this spell. This spell has the best
    MP cost to HP healing ratio outside of battle.
    
    
    Cure2/Cura
    Casting Time: 1
    MP Cost: 9
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 48
    Targeting: one/all targets, default ally
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: Undead targets take damage from this spell.
    
    
    Cura3/Curaga
    Casting Time: 1
    MP Cost: 18
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 144
    Targeting: one/all targets, default ally
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: Undead targets take damage from this spell.
    
    
    Cure4/Curaja
    Casting Time: 0
    MP Cost: 40
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 288
    Targeting: one/all targets, default ally
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: Undead targets take damage from this spell. Single targeted healing
    will heal up to 9999 in the GBA version. Up to 16384 is healed in the SNES
    version, and any value greater than that will heal MP instead (most notable
    in FF2's Asura battle).
    
    
    Heal/Esuna
    Casting Time: 2
    MP Cost: 20
    Status Effect: removes Stone, Frog/Toad, Mini, Piggy, Silence, Blind, Poison,
    Curse, Paralyze, Sleep, Charm, Gradual Petrification, Berserk (FF4A only)
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default ally
    Hit Rate: 80
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: Berserk removal is only FF4A specific. The original spell to remove
    that was Dispel. This spell can be cast outside of battle while under
    Frog/Toad and Piggy statuses.
    
    
    Life1/Life
    Casting Time: 0
    MP Cost: 8
    Status Effect: removes Death status
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default ally
    Hit Rate: 75
    Boss Bit: Yes
    Solo Multiplier: Yes
    Ignore Reflect: No
    Notes: This spell revives a target with HP = Vitality (Stamina) * 5.
    It is possible for this spell to fail in battle with Tellah. There is
    peculiar behavior when the Vitality/Stamina stat is 0. In the SNES version,
    reviving the character outside of battle will produce a 0HP "living" character,
    until battle starts and the characters reverts to death status. This character
    cannot be revived in battle. In the GBA version, reviving the character outside
    of battle will also produce a 0HP living character. If revived in battle, the
    character will have 1HP. A 0HP character will still function normally until
    damage is taken. This can be used in the SNES versions to get an extra kill
    on a monster for experience/item harvesting. Since monsters don't have a
    Vitality stat, they are "revived" with 0 HP, which results in another kill.
    This bug cannot be exposed vs bosses or Death resistant monsters.
    
    
    Life2/Full-Life
    Casting Time: 2
    MP Cost: 52
    Status Effect: removes Death status
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default ally
    Hit Rate: 80
    Boss Bit: Yes
    Solo Multiplier: Yes
    Ignore Reflect: No
    Notes: This spell revives a target to full HP.
    It is possible for this spell to fail in battle with Tellah. This can be used
    in the SNES versions to revive monsters for experience/item harvesting. This
    bug cannot be exposed vs bosses or Death resistant monsters.
    
    
    Size/Mini
    Casting Time: 4
    MP Cost: 6
    Status Effect: Mini
    Elemental: n/a
    Spell Power: n/a
    Targeting: one/all targets, default one enemy
    Hit Rate: 50
    Boss Bit: Yes
    Solo Multiplier: Yes
    Ignore Reflect: No
    Notes: Mini status decreases the defense and evasion of a target to 0 and
    doubles physical damage taken. It disables a number of commands. Monster
    spells are disabled in FF4A.
    
    
    Exit/Teleport
    Casting Time: 0
    MP Cost: 10
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: self/no target
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This spell allow exiting a battle that you are allowed to run away from
    without penalty. If allowed by location, it teleports the group to the
    entrance of the level. If cast while on a damage tile and the characters are
    not floating, up to 2100HP will be lost in the SNES version.
    
    
    Sight
    Casting Time: 0
    MP Cost: 2
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: self/no target
    Hit Rate: 0
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: This spell creates a birds eye view in the SNES version. In the GBA
    version, this spell opens a special minimap. In the SNES version, the spell
    has a funky graphics effect when reflected.
    
    
    Float
    Casting Time: 1
    MP Cost: 8
    Status Effect: Float
    Elemental: n/a
    Spell Power: n/a
    Targeting: all allies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: In battle, this status will allow targets to avoid Quake.
    Outside of battle, it will prevent damage tiles from hurting every character.
    This status disables Yang's Kick command in the SNES version. This status is
    not retained in the SNES versions when it is loaded from a save.
    
    
    Toad
    Casting Time: 3 (2 in FF4ET)
    MP Cost: 7
    Status Effect: Toad
    Elemental: n/a
    Spell Power: n/a
    Targeting: one/all targets, default one enemy
    Hit Rate: 50
    Boss Bit: Yes
    Solo Multiplier: Yes
    Ignore Reflect: No
    Notes: This status reduces all evasion, defense, and magic evasion to 0.
    Spells other than Toad are disabled. Most commands are disabled. Toad status
    allows Edward to Sing Frog Song.
    
    
    Piggy
    Casting Time: 6 (1 in FF4ET)
    MP Cost: 1
    Status Effect: Piggy
    Elemental: n/a
    Spell Power: n/a
    Targeting: one/all targets, default one enemy
    Hit Rate: 10 (40 in FF4ET)
    Boss Bit: Yes
    Solo Multiplier: Yes
    Ignore Reflect: No
    Notes: This status disables commands and spells other than Piggy.
    
    
    Warp/Degen/Dejon
    Casting Time: 0
    MP Cost: 4
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: self/no target
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: Outside of battle, it warps the character to a previous entrance.
    Repeats castings will eventually arrive at the exit. This spell was originally
    intended to inflict death status on enemies. The Marion/Puppeteer monster
    casts this spell as part of its Charm script and you could see the originally
    intended effect via Reflect/Wall.
    
    
    Venom/Poison
    Casting Time: 1
    MP Cost: 2
    Status Effect: Poison
    Elemental: n/a
    Spell Power: 0
    Targeting: one/all targets, default one enemy
    Hit Rate: 90
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: Poison resistance was not fixed until FF4A Euro version. Initial
    damage will always be 1, and damage from poison in battle will deal 1/8 of
    the target's maxHP with a minimum damage of 1. A high MaxHP for monsters
    or high Vitality/Stamina slows down the poison damage timer.
    
    
    Fire1/Fire
    Casting Time: 1 (0 in FF4ET)
    MP Cost: 5
    Status Effect: n/a
    Elemental: Fire
    Spell Power: 16
    Targeting: one/all targets, default one enemy
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: 
    
    
    Fire2/Fira
    Casting Time: 3 (2 in FF4ET)
    MP Cost: 15
    Status Effect: n/a
    Elemental: Fire
    Spell Power: 64
    Targeting: one/all targets, default one enemy
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: 
    
    
    Fire3/Firaga
    Casting Time: 4 (3 in FF4ET)
    MP Cost: 30
    Status Effect: n/a
    Elemental: Fire
    Spell Power: 256
    Targeting: one/all targets, default one enemy
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: 
    
    
    Ice-1/Blizzard
    Casting Time: 1 (0 in FF4ET)
    MP Cost: 5
    Status Effect: n/a
    Elemental: Ice
    Spell Power: 16
    Targeting: one/all targets, default one enemy
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: 
    
    
    Ice-2/Blizzara
    Casting Time: 3 (2 in FF4ET)
    MP Cost: 15
    Status Effect: n/a
    Elemental: Ice
    Spell Power: 64
    Targeting: one/all targets, default one enemy
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: 
    
    
    Ice-3/Blizzaga
    Casting Time: 4 (3 in FF4ET)
    MP Cost: 30
    Status Effect: n/a
    Elemental: Ice
    Spell Power: 256
    Targeting: one/all targets, default one enemy
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: 
    
    
    Lit-1/Bolt/Thunder
    Casting Time: 1 (0 in FF4ET)
    MP Cost: 5
    Status Effect: n/a
    Elemental: Lightning
    Spell Power: 16
    Targeting: one/all targets, default one enemy
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: 
    
    
    Lit-2/Bolt2/Thundara
    Casting Time: 3 (2 in FF4ET)
    MP Cost: 15
    Status Effect: n/a
    Elemental: Lightning
    Spell Power: 64
    Targeting: one/all targets, default one enemy
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: 
    
    
    Lit-3/Bolt3/Thundaga
    Casting Time: 4 (3 in FF4ET)
    MP Cost: 30
    Status Effect: n/a
    Elemental: Lightning
    Spell Power: 256
    Targeting: one/all targets, default one enemy
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: 
    
    
    Virus/Bio
    Casting Time: 0
    MP Cost: 20
    Status Effect: HP Leak
    Elemental: n/a
    Spell Power: 128
    Targeting: one/all targets, default one enemy
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: HP Leak does an additional 60 points of damage over time
    (assuming no Haste/Slow involvement).
    
    
    Weak/Tornado
    Casting Time: 2 (1 in FF4ET)
    MP Cost: 25
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 75
    Boss Bit: Yes
    Solo Multiplier: Yes
    Ignore Reflect: No
    Notes: Even if the spell succeeds via hit rate, it can fail if the randomly
    selected number between 1 and 9 is greater than the current HP of the target,
    This could happen against the Imp/Goblin. This spell can be multitargeted via
    Tellah's Recall/Remember command, due to command targeting having priority.
    
    
    Quake
    Casting Time: 2
    MP Cost: 30
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 200
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This spell hits all target that are not floating or are not weak
    vs wind elemental attacks (arrows, boomerangs, most spears).
    
    
    Sleep
    Casting Time: 3 (2 in FF4ET)
    MP Cost: 12
    Status Effect: Sleep
    Elemental: n/a
    Spell Power: n/a
    Targeting: one/all targets, default one enemy
    Hit Rate: 50
    Boss Bit: Yes
    Solo Multiplier: Yes
    Ignore Reflect: No
    Notes: This spell is level driven.  High Will Power/Spirit or monster
    Magic Power will reduce the duration of this status. When multitargeting,
    not all enemies may be put to sleep even if they are not resistant.
    
    
    Stone/Break
    Casting Time: 2 (1 in FF4ET)
    MP Cost: 15
    Status Effect: Stone
    Elemental: n/a
    Spell Power: n/a
    Targeting: one/all targets, default one enemy
    Hit Rate: 30 (40 in FF4ET)
    Boss Bit: Yes
    Solo Multiplier: Yes
    Ignore Reflect: No
    Notes: Monsters successfully hit by this spell immediately die instead.
    
    
    Fatal/Death
    Casting Time: 5 (2 in FF4ET)
    MP Cost: 35
    Status Effect: Death
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 60
    Boss Bit: Yes
    Solo Multiplier: Yes
    Ignore Reflect: No
    Notes: The palette of this spell turns bloody red when reflected in the SNES
    version. This spell can be multitargeted via Tellah's Recall/Remember command
    due to command targeting.
    
    
    Stop
    Casting Time: 2 (1 in FF4ET)
    MP Cost: 15
    Status Effect: Stop
    Elemental: n/a
    Spell Power: timer = 10
    Targeting: one target, default enemy
    Hit Rate: 80
    Boss Bit: Yes
    Solo Multiplier: Yes
    Ignore Reflect: No
    Notes: The palette of this spell turns green when reflected. A timer of 10
    is started for this status. All timers are stopped for the duration of this
    status. Casting Stop on a target that already has the Stop status will
    reset the timer to 10. The target's queued command is automatically removed
    when this status is inflicted.
    
    
    Drain
    Casting Time: 3 (2 in FF4ET)
    MP Cost: 18
    Status Effect: n/a
    Elemental: Drain
    Spell Power: 20 (80 in FF4ET)
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: FF4ET has this spell beefed up dramatically. Draining undead will
    invert damage and healing. Drain ignores the elemental property of the spell
    in its algo. This spell will do no damage if it targets the caster. The GBA
    version will not play the animation and sound effects.
    
    
    Psych/Osmose
    Casting Time: 5 (1 in FF4ET)
    MP Cost: 0
    Status Effect: n/a
    Elemental: Drain
    Spell Power: 16 (20 in FF4ET)
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: Draining undead will invert MP loss and healing. Psych/Osmose ignores
    the elemental property of the spell in its algo. The spell will do no damage
    if it targets the caster. The GBA version will not play the animation and
    sound effects.
    
    
    Meteo/Meteor
    Casting Time: 10 (5 in FF4ET)
    MP Cost: 99
    Status Effect: n/a
    Elemental: Holy
    Spell Power: 800
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: Tellah has enough base Wisdom/Intelligence (16) to do 9999 damage to an
    extra weak Holy elemental Golbez version (4x). 12 Wisdom would have been
    required. It requires 48 Wisdom to do 9999 damage consistently vs enemies
    with 0 magic defense. It requires 72 Wisdom to do 9999 damage consistently
    vs enemies with 254 magic defense.
    
    
    Nuke/Flare
    Casting Time: 0
    MP Cost: 50
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 400
    Targeting: on enemy
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes:
    
    
    Imp/Goblin
    Casting Time: 0
    MP Cost: 1
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: n/a
    Boss Bit: n/a
    Solo Multiplier: n/a
    Ignore Reflect: Yes
    Notes: This is the spell you select in the Summon/Call screen.
    Casting time is adhered to. MP cost is used for menu selection/highlighting,
    not MP consumption. Every other aspect of the spell is dealt elsewhere.
    
    
    Bomb
    Casting Time: 0
    MP Cost: 10
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: n/a
    Boss Bit: n/a
    Solo Multiplier: n/a
    Ignore Reflect: Yes
    Notes: This is the spell you select in the Summon/Call screen.
    Casting time is adhered to. MP cost is used for menu selection/highlighting,
    not MP consumption. Every other aspect of the spell is dealt elsewhere.
    
    
    Cockatrice
    Casting Time: 2 (1 in FF4ET, even though it's not normally accessible)
    MP Cost: 15
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: n/a
    Boss Bit: n/a
    Solo Multiplier: n/a
    Ignore Reflect: Yes
    Notes: This is the spell you select in the Summon/Call screen.
    Casting time is adhered to. MP cost is used for menu selection/highlighting,
    not MP consumption. Every other aspect of the spell is dealt elsewhere.
    
    
    Mage/Mind Flayer
    Casting Time: 0
    MP Cost: 18
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: n/a
    Boss Bit: n/a
    Solo Multiplier: n/a
    Ignore Reflect: Yes
    Notes: This is the spell you select in the Summon/Call screen.
    Casting time is adhered to. MP cost is used for menu selection/highlighting,
    not MP consumption. Every other aspect of the spell is dealt elsewhere.
    
    
    Chocb/Chocobo
    Casting Time: 3 (2 in FF4ET)
    MP Cost: 7
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: n/a
    Boss Bit: n/a
    Solo Multiplier: n/a
    Ignore Reflect: Yes
    Notes: This is the spell you select in the Summon/Call screen.
    Casting time is adhered to. MP cost is used for menu selection/highlighting,
    not MP consumption. Every other aspect of the spell is dealt elsewhere.
    
    
    Shiva
    Casting Time: 4 (3 in FF4ET)
    MP Cost: 30
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: all enemies
    Hit Rate: n/a
    Boss Bit: n/a
    Solo Multiplier: n/a
    Ignore Reflect: Yes
    Notes: This is the spell you select in the Summon/Call screen.
    Casting time is adhered to. MP cost is used for menu selection/highlighting,
    not MP consumption. Every other aspect of the spell is dealt elsewhere.
    
    
    Indra/Ramuh
    Casting Time: 4 (3 in FF4ET)
    MP Cost: 30
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: all enemies
    Hit Rate: n/a
    Boss Bit: n/a
    Solo Multiplier: n/a
    Ignore Reflect: Yes
    Notes: This is the spell you select in the Summon/Call screen.
    Casting time is adhered to. MP cost is used for menu selection/highlighting,
    not MP consumption. Every other aspect of the spell is dealt elsewhere.
    
    
    Jinn/Ifrit
    Casting Time: 4 (3 in FF4ET)
    MP Cost: 30
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: all enemies
    Hit Rate: n/a
    Boss Bit: n/a
    Solo Multiplier: n/a
    Ignore Reflect: Yes
    Notes: This is the spell you select in the Summon/Call screen.
    Casting time is adhered to. MP cost is used for menu selection/highlighting,
    not MP consumption. Every other aspect of the spell is dealt elsewhere.
    
    
    Titan
    Casting Time: 5 (4 in FF4ET)
    MP Cost: 40
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: all enemies
    Hit Rate: n/a
    Boss Bit: n/a
    Solo Multiplier: n/a
    Ignore Reflect: Yes
    Notes: This is the spell you select in the Summon/Call screen.
    Casting time is adhered to. MP cost is used for menu selection/highlighting,
    not MP consumption. Every other aspect of the spell is dealt elsewhere.
    
    
    Mist/Dragon
    Casting Time: 3 (2 in FF4ET)
    MP Cost: 20
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: all enemies
    Hit Rate: n/a
    Boss Bit: n/a
    Solo Multiplier: n/a
    Ignore Reflect: Yes
    Notes: This is the spell you select in the Summon/Call screen.
    Casting time is adhered to. MP cost is used for menu selection/highlighting,
    not MP consumption. Every other aspect of the spell is dealt elsewhere.
    
    
    Sylph
    Casting Time: 1 (0 in FF4ET)
    MP Cost: 25
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: n/a
    Boss Bit: n/a
    Solo Multiplier: n/a
    Ignore Reflect: Yes
    Notes: This is the spell you select in the Summon/Call screen.
    Casting time is adhered to. MP cost is used for menu selection/highlighting,
    not MP consumption. Every other aspect of the spell is dealt elsewhere.
    
    
    Odin
    Casting Time: 2 (1 in FF4ET)
    MP Cost: 45
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: all enemies
    Hit Rate: n/a
    Boss Bit: n/a
    Solo Multiplier: n/a
    Ignore Reflect: Yes
    Notes: This is the spell you select in the Summon/Call screen.
    Casting time is adhered to. MP cost is used for menu selection/highlighting,
    not MP consumption. Every other aspect of the spell is dealt elsewhere.
    
    
    Levia/Leviathan
    Casting Time: 3 (2 in FF4ET)
    MP Cost: 50
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: all enemies
    Hit Rate: n/a
    Boss Bit: n/a
    Solo Multiplier: n/a
    Ignore Reflect: Yes
    Notes: This is the spell you select in the Summon/Call screen.
    Casting time is adhered to. MP cost is used for menu selection/highlighting,
    not MP consumption. Every other aspect of the spell is dealt elsewhere.
    
    
    Asura/Ashura
    Casting Time: 1
    MP Cost: 50
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: all enemies
    Hit Rate: n/a
    Boss Bit: n/a
    Solo Multiplier: n/a
    Ignore Reflect: Yes
    Notes: This is the spell you select in the Summon/Call screen.
    Casting time is adhered to. MP cost is used for menu selection/highlighting,
    not MP consumption. Every other aspect of the spell is dealt elsewhere.
    
    
    Baham/Bahamut
    Casting Time: 3 (2 in FF4ET)
    MP Cost: 60
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: all enemies
    Hit Rate: n/a
    Boss Bit: n/a
    Solo Multiplier: n/a
    Ignore Reflect: Yes
    Notes: This is the spell you select in the Summon/Call screen.
    Casting time is adhered to. MP cost is used for menu selection/highlighting,
    not MP consumption. Every other aspect of the spell is dealt elsewhere.
    
    
    Comet
    Casting Time: 0
    MP Cost: 20
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 80
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: The twins use this spell infrequently. MP is consumed by both twins
    because of the Twin command, not the spell itself. This is cast 64/256 of
    the time via the Twin command. The ratio is unknown for FF4A's Twin Stars
    equipment.
    
    
    Flare (Twin Spell)/Pyro
    Casting Time: 0
    MP Cost: 10
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 120
    Targeting: one target, default enemy (all enemies in FF4A)
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: The twins use this spell frequently unless they are equipped with FF4A's
    Twin Stars. MP is consumed by both twins because of the Twin command, not the
    spell itself. Also, the Twin command's targeting overrides the spell's
    default targeting. This is cast 191/256 of the time via the Twin command. The
    ratio is unknown for FF4A's Twin Stars equipment.
    
    
    Flame (Ninja Spell)/Katon
    Casting Time: 2 (1 in FF4ET)
    MP Cost: 15
    Status Effect: n/a
    Elemental: Fire
    Spell Power: 80
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: 
    
    
    Flood (Ninja Spell)/Suiton
    Casting Time: 2 (1 in FF4ET)
    MP Cost: 20
    Status Effect: n/a
    Elemental: Ice
    Spell Power: 120
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: 
    
    
    Blitz (Ninja Spell)/Raijin
    Casting Time: 2 (1 in FF4ET)
    MP Cost: 25
    Status Effect: n/a
    Elemental: Lightning
    Spell Power: 160
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: 
    
    
    Smoke
    Casting Time: 0
    MP Cost: 10
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: all allies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is a battle escaping magic.
    
    
    Pin/Needle
    Casting Time: 0
    MP Cost: 5
    Status Effect: Paralyze
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 75
    Boss Bit: Yes
    Solo Multiplier: Yes
    Ignore Reflect: No
    Notes: This is the same as Hold, except powered by Wisdom/Intelligence.
    
    
    Image
    Casting Time: 0
    MP Cost: 6
    Status Effect: Image (2)
    Elemental: n/a
    Spell Power: n/a
    Targeting: self/no target
    Hit Rate: 99
    Boss Bit: No
    Solo Multiplier: Yes
    Ignore Reflect: Yes
    Notes: It's simply a self-induced Blink.
    
    
    Magic Arrow
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 28
    Targeting: one target, default enemy
    Hit Rate: 90
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: This is the spell attached to the Rod. You will find the reflecting
    this spell to be amusing. Since this is cast by a weapon, spell hit rate is
    ignored, like all weapon-item spells.
    
    
    Heal (Cure/Healing Staff version)
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 12
    Targeting: all allies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: This is the spell attached to the Cure/Healing Staff.
    
    
    Basuna
    Casting Time: 0
    MP Cost: 0
    Status Effect: remove Berserk, Charm, Sleep, Paralyze
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default ally
    Hit Rate: 75
    Boss Bit: No
    Solo Multiplier: Yes
    Ignore Reflect: No
    Notes: This is the spell attached to the Silver/Mythril Staff and is
    effectively the same as the Unicorn Horn, except single target.
    
    
    Poisona
    Casting Time: 0
    MP Cost: 0
    Status Effect: remove Poison
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default ally
    Hit Rate: 75
    Boss Bit: No
    Solo Multiplier: Yes
    Ignore Reflect: No
    Notes: This is the spell attached to the Staff.
    
    
    Dancing Dagger
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 40
    Targeting: one target, default enemy
    Hit Rate: 90
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is the spell attached to the Dancing Dagger.
    
    
    Imp/Goblin Punch
    Casting Time: 0
    MP Cost: 1
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 8
    Targeting: one enemy (single target summons use this exclusively)
    Hit Rate: 50
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: For some reason, the summon damage algorithm seems to set the hit
    rate of this spell to at least 100 somewhere.
    
    
    Bomb/Self-Destruct
    Casting Time: 0
    MP Cost: 15
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 1 (Current HP Modifier)
    Targeting: one enemy
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: Yes
    Ignore Reflect: Yes
    Notes: The Solo Multiplier is involved since the damage is not based off
    the Spell Multiplier.
    
    
    Stone Beak/Petrifying Beak
    Casting Time: 0
    MP Cost: 15
    Status Effect: Stone
    Elemental: n/a
    Spell Power: 0
    Targeting: one enemy
    Hit Rate: 50
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: If the monster is not a boss, the monster will take 1 damage,
    regardless of Stone resistance. It is possible for this spell to set death
    and stone status on a target. This spell is dummied out of FF2 and FF4ET.
    
    
    Mage/Mind Blast
    Casting Time: 0
    MP Cost: 18
    Status Effect: Paralyze
    Elemental: n/a
    Spell Power: 96
    Targeting: one enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is the only other stun type spell (other than Stop) that can be
    reapplied to reset its timer. FF2 and FF4ET use a binding ring
    graphic (for paralysis) instead of a similar graphic that
    Protect/Shell/Blink/Image uses.
    
    
    Chocobo/Chocobo Kick
    Casting Time: 0
    MP Cost: 7
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 40
    Targeting: one enemy
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: 
    
    
    Shiva/Snowstorm/Diamond Dust
    Casting Time: 0
    MP Cost: 30
    Status Effect: n/a
    Elemental: Ice
    Spell Power: 80
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: 
    
    
    Indra/Judgement Bolt
    Casting Time: 0
    MP Cost: 30
    Status Effect: n/a
    Elemental: Lightning
    Spell Power: 80
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: 
    
    
    Jinn/Hellfire
    Casting Time: 0
    MP Cost: 30
    Status Effect: n/a
    Elemental: Fire
    Spell Power: 80
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: 
    
    
    Titan/Rage of the Earth/Gaia's Wrath
    Casting Time: 0
    MP Cost: 40
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 160
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is just weaker Quake with a summon driving the spell.
    
    
    Mist/Mist Breath
    Casting Time: 0
    MP Cost: 20
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 1 (Current HP Modifier)
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: Yes
    Ignore Reflect: Yes
    Notes: The Solo Multiplier is used because the Spell Multiplier is not
    a factor. If the Mist Ring is equipped in FF4A, Image (1) is inflicted.
    
    
    Sylph/Wind's Whisper/Whisperwind
    Casting Time: 0
    MP Cost: 15
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 120
    Targeting: one enemy
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: The damage dealt will be converted into healing, split between all
    characters on the field, minus those Hiding, Jumping, dead, or petrified.
    This spell consumes 0 MP in the SNES versions. It is a bug because it is
    probably considered a monster spell, which has a 0 MP consumption property.
    
    
    Odin/Zantetsuken
    Casting Time: 0
    MP Cost: 45
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: all enemies
    Hit Rate: 0
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is a spell driven primarily by the caster's Wisdom. The spell's
    hit rate is derived by Wisdom/2, so the highest hit rate possible is 49%.
    If you move Rydia into Slot 1 (middle slot), it should increase her chance
    to 61%. This spell will automatically fail if any target has the boss bit.
    When this spell succeeds, a sliced effect is used as the death animation.
    
    
    Leviathan/Tsunami
    Casting Time: 0
    MP Cost: 50
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 280
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: FF2 spells the attack Leviatan because of space limitations.
    
    
    Asura/Ashura (human face)
    Casting Time: 0
    MP Cost: 50
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 160
    Targeting: all allies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This spell heals better than Cure4/Curaja when multitargeting. FF2 and
    FF4ET use the Cure2/Cura graphic whereas FF4 and FF4A use the Cure3/Curaga
    graphic.
    
    
    Asura/Ashura (yellow angry face)
    Casting Time: 0
    MP Cost: 50
    Status Effect: n/a
    Elemental: n/a
    Spell Power: +5 Defense (240 base spell power for FF2)
    Targeting: all allies
    Hit Rate: 66 (100 for FF2)
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is Protect, like when you fought Asura in the boss battle. FF4ET
    uses the Cure3/Curaja graphic instead. FF2 uses the Cure3/Curaja graphic and
    does overpowered healing (9000 max for all targets in the best case scenario).
    
    
    Asura/Ashura (purple happy face)
    Casting Time: 0
    MP Cost: 50
    Status Effect: remove Death
    Elemental: n/a
    Spell Power: n/a
    Targeting: all allies
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: Yes
    Ignore Reflect: Yes
    Notes: This is a multitargeted Life spell.
    
    
    Bahamut/Mega Flare
    Casting Time: 0
    MP Cost: 60
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 480
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: For 20% for MP over Flare, you get 20% more damage spread to everyone,
    which makes this spell the most damage efficient over high magic defense
    targets (if you omit Meteor).
    
    
    W.Meteo (SNES version) - Refer to FF4A Section for Spell Data
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: Holy
    Spell Power: 800
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is only used by FuSoYa and Golbez initially in the SNES versions
    of this game, which is executed by a "Twin" command.
    
    
    Monster 15
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 0
    Targeting: self/no target
    Hit Rate: 0
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is a blank spell slot separator. All spells above here are affected
    by Mute/Silence and Blind/Darkness.
    
    
    Monster 16
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 0
    Targeting: self/no target
    Hit Rate: n/a
    Boss Bit: n/a
    Solo Multiplier: n/a
    Ignore Reflect: n/a
    Notes: This is also a blank spell slot separator. All spells below here are
    not affected by Mute/Silence and Blind/Darkness.
    
    
    Glance/Gaze
    Casting Time: 0
    MP Cost: 0
    Status Effect: Charm, Sleep, Paralyze
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: This attack is made by the Red Eye/Bloody Eye monster. The status
    affliction is random, with an equal 1/3 chance for Charm, Sleep, or Paralyze.
    
    
    Bluster/Blaster
    Casting Time: 0
    MP Cost: 0
    Status Effect: Paralyze, Death
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: This attack is made by the Panther/Cait Sith and Black Cat/Coeurl (and
    Coeurl Regina in FF4A). The status affliction has a 1/2 distribution for Death
    or Paralysis. There is an annoying behavior in FF4A which causes the effect to
    be displayed, even though status resistance would normally cause it to fail
    and produce no graphical effect.
    
    
    Slap
    Casting Time: 0
    MP Cost: 0
    Status Effect: Paralyze, Curse, Silence
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This attack is made by the Lilith (and one of the FF4 dev monsters).
    The status affliction has a 1/3 chance for Paralysis, Silence, or Curse.
    
    
    Powder/Cold Snap/Poison Powder
    Casting Time: 0
    MP Cost: 0
    Status Effect: Blind
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This attack is made by monsters of the moth family. SandMoth/Flying
    Eyes, RockMoth/Hell Flapper, and GloomWing are included here.
    
    
    Glance/Pupil
    Casting Time: 0
    MP Cost: 0
    Status Effect: Charm
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This attack is made by the Calbrena/Calcobrena and VampLady/Miss Vamp.
    
    
    Charm/Lure/Entice
    Casting Time: 0
    MP Cost: 0
    Status Effect: Charm
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This attack is made by the Lamia and Queen Lamia.
    
    
    Tongue/Lick
    Casting Time: 0
    MP Cost: 0
    Status Effect: Sleep
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This attack is made by the Naga.
    
    
    Curse
    Casting Time: 0
    MP Cost: 0
    Status Effect: Curse
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This attack is made by the Milon-Z/Scarmaglione "Elements version",
    D.Fossil/Dinozombie, SwordMan/Dark Knight, and Warrior/Satanite.
    
    
    Ray/Fingertip
    Casting Time: 0
    MP Cost: 0
    Status Effect: 1/3 Petrify
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This attack is made by the Medusa, Gorgon, and both versions of
    Valvalis/Barbariccia.
    
    
    Count/Doom
    Casting Time: 0
    MP Cost: 0
    Status Effect: Count/Doom
    Elemental: n/a
    Spell Power: timer = 10
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: This attack is used by the Fataleye/Allemagne/Ahriman, Plague,
    and Zeromus in FF4ET. The Plague overrides targeting and targets every
    character. This status has a timer set to 10, which can be reset on another
    casting. This attack is reflectable to kill the enemy.
    
    
    Beak/Peck
    Casting Time: 0
    MP Cost: 0
    Status Effect: Stone
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: This attack is made by all variations of the Cockatrice family,
    including the Eagle, Cockatrice, Roc Baby, and Mist Eagle (in FF4A).
    Treant/Wood Eyes also uses this.
    
    
    Petrify/Stone Gaze
    Casting Time: 0
    MP Cost: 0
    Status Effect: 1/3 Petrify
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This attack is made by all variations of the Black Lizard family,
    including the BlackLiz, Basilisk, IceLiz/Ice Lizard, and Catoblepas (FF4A
    only).
    
    
    Blast/Mind Blast (monster version)
    Casting Time: 0
    MP Cost: 0
    Status Effect: Paralyze, HP Leak
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: This attack is made by the Mage/Mind Flayer monster (ironic)
    and Breath/Zemus's Breath. Even if the paralysis fails, the HP leak property
    always succeeds.
    
    
    Hug/Embrace
    Casting Time: 0
    MP Cost: 0
    Status Effect: Stone
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: This attack is made by the Kary/Moon Goddess/Selene Guardian and
    Zeromus in FF4ET. Before the target is petrified, it is fully healed like
    Cure4/Curaja was used. This contrasts to the Cockatrice Summon's attack.
    
    
    Breath/Bad Breath
    Casting Time: 0
    MP Cost: 0
    Status Effect: Toad, Mini, Piggy, Silence, Darkness, Charm
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: This attack is made by the Molbol/Marlboro, Great Marlboro, and
    D.Lunar/Lunarsaurus. If you are resistant to one of the statuses, you resist
    the entire attack. This is true for any multi-status attack. This attack will
    reapply all the statuses even if one or more of the statuses have been removed.
    
    
    Whisper
    Casting Time: 0
    MP Cost: 0
    Status Effect: Piggy
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This attack is made by the Dark Elf (after the harp music is played)
    and Tricker/Rilmarder/Lil'Murderer (FF4ET only).
    
    
    Entangle/Wreathe
    Casting Time: 0
    MP Cost: 0
    Status Effect: Paralyze
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This attack is made by the Gung-Ryu/Gold Dragon, Hydra,
    Python/Twin Asp/Twin Snake.
    
    
    Weak (monster version)/Wall (monster version)/Whirl
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This attack is made by the Ogopogo/Tidarithan in response to Lightning
    and Zeromus in response to a Holy attack. It works better than the Black Magic
    version.
    
    
    Disrupt/Strain/Time Distortion
    Casting Time: 0
    MP Cost: 0
    Status Effect: removes Berserk, Float, Image (2), Image (1), Barrier, Reflect/
    Wall
    Elemental: n/a
    Spell Power: n/a
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is made by Zeromus before Cecil uses the Crystal on it to reveal
    his true form. It is used when he massively shakes. This spell also resets
    the speed modifier to the default of 16. This is a duplicate of Black Hole
    using a different visual.
    
    
    Cold Mist
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: Ice
    Spell Power: 8
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This attack is made by the Mist Dragon in Mist form as a counter.
    
    
    Explode (Mombomb version)
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: Fire
    Spell Power: 32
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This attack is made by the Mombomb before it splits into multiple
    bombs. This spell is simply an attack, and is not part of the conversion
    process. It is simply part of an uninterruptible attack sequence used by
    monster's battle script.
    
    
    DullSong/Cursed Song/Song of Curse
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: +8 Speed Modifier
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This attack is made by Scarmaglione (undead) on Mt. Ordeals in FF4 and
    FF4A in response to Fire elemental magic. This is simply a multitargeted Slow
    attack. The message displayed is part of an uninterruptible counter.
    
    
    Hold Gas/Cursed Aura/Ice Bind
    Casting Time: 0
    MP Cost: 0
    Status Effect: Paralyze
    Elemental: n/a
    Spell Power: n/a
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is made by Golbez when you fight him in the Crystal Room of the
    Dwarves Castle. This is used by him in his scripted sequence. At this point,
    there is no equipment to resist the attack.
    
    
    Gas/Sleeping Gas
    Casting Time: 0
    MP Cost: 0
    Status Effect: Sleep
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This attack is made by Dr. Lugae (the undead-ish Mech) as a counter to
    taking physical damage.
    
    
    Poison/Poison Gas
    Casting Time: 0
    MP Cost: 0
    Status Effect: Poison
    Elemental: n/a
    Spell Power: 8
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This attack is made by Dr. Lugae (the undead-ish Mech) as part of his
    initial battle script.
    
    
    Maser/Laser/Piercing Laser
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 10 (Max HP Modifier)
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This attack is made by the Attacker/Attack Sys/Attack Node from the CPU
    battle.
    
    
    Vanish
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is a "monster self suicide" spell used by enemies in scripted
    sequences such as every battle with Golbez.
    
    
    Demolish/Blk.Fang/Black Fangs
    Casting Time: 0
    MP Cost: 0
    Status Effect: Death
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is made by the Shadow Dragon monster in the scripted sequence
    during the underground Golbez battle.
    
    
    Blk.Hole/Black Hole
    Casting Time: 0
    MP Cost: 0
    Status Effect: removes Berserk, Float, Image (2), Image (1), Barrier, Reflect/
    Wall
    Elemental: n/a
    Spell Power: n/a
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This attack is made by Zeromus and Brachioraidos (in FF4A only). This
    spell resets the speed modifier to 16. The message that comes with the spell
    in the Zeromus battle is part of the battle script, not the spell itself.
    
    
    Dancing
    Casting Time: 0
    MP Cost: 0
    Status Effect: Berserk
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: This attack is made by the Pinkpuff/Flan Princess.
    
    
    Disrupt (TrapDoor version)/Dimension 9/Ninth Dimension
    Casting Time: 0
    MP Cost: 0
    Status Effect: Death
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: This attack is made by the Trapdoor. It can be reflected to kill the
    monster.
    
    
    Storm/Maelstorm
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This attack is made by Valvalis/Barbariccia in the Elements version,
    and Behemoths in response to a Holy magic attack.
    
    
    Magnet/Electromagnetic Field/Magnetic Radiation
    Casting Time: 0
    MP Cost: 0
    Status Effect: Stop
    Elemental: n/a
    Spell Power: timer = 50
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: This attack is made by Last Arm and MacGiant/Giant Soldier in a
    response to a lightning magic attack.
    
    
    Reaction/Chain Reaction
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: self/no target
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is used by a Grenade/Dark Grenade in response to Lightning. The
    monster explodes and every monster explodes with it, causing all the
    enemies to die.
    
    
    Hatch
    Casting Time: 0
    MP Cost: 0
    Status Effect: removes Egg
    Elemental: n/a
    Spell Power: n/a
    Targeting: self/no target
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: Enemies starting in Egg status do this in reaction to taking any damage.
    This won't occur if the target dies or is in an uncontrollable state.
    
    
    Remedy (monster version)/Heal (monster version)/Restore
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: healing = 1/10 of target's Max HP
    Targeting: one target, default ally
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This spell is used by Kainazzo/Cagnazzo, D.Lunar/Lunarsaurus, Wyvern/
    Dark Bahamut, and Defender/DefenseSys/Defense Node.
    
    
    Absorb/Suction
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: healing = 1/3 of target's Current HP
    Targeting: self/no target
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This spell is made by the SwordMan/Black Knight, Warrior/Satanite,
    VampGirl/Draculady, and ZeromusEG (in FF4A).
    
    
    Heal (monster version)/Medic/Panacea
    Casting Time: 0
    MP Cost: 0
    Status Effect: remove Stone, Toad, Mini, Piggy, Mute, Darkness, Poison, Curse,
    Paralyze, Sleep, Charm, Gradual Petrification, Berserk (FF4A only)
    Elemental: n/a
    Spell Power: n/a
    Targeting: all allies
    Hit Rate: 0
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This spell is used by both forms of Dr. Lugae with altered targeting.
    This works the same as Heal/Esuna.
    
    
    Big Bang
    Casting Time: 0
    MP Cost: 0
    Status Effect: HP Leak
    Elemental: n/a
    Spell Power: 200
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This attack is used by Zeromus and ZeromusEG (in FF4A).
    
    
    Vampire/Blood Suck
    Casting Time: 0
    MP Cost: 0
    Status Effect: HP Leak
    Elemental: n/a
    Spell Power: 24
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This attack is made by every bat monster in this game and various
    other monsters.
    
    
    Digest/Digestive Fluid/Digestive Acid
    Casting Time: 0
    MP Cost: 0
    Status Effect: HP Leak
    Elemental: n/a
    Spell Power: 60
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: This attack is made by the Molbol/Marlboro.
    
    
    Pollen
    Casting Time: 0
    MP Cost: 0
    Status Effect: HP Leak
    Elemental: n/a
    Spell Power: 12
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This attack is made by the plant monsters, including the TrapRose/Blood
    Flower, and Cannibal/Death Flower.
    
    
    Crush/Crash Down
    Casting Time: 0
    MP Cost: 0
    Status Effect: Death
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This attack is made by the EvilWall/Demon Wall.
    
    
    Alert/Alarm
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: self/no target
    Hit Rate: 0
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is used by Alert/Security Eye and Searcher monsters to summon an
    enemy. Group Slot 2 is reserved and emptied for the lone monster and the
    monster is "resurrected". Group Slot 3 is usually where the additional monsters
    accompany the Alert or Searcher. The annoying siren that plays ends when an
    attack is made.
    
    
    Call/Summon
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: self/no target
    Hit Rate: 0
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is used by the Marion/Puppeteer, Sorcerer, Conjurer/Summoner, and
    Mist Summoner. This has the same requirements that Alert/Alarm has for proper
    operation. The difference is the sound played when the spell is used.
    
    
    "Dummy" - Cause Other Monster Reaction
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: self/no target
    Hit Rate: 0
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is used to cause other monsters to use a special reaction.
    This is by Milon/Scarmaglion (living) on Mt. Ordeals to order his "undead
    children" to attack. King Eblan uses it to tell Queen Eblan to change her
    palette (this doesn't change it directly, it is just a trigger for it). The
    Baron General uses this to order his soldiers to attack. The Generals at the
    battle of Fabul and Toadlady/Toadwitch/Bog Witch at the Sylph's Cave uses this
    as well.
    
    
    Vanish (Zeromus version)
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: self/no target
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is used by Zeromus to heal itself to the maximum after taking
    lots of damage for the first round.
    
    
    Search/Targeting
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is used by the Trap Door and Last Arm for targeting purposes.
    Before their next attack, Monsters change their targeting or select a new
    target, but this spell prevents the aforementioned from occurring. In the
    SNES version, the targeting is adhered to regardless for the next attack. In
    FF4A, it is retained only to the Last Arm's next script attack (not its
    suicide counter).
    
    
    Fission/Nuclear Explosion
    Casting Time: 0
    MP Cost: 0
    Status Effect: 0
    Elemental: n/a
    Spell Power: damage = caster's current HP
    Targeting: all enemies (one target, default enemy in FF4A)
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This works the same as the Bomb's explode (suicide) attack except it
    hurts every target equally. Last Arm does this when it gets weak. Targeting
    may be changed due to Search/Targeting in the SNES version.
    
    
    Retreat
    Casting Time: 0
    MP Cost: 0
    Status Effect: Death
    Elemental: n/a
    Spell Power: n/a
    Targeting: self/no target
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: The monsters "disappears", but in actuality kill themselves. However,
    you get nothing from the monster since you did not kill it.
    
    
    Heal (Golbez version)/Release
    Casting Time: 0
    MP Cost: 0
    Status Effect: remove Paralyze
    Elemental: n/a
    Spell Power: n/a
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is used by Golbez as part of a scripted attack to simulate Rydia
    doing something to remove the paralysis.
    
    
    Beam
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 10 (Max HP modifier)
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: Many mechanical monsters (even if they don't have the Mech property)
    use this attack.
    
    
    Globe 199/Number 199
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 1020
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is used by the CPU and the Brachioraidas (FF4A only). This is one
    of the few spells that has its spell powered at the maximum.
    
    
    Fire/Flame (monster versions)
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: Fire
    Spell Power: 5 (Max HP Modifier)
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: 
    
    
    Blaze
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: Ice
    Spell Power: 4 (Max HP Modifier)
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: 
    
    
    Blitz (monster version)/Lightning Flash
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: Lightning
    Spell Power: 2 (Max HP Modifier)
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: 
    
    
    Thunder/Lightning (monster versions)
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: Lightning
    Spell Power: 4 (Max HP Modifier)
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: 
    
    
    D.Breath/Dark Breath
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: Fire
    Spell Power: 4 (Max HP Modifier)
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This attack is made by the Dark Elf/Dark Dragon.
    
    
    Big Wave/Big Tsunami/Tidal Wave
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 4 (Max HP Modifier)
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: 
    
    
    Blizzard/Snowstorm/Ice Storm
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: Ice
    Spell Power: 25 (Current HP Modifier)
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: 
    
    
    Wave/Tsunami
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 25 (Current HP Modifier)
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: 
    
    
    Tornado (monster version)/Whirlwind
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 20 (Current HP Modifier)
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: 
    
    
    Laser (Dr. Lugae version)
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 5 (Current HP Modifier)
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: This attack is made by Dr. Lugae (the undead-ish mech form).
    
    
    Explode (bomb version)/Self-Destruct
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: damage = caster's current HP
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: 
    
    
    Quake (monster version)/Earthquake
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 80
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is the weakest variation of Quake.
    
    
    Emission/Flame Thrower
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: Fire
    Spell Power: 20
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: 
    
    
    Heat Ray
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: Fire
    Spell Power: 60
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: 
    
    
    Glare/Flame Dragon/Scorch
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: Fire
    Spell Power: 360
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: The Elementals version of Rubicant/Rubicante ignores targeting.
    
    
    Odin/Zantetsuken (monster version)
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 160
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This attack is used by Odin when you fight him.
    
    
    MegaNuke/Mega Flare (monster version)
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 1020
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: No
    Notes: This is the strongest multitargeted spell... weaker than the Bahamut
    summon.
    
    
    Needle
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: caster's attack power * 2
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This follows the regular spell damage algo.
    
    
    Counter/Counter Horn
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: caster's attack power * 2
    Targeting: one target, default enemy
    Hit Rate: 100
    Boss Bit: Yes
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This follows the regular spell damage algo. Rydia at level 15 has
    a chance of evading the Antlion's attack.
    
    
    "Dummy"/Monster 000 - Set Monster Invincibility
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: self/no target
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This hidden spell increases the invincibility counter. This is used by
    the Mist Dragon when changing into Mist form and Zeromus when Cecil does battle
    with it initially. It only works on the monster casting this.
    
    
    "Dummy"/Monster 000 - Remove Monster Invincibility
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: self/no target
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This hidden spell decreases the invincibility counter. This is used by
    the Mist Dragon when reverting from Mist form and Zeromus after Cecil uses
    the Crystal on it. It only works on the monster casting this.
    
    
    Recover/Regenerate/Re-Form
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: self/no target
    Hit Rate: 0
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This spell is usually retargeted to revive all boss monsters on the
    field. All monsters revived by this method will have all statuses removed and
    full HP. However, MP is not recovered.
    
    
    Remedy/Reraise/Renew
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: self/no target
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This spell is made by the "cell" monsters to recover all HP lost.
    
    
    The following spells are for the SNES version (starting at Spell #173/0xAD),
    but may have been relocated elsewhere in FF4A.
    
    
    (Unnamed) - Tradeoff/Switch Monster
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: self/no target
    Hit Rate: 0
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This spell is used by monsters to change into a different monster. The
    monsters that initiate this automatically die and nothing is gained. This
    is used by the Trap Door, Mombomb, Zeromus (to change forms), Dr. Lugae (in
    his attempt to rebuild Balnab/Barnabas), Calbrena/Calcobrena, Dark Elf, and
    the Elemental battle (from Rubicant/Rubicante to Kainazzo/Cagnazzo). The
    monsters "that are spawned" are actually hidden (like summoned monsters)
    and are revived by this spell.
    
    
    (Unnamed) - End Battle
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: self/no target
    Hit Rate: 0
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is used by various monsters to end the battle, such as the battle
    when Rydia summons Titan who casts this right after Quake (monster
    version) is used.
    
    
    (Unnamed) - EvilWall Move
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: self/no target
    Hit Rate: 0
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is used in conjunction with an attack to "show" the EvilWall's
    movement in the SNES version. No attack is combined in the GBA version
    because of potential bugs.
    
    
    (Unnamed) - Summons "Mist Dragon"
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: self/no target
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is used by the Shadow Dragon as method of simulating Rydia "in
    the background" summoning the Mist Dragon to save Cecil.
    
    
    (Unnamed) - Reveal "Older Rydia"
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: self/no target
    Hit Rate: 0
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is used by Golbez to "unhide" Rydia.
    
    
    (Unnamed) - Unknown/Unused Audiovisual Effect
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: self/no target
    Hit Rate: 0
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: If I knew, I would let you know.
    
    
    (Unnamed) - Summons Anna
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: self/no target
    Hit Rate: 0
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is used by the WaterHag in that special sequence to "summon" Anna.
    
    
    (Unnamed) - Summons Edward and Tellah
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: self/no target
    Hit Rate: 0
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: In FF4A, a different character is shown when Edward is not in his
    original spot in the Tower of Prayers.
    
    
    (Unnamed) - Summons Palom and Porom
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: self/no target
    Hit Rate: 0
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: In FF4A, a different character is shown when Palom and/or Porom are
    not in their original spot in the Tower of Prayers.
    
    
    (Unnamed) - Summons Cid and Yang
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: self/no target
    Hit Rate: 0
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: In FF4A, a different character in shown when Cid and/or Yang are not
    in their original sport in the Tower of Prayers.
    
    
    (Unnamed) - Summons Golbez and FuSoYa
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: self/no target
    Hit Rate: 0
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: 
    
    
    (Unnamed) - Removes Character Images
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: self/no target
    Hit Rate: 0
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: For any character images that appear, this is used to remove them.
    This is most notable with Anna disappearing during said Waterhag battle.
    
    
    (Unnamed) - Unknown/Unused Audiovisual Effect
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: self/no target
    Hit Rate: 0
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: It's probably the opposite of the above spell.
    
    
    (Unnamed) - Revives All Characters
    Casting Time: 0
    MP Cost: 0
    Status Effect: remove Death
    Elemental: n/a
    Spell Power: n/a
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is used in Zeromus's battle script to revive all the characters.
    This is retargeted even though targeting is set...
    
    
    (Unnamed) - Zeromus Shakes
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: self/no target
    Hit Rate: 0
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is used by Zeromus to execute his massive shaking and linked/
    chained with other spells.
    
    
    (Unnamed) - "Mist Dragon" Spell Data
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: 80
    Targeting: all allies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This spell data is linked with the "Mist Dragon" the Shadow Dragon
    summons. Note that the targeting is to reflect the direction of the
    damage being dealt. This simply is not the original Mist Dragon damage algo.
    
    
    (Unnamed) - Unknown/Unused Haste Spell
    Casting Time: 1
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: -8 speed modifier
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: The default speed modifier is 16 for all targets.
    Haste decreases this modifier by 8 points. The lowest this modifier can be is
    at 12. At 12, the target's ATB seems to increase by 25%. This spell quickens
    every timer, except for Count/Doom.
    
    
    (Unnamed) - Elixir Healing
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is used in the final battle with Zeromus to fully heal characters.
    This is usually targeted against individual characters and executed by
    Zeromus's battle script.
    
    
    (unnamed) - Flashing Heal/Crystal Effect
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: n/a
    Spell Power: n/a
    Targeting: 0
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is used in the final battle with Zeromus for the healing given
    by the other characters. This is executed in Zeromus's battle script chained
    with Elixir Healing.
    
    
    The following spells are for the GBA version only
    
    
    Meteor - Spell #94/0x5E
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: Holy
    Spell Power: 1000
    Targeting: all enemies
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This custom Meteor is probably used by Zeromus instead of the original
    Meteor.
    
    
    Double Meteor - Spell #173/0xAD
    Casting Time: 0
    MP Cost: 0
    Status Effect: n/a
    Elemental: Holy
    Spell Power: 1000
    Targeting: 0
    Hit Rate: 100
    Boss Bit: No
    Solo Multiplier: No
    Ignore Reflect: Yes
    Notes: This is a revised version of Double Meteor that is used by the twins
    and Golbez/FuSoYa combo. It is a stronger version of Meteor due to how it is
    calculated and requires less Intelligence, particularly from Porom to make
    it deal 9999 damage. It requires 36 Intelligence vs a monster with 0 magic
    defense and 52 Intelligence vs a monster with 254 magic defense.
    
    
    ------------------------------------------------------------------------------
    
    List of Spells Learned by Character
    -----------------------------------
    
    *  = initially learned
    ** = learned by event, to be explained
    !  = not learned in FF2US and FF4ET
    level in parenthesis apply to FF2US and FF4ET only
    
    
    Paladin Cecil
    -------------
    
    03 - Sight
    08 - Peep/Scan
    15 - Cure2/Cura
    19 - Exit/Teleport
    24 - Heal/Esuna
    *  - Cure
    
    
    Young Rydia's White Magic
    -------------------------
    
    03 - Cure1
    04 - Sight
    07 - Hold
    
    
    Rydia's Black Magic (both Young+Older)
    -------------------
    
    02 - Ice-1/Blizzard
    05 - Lit-1/Thunder
    08 - Sleep
    10 - Venom/Poison
    12 - Warp/Dejon
    13 - Toad
    15 - Stop
    20 - Piggy
    26 - Virus/Bio
    32 (31) - Psych/Osmose
    36 (35) - Drain
    39 (38) - Ice-3/Blizzaga
    42 (40) - Fire3/Firaga
    45 (42) - Lit-3/Thundaga
    47 (44) - Quake
    49 (46) - Stone/Break
    51 (48) - Weak/Tornado
    52 (49) - Fatal/Death
    55 (50) - Nuke/Flare
    60 - Meteor
    ** - Fire1/Fire (learned when removing the Ice at Mt. Hobs)
    ** - Fire2/Fira (when Older Rydia joins in the underground)
    ** - Ice-2/Blizzara (when Older Rydia joins)
    ** - Lit-2/Thundara (when Older Rydia joins)
    
    
    Rydia's Summons (both Young+Older)
    ---------------
    
    *  - Chocobo
    ** - Mist/Dragon (when Older Rydia joins in the underground)
    ** - Titan (when Older Rydia joins)
    ** - Ifrit/Jinn (when Older Rydia joins)
    ** - Shiva (when Older Rydia joins)
    ** - Ramuh/Indra (when Older Rydia joins)
    ** - Asura (learned after defeating Asura)
    ** - Leviathan (learned after defeating Leviathan)
    ** - Odin (learned after defeating Odin)
    ** - Bahamut (learned after defeating Bahamut)
    ** - Sylph (learned after hitting Yang over the head with the Frying Pan, or
                talking to the Sylph after the Giant of Bab-il event)
    ** - Imp/Goblin (learned after using the Imp/Goblin summon item on Rydia)
    ** - Bomb (learned after using the Bomb summon item)
    ** - Cockatrice! (learned after using the Cockatrice summon item)
    ** - Mage/Mind Flayer (learned after using the Mage/Mind Flayer summon item)
    
    
    Rosa
    ----
    
    11 - Life1
    12 - Protect!
    13 - Cure2/Cura
    15 - Mute/Silence
    18 - Heal/Esuna
    20 - Berserk
    23 - Blink
    24 - Charm
    29 - Shell!
    30 (28) - Cure3/Curaga
    30 (29) - Size/Mini
    31 - Dispel!
    33 (30) - Fast/Haste
    35 (32) - Float
    36 (34) - Wall/Reflect
    38 - Cure4/Curaja
    45 (42) - Life2/Full-Life
    55 (48) - White/Holy
    *  - Cure
    *  - Hold
    *  - Scan/Peep
    *  - Slow
    *  - Sight
    ** - Exit/Teleport (learned when Rosa rejoins in the Tower of Zot)
    
    
    Palom
    -----
    
    11 - Ice-2/Blizzara
    11 - Piggy
    12 - Fire2/Fira
    13 - Lit-2/Thundara
    14 - Stop
    19 - Virus/Bio
    22 - Toad
    23 - Quake
    26 - Drain
    29 - Warp
    32 - Ice-3/Blizzaga
    33 - Fire3/Firaga
    34 - Lit-3/Thundaga
    36 - Stone/Break
    40 - Psych/Osmose
    46 - Fatal/Death
    48 - Weak/Tornado
    50 - Meteor
    52 - Nuke/Flare
    *  - Fire1
    *  - Ice-1/Blizzard
    *  - Lit-1/Thunder
    *  - Sleep
    *  - Venom/Poison
    
    
    Porom
    -----
    
    11 - Life1
    12 - Protect!
    13 - Cure2/Cura
    15 - Mute/Silence
    18 - Berserk
    19 - Exit/Teleport
    20 - Heal/Esuna
    23 - Blink
    25 - Charm
    29 - Shell!
    31 - Size
    31 - Dispel!
    33 - Cure3/Curaga
    38 - Fast/Haste
    40 - Float
    44 - Wall/Reflect
    48 - Cure4/Curaja
    52 - White/Holy
    56 - Life2/Full-Life
    *  - Cure
    *  - Hold
    *  - Scan/Peep
    *  - Slow
    *  - Sight
    
    
    Edge
    ----
    
    27 - Pin/Needles
    33 - Smoke
    38 - Image
    *  - Flame/Katon
    ** - Flood/Suiton (learned after encountering Rubicante in the Tower of Bab-il)
    ** - Blitz/Raijin (learned after encountering Rubicante in the Tower of Bab-il)
    
    
    Tellah
    ------
    
    *  - Cure2/Cura
    *  - Charm
    *  - Blink
    *  - Heal/Esuna
    *  - Life1
    *  - Exit/Teleport
    *  - Fire1
    *  - Ice-1/Blizzard
    *  - Lit-1/Thunder
    *  - Stop
    *  - Psych/Osmose
    
    Tellah learns almost all of the spells possible after Cecil becomes a Paladin
    on Mt. Ordeals. However, he doesn't learn Holy and any of the "dummied out"
    White Magic spells in FF2US and FF4ET. He also does not learn the Black Magic
    spells Quake, Flare, and Death/Fatal (even though Tellah remembers casting
    Death/Fatal...)
    
    
    FuSoYa
    ------
    
    FuSoYa learns all the possible Black and White magic spells in the game.
    However, in FF2US and FF4ET, he will not learn the "dummied out" White Magic
    spells.
    
    
    
    ------------------------------------------------------------------------------
    
    Credits
    -------
    
    All this work and research would not have been possible without the help of
    zyrothfar's editor. It's really nifty, but as of the current moment, it's still
    a bit buggy, but lots of other FF4 research and testing was accomplished
    with the help of this editor.
    
    BSiron's original FF2 Algo FAQ is the most awesome thing written for this game
    and even though it's mostly obsolete in some instances, it is the basis for
    so many bits and pieces that have been derived and expanded upon...
    
    I would like to thank Dragonsbrethren for tolerating me and answered questions
    I had about FF4, before I even realized there was more to the game than what
    I already knew after many many many years of playing this game.
    
    I thank Lenophis for putting up with me. :P
    
    JCE3000GT deserves special thanks for currently putting up a fairly good
    FF2 hack for this game and getting me very interested. I would say that it is
    the benchmark of all FF2/4 hacks to come.
    
    I would also like to thank Phoenix to go look into the code to find and
    verify stuff that have even yet to be documented (I'll have to get around to
    it).
    
    Entroper provided some nice datasheets for FF4A.
    
    Paladin provided a nice datasheet for FF2/4, although there was a bunch of
    data that finally confirms some stuff that was never quite finished for FF2/4.
    
    There's this Japanese site with all the cool info I'd like to thank too... but
    I can't read Japanese for the life of me, so bleh.
    
    Also, whoever wrote and/or contributed to the Tower of Bab-il documents should
    be thanked for providing quite of bit of insight to the internal game engine.
    
    Others that I can't remember off the top of my head, I thank you too!
    
    Whoever is hosting the forum with all the info that have been dug up and
    researched, I thank you too.
    
    I also thank and blame the idiots to make stupid unfounded statements about
    this game. Only you people make me furious enough to prove you wrong.
    
    I credit myself only because I selfishly want a better FF2/4 hack. :P
    
    Thanks to J2e for producing a decent translation for FF4, even though they
    don't seem to have any idea on battle mechanics and mislabeled certain
    equipment descriptions (the Avenger Sword for one).
    
    This guide would never have been possible without your help!
    
    Thanks to CJayC for hosting this guide on Gamefaqs.
    
    ------------------------------------------------------------------------------
    
    Version Reference
    -----------------
    
    1.00 - Initial Version
    1.01 - Minor tweaks to certain details made
    1.02 - Added more information to Odin and the spells that make the characters
    appear and some more minor tweaks made
    1.10 - Revised various spell info and renamed Status Multiplier to Solo
    Multiplier... This version matches up with another FAQ to be released...
    1.11 - Revised descriptions for the spell format.
    1.12 - Added forgotten Mist Dragon info for FF4A and spells learned by
    character...
    1.13 - Revised description for the Bad Breath attack and revised more
    descriptions
    1.14 - Minor update for setting up consistency in reported data
    1.15 - Rearranged initial spell learning info to reflect internal data
    
    
    Future Versions?
    ----------------
    
    There probably won't be any newer versions unless there's something new that
    has been found.
    
    
    ------------------------------------------------------------------------------
    
    Legally Boring
    --------------
    
    If there are any errors, please e-mail me. Outright stupid e-mail will be
    ignored.
    
    Feel free to distribute this guide anywhere outside of GameFAQs as long as
    any/all of the content is not modified.
    
    Updates will be found at GameFAQs.
    
    DO NOT copy or plagiarize any portions of this guide as your work. If you wish
    to use portions of text in your guide, you MUST reference this guide
    as your source.
    
    Copyright 2009 Deathlike2