FAQ/Walkthrough by Jet2x5

Version: 2.0 | Updated: 01/13/13 | Printable Version

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                  / /\ \ / __| __|  _  // _` | / __|/ _ \ '__|
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                                                     ActRaiser  Enix/Guintet

                    THIS GUIDE USES A U.S./NTSC GAME VERSION                    


Please send any emails to me about this FAQ as titled


to the email address

[ maidenrocks99@gmail.com ]

Any questions, comments, information that may be helpful for me is welcome. If
you wish to place this guide onto your website, please request permission for
that as well. And if you simply wish to tell me "Attaboy!" then that is welcome
too, for thanks, while not everything, is still a happy thing to receive.

This is a non-profit FAQ with no connections to Enix or Guintet or any
other companies involved with the creation/distribution of this game.

This FAQ is Copyright  2006-2013 Duane Niles. Usage of this guide without
permission is Copyright infringement, which is against the law, AND punishable
by law. The following sites have permission to "host" this guide:

http://www.gamefaqs.com (most recent update)

Please, PLEASE let me know if you see this guide on any website other than
those above via the email address given.
                    |                                |
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                    | Table of Contents              |             00.00
O===================|                                |===================O

Easier navigation through this guide has been made by the use of Find Codes.
You can use the Find tool in your browser (Ctrl + F) and type in the correct
code listed by what you wish to find from the Table of Contents below.

Table of Contents- - - - - - - - - - - - - - - - - - - - - - 00.00
Introduction - - - - - - - - - - - - - - - - - - - - - - - - 01.00
     About Me / Donations- - - - - - - - - - - - - - - - - - 01.01
     Story - - - - - - - - - - - - - - - - - - - - - - - - - 01.02
     Controls- - - - - - - - - - - - - - - - - - - - - - - - 01.03
Logbook, A History of Changes- - - - - - - - - - - - - - - - 02.00
Walkthrough- - - - - - - - - - - - - - - - - - - - - - - - - 03.00
     Act 1: FILLMORE - - - - - - - - - - - - - - - - - - - - 03.01
     Sim: FILLMORE - - - - - - - - - - - - - - - - - - - - - 03.02
     Act 2: FILLMORE - - - - - - - - - - - - - - - - - - - - 03.03
     Act 1: BLOODPOOL- - - - - - - - - - - - - - - - - - - - 03.04
     Sim: BLOODPOOL- - - - - - - - - - - - - - - - - - - - - 03.05
     Act 2: BLOODPOOL- - - - - - - - - - - - - - - - - - - - 03.06
     Act 1: KASANDORA- - - - - - - - - - - - - - - - - - - - 03.07
     Sim: KASANDORA- - - - - - - - - - - - - - - - - - - - - 03.08
     Act 2: KASANDORA- - - - - - - - - - - - - - - - - - - - 03.09
     Act 1: AITOS- - - - - - - - - - - - - - - - - - - - - - 03.10
     Sim: AITOS- - - - - - - - - - - - - - - - - - - - - - - 03.11
     Act 2: AITOS- - - - - - - - - - - - - - - - - - - - - - 03.12
     Act 1: MARAHNA- - - - - - - - - - - - - - - - - - - - - 03.13
     Sim: MARAHNA- - - - - - - - - - - - - - - - - - - - - - 03.14
     Act 2: MARAHNA- - - - - - - - - - - - - - - - - - - - - 03.15
     Act 1: NORTHWALL- - - - - - - - - - - - - - - - - - - - 03.16
     Sim: NORTHWALL- - - - - - - - - - - - - - - - - - - - - 03.17
     Act 2: NORTHWALL- - - - - - - - - - - - - - - - - - - - 03.18
     Final Act: DEATH HEIM - - - - - - - - - - - - - - - - - 03.19
Items/Offerings- - - - - - - - - - - - - - - - - - - - - - - 04.00
Credits- - - - - - - - - - - - - - - - - - - - - - - - - - - 05.00
Legals, Copyright and Info - - - - - - - - - - - - - - - - - 06.00

                    |                                |
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                    | Introduction                   |             01.00
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| About Me / Donations                                             01.01 |

Hi; the name's Duane! I started writing some video game guides/FAQs when
I was just a kid. Across a couple years, I put out fifteen (15) guides,
and then life took over and I pretty much vanished.

It's been a decade or so and I'm a student trying to work my way into the
world, though I have a few years before I can get there. I intend to pick up
the pace, at least as much as I can, with these guides, and get some heavy
hitters out there finally, but again, this passion of mine costs time,
and, well, time really is money.

So I would like to say, and this is by no means some requirement, that if you
enjoy this guide (or any of my other guides), then PLEASE consider giving
a little donation, even if it's just a tiny bit of something. ANYTHING will
help me, as I have many things that I need to address, let alone the fact that
gaming itself is an expensive hobby. But in the long run, the reason I ask is
this MOST importantly:

Donations will help me write more and more guides, and therefore give YOU
more and more of what you wish to see.

If you donate through PayPal, please visit

[ https:// www . paypal . com/webapps/mpp/send-money-online ]

or navigate to PayPal yourself and choose "Transfer" -> "Send Someone Money"
and use the following email address

[ maidenrocks99@gmail.com ]

If you use the link, ensure to remove the spaces from it before going!

THANK YOU very much, everyone.

| Story                                                            01.02 |

You are a lord, in some place similar to Heaven. A little angel informs you
of the monsters rampaging about because of a demon, Tanzra. You must simply
put an end to this. It'll be hard, as Tanzra sealed your power.

| Controls                                                         01.03 |

D-Pad = Move
A button = Magic
B button = Select/Jump
X button = Magic
Y button = Cancel/Attack
Start = Pause
Select = N/A

                    |                                |
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                    | Logbook, A History of Changes  |             02.00
O===================|                                |===================O

April 26, 2005 : I have begun the guidework. I am hopefully going to finish
                 this soon, as I have many other games in mind for guides.
                 You could say I'm an oldies guy, but I'll be FAQing newer
                 games soon.

April 27, 2005 : Continued the work. Have a nice day!

April 28, 2005 : Well, nothing new, just some more things added to the guide.

April 29, 2005 : The guide is going good overall. I am not that busy lately,
                 so I'll probably finish this thing pretty soon.

GUIDE FINISH DATE : April 29, 2005

April 6, 2007  : Edited guide so it is easier to view for non-Windows.

January 12, 2013 : Update contact information, guide info, copyrights,
                   some stylistic changes and so on. Making a revival of
                   my guides!

                    |                                |
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                    | Walkthrough                    |             03.00
O===================|                                |===================O

                                 [NOTE 1]
ONE HUGE NOTE: if you are afraid of spoilers, then be wary! I will likely
divulge some things along the way, if not good portions of things.

| Act 1: FILLMORE                                                  03.01 |

First off, listen to the little cherub, then choose your name. After, you will
be left to do whatever. First, get the feel of the menu. Here's a sum of the

Sky Palace Movement --> Move to a new land area
Observe the People --> Observe inhabitants of current area
Fight Monsters --> Go down to the land and clear out the fiends
Select Magic --> Choose the magic spells you want, if you have any
Status of Master --> Your status
Status of Cities --> Populations and such of the areas
Progress Log --> Save your game
Message Speed --> Change the speed the dialogue appears

Also, the game is divided into Acts. As you can see from the title of the
section, we are in Act 1. If you are ready, then choose Fight Monsters.
|In the Stage|
After the little swirly scene, we our on ground in the form of a warrior. Oh
yeah! Go right and dispatch the imps, and further on, the gorilla. Jump on the
branches and slash the pedestal for some points. Destroy the bug, then jump on
the highest branch. Jump across to the other ones and defeat the glowbug. Hop
onto the little chained log and ride it down. Do this again, but jump onto the
first branch you can, or the gorilla will knock you down. Continue on and kill
the haunted tree for a log to climb onto. Here, use the stump to reach the
branches. Kill the enemies and ride the log down. Kill the gorilla and ride
another log. The pedestal here holds a 1UP. Go back to where we were.

Go right and slash the pedestal for health. Skip the ride log here and drop off
the ledge. Slash the pedestal for another 1UP, then jump onto the hand of the
tree. Jump onto the right hand. Wait for him to carry you over, killing enemies
while doing that, then jump off and go on. Here, jump into the left hand, wait
for him to jump, then hop into the right hand. Jump onto his head and slice
the pedestal for health. Wait for the tree to carry you and jump off.
|BOSS: Centaur|
The Centaur has two attacks; it will charge at you with the spear, or will use
a little lightning bolt magic. To dodge the spear, run away and he'll stop soon
before hitting you. To dodge the lightning, just stay away from him. This boss
is easy, but they get harder.

To start off, run to the far left to avoid his charge. When the attack ends,
slash him a couple times. He'll use lightning, so get back. Rush in for another
two hits and run back. He may use his spear sometimes, and it runs the chance
of hitting you when you're wedged between him and a cliff. To ensure safety,
go left as much as you can, then crouch by pressing Down. Continue hacking at
him and you'll be done in no time.

| Sim: FILLMORE                                                    03.02 |

People will move into the temple. The angel will tell you to use his arrows to
rid the land of monsters. He will inform you about Monster Lairs. If you order
the people right, they can seal Monster Lairs, stopping monsters from appearing
in the area. Also, certain monsters rule the lands. Killing them will give
the control of the land back to the people. Now the people will ask you to burn
the bushes to make room for homes. How ungrateful! You free their land of evil
fiends but they want homes TOO!? Anyway, we control the angel cherub guy now.

Press B to reveal the new menu. Now there are a few new options: two for ruling
the people, five miracles, and two for offerings. Now, take care of the enemies
by shooting arrows. Go into the menu and choose Building Direction. Move up one
block from the temple and select it. The two little citizens rush and amazingly
build a house and farm in 10 seconds. Do this again, but go one block above the
new foundation. You should actually have more people in town now. After they
build this, you should have the people talking to you again. They say they can
now seal Monster Lairs.

Now, save your town by defeating some monsters, then build towards the top left
Monster Lair. The people will try to seal the lair, so defend them. They will
succeed, and you will get a statue found there. Keep your town growing in this
manner. Seal the other three Monster Lairs and you'll be set. You can't reach
the western one though. Keep building and following the people's requests to
get to Level 2.

You should continue building around the lands and you'll reach Level 3, too.
After you seal your third Monster Lair, you'll be able to build bridges. First
you should build westward and seal the final lair. The people will plea for you
to defeat the evil being, Minotaurus, that is haunting their dreams. Build the
town some more and sooner or later, they'll stop working. This is your cue to
choose Return to Sky Palace from the menu.

| Act 2: FILLMORE                                                  03.03 |

Choose the Magical Fire for magic, if you found it. You should have. Go back
to the town and choose Take Offerings to make sure you get it from the people.
Remember, even if they find it, you must choose Take Offerings. Anyway, choose
that for magic, then save your game. Go to Fight Monsters.
|In the Stage|
Kill the bat and drop down. Move forward slicing away at the goblins and bats.
Go right, avoiding the spikes, and take out the worms. Destroy the skull statue
and the pedestal for points. Climb up via the platforms, then slice the
pedestal on the left for points. Continue on up and go to the far right.
Defeat the enemies and drop onto the platform. Below you is a pedestal with
health. Drop down and fight the tough skeleton enemy. Go right and into the
newly open area. Go across the spikes via the platforms, then climb to the top
while dispatching enemies. Go left and kill the imps. The pedestal holds health
here, so get it. Run left and avoid the falling spikes. Climb the stairs to
the next area.
|BOSS: Minotaurus|
This guy really lacks in the creativity department. He has two attacks, but
more like one attack and one move that CAN hurt you. For his attack, he swings
his axe which can hit you, and it causes a projectile to fly out of the axe.
If you are hit by the axe itself, be ready for minus two health: one from the
axe and one from the projectile. Wow, two health. This guy is NOT strong. Also,
he jumps around trying to land on you. Right when he lands, he does the axe
attack. If he lands on you, guess what: MINUS ONE HEALTH. This guy is cheap.
But then again, getting caught between him and the wall might prove bad.

Anyhow, just let loose your sword and, if you feel the need, the Magical Fire
attack. He will soon explode. Haha.
We learn the people are happy and all the monsters are gone. Sadly, the guy,
that was always with the woman when you saw these scenes, is dead. You will
also hear about a scroll found. Choose Take an Offering to get a Source of
Magic. Finally, we are done with Fillmore, for now. Go to the Sky Palace, then
choose Sky Palace Movement. Fly nearby and stop at Bloodpool.

| Act 1: BLOODPOOL                                                 03.04 |

Hopefully, you are about Level 4 from building Fillmore. Anyway, just go to the
|In the Stage|
Go forward and fight the enemies. Slice the pedestal for points. (God, the
music is horrible here) Move on and kill more foes. Cross the purple waters
and climb up here. Continue right and slice the pedestal for health. Jump off
and kill the gnomes. Continue right and hop over the waters. Jump onto the
bridge and go left across it. The pedestal holds a 1UP. Jump down and cross
back to the right. Continue right and jump up to the gnome. Hit the pedestal
for health and keep going forward. Jump over the bridge and the platforms to
reach the boss.
|BOSS: Manticore|
This guy only jumps around the platforms and shoots fireballs. Touching him or
getting hit by the fireballs will harm you, obviously. Just keep slashing him
when he is open and use Magical Fire if you want. I recommend it as you can't
get hurt by the fireballs when you cast it anyway. The Manticore will soon
fall. Speaking of fall, try not to fall into the purple lava water.

| Sim: BLOODPOOL                                                   03.05 |

The people will enter the temple square. They will ask you to clear the marsh
lands, so use sunlight on all the blueish lands around here. After you build
about one piece of land, you will be told of one of the people's son, Teddy.
You learn no more for now. Also, you should have gotten the Bridges offering
from Fillmore. You must go to the menu and choose Use Offering and choose
Bridges for the people to be able to build bridges. You cannot get it back,
though, so this will be the only other town able to build bridges, if you use
it. Soon, the people will learn to grow Wheat, a better crop than corn. You
can take Wheat offerings and use them to make Wheat fields instead of corn
fields in other towns. This will increase the population as it feeds more
people. This offering is unlimited, but you can only get it from Bloodpool.
The best way to do this though, is to forget the offering of Wheat. Just build
roads that are on the edges of the map, so they connect to nearby towns like
Fillmore, and Fillmore for instance, will automatically replace the corn fields
with Wheat fields.

Later, you'll be told about how Teddy, the boy from earlier, has run away.
You will need to get a Loaf of Bread, so choose Take an Offering and get it.
Now, what you need to do is go left and you'll see a person wandering around
outside a cave. Choose Use Offering from the menu, then Loaf of Bread. A small
circle appears so you can select where to use it. Use the Loaf of Bread when
the person is inside the little circle, and Teddy will return home. You get
some items because of this.

You will get a Magic Skull. To the west, there will be some bushes. Use
lightning to clear them away. You'll find an odd looking Monster Lair that the
red demons come out of. Use the Magic Skull on it to seal it. The lake will
be cleared. Now, continue growing the city and sealing Monster Lairs. After
you seal them all, you are told of a monster in the old castle to the west.
He wants three people to sacrifice themselves and Teddy is one of them. You
must save him. But first, build your town until the people completely stop
doing that, then go back to the Sky Palace.

| Act 2: BLOODPOOL                                                 03.06 |

Choose Magical Stardust as your Magic, as you should have it. Save your game
and choose Fight Monsters.
|In the Stage|
Go forward and kill the enemies. Inside the castle, defeat some more and hop
onto the conveyor belts. At the bottom area is a scroll inside a pedestal.
Climb to the top and jump off. Go right and drop down, then go right again.
Watch out as it gets quite dark here. Slash the pedestal for health and go into
the next room. Climb up and go right across the spike pit. Head down the stairs
and slice the pedestal for a scroll. By the way, scrolls add to the number of
times you can use your spell, if you didn't know. Go into the next room. Kill
the enemies and proceed on. Climb the conveyor belt and jump to the left. The
pedestal holds a 1UP. Go through the door and cross the area outside. Climb up
and continue up using the platforms. The pedestal holds some health. The next
room holds the boss.
|BOSS: Werewolf|
This guy is a sorcerer with two attacks. He shoots projectiles at you and he
uses lightning. No big deal. Just move around and slice him. After some of his
health is gone, he transforms. If you have Magical Stardust, this is TOO easy.
Use it and almost half his health is gone. Now, wait until he is on one of the
lower platforms, then use Magical Stardust again. I was able to kill him with
it now, and avoid the werewolf form. If you aren't lucky enough to avoid it,
don't be afraid. All he does is leap like an insane baboon and makes projectile
wolf heads shoot from the statues. Use Magical Stardust again if you feel like
it, because attacking him in this form is hard, despite the easyness of dodging
his attacks.
The people will have turned bitter and selfish now, and the town can no longer
be built upon. You must calm the people first, but we can't do that later.
Take any offerings and head back to the Sky Palace. Fly to Kasandora, the
desert town.

| Act 1: KASANDORA                                                 03.07 |

Make sure you have Magical Stardust. If you don't, then it'll be impossible
to get until you calm Bloodpool. Anyway, head down to the stage.
|In the Stage|
This is the most straightforward and shortest stage yet. The first part is just
crossing the desert. The second part is hopping over platforms rising from a
canyon pit. You'll reach the boss in no time.
|BOSS: Antlion|
This boss is the hardest one yet and you'll probably die. It still has only
two attacks. One is to shoot rocks out that are hard to avoid. The other is
when it goes underground and uses the pincers to try and get you. The pincer
attack can be jumped over, while the rocks need some quick movement. Anyway,
just try your best to hit it without being hit back. Magical Stardust can come
in pretty handy here so use it if you can.

| Sim: KASANDORA                                                   03.08 |

The first thing to do is to wash away the sands. Use rain to wash it all away,
then start producing your town. In the north by the Monster Lair, wash the
sands away to uncover a pyramid. Immediately after this, cause an earthquake
to get a Source of Life. You don't want to build your town before this or the
earthquake will kill the people. After a little building, you'll be told of
some people who went to the desert. Build your town towards the man lying on
the ground in the east. You'll have some events happen and you'll get some
offerings. One of the offerings should be Music.

Take the offering of Music, then leave the town. Head back to Bloodpool and use
the Music to calm the people. You will then get the Compass and will be able
to continue building Bloodpool if you feel so inclined. After you seal all the
Monster Lairs at Kasandora, you'll be informed about the pyramid being the main
Monster Lair. Go back to the Sky Palace. If you want, head to Fillmore and use
the Compass you got from Bloodpool (if you used the Music from Kasandora) to
get a Source of Life. Also, in Bloodpool, use rain on the lake to find another
Source of Life.

| Act 2: KASANDORA                                                 03.09 |

Nothing new except to save the game and head to the stage.
|In the Stage|
This is again a straightforward stage that should be no problem. Just follow
the paths while avoiding the spikes, mummies, booby traps, and guardians. Most
enemies die in one hit, so don't be afraid. Well, that is, if you are at Level
10 and such.
|BOSS: Pharoah|
This is by far the EASIEST boss. He has two attacks, like other bosses. The
first is to land on you, and the other is to shoot these little glowing balls
at you. They hurt you if you touch them, and they turn into the arrow shooting
booby traps when they touch the walls. The best way to handle this boss is to
use Magical Stardust. You can take him out with two hits from it. If you feel
you must fight, then good luck to you on tackling him. Your best shot is to
make him try to land on you, but dodge it, then start slashing at him.
The town is in peril. Many people are dying because of the plague that has hit.
We need herbs to cure the people, but we can't get them now. Head back to the
Sky Palace. Set sail for Aitos, which is enclosed by the mountains.

| Act 1: AITOS                                                     03.10 |

Again, make sure you have Magical Stardust. Save your game and choose Fight
|In the Stage|
Basically, this whole level is just riding the platform being carried by the
birds across the mountain. Defeat any enemies that get in your way. At the
end of the ride is a climb up the mountain. Slice the pedestal for points and
go up the slopes, defeating the rock hands coming from the ground. At the top,
drop down into the cave. Follow the pathway to a waterfall. The pedestal holds
an item that clears enemies from the screen. The next one holds some health.
The final pedestal has a powerup that shoots air blades when you slash your
sword. Enter the door to fight the boss.
|BOSS: Aquadragon|
This is an easy yet hard boss fight. The boss only flies around, trying to
hit you. That is the easy part, because it's simple to dodge. The hard part is
hitting the boss as he is too quick. The air blade powerup helps as it takes
twice as much health off than a normal sword hit. The boss will occasionally
shoot projectiles at you, but that isn't hard to dodge either. The dragon will
soon fall.

| Sim: AITOS                                                       03.11 |

Now, you must first clear the rocks by using the lightning power. Build your
town but watch out for the skull enemies. They cause earthquakes that can
demolish your city. I say to seal their Monster Lair first. The woman's husband
will be hurt during the task, so she will continue building Aitos alone. Of
course, you still must help the people. After sealing the second Monster Lair,
a person will be fatally injured. He wishes to pass away with the tears of
his Master, you. Make it rain on him. He is standing in front of the temple.

The people can now grow sheep. After a while, you will need to blow wind to
keep the windmills going. Keep doing this if they stop moving to keep the
citizens happy. Keep building and the people will soon be able to get Fleece
from the sheep. Take some Fleece and continue to build the town. After a while,
the people will be able to explore the mountains. Continue building the town.
After you seal the Monster Lairs, the volcano will begin to erupt. IMMEDIATELY
go back to the Sky Palace, before your town becomes a roast.

| Act 2: AITOS                                                     03.12 |

Select Magical Stardust as your magic, then save the game. Time for volcanic
|In the Stage|
In this stage, we start off going left. Head left and fight the enemies. Cross
the lava and drop down the pit. Continue by going right and crossing more
lava. In the next room, cross the lava by hopping from the platforms. Again,
the next room has more lava, but a bridge you cross. Avoid the enemies jumping
from the lava and continue along. Go down the path and slice the pedestal for
a scroll. Journey past the enemies and drop down the pit. Avoid the flames and
hit the pedestal for health. At the bottom, enter the next room.
|BOSS: Flame Wheel|
This is such a pain. If you plan on fighting normally, then be prepared to lose
the fight. The firey wheel will roll around the room and jump in the air to try
and hit you. It also hovers in the air and unleashes some magical balls that
deal damage to you. Either slash him whenever you have an open chance, or just
use Magical Stardust. Again, it can kill the boss in two hits.
The town will be free. That's it. No plague, no grumblyness, nothing. The town
will be peaceful and you can forget about it unless you want a high rating
to end the game with. Go back to the Sky Palace and head to the islands in
the southeast.

| Act 1: MARAHNA                                                   03.13 |

Choose Magical Stardust, save, and go to the stage.
|In the Stage|
Go all the way right to the templish structure. Climb it and drop down inside.
Follow the paths and slice the pedestal for health. Continue right and deeper
into the temple. Another pedestal holds a scroll. Drop down into the watery
dungeon and fight the guards. Back outside, go right to find another pedestal
with health. Continue through the jungle and into the watery arena.
|BOSS: Demon Plant|
This plant has an attitude. It has two attacks like other bosses: it shoots
a projectile, and it attacks you with its vines. Using Magical Stardust is
actually a waste here, so just stand on the platform and jump-slice the plant's
flapping jaw. Continue the pattern of dodge, jump-slice, and dodge to win the
fight quickly.

| Sim: MARAHNA                                                     03.14 |

Obviously, we must destroy all the palm trees using lightning. Aside from that,
use sunlight to dry up all the marsh lands. Begin to build your city. Soon the
people will inform you that they want to build on the northwestern island.
Sadly, you must cause an earthquake to connect the islands. This will kill your
people, mostly. But don't fret, you'll be able to rebuild. After a while of
building, the people will turn against you. Oh no! This is due to the shrine
that appeared. Oh well, just build as much as you can and seal the Monster
Lairs. After more building, you'll get a curing Herb from the people. If you
want, you can now go back to Kasandora and cure the people with the Herb. You
can then finish building the town. Also, you'll get an Ancient Tablet from the
people. Come back to Marahna, use the Ancient Tablet, and then use lightning
on the northeast island to get the new spell, Magical Aura.

Anyway, just continue what you're doing with Marahna and soon you'll be
informed of something again. After you seal the final Monster Lair, you will
see that the two leaders of the town are gone. They have been drawn by the
shrine, too. Go back to the Sky Palace.

| Act 2: MARAHNA                                                   03.15 |

Select Magical Stardust, save, and start the stage.
|In the Stage|
Go left and fight off enemies. Ride the little elevator down to the bottom and
continue right. Kill the enemies and jump across. The pedestal holds a 1UP.
Drop down and go to the right. Avoid the spikes in the hall and drop down,
defeating enemies. Go left and drop into the area. Use the platforms to reach
the pedestal, which holds another 1UP. After that, get back up and continue
left. Kill the enemies here and keep going left. Drop to the bottom of the
room. Avoid the traps and continue left. Drop down and defeat the ghouls. In
the next room is the boss.
|BOSS: Ashura Cobra|
This is a tough fight. This boss has three attacks! It can land on you, it can
make spike platforms land on you, and it can shoot electricity. Not much danger
here. To attack it, jump on the spike platforms and hit the boss when they take
you in the air. Or you can use Magical Stardust again to totally devastate the
The people will be happy. Take any offerings they have for you, then fly the
palace to the cold town in the north, Northwall.

| Act 1: NORTHWALL                                                 03.16 |

If you have Magical Aura, equip it. If you don't, go do what you need to do to
get it. Save the game and prepare for battle.
|In the Stage|
This is the hardest part of the game so far. Head east and defeat the enemies.
Moving along the icy mountain, you'll find a pedestal containing a scroll. Get
it and climb the other part of the mountain. In the ice cave, continue east.
Hop the gap to find a pedestal holding points. Drop down the hole and keep
going right. Go through the water to find a pedestal with a 1UP. Go back, jump
to land, then cross via the moving ice blocks. In the next room, jump on the
sliding ice and jump off to climb up the gap in the ceiling. Two pedestals are
here: one with health, and one with a 1UP, but both are accompanied with some
enemies. Drop back down and proceed right. Wait for another sliding ice block
and jump on it. Jump off and climb the next area. The pedestal holds points.
The next pedestal holds an enemy-destroying item. Continue the trek through the
cave. Some more climbing leads you to the boss.
|BOSS: Water Vampire|
This guy has two attacks: he shoots purple projectiles at you, and he tries to
fly into you. The best way to win is to stay to the far left to avoid all his
projectile shots. When he leaves the screen, go right a bit. He will fly down
and when he is about an inch from hitting you, cast Magical Aura to get about
one-third of his health gone. Repeat this some more to win the fight.

| Sim: NORTHWALL                                                   03.17 |

You must cast a LOT of sunlight to melt all the snow. Afterwards, use lightning
on the temple for a Source of Life. Also, after uncovering the lake in the
northeast, the people will begin to fish. By the way, if you haven't done so
already, go back to Aitos and get the offering of Sheep's Fleece. Afterwards,
just build the town. Don't use the Fleece yet. Wait until the people say they
are cold, and then use the Sheep's Fleece. Continue to build the town and
vanquish monsters. After sealing all the Monster Lairs and getting all the
offerings, the people will warn you about a monster that came from the old
tree they found. When you are ready, head back to the Sky Palace.

| Act 2: NORTHWALL                                                 03.18 |

For magic, select Magical Stardust. Yes, Magical Stardust. Save the game and
go to the stage.
|In the Stage|
This is simple. All you must do is go inside the tree and climb to the top.
The enemies are rough, but you can make it.
|BOSS: Ice Dragon|
The boss is quite rough. The dragon has two attacks: it shoots ice projectiles,
and it can try to fly into you. The projectiles break when they hit the ground
and the remaining chunks of ice can hit you, so this is a hard fight. You
probably lost a lot of health from the stage. I had ONE point of health left,
ONE. So this fight I had to cheat and just repeatedly use Magical Stardust.
Keep using it and you'll win, or you can do it the old fashion way. But don't
come crying to me when you die.
With all the demons defeated, we see a ring of land in the middle of the ocean.
A volcano type mountain appears in the center after an earthquake. That is the
evil demon, Tanzra's island.

| Final Act: DEATH HEIM                                            03.19 |

Select whichever magic spell you find the best. After that, do any final town
management things, save the game, and enter the stage.
|In the Stage|
You must fight all the bosses again in the order I have in my guide. Luckily,
though, if you die, you only restart the boss you were fighting when you died.
Good thing you don't restart the whole stage. After defeating all of them,
you beat the game. You are able to skip Tanzra.
|BOSS: Tanzra|
Oh wait, I lied. Tanzra is in the form of a giant mask. He shoots projectiles
at you, and he makes shooting stars rain from the sky. Simply dodge these
attacks and then let loose your sword whenever he is solid. If you notice, you
have the air blade powerup somehow, and that does twice as much damage as
normal attacks. So you could say that Tanzra has half as much health as the
normal bosses. Sweet! The fight will end soon.
|BOSS: Final Tanzra|
He's back again with the rest of his body. Did you notice his health is twice
as long now!? But no worries, with the air blade powerup, that just makes his
health the same as a normal boss. He now has three attacks. He shoots
orange projectiles which are hard to dodge, he shoots a blue laser from the
blue orb in his body, and he shoots projectiles that float around and are HARD
as heck to dodge. Just keep using the air blades to defeat this punk. The
attacks will be rough, but practice will give you the advantage.
Congratulations! You have defeated Tanzra and his evil demon army! Enjoy the
ending that you get!


                    |                                |
O===================|                                |===================O
                    | Items / Offerings              |             04.00
O===================|                                |===================O

This lists all the offerings/items you receive in the game. If I'm missing
some, I'm very sorry.

Seal the first Monster Lair.

Blast lightning onto the southeastern cliffledge.

Seal the third Monster Lair.

You can build bridges after sealing the third Monster Lair.

Beat the Minotaurus boss.

Fish at sea after beating the Minotaurus boss.

Use the Compass from Bloodpool.
Seal the third Monster Lair.

People will learn to grow wheat here, thus creating an infinite amount. Wheat
fields will feed more people, increasing the population.

You obtain this from the chief priest. Give this to his son, Teddy, to make
him return home.

Teddy will find this on his search. This will let you seal the red Demon Lair
the people can't reach.

Seal the red Demon Lair and send people to fish. This is a spell.

After obtaining the Magical Stardust, cast rain onto the lake.

After beating the Werewolf boss, Teddy will bring this.

After solving the people's problem with the music of Kasandora, you get this.
They'll be able to sail out to sea farther, too.
Seal the first Monster Lair.

Seal the third Monster Lair.

Lead the people to the wandering man of the desert.

Lead the people to the wandering man of the desert. They will create music in
memory of his death. Use this to calm the citizens of Bloodpool.

Uncover the Pyramid and cause an earthquake to reveal it.

Defeat the Pharoah boss to seal the Pyramid. You will then find this in the

Use the Herb from Marahna to cure the disease. This will be found on the ground
in the northwest.
Seal the first Monster Lair.

Seal the third Monster Lair.

After a while, the town will be able to raise sheep. They will give you the
fleece from the sheep later in the game. You can use it in Northwall later.

Defeat the Flame Wheel boss and search the mountains.
Seal the first Monster Lair.

Seal the third Monster Lair.

You will get these after a while. Use it to cure disease in Kasandora.

Use the Ancient Tablet from Kasandora. The people want to search the bird
shaped island nearby, so use lightning on the tree on the island. You will
get this magic spell after the search.
Seal the first Monster Lair.

Seal the second Monster Lair.

Send some people to the old tree they find.

Use lightning on the temple. You'll get this from the priest.

Use the sun to uncover the hidden lake. Eventually, the town will make a
fishery. You'll get this spell.

                    |                                |
O===================|                                |===================O
                    | Credits                        |             05.00
O===================|                                |===================O

Thanks to Enix/Guintet for making this game.

Thanks to GameFAQs and Cheat Happens for hosting this. :)

                    |                                |
O===================|                                |===================O
                    | Legals, Copyright and Info     |             06.00
O===================|                                |===================O

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Copyright  2005-2013 Duane Niles

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.