Front Mission Walkthrough

By Fletcher Arnett (Thestillmist@yahoo.com)

Contents:
1- Introduction
2- Walkthrough
3- Codes
4- Credits/Copyrights
5- Thanks

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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1- Introduction
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(Note: I did no research for this part of this guide)
Front Mission was created for the Japanese Super Famicom, known as the Super 
Nintendo in America and Europe, by Square. It's a great game. Sadly, it was 
never released outside of Japan. However, thanks to a group of translators, 
the game is playable in English in ROM form today. You can get the translation 
at http://go.to/fmission, and the ROM can be found at www.edgeemu.com. Be 
warned, nobody even attempted to censor it. However, all I've found was 
language, so unless that offends you, have fun. Another warning to those 
shocked by foul language: In this guide, there is cursing in some mission 
and city descriptions. However, the only real threat you have in using my 
guide is crappy humor (half of the readers have just dropped dead after THAT 
line), so beware.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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2- Walkthrough
------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This walkthrough assumed you're using the translated ROM or can read Japanese. 
The names are from the tranlated ROM.
The format for the guide is as follows
------------------------------------
Name/# of Place/Mission
Type & HP of enemies.
(missions only)
New Pilots: name, name
------------------------------------
If at any point I use the name "Lloyd", I'm referring to the main character. 
The mission names are my own, if they're the actual names (if they have any), 
I'm as surprised as you. With that said, let's get down to business.

-------------------------------------
Mission 0 - Prologue
-------------------------------------

Just blow up the beige units. Karen dies anyway.

-------------------------------------
City- Barinden
-------------------------------------

You'll be approached by General Olson, hiring for the mercenary unit Carrion 
Crow. Win or lose, you're hired.
The code above is for infinite cash. Use it to get some serious upgrades. 
Otherwise, you'll be in the Colosseum for a good chunk of the game trying 
to upgrade.
Talk with people, upgrade your Wanzer, and head to the Military Office.

-------------------------------------
Mission 1- Outside Barinden
Enemies: 5 L1 Attackers in CALM Wanzers
                  Body-24  Legs-21  Arms-19 each
              1 L1 Commander in ZOLA Wanzer
                  Body-30  Legs-24  Arms-22 each
              2 L1 Missilers in GUST Wanzers
                  Body-21  Legs-18  Arms-19 each
New Pilots: Keith, JJ, Sakata, Natalie
-------------------------------------

NOTES: This is your first real mission, so here's some help. Move into firing 
range, and the word "attack" will appear on your after-move menu. Select it, 
choose an enemy in range, and then a weapon. The game will show you that 
weapon's range with the enemy selected. Hit A once again, and you'll fight.
STRATEGY: Blow s#&@ up. Later on, you'll see actual strategy, but not yet.

--------------------------------------
City- New Milgan
New Pilots: none
--------------------------------------

Upgrade everyone. Your next mission involves some L2 units, so firepower 
doesn't hurt. Hit the Military Office and leave town.

--------------------------------------
Mission 2- Outside New Milgan
Enemies: 3 L1 Missilers in ZOLA Wanzers
                  Body-30  Legs-27 Arms-25 each
              1 L2 Attacker in PAVOT Wanzer
                  Body-36  Legs-27  Arms-22 each
              1 L2 Commander in ZENITH Wanzer
                  Body-33  Legs-26  Arms-24 each
              4 L2 Attackers in CALM Wanzers
                  Body-24  Legs-32  Arms-19 each
New Pilots: Frederick
--------------------------------------

NOTES: The PAVOT Attacker will gain a lethal rocket launcher after 2 turns, 
so kill him quickly. Frederick can die and you'll still get him to join. After 
killing the PAVOT pilot, you should get an Egret rocket launcher. Equip it 
quickly, it kicks ass.
STRATEGY: Once again, nuke `em.

--------------------------------------
City- New Milgan (again)
New Pilots: none
--------------------------------------

Upgrade Frederick's Wanzer and head to the Military Office. Leave town.

--------------------------------------
Mission 3- Outside New Milgan (again)
Enemies: 5 L3 Attackers in ZENITH Wanzers
                   Body-33  Legs-26  Arms-24 each
               4 L2 Missilers in ZOLA Wanzers
                   Body-30  Legs-26  Arms-24 each
               1 L3 Commander in GALVO Wanzer
                   Body-42  Legs-32  Arms-25 each
New Pilots: none
--------------------------------------

NOTES: Again, the NPC's (supply trucks) are expendable, Peewee excluded, but 
try and keep them intact.
STRATEGY: Finally, actual strategy. Send 2 Wanzers towards the group on the 
right of the battlefield, and have the rest scatter in the direction of the 
other enemies.
This should keep you safe along with the trucks.

---------------------------------------
City- Menasa
New Pilots: Yang
---------------------------------------

Head to the Military Office. You get a day off! Woo-hoo! Head to the Colosseum 
and prepare to fight Yang. Say yes to her challenge, and then upgrade Lloyd's 
Wanzer. Return to the Colosseum and fight Yang. Beat her, upgrade everyone 
else and finish any other tasks you might have, then head to your next mission.

---------------------------------------
Mission 4- A New Cause
Enemies: 6 L4 Attackers in GALVO Wanzers
                    Body-42  Legs-32  Arms-25 each
               3 L4 Missilers in HUSKY MK. III Wanzers
                    Body-39  Legs-30  Arms-24 each
               3 L5 Commanders in GIZEH Wanzers
                    Body-45  Legs-34  Arms-26 each
Special:   1 L40 Driscoll (unkillable boss) in TYPE11DS mech
                    Body-250  Legs-250  Arms-120 each
New Pilots: none
---------------------------------------

NOTES: For the first time, you'll see two things happen. You'll face a 
non-Wanzer enemy in this mission, and also your first boss mech. They are 
one and the same, this unbeatable mech, piloted by Driscoll, the same ass 
who attacked you in the opening mission. At level 40, don't even attempt to 
fight him. He'll only fight if you attack him first. A large tip: STAY AWAY 
FROM HIM!
STRATEGY: First of all, DON'T ATTACK DRISCOLL!!! He will kill you instantly, 
EXP code or not. Otherwise, this mission is another kill everything. Make 
sure to keep Paul (the NPC Wanzer) alive. Have 2-3 Wanzers head around the 
building you start by and attack the squad there. Everyone else should attack 
whoever they encounter save Driscoll. Not too hard yet.

---------------------------------------
City- Grey Rock
New Pilots: Paul (if he lived), Peewee (not a pilot, but what the hell)
---------------------------------------

First off, head to the Bar. If Paul lived, he'll ask to join your group. Let 
him in, and head to the Office. You'll see a new item appear, Seeker Hans. 
Go in, watch the scene, and upgrade. The reason that I suggest upgrading after 
the scene with Hans is the fact that you can't buy Yang equipment until you 
finish that scene. Head to the Office again, and get a new mission. Peewee 
(the supply truck driver from mission 3), will be driving a supply truck for 
you in every mission from now on. You can grab items, and equip yourself at 
the truck. It also has a weak minigun on it, so it's not totally helpless.

----------------------------------------
Mission 5- Outside Grey Rock
Enemies:  2 L6 Commanders in HUSKY MK. IV Wanzers
                    Body-51  Legs-39  Arms-39 each
               3 L5 Missilers in SAM Launchers
                    Body-100
               6 L5 Attackers in GALVO SV Wanzers
                    Body-48  Legs-36  Arms-36 each
               3 L5 Missilers in ZIGLE 6B Wanzers
                    Body-42  Legs-30  Arms-30 each
New Pilots: none
----------------------------------------

NOTES: The missile launchers are stationary, easy to kill, and have only one 
life bar.
STRATEGY: Kill them all. Again. It gets better soon. I promise.

-----------------------------------------
Mission 6- Hell's Wall
Enemies:  6 L6 Missilers in GALVO SV Wanzers
                    Body-48  Legs-36  Arms-36 each
Special:   1 L12 Grieg in FROST Wanzer
                    Body-108  Legs-72  Arms-60 each
               1 L7 Reebath in FROST Wanzer
                    Body-108  Legs-72  Arms-60 each
               1 L7 Dave in FROST Wanzer
                    Body-108  Legs-72  Arms-60 each
               1 L6 Josie in FROST Wanzer
                    Body-108  Legs-72  Arms-60 each
               1 L5 Ghetta in FROST Wanzer
                    Body-108  Legs-72  Arms-60 each
               1 L5 Milligan in FROST Wanzer
                    Body-108  Legs-72  Arms-60 each
New Pilots: none
-----------------------------------------

NOTES: You can go back to town before the mission starts. Hit left and save 
in town if needed.
STRATEGY: Meet Mobile Squadron 64, AKA Hell's Wall. You won't see most of 
them again, so make the most of your time together. Their levels range from 
5-12, making this a hellish mission. Also, you have 6 missilers to kill. The 
best trick is to move all your men into position around their starting point. 
Let the enemies come to you. As they get closer, you'll be able to hit them 
with multiple men and watch them die. 
EMULATOR TRICK: When fighting with the above strategy, use this trick. Save 
to a state every time you have an enemy targeted (when the ground is red in 
all places a weapon can hit), and load each time the weapon doesn't hit the 
part wanted. This takes longer, but seriously helps with low hit % weapons 
like bazookas and grenade launchers.

-----------------------------------------
Mission 7- Freedom City
Enemies:  3 L7 Attackers in GALVO SV Wanzers
                  Body-48  Legs-39  Arms-39 each
               5 L7 Missilers in ZIGLE 6B Wanzers
                  Body-42  Legs-30  Arms-30 each 
               2 L7 Carriers in Natural trucks
                   Body-200
               4 L7 Attackers in PAVOT II Wanzers
                   Body-54  Legs-42  Arms-39 each
               1 L8 Commander in CLAVECIH Wanzer
                   Body-60  Legs-48  Arms-48 each
Special:  1 L8 Commander in CLINTON TYPE mech (crab thing)
                  Body-310
New Pilots: Hans
-----------------------------------------

NOTES: Again, hit left and go to town if you need to save/upgrade.
STRATEGY: Leave two people at the right end of the bridge to clean up Wanzers 
back there. Have everyone else charge for the squad in the topmost corner 
of the map. Proceed to kill. After the mission, Hans joins.

-----------------------------------------
City- Freedom City
New Pilots: Gregorio
-----------------------------------------

Upgrade Lloyd and then hit the Colosseum. Watch the scene, then fight Kong. 
Win, and you have a new member. As always, head to the Office for a new mission. 
Finish anything else, and then head out.

------------------------------------------
Mission 8- Town of ??? (i forgot to write it down, please mail me)
Enemies:  5 L8 Attackers in GENEM Wanzers
                   Body-66  Legs-42  Arms-48 each
               2 L8 Carriers in Natural trucks
                   Body-200
               4 L9 Missilers in GROP Wanzers
                   Body-54  Legs-48  Arms-54 each
               1 L9 Commander in MOTH Wanzer
                   Body-66  Legs-60  Arms-54 each
New Pilots: Maury
------------------------------------------

NOTES: You will see actual plot in the ending of this mission. Keep Maury 
(the civilian) alive at all costs. The more units you have, the more ass you 
kick per turn.
STRATEGY: Surround Maury and slowly move outward. Kill anything that moves 
(again).
EMULATOR TRICK: As always, eneny Wanzers will attack the NPC first when she's 
in range. You can reverse the trick used in Mission 6 to protect her. When 
they attack, save as the screen fades to black. If the enemy misses, save 
afterwards. If a non-vital part is hit, load and try again. If the same part 
is hit, just save. Anytime the Body is hit, load.

------------------------------------------
City- Freedom City (again)
New Pilots: none
------------------------------------------

Watch the scene, then upgrade Maury's Wanzer. Now go save Keith and J.J.

------------------------------------------
Mission 9- False Lead
Enemies:   5 L10 Attackers in GROP Wanzers
                      Body-54  Legs-42  Arms-42 each
                3 L11 Commanders in MOTH Wanzers
                      Body-66  Legs-60  Arms-54 each
                4 L10 Missilers in GENEM Wanzers
                      Body-66  Legs-54  Arms-54 each
                3 L11 Carriers in Natural trucks
                      Body-200
New Pilots: Maury (again)
------------------------------------------

NOTES: Maury is an NPC for this mission. However, she can still be killed 
and lost. This is bad. 
STRATEGY: Rush in, blast things, run back. Repeat, with variation when 
necessary. You may want a Wanzer or two to cover Maury's ass. But, that's 
optional the way I choose to play the mission. ;) Actually, if you upgraded 
her enough, she won't need backup. Just kill anyone attacking her at the end 
of the mission.

------------------------------------------
City- Freedom City (yet again)
New Pilots: none
------------------------------------------

At this point, you shouldn't need upgrading. Get your mission, save, and go.

------------------------------------------
Mission 10- River Crossing
Enemies:  5 L11 Missilers in BIZANT Wanzers
                    Body-72  Legs-60  Arms-54 each
               1 L11 Missiler in BIZANT Wanzer
                    Body-72  Legs-60  Arms-42 each
               2 L15 Commanders in VASA Wanzers
                    Body-120  Legs-96  Arms-84 each
               4 L11 Attackers in AVENIR Wanzers 
                    Body-84  Legs-66  Arms-48 each
               1 L11 Carrier in Natural truck
                    Body-200
Special:  2 L12 Commanders in GROSTER mechs
                   Body-120  Legs-100  Arms-70 each
New Pilots: none
------------------------------------------

NOTES: The river will slow you down. Make sure anyone crossing by way of the 
river has a shield. For some reason, one missiler is different from the rest. 
It has the same equipment, as far as I know, but for some reason, has less 
HP for each arm. Maybe it's just my copy of the ROM.
STRATEGY: Lead a small amount of men through the river. Make sure they all 
have missiles and shields. Everyone else should cross by the bridge. Nuke 
everything that moves and isn't controlled by you. Most important, have a 
nice day. (I'm sorry, I have to make these strategies look different somehow.)

------------------------------------------
City- Peseta
New Pilots: Porunga, Bobby (break up their fight)
------------------------------------------

Upgrade, head to the Office, and watch the fight. Choose to break it up, and 
you'll get two new members. Upgrade everyone. Save and head into a fun little 
mission.

------------------------------------------
Mission 11- The Great Train Robbery
Enemies:  1 L15 Commander in VASA Wanzer
                    Body-120  Legs-96  Arms-84 each
               3 L12 Missilers in ZEAREID Wanzers
                    Body-84  Legs-60  Arms-48 each
               3 L13 Attackers in BONART Wanzers
                    Body-108  Legs-84  Arms-72 each
               3 L13 Attackers in CROF Wanzers
                    Body-96  Legs-72  Arms-72 each
New Pilots: none
------------------------------------------

NOTES: This is really fun. A small group of enemies, and a large train for 
cover if needed.
STRATEGY: Kill everyone. Do it quickly, and there should be 1-2 units on the 
other side of the train. Leave them alone, and walk to the square next to 
each open train panel. You can get extra stuff by doing this. Now kill the 
leftovers.

------------------------------------------
City- Beltchka
New Pilots: none
------------------------------------------

Learn about another member's past when you get here. Upgrade next, and then 
head out.

------------------------------------------
Mission 12- Welcome to Dune
Enemies:  3 L13 Missilers in HUSKY Wanzers
                    Body-108  Legs-90  Arms-72 each
               3 L14 Attackers in SAND VAPOR Wanzers
                    Body-108  Legs-90  Arms-72 each
               3 L15 Commanders in HUSKY Wanzers
                    Body-108  Legs-90  Arms-72 each
New Pilots: none
------------------------------------------

NOTES: A small mission. Pretty easy, if you ask me, but what do I know...
STRATEGY: Really, do you need my help here? As J.J. puts it when you win, 
"That was a total waste of time." This is the quickest mission you'll get 
for some time. Just blast em.

------------------------------------------
City (sort of)-OCU Frontline Base
New Pilots: none
------------------------------------------

Get your orders, upgrade (boy, THAT'S becoming a chore), and leave.

------------------------------------------
Mission 13- Little Brother
Enemies:  4 L15 Attackers in GROP SP-V Wanzers
                    Body-120  Legs-102  Arms-84 each
               3 L14 Missilers in CICADAII Wanzers
                    Body-144  Legs-114  Arms-96 each
               2 L14 Carriers in Natural trucks
                    Body-200
               3 L15 Attackers in ORCSII Wanzers
                    Body-96  Legs-78  Arms-60 each
               1 L14 Commander in S-ORCS Wanzer
                    Body-132  Legs-96  Arms-90 each
New Pilots:
------------------------------------------

NOTES: Yeehin is vital to the plot, so I don't think he can die, even if his 
Wanzer blows up. Yang is an NPC in this mission for 3-4 turns.
STRATEGY: Protect Yang and Yeehin (the mystery Wanzer) with some extra units, 
and charge into the fray. Not that bad.

------------------------------------------
City- OCU Frontline Base
New Pilots: Yeehin
------------------------------------------

No new parts, so get a mission and upgrade Yeehin. Head to Fort Monus, this 
time for real.

------------------------------------------
Mission 14- Land Destroyer
Enemies:  3 L16 Attackers in PRISOMER Wanzers
                   Body-132  Legs-108  Arms-84 each
                3 L16 Missilers in TYPE65 Wanzers
                   Body-132  Legs-114  Arms-78 each
                2 L10 Attackers in GROP Wanzers
                   Body-54  Legs-42  Arms-42 each
Special:  1 L20 Kirkland in ZINC Wanzer
                  Body-  Legs-  Arms- each
              4 L16 Attackers in DEFENSE MG turrets
                  Body-150
              3 L18 Commanders in LONG FORCE cannons
                  Body-250
              3 L16 Attackers in TYPE90 Wanzers
                  Body-168  Legs-114  Arms-120 each
New Pilots: none
------------------------------------------

NOTES: This is the second hardest mission in the game. There's one hell of 
a lot of one-mission-only enemies here. Unfortunately, they're the hellish, 
pull your hair out and curse kind. 3 experimental Wanzers, a boss Wanzer, 
4 mini-turrets, and 3 cannons. Have fun.
STRATEGY: If you didn't save after the last mission, you'll probably be 
kicking yourself a lot. The information in the translation "Get close to the 
cannons, they can't hit you," is bullshit. They can and will. They pack a 
punch, as do the turrets, to a smaller extent. You probably won't curse after 
a turret hits you. First order: Decide whether to split up or not. If you 
move everyone in a group, you'll have more firepower & health. If you split 
up, you'll do more damage over a wider range. Next, destroy everything in 
your path. Do it in this order: LONG FORCE cannons, TYPE90 Wanzers, DEFENSE 
MG turrets, Kirkland, and then any survivors. After Kirkland and the cannons 
have been destroyed, the mission ends (I think, I always kill Kirkland last).

------------------------------------------
Mission 15- Under Siege
Enemies:  3 L16 Missilers in TYPE65 Wanzers
                   Body-132  Legs-114  Arms-78 each
               3 L17 Attackers in PRISOMEA Wanzers
                   Body-132  Legs-108  Arms-84 each
               7 L16 Missilers in ARPEGGIO Wanzers
                   Body-144  Legs-108  Arms-102 each
               2 L16 Carriers in Natural trucks
                   Body-200
Special:  1 L12 Greig in SEAKING mech (big-ass ugly thing)
                  Body-580
New Pilots: none
------------------------------------------

NOTES: You MUST save after that mission. Hit left and go to the Frontline 
Base. Save, and come here.
STRATEGY: Hey, that guy from mission 6 is back! Somehow Grieg lived, and he 
wants revenge. The good news: he hasn't gained a level since you last fought. 
Bad news: he's piloting another experimental mech. Nuke everything else, and 
take him last, unless he hits first. Then, drop everything and KILL! If 
possible, surround him and then repeat the last step (ie, kill). 

------------------------------------------
City- Fort Monus
New Pilots: none
------------------------------------------

Get a mission, then upgrade. That's it.

------------------------------------------
Mission 16- Welcoming Commitee
Enemies:  1 L17 Carrier in Natural truck
                   Body-200
                5 L17 Missilers in RATMOUNT Wanzers
                   Body-168  Legs-156  Arms-102 each
                3 L17 Attackers in ZINC Wanzers
                   Body-162  Legs-144  Arms-108 each
                3 L17 Attackers in ORGEL Wanzers
                   Body-150  Legs-120  Arms-108 each
Special:  1 L17 Gentz in Richter Wanzer
                 Body-150  Legs-132  Arms-108 each
New Pilots: none
------------------------------------------

NOTES: If the helicopter blows up, you're screwed.
STRATEGY: Protect the chairman while covering your rear. That's really all 
there is to it. After 3-4 turns, the helicopter reaches the landing pad, 
pretty much rendering it safe. Have one Wanzer protect it.

------------------------------------------
City- Fort Monus (again)
New Pilots: none
------------------------------------------

Get mission. Save. Leave.

------------------------------------------
Mission 17- Ceasefire
Enemies:  2 L18 Attackers in ALGEM Wanzers
                    Body-120  Legs-102  Arms-84 each
               4 L18 Attackers in TYPE67C Wanzers
                    Body-168  Legs-132  Arms-93 each
               6 L18 Missilers in RATMOUNT Wanzers
                    Body-168  Legs-156  Arms-102 each
               1 L20 Commander in PROZION Wanzer
                    Body-120  Legs-116  Arms-102 each
               1 L18 Carrier in Natural truck
                    Body-200
New Pilots: none
------------------------------------------

NOTES: One unit, if you use the little bar under their info, seems to have 
a different # of HP from the others. (in this case, the TYPE67C Wanzers) It 
doesn't.
STRATEGY: I can't really say anything about this mission. Kill em all. You 
should be good at that by now. If you're slow, the mission is interrupted 
after 3 turns. Even though you're told to fall back, keep killing.

------------------------------------------
City- Fort Monus (yet again)
New Pilots: none
------------------------------------------

Good news: no more war. Bad news: no new supplies, you're still fighting, 
get new mission and leave.

------------------------------------------
Mission 18- Frontline Infirmary
Enemies:  3 L17 Missilers in ORGEL Wanzers
                   Body-150  Legs-156  Arms-78 each
               1 L21 Commander in RATMOUNT Wanzer
                   Body-168  Legs-120  Arms-108 each
                3 L19 Attackers in ZEROA Wanzers
                   Body-156  Legs-120  Arms-96 each
                3 L19 Attackers in PROZION Wanzers
                   Body-120  Legs-116  Arms-108 each
New Pilots: none
------------------------------------------

NOTES: The symbol on the map is of a battle, but you get a chance to save 
and refit your Wanzers before battle. In the cinema after the mission, part 
of the text is in Japanese, with or without the translation. If anyone knows 
what Dr. Brown says, mail me, and I'll put your name next to the translation 
in the guide.
STRATEGY: Blow them up. Soon you'll go back to the more complex missions.

------------------------------------------
City- Fort Monus (still)
New Pilots: none
------------------------------------------

Head to the Military Office. Leave. Soon you'll be somewhere new. I promise.

------------------------------------------
Mission 19- Protection
Enemies:  1 L21 Carrier in Natural truck
                   Body-200
               6 L21 Attackers in ORGEL Wanzers
                   Body-150  Legs-120  Arms-126 each
               5 L20 Missilers in ZEROA Wanzers
                   Body-156  Legs-120  Arms-72 each
Special:  1 L17 Gentz in Richter Wanzer
                  Body-150  Legs-132  Arms-108 each
New Pilots: none
------------------------------------------

NOTES: Don't waste men to help Driscoll. He never joins you, so don't worry 
about saving him. At level 40, he can do that himself.
STRATEGY: Waste them. Or, stay back, let Driscoll kill a large crowd, then 
finish anything else if they ever do kill him. However, you will still have 
to fight with this method, and will get less EXP and cash. 

------------------------------------------
City- Fort Monus (again, damnit!)
New Pilots: none
------------------------------------------

Just leave before your head explodes or some other bad thing happens. Nothing 
changed. Same formula as the last 4 times, get mission, then go.

------------------------------------------
Mission 20- More Friggin' Terrorists (sorry, you try making this mission 
interesting)
Enemies:  2 L21 Carriers in Natural trucks
                     Body-200
                 6 L21 Missilers in RATMOUNT Wanzers
                     Body-168  Legs-120  Arms-108 each
                 7 L23 Attackers in ORGEL Wanzers
                     Body-150  Legs-144  Arms-108 each
New Pilots:
------------------------------------------

NOTES: As you may have guessed, you don't have Frederick for this mission 
and the next.
STRATEGY: I'm getting so sick of these damn missions. Kill. Again. At this 
point, you may want either a new kind of mission or the blood of a Square 
programmer. You'll get one of these soon, I swear.

------------------------------------------
City- Soleit
New Pilots: none
------------------------------------------

New town! Yipeee! Buy new parts, do anything else you want to, and get your 
mission. After that, head for the enemy base.

------------------------------------------
Mission 21- Cleanup
Enemies:  7 L22 Missilers in FAGOT Wanzers
                   Body-174  Legs-180  Arms-96 each
               6 L23 Attackers in ORGEL Wanzers
                   Body-150  Legs-132  Arms-108 each
               1 L23 Carrier in Natural truck
                   Body-200
Special:  1 L23 Attacker in ALGEM mech
                  Body-300  Legs-200  Arms-140 each
              1 L17 Gentz in Richter Wanzer
                  Body-150  Legs-132  Arms-106 each
              1 L?? Frederick in Witness Wanzer
                  Body-??  Legs-??  Arms-?? each
New Pilots: Frederick
------------------------------------------

NOTES: Frederick is an NPC who won't fight on this mission. His stats are 
the same as when you last equipped him. Don't kill him. There is a very large 
mech helping the enemy.
STRATEGY: Send 1-2 Wanzers to attack the men on the right, outside the fence. 
A good trick is to surround the main opening in the gate and let the enemies 
walk into your trap. Missiles help this strategy, as do grenades (with Duel 
or Guide skills).

------------------------------------------
City- Soleit
New Pilots: none
------------------------------------------

Talk to Olson, then pray that he wasn't serious (although at this point, you 
could probably destroy anything they throw at you). Lose some pilots, and 
head out.

------------------------------------------
Mission 22- Truth and Consequences
Enemies:  3 L23 Attackers in TYPE67C Wanzers
                   Body-168  Legs-132  Arms-102 each
                5 L23 Attackers in TYPE67C Wanzers
                   Body-168  Legs-132  Arms-114 each
                1 L23 Carrier in Natural truck
                   Body-200
                3 L23 Missilers in PERZEA Wanzers
                   Body-156  Legs-132  Arms-96 each
Special:  1 L40 Driscoll in TYPE11DS mech
                  Body-250  Legs-250  Arms-180 each
New Pilots: Gentz
------------------------------------------

NOTES: Driscoll = bad. Kill him last, because yes, he can be killed this time. 
There are two types of TYPE67C Wanzers here, not just one different unit. 
A small squadron of them has less HP than the others. Gentz will be under 
your control here.
STRATEGY: Everyone's favorite evil bastard returns (again)! Driscoll has an 
even bigger mech, and this time, you WILL have to kill him. Along with his 
giant mech, you have a smaller squad and other enemies (although he'd still 
be a bitch alone). First, kill everything else, since he runs off. Then, 
regroup and attack all at once. Another strategy is to rush and kill Driscoll, 
since that ends the mission.

------------------------------------------
Mission 23- Deja Vu
Enemies:  6 L24 Attackers in FAGOT Wanzers
                   Body-174  Legs-114  Arms-138 each
                3 L23 Missilers in BRIZIAII Wanzers
                   Body-204  Legs-180  Arms-144 each
                4 L24 Attackers in PERZEA Wanzers
                   Body-156  Legs-132  Arms-138 each
                1 L24 Carrier in Natural truck
                   Body-200
Special:  1 L40 Driscoll in TYPE11DS mech
                  Body-250  Legs-250  Arms-120 each
New Pilots: none
------------------------------------------

NOTES: You get to kill Driscoll again. He's weaker now by about 100 HP. When 
this mission ends, you get the best Computer in the game. For fun, give it 
to Lloyd  (it makes sense, you know).
STRATEGY: Kill Driscoll quickly, for no other reason than revenge. Then, do 
as you please to the other Wanzers. However many people you have left after 
Driscoll should help determine who goes where. Not that bad after the last 
mission.

------------------------------------------
City-Weapon Dealer's Camp
New Pilots: none
------------------------------------------

I'm counting the mission and city part of this place as two different things. 
Upgrade. Save. Equip the new Computer you got after the last mission.

------------------------------------------
Mission 24- Ambushed
Enemies:  4 L25 Attackers in BRIZIAII Wanzers
                   Body-204  Legs-180  Arms-138 each
                6 L25 Missilers in BRIZIAII Wanzers
                   Body-204  Legs-180  Arms-144 each
                2 L25 Attackers in PERZEA Wanzers
                   Body-156  Legs-132  Arms-144 each
                1 L25 Carrier in Natural truck
                   Body-200
Special:  1 L38 Olson in ELDOS Wanzer
                  Body-228  Legs-204  Arms-156 each
              2 L27 Commanders in BANYAN mechs
                  Body-450
New Pilots: Natalie, Keith, J.J.
------------------------------------------

NOTES: For a few turns, Natalie and crew are enemies. Don't kill them. After 
1-2 turns, you control them again, with their old equipment.
STRATEGY: Hold back and attack the Wanzers next to you for a few turns. After 
you get control of your other 3 Wanzers, move them to the left of the rocks 
near your starting point. Now that you've eliminated some enemies, charge 
in for Olson. Next, have the 3 Wanzers attack anyone near the rocks, while 
your other squad cleans up.

------------------------------------------
Mission 25- Warehouse District
Enemies:  2 L26 Missilers in PEGASE Wanzers
                   Body-228  Legs-204  Arms-156 each
               2 L27 Carrier in Natural truck
                   Body-200
               3 L27 Attackers in TYPE150 Wanzers
                   Body-192  Legs-156  Arms-120 each
               3 L26 Missilers in TYPE 103 Wanzers
                   Body-192  Legs-144  Arms-108 each
Special:  1 L28 Commander in HUSKY mech
                  Body-800
------------------------------------------

NOTES: I'm not putting the "New Pilots" listing in anymore because there are 
no more new pilots that I know of.
STRATEGY: Sneak along the buildings and try to hit any enemies from around 
corners. Gang up on the commander. Blow things up.

------------------------------------------
City- Rupidis
------------------------------------------

Upgrade. While in the shop, talk to the owner. Also, talk to everyone in the 
bar. This'll open your next mission. Then choose "Harborware" to start the 
mission.

------------------------------------------
Mission 26- Escape
Enemies:  3 L27 Missilers in PEGASE Wanzers
                   Body-228  Legs-204  Arms-156 each
               2 L28 Attackers in TYPE150 Wanzers
                   Body-192  Legs-156  Arms-120 each
               3 L29 Commanders in BRIZIAII Wanzers
                   Body-204  Legs-180  Arms-144 each
               3 L28 Attackers in TNPAH Wanzers
                   Body-204  Legs-156  Arms-144 each
               1 L25 Carrier in Natural truck
                   Body-200
Special:  1 L29 Commander in Armored Car
                  Body-200
              1 L37 Blakewood in Armored Car
                  Body-200
              1 L38 Olson in ELDOS Wanzer
                  Body-228  Legs-204 Arms-156 each
------------------------------------------

NOTES: This mission ends is pretty easy. I am aware that TNPAH in not the 
correct name for that type of Wanzer, however, my computer cannot make Greek 
letters. If you know of a font that can, mail me. The address is 
thestillmist@yahoo.com.
STRATEGY: There is no way to screw this up. Fight your way out. The one thing 
to remember is DON'T KILL BLAKEWOOD! He'll nuke the Armored Car next to him 
about halfway through your first turn. After that, kill everyone but 
Blakewood.

------------------------------------------
City- Rupidis
------------------------------------------

Upgrade anyone that you haven't. Head to "Dock of No.16" (huh?) for your 
mission.

------------------------------------------
Mission 27- Sibling Rivalry
Enemies:  4 L29 Attackers in PEGASE Wanzers
                    Body-228  Legs-228  Arms-193 each
               2 L28 Carriers in Natural trucks
                    Body-200
               1 L30 Commander in VALIANT Wanzer
                    Body-384  Legs-204  Arms-156 each
               2 L29 Missilers in VALS Wanzers
                    Body-240  Legs-228  Arms-180 each
               4 L29 Attackers in TYPE105 Wanzers 
                    Body-216  Legs-192  Arms-144 each
Special:  1 L28 Carrier in ALGEM mech
                  Body-300  Legs-200  Arms-140 each
------------------------------------------

NOTES: Sakata will go after everyone else on this mission. I only mention 
that fact because I needed to fill space. 
STRATEGY: First order: move everyone towards Sakata at the middle of the map. 
Next, choose who you want to attack where. I recommend your strongest against 
the ALGEM group, the next strongest attack the Attackers below you, and 
everyone else attacks the Commander and crew.

------------------------------------------
City- Rupidis (last time)
------------------------------------------

This is the LAST CITY! After this, you're on your own parts-wise, so upgrade 
EVERYONE. Cheat, use the Colosseum, it doesn't matter to me, just do it. Save 
one final time, and let's go to the option marked "Airfield" (you just can't 
get a conventional mission in this place). 

------------------------------------------
Mission 28- Breakaway
Enemies:  5 L30 Missilers in ELDOS Wanzers
                    Body-228  Legs-204  Arms-156 each
               1 L31 Commander in VALIANT Wanzer
                    Body-324  Legs-240  Arms-211 each
               4 L31 Attackers in ARPEGGIO Wanzers
                    Body-144  Legs-204  Arms-180 each
               4 L31 Attackers in PEGASE Wanzers
                    Body-240  Legs-228  Arms-180 each
               1 L29 Carrier in Natural truck
                    Body-200
Special:  2 L31 Commanders in INNOVA mechs
                  Body-600
------------------------------------------

NOTES: The INNOVA mechs are a pain in the ass. Take them on with multiple 
Wanzers at a time. This is the second to last mission.
STRATEGY: Charge up the stairway nearest to your main squad (the bigger one) 
and take out anything you can along the way. Have the small group only attack 
anything that shoots first. Just shoot everything to win.

------------------------------------------
Final Mission- Abomination
Enemies:  3 L30 Attackers in ELDOS Wanzers
                    Body-228  Legs-204  Arms-156 each
                3 L30 Attackers in KOPON Wanzers
                    Body-228  Legs-204  Arms-168 each
                2 L31 Missilers in VALIANT Wanzers 
                    Body-324  Legs-240  Arms-215 each
Special: 1 L29 Koichi Sakata in GROWNING mech
                 Body-345  Legs-250  Arms-200 each
             1 L44 Driscoll as Abomination (first form)
                 Body-999
             1 L44 Driscoll in TYPE11DS mech (second form)
                 Body-250  Legs-250  Arms-180 each
------------------------------------------

NOTES: The names for Driscoll's first form and the KOPON Wanzers are incorrect, 
but again, I have no font with the Greek alphabet. The translation calls 
Koichi by another name, but this is the right one. You will hate this mission.
STRATEGY: For the first part of the mission, concentrate on the side groups 
of enemies. Next, focus in on Koichi. Afterwards, take a few turns to repair 
with any items (but leave some). Then, attack Driscoll. Focus on the central 
part. WARNING: Driscoll has a powerful minigun (about a 5X75 attack power). 
He uses it once per turn, but once per part in his first form (ie, 3 times). 
This is why I recommend using multiple people. After that, fall back and fight 
the next form. This form uses Speed Lv3 (at least that's all he used on me). 
Kill that and you're home free!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------------------------
3- Codes
------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
These are all PAR (pro action replay) codes.

Easy Kill- 7e06e400
                7e06e600
                7ea73300
NOTES: This only works during the PLAYER TURN in the missions. Just deliver 
one hit to an enemy's BODY and they'll explode. The only exception is anything 
with a BODY HP of 256 or more. These have to be hit 2-4 times to die. 

EXP- 7e02fe0f
          7e02ff27
NOTES: The EXP codes are glitchy. They usually level you up to around 26-27, 
and then stop working. I don't know why, but this is the most stable version 
I've found yet.

Money- 7e129c7f
             7e129d96
             7e129e98
NOTES: This code gives you infinite cash in towns when activated.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------------------------
4- Credits/Copyrights
------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The version of this guide you are using (1.0) was created by Fletcher Arnett, 
and finished on 10/24/2001.
Front Mission, Wanzers, and anything else I missed are trademarks 
(copyrights?) of Square and G-Craft.
If I missed anything, please just e-mail me, I'll put it in and update 
immediately (ie, the very night I get your mail).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------------------------
5- Thanks
------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Thanks to Square and G-Craft for starting such a great series. Now bring the 
rest to America.
(your name here) for using my guide along with any others. 
(someone's name here eventually) for helping with the guide.

END OF GUIDE