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    Monster Scripts FAQ by bover_87

    Version: 1.21 | Updated: 11/11/14 | Printable Version | Search This Guide

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                        Monster Scripts Guide (SNES)
    ==================================================================
    
    
    Version 1.2 (September 13, 2008)
    
    By bover_87 (Steven Turnquist)
    
    The latest version of this guide may be found at:
    
    http://www.gamefaqs.com/console/snes/file/554041/51984
    
    -----------------
    Table of Contents
    =================
    
    1. Version History
    2. Legal/Copyright
    3. Introduction
    4. Monster Command Scripts 101: How to Read the FF3 Command Scripts
       a. General
       b. If Statements
       c. Targetting
       d. Muddle/Charm/Colosseum
    5. Monster Command Scripts
    6. Credits
    7. Contact
    
    **USE CTRL + F TO FIND A SPECIFIC MONSTER**
    
    ------------------
    1. Version History
    ==================
    
    Version 1.0 (3/1/2008)
    -----------------------
    - Initial release
    
    Version 1.1 (3/4/2008)
    -----------------------
    - Added 'www.neoseeker.com' to allowed sites list
    - Added a blurb asking for people to send ASCII art to be used for the
      title because it really doesn't look to good as is :)
    - Added Version History section
    - Added note to Monster Command Scripts 101 regarding the use of the
      terms "ally"/"allies" and "monster(s)" in command scripts
    
    Version 1.11 (9/13/2008)
    ------------------------
    - Fixed a few entries that were missing divider lines
    - Added a few minor notes to the top of the file for convenience
    
    Version 1.2 (1/16/2008)
    ------------------------
    - Added the names and effects of monsters' Specials by the name of
      monsters, as simply saying "Special" in the script does a lot of good,
      right? :)
    - Also added Control lists for purposes of Muddle, Charm, and Colosseum
    - Added --- to separate If blocks, and === to separate the main script
      from the counterattack portion, for readabiltity.
    
    Version 1.21
    ------------------------
    - Received a new ASCII title, courtesy of Ilsoap
    
    Version 1.22 (11/11/2014)
    - Updated email address
    
    ------------------
    2. Legal/Copyright
    ==================
    
    This guide may be not be reproduced under any circumstances except for
    personal, private use. It may not be placed on any web site or
    otherwise distributed publicly without advance written permission. Use
    of this guide on any other web site or as a part of any public display
    is strictly prohibited, and a violation of copyright.
    
    You may NOT host a copy of this guide on any website without asking my
    permission first. Do NOT ask me if you can distribute this guide
    commercially; you cannot. You MAY host a copy of this guide if your site
    is listed on the Allowed Sites List.
    
    Allowed Sites List
    ------------------
    www.gamefaqs.com
    www.neoseeker.com
    
    If you wish to host this document, please e-mail me at
    bover87@gmail.com. If you decide to host this guide, please make sure
    your site is hosting the most up-to-date version of this guide, which
    can always be found at www.gamefaqs.com.
    
    ---------------
    3. Introduction
    ===============
    
    NOTICE: This guide does have some spoilers. Personally, I would advise
    you to only use this if you're stuck on a battle, at least the first
    time you play through the game.
    
    As most RPG players have realized, knowing what attacks a monster can
    hit you with can easily make the difference between victory and defeat.
    Further, players who are taking on challenges, including Single
    Character Challenges (SCCs), Natural Magic Games (NMGs), and Low Level
    Games (LLGs).
    
    For example, most Final Fantasy III players realize that Curley uses
    Fire-elemental attacks like Fire 2 and Fire 3. However, many a new
    player gets hung up on this battle because Curley will use Life 2 if
    any of his buddies are down--obviously not a good thing for you, since
    this means you must do a great deal of extra damage to win. Naturally,
    you'll want to take him out first.
    
    In many battles, and especially boss battles, knowledge of the monsters'
    command scripts can allow you to do all sorts of things: avoid counter-
    attacks, remove statuses monsters secretly gain, know how much time you
    have to prepare for various enemies' high-powered "charged-up" attacks
    like AtmaWeapon's Flare Star and final Kefka's Goner, when to use Jump
    to avoid some otherwise fatal attack--understanding what attacks
    monsters use and when they use them is crucial to surviving challenges,
    and useful even in normal playthroughs.
    
    -------------------------------------------------------------------
    4. Monster Command Scripts 101: How to Read the FF3 Command Scripts
    ===================================================================
    
    Before I list the actual command scripts I'm going to describe in detail
    how the game actually reads these scripts, as it's not always
    straightforward. I will first describe the general methods the game
    uses with its command scripts, and then describe 2 major sticky points
    regarding scripts: If statements and targetting.
    
    a. General
    ----------
    The first thing that needs to be discussed is monsters' ATB "gauges."
    Every live monster has its own invisible ATB "gauge," and also its own
    Speed stat. However, for the purposes of this guide, the only thing we
    are concerned with is what happens when the monster's ATB gauge fills
    and it gets its turn.
    
    When a monster gets a turn, its next action (if any) is issued
    *INSTANTLY*. If there is no animation currently in progress, the
    monster takes any actions its script tells it to take as soon as it gets
    a turn. If there is some attack currently in progress, the monster's
    action is "queued" in a way similar to the way characters' actions are
    when you select their attacks during an attack animation.
    
    As far as what part of the command script to use, the biggest rule to
    remember is that the command scripts are read top-to-bottom. Every time
    the command script is checked, the game checks at the top for a valid
    "section" within an If block whose If statements evaluates to true. If
    no If statement is true, the game checks the section outside of any
    If blocks but before the "-End first wave of attack-" statement. In any
    event, which commands the game executes depends on what the game read
    from on the monster's previous turn. If the game read from the same
    section the previous turn, the game uses the commands after the most
    recently-used "End turn" command and before the next "End turn" command.
    If the game read from a different section the previous turn, the game
    simply executes the first commands on the list, until it encounters an
    "End turn" command.
    
    Note that "-End if and reset targetting-" and "-End first wave of attack-"
    also count as "End turn" commands.
    
    Finally, the terms "monster" or "monsters" refers to members of the
    enemy party, that is, whatever you're fighting against. The terms
    "ally" and "allies," meanwhile, refer to the members of YOUR party, not
    the monster's allies.
    
    ----------------
    b. If statements
    ================
    
    Here, we look into one of the more difficult parts of reading the
    command scripts: nested If statments.
    
    The first thing to be aware of is that "End if" ends all If statements.
    In other words, the following 2 example scripts are equivalent:
    
    1.
    If monster has less or equal than 32340 HP
    If target allies is not affected by status Reflect
    Spell: Fire 3
    -End if and reset targetting-
    Spell: Ice 3
    -End first wave of attack-
    
    2.
    If monster has less or equal than 32340 HP
    If target allies is not affected by status Reflect
    Spell: Fire 3
    -End if and reset targetting-
    -End if and reset targetting-
    Spell: Ice 3
    -End first wave of attack-
    
    The extra "End if" in the second example is redundant because one "End
    if" ends all of the If statments before that.
    
    Also worth noting is the fact that the command scripts are read from top
    to bottom, and I mention this in reference to counterattack scripts. For
    example, you'll notice that numerous monsters have the following set of
    commands in their scripts, after the "-End first wave of attack-" line:
    
    If following monster(s) is/are dead:
    -End if and reset targetting-
    If monster has been attacked
    Rand. Spell: Battle or Nothing or Nothing
    -End if and reset targetting- (or simply "End")
    
    This structure means that the monster will NEVER counterattack if it's
    been killed, but has a 1/3 chance of countering attacks with a Battle
    attack otherwise.
    
    -------------
    c. Targetting
    =============
    
    Targetting is a tricky little subject, since monsters obey vastly
    defferent targetting laws than characters. If their command scripts
    dictate, monsters can target any targettable unit in the battle, and
    can do single-target versions of attacks that are supposed to be multi-
    target only (although the reverse is not true).
    
    Anytime the monster encounters a "next turn" command (End turn, End if,
    -End first wave of attack-, End), the targetting of its attacks is reset
    to "normal" targetting. Normal targetting means that the monster targets
    the attack based entirely upon how the attack's stats say it should be
    targetted. It will target the party that the attack's stats say it
    should default to, and, if it can be cast in both ST and MT forms, and
    there are multiple targets, the attack has a 50% chance of being MT, and
    and 50% shot at targetting just one target.
    
    This seems simple enough, and with the main body of monsters' attack
    scripts, that is how it works unless a "Targetting:" command overrides
    this. But in counterattacks and If statements, you'll note that things
    are not that simple. Certain If statements, especially those used for
    counterattack scripts, change the targetting. Except for the generic "If
    monster has been attacked" statment, all "If monster has been hit by X"
    statements target whatever target is mentioned in the statement, if any,
    or else the last unit that attacked.
    
    Other than counterattack statements, the normal rule is that any If
    statements that mention a target will set the targetting to that target;
    otherwise, If statements don't change targetting.
    
    Finally, note that any of this can be overruled by using "Targetting:"
    commands to explicitly specify target(s), or specify normal targetting.
    
    -------------------------
    d. Muddle/Charm/Colosseum
    =========================
    
    If an enemy is Muddled/Charmed, it will pick an attack at random from
    its Control list and excecute it against the "wrong" target. Control
    lists are provided with the scripts for convenience.
    
    The Colosseum is a little trickier. Monsters use an attack at random
    from their Control list, but here against the "correct" target (note
    that, for Specials, even if they set a positive status, the correct
    target is your character). However, counterattack and final attack
    scripts are used, so you'll see Pug counter your attacks with !Knife
    and Step Mine.
    
    --------------------------
    5. Monster Command Scripts
    ==========================
    
    These scripts are in the order they appear in the game data. If you're
    looking for a specific monster, please use CTRL + F to find the monster
    you need. All Specials are listed by their name with a ! in front of the
    name, so Stray Cat's Special will be listed as !Catscratch
    
    0 - Guard
    ----------------------------
    -Special: !Critical (Battle x 1.5)
    -Control: Battle
    ============================
    Rand. spell: Battle or Battle or !Critical
    -End first wave of attack-
    -End-
    
    1 - Soldier
    ----------------------------
    -Special: !Counter (Battle x 1.5)
    -Control: Battle, Scan
    ============================
    Lore: Battle
    -End first wave of attack-
    ===
    If monster has been attacked
    Rand. spell: !Counter or Nothing or Nothing
    -End-
    
    2 - Templar
    ----------------------------
    -Special: !Axe (Battle x 2)
    -Control: Battle, !Axe
    ============================
    Lore: Battle
    -End first wave of attack-
    ===
    If monster has been attacked
    Rand. spell: !Axe or Nothing or Nothing
    -End-
    
    3- Ninja
    ----------------------------
    -Special: !Inviz (Clear) (no physical damage)
    -Control: Battle, Fire Skean, Water Edge, Bolt Edge
    ============================
    Rand. spell: Fire Skean or Water Edge or Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Fire Skean or Battle or Bolt Edge
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Water Edge or Bolt Edge
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker): 
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Targetting: self
    Rand. spell: !Inviz or Nothing or Nothing
    -End-
    
    
    4 - Samurai
    ----------------------------
    -Special: !Fatal (Death) (no phsyical damage)
    -Control: Battle, Flare, Doom, Haste2
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Fatal
    -End first wave of attack-
    -End-
    
    5 - Orog
    ----------------------------
    -Special: !Zombite (Zombie) (no phsyical damage)
    -Control: Battle, Bio, Pearl
    ============================
    Rand. spell: !Zombite or !Zombite or Nothing
    Rand. spell: !Zombite or Nothing or Nothing
    Rand. spell: !Zombite or Nothing or Nothing
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    Rand. spell: Bio or Nothing or Nothing
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Battle or Nothing or Nothing
    -End-
    
    6- Mag Roader (purple)
    ----------------------------
    -Special: !Wheel (Battle x 1.5)
    -Control: Battle, !Wheel
    ============================
    Rand. spell: Battle or Battle or !Wheel
    End turn (reset monster's ATB and targetting)
    Rand. spell: Fire or Fire 2 or Fire 2
    -End first wave of attack-
    -End-
    
    7- Retainer
    ----------------------------
    -Special: !Tradeoff (Death) (no phsyical damage)
    -Control: Battle, !Tradeoff, Wind Slash, Condemned
    ============================
    Rand. spell: Battle or Battle or Nothing
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Wind Slash or Battle or Nothing
    Rand. spell: Wind Slash or Battle or Nothing
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Lore: Special
    -End-
    
    8 - Hazer
    ----------------------------
    -Special: !Invizap (Battle x 2)
    -Control: Battle, Drain, Fire
    ============================
    Rand. spell: Drain or Nothing or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: !Invizap or Drain or Nothing
    -End first wave of attack-
    -End-
    
    9 - Dahling
    ----------------------------
    -Special: !Sightless (Blind) (no phsyical damage)
    -Control: Battle, Mute, Cure 2
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Battle or Bolt 3 or Bolt 3
    -End if and reset targetting-
    ---
    Rand. spell: Battle or !Sightless or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Flash Rain or Flash Rain
    -End first wave of attack-
    -End-
    
    10 - Rain Man
    ----------------------------
    -Special: !Umbrawler (Sleep) (no phsyical damage)
    -Control: Battle, 
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Battle or Bolt 3 or Bolt 3
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Special or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Flash Rain or Flash Rain
    -End first wave of attack-
    -End-
    
    11 - Brawler
    ----------------------------
    -Special: !Punch (Battle x 1.5)
    -Control: Battle, !Punch
    *NOTE* Brawler is Berserked, so the command script isn't used, and
           instead it uses Battle every turn.
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Punch
    -End first wave of attack-
    -End-
    
    12 - Apokryphos
    ----------------------------
    -Special: !Silencer (Mute) (no phsyical damage)
    -Control: Battle, !Punch, L.3 Muddle, L.4 Flare
    ============================
    Rand. spell: Battle or Battle or !Silencer
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If 1 or fewer monster(s) (total) is/are remaining
    If monster has been attacked
    Rand. spell: L.5 Doom or L.4 Flare or L.3 Muddle
    -End-
    
    13 - Dark Force
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, L.5 Doom, CleanSweep, Pearl Wind
    ============================
    Rand. spell: Condemned or Roulette or Aqua Rake
    End turn (reset monster's ATB and targetting)
    Rand. spell: Revenge or Pearl Wind or L.5 Doom
    End turn (reset monster's ATB and targetting)
    Rand. spell: L.4 Flare or L.3 Muddle or Reflect???
    End turn (reset monster's ATB and targetting)
    Rand. spell: L? Pearl or Step Mine or Launcher
    End turn (reset monster's ATB and targetting)
    Rand. spell: Dischord or Sour Mouth or Imp Song
    End turn (reset monster's ATB and targetting)
    Rand. spell: Aero or Blow Fish or Exploder
    End turn (reset monster's ATB and targetting)
    Rand. spell: Rippler or Stone or Quasar
    -End first wave of attack-
    -End-
    
    14 - Whisper
    ----------------------------
    -Special: !Impmare (Imp)
    -Control: Battle, Fire, Demi
    ============================
    Targetting: random ally
    Rand. spell: Demi or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or  Demi or Nothing
    -End first wave of attack-
    -End-
    
    15 - Over-Mind
    ----------------------------
    -Special: !Wild Touch (Muddle) (no phsyical damage)
    -Control: Battle, Dread
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Battle or Battle or !Wild Touch
    -End if and reset targetting-
    ---
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Dread or Battle or Nothing
    -End first wave of attack-
    -End-
    
    16 - Osteosaur
    ----------------------------
    -Special: !Fossil (Zombie) (no phsyical damage)
    -Control: Battle, !Fossil
    ============================
    Rand. spell: Battle or !Fossil or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or ChokeSmoke
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Fossil
    -End first wave of attack-
    -End-
    
    17 - Commander
    ----------------------------
    -Special: !Grudge (Battle x 2)
    -Control: Battle, Fire
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Lore: !Grudge
    Rand. spell: Battle or Battle or Nothing
    -End if and reset targetting-
    ---
    Lore: Battle
    -End first wave of attack-
    -End-
    
    18 - Rhodox
    ----------------------------
    -Special: !Near Fatal (Battle x 5)
    -Control: Battle
    ============================
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    -End-
    
    19 - Were-Rat
    ----------------------------
    -Special: !Bite (Battle x 1.5)
    -Control: Battle, !Bite
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or !Bite or Nothing
    -End first wave of attack-
    -End-
    
    20 - Ursus
    ----------------------------
    -Special: !Scratch (Battle x 1.5)
    -Control: Battle, !Scratch
    ============================
    Rand. cmd.: Steal or Steal or Nothing
    End turn (reset monster's ATB and targetting)
    Targetting: self
    Lore: Escape
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. cmd.: Steal or Nothing or Nothing
    -End-
    
    21 - Rhinotaur
    ----------------------------
    -Special: !Redline (Battle x 2)
    -Control: Battle, Mega Volt
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Redline
    -End first wave of attack-
    ===
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    Rand. spell: Mega Volt or Nothing or Nothing
    -End-
    
    22 - Steroidite
    ----------------------------
    -Special: !Rush (Battle x 3)
    -Control: Battle, !Rush, Blizzard, Blaster
    ============================
    Rand. spell: Battle or Battle or !Rush
    End turn (reset monster's ATB and targetting)
    Rand. spell: Giga Volt or Blizzard or Cold Dust
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Rush
    End turn (reset monster's ATB and targetting)
    Rand. spell: Giga Volt or Blizzard or Cold Dust
    End turn (reset monster's ATB and targetting)
    Rand. spell: N. Cross or Nothing or Nothing
    -End first wave of attack-
    -End-
    
    23 - Leafer
    ----------------------------
    -Special: !Incisor (Battle x 1.5)
    -Control: Battle, !Incisor
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Incisor
    -End first wave of attack-
    -End-
    
    24 - Stray Cat
    ----------------------------
    -Special: !Catscratch (Battle x 4)
    -Control: Battle, !Catscratch
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Catscratch
    -End first wave of attack-
    -End-
    
    25 - Lobo
    ----------------------------
    -Special: !Tusk (Battle x 1.5)
    -Control: Battle, !Tusk
    ============================
    If random ally's level is greater than or equal to 7
    Rand. spell: Battle or !Tusk or Nothing
    Rand. spell: !Tusk or Nothing or Nothing
    -End if and reset targetting-
    ---
    Lore: Battle
    -End first wave of attack-
    -End-
    
    26 - Doberman
    ----------------------------
    -Special: !Bite (Battle x 1.5)
    -Control: Battle, !Bite
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Targetting: self
    Lore: Escape
    -End if and reset targetting-
    Lore: Battle
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Rand. spell: !Bite or !Bite or Nothing
    -End-
    
    27 - Vomammoth
    ----------------------------
    -Special: !Bear Claw (Battle x 1.5)
    -Control: Battle, 
    ============================
    If random ally's level is greater than or equal to 5
    Targetting: allies
    Lore: Blizzard
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Nothing or !Bear Claw
    Rand. spell: Battle or Battle or !Bear Claw
    -End if and reset targetting-
    ---
    Lore: Battle
    -End first wave of attack-
    -End-
    
    28 - Fidor
    ----------------------------
    -Special: !Pounce (Battle x 2)
    -Control: Battle, !Pounce
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Lore: Special
    -End if and reset targetting-
    Rand. spell: Battle or Battle or !Pounce
    End turn (reset monster's ATB and targetting)
    -End first wave of attack-
    -End-
    
    29 - Baskervor
    ----------------------------
    -Special: !Claw (Battle x 1.5)
    -Control: Battle, !Claw, Blizzard
    ============================
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Claw
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If 1 or fewer monsters (total) is/are remaining
    If monster has been attacked
    Rand. spell: Sneeze or Nothing or Nothing
    -End-
    
    30 - Suriander
    ----------------------------
    -Special: !Yawn (Sleep) (no phsyical damage)
    -Control: Battle, !Yawn, Aqua Rake
    ============================
    Rand. spell: Battle or Battle or !Yawn
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Sneeze or Nothing or Nothing
    -End-
    
    31 - Chimera
    ----------------------------
    -Special: !Frisky (Battle x 2)
    -Control: Battle, !Frisky, Aqua Rake, Blizzard
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Battle or Battle or Blizzard
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Fire Ball
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Cyclonic
    -End if and reset targetting-
    ---
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Frisky
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Aqua Rake
    -End first wave of attack-
    -End-
    
    32 - Behemoth
    ----------------------------
    -Special: !Take Down (Battle x 3)
    -Control: Battle, !Take Down, Meteor, Fire 3
    ============================
    Rand. spell: Battle or !Take Down or Nothing
    -End first wave of attack-
    ===
    If monster has been attacked by cmd: Summon or Summon (target attacker)
    Rand. spell: Meteo or Meteo or Nothing
    -End if and reset targetting-
    ---
    If 1 or fewer monster(s) (total) is/are remaining
    If monster has been attacked
    Rand. spell: !Take Down or !Take Down or Nothing
    -End-
    
    33 - Mesosaur
    ----------------------------
    -Special: !T. Lash (Seizure) (no phsyical damage)
    -Control: Battle, !T. Lash, Step Mine
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Battle or Special or !T. Lash
    -End if and reset targetting-
    ---
    Targetting: self
    Rand. spell: Escape or Escape or Nothing
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Rand. spell: !T. Lash or Nothing or Nothing
    -End-
    
    34 - Pterodon
    ----------------------------
    -Special: !Wing (Seizure) (no phsyical damage)
    -Control: Battle, !Wing, Fire Ball
    ============================
    If variable VAR000 is greater than or equal to 3
    Set VAR000 to 0
    Targetting: Banon (all allies if N/A)
    Rand. spell: Battle or Battle or Nothing
    -End if and reset targetting-
    ---
    Lore: Battle
    1 added to VAR000
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Wing
    1 added to VAR000
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Fire Ball
    1 added to VAR000
    -End first wave of attack-
    -End-
    
    35 - FossilFang
    ----------------------------
    -Special: !Bone (Zombie) (no phsyical damage)
    -Control: Battle, !Bone, Sand Storm, X-Zone
    ============================
    Rand. spell: Battle or Sand Storm or !Bone
    -End first wave of attack-
    ===
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Rand. spell: Sand Storm or Nothing or Nothing
    -End-
    
    36 - White Drgn
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, Pearl, Pearl, Pearl
    ============================
    Rand. spell: Pearl or Pearl or Nothing
    Rand. spell: Pearl or Pearl or Nothing
    Rand. spell: Pearl or Nothing or Nothing
    End turn (reset monster's ATB and targetting)
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    Targetting: allies
    Rand. spell: Dispel or Dispel or Nothing
    -End-
    
    37 - Doom Drgn
    ----------------------------
    -Special: !Melt (Clear) (no phsyical damage)
    -Control: Battle, Fallen One, N. Cross, S. Cross
    ============================
    Rand. spell: S. Cross or Battle or Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: S. Cross or Battle or Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: S. Cross or Battle or Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: S. Cross or Battle or Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: N. Cross or Flare Star or Battle
    Targeting: self
    Rand. spell: !Melt or !Melt or Nothing
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker): 
    End If and reset targeting
    ---
    If monster has been attacked
    Targeting: allies
    Rand. spell: Fallen One or Nothing or Nothing
    -End-
    
    38 - Brachosaur
    ----------------------------
    -Special: !Swing (Battle x 6)
    -Control: Battle, 
    ============================
    Rand. spell: Battle or Battle or Disaster
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or  Meteor
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Sneeze
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or  Ultima
    End turn (reset monster's ATB and targetting)
    Lore: !Swing
    Rand. spell: Battle or Battle or Nothing
    Rand. spell: Battle or Battle or Nothing
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    -End-
    
    39 - Tyranosaur
    ----------------------------
    -Special: !Bite (Battle x 7)
    -Control: Battle, !Bite, Slow, Haste
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Meteor
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Bite
    -End first wave of attack-
    -End
    
    40 - Dark Wind
    ----------------------------
    -Special: !Dive (Battle x 1.5)
    -Control: Battle, !Dive
    ============================
    Rand. spell: Battle or Battle or !Dive
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    -End-
    
    41 - Beakor
    ----------------------------
    -Special: !Duster (Poison) (no phsyical damage)
    -Control: Battle, !Duster
    ============================
    Lore: Battle
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Rand. spell: Battle or Nothing or Nothing
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: !Duster or Nothing or Nothing
    -End-
    
    42 - Vulture
    ----------------------------
    -Special: !Blinder (Blind) (no phsyical damage)
    -Control: Battle, !Blinder, Shimsham
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: !Blinder or Shimsham or Shimsham
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Shimsham or Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    -End-
    
    43 - Harpy
    ----------------------------
    -Special: !Grip (Battle x 2)
    -Control: Battle, !Grip, Cyclonic, Aero
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or !Grip or Aero
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    Rand. spell: Battle or Cyclonic or Nothing
    -End-
    
    44 - HermitCrab
    ----------------------------
    -Special: !Rock (Petrify) (no phsyical damage)
    -Control: Battle, !Rock, Net
    ============================
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Net
    -End first wave of attack-
    ===
    If 1 or fewer monster(s) (total) is/are remaining
    If monster has been attacked
    Rand. spell: !Rock or Nothing or Nothing
    -End-
    
    45 - Trapper
    ----------------------------
    -Special: !Program 18 (Reflect) (no phsyical damage)
    -Control: Battle, L.5 Doom, L.3 Muddle, L.4 Flare
    ============================
    Rand. spell: !Program 18 or L.5 Doom or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: !Program 18 or L.4 Flare or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: !Program 18 or L.3 Muddle or Nothing
    -End first wave of attack-
    -End-
    
    46 - Hornet
    ----------------------------
    -Special: !IronNeedle (Battle x 1.5)
    -Control: Battle, !IronNeedle
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !IronNeedle
    -End first wave of attack-
    -End-
    
    47 - CrassHoppr
    ----------------------------
    -Special: !Wing Snap (Berserk) (no phsyical damage)
    -Control: Battle, !Wing Snap
    ============================
    Rand. spell: Battle or Battle or !Wing Snap
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    -End-
    
    48 - Delta Bug
    ----------------------------
    -Special: !Rush (Battle x 1.5)
    -Control: Battle, !Rush, Mega Volt
    ============================
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Rush
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Mega Volt
    -End first wave of attack-
    -End-
    
    49 - Gilomantis
    ----------------------------
    -Special: !Sickle (Battle x 1.5)
    -Control: Battle, !Sickle, Shrapnel
    ============================
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Rand. spell: !Sickle or Nothing or Nothing
    -End-
    
    50 - Trilium
    ----------------------------
    -Special: !Bane Touch (Poison) (no phsyical damage)
    -Control: Battle, !Bane Touch
    ============================
    Rand. spell: Battle or Battle or !Bane Touch
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    -End-
    
    51 - Nightshade
    ----------------------------
    -Special: !Poison Pod (Poison) (no phsyical damage)
    -Control: Battle, !Poison Pod, Charm
    ============================
    Rand. spell: Battle or Battle or Charm
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Poison Pod
    -End first wave of attack-
    End
    
    52 - TumbleWeed
    ----------------------------
    -Special: !Blinder (Blind) (no phsyical damage)
    -Control: Battle, !Blinder, Lifeshaver
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Blinder
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If 1 or fewer monster(s) (total) is/are remaining
    If monster has been attacked
    Rand. spell: Lifeshaver or Nothing or Nothing
    -End-
    
    53 - Bloompire
    ----------------------------
    -Special: !Energy Sap (Zombie) (no phsyical damage)
    -Control: Battle, !Energy Sap, Bio, Doom
    ============================
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Energy Sap
    End turn (reset monster's ATB and targetting)
    Rand. spell:  Bio or  Bio or Battle
    -End first wave of attack-
    -End-
    
    54 - Trilobiter
    ----------------------------
    -Special: !PoisonBarb (Poison) (no phsyical damage)
    -Control: Battle, !PoisonBarb, Poison
    ============================
    Rand. spell: Battle or Battle or !PoisonBarb
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    -End-
    
    55 - Siegfried (Coloseum)
    ----------------------------
    -Special: !Knuckles (Battle x 5)
    -Control: Battle, HyperDrive, Shrapnel, Battle
    ============================
    Rand. spell: Battle or Battle or !Knuckles
    -End first wave of attack-
    -End-
    
    56 - Nautiloid
    ----------------------------
    -Special: !Ink (Blind) (no phsyical damage)
    -Control: Battle, !Ink
    ============================
    If variable VAR000 is greater than or equal to 3
    Set VAR000 to 0
    Targetting: Banon (all allies if N/A)
    Lore: Battle
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or !Ink
    1 added to VAR000
    -End first wave of attack-
    -End-
    
    57 - Exocite
    ----------------------------
    -Special: !Scissors (Battle x 1.5)
    -Control: Battle, !Scissors
    ============================
    If variable VAR000 is greater than or equal to 3
    Set VAR000 to 0
    Targetting: Banon (all allies if N/A)
    Lore: Battle
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Scissors
    1 added to VAR000
    -End first wave of attack-
    -End-
    
    58 - Anguiform
    ----------------------------
    -Special: !Garrote (Battle x 5)
    -Control: Battle, !Garrote, Aqua Rake
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Battle or Battle or Aqua Rake
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Garrote
    -End first wave of attack-
    -End-
    
    59 - Reach Frog
    ----------------------------
    -Special: !Tongue (Seizure) (no phsyical damage)
    -Control: Battle, !Tongue, Slimer
    ============================
    Rand. spell: Battle or Battle or !Tongue
    End turn (reset monster's ATB and targetting)
    Rand. cmd.: Jump or Jump or Jump
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Rippler
    -End first wave of attack-
    -End-
    
    60 - Lizard
    ----------------------------
    -Special: !Imp Glare (Imp) (no phsyical damage)
    -Control: Battle, Break, Dischord
    ============================
    Rand. spell: Battle or Battle or !Imp Glare
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    -End first wave of attack-
    -End-
    
    61 - ChickenLip
    ----------------------------
    -Special: !Lash (Mute) (no phsyical damage)
    -Control: Battle, !Lash, Quake
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Battle or Battle or Quake
    -End if and reset targetting-
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Lash
    -End first wave of attack-
    -End-
    
    62 - Hoover
    ----------------------------
    -Special: !Crush (Battle x 5)
    -Control: Battle, !Crush, Sand Storm, Quake
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Crush
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Sneeze
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Sand Storm or Sand Storm or Nothing
    Rand. spell: Sand Storm or Nothing or Nothing
    -End-
    
    63 - Rider
    ----------------------------
    -Special: !SliverPike (Battle x 3)
    -Control: Battle, !SilverPike, Virite
    ============================
    Rand. spell: Battle or Battle or !SilverPike
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Virite
    -End first wave of attack-
    ===
    If monster has been attacked by cmd: Steal or Capture (target attacker)
    Targetting: last ally/monster who attacked (random ally if N/A)
    Lore: !SilverPike
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Rand. spell: R.Polarity or Nothing or Nothing
    -End-
    
    64 - Chupon (Colloseum)
    ----------------------------
    -Special: !Imp Goo (Poison) (no phsyical damage)
    -Control: Battle, Sneeze, Sneeze, Sneeze
    ============================
    Lore: Sneeze
    -End first wave of attack-
    -End-
    
    65 - Pipsqueak
    ----------------------------
    -Special: !Program 55 (Imp) (no phsyical damage)
    -Control: Battle, Demi, Quartr
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Program 55
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Rand. spell: Exploder or Nothing or Nothing
    -End-
    
    66 - M-TekArmor
    ----------------------------
    -Special: !Metal Kick (Battle x 1.5)
    -Control: Battle, Tek Laser
    ============================
    Rand. spell: !Metal Kick or !Metal Kick or Tek Laser
    -End first wave of attack-
    ===
    If VAR012 has all the following bits set: 0
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    If VAR009 has all the following bits cleared: 0
    VAR009 toggle bits: 0
    *Trigger event: Terra + Edgar + Locke (about Terra's magic power)*
    -End-
    
    67 - Sky Armor
    ----------------------------
    -Special: !Backlash (Mute) (no phsyical damage)
    -Control: Battle, !Backlash, Tek Laser
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Special or Tek Laser or Missile
    -End if and reset targetting-
    ---
    Rand. spell: Tek Laser or Tek Laser or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Tek Laser or !Backlash or Nothing
    -End first wave of attack-
    -End-
    
    68 - Telstar
    ----------------------------
    -Special: !SonicBlast (Confuse) (no phsyical damage)
    -Control: Battle, Tek Laser, Fire Ball
    ============================
    If timer has reached/passed 200 (locks timer)
    If VAR000 has all the following bits cleared: 
    VAR000 set bits: 
    Play sound: (GrandTrain)
    Text: "Alarm's ringing! "
    Monsters #3, #4, #5, #6, if hidden/dead, brought in with their HP
     restored, from side, indiv. (Soldier x4)
    has battle timer set to 0
    -End if and reset targetting-
    ---
    If timer has reached/passed 80 (locks timer)
    If VAR000 has all the following bits cleared: 0
    VAR000 set bits: 0
    Play sound: (GrandTrain)
    Text: "Alarm's ringing! "
    Monsters #3, #4, #5, if hidden/dead, brought in with their HP restored,
     from side, indiv. (Soldier x3)
    -End if and reset targetting-
    ---
    If timer has reached/passed 25 (locks timer)
    If VAR000 has all the following bits cleared: 1
    VAR000 set bits: 1
    Play sound: (GrandTrain)
    Text: "Alarm's ringing! "
    Monsters #3, #4, if hidden/dead, brought in with their HP restored,
     from side, individually (Soldier x2)
    -End if and reset targetting-
    ---
    If variable VAR003 is greater than or equal to 3
    Lore: Dischord
    Set VAR003 to 0
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or Schiller
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or !SonicBlast or Tek Laser
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Missile
    End turn (reset monster's ATB and targetting)
    1 added to VAR003
    -End first wave of attack-
    ===
    If monster has been attacked by cmd: Blitz or Blitz (target attacker)
    Lore: Megazerk
    -End-
    
    69 - Lethal Wpn
    ----------------------------
    -Special: !Metal Arm (Battle x 2)
    -Control: Battle, !Metal Arm, Tek Laser, Absolute 0
    *NOTE* Lethal Wpn always appears alone, so it just attacks with
           Diffuser, Launcher, or Missile every turn.
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Diffuser or Launcher or Missile
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or !Metal Arm
    -End first wave of attack-
    -End-
    
    70 - Vaporite (Spritzer)
    ----------------------------
    -Special: !Cling (Slow) (no phsyical damage)
    -Control: Battle, Slow
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or !Cling or Nothing
    -End first wave of attack-
    -End-
    
    71 - Flan
    ----------------------------
    -Special: !Slip Gunk (Seizure) (no phsyical damage)
    -Control: Battle, !Slip Gunk, Slimer
    ============================
    Rand. spell: Battle or Battle or !Slip Gunk
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Slimer
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    If monster is in formation #356 (Flan x6)
    If monster is in slot: #1
    Monsters #1 are hidden and their HP restored, from top
    Monsters #2, #6, if hidden/dead, brought in with their HP restored,
     jumps in (Flan x2)
    Monsters #1 (self) are killed, suddenly
    -End if and reset targetting-
    ---
    If following monster is/are dead (target last attacker):
    If monster is in formation #356 (Flan x6)
    If monster is in slot: #2
    If 0 monster(s) (total) is/are remaining
    Monsters #2 (self) are hidden and their HP restored, from top
    Monsters #3, #4, #5, if hidden/dead, brought in with their HP restored,
     jumps in (Flan x3)
    Monsters #2 (self) are killed, suddenly
    -End if and reset targetting-
    ---
    If following monster is/are dead (target last attacker):
    If monster is in formation #356 (Flan x6)
    If monster is in slot: #6
    If 0 monster(s) (total) is/are remaining
    Monsters #6 are hidden and their HP restored, from top
    Monsters #3, #4, #5, if hidden/dead, brought in with their HP restored,
     jumps in (Flan x3)
    Monsters #6 (self) are killed, suddenly
    -End-
    
    72 - Ing
    ----------------------------
    -Special: !Glare (Blind) (no phsyical damage)
    -Control: Battle, !Glare, Lifeshaver
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Lifeshaver
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: !Glare or Nothing or Nothing
    -End-
    
    73 - Humpty
    ----------------------------
    -Special: !Hug (Confuse) (no phsyical damage)
    -Control: Battle, !Hug, Poison
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Hug
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    -End first wave of attack-
    -End-
    
    74 - Brainpan
    ----------------------------
    -Special: !Smirk (Stop) (no phsyical damage)
    -Control: Battle, !Smirk, Blow Fish
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Battle or Battle or Blow Fish
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or !Smirk
    -End first wave of attack-
    -End
    
    75 - Cruller
    ----------------------------
    -Special: !BrainStorm (Confuse) (no phsyical damage)
    -Control: Battle, !BrainStorm, Slimer
    ============================
    Rand. spell: Fire 2 or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Slimer
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !BrainStorm
    -End first wave of attack-
    -End-
    
    76 - Cactrot
    ----------------------------
    -Special: !Mind Sting (Berserk) (no phsyical damage)
    -Control: Battle, !Mind Sting, Blow Fish
    ============================
    Text: "Bundling up something "
    End turn (reset monster's ATB and targetting)
    Lore: Blow Fish
    End turn (reset monster's ATB and targetting)
    Text: "Bundling up something "
    End turn (reset monster's ATB and targetting)
    Lore: Blow Fish
    End turn (reset monster's ATB and targetting)
    Text: "Bundling up something "
    End turn (reset monster's ATB and targetting)
    Lore: Blow Fish
    End turn (reset monster's ATB and targetting)
    Text: "Work load up 10 times! "
    End turn (reset monster's ATB and targetting)
    Lore: Blow Fish
    Lore: Blow Fish
    Lore: Blow Fish
    Lore: Blow Fish
    Lore: Blow Fish
    Lore: Blow Fish
    Lore: Blow Fish
    Lore: Blow Fish
    Lore: Blow Fish
    Lore: Blow Fish
    -End first wave of attack-
    -End-
    
    77 - Repo Man
    ----------------------------
    -Special: !Wrench (Battle x 1.5)
    -Control: Battle, !Wrench, !Wrench, !Wrench
    ============================
    Rand. spell: Battle or Battle or !Wrench
    End turn (reset monster's ATB and targetting)
    -End first wave of attack-
    ===
    If monster has been attacked
    Targetting: self
    Rand. spell: !Wrench or Nothing or Nothing
    -End-
    
    78 - Harvester
    ----------------------------
    -Special: !Sickle (Battle x 1.5)
    -Control: Battle, !Sickle, Drain
    ============================
    Rand. spell: Battle or Battle or !Sickle
    End turn (reset monster's ATB and targetting)
    Use random item:  Potion or  Potion
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Sickle
    End turn (reset monster's ATB and targetting)
    Throw random item:  MithrilKnife or  MithrilKnife
    -End first wave of attack-
    ===
    If monster has been attacked by cmd: Steal or Capture (target attacker)
    Rand. cmd.: Steal or Steal or Capture
    -End-
    
    79 - Bomb
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, Exploder, Blaze
    ============================
    Rand. spell: Blaze or Nothing or Nothing
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Exploder or Nothing or Nothing
    -End-
    
    80 - Still Life
    ----------------------------
    -Special: !Bane Kiss (Poison) (no phsyical damage)
    -Control: Battle, !Bane Kiss, Lullaby, Condemned
    ============================
    Rand. spell: Battle or Battle or !Bane Kiss
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Lullaby
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked
    Targetting: use normal targetting
    Lore: Condemned
    End
    
    81 - Boxed Set
    ----------------------------
    -Special: !Mirror Orb (Battle x 3)
    -Control: Battle, !Mirror Orb, Lode Stone, Meteor
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Battle or Meteo or Cold Dust
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or !Mirror Orb
    -End first wave of attack-
    -End-
    
    82 - SlamDancer
    ----------------------------
    -Special: !Daze Dance (Sleep) (no phsyical damage)
    -Control: Battle, Fire 2, Ice 2, Bolt 2
    ============================
    If only one type of monster is alive
    Rand. spell:  Fire 2 or  Ice 2 or  Bolt 2
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Daze Dance
    -End first wave of attack-
    -End-
    
    83 - HadesGigas
    ----------------------------
    -Special: !Head Butt (Battle x 4)
    -Control: Battle, !Head Butt, Magnitude8
    ============================
    Rand. spell: Battle or Battle or !Head Butt
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Targetting: allies
    Rand. spell: Magnitude8 or Nothing or Nothing
    End
    
    84 - Pug
    ----------------------------
    -Special: !Cleaver (Battle x 8)
    -Control: Battle, !Cleaver, Break
    ============================
    Lore: Step Mine
    -End first wave of attack-
    ===
    If monster has been attacked
    Lore: Special
    Lore: Step Mine
    -End-
    
    85 - Magic Urn
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, Remedy, Cure 3, W Wind
    ============================
    If target allies is affected by status Death
    Rand. spell: Life or Life or Life 2
    Targetting: self
    Rand. spell: Escape or Nothing or Nothing
    -End if and reset targetting-
    ---
    If target allies is affected by status Petrify
    Use random item: Soft or Soft
    Targetting: self
    Rand. spell: Escape or Nothing or Nothing
    -End if and reset targetting-
    ---
    Targetting: random ally
    Use random item: Remedy or Tincture
    Targetting: self
    Rand. spell: Escape or Nothing or Nothing
    End turn (reset monster's ATB and targetting)
    Targetting: random ally
    Use random item: Potion or Elixir
    Targetting: self
    Rand. spell: Escape or Nothing or Nothing
    End turn (reset monster's ATB and targetting)
    Targetting: random ally
    Use random item: Tincture or Ether
    Targetting: self
    Rand. spell: Escape or Nothing or Nothing
    -End first wave of attack-
    ===
    If monster has been attacked
    Targetting: self
    Rand. spell: Escape or Nothing or Nothing
    -End-
    
    86 - Mover
    ----------------------------
    -Special: !Silencer (Mute) (no phsyical damage)
    -Control: Battle, Big Guard
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Big Guard or Blow Fish or Blow Fish
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or !Silencer
    -End first wave of attack-
    -End-
    
    87 - Figaliz
    ----------------------------
    -Special: !Gunk (Poison) (no phsyical damage)
    -Control: Battle, !Gunk, Dischord, Raid
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Dischord or Raid or !Gunk
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or !Gunk
    -End first wave of attack-
    -End-
    
    88 - Buffalax
    ----------------------------
    -Special: !Riot (Battle x 1.5)
    -Control: Battle, !Riot, Surge
    ============================
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Lore: !Riot
    Lore: Battle
    Lore: Battle
    -End first wave of attack-
    ===
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    Rand. spell: Sun Bath or Nothing or Nothing
    End
    
    89 - Aspik
    ----------------------------
    -Special: !NumbSpines (Stop) (no phsyical damage)
    -Control: Battle, !NumbSpines, Giva Volt
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !NumbSpines
    -End first wave of attack-
    ===
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Rand. spell: Battle or Nothing or Nothing
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Giga Volt or Nothing or Nothing
    -End-
    
    90 - Ghost
    ----------------------------
    -Special: !Pause (Stop) (no phsyical damage)
    -Control: Battle, Fire 
    ============================
    Rand. spell: Fire or Fire or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or !Pause or Fire Wall
    -End first wave of attack-
    -End-
    
    91 - Crawler
    ----------------------------
    -Special: !Feeler (Poison) (no phsyical damage)
    -Control: Battle, !Feeler, Step Mine
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Dischord or Raid or !Feeler
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or !Feeler
    -End first wave of attack-
    -End-
    
    92 - Sand Ray
    ----------------------------
    -Special: !Tail (Battle x 1.5)
    -Control: Battle, !Tail
    ============================
    Rand. spell: Battle or !Tail or Nothing
    -End first wave of attack-
    -End-
    
    93 - Areneid
    ----------------------------
    -Special: !Numb (Stop) (no phsyical damage)
    -Control: Battle, !Numb
    ============================
    If Terra (all allies if N/A)'s level is greater than or equal to 7
    Rand. spell: Battle or !Numb or Nothing
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    -End if and reset targetting-
    ---
    Lore: Battle
    -End first wave of attack-
    -End-
    
    94 - Actaneon
    ----------------------------
    -Special: !Clamp (Battle x 1.5)
    -Control: Battle, !Clamp
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Clamp
    -End first wave of attack-
    -End-
    
    95 - Sand Horse
    ----------------------------
    -Special: !Clamp (Battle x 5)
    -Control: Battle, !Clamp, Sand Storm
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Battle or Battle or !Clamp
    -End if and reset targetting-
    ---
    Rand. spell: Sand Storm or Sand Storm or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: !Clamp or Sand Storm or Sand Storm
    -End first wave of attack-
    -End-
    
    96 - Dark Side
    ----------------------------
    -Special: !Slip Touch (Seizure) (no phsyical damage)
    -Control: Battle, !Slip Touch, Fire
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Slip Touch
    -End first wave of attack-
    -End-
    
    97 - Mad Oscar
    ----------------------------
    -Special: !Drool (Seizure) (no phsyical damage)
    -Control: Battle, !Drool, Sour Mouth
    ============================
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Sour Mouth
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or !Drool or Nothing
    -End first wave of attack-
    -End-
    
    98 - Crawly
    ----------------------------
    -Special: !Heart Burn (Seizure) (no phsyical damage)
    -Control: Battle, !Heart Burn, Magnitude8*
     * Crawly has too little MP to cast Magnitude8
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: !Heart Burn or Battle or Nothing
    -End first wave of attack-
    -End-
    
    99 - Bleary
    ----------------------------
    -Special: !Slumber (Sleep) (no phsyical damage)
    -Control: Battle, !Slumber, Dread*
     * Bleary has too little MP to cast Dread
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Slumber
    -End first wave of attack-
    -End-
    
    100 - Marshal
    ----------------------------
    -Special: !Charge (Battle x 2)
    -Control: Battle, !Charge, Bolt 2
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Battle or !Charge or !Charge
    -End if and reset targetting-
    ---
    Targetting: random ally
    Rand. spell: Battle or Net or Battle
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Net or Net or Battle
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    -End first wave of attack-
    -End-
    
    101 - Trooper
    ----------------------------
    -Special: !Swing (Battle x 2
    -Control: Battle, !Swing
    ============================
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    ===
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Rand. spell: !Swing or Nothing or Nothing
    -End-
    
    102 - General
    ----------------------------
    -Special: !Bio Attack (Seizure) (no phsyical damage)
    -Control: Battle, !Bio Attack, Cure 2
    ============================
    Rand. spell: Battle or Battle or !Bio Attack
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Cure 2
    -End first wave of attack-
    -End
    
    103 - Covert
    ----------------------------
    -Special: !Disappear (Clear) (no phsyical damage)
    -Control: Battle, !Diappear, Wind Slash, Rage
    ============================
    Rand. spell: Battle or Battle or Wind Slash
    End turn (reset monster's ATB and targetting)
    Rand. spell: Fire Skean or Water Edge or Bolt Edge
    -End first wave of attack-
    ===
    If monster has been attacked by cmd: Throw or Throw (target attacker)
    Throw random item: Shuriken or Ninja Star
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Targetting: self
    Rand. spell: !Disappear or Nothing or Nothing
    -End-
    
    104 - Ogor
    ----------------------------
    -Special: !Zombite (Zombie) (no phsyical damage)
    -Control: Battle, Cold Dust, Pearl Wind
    ============================
    Rand. spell: !Zombite or !Zombite or Nothing
    Rand. spell: !Zombite or Nothing or Nothing
    Rand. spell: !Zombite or Nothing or Nothing
    -End first wave of attack-
    ===
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    Rand. spell: Bio or Nothing or Nothing
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Battle or Nothing or Nothing
    -End-
    
    105 - Warlock
    ----------------------------
    -Special: !MagicDrain (Osmose MP)
    -Control: Battle, !MagicDrain, Pearl
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Spell: Pearl
    -End if and reset targetting-
    ---
    Rand. spell: !MagicDrain or !MagicDrain or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: !MagicDrain or !MagicDrain or Pearl
    -End first wave of attack-
    -End-
    
    106 - Madam
    ----------------------------
    -Special: !Sightless (Blind) (no phsyical damage)
    -Control: Battle, Flare, Pearl, Ice 3
    ============================
    If target all monsters is affected by status Reflect
    Spell: Cure 3
    -End if and reset targetting-
    ---
    Rand. spell: Pearl or Flare or Imp
    End turn (reset monster's ATB and targetting)
    Rand. spell: Cure 2 or Life 3 or Safe
    Rand. spell: !Sightless or !Sightless or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Cure 2 or Life 3 or Safe
    Rand. spell: Fire 3 or Ice 3 or Bolt 3
    End turn (reset monster's ATB and targetting)
    Rand. spell: Remedy or Cure 2 or Shell
    Rand. spell: Fire 3 or Ice 3 or Bolt 3
    End turn (reset monster's ATB and targetting)
    Rand. spell: Regen or Remedy or Haste
    Rand. spell: Fire 3 or Ice 3 or Bolt 3
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked
    Targetting: use normal targetting
    Rand. spell: Cure 2 or Nothing or Nothing
    Rand. spell: Meteor or Nothing or Nothing
    -End-
    
    107 - Joker
    ----------------------------
    -Special: !Parasol (Battle x 2)
    -Control: Battle, !Parasol, Bolt 2, Acid Rain
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Battle or Bolt 2 or Bolt 2
    -End if and reset targetting-
    ---
    Rand. spell: Battle or !Parasol or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Acid Rain or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Acid Rain or Acid Rain
    -End first wave of attack-
    -End-
    
    108 - Iron Fist
    ----------------------------
    -Special: !Knee Kick (Battle x 2)
    -Control: Battle, !Knee Kick, Stone
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Battle or Stone or Stone
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Knee Kick
    -End first wave of attack-
    -End-
    
    109 - Goblin
    ----------------------------
    -Special: !Zap (Battle x 4)
    -Control: Battle, Fire 3, Ice 3, Bolt 3
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: L.5 Doom or L.4 Flare or L.3 Muddle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Blaze or Nothing or Nothing
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or !Zap
    -End first wave of attack-
    -End-
    
    110 - Apparite
    ----------------------------
    -Special: !Slip Touch (Seizure) (no phsyical damage)
    -Control: Battle, !Slip Touch, Imp
    ============================
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Slip Touch
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Imp Song or Nothing or Nothing
    -End-
    
    111 - PowerDemon
    ----------------------------
    -Special: !Daze Dance (Drain HP)
    -Control: Battle, !Daze Dance, Flare
    ============================
    Rand. spell: Battle or Battle or !Daze Dance
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Soul Out
    -End first wave of attack-
    -End-
    
    112 - Displayer
    ----------------------------
    -Special: !Rib (Battle x 2)
    -Control: Battle, !Rib, Doom, X-Zone
    ============================
    Rand. spell: Battle or Special or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or ChokeSmoke
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Rib
    -End first wave of attack-
    -End-
    
    113 - Vector Pup
    ----------------------------
    -Special: !Bite (Battle x 1.5)
    -Control: Battle, !Bite
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Targetting: self
    Lore: Escape
    -End if and reset targetting-
    ---
    Lore: Battle
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Rand. spell: !Bite or Nothing or Nothing
    -End-
    
    114 - Peepers
    ----------------------------
    -Special: !Tail (Battle x 1.5)
    -Control: Battle, !Tail, Pearl Wind*
     * Peepers has too little MP to cast Pearl Wind
    ============================
    Rand. spell: Battle or Pearl Wind* or !Tail
    -End first wave of attack-
    End
    
    115 - Sewer Rat
    ----------------------------
    -Special: !Incisor (Battle x 1.5)
    -Control: Battle, !Incisor
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Incisor
    -End first wave of attack-
    ===
    If only one type of monster is alive
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    Targetting: self
    Lore: Escape
    -End-
    
    116 - Slatter
    ----------------------------
    -Special: !Choke (Battle x 1.5)
    -Control: Battle, 
    ============================
    Rand. spell: !Choke or !Choke or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    -End-
    
    117 - Rhinox
    ----------------------------
    -Special: !BaneStrike (Poison) (no phsyical damage)
    -Control: Battle, !BaneStrike, Life 3*
     * Rhinox has too little MP to cast Life 3
    ============================
    If only one type of monster is alive
    Rand. spell: Battle or Battle or Life 3*
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or !BaneStrike
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    -End-
    
    118 - Rhobite
    ----------------------------
    -Special: !Incisor (Battle x 1.5)
    -Control: Battle, !Incisor
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Incisor
    -End first wave of attack-
    -End-
    
    119 - Wild Cat
    ----------------------------
    -Special: !Pounce (Battle x 1.5)
    -Control: Battle, !Pounce, Blaster
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Fire Ball or Nothing or Nothing
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Pounce
    -End first wave of attack-
    -End-
    
    120 - Red Fang
    ----------------------------
    -Special: !Rabies (Poison) (no phsyical damage)
    -Control: Battle, !Rabies
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: !Rabies or Battle or Battle
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    -End-
    
    121 - Bounty Man
    ----------------------------
    -Special: !Bite (Battle x 1.5)
    -Control: Battle, !Bite
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Targetting: self
    Lore: Escape
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Bite
    -End first wave of attack-
    -End-
    
    122 - Tusker
    ----------------------------
    -Special: !Gore (Battle x 2)
    -Control: Battle, !Gore
    ============================
    Lore: Battle
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Rand. spell: !Gore or Nothing or Nothing
    -End-
    
    123 - Ralph
    ----------------------------
    -Special: !Tackle (Battle x 1.5)
    -Control: Battle, !Tackle
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Tackle
    -End first wave of attack-
    -End-
    
    124 - Chitonid
    ----------------------------
    -Special: !Carapace (Battle x 1.5)
    -Control: Battle, !Carapace
    ============================
    Rand. spell: Battle or Battle or !Carapace
    -End first wave of attack-
    ===
    If 1 or fewer monster(s) (total) is/are remaining
    If monster has been attacked
    Rand. spell: Sneeze or Nothing or Nothing
    -End-
    
    125 - Wart Puck
    ----------------------------
    -Special: !Yawn (Sleep) (no phsyical damage)
    -Control: Battle, !Yawn, Exploder
    ============================
    Rand. spell: Battle or Battle or !Yawn
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Sneeze or Nothing or Nothing
    -End-
    
    126 - Rhyos
    ----------------------------
    -Special: !Rage (Battle x 2)
    -Control: Battle, Flare Star, Surge, Aero
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Lore: !Rage
    Rand. spell: Blizzard or Fire Ball or Giga Volt
    Rand. spell: Magnitude8 or Aqua Rake or Giga Volt
    Rand. spell: Magnitude8 or Blizzard or Fire Ball
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Battle or Nothing or Nothing
    -End-
    
    127 - SrBehemoth (undead)
    ----------------------------
    -Special: !Hypno Gas (Sleep) (no phsyical damage)
    -Control: Battle, Battle, Battle, Battle
    ============================
    If target ally #1 is affected by status Sleep
    If target ally #1 is not affected by status Death
    Text: "4 attacks!!"
    Targetting: ally #1
    Lore: Battle
    Lore: Battle
    Lore: Battle
    Lore: Battle
    -End if and reset targetting-
    ---
    If target ally #2 is affected by status Sleep
    If target ally #2 is not affected by status Death
    Text: "4 attacks!!"
    Targetting: ally #2
    Lore: Battle
    Lore: Battle
    Lore: Battle
    Lore: Battle
    -End if and reset targetting-
    ---
    If target ally #3 is affected by status Sleep
    If target ally #3 is not affected by status Death
    Text: "4 attacks!!"
    Targetting: ally #3
    Lore: Battle
    Lore: Battle
    Lore: Battle
    Lore: Battle
    -End if and reset targetting-
    ---
    If target ally #4 is affected by status Sleep
    If target ally #4 is not affected by status Death
    Text: "4 attacks!!"
    Targetting: ally #4
    Lore: Battle
    Lore: Battle
    Lore: Battle
    Lore: Battle
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Nothing or !Hypno Gas
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Doom or Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Nothing or Meteo or !Hypno Gas
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, diagonal
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Battle or Nothing or Nothing
    -End-
    
    128 - Vectaur
    ----------------------------
    -Special: !Tusk (Battle x 1.5)
    -Control: Battle, !Tusk, Pearl Wind
    ============================
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Fire Ball or !Tusk
    -End first wave of attack-
    -End-
    
    129 - Wyvern
    ----------------------------
    -Special: !Slip Wing (Seizure) (no phsyical damage)
    -Control: Battle, !Slip Wing, Cyclonic
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Battle or Battle or Cyclonic
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or !Slip Wing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    -End-
    
    130 - Zombone
    ----------------------------
    -Special: !Bone (Zombie) (no phsyical damage)
    -Control: Battle, !Bone, Poison, Bio
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Bone
    -End first wave of attack-
    -End-
    
    131 - Dragon
    ----------------------------
    -Special: !Tail (Battle x 5)
    -Control: Battle, !Tail, Revenge, Blizzard
    ============================
    Rand. spell: Battle or Battle or Revenge
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Tail
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Blizzard
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Cold Dust
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Sneeze or Nothing or Nothing
    -End-
    
    132 - Brontaur
    ----------------------------
    -Special: !Wail (Battle x 5)
    -Control: Battle, !Wail, Fire 3, Meteor
    ============================
    Rand. spell: Battle or Battle or !Wail
    End turn (reset monster's ATB and targetting)
    Rand. spell: Lifeshaver or Lifeshaver or Nothing
    Rand. spell: Lifeshaver or Lifeshaver or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Wail
    End turn (reset monster's ATB and targetting)
    Rand. spell: Atomic Ray or Lifeshaver or !Wail
    End turn (reset monster's ATB and targetting)
    Rand. spell: Atomic Ray or Lifeshaver or !Wail
    -End first wave of attack-
    -End-
    
    133 - Allosaurus
    ----------------------------
    -Special: !PoisonClaw (Poison) (no phsyical damage)
    -Control: Battle, !PoisonClaw, Doom
    ============================
    Rand. spell: !PoisonClaw or Nothing or Virite
    -End first wave of attack-
    -End-
    
    134 - Cirpius
    ----------------------------
    -Special: !Beak (Petrify) (no phsyical damage)
    -Control: Battle, !Beak, Break
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Lore: Battle
    -End if and reset targetting-
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Beak
    -End first wave of attack-
    -End-
    
    135 - Sprinter
    ----------------------------
    -Special: !Drainbeak (Osmose MP)
    -Control: Battle, !Drainbeak, Cyclonic
    ============================
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Drainbeak
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Pearl Wind
    -End first wave of attack-
    -End-
    
    136 - Gobbler
    ----------------------------
    -Special: !Silence (Mute) (no phsyical damage)
    -Control: Battle, !Silence, Shimsham
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Lore: Shimsham
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or !Silence
    -End first wave of attack-
    -End-
    
    137 - Harpiai
    ----------------------------
    -Special: !Nail (Battle x 1.5)
    -Control: Battle, !Nail, Aero
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Aero
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Pearl Wind
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Nail
    -End first wave of attack-
    -End-
    
    138 - GloomShell
    ----------------------------
    -Special: !Rock (Petrify) (no phsyical damage)
    -Control: Battle, !Rock, Net
    ============================
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Net
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If 1 or fewer monster(s) (total) is/are remaining
    If monster has been attacked
    Rand. spell: !Rock or Nothing or Nothing
    -End-
    
    139 - Drop
    ----------------------------
    -Special: !Mad Signal (Confuse) (no phsyical damage)
    -Control: Battle, !Mad Signal, Muddle
    ============================
    Rand. spell: !Mad Signal or !Mad Signal or Nothing
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Lore: Battle
    -End-
    
    140 - Mind Candy
    ----------------------------
    -Special: !SleepSting (Sleep) (no phsyical damage)
    -Control: Battle, !SleepSting, Sleep
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !SleepSting
    -End first wave of attack-
    ===
    If 1 or fewer monster(s) (total) is/are remaining
    If monster has been attacked by cmd: Steal or Capture (target attacker)
    Rand. spell: !SleepSting or Nothing or Nothing
    -End-
    
    141 - WeedFeeder
    ----------------------------
    -Special: !Flap (Berserk) (no phsyical damage)
    -Control: Battle, !Flap, Bserk
    ============================
    Rand. spell: Battle or Battle or !Flap
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    -End-
    
    142 - Luridan
    ----------------------------
    -Special: !Horn (Battle x 2)
    -Control: Battle, !Horn, Land Slide, Cave In
    ============================
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Horn
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Harvester
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Kitty
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Horn
    -End first wave of attack-
    -End-
    
    143 - Toe Cutter
    ----------------------------
    -Special: !Doomsickle (Drain HP)
    -Control: Battle, !Doomsickle, Shrapnel
    ============================
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: !Doomsickle or Nothing or Nothing
    -End-
    
    144 - Over Grunk
    ----------------------------
    -Special: !Bane Touch (Poison) (no phsyical damage)
    -Control: Battle, !Bane Touch, Muddle
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Lore: Battle
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Bane Touch
    -End first wave of attack-
    -End-
    
    145 - Exoray
    ----------------------------
    -Special: !DoomPollen (Zombie) (no phsyical damage)
    -Control: Battle, !DoomPollen, Virite
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Battle or Battle or Virite
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or !DoomPollen
    -End first wave of attack-
    -End-
    
    146 - Crusher
    ----------------------------
    -Special: !Blow (Battle x 5)
    -Control: Battle, !Blow, Lifeshaver
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Blow
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If 1 or fewer monster(s) (total) is/are remaining
    If monster has been attacked
    Rand. spell: Lifeshaver or Nothing or Nothing
    -End-
    
    147 - Uroburos
    ----------------------------
    -Special: !Doom Touch (Zombie) (no phsyical damage)
    -Control: Battle, Bio, Quake
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Bio or Bio or Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Nothing or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: !Doom Touch or Nothing or Nothing
    -End first wave of attack-
    -End-
    
    148 - Primordite
    ----------------------------
    -Special: !Numblade (Stop) (no phsyical damage)
    -Control: Battle, !Numblade
    ============================
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Numblade
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    -End first wave of attack-
    -End-
    
    149 - Sky Cap
    ----------------------------
    -Special: !SlipAnchor (Seizure) (no phsyical damage)
    -Control: Battle, !SlipAnchor, Tek Laser
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: !SlipAnchor or Tek Laser or Missile
    -End if and reset targetting-
    ---
    Rand. spell: Tek Laser or Tek Laser or R.Polarity
    End turn (reset monster's ATB and targetting)
    Rand. spell: Tek Laser or R.Polarity or Nothing
    -End first wave of attack-
    -End-
    
    150 - Cephaler
    ----------------------------
    -Special: !Husk (Battle x 1.5)
    -Control: Battle, !Husk, Stop
    ============================
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Husk
    End turn (reset monster's ATB and targetting)
    Rand. spell: Tentacle or Nothing or Nothing
    -End first wave of attack-
    -End-
    
    151 - Maliga
    ----------------------------
    -Special: !Scissors (Battle x 1.5)
    -Control: Battle, !Scissors, Remedy
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: !Scissors or !Scissors or Nothing
    Rand. spell: !Scissors or !Scissors or Nothing
    -End if and reset targetting-
    ---
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Scissors
    -End first wave of attack-
    -End-
    
    152 - Gigan Toad
    ----------------------------
    -Special: !Croak (Battle x 2)
    -Control: Battle, !Croak, Slimer
    ============================
    Rand. spell: Battle or Battle or !Croak
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Slimer
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Rippler
    -End first wave of attack-
    -End-
    
    153 - Geckorex
    ----------------------------
    -Special: !Petriglare (Petrify) (no phsyical damage)
    -Control: Battle, !Petriglare, Break, Dread
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Petriglare
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    -End-
    
    154 - Cluck
    ----------------------------
    -Special: !Lick (Petrify) (no phsyical damage)
    -Control: Battle, !Lick, Quake
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Battle or Battle or  Quake
    -End if and reset targetting-
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Quake
    -End first wave of attack-
    -End-
    
    155 - Land Worm
    ----------------------------
    -Special: !Compress (Battle x 2)
    -Control: Battle, !Compress, Magnitude8, Lode Stone
    ============================
    Rand. spell: Magnitude8 or Magnitude8 or Lode Stone
    End turn (reset monster's ATB and targetting)
    Rand. spell: Magnitude8 or Magnitude8 or Lode Stone
    End turn (reset monster's ATB and targetting)
    Rand. spell: Magnitude8 or !Compress or Lode Stone
    -End first wave of attack-
    -End-
    
    156 - Test Rider
    ----------------------------
    -Special: !Gold Lace (Battle x 3)
    -Control: Battle, !Gold Lance, Flash Rain
    ============================
    Rand. spell: Battle or Battle or !Gold Lance
    -End first wave of attack-
    ===
    If monster has been attacked by cmd: Steal or Capture (target attacker)
    Targetting: last ally/monster who attacked (random ally if N/A)
    Lore: !Gold Lance
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Battle or Nothing or Nothing
    -End-
    
    157 - PlutoArmor
    ----------------------------
    -Special: !Crash (Battle x 2)
    -Control: Battle, !Crash, Tek Laser, Shrapnel
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Launcher or Shrapnel or Tek Laser
    -End if and reset targetting-
    ---
    Rand. spell: Tek Laser or Battle or !Crash
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Rand. spell: Launcher or Shrapnel or Nothing
    -End-
    
    158 - Tomb Thumb
    ----------------------------
    -Special: !Dash (Haste) (no phsyical damage)
    -Control: Battle, !Dash, Step Mine
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Lore: Imp Song
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or Nothing
    Targetting: self
    Rand. spell: !Dash or Nothing or Nothing
    -End first wave of attack-
    -End-
    
    159 - HeavyArmor
    ----------------------------
    -Special: !Metal Hand (Battle x 1.5)
    -Control: Battle, !Metal Hand, Tek Laser
    ============================
    If VAR000 has all the following bits cleared: 
    If target Celes is valid, set it, and
    VAR000 set bits: 
    Targetting: self
    Lore: TekBarrier
    -End if and reset targetting-
    ---
    If 4 ally/allies (total) is/are remaining
    Rand. spell: Battle or Tek Laser or !Metal Hand
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Missile
    -End if and reset targetting-
    ---
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Tek Laser or !Metal Hand
    -End first wave of attack-
    -End-
    
    160 - Chaser
    ----------------------------
    -Special: !Program 17 (Shell)
    -Control: Battle, !Program 17, Plasma, Dischord
    ============================
    If monster is in formation #123 (Chaser, Pipsqueak x3)
    If 1 or fewer monster(s) (total) is/are remaining
    Set VAR000 to 0
    Play sound: (GrandTrain)
    Monsters #3, if hidden/dead, brought in with their HP restored, jumps in
     (Pipsqueak)
    Monsters #4, if hidden/dead, brought in with their HP restored, jumps in
     (Pipsqueak)
    Monsters #5, if hidden/dead, brought in with their HP restored, jumps in
     (Pipsqueak)
    -End if and reset targetting-
    ---
    Targetting: self
    Rand. spell: !Program 17 or Nothing or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Plasma
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Dischord
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Tek Laser
    -End first wave of attack-
    ===
    If monster is in formation #122 (Chaser, Trapper x3)
    If following monster is/are dead (target last attacker):
    Monsters #1 are hidden without affecting their HP, diagonal
    Play sound: (GrandTrain)
    Monsters #5, if hidden/dead, brought in with their HP restored, jumps in
     (Trapper)
    Monsters #4, if hidden/dead, brought in with their HP restored, jumps in
     (Trapper)
    Monsters #3, if hidden/dead, brought in with their HP restored, jumps in
     (Trapper)
    Monsters #1 are killed, suddenly
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: SwdTech or Blitz (target attacker)
    VAR000 set bits: 
    -End-
    
    161 - Scullion
    ----------------------------
    -Special: !Gamma Rays (Condemned) (no phsyical damage)
    -Control: Battle, !Gamma Rays, !Gamma Rays, !Gamma Rays
    ============================
    Lore: !Gamma Rays
    End turn (reset monster's ATB and targetting)
    Rand. spell: WaveCannon or Grav Bomb or Launcher
    End turn (reset monster's ATB and targetting)
    Rand. spell: Grav Bomb or Grav Bomb or Atomic Ray
    End turn (reset monster's ATB and targetting)
    Rand. spell: !Gamma Rays or Launcher or WaveCannon
    End turn (reset monster's ATB and targetting)
    Rand. spell: !Gamma Rays or WaveCannon or Launcher
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Lore: Atomic Ray
    -End-
    
    162 - Poplium
    ----------------------------
    -Special: !Cling (Slow) (no phsyical damage)
    -Control: Battle, Slow
    ============================
    Rand. spell: Battle or Battle or !Cling
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    -End-
    
    163 - Intangir
    ----------------------------
    -Special: !Sleep (Clear) (no phsyical damage)
    -Control: Battle, !Sleep, Pep Up
    ============================
    If target self has less or equal than 1280 HP
    Targetting: self
    Lore: Escape
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits set: 
    Lore: Meteo
    Targetting: self
    Lore: !Clear
    VAR036 clear bits: 
    -End if and reset targetting-
    ---
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Lore: Meteo
    -End if and reset targetting-
    ---
    If monster has been attacked
    VAR036 set bits: 
    -End-
    
    164 - Misfit
    ----------------------------
    -Special: !Enmity (Blind) (no phsyical damage)
    -Control: Battle, !Enmity, Lifeshaver
    ============================
    Rand. spell: Battle or Battle or Lifeshaver
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Lifeshaver or Lifeshaver
    End turn (reset monster's ATB and targetting)
    Rand. spell: !Enmity or Nothing or Nothing
    -End first wave of attack-
    -End-
    
    165 - Eland
    ----------------------------
    -Special: !Stench (Confuse) (no phsyical damage)
    -Control: Battle, !Stench, Bio, Poison
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Stench
    -End first wave of attack-
    -End-
    
    166 - Enuo
    ----------------------------
    -Special: !Slime (Slow) (no phsyical damage)
    -Control: Battle, !Slime, CleanSweep, Aqua Rake
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: CleanSweep or Aqua Rake or !Slime
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or !Slime
    -End first wave of attack-
    -End-
    
    167 - Deep Eye
    ----------------------------
    -Special: !Dreamland (Sleep) (no phsyical damage)
    -Control: Battle, !Dreamland, Dread
    ============================
    Rand. spell: Battle or Battle or !Dreamland
    End turn (reset monster's ATB and targetting)
    Targetting: self
    Rand. spell: Nothing or Nothing or Escape
    -End first wave of attack-
    -End-
    
    168 - GreaseMonk
    ----------------------------
    -Special: !LodeWrench (Battle x 1.5)
    -Control: Battle, !LodeWrech, Step Mine
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Battle or !LodeWrench or !LodeWrench
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    -End-
    
    169 - NeckHunter
    ----------------------------
    -Special: !Mad Sickle (Confuse) (no phsyical damage)
    -Control: Battle, 
    ============================
    Rand. spell: !Mad Sickle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    -End first wave of attack-
    -End-
    
    170 - Grenade
    ----------------------------
    -Special: !Mezmerize (Berserk) (no phsyical damage)
    -Control: Battle, !Mezmerize, Blaze, Fire Ball
    ============================
    Rand. spell: Blaze or Nothing or !Mezmerize
    End turn (reset monster's ATB and targetting)
    Rand. spell: Blaze or Fire Ball or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Blaze or Fire Ball or Nothing
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Rand. spell: Exploder or Nothing or Nothing
    -End-
    
    171 - Critic
    ----------------------------
    -Special: !Slip Seed (Seizure) (no phsyical damage)
    -Control: Battle, !Slip Seed, Condemned
    ============================
    Rand. spell: Battle or Roulette or !Slip Seed
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or L? Pearl or Lullaby
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Condemned
    -End first wave of attack-
    -End-
    
    172 - Pan Dora
    ----------------------------
    -Special: !Hypno Gas (Sleep) (no phsyical damage)
    -Control: Battle, !Hypno Gas, Revenge
    ============================
    Rand. spell: Revenge or Evil Toot or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Revenge or Absolute 0 or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Evil Toot or Absolute 0 or Nothing
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: !Hypno Gas or Nothing or Nothing
    -End-
    
    173 - SoulDancer
    ----------------------------
    -Special: !Red Dance (Drain HP)
    -Control: Battle, Drain, Osmose, Fire 2
    ============================
    Throw random item: Dirk or MithrilKnife
    End turn (reset monster's ATB and targetting)
    Throw random item: MithrilKnife or Guardian
    End turn (reset monster's ATB and targetting)
    Throw random item: Air Lancet or ThiefKnife
    End turn (reset monster's ATB and targetting)
    Throw random item: ThiefKnife or Assassin
    -End first wave of attack-
    ===
    If monster has been attacked
    Rand. spell: !Red Dance or Nothing or Nothing
    -End-
    
    174 - Gigantos
    ----------------------------
    -Special: !Throat Jab (Battle x 5)
    -Control: Battle, !Throat Jab, Revenge
    ============================
    Lore: !Throat Jab
    Lore: !Throat Jab
    Lore: !Throat Jab
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked
    Lore: Battle
    Lore: Battle
    Lore: !Throat Jab
    -End-
    
    175 - Mag Roader (red)
    ----------------------------
    -Special: !Rush (Battle x 1.5)
    -Control: Battle, !Rush
    ============================
    Rand. spell: Battle or Battle or !Rush
    End turn (reset monster's ATB and targetting)
    Rand. spell: Ice or Ice 2 or Ice 2
    -End first wave of attack-
    -End-
    
    176 - Spek Tor
    ----------------------------
    -Special: !Scratch (Battle x 1.5)
    -Control: Battle, !Scratch, Acid Rain
    ============================
    Rand. spell: Battle or Battle or !Scratch
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    -End-
    
    177 - Parasite
    ----------------------------
    -Special: !Mind Stop (Stop) (no phsyical damage)
    -Control: Battle, !Mind Stop, Giga Volt
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Mind Stop
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Rand. spell: Giga Volt or Giga Volt or Nothing
    -End-
    
    178 - EarthGuard
    ----------------------------
    -Special: !PoisonTail (Poison) (no phsyical damage)
    -Control: Battle, !PoisonTail, Big Guard*
     * EarthGuard has too little MP to cast Big Guard
    ============================
    Lore: !PoisonTail
    -End first wave of attack-
    -End-
    
    179 - Coelecite
    ----------------------------
    -Special: !HypnoSting (Sleep) (no phsyical damage)
    -Control: Battle, !HypnoSting, Magnitude8*
     * Coelecite has too little MP to cast Magnitude8
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Lore: Battle
    -End if and reset targetting-
    ---
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !HypnoSting
    -End first wave of attack-
    ===
    If 1 or fewer monster(s) (total) is/are remaining
    If following monster is/are dead (target last attacker):
    Rand. spell: Magnitude8* or Nothing or Nothing
    -End-
    
    180 - Anemone
    ----------------------------
    -Special: !Imp Touch (Imp) (no phsyical damage)
    -Control: Battle, Bolt 3, Giga Volt
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Lore: Giga Volt
    -End if and reset targetting-
    ---
    Rand. spell: !Imp Touch or Nothing or Nothing
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked
    Targetting: self
    Lore: Mega Volt
    -End-
    
    181 - Hipocampus
    ----------------------------
    -Special: !Clamp (Seizure) (no phsyical damage)
    -Control: Battle, Acid Rain, Flash Rain
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Clamp
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    Rand. spell: Acid Rain or Nothing or Nothing
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Flash Rain or Nothing or Nothing
    -End-
    
    182 - Spectre
    ----------------------------
    -Special: !Rod (Battle x 1.5)
    -Control: Battle, Bolt, Fire, Ice
    *NOTE* This monster is the Spectre monster in the Narshe mines, NOT the
           Spector on the Phantom Train.
    ============================
    Rand. spell: !Rod or !Rod or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Fire or Ice or Bolt
    End turn (reset monster's ATB and targetting)
    Lore: !Rod
    -End first wave of attack-
    -End-
    
    183 - Evil Oscar
    ----------------------------
    -Special: !Demon Kiss (Death) (no phsyical damage)
    -Control: Battle, Poison, Sneeze, Sour Mouth
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Lore: Sour Mouth
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    Rand. spell: !Demon Kiss or Nothing or Nothing
    -End-
    
    184 - Slurm
    ----------------------------
    -Special: !Dijestive (Seizure) (no phsyical damage)
    -Control: Battle, !Dijestive, Magnitude8, Quake*
     * Slurm has too little MP to cast Quake
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or !Dijestive or Nothing
    -End first wave of attack-
    End
    
    185 - Latimeria
    ----------------------------
    -Special: !Wind-up (Battle x 1.5)
    -Control: Battle, !Wind-up, Magnitude8
    ============================
    Rand. spell: Magnitude8 or Nothing or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: !Wind-up or Magnitude8 or Magnitude8
    -End first wave of attack-
    -End-
    
    186 - StillGoing
    ----------------------------
    -Special: !Slip Touch (Seizure) (no phsyical damage)
    -Control: Battle, !Slip Touch
    ============================
    Rand. spell: Battle or Battle or !Slip Touch
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    -End-
    
    187 - Allo Ver
    ----------------------------
    -Special: !Dead End (Death) (no phsyical damage)
    -Control: Battle, !Dead End, !Dead End, !Dead End
    ============================
    If timer has reached/passed 60 (locks timer)
    Targetting: allies
    Lore: Atomic Ray
    Targetting: allies
    Lore: Atomic Ray
    Targetting: allies
    Lore: Atomic Ray
    Targetting: allies
    Lore: Atomic Ray
    Targetting: allies
    Lore: Atomic Ray
    Targetting: allies
    Lore: Atomic Ray
    Targetting: allies
    Lore: Atomic Ray
    Targetting: allies
    Lore: Atomic Ray
    has battle timer set to 0
    -End if and reset targetting-
    ---
    Rand. spell: Doom or Condemned or Nothing
    -End first wave of attack-
    ===
    If monster has been attacked
    Rand. spell: Nothing or Nothing or Doom
    -End-
    
    188 - Phase
    ----------------------------
    -Special: !Smirk (Stop) (no phsyical damage)
    -Control: Battle, !Smirk, Blow Fish
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Battle or Battle or Blow Fish
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or !Smirk
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Blow Fish or Nothing or Nothing
    -End-
    
    189 - Outsider
    ----------------------------
    -Special: !Ruin (Death) (no phsyical damage)
    -Control: Battle, !Ruin, X-Zone, Flare
    ============================
    Throw random item: Imperial or Ashura
    End turn (reset monster's ATB and targetting)
    Throw random item: Kodachi or Kotetsu
    End turn (reset monster's ATB and targetting)
    Throw random item: Blossom or Forged
    End turn (reset monster's ATB and targetting)
    Throw random item: Hardened or Tempest
    End turn (reset monster's ATB and targetting)
    Throw random item: Striker or Murasame
    End turn (reset monster's ATB and targetting)
    Targetting: self
    Rand. spell: !Ruin or !Ruin or Nothing
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Throw random item: Shuriken or Shuriken
    -End if and reset targetting-
    ---
    If monster has been attacked
    Throw random item: Ninja Star or Tack Star
    -End-
    
    190 - Barb-e
    ----------------------------
    -Special: !Slap (Mute) (no phsyical damage)
    -Control: Battle, !Slap, Muddle, Dispel
    ============================
    Targetting: random ally
    Spell: Imp
    End turn (reset monster's ATB and targetting)
    Rand. spell: Drain or Love Token or Nothing
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: !Slap or !Slap or Nothing
    End
    
    191 - Parasoul
    ----------------------------
    -Special: !Spin Slice (Confuse) (no phsyical damage)
    -Control: Battle, !Spin Slice, Flash Rain, El Nino
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Battle or El Nino or El Nino
    -End if and reset targetting-
    ---
    Rand. spell: Battle or !Spin Slice or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Flash Rain or Flash Rain
    -End first wave of attack-
    -End-
    
    192 - Pm Stalker
    ----------------------------
    -Special: !Slip Touch (Seizure) (no phsyical damage)
    -Control: Battle, Poison, Drain, Bio
    ============================
    Rand. spell: Battle or Battle or Drain
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Slip Touch
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Rand. spell: Drain or Nothing or Nothing
    -End-
    
    193 - Hemophyte
    ----------------------------
    -Special: !CursedGaze (Seizure) (no phsyical damage)
    -Control: Battle, !CursedGaze, Shock Wave, Pearl
    *NOTE*: In case you're wondering, Hemophyte has a 66% chance at
            countering non-fatal attacks with !CursedGaze.
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Shock Wave or Shock Wave or Nothing
    Rand. spell: Shock Wave or Shock Wave or Nothing
    Rand. spell: Shock Wave or Shock Wave or Nothing
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or ChokeSmoke
    -End first wave of attack-
    ===
    If monster has been attacked
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    Rand. spell: !CursedGaze or !CursedGaze or Nothing
    -End-
    
    194 - Sp Forces
    ----------------------------
    -Special: !Blow (Battle x 3)
    -Control: Battle, !Blow, Safe
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Blow
    -End first wave of attack-
    -End-
    
    195 - Nohrabbit
    ----------------------------
    -Special: !Carrot (Battle x 1.5)
    -Control: Battle, Cure, Cure 2, Remedy
    ============================
    Rand. spell: Battle or Battle or !Carrot
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    -End first wave of attack-
    ===
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Targetting: random ally
    Rand. spell: Cure or Cure 2 or Remedy
    -End-
    
    196 - Wizard
    ----------------------------
    -Special: !Doom Step (Zombie) (no phsyical damage)
    -Control: Battle, Rasp, Demi, Stop
    ============================
    Rand. spell: Mute or Osmose or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Rasp or Stop or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Muddle or Sleep or Nothing
    -End first wave of attack-
    ===
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    Rand. spell: !Doom Step or Nothing or Nothing
    -End-
    
    197 - Scrapper
    ----------------------------
    -Special: !Knife (Battle x 1.5)
    -Control: Battle, !Knife, Elf Fire
    ============================
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Knife
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Battle or !Knife or Nothing
    -End-
    
    198 - Ceritops
    ----------------------------
    -Special: !Pal Maker (Imp) (no phsyical damage)
    -Control: Battle, Bolt 3, Giga Volt
    ============================
    Rand. spell: Battle or Battle or !Pal Maker
    -End first wave of attack-
    -End-
    
    199 - Commando
    ----------------------------
    -Special: !Program 65 (Mute) (no phsyical damage)
    -Control: Battle, !Program 65, Shell
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Battle or Battle or !Program 65
    -End if and reset targetting-
    ---
    Lore: Battle
    -End first wave of attack-
    -End-
    
    200 - Opinicus
    ----------------------------
    -Special: !Riot (Battle x 1.5)
    -Control: Battle, !Riot, Slide, Surge
    ============================
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Lore: !Riot
    Lore: Battle
    Lore: Battle
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    Rand. spell: Wind Slash or Nothing or Nothing
    -End-
    
    201 - Poppers
    ----------------------------
    -Special: !Tail (Imp) (no phsyical damage)
    -Control: Battle, Break, Stone
    ============================
    Rand. spell: Battle or Battle or !Tail
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Stone
    -End first wave of attack-
    -End-
    
    202 - Lunaris
    ----------------------------
    -Special: !Face Bite (Blind) (no phsyical damage)
    -Control: Battle, !Face Bite
    ============================
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Face Bite
    -End first wave of attack-
    -End-
    
    203 - Garm
    ----------------------------
    -Special: !Program 95 (Confuse) (no phsyical damage)
    -Control: Battle, !Program 95, Fire 2
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Battle or Battle or !Program 95
    -End if and reset targetting-
    Lore: Battle
    -End first wave of attack-
    -End-
    
    204 - Vindr
    ----------------------------
    -Special: !Beak (Petrify) (no phsyical damage)
    -Control: Battle, !Beak, Acid Rain
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Battle or Battle or !Beak
    -End if and reset targetting-
    ---
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    -End-
    
    205 - Kiwok
    ----------------------------
    -Special: !Pick (Imp) (no phsyical damage)
    -Control: Battle, Rememdy
    ============================
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Pick
    -End first wave of attack-
    -End-
    
    206 - Nastidon
    ----------------------------
    -Special: !Grab (Battle x 1.5)
    -Control: Battle, !Grab
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Grab
    -End first wave of attack-
    -End-
    
    207 - Rinn
    ----------------------------
    -Special: !Cling (Slow) (no phsyical damage)
    -Control: Battle, Slow
    ============================
    Rand. spell: Battle or Battle or !Cling
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    End
    
    208 - Insecare
    ----------------------------
    -Special: !Wing Whisp (Berserk) (no phsyical damage)
    -Control: Battle, !Wing Whisp
    ============================
    Rand. spell: Battle or Battle or !Wing Whisp
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    -End first wave of attack-
    -End-
    
    209 - Vermin
    ----------------------------
    -Special: !Bacteria (Seizure) (no phsyical damage)
    -Control: Battle, !Bacteria, Bio
    ============================
    If only one type of monster is alive
    If monster is in formation #112 (Sewer Rat x2, Vermin)
    If only one type of monster is alive
    Monsters #4, #5, if hidden/dead, brought in with their HP restored,
     from side, indiv. (2x Sewer Rat)
    -End if and reset targetting-
    ---
    If monster is in formation #113 (Sewer Rat x3, Vermin x2)
    If only one type of monster is alive
    Monsters #2, #4, #5, if hidden/dead, brought in with their HP restored,
     from side, indiv. (3x Sewer Rat)
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Bacteria
    -End first wave of attack-
    -End-
    
    210 - Mantodea
    ----------------------------
    -Special: !MindReaper (Osmose MP)
    -Control: Battle, !MindReaper, Wind Slash
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: !MindReaper or Battle or Battle
    -End first wave of attack-
    -End-
    
    211 - Bogy
    ----------------------------
    -Special: !Oogyboog (Battle x 2)
    -Control: Battle, !Oogyboog
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Oogyboog
    -End first wave of attack-
    -End-
    
    212 - Prussian
    ----------------------------
    -Special: !Bear Hug (Battle x 3)
    -Control: Battle, !Bear Hug, Stone
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or !Bear Hug or Nothing
    -End first wave of attack-
    -End-
    
    213 - Black Drgn
    ----------------------------
    -Special: !BonePowder (Zombie) (no phsyical damage)
    -Control: Battle, Sand Storm, Doom, Bolt 2
    ============================
    Rand. spell: Battle or Battle or Sand Storm
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or !BonePowder or Sand Storm
    -End first wave of attack-
    -End-
    
    214 - Adamanchyt
    ----------------------------
    -Special: !Nail (Battle x 1.5)
    -Control: Battle, !Nail, Acid Rain
    ============================
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Nail
    -End first wave of attack-
    ===
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Rand. spell: Sneeze or Nothing or Nothing
    -End-
    
    215 - Dante
    ----------------------------
    -Special: !QuartzPike (Battle x 3)
    -Control: Battle, !QuartzPike, L.3 Muddle, Ice 2
    ============================
    Rand. spell: Battle or Battle or !QuartzPike
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    Rand. spell: L.3 Muddle or Nothing or Nothing
    -End-
    
    216 - Wirey Drgn
    ----------------------------
    -Special: !Wing (Battle x 2)
    -Control: Battle, !Wing, Cyclonic
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Battle or Battle or Cyclonic
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or !Wing
    -End first wave of attack-
    -End-
    
    217 - Dueller
    ----------------------------
    -Special: !Meagshock (Battle x 3)
    -Control: Battle, !Megashock, Mega Volt, Giga Volt
    ============================
    Rand. spell: L.5 Doom or L.4 Flare or !Megashock
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Shrapnel or Nothing or Nothing
    -End-
    
    218 - Psychot
    ----------------------------
    -Special: !Mindshock (Osmose MP)
    -Control: Battle, !Mindshock, Lifeshaver
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Mindshock
    -End first wave of attack-
    -End-
    
    219 - Muus
    ----------------------------
    -Special: !Gunk (Slow) (no phsyical damage)
    -Control: Battle, !Gunk, Pep Up
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Battle or Battle or !Gunk
    -End if and reset targetting-
    ---
    Rand. spell: Battle or !Gunk or Pep Up
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If 1 or fewer monster(s) (total) is/are remaining
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    Rand. spell: Battle or Nothing or Nothing
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    Rand. spell: Pep Up or Nothing or Nothing
    -End-
    
    220 - Karkass
    ----------------------------
    -Special: !Figaro Tea (Imp) (no phsyical damage)
    -Control: Battle, Break, Bolt 3, Flare
    ============================
    Rand. spell: !Figaro Tea or Nothing or Nothing
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Rand. spell: Battle or Nothing or Nothing
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    Rand. spell: Bolt 3 or Break or Flare
    -End if and reset targetting-
    ---
    If monster has been attacked
    Lore: Lifeshaver
    -End-
    
    221 - Punisher
    ----------------------------
    -Special: !Pummel (Battle x 2)
    -Control: Battle, 
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Lore: !Pummel
    Rand. spell: Battle or Battle or Nothing
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Steal or Steal (target attacker)
    Rand. cmd.: Steal or Steal or Nothing
    -End-
    
    222 - Balloon
    ----------------------------
    -Special: !Flare Up (Battle x 1.5)
    -Control: Battle, 
    ============================
    Rand. spell: Nothing or Battle or Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Nothing or Battle or Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Nothing or Nothing or Exploder
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster as been attacked by element: fire
    Rand. spell: Exploder or !Flare Up or Nothing
    -End-
    
    223 - Gabbldegak
    ----------------------------
    -Special: !GoldWrench (Battle x 1.5)
    -Control: Battle, !GoldWrench, Vanish
    ============================
    Rand. spell: Battle or Battle or !GoldWrench
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Vanish
    -End first wave of attack-
    -End-
    
    224 - GtBehemoth
    ----------------------------
    -Special: !Hay Maker (Battle x 4)
    -Control: Battle, !Hay Maker, Meteor, Fire 3
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Meteor
    -End first wave of attack-
    ===
    If monster has been attacked
    Targetting: use normal targetting
    Rand. spell: !Hay Maker or Nothing or Nothing
    -End-
    
    225 - Scorpion
    ----------------------------
    -Special: !Doom Sting (Condemned) (no phsyical damage)
    -Control: Battle, !Doom Sting
    ============================
    Lore: !Doom Sting
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    -End first wave of attack-
    -End-
    
    226 - Chaos Drgn
    ----------------------------
    -Special: !Cinderizer (Death) (no phsyical damage)
    -Control: Battle, !Cinderizer, Disaster, Meteor
    ============================
    End turn (reset monster's ATB and targetting)
    Rand. spell: Disaster or Nothing or Nothing
    End turn (reset monster's ATB and targetting) (skips 3 turns)
    End turn (reset monster's ATB and targetting)
    End turn (reset monster's ATB and targetting)
    End turn (reset monster's ATB and targetting)
    Rand. spell: !Cinderizer or Nothing or Nothing
    End turn (reset monster's ATB and targetting) (skips 4 turns)
    End turn (reset monster's ATB and targetting)
    End turn (reset monster's ATB and targetting)
    End turn (reset monster's ATB and targetting)
    End turn (reset monster's ATB and targetting)
    -End first wave of attack-
    -End-
    
    227 - Spit Fire
    ----------------------------
    -Special: !Propeller (Battle x 1.5)
    -Control: Battle, !Propeller, Tek Laser, Schiller
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Diffuser or Nothing or Nothing
    -End if and reset targetting-
    ===
    Rand. spell: Absolute 0 or !Propeller or Nothing
    -End first wave of attack-
    -End-
    
    228 - Vectagoyle
    ----------------------------
    -Special: !Counter (Battle x 2)
    -Control: Battle, Giga Volt, Aqua Rake, Blaze
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Giga Volt or Blizzard or Blaze
    End turn (reset monster's ATB and targetting)
    Rand. spell: Aqua Rake or Blizzard or Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Aqua Rake or Giga Volt or Blaze
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Rand. spell: !Counter or !Counter or Nothing
    -End-
    
    229 - Lich
    ----------------------------
    -Special: !Mad Touch (Confuse) (no phsyical damage)
    -Control: Battle, Fire, Fire 2, Fire 3
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Fire 3 or Fire 3 or Nothing
    -End if and reset targetting-
    ---
    Rand. spell: Fire or Fire or !Mad Touch
    End turn (reset monster's ATB and targetting)
    Rand. spell: Fire or Fire 2 or Fire 2
    End turn (reset monster's ATB and targetting)
    Rand. spell: Fire or Fire 2 or Fire 2
    End turn (reset monster's ATB and targetting)
    Rand. spell: Fire or Fire or !Mad Touch
    End turn (reset monster's ATB and targetting)
    Rand. spell: Fire or Fire 2 or Fire 3
    -End first wave of attack-
    -End-
    
    230 - Osprey
    ----------------------------
    -Special: !Beak (Petrify) (no phsyical damage)
    -Control: Battle, !Beak, Shimsham
    ============================
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Beak
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    Rand. spell: Shimsham or Nothing or Nothing
    -End-
    
    231 - Mag Roader (yellow)
    ----------------------------
    -Special: !Wheel (Battle x 1.5)
    -Control: Battle, !Wheel
    ============================
    Rand. spell: Battle or Battle or !Wheel
    End turn (reset monster's ATB and targetting)
    Rand. spell: Ice or Ice 2 or Ice 2
    -End first wave of attack-
    -End-
    
    232 - Bug
    ----------------------------
    -Special: !StoneSpine (Petrify) (no phsyical damage)
    -Control: Battle, !StoneSpine
    ============================
    Lore: Battle
    -End first wave of attack-
    ===
    If 1 or fewer monster(s) (total) is/are remaining
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Rand. spell: !StoneSpine or Nothing or Nothing
    -End-
    
    233 - Sea Flower
    ----------------------------
    -Special: !Feeler (Poison) (no phsyical damage)
    -Control: Battle, !Feeler
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Feeler
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    -End-
    
    234 - Fortis
    ----------------------------
    -Special: !Double Arm (Battle x 2)
    -Control: Battle, 
    ============================
    Rand. spell: Snowball or Fire Ball or Missile
    -End first wave of attack-
    ===
    If monster as been attacked by element: lightning
    If monster has been attacked
    Lore: !Double Arm
    Lore: Battle
    -End-
    
    235 - Abolisher
    ----------------------------
    -Special: !Down Dust (Poison) (no phsyical damage)
    -Control: Battle, !Down Dust, Poison
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Battle or Battle or !Down Dust
    -End if and reset targetting-
    ---
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Lore: Pearl Wind
    -End first wave of attack-
    -End-
    
    236 - Aquila
    ----------------------------
    -Special: !Flap (Battle x 5)
    -Control: Battle, !Flap, Cyclonic, Shimsham
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Flap
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Cyclonic
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Shimsham or Nothing or Nothing
    -End-
    
    237 - Junk
    ----------------------------
    -Special: !Parallout (Clear) (no phsyical damage)
    -Control: Battle, !Parallout, Pep Up, Exploder
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Lore: Exploder
    -End if and reset targetting-
    ---
    Rand. spell: Pep Up or Exploder or Nothing
    End turn (reset monster's ATB and targetting)
    Targetting: self
    Rand. spell: !Parallout or Nothing or Nothing
    -End first wave of attack-
    -End-
    
    238 - Mandrake
    ----------------------------
    -Special: !StoneTouch (Petrify) (no phsyical damage)
    -Control: Battle, !StoneTouch, Raid
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !StoneTouch
    -End first wave of attack-
    ===
    If monster has been attacked
    Rand. spell: Raid or Nothing or Nothing
    -End-
    
    239 - 1st Class
    ----------------------------
    -Special: !Ore Wrench (Battle x 1.5)
    -Control: Battle, !Ore Wrench
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Ore Wrench
    -End first wave of attack-
    -End-
    
    240 - Tap Dancer
    ----------------------------
    -Special: !WaistShake (Confuse) (no phsyical damage)
    -Control: Battle, !WaistShake, Slow 2, Haste2
    ============================
    Rand. spell: Battle or Battle or !WaistShake
    -End first wave of attack-
    ===
    If monster has been attacked by cmd: Throw or Throw (target attacker)
    Throw random item: Enhancer or Crystal
    -End-
    
    241 - Necromancr
    ----------------------------
    -Special: !ZombiStick (Zombie) (no phsyical damage)
    -Control: Battle, X-Zone, Doom, Flare
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Doom or X-Zone or Flare
    -End if and reset targetting-
    ---
    Rand. spell: Battle or !ZombiStick or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    ===
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Demi or Quartr or Nothing
    -End-
    
    242 - Borras
    ----------------------------
    -Special: !Uppercut (Battle x 5)
    -Control: Battle, !Uppercut, !Uppercut, !Uppercut
    ============================
    Rand. spell: Battle or Battle or Nothing
    Rand. spell: Battle or !Uppercut or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    Rand. spell: !Uppercut or !Uppercut or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or !Uppercut or Nothing
    Rand. spell: Battle or !Uppercut or Nothing
    -End first wave of attack-
    -End-
    
    243 - Mag Roader (brown)
    ----------------------------
    -Special: !Rush (Battle x 2)
    -Control: Battle, !Rush
    **This command script is as it was inteded to be. Due to a bug, the
    final attack script does not work properly, and thus the brown Mag
    Roader will use Wild Cat's first attack as its final attack. Thus,
    the brown Mag Roader will use Fire Ball 1/3 of the time at death.
    Thanks goes to Master ZED for this information.**
    ============================
    
    Rand. spell: Battle or Battle or !Rush
    End turn (reset monster's ATB and targetting)
    Rand. spell: Fire or Fire 2 or Fire 2
    -End first wave of attack-
    -End-
    
    244 - Wild Rat
    ----------------------------
    -Special: !Scratch (Battle x 1.5)
    -Control: Battle, !Scratch
    ============================
    Rand. spell: Battle or Battle or !Scratch
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    -End-
    
    245 - Gold Bear
    ----------------------------
    -Special: !Gouge (Battle x 2.5)
    -Control: Battle, !Gouge
    ============================
    Rand. spell: Battle or Battle or !Gouge
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    -End-
    
    246 - Innoc
    ----------------------------
    -Special: !BrainBlast (Confuse) (no phsyical damage)
    -Control: Battle, L? Pearl
    ============================
    Lore: !BrainBlast
    End turn (reset monster's ATB and targetting)
    Rand. spell: Cold Dust or Plasma or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Cold Dust or Plasma or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Cold Dust or Plasma or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Cold Dust or Plasma or L? Pearl
    -End first wave of attack-
    -End-
    
    247 - Trixter
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, Fire, Fire 2, Fire 3
    ============================
    If target all monsters is affected by status Reflect
    Rand. spell:  Fire or  Fire 2 or  Fire 3
    -End if and reset targetting-
    ---
    If target allies is affected by status Reflect
    Rand. spell:  Cure 2 or  Rflect or  Haste
    -End if and reset targetting-
    ---
    Rand. spell:  Fire 2 or Nothing or Nothing
    -End first wave of attack-
    -End-
    
    248 - Red Wolf
    ----------------------------
    -Special: !Rush (Battle x 1.5)
    -Control: Battle, !Rush
    ============================
    Rand. spell: Battle or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Rush
    -End first wave of attack-
    -End-
    
    249 - Didalos
    ----------------------------
    -Special: !PoisonTusk (Poison) (no phsyical damage)
    -Control: Battle, Flare, Flare Star, Blaster
    ============================
    If VAR036 has all the following bits cleared: 
    If target allies is affected by status Reflect
    Lore: Reflect???
    VAR036 set bits: 
    -End if and reset targetting-
    ---
    Rand. spell: Battle or L.5 Doom or  Bio
    End turn (reset monster's ATB and targetting)
    Rand. spell:  Demi or  Demi or Virite
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Nothing
    VAR036 clear bits: 
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Rand. spell: Fire Wall or Nothing or Nothing
    -End-
    
    250 - Woolly
    ----------------------------
    -Special: !Frenzy (Berserk) (no phsyical damage)
    -Control: Battle, !Frenzy
    ============================
    Rand. spell: !Frenzy or Nothing or Nothing
    -End first wave of attack-
    ===
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Lore: Battle
    -End-
    
    251 - Veteran
    ----------------------------
    -Special: !Critical (Battle x 2.5)
    -Control: Battle, Doom, X-Zone, Roulette
    ============================
    Rand. spell: Battle or Condemned or Condemned
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Condemned or Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Dread or Dread
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    Rand. spell: Nothing or Nothing or Roulette
    -End-
    
    252 - Sky Base
    ----------------------------
    -Special: !Mind Slap (Stop) (no phsyical damage)
    -Control: Battle, Doom, Doom, Doom
    ============================
    Lore: L.5 Doom
    End turn (reset monster's ATB and targetting)
    Rand. spell: !Mind Slap or Nothing or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: !Mind Slap or Nothing or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell:  Doom or Nothing or Nothing
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Blaster or Nothing or Nothing
    Rand. spell: Blaster or Nothing or Nothing
    Rand. spell: Blaster or Nothing or Nothing
    Rand. spell: Blaster or Nothing or Nothing
    -End-
    
    253 - IronHitman
    ----------------------------
    -Special: !Destroy (Battle x 2)
    -Control: Battle, !Destroy, Dischord, Tek Laser
    ============================
    Rand. spell: !Destroy or Dischord or Battle
    -End first wave of attack-
    -End-
    
    254 - Io
    ----------------------------
    -Special: !Crush (Battle x 3)
    -Control: Battle, !Crush, Plasma, Blaster
    ============================
    Rand. spell: !Crush or Nothing or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: !Crush or Nothing or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: !Crush or Nothing or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: WaveCannon or WaveCannon or Diffuser
    -End first wave of attack-
    -End-
    
    255 - Pugs
    ----------------------------
    -Special: !Knife (Battle x 8)
    -Control: Battle
    *NOTE* Due to the complexity of Pugs' attack script, here is a brief
           rundown of Pugs' attack pattern:
           -At start of battle, Pugs uses Battle and steps forward every
            turn.
           -After doing this 8 times, Pugs will use !Knife, then retreat
            back 3 steps. It then returns to its original position, and the
            process is repeated.
           -After every 2 Fight attacks, Pugs will take a step backward (if
            it's not already all the way back), and require 1 additional
            turn before using !Knife.
           -Pugs will counter the Magic command with a Pearl spell directed
            at the attacker. Mute them if you're using Clear status to avoid
            this!
    ============================
    If monster is in slot: #3
    If variable VAR036 is greater than or equal to 8
    Lore: !Knife
    Set VAR036 to 0
    Monsters #3 are hidden without affecting their HP, in checkers (does
     not work on bigger graphics)
    Monsters #3 steps back 3 steps quickly
    Monsters #3, if hidden, brought in without affecting their HP, in
     checkers (does not work on bigger graphics)
    -End if and reset targetting-
    ---
    If monster is in slot: #3
    Monsters #3 moves forward 1 step quickly
    Lore: Battle
    1 added to VAR036
    -End if and reset targetting-
    ---
    If monster is in slot: #4
    If variable VAR036 is greater than or equal to 8
    Lore: !Knife
    Set VAR036 to 0
    Monsters #4 are hidden without affecting their HP, in checkers (does
     not work on bigger graphics)
    Monsters #4 steps back 3 steps quickly
    Monsters #4, if hidden, brought in without affecting their HP, in
     checkers (does not work on bigger graphics)
    -End if and reset targetting-
    ---
    If monster is in slot: #4
    Monsters #4 moves forward 1 step quickly
    Lore: Battle
    1 added to VAR036
    -End if and reset targetting-
    ---
    If monster is in slot: #5
    If variable VAR036 is greater than or equal to 8
    Lore: !Knife
    Set VAR036 to 0
    Monsters #5 are hidden without affecting their HP, in checkers (does
     not work on bigger graphics)
    Monsters #5 steps back 3 steps quickly
    Monsters #5, if hidden, brought in without affecting their HP, in
     checkers (does not work on bigger graphics)
    -End if and reset targetting-
    ---
    If monster is in slot: #5
    Monsters #5 moves forward 1 step quickly
    Lore: Battle
    1 added to VAR036
    -End if and reset targetting-
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters  are killed, diagonal
    -End if and reset targetting-
    ---
    If monster is in slot: #3
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    1 added to VAR000
    If variable VAR036 is greater than or equal to 2
    If variable VAR000 is greater than or equal to 3
    Set VAR000 to 0
    Monsters #3 moves back 1 step quickly
    1 substracted from VAR036
    -End if and reset targetting-
    ---
    If monster is in slot: #4
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    1 added to VAR001
    If variable VAR036 is greater than or equal to 2
    If variable VAR001 is greater than or equal to 3
    Set VAR001 to 0
    Monsters #4 moves back 1 step quickly
    1 substracted from VAR036
    -End if and reset targetting-
    ---
    If monster is in slot: #5
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    1 added to VAR002
    If variable VAR036 is greater than or equal to 2
    If variable VAR002 is greater than or equal to 3
    Set VAR002 to 0
    Monsters #5 moves back 1 step quickly
    1 substracted from VAR036
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    Targetting: last ally/monster who attacked (random ally if N/A)
    Spell:  Pearl
    -End-
    
    256 - Whelk (shell)
    ----------------------------
    -Special: !Hit (Battle x 4)
    -Control: Battle, !Hit
    ============================
    If VAR003 has all the following bits cleared: 
    VAR003 toggle bits: 
    *Trigger event: Whelk, Vicks & Wedge*
    -End if and reset targetting-
    ---
    If timer has reached/passed 10 (locks timer)
    If following monster is/are dead (target last attacker): #2 (Head
    (Whelk))
    Text: "Gruuu   "
    Monsters #2 , if hidden, brought in without affecting their HP, from
    bottom (Head (Whelk))
    has battle timer set to 0
    -End if and reset targetting-
    ---
    If timer has reached/passed 10 (locks timer)
    If following monster is/are alive: #2 (Head (Whelk))
    Text: "Gruuu   "
    Monsters #2 (Head (Whelk)) are killed, from top
    has battle timer set to 0
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster has been attacked
    Targetting: use normal targetting
    Lore: Mega Volt
    -End if and reset targetting-
    -End-
    
    257 - Presenter (shell)
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    If VAR000 has all the following bits set: 
    Rand. spell: Nothing or Magnitude8 or Magnitude8
    -End if and reset targetting-
    ---
    Rand. spell: Nothing or Battle or Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Nothing or Mega Volt or Blow Fish
    -End first wave of attack-
    ===
    If VAR003 has all the following bits cleared: 
    If following monster is/are dead (target last attacker):
    VAR003 set bits: 
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Nothing or Nothing or Giga Volt
    -End-
    
    258 - Mega Armor
    ----------------------------
    -Special: !MetalPunch (Battle x 1.5)
    -Control: Battle, !MetalPunch, Tek Laser
    ============================
    Rand. spell: !MetalPunch or !MetalPunch or Nothing
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Rand. spell: Tek Laser or Tek Laser or Nothing
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    Rand. spell: Missile or Missile or Nothing
    -End-
    
    259 - Vargas
    ----------------------------
    -Special: !Doom Fist (Battle + Condemned) (can't be dodged)
    -Control: Battle, !Doom Fist
    ============================
    If VAR000 has all the following bits set: (set after Sabin appears)
    If VAR000 has all the following bits cleared: 2
    If target Sabin (all allies if N/A) is not affected by status Condemned
    Lore: !Doom Fist
    Text: "Phew   I tire of this! "
    VAR000 set bits: 2
    -End if and reset targetting-
    ---
    If VAR000 has all the following bits set: 2
    If VAR000 has all the following bits cleared: 1
    If target Sabin (all allies if N/A) is affected by status Condemned
    VAR000 set bits: 1
    Text: "Come on.   !  There's no going back! "
    -End if and reset targetting-
    ---
    If timer has reached/passed 50 (locks timer)
    has battle timer set to 0
    Text: "Come on.  What's the matter? "
    Lore: Battle
    Lore: Battle
    -End if and reset targetting-
    ---
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Gale Cut or Gale Cut or Gale Cut
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster has been attacked by spell: Pummel or Pummel
     (target attacker)
    *Trigger event: conclusion of Sabin & Vargas*
    Monsters #1, #2, #3, #4, #5, #6 are killed, diagonal
    -End if and reset targetting-
    ---
    If monster has been attacked
    If target self has less or equal than 10880 HP
    If VAR000 has all the following bits cleared: 
    VAR000 set bits: 
    Text: "Enough!!  Off with ya now! "
    *Trigger event: Sabin intro defy Vargas*
    -End if and reset targetting-
    ---
    If monster has been attacked
    If VAR000 has all the following bits set: 
    If VAR000 has all the following bits cleared: 0
    If target self has less or equal than 10368 HP
    *Trigger event: Sabin must use blitz (instructions follows)*
    VAR000 set bits: 0
    -End if and reset targetting-
    -End-
    
    260 - TunnelArmr
    ----------------------------
    -Special: !Drill (Battle x 2)
    -Control: Battle, !Drill
    ============================
    If VAR000 has all the following bits cleared: 
    *Trigger event: Locke + Celes + Runic blade*
    VAR000 toggle bits: 
    -End if and reset targetting-
    ---
    If target self has less or equal than 384 HP
    Targetting: use normal targetting
    Rand. spell: Battle or  Fire or Battle
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Tek Laser or !Drill or  Bolt
    -End if and reset targetting-
    ---
    Rand. spell: Battle or  Bolt or  Fire
    End turn (reset monster's ATB and targetting)
    Rand. spell:  Poison or !Drill or  Fire
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Nothing or Nothing or Battle
    -End-
    
    261 - Prometheus
    ----------------------------
    -Special: !Drill (Battle x 1.5)
    -Control: Battle, !Drill, S. Cross, N. Cross
    ============================
    Rand. spell: !Drill or Shrapnel or Nothing
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Rand. spell: S. Cross or Nothing or Nothing
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    Rand. spell: N. Cross or Nothing or Nothing
    -End-
    
    262 - GhostTrain
    ----------------------------
    -Special: !Wheel (Battle x 2)
    -Control: Battle, !Wheel
    ============================
    If VAR000 has all the following bits cleared: 
    VAR000 toggle bits: 
    Rand. spell: Battle or Special or Evil Toot
    -End if and reset targetting-
    ---
    If variable VAR003 is greater than or equal to 2
    If 2 ally/allies (total) is/are remaining
    Set VAR003 to 0
    Lore: Evil Toot
    -End if and reset targetting-
    ---
    If timer has reached/passed 15 (locks timer)
    has battle timer set to 0
    Rand. spell: Acid Rain or Acid Rain or Scar Beam
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or !Wheel
    Rand. spell: Battle or Battle or !Wheel
    1 added to VAR003
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Nothing or Nothing or Special
    -End-
    
    263 - Dadaluma
    ----------------------------
    -Special: !Sweep (Battle + Seizure)
    -Control: Battle, !Sweep
     ** Mute cannot be set on Dadaluma due to having no way to set it, so
        the calling of the Iron Fist monsters will always happen at 30
        seconds (unless you kill him first).
    ============================
    [If target self is not affected by status Mute]**
    If timer has reached/passed 30 (locks timer)
    has battle timer set to 0
    If following monster is/are dead (target last attacker):#2, #3 (2x Iron
     Fist)
    Play sound: Dadaluma whisling
    Monsters #2, #3, if hidden/dead, brought in with their HP restored,
     from side, indiv. (Iron Fist x2)
    -End if and reset targetting-
    ---
    If VAR000 has all the following bits cleared: 
    If target self has less or equal than 1920 HP
    Targetting: self
    Use random item: Potion or Tonic
    Use random item: Potion or Tonic
    Use random item: Potion or Tonic
    Spell:  Safe
    VAR000 set bits: 
    -End if and reset targetting-
    ---
    If variable VAR003 is greater than or equal to 4
    Targetting: random ally
    Throw random item:  Dirk or  MithrilKnife
    Targetting: random ally
    Throw random item:  Dirk or  MithrilKnife
    Set VAR003 to 0
    -End if and reset targetting-
    ---
    If variable VAR002 is greater than or equal to 2
    If target self is not affected by status Slow
    Targetting: allies
    Throw random item: Dirk or MithrilKnife
    End turn (reset monster's ATB and targetting)
    Targetting: random ally
    Rand. cmd.: Jump or Jump or Jump
    Set VAR002 to 0
    -End if and reset targetting-
    ---
    Targetting: use normal targetting
    Rand. spell: Battle or Battle or Shock Wave
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Sweep
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    1 added to VAR003 (Throw triggered if this >= 4)
    Rand. spell: Nothing or Nothing or Battle
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    1 added to VAR002 (Throw triggered if this >= 4)
    Targetting: random ally
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Steal or Steal (target attacker)
    Rand. cmd.: Steal or Steal or Steal
    -End-
    
    264 - Shiva
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    If variable VAR003 is greater than or equal to 5
    Set VAR003 to 0
    Monsters #2 [Ifrit] are hidden without affecting their HP, in checkers
    Monsters #1 [Shiva], if hidden, brought in without affecting their HP,
     in checkers
    Monsters #2 (Ifrit) are killed, suddenly
    -End if and reset targetting-
    ---
    If variable VAR036 is greater than or equal to 3
    Set VAR036 to 0
    Monsters #2 (Shiva) are hidden without affecting their HP, in checkers
    Monsters #4, if hidden, brought in without affecting their HP, in
     checkers (Shiva)
    Targetting: random ally
    Spell:  Rflect
    Monsters #4 (Shiva) are hidden without affecting their HP, in checkers
    Monsters #2, if hidden, brought in without affecting their HP, in
     checkers (Shiva)
    Monsters #4 are killed, suddenly (Shiva)
    -End if and reset targetting-
    ---
    Targetting: use normal targetting
    Rand. spell: Ice or Ice or Ice 2
    End turn (reset monster's ATB and targetting)
    Rand. spell: Ice or Ice 2 or Blizzard
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Text: "Who're you ? "
    Monsters #1, #2, if hidden/dead, brought in with their HP restored,
     suddenly (Ifrit, Shiva)
    Text: "I sensed a kindred spirit"
    Text: "You have Ramuh's power ?  Wait!  We're  Espers  "
    *Ends battle*
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    Rand. spell: Nothing or Nothing or Ice
    1 added to VAR036 (triggers casting of Rflect on a character if >= 3)
    1 added to VAR003 (triggers switch between Ifrit and Shiva if >= 5)
    -End if and reset targetting-
    ---
    If monster has been attacked
    1 added to VAR003 (triggers switch between Ifrit and Shiva if >= 5)
    Rand. spell: Nothing or Nothing or Ice
    -End-
    
    265 - Ifrit
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    If variable VAR003 is greater than or equal to 5
    Set VAR003 to 0
    Monsters #1 are hidden without affecting their HP, in checkers (self)
    Monsters #2, if hidden, brought in without affecting their HP, in
     checkers (Shiva)
    Monsters #1 are killed, suddenly (self)
    -End if and reset targetting-
    ---
    If variable VAR036 is greater than or equal to 3
    Set VAR036 to 0
    Monsters #1 are hidden without affecting their HP, in checkers (self)
    Monsters #3, if hidden, brought in without affecting their HP, in
     checkers (Ifrit)
    Targetting: random ally
    Spell: Fire 3
    Monsters #3 are hidden without affecting their HP, in checkers (Ifrit)
    Monsters #1, if hidden, brought in without affecting their HP, in
     checkers (self)
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Fire or Fire
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Blaze or Fire 2
    1 added to VAR002
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Text: "I sensed a kindred spirit  "
    Monsters #1, #2, if hidden/dead, brought in with their HP restored,
     suddenly
    Text: "Who're you ? "
    Text: "You have Ramuh's power ?  Wait!  We're   Espers  "
    *Ends battle*
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    1 added to VAR036 (triggers casting of Fire 3 on a character if >= 3)
    1 added to VAR003 (triggers switch between Ifrit and Shiva if >= 5)
    Rand. spell: Nothing or Nothing or Fire
    -End if and reset targetting-
    ---
    If monster has been attacked
    1 added to VAR003 (triggers switch between Ifrit and Shiva if >= 5)
    Rand. spell: Nothing or Nothing or Fire
    -End-
    
    266 - Number 024
    ----------------------------
    -Special: !Overflow (Confuse) (no phsyical damage)
    -Control: Battle, !Overflow
    *NOTE* Here is a quick rundown of Number 024's attacks under different
           elemental weaknesses:
    
           Fire:      Ice (67%), Ice 2 (33%)
           Ice:       Fire, Fire 2, Fire Ball
           Lightning: Aqua Rake (33%), Acid Rain (66%)
           Poison:    Cure (66%), Cure 2 (33%)
           Wind:      Magnitude8 (67%), Cave In (33%)
           Holy:      Battle (67%), R. Polarity (33%)
           Earth:     Sonic Boom (33%), Gale Cut (33%)
           Water:     Bolt (67%), Bolt 2 (33%)
           Nothing:   Battle (67%), !Overflow (33%)
    
    
           Also, after every 3rd WallChange will result in a "System error!"
           in which Number 024 will cast Sun Bath, Ice Rabbit, or Scan on
           itself (and Scan is the only reliable way to determine its
           weakness). It WallChanges every 30 game seconds, or if its
           weakness is hit.
    ============================
    If timer has reached/passed 30 (locks timer)
    has battle timer set to 0
    Lore: WallChange
    1 added to VAR003 (triggers "System error!" if >= 3)
    -End if and reset targetting-
    ---
    If variable VAR003 is greater than or equal to 3
    Text: "System error! "
    Targetting: self
    Rand. spell: Sun Bath or Ice Rabbit or Scan
    End turn (reset monster's ATB and targetting)
    Targetting: self
    Rand. spell: Sun Bath or Ice Rabbit or Scan
    End turn (reset monster's ATB and targetting)
    Targetting: self
    Rand. spell: Sun Bath or Ice Rabbit or Scan
    Set VAR003 to 0
    -End if and reset targetting-
    ---
    If target self is weak against elements: fire
    Targetting: use normal targetting
    Rand. spell: Ice or Ice or Ice 2
    -End if and reset targetting-
    ---
    If target self is weak against elements: ice
    Targetting: use normal targetting
    Rand. spell: Fire or Fire 2 or Fire Ball
    -End if and reset targetting-
    ---
    If target self is weak against elements: lightning
    Targetting: use normal targetting
    Rand. spell: Aqua Rake or Acid Rain or Acid Rain
    -End if and reset targetting-
    ---
    If target self is weak against elements: poison
    Targetting: use normal targetting
    Rand. spell: Cure or Cure or Cure 2
    -End if and reset targetting-
    ---
    If target self is weak against elements: wind
    Targetting: use normal targetting
    Rand. spell: Magnitude8 or Magnitude8 or Cave In
    -End if and reset targetting-
    ---
    If target self is weak against elements: holy
    Targetting: use normal targetting
    Rand. spell: Battle or Battle or R.Polarity
    -End if and reset targetting-
    ---
    If target self is weak against elements: earth
    Targetting: use normal targetting
    Rand. spell: Sonic Boom or Gale Cut or Gale Cut
    -End if and reset targetting-
    ---
    If target self is weak against elements: water
    Targetting: use normal targetting
    Rand. spell: Bolt or Bolt or Bolt 2
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or Special
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster as been attacked by element: fire
    If target self is weak against elements: fire
    1 added to VAR003
    Lore: WallChange
    -End if and reset targetting-
    ---
    If monster as been attacked by element: ice
    If target self is weak against elements: ice
    1 added to VAR003
    Lore: WallChange
    -End if and reset targetting-
    ---
    If monster as been attacked by element: lightning
    If target self is weak against elements: lightning
    1 added to VAR003
    Lore: WallChange
    -End if and reset targetting-
    ---
    If monster as been attacked by element: poison
    If target self is weak against elements: poison
    1 added to VAR003
    Lore: WallChange
    -End if and reset targetting-
    ---
    If monster as been attacked by element: wind
    If target self is weak against elements: wind
    1 added to VAR003
    Lore: WallChange
    -End if and reset targetting-
    ---
    If monster as been attacked by element: holy
    If target self is weak against elements: holy
    1 added to VAR003
    Lore: WallChange
    -End if and reset targetting-
    ---
    If monster as been attacked by element: earth
    If target self is weak against elements: earth
    1 added to VAR003
    Lore: WallChange
    -End if and reset targetting-
    ---
    If monster as been attacked by element: water
    If target self is weak against elements: water
    1 added to VAR003
    Lore: WallChange
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Battle or Nothing or Nothing
    -End-
    
    267 - Number 128
    ----------------------------
    -Special: !Red Feast (Drain HP)
    -Control: Battle, !Red Feast
    ============================
    If VAR036 has all the following bits cleared: 
    If 1 or fewer monster(s) (total) is/are remaining
    If target self is not affected by status Haste
    Targetting: self
    Spell: Haste
    VAR036 set bits: 
    -End if and reset targetting-
    ---
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Battle or Gale Cut or Atomic Ray
    End turn (reset monster's ATB and targetting)
    Rand. spell: Blaster or Atomic Ray or Shock Wave
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or Ice
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or !Red Feast or Net
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Nothing or Nothing or !Red Feast
    -End-
    
    268 - Inferno
    ----------------------------
    -Special: !Sobat (Battle x 3)
    -Control: Battle, !Sobat
    ============================
    If the global battle timer is greater than 30
    If following monster is/are alive: #1, #2, #4 (Inferno, Striker, Rough)
    Lore: Delta Hit
    Sets global battle timer to 0
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 
    If 1 or fewer monster(s) (total) is/are remaining
    If target self is not affected by status Haste
    Targetting: self
    Lore: TekBarrier
    VAR036 set bits: 
    -End if and reset targetting-
    ---
    If 2 or fewer monster(s) (total) is/are remaining
    Rand. spell: Bolt 3 or Bolt 3 or Meteor
    -End if and reset targetting-
    ---
    Rand. spell: Bolt 2 or Atomic Ray or Atomic Ray
    End turn (reset monster's ATB and targetting)
    Rand. spell: Giga Volt or Giga Volt or Atomic Ray
    End turn (reset monster's ATB and targetting)
    Rand. spell: Bolt 2 or Atomic Ray or Shock Wave
    End turn (reset monster's ATB and targetting)
    Rand. spell: Bolt 2 or Atomic Ray or Shock Wave
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Nothing or Nothing or !Sobat
    -End-
    
    269 - Crane (left)
    ----------------------------
    -Special: !Iron Ball (Battle x 1.5)
    -Control: Battle, !Iron Ball
    ============================
    If variable VAR001 is greater than or equal to 3
    Set VAR001 to 0
    Targetting: monster #2 (Crane (right)) (random ally if N/A)
    Spell: Fire 2
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 
    If 1 or fewer monster(s) (total) is/are remaining
    Targetting: self
    Lore: TekBarrier
    VAR036 set bits: 
    -End if and reset targetting-
    ---
    If the global battle timer is greater than 60
    Sets global battle timer to 0
    Text: "The crane shook the deck! "
    Lore: Magnitude8
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Bolt or Bolt
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Bolt 2 or !Iron Ball
    -End first wave of attack-
    ===
    If monster as been attacked by element: lightning
    If variable VAR003 is greater than or equal to 2
    Text: "Electrified LV 3"
    Text: "Unleashed electric energy! "
    Set VAR003 to 0
    Targetting: allies
    Lore: Giga Volt
    -End if and reset targetting-
    ---
    If monster as been attacked by element: lightning
    If variable VAR003 is greater than or equal to 1
    1 added to VAR003
    Text: "Electrified LV 2"
    -End if and reset targetting-
    ---
    If monster as been attacked by element: lightning
    If variable VAR003 is greater than or equal to 0
    1 added to VAR003
    Text: "Electrified LV 1"
    -End if and reset targetting-
    ---
    If monster has been attacked
    1 added to VAR001 (triggers casting of Fire 2 on right Crane if >=3)
    Rand. spell: Nothing or Nothing or Battle
    -End-
    
    270 - Crane (right)
    ----------------------------
    -Special: !Iron Ball (Battle x 2)
    -Control: Battle, !Iron Ball
    ============================
    If variable VAR000 is greater than or equal to 3
    Set VAR000 to 0
    Targetting: monster #1 (random ally if N/A)
    Spell: Bolt 2
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 
    If 1 or fewer monster(s) (total) is/are remaining
    Targetting: self
    Lore: TekBarrier
    VAR036 set bits: 
    -End if and reset targetting-
    ---
    If the global battle timer is greater than 60
    Sets global battle timer to 0
    Text: "The crane shook the deck! "
    Lore: Magnitude8
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Fire or Fire
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Fire 2 or Special
    -End first wave of attack-
    ===
    If monster as been attacked by element: fire
    If variable VAR002 is greater than or equal to 2
    Text: "Heat source LV 3"
    Text: "Unleashed thermal energy! "
    Set VAR002 to 0
    Targetting: allies
    Spell: Fire 3
    -End if and reset targetting-
    ---
    If monster as been attacked by element: fire
    If variable VAR002 is greater than or equal to 1
    1 added to VAR002
    Text: "Heat source LV 2"
    -End if and reset targetting-
    ---
    If monster as been attacked by element: fire
    If variable VAR002 is greater than or equal to 0
    1 added to VAR002
    Text: "Heat source LV 1"
    -End if and reset targetting-
    ---
    If monster has been attacked
    1 added to VAR000 (triggers casting of Bolt 2 on left Crane if >= 3)
    Rand. spell: Nothing or Nothing or Battle
    -End-
    
    271 - Umaro (never used)
    ----------------------------
    -Special: !Tackle (Battle x 3)
    -Control: Battle, 
    ============================
    Rand. spell: Battle or Battle or !Tackle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Blizzard
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster as been attacked by element: fire
    Targetting: use normal targetting
    Rand. spell: Nothing or !Tackle or Blizzard
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Nothing or Nothing or Battle
    -End-
    
    272 - Umaro
    ----------------------------
    -Special: !Tackle (Battle x 3)
    -Control: Battle, !Tackle
    ** Regen cannot be set on Umaro due to immunity to Seizure
    ============================
    If VAR000 has all the following bits cleared: 
    If VAR000 has all the following bits cleared: 0
    If target self has less or equal than 10240 HP
    Targetting: self
    Use random item:  Green Cherry or  Green Cherry
    Monster's palette flashes to red
    Text: "Power 100 times up!  Defense up  Mag Def up  Speed up
     Recovery up "
    Monster gains hidden status: Safe
    Monster gains hidden status: Shell
    Monster gains hidden status: Haste
    Monster gains hidden status: Regen**
    VAR000 set bits: 
    -End if and reset targetting-
    ---
    If variable VAR036 is greater than or equal to 3
    Rand. cmd.: Jump or Jump or Jump
    Set VAR036 to 0
    -End if and reset targetting-
    ---
    If 2 ally/allies (total) is/are remaining
    If timer has reached/passed 40 (locks timer)
    has battle timer set to 0
    Rand. spell: Snowball or Surge or Lode Stone
    -End if and reset targetting-
    ---
    If 2 ally/allies (total) is/are remaining
    Rand. spell: Battle or Battle or Blizzard
    Rand. spell: Battle or Battle or !Tackle
    -End if and reset targetting-
    Rand. spell: Battle or Battle or !Tackle
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If VAR000 has all the following bits cleared: 
    If VAR000 has all the following bits cleared: 0
    If monster has been affected by item:  Green Cherry or
     Green Cherry, (target attacker)
    Monsters palette flashes to red
    Text: "Power 100 times up!  Defense up  Mag Def up  Speed up
     Recovery up "
    Monster gains hidden status: Safe
    Monster gains hidden status: Shell
    Monster gains hidden status: Haste
    Monster gains hidden status: Regen**
    VAR000 set bits: 0
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    1 added to VAR036
    -End if and reset targetting-
    ---
    If monster as been attacked by element: fire
    Rand. spell: Nothing or !Tackle or Blizzard
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Nothing or Nothing or !Tackle
    -End-
    
    273 - Guardian (WoB)
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
     *NOTE* Due to the overflow glitch, Guardian's Battle attacks do
            pitiful damage despite its high Battle Power.
    ============================
    If VAR000 has all the following bits cleared: 
    Target self becomes invincible
    Text: "Won't let you pass!! "
    VAR000 set bits: 
    -End if and reset targetting-
    -End first wave of attack-
    ===
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    If variable VAR001 is greater than or equal to 2
    Set VAR001 to 0
    Text: "No use!"
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    1 added to VAR001
    Text: "No use!"
    Lore: Battle
    -End-
    
    274 - Guardian (WoR)
    ----------------------------
    -Special: !Ink (Battle x 1.5)
    -Control: Battle, !Ink, Big Guard
    *NOTE* Here is the order of Guardian's battle programs:
           
           1. Basic program (Battle, Tek Laser, Missile, Atomic Ray)
           2. Ultros' battle program (Battle, Tentacle, Entwine, !Ink,
                                      Stone)
           3. Basic program (Battle, Tek Laser, Missile, Atomic Ray)
           4. [Dadaluma's] Battle program (Battle, Shock Wave, Item (Tonic,
                                           Potion), Throw (MithrilKnife,
                                           Ashura), TekBarrier)
           5. Basic program (Battle, Tek Laser, Missile, Atomic Ray)
           6. Air Force's battle program (Tek Laser, Diffuser, Lanucher,
                                          WaveCannon
           7. Basic program (Battle, Tek Laser, Missile, Atomic Ray)
           8. Atma's battle program (Battle, Meteo, Flare, Flare Star)
           
           It then loops back from the beginning. Throughout the fight,
           Guardian has the ability to counter all attacks with Battle.
    ============================
    If VAR036 has all the following bits set: 0
    Text: "Included battle program! "
    Text: "Ran Ultros's battle program! "
    Rand. spell: Battle or Tentacle or Tentacle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Entwine or !Ink
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Stone or !Ink
    End turn (reset monster's ATB and targetting)
    Lore: Entwine
    VAR036 clear bits: 0
    VAR000 clear bits: 
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits set: 1
    Text: "Included battle program! "
    Text: "Ran battle program! "
    Rand. spell: Battle or Shock Wave or Shock Wave
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Shock Wave or Shock Wave
    End turn (reset monster's ATB and targetting)
    Throw random item: MithrilKnife or Ashura
    Use random item: Tonic or Potion
    Use random item: Tonic or Potion
    Use random item: Tonic or Potion
    Targetting: self
    Lore: TekBarrier
    VAR036 clear bits: 1
    VAR000 clear bits: 
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits set: 0, 1
    Text: "Included battle program! "
    Text: "Ran Air Force's battle program! "
    Rand. spell: Tek Laser or Diffuser or Diffuser
    End turn (reset monster's ATB and targetting)
    Rand. spell: Tek Laser or Diffuser or Diffuser
    End turn (reset monster's ATB and targetting)
    Rand. spell: Tek Laser or Launcher or Launcher
    End turn (reset monster's ATB and targetting)
    Text: "Wave Cannon! Count down!!  Count 3! "
    Text: "Count 2! "
    Text: "Count 1! "
    Lore: WaveCannon
    VAR036 clear bits: 0, 1
    VAR000 clear bits: 
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits set: 2
    Text: "Included battle program! "
    Text: "Ran Atma's battle program! "
    Rand. spell: Flare or Meteo or Meteo
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Flare or Flare
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Meteo or Battle
    End turn (reset monster's ATB and targetting)
    Text: "Vast energy focused "
    Monsters palette flashes to yellow briefly
    Monsters palette flashes to yellow briefly
    Monsters palette flashes to yellow briefly
    Targetting: use normal targetting
    Lore: Flare Star
    VAR036 clear bits: 2
    VAR000 clear bits: 
    -End if and reset targetting-
    ---
    If VAR000 has all the following bits set: 
    If variable VAR003 is greater than or equal to 3
    Set VAR003 to 0
    Set VAR036 to 0
    VAR036 set bits: 2
    -End if and reset targetting-
    ---
    If VAR000 has all the following bits set: 
    If variable VAR003 is greater than or equal to 2
    1 added to VAR003
    Set VAR036 to 0
    VAR036 set bits: 0, 1
    -End if and reset targetting-
    ---
    If VAR000 has all the following bits set: 
    If variable VAR003 is greater than or equal to 1
    1 added to VAR003
    Set VAR036 to 0
    VAR036 set bits: 1
    -End if and reset targetting-
    ---
    If VAR000 has all the following bits set: 
    If variable VAR003 is greater than or equal to 0
    1 added to VAR003
    Set VAR036 to 0
    VAR036 set bits: 0
    -End if and reset targetting-
    ---
    Text: "Ran basic program! "
    Rand. spell: Battle or Tek Laser or Missile
    End turn (reset monster's ATB and targetting)
    Rand. spell: Atomic Ray or Missile or Tek Laser
    VAR000 set bits: 
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Nothing or Nothing or Battle
    -End-
    
    275 - Air Force
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
     ** Haste cannot be set on Air Force due to Slow immunity
    ============================
    If VAR000 has all the following bits set: 
    If variable VAR001 is greater than or equal to 6
    Monsters #4 are killed, jumps in
    Lore: WaveCannon
    Set VAR001 to 0
    -End if and reset targetting-
    ---
    If VAR000 has all the following bits set: 
    If variable VAR001 is greater than or equal to 5
    Text: "Count 1! "
    1 added to VAR001
    -End if and reset targetting-
    ---
    If VAR000 has all the following bits set: 
    If variable VAR001 is greater than or equal to 4
    Text: "Count 2! "
    1 added to VAR001
    -End if and reset targetting-
    ---
    If VAR000 has all the following bits set: 
    If variable VAR001 is greater than or equal to 3
    Text: "Count 3! "
    1 added to VAR001
    -End if and reset targetting-
    ---
    If VAR000 has all the following bits set: 
    If variable VAR001 is greater than or equal to 2
    Text: "Count 4! "
    1 added to VAR001
    -End if and reset targetting-
    ---
    If VAR000 has all the following bits set: 
    If variable VAR001 is greater than or equal to 1
    Text: "Count 5! "
    1 added to VAR001
    -End if and reset targetting-
    ---
    If VAR000 has all the following bits set: 
    If variable VAR001 is greater than or equal to 0
    Monsters #4 , if hidden/dead, brought in with their HP restored, from
     side, indiv. (Speck)
    Monster gains hidden status: Haste**
    Text: "Air Force launched a Speck. A Speck absorbs magic! "
    Text: "Count 6! "
    1 added to VAR001
    -End if and reset targetting-
    ---
    If 2 or fewer monster(s) (total) is/are remaining
    Rand. spell: Tek Laser or Diffuser or Nothing
    -End if and reset targetting-
    Rand. spell: Tek Laser or Tek Laser or Nothing
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    -End-
    
    276 - Tritoch (Vicks/Wedge/Terra raid)
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    *Trigger event: Vicks + Wedge + Terra + Tritoch, fade to black*
    Ends battle
    -End first wave of attack-
    -End-
    
    277 - Tritoch (after Imperial battle sequence)
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    *Trigger event: meet w/ Tritoch, Terra reveals her true self, fade to
      black*
    *Ends battle*
    -End first wave of attack-
    -End-
    
    278 - FlameEater
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    *NOTE* FlameEater begins the battle by calling 4 Balloon monsters. After
           that, it calls allies in this order:
           
           1. Balloon x2
           2. Balloon x3
           3. Balloon x4
           4. Balloon x2
           5. Grenade
    
           After this, FlameEater will loop again starting at #1.
    
     ** FlameEater cannot be hit with Demi or Quartr due to Death immunity
    ============================
    If VAR036 has all the following bits cleared: 
    VAR036 set bits: 
    Lore: Bomblet
    Monsters #3, #4, #5, #6, if hidden/dead, brought in with their HP
     restored, in smoke (Balloon x4)
    -End if and reset targetting-
    ---
    If timer has reached/passed 15 (locks timer)
    has battle timer set to 0
    1 added to VAR003
    If variable VAR003 is greater than or equal to 6
    Set VAR003 to 0
    -End if and reset targetting-
    ---
    If variable VAR002 is greater than or equal to 6
    If target self is not affected by status Reflect
    Targetting: self
    Spell: Safe
    Spell: Rflect
    Set VAR002 to 0
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0
    If 1 or fewer monster(s) (total) is/are remaining
    If variable VAR003 is greater than or equal to 5
    Lore: Bomblet
    Monsters #2, if hidden/dead, brought in with their HP restored, in
     smoke (Grenade)
    VAR036 set bits: 0
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0
    If 1 or fewer monster(s) (total) is/are remaining
    If variable VAR003 is greater than or equal to 4
    Lore: Bomblet
    Monsters #3, #6, if hidden/dead, brought in with their HP restored, in
     smoke (Ballon x2)
    VAR036 set bits: 0
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0
    If 1 or fewer monster(s) (total) is/are remaining
    If variable VAR003 is greater than or equal to 3
    Lore: Bomblet
    Monsters #3, #4, #5, #6 , if hidden/dead, brought in with their HP
     restored, in smoke (Balloon x4)
    VAR036 set bits: 0
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0
    If 1 or fewer monster(s) (total) is/are remaining
    If variable VAR003 is greater than or equal to 2
    Lore: Bomblet
    Monsters #3, #5, #6, if hidden/dead, brought in with their HP restored,
     in smoke (Balloon x3)
    VAR036 set bits: 0
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0
    If 1 or fewer monster(s) (total) is/are remaining
    If variable VAR003 is greater than or equal to 1
    Lore: Bomblet
    Monsters #4, #6 , if hidden/dead, brought in with their HP restored, in
     smoke (Balloon x2)
    VAR036 set bits: 0
    -End if and reset targetting-
    ---
    If target self is affected by status Reflect
    Rand. spell: Fire 2 or Fire 3 or Fire 2
    1 added to VAR003
    VAR036 clear bits: 0
    -End if and reset targetting-
    ---
    Rand. spell: Fire or Nothing or Fire
    End turn (reset monster's ATB and targetting)
    Rand. spell: Fire or Fire Ball or Fire Ball
    End turn (reset monster's ATB and targetting)
    Rand. spell: Fire or Fire Ball or Nothing
    VAR036 clear bits: 0
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    [If monster has been attacked by spell: Demi or Quartr]**
    Targetting: allies
    Rand. spell: Quartr or Flare or Quartr
    -End if and reset targetting-
    ---
    If monster has been attacked
    1 added to VAR002
    Rand. spell: Nothing or Nothing or Fire 2
    -End-
    
    279 - AtmaWeapon
    ----------------------------
    -Special: !Full Power (Battle x 2)
    -Control: Battle, !Full Power
    ============================
    If VAR036 has all the following bits cleared: 0, 1, 2
    Text: "My name is Atma... I am pure energy... and as ancient as the
     cosmos. Feeble creatures.... GO!"
    VAR036 set bits: 0, 1, 2
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits set: 
    Text: "Vast energy focused"
    Monster gains hidden status: Shell
    Monster gains hidden status: Safe
    Monster gains hidden status: Haste
    Monsters palette flashes to yellow briefly
    Rand. spell: Nothing or Nothing or Nothing
    End turn (reset monster's ATB and targetting)
    Monsters palette flashes to yellow briefly
    Rand. spell: Nothing or Nothing or Nothing
    End turn (reset monster's ATB and targetting)
    Monsters palette flashes to yellow
    Targetting: use normal targetting
    Lore: Flare Star
    VAR036 clear bits: 
    VAR036 clear bits: 0 (causes AtmaWeapon to return to attacks based upon
     its HP)
    -End if and reset targetting-
    ---
    If target self has less or equal than 6144 HP
    Targetting: use normal targetting
    Rand. spell: Battle or Quartr or Quartr
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Rasp or W Wind or Blaze
    -End if and reset targetting-
    ---
    If target self has less or equal than 12800 HP
    Targetting: use normal targetting
    Rand. spell: Bio or Quake or Meteo
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Battle or !Full Power or !Full Power
    End turn (reset monster's ATB and targetting)
    Targetting: allies
    Spell: Fire 2
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Lore: Mind Blast
    VAR036 set bits: 
    VAR036 set bits: 0 (triggers charge-up for Flare Star)
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Flare or Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Flare or Battle or Blaze
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster has been attacked
    If VAR036 has all the following bits cleared: 0
    If target self has less or equal than 6144 HP
    Targetting: use normal targetting
    Rand. spell: Nothing or Flare or Nothing
    -End if and reset targetting-
    -End-
    
    280 - Nerapa
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    If VAR036 has all the following bits cleared: 
    Text: "Mwa ha ha... You can't run!"
    Targetting: ally #1
    Lore: Condemned
    Targetting: ally #2
    Lore: Condemned
    Targetting: ally #3
    Lore: Condemned
    Targetting: ally #4
    Lore: Condemned
    VAR036 set bits: 
    -End if and reset targetting-
    ---
    If variable VAR000 is greater than or equal to 6
    Set VAR000 to 0
    Lore: Roulette
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or Fire 2
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Fire Ball or Fire 3
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Fire 2
    -End first wave of attack-
    ===
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Rand. spell: Battle or Nothing or Nothing
    1 added to VAR000 (triggers Roulette if >= 6)
    -End-
    
    281 - SrBehemoth (living)
    ----------------------------
    -Special: !Evil Claw (Battle + remove 'Rflect') (can't be dodged)
    -Control: Battle, !Evil Claw
    ============================
    If target self is affected by status Imp
    Targetting: random ally
    Lore: Battle
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Targetting: random ally
    Lore: Battle
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Targetting: random ally
    Lore: Battle
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    If target self is not affected by status Reflect
    Targetting: self
    Spell:  Imp
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 
    If target ally #1 is affected by status Reflect
    Targetting: ally #1
    Lore: !Evil Claw
    Text: "Effect of "Rflect" vanished"
    VAR036 set bits: 
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 
    If target ally #2 is affected by status Reflect
    Targetting: ally #2
    Lore: !Evil Claw
    Text: "Effect of "Rflect" vanished"
    VAR036 set bits: 
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 
    If target ally #3 is affected by status Reflect
    Targetting: ally #3
    Lore: !Evil Claw
    Text: "Effect of "Rflect" vanished"
    VAR036 set bits: 
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 
    If target ally #4 is affected by status Reflect
    Targetting: ally #4
    Lore: !Evil Claw
    Text: "Effect of "Rflect" vanished"
    VAR036 set bits: 
    -End if and reset targetting-
    ---
    If target self has less or equal than 10240 HP
    Targetting: use normal targetting
    Rand. spell: Battle or Ice 3 or Ice 3
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Battle or Meteo or Pearl
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Battle or Ice 2 or Meteo
    VAR036 clear bits: 
    -End if and reset targetting-
    ---
    Rand. spell: Pearl or Ice 2 or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Ice 3 or Nothing
    VAR036 clear bits: 
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):#1 (self)
    VAR010 set bits: 
    Monsters  are hidden and their HP restored, diagonal
    Text: "Enemy's coming from behind! "
    *Allies switch from right to left side*
    Text: "Another monster appeared! "
    *Call form. #424 (SrBehemoth), gets max HP*
    VAR000 set bits: 
    -End if and reset targetting-
    ---
    If monster has been attacked by spell: Pearl or Flare (target attacker)
    Targetting: use normal targetting
    Lore: Meteo
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Battle or Nothing or Nothing
    -End-
    
    282 - Kefka (dummy intended for final battle; not used)
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    If VAR036 has all the following bits cleared: 
    Target self becomes untargettable
    VAR036 set bits: 
    -End if and reset targetting-
    ---
    If monster is in formation #471
    If 1 or fewer monster(s) (total) is/are remaining
    Call form. #512 (Hit, Tiger, Tools, Magic), get's max HP
    -End if and reset targetting-
    ---
    If monster is in formation #512
    If 1 or fewer monster(s) (total) is/are remaining
    Call form. #513 (Girl, Sleep), get's max HP
    -End if and reset targetting-
    ---
    If monster is in formation #513
    If 1 or fewer monster(s) (total) is/are remaining
    Call form. #514 (Kefka), get's max HP
    -End if and reset targetting-
    -End first wave of attack-
    -End-
    
    283 - Tentacle (bottom-right)
    ----------------------------
    -Special: !Seize (Slow) (no phsyical damage)
    -Control: Battle, !Seize
    ============================
    If VAR036 has all the following bits set: 0, 1, 2
    If timer has reached/passed 30 (locks timer)
    Lore: Discard
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0, 1, 2
    If target ally #1 is affected by status Slow
    Lore: Seize
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0, 1, 2
    If target ally #2 is affected by status Slow
    Lore: Seize
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0, 1, 2
    If target ally #3 is affected by status Slow
    Lore: Seize
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0, 1, 2
    If target ally #4 is affected by status Slow
    Lore: Seize
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0, 1, 2
    has battle timer set to 0
    Rand. spell: Special or Poison or !Seize
    End turn (reset monster's ATB and targetting)
    has battle timer set to 0
    Rand. spell: Entwine or Entwine or !Seize
    End turn (reset monster's ATB and targetting)
    has battle timer set to 0
    Rand. spell: Battle or Bio or !Seize
    End turn (reset monster's ATB and targetting)
    has battle timer set to 0
    Rand. spell: Poison or !Seize or Entwine
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    If VAR036 has all the following bits set: 0, 1, 2
    Lore: Discard
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0, 1, 2
    If monster has been attacked
    Rand. spell: Battle or Nothing or Nothing
    -End-
    
    284 - Dullahan
    ----------------------------
    -Special: !Morn Star (Battle x 2)
    -Control: Battle, !Morn Star
    ============================
    If VAR036 has all the following bits cleared: 
    Lore: L? Pearl
    VAR036 set bits: 
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 1
    If target self has less or equal than 10240 HP
    Targetting: self
    Spell: Cure 2
    VAR036 set bits: 1
    -End if and reset targetting-
    ---
    If variable VAR001 is greater than or equal to 8
    Rand. spell: N. Cross or !Morn Star or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Ice 2 or !Morn Star or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: L? Pearl or Nothing or Absolute 0
    End turn (reset monster's ATB and targetting)
    Rand. spell: Ice 2 or Absolute 0 or Nothing
    Set VAR001 to 0
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0
    If target allies is affected by status Reflect
    Lore: Reflect???
    VAR036 set bits: 0
    -End if and reset targetting-
    ---
    Rand. spell: Ice 3 or Ice 2 or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Ice 3 or Nothing or  Pearl
    End turn (reset monster's ATB and targetting)
    Rand. spell: Pearl or Ice 2 or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Nothing or Ice 2 or Pearl
    VAR036 clear bits: 0
    VAR036 clear bits: 1
    -End if and reset targetting-
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Nothing or Nothing or Battle
    1 added to VAR001 (triggers stronger attacks if >= 8)
    -End-
    
    285 - Doom Gaze
    ----------------------------
    -Special: !Bane Claw (Poison) (no phsyical damage)
    -Control: Battle, !Bane Claw
    ============================
    If VAR036 has all the following bits cleared: 
    Lore: L.5 Doom
    VAR036 set bits: 
    -End if and reset targetting-
    ---
    Targetting: use normal targetting
    Rand. spell: Battle or Doom or Ice 3
    End turn (reset monster's ATB and targetting)
    Rand. spell: Doom or Aero or Aero
    End turn (reset monster's ATB and targetting)
    Targetting: self
    Rand. spell: Nothing or Escape or Escape
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    VAR013 set bits: 
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Nothing or Battle or Nothing
    -End-
    
    286 - Chadarnook (woman/Starlet)
    ----------------------------
    -Special: !Doom Kiss (Condemned) (no phsyical damage)
    -Control: Battle, !Doom Kiss
    ============================
    If VAR036 has all the following bits cleared: 
    Text: "DEMON: The girl in the picture is mine! You can't have her!"
    VAR036 set bits: 
    -End if and reset targetting-
    ---
    If variable VAR003 is greater than or equal to 1
    Rand. spell: Battle or Battle or Charm
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or !Doom Kiss or Lullaby
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Doom Kiss
    Set VAR003 to 0
    Monsters #2, if hidden, brought in without affecting their HP, in light
     & flashes (Chadarnook (demon))
    Monsters #1 (self) are killed, in light & flashes
    -End if and reset targetting-
    ---
    If variable VAR003 is greater than or equal to 0
    Rand. spell: Battle or Charm or Battle
    Set VAR003 to 0
    Monsters #2, if hidden, brought in without affecting their HP, in light
     & flashes (Chadarnook (demon))
    Monsters #1 (self) are killed, in light & flashes
    -End if and reset targetting-
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1 (self) are hidden and their HP restored, from top
    Monsters #1, if hidden/dead, brought in with their HP restored, from
     bottom (self)
    -End if and reset targetting-
    ---
    If monster has been attacked
    Targetting: use normal targetting
    Rand. spell: Nothing or Battle or Phantasm
    -End-
    
    287 - Curley
    ----------------------------
    -Special: !Hit (Battle x 2)
    -Control: Battle, !Hit
    ============================
    If following monster is/are alive: #1, #2, #3
    If the global battle timer is greater than 30
    Sets global battle timer to 0
    Targetting: random ally
    Lore: Delta Hit
    -End if and reset targetting-
    ---
    If variable VAR003 is greater than or equal to 4
    If target self is not affected by status Reflect
    Set VAR003 to 0
    Targetting: self
    Spell: Rflect
    -End if and reset targetting-
    ---
    If target self is affected by status Reflect
    Targetting: self
    Rand. spell: Fire 2 or Fire 3 or Fire 3
    -End if and reset targetting-
    ---
    If following monster is/are dead (target last attacker):#2 (Larry)
    Targetting: monster #2 (Larry) (random ally if N/A)
    Spell: Life 2
    -End if and reset targetting-
    ---
    If following monster is/are dead (target last attacker):#3 (Moe)
    Targetting: monster #3 (Moe) (random ally if N/A)
    Spell:  Life 2
    -End if and reset targetting-
    ---
    If 2 monster(s) (total) is/are remaining
    Rand. spell: Fire 2 or Fire 3 or Fire 3
    -End if and reset targetting-
    ---
    Rand. spell: Slow or Nothing or Pearl Wind
    End turn (reset monster's ATB and targetting)
    Rand. spell: Mute or Slow or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Stop or Mute or Nothing
    -End first wave of attack-
    ===
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    1 added to VAR003 (triggers Rflect if >= 4)
    Targetting: allies (???, Larry, Curly & Moe)
    Rand. spell: Nothing or Nothing or Fire 2
    -End if and reset targetting-
    ---
    If monster has been attacked
    Targetting: allies (???, Larry, Curly & Moe)
    Rand. spell: Nothing or Fire 2 or Nothing
    -End-
    
    288 - Larry
    ----------------------------
    -Special: !Hit (Battle x 2)
    -Control: Battle, !Hit
    ============================
    If following monster is/are alive: #1, #2, #3
    If the global battle timer is greater than 30
    Sets global battle timer to 0
    Targetting: random ally
    Lore: Delta Hit
    -End if and reset targetting-
    ---
    If variable VAR003 is greater than or equal to 4
    If target self is not affected by status Reflect
    Set VAR003 to 0
    Targetting: self
    Spell: Rflect
    -End if and reset targetting-
    ---
    If target self is affected by status Reflect
    Targetting: self
    Rand. spell: Ice 2 or Ice 3 or Ice 3
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits set: 
    If VAR036 has all the following bits cleared: 0
    If timer has reached/passed 30 (locks timer)
    VAR036 set bits: 0
    VAR036 set bits: 1
    VAR036 clear bits: 
    Text: "Larry came back"
    Monsters #2 , if hidden/dead, brought in with their HP restored, jumps
     in (self)
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared:
    If VAR036 has all the following bits cleared: 1
    If 2 monster(s) (total) is/are remaining
    If variable VAR002 is greater than or equal to 4
    Set VAR002 to 0
    Text: "Larry ran away"
    VAR036 set bits: 
    has battle timer set to 0
    Monsters #2 (self) are hidden and their HP restored, jumps in
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 
    If 2 monster(s) (total) is/are remaining
    Rand. spell: Ice 2 or Nothing or Ice 3
    End turn (reset monster's ATB and targetting)
    Rand. spell: Ice 2 or Nothing or Ice 3
    End turn (reset monster's ATB and targetting)
    Rand. spell: Nothing or Ice 2 or Ice 2
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 
    Lore: Battle
    -End first wave of attack-
    ===
    If 2 monster(s) (total) is/are remaining
    If monster has been attacked
    Targetting: allies (???, Larry, Curly & Moe)
    Rand. spell: Nothing or Ice 2 or Nothing
    1 added to VAR002 (causes Larry to run away if >= 4)
    -End if and reset targetting-
    ---
    If monster has been attacked
    Targetting: allies (???, Larry, Curly & Moe)
    Rand. spell: Nothing or Ice 2 or Nothing
    -End-
    
    289 - Moe
    ----------------------------
    -Special: !Hit (Battle x 2)
    -Control: Battle, !Hit
    ============================
    If following monster is/are alive: #1, #2, #3
    If the global battle timer is greater than 30
    Sets global battle timer to 0
    Targetting: random ally
    Lore: Delta Hit
    -End if and reset targetting-
    ---
    If variable VAR003 is greater than or equal to 4
    If target self is not affected by status Reflect
    Set VAR003 to 0
    Targetting: self
    Spell: Rflect
    -End if and reset targetting-
    ---
    If target self is affected by status Reflect
    Targetting: self
    Rand. spell: Bolt 2 or Bolt 3 or Bolt 3
    -End if and reset targetting-
    ---
    If 2 monster(s) (total) is/are remaining
    Rand. spell: Bolt 2 or Nothing or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Bolt 2 or Bolt 3 or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Bolt 3 or Bolt 3 or Nothing
    -End if and reset targetting-
    ---
    Rand. spell: Safe or  Haste or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Shell or Cure 2 or Nothing
    -End first wave of attack-
    ===
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    1 added to VAR003 (triggers Rflect if >= 4)
    Targetting: allies (???, Larry, Curly & Moe)
    Rand. spell: Nothing or Nothing or Bolt 2
    -End if and reset targetting-
    ---
    If monster has been attacked
    Targetting: allies (???, Larry, Curly & Moe)
    Rand. spell: Nothing or  Bolt 2 or Nothing
    -End-
    
    290 - Wrexsoul
    ----------------------------
    -Special: !KarmicBlow (Condemned) (no phsyical damage)
    -Control: Battle, !KarmicBlow
    ============================
    If VAR000 has all the following bits cleared: 0
    VAR000 set bits: 0
    *Trigger event: Wrexsoul intro text*
    Lore: Zinger
    -End if and reset targetting-
    ---
    If VAR000 has all the following bits set: 
    Targetting: all monsters with wall status
    Rand. spell: Nothing or Bolt 3 or Bolt 3
    End turn (reset monster's ATB and targetting)
    Targetting: all monsters with wall status
    Rand. spell: Nothing or Bolt 3 or Bolt 3
    End turn (reset monster's ATB and targetting)
    Targetting: random ally
    Rand. spell: Nothing or Zinger or Zinger
    -End if and reset targetting-
    ---
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    VAR000 set bits: 
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If VAR000 has all the following bits set: 
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Rand. spell: Nothing or Battle or Nothing
    -End if and reset targetting-
    -End-
    
    291 - Hidon
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    If following monster is/are dead (target last attacker): #3, #4, #5, #6
     (Hidonite x4)
    If the global battle timer is greater than 80
    Monsters #3, if hidden/dead, brought in with their HP restored, from
     bottom (Hidonite)
    Monsters #4, if hidden/dead, brought in with their HP restored, from
     bottom (Hidonite)
    Monsters #5, if hidden/dead, brought in with their HP restored, from
     bottom (Hidonite)
    Monsters #6, if hidden/dead, brought in with their HP restored, from
     bottom (Hidonite)
    VAR036 clear bits: 
    -End if and reset targetting-
    ---
    If variable VAR003 is greater than or equal to 10
    VAR000 set bits: 
    Set VAR003 to 0
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 
    If 1 or fewer monster(s) (total) is/are remaining
    Monster's palette flashes to yellow briefly
    Targetting: use normal targetting
    Lore: GrandTrain
    VAR000 clear bits: 
    VAR036 set bits: 
    -End if and reset targetting-
    ---
    If 1 or fewer monster(s) (total) is/are remaining
    Targetting: use normal targetting
    Rand. spell: Virite or Battle or Raid
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Raid or Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Virite or Battle or Raid
    -End if and reset targetting-
    ---
    If target ally #1 is affected by status Death
    If target ally #1 is not affected by status Zombie
    Targetting: ally #1
    Lore: ChokeSmoke
    -End if and reset targetting-
    ---
    If target ally #2 is affected by status Death
    If target ally #2 is not affected by status Zombie
    Targetting: ally #2
    Lore: ChokeSmoke
    -End if and reset targetting-
    ---
    If target ally #3 is affected by status Death
    If target ally #3 is not affected by status Zombie
    Targetting: ally #3
    Lore: ChokeSmoke
    -End if and reset targetting-
    ---
    If target ally #4 is affected by status Death
    If target ally #4 is not affected by status Zombie
    Targetting: ally #4
    Lore: ChokeSmoke
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or Bio
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Nothing or Nothing or  Poison
    1 added to VAR003
    -End-
    
    292 - KatanaSoul
    ----------------------------
    -Special: !SlayerEdge (Death) (no phsyical damage)
    -Control: Battle, !SlayerEdge
     ** KatanSoul cannot gain Haste due to Slow immunity
    ============================
    If VAR036 has all the following bits cleared: 
    If the global battle timer is greater than 40
    Monsters palette flashes to yellow briefly
    Text: "KatanaSoul's power up! "
    Targetting: self
    Monster gains hidden status: Image
    Monster gains hidden status: Reflect
    Monster gains hidden status: Haste**
    VAR036 set bits: 
    -End if and reset targetting-
    ---
    If variable VAR003 is greater than or equal to 3
    Throw random item:  Ashura or  Imperial
    End turn (reset monster's ATB and targetting)
    Targetting: allies
    Rand. cmd.: GP Rain or GP Rain or GP Rain
    Set VAR003 to 0
    -End if and reset targetting-
    ---
    If variable VAR001 is greater than or equal to 6
    Set VAR001 to 0
    Targetting: random ally
    Lore: !SlayerEdge
    -End if and reset targetting-
    ---
    Rand. spell: Water Edge or Battle or Gale Cut
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Bolt Edge or Shock Wave
    End turn (reset monster's ATB and targetting)
    Rand. spell: Bolt Edge or Fire Skean or Water Edge
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Blow Fish or Fire Skean
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Rand. spell: Nothing or Nothing or Battle
    1 added to VAR001 (triggers !SlayerEdge if >= 6)
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Magic or Lore, (target attacker)
    Rand. spell: Nothing or Nothing or Battle
    1 added to VAR003 (triggers Throw if >= 3)
    -End if and reset targetting-
    -End-
    
    293 - L.30 Magic
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, Bolt 2, Osmose, Rflect
    ============================
    Rand. spell: Fire 2 or Ice 2 or Bolt 2
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Imp or Osmose or Rflect
    -End-
    
    294 - Hidonite (middle-bottom)
    ----------------------------
    -Special: !PoisonClaw (Poison) (no phsyical damage)
    -Control: Battle, !PoisonClaw
    ============================
    Rand. spell: Battle or Nothing or Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Nothing or !PoisonClaw
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Nothing or Nothing
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Sets global battle timer to 0
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Nothing or Nothing or Battle
    -End-
    
    295 - Doom
    ----------------------------
    -Special: !Demon Rage (Battle x 4) (can't be dodged)
    -Control: Battle, !Demon Rage
    ============================
    If target that was last targetted by Targetting is valid, set it, and
    Lore: !Demon Rage
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits set:
    If timer has reached/passed 20 (locks timer)
    If variable VAR002 is less than to 8
    Lore: ForceField
    1 added to VAR002
    has battle timer set to 0
    -End if and reset targetting-
    ---
    If variable VAR003 is greater than or equal to 8
    Set VAR003 to 0
    Targetting: allies
    Lore: R.Polarity
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits set: 
    Rand. spell: Battle or Targetting or Targetting
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Targetting or Targetting
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Targetting
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Targetting or Targetting
    -End if and reset targetting-
    ---
    Rand. spell: Ice 3 or N. Cross or Absolute 0
    End turn (reset monster's ATB and targetting)
    Rand. spell: Nothing or Ice 3 or N. Cross
    End turn (reset monster's ATB and targetting)
    Rand. spell: Ice 3 or N. Cross or Ice 3
    End turn (reset monster's ATB and targetting)
    Rand. spell: Nothing or Ice 3 or Absolute 0
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Battle or Battle or Nothing
    1 added to VAR003
    If target self has less or equal than 32640 HP
    If VAR036 has all the following bits cleared: 0
    Monsters palette flashes to yellow briefly
    Monsters palette flashes to yellow briefly
    Text: "Doom's aura is shaking!"
    Targetting: self
    Monster gains hidden status: Image
    Monster gains hidden status: Reflect
    Monster gains hidden status: Haste
    VAR036 set bits: 
    VAR036 set bits: 0
    -End-
    
    296 - Goddess
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    If VAR000 has all the following bits cleared: 
    If variable VAR003 is greater than or equal to 8
    Set VAR003 to 0
    Targetting: use normal targetting
    Lore: Overcast
    VAR000 set bits: 
    -End if and reset targetting-
    ---
    If target self has less or equal than 32640 HP
    Targetting: use normal targetting
    Rand. spell: Bolt 3 or Flash Rain or Nothing
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Bolt 3 or Bolt 3 or Flash Rain
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Bolt 3 or Quasar or Quasar
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Bolt 3 or Bolt 3 or Flash Rain
    -End if and reset targetting-
    ---
    Rand. spell: Bolt 2 or Battle or Lullaby
    End turn (reset monster's ATB and targetting)
    Rand. spell: Bolt 3 or Charm or Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Bolt 2 or Battle or Bolt 3
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Rand. spell: Nothing or Nothing or Love Token
    1 added to VAR003 (triggers Overcast if >= 8, once only)
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Nothing or Nothing or Bolt 2
    1 added to VAR003 (triggers Overcast if >= 8, once only)
    -End-
    
    297 - Poltrgeist
    ----------------------------
    -Special: !Psychrip (Battle x 2)
    -Control: Battle, !Psychrip
    ============================
    If variable VAR003 is greater than or equal to 8
    Set VAR003 to 0
    Lore: WaveCannon
    -End if and reset targetting-
    ---
    If target ally #1 is affected by status Stop
    Lore: Blaster
    -End if and reset targetting-
    ---
    If target ally #2 is affected by status Stop
    Lore: Blaster
    -End if and reset targetting-
    ---
    If target ally #3 is affected by status Stop
    Lore: Blaster
    -End if and reset targetting-
    ---
    If target ally #4 is affected by status Stop
    Lore: Blaster
    -End if and reset targetting-
    ---
    If target self has less or equal than 32640 HP
    Targetting: use normal targetting
    Rand. spell: Flare Star or S. Cross or Nothing
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Meteo or Aero or Nothing
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Aero or Flare Star or Nothing
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Shrapnel or Stop
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Shrapnel or !Psychrip
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster has been attacked
    1 added to VAR003 (triggers WaveCannon if >= 8)
    Rand. spell: Nothing or Fire 3 or Nothing
    -End if and reset targetting-
     -End-
    
    298 - Kefka (final)
    ----------------------------
    -Special: !Havoc Wing (Battle x 4)
    -Control: Battle, !Havoc Wing
    ============================
    If VAR036 has all the following bits cleared: 
    *Trigger event: final Kefka mojo*
    VAR036 set bits: 
    -End if and reset targetting-
    ---
    If target self has less or equal than 7680 HP
    If VAR000 has all the following bits cleared: 0
    Text: "The end comes beyond chaos. "
    VAR000 set bits: (prevents counterattack)
    *Final Kefka's laughing face, screen shakes*
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Lore: Goner
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Spell:  Meteor
    VAR000 clear bits: (allows counterattacks)
    -End if and reset targetting-
    ---
    If target self has less or equal than 32640 HP
    Text: "The end comes beyond chaos. "
    VAR000 set bits: (prevents counterattacks)
    VAR000 set bits: 0
    Final Kefka's laughing face, screen shakes
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Lore: Goner
    End turn (reset monster's ATB and targetting)
    VAR000 clear bits: (allows counterattacks)
    VAR000 clear bits: 0
    Targetting: use normal targetting
    Rand. spell: !Havoc Wing or Train or Revenger
    Rand. spell: !Havoc Wing or Nothing or Nothing
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Train or !Havoc Wing or Revenger
    Rand. spell: !Havoc Wing or Special or Nothing
    -End if and reset targetting-
    ---
    Targetting: allies
    Lore: Fallen One
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Battle or Nothing or !Havoc Wing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Fire 3 or Train or !Havoc Wing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Nothing or !Havoc Wing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Ice 3 or Train or Special
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Nothing or !Havoc Wing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Bolt 3 or Nothing or !Havoc Wing
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    *Background gets darker, sounds like boss dying*
    Monsters #1, #2, #3, #4, #5, #6 are killed, disintegrates, background
     may corrupt, screen goes black
    -End if and reset targetting-
    ---
    If target self has less than or equal to 10240 HP
    If VAR000 has all the following bits cleared: 
    If monster has been attacked
    Targetting: use normal targetting
    Rand. spell: Nothing or Battle or Ultima
    -End if and reset targetting-
    ---
    If target self has less or equal than 30080 HP
    If VAR000 has all the following bits cleared: 
    If monster has been attacked
    Targetting: use normal targetting
    Rand. spell: Nothing or Battle or HyperDrive
    -End-
    
    299 - L.40 Magic
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, Drain, Mute, Vanish
    ============================
    Rand. spell: Drain or Break or Vanish
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Mute or Sleep or Nothing
    -End-
    
    300 - Ultros (Lete River)
    ----------------------------
    -Special: !Ink (Battle + Blind)
    -Control: Battle, !Ink
    ============================
    If VAR000 has all the following bits cleared: 
    Text: "Uwee hee hee... Game over! Don't tease the octopus, kids!"
    VAR000 toggle bits: 
    Lore: Battle
    -End if and reset targetting-
    ---
    If VAR000 has all the following bits cleared: 0
    If timer has reached/passed 10 (locks timer)
    If Terra (all allies if N/A)'s level is greater than or equal to 0
    Text: "Delicious morsel! Let me get my bib...!"
    Lore: Tentacle
    VAR000 toggle bits: 0
    has battle timer set to 0
    -End if and reset targetting-
    ---
    If VAR000 has all the following bits cleared: 1
    If timer has reached/passed 10 (locks timer)
    If Sabin (all allies if N/A)'s level is greater than or equal to 0
    Text: "Muscle-heads? Hate 'em! "
    Lore: Tentacle
    VAR000 toggle bits: 1
    has battle timer set to 0
    -End if and reset targetting-
    ---
    Targetting: allies
    Lore: Tentacle
    Targetting: random ally
    Rand. spell: Battle or !Ink or Tentacle
    End turn (reset monster's ATB and targetting)
    Lore: Battle
    Rand. spell: Battle or !Ink or Tentacle
    End turn (reset monster's ATB and targetting)
    Text: "Y...you frighten me! "
    Targetting: Banon (all allies if N/A)
    Lore: Tentacle
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters  are hidden and their HP restored, in water
    Text: "Th...that's all, friends! "
    *Trigger event: defeated Ultros at Leet river w/ Sabin, Edgar, Terra and
      Banon, fades to black*
    -End if and reset targetting-
    ---
    If monster as been attacked by element: fire (target last attacker)
    Text: "Yaaooouch! Seafood soup! "
    Lore: !Ink
    -End-
    
    301 - Ultros (Opera House)
    ----------------------------
    -Special: !Ink (Battle + Blind)
    -Control: Battle, !Ink
    *NOTE* All formations slots referred to in this battle contain this
           monster.
    ============================
    If VAR000 has all the following bits cleared: 
    Text: "Long time no see!  You've changed!  Did ya miss me? "
    VAR000 set bits: 
    -End if and reset targetting-
    ---
    If the global battle timer is greater than 60
    Sets global battle timer to 0
    Text: "Imp! Pal! Buddy! "
    Rand. spell: Imp Song or Imp Song or Imp Song
    -End if and reset targetting-
    ---
    If monster is in slot: #1
    Rand. spell: Battle or Special or Tentacle
    1 added to VAR003
    -End if and reset targetting-
    ---
    If monster is in slot: #2
    Rand. spell: Battle or Fire or Fire
    1 added to VAR003
    -End if and reset targetting-
    ---
    If monster is in slot: #3
    Rand. spell: Battle or L.3 Muddle or L.3 Muddle
    1 added to VAR003
    -End if and reset targetting-
    ---
    If monster is in slot: #4
    Rand. spell: Battle or Mega Volt or Drain
    1 added to VAR003
    -End if and reset targetting-
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Text: "What an unlucky day! Adios! "
    Monsters #1, #2, #3, #4, #5, #6 are killed, from side, indiv.
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: SwdTech or Blitz (target attacker)
    Lore: Acid Rain
    -End if and reset targetting-
    ---
    If monster is in slot: #2
    If variable VAR003 is greater than or equal to 16
    If VAR002 has all the following bits cleared: 0, 1, 2
    VAR002 set bits: 0, 1, 2
    Monsters #2 are hidden and their HP restored, from water
    Monsters #3, if hidden, brought in without affecting their HP, from
     water
    Text: "I ain't ready ta go yet. "
    Monsters #2 are killed, suddenly
    Set VAR003 to 0
    -End if and reset targetting-
    ---
    If monster is in slot: #4
    If variable VAR003 is greater than or equal to 14
    If VAR002 has all the following bits cleared: 1, 2
    VAR002 set bits: 1, 2
    Monsters #4 are hidden and their HP restored, from water
    Monsters #2, if hidden, brought in without affecting their HP, from
     water
    Text: "I ain't no... garden-variety octopus!"
    Monsters #4 are killed, suddenly
    -End if and reset targetting-
    ---
    If monster is in slot: #1
    If variable VAR003 is greater than or equal to 12
    If VAR002 has all the following bits cleared: 0, 2
    VAR002 set bits: 0, 2
    Monsters #1 are hidden and their HP restored, from water
    Monsters #4, if hidden, brought in without affecting their HP, from
     water
    Text: "Here! Over here!"
    Monsters #1 are killed, suddenly
    -End if and reset targetting-
    ---
    If monster is in slot: #2
    If variable VAR003 is greater than or equal to 10
    If VAR002 has all the following bits cleared: 2
    VAR002 set bits: 2
    Monsters #2 are hidden and their HP restored, from water
    Monsters #1, if hidden, brought in without affecting their HP, from
     water
    Text: "How sweet it is!"
    Monsters #2 are killed, suddenly
    -End if and reset targetting-
    ---
    If monster is in slot: #4
    If variable VAR003 is greater than or equal to 8
    If VAR002 has all the following bits cleared: 0, 1
    VAR002 set bits: 0, 1
    Monsters #4 are hidden and their HP restored, from water
    Monsters #2, if hidden, brought in without affecting their HP, from
     water
    Text: "Have ya read it?"
    Monsters #4 are killed, suddenly
    -End if and reset targetting-
    ---
    If monster is in slot: #2
    If variable VAR003 is greater than or equal to 6
    If VAR002 has all the following bits cleared: 1
    VAR002 set bits: 1
    Monsters #2 are hidden and their HP restored, from water
    Monsters #4 , if hidden, brought in without affecting their HP, from
     water
    Text: "Havin' fun?"
    Monsters #2 are killed, suddenly
    -End if and reset targetting-
    ---
    If monster is in slot: #3
    If variable VAR003 is greater than or equal to 4
    If VAR002 has all the following bits cleared: 0
    VAR002 set bits: 0
    Monsters #3 are hidden and their HP restored, from water
    Monsters #2, if hidden, brought in without affecting their HP, from
     water
    Text: "I ain't no... garden-variety octopus!"
    Monsters #3 are killed, suddenly
    -End if and reset targetting-
    ---
    If monster is in slot: #1
    If variable VAR003 is greater than or equal to 2
    If VAR002 has all the following bits cleared: 
    VAR002 set bits: 
    Monsters #1 are hidden and their HP restored, from water
    Monsters #3, if hidden, brought in without affecting their HP, from
     water
    Text: "Here! Over here! "
    Monsters #1 are killed, suddenly
    -End-
    
    302 - Ultros (Esper Mt.)
    ----------------------------
    -Special: !Ink (Battle + Blind)
    -Control: Battle, !Ink
    ============================
    If VAR000 has all the following bits cleared: 1, 2
    Text: "I was just thinking about you! I've more lives than I do arms!"
    VAR000 set bits: 1, 2
    -End if and reset targetting-
    ---
    If VAR000 has all the following bits cleared: 0, 2
    If target self has less or equal than 15360 HP
    Targetting: self
    Spell: Haste
    Spell: Safe
    VAR000 set bits: 0, 2
    Text: "Hope I'm not making a nuisance of myself! So sorry! "
    -End if and reset targetting-
    ---
    If timer has reached/passed 60 (locks timer)
    has battle timer set to 0
    Targetting: random ally
    Lore: Lode Stone
    -End if and reset targetting-
    ---
    If variable VAR001 is less than to 8
    1 added to VAR001 (triggers Magnitude8/Aqua Rake if >= 8)
    Monsters #1 moves forward 1 step slowly
    Rand. spell: Battle or Special or Tentacle
    End turn (reset monster's ATB and targetting)
    Targetting: random ally
    Rand. spell: Battle or Battle or Stone
    -End if and reset targetting-
    ---
    If variable VAR001 is greater than or equal to 8
    Rand. spell: Magnitude8 or Aqua Rake or Magnitude8
    Monsters #1 are hidden without affecting their HP, from water
    Monsters #1 steps back 3 steps quickly
    Monsters #1, if hidden, brought in without affecting their HP, from
     water
    Set VAR001 to 0
    VAR000 clear bits: 0
    -End if and reset targetting-
    -End first wave of attack-
    ===
    If monster has been attacked
    If VAR000 has all the following bits cleared: 2
    If target self has less or equal than 10240 HP
    *Trigger event: Ultros, Relm draws him (Terra, Strago, Locke)*
    VAR000 set bits: 2
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, from water
    -End if and reset targetting-
    ---
    If monster has been attacked by spell: Tentacle or Tentacle (target
     attacker)
    Text: "How can this be? I...I'm nothing more than a stupid octopus!"
    Monsters #1, #2, #3, #4, #5, #6 are killed, from water
    -End if and reset targetting-
    ---
    If variable VAR003 is greater than or equal to 8
    If variable VAR001 is greater than or equal to 2
    Set VAR003 to 0
    Monsters #1 moves back 1 step slowly
    1 substracted from VAR001
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    1 added to VAR003
    -End if and reset targetting-
    ---
    If VAR000 has all the following bits set: 0, 1
    If monster as been attacked by element: fire (target attacker)
    Spell: Fire 3
    -End if and reset targetting-
    ---
    If VAR000 has all the following bits set: 0, 1
    If monster as been attacked by element: ice (target attacker)
    Spell: Ice 3
    -End if and reset targetting-
    ---
    If VAR000 has all the following bits set: 0, 1
    If monster as been attacked by element: lightning (target attacker)
    Spell: Bolt 3
    -End if and reset targetting-
    ---
    If VAR000 has all the following bits set: 1
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    4 added to VAR003
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    1 added to VAR002 (triggers level 3 counters if >= 4)
    4 added to VAR003
    If VAR000 has all the following bits cleared: 1
    If variable VAR002 is greater than or equal to 4
    VAR000 set bits: 1
    VAR000 set bits: 0, 1
    Monsters palette flashes to red
    Text: "Ultros's form has changed! Beware his tri-elemental attack! "
    -End if and reset targetting-
    -End-
    
    303 - Chupon (Airship)
    ----------------------------
    -Special: !Hit (Poison) (no physical damage)
    -Control: Battle, 
    ============================
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Fire Ball
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Targetting: allies
    Lore: Sneeze
    *Ends battle*
    -End-
    
    304 - L.20 Magic
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, Quartr, Rasp, Safe
    ============================
    Rand. spell: Demi or Quartr or Break
    End turn (reset monster's ATB and targetting)
    Rand. spell: Demi or Quartr or X-Zone
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Rasp or Muddle or Safe
    -End-
    
    305 - Siegfried (Phantom Train)
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, Hit
    *NOTE* This monster is called Ziegfried in the PSX release.
    ============================
    If VAR000 has all the following bits cleared: 
    Text: "Go!  Guys!!  Ha.  ha.  ha!  Give up? "
    Lore: Battle
    Lore: Battle
    Lore: Battle
    Lore: Battle
    Lore: Battle
    Lore: Battle
    Lore: Battle
    Lore: Battle
    Text: "Ha.  ha.  ha!  Give up? "
    VAR000 toggle bits: 
    -End if and reset targetting-
    ---
    Lore: Battle
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, diagonal
    -End if and reset targetting-
    -End-
    
    306 - L.10 Magic
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, Bolt, Slow, Haste
    ============================
    Rand. spell: Fire or Ice or Bolt
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Slow or Stop or Haste
    -End-
    
    307 - L.50 Magic
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, Bio, Bserk, Haste2
    ============================
    Rand. spell: Poison or Bio or Doom
    End turn (reset monster's ATB and targetting)
    Targetting: all monsters
    Rand. spell: Remedy or Dispel or Dispel
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Bserk or Slow or Haste2
    -End-
    
    308 - Head (Whelk)
    ----------------------------
    -Special: !Slime (Slow) (no physical damage)
    -Control: Battle, 
    ============================
    Rand. spell: Battle or Battle or !Slime
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End-
    
    309 - Whelk Head (Presenter)
    ----------------------------
    -Special: !PetriBlast (Petrify) (no physical damage)
    -Control: Battle, !PetriBlast
    ============================
    If VAR000 has all the following bits set: 
    If timer has reached/passed 20 (locks timer)
    Monsters #2 , if hidden, brought in without affecting their HP, from
     bottom (self)
    VAR000 clear bits: 
    -End if and reset targetting-
    ---
    If variable VAR036 is greater than or equal to 2
    Set VAR036 to 0
    Monsters #2 are hidden and their HP restored, from top
    has battle timer set to 0
    VAR000 set bits: 
    -End if and reset targetting-
    ---
    If VAR000 has all the following bits cleared: 
    Rand. spell: Battle or Battle or Mega Volt
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or El Nino or !PetriBlast
    -End first wave of attack-
    ===
    If VAR003 has all the following bits cleared: 
    If following monster is/are dead (target last attacker):
    VAR003 set bits: 
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster has been attacked
    1 added to VAR036 (triggers retreat into shell if >= 2)
    -End-
    
    310 - Collossus
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    If monster has been attacked by cmd: Blitz or SwdTech (target attacker)
    Targetting: use normal targetting
    Rand. spell: Battle or !Hit or Lode Stone
    End turn (reset monster's ATB and targetting)
    Rand. spell: Fire Wall or Magnitude8 or Lode Stone
    -End if and reset targetting-
    ---
    If target Gau (all allies if N/A) is valid, set it, and
    Targetting: use normal targetting
    Rand. spell: Battle or Fire Wall or !Hit
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Battle or Magnitude8 or Lode Stone
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Battle or Battle or Fire Wall
    -End if and reset targetting-
    Rand. spell: Battle or Fire Wall or !Hit
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Fire Wall
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    -End-
    
    311 - CzarDragon
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    Lore: Battle
    -End first wave of attack-
    -End-
    
    312 - Master Pug
    ----------------------------
    -Special: !Cleaver (Battle x 8)
    -Control: Battle, !Cleaver
    *NOTE*: Master Pug has a 66% chance at using the following, depending
            upon its elemental weakness:
            
            Ice:       Fire 3
            Fire:      Ice 3
            Wind:      Bolt 3
            Holy:      Bio
            Lightning: W Wind
            Poison:    Pearl
            Water:     Quake
            Earth:     CleanSweep
            Nothing:   Battle (100%)
    
            In addition, Master Pug uses !Cleaver after his 7th WallChange,
            and always has 33% shot at countering any damage with Step Mine.
    ============================
    If timer has reached/passed 15 (locks timer)
    has battle timer set to 0
    Lore: WallChange
    Monsters #3 moves forward 1 step quickly
    1 added to VAR003
    If variable VAR003 is greater than or equal to 7
    Set VAR003 to 0
    Targetting: random ally
    Lore: !Cleaver
    Monsters #3 are hidden without affecting their HP, in checkers
    Monsters #3 steps back 3 steps quickly
    Monsters #3, if hidden, brought in without affecting their HP, in
     checkers
    -End if and reset targetting-
    ---
    If target self is weak against elements: ice
    Targetting: use normal targetting
    Rand. spell: Nothing or Fire 3 or Fire 3
    -End if and reset targetting-
    ---
    If target self is weak against elements: fire
    Targetting: use normal targetting
    Rand. spell: Nothing or Ice 3 or Ice 3
    -End if and reset targetting-
    ---
    If target self is weak against elements: wind
    Targetting: use normal targetting
    Rand. spell: Nothing or Bolt 3 or Bolt 3
    -End if and reset targetting-
    ---
    If target self is weak against elements: holy
    Targetting: allies
    Rand. spell: Nothing or Bio or Bio
    -End if and reset targetting-
    ---
    If target self is weak against elements: lightning
    Targetting: use normal targetting
    Rand. spell: Nothing or W Wind or W Wind
    -End if and reset targetting-
    ---
    If target self is weak against elements: poison
    Targetting: use normal targetting
    Rand. spell: Nothing or Pearl or Pearl
    -End if and reset targetting-
    ---
    If target self is weak against elements: water
    Targetting: use normal targetting
    Rand. spell: Nothing or Quake or Quake
    -End if and reset targetting-
    ---
    If target self is weak against elements: earth
    Targetting: use normal targetting
    Rand. spell: Nothing or CleanSweep or CleanSweep
    -End if and reset targetting-
    ---
    Lore: Battle
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Step Mine or Nothing or Nothing
    -End-
    
    313 - L.60 Magic
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, Quake, Slow 2, Regen
    ============================
    Rand. spell: Quake or W Wind or Pearl
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Osmose or Slow 2 or Regen
    -End-
    
    314 - Merchant
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    
    Lore: Battle
    -End first wave of attack-
    ===
    If monster has been attacked by cmd: Steal or Steal (target attacker)
    VAR013 set bits: 2
    VAR013 clear bits: 0, 2
    Monsters #1 are hidden and their HP restored, suddenly (self)
    Monsters #2, (B.Day Suit) if hidden/dead, brought in with their HP
     restored, suddenly
    *Trigger event: Lockes gets merchant's clothes*
    Monsters #1 (self) are killed, suddenly
    -End-
    
    315 - B.Day Suit
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    Text: "Wh whew!!"
    Targetting: self
    Rand. spell: Escape or Escape or Escape
    -End first wave of attack-
    -End-
    
    316 - Tentacle (bottom-left)
    ----------------------------
    -Special: !Seize (Slow) (no physical damage)
    -Control: Battle, !Seize
    ============================
    If VAR036 has all the following bits set: 0, 1, 2
    If timer has reached/passed 30 (locks timer)
    Lore: Discard
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0, 1, 2
    If target ally #1 is affected by status Slow
    Lore: Seize
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0, 1, 2
    If target ally #2 is affected by status Slow
    Lore: Seize
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0, 1, 2
    If target ally #3 is affected by status Slow
    Lore: Seize
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0, 1, 2
    If target ally #4 is affected by status Slow
    Lore: Seize
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0, 1, 2
    has battle timer set to 0
    Rand. spell: Battle or Bio or !Seize
    End turn (reset monster's ATB and targetting)
    has battle timer set to 0
    Rand. spell: Special or Entwine or !Seize
    End turn (reset monster's ATB and targetting)
    has battle timer set to 0
    Rand. spell: Battle or Bio or !Seize
    End turn (reset monster's ATB and targetting)
    has battle timer set to 0
    Rand. spell: Poison or !Seize or Entwine
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    If VAR036 has all the following bits set: 0, 1, 2
    Lore: Discard
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0, 1, 2
    If monster has been attacked
    Rand. spell: Battle or Nothing or Nothing
    -End-
    
    317 - Tentacle (top-right)
    ----------------------------
    -Special: !Seize (Slow) (no physical damage)
    -Control: Battle, !Seize
    ============================
    If VAR036 has all the following bits set: 0, 1, 2
    If timer has reached/passed 30 (locks timer)
    Lore: Discard
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0, 1, 2
    If target ally #1 is affected by status Slow
    Lore: Seize
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0, 1, 2
    If target ally #2 is affected by status Slow
    Lore: Seize
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0, 1, 2
    If target ally #3 is affected by status Slow
    Lore: Seize
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0, 1, 2
    If target ally #4 is affected by status Slow
    Lore: Seize
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0, 1, 2
    has battle timer set to 0
    Rand. spell: Battle or Battle or !Seize
    End turn (reset monster's ATB and targetting)
    has battle timer set to 0
    Rand. spell: Battle or Entwine or !Seize
    End turn (reset monster's ATB and targetting)
    has battle timer set to 0
    Rand. spell: Battle or Bio or !Seize
    End turn (reset monster's ATB and targetting)
    has battle timer set to 0
    Rand. spell: Poison or !Seize or Entwine
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    If VAR036 has all the following bits set: 0, 1, 2
    Lore: Discard
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0, 1, 2
    If monster has been attacked
    Rand. spell: Special or Nothing or Nothing
    -End-
    
    318 - Tentacle (top-left)
    ----------------------------
    -Special: !Seize (Slow) (no physical damage)
    -Control: Battle, !Seize
    ============================
    If VAR036 has all the following bits set: 0, 1, 2
    If timer has reached/passed 30 (locks timer)
    Lore: Discard
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0, 1, 2
    If target ally #1 is affected by status Slow
    Lore: Seize
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0, 1, 2
    If target ally #2 is affected by status Slow
    Lore: Seize
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0, 1, 2
    If target ally #3 is affected by status Slow
    Lore: Seize
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0, 1, 2
    If target ally #4 is affected by status Slow
    Lore: Seize
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0, 1, 2
    has battle timer set to 0
    Rand. spell: Battle or Bio or !Seize
    End turn (reset monster's ATB and targetting)
    has battle timer set to 0
    Rand. spell: Battle or Entwine or !Seize
    End turn (reset monster's ATB and targetting)
    has battle timer set to 0
    Rand. spell: Battle or Battle or !Seize
    End turn (reset monster's ATB and targetting)
    has battle timer set to 0
    Rand. spell: Poison or !Seize or Entwine
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    If VAR036 has all the following bits set: 0, 1, 2
    Lore: Discard
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0, 1, 2
    If monster has been attacked
    Rand. spell: Special or Nothing or Nothing
    -End-
    
    319 - RightBlade
    ----------------------------
    -Special: !Rapier (Battle x 1.5)
    -Control: Battle, !Rapier
    ============================
    If following monster is/are dead (target last attacker): #4 (self)
    If timer has reached/passed 15 (locks timer)
    Monsters #4 , if hidden/dead, brought in with their HP restored, from
     top (self)
    -End if and reset targetting-
    ---
    If following monster is/are alive: #4 (self)
    Rand. spell: Battle or Battle or !Rapier
    -End if and reset targetting-
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #4 (self), if hidden/dead, brought in with their HP restored,
     suddenly
    Monsters #4 (self) are hidden and their HP restored, from bottom
    has battle timer set to 0
    -End-
    
    320 - Left Blade
    ----------------------------
    -Special: !Slash (Battle x 2)
    -Control: Battle, !Slash
    ============================
    If following monster is/are dead (target last attacker): #2 (self)
    If timer has reached/passed 30 (locks timer)
    Monsters #2 , if hidden/dead, brought in with their HP restored, from
     top (self)
    -End if and reset targetting-
    ---
    If following monster is/are alive: #2 (self)
    Rand. spell: Battle or Battle or Shimsham
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Slash
    -End if and reset targetting-
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #2 (self), if hidden/dead, brought in with their HP restored,
     suddenly
    Monsters #2 (self) are hidden and their HP restored, from bottom
    has battle timer set to 0
    -End-
    
    321 - Rough
    ----------------------------
    -Special: !Rapier (Battle x 1.5)
    -Control: Battle, !Rapier
    ============================
    If following monster is/are dead (target last attacker): #4 (self)
    If timer has reached/passed 20 (locks timer)
    Monsters #4, if hidden/dead, brought in with their HP restored, from
     top (self)
    -End if and reset targetting-
    ---
    If following monster is/are alive: #4 (self)
    Rand. spell: Battle or Battle or !Rapier
    -End if and reset targetting-
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #4 (self), if hidden/dead, brought in with their HP restored,
     suddenly
    Monsters #4 (self) are hidden and their HP restored, from bottom
    has battle timer set to 0
    -End-
    
    322 - Striker
    ----------------------------
    -Special: !Slash (Battle x 2)
    -Control: Battle, !Slash
    ============================
    If following monster is/are dead (target last attacker): #2 (self)
    If timer has reached/passed 40 (locks timer)
    Monsters #2 , if hidden/dead, brought in with their HP restored, from
     top (self)
    -End if and reset targetting-
    ---
    If following monster is/are alive: #2 (self)
    Rand. spell: Battle or Battle or Shrapnel
    -End if and reset targetting-
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #2 , if hidden/dead, brought in with their HP restored,
     suddenly (self)
    Monsters #2 (self) are hidden and their HP restored, from bottom
    has battle timer set to 0
    -End-
    
    323 - L.70 Magic
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, Fire 3, Ice 3, Bolt 3
    ============================
    Rand. spell:  Fire 3 or  Ice 3 or  Bolt 3
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell:  Sleep or  Rasp or  Shell
    -End-
    
    324 - Tritoch
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    Rand. spell: Rasp or Rasp or Ice 3
    End turn (reset monster's ATB and targetting)
    Rand. spell: Ice 3 or Ice 3 or Rasp
    End turn (reset monster's ATB and targetting)
    Rand. spell: Rasp or Cold Dust or Ice 3
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster as been attacked by element: fire
    Rand. spell: Nothing or Nothing or  Rasp
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: SwdTech or Tools (target attacker)
    Targetting: last ally/monster who attacked (random ally if N/A)
    Rand. spell: Nothing or Nothing or Cold Dust
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Blitz or Lore, (target attacker)
    Targetting: last ally/monster who attacked (random ally if N/A)
    Rand. spell: Nothing or Nothing or Cold Dust
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Sketch or Rage (target attacker)
    Targetting: last ally/monster who attacked (random ally if N/A)
    Rand. spell: Nothing or Nothing or Cold Dust
    -End-
    
    325 - Laser Gun
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    If target self has less or equal than 1536 HP
    Targetting: use normal targetting
    Rand. spell: Diffuser or Diffuser or Tek Laser
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Diffuser or Diffuser or Tek Laser
    -End if and reset targetting-
    ---
    Rand. spell: Atomic Ray or Tek Laser or Tek Laser
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    If 2 monster(s) (total) is/are remaining
    VAR000 set bits: 
    Monsters #3 (self) are killed, in smoke
    -End-
    
    326 - Speck
    ----------------------------
    -Special: !Hit
    -Control: Battle, !Hit
    ============================
    -End first wave of attack-
    -End-
    
    327 - MissileBay
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    If target self has less or equal than 1536 HP
    Targetting: use normal targetting
    Lore: Missile
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Launcher or Missile or Missile
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Lore: Launcher
    -End if and reset targetting-
    ---
    Lore: Missile
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #5 (self) are killed, in smoke
    -End-
    
    328 - Chadarnook (demon)
    ----------------------------
    -Special: !Hit (Condemned) (no physical damage)
    -Control: Battle, !Hit
    ============================
    If timer has reached/passed 40 (locks timer)
    has battle timer set to 0
    Set VAR003 to 1
    Monsters #1 , if hidden, brought in without affecting their HP, in
     light & flashes (Chadarnook (woman))
    Monsters #2 (self) are killed, in light & flashes
    -End if and reset targetting-
    ---
    If target self has less or equal than 15360 HP
    Targetting: use normal targetting
    Rand. spell: Battle or Flash Rain or Bolt 3
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Flash Rain or Bolt 3 or Flash Rain
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Flash Rain or Battle or Bolt 3
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Flash Rain or Bolt 3 or Battle
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or Bolt 3
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Bolt 2 or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Bolt 2 or Bolt 3
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Bolt 2 or Nothing
    -End if and reset targetting-
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Text: "I...I'm... This can't be..."
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Nothing or Nothing or Bolt 2
    1 added to VAR000
    If variable VAR000 is greater than or equal to 4
    Set VAR000 to 0
    Set VAR003 to 0
    Monsters #1 , if hidden, brought in without affecting their HP, in
     light & flashes (Chadarnook (woman))
    Monsters #2 (self) are killed, in light & flashes
    -End-
    
    329 - Ice Dragon
    ----------------------------
    -Special: !Hit (Battle x 2)
    -Control: Battle, !Hit
    ============================
    Rand. spell: Battle or N. Cross or N. Cross
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Absolute 0 or Absolute 0
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Surge or Absolute 0
    -End if and reset targetting-
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If following monster is/are dead (target last attacker):
    Sets global battle timer to 0
    Rand. spell: Nothing or Nothing or Surge
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Nothing or Nothing or Battle
    -End-
    
    330 - Kefka (Narshe)
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Poison
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Ice 2 or Bolt
    End turn (reset monster's ATB and targetting)
    Rand. spell: Muddle or Drain or Ice
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Text: "Don't think you won. I'll be back!"
    Targetting: self
    Lore: Escape
    -End-
    
    331 - Storm Drgn
    ----------------------------
    -Special: !Wind Saber (Battle x 3)
    -Control: Battle, !Wing Saber
    ============================
    If target self has less or equal than 15360 HP
    Targetting: use normal targetting
    Rand. spell: Battle or Battle or Aero
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Battle or !Wing Saber or Cyclonic
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Wind Slash or Rage
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Wind Slash or Battle
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Battle or Nothing or Nothing
    -End-
    
    332 - Dirt Drgn
    ----------------------------
    -Special: !Honed Tusk (Battle x 5)
    -Control: Battle, !Honed Tusk
    ============================
    If timer has reached/passed 20 (locks timer)
    has battle timer set to 0
    If target random ally is affected by status ??? (Float)
    Targetting: allies
    Lore: 50 Gs
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Quake or Quake
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Magnitude8 or Slide
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Magnitude8 or Quake
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Slide
    -End if and reset targetting-
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    If monster has been attacked
    Rand. spell: Nothing or Nothing or !Honed Tusk
    -End-
    
    333 - Ipooh
    ----------------------------
    -Special: !Claw (Battle x 1.5)
    -Control: Battle, !Claw
    ============================
    Rand. spell: Battle or Battle or !Claw
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker): #2, #3 (self,
     Ipooh)
    Target monster #1 (random ally if N/A) becomes targettable (Vargas)
    -End-
    
    334 - Leader
    ----------------------------
    -Special: !Axe (Battle x 1.5)
    -Control: Battle, !Axe
    ============================
    Rand. spell: Battle or Battle or !Axe
    -End first wave of attack-
    ===
    If monster has been attacked
    Rand. spell: Nothing or Nothing or !Axe
    -End-
    
    335 - Grunt
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    Lore: Battle
    -End first wave of attack-
    -End-
    
    336 - Gold Drgn
    ----------------------------
    -Special: !Hit (Battle x 4)
    -Control: Battle, !Hit
    ============================
    If VAR000 has all the following bits set: 
    If variable VAR003 is greater than or equal to 2
    VAR000 clear bits: 
    Set VAR036 to 0
    Set VAR003 to 0
    Targetting: allies
    Spell: Bolt 3
    -End if and reset targetting-
    ---
    If VAR000 has all the following bits set: 
    1 added to VAR003
    -End if and reset targetting-
    If target ally #1 is affected by status Reflect
    If target ally #1 is not affected by status Death
    If target self is not affected by status Reflect
    Spell: Rflect
    -End if and reset targetting-
    ---
    If target ally #2 is affected by status Reflect
    If target ally #2 is not affected by status Death
    If target self is not affected by status Reflect
    Spell: Rflect
    -End if and reset targetting-
    ---
    If target ally #3 is affected by status Reflect
    If target ally #3 is not affected by status Death
    If target self is not affected by status Reflect
    Spell: Rflect
    -End if and reset targetting-
    ---
    If target ally #4 is affected by status Reflect
    If target ally #4 is not affected by status Death
    If target self is not affected by status Reflect
    Spell: Rflect
    -End if and reset targetting-
    ---
    If target self is affected by status Reflect
    Targetting: use normal targetting
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Targetting: self
    Rand. spell: Bolt 2 or Bolt 2 or Bolt
    End turn (reset monster's ATB and targetting)
    VAR000 clear bits: 0
    Targetting: use normal targetting
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Targetting: self
    Rand. spell: Nothing or Bolt 2 or Bolt
    VAR000 clear bits: 0
    -End if and reset targetting-
    ---
    Rand. spell: Giga Volt or Bolt or Bolt 2
    End turn (reset monster's ATB and targetting)
    Rand. spell: Giga Volt or Bolt or Bolt
    End turn (reset monster's ATB and targetting)
    VAR000 clear bits: 0
    Rand. spell: Bolt 2 or Bolt or Bolt
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    If VAR000 has all the following bits cleared: 
    1 added to VAR036
    If variable VAR036 is greater than or equal to 4
    If VAR000 has all the following bits cleared: 
    VAR000 set bits: 
    Text: "Gold Dragon begins to store energy!"
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    If VAR000 has all the following bits cleared: 
    Rand. spell: Nothing or Bolt or Bolt 2
    -End-
    
    337 - Skull Drgn
    ----------------------------
    -Special: !Hit (remove 'Rflect') (no physical damage) (can't be dodged)
    -Control: Battle, !Hit
    ============================
    Targetting: use normal targetting
    Rand. spell: Battle or Condemned or Elf Fire
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Battle or Condemned or Specter
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Battle or Condemned or Elf Fire
    End turn (reset monster's ATB and targetting)
    Targetting: random ally
    Lore: Disaster
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters  are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Nothing or Battle or Nothing
    -End-
    
    338 - Blue Drgn
    ----------------------------
    -Special: !Hit (Osmose MP)
    -Control: Battle, !Hit
    ============================
    If VAR036 has all the following bits cleared: 
    Lore: CleanSweep
    VAR036 set bits: 
    -End if and reset targetting-
    ---
    If the global battle timer is greater than 40
    Sets global battle timer to 0
    Lore: CleanSweep
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0
    If target ally #1 is affected by status Haste
    If target self is not affected by status Haste
    If target self is not affected by status Safe
    Targetting: self
    Spell:  Slow
    Targetting: ally #1
    Lore: Rippler
    VAR036 set bits: 0
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0
    If target ally #2 is affected by status Haste
    If target self is not affected by status Haste
    If target self is not affected by status Safe
    Targetting: self
    Spell:  Slow
    Targetting: ally #2
    Lore: Rippler
    VAR036 set bits: 0
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0
    If target ally #3 is affected by status Haste
    If target self is not affected by status Haste
    If target self is not affected by status Safe
    Targetting: self
    Spell:  Slow
    Targetting: ally #3
    Lore: Rippler
    VAR036 set bits: 0
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0
    If target ally #4 is affected by status Haste
    If target self is not affected by status Haste
    If target self is not affected by status Safe
    Targetting: self
    Spell:  Slow
    Targetting: ally #4
    Lore: Rippler
    VAR036 set bits: 0
    -End if and reset targetting-
    ---
    If target self has less or equal than 16384 HP
    Targetting: use normal targetting
    Rand. spell: Battle or Aqua Rake or Aqua Rake
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Battle or Flash Rain or Flash Rain
    VAR036 clear bits: 0
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Acid Rain or Acid Rain
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Acid Rain
    VAR036 clear bits: 0
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters  are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    Rand. spell: Nothing or Nothing or Battle
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Nothing or Nothing or Battle
    -End-
    
    339 - Red Dragon
    ----------------------------
    -Special: !Eraser (Battle + remove 'Rflect') (can't be dodged)
    -Control: Battle, !Eraser
    ============================
    If timer has reached/passed 40 (locks timer)
    has battle timer set to 0
    Rand. spell: S. Cross or L.4 Flare or Flare Star
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 
    If target ally #1 is affected by status Reflect
    Targetting: ally #1
    Lore: !Eraser
    Text: "Remove "Rflect""
    VAR036 set bits: 
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 
    If target ally #2 is affected by status Reflect
    Targetting: ally #2
    Lore: !Eraser
    Text: "Remove "Rflect""
    VAR036 set bits: 
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 
    If target ally #3 is affected by status Reflect
    Targetting: ally #3
    Lore: !Eraser
    Text: "Remove "Rflect""
    VAR036 set bits: 
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 
    If target ally #4 is affected by status Reflect
    Targetting: ally #4
    Lore: !Eraser
    Text: "Remove "Rflect""
    VAR036 set bits: 
    -End if and reset targetting-
    ---
    If target self has less or equal than 10240 HP
    Targetting: use normal targetting
    Rand. spell: Flare or Fire 3 or Flare
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Flare or Fire 3 or Flare
    VAR036 clear bits: 
    -End if and reset targetting-
    ---
    Rand. spell: Fire 2 or Fire Ball or Fire 2
    End turn (reset monster's ATB and targetting)
    Rand. spell: Fire 2 or Fire 2 or Fire Ball
    VAR036 clear bits: 
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters  are killed, dies like a boss
    VAR036 clear bits: 
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Battle or Nothing or Nothing
    -End-
    
    340 - Piranha
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    Lore: Battle
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    If the global battle timer is greater than 60
    If 0 monster(s) (total) is/are remaining
    ???
    Monsters #6 , if hidden/dead, brought in with their HP restored, in
     water (Rizopas)
    -End if and reset targetting-
    ---
    If 0 monster(s) (total) is/are remaining
    If following monster is/are dead (target last attacker):
    If monster is in slot: #1
    ???
    Monsters #2, #3, #5 , if hidden/dead, brought in with their HP restored,
     in water (Piranha x3)
    -End if and reset targetting-
    ---
    If 0 monster(s) (total) is/are remaining
    If following monster is/are dead (target last attacker):
    If monster is in slot: #2
    ???
    Monsters #1, #5 , if hidden/dead, brought in with their HP restored, in
     water (Piranha x2)
    -End if and reset targetting-
    ---
    If 0 monster(s) (total) is/are remaining
    If following monster is/are dead (target last attacker):
    If monster is in slot: #3
    ???
    Monsters #2, #4, #5 , if hidden/dead, brought in with their HP restored,
     in water (Piranha x3)
    -End if and reset targetting-
    ---
    If 0 monster(s) (total) is/are remaining
    If following monster is/are dead (target last attacker):
    If monster is in slot: #4
    ???
    Monsters #1, #3 , if hidden/dead, brought in with their HP restored, in
     water (Piranha x2)
    -End if and reset targetting-
    ---
    If 0 monster(s) (total) is/are remaining
    If following monster is/are dead (target last attacker):
    If monster is in slot: #5
    ???
    Monsters #2, #3, #4 , if hidden/dead, brought in with their HP restored,
     in water (Piranha x3)
    -End-
    
    341 - Rizopas
    ----------------------------
    -Special: !Bite (Battle x 1.5)
    -Control: Battle, !Bite
    ============================
    Rand. spell: Battle or !Bite or Mega Volt
    Rand. spell: Battle or Ice or Ice
    End turn (reset monster's ATB and targetting)
    Rand. spell: El Nino or Battle or Battle
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    -End-
    
    342 - Specter
    ----------------------------
    -Special: !Lightning (Battle x 2)
    -Control: Battle, !Lightning
    *NOTE* This is the Monster-in-a-Box on the Phantom Train. Also,
           !Lightning is NOT Lightning-elemental.
    ============================
    Rand. spell: Ice or Battle or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Ice or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Nothing or Battle or Raid
    -End first wave of attack-
    ===
    If monster has been attacked
    Targetting: last ally/monster who attacked (random ally if N/A)
    Rand. spell: !Lightning or Nothing or Nothing
    -End-
    
    343 - Short Arm (1st Tier)
    ----------------------------
    -Special: !VacuumWave (Battle x 1.5)
    -Control: Battle, !VacuumWave
    ============================
    If target self has less or equal than 10112 HP
    Targetting: use normal targetting
    Rand. spell: Battle or Battle or !VacuumWave
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or Nothing
    -End first wave of attack-
    ===
    If monster has been attacked
    Rand. spell: Battle or Battle or Nothing
    -End-
    
    344 - Long Arm (1st Tier)
    ----------------------------
    -Special: !Red Claw (Drain HP)
    -Control: Battle, !Red Claw
    ============================
    If target self has less or equal than 10240 HP
    Targetting: use normal targetting
    Rand. spell: Battle or Battle or Nothing
    Targetting: use normal targetting
    Rand. spell: Battle or Battle or Nothing
    -End if and reset targetting-
    ---
    Lore: Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Shock Wave
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Shock Wave or Shock Wave
    -End first wave of attack-
    ===
    If 0 monster(s) (total) is/are remaining
    Targetting: use normal targetting
    Rand. spell: Nothing or Shock Wave or Shock Wave
    Rand. spell: Shock Wave or Nothing or Shock Wave
    Rand. spell: Shock Wave or Shock Wave or Nothing
    -End-
    
    345 - Face (1st Tier)
    ----------------------------
    -Special: !Slip Hit (Seizure) (no physical damage)
    -Control: Battle, 
    ============================
    If target self has less or equal than 10240 HP
    Targetting: use normal targetting
    Rand. spell: !Slip Hit or !Slip Hit or Dread
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: !Slip Hit or !Slip Hit or Dread
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: !Slip Hit or !Slip Hit or Dread
    Targetting: use normal targetting
    Rand. spell: !Slip Hit or !Slip Hit or Dread
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Dread or Magnitude8 or R.Polarity
    -End if and reset targetting-
    ---
    Rand. spell: R.Polarity or Nothing or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: !Slip Hit or Nothing or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: R.Polarity or Nothing or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: !Slip Hit or Nothing or Nothing
    End turn (reset monster's ATB and targetting)
    Targetting: random monster excluding self (allies if N/A)
    Rand. spell: Safe or Safe or Haste
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: !Slip Hit or Nothing or Nothing
    -End first wave of attack-
    ===
    If 0 monster(s) (total) is/are remaining
    If following monster is/are dead (target last attacker):
    Targetting: use normal targetting
    Spell: Quake
    -End-
    
    346 - Tiger (2nd Tier)
    ----------------------------
    -Special: !Doom Tusk (Zombie)
    -Control: Battle, !Doom Tusk
    ============================
    If target self has less or equal than 11520 HP
    Targetting: use normal targetting
    Rand. spell: S. Cross or N. Cross or Flare Star
    Rand. spell: !Doom Tusk or Nothing or Nothing
    -End if and reset targetting-
    ---
    Rand. spell: Nothing or Nothing or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: S. Cross or Flare Star or N. Cross
    End turn (reset monster's ATB and targetting)
    Rand. spell: Nothing or Nothing or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Nothing or Nothing
    -End first wave of attack-
    -End-
    
    347 - Tools (2nd Tier)
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    If target self has less or equal than 11520 HP
    Targetting: use normal targetting
    Rand. spell: Diffuser or Grav Bomb or Tek Laser
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Diffuser or Missile or Absolute 0
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Delta Hit or Grav Bomb or Absolute 0
    -End if and reset targetting-
    ---
    Rand. spell: Diffuser or Grav Bomb or Tek Laser
    End turn (reset monster's ATB and targetting)
    Rand. spell: Diffuser or Missile or Atomic Ray
    End turn (reset monster's ATB and targetting)
    Rand. spell: Delta Hit or Grav Bomb or Atomic Ray
    -End first wave of attack-
    -End-s
    
    348 - Magic (2nd Tier)
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    If target self has less or equal than 20096 HP
    Targetting: use normal targetting
    Rand. spell: Bolt 3 or Bolt 3 or Mute
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Pearl or Flare or Rasp
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Fire 3 or Ice 2 or Bolt 3
    -End if and reset targetting-
    ---
    If target self has less or equal than 30720 HP
    Targetting: use normal targetting
    Rand. spell: Rflect or Stop or Life 3
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Ice 3 or Bolt 3 or Sleep
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Pearl or Flare or Slow 2
    -End if and reset targetting-
    ---
    Targetting: use normal targetting
    Rand. spell: Haste2 or Haste or Imp
    End turn (reset monster's ATB and targetting)
    Rand. spell: Fire 3 or Fire 3 or Muddle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Poison or  Drain or Bio
    Targetting: random ally
    Rand. spell: Dispel or Nothing or Nothing
    Rand. spell: Dispel or Nothing or Nothing
    -End first wave of attack-
    ===
    If target self has less or equal than 5120 HP
    If monster has been attacked
    Targetting: use normal targetting
    Rand. spell: Quartr or Nothing or Nothing
    Targetting: random ally
    Rand. spell: Dispel or  Dispel or Nothing
    Rand. spell:  Dispel or  Dispel or Nothing
    -End if and reset targetting-
    ---
    If target self has less or equal than 10240 HP
    If monster has been attacked
    Targetting: use normal targetting
    Rand. spell: Quartr or Nothing or Nothing
    -End-
    
    349 - Hit (2nd Tier)
    ----------------------------
    -Special: !10 Hits (Battle x 1.5)
    -Control: Battle, !10 Hits (it only does 1 hit though >_>)
    ============================
    Lore: Battle
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Targetting: use normal targetting
    Lore: !10 Hits
    Lore: Battle
    Lore: Battle
    Lore: Battle
    Lore: Battle
    Lore: Battle
    Lore: Battle
    Lore: Battle
    Lore: Battle
    Lore: Battle
    -End-
    
    350 - Girl (3rd Tier)
    ----------------------------
    -Special: !Calmness (Sleep) (no phsyical damage)
    -Control: Battle, !Calmness
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Targetting: all dead monsters (random ally if N/A)
    Spell: Life 2
    -End if and reset targetting-
    ---
    Rand. spell: Pearl Wind or Pearl Wind or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Pearl Wind or !Calmness or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Pearl Wind or Pearl Wind or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Pearl Wind or !Calmness or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Pearl Wind or Nothing or Nothing
    -End first wave of attack-
    -End-
    
    351 - Sleep (3rd Tier)
    ----------------------------
    -Special: !Calmness (Death) (no physical damage)
    -Control: Battle, 
    ============================
    If target self has less or equal than 10240 HP
    Targetting: use normal targetting
    Lore: Meteo
    -End if and reset targetting-
    ---
    Rand. spell: W Wind or Merton or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Condemned
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Targetting: use normal targetting
    Lore: !Calmness
    Rand. spell: !Calmness or Nothing or Nothing
    -End if and reset targetting-
    ---
    If target self has less or equal than 10240 HP
    If monster has been attacked
    Targetting: use normal targetting
    Rand. spell: Meteo or Train or Nothing
    -End-
    
    352 - Hidonite (left bottom)
    ----------------------------
    -Special: !Confuclaw (Confuse)
    -Control: Battle, !Confuclaw
    ============================
    Rand. spell: Battle or Nothing or !Confuclaw
    End turn (reset monster's ATB and targetting)
    Rand. spell: Nothing or Battle or Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Nothing or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: !Confuclaw or Nothing or Battle
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Sets global battle timer to 0
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Nothing or Nothing or Battle
    -End-
    
    
    353 - Hidonite (top right)
    ----------------------------
    -Special: !Zombie Claw (Zombie) (no physical damage)
    -Control: Battle, 
    ============================
    Rand. spell: Battle or Nothing or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Nothing or !Zombie Claw
    End turn (reset monster's ATB and targetting)
    Rand. spell: Nothing or Battle or Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Nothing or !Zombie Claw
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Sets global battle timer to 0
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Nothing or Nothing or Battle
    -End-
    
    
    354 - Hidonite (right bottom)
    ----------------------------
    -Special: !Mega Claw (Battle x 4)
    -Control: Battle, !Mega Claw
    ============================
    Rand. spell: Nothing or Battle or Battle
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Nothing or !Mega Claw
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Nothing or Nothing
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Nothing or !Mega Claw
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Sets global battle timer to 0
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Nothing or Nothing or Battle
    -End-
    
    355 - L.80 Magic
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, Rflect, Cure 3, Remedy
    ============================
    If target allies is affected by status Reflect
    Rand. spell: Cure 2 or Remedy or Haste
    -End if and reset targetting-
    ---
    If target all monsters is affected by status Reflect
    Rand. spell: Fire 3 or Ice 3 or Bolt 3
    -End if and reset targetting-
    ---
    Rand. spell: Bio or Bio or Poison
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked
    If target allies is affected by status Reflect
    Rand. spell: Cure 3 or Cure or Life 3
    -End if and reset targetting-
    ---
    If monster has been attacked
    If target all monsters is affected by status Reflect
    Rand. spell: Stop or Dispel or Pearl
    -End-
    
    356 - L.90 Magic
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, Meteor, Merton, W Wind
    ============================
    Rand. spell: Meteor or Merton or Flare
    End turn (reset monster's ATB and targetting)
    Rand. spell: Meteor or Merton or Flare
    End turn (reset monster's ATB and targetting)
    Rand. spell: Meteor or Merton or Flare
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Spell:  Dispel
    Rand. spell: Flare or Flare or Nothing
    Rand. spell: Flare or Flare or Nothing
    Rand. spell: Flare or Flare or Nothing
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Stop or Bolt 3 or Life 3
    -End-
    
    357 - ProtoArmor
    ----------------------------
    -Special: !Program 35 (Battle x 1.5)
    -Control: Battle, !Program 35, Tek Laser, Schiller
    ============================
    If 1 or fewer monster(s) (total) is/are remaining
    Rand. spell: Launcher or Schiller or Tek Laser
    -End if and reset targetting-
    ---
    Rand. spell: Tek Laser or Tek Laser or Special
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Rand. spell: Launcher or Schiller or Nothing
    -End-
    
    358 - MagiMaster
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, Ultima
    ============================
    If target all monsters is affected by status Reflect
    Rand. spell: Fire 3 or Ice 3 or Bolt 3
    -End if and reset targetting-
    ---
    Rand. spell: Fire 2 or Ice 2 or Bolt 2
    End turn (reset monster's ATB and targetting)
    Rand. spell: Fire 3 or Ice 3 or Bolt 3
    End turn (reset monster's ATB and targetting)
    Rand. spell: Fire 3 or Ice 3 or Bolt 3
    Rand. spell: Fire 3 or Ice 3 or Bolt 3
    End turn (reset monster's ATB and targetting)
    Rand. spell: Fire 3 or Ice 3 or Bolt 3
    Rand. spell: Fire 3 or Ice 3 or Bolt 3
    End turn (reset monster's ATB and targetting)
    Rand. spell: Fire 3 or Ice 3 or Bolt 3
    End turn (reset monster's ATB and targetting)
    Rand. spell: Doom or Mute or Bio
    Rand. spell: Doom or  Mute or  Bio
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Targetting: use normal targetting
    Spell: Ultima
    -End if and reset targetting-
    ---
    If monster has been attacked
    Targetting: self
    Lore: WallChange
    -End-
    
    359 - SoulSaver
    ----------------------------
    -Special: !MagicDrain (Osmose MP)
    -Control: Battle, !MagicDrain
    ============================
    If following monster is/are alive: #1
    If target self is not affected by status Reflect
    Targetting: self
    Spell: Rflect
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 
    If target self has less or equal than 16 MP
    Targetting: use normal targetting
    Lore: !MagicDrain
    VAR036 set bits: 
    -End if and reset targetting-
    ---
    If only one type of monster is alive
    Rand. spell: Nothing or Ice 3 or Bolt 3
    End turn (reset monster's ATB and targetting)
    Rand. spell: Fire 3 or Nothing or Bolt 3
    End turn (reset monster's ATB and targetting)
    Rand. spell: Fire 3 or Ice 3 or Nothing
    VAR036 clear bits: 
    -End if and reset targetting-
    ---
    Targetting: monster #1 (random ally if N/A)
    Rand. spell: Cure or Nothing or Nothing
    -End first wave of attack-
    ===
    If monster is in slot: #4
    If following monster is/are dead (target last attacker):#4
    Monsters #4 are hidden and their HP restored, from top
    Monsters #4 , if hidden/dead, brought in with their HP restored, from
     bottom
    -End if and reset targetting-
    ---
    If monster is in slot: #5
    If following monster is/are dead (target last attacker):#5
    Monsters #5 are hidden and their HP restored, from top
    Monsters #5 , if hidden/dead, brought in with their HP restored, from
     bottom
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Battle or Battle or Nothing
    -End-
    
    360 - Ultros (Airship)
    ----------------------------
    -Special: !OctopusInk (Battle + Blind)
    -Control: Battle, !OctopusInk
    ============================
    If VAR036 has all the following bits cleared: 
    Text: "No. really. This is our LAST battle! Trust me!"
    VAR036 set bits:
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits set: 0
    If VAR036 has all the following bits cleared: 2
    If variable VAR000 is greater than or equal to 2
    Text: "Ultros: I was drowsing the other day when Mr. Chupon gnawed on
     my head! He needed something to polish his teeth on!"
    VAR036 set bits: 2
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits set: 0
    If VAR036 has all the following bits cleared: 0, 1
    If variable VAR000 is greater than or equal to 1
    Text: "Ultros: Better not irritate him! He gets hungry when he's
     irritated..."
    VAR036 set bits: 0, 1
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits set: 0
    If VAR036 has all the following bits cleared: 1
    If variable VAR000 is greater than or equal to 0
    Text: "Ultros: Mr. Chupon's taciturn, but terribly powerful!"
    VAR036 set bits: 1
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits set: 0
    Rand. spell: Battle or Tentacle or !OctopusInk
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Tentacle or !OctopusInk
    1 added to VAR000
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or !OctopusInk
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Tentacle or !OctopusInk
    -End first wave of attack-
    ===
    If monster has been attacked
    If VAR036 has all the following bits cleared: 0
    If target self has less or equal than 12800 HP
    Text: "Ultros: I lose AGAIN! Well. today I've brought a pal! Mr. Chupon!
     Come on down!"
    Monsters #1, if hidden/dead, brought in with their HP restored, from
     side, indiv. (Chupon (Airship))
    Text: "Chupon: Fungahhh!"
    VAR036 set bits: 0
    -End if and reset targetting-
    -End-
    
    361 - Naughty
    ----------------------------
    -Special: !Hit (Battle x 2)
    -Control: Battle, !Hit
    ============================
    If target self is affected by status Imp
    Targetting: self
    Spell: Imp
    Lore: Escape
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Cold Dust or !Hit
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or Ice 2
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Ice 2 or Blizzard
    -End first wave of attack-
    ===
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    Targetting: last ally/monster who attacked (random ally if N/A)
    Rand. spell: Nothing or Nothing or Mute (enemy spell)
    -End-
    
    362 - Phunbaba (1st fight, supposed to lose)
    ----------------------------
    -Special: !Solar Plex (Battle x 3)
    -Control: Battle, !Solar Plex
    ============================
    If VAR000 has all the following bits cleared: 
    Target self becomes invincible
    VAR000 set bits: 
    -End if and reset targetting-
    ---
    Rand. spell: Battle or Battle or !Solar Plex
    End turn (reset monster's ATB and targetting)
    Rand. spell: Bolt 2 or Bolt 2 or Bolt 3
    End turn (reset monster's ATB and targetting)
    Rand. spell: Bolt 2 or Blow Fish or !Solar Plex
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    -End-
    
    363 - Phunbaba (2nd fight)
    ----------------------------
    -Special: !Solar Plex (Battle x 3)
    -Control: Battle, !Solar Plex
    ============================
    Rand. spell: Battle or Battle or !Solar Plex
    End turn (reset monster's ATB and targetting)
    Rand. spell: Bolt 2 or Bolt 2 or Bolt 3
    End turn (reset monster's ATB and targetting)
    Rand. spell: Bolt 2 or Blow Fish or !Solar Plex
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster has been attacked
    If target self has less or equal than 20480 HP
    Targetting: self
    Lore: Escape
    -End if and reset targetting-
    -End-
    
    364 - Phunbaba (3rd fight)
    ----------------------------
    -Special: !Solar Plex (Battle x 3)
    -Control: Battle, !Solar Plex
    ============================
    Rand. spell: Battle or Battle or !Solar Plex
    End turn (reset monster's ATB and targetting)
    Rand. spell: Bolt 2 or Bolt 2 or Bolt 3
    End turn (reset monster's ATB and targetting)
    Rand. spell: Bolt 2 or Blow Fish or !Solar Plex
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Bolt 2 or Nothing or Nothing
    -End-
    
    365 - Phunbaba (4th fight)
    ----------------------------
    -Special: !Solar Plex (Battle x 3)
    -Control: Battle, !Solar Plex
    ============================
    Rand. spell: Battle or Battle or Special
    End turn (reset monster's ATB and targetting)
    Rand. spell: Bolt 2 or Bolt 2 or Bolt 3
    End turn (reset monster's ATB and targetting)
    Rand. spell: Bolt 2 or Blow Fish or Special
    -End first wave of attack-
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    If monster has been attacked
    Rand. spell: Bolt 2 or Nothing or Nothing
    End
    
    366 - [Terra] (flashback)
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, 
    ============================
    Lore: Fire Beam
    Trigger event: Kefka bids Terra to burn stuff, fade to black
    Ends battle
    -End first wave of attack-
    -End-
    
    367 - [Kefka]
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    Lore: Battle
    -End first wave of attack-
    ===
    If monster has been attacked
    *Trigger event: Kefka vs. Sabin at Imperial Camp, Sabin leaves
      (and Shadow if you have him)*
    *Ends battle*
    -End-
    
    368 - [Cyan] (Imperial Camp; these are where Cyan auto-fights)
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    Rand. spell: Dispatch or Battle or Battle
    -End first wave of attack-
    ===
    If monster has been attacked
    Rand. spell: Nothing or Nothing or Battle
    -End-
    
    369 - Zone Eater
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    Rand. spell: Demi or Engulf or Engulf
    End turn (reset monster's ATB and targetting)
    Rand. spell: Demi or Engulf or Engulf
    -End first wave of attack-
    ===
    If monster has been attacked by cmd: Magic or Magic (target attacker)
    Rand. spell: Nothing or Nothing or Engulf
    -End if and reset targetting-
    ---
    If monster has been attacked by cmd: Fight or Fight (target attacker)
    Rand. spell: Nothing or Nothing or Cold Dust
    -End if and reset targetting-
    -End-
    
    370 - [Gau] (this is returning Gau)
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    *NOTE* This "monster" occupies the 6th slot in all formations on the
           Veldt with an open 6th slot. It has a 5/8 chance of appearing
           where it is allowed.
    ============================
    If VAR013 has all the following bits cleared: 0
    Text: "Ooh...I'm hungry!"
    -End if and reset targetting-
    ---
    *Gau is recruited, rearange roster*
    Text: "Uwao....aooh! I'm [Gau]...! I'm your friend! Let's travel
     together!"
    *Gau came back from the Veldt, battle ends*
    -End first wave of attack-
    ===
    If monster has been affected by Item: Dried Meat or Dried Meat (target
     attacker)
    If VAR013 has all the following bits cleared: 0
    *Gau is recruited, rearange roster*
    VAR013 set bits: 0
    *Trigger event: Gau is recruited by Sabin and Cyan, Kappa instructions
      on Rage command*
    *Ends battle*
    -End if and reset targetting-
    ---
    If monster has been attacked
    *Trigger event: Gau leaves + text*
    -Ends battle-
    -End-
    
    371 - [Kefka's Shadow] (fought by Leo in Thamasa after Esper Mt.)
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    Rand. spell: Battle or Battle or Poison
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Fire 3 or Bolt
    End turn (reset monster's ATB and targetting)
    Rand. spell: Bio or Drain or Bio
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Monsters #2 are hidden and their HP restored, diagonal
    Trigger event: Kefka from Leo's last fight
    Ends battle
    End
    
    372 - [Kefka at Sealed Gate]
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    If variable VAR000 is greater than or equal to 3
    Set VAR000 to 0
    Targetting: self
    Use random item: Tonic or Potion
    -End if and reset targetting-
    ---
    Rand. spell: Poison or Fire 2 or Dischord
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Battle or !Hit
    End turn (reset monster's ATB and targetting)
    Rand. spell: Battle or Rasp or Slow
    -End first wave of attack-
    ===
    If following monster is/are dead (target last attacker):
    Text: "Look! The....the door's opening!"
    *Ends battle*
    -End if and reset targetting-
    ---
    If monster has been attacked
    Rand. spell: Battle or Nothing or Nothing
    1 added to VAR000
    -End-
    
    373 - Officer
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    Rand. spell: Battle or Battle or Battle
    -End first wave of attack-
    ===
    If monster has been attacked by cmd: Steal or Steal (target attacker)
    VAR013 set bits: 0, 2
    VAR013 clear bits: 2
    Monsters #3 are hidden and their HP restored, suddenly (self)
    Monsters #4, if hidden/dead, brought in with their HP restored,
     suddenly (B.Day Suit)
    *Trigger event: Lockes gets soldier's clothes*
    Monsters #3 are killed, suddenly
    -End-
    
    374 - Cadet
    ----------------------------
    -Special: !Axe (Battle x 1.5)
    -Control: Battle, !Axe
    ============================
    If monster is in formation #59 (Cadet, Grunt x2)
    Rand. spell: Battle or Battle or !Axe
    -End if and reset targetting-
    -End first wave of attack-
    -End-
    
    375 - 
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    Lore: Battle
    -End first wave of attack-
    -End-
    
    376 - 
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    Lore: Battle
    -End first wave of attack-
    -End-
    
    377 - Soldier (these are the ones from Terra's flashback)
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    -End first wave of attack-
    -End-
    
    378 - [Esper] (gets turned into Magicite)
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    Targetting: ??? (used by Esper vs Kefka)
    Spell: Fire
    Spell: Fire 2
    Spell: Fire 3
    *Trigger event: Kefka (or Ally #1) gets an Esper with X-Zone (enemy #1
      become invisible)*
    *Ends battle*
    -End first wave of attack-
    -End-
    
    379 - [Kefka] (Cutscenes before he enters Esper World)
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, 
    ============================
    Target self becomes untargettable
    If monster is in formation #384
    Trigger event: Kefka and allies at bridge intro
    Monsters #1 are killed, suddenly
    -End if and reset targetting-
    If monster is in formation #385
    Trigger event: gate of Esper world opens
    Ends battle
    -End if and reset targetting-
    If monster is in formation #386
    Trigger event: Espers flying by (Terra and Locke)
    Ends battle
    -End if and reset targetting-
    If monster is in formation #389
    Trigger event: second wave of Espers
    Ends battle
    -End if and reset targetting-
    If monster is in formation #390
    Trigger event: Lockes shields Terra, Kefka laughs
    Ends battle
    -End if and reset targetting-
    If monster is in formation #393
    Trigger event: Kefka (ally #2) vs Gesthal (ally #3)
    Ends battle
    -End if and reset targetting-
    -End first wave of attack-
    -End-
    
    380 - 
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    Lore: Battle
    -End first wave of attack-
    -End-
    
    381 - Atma
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    If VAR036 has all the following bits set: 
    Text: "Unknown light surrounded Atma! "
    Monsters palette flashes to yellow briefly
    Rand. spell: Nothing or Nothing or Nothing
    End turn (reset monster's ATB and targetting)
    Monsters palette flashes to yellow briefly
    Rand. spell: Nothing or Nothing or Nothing
    End turn (reset monster's ATB and targetting)
    Monsters palette flashes to yellow
    Targetting: use normal targetting
    Spell:  Ultima
    VAR036 clear bits: 
    -End if and reset targetting-
    ---
    If target self has less or equal than 32640 HP
    Targetting: use normal targetting
    Rand. spell: Fire 3 or CleanSweep or Quake
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Fire 3 or Meteor or Flare Star
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Meteor or Quake or CleanSweep
    End turn (reset monster's ATB and targetting)
    Targetting: use normal targetting
    Rand. spell: Fire 3 or Fire 3 or Flare Star
    -End if and reset targetting-
    ---
    If VAR036 has all the following bits cleared: 0, 1
    Text: "I'm Atma... Left here since birth... Forgotten in the river of
     time... I've had an eternity to ponder the meaning of things... And now
     I have an answer..."
    Monsters palette flashes to yellow
    VAR036 set bits: 0, 1
    -End if and reset targetting-
    ---
    Rand. spell: Fire 3 or Ice 3 or S. Cross
    End turn (reset monster's ATB and targetting)
    Rand. spell: Bolt 3 or Ice 3 or Fire 3
    End turn (reset monster's ATB and targetting)
    Rand. spell: Bolt 3 or Bolt 3 or S. Cross
    End turn (reset monster's ATB and targetting)
    Rand. spell: Fire 3 or N. Cross or N. Cross
    -End first wave of attack-
    If following monster is/are dead (target last attacker):
    Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
    -End if and reset targetting-
    ---
    If monster has been attacked
    If VAR036 has all the following bits cleared: 
    Rand. spell: Battle or Nothing or Nothing
    1 added to VAR003 (triggers Ultima if >= 12)
    If variable VAR003 is greater than or equal to 12
    VAR036 set bits: 
    Set VAR003 to 0
    -End-
    
    382 - 
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    Lore: Battle
    -End first wave of attack-
    -End-
    
    383 - 
    ----------------------------
    -Special: !Hit (Battle x 1.5)
    -Control: Battle, !Hit
    ============================
    Lore: Battle
    -End first wave of attack-
    -End-
    
    ----------
    6. Credits
    ==========
    
    Thank you to the GameFAQs FF3us board. There's almost always some sort
    of interesting discussion on game mechanics or strategy there.
    
    Thanks to CJayC for creating GameFAQs, and SBAllen for continuing to
    make GameFAQs an excellent spot to get help on a wide variety of games.
    
    Also, thank you to Ilsoap for providing the ASCII art at the top of the
    document.
    
    Thank you to Master ZED for creating the Bug FAQ, which contains more 
    detailed information about the brown Mag Roader's script mix-up. Also
    special thanks for the Monster Stats Guide, for names of Specials.
    
    Thank you to the reader, for reading this :)
    
    And last, but certainly not least, a big THANK YOU to Lord J,
    assassin17, Master ZED, and Imzogelmo for making FF3usME. Without that
    program, I wouldn't have been able to gather the monster command
    scripts very easily at all. Also, thank you to Lord J for letting me
    use the data. Pay a visit to Lord J's website at
    www.angelfire.com/pq/jumparound (you can also download FF3usME there,
    which is excellent for editing things related to the battle system).
    
    All trademarks and copyrights contained in this document are owned by
    their respective trademark and copyright holders. I am in no way
    affiliated with Squaresoft, Square-Enix, or Nintendo.
    
    ----------
    7. Contact
    ==========
    There are two main ways to contact me. The first way is to email me at
    bover87@gmail.com (note the lack of an underscore in the email
    compared to my GameFAQs username).
    
    The second way is to post a topic on the GameFAQs FF3 board.
    
    Feel free to contact me with questions, comments, or corrections.
    However, please do not flame or insult me, because I don't like reading
    messages like that, and I probably won't answer any questions if you do
    so.
    
    Copyright 2008 Steven Turnquist. All rights reserved.