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Table Of Contents
===========================================================================
1. Copyright
2. Walkthrough
3. Weapons
4. Armor
5. Shields
6. Helmets
7. Magic
8. Secrets
9. Special Thanks
10. Final Words
===========================================================================
COPYRIGHT
===========================================================================
This FAQ is a copyright of Link San (Robert de Boer) and may be used
for personal use only. This guide may not be copied for any site other
than gameFAQs and GameSpot.
If you have any questions or suggestions please mail me, if I see
something that I can use I'll be sure to mention your name in the next
update. So if you have any questions or suggestions please mail them
to the following address: lsguides@gmail.com.
I'll try to answer your mail as soon as I can. Thank you.
===========================================================================
WALKTHROUGH
===========================================================================
The Epic begins as our Hero, Ryu, is awakened by the Dragon God Ladon
warning him of immediate danger. Upon awakening, Ryu finds himself
surrounded by flames. Before leaving with the Old Woman, check the chest
across from Ryu's bed to obtain a V.Ptn. Follow the Old Woman downstairs
and talk with all the Villagers. Upon talking to the last Villager, a
scence erupts and you quickly find out from Ryu's sister Sara, that the
Dark Dragons are attacking the village. The Villagers are quick to jump
into battle, but not before Sara turns everyone into stone. She tells you
that you will bring peace once you are a true Warrior. A scene follows with
Sara fighting Zog's lieutenant Jade. She doesn't stand a chance though and
is easily defeaten by Jade.
When everyone comes out of the petrification, they want to save Sara, but
the Old Woman "convinces" them that they need to think of rebuilding
Drogen. The Elder then tells you that you are the only one who can save
your sister and defeat Zog. He then gives you a treasure chest with 300 GP.
Don't buy any equipment in Drogen. Only buy 18 Herbs and 9 Antdt, you will
get some new equipment very soon, for free! Walk around outside Drogen and
get used to fighting and build Ryu to at least Level 4. You can return to
the Elder's house and talk to the Old Woman to rest and restore your
health. Also, remember to save at the Dragon Shrine by talking with Ladon's
Statue. When you get to Level 4, travel North to find Camlon.
CAMLON
When you arrive, you find that Camlon Castle is in ruins. The Dark Dragons
have demolished the entire village as well except for the Dragon Shrine.
Take the opportunity to save and then go talk with the King. He asks you to
rid his castle of the monsters and being the Hero he is, Ryu accepts.
This board is very straightforward. From the entrance, follow the path
until you come to a pool of water. This is a healing spring, it will
recover all HP/AP and status. If you continue on the path, you will see two
treasure chests. Each one has 70 GP ripe for the taking. Stop at the second
spring to heal.The area here is great spot to level-build and heal,
especially with the presence of P.Bugs that can poison you. Also, don't
forget to buy Antdt's to heal poisoning when a Healing Spring or White
Magic user is not available. I would suggest getting to Level 6 before
proceding. From the second Healing Spring, walk South, follow the bend and
walk North taking the stairs at the end of the hallway.
Upon emerging in the passage, head for the first vault door, open it, and
obtain an Herb and the BronzSD. Equip this right away! Continue to the left
and open the second vault door to obtain another Herb and the Gauntlet.
Equip this also. Aren't you glad you saved your GP in Drogen! Continue up
the next set of stairs, and follow the hallway south and take the staircase
down to another passage with two more vaults. Pilfer the treasure chests to
obtain 2 more Herbs, a SuedeCP and the Visor. Equip these and continue
onward up the stairs.
When you come up the stairs, you will come across two treasure chests. Open
the second one first, and the first one second - trust me! Before walking
up the staircase in between the two chests, please be at least Level 6 or
7, it will make your life much easier when you fight your first Boss -
Frog.
Boss Alert: Frog
The castle is ruled by a giant frog with a nasty temper and a long tongue!
Just attack and heal with Herbs whenever your life meter turns orange
color. If you do this, you should have no problem defeating him.
When you defeat Frog, the air clears from the castle and the enemies inside
dissapear. Grab the 2 treasure chests for an Herb and 150 GP. Procede to
walk out of the castle, stopping to heal at a spring on the way. Talk with
the King and then save at the Dragon Shrine before heading to Nanai.
NANAI
To get to Nanai, you must walk some distance from Camlon. Follow the
shoreline North and cross both bridges you come across. After crossing the
second bridge, walk down the steep slope just before the mountains head
southeast. If it is not nighttime, walk around until it is. You must enter
at night to get past the guards. Be carefull, if a guard spots you, you'll
have to start all over again. From the entrance, walk into the Dragon
Shrine and save your game.
From the Dragon Shrine walk left and enter the Inn. Search the Cabinets to
get a S.Ptn. Exit the Inn and follow the wall north until you see a garden
with 2 trees. Walk East and then North just to the left of the first house
and then east again and enter the last house before the moat to claim 2
treasure chests for 300 GP! Leave and walk south against the moat edge
until you come to 2 buildings. Walk between them and follow the wall until
just after the pier entrance. Walk North to find a weapon shop. Buy and
equip the LongSD and sell any spare equipment you don't need. Forget about
going North any farther than this. There are only 2 Herbs in the house two
up from the weapons shop. Instead, retrace your steps to the two houses you
passed between earlier. Walk North starting at the right side of biggest
house and enter the Palace.
Once inside, there is nothing of interest except the staircase leading to
the dungeon. Take it and go down until you emerge in a room with boiling
lava and platforms. From the staircase, go east over the rope bridge and
grab the Antdt from the chest. Go back to the steps and take another rope
bridge south. After crossing, go left and head north to get 650 GP. Return
and walk to the far right to obtain a B.Stn. Backtrack slightly and climb
the rocks to follow a path to a staircase. Follow it down for two flights
and emerge in a room similar to the first.
Again, walk east (to the right) and claim an ArmPad and 70 GP. Equip the
ArmPad right away. Travel back west and then south crossing 2 rope bridges.
From the second rope bridge, go west to get a F.Stn and then travel east
again , collecting the treasure chest along the way containing a Cure.
Follow the double staircase down and follow the hallway northward. Make
sure you are at least Level 10 and prepare to fight the Knight.
Boss Alert: Knight
The Knight is a tough boss. He can cast magic spells that do up to 20 HP of
damage, so make sure you have a least 9-12 herbs to heal with. Use the same
technique as you did against Frog, until he gets down to the T in Knight on
his life meter. Then unleash on him with the B.Stn and the F.Stn you found
earlier. Now for the clincher: Most every boss has a second wind and keeps
fighting after their life bar reads zero, so get used to it now. He should
only last 2 or 3 more rounds after his second wind. Just keep healing with
Herbs.
After defeating thte Knight, examine the Stone altar and elect to take the
key. Run to the glowing sphere in the floor and step on it. You will be
warped outside and then met by one of the attendants of the Camlon King.
You will then cut to a scene in Camlon. After the story unfolds, save your
game and prepare to travel to Winlan.
To get to Winlan, retrace your steps to where Nanai once stood and then
follow the path NorthEast to find Winlan. Upon entering Winlan, don't
bother buying anything right now equipment wise for Ryu. Trust me. Just
hold on to all that precious GP for awhile. After talking to the towns
people and nabbing a V.Ptn in the cabinet of the eastmost house, enter
Winlan Castle and speak to one of the soldiers to invoke a scene with
Winlan's Princess Nina. When they ask you to wait, you accept and take a
much needed rest.
ENTER NINA
After the Hero falls asleep, you will take control of Princess Nina. The
first thing you should do is visit with the King and obtain a clue about
Karma, your next destination. Make sure to explore the Castle to find the
treasure chests and then head into the town. Buy Nina the BronzRP and the
SuedeGN, then Deposit the rest of your money in Storage. When you are
ready to go, Save your game and leave town. Head for the nearby cave just
Southwest about one screen from Winlan.
You will find that Nina isn't the greatest character to start out with.
She doesn't have much attack power or know much useful magic, yet. However,
upon entering the cave, two Winlan soldiers volunteer to escort you. You
have to accept to continue the quest, so just say yes. This will give some
much needed support as you journey to Karma. While making your way through
the cave, be sure to explore it very well. You will find some B.Stn and
C.Stn as well as the Iron Ore. Make sure you find this or you will have to
do some major backtracking later on. Another thing that will help you for
quite a while is to have Nina use the E.Key as an Item during Battle. It
will greatly help you out. Upon emerging from the cave, enter the town of
Romero.
ROMERO
While in Romero, you'll find that the Wizard of Karma has been conducting
weird experiments that are having strange effects on the soil. You cannot
help the people here yet, but you can snag the World Map by falling down
the hole in the floor of the eastmost house in the second row of houses
and pushing the jars out of the way. I suggest trading the SuedeGN for the
Gown before heading to the Forest leading to Karma. When you are ready,
leave the town and head West to the Forest.
The forest is full of Spiders, P.Bugs, and Creeps. It is not overly
difficult, as long as you use the E.Key in battle to dispose of your
enemies, mainly the Spiders. If you do get in a bind, save your Magic for
Karma by eating the red mushrooms scattered throughout the Forest. Each
one should restore 5-10 HP. The other mushrooms are poisonous and should
be ignored. The forest doesn't have much to offer in the way of treasure,
but the Bandage does give Nina a tad more protection than the SuedeSH.
The other chest contain 2 Herbs and 150GP. The exit is straight West of
the entrance from Romero.
KARMA TOWER
Finally, you've made it to Karma! Karma is a set of 2 Towers that must
be navigated carefully, as the floors sometimes open and drop you back
down a floor or two. From the entrance, go North until you come to an
intersection with two Healing Springs on either side. Walk left and follow
the path up until you see a stairway going up. Take the stairs and get an
M.Drop (You'll want to save these!) Walk back down the steps, and continue
on the path going right across the top wall and follow it all the way
until to come to a treasure chest with another M.Drop in it. Proceed back
to the split and take the narrow hallway down back to the Healing Spring.
After restoring at the Spring, head for the floating figure guarding the
stairway.
Mini-Boss Alert: Morte
Morte is a foul character who doesn't seem to like you. He is not that
hard to beat, just use the E.Key and heal when necessary. He goes fast
and has a very very small second wind.
After beating Morte, go back and heal at the Spring, then continue up
the steps. On the second floor, opt to go down the hall to your right,
not up. You will come to 2 sets of stairs. Climb/descend each to nab a
Charm and a Cure. Next, head back to the other path along the top wall
of the tower and take the (only) stairway up at the end. You are now on
Floor 3.
Head along the narrow hallway you emerged in and take the path on the
left to grab another Charm. Go back and head right along the top wall
and take the stairs leading down.
Follow the path North until you come to 2 holes on the floor. Don't
bother with the stairs going up unless you want a Herb. Of the 2 holes,
fall down the one on the right. Take care not to fall in the hole in the
next room and follow the stairs up. Take the next set of stairs down to
find a Life2 (Very important this early in the Game!). head back up the
stairs and prepare to fight Mortea.
Mini-Boss Alert: Mortea
Mortea is pissed that you defeated her brother and attacks you. She packs
quite the wallop with her scythe, but just keep healing and using the
E.Key. She also has quite the short second wind.
After defeating Mortea,head up the stairs. Step on the plaform to make a
bridge to the other Tower. Take the stairs up to find a Healing Spring
and a Save Point. Nina should now be at least Level 8. Head back down the
stairs, and talk to the three girls who are in front of the steps. Step
on the plates inside the doorway to free the 3 girls. Proceed down the
stairs until you come to the Wizard's Lair. A staged fight scene ensues
and the Wizard captures Nina, but one of the Soldiers escapes and flys
back to Winlan.
RYU TO THE RESCUE
The soldier barely makes it back to the castle before he dies. The
soldiers then find Ryu and ask him to help. Accept, and meet them outside
Winlan. Before going, buy and equip Ryu with the ChainML. Once you get
outside, talk with the soldier who has the pointy helmet.
You will then be flown to the roof Karma's second Tower. Take the stairs
down to the Wizard's lair. Once in the Wizard's Lair, take the outer path
all the way around the room the a treausre chest. This contains the Rang
and has a Spriong in it that will refill your HP/MP to full. Head back to
the Center Aisle. Walk up the path. Before the top of the stairs, you
should make sure that Ryu has the LongSD equipped, not the Rang. Prepare
to take on the Wizard.
Boss Alert: Wizard
Ryu should be at least Level 10 before this fight. Attack him with your
Sword at first, healing yourself from his constant barrage of Lightining
and Freeze Spells. When he starts casting the Petrify Spell, begin using
the E.Key instead of your Sword. You should win this fight with not too
bad of a problem. His second will be gone with one attack from the E.Key.
After crossing the bridge, follow the road Southeast to Tantar & Tuntar.
Along your way, make use of the E.Key and the Rang to defeat your enemies.
Also, note the Forest you pass on your way, it is the next board you will
fight in, but for now, remember where it is. When you arrive in Tantar (the
one on the left side of the river), get the Bandana for Nina and the
SuedeAR for Ryu. Enter the Elder's house and nab a W.Ptn. Next, Visit the
Blacksmith in the bottom right house and give him the I.Ore (Iron Ore) so
he can make you the Saw. The Saw lets you enter the Forest of Despair.
Then, talk to the townsfolk, save, and head over to Tuntar.
In Tuntar, talk to all the townspeople and stop by the Inn to find a Charm.
After talking with the Elder, head to the Forest of Despair.
FOREST OF DESPAIR
To enter the Forest of Despair, you must have the Saw handy. To use it,
walk up to the tree in the middle of the path and press the A button. The
Saw breaks from overuse, but you can now enter the Forest. The idea for the
first section of this board is to make your way to the Dark Dragon Base in
the Northeast part of the Forest. Along the way, be sure to nab all 5
treasyre chests for 2 T.Drops, 1 Life, 1 Herb and a Wrist (Give this to
Nina).
Once inside the Base, be careful. The floor opens up if you try to cut
corners, forcing you to walk back upstairs to where you were. The point for
this board: Always take the long way. There are lots of treasure chests in
the Base. Here what you can find: 3 T.Drops, 5 Herbs, 2 Lifes, 1 Life2, 1
LongSD, 1 Acorn, and 1 WolfHT. I'll leave the treasure hunting to you, but
I'll give you the way to go:
From the entrance, go north and fight the 2 guards. Have Ryu use the Rang
and Nina use the E.Key. This will make it MUCH easier. After beating the
Guards, take the path left and then North. Continue until you come to an
intersection. Go North again and come across 2 more guards. From here, go
left and go down the stairs. Once you are down the stairs, follow the path
to right and ignore the path to the north. Follow the path around the wall
and go left when the path intersects. Ignore the doorway and keep going
left. Walk up to the three Guards and let 'em have it. After beating the 3
Guards, the group follows the 'Elder' and walks into a trap. The General
was disguised as the Elder! Now you must fight Pog!
Boss Alert: Pog
Pog is a two-headed beast. So every now and then he will get two attacks.
However, the strategy is the same, Ryu uses the Rang and Nina the E.Key,
healling when necessary. Pog's second wind only takes a few rounds to knock
off, so it isn't too bad yet. After beating Pog, Bo shows up to save the
day! Prepare to fight the General!
The General
The General is a tough opponent, but at least Bo knows Freeze Spells. The
strategy is the same, but I would have Bo attack at first, and save the
spells for the General's second wind. Remember to keep your HP fairly high
towards the end of the fight.
After you defeat the General, equip Bo with the WolfHT. While you are here,
charge up your characters. Before you leave, Nina should be at Level 13
(That is when she gets the Warp Spell). You may need to return to Tantar to
rest at least once during this time. The idea is to get as much Meat and
C.Stn's as possible. Warhogs drop Meat and C.Stn's can be acquired from
Zargs and S.Riders. If you do not do this, you will have a hard time with
the bosses soon to come.
After this, head back to Tantar/Tuntar to sell any excess weapons and
armor, buy and equip Bo with the ShortBW & SuedeAR. Talk to the townspeople
to clues about the Stone Robot up north and then Save your game.
AGUA
Your next quest will be to acquire the Stone Robot to give the villagers
back their water. To do this, you must enter Agua to find the Key to
operate it. If you have talked to all the townsfolk, you know that the
Elder of Romero knows how to enter Agua. However, make sure that you have
talked to the Elder of Tuntar's Daughter. Walk outside and Warp to Romero.
Talk to the Elder in Romero. He agrees to help you if you can get rid of
the Zombies. To do this, you need to re-enter Romero at Night. After coming
back during the Night, talk to the Elder's Daughter (upstairs), and then
talk to the Old Woman near the village entrance. Her Zombie husband will
open the way to the WtrJr. Get the WtrJr and exit the town.
You must now go southwest through the woods to get to the Water Cave. To
move in the woods, Bo must be leading the party(Note: While in the lead, Bo
can also Hunt on the World Map by pressing the A Button). The Water Cave is
relatively small, but has some neat secrets that you won't find out about
for a while yet. Make your way to the bottom, making sure to get the
treasure along the way. You should find these items: 2 Herbs, F.Stn,
T.Drop, Apple, BronzHT, and a NiceHT. Once you make your way to the bottom,
fill the WtrJr by walking into the spring. You will be taken back to
Romero. Talk to the village Elder and receive the Tablet, which allows you
to enter Agua.
To get to Agua, go Northwest form Romero. It is the floatng tower you will
see. To enter, walk to the end of the dock and your lead character will
automatically read the Tablet. Walk up the steps to procede. Once inside,
the basic idea is to ride the floating platforms across the holes in the
floor. Not a difficlut board, but full of lots of goodies! You should find
the following as you make your way up: 2 Herbs, Life2, SunHT, IronSH,
TheifCL, Apple, Acorn, Bracelet and a Hairband. All very good items! There
will be 4 chests that you cannot get yet, you will need to come back here
with someone who can break down crumbling walls.......
As you are on your way up, you will come across locked doors. For now these
are unopenable, but they will be soon. When you arrive at the top, you will
see a pillar with a 'ghost' in front of it. Prepare to fight, but equip Ryu
with the LongSD first.
Boss Alert: Wisp
Wisp is tough opponent, but he has no second wind, which is nice. To wallop
him, have Ryu attack, Nina can use the E.Key between healings, and have Bo
cast the Frost spell. Once you whittle away his HP, he gives you the KngKey
as your reward.
Once you have the KngKey, walk back down through Agua, and Warp to Tantar,
stay at the Inn, and Save your game. (Don't sell any extra equipment just
yet.....)
THE WATER RETURNS
Now you finally have the means to operate the Stone Robot! From Tuntar,
walk North and enter the Stone Robot by walking into its Left foot. The
treasure in this board consists of an Herb, 1 BronzHT, 1 Acorn, and a
Mrbl1. Once you get to the 5th floor, you'll meet the General, again.
Prepare to fight him again.
Boss Alert: General (again)
This fight is just like the last one, except he has two Lancers. This fight
is pretty easy and the General's 2nd wind is fairly small.
Once you beat the General, activate the Stone Robot by walking up to the
altar and pressing the A Button. Now, you must make your way to the Robot's
controls. The going gets a little confusing now, cause each glowing dot on
the floor warps you to another glowing dot somewhere else. There is alot of
treasure along the way, but here is how to get to the control room:
Starting at the Heart Altar, head back to the steps and step on the
teleport (glowing dot) just to the left of the stairs. In the next room,
walk along the right-hand wall and follow the path up and around to another
teleport. After emerging in the next room, walk all the way to the end of
the hallway, and take the Northeast teleport. In this room, walk up the
path and ignore the first teleport and continue until you come to a large
room with two pillars. Take the teleport in this room. Walk up and take the
next teleport. Welcome to the control room. Walk up to the Altar and press
the A Button. The Stone Robot will walk to the damn and release the water
for the villagers. Walk back to Tantar and talk to the Elder. He will ask
you to look for their treasure, the Ring. Also, he will give you the Key to
open the door guarding the Ring.
THE RING
Once you have the Key, save your game and head North, back to where the
Stone Robot is. Enter the cave. This is basically a 2 screen filler to
bring you to the Ring Cave, no big deal. Once in the Ring Cave, you will
find it is pretty straightforward. Besides the Ring, you will find: 2000GP,
Life, Life2, Herb, Acorn, and a SkySH. This cave is about as hard as the
Water Cave, which means that you should have no problem with it at all. You
will find the Ring at the bottom of the Cave surrounded by 3 pillars and a
teleport. Once you have the Ring, step into the teleport and walk South to
exit the cave. Beforre heading back to Tantar, make sure Nina has the SkySH
and Ryu has the Ring.
When you get back, you find that Terry and Amelia are having a wedding!
Cool! During the wedding, a huge explosion rocks the village! That bastard
General steals the Stone Robot and destroys Tuntar! You must stop him
before he destroy Tantar. Enter the Robot and head for the control room.
Before you get there, equip Ryu with the LongSD instead of the Rang. Once
you arrive, the General transforms into the Gremlin!!!
Boss Alert: Gremlin
This is the nastiest Boss you have faced so far. If your party isn't
charged up, you'll be a lot of trouble. I suggest that Ryu be at Level 17
or 18. His attacks are very strong, especially against Bo. His main attack
hits all the party members, so keep your HP high. This is a good fight to
make use of all those C.Stn's you been saving(hopefully). Gremlin's 2nd is
600HP and the going gets even rougher when he gets mad. Just keep
healing(use Meat if possible, it heals everyone) and using C.Stn's to make
your life easier.
After you defeat the Gremlin, the Stone Robot, tired of being used for
human ambition, walks into the volcano. This is sad, but it does open up
the way south past the river.
Before heading south past the newly formed path, thanks to the Stone Robot.
you should head back to Tantar to Save and rest up. Head back South, and
you will come across a small Dragon Shrine. Here, Ryu must fight alone to
gain his first set of Dragon Powers. It is essential that you have lots of
healing items, such as Meat and Herbs. Since there is no prerequiste for
this training, talk to the Dragon Elder, and prepare to fight Talon.
Boss Alert: Talon
This fight is just an old-fashioned slug fest between Ryu and Talon. Just
keep attacking and healing until you wear him out. Talon does NOT have a
2nd wind.(Thank God!!!)
After beating Talon, heal at the Spring in the Dragon Shine, leave and head
South. Put Bo in the lead and explore the Woods and field. You will
eventually find a Boy unable to stop himself from going in circles and a
Fairy hangout. Talk to all of them and head Southwest to the Cave. The Cave
is another filler board, but be careful of Shadows in battle. They are very
dangerous right now. Go South at the only fork in the road, and exit the
cave. Head South and enter Auria.
AURIA AND BLEAK
Upon entering Auria, you get thrown into prison. Fortunately, there is
thief sleeping in the bed. By talking to him and accepting his help you can
escape. Visit the weapon and item shops next door. Here is what I suggest:
For Ryu get the BroadSD and the SageML, for Nina the Rapier and Tiara, &
for Bo the LongBW and SageML. As for the Item Shop, buy one vitamin and one
pouch. Then head up the stairs. Upstairs, the man at the table who is sick.
Talk with him and give him the Vitamin. He gives you 5000GP. This is very
important: Don't spend any money that you find in this town. You will need
it to continue on in your quest very soon. After getting your 5000GP, walk
up to the shelf and push it aside. Walk into the new room and push the Jar
up and search to find a Life2. When you leave the Weapon/Item Shop, go left
down the pier and talk to the man in front of the boat to find out about
Ross. Walk back into the main part of town. Dodge the soliders here just
like you did in Nanai. If you do get caught, just talk to the thief again,
and he will let you out. Talk to everyone and explore everything. You
should come away with these: 26000GP, 3 Lifes, V.Ptn, S.Ptn, 2 Cures,
Acorn, Antdt, W.Ant (Put this in storage. They are extremely rare and
you'll need one later), L.Ptn, Mrbl3, Mrbl1, G.Tiara(Hold on to this), and
a SmartRG for Nina.
After exploring, head for the Northernmost house and talk to Ross. In order
for you to use his ship, you must save his daughter who is locked in the
safe. To get in into the safe, you need to be able to pick the lock. To
find a thief to help you, you must travel to Bleak, but for now, you should
have talked a woman who wants you to help her son. Her son is the one who
is under the Fairies influence. So travel back there and talk with the
Fairies and then the Boy to release him. Stop back in Auria to Save, and
then head for Bleak.
To get to Bleak, you must travel through the cave to the East of Auria. It
is decently long cause you will get attacked alot. There are 6 Treasure
Chests, but only 2 are obtainable right now. They are a Cure and a ShellHT.
The other 4 you will have to wait for a little while. However, the cave is
very straightforward, so you shouldn't have to much of a problem with it.
Once you leave the cave, make your way up and around the lake over to
Bleak. Notice the Tower you pass on your way, it is the Dk.Key Tower. But
for now, just go to Bleak.
When you enter Bleak, Save your game. Make sure you have the pouch in your
inventory and stay at the Inn. The Innkeeper will you give 5000GP, but you
must have the pouch. Otherwise you will lose your money....not cool! At the
Weapon Shop, sell the G.Tiara and buy Nina the WoolRB and Ryu the MetalSH.
Talk to the Village Elder in the North House. He tells you Karn could help
you, but you must have the Icicle to travel in the Desert. He will trade
you a G.Bar for it. I hope you saved all that money people have been giving
you! A G.Bar costs 65,000 GP!!!!! Warp back to Auria and talk with the
Boy's Mother again. She gives you 20000 GP for saving her Son. Now you
should have enough to buy a G.Bar. Buy one and head back to Bleak. Give the
Elder the G.Bar and receive the Icicle. Before heading to the Desert, you
may want to walk around the Bleak area and fight the G.Slimes. You can reap
alot of EP and GP!!! Once you feel secure in your Party's Levels (I suggest
Level 19), head Southwest to Bleak Cave after Saving your game.
KRYPT
The Cave to the Desert is another filler board. The only catch is that to
exit the opposite end, you must have the Icicle. Once you enter the Desert,
head South to find the Krypt. You cannot enter cause of the quicksand.
Maybe someone in the nearby town of Arad knows something. You learn that
you need the Fife to enter the Krypt. The Elder will give you the Fife if
you help him out. Rest at the Inn (It's free) and Save your game. Walk into
the goat corral and examine the moving patch of dirt. Then prepare to fight
the Sandworm!
Boss Alert: SandWorm
The SandWorm is a hard enemy and would pose an even bigger threat, except
that Ryu now has Dragon Powers! Have Ryu morph into the ThrDr and watch the
fun begin! Each attack will take down 130HP from SandWorm. Have Nina heal
and Bo use Fry magic. His second wind is nothing to worry about if Ryu uses
Dragon Magic. You should win in no time! (^_^)
After you beat the SandWorm, get the Fife, rest and Save. Make your way to
the Krypt and press the A Button to play the Fife. A bridge appears and
allows you to enter. Once inside, the Krypt is a tricky place. There are
opening floors and booby-trapped treasure chests. Skip getting all the
treasure until Karn is in your party. He can open them without setting off
the traps and he can also keep your party from falling through the opening
floors when he leads the party! For now though, you must find him. Make
your way down into Krypt. On the 3 Floor down, you'll fight EyeSpy.
Boss Alert: EyeSpy
Use the same strategy as you did on SandWorm. Except in Ryu's case, have
him use a Mrbl1. This will double his attack power for the battle. EyeSpy
should fall quickly without any problems. Hopefully, you won't have a
problem with his second wind.
After you beat EyeSpy, walk down the steps to collect some booty!!!
However, when you open the Blue Chest, it sets off a trap!!! No problem,
Karn to the rescue! He now joins your party! When he joins, put him in the
lead for now. He can open those pesky locked doors you have been coming
across. make sure that you equip Karn with the gear you have found in your
quest. I suggest the ThiefCL, SkullHT, and Wrist. Upgrade anyone elses
equipment and head for the bottom of the Krypt. From here, start collecting
the treasure chests now. As long as Karn is in the lead, the traps will not
hurt you. The only treasure you cannot get yet is the B.Rang (It is the one
sticking out of the rock in the room where you fought EyeSpy). Once you
reach the bottom, you will find a room full of coffins. It doesn't matter
what order you open them in, the Book is always in the last one you open.
After Karn's little scene, head back out making sure to collect any
treasure you may have missed. Head to Arad to rest and Save.
Before you head to Auria and Save Ross' daughter, head back to all those
lock doors you have come across and grab all that treasure! Now if only you
could break down those crumbling walls too..........
THE LIGHT AND DARK KEYS
When you are done collecting treasure, return to Auria and free the girl
from the safe. She is quite stubborn and won't leave yet. Listen to what
she says, and head for the Dk.Key Tower, West of Bleak.
Once in the Tower, you will meet an Old Man who challenges you to get to
the top. Take that challenge and work your way up the Tower collecting the
treasure along the way. The idea is to get the Mirror on the second floor
from the Old Man by beating the Dk.Key's Guardian, Cloud, on the top floor.
Boss Alert: Cloud
This is another tough fight. ThrDr is really the only thing that works and
to make matters worse, Cloud knows the Devistat and Lightining Spells. Each
one does 20 to 45 HP of damage respectively. Use Nina and Bo to heal while
Karn uses regular attacks or the E.Key (depending on which is more powerful
at this point) and Ryu uses ThrDr. Cloud has no second wind, so when he's
gone....he's gone.
Once you defeat Cloud, take the Dk.Key and go see the Old Man. He will now
give you the Mirror. Take this Mirror back to Auria and talk to Ross. Ross'
dead wife will convince him to give you the Lt.Key. Now go and talk to
Ross' daughter and she will let you pass. Climb the small tower to get the
Lt.Key.
SET SAIL
After taking the Lt.Key, head to the port. The captain cannot sail cause
the Dark Dragons are blocking the ship!
Boss Alert: Knight
This fight isn't too hard. Just use ThrDr and say bye-bye.
After the fight, the Knight sinks the ship and escapes. Talk with the
Captain and Gobi. They tell you the whereabouts of the Dark Dragon Base.
You must give Gobi a G.Bar to get the GnPwdr. If you haven't gotten it yet,
there is a G.Bar in the Cave east of Auria. Just use Karn to pick the Lock
on the door. After trading up, head to the cave North of Auria and hang a
left at the first intersection. Walk up to the rocks blocking the way and
Ryu will use the Gun Powder. Continue and exit the cave.
When you get to the Dark Dragon's Base, head for their ship. You will have
to fight plenty of goons along the way, but if Ryu is at least Level 21,
you shouldn't have a problem. Once at the bottom of the ship, the General
shows up yet again! This time, he transforms into Squid.
Boss Alert: Squid
Just have Ryu use ThrDr while Bo and Nina heal and Karn supports them.
Squid's secnond wind is very short. You should have no problem as long as
you stay healthy.
After you beat Squid, watch the scene that follows. You are in for one more
fight.
Boss Alert: Octo
After the Dark Dragons board your ship, you make your way down to the cargo
hold only to find the Knight again. He changes in Octo, a much meaner
version of Squid. Use the same strategy and you should do fine. His second
wind can be wiped from one hit of Ryu's ThrDr Attack.
When you beat Octo, the party jumps overboard. They end up stranded on a
desert island. But all is not lost
After awakening on the desert island, Gobi offers to save you for 1,000,000
GP. Of course, you would never have this much, but say yes anyway and he
accepts your "IOU". This is where thing can be rough if you don't have any
Mrbl3. Gobi must travel by himself and is fairly weak, 2 enemy attacks will
usually do him in. You must get to Prima. To get there from your current
location, walk due west. Once there, take time to explore and possibly buy
some Mrbl3, but nothing else yet. Find Prima's Mayor and talk with him. He
sends you to Gant for the Gills.
The trip to Gant is bearable once you exit the ocean. To get there, walk
south and the west along the coastline, you can't miss the landing. Follow
the road West between the mountains to find Gant. When you get there, go
directly to the Northernmost house and talk to the Village Chief. He gives
you the Goods. Take these back to Prima and get the Gills from the Mayor.
When you get the Gills, a commotion occurs. A capture Gant citizen has
escaped from the Dark Dragons. However, a Reaper shows up threatens to take
the injured man. Gobi, being ever the money-maker, offers to bring back Ryu
and friends for 10,000 GP. Accept to lower this offer to 5,000 GP and then
head back to the island and talk with Ryu. Travel back to Prima. Before
taking on the Reaper, upgrade your equipment. I won't tell you what to buy
from now on, cause you should have a handle on it by now, but spend your
money wisely. When you are done upgrading, take on the foul being trying to
take this man's life.
Boss Alert: Morteo
Morteo may remind you of Morte and Mortea, but he is ALOT stronger. Keep on
him with Ryu's ThrDr and Nina's Zom1 (Zom2 if you have it) Spell. He should
fall quickly if you stay healthy. His second wind is around 700 HP.
When you beat Morteo, Ox joins your party! Now you can take the time to go
back get all that good stuff that was blocked by crumbling walls!!! Score.
The place you should visit are Agua, the Cave east of Auria and Krypt.
Please oh please, whatever you do, find the B.Rang. You can't use right
away, but you will very, very soon. But for now, just get it!
Once you finish treasure hunting, head back to Gant.
KARN'S NEW POWER (1)
In Gant, go back to the Chief's house where you got the Goods. Notice the
shelf by the wall can be pushed aside. Walk into the room to find a man
behind some rocks. Use Ox to break the rocks and have Karn talk to the Old
Man. He learns the Shin Transformation Spell. This Spell rocks! This spell
will morph Bo and Gobi with Karn to create a Super-Human hunter. Try it
out! You can hunt easier as well as having a super-powerful warrior! What a
deal! This is cool cause you'll need all the help you can get with the
upcoming levels. Now make for Prima.
NABAL
From Prima, head West and walk onto the landing. Follow the path West and
enter Nabal Dungeon. Have Ox knock down any crumbling walls you come
across. This board isn't to hard or long except for the enemies.
Eventually, you'll come to the General, yet again.
Boss Alert: Toad
You should know the drill by now. Make sure you have Life2's in case Nina
dies. Other than that: Attack hard and heal often. With the Shin Spell
added to your bag o' tricks, this fight isn't hard. His second wind is
around 500 HP.
Upon beating Toad, you find out that half of the prisoners have been moved
to Nabal Castle. Head North and survey the situation and then head to Gant.
Talk to the Chief to get the B.Rang fixed, for FREE!!!!!!
After you acquire the B.Rang from the Chief, leave Gant and head east along
the shore past the landing until you come to a small hut. Talk to the Man
here. He says to steal a Grimfowl Egg. Head back to Nabal Dungeon and head
North. Walk up to the egg in the clearing and the Mother attacks.
Boss Alert: GrimFowl
She isn't too tough, just use the same strategy as the Toad and you'll do
this on just fine!
Once you beat the GrimFowl, head North towards Nabal Castle. Once you get
there, your lead character will throw the egg into the castle. **Note: You
must move slowly or the Mother GrimFowl will not be able to follow you.**
Time to move in!
Once in the Castle, it is pretty straightforward. There is a Life2 and a
SkullRG under the pots by the steps, just push them out of the way and
search the ground. You will meet the General. He sends his goons after you
this time. Prepare for a 'fun' fight.
Boss Alert: SlimeX
This fight is different from the ones you have fought before. You will get
attacked by 3 SlimeX's. No biggie, except when the last one dies, they
revive and form one massive SlimeX. You don't get a chance to heal in
between battles, so stay healthy.
Once SlimeX is a pile of Ooze, rescue the prisoners. They tell you that
they are about to attack Prima! Hurry back to Prima and talk to the Mayor!
ENTER BLEU
When you talk to the Mayor, he tells you to ask the Sorceress of Wisdon
what to do. Do what he tells you and talk to the guy upstairs. Talk to him
and search under his bed. Take the Statue and Warp to Arad. In Arad, rest
up and Save. Leave Arad, and head for the small moving town in the Desert.
Enter Wisdon, and talk to the Spirits. Head into the Palace and explore
throughly. If you have done a good job upgrading your character's
equipment, most of the stuff you find will be obsolete, but good for
selling and making money (You'll need that soon too). Eventually, you come
to find Bleu. When you try to approach her, the 3 Spirits stop you to test
your worthiness. Prepare to rumble.
Boss Alert: Wisp, Cloud and Myst
In order to win, you must beat all 3 one after the other - with no rest in
the mean time. Go all out to make short work of them. None have second
winds.
When you win, they wake Bleu and she gives you the OldEgg. Take this to the
Volcano North of Prima. It is very small, so you won't have much of a
problem. Once you drop the OldEgg in the Volcano, you get taken back to
Wisdon and Bleu joins your party and you are taken to Prima. Watch the
scene that occurs and when you land on the ocean floor, arrange your party.
I suggest Ryu, Bleu, Gobi and Ox. Fight time!
Boss Alert: Pincher
To make short work of this Boss, use this strategy: Have Ryu use ThrDr,
Bleu use Shock, Gobi use EcoX and Ox attack or use healing items. This
fight shouldn't take more than 6 or 7 rounds at the most.
After you pound the Dark Dragon Fleet into submission, a scene with Zog and
Jade transpires. Now the real fun begins.
After the dust settles, Gobi gets his license back and the Sphere (You may
have to walk back into town and talk to the Mayor). Before leaving, buy
some fishing bait such as a Worm2. In the ocean, put Gobi in the lead and
press the A button. You can now travel as the Great Fish, without getting
attacked. Beautiful!
From Prima, head North until you come across the gap in the ocean floor.
Cross it and continue West until you come across a small island. Walk onto
the island and enter the Castle. You just happen to be in Tunlan. You don't
need to bother with much here cause you cannot talk to or understand the
people here yet. Make your way into the Castle at the top of town. Explore
the Castle until you find the treasure room. Walk down the Left-hand side
of the wall. The statue will come to life and push you into a hole in the
floor. You should land in a room with 2 guys standing by a bed. Push aside
the bottom right chest and search. You find Rod5! Congrats! You can now
fish in wells. Push the other chests to fall down another level and exit
Tunlan for now.
Once outside, Warp to Romero and walk along the coastline to the North,
until you come to a well in the middle of nowhere. Equip Ryu with the Rod5
and the bait you bought and fish in the well. You find the DragonSD!!!!
This is cool, cause it is a requirement to take the next Dragon Trial. Warp
to Gant and make your way to Nabal Dungeon. Walk to the other side of Nabal
Dungeon and instead heading North to Nabal castle, walk west to the
coastline to the south. From here walk east and enter the small Dragon
Shrine. Talk to the Dragon Elder and prepare Ryu for another test!
Boss Alert: Bain
The fight with Bain is much like the first test you took. Except this time
you can use ThrDr to fight against Bain. Just keep healthy, and you'll make
short work of Bain. He has no second wind.
Once you have your new set of Dragon Powers, Warp to Tunlan and use Gobi's
Great Fish as tranportation to head North. Exit the ocean at the landing
and follow the path to Gust.
KARN'S POWER (2)
When you enter Gust, the people seem strange, but they are under a very
evil control spell. Talk with everyone in town to find out about Nicholie.
While talking with everyone, you will find a 'crazy' flutemaker. Push aside
the chest and drop down the hole. Have Karn talk to the Old Man. He will
learn the Debo spell! It can only be used underwater, but it is a good
spell nonetheless.
Be sure to also explore the chests in all the houses, especially the Inn.
Upgrade your equipment, and walk North into Gust Valley. Enter Cort's Base
to help cure the villagers.
CORT'S BASE
Inside the Base, all the Chest are guarded by mini-bosses called Rogues.
Hit them hard and fast, and you won't have a problem. If you let them carry
on, you'll be sorry. When you catch up to Cort, he douses you with a
strange formula that shrinks your party to mouse size. Walk northeast to
find a mouse hole in the wall. Enter it and get a good laugh.
You have to help the Mice here fend off the Roaches. Simple enough, not
really, the Boss roaches pack a huge punch, but first, rest at the Mouse
Inn.
Boss Alert: K.Roaches
These guys are fairly hard for Roaches. They go down quick, but have a long
second wind. Use your newly acquired Dragon Powers, the Shin Spell, Nina to
heal, and Bleu cast Blizzard. You should beat them if you stay healthy.
After beating the K.Roaches, talk to the Mice who are grateful to you.
Before you open the chests, stay at the Mouse Inn. Now, collect your reward
and chase after Cort. You will have to navigate some floating platforms,
but they are not too difficult. When you reach Cort, you will fight RugaX
Boss Alert: RugaX
Only a tougher version of Rogue. No biggie, no second wind.
You find out that RugaX is actually Nicholie, the man who can fix the
Bridge. When Nina cannot help him, he is taken back to Gust.
FIX THE BRIDGE
To save Nicholie, you must obtain the Oil from the Frogs on Frog Island.
Well, frogs like flies and dammit, your gonna get them one! Enter the cave
in Gust where the guy had his lunch stolen. This fight is techinically a
boss fight but the G.Fly is not hard to beat. Kill him and pick him up.
Take him to the Frogs in a cave East of Tunlan. Return with the Oil.
When you give Bleu the Oil, you head out to destroy the Flower that is
causing the illness. Prepare for Battle.
Boss Alert: FlowerX
Just pound at him with the same strategy, except you'll have Ox, not Bleu.
Have him attack while Nina heals everyone. FlowerX has a super short second
wind.
After beating FlowerX, return to Gust. You'll find that Nicholie has turned
into RugaX again. You know the drill. Upon winning, he is cured for good
and sets out to fix the bridge while you rest up. Talk to the FluteMaker to
get the Maestro. Save your Game and head for the Bridge. When you arrive,
you find that Cort is waiting for you. Here we go again.
Boss Alert: HornToad
This is a hard fight. Use the same strategy as you did against RugaX and
you'll make short work of Cort. His second wind is about 1500 HP, so pound
him fast!
Head back into Gust to rest up and Save. Cross the Bridge.
After crossing the Bridge in Gust, follow the mountain path until you come
to a barren wasteland. You will see a hole in the ground with a mole in it
who dissappears. Follow her and you will find yourself in Gramor and find
your next mission - To save Mogu. To do this, you need to travel to Tunlan
to get the Bolster. They do give you the Cowl so you can finally understand
what the Tunlan's are saying and if you got the Maestro, you can also talk
to them. For now though, leave Gramor and head south until you find a cave.
Pass through this cave carefully, if Ryu isn't Level 24 or higher you may
have a hard time. The upside is that it is only a filler board.
After passing through the cave, you'll enter the town of Spring. It is good
enough that you got here so you can Warp back here later. Leave town and
head for Tunlan. You have been here before, but really explore it this
time. You will find some nice armor for Nina and Bleu. When you are done
exploring, make for the Castle and talk to the Old Woman in front of the
stairs. Follow her to where you found the Rod5 item. Talk to her and find
out that the Princess is in love with Zog and about to give him the TmKey.
Not good. If you help her, she will give you the Bolster. She also tells
you the safe combination is written on the Princess' back. Sounds good, you
get the Bolster and a peek at a cheeky babe!!! However, you must enter
Tunlan at nightime. If it isn't, walk outside and use the DkKey to make it
nightime. Walk back into the Castle and find the break in the wall to check
out the Princess' tattoo on her back and head to the safe. You enter the
code, but it is wrong!!! You saw the reflection, so you entered it
backwards!!! You'll get a good laugh out of the upcoming scene, except that
Cerl (one of Zog's henchman) shows up and steals the TmKey in the middle of
the confusion.
After the dust settles, the old lady tells you the bolster is in the now
demolished safe. Get it and return to Gramor. When you enter Gramor, Save
your game.
Talk to Mogu's mom and enter his dream. You find yourself in the Dream
World. Talk to all of Mogu's attributes. They tell you to head North to the
Tower. Walk north and enter the Tower. You will find that the walls seem to
dissappear when you step on switches in the floor. Try to find your way to
Mote. The enemies here can be very dangerous. Be careful, you may need to
use some Mrbl3, although I did not. When you talk to Mote, he turns into
Mothro. You cannot win this fight, so run. Mote will let you run. Have Bleu
cast Exit and return to the Village. Save and rest up. You find out that
Courage is in a cave Southwest of the Village.
Leave the Village and head for the Cave. To enter the Cave, you have to
pass through the Gas Fields. The Gas Fields are not long, but can be fatal.
Hard enemies and poison gas make this a hard maze. Use some Mrbl3 if you
are having problems. Once you get past the Gas Fields, enter the cave and
talk to Mogu's Courage. He will join your party. I personally don't like
Mogu, but you can decide if you want him in your battle party. To leave the
cave, you have to go back through the Gas Fields. When you get out of the
Gas Fields, head for the Village to rest up and Save. Once you are ready,
head for the Tower. Make your way back to Mote. He runs, so chase after
him! The Tower is only 4 Floors, so it isn't too bad. Once you get to the
top, prepare for an odd fight.
Boss Alert: Mothro
This time, the fight is for real. Don't be deceived by Mothro's life meter.
It says 1 HP. He has about 3500 HP. Pound him hard. You will miss quite
often, but so will Mothro. It may take awhile, but you will beat him.
After you beat Mothro, you awaken back in Gramor. Give yourself a pat on
the back, and prepare to go on a treasure hunt!!!
KARN'S POWER 3 & 4
Now that Mogu joined your group, it is time to go on a treasure hunt with
Mogu's special abilities! The first place to go is Camlon Castle. You'll
find they made a statue in your honor. Cool! Leave Camlon, and head North
to where Nanai once stood. North of Nanai, there is mark on the ground of a
Dragon Head. Place Mogu in the lead and press the A button. He will dig
into the ground revealing another place for Karn to learn a new spell! This
time he learns the Doof spell. Now Warp to Bleak.
In Bleak, have Karn turn into Doof. Go back to the house with the shelf you
couldn't move before. Place Karn in point and have him move the shelf. Drop
down the hole and have Karn in his normal form talk to the Old Man. You
receive the Puka spell. This is THE spell to have.
Warp to Auria. Leave town and head North to the metal plate in the
mountain. Put Puka in the lead and press the A button. The Metal plate
moves aside. Raid the chest and Warp to Tantar. Head north towards the
place where the Stone Robot first stood. You will find another place for
Mogu to dig. Raid the room and go back to Tantar and fish with Rod5 and
some bait in a well to the East. Then, head for Gust. Head South from Gust
along the coastline. Have Puka open the metal door.
With all of your new items in tow, head to the town of Spring.
THE SKYKEY
When you get to Spring, talk to all the people, rest, upgrade your
equipment, and Save your game. You find out that your destination is Spyre.
Head south from Spring have Mogu dig on the Emblem to enter the tower. You
can find some nifty equipment for Ryu and Ox in the basement.
Once you begin climbing the tower, you will find that the rooms are very,
very big with each one representing a different landscape. The stairs are
usually in one of the four corners of the room. On your way up, you'll see
open spots in the walls. Don't walk into them or you will leave the Tower.
When you arrive at the top, you find Mote. He takes you into his own
private Dream World. To find Mote, you have to find his Conscience.
Upon entering Mote's dream, talk to all the people in the town, use the Inn
and Save your game. Leave town and walk around the spiral path to the cave.
In the cave, you will fight some mean little enemies in addition to finding
some nice items. When you meet Mote's Conscience pleads for your help and
break the wall. Continue on to find a healing spring and a Save Point.
The next major room, in my opinion, is the most confusing in the game. The
floor spins every time you step on a switch. There is no treasure in this
room, so the goal is to just get to the next room. For your sake, here is
how to do it without slamming down the controller and breaking your
TV/Computer screen (each one tell you which direction to walk after the
floor stops spinning):
1. Go North to the first switch
2. Go West
3. Go South
4. Go North
5. Go East
6. Go North
7 & 8. Go South
9. Go East
Once you have left the rotating room, take the middle staircase up. Place
Karn in the lead (his form doesn't matter) and walk over the glowing tiles
to the Southeast corner of the room. Karn should find a trap. Drop down the
hole (the trap) and follow the path until you come to a room with 5 set of
stairs going up. Take the set that is 2 to the right of the staircase going
down. Continue up the stairs to find Mote.
Boss Alert: Mote
Mote is weird Boss. He starts out as a blob of squares and he gradually
becomes to look more "normal" the more damage he takes. Eventually, Mote
will taunt you. Then Mote's Conscience shows up. After this happens, go all
out on him. Spells really don't work so I suggest having Ryu attack, Karn
use Puka, have Nina heal, and Bleu for support. Mote has a huge second
wind, so this will be a long, hard fight. If you keep on him, you'll
eventually win.
Once Mote is history, the Guardian gives you the Skykey. Use it in the
Altar and the town of Spring will return to normal. Back in Spring, Equip
the Rod5 and some bait, such as the Shell, and fish in the duckpond. You'll
net the DragonAR for Ryu! Score! Rest up and Save, then walk into the
waterfall to find the path to Carmen. Just a filler board. Carmen is South
from the Cave's exit.
When you enter Carmen, you notice that something is wrong. None of the
people are moving and only a man named Alan is not in stasis. Talk to him
to find out about Tock, your next battle ground. Ryu should be at leaast
Level 25 by now. If not, you'll have some problems. To find Tock, follow
the plateau on the East side of Tock. Start by heading South, then East,
then North. You should find a spot that lets you climb the plateau. Walk up
it then head West. You'll see the Tower. You will need to have Bo or Shin
in the lead to walk through the trees surrounding Tock.
Once you get inside the Tower, head up through the doorway to find a
Healing Spring. You'll notice the glowing arrows on the floor. Step on them
to get a feel for how they work. Your success in this board depends on it.
You should have no problem once you figure out that the tiles move warp you
two steps forward in the direction the arrows are pointing. ON the second
floor, take the tiles until you reach the right-hand side of the room. Walk
all the way around the perimeter of the room in a counterclockwise
direction until you come to an arrow pointing this way: <---. It will take
you into the room with the stair leading to the third floor.
Upon arriving on floor 3, you'll notice that most everyway you try and go,
you end up being forced back to the West and South sides of the room. I'll
leave the treasure chests to you (which include a WolfSkin and an AgileHT),
but here's how to get to the steps:
Walk to the top of the room and head left. You will see 6 tiles across the
top row. Counting from the left, stand between tiles 4 & 5 and walk down
one step. Walk right one step and down 2 steps on to the next tile. From
here go down one step. Then down two more steps. Next, down one more step.
Now go right one step. Again, go right one step. Then go left one step.
Then right again twice. Move up one step twice.
You should now be standing in front of the stairs. Congrats on a job well
done! At the top of the Tower, you meet with Cerl and find out she has
mastered time. After her bragging, she notices Alan and the disturbance
creates a time warp. Everyone gets pulled in, it is unavoidable. Everyone
except for Ryu lands in Carmen. As Ryu, you must travel back to Carmen. Be
careful along the way, Shock spells can really kill a Dragon. If you do die
don't worry, you just end up in Carmen anyway.
Once you enter Carmen and rejoin your buddies, you find out Alan and Cerl's
history. In the middle of the conversation, Alan bolts for Tock to talk
with Cerl. Follow him back there. Upon arriving on the top floor, you will
she a short story scene, and then fight a mock battle with Cerl.
I really don't consider this a boss fight cause it is not that hard. Just
have Nina cast FortX on everyone and go all out. When she starts losing,
Cerl creates another time warp. The same thing happens, except that Nina is
with Ryu at a Fortress southeast of Carmen and Tock. Cerl locks herself in
the Fortress and you are left to head back to Carmen. Use the Warp Spell.
Once you get back, you find that Alan is hurt very bad. Listen to what they
say, and go off to find the Fruit. You can get one by heading to where Ryu
was stranded and have Ox punch the trees until one falls out. Take it and
head to the Fortress.
When you get there, Cerl lets you in (if you have the Fruit), and gives you
the TmKey. As soon as you take the TmKey, Goda shows up and all hell breaks
loose. Cerl delays him. Watch the scene that follows and you eventually get
taken back to Tock. Go and place the Key in the Altar. (Notice the treasure
chest behind it. Come back for it later.) When you do this, something goes
wrong and Nina gets sucked into a time warp. The party jumps in and ends up
in Tunlan.
AMNESIA
Enter Tunlan and Save your game. Talk to the mysterious man in green/blue
next to the Save Point. He gives you an important clue. If you talked to
everyone here, you'll remember seeing someone who looked like Nina, only
dressed in Blue. Go there, and you discover it is Nina, but she has
amnesia. Take the mysterious man's advice and go to Carmen. Find the doctor
and he tells you that to cure Nina, he needs some ingredients to make the
Tonic.
Here is where you can find the ingredients:
1) W.Ant - Hopefully you saved one of the 2 you should have found.
Otherwise, you'll have to hunt until you kill a White Deer.
2) C.Nut - Have Ox punch the tress outside of Tunlan and pick it up.
3) Root - Walk South of Gramor and have Mogu dig near the base of a lone
dead tree. You should find it.
4) P.Fish- You'll have to walk from Carmen to the Bridge near Scande. Just
follow the path South from where Cerl's castle once stood. You must
have some type of Bait and any Rod except Rod5.
After you acquire all these items, head back to Carmen and notice that
mysterious man again. Talk to him and get the Pass. What luck! This will
allow you entry into Scande! Now, talk to the Doc and get the Tonic. Go to
Tunlan and give it to Nina. She regains her memory and a new ability!
DRAGON POWERS 3 & 4
Walk outside of Tunlan and put Nina on Point. If you press the A button,
she turns into The Great Bird and the party can now fly!!! Rock on!!! Now
that you can fly, you have some serious "shopping" to do. Fly to Tock.
North and East there are two spots for treasure- a Dragon Door and Dragon
Head. Use Mogu and Puka to get these, then fly South of Arad. Here there is
a well where you can find the DragonHT using Rod5 and some bait. From here,
fly west to find another spot for Mogu to dig. From here, fly North to
Winlan. Fly over the area until you spot a small Island with 2 small
circular tower coming out of the ground. Land, and search behind the taller
one to find the TriRang!!! It is more powerful than the DragonSD!!! From
this island, head west to find another spot for Mogu to dig. Now, head to
Gramor. Fly North over the mountains and you should find a well in the
middle of them. Fish here to get the DragonSH. After fishing here, fly
Northeast to find a Castle on an Island above the waterfall. Here, Ryu will
undergo his 3rd Dragon Trial. Only do this if have found all the Dragon
Equipment, but you at least have to have the DragonAR and the second set of
Dragon Powers if you can't wait.
Boss Alert: Avian
This is probally the hardest fight you have had so far. Avian is very very
strong. If you don't have all the Dragon Equipment, you'll likely lose. The
strategy is the same though. Good Luck!
Once you have beaten Avian, head for the cave where you found the Cleansing
Water. Walk. Into the water, and you'll find a hidden Shrine. Walk up to
Ladon, and he'll give you Agni, the ULTIMATE power. No fights, nothing.
What's the catch? To use it is 60MP and it combines Ryu with all the other
party members to form one HUGE Dragon. This means Karn must be in his
normal form, not transformed. But hey, it rules anyway, so don't
complain!!!
If you want to do some Level-building, head to the Island where you found
the TriRang. Walk around until you meet a M.Slime. It's big and Gold
colored. For every one you beat, you get 9999 EP and 9999 GP!!! Try to have
Ryu be Level 32 before moving on.
SCANDE
Scande is south of where you caught the P.Fish. To enter, you need the
Pass, which that mysterious man in Carmen gave you. The elevator doesn't
work and the Mole people have escaped, not the Dark Dragons lucky day. Warp
back to Spring and talk with theman who likes to climb. He gives you the
B.Parts. Talk to him a couple of times. Go to Gant to get the parts fixed.
Talk to the Elder and the B.Parts become the Parts.
Head back to Scande, and talk to everyone again. Find out Scande is
actually a part of Obelisk and head up the elevator. At the top you meet
that mysterious man again. He tells you to go to Tunlan and the D.Hrt. Take
his advice and go to Tunlan. Remember the woman who told you about the
song-in-a-bottle? Talk to her now and she sings a song, to which Ryu feels
disturbed (meaning he has only 1 HP left). She then puts it in a bottle for
you. Now climb the Tower in Scande and enter the Castle.
There are some nice items here as you make your way through the castle,
such as a badly needed new weapon for Bleu, the IcyCN. At long last, after
lots of trials and hardships, you meet Zog, Emperor of the Dark Dragons.
Boss Alert: Zog
Zog is a huge opponent. Now, you could use the D.Hrt, but I suggest using
Agni right away. Each attack takes away 999 HP from Zog. When he grins
fearlessly, he gets his second wind. It is upwards of 11,000 HP, so you do
the math if you're not using Agni. If your HP get low, one Cure Item will
refill your entire life bar while in the Agni form. You should beat him
without too much of a problem.
When Zog admits defeat, the floor gives way and you fall into an enclosed
cave. You awaken to find Sara, Ryu's sister!!! The only thing that remains
is to destroy the Goddess Keys. Sara asks you to give her the Keys, and of
course, Ryu does. BAAAAAAMMMM!!!!!!!! Plot twist!!! Sara is under Jade's
control and they leave for Agua to wake the Goddess Tyr.
Just when all is lost and you feel trapped, a Mole person comes to the
rescue.
After being rescued by the Mole People, leave Scande and head for Agua.
Head all the way up to the top floor. On the top floor, if you haven't
already been here, open the door using Karn and follow the path until you
come a set of steps. If you came here earlier, go up the steps, if not,
grab the chest to get a FlameSH first.
When you come up the steps, you find a large Dragon Shrine. Enter it and
you'll find Altars for all of the Goddess Keys and Sara. She babbles as if
she is two different people. Follow her up the steps to find Jade. He
taunts you and leaves via a warp tile. Follow him.
The Warp Tile brings you to Tyr's Tower (it is on the island where you
found the TriRang). Tyr's Tower isn't too big for a goddess in my opinion.
It only has three floors between the 2 towers, so it is only 6 rooms big.
The navigation isn't too hard. Just be wary of the enemies in this board if
Ryu is below Level 30. Hopefully by this time, Nina has learned the CuraX
Spell and if you need it, the ZomX Spell. Both are very important from now
on, especially CuraX. About 3/4 through the Tower, you will meet bump into
some kind of Shield mechanism. Sara will then let you pass by. Make sure
you heal. All party members except for Bleu lose all but 1 HP. Very mean
indeed. Just as you are about to walk down the stairs, Sara challenges you
to a fight!
Boss Alert: Sara
Ryu's sister is no pushover. She has near 15000 HP and very strong attacks.
The only way to win this fight is to use Agni, unless you get very very
very lucky. Just stay healed using the Cure Item and you will win. She has
no second wind.
Once you defeat Sara, she is free from Jade's control, but she is also
dead. Sad as it is, continue down the stairs and across the bridge to
Healing Spring. From here, walk west then south. You will see a hole in the
floor. Don't go in it. Instead, walk dead east from the right side of the
hole and you can then take the set of stairs on the top wall. Upon
emerging, you find yourself in an outerspace type room. Walk over the
platform and head South along the path and follow it to a floating
platform. You could go North instead, but then the floors dissappear on you
(cause of the switches in the floor) and it is much harder to find your way
around. Ride the floating platform and continue South along the path until
you come to the steps. On this floor take the floating platform to meet
Jade. He tells you it is too late and he is All-Powerful. Jade then
destroys the Tower and you awaken in Drogen.
THE I.CLAW
Upon awakening in Drogen, you find that you were unconscious for 3 days!!!
You also find out that Jade has also finished ressurecting Obelisk, a
flying fortress! You must stop him! The party leaves Drogen and hops on
Nina (LOL) as she turns into the Great Bird. Obelisk is where Scande once
stood. Fly there and you'll find you cannot enter because Mogu cannot dig
through the crack in the floor. Leave and go to Gramor and talk with the
Master Digger. He tells you about the I.Claw. You can also find out some
more info in Prima.
You'll find that an Old Woman has the I.Claw. She is on a small island
North of Auria. Talk with her and you'll have to start a messanger service
between the Man east of Gant and the Woman. Eventually, you get something
called the Wtzit which is the I.Claw. Continue this service, until you get
the I.Claw from the Old Man. Head back to Gramor and the Master Digger
shows Mogu how to use it. Hopefullt Mogu understands, cause it can only be
used once! Save, stock up on Cures and Acorns, then head back to Obelisk.
OBELISK
At Obelisk, Have Mogu dig and sure enough, he got it right!!! Cool! Once
inside, ride the floating platforms to move around. It is not to hard to
figure out. On the Second floor, you only have once choice on platforms to
ride when you enter. Ride it North and then take the Platform on the Bottom
of right leg. (The floor looks like a funny shaped person). You will
eventually meet Goda who warns you to leave. Follow him and prepare to
fight!
Boss Alert: Goda
If you use Agni, he is no problem. He has a small second wind.
Continue on. In the next room you will have to ride the platforms and walk
on the raised areas to reach the stairway down. Watch out for Ruga. He is a
meaner version of RugaX. Also beware of Gargoyles. The path here is very
straightforward. Take the stairs down, ride the platform and go down
another set of stairs and meet Jade. Refuse his offer and get ready to
rumble.
Boss Alert: Jade
The only differance between the fight with Jade and Goda is that Jade knows
the Shock spell which he really likes to use, so be ready to bring the Hero
back to life a time or two. His second wind is fairly small. 3 hits from
Agni will do the job.
Don't worry about healing up before meeting Tyr. Trust me (She'll actually
heal you if you pay attention). I won't tell you what to do or spoil the
ending for you, but I will say this. Listen to Sara when she shows up. When
Tyr reveals her true form, unload on her with Agni. It will take about 30-
40 hits to beat her.
Congatiulations, you have now beaten Breath of Fire. Now sit back and watch
your well deserved ending scene.
===========================================================================
WEAPONS
===========================================================================
Ryu's weapons
NAME ATTACK POWER LOCATION
Dirk 5
Sabre 8
BronzSD 12
Rang 18 Found in Karma Tower
PoisonRP 20
Scythe 20
LongSD 26
BroadSD 34
BrokenSD 42 Cave to Bleak
Sickle 50
B-Rang 60 Found in Krypt
PowerSD 62
PowerRP 82
WingSD 96
MystSD 100
DragonSD 110 In a Well West of Romero
FlameSD 122 Found in Mogu's Dream
Tri-Rang 150 Behind Tyr's Tower
EmporSD 255 (secrets section)
Nina's weapons
NAME ATTACK POWER LOCATION
ShortRP 5
BronzRP 7
Rapier 10
LightRP 10
IronRP 14
PoisonRP 20
WingRP 34
ThundrRP 46
EvilRP 55
LoyalRP 64
PowerRP 82
Bo's weapons
NAME ATTACK POWER LOCATION
ShortBW 20
LongBW 28
SteelBW 35
PoisonBW 42
SharpBW 54 Undersea Volcano
MoonBW 66 Found in Tock
JadeBW 80 In Mote's Dream
Tri-BW 96
DwarfBW 150 In a Dig Spot
HeroBW 220 Dig Spot Northeast of Carmen
Karn's weapons
NAME ATTACK POWER LOCATION
SilverDR 10 6 In Krypt
ThrowDR 20 1
Dagger 32 2
Tri-DR 54 6
PowerDR 66 7
FlameDR 74 7 Tyr's Tower
Gobi's weapons
NAME ATTACK POWER LOCATION
Pole 12
Pike 24
Javelin 34
OldSP 42
HeroSP 56
Trident 74 Mote's Dream
Sleeper 100
Ox's weapns
NAME ATTACK POWER LOCATION
Club 30
IronHR 45
GiantHR 60
RageHR 75 Wisdon
SpineHR 120
FlameHR 120 Obelisk
StarHR 210 Obelisk
Mallet 255 (secrets section)
Mogu's weapons
NAME ATTACK POWER LOCATION
DigCW 42
RustCW 60
IronCW 74
IcyCW 88
MystCW 120
Bleu's weapons
NAME ATTACK POWER LOCATION
Stick 5
Cane 8
BoneCN 14
EvilCN 20
IcyCN 30 Zog's Tower
===========================================================================
ARMOR
===========================================================================
R= Ryu
B= Bo
G= Gobi
N= Nina
Bl= Bleu
M= Motu
O= Ox
K= Karn
NAME DEF POWER WHO CAN EQUIP LOCATION
Cloth 1 1 All
Robe 2 1 R, Bl
SuedeCP 5 4 R, Bl
Dress 8 25 N, Bl
ArmPad 8 2 R, B, G
SuedeGN 10 6 All
SuedeAR 14 7 R, B, K, G, O, M
SilkGN 15 4 N, Bl
HuntCL 16 4 R, B, K Krypt
Gown 18 1 N, Bl
ChainML 20 2 R, B, O
PlateAR 24 4 R, B, K, G, O, M
SageML 25 14 R, B, K, G, O, M
BronzAR 25 9 R, B, K, G, O, M, Bl
WoolRB 25 2 N, Bl Dig Spot East of
Tyr's Tower
IronML 27 9 R, B, O
IronMask 30 7 O
ThiefCL 30 4 R, K
SuedeRB 35 2 N, Bl
MetalAR 39 10 R, B, O
RangerVT 40 8 R, B, G
QuartzAR 50 9 All
SpineCL 60 10 G
MystRB 60 8 R, N, Bl
LightCL 68 1 Bl
GuruCT 70 0 Bl
WorldML 75 11 R, B, O, M
WolfSkin 80 11 B Tock
IcyAR 80 10 R, B, O Tock
WorldAR 80 9 O
FlameAR 82 10 R Spyre
PowerAR 84 8 N, Bl Dig Spot East of
Tyr's Tower
AgileAR 92 0 N, Bl Tyr's Tower
ClearCL 100 0 N, Bl Bleak
===========================================================================
SHIELDS
===========================================================================
NAME DEF POWER WHO CAN EQUIP LOCATION
SuedeSH 2 R, N, B, K, G, O, Bl
WoodSH 5 R, B, K
Bandage 5 All
BronzSH 8 R, N, B, K, G, O, M
Gauntlet 8 All
Wrist 10 All
IronSH 12 R, B, K, G, O, M
Bracelet 12 N, Bl
SkySH 15 N Cave North of Tantar
MetalSH 16 R, B, K, G, O, M
Glove 20 B Zog's Tower
IronSL 22 G
MetalSL 25 G
HuntGL 30 B
IcySH 30 All
GuardSH 32 R, N, B, K, G, O, M Tock
ProSH 32 R, B, K, G, O, M Wisdon
LightSH 36 N, Bl
FlameSH 38 R, B, K, G, O, M
TrapGrd 40 K Tyr's Tower
Domino 42 N, Bl Tyr's Tower
MystSH 48 R, B, O, M
MaskSH 65 All
StarSH 70 R, B, K, G, O, M Dig Spot Southeast of
Scande
DragonSH 128 R In a Well Southwest of
Tyr's Tower
===========================================================================
HELMETS
===========================================================================
NAME DEF POWER WHO CAN EQUIP LOCATION
TideHT 0 All Shelf on 2nd floor of
Prima's Inn
G-Tiara 2 N, Bl
StrawHT 2 All
SuedeHT 3 All
Bandana 5 All
NiceHT 6 All
Visor 6 R, B, K, G, O, M
HairBand 8 N, Bl
BronzHT 10 R, B, K, G, O, M
Tiara 10 N, Bl
Turban 11 All
SunHT 12 R, B, K, G, O, M Agua
WolfHT 12 B Forest of Despair
GoldHT 14 All
IcyHT 16 R, B Krypt
HeadGear 16 All
SkullHT 25 All Krypt
ChainHT 25 All
ShellHT 25 G Cave to Bleak
EchoHT 28 R, N, B, K, G, O Nabal Dungeon
IronHT 32 R, B, K, G, O
DivingHT 32 G
FaceMask 35 R, K, M
GaiaMask 36 R, B, O, M
HornHT 37 R, B, K, G, O, M
AgileHT 42 All Dig Spot Southeast
of Scande & Tock
PowerHT 44 K, G Zog's Tower
StoneHT 48 M Tyr's Tower
CursedHT 62 All Mote's Dream
LoveHT 64 N Dig Spot Southeast
of Scande
DragonHT 80 R In a Well South
of Arad
===========================================================================
SECRETS
===========================================================================
Black Magic:
NAME AP COST LEARNED
Flare 3 Bleu and Bo start with it
Spark 4 Bleu and Bo start with it
Cold 5 Bleu and Bo start with it
Bomb 5 Bleu starts with it
Flame 6 Bleu and Bo start with it
Frost 9 Bleu and Bo start with it
Fry 10 Bleu and Bo start with it
Sap 1 Bleu starts with it
3.5 3 Bleu starts with it
5.5 8 Bleu starts with it
Para 10 Bleu starts with it
Boom 11 Bleu starts with it
Exit 20 Bleu starts with it
Rub 20 Bleu starts with it
F.Ball 9 Bleu learns it at level 20
L.Storm 11 Bleu learns it at level 21
Chill 12 Bleu learns it at level 22
Flee 20 Bleu learns it at level 23
9.5 15 Bleu learns it at level 24
Blast 20 Bleu learns it at level 25
Gale 24 Bleu learns it at level 26
Ice 30 Bleu learns it at level 28
Char 36 Bleu learns it at level 29
Nova 40 Bleu learns it at level 30
IceX 48 Bleu learns it at level 31
FireX 30 Bleu learns it at level 32
Drain 2 Bleu learns it at level 33
BoltX 30 Bleu learns it at level 35
NovaX 54 Bleu learns it at level 37
Comet 75 Bleu learns it at level 40
White Magic:
NAME AP COST LEARNED
Heal 5 Nina and Ox start with i
Cura 3 Nina starts with it and Bo learns it
at level 15
Fort 6 Nina starts with it
Lk-Up 6 Nina learns it at level 6
ATK-Up 15 Nina learns it at level 7
Cura2 6 Nina learns it at level 9
Hold 8 Nina learns it at level 11
Ag-Up 8 Nina learns it at level 12
Warp 2 Nina learns it at level 13 and Bleu
starts with it
Zom1 5 Nina learns it at level 14
Cura3 15 Nina learns it at level 15 and Ox
starts with it
Renew 10 Nina learns it at level 17
Idle 5 Nina learns it at level 19
Shield 8 Nina learns it at level 21
Cura4 20 Nina learns it at level 23
Zom2 15 Nina learns it at level 24
FortX 14 Nina learns it at level 26
Hush 8 Nina learns it at level 28
Dispel 14 Nina learns it at level 30
RenewX 30 Nina learns it at level 34
CuraX 20 Nina learns it at level 37
Wall 15 Nina learns it at level 41
ZomX 35 Nina learns it at level 46
Dragon Magic:
NAME AP COST LEARNED
SnoDr 7 Dragon Shrine South of Tantar
FlmDr 10 Dragon Shrine South of Tantar
ThnDr 12 Dragon Shrine South of Tantar
IceDgn 20 Dragon Shrine West of Gant
FirDgn 27 Dragon Shrine West of Gant
BltDgn 30 Dragon Shrine West of Gant
GldDgn 40 Dragon Shrine West of Gant
Rudra 50 Dragon Temple North of Gramor
Agni 60 Dragon Temple in Water Cave
Revert 0 Received when you learn your first set
of Dragon Magic
Transformation Magic:
NAME AP COST LEARNED
Shin 10 Old Man in Gant
Debo 15 Old Man in Gust
Doof 25 Old Man in Dig Spot North of Nanai
Puka 40 Old Man in Bleak
Revert 0 Acquired when Karn learns his first
Transformation spell
Underwater Magic:
NAME AP COST LEARNED
Ebb 3 Gobi starts with it
EbbX 5 Gobi starts with it
Eco 8 Gobi learns it at level 16
EcoX 10 Gobi learns it at level 17
===========================================================================
SECRETS
===========================================================================
Secret #1: Finding Chun Li
Would you ever expect to find a chick from the game Street Fighter 2 in
Breath of Fire? Well, she is!!! To find Chun Li, go to Bleak and talk to
the magician in the house to the upper left. Say yes to him, but when he
tells you to look behind you, say "No" twice. Then say "Yes" the third time.
Can you say 100-Kicks!!!!!!!!
Secret #2: The Mallet
To actually get the Mallet, Gobi must open his own Flea Market. You can do
this in Winlan and Tunlan, but do it in Tunlan. The idea is to have Gobi
leading your party and open shop in the empty booth in either Flea market.
People will eventually come in and out to buy what is in your INVENTORY.
You can bargain, deny, or accept peoples offers on things. The way you will
get the Mallet is by buying it (so the other person sells it to you). The
chance of this happening are exactly 1 in 100,000 attempts or so (As far as
I can figure out). You must have 18000 GP to be able to buy it. It is pretty
safe to say that you'll become immortal first and if you do happen to get it,
consider yourself VERY lucky.
Secret #3: The EmporSD
This weapon is the strongest in the game for Ryu. Unfortunately, You get it
so late in the game it really doesn't matter that you have it. You can find
it by searching around Jade's Throne after beating him.
Secret #4: The LifeAR
This is by FAR the best armor in the game for Ryu. It is hidden in one of
the 2 Dragon Statues outside the Dragon Temple at the top of Agua.
Secret #5: The IcyDR
I believe this is Karn's best weapon. It is hidden in one of the 2 Dragon
Statues outside the Dragon Temple at the top of Agua.
Secret #6: Hunting Bonanza!
While hunting, if you fire at an animal and the arrow hits at the PRECISE
time the animal is going to jump, the animal will jump and underneath it...
he item it drops! The animal will still be alive as well. You can use this
for a vast amount of meat and a source of income!
===========================================================================
SPECIAL THANKS
===========================================================================
MortonKoopaJr for creating the artwork for this FAQ.
Daniel for helping me with the SteelBw for Bo.
CAPCOM for creating this wonderful game.
GameFAQs for accepting the FAQ.
===========================================================================
FINAL WORDS
===========================================================================
Thank you for looking at my FAQ on Breath of Fire, I hope this FAQ was of
some use to you. For questions mail me at lsguides@gmail.com.
This FAQ/Walkthrough is finished and wlll not be updated again. You can still
mail me for questions about the game but please look closely in this FAQ or
other FAQs on GameFAQs before asking questions. As for the suggestions, you
are always welcome to send them but unless they are really important, I won't
respond. Thanks again and good bye.