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Worms! (for SNES) FAQ
Version 2.0 (4/29/06) by CardigansFan
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Table of Contents
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1. Copyright
2. Introduction
3. Pros and Cons
   A. Pros
   B. Cons
4. Controls
   A. Menu
   B. Battle
5. Menu
   A. Game Start
      I. League
      II. Friendly
   B. Team Entry
   C. Options
      I. General Settings
      II. Weapons Settings
   D. Records
      I. Wormlist
      II. Clear Stats
   E. Credits
6. Weapons/Utilites
   A. Weapons
   B. Equipment
7. Hints and Tips
8. FAQs
9. History
10. Credits
11. Contact

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1. Copyright
------------

This FAQ is Copyright 2004 by CardigansFan

This FAQ may only be posted anywhere else if none of the FAQ is altered and all
credit is given to the creator of the FAQ and GameFAQs for posting the FAQ.
This FAQ may not be used for profit or for posting without giving credit to the
creator of the FAQ.

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2. Introduction
---------------

This is my first written FAQ, but I am confident that it will be good. I have
given weeks of thought into writing a FAQ for this game, but never finding
the time to do so. I wanted to write the level descriptions, but I saw that
there are more than 20 different un-named levels, and because I coudln't
choose the levels, I had no idea which was which.

Many people have not heard of Worms being on SNES, but Worms was also on Sega
Genesis at the same time, and the games were exactly identical except in
controls and slightly in graphics. The only place I know of that you can buy
this game now is eBay. It is worth it, though. As it is the first Worms game
ever made, and of course being first in the series, the gameplay is basic.
If you do want to play this game, I would recomend playing the Genesis one
first (only if yo ucan) because the controls are easier and the graphics
are a bit smoother.

The point of the game is to use various weapons to kill other teams of worms.
Worms teams consist of 4 worms, 1 leader and 3 other. Weapons gained by one
worm can be used by the entire team, and even it the leader dies, you can play.
This can be done by a worm falling into water, getting blown off the screen
(only left to right), or getting rid of all 100 or 150 HP (health points)
from a worm. The worm then blow itself up into a tombstone, rendering the worm
unplayable, and the small explosion slightly hurting any worms nearby. If you
jump from a high place to a very low place, most chances are that you will
fall headfirst into the ground, losing your turn.

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3. Pros and Cons
----------------

In this section, I will breifly describe the basic pros and cons of this game.

=======
A. Pros
=======

-The game is easy to learn without the instruction manual.
-You can control most aspects of the game.
-You can play with up to 3 other CPUs or Humans
-The weapons are mostly self-explanitory.
-You can name all worms and their teams with your own names.
-The game is fun and addictive.
-The loading time for the level is fairly short.

=======
B. Cons
=======

-The levels are always randomly picked.
-The SELECT button basicaly takes the place of the START button.
-In battle, only A and B are used.
-If you unwantedly cleared a name, you can't set it back to default.
-The game has no save feature; if you reset or turn the power off, the game
   is resetted.
-When weapons crates are dropped, the contents are random, and most of the time
   , the weapon in the first box will be the same as in all other boxes in the
   level.
-You can't start off with Sheep, Banana Bomb, or Minigun.
-You can beat all teams as many times as you want, but it wont unlock anything.
-There is no storyline or advancements of any kind as a result of playing
   either modes of play.
-You can't switch off between other worms.

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4. Controls
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The controls are kind of hard to get used to at first, and once you do get used
to them, then they might screw up your knowledge of other controls for other
games.

=======
A. Menu
=======

A: Select Letter in Edit Team Entry Mode
B: Select Letter in Edit Team Entry Mode
X: Delete Letter in Edit Team Entry Mode
Y: Delete Letter in Edit Team Entry Mode
L: Go to previous Team in Team Entry Mode
R: Go to next Team in Team Entry Mode
Select: Select title or subtitle that is highlighted
Start: Start battle in League or Friendly battle
Up: Highlight something going upwards
Down: Highlight Something going downwards
Left: Highlight previous letter in Edit Team Entry Mode
Right: Highlight next letter in Edit Team Entry Mode

=========
B. Battle
=========

A: Use weapon, hold to gather power and let go to throw (only some weapons)
B: Jump forward
X: Nothing
Y: Nothing
L: Nothing
R: Nothing
Select: Use free map (look anywhere on map using directional buttons), press A
        to make names visisble or invisisble, B to quit current game, or
        select again to see weapons menu, A to choose weapon, select again to
        see utilities/super weapon menu, A choose utility/weapon, select again
        to go back to weapons menu.
Start: Pause game
Up: Aim upwards
Down: Aim downwards
Left: Move left
Right: Move Right

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5. Menu
-------

This section will tell what certain things in the menu are for and where they
take you.

=============
A. Game Start
=============

Takes you to a menu to chose what kind of game you want; League or Friendly.

_________
I. League
_________

Human vs. 1-3 CPUs or Humans (or mixed) game with 150 starting HP, and takes
you to menu where you choose what teams you want to play against, and
pressing START will start the game.

____________
II. Friendly
____________

Human vs. 1-3 CPUs or Humans (or mixed) game with 100 starting HP, and takes
you to menu where you choose what teams you want to play against, and
pressing START will start the game.

=============
B. Team Entry
=============

This menu allows you to change the names of teams and worms, makes the teams
CPU or Human, changes their AI, and allows you to clear the entire screen,
allowing you to customize all names of one team. In order are the changealbe
things (to go to the next one, you can only press DOWN or UP): Team Name, 
Team Leader (Worms Name 1), Worm Name 2, 3, and 4, Type of team (Human or CPU),
Team AI (for CPU only: Low, Normal, or High), and Clear Team (clears screen of
names). Clearing a screen and then not putting in all names results in there
being one team less to pick in League and Friendly mode.

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C. Options
==========

This menu allows you to change the default setting of the game.

___________________
I. General Settings
___________________

The first menu that pops up, it allows you to cahnge the following things in
order (to go to the next one, you can only press DOWN or UP): Worm Placing
(Places worms in teams on map or in randomly on map), Move time (controls
how long each team has to do an action or else their turn is skipped), Round
Time (controls how long each round is, and if time runs out, most team HP wins)
, and Rounds to Win (controls whether 1 or 2 rounds are need to win; ties are
broken by more rounds until there is one winner; all 4 teams paly again). After
that, you can go to the next screen.

____________________
II. Weapons Settings
____________________

The menu that pops up after pressing NEXT on the first one, this menu allows
you to change the starting quantity or availability of weapons and utilites. As
said before, it can't change what's in the weapons crates or change the
quantitiy of special weapons.

==========
D. Records
==========

This menu brings you to two other menus; Wormlist and Clear Stats.

___________
I. Wormlist
___________

This screen allows you to scroll through all worms from all teams and shows
which worms are the best. Don't ask me what the letters at the top stand for
because I can't figure them out.

_______________
II. Clear Stats
_______________

This allows you to clear all numbers and rankings in the Wormlist, but keeps
everything else in the game the same, not like resetting the game.

==========
E. Credits
==========

This small one-screen credits shows you the main developers of the game, and
pressing any button will get you out of it.

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6. Weapons/Utilities
--------------------

These sections will tell you the name of the weapon/utility, what it looks like
, and what it does. There are also 3 ratings out of 10 points I gave them: 
Power (how far a worm can be blown away), Damage (the amount of HP it takes 
away), and Ease of Usability (how easy it is to get maximum damage without 
getting hurt or hurting your teammates). The Power Gauge is a gauge that is
raised by holding A; the longer you hold it, the farther the weapon will go.
For utilities, the longer you hold A, the longer the utility is used. All
weapons can hurt all teammates and current players.

==========
A. Weapons
==========

-Bazooka
Power: 5
Damage: 5
Ease of Usability: 3
Uses Power Gauge: Yes
Descirption: A simple bazooka with a rocket that is affected by wind.
Notes: Although this is a default weapon and can't be cancelled, it is only a
       weapon for experts. If shot wrong, the wind can hit it back at you or at
       your teammates. Best if used when there is no wind. This is also the
       only weapon affected by wind. The greater the power gauge, the greater
       the damage and power at direct hit.

-Grenade
Power: 7
Damage: 6
Ease of Usability: 7
Uses Power Gauge: Yes
Descirption: A simple grenade with good power.
Notes: With perfect aiming, this grenade can pack a punch in power and damage.
       If in the air for too long, it will explode.

-Cluster Bomb
Power: 4
Damage: 4
Ease of Usability: 2
Uses Power Gauge: Yes
Descirption: A grenade that releases 5 mini-grenades on explosion, and the
             mini-bomb then explodes in contact of anything
Notes: This weapon is only good if you are aiming at a group of worms near a
       cliff. If you are close enough, some mini-bombs might actually go in
       your direction and hit you. Not good in holes since the mini-bombs will
       just blow up the ceiling or walls.

-Shotgun
Power: 5
Damage: 5
Ease of Usability: 7
Uses Power Gauge: No
Descirption: A shotgun that can be used twice in one turn only if the worm
             that is shooting is not hurt.
Notes: This weapon can throw worms right off of cliffs with good aiming. If
       you shoot somebody close to you or at a nearby wall, chances are that
       you will get hurt and lose your second shot.

-Uzi
Power: 1
Damage: 5
Ease of Usability: 8
Uses Power Gauge: Yes (hold A for more bullets)
Descirption: A small machine-gun that has bullets with about 1 HP per shot with
             good aiming and a maximum of about 30 bullets.
Notes: The uzi only has 1 for power because the worm usually stays in the same
       place you started shooting, but is easier to use than the shotgun
       because you can be a little closer to a wall or worm when shooting.

-Fire Punch
Power: 3
Damage: 5
Ease of Usability: 10
Uses Power Gauge: No
Descirption: A uppercut that not only throws worms into the air when being
             punched, but also digs into the ceiling with the worm (if the
             ceiling is low enough). If there is no ceiling, then the worm is
             uppercutted backward a couple of feet.
Notes: Very easy to use since there is no way of the attacker getting hurt. A
       good way to get rid of worms near cliffs and water without destroying
       any land below the worm.

-Dragon Ball
Power: 4
Damage: 5
Ease of Usability: 10
Uses Power Gauge: No
Descirption: A blue energy ball that throws a worm back and causes no more or
             less than 30 HP in damage.
Notes: This easy to use weapon has one drawback; the ball can only travel a
       couple of feet before evaporating. When the attacked worm is
       tumbling backwards, it can make worms it bumps into tumble a little too.

-Dynamite
Power: 10
Damage: 10
Ease of Usability: 8
Uses Power Gauge: No
Descirption: A explosive so strong that it can blow a large crater and blow a
             worm off the screen or cause very much damage.
Notes: By far my favorite weapon, you should use it when possible. Right when
       you drop it, run as far as you can, because it can hurt you if you are
       not far from it. Great to use on the dumb worms that drill into the
       ground; just go as close as you can to the hole, drop it, and walk away;
       it will drop and create a large hole and greatly damage the worm.

-Airstrike
Power: 5
Damage: 6
Ease of Usability: 9
Uses Power Gauge: No
Descirption: After choosing this weapon, point the arrow at where you want to,
             and press A again. 5 upgraded mini-bombs in a line will fall
             diagonaly and hit at 5 different places.
Notes: Easy to use and better the a cluster bomb, but the way the bombs fall
       diagonaly  is random, and if they don't directly hit the worm, they do
       little damage. Great to knock worms off of cliffs or into water.

-Kamikaze
Power: 10
Damage: 10
Ease of Usability: 5
Uses Power Gauge:No
Descirption: A self-sacrifice to greatly damage or kill other worms. This works
             by the worms going about halfway across a screen, hitting any
             worms in the way.
Notes: If the attacker wan't to hit a worm by a wall, then position it close to
       the to-be-attacked, and the worm will take damage from the hit and the
       explosion at the end, doing as much damage as dynamite. Best if more
       than one worm is attacked and if the worms are by the edge of the screen
       or deep underground. The worm should be on the verge of being killed for
       this move to be useful.

-Sheep
Power: 10
Damage: 7
Ease of Usability: 5
Uses Power Gauge: Yes
Descirption: A sheep that roams land and hits worms far along the way.
Notes: Also as powerful a dynamite, but isn't so great since it can't jump or
       climb over anything a worm can't; in fact, it doesn't jump at all.

-Banana Bomb
Power: 7
Damage: 7
Ease of Usability: 2
Uses Power Gauge: Yes
Descirption: An upgrade cluster bomb that has powerful bananas as mini-bombs.
Notes: Better than the cluster bomb, but still just as uneasy to use.

-Mini Gun
Power: 2
Damage: 8
Ease of Usability: 9
Uses Power Gauge: Yes (hold down A for more bullets)
Descirption: An upgraded uzi with about 2 HP per bullet with a maximum of 30
             bullets.
Notes: Harder to use than a regular uzi because you have to have about the same
       position as you would with a shotgun, and pushes the attacked back by
       a little bit.

============
B. Utilities
============

-Teleport
Power: 0
Damage: 0
Ease of Usability: 10
Uses Power Gauge: No
Descirption: A utility that allows teleportation to any place on the map in air
             or on land.
Notes: Easy to use since you use an arrow to show where you want to be. If you
       aren't allowed to teleport, it might be because the arrow is slightly
       underground; just move it slightly up.

-Blowtorch
Power: 2
Damage: 1
Ease of Usability: 9
Uses Power Gauge: Yes (hold A for longer blowtorching)
Descirption: A blowtorch that allows you to dig sideways into any surface.
Notes: This has power because it can make a worm slight tumble, and isn't
       perfectly easy to use because a couple feet from a wall = no digging.

-Drill
Power: 1
Damage: 2
Ease of Usability: 10
Uses Power Gauge: Yes (hold A for longer drilling)
Descirption: A drill that allows you to dig into the ground
Notes: If you drill onto a worm, the worm will fall and stay in the hole you
       are digging.

-Skip Go
Power: 0
Damage: 0
Ease of Usability: 10
Uses Power Gauge: No
Descirption: Skips your turn
Notes: What can be eaiser than skipping your own turn? Only use this if there
       is absolutley nothing you can do. You can move before you skip your turn
       , but you can't skip it during your second Shotgun bullet.

-Surrender
Power: 2
Damage: 3
Ease of Usability: 10
Uses Power Gauge: No
Descirption: A surrender of the whole team that makes the team go suicide.
Notes: Although this could be a weapon since the suicide can hurt worms, it is
       more of a utility because you lose the game because of it and it isn't
       supposed to hurt other worms. I would go with Kamikaze unless there were
       no worms closeby or if you were stuck in a hole.

-----------------
7. Hints and Tips
-----------------

There are no known cheat codes of any type for this game, but here are some
tips on how to win battles easliy.

-Turn on infinite Air Strikes. Go to some place with little worms and is hard 
   to hit with any weapon. Blowtorch into the wall, then drill, and then
   blowtorch into the wall again. Make sure you don't blowtorch off the screen
   or drill into water. Now just use Airstrikes until everybody is dead.
   If a CPU does this, then just Airstrike the ground until you reach him or
   he kills himself.

-Turn on infinite Teleports. Fight a battle like normal, but the CPUs will go
   crazy with the teleports and appear right in front of enemies, making them
   easy to kill.

-Try attacking groups. If you throw a group of enemies into a crater, they
   probably kill each other very fast.

-Never stay close to water or the edge of the screen; you will be the target of
   all enemies.

-Turn all time on infinite. The CPUs still do actions fast, and it is more fun
   if you get infinite time. Great thing to do as a beginner.

-For fast games, play Friendly mode; you start off with 100 HP.

-Don't slack off in the game by using safe, little-damaging moves. Sooner or
   later the enemies will kill you with more powerful attacks.

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8. FAQs
-------

These questions are made up, but they might answer your quesitons.

Q: Whenever I throw anything high in the sky at a even at a low angle, it stops
   at the middle of the screen. Why?
A: This happens because of a thin, unseen barrier at the middle of the screen
   at the top. If it weren't there, the weapon could just keep going higher,
   and end screen-to-end screen attacks would be too easy.

Q: Can you chose or create levels?
A: Sadly, no.

Q: Can you start with any special weapon (ex. Banana Bomb)
A: No. You have to wait for a weapons crate to drop with one inside.

Q: Can you play against more than 3 teams?
A: No.

Q: Can you have 4 teams be humans and play?
A: Sure. If you're ever bored, you can play against yourself.

Q: Are there any unlockable weapons? There are 2 empty spaces in the utility/
   special weapon menu.
A: Pretty sure that there are no unlockable weapons. The empty spaces are there
   because the game was running out of memory and more weapons couldn't fit
   there.

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9. History
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Version 1.0 - Main FAQ/Walkthrough.
Version 1.01 - Minor spelling/grammar corrections 
	       and some other minor additions.

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10. Credits
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-I would like to thank Team 17, Ocean, and East Point Software for creating
   or helping create the game "Worms" for SNES

-Beefcake9 for setting an example on how to write a FAQ

-GameFaqs for having Worms for SNES in their catalog, allowing me to write this
   and showing how to write a FAQ.

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11. Contact
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If you have any suggestions on how to write FAQs better, any questions you
still may have, or any cheats or anything I may have missed in this FAQ,
then send me a private message.