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    FAQ by Fire_Pro_Fan

    Updated: 03/26/16 | Search Guide | Bookmark Guide

    
    
     _____  ___  _____ _   ____   _______ _   _      
    /  ___|/ _ \|_   _| | / /\ \ / /  _  | | | |_    
    \ `--./ /_\ \ | | | |/ /  \ V /| | | | | | (_)   
     `--. \  _  | | | |    \   \ / | | | | | | |     
    /\__/ / | | |_| |_| |\  \  | | \ \_/ / |_| |_    
    \____/\_| |_/\___/\_| \_/  \_/  \___/ \___/(_)   
                                                     
                                                     
     _____ ___   _   __  ___ ______  ___             
    |_   _/ _ \ | | / / / _ \|  _  \/ _ \            
      | |/ /_\ \| |/ / / /_\ \ | | / /_\ \           
      | ||  _  ||    \ |  _  | | | |  _  |           
      | || | | || |\  \| | | | |/ /| | | |           
      \_/\_| |_/\_| \_/\_| |_/___/ \_| |_/           
                                                     
                                                     
     _   _ ___________ _   _ _   _ _____ _   _______ 
    | \ | |  _  | ___ \ | | | | | |_   _| | / /  _  |
    |  \| | | | | |_/ / | | | |_| | | | | |/ /| | | |
    | . ` | | | | ___ \ | | |  _  | | | |    \| | | |
    | |\  \ \_/ / |_/ / |_| | | | |_| |_| |\  \ \_/ /
    \_| \_/\___/\____/ \___/\_| |_/\___/\_| \_/\___/ 
                                                    
    ________________________________________________
    
      FAQ by: Fire_Pro_Fan 
    
    ________________________________________________
    
    
    Published by Hudson Soft in 1995, Saikyou Pro Wrestling
    Takada Nobuhiko is a 2D Fighting game released exclusively
    in Japan for the Super Famicom Entertainment System.
    
    At the time, Saikyou was the only game exclusively licensed
    by the Union of Wrestling Forces International (or UWFI for
    short) and as, such features a cast of the greatest Shoot
    Fighters and Wrestlers of the era all under different aliases
    except for one particular Wrestler, the UWFI's founder and
    biggest star Nobuhiko Takada. 
    
    In comparison to the slew of Fighting games released
    during the Fighting game craze of the early 1990's, Saikyou
    has a larger emphasis on more  realistic fighting with Pro
    Wrestling overtones.
    
    In this guide, we'll cover all of the different Wrestlers,
    their  specials, Ultra Combos, the various modes to play from
    and an extensive amount of tricks/secrets hidden within the
    game.
    
    
    ___________________
    
    UPDATE - 3/25/2016:
    ___________________
    
    After gathering an extensive amount of player data and
    gameplay mechanics (special thanks to the Shoot Fighting
    Guru: Emerson Bostwick), I have decided to rewrite this
    FAQ from the ground up with many much needed corrections
    all written in an easier to read format.
    
    
    
    
    
    ========================================================
    
    ******THE CONTROLS******
    
    ========================================================
    
    
    ===============
    While standing:
    ===============
    
    Up - Block high attacks
    Down - Block low attacks
    Left - Move in the left direction
    Right - Move in the right direction
    
    Y - Punch
    B - Kick
    
    A - Grapple (varies from Wrestler to Wrestler)
    A + Forward/Back - Suplex/alternate grapple (varies from Wrestler)
    A + Down/Up - Alternate grapples (varies from Wrestler)
    
    L- Dash Back
    R- Dash Forward
    
    
    =======================================
    while opponent is laying on the ground:
    =======================================
    
    A- Submission hold/ ground attack (varies from Wrestler
    to Wrestler)
    
    
    ===========================
    while laying on the ground:
    ===========================
    
    L or R - move towards the left or right sides of the
    ring to escape a submission hold
    
    Button mash - escape a submission hold applied by opponent/
    attempt to get up when "DOWNED".
                  
    
    =================
    Special commands:
    =================
    
    Up/down- Guardbreak (must be timed correctly for each attack)
    
    A - Reversal (must be timed correctly for each attack. Varies
        fromWrestler to Wrestler)
    
    X + A- Ultra Combo (while in Rage mode)
    
    
    ========================================================
    
    ******THE GAMEPLAY******
    
    ========================================================
    
    
    ============
    Stamina Bar:
    ============
    
    The purple energy meter above each players's name used
    to determine the health status and recovery rate of both
    players.
    
    The more damage either player takes, the slower the recovery
    rate will be for each player.
    
    The Stamina bar naturally refills by refraining from attacks,
    grapples, submission holds/being subjected to submission
    holds or being knocked down.
    
    
    ===============
    Submission Bar:
    =============== 
    
    The blue energy meter below the Stamina Bar. When a
    submission move is applied to either player, the Submission
    Meter decreases.
    
    When the Submission Meter is fully depleted, the downed
    opponent will submit and lose the match. Just like the
    Stamina Meter,the Submission Meter can also slowly refill
    by refraining from attacks and avoid applying/being subjected
    to submission holds. 
    
    The more  damage a Wrestler takes, the easier it will be
    for them to submit, even  if their Submission Bar is fully
    refilled.
    
    
    ==========
    Rage Mode:
    ==========
    
    When either player's Stamina Bar is low on energy
    and either player is close to receiving a "down" both
    players Stamina Bars' will begin flashing repeatedly. 
    
    While each Stamina Bar is flashing, both players will enter
    "Rage Mode" and are then able to use Special Combos, have
    increased attack power, faster speed, contain an increased
    number of close ranged combos and are even able to perform
    amazing Ultra combos. 
    
    Rage can be re-activated without limit throughout the
    duration of each match.
     
                
    =============
    Guard Breaks:
    =============
    
    Technical defensive counters used to interrupt an opponent's
    attack by timing a low or high block. 
    
    If the correct block is timed successfully against the
    opponent's attack, a guardbreak will then be initiated;
    stunning the opponent and giving the player who initiated
    the guardbreak a short opportunity chance to attack the
    opponent.
     
                  
    ===========
    Grogginess:
    ===========
    
    When either player loses an extensive amount of stamina
    (usually exceeding a fully depleted Stamina bar) either from
    a Special move, a custom combo or from an Ultra combo. 
    
    Once the character returns to their feet after the Referee
    calls a "DOWN" (and avoids being counted out), they will then
    display an altered and slower fighting stance.
    
    While a player is in groggy state, they will unable to move
    for a couple seconds; giving the opponent a small window of
    time to land a free shot or grapple.
    
    
    =============
    Ultra Combos:
    =============
    
    A special super combo alotted to each Wrestler in
    the game. 
    
    The Ultra Combo can only be triggered while in Rage Mode
    and is only activated when the first hit of the combo
    successfully connects.
    
    As long as a Wrestler is in Rage Mode, an Ultra Combo
    can be repeated constantly.
    
    
    
    =========================================================
    
    ******THE MODES******
    
    =========================================================
    
    
    
    
    =========
    SPARRING:
    =========
    
    The training mode of the game where Players can create
    and level up a Wrestler of choice by fighting against
    Computer opponents.
    
    After each victory, experience points are rewarded based
    on the level of the opponent. The higher the level of the
    Computer opponent,  the higher the amount of experience
    points are rewarded.
     
    The level of the opponent can be adjusted at will before
    the start of each match. The experience points system
    found at the end of each match is as follows:
    
    
    
      -1st row "STAMINA": adjusts the endurance of a Wrestler.
    
      -2nd row "PUNCH. Pow": adjusts the attack power of a Wrestler.
    
      -3rd row "PUNCH. LV":  adjusts a Wrestler's defense against punches.
    
      -4th row "KICK. Pow": adjusts the kick power of a Wrestler.
    
      -5th row "KICK. LV": adjusts a Wrestler's defense against kicks.
    
      -6th row "SUPLEX. Pow": adjusts the Suplex power of a Wrestler.
    
      -7th row "SUPLEX. LV": adjusts a Wrestler's defense against Suplexes.
    
      -8th row "SUBMISSION": adjusts a Wrestler's Submission power and 
                Submission defense level.
    
      -9th row "SPEED": adjusts a Wrestler's agility in battle.
    
      -10th row "BONUS": extra experience points rewarded at the end of each 
                 match which can be used to customize any of the 9 other 
                 experience areas.
    
                 
    For more information on the SPARRING mode experience points
    system. Visit "THE WRESTLERS" section.
    
    
    ____________________________________________________________________
    
    
    ======
    STORY:
    ======
    
    Take on the entire roster in a Tournament setting to become
    world champion. STORY mode is also the only mode to feature
    specific endings for each Wrestler.
    
    Upon first starting this mode, the rules cannot be changed.
    
    
    ____________________________________________________________________
    
    
    ==========
    VS SINGLE:
    ==========
    
    Standard versus match mode. Choose to fight against a
    computer opponent  or fight against a friend. The rules
    to this mode are fully customizable:
    
    
       [RULE]
    
    -1st row: Choose the type of match. There are four different
    match  types to choose from. Most of which are customizable
    using either the left or right buttons on the d pad.
    
    -2nd row: "TIME". decide how long the match will last. This option is
    available to most of the match types. The standard time is 30 minutes.
                  
    -3rd row: "ROUND". choose how many rounds the match will go on for. 
    This option is only available to the third match type.
    
    -4th row: "POINT". Choose how many points each player will have. The
    standard amount is 15.
    
    -5th row: "GROUND". Choose the Arena each character will fight in. 
    Which are:
    
           * Standard Blue UWFI Arena.
           * UWFI Red outdoor Arena (used for semi final matches)
           * Golden Gate Bridge Arena (used for the final match in
             STORY mode)
    
    -6th row: "RING COLOR" pick the colour of the mat in each arena.
    
    
    
    ____________________________________________________________________
    
    
    ==========
    VS DOUBLE:
    ==========
    
    Tag Team versus match mode. Choose to fight against a team
    of computer opponents or fight against a friend's team. The
    rules to this mode are also customizable:
    
    
       [RULE]
    
    -1st row: Choose the type of match. There are 4 different match
     types to choose from. Most of which are customizable using either
     the left or right buttons on the d pad.
    
    -2nd row: "TIME". decide how long the match will last. This option is
    available to most of the match types. the standard time is 30 minutes.
                  
    -3rd row: "ROUND". choose how many rounds the match will go on for. This
    option is only available to the third match type.
    
    -4th row: "POINT". Choose how many points each player will have. The
    standard amount is 15.
    
    -5th row: "GROUND". Choose the Arena each character will fight in. Which
    are:
          -Standard Blue UWFI Arena.
          -UWFI Red outdoor Arena (used for semi final matches)
          -Golden Gate Bridge Arena (used for the final match in
          STORY mode)
    
    -6th row: "RING COLOR" pick the colour of the mat in each arena.
    
    
    ____________________________________________________________________
    
    
    ========
    OPTIONS:
    ========
    
    Configure the game's controls, display settings and listen
    to the game's various BGMs and sound effects.
    
    
      [RESERVE]:
    
      The character creation and edit mode. The options to this mode are:
    
    "CREATE": Choose a Wrestler to edit and save a space for them in the
    "RESERVED" section on the character selection screen.
                
    
    -"SETUP" Edit a created Wrester's skin and attire colour. It is also 
    possible to change the name of a created Wrestler, too.
    
             
    -"COPY"  Make an exact duplicate of a created character able to be 
    saved in another "RESERVED" space on the character selection screen.
              
    
    -"INPUT" Enter a Password with the ability to load a pre existing 
    created Wrestler.
    
    
    -"LOOK" Check out the stats and look of a Wrestler. A password of
    the created Wrestler's progress is also displayed and recommended
    to be written down for future reference.
    
    
    -"DELETE" Delete a created Wrestler of choice.
    
    
    
    
    
    =========================================================
    
    ******The RULES******
    
    ==========================================================
    
    
    =======
    SUPLEX:
    =======
    
    If the "POINT" system is put into place, performing
    specific types of Suplexes deducts 1 point for every
    Suplex on either player.
    
    If either player gets suplexed with only 1 point 
    remaining, the Referee will call a "T.K.O," (Technical
    Knockout) and the suplexed player will lose the match.
    
    
    =====
    DOWN:
    ===== 
    
    When either player's Stamina meter is fully depleted
    after being attacked, a "DOWN" will be called by the
    Referee. The downed player will then have 10 seconds 
    to get back to their feet or they will lose the match
    under a "K.O.". 
    
    If the "POINT" system is put into place, 3 points are
    deducted every time a player goes down. If either player
    loses all their points, they will lose the match under a
    "T.K.O.".
    
           
    ======
    BREAK:
    ======
    
    When a Submission hold is applied while either Wrestler
    is touching the left or right ring ropes, a "BREAK" will
    be called by the Referee forcing both players to break up
    the submission hold. A "BREAK" can also be called when either
    player stalls at the very edge of the left or right sides of
    the ring while in the defensive mode during an opponent's
    attacks.
    
    
    =======
    ESCAPE:
    =======
     
    When either player attempts to escape a submission hold
    by moving towards the left or right ring ropes. If either
    player successfully reaches the ring ropes, an "ESCAPE" will
    be called and the player who escaped the Submission hold will
    be deducted 1 Point.
    
    If a player escapes a submission hold with only 1 point
    remaining, they will lose the match by a "T.K.O.".
    
    
    =====
    K.O.:
    =====
    
    When either player is unable to get up after being knocked
    down with remaining points/rounds left in the match for a span
    of 10 seconds,a "K.O." (or knockout) will be called by the
    Referee and the downed player will lose the match.
    
    
    =======
    T.K.O.:
    ======= 
    
    when either player loses all of their points in a point related
    match, a "T.K.O." (or Technical Knock out) will be called by the
    Referee ultimately ending the match.
    
    
    ========
    GIVE UP:
    ======== 
    
    when either player's Submission Bar is fully depleted in a
    submission hold, the Referee will call a "GIVE UP" and the
    downed opponent will lose the match.
    
    
    ========
    TIME UP:
    ======== 
    
    When the time limit of the match expires, the Referee will
    call a "TIME UP" which signals the end of the match.
    
    
    =====
    DRAW: 
    ===== 
    
    A draw game where neither player wins the match after a "TIME
    UP" is  called at the end of a match.
    
    
    ========================================================
    
    ******THE WRESTLERS******
    
    ========================================================
    
    
    
    In order of appearance on the character selection screen 
    from left to right. 
    
    
       ===============
       NOBUHIKO TAKADA
       ===============  
       From: JAPAN
       Born: 1962.4.12.    
       Height: 184 cm           
       Weight: 107 kg                       
       Reversal: Can reverse certain kicks into Ankle Lock
    
       KICK.Pow (399)
       KICK.Lv (250)
       SUBMISSION (250)
       BONUS (250)
       
       ==============   
       Special moves:
       ==============
    
       Knee Lift: A (in close range)
       Head Kick: Up + B
       Backdrop Suplex: Back/Forward + A (in close range)
       Belly To Back Suplex: Down + A (in close range)
       Jujigatame: A (ground submission hold on opponent's upper torso)
    
       Double Elbow Strike: (in close range) Hold Forward + Y, Y
    
       Jumping Back Spin Kick: Back + B
       Double Spin Kick: Back + B, Back + B
       Spin Kick Special: Up + X (while in Rage mode)
       Triple Kick Special: Back + X (while in Rage mode)
       Elbow To Suplex Special: Forward + X (while in Rage mode
    
       Triple Punch Special: Forward + X (while in Rage mode)
       Double Elbow To Suplex Special: Forward + Y, Forward
       X (while in Rage mode)
     
       ============
       Ultra Combo:
       ============
    
       Press A + X (while in close range and while in Rage mode)
    
       ===============
       Counter combos:
       ===============
    
       Back + Y (X2) Block + B, A
       Back + Down + B, Forward + B, B
       Forward + Y (x2), Forward + B, A (while in Rage mode)
       Up + Y, Forward + Y, Down + B, A (while in Rage mode)
    
    
    __________________________________________________________________________
    
    
       ===============
       BIG-NOVA GEIGER
       ===============
       Real name: Big Van Vader
       From: U.S.A.
       DOB: 1956.11.18.
       Height: 191 cm
       Weight: 151 kg
       Reversal: Can reverse certain kicks
    
       STAMINA (399)
       PUNCH.Pow (250)
       BONUS (250)
    
       ==============
       Special moves:
       ==============
    
       Vader Hammer: Forward + Y
       Spinning Backfist: Down + Y
       Body Block:  A
       High Angle Belly To Back Suplex: Up + A (in close range)
    
       Belly To Back Suplex: Left + A
       Body Crush: Right + A
       Release Powerbomb: Down + A
    
       Spinning Backfist Special Up + X (while in Rage Mode)
       Body Crush Special: Back + X (while in Rage Mode)
       Release Powerbomb Special Forward + X (while in Rage Mode)
       Vader Hammers Special: Down + X (while in Rage Mode)
    
       ============
       Ultra Combo:
       ============
    
       Press A + X (while in close range and while in Rage Mode)
    
       ===============
       Counter combos:
       ===============
    
       Up + Y(x2), Up + B, A
       Back + B(x2), Back + Y, A
       Down + Y, Forward + Y, Forward + B, A
       Forward + B, Down + Y, Down + Y, A
    
    
    __________________________________________________________________________
    
    
       ===========
       GARY BRIANT
       ===========
       Real name: Gary Albright
       From: U.S.A.
       DOB: 1963.5.19.
       Height: 193 cm
       Weight: 152 kg
       Reversal: Can reverse certain kicks
    
       SUPLEX.Pow (399)
       SUPLEX.Lv (399)
       BONUS (250)
    
       ==============
       Special moves:
       ==============
    
       Release German Suplex: Down + A (while in close range)
       Belly To Belly Suplex: Back/Forward + A (while in close range)
    
       Sidewalk Slam Special: Up + X (while in Rage Mode)
       Elevated Slam Special: Back + X (while in Rage Mode)
       Release Dragon Suplex Special: Forward + X (while in Rage Mode)
       Release German Suplex Special: Down + X (while in Rage Mode)
    
       ============
       Ultra Combo:
       ============
    
       Press A + X (while in close range and while in Rage Mode)
    
       ===============
       Counter combos:
       ===============
    
       Up + Y(x2), Up + B, A
       Forward + B, Forward + Y(x2), A
       Down + Y, Down + B, Back + Y, Y
       Down + B, Up + B, Forward + Y, A
    
       ==============
       Glitch Combos:
       ==============
    
    I  when opponent is facing either the left or right ring ropes,
       perform "Release Dragon Suplex Special" (Forward + X (while
       in Rage Mode). Only the first two hits of this special will
       connect stunning the opponent for follow up attacks.
    
    II  when opponent is facing either the left or right ring ropes,
        perform "Release German Suplex Special" (Down + X (while in
        Rage Mode). Only the first two hits of this special will
        connect stunning the opponent for follow up attacks.
    
    
    __________________________________________________________________________
    
    
       ================
       AKITOSHI HISHIDA
       ================
       Real name: Akira Maeda
       From: JAPAN
       DOB: 1959.1.23.
       Height: 190 cm
       Weight: 114 kg
       Reversal: Can reverse certain kicks.
    
       STAMINA (250)
       KICK.Pow (250)
       SUPLEX.Lv (250)
       BONUS (250)
    
       ==============
       Special moves:
       ==============
    
       Palm Strike Combo: Y,Y, Up + Y, Y (while in close range)
       Elbow: Forward + Y
       Head Kick: Up + B
       Wheel Kick: Back + B
    
       Release German Suplex: Down + A (while in close range)
       Belly To Belly Suplex: Back + A (while in close range)
    
       Palm Flurry: Up + X (while in Rage Mode)
       Triple Kick Special: Back + X (while in Rage Mode)
       Slam Special: Forward + X (while in Rage Mode)
       Wheel Kick Special: Down + X (while in Rage Mode)
    
       ============
       Ultra Combo:
       ============
    
       Press A + X (while in close range and while in Rage Mode)
    
       ===============
       Counter combos:
       ===============
       
       Up + Y(x2), Up + B, A
       Forward + B(x2), Forward + Y, A
       Forward + Y, Forward + B, Up + B, B
       Down + B, Forward + Y, Forward + B, A
       
    
    __________________________________________________________________________
    
    
       =============
       MASASHI SAEKI
       =============
       Real name: Masakatsu Funaki
       From: JAPAN
       DOB: 1969.3.12
       Height: 181 cm
       Weight: 100 kg
       Reversal: Can reverse certain attacks into a Suplex
    
       PUNCH.Lv (399)
       SUPLEX.Lv (250)
       BONUS (250)
    
       ==============
       Special moves:
       ==============
    
       Double Palm Strike: Down + Y, Y
       Head Kick: Up + B
       Rear Naked Choke: A (from opponent's head while grounded)
    
       Knee Lift Special: Up + X (while in Rage Mode)
       4 Hit Palm And Kick Rush: Back + X (while in Rage Mode)
       Snap Suplex Special: Forward + X (while in Rage Mode)
       4 Hit Palm Special: Down + X (while in Rage Mode)
    
       ============
       Ultra Combo:
       ============
    
       Press A + X (while in close range and while in Rage Mode)
    
       ===============
       Counter Combos:
       ===============
    
       Back + Y(x2), Back + B, A
       Down + B(x2), Down + Y, A
       Up + Y, Forward + B, Forward + Y, A
       Forward + Y, Up + Y, Back + B, A
    
    
    __________________________________________________________________________
    
    
       ================
       AKITERU TAKAYAGI
       ================
       Real name: Masaaki Satake
       From: JAPAN
       DOB: 1964.9.6.
       Height: 184 cm
       weight: 209 lb (98 kg)
       Reversal: Can reverse certain kicks
       
       STAMINA (250)
       PUNCH.Pow (250)
       KICK.Lv (250)
       BONUS (250)
      
       ==============
       Special moves:
       ==============
    
       Power Heel: Up + A
       Double Kick Thrust: A
       Palm Strike To Double Kick Combo: Y,B,B
       Chop To Double Palm Strike: Forward + Y, Y,Y
    
       Double Roundhouse Kick: Forward + B, Back + B (while in close range)
    
       Triple Kick Special: Forward + X (While in Rage Mode)
       Roundhouse Kick Special: Up + X (while in Rage Mode)
       Triple palm strike Special: Down + X (While in Rage Mode)
       Knee lift Special: Back + X (While in Rage Mode)
                      
       Double Chop To Triple Kick Special: (while in close range)
       HOLD Forward + Y, Y, Forward + X (While in Rage Mode)
    
       ============
       Ultra Combo:
       ============
    
       Press A + X (while in close range and while in Rage Mode)
    
       ===============
       Counter Combos:
       ===============
    
       Back + Y(x2), Back + B, A
       Down + B(x2), Down + Y, A
       Forward + Y, Down + Y, Back + B, A
       Up + Y, Up + B, Back + Y, A
    
       ==============
       Glitch Combos:
       ==============
     
    I  Perform "Knee Lift Special" (Back + X while in Rage Mode)
       on an opponent facing the left or right ropes. If the Knee
       Lift Special connects, the opponent will then be stunned on
       the edge of the screen allowing the player to continually repeat
       the first two attacks of the Knee Lift Special multiple times.
    
    
    __________________________________________________________________________
    
    
       ===========
       MURDER WOLF
       ===========
       Real name: Volk Han
       From: RUSSIA
       DOB: 1961.4.15. 
       Height: 189 cm
       Weight: 105 kg
       Reversal: Can reverse an opponent's Leg submission hold
                 attempt while laying on the ground )
    
       SUBMISSION (399)
       SPEED (250)
       BONUS (250)
    
       ==============
       Special moves:
       ==============
    
       4 Hit Palm Strike Combo: (while in close range) Down + Y,Y,Y,Y
       Spinning Backfist: Back/Forward + Y
       Heel hold grapple:  Up + B (while standing)
    
       Spinning Backfist Special: Up + X (while in Rage Mode)
       Elbow Smash Special: Back + X (while in Rage Mode)
       Crucifix Armbar Special: Foward + X (while in Rage Mode)
       Double Backfist Special: Down + X (while in Rage Mode)
    
       ============
       Ultra Combo:
       ============
    
       Press A + X (while in close range and while in Rage Mode)
    
       ===============
       Counter Combos:
       ===============
    
       Forward + Y(x2), Forward + B, A
       Back + B(x2), Back + Y, B
       Down + Y, Forward + Y, Up + Y, A
       Back + Y, Down + Y, Forward + B, A
    
       ==============
       Glitch Combos:
       ==============
    
    I  When performing Elbow Smash Special (Back + X (while in
       Rage mode) against an opponent facing the left or right
       ring ropes, only the first two hits of Wolf's special will
       be executed stunning  the opponent for follow up attacks,
       specials or even an Ultra Combo.
    
    
    __________________________________________________________________________
    
    
       ============
       MORRIS PISON
       ============
       Real name: Mike Tyson
       From: U.S.A.
       DOB: 1970.12.14.
       Height: 190 cm
       Weight: 95 kg
       Reversal: No special reversals
    
       PUNCH.Pow (399)
       PUNCH.Lv (250)
       BONUS (250)
    
       ==============
       Special moves:
       ==============
    
       3 Punch Combo: Forward + Y,Y,Y (while in close range)
    
       Head Kick: Up + B
       Left Hook: A
       Spinning Backfist: Back + A
       Roundhouse Kick: Up + A
       Dodge: Down + A
    
       Rapid 3 Punch Combo: Up + X (while in Rage Mode)
       Dodge Special: Forward + X (while in Rage Mode)
       Roundhouse Kick Special: Back + X (while in Rage Mode)
       Left Hook Special: Down + X (while in Rage Mode)
    
       ============
       Ultra Combo:
       ============
    
       Press A + X (while in close range and while in Rage Mode)
    
       ===============
       Counter Combos:
       ===============
    
       Forward + Y(x2), Forward + B, A
       Back + B(x2), Back + Y, A
       Up + Y, Forward + B, Up + B, A
       Down + Y, Back + Y, Up + B, Y
    
    
    __________________________________________________________________________
    
    
       ================
       HIROAKI FUJIKAWA
       ================
       Real name: Yoshiaki Fujiwara
       From: JAPAN
       DOB: 1949.4.26.
       Height: 185 cm
       Weight: 101 kg
       Reversal: Can reverse certain punches into a submission hold.
    
       PUNCH.Pow (399)
       PUNCH.Lv (250)
       BONUS (250)
    
       ==============
       Special moves:
       ==============  
    
       Headlock: Up + A (while in close range)
       Suplex: Forward + A (while in close range)
       Double Headbutt: Back + A (while in close range)
       Piledriver: Down + A (while in close range)
    
       8 Hit Gut Thrust Combo: Up + X  (while in Rage Mode)
       Suplex Special: Forward + X (while in Rage Mode)
       Chickenwing Special: Back + X (while in Rage Mode)
       Piledriver Special: Down + X (while in Rage Mode)
    
       ============
       Ultra Combo:
       ============
    
       Press A + X (while in close range and while in Rage Mode)
    
       ===============
       Counter Combos:
       ===============
    
       Down + Y(x2), Down + B, A
       Down + B(x2), Down + Y, A
       Back + Y, Up + Y, Down + B, A
       Forward + B, Up + Y, Back + Y, B
    
    
    __________________________________________________________________________
    
    
        ========
        TIGERNEO
        ========
        Real name: Super Tiger 
        From: ?????
        DOB: ????.?.?
        Height: ??? cm
        Weight: ??? kg
        Reversal: Can reverse certain kicks
        
        KICK.Lv (250)
        SPEED (399)
        BONUS (250)
    
        ==============
        Special moves:
        ============== 
    
        Double Elbow Strike: Forward + Y, Y (while in close range)
        Tiger Suplex: Down + A (while in close range)
    
        Jumping Spin Kick: Back + B
        Double Jumping Spin Kick: Back + B, Back + B
        Fierce Punch: A
        Backflip: Up + A
    
        Flip Slam: A (to head of grounded opponent)
        Indian Deathlock: A (to feet of downed opponent)
                   
        Dropkick Special: Up + X (while in Rage Mode)
        Backflip Special: Back + X (while in Rage Mode)
        Spin Kick Special: Forward + X (while in Rage Mode)
        Suplex Special: Down + X (while in Rage Mode)
    
        ============
        Ultra Combo:
        ============
    
        Press A + X (while in close range and while in Rage Mode)
    
        ===============
        Counter Combos:
        ===============
    
        Back + Y(x2), Back + B, A
        Down + B(x2), Down + Y, A
        Forward + Y, Up + Y, Down + B, B
        Down + B, Up + Y, Forward + Y, A
    
        ==============
        Glitch Combos:
        ==============
    
    I   Perform "Suplex Special" (Down + X while in Rage
        Mode) while the opponent is facing the left or right
        ring ropes.
    
        If landed successfully, the opponent will be stunned
        after the first two elbow strikes giving the perfect
        opportunity to follow up with a series of additional
        "Suplex Special" combos or other various attacks.
    
    
    
    
    
    
    ========================================================
    
    ******SECRETS, TRICKS AND CODES******
    
    ========================================================
    
    
    ========================
    Unlock Title Match mode:
    ========================
    
    To unlock the Title Match mode, play through "Story"
    mode with any character and become world Champion. Once
    the game's credits are finished, press  "start" to return
    to the main menu and choose to play through "Story" mode
    once again. At the character selection screen, choose your
    new World Champion (the character you used to complete "Story"
    mode with the first time, now indicated with a championship
    belt icon next to their portrait).
    
    After "Story" mode's brief intro, a new menu will be unlocked
    and displayed before each match enabling the ability to change
    arenas and customize match types.
    
    
    ===============================
    Easier Opponents in STORY mode:
    ===============================
    
    Start Story Mode with a created Wrestler WITHOUT any
    Championship victories. The created wrestler's level should
    be at a minimum of level 10 from training in the SPARRING mode.
    Since the opponent's level starts at level 00 to begin with (and
    increases with every STORY mode championship victory), this will
    give your created Wrestler an unfair advantage over the competition.
    
    The higher your created character's level, the greater the advantage
    is while starting off.
    
    
    =======================================
    More difficult opponents in STORY mode:
    =======================================
    
    With every championship victory your created character
    wins in STORY mode (which is displayed by a small Championship
    belt icon next to your created character's name in the STORY
    mode character selection screen).
    
    The number of Championship belts you have acquired
    determines the  difficultly of the competition in STORY
    mode. The championship system works the same way as the
    level system in SPARRING mode. The more championship belts
    you acquire, the greater the stats and difficulty each opponent
    becomes. Level 00 is the default difficultly and increases to
    99 Championships (or Level 99 difficulty). 
    
    Furthermore, STORY mode's difficulty setting is not interchangeable.
    Each created Wrestler must reach the 99 championship difficulty
    individually.
     
    
    =======================
    SPARRING mode strategy:
    =======================
    
    While levelling up in SPARRING mode, strive to keep your
    created character's stats evenly balanced. Favoring specific
    stats (such as PUNCH or KICK Pow) over other stats will create
    a weakness in  your Character's abilities making certain fights
    more difficult than necessary.
    
    Always remember to change up Opponents often so that the experience
    your created character gains after each victory is spread out evenly
    over the different sections of their abilities and use the BONUS
    experience points you receive in a similar fashion. As the opponents
    in SPARRING mode continue to get tougher with each level, having
    balanced stats is one of the greatest strategies.
    
    
    
     
    
    ========================================================
    
    ******SPECIAL THANKS******
    
    ========================================================
    
    
    I would personally like to thank:
    
     {Nintendo} for creating the SNES and Super Famicom video game consoles.
    
     {Emerson Bostwick} for figuring out who "Takayagi" was, providing
     counter combo movesets, additional game mechanics and background
     information listed for each Wrestler.
    
     {Hudson Soft} for creating Takada Nobuhiko Saikyou
    
     {UWFI} for setting the foundations for this exceptional game.
    
     {Human Entertainment} for introducing me to the exciting world of 
     Puroresu video games and creating the finest wrestling game series 
     possible ...the Fire Pro Wrestling series. 
    
     {TheSuicidalDragon} for their informative "Top 10" video series on 
     Youtube.
    
     {Purogeek} for inspiring me to write and contribute my own FAQ.
    
    
    
    ========================================================
    
    ******CONTACT******
    
    ========================================================
    
    
    Questions, comments, or corrections email me at :
     
    justin.imprint.m@gmail.com
    
    

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