ACTRAISER FAQ/WALKTHROUGH
For play on Super Nintendo Entertainment System (also on Nintendo Wii - Virtual
Console)
Presented by Joseph Shaffer (Joe the Destroyer)
Version 0.45
Last Updated: 12/1/2010
Phase:
Walkthrough: About 1/7 complete.
Other stuff: Getting there.  Maybe 1/4 complete


If you are e-mailing me about feedback, questions, or anything having to do
with any FAQ, please send it to thechowrocker@yahoo.com.  IMPORTANT: If you are
going to send me an e-mail regarding any FAQ or review I've written, please
include the game's name in the subject, OTHERWISE IT WILL BE DELETED.

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_______________________________________________________________________

UPDATE HISTORY

11/22/2010
-4:53 AM Update
IT'S ALIVE!  ALIVE!  BARHARHARHARHAR!

11/23/2010
-9:49 AM Update
I don't think it's the ton of snow outside that scares me.  It's the Washington
state drivers.  About to fill out  this guide with all the necessary goods.
Questions added to the FAQ.  Section 1A complete.  Started the walkthrough
section.

11/27/2010
-7:40 AM Update
Happy birthday to me!  My twenties have ended, and I kind of miss them.......
not that I remember much of them.   Section 1B completed, 3A and B started, and
added more to the walkthrough.  It now covers the Fillmore section of  the
game.

11/30/10-12/1/10
-7:48 PM - 12:11 AM Update
Proofreading what has already been written.  Started up 1E and Section 4.
Walkthrough now goes through Act I of  Bloodpool.


Reference credit goes to:
Nintendo Power for boss names


Contents According to Joe
-------------------------
Section 1: Introduction
1A: I Don't Mind You Playing God
1B: Divine Intervention (controls)
1C: Playing God
1D: Tips
Section 2: Walkthrough
2A: In the Beginning...
2B: Fillmore
2C: Bloodpool
2D: Kassandora
2E: Aitos
2F: Northwall
2G: Maranha
2H: Final Showdown
Section 3: Items and Offerings
3A: Single Use Items
3B: Event Items
3C: Action Stage Items
Section 4: Magic
Section 5: FAQ
Section 6: Legal Bit
Section 7: Thank You and Goodbye

  -------------------------
/  SECTION 1: INTRODUCTION  \
-----------------------------

1A: I DON'T MIND YOU PLAYING GOD

Imagine a game where you play as a god.

What?  SimEarth?

Okay, imagine a game that doesn't totally blow where you play as a god.

You send your spirit down from the heavens to animate a monument built to you.
That monument becomes your avatar,  and you guide it through perilous forests,
poisonous swamps, and giant snowy trees to hack evil to pieces.  Your  avatar
sends evil packing, and finally humans can cultivate the lands again.

Sadly, these humans are idiots and do not possess the supreme intellect that
you do.  You have to show these people  how to rebuild their societies, ruling
with tough love.  They build a pasture and it pisses you off.  You send down
lightning bolts to destroy all of their needless garbage so that you can have
more room for what matters: more  followers.  What else does a deity profit
from except having a bigger choir to sing to it?

A game like this can certainly give you a complex.  That's what video games are
for.  They're there for you to  unwind and vent your frustrations.  It doesn't
matter if you're running over old ladies in GTA or causing a  magnitude 8
earthquake in ActRaiser.  Playing god is an excellent way to stroke your ego
after a long day of work.

This game is divided into two gameplay modes.  One is a side scrolling hack 'n
slash platformer.

You start off an area in a side scrolling environment.  This is referred to as
"Act 1".  You guide your avatar  through many hazards and monster-infested
lands, shoving your sword in monsters' faces, horribly murdering their  kin,
pillaging, destroying, ruling with the iron fist a god should!

When you've succeeded, the land is mostly free of monsters, though some still
roam the land.  It is at this point  that you create some humans to screw like
bunnies and multiply like overpopulation ain't a big deal.  This is a
simulation mode like SimCity.  It's here that you have to guide the people of
the land towards building their new  civilization, but also towards ridding the
land of the remaining monster lairs.  These are represented by crests on  the
land, and you can definitely tell where they are because enemies will sprout up
from them.  Some of them will be  hidden, and it's up to you to find them.
Guiding your humans to build their city on top of the nests will cause  them to
seal them.  This will stop new monsters from spawning.

You control your servant during these scenes.  You must guide him toward
killing off any creatures that pose a  threat to your civilization.  Killing
them will not complete remove them as a threat.  They will continually respawn
until the people have built part of their civilization next to the lair.
People will surround the lair, the loud  chinks of metal will be heard, and
then a blast will sound.  The lair will be shut, gone forever, and will no
longer  be able to spawn monsters.  Quite often, this will lead to the
storyline being moved forward, advancements in your  civilizations culture, or
even items like Bombs or Sources of Magic being found.

Also scattered about the simulation environment are various land formations
that need to be dealt with like trees,  rocks, snow, marshes, etc.  You have to
use your godly powers to make these things go away, sending lightning after
rocks or the sun after snow.  The great thing is that you can also use these
abilities to screw over your own  inhabitants.  Don't like what someone built?
Lightning bolt it!  Are the people being unruly?  An earthquake ought  to fix
that.

After you've closed up all the monster nests, the inhabitants will inform you
of yet another area that's infested by  monsters.  This means you will go into
"Act 2", which is the side scroller environment again.  This time, the level
will be slightly more challenging, and the boss battle might make you want to
pull your hair out.  Kill the boss and  you've completed the area once and for
all.

You can then go back to your city and instruct the people toward further
advancement.  As the overall population of  your continent rises, so does your
level.  Population is like experience.  As you have more people living in the
area, you gain levels.  Gaining levels means having more HP and MP*, which
means those side scroller scenes become a  tiny bit easier.  It makes sense
when you think about it.  A deity demanding worship would only become stronger
with  more people putting having faith in it.

The area doesn't necessarily end just because you've killed off the second act
boss.  The people will sometimes have  hardships like feuding or plagues.  The
answers to these problems usually comes from other lands.  For instance, the
desert area ends with the citizens getting the plague.  This can be solved when
you cultivate the jungle area and  the citizens there gather herbs that can
cure the plague.  You can take those herbs then to the desert area and cure
the plague.  Failure to do so means that you won't be gaining anymore
population in that area, and that means less  people praying to you.

This game really is original.  The idea has been replicated a few times before
(like in the Dark Cloud games), but  never as well done as here.  One can only
hope that one day Square Enix will pull their heads out of their bums and  make
a true sequel to this game, one that does the gameplay some justice.  Not
likely, though, since Quintet  developed this game and they are currently MIA.
Though, if you do want to play a concept sequel, check out Soul  Blazer.

*Leveling up only increases the MP in simulation modes.  To raise MP in action
modes, you must collect more Sources  of Magic.


1B:DIVINE INTEVENTION (CONTROLS)

Action sequence:
D-Pad Left/Right- Move left/right
D-Pad Down- Crouch
D-Pad Up- Not used
A- Use spell
B- Jump
X- Use spell
Y- Attack
R- Not used
L- Not used
Start- Pause
Select- Not used


Simulation sequence:
D-Pad- Move
A- Not used
B- Bring up menu/select menu item
X- Not used
Y- Cancel menu/Attack
R- Not used
L- Not used
Start- Pause
Select- Not used


While in the Sky Palace:
D-Pad- MOve cursor
A- Not used
B- Make selection
X- Not used
Y- Cancel/exit Sky Palace
R- Not used
L- Not used
Start- Not used
Select- Not used


1C: PLAYING GOD

For those of you who just don't like to tinker with stuff and learn things the
kinesthetic way, I have provided this  section for you.  This section covers
the menu choices in simulation mode and in the Sky Palace, both of which will
be essential for advancing in this game.

-SKY PALACE-

The menu should look something like this

To Move -> Sky Palace Movement -> Observe the People
Fight -> Fight Monsters -> Select Magic
Status -> Status of Master -> Status of Cities
Other -> Progress Log -> Message Speed

Those far left selections are categories.  Selecting them does nothing.  It's
the two selections to the right of  each category that allow you to do
something.

-Sky Palace Movement- Gee, you think this allows you to move the Sky Palace?
Of course it does!  Select this to go  to the world map and move to another
section.

-Observe the People- Allows you to go into an area's simulation mode.  Cannot
be used if Act I hasn't been  completed.

-Fight Monsters- Allows you to initiate Act I or Act II in an area.  Necessary
when first entering an area or after  sealing all of the monster lairs in
simulation mode.

-Select Magic- As it states, it allows you to equip a spell.

-Status of Master- Shows your status.

-Status of Cities- Allows you to view the status of your cities.

-Progress Log- Allows you to save.

-Message Speed- Set message speed.

-SIMULATION MODE-

The menu looks like:

To Move -> Return to Sky Palace -> Sky Palace Movement
Direct the People -> Building Direction -> Let Us Listen
Miracles -> Lightning -> Rain -> Sun -> Wind -> Earthquake
Offerings -> Take an Offering -> Use Offering
Status -> Status of Master -> Status of Cities
Other -> Progress Log -> Message Speed

-Sky Palace Movement, Status of Master, Status of Cities, Progress Log, and
Message speed are all exactly the same  in simulation mode as they are in the
Sky Palace.

-Return to Sky Palace- Returns you to the Sky Palace.

-Building Direction- Tells your city which direction you want them to build in.
This is necessary for sealing  monster lairs.

-Let Us Listen- Allows you to listen to the leaders.  Usually, this will tell
you what you need to do next in the  game.

-Lightning- Destroys bushes, rocks, or man-made structures like buildings.
This also kills any enemies that happen  to be caught by it.

-Rain- Restores crops and puts out fires.  Also removes arid regions like
desert land.

-Sun- Melts snow, dries up marshes, or even dries up fields.

-Wind- Blows away all enemies in simulation mode.

-Earthquake- Destroys all buildings and can help change the shape of the ground
(though it only does that at one  point).

-Take an Offering- Accept a gift given to you by the people.

-Use Offering-...and use the gift they've given you.


1D: TIPS

In action squences:

-Learn your weapon's range.  It's actually longer than it looks.  Part of
fighting effectively is not getting too  close, and a large part of that is
learning how far out your sword can hit.

-You are not blown back when you are hit.  This can be a good thing and a bad
thing.  It means you won't be knocked  off small platforms, but it also means
that you will continually take damage while sitting still.

-Save magic for boss battles.  There's no need to waste it on weaker enemies.

-Learn each boss's motions.  It is possible to fight each one with taking
minimal damage.  It may not be as  important earlier on.  You can power through
the bosses all you want then, because all that matters is a V instead  of an L.
In the final area, however, you will fight all the Act II bosses all over
again, all one after another.   You will need strategy to beat these bosses, or
else you will fail.  The most important thing is losing as little HP  against
these bosses as possible.


In simulation sequences:

-Colonize your land carefully.  You don't want to just expand out faster than
your people can develop.

-To maximize population, do not allow people to build something that isn't a
home or a field.  Destroy those things  if you see them.

-Pay attention to the enemies.  If you see any coming close to the city, hunt
them down.

-Take out closer enemies first unless there's one that poses a huge threat like
the giant skulls.

-If a giant skull uses earthquake, it's not the end of the world.  You
population will drop, but it can always  rebound.  This is why you probably
shouldn't be to overly conerned with population until you've sealed all of the
territories.

-Wheat can allow for a higher population than the other crop.  Anytime you
start a new area, go back to Bloodpool  and grab some wheat.  Use it on one of
the fields in the new area so that they will continually grow wheat.  While
you're at it, destroy any non-wheat fields.

  ------------------------
/  SECTION 2: WALKTHROUGH  \
----------------------------

2A: IN THE BEGINNING...

If there's one thing awesome about being a god, it's that you can pick your
name.  Since you're eternal, you have no  parents.  No one gets to name you.
Pick whatever you want here.  Maybe you want to be God, or Gilgamsh, or Goku.
Or maybe you just want to be a deity named Tony.

After picking your name, listen to what your fine feathered cherub has to say.
Blah blah blah, that's nice.  I want  to kill stuff.  You'll get a menu.  The
second selection on that menu is "Fight".  Move the cursor over to the right
once and it will be upgraded to "Fight Monsters".  Now you're talking!  Engage
and head to the first area.

2B: FILLMORE

Did you tell your servant that you want to fight monsters?  If you haven't yet,
do so.  This kicks off the game.

-ACT I-

Boom Shaka-Laka!  Head right and chop up the imps as you go.  You'll climb up
the side of a hill and drop down.  Be  careful, as a red babboon creature thing
will jump towards you with impure thoughts.  Show him atonement with the  edge
of your blade.  You might notice a statue up in the trees.  Platform jump
through the branches and slash the  statue for 1000 points.  What good are
points?  Meh, nothing really.  I actually don't see the point of having a
score in this game except to try to accentuate the arcade aspect of the side
scroller scenes.

It really doesn't matter if you platform jump in the trees and do the
unnecessary ziplining, or if you just run  along and slash things to bits, head
right.  You'll eventually come to an anthropomorphic tree spitting balls of
energy at you.  Jump up and hack his head three times and he will die.  How do
you like them apples, woodboy?  A  platform will pop out of the wall on the
right.  Jump onto it and over the wall.

You might have noticed another statue when coming this way.  Getting there is
actually quite easy.  After you jump  on that newly formed platform, head right
and you'll find a tree stump, a branch you can jump on, and a bee with a  blue
aura around it.  Kill the bee and use the stump to elevator you to the branch.
Careful for the babboon thing,  and platform your way to the other branches
until you get to the zipline.  Jump on it and it will guide you to  another
one.  This one will take you to the statue, which holds a 1UP.

Get back to the stump, head right, slash another statue for an apple.  This
refills your life.  Continue right.   Climb up the tree to the zipline, drop
down, head right.  You'll find a tree with arms and a pissed-off face.
Careful of the brambles on the ground and jump onto the tree's closest hand.
Jump up to its other hand, then to its  head, stay clear of the oncoming bees,
and slash the statue for another apple.  Let the tree guide you to the right
over the last of the brambles and drop past a huge wall.  You're nearing a boss
battle.  Already...

BOSS
CENTAUR

My, what a long lance you have.  Compensation much?  Must be that the old
expression involving the word "hung"  doesn't extend to centaurs.

Run up to this guy before he has a chance to move and take a cheap slash at
him.  The game might freeze a bit, as if  loading the new BGM.  You'll see the
Centaur spurred into action after the BGM loads.  Head all the way left.  You
might notice that the Centaur sometimes sticks out his lance.  How indecent!
If you're far enough left, then this  shouldn't pose a problem.  He will charge
at you and all you have to do is crouch on that brown patch of dirt and  his
lance will hit the wall.  He won't be able to make contact with you because he
won't be able to go any further  than that.

When his lance isn't sticking out, take a few cautious shots.  Watch for the
tip of his lance to light up.  This  means he's about to do a lightning attack.
Quickly run away from him.  If he's really close to the wall, then hug  the
wall and leap into the air if necessary to dodge the bolt.

The key to beating this guy is not to get too close when attacking.  You may
not realize it, but your sword actually  has a decent reach to it.  If you do
get too close, he will run into you.  Unlike games like Castlevania, you aren't
pushed back when hit.  This means you can keep suffering damage while you hold
still, as your temporary hit immunity  doesn't last very long.

Be cautious mainly of his positioning in relation to yours when attacking, and
look out for his bolt.  Like I said,  take advantage of that far left area.
You can't damage him while he has the lance out, so be aware of that.

-FILLMORE: SIMULATION PHASE-

That's enough platforming and slashing for now.  You'll be taken to a SimCity-
looking environment.  This is where  you will be instructing your followers how
to best build their land and destroy those confounded monster lairs.

"I know it's unexpected..."

Bull.  He will say this A LOT.  It becomes more and more expected each time.
Anyway, you won't be able to do  anything just yet until you've listened to
your new humans.  They'll say that they've got some problems with bushes.
Nothing a little godly wrath can't fix.

We'll hold off on any bush destruction just yet.  If you look to the northwest
of the capital building, there will  be a circle with a bat shape inside of it.
This is a monster lair, and one in particular that generates bats.   Here's
what you need to do: hit the B button to bring up the menu, move down one spot
and move to the right one  spot.  You should see a yellow arrow labeled "Build
Direction".  This action allows you to tell your inhabitants  where to build
their city.

Select it.  You'll move back to the capital building and will be in control of
a cursor in addition to your servant.   Move the cursor up two squares, and
then left two squares and stop at the northwest lair.  Hit B.  The inhabitants
will start building in that direction.  For every round that goes by, the will
build more and expand by one square.   When they reach the lair, you'll see a
bunch of people surrounding it.  This means they're sealing the lair.  This
also means that no more bats will come from that lair, and it will be gone
forever.  The citizens can now build on  that portion of land.

Be on the watch while your people are building.  Bats will come and try to take
some away, dropping your population.  There are also the blue dragon-like
creatures that can destroy buildings.  What you want to do is stand your ground
while your people make their way to that first lair.  Fight off any bats that
threaten to take citizens, and  especially destroy the blue creature if it gets
close to any homes.  Don't be a sissy.  Kick the crap out of  anything that so
much as looks at a house.  It even helps to be aggressive and preempt the
monsters by attacking  them as they spawn.

Sadly, killing these creatures isn't enough.  They will respawn if you every
time you do.  That's why you need to  take those lairs out.

NOTE:
Your people will not seal the monster lairs until they've said that they have
gained the ability to hunt.  No  biggie, because they will certainly gain it
while on the way to the first monster lair.

When the northwest lair is sealed, the people will tell you they found a statue
(it's a bomb).  There will be  another monster lair to the east.  Guide them to
seal that one now.

Around this point they will stop you to say they've been sensing a strange
presence.  Hrm...

You may be stopped at some point to put a house out of fire.  This doesn't
always happen when playing this game, but  if it does just use rain on the area
with the fire.

Sealed that eastern lair yet?  Good.  Go back to the capital and use the
lightning just to the south of it to  destroy the bushes there.  Now, direct
your people to build to the south and seal up the last of the bat lairs.
Sorry, Mr. Wayne.

They will likely stop you again around this point to tell you they feel a
presence coming from a rock to the  southeast.  If you look just east fo the
lair that lies to the south, you should see a small rectangular rock  resting
just below a precipice (cliff edge).  Use the lightning here and your people
will say they found something.   To claim this item, open the menu and move
down to "Offerings."  Select "Take an Offering" and they will show you  what
they've found.  You'll receive the first spell, Magical Fire!

Eventually, the citizens will seal the south lair.  This will lead to two
events if you've been following the guide  exactly.  One will be the leaders
telling you they found a bow.  This is not a bad item, as it temporarily
increases  your strength.  The other will be to notify you that they have
mastered the ability of bridge building.  Now you can  take out that lair to
the west. Guide them to the blue creatures' lair.

They may stop you soon to tell you that they've started a fishing trade and one
of the fishermen found something out  at sea.  Go to "Take Offering" to claim a
Source of Magic.

The last lair will be sealed and the leaders will call your attention again.
See, not so unexpected anymore, is it?   It seems like whenever someone in the
vicitinty gets indigestion, they have to stop and talk to you. One of them
will tell you that he's been having horrible dreams about a "gruesome" beast
called Minotaurus.  He wants you to  deal with it.  Oh, how typical.

Alright, time to grind.  Use the lightning to destroy any buildings that aren't
as advanced as can be.  Allow your  people some time to colonize and build.
The higher the population, the higher your HP will be.

When it's reached the pinacle, go back to the sky palace.

Before you do anything, go to "Fight" and then "Select Magic" and select
Magical Fire.  When you're ready, select  "Fight Monsters" and begin Act II.

-ACT II-

Yeah, I'm still a kid at heart.  I still think entering this level looks like
you're falling into a giant butthole.   It's funny how fifteen years ago when I
first played this game and just recently when I picked it back up I had the
same thought.

Walk right, kill the skullbat, and drop down.  Ignore the left and head right.
Careful for the goblin creature  thing that throws knives.  Give him a good
whack to kill him.  Continue right and you'll see a statue on a platform.  You
can grab it without touching the platform.  It's only 1000 points. Farther
right will be some blue bricks.   You'll see a skull statue sitting there.
These guys are a pain.  They take three hits to kill and shoot projectile.
From here, you have two choices.  You can either continue right and get a 1UP,
or just go left.

[if you chose right]

You'll come to a drop off with a bunch of spikes down below and some areas you
can walk on.  Head left, watch for  spikes and red goblins throwing knives.
Destroy the statue there for an apple.  Go back to the right, watch for
another red goblin, and carefully jump over the spikes.  You will find some
platforms that have spikes that  occasionally push up from the floor.  Wait for
the spike to go back down, jump on the platform, and stand on the far  right
portion.  You should be clear of the spike then.

Keep going to the right until you reach some platforms.  Climb up them until
you get to two ledges sticking out on  either side, each one having skull
statues on them.  Both also have item statues behind the skulls.  The one on
the  right has a boring 1000 points, but the one on the left has a 1UP.  The
best way to do this is to wait for the skull  to shoot, then jump over its
projectile and land right next to it.  Hack it to bits and claim your 1UP.
Continue to  jump up the platforms.

[if you chose left]

Jump on the platforms heading left above the blue bricks.  Watch out for the
giant maggot, continue up, and head  right.  You'll run through water for a
bit, fight a skull statue, then jump to where the skull was positioned.
Platform jump to the left now, being cautious of the goblins and skullbats.  To
the left of a waterfall will be a  statue with 1000 points inside.  Yay.
Continue platform jumping up and to the right.  Careful for the spikes.

You'll come to some blue bricks.  If you're finding you're low on life, there
is a full apple nearby.  Stand on the  very left edge of the blue bricks, drop
down and angle right.  Drop down, head left, and destroy the statue for an
apple.  Continue left and you'll find familiar territory.  Work your way back
to the blue bricks just before the  apple.  Continue right.  You have some
choices here.  You can either drop straight down and fight the enemy below,  or
jump to the right, work your way around, and find a statue with a half-apple
inside.  Either way, you'll wind up  in the same place as if you had taken the
right route.

[end route choices]

A skeletal dragon knight thing will appear.  Run to the right as it phases into
existence.  Occasionally run at it  and take a shot.  When you do, run away
from it to dodge its counter attack.  Play it mostly defensive with this  guy.
Don't get all up in his face, man, you know.  Just take it one shot at a time.
A door will open on the right.   Enter it.

Same old.  Head right, kill kill kill, platform jump upwards.  You may notice
some freaky statues in the walls.   They will start rolling down fireballs as
you pass them.  Jump quickly to get away from them.  You'll meet some  again as
you go higher.  Timing is key.  You'll get to a third slew of them, followed by
spikes on the platforms.   Jump up the very middle.  Keep platforming
carefully.  You'll eventually reach the top.  Head left and dodge the  knives
being thrown, then drop down and destroy a statue for an apple.  Watch for both
skullbats and falling spikes  as you head left.  Just don't go barrelling
through this hallway.  Let the spikes fall before advancing.  You'll  soon come
to some stairs.  Guess what time it is!

BOSS
MINOTAURUS

What a load of bull.

Minotaurus will drop down from the ceiling and stare at you while holding his
golden axe.  You leave that game  reference alone, you reckless beast!  He'll
jump out of the screen again.

Run.  Don't hold still or, as you might've guessed, Mino will fall on you.
Keep running until he falls from the top  of the screen and attacks.  Time it
just right.  Jump over his attack towards him and mash the attack button.  Even
if all you get in is one hit, it's better than nothing.

Don't like that strategy?  Is timing and grace just not your thing?  Get to him
with full life and you can simply  power through him.  Just mash the attack
button and take everything he gives you like a man.  Sorry, chump.  You're  an
early boss.  That means you're destined to die a horrible death in a short and
easy battle.  Someone grab my  grill and spatula.  I'm going to have me some
Minotaur burgers.

-POST BOSS FILLMORE-

Back at the ranch, they're dancing in a circle in celebration for you.  Yay.
Now, what do you expect will happen  next?  That's right!  Your servant will
say it's unexpected, but the people want to talk to you because they're  bored
and lonely.  It's just more blah blah blah.  After that, you might get a Source
of Magic!

Continue to build and populate Fillmore until you can't fill anymore.  You see
what I did there?  Ahahahaha!

*gunfire*

Okay, fine.  Enter your menu, and in your top selection pick "Sky Palace
Movement".  This will allow you to go to  the other areas.  Next up: Bloodpool.
That's so metal!

2B: BLOODPOOL

Move the Sky Palace to the left to the area with the giant red lake.  I suppose
we know why it's called Bloodpool.   The first thing we'll do is recquest a
Tampax factory be built here.  Enter the place, then select "Fight Monsters"
when you're ready to kick more ass.

-ACT I-

Run to the right and kill that dwarf-looking thing.  After him is a lizardman
that throws a chakram.  Jump over the  chakram, give him a few hits, then duck
as it's coming back towards you.  Just up a few platforms to get to the  statue
overhead containing 1000 points.  Joy.  Head right and watch out for the flying
creatures coming.  One will  fly low for a good while, so you can run right
over it.  The larger of the two will be a little more bothersome.   Either kill
it before or while jumping.  Jump to the logs below, but don't dally.  These
guys sink and that water  instantly kills you.  Jump back on the small chunk of
land, then across a rather large hole.  You may have to run to  the edge to get
across it.

Jump up the platforms on the wooden structure until you come to the top.  There
will be a bridge going right with  some rotten pieces on it.  As you probably
expect, those pieces will fall when you stand on them.  Get across the  thing
and slash the statue for a half-apple.  Head right, jump the next few pits, and
you'll come to a bridge with a  statue out of reach.  Jump down below on the
sinking log and make your way across.  You'll reach land again.  Jump  onto the
bridge on the left that connects with the statue you just saw.  Careful of the
rotten wood, kill the  lizardman, and slash open the statue for a 1UP. Go back
to the beginning of the bridge.

Run to the right and kill all the flying fish-snail things that pop up out of
the water.  Platform your way up to  where the red dwarf creature is, kill it,
and then destroy the statue behind it for a full apple.  Continue to the
right.  Careful across the bridge with many missing pieces and more rotten
parts.  Platform your way up and you  should see a skull with goat horns.
Seems like a lot of games like to use that as an ill omen.  It's because of
fantasy games like this, Legend of Zelda, and Neutopia that I will not enter an
area that has a goat-horned skull  anywhere near it.  Screw that.  Strip club
my ass, that's where a big, bad boss lives, and I'm sure it'll try to
suffocate me with its ginormous breasts.  Continue onward and face...

BOSS
MANTICORE

This might sound like a long, daunting process to take this guy out, but really
he's easy.  It just takes a little  bit.

There will be two sets of platforms kind of like this:

---------         ----

------        --------

----------  ----------

Here's the order of events:

1. The Manticore (M) will leap out of the water onto the lower right platform
and fire a shot.  You stand on middle  left platform and the shot will go past
you.

2. M will jump to the next platform up (middle right) and fire.  You drop to
the lower left and wait.

3. M will jump to the upper right platform and fire again.  You do nothing.

4. M will jump to the upper left platform.  Stay where you are on the lower
left.  He will not stay, but will  immediately jump back to the upper right to
fire a shot.  While he is in the process of jumping back to the right,  you
jump as well to the lower right section and stand near the middle right
platform.

5. M will drop to the middle right platform to fire a shot.  Mash the attack
button to do as much damage as you can.   It may not be much, but it's
something.  He'll jump over to the middle left platform.  You wait.

6. M will drop to the lower left platform and fire a shot.  You jump to the
middle right platform and dodge the  shot.

7. The process will start over again, with the directions switched.  He'll
start from the left and you'll start from  the right.  Do the same thing over
and over again.

It's very easy to dodge this guy's attack.  Just don't get overzealous and try
to go toe to toe with this guy or try  to jump while he's shooting fire.  He
can stop you in midair and throw you off, causing you to plummet into that
small hole in the center.  Should that happen, you will lose a life.  Continue
using this stategy to its end.  You  may even consider using Magical Fire a few
times when you're lined up with the creature.  Call in an obituary once  you've
gotten rid of him and start the simulation phase of Bloodpool.

-BLOODPOOL: SIMULATION PHASE-

To be continued...

  --------------------------------
/  SECTION 3: ITEMS AND OFFERINGS  \
------------------------------------

3A: SINGLE USE ITEMS

Bomb- Used on the development screen.  Wipes out all enemies.

Strength of Angel- Used on the development screen.  Temporarily increases your
servant's strength.

Source of Magic- Given as an offering from the leaders.  Raises MP in the
action screen by 1.

3B: EVENT ITEMS

Bridge- Given to you by Fillmore.

3C: ACTION STAGE ITEMS

1UP- Gives you an extra life.

1000 points- Uh... really?

Full Apple- Fully restore HP.

Half-Apple- Restore a little HP.


  ------------------
/  SECTION 4: MAGIC  \
----------------------

There are only four spells in the game, and all of them can be found in
simulation mode.  Doing certain tasks will  give you access to these spells.

1. Magical Fire
Found in Fillmore: The leaders will ask you to destroy a rock to the southeast.
If you look southeast of the  capital, you'll see a rectangular rock just below
a precipice.  Use lightning on it and the leaders will eventually  have Magical
Fire as an offering.
Effect: Offensive magic that shoots flames out either side of your avatar in
the action sequence.  A pretty meh  spell in comparison to the others.


  ----------------
/  SECTION 5: FAQ  \
--------------------

Q: Is there a sequel to this game?
A: Yes, ActRaiser 2.  I still haven't played it, but I've heard it's nowhere
near as good as this one.  Some others  also consider Soul Blazer to be the
true sequel to this game, and it's actually very fun.

Q: Is this game available outside SNES and emulation?
A: Yes, it is downloadable on Wii Virtual Console.


  ----------------------
/  SECTION 6: Legal Bit  \
--------------------------

This FAQ is copyright 2010 to Joseph Shaffer, aka Joe the Destroyer or
JoeTheDestroyer.  Any use of this FAQ for commercial purposes in any way,
shape, or form without confirmed consent of the author is strictly prohibited.
This can be used for personal use and freely distributed, as long as there is
no profit being made off the FAQ without my approval before hand (this includes
magazines).  This also cannot be posted on any websites without my solid
approval.  Any failure to comply with said premises can, and probably will,
result in legal actions.

  ----------------------------------
/  SECTION 7: THANK YOU AND GOODBYE  \
--------------------------------------

HonestGamers (www.honestgamers.com)

GameFAQs (www.gamefaqs.com)

Systematic for the lyrical reference

Enix *cough* SquareEnix for ActRaiser

But really, thank you Quintet for developing it

Nintendo Power for the boss names


(c) 2010 Joseph Shaffer