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    Attack Guide by Master ZED

    Version: 1.32 | Updated: 11/18/04 | Printable Version | Search This Guide

    FF3us Attack Guide v1.32
    By Master ZED (cytekzed@aol.com *OR* http://masterzed.cavesofnarshe.com/)
    
    0. Version History
    1. Intro
    2. Command Attacks
    3. Magic
    4. Espers
    5. Items
    6. SwdTech
    7. Blitz
    8. Dance
    9. Tools
    10. Slot
    11. MagiTek
    12. Lore
    13. Enemy Spells
    14. Near Fatal
    15. Interceptor
    16. Miscellaneous
    17. Dummy Spells
    18. Status
    19. Status Explanations
    20. Greetz and Thanx
    no section or title: Legalities
    
    -------------------------------------------------------------------------------------
    0. Version History
    -------------------------------------------------------------------------------------
    
    ------------
    v1.32
    "both sides" added to all attacks that can target both sides of a Pincer/Side
    attack.
    Intro edited to clarify this.
    
    Warp's aiming corrected (was Hits caster, it actually strikes a random ally).
    
    Warp Stone's function corrected, as a recent bug discovery revealed the targets
    made
    no difference, the party will run no matter what, even if there aren't any
    targets.
    
    Mute moved to Enemy Spells from Dummy Spells, as Naughty appears to make use of
    it.
    
    First version submitted to GameFAQs in a loooonnng time. :)
    ------------
    
    ------------
    v1.3
    Intro edited to accomodate a small explanation behind the (?) tags and the
    Invert
    damage if Undead's listing in attacks.
    
    Added Invert Damage if Undead property back to attacks it doesn't affect.
    
    New status section.  Status included are Poison, Regen, Seizure, and HP Leak
    (Phantasm).  Other sections renumbered in accordance (Status explanations and
    Greetz and Thanx).
    
    Sketch added to Command Attacks section.
    
    Items section overhauled; all but the Super Ball info is new.
    
    Suplex note added, special effect description changed in accordance.
    
    Tapir's special effect added.
    
    Bahamut added to Slot section.
    
    Joker Doom stats added from Slot guide.
    
    Lagomorph aiming description edited.
    
    Miscellaneous section edited to add Magical attack to skean properties.
    
    Tapir (called during Sleep status) added to Miscellaneous.
    
    Inviz Edge and Shadow Edge added to Miscellaneous.
    
    (added 7:03 PM 8/24/2004)
    Note added to and stats changed for Mind Blast in Enemy Spells section.
    ------------
    
    ------------
    v1.2
    New miscellaneous attacks section.  Skean spells (ex.: Ninja) and Umaro attacks
    are
    included in this section, along with Doom (Condemned status).
    
    Strength changed to Bat.Pwr, since that's actually what it is.  Dunno why I
    seperated
    the two.
    
    Enemy Roulette added to commands, listed only as Roulette for you sane
    Ctrl+F'ers.
    
    Doom special effect description changed to include enemy Roulette and Doom as
    used by
    Condemned status in list of users.
    
    Empowerer modified to fit HP/MP strength in accordance w/ special effect.
    
    Lagomorph's stats corrected (Blind was listed instead of Dark).
    
    Roulette Lore note changed due to Roulette command addition.
    
    Absolute 0 error corrected, now has Ice-elemental proerty listed.
    
    Wind Song error corrected in Dance section; Wind Slash correctly listed.
    
    The status section now has data on which status prevent Near Fatal attack use
    and
    learning Lores, as to prevent any confusion between this doc and Terii's
    Algorithms
    doc.
    
    Speaking of the status section, Haste/Slow had their approximate effects on
    Speed
    taken out since they were just guesses on my part.  See Terii's docs if you want
    to know the real effect, since I'm not going to list their equations in the doc.
    ------------
    
    ------------
    v1.101
    Very small tidbit added to Retort status description; causes physical attacks to
    have a perfect hit rate against the affected.
    
    Version not submitted to GameFAQs (it's only one changed line!).
    ------------
    
    ------------
    v1.1
    Order switched around to fit the game's spell list a tad more accurately.  Not
    every
    attack is on the spell list, but I used it as a guide to get to an order such as
    this.
    
    SwdTech and Tools alphabetized finally.  How did those slip by...?
    
    Runic info added to command attacks and status explanations.
    
    Enemy Runic info added to status explanations.
    
    Retort info added to status explanations.
    
    Minor SwdTech notes added to the beginning of the section and to Retort.
    
    First version submitted to GameFAQs.
    ------------
    
    ------------
    v1.01
    Version history added beginning with v1.0.
    
    Missing Health info added.
    
    Took out (Invert damage on Undead) tags on Acid Rain and Virite.  I totally
    forgot
    to mention that property didn't work, so I just took it out instead of leaving a
    note.
    ------------
    
    ------------
    v1.0
    First completed version of the attack doc.
    ------------
    
    -------------------------------------------------------------------------------------
    1. Intro
    -------------------------------------------------------------------------------------
    
    These, my friends, are the exact stats on each and every attack in the game
    (excluding
    enemy Special moves since those are in my Monster Stats doc).  In this you can
    find
    out the true powers of Goner and Air Anchor, what Blitz is really the strongest,
    the powers that are Crusader and Quadra Slice, etc.  I have also given you the
    special
    effect hex numbers of the attacks in case you want to use them in hacking the
    game
    (ex. 57h is what gives Air Anchor its "Move, and you're dust!" and instant death
    protection properties).  Some moves, like Capture and Fight, aren't given here
    because their stats can vary heavily depending on equipment (of course, if I get
    enough demand for Capture I will list it since it seems very restricting on
    weapons).
    Not Reflectable is put in by a bit in the Magic Stats, but since so many attacks
    are unreflectable I'll simply list "Reflectable" if it can be reflected.  Some
    sections,
    such as Magic and Espers, may not list Magical or Physical damage.  For those,
    always
    assume all attacks listed are based on Mag.Pwr unless specified otherwise.
    
    All moves are sorted in alphabetical order, numbers first (if any), according
    to their
    respective sections.  If you still can't find an attack, use Ctrl+F or whatever
    opens
    the Find or Search or whatever it's called function to find it.
    
    I have also listed if a given attack can strike both sides of a Pincer/Side
    attack.  If
    this is true, the words "both sides" will appear in the aiming description.
    
    Also, damage equations are not listed since there is a document on them
    already.  Give
    Terii Senshi's Algorithms FAQ a look through for that.  However, all statuses
    are
    explained in their own section if you need to know about them.
    
    One last note; the (?) tags are for properties I don't think have an effect, and
    Invert damage if Undead will be listed with an asterisk (*) in spells where a
    bug in
    the property keeps it from having an effect (see the Glitches and Bugs guide).
    
    ::FF7 Shinra music begins::
    
    Now, on with the freak show. >:)
    
    -------------------------------------------------------------------------------------
    2. Command Attacks
    -------------------------------------------------------------------------------------
    
    Control
    Magical attack
    <-----NOTE----->
    It will not take control of Clear monsters,
    but it will eliminate the status.
    <-----NOTE----->
    Hits one enemy
    Takes control of enemy.
    Unblockable
    Retargets if target is dead.
    Special Effect:
    53h = Takes control of enemy (Control)
    
    Health
    Restorative (Inverts damage if target is undead)
    Hits one or all allies
    Bat.Pwr: 28
    Unblockable
    Ignores defense, reflectable, vulnerable to Runic.
    
    Leap
    Magical attack
    Hits one enemy
    User leaps onto opponent and ends battle, Gau disappears from party roster.
    Unblockable
    Retargets if target is dead.
    Special Effect:
    54h = Caster leaps onto target, battle ends, Gau leaves party to learn target's
    Rage.
    
    Morph
    Physical attack (ignores Clear ala Item)
    Targets self
    Casts Morph status onto target.
    Unblockable
    
    Possess
    Physical attack
    Hits one enemy
    Kills enemy and removes caster from active party.
    Unblockable
    Retargets if target is dead.
    Special Effect:
    50 = Kill enemy and caster, remove caster from current party (Possess)
    
    Revert
    Physical attack (ignores Clear ala Item)
    Targets self
    Removes Morph status from target.
    Unblockable
    
    Roulette
    <-----NOTE----->
    This is the enemy version of the spell,
    as cast by a special command (1Eh in
    the menu if it were accessible from
    there).  The reason for two seperate
    listings is due to different properties
    (this Roulette is a modified Doom).
    Please note that this can only be cast
    by an enemy if it comes from their
    command script or counterattack script,
    any other way will make use of the Lore
    version instead (although coming from
    an enemy, the aim will not be random).
    
    Also, please note that the MP cost and
    Learn if cast property are assumed and
    not in this spell's stats, they come
    from the Lore Roulette because its
    stats are loaded for the initial cast
    (just before the random cursor is
    launched), probably just for those two
    reasons.  Finally, Learn if cast is
    listed since this spell isn't in the
    Lore section, where the property is
    just assumed to exist in all listed
    spells.
    <-----NOTE----->
    Magical attack (ignores Clear ala Item)
    Hits a random target
    MP cost: 10
    Causes instant death
    Unblockable (Will miss targets invulnerable to instant death)
    Learn if cast (Strago).
    Special effect:
    35 = Restores undead target's HP to full (Doom, enemy Roulette, Doom (Condemned
    status))
    
    Runic
    <-----NOTE----->
    While Runic the command cannot be used
    without a sword, this only goes so far
    as to gray out the command when you
    have no sword.  If you are muddled, etc.,
    you can still use Runic automatically.
    <-----NOTE----->
    Physical attack (ignores Clear ala Item)
    Targets self
    Casts Runic status onto target.
    Unblockable
    Retargets if target is dead.
    
    Shock
    Magical attack
    Hits all enemies, both sides
    Bat.Pwr: 128
    Unblockable
    
    Sketch
    Physical attack
    Hits one enemy
    Randomly uses one of two attacks given in a monster's stats
    Unblockable
    Retargets if target is dead.
    Special effect:
    55 = Randomly uses one of two attacks given in a monster's stats (Sketch)
    
    -------------------------------------------------------------------------------------
    3. Magic
    -------------------------------------------------------------------------------------
    
    50: Antdot
    Hits one ally
    MP cost: 3
    Lifts Poison and Seizure
    Unblockable
    Can be used outside of battle, vulnerable to Runic.
    
    8: Bio
    Hits one or all enemies (Inverts damage if target is undead*)
    MP cost: 26
    Bat.Pwr: 53
    Poison-elemental, causes Poison
    Hit Rate: 120
    Vulnerable to Runic, reflectable, retargets if target is dead.
    
    2: Bolt
    Hits one or all enemies
    MP cost: 6
    Bat.Pwr: 20
    Lightning-elemental
    Hit Rate: 150
    Vulnerable to Runic, reflectable, retargets if target is dead.
    
    7: Bolt 2
    Hits one or all enemies
    MP cost: 22
    Bat.Pwr: 61
    Lightning-elemental
    Hit Rate: 150
    Vulnerable to Runic, reflectable, retargets if target is dead.
    
    11: Bolt 3
    Hits one or all enemies
    MP cost: 53
    Bat.Pwr: 120
    Lightning-elemental
    Hit Rate: 150
    Vulnerable to Runic, reflectable, retargets if target is dead.
    
    12: Break
    Hits one enemy
    MP cost: 25
    Causes Petrify
    Hit Rate: 120 (will miss targets invulnerable to instant death)
    Reflectable, vulnerable to Runic, retargets if target is dead, Stamina involved
    in
    defense equation.
    
    33: Bserk
    Hits one ally
    MP cost: 16
    Causes Berserk
    Hit Rate: 150
    Reflectable, vulnerable to Runic.
    
    45: Cure
    Restorative (Inverts damage if target is undead)
    Hits one or all allies
    MP cost: 5
    Bat.Pwr: 10
    Unblockable
    Ignores defense, can be used outside of battle, reflectable, vulnerable to
    Runic.
    
    46: Cure 2
    Restorative (Inverts damage if target is undead)
    Hits one or all allies
    MP cost: 25
    Bat.Pwr: 28
    Unblockable
    Ignores defense, can be used outside of battle, reflectable, vulnerable to
    Runic.
    
    47: Cure 3
    Restorative (Inverts damage if target is undead)
    Hits one or all allies
    MP cost: 40
    Bat.Pwr: 66
    Unblockable
    Ignores defense, can be used outside of battle, reflectable, vulnerable to
    Runic.
    
    16: Demi
    Hits one enemy
    MP cost: 33
    Lowers target's HP by 1/2 of current total
    Hit Rate: 120 (will miss targets invulnerable to instant death)
    Vulnerable to Runic, retargets if target is dead, Stamina involved in defense
    equation.
    
    44: Dispel
    Hits one enemy
    MP cost: 25
    Lifts Clear, Image, Berserk, Regen, Slow, Haste, Stop, Shell, Safe, Reflect,
    Life 3,
    Float
    Unblockable
    Can be used outside of battle, vulnerable to Runic.
    
    13: Doom
    Hits one enemy
    MP cost: 35
    Causes instant death
    Hit Rate: 95 (Will miss targets invulnerable to instant death)
    Reflectable, vulnerable to Runic, retargets if target is dead, Stamina involved
    in
    defense equation.
    Special effect:
    35 = Restores undead target's HP to full (Doom, enemy Roulette, Doom (Condemned
    status))
    
    4: Drain
    Hits one enemy (Inverts damage if target is undead)
    Drains HP
    MP cost: 15
    Bat.Pwr: 38
    Hit Rate: 120
    Vulnerable to Runic, retargets if target is dead.
    
    0: Fire
    Hits one or all enemies
    MP cost: 4
    Bat.Pwr: 21
    Fire-elemental
    Hit Rate: 150
    Reflectable, vulnerable to Runic, retargets if target is dead.
    
    5: Fire 2
    Hits one or all enemies
    MP cost: 20
    Bat.Pwr: 60
    Fire-elemental
    Hit Rate: 150
    Reflectable, vulnerable to Runic, retargets if target is dead.
    
    9: Fire 3
    Hits one or all enemies
    MP cost: 51
    Bat.Pwr: 121
    Fire-elemental
    Hit Rate: 150
    Reflectable, vulnerable to Runic, retargets if target is dead.
    
    15: Flare
    Hits one enemy
    MP cost: 45
    Bat.Pwr: 60
    Hit Rate: 150
    Ignores defense, reflectable, vulnerable to Runic, retargets if target is dead.
    
    34: Float
    Hits one or all allies
    MP cost: 17
    Causes Float
    Unblockable
    Can be used outside of battle, vulnerable to Runic.
    
    31: Haste
    Hits one ally
    MP cost: 10
    Causes Haste
    Unblockable
    Reflectable, vulnerable to Runic.
    
    39: Haste2
    Hits one or all allies
    MP cost: 38
    Causes Haste
    Unblockable
    Reflectable, vulnerable to Runic.
    
    1: Ice
    Hits one or all enemies
    MP cost: 5
    Bat.Pwr: 22
    Ice-elemental
    Hit Rate: 150
    Reflectable, vulnerable to Runic, retargets if target is dead.
    
    6: Ice 2
    Hits one or all enemies
    MP cost: 21
    Bat.Pwr: 62
    Ice-elemental
    Hit Rate: 150
    Reflectable, vulnerable to Runic, retargets if target is dead.
    
    10: Ice 3
    Hits one or all enemies
    MP cost: 52
    Bat.Pwr: 122
    Ice-elemental
    Hit Rate: 150
    Reflectable, vulnerable to Runic, retargets if target is dead.
    
    35: Imp
    Hits one enemy
    MP cost: 10
    Toggles Imp (it can cause or lift the status)
    Hit Rate: 100
    Can be used outside of battle, reflectable, vulnerable to Runic.
    
    48: Life
    Restorative (Inverts damage if target is undead)
    Hits one dead ally
    MP cost: 30
    Restores target's HP by 1/8 of total
    Lifts Wound, "Hide"
    Unblockable
    Ignores defense, can be used outside of battle, vulnerable to Runic.
    
    49: Life 2
    Restorative (Inverts damage if target is undead)
    Hits one dead ally
    MP cost: 60
    Restores target's HP to full
    Lifts Wound, "Hide"
    Unblockable
    Ignores defense, can be used outside of battle, vulnerable to Runic.
    
    53: Life 3
    Hits one ally
    MP cost: 50
    Causes Life 3
    Unblockable
    Vulnerable to Runic.
    
    23: Merton
    Hits all targets, both sides
    MP cost: 85
    Bat.Pwr: 138
    Fire/Wind-elemental
    Unblockable
    Randomizes target, ignores defense.
    
    19: Meteor
    Hits all enemies, both sides
    MP cost: 62
    Bat.Pwr: 36
    Unblockable
    Ignores defense, no split damage, retargets if target is dead.
    
    30: Muddle
    Hits one enemy
    MP cost: 8
    Causes Muddled
    Hit Rate: 94
    Reflectable, vulnerable to Runic.
    
    27: Mute
    Hits one enemy
    MP cost: 8
    Causes Mute
    Hit Rate: 100
    Reflectable, vulnerable to Runic.
    
    41: Osmose
    Hits one enemy (Inverts damage if target is undead)
    Drains MP
    MP cost: 1
    Bat.Pwr: 26
    Hit Rate: 150
    Vulnerable to Runic, retargets if target is dead.
    
    14: Pearl
    Hits one enemy
    MP cost: 40
    Bat.Pwr: 108
    Pearl-elemental
    Hit Rate: 150
    Reflectable, vulnerable to Runic, retargets if target is dead.
    
    3: Poison
    Hits one enemy (Inverts damage if target is undead*)
    MP cost: 3
    Bat.Pwr: 25
    Poison-elemental, causes Poison
    Hit Rate: 100
    Reflectable, vulnerable to Runic, retargets if target is dead.
    
    21: Quake
    Hits all targets, both sides
    MP cost: 50
    Bat.Pwr: 111
    Earth-elemental
    Unblockable
    Randomizes target, ignores defense.
    Special effect:
    25 = Spell can't hit anything with float status (Interceptor, Chocobop, and any
    earth-elemental spell)
    
    17: Quartr
    Hits all enemies, both sides
    MP cost: 48
    Lowers target's HP to 1/4 of current total
    Hit Rate: 100 (Will miss targets invulnerable to instant death)
    No split damage, vulnerable to Runic, retargets if target is dead, Stamina
    involved in
    defense equation.
    
    43: Quick
    Hits caster
    MP cost: 99
    Gives caster 2 extra turns, stops all others from moving until finished
    Unblockable
    Special effect:
    43 = Gives caster 2 extra turns without interruption, stops all others from
    moving
    until finished, only works on player-controlled characters (Quick)
    
    26: Rasp
    Hits one enemy
    Damages MP
    MP cost: 12
    Bat.Pwr: 10
    Hit Rate: 150
    Reflectable, vulnerable to Runic, retargets if target is dead.
    
    52: Regen
    Hits one ally
    MP cost: 10
    Causes Regen
    Unblockable
    Reflectable, vulnerable to Runic.
    
    51: Remedy
    Hits one ally
    MP cost: 15
    Lifts Dark, Poison, Petrify, Mute, Muddled, Seizure, Sleep, Slow, Stop
    Unblockable
    Can be used outside of battle, vulnerable to Runic.
    
    36: Rflect
    Hits one ally
    MP cost: 22
    Causes Reflect
    Unblockable
    Reflectable, vulnerable to Runic.
    
    28: Safe
    Hits one ally
    MP cost: 12
    Causes Safe
    Unblockable
    Reflectable, vulnerable to Runic.
    
    24: Scan
    Hits one enemy
    MP cost: 3
    Gives target's level, current/max HP/MP, elemental weaknesses
    Hit Rate: 222
    Reflectable, vulnerable to Runic.
    Special effect:
    10 = Gives target's level, current/max HP/MP, elemental weaknesses (Scan)
    
    37: Shell
    Hits one ally
    MP cost: 15
    Causes Shell
    Unblockable
    Reflectable, vulnerable to Runic.
    
    29: Sleep
    Hits one enemy
    MP cost: 5
    Causes Sleep
    Hit Rate: 111
    Reflectable, vulnerable to Runic.
    
    25: Slow
    Hits one enemy
    MP cost: 5
    Causes Slow
    Hit Rate: 120
    Reflectable, vulnerable to Runic.
    
    40: Slow 2
    Hits one or all enemies
    MP cost: 26
    Causes Slow
    Hit Rate: 150
    Reflectable, vulnerable to Runic.
    
    32: Stop
    Hits one enemy
    MP cost: 10
    Causes Stop
    Hit Rate: 100
    Reflectable, vulnerable to Runic.
    
    20: Ultima
    Hits all enemies, both sides
    MP cost: 80
    Bat.Pwr: 150
    Unblockable
    Ignores defense, vulnerable to Runic, retargets if target is dead.
    
    38: Vanish
    Hits one ally
    MP cost: 18
    Toggles Clear (it can cause or lift the status)
    Unblockable
    Vulnerable to Runic.
    
    22: W Wind
    Hits all targets, both sides
    MP cost: 75
    Lowers target's HP to 1/16 of current total
    Hit Rate: 100 (Will miss targets invulnerable to instant death)
    Randomizes target, no split damage, Stamina involved in defense equation.
    
    42: Warp
    Hits random ally
    MP cost: 20
    Lets party escape from battle or dungeon, can get out of Pincer attacks
    Unblockable
    Can be used outside of battle.
    Special effect:
    18 = Lets party escape from battle or dungeon, can get out of Pincer attacks
    (Warp)
    
    18: X-Zone
    Hits all enemies
    MP cost: 53
    Causes instant death
    Hit Rate: 85 (Will miss targets invulnerable to instant death)
    Vulnerable to Runic, retargets if target is dead, Stamina involved in
    defense equation.
    Special effect:
    23 = Stall enemy final attacks 1 turn (X-Zone, Odin, Raiden, Cleave, Snare,
    X-Fer)
    
    -------------------------------------------------------------------------------------
    4. Espers
    -------------------------------------------------------------------------------------
    
    68: Alexandr (Justice)
    Hits all enemies, both sides
    MP cost: 90
    Bat.Pwr: 114
    Pearl-elemental
    Unblockable
    Only hits monsters, aborts on characters.
    
    67: Bahamut (Sun Flare)
    Hits all enemies, both sides
    MP cost: 86
    Bat.Pwr: 92
    Unblockable
    Ignores defense, only hits monsters, aborts on characters.
    
    61: Bismark (Sea Song)
    Hits all enemies, both sides
    MP cost: 50
    Bat.Pwr: 58
    Water-elemental
    Unblockable
    Only hits monsters, aborts on characters.
    
    73: Carbunkl (Ruby Power)
    Hits all allies, both sides
    MP cost: 36
    Causes Reflect status
    Unblockable
    
    69: Crusader (Purifier)
    Hits everyone, both sides
    MP cost: 96
    Bat.Pwr: 190
    Unblockable
    No split damage.
    Special effect:
    24 = No effect (Crusader)
    
    78: Fenrir (Moon Song)
    Hits all allies, both sides
    MP cost: 70
    Causes Image status
    Unblockable
    
    76: Golem (Earth Wall)
    Hits all allies, both sides
    MP cost: 33
    Defends party against all physical attacks using caster's HP when cast.
    IOW: if caster has 5000 HP when it uses Golem, Golem will withstand 5000 damage.
    Unblockable
    Special effect:
    11 = Defends party against all physical attacks using caster's HP when cast.
    (Golem)
    
    55: Ifrit (Inferno)
    Hits all enemies, both sides
    MP cost: 26
    Bat.Pwr: 51
    Fire-elemental
    Unblockable
    Only hits monsters, aborts on characters.
    
    71: Kirin (Life Guard)
    Hits all allies, both sides (Inverts damage if target is undead (?))
    MP cost: 18
    Causes Regen status
    Unblockable
    
    60: Maduin (Chaos Wing)
    Hits all enemies, both sides
    MP cost: 44
    Bat.Pwr: 55
    Unblockable
    Only hits monsters, aborts on characters.
    
    65: Odin (Atom Edge)
    Hits all enemies, both sides
    MP cost: 70
    Causes instant death
    Hit Rate: 110 (will miss targets invulnerable to instant death)
    Only hits monsters, aborts on characters, Stamina involved in defense equation.
    Special effect:
    23 = Stall enemy final attacks 1 turn (X-Zone, Odin, Raiden, Cleave, Snare,
    X-Fer)
    
    63: Palidor (Sonic Dive)
    Hits all allies, both sides
    MP cost: 61
    Makes target(s) Jump; causes "Hide" status
    Unblockable
    Retargets if target is dead, randomizes target(?), ignores defense(?),
    no split damage(?)
    Special effect:
    13 = Makes target jump (Palidor)
    
    74: Phantom (Fader)
    Hits all allies, both sides
    MP cost: 38
    Causes Clear status
    Unblockable
    
    80: Phoenix (Rebirth)
    Restorative (Inverts damage if target is undead)
    Hits all dead allies, both sides
    MP cost: 110
    Restores 1/4 of HP
    Lifts Wound
    Unblockable
    
    70: Ragnarok (Metamorph)
    Hits one enemy
    MP cost: 6
    Morphs enemy into random Item
    Hit Rate is dependent on target
    Only hits monsters, aborts on characters.
    Special effect:
    12 = Morph enemy (Ragnarok)
    
    66: Raiden (True Edge)
    Hits all enemies, both sides
    MP cost: 80
    Causes instant death
    Hit Rate: 140 (will miss targets invulnerable to instant death)
    Only hits monsters, aborts on characters, Stamina involved in defense equation.
    Special effect:
    23 = Stall enemy final attacks 1 turn (X-Zone, Odin, Raiden, Cleave, Snare,
    X-Fer)
    
    54: Ramuh (Bolt Fist)
    Hits all enemies, both sides
    MP cost: 25
    Bat.Pwr: 50
    Lightning-elemental
    Unblockable
    Only hits monsters, aborts on characters.
    
    56: Shiva (Gem Dust)
    Hits all enemies, both sides
    MP cost: 27
    Bat.Pwr: 52
    Ice-elemental
    Unblockable
    Only hits monsters, aborts on characters.
    
    59: Shoat (Demon Eye)
    Hits all enemies, both sides
    MP cost: 45
    Causes Petrify status
    Hit Rate: 96 (will miss targets invulnerable to instant death)
    Only hits monsters, aborts on characters, Stamina involved in defense equation.
    
    57: Siren (Hope Song)
    Hits all enemies, both sides
    MP cost: 16
    Causes Mute
    Hit Rate: 136
    Only hits monsters, aborts on characters.
    
    75: Sraphim (Reviver)
    Restorative (Inverts damage if target is undead)
    Hits all allies, both sides
    MP cost: 40
    Bat.Pwr: 18
    Unblockable
    Ignores defense.
    
    79: Starlet (Group Hug)
    Restorative (Inverts damage if target is undead)
    Hits all allies, both sides
    MP cost: 74
    Bat.Pwr: 34
    Unblockable
    Ignores defense.
    
    62: Stray (Cat Rain)
    Hits all enemies, both sides
    MP cost: 28
    Causes Muddled
    Hit Rate: 128
    Only hits monsters, aborts on characters.
    
    58: Terrato (Earth Aura)
    Hits all enemies, both sides
    MP cost: 40
    Bat.Pwr: 93
    Earth-elemental
    Unblockable (Will not hit Floating targets)
    Only hits monsters, aborts on characters.
    Special effect:
    25 = Spell can't hit anything with float status (Interceptor, Chocobop, and any
    earth-elemental spell)
    
    64: Tritoch (Tri-Dazer)
    Hits all enemies, both sides
    MP cost: 68
    Bat.Pwr: 110
    Tri-elemental (Fire, Ice, Lightning)
    Unblockable
    Only hits monsters, aborts on characters.
    
    77: Unicorn (Heal Horn)
    Hits all allies, both sides
    MP cost: 30
    Lifts Dark, Poison, Petrify, Mute, Muddle, Seizure, Psyche, (Sleep), Slow, and
    Stop
    status
    Unblockable
    
    72: ZoneSeek (Wall)
    Hits all allies, both sides
    MP cost: 30
    Causes Shell status
    Unblockable
    
    -------------------------------------------------------------------------------------
    5. Items
    -------------------------------------------------------------------------------------
    
    <-----NOTE----->
    Spell-casting items such as Fire Rod, etc. are not included.  See the spells
    stats in the Magic section, but remember that they do not remove Clear, are
    unblockable, ignore defense, and only deal maximum damage possible if used
    by breaking an item (they're known as Item magics by some).
    
    About items in general; they ignore the Clear status and usually don't miss
    on their own unless something else interferes, like Fenix Down hitting a
    living target for example.
    <-----NOTE----->
    
    Antidote
    Hits one ally
    Lifts Poison
    Unblockable
    Ignore defense (?), retargets if target is dead.
    
    Dried Meat
    Restorative
    Hits one ally
    Heals 150 HP
    Unblockable
    Ignore defense, retargets if target is dead.
    Special effect:
    4E = ??? (Dried Meat)
    
    Elixir
    Restorative (Inverts damage if target is undead)
    Hits one ally
    Heals full HP/MP
    Unblockable
    Ignore defense, retargets if target is dead.
    Special effect:
    4C = affect HP and MP (Elixir, Megalixir)
    
    Echo Screen
    Hits one ally
    Lifts Mute
    Unblockable
    Ignore defense (?), retargets if target is dead.
    
    Ether
    Restorative
    Hits one ally
    Heals 150 MP
    Unblockable
    Ignore defense, retargets if target is dead.
    
    Eyedrop
    Hits one ally
    Lifts Dark
    Unblockable
    Ignore defense (?), retargets if target is dead.
    
    Fenix Down
    Restorative (Inverts damage if target is undead)
    Hits one dead ally
    Restores 1/8 of HP
    Lifts Wound
    Unblockable
    Ignore defense, retargets if target is dead.
    
    Green Cherry
    Hits one ally
    Lifts Imp
    Unblockable
    Ignore defense (?), retargets if target is dead.
    
    Megalixir
    Restorative (Inverts damage if target is undead)
    Hits all allies, both sides
    Heals full HP/MP
    Unblockable
    Ignore defense, retargets if target is dead.
    Special effect:
    4C = affect HP and MP (Elixir, Megalixir)
    
    Potion
    Restorative (Inverts damage if target is undead)
    Hits one ally
    Heals 250 HP
    Unblockable
    Ignore defense, retargets if target is dead.
    
    Remedy
    Hits one ally
    Lifts Dark, Poison, Imp, Petrify, Mute, Seizure
    Unblockable
    Ignore defense (?), retargets if target is dead.
    
    Revivify
    Restorative (Inverts damage if target is undead)
    Hits one dead ally
    Restores 1/8 of HP
    Lifts Zombie
    <-----NOTE----->
    Although there are no indications of
    it, Revivify will kill an Undead.
    I don't know why yet, though.
    <-----NOTE----->
    Unblockable
    Ignore defense, retargets if target is dead.
    
    Smoke Bomb
    Hits all allies, both sides
    Forces targets to run away if possible
    Unblockable
    Ignore defense, retargets if target is dead.
    Special effect:
    4B = ??? (Smoke Bomb)
    
    Soft
    Hits one ally
    Lifts Petrify
    Unblockable
    Ignore defense (?), retargets if target is dead.
    
    Super Ball
    Magical attack
    Hits random enemy target(s) multiple times, both sides
    Always does multiples of 256 as damage
    Unblockable
    Ignores defense, retargets if target is dead.
    Special Effect:
    4A = makes Super Ball attack out of spell (Super Ball)
    
    Tincture
    Restorative
    Hits one ally
    Heals 50 MP
    Unblockable
    Ignore defense, retargets if target is dead.
    
    Tonic
    Restorative (Inverts damage if target is undead)
    Hits one ally
    Heals 50 HP
    Unblockable
    Ignore defense, retargets if target is dead.
    
    Warp Stone
    Hits all allies, both sides
    Forces party to run away if possible
    Unblockable
    Ignore defense, retargets if target is dead.
    Special effect:
    4D = ??? (Warp Stone)
    
    X-Ether
    Restorative
    Hits one ally
    Heals full MP
    Unblockable
    Ignore defense, retargets if target is dead.
    
    X-Potion
    Restorative (Inverts damage if target is undead)
    Hits one ally
    Heals full HP
    Unblockable
    Ignore defense, retargets if target is dead.
    
    -------------------------------------------------------------------------------------
    6. SwdTech
    -------------------------------------------------------------------------------------
    
    <-----NOTE----->
    SwdTech the command can't be used without a sword, however, you can still use it
    through Mimic.  Without a sword, the command is grayed out and can't be used
    from
    the menu or automatically.
    <-----NOTE----->
    
    92: Cleave
    Magical attack
    Hits all enemies
    Causes instant death
    Hit rate: 182 (will miss targets invulnerable to instant death)
    Ignores defense, retargets if target is dead.
    Special effect:
    23 = Stall enemy final attacks 1 turn (X-Zone, Odin, Raiden, Cleave, Snare,
    X-Fer)
    
    85: Dispatch
    Physical attack
    Hits one random enemy
    Bat.Pwr: 120
    Unblockable
    Ignores defense, retargets if target is dead.
    
    89: Empowerer
    Magical attack
    Hits one random enemy (Inverts damage if target is undead)
    Drains HP/MP
    Bat.Pwr (HP draining): 49
    Bat.Pwr (MP draining): 12
    Unblockable
    Ignores defense, retargets if target is dead.
    Special effect:
    36 = Allows one to drain both HP and MP if Byte 4, Bit 7 and Byte 5, Bit 1 are
    set,
    drains MP with 1/4 Bat.Pwr (Empowerer)
    
    88: Quadra Slam
    Physical attack
    Hits 4 random enemies, both sides
    Bat.Pwr: 72
    Unblockable
    Retargets if target is dead.
    Special effect:
    32 = Spell hits 4 seperate times (Quadra Slam, Quadra Slice)
    
    91: Quadra Slice
    Physical attack
    Hits 4 random enemies, both sides
    Bat.Pwr: 70
    Unblockable
    Ignores defense, retargets if target is dead.
    Special effect:
    32 = Spell hits 4 seperate times (Quadra Slam, Quadra Slice)
    
    86: Retort
    Magical attack
    Counters opponent's physical attack
    Bat.Pwr: 56
    Unblockable
    Ignores defense, retargets if target is dead.
    <-----NOTE----->
    When Retort is used in SwdTech, it
    invokes a special status that, when
    Cyan is struck, will perform the
    actual attack.  This is in the game's
    programming, not the spell itself.
    <-----NOTE----->
    Special effect:
    3C = No effect (Retort)
    
    87: Slash
    Physical attack
    Hits one random enemy
    Lowers target's HP to half of current HP
    Causes Seizure
    Unblockable (will miss targets invulnerable to instant death)
    Ignores defense, retargets if target is dead.
    
    90: Stunner
    Magical attack
    Hits all enemies
    Bat.Pwr: 97
    Causes Stop
    Unblockable damage
    Ailment Hit Rate: 140
    No split damage, retargets if target is dead.
    Special effect:
    3F = Ailment uses spell hit rate to determine a hit or miss (Stunner)
    
    -------------------------------------------------------------------------------------
    7. Blitz
    -------------------------------------------------------------------------------------
    
    98: Air Blade
    Magical attack
    Hits all enemies
    Bat.Pwr: 78
    Wind-elemental
    Unblockable
    Randomizes target, no split damage, retargets if target is dead.
    
    94: AuraBolt
    Magical attack
    Hits one enemy
    Bat.Pwr: 68
    Pearl-elemental
    Unblockable
    Retargets if target is dead.
    
    100: Bum Rush
    Magical attack
    Hits one enemy
    Bat.Pwr: 128
    Unblockable
    Ignores defense, retargets if target is dead.
    
    96: Fire Dance
    Magical attack
    Hits all enemies
    Bat.Pwr: 42
    Fire-elemental
    Unblockable
    Randomizes target, no split damage, retargets if target is dead.
    
    97: Mantra
    Restorative (Inverts damage if target is undead)
    Magical attack
    Hits all allies except caster, both sides
    Heals with: Caster's HP / # of targets
    Lifts Dark, Poison, Mute, Seizure
    Unblockable
    Randomizes target, ignores defense, retargets if target is dead.
    Special effect:
    15 = Does not hit caster (Mantra)
    
    93: Pummel
    Physical attack
    Hits one enemy
    Bat.Pwr: 110
    Unblockable
    Ignores defense, retargets if target is dead.
    
    99: Spiraler
    Restorative (Inverts damage if target is undead, drains all HP/MP from, kills,
    and
    eliminates caster from battlefield)
    Magical attack
    Hits all allies, both sides
    Bat.Pwr: 200
    Lifts Dark, Zombie, Poison, Imp, Petrify, Condemned, Mute, Berserk, Muddled,
    Seizure,
    Sleep, Slow, Stop, and Freeze
    Unblockable
    Randomizes target, ignores defense, retargets if target is dead.
    Special effect:
    16 = Drains all HP/MP from, kills, and eliminates caster from battlefield
    (Spiraler)
    
    95: Suplex
    Physical attack
    Hits one enemy
    <-----NOTE----->
    The aiming byte says that it hits
    all enemies at once, and while that
    doesn't look like more than a
    simple bug corrected by Suplex's
    graphic, it does have an effect;
    if multiple enemies are present,
    Suplex's damage will be halved.
    It can only do full damage when
    there's only one enemy on the
    field.
    <-----NOTE----->
    Bat.Pwr: 180
    Unblockable (will not hit all enemies)
    Ignores defense, retargets if target is dead.
    Special effect:
    30 = Cannot hit certain enemies. (Suplex)
    
    -------------------------------------------------------------------------------------
    8. Dance
    -------------------------------------------------------------------------------------
    
    The Dances use the following spells:
    
    Wind Song    : Wind Slash, Sun Bath, Plasma, Cokatrice
    Forest Suite : Rage, Harvester, Elf Fire, Wombat
    Desert Aria  : Sand Storm, Antlion, Wind Slash, Kitty
    Love Sonata  : Elf Fire, Specter, Snare, Tapir
    Earth Blues  : Land Slide, Sonic Boom, Sun Bath, Whump
    Water Rondo  : El Nino, Plasma, Specter, Wild Bear
    Dusk Requiem : Cave In, Snare, Elf Fire, Pois. Frog
    Snowman Jazz : Snowball, Surge, Snare, Ice Rabbit
    
    106: Antlion
    Hits one enemy
    Causes instant death
    Hit Rate: 100 (Will miss targets invulnerable to instant death)
    Retargets if target is dead, Stamina involved in defense equation.
    
    114: Cave In
    Hits one enemy
    Lowers target's HP to 1/4 of current total
    Causes Seizure
    Unblockable (Will miss targets invulnerable to instant death)
    Retargets if target is dead.
    
    117: Cokatrice
    Hits one enemy
    Bat.Pwr: 50
    Causes Petrify
    Hit Rate: 96 (Will miss targets invulnerable to instant death)
    Ignores defense, retargets if target is dead.
    
    111: El Nino
    Hits all enemies, both sides
    Bat.Pwr: 61
    Water-elemental
    Unblockable
    Randomizes target, no split damage.
    
    107: Elf Fire
    Hits one enemy
    Bat.Pwr: 72
    Fire-elemental
    Unblockable
    Retargets if target is dead.
    
    104: Harvester
    Hits all allies, both sides
    Lifts Dark, Poison, Petrify, Mute, Muddle, Seizure, Sleep, Slow, and Stop.
    Unblockable
    Randomizes target.
    
    124: Ice Rabbit
    Restorative (Inverts damage if target is undead)
    Hits all allies, both sides
    Bat.Pwr: 60
    Unblockable
    Randomizes target, ignores defense.
    
    119: Kitty
    Hits all allies, both sides
    Causes Haste
    Unblockable
    Randomizes target.
    
    109: Land Slide
    Hits one enemy
    Bat.Pwr: 65
    Unblockable
    Ignores defense, retargets if target is dead.
    
    112: Plasma
    Hits one enemy
    Bat.Pwr: 70
    Lightning-elemental
    Unblockable
    Rtargets if target is dead.
    
    123: Pois. Frog
    Hits one enemy
    Bat.Pwr: 56
    Poison-elemental, causes Poison
    Unblockable
    Retargets if target is dead.
    
    103: Rage
    Hits all enemies, both sides
    Bat.Pwr: 50
    Unblockable
    Randomizes target, no split damage.
    
    105: Sand Storm
    Hits all enemies, both sides
    Bat.Pwr: 45
    Wind-elemental
    Hit Rate: 100
    Randomizes target, no split damage.
    
    113: Snare
    Hits one enemy
    Causes instant death
    Hit Rate: 100 (Will miss targets invulnerable to instant death)
    Retargets if target is dead, Stamina involved in defense equation.
    Special effect:
    23 = Stall enemy final attacks 1 turn (X-Zone, Odin, Raiden, Cleave, Snare,
    X-Fer)
    
    115: Snowball
    Hits one enemy
    Lowers target's HP to half of current total
    Causes Seizure
    Unblockable (Will miss targets invulnerable to instant death)
    Retargets if target is dead.
    
    110: Sonic Boom
    Hits one enemy
    Lowers target's HP to 3/8 of current total
    Causes Seizure
    Unblockable (Will miss targets invulnerable to instant death)
    Retargets if target is dead.
    
    108: Specter
    Hits one enemy
    Causes Muddle
    Hit Rate: 120
    Retargets if target is dead.
    
    102: Sun Bath
    Restorative (Inverts damage if target is undead)
    Hits all allies, both sides
    Bat.Pwr: 50
    Unblockable
    Randomizes target, ignores defense.
    
    116: Surge
    Hits all enemies, both sides
    Bat.Pwr: 55
    Ice-elemental
    Unblockable
    Randomizes target, no split damage.
    
    120: Tapir
    Hits all allies, both sides
    Lifts Dark, Zombie, Poison, Imp, Petrify, Condemned, Mute, Berserk, Muddled,
    Seizure,
    Sleep, Slow, and Stop
    Unblockable
    Randomizes target.
    Special effect:
    17 = Restore HP and MP to full if target has Sleep status (Tapir)
    
    121: Whump
    Hits one enemy
    Bat.Pwr: 53
    Unblockable (Will not hit Floating targets)
    Ignores defense, retargets if target is dead.
    Special effect:
    25 = Spell can't hit anything with float status (Interceptor, Chocobop, and any
    earth-elemental spell)
    
    122: Wild Bear
    Restorative (Inverts damage if target is undead)
    Hits all allies, both sides
    Bat.Pwr: 100
    Lifts Dark, Zombie, Poison, Petrify, Condemned, Mute, Berserk, Muddled, Seizure,
    Sleep, Slow, Stop, and Freeze.
    Randomizes target, ignores defense.
    
    101: Wind Slash
    Hits all enemies, both sides
    Bat.Pwr: 48
    Wind-elemental
    Unblockable
    Randomizes target, no split damage.
    
    118: Wombat
    Hits one enemy
    Bat.Pwr: 88
    Unblockable (Will not hit Floating targets)
    Ignores defense, retargets if target is dead.
    Special effect:
    25 = Spell can't hit anything with float status (Interceptor, Chocobop, and any
    earth-elemental spell)
    
    -------------------------------------------------------------------------------------
    9. Tools
    -------------------------------------------------------------------------------------
    
    Air Anchor
    Physical attack
    Hits one enemy
    Bat.Pwr: 128
    If target takes another turn after being hit, target dies
    Perfect hit rate (Will miss targets invulnerable to instant death)
    Retargets if target is dead.
    Special effect:
    57 = Makes opponent die when they take their next turn.  Automatically misses
    those
    invulnerable to instant death no matter what. (Air Anchor)
    
    AutoCrossbow
    Physical attack
    Hits all enemies
    Bat.Pwr: 125
    Perfect hit rate
    No split damage, retargets if target is dead.
    
    125: Bio Blaster
    Magical attack
    Hits all enemies
    Bat.Pwr: 20
    Poison-elemental, causes Poison
    Unblockable
    No split damage, aborts on allies, retargets if target is dead.
    
    Chain Saw (damage)
    Physical attack
    Hits one enemy
    Bat.Pwr: 252
    Perfect hit rate
    Ignores Defense, retargets if target is dead.
    
    Chain Saw (instant death)
    Physical attack
    Hits one enemy
    Causes instant death (deals no damage)
    Perfect hit rate (Will miss targets invulnerable to instant death)
    Ignores Defense, retargets if target is dead, Stamina involved in defense
    equation.
    
    Debilitator
    Physical attack
    Hits one enemy
    Makes opponent weak against 1 element.
    Perfect hit rate
    Retargets if target is dead.
    Special effect:
    56 = Makes opponent weak against 1 element (Debilitator)
    
    Drill
    Physical attack
    Hits one enemy
    Bat.Pwr: 191
    Perfect hit rate
    Ignores defense, retargets if target is dead.
    
    126: Flash
    *The Unblockable ability is not generated by the spell however but from the
    Tool*
    Magical attack
    Hits all enemies
    Bat.Pwr: 42
    Causes Dark
    Unblockable (128 hit rate in spell stats).
    No split damage, abort on allies, retarget if target is dead.
    
    NoiseBlaster
    Physical attack
    Hits all enemies
    Muddles all opponents
    Perfect hit rate
    Retargets if target is dead.
    
    -------------------------------------------------------------------------------------
    10. Slot
    -------------------------------------------------------------------------------------
    
    67: Bahamut (Sun Flare) [3 dragons]
    Hits all enemies, both sides
    Bat.Pwr: 92
    Unblockable
    Ignores defense, only hits monsters, aborts on characters.
    
    127: Chocobop [3 Chocobos]
    Hits all enemies, both sides
    Bat.Pwr: 36
    Unblockable
    Randomize target, ignores defense, no split damage.
    Special effect:
    25 = Spell can't hit anything with float status (Interceptor, Chocobop, and any
    earth-elemental spell)
    
    128: H-Bomb [3 airships]
    Hits all enemies, both sides
    Bat.Pwr: 130
    Unblockable
    Randomize target
    
    Joker Doom [7-7-BAR]
    Hits all allies, both sides
    Causes instant death
    Unblockable
    Learn if cast
    <-----NOTE----->
    Teaches L.5 Doom to Strago, as
    Joker Doom is merely a modified
    version of the Lore.
    <-----NOTE----->
    Special effect:
    Forces caster to hit all allies if cast under Slot (Joker Doom [7-7-BAR])
    
    Joker Doom [7-7-7]
    Hits all enemies, both sides
    Causes instant death
    Unblockable
    Learn if cast
    <-----NOTE----->
    Teaches L.5 Doom to Strago, as
    Joker Doom is merely a modified
    version of the Lore.
    <-----NOTE----->
    Special effect:
    Forces caster to hit all enemies if cast under Slot (Joker Doom [7-7-7])
    
    254: Lagomorph [any wrong combination]
    Restorative
    Hits all allies, both sides
    Bat.Pwr: 10
    Lifts Dark, Poison, Sleep
    Unblockable
    
    129: 7-Flush [3 diamonds]
    Hits all enemies, both sides
    Bat.Pwr: 84
    Unblockable
    Randomize target
    
    -------------------------------------------------------------------------------------
    11. MagiTek
    -------------------------------------------------------------------------------------
    
    134: Bio Blast
    Hits all enemies
    Bat.Pwr: 60
    Poison-elemental, causes Poison and Seizure
    Unblockable
    No split damage, retargets if target is dead.
    
    132: Bolt Beam
    Hits one enemy
    Bat.Pwr: 62
    Lightning-elemental
    Unblockable
    Retargets if target is dead.
    
    136: Confuser
    Hits all enemies
    Causes Muddled
    Hit Rate: 128
    Retargets if target is dead.
    
    131: Fire Beam
    Hits one enemy
    Bat.Pwr: 60
    Fire-elemental
    Unblockable
    Retargets if target is dead.
    
    135: Heal Force
    Restorative (Inverts damage if target is undead)
    Hits one ally
    Bat.Pwr: 50
    Unblockable
    Ignores defense.
    
    133: Ice Beam
    Hits one enemy
    Bat.Pwr: 61
    Ice-elemental
    Unblockable
    Retargets if target is dead.
    
    138: TekMissile
    Hits one enemy
    Bat.Pwr: 58
    Causes Seizure
    Unblockable
    Ignores defense, retargets if target is dead.
    
    137: X-Fer
    Hits one enemy
    Causes instant death
    Hit Rate: 120 (Will miss targets invulnerable to instant death)
    Stamina involved in defense equation.
    Special effect:
    23 = Stall enemy final attacks 1 turn (X-Zone, Odin, Raiden, Cleave, Snare,
    X-Fer)
    
    -------------------------------------------------------------------------------------
    12. Lore
    -------------------------------------------------------------------------------------
    
    NOTE: all spells are also assumed to have the Learn if cast property in
    addition to
    being Magical attacks.  Learn if cast only works for these spells alone,
    and is
          used to teach Strago the spells.
    
    143: Aero
    Hits all enemies
    MP cost: 41
    Bat.Pwr: 125
    Wind-elemental
    Hit Rate: 150
    Retarget if target dead.
    
    142: Aqua Rake
    Hits all enemies
    MP cost: 22
    Bat.Pwr: 71
    Wind/Water-elemental
    Hit Rate: 150
    Retarget if target dead.
    
    145: Big Guard
    Hits all allies, both sides
    MP cost: 80
    Causes Shell, Safe
    Unblockable
    
    144: Blow Fish
    Hits one enemy
    MP cost: 50
    Does 1000 damage
    Unblockable
    Ignores defense, no split damage, retargets if target dead.
    Special effect:
    1A: Does 1000 damage (Blow Fish)
    
    141: CleanSweep
    Hits all enemies, both sides
    MP cost: 30
    Bat.Pwr: 50
    Water-elemental
    Hit Rate: 150
    No split damage, retarget if target dead.
    
    139: Condemned
    Hits one enemy
    MP cost: 20
    Causes Condemned
    Unblockable (Will miss targets invulnerable to instant death)
    
    155: Dischord
    Hits one enemy
    MP cost: 68
    Halves level
    Hit Rate: 100 (Will miss targets invulnerable to instant death)
    Retarget if target dead.
    Special effect:
    1F: Halves level (Dischord)
    
    162: Exploder
    Hits one enemy and caster
    MP cost: 1
    Do current HP of caster as damage
    Unblockable
    Ignores defense, retargets if target dead, kills caster.
    Special effect:
    19: Hit caster and target(s), do current HP of caster as damage (Exploder)
    
    154: ForceField
    Hits everyone, both sides
    MP cost: 24
    Nulls damage done by a random element
    Unblockable
    Special effect:
    31: Nulls damage done by a random element (ForceField)
    
    161: GrandTrain
    Hits all enemies, both sides
    MP cost: 64
    Bat.Pwr: 84
    Unblockable
    Ignores defense
    
    148: L.5 Doom
    Hits all enemies, both sides
    MP cost: 22
    Causes instant death
    Hits those with a level that is a multiple of 5 (Will miss targets invulnerable
    to
    instant death)
    
    149: L.4 Flare
    Hits all enemies, both sides
    MP cost: 42
    Bat.Pwr: 66
    Hits those with a level that is a multiple of 4
    Ignores defense, no split damage.
    
    150: L.3 Muddle
    Hits all enemies, both sides
    MP cost: 28
    Causes Muddled
    Hits those with a level that is a multiple of 3
    
    152: L? Pearl
    Hits all enemies, both sides
    MP cost: 50
    Bat.Pwr: 120
    Pearl-elemental
    Hits those with a level that is a multiple of the last digit of your GP/Gil
    total
    Special effect:
    1D: Hits those with a level that is a multiple of the last digit of your GP/Gil
    total
    (L? Pearl)
    
    147: Pearl Wind
    Restorative (Inverts damage if target is undead)
    Hits all allies, both sides
    MP cost: 45
    Uses current HP of caster to heal HP
    Unblockable
    Ignores defense, no split damage.
    Special effect:
    1B: Uses current HP of caster to affect target's HP (Pearl Wind)
    
    157: Pep Up
    Restorative
    Hits one ally
    MP cost: 1
    Restores HP/MP, zeroes out HP/MP of and removes caster from battle
    Lifts Dark, Zombie, Poison, Petrify, Condemned, Near Fatal, Mute, Berserk,
    Muddled,
    Seizure, Sleep, Slow, Stop
    Unblockable
    Retarget if target dead, kills caster.
    Special effect:
    20: Affects HP/MP, zeroes out HP/MP of and removes caster from battle
    (Pep Up)
    
    160: Quasar
    Hits all enemies, both sides
    MP cost: 50
    Bat.Pwr: 57
    Unblockable
    Ignores defense
    
    151: Reflect???
    Hits all enemies, both sides
    Causes Dark, Mute, Slow
    Hits those with Reflect status
    Special effect:
    1C: Causes spell to only target those with Reflect status (Reflect???)
    
    146: Revenge
    Hits one enemy
    MP cost: 31
    Does Maximum HP of caster minus Current HP of caster as damage
    Unblockable
    Ignores defense, no split damage, retarget if target dead.
    Special effect:
    3D: Do Maximum HP of caster minus Current HP of caster as damage (Revenge)
    
    158: Rippler
    Hits one enemy
    MP cost: 66
    Switches statuses of caster and target
    <-----NOTE----->
    Due to a bug, Rippler switches all statuses
    in bytes 1-4 (Dark to Float) instead of just
    those listed in its stats.  If you're
    curious, here are the statuses that Rippler
    has listed:
    
    Dark, Zombie, Poison, Clear, Imp, Condemned,
    Image, Mute, Berserk, Muddled, Seizure,
    Sleep, Regen, Slow, Haste, Stop, Shell,
    Safe, Reflect, Life 3, Float.
    
    Others (Rage, Morph, Dance, etc.) can be
    traded but only because of the bug.  This
    isn't all bad, if you want more than one
    morphed character or want Strago to
    Dance....
    <-----NOTE----->
    Hit Rate: 111
    Retarget if target dead.
    
    140: Roulette
    Hits a random target (cursor starts on enemy)
    <-----NOTE----->
    The random target bit doesn't work
    outside of a menu command. Try the
    Veteran Rage for example, it will hit
    an enemy automatically, completely
    ignoring the bit.  Enemies use a special
    command to cast the spell (1E) whenever
    they come to the spell in their scripts,
    different from this version.  See its
    stats in the Command Attacks section.
    <-----NOTE----->
    MP cost: 10
    Causes instant death
    Unblockable (Will miss targets invulnerable to instant death)
    Retarget if target dead.
    
    156: Sour Mouth
    Hits one enemy
    MP cost: 32
    Causes Dark, Poison, Imp, Mute, Muddle, Sleep
    Hit Rate: 100
    Retarget if target dead.
    
    153: Step Mine
    Hits one enemy
    MP cost: Minutes played / 30 for characters, 1 for monsters
    Does Steps / 32 as damage
    Unblockable
    Ignores defense.
    Special effect:
    1E: Does Steps / Bat.Pwr as damage, minutes played / 30 for MP cost to
    characters
    (Step Mine)
    
    159: Stone
    Hits one or all enemies
    MP cost: 22
    Bat.Pwr: 40
    Causes Muddled
    Hit Rate: 75
    Retargets if target dead.
    Special effect:
    22: Do much more damage if target is same level as caster (Stone)
    
    -------------------------------------------------------------------------------------
    13. Enemy Spells
    -------------------------------------------------------------------------------------
    
    195: 50 Gs
    Magical attack
    Hits all enemies, both sides
    MP cost: 20
    Lifts Float
    Unblockable
    Vulnerable to Runic
    
    187: Absolute 0
    Magical attack
    Hits all enemies
    MP cost: 20
    Bat.Pwr: 110
    Ice-elemental
    Hit Rate: 140
    Retargets if target is dead.
    
    169: Acid Rain
    Magical attack
    Hits all enemies (Inverts damage if target is undead*)
    MP cost: 20
    Bat.Pwr: 25
    Poison/Water-elemental, causes Seizure
    Hit Rate: 100
    No split damage, retargets if target is dead.
    
    180: Atomic Ray
    Magical attack
    Hits all enemies
    MP cost: 20
    Bat.Pwr: 80
    Fire-elemental
    Hit Rate: 150
    Vulnerable to Runic, retargets if target is dead.
    
    234: BabaBreath
    Magical attack
    Hits one enemy
    Eliminates target from battlefield; if target is character, remove from
    party (member returns to airship)
    Causes "Hide"
    Unblockable
    Retargets if target is dead.
    Special effect:
    33 = Removes character from current party if target is a character (BabaBreath)
    
    177: Blaster
    Magical attack
    Hits one or all enemies
    MP cost: 20
    Causes instant death
    Hit Rate: 70 (Will miss targets invulnerable to instant death)
    Vulnerable to Runic, retargets if target is dead.
    
    228: Blaze
    Magical attack
    Hits one or all enemies
    MP cost: 20
    Bat.Pwr: 68
    Fire-elemental
    Hit Rate: 120
    Retargets if target is dead.
    
    186: Blizzard
    Magical attack
    Hits all enemies
    MP cost: 20
    Bat.Pwr: 25
    Ice-elemental
    Hit Rate: 140
    Retargets if target is dead.
    
    216: Bomblet
    <-----NOTE----->
    FlameEater summons minions with the F5 commmand.
    Bomblet itself actually doesn't do anything.
    Therefore, knowing the few stats it has is pointless.
    <-----NOTE----->
    
    206: Charm
    Magical attack
    Hits one enemy
    Causes Charm
    Hit Rate: 80
    Retargets if target is dead.
    
    166: ChokeSmoke
    Magical attack
    Hits one dead enemy
    MP cost: 20
    Causes Zombie
    Unblockable
    
    207: Cold Dust
    Magical attack
    Hits one enemy
    MP cost: 20
    Causes Freeze
    Unblockable
    Retargets if target is dead.
    
    178: Cyclonic
    Magical attack
    Hits all enemies
    MP cost: 20
    Lowers target's HP to 1/16 of current total, causes Near Fatal
    Hit Rate: 75 (Will miss targets invulnerable to instant death)
    No split damage, retargets if target is dead.
    
    175: Delta Hit
    Magical attack
    Hits one enemy
    MP cost: 20
    Causes Petrify
    Unblockable
    Retargets if target is dead.
    
    182: Diffuser
    Magical attack
    Hits all enemies
    MP cost: 20
    Bat.Pwr: 62
    Lightning-elemental
    Hit Rate: 150
    Vulnerable to Runic, retargets if target is dead.
    
    214: Disaster
    Magical attack
    Hits one or all enemies
    MP cost: 20
    Causes Dark, Imp, Condemned, Mute, Muddled, Float
    Hit Rate: 62
    Vulnerable to Runic, retargets if target is dead.
    
    219: Discard
    <-----NOTE----->
    All this does is lift the Seize status from the
    caster's seized victim.  The rest of the stats
    are irrelevant since you don't even have to
    aim the spell to get it to work.
    <-----NOTE----->
    Special effect:
    44 = Lifts Seize from caster's victim. (Discard)
    
    226: Dread
    Magical attack
    Hits one enemy
    MP cost: 20
    Causes Petrify
    Hit Rate: 75
    Retargets if target is dead.
    
    213: Engulf
    Magical attack
    Hits one enemy
    Takes character/enemy out of battle
    Unblockable
    Randomizes target, retargets if target is dead.
    Special effect:
    39 = Takes character/enemy out of battle, if all characters are hit, transport
    to
    Triangle Island cave. (Engulf)
    
    176: Entwine
    Magical attack
    Hits all enemies
    MP cost: 20
    Causes Slow
    Unblockable
    Retargets if target is dead.
    
    194: Escape
    Magical attack
    Hits caster
    Causes caster to run away, causes "Hide"
    Unblockable
    Special effect:
    27 = Causes caster to run away (Escape)
    
    211: Evil Toot
    Magical attack
    Hits all enemies, both sides
    MP cost: 20
    Causes one of the following in each target: Dark, Poison, Imp, Condemned,
    Berserk, Muddled, Seizure, Slow
    Hit Rate: 120
    Special effect:
    3B = Randomize one of the checked status (Evil Toot)
    
    192: Fallen One
    Magical attack
    Hits all enemies, both sides
    MP cost: 20
    Drops all target's HP to 1
    Unblockable
    Retargets if target is dead.
    Special effect:
    40 = Sets target's HP to 1 (Fallen One)
    
    179: Fire Ball
    Magical attack
    Hits all enemies
    MP cost: 20
    Bat.Pwr: 50
    Fire-elemental
    Hit Rate: 150
    Retargets if target is dead.
    
    236: Fire Wall
    Magical attack
    Hits one enemy
    MP cost: 20
    Bat.Pwr: 50
    Fire-elemental
    Unblockable
    Vulneable to Runic, retargets if target is dead.
    
    198: Flare Star
    Magical attack
    Hits all enemies
    MP cost: 20
    Bat.Pwr: 80
    Fire-elemental
    Unblockable
    Ignores defense, no split damage, retargets if target is dead.
    Special effect:
    2A = Lowest target's level * spell Bat.Pwr determines total damage (Flare Star)
    
    190: Flash Rain
    Magical attack
    Hits all enemies
    MP cost: 20
    Bat.Pwr: 60
    Ice/Water-elemental
    Hit Rate: 140
    Retargets if target is dead.
    
    230: Gale Cut
    Magical attack
    Hits all enemies, both sides
    Bat.Pwr: 15
    Wind-elemental
    Unblockable
    Retargets if target is dead.
    
    185: Giga Volt
    Magical attack
    Hits one or all enemies
    MP cost: 20
    Bat.Pwr: 110
    Lightning-elemental
    Hit Rate: 130
    Vulnerable to Runic, retargets if target is dead.
    
    222: Goner
    Magical attack
    Hits all enemies, both sides
    MP cost: 20
    Bat.Pwr: 220
    Unblockable
    Retargets if target is dead.
    
    212: Grav Bomb
    Magical attack
    Hits one enemy
    MP cost: 20
    Lowers target's HP to half of current total
    Hit Rate: 100 (Will miss targets invulnerable to instant death)
    Randomizes target, retargets if target is dead, Stamina involved in defense
    equation.
    
    209: HyperDrive
    Magical attack
    Hits one enemy
    Bat.Pwr: 118
    Causes Seizure
    Unblockable
    Ignores defense, vulnerable to Runic, retargets if target is dead.
    
    163: Imp Song
    Magical attack
    Hits all enemies
    MP cost: 20
    Toggles Imp (it can cause or lift the status)
    Hit Rate: 100
    Retargets if target is dead.
    
    205: Launcher
    Magical attack
    Hits 8 times against random enemies, both sides
    MP cost: 20
    Lowers target's HP to half of current total every hit; damage is finally dealt
    at
    spell's end.
    Hit Rate: 100 (Will miss if target is invulnerable to instant death)
    Randomizes target, ignores defense, no split damage, retargets if target is
    dead.
    Special effect:
    2C = Spell hits 8 times, total damage dealt at spell's end (Launcher)
    
    235: Lifeshaver
    Magical attack (Inverts damage if target is undead)
    Hits one enemy
    Drains HP
    MP cost: 20
    Bat.Pwr: 84
    Earth-elemental
    Unblockable
    Retargets if target is dead.
    
    232: Lode Stone
    Magical attack
    Hits one enemy
    MP cost: 20
    Lowers target's HP to 1/4 of current total
    Unblockable (Will miss if target is invulnerable to instant death)
    Retargets if target is dead.
    
    199: Love Token
    Magical attack
    Hits one enemy
    MP cost: 20
    Makes target take physical blows for caster
    Unblockable
    Retargets if target is dead.
    
    168: Lullaby
    Magical attack
    Hits all enemies
    MP cost: 20
    Causes Sleep
    Hit Rate: 90
    Retargets if target is dead.
    
    188: Magnitude8
    Magical attack
    Hits all enemies
    MP cost: 20
    Bat.Pwr: 100
    Earth-elemental
    Hit Rate: 130 (Will not hit Floating targets)
    Retargets if target is dead.
    Special effect:
    25 = Spell can't hit anything with float status (Interceptor, Chocobop, and any
    earth-elemental spell)
    
    184: Mega Volt
    Magical attack
    Hits one or all enemies
    MP cost: 20
    Bat.Pwr: 20
    Lightning-elemental
    Hit Rate: 150
    Vulnerable to Runic, retargets if target is dead.
    
    171: Megazerk
    Magical attack
    Hits all enemies, both sides
    MP cost: 20
    Causes Berserk
    Unblockable
    Vulnerable to Runic, retargets if target is dead.
    
    223: Meteo
    Magical attack
    Hits all enemies
    MP cost: 20
    Bat.Pwr: 60
    Hit Rate: 80
    Ignores defense, no split damage, retargets if target is dead.
    
    196: Mind Blast
    Magical attack
    <-----NOTE----->
    This won't usually remove
    Clear because the special
    effect resets status to
    set/clear before determining
    what to inflict.
    <-----NOTE----->
    Hits all enemies, both sides
    MP cost: 20
    Causes some of the following in each target: Dark, Zombie, Poison, Imp, Petrify,
    Condemned, Mute, Berserk, Muddled, Seizure, Sleep, Slow, Stop
    Hit Rate: 110
    Special effect:
    28 = Hits with random checked status (Mind Blast)
    
    221: Missile
    Magical attack
    Hits one enemy
    MP cost: 20
    Lowers target's HP to 3/4 of current total
    Causes Seizure
    Hit Rate: 126 (Will miss if target is invulnerable to instant death)
    Retargets if target is dead.
    
    172: Mute
    Hits all enemies
    MP cost: 20
    Causes Mute
    Hit Rate: 90
    Retargets if target is dead.
    
    197: N. Cross
    Magical attack
    Hits all enemies, both sides
    MP cost: 20
    Causes Freeze
    Hit Rate: 90 (Randomly misses completely, even against Clear targets)
    Vulnerable to Runic, retargets if target is dead.
    Special effect:
    29 = Randomly misses target completely, even against Clear targets (N. Cross)
    
    173: Net
    Magical attack
    Hits one enemy
    MP cost: 20
    Causes Stop
    Hit Rate: 100
    Retargets if target is dead.
    
    220: Overcast
    Magical attack
    Hits all enemies, both sides
    MP cost: 20
    Makes target gain Zombie instead of Wound at death
    Causes Condemned
    Unblockable (Will miss targets invulnerable to instant death)
    Retargets if target is dead.
    Special effect:
    37 = Makes target gain Zombie instead of Wound at death (Overcast)
    
    225: Phantasm
    Magical attack
    Hits all enemies
    MP cost: 20
    Causes HP Leak
    Unblockable
    Retargets if target is dead.
    Special effect:
    3E = Causes uncurable HP drain (Phantasm)
    
    201: R.Polarity
    Magical attack
    Hits all enemies, both sides
    MP cost: 20
    Toggles Row position of all targets
    Unblockable
    Retargets if target is dead.
    Special effect:
    2B = Toggles Row position of target(s) (R.Polarity)
    
    189: Raid
    Magical attack (Inverts damage if target is undead)
    Hits one enemy
    Drains HP
    MP cost: 20
    Bat.Pwr: 40
    Hit Rate: 100
    Retargets if target is dead.
    
    224: Revenger
    Magical attack
    Hits all enemies
    Lifts Clear, Image, Regen, Haste, Safe, Shell, Reflect, Life 3, Float
    Unblockable
    Retargets if target is dead.
    
    204: S. Cross
    Magical attack
    Hits all enemies
    MP cost: 20
    Bat.Pwr: 120
    Fire-elemental
    Hit Rate: 120
    No split damage, retargets if target is dead.
    
    233: Scar Beam
    Magical attack
    Hits all enemies, both sides
    MP cost: 20
    Bat.Pwr: 28
    Pearl-elemental
    Unblockable
    No split damage, vulnerable to Runic, retargets if target is dead.
    
    167: Schiller
    Magical attack
    Hits all enemies
    MP cost: 20
    Causes Dark
    Hit Rate: 80
    Retargets if target is dead.
    
    200: Seize
    Magical attack
    Hits one enemy
    Causes Seize, lifts Slow
    Unblockable
    Special effect:
    2E = Paralyze and drain HP from target [Cause Seize] (Seize)
    
    231: Shimsham
    Magical attack
    Hits one enemy
    MP cost: 20
    Lowers target's HP to half of current total
    Unblockable (Will miss targets invulnerable to instant death)
    Vulnerable to Runic, retargets if target is dead.
    
    227: Shock Wave
    Magical attack
    Hits one enemy
    MP cost: 20
    Bat.Pwr: 25
    Hit Rate: 120
    Retargets if target is dead.
    
    215: Shrapnel
    Magical attack
    Hits one or all enemies
    MP cost: 20
    Bat.Pwr: 120
    Hit Rate: 120
    Retargets if target is dead.
    
    237: Slide
    Magical attack
    Hits all enemies, both sides
    MP cost: 20
    Bat.Pwr: 75
    Earth-elemental
    Unblockable (Will miss floating targets)
    Retargets if target is dead.
    Special effect:
    25 = Spell can't hit anything with float status (Interceptor, Chocobop, and any
    earth-elemental spell)
    
    174: Slimer
    Magical attack
    Hits one enemy
    MP cost: 20
    Causes Slow
    Hit Rate: 100
    Retargets if target is dead.
    
    203: Sneeze
    Magical attack
    Hits one or all enemies
    Banishes target(s) from battlefield; no exp. gained from monsters, party members
    treated as if they ran away
    Causes "Hide"
    Unblockable
    Retargets if target is dead.
    Special effect:
    38 = Banish target from battle (Sneeze)
    
    229: Soul Out
    Magical attack
    Hits one enemy
    MP cost: 20
    Causes Zombie
    Unblockable
    Retargets if target is dead.
    
    202: Targetting
    Magical attack
    Hits one enemy
    Unblockable
    Retargets if target is dead.
    Special effect:
    2F = Target can now be hit by attacks using aiming method 4D (Targetting)
    
    181: Tek Laser
    Magical attack
    Hits one enemy
    MP cost: 20
    Bat.Pwr: 20
    Lightning-elemental
    Hit Rate: 150
    Vulnerable to Runic, retargets if target is dead.
    
    191: TekBarrier
    Magical attack
    Hits one ally
    MP cost: 20
    Causes Safe and Reflect
    Unblockable
    Reflectable, retargets if target is dead.
    
    208: Tentacle
    Physical attack
    Hits one or all enemies
    Bat.Pwr: 146
    Unblockable
    Retargets if target is dead.
    
    210: Train
    Magical attack
    Hits all enemies, both sides
    Causes Dark and Mute
    Unblockable
    Retargets if target is dead.
    
    165: Virite
    Magical attack
    Hits all enemies (Inverts damage if target is undead*)
    MP cost: 20
    Bat.Pwr: 20
    Poison-elemental, causes Poison
    Hit Rate: 80
    Retargets if target is dead.
    
    193: WallChange
    Magical attack
    Hits caster
    Changes elemental properties of caster at random to:
    One element absorb, six null, one weakness.
    Unblockable
    Special effect:
    26 = Changes elemental properties of caster to include one absorb, six null, one
    weakness (WallChange)
    
    183: WaveCannon
    Magical attack
    Hits all enemies
    MP cost: 20
    Bat.Pwr: 110
    Lightning-elemental
    Hit Rate: 150
    Retargets if target is dead.
    
    218: Zinger
    Magical attack
    Hits one enemy
    Possesses the target; caster becomes inoperable, and if caster is an enemy,
    disappears until target is killed
    Unblockable
    Retargets if target is dead.
    Special effect:
    3A = Possession of an enemy/ally until he/she/it dies (Zinger)
    
    -------------------------------------------------------------------------------------
    14. Near Fatal
    -------------------------------------------------------------------------------------
    
    242: Back Blade
    Hits one enemy
    Bat.Pwr: 140
    Unblockable
    Ignores defense, only hits monsters, aborts on characters, retargets if target
    is
    dead.
    
    241: Mirager
    Hits one enemy
    Bat.Pwr: 139
    Unblockable
    Ignores defense, only hits monsters, aborts on characters, retargets if target
    is
    dead.
    
    250: MoogleRush
    Hits one enemy
    Bat.Pwr: 150
    Unblockable
    Ignores defense, only hits monsters, aborts on characters, retargets if target
    is
    dead.
    
    249: Red Card
    Hits one enemy
    Bat.Pwr: 147
    Unblockable
    Ignores defense, only hits monsters, aborts on characters, retargets if target
    is
    dead.
    
    240: Riot Blade
    Hits one enemy
    Bat.Pwr: 142
    Unblockable
    Ignores defense, only hits monsters, aborts on characters, retargets if target
    is
    dead.
    
    244: RoyalShock
    Hits one enemy
    Bat.Pwr: 143
    Unblockable
    Ignores defense, only hits monsters, aborts on characters, retargets if target
    is
    dead.
    
    247: SabreSoul
    Hits one enemy
    Causes instant death
    Unblockable (Will miss targets invulnerable to instant death)
    Only hits monsters, aborts on characters, retargets if target is dead.
    
    243: ShadowFang
    Hits one enemy
    Bat.Pwr: 140
    Causes Seizure
    Unblockable
    Ignores defense, only hits monsters, aborts on characters, retargets if target
    is
    dead.
    
    246: Spin Edge
    Hits one enemy
    Bat.Pwr: 143
    Unblockable
    Ignores defense, only hits monsters, aborts on characters, retargets if target
    is
    dead.
    
    248: Star Prism
    Hits one enemy
    Causes instant death
    Unblockable (Will miss targets invulnerable to instant death)
    Only hits monsters, aborts on characters, retargets if target is dead.
    
    245: TigerBreak
    Hits one enemy
    Bat.Pwr: 140
    Unblockable
    Ignores defense, only hits monsters, aborts on characters, retargets if target
    is
    dead.
    
    251: X-Meteo
    Hits one enemy
    Bat.Pwr: 146
    Unblockable
    Ignores defense, only hits monsters, aborts on characters, retargets if target
    is
    dead.
    
    -------------------------------------------------------------------------------------
    15. Interceptor
    -------------------------------------------------------------------------------------
    
    252: Takedown
    Hits one enemy
    Bat.Pwr: 55
    Unblockable (Will not hit Floating targets)
    Ignores defense, only hits monsters, aborts on characters, retargets if target
    is
    dead.
    Special effect:
    25 = Spell can't hit anything with float status (Interceptor, Chocobop, and any
    earth-elemental spell)
    
    253: Wild Fang
    Hits one enemy
    Bat.Pwr: 66
    Unblockable (Will not hit Floating targets)
    Ignores defense, only hits monsters, aborts on characters, retargets if target
    is
    dead.
    Special effect:
    25 = Spell can't hit anything with float status (Interceptor, Chocobop, and any
    earth-elemental spell)
    
    -------------------------------------------------------------------------------------
    16. Miscellaneous
    -------------------------------------------------------------------------------------
    
    83: Bolt Edge
    Magical attack
    Hits all enemies, both sides
    Bat.Pwr: 100
    Lightning-elemental
    Unblockable
    
    Doom (Condemned status)
    <-----NOTE----->
    This is exactly the same as
    enemy Roulette, but instead of
    simply referencing that spell,
    I decided to list this on its
    own to get rid of implied
    properties.
    <-----NOTE----->
    Magical attack (ignores Clear ala Item)
    Hits Condemned target when timer reaches 0
    Causes instant death
    Unblockable (Will miss targets invulnerable to instant death)
    Special effect:
    35 = Restores undead target's HP to full (Doom, enemy Roulette, Doom (Condemned
    status))
    
    81: Fire Skean
    Magical attack
    Hits all enemies, both sides
    Bat.Pwr: 100
    Fire-elemental
    Unblockable
    
    Inviz Edge
    Physical attack
    Hits caster
    Causes Clear
    Unblockable
    Retargets if target dead (?).
    
    Shadow Edge
    Physical attack
    Hits caster
    Causes Image
    Unblockable
    Retargets if target dead (?).
    
    84: Storm
    Magical attack
    Hits all enemies, both sides
    Bat.Pwr: 100
    Ice-elemental
    Unblockable
    Randomizes target, retargets if target is dead.
    
    Tapir (called during Sleep status)
    Physical attack (ignores Clear)
    Hits a person whose time in Sleep status has run out
    Lifts Sleep
    Unblockable
    
    Umaro's tackle
    Physical attack
    Hits one enemy
    Bat.Pwr: 198
    <-----NOTE----->
    This is actually dependent on Umaro's
    Bat.Pwr stat. However, since Umaro cannot
    equip another weapon, I went ahead and
    listed Umaro's Bat.Pwr with the Bone Club
    so you wouldn't have to go look it up.
    <-----NOTE----->
    Unblockable
    Ignores defense, retargets if target is dead.
    
    Umaro's throw
    Physical attack
    Hits one enemy
    Bat.Pwr: Variable (198 + throwee's Bat.Pwr (both hands))*
    Unblockable
    Ignores defense, retargets if target is dead.
    Special effect:
    If Mog is thrown, increase damage**
    <-----NOTE----->
    The reason for the stars?  In typical NOTE format, it became hard on the eyes
    to read Umaro's throw stats, so I opted for just a long, note-format-breaking
    NOTE instead.
    
    * - The Bat.Pwr equation is as follows:
    
    (projectile left hand) + (projectile right hand) + (umaro battle power)
    
    When it overflows, the Bat.Pwr is set at 255, which is really easy to do since
    Umaro has 198 Bat.Pwr. Only 57 Bat.Pwr would be needed to reach max Bat.Pwr.
    If the character is really strong in this stat, it will only add 254, but it
    still
    overflows and hits 255 Bat.Pwr anyway.
    
    ** - At least that's what the code seemed to indicate, but no test has provided
    convincing evidence that this is indeed true.  Take this effect with a grain of
    salt, as it could very well be wrong info.
    <-----NOTE----->
    
    82: Water Edge
    Magical attack
    Hits all enemies, both sides
    Bat.Pwr: 100
    Water-elemental
    Unblockable
    
    -------------------------------------------------------------------------------------
    17. Dummy Spells
    -------------------------------------------------------------------------------------
    
    164: Clear
    Hits caster
    MP cost: 20
    Causes Dark, Poison, Imp, Condemned, Mute, Muddled, Seizure, Sleep, and Stop
    Unblockable
    Special effect:
    45 = No effect (Clear)
    
    170: Confusion
    Hits all enemies
    MP cost: 20
    Causes Muddled
    Hit Rate: 68
    Retargets if target is dead.
    
    217: Heart Burn
    Magical attack
    Hits one or all enemies
    MP cost: 20
    Bat.Pwr: 30
    Hit Rate: 120
    Retargets if target is dead.
    
    -------------------------------------------------------------------------------------
    18. Status
    -------------------------------------------------------------------------------------
    
    NOTE - This just details the attack properties.  For the actual algorithms, see
    Terii's
    Algorithms doc (either at GameFAQs or at his site: http://www.rpglegion.com/).
    
    HP Leak (Phantasm)
    Inverts damage if target is undead*
    Causes damage occasionally to afflicted
    Unblockable
    Ignores defense, no split damage, retargets if target is dead.
    
    Poison
    Inverts damage if target is undead*
    Causes damage occasionally to afflicted, multiplies damage on subsequent
    occasions by
    1, up to 8X damage.
    Poison-elemental
    Unblockable
    Ignores defense, no split damage, retargets if target is dead.
    
    Regen
    Restorative (Inverts damage if target is undead)
    Restores HP occasionally to afflicted
    Unblockable
    Ignores defense, no split damage, retargets if target is dead.
    
    Seizure
    Inverts damage if target is undead*
    Causes damage occasionally to afflicted
    Unblockable
    Ignores defense, no split damage, retargets if target is dead.
    
    -------------------------------------------------------------------------------------
    19. Status Explanations
    -------------------------------------------------------------------------------------
    
    All status (except the last 7) can potentially be healed through spells or some
    other method (most methods, excluding all items, are listed either here or in
    some other part of the spell list).  Please note the last 7 are special and
    cannot be healed through items or spells.  The status are listed in the order
    the game has them in, except the last 7 which are listed alphabetically.
    Finally, any status that would allow the game to consider someone dead prevents
    Near Fatal attack use and Strago from learning Lores.  Please note however that
    once a Lore has been cast while Strago is capable of learning Lores, the only
    way you can't learn it from there is to lose the battle or run away.  So long as
    you win, it doesn't matter what Strago's condition is at the end of battle, just
    what it was when the Lore was cast.
    
    Dark - No effect.  Originally intended for cutting inflicted enemy/character's
    Hit
    Rate in half.  The only effect it has is that it prevents Strago from
    learning
           any Lores cast while he has the status.
    Zombie - Drops HP to 0, attacks a random target, considered dead.
    Poison - Takes off HP at increasing intervals using the poison elemental.  It
    can
             be nulled or absorbed for HP through elemental defenses.
    MagiTek - Most special abilities are unusable, Fight replaced with MagiTek.  If
    inflicted to at least 1 character before a battle begins, all
    characters
              will be piloting MagiTek armor regardless of everyone else's status.
              MagiTek cannot be healed w/out usage of Rippler unless the game itself
    removes the status (only while hacking the game will you be able to
    heal
              MagiTek with Rippler).  Even gaining Wound status cannot heal MagiTek.
    Clear - Inflicted is invisible.  Invulnerable to physical attacks, but will
    always
            be hit by Magical attacks.  Some status spells and Ragnarok may still
    register a Miss message and take away Clear, while other spells may
    miss w/
    no message.  Also, inflicted temporarily loses instant death spell
    protection
    and Reflect status' protection should they have it while inflicted w/
    Clear.
            Finally, you can't use Near Fatal attacks with this status.
    Imp - Loss of most special abilities and spells w/ exception to the spell Imp,
    able
          to make full use of the 4 pieces of Imp equipment (Titanium, etc.)  Some
    enemies (Number 024, etc.) also gain the ability to always perform
    critical
          hits while inflicted with Imp.  However, it should be noted this ability
          cannot be given to characters by inflicting Rage before Imp.
    Petrify - Inflicted is inoperable and considered dead, but becomes invincible to
    all HP/MP change, healing or damage.  Characters can still be killed
    by
              instant death spells even w/ Petrify (X-Zone, etc.).
    Wound - Dead.  Inoperable, in normal cases has 0 HP.  This is set automatically
    when
            HP reaches 0 or below through means of attack.
    Condemned - Counter over target's head.  At the end, an unblockable Doom is cast
                on the inflicted, which kills the target unless it is undead or
                protected from instant death (Condemned is its own status, blocking
                death will not block Condemned status but will block the Doom spell
                that comes when the counter hits 0).
    Near Fatal - Allows a character to use a Near Fatal attack.  No known effect on
                 enemies, though some are immune to it.  Always set at 1/8 HP,
                 immune or not.  Can usually be cured by getting higher than 1/8 HP,
    but not if it is set in an immune target (Rage can provide this w/
    an
    immune monster, allowing someone like Gogo to use Near Fatal
    attacks
                 at full HP).
    Image - Protects inflicted from physical attacks that are not unblockable and
    don't have perfect hit rates (255).  Each time such an attack is
    blocked by
    Image, however, there is a 1 out of 4 chance the status will be taken
    off.
            So long as Image is intact, the user cannot use a Near Fatal attack.
    Mute - Blocks the use of Magic and Lore.
    Berserk - Forces inflicted to Fight/Battle every turn, while providing an
    increase
              to physical damage done.  Those inflicted w/ Rage as well ignore the
    Always Fight/Battle rule however and just get the physical damage
    increase.
    Muddled - Inflicted automatically selects commands and targets random teammates
              including itself.  However, if a command was already chosen before the
              target was struck, the target will still use the command it selected,
              but the aiming will be randomized again.  It can be cured by physical
    attack as well as spells.  Near Fatal attacks can't be used in this
    state,
              and Lores can't be learned either.
    Seizure - Does small amounts of magic-based damage to inflicted at random
    intervals.
    Sleep - Called Psyche in FF3us (?), this will stop the target and cause attacks
    to have a perfect hit rate on the inflicted until it wears out (The
    Tapir
    spell's animal will pop up to awaken the target).  Can be cured by
    physical
            attack.  Lores can't be learned in this state.
    Dance - Inflicted randomly uses one of 4 preset spells on the enemy party
    through the
    use of a particular Dance.  If it is somehow set w/ no selected Dance,
    one
    will be chosen seemingly at random.  Cannot be cured except through
    death
    or Rippler, or if another character changes the background with their
    own
            Dance, allowing the other character the chance to stumble.
    Regen - Gives HP at random intervals to inflicted, however if it is undead Regen
            will cause damage instead.  Ribbon is the only item that blocks Regen
            since Seizure immunity also affects Regen status and vice versa.
    Slow - Reduces inflicted's speed.
    Haste - Increases inflicted's speed.
    Stop - Stops the target and causes attacks to have a perfect hit rate on the
           inflicted until it wears out.  Also prevents Strago from learning Lores.
    Shell - Reduces magical damage done to inflicted by 1/3.  However, spells and
    attacks
            that ignore defense will also ignore Shell.
    Safe - Reduces physical damage done to inflicted by 1/3.  However, attacks that
           ignore defense will also ignore Safe.
    Reflect - Bounces off certain attacks and spells on inflicted back at a random
    enemy.
              Also creates vulnerability to the Reflect??? Lore.  Clear status voids
              Reflect's protection, however.
    
    The next 8 status cannot be defended against in the normal game, and all after
    that
    are special status inflicted via special effects in spells and attacks.
    
    Rage - Character uses one of two attacks of an enemy, either a random one or one
    chosen from the Rage command's menu.  The inflicted also gains certain
    stats
           of the enemy as well, including elemental and status protections, special
           stats (undead, human, dies at 0 MP), etc.  No known effects on monsters.
           Prevents Strago from learning Lore abilities.
    Freeze - Even longer than Sleep and Stop, it stops the character and causes
    attacks
    to have a perfect hit rate until it wears out or the target is hit
    with a
    Fire-elemental attack.  Like Sleep and Stop, Strago can't learn Lores
    in
             this state either.
    Life 3 - Casts Life on the inflicted should they gain Wound status, then
    disappears.
    Obviously will not work on the undead since they will block Life when
    dead,
    however, it can be used to ensure that an undead monster dies when
    struck
             by the Doom spell or a weapon such as the Striker.  This tactic doesn't
             work on undead characters.
    Morph - Doubles attack and defense for a limited time.  That time is determined
    by
            the number of Magic Points Terra has gained in battles.  Switching this
            status between targets through the use of Rippler sometimes causes the
            green bar not to appear and in turn gives Morph no duration time limit.
    Magic chant - An unnamed status, this is what you get when a target successfully
    hits a monster with Control.  Has no effects other than the
    permanent
                  magic chant stance given for the length of its duration.
    "Hide" - A status that hides the inflicted's sprite and causes it to no longer
             be vulnerable to manual targeting.  This is given by Jump, Palidor,
    Sneeze, etc. and some glitch variations exist (Life 3/X-Zone on
    monsters,
             Launcher against an entire group that's stuck in mid-flight for Jump
    attacks).  Glitch variations caused by game bugs usually cannot be
    healed
    unless you use some unorthodox method (using a Jump attack, for
    example,
             may rid you of the Jump/Launcher bug).  However, the real "Hide" status
    is curable through Life and Life 2, but only in hacks will this
    knowledge
    come in handy.  Some real ones, like Engulf's variation, are not
    intended
    to be cured and don't have one.  Strago can't learn Lores if he has
    this
             status, but the glitch variants don't have the same effect.
    Interceptor guard - Interceptor randomly defends against physical attacks,
    sometimes
    counterattacking as well (Takedown or Wild Fang).  He can
    even
    allow the inflicted character to block back attacks while
    in a
                        Pincer.
    Float - Inflicted floats above the ground and becomes invulnerable to the
    following:
            most Earth-elemental attacks (exceptions: Gravity Rod and LifeShaver),
            Interceptor and Chocobop.
    
    Charm - Set by the spell with the same name, it has no visual effect for the
    inflicted.
            It is just like Muddled.
    Enemy Runic - Referred to as such because it is only used by enemies.  Same as
    Runic,
                  except it lasts the entire battle.
    HP Leak - The name given to the status created by Phantasm.  Drains small
    amounts of HP
              from inflicted.
    Love Token - The inflicted takes physical hits for the caster.
    Retort - When the affected is struck physically, the Retort attack will be used.
    It only lasts until the affected makes a move or is struck, which is
    very likely
    as physical attacks on the inflicted have a perfect hit rate.  There
    are two bugs
    associated with this status; one, if you die with it active and are
    revived
    during the same battle, you will counter if any physical attack is
    used.  Also,
    if you are turned into an Imp while this is active, you will use a
    physical
    strike instead of the Retort attack itself, which is normal.  Since
    the game does
    not remove the status apparently until sometime after the attack has
    finished,
    mixing the bug and Imp causes Cyan to attack the enemy uncontrollably
    and without
    end until the enemy is dead because of the fact he is countering his
    own physical
    strike.  These two facts mixed together make up the Psycho Cyan
    glitch, and it
             can take down almost any enemy.
    Runic - The caster can absorb one vulnerable attack, gaining the MP cost as MP
    gain.
    However, it only lasts until the caster makes a move, etc., and
    elementals can
    screw up the MP gain; for example, if a fire-elemental spell is cast,
    you absorb
    it with Runic, but you are invulnerable to Fire, Runic will give no MP
    bonus.
    If you absorb the fire-elemental, Runic will take away the MP cost!  In
    case
    you're wondering, yes, ForceField will screw this up as well if it
    happened to
    null the elemental of a spell you absorb.  Also, when a spell is cast
    that is
    vulnerable to Runic, everyone with Runic status will absorb the spell
    and divide
    the MP gain up by the number of targets that have Runic status
    (normally, you
    will never have more than two targets with Runic/Enemy Runic status in
    any given
            battle).
    Seize - Inflicted is drained at approximately 30 HP a turn by the target that
    caused
            it and cannot move.  It can only be cured when the caster uses Discard.
    
    -------------------------------------------------------------------------------------
    20. Greetz and Thanx
    -------------------------------------------------------------------------------------
    
    Lord J - FF3usME was the second of the two tools I used to write this doc.
             Keep up the good work!
    
    Terii Senshi - Had to use your Algorithms doc for Step Mine's MP cost. ^_^
                   Also, I added a few things to the status section that were
                   already in the Algorithms doc to avoid confusion, such as
                   Near Fatal attack prevention and Lore learning interference.
                   Finally, the doc was helpful in the creation of the Status
                   section.
    
    Mnrogar - Told me about the errors that I corrected for the v1.01 release.
    
    Assassin - The further clarification on Umaro's throw's power in the **
    footnote was his work.
    
    Final Fantasy 3 copyright 1994 Squaresoft.
    This guide copyright 2002-2003 Master ZED (cytekzed@aol.com)
    Not to be reposted anywhere else without my permission.
    All rights reserved.