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    Pro Action Replay Codes by IFerrel

    Version: 1 | Updated: 02/06/03 | Search Guide | Bookmark Guide

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                                  PAR CODE GUIDE
                               Gunman's Proof SNES 
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    VERSION 1 BY IVAN FERREL
    05/02/2003
    IvanFerrel@hotmail.com
    
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    Contents
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    1 Disclaimer
    2 PAR Codes
    3 Legal stuff
    4 Thanks
    
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    1 Disclaimer
    ------------
    I'm not responsible for what happens if any use the codes 
    and cause damage to your game of course if used the way describe
    here nothing bad happens  
    
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    2 PAR Codes
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    Notes:
    *For the bomb type the 3rd and 4th digit,will have the weapon you
    are currently using.
    *You don't need any bullets whit the weapon change codes.
    
    
    7e0c90 99=Score
    7e0c91 99=Score
    7e0c92 99=Score
    7e0c93 99=Score
    7e0c98 99=Money
    7e0c99 99=Money
    
    Inf time Robaton
    7e0ce6 01
    
    Bomb type
    7e0c9c XX
    7e0c9d XX
    7e0c9e XX
    
    Digits:
    01=Chrysanthemum Firework
    02=Starmine Bomb
    03=Hand
    04=Weapon
    
    Time (To get Grade S in dungeons)
    7e0cf8 00=Seconds
    7e0cf9 00=Minutes
    7e0cfa 00=Hours
    
    Weapon Change
    7e0cb6 XX
    
    Digits:
    00=Normal
    01=Bazooka 
    02=Flamethrower
    03=Machine Gun 
    04=Shotgun 
    
    Hand Weapon
    7e0cb9 XX
    
    Digits:
    00=Normal
    01=Drill Hand
    02=Iron Ball
    
    
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    3 LEGAL STUFF
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    Gunman's Proof is property of Ascii Soft
    This PAR Code guide is (c) IVAN FERREL
     
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    4 Thanks
    --------
    Gamefaqs the best site for game information
    thanks to Aeon Genesis for translating the game to English
    thanks to MunkiBleedsGreen for his Walkthrough
    tahnsk to Hitokiri Asmodai for his par guide
    thanks to Ascii Soft for the game Gunman's Proof
    Myself for making the remaining PAR codes IVAN FERREL

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