SNES - JAP

       1 Player/Role Playing Game

                 +---------------------+
                 |     Mahou Kishi     |
                 +---------------------+

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                     R     E     I     A     S     U

                         ASCii art by Jez Lucas
==============================================================================

         Mahou Kishi Reiasu FAQ Copyright  2000-2001 Jez Lucas

                              Version 1.25
                         Written by Jez Lucas
                         {dyez@edsamail.com.ph}

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AUTHOR'S NOTE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This FAQ is a result of somebody's hard work. I will not allow and definitely
WILL NOT tolerate any copyright violations to take place at present or in
the future. You will only be allowed to use this document and everything in it
for personal use only. That means that you can keep this in your palmtop,
laptop, PC, WAP phone, etc., provided that no one be able to take this and use
this for any kind of commercial profit. Printing of this document is allowed,
but to distribute and photocopy this whether or not to gain money or anything
similar is prohibited. Any forms of organizations that get profit are NOT
allowed to take this and/or translate this and especially call this THEIRS.
I've read cases of such form of plagiarism and will not allow the same to
befall my piece of hard work. Posting this without permission is not allowed.
If I see this posted somewhere without my consent and permission, printed in
a magazine, paper, or such, translated and ripped-off in any form whether
electronic or not, be warned that I will hunt you down and bring you to court
before you even know it and I'll make sure that your lives become hell! I have
lots of ways and sources of finding you plagiarizers so I hope you got
everything clear!

==============================================================================
COPYRIGHT INFO
==============================================================================

             Unpublished work Copyright 2000-2001 Jez Lucas

This FAQ and everything included within this file may not be reproduced in
any way, shape or form whether it may be electronical or not. This FAQ may not
be placed on your webpage without my permission. This may not be used for
profitable purposes in any way. Furthermore, this FAQ may not be used as a
cheap way to earn money, recognition, etc. either by selling, having this
entire or part(s) of this document for rent or otherwise, whether or not money
would be made. Most especially, this FAQ may not be used by publishers,
editors, etc. of any company, group, team, etc., nor may this be used for
promotional purposes. This may not be used or reprinted in magazines, books,
commercial sites, etc. or in any other form or way of printed or electronic
media. This was been written for personal use only. Plagiarism, ripping-off,
and any other form of illegal use of this FAQ is strictly prohibited. This
FAQ was created and is owned by me, Jez Lucas. All other unspecifically
mentioned copyrights in this FAQ are acknowledged.

------------------------------------------------------------------------------
 ___
/ A \_________________________________________________________________________
==============================================================================
VERSION HISTORY
==============================================================================

VERSION (v0.9x) - FOR MKR JAPANESE VERSION FAQ - BETA VERSION
                  [v0.91] - 05/30/00 - Initial release
                  [v0.92] - 08/11/00 - Corrected typographical errors and
                                       fragments
                  [v0.93] - 08/12/00 - Fixed tabs (hopefully)
                  [v0.94] - 08/20/00 - Created better ascii for the
                                       controls section
                  [v0.95] - 08/26/00 - Organized everything and modified
                                       headings and some other stuff.
                                     - Modified format
                                     - Exchanged personal ending script
                                       translation with that of the Eng
                                       version
                                     - Added different ending mystery
                                     - MAJOR MODIFICATIONS!
                  [v0.96] - 08/30/00 - Minor modifications. Changed said
                                       name translation of the Princess
                                       Emerald into its original Japanese
                                       name Emeraude
                                     - Modified the Characters list
                                       section positioning
                                     - Added a little spice on the Magic
                                       List of the Magic Knights
                  [v0.97] - 09/02/00 - Fixed a LOT of spelling and some
                                       grammar. I'm also trying to change
                                       my grammars into a more literate
                                       piece of art literature. Also
                                       modified the Copyright, Jan Yuri
                                       Tilbe's information in the Special
                                       Thanks section and the Disclaimer
                                     - Modified tabs and the ASCii art
                                     - Changed the Introduction
                                     - Added English intro of the story
                                     - Modified the characters list
                                     - Added appendix AND F.A.Q.'S
                  [v0.98] - 09/17/00 - Major spelling and grammar check
                                     - Fixed certain spacings
                                     - Modified Copyright
                  [v0.99] - 09/17/00 - Dialogues modified
                                     - Added Possibilities, Rumors,
                                       Mysteries, Etc...
VERSION (v1.xx) - FOR MKR JAPANESE VERSION FAQ
                  [v1.00] - 09/18/00 - Initial release
                                     - Modified certain paragraphs
                                     - Enhanced characters info
                                     - Spelling check
                                     - Rerun on translations of magic's
                                     - Completed magic's translations
                  [v1.01] - 09/18/00 - Fixed certain spacing and color
                                       translation
                                          - Added alternate ending script
                  [v1.02] - 10/30/00 - Added game genie codes
                                     - Fixed minor errors
                  [v1.03] - 11/02/00 - Completed Game Genie Codes List
                  [v1.04] - 12/24/00 - Added note about emulation
                  [v1.05] - 12/30/00 - Corrected Fuu's birthday info
                  [v1.06] - 02/12/01 - Put up new Copyright Notice
                                     - Added List of the Damned
                  [v1.07] - 03/14/01 - Put up new Copyright Notice
                  [v1.08] - 03/15/01 - Added Name Puns
                                     - Modified the FAQ's list
                  [v1.09] - 03/19/01 - Made corrections
                  [v1.10] - 03/22/01 - Made some corrections
                  [v1.11] - 03/25/01 - Added Disclaimer addition
                  [v1.12] - 03/28/01 - Added Author's Note
                                     - Removed Section C
                                     - Modified spacings and some stuffs
                                     - Added E-Mails part
                  [v1.13] - 04/01/01 - Made some minor fixings
                  [v1.14] - 04/11/01 - Fixed CAPS
                                     - Added something on the missing
                                       Ascot thing
                                     - Added "Survey"
                  [v1.15] - 05/29/01 - Added FAQ locations list
                                     - Typo fixings
                                     - The lines "...be consumed by
                                       Toguro Ani" under the E-MAILS area
                                       have been changed to "...be
                                       destroyed by Maxima"
                  [v1.16] - 05/30/01 - Removed my website address from
                                       the FAQ (I've permanently given up
                                       on continuing my site)
                  [v1.17] - 05/31/01 - Removed "(a)" on version number
                                     - Changed mistake on "YYH3" under E-MAILS
                                       to "MKR"
                  [v1.18] - 06/05/01 - !!MAJOR!! typo fixings
                  [v1.19] - 07/06/01 - Got new info about the name puns
                                     - Solved the "Alternate Ending" mystery
                                     - Solved the "Level 100" mystery
                                     - Solved the "Where's Ascot?" question
                  [v1.20] - 09/07/01 - Name puns completed!
                                     - Corrected ROM size information
                  [v1.21] - 11/19/01 - Mentioned that Tommy Vallier's info as
                                       of now are most probably the work of a
                                       total whako
                  [v1.22] - 12/15/01 - Alternate Ending "solved" (again)
                  [v1.23] - 12/17/01 - New difference info (Jap vs. Eng ver.)
                  [v1.24] - 12/27/01 - Minor typo fixings
                                     - Named actual attack names for Alcione,
                                       Zagato and Emeraude, plus some added
                                       info's on Ascot's (and Caldina's)
                  [v1.25] - 03/29/02 - Added new site to find this FAQ
------------------------------------------------------------------------------

THIS FAQ CAN BE FOUND ONLY IN THE FOLLOWING LOCATIONS:

GAME ADVICE: http://www.gameadvice.com

GAMEFAQS:    http://www.gamefaqs.com

RPGCLASSICS: http://www.rpgclassics.com

------------------------------------------------------------------------------
      ___
_____/ B \____________________________________________________________________
==============================================================================
CHANGES BETWEEN THE JAPANESE AND ENGLISH VERSIONS OF THE GAME
==============================================================================

  I got to download an English version of Mahou Kishi Reiasu some months ago,
which was Magic Knight Rayearth, which I never thought existed when I first
managed to finish this game and made this FAQ. The English version was made
by RPGe, a self-patched stand-alone fully translated rom. I don't think that
there is such a cartridge of this game for the original SNES console in the
English language.

  I've had some "looking around" on the English version and found a few major
and minor differences between the two versions.

  The magic translations are different. Some magic's were not the exact Jap to
Eng translations, like as if they were just "for the sake". Some dialogues
have also been changed and were quite different from the Japanese version.
Also, the spelling of Mocona's name (specifically in the menu screen) is
Mo_C_ona (with a C) in the Japanese version whereas its Mo_K_ona (with a K)
in the English version. I haven't noticed much changes or differences yet.If
you see any, please tell me immediately so I can put the information on this
part.

A NOTE REGARDING ROMS AND EMULATORS:

  Some people are concerned about the legality of these roms and the use of
emulators. While I do not promote the use of these, I personally think that
it should be okay for the case of SNES, since the sales for this system are
very low right now anyway. Besides that, what are they made for, anyway? For
use, right? Though roms are actually created for back-up purposes and to
avoid the total downfall of these games, and that they should only be used if
you have the original cartridges, I think using them even if you don't own
the cartridges isn't bad at all. The creation of these roms and emulators
would only be put to waste if they won't be used. Simply said, Pandora Box
and/or Tomy isn't loosing any money by letting you play this game the
emulation way. And as for the English version by RPGe TRANSLATIONS, I approve
of playing fan translations. Accordingly, you won't be probably buying the
game anyway if you can't understand it!

------------------------------------------------------------------------------
 ___
/ I \_________________________________________________________________________
==============================================================================
TABLE OF CONTENTS
==============================================================================

1. Introduction - Mahou Kishi Reiasu - Introduction, Ratings and Game/ROM Data
   [1.1]  Story of Magic Knight Rayearth
   [1.2]  Characters of Magic Knight Rayearth and their Magic Powers
2. Basic Tutorial
   [2.1]  Controls and Menu
          [2.1a] - Title Screen
          [2.1b] - Controls
3. Walkthrough
   A. CHAPTER 1: THE MAGIC KNIGHTS
   [3.1]  The Magic Knights
   B. CHAPTER 2: THE QUEST FOR THE MAGIC KNIGHTS WEAPONS
   [3.2]  In Search of Presea's House
   [3.3]  Woods of Silence
   [3.4]  Spring of Eterna
   C. CHAPTER 3: REVIVAL OF THE LEGENDARY MASHINS
   [3.5]  Village
   [3.6]  South Seashore
   [3.7]  Under the Sea
   [3.8]  Back to the Village
   [3.9]  Mountain of No Return
   [3.10] Back to the Village (AND THEN AGAIN)
   [3.11] Mountain of No Return
   [3.12] Maze of Wind
   [3.13] Village
   [3.14] Emeraude's Castle
   [3.15] Volcano
   D. CHAPTER 4: THE FINAL BATTLE
   [3.16] Lake
   [3.17] Cave
   [3.18] Mirror Maze
   [3.19] Zagato's Castle (Finally!)
4. Ending Script Translation - Spoiler
   [4.1]  Ending Script
5. Others
   [5.1]  Name Puns
   [5.2]  Game Genie Codes
   [5.3]  Different Ending
   [5.4]  Possibilities, Rumors, Mysteries, Etc...
   [5.5]  FAQ's by Jez Lucas
6. Credits
   [6.1]  Special Thanks
   [6.2]  List of the Damned
   [6.3]  Appendix
   [6.4]  Frequently Asked Questions
   [6.5]  E-Mails
   [6.6]  Disclaimer

------------------------------------------------------------------------------
 _____
/ 1.0 \_______________________________________________________________________
==============================================================================
INTRODUCTION - MAHOU KISHI REIASU
==============================================================================

  In 1995, PANDORA BOX produced an interesting RPG for the SNES, borrowing
elements from different other RPG's. Set in a world of magic, you play three,
young ladies coming from the real world, swallowed into the other dimension
by the Princess' wish.

  The game plays like the Breath of Fire series, with battle scenes being
almost identical. The traditional HP/MP meters and experience points still
exist, and the MAGIC's certainly play an important role in the game. However,
there aren't any shops where you could get to buy armor and weaponry. Instead,
it has been replaced by an upgrade system, wherein your weapons and armor
change and become more powerful as the story progresses. Of course, save
points could never be taken out. Another element of the game which is more
or less the same with Breath of Fire is the Mashin Summoning. In the later
part of the game, when all three Mashins have been revived, your characters
will be able to summon their own Mashins. Instead of dragons, you will be
able to call upon robot-like winged entities to attack your opponents, and in
Fuu's case, to empower the Kishi's as well.

  The designers could've made the graphics a lot better though. The special
effects and animations kinda suck, and some magic's don't even look like
what they should be. But beyond all these, the game is still great.

  If you like MAHOU KISHI REIASU (Japanese for "MAGIC KNIGHT RAYEARTH"), then
I might recommend you play the Breath of Fire Saga (BOF 1 & 2 for the SNES
and 3 & 4 for the PSX). Hope you enjoy.

------------------------------------------------------------------------------
MY PERSONAL RATINGS FOR THE GAME:

Storyline: 7.7/10 - Yeah, it is based on the Anime, but the plot is just like
                    the old-time rescue-the-Princess RPG's. It's not that
                    much of a stereotype, but in one way or another it is.
Graphics:  7.0/10 - It is good compared to old NES games, but somehow, the
                    images are too "soft", and the graphics for the magic
                    attacks kinda suck. It's somehow impossible to determine
                    if a certain magic is really wind or something else... ^_^
Music:     7.0/10 - It's okay. The music is tolerable. Won't break your
                    eardrums anyway ^,^.
Game Play: 7.9/10 - Very easy to master. But maybe they could've made it a lot
                    better if they made it longer.

Overall:   7.7/10 - It is enjoyable...
------------------------------------------------------------------------------

HERE's A TECHNICAL DATA ABOUT THE GAME AND THE ROM:
 ______________________________________________________
|-------------MAHOU-KISHI-REIASU-GAME-DATA-------------|
|                                                      |
|Console:   SNES (Super Nintendo Entertainment System) |
|Genre:     Role-Playing (RPG)                         |
|Players:   One                                        |
|Save Y/N:  Yes                                        |
|Publisher: Pandora Box/Tomy                           |
|Year:      1995                                       |
|-------------MAHOU-KISHI-REIASU-ROM--DATA-------------|
|                                                      |
|ROM Type:  SNES (Super Nintendo Entertainment System) |
|ROM Size:  1,573,376b                                 |
|Save RAM:  Yes                                        |
 ------------------------------------------------------

------------------------------------------------------------------------------
        _____
_______/ 1.1 \________________________________________________________________
------------------------------------------------------------------------------
STORY
------------------------------------------------------------------------------


                                "Help us....."
                            [Everything is dark]

                           "Save this world......"
                              [A flower blooms]

                          "Legendary Magic Knights"
                          [Princess Emeraude prays]

                               "Save us.....!!"

                                      *

                               "Help me......"
                            [Everything is dark]

               "Help this world... Legendary Magic Knights..!"

  Three, young ladies were brought into a new world through the prayer of
Cephiro's Pillar; the Princess, not knowing what destiny holds for them.

  She was Princess Emeraude, held captive by the evil Shinto Priest Zagato
who had power second to her.

  In order to save the Princess, the three ladies must receive power and bring
the three Mashins together. They meet Clef, a magical sorcerer who gives them
magical powers.

  Then the quest begins to revive the three legendary Mashins to save the
Princess from the hands of evil Zagato, or is that really your quest...?

------------------------------------------------------------------------------
               _____
______________/ 1.2 \_________________________________________________________
------------------------------------------------------------------------------
CHARACTERS
------------------------------------------------------------------------------

 ______________________________  ______________________________
|------------------------------||------------------------------|
| The Kishi's                  || The Warriors                 |
|------------------------------||------------------------------|
| Hikaru Shidou                || Lafarga                      |
| Umi Ryuuzaki                 || Ferio                        |
| Fuu Hououji                  ||                              |
|______________________________||______________________________|
 ______________________________  ______________________________
|------------------------------||------------------------------|
| Zagato's Ex-henchmen         || Side Characters              |
|------------------------------||------------------------------|
| Ascot                        || Emeraude Princess            |
| Caldina                      || Clef                         |
|                              || Presea                       |
|                              || Mocona                       |
|______________________________||______________________________|
 ______________________________  ______________________________
|------------------------------||------------------------------|
| Enemies                      || MAHOU KISHI MASHINS          |
|------------------------------||------------------------------|
| Zagato                       || Celes                        |
| Inova                        || Windam                       |
| Alcione                      || Rayearth                     |
|______________________________||______________________________|
 ______________________________
|------------------------------|
| OTHER MASHINS                |
|------------------------------|
| Zagato                       |
| Emeraude                     |
|______________________________|

------------------------------------------------------------------------------
                      _______
_____________________/ 1.2.1 \________________________________________________
------------------------------------------------------------------------------
THE KISHI'S
------------------------------------------------------------------------------

  The Kishi's (Or Knights) are your three main characters. You control them
from start to finish, and they possess the power of magic! ^_^ I've added each
characters' magic's as well.

------------------------------------------------------------------------------

Name: Hikaru Shidou
Birthday: August 8
Zodiac: Leo
Blood Type: O
Age: 14
Grade: 9

Mahou Kishi Reiasu's female lead. She's strong, caring, and very protective
of her friends. Hikaru doesn't give in without a fight. However, her actions
make her appear somewhat immature. She uses the element FIRE and is signaled
by Reiasu (Rayearth) as her Mashin.

==============================================================================
Hikaru's Magic List - FIRE
==============================================================================

 -------------------------------------
|Honoo no Ya         Akai Inazuma     |
|Hien no Mai         Honoo no Inseki  |
|Saka Maku Honoo     Akai Ha Dou      |
|Shinku Gouka        Shiroki Sen Kou  |
|Honoo no Tsume      Honoo no Sakebi  |
|Shinku no Rasen     Honoo no Ken     |
 -------------------------------------

*
Attack Name: Honoo no Ya
Translation: Arrow of Flame
Subtraction: 3 MP
Description: Burn enemy with Flame
*
Attack Name: Akai Inazuma
Translation: Red Shock
Subtraction: 6 MP
Description: Shock enemies
*
Attack Name: Hien no Mai
Translation: Dance of Blaze
Subtraction: 6 MP
Description: Cut enemy with a tornado of fire
*
Attack Name: Honoo no Inseki
Translation: Meteorite of Flame
Subtraction: 10 MP
Description: Sends forth burning clods of earth to hit the enemy
*
Attack Name: Saka Maku Honoo
Translation: Slope Coil Flame
Subtraction: 10 MP
Description: Coil enemy with spark
*
Attack Name: Akai Ha Dou
Translation: Red Wave Motion
Subtraction: 18 MP
Description: Wrap enemies in a hot wave
*
Attack Name: Shinku Gouka
Translation: Deep Crimson Hell Fire
Subtraction: 20 MP
Description: Blow with lava
*
Attack Name: Shiroki Sen Kou
Translation: White Beam Flash
Subtraction: 30 MP
Description: Consume enemy in holy light
*
Attack Name: Honoo no Tsume
Translation: Claw of Flame
Subtraction: 20 MP
Description: Cut enemy with Rayearth's Claw
*
Attack Name: Honoo no Sakebi
Translation: Cry of Flame
Subtraction: 30 MP
Description: Attack with Rayearth's breath
*
Attack Name: Shinku no Rasen
Translation: Crimson Helix
Subtraction: 35 MP
Description: Attack with Rayearth's Fire Helix
*
Attack Name: Honoo no Ken
Translation: Sword of Flame
Subtraction: 40 MP
Description: Burn with Flame

------------------------------------------------------------------------------

Name: Umi Ryuuzaki
Birthday: March 3
Zodiac: Pices
Blood Type: A
Age: 14
Grade: 9

The daughter of a rich, loving couple, Umi is impulsive and very elegant as
the waves of the blue sea. She loves her family deeply and cares so much for
her friends as well. She casts WATER magic and her skill in handling the
rapier is unmatchable. Celes, her Mashin, aids her at her call.

==============================================================================
Umi's Magic List - Water
==============================================================================

 -------------------------------------
|Mizu no Ryuu        Aoi Tatsumaki    |
|Kairyuu no Nami     Suiryuu no Taki  |
|Mizu no Yaiba       Koori no Ranbu   |
|Ryuurin no Tate     Hamon no Kusari  |
|Mashin no Kobushi   Aoi Hamon        |
|Aoki no Houkou      Aoi Kiba         |
 -------------------------------------

*
Attack Name: Mizu no Ryuu
Translation: Dragon of Water
Subtraction: 3 MP
Description: Attack the enemy with a water dragon
*
Attack Name: Aoi Tatsumaki
Translation: Blue Tornado
Subtraction: 6 MP
Description: Gigantic tornado outbreak
*
Attack Name: Kairyuu no Nami
Translation: Wave of Ocean Current
Subtraction: 12 MP
Description: Wash enemies away with a tsunami
*
Attack Name: Suiryuu no Taki
Translation: Waterfall of Water Current
Subtraction: 12 MP
Description: Submerge enemy with water
*
Attack Name: Mizu no Yaiba
Translation: Blade of Water
Subtraction: 18 MP
Description: Tear the enemy with a swift mist of water
*
Attack Name: Koori no Ranbu
Translation: Boisterous Dance of Ice
Subtraction: 25 MP
Description: Attack the enemy with ice blizzard
*
Attack Name: Ryuurin no Tate
Translation: Shield of Cold
Subtraction: 15 MP
Description: Defend an ally with a wall of water
*
Attack Name: Hamon no Kusari
Translation: Chain of Water Ring
Subtraction: 20 MP
Description: Stun the enemy with a chain of water
*
Attack Name: Mashin no Kobushi
Translation: Fist of Mashin
Subtraction: 20 MP
Description: Attack with Celes' fist
*
Attack Name: Aoi Hamon
Translation: Blue Water Ring
Subtraction: 30 MP
Description: Attack the enemy with Celes' breath
*
Attack Name: Aoki no Houkou
Translation: Howl of Blue
Subtraction: 35 MP
Description: Attack the enemy with Celes' howl
*
Attack Name: Aoi Kiba
Translation: Blue Fang
Subtraction: 40 MP
Description: Cut the enemy with Celes' Sword

------------------------------------------------------------------------------

Name: Fuu Hououji
Birthday: December 12
Zodiac: Sagittarius
Blood Type: A
Age: 14
Grade: 9

Shy and very conservative of her feelings, Fuu's archery skill is incomparable
to anyone's. Being intelligent and sweet, Fuu is introvert yet still cares for
her friends a lot. She uses WIND magic and has Windam as her guardian Mashin.

==============================================================================
Fuu's Magic List - WIND
==============================================================================

 ------------------------------------
|Iyashi no Kaze     Kaze no Senritsu |
|Midori no Shippu   Kaze no Ikari    |
|Mamori no Kaze     Kaze no Seirei   |
|Imashime no Kaze   Kouun Kaze       |
|Midori no Tsubasa  Midori no Chikara|
|Midori no Hikari   Mashin no Kaze   |
 ------------------------------------

*
Attack Name: Iyashi no Kaze
Translation: Wind of Healing
Subtraction: 2 MP
Description: Heal injury with holy wind
*
Attack Name: Kaze no Senritsu
Translation: Melody of Wind
Subtraction: 2 MP
Description: Normalize ally's condition
*
Attack Name: Midori no Shippu
Translation: Green Gale
Subtraction: 8 MP
Description: [Cut caused by whirlwind] Chop enemy
*
Attack Name: Kaze no Ikari
Translation: Anger of Wind
Subtraction: 15 MP
Description: Causes a volume of violent wind
*
Attack Name: Mamori no Kaze
Translation: Wind of Protection
Subtraction: 5 MP
Description: Defend an ally with a wall of air
*
Attack Name: Kaze no Seirei
Translation: Spirit of the Wind
Subtraction: 15 MP
Description: Recover ally from faintness with the spirit of the wind
*
Attack Name: Imashime no Kaze
Translation: Wind of Punishment
Subtraction: 20 MP
Description: Stop enemy's movement with paralyzing wind
*
Attack Name: Kouun no Kaze
Translation: Wind of Luck
Subtraction: 20 MP
Description: Release a single attack of certain kill
		 ***This move increases a character's attack during battle, and
		 depending on that character's luck, could perform a CRUSHING
		 ATTACK or GREATEST ATTACK by chance.
*
Attack Name: Midori no Tsubasa
Translation: Wings of Green
Subtraction: 20 MP
Description: Raise allies' defense with Windam's wind
*
Attack Name: Midori no Chikara
Translation: Force of Green
Subtraction: 30 MP
Description: Recover allies with Windam's wind
*
Attack Name: Midori no Hikari
Translation: Light of Green
Subtraction: 35
Description: Ability up with Windam's power

*
Attack Name: Mashin no Kaze
Translation: Wind of Mashin
Subtraction: 40
Description: Cut enemies with Windam's sword

------------------------------------------------------------------------------
                              _______
_____________________________/ 1.2.2 \________________________________________
------------------------------------------------------------------------------
THE WARRIORS
------------------------------------------------------------------------------

  The so-called "Warriors" are characters whom the Kishi's will meet somewhere
in the story. They play an important role in the story, and will also join the
party as well. They do not possess any magical abilities, but their strength
makes up for the loss of such useful quality.

------------------------------------------------------------------------------

Lafarga - He was Princess Emeraude's bodyguard. He protected the Princess at
          all times and did not let any harm get to her. Very loyal to his
          duty, Lafarga is Emeraude's guardian and number one knight. He
          possesses intense strength and is very skilled with the sword. He
          never failed to defend Cephiro's Pillar for he guarded her at all
          times, until he lost to Zagato's power and had the evil Shinto
          Priest capture the poor Princess. He then swore forever to get
          Emeraude back from the hands of Zagato.

------------------------------------------------------------------------------

Ferio   - Being Princess Emeraude's brother, Ferio is Cephiro's prince. But he
          wanted to live a normal life, so he asked his sister to erase his
          memory of royalty so that he may wander the land as a normal Cephiro
          civilian. But as his memories returned due to the slowly weakening
          powers of the Princess, he had to save his sister, and he knew that
          the only way to do that was to become a Magic Knight. He journeyed
          in search of the Escudo to start out his mission, until he realized
          that he was not meant to be one for there had already been three
          ladies who were destined to inherit the power of the Mahou Kishi's.

------------------------------------------------------------------------------
                                      _______
_____________________________________/ 1.2.3 \________________________________
------------------------------------------------------------------------------
ZAGATO'S EX-HENCHMEN
------------------------------------------------------------------------------

  These are enemies who will turn their backs from evil and join you.

------------------------------------------------------------------------------

Ascot   - As a monster summoner, he was an outcast of society. Nobody wanted
          him and people hated him. He was believed to be a cursed child,
          having no friends other than the monsters that he summon. Due to his
          situation, Zagato played with his mind, fooled him and made him use
          his power for evil. But Umi makes him realize that Zagato was just
          using him all along and also teaches him the true meaning and
          importance of friendship. He decides to join the Knights and learned
          to value his "friends". He will leave to stay and protect a town
          from evil monsters, but he will hand you an orb that will enable
          you to summon his monster, Maxima.

==============================================================================
Ascot's Magic List - SORCERY AND SUMMONING
==============================================================================

 ------------------------------------
|Kuresta            Ekuripusu        |
|Makushima                           |
 ------------------------------------

*
Attack Name: Kuresuta
Translation: Cresta (magic CRESTA: Kakuen Bougyo - Round Defense)
Subtraction: 5 MP
Description: Protect ally in a wall of light
*
Attack Name: Ekuripusu
Translation: Eclipse (magic ECLIPSE (AKICE): Ei Den Ha Kyoku - Danger-Reflect
             Electricity Wave <?>)
Subtraction: 5 MP
Description: Protect an ally with magic
*
Attack Name: Makushima
Translation: Maxima (magic MAXIMA: Majyu Shoukan - Beast Summon)
Subtraction: 15 MP
Description: Call upon Maxima

------------------------------------------------------------------------------

Caldina - A black woman whose only desire is money, she doesn't just serve
          anyone; she works for someone. In short, she gets paid for her
          services. Being under Zagato, he pays her to get rid of the Magic
          Knights after Ascot failed to do so. But Fuu makes her realize her
          evil doings and turns her back from Zagato. She then stops working
          for him and joins you instead (If you pay her, that is).

==============================================================================
Caldina's Magic List - SORCERY
==============================================================================

 ------------------------------------
|Kuresta            Shiario          |
|Mirajutsu                           |
 ------------------------------------

*
Attack Name: Kuresuta
Translation: Cresta (magic CRESTA: Kakuen Bougyo - Round Defense)
Subtraction: 5 MP
Description: Protect ally in a wall of light
*
Attack Name: Shiario
Translation: Shario
Subtraction: 15 MP
Description: Fossilize enemy with  mist
*
Attack Name: Mirajutsu
Translation: Mirage
Subtraction: 20 MP
Description: Distract an enemy with a rainbow light

------------------------------------------------------------------------------
                                              _______
_____________________________________________/ 1.2.4 \________________________
------------------------------------------------------------------------------
SIDE CHARACTERS
------------------------------------------------------------------------------

  These are important characters in the game.

------------------------------------------------------------------------------

Emeraude- Innocent and beautiful, she is Cephiro's Princess having long,
          blonde, curly hair. As beautiful as the flowers that bloom in the
          Garden of Eden, Emeraude possesses the most power in Cephiro.
          However, the only sole purpose of this power of her is to pray for
          the peace and tranquility of her planet as Cephiro's Pillar. But as
          the planet's Princess, she is also the only person in Cephiro who
          has the power to call the legendary Magic Knights of Cephiro's
          myths. She was captured by Zagato, powerless against the evil
          Shinto Priest. As a result, the peace in Cephiro was disturbed and
          monsters have appeared everywhere. She calls for the Magic Knight
          to save her world from the upcoming destruction of Cephiro.

------------------------------------------------------------------------------

Clef    - An old mage under Emeraude's service, he possesses strong magical
          powers. He was number one in the aspects of magic, being all-out
          powerful in terms of casting spells. With his magic, he gives the
          Mahou Kishi's magic's coming from the elements of Wind, Water and
          Fire.

------------------------------------------------------------------------------

Presea  - A very feminine sword smith of Cephiro who was the only one capable
          of producing magical weapons for the Magic Knights. She magically
          transforms the special metal Escudo into indestructible powerful
          weapons for the Magic Knights to use.

------------------------------------------------------------------------------

Mocona  - Mocona is a rabbit-like creature, being Presea's intelligent pet.
          This creature has some magical powers that it channels through the
          gem on its forehead. It could find its way almost anywhere, and also
          create different sort of things magically.

------------------------------------------------------------------------------
                                                       _______
______________________________________________________/ 1.2.5 \_______________
------------------------------------------------------------------------------
ENEMIES
------------------------------------------------------------------------------

  These are the three main enemies and obstacles in the game. They are those
who obviously block your path towards finishing the game.

------------------------------------------------------------------------------

Zagato  - Once was Emeraude's loyal soldier, he fell in-love with the
          Princess. He tried to keep his feelings but the love was too strong.
          He did not want to see the Princess suffer more, always only praying
          for Cephiro. He wanted to give her freedom, and so he captures her,
          but it also seems that he has also captured her heart. He possesses
          power second to the Princess, being skilled with both physics and
          magic.

------------------------------------------------------------------------------

Inova   - Zagato's loyal right-hand man possessing intense dark power. His
          true colors are hidden beneath his attractive facade. Originally a
          demon-fox, he asked his lord Zagato to give him the appearance of a
          human being, but at the same time weakening his powers as well. He
          does everything to destroy the Knights for Zagato's sake; even
          sacrificing his appearance just to return back to his powerful
          demon-fox state, but at the same time suffering the loss of his life
          as well.

------------------------------------------------------------------------------

Alcione - Clef's best student in Magic, he taught her everything he knew, and
          it turns out that she has become more powerful than he. She has
          developed feelings for Zagato who doesn't care a bit about her.
          For the sake of her unconditional love for the priest, she serves
          him with all her heart and soul, turning her back from the person
          she once considered as her master and now considers as her foe. She
          uses ice magic to her advantage being her specialty, and those
          deadly glaciers were meant only to destroy the Magic Knights.

------------------------------------------------------------------------------
                                                               _______
______________________________________________________________/ 1.2.6 \_______
------------------------------------------------------------------------------
THE MASHINS
------------------------------------------------------------------------------

  The Mashins are robot-like life forms that come from another realm and test
the Kishi's if they are worthy to receive their power. Separately translated,
it means "Demon-God", or demi-god. You will be needing them mostly towards the
end of the game. But well, not all Mashins are meant for the Kishi's...

------------------------------------------------------------------------------
MAHOU KISHI MASHINS
------------------------------------------------------------------------------

Celes   - The first of the Mashins that takes the form of a dragon. Celes
          rules the element water. It joins into Umi's body for later
          conjuration.

------------------------------------------------------------------------------

Windam  - The second of the Mashins. Windam possesses the power of the wind.
          It is identified by its four wings on its back which then joins with
          Fuu.

------------------------------------------------------------------------------

Reiasu  - A wolf-lion at first who had a fiery mane on its back, he later
          becomes a huge Mashin with an enormous claw. Rayearth possesses the
          power of fire. He later joins into Hikaru. He is also referred here
          as Rayearth.

------------------------------------------------------------------------------
OTHER MASHINS
------------------------------------------------------------------------------

Zagato  - Zagato's own Mashin - his purpose.. to kill YOU! Bwahaha! ;)

------------------------------------------------------------------------------

Emeraude- Emeraude's revenge...

------------------------------------------------------------------------------
 _____
/ 2.0 \_______________________________________________________________________
==============================================================================
BASIC TUTORIAL
==============================================================================

  Here is a brief tutorial of the game.

------------------------------------------------------------------------------

       _____
______/ 2.1 \_________________________________________________________________
------------------------------------------------------------------------------
CONTROLS AND MENU
------------------------------------------------------------------------------

  In this section, the controls and menu's are explained.

------------------------------------------------------------------------------
       ______
______/ 2.1a \_________________________________________________________________
------------------------------------------------------------------------------
TITLE SCREEN
------------------------------------------------------------------------------

Title Screen

   The options are: Continue
                    New Game

   - Move the D-pad up or down and press A or Start to select preferred option

   CONTINUE: Continue playing saved game. Select from three available save
             slots
   NEW GAME: Start new game

------------------------------------------------------------------------------
       ______
______/ 2.1b \________________________________________________________________
------------------------------------------------------------------------------
CONTROLS AND MENU'S
------------------------------------------------------------------------------

  If you already know the controls of this game, you should skip this part.
The functions of buttons and keys are explained here. An in-depth explanation
of their functions are also included.

I. Controller Functions

        ,--------------.----- Hold to RUN in the field
       /               |
     ,______.     ,______.
  ,-^--------`---^--------^-.
 /    _                      \
|  __| |__             [X]-------Menu
| |__   __|SEL STRT [Y]   (A)---- Select/Confirm
|  | |_|     ,---|     (B) ----- Cancel
 \ |        |    ||          /
  `|-------'     | `--------'
   |             |
   |             `-- Skips the introduction
   `-- Move Hikaru around (She represents the characters)
       Press any of the directions towards the person to communicate

   X - brings up the menu
       a.  [Menu]: - Move the D-pad Left or Right to choose from the Options.
           Here, you'll see the basic stats of your characters. Press "X" to
           exit.

             |[Status][Item][Magic][Formation][System][???]|
             |         LEVEL 3              LEVEL 3        |
             |  ^_^  Shidou Hikaru    ^_^ Ryuuzaki Umi     |
             |  HP   913/913          HP  909/909          |
             |  MP    23/23                24/24           |
             |         LEVEL 3                             |
             |  ^_^  Hououji Fuu                           |
             |  HP   830/830                               |
             |  MP    30/30                                |
             |                                  GOLD 295   |
             |_____________________________________________|

        a.1 [Status] - Press "A" on the Status Option. This shows your
            character's current strength, defense, level, etc... and the
            armor and weapon she is wearing. Press right or left to see
            a specific character's stats. Press "X" to return to the menu.

             |[Status][Item][Magic][Formation][System][???]|
             |Hikaru|Umi|Fuu                               |
             |  ________                                   |
             | |Char Pic| NAME   LEVEL 18                  |
             | |        |        Exp. For next Lev-up 509  |
             | |        |        Tai Ryoku 1745/1745       |
             | |        |        Ma Ryoku    95/95         |
             | |________|        Kougeki Ryoku   132       |
             | Chikara       120 Bougyo Ryoku    121       |
             | ********       32 [WEAPON PIC] Weapon   Lev.|
             | Subayashi Ryoku54        Hikaru no Ken1   7 |
             | Chi Ryoku      49 [ARMOR  PIC] Armor    Lev.|
             | Seishin Ryoku  34        Hikaru no Yorui2 5 |
             |_____________________________________________|

            [Chikara] - Power: When this is increased, your attack points
                        (kougeki ryoku) is increased as well.
            [*******] - Stamina Points
            [Subayashi Ryoku] - Agility Points
            [Chi Ryoku] - Wisdom Points
            [Seishin Ryoku] - Will Points
            [Tai Ryoku] - Hit Points
            [Ma Ryoku] - Magic Points
            [Kougeki Ryoku] - Attack Points
            [Bougyo Ryoku] - Defense Points
            [Weapon] - Current Weapon and Level
            [Armor] - Current Armor and Level


        a.2 [Item] - Press Right once and then press "A" to select the Item
             Option. Here, you will see the items in your storage and how
             many of that item you have. You will also see numbers "1" and
             "2". You can select from Item Box 1 or 2 by pressing "L" or "R".
             Press "X" to return to the main menu.

	     |[Status][Item][Magic][Formation][System][???]|
	     | 1    2                                      |
	     | Item 6                                      |
	     |                                             |
	     |                                             |
	     |                                             |
	     |                                             |
	     |                                             |
	     | {Item's Description}                        |
	     |_____________________________________________|


	     The lower left part of the item screen shows the item's target and
	     its effect.

	     1-2: Item "1" are normal Items. Item "2" are special Items.

             *The special Item cannot be used. It's a Candy.

             HERE's A LIST OF ITEMS:

             Shadow Smoke  - Prevents enemies from being encountered
             Soft Seed     - Cures Paralysis status
             Poiz Seed     - Cures Poison status
             Pasadi Seed   - Cures Distraction status
             Char Cube     - Restores a number of HP
             Char Full     - Completely restores HP
             Heart Cube    - Restores a number of MP
             Heart Full    - Completely restores MP
             Origin Cube   - Completely restores HP/MP
             Blaze Stock   - Casts fire magic attack
             Blast Stock   - Casts fire magic attack
             Wind Stock    - Casts wind magic attack
             Soul Core     - Casts wind magic non-attack
             Web Stock     - Casts water magic attack
             Ferio's Piece - Calls on Ferio for help in battle
             Orb of Maxima - Summons monster to attack


        a.3 [Magic] - Press right twice in the menu and press "A" to go to
            this screen. This is the list of magics you have learned. Press
            "L" or "R" to select a character and see that character's magic.

	     |[Status][Item][Magic][Formation][System][???]|
	     |Hikaru|Umi|Fuu                               |
	     |                                             |
	     |                                             |
	     |                                             |
	     |                                             |
	     |                                             |
	     |                                             |
	     |                                             |
	     |_____________________________________________|


        a.4 [Formation] - Press right thrice and press "A" to go to this
            screen. In this screen, you get to choose the formation of your
            characters. Put your character in FRONT for stronger attacks and
            less defense.  Put your character at the BACK for greater defense
            but weaker attacks. Press up or down to select a character and
            press Left or right to place the characters at FRONT or BACK.
            Press "X" to return to the menu. To replace character position,
            press "X" and then Down or Up, pointing at a different character,
            and then "X".

	     |[Status][Item][Magic][Formation][System][???]|
	     |                                             |
	     | Back   Front                                |
	     |             *                               |
	     |            *                                |
	     |           *                                 |
	     |                                             |
	     |                                             |
	     |                                             |
	     |_____________________________________________|

        a.5 [System] - Press right four times and press "A" to go to this
            screen. This is the OPTIONS option where you get to select your
            preferences for this game. Press "X" to return to the menu.

	     |[Status][Item][Magic][Formation][System][???]|
	     |{Description of option}                      |
	     |Message speed          Slow Normal Fast      |
	     |Window Color           Black Purple Green Red|
	     |Background             1    2    3     4     |
	     |Music Mode             Stereo        Monorail|
	     |                                             |
	     |                                             |
	     |_____________________________________________|

	     Message Speed - Select the speed of the messages.
	     Window Color - Select the color of your message window.
	     Background - 1 = Mocona
				2 = Hikaru
				3 = Umi
				4 = Fuu
	     Music Mode - Choose which you like best.

        a.6 [???] - If you get Mocona's "resting place" dome, you get to
            access this option. It turns into [Mocona]. You can use this
            option in the MAP AREA ONLY. Here is what the room looks like:

                                   ---MOCONA HOTEL---


             -------------------------------------------------------------
            /                                                             \
            |                                                             |
            |                                                             |
            |              ___________             -----     -----        |
            |        ___  |           |           |CHAIR|   |CHAIR|       |
            |       |   |  -----------             -----     -----        |
            |        \_/  |           |          ----------------  -----  |
            |             |   B E D   |         |     <BOOK>     ||CHAIR| |
            |             |           |          ----------------  -----  |
            |              -----------           ________________         |
            |        ___                       |    _____________|        |
            |       |___|                      |   |___|    ____          |
            \                            EXIT  |___|       <____>         /
             ----------------------------====-----------------------------

        a.6.1 [MOCONA]
              BED - Go here to heal your HP and MP
              BOOK - Take a look at this to save your game
              EXIT - Go here to go back to the map


II. Inside of  Battle
      - These are the options in battle.

             |[Attack][Item][Magic][Move][Defense][Run]|
             |                                         |
             |     ------------                        |
             |    | HP 913/913 |                       |
             |    | MP  23/23  |       {Enemy/ies}     |
             |    | ST         |                       |
             |     ------------                        |
             |  {Your characters here}   ------------- |
             |                          |  Char HP's   |
             |_________________________________________|

             When a specific character starts his/her turn to take action in
             battle, a box that looks like a cartoon balloon pops up, pointing
             at the character. It shows that character's current HP, MP, and
             *ST.

             *ST - Status. This shows if your character is poisoned, confused,
             or whatever.

        b.1.0 Fight Types - There are a number of battle start status.
	        a.) Normal - Your party and the enemy's party take turns to
                  attack
	        b.) "Mikata no Sensei Kougeki" - Party attacks first
	        c.) "Teki no Sensei Kougeki" - Enemy attacks first

        b.1.1 [Attack] - Press "A" on the Attack Option and then select your
              target. This allows your character to perform his/her specific
              attack. A different weapon does a different attack.

              Sometimes, attacks differs. Here are the three different types:

              b.1.2 Normal - Causes the normal damage for your weapon and
                    level
                    "CRUSHING ATTACK" - Causes 25% more damage to the enemy
                    "GREATEST ATTACK" - Usually kills enemies instantly, and
                                        causes around 50% more or more damage

        b.2.0 [Item] - Press right once and then "A". This allows you to use
              a certain item available for battle. Some items will not be
              allowed to be used.

        b.3.0 [Magic] - Press right twice and then "A". This allows you to use
              a certain signature magic spell of your character. Press either
              Up/Down/Left/Right and then "A" to select a spell and press the
              arrow keys to select your target. Press "A" again to perform the
              magic. Each specific magic attack has a subtraction to your
              "MP".

        b.4.0 [Move] - Press right thrice and then "A". This allows you to
              change your position in battle. See "Formation" for further
              details.

        b.5.0 [Defense] - Press right four times and then "A". This allows you
              to defend yourself incase you're attacked. It lessens the damage
              you
              take.
        b.6.0 [Run] - Go ahead scaredy cat. Run away!!! Run away from battle!!

III. Battle Status/Conditions
       - These are the list of Status changes in the battle field.

        c.1 [Poison] - Your life slowly decreases every turn.
        c.2 [Distraction] - Your character will be confused and will be able
            to attack either enemies or allies at random.
        c.3 [Paralysis] - You're character won't be able to move.

------------------------------------------------------------------------------
 _____
/ 3.0 \_______________________________________________________________________
==============================================================================
WALKTHROUGH
==============================================================================

  And now, for the complete walkthrough! Enjoy!

------------------------------------------------------------------------------

 _______
/ 3.0-I \_____________________________________________________________________
------------------------------------------------------------------------------
                        CHAPTER ONE: THE MAGIC KNIGHTS
------------------------------------------------------------------------------

  The Princess has called for the Magic Knights, and now it's up to them to
figure out their destiny...

------------------------------------------------------------------------------
[3.1] The Magic Knights
------------------------------------------------------------------------------

Treasures: Treasure Box
Enemies: [MAP] Myconid, Slime, Black Toad [FOREST] Frog, Bee
Boss: Alcione

You see three women lying down on the ground. Those are your main characters.
You then wake up, thinking you came from a field trip from Tokyo Tower.
You will then see the three characters introduce themselves, and then a
little white-haired guy appears. He is Clef - a sorcerer - and he tells you
that you are NOT in your world but rather in another one. He asks you to go
to the forest to meet Elf. He says Elf will help you find the treasure deep
in the forest which could get you back home. The forest he's talking about is
located south. He gives you 6 char cubes afterwards. And if you talk to him
again, he'll be kind enough to restore your HP and MP.

Get out of there and go south into the two palm trees. You will see a small
scene with Inova and Zagato. He tells Inova that the Magic Knights have
arrived. He will order Inova to call forth Alcione to finish off the Knights.

You are now in The Forest of Elel. You will find a save point where you can
save your game. It is the star-like thing. It'll cure you as well. You'll see
a differently-colored tree in the middle and Elf will come out if you talk to
the tree. She says you should go to the tree in-between the pink and orange
flowers.

After she leaves, go straight up and you'll see a tree in-between two flowers
which the fairy was talking about a while ago. "Talk" to the tree and Fuu will
say that there is an entrance or gate there in the tree. A hole will open in
the tree and you will appear in another forest. Go straight and into a pool of
water which will heal your HP and MP. Now go back to the point where you can
either choose to go left, right, or up to the pool. Go to either left or right
and make a turn by the plants surrounding the pool and there you'll see a
treasure chest. Go to it and you'll be back on the map.

You're now outside the map. Go back to the mountain where you met Clef. Talk
to Him. He will explain that the only way to go back to their world is by
being the Magic Knights and getting back the Princess. He explains that
Cephiro is slowly dying due to the Princess' disappearance, and also,
monsters started to show up everywhere. Cephiro needs the Princess' prayers
to retain the planet's life.

After a while, Clef shouts "ACCEPT" (he casts magic ACCEPT: Mahou Denshou -
Magic Hand-Down) and gives the three their specific element magic's. He comes
closer to Hikaru and gives her the ability to use her element magic, which was
FIRE. But then Zagato shows up and attacks, and Umi and Fuu have not received
theirs yet!

Alcione appears in the scene and Clef summons a Griffin (he casts magic
CLEFTO: Seijyuu Shoukan - Spirit Beast Summon), asking you to go and find Presea's
house.

A Cerberus-like dog appears and Clef defends himself while Alcione goes after
you. She catches up and does battle with you!

******************************************************************************
Boss Fight
******************************************************************************
{Alcione}
Attacks: ARAILU: "Hyou Sou Tousha"   - Icicle Frost Projection
         ASTORA: "Hyou Ryuu Seppa"   - Icicle Current Pressure
------------------------------------------------------------------------------
Strategy:

Just use Hikaru's "Honoo no Ya" magic and she's a gonner. ^_^
==============================================================================

Now you'll land near a village and then the Griffin disappears. Now go inside
the village and search for Presea's house.

         ________
________/ 3.0-II \____________________________________________________________
------------------------------------------------------------------------------
             CHAPTER TWO: THE QUEST FOR THE MAGIC KNIGHTS WEAPONS
------------------------------------------------------------------------------

  Now they know their destiny. They need special weapons on their journey to
successfully complete their mission. Will they be able to find them?

------------------------------------------------------------------------------
[3.2] In Search of Presea's House
------------------------------------------------------------------------------

Treasures: Treasure Box
Enemies: [MAP] Black Purin, Cockatrice, Mold, Black Toad

Talk to the people around the town. They will give you some info's and one of
them will also talk about Presea. An old lady speaks of the Escudo, a special
alloy that could be turned into weapons by a magic sword smith. Now go to the
save point by the well to save your game and then start to head east across
the bridge. Go around the mountains and you'll see an elevated platform with
stairs so go up there and you'll see a big house to the east. Enter it.

Your characters call for Presea but no one answers so Umi knocks and then the
gate opens. As you go in, take the path to the right and you'll be captured by
Mocona, a weird and fluffy rabbit-looking thing.

Presea enters and then laughs. She finds out that you  don't come from Cephiro
and then heads to the wall and pushes the switch and lets you out. She then
introduces herself as Presea, the blacksmith of Cephiro. She knows then that
you are the Magic Knights and tells you that she will give you temporary
weapons. Hikaru says "Arigatou" (Thank You) and then Presea says that those
are only borrowed weapons and that you should go find a different metal alloy
called Escudo, which you will need to give to her in order for her to make
your powerful magical weapons. Mocona chooses a Magic Knight to go with, and
tends to choose Hikaru. Mocona will show you through the Woods of Silence.

Once outside, you meet Lafarga - the Princess' guardian who swore to get her
back. He asks for a sword from Presea to beat Zagato. Then you get out of
Presea's place and back to the map. Go down the highland and then head east
by the trees and enter the two palm trees.

------------------------------------------------------------------------------
[3.3] Woods of Silence
------------------------------------------------------------------------------

Treasures: Char Cubes x4, Earrings (you get from Ferio)
Enemies: [Forest] Wasp, Mold, Cockatrice
Boss: Flower (x2), Alcione

Let me describe this place first. Wondering why it's called the "Woods of
Silence"? That's because in this forest, you are "Silenced", meaning you can't
chant magic words to be able to use your magic, so you can only use regular
attacks here.

You need to pass through here in order to reach the Spring of Eterna where the
Escudo is located.

Before you really enter, Mocona sets up a magical hotel which I call the
"Mocona Hotel". You'll be healed then and a new option replaces the "???" on
your menu.

After that, enter the forest and talk to Mocona who will show you which way to
go. But then the path has mysteriously disappeared. Go all the way north until
you see a treasure chest and grab it. Go west until you find a path where a
plant monster blocks the way. Save by the save point and then go to the plant
monster. You'll be given a choice of fighting it or not. Choose "Hai" (Yes,
which is the first option) and fight.

******************************************************************************
Boss Fight
******************************************************************************
{Flower}
Attacks: Poison
------------------------------------------------------------------------------
Strategy:

Attack it with normal attacks. It won't be much trouble. You have no other
choice anyway, right? ^_^
==============================================================================

Another Flower arrives but is easily sliced by a green-haired guy. He is
Ferio and he joins you to find the Spring of Eterna. And take note: Ferio is
SUPER STRONG! He does about a thousand damage to the enemy!

Next, follow Mocona's direction (the twinkling star). Just follow the path
and you'll eventually meet another Flower.

******************************************************************************
Boss Fight
******************************************************************************
{Flower}
Attacks: Poison
------------------------------------------------------------------------------
Strategy:

Attack it with normal attacks. It won't be much trouble. You have no other
choice anyway, right? ^_^
==============================================================================

Then another Flower sneaks behind Fuu but Ferio saves her. Eventually, you'll
reach Alcione. Umi tries to beat her by herself, but she was powerless against
the sorceress. Then it's Hikaru's turn to fight.

******************************************************************************
Boss Fight
******************************************************************************
{Alcione}
Attacks: ARAILU: "Hyou Sou Tousha"   - Icicle Frost Projection
         ASTORA: "Hyou Ryuu Seppa"   - Icicle Current Pressure
------------------------------------------------------------------------------
Strategy:

You can either loose to this fight or win. The same outcome happens. Just use
regular attacks or magic's or just let yourself be killed. Afterwards, a small
fight scene will happen between you as Umi receives her power.
==============================================================================


Clef then speaks to the Magic Knights (specially to Umi) through Mocona and
then gives Umi her magic - which is WATER. She must use it to help Hikaru
defeat Alcione. Again, another fight will clash. This time, it's three
against one!

******************************************************************************
Boss Fight
******************************************************************************
{Alcione}
Attacks: ARAILU: "Hyou Sou Tousha"   - Icicle Frost Projection
         ASTORA: "Hyou Ryuu Seppa"   - Icicle Current Pressure
------------------------------------------------------------------------------
Strategy:

This time you can already use magic, so use Hikaru's Hien no Mai. Now take
advantage of Umi's new magic power, the Mizu no Ryuu. Since you have Char
Cubes, use Fuu for healing purposes.
==============================================================================


After you defeat her, she vanishes and Clef enters Mocona again and gives Fuu
the power of WIND in order to heal her wounded friends. Ferio will then leave
your party, realizing that you are the real Magic Knights. He wanted to become
one, but then knew that you are really the deserving and chosen ones, so he
leaves. But as he leaves, Fuu becomes depressed so he gives her a "Ferio
Piece". Finally, he waves a warm "Sayonara" to all.

Then something cute happens. Hikaru and Umi seem to realize that Fuu likes
Ferio, but she denies it! ^_^

Finally, you'll be on the other side of the palm trees. Now head for the
Spring of Eterna.

------------------------------------------------------------------------------
[3.4] Spring of Eterna
------------------------------------------------------------------------------

Now once you're there, get into the spring. You'll see a little scene where
Zagato banishes Alcione because of her weakness.

Now, the three have been separated. You've got to choose the character you'll
be using first. I'll go in the default order.


***NOTE: In this part of the game, the bosses will be the most important thing
in the Magic Knight's life for her. ^_^

******************************************************************************
Hikaru's
******************************************************************************

Treasures: Heart Cube x3, Char Cube x3,
Enemies: Brain Mush, Glow Mold
Boss: Hikari Copy

Hikaru wakes up in a weird place. Go to the treasure chest's place and open it
and go back to the farthest right side of the second row (go straight to the
right till you hit the wall). Notice the 2 crystals just above you. Notice
that they're different from the others. They have two glows of light (the
reflection-like glow) in them unlike the others which only had one. If you get
to touch these types of crystals, they shatter. Now go through it.

Next, get the other chest. Then go through the path where the wall crumbles
and you'll eventually reach a HEAL (not save) spot.

Just go on and follow the path wherever it leads you. Just keep in mind that
you should look for the different-looking crystal.

Eventually, you'll reach the end and meet Hikari there - Hikaru's dog (and
friend) from earth. Next, Emeraude will appear, telling Hikaru to think that
it is a fake Hikari, because her dog would never attack her.

******************************************************************************
Boss Fight
******************************************************************************
{Hikari Copy}
Attacks: Bite
------------------------------------------------------------------------------
Strategy:

Hikari's HP's just around 2000, so five normal attacks will do. If not, use
magic as well.
==============================================================================

                       ---END OF HIKARU's SCENARIO---

******************************************************************************
Umi's
******************************************************************************

Treasures: Char Full, Heart Cube x2
Enemies: Lamian, Glow Mold
Boss: Umi's Papa, Umi's Mama (Copies)

Umi becomes aware that she is alone also and hears a voice that tells her to
follow the path. The way to get to the goal here is by shattering the crystal
walls also (See Hikaru's scene). There is also another type of crystal which
has larger glows. If you touch it, you get to fight two lamians which can
easily be defeated by using Dragon Wave.

As you follow the path, you'll reach some treasure boxes and also a heal spot.
Level up Umi to become more powerful.

It's not a very hard to find your way. Just break the crystals and you'll soon
reach the boss.

Umi goes to her parents but they attack her. Emeraude appears and tells her to
be strong and that they are just copies.

******************************************************************************
Boss Fight
******************************************************************************
{Umi's Papa, Umi's Mama}
Attacks: Papa: Blue Wave
         Mama: Red Wave
------------------------------------------------------------------------------
Strategy:
Sweep them away ^_^ with two Kairyuu no Nami and they're dead.
==============================================================================

                       ---END OF UMI's SCENARIO---

******************************************************************************
Fuu's
******************************************************************************

Treasures: Wind Stock x5, Heart Cube x3
Enemies: Wasp, Mandrake
Boss: Fuu

Fuu wakes up and realizes that she's in some kind of dungeon. Just follow the
path to the treasure chest and take note of the glows of the crystals. Just
follow the paths leading to the treasure chests and the heal spot. Level up
if you want.

Soon, you'll be at the boss area. And there, you'll fight who or what Fuu
loves the most... HERSELF!!!

Emeraude appears also and tells her to be strong and that that is just a copy
of her. Then afterwards, you'll have to fight YOURSELF.

******************************************************************************
Boss Fight
******************************************************************************
{Fuu's Copy}
Attacks: Bow & arrow shot
------------------------------------------------------------------------------
Strategy:
This one's tricky if you don't know what you're doing. Each time you attack
the copy, you get hurt yourself. But magic has no backfire on you, so bring
down the enemy with all you've got!!! MAGIC POWER! Heal at times you need it.
==============================================================================

                       ---END OF FUU's SCENARIO---


Finally, after you finish all three TRIALS, Presea comes, and, as you give her
the Escudo, makes your weapons with the metal, also for defeating the thing
most precious to you and for being strong. You'll see cute, little Presea
dance around and then followed by a graphical pic! ^_^

And now, guess what? Weapon and armor change!!! :)

She then tells you to go to the South Seashore.

                   _________
__________________/ 3.0-III \_________________________________________________
------------------------------------------------------------------------------
           CHAPTER THREE: THE REVIVAL OF THE LEGENDARY MASHINS
------------------------------------------------------------------------------

  Now that they have their weapons, they must continue on to revive their only
chance against Zagato, which are the legendary Mashins of Cephiro. But will
they be able to get passed through the heavy challenges that are in stored for
them?

------------------------------------------------------------------------------
[3.5] Village
------------------------------------------------------------------------------

Enemies: [Map] Brain Mush, Black Purin, Flora, Hornet

Now head south, passing through some mountains and unto the bridge with a red
gem on it. A little bit more of walking and you'll finally reach a village. Go
there and then talk to people to get some information.

The Item Shop by the bar sell these:

        ----------------------------------------------------
       |                                         GOLD 11320 |
       |*BUY                            Shadow Smoke     10 |
       | SELL                           Soft Seed        20 |
       | EXIT                           Poiz Seed        20 |
       |                                Pasadi Seed      20 |
       | OWNED 0[]                      Char Cube        30 |
       | QUANTITY 0[]                   Heart Cube       80 |
       | PRICE                                              |
       |{Affects}Effect                                     |
       |____________________________________________________|

        ---See ITEMS SECTION for the effects of the ITEMS---


------------------------------------------------------------------------------
[3.6] South Seashore
------------------------------------------------------------------------------
Now get out of the village and go straight south to the shore. Here, Mocona
makes a "Flying Bowl" and you all get to board it. Unfortunately, it crashes
and you end up under the sea in a cave.

------------------------------------------------------------------------------
[3.7] Under the Sea
------------------------------------------------------------------------------

Treasures: Heart Cube x5, Blast Stock x9, Shadow Smoke x3, Origin Cube,
Poiz Seed x2
Enemies: Blood Jelly, Red Snaker, Lizard Man
Boss: Fezier

Get the treasures on both the left and right sides once you begin to gain
control of your characters. For the first time in the game, the level
difficulty in this place has increased, which means you'll have a possibility
of DYING in a battle if you're not so strong enough. The enemies are hard, so
you might as well prefer to use magical attacks. It is best to use Fuu's
Kaze no Ikari (Wind's Anger) to lower down the enemies' HP and then attack
physically or combo Fuu's magic with Umi's Tairyuu no Nami (Dragon Wave).

Once you're on the second level, you could go to the right side for a
treasure and to the left for a SAVE-HEAL POINT. Use the save point to your
advantage. Since the enemies are difficult, try leveling up above level 20
and you shouldn't have much problems with the enemies afterwards.

After a couple of level-ups, go through the right passage to get through the
third level of the dungeon. Go left to grab a treasure, then continue on the
path going north. You will be in an intersection where there are three paths
to take. Go east and then north and you'll end up in an area with many cave
like openings. Go directly to the west where you'll reach a SAVE-HEAL POINT
and right above it is a treasure chest. Grab it. Again, if you wish to be a
lot stronger, level-up. After you're done, go to the second opening to the
left door. Go straight passing through the bridge and you'll get to the
"Temple of Water".

Umi says that a Mashin sleeps in this area. She disappears after and the rest
looks for her.

Walk straight. After you reach the first intersection, go left to find 2
chests and then right to find another one. Now go back to the center and head
forward and the two start to walk towards Umi-chan, calling her name. Mocona
stops them for some reason. Then and you'll see a dragon, and Umi seems to
talk to him. He is Celes, a Mashin that only the Magic Knights are allowed to
touch.

And then a new face appears. He is Ascot, one of Zagato's henchmen ordered to
kill the Magic Knights. He is a Monster Summoner. He shouts "MAXIMA!" (he
casts magic MAXIMA: Majyuu Shoukan - Beast Summon) and a green monster shows
up. You try to stop it but another one shows up. It throws you away and
towards the altar.

Umi gets really angry. She shouts "Mizu no Ryuu!" and shoots one of the beasts
with her Water Dragon. The other monster was to attack, but Umi then shouts
"Aoi Tatsumaki!" and sends forth a ravaging water tornado towards the lizard.

Ascot gets really angry this time and sends another monster to attack Umi from
behind. Fuu pushes Umi and gets hurt instead. Then Hikaru goes into battle but
she looses from the enemy.

Now Umi gets into a rage and Ascot sends out a monster infront of Umi. Umi
gets mad because she says that Ascot hurt her two, best friends. Then a fight
starts as Umi battles alone to protect her friends.

******************************************************************************
Boss Fight
******************************************************************************
{Fezier}
Attacks: Fire Breath
------------------------------------------------------------------------------
Strategy:
He can hurt you with his burn attack, so protect with Umi's barrier. Then
attack him with physical and magical attacks and you should be able to
beat him in no time.
==============================================================================

After you beat him, Umi permanently gets rid of Fezier. Ascot then tries to
stop her because he says that the monsters he calls upon are his friends. But
then Umi makes him realize that if he was their friend, he wouldn't even push
them through a fight where they'll surely get hurt. He then summons his
monsters back and asks for forgiveness. After that, Umi makes him realize that
Zagato is only using him. After all the scenes, the dragon calls Umi and says
that she has passed the test and is therefore worthy to wield his powers. He
then heals the Knights and then goes into Umi's body and then the Knights'
weapons and armor changes. Afterwards, Ascot decides to join the Magic
Knights.

A scene will take place wherein the enemies realize Ascot has betrayed Zagato.
But then Caldina (She says she's pretty and she's got a nice body) appears and
says she'll take care of everything. She then sets off to get the Magic
Knights.

------------------------------------------------------------------------------
[3.8] Back to the Village
------------------------------------------------------------------------------

Enemies: [Map] Brain Mush, Black Purin, Flora, Hornet
Boss: [Village] Death Flower (x4)

Go back to the town south west of a mountain. As you enter, you'll see an old
lady attacked by four Death Flowers. Then a fight initiates.

******************************************************************************
Boss Fight
******************************************************************************
{Death Flower (x3)}
Attacks: Poison
------------------------------------------------------------------------------
Strategy:
This is very easy. For Ascot, attack with "Maxima". For Umi, use her "Koori no
Ranbu" (Ice Dance). As for Fuu, use "Kaze no Ikari". And as for Hikaru, just
use her "Honoo no Inseki".
==============================================================================

After you beat them, the last of the four monsters again attacks the old lady.
But Ascot summons a monster ("Maxima") and kills the Death Flower. He is then
mocked by the villagers realizing he was a monster summoner. He then explains
that he is friends with the monsters he summons and they are good monsters.
Umi also defends him and so does the old woman for helping her. He feels
great that Umi defended her (looks like he has feelings for her ^_^). The
civilians then understand and they take off to continue their everyday
work. After all the drama, go to the Mountain of No Return near the town.

------------------------------------------------------------------------------
[3.9] Mountain of No Return
------------------------------------------------------------------------------

The door is locked. Head back to the village.

------------------------------------------------------------------------------
[3.10] Back to the Village (AND THEN AGAIN)
------------------------------------------------------------------------------

Treasures: Gate Key

Go back to the village and go to the elder's house (NW). Get the Gate Key
from him and then go back to the mountain.

------------------------------------------------------------------------------
[3.11] Mountain of No Return
------------------------------------------------------------------------------

Treasures: Blast Stock x5, Blaze Stock x2, Heart Cube x3, Char Full x3
Enemies: Giant Wasp, Scorpion Man, Shulicar

Go straight until you get to the stairs. Next, climb up the second stairs
then go into the cave on right. Grab the treasure and exit the cave. Nest, go
all the way to the left (opposite of the cave you were into) and then inside
the cave. Grab the treasure again and exit. Next, go up through another
stairway to reach a Spring of Recovery. The enemies here are again quite hard,
so you might as well level-up, especially Ascot who suddenly got *A LOT*
weaker, giving only 1 damage per normal attack. (Although I think he's got no
hope at all, being a character whose Attack Points at level 31 ranges from
49-53 only compared to the others who's got around 150+. But his powerful
magic makes up for his feebleness.)

Now go back to the second stairway. Now head up right from where you got the
right--side treasure. Go up to the cave above it to get a treasure. Now the
cave right above that cave is another spring. Go if you want. Now go to the
way going to the top of the mountain where a tornado will suck your party to
the Maze of Wind.

------------------------------------------------------------------------------
[3.12] Maze of Wind
------------------------------------------------------------------------------

Treasures: Char Cube x7, Heart Cube x5, Heart Full, Wind Stock, Origin Cube,
Char Full
Enemies: Grayorz, Cucko Dew, Harpy, Sateiros, Rock
Boss: Caldina, Hikaru, Umi

Follow Mocona! When you reach the path where you could either go southwest or
north, take the southwest path. Keep going and step on the hexagram which
will warp you to a place where there are two treasure chests. Grab them.

Now step on the other star. Then go south and then teleport. Go to the east
star and grab the treasure. Now go back by stepping on the star. Go all the
way north to the star and then head west to reach the previous teleporter you
came from.

This time, go back to your starting location by stepping on the stars once
more (the place where you got to choose which way to go (N or SW). Go north.

Warp, then teleport again to the south hexagram. Follow the path to the west.
Go west until you reach the wider north pathway and go north. There will be
three pathways for you to take. Go to them in any order to get the treasures
and then go back and take the less wider north pathway. You will reach the
"Temple of the Sky".

Fuu enters the Temple in search of the Mashin. Ascot says he has to leave to
go back to the old lady he saved.

The two enter alone. But they did not know that Caldina is waiting for them
inside the temple. They fight her two against one.

******************************************************************************
Boss Fight
******************************************************************************
{Caldina}
Attacks: Cresta
         Shario
         Mirage
------------------------------------------------------------------------------
Strategy:
Just use Hikaru's "Shiroki Sen Kou" and have Umi cast "Koori no Ranbu".
==============================================================================

Caldina disappears temporarily. Now head north and when you reach the
intersection, go east and west to grab the treasures. Then go back to the
intersection and head north where you'll find Windam, the four bird-winged
Mashin who possesses the power of the Wind with Fuu.

The three Magic Knights will meet again, but something happens! Hikaru and
Umi falls down. Then as Fuu tries to help them, they attack her!

Caldina appears. It seems that Hikaru and Fuu are under her spell!

******************************************************************************
Boss Fight
******************************************************************************
{Hikaru, Umi}
Attacks: Hikaru: Flame Arrow
         Umi: Water Dragon
------------------------------------------------------------------------------
Strategy:
Just die. Let them finish you off and you'll fight Caldina! :)
==============================================================================

Fuu will again wake up and cast "Imashime no Kaze" (Wind of Punishment) on her
two friends to "encage" them. Caldina will then force them again to attack Fuu
but ends up being exhausted and the two will fall to the ground. Now Fuu then
becomes under Caldina's spell and attacks herself with "Midori no Shitsupu"
(Green Gale). Fuu gets mad and fights Caldina's magic and now it's time for
her to fight Caldina one-on-one!

******************************************************************************
Boss Fight
******************************************************************************
{Caldina}
Attacks: Cresta
         Shario
         Mirage
------------------------------------------------------------------------------
Strategy:
Cast "Mamori no Kaze" and attack with "Kaze no Ikari".
==============================================================================

Then Caldina will realize that what she has been doing was evil and explains
to Fuu about Zagato, Emeraude, and Cephiro.

Windam will dive into Fuu and then the party's armors and swords will upgrade.
A small scene of run and chase between Caldina and Umi will occur ^_^.

Now a scene with Zagato takes place. He says that Mashin Celes and Mashin
Windam have been awakened, and that there were already two of them, and only
one remains.

Then he goes up to a pool where the Princess is. She tries to convince Zagato
to stop his madness since Cephiro is slowly dying. He says he doesn't care
about Cephiro, then Lafarga shows up and challenges Zagato. He looses and then
Priest Zagato fires a twinkling little star on him and then he starts to fall
under Zagato's hypnotic power. He orders him to eliminate the Magic Knights.

Now, back to the Knights, Caldina offers her "services" for the Knights for
30,000 gold. Well, go for her offer. You won't be using that gold much anyway!

Now head back to the village.

------------------------------------------------------------------------------
[3.13] Village
------------------------------------------------------------------------------

Treasures: Orb of Maxima
Enemies: [Map] Brain Mush, Black Purin, Flora, Hornet, Red Snaker, Florence,
Mold, Cockatrice

Go into the old lady's house (NE) and talk to Ascot. He will give you the "Orb
of Maxima" which will allow you to summon monsters. Now after that, exit the
village and head west across the bridge to the other continent. Go all the way
to the west past the town where you'll see a castle on high ground. That is
Emeraude's castle. What's in there? TREASURES!!!

------------------------------------------------------------------------------
[3.14] Emeraude's Castle
------------------------------------------------------------------------------

Treasures: Blast Stock x1, Web Stock x1, Wind Stock x2, Blaze Stock x2,

Just search the entire castle for treasures. They're no hard to find. Nothing
much here than the treasures. Afterwards, get out again. Head north until
you see a bridge. Pass through it and then go into the Volcano.

------------------------------------------------------------------------------
[3.15] Volcano
------------------------------------------------------------------------------


Treasures: Shadow Smoke x1, Soul Core x4, Blast Stock x5, Wind Stock x2,
Origin Cube x2, Heart Cube x3, Web Stock x4, Pasadi Seed x4, Heart Full x1
Blaze Stock x2, Char Cube x1, Poiz seed x1, Soft Seed x1
Enemies: White Tiger, Floren, Feizer,War Plant, Dragon Newt, Behemoth
Boss: Lafarga

Go into the cave s right in front of you, then go to the far left and take the
stairs going up to reach another cave where a treasure is. Just follow the
stairways to the very left's and right's. Eventually, you'll reach a Water
Spring. Level up is desired (Well, I did ^_-;). Near the spring, you'll be
able to see the gateway to the dungeon. Find your way there (It ain't hard to
reach it :)).

Once inside, go to the right and up and you'll see a tablet on the wall which
says "The Holy Road continues beyond the wall..."

Go back from where you entered the cave and then this time head east. You'll
reach an intersection where you can either go north or east. Head east and
then go rake the right path where you'll see a button. Slam it hard! :)

The flowing magma will vanish and an entrance opens up. Do not go in yet. But
go west and do the same thing with the other switch, and then the other switch
west of that.

Now get inside the caves in the order of Last-opened-cave to First-opened cave
where the first caves contains treasures, while the last one is another
"entrance" into another part of the dungeon.

Go left where you'll be able to get a treasure. Now go all the way right and
you'll see another treasure. Next, go left again and save. Level-up if you
wish. Head all the way to the west and then north. Eventually, you'll reach
an area with lots of caves.

Go to the third door to grab a chest. If you wish for total nothingness, head
to the second door (pretty stupid). The fourth door holds a treasure, and the
dead end to the east has a treasure too.

Go back and enter the first cave. Follow the path and eventually, you'll reach
a treasure chest. Then just keep on following the path and finally, you'll be
able to reach the Temple of Fire!

Hikaru disappears and you can't follow her because a mysterious force blocks
your way.

Lafarga appears and the Knights welcome him, not realizing that he's not there
to help them, but rather, to destroy them under the will of Zagato.

******************************************************************************
Boss Fight
******************************************************************************
{Lafarga}
Attacks: Sword
------------------------------------------------------------------------------
Strategy:
DIE, or you'll have to fight him again each time you win.
==============================================================================

Then the scene changes to Hikaru being called by Rayearth inside the temple.
(Hmm... the Temple's colors doesn't match. It's ugly ^_^) Go get the left and
right side treasures and then head to the "altar" where Rayearth is. He tells
you that you cannot become a Magic Knight yet because your allies/friends are
still outside the temple, defeated.

Get the treasures surrounding the Mashin's altar then head outside to get your
friends. You are then attacked suddenly by Lafarga! Rayearth tells you to let
your friends die(It's a test, duh? ^_-), but Hikaru doesn't agree with him so
she defends her friends from Lafarga's attacks. Hikaru falls but Rayearth
comes and helps you out. Again, you fight Lafarga.

******************************************************************************
Boss Fight
******************************************************************************
{Lafarga}
Attacks: Sword
------------------------------------------------------------------------------
Strategy:
Just around ten sword slashes and he's gone. Use magic if you want.
==============================================================================

Rayearth sees that you've got a good heart by risking your life for your best
friends and then he gives you his power. Now all three of you become Magic
Knights!!!!

Lafarga then speaks of a Lake where Zagato's castle is located. It's across
the bridge southeast of it.

If you have Caldina in your party, she'll be leaving in a flying bowl towards
a nearby town. After she does that, Lafarga then joins your party.

A little scene takes place between Inova and Zagato. Inova swears that he'll
protect Zagato no matter what the cost!

                              ________
_____________________________/ 3.0-IV \_______________________________________
------------------------------------------------------------------------------
                     CHAPTER FOUR: THE FINAL BATTLE
------------------------------------------------------------------------------


------------------------------------------------------------------------------
[3.16] Lake
------------------------------------------------------------------------------

Once here, Mocona flies you towards Zagato's castle. You'll reach an Island
with an entrance. Go in there.

------------------------------------------------------------------------------
[3.17] Cave
------------------------------------------------------------------------------

Treasures: Char Full x1, Char Cube x1, Heart Cube x1
Enemies: Gray Golem, Scorpion King, Bick Gorn

Once inside, follow the path until you reach the spot where you can either go
north or east. Go east for a treasure then head back and go north. Again, go
through the path until you reach a spot where you can either go south or west.
Go west for a treasure and then go south from where you are for another chest.
Eventually, you'll reach a teleportation spot. Get in it to go to the Mirror
Maze.

------------------------------------------------------------------------------
[3.18] Mirror Maze
------------------------------------------------------------------------------

Treasures: Heart Full x7, Char Full x4, Soul Core x2, Blast Stock x2
Enemies: Bengar Jack, Harpy King, Chimera, Brizea
Boss: Inova, Cerberus

Once here, go right and you'll see three mirrors. One of those mirrors is
different from the others. That's what you need to look out for in this place.
Those are mirror doors. Enter it.

Now enter the mirror to the right for a treasure. Now go back and head left.
Go inside the last mirror at the very left side. Once in it, go all the way
to the right to and then step forward to get into another cubicle/room. You'll
see a save spot where I advise you to level-up. Have Lafarga past the 30+
level. Now go up the stairs.

From where you are standing, go left and right to get treasures. Head back to
the center and head forward until you reach the first "BLOCK"/"TILE" by the
end of the intersection. Head straight to the right until you are right above
the treasure. Get it and go back to the "first block" where you came from THE
SAME WAY YOU WENT TO GET THIS TREASURE. Why do I sound very careful? Well, in
this part of the dungeon, you get "teleported" somewhere else if you step on
the wrong block.

Head south, but be careful not to step at the tile right at the right side
of the south entrance pathway. Follow the path until you reach the very end of
the south pathway. Head east (the second path; the one at the end. Keep on
following the path until you're in a place where you could go west to a place
with mirrors. Enter that to get treasures, then head back to where you came
from and go into the small east pathway where you get to enter through the
back of a mirror. You'll be in a treasure room! Get everything! :) Now go back
and follow the path to the north which leads to a path to the east and then
south also where you'll get to face Inova. He says he will do anything for his
master, Shinto Priest Zagato.

******************************************************************************
Boss Fight
******************************************************************************
{Inova}
Attacks: Shadow Burn
         Neon Fire
------------------------------------------------------------------------------
Strategy:
Use Hikaru's "Honoo no Ken" (Sword of Blaze), Umi's "Aoi Kiba" (Blue Fang),
and Lafarga's sword to attack. Let Fuu cast "Midori no Tsubasa" (Green Wings)
for defense and "Midori no Chikara" (Green Force) for healing purposes. If
your party's HP is okay enough, you can also use Fuu's "Mashin no Kaze" (Wind
of the Mashin) for offense.
==============================================================================

After you beat him, he says: "Zagato-sama! For your sake, I'll beat the Magic
Knights!"

He turns into a Cerberus, a two-headed dog (actually, a Cerberus is supposed
to have three... hmm... oh well! ^_-;). You get to fight him again!

******************************************************************************
Boss Fight
******************************************************************************
{Cerberus}
Attacks: Fire Breath
------------------------------------------------------------------------------
Strategy:
Use Hikaru's "Honoo no Ken" (Sword of Blaze), Umi's "Aoi Kiba" (Blue Fang),
and Lafarga's sword to attack. Let Fuu cast "Midori no Tsubasa" (Green Wings)
for defense and "Midori no Chikara" (Green Force) for healing purposes. If
your party's HP is okay enough, you can also use Fuu's "Mashin no Kaze" (Wind
of the Mashin)for offense.
==============================================================================

After you kill it, Lafarga shouts "Everyone, duck!" because the beast explodes
and a massive explosion occurs.

Now head to the exit and Lafarga will say that it's now time to take on the
castle of Zagato. But the Magic Knights don't want him involved so they ask
him to leave.

------------------------------------------------------------------------------
[3.19] Zagato's Castle (Finally!)
------------------------------------------------------------------------------

Treasures: Origin Cube x3, Char Full x3, Heart Cube x8, Char Cube x5, Heart
Full x3,
Enemies: Kick Rock, Wingzer, Iron Golem, Madmad, Black Dragon, Powered Chimera
Boss: Alcione, Cerberus (x2), Zagato, Zagato Mashin, Emeraude Mashin

Once inside, you'll see a save spot. Save and then head forward where Alcione
will block your way.

Alcione: "At long last"
Hikaru: "You!!"

Alcione says that you've made her angry because Zagato disowned her after she
was defeated by the Magic Knights. And now it's payback time! She releases
two Cerberus and they all attack you.

******************************************************************************
Boss Fight
******************************************************************************
{Cerberus x2, Alcione}
Attacks: Cerberus: Fire Breath
         Alcione:  ARAILU: "Hyou Sou Tousha"   - Icicle Frost Projection
                   ASTORA: "Hyou Ryuu Seppa"   - Icicle Current Pressure
                   ARAIA: "Hyou Sou Geki Sha"  - Icicle Frost Attack Shot
------------------------------------------------------------------------------
Strategy:
Let Fuu cast "Midori no Tsubasa" (Green Wings) for defense and "Midori no
Chikara" (Green Force) for healing purposes, if needed. The thing to remember
here is to finish off the two Cerberus first before killing Alcione, or it
will be very hard to win. Have Hikaru cast "Shinku no Rasen" (Deep Crimson
Helix) or "Honoo no Sakebi" (Cry of Flame). As for Umi, it will be advisable
to let her cast "Aoki Houkou" (Blue Direction). Be on watch with your HP's
for Alcione's ice attacks deals heavy damage, especially when followed by the
two dogs' Fire Breath. Sooner or later, the dogs will die and you'll have a
three on one match against Alcione. This time have Hikaru attack with "Honoo
no Ken" (Sword of Flame), Umi with "Aoi Kiba" (Blue Fang), and Fuu with
"Mashin no Kaze" (Wind of the Mashin).
==============================================================================

Alcione: "I lost again--- You don't have any weakness--- Zagato Sama--- Zagato
Sama!"

Save your game. Continue going straight forward until you see a scene where
Alcione runs towards the Cephiro Pillar, where the Emeraude Princess was. She
blames her for Zagato likes the Princess rather than Alcione. She says she did
everything she could just to have Zagato. She says she even betrayed her magic
teacher Clef just to be with Zagato, but Emeraude was in the way. She attacks
Emeraude and says that she has to be punished so as to get even with her. But
Zagato shouts "STOP, Alcione!" and fires an energy blast on her and she dies.
Zagato then tells Emeraude that he'll finish the Magic Knights off by himself.

Once inside the castle, go in through the first room to the left to grab a
treasure. Then follow the leftmost pathway until you reach a staircase.

Now go south to get a treasure chest. Head back and this time go east and
keep following the path and you'll find another chest. Go through the stairs.

You'll end up in an area wherein when you go north, there would be three
entrances. Go to the third one for a treasure.

Then keep going south following the path that will lead you to another
stairway. As you follow the path, you'll reach another stairway. Take it.

Go south for a treasure, then head north and keep going and take the stairs.

Just keep following the path and then take the stairs at the end (This is
ONE "STAIR-y" dungeon!!!).

Go south until you reach the save point. SAVE and make a few level-ups until
around level 60 or so.

Afterwards, head east and go inside the north room and grab the treasures.
Go into the next room, and you'll hear the voice of Zagato!

Zagato: "Well, nice of you Magic Knights to stop by here!"
Hikaru: "Who's there? Show yourself!"

Then Zagato appears...

Zagato: "I, Priest Zagato--- Welcome, Magic Knights."
Umi: "You're Zagato?!"
Fuu: "For the sake of Princess Emeraude and Cephiro, we'll defeat you!"
Zagato: "Hmmph--- I will end the legend of the Magic Knights!

And then a fight takes place!

******************************************************************************
Boss Fight
******************************************************************************
{Shinto Priest Zagato}
Attacks: STRATOS: "An Bakusatsu"  - Darkness Blasting
         LEXAS:   "Anei Shougeki" - Shadow Shockwave
         DIABLO:  "Gin Bakusatsu" - Silver Blasting
------------------------------------------------------------------------------
Strategy:
Let Fuu cast "Midori no Tsubasa" (Green Wings) or defense and "Midori no
Chikara" (Green Force) for healing purposes, if needed. Cast "Aoi Kiba" (Blue
Fang) using Umi, and then "Honoo no Ken" (Sword of Flame) using Hikaru. Have
Fuu cast "Mashin no Kaze" (Wind of the Mashin) if your HP is okay.

*If you want something new, loose this battle and then Hikaru will try waking
up the other Magic Knights. Then Zagato will shout "Stratos" and then send off
two whirlwinds at you and then you will vanish, and a narration will begin,
saying that the Magic Knights weren't able to save the Princess and Cephiro,
beaten off by Zagato. And then the game IS OVER ^_^.
==============================================================================

Hikaru: "At last, we've---?"

But then Zagato regenerates and stands up again.

Umi: "Revival!?/Restoration!?"

Zagato shouts "Lexas!" (he casts magic LEXAS: Anei Shougeki - Shadow Shockwave)
and sends off two whirlwinds at you.

Hikaru: "Aaaah!"
Zagato: Come now, Magic Knights, stand up."
Hikaru: "Ungh! Try to stand, Umi-chan, Fuu-chan!"
Umi: "S--------So. If we defeat Zagato, we would be saved!"
Fuu: "Yes. For the sake of all who have helped us, let us save Princess
     Emeraude!"

Hikaru says that they're going to get the Princess back to have her pray for
the peace of Cephiro and starts a conversation with Zagato. Then Zagato then
shouts "Diablo!" (he casts magic DIABLO: Gin Bakusatsu - Silver Blasting) and
then sends out three projectiles at you.

He says something about the Princess of Cephiro and Cephiro itself, and the
decision that has to be made. He doesn't want the Princess to live a life of
just praying in Cephiro's pillar, no freedom... He then calls upon his own
Mashin... specially made just for you... and your death (How nice of him!) ^_^!

Fuu: "That's--- that's a Mashin!?"
Zagato: "Not only the Magic Knights have Mashins..."

A little conversation will start, wherein Zagato says that you could only have
Emeraude if you kill him. Then fight!!!

******************************************************************************
Boss Fight
******************************************************************************
{Shinto Priest Zagato Mashin}
Attacks: STRATOS: "An Bakusatsu"  - Darkness Blasting
         LEXAS:   "Anei Shougeki" - Shadow Shockwave
         DIABLO:  "Gin Bakusatsu" - Silver Blasting
------------------------------------------------------------------------------
Strategy:
Let Fuu cast "Midori no Tsubasa" (Green Wings) for defense and "Midori no
Chikara" (Green Force) for healing purposes, if needed. Cast "Aoi Kiba" (Blue
Fang) using Umi, and then "Honoo no Ken" (Sword of Flame) using Hikaru. Have
Fuu cast "Mashin no Kaze" (Wind of the Mashin) if your HP is okay.

*Again, if you loose, a unique scene will take place.
==============================================================================

Zagato: "E-me-raude be free--"

Then Zagato disappears and Emeraude realizes that her beloved Zagato has been
killed.

Emeraude: "Zagato! No, Just like this? Aaaaaah!"

She transforms into her dark side!

Emearaude: "-----Magic Knights---------- There is no forgiveness (to what you
           did), Magic Knights!"

The scene cuts with Hikaru rejoicing, saying that finally they've beaten
Zagato and has now granted Princess Emeraude's wish. Fuu says that Cephiro
will now once again return to it's peacefulness and tranquility. Then Umi
says that finally, they could go home and asks the two to now go to Emeraude.
So head north to the Pillar of Cephiro.

Hikaru asks Emeraude who she is and then Emeraude speaks: "It is I, Emeraude of
Cephiro"
Umi: "You're Princess Emeraude? But when I saw you in the Spring of Eterna you
     were little?"
Fuu says that still, this lady and the Emeraude they knew were similar, and
Hikaru speaks also, then Emeraude seems odd.

Emeraude: "---Zagato---------"
Hikaru: "Zagato is no more---"
Emeraude: "---Zagato---------"

Something *VERY* odd happens to the Princess. It seems all clear now! She
was never taken by Zagato! She came by the pillar to pray for Cephiro, but
could not get her mind off the Shinto Priest Zagato because she has
feelings for him.

Hikaru: "Princess Emeraude?"

Emeraude says that now you've killed Zagato, you should pay for that!

Emeraude: "That is unforgivable!"
Umi: "Kyaaaa!"

The pillar shakes and someone hits the Princess.

???: "Ma---gic---Knights---Stop---"
Emeraude: "Ungh!"
Hikaru: "Rayearth!"

A conversation with the Mashins starts. Then Emeraude gets REALLY MAD for what
you did to Zagato.

Emeraude: "Prepare yourselves, Magic Knights!"

******************************************************************************
Boss Fight
******************************************************************************
{Emeraude Mashin}
Attacks: PSYNOS: "Kouei Shougeki"  - Glory Shockwave
         DEBONAIR: "Kin Bakusatsu" - Gold Blasting
------------------------------------------------------------------------------
Strategy:
There is no point in beating her here. Just let her kill you for the first
time.
==============================================================================

Dark Side Emeraude laughs.

Hikaru: "W-why?"

Then Princess Emeraude appears, calling on the Magic Knights.

Umi: "Princess Emeraude! I thought you've turned into a Mashin..."
Emeraude: "No,...(then she asks you to finish her off for her sake so that she
      would finally be with Zagato for that was the only way she could forever
	be with him. A conversation begins.)"

Hikaru: "Like that? Well then, why did you call us here in the first place?"

Emeraude tells that the Princess of Cephiro should never fall in-love for that
was forbidden, for the Princess' duty was to pray for Cephiro at all times.
Her duty was to pray for Cephiro always but she couldn't get Zagato off her
mind and Cephiro's slow destruction was all her fault, and now turns into her
dark side. She says that she had to call for the Magic Knights so that they
would kill her so that her suffering will end.

Hikaru: "---Just like that, it doesn't matter!!"

Then Dark Side Emeraude (Mashin) shoots you.

Rayearth: "This as what it seems it is, if it completes its process, will put
	    an end to Cephiro, causing it to collapse..."(ROUGH TRANSLATION)
Windam: "Hatred has overcome her and she's trying to hold it back..."
Celes: "But, for how long?..."

And then she fires at you again.

Dark Side Emeraude: "Come now,...!!! "

And then Emeraude appears again, asking for you to grant her request.

Fight!

******************************************************************************
Boss Fight
******************************************************************************
{Emeraude Mashin}
Attacks: PSYNOS: "Kouei Shougeki"  - Glory Shockwave
         DEBONAIR: "Kin Bakusatsu" - Gold Blasting
------------------------------------------------------------------------------
Strategy:
Let Fuu cast "Midori no Tsubasa" (Green Wings) for defense and "Midori no
Chikara" (Green Force) for healing purposes, if needed. Cast "Aoi Kiba" (Blue
Fang) using Umi, and then "Honoo no Ken" (Sword of Flame) using Hikaru. Have
Fuu cast "Mashin no Kaze" (Wind of the Mashin) if your HP is okay.

*Again, if you loose, a unique scene will take place.
==============================================================================

Emeraude: "Zagato--- At last, I could be with you!"
Hikaru:: "Just like this...!!!"

Then a conversation (which was so hard to understand and translate) starts
between the Knights, feeling bad for what they just did.

Rayearth tells them that he's going to get them out safely. He sends you off
into the Emeraude Castle where you get to see the ending! Enjoy!

------------------------------------------------------------------------------
 _____
/ 4.0 \_______________________________________________________________________
==============================================================================
ENDING SCRIPT TRANSLATION - SPOILER
==============================================================================

  Others were taken from the English Version, MAGIC KNIGHT RAYEARTH. Some Jap
verses were still kept and not overlapped by the English version's. In a
nutshell, this is a combination of both ending scripts from the Japanese and
English versions.
------------------------------------------------------------------------------
        _____
_______/ 4.1 \________________________________________________________________
------------------------------------------------------------------------------
ENDING SCRIPT
------------------------------------------------------------------------------

Mocona: "Puu!"
Presea: "Hikaru! Umi! Fuu!"
Umi: "We flew all the way to the castle!?"
Presea: "You're all safe!"
Fuu: "Presea-chan---------"
Hikaru: "But, Princess Emeraude is------------"
Presea: "I heard everything from Clef. It must have been tough, having you
        feel that way."
Ferio: "Magic Knights, thank you----for saving my sister, Princess Emeraude."
Fuu: "Ferio!"
Hikaru: "The Princess Emeraude, is Ferio's younger sister!?"
Clef: "Yes, this person is Princess Emeraude's older brother---- Prince Ferio"
Umi: "Ferio is a prince!?"
Ferio: "Fuu, sorry for not telling you. I wanted to live as a person, not
       a prince, so I didn't tell anyone."
Fuu: "Then that means----I have killed your sister---"
Ferio: "Don't worry about it, Fuu. I'm sure sis is happy about it."
Fuu: "--------"

Something appears...

Hikaru: "What the!?"

It's Princess Emeraude!

Emeraude: "Do not blame yourselves, Magic Knights---"
Hikaru: "Princess Emeraude!"
Emeraude: "I have been able to pray for my beloved Zagato, instead of as the
         Pillar--- Thank you."
Umi: "Princess Emeraude------"
Emeraude: "I know it's painful to put an end to someone's life--- But
         thanks to you, I will be happy."
Fuu: "Happy---?"

Zagato appears and a cute "scene" occurs.

Emeraude: "Thank you, Magic Knights!------------"

They both vanish again.

Hikaru: "Zagato has-------"
Umi: "At last, the two are binded to be together"
Ferio: "Now you understand, Fuu? You have helped sis attain her happiness---
       And I am in debt for that. I will help in keeping the peace of
       Cephiro."
Fuu: "Ferio, I'm very thankful of you."
Clef: "Come now, as our thanks, I will return you now to your world."

Then someone climbs up the platform.

Fuu: "Ah, Caldina-chan!"

Caldina: "Looks like I made it on time! You're going to leave now without
         telling me?"
Fuu: "I'm so sorry. But I'm glad we meet could again."
Caldina: "Don't you dare forget me."
Fuu: "Of course not."
Caldina: "I started to like you girls."
Presea: "Come now, get ready. When you leave, it's going to be really lonely
        again."
Hikaru: "Presea--- I found it! Presea, this! Take this candy I promised!"

Hikaru hands Presea Item TYPE-2, Candy

Presea: "Thank you, Hikaru--- for remembering the promise."

Umi: "Oh, I said I would bake a cake, didn't I?
Fuu: "But, where do we get the ingredients?"
Clef: "I will help you. Umi, think of that cake with your will."
Umi: "Umm--- Yes!"

Then Clef casts a spell and then a cake appears!

Hikaru: "A cake!"
Fuu: "Clever, Cephiro's magic's possibilities are endless"
Umi: "Here, Presea. Sorry I couldn't make it on my own. Don't cry anymore."
Presea: "Thank you---- I'll never forget this."
Clef: "Well then, are you all set?"
Fuu: "Yes. Thank you all for everything."
Umi: "Stay safe and good luck!"
Hikaru: "Goodbye, everyone! We'll never forget you and Cephiro!"
Mocona: "Puu Puu!"
Hikaru: "Goodbye, Mocona!"

Clef casts a magic spell to begin their journey back to earth.

Presea: "Goodbye, Magic Knights!"

<HEY!? Have you seen Ascot around? Hmmm... I wonder. Anywayz...>

You're back at...

Hikaru: "Tokyo Tower!"
Umi: "We've returned!"
Fuu: "-------what the, it all seemed like a dream. It was like a distant
	dreamworld."
Hikaru: "-----But, it's not a dream."
Umi: "The strange land, Cephiro, and the Pillar who keeps its peace."
Fuu: "We have been summoned to Cephiro, to become the Magic Knights. That is
     something we should not forget."
Hikaru: "Yeah, I won't forget everything."
Umi: "Absolutely, I won't ether."
Fuu: "Let's remember----That strange land."

                                =============
                                T H E   E N D
                                =============

 _____
/ 5.0 \_______________________________________________________________________
==============================================================================
OTHERS
==============================================================================

  Okay... Anything that didn't fit anywhere else, I dumped here.

        _____
_______/ 5.1 \________________________________________________________________
------------------------------------------------------------------------------
NAME PUNS
------------------------------------------------------------------------------

   Magic Knight Rayearth has more in the names than just that. This section
will try to cover as much of it as possible. This is not yet complete. if you
have any information that you can add, please send it right away.

Taken from Tommy Vallier's E-mail
(see Special Thanks section to know who he is)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  "All of the names in the game DO have hidden puns, jokes and meanings,
however, not all of them are Japanese. For most of them, the names must be
translated to english, then to another language to get it's defenition.
Sadly, since it's been so long since the game's release, and since I've
worked with NoJ, I can't remember any of them any more. Good luck in finding
them all!

NOTE:
THIS INFO IS CURRENTLY CONSIDERED VOID (SEE SPECIAL THANKS SECTION ON HIM)
------------------------------------------------------------------------------

Hikaru Shidou - It literally means "Light Guidance" when Shidou is spelled in
                a different Kanji.

Umi Ryuuzaki  - It literally means "Water Dragon Blossom", or "Blossoming
                Water Dragon" if you wish things to sound more sensible. But
                that is only if the "za" in Zaki is written as "sa".

Fuu Hououji   - It literally means "Wind Mythical Bird Temple", or "Temple of
                the Mythical Wind Bird" for more sensibility. The words
                "Mythical Bird" in this name actually also spells out
                "Phoenix".

Lafarga       - A car - "Honda Lafarga".

Ferio         - A car - "Honda Civic Ferio".

Ascot         - None that I know of. I think it's a pun from the word
                "Mascot" but I'm not really sure.
              - A car- "Honda Ascot".

Caldina       - None that I know of.

Emeraude      - It's a play on the word "Emerald", I guess.
              - A car - "Mitsubishi Emeraude".

Clef          - A car - "Mazda Clef".

Presea        - A car - "Nissan Presea".

Mocona        - Mokona Apapa, who made the art for the Magic Knights.

Zagato        - Literally translated into Romaji, it reads "The Guard".

Inova         - A play on the Japanese word "Dog'.

Alcione       - A car - "Subaru Alcione".

Celes         - A car - "Toyota Corolla Ceres".

Windam        - A name taken from the word "Wind", I guess.
              - A car - "Toyota Windom".

Reiasu        - Literally translated into Romaji, it reads "Ray Earth".

Cefiro        - A car - "Nissan Cefiro".

Eterna        - A car - "Mitsubishi Eterna".

Escudo        - A car  - "Suzuki Escudo"

------------------------------------------------------------------------------
               _____
______________/ 5.2 \_________________________________________________________
------------------------------------------------------------------------------
GAME GENIE CODES
------------------------------------------------------------------------------

 -----------------------------------------
|Orignal SNES Game Genie codes created by:|
| Tony Hedstrom     t_hedstrom@yahoo.com  |
 -----------------------------------------

   These codes were originally created by Tony Hedstrom. These are just a few
of the codes. I will be adding more as soon as I receive the rest. It's good
that someone got to find out something new and useful about this game! The
codes work on both versions of the game but requires you to start a new game
as you input the codes in order for them to work. The codes won't work on a
saved game. Some requires you to enter two codes for one effect to take place,
so enter both codes as necessary.

                                *    *    *

And now, to Tony's explanations...

"You'll notice that the "HP" codes all say that you start with "about 1500
HP", or "about 8000 HP", etc... The only way for me to make those codes have
EXACTLY 1500, or EXACTLY 8000 is to use 4 Game Genie codes for each code
instead of only 2.  By only using 2 codes for each one, you don't get the
exact amount, but you get pretty close, so that's why it says "about".  For
example, the first code says "about 1500", but the actual amount is 1568. The
second code says "about 3100", but the actual amount is 3104.So as you can
see, the actual amounts are pretty close.'

                                *    *    *

D14A-74D9 + D14A-7469
Hikaru starts with about 1500 HP instead of 800

DA4A-74D9 + DA4A-7469
Hikaru starts with about 3100 HP instead of 800

FE4A-74D9 + FE4A-7469
Hikaru starts with about 8000 HP instead of 800

F64A-74A9 + F64A-7709
Hikaru starts with 24 MP instead of 12

7D4A-74A9 + 7D4A-7709
Hikaru starts with 48 MP instead of 12

564A-74A9 + 564A-7709
Hikaru starts with 120 MP instead of 12

4C42-7F69
Hikaru starts with 42 Power instead of 14
(Attack is also increased).

6A42-7F69
Hikaru starts with 140 Power instead of 14
(Attack is also increased).

4042-7FA9
Hikaru starts with 36 Stamina instead of 12
(Defense is also increased).

5642-7FA9
Hikaru starts with 120 Stamina instead of 12
(Defense is also increased).

F842-74D9
Hikaru starts with 27 Agility instead of 9

9C42-74D9
Hikaru starts with 90 Agility instead of 9

F642-7409
Hikaru starts with 24 Wisdom instead of 8

9D42-7409
Hikaru starts with 80 Wisdom instead of 8

F442-7469
Hikaru starts with 18 Will instead of 6

7A42-7469
Hikaru starts with 60 Will instead of 6

------------------------------------------------------------------------------

D14E-7F09 + D14E-7FA9
Umi starts with about 1500 HP instead of 780

DA4E-7F09 + DA4E-7FA9
Umi starts with about 3000 HP instead of 780

FE4E-7F09 + FE4E-7FA9
Umi starts with about 7900 HP instead of 780

FA4E-74D9 + FA4E-7469
Umi starts with 28 MP instead of 14

764E-74D9 + 764E-7469
Umi starts with 56 MP instead of 14

6A4E-74D9 + 6A4E-7469
Umi starts with 140 MP instead of 14

4F4D-5DA9
Umi starts with 33 Power instead of 11
(Attack is also increased).

134D-5DA9
Umi starts with 110 Power instead of 11
(Attack is also increased).

F34D-5FD9
Umi starts with 30 Stamina instead of 10
(Defense is also increased).

104D-5FD9
Umi starts with 100 Stamina instead of 10
(Defense is also increased).

------------------------------------------------------------------------------

D944-5D69 + D944-5FD9
Fuu starts with about 1500 HP instead of 740

D844-5D69 + D844-5FD9
Fuu starts with about 3000 HP instead of 740

FA44-5D69 + FA44-5FD9
Fuu starts with about 7400 HP instead of 740

4044-5F09 + 4044-5FA9
Fuu starts with 36 MP instead of 18

0644-5F09 + 0644-5FA9
Fuu starts with 72 MP instead of 18

8044-5F09 + 8044-5FA9
Fuu starts with 180 MP instead of 18

F647-5DD9
Fuu starts with 24 Power instead of 8
(Attack is also increased).

9D47-5DD9
Fuu starts with 80 Power instead of 8
(Attack is also increased).

F647-5D09
Fuu starts with 24 Stamina instead of 8
(Defense is also increased).

9D47-5D09
Fuu starts with 80 Stamina instead of 8
(Defense is also increased).

------------------------------------------------------------------------------
                     _____
____________________/ 5.3 \___________________________________________________
------------------------------------------------------------------------------
DIFFERENT ENDING
------------------------------------------------------------------------------

  Thanks to Jimmy Thorne for "reminding" me of this situation. He says in his
e-mail:

"I finished the game today but when the ending came i was so disapointed.. I
beat emeraldmashin and the three girls were transpored back to tokyotower and
the red haired girl says "we cant go back now, cephiro is not saved yet"!!"

 This happened to me once the first time I finished the game in the Japanese
version. What happened to me was that I did get back to Tokyo Tower, but then
Hikaru started talking in Japanese (Wasn't able to translate that back then)
and then the game seemed over and the ending didn't happen. I can't remember
the reason for this. Maybe it's some sort of error of the game itself, or just
maybe it's some sort of mystery... a mystery I want to solve. I am personally
not of any knowledge if Jimmy used the English or Japanese version of Mahou
Kishi Reiasu, so I cannot justify whether this effect happens in just the Jap
version or not. I believe there's some part of the game wherein if one misses
out something really important, this happens. But I really am not sure.

  If anyone knows the answer to this mystery, please let me know!

NOTE:
A theory has been formed behind this. See section 5.4.

------------------------------------------------------------------------------
ALTERNATE ENDING SCRIPT
------------------------------------------------------------------------------

Hikaru: "We didn't save Cephiro Yet! I have to go back!"

------------------------------------------------------------------------------
                           _____
__________________________/ 5.4 \_____________________________________________
------------------------------------------------------------------------------
POSSIBILITIES, RUMORS, MYSTERIES, ETC...
------------------------------------------------------------------------------

  It came to my mind to include such things in this FAQ; to further go more
in-depth. There are endless possibilities in the game that one might find
interesting to figure out, rumors that need answers, and other probabilities
that just await there for someone to discover. If you find anything else in
the game worth putting down in this area, send me a note.

------------------------------------------------------------------------------
ALTERNATE ENDING
------------------------------------------------------------------------------

  In the Anime, when the girls returned to Tokyo, new enemies started to have
desire on Cephiro, since its protector, guardian, and pillar was already gone.
They were different leaders from different planets, and each one of them only
wanted to be the next ruler of the planet, since there was nothing impossible
in Cephiro; the world created through the hearts and minds of the people who
lived in it. After some time, the three girls were mysteriously transported
back to Cephiro by someone no one knew, and it also seemed impossible for it
was only Cephiro's pillar who had such power to call upon the Mahou Kishi's
who was also already dead. Whatever the case, Cephiro was not really saved
yet, for new evil began to want to invade it.

  This might have some connection to the game's different ending. Probably,
there's a new, secret quest in the game, but I'm not sure. It's one heck of a
mystery that I wanna find an answer to...

Taken from Mia Ausa's E-mail
(see Special Thanks section to know who she is)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  "Heya, I think I figured out the alternate ending thing. The first time I 
finished the game I got the ending where you are sent right back to Tokyo 
Tower after defeating Emeraude, so I loaded up my last save and tried a few 
different things like making sure the last hit was with a Mashin, and so on 
and so forth but nothing worked. So I left the dungeon, got the maxima orb 
from Ascot, went back, defeated Emeraude, and this time I got the good 
ending. I also made a point of talking to Caldina this time too, since I 
didn't talk to her before going in the first time. So you probably need to 
either talk to both of the ex-badguys, or at least get the maxima orb. Hope 
this helps ^_^"

  Therefore, it seems that one has to talk to Caldina before venturing to
Zagato's fortress and/or talk to Ascot and receive the Maxima Orb from him.

------------------------------------------------------------------------------

Taken from Tommy Vallier's E-mail
(see Special Thanks section to know who he is)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  "All of the names in the game DO have hidden puns, jokes and meanings,
  "Yes, there is, in fact, a second ending to the game, which appears when
the right conditions are met. Hikaru's line, "We must return to Cephiro, it
hasn't been saved yet!" was supposed to be the hype for the second game,
'Magic Knights: Return To Cephiro', which was never produced."

NOTE:
THIS INFO IS CURRENTLY CONSIDERED VOID (SEE SPECIAL THANKS SECTION ON HIM)

------------------------------------------------------------------------------
LEVEL 100+
------------------------------------------------------------------------------

  What happens if you reach this level aside from being super strong? Hmmm...

Mystery Solved!
(thanks to Tommy Vallier)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  "Well, you DID get the super strong bit right, but not in the way you
think. After PASSING 100 (IE: getting to 101), You unlock a statisic editor.
This allows you to modify any settings you wish (HP, MP, etc). There was a
90-something button cheat programmed in that the testers knew, to
automatically unlock this for testing purposes. The editor also allows you to
give ANY spells to ANY person. So Hikaru can preform healing spells that
normally only Fuu could do. We had a lot of fun with it in the labs..."

NOTE:
THIS INFO IS CURRENTLY CONSIDERED VOID (SEE SPECIAL THANKS SECTION ON HIM)

------------------------------------------------------------------------------
WHERE'S ASCOT?
------------------------------------------------------------------------------

  Where did Ascot go in the ending? Did anyone see him? Probably because he
stayed in that town earlier in the game - but hey! Caldina was with him. Did
the programmers forgot to include him?

Mystery Solved!
(thanks to Tommy Vallier)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Ascot's "death":"
  "This was also to be revealed in the second game. Ascot "killed" himself to
take Zegato's powers, he would then return to Cephiro and use them to create
evil creatures. This plot was scrapped early in the second game's developement
due to it not being the same as the anime. Not that it mattered, the game was
never released..."

NOTE:
THIS INFO IS CURRENTLY CONSIDERED VOID (SEE SPECIAL THANKS SECTION ON HIM)

------------------------------------------------------------------------------
                                  _____
_________________________________/ 5.5 \______________________________________
------------------------------------------------------------------------------
FAQ's by Jez Lucas
------------------------------------------------------------------------------

  I've written quite a number of other FAQ's too aside from this one, but
currently, I'm prioritizing this coz this is my very first FAQ which makes
this extra special. Also, I haven't been able to update my other FAQ's coz I
still have got lots of schoolwork and I'm so busy and all. My latest versions
are always posted at the following websites:

GAME ADVICE: http://www.gameadvice.com
(This one's probably the most updated)

GAMEFAQS:    http://www.gamefaqs.com
(A bit less updated)

DBZELDA:     http://www.angelfire.com/dbz/dragonballzelda
(For DBZ HD FAQ only)

DBZPLACE:    http://www.dbzplace.dns2go.com
(For DBZ HD FAQ only)

DBZGTLEGACY: http://www.dbzgtlegacy.com
(For DBZ HD FAQ only)

NINTENDO-Z:  http://www.nintendo-z.com
(For DBZ HD FAQ only)

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>>These are the following FAQ's that I've already finished doing:

Mahou Kishi Reiasu
-The Magic Knight Rayearth RPG for SNES

Bishoujo Senshi Sailormoon Super S
-The Sailormoon Super S fighting game for SNES

Dragonball Z Hyper Dimension
-The last of the Dragonball Z fighting games saga for SNES

Yuu Yuu Hakusho 3 - Tokubetuhen
-Another one of the Yuu Yuu Hakusho cinematics fighting game for SNES

>>These are my FAQ's currently being made:

Tenchi Muyo!
-The Tenchi Muyo! RPG for SNES

>>These are my future planned FAQ's to be made. I may or may not make them:

Yuu Yuu Hakusho 1
-The first Yuu Yuu Hakusho cinematics fighting game for SNES

Yuu Yuu Hakusho 2 - Kakutou no Shyou
-A Yuu Yuu Hakusho SF-like fighting game for SNES

Yuu Yuu Hakusho 4 - Final
-The last of the Yuu Yuu Hakusho fighting games for SNES

ALL THESE FAQ'S INCLUDING THIS ONE YOU'RE READING ARE COPYRIGHT BY ME:
-Copyright (c) 2000-2001 Jez Lucas
-Copyright (c) 2000-2001 YonakaOokami
-Copyright (c) 2000-2001 NightWolf

Whichever of these names I use, it's copyright by me.

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 _____
/ 6.0 \_______________________________________________________________________
==============================================================================
CREDITS
==============================================================================

  Some people (and non-people) who deserves my thanks...

        _____
_______/ 6.1 \________________________________________________________________
------------------------------------------------------------------------------
SPECIAL THANK's
------------------------------------------------------------------------------

[Cerebral feedback]
funwithknives@msn.com

This person gave me an added difference (Jap vs. Eng version) in the game
regarding the spelling of Mocona's name.

[Mia Ausa]
mia_ausa@hotmail.com

She gave me the "Theory" out of the Alternate Ending Mystery-- as to how it
could've been caused to occur and how it could be possible to get the nice
and "original" ending.

[Christina Kenney]
lily_inverse@hotmail.com

She gave me the idea that the possibility of Tommy Vallier being a fraud is
true and considerable.

[Ryuko]
DragonGirl17@aol.com

She gave me the name puns for the rest of the names I didn't know before,
like Ferio, Lafarga, etc... Even Mocona! Thanks a lot!!

[Tommy Vallier]
*E-mail address requested not to be posted*

He was a part of the Nintendo Of Japan corporation when the MKR game was
released. With this fact, he had a bit of an insight into the game and thought
he'd solve a few of the 'unsloved' mysteries for me. He told me the answers to
the mysteries like the Alternate Ending mystery, the Level 100+ mystery and
the Where's Ascot? mystery, plus info's about the name puns! Thanks a lot!!

NOTE:
Tommy Vallier as of now is considered a fraud, and all his info's are to be
temporarilly disregarded until proven that he is not a crazy, insane whako
who's having illusions that he was part of the team that made MKR. Why?

Words of a contributor, Christina Kenney (lily_inverse@hotmail.com):

"I wasn't QUITE sure what category to put this in, unfortunately. First, the
bad news. I've attempted to verify Mr. Vallier's claims that reaching 101st
level unlocks a statistics editor in Magic Knight Rayearth for SNES. I was
rather disappointed but unsurprised to discover that the level cap in MKR
is 99, as is the standard in these types of games. I suspect you put a lof of
stock in this man's advice, so I have emailed you proof of my claims. The
images are screenshots taken from my version of the game, and also included is
a copy of my Saveram. The third save slot is the game from which these
screenshots were taken. All were made in ZSNES version 1.17B for MSDOS. I hope
this can help clear matters up. Now, as to the other point I wanted to bring
up, has the mystery of what determines which ending you get been cleared up
yet? Any help in this matter would be appreciated, thanks."

[KageKaze]
guyver_3@prodigy.net

This guy really helped me out a lot through his e-mails. He shared to me the
many different programs that he uses in his FAQ. He was also some sort of
"inspiration" to me coz since I read his FAQ's, I wanted to make one, and
then ended up with one FAQ that I am very proud of, which eventually grew
into a higher number of FAQ's. Thanks man!

KageKaze's homepage could be found at:
http://pages.prodigy.net/guyver_3/index.html

[Jan Yuri Tilbe]
tatsumaru@edsamail.com.ph

"I am a shadow, I have no name."
                          - Yuri

My very good (and abusive) friend who was the first person ever to "try out"
this FAQ (and also the very first person to also take advantage of his power
as my "editor"...). Most importantly, he's the one who went over this FAQ and
checked for minor and major errors. He kept my FAQ updated always. Best of
all, with his help, I am able to make this FAQ as perfect as possible. By the
way... Yuri-san... now that you're finally in this FAQ... Happy, ne? ^_^

[Tony Hedstrom]
t_hedstrom@yahoo.com

This person provided me the game genie codes that he himself created for this
game. It's really great that someone got to find out somethig about the game
that could interest many. Lots of my thanks go to him for providing such
useful information.

His e-mails say:
Visit the Code Hut at:
http://www.angelfire.com/games2/codehut/

[Edsamail Philippines]
http://www.edsamail.com.ph

My free e-mail service provider that gives me the opportunity to send and
receive e-mails without going on-line. Honestly, I don't like "@edsamail" coz
it's corny, you know. If you wish to send me an e-mail through this heaven
sent e-mail service provider that has a totally disgusting (sorry) "@ddress",
feel free to do so at dyez@edsamail.com.ph. If you wish to mail me (and take a
longer span of time to get back a response from me) in my e-mail address WITH
STYLE, then mail me at...

[Gwapo.com]
http://www.gwapo.com

...jez@gwapo.com! Yeah, that's right! That's personalized e-mail! In Filipino
language, "gwapo" means "good-looking" or "handsome". Well, I guess at least
now you have a vague idea of how I look like, hehehe... (Ignore me, hehe).

[Gameadvice]
http://www.gameadvice.com

For posting my FAQ and at least making the world see that I'm something!

[Gamefaqs]
http://www.gamefaqs.com

For posting my FAQ and at least making the world see that I'm something!

[Miscellaneous]
Hands and Keyboard

My delicate hands and my messed-up keyboard for enabling me to write this FAQ.
My keyboard's been messed-up totally just because of this! Some letters won't
appear as I press them. Oh, my forever loyal keyboard... And my delicate,
tired hands...

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               _____
______________/ 6.2 \_________________________________________________________
------------------------------------------------------------------------------
LIST OF THE DAMNED
------------------------------------------------------------------------------

  This new section will be focused on those damn plagiarists who plan or have
already ruined my work. At present, I know no one who have done so, and I am
hoping that there will be no names posted here for as long as this FAQ exists.
If you know anyone who violated any Copyright Information, please contact me
right away.

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                      _____
_____________________/ 6.3 \__________________________________________________
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APPENDIX
------------------------------------------------------------------------------

  Basically, the Appendix section is a quick reference guide for some parts
of the game that needs short-cutting.

------------------------------------------------------------------------------

M A G I C

[Hikaru]

    NAME               MP
 --------------------------
| Honoo no Ya      |   3   |
| Akai Inazuma     |   6   |
| Hien no Mai      |   6   |
| Honoo no Inseki  |   10  |
| Saka Maku Honoo  |   10  |
| Akai Ha Dou      |   18  |
| Shinku Gouka     |   20  |
| Shiroki Sen Kou  |   30  |
| Honoo no Tsume   |   20  |
| Honoo no Sakebi  |   30  |
| Shinku no Rasen  |   35  |
| Honoo no Ken     |   40  |
 --------------------------

[Umi]

    NAME               MP
 --------------------------
| Mizu no Ryuu     |   3   |
| Aoi Tatsumaki    |   6   |
| Kairyuu no Nami  |   12  |
| Suiryuu no Taki  |   12  |
| Mizu no Yaiba    |   18  |
| Koori no Ranbu   |   25  |
| Ryuurin no Tate  |   15  |
| Hamon no Kusari  |   20  |
| Mashin no Kobushi|   20  |
| Honoo no Sakebi  |   30  |
| Shinku no Rasen  |   35  |
| Honoo no Ken     |   40  |
 --------------------------

[Fuu]

    NAME               MP
 --------------------------
| Iyashi no Kaze   |   2   |
| Kaze no Senritsu |   2   |
| Midori no Shippu |   8   |
| Kaze no Ikari    |   15  |
| Mamori no Kaze   |   5   |
| Kaze no Seirei   |   15  |
| Imashime no Kaze |   20  |
| Kouun Kaze       |   20  |
| Midori no Tsubasa|   20  |
| Midori no Chikara|   30  |
| Midori no Hikari |   35  |
| Mashin no Kaze   |   45  |
 --------------------------

[Ascot]

    NAME               MP
 --------------------------
| Kuresta          |   5   |
| Ekuripusu        |   5   |
| Makushima        |   15  |
 --------------------------

[Caldina]

    NAME               MP
 --------------------------
| Kuresta          |   5   |
| Shiario          |   15  |
| Mirajutsu        |   20  |
 --------------------------

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                            _____
___________________________/ 6.4 \____________________________________________
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FREQUENTLY ASKED QUESTIONS
------------------------------------------------------------------------------

  I accept complaints, comments and suggestions for my FAQ's. These enable me
to further work on my works of literature. If you have any, feel free to drop
me an e-mail. Now, to the real F.A.Q.'s!

Q: Is this your first  ever written FAQ?
A: Yes.

Q: Can I post your FAQ at my website?
A: It depends upon my decision. If I say yes, you have to follow what's
   written in the Disclaimer and the Copyright.

Q: Where can I get the latest revisions of the FAQ?
A: You can get the latest revisions of this FAQ either from GAMEFAQs or
   GAMEADVICE.

Q: Can you send me this FAQ?
A: I might be able to, depending on the file size. If this FAQ keeps on
   growing, its file size will also grow. If I am to send this FAQ to you,
   you must have WINZIP first before you could get to open the file
   attachment. Don't complain if I can't send this to you. Just get the
   latest update from any of the addresses that I specified in this FAQ.

Q: Are you ignoring my E-mail's?
A: No. I never do that, but there are just a few complications:
   1) The main reason to that probably is SCHOOL. I've got tons of school
      works like homeworks and projects and final papers and stuffs that I
      really need to get my hands working on. School is my first priority now,
      and I am sometimes busy even during weekends due to the very same
      reason.
   2) I might have trouble with the computer, like a crash or something.
   3) This isn't the only FAQ that I'm working on. Sometimes, I forget to
      check my mail trying to finish a game and writing down an FAQ at the
      same time.
   4) The answer might already be found in the FAQ itself.

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                                   _____
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E-MAILS
------------------------------------------------------------------------------

  If you would like to send me comments, suggestions, valuable information
and contributions, then send me an e-mail (dyez@edsamail.com.ph) with the
following data followed:

Criteria: COMMENTS
Subject:  MKR COMMENTS
Content:  The following e-mail should contain your personal opinions,
          reactions and/or comments regarding this FAQ. Negative comments are
          accepted but the use of foul language and mockery passing beyond the
          border line will cause bad consequences. I will contact your ISP
          and/or your ESP for your information and I'll make sure that you get
          what you deserve! Plus, your e-mail will be automatically sent to
          and be destroyed by Maxima. Otherwise, any nice comments will be
          properly appreciated.

Criteria: SUGGESTIONS
Subject:  MKR SUGGESTIONS
Content:  Suggestions like what you readers think would make my FAQ much
          better are very much needed. Pathetic suggestions to give it up and
          just do something else rather than continue on with writing FAQs
          and anything similar will not be tolerated will merit certain
          consequences. Bad ones.

Criteria: COMMENTS AND SUGGESTIONS
Subject:  MKR COMMENTS & SUGGESTIONS
Content:  If you choose to give both comments and suggestions, then do so and
          just combine both subjects together.

Criteria: INFORMATION
Subject:  MKR INFORMATION
Content:  Such valuable contributions of important information will be given
          proper credit, but those who five information I  don't find very
          important will not expect their names to be posted in the Special
          Thanks section.

Criteria: CONTRIBUTION
Subject:  MKR CONTRIBUTION
Content:  If you'd like to contribute secrets and other un-found-out stuffs
          about the game, then this is the subject to write.

Criteria: OTHERS
Subject:  MKR FAQ
Content:  If none of your mails fall under the earlier criterias, then have
          the subject of your mail named MKR FAQ. Reports about people you
          find out plagiarizing my work and any other concerns are under this.

------------------------------------------------------------------------------
SURVEY
------------------------------------------------------------------------------

   This won't take long so if you can, please fill this survey up. I'd like to
know what you think about this FAQ. Just copy the entire survey below, paste
it on your e-mail Compose Message screen and place an "x" inside the ( )'s
of your answer per question number, making your choice look like (x). After
all the troubles, send it to dyez@edsamail.com.ph with the subject "MKR
SURVEY". Thanks for your time!

1. [ASCii] - How good is the ASCii Art?
( ) Superb
( ) Pretty Good
( ) Satisfactory
( ) Needs improvement
( ) Sucks

2. [FORMAT] - How good is the way the FAQ was presented?
( ) Superb
( ) Pretty Good
( ) Satisfactory
( ) Needs improvement
( ) Sucks

3. [INFO] - How complete are the information found in this FAQ?
( ) Complete
( ) Lacks little things
( ) Terrible

4. [ORGANIZATION] - How organized is the FAQ?
( ) Very
( ) Needs Improvement
( ) Drives me crazy!!!
( ) What a mess!

5. [RATING] - Rate it!
( ) The best FAQ for this game I've ever seen!
( ) Very competitive one! It's almost as good as the others!
( ) Good work! Keep it up!
( ) Dump it.

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                                          _____
_________________________________________/ 6.6 \______________________________
------------------------------------------------------------------------------
DISCLAIMER
------------------------------------------------------------------------------

  This FAQ was intended for private and personal use only and could only be
reproduced if given my permission. No parts of this document may be altered,
edited, changed, modified, removed or deleted in any way. This FAQ cannot be
used for profitable purposes. This was not meant to be for sale. All other
unmentioned copyrights and trademarks are acknowledged. No one is allowed to
update this FAQ. Helps, comments and/or suggestions are accepted and also
given credit.

  Anyone who sends me information that I don't have yet and also sounds quite
useful for this FAQ is given credit in the Special Thanks section. If I come
across a certain information that I'd like to use, I'll contact the person
and ask for permission. No reply means an unofficial addition to this FAQ.
Contributors will surely be given credit if they provide useful information
while useless junks won't be. Also, if anyone posted here doesn't want their
e-mail or URL written down, just drop me a line and I'll gladly remove it in
the next update.

  Sounds like a fair deal to me, but I don't know about you. If you are a
proud owner of a MAHOU KISHI REIASU games site, then I say you should decide
about asking me permission to put this up on your site and you should, since
this is the best MAHOU KISHI REIASU FAQ on the web and that's just The plain
and simple truth. If you've seen anything better, then make sure IT IS better
and contact me right away so I can change the above statement.


Mahou Kishi Reiasu  1995 TOMY
Mahou Kishi Reiasu FAQ  2000-2001 Jez Lucas

Lastly, thanks to everyone who took time reading this FAQ. Without you, this
will not be possible. No monkeys were harmed in the writing of this guide.
==============================================================================

                   End of Walkthrough Mahou Kishi Reiasu
                    T h a n k s   f o r   r e a d i n g
                       Copyright Jez Lucas 2000-2001
                            All Rights Reserved