........................................................................



                **
               ****
              ******
             ********
            **********
           ************
          **************
         ****************
        ******************
       ********************
___________________________________
    *PRO WRESTLING * SAIKYOU* 
       *NOBUHIKO * TAKADA*
           *FAQ * GUIDE*
          By: Fire_Pro_Fan
__________________________________
       ********************
        ******************
         ****************
          **************
           ************
            **********
             ********
              ******
               ****
                **



Version 1.OO - Finished writing original FAQ.
Version 2.00 - Made some corrections and adjusted
the margin space to better accomidate GameFAQ guidelines.





========================================================

******INTRODUCTION******

========================================================


Published by Hudson Soft in 1995, Saikyou Pro Wrestling Takada Nobuhiko
(or Nobuhiko Takada Pro Wrestling's Strongest) is a 2D Fighting game
released exclusively in Japan for the Super Famicom Entertainment 
System.

At the time, Saikyou was the only game exclusively licensed by the
Union of Wrestling Forces International (or UWFI for short) and as, 
such features a cast of the greatest Shoot Fighters and Wrestlers of 
the era all under different aliases except for one particular
Wrestler, the UWFI's founder and biggest star Nobuhiko Takada. In 
comparison to the slew of Fighting games released during the Fighting
game craze of the 1990's, Saikyou has a larger emphasis on more 
realistic fighting with Pro Wrestling overtones.


In this guide, we'll cover all of the different Wrestlers, their 
specials, Ultra Combos, the various modes to play from and an extensive
amount of tricks/secrets hidden within the game.

Now, on with the FAQ!


========================================================

******THE CONTROLS******

========================================================


-While standing:

Up- Block high attacks
Down- Block low attacks
Left- Move in the left direction
Right- Move in the right direction

Y- Punch
B- Kick
X- (No action ...explained below)
A- Grapple (varies from Wrestler to Wrestler)
A + Forward/Back- Suplex/alternate grapple (varies from Wrestler to 
Wrestler)
A + Down/Up- Alternate grapples (varies from Wrestler to Wrestler)
L- Dash Back
R- Dash Forward


-while opponent is laying on the ground:

A- Submission hold/ ground attack (varies from Wrestler to Wrestler)


-while on the ground:

L or R- move towards the left or right sides of the ring to escape a 
submission hold

Button mash- escape a submission hold applied by opponent/ attempt to
get up when "DOWNED".
              


-Special commands:

Up/down- Guardbreak (must be timed correctly for each attack)
A- Reversal (must be timed correctly for each attack. Varies from
   Wrestler to Wrestler)

X + A- Ultra Combo (while in Rage mode)


========================================================

******THE GAMEPLAY******

========================================================


-Stamina Meter: the purple energy meter above each players's name used 
to determine the health status and recovery rate of both players. The 
more damage either player takes, the slower the recovery rate will 
be for each player. The Stamina bar naturally refills by refraining 
from attacks, grapples, submission holds/being subjected to submission 
holds or being knocked down.


-Submission Meter: the blue energy meter below the Stamina Meter. When 
a submission move is applied to either player, the Submission Meter 
decreases. When the Submission Meter is fully depleted, the downed  
opponent will submit and lose the match. Just like the Stamina Meter,
the Submission Meter can also slowly refill by refraining from attacks 
and avoid applying/being subjected to submission holds. The more 
damage a Wrestler takes, the easier it will be for them to submit, even 
if their Submission Meter is fully refilled.



-Rage Mode: When either player's Stamina Meters are low on energy and 
close to being knocked down, both players Stamina Meters will begin to
flash a series of different colours rapidly. This is known as the "Rage  
Mode", which is a temporary amount of time where both players begin to 
panic and are then able to use Special Combos, have increased attack 
power, faster speed, contain an increased number of close ranged
combos and even able to perform amazing Ultra combos. The Rage Mode 
effect can be initiated endlessly throughout the duration of each match.
 
            

-Guardbreaks: Technical defensive counters used to stop an opponent's 
attack simply by timing either a low or high block. If the correct block
is timed successfully against the opponent's attack, a guardbreak will
then be initiated thus stunning the opponent and giving the player
who initiated the guardbreak a momentary chance to attack the opponent.
 
              

-Grapples: Close range throwing techniques available to most Wrestlers.

-Suplexes: A special series of grapples that can deduct an opponent's 
points if the point system is put into place.  A few suplexes also 
contain the possibility to reverse an opponent's attack head-on.


-Reversals: Another technical counter available to specific Wrestlers 
allowing the player to reverse an opponent's attack with a throwing
technique or submission hold.

-Submission holds: A grapple technique applied to either a standing or 
grounded opponent that drains energy from a player's Submission Meter.
 


-Creating a character: Choose from a template of 10 pre-existing 
Wrestlers from the game's roster which can then be trained to improve
their stats, update their wardrobe and even be renamed. Up to 10
created wrestlers can be created and edited.


-Grogginess: Where either player loses an overwhelming amount of 
stamina (usually exceeding a fully depleted Stamina bar) either from a 
Special move, a custom combo or from an Ultra combo. Once the 
character returns to their feet after the Referee calls a "DOWN" and
avoids being counted out, they will then display an altered and slower  
fighting stance animation which gives the impression that they are
swaying back and forth. The player will then be temporarily unable to
move while they are groggy and give the opponent a free shot
Once the free shot has been taken, the match will return to it's 
normal pace.
             


Ultra Combos: A special super combo alotted to each Wrestler in the
game. The Ultra Combo can only be triggered while in Rage Mode and
is only activated when the first hit of the combo successfully connects.
As long as a Wrestler is in Rage Mode, an Ultra Combo can be repeated
constantly.


=========================================================

******THE MODES******

==========================================================



-SPARRING:

The training mode of the game. Players can create and level up a 
Wrestler of choice by fighting against Computer opponents from levels 0 
to 99. After each victory, experience points are rewarded  based on the
level of the opponent. The higher the level of the Computer opponent, 
the higher the amount of experience points are rewarded.

 
The level of the opponent can be adjusted at will before the start of 
each match. The experience pointa system found at the  end of each match
is as follows:



  -1st row "STAMINA": adjusts the endurance of a Wrestler.

  -2nd row "PUNCH. Pow" adjusts the attack power of a Wrestler.

  -3rd row "PUNCH. LV"  adjusts a Wrestler's defense against punches.

  -4th row "KICK. Pow" adjusts the kick power of a Wrestler.

  -5th row "KICK. LV" adjusts a Wrestler's defense against kicks.

  -6th row "SUPLEX. Pow" adjusts the Suplex power of a Wrestler.

  -7th row "SUPLEX. LV" adjusts a Wrestler's defense against Suplexes.

  -8th row "SUBMISSION" adjusts a Wrestler's Submission power and 
            Submission defense level.

  -9th row "SPEED" adjusts a Wrestler's agility in battle.

 -10th row "BONUS" extra experience points rewarded at the end of each 
            match which can be used to customize any of the 9 other 
            experience areas.

             

For more information on the SPARRING mode experience points system.
Visit "THE WRESTLERS" section.


-STORY:

Take on the entire roster in a Tournament setting to become world 
champion. The only mode to feature specific endings for each Wrestler.
Upon first starting this mode, the rules cannot be changed.





-VS SINGLE:

Standard versus match mode. Choose to fight against a computer opponent 
or fight against a friend. The rules to this mode are fully 
customizable:

   {RULE}
-1st row: Choose the type of match. There are four different match 
types to choose from. Most of which are customizable using either
the left or right buttons on the d pad.

-2nd row: "TIME". decide how long the match will last. This option is
available to most of the match types. The standard time is 30 minutes.
              
-3rd row: "ROUND". choose how many rounds the match will go on for. 
This option is only available to the third match type.

-4th row: "POINT". Choose how many points each player will have. The
standard amount is 15.

-5th row: "GROUND". Choose the Arena each character will fight in. Which
are:
       -Standard Blue UWFI Arena.
       -UWFI Red outdoor Arena (used for semi final matches)
       -Golden Gate Bridge Arena (used for the final match in
        STORY mode)

-6th row: "RING COLOR" pick the colour of the mat in each arena.


-VS DOUBLE:

Tag Team versus match mode. Choose to fight against a team of computer
opponents or fight against a friend's team. The rules to this mode
 are also customizable:

   {RULE}
-1st row: Choose the type of match. There are 4 different match types to
choose from. Most of which are customizable using either the left 
or right buttons on the d pad.

-2nd row: "TIME". decide how long the match will last. This option is
available to most of the match types. the standard time is 30 minutes.
              
-3rd row: "ROUND". choose how many rounds the match will go on for. This
option is only available to the third match type.

-4th row: "POINT". Choose how many points each player will have. The
standard amount is 15.

-5th row: "GROUND". Choose the Arena each character will fight in. Which
are:
      -Standard Blue UWFI Arena.
      -UWFI Red outdoor Arena (used for semi final matches)
      -Golden Gate Bridge Arena (used for the final match in
      STORY mode)

-6th row: "RING COLOR" pick the colour of the mat in each arena.


-OPTIONS:

Configure the game's controls, display settings and listen to the game's
various BGMs and sound effects.


RESERVE:

The character creation and edit mode. The options to this mode are:

-"CREATE": Choose a Wrestler to edit and save a space for them in the
"RESERVED" section on the character selection screen.
            

-"SETUP" Edit a created Wrester's skin and attire colour. It is also 
possible to change the name of a created Wrestler, too.

         
-"COPY"  Make an exact duplicate of a created character able to be 
saved in another "RESERVED" space on the character selection screen.
          


-"INPUT" Enter a Password with the ability to load a pre existing 
created Wrestler.


-"LOOK" Check out the stats and look of a Wrestler. A password of the 
created Wrestler's progress is also displayed and recommended to be
written down for future reference.

  -"DELETE" Delete a created Wrestler of choice.





=========================================================

******The RULES******

==========================================================


-SUPLEX: If the "POINT" system is put into place, performing specific 
types of Suplexes deducts 1 point for every Suplex on either player.
If either player gets suplexed with only 1 point remaining, the Referee 
will call a "T.K.O," and the suplexed player will lose the match.


-DOWN: When either player's Stamina meter is fully depleted after being
attacked, a "DOWN" will be called by the Referee. The downed player will
then have 10 seconds to get back to their feet or they will lose the 
match under a "K.O.". If the "POINT" system is put into place, 3 points
are deducted every time a player goes down. If either player loses all
their points, they will lose the match under a "T.K.O.".

       

-BREAK: When a Submission hold is applied while either Wrestler is 
touching the left or right ring ropes, a "BREAK" will be called by the 
Referee forcing both players to break up the submission hold. A "BREAK"
can also be called when either player stalls at the very edge of the 
left or right sides of the ring while in the defensive mode during 
an opponent's attacks.



-ESCAPE: when either player attempts to escape a submission hold by 
moving towards the left or right ring ropes. If either player
successfully reaches the ring ropes, an "ESCAPE" will be called an
d the player who escaped the Submission hold will be deducted 1 Point
.If a player escapes a submission hold with only 1 point remaining,
they will lose the match by a "T.K.O.".


-K.O.: When either player is unable to get up after being knocked down 
with remaining points/rounds left in the match for a span of 10 seconds
,a "K.O." (or knockout) will be called by the Referee and the downed
player will lose the match.


-T.K.O.: When either player loses all of their points in a point related 
match, a "T.K.O." (or Total Knock out) will be called by the Referee
ultimately ending the match.

-GIVE UP: When either player's Submission Bar is fully depleted in a
submission hold , the Referee will call a "GIVE UP" and the downed
opponent will lose the match.

-TIME UP: When the time limit of the match expires, the Referee will 
call a "TIME UP" which signals the end of the match.


-DRAW: A draw game where neither player wins the match after a 
"TIME UP" is called at the end of a match.






========================================================

******THE WRESTLERS******

========================================================



In order of appearance on the character selection screen 
from left to right. 



1. TAKADA
   Real name: Nobuhiko Takada
   Born: April 12, 1962
   Billed height: 6 ft 1 (1.85 m)
   Billed weight: 209 lb (95 kg)
   From:  Isogo-ku, Yokohama, Japan.
   Reversal: Can reverse specific kicks into a submission hold.
   Sparring Skills: KICK.Pow (399)
                    KICK.Lv (250)
                    SUBMISSION (250)
                    BONUS (250)

   Special moves: Knee Lift: A
                  Head Kick: Up + B
                  Backdrop Suplex: Back/Forward + A
                  Belly To Back Suplex: Down + A
                  Jujigatame: A (ground submission hold on 
                  opponent's upper torso)

                  Double Elbow Strike: (in close range) 
                  Hold Forward + Y, Y

                  Jumping Back Spin Kick: Back + B
                  Double Spin Kick: Back + B, Back + B
                  Spin Kick Special: Up + X (while in Rage Mode)
                  Triple Kick Special: Back + X (while in Rage Mode)
                  Elbow To Suplex Special: Forward + X (while in Rage 
                  Mode)

                  Triple Punch Special: Forward + X (while in Rage Mode)
                  Double Elbow To Suplex Special: Forward + Y, Forward
                  + X (while in Rage Mode)



Ultra Combo:
Press A + X (while in close range and while in Rage Mode)



The main star and all round fighter Not only is Takada the perfect 
choice for players new to Saikyou, he is also the only officially
licensed Wrestler not disguised under a fake alias. Combat wise, 
Takada's powerful extended kicks, paralyzing elbow strike and an attack
stopping knee lift makes this fighter a worthwhile choice.



-------------------------------------------

2. GEIGER
   Real name: Big Van Vader (also known as "Super Vader")
   Born: May 14, 1955
   Billed height: 6 ft 4 (1.93 m)
   Billed weight:450 lb (200 kg)
   From: Lynwood, California, U.S.A.
   Reversal: Can reverse kicks
   Sparring skills: STAMINA (399)
                    PUNCH.Pow (250)
                    BONUS (250)

   Special moves:
                  Vader Hammer: Forward + Y
                  Spinning Backfist: Down + Y
                  Body Block:  A
                  High Angle Belly To Back Suplex: Up + A
                  Belly To Back Suplex: Left + A
                  Body Crush: Right + A
                  Release Powerbomb: Down + A
                  Spinning Backfist Special Up + X (while in Rage Mode)
                  Body Crush Special: Back + X (while in Rage Mode)
                  Release Powerbomb Special Forward + X (while in 
                  Rage Mode)
                  Vader Hammers Special: Down + X (while in Rage Mode)



Ultra Combo:
Press A + X (while in close range and while in Rage Mode)



One of the most popular Heavy weight champions of all time, 
"the Mastodon" is a Wrestling powerhouse in close quarter combat.
His Release Powerbomb is easily the most strongest grappling maneuver 
in the entire game. His greatest Weakness however is his slow speed.
Luckily, Geiger makes up for this disadvantage with hard hitting 
attacks such as the thunderous "Spinning Backfist" and the ever
punishing "Body Block".

 
--------------------------------------------

3. BRIANT
   Real name: Gary Albright
   Born: May 18, 1963
   Billed height: 6 ft 3 (1.91 m)
   Billed weight: 353 lb (160 kg)
   From: Rhode Island, New York, U.S.A.
   Reversal: Can reverse kicks
   Sparring skills : SUPLEX.Pow (399)
                     SUPLEX.Lv (399)
                     BONUS (250)

   Special moves:
                 Release German Suplex: Down + A (while in close range)
                 Belly To Belly Suplex: Back/Forward + A (while in 
                 close range)

                 Sidewalk Slam Special: Up + X (while in Rage Mode)
                 Elevated Slam Special: Back + X (while in Rage Mode)
                 Release Dragon Suplex Special: Forward + X (while in 
                 Rage Mode)
                 Release German Suplex Special: Down + X (while in 
                 Rage Mode)

Ultra Combo:
Press A + X (while in close range and while in Rage Mode)


Glitch Combos:

Super Release Dragon Suplex Special: when opponent is facing either 
the left or right ring ropes, perform "Release Dragon Suplex Special"
(Forward + X (while in Rage Mode)). Only the first two hits of this 
special will connect stunning the opponent for follow up attacks.


Super Release German Suplex Special: when opponent is facing either 
the left or right ring ropes, perform "Release German Suplex Special" 
(Down + X (while in Rage Mode)). Only the first two hits of this
special will connect stunning the opponent for follow up attacks.



Infamously known as "The Suplex Machine", Briant works well as a 
defensive character in close range while waiting for the perfect
opening to grapple an opponent into one of his many suplex techniques.
To make matters even more interesting, Briant's most powerful suplex
is a timed counter that acts as a reversal against offensive opponents.


---------------------------------------------

4. HISHIDA
   Real name: Akira Maeda
   Born: January 24, 1959
   From: Osaka, Japan
   Billed height: 6 ft 3 (1.91 m)
   Billed weight: 220 lb (102 kg)
   Reversal: Can reverse kicks into a grapple technique
   Sparring skills: STAMINA (250)
                    KICK.Pow (250)
                    SUPLEX.Lv (250)
                    BONUS (250)

   Special moves: Palm Strike Combo: Y,Y, Up + Y, Y (while in close 
                  range)
                  Elbow: Forward + Y
                  Head Kick: Up + B
                  Wheel Kick: Back + B
                  Release German Suplex: Down + A (while in close range)
                  Belly To Belly Suplex: Back + A (while in close range)
                  Palm Flurry: Up + X (while in Rage Mode)
                  Triple Kick Special: Back + X (while in Rage Mode)
                  Slam Special: Forward + X (while in Rage Mode)
                  Wheel Kick Special: Down + X (while in Rage Mode)

Ultra Combo:
Press A + X (while in close range and while in Rage Mode)



A fierce competitor known for his reckless attitude and devastating 
Shoot style kicks. One of his greatest advantages is his ability to
reach opponents at extended distances with his long ranged kicks and
jabs. Hishida's "Palm Strike Combo" is also one of the largest
combination special in the entire game giving Hishida the opportunity
to hit the opponent 13 times in one special.


---------------------------------------------

5. SAEKI
   Real name: Masakatsu Funaki
   Born: March 13, 1969
   From: Aomon Prefecture, Japan
   Billed height: 6 ft (1.83 m)
   Billed weight: 209 lb (95 kg)
   Reversal: no special reversals
   Sparring skills: PUNCH.Lv (399)
                    SUPLEX.Lv (250)
                    BONUS (250)

   Special moves: Double Palm Strike: Down + Y, Y
                  Head Kick: Up + B
                  Rear Naked Choke: A (apply to opponent's upper torso 
                  while they are on the ground)

                  Knee Lift Special: Up + X (while in Rage Mode)
                  4 Hit Palm And Kick Rush: Back + X (while in 
                  Rage Mode)
                  Snap Suplex Special: Forward + X (while in Rage Mode)
                  4 Hit Palm Special: Down + X (while in Rage Mode)
Ultra Combo:
Press A + X (while in close range and while in Rage mode)



The hard hitting "King of Pancrease" is a lethal force in close combat.
This Mixed Martial Arts legend is armed with a clever assortment of 
combos, punishing grapples and a fatal rear naked choke. Recommended 
for intermediate players.


----------------------------------------------

6. TAKAYAGI
Real name: ???? (*if you do know the identity of this character, 
send me an email!)

   Born: September 6, 1964
   Billed height: 6 ft (1.84 m)
   Billed weight: 209 lb (98 kg)
   From: ???, Japan
   Reversal: Can reverse kicks
   Sparring skills: STAMINA (250)
                    PUNCH.Pow (250)
                    KICK.Lv (250)
                    BONUS (250)

   Special moves:
                  Power Heel: Up + A
                  Double Kick Thrust: A
                  Palm Strike To Double Kick Combo: Y,B,B
                  Chop To Double Palm Strike: Forward + Y, Y,Y
                  Double Roundhouse Kick: Forward + B, Back + B
                  Roundhouse Kick Special: Up + X (while in Rage Mode)
                  Triple palm strike Special: Down + X (While in Rage 
                  Mode)
                  Knee lift Special: Back + X (While in Rage Mode)
                  Triple Kick Special: Forward + X (While in Rage Mode)
                  Double Chop To Triple Kick Special: (while in close 
                  range) HOLD Forward + Y, Y, Forward + X (While in 
                  Rage Mode)



Ultra Combo:
Press A + X (while in close range and while in Rage Mode)

Glitch Combos:

{Knee Lift Super Special} perform "Knee Lift Special" (Back + X 
while in Rage Mode) on an opponent facing the left or right ropes. If 
the Knee Lift Special connects, the opponent will then be stunned on
the edge of the screen allowing the player to continually repeat the
first two attacks of the Knee Lift Special multiple times.


a K-1 specialist, Takayagi specializes in rapid chops, strikes and
heavily damaging kick combinations. An offensive master with impressive
range and even more impressive attack power. An excellent choice for 
beginning players. 

-----------------------------------------------

7. WOLF
   Real name: Volk Han (also known as "Wolf Khan")
   Born:  April 15, 1961
   From: Anchih, Russia
   Billed height: 6 ft 3 in (1.91 m)
   Billed weight: 235 lb (107 kg)
   Reversal: Can reverse an opponent's submission hold to the feet 
   (while being knocked down)

   Sparring skills: SUBMISSION (399)
                    SPEED (250)
                    BONUS (250)

   Special moves: 4 Hit Palm Strike Combo: (while in close range) Down
                  + Y,Y,Y,Y
                  Spinning Backfist: Back/Forward + Y
                  Heel hold grapple:  Up + B (while standing)
                  Spinning Backfist Special: Up + X (while in Rage Mode)
                  Elbow Smash Special: Back + X (while in Rage Mode)
                  Crucifix Armbar Special: Foward + X (while in Rage
                  Mode)
                  Double Backfist Special: Down + X (while in Rage Mode)



Ultra Combo:
Press A + X (while in close range and while in rage mode)

Glitch Combos:

Elbow Smash Super Special: When performing Elbow Smash Special: 
Back + X (while in Rage mode) against an opponent facing the left or 
right ring ropes, only the first two hits of Wolf's special will be
executed stunning the opponent for follow up attacks, specials
or even an Ultra Combo.





The "Man of a million holds" is a quick and technical Sambo fighter.
With swift strikes, stunning kicks and an impressive assortment of
submission holds. One of Wolf's signature advantages is his ability
to reverse submission holds applied to him while grounded from his legs.


------------------------------------------------

8. PISON
   Real name: Mike Tyson
   Born:  June 30, 1966
   Billed height: 5 ft 10 (1.78 m)
   Billed weight: 220 lb (105.7 kg)
   From: Brookly, New York, America
   Reversal: No special reversals
   Sparring skills: PUNCH.Pow (399)
                   PUNCH.Lv (250)
                   BONUS (250)

   Special moves: 3 Punch Combo: Forward + Y,Y,Y (while in close range)
                  Head Kick: Up + B
                  Left Hook: A
                  Spinning Backfist: Back + A
                  Roundhouse Kick: Up + A
                  Dodge: Down + A
                  Rapid 3 Punch Combo: Up + X (while in Rage Mode)
                  Dodge Special: Forward + X (while in Rage Mode)
                  Roundhouse Kick Special: Back + X (while in Rage Mode)
                  Left Hook Special: Down + X (while in Rage Mode)


Ultra Combo:
Press A + X (while in close range and while in rage mode)



"Iron Mike" Tyson lives up to his moniker with a solid arsenal of 
offensive attacks. While not able to grapple or apply submission holds,
Pison makes up for these factors by containing the largest selection 
of punches as well as a few stunning kick combinations, too. also the 
only Fighter in the entire roster to contain a defensive dodge maneuver
helping him to avoid attacks.



-------------------------------------------------

9. FUJIKAWA
   Real name: Yoshiaki Fujiwara
   Born: April 27, 1949
   From: Iwate Prefecture, Japan
   Billed height: 6 ft 1 (1.85 m)
   Billed weight: 220 lb (102 kg)
   Reversal: Can reverse punches into a submission hold
   Sparring skills: PUNCH.Pow (399)
                    PUNCH.Lv (250)
                    BONUS (250)

   Special moves:  Headlock: Up + A (while in close range)
                   Suplex: Forward + A (while in close range)
                   Double Headbutt: Back + A (while in close range)
                   Piledriver: Down + A (while in close range)
                   8 Hit Gut Thrust Combo: Up + X  (while in Rage Mode)
                   Suplex Special: Forward + X (while in Rage Mode)
                   Chickenwing Special: Back + X (while in Rage Mode)
                   Piledriver Special: Down + X (while in Rage Mode)

Ultra Combo:
Press A + X (while in close range and while in rage mode)



Known throughout the world as "The Submission Master", this technical
Wrestler is recommended to more experienced players familiar with
countering and reversals. To compete against more offensive opponents,
Fujikawa is the only Wrestler in the entire roster who can reverse a
punch into one of his patented submission holds.

--------------------------------------------------

10. TIGERNEO
    Real name: Super Tiger (also known as "Tiger Mask")
    Born: November 24th, 1957
    From: Shimonoseki, Japan
    Billed height: 5 ft 8 (1.73 m)
    Billed weight: 220 lb (100 kg)
    Reversal: Can reverse kicks
    Sparring skills: KICK.Lv (250)
                     SPEED (399)
                     BONUS (250)

    Special moves: Double Elbow Strike: Forward + Y, Y 
                   (while in close range)
                   Jumping Spin Kick: Back + B
                   Double Jumping Spin Kick: Back + B, Back + B
                   Wristlock Release German Suplex: Down + A 
                   (while in close range)
                   Fierce Punch: A
                   Backflip: Up + A
                   Flip Slam: A (applied to upper torso of opponent
                   while they are laying on the ground)

                   Indian Deathlock: A (applied to lower torso of
                   opponent while they are laying on the ground)
                   Dropkick Special: Up + X (while in Rage Mode)
                   Backflip Special: Back + X (while in Rage Mode)
                   Spin Kick Special: Forward + X (while in Rage Mode)
                   Suplex Special: Down + X (while in Rage Mode)




Ultra Combo:
Press A + X (while in close range and while in rage mode)

Glitch Combos:

Elbow Smash Super Special: perform "Suplex Special" (Down + X (while in
Rage Mode) while the opponent is facing the left or right ring ropes.
If landed successfully, the opponent will be stunned after the first two
elbow strikes giving the perfect opportunity to follow up with a series
of additional "Suplex Special" combos or other various attacks.


In the land of the rising sun, no Wrestling persona is more iconic and 
enduring in Puroresu history than that of the Tiger Mask. Now, donning a
white mask, the infamous Tiger Neo joins the UWFI as the final boss and
for good reason. His counter reversing suplexes can change the course
of a match in seconds while his Lucha inspired flips and rolls serve
heavy damage even on downed opponents. Tiger Neo also contains the most 
powerful submission hold in the game easily capable of depleting 
50 percent of a player's submission Bar in a matter of seconds.
   




========================================================

******SECRETS, TRICKS AND CODES******

========================================================


-Unlock Title Match mode:

To unlock the Title Match mode, play through "Story" mode with any 
character and become world Champion. Once the game's credits are 
finished, press  "start" to return to the main menu and choose to play
through "Story" mode once again. At the character selection screen,
choose your new World Champion (the character you used to complete
"Story" mode with the first time, now indicated with a championship
belt icon next to their portrait). After "Story" mode's brief intro, 
a new menu will be unlocked and displayed before each match enabling 
the ability to change arenas and customize match types.




-Easier Opponents in STORY mode:

Start Story Mode with a created Wrestler WITHOUT any Championship
victories. The created wrestler's level should be at a minimum of level 
10 from training in the SPARRING mode. Since the opponent's level starts
at level 00 to begin with (and increases with every STORY mode 
championship victory), this will give your created Wrestler an unfair
 advantage over the competition. The higher your created character's
level, the greater the advantage is while starting off.



-More difficult opponents in STORY mode:

With every championship victory your created character wins in STORY 
mode (which is displayed by a small Championship belt icon next to your
created character's name in the STORY mode character selection screen).
The number of Championship belts you have acquired determines the 
difficultly of the competition in STORY mode. The championship 
system works the same way as the level system in SPARRING mode. The 
more championship belts you acquire, the greater the stats and
difficulty each opponent becomes. Level 00 is the default difficultly 
and increases to 99 Championships (or Level 99 difficulty). Furthermore,
STORY mode's difficulty setting is not interchangeable. Each created 
Wrestler must reach the 99 championship difficulty individually.
 



-SPARRING mode strategy:

While levelling up in SPARRING mode, strive to keep your created 
character's stats evenly balanced. Favoring specific stats
 
(such as PUNCH or KICK Pow) over other stats will create a weakness in 
your Character's abilities making certain fights more difficult than
necessary. Always remember to change up Opponents often so that the 
experience your created character gains after each victory is spread 
out evenly over the different sections of their abilities and use the
BONUS experience points you receive in a similar fashion. As the 
opponents in SPARRING mode continue to get tougher with each level,
having a balanced stats is one of the greatest strategies.



-Glitch Combos:

Glitch Combos are basically programming errors overlooked by the 
developers of Saikyou where the player can exploit a specific Special
(while in Rage mode) on a stunned opponent repeatively for a set amount
of time. One fun aspect of Glitch combos is the ability to create
custom combos on a stunned opponent. The Glitch Combos that I have
uncovered have been listed in "THE WRESTLERS" section under "Glitch 
Combos". Feel free to try out my suggestions or come up with your own
super powerful combos!
 

 







========================================================

******FREQUENTLY ASKED QUESTIONS******

========================================================

Q: Why did you write a FAQ for this game?

A: Two simple reasons. 1) There was no FAQ for this game
posted anywhere and 2) little to no actual information was known
about this game outside of Japan. So, I decided to fill the void
and change all of that.



Q: Why wasn't this game released outside of Japan?

A: There are a few theories that could be considered when answering 
this question. The first being that Saikyou was a far cry from the
wealth of 2D Fighting games that flooded the Video game market outside
of Japan during the Fighting game craze of the 1990's and seemed like a 
risk porting to foreign countries. The timing of the release was also at
the end of the Super Famicom and Super Nintendo's hey-day and most 
importantly, with easily recognizable likenesses such as Pison (Mike
Tyson) and Geiger (Big Van Vader) a potential lawsuit could have been
foreseeable.



Q: Are there any secret characters that can be unlocked in
the game?

A: No. Like most fighting games of the time, every character is already
unlocked and ready to fight with.



Q: Are there any unlockables in the game?

A: Other than the Title Match mode, levelling up each character to level 99 or
obtaining 99 championships in STORY modewith all 10 characters, there 
are no other unlockables.

  
Q: Is there any level higher than level 99?

A: No. Level 99 is the highest level with all 10 fighters.



Q: This one fighter looks just like "insert wrestler name". Why is 
(insert wrestler name) listed under a different name?


A: Nine out of ten of the Wrestlers added to the game were from 
different promotions to make for a more impressive roster in comparison
to simply picking ten characters solely from Nobuhiko Takada's UWFI
promotion at the time. Nine of the real life Wrestlers featured in 
Saikyou did not give permission or possibly were not informed about 
such a game and thus remain listed under different aliases in hopes
to avoid lawsuits (though, popular Wrestlers being listed under fake
aliases has been a long standing tradition in Japan for many, 
many years).


Q: Can I make more than 10 created character edits?

A: Sadly not.


Q: Do you unlock anything when you level up all 99 characters?

A: No. I've tried this very task.



Q: Are there any specific button combination codes to unlock stuff 
in the game?

A: None that I know of at the moment. But, if you do know something 
that I don't or have not covered, feel free to send me an email with 
the codes and how to activate them!



Q: Why is the Password system written in Japanese?

A: Because was made for a Japanese audience. Without a doubt, 
if Saikyou was released to foreign markets, a romanized Password 
system would have been implimented.



Q: What does Saikyou Pro Wrestling Nobuhiko Takada mean?

A: Nobuhiko Takada was the founder and main star of the UWFI promotion.
Many Wrestling and Shoot fighting aficionados refer to him in this day
and age as a Japanese Pro Wrestling legend. Thus, a game featuring and
capitalizing on the popularity of his likeness during the mid 90's
seems understandable. In reference to the nature of this game,
the next word "SAIKYOU" can be translated from Japanese to "Strongest"
or "The Strongest". So, all in all, Saikyou is a product tie-in to
the UWFI pieced together with a standard macho-esque fighting/Wrestling
game title.



Q: Can you translate a piece of Japanese text for me in the game? Is 
there a translated english version of this game?

A: Sadly, I cannot and, no. I don't think there is a translated version
of this game.




Q: Who are your least and most favorite characters to play as in the
game?

A: Wolf and Takayagi are my favorites to play as. Both are speedy and
can dish out massive amounts of damage in a split second. Least played 
characters would have to be Fujikawa or Briant simply because they
are slower and rely heavily on grapples.




========================================================

******SPECIAL THANKS******

========================================================


I would personally like to thank:

 {Nintendo} for creating the SNES and Super Famicom video game consoles.

 {Hudson Soft} for creating Takada Nobuhiko Saikyou

 {UWFI} for setting the foundations for this exceptional game.

 {Human Entertainment} for introducing me to the exciting world of 
 Puroresu video games and creating the finest wrestling game series 
 possible ...the Fire Pro Wrestling series. 


 {GAMEFAQS} for creating and continuing to host the greatest FAQ
 website of all time.

 {TheSuicidalDragon} for their informative "Top 10" video series on 
 Youtube.

 {Purogeek} for inspiring me to write and contribute my own FAQ.

 And ...{you}! Thank you for reading my FAQ!


_____________________________________________________________________


Questions, comments, or corrections email me at : 
justin-seven@hotmail.com

Feel free to use any part of this FAQ at will.