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    Game Genie Codes by insannescorp55

    Updated: 07/10/02 | Printable Version | Search Guide | Bookmark Guide

    
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                           BREATH OF FIRE 2 GAME GENIE GUIDE         
                           ---------------------------------
    
    
    Table of Contents:
    1. About this FAQ
    2. Version History
    3. Why Some Codes Don't Work
    4. Character Start-Up Codes
        -Character Codes
        -Weapons, Armor, and Items
        -Attributes
    5. Battle Codes
        -Before Battle
        -During Battle
        -After Battle
    6. Over World Codes
    7. Town Codes
    8. Hunting Ground Codes
    9. Misc. Codes
    10. Item Change Codes
    11. Notes and Thanks
    
    
    -----------------------------------------------------------------------------
    1.	About this FAQ
    -----------------------------------------------------------------------------
    
    This FAQ is copyright insannescorp55 (Elliot Olsen) 
    (THEcolonelKFC80@hotmail.com). If you want to post this FAQ or use any of the 
    codes in this FAQ on a website please contact me first and I will probably 
    let you use it.
    
    
    -----------------------------------------------------------------------------
    2.	Version History
    -----------------------------------------------------------------------------
    
    Version 1.0 - All codes entered, FAQ completed.
    
    Wednesday July 10, 2002
    
    
    
    -----------------------------------------------------------------------------
    3.	Why Don't Some Codes Work?
    -----------------------------------------------------------------------------
    
    	I have been receiving complaints from people about codes not working 
    on their game. Based on my experience and other sources, I will explain why 
    some codes don't work for your game.
         You see Nintendo sued Galoob many years ago, to try to stop Galoob from 
    making Game Genies. Nintendo lost the lawsuit.
         Nintendo is actually changing the configuration in the game decks they 
    are selling. One batch of decks lets you use your present codes. The next 
    batch of decks made and released are so configured that they will not accept 
    the old and proven Game Genie codes. The codes you receive are correct (This 
    came from an anonymous informant).
         Nintendo also changes the configuration of their games. I made this  
    observation after buying another Final Fantasy 3 game. I have noticed that 
    there are still codes that won't work for both of them.  This led me to 
    believe that Nintendo is creating different versions of the games they make. 
    They are doing this to either fix the bugs in their games and to frustrate 
    Galoob from finding more codes.
    
    
    -----------------------------------------------------------------------------
    4.	Character Startup Codes
    -----------------------------------------------------------------------------
    
    
    -----------------
    Character Codes
    -----------------
    
    EED2-8D04      Hero starts with Super Condition
                   
    EED2-8D64      Change the item equipped in the Hero's weapon slot when 
                   starting a new game.
    
    EED2-8DD4      Hero starts with 510 Vigor and 296 Agility
    
    EED2-8DD4      Hero starts with 510 Vigor and 296 Agility
    
    EED2-8D04      Hero starts with Super Condition
    
    EED3-8464      Hero starts with 255 EXP
    
    EED3-84A4      Hero starts 65280 EXP
    
    D7DA-8FA4+     Hero starts with 999 HP
    35DA-8F64 
    
    D7DA-84A4+     Hero starts with 999 AP
    35DA-8464
    
    
    
    
    
    
    ---------------------------
    WEAPONS, ARMOR, AND ITEMS
    ---------------------------
    
    xx62-8D64    Replace xx with the following to start young Ryu with ________
                 in his Wepn slot
    
    xx62-8F64    Replace xx with the following to start young Ryu with ________
                 in his Armr slot  
                 
    0062-8F04+   Replace xx with the following to start young Ryu with ________             
    xx62-8FD4    in his Shld slot
    
    xxD2-87D4+   Replace xx with the following to start young Ryu with ________
    ECD2-8704    in his 2nd Etc. slot
    
    0062-8404+   Replace xx with the following to start young Ryu with ________
    xx62-84D4    in his Helm slot
                    
    xx62-8464+   Replace xx with the following to start young Ryu with ________
    FF62-84A4    in his 1st Etc. slot
    
    00 - Collar         01 - WindBR         02 - Charm          03 - ShinyBR
    04 - SkullBR        05 - LoveBR         06 - GutsBT         07 - WiseHoop
    08 - LifeBR         09 - HolySF         0A - IronBR         0B - KramerBR
    0C - D.Earing       0D - FastShoe       0E - *Blank*        0F - DmndBR
    
    10 - SilverDR       11 - KingSD         12 - QuartrST       13 - IronKN
    14 - RevetKN        15 - LongRP         16 - LongSD         17 - IvyWP
    18 - TwinBW         19 - MagicRG        1A - BronzeST       1B - BusterSD
    1C - CrossBW        1D - TreeST         1E - BurnKN         1F - HexadST
    
    20 - MagmaAR        21 - EarthAR        22 - DragonAR       23 - LifeAR
    24 - SilverAR       25 - BraveAR        26 - Bandana        27 - FrozenAR
    28 - SacredSH       29 - WindRB         2A - CrmsnCL        2B - BlndedAR
    2C - RainbwRB       2D - BreathAR       2E - NinjaML        2F - OceanRB
    
    30 - Noe'sRB        31 - WhiteSH        32 - HolySH         33 - DragonSH
    34 - JahAR          35 - FlameSH        36 - IceSH          37 - HeroAR
    38 - GiantSH        39 - WisdomRB       3A - StarSH         3B - BlndedML
    3C - BlndedSH       3D - MamothCL       3E - ElemntAR       3F - MotherRB
    
    40 - Mckrl          41 - Tuna           42 - Tendon         43 - Beef
    44 - G8Bait         45 - Minnow         46 - Unagi          47 - Srdine
    48 - Chkn           49 - Bait           4A - Meat           4B - Snper
    4C - PileWm         4D - Shrimp         4E - Liver          4F - Urchin
    
    50 - NinjaDR        51 - StockRP        52 - GoblinSD       53 - EmpireSD
    54 - WoodenDR       55 - FlameSD        56 - StarrSD        57 - MothDR
    58 - DragonSD       59 - ShortRP        5A - KingOfDR       5B - DamageSD
    5C - BreakSD        5D - WizardRG       5E - ElmoreSD       5F - FireRG
    
    60 - DeathBW        61 - SnakeST        62 - BlastKN        63 - KaiserKN
    64 - IceBW          65 - HeatST         66 - BirchST        67 - BusterBW
    68 - MeowST         69 - WonderRP       6A - CloakKN        6B - ThndrST
    6C - RiotST         6D - FireBW         6E - FinalKN        6F - AutoBW
    
    70 - DeadSoup       71 - Biscuit        72 - IceChunk       73 - Tolen
    74 - SprRib         75 - Octopus        76 - PanPizza       77 - Charcoal
    78 - KmikzeBL       79 - P.Pourri       7A - Shaker         7B - GoldBar
    7C - FireRock       7D - Roast          7E - HeroBT         7F - Egg
    
    80 - HolyRB         81 - SuedeAR        82 - SilkGL         83 - BronzeSH
    84 - *Blank*        85 - RangerCL       86 - SokletAR       87 - Bum'sCL
    88 - RistBand       89 - LeotrdCL       8A - SteelAR        8B - MystryHT
    8C - SaladBwl       8D - *Blank*        8E - IronSH         8F - *Blank*
    
    90 - 100C           91 - 10000C         92 - ShortBW        93 - BronzeSD
    94 - *Blank*        95 - OwlFruit       96 - Cake           97 - 1C
    98 - Mirror         99 - 1000C          9A - BoyDR          9B - *Blank*
    9C - *Blank*        9D - DreamBR        9E - FalseBW        9F - *Blank*
    
    A0 - BronzeHT       A1 - KnightHT       A2 - WiseRB         A3 - IronML
    A4 - CharmSH        A5 - CrmsnRB        A6 - RoyalHT        A7 - GuardSH
    A8 - ChainML        A9 - GlassRG        AA - IronAR         AB - NationHT
    AC - MoonMask       AD - Shorts         AE - QuickCL        AF - Backlaw
    
    B0 - GradeDR        B1 - ChuckDR        B2 - ThornWP        B3 - WacWP
    B4 - AmberRG        B5 - BananaDR       B6 - ShadowDR       B7 - ImortlRG
    B8 - ThndrRP        B9 - NorthDR        BA - EmblemRP       BB - DemonDR
    BC - PierceRP       BD - HushRG         BE - DoubleWP       BF - StormRG
    
    C0 - CrsntSD        C1 - TigerSD        C2 - GlassDR        C3 - LopOffWP
    C4 - NoTwinRP       C5 - SlicerDR       C6 - SoleSD         C7 - BrassST
    C8 - WorthRG        C9 - HolyRP         CA - BrassSD        CB - HandKN
    CC - FalseRG        CD - NatureWP       CE - Fork           CF - 9-TailWP
    
    D0 - Van.Ext        D1 - MoonDrop       D2 - Stamina        D3 - LuckCndy
    D4 - HelpBL         D5 - Antdt          D6 - WFruit         D7 - Extrac
    D8 - CureAl         D9 - LifePl         DA - WiseBL         DB - Vtmn
    DC - TearDr         DD - *Blank*        DE - PwrFood        DF - Herb
    
    E0 - DragonHT       E1 - SpiritRB       E2 - DemonSH        E3 - Napkin
    E4 - SunMask        E5 - StoneAR        E6 - SlashGL        E7 - SilverHT
    E8 - GoldAR         E9 - KingHT         EA - MightyAR       EB - ThndrGL
    EC - ArmyGL         ED - MedusaSH       EE - Plate          EF - ShinyHT
    
    F0 - F.Spice        F1 - Frizbee        F2 - DluxPole       F3 - CharmRod
    F4 - GutsBL         F5 - Medicate       F6 - Gold           F7 - Cond.Up
    F8 - TreePole       F9 - ShaveIce       FA - StickRod       FB - Smoke
    FC - DivideBL       FD - Dinker         FE - Worm           FF - MisoSoup
    
    
    ------------
    Attributes
    ------------
    
    46DA-87D4      "MAIN CHARACTER IS DIFFERENT"
    
    45DA-87D4      "MAIN CHARACTER IS DIFFERENT"
    
    FDDA-87D4      "MAIN CHARACTER IS DIFFERENT"
    
    F4DA-87D4      "MAIN CHARACTER IS DIFFERENT"
    F0DA-87D4      "MAIN CHARACTER IS DIFFERENT"
    
    74DA-8F64      "START WITH 50 HP"
    
    10DA-8F64      "Start WITH 100 HP"
    
    B1DA-8F64      "Start WITH 150 HP"
    
    ECDA-8F64      "Start WITH 250 HP"
    
    DFDA-8FA4 +
    E0DA-8F64      "START WITH 500 HP"
    
    D4DA-8FA4 +
    33DA-8F64      "START WITH 750 HP"
    
    FEDA-8FA4      "START WITH A LOT OF HP"
    
    10DA-8464      "START WITH 100 AP"
    
    B1DA-8464      "START WITH 150 AP"
    
    ECDA-8464      "START WITH 250 AP"
    
    DFDA-84A4 +
    E0DA-8464      "START WITH 500 AP"
    
    D4DA-84A4 +            
    33DA-8464      "START WITH 750 AP"
    
    FEDA-84A4      "START WITH A LOT OF AP"
    
    DDDA-8704      "START WITH 0 STRENGTH"
    
    EEDA-8704      "START WITH MEGA STRENGTH"
    
    DDDA-8764      "START WITH 0 STAMINA"
    
    EEDA-8764      "START WITH MEGA STAMINA"
    
    DDDA-87A4      "START WITH 0 AGILITY"
    
    EEDA-87A4      "START WITH MEGA AGILITY"
    
    DDD3-84D4      "START WITH 0 WISDOM"
    
    EED3-84D4      "START WITH MEGA WISDOM"
    
    EED3-8404      "START WITH MEGA LUCK"
    
    EED3-87D4      "START WITH MEGA EXPERIENCE POINTS"
    
    
    
    -----------------------------------------------------------------------------
    5.	Battle Codes
    -----------------------------------------------------------------------------
    ---------------
    Before Battle
    ---------------
    
    6621-EFD7      Meet monsters from other land in Hero's home land.
     
    EE29-E7D7      Meet Chorky (big, really big fly) in Hero's home land. Fight
                   this fly for experience.
    
    EE29-E4D7      Fight E. Sludge (weakest monster) anywhere on the field. Will
                   not work in a dungeon or building.
    
    3323-EFD7      Meet a group of Jacky (monster) anywhere.
    
    3323-E4D7      Meet a group of Biruburu (monster) in Hero's home land.
    
    EE28-E4D7      Monsters from other land appear in the land East of Hero's 
                   homeland.
    
    
    ---------------
    During Battle
    ---------------
    
    C9FA-EFA6      "INFINITE HP IN BATTLE SCENES"
    
    EE04-EDD8      999 damage to enemy.  Glitches but OK.
    
    00B8-E7D6      No damage when get hit (Invisible) by the enemy. Work against
                   some (or all) Bosses. Now you can use the 999 damage to
                   everybody code and feel safe.
    
    NOTE:          The life meter get drained and back to full again but the HP 
                   remained the same.
    
    E32E-EF07      Infinite attack to a group of monsters. Glitchy monsters but
                   no problem.  Code below is better.
    
    EE2E-EF67      Infinite attack for your party to any monster and anywhere 
                   (even dungeon and building).
    
    NOTE:          The monster does not attack or counter attack your party. 
                   It's a free hit.
    
    NOTE:          The infinite attack code will not protect you when your 
                   name is changed (by the game) to Baba. So, don't use 
                   this code or  your will lose.
    
    EE20-5DD7      Everybody give one damage.
    
    3320-E7D4      The party is invisible on screen. In battle: The party member 
                   is invisible when get hit.
    
    EE23-5DD7      When attack manually: If you do not choose the monster with 
                   red life bar, your character will not attack any monster and 
                   this lead to monster getting free hit.
    
    EE23-54D7      Life meter length effect. No FX change.
    
    00B8-E7D6      No damage when get hit (Invisible) by the enemy.  Work 
                   against some (or all) Bosses. Now you can use the 999 damage 
                   to everybody code and feel safe.
    
    0060-EFD8      Enemy is invincible.
    
    3A33-EF64     "STRANGE BATTLE EFFECTS"
                   When you go into battle many things may occur like the game
                   saying Defense, Special, or Critical Attack many times, then
                   hitting an enemy over and over.  Sometimes you win the battle
                   after only killing one enemy (If there are multiple enemies).
    
    
    --------------
    After Battle
    --------------
    
    EE20-5467 +
    EE20-5407      To get Super stats for Sten.
    
    EE27-5467 +
    EE27-5407      To get Super stats for Bow.
    
    EE20-54D7 +
    EE24-54D7      To get Super stats for Rand.
    
    EE27-5407 +
    EE24-5467      To get Super stats for Jean.
    
    EE27-5407 +
    EE20-5467      to get Super stats for Nina and Bleu. Also gives 999 hp to 
                   Hero, helps others too.
    
    NOTE:          Once they go to L99, no further stats improvements are 
                   possible.
    
    55E5-54D6      Monsters flash different color while dying.
    
    EEEB-5DD6      Defeated monsters retreat continually across the screen 
                   (wrapping). Turn off FX to exit battle.
    
    0DAD-7DD4      Raised to level 70 or above after battle.
    
    ??C4-EDD8      Change status after battle.  ?? = 11, 55, 5E, 77
    
    EECE-EDD8      Effect in AP area.
    
    ??60-7DD1      Change color ? to everything.
    
    E5A0-5FD4      Stay as level 1 after gaining level in battle.
    
    55A0-54D4      Same as above but no experience show.  Done on level 1 
                   characters.
    
    ??A1-57D4      Gain HP after battle.  ?? = 11, 55, 77, 99, C?
    
    5580-E7D7      After leave-battle effect.  Show a mess up (look like) battle 
                   menu.
    
    5580-E4A7      After leave-battle effect 2.  Blinking screen.  Each blink can 
                   bring out the Huntsvil and/or fishing spot.
    
    NOTE:          "THIS CODE WORKS ON EVERYONE"
    
    DDAD-7DD4      Raised to level 99 or above after battle.
    NOTE:          Does no bring everyone to their full potential.  
                   EX:       RYU (Hero)
                             HP: 350+
                             AP: 130+
    
    
    11AD-7DD4      Raises to level 20 or above after battle. 
                   Can be used over and over until a certain point.
                   This will allow your Hero to develop slowly yet.. 
                   better stats than the ones for level 99. Once it doesn't
                   allow you to level up. Use the Level 99 Codes to finish
                   it up.
    
    -----------------------------------------------------------------------------
    6. Over World Codes
    -----------------------------------------------------------------------------
    
    EE65-5F01      Walk thru field. Use other codes below to avoid meeting or
                   getting killed by strong monster.
    NOTE:          If you want the area to show on the map, you have to turn 
                   this off and select any menu and walk around the area. If FX 
                   is not off then the area you are on will not show on the 
                   map. Anyway, you can't see the map while the FX is on.
    
    ??2F-E767      No music on the field. ?? any number or letter will work.
    
    AA65-5701      Perfect walk thru wall in town only.(Only work in the town 
                   you begin). Cannot walk thru wall if in the room.
    
    EE65-5F01      Perfect walk thru wall on world map.
    
    EEC1-E7A2      Encounter enemy each step.  Ignore the HP and AP number in
                   status screen.
    
    3061-5DA1      After you walk out of town, the screen scroll around the 
                   world map and back to you.  But only to find that Bow 
                   (the dog) is by himself. Turn the GG off and go into menu 
                   screen and out. When in battle both character do not exist. 
                   Game freeze after enemy attack.
    
    FB0C-7D64      Walk through water on the world map; walk through all land 
                   except the parts where you can see the rocky type side; and 
                   best of all, no enemies.
    
    NOTE:          Does not allow you to talk to some people.  When this happens,
                   leave the room/place, turn off your GG, and come back in.
    
    EECA-EFD2      On World Map, always fight in the Forest. However, you will 
                   not actually be in the forest, as Spar's Natr magic doesn't 
                   call trees or anything, but it is cool.  Also you can change 
                   slots 1&2 to vary the vegetation. Try DF in place of EE.
    
    
    -----------------------------------------------------------------------------
    7.	Town Codes
    -----------------------------------------------------------------------------
    
    AA65-5701      Walk thru building in Hero's home town. Still trying to find 
                   the universal walk thru wall for every towns.  Found the 
                   starter code that let you enter any building and can't move 
                   afterward.
    
    00E0-8FA2      Talk to any sale clerk, bring up the bank menu.
    
    01AD-5762      Walk into townspeople and your party will be warped to 
                   different places.  But be careful, sometimes they get stuck.
    
    A20B-77D4      Fight enemies in buildings such as houses, shops, and inns;
                   but you won't be able to talk to the owners of some 
                   establishments with FX on; also have the same effects as 
                   above.
    
    5581-7DDE      Change town people to different person.
    
    2A30-770F     "WALK THRU PERSON"
                   You can walk through any person in any area.  You can also 
                   walk through some other objects like treasure chests.  The
                   only disadvantage is that you won't be able to talk to people
                   or get treasure in that area.  To solve this problem, leave 
                   the area and re-enter with the effects off.
    
    7FE6-770F     "PEOPLE SAY DIFFERENT THINGS"
                   If you talk to somebody, they will probably say something that
                   another character in the game says.
    
    B4EC-7D6F      "STRANGE"
                   If you talk to somebody or go into battle or a shop, 4 digits 
                   (It looks like half of a GG code) will appear in the upper
                   left hand corner.  When you do different things the numbers
                   change.
    
    EE3A-EFD2      Switch lead character's graphic when entering or leaving a         
                   or battle. This includes several Shaman forms as well as all 
                   the other guys and girls. Note: NEVER go into the Menu screen 
                   or else it will black out.
    
    EE3E-EFD2      Hero invisible in town-strange, disconnected scroll of people 
                   on World Map.  Use R button for effect.
    
    
    -----------------------------------------------------------------------------
    8.	Hunting Ground Codes
    ----------------------------------------------------------------------------- 
    
    DD20-5D07      In Huntvil: Food does not move and Bow's arrow does not move
                   either but can still kill Food. Ignore everything else.
    
    00C0-5DDA      Only one member can walk in the Huntvil.
                   Altered from Whrek's code BBCD-54AA
    
    EEC1-54DA      When pick up prize after kill (food in Huntvil) the screen
                   scroll sideway and back. Now you move the screen not the 
                   character afterward.
    
    3320-EFA2      Another WTW code for HUNTSVIL. This time the animal can't 
                   hide in the grass brushes.
    
    
    -----------------------------------------------------------------------------
    9.	Notes and Thanks
    -----------------------------------------------------------------------------
    
    Thanks to Jeff "CjayC" Veasey for posting this FAQ and hosting GameFAQs.com.
    
    DO NOT RECOPY THIS DOCUMENT! If you want to use these codes on another site 
    please email me first (THEcolonelKFC80@hotmail.com). 
    
    (c) 2002 insannescorp55 (Elliot Olsen)