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    Save State Hacking Guide by Zelaphny

    Updated: 05/06/01 | Printable Version | Search Guide | Bookmark Guide

    [---------------------------------------------------]
    [---------------------------------------------------]
    [FINAL FANTASY III / FINAL FANTASY VI SAVE STATE FAQ]
    [                written by Zelaphny                ]
    [                   Version ALPHA                   ]
    [               zelaphny@hotmail.com                ]
    [                    May 6, 2001                    ]
    [---------------------------------------------------]
    [---------------------------------------------------]
    
    
    Table of Contents
    
    SECTION A
    
    Introduction
    Update History
    
    SECTION B
    
    1. Individual Character Properties
      1.01 Character
      1.02 Name
      1.03 Level
      1.04 Experience
      1.05 Status Type
      1.06 Float
      1.07 Command
      1.08 Vigor, Speed, Stamina, and Magic Power
      1.09 Esper Equipped
      1.10 Weapon, Shield, Helmet, Armor, Relic 1, and Relic 2
    2. Gold and Stuff
    3. Items
    4. Esper
    5. Magic
    6. Swdtech
    7. Blitz
    8. Lore
    9. Rage
    10. Dance
    
    SECTION C
    
    Credits/Acknowledgements
    Everything Else
    
    
    [+++++++++]
    [SECTION A]
    [+++++++++]
    
    
    Introduction
    ------------
    
    Welcome to my first attempt at a FAQ. This FAQ was designed for people
    who want to tinker with the Final Fantasy 3 (Final Fantasy 6 Japanese)
    save state file that ZSNES uses whenever you save a particular state
    in the game. Obviously, this save state ability is very handy saving
    is not normally possible. But by editing the save state state file,
    you can modify just about any statistic in the game such as item, HP,
    magic, etc.
    
    However, to edit save state, you will need a HEX editor. There are a
    lot of hex editors available on the Internet. I personally used Hex
    Workshop, a program made by BreakPoint Software.
    
    Another thing is that you notice that I refer to addresses instead of
    offset (that Hex Workshop uses). They are the same.
    
    Additionally, you will need a basic knowledge of how the hex-based
    number system works. I will only give a brief summary of what it is
    here.
    
    Hex-based number system works on a base of 16 instead of the standard
    10 that the decimal system uses. So, that means that single digits
    run form 0 to 15 (for a total of 16 numbers) before the next power
    shows up. This is represented by 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B,
    C, D, E, and F. After that 10 in hex = 16 in decimal and so on.
    
    Finally, and probably the obvious thing, is that you will need the
    save state file created by ZSNES.
    
    One other note is that most, if not all, of the names listed here are
    written as they appear in the game itself. This means that items like
    the DiamondArmor does not have a space in it. This is NOT a typo.
    
    Have fun!
    
    Update History
    --------------
    
    Version ALPHA
    -This is the first edition of this FAQ.
    -Revision will appear as needed.
    
    
    [+++++++++]
    [SECTION B]
    [+++++++++]
    
    All addresses (offsets) are reduced to four digits. This is because
    there are no statistics that are stored in addresses higher than FFFF.
    
    I have decided to list all the characters' stats locations first prior
    to explaining what each one of them is in detail. Refer to second half
    of this section for information regarding each address name.
    
    
    **************************************
    * 1. Individual Character Properties *
    **************************************
    
    
    =PRIMARY CHARACTERS=
    
    * TERRA *
    
    Character  -> 2213 to 2214
    
    Name       -> 2215 to 221A
    
    Level      -> 221B
    Current HP -> 221C to 221D
    Maximum HP -> 221E to 221F
    Current MP -> 2220 to 2221
    Maximum MP -> 2222 to 2223
    Experience -> 2224 to 2226
    
    Status     -> 2227
    Float      -> 2228
    
    Command 1  -> 2229
    Command 2  -> 222A
    Command 3  -> 222B
    Command 4  -> 222C
    
    Vigor      -> 222D
    Speed      -> 222E
    Stamina    -> 222F
    Magic      -> 2230
    
    Esper      -> 2231
    Weapon     -> 2232
    Shield     -> 2233
    Helmet     -> 2234
    Armor      -> 2235
    Relic 1    -> 2236
    Relic 2    -> 2237
    
    * LOCKE *
    
    Character  -> 2238 to 2239
    
    Name       -> 223A to 223F
    
    Level      -> 2240
    Current HP -> 2241 to 2242
    Maximum HP -> 2243 to 2244
    Current MP -> 2245 to 2246
    Maximum MP -> 2247 to 2248
    Experience -> 2249 to 224B
    
    Status     -> 224C
    Float      -> 224D
    
    Command 1  -> 224E
    Command 2  -> 224F
    Command 3  -> 2250
    Command 4  -> 2251
    
    Vigor      -> 2252
    Speed      -> 2253
    Stamina    -> 2254
    Magic      -> 2255
    
    Esper      -> 2256
    Weapon     -> 2257
    Shield     -> 2258
    Helmet     -> 2259
    Armor      -> 225A
    Relic 1    -> 225B
    Relic 2    -> 225C
    
    * CYAN *
    
    Character  -> 225D to 225E
    
    Name       -> 225F to 2264
    
    Level      -> 2265
    Current HP -> 2266 to 2267
    Maximum HP -> 2268 to 2269
    Current MP -> 226A to 226B
    Maximum MP -> 226C to 226D
    Experience -> 226E to 2270
    
    Status     -> 2271
    Float      -> 2272
    
    Command 1  -> 2273
    Command 2  -> 2274
    Command 3  -> 2275
    Command 4  -> 2276
    
    Vigor      -> 2277
    Speed      -> 2278
    Stamina    -> 2279
    Magic      -> 227A
    
    Esper      -> 227B
    Weapon     -> 227C
    Shield     -> 227D
    Helmet     -> 227E
    Armor      -> 227F
    Relic 1    -> 2280
    Relic 2    -> 2281
    
    * SHADOW *
    
    Character  -> 2282 to 2283
    
    Name       -> 2284 to 2289
    
    Level      -> 228A
    Current HP -> 228B to 228C
    Maximum HP -> 228D to 228E
    Current MP -> 228F to 2290
    Maximum MP -> 2291 to 2292
    Experience -> 2293 to 2295
    
    Status     -> 2296
    Float      -> 2297
    
    Command 1  -> 2298
    Command 2  -> 2299
    Command 3  -> 229A
    Command 4  -> 229B
    
    Vigor      -> 229C
    Speed      -> 229D
    Stamina    -> 229E
    Magic      -> 229F
    
    Esper      -> 22A0
    Weapon     -> 22A1
    Shield     -> 22A2
    Helmet     -> 22A3
    Armor      -> 22A4
    Relic 1    -> 22A5
    Relic 2    -> 22A6
    
    * EDGAR *
    
    Character  -> 22A7 to 22A8
    
    Name       -> 22A9 to 22AE
    
    Level      -> 22AF
    Current HP -> 22B0 to 22B1
    Maximum HP -> 22B2 to 22B3
    Current MP -> 22B4 to 22B5
    Maximum MP -> 22B6 to 22B7
    Experience -> 22B8 to 22BA
    
    Status     -> 22BB
    Float      -> 22BC
    
    Command 1  -> 22BD
    Command 2  -> 22BE
    Command 3  -> 22BF
    Command 4  -> 22C0
    
    Vigor      -> 22C1
    Speed      -> 22C2
    Stamina    -> 22C3
    Magic      -> 22C4
    
    Esper      -> 22C5
    Weapon     -> 22C6
    Shield     -> 22C7
    Helmet     -> 22C8
    Armor      -> 22C9
    Relic 1    -> 22CA
    Relic 2    -> 22CB
    
    * SABIN *
    
    Character  -> 22CC to 22CD
    
    Name       -> 22CE to 22D3
    
    Level      -> 22D4
    Current HP -> 22D5 to 22D6
    Maximum HP -> 22D7 to 22D8
    Current MP -> 22D9 to 22DA
    Maximum MP -> 22DB to 22DC
    Experience -> 22DD to 22DF
    
    Status     -> 22E0
    Float      -> 22E1
    
    Command 1  -> 22E2
    Command 2  -> 22E3
    Command 3  -> 22E4
    Command 4  -> 22E5
    
    Vigor      -> 22E6
    Speed      -> 22E7
    Stamina    -> 22E8
    Magic      -> 22E9
    
    Esper      -> 22EA
    Weapon     -> 22EB
    Shield     -> 22EC
    Helmet     -> 22ED
    Armor      -> 22EE
    Relic 1    -> 22EF
    Relic 2    -> 22F0
    
    * CELES *
    
    Character  -> 22F1 to 22F2
    
    Name       -> 22F3 to 22F8
    
    Level      -> 22F9
    Current HP -> 22FA to 22FB
    Maximum HP -> 22FC to 22FD
    Current MP -> 22FE to 22FF
    Maximum MP -> 2300 to 2301
    Experience -> 2302 to 2304
    
    Status     -> 2305
    Float      -> 2306
    
    Command 1  -> 2307
    Command 2  -> 2308
    Command 3  -> 2309
    Command 4  -> 230A
    
    Vigor      -> 230B
    Speed      -> 230C
    Stamina    -> 230D
    Magic      -> 230E
    
    Esper      -> 230F
    Weapon     -> 2310
    Shield     -> 2311
    Helmet     -> 2312
    Armor      -> 2313
    Relic 1    -> 2314
    Relic 2    -> 2315
    
    * STRAGO *
    
    Character  -> 2316 to 2317
    
    Name       -> 2318 to 231D
    
    Level      -> 231E
    Current HP -> 231F to 2320
    Maximum HP -> 2321 to 2322
    Current MP -> 2323 to 2324
    Maximum MP -> 2325 to 2326
    Experience -> 2327 to 2329
    
    Status     -> 232A
    Float      -> 232B
    
    Command 1  -> 232C
    Command 2  -> 232D
    Command 3  -> 232E
    Command 4  -> 232F
    
    Vigor      -> 2330
    Speed      -> 2331
    Stamina    -> 2332
    Magic      -> 2333
    
    Esper      -> 2334
    Weapon     -> 2335
    Shield     -> 2336
    Helmet     -> 2337
    Armor      -> 2338
    Relic 1    -> 2339
    Relic 2    -> 233A
    
    * RELM *
    
    Character  -> 233B to 233C
    
    Name       -> 233D to 2342
    
    Level      -> 2343
    Current HP -> 2344 to 2345
    Maximum HP -> 2346 to 2347
    Current MP -> 2348 to 2349
    Maximum MP -> 234A to 234B
    Experience -> 234C to 234E
    
    Status     -> 234F
    Float      -> 2350
    
    Command 1  -> 2351
    Command 2  -> 2352
    Command 3  -> 2353
    Command 4  -> 2354
    
    Vigor      -> 2355
    Speed      -> 2356
    Stamina    -> 2357
    Magic      -> 2358
    
    Esper      -> 2359
    Weapon     -> 235A
    Shield     -> 235B
    Helmet     -> 235C
    Armor      -> 235D
    Relic 1    -> 235E
    Relic 2    -> 235F
    
    * SETZER *
    
    Character  -> 2360 to 2361
    
    Name       -> 2362 to 2367
    
    Level      -> 2368
    Current HP -> 2369 to 236A
    Maximum HP -> 236B to 236C
    Current MP -> 236D to 236E
    Maximum MP -> 236F to 2370
    Experience -> 2371 to 2373
    
    Status     -> 2374
    Float      -> 2375
    
    Command 1  -> 2376
    Command 2  -> 2377
    Command 3  -> 2378
    Command 4  -> 2379
    
    Vigor      -> 237A
    Speed      -> 237B
    Stamina    -> 237C
    Magic      -> 237D
    
    Esper      -> 237E
    Weapon     -> 237F
    Shield     -> 2380
    Helmet     -> 2381
    Armor      -> 2382
    Relic 1    -> 2383
    Relic 2    -> 2384
    
    * MOG *
    
    Character  -> 2385 to 2386
    
    Name       -> 2387 to 238C
    
    Level      -> 238D
    Current HP -> 238E to 238F
    Maximum HP -> 2390 to 2391
    Current MP -> 2392 to 2393
    Maximum MP -> 2394 to 2395
    Experience -> 2396 to 2398
    
    Status     -> 2399
    Float      -> 239A
    
    Command 1  -> 239B
    Command 2  -> 239C
    Command 3  -> 239D
    Command 4  -> 239E
    
    Vigor      -> 239F
    Speed      -> 23A0
    Stamina    -> 23A1
    Magic      -> 23A2
    
    Esper      -> 23A3
    Weapon     -> 23A4
    Shield     -> 23A5
    Helmet     -> 23A6
    Armor      -> 23A7
    Relic 1    -> 23A8
    Relic 2    -> 23A9
    
    * GAU *
    
    Character  -> 23AA to 23AB
    
    Name       -> 23AC to 23B1
    
    Level      -> 23B2
    Current HP -> 23B3 to 23B4
    Maximum HP -> 23B5 to 23B6
    Current MP -> 23B7 to 23B8
    Maximum MP -> 23B9 to 23BA
    Experience -> 23BB to 23BD
    
    Status     -> 23BE
    Float      -> 23BF
    
    Command 1  -> 23C0
    Command 2  -> 23C1
    Command 3  -> 23C2
    Command 4  -> 23C3
    
    Vigor      -> 23C4
    Speed      -> 23C5
    Stamina    -> 23C6
    Magic      -> 23C7
    
    Esper      -> 23C8
    Weapon     -> 23C9
    Shield     -> 23CA
    Helmet     -> 23CB
    Armor      -> 23CC
    Relic 1    -> 23CD
    Relic 2    -> 23CE
    
    * GOGO *
    
    Character  -> 23CF to 23D0
    
    Name       -> 23D1 to 23D6
    
    Level      -> 23D7
    Current HP -> 23D8 to 23D9
    Maximum HP -> 23DA to 23DB
    Current MP -> 23DC to 23DD
    Maximum MP -> 23DE to 23DF
    Experience -> 23E0 to 23E2
    
    Status     -> 23E3
    Float      -> 23E4
    
    Command 1  -> 23E5
    Command 2  -> 23E6
    Command 3  -> 23E7
    Command 4  -> 23E8
    
    Vigor      -> 23E9
    Speed      -> 23EA
    Stamina    -> 23EB
    Magic      -> 23EC
    
    Esper      -> 23ED
    Weapon     -> 23EE
    Shield     -> 23EF
    Helmet     -> 23F0
    Armor      -> 23F1
    Relic 1    -> 23F2
    Relic 2    -> 23F3
    
    * UMARO *
    
    Character  -> 23F4 to 23F5
    
    Name       -> 23F6 to 23FB
    
    Level      -> 23FC
    Current HP -> 23FD to 23FE
    Maximum HP -> 23FF to 2400
    Current MP -> 2401 to 2402
    Maximum MP -> 2403 to 2404
    Experience -> 2405 to 2407
    
    Status     -> 2408
    Float      -> 2409
    
    Command 1  -> 240A
    Command 2  -> 240B
    Command 3  -> 240C
    Command 4  -> 240D
    
    Vigor      -> 240E
    Speed      -> 240F
    Stamina    -> 2410
    Magic      -> 2411
    
    Esper      -> 2412
    Weapon     -> 2413
    Shield     -> 2414
    Helmet     -> 2415
    Armor      -> 2416
    Relic 1    -> 2417
    Relic 2    -> 2418
    
    =SUPPORTING CHARACTERS=
    
    * WEDGE/BANON *
    
    Character  -> 2419 to 241A
    
    Name       -> 241B to 2420
    
    Level      -> 2421
    Current HP -> 2422 to 2423
    Maximum HP -> 2424 to 2425
    Current MP -> 2426 to 2427
    Maximum MP -> 2428 to 2429
    Experience -> 242A to 242C
    
    Status     -> 242D
    Float      -> 242E
    
    Command 1  -> 242F
    Command 2  -> 2430
    Command 3  -> 2431
    Command 4  -> 2432
    
    Vigor      -> 2433
    Speed      -> 2434
    Stamina    -> 2435
    Magic      -> 2436
    
    Esper      -> 2437
    Weapon     -> 2438
    Shield     -> 2439
    Helmet     -> 243A
    Armor      -> 243B
    Relic 1    -> 243C
    Relic 2    -> 243D
    
    * VICKS *
    
    Character  -> 243E to 243F
    
    Name       -> 2440 to 2445
    
    Level      -> 2446
    Current HP -> 2447 to 2448
    Maximum HP -> 2449 to 244A
    Current MP -> 244B to 244C
    Maximum MP -> 244D to 244E
    Experience -> 244F to 2451
    
    Status     -> 2452
    Float      -> 2453
    
    Command 1  -> 2454
    Command 2  -> 2455
    Command 3  -> 2456
    Command 4  -> 2457
    
    Vigor      -> 2458
    Speed      -> 2459
    Stamina    -> 245A
    Magic      -> 245B
    
    Esper      -> 245C
    Weapon     -> 245D
    Shield     -> 245E
    Helmet     -> 245F
    Armor      -> 2460
    Relic 1    -> 2461
    Relic 2    -> 2462
    
    ===============
    1.01 Character:
    ===============
    
    Both addresses must contain the same hex value. Generally speaking,
    though, the first address contains the character type while the second
    address contains the portrait of the character in the menu screen.
    
    Throughout the game, supporting characters will take the place of
    normal characters, such as the Moogle team in the Mines of Narshe at
    the beginning of the game. However, as your acquire more and more
    primary characters, supporting characters will either reside in the
    addresses of primary characters you have not met yet or in "extra"
    character addresses at the end of the primary character addresses.
    
    For characters not normally selectable such as Kefka, the portrait
    found in the menu is written in round brackets. Moreover, as soon as
    you change screens, the field map version of your character reverts
    to the original character although the portrait stays.
    
    For glitch characters that do not normally enter battles such as
    townspeople, their appearance on the field/area is written in
    square brackets. Evidently, any value higher than 1B is useless.
    Also, colour of the character is often distorted.
    
    00 - Terra
    01 - Locke
    02 - Cyan
    03 - Shadow
    04 - Edgar
    05 - Sabin
    06 - Celes
    07 - Strago
    08 - Relm
    09 - Setzer
    0A - Mog
    0B - Gau
    0C - Gogo
    0D - Umaro
    OE - Vicks/Wedge
    OF - Imp
    10 - Leo
    11 - Banon
    12 - Esper Terra (Terra)
    13 - Merchant Locke (Soldier)
    14 - Ghost
    15 - Kefka (Terra)
    16 - Emperor Gestahl (Terra)
    17 - Soldier Locke [Village Elder] (Terra)
    18 - Empty [Young Man] (Terra) *cannot fight during battle*
    19 - Empty [Interceptor] (Terra) *cannot fight during battle*
    1A - Empty [Opera Celes] (Celes) *cannot fight during battle*
    1B - Empty [Scholar] (Glitch) *will hang the game when fighting*
    
    Interesting to note that Vicks has code 20 and Wedge has code 21 for
    character type. Both, however, have code OE as the second address.
    
    ==========
    1.02 Name:
    ==========
    
    These six addresses are used to store the values for the letters
    that you inserted when you were given the opportunity to name your
    characters or when you used the Rename Card item.
    
    I will not list all 255 possible letters and characters, however,
    the value FF indicates a black space in the name.
    
    ===========
    1.03 Level:
    ===========
    
    Indicates the character's level, regardless of experience points.
    Values range from 00 to 63 for proper values.
    
    Current HP, Maximum HP, Current MP, and Maximum MP:
    
    All HP and MP values use 2 addresses, and they are inserted in reverse
    order. For example, if you want 9999 (270F in hex) as your Maximum HP
    for Terra, the values at the addresses 221E and 221F must be 0F and 27
    respectively.
    
    Maximum values for Current/Maximum HP is 9999 (270F in hex)
    Maximum values for Current/Maximum MP is 999 (3E7 in hex)
    
    ================
    1.04 Experience:
    ================
    
    Experience values are spread over 3 addresses. Values here must also
    be inserted in reverse order. Therefore, to set Terra's experience
    value at 5,000,000 (4C4840 in hex), insert 40 in address 2224, 48 in
    address 2225, and 4C in address 2226.
    
    Maximum value for Experience is 16,777,215 (FF FF FF in hex). Keep in
    mind that once you go over 16,777,215 experience points, the counter
    resets to 0 and you start earning experience from the beginning again.
    
    You can easily reach level 99 with only 2,700,000 experience points.
    Listed below are the experience needed to reach a certain level.
    
    01 - 0       21 - 26360    41 - 190416   61 - 620096    81 - 1443368
    02 - 32      22 - 30232    42 - 204520   62 - 650840    82 - 1497160
    03 - 96      23 - 24456    43 - 219320   63 - 682600    83 - 1553364
    04 - 208     24 - 39056    44 - 234808   64 - 715368    84 - 1608712
    05 - 400     25 - 44072    45 - 251000   65 - 749160    85 - 1666512
    06 - 672     26 - 49464    46 - 267936   66 - 784016    86 - 1725688
    07 - 1056    27 - 55288    47 - 285600   67 - 819920    87 - 1786240
    08 - 1552    28 - 61568    48 - 304040   68 - 856920    88 - 1848184
    09 - 2184    29 - 68304    49 - 323248   69 - 895016    89 - 1911552
    10 - 2976    30 - 75496    50 - 343248   70 - 934208    90 - 1976352
    11 - 3936    31 - 93184    51 - 364064   71 - 974536    91 - 2042608
    12 - 5080    32 - 91384    52 - 385696   72 - 1016000   92 - 2110320
    13 - 6432    33 - 100083   53 - 408160   73 - 1058640   93 - 2179504
    14 - 7992    34 - 108344   54 - 431488   74 - 1102456   94 - 2250192
    15 - 9784    35 - 119136   55 - 455680   75 - 1147456   95 - 2322392
    16 - 11840   36 - 129504   56 - 480776   76 - 1193648   96 - 2396128
    17 - 14152   37 - 140464   57 - 506760   77 - 1241080   97 - 2471400
    18 - 16736   38 - 152008   58 - 533680   78 - 1289744   98 - 2548224
    19 - 19616   39 - 164184   59 - 561528   79 - 1339672   99 - 2637112
    20 - 22832   40 - 176976   60 - 590320   80 - 1390872
    
    ==================
    1.05 Status Types:
    ==================
    
    Only six status ailments are permanent outside the battle:
    Darkness, Zombie, Poison, Invisible, Imp, and Stone
    
    The other "status" ailment is Wounded (when your character's HP is
    at zero), which takes precedence over all other status ailments.
    
    The [Magitek] status indicates that your party is outfitted with
    MagiTek armor. This may cause some color gitches on the world map
    and rendered areas, though.
    
    00 - None
    01 - Darkness
    02 - Zombie
    03 - Zombie and Darkness
    04 - Poison
    05 - Poison and Darkness
    06 - Poison and Zombie
    07 - Poison, Zombie, and Darkness
    08 - [MagiTek] None
    09 - [MagiTek] Darkness
    0A - [MagiTek] Zombie
    0B - [MagiTek] Zombie and Darkness
    0C - [MagiTek] Poison
    0D - [MagiTek] Poison and Darkness
    0E - [MagiTek] Poison and Zombie
    0F - [MagiTek] Poison, Zombie, and Darkness
    10 - Invisible
    11 - Invisible and Darkness
    12 - Invisible and Zombie
    13 - Invisible, Zombie, and Darkness
    14 - Invisible and Poison
    15 - Invisible, Poison, and Darkness
    16 - Invisible, Poison, and Zombie
    17 - Invisible, Poison, Zombie, and Darkness
    18 - [MagiTek] Invisible
    19 - [MagiTek] Invisible and Darkness
    1A - [MagiTek] Invisible and Zombie
    1B - [MagiTek] Invisible, Zombie, and Darkness
    1C - [MagiTek] Invisible and Poison
    1D - [MagiTek] Invisible, Poison, and Darkness
    1E - [MagiTek] Invisible, Poison, and Zombie
    1F - [MagiTek] Invisible, Poison, Zombie, and Darkness
    20 - Imp
    21 - Imp and Darkness
    22 - Imp and Zombie
    22 - Imp, Zombie, and Darkness
    24 - Imp and Poison
    25 - Imp, Poison, and Darkness
    26 - Imp, Poison, and Zombie
    27 - Imp, Poison, Zombie, and Darkness
    28 - [MagiTek] Imp
    29 - [MagiTek] Imp and Darkness
    2A - [MagiTek] Imp and Zombie
    2B - [MagiTek] Imp, Zombie, and Darkness
    2C - [MagiTek] Imp and Poison
    2D - [MagiTek] Imp, Poison, and Darkness
    2E - [MagiTek] Imp, Poison, and Zombie
    2F - [MagiTek] Imp, Poison, Zombie, and Darkness
    30 - Imp and Invisible
    31 - Imp, Invisible, and Darkness
    32 - Imp, Invisible, and Zombie
    33 - Imp, Invisible, Zombie, and Darkness
    34 - Imp, Invisible, and Poison
    35 - Imp, Invisible, Poison, and Darkness
    36 - Imp, Invisible, Poison, and Zombie
    37 - Imp, Invisible, Poison, Zombie, and Darkness
    38 - [MagiTek] Imp and Invisible
    39 - [MagiTek] Imp, Invisible, and Darkness
    3A - [MagiTek] Imp, Invisible, and Zombie
    3B - [MagiTek] Imp, Invisible, Zombie, and Darkness
    3C - [MagiTek] Imp, Invisible, and Poison
    3D - [MagiTek] Imp, Invisible, Poison, and Darkness
    3E - [MagiTek] Imp, Invisible, Poison, and Zombie
    3F - [MagiTek] Imp, Invisible, Poison, Zombie, and Darkness
    40 - Stone
    41 - Stone and Darkness
    42 - Stone and Zombie
    43 - Stone, Zombie, and Darkness
    44 - Stone and Poison
    45 - Stone, Poison, and Darkness
    46 - Stone, Poison, and Zombie
    47 - Stone, Poison, Zombie, and Darkness
    48 - [MagiTek] Stone
    49 - [MagiTek] Stone and Darkness
    4A - [MagiTek] Stone and Zombie
    4B - [MagiTek] Stone, Zombie, and Darkness
    4C - [MagiTek] Stone and Poison
    4D - [MagiTek] Stone, Poison, and Darkness
    4E - [MagiTek] Stone, Poison, and Zombie
    4F - [MagiTek] Stone, Poison, Zombie, and Darkness
    50 - Stone and Invisible
    51 - Stone, Invisible, and Darkness
    52 - Stone, Invisible, and Zombie
    53 - Stone, Invisible, Zombie, and Darkness
    54 - Stone, Invisible, and Poison
    55 - Stone, Invisible, Poison, and Darkness
    56 - Stone, Invisible, Poison, and Zombie
    57 - Stone, Invisible, Poison, Zombie, and Darkness
    58 - [MagiTek] Stone and Invisible
    59 - [MagiTek] Stone, Invisible, and Darkness
    5A - [MagiTek] Stone, Invisible, and Zombie
    5B - [MagiTek] Stone, Invisible, Zombie, and Darkness
    5C - [MagiTek] Stone, Invisible, and Poison
    5D - [MagiTek] Stone, Invisible, Poison, and Darkness
    5E - [MagiTek] Stone, Invisible, Poison, and Zombie
    5F - [MagiTek] Stone, Invisible, Poison, Zombie, and Darkness
    60 - Stone and Imp
    61 - Stone, Imp, and Darkness
    62 - Stone, Imp, and Zombie
    62 - Stone, Imp, Zombie, and Darkness
    64 - Stone, Imp, and Poison
    65 - Stone, Imp, Poison, and Darkness
    66 - Stone, Imp, Poison, and Zombie
    67 - Stone, Imp, Poison, Zombie, and Darkness
    68 - [MagiTek] Stone and Imp
    69 - [MagiTek] Stone, Imp, and Darkness
    6A - [MagiTek] Stone, Imp, and Zombie
    6B - [MagiTek] Stone, Imp, Zombie, and Darkness
    6C - [MagiTek] Stone, Imp, and Poison
    6D - [MagiTek] Stone, Imp, Poison, and Darkness
    6E - [MagiTek] Stone, Imp, Poison, and Zombie
    6F - [MagiTek] Stone, Imp, Poison, Zombie, and Darkness
    70 - Stone, Imp, and Invisible
    71 - Stone, Imp, Invisible, and Darkness
    72 - Stone, Imp, Invisible, and Zombie
    73 - Stone, Imp, Invisible, Zombie, and Darkness
    74 - Stone, Imp, Invisible, and Poison
    75 - Stone, Imp, Invisible, Poison, and Darkness
    76 - Stone, Imp, Invisible, Poison, and Zombie
    77 - Stone, Imp, Invisible, Poison, Zombie, and Darkness
    78 - [MagiTek] Stone, Imp, and Invisible
    79 - [MagiTek] Stone, Imp, Invisible, and Darkness
    7A - [MagiTek] Stone, Imp, Invisible, and Zombie
    7B - [MagiTek] Stone, Imp, Invisible, Zombie, and Darkness
    7C - [MagiTek] Stone, Imp, Invisible, and Poison
    7D - [MagiTek] Stone, Imp, Invisible, Poison, and Darkness
    7E - [MagiTek] Stone, Imp, Invisible, Poison, and Zombie
    7F - [MagiTek] Stone, Imp, Invisible, Poison, Zombie, and Darkness
    80 - Wounded
    .
    .
    FF - Wounded
    
    ===========
    1.06 Float:
    ===========
    
    It appears that this address is used only to store the status float.
    
    00 to 7F - Not floating
    80 to FF - Floating
    
    If anyone can find any other effect this address has, please let me
    know so I can append this FAQ and credit you for it.
    
    =============
    1.07 Command:
    =============
    
    Any one of the four command addresses can be replaced with any one of
    the following commands listed below. This means Terra can have Shock,
    Health, Mimic, and Runic as her four battle commands!
    
    Some commands will not work, such as Possess. Obviously, any value
    higher than 1D will not work.
    
    00 - Fight
    01 - Item
    02 - Magic
    03 - Morph
    04 - Revert
    05 - Steal
    06 - Capture
    07 - Swdtech
    08 - Throw
    09 - Tools
    0A - Blitz
    0B - Runic
    0C - Lore
    0D - Sketch
    0E - Control
    0F - Slot
    10 - Rage
    11 - Leap
    12 - Mimic
    13 - Dance
    14 - Row
    15 - Def.
    16 - Jump
    17 - X-Magic
    18 - GP Rain
    19 - Summon
    1A - Health
    1B - Shock
    1C - Possess
    1D - MagiTek
    1E - [none]
    1F - [none]
    20 - [Glitch]
    
    ============================================
    1.08 Vigor, Speed, Stamina, and Magic Power:
    ============================================
    
    Each of these statistics have their own respective addresses and can
    take values from 0 to 255 (00 to FF in hex). Keep in mind that the
    stats are based AFTER weapon/armor/relics equipped. This means that
    if you've got the Blizzard sword equipped, it gives a +2 bonus to
    Magic Power. If you give Magic Power a value of 250 and then remove
    the Blizzard sword, your Magic Power will drop to 248. Similarly, if
    you set a value of 255 to Vigor and then equip the Illumina sword,
    which gives +7 to Vigor, your Vigor statistic will go over 255 limit,
    reset to 0 and you will wind up with a Vigor statistic of 7. This is
    especially important when dealing with the Speed statistic. C8 is
    usually a good number for all statistics (C8 = 200, by the way).
    
    ====================
    1.09 Esper Equipped:
    ====================
    
    This is the Esper that the character is currently carrying. However,
    if you unequip the Esper, you will lose the Esper and it will not
    appear in the list of Espers unless you already have it. As before,
    any value higher than 1A will glitch because there are only 27 Espers.
    
    00 - Ramuh
    01 - Ifrit
    02 - Shiva
    03 - Siren
    04 - Terrato
    05 - Maduin
    06 - Shoat
    07 - Bismark
    08 - Stray
    09 - Palidor
    0A - Tritoch
    0B - Odin
    0C - Raiden
    0D - Bahamut
    0E - Alexandr
    0F - Crusader
    10 - Ragnarok
    11 - Kirin
    12 - Zoneseek
    13 - Carbunkl
    14 - Phantom
    15 - Sraphim
    16 - Golem
    17 - Unicorn
    18 - Fenrir
    19 - Startlet
    1A - Phoenix
    
    =========================================================
    1.10 Weapon, Shield, Helmet, Armor, Relic 1, and Relic 2:
    =========================================================
    
    These addresses contain the values for your equipment. You can even
    assign equipment that characters can't normally equip without the
    Merit Award, like making Relm equipped the Illumina sword. You can
    even assign the wrong equipment to the slots, however, I did not find
    it particularly useful in any way.
    
    There is a grand total of 255 possible items. Values, therefore, range
    from 00 to FE.
    
    The value of FF deletes the item in question. It is used to indicate a
    clear space, or "Empty", in the equipment slot.
    
    See the Items section for a complete listing of the items associated
    with each hex value.
    
    
    *********************
    * 2. Gold and Stuff *
    *********************
    
    
    Gold
    Gold is stored at addresses 2473, 2474, and 2475. In the same fashion
    as the experience is stored, the gold is also stored in reverse order.
    
    For 5,000,000 gold, which is 4C4B40 in hex, input 40 in 2473, 4B in
    2474, and 4C in 2475.
    
    Steps
    The same applies for steps taken. Steps are kept in addresses 2479,
    247A, and 247B. Again, the hex numbers are stored in reverse order.
    This is useful for Strago's Step Mine spell. Step Mine divides the
    number of steps taken in the game by 32, rounded down, and inflicts
    that amount of damage on the opponent.
    
    
    ************
    * 3. Items *
    ************
    
    
    Items that you carry in your inventory begins at address 247C.
    There are a total of 255 possible items, as mentioned before.
    Therefore, listing every item will take up 255 addresses beginning
    at 247C, and ending at 257A. An item placed at 257B will be counted
    in the item total, but will not appear on the item selection screen.
    
    Each individual item amount, however, are stored beginning at address
    257C. In the same manner that there are 255 possible items, there are
    255 item amount addresses associated with the item in question. The
    last item amount address is, logically, 267A.
    
    It is possible to list an item with 00 amount or have an amount with
    no item associated with it, but I did not find this useful in any way.
    
    The fact that all 255 items fill up the entire item selection screen
    also disproves some rumours that have been circulated ages ago:
    There is no Gamma Sword. There is no Paladin Ring.
    
    Dirk
    00 - Dirk
    01 - MithrilKnife
    02 - Guardian
    03 - Air Lancet
    04 - ThiefKnife
    05 - Assassin
    06 - Man Eater
    07 - SwordBreaker
    08 - Graedus
    09 - ValiantKnife
    
    Sword
    0A - MithrilBlade
    0B - RegalCutlass
    0C - Rune Edge
    0D - Flame Sabre
    0E - Blizzard
    0F - ThunderBlade
    10 - Epee
    11 - Break Blade
    12 - Drainer
    13 - Enhancer
    14 - Crystal
    15 - Falchion
    16 - Soul Sabre
    17 - Ogre Nix
    18 - Excalibur
    19 - Scimiter
    1A - Illumina
    1B - Ragnarok
    1C - Atma Weapon
    
    Lance
    1D - Mithril Pike
    1E - Trident
    1F - Stout Spear
    20 - Partisan
    21 - Pearl Lance
    22 - Gold Lance
    23 - Aura Lance
    24 - Imp Halberd
    
    Dirk
    25 - Imperial
    26 - Kodachi
    27 - Blossom
    28 - Hardened
    29 - Striker
    2A - Stunner
    
    Knife
    2B - Ashura
    2C - Kotetsu
    2D - Forged
    2E - Tempest
    2F - Murasame
    30 - Aura
    31 - Strato
    32 - Sky Render
    
    Rod
    33 - Heal Rod
    34 - Mithril Rod
    35 - Fire Rod
    36 - Ice Rod
    37 - Thunder Rod
    38 - Poison Rod
    39 - Pearl Rod
    3A - Gravity Rod
    3B - Punisher
    3C - Magus Rod
    
    Brush
    3D - Chocobo Brsh
    3E - DaVinci Brsh
    3F - Magical Brsh
    40 - Rainbow Brsh
    
    Stars
    41 - Shuriken
    42 - Ninja Star
    43 - Tack Star
    
    Special
    44 - Flail
    45 - Full Moon
    46 - Morning Star
    47 - Boomerang
    48 - Rising Sun
    49 - Hawk Eye
    4A - Bone Club
    4B - Sniper
    4C - Wing Edge
    
    Gambler
    4D - Cards
    4E - Darts
    4F - Doom Darts
    50 - Trump
    51 - Dice
    52 - Fixed Dice
    
    Claw
    53 - MetalKnuckle
    54 - Mithril Claw
    55 - Kaiser
    56 - Poison Claw
    57 - Fire Knuckle
    58 - Dragon Claw
    59 - Tiger Fangs
    
    Shield
    5A - Buckler
    5B - Heavy Shld
    5C - Mithril Shld
    5D - Gold Shld
    5E - Aegis Shld
    5F - Diamond Shld
    60 - Flame Shld
    61 - Ice Shld
    62 - Thunder Shld
    63 - Crystal Shld
    64 - Genji Shld
    65 - TortoiseShld
    66 - Cursed Shld
    67 - Paladin Shld
    68 - Force Shld
    
    Helmet
    69 - Leather Hat
    6A - Hair Band
    6B - Plumed Hat
    6C - Beret
    6D - Magus Hat
    6E - Bandana
    6F - Iron Helmet
    70 - Coronet
    71 - Bard's Hat
    72 - Green Beret
    73 - Head Band
    74 - Mithril Helm
    75 - Tiara
    76 - Gold Helmet
    77 - Tiger Mask
    78 - Red Hat
    79 - Mystery Veil
    7A - Circlet
    7B - Regal Crown
    7C - Diamond Helm
    7D - Dark Hood
    7E - Crystal Helm
    7F - Oath Veil
    80 - Cat Hood
    81 - Genji Helmet
    82 - Thornlet
    83 - Titanium
    
    Armor
    84 - LeatherArmor
    85 - Cotton Robe
    86 - Kung Fu Suit
    87 - Iron Armor
    88 - Silk Robe
    89 - Mithril Vest
    8A - Ninja Gear
    8B - White Dress
    8C - Mithril Mail
    8D - Gaia Gear
    8E - Mirage Dress
    8F - Gold Armor
    90 - Power Sash
    91 - Light Robe
    92 - Diamond Vest
    93 - Red Jacket
    94 - Force Armor
    95 - DiamondArmor
    96 - Dark Gear
    97 - Tao Robe
    98 - Crystal Mail
    99 - Czarina Gown
    9A - Genji Armor
    9B - Imp's Armor
    9C - Minerva
    9D - Tabby Suit
    9E - Chocobo Suit
    9F - Moogle Suit
    A0 - Nutkin Suit
    A1 - BehemethSuit
    A2 - Snow Muffler
    
    Tool
    A3 - NoiseBlaster
    A4 - Bio Blaster
    A5 - Flash
    A6 - Chain Saw
    A7 - Debilitator
    A8 - Drill
    A9 - Air Anchor
    AA - AutoCrossbow
    
    Skean
    AB - Fire Skean
    AC - Water Edge
    AD - Bolt Edge
    AE - Inviz Edge
    AF - Shadow Edge
    
    Relic
    B0 - Goggles
    B1 - Star Pendant
    B2 - Peace Ring
    B3 - Amulet
    B4 - White Cape
    B5 - Jewel Ring
    B6 - Fair Ring
    B7 - Barrier Ring
    B8 - MithrilGlove
    B9 - Guard Ring
    BA - RunningShoes
    BB - Wall Ring
    BC - Cherub Down
    BD - Cure Ring
    BE - True Knight
    BF - DragoonBoots
    C0 - Zephyr Cape
    C1 - Czarina Ring
    C2 - Cursed Cing
    C3 - Earrings
    C4 - Atlas Armlet
    C5 - BlizzardRing
    C6 - Rage Ring
    C7 - Sneak Ring
    C8 - Pod Bracelet
    C9 - Hero Ring
    CA - Ribbon
    CB - Muscle Belt
    CC - Crystal Orb
    CD - Gold Hairpin
    CE - Economizer
    CF - Thief Glove
    D0 - Gauntlet
    D1 - Genji Glove
    D2 - Hyper Wrist
    D3 - Offering
    D4 - Beads
    D5 - Black Belt
    D6 - Coin Toss
    D7 - FakeMustache
    D8 - Gem Box
    D9 - Dragon Horn
    DA - Merit Award
    DB - Momento Ring
    DC - Safety Bit
    DD - Relic Ring
    DE - Moogle Charm
    DF - Charm Bangle
    E0 - Marvel Shoes
    E1 - Back Gaurd
    E2 - Gale Hairpin
    E3 - Sniper Sight
    E4 - Exp. Egg
    E5 - Tintinabar
    E6 - Sprint Shoes
    
    Miscellaneous
    E7 - Rename Card
    E8 - Tonic
    E9 - Potion
    EA - X-Potion
    EB - Tincture
    EC - Ether
    ED - X-Ether
    EE - Elixir
    EF - Megalixir
    F0 - Fenix Down
    F1 - Revivify
    F2 - Antidote
    F3 - Eydrop
    F4 - Soft
    F5 - Remedy
    F6 - Sleeping Bag
    F7 - Tent
    F8 - Green Cherry
    F9 - Magicite
    FA - Super Ball
    FB - Echo Screen
    FC - Smoke Bomb
    FD - Warp Stone
    FE - Dried Meat
    
    And
    FF - [Nothing]
    
    In the same way FF removes an equipped item, FF as an inserted value
    also clears that particular slot in the item selection screen. If you
    do this, make sure that you also input 00 as the item amount in the
    corresponding address.
    
    Address matching is easy:
    Item name at 2493 corresponds to the Item amount at 2593
    
    
    ************
    * 4. Esper *
    ************
    
    
    All the Espers in your Skills menu are listed in these addresses:
    
    267C          267D          267E          267F
    
    Ramuh         Stray         Ragnarok      Fenrir
    Ifrit         Palidor       Kirin         Startlet
    Shiva         Tritoch       Zoneseek      Phoenix
    Siren         Odin          Carbunkl
    Terrato       Raiden        Phantom
    Maduin        Bahamut       Sraphim
    Shoat         Alexandr      Golem
    Bismark       Crusader      Unicorn
    
    Values in these addresses will give you (if any) Espers acquired.
    Applying FF as a value to all these addresses gives you all 27 Espers.
    Any other value gives various combinations of the Espers associated
    with the address.
    
    
    ************
    * 5. Magic *
    ************
    
    
    Magic is very simple to apply. Because the learned percentage is in
    decimal, a 100% learned spell is 64 in hex. When the value hits 64,
    it automatically promotes it to FF, where the spell turns white and
    the percentage learned disappears. This is learning the spell the
    "normal" way. You can, however, assign to any spell any amount of
    "learned" percentage.
    
    If you try and give it a value of more than 64, the spell will remain
    in "learning process" and you will get the overlap of number and you
    might not be able to learn the spell properly.
    
    00 = Not learned, spell name not visible
    32 = 50% learned, spell name transparent
    64 = 100% learned, spell name remains transparent
    
    FF = Learned, spell name white, spell is selectable in battle
    
    Obviously, the easiest way is to just stick FF as the spell value to
    give yourself the spell.
    
    Listed below are each character's spell addresses. Listed for Terra
    are each individual address and its associated spell. It would take
    too much to list EVERYONE'S spells, you can make the necessary
    calculations.
    
    Terra  - Addresses 2681 to 26B6
    
    2681 Fire
    2682 Ice
    2683 Bolt
    2684 Poison
    2685 Drain
    2686 Fire2
    2687 Ice2
    2688 Bolt2
    2689 Bio
    268A Fire3
    268B Ice3
    268C Bolt3
    268D Break
    268E Doom
    268F Pearl
    2690 Flare
    2691 Demi
    2692 Quartr
    2693 X-Zone
    2694 Meteor
    2695 Ultima
    2696 Quake
    2697 W Wind
    2698 Merton
    2699 Scan
    269A Slow
    269B Rasp
    269C Mute
    269D Safe
    269E Sleep
    269F Muddle
    26A0 Haste
    26A1 Stop
    26A2 Bserk
    26A3 Float
    26A4 Imp
    26A5 Rflect
    26A6 Shell
    26A7 Vanish
    26A8 Haste2
    26A9 Slow2
    26AA Osmose
    26AB Warp
    26AC Quick
    26AD Dispel
    26AE Cure
    26AF Cure2
    26B0 Cure3
    26B1 Life
    26B2 Life2
    26B3 Anitdot
    26B4 Remedy
    26B5 Regen
    26B6 Life3
    
    Locke  - Addresses 26B7 to 26EC
    Cyan   - Addresses 26ED to 2722
    Shadow - Addresses 2723 to 2758
    Edgar  - Addresses 2759 to 278E
    Sabin  - Addresses 278F to 27C4
    Celes  - Addresses 27C5 to 27FA
    Strago - Addresses 27FB to 2830
    Relm   - Addresses 2831 to 2866
    Setzer - Addresses 2867 to 289C
    Mog    - Addresses 289D to 28D2
    Gau    - Addresses 28D3 to 2908
    
    
    **************
    * 6. SwdTech *
    **************
    
    
    I have not yet been able to decipher how Cyan's Swdtech skills are
    stored in the save state. If you know how, let me know and I will
    gladly give you credit for the work done.
    
    However, since the SwdTech skills are based on Cyan's Level, just give
    him Level 99 and he will acquire them all already!
    
    
    ************
    * 7. Blitz *
    ************
    
    
    All of Sabin's Blitz techniques are located at address 293C. There are
    8 possible Blitz. Since each Blitz can be active, i.e. performable, or
    not, the total number of possible combinations is 2 to power 8 or 256.
    Hex values run from 00 to FF which totals 256. Therefore, if you want
    a particular Blitz to be active and another not, simply calculate the
    value associated with the combination you want. As explained in the
    beginning, I cannot explain the entire mechanics of this, it would
    take too long. Just input FF to acquire all of the Blitz techniques.
    
    
    ***********
    * 8. Lore *
    ***********
    
    
    The same applies for Strago's Lore spells. Addresses range from 293C
    to 293E. Each address holds 8 spells, as explained in the previous
    section on Sabin's Blitz. And again, FF will give all the spells of
    that address.
    
    293C - Condemned
           Roulette
           Clean Sweep
           Aqua Rake
           Aero
           Blow Fish
           Big Guard
           Revenge
    293D - Pearl Wind
           L.5 Doom
           L.4 Flare
           L.3 Muddle
           Reflect???
           L? Pearl
           Step Mine
           Force Field
    293E - Dischord
           Sour Mouth
           Pep Up
           Rippler
           Stone
           Quasar
           Grand Train
           Exploder
    
    
    ***********
    * 9. Rage *
    ***********
    
    
    Gau's Rages are listed below. The setup is identical to Sabin's Blitz
    and Strago's Lore in the previous sections. Each address holds 8 rages
    and there are a lot of them. The addresses run from 293F to 295E.
    Values inputted will determine which rages (if any) Gau has "learned".
    FF as a value allows Gau to learn all of the rages assigned to that
    address. The Rages are listed in the same form as in the menu screen.
    
    293F - Guard         Soldier
           Templar       Ninja
           Samurai       Orog
           Mag Roader    Retainer
    2940 - Hazer         Dahling
           Rain Man      Brawler
           Apokryphos    Dark Force
           Whisper       Over-Mind
    2941 - Osteosaur     Commander
           Rhodox        Were-Rat
           Ursus         Rhinotaur
           Steroidite    Leafer
    2942 - Stray Cat     Lobo
           Doberman      Vomammoth
           Fidor         Baskervor
           Suriander     Chimera
    2943 - Behemoth      Mesosaur
           Pterodon      FossilFang
           White Drgn    Doom Drgn
           Brachosaur    Tyranosaur
    2944 - Dark Wind     Beakor
           Vulture       Harpy
           Hermit Crab   Trapper
           Hornet        Crasshoppr
    2945 - Delta Bug     Gilomantis
           Trilium       Nightshade
           Tumbleweed    Bloompire
           Trilobiter    Siegfried
    2946 - Nautiloid     Exocite
           Anguiform     Reach Frog
           Lizard        Chickenlip
           Hoover        Rider
    2947 - Chupon        Pipsqueak
           M-TekArmor    Sky Armor
           Telstar       Lethal Wpn
           Vaporite      Flan
    2948 - Ing           Humpty
           Brainpan      Cruller
           Cactrot       RepoMan
           Harvester     Bomb
    2949 - Still Life    Boxed Set
           Slam Dancer   Hades Gigas
           Pug           Magic Urn
           Mover         Figaliz
    294A - Buffalax      Aspik
           Ghost         Crawler
           Sand Ray      Areneid
           Actaneon      Sand Horse
    294B - Dark Side     Mad Oscar
           Crawly        Bleary
           Marshal       Trooper
           General       Covert
    294C - Ogor          Warlock
           Madam         Joker
           Iron Fist     Goblin
           Apparite      PowerDemon
    294D - Displayer     Vector Pup
           Peepers       Sewer Rat
           Slatter       Rhinox
           Rhobite       Wild Cat
    294E - Red Fang      Bounty Man
           Tusker        Ralph
           Chitonid      Wart Puck
           Rhyos         SrBehemoth
    294F - Vectaur       Wyvern
           Zombone       Dragon
           Brontaur      Allosaurus
           Cirpius       Sprinter
    2950 - Gobbler       Harpai
           Gloomshell    Drop
           Mind Candy    WeedFeeder
           Luridan       Toe Cutter
    2951 - Over Grunk    Exoray
           Crusher       Uroburos
           Primordite    Sky Cap
           Cephaler      Maliga
    2952 - Gigan Toad    Geckorex
           Cluck         LandWorm:
           Test Rider    PlutoArmor
           Tomb Thumb    HeavyArmor
    2953 - Chaser        Scullion
           Poplium       Intangir
           Misfit        Eland
           Enuo          Deep Eye
    2954 - GreaseMonk    NeckHunter
           Grenadeb      Critic
           Pan Dora      SoulDancer
           Gigantos      Mag Roader
    2955 - Spek Tor      Parasite
           EarthGuard    Coelecite
           Anemone       Hipocampus
           Spectre       Evil Oscar
    2956 - Slurm         Latimeria
           StillGoing    Allo Ver
           Phase         Outsider
           Barb-e        Parasoul
    2957 - Pm Stalker    Hemophyte
           Sp Forces     Nohrabbit
           Wizard        Scrapper
           Ceritops      Commando
    2958 - Opinicus      Poppers
           Lunaris       Garm
           Vindr         Kiwak
           Nastidon      Rinn
    2959 - Insecare      Vermin
           Mantodea      Bogy
           Prussian      Black Drgn
           Adamanchyt    Dante
    295A - Wirey Drgn    Dueller
           Psycot        Muus
           Karkass       Punisher
           Balloon       Gabbldegak
    295B - GtBehemoth    Scorpion
           Chaos Drgn    Spit Fire
           Vectagoyle    Lick
           Osprey        Mag Roader
    295C - Bug           Sea Flower
           Fortis        Abolisher
           Aquila        Junk
           Mandrake      1st Class
    295D - Tap Dancer    Necromancer
           Borras        Mag Roader
           Wild Rat      Gold Bear
           Innoc         Trixter
    295E - Red Wolf      Didalos
           Woolly        Veteran
           Sky Base      IronHitman
           Io
    
    
    *************
    * 10. Dance *
    *************
    
    
    Mog's Dance techniques are in address 295F. And, just like the Blitz,
    Lore, and Rage sections, the value determines which Dance have been
    learned, if any. FF gives access to all Dance techniques.
    
    295F - Wind Song
           Forest Suite
           Desert Aria
           Love Sonata
           Earth Blues
           Water Rondo
           Dusk Requium
           Snowman Jazz
    
    
    [+++++++++]
    [SECTION C]
    [+++++++++]
    
    
    Credits/Acknowledgements
    ------------------------
    
    -> Squaresoft
       Tip of the hat for the creators of this awesome game!
    -> ZSNES Developers
       Without the emulator, we would have no save state ability.
    -> BreakPoint Software Inc.
       Great job on the Hex editor. The GUI is very nice.
    -> Gamefaqs
       Thanks to Jeff "CJayC" Veasey for hosting the awesome GAMEFAQS
       site and for putting this FAQ up.
    
    Everything Else
    ---------------
    
    This FAQ is copright (c) of Zelaphny 2001. Any reproduction, in whole
    or in part, without the expressed consent of the author is illegal and
    subject to law. This FAQ may only be found on www.gamefaqs.com where
    it is posted freely and is available to the public domain for use.
    
    Final Fantasy III is a (tm) trademark of Squaresoft. Hex Workshop is
    a (tm) of BreakPoint Software Inc.
    
    Zelaphny can be reached by e-mail at zelaphny@hotmail.com