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    FAQ/Walkthrough by TCalvillo

    Updated: 03/20/96 | Search Guide | Bookmark Guide

                        Castlevania: Dracula X Strategy Guide
                              Revised March 20, 1996
       1)  Introduction
       2)  Game description
       3)  How the SNES Drac X relates to past Castlevania games
       4)  Items
       5)  Weapons
       6)  Item Crash
       7)  The stages and bosses
       8)  General hints and tips
       9)  Passwords
      10)  Cheat codes
      11)  Other Castlevania games to check out
    1) Introduction:
    I recently felt like writing a strategy guide.  So I thought why not write one 
    based on the SNES Dracula X?  While arguably the weakest recent entry in the 
    Castlevania series, this game is still loaded with plenty of technique and 
    challenging gameplay.  Besides, this is probably the last 16-bit Castlevania
    game Konami will release so it's definitely worth a least a rental.  Please
    note that there are some spoilers here, so don't read this if you want to
    develop your own strategies and solve all the mysteries yourself. I
    respectfully ask that this guide is not altered without at least letting me
    know your intentions first.  Feel free to upload this anywhere.  Note that
    from here on the game title "Castlevania" will be periodically shortened to 
    "CV" in this text.  All trademarks and copyrights are fully acknowledged to
    their respective owners and Konami.
    2) Game description: 
    Game Title:  Castlevania: Dracula X
    Developer:  Konami
    Game System:  Super NES
    Cartridge Size:  16 megabits
    Save Feature:  Password
    Number of levels:  There are nine levels total in the game.  This includes
    seven standard stages and two alternative levels.  Only seven of the stages 
    must be completed to win the game.
    Gameplay:  A side scrolling action/adventure game that uses the classic
    Castlevania structure throughout.
    The story:  After Simon Belmont successfully defeated Count Dracula, it
    seemed that the Prince of Darkness was sealed away forever.  However,
    hundreds of years later the hapless people of Transylvania were again 
    becoming victims of the evil count by night.  Dracula is free once again...
    Bent of revenge against the Belmont family, the Count kidnaps Richter
    Belmont's girlfriend, Annet, and her sister, Maria.  It is now up to Richter
    to save Annet and Maria and carry on the family name by once again defeating
    Count Dracula.  This time Dracula will hopefully be banished forever.
    Options:  The option menu allows the usual controller configuration in
    addition to selecting stereo or monaural audio.  To my disappointment, there
    are no difficulty or BGM selects.
    Difficulty:  Since Dracula X is limited to one mode of difficulty, the
    question is how difficult is it?  Well, that depends.  Veteran Castlevania
    players should be accustomed to this level of difficulty as it's consistent
    with the past games on the NES and Bloodlines on the Genesis.  I would 
    definitely say that it is noticeably more difficult than CV4.  All players, 
    even veterans, will sometimes note a high frustration factor.  This is due to 
    the inherit nature of the limited control scheme and the sometimes overly 
    aggressive attacks of the enemies.
    Control scheme:  The control scheme is most reminiscent of the original 8-bit
    versions of CV.  This is taking into consideration the way that the whip and
    special weapons are initiated.
    Button Y-              Attacks
    Button X-              Special attack/Item Crash
    Button B-              Jump
    Buttons A, L, and R-   No use
    Up + Y-                Special weapon
    Button B twice-        Backwards leap
    This default control scheme can be customized to your own preferences at the
    options menu.
    Extra Lives:  You are awarded extra lives every 20,000 pts.  Collecting 1-ups
    will also result in additional lives.  If the player completes a level with
    his or her energy bar at maximum, an extra life (No Damage Bonus) will be
    3) How the SNES Drac X relates to past Castlevania games:  
    This game is NOT a sequel to the SNES version of Super Castlevania IV.  This 
    game is loosely based on the PC Engine version of Dracula X.  However, there 
    are some changes in this version:
    - The levels in the game were completely changed.
    - The player can no longer assume the role of the little girl, Maria.
    - The Holy Book/Bible is a special weapon no longer available.
    - Cut scenes, such as those featured in the game introduction, ending, and 
    rescue of Maria have been removed due to limited cartridge space. 
    - CD quality music scores are no longer possible due to the cartridge format.  
    Some of the impressive voices of the boss monsters were omitted.
    - Background graphics were enhanced with added color.
    - The U.S. SNES Dracula X was censored.  The bloody death scene of Richter has 
    been altered as well as those of the bosses (i.e. Grim Reaper).  References to
    religious symbols have been removed (crosses and etc.).
    - The final battle with Dracula is completely different from the SCD version.
    The SNES battle is noticeably more difficult.
    The actual game itself:  I would say this game, in terms of structure, is
    most reminiscent of the 8-bit versions of Castlevania.  All of the levels are
    straight forward in terms of action.  No impressive background effects with
    Mode 7 are here to break away from the basic structure.  Play control has
    also been significantly simplified from CV4.
    The graphics are good, though at times they are well below Konami standards.
    In fact, at times this game reminds me of Bloodlines for the Genesis.  CV4, 
    despite being released in the U.S. over four years ago, has significantly 
    better character graphics that are larger and more detailed.  The music is 
    well done, with many rescored music tracks taken from previous Castlevanias.  
    The sound effects are effective though not nearly as dramatic as I hoped from
    a 16 megabit CV game (especially when considering the 8 meg CV4's outstanding 
    While sounding negative, this version of CV is definitely worth a look; if 
    not for novalty's sake.  The CV gameplay IS there and the challenging levels 
    should make this worth at least a rental if not a purchase for a die-hard CV 
    fan such as myself.  And yes, there are some interesting twists that make it 
    stand apart from the other U.S. CV games:
    - There are different endings depending on what path is taken and who is
    rescued.  Although not significantly different from one another, three 
    endings do exist.
    - The goal is more than defeating Dracula.  Both Annet and Maria must be
    saved to truly win the game.  They are both hidden in two levels of the game.
    However, these areas are not immediately apparent and a key must be found.
    - By sacrificing several heart points, Richter can perform an "item crash"
    with the special weapon that is currently being utilized.  This powerful
    attack can effect more than one enemy and can be helpful in tight situations.
    - There are alternative stages.
    - The player can perform a backwards leap that can get Richter out of
    dangerous situations very quickly.
    - There is no time limit in the game.
    - The whip is always at its maximum strength and doesn't have to be
    lengthened like in past CV games.  For some, this could be seen as a
    - When a new special weapon is acquired, the old one stays on the screen for
    a short time to be reclaimed if the player chooses so.  This is especially
    nice if the player accidentally receives a new special weapon that he/she
    didn't want in the first place.
    4) Items (all can be found in the glowing candles):
    Heart- Gives heart points.  A small heart gives one heart point while a large 
    heart gives five. Each special weapon uses heart points when used. Some 
    consume more than others. 
    Money bag- Increases the score by 100, 400, or 700 pts.  Helpful when you're 
    on the verge of earning an extra life.
    Food- Restores some of your life.  Check for hidden food by whipping steps or 
    walls.  If you're already at full health, you will be rewarded 1000 pts.
    Potion- Makes Richter appear partially invisible.  While in this state,
    Richter is immune to all attacks.  When weaker enemies come into contact
    with him, they will be instantly killed off.
    Pendent- Destroys all on-screen enemies.
    1up- Gives the player an extra life.  Is usually well hidden in walls.
    Special Item:
    Key- Used to open locked doors.  This item is essential to free Maria and
    Annet.  Can also be used to attack enemies.  However, given its short range,
    it's not very practical as a weapon.
    5) Weapons:
    Axe (1 heart point)- The axe is very powerful and effective when attacking 
    enemies above.  This special weapon cannot not be quickly thrown in
    succession.  It also can be difficult to aim and requires good timing.  The
    axe is somewhat useless against enemies that are at very close range.
    Boomerang (1 heart point)- The best overall weapon.  It is powerful and can 
    be thrown quickly in succession.  When three are thrown one after another,
    this weapon can be particularly devastating to bosses and hard to kill enemies.  
    Once they are thrown, they return back thus attacking the enemy a second
    time.  When used to attack enemies and bosses that are at the edge of either
    side of the screen, the boomerang can inflict massive damage as it remains
    idle in the air before it changes direction.  Its only shortcoming is that
    long range enemies cannot be reached.  Keep an eye on the heart points with
    Dagger (1 heart point)- In other Castlevania games, I considered it a great 
    misfortune when I received this weapon.  While still the weakest weapon in
    the game, it has been improved as each attack actually launches three daggers simultaneously
    as opposed to one.  This is definitely the fastest of all the special weapons
    and can be thrown effectively at enemies at any range.
    Holy water (3 heart points)- An often underestimated weapon.  While having a 
    short range and is somewhat useless against targets located above, this
    weapon can be deadly to slow moving enemies who remain on the platforms (such
    as the axeman).  Enemies are slowed down somewhat and are rapidly attacked.
    Not very good against many of the bosses.
    Watch (5 heart points)- The most useless weapon in my view.  Temporarily 
    freezes some enemies.  Not only does it consume five heart points when used,
    it is ineffective against all bosses.  Frozen enemies will still inflict
    damage when come into contact with.  Only good when you get it by mistake and
    have nothing else to count on.
    6) Item Crash (special attack): 
    The Item Crash is a powerful attack that can inflict damage on most of the 
    enemies on screen.  The potency of the attack and the amount of heart points 
    that must be sacrificed depends of the special weapon that is currently being 
    possessed.  Richter is also invincible during this attack.  Here's a rundown 
    of the Item Crash attacks for each special weapon:
    Boomerang- Eight boomerangs are scattered across the screen inflicting damage
    on all enemies that come into contact.  Costs 15 heart points.
    Axe- Eight axes form a circle that rotates and widens off the screen.  Very
    powerful.  Costs 10 heart points.
    Holy Water- Forms a powerful shower attack that will damage all enemies on
    screen.  Costs 20 heart points.
    Watch- For a limited time a shield of eight spheres surrounds Richter.  
    Enemies that come into contact are damaged.  The spheres also shield out
    enemy projectiles.  Costs 15 heart points.
    Dagger- A flurry of daggers are thrown successively by Richter.  Devastates
    all enemies in the same horizontal position.  Costs 10 heart points.
    No special weapon- This Item Crash/special attack will turn the standard whip 
    into a very long flame whip.  Automatically toasts all enemies in front of
    Richter once.  Costs 15 heart points.
    Key- Try it and see what happens!
    <center><img src="rich2.jpg"></center><p>            
    7) The stages and bosses:
    Stage 1:  Burning Town
    This level is pretty straight forward enough.  Here you'll meet the usual
    skeletons and bats but nothing necessarily threatening.  Beware of the steps
    that flip over when you leap onto them.  The giant beast that pursues Richter
    cannot be defeated with weapons.  Keep ahead of it and at the end of this
    section it will automatically destroy itself.  There is some food hidden in
    the stairs right before you encounter the first boss.
    Boss: Keruberosu
    The best weapon against this boss is the axe.  The stage 1 boss attacks with
    flames that travel along the ground.  Keruberosu also attacks by leaping 
    quickly and pouncing on Richter.  Be careful when it fires a flame (you'll
    hear it even when not on the screen) as the boss will soon afterwards pounce.
    Leap over the flame while attacking with the axe.  Keep launching the axes
    even when Keruberosu is not on the screen and whip it when is moves on in.
    You will likely take some hits, but you should have no problem outlasting it.
    Stage 2: Gate and Entrance to Evil Castle
    The first part of this stage can be tricky.  Be careful of two areas on the
    walkway to the castle (both shaped like a horizontally reversed number seven)
    as both will collapse when Richter sets foot.  Leap off immediately.  The
    next part is a bridge suspended by pillars.  As soon as you leap on, the
    bridge will start to crumble.  Make haste as fast as you possibly can.  You
    may even have to leap to keep ahead of the destruction.  While sounding
    simple enough, the fishmen leap from below to hinder your progress.  If you
    take a single hit, you will be unable to recover and will be knocked below to
    your death.  When two fishmen appear, try to kill them both with a single
    attack of the whip.  Keep walking and ONLY leap when you have to.  Collecting
    the items from the candles is risky and will more likely result in being
    knocked below.  The rest of this stage is less chaotic.  Beware of the purple
    colored knights that wield spears; they are quite troublesome.  They can
    block some projectiles such as the dagger and boomerang.  These enemies also
    have an attack that inflicts such great force that Richter will be thrown way
    back.  To avoid this attack, immediately perform a backwards leap (jump 
    button twice) when they start to raise the spear above them and then towards 
    their back.  Note that they can attack Richter above and below whatever 
    platform he is standing on by raising or lowering their spears.  Again there 
    is some food hidden in the stairs leading toward the boss.
    Boss: Myotia
    The best weapon here is definitely the boomerang.  Myotia first appears in
    the form of a giant bat.  Hitting it will turn it into its second form, a
    mass of several small bats.  The safest places to be is on either 
    platform located on each side of the playfield.  Continually launch
    boomerangs at the mass of bats.  When they move toward Richter, move to the
    highest platform of the two you are on, leap over the bats, and make your way
    to the other pair of platforms on the opposite side.  When the mass of bats
    again form the giant bat, try to attack it as quickly as possible to keep it
    from charging at Richter.  Take special care not to let the bats corner
    Richter on either side of the screen as he will immediately suffer several
    hits and likely parish.  If you continue this process, you will likely take
    some hits but should have no problems as long as you continually attack with
    the boomerangs.
    Stage 3: Great Hall
    The goal of the first part of level 3 is to simply reach the top.  Plan your
    jumps carefully here as the Medusa heads are plentiful and often appear
    without notice.  You'll again encounter those bothersome spear wielding
    knights and move on to an area that has several moving platforms with a
    potential watery grave below.  Again, be aware of being knocked into the
    water by low flying bats and the fishmen that unexpectedly pop up from
    below.  You'll first encounter the axeman in the next section.  On the right
    wall horizontal to the axeman you will find a hidden 1-up.  The axeman can
    block projectiles most of the time with his shield, so the whip is the most
    effect against it.  Note that when the axeman throws an axe it comes back, so
    be prepared to whip, duck, or jump.  Keep moving right until you come to an
    area with several white pillars.  THIS AREA HAS SPECIAL SIGNIFICANCE AND
    DETERMINES HOW THE GAME WILL END.  If you are knocked below, you will be sent
    to the alternative level 4.  If this is the case, you will not be able to 
    save Annet or Maria.  Be VERY careful in this section, the Medusa heads are 
    unrelenting.  Take the axe in one of the candles as it will be very useful in
    clearing the long vertical line of enemies that attack with flames.  If you 
    keep moving right without being knocked below, you will eventually find a key
    in one of the candles just before the boss.  Be warned that if you acquire a 
    special weapon, you will lose the key.
    Boss: Dyurahan
    Dyurahan would be much easier to defeat if you are equipped with a
    special weapon such as the axe.  If you chose to keep the key, this battle
    is tougher than one may want it to be.  The problem is that Dyurahan keeps
    its sword lowered most of the time.  You cannot get too close to it or you
    will be damaged by the lowered sword.  One of the boss's attacks is to slash
    his sword forward, then leap with it lowered.  It's very difficult to
    anticipate this attack.  A second to attack to look for is when the boss
    lowers its sword to the ground and spikes appear that move toward Richter.
    These spikes cannot be leaped over, so the only choice is to outrun them or
    leap onto the highest platforms.  Another attack Dyurahan uses is a very
    quick forward stab of the sword.  Again, preparing for this is very tough.
    The best advice I can give is not to get too greedy when it comes to
    attacking the boss.  Move in, attack it a few times, then back off.  This, of
    course, doesn't apply if you are using a special weapon where getting in
    close isn't necessary in the first place.  The boss also has two more attacks
    that involves its head.  Dyurahan will occasionally throw it's head in the
    air.  The head will rotate and hover midair as objects fall from above that
    can damage Richter.  Simply standing under one of the platforms will provide
    full protection against this attack.  The second attack of the head is to fly
    around and attack Richter.  It is easy to avoid but it's possible to lose
    track of it as it can leave the screen and appear right below Richter without
    any time to react.  The result is some damage and the player will be
    temporarily slowed down.  Keep in mind that the best time to ALWAYS attack
    Dyurahan is when he is performing one of his own attacks, such as when the
    object are falling from above.  In these situations the boss is left
    vulnerable and is unable to attack with his sword.  Save the food located in
    the candle for when you really need it.  Patience and choosing the right time
    to attack definitely will pay off here.
    Stage 4: Dungeon
    The first part of level 4 isn't that difficult to get through.  Just be aware
    of the rocky overhanging above that can hide enemies, projectiles, and even
    some items in candles.  It's easiest to leap on and over the spiked platforms
    that drop below rather than run under them.  Keep moving left until you reach
    a section with platforms suspended on a rope that is driven around by a gear.
    Ride these platforms until you see a door on the left side.  You can unlock
    the door by using the key like you would use any special weapon (up and
    attack).  You now have saved Maria.  However, you will still need the key to
    unlock another door. The red skulls that fly around this area are unrelenting
    in their attacks, so be prepared for a lot of maneuvering.  It's best to
    kill them as soon as possible or you will be overwhelmed when three or more
    of them attack.  When you reach the top, keep proceeding left. The small Igor
    -like enemies that leap around a lot are very quick and difficult to hit
    with the whip.  Once you make it to the next section you will see a door
    located on a platform above.  This will take you to the alternative level 5
    where you can rescue Annet.  If you did not rescue Maria earlier, you will 
    not be able to unlock this door even if you still have the key.
    Boss: Minotaurusu
    If you chose not to rescue Annet, you will face Minotaurusu.  This boss is a
    piece of cake if you equip yourself with an axe.  You can find an axe in a
    candle just before you face the boss.  Simply stand at left edge of the lower
    platform and leap in the air while firing away with the axes.  If you are
    consistent with making contact (hitting the boss and not his axe),
    Minotaurusu will never even come close to Richter.  Really, it's that simple.
    Alternative Stage 4: Underground Caverns/Tomb
    This is not a particularly tough stage to get through.  You will mostly walk
    in or above the muddy boiling water.  Mudmen and flying bats are the most 
    common enemies here.  When you leap or fall into the boiling liquid, be 
    careful not to stay idle for too long.  Jump periodically to keep from 
    sinking below.  The mudmen will rise unexpectedly from below, so keep on 
    your to toes to avoid cheap hits.  Later in the stage you will encounter a
    large red skeleton.  This skeleton is quite a formidable opponent and takes
    many hits to kill off.  Keep at a distance and attack it with whatever special
    weapon you are equipped with.  Beware of when he leaps as you will have to
    be at a far distance to avoid being lunged at.  You will next face a 
    skeledragon.  As with all the skeledragons in the game, you can tell when it
    will launch a fireball as it will first appear in its back part and move 
    towards the head.  Axes always work best on these creatures.  Keep moving 
    left and when you reach the area where you can finally leap out of the 
    boiling liquid, there is a raised step on the floor that contains some food.
    Boss: Cloaked Sorcerer
    This boss initially appears intimidating due to its multiple attacks.  The 
    key is stay put on the ground and resist the temptation of leaping on one of
    the platforms to attack the boss with brute force.  The dagger works very 
    well here and can found in one of the candles just before you encounter this
    boss.  The first priority is to take out the red flames that the sorcerer 
    sends out.  Not only do theses flames inflict damage on Richter, but they 
    inhibit his movements and slow him down significantly as well.  Next take 
    out the skeletons that are formed by the falling bones.  When it appears 
    safe, leap up from the ground and attack the boss with the dagger.  This must 
    be done when it's flying low and from a safe distance.  The sorcerer will 
    then fly to the opposite side of the playfield that it was before.  Continue 
    the same process as before by taking out the skeletons and flames before 
    launching an attack on the boss.  When his energy is completely depleted, he 
    will take on his second form.  In his second form, the boss will first attack 
    by launching several headstones at Richter.  Duck, whip, or leap over them.  
    Also in this form, the sorcerer will fly aggressively at Richter.  This is 
    why it is especially important to keep at a safe distance.  Mudmen will walk 
    the floor and make the battle all the more difficult.  With some skillful 
    maneuvering and letting the daggers do most of the work, you should be able 
    to make it through the battle.  One of the tougher bosses in the game.
    Stage 5: Courtyard
    The first part of this stage consists of ravens and Igors.  While neither are
    particularly powerful, both are very quick attackers and are tough to hit
    with just the whip.  The axe works extremely well here.  When you get to the
    section where there are platforms moving up and down, some of the stone
    blocks on the walls that must be climbed to reach the platforms will crumble
    when leaped on.  To buy some time, you can leap from block to block until you
    are ready to jump on one of the platforms.  You will encounter similar
    collapsing blocks later in the level.  When you reach the section with the
    tall green knights will huge swords, clear away from them when they stop
    moving.  These powerful enemies will lunge forward and knock Richter back.
    The rest of this stage is reasonably challenging, but offers no real
    Boss: Lypuston
    Lypuston is the level 5 boss.  While very quick on its feet, its attacks are
    very predictable.  The key is to resist the urge to move on in and use
    brute force to attack it.  Instead, it's best to keep your distance and let
    whatever special weapon you are equipped with do the work.  His ground
    attacks include a slide attack and a fireball that he throws.  Again, if you
    keep your distance these attacks should be avoidable.  His aerial attacks are
    more formidable.  Whenever Lypuston leaps onto the ceiling or wall, it will
    dive down toward Richter.  The key is to move toward the wall opposite the
    one the boss is closest to.  For example, if the boss is on or near the left 
    side wall, start moving toward the right wall.  Don't make the mistake of 
    moving too close and cornering yourself against either side.  After all, the 
    object here is to move away from his dive attacks.  Once Lypuston's energy is
    down to 1/4th, he will form into a ball and start bouncing quickly off the 
    walls.  It's very likely that he will only touch down to the ground once at 
    each pass, so this attack is more avoidable than it looks.  With continual 
    attacks with the boomerang or axe at safe distances, this boss is weak 
    compared to what lies ahead.
    Alternative Stage 5: Waterway
    The first part of this stage simply involves moving to the right and avoiding
    being knocked to your death by the blue skulls that rise up from the water 
    below.  Also be on your guard against the fishmen that unexpectedly leap up
    and dive towards Richter.  You'll encounter the same enemies in the next
    section as make your way below, to the right, and up again.  Wait for each
    platform to reach jumping position and be aware of the spikes that protrude
    from some of the walls and platforms.  In the next section you will have to
    make haste to outrun the rising water.  If you wait too long to move up to
    the next platform, Richter will suffer some damage from the water.  The blue
    skulls, skeledragons, and a red skeleton will attempt to slow your progress.
    In one of the candles there is an invincibility potion.  Take it and keep 
    moving immediately to the right.  If you're fast enough, you can simply jump
    towards the skeledragon while invincible and instantly kill it.  Once you 
    reach the top, go to the left.  In the next section there is a flow of water
    that drains into the pool of water below.  Use you whip to hit the flow of
    water.  The flowage will eventually stop and the pool will drop below.  Make
    your way below onto the lowest platform on the left.  On this platform keep
    moving left and you will find Annet.  Make your way back up and to the left.  
    Keep moving until you encounter the first raven; there is a some hidden food
    on the step that it was sitting on.  
    Boss: Serpent
    The battle with this boss is pretty straight forward.  On the platform that
    Richter is standing on, the serpent will periodically wrap its body around
    one end and move towards the other end.  The way in which it does this
    varies.  The key is to avoid the parts of its body that coil in FRONT of the
    platform, not the rear.  This is easier said then done since the serpent 
    moves at such a great speed.  Also note that in the areas where it is safe to 
    stand when the serpent is coiled around the platform, you may have to move 
    in the same direction as the serpent to stay within that safe area.  Another 
    attack of the serpent is to rise straight up vertically and launch flames at 
    Richter.  The axe and dagger work well as counterattack weapons.  Only the 
    head of the serpent is vulnerable to damage, so plan your attacks quickly 
    and carefully as the time to actually get in a hit or two is very limited. 
    Stage 6: Clock Tower
    The first part of level 6 is frustrating due to the unrelenting dives of the
    ravens.  Again, while these creature are relatively weak, it's tough to
    attack them while climbing the stairs.  Also don't forget to hold up on the
    control pad when leaping on the stairs.  In too many situations did I forget
    to hold up on the pad after leaping in the air and attacking an enemy.  This
    unfortunately lead to many unnecessary deaths.  Next you will come to an area
    with rock platforms that are scrolling downward.  You can simply leap up each
    platform and make your way towards the left where you will reach the next
    section.  If you choose to go right you can collect some hearts and food.
    The third part of this level serves up the familiar Castlevania scenario of
    leaping from gear to gear.  This is further hindered by the spear wielding
    knights and constant bats flying from the edges of the screen that make
    this all the more difficult.  If possible, you are better off avoiding a
    confrontation with the knights with the spears.  In some cases however, this
    is unavoidable.  Continue to make your way up and to the right.  You will
    soon reach an area where you will have the make big leaps of faith.  Be
    careful of the Medusa heads that are flying around.  Whenever jumping from
    gear to gear, keep in mind that your leaps are exaggerated.  In some cases
    it's not even necessary to leap at all but to merely walk off the gear to
    reach the next one.  You will next have to travel upwards from gear to gear.
    Medusa heads are very plentiful here.  Once you make your way to the top,
    go to the right.  In the section just before the boss, there is a 1-up hidden
    in the upper right wall.
    Boss: Giant Skull or Grim Reaper
    Depending on whether or not you successfully rescued Annet, the level 6 boss
    will change!  If you did not rescue her, you will fight a giant skull.  If
    Annet was saved, the Grim Reaper will appear instead.  Neither boss is easily
    defeated, although the Grim Reaper does seem somewhat easier.
    Giant Skull- The giant skull flies around the screen with seemingly no 
    boundaries.  The skull is difficult to attack in repeated succession since
    each time it's damaged it will move to the other side of the screen. The real
    threat here are the eyes that leave its head and attack in a variety of ways.
    One attack of the eyeballs is to simply fly around the screen and dart at
    Richter.  This is more challenging than it seems since the skull itself will
    occasionally dart at the player.  If you do not keep at the opposite end of
    the platform that the skull is on, some of the combined attacks of the
    eyeballs and skull are unavoidable.  A simple rule is to stay away from each
    platform edge to avoid being knocked below.  Another attack of the eyeballs
    involves them becoming balls of flame and rotating in a circular motion.
    Again, it's best to keep a distance from the edges since at times it is
    impossible to jump around the eyes.  The last attack is the most difficult to
    avoid of all.  Both eyeballs fly above and each sends down a lightning beam.
    If you are between them, you will be damaged by both beams as they close in
    on Richter.  The best advice I can give is to get as far away from them as
    you can when they start hovering above.  If you're quick enough, you can run 
    under the eyeballs before they start emitting the beams to prevent being 
    trapped between the two eyes or the edges of the platform.  As with most of
    the bosses, the boomerang works best here although the axe is also very 
    Grim Reaper- He attacks in a very simplistic manner, but that doesn't 
    necessarily make him easy to kill off.  He attacks by flying around the 
    screen along with several indestructible sickles that chase Richter.  A
    simple rule that should always be followed is: if the Grim Reaper is on the
    left side of the platform, quickly make your way to the right side to avoid
    being doubled teamed by both him and the sickles.  Continue to blast him with
    boomerangs while leaping over his sickles and he will eventually take his
    second form.  The Grim Reaper's second form is surprising weak.  Simply
    launch several boomerangs and/or whip him quickly.  If you still had around
    half of your energy just prior to his second form, you can simply attack with
    brute force and you should have no problem outlasting him.
    Stage 7: Count Dracula
    This stage doesn't offer any real challenges before the final encounter with
    Dracula.  This is a good place to collect hearts and equip the special
    weapon of your choice.
    Boss: Count Dracula
    As in every Castlevania so far, Dracula is quite a piece of work.  There's
    also really no surprise in the way he attacks.  Dracula will appear and
    disappear above each pillar at random.  The pillars make for a difficult
    battle ground as it is very easy to be knocked to your death below.
    Dracula's weak spot appears to be just above his pendent but NOT directly at
    his head.  What makes the encounter with Dracula so tedious is that it's
    difficult to achieve multiple attacks at a single time.  The best way to
    inflict the most damage is to attack Dracula when he is close to either side
    of the screen with the boomerang.  As the boomerang is changing direction, it
    hovers at the edge of the screen for a short time and can inflict multiple
    hits on Dracula.  Of course, this is easier said than done.  Dracula appears
    and disappears very quickly and in only a fraction of that time is he
    vulnerable to damage.  He also seems to appear at the extreme edges of the
    screen, making it even more difficult to launch an attack.  Dracula's own
    attack comes in two different forms.  Most often he will launch three
    fireballs that travel horizontally.  This attack is not a particular threat
    as the fireballs can either be whipped or leaped over.  The second form of
    attack is much more difficult to avoid.  Two large fireballs are launched at
    a very fast speed.  These fireballs cannot be destroyed and are very
    difficult to leap over given the speed they are traveling and how far apart
    they are from each other.  If you are on the lowest pillar, it's best to
    simply duck if Dracula was on one of the higher pillars when he launched the
    fireballs.  Attacking and avoiding Dracula requires a lot of patience and time
    depending on how lucky you are in getting in good attacks.  When his life bar
    is completely diminished, the battle is not over.  Dracula takes his second
    form as a HUGE winged demon.  Hopefully you still have many heart points at
    this point as the boomerang can make quick work of his second form.  If you
    do not have any heart points left, defeating his second form will be
    extremely difficult (especially if you have already taken a few hits).  His
    main attack is to fire flames at Richter.  These attacks are pretty scattered
    and are difficult to dodge at close range.  The flames, however, can be
    whipped.  When the demon lowers himself, he is preparing for his second form
    of attack.  A blue projectile is launched horizontally.  It is difficult to
    judge whether or not this projectile can be leaped over or simply ducked.
    This is especially true if the demon has you cornered in one of the screen
    edges.  This is why it is VERY important to plan you last attack on Dracula's
    first form.  Wait until Dracula takes just one hit to finish off his first
    form.  Destroy him when he appears at one extreme side of play field.  If
    this is done, you will have plenty of room to attack the second form and
    avoid his attacks.  If you follow this, you should be able to destroy
    Dracula's second form quickly by pummeling him with boomerangs.
    8) General hints and tips:
    - Look where you leap.  One of the most annoying enemies in the game are 
    those that appear suddenly from the edge of the screen.  This includes the
    bats, ravens, and Medusa heads.  If you blindly leap to a platform or gear,
    these enemies may suddenly appear and knock Richter below to his death.  On 
    levels that are infested with flying Medusa heads, it's best to wait and
    kill the next one that appears before making a jump.
    - Master the backwards leap by quickly pressing the jump button twice.  
    While this technique initially appears to be useless, it is essential for 
    escaping certain enemy attacks.
    - Conserve your heart points for the level's end boss.  Bosses that seem 
    almost impossible to defeat are often made quick work of by rapidly attacking
    them with a special weapon.  Using a special weapon on skeletons, bats, and
    Medusa heads is extremely wasteful and could be better used in the most
    desperate situations.
    - Transverse the levels slowly when you are just playing through the game the
    first time.  Remember, there is no time limit in Dracula X as in the past
    Castlevania games.  Taking your time will allow you to learn the positions
    and attacks of certain enemies and traps.  This will also allow you enough
    time to react and conserve your energy for the end bosses.  So don't be in a
    big hurry to get through a level!
    - Take advantage of the unlimited continues and password functions of the 
    game.  If you find yourself at the beginning of a level with no extra lives, 
    very few heart points, and a special weapon that you don't like, it's best to kill
    kill yourself off and restart the level.  You now at least have some extra
    lives and the entire level to collect heart points and a special weapon
    before you take on the boss.
    - Playing the game over and over while failing to defeat a certain boss or 
    complete a level can lead to frustration.  Copy down the level password and
    take a break from the game.  Playing the game frustrated rarely ever results
    in progress being made and the feeling of pulling out the cartridge and
    throwing it out the window is the likely sentiment to be formed in this case.
    - Richter can walk backwards.  Press and hold the attack button then pull in
    the opposite direction that Richter is facing.  This technique allows the
    player to move away from an enemy and then immediately launch an attack.
    - Climb up and down stairs to enter/exit certain screens.  Items in candles 
    can be retrieved again and again by doing this.  This is especially helpful 
    when trying to regain full health and collect heart points just before a 
    tough boss.
    - Search everywhere!  Food and 1-ups are usually well hidden in walls, steps,
    and blocks.
    9) Passwords:
    F= FLAME
    A= AXE
    H= HEART
    Level 2  Level 3  *Level 4  *Level 5  Level 6  Level 7
    F H A    F W W     A A A     H W H    W A A    W A F
    A A A    F W H     F W W     W A H    W F W    F F W
    A W W    F W W     A H H     H H H    A W F    W F A
    *Note- This is the password for the regular stage, not for the alternative.
    Passwords for the alternative stages are not provided for by the game.
    10) Cheat codes (requires a Game Genie):
    Infinite energy                                   C96D-17FF
    After a single hit, player is invincible          C969-CD2D
    Longer invincibility time after taking damage     EE6F-CFBF
    Infinite lives                                    C9AF-47A7
    Begin with 99 lives                               BB85-1D6F
    Begin with 99 heart points                        6D81-170F
    Begin with 99 heart points after player dies      BBA4-44D7
    Small hearts worth 25 heart points                4929-1763
    Item Crash attack uses no heart points            C9A6-3D94
    11) Other Castlevania games to check out:
    Super Castlevania IV
    Sega Genesis:
    Castlevania: Bloodlines
    Castlevania Adventure
    Castlevania Adventure II
    Castlevania II: Simon's Quest
    Castlevania III: Dracula's Curse
    PC Engine Super CD:
    Dracula X
    Let's hope for an upcoming Castlevania V for the Nintendo 64, Playstation, 
    and Saturn systems from Konami.
    I hope you found this strategy guide useful.  If you have any comments or 
    suggestions concerning this text or which game I should next construct a guide 
    for, please feel free to e-mail me at 102447.632@compuserve.com.  Enjoy
    the game!
    Tim D. Calvillo

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