[---------------------------------------------------]
[---------------------------------------------------]
[FINAL FANTASY III / FINAL FANTASY VI SAVE STATE FAQ]
[                written by Zelaphny                ]
[                   Version ALPHA                   ]
[               zelaphny@hotmail.com                ]
[                    May 6, 2001                    ]
[---------------------------------------------------]
[---------------------------------------------------]


Table of Contents

SECTION A

Introduction
Update History

SECTION B

1. Individual Character Properties
  1.01 Character
  1.02 Name
  1.03 Level
  1.04 Experience
  1.05 Status Type
  1.06 Float
  1.07 Command
  1.08 Vigor, Speed, Stamina, and Magic Power
  1.09 Esper Equipped
  1.10 Weapon, Shield, Helmet, Armor, Relic 1, and Relic 2
2. Gold and Stuff
3. Items
4. Esper
5. Magic
6. Swdtech
7. Blitz
8. Lore
9. Rage
10. Dance

SECTION C

Credits/Acknowledgements
Everything Else


[+++++++++]
[SECTION A]
[+++++++++]


Introduction
------------

Welcome to my first attempt at a FAQ. This FAQ was designed for people
who want to tinker with the Final Fantasy 3 (Final Fantasy 6 Japanese)
save state file that ZSNES uses whenever you save a particular state
in the game. Obviously, this save state ability is very handy saving
is not normally possible. But by editing the save state state file,
you can modify just about any statistic in the game such as item, HP,
magic, etc.

However, to edit save state, you will need a HEX editor. There are a
lot of hex editors available on the Internet. I personally used Hex
Workshop, a program made by BreakPoint Software.

Another thing is that you notice that I refer to addresses instead of
offset (that Hex Workshop uses). They are the same.

Additionally, you will need a basic knowledge of how the hex-based
number system works. I will only give a brief summary of what it is
here.

Hex-based number system works on a base of 16 instead of the standard
10 that the decimal system uses. So, that means that single digits
run form 0 to 15 (for a total of 16 numbers) before the next power
shows up. This is represented by 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B,
C, D, E, and F. After that 10 in hex = 16 in decimal and so on.

Finally, and probably the obvious thing, is that you will need the
save state file created by ZSNES.

One other note is that most, if not all, of the names listed here are
written as they appear in the game itself. This means that items like
the DiamondArmor does not have a space in it. This is NOT a typo.

Have fun!

Update History
--------------

Version ALPHA
-This is the first edition of this FAQ.
-Revision will appear as needed.


[+++++++++]
[SECTION B]
[+++++++++]

All addresses (offsets) are reduced to four digits. This is because
there are no statistics that are stored in addresses higher than FFFF.

I have decided to list all the characters' stats locations first prior
to explaining what each one of them is in detail. Refer to second half
of this section for information regarding each address name.


**************************************
* 1. Individual Character Properties *
**************************************


=PRIMARY CHARACTERS=

* TERRA *

Character  -> 2213 to 2214

Name       -> 2215 to 221A

Level      -> 221B
Current HP -> 221C to 221D
Maximum HP -> 221E to 221F
Current MP -> 2220 to 2221
Maximum MP -> 2222 to 2223
Experience -> 2224 to 2226

Status     -> 2227
Float      -> 2228

Command 1  -> 2229
Command 2  -> 222A
Command 3  -> 222B
Command 4  -> 222C

Vigor      -> 222D
Speed      -> 222E
Stamina    -> 222F
Magic      -> 2230

Esper      -> 2231
Weapon     -> 2232
Shield     -> 2233
Helmet     -> 2234
Armor      -> 2235
Relic 1    -> 2236
Relic 2    -> 2237

* LOCKE *

Character  -> 2238 to 2239

Name       -> 223A to 223F

Level      -> 2240
Current HP -> 2241 to 2242
Maximum HP -> 2243 to 2244
Current MP -> 2245 to 2246
Maximum MP -> 2247 to 2248
Experience -> 2249 to 224B

Status     -> 224C
Float      -> 224D

Command 1  -> 224E
Command 2  -> 224F
Command 3  -> 2250
Command 4  -> 2251

Vigor      -> 2252
Speed      -> 2253
Stamina    -> 2254
Magic      -> 2255

Esper      -> 2256
Weapon     -> 2257
Shield     -> 2258
Helmet     -> 2259
Armor      -> 225A
Relic 1    -> 225B
Relic 2    -> 225C

* CYAN *

Character  -> 225D to 225E

Name       -> 225F to 2264

Level      -> 2265
Current HP -> 2266 to 2267
Maximum HP -> 2268 to 2269
Current MP -> 226A to 226B
Maximum MP -> 226C to 226D
Experience -> 226E to 2270

Status     -> 2271
Float      -> 2272

Command 1  -> 2273
Command 2  -> 2274
Command 3  -> 2275
Command 4  -> 2276

Vigor      -> 2277
Speed      -> 2278
Stamina    -> 2279
Magic      -> 227A

Esper      -> 227B
Weapon     -> 227C
Shield     -> 227D
Helmet     -> 227E
Armor      -> 227F
Relic 1    -> 2280
Relic 2    -> 2281

* SHADOW *

Character  -> 2282 to 2283

Name       -> 2284 to 2289

Level      -> 228A
Current HP -> 228B to 228C
Maximum HP -> 228D to 228E
Current MP -> 228F to 2290
Maximum MP -> 2291 to 2292
Experience -> 2293 to 2295

Status     -> 2296
Float      -> 2297

Command 1  -> 2298
Command 2  -> 2299
Command 3  -> 229A
Command 4  -> 229B

Vigor      -> 229C
Speed      -> 229D
Stamina    -> 229E
Magic      -> 229F

Esper      -> 22A0
Weapon     -> 22A1
Shield     -> 22A2
Helmet     -> 22A3
Armor      -> 22A4
Relic 1    -> 22A5
Relic 2    -> 22A6

* EDGAR *

Character  -> 22A7 to 22A8

Name       -> 22A9 to 22AE

Level      -> 22AF
Current HP -> 22B0 to 22B1
Maximum HP -> 22B2 to 22B3
Current MP -> 22B4 to 22B5
Maximum MP -> 22B6 to 22B7
Experience -> 22B8 to 22BA

Status     -> 22BB
Float      -> 22BC

Command 1  -> 22BD
Command 2  -> 22BE
Command 3  -> 22BF
Command 4  -> 22C0

Vigor      -> 22C1
Speed      -> 22C2
Stamina    -> 22C3
Magic      -> 22C4

Esper      -> 22C5
Weapon     -> 22C6
Shield     -> 22C7
Helmet     -> 22C8
Armor      -> 22C9
Relic 1    -> 22CA
Relic 2    -> 22CB

* SABIN *

Character  -> 22CC to 22CD

Name       -> 22CE to 22D3

Level      -> 22D4
Current HP -> 22D5 to 22D6
Maximum HP -> 22D7 to 22D8
Current MP -> 22D9 to 22DA
Maximum MP -> 22DB to 22DC
Experience -> 22DD to 22DF

Status     -> 22E0
Float      -> 22E1

Command 1  -> 22E2
Command 2  -> 22E3
Command 3  -> 22E4
Command 4  -> 22E5

Vigor      -> 22E6
Speed      -> 22E7
Stamina    -> 22E8
Magic      -> 22E9

Esper      -> 22EA
Weapon     -> 22EB
Shield     -> 22EC
Helmet     -> 22ED
Armor      -> 22EE
Relic 1    -> 22EF
Relic 2    -> 22F0

* CELES *

Character  -> 22F1 to 22F2

Name       -> 22F3 to 22F8

Level      -> 22F9
Current HP -> 22FA to 22FB
Maximum HP -> 22FC to 22FD
Current MP -> 22FE to 22FF
Maximum MP -> 2300 to 2301
Experience -> 2302 to 2304

Status     -> 2305
Float      -> 2306

Command 1  -> 2307
Command 2  -> 2308
Command 3  -> 2309
Command 4  -> 230A

Vigor      -> 230B
Speed      -> 230C
Stamina    -> 230D
Magic      -> 230E

Esper      -> 230F
Weapon     -> 2310
Shield     -> 2311
Helmet     -> 2312
Armor      -> 2313
Relic 1    -> 2314
Relic 2    -> 2315

* STRAGO *

Character  -> 2316 to 2317

Name       -> 2318 to 231D

Level      -> 231E
Current HP -> 231F to 2320
Maximum HP -> 2321 to 2322
Current MP -> 2323 to 2324
Maximum MP -> 2325 to 2326
Experience -> 2327 to 2329

Status     -> 232A
Float      -> 232B

Command 1  -> 232C
Command 2  -> 232D
Command 3  -> 232E
Command 4  -> 232F

Vigor      -> 2330
Speed      -> 2331
Stamina    -> 2332
Magic      -> 2333

Esper      -> 2334
Weapon     -> 2335
Shield     -> 2336
Helmet     -> 2337
Armor      -> 2338
Relic 1    -> 2339
Relic 2    -> 233A

* RELM *

Character  -> 233B to 233C

Name       -> 233D to 2342

Level      -> 2343
Current HP -> 2344 to 2345
Maximum HP -> 2346 to 2347
Current MP -> 2348 to 2349
Maximum MP -> 234A to 234B
Experience -> 234C to 234E

Status     -> 234F
Float      -> 2350

Command 1  -> 2351
Command 2  -> 2352
Command 3  -> 2353
Command 4  -> 2354

Vigor      -> 2355
Speed      -> 2356
Stamina    -> 2357
Magic      -> 2358

Esper      -> 2359
Weapon     -> 235A
Shield     -> 235B
Helmet     -> 235C
Armor      -> 235D
Relic 1    -> 235E
Relic 2    -> 235F

* SETZER *

Character  -> 2360 to 2361

Name       -> 2362 to 2367

Level      -> 2368
Current HP -> 2369 to 236A
Maximum HP -> 236B to 236C
Current MP -> 236D to 236E
Maximum MP -> 236F to 2370
Experience -> 2371 to 2373

Status     -> 2374
Float      -> 2375

Command 1  -> 2376
Command 2  -> 2377
Command 3  -> 2378
Command 4  -> 2379

Vigor      -> 237A
Speed      -> 237B
Stamina    -> 237C
Magic      -> 237D

Esper      -> 237E
Weapon     -> 237F
Shield     -> 2380
Helmet     -> 2381
Armor      -> 2382
Relic 1    -> 2383
Relic 2    -> 2384

* MOG *

Character  -> 2385 to 2386

Name       -> 2387 to 238C

Level      -> 238D
Current HP -> 238E to 238F
Maximum HP -> 2390 to 2391
Current MP -> 2392 to 2393
Maximum MP -> 2394 to 2395
Experience -> 2396 to 2398

Status     -> 2399
Float      -> 239A

Command 1  -> 239B
Command 2  -> 239C
Command 3  -> 239D
Command 4  -> 239E

Vigor      -> 239F
Speed      -> 23A0
Stamina    -> 23A1
Magic      -> 23A2

Esper      -> 23A3
Weapon     -> 23A4
Shield     -> 23A5
Helmet     -> 23A6
Armor      -> 23A7
Relic 1    -> 23A8
Relic 2    -> 23A9

* GAU *

Character  -> 23AA to 23AB

Name       -> 23AC to 23B1

Level      -> 23B2
Current HP -> 23B3 to 23B4
Maximum HP -> 23B5 to 23B6
Current MP -> 23B7 to 23B8
Maximum MP -> 23B9 to 23BA
Experience -> 23BB to 23BD

Status     -> 23BE
Float      -> 23BF

Command 1  -> 23C0
Command 2  -> 23C1
Command 3  -> 23C2
Command 4  -> 23C3

Vigor      -> 23C4
Speed      -> 23C5
Stamina    -> 23C6
Magic      -> 23C7

Esper      -> 23C8
Weapon     -> 23C9
Shield     -> 23CA
Helmet     -> 23CB
Armor      -> 23CC
Relic 1    -> 23CD
Relic 2    -> 23CE

* GOGO *

Character  -> 23CF to 23D0

Name       -> 23D1 to 23D6

Level      -> 23D7
Current HP -> 23D8 to 23D9
Maximum HP -> 23DA to 23DB
Current MP -> 23DC to 23DD
Maximum MP -> 23DE to 23DF
Experience -> 23E0 to 23E2

Status     -> 23E3
Float      -> 23E4

Command 1  -> 23E5
Command 2  -> 23E6
Command 3  -> 23E7
Command 4  -> 23E8

Vigor      -> 23E9
Speed      -> 23EA
Stamina    -> 23EB
Magic      -> 23EC

Esper      -> 23ED
Weapon     -> 23EE
Shield     -> 23EF
Helmet     -> 23F0
Armor      -> 23F1
Relic 1    -> 23F2
Relic 2    -> 23F3

* UMARO *

Character  -> 23F4 to 23F5

Name       -> 23F6 to 23FB

Level      -> 23FC
Current HP -> 23FD to 23FE
Maximum HP -> 23FF to 2400
Current MP -> 2401 to 2402
Maximum MP -> 2403 to 2404
Experience -> 2405 to 2407

Status     -> 2408
Float      -> 2409

Command 1  -> 240A
Command 2  -> 240B
Command 3  -> 240C
Command 4  -> 240D

Vigor      -> 240E
Speed      -> 240F
Stamina    -> 2410
Magic      -> 2411

Esper      -> 2412
Weapon     -> 2413
Shield     -> 2414
Helmet     -> 2415
Armor      -> 2416
Relic 1    -> 2417
Relic 2    -> 2418

=SUPPORTING CHARACTERS=

* WEDGE/BANON *

Character  -> 2419 to 241A

Name       -> 241B to 2420

Level      -> 2421
Current HP -> 2422 to 2423
Maximum HP -> 2424 to 2425
Current MP -> 2426 to 2427
Maximum MP -> 2428 to 2429
Experience -> 242A to 242C

Status     -> 242D
Float      -> 242E

Command 1  -> 242F
Command 2  -> 2430
Command 3  -> 2431
Command 4  -> 2432

Vigor      -> 2433
Speed      -> 2434
Stamina    -> 2435
Magic      -> 2436

Esper      -> 2437
Weapon     -> 2438
Shield     -> 2439
Helmet     -> 243A
Armor      -> 243B
Relic 1    -> 243C
Relic 2    -> 243D

* VICKS *

Character  -> 243E to 243F

Name       -> 2440 to 2445

Level      -> 2446
Current HP -> 2447 to 2448
Maximum HP -> 2449 to 244A
Current MP -> 244B to 244C
Maximum MP -> 244D to 244E
Experience -> 244F to 2451

Status     -> 2452
Float      -> 2453

Command 1  -> 2454
Command 2  -> 2455
Command 3  -> 2456
Command 4  -> 2457

Vigor      -> 2458
Speed      -> 2459
Stamina    -> 245A
Magic      -> 245B

Esper      -> 245C
Weapon     -> 245D
Shield     -> 245E
Helmet     -> 245F
Armor      -> 2460
Relic 1    -> 2461
Relic 2    -> 2462

===============
1.01 Character:
===============

Both addresses must contain the same hex value. Generally speaking,
though, the first address contains the character type while the second
address contains the portrait of the character in the menu screen.

Throughout the game, supporting characters will take the place of
normal characters, such as the Moogle team in the Mines of Narshe at
the beginning of the game. However, as your acquire more and more
primary characters, supporting characters will either reside in the
addresses of primary characters you have not met yet or in "extra"
character addresses at the end of the primary character addresses.

For characters not normally selectable such as Kefka, the portrait
found in the menu is written in round brackets. Moreover, as soon as
you change screens, the field map version of your character reverts
to the original character although the portrait stays.

For glitch characters that do not normally enter battles such as
townspeople, their appearance on the field/area is written in
square brackets. Evidently, any value higher than 1B is useless.
Also, colour of the character is often distorted.

00 - Terra
01 - Locke
02 - Cyan
03 - Shadow
04 - Edgar
05 - Sabin
06 - Celes
07 - Strago
08 - Relm
09 - Setzer
0A - Mog
0B - Gau
0C - Gogo
0D - Umaro
OE - Vicks/Wedge
OF - Imp
10 - Leo
11 - Banon
12 - Esper Terra (Terra)
13 - Merchant Locke (Soldier)
14 - Ghost
15 - Kefka (Terra)
16 - Emperor Gestahl (Terra)
17 - Soldier Locke [Village Elder] (Terra)
18 - Empty [Young Man] (Terra) *cannot fight during battle*
19 - Empty [Interceptor] (Terra) *cannot fight during battle*
1A - Empty [Opera Celes] (Celes) *cannot fight during battle*
1B - Empty [Scholar] (Glitch) *will hang the game when fighting*

Interesting to note that Vicks has code 20 and Wedge has code 21 for
character type. Both, however, have code OE as the second address.

==========
1.02 Name:
==========

These six addresses are used to store the values for the letters
that you inserted when you were given the opportunity to name your
characters or when you used the Rename Card item.

I will not list all 255 possible letters and characters, however,
the value FF indicates a black space in the name.

===========
1.03 Level:
===========

Indicates the character's level, regardless of experience points.
Values range from 00 to 63 for proper values.

Current HP, Maximum HP, Current MP, and Maximum MP:

All HP and MP values use 2 addresses, and they are inserted in reverse
order. For example, if you want 9999 (270F in hex) as your Maximum HP
for Terra, the values at the addresses 221E and 221F must be 0F and 27
respectively.

Maximum values for Current/Maximum HP is 9999 (270F in hex)
Maximum values for Current/Maximum MP is 999 (3E7 in hex)

================
1.04 Experience:
================

Experience values are spread over 3 addresses. Values here must also
be inserted in reverse order. Therefore, to set Terra's experience
value at 5,000,000 (4C4840 in hex), insert 40 in address 2224, 48 in
address 2225, and 4C in address 2226.

Maximum value for Experience is 16,777,215 (FF FF FF in hex). Keep in
mind that once you go over 16,777,215 experience points, the counter
resets to 0 and you start earning experience from the beginning again.

You can easily reach level 99 with only 2,700,000 experience points.
Listed below are the experience needed to reach a certain level.

01 - 0       21 - 26360    41 - 190416   61 - 620096    81 - 1443368
02 - 32      22 - 30232    42 - 204520   62 - 650840    82 - 1497160
03 - 96      23 - 24456    43 - 219320   63 - 682600    83 - 1553364
04 - 208     24 - 39056    44 - 234808   64 - 715368    84 - 1608712
05 - 400     25 - 44072    45 - 251000   65 - 749160    85 - 1666512
06 - 672     26 - 49464    46 - 267936   66 - 784016    86 - 1725688
07 - 1056    27 - 55288    47 - 285600   67 - 819920    87 - 1786240
08 - 1552    28 - 61568    48 - 304040   68 - 856920    88 - 1848184
09 - 2184    29 - 68304    49 - 323248   69 - 895016    89 - 1911552
10 - 2976    30 - 75496    50 - 343248   70 - 934208    90 - 1976352
11 - 3936    31 - 93184    51 - 364064   71 - 974536    91 - 2042608
12 - 5080    32 - 91384    52 - 385696   72 - 1016000   92 - 2110320
13 - 6432    33 - 100083   53 - 408160   73 - 1058640   93 - 2179504
14 - 7992    34 - 108344   54 - 431488   74 - 1102456   94 - 2250192
15 - 9784    35 - 119136   55 - 455680   75 - 1147456   95 - 2322392
16 - 11840   36 - 129504   56 - 480776   76 - 1193648   96 - 2396128
17 - 14152   37 - 140464   57 - 506760   77 - 1241080   97 - 2471400
18 - 16736   38 - 152008   58 - 533680   78 - 1289744   98 - 2548224
19 - 19616   39 - 164184   59 - 561528   79 - 1339672   99 - 2637112
20 - 22832   40 - 176976   60 - 590320   80 - 1390872

==================
1.05 Status Types:
==================

Only six status ailments are permanent outside the battle:
Darkness, Zombie, Poison, Invisible, Imp, and Stone

The other "status" ailment is Wounded (when your character's HP is
at zero), which takes precedence over all other status ailments.

The [Magitek] status indicates that your party is outfitted with
MagiTek armor. This may cause some color gitches on the world map
and rendered areas, though.

00 - None
01 - Darkness
02 - Zombie
03 - Zombie and Darkness
04 - Poison
05 - Poison and Darkness
06 - Poison and Zombie
07 - Poison, Zombie, and Darkness
08 - [MagiTek] None
09 - [MagiTek] Darkness
0A - [MagiTek] Zombie
0B - [MagiTek] Zombie and Darkness
0C - [MagiTek] Poison
0D - [MagiTek] Poison and Darkness
0E - [MagiTek] Poison and Zombie
0F - [MagiTek] Poison, Zombie, and Darkness
10 - Invisible
11 - Invisible and Darkness
12 - Invisible and Zombie
13 - Invisible, Zombie, and Darkness
14 - Invisible and Poison
15 - Invisible, Poison, and Darkness
16 - Invisible, Poison, and Zombie
17 - Invisible, Poison, Zombie, and Darkness
18 - [MagiTek] Invisible
19 - [MagiTek] Invisible and Darkness
1A - [MagiTek] Invisible and Zombie
1B - [MagiTek] Invisible, Zombie, and Darkness
1C - [MagiTek] Invisible and Poison
1D - [MagiTek] Invisible, Poison, and Darkness
1E - [MagiTek] Invisible, Poison, and Zombie
1F - [MagiTek] Invisible, Poison, Zombie, and Darkness
20 - Imp
21 - Imp and Darkness
22 - Imp and Zombie
22 - Imp, Zombie, and Darkness
24 - Imp and Poison
25 - Imp, Poison, and Darkness
26 - Imp, Poison, and Zombie
27 - Imp, Poison, Zombie, and Darkness
28 - [MagiTek] Imp
29 - [MagiTek] Imp and Darkness
2A - [MagiTek] Imp and Zombie
2B - [MagiTek] Imp, Zombie, and Darkness
2C - [MagiTek] Imp and Poison
2D - [MagiTek] Imp, Poison, and Darkness
2E - [MagiTek] Imp, Poison, and Zombie
2F - [MagiTek] Imp, Poison, Zombie, and Darkness
30 - Imp and Invisible
31 - Imp, Invisible, and Darkness
32 - Imp, Invisible, and Zombie
33 - Imp, Invisible, Zombie, and Darkness
34 - Imp, Invisible, and Poison
35 - Imp, Invisible, Poison, and Darkness
36 - Imp, Invisible, Poison, and Zombie
37 - Imp, Invisible, Poison, Zombie, and Darkness
38 - [MagiTek] Imp and Invisible
39 - [MagiTek] Imp, Invisible, and Darkness
3A - [MagiTek] Imp, Invisible, and Zombie
3B - [MagiTek] Imp, Invisible, Zombie, and Darkness
3C - [MagiTek] Imp, Invisible, and Poison
3D - [MagiTek] Imp, Invisible, Poison, and Darkness
3E - [MagiTek] Imp, Invisible, Poison, and Zombie
3F - [MagiTek] Imp, Invisible, Poison, Zombie, and Darkness
40 - Stone
41 - Stone and Darkness
42 - Stone and Zombie
43 - Stone, Zombie, and Darkness
44 - Stone and Poison
45 - Stone, Poison, and Darkness
46 - Stone, Poison, and Zombie
47 - Stone, Poison, Zombie, and Darkness
48 - [MagiTek] Stone
49 - [MagiTek] Stone and Darkness
4A - [MagiTek] Stone and Zombie
4B - [MagiTek] Stone, Zombie, and Darkness
4C - [MagiTek] Stone and Poison
4D - [MagiTek] Stone, Poison, and Darkness
4E - [MagiTek] Stone, Poison, and Zombie
4F - [MagiTek] Stone, Poison, Zombie, and Darkness
50 - Stone and Invisible
51 - Stone, Invisible, and Darkness
52 - Stone, Invisible, and Zombie
53 - Stone, Invisible, Zombie, and Darkness
54 - Stone, Invisible, and Poison
55 - Stone, Invisible, Poison, and Darkness
56 - Stone, Invisible, Poison, and Zombie
57 - Stone, Invisible, Poison, Zombie, and Darkness
58 - [MagiTek] Stone and Invisible
59 - [MagiTek] Stone, Invisible, and Darkness
5A - [MagiTek] Stone, Invisible, and Zombie
5B - [MagiTek] Stone, Invisible, Zombie, and Darkness
5C - [MagiTek] Stone, Invisible, and Poison
5D - [MagiTek] Stone, Invisible, Poison, and Darkness
5E - [MagiTek] Stone, Invisible, Poison, and Zombie
5F - [MagiTek] Stone, Invisible, Poison, Zombie, and Darkness
60 - Stone and Imp
61 - Stone, Imp, and Darkness
62 - Stone, Imp, and Zombie
62 - Stone, Imp, Zombie, and Darkness
64 - Stone, Imp, and Poison
65 - Stone, Imp, Poison, and Darkness
66 - Stone, Imp, Poison, and Zombie
67 - Stone, Imp, Poison, Zombie, and Darkness
68 - [MagiTek] Stone and Imp
69 - [MagiTek] Stone, Imp, and Darkness
6A - [MagiTek] Stone, Imp, and Zombie
6B - [MagiTek] Stone, Imp, Zombie, and Darkness
6C - [MagiTek] Stone, Imp, and Poison
6D - [MagiTek] Stone, Imp, Poison, and Darkness
6E - [MagiTek] Stone, Imp, Poison, and Zombie
6F - [MagiTek] Stone, Imp, Poison, Zombie, and Darkness
70 - Stone, Imp, and Invisible
71 - Stone, Imp, Invisible, and Darkness
72 - Stone, Imp, Invisible, and Zombie
73 - Stone, Imp, Invisible, Zombie, and Darkness
74 - Stone, Imp, Invisible, and Poison
75 - Stone, Imp, Invisible, Poison, and Darkness
76 - Stone, Imp, Invisible, Poison, and Zombie
77 - Stone, Imp, Invisible, Poison, Zombie, and Darkness
78 - [MagiTek] Stone, Imp, and Invisible
79 - [MagiTek] Stone, Imp, Invisible, and Darkness
7A - [MagiTek] Stone, Imp, Invisible, and Zombie
7B - [MagiTek] Stone, Imp, Invisible, Zombie, and Darkness
7C - [MagiTek] Stone, Imp, Invisible, and Poison
7D - [MagiTek] Stone, Imp, Invisible, Poison, and Darkness
7E - [MagiTek] Stone, Imp, Invisible, Poison, and Zombie
7F - [MagiTek] Stone, Imp, Invisible, Poison, Zombie, and Darkness
80 - Wounded
.
.
FF - Wounded

===========
1.06 Float:
===========

It appears that this address is used only to store the status float.

00 to 7F - Not floating
80 to FF - Floating

If anyone can find any other effect this address has, please let me
know so I can append this FAQ and credit you for it.

=============
1.07 Command:
=============

Any one of the four command addresses can be replaced with any one of
the following commands listed below. This means Terra can have Shock,
Health, Mimic, and Runic as her four battle commands!

Some commands will not work, such as Possess. Obviously, any value
higher than 1D will not work.

00 - Fight
01 - Item
02 - Magic
03 - Morph
04 - Revert
05 - Steal
06 - Capture
07 - Swdtech
08 - Throw
09 - Tools
0A - Blitz
0B - Runic
0C - Lore
0D - Sketch
0E - Control
0F - Slot
10 - Rage
11 - Leap
12 - Mimic
13 - Dance
14 - Row
15 - Def.
16 - Jump
17 - X-Magic
18 - GP Rain
19 - Summon
1A - Health
1B - Shock
1C - Possess
1D - MagiTek
1E - [none]
1F - [none]
20 - [Glitch]

============================================
1.08 Vigor, Speed, Stamina, and Magic Power:
============================================

Each of these statistics have their own respective addresses and can
take values from 0 to 255 (00 to FF in hex). Keep in mind that the
stats are based AFTER weapon/armor/relics equipped. This means that
if you've got the Blizzard sword equipped, it gives a +2 bonus to
Magic Power. If you give Magic Power a value of 250 and then remove
the Blizzard sword, your Magic Power will drop to 248. Similarly, if
you set a value of 255 to Vigor and then equip the Illumina sword,
which gives +7 to Vigor, your Vigor statistic will go over 255 limit,
reset to 0 and you will wind up with a Vigor statistic of 7. This is
especially important when dealing with the Speed statistic. C8 is
usually a good number for all statistics (C8 = 200, by the way).

====================
1.09 Esper Equipped:
====================

This is the Esper that the character is currently carrying. However,
if you unequip the Esper, you will lose the Esper and it will not
appear in the list of Espers unless you already have it. As before,
any value higher than 1A will glitch because there are only 27 Espers.

00 - Ramuh
01 - Ifrit
02 - Shiva
03 - Siren
04 - Terrato
05 - Maduin
06 - Shoat
07 - Bismark
08 - Stray
09 - Palidor
0A - Tritoch
0B - Odin
0C - Raiden
0D - Bahamut
0E - Alexandr
0F - Crusader
10 - Ragnarok
11 - Kirin
12 - Zoneseek
13 - Carbunkl
14 - Phantom
15 - Sraphim
16 - Golem
17 - Unicorn
18 - Fenrir
19 - Startlet
1A - Phoenix

=========================================================
1.10 Weapon, Shield, Helmet, Armor, Relic 1, and Relic 2:
=========================================================

These addresses contain the values for your equipment. You can even
assign equipment that characters can't normally equip without the
Merit Award, like making Relm equipped the Illumina sword. You can
even assign the wrong equipment to the slots, however, I did not find
it particularly useful in any way.

There is a grand total of 255 possible items. Values, therefore, range
from 00 to FE.

The value of FF deletes the item in question. It is used to indicate a
clear space, or "Empty", in the equipment slot.

See the Items section for a complete listing of the items associated
with each hex value.


*********************
* 2. Gold and Stuff *
*********************


Gold
Gold is stored at addresses 2473, 2474, and 2475. In the same fashion
as the experience is stored, the gold is also stored in reverse order.

For 5,000,000 gold, which is 4C4B40 in hex, input 40 in 2473, 4B in
2474, and 4C in 2475.

Steps
The same applies for steps taken. Steps are kept in addresses 2479,
247A, and 247B. Again, the hex numbers are stored in reverse order.
This is useful for Strago's Step Mine spell. Step Mine divides the
number of steps taken in the game by 32, rounded down, and inflicts
that amount of damage on the opponent.


************
* 3. Items *
************


Items that you carry in your inventory begins at address 247C.
There are a total of 255 possible items, as mentioned before.
Therefore, listing every item will take up 255 addresses beginning
at 247C, and ending at 257A. An item placed at 257B will be counted
in the item total, but will not appear on the item selection screen.

Each individual item amount, however, are stored beginning at address
257C. In the same manner that there are 255 possible items, there are
255 item amount addresses associated with the item in question. The
last item amount address is, logically, 267A.

It is possible to list an item with 00 amount or have an amount with
no item associated with it, but I did not find this useful in any way.

The fact that all 255 items fill up the entire item selection screen
also disproves some rumours that have been circulated ages ago:
There is no Gamma Sword. There is no Paladin Ring.

Dirk
00 - Dirk
01 - MithrilKnife
02 - Guardian
03 - Air Lancet
04 - ThiefKnife
05 - Assassin
06 - Man Eater
07 - SwordBreaker
08 - Graedus
09 - ValiantKnife

Sword
0A - MithrilBlade
0B - RegalCutlass
0C - Rune Edge
0D - Flame Sabre
0E - Blizzard
0F - ThunderBlade
10 - Epee
11 - Break Blade
12 - Drainer
13 - Enhancer
14 - Crystal
15 - Falchion
16 - Soul Sabre
17 - Ogre Nix
18 - Excalibur
19 - Scimiter
1A - Illumina
1B - Ragnarok
1C - Atma Weapon

Lance
1D - Mithril Pike
1E - Trident
1F - Stout Spear
20 - Partisan
21 - Pearl Lance
22 - Gold Lance
23 - Aura Lance
24 - Imp Halberd

Dirk
25 - Imperial
26 - Kodachi
27 - Blossom
28 - Hardened
29 - Striker
2A - Stunner

Knife
2B - Ashura
2C - Kotetsu
2D - Forged
2E - Tempest
2F - Murasame
30 - Aura
31 - Strato
32 - Sky Render

Rod
33 - Heal Rod
34 - Mithril Rod
35 - Fire Rod
36 - Ice Rod
37 - Thunder Rod
38 - Poison Rod
39 - Pearl Rod
3A - Gravity Rod
3B - Punisher
3C - Magus Rod

Brush
3D - Chocobo Brsh
3E - DaVinci Brsh
3F - Magical Brsh
40 - Rainbow Brsh

Stars
41 - Shuriken
42 - Ninja Star
43 - Tack Star

Special
44 - Flail
45 - Full Moon
46 - Morning Star
47 - Boomerang
48 - Rising Sun
49 - Hawk Eye
4A - Bone Club
4B - Sniper
4C - Wing Edge

Gambler
4D - Cards
4E - Darts
4F - Doom Darts
50 - Trump
51 - Dice
52 - Fixed Dice

Claw
53 - MetalKnuckle
54 - Mithril Claw
55 - Kaiser
56 - Poison Claw
57 - Fire Knuckle
58 - Dragon Claw
59 - Tiger Fangs

Shield
5A - Buckler
5B - Heavy Shld
5C - Mithril Shld
5D - Gold Shld
5E - Aegis Shld
5F - Diamond Shld
60 - Flame Shld
61 - Ice Shld
62 - Thunder Shld
63 - Crystal Shld
64 - Genji Shld
65 - TortoiseShld
66 - Cursed Shld
67 - Paladin Shld
68 - Force Shld

Helmet
69 - Leather Hat
6A - Hair Band
6B - Plumed Hat
6C - Beret
6D - Magus Hat
6E - Bandana
6F - Iron Helmet
70 - Coronet
71 - Bard's Hat
72 - Green Beret
73 - Head Band
74 - Mithril Helm
75 - Tiara
76 - Gold Helmet
77 - Tiger Mask
78 - Red Hat
79 - Mystery Veil
7A - Circlet
7B - Regal Crown
7C - Diamond Helm
7D - Dark Hood
7E - Crystal Helm
7F - Oath Veil
80 - Cat Hood
81 - Genji Helmet
82 - Thornlet
83 - Titanium

Armor
84 - LeatherArmor
85 - Cotton Robe
86 - Kung Fu Suit
87 - Iron Armor
88 - Silk Robe
89 - Mithril Vest
8A - Ninja Gear
8B - White Dress
8C - Mithril Mail
8D - Gaia Gear
8E - Mirage Dress
8F - Gold Armor
90 - Power Sash
91 - Light Robe
92 - Diamond Vest
93 - Red Jacket
94 - Force Armor
95 - DiamondArmor
96 - Dark Gear
97 - Tao Robe
98 - Crystal Mail
99 - Czarina Gown
9A - Genji Armor
9B - Imp's Armor
9C - Minerva
9D - Tabby Suit
9E - Chocobo Suit
9F - Moogle Suit
A0 - Nutkin Suit
A1 - BehemethSuit
A2 - Snow Muffler

Tool
A3 - NoiseBlaster
A4 - Bio Blaster
A5 - Flash
A6 - Chain Saw
A7 - Debilitator
A8 - Drill
A9 - Air Anchor
AA - AutoCrossbow

Skean
AB - Fire Skean
AC - Water Edge
AD - Bolt Edge
AE - Inviz Edge
AF - Shadow Edge

Relic
B0 - Goggles
B1 - Star Pendant
B2 - Peace Ring
B3 - Amulet
B4 - White Cape
B5 - Jewel Ring
B6 - Fair Ring
B7 - Barrier Ring
B8 - MithrilGlove
B9 - Guard Ring
BA - RunningShoes
BB - Wall Ring
BC - Cherub Down
BD - Cure Ring
BE - True Knight
BF - DragoonBoots
C0 - Zephyr Cape
C1 - Czarina Ring
C2 - Cursed Cing
C3 - Earrings
C4 - Atlas Armlet
C5 - BlizzardRing
C6 - Rage Ring
C7 - Sneak Ring
C8 - Pod Bracelet
C9 - Hero Ring
CA - Ribbon
CB - Muscle Belt
CC - Crystal Orb
CD - Gold Hairpin
CE - Economizer
CF - Thief Glove
D0 - Gauntlet
D1 - Genji Glove
D2 - Hyper Wrist
D3 - Offering
D4 - Beads
D5 - Black Belt
D6 - Coin Toss
D7 - FakeMustache
D8 - Gem Box
D9 - Dragon Horn
DA - Merit Award
DB - Momento Ring
DC - Safety Bit
DD - Relic Ring
DE - Moogle Charm
DF - Charm Bangle
E0 - Marvel Shoes
E1 - Back Gaurd
E2 - Gale Hairpin
E3 - Sniper Sight
E4 - Exp. Egg
E5 - Tintinabar
E6 - Sprint Shoes

Miscellaneous
E7 - Rename Card
E8 - Tonic
E9 - Potion
EA - X-Potion
EB - Tincture
EC - Ether
ED - X-Ether
EE - Elixir
EF - Megalixir
F0 - Fenix Down
F1 - Revivify
F2 - Antidote
F3 - Eydrop
F4 - Soft
F5 - Remedy
F6 - Sleeping Bag
F7 - Tent
F8 - Green Cherry
F9 - Magicite
FA - Super Ball
FB - Echo Screen
FC - Smoke Bomb
FD - Warp Stone
FE - Dried Meat

And
FF - [Nothing]

In the same way FF removes an equipped item, FF as an inserted value
also clears that particular slot in the item selection screen. If you
do this, make sure that you also input 00 as the item amount in the
corresponding address.

Address matching is easy:
Item name at 2493 corresponds to the Item amount at 2593


************
* 4. Esper *
************


All the Espers in your Skills menu are listed in these addresses:

267C          267D          267E          267F

Ramuh         Stray         Ragnarok      Fenrir
Ifrit         Palidor       Kirin         Startlet
Shiva         Tritoch       Zoneseek      Phoenix
Siren         Odin          Carbunkl
Terrato       Raiden        Phantom
Maduin        Bahamut       Sraphim
Shoat         Alexandr      Golem
Bismark       Crusader      Unicorn

Values in these addresses will give you (if any) Espers acquired.
Applying FF as a value to all these addresses gives you all 27 Espers.
Any other value gives various combinations of the Espers associated
with the address.


************
* 5. Magic *
************


Magic is very simple to apply. Because the learned percentage is in
decimal, a 100% learned spell is 64 in hex. When the value hits 64,
it automatically promotes it to FF, where the spell turns white and
the percentage learned disappears. This is learning the spell the
"normal" way. You can, however, assign to any spell any amount of
"learned" percentage.

If you try and give it a value of more than 64, the spell will remain
in "learning process" and you will get the overlap of number and you
might not be able to learn the spell properly.

00 = Not learned, spell name not visible
32 = 50% learned, spell name transparent
64 = 100% learned, spell name remains transparent

FF = Learned, spell name white, spell is selectable in battle

Obviously, the easiest way is to just stick FF as the spell value to
give yourself the spell.

Listed below are each character's spell addresses. Listed for Terra
are each individual address and its associated spell. It would take
too much to list EVERYONE'S spells, you can make the necessary
calculations.

Terra  - Addresses 2681 to 26B6

2681 Fire
2682 Ice
2683 Bolt
2684 Poison
2685 Drain
2686 Fire2
2687 Ice2
2688 Bolt2
2689 Bio
268A Fire3
268B Ice3
268C Bolt3
268D Break
268E Doom
268F Pearl
2690 Flare
2691 Demi
2692 Quartr
2693 X-Zone
2694 Meteor
2695 Ultima
2696 Quake
2697 W Wind
2698 Merton
2699 Scan
269A Slow
269B Rasp
269C Mute
269D Safe
269E Sleep
269F Muddle
26A0 Haste
26A1 Stop
26A2 Bserk
26A3 Float
26A4 Imp
26A5 Rflect
26A6 Shell
26A7 Vanish
26A8 Haste2
26A9 Slow2
26AA Osmose
26AB Warp
26AC Quick
26AD Dispel
26AE Cure
26AF Cure2
26B0 Cure3
26B1 Life
26B2 Life2
26B3 Anitdot
26B4 Remedy
26B5 Regen
26B6 Life3

Locke  - Addresses 26B7 to 26EC
Cyan   - Addresses 26ED to 2722
Shadow - Addresses 2723 to 2758
Edgar  - Addresses 2759 to 278E
Sabin  - Addresses 278F to 27C4
Celes  - Addresses 27C5 to 27FA
Strago - Addresses 27FB to 2830
Relm   - Addresses 2831 to 2866
Setzer - Addresses 2867 to 289C
Mog    - Addresses 289D to 28D2
Gau    - Addresses 28D3 to 2908


**************
* 6. SwdTech *
**************


I have not yet been able to decipher how Cyan's Swdtech skills are
stored in the save state. If you know how, let me know and I will
gladly give you credit for the work done.

However, since the SwdTech skills are based on Cyan's Level, just give
him Level 99 and he will acquire them all already!


************
* 7. Blitz *
************


All of Sabin's Blitz techniques are located at address 293C. There are
8 possible Blitz. Since each Blitz can be active, i.e. performable, or
not, the total number of possible combinations is 2 to power 8 or 256.
Hex values run from 00 to FF which totals 256. Therefore, if you want
a particular Blitz to be active and another not, simply calculate the
value associated with the combination you want. As explained in the
beginning, I cannot explain the entire mechanics of this, it would
take too long. Just input FF to acquire all of the Blitz techniques.


***********
* 8. Lore *
***********


The same applies for Strago's Lore spells. Addresses range from 293C
to 293E. Each address holds 8 spells, as explained in the previous
section on Sabin's Blitz. And again, FF will give all the spells of
that address.

293C - Condemned
       Roulette
       Clean Sweep
       Aqua Rake
       Aero
       Blow Fish
       Big Guard
       Revenge
293D - Pearl Wind
       L.5 Doom
       L.4 Flare
       L.3 Muddle
       Reflect???
       L? Pearl
       Step Mine
       Force Field
293E - Dischord
       Sour Mouth
       Pep Up
       Rippler
       Stone
       Quasar
       Grand Train
       Exploder


***********
* 9. Rage *
***********


Gau's Rages are listed below. The setup is identical to Sabin's Blitz
and Strago's Lore in the previous sections. Each address holds 8 rages
and there are a lot of them. The addresses run from 293F to 295E.
Values inputted will determine which rages (if any) Gau has "learned".
FF as a value allows Gau to learn all of the rages assigned to that
address. The Rages are listed in the same form as in the menu screen.

293F - Guard         Soldier
       Templar       Ninja
       Samurai       Orog
       Mag Roader    Retainer
2940 - Hazer         Dahling
       Rain Man      Brawler
       Apokryphos    Dark Force
       Whisper       Over-Mind
2941 - Osteosaur     Commander
       Rhodox        Were-Rat
       Ursus         Rhinotaur
       Steroidite    Leafer
2942 - Stray Cat     Lobo
       Doberman      Vomammoth
       Fidor         Baskervor
       Suriander     Chimera
2943 - Behemoth      Mesosaur
       Pterodon      FossilFang
       White Drgn    Doom Drgn
       Brachosaur    Tyranosaur
2944 - Dark Wind     Beakor
       Vulture       Harpy
       Hermit Crab   Trapper
       Hornet        Crasshoppr
2945 - Delta Bug     Gilomantis
       Trilium       Nightshade
       Tumbleweed    Bloompire
       Trilobiter    Siegfried
2946 - Nautiloid     Exocite
       Anguiform     Reach Frog
       Lizard        Chickenlip
       Hoover        Rider
2947 - Chupon        Pipsqueak
       M-TekArmor    Sky Armor
       Telstar       Lethal Wpn
       Vaporite      Flan
2948 - Ing           Humpty
       Brainpan      Cruller
       Cactrot       RepoMan
       Harvester     Bomb
2949 - Still Life    Boxed Set
       Slam Dancer   Hades Gigas
       Pug           Magic Urn
       Mover         Figaliz
294A - Buffalax      Aspik
       Ghost         Crawler
       Sand Ray      Areneid
       Actaneon      Sand Horse
294B - Dark Side     Mad Oscar
       Crawly        Bleary
       Marshal       Trooper
       General       Covert
294C - Ogor          Warlock
       Madam         Joker
       Iron Fist     Goblin
       Apparite      PowerDemon
294D - Displayer     Vector Pup
       Peepers       Sewer Rat
       Slatter       Rhinox
       Rhobite       Wild Cat
294E - Red Fang      Bounty Man
       Tusker        Ralph
       Chitonid      Wart Puck
       Rhyos         SrBehemoth
294F - Vectaur       Wyvern
       Zombone       Dragon
       Brontaur      Allosaurus
       Cirpius       Sprinter
2950 - Gobbler       Harpai
       Gloomshell    Drop
       Mind Candy    WeedFeeder
       Luridan       Toe Cutter
2951 - Over Grunk    Exoray
       Crusher       Uroburos
       Primordite    Sky Cap
       Cephaler      Maliga
2952 - Gigan Toad    Geckorex
       Cluck         LandWorm:
       Test Rider    PlutoArmor
       Tomb Thumb    HeavyArmor
2953 - Chaser        Scullion
       Poplium       Intangir
       Misfit        Eland
       Enuo          Deep Eye
2954 - GreaseMonk    NeckHunter
       Grenadeb      Critic
       Pan Dora      SoulDancer
       Gigantos      Mag Roader
2955 - Spek Tor      Parasite
       EarthGuard    Coelecite
       Anemone       Hipocampus
       Spectre       Evil Oscar
2956 - Slurm         Latimeria
       StillGoing    Allo Ver
       Phase         Outsider
       Barb-e        Parasoul
2957 - Pm Stalker    Hemophyte
       Sp Forces     Nohrabbit
       Wizard        Scrapper
       Ceritops      Commando
2958 - Opinicus      Poppers
       Lunaris       Garm
       Vindr         Kiwak
       Nastidon      Rinn
2959 - Insecare      Vermin
       Mantodea      Bogy
       Prussian      Black Drgn
       Adamanchyt    Dante
295A - Wirey Drgn    Dueller
       Psycot        Muus
       Karkass       Punisher
       Balloon       Gabbldegak
295B - GtBehemoth    Scorpion
       Chaos Drgn    Spit Fire
       Vectagoyle    Lick
       Osprey        Mag Roader
295C - Bug           Sea Flower
       Fortis        Abolisher
       Aquila        Junk
       Mandrake      1st Class
295D - Tap Dancer    Necromancer
       Borras        Mag Roader
       Wild Rat      Gold Bear
       Innoc         Trixter
295E - Red Wolf      Didalos
       Woolly        Veteran
       Sky Base      IronHitman
       Io


*************
* 10. Dance *
*************


Mog's Dance techniques are in address 295F. And, just like the Blitz,
Lore, and Rage sections, the value determines which Dance have been
learned, if any. FF gives access to all Dance techniques.

295F - Wind Song
       Forest Suite
       Desert Aria
       Love Sonata
       Earth Blues
       Water Rondo
       Dusk Requium
       Snowman Jazz


[+++++++++]
[SECTION C]
[+++++++++]


Credits/Acknowledgements
------------------------

-> Squaresoft
   Tip of the hat for the creators of this awesome game!
-> ZSNES Developers
   Without the emulator, we would have no save state ability.
-> BreakPoint Software Inc.
   Great job on the Hex editor. The GUI is very nice.
-> Gamefaqs
   Thanks to Jeff "CJayC" Veasey for hosting the awesome GAMEFAQS
   site and for putting this FAQ up.

Everything Else
---------------

This FAQ is copright (c) of Zelaphny 2001. Any reproduction, in whole
or in part, without the expressed consent of the author is illegal and
subject to law. This FAQ may only be found on www.gamefaqs.com where
it is posted freely and is available to the public domain for use.

Final Fantasy III is a (tm) trademark of Squaresoft. Hex Workshop is
a (tm) of BreakPoint Software Inc.

Zelaphny can be reached by e-mail at zelaphny@hotmail.com