--------------------------
Front Mission Walkthru/Faq
--------------------------

By Killer  (hakkafusion@hotmail.com)

Version 0.3
Date 11/05/03

---------------------------------------------------------------------------

           Version Info / Requests / Notes:

           Important!!!!! (Please read before continuing)
           
           Need info on SKILLS! How do I get higher skill levels? What are 
           the factors that affects it??? If you have an answer to my 
           question please email me about it or post it on the gamefaqs.com 
           msg board! Thank you.

---------------------------------------------------------------------------

           Latest version of this Faq can be found at:
           www.gamefaqs.com

           This faq is best view with the following options: 
           800x600 pixels, small font
           WordPad, Courier New font, size 10


        ------------------------------------------------------------
        Disclaimer
        ------------------------------------------------------------

        This walkthru guide was made and copyright 2003 by Killer.
        If you're gonna put it at your web site, do so WITHOUT 
        MY PERMISSION, but you must e-mail me your site's url. This 
        is my hard work so please don't change anything in here. You 
        should share this Guide all the friends you have.
        Enjoy!

        ------------------------------------------------------------





_____________________________
Game Imformation:

Game:     Front Mission
Type:     Strategy
Created:  1995
Platform: Super Nintendo
Creator:  Squaresoft
Rating:   Very Good  8.5
_____________________________




----------------------------------------------------------------------
Table of Content

1) Version History
2) Story
3) Characters
4) Walkthrough
5) Important Info
   5.1) Level/Exp.
   5.2) Skills
   5.3) Menus
   5.4) Colosseum
6) Parts/Weapon List
7) Credits

----------------------------------------------------------------------



 __________________
/1) Version History\
----------------------------------------------------------------------
V 0.3    -  New Version, might think of working on this again if I play 
11/05/03    the game once again
41k      -  Started playing again. Planning to beat it. So here I go 
            from the beginning again
         -  Changed the format a little
         -  Walkthru up to Peseta City

V 0.2a   -  FAQ format corrected, the wordwrap and ruler stuff
27/08/01
32 KB

V 0.2    -  Creator is squaresoft
9/08/01  -  Gramma correction
24 KB    -  More Walkthrough
        

V 0.1c   -  Added more to Walkthrough
22/07/00 -  Added more to Parts/Weapon List
24 KB    -  Added new section(s)

V 0.1b   -  Added more to Parts/Weapon List
21/07/00 -  Started working on walkthru
16 KB

V 0.1a   -  First version. Nothing to say
19/07/00
12 KB

 ________
/2) Story\
----------------------------------------------------------------------
A war between the USN (United States of the New Continent, enemy) and 
the OCU (Oceana Community Union) begin because of the Larcus Incident. 
The USN blows up the Factory (or whatever it is) and blames it on 
the OCU. An year later, the Huffman Island becomes a territory of the 
OCU, the game begins... 



 _____________
/3) Characters\
----------------------------------------------------------------------

Name     Description
====================
Roid     The Commander of the OCU. He is good Short and Long attacks, 
         and is the most  (You) powerful Pilot. You get to name him 
         whatever you want. Another thing is that he's in all of the 
         missions, that means he gets the most experience points. Try 
         to have him kill the Mech(s) that only has a little bit of 
         life left so that he can gain easy experiences.

Sakata   Your first partner in your first mission. He can be very 
         strong if you train him well. He joins your team on the 
         second mission.

Natalie  Not very useful. She is doesn't do much unless the 
         missions can use all of your Wanzers. She joins you on the 
         second mission.

Keith    One of the most powerful fighter. In the first mission, he 
         has a gun. Do not put guns on him, have him fight so that his 
         "Double" skill is used. He can also learn the most skills, 
         for an fighter.

J.J      Not very useful. He also joins you on the second mission.

Fredrick Useless. He's a reporter reporting on the crashed plane in 
         the third mission. He joins you because he gets attack by 
         the USN.

Yang     Powerful fighter. I use her a lot during battle. She joins 
         you if you beat her in a battle at Grey Rock

Paul     You can get him at Grey Rock.

Pewee    He drives the Supply Car. Not very strong duel to the weapon 
         on the Supply Car.

Hans     A spy. She is good at long range attack. She joins you at 
         Freedom City because she's running away from the military 
         since she hacked their computer.

Gregorio A strong fighter that can do nothing else but fighting. 
         Get him by defeating him at Freedom City.

Maury    Some old mother you can from the mission after Freedom City.
         I personally hate her period.

Bobby    He joins you at Peseta. Friend with Porguna.

Porguna  A good fighter. He joins you at Peseta. Friend with Bobby.

Yeehin   A spy? for the USN. He joins you OCU frontbase. Yang's 
         Brother.

Ralph    A normal fighter. You can get him by defeating him at the 
         Coliseum of Fort Monus.

 ______________
/4) Walkthrough\
----------------------------------------------------------------------
Basic Battling:

Have your Wanzer use all there missiles at first. Then some attack, and 
maybe reload missiles. Repair if your HP is low, and things like that 
are basic.

----------------------------------------------------------------------
Mission #1
Enemy Units: 4
Boss Unit: Driscoll
Objective: Kill all Enemy Units

You start off in a Zenith Wanzer (which is pretty good for the start). 
First, go closer to the Enemy, but don't get close to Driscoll orhe might 
attack you. Have Roid and Sakata kill everybody (so that they get more exp. 
point) and have the other guy stand right where he started so that he does 
not get exp. (he's not a party member). Simply attack with Roid and Sakata. 
This mission is extemely easy, so don't worry about a thing. When you 
destory all 4 of the Enemy's Units, Driscoll will blow up the factory and 
blames it on the OCU. Then you win!

You'll be automatically send to the Colosseum where you'll fight a Red 
Wanzer named(I forgot). Doesn't matter if you win or losses, but you get 
exp. if you win. Afterwords, Olson win have you in charge of the New Elite 
Force and give you 1000 Dollers to upgrade your Mech.

----------------------------------------------------------------------
Barinden City

Preferred Mech here:
Body: Zenith (looks better)
R/L Arm: Zenith
Legs: Zola 3A
Computer: AIIC
Weapons: Siege and Sieger

The only thing you want to do here is to upgrade your Mech. Go to shop then 
setup. When you're ready, go to Military Office and you'll meet Olson. He 
ask you if you're ready or not, chose yes to go on, chose no if you want to 
stay longer. If you chose yes, you'll meet Sakata and Natalie who'll join 
your group. Then, you'll go in to your second mission.

----------------------------------------------------------------------
Mission #2
Enemy Units: 6 ?
Commander: 1 (Zola 3A)
Boss Unit: None
Objective: Kill all Enemy Units

First, have everybody go to the middle of the screen and have the enemy 
come to you. This way all your Mechs fight only one or two enemys. If you 
have them all over the place, some will be standing there doing nothing and 
others will be attack by 3 other Mechs. Have Roid finish of the Commander 
so he gets more experience than other (because he's in all your missions). 
You should have no problem beating this mission since this is only the 
second one. When you win, you'll be rewarded with money.

----------------------------------------------------------------------
New Milgan City

Preferred Mech:
Body: Tempest
R/L Arm: Tempest
Legs: Tempest / Vapor
Computer: Stick with your current ones. Except for Roid.
Weapons: Grave and Winee, Bone and Bone

There are some better equipment here. You'll need to upgrade your 
Wanzers because you'll be using them for 2 missions. Roid should be 
atleast level 2 by now. My Roid was level 3 here. When you're ready, 
go to the Military Office.

----------------------------------------------------------------------
Mission #3
Enemy Units: 7 
Commander: 1 Zenith
Boss Unit: None
Objective: Kill all Enemy Units, try to save Fredrick, recover the 
new advance weapon from the plane.

First of all, Fredrick is an NPC player, which will most likely get 
kill so there is no point of trying to save him (He joins you anyway). 
Second of all, you cannot get to the Long Range Weapon (Egret) to 
recover it before the enemy can. So what I do is as soon as the Pavot 
Wanzer gets the weapon, keep attacking him until he's destory. 
Otherwise, he can cost you some troble. Hint: The only two person I 
really trained hard was Roid and Keith because they are the strongest 
allys you'll have in the game. After you beat this mission, you'll be 
back at New Milgan. Just to let you know, I made Keith a fighter, 
therefore he'll be using fighting weapons.

----------------------------------------------------------------------
New Milgan City

Go to the Military Office for next mission.

----------------------------------------------------------------------
Mission #4
Enemy Units: 10 
Commander: 1 (Galvo)
Boss Unit: None
Objective: Escort supply cars to the north. Eliminate enemies.

Whooo... doesn't sound easy, does it? The first time I played this 
game I couldn't pass this level. OK. To have a easier battle, do this. 
Have the first 3-4 Wanzer move north up the road and protect the first 
supply car. Have the rest of the Wanzers move to the middle 
(north-east of the second supply car). Try taking out the long-range 
Wanzer first, but it really doesn't make much different. When you take 
out all the enemies unit, next destination.

----------------------------------------------------------------------
Menasa

Preferred Mech:
Body: Husky Mk. IV
R/L Arm: Husky Mk. IV
Legs: Husky Mk. IV
Computer: All your pilots will have the same computers you can get here.
          So no real need to upgrade. I suggest using Meteor.
Backpack: Only one choice.
Weapons: PAP55 and Ibis, WS-20 and Galvados.

Fighter Mech:
Body: Husky Mk. IV
R/L Arm: Husky Mk. IV
Legs: Husky Mk. IV
Computer: PIAPI 3A
Backpack: Chipmunk
Weapons: None, use arms which delivers more damage, Galvados and 
         Galvados for long range capability.

So new weapons available. Take your pick. If you made Keith a fighter 
like I did, go to setup and take off the F-1 Tonfar because Husky 
Mk.'s arm does more damage than the Tonfar. When you're done upgrading 
your Wanzers, head to the Military Office to find that you have some 
free time. So now head to the Colosseum.

Here, you'll meet Yang for the first time. Answer Yes when she ask you
something. Then she'll tell you to go and get prepared. When you're 
ready enter the Colosseum again and battle her. She shouldn't be too 
hard to beat. Ibis will make ease of her. Yang joins after she's 
defeated. Now that you done all this, head to the Military Office for 
your next mission.

----------------------------------------------------------------------
Mission #5
Enemy Units: 9 
Commander: 3 (Gizeh)
Boss Unit: Driscoll (TYPE11DS)
Objective: Eliminate all hostile.

I beat this mission with 4 Wanzer, plus Paul. Driscoll will start to 
come towards you a turn after the enemy supply car come. This mission 
is not too hard if you got the hang of the game by now. So my advice 
is to take Yang and help out Paul, she can probably take care of three 
Wanzers over there. If she needs help, send in Sakata since he's the 
closest one there. Put the rest of your Wanzers in the road junction 
just east of Paul. Engage the enemy from there. By the time Driscoll 
gets close to the junction, you should already have disabled around 
5 Wanzers and kill atleast 3. So there aren't that many left. 
Becareful though, don't let him get to you or else you're dead. So 
if he gets too close dog fight with him and use your long range on 
the targets.

----------------------------------------------------------------------
Grey Rock City

Preferred Mech:
Body: Moth VR. 5
R/L Arm: Moth VR. 5
Legs: Moth VR. 5
Computer: Stick with the ones you have, or change to Crier.
Backpack: There is only one, Chipmunk
Weapons: Leosocial and Empire, WS-20 and Egret (Piz for Roid)

Fighter Mech:
Body: Moth VR. 5
R/L Arm: Moth VR. 5
Legs: Moth VR. 5
Computer: Crier
Backpack: Chipmunk
Weapons: Double F-2 Tonfar, Double Egret.

You'll meet Hans here for the first time. Talk to her, and you'll find 
out that Yang has a brother, Yeehin. Yang want Hans to find him for 
her. Then Roid will want to Hans to find Karen, to see if she's alive 
or not. After that upgrade your Wanzers. You might need to go to the 
Colosseum to earn some money to buy your new parts. So upgrade what 
you think is needed, and head to the military office. Make sure you 
give them good weapons since you'll be facing a extremely hard battle
and you'll need these for three missions in a row.

----------------------------------------------------------------------
Mission #6
Enemy Units: 11 
Commander: 2 in Gizeh
Boss Unit: 3
Objective: Eliminate the three USN SAM units in 10 turns.

First of all, you're here to destory the SAM launchers, but there are 
enemy mechs all over. You'll have to destory the launchers in 10 
turns. Generally speaking, the launchers takes about 3 Egret Missiles 
for it to be destoyed. So plan ahead. Don't read below if you don't 
want me to tell you how to beat it. This will be the way it is from 
now on. If you don't want spoilers or you want to try it yourself 
first, don't read the next paragraph, instead skip to the paragraph 
AFTER the NEXT. Also, I'll only mention the Pilots I used in the 
mission, meaning if I didn't use them I will NOT talk about them in
those missions.

Now for tactical. Have Sakata and J.J. move west, Then Yang and Keith 
moving directly south. Then have Roid go south, head for the middle 
SAM. Roid should be backup by Peewee, which should always be around 
2-6 spaces from your front line. Since I didn't use Natalie or 
Frederick in this mission, they'll not be mentioned here. Now the 
enemy's turn, most of them will move towards you, kill them as they 
came. By the end of turn 3, the Wanzer blocking Keith and Yang's way 
should be destory, and the other two continue to come and block your 
way. So take Roid and destory the SAM in the north. So on turn 4 use 
Egrets and destory the northmost SAM on the map. One down 2 to go. Now 
if the enemies are disabled, don't attack them anymore! Since time is 
a factor here, just leave them, and come back for them later. After 
destory the first SAM take Roid, Keith, and Yang and move them 
towards the center SAM. On the other side, at turn 4, Sakata and 
J.J. should have destoryed atleast 1 of the Wanzer and turn 
5 should be another one. Leave them turn 6-7 to destory the SAM unit 
in the west of the map. There is only one left, by now, you should 
know what to do. I myself destoryed all 3 SAM units by turn 7, that 
means I had 3 turns left. 

After you defeat everyone, mission complete! Now when you're back on 
the world map, make sure you don't head straight for the next area! 
Instead, press down on your gamepad and return to Grey Rock so that 
you can save. Now exit again and head to the next area for your next 
mission.

----------------------------------------------------------------------
Mission #7
Enemy Units: 12 - 6 Elite Units, 6 Missilers
Commander: 1 (Grieg)
Boss Unit: None
Objective: Destory all enemy units.

Here it is, I would say this is one of the hardest battle of the 
game. You're up against the elite squad of the USN. There are a total 
of 6 of them, plus 6 normal units. Considering all the facts, it'll 
look very bad for your side. First, you're out numbered. Second, your 
Wanzer and weapons and no much to theirs (Not even CLOSE!). Then you 
might ask, then how am I suppost to beat them? Well there always is a 
way my friend. 

So here's tactical. Move all your units north, yes, that means moving 
them up the hill. If you get lucky, you MIGHT be able to destroy one 
of them using Piz and Egret before he even gets to you. If not, he'll 
attack you and if he attacks Roid, Roid will probably kill him before 
he even attacks (If you train him well). 

----------------------------------------------------------------------
Mission #8 - Freedom City
Enemy Units: 15 - 7 Attackers, 5 Missilers, 3 Carriers
Commander: 1 in Clavecih
Boss Unit: Commander in Clinton Type
Objective: Destory all enemy units.

This mission should not be too hard. What I suggest is you go east 
from where you start, then go around and kill everything in your 
way. By the time you get to the bridge in the north the USN command 
Machine "CLINTON TYPE" should start moving towards you. So be prepare 
for that. About 6-8 Egret missiles should take care of it, but then  
I send in Roid and did like 260 damage to it in one turn haha 
(Leosocial did 40 x 4, then switch to Empire and did another 60). So 
after you beat it you finally get a little rest. You get Hans at the 
end of this mission. She's pretty good to play long range.

----------------------------------------------------------------------
Freedom City

Preferred Mech:
Body: Zeareid
R/L Arm: Zeareid
Legs: Zeareid
Computer: Argento
Backpack: Race Horse
Weapons: Hexafire and Grave-S, WS-14 and Goldius (Piz for Roid)

Fighter Mech:
Body: Frost
R/L Arm: Zeareid
Legs: Zeareid
Computer: Ruido
Backpack: Race Horse
Weapons: F-3 Tonfar and hand, Double Goldius.

Have fun with the new toys that you can get your hands on. Then go to 
the Colosseum and challenge Gregorio, beat him and get him to join. 
When you're done, go to the Military Office, then you a next mission. 
Go to it.

----------------------------------------------------------------------
Mission #9
Enemy Units: 11 - 5 Attackers, 4 Missilers, 2 Carriers.
Commander: 1 in Moth
Boss Unit: None
Objective: Destory all enemy units, and take a look of the area so 
           the OCU can determind if this can be made into a base.

Here you'll see a destoryed town, and a cilivan Wanzer. Her name is 
Maury, who I hate. So here all you have to do is destory a few 
Panzies lol. Let Maury die if you want, no point of saving her. Then 
just beat the crap out of the rest of them. After you're done you get 
some money and you're back at the town. 

After you report to Olson, you'll find out that Maury had trick Keith 
and J.J. to an ambush. 
----------------------------------------------------------------------
Mission #10
Enemy Units: 12 - 5 Attackers, 4 Missilers, 3 Carriers.
Commander: 3 in Moth
Boss Unit: None
Objective: Destory all enemy units. Save Maury if you can.

If you upgraded Maury, she shouldn't die that easily, as long as you 
give her some support. She'll join you after this battle, which I find 
fair easy since I did beat it with just deploying Roid and Yang (with 
the ones already there). Roid was already level 33, so it made easy 
work of them :P

----------------------------------------------------------------------
Mission #11 - Mail River
Enemy Units: 11 - 4 Attackers, 6 Missilers, 1 Carriers.
Commander: 2 in Vasa
Boss Unit: 2 in 
Objective: Destory all enemy units.

This mission is kinda hard, since you're out classes and out numbered. 
So what you might wanna do is to deploy all your Wanzers to take 
cover for Roid and Yang while they do the killing, which are MY main 
pilots. Watch out for the commanders, they're in some deadly Wanzers 
if you aren't careful... But doesn't matter how hard these missions 
are, I beat it with Roid, Yang, Hans, and Gregorio (and of course 
Peewee). After this mission you're at a new city, Peseta.

----------------------------------------------------------------------
Peseta City

Preferred Mech: 
Body: Vasa
R/L Arm: Zikade
Legs: Zikade
Computer: Quo
Backpack: Cervus
Weapons: Artassaut and Leo Stan, Piz and WS-14

Fighter Mech:
Body: Vasa
R/L Arm: Zikade
Legs: Zikade
Computer: Quo
Backpack: Cervus
Weapons: Double F-4 Hand I, Piz and WS-14.

Ok... Just to let you guyz and girls know, I'll be using only Roid 
and Yang from now on, so the preferred Mechs are specifically 
designed for MY Roid and Yang, with Roid as the one with guns, and 
Yang the fighter. After you're done upgrading, go to the Military 
Office for your next assignment. After, you'll see two Wanzers 
fighting, say yes when you get to answer, then stop their fight by 
beating one of them. They will then join you.

----------------------------------------------------------------------
Mission #12 - Railroad
Enemy Units: 10 - 4 Attackers, 6 Missilers.
Commander: 1
Boss Unit: None
Objective: Block the railroad so that the train cannot escape. 

I think there are two cargo you can get from the train, the first 
is on the first cargo hole in the first car in the north. The second 
one is in the first cargo hole on the middle cargo car.


more to come...


 _________________
/5) Important Info\
----------------------------------------------------------------------
---------------
5.1) Level/Exp.
---------------
This part is kinda hard to understand. I'll try to expain as well as 
I can. 

Experience Points:
==================
You can get more experience points in battle. How much experience 
points you get depends on a few thing, Who you're fighting, where 
you're fighting, and where do you hit the enemy.If you hit an enemy 
and destory one of his/her Mech's arm/leg/body/etc., you get more exp. 
point. If all you do was attack and damaged an enemy, you won't get as 
much.

How do you know what kind of experience points you gain?

Depends on what you're hitting with, you will get that kind of exp. 
points. There are four different catergories they are:

Fighting            -  How good he/she is at fighting.
Short               -  How good he/she is at short range attack. 
                       (Using Guns)
Long                -  How good he/she is at long range attack. 
                       (Using Missiles)
Agility             -  How good he/she is at not getting hit.

For example: If you attacked the enemy with a gun, then you get short 
             experience points. 
             If you attacked the enemy with a punch, then you get 
             fighting exp. points.

Bonus EXP: 
==========
You get bonus exp everytime you level up. Here are the numbers:

Roid:
Level     Bonus
---------------------
2-10      +14 to all
11-20     +18 to all
21-30     +22 to all
31-40     +26 to all

Sakata:
Level     Bonus
-------------------------
2-10      +11, 19, 13, 12

Natalie:
Level     Bonus
-------------------------
2-10      +13, 16, 15, 12

Keith:
Level     Bonus
-------------------------
2-10      +14, 16, 15, 11


J.J:
Level     Bonus
-------------------------
2-10      +12, 17, 15, 12

Yang:
Level     Bonus
-------------------------
2-10      +17, 15, 11, 13
11-21     +24, 20, 12, 16
21-30     +

Gregorio:
Level     Bonus
-------------------------
2-10      ?
11-20     +28, 16, 12, 16

Porguna:
Level     Bonus
-------------------------
2-10      ?
11-20     +18, 18, 16, 20

Bobby:
Level     Bonus
-------------------------
2-10      ?
11-20     +18, 22, 22, 18

Pewee:
Level     Bonus
-------------------------
2-10      +12, 16, 12, 16

Level:
======
You level up when you get a certain amount of experience points. For 
example, you level up to level when you get more than 500 exp. points 
(all together).

Roid got these stats: (he's special trained)

Level   16

Fight   238
Short   2607
Long    965
Agility 798
Total   4608

Level   24

Fight   398
Short   4685
Long    2706
Agility 1181
Total   8970

-----------
5.2) Skills
-----------
These are the special skills that Pilots can learn. All the skills 
have 3-4 different levels, from 1-3, then Last. Of course Last is 
the best, but it is also hard to get. I think the level of skills 
you get depends on the "State" of your character rather than the 
experience points since getting 9999 exp. is not that hard to 
accomplish. The higher the state level, the more and better skills 
you can learn. But this is not proven yet, so I need to test it 
out myself or need some people with knowledge of this to email me 
about it.

Short:

Duel          Chooses where you want to attack the enemy (body/ R L 
              arm/ Legs)

Speed         Inflicts a lot more damage when you're using Mechine 
              Gun (ex. 4x7, 6x11)

Switch        Switches to the next gun your Mech has and attack with 
              it. This means that you can double the damage.

Fight:

First         Lets you attack first (since Fighting Mechs always 
              attack second).

Double        Attack again with the other arm on the same turn. This 
              can only happen if both arms are punches. Notes: 
              Sometimes your Mech can attack up to 6 times using this 
              skill! But it's up to your Mech to deceides how many 
              time it attacks. The higher the level, the more likely 
              to attack more times.

Stun          Stun the enemy so that they can't attack you back.


Long:

Guide         Choses which part of the enemy's Wanzer you want to attack. 
              (Most likely I choses No duel because if you choses a part, 
              usually only 1 missile will gonna hit.)


more to come...

----------
5.3) Menus
----------
There are a lot of different menus to give your Mechs action I'll list 
them all here.

When you're at a city

Shop               This is where you buy new things
Military Office    You only have this in the first half of the game. 
                   Anyway, whenever you're ready for next mission, go 
                   there.

Bar                No real purpose, you just go to know more things. 
                   Sometimes there are special things you can do here.

Colosseum          This is where you get money in case you run out. 
                   I spend a lot of time in here.  P.S. Don't wait 
                   until you have less than 1000 to go there because 
                   you need money to bet. Hint: Save your game before 
                   you go here because if you losses, you'll loss 
                   money.

Status Window      Check your Pilot and their Mech's stats here.

Set up             Equip new items, and Mech's parts. I recommend goto 
                   the Shop and setup your Mech because there, you get 
                   to compare, see what you're actually buying, etc.

Save/Load          No need to explain.

Exit               Only come here if you are going on a mission or 
                   going  back to some old places.

--------------
5.4) Colosseum
--------------
You get to battle other Wanzers here for money. You only get money if 
you win. The amount you get depends on the amount you bet.


 ____________________
/6) Parts/Weapon List\
----------------------------------------------------------------------
This section will tell you where you can get what.


DF   -   Defense Power - The higher the better

HP   -   Health Power  - The higher the better

Out  -   How much the Engine outputs, in order words the higher this 
         number is, the lighter your Wanzer, and the more stuff you 
         can carry.

Weight - How much it weight


PARTS:

BODY
Name           COST     DF      HP      OUT    WEIGHT
-----------------------------------------------------
Zenith         340      11      33      130      24
Zola 3A        340      11      30      140      22
Pavot          340      11      36      120      26
Galvo          400      13      42      130      28
Husky MK. II   400      13      39      140      26
Gizeh          400      13      45      120      30
Vapor          450      16      48      120      24
Tempest        450      20      36      180      32
Galvo SV       460      18      48      160      30
Zigle 6B       460      18      42      160      26
Pavot II       460      18      54      140      34
Husky MK. IV   480      20      51      165      30
Galvo MRX      540      22      54      180      34
Zigle 11A      540      22      48      200      30
Gein           540      22      60      170      38
Clavecih       600      24      60      200      36
Grop           600      24      54      220      32
Genem          600      24      66      180      40
Moth VR.5      660      26      66      220      40
Clavecih II    680      30      66      240      40
Bizant         680      30      72      260      44
Stork          700      28      72      220      50
Orcs           700      28      60      240      45
Avenir         700      28      84      200      55
Zeareid        800      32      84      220      40
Frost          800      32      108     200      60
Crof           840      30      96      220      50
Peregrine      880      32      84      240      45
Bonart         880      30      108     210      65
Zikade         920      34      96      260      48
Vasa           920      32      36      220      60


Arms                                                    INT. WEAPON
Name           COST     DF      HP      HIT   WEIGHT    AT     HIT
-------------------------------------------------------------------
Zenith         160      14      24      60      18      9      82
Zola 3A        160      15      22      62      16      8      83
Pavot          160      13      25      58      20      10     81
Galvo          200      15      25      62      20      11     82
Husky MK. II   200      17      24      63      18      10     83
Gizeh          200      15      26      61      24      12     81
Vapor          220      16      30      70      23      4x3    72
Tempest        220      22      24      60      26      12     84
Galvo SV       250      22      36      64      26      14     82
Zigle 6B       250      24      30      66      24      12     84
Pavot II       250      23      33      63      25      14     80
Husky MK. IV   250      24      39      65      26      15     82
Galvo MRX      280      24      42      68      28      16     82
Zigle 11A      280      26      36      70      24      14     80
Gein           280      22      48      66      32      20     80
Clavecih       300      26      48      70      30      19     82
Grop           300      28      42      72      28      18     82
Genem          300      24      54      68      32      20     82
Moth VR.5      320      28      54      70      31      22     82
Clavecih II    340      30      42      70      30      24     80
Bizant         360      30      48      74      36      4x7    74
Stork          350      30      42      72      30      27     82
Orcs           350      34      36      74      28      24     82
Avenir         350      28      48      70      32      28     80
Zeareid        380      36      48      74      28      27     80
Frost          380      32      60      72      34      32     80
Crof           400      30      54      70      38      5x7    80
Peregrine      400      34      48      74      30      29     80
Bonart         400      30      72      72      36      32     82
Zikade         440      36      60      76      30      30     82
Vasa           460      32      84      74      38      33     80


LEGS
Name           COST     DF      HP   ENGINE   MOVE   WEIGHT
-----------------------------------------------------------
Zenith         260      13      26      0      12      20
Zola 3A        260      14      24      0      14      18
Pavot          260      12      27      0      12      22
Galvo          280      15      32      0      14      22
Husky MK. II   280      16      30      0      14      20
Gizeh          280      14      32      0      12      24
Vapor          300      18      28      0      16      20
Tempest        300      20      36      0      12      30
Galvo SV       320      20      36      0      14      26
Zigle 6B       320      22      30      0      16      24
Garole         320      18      42      0      14      30
Husky MK. IV   340      20      39      0      16      26
Galvo MRX      380      24      42      0      16      34
Zigle 11A      380      28      36      0      16      30
Gein           380      20      48      0      14      38
Clavecih       400      28      48      0      16      38
Grop           400      32      42      0      18      34
Genem          400      24      54      0      16      42
Moth VR.5      420      32      60      0      16      40
Clavecih II    440      28      60      0      14      32
Bizant         440      30      54      0      16      34
Stork          450      32      60      0      16      32
Orcs           450      34      54      0      18      38
Avenir         450      30      66      0      14      40
Zeareid        480      40      60      0      18      36
Frost          500      36      72      0      14      45
Crof           520      38      72      15     16      44
Peregrine      540      40      60      0      18      40
Bonart         540      38      84      0      16      46
Zikade         580      42      66      0      18      42
Vasa           580      40      96      0      16      48


COMPUTER
Name          COST     FIGHT     SHORT     LONG    AGILITY
----------------------------------------------------------
AIIC          160         0        30         2        0
Zera          160         8         8         8        8
PHEHC         160        14         7         9        2
Licorne       180        10        10        10       10
Rayon         180         2        30         8        0
OUPA          180        14         8        10        8
Meteor        200         6        36        16       16
Sechive       200         0        40         8       16
PLAPT3A       200        22        10        10       22
Calor         240        20        20        20       20
Crier         300        28        28        28       28
Esxaton       360        34        34        34       34
Gigas         360        30        38        38       30
AntllIIha?    360        38        30        30       38
Argento       400        38        40        42       40
Ruido         400        44        38        38       40
C0A3PA        440        46        46        46       46
AM3YAPC       440        50        42        42       50
Teros         440        42        50        50       42
RiPis         500        54        46        46       54
Quo           500        46        54        54       46


BACK PACK
Name          COST     ITEM   RANGE     OUT    WEIGHT
-----------------------------------------------------
Chipmunk      400       0       0       20       10
Race Horse    500       1       0       30       10
Cervus        600       2       1       40       10


WEAPONS:

Grip R/L
Name          COST     Damage    DF     HIT   RANGE  WEIGHT     TYPE
---------------------------------------------------------------------
Siege                  5x2       0      78      1        8      Short
Sieger                 1x10      0      78      1        8      Short
F-1 Tonfar    170      1X13      0      85      1        8      Fight       
Grave         190      4x3       0      76      1       10      Short
Winee         190      1X13      0      76      1       10      Short
RIM-3         320      1x13      0      58      3       16      Long
Cemetery      200      4x5       0      74      1       10      Short
Papss         220      4x6       0      74      1       10      Short
Congre        220      1x20      0      76      1       12      Short
Graw Task     240      1x21      0      76      1       14      Short
IBIS          260      1x23      0      76      1       14      Short
IGUTI TYPE7   360      1x24      0      58      4       18      Long
Papss         220      4x6       0      74      1       10      Short
F-2 Tonfar    240      1x26      0      80      1       12      Fight
Leosocial     280      4x7       0      74      1       14      Short
Empire        300      1x24      0      76      1       18      Short
Cats-Ray S    300      1x20      0      82      1       18      Short
Nail Fire     320      1x20      0      78      1       20      Short
Smasher       360      1x24      0      59      4       24      Long
Gnoat Gno     400      1x27      0      60      4       28      Long
Mostro 24     300      5x5       0      74      1       16      Short
Iguti Types   320      1x28      0      82      1       20      Short
Dark Hog      340      4x7       0      74      1       16      Short
Gale-SG       360      1x27      0      84      1       20      Short
Grave-S       400      4x8       0      74      1       18      Short
HexaFire-RG   400      1x34      0      84      1       26      Short
F-3 Hand Rod  300      1x34      0      80      1       14      Short
Leo Stan      500      4x9       0      74      1       20      Short
Artassaut     600      3x13      0      74      1       20      Short
Slab          500      1x36      0      82      1       20      Short
Boa36         600      1x36      0      60      4       26      Long
Flame Fox     640      1x43      0      80      1       26      Short
F-4 Hand I    400      1x37      0      80      0       16      Short


SHOULDER
Name          COST       Damage     DF   HIT  RANGE   WEIGHT  BULLET  TYPE
-----------------------------------------------------------------------------
WS-II         160         ---       4      0      0     12      99   Shield
MGR-1B        340         2x12      0     74    3-5     20       2     Long
Bone          360         2x14      0     76    3-5     24       3     Long
WS-20         200         ---       9      0     0      12      99   Shield
Galvados      400         3x11      0     76    3-5     26       3     Long
Sun Owl       500         3x14      0     76    3-5     32       3     Long
Egret         540         2x22      0     76    3-6     32       3     Long
WS-14         300         ---      12      0      0     18      99   Shield
Goldias       600         2x28      0     78    3-6     30       2     Long
Donkey        860         3x20      0     78    3-6     34       2     Long
Piz(Lock sign)920         3x22      0     78    3-6     40       2     Long


ITEM
Name            COST       What it does
----------------------------------------------------------------------------
Repair S         50        Repair 50 HP any parts of your Wanzer/Mech
Repair M        100        Repair 100 HP any parts of your Wanzer/Mech
Repair L        200        Repair 200 HP any parts of your Wanzer/Mech
B.A. Mine       120        Exploses when any Wanzer goes on to it
Flash Grenade   160        Makes enemy loses a turn or two
Chaff Grenade   200        Makes enemy loses turns
Smoke Grenade   200        Makes enemy loses turns

 __________
/7) Credits\
----------------------------------------------------------------------
This is it, for now, I hope you enjoy it. Again, if there is anything 
wrong, please e-mail me about it. It'll help.

Look for other Faqs by Killer:
Pokemon TCG (GBC)
Dragon Warrior Monsters 2: Cobi and Tara (GBC)
Robopon 2: Ring Version (GBA)
Golden Sun 2:TLA (GBA)


This faq can be found at:
www.gamefaqs.com
www.gamesover.com
www.gamesdomain.co.uk
vgstrategies.about.com


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