Final Fantasy Mystic Quest - FAQ and Walkthrough v1.0 ----------------------------------------------------- Written by CJayC for www.gamefaqs.com Version 1.0 Created March 13, 1997 Contents: I. What is Final Fantasy Mystic Quest? II. General Information III. Walkthrough IV. Items, Armor, and Weapons V. Conclusion I. What is Final Fantasy Mystic Quest? Final Fantasy Mystic Quest (Final Fantasy USA in Japan), is an RPG for the Super Nintendo Entertainment System. It was released by Square in 1992. FFMQ is essentially a beginner's RPG. There's no inventory management (such as figuring out the best weapon to keep equipped), no monsters on the battlefield, few spells, few weapons, and even the option to have the computer control your (single) companion! On the other hand, a few of the elements of the Final Fantasy series are in there. It doesn't really stack up with the complexity or plot of one of those games, but I found it to be a good filler between FFII and III back then. Why a FAQ? Well, I haven't seen one. People ask questions about it (well, they ask _me_ questions about it), and I'm stuck for answers. So, here it is. II. General Information The story so far... The Focus Tower has been protecting the land for hundreds of years. That is, until one day, when four monsters broke into the Focus Tower and stole the crystals of Fire, Earth, Water, and Air. These monsters took the crystals and began ravaging the land. In comes Benjamin, a young lad who is about to get more adventure than he ever dreamed of... Over the course of the adventure, you'll meet companions who will fight with you for a while and then leave. Although their levels can't be raised, and you can't get them new weapons or armor, they remain valuable battle companions, and are often very capable in a battle. Movement on the world map is pretty simple. Just move from one land to another and press the "A" button to enter. Gameplay is fairly linear, so it's pretty clear where to go next. Paths are blocked until certain events occur. The Battlefield is an addition unique to FFMQ. These are completely optional points on the World Map where you can go and build up experience. When cleaned out (10 battles), most of them reward you with gold or experience. Occasionally, you'll get a special item (which is almost always useful). There are two kinds of chests in the game: the plain brown chests, and the red chests. Red chests contain one-of-a-kind items, which are almost always necessary to progress through the game. The brown chests contain items like Cure and Heal. When you leave and re-enter an area on the world map, these chests are re-filled, giving you a never-ending (albeit tedious) supply of these items. III. Walkthrough Phase 1 - The Earth Crystal --------------------------- BD | B2---ST---B3---FT | B1 | LF-------FOR ^ |--------HOD HOD - Hill of Destiny LF - Level Forest FOR - Foresta ST - Sand Temple BD - Bone Dungeon FT - Focus Tower Bn - Battlefields 1. Hill of Destiny This is where the opening scene takes place. The hill is sinking, and Benjamin learns about the Focus Tower, the keys, and the crystals. You'll talk to the old man, press the "B" button to jump across the ravine, talk to the old man some more, and fight your first enemy: a Behemoth. You can actually be defeated by it, but you should be able to defeat it. After the scene ends, you'll end up in the Level Forest, where your quest begins. Monsters: Items: Behemoth Nothing 2. Level Forest Talk to the old man, and he'll tell you to save the Crystal of Earth. Talk to the man in the blue robe, jump over him, and push the boulder out of the way. He'll tell you to find Kaeli in Foresta, and give you the Tree Wither. Leave the Forest (you can't explore it yet) and head to Foresta. Monsters: Items: None 3 Cure Tree Wither 3. Foresta (withered) Everything in Foresta's withered and old, even the people. There are three buildings: Kaeli's House, an Inn, and the man in blue's house. Talk to Kaeli to get her to join, sleep at the Inn to get rejuvenated, and get the Cure spell from the chest at the man's house (you'll have to go in through the back door). Monsters: Items: None 6 Cure (Kaeli's House, Inn) 4. Level Forest Kaeli will cut the trees that were blocking you earlier, so you can proceed through the forest to the North. Go up to the orange tree, which will turn into the Minotaur. He's easily defeated, but he poisons Kaeli. Kaeli gives you the axe, which you can use to chop down small trees. The Heal potions you find here are the only ones you'll see for a while, so be sure and stock up. Monsters: Items: Brownie 6 Cure Slime 3 Heal Minotaur (Boss) 5. Battlefield #1 Monsters: Mad Plant Poison Toad Reward: None 6. Sand Temple The Elixir to cure Kaeli's poison is supposed to be here, but it's already been taken by another explorer, Tristam. He'll join you, and promise to give it to you in exchange for helping him find a treasure in the Bone Dungeon. Monsters: Items: None None 7. Battlefield #2 Reward: Charm Monsters: Poison Toad Mad Plant Basilisk 8. Bone Dungeon (Level 5) Ah... the first real dungeon to explore. After either fighting or sliding through the first floor, you'll come upon a set of bones which you can't do anything with just yet, and eventually to a sealed door in the first room of B1. Tristam will blow the door open with a bomb, and then offer you 50 for 30GP. Buy the bombs, head back over to that pile of bones, blow them up, and grab the Steel Shield. Starting on B2, you'll run into bone tunnels which are closed. Use bombs on the closed mouths of the skull or weakened pieces of the ribs to move forwards. The boss of the dungeon is Flamerus Rex, who has the Earth Crystal. Just hack away at him (Quake works too), and don't forget to keep yourself healed up. Tristam gets his treasure, gives you the Elixir, and heads off. Don't forget to get the Sand Coin here, which lets you into the first door in Focus Tower. Make your way back out of the dungeon, and go back to Foresta. Monsters: Items: Basilisk 60 Ninja Stars (2*1F, 2*B1, 2*B2) Poison Toad 6 Cure (1F, B2) Mad Plant 20 Bombs (2*B2) Roc 3 Seeds (B2) Gorgon Quake Spell *Flamerus Rex Sand Coin 9. Foresta (restored) Foresta's green, and all of the kids are young again. Go to Kaeli and give her the Elixir. You'll offer to go to Aquaria, which you can start heading towards left of the Sand Temple. 10. Battlefield #3 Reward: None Monsters: Sand Worm Minotaur Zombie 11. Focus Tower (1F) You'll run into the old man again here, who will tell you that Captain Mac is crucial to your quest, and that a girl named Phoebe will help you. On 1F, you can open the Earth door and head upstairs. Don't forget the Fire Spell on 2F. The rest of the tower is off-limits for the time being, so head on out. Monsters: Items: None 10 Bombs (1F) Fire Spell (2F) Phase 2 - The Water Crystal --------------------------- FB---| WC | | B11--B10 B8--AQU----B7 | | | WT LBT----B5----B6--| | | FT3 B4 LFT | FT2---| FT2 - Focus Tower (2F) FT3 - Focus Tower (3F) LBT - Libra Temple AQU - Aquaria WC - Wintry Cave LFT - Life Temple FB - Falls Basin WT - Wintry Temple 12. Battlefield #4 Reward: None Monsters: Mintmint 13. Libra Temple You'll meet Phoebe here, who'll tell you of Aquaria's woes. She'll join you to head to Aquaria. Monsters: Items: None 10 Bombs 14. Battlefield #5 Reward: None Monsters: Giant Toad Mintmint 15. Battlefield #6 Reward: Charm Monsters: Scorpion 16. Aquaria (frozen) Aquaria's frozen, but there's still an Inn where you can rest and buy explosives, and Phoebe's house where she'll give you more details: To melt the ice, you need Wakewater from the Spring of Life, which is in the Life Temple. The Libra Crest, which takes you from the Libra Temple to the Life Temple, was stolen by a monster in the Wintry Cave. Monsters: Items: None 3 Heal (Phoebe's House) 17. Battlefield #7 Reward: None Monsters: Edgehog Scorpion Giant Toad 18. Wintry Cave (Level 10 Recommended) Dungeon #2. As you're walking around 1F, the path falls out from underneath you, but Phoebe saves herself with her Cat Claw, which she gives you (she switches to her Bow of Grace). Hold down the A button and move the control pad to use it. You can climb up walls wherever there is a path. A sealed door on the northeast wall of 1F takes you to the high level of 3F, and one on the northwest wall goes to 2F and the low level of 3F. Take the former path, and you can stock up on some items. Take the latter path and you will find Squidite, the boss. It's resistant to magic, so you'll have to hack and slash it (after first taking out the two Sparnas beside it). After defeating it, you'll receive the Libra Crest. Monsters: Items: Edgehog 10 Bombs (1F) Scorpion 6 Heal (1F, 2F) Land Worm 9 Cure (1F, 2F, 3F) Centaur 3 Refreshers (1F) Land Turtle 40 Arrows (2F*2, 2*3F) Sparna *Squidite 19. Battlefield #8 Reward: None Monsters: Desert Hag 20. Libra Temple Step on the Libra Crest on the floor and be transported to the Life Temple. 21. Life Temple The Spring of Life has dried up, but the old man you keep running into has some Wakewater left that he will give to you. Step back on the crest to return. Items: 3 Cure 22. Aquaria Back in Aquaria, you'll automatically walk to the plant in the center of town. Unfortunately, there's only enough Wakewater to restore that one plant. You've got to head to the Ice Pyramid to find the Water Crystal. 23. Falls Basin (Level 13 Recommended) Here's the first puzzle! Push the first ice block you see to the northwest part of the cave- you'll use it as a stepping stone in a moment. There's a cave in the northwest wall (it's the only place you can go). When you come out, you'll need an ice block to jump on to make it across to the next platform. Defeat the first group of Lamia, and push the next block to where it's north four or five spaces of the entry stairs. Jump across, defeat the right-hand group of Lamia, and now you've got three ice blocks to push around. Place one of them south of the Desert Hags standing in front of the ladder, and jump across. Go through the next cave, note where to place the next block, place it, and jump to the northmost platform. Grab the Heal Spell, take out the Snow Crab (weak against Thunder and Axe attacks),get the Jumbo Bomb from Phoebe, blow the door, and move on! Monsters: Items: Desert Hag 10 Bombs Lamia Heal Spell *Snow Crab 24. Battlefield #9 Monsters: Mage Lamia Desert Hag 25. Ice Pyramid (Level 14 Recommended) Use your sword to flip the switch on the statue to enter the Pyramid. Monsters are invisible here and block most corridors and staircases, so be prepared to fight a lot! The Magic Mirror on the second floor (east side) will let you see them. The first floor is just a big maze with tons of staircases up the second floor. Only one of these will let you get up to the top, but the rest have items. Statues with glowing eyes can be struck with a sword to reveal items or open blocked passageways (like the one on 3F which blocks the way to 4F). The blocked room on 4F? Easy. Just go up to 5F, and immediately jump. You'll fall into the blocked-off room, and you can stock up on items and the Noble Armor. Once you get up to 5F, bomb the crack in the center of the level, and step down. Step right off of the platform three times, and you'll end up on 1F. Hit one of the statues with the sword, and jump down to B1. Grab the Knight Sword, climb up to the Ice Golem with the claw, and poof, he's gone! Go underneath the level to the cave on the west side, and you'll be back on 5F. If you're low on arrows, hit the statue with the sword, jump down to 4F, and climb back and get the two boxes of arrows you just opened up. Once you make it up to the sixth floor, you'll meet the Ice Golem for real. Attack with your sword (and keep yourself alive), and have Phoebe cast Fire and Thunder. No problem. You'll free the Water Crystal, and be able to grab the River Coin. Phoebe takes off, leaving you to make it out of the Pyramid yourself. It's time to head back to Aquaria. Monsters: Items: Mage 6 Refreshers (1F, 4F) Lamia 170 Arrows (1F, 5*2F, 4*3F, Freezer Crab 4*4F, 2*5F, B1) Desert Hag 50 Bombs (2F, 3F, 3*5F) Sphinx Noble Armor (4F) Phanquid 12 Heal (2F, 3F, 4F, 5F) Stoney Roost 9 Cure (4F, 5F, B1) Gather Magic Mirror (4F) Knight Sword (B1) River Coin (6F) 26. Aquaria (defrosted) You can now buy Cure Potions at the Inn, and you can now get to the house on the northwest side to buy a Steel Helm (do this!). Phoebe will tell you that Spencer is under the house. To get there, climb down into the lake and go behind Phoebe's house. New Items: 3 Refreshers (NW House) Steel Helm (NW House) 27. Spencer's Place Spencer's place is pretty big, Spencer himself is a long climb down. He'll tell you about Captain Mac, a shield hidden in the Focus Tower, and Fireburg, and then he gives you the Venus Key, which is used in the Focus Tower. You can't do anything else here just yet, so head back out to the city and into the world. Items: Venus Key 3 Cure 28. Battlefield #10 Reward: Exit Spell Monsters: Phanquid Sphinx 29. Battlefield #11 Reward: None Monsters: Freezer Crab Gather 30. Wintry Temple You can't do anything here now, but you can warp to and from here from the Sealed Temple in the Fire lands. Items: 3 Cure 3 Heal 31. Focus Tower (3F) On 2F, you'll run into the old man again, who will tell you to seek Ruben in Fireburg. Blow open the blocked door on 2F to get the Venus Shield (you'll need the Venus Key), and grab the Blizzard Spell. Push the statue so it touches the right side of the small pillar in the middle of the level. Now, head back out to the 2F Focus Tower entrance. New Items: Venus Shield (2F) Blizzard Spell (2F) 32. Focus Tower (2F) Head to 1F, open the River Door, and use the statue to jump across the gap on 2F. Head on up, and out to Fireburg! New Items: 3 Cure (3F) Phase 3 - The Fire Crystal -------------------------- M B17---V----------B18 | | | B16---B15---FB----B14 B11--> | | | ST B13 v | B12 | FT FT - Focus Tower FB - Fireburg M - Mine ST - Sealed Temple V - Volcano 33. Battlefield #12 Reward: None Monsters: Jelly 34. Battlefield #13 Reward: Gemini Crest Monsters: Sting Rat Jelly 35. Battlefield #14 Reward: None Monsters: Plant Man 36. Fireburg (with earthquakes) Nice place, shame about the earthquakes. Go to Reuben's house, who will join you in search of his father, Arion, who is stuck under a boulder. You can buy bombs (guy in blue), seeds (Hotel), cure (Hotel), and the Battle Axe (south House). Go to the house in the pit (it's locked), and then go talk to Tristam (he's at the Hotel bar). He'll give you the Multi-Key, and then you can go to the house in the pit and learn to use the Mega Grenade. At the south house, there's a Gemini warp you can use to go to the north house in Aquaria if you have the Gemini Crest. Items: 3 Refreshers (Reuben's) Battle Axe (south house) Multi-Key (Hotel) Mega Grenade (house in pit) 37. Battlefield #15 Reward: None Monsters: Plant Man Flazzard Sting Rat 38. Battlefield #16 Reward: Thunder Spell Monsters: Red Cap Flazzard 39. Mine (Level 19 Recommended) There's a lot of one-way moving walkways and basket rides here, so look before you leap. A blocked room in the northwest corner holds Heal and Cure. Another blocked room towards the center holds the Charm Claw. A third on the south side contains Bombs. To get out, go down in the gondola, take the south walkway, take the east walkway, climb up with the claw, north walkway, and then the east walkway. The boss, Jinn, has a couple of Red Bones with him, but you should be able to take him out (use anything but the Fire Spell, and you'll be fine). Once outside of the Mine, Reuben will free Arion with a bomb, and you can head back through the mine (D, W, N, D, U, W). Monsters: Items: Red Bone 6 Heal (Inside, Outside) Zombie 6 Cure (Inside, Outside) Flazzard Charm Claw (Inside) Plant Man 30 Bombs (Inside, 2*Outside) Red Cap 40. Fireburg (again) Once back in Fireburg, go to Rueben's house. Talk to Arion, and you'll learn the Fire Crystal is in the Lava Dome. 41. Sealed Temple The old man is here, enigmatic as ever. You can warp to the Wintry Temple from here to pick up some more Heal and Cure. Items: 3 Heal 3 Cure 42. Battlefield #17 Reward: None Monsters: Ghost Red Bone Zombie 43. Volcano (Level 20 Recommended) Make your way up the Volcano. By going into the cave blocked by the Were Wolves, you can make your way to the chest containing the very powerful White Spell. There are two ladders going up to the second level of the Volcano. The east one is a dead end, and the west one will take you to the Mask and the top of the Volcano. On the second and third levels, monsters are invisible without the Mask, which you'll find on the fourth level. On top of the Volcano, you'll fight Medusa. She's strong against Blizzard, but White will cause a ton of damage. Defeating her and climbing down opens the way to the Lava Dome. Monsters: Items: Ghost 9 Cure (1L, 2*4L) Red Bone White Spell (1L) Nitemare 3 Refreshers (1L) Were Wolf 9 Heal (1L, 2L, 4L) *Medusa Mask (4L) 20 Bombs (2L, 3L) 44. Lava Dome (Level 22 Recommended) It's a long climb down. Tons of mazes, no good reference points. To open the doors at the bottom of the Dome, go through the cave just above the Avizzard guarding the ladder, and work your way to the east and south. There's a strange symbol on the floor of the Dome near the bottom, and stepping on it opens the doors. To get to the Moon Helm, you'll need to go through that same cave, jump on the plates, and throw a Mega Grenade at the rocks to pass through. The Life Spell is in another cave, and you'll again throw a Mega Grenade to clear the way. Once through the doors, you'll be on the floor of the dome. Jump on the plates to get around, making your way to the boss, Dualhead Hydra. Use White, have Reuben attack, and keep each other alive. You'll release the Fire Crystal, and the Sun Coin. There's a quick exit to your right. Monsters: Items: Hot Wings 39 Cure Ninja 27 Heal Fangpire 6 Refreshers Adamant Turtle Moon Helm Avizzard Life Spell Stheno 50 Bombs Iflyte Sun Coin Salamand *Dualhead Hydra 45. Battlefield #18 Reward: None Monsters (all unprepared attacks!): Stheno Iflyte 46. Focus Tower (3F) Make your way back down to 1F, and open the Sun Door. The old man will tell you to head to Windia, but to also look out for Captain Mac's ship. You can go down to B1 and into the Doom Castle. 47. Doom Castle You won't be here long- just grab the Aero Spell and go! Monsters: Items: Shadow Aero Spell Minotaur Zombie Chimera 48. Focus Tower (B1) Go back up to 1F, and go out the south door. Phase 4 - The Air Crystal ------------------------- SP | FT---RB---AF PT | | GT WIN MG | | | KT---B19---B20---WT FT - Focus Tower RB - Rope Bridge AF - Alive Forest GT - Giant Tree KT - Kaidge Temple WIN - Windia WT - Windhole Temple MG - Mount Gale PT - Pazuzu's Tower SP - Spencer's Place 49. Rope Bridge Rueben runs off to fight a monster, and gets knocked off of the bridge. Pity. Well, you knew he wouldn't be around forever. He's okay, and along comes Tristam to take his place. He's beefed up a little bit, but his attacks are pretty week compared to Rueben's. Monsters: Items: Mummy 3 Seeds 3 Cure 50. Alive Forest It's tree-whacking time! Go to the center of the forest to meet the head tree. He's not thrilled to see you, but he'll like Kaeli. Head back to Aquaria. You'll be back, so don't bother with too much else here. Monsters: Mummy Spector 51. Focus Tower Just passing through... 52. Aquaria Head to Phoebe's house. Phoebe will tell you to head down to Spencer's place, so do that. 53. Spencer's Place Tristam will head off with Spencer to find treasure, but he'll give you the Dragon Claw first. Phoebe then runs in, blows up the cavern, and runs off to find Spencer. Items: Dragon Claw 54. Aquaria Go back to Phoebe's house, get Kaeli, and head back to the Alive Forest. You're heading to Windia to look for Otto. Kaeli's been working out, so she'll be a pretty good companion. 55. Focus Tower Just passing through... 56. Alive Forest Back for more tree-killing! Look out for crests that will warp you to secret rooms for items. The Giant's Axe is to the south. Go back to the big tree, and get ready to whack some monsters! Monsters: Items: Mummy 6 Heal Spector 3 Cure 6 Refreshers 10 Bombs Giant's Axe (F) 57. Giant Tree (Level 25 Recommended) Use the Dragon Claw to go from platform to platform on 1F. In the cave on 2F, mushrooms can be chopped down with the Axe. Meteor is on the other side! On 2F, the vine will drop you to 1F, so use the claw instead. Use the sword to open up closed tree mouths. To get to the raised area on 2F, climb down the vines on the west side of 3F. On 3F, there's a section of claw-climbing. Just climb over the next section, let go, then immediately press and hold "A" again to catch the lower section. This gets you to 4F, where a ton of enemies await. On 5F, there's gobs of Skuldiers, which can be Aero'd fairly easily. The boss, Gidrah, doesn't handle Aero well either. After blowing him away, go up to the closed tree mouth. The tree w Monsters: Items: Mummy 24 Heal (2*2F,3*3F, Leech 4F, 2*5F) Spector 27 Cure (2*1F, 2*2F, 3F, Skuldier 3*4F, 5F) Live Oak 6 Refreshers (Libra, 1F, Ooze 3F) Snipion Meteor Spell (2F) Mad Toad 20 Bombs (2F, 4F) 58. Kadige Temple The old man's here, as usual. The tunnel in the back leads to some Cure. Items: 3 Cure 59. Battlefield #19 Reward: None Monsters: Skuldier Water Hag Ooze 60. Battlefield #20 Reward: None Monsters: Water Hag Vampire 61. Windia (quite windy) At the first house on your left, you can buy explosives and the Cupid Locket. Otto's house is the one with the vane, and he tells you his daughter Norma got stuck in the tower. Note the Chocobo on top of the Inn, which also sells Cures. At the northeast house, you'll find out about the Mobius crest. Items: 9 Heal (Otto, Inn, NE house) 3 Refreshers (Inn) 10 bombs (N house) 62. Windhole Temple Not much to do here...just Heal potions. Items: 3 Heal 63. Mount Gale (Level 31 Recommended) Make your way up the mountain... There's a lot of "can't get there from here" , so be patient. In the northeast corner, you can find the Apollo Helm. The boss, Dullahan, is pretty easy to beat with Meteor. Monsters: Items: Water Hag 3 Refreshers Vampire Apollo Helm Skuldier 3 Heal *Dullahan 64. Windia (calmer) You've caused the winds to die down, so head back to Otto's. He'll start up the Rainbow Road, and tell you about the switches in Pazuzu's Tower. 65. Pazuzu's Tower (Level 31 Recommended) This is one of the easier dungeons in the game. Almost every monster is weak against Aero, with the exeception of the Manticore and the Beholder (who will reflect it back at you). Immediately after you enter, you'll see Norma. Talk to her, and she'll head home. Pazuzu's at the end of the floor, but he rides the elevator for parts unknown. Head for the east side, and you'll head up a long staircase to 3F. From 3F, you still have only one way to go: up to 5F. From 5F, there's again only one path: to 7F. From the top of the tower, there are two staircases down, but both take you to a joined area on 6F. The Flare spell is here, so grab it. Blow a hole in the blocked door, and hit the elevator switch. Head down to 5F, walk around the walls, and down to 4F. Grab the Excalibur, hit the switch, and head down to 3F, and down again to 2F. There's some items down on 1F, if you want them. When you're ready, hit the last switch on 2F, and let the fun begin. You'll need to find Pazuzu, and chase him! You should be able to corner him on an odd-numbered floor, and defeat him there. Flare and Aero should do the trick, until he uses the Psycheshield. Stop casting spells against him while it's up, as they will reflect back on you! After defeating him, you'll free the Air Crystal, and get the Sky Coin. Head out, and back to Windia. Monsters: Items: Beholder 30 Bombs (3F, 5F) Garuda 18 Cure (2*1F, 2F, 3F, 4F, Gargoyle 6F) Manticore Flare Spell (6F) Chimera 12 Heal (1F, 2F, 4F, 5F) Thanatos Excalibur (4F) Sorceror 3 Refreshers (1F) Naga *Pazuzu 66. Windia Head over to Otto's, where Reuben will show up. You'll need to go to Fireburg to get the Thunder Rock. 67. Focus Tower Go through the blue door to get back to Fireburg. Phase 5 - The Dark King ----------------------- 68. Fireburg Head to Rueben's house, and talk to Arion. He'll give you the Thunder Rock, which you can take back to Otto. 69. Focus Tower Back down through the orange door... 70. Windia Head to Otto's, and he'll open up the way to Spencer's Place. 71. Spencer's Place Reuben blows the lake open with the Mega Grenade. Head back to Windia. 72. Windia Head back to Otto's, and talk to Kaeli. She'll give you the Captain's Cap. Back to Spencer's Place. 73. Spencer's Place Climb down into the lake, and climb back up when you're just south of a blocked door. Throw a Mega Grenade, then head over to the Gemini Crest. You'll warp over to a cave, and you can walk out of the hole you just blew in the wall. Grab the Mobius Crest, and head back to Windia! 74. Windia Go downstairs in the northeast house, step on the Mobius warp, and you'll be transported to the Ship Dock. 75. Ship Dock Head to the ship, and press "A" to board it. 76. Mac's Ship (Level 34 Recommended) Plenty of monsters around, so keep using Aero when you can. Reuben can use White now, which works as well. There are cracks in the floors which drop you down a level, but you can jump over the ones in your way. To get down to the lower levels properly, climb the mast on the desk and climb down inside of the walled-off area. From here, there's only one way to go, and you'll get the Gaia Armor and meet Captain Mac (in that order!). Kaeli takes Mac back to Windia, and you should head back too. Monsters: Items: Gargoyle 40 Bombs (D, 3*B2) Thanatos 9 Heal (2*D, B2) Shadow 6 Cure (2*B1) Chimera Gaia Armor (B1) Naga Beholder Manticor 77. Ship Dock You'll find out here that Phoebe's at the Inn in Windia, so it's time to head there. Step on the Warp to head back. 78. Windia Head to the Inn and get Phoebe. Follow him upstairs and talk to Captain Mac. He'll tell you about the Dark King. Go back to the Mobius Warp. 79. Ship Dock Back on the ship... 80. Mac's Ship Go to the wheel and press "A". You'll be taken to the Focus Tower, aka Doom Castle. 81. Doom Castle (Level 36 Recommended) Level B2: First of all, walk over to the right-most ladder and make your way all the way south. Blow up the bones in the lower right corner and get the Aegis Sheild. Get back up, and walk over to the right-most ladder and climb down. You should bump into some bones, allowing you to use the claw to pull yourself to another ladder. Go across you your left, and climb down again. You'll hit some more bones, use a Mega Grenade to take out the bones to your left, and claw over again. Skullrus Rex, the boss, is a joke against Flare and White. Head on up through the green door, and up to 4F. Level 4F: Use your sword to hit glowing statues which open doors. You'll be jumping and clawing around in this level, so watch your step. Once all doors are open, you can head through the north door to meet the Stone Golem. Just use White, and he'll melt away. Once he's destroyed, you can head down one level, and the two stones that were blocking the path up are now gone. Level 5F: Hop, skip and jump. Oh, and claw, too. The boss, Twinhead Wyvern, can be Whited-out. Head back to the staircase and on up to 6F. Level 6F: It's like a bad Echer drawing... Wander through the maze to find Zuh, who is just a slightly stonger Pazuzu. Same strategy. Head out, and up to the top. Level 7F: Walk to the statue, and the walls will open. Grab the items you need, and head out the doors. Dark King: Flare and White, Flare and White. Once he transforms into the Spider, Flare and Cure. Monsters: Items: Shadow Aegis Sheild (B2) Gorgon Stheno Chimera Minotaur Zombie * Skullrus Rex Cerebus Phanquid Thanatos Freezer Crab Iflyte * Stone Golem * Twinhead Wyvern * Zuh 82. Epilogue Well, the old man reveals himself to be the Crystal of Light in disguise, Benjamin says farewell to all of his friends, and sets off with Tristam in Captain Mac's ship. ---THE END--- IV. Items, Spells, Armor, and Weapons Usable Items: Cure - Restores 1/4 of Hit Points Heal - Recovers from poison, petrify, confuse, paralyze, etc. Seed - Recovers all Magic Points (stock up on these!!!) Refresher - Recovers lowered attack, defense, and magic Special Items: Tree Wither - Shows Kaeli extent of damage in Level Forest Elixir - Heals Kaeli from Minotaur's poison Wakewater - Magical water from Life Temple Venus Key - Opens chest containing the Venus Shield Multi-Key - Opens the locked house in Fireburg Mask - Causes monsters to be visible on the Volcano Mirror - Causes monsters to be visible in the Ice Pyramid Thunder Rock - Allows Rainbow Road to travel to Spencer's Place Captain Cap - Shows Captain Mac that you're friendly Crests (Libra, Gemini, Mobius) - Allows use of associated warps Coins (Sand, River, Sun, Sky) - Open doors in Focus Tower White Magic Spells: Exit - Immediately exit dungeons, or eliminate one monster (note: you do not receive experience points for monsters eliminated with this spell!) Cure - Restores all Hit Points for a single character, or some Hit Points for both Heal - Recovers from poison, petrify, confuse, paralyze, etc. Life - Revives "Fatal" characters and restores all HP Black Magic Spells: Quake - Earth Attack Blizzard - Water Attack Fire - Fire Attack Aero - Wind Attack Wizard Magic Spells: Thunder - Electric Attack White - White Attack Meteor - Very Strong Earth Attack Flare - Very Strong Fire Attack Armor: Helms: Steel Helm - Generic Helm Moon Helm - Stronger, protects against Fire Apollo Helm - Stronger, protects against Fire Armor: Steel Armor - Generic Armor Noble Armor - Stronger, protects against Water, Poison Gaia Armor - Stronger, protects against Thunder, Poison, Sleep Shield: Steel Shield - Generic Shield Venus Shield - Stronger, protects against Paralyze Aegis Shield - Stronger, protects against Paralyze, Petrify Jewlery: Charm - Protects against Charm Magic Ring - Protects against Silence Cupid Locket - Protects against Silence, Confusion, Blind Equipped on others (you are not allowed to use): Relica Armor, Mystic Robe, Flame Armor, Black Robe, Ether Shield Weapons: Swords: Steel Sword - Generic Sword Knight Sword - Stronger Excalibur - Strongest weapon in the game Axes: Axe - Generic Axe Battle Axe - Stronger Giant's Axe - Strongest Axe Claws: Cat Claw - Attacks with Poison, Paralyze, used to climb surfaces Charm Claw - Attacks with Poison, Paralyze, Sleep, Confuse, Blind, used to climb surfaces Dragon Claw - Attacks with Poison, Paralyze, Sleep, Confuse, Blind, Doom, Stone, Silence, used to climb surfaces and cross chasms with a hook on the other side Bombs: Bomb - Used to blow up doors and rocks Jumbo Bomb - Stronger, used to blow up doors and rocks Mega Grenade - Strongest Bomb, used to blow up doors and rocks from a distance Equipped on others (you are not allowed to use): Morning Star (Axe), Bow of Grace (Throw), Ninja Star (Throw) V. Conclusion This FAQ is Copyright 1997 by CJayC (Jeff Veasey). Permission is granted for reproduction, distribution, transmission, or storage for noncommercial purposes only, on the condition that the contents are not changed in any way. Permission for any other use or distribution of this file must be obtained from the rights holder, Jeff Veasey. All trademarks herein are acknowledged as the property of their respective owners. Final Fantasy Mystic Quest is a Trademark of Square Co., Ltd.
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