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    Move List by MLo

    Updated: 02/19/98 | Printable Version | Search This Guide

    Date: Thu, 19 Feb 1998 17:56:22 -0700 (MST)
    From: Michael Lo <mlo@gpu.srv.ualberta.ca>
    Reply-To: Michael Lo <mlo@gpu.srv.ualberta.ca>
    Subject: move faq for Super VG, a Super NES fighting game
    
    Super VG is one of those Super Famicom games only from Japan
    and it's not particularly great but I'll post this for completeness
    sake.  The game is from a company named TGL by the way.
    
    Satomi-she's the tavern-maid with short hair, she has a whirling
    dragonpunch type move that fries your foe and a an attack from above
    punch that ignites people too.  Fairly decent fighter overall
    Dragon punch-back,down,down-back and punch.  The reach isn't great but
    it has high dominance and knocks enemies down plus goes through fireballs
    but it's still mainly an anti-air attack
    Fire crash-half circle forward and punch.  She leaps off the screen and
    comes back down.  This move will knock enemies down but highly inaccurate
    Satomi also has a slide by going down-forward and punch
    
    
    
    Yuka-she's the waitress with a ponytail.  She's essentially a Ken/Ryu clone
    with some differences.  That said she's one of the toughest characters
    Fireball-quarter circle forward and punch.  Standard fireball
    Dragonpunch-forward,down,down-forward and punch.  Watch out this move
    does not knock enemies down.  It has high dominance, good range and goes
    through fireballs so I rate it above Satomi's but use it mainly for anti-air
    Hurricane Kick-quarter circle back and kick.  This is a nice move, it
    doesn't send you flying over fireballs but it hits 3 times.  This move is
    actually a rushing energy punch that ends in a big kick.
    
    
    Ayako-she's the techno dancer with the fan and micro-miniskirt.  Very quick
    and agile but lacks power and good moves.  She has an antiair kick and
    a rush move.
    Drillkick-quartercircle forward and kick.  This is the antiair kick, up
    close it hits 2 times and she also does damage coming out of it too, but it
    doesn't knock down.
    Belt attack-quartercircle back and kick.  She does a flip forward lashing
    out with her belt.  It doesn't knock down either but it's the only range
    move she has
    
    Jun-wrestler girl with the blouse and headband, she's the Zangief character
    ubiquitous to all SF clones.  A real so-so character with a throw move and
    energy field.
    Energy field-quarter circle back and punch-keeps foes away and hits twice
    Flying backbreaker-full circle and punch-it's got good range and three
    of these will knock out your foes.
    
    Elirin-she's the girl in the playboy bunny costume.  Dangerous character
    with a fair assortment of moves.
    Wall kick-charge down,up and kick.  She jumps to a wall bounces off in
    a jump kick.  Useful against fireballs especially with good timing
    Flying punch-charge down,up and punch.  She does a little jump ending with
    a big punch.  It has high dominance, hits about twice and goes through 
    fireballs.  Really good move
    Flamethrower-charge back,forward and punch.  She takes her lighter and
    out pops a big flame.  It has twice the reach of Dhalsim's Yoga flame but
    it doesn't stop fireballs, but if you time it right this move lets fireballs
    pass harmlessly through you
    Brass Knuckles-punch rapidly-she does a bunch of rapid punches
    
    Chiho-she's the ninja girl in lederhosen.  Not the greatest characters
    Fireball-quarter circle back and punch.  Your standard
    Rush-charge back, forward and punch.  Quick attack but if blocked you do
    a back flip a la Mortal Kombat making you vulnerable.
    Chiho also has a air throw, forward and fierce punch when in air near aerial
    opponent
    
    Manami-she's the waitress girl with two ponytails and the big mittens.
    As quick as Ayako, she has good moves and is a good character
    Roll attack-charge back,forward and punch.  Roll attack ala Blanka or Kano
    Retreating pounce-charge back,forward and kick.  She leaps back then pounces
    forward on the opponent
    Mitten strike-quarter circle forward and punch.  She shoots out her mittens
    on a string.  Note that it does damage coming back too so your opponents
    have to watch their jumps.
    I think she has a slide like Satomi that is done the same way too but I'm
    not sure as it has been a long time since I played this game.
    
    Kaori-she's the barmaid with the glasses.  She's a dangerous character too
    Kick Fireball-quarter circle forward and punch.  Fireball done with the leg
    Rush Kick-quarter circle back and kick.  Like  Yuka's but doesn't knock down
    Air Stomp-down and kick in air.  This can several times if done right
    Air Stomp 2-down and punch in air.  This is a drill kick that hits several
    times
    
    Reimi-she's the girl who's dressed like a classical pianist.  She's
    dangerous too.
    Fireball-quarter circle forward (or was it back) and punch.  Your standard
    Shoulder Ram-charge back, forward and punch.  Hits several times for heavy
    damage!!
    Flip Kick-charge down, up and kick.  Surprisingly good range.  It knocks
    down, has high dominance and yadada.  See dragon punch.  Very good move
    
    Hope this helps