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    FAQ/Walkthrough by Killer

    Version: 0.3 | Updated: 05/11/03 | Search Guide | Bookmark Guide

    
    --------------------------
    Front Mission Walkthru/Faq
    --------------------------
    
    By Killer  (hakkafusion@hotmail.com)
    
    Version 0.3
    Date 11/05/03
    
    ---------------------------------------------------------------------------
    
               Version Info / Requests / Notes:
    
               Important!!!!! (Please read before continuing)
               
               Need info on SKILLS! How do I get higher skill levels? What are 
               the factors that affects it??? If you have an answer to my 
               question please email me about it or post it on the gamefaqs.com 
               msg board! Thank you.
    
    ---------------------------------------------------------------------------
    
               Latest version of this Faq can be found at:
               www.gamefaqs.com
    
               This faq is best view with the following options: 
               800x600 pixels, small font
               WordPad, Courier New font, size 10
    
    
            ------------------------------------------------------------
            Disclaimer
            ------------------------------------------------------------
    
            This walkthru guide was made and copyright 2003 by Killer.
            If you're gonna put it at your web site, do so WITHOUT 
            MY PERMISSION, but you must e-mail me your site's url. This 
            is my hard work so please don't change anything in here. You 
            should share this Guide all the friends you have.
            Enjoy!
    
            ------------------------------------------------------------
    
    
    
    
    
    _____________________________
    Game Imformation:
    
    Game:     Front Mission
    Type:     Strategy
    Created:  1995
    Platform: Super Nintendo
    Creator:  Squaresoft
    Rating:   Very Good  8.5
    _____________________________
    
    
    
    
    ----------------------------------------------------------------------
    Table of Content
    
    1) Version History
    2) Story
    3) Characters
    4) Walkthrough
    5) Important Info
       5.1) Level/Exp.
       5.2) Skills
       5.3) Menus
       5.4) Colosseum
    6) Parts/Weapon List
    7) Credits
    
    ----------------------------------------------------------------------
    
    
    
     __________________
    /1) Version History\
    ----------------------------------------------------------------------
    V 0.3    -  New Version, might think of working on this again if I play 
    11/05/03    the game once again
    41k      -  Started playing again. Planning to beat it. So here I go 
                from the beginning again
             -  Changed the format a little
             -  Walkthru up to Peseta City
    
    V 0.2a   -  FAQ format corrected, the wordwrap and ruler stuff
    27/08/01
    32 KB
    
    V 0.2    -  Creator is squaresoft
    9/08/01  -  Gramma correction
    24 KB    -  More Walkthrough
            
    
    V 0.1c   -  Added more to Walkthrough
    22/07/00 -  Added more to Parts/Weapon List
    24 KB    -  Added new section(s)
    
    V 0.1b   -  Added more to Parts/Weapon List
    21/07/00 -  Started working on walkthru
    16 KB
    
    V 0.1a   -  First version. Nothing to say
    19/07/00
    12 KB
    
     ________
    /2) Story\
    ----------------------------------------------------------------------
    A war between the USN (United States of the New Continent, enemy) and 
    the OCU (Oceana Community Union) begin because of the Larcus Incident. 
    The USN blows up the Factory (or whatever it is) and blames it on 
    the OCU. An year later, the Huffman Island becomes a territory of the 
    OCU, the game begins... 
    
    
    
     _____________
    /3) Characters\
    ----------------------------------------------------------------------
    
    Name     Description
    ====================
    Roid     The Commander of the OCU. He is good Short and Long attacks, 
             and is the most  (You) powerful Pilot. You get to name him 
             whatever you want. Another thing is that he's in all of the 
             missions, that means he gets the most experience points. Try 
             to have him kill the Mech(s) that only has a little bit of 
             life left so that he can gain easy experiences.
    
    Sakata   Your first partner in your first mission. He can be very 
             strong if you train him well. He joins your team on the 
             second mission.
    
    Natalie  Not very useful. She is doesn't do much unless the 
             missions can use all of your Wanzers. She joins you on the 
             second mission.
    
    Keith    One of the most powerful fighter. In the first mission, he 
             has a gun. Do not put guns on him, have him fight so that his 
             "Double" skill is used. He can also learn the most skills, 
             for an fighter.
    
    J.J      Not very useful. He also joins you on the second mission.
    
    Fredrick Useless. He's a reporter reporting on the crashed plane in 
             the third mission. He joins you because he gets attack by 
             the USN.
    
    Yang     Powerful fighter. I use her a lot during battle. She joins 
             you if you beat her in a battle at Grey Rock
    
    Paul     You can get him at Grey Rock.
    
    Pewee    He drives the Supply Car. Not very strong duel to the weapon 
             on the Supply Car.
    
    Hans     A spy. She is good at long range attack. She joins you at 
             Freedom City because she's running away from the military 
             since she hacked their computer.
    
    Gregorio A strong fighter that can do nothing else but fighting. 
             Get him by defeating him at Freedom City.
    
    Maury    Some old mother you can from the mission after Freedom City.
             I personally hate her period.
    
    Bobby    He joins you at Peseta. Friend with Porguna.
    
    Porguna  A good fighter. He joins you at Peseta. Friend with Bobby.
    
    Yeehin   A spy? for the USN. He joins you OCU frontbase. Yang's 
             Brother.
    
    Ralph    A normal fighter. You can get him by defeating him at the 
             Coliseum of Fort Monus.
    
     ______________
    /4) Walkthrough\
    ----------------------------------------------------------------------
    Basic Battling:
    
    Have your Wanzer use all there missiles at first. Then some attack, and 
    maybe reload missiles. Repair if your HP is low, and things like that 
    are basic.
    
    ----------------------------------------------------------------------
    Mission #1
    Enemy Units: 4
    Boss Unit: Driscoll
    Objective: Kill all Enemy Units
    
    You start off in a Zenith Wanzer (which is pretty good for the start). 
    First, go closer to the Enemy, but don't get close to Driscoll orhe might 
    attack you. Have Roid and Sakata kill everybody (so that they get more exp. 
    point) and have the other guy stand right where he started so that he does 
    not get exp. (he's not a party member). Simply attack with Roid and Sakata. 
    This mission is extemely easy, so don't worry about a thing. When you 
    destory all 4 of the Enemy's Units, Driscoll will blow up the factory and 
    blames it on the OCU. Then you win!
    
    You'll be automatically send to the Colosseum where you'll fight a Red 
    Wanzer named(I forgot). Doesn't matter if you win or losses, but you get 
    exp. if you win. Afterwords, Olson win have you in charge of the New Elite 
    Force and give you 1000 Dollers to upgrade your Mech.
    
    ----------------------------------------------------------------------
    Barinden City
    
    Preferred Mech here:
    Body: Zenith (looks better)
    R/L Arm: Zenith
    Legs: Zola 3A
    Computer: AIIC
    Weapons: Siege and Sieger
    
    The only thing you want to do here is to upgrade your Mech. Go to shop then 
    setup. When you're ready, go to Military Office and you'll meet Olson. He 
    ask you if you're ready or not, chose yes to go on, chose no if you want to 
    stay longer. If you chose yes, you'll meet Sakata and Natalie who'll join 
    your group. Then, you'll go in to your second mission.
    
    ----------------------------------------------------------------------
    Mission #2
    Enemy Units: 6 ?
    Commander: 1 (Zola 3A)
    Boss Unit: None
    Objective: Kill all Enemy Units
    
    First, have everybody go to the middle of the screen and have the enemy 
    come to you. This way all your Mechs fight only one or two enemys. If you 
    have them all over the place, some will be standing there doing nothing and 
    others will be attack by 3 other Mechs. Have Roid finish of the Commander 
    so he gets more experience than other (because he's in all your missions). 
    You should have no problem beating this mission since this is only the 
    second one. When you win, you'll be rewarded with money.
    
    ----------------------------------------------------------------------
    New Milgan City
    
    Preferred Mech:
    Body: Tempest
    R/L Arm: Tempest
    Legs: Tempest / Vapor
    Computer: Stick with your current ones. Except for Roid.
    Weapons: Grave and Winee, Bone and Bone
    
    There are some better equipment here. You'll need to upgrade your 
    Wanzers because you'll be using them for 2 missions. Roid should be 
    atleast level 2 by now. My Roid was level 3 here. When you're ready, 
    go to the Military Office.
    
    ----------------------------------------------------------------------
    Mission #3
    Enemy Units: 7 
    Commander: 1 Zenith
    Boss Unit: None
    Objective: Kill all Enemy Units, try to save Fredrick, recover the 
    new advance weapon from the plane.
    
    First of all, Fredrick is an NPC player, which will most likely get 
    kill so there is no point of trying to save him (He joins you anyway). 
    Second of all, you cannot get to the Long Range Weapon (Egret) to 
    recover it before the enemy can. So what I do is as soon as the Pavot 
    Wanzer gets the weapon, keep attacking him until he's destory. 
    Otherwise, he can cost you some troble. Hint: The only two person I 
    really trained hard was Roid and Keith because they are the strongest 
    allys you'll have in the game. After you beat this mission, you'll be 
    back at New Milgan. Just to let you know, I made Keith a fighter, 
    therefore he'll be using fighting weapons.
    
    ----------------------------------------------------------------------
    New Milgan City
    
    Go to the Military Office for next mission.
    
    ----------------------------------------------------------------------
    Mission #4
    Enemy Units: 10 
    Commander: 1 (Galvo)
    Boss Unit: None
    Objective: Escort supply cars to the north. Eliminate enemies.
    
    Whooo... doesn't sound easy, does it? The first time I played this 
    game I couldn't pass this level. OK. To have a easier battle, do this. 
    Have the first 3-4 Wanzer move north up the road and protect the first 
    supply car. Have the rest of the Wanzers move to the middle 
    (north-east of the second supply car). Try taking out the long-range 
    Wanzer first, but it really doesn't make much different. When you take 
    out all the enemies unit, next destination.
    
    ----------------------------------------------------------------------
    Menasa
    
    Preferred Mech:
    Body: Husky Mk. IV
    R/L Arm: Husky Mk. IV
    Legs: Husky Mk. IV
    Computer: All your pilots will have the same computers you can get here.
              So no real need to upgrade. I suggest using Meteor.
    Backpack: Only one choice.
    Weapons: PAP55 and Ibis, WS-20 and Galvados.
    
    Fighter Mech:
    Body: Husky Mk. IV
    R/L Arm: Husky Mk. IV
    Legs: Husky Mk. IV
    Computer: PIAPI 3A
    Backpack: Chipmunk
    Weapons: None, use arms which delivers more damage, Galvados and 
             Galvados for long range capability.
    
    So new weapons available. Take your pick. If you made Keith a fighter 
    like I did, go to setup and take off the F-1 Tonfar because Husky 
    Mk.'s arm does more damage than the Tonfar. When you're done upgrading 
    your Wanzers, head to the Military Office to find that you have some 
    free time. So now head to the Colosseum.
    
    Here, you'll meet Yang for the first time. Answer Yes when she ask you
    something. Then she'll tell you to go and get prepared. When you're 
    ready enter the Colosseum again and battle her. She shouldn't be too 
    hard to beat. Ibis will make ease of her. Yang joins after she's 
    defeated. Now that you done all this, head to the Military Office for 
    your next mission.
    
    ----------------------------------------------------------------------
    Mission #5
    Enemy Units: 9 
    Commander: 3 (Gizeh)
    Boss Unit: Driscoll (TYPE11DS)
    Objective: Eliminate all hostile.
    
    I beat this mission with 4 Wanzer, plus Paul. Driscoll will start to 
    come towards you a turn after the enemy supply car come. This mission 
    is not too hard if you got the hang of the game by now. So my advice 
    is to take Yang and help out Paul, she can probably take care of three 
    Wanzers over there. If she needs help, send in Sakata since he's the 
    closest one there. Put the rest of your Wanzers in the road junction 
    just east of Paul. Engage the enemy from there. By the time Driscoll 
    gets close to the junction, you should already have disabled around 
    5 Wanzers and kill atleast 3. So there aren't that many left. 
    Becareful though, don't let him get to you or else you're dead. So 
    if he gets too close dog fight with him and use your long range on 
    the targets.
    
    ----------------------------------------------------------------------
    Grey Rock City
    
    Preferred Mech:
    Body: Moth VR. 5
    R/L Arm: Moth VR. 5
    Legs: Moth VR. 5
    Computer: Stick with the ones you have, or change to Crier.
    Backpack: There is only one, Chipmunk
    Weapons: Leosocial and Empire, WS-20 and Egret (Piz for Roid)
    
    Fighter Mech:
    Body: Moth VR. 5
    R/L Arm: Moth VR. 5
    Legs: Moth VR. 5
    Computer: Crier
    Backpack: Chipmunk
    Weapons: Double F-2 Tonfar, Double Egret.
    
    You'll meet Hans here for the first time. Talk to her, and you'll find 
    out that Yang has a brother, Yeehin. Yang want Hans to find him for 
    her. Then Roid will want to Hans to find Karen, to see if she's alive 
    or not. After that upgrade your Wanzers. You might need to go to the 
    Colosseum to earn some money to buy your new parts. So upgrade what 
    you think is needed, and head to the military office. Make sure you 
    give them good weapons since you'll be facing a extremely hard battle
    and you'll need these for three missions in a row.
    
    ----------------------------------------------------------------------
    Mission #6
    Enemy Units: 11 
    Commander: 2 in Gizeh
    Boss Unit: 3
    Objective: Eliminate the three USN SAM units in 10 turns.
    
    First of all, you're here to destory the SAM launchers, but there are 
    enemy mechs all over. You'll have to destory the launchers in 10 
    turns. Generally speaking, the launchers takes about 3 Egret Missiles 
    for it to be destoyed. So plan ahead. Don't read below if you don't 
    want me to tell you how to beat it. This will be the way it is from 
    now on. If you don't want spoilers or you want to try it yourself 
    first, don't read the next paragraph, instead skip to the paragraph 
    AFTER the NEXT. Also, I'll only mention the Pilots I used in the 
    mission, meaning if I didn't use them I will NOT talk about them in
    those missions.
    
    Now for tactical. Have Sakata and J.J. move west, Then Yang and Keith 
    moving directly south. Then have Roid go south, head for the middle 
    SAM. Roid should be backup by Peewee, which should always be around 
    2-6 spaces from your front line. Since I didn't use Natalie or 
    Frederick in this mission, they'll not be mentioned here. Now the 
    enemy's turn, most of them will move towards you, kill them as they 
    came. By the end of turn 3, the Wanzer blocking Keith and Yang's way 
    should be destory, and the other two continue to come and block your 
    way. So take Roid and destory the SAM in the north. So on turn 4 use 
    Egrets and destory the northmost SAM on the map. One down 2 to go. Now 
    if the enemies are disabled, don't attack them anymore! Since time is 
    a factor here, just leave them, and come back for them later. After 
    destory the first SAM take Roid, Keith, and Yang and move them 
    towards the center SAM. On the other side, at turn 4, Sakata and 
    J.J. should have destoryed atleast 1 of the Wanzer and turn 
    5 should be another one. Leave them turn 6-7 to destory the SAM unit 
    in the west of the map. There is only one left, by now, you should 
    know what to do. I myself destoryed all 3 SAM units by turn 7, that 
    means I had 3 turns left. 
    
    After you defeat everyone, mission complete! Now when you're back on 
    the world map, make sure you don't head straight for the next area! 
    Instead, press down on your gamepad and return to Grey Rock so that 
    you can save. Now exit again and head to the next area for your next 
    mission.
    
    ----------------------------------------------------------------------
    Mission #7
    Enemy Units: 12 - 6 Elite Units, 6 Missilers
    Commander: 1 (Grieg)
    Boss Unit: None
    Objective: Destory all enemy units.
    
    Here it is, I would say this is one of the hardest battle of the 
    game. You're up against the elite squad of the USN. There are a total 
    of 6 of them, plus 6 normal units. Considering all the facts, it'll 
    look very bad for your side. First, you're out numbered. Second, your 
    Wanzer and weapons and no much to theirs (Not even CLOSE!). Then you 
    might ask, then how am I suppost to beat them? Well there always is a 
    way my friend. 
    
    So here's tactical. Move all your units north, yes, that means moving 
    them up the hill. If you get lucky, you MIGHT be able to destroy one 
    of them using Piz and Egret before he even gets to you. If not, he'll 
    attack you and if he attacks Roid, Roid will probably kill him before 
    he even attacks (If you train him well). 
    
    ----------------------------------------------------------------------
    Mission #8 - Freedom City
    Enemy Units: 15 - 7 Attackers, 5 Missilers, 3 Carriers
    Commander: 1 in Clavecih
    Boss Unit: Commander in Clinton Type
    Objective: Destory all enemy units.
    
    This mission should not be too hard. What I suggest is you go east 
    from where you start, then go around and kill everything in your 
    way. By the time you get to the bridge in the north the USN command 
    Machine "CLINTON TYPE" should start moving towards you. So be prepare 
    for that. About 6-8 Egret missiles should take care of it, but then  
    I send in Roid and did like 260 damage to it in one turn haha 
    (Leosocial did 40 x 4, then switch to Empire and did another 60). So 
    after you beat it you finally get a little rest. You get Hans at the 
    end of this mission. She's pretty good to play long range.
    
    ----------------------------------------------------------------------
    Freedom City
    
    Preferred Mech:
    Body: Zeareid
    R/L Arm: Zeareid
    Legs: Zeareid
    Computer: Argento
    Backpack: Race Horse
    Weapons: Hexafire and Grave-S, WS-14 and Goldius (Piz for Roid)
    
    Fighter Mech:
    Body: Frost
    R/L Arm: Zeareid
    Legs: Zeareid
    Computer: Ruido
    Backpack: Race Horse
    Weapons: F-3 Tonfar and hand, Double Goldius.
    
    Have fun with the new toys that you can get your hands on. Then go to 
    the Colosseum and challenge Gregorio, beat him and get him to join. 
    When you're done, go to the Military Office, then you a next mission. 
    Go to it.
    
    ----------------------------------------------------------------------
    Mission #9
    Enemy Units: 11 - 5 Attackers, 4 Missilers, 2 Carriers.
    Commander: 1 in Moth
    Boss Unit: None
    Objective: Destory all enemy units, and take a look of the area so 
               the OCU can determind if this can be made into a base.
    
    Here you'll see a destoryed town, and a cilivan Wanzer. Her name is 
    Maury, who I hate. So here all you have to do is destory a few 
    Panzies lol. Let Maury die if you want, no point of saving her. Then 
    just beat the crap out of the rest of them. After you're done you get 
    some money and you're back at the town. 
    
    After you report to Olson, you'll find out that Maury had trick Keith 
    and J.J. to an ambush. 
    ----------------------------------------------------------------------
    Mission #10
    Enemy Units: 12 - 5 Attackers, 4 Missilers, 3 Carriers.
    Commander: 3 in Moth
    Boss Unit: None
    Objective: Destory all enemy units. Save Maury if you can.
    
    If you upgraded Maury, she shouldn't die that easily, as long as you 
    give her some support. She'll join you after this battle, which I find 
    fair easy since I did beat it with just deploying Roid and Yang (with 
    the ones already there). Roid was already level 33, so it made easy 
    work of them :P
    
    ----------------------------------------------------------------------
    Mission #11 - Mail River
    Enemy Units: 11 - 4 Attackers, 6 Missilers, 1 Carriers.
    Commander: 2 in Vasa
    Boss Unit: 2 in 
    Objective: Destory all enemy units.
    
    This mission is kinda hard, since you're out classes and out numbered. 
    So what you might wanna do is to deploy all your Wanzers to take 
    cover for Roid and Yang while they do the killing, which are MY main 
    pilots. Watch out for the commanders, they're in some deadly Wanzers 
    if you aren't careful... But doesn't matter how hard these missions 
    are, I beat it with Roid, Yang, Hans, and Gregorio (and of course 
    Peewee). After this mission you're at a new city, Peseta.
    
    ----------------------------------------------------------------------
    Peseta City
    
    Preferred Mech: 
    Body: Vasa
    R/L Arm: Zikade
    Legs: Zikade
    Computer: Quo
    Backpack: Cervus
    Weapons: Artassaut and Leo Stan, Piz and WS-14
    
    Fighter Mech:
    Body: Vasa
    R/L Arm: Zikade
    Legs: Zikade
    Computer: Quo
    Backpack: Cervus
    Weapons: Double F-4 Hand I, Piz and WS-14.
    
    Ok... Just to let you guyz and girls know, I'll be using only Roid 
    and Yang from now on, so the preferred Mechs are specifically 
    designed for MY Roid and Yang, with Roid as the one with guns, and 
    Yang the fighter. After you're done upgrading, go to the Military 
    Office for your next assignment. After, you'll see two Wanzers 
    fighting, say yes when you get to answer, then stop their fight by 
    beating one of them. They will then join you.
    
    ----------------------------------------------------------------------
    Mission #12 - Railroad
    Enemy Units: 10 - 4 Attackers, 6 Missilers.
    Commander: 1
    Boss Unit: None
    Objective: Block the railroad so that the train cannot escape. 
    
    I think there are two cargo you can get from the train, the first 
    is on the first cargo hole in the first car in the north. The second 
    one is in the first cargo hole on the middle cargo car.
    
    
    more to come...
    
    
     _________________
    /5) Important Info\
    ----------------------------------------------------------------------
    ---------------
    5.1) Level/Exp.
    ---------------
    This part is kinda hard to understand. I'll try to expain as well as 
    I can. 
    
    Experience Points:
    ==================
    You can get more experience points in battle. How much experience 
    points you get depends on a few thing, Who you're fighting, where 
    you're fighting, and where do you hit the enemy.If you hit an enemy 
    and destory one of his/her Mech's arm/leg/body/etc., you get more exp. 
    point. If all you do was attack and damaged an enemy, you won't get as 
    much.
    
    How do you know what kind of experience points you gain?
    
    Depends on what you're hitting with, you will get that kind of exp. 
    points. There are four different catergories they are:
    
    Fighting            -  How good he/she is at fighting.
    Short               -  How good he/she is at short range attack. 
                           (Using Guns)
    Long                -  How good he/she is at long range attack. 
                           (Using Missiles)
    Agility             -  How good he/she is at not getting hit.
    
    For example: If you attacked the enemy with a gun, then you get short 
                 experience points. 
                 If you attacked the enemy with a punch, then you get 
                 fighting exp. points.
    
    Bonus EXP: 
    ==========
    You get bonus exp everytime you level up. Here are the numbers:
    
    Roid:
    Level     Bonus
    ---------------------
    2-10      +14 to all
    11-20     +18 to all
    21-30     +22 to all
    31-40     +26 to all
    
    Sakata:
    Level     Bonus
    -------------------------
    2-10      +11, 19, 13, 12
    
    Natalie:
    Level     Bonus
    -------------------------
    2-10      +13, 16, 15, 12
    
    Keith:
    Level     Bonus
    -------------------------
    2-10      +14, 16, 15, 11
    
    
    J.J:
    Level     Bonus
    -------------------------
    2-10      +12, 17, 15, 12
    
    Yang:
    Level     Bonus
    -------------------------
    2-10      +17, 15, 11, 13
    11-21     +24, 20, 12, 16
    21-30     +
    
    Gregorio:
    Level     Bonus
    -------------------------
    2-10      ?
    11-20     +28, 16, 12, 16
    
    Porguna:
    Level     Bonus
    -------------------------
    2-10      ?
    11-20     +18, 18, 16, 20
    
    Bobby:
    Level     Bonus
    -------------------------
    2-10      ?
    11-20     +18, 22, 22, 18
    
    Pewee:
    Level     Bonus
    -------------------------
    2-10      +12, 16, 12, 16
    
    Level:
    ======
    You level up when you get a certain amount of experience points. For 
    example, you level up to level when you get more than 500 exp. points 
    (all together).
    
    Roid got these stats: (he's special trained)
    
    Level   16
    
    Fight   238
    Short   2607
    Long    965
    Agility 798
    Total   4608
    
    Level   24
    
    Fight   398
    Short   4685
    Long    2706
    Agility 1181
    Total   8970
    
    -----------
    5.2) Skills
    -----------
    These are the special skills that Pilots can learn. All the skills 
    have 3-4 different levels, from 1-3, then Last. Of course Last is 
    the best, but it is also hard to get. I think the level of skills 
    you get depends on the "State" of your character rather than the 
    experience points since getting 9999 exp. is not that hard to 
    accomplish. The higher the state level, the more and better skills 
    you can learn. But this is not proven yet, so I need to test it 
    out myself or need some people with knowledge of this to email me 
    about it.
    
    Short:
    
    Duel          Chooses where you want to attack the enemy (body/ R L 
                  arm/ Legs)
    
    Speed         Inflicts a lot more damage when you're using Mechine 
                  Gun (ex. 4x7, 6x11)
    
    Switch        Switches to the next gun your Mech has and attack with 
                  it. This means that you can double the damage.
    
    Fight:
    
    First         Lets you attack first (since Fighting Mechs always 
                  attack second).
    
    Double        Attack again with the other arm on the same turn. This 
                  can only happen if both arms are punches. Notes: 
                  Sometimes your Mech can attack up to 6 times using this 
                  skill! But it's up to your Mech to deceides how many 
                  time it attacks. The higher the level, the more likely 
                  to attack more times.
    
    Stun          Stun the enemy so that they can't attack you back.
    
    
    Long:
    
    Guide         Choses which part of the enemy's Wanzer you want to attack. 
                  (Most likely I choses No duel because if you choses a part, 
                  usually only 1 missile will gonna hit.)
    
    
    more to come...
    
    ----------
    5.3) Menus
    ----------
    There are a lot of different menus to give your Mechs action I'll list 
    them all here.
    
    When you're at a city
    
    Shop               This is where you buy new things
    Military Office    You only have this in the first half of the game. 
                       Anyway, whenever you're ready for next mission, go 
                       there.
    
    Bar                No real purpose, you just go to know more things. 
                       Sometimes there are special things you can do here.
    
    Colosseum          This is where you get money in case you run out. 
                       I spend a lot of time in here.  P.S. Don't wait 
                       until you have less than 1000 to go there because 
                       you need money to bet. Hint: Save your game before 
                       you go here because if you losses, you'll loss 
                       money.
    
    Status Window      Check your Pilot and their Mech's stats here.
    
    Set up             Equip new items, and Mech's parts. I recommend goto 
                       the Shop and setup your Mech because there, you get 
                       to compare, see what you're actually buying, etc.
    
    Save/Load          No need to explain.
    
    Exit               Only come here if you are going on a mission or 
                       going  back to some old places.
    
    --------------
    5.4) Colosseum
    --------------
    You get to battle other Wanzers here for money. You only get money if 
    you win. The amount you get depends on the amount you bet.
    
    
     ____________________
    /6) Parts/Weapon List\
    ----------------------------------------------------------------------
    This section will tell you where you can get what.
    
    
    DF   -   Defense Power - The higher the better
    
    HP   -   Health Power  - The higher the better
    
    Out  -   How much the Engine outputs, in order words the higher this 
             number is, the lighter your Wanzer, and the more stuff you 
             can carry.
    
    Weight - How much it weight
    
    
    PARTS:
    
    BODY
    Name           COST     DF      HP      OUT    WEIGHT
    -----------------------------------------------------
    Zenith         340      11      33      130      24
    Zola 3A        340      11      30      140      22
    Pavot          340      11      36      120      26
    Galvo          400      13      42      130      28
    Husky MK. II   400      13      39      140      26
    Gizeh          400      13      45      120      30
    Vapor          450      16      48      120      24
    Tempest        450      20      36      180      32
    Galvo SV       460      18      48      160      30
    Zigle 6B       460      18      42      160      26
    Pavot II       460      18      54      140      34
    Husky MK. IV   480      20      51      165      30
    Galvo MRX      540      22      54      180      34
    Zigle 11A      540      22      48      200      30
    Gein           540      22      60      170      38
    Clavecih       600      24      60      200      36
    Grop           600      24      54      220      32
    Genem          600      24      66      180      40
    Moth VR.5      660      26      66      220      40
    Clavecih II    680      30      66      240      40
    Bizant         680      30      72      260      44
    Stork          700      28      72      220      50
    Orcs           700      28      60      240      45
    Avenir         700      28      84      200      55
    Zeareid        800      32      84      220      40
    Frost          800      32      108     200      60
    Crof           840      30      96      220      50
    Peregrine      880      32      84      240      45
    Bonart         880      30      108     210      65
    Zikade         920      34      96      260      48
    Vasa           920      32      36      220      60
    
    
    Arms                                                    INT. WEAPON
    Name           COST     DF      HP      HIT   WEIGHT    AT     HIT
    -------------------------------------------------------------------
    Zenith         160      14      24      60      18      9      82
    Zola 3A        160      15      22      62      16      8      83
    Pavot          160      13      25      58      20      10     81
    Galvo          200      15      25      62      20      11     82
    Husky MK. II   200      17      24      63      18      10     83
    Gizeh          200      15      26      61      24      12     81
    Vapor          220      16      30      70      23      4x3    72
    Tempest        220      22      24      60      26      12     84
    Galvo SV       250      22      36      64      26      14     82
    Zigle 6B       250      24      30      66      24      12     84
    Pavot II       250      23      33      63      25      14     80
    Husky MK. IV   250      24      39      65      26      15     82
    Galvo MRX      280      24      42      68      28      16     82
    Zigle 11A      280      26      36      70      24      14     80
    Gein           280      22      48      66      32      20     80
    Clavecih       300      26      48      70      30      19     82
    Grop           300      28      42      72      28      18     82
    Genem          300      24      54      68      32      20     82
    Moth VR.5      320      28      54      70      31      22     82
    Clavecih II    340      30      42      70      30      24     80
    Bizant         360      30      48      74      36      4x7    74
    Stork          350      30      42      72      30      27     82
    Orcs           350      34      36      74      28      24     82
    Avenir         350      28      48      70      32      28     80
    Zeareid        380      36      48      74      28      27     80
    Frost          380      32      60      72      34      32     80
    Crof           400      30      54      70      38      5x7    80
    Peregrine      400      34      48      74      30      29     80
    Bonart         400      30      72      72      36      32     82
    Zikade         440      36      60      76      30      30     82
    Vasa           460      32      84      74      38      33     80
    
    
    LEGS
    Name           COST     DF      HP   ENGINE   MOVE   WEIGHT
    -----------------------------------------------------------
    Zenith         260      13      26      0      12      20
    Zola 3A        260      14      24      0      14      18
    Pavot          260      12      27      0      12      22
    Galvo          280      15      32      0      14      22
    Husky MK. II   280      16      30      0      14      20
    Gizeh          280      14      32      0      12      24
    Vapor          300      18      28      0      16      20
    Tempest        300      20      36      0      12      30
    Galvo SV       320      20      36      0      14      26
    Zigle 6B       320      22      30      0      16      24
    Garole         320      18      42      0      14      30
    Husky MK. IV   340      20      39      0      16      26
    Galvo MRX      380      24      42      0      16      34
    Zigle 11A      380      28      36      0      16      30
    Gein           380      20      48      0      14      38
    Clavecih       400      28      48      0      16      38
    Grop           400      32      42      0      18      34
    Genem          400      24      54      0      16      42
    Moth VR.5      420      32      60      0      16      40
    Clavecih II    440      28      60      0      14      32
    Bizant         440      30      54      0      16      34
    Stork          450      32      60      0      16      32
    Orcs           450      34      54      0      18      38
    Avenir         450      30      66      0      14      40
    Zeareid        480      40      60      0      18      36
    Frost          500      36      72      0      14      45
    Crof           520      38      72      15     16      44
    Peregrine      540      40      60      0      18      40
    Bonart         540      38      84      0      16      46
    Zikade         580      42      66      0      18      42
    Vasa           580      40      96      0      16      48
    
    
    COMPUTER
    Name          COST     FIGHT     SHORT     LONG    AGILITY
    ----------------------------------------------------------
    AIIC          160         0        30         2        0
    Zera          160         8         8         8        8
    PHEHC         160        14         7         9        2
    Licorne       180        10        10        10       10
    Rayon         180         2        30         8        0
    OUPA          180        14         8        10        8
    Meteor        200         6        36        16       16
    Sechive       200         0        40         8       16
    PLAPT3A       200        22        10        10       22
    Calor         240        20        20        20       20
    Crier         300        28        28        28       28
    Esxaton       360        34        34        34       34
    Gigas         360        30        38        38       30
    AntllIIha?    360        38        30        30       38
    Argento       400        38        40        42       40
    Ruido         400        44        38        38       40
    C0A3PA        440        46        46        46       46
    AM3YAPC       440        50        42        42       50
    Teros         440        42        50        50       42
    RiPis         500        54        46        46       54
    Quo           500        46        54        54       46
    
    
    BACK PACK
    Name          COST     ITEM   RANGE     OUT    WEIGHT
    -----------------------------------------------------
    Chipmunk      400       0       0       20       10
    Race Horse    500       1       0       30       10
    Cervus        600       2       1       40       10
    
    
    WEAPONS:
    
    Grip R/L
    Name          COST     Damage    DF     HIT   RANGE  WEIGHT     TYPE
    ---------------------------------------------------------------------
    Siege                  5x2       0      78      1        8      Short
    Sieger                 1x10      0      78      1        8      Short
    F-1 Tonfar    170      1X13      0      85      1        8      Fight       
    Grave         190      4x3       0      76      1       10      Short
    Winee         190      1X13      0      76      1       10      Short
    RIM-3         320      1x13      0      58      3       16      Long
    Cemetery      200      4x5       0      74      1       10      Short
    Papss         220      4x6       0      74      1       10      Short
    Congre        220      1x20      0      76      1       12      Short
    Graw Task     240      1x21      0      76      1       14      Short
    IBIS          260      1x23      0      76      1       14      Short
    IGUTI TYPE7   360      1x24      0      58      4       18      Long
    Papss         220      4x6       0      74      1       10      Short
    F-2 Tonfar    240      1x26      0      80      1       12      Fight
    Leosocial     280      4x7       0      74      1       14      Short
    Empire        300      1x24      0      76      1       18      Short
    Cats-Ray S    300      1x20      0      82      1       18      Short
    Nail Fire     320      1x20      0      78      1       20      Short
    Smasher       360      1x24      0      59      4       24      Long
    Gnoat Gno     400      1x27      0      60      4       28      Long
    Mostro 24     300      5x5       0      74      1       16      Short
    Iguti Types   320      1x28      0      82      1       20      Short
    Dark Hog      340      4x7       0      74      1       16      Short
    Gale-SG       360      1x27      0      84      1       20      Short
    Grave-S       400      4x8       0      74      1       18      Short
    HexaFire-RG   400      1x34      0      84      1       26      Short
    F-3 Hand Rod  300      1x34      0      80      1       14      Short
    Leo Stan      500      4x9       0      74      1       20      Short
    Artassaut     600      3x13      0      74      1       20      Short
    Slab          500      1x36      0      82      1       20      Short
    Boa36         600      1x36      0      60      4       26      Long
    Flame Fox     640      1x43      0      80      1       26      Short
    F-4 Hand I    400      1x37      0      80      0       16      Short
    
    
    SHOULDER
    Name          COST       Damage     DF   HIT  RANGE   WEIGHT  BULLET  TYPE
    -----------------------------------------------------------------------------
    WS-II         160         ---       4      0      0     12      99   Shield
    MGR-1B        340         2x12      0     74    3-5     20       2     Long
    Bone          360         2x14      0     76    3-5     24       3     Long
    WS-20         200         ---       9      0     0      12      99   Shield
    Galvados      400         3x11      0     76    3-5     26       3     Long
    Sun Owl       500         3x14      0     76    3-5     32       3     Long
    Egret         540         2x22      0     76    3-6     32       3     Long
    WS-14         300         ---      12      0      0     18      99   Shield
    Goldias       600         2x28      0     78    3-6     30       2     Long
    Donkey        860         3x20      0     78    3-6     34       2     Long
    Piz(Lock sign)920         3x22      0     78    3-6     40       2     Long
    
    
    ITEM
    Name            COST       What it does
    ----------------------------------------------------------------------------
    Repair S         50        Repair 50 HP any parts of your Wanzer/Mech
    Repair M        100        Repair 100 HP any parts of your Wanzer/Mech
    Repair L        200        Repair 200 HP any parts of your Wanzer/Mech
    B.A. Mine       120        Exploses when any Wanzer goes on to it
    Flash Grenade   160        Makes enemy loses a turn or two
    Chaff Grenade   200        Makes enemy loses turns
    Smoke Grenade   200        Makes enemy loses turns
    
     __________
    /7) Credits\
    ----------------------------------------------------------------------
    This is it, for now, I hope you enjoy it. Again, if there is anything 
    wrong, please e-mail me about it. It'll help.
    
    Look for other Faqs by Killer:
    Pokemon TCG (GBC)
    Dragon Warrior Monsters 2: Cobi and Tara (GBC)
    Robopon 2: Ring Version (GBA)
    Golden Sun 2:TLA (GBA)
    
    
    This faq can be found at:
    www.gamefaqs.com
    www.gamesover.com
    www.gamesdomain.co.uk
    vgstrategies.about.com
    
    
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