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                              PAR CODE GUIDE
                           Gunman's Proof SNES 
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VERSION 1 BY IVAN FERREL
05/02/2003
IvanFerrel@hotmail.com

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Contents
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1 Disclaimer
2 PAR Codes
3 Legal stuff
4 Thanks

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1 Disclaimer
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I'm not responsible for what happens if any use the codes 
and cause damage to your game of course if used the way describe
here nothing bad happens  

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2 PAR Codes
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Notes:
*For the bomb type the 3rd and 4th digit,will have the weapon you
are currently using.
*You don't need any bullets whit the weapon change codes.


7e0c90 99=Score
7e0c91 99=Score
7e0c92 99=Score
7e0c93 99=Score
7e0c98 99=Money
7e0c99 99=Money

Inf time Robaton
7e0ce6 01

Bomb type
7e0c9c XX
7e0c9d XX
7e0c9e XX

Digits:
01=Chrysanthemum Firework
02=Starmine Bomb
03=Hand
04=Weapon

Time (To get Grade S in dungeons)
7e0cf8 00=Seconds
7e0cf9 00=Minutes
7e0cfa 00=Hours

Weapon Change
7e0cb6 XX

Digits:
00=Normal
01=Bazooka 
02=Flamethrower
03=Machine Gun 
04=Shotgun 

Hand Weapon
7e0cb9 XX

Digits:
00=Normal
01=Drill Hand
02=Iron Ball


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3 LEGAL STUFF
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Gunman's Proof is property of Ascii Soft
This PAR Code guide is (c) IVAN FERREL
 
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4 Thanks
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Gamefaqs the best site for game information
thanks to Aeon Genesis for translating the game to English
thanks to MunkiBleedsGreen for his Walkthrough
tahnsk to Hitokiri Asmodai for his par guide
thanks to Ascii Soft for the game Gunman's Proof
Myself for making the remaining PAR codes IVAN FERREL