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    FAQ/Walkthrough by StarFighters76

    Version: 5.0 | Updated: 05/14/07 | Printable Version | Search Guide | Bookmark Guide

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        F  O  R    T  H  E    S  U  P  E  R    N  I  N  T  E  N  D  O
       
                         V  e  r  s  i  o  n   5 . 0
    
                  M a d e  B y  S t a r F i g h t e r s 7 6
                    
    Welcome all to my walkthrough on this remake of a very classic game, 
    called BS Zelda. I hope this walkthrough helps out as much as possible. 
    Below is nothing but spoilers on the game, so if you don't want to be 
    spoiled, please take a detour and hit the Back button now. However if 
    you want to be spoiled or need some help, please scroll down as far as 
    you need to. Consider this as your Spoiler Warning!
    
    This FAQ will cover BS Zelda and BS Zelda Map 2 (which has recently been 
    found). First I will discuss how to get through BS Zelda, then following 
    that will be BS Zelda Map 2. I will say this again throughout this 
    walkthrough. 
    
     -----------------
    |TABLE OF CONTENTS|
     -----------------
    
    SECTION 1: Intro
      A: Version Guide            D: About This Walkthrough 
      B: The Story Of BS Zelda    E: Control Configuration
      C: What Is BS Zelda
    
    SECTION 2: Walkthrough For BS Zelda
      A: Before The Walkthrough   B: Overworld
      C: Before Level 1           D: Level 1: The Letter 'S'
      E: Before Level 2           F: Level 2: 'T' Period
      G: Before Level 3           H: Level 3: The First 'G'
      I: Before Level 4           J: Level 4: The Big 'I'
      K: Before Level 5           L: Level 5: The Second 'G'
      M: Before Level 6           N: Level 6: The Letter 'A'
      O: Before Level 7           P: Level 7: The Skull's Head
      Q: Before Level 8           R: Level 8: Down Arrow
      S: Before Level 9           T: Level 9: Ganon's Cave
    
    SECTION 3: Walkthrough For BS Zelda Map 2
      A: Before The Walkthrough   B: Overworld
      C: Before Level 1           D: Level 1: The First Giant 'N'
      E: Before Level 2           F: Level 2: The Small 'I'
      G: Before Level 3           H: Level 3: The Second Giant 'N' 
      I: Before Level 4           J: Level 4: The Little 'T'
      K: Before Level 5           L: Level 5: The Long 'E'       
      M: Before Level 6           N: Level 6: The Third Giant 'N'
      O: Before Level 7           P: Level 7: The Big 'D'     
      Q: Before Level 8           R: Level 8: The Big 'O'
      S: Before Level 9           T: Level 9: Ganon's Cave
    
    SECTION 4: The Goodies
      A: The Items                D: The Power-Ups
      B: Show Me The Fairy        E: Pro-Action Replay Codes
      C: The Clock
    
    SECTION 5: The Baddies      SECTION 6: In Conclusion
      A: The Overworld Enemies    A: What's To Come   
      B: The Underworld Enemies   B: Special Thanks
      C: The Bosses               C: Final Words
    
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                -----
    SECTION 1: |INTRO|
                -----  
    
          -------------
      A: |Version Guide|
          -------------
    
         Version 1.0: Just finished making the walkthrough for the game, 
         and submitted it to GameFAQS (04/16/02)
    
         Version 2.0: Received info on how to get the Power Bracelet 
         without using a cheat code. Special thanks to the people who 
         e-mailed me. Those names will be listed in the "Special Thanks" 
         section, further down the walkthrough. (06/08/02)
    
         Version 3.0: Big update for the readers. This version will include  
         how to get the Magic Sword and Red Ring (check "Before Level 8"   
         for info). Plus info on the importance of the clock (check  
         "Clock" for info), and how to get the final Heart Container. Also 
         tweeking a little bit of loose ends I may of messed up on ^_^.   
         (07/10/02)
    
         Version 4.0: Been a long time since my last update (nearly 2 
         years), so I figure it's time to update yet again, but this time 
         I'm just tweaking up the style a bit, not to mention adding some 
         info like stats for enemies and bosses, as well as some other   
         info, and a new Copyright section. (08/02/04)
    
         Version 5.0: 2 1/2 years passed, so what do I have to update? How 
         about a whole new game! This new update includes a walkthrough for    
         BS Zelda Map 2, which can be found below the first walkthrough.
    
          ---------------------
      B: |The Story Of BS Zelda|
          ---------------------
    
         The story according to Legend Of Zelda:
    
            "Many years ago, Prince Darkness Ganon stole one of the 
            Triforce with power. Princess Zelda had one of the Triforce 
            with wisdom. She divided it into 8 units to hide from Ganon, 
            before she was captured. Go find the 8 units, Link, to save 
            her!" 
    
         The story according to me:
    
            There is a place called Hyrule, where everything was peaceful. 
            That is until Ganon struck loose. Ganon stole the Triforce Of 
            Power, a treasure of immense power, and plans on using it to 
            destroy Hyrule. He plans on going after the other Triforce, the 
            Triforce Of Wisdom, another powerful treasure, but Princess 
            Zelda broke that Triforce into 8 pieces which were hidden in 8 
            underground labryinths. Knowing this, Ganon capture Princess 
            Zelda and has her held captive in his dark dungeon on Death 
            Mountain. With his monsters let loose on Hyrule, a young fairy 
            boy named Link must make his way through the many realms of 
            Hyrule, defeating many monsters and exploring many underground 
            dungeons. With the help of an Old Man, Old Woman, a merchant, 
            and a Fairy Sprite, Link will go out on his most adventurous 
            journey ever.  
    
          ----------------
      C: |What Is BS Zelda|
          ----------------
    
         BS Zelda is a remake of the classic game, Legend Of Zelda. BS 
         Zelda is made for the Super Famicom (Super Nintendo in Japan). 
         The graphic has been updated to be more 16-bit looking, and the 
         gameplay itself is much different from Legend Of Zelda 1. Levels 
         are all twisted around as well as the Overworld. BS Zelda means 
         Bantai-Sattleview, which I don't understand what that means. I do 
         know that it was a game that you could only play at certain times 
         of the day that, but you have to download the game in order to 
         play it. In 2007, BS Zelda Map 2 was leaked. The game is similar 
         to BS Zelda, only difference here is a new Overworld layout as 
         well as Dungeon layouts. From what I know, this game was 
         originally played about a month or so after BS Zelda was played. 
         BS Zelda has been known to fans as the Third Quest, while BS Zelda 
         Map 2 is known as the Fourth Quest.
    
          ----------------------
      D: |About This Walkthrough|
          ----------------------
    
         While this walkthrough was just for BS Zelda originally, I have 
         also made a walkthrough for BS Zelda Map 2, which I placed under 
         the walkthrough for BS Zelda. I hope this walkthrough will be of 
         great help to anyone who uses it. I understand that there are 
         different versions for this game, depending on what ROM you get. 
         This walkthrough covers a good portion of both games, including 
         some spots that, I believe, weren't accessable in the game (like 
         finding the Silver Arrows in Level 8 and where Level 9 is). 
         However through many emails, I have been able to uncover every 
         missing item (except the Magic Key).
    
         Several times throughout the walkthrough I will probably repeat 
         myself. A few times would possibly be necessary, such as a Boss 
         guide, as well as a few other things. Sometimes I do this without 
         even realizing it, and sometimes I do it to make it easier for 
         people to find what they are looking for on this walkthrough. This 
         guide, like others, is described on how I played/beat the game. 
         You have your methods as do I. This is just my way of doing it. 
         Again I hope this helps out in anyways possible.
    
          ---------------------
      E: |Control Configuration|
          ---------------------
    
         There are two different types of configuration when playing this 
         game, the Joypad Configuration (using a controller) and the 
         Keyboard Configuration (using the Keyboard).
    
         These are the controls if you're using a joypad controller:
       
            The best I can say is that this varies depending on the type of 
            controller you're using. What's listed below is the 
            configuration for if you're using a SNES-type controller:
    
            D-PAD, SELECT & START: Works normally
            'Y' Button: Acts as 'B' Button (Items)
            'B' Button: Acts as 'A' Button (Attack)
    
         These are the controls if you're using a keyboard:
    
            The keyboard is a bit more trickier to use than the joypad. 
            However, listed below is the way I use the keyboard, which I     
            find this to be the more useful way:
    
            Up, Down, Right & Left Arrow: Acts as D-Pad
            '4' Key (on the Num-Pad): Acts as 'B' Button (Items)
            '2' Key (on the Num-Pad): Acts as 'A' Button (Attack)
            Space Bar: Acts as Select Button
            Enter Key: Acts as Start Button
    
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                ------------------------ 
    SECTION 2: |WALKTHROUGH FOR BS ZELDA|
                ------------------------
    
          ----------------------
      A: |Before The Walkthrough|
          ----------------------
    
         1. This walkthrough will cover BS Zelda ONLY, which has been known 
            to fans as the Third Quest. If you want a walkthrough for BS 
            Zelda Map 2, please scroll down past this walkthrough.
    
         2. It seems that when you play the BS Zelda ROM, some of the 
            numbers are actually letters. This happens in shops and when 
            you talk to the Old Man. Why this happens, I do not know. But I 
            do have a list of the letters and the numbers they represent, 
            and here they are:
    
               I = 1   U = 2   E = 3   S = 4   A = 5 
               V = 6   R = 7   Y = 8   Heart = 9   T = 0
    
            Note: This is how it shows up on my game. Not saying it will 
            happen, but it could very well be different on your end.
    
         3. When you clear a screen, all enemies (except boss types) 
            will regenerate when you re-enter the same screen. Use this 
            to your advantage.
    
         4. Use you knowledge from the original Legend Of Zelda (such as 
            blocks to push) to help you get through this game. 
       
          ---------
      B: |Overworld|
          ---------
    
               A     B     C     D     E     F     G     H
            ------------------------------------------------
         1 | [MED]-[LV8]-[-20]-[-20]-[S.C]-[+45] [S.C] [LV5]|
           |               B     |           |     |     W  | 
         2 | [+45]-[BRC]-[WRP] [+30] [MGC] [LV7] [+45]-[---]|
           |         |     |           |           |        |
         3 | [WHT] [MAN]-[HRT]-[---] [+45]-[GMB]-[---]-[MAN]|
           |   |     |           |           |           R  |  
         4 | [MAN] [MAN] [LV4] [BMB]-[S.C]-[MED]-[LV2]-[---]|
           |   |           R                 |           |  |
         5 | [---] [S.B]-[---]-[100] [LV1]-[---] [FRY] [HRT]|
           |   |     |     |     |           |     |     |  |
         6 | [---]-[---]-[MED]-[---]-[100]-[---]-[---]-[LTR]|
           |         |     |     |                 |        |
         7 | [FRY] [HRT]-[RNG]-[---]-[S.A]-[GMB]-[---]-[LV6]|
           |   |     |                 |     |     |        |
         8 | [---]-[MAN]-[LV3] [HRT]-[MAN]-[SL9]-[+30]-[WRP]|
            ------------------------------------------------
    
         L E G E N D :
    
         LEVELS:
         [LV1] = Level 1   [LV2] = Level 2   [LV3] = Level 3     
         [LV4] = Level 4   [LV5] = Level 5   [LV6] = Level 6
         [LV7] = Level 7   [LV8] = Level 8   [SL9] = Start and Level 9
    
            PLAYER'S NOTE: 
            1. You get your first sword at the start of the game.
            2. There is a Heart Container where Level 6 is. Read below for 
               info.
            3. Level 6 and Level 9 can only be accessed at certain times.
    
         SHOPS:
         [S.A] = Shop A: Magic Sheild = 130; Key = 100; Blue Candle = 60
         [S.B] = Shop B: Arrows = 80; Blue Ring = 250; Food Bait = 60
         [S.C] = Shop C: Magic Sheild = 90; Key = 80; Food Bait = 60
         [MED] = Medicine Shop (Letter): Blue Potion = 40; Red Potion = 68    
               
         MONEY:
         [+30] = Earn 30 Rupies   [+45] = Earn 45 Rupies (9 Blue Rupies)
         [100] = Earn 100 Rupies  [-20] = Lose 20 Rupies (Door Repair)
         [GMB] = "Let's play the money making game"
    
         ITEMS:
         [BRC] = Bracelet         [WHT] = White Sword (Need 5 Hearts)
         [HRT] = Heart Container  [MGC] = Magic Sword (Need 12 Hearts)
         [RNG] = Red Ring         [BMB] = Bombs     
         [FRY] = Fairy            [LTR] = Letter 
    
            PLAYER'S NOTE: 
            1. There is a place to bomb in each Fairy Pond. Do so and you 
               will get 9 Blue Rupies.
    
         OTHERS:
         [MAN] = Old Man   [---] = Nothing here 
         [WRP] = Warps (After getting the Power Bracelet)
    
         DIRECTIONS:
         - = East To West  | = North To South
         R = Use Raft      B = Use Bracelet
         W = Walk Through Wall
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          --------------
      C: |Before Level 1|
          --------------
    
         You start your adventure in Area [F8]. When starting this game, 
         you will have 3 Hearts on you, and nothing in your inventory. For 
         a moment, you will not have control of Link. Instead, he will 
         automatically walk into the cave in this area. Inside you will see 
         an Old Man. He will say "It's dangerous to go alone, take this!"   
         and presents you with the Wooden Sword, which is your 1st Level 
         Sword. Get the sword and leave the cave, because you are now ready 
         to head to Level 1, which is at Area [E5]. From Area [F8], go east 
         1, north 2, west 1, north 1, west 1 (by crossing the bridge). Kill 
         everything in your way to earn some money. If you're low on life, 
         just head up to Area [G5] where a Fairy lives. Keep in mind, if 
         you clear a screen, leave and come back, the monsters will 
         regenerate. This will come in handy. After all this, you should be 
         in Area [E5]. Now go inside the entrance, and you will be inside 
         Level 1. 
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          -----------------------
      D: |LEVEL 1: The Letter 'S'|
          -----------------------
         
               A     B     C     D
            ------------------------
         1 | [BMB]-[KEY]-[HRT]-[TRI]|
           |   |                    |
         2 | [---]                  |
           |   |                    | 
         3 | [KEY]                  |
           |   |                    |
         4 | [---]-[---]-[KEY]      | 
           |               |        | 
         5 |       [-?-]-[---]-[MAP]|
           |                     |  |
         6 |                   [---]|
           |                     |  |
         7 |                   [KEY]|
           |                     |  |     
         8 | [MAN]-[KEY]-[CMP]-[SRT]|
            ------------------------
    
         TREASURE = Bow ([B5])   END BOSS = Aquamentis ([C1])
    
         L E G E N D :
         [STR] = Start      [BMB] = Bombs
         [KEY] = Key        [MAN] = Old Man
         [CMP] = Compass    [MAP] = Map
         [-?-] = Treasure   [HRT] = Heart Container
         [TRI] = Triforce   [---] = Nothing here
    
            Welcome to Level 1. When starting this level, go through the 
            door on the west side. In here, there are 5 Vires, a Compass 
            and a shut door. Kill the Vires, and get the Compass. After 
            killing the Vires, the shut door will open. Go in there, and 
            you will see 3 Stalfos, one of which is carrying a Key. Kill 
            the Stalfos and get the key, and continue westward. In this  
            room, you will see an Old Man. He will say "Arrows costs money 
            to use". Leave here, and make your way back to the entrance of 
            the level. Now head upwards through the north door, where you 
            will see 5 Ropes and a locked door. Kill them off to get 
            another key, then head north again, using the key on the locked 
            door. In this new room, there are 3 Stalfos and another locked 
            door. Kill the Stalfos and use your other key on the locked 
            door. There isn't anything in here to collect, so there's no 
            point of staying in here. After using the key, go through the 
            door, where there are 5 Vires and a shut door, as well as the 
            Map. Kill the Vires to open the door, and get the Map, then 
            head through the door on the west wall. 
    
            In here, there are 5 Gels, a shut door to the west and an open 
            door to the north. What to do, well kill the Gels, and head 
            through the west door. In here you will see 4 Spike Traps as 
            well as a staircase in the middle of the room surrounded by 
            blocks. Get around the Spike Traps and find the right switch to 
            push so you can enter the staircase. Once doing so, you should 
            be in an underground room, where there are 4 Vires and the Bow. 
            Kill the Vires and get the Bow, and leave the underground room. 
            Now head back one room east, then go north. In here, you will 
            see 3 Red Goriya's and a Key. Kill the Goriya's and get the 
            key, then head west. Once in this room, you will see 3 Gels, a 
            block and a shut door. Simple enough, kill the Gels, push the 
            center block and the door will open. Go through the door, and 
            you will be in another room. In this room, there are 6 Vires 
            and a locked door to the north. Kill the Vires and use a key on 
            the door. Go through the door and in this new room, there 
            should be 3 Stalfos in here, one of which is carrying a Key. 
            Kill the Stalfos and get the key, and use the key on the locked 
            door to the north. In here, there are 5 Gels. Nothing is to be 
            gained from in here, so just continue northward through the 
            door.
    
            In this room, there are 3 Red Goriya's. Kill them and you will 
            receive a set of Bombs, which will come in handy soon enough. 
            Now go in the room to the east. You should see a locked door on 
            the other side and a Key, but it seems it's too quiet. Well 
            it's not, there are 5 Wall Masters in here. Be careful not to 
            let them grab you, or else you will be taken back to the 
            beginning of the level. However kill them off to make this room 
            easier to get through. Once killing the Wall Masters, get the 
            key, and go through the locked door, where you will face your 
            first boss, Aquamentis. When in here, carefully defeat 
            Aquamentis with either your Sword or Bombs (Bombs would be 
            easier) and get the Heart Container, which you will have 4 
            Hearts After doing that, head to the next room to the right and 
            get the first Triforce piece. Doing this, means you have 
            offically beaten Level 1.
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          --------------
      E: |Before Level 2|
          --------------
    
         From Level 1 entrance (Area [E5]), head east 1, south 1, east 2. 
         You should now be in Area [H6], where there is a cave. Go in the 
         cave and talk to the Old Man. He will hand you a letter and say 
         "Show this to the Old Woman". You probably already know what this 
         letter is used for, so get it and leave the cave. 
    
            (courtesy of The Big Hert)
            Now for another item, which has been passed up many times. From  
            your current location, head west 1, south 1, east 1, and you      
            will be at a beach. Make sure it is 0:20 on your Clock. If not 
            run around collecting money from nearby screens. Once it hits 
            0:20, go back to the beach, and a Heart Container will just be 
            lying on the beach waiting to be picked up. Get it and you will 
            have 5 Hearts. 
    
         Remember this location, because you will be back here later in the 
         game. Time to head to Level 2, so head west 1, north 1, east 1, 
         north 2, west 1. Now you should be in Area [G4]. Around you there    
         should be a couple Red Tektikes, Blue Leevers and Peahats, and a 
         giant rock in the middle. Equip your Bombs and set one on the 
         center part of the rock. This will blow open a cave entrance. Go 
         inside and you will be in Level 2.
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          -------------------
      F: |LEVEL 2: 'T' Period|
          -------------------
    
               A     B     C     D
            ------------------------
         1 |       [MAN]            |
           |         |              |
         2 | [WA1]-[KEY]-[BMB]      |
           |               |        |
         3 | [MAP]-[---]-[BMB]      |
           |         |              |
         4 |       [KEY]            |
           |         |              |
         5 |       [CMP]            |
           |         |              | 
         6 |       [-?-]       [TRI]| 
           |         |           |  |
         7 |       [SRT]       [HRT]|  
            ------------------------
    
         TREASURE = Wooden Boomerang ([B6])   END BOSS = Dodongo ([D6])
    
         L E G E N D :
         [STR] = Start         [BMB] = Bombs
         [KEY] = Key           [MAN] = Old Man
         [CMP] = Compass       [MAP] = Map
         [-?-] = Treasure      [HRT] = Heart Container
         [TRI] = Triforce      [WA1] = Warp A (Warps from [A2] to [D7])
         [WA2] = Ends Warp A   [---] = Nothing here
    
            Welcome to Level 2. From the start of this level, go through 
            the doorway to the north. In here there will be 3 Red Goriya's. 
            Kill them and you will receive the Wooden Boomerang. After 
            getting that, continue north again, where there are 5 Vires in 
            here and the Compass. Kill the Vires, and get the Compass, then 
            head north again. In this room, there are 3 Stalfos, which one 
            of them is carrying a Key. Kill them and get the Key, and use 
            it on the locked door. Go through the door and there are 6 
            Ropes here and two doorways to go through (one shut and one 
            open). Kill the Ropes and go to the left through the shut door 
            (which will now be open). In here, there are 2 Zols and a Map. 
            Equip your Wooden Boomerang, as you will need it, and kill the 
            Zols. After that, get the Map and head back one room east.
    
            Now the Ropes have regenerated, so kill them off, and continue 
            east. Once in there, there is a set of Bombs in the middle of 
            the room, but nothing else. Grab the Bombs fast because after a 
            few seconds, it will fade away. After doing so, plant a bomb on 
            the wall heading north. It will open a secret pathway to the 
            next room, go through it. In this room there are 3 Red Goriya's 
            and another set of Bombs. Kill the Goriya's and use your 
            Boomerang to collect the Bombs, then go to the room on the 
            left. There is a Key here, but that's not all. There are also 6 
            Wall Masters here. Use your Boomerang to stun them, until all 6 
            of them are revealed, then attack them with your sword. This is 
            the easiest way to defeat these things. After doing that, get 
            the Key, but don't go to the lock door just yet. Instead bomb 
            open the north wall to reveal a secret tunnel leading to the 
            room to the north. Go in and you will see an Old Man, who says 
            "Dodongo dislikes smoke", which you probably knew that already 
            right? 
    
            After this, head back down to the room you were just in, kill 
            off the Wall Masters, and head to the locked door. Use a key 
            and enter it, where you will see 4 Spike Traps, and a staircase 
            in the middle of the room, surrounded by blocks. Carefully make 
            your way around the Spike Traps and find the secret block to 
            push. Doing so will give you access to the staircase, which you 
            will go down now. This will lead you to a warp, which will take 
            you to another part of the level. Follow the warp to the other 
            side, and you will be face to face with the boss of this level, 
            Dodongo. You should know how to kill this dinosaur by now, just 
            let loose a couple of Bombs on it. Defeat Dodongo, and collect 
            the Heart Container it drops, which will give you 6 Hearts. 
            After doing that, head north to the next room to collect the 
            2nd Triforce Piece, which ends Level 2!
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          --------------
      G: |Before Level 3|
          --------------
    
         With 2 levels beaten, it's time to head off to Level 3. But first, 
         there are a couple things you should do first. First off, head to 
         Area [E7], to get there from Level 2, (Area [G4]), go east 1, 
         south 2, west 1, south 1, west 2, then enter the cave. Hopefully 
         you'll have 60 Rupies on you. If so, buy the Blue Candle, because 
         you will need it to uncover some more areas. After buying the Blue 
         Candle, leave the shop, and head west 1. You should now be in Area 
         [D7], which has a few Red Octoroks and a Zola, and some trees 
         blocking the way on the other side of the bridge. Kill what you 
         can (some Octoroks may reside on the other side of the trees), and 
         equip your Blue Candle. Use it on the trees, which they will burn, 
         then disappear. After the flame disappears, head west 2. You 
         should be in Area [B7], which has 4 Blue Moblins in it and some 
         trees. When entering this area, head out the south exit to 
         Area [B8].
    
         Once in Area [B8], you should see 3 paths leading back up to Area 
         [B7]. You came down the 3rd path. What you need to do is head up 
         the 1st or 2nd pathway leading back to Area [B7]. Once back in 
         Area [B7], you should see two lone trees sitting by themselves. 
         Equip your Blue Candle and burn the one on the left, which will 
         reveal a staircase leading underground. You'll see an Old Man, who 
         presents you with a Red Potion, and a Heart Container, but he says 
         "Take any one you want". Obviously you'll take the Heart 
         Container, which by doing so will give you 7 Hearts. Leave the 
         cave and head south 1. Burn the lone tree on the left to reveal 
         another underground cave. Go inside and you will see another Old 
         Man who says "Northwest, southwest to the Forest Of Maze". Of 
         course this talks about the Forest Maze before the Graveyard, but 
         don't listen to this Old Man. Instead wait, because once you beat 
         Level 4, it'll be easier to get through. Leave the cave and head 
         east 1, which will take you to Area [C8]. Here you will see a cave 
         entrance. Go inside and you will be in Level 3.
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          ----------------------
      H: |LEVEL 3: The First 'G'|
          ----------------------
    
               A     B     C     D
            ------------------------
         1 | [WA2]-[---]-[HRT]-[TRI]|
           |                        |
         2 | [-?-]                  |      
           |   |                    |
         3 | [---]                  |
           |   |                    |
         4 | [BMB]       [WA1]-[MAN]|
           |   |                 |  |  
         5 | [CMP]             [---]|
           |   |                 |  | 
         6 | [KEY]             [---]|
           |   |                 |  | 
         7 | [KEY]-[---]-[KEY]-[MAP]|
           |   |     |     |     |  |
         8 | [STR] [BMB]-[$45]-[-?-]|
            ------------------------
    
         TREASURE = Raft ([A2]), Magical Boomerang ([D8])
         END BOSS = Manhandla ([C1])
    
         L E G E N D :
         [STR] = Start         [BMB] = Bombs
         [KEY] = Key           [MAN] = Old Man
         [CMP] = Compass       [MAP] = Map
         [-?-] = Treasure      [HRT] = Heart Container
         [TRI] = Triforce      [---] = Nothing here
         [WA2] = Ends Warp A   [$45] = 9 Blue Rupies
         [WA1] = Warp A (Warps from [C4] to [A1])
    
            Welcome to Level 3. From the entrance, head through the north  
            door. In here, you will see 3 Zols, a Key and 2 doors, one 
            leading to the east and the other leading north. So which door 
            to take? Let's go north. Get the Key and head north. In this 
            room, there are 2 Keeses jumping around. Defeat them to receive 
            another Key, then continue northward. Once here, you will see 6 
            Vires and the Compass. Kill the Vires and get the Compass and 
            keep go north again. Now you should see 3 Zols. Kill them and 
            get a set of Bombs. After doing that, plant a bomb on the north 
            wall, which will cause an opening leading north again. Go 
            through the opening and in here, there are 2 Keeses and 2 Zols 
            in here, as well as a locked door. Kill the Zols and Keeses and 
            use a key on the locked door. You won't get anything in here, 
            so do as you like. Go through the door, and you will see 2 Red 
            Darknuts and a staircase. Make your way to the staircase, 
            avoiding the Darknuts. Once in the staircase, you'll see the 
            Raft, guarded by 4 Vires. Get the Raft and head back to the 
            room, then south 5 times.
    
            Once you are back here, head through the east door. In here 
            there are 3 Red Goriya's. Kill them if you like, but you won't 
            get anything for it. Now there are 2 doors. Instead of going 
            through the door on the right, go through the south one. Don't 
            worry about the east door, you'll get to it soon enough. Once 
            you go south. Incidentally this is one of the newer underground 
            rooms you'll come across. Anyways, there is a set of Bombs on 
            the island in the southwest corner. Don't try getting it, 
            because your Boomerang won't reach it, instead head east. 
            Here's a treat for you, in this room, there are 9 Blue Rupies 
            (45 Rupies total). Don't worry, there will be more rooms like 
            this in much later levels. Anyways you'll notice they are in 
            the shape of an arrow, pointing upwards. What do you think this 
            means? Well, collect the Blue Rupies and use a Bomb on the 
            north wall. This will cause an opening leading to the north 
            room. In here there are 5 Vires and a Key. Not to mention 2 
            sets of blocks forming a path in the middle. Collect the Key 
            (don't worry about the Vires) and head back to middle section 
            of this room.
    
            Once back here, use a key on the lock door at the other side. 
            You don't have to worry about the Vires if you don't want to. 
            Once you go through the locked door. You will see 4 Zols and a 
            Map and 2 doors. Kill the Zols, and collect the Map, then head 
            through the south door. In here, there are 2 Blue Goriya's and 
            4 Stone Statues. Kill the Blue Goriya's and you will receive 
            the Magic Boomerang, which will replace your Wooden Boomerang. 
            Grab it and head back to the previous room, then continue 
            north. In here there are 6 Spike Traps and an open door. 
            Quickly and carefully head past the Spike Traps and through the 
            door. In this new room, there are 3 Blue Goriya's, a shut door 
            and a couple blocks in the middle of the room. Kill the Blue 
            Goriya's, and push the left block to open the shut door. Go 
            through the door. When entering this room you will see an Old 
            Man who says "I hear a voice coming from the next room", which 
            actually when you go to the next room you don't hear a thing. 
            Anyways, use a bomb on the wall, and you will open a doorway, 
            go in it. In this room, there are 3 Keeses hopping around and a 
            staircase in the middle of the room. Kill the Keese's and enter 
            the staircase. This will take you to a warp.
    
            Once you make your way through the warp, you will see 4 Vires 
            and a shut door in here. Kill the Vires, which will open the 
            door way. Go in the door, and you will see 2 Red Darknuts, and 
            a locked door. You won't get anything in here for killing the 
            Darknuts, but it's best to get rid of them so they won't be in 
            your way, when getting to the locked door. If they have any 
            Bombs on them once you kill them, that'll be a big help, for 
            when you go in the next room. Do as you like, then head through 
            the locked door, using a key. In here will be Manhandla, which 
            is the End Boss of Level 3. It's best to use Bombs on this 
            thing to kill it quicker, but your sword will work as well, 
            just will take a bit longer to use. Kill Manhandla, and collect 
            the Heart Container it leaves behind. You will now have 8 
            Hearts. After collecting it, go east and collect the Triforce 
            piece. You have now offically beaten Level 3!
     
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          --------------
      I: |Before Level 4|
          --------------
    
         Now that Level 3 has been beaten, it's time to head to Level 4. 
         But first there is something to get that will help you out first. 
         So from Level 3 entrance (Area [C8]), head west 1, to Area [B8]. 
         Remember the 3 paths I told you about from the before in this 
         area? Well go up the 3rd one, which leads to Area [B7]. Now from 
         [B7], go north 1 (which you'll be in the Lost Woods), east 1 
         (which you'll be able to leave the Lost Woods), north 1 (remember  
         the dock in the water), then west 1. You should now be in Area 
         [B5], which has 2 Blue Octoroks and a Zola in it, as well as a 
         cave opening. At this point, make sure you have 250 Rupies on you, 
         because you will need it (which hearing the price, I'm sure you 
         know why). Go in the cave, and you will be in a shop. Buy the Blue 
         Ring for 250 Rupies, and you will better your defense by 50%. 
         Leave the cave, and head back to the dock where I told you to 
         remember (east 1 if you forgot). Go on to the dock and your Raft 
         will automatically be in affect. Once at the other side, you will 
         be in Area [C4], where you will see a Peahat and a cave entrance. 
         Go in the cave and it will take you inside Level 4.
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          --------------------
      J: |LEVEL 4: The Big 'I'|
          --------------------
    
              A     B     C     D
            -----------------------
         1 |[BM+]-[K/?]-[BMB]-[MAN]|
           |              |        |
         2 |      [---]-[---]      |
           |        |     |        |
         3 |      [---] [$05]      |
           |        |     |        |
         4 |      [$05] [WA1]      |
           |        |              |
         5 |      [BMB]-[MAP]      |
           |        |     |        |
         6 |      [BMB]-[KEY]      |
           |        |              |
         7 |      [KEY] [TRI]      |
           |        |     |        |
         8 |[CMP]-[STR] [HRT]-[WA2]|
            -----------------------
    
         TREASURE = Flute ([B1])   END BOSS = Digdogger ([C8])
     
         L E G E N D :
         [STR] = Start            [BMB] = Bombs
         [KEY] = Key              [MAN] = Old Man
         [CMP] = Compass          [MAP] = Map
         [K/?] = Key & Treasure   [HRT] = Heart Container
         [TRI] = Triforce         [WA1] = Warp A (Warps from [C4] to [D8])
         [WA2] = Ends Warp A      [$05] = Blue Rupy
         [BM+] = More Bombs       [---] = Nothing here
    
            Welcome to Level 4. From the entrance, head through the left 
            door. In here there should be 5 Keeses and the Compass. Kill 
            the Keeses and get the Compass, then head back to the entrance. 
            Now this time head north. The room is dark so use your Blue 
            Candle in here. There are also 5 Zols in here. Kill them to get 
            a Key. After getting the Key, head north. In here, you'll see 5 
            Vires. Kill them to receive a set of Bombs. Instead of going 
            through the north door, use a Bomb on the east wall, which will 
            make an opening. Go through it, and use your Blue Candle to 
            light up the room. You should see a Key and a waterway 
            seperating this room. Get the Key and head back to previous 
            room, and then continue north again. In this room, you'll 
            notice the room is dark (which is a common theme for this 
            level) as well as 3 Red Darknuts. Defeat them to get a set of 
            Bombs, then go through the doorway on the right. Now you will 
            see that there are 2 Zols, 4 Spike Traps and the Map. Kill the 
            Zols if you like, and get the Map. Just be careful around the 
            Spike Traps. After this, head back to the previous room. Now 
            make your way around the Red Darknuts and head north. 
    
            In this room, you will see a very updated looking Moldrum. This 
            time around Moldrum is slightly tougher, but not too tough. 
            Kill it, and another one will appear. Kill both of them and you 
            will receive a Blue Rupy. After this, head north and use a key 
            on the locked door. In this room, there are 3 Zols and 2 
            Bubbles. You won't get anything for killing the Zols, so just 
            continue north. In this room, there are 4 Vires and Spikes 
            Traps. Nothing won't be gained in here either, so just go 
            through the door on the right, using a key of course. You 
            should see 3 Keeses. Kill them if you like, but once again you 
            won't get anything. You'll also notice a locked door to the 
            south, but don't worry about that, quite yet, instead head 
            north. In this room, you'll come across 2 Zols and Like Likes, 
            and a Bubble. If you recall the trick of letting a Like Like 
            capture you (from Legend Of Zelda 1), and use it as a sheild 
            against other enemies. Well skip that idea as well, because if 
            it captures you, it will drain your life so long as you are in 
            it. Defeat the enemies in here, and you will receive a set of   
            Bombs. 
    
            Now go east, where an Old Man will be at. He will say "There 
            are weak living things", which I'm guessing he's talking about 
            the Gels and Vires, but I could be wrong. Anyways, head back to 
            the previous room and this time head west. In here, there are 2 
            Red Darknuts and a staircase surrounded by blocks. Defeat the 
            Darknuts and you will receive a Key. After getting the Key, 
            push the secret block so you can enter the staircase. Once 
            inside, you'll be in an underground area, where you will see 
            the Flute. Actually for this game, it's referred to as the 
            Ocarina (as in Zelda 64: Ocarina Of Time), but I perfer calling 
            it the "Flute". Defeat the 4 Vires and get the Flute, then head 
            back east one room. Once back in here, defeat the Red Darknuts 
            again, to hopefully get a set of Bombs. If successful, use a 
            Bomb on the west wall to blow open a doorway. Go in this room 
            and there is another Old Man who says "I bet you'd like to have 
            more bombs", which we all know what that means! But oddly 
            enough he sells them for 50 rupies and not 100 Rupies, oh well, 
            not complaining here! Anyways buy the Bombs and you will have a 
            max of 12 Bombs, but later in the game, you'll be knocked back 
            down to 8 Bombs, which I don't know why. Now head back to the 
            previous room.
    
            Now you can able to get through that locked door from before. 
            Go through it and, in this room, there are 3 Zols. Kill them to 
            get a Blue Rupy, then head south once more. In here, there are 
            3 Vires, 1 Like Like and 1 Bubble, as well as a staircase. You 
            won't get anything in this room, so just head to the staircase. 
            Doing so will take you to a warp. After going through the warp, 
            you should now be in a new room. There should be 2 Red Darknuts 
            as well as 2 Pol's Voices in here. You won't get anything in 
            here, so just go through the doorway on the west on wall. Once 
            in here, you will come across the End Boss for this level, 
            which is Digdogger. Like before, use your Flute to break it 
            down. But this time, you can't use your Boomerang to stun the 
            smaller pieces, so you're stuck using your Bombs and Sword. 
            Once you have successfully beaten Digdogger, collect the Heart 
            Container it leaves behind. Now you will have 9 Hearts. Now 
            head north, and collect thr 4th Triforce piece. You have now 
            beaten Level 4!
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          --------------
      K: |Before Level 5|
          --------------
    
         Now that you have beaten Level 4, it's time to head to Level 5. 
         But first there is a couple important items to pick up first. So 
         from Level 4 entrance (Area [C4]), head south, using your Raft to 
         get to the dock in Area [C5]. Once there, head west 1, south 1. 
         You will now be in the Lost Woods (Area [B6]), which actually 
         since you beat Level 4, this area isn't a maze anymore, which is 
         very odd. Anyways, go west 1, north 1 (Area [A5]). This is a new 
         area added to the Graveyard section (Watch out for the Lynels!). 
         What's odd is that before Level 4, this area was filled with 
         tornadoes, that if you got caught by one, it'll send you one 
         screen south (Area [A6]), but since you beaten Level 4, the   
         tornadoes are gone. 
    
         Anyways, make your way up north 2, and you will be in the actual 
         Graveyard (Area [A3]), but it's made up of one screen only. Pull 
         the infamous Ghini Trick if you want, after doing so, push the 
         middle tombstone in the 2nd column from the left in any direction 
         to reveal a staircase leading underground. Go in and you will see 
         an Old Man, who will say "Master using it and you can have it" and 
         he will present you with the White Sword. Assuming you have 
         followed my walkthrough up to this point, you should have enough 
         hearts to use the White Sword (it takes 6 Heart Pieces). Get the 
         White Sword and your attack power will double.
    
         Now you need something else before heading to Level 5. Remember 
         where you got the Blue Ring at (Area [B5])? Well get back there 
         again. Either walk or use your Flute to teleport you to Level 4 
         (which is the closest to Area [B5]) This time you need to buy a 
         Food Bait for 60 Rupies, which I'm sure you have that on you. Once 
         at Area [B5], go in the shop and buy the Food Bait for 60 Rupies, 
         then leave. Now it's time to head to Level 5. It's probably best 
         you teleport to Level 2 (Area [G4]). From there, go east 1, then 
         sail across the river from the dock. It should take you to Area 
         [H3]. You should see a cave entrance as well as 2 Blue Leevers. Go 
         in the cave and the Old Man in there will tell you "Climb the 
         cliff behind the guarded grave", which is a hint on how to get to 
         Level 5. Leave the cave and go west 1, north 1, east 1. Now you 
         should be in Area [H2]. You should see 2 Peahats, 4 sleeping Armos 
         and a grave. Nothing can be done with the grave, but if you go 
         directly north of it, you'll be able to climb (or go right 
         through) the mountain. By doing this, you should be in Area [H1]. 
         There is a cave entrance, and a Red Leever here. Kill the Red 
         Leever, and go in the cave. You will now be in Level 5.
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          ----------------------- 
      L: |LEVEL 5: The Second 'G'|
          -----------------------
    
              A     B     C     D     E
            -----------------------------
         1 |[WB2]-[---]-[---]-[HRT]-[TRI]|
           |                             |
         2 |[MAN] [WA1]                  |
           |  |     |                    |
         3 |[---]-[CMP]                  |
           |  |     |                    |
         4 |[---] [FDB]       [BM+]-[WA2]|
           |  |     |                 |  |
         5 |[BMB] [KEY]             [---]|
           |  |     |                 |  |
         6 |[---] [BMB]             [-?-]|
           |  |     |                    |
         7 |[BMB] [---]-[---]-[BMB]-[KEY]|
           |  |     |           |     |  |
         8 |[W/$] [STR] [MAN]-[FRY] [MAP]|
            -----------------------------
    
         TREASURE = Stepladder ([E6])   END BOSS = Parta ([D1])
    
         L E G E N D :
         [STR] = Start                              [BMB] = Bombs
         [KEY] = Key                                [MAN] = Old Man
         [CMP] = Compass                            [MAP] = Map
         [WA1] = Warp A (Warps from [B2] to [E4])   [WA2] = Ends Warp A
         [WB2] = Ends Warp B                        [HRT] = Heart Container
         [TRI] = Triforce                           [BM+] = More Bombs 
         [FDB] = Grumble Grumble (Need Food Bait)   [-?-] = Treasure     
         [FRY] = Fairy Pond                         [---] = Nothing here
         [W/$] = Warp B (Warps from [A8] to [A1]) & Blue Rupy
     
            Welcome to Level 5. From the entrance, go through the north 
            door. In here, there are 2 Red Darknuts, and 2 doors, one of 
            which is locked and one that is opened. You won't get anything 
            for killing the Red Darknuts, so just go through the opened 
            door. This is a dark room so use your Blue Candle. There are 
            also 2 Bubbles. Avoid these things, and head to the door on the 
            other side. In here there are 3 Gibdos and a couple of blocks 
            in the middle, as well as a shut door. Kill the Gibdos first to 
            receive a set of Bombs. Then after getting the Bombs, push the 
            right block to open the shut door. Go through the door. In this 
            room you will see 4 Vires, 1 Bubble and a Key. Get the Key and 
            head through the south door. In here you will see a dark room 
            and the Map in the middle of it. But there's more, 8 Wall 
            Masters comes out. Defeat them for some quick money. After all 
            of that, head to the west wall and use a Bomb there. You will 
            open a doorway, so go through it, where you will see, a Fairy? 
            That's right, one of the new features for the game. Fairies can 
            be found in underground levels as well as in the Overworld. 
            They work like regular one that are at Fairy Ponds. 
    
            If you're low on life, go up to it, and it will refill your 
            lost life. The good thing is, these are infinite, so use these 
            to your advantage. Now head through the door on the leftside. 
            In here there is an Old Man who says "There's a secret with the 
            soldier's statue", which I think talks about the Armos that 
            holds the Bracelet (which I will get to after Level 6), but I 
            could be wrong. Anyways, leave here and head back to the 
            previous room. Once there, use a bomb on the northwall, to make 
            a doorway appear, then go through it, then west 2 rooms.  Now 
            that you have a Key on you, you can use it on that locked door. 
            Do that and go through the door and you will see 4 Red 
            Wizzrobes. Sure they don't look red, but everything else is 
            either "red" or "blue" so you do the math ^_^. Anyways, defeat 
            them and you will get a set of Bombs. Collect it and head north 
            again. In here, you should see 3 Zols and a Key in the middle 
            of the room. You can't get the Key quite yet, so just kill the 
            Zols and move on to the room to the north, where you will see 
            one of the shopkeepers from the Overworld. He will say "My 
            stomach grumbles". 
    
            Remember that Food Bait I told you to buy before coming here? 
            Well equip it and give it to him, and he will disappear, making 
            way for you to continue. But before you do that, let's take a 
            moment here. The Food Bait is suppose to be used on enemies 
            (preferably a Red Goriya in this case). So if that's true, why 
            is a shopkeeper wants it? And furthermore, why is a shopekeeper 
            in an underground level for? Between you and me though, it 
            looks more like a monkey hehe. He actually looks like Link, 
            does this mean Links a fairy monkey? Stuff to ponder while 
            you're bored! Well after that moment of useless talk, head 
            north again. This room should look familiar, that is if you got 
            through Level 9 of the 2nd quest of the first Zelda. Well, as 
            well there is the Compass in here. Push the middle block, and 
            get the Compass. Then go to the left wall, use a Bomb and enter 
            through the door. Don't worry about this room for a little bit, 
            instead head back in the hole and push the block again. This 
            time head north, where you will see 2 Blue Darknuts and 2 
            blocks in the middle of the room. Bare in mind, once you step 
            in this room, the door will shut on you. Keep this mind, when 
            coming back here. Kill the Blue Darknuts, and push the left 
            block to reveal a secret staircase. Go in the staircase and it 
            will take you to Warp A.
    
            Take Warp A to the other side. Once you arrive in this new 
            room, you will be greeted by 3 Gibdo's. You won't get anything 
            for killing them. Instead of going through the south door, go 
            to the west wall and use a Bomb on it. A doorway will appear, 
            so go through it and it will take you to a secret room. In here 
            there is an Old Man who will say "I'd bet you'd like to have 
            more bombs", and will sell you more Bombs for 100 Rupies. 
            Whether you do it is your choice, but after that, head back to 
            the first room you were in, then south. Now this room can be a 
            pain. There are 3 Dodongo's in here, and you're probably back 
            to just 8 Bombs max, unless you bought more, which will mean 
            you have 12 Bombs max.  Anyways, kill the 3 Dodongos. You won't 
            get anything for it, but you will get to open the door that is 
            shut, that's on the south wall. Go through that door. In here 
            there are 2 Bubbles, as well as a staircase. Avoid the Bubbles 
            and get into the staircase. This will take you to an 
            underground area. In here, you will see the Stepladder, which 
            is of course guarded by 4 Vires. Kill the Vires and get the 
            Stepladder (this item will become very helpful from here on 
            out). After getting the Stepladder, head back to Warp A, and 
            take it back to the other side.
    
            Once you are back to the other side, head south 3 times. Now 
            that you have your Stepladder, you can get that Key off the 
            center portion of that room. After getting the Key head back 
            north twice, then west to. In here, there are 3 Zols, 4 Spike 
            Traps, as well as a couple doors (one locked and one opened). 
            You won't get anything in this room, so just go through the 
            north door first. You should be in a room where there is an Old 
            Man in here. He will say "The next level is at the beach", 
            which of course he's talking about Level 6, but let's finish 
            Level 5 first. Head back to the previous room, then south 
            again, using the Key on the locked door. In here there are 4 
            Red Wizzrobes. Kill them to receive a set of Bombs. Get the 
            Bombs and head through the door towards the south. In this 
            room, there are 6 Spike Traps, but nothing more. 
    
            Make your way past all of them, and continue going south. This 
            time there are 2 Blue Wizzrobes here. You won't get anything 
            for killing them, so just keep going south. In this room, there 
            are 4 Vires and 2 Stone Statues in here. Kill them to get 
            another set of Bombs, and once again, go through the south 
            door. In here, there is a Red Darknut and Blue Darknut. Kill 
            them and you will get a Blue Rupy. Also notice the center 
            block. Well push it, and a staircase will appear. Get the Blue 
            Rupy, and go through the staircase. This will take you to 
            Warp B.  Once you you get through Warp B, you will end up in 
            another part of this level. In here there are 3 Gibdo's and a 
            Bubble. Kill the Gibdo's and the shut door will open. Go 
            through it. In this new room, there are 2 Blue Darknuts in 
            here. You won't get anything for killing them, so just continue 
            going east. Now there are 3 Gibdo's and a shut door. Kill the 
            Gibdo's and push the right block to open the door, then go 
            through it. 
    
            You should be in the same room where you will see the End Boss 
            of this level, which is Parta. How odd that Parta would be an 
            End Boss, knowing it was only seen in Level 9 of the first 
            Zelda game, and what's even odder, is that Parta looks like a 
            bunch of one-eye flies? Anyways, defeat the Small Parta's 
            first, then head after the big one. After that, collect the 
            Heart Container it drops, which you will now have 10 Hearts, 
            then head east. In here, you will see the 5th Triforce piece. 
            Get it and you will have beaten Level 5!
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          --------------
      M: |Before Level 6|
          --------------
    
         Well, now you are halfway through the game. Pretty fun adventure 
         isn't it. Well, after beating Level 5, you should be back in Area 
         [H1]. Remember that shopkeeper you fed inside Level 5? Well look 
         who's standing outside of the entrance! And check out what he's 
         selling, a Blue Potion for 10 Rupies. Take advantage of this deal 
         as much as you can! Anyways, not only that, but now that you have 
         your Stepladder, you can explore more of Hyrule, so let's do that 
         right now. From Area [H1], go south 1, west 1, and use a Bomb on 
         the upper wall, I'd say, close to the right side of this area. You 
         will uncover an underground cave. Go inside, and you will see 9 
         Blue Rupies (45 Rupies total). Collect them, and leave this cave.    
         
         Now go up the ladder north, and on this screen you should see a 
         doorway. Make your way around the Red Lynel, and Zola. Once 
         inside, you will see an Old Man, who will say "Right now, I'm 
         searching for the Magic Sword". Keep this in mind, because this 
         will be very important very soon. Leave the cave and head south 1, 
         east 3, south 1 (crossing the river), then south 1 again. You 
         should be in Area [H5], where there are 2 Red and Blue Octorocks, 
         a Zola and a Heart Container sitting on a dock. With your 
         Stepladder, get the Heart Container, which you will now have 11 
         Hearts. Now head south 1, west 1, south 2, west 3 (passing the 
         start of the game). You should be in Area [D8], where there is a 
         Red and 2 Blue Leevers, as well as a Zola and 2 Peahats. 
    
         You'll also notice a dock and some land on the other side, with a 
         cave entrance. Go to the dock and use the Stepladder to get 
         across. Go in the cave, and there will be an Old Man in there. He 
         will say "Take any one you want" and offer you a Heart Container 
         and a Red Potion. Take the Heart Container, which you will now 
         have 12 Hearts, and leave the cave. Now for something else to get. 
         Once you leave the cave, use the Flute and teleport to Level 4 
         (Area [C4]), then go south 1 (across the river), then west 1. Go 
         in the cave entrance. This is the same shop you went to, to buy 
         the Blue Ring, but this time buy the Arrow for 80 Rupies, so that 
         your Bow and Arrow set will be complete, which is important, 
         because you will need it for Level 6. Leave the cave, then use the 
         Flute to teleport to Level 1 (Area [E5]). 
    
         From here, go east 1, south 1, east 1, south 1, east 1. You should 
         now be in Area [H7]. Make sure your clock says 2:35 before coming 
         here. Here there will be 3 Red Leevers and a Zola, and some 
         strange looking mark on the beach, which wasn't there before hand 
         (if you explored this area already). Funny this mark looks like 
         the Flute? What could it mean? Well stand on it and play the Flute 
         and see what happens. After some rumbling, a funny looking cave 
         appears out of the water. Go inside it, and it will take you to 
         Level 6. 
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          -----------------------
     N:  |LEVEL 6: The Letter 'A'|
          ----------------------- 
    
              A     B     C    
            -----------------
         1 |      [MAN]      |
           |        |        |
         2 |[---]-[MAP] [TRI]|
           |  |     |     |  |
         3 |[$20]-[K/B] [HRT]|
           |  |     |     |  |
         4 |[$30] [-?-] [WA2]|
           |  |              |
         5 |[---]-[$50]-[K/F]|
           |  |           |  |
         6 |[---]-[CMP]-[$05]|
           |  |           |  |
         7 |[$30]       [WA1]|
           |  |           |  |
         8 |[STR]       [K/$]|
            -----------------
    
         TREASURE = Magic Wand ([B4])   END BOSS = Gohma ([C3])
    
         L E G E N D :
         [STR] = Start                             [KEY] = Key
         [MAN] = Old Man                           [CMP] = Compass
         [WA1] = Warp A (Warps from [C7] to [C4])  [MAP] = Map
         [WA2] = Ends Warp A                       [HRT] = Heart Container
         [TRI] = Triforce                          [-?-] = Treasure
         [$05] = Blue Rupy                         [$20] = 4 Blue Rupies
         [$30] = 6 Blue Rupies                     [$50] = 10 Blue Rupies
         [K/B] = Key & Bombs                       [K/F] = Key & Fairy Pond
         [K/$] = Key & 2 Blue Rupies               [---] = Nothing here
     
            Welcome to Level 6. Before I get to the walkthrough for this 
            level, it is important you finish this level very quickly, 
            because from here on out, to unlock anything further, it will 
            be based on the Clock. Anyways, from the starting room, go 
            north. Get ready for a treat, because in 6 rooms in this level, 
            there are several Blue Rupies in each, which will help rack up 
            your money score. Good thing there isn't a limit on how much 
            money you can get! Anyways, in this room there are 6 Blue 
            Rupies (30 Rupies total). Collect all 6 of them, and head 
            north. In here there are 2 Zols and Bubbles. You won't get 
            anything in here, so just go north. Don't worry, we'll come 
            back to the locked door soon. In the room you went through 
            (another orignally designed room), there are 3 Ropes and 2 
            Vire, as well as 2 shut doors. Kill the Vire and Ropes and the 
            north door will open. Push the secret block to open the other 
            door. Go through the door you opened on the east. In here 
            there are 10 Blue Rupies scattered about (50 Rupies total). 
            This room is dark, and it would probably be best if you use 
            your Blue Candle, because this can be a tricky room to get 
            through. Collect all the Rupies and make your way to the other 
            side. Go through the door. In here is a Fairy and a Key. You 
            can't reach the Fairy, so just get the Key and head back west 
            twice. 
    
            Once back in here, kill the Ropes and Vires again, and this 
            time head north. In here, there will be a Moldrom in here. Kill 
            it, and you'll receive 6 Blue Rupies (30 Rupies total). Collect 
            them and continue north. You should be in a room, where there 
            are 4 Ropes and 4 more Blue Rupies (20 Rupies total). Kill the 
            Ropes and collect the Rupies, then head north again. In here, 
            you'll have to deal with Digdogger. No this isn't the End Boss, 
            but you will have to kill it to progress further in the level. 
            Play the Flute, and kill this thing, so that the shut door will 
            open. Go through that door. In here there are 2 Pol's Voices 
            and Like Likes, as well as the Map. Don't think about using 
            Arrows on the Pol's Voice, because it won't work, so just kill 
            them with your Sword, or you can use your Flute, it works much 
            better.
     
            After that, get the Map, and use a Bomb on the north wall, to 
            reveal a secret doorway. Go through it, and you will see an Old 
            Man, who says "Aim at the eye of Gohma", like you didn't know 
            that right? After this head back to the previous room, then 
            continue south. You will see a Key and a set of Bombs. Since 
            the Bombs is easier to get, get those first. Worry about the 
            Key shortly. After getting the set of Bombs, head south, but 
            don't use any Bombs. Instead walk right through the wall, yes 
            the famous "walk through the wall" bit is here, but only this 
            one time in the game. Once you walk through it, you will be in 
            a secret room. No enemies here, but there is a staircase in the 
            middle of the room. 
    
            Go to it and it will take you to an underground area. Once in 
            there, you will see the Magic Wand, and 4 Vires guarding it.          
            Kill the Vires and get the Magic Wand, then head back above 
            ground. After doing that, head back through the wall, then 
            north again. After that go west, then south, where you got the 
            4 Blue Rupies beforehand. Once you are back in here, use a Bomb 
            on the east wall, to reveal another pathway. Go through it, and 
            you will be back in the room before the secret room. Get the 
            key, and head back west, then south 3 times. Once back in here, 
            use a Key on the locked door, then go through it. In this room, 
            there are 2 Pol's Voices and the Compass. Get the Compass and 
            use a Bomb on the east wall, to reveal a pathway, which you 
            will go through. In here, there are 2 Zols and Vires, and a 
            Bubble. Kill them to get a Blue Rupy (5 Rupies total). Low on 
            life? Go north and refill any lost life, then head back to the 
            room you were in. Now use a Key on the door to the south, and 
            go through it. 
    
            In this room, you will see 4 Spike Traps, and 4 Ropes, as well 
            as a staircase. Don't worry about the staircase, or the Ropes 
            for that matter (you won't get anything in here) just go south 
            again. In here there is 2 Blue Rupies (10 Rupies total), a Key 
            and 2 Like Likes. Don't worry about the Like Like's, just get 
            the Rupies and Key and head back to the previous room. Go in 
            the staircase and it will take you to Warp A. Once you make 
            your way through Warp A. In here there are 3 Gibdo's and a 
            locked door. You won't get anything for killing the Gibdo's, 
            but to make it easier in here, you should kill them 
            nonetheless. After doing that, use a Key on the locked door and 
            go through it. Now you will be eye to eye with the End Boss, 
            Gohma (bad pun I know!). Equip your Bow and Arrow, and wait 
            until its eye open. One shot should do it. After that, it will 
            drop a Heart Container. Get it and you will have 13 Heart 
            Pieces. So now how much money did you rack up on this level 
            alone? Well, not including what monsters dropped, I counted 145 
            Rupies. Of course the next level will have alot more in it! 
            After all of this, go north. You will see the 6th Triforce 
            piece. Get it and you will have beaten Level 6!
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          --------------
      O: |Before Level 7|
          --------------
    
         Before we get to finding Level 7, there are some items to be 
         picked up first. Just as you beat Level 6, it should be 3:00 
         according to the clock. Now here's the deal, you will have 45 
         minutes to get through Level 7 and 8 as well as find three items. 
         Can it be done, that's up to you! So where are they? First let's 
         get the Power Bracelet. To get there is simple, but first there's 
         a few things that can be done along the way. You should still be 
         in Area [H7]. It should be storming, this is a must! From your 
         current location, go west 1, north 1, west 1, north 2. 
    
         Cross the water gap, then go west 2. You should see 4 Zolas, and a 
         set of Bombs on the island. Get close to the top of the screen and 
         equip your Boomerang. Now try and throw your Boomerang diagonal to 
         get the set of Bombs (it's not really hard to do, just press the 
         "LEFT" and "DOWN" arrow keys at the same time). After that, 
         continue north 1, west 1. Use a Bomb on the upper wall, between 
         the staircase and left side (I'd say in the middle somewheres) and 
         you will uncover a cave entrance. Go in and there will be an Old 
         Man who presents you with another Red Potion and Heart Container, 
         and says the same thing "Take any one you want". Take the Heart 
         Container, and you will have 14 Hearts. Leave the cave and head 
         west 1. You should see a cave entrance as well as 3 Blue Leevers. 
         This is a compellation of different tips I have received compiled 
         together to make the following:
    
            (courtesy of Justin Lowe, ChronoStriker1 and Iron Mouse)
            Go in the cave, and there will be an Old Man who says "It is 
            lucky that Armos still sleeps", which I thought if you used the 
            Flute on them, it would wake them up, but I found out I was 
            wrong. Leave the cave, then go south 1. You will see another 
            cave entrance. Go inside and the Old Man will say "Pay me and 
            I'll talk". It will only cost 10 Rupies, so go ahead. The old 
            Man will say a variety of different things each time you pay 
            him 10 Rupies. This is what he will say:
    
               "A room in Level 5 doesn't appear on the map"
               "The Red Candle is in the cellar in Level 7"
               "The bible sits in a secret room in Level 8"
               "For the Silver Arrow, push a block in Level 8"
               "The Power Bracelet is under 8 bodies of Armos"
               "If you can't reach it, use the Boomerang"
    
            Pay attention to the fact about the Power Bracelet being under 
            8 bodies of Armos. Leave this cave, then head north 2 (using 
            the staircase), and you will see 8 dormant Armos. Keep this in 
            mind. Head west and you will see 4 Red Lynels, and some rocks 
            in the formation of an arrow. First off, use a Bomb towards the 
            left side (near the slant) and you will uncover a cave  
            entrance. Go inside and you will see 9 Blue Rupies. Get the 
            Rupies and leave the cave. It needs to be 3:08, but if not, 
            goof around the area killing enemies and collecting stuff. Once 
            it hits 3:08 however the storm will stop. Now go to the screen 
            south of where the 8 Armos are. Go back in that cave and this 
            time the Old Man will say "Life was blown into Armos". With 
            that, all the Armos (throughout the game) will be awaken. Leave 
            the cave then head back up to the 8 Armos. Push the 3rd Armos 
            (from the left) on the top row, and underneath it will be the 
            Power Bracelet. 
    
         After getting the Power Bracelet. It's time to head to Level 7. 
         From Area [B2], head east 1. You will see 3 boulders blocking a 
         staircase. Push the one pointing south, to either the left or 
         right. Watch out for the Red Lynels though, they can hurt you big 
         time. Now walk up the staircase, then go east 3. Use a Bomb on the 
         upper wall, close to where it slants diagonally near the middle. 
         Watch out for falling Rocks! (pun intended) You will uncover a 
         cave entrance. Go in and there will be 9 Blue Rupies (45 Rupies 
         total). Collect them then leave the cave. After doing that, head 
         south down either staircase and you will be in Area [F2]. Here you 
         will see a cave entrance. Go inside and you will be in Level 7. 
         Since you got the Power Bracelet at 3:08, you will have exactly 17 
         minutes to find and beat Level 7. Hopefully my walkthrough for 
         Level 7 will help. 
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          -------------------------
     P:  |LEVEL 7: The Skull's Head|
          -------------------------
    
              A     B     C     D     E     F     G
            -----------------------------------------
         1 |      [FRY] [MAN] [MAP] [HRT]-[TRI]      |
           |        |     |     |     |              |
         2 |[WC1] [KEY]-[KEY]-[BMB] [WC2] [---]-[BMB]|
           |  |     |           |           |     |  |
         3 |[---]-[WB1] [$40] [---] [$40] [K/?]-[---]|
           |              |     |     |           |  |
         4 |[W/B]-[$40]-[K/$] [---] [F/$]-[$40]-[$05]|
           |  |                 |                 |  |
         5 |[KEY]-[---]-[BMB]-[---]-[MAN]-[CMP] [W.B]|
           |              |     |                    |  
         6 |            [WA1] [STR]-[KEY]            |
            -----------------------------------------
    
         TREASURE = Red Candle ([F3])   END BOSS = Aquamentis ([E1])
    
         L E G E N D :
         [STR] = Start             [WA1] = Warp A (Warps from [C6] to [G5])
         [MAN] = Old Man           [WB1] = Warp B (Warps from [B3] to [A4])
         [CMP] = Compass           [WC1] = Warp C (Warps from [A2] to [E2])
         [KEY] = Key               [W.B] = Ends Warp A & Bombs
         [BMB] = Bombs             [W/B] = Ends Warp B & Bombs 
         [MAP] = Map               [WC2] = Ends Warp C     
         [HRT] = Heart Container   [TRI] = Triforce     
         [K/?] = Key & Treasure    [K/$] = Key & 8 Blue Rupies     
         [FRY] = Fairy             [$05] = Blue Rupy              
         [$40] = 8 Blue Rupies     [---] = Nothing here
         [F/$] = Fairy & 5 Blue Rupies 
    
         NOTE: Once using Warp B, you will end up in [A4]. When you do get 
         there, there will be no way to go through the warp. So Warp B is 
         just a one-way warp. 
    
            Welcome to Level 7. Pay close attention, this level can be 
            confusing.  At the entrance, there are 2 ways to go, north or 
            east. How about we go east. Do so, you will see 3 Blue Darknuts 
            and a Key. Try to avoid the Blue Darknuts if you can, and just 
            get the Key. After which, head back to the previous room, then 
            head north. In here, it is dark, so use your Blue Candle. There 
            are also 3 Gibdo's and a Bubble in here. You won't get anything 
            from killing the Gibdo's so just go through the east door. In 
            here there will be an Old Man who says "If you're to fight 
            Ganon, find the Silver Arrow" like we didn't know this right? 
            Notice how "If" is spelled, messed up don't you think ^_^. 
            Anyways, head east again where, there will be 3 Red Wizzrobes 
            and the Compass. Kill the Wizzrobes if you like, and get the 
            Compass, then head back west 2 rooms. Once back here, head west 
            once more, where you will see a Bubble, 4 Spike Traps and a set 
            of Bombs. Get the set of Bombs, and carefully make your way to 
            the locked door. Use a key to open it, and go through it. In 
            this room, you will see 2 Blue Wizzrobes as well as Bubbles. 
            You'll also see a staircase. You won't get anything in here, 
            for killing the Blue Wizzrobes, so go to the staircase. It will 
            take you to Warp A.
    
            Once you go through Warp A, in this new room, you will be 
            greeted by 3 Red Wizzrobes. Kill them if you like, you will get 
            a set of Bombs for your efforts. Now this is just weird. There 
            are 2 Partas (side by side mind you), and they are flying 
            around like flies. Double trouble indeed, but it's not too 
            tough, because they start doing some circle manuver, which 
            makes it easy to kill them. Do so and you will receive a Blue 
            Rupy (5 Rupies total). You'll notice a door to the north 
            opening, but don't go that way. Instead use a Bomb on the west 
            wall, which will open a secret doorway, leading to a secret 
            room (there are 6 secret rooms in this level). In this secret 
            room, you will see 8 Blue Rupies (40 Rupies total) just   
            sitting here. Collect the Blue Rupies, and  continue going 
            west. You will end up in another secret room by doing this.
     
            And in here there are 5 Blue Rupies (25 Rupies total) and a 
            Fairy in the middle of the room. Collect the Blue Rupies, and 
            heal yourself with the Fairy, then head north. This is the 
            third secret room you'll come across. In here there will be 8 
            more Blue Rupies (40 Rupies total) waiting to be collected. 
            Collect them, then use a Bomb on the east wall to blow open a 
            pathway to the next room. In here you will see 4 Vires, a shut 
            door and a Key between 2 sets of blocks forming a path, and a 
            staircase on the north side of the blocks. What to do, well, 
            get the Key first, then kill the Vires and the door will open. 
            What about the staircase? We'll get to it soon. Now go through 
            the door. Easy enough room to get through. Nothing is in here, 
            so push the center block, and go north. Use a key on the locked 
            door, and go through it.
     
            In this room, there will be 3 Blue Darknuts in here, and an 
            open door to the left. Kill the Blue Darknuts to get a set of 
            Bombs, then head through the door on the left. Now you should 
            see a Like Like, Bubble and 2 Red Wizzrobes. You won't get 
            anything in here if you kill the Red Wizzrobes and Like Like, 
            so instead, just use a Bomb on the south wall, which will open 
            a pathway back to the previous. Now you will be able to get 
            into the staircase. Once you get in the staircase, you will be 
            in an underground area, where you will see the Red Candle. Get 
            it and it will replace your Blue Candle, then head back through 
            Warp A. Once you get back to the room where Warp A originated 
            from, go north, then head through the door on the left. In 
            here, well, there isn't anything in here. No items, no enemies. 
            With it being a dark room, kinda makes it creepy. Anyways, head 
            across the room to the other side, and go through the door. In 
            here, there are 3 Gibdo's, 2 Zols, and a Key (what you think I 
            would say a "partridge and pare tree"). Kill the Gibdos and 
            Zols if you want, then collect the Key. After doing that, head 
            north. 
    
            In here, you will see 2 Blue Darknuts and Stone Statues. Kill 
            the Blue Darknuts for a set of Bombs. Then use a Bomb on the 
            east wall, to make way for a pathway leading to another set of 
            secret rooms. In the first one, there will be 8 Blue Rupies (40 
            Rupies total) in here. Collect them and continue east. This 
            second room also has 8 Blue Rupies (40 Rupies total) as well as 
            a Key. Collect the Blue Rupies and Key, and head north. In this 
            final secret room, there's 8 more Blue Rupies in here (40 
            Rupies total). Collect them, then head back to the room 
            directly north of the room you started this level in. Once you 
            are back in this room, head north. There are 6 Vires, and a 
            locked door, but you won't get anything for killing the Vires. 
            So instead use a Key on the locked door at the north and go in 
            it. There's 2 Bubbles in this room, but nothing else, so just 
            keep going. In here, there are 2 Blue Wizzrobes and Zols, and a 
            Bubble. Kill the Blue Wizzrobes and Zols for a set of Bombs, 
            then head north. In here, there will be 2 Blue Darknuts, a 
            Bubble, and the Map. Kill the Blue Darknuts to open the shut 
            door, then get the Map, then head back to the previous room. 
    
            Once you are back here, use a Bomb on the west wall, to open 
            secret pathway. Go in the hole, and once you are in this new 
            room, you will see 2 Red Darknuts and Gibdo's and a Key. This 
            is a dark room, so you may want to use your Red Candle. Kill 
            the Gibdos and Red Darknuts if you like, then get the key, then 
            head through the north door. There will be an Old Man in here 
            who says "The Triforce has to be complete to defeat Ganon". 
            What I find funny about this game, is it always states the 
            obvious lol. Anyways, after this, head back to previous room, 
            then use a Key on the locked door, and go through it. In here, 
            there will be 3 Red Wizzrobes, a Blue Wizzrobe and a Key. Try 
            to avoid the Wizzrobes and get the Key, then head north. Now 
            you should see a Fairy in here, so refill any lost life in 
            here, then head back to the previous room, then head south from 
            there. In this room, you will see 3 Gibdo's and a Bubble. Kill 
            the Gibdo's and then push the right block to open the shut 
            door. You will also cause a staircase to appear, but don't go 
            in it. 
    
            It leads to Warp B, which if you take this warp, it will lead 
            to a room, which has no warp back. So you would have to go all 
            the way around just to get to your current position. Instead go 
            through the open door on the left. In this room, there are 4 
            Spike Traps and a locked door. Use a Key on the locked door, 
            and go through the door way. You will now be up against 
            Manhandla. No this isn't the End Boss, but that will be coming 
            up very shortly. Kill Manhandla with your Bombs or Sword, then 
            push the secret block to uncover a staircase. Go in it, and it 
            will take you to Warp C. Once you make it through Warp C, you 
            will see 4 Vires, and a shut door. Kill the Vires, and the door 
            will open. Go in it and you will be up against the End Boss, 
            which is Aquamentis again. This Aquamentis will be a bit 
            tougher to kill than the first one, but kill it and it will 
            drop a Heart Container. Collect it, and you will have 15 
            Hearts, then go into the room on the right. In here, collect 
            the 7th Triforce piece and you will have beaten Level 7!
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          --------------
      Q: |Before Level 8|
          --------------
    
         There is one more Triforce piece to get, and that's in Level 8.  
         But before we do that, we got some running around to do first, and 
         fast! 
    
            (courtesy of Iron Mouse)
            From outside of Level 7, equip your Flute and teleport yourself  
            to Level 5. This shouldn't take long to do. Once there, go 
            south 1, west 1, south 1, west 2, north 1. You should be in 
            Area [G4]. This should look familiar, because it's where that 
            Old Man was who was talking about the Magic Sword. Go in the 
            cave and he will now say "The strongest sword is the Magical 
            Sword" and present you with the Magic Sword. Get it then leave 
            the cave, because there is more work to be done. Equip the 
            Flute once more, and teleport yourself to Level 4. From the 
            entrance, go down 1, right 1. 
    
            Equip your Red Candle, and burn the corner tree. A staricase 
            will appear. Go in it, and you will see a friendly Moblin who 
            will say "It's a secret to everyone". Get the Rupy in the 
            middle, and the Moblin will give you 100 Rupies. Now leave the 
            cave quickly and go down 1, left 1, down 1, and then you will 
            be in Area [C7]. You should see 2 Armos standing there. Push 
            the one on the left and a staircase leading to a cave will 
            appear. Enter the cave and you will see an Old Man who will say 
            "Let us grant you this Red Ring" and will present you with the 
            Red Ring. Now get it and leave the cave. 
    
         Now if you did as I said, it should be 3:28 (give or take a 
         minute). This means you have exactly 17 minuntes to find Level 8 
         and beat it, before you can beat the final level. So equip your 
         Flute again, and teleport to Level 7. Once there, go up the 
         staircase, then head west 4, which you should be in Area [B1]. 
         There should be 2 Red Lynels and a Blue Lynel as well as a Blue 
         Leever. You will also see 2 giant rocks, which actually looks like 
         Spectacle Rock from Legend Of Zelda 1. Anyways, use a Bomb on the 
         left giant rock, and a cave entrance will appear. Go in and you 
         will be in Level 8. Don't waste time though, because you have only 
         17 minutes to beat the level in.
     
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          -------------------
      R: |LEVEL 8: Down Arrow|
          -------------------
    
              A     B     C     D     E
            -----------------------------
         1 |      [TRI] [---]-[MAN]      |
           |        |     |     |        |
         2 |      [HRT] [BMB] [---]      |
           |        |     |     |        |
         3 |      [---]-[---]-[WA2]      |
           |                             |
         4 |      [WA1] [---]-[---]      |
           |        |     |     |        |
         5 |      [---]-[---] [MAP]      |
           |        |     |     |        |
         6 |[FRY]-[CMP]-[---]-[BMB]-[MAN]|
           |        |     |     |        |
         7 |      [---]-[KEY]-[?/$]      |
           |              |              |
         8 |            [S/?]            |
            -----------------------------
    
         TREASURE = Silver Arrow ([C8]), Magic Book ([D7])
         END BOSS = Blue Gohmas ([B2])
    
         L E G E N D :
         [S/?] = Start & Treasure           [KEY] = Key
         [MAN] = Old Man                    [BMB] = Bombs
         [CMP] = Compass                    [MAP] = Map
         [WA2] = Ends Warp A                [HRT] = Heart Container               
         [TRI] = Triforce                   [FRY] = Fairy     
         [?/$] = Treasure & 8 Blue Rupies   [---] = Nothing here
         [WA1] = Warp A (Warps from [C6] to [G5])
     	
            Welcome to Level 8. This is a first for Zelda games, atleast in 
            my opinion. In the room you start this level in, push a certain 
            block to uncover a staircase leading underground. Go inside it 
            and you will see the Silver Arrows, which is guarded by 4 
            Vires. Of course it's been rumored that these don't exist in 
            this game, but they do! You need these to beat Ganon in Level 
            9, so go collect them and head back up to starting room. Once 
            back here, head north. In here there will be 3 Zols. Defeat 
            them to receive a Key, then use a Bomb on the east wall to 
            reveal a pathway. Go in here and you will see 8 Blue Rupies (40 
            Rupies total) and the Magic Book just laying out here. Sorry 
            this is the only room with lots of Rupies, which sucks! Collect 
            the Blue Rupies and Magic Book, then head back to the previous 
            room. Once back in here, head west, where you will see 3 
            Gibdo's and Spike Traps. You won't get anything for killing the 
            Gibdo's, so just go through the other doorway heading north.
    
            In this room, you will see just the Compass, but nothing more. 
            Easy room? Well, it seems that there are blocks hidden in here, 
            to make it difficult to get through. Don't use your Red Candle,       
            because they won't appear. Anyways grab the Compass, and use a 
            Bomb on the west wall to reveal another pathway. Go through the 
            pathway, and in the next room  there will be a Fairy. Refill 
            any lost life, then head back to the previous room. Once back 
            in there continue going east. In this room, there is 2 Red 
            Wizzrobes, and a Blue Wizzrobe. You won't get anything in here 
            for killing the Wizzrobes, so just keep going east. In this 
            room, you will see a Dodongo. Use your Bombs on it, and you 
            will receive a set of Bombs in exchange. Now head through the 
            locked door, using a Key of course. In this room, you will see 
            an Old Man, who says "Use the sword to stop Ganon, then shoot 
            an arrow" which you know that right? 
    
            Now head back to the previous room, and then head through the 
            door thats open on the north side. Now this is another 
            originally designed room. In here are 5 Vires and the Map. Use 
            your Boomerang to kill the Vires, then push the secret block 
            out of the way so you can get the Map and continue north. 
            Here's another originally designed room. But this time there 
            are 3 Red Wizzrobes and a Blue Wizzrobe. You won't get anything 
            for killing them, so quickly make your way around this room to 
            the doorway on the west side. Go through it and in the new 
            room, there are 3 Red Darknuts. You won't get anything here 
            either, but it's best to kill them so they can be out of the 
            way, because this can be a tight room to get through. Go 
            through the other door. There will be 3 Like Likes and a 
            Bubble, but you won't get anything in here for killing the  
            Bubbles, so just go through the door on the west side. In this 
            room, there are 2 Blue Darknuts, but like before, nothing in 
            here to get once you kill them. So just go through the north 
            door. In here you will see Parta, and a block in the center. 
            Kill Parta first then push the block out of the way. You won't 
            get anything, but you will get a staircase to appear. Go in it, 
            and it will take you to Warp A.
    
            Once you get through Warp A, you will be in a new room. In 
            here, you will notice it looks like the same room a Triforce 
            piece would be in, but there isn't a Triforce piece here? With 
            this, simply go north and in here there are 4 Spike Traps, but 
            nothing more. Carefully make your way around them and continue 
            going north. In here, there is an Old Man who will say "The man 
            next door can show you to the arrow", which since I told you 
            where the Silver Arrows were, this would seem pretty pointless. 
            Either way go through the door on the west side. When you go in 
            here, and stand along the wall, 6 Green Wall Masters will come 
            out. Be careful, because if they grab you, they will take you 
            back to the room where you start this level off at. You won't 
            get anything for killing them, so just go through the door to 
            the south.
    
            In this room, there are 3 Dodongos in here, so make sure you 
            have plenty of Bombs. Kill them to receive a set of Bombs and 
            the south shut door will open. Go through it and you will see 
            Aquamentis now. This Aquamentis however is a bit tough. It will 
            start off as green, then go to blue, then red. It's best just 
            to use your sword on it. You won't get anything for killing it, 
            but the shut door leading west will open. Go through it and you 
            will see a very weird looking monster in here shooting 
            fireballs at you. However I'm not sure what it's called. You 
            won't get anything for killing it, so just go north. In this 
            room, you will be against the End Boss which is 2 Blue Gohmas. 
            This can be tough since there are 2 of them, but it shouldn't 
            be too hard. Equip your Bow and Arrow and shoot each of them 2 
            times in the eye. Once they are killed, a Heart Container will 
            appear. Get it and you will have 16 Hearts. Now go through the 
            door to the north. Here will be the final Triforce piece. 
            Collect it and you will have the whole Triforce completed. Now 
            it's time to face Ganon in Level 9. And where it is, is in the 
            most unlikely of places.
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          --------------
      S: |Before Level 9|
          --------------
     
         Well all 8 pieces have been collected, now it's time for Level 9, 
         and you need to get there before 3:45. Once outside of Level 8, 
         equip your Flute again, and this time teleport to Level 6. Once 
         back at Level 6, go west 2, south 1, and you will be in Area [H6]. 
         If this place looks familiar, it should, because this is where you 
         started the game at. Now it must be 3:45 (which it will be 
         storming at that time). If it hasn't hit that time, go around in 
         the area collecting money or stuff. But once it hits 3:45, go in 
         the cave, and the Old Man will say "Heed my words" (which this is 
         what he'll say everytime you come in here). Keep in mind, it must 
         be 3:45, not a minute more, not a minute less, before you can 
         enter Level 9.
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          ---------------------
      T: |LEVEL 9: Ganon's Cave|
          ---------------------
    
              A
            -----
         1 |[ZEL]|
           |  |  | 
         2 |[GAN]|
           |  |  |
         3 |[TRI]|
           |  |  |
         4 |[STR]|
            -----
    
         TREASURE = Princess Zelda ([A1])   END BOSS = Ganon ([A2])
    
         L E G E N D :
         [STR] = Start
         [TRI] = Triforce
         [GAN] = Ganon
         [ZEL] = Princess Zelda
     
            Welcome to the final level, Level 9. Now oddly enough, you 
            don't have to have all 8 Triforce Pieces in order to access 
            this level, just 6. But it would be more appropriate to have 
            all 8 ^_^. When you come in the cave this time, it will be 
            counted as the starting room. This is the shortest level in the 
            whole game, because it's made up of 4 rooms. Once in the cave, 
            the Old Man from before, will be unconscious and lying on the 
            ground. Then suddenly the room goes dark, and Ganon will 
            appear, taking the Old Man away. Once the room lights up, and 
            huge hole is on the north wall. So now the time has come to 
            kill Ganon. From the starting room, head north. In here, you 
            will hold up the Triforce piece which will act like a key, to 
            open the doorway leading northward. Go in the doorway. There's 
            Ganon, and he will laugh at you, then disappear. Now the games 
            begin! Kill Ganon the same way as before with your Magic Sword. 
            Once he turns blue, use the Silver Arrows on him. One hit from 
            that will kill him for good. Here's a helpful hint, stand  
            beside the left side of the door on the north. You will take 
            little, if any damage here, and you can kill Ganon easily. 
    
            Once you killed Ganon, you will get the Triforce back and both 
            doors will open. Now go through the north door. Here you will 
            see Princess Zelda sleeping, surrounded by 4 Blue Flames. Take 
            out the flames with your Sword, and go up to the Princess who 
            will be awaken! She will say "Listen to my voice. Thank you!" 
            and you will head to the starting room together. Once there, 
            you will see the Old Man again who says "If the spears have 
            crossed, then do it again" which I guess he means, if the time 
            has come to fight Ganon again, then do it. Now leave Level 9, 
            and you will have offically beaten BS Zelda! Congradulations! 
            Once you have beaten the game, a new quest won't start like the 
            first Zelda game. Instead once you hit START (or whatever 
            button you have it set for), it will just take you back to the 
            main screen, and you can start where you last saved at! Again 
            good job on beating this, very hard to find game.
    
    -----------------------------------------------------------------------
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    -----------------------------------------------------------------------
    
                ------------------------------
    SECTION 3: |WALKTHROUGH FOR BS ZELDA MAP 2|
                ------------------------------
    
          ----------------------
      A: |Before The Walkthrough|
          ----------------------
    
         1. This walkthrough will cover BS Zelda Map 2 ONLY, which has been 
            known to fans as the Fourth Quest. 
    
         2. When you clear a screen, all enemies (except boss types) 
            will regenerate when you re-enter the same screen. Use this 
            to your advantage.
    
         3. Use you knowledge from the original Legend Of Zelda (such as 
            blocks to push) to help you get through this game. 
    
          ---------
      B: |Overworld|
          ---------
    
               A     B     C     D     E     F     G     H
            ------------------------------------------------
         1 | [MED]-[LV8]-[-20]-[-20]-[S.A]-[+45]-[S.A]-[LV5]|
           |               |     |                 |        | 
         2 | [+45]-[BRC]-[WRP] [+30] [MGC] [LV7]-[+45]-[---]|
           |   |           |           |                 |  |
         3 | [---]-[MAN]-[HRT]-[-20]-[+45]-[GMB]-[---]-[MAN]|
           |         |           |                 R        |  
         4 | [WHT] [MAN] [LV4] [MED]-[---]-[---]-[LV2]-[---]|
           |   |           R                 |           |  |
         5 | [MAN] [S.B]-[---] [100] [LV1] [---]-[FRY] [HRT]|
           |   |     |           |     |     |           |  |
         6 | [---] [HRT]-[100]-[---]-[100]-[---]-[S.A]-[LTR]|
           |   |     |     |     |           |     |        |
         7 | [---]-[---]-[---]-[---]-[S.A]-[---]-[---]-[LV6]|
           |         |     |           |     |     |        |
         8 | [HRT]-[RNG]-[LV3]-[MAN]-[GMB] [SL9]-[---]-[WRP]|
            ------------------------------------------------
    
         L E G E N D :
    
         LEVELS:
         [LV1] = Level 1   [LV2] = Level 2   [LV3] = Level 3     
         [LV4] = Level 4   [LV5] = Level 5   [LV6] = Level 6
         [LV7] = Level 7   [LV8] = Level 8   [SL9] = Start and Level 9
    
            PLAYER'S NOTE: 
            1. You get your first sword at the start of the game.
            2. Level 6 and Level 9 can only be accessed at certain times.
            3. There is another cave where Level 3 that has 9 Blue Rupies 
               in it.
    
         SHOPS:
         [S.A] = Shop A: Magic Sheild = 130; Key = 100; Blue Candle = 60
         [S.B] = Shop B: Arrows = 80; Blue Ring = 250; Food Bait = 60
         [S.C] = Shop C: Magic Sheild = 90; Key = 80; Food Bait = 60
         [MED] = Medicine Shop (Letter): Blue Potion = 40; Red Potion = 68    
               
         MONEY:
         [+30] = Earn 30 Rupies   [+45] = Earn 45 Rupies (9 Blue Rupies)
         [100] = Earn 100 Rupies  [-20] = Lose 20 Rupies (Door Repair)
         [GMB] = "Let's play the money making game"
    
         ITEMS:
         [BRC] = Bracelet         [WHT] = White Sword (Need 5 Hearts)
         [HRT] = Heart Container  [MGC] = Magic Sword (Need 12 Hearts)
         [RNG] = Red Ring         [BMB] = Bombs     
         [FRY] = Fairy            [LTR] = Letter 
         [MAN] = Old Man          [---] = Nothing here 
         [WRP] = Warp (After getting the Power Bracelet)
    
            PLAYER'S NOTE:
            1. There is a place to bomb in the Fairy Pond. Do so and you 
               will get 9 Blue Rupies.
            2. There is a Heart Container you can get at [0:25], which can 
               be found at the same area where the southeast warp is.
    
         DIRECTIONS:
         - = East To West  | = North To South
         R = Use Raft      B = Use Bracelet
         W = Walk Through Wall
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          --------------
      C: |Before Level 1|
          --------------
    
         Okay, time to get this new game started! You start off in Area 
         [F8] with 3 Hearts. For a moment, the game will take control and 
         have Link go into the cave. Inside is an Old Man who will say 
         "It's dangerous to go alone! Take this...", and will present you 
         with the Wooden Sword! So make sure you get that, and head back 
         outside the cave. Not much can really be done, so from where you 
         are in Area [F8], head north 2, west 1, and north 1 (across the 
         gray bridge). You should now be in Area [E5], where you will see 
         an opening inside a tree. Now for a moment, ignore the opening, 
         and if you have any Bombs on you (don't worry about it if you 
         don't, you can do it later), head to the upper right corner and 
         around there you can bomb open a hidden cave, and 9 Blue Rupies 
         in it. After that, head inside the opening, which will take you 
         to Level 1.
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          ----------------------------
      D: |LEVEL 1: The First Giant 'N'|
          ----------------------------
    
              A     B     C     D   
            -----------------------
         1 |[MAN]             [TRI]|
           |  |                 |  | 
         2 |[KEY]             [HRT]|
           |  |                 |  |
         3 |[BMB]-[KEY]       [---]|
           |  |     |           |  |  
         4 |[---] [KEY]-[BMB]-[---]|
           |  |           |        |
         5 |[BMB]       [KEY]-[MAP]|
           |  |                 |  |
         6 |[---]             [CMP]|
           |  |                 |  |
         7 |[---]             [KEY]|
           |  |                 |  |
         8 |[-?-]             [STR]|
             ----------------------- 
    
         TREASURE = Bow ([A8])    END BOSS = Aquamentis ([D2])
           
         L E G E N D :  
         [STR] = Starting Point   [BMB] = Bombs
         [KEY] = Key              [MAN] = Old Man
         [CMP} = Compass          [MAP] = Map
         [-?-] = Treasure         [HRT] = Heart Container
         [TRI] = Triforce         [---] = Nothing here
    
            The first level, so let's do this! When you start off this 
            level, simply head north to the next room. In here is several 
            Ropes, which you need to defeat them all to get a Key. Use that 
            Key on the north door, and go through it. In this room are some  
            Vires and a Compass. Ignore the Vires if you like and get the 
            Compass, and then continue heading north. In this room, is some 
            more Vires and a Map. Take out the Vires to open the west door, 
            and get the Map. Now head over to the next room, where you will  
            find some Gels and a Key. Get the Key (ignore the Gels) and 
            head north. For this room, you will see two doors and a Key, 
            and if you stay along the wall, some Wall Masters will come 
            out. So what to do, well get the Key and head through the west 
            door (watch out for the Wall Masters, as they will take you 
            back to the start). 
    
            In this new room, it will have 3 Stalfos, one of which has a 
            Key. Take them out and get the Key, and head through the north 
            door. In this next room, is 3 Red Goriyas and a Key. Carefully 
            make your way to getting the Key and head through the west 
            door. In here is 3 Red Goriya's and Bombs. Get around the Red 
            Goriya's and get the Bombs. Now head through the north door, 
            and in there is 3 Stalfos, one of which has a Key. Take them 
            out and get the Key and if you want, go through the north door. 
            For this room, it has an Old Man in it. His words to you are 
            "Arrows costs money to use". Anyways after that, head south 3 
            rooms.
    
            Nothing can be gained from the Stalfos, so keep going south to 
            the next room. There are some Red Goriyas and Bombs here. After 
            that, keep going south again. Nothing in here except Ropes, so 
            take them out if you want some money, and keep going south. 
            Nothing to be gained from the next room as well, so go south 
            once more. In here, I'm sure you know how this room works, so 
            time your moves carefully because of the Spike Traps. Push the 
            leftmost block up or down and enter the staircase. In here, is 
            the Bow (which is useless now, but will be helpful much later). 
            Now head back to Room [C4] (go north 5, east 1, south 1, east 
            1). Once back here, this time head through the east door.
    
            In here is 3 Stalfos, but nothing else, so just head through 
            the north door. Just like the last room, in here is 3 more 
            Stalfos, but nothing else. Now before heading through the north 
            door, wait around till your time hits 0:10 (if it's 0:10 - 
            0:15, that's fine), then go through it. You will have the 
            Shooting Sword ability which will help because you got a boss 
            fight ahead of you. In this room is Aquamentis, so take that 
            out with your new ability. After that, get the Heart Container 
            (giving you 4 Hearts), and head through the north door. In here 
            is the Triforce, so get that and you will have completed 
            Level 1!
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          --------------
      E: |Before Level 2|
          --------------
    
         Well one level down, seven to go, so what to do now? Well the 
         logical thing would be to head to Level 2, but there's a couple 
         items to get first. You should be in Area [E6]. From here, head 
         south 1, east 3, where you will be at Area [H6]. There will be a 
         cave here, so enter it and you will see an Old Man who will give 
         you the Letter and says "Show this to the Old Woman". Get that, 
         and head outside the cave. Now go west 1, south 2, east 1 to Area 
         [H8]. Now there's nothing here for the moment, but walk around for 
         a couple screens (killing enemies/collecting stuff) until it's 
         0:20, which could easily be boring. 
    
         When that happens, return to Area [H8] and there will be a Heart 
         Containter (get this now as this will be the only time you can get 
         it). You will now be up to 5 Hearts! So with that out of the way, 
         head west 1, north 2, east 1, north 2, west 1 and you will be in 
         Area [G4]. See the big rock in the middle of the screen, use a 
         Bomb on it, (between the middle and right) to reveal an entrance 
         to a cave. Go inside, and you will be in Level 2.
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          ----------------------
      F: |LEVEL 2: The Small 'I'|
          ----------------------
    
              A     B    
            -----------
         1 |[MAN] [TRI]|
           |  |     |  | 
         2 |[WA1]-[HRT]|
           |           |
         3 |           |
           |           |  
         4 |[MAP]-[BMB]|
           |  |     |  |
         5 |[BMB] [BMB]|
           |  |     |  |
         6 |[CMP] [---]|
           |  |     |  |
         7 |[-?-] [---]|
           |  |     |  |
         8 |[STR] [WA1]|
            ----------- 
    
         TREASURE = Wooden Boomerang ([A7])   END BOSS = Dodongo ([B2])
    
         L E G E N D :
         [STR] = Start         [BMB] = Bombs
         [KEY] = Key           [MAN] = Old Man
         [CMP] = Compass       [MAP] = Map
         [-?-] = Treasure      [HRT] = Heart Container
         [TRI] = Triforce      [WA1] = Warp A (Warps from [B8] to [A2])
         [WA2] = Ends Warp A   [---] = Nothing here
    
            Here we go, Level 2! You start off the same way as before, so 
            go north to the next room. In here is 3 Red Goriyas, so take 
            them out and you will get the Wooden Boomerang, which will come 
            in handy. After that, head north to the next room, which will 
            have some Vires and a Compass in it. Take them out and get the 
            Compass, then head through the north door. In here is 3 
            Stalfos, one of which has a Key. Take them out, get the Key and 
            go through the north door. In this room is 2 Zols and a Map. 
            Take out the Zols (which will become Gels) and get the Map. Now 
            you have an idea of what this level looks like. Now head 
            through the newly opened door to the right. 
    
            In this room is 3 Red Goriyas and Bombs. Take out the Red 
            Goriyas (so they won't be annoying) and use the Boomerang to 
            collect the Bombs. Now use a Bomb on the south wall revealing 
            an opening. Go south through the opening to the next room. In 
            this room is some more Red Goriyas and more Bombs. Get the 
            Bombs, and head south again to the next room. In here is 
            several Gels, but nothing more, so just ignore those and head 
            south again to the next room. In this room, is 4 Ropes. Take 
            them out if you want to get some goodies from them, then head 
            south once again. Once here, be careful not to get hit by the  
            Spike Traps and push the leftmost block and enter the 
            staircase. This is Warp A, which when you get to the otherside, 
            will take you to Room [A2]. 
    
            Once there, you will be greeted by 4 Ropes. Take them out and 
            enter the north door, where an Old Man will advise you "Dodongo 
            dislikes smoke". With that, go back to the room with the Ropes, 
            and bomb the right wall. This will make an opening leading to 
            the east room. Make sure you have some Bombs, because you'll be 
            for another boss fight, which this time it's Dodongo. I assume 
            you know how to take him out, but if not, just bomb his butt. 
            After that, get the Heart Container he leaves (you will now 
            have 6 Hearts), and head through the north door. In here, is 
            the Triforce, so get that and you will have completed Level 2!
     
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          --------------
      G: |Before Level 3|
          --------------
    
         Wow, now you have 2 levels beaten, now for Level 3. But before 
         that, many goodies is needed to be obtained. You should now be in 
         Area [G4], so with that, head west 1, south 3, west 1. You will 
         now be at Area [E7], where there is a cave. Enter the cave and 
         you'll see it's a merchant shop. Make sure you have atleast 60 
         Rupies (which I'm sure you do), and get the Blue Candle. Now with 
         that, head back outside, then go west 2 (Area [C7]). Here cross 
         the small bridge and use your Blue Candle on the bushes which will 
         burn them down. Now with that out of the way, you can explore a 
         little more of Hyrule. With that, time for another item! 
    
         Head north 1 (on the leftside), west 1 and you'll be in Area [B6] 
         (Blue Moblins are here). See the lone bush, use your Blue Candle 
         on it, which will reveal a secret staircase. Go in it and the Old 
         Man will have a Heart Container and Red Potion and say "Take any 
         one you want", and of course you'll take the Heart Container, 
         which will now give you 7 Hearts. Now head back outside and head 
         east 1, south 2, and you'll be in Area [C8]. Here you will see a 
         large cave opening, which you will enter, and you will then be in 
         Level 3.
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          ----------------------------- 
      H: |LEVEL 3: The Second Giant 'N'|
          -----------------------------
    
              A     B     C     D   
            -----------------------                    
         1 |[-?-]             [TRI]|                         
           |  |                 |  |   
         2 |[---] [KEY]       [HRT]|          
           |  |     |           |  |                
         3 |[---]-[BMB]-[MAN]-[---]|                
           |  |     |              |              
         4 |[BMB] [BMB]-[KEY]-[MAP]|                  
           |  |           |     |  |                   
         5 |[CMP]       [$45]-[---]|              
           |  |                 |  |                   
         6 |[KEY]             [---]|                          
           |  |                 |  |                    
         7 |[KEY]             [---]|                       
           |  |                 |  |
         8 |[STR]             [-?-]|                       
            ----------------------- 
    
         TREASURE = Magic Boomerang ([D8]), Raft ([A1])  
         END BOSS = Manhandla ([D2])
           
         L E G E N D :  
         [STR] = Starting Point   [BMB] = Bombs
         [KEY] = Key              [MAN] = Old Man
         [CMP} = Compass          [MAP] = Map
         [-?-] = Treasure         [HRT] = Heart Container
         [TRI] = Triforce         [---] = Nothing here
         [$45] = 9 Blue Rupies
    
            Here we go, another level, and once entering here, head north   
            to the next room. In this room is 3 Zols and a Key. Get the Key 
            and head through the north door. In this next room, is 2 
            Keeses, so take them out and you will receive another Key. Get 
            this Key and head north again, where you will see several Vires 
            and a Compass. Just get the Compass and continue going north. 
            In the new room, is 3 Zols. Take them out to receive Bombs, and 
            with those Bombs, use one of them on the north wall to create 
            an opening. Go through the opening to the next room, to see a 
            couple Zols and Keeses each. Nothing else can be gained from 
            this room however so for now, just go through the north door 
            (using a Key). 
    
            This next room might be a bit tough, because there are 3 Blue 
            Goriyas in here. Carefully take them out however you want, and 
            then push the left block to open the north door. Go through 
            that door and you will see 2 Red Darknuts. Take these out (use 
            the formation of the blocks to your advantage), and then push 
            the leftmost block up or down. Enter the staircase, to where 
            you will find the Raft! Get that then head back up the ladder. 
            Now head back south 2 rooms (where there is Zols and Keeses) 
            and once there, head through the east door this time. In this 
            next room is a Bubble and a Keese, but nothing more, so let's 
            head through the north door for a moment. In here is 2 Red 
            Darknuts, and this time, you take them out to get a Key. Back 
            here, ignore the locked door and use a Bomb on the south wall 
            to make an opening. 
    
            Go through the opening to the next room and in there is 5 Vires 
            and Bombs. Get the Bombs and head through the east door, and in 
            this room, you will see more Vires and a Key. Since you can't 
            get the Key, just go right through the east door. In the next 
            room is 4 Zols and a Map, so get the Map and head through the 
            south door. In this room, are 3 Gels, but nothing more, so go 
            through the west door. In here is 9 Blue Rupies, pointing 
            upwards, as if it's hinting to something. I bet you know what 
            it's hinting towards, but if not, use a Bomb on the north wall 
            revealing another opening. In here, you can now get the Key you 
            couldn't beforehand. Get that, then head 2 rooms back (where 
            the Gels are). In here, go through the south door and you will 
            be greeted by 3 pairs of Spike Traps. Carefully avoid these 
            things and head through the south door, and in the next room is 
            3 Red Goriyas, but nothing can be gained from them, so just 
            keep going south to the next room. Once in there will be 2 Blue 
            Goriyas and Stone Statues in every corner. Carefully take out 
            the Blue Goriyas and you will be rewarded with the Magical 
            Boomerang! 
    
            After that, you got some backtracking to do, so where you are 
            at currently, head north 4, west 2 and north 1 (don't worry, 
            I'll wait for you). Once you get there, now head through the 
            east door (get the Bombs from the Keese if you want). In the 
            next room, you will see an Old Man who will tell you "I hear 
            growling coming from the next room..." (sure it wasn't his 
            stomach?). With that, use a Bomb on the east wall to reveal an 
            opening, and go through it. In this new room is 2 Red Darknuts, 
            but you'll get nothing from them, so just head through the 
            north door. Make sure you have some Bombs because a boss fight 
            will emerge, and this fight features Manhandla. Use some 
            carefully placed Bombs on it, and it will be destroyed. With 
            that, it will leave behind a Heart Container, so get that, and 
            you will have 8 Hearts. Now go through the north door to see 
            the Triforce. Get that and you will have completed this level!
         
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          --------------
      I: |Before Level 4|
          --------------
    
         Another level down, another 5 to go. So let's head to the next   
         level. But before we do that, time to go pick up a very helpful 
         item. You should be at Area [C8], so with that, head north 2, 
         west 1, north 1 and you will be in Area [B5]. You will see an 
         opening in the mountain, which you need to go into. Do you have 
         250 Rupies (or maybe 125 Rupies), if so, then get the Blue Ring 
         and you will be protected just a bit more. If not, just run around 
         collecting money. After getting the Blue Ring, just head east 1, 
         and you will see a small dock. With your newly obtained Raft, use 
         it to sail north across the lake. When you do you will see an 
         opening in the statue. Go into the opening and you will be in 
         Level 4.
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          -----------------------
      J: |LEVEL 4: The Little 'T'|
          -----------------------
    
              A     B     C     D   
            -----------------------
         1 |      [K/?]-[BMB]      |
           |              |        | 
         2 |      [---]-[---]      |
           |        |     |        |
         3 |[BM+]-[CMP] [$05]-[MAN]|
           |        |     |        |  
         4 |      [$05] [WA1]      |
           |        |              |
         5 |      [BMB]-[MAP]      |
           |        |     |        |
         6 |      [BMB]-[KEY]      |
           |        |              |
         7 |      [KEY] [TRI]      |
           |        |     |        |
         8 |      [STR] [HRT]-[WA2]|
            ----------------------- 
    
         TREASURE = Flute ([B1])   END BOSS = Digdogger ([C8])
    
         L E G E N D :
         [STR] = Start         [BMB] = Bombs
         [KEY] = Key           [MAN] = Old Man
         [CMP] = Compass       [MAP] = Map
         [-?-] = Treasure      [HRT] = Heart Container
         [TRI] = Triforce      [---] = Nothing here
         [WA2] = Ends Warp A   [K/?] = Key & Treasure
         [$05] = Blue Rupy     [BM+] = More Bombs
         [WA1] = Warp A (Warps from [C4] to [D8])
    
            Now for this level, it should be around 1:30 on the clock (if 
            not, it will be), so that means you will get the power of the 
            Red Candle for 8 minutes, so use it to your advantage! With 
            that, head through the north door. In here is 5 Zols. This room 
            is dark so use your Candle. Take these Zols out to get a Key, 
            then head through the north door. In this room is 5 Vires. Take 
            them out to get Bombs, and use a Bomb on the east wall, to 
            reveal an opening. Go into the opening and you will see a Key. 
            This room is dark, but don't worry about it. Get the Key and 
            head back to the previous room. Now this time head through the 
            north door again. In this dark room is 3 Red Darknuts, and if 
            you take them out, you will get more Bombs. Now go through the 
            east door and in the next room is 2 Zols, 4 Spike Traps and a 
            Map. Get the Map and head back to the previous room. 
    
            Now go through the north door to see a Moldrum. Take it out and 
            another Moldrum will appear, and after taking that out, you 
            will get a Blue Rupy. Now head through the north door yet 
            again. In this room is 3 Zols, 2 Bubbles and a Compass. Get the 
            Compass and Bomb the left wall to reveal an opening. Go through 
            it and you will see an Old Man who will ask you "I bet you'd 
            like to have more bombs" and offer you to carry up to 12 Bombs 
            for a fee of 50 Rupies. Take the offer and you will have more 
            Bombs. Now head back to the previous room, and this time head 
            through the north door. In here is several Vires and Spike 
            Traps, but nothing is to be gained here, so go through the east 
            door. In here is 3 Keeses, but that's all you'll see, so go 
            through the north door. In this next room is 2 Bubbles, Zols 
            and Like Likes each. Take out the Zols and Like Likes to get 
            Bombs, and go through the west door. 
    
            In this next room is 2 Red Darknuts, so take them out to get a 
            Key. Not only that but push the leftmost block up or down and 
            go into the staircase. Inside this area is the Flute (or 
            Ocarina). Get that, then head back up the ladder. Now back in 
            this room, head back east 1 and south 1. Now with a Key in your 
            posession, head through the south door. In here is 3 Zols and 
            if you take them out, you will get a Blue Rupy. After that, 
            head through the south door. In this room is 3 Vires, a Like 
            Like and Bubble. There's also a staircase, and since you gain 
            nothing for this room, head into the staircase. This is Warp A 
            and when you go through it, you will be taken to Room [D8]. 
    
            In Room [D8], you will be greeted by 2 Pol Voices and 2 Red 
            Darknuts. You get nothing here, but if you use your Flute, it 
            will instantly destroy the Pol Voices. Use this to your 
            advantage when you need to get your life filled up or more 
            Bombs. You might want to do this actually, because when you go 
            through the west door, you will be enganged in another boss 
            fight, and this one will consist of Digdogger. Whip out your 
            Flute to break it down and take each little Digdogger out to 
            defeat this boss. Defeating it, and you will get a Heart 
            Container. Get that and you will have 9 Hearts. Now go through 
            the north door and you will see the Triforce. Get that and you 
            will have completed this level!
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          --------------
      K: |Before Level 5|
          --------------
    
         Wow, half the levels are finally done! But before we begin 
         tackling on the other half, we need to get a couple items that 
         will be helpful. You should now be in Area [C4], so head south 1, 
         west 1 and go in the shop you got the Blue Ring at. Make sure you 
         have 60 Rupies and get the Food Bait, and if you have another 80 
         Rupies, get the Arrows as well. Sure they have no importance as of 
         now, but they will in time, and since you're here, might as well 
         get them too. Now exit the shop, and head south 2. 
    
         You will probably recognize this as the Lost Woods from the first 
         Legend Of Zelda game. No worries though, because since beating 
         Level 4, you can get through this easily. So with that, head 
         west 1 and then north 3 (watch out for the Red Lynels along the 
         way). You will now be in a graveyard area (Area [A4]). Perform the 
         Ghini Trick if you like, but more importantly push the middle left 
         tombstone to reveal a hidden staircase. Go in there and you will 
         see an Old Man who will say "Master using it, and you can have 
         this..." and presents you the White Sword. Seeing as you have more 
         than 5 Hearts, you can get this new weapon! Now to find the next 
         level!. 
    
         Leave here, and use your Flute to send you to Level 2 (this will 
         be quicker). When you get to Level 2 (which is in Area [G4]), use 
         the dock which is in this area to head north 1. Now go east 1 and 
         you will see an opening in the mountain. Go in it and the Old Man 
         will tell you "Climb the cliff behind the grave soliders guard", 
         but how can we do that? Well back outside, see where the tombstone 
         is? Go directly north of that into the mountain and you will be 
         walking through it, which will lead to Area [H3]. Once here, head 
         west 1, north 1 and east 1. If it's 2:10, you will have a nice 
         treat, which is a merchant selling Blue Potions for 10 Rupies. Get 
         two of these and enter the opening you see, which will take you to 
         Level 5.
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          ---------------------
      L: |LEVEL 5: The Long 'E'|
          ---------------------
    
              A     B     C     D     E     F             
            -----------------------------------
         1 |[WB2]-[---]-[---]-[HRT]-[TRI]      |
           |                                   | 
         2 |[MAN] [WA1]                        |
           |  |     |                          |
         3 |[---]-[CMP]                        |
           |  |     |                          |  
         4 |[BMB] [MAN]-[---]-[---]-[MAN]      |
           |  |     |                          |
         5 |[---] [BMB]                        |
           |  |     |                          |
         6 |[---] [BMB]                        |
           |  |     |                          |
         7 |[BMB] [---]-[---]-[BMB]-[KEY] [WA2]|
           |  |     |           |     |     |  |
         8 |[W/$] [STR] [MAN]-[FRY]-[MAP] [-?-]|
            -----------------------------------
    
         TREASURE = Stepladder ([F8])   END BOSS = Parta ([D1])    
     
         L E G E N D :
         [STR] = Start          [BMB] = Bombs
         [KEY] = Key            [MAN] = Old Man
         [CMP] = Compass        [MAP] = Map                            
         [TRI] = Triforce       [HRT] = Heart Container  
         [WA2] = Ends Warp A    [WA1] = Warp A (Warps from [C4] to [D8])
         [WB2] = Ends Warp B    [FRY] = Fairy
         [---] = Nothing here
         [W/$] = Warp B (Warps from [A8] to [A1]) & Blue Rupy
    
            Let's be quick about this level, because the sooner you get 
            this level done, you'll be able to access the next level 
            easier. With that, from the starting room, head through the 
            north door to the next room. In this next room, you will see 2 
            Red Darknuts, but you get nothing from them, so head through 
            the east door. In this room is 2 Blue Bubbles, which are 
            obviously harmless, since they give you back your sword. So 
            knowing that, just head through the east door. In this next 
            room is 3 Gibdos, so take them out to get Bombs, and push the 
            left block so the east shut door will open. Go through that 
            door and in the next room is 4 Vires and a Red Bubble and a 
            Key. Don't let the Red Bubble touch you or else you lose your 
            sword (that is until you tough a Blue Bubble). Get the Key and 
            head through the south door. 
    
            In this room, you will see it's dark. You will also see a Map, 
            but get ready because Wall Masters will come out. Take those 
            out and get the Map and use a Bomb on the west wall. This will 
            reveal an opening, which you will go through, and in the next 
            room is a Fairy. Use that if need be, and go into the west 
            door. In this room is an Old Man who will say "There's a secret 
            with the solider's statue". I wonder exactly what this secret 
            is? Well, worry about this later, but for now head back to the 
            previous room. Once back here, use a Bomb on the north wall to 
            reveal an opening. Go through it and then go west 2 rooms, and 
            you should be in the room where there is 2 Red Darknuts. Now, 
            go through the north locked door and in the next room, it seems 
            all quiet, but wait and Red Wizzrobes will appear (sure they're 
            yellow, but that's not the point). Take them out to get some 
            Bombs, and then go through the north door. 
    
            In here you will see 3 Zols and a Key. You can't get the Key at 
            this point, so just go through the north door for now. Doing 
            so, and you will see a merchant who will say "My stomach 
            grumbles", so you need to feed him by using your Food Bait on 
            him. Doing that and he will disappear, but don't worry about 
            the north door, instead go through the east door. And when you 
            do, you will see 9 Vires, but nothing is to be gained, so just 
            go through the east door. You should now be in a room where 
            there are 3 Dodongos. Ignore them for a moment and Bomb the 
            east wall to reveal an opening. Go into it and in the next room 
            you will see an Old Man who will say "I bet you'd like to have 
            more Bombs" and offer you to carry up to 16 Bombs for 50 
            Rupies. Take the offer if you want, and then go back to the 
            previous room. Now you won't get anything from taking out the 
            Dodongos so just ignore them and head back 2 rooms west. 
    
            Once here, you can now finally head through the north door to 
            the next room. In the next room is a Compass and a center 
            block. Push the block and get the Compass and then Bomb the 
            west wall to reveal an opening. Go through it and then back to 
            the previous room and push the block again and go through the 
            north door. In this room you will see 2 Blue Darknuts. You need  
            to take them out, and push the left block to reveal a 
            staircase. Go in it and you will see it's a warp. This is 
            Warp A and it will take you to Room [F7]. When you appear in 
            this section, you will be greeted by 3 Gibdos. Ignore those for 
            now and head through the south door. In this room is 2 Bubbles 
            and a staircase. Head into the staircase and you will be in a 
            basement area which will have the Stepladder. Get that and head 
            back through the warp leading back to Room [B2]. 
    
            You need to take out the 2 Blue Darknuts and then push the left  
            block to open the south door. Go through the door, and head 
            through the west opening. Now go back to the previous room and 
            this time head through the south door and go south 1 more room 
            to get the Key. Now head back to the push block room and go 
            through the west opening. In here is 3 Zols and 4 Spike Traps. 
            Use your Blue Candle as it's dark. Nothing to be gained here, 
            so just head through the north door and you will see an Old 
            Man. He will tell you "The next level is at the beach", 
            obviously he's talking about Level 6, but we'll get to that 
            soon enough. Instead, head back to the previous room and then 
            go through the south door. Again a dark room, so use the Blue 
            Candle to light it up. And what's in here, 3 Red Wizzrobes, so 
            take them out to get some Bombs. Continue heading through the 
            south door. 
    
            In the next room is just Spike Traps so just keep going to the 
            south door and in the next room is 2 Blue Wizzrobes in a dark 
            room (use your Blue Candle). You'll get nothing in this room so 
            just keep going through the south door. In here is 4 Vires and 
            2 Stone Statues. Take out the Vires to get Bombs, and go 
            through the south door. In this room is a Red Darknut and Blue 
            Darknut. Take them out to get a Blue Rupy and push the block to 
            reveal a staircase. You will see that this is another warp, and 
            indeed this is Warp B, which will take you to Room [A1]. Once 
            in this section, you will be greeted by 3 Gibdos and a Blue 
            Bubble. Take out the Gibdos and head through the east door. In 
            this next room is 2 Blue Darknuts, but nothing is to be gained 
            from this, so just go through the east door. 
    
            In here is 3 Gidbos, so you need to take them out. After doing 
            that, push the middle block from the far rightside, but make 
            sure you push it from right to left. This will open the east 
            door, which you will go through. Get ready because another boss 
            fight is ahead of us! And this time it's Parta (which shouldn't 
            be here, but what can you do). Contrary to its appearance in 
            Legend Of Zelda, this fight is rather easy. Take out the little 
            flies then the big one to win this battle. After defeating it, 
            a Heart Container will appear. Get that and you will have 10 
            Hearts. Now go through the east door to see the Triforce. Get 
            that and you will have completed this level!
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          --------------
      M: |Before Level 6|
          --------------
    
         Woohoo, we have the 5th Triforce piece! Now to find another one, 
         but first, some items needs to be obtained. You should be in Area 
         [H1], so go west 1, south 1, east 1, south 1, west 3, north 1. You 
         should be where a Zola and a Red Lynel is as well as a cave. Go 
         into the cave and you will see an Old Man, who will say "I'm 
         currently in search of the strongest sword". This is very 
         important so keep this in mind! Now head outside of this cave and 
         use your Flute to take you to Level 2. Once you get there, head 
         east 1, south 1, and you will see a Heart Container. Use your  
         Stepladder to get it and you will have 11 Hearts. 
    
         Now go south 1, west 1, south 1, east 1, which puts you at Area 
         [H7]. Now it needs to be 2:35 for this, and if it hasn't got 
         there, just wander around killing enemies for stuff until it hits 
         2:35. You should also have the Special Ability: Max Heart 
         Containers, which will help you out through Level 6. Once it does 
         hit 2:35 however, head to Area [H7] and you will notice an icon on 
         the beach that looks like the Flute. Stand on that and use the 
         Flute and a statue will rise out of the water. This statue will 
         have an opening, so go into it and you will be in Level 6.
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          ----------------------------
      N: |LEVEL 6: The Third Giant 'N'|
          ----------------------------
    
              A     B     C     D   
            -----------------------
         1 |[MAN] [-?-]       [TRI]|
           |  |     |           |  | 
         2 |[---]-[K/B]       [HRT]|
           |  |     |           |  |
         3 |[---]-[MAP]-[F/K] [---]|
           |  |           |     |  |  
         4 |[BMB]-[CMP]-[$20] [WA2]|
           |  |           |        |
         5 |[$20]       [$45]-[---]|
           |  |                 |  |
         6 |[---]             [$05]|
           |  |                 |  |
         7 |[$30]             [WA1]|
           |  |                 |  |
         8 |[STR]             [K/$]|
            ----------------------- 
    
         TREASURE = Magic Wand ([B1])   END BOSS = Gohma ([D2])
    
         L E G E N D :
         [STR] = Start           [CMP] = Compass
         [MAP] = Map             [MAN] = Old Man
         [WA2] = Ends Warp A     [HRT] = Heart Container
         [TRI] = Triforce        [-?-] = Treasure
         [$05] = Blue Rupy       [$20] = 4 Blue Rupies
         [$30] = 6 Blue Rupies   [$45] = 9 Blue Rupies
         [K/B] = Key & Bombs     [K/F] = Key & Fairy Pond
         [---] = Nothing here    [K/$] = Key & 2 Blue Rupies   
         [WA1] = Warp A (Warps from [D7] to [D4])     
    
            Here we go with another fun level! From the starting room, head 
            through the north door. In the second room, you will see 6 Blue 
            Rupies. Get use to it, there will be more of this in this level 
            and the next. Get them and then head through the north door. In 
            the next room, you will see 2 Zols and 2 Bubbles. Nothing can 
            be gained from this room, so just head to and through the north   
            door. In the next room is 4 Blue Rupies and 4 Ropes. Take out 
            the Ropes if you want and collect the money and then keep going 
            through the north door. Another dark room lies ahead with 4 
            Like Likes in it. Kill the Like Likes to get some Bombs and 
            then keep going upwards into the north door. In the next room 
            is 3 Ropes and 2 Vires. Take them out to open the north door, 
            and go through it. 
    
            In this room is Digdogger (no he's not the boss), but go ahead 
            and take him out anyways. Doing so will cause the north door to 
            open, which you will go through. In this room is an Old Man who 
            tells you "Aim at the eye of Ghoma", which should give you a 
            hint at who the boss of this level is. More on that in a bit, 
            but now head back to the previous room, and once there use a   
            Bomb on the east wall to reveal an opening. Go through it and 
            in the next room you will see a Key and Bombs. Get the Key for 
            now and then head back to the previous room and then go south 
            from there. Now back here, take out all the enemies and then 
            push the left block to open up the east door and go through it. 
            In this next room is 2 Pol Voices, 2 Like Likes and a Map. Get 
            the Map and head through the north door. In this room, you can 
            now collect the Bombs, but after that, head through the north 
            wall (yes the "walk through the wall" deal is here too). 
    
            In this room, there is nothing here to worry about, so head 
            into the staircase, which will take you to a basement area. And 
            inside this basement area is the Magic Wand. Get that, as it 
            will be a helpful item when you can't use your sword. Now head 
            back up the ladder, and then in the room, go south 2 rooms. 
            Once there, head through the east door. In here is a Key and a 
            Fairy. Get the Key for now, as you can't quite reach the Fairy, 
            and head back to the previous room. And when you get there, 
            head through the west once and south once. You should now be in 
            the dark room with the 4 Like Likes. Use your Blue Candle to 
            see, and then head through the east door. This next room has 4 
            Pol Voices and a Compass. Use your Flute to take out the Pol 
            Voices (for fun) and collect the Compass. Now use a Bomb on the 
            east wall to reveal an opening. 
    
            Go through it now to the next room where you will find a        
            Moldrum. Use your Magic Wand from a distance to take it out 
            easier and when you do you will get 4 Blue Rupies. Now, if you 
            want, head through the north door where the Fairy is so you can 
            refill your life. When you do that, head south, then south 
            again and you will be in a dark room where there are 9 Blue 
            Rupies. You might want to use your Blue Candle so you can see 
            how to get the Rupies as well as get around this room. Now head 
            through the east door where you will see 4 Pol Voices hopping 
            around. Take them out, and head through the south door (you 
            should be able to figure out how to get around this room). In 
            this next room is a Zol, 2 Vires and a Bubble. Take out the Zol 
            and Vires to get a Blue Rupy, then head through the south door. 
    
            In here will be 3 Ropes and 4 Spike Traps. There will also be a 
            staircase, but ignore that for now. Instead take out the Ropes 
            if you want (nothing can be gained from it) and head through 
            the south door. In this room is 2 Like Likes, a Key and 2 Blue 
            Rupies. Collect the items and head back to the previous room, 
            and once there, head into the staircase. You will see this is a 
            warp, which will make this Warp A. Go through it and you will 
            be at Room [D4]. In this new section, you will be greeted by 4 
            Gibdos. You'll get nothing for taking them out, so just head 
            through the north door. 
    
            In here is 4 Pol Voices, so take them out to open the north 
            door. Now go through the door and get your Bow & Arrow ready 
            because a boss fight lies ahead. And for this fight will be the 
            crab creature Ghoma. Don't shoot until you see the white in 
            its, ummm, eye. After defeating it, a Heart Container will 
            appear, which will give you 12 Hearts (if the Max Heart 
            Container is still in affect, you'll still have 16 Hearts, but 
            when it wear off, you will have 12 Hearts). Now go through the 
            next room and claim your prize which is the Triforce. Doing 
            that will complete this level!
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          --------------
      O: |Before Level 7|
          --------------
    
         2 more levels to go, the journey is almost over! Now when coming 
         out of this level, you will notice that it's storming out. It's 
         odd, but this is important. The other change you will notice is 
         that Octoroks have become Red Darknuts! Anyways, no need to screw 
         around, we got ALOT of stuff to do between now (which it should be 
         3:00) and 3:45, so let's get started. You should be in Area [H7], 
         so head west 2, north 3 and west 2. Somewheres on the leftside of 
         the mountain, use your Bombs to reveal an opening. Go in it and 
         there will be an Old Woman. Now I dunno if you have already done 
         this (why I'm mentioning this now is beyond me) but give her the 
         Letter and she will have Medicine to sell. Stock up if you need 
         to, then head back outside. Now go north 1, cross the stream and 
         go west 1. 
    
         You should now be in Area [C3]. Use a Bomb somewhere close to the 
         leftside of the mountain area to reveal a cave opening. Go inside 
         and you will be presented with another Heart Container, so take it 
         and you will have 13 Hearts! Now head west 1 and in here is where 
         things get interesting. Go inside the cave opening and the Old Man 
         will say "It is lucky that Armos still sleep". Remember this from 
         before? If so, you will also remember that there is an Old Man  
         just south here, who will have you pay him 10 Rupies to talk. Just 
         like BS Zelda, he will give you 5 different advices (he dropped 
         the one about Level 5), but the wording is slightly altered on 
         some. Curious at what he'll say, but don't want to pay him, no 
         problem, here is what he says: 
    
            "The Red Candle is in the cellar in Level 7"
            "The Book Of Magic sits in a secret room in Level 8"
            "For the Silver Arrow, push a block in Level 8"
            "Find the Power Bracelet under 8 Armos statues"
            "My last advice, use a Boomerang if out of reach"
    
         You will want to pay attention to the advice about the Power 
         Bracelet. So with that, leave this cave, head north 1, west 1, 
         north 1 and east 1. You should now be in Area [B4]. Here's the 
         problem, you need to be in Area [B4] at 3:08. If it's not that 
         time, sit in the next screen over until it hits that and then 
         return to Area [B4]. The storm will let up and the Armos are now 
         awaken. Push the 2nd Armos on the top row to reveal the Power 
         Bracelet! Now with that, head east 1, push the block and go 
         north 1, east 4, south 1, west 1. Tred carefully as there are 
         tough enemies along the way (such as Lynels and Rocks). After the 
         journey, you will now be at Area [F2]. You should see an opening 
         so go into it as that will be Level 7.
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          --------------------
      P: |LEVEL 7: The Big 'D'|
          --------------------
    
              A     B     C     D     E     F     G  
            -----------------------------------------
         1 |[---]-[KEY]-[MAN]-[FRY]-[---]            |
           |  |     |                                | 
         2 |[---] [---]             [HRT]-[TRI]      |
           |  |     |                 |              |
         3 |[WC1] [WB1]             [WC2] [---]-[BMB]|
           |        |                       |     |  |  
         4 |[MAP] [KEY] [$40]       [$40]-[?/K]-[---]|
           |  |     |     |           |           |  |
         5 |[WB2]-[BMB]-[$40]       [$25]-[$40]-[$05]|
           |  |                                   |  |
         6 |[---]-[BMB]-[KEY]-[---]-[MAN]-[CMP] [W.B]|
           |  |                 |                    |
         7 |[---]-[KEY]-[WA1] [STR]                  |
            -----------------------------------------
    
         TREASURE = Red Candle ([F4])   END BOSS = Aquamentis ([E2])
    
         L E G E N D :
         [STR] = Start            [WA1] = Warp A (Warps from [C6] to [G5])
         [MAN] = Old Man          [WB1] = Warp B (Warps from [B3] to [A4])
         [CMP] = Compass          [WC1] = Warp C (Warps from [A2] to [E2])
         [KEY] = Key              [W.B] = Ends Warp A & Bombs
         [BMB] = Bombs            [WB2] = Ends Warp B 
         [MAP] = Map              [WC2] = Ends Warp C     
         [HRT] = Heart Container  [TRI] = Triforce     
         [?/K] = Key & Treasure   [FRY] = Fairy    
         [$05] = Blue Rupy        [$40] = 8 Blue Rupies   
         [$25] = 5 Blue Rupies    [---] = Nothing here
        
         PLAYER'S NOTE: Once using Warp B, you will end up in [A4]. When 
         you do get there, there will be no way to go through the warp. So 
         Warp B is just a one-way warp. 
    
            It should be about 3:10 when you start this level, so you have  
            15 minutes to finish it. You'll know why soon enough. For now, 
            from the starting room, head through the north door, where you 
            will see 3 Gibdos and a Blue Bubble. You will get nothing for 
            this so head through the east door (it's dark so use your Blue 
            Candle to see). In the next room will be an Old Man who will 
            tell you "If you intend to fight Ganon, find the Silver Arrow". 
            This is important for when the final confrontation happens, but 
            after that, head through the east door. In this next dark room 
            will be 3 Red Wizzrobes and a Compass. Get the Compass and head 
            back west 2 rooms (you will be back with the Gibdos). Now head 
            through the west door to find 3 more Gibdos. Take these out to 
            get a Key and the proceed through the west door. 
    
            In this next room is some Bombs and Spike Traps. Get the Bombs 
            and keep going through the west door. In here is 3 Like Likes, 
            but nothing is to be gained from them, so just go through the 
            south door. In here is a Blue Wizzrobe and 2 Red Wizzrobes, but 
            again you'll get nothing for this, so just head through the 
            east locked door. In this next room is a Key and 3 Gibdos. Grab 
            the Key and head through the east door quickly. In here is 2 
            Blue Wizzrobes, 2 Bubbles and a staircase. You'll get nothing 
            in here, so head into the staircase. Doing so and you will 
            notice that it's a warp. This is Warp A and it will take you 
            Room [G5]. In this new section, you will be greeted by 3 Red 
            Wizzrobes. Take them out for some Bombs, then head through the 
            north door. 
    
            In here will be two Partas (not the boss though), flying around 
            in a pattern. Try and get between the two (they will circle 
            around you), so that you can take them out much easier. Do so 
            and you will get a Blue Rupy. Now, instead of going through the 
            north door, use a Bomb on the west wall to reveal an opening. 
            Go through it and you will see 8 Blue Rupies. Collect them and 
            go through the west door. In this next room is 5 Blue Rupies 
            and a Fairy. Collect the money and refill your life and go 
            through the north door. In this room will be another 8 Blue 
            Rupies, so get them and Bomb the east wall. With another 
            opening made, go through it, and you will see 4 Vires and a Key 
            and a staircase. Don't worry about the staircase for now, but 
            take out the Vires and collect the Key. The east door will then 
            open so go through it. 
    
            In here, push the block out of the way and go through the north 
            locked door. In this next room is 3 Blue Darknuts and 2 Stone 
            Statues. You'll get Bombs for taking out the Blue Darknuts, but 
            it's not worth it really, so just go through the west door. In 
            the next room is 2 Red Wizzrobes, a Like Like and a Bubble. 
            Nothing to get in here, so just use a Bomb on the south wall. 
            Once in this room again, we can now go in the staircase. Do so 
            and you will see the Red Candle, so get that (to replace your 
            Blue Candle). With that, you now need backtrack to and through 
            Warp A, back to the otherside. Go on, I'll wait for you (just 
            hurry!). You should now be back at Room [C7], where the 2 Blue 
            Wizzrobes and Bubble is. Once here, head through the west 2 and 
            north 1. You should now be where the 3 Like Likes are. Now all 
            you need to do this time is Bomb the north wall to reveal an 
            opening. 
    
            Go through it to find 2 Blue Darknuts. Nothing else here, so go 
            through east door to find 2 more Blue Darknuts. This time, you 
            will get Bombs if you take them out. Speaking of which, in 
            here, Bomb the east wall to reveal another opening. Go through 
            it to find 8 Blue Rupies, and then head through the north door 
            to find 8 more Blue Rupies (they want you rich apparently). Now 
            head back 2 rooms where the Blue Darknuts are. In there, head 
            through the north door. And in this room is 3 Gibdos and a Key. 
            Don't worry about the Key for the moment, and head through the 
            west door. In here is 2 Blue Darknuts, a Bubble and a Map. Get 
            the Map, ignore the enemies and head back to the previous room. 
            Now you can get the Key as well as head through the north door. 
    
            In this next room is 3 more Gibdos and a Bubble. Now when you 
            defeat these guys, push the left block to open the north door 
            and to reveal a staircase. Don't worry about the staircase 
            because this is known as Warp B, which will take you to Room 
            [A5], which is not needed to completing this level. *deep sigh* 
            So now just head through the north door, and in here will be 6 
            Vires. You get nothing in here, so just head through the north 
            locked door. This next room is rather dark, so use your Red 
            Candle. There will be 2 Gibdos and 2 Red Darknuts and a Key 
            (which you need to get). Now you can go through the east door 
            if you want if you're low on life. If you do, you will first 
            see an Old Man who will say "The Triforce has to be completed 
            to defeat Ganon". After that, going through the east door of 
            that room will you find a Fairy. Past the through the east door 
            is 6 Gels but with nothing in them. So just head back to where 
            the Gibdos and Red Darknuts are. Once back in there, head 
            through the west door. 
    
            In here is just 2 Blue Bubbles, so head through the south door. 
            In here is 3 Gels but nothing to get from them so keep going  
            through the south door. In this room is Manhandla (not a boss), 
            so take it out quickly. After doing so, push the left block to 
            reveal a staircase, which you will enter. Inside is another 
            warp, so this will make this Warp C, which will lead to Room 
            [E3]. In this new section, you will be greeted by 4 Vires. Take 
            them out to make the north door open. Go through it and you 
            will be in for another boss fight. And this time it's 
            Aquamentis again, but he's a bit different. Taking him out 
            won't be the same. After enough hits, he will go from green to 
            blue to red (you'll have to use your sword then). After taking 
            him out, a Heart Container will appear, so get that and you 
            will have 14 Hearts! Now go through the east door and you will 
            see the Triforce, which you will get, which will complete this 
            level!
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          --------------
      Q: |Before Level 8|
          --------------
    
         Only 1 more level to go to, but first, we need to get some very 
         important items. You should be in Area [E2]. Now here's the deal, 
         it needs to be 3:25. If it's not, just wait a couple minutes. Now, 
         when it hits 3:25, use your Flute to teleport you to Level 2 (Area 
         [G4]). Once you are there, head north 1 (using the Raft), west 2, 
         north 1. You should now be in Area [E2], where a Red Lynel and 
         Zola is. You should know now where you are, so enter the cave and 
         the Old Man in there will say "Lo the strongest sword, the Magical 
         Sword", and presents you the Magic Sword, so get that powerful 
         weapon. Now exit the cave, and use your Flute once again to send 
         you to Level 3 (Area [C8]). Once there, head west 1 and touch the 
         left Armos. Doing this will reveal a staircase. 
    
         Inside, the Old Man will say "Let us grant to you this Red 
         Ring..." and presents you the Red Ring. Get that, and you will 
         have a powerful defense. Now leave the cave and go west 1. In 
         here, head across the stream and into the cave. In here lies 
         another Heart Container for you, which getting that will put you 
         at 15 Hearts. With that, use your Flute to get you back to Level 7 
         (Area [F2]). Once here, head east 1, north 1, west 5. You should 
         now be in Area [B1], where there will be 2 giant rocks in the 
         middle of the screen. Make sure you have Bombs on you (if not, 
         kill Lynels for it), and use them on the left giant rock, which 
         will make an opening. Go in it, and you will be in Level 8.
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          ------------------
      R: |LEVEL: The Big 'O'|
          ------------------
    
              A     B     C     D     E  
            -----------------------------
         1 |      [TRI] [---]-[MAN]      |
           |        |     |     |        | 
         2 |      [HRT] [BMB] [---]      |
           |        |     |     |        |
         3 |[MAP] [---]-[---] [W/B] [---]|
           |  |                       |  |  
         4 |[---] [WA1]       [BMB]-[---]|
           |  |     |                 |  |
         5 |[BMB]-[---]       [CMP]-[KEY]|
           |        |           |        |
         6 |[FRY]-[---]-[---]-[BMB]-[MAN]|
           |                    |        |
         7 |      [---]-[---]-[---]      |
           |        |     |     |        |
         8 |      [BMB] [S/?] [$/?]      |
            -----------------------------
    
         TREASURE = Silver Arrow ([C8]), Book Of Magic ([D8)
         END BOSS = 2 Ghomas ([B2])
    
         L E G E N D :
         [S/?] = Start & Treasure           [KEY] = Key
         [MAN] = Old Man                    [BMB] = Bombs
         [CMP] = Compass                    [MAP] = Map
         [W/B] = Ends Warp A & Bombs        [HRT] = Heart Container               
         [TRI] = Triforce                   [FRY] = Fairy     
         [?/$] = Treasure & 8 Blue Rupies   [---] = Nothing here
         [WA1] = Warp A (Warps from [B4] to [D3])
    
            Now it should be about 3:28, so you have about 17 minutes to   
            complete this level, so let's go! In the starting room, push 
            the upperleft corner block to reveal a staircase. Enter the 
            staircase and in the basement area, you will see the Silver 
            Arrow. Get that and head back up to the starting point. Now go 
            through the north door, to where you will find 3 Red Darknuts. 
            You'll get nothing for taking them out so just use a Bomb on 
            the west wall to reveal an opening. Go through it to find 3 
            Vires and 3 Gibdos. Nothing can be gained from this room either 
            so just go through the south door. In this room you'll find 4 
            Zols and 4 Stone Statues. Take out the Zols to get Bombs, and 
            then head back 2 rooms to the Red Darknuts. Now go through the 
            east door to find 1 Blue Wizzrobe and 2 Red Wizzrobes. Nothing 
            is to be gained here, so Bomb the south wall to reveal an 
            opening. 
    
            Go in it to find 8 Blue Rupies and the Book Of Magic. Get 
            those, and head back to the previous room. Now use a Bomb on 
            the north wall to reveal another opening, and go through that. 
            In here will be Dodongo (not a boss). Take it out if you like 
            to get some Bombs. Now you could go through the east door, but 
            why waste a Key knowing it's just an Old Man. But what does he 
            say, you ask, he says "Use the sword to stop Ganon, then shoot 
            an arrow". With that, head through the north door (in Dodongo's 
            room) and in here is a rather odd room. It's dark, but the Red 
            Candle won't work, so just work your way around to get the 
            Compass (not that hard) and proceed through the east door. In 
            here will be 5 Zols, so take them out to get a Key, and head 
            through the north door. 
    
            In here is a lone Gibdo, but nothing can be gained from it, so 
            just head through the west door. You will now see 4 Like Likes, 
            so take them out to get Bombs. Now head back to the previous 
            room. You could go north (after taking out the Gibdo), but in 
            there would be 4 Zols with nothing to gain, so just head back 
            through the south door. In here, head through the west door, 
            then the south door back to where Dodongo was. Now this time 
            head through the west door of that room. In this next room is 3 
            Red Wizzrobes and a Blue Wizzrobe. You'll get nothing here, so 
            just keep going through the west door. In this next room is 3 
            Like Likes, but nothing comes from them. Now use a Bomb on the 
            west wall, to reveal an opening. 
    
            Go through it to see a Fairy. Use this if you need to refill 
            your life back up. Now back to the Like Likes, head through the  
            north door. For this room will be 4 Gibdos, but you get nothing 
            from them, so just head through the west door. In here is just 
            some Bombs, so use your Magical Boomerang to get them. Now head 
            through the north door, and you will see 3 Gibdos and a bunch 
            of blocks. Take out the Gibdos and push the 3rd closest block 
            to you on the right and head through the north door. In here is 
            5 Vires and a Map, so get the map and head back to the previous 
            room. Once here, head through the south door again, then east 
            door, back to where the 4 Gibdos are. Once you are there, head 
            through the north door of that room, and you will find a Parta 
            (not a boss). After taking that out, push the lone block to 
            reveal a staircase. 
    
            Go into the staircase and you will see that this is a warp. 
            This is Warp A, which will take you to Room [D3]. In this 
            section, you will be greeted by not the Triforce, but some 
            Bombs, so take them and head through the north door. In this 
            room is some Spike Traps. Carefully make your way around them 
            and head through the north door. In here will be an Old Man who 
            will say "The ones next door can show you to the arrow", like 
            you really need to be shown since you have them already. 
            Anyways, head through the west door to find some green Wall 
            Masters. Nothing can be gained from them, so head through the 
            south door. In here will be 3 Dodongos, so take them out 
            quickly to open the south door and to get some more Bombs. Now 
            it should be about 3:40, which if it is, you will have the 
            Shooting Sword, Infinite Bombs and Dream Boomerang abilities 
            (pretty sweet combo if you ask me ^_^). But we must hurry!
    
            Now go through the south door to find Aquamentis. Take him out 
            the same way you did in Level 7, and go through the west door. 
            In this room is Mandhandla, but nothing can be gained from it. 
            Good thing too, because after chopping off one of its mouths, 
            after a few seconds it'll come back (not to mention it will 
            shoot out tons of fireballs at you), making this difficult to 
            fight. Anyways, head through the north door. Get your Bow & 
            Arrow ready again as you will have another boss fight, which 
            this time it's 2 Blue Ghomas. These will take a bit more to 
            destroy but it's done the same way: Open eyes, shoot arrow (2 
            times each), lights out. After taking them both out, a Heart 
            Container will appear. Get it and you will have 16 Hearts. Now 
            go through the north door and get the final Triforce piece, 
            which will complete this level!
    
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          --------------
      S: |Before Level 9|
          --------------
    
         Finally all the Triforce pieces is yours! You should be in 
         Area [B1], which now you need to use your Flute to send you back 
         to Level 1 (Area [E5]). Once you are back here, head south 1, 
         east 1, south 2, and you will be right back where you started this 
         fun adventure. Now, it should be anywheres between 3:45 and 3:55, 
         which if it is, it will be raining (very important for this to be 
         happening!). Go into the cave where you got your Wooden Sword and 
         you will see that the Old Man has been knocked out! Who could have 
         done this?! Get ready as this is the final place to go, Level 9!
     
         ------------------------------------------------------------------
         ------------------------------------------------------------------
    
          ---------------------
      T: |LEVEL 9: Ganon's Cave|
          ---------------------
    	
              A  
            -----
         1 |[ZEL]|
           |  |  | 
         2 |[GAN]|
           |  |  |
         3 |[TRI]|
           |  |  |  
         4 |[STR]|
            -----
    
         TREASURE = Princess Zelda ([A1])   END BOSS = Ganon ([A2])
    
         L E G E N D :
         [STR] = Start
         [TRI] = Triforce
         [GAN] = Ganon
         [ZEL] = Princess Zelda
     
            Though it's not listed as such, this is Level 9 (unoffically).
            A cutscene will take place showing Ganon coming in and 
            kidnapping the Old Man. When the darkness goes away, a giant 
            hole is in the north wall. Welcome to the shortest level of the 
            game. Head through the opening in the north wall. In here, Link 
            will hold up the completed Triforce, which will open up the 
            north door. Go through it and get ready for the final battle 
            with Ganon! Remember how you took out beforehand? Well do it 
            the same way this time. Follow the pattern of fireballs and 
            keep shooting, eventually you will have hit him. Do this three 
            times and he will turn blue. This is when you blast him with 
            the Silver Arrow to completely destroy him! 
    
            With that, get the Triforce, and go through the north door. You 
            will see a sleeping Princess Zelda surrounded by flames. Take 
            out the flames with your sword and go to the Princess. Her 
            final words to you are "Listen to my voice 'Thank you'". After 
            that, you both will walk 2 rooms south to the Old Man. She will 
            tell you "Once you leave, you will start over once again", and 
            with that, head through the south door. And with that, you have 
            completed this game! So what now, well you will pick back up 
            from when you saved last. With that, I say congradulations on 
            beating BS Zelda Map 2!
    
    -----------------------------------------------------------------------
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    -----------------------------------------------------------------------
    
                -----------
    SECTION 3: |THE GOODIES|
                -----------  
      
          ---------
      A: |The Items|
          ---------
    
         These are the items that are in the game:
    
             1. Heart: For every Heart you get, your life is refilled by 
                one Heart Container.
     
             2. Container Heart: For every Container Heart you get, your 
                life increases by one Heart. You start off with 3 Hearts. 
     
             3. Fairy: There are two types of Fairies. One you can get from 
                enemies, which will refill your life by 3 Heart Containers. 
                The other resides at Fairy Ponds and in some underground 
                levels, they refill all your life. 
     
             4. Stopwatch: Whether you get this above ground or under, get 
                the Stopwatch, and all your enemies wil be frozen. Once you 
                leave the screen, the Stopwatch will wear off.
     
             5. Rupies: This is the currency of the game. There are two 
                types of Rupies, Red and Blue. Red one gives you 1 Rupy, 
                and Blue gives you 5 Rupies. 
    
             6. Letter and Blue & Red Potions: Get the Letter, and give it 
                to the Old Woman, and you will be able to buy either a Blue 
                or Red Potion from her. Both potions can be used to refill 
                any lost life. Blue ones can be used once, and Red ones can 
                be used twice.
     
             7. Food Bait: Give this to the merchant underground, he will 
                make way for you to continue onward.
     
             8. Sword, White Sword and Magical Sword: These are your main 
                weapons you'll get in the game. Each time you get a new 
                sword, it doubles the power of the previous sword. You 
                start off with the Sword, and then you will get White 
                Sword, which takes 5 Hearts to get. The Magical Sword is 
                the final sword, and it takes 12 Hearts to get. 
    
             9. Magical Sheild: This is an upgrade from your regular 
                Sheild, which helps protects you from most enemies attacks.
     
            10. Boomerang and Magical Boomerang: This weapon can be thrown 
                at your enemies to stun them, and can also pick up items 
                left behind. The Boomerang can only travel halfway across 
                the screen, and the Magical Boomerang can travel the length 
                of the screen.
     
            11. Bomb: Very powerful item. This can kill most enemies very   
                easily, as well as be used to uncover secret pathways and 
                caves.
     
            12. Bow: This is used to shoot arrows at your enemies. This 
                item is useless without the Arrows.
     
            13. Arrow and Silver Arrows: Used to kill some enemies. Arrows 
                can also be used to collect items that are left behind. 
                Only difference is the Silver Arrows can kill Ganon.
     
            14. Blue and Red Candle: This can be used in a number of ways. 
                You can kill enemies with it, uncover secret caves and 
                light up dark rooms. The Blue Candle can be used only once 
                per screen, and the Red Candle can be used more than once 
                per screen.
    
            15. Blue and Red Ring: Get either of these and they will 
                increase your defense. The Blue Ring will double your 
                normal defense, and the Red Ring will double the defense 
                of the Blue Ring.
     
            16. Power Braclet: Get this item and you will be able to push 
                certain blocks out of the way. Some of which you will be 
                able to get to secret warps.
     
            17. Flute: Use this item to send you to beaten levels, as well 
                as uncover certain things. It can also be used to defeat a 
                certain enemy.
     
            18. Raft: This can only be used twice, but do so and you can 
                sail across the river. Note these can only be used at 
                docks.
     
            19. Stepladder: Very useful item. Use the Stepladder to get 
                over small gaps. This can also be helpful when fighting 
                enemies.
     
            20. Magic Wand and Book Of Magic: Just like Wizzrobes attacks, 
                you can send out magic waves at your enemies by using the 
                Magic Wand alone. Collect the Book Of Magic and you will be 
                able to launch fire at your enemies. 
     
            21. Key: Use these to unlock doors in underground levels.  
    
            22. Map: This will show out the layout of the level, to help 
                you get around easily.
     
            23. Compass: This will show you where the Triforce piece for 
                that level is located.
     
            24. Triforce: These signify the end of the level. There are 8 
                of these to collect. Get them all, and you will be able to 
                fight Ganon. 
    
          -----------------
      B: |Show Me The Fairy|
          -----------------
    
         As I said before, it seems that there are some secret locations 
         where Fairies like to hide. Below is a list of where they are at, 
         and how to get them. Keep in mind these are infinite and you must 
         have the Magic or Dream Boomerang, because of the distance.
    
         (courtesy of MattyXB and his mother)
    
            1. Area [E3] of BS Zelda: Go to the screen just south of where 
               the Magic Sword is. Use the Boomerang and hit the tombstone, 
               and a Fairy will appear. 
    
            2. Area [B4] of BS Zelda: This where an Old Man is in the cave. 
               Just throw the Boomerang against the rock on the small 
               island, and 2 Fairies will appear.
    
            3. Area [D5] of BS Zelda: This is where you get 100 Rupies 
               free. Throw the Boomerang at the nearby small island and a 
               Fairy will appear.
         
            4. Area [C6] of BS Zelda Map 2: This is where you get 100 
               Rupies for free. Throw the Boomerang at the left bush of the 
               small nearby island and a Fairy will appear.
    
            5. Area [E3] of BS Zelda Map 2: Go to the screen just south of 
               where the Magic Sword is. Use the Boomerang and hit the 
               tombstone, and a Fairy will appear.
    
          ---------
      C: |The Clock|
          ---------
    
         As you can tell there is a Clock in the game, and it plays an 
         important role in BS Zelda and BS Zelda Map 2. At certain times of 
         the Clock, certain things happens, like certain items will be 
         available, or certain levels will open up. However when I say 
         something about "on the screen", that means the screen you are 
         currently on only, not the next one. Below is a list of what time 
         everything happens. Keep in mind, that the Clock is just like a 
         normal clock (60 seconds = 1 minute, 60 minutes = 1 hour). Keep 
         this in mind, because this is very important:
    
            (courtesy of The Big Hert)
            0:00 Hour: (0 to 1 Triforce Piece found)
            0:00 = Start of the game
            0:10 = Shooting Sword (see below)
            0:15 = End of Shooting Sword
            0:18 = All enemies on the screen die
            0:20 = Heart Container in Area [H7]  
            0:28 = Heart Container in Area [H7] disappears
            0:33 = A single Fairy will appear
            0:35 = Every enemies will give a Blue Rupy or Fairy
            0:38 = All enemies on the screen die
            0:40 = Enemies giving a Blue Rupy or Fairy ends
            0:43 = Stopwatch (see below) 
            0:45 = Infinite Bombs (see below)
            0:53 = Infinite Bombs ends
    
            1:00 Hour: (2 to 3 Triforce Pieces found)
            1:12 = A single Fairy will appear
            1:19 = All enemies on the screen die
            1:25 = Stopwatch effect
            1:30 = Red Candle (see below)
            1:33 = All enemies on the screen die
            1:35 = A single Fairy will appear
            1:38 = Red Candle ends
            1:47 = Stopwatch 
    
            2:00 Hour: (4 to 5 Triforce Pieces found)
            2:00 = Storm ends
            2:10 = Blue Potion sold for 10 Rupies outside of Level 5
            2:14 = All enemies on the screen die
            2:20 = Infinite Bombs
            2:25 = All enemies on the screen die
            2:27 = Stopwatch
            2:28 = Infinite Bombs ends
            2:30 = Rocks stops falling
            2:32 = Max Heart Containers (see below)
            2:34 = End of Blue Potion sale
            2:35 = Level 6 is accessable
            2:37 = A single Fairy will appear
            2:39 = A single Fairy will appear
            2:42 = Max Heart Containers ends
            2:45 = Dream Boomerang (see below)
            2:48 = Stopwatch
            2:50 = Rocks will begin to fall
            2:50 = Storm begins
            2:55 = Dream Boomerang ends
    
            3:00 Hour: (6 to 8 Triforce Pieces found)
            3:00 = A sounder will appear when a hidden cave is near.
            3:08 = Storm ends
            3:08 = Armos awakens
            3:10 = Half Price Stores (pun intended hehe)
            3:19 = All enemies on the screen dies
            3:20 = Half Price Stores ends
            3:21 = All enemies on the screen dies
            3:25 = Magic Sword and Red Ring are accessable
            3:35 = Magic Sword and Red Ring disappear
            3:35 = Sounder ends
            3:40 = Shooting Sword, Infinite Bombs, Dream Boomerang effect
            3:45 = Storm begins
            3:45 = Armos goes to sleep
            3:45 = Level 9 accessable 
    
         Once it hits 4:00, all effects will wear off, and Level 9 will no 
         longer be accessable. From 4:00 on, everything will start back 
         over as if it's 0:00. Also, when it starts storming, all Red  
         Octoroks will turn into Red Darknuts for the duration of the 
         storm.
    
         Also, wanna beat the game much faster. Well here's a couple codes 
         I got from an email I got. It's a code to where you can adjust the 
         clock to your liking. A couple things though, if you choose to 
         start at 4:00, all the special abilities and unlockable stuff will 
         take place as if it's 0:00, just add 4 hours to whatever is listed 
         above, and you'll know what will occur when. Also, I'm unsure what 
         will happen between 3:45 and 4:00, if someone wants to fill me in, 
         go for it!
    
         (courtesy of Andy Goth)
         Useful PAR (Pro-Action Replay) Codes:
    
            7FFFF9hh - Set the Hour
            7FFFFFmm - Set the Minute
            hh and mm must be specified in hexidecmial. Let's say we want 
            to fast forward or rewind to 3:45 and make the clock stop 
            there.
    
            The Hour Code is easy since the only useful hours are 0 through 
            3. The Code would be: 7FFFF903.
    
            For the Minutes Code, convert 45 to hexidecimal. Divide 45 by 
            16 to get 2 13/16ths. Use 2 for the high nibble (first digit) 
            and 13 for the low niblle (last digit). 13 expressed in 
            hexidecimal is D. So the Code would be: 7FFFFF2D.
    
            Here's a chart for the hexidecimal coding:
    
            Dec = Hex | Dec = Hex | Dec = Hex | Dec = Hex
            ----------|-----------|-----------|-----------
             0  =  0  |  4  =  4  |  8  =  8  | 12  =  C
             1  =  1  |  5  =  5  |  9  =  9  | 13  =  D
             2  =  2  |  6  =  6  | 10  =  A  | 14  =  E
             3  =  3  |  7  =  7  | 11  =  B  | 15  =  F
    
         Back to me now. I've only tested out the 3:45 to see if it works, 
         and it does. I'm not totally sure about the rest of the coding 
         though. You wanna give it a try, go right ahead. If you come 
         across anymore secrets pertaining to this, please let me know! 
         Also if this causes your game to crash/erase, my apologies. I do 
         not know if this will happen (it may not happen at all), but just   
         incase it does, I have no explanation to how it can be fixed. ^_^
    
          -------------
      D: |The Power-Ups|
          -------------
    
         Amongst the Clock, there are a few special abilites you can use 
         for a short period of time. Below is a list of those abilities:
    
            1. Dream Boomerang: My personal favorite. It is the combined 
               power of both Boomerangs, and can damage/kill the majority 
               of enemies. Doesn't work on Bosses.
    
            2. Infinite Bombs: Another personal favorite. It's as it says, 
               you'll have an endless supply of Bombs for a short amount of 
               time. Use this to your advantage. Once this abilities time 
               is up, you'll go back to however many bombs you had prior to 
               acquiring this ability.
    
            3. Shooting Sword: No matter what your life is, you can shoot 
               out beams of energy from your sword, just like if you were 
               at full health.
    
            4. Max Heart Containers: For a time, you will have 16 Hearts on      
               your life, regardless how many you had beforehand. Once this 
               ability goes away, you will go back to the number of Hearts 
               you had prior to acquiring this ability.
    
            5. Red Candle: Just like the item, you will have unlimited uses 
               of your candle, for a few moments. Really helpful if you are  
               trying to find underground caves under trees.
    
          -----------------------
      E: |Pro-Action Replay Codes|
          -----------------------
    
         These are Pro Action Replay Codes for BS Zelda (whether these 
         would work for BS Zelda Map 2, I have no idea). There are several 
         codes, but below is a list of codes that are essential to beating 
         the game, that is if you couldn't find them, or reach them in 
         time:
    
            7E742302 = Allows you to have the Silver Arrow 
            7E742B02 = Allows you to have the Red Ring 
            7E742E01 = Allows you to have the Power Braclet 
            7E743A03 = Allows you to have the Master Sword 
            7E7439FF = Allows you to have all 8 Triforce Pieces 
    
    -----------------------------------------------------------------------
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    -----------------------------------------------------------------------
    
                -----------
    SECTION 4: |THE BADDIES|
                -----------
    
         Use these charts when facing any enemy or boss. It will help you 
         prepare for battle. Difficulty ranges from 1 - 5 (1 being easy, 5 
         being hard). Also I decided to mention how much it takes to kill   
         the enemies, as well as how much damage they (and their attack)  
         can do to you. It will be read based on the following:
       
            Defense = Shows how much damage they will do to you, depending   
            on what ring you may (or may not) be using. NOTE: +0.5 means 
            they take half a heart from you. Any negative numbers means how 
            many hits they can do to you, before taking half a heart from 
            you.
       
            Offense = Shows how much it will take for you to kill them, 
            depending on what sword you may be using.
       
            Attack = Shows what attack the enemy will do to you.
       
         Let's look at the first monster as an example, Red Tektike. The 
         stats are as followed:
         Defense: NO RING: +0.5/BLUE: -2/RED: -4
         Offense: WOODEN: 1/WHITE: 1/MAGIC: 1
    
            Defense plays out like this: If you are wearing no ring, then 
            it will take 1/2 Heart from you. However if you are wearing the 
            Blue Ring, it can hit you twice before doing any damage to you. 
            And if you're wearing the Red Ring, it can hit you four times 
            before doing damage to you. Offense works out this way: In this 
            case, you can hit it with any sword once and that will kill it. 
            However other monsters may vary, depending on the number of 
            hits shown.
    
         This part is how you read the chart below each section:
    
            Swd = You can use a Sword on an enemy
            Bmb = You can use a Bomb on an enemy
            Cnd = You can use a Candle on an enemy (don't matter which one)
            Wnd = You can use the Magic Wand on an enemy (as a Sword)
            Mgc = You can shoot magic attacks at an enemy
            Arw = You can use an Arrow on an enemy (have Bow first)
    
         Some items has the equavilent of the swords. Those items are:
    
            Wooden Sword: Blue or Red Candle, Magic Wand
            White Sword: Arrow or Silver Arrow
            Magic Sword: Bombs
    
          ---------------------  
      A: |The Overworld Enemies| 
          ---------------------  
    
         These are monsters found on the overworld.
    
            1. RED TEKTIKE
               Difficulty: 2
               Defense: NO RING: +0.5/BLUE: -2/RED: -4
               Offense: WOODEN: 1/WHITE: 1/MAGIC: 1
               Attack: None
               These are spiders that hop around, making it difficult to       
               kill them, but not that hard. 
     
            2. BLUE TEKTIKE
               Difficulty: 2
               Defense: NO RING: +0.5/BLUE: -2/RED: -4
               Offense: WOODEN: 1/WHITE: 1/MAGIC: 1
               Attack: None
               Same as the Red Tektike, but not as fast.
     
            3. RED OCTOROK
               Difficulty: 1
               Defense: NO RING: +0.5/BLUE: -2/RED: -4
               Offense: WOODEN: 1/WHITE: 1/MAGIC: 1
               Attack: Shooting Rocks
               These are octopus like creatures that will shoot out rocks 
               at you. Not too difficult to kill. 
     
            4. BLUE OCTOROK
               Difficulty: 1
               Defense: NO RING: +0.5/BLUE: -2/RED: -4
               Offense: WOODEN: 2/WHITE: 1/MAGIC: 1
               Attack: Shooting Rocks
               Just like the Red Octoroks, except they take a little more 
               to get killed. The sometimes leave Bombs behind.
    
            5. RED LEEVER
               Difficulty: 3
               Defense: NO RING: +0.5/BLUE: -2/RED: -4
               Offense: WOODEN: 2/WHITE: 1/MAGIC: 1
               Attack: None
               These worm like creatures burrow in the ground and come out 
               at a moment notice. These usually in groups and strike out 
               very close to you.
      
            6. BLUE LEEVER
               Difficulty: 3
               Defense: NO RING: +1/BLUE +0.5/RED: -2
               Offense: WOODEN: 4/WHITE: 2/MAGIC 1
               Attack: None
               Just like the Red Leevers, except these are more spread out 
               and won't appear close to you (not on purpose atleast).
    
            7. PEAHAT
               Difficulty: 3
               Defense: NO RING: +0.5/BLUE: -2/RED: -4
               Offense: WOODEN: 2/WHITE: 1/MAGIC: 1
               Attack: None
               These things fly about, making it very difficult to kill 
               them. The only way to kill these things, is if they are 
               sitting still. 
     
            8. RED MOBLIN
               Difficulty: 2
               Defense: NO RING: +0.5/BLUE: -2/RED: -4
               Offense: WOODEN: 2/WHITE: 1/MAGIC: 1
               Attack: Shoots out arrows
               These bulldog type creatures walk around in the wooded 
               areas, shooting out arrows at you. Both are equal in 
               difficulty. 
    
            9. BLUE MOBLIN
               Difficulty: 2
               Defense: NO RING: +0.5/BLUE: -2/RED: -4
               Offense: WOODEN: 3/WHITE: 2/MAGIC: 1
               Attack: Shoots out arrows
               Exactly the same as the Red Moblins. Sometimes they drop 
               Bombs.
     
           10. ARMOS
               Difficulty: 3
               Defense: NO RING: +1/BLUE: +0.5/RED: -2
               Offense: WOODEN: 3/WHITE: 2/MAGIC: 1
               Attack: None
               These are armored warriors that are in domrant. Touch them, 
               and they will come alive. Some walk, and some run really 
               fast.  
     
           11. GHINI
               Difficulty: 3
               Defense: NO RING: +1/BLUE: +0.5/RED: -2
               Offense: WOODEN: 9/WHITE: 5/MAGIC: 3
               Attack: None
               Ghosts that live in the graveyard. Easy to defeat, but be 
               careful, when you touch a tombstone, more will appear, 
               making it difficult to kill. Try to keep an eye out for the 
               main one, that's the only way to get rid of them all.
     
           12. RED LYNEL
               Difficulty: 5
               Defense: NO RING: +1/BLUE: +0.5/RED: -2
               Offense: WOODEN: 4/WHITE: 2/ MAGIC: 1
               Attack: Launches out swords
               Centaurs looking that will shoot out swords at you. These 
               are very tough to fight, regardless of their color. These 
               does double the damage if a sword hits you. Be careful! 
     
           13. BLUE LYNEL
               Difficulty: 5
               Defense: NO RING: +2/BLUE: +1/RED: +0.5
               Offense: WOODEN: 6/BLUE: 3/RED: 2
               Attack: Launches out swords 
               Just like the Red Lynels, only a bit tougher. They deal the   
               same damage whether their swords hit you, or they hit you   
               themselves.
    
           14. ZOLA 
               Difficulty: 3
               Defense: NO RING: +0.5/BLUE: -2/RED: -4
               Offense: WOODEN: 2/WHITE: 1/MAGIC: 1
               Attack: Launches fireballs
               Sea creatures that live in the water. When emerged out of 
               water, they will shoot fireballs at you, then go back under. 
     
           15. ROCK 
               Difficulty: 2
               Defense: NO RING: +0.5/BLUE: -2/RED: -4
               Offense: WOODEN: 0/WHITE: 0/MAGIC: 0
               Attack: None
               Usually found on Death Mountain, these are boulders that 
               come off the mountain, trying to make it difficult to get 
               around. You can't kill these things either. 
    
             --------------------- ----- ----- ----- ----- ----- ----- 
            |         Name        | Swd | Bmb | Cnd | Wnd | Mgc | Arw |
             --------------------- ----- ----- ----- ----- ----- -----
            | Red & Blue Tektike  | Yes | Yes | Yes | Yes | Yes | Yes |
            | Red & Blue Octorok  | Yes | Yes | Yes | Yes | Yes | Yes |
            | Red & Blue Leever   | Yes | Yes | Yes | Yes | Yes | Yes |
            | Peahat              | Yes | Yes | Yes | Yes | Yes | Yes |
            | Red & Blue Moblin   | Yes | Yes | Yes | Yes | Yes | Yes |
            | Armos               | Yes | Yes | Yes | Yes | Yes | Yes |  
            | Ghini               | Yes | Yes | Yes | Yes | Yes | Yes |
            | Red & Blue Lynel    | Yes | Yes | Yes | Yes | Yes | Yes |
            | Zola                | Yes | Yes | Yes | Yes | Yes | Yes |
            | Rock                |  No |  No |  No |  No |  No |  No |
             --------------------- ----- ----- ----- ----- ----- -----
    
            PLAYERS NOTES: 
            1. Peahat must come to a complete stop before you attack it.
    
          ---------------------- 
      B: |The Underworld Enemies|
          ----------------------
    
         These are monsters found in the dungoeon levels.
    
            1. ZOLS 
               Difficulty: 1
               Defense: NO RING: +1/BLUE: +0.5/RED: -2
               Offense: WOODEN: 0/WHITE: 1/MAGIC: 1
               Attack: None
               Slimy little creatures that are found in most dungeons. When 
               you hit them with the Wooden Sword, they will break apart 
               into 2 Gels. You can only kill them completely with the 
               White or Magic Sword. They tend to leave some money behind.
     
            2. GELS
               Difficulty: 1
               Defense: NO RING: +0.5/BLUE: -2/RED: -4
               Offense: WOODEN: 1/WHITE: 1/MAGIC: 1
               Attack: None
               These are what is left behind when slashing at a Zol. They 
               move quickly, and can be taken out with either Boomerangs, 
               as well as other weapons.
    
            3. ROPES
               Difficulty: 2
               Defense: NO RING: +0.5/BLUE: -2/RED: -4
               Offense: WOODEN: 1/WHITE: 1/ MAGIC: 1
               Attack: None
               Snakes that travel around. Once a Rope sees you, it will 
               charge at you full force. These usually leaves behind tons 
               of money. 
    
            4. VIRE 
               Difficulty: 2
               Defense: NO RING: +0.5/BLUE: -2/RED: -4
               Offense: WOODEN: 1/WHITE: 1/ MAGIC: 1
               Attack: None
               These are small bats that will fly around the room. The only 
               difficult thing about them is trying to kill them. 
               Boomerangs works well with these creatures.
    
            5. KEESE  
               Difficulty: 2
               Defense: NO RING: +1/BLUE: +0.5/RED: -2
               Offense: WOODEN: 0/WHITE: 0/MAGIC: 1
               Attack: None
               Big bats that hops around the room. When you hit them with 
               the Wooden Sword or White Sword, they will break apart into 
               2 Gels. You can only kill them completely with the Magic 
               Sword.         
     
            6. STALFOS  
               Difficulty: 1
               Defense: NO RING: +0.5/BLUE: -2/RED: -4
               Offense: WOODEN: 2/WHITE: 1/MAGIC: 1
               Attack: None
               Skeletons warriors that usually have money among other 
               items. 
     
            7. WALLMASTER  
               Difficulty: 2
               Defense: NO RING: +1/BLUE: +0.5/RED: -2
               Offense: WOODEN: 2/WHITE: 1/MAGIC: 1
               Attack: None
               When coming up against a Wallmaster, be careful. Because if 
               these things grab you, they will take you back to the 
               beginning of the current level you are in. They will appear  
               out of the wall you are against.
    
            8. RED GORIYA  
               Difficulty: 3
               Defense: NO RING: +0.5/BLUE: -2/RED: -4
               Offense: WOODEN: 3/WHITE: 2/MAGIC: 1
               Attack: Throws boomerangs
               These are dog-like creatures, that will throw boomerangs at 
               you. 
     
            9. BLUE GORIYA  
               Difficulty: 3
               Defense: NO RING: +1/BLUE: +0.5/RED: -2
               Offense: WOODEN: 5/WHITE: 3/MAGIC: 2
               Attack: Throws boomerangs
               These are dog-like creatures, that will throw boomerangs at 
               you. 
    
           10. RED WIZZROBE  
               Difficulty: 5
               Defense: NO RING: +1/BLUE: +0.5/RED: -2
               Offense: WOODEN: 5/WHITE: 3/MAGIC: 1
               Attack: Throws out magic spells
               These are evil magic users that will launch magic blasts at 
               you, Red ones will disappear and reappear at random, unlike 
               blue ones. 
     
           11. BLUE WIZZROBE 
               Difficulty: 5
               Defense: NO RING: +2/BLUE: +1/RED: +0.5
               Offense: WOODEN: 7/WHITE: 5/MAGIC: 3
               Attack: Throws out magic spells
               These are evil magic users that will launch magic blasts at 
               you, Red ones will disappear and reappear at random, unlike 
               blue ones. 
    
           12. RED DARKNUT  
               Difficulty: 4
               Defense: NO RING: +1/BLUE: +0.5/RED: -2
               Offense: WOODEN: 4/WHITE: 2/MAGIC: 1
               Attack: None
               Armored soliders that are found underground. Red ones are 
               easier to kill than the blue ones. But nonetheless you can    
               only attack them when their back is facing you. 
    
           13. BLUE DARKNUT  
               Difficulty: 4
               Defense: NO RING: +2/BLUE: +1/RED: +0.5
               Offense: WOODEN: 8/WHITE: 4/MAGIC: 2
               Attack: None
               Armored soliders that are found underground. Red ones are 
               easier to kill than the blue ones. But nonetheless you can  
               only attack them when their back is facing you. 
    
           14. POL'S VOICE  
               Difficulty: 3
               Defense: NO RING: +2/BLUE: +1/RED: +0.5
               Offense: WOODEN: 10/ WHITE: 5/MAGIC: 3
               Attack: None
               It's hard to say what these are, but they hop around very 
               quickly. Using an arrow on them would be easier. 
     
           15. LIKE LIKE  
               Difficulty: 2
               Defense: NO RING: +1/BLUE: +0.5/RED: -2
               Offense: WOODEN: 7/WHITE: 5/MAGIC: 3
               Attack: Drains life
               These are a group of snakes merged into some weird looking 
               tube like thing. Touching it will take your sheild away and 
               will trap you inside (taking your life) until you defeat 
               them. 
     
           16. GIBDO 
               Difficulty: 3
               Defense: NO RING: +2/BLUE: +1/RED: +0.5
               Offense: WOODEN: 7/ WHITE: 4/MAGIC: 2
               Attack: None
               These are mummys that can be a bit difficult to kill.          
               Nothing special about them really.
     
           17. MOLDRUM  
               Difficulty: 2
               Defense: NO RING: 1/BLUE: +0.5/RED: -2
               Offense: WOODEN: 2/WHITE: 1/MAGIC: 1
               Attack: None
               These are a pair of worms that travel in the ground. These 
               are real fun to kill. Note these stats are for each fireball 
               part of each body.
     
           18. BUBBLE, RED AND BLUE BUBBLE
               Difficulty: 2
               Defense: NO RING: 0/BLUE: 0/RED: 0
               Offense: WOODEN: 0/WHITE: 0/MAGIC: 0
               Attack: None
               When you see these things, stay away. You can't kill 
               Bubbles, and infact they take your sword away. Normal 
               Bubbles take them for a short time. Red Bubbles take them 
               away permenantly until you touch a Blue Bubble, and Blue 
               Bubbles of course, does nothing except what I've described. 
               Also, they don't cause damage to you other than what I 
               described, but they are a pain in the neck to get around.
    
           19. STONE STATUES  
               Difficulty: 2
               Defense: NO RING: +0.5/BLUE: -2/RED: -4
               Offense: WOODEN: 0/WHITE: 0/MAGIC: 0
               Attack: Launches fireballs
               Found in either corners of a room or in the middle. They 
               will spit fireballs at you, but you can't kill them.  
     
           20. SPIKE TRAPS  
               Difficulty: 3
               Defense: NO RING: +1/BLUE: +0.5/RED: -2
               Offense: WOODEN: 0/WHITE: 0/MAGIC: 0
               Attack: None
               These are found mostly in corners. Once you are aligned with 
               them, they will charge at you, causing major damage, so 
               timing is the key when seeing these things. You can't kill 
               them either. 
    
             --------------------- ----- ----- ----- ----- ----- ----- 
            |         Name        | Swd | Bmb | Cnd | Wnd | Mgc | Arw |
             --------------------- ----- ----- ----- ----- ----- -----
            | Zols & Gels         | Yes | Yes | Yes | Yes | Yes | Yes | 
            | Rope                | Yes | Yes | Yes | Yes | Yes | Yes | 
            | Keese & Vire        | Yes | Yes | Yes | Yes | Yes | Yes | 
            | Stalfos             | Yes | Yes | Yes | Yes | Yes | Yes | 
            | Wallmaster          | Yes | Yes | Yes | Yes | Yes | Yes |  
            | Red & Blue Goriya   | Yes | Yes | Yes | Yes | Yes | Yes | 
            | Red & Blue Wizzrobe | Yes | Yes |  No |  No |  No |  No |  
            | Red & Blue Darknuts | Yes | Yes |  No | Yes |  No |  No | 
            | Pol's Voice         | Yes |  No |  No | Yes |  No | Yes | 
            | Like Like           | Yes | Yes | Yes | Yes | Yes | Yes | 
            | Gibdo               | Yes | Yes | Yes | Yes | Yes | Yes |   
            | Moldrum             | Yes | Yes | Yes | Yes | Yes | Yes | 
            | Bubble (Red & Blue) |  No |  No |  No |  No |  No |  No |           
            | Stone Statues       |  No |  No |  No |  No |  No |  No |   
            | Spike Traps         |  No |  No |  No |  No |  No |  No |  
             --------------------- ----- ----- ----- ----- ----- -----
    
            PLAYERS NOTE:
            1. Vires and Gels can be taken out with the Boomerang.
            2. Zols will break down into Gels until you get the White  
               Sword. 
            3. Keeses will break down into Vires until you get the Master 
               Sword. 
         
          ----------
      C: |The Bosses|
          ----------
    
         This is a list of all the bosses in the game, and how to beat the 
         best way I could describe.
    
            Name: AQUAMENTIS 
            Level: Level 1 and 7 (both quests)
            Difficulty: 2
            Defense: NO RING: +1/BLUE: +0.5/RED: -2
            Offense: WOODEN: 6/WHITE: 3/MAGIC: 2
            Attack: Launches fireballs
            You can use:
             ----- ----- ----- ----- ----- -----
            | Swd | Bmb | Cnd | Wnd | Mgc | Arw |
             ----- ----- ----- ----- ----- -----
            | Yes | Yes |  No | Yes | Yes | Yes |
             ----- ----- ----- ----- ----- -----
            Aquamentis is really simple to take out. Make sure you have 
            bought the Magic Sheild first. Simply put, you go up to him and 
            slash  at his head about 5 to 7 times, stand right above his 
            head. Watch out he throws out fireballs. It's best if you have 
            full hearts, that way you can stand from a distance and shoot 
            out your sword at him. You can also try using various of items 
            like Bombs. 
    
            Name: DODONGO 
            Level: Level 2 (both quests)
            Difficulty: 1
            Defense: NO RING: +1/BLUE: +0.5/RED: -2
            Offense: WOODEN: 0/WHITE: 0/MAGIC: 0 
               (Note: Must use Bombs)
            Attack: None
            You can use:
             ----- ----- ----- ----- ----- ----- 
            | Swd | Bmb | Cnd | Wnd | Mgc | Arw |
             ----- ----- ----- ----- ----- -----
            | Yes | Yes |  No |  No |  No |  No |
             ----- ----- ----- ----- ----- -----
            Unlike most creatures you take out, Dodongo must be dealt with 
            in a different way. You must make sure you have a lot of Bombs 
            for this character (in case you miss). When Dodongo is in your 
            path place a bomb so that it will explode and stops him in his 
            tracks. Do this twice and he will be defeated. Now here's a 
            couple of pointers: After using a bomb he will be paralyzed. If 
            his feet moves while being in this state, try to slash him. 
            Doing so he will sometimes leave bombs behind. PLAYERS NOTE: 
            sometimes he travels in threes. 
    
            Name: MANHANDLA 
            Level: Level 3 (both quests)
            Difficulty: 2 
            Defense: NO RING: +1/BLUE +0.5/RED: -2
            Offense: WOODEN: 4/WHITE: 2/MAGIC: 1 
              (Note: These are the hits for each mouthpiece)
            Attack: Launches fireballs
            You can use:
             ----- ----- ----- ----- ----- ----- 
            | Swd | Bmb | Cnd | Wnd | Mgc | Arw |
             ----- ----- ----- ----- ----- -----
            | Yes | Yes | Yes | Yes | Yes | Yes |
             ----- ----- ----- ----- ----- -----
            A fast flying flower. Manhandla can be stopped two ways, one is 
            by slashing at his mouthpieces, or two is by bombing it. My 
            advice is to bomb it, it works better that way, trust me. Keep 
            in mind that for each mouthpiece you take away it will get 
            faster and faster. Manhandla doesn't travel in any certain 
            pattern so don't try following it. 
    
            Name: DIGDOGGER 
            Level: Level 4 (both quests)
            Difficulty: 3 
            Defense: NO RING: +2/BLUE: +1/RED: +0.5
            Offense: WOODEN: 8/WHITE: 4/MAGIC: 2
              (Note: These are the hits for each smaller piece)
            Attack: Launches fireballs
            You can use:
             ----- ----- ----- ----- ----- ----- 
            | Swd | Bmb | Cnd | Wnd | Mgc | Arw |
             ----- ----- ----- ----- ----- -----
            | Yes | Yes | Yes | Yes | Yes | Yes |
             ----- ----- ----- ----- ----- -----
            This monster has to be dealt with in two steps. Step One: Use 
            the Flute on him, this will cause him to breakdown to a smaller 
            shape. Step Two: Go after the smaller pieces and slash away. 
            PLAYERS  NOTE: Digdogger sometimes comes in threes after 
            breaking him down. Be careful. 
    
            Name: PARTA 
            Level: Level 5 (both quests)
            Difficulty: 4 
            Defense: NO RING: +2/BLUE: +1/ RED: +0.5
            Offense: WOODEN: 9/WHITE: 6/MAGIC: 3
              (Note: These are the hits for each smaller piece as well)
            Attack: None
            You can use:
             ----- ----- ----- ----- ----- ----- 
            | Swd | Bmb | Cnd | Wnd | Mgc | Arw |
             ----- ----- ----- ----- ----- -----
            | Yes |  No |  No | Yes |  No | Yes |
             ----- ----- ----- ----- ----- -----
            Parta should be quite familiar by now. It was first introduced 
            in Level 9 (both quests) of Legend Of Zelda 1. However this 
            time he is an end boss. Parta can be quite the pain to defeat, 
            but not too tough. When in the same room with him, you'll see 
            Parta surrounded by 8 smaller Parta's spinning aournd it. 
            Defeat the small Parta's first, then go after then big one. The 
            whole thing travels at a fair pace, and has two forms of 
            attacking. One way is that it will travel simply, using the 
            smaller Parta's as it's sheild if you will. The other is that 
            the smaller Parta's will expand itself making it quite 
            difficult to kill any of them. In any event, my advice is to 
            stay close, but not too close to Parta and start slashing away 
            at it, and don't give up hope. PLAYERS NOTE: You must defeat 
            the smaller Parta's before fighting the big one. 
    
            Name: GOHMA 
            Level: Level 6 and 8 (both quests)
            Difficulty: 3
            Defense: NO RING: +1/BLUE: +0.5/RED: -2
            Offense: WOODEN: 0/WHITE: 0/MAGIC: 0
              (Note: Must use Arrows)
            Attack: Launches fireballs
            You can use:
             ----- ----- ----- ----- ----- ----- 
            | Swd | Bmb | Cnd | Wnd | Mgc | Arw |
             ----- ----- ----- ----- ----- -----
            |  No |  No |  No |  No |  No | Yes |
             ----- ----- ----- ----- ----- -----
            This slow moving crab can be bit difficult. Timing is the key. 
            You need to have the Bow and Arrow to defeat him, for thats the 
            only way to do it. Gohma will move back and forth and up and 
            down, opening and closing his eye at random. When his eye opens 
            then shoot him with the arrow. There are two types of Gohmas, 
            Blue ones and Orange ones. Blue ones take three arrows to be 
            killed, unlike the Orange ones which take only one arrow. I 
            would suggest waiting till it walks up and down instead of left 
            and right, makes it easier to finish him. 
    
            Name: GANON 
            Level: Level 9 (both quests)
            Difficulty: 4 
            Defense: NO RING: +1/BLUE: +0.5/RED: -2
            Offense: WOODEN: 16/WHITE: 8/ MAGIC: 4
            Attack: Launches fireballs
            You can use:
             ----- ----- ----- ----- ----- ----- 
            | Swd | Bmb | Cnd | Wnd | Mgc | Arw |
             ----- ----- ----- ----- ----- -----
            | Yes |  No |  No |  No |  No | Yes |
             ----- ----- ----- ----- ----- -----
            The end boss of the end of the game. I would say Ganon is my 
            favorate End Boss ever, because you got to use your head on 
            him. Ganon disappears and shoots you with fireballs. The main 
            thing is his fireballs travels in certain pattern. You need to 
            follow this pattern so that you will be able to know where he 
            is so that you can strike at him. Now for each time you do 
            this, his pattern changes. After doing this 3 times he will 
            turn blue, when this happens pull out one Silver Arrow and 
            shoot him, this will destroy him. Now if you don't have the 
            Silver Arrow, you're screwed.
    
    ----------------------------------------------------------------------
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    -----------------------------------------------------------------------
    
                -------------
    SECTION 5: |IN CONCLUSION|
                -------------
    
          --------------
      A: |What's To Come|
          --------------
    
         I really don't know of whats to come in the next update. I pretty 
         much covered everything here. I honestly don't believe in "Final 
         Versions" of any walkthrough, mainly because this could be the 
         end, but who knows what can be uncovered in the future. As with 
         other walkthroughs I will make, this will not have a finale ^_^.
    
          -------------- 
      B: |Special Thanks|
          --------------
    
         Personal Thanks to the following:
    
            Exo-Squad: for finding and downloading the game so that I could 
            play it and because of his confidence and belief that I will 
            be very successful at this stuff ^_^. 
    
            EverEagle78: for allowing me to have this game on his PC, and 
            the time I could use to make a walkthrough for it ^_^. 
    
         Online Thanks to the following:
    
            To GameFAQS, which is where I found info on BS Zelda in the 
            first place, and for housing the best game tips ever ^_^! 
       
            SephirothX & JWinters: I've never made a walkthrough before, so 
            if either of you feel I may of taken any type of info from your 
            walkthroughs (which I really hope I didn't), then I am giving 
            you full credit on the info in question ^_^.
    
            Justin Lowe, ChronoStriker1 and Iron Mouse: For e-mailing me 
            describing how to get the Power Bracelet without using the  
            cheat codes ^_^. 
    
            Iron Mouse: For the location of the Magic Sword and Red Ring 
            without using any cheat codes ^_^.
    
            The Big Hert: For finding the last, I mean 2nd (^_^) Heart 
            Container where Level 6 is, as well as giving the specifics on 
            how the Clock works ^_^.
    
            mnb_0000: I was coming up with ways to make stats for the 
            enemies, and by pure coincidence I came across this person (on 
            the message boards) who was also wanting to do the same thing. 
            He made his FAQ, and I made the update to mine. So with that I 
            felt I should credit him as well, for the having the same idea 
            as I. Keep in mind I had my own notes already, so that no one 
            thinks I copied from him ^_^
    
            MattyXB and his mom: For finding the secret locations of where 
            some Fairies may be hidden at ^_^.
    
            Andy Goth: For the code on how to adjust the clock to your 
            liking, via hexidecimal coding ^_^. 
    
            BSZeldaLegends.com: For all sorts of info on BS Zelda Map 2 as 
            well as other stuff pertaining to the game ^_^.
    
            And to everyone else who helped made this walkthrough very 
            possible. Thanks for sending in all your supportive emails. 
            It is through that, that has made my walkthrough even better 
            than before ^_^. 
    
          --------------
      C: |The Disclaimer|
          --------------
    
         While being a huge fan of Super Mario Brothers, another series 
         caught my attention and that is Legend Of Zelda. However my 
         interest in the Zelda series ended after Zelda 64: Ocarina Of Time 
         was released. I heard about BS Zelda rom GameFAQS (while looking 
         at walkthroughs for various games), and was curious. Then a friend 
         of mine was able to find it and download it for me. I played it, 
         and beat it in a week. Then I decided to make a walkthrough for 
         the game, since it's so easy to play through. Although this is an 
         update, this is my first walkthrough I've made, preferably for 
         GameFAQS. As it's been known, I am capable of making more, and as 
         such I am making more. I made this walkthrough the best way I can 
         and I hope it helps out in every way possible. Now here comes the 
         important stuff you need to read.
    
         Ok, I'll make this quick and simple. This walkthrough is my work.
         I've made this walkthrough, describing the game the best possible 
         way I can. You can use whatever info you want, so long as you give 
         me credit and don't alter anything. All you have to do is email me 
         at StarFighters76@hotmail.com if you're gonna do anything with 
         this walkthrough. And to show that I'm not a complete selfish 
         bastard, if you have something you wanna add, email me and I will 
         give you full credit ^_^. This walkthrough, like many others are 
         intended for GameFAQs ONLY. You want it on your site, well you 
         better start emailing me. Failure to comply with this, and I will 
         be mad, among other things. 
    
         Email me at StarFighters76@hotmail.com
         Copyright (C) December 7th, 2004 & May 10th, 2007
         Mike Leatherwood AKA StarFighters76 
         BS Zelda and Legend Of Zelda copyright (C) 1986 Nintendo