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    Pro Action Replay Codes by Discellaneous

    Version: 1.0 | Updated: 08/16/10 | Search Guide | Bookmark Guide

    ++++++++++++++++++++++++
    + Worms SNES PAR Codes +
    + By Josh Soles        +
    + battlesole@gmail.com +
    + Written Aug 9, 2010  +
    ++++++++++++++++++++++++
    
    Item counts
    =============
    
    Replace ?? with any number greater than 00 to give the team an infinite supply 
    of that item. Turning off the code results in the amount being reset to the 
    original amount at the start of the game.
    
    Team 1:
    7E40CA?? - Cluster Bombs
    7E40CF?? - Dynamite
    7E40D1?? - Airstrikes
    7E40D2?? - Teleports
    7E40DB?? - Sheep
    7E40DC?? - Banana Bombs
    7E40DD?? - Minigun
    
    Team 2:
    7E40F7?? - Cluster Bombs
    7E40FC?? - Dynamite
    7E40FE?? - Airstrikes
    7E40FF?? - Teleports
    7E4108?? - Sheep
    7E4109?? - Banana Bombs
    7E410A?? - Minigun
    
    Team 3:
    7E4124?? - Cluster Bombs
    7E4129?? - Dynamite
    7E412B?? - Airstrikes
    7E412C?? - Teleports
    7E4135?? - Sheep
    7E4136?? - Banana Bombs
    7E4137?? - Minigun
    
    Team 4:
    7E4151?? - Cluster Bombs
    7E4156?? - Dynamite
    7E4158?? - Airstrikes
    7E4159?? - Teleports
    7E4162?? - Sheep
    7E4163?? - Banana Bombs
    7E4164?? - Minigun
    
    
    Worm health
    ==============
    
    Replace ?? with any number greater than 00 to give the worm infinite health. 
    Replace ?? with 00 to make the worm appear dead. Turning off the codes results 
    in the health being reset to the original amount at the start of the game.
    
    For each pair, ?? must be the same value.
    
    Team 1:
    Worm 1 - 7E417D??
             7E417F??
    Worm 2 - 7E41EE??
             7E41F0??
    Worm 3 - 7E425F??
             7E4261??
    Worm 4 - 7E42D0??
             7E42D2??
    Team 2:
    Worm 1 - 7E4341??
             7E4343??
    Worm 2 - 7E43B2??
             7E43B4??
    Worm 3 - 7E4423??
             7E4425??
    Worm 4 - 7E4494??
             7E4496??
    Team 3:
    Worm 1 - 7E4505??
             7E4507??
    Worm 2 - 7E4576??
             7E4578??
    Worm 3 - 7E45E7??
             7E45E9??
    Worm 4 - 7E4658??
             7E465A??
    Team 4:
    Worm 1 - 7E46C9??
             7E46CB??
    Worm 2 - 7E473A??
             7E473C??
    Worm 3 - 7E47AB??
             7E47AD??
    Worm 4 - 7E481C??
             7E481E??
    
    Infinite Time
    =============
    7E61E2?? - Timer value
    
    Level Codes
    =============
    Enter these codes before starting a new game.
    
    7E6F32??
    7E6F33??
    7E6F34??
    7E6F35??
    
    Replace ?? with numbers according to the chart below.
    
    Map#   ??
    ---------
    00     09
    01     22
    02     44
    03     66
    04     88
    05     99
    06     CC
    07     DD
    08     02
    09     11
    10     90
    11     55
    12     BB
    13     95
    14     FF
    15     ED
    16     33
    17     15
    18     42
    19     64
    20     B4
    21     A8
    22     C7
    23     EC
    
    For example, if you want to play on Map #10, you would enter the codes:
    7E6F3290
    7E6F3390
    7E6F3490
    7E6F3590
    
    Note: There are many other different number combos you can use. You don't even
    have to use the same number for each code (for example, 7E6F32F1, 7E6F3300, 
    7E6F3460, 7E6F3543 also produces Map #10). I think the difference is the worms' 
    positions.
    

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