Gunman's Proof FAQ/walkthrough by Arcadia Questions? Comments? Corrections? Flames? Email them to me at firstname.lastname@example.org or email@example.com Looking for more Super Famicom game FAQs? See my other FAQs at: http://www.geocities.com/arcadia_shulato/sfc/index.html ----0. General Comments This file is best viewed using a fixed-width font. If you're looking for the answer to a specific question, but don't want to risk spoiling the rest of the game, check the "Frequently Asked Questions" section first to see if it's there. ----I. Story The game takes places in western America in 1880. 2 meteors fall to earth on Strange Island near Bronco Village. Most people ignored them, not wanting to disturb their familiar daily lives. Since then, odd creatures called Demiseeds have begun to appear around the village and mysterious holes have appeared in the ground. Then one day, a third meteorite falls... The hero in this game is a boy from Bronco Village who sets out to solve the village's problems after an encounter with the third meteorite. ----II. General Game Advice Shoot your gun by pressing the A button. Punch by pressing the Y button. Crawl by holding the B button. Move while facing the same direction by holding the L or R buttons. Throw a bomb by pressing X. Bring up the status screen by pressing Start. You can look at a map of Strange Island, or of whatever dungeon you're in, by pressing Select. You can save your game by sleeping in your bed. Your house is in the NW corner of the village. Always remember to go see Peggy in the Sheriff's Office after defeating a boss. You don't want to miss out on the reward! The treasures in dungeons don't do anything useful. They just add to your score. You can restore life points by catching crabs on the beach. Special weapons have a limited amount of bullets, but your base weapon has infinite ammo. Some places can only be reached by jumping down onto them. Look for gaps in walls and cliffs where you can jump. ----. Weapon lists ---1. Guns Learn how to use these from Corobucci, the gun store owner. Name: Machine Gun When available: After dungeon 1 Max bullets: 99 A rapid-fire gun. Hold down the A button to fire repeatedly. Individual bullets don't do much damage, but what it lacks in quality it makes up for in quantity. Name: Shotgun When available: After dungeon 1 Max bullets: 30 The Shotgun shoots bullets in 5 directions at once. Name: Bazooka When available: After dungeon 2 Max bullets: 16 The bazooka fires a powerful explosive shot. Name: Burner Gun When available: After dungeon 3 Max bullets: 99 A flame-thrower! Fire! Fire! Huh huh huh... ---2. Punch weapons These are also learned from Corobucci. Name: Drill Arm When available: After dungeon 4 Max charges: 10 Attack with a metal drill Name: Iron Ball When available: After dungeon 5 Max Charges: 10 An iron ball attached to a chain. Hold down the Y button to keep swinging it. ---3. Bombs Bombs can be found in chests or dropped by monsters. You can carry up to 3 bombs at once. The number and type of bombs you're carrying is shown by the dots in the upper right corner of the screen. Name: Blossom Bomb (Yaegiku) Mark: Purple dot Effect: A large flashy blast directly in front you. Name: Star Mine Mark: Three yellow dots Effect: Full-screen blast ----. Skill lists ---1. Gun Skills Name: Charge Shot (Tameuchi) Where to get: Talk to a traveling gunman in Bronco's Saloon Press the A button to build up energy, then release it for a powerful shot. Name: Scattershot (Midareuchi) Where to get: Learn from "Quick Draw" Dog Wandy, in a house east of the desert, after beating dungeon #3 Repeatedly tap the A button to fire in all directions ---2. Punch Skills Name: Big Punch Where to get: Learn from Gantetsu, in a cave near Red Canyon, after beating dungeon #2. Press the Y button to build up energy, then release it for a powerful punch. Name: Deluxe Combo Where to get: Learn from Gantetsu's brother Tenkai, on an island in the SE corner of the map (need the Scuba Set) Press the Y button repeatedly when next to an enemy to execute a series of punches. Name: Invincible Mid-air Uppercut (Muteki Taikuu Appaa) Where to get: From Gantetsu and Tenkai, after dungeon 5 Press down, up and B quickly. You can use this to attack flying enemies, or travel up waterfalls. ccccc ----. Item list In this game, you don't carry and use items. Monsters drop them, and you use them by stepping on them. Apple - Restores 1 life point Bread - Restores 2 life points Corn - Restores 5 life points Meat - Restores all life points Carrot - Once Robaton joins you, you can call him by picking up a carrot. While riding Robaton, you'll be invincible. He doesn't like dark, narrow places, so he only comes on the world map. Weapons - When a monster drops a weapon, it will cycle through all the weapons you currently know how to use. Wait until the one you want shows up before you pick it up. ----. Tools These are items shown in the small window on the left side of the screen. Name: Crucifix Where to get: Peddler in Bronco, after beating dungeon 3 Use: Gets rid of ghosts Name: Scuba Set Where to get: Peddler in Bronco, after beating dungeon 4 Use: Allows you to swim Name: Red Handkerchief Where to get: From Jinba, on a plateau on the center of the map (need to be able to climb waterfalls) Use: Raises defense and punch attack damage Name: Attack Clothes Where to get: Choose between this and the Defense Clothes on B1 of Stone Tower (dungeon 7) Use: Raises attack power Name: Defense Clothes Where to get: Choose between this and the Attack Clothes on B1 of Stone Tower (dungeon 7) Use: Raises defense ----. Life Capsule locations 1. Get after defeating Miracle 5 2. Get after defeating Brazilmaru 3. Cave near Red Canyon (go through Red Canyon, then drop down) 4. Get after beating Galahad E3 5. Get after beating Ghost Suzuki 6. Chest in SE corner of Abandoned Mine 7. Get after beating God Suzuking 8. Chest on plateau north of Bronco village (need to be able to climb waterfalls) 9. Chest on ledge near Wood Tower's waterfall (climb waterfall, then drop down from above) 10. Get after beating the Pretty Fighter Sisters 11. Chest over Ninja Cave (go around from the west) 12. Get after beating Baron Takayama ----. Extra life locations 1. 1up in a monster chest in Ninja Cave (dungeon 2) 2. 1up in a chest near Wood Tower (go through trees near Ninja Cave) 3. 1up in a chest near the beach (Wade through the water from Red Canyon, or use the Scuba Gear) 4. 1up in a chest NE of Red Canyon. 5. 1up in a chest on B2 of Red Canyon (dungeon 3) 6. 1up in a chest west of Ghost Town 7. 1up in a monster chest on 4F of Wood Tower (dungeon 6) 8. 3up in a chest in Suspicious Mountain (dungeon 8) ----. Weapon Upgrades ---1. Gun upgrades: Name: Location: ----- --------- Revolver.........B2 of Red Canyon (dungeon 3) Magnum...........B2 of Abandoned Mine (dungeon 5) ---2. Punch Upgrades Name: Location: ----- --------- Iron Glove........SE corner of Ghost Town (dungeon 4) Power Hand........1F of Wood Tower (dungeon 6) ----. Frequently asked questions Q: How do I get the chest near the Wood Tower? A: Go through the trees near the Ninja Cave. Q: How to I get past the rocks blocking the way to Red Canyon? A: You need the Big Punch skill to break the rocks. Learn in from Gantetsu in a nearby cave. Q: How do I get past the ghost in the forest? A: You need to buy the Crucifix from the travelling salesman first. It will scare the ghost away. Q: How do I get to the house on the island in the Ghost Town? A: Go down into the dungeon, go to the NE corner, then up again into the island house. Q: How do I climb the waterfall? A: Get the Invincible Mid-air Uppercut move by talking to Gantetsu and Tenkai after beating dungeon 5. Use it in front of the waterfall to climb. Q: Hey, isn't this just a low-rent Zelda clone? A: No. It's a low-rent WESTERN Zelda clone. ----. Walkthrough ---0. Intro After starting a new game, enter the name of your character. You can use hiragana, katakana, or roman letters. Select the bars on the right side to switch alphabets. Select the bar in the lower right corner when done. After the first two meteorites fell on Strnge Island, monsters started appearing and making mischief. Every time, they left crests bearing the name "Demiseed" behind. A boy in the Bronco Village (a.k.a. you), on the southern end of the island goes out to play at the "Meeting Tree". As he arrives, a third meteorite lands right in front of him. The meteorite turns out to be a tiny flying saucer! Two tiny aliens come out of the saucer. They are Zero and Garo, members of the Galactic Police Force. They're here looking for an escaped fugitive named Demi. The boy doesn't know anything about Demi, but tells them about the Demiseeds. Another officer, Mono, was sent after Demi, but went missing on this planet. Zero, the senior member of the pair, decides to look for Mono and asks the boy if he can borrow his body to do so. Wanting to help his village, the boy agrees. Zero enters the boy's body, and Garo hides the ship near the tree. Men from the village come to investigate the noise. The boy/Zero convinces them the hole in the ground was made by Demiseeds who have since left. They return to the village. ---1. Dungeon #1, Forest Ruins The men won't let you out of the village. Your father is steaming mad that you went outside the village. Go to your house in the NW corner of the village. Your father scolds you for not listening to your mother. You tell him you intend to rid the island of Demiseeds, but he just whacks you. He demands that you promise not to leave the village without permission any more, but you can't, at least not until you get rid of the Demiseeds. He whacks you again. Finally, he tells you to do whatever you want, but he won't let you back into the house until you defeat 1 Demiseed boss and knocks you out the door. You'd better get going! The house just south of yours belongs to Corobucci, the gun dealer, and his wife. Corobucci's wife is there. She tells you that her husband had all his merchandise stolen by Demiseeds. Corobucci's gun store is in the far south of the village (with the gun on the sign). Even though he doesn't have any guns to sell you, he can still teach you how to use them. Come see him periodically to learn new weapons. The house in the NE corner belongs to the sheriff and his daughter, Sayla. When you go into her room, you startle her and she whacks you into the wall. Afterwards, when you ask her name, she thinks she hit you a bit too hard and you hit your head. After all, you two have been friends since childhood, so there's no way you'd forget her name. The Sheriff's Office is next to the house. Whenever you defeat a Demiseed boss, bring its crest here to collect your reward and find out where the next boss is. Talk to the man by the eastern exit and he'll let you through. Go see Garo by the Meeting Tree to find out where the first Demiseed boss is. He says he's detected something powerful in the forest to the SE. Head south across the bridge, then east to the Forest Ruins. Along the way, there is a chest containing some Fire Flower bombs. This dungeon is fairly straightforward, so there's not much to tell here. In the room west of the entrance, statue there is shooting bullets. You can't destroy the statue, so wait for a gap in the bullets and run through. On the other side, turn north and start shooting. A line of Ant Ninjas is coming your way. When you see a blue slime monster, dodge immediate. They spew out globs of goo in all directions. The faces on the wall shoot bullets when you get near. Pause before passing them to avoid being hit. There are three stairs leading down. The southern two lead to the same area, which contains the Lapis Medal. The northern one leads to the boss. The boss of the dungeon is a living totem pole called Miracle 5. Shoot at the bottom block as he moves. When the top head laughs, it means he's about to jump. After he jumps, the blocks spread out across the room. They stay still for a few seconds after jumping, so blast away. After you defeat the first four blocks, his head sprouts legs and runs after you. Just make sure you don't get hit when he jumps. After you win, you'll get a life capsule and a Demiseed crest. Items to find: Star Mine Ruby Ring (16000 pts) Beast Fang (12000 pts) Bronze Mirror (8000 pts) Lapis Medal (32000 pts) After the score for this dungeon is tallied, a red chest appears. Inside is a talking horse! The horse is really Mono, a Galaxy Police Officer, who borrowed the body of this horse, just like Zero borrowed yours. When he followed Demi to Earth, he got stuck to this horse named Robaton. Zero is understandable mad, and Robaton/Mono apologizes profusely. He joins you as Robaton the horse. Whenever an enemy drops a carrot, pick it up to ride Robaton. While riding Robaton, you'll be impervious to enemy attacks. Go back to Bronco Village and show the crest to your father. He is quite surprised, but reluctantly lets you come back in the house. After telling your father, go report your deeds to the sheriff. He tells you that the Demiseeds' base is in the creepy mountain surrounded by clouds in the center of the island, but no one can get near it. Since you can't get to the main base, yet, you'll just have to attack the smaller ones 1 by 1. He says that the next Demiseed base is in a cave northwest of the village. See Peggy to get your reward. The bounty on Miracle 5 was 200 B. Go see Corobucci in his store. Your bravery has inspired him and he agrees to teach you how to use more powerful weapons. He teaches you how to use a Machine Gun and Shotgun. Over the course of the game, he'll teach you many different weapons. See the Weapon List section for what and when. ---2. Dungeon #2, Ninja Cave Talk to the man in front of the western exit and he'll let you through. Ninja Cave is in the far NW. It's not hard to spot, with its bright red gate. The cave is populated by Ant Ninjas. One of the chests on the second floor is actually a monster, but if you beat it, you'll get an extra life. A room on the first floor has blue blobs bouncing back and forth. These are immpossible to destroy. Just try to dodge them. It's tricky, but possible. The boss of the dungeon is Brazilmaru. Sort of a cross between a ninja and a gunfighter. At first, he splits into 3. Only 1 is the real Brazilmaru. If you shoot one of the copies, he summons some Ant Ninjas like you saw earlier in the dungeon. Then Brazilmaru appears again and shoots at you with with shotguns. The bullet follow you, so move quickly. Shoot at him until he fires, then run into the corners. After that, the cycle repeats until Brazilmaru is defeated. When Brazilmaru is down to about half his life points, he'll start slashing with his sword. When he's lost all his LP, he'll try to do his ultimate attack, The Ninja Colony Drop, but the ceiling is too low for that, and he ends up hitting his head. After you defeat him, you'll get a life capsule and a Demiseed crest. Items to find: 200 B 1up (monster chest) Necklace (45000 pts) Bronze Mirror (8000 pts) Ruby Ring (16000 pts) Crystal Ball (50000 pts) Go see the Sheriff and Peggy. The reward for defeating Brazilmaru is 400 B. The Sheriff says that the next base is Red Canyon, in the SW. ---3. Dungeon #3, Red Canyon Red Canyon is SW of the village, but the way is blocked by large rocks. You'll have to find a way to break them. Go west from the rock and you'll find a cave. A travelling martial artist named Gantetsu lives inside. He'll teach you the Big Punch skill. Use it to break the rocks. The entrance to Red Canyon is marked by a gold crest. Watch out for the vultures and bomb-throwing pelicans. There are places here where you can drop down to the floor below. Holes like this will have the floor visible through them, bot be black like regular holes. Some rooms can only be reached by this method. The one item you need to find here is the Revolver. It will make your base gun more powerful. It is on B2. At one point, you'll have to exit the dungeon back onto the world map. Before going back into the cave, go north to find a chest containing a Meat. There is also a place where you can drop down to a cave containing a Life Capsule. When you get to the boss' room, you hear Demi's voice. She's mad that you trashed two of her bases. She sends a monster called Galahad E3, and promises him some beefsteak if he manages to kill you. Galahad E3 has three heads. One shoots fire, one shoots ice and one shoots lightning. They all go it pretty much the same pattern. Running to the other side of Galahad will avoid them. Shoot the heads as the emerge, but run away before they shoot. I'd recommend tackling the front head first. The side heads are much easier to hit if you don't have to worry about the front head. After all the heads are gone, the shell will jet around the sides of the room. Stay in the center and shoot it as it goes past. After you defeat Galahad E3, you'll get a life capsule and a Demiseed crest. Items to find: Revolver Star Mine (monster chest) 1up Lapis Medal (32000 pts) Beast Fang (12000 pts) Gorgeous Sword (84000 pts) Necklace (45000 pts) Go see Peggy and the Sheriff. The Sheriff tells you that the next dungeon is in the Ghost Town to the NE. Peggy gives you a reward of 600B. ----4. Dungeon #4 (Ghost Town) A singing ghost is blocking the way to the Ghost Town. You'll need to move it before you can go there. Go see the travelling peddler in Bronco Village. He finally has something to sell. He has a Crucifix that he'll sell for 300 B. Just the thing for getting rid of ghosts. Go show the crucifix to the ghost. It will leave. Now you can go to the Ghost Town. Go north and east around the lake, then north across the bridge. The skeletons and ghost in the Ghost Town can't be killed. After all, they're already dead. If you shoot them, they'll crumble for a while, then get back up. The houses have staircases to the dungeon below. In order to get to the boss, you'll have to go through the dungeon from the SE house, then to the NE corner and up onto the island. The house in the NW corner has a hole you can jump into. You'll need to jump down it to get the 10000 Yen. Be sure to get the Iron Glove in the SE corner. A staircase in the SE house is the closest. It will make your punch attacks stronger. The boss of the dungeon is Ghost Suzuki. She calls some ghosts. First, shoot all the ghosts. If you have any Blossom Bombs, these work well. Ghost Suzuki has a fit and calls her ultimate weapon, "Mr. Apache #1". Mr Apache #1 will jump, and then spew ice and bombs. Ducking will avoid the ice, but not the bombs. Try to get behind him before he lands, as it's easier to dodge there. Items to find: Iron Glove Blossom Bomb 200 B Gorgeous Sword (84000 pts) 10000 Yen Note (100000 pts) Crystal Ball (50000 pts) Goblet (62000 pts) Go see the sheriff. He tells you that the next base is in an abandoned mine to the east of the village, but to get there, you'll need to cross the river. The reward for Ghost Suzuki is 1000 B ---5. Dungeon #5 (Abandoned Mine) If you jump in the water, you'll drown. You need to be able to swim if you're going to reach the mine. Go see the peddler. He'll sell you a Scuba Set for 500 B. Go east from the village and jump in the river. If you haven't already, go the other side to find 200 B. Swim north. After leaving the river, go west to find 1000 B. Go north to the mine entrance. After a few rooms, you'll exit the mine and reenter it through another door. A figure will be blocking the way north. He won't let you through unless you pay the "toll" of 300 B. Finish the rest of the rooms in the area before following him. In the next room, he's there again, and wants 600 B this time. Pay it go down to the second level. Once of the second level, go west then north to find the Magnum, the last gun upgrade. This can kill many enemies with one shot. East of the stairs, the strange man is blocking the door again. Now he wants 1200 B. The boss' room is to the east. The strange is there, and finally reveals who he is- Ghost Suzuki! So why did a ghost need all that money? To build a new ultimate weapon, of course. Enter God Suzuking! God Suzuking starts by trying to pound you with hammers. Stay near the center of the robot to avoid the hammers, and shoot at them when they're down. Once both arms are destroyed, he brings out two guns. Shoot at the guns while dodging Suzuking's bullets. When they're detroyed, Suzuking shoots bullets. Find somewhere safe and fire away. Stand just to the side of one of the lanterns and the bullets won't hit you. After you win, Ghost Suzuki vows revenge. After all, ghosts don't die so she has all the time she needs. Items to find: Life Capsule Magnum 500 B 1000 B 10000 Yen Note (100000 pts) Goblet (62000 pts) Gold Bar (250000 pts) Diamond (300000 pts) Go see the sheriff. He says that the next base is in the Wood Tower to the NW. However, there's no way to get there unless you can somehow climb the waterfall. The reward for God Suzuking is 1400 B. ---6. Dungeon #6 (Wood Tower) To get to Wood Tower, you'll need to be able to climb the waterfall. Maybe Gantetsu can help here. Go see Gantetsu in his cave near Red Canyon. He says he'll teach you his ultimate technique, but he can only teach half of it. His brother, Tenkai, can teach you the other half. Tenkai's house is on an island in the SE corner of the map (about where the "Map" sign is). Tenkai will teach you the Invincible Mid-air Uppercut. You can use it to blast your way up the waterfall near the Wood Tower (and any other waterfalls you see, too). Go NW from the village, west of Ninja Cave. There are 2 chests containing 200 B to the south, and a chest on a ledge containing a life capsule. To get that, you'll need to drop down onto the ledge from above. Go around the ledge to the waterfall. Use the Mid-air Uppercut to climb it. The Wood Tower is in the far NW. There is a chest just south of the tower containing a Star Mine. Some rooms in the tower have knives flying around. These can't be destroyed, so dodge them. Some of the faces on the wall shoot bullets. The Power Hand is on the first floor. This is the last Punch attack upgrade. It's more powerful than both the special punch weapons. A room on the 4th floor has holes to drop down from. Use the far west one. You'll drop into a room containing the Silver Mask. Drop through the north hole there and take the stairs to the third floor. A monster chest else where on the 4th floor has an extra life. The Boss of the dungeon is the Pretty Fighter Sisters, Sally (in red) and Marie (in blue). First you fight Sally, then Marie. Both shoot fire balls. Just dodge and shoot back. It's not a hard fight. Did you notice the door to the north? Go back there after beating Sally and Marie and there will be a staircase to the roof. There is a monster chest containing some Star Mines there. Items to find: Power Hand Blossom Bomb (monster chest) 500 B Gold Bar (250000 pts) Silver Mask (600000 pts) Star (500000 pts) Diamond (300000 pts) Go see the Sheriff. He's talking with your father. The Sheriff is talking about how you're getting rid of the Demiseeds, and your father is happily basking in your reflected glory. The Sheriff says that the next base is the Stone Tower, to the NE. The reward for Sally and Marie is 2000 B. ---7. Dungeon #7 (Stone Tower) When you leave the Sheriff's office, Sayla is waiting for you. She wants to talk to you. Follow her over to the river. She asks if you're not the real you. The real you wasn't this strong, and was too much of a space-cadet to do anything useful. But she felt happy being around you, and she doesn't feel that any more. Before you or Zero can answer, a man comes out from behind the tree. He introduces himself as Baron Takayama, and kidnaps Sayla. He tells you that if you want her back, you'll have to go to the Stone Tower. Go through the forest toward the Ghost Town, then go north. The Stone Tower is to the NE. But before you go there, go west to find a chest containing 500 B. Keep going and you'll end up over the Ninja Cave. There is a chest there containing a life capsule. East of the tower is a chest containing some Star Mines. The barrier blocking the Stone Tower should be shut off now. In B1 of the tower, there is a stone pillar blocking one of the doors. If you examine it, it will come to life and attack. Defeat the stone giant and go through the door. There is a red chest in the next room. There is a fairy inside it. She'll give you some special clothes for finding her. The one on the left raises your defense. The one of the right raises your attack power. You can only pick one. The lightning balls flying around some of the rooms can't be destroyed. Just dodge them. Baron Takayama is on the roof of the tower. He knows that "you" are really Zero from the Galactic Police. Sayla is shocked, but reluctantly runs away. Baron Takayama swoops back and forth through the air, shooting bullet at you. Ducking will dodge the bullets. He brings out progressively more powerful guns, until finally he brings a missle launcher. As powerful as the missle are, they don't reach to the back of the tower. Stand there and fire at will. After destroying the missle laucher, Baron returns with a laser cannon. Unfortunately, it doesn't work, and explodes. Items to find: Attack Clothes or Defense Clothes Meat Clown (708000 pts) Star (500000 pts) Silver Mask (600000 pts) Gold Madk (1200000 pts) After beating Baron Takayama, you take Sayla back to the village. The Sheriff is very grateful, and you father is still enjoying the reflected glory. The Sheriff figures that with 7 bosses gone, the Demiseeds are finished, but you tell him you have to get rid of the real boss. Sayla thanks you and asks if the real you is okay. She must have liked Zero's answer, because she gives you a kiss! Go see Peggy for the 3000 B reward. ---8. Dungeon 8 (Suspicious Mountain) Go see the peddler. He is impressed by your progress and gives you the Acension Bomb. There's only one, so be careful with it! Corobucci has started selling bombs from his store. Go see Garo by the Meeting Tree. He's finally found a way to get to Demi's main base. Using the ship's microenergy power plant, he's souped up Robaton. Robaton should be powerful enough now that he can warp through Demi's force field to the base. Go kill stuff until you get a carrot. Now when you pick up the carrot, Robaton will ask if you want to go to Demi's base. If you say yes, you'll warp to the mountain in the center of the map. There's not much here, but you'll have to fight some of the bosses you encountered earlier again. The good news is that they haven't gotten any stronger, so if you've gotten all the weapon upgrades, they're a piece of cake. Miracle 5 is first. Brazilmaru is second (he decides to go to space and become the "Ultimate Space Ninja" after you beat him). Galahad E3 is third. This time, Galahad shoots missles while the heads are inside the shell. The Pretty Fighter Sisters are fourth. You'll have to fight both at once this time. After fighting the Sisters, you'll come to the top of the mountain. Go west to find 3 extra lives, and east to find a Meat. Now go into Demi's tower. Demi is in the back. No, the cool-looking machine isn't Demi. Demi is another of the tiny aliens. As Demi does the usual you'll- never-escape-alive villain schpiel, you take out the Acension Bomb and throw it at her. Demi is charred, but still alive. She throws a fit and sics her machine on you (after turning on the lights and music). It's only at 70% power thanks to the bomb, but she thinks its enough to defeat you. First, attack the robot's claws. If they fly out to the side, that means they're attacking from the side, so duck. Next, spinning blades. In addition to flying in from the side, it can also shoot blades at you. If both arms stop moving near the body of robot, it's about to shoot. Ducking won't work, so be prepared to shoot fast. Next, the body blows up and the head attacks. It shoots spikes. Once you destroy the head, Demi is captured. With Demi gone, the base starts to crumble. Robaton warps in and takes you out. The resulting earthquake is eve felt in Bronco Village. Sayla runs off to see if you're okay. You run into her at the Meeting Tree (literally). Zero leaves your body and returs to the ship. Robaton is exciting to finally be leaving, but Zero tells him he has to stay as punishment for disobeying orders. Maybe they'll come to get him once all of Demi's bases are destroyed, in about 50 years. Zero and Garo leave, and the real you wakes up with no memory of what happened since meeting Zero. Congradulations! You have finished Gunman's Proof!