++++++++++++++++++++++++
+ Worms SNES PAR Codes +
+ By Josh Soles        +
+ battlesole@gmail.com +
+ Written Aug 9, 2010  +
++++++++++++++++++++++++

Item counts
=============

Replace ?? with any number greater than 00 to give the team an infinite supply 
of that item. Turning off the code results in the amount being reset to the 
original amount at the start of the game.

Team 1:
7E40CA?? - Cluster Bombs
7E40CF?? - Dynamite
7E40D1?? - Airstrikes
7E40D2?? - Teleports
7E40DB?? - Sheep
7E40DC?? - Banana Bombs
7E40DD?? - Minigun

Team 2:
7E40F7?? - Cluster Bombs
7E40FC?? - Dynamite
7E40FE?? - Airstrikes
7E40FF?? - Teleports
7E4108?? - Sheep
7E4109?? - Banana Bombs
7E410A?? - Minigun

Team 3:
7E4124?? - Cluster Bombs
7E4129?? - Dynamite
7E412B?? - Airstrikes
7E412C?? - Teleports
7E4135?? - Sheep
7E4136?? - Banana Bombs
7E4137?? - Minigun

Team 4:
7E4151?? - Cluster Bombs
7E4156?? - Dynamite
7E4158?? - Airstrikes
7E4159?? - Teleports
7E4162?? - Sheep
7E4163?? - Banana Bombs
7E4164?? - Minigun


Worm health
==============

Replace ?? with any number greater than 00 to give the worm infinite health. 
Replace ?? with 00 to make the worm appear dead. Turning off the codes results 
in the health being reset to the original amount at the start of the game.

For each pair, ?? must be the same value.

Team 1:
Worm 1 - 7E417D??
         7E417F??
Worm 2 - 7E41EE??
         7E41F0??
Worm 3 - 7E425F??
         7E4261??
Worm 4 - 7E42D0??
         7E42D2??
Team 2:
Worm 1 - 7E4341??
         7E4343??
Worm 2 - 7E43B2??
         7E43B4??
Worm 3 - 7E4423??
         7E4425??
Worm 4 - 7E4494??
         7E4496??
Team 3:
Worm 1 - 7E4505??
         7E4507??
Worm 2 - 7E4576??
         7E4578??
Worm 3 - 7E45E7??
         7E45E9??
Worm 4 - 7E4658??
         7E465A??
Team 4:
Worm 1 - 7E46C9??
         7E46CB??
Worm 2 - 7E473A??
         7E473C??
Worm 3 - 7E47AB??
         7E47AD??
Worm 4 - 7E481C??
         7E481E??

Infinite Time
=============
7E61E2?? - Timer value

Level Codes
=============
Enter these codes before starting a new game.

7E6F32??
7E6F33??
7E6F34??
7E6F35??

Replace ?? with numbers according to the chart below.

Map#   ??
---------
00     09
01     22
02     44
03     66
04     88
05     99
06     CC
07     DD
08     02
09     11
10     90
11     55
12     BB
13     95
14     FF
15     ED
16     33
17     15
18     42
19     64
20     B4
21     A8
22     C7
23     EC

For example, if you want to play on Map #10, you would enter the codes:
7E6F3290
7E6F3390
7E6F3490
7E6F3590

Note: There are many other different number combos you can use. You don't even
have to use the same number for each code (for example, 7E6F32F1, 7E6F3300, 
7E6F3460, 7E6F3543 also produces Map #10). I think the difference is the worms' 
positions.