---------------------------=========================--------------------------- Birume Sentai 'Gourmet Squadron' Barayarou PAR Code Guide version 1.0 10/31/2003 by q3 firstname.lastname@example.org ---------------------------=========================--------------------------- Copyright 2003 Kyle Krohn. This guide may be not be reproduced under any circumstances except for non-commerical use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. These codes are used at your own risk. I assume no responsibility for any failure to work or harmful side effects brought about as a result of using any of these codes, alone or in combination with other codes. ========================= Note: all player 2 codes also work for clones in a single player game. infinite time: 7e01fd9a infinite health player 1: 7e02b480 infinite health player 2: 7e034480 fire touch player 1: 7e029d86 (sets enemies on fire on contact) fire touch player 2: 7e032d86 character select player 1: 7e0280xx (for xx, see list below) character select player 2: 7e0310xx 00 - Bonjour 01 - Madame 02 - TresBien 03 - Bunny 04 - Moai 05 - Righto 06 - Jerk 07 - Kiriko 08 - Oh Damn 09 - Mr.Phlegm 0A - HandKnife 0B - Ah!Yeah? 0C - Gun Jerk 0F - Swimmer 10 - Pikopiko 11 - EXBunny (1) 12 - EXBunny (2) 13 - Stripe 15 - EXBunny (3) 16 - F CPU (1) 17 - F CPU (2) 20 - F CPU (3) 21 - Bunny 22 - Appliance 23 - Acolyte ========================= Notes on the character select code: All this code does is exploit a feature already in the game. On the character select screen, holding the L and R buttons allows you to move the cursor freely; making your selection while none of the characters' portraits are highlighted will start the game with you playing as one of the enemies listed above. However, this method is hard to use to get a specific enemy (you have to select the precise area on the screen, otherwise you'll get something you didn't want), and also it doesn't seem to have as much of a selection as can be had via codes (e.g., playing as bosses). What this code *doesn't* have, though, is the ability to pick between diferent palette swaps (and this also applies to the normally playable characters); while doing the L+R trick, press A, B, X, or Y once the cursor is where you want it to be to get different color schemes. I haven't yet figured out how to replicate that particular aspect via codes. The code only goes into full effect at the very beginning of a stage, before your character appears, or when Gun Jerk does his body change attack (though the latter sometimes glitches when used with enemies that he doesn't normally change you into). The game freezes at the character select screen if the code is active, turn it off before it appears; completing a stage with the code active sometimes boots you to the title screen, either select continue or turn the code off between stages. You probably will not be able to complete the game using this code without recourse to cheating in some fashion, either because of glitches or simply because the game becomes incredibly difficult (if not impossible) while playing as most of these enemies. As far as I know, only the three normally playable characters can pick up items (food and clones), meaning enemies are unable to heal themselves, ever; additionally, most enemies lack certain moves, e.g., pose or run, or replace them with something else, e.g., jump becomes a second attack. Some enemies have their own special moves; e.g., try pressing Down, Forward, Attack as Bunny. ========================= Thanks and legalese: Thanks to AGTP for releasing an English translation of this silly silly game. Birume Sentai Barayarou is copyright 1995 Virgin Interactive. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
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