------------------------------------------------------------------
|  --------------------------------------------------------------  |  
| | ------      ----     ------                                  | |
| |  |     \  /      \       /                                   | |
| |  |     /  \             /    ------  -      ----       -     | |
| |  |----      ----       /      |      |      |    \   /   \   | |
| |  |     \         \    /       |---   |      |     | |-----|  | |
| |  |     /  \      /   /        |      |      |    /  |     |  | |
| | ------      ----     ------  ------  -----  ----    -     -  | |
|  --------------------------------------------------------------  |
 ------------------------------------------------------------------

    F  O  R    T  H  E    S  U  P  E  R    N  I  N  T  E  N  D  O
   
                     V  e  r  s  i  o  n   5 . 0

              M a d e  B y  S t a r F i g h t e r s 7 6
                
Welcome all to my walkthrough on this remake of a very classic game, 
called BS Zelda. I hope this walkthrough helps out as much as possible. 
Below is nothing but spoilers on the game, so if you don't want to be 
spoiled, please take a detour and hit the Back button now. However if 
you want to be spoiled or need some help, please scroll down as far as 
you need to. Consider this as your Spoiler Warning!

This FAQ will cover BS Zelda and BS Zelda Map 2 (which has recently been 
found). First I will discuss how to get through BS Zelda, then following 
that will be BS Zelda Map 2. I will say this again throughout this 
walkthrough. 

 -----------------
|TABLE OF CONTENTS|
 -----------------

SECTION 1: Intro
  A: Version Guide            D: About This Walkthrough 
  B: The Story Of BS Zelda    E: Control Configuration
  C: What Is BS Zelda

SECTION 2: Walkthrough For BS Zelda
  A: Before The Walkthrough   B: Overworld
  C: Before Level 1           D: Level 1: The Letter 'S'
  E: Before Level 2           F: Level 2: 'T' Period
  G: Before Level 3           H: Level 3: The First 'G'
  I: Before Level 4           J: Level 4: The Big 'I'
  K: Before Level 5           L: Level 5: The Second 'G'
  M: Before Level 6           N: Level 6: The Letter 'A'
  O: Before Level 7           P: Level 7: The Skull's Head
  Q: Before Level 8           R: Level 8: Down Arrow
  S: Before Level 9           T: Level 9: Ganon's Cave

SECTION 3: Walkthrough For BS Zelda Map 2
  A: Before The Walkthrough   B: Overworld
  C: Before Level 1           D: Level 1: The First Giant 'N'
  E: Before Level 2           F: Level 2: The Small 'I'
  G: Before Level 3           H: Level 3: The Second Giant 'N' 
  I: Before Level 4           J: Level 4: The Little 'T'
  K: Before Level 5           L: Level 5: The Long 'E'       
  M: Before Level 6           N: Level 6: The Third Giant 'N'
  O: Before Level 7           P: Level 7: The Big 'D'     
  Q: Before Level 8           R: Level 8: The Big 'O'
  S: Before Level 9           T: Level 9: Ganon's Cave

SECTION 4: The Goodies
  A: The Items                D: The Power-Ups
  B: Show Me The Fairy        E: Pro-Action Replay Codes
  C: The Clock

SECTION 5: The Baddies      SECTION 6: In Conclusion
  A: The Overworld Enemies    A: What's To Come   
  B: The Underworld Enemies   B: Special Thanks
  C: The Bosses               C: Final Words

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            -----
SECTION 1: |INTRO|
            -----  

      -------------
  A: |Version Guide|
      -------------

     Version 1.0: Just finished making the walkthrough for the game, 
     and submitted it to GameFAQS (04/16/02)

     Version 2.0: Received info on how to get the Power Bracelet 
     without using a cheat code. Special thanks to the people who 
     e-mailed me. Those names will be listed in the "Special Thanks" 
     section, further down the walkthrough. (06/08/02)

     Version 3.0: Big update for the readers. This version will include  
     how to get the Magic Sword and Red Ring (check "Before Level 8"   
     for info). Plus info on the importance of the clock (check  
     "Clock" for info), and how to get the final Heart Container. Also 
     tweeking a little bit of loose ends I may of messed up on ^_^.   
     (07/10/02)

     Version 4.0: Been a long time since my last update (nearly 2 
     years), so I figure it's time to update yet again, but this time 
     I'm just tweaking up the style a bit, not to mention adding some 
     info like stats for enemies and bosses, as well as some other   
     info, and a new Copyright section. (08/02/04)

     Version 5.0: 2 1/2 years passed, so what do I have to update? How 
     about a whole new game! This new update includes a walkthrough for    
     BS Zelda Map 2, which can be found below the first walkthrough.

      ---------------------
  B: |The Story Of BS Zelda|
      ---------------------

     The story according to Legend Of Zelda:

        "Many years ago, Prince Darkness Ganon stole one of the 
        Triforce with power. Princess Zelda had one of the Triforce 
        with wisdom. She divided it into 8 units to hide from Ganon, 
        before she was captured. Go find the 8 units, Link, to save 
        her!" 

     The story according to me:

        There is a place called Hyrule, where everything was peaceful. 
        That is until Ganon struck loose. Ganon stole the Triforce Of 
        Power, a treasure of immense power, and plans on using it to 
        destroy Hyrule. He plans on going after the other Triforce, the 
        Triforce Of Wisdom, another powerful treasure, but Princess 
        Zelda broke that Triforce into 8 pieces which were hidden in 8 
        underground labryinths. Knowing this, Ganon capture Princess 
        Zelda and has her held captive in his dark dungeon on Death 
        Mountain. With his monsters let loose on Hyrule, a young fairy 
        boy named Link must make his way through the many realms of 
        Hyrule, defeating many monsters and exploring many underground 
        dungeons. With the help of an Old Man, Old Woman, a merchant, 
        and a Fairy Sprite, Link will go out on his most adventurous 
        journey ever.  

      ----------------
  C: |What Is BS Zelda|
      ----------------

     BS Zelda is a remake of the classic game, Legend Of Zelda. BS 
     Zelda is made for the Super Famicom (Super Nintendo in Japan). 
     The graphic has been updated to be more 16-bit looking, and the 
     gameplay itself is much different from Legend Of Zelda 1. Levels 
     are all twisted around as well as the Overworld. BS Zelda means 
     Bantai-Sattleview, which I don't understand what that means. I do 
     know that it was a game that you could only play at certain times 
     of the day that, but you have to download the game in order to 
     play it. In 2007, BS Zelda Map 2 was leaked. The game is similar 
     to BS Zelda, only difference here is a new Overworld layout as 
     well as Dungeon layouts. From what I know, this game was 
     originally played about a month or so after BS Zelda was played. 
     BS Zelda has been known to fans as the Third Quest, while BS Zelda 
     Map 2 is known as the Fourth Quest.

      ----------------------
  D: |About This Walkthrough|
      ----------------------

     While this walkthrough was just for BS Zelda originally, I have 
     also made a walkthrough for BS Zelda Map 2, which I placed under 
     the walkthrough for BS Zelda. I hope this walkthrough will be of 
     great help to anyone who uses it. I understand that there are 
     different versions for this game, depending on what ROM you get. 
     This walkthrough covers a good portion of both games, including 
     some spots that, I believe, weren't accessable in the game (like 
     finding the Silver Arrows in Level 8 and where Level 9 is). 
     However through many emails, I have been able to uncover every 
     missing item (except the Magic Key).

     Several times throughout the walkthrough I will probably repeat 
     myself. A few times would possibly be necessary, such as a Boss 
     guide, as well as a few other things. Sometimes I do this without 
     even realizing it, and sometimes I do it to make it easier for 
     people to find what they are looking for on this walkthrough. This 
     guide, like others, is described on how I played/beat the game. 
     You have your methods as do I. This is just my way of doing it. 
     Again I hope this helps out in anyways possible.

      ---------------------
  E: |Control Configuration|
      ---------------------

     There are two different types of configuration when playing this 
     game, the Joypad Configuration (using a controller) and the 
     Keyboard Configuration (using the Keyboard).

     These are the controls if you're using a joypad controller:
   
        The best I can say is that this varies depending on the type of 
        controller you're using. What's listed below is the 
        configuration for if you're using a SNES-type controller:

        D-PAD, SELECT & START: Works normally
        'Y' Button: Acts as 'B' Button (Items)
        'B' Button: Acts as 'A' Button (Attack)

     These are the controls if you're using a keyboard:

        The keyboard is a bit more trickier to use than the joypad. 
        However, listed below is the way I use the keyboard, which I     
        find this to be the more useful way:

        Up, Down, Right & Left Arrow: Acts as D-Pad
        '4' Key (on the Num-Pad): Acts as 'B' Button (Items)
        '2' Key (on the Num-Pad): Acts as 'A' Button (Attack)
        Space Bar: Acts as Select Button
        Enter Key: Acts as Start Button

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            ------------------------ 
SECTION 2: |WALKTHROUGH FOR BS ZELDA|
            ------------------------

      ----------------------
  A: |Before The Walkthrough|
      ----------------------

     1. This walkthrough will cover BS Zelda ONLY, which has been known 
        to fans as the Third Quest. If you want a walkthrough for BS 
        Zelda Map 2, please scroll down past this walkthrough.

     2. It seems that when you play the BS Zelda ROM, some of the 
        numbers are actually letters. This happens in shops and when 
        you talk to the Old Man. Why this happens, I do not know. But I 
        do have a list of the letters and the numbers they represent, 
        and here they are:

           I = 1   U = 2   E = 3   S = 4   A = 5 
           V = 6   R = 7   Y = 8   Heart = 9   T = 0

        Note: This is how it shows up on my game. Not saying it will 
        happen, but it could very well be different on your end.

     3. When you clear a screen, all enemies (except boss types) 
        will regenerate when you re-enter the same screen. Use this 
        to your advantage.

     4. Use you knowledge from the original Legend Of Zelda (such as 
        blocks to push) to help you get through this game. 
   
      ---------
  B: |Overworld|
      ---------

           A     B     C     D     E     F     G     H
        ------------------------------------------------
     1 | [MED]-[LV8]-[-20]-[-20]-[S.C]-[+45] [S.C] [LV5]|
       |               B     |           |     |     W  | 
     2 | [+45]-[BRC]-[WRP] [+30] [MGC] [LV7] [+45]-[---]|
       |         |     |           |           |        |
     3 | [WHT] [MAN]-[HRT]-[---] [+45]-[GMB]-[---]-[MAN]|
       |   |     |           |           |           R  |  
     4 | [MAN] [MAN] [LV4] [BMB]-[S.C]-[MED]-[LV2]-[---]|
       |   |           R                 |           |  |
     5 | [---] [S.B]-[---]-[100] [LV1]-[---] [FRY] [HRT]|
       |   |     |     |     |           |     |     |  |
     6 | [---]-[---]-[MED]-[---]-[100]-[---]-[---]-[LTR]|
       |         |     |     |                 |        |
     7 | [FRY] [HRT]-[RNG]-[---]-[S.A]-[GMB]-[---]-[LV6]|
       |   |     |                 |     |     |        |
     8 | [---]-[MAN]-[LV3] [HRT]-[MAN]-[SL9]-[+30]-[WRP]|
        ------------------------------------------------

     L E G E N D :

     LEVELS:
     [LV1] = Level 1   [LV2] = Level 2   [LV3] = Level 3     
     [LV4] = Level 4   [LV5] = Level 5   [LV6] = Level 6
     [LV7] = Level 7   [LV8] = Level 8   [SL9] = Start and Level 9

        PLAYER'S NOTE: 
        1. You get your first sword at the start of the game.
        2. There is a Heart Container where Level 6 is. Read below for 
           info.
        3. Level 6 and Level 9 can only be accessed at certain times.

     SHOPS:
     [S.A] = Shop A: Magic Sheild = 130; Key = 100; Blue Candle = 60
     [S.B] = Shop B: Arrows = 80; Blue Ring = 250; Food Bait = 60
     [S.C] = Shop C: Magic Sheild = 90; Key = 80; Food Bait = 60
     [MED] = Medicine Shop (Letter): Blue Potion = 40; Red Potion = 68    
           
     MONEY:
     [+30] = Earn 30 Rupies   [+45] = Earn 45 Rupies (9 Blue Rupies)
     [100] = Earn 100 Rupies  [-20] = Lose 20 Rupies (Door Repair)
     [GMB] = "Let's play the money making game"

     ITEMS:
     [BRC] = Bracelet         [WHT] = White Sword (Need 5 Hearts)
     [HRT] = Heart Container  [MGC] = Magic Sword (Need 12 Hearts)
     [RNG] = Red Ring         [BMB] = Bombs     
     [FRY] = Fairy            [LTR] = Letter 

        PLAYER'S NOTE: 
        1. There is a place to bomb in each Fairy Pond. Do so and you 
           will get 9 Blue Rupies.

     OTHERS:
     [MAN] = Old Man   [---] = Nothing here 
     [WRP] = Warps (After getting the Power Bracelet)

     DIRECTIONS:
     - = East To West  | = North To South
     R = Use Raft      B = Use Bracelet
     W = Walk Through Wall

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      --------------
  C: |Before Level 1|
      --------------

     You start your adventure in Area [F8]. When starting this game, 
     you will have 3 Hearts on you, and nothing in your inventory. For 
     a moment, you will not have control of Link. Instead, he will 
     automatically walk into the cave in this area. Inside you will see 
     an Old Man. He will say "It's dangerous to go alone, take this!"   
     and presents you with the Wooden Sword, which is your 1st Level 
     Sword. Get the sword and leave the cave, because you are now ready 
     to head to Level 1, which is at Area [E5]. From Area [F8], go east 
     1, north 2, west 1, north 1, west 1 (by crossing the bridge). Kill 
     everything in your way to earn some money. If you're low on life, 
     just head up to Area [G5] where a Fairy lives. Keep in mind, if 
     you clear a screen, leave and come back, the monsters will 
     regenerate. This will come in handy. After all this, you should be 
     in Area [E5]. Now go inside the entrance, and you will be inside 
     Level 1. 

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      -----------------------
  D: |LEVEL 1: The Letter 'S'|
      -----------------------
     
           A     B     C     D
        ------------------------
     1 | [BMB]-[KEY]-[HRT]-[TRI]|
       |   |                    |
     2 | [---]                  |
       |   |                    | 
     3 | [KEY]                  |
       |   |                    |
     4 | [---]-[---]-[KEY]      | 
       |               |        | 
     5 |       [-?-]-[---]-[MAP]|
       |                     |  |
     6 |                   [---]|
       |                     |  |
     7 |                   [KEY]|
       |                     |  |     
     8 | [MAN]-[KEY]-[CMP]-[SRT]|
        ------------------------

     TREASURE = Bow ([B5])   END BOSS = Aquamentis ([C1])

     L E G E N D :
     [STR] = Start      [BMB] = Bombs
     [KEY] = Key        [MAN] = Old Man
     [CMP] = Compass    [MAP] = Map
     [-?-] = Treasure   [HRT] = Heart Container
     [TRI] = Triforce   [---] = Nothing here

        Welcome to Level 1. When starting this level, go through the 
        door on the west side. In here, there are 5 Vires, a Compass 
        and a shut door. Kill the Vires, and get the Compass. After 
        killing the Vires, the shut door will open. Go in there, and 
        you will see 3 Stalfos, one of which is carrying a Key. Kill 
        the Stalfos and get the key, and continue westward. In this  
        room, you will see an Old Man. He will say "Arrows costs money 
        to use". Leave here, and make your way back to the entrance of 
        the level. Now head upwards through the north door, where you 
        will see 5 Ropes and a locked door. Kill them off to get 
        another key, then head north again, using the key on the locked 
        door. In this new room, there are 3 Stalfos and another locked 
        door. Kill the Stalfos and use your other key on the locked 
        door. There isn't anything in here to collect, so there's no 
        point of staying in here. After using the key, go through the 
        door, where there are 5 Vires and a shut door, as well as the 
        Map. Kill the Vires to open the door, and get the Map, then 
        head through the door on the west wall. 

        In here, there are 5 Gels, a shut door to the west and an open 
        door to the north. What to do, well kill the Gels, and head 
        through the west door. In here you will see 4 Spike Traps as 
        well as a staircase in the middle of the room surrounded by 
        blocks. Get around the Spike Traps and find the right switch to 
        push so you can enter the staircase. Once doing so, you should 
        be in an underground room, where there are 4 Vires and the Bow. 
        Kill the Vires and get the Bow, and leave the underground room. 
        Now head back one room east, then go north. In here, you will 
        see 3 Red Goriya's and a Key. Kill the Goriya's and get the 
        key, then head west. Once in this room, you will see 3 Gels, a 
        block and a shut door. Simple enough, kill the Gels, push the 
        center block and the door will open. Go through the door, and 
        you will be in another room. In this room, there are 6 Vires 
        and a locked door to the north. Kill the Vires and use a key on 
        the door. Go through the door and in this new room, there 
        should be 3 Stalfos in here, one of which is carrying a Key. 
        Kill the Stalfos and get the key, and use the key on the locked 
        door to the north. In here, there are 5 Gels. Nothing is to be 
        gained from in here, so just continue northward through the 
        door.

        In this room, there are 3 Red Goriya's. Kill them and you will 
        receive a set of Bombs, which will come in handy soon enough. 
        Now go in the room to the east. You should see a locked door on 
        the other side and a Key, but it seems it's too quiet. Well 
        it's not, there are 5 Wall Masters in here. Be careful not to 
        let them grab you, or else you will be taken back to the 
        beginning of the level. However kill them off to make this room 
        easier to get through. Once killing the Wall Masters, get the 
        key, and go through the locked door, where you will face your 
        first boss, Aquamentis. When in here, carefully defeat 
        Aquamentis with either your Sword or Bombs (Bombs would be 
        easier) and get the Heart Container, which you will have 4 
        Hearts After doing that, head to the next room to the right and 
        get the first Triforce piece. Doing this, means you have 
        offically beaten Level 1.

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      --------------
  E: |Before Level 2|
      --------------

     From Level 1 entrance (Area [E5]), head east 1, south 1, east 2. 
     You should now be in Area [H6], where there is a cave. Go in the 
     cave and talk to the Old Man. He will hand you a letter and say 
     "Show this to the Old Woman". You probably already know what this 
     letter is used for, so get it and leave the cave. 

        (courtesy of The Big Hert)
        Now for another item, which has been passed up many times. From  
        your current location, head west 1, south 1, east 1, and you      
        will be at a beach. Make sure it is 0:20 on your Clock. If not 
        run around collecting money from nearby screens. Once it hits 
        0:20, go back to the beach, and a Heart Container will just be 
        lying on the beach waiting to be picked up. Get it and you will 
        have 5 Hearts. 

     Remember this location, because you will be back here later in the 
     game. Time to head to Level 2, so head west 1, north 1, east 1, 
     north 2, west 1. Now you should be in Area [G4]. Around you there    
     should be a couple Red Tektikes, Blue Leevers and Peahats, and a 
     giant rock in the middle. Equip your Bombs and set one on the 
     center part of the rock. This will blow open a cave entrance. Go 
     inside and you will be in Level 2.

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      -------------------
  F: |LEVEL 2: 'T' Period|
      -------------------

           A     B     C     D
        ------------------------
     1 |       [MAN]            |
       |         |              |
     2 | [WA1]-[KEY]-[BMB]      |
       |               |        |
     3 | [MAP]-[---]-[BMB]      |
       |         |              |
     4 |       [KEY]            |
       |         |              |
     5 |       [CMP]            |
       |         |              | 
     6 |       [-?-]       [TRI]| 
       |         |           |  |
     7 |       [SRT]       [HRT]|  
        ------------------------

     TREASURE = Wooden Boomerang ([B6])   END BOSS = Dodongo ([D6])

     L E G E N D :
     [STR] = Start         [BMB] = Bombs
     [KEY] = Key           [MAN] = Old Man
     [CMP] = Compass       [MAP] = Map
     [-?-] = Treasure      [HRT] = Heart Container
     [TRI] = Triforce      [WA1] = Warp A (Warps from [A2] to [D7])
     [WA2] = Ends Warp A   [---] = Nothing here

        Welcome to Level 2. From the start of this level, go through 
        the doorway to the north. In here there will be 3 Red Goriya's. 
        Kill them and you will receive the Wooden Boomerang. After 
        getting that, continue north again, where there are 5 Vires in 
        here and the Compass. Kill the Vires, and get the Compass, then 
        head north again. In this room, there are 3 Stalfos, which one 
        of them is carrying a Key. Kill them and get the Key, and use 
        it on the locked door. Go through the door and there are 6 
        Ropes here and two doorways to go through (one shut and one 
        open). Kill the Ropes and go to the left through the shut door 
        (which will now be open). In here, there are 2 Zols and a Map. 
        Equip your Wooden Boomerang, as you will need it, and kill the 
        Zols. After that, get the Map and head back one room east.

        Now the Ropes have regenerated, so kill them off, and continue 
        east. Once in there, there is a set of Bombs in the middle of 
        the room, but nothing else. Grab the Bombs fast because after a 
        few seconds, it will fade away. After doing so, plant a bomb on 
        the wall heading north. It will open a secret pathway to the 
        next room, go through it. In this room there are 3 Red Goriya's 
        and another set of Bombs. Kill the Goriya's and use your 
        Boomerang to collect the Bombs, then go to the room on the 
        left. There is a Key here, but that's not all. There are also 6 
        Wall Masters here. Use your Boomerang to stun them, until all 6 
        of them are revealed, then attack them with your sword. This is 
        the easiest way to defeat these things. After doing that, get 
        the Key, but don't go to the lock door just yet. Instead bomb 
        open the north wall to reveal a secret tunnel leading to the 
        room to the north. Go in and you will see an Old Man, who says 
        "Dodongo dislikes smoke", which you probably knew that already 
        right? 

        After this, head back down to the room you were just in, kill 
        off the Wall Masters, and head to the locked door. Use a key 
        and enter it, where you will see 4 Spike Traps, and a staircase 
        in the middle of the room, surrounded by blocks. Carefully make 
        your way around the Spike Traps and find the secret block to 
        push. Doing so will give you access to the staircase, which you 
        will go down now. This will lead you to a warp, which will take 
        you to another part of the level. Follow the warp to the other 
        side, and you will be face to face with the boss of this level, 
        Dodongo. You should know how to kill this dinosaur by now, just 
        let loose a couple of Bombs on it. Defeat Dodongo, and collect 
        the Heart Container it drops, which will give you 6 Hearts. 
        After doing that, head north to the next room to collect the 
        2nd Triforce Piece, which ends Level 2!

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      --------------
  G: |Before Level 3|
      --------------

     With 2 levels beaten, it's time to head off to Level 3. But first, 
     there are a couple things you should do first. First off, head to 
     Area [E7], to get there from Level 2, (Area [G4]), go east 1, 
     south 2, west 1, south 1, west 2, then enter the cave. Hopefully 
     you'll have 60 Rupies on you. If so, buy the Blue Candle, because 
     you will need it to uncover some more areas. After buying the Blue 
     Candle, leave the shop, and head west 1. You should now be in Area 
     [D7], which has a few Red Octoroks and a Zola, and some trees 
     blocking the way on the other side of the bridge. Kill what you 
     can (some Octoroks may reside on the other side of the trees), and 
     equip your Blue Candle. Use it on the trees, which they will burn, 
     then disappear. After the flame disappears, head west 2. You 
     should be in Area [B7], which has 4 Blue Moblins in it and some 
     trees. When entering this area, head out the south exit to 
     Area [B8].

     Once in Area [B8], you should see 3 paths leading back up to Area 
     [B7]. You came down the 3rd path. What you need to do is head up 
     the 1st or 2nd pathway leading back to Area [B7]. Once back in 
     Area [B7], you should see two lone trees sitting by themselves. 
     Equip your Blue Candle and burn the one on the left, which will 
     reveal a staircase leading underground. You'll see an Old Man, who 
     presents you with a Red Potion, and a Heart Container, but he says 
     "Take any one you want". Obviously you'll take the Heart 
     Container, which by doing so will give you 7 Hearts. Leave the 
     cave and head south 1. Burn the lone tree on the left to reveal 
     another underground cave. Go inside and you will see another Old 
     Man who says "Northwest, southwest to the Forest Of Maze". Of 
     course this talks about the Forest Maze before the Graveyard, but 
     don't listen to this Old Man. Instead wait, because once you beat 
     Level 4, it'll be easier to get through. Leave the cave and head 
     east 1, which will take you to Area [C8]. Here you will see a cave 
     entrance. Go inside and you will be in Level 3.

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      ----------------------
  H: |LEVEL 3: The First 'G'|
      ----------------------

           A     B     C     D
        ------------------------
     1 | [WA2]-[---]-[HRT]-[TRI]|
       |                        |
     2 | [-?-]                  |      
       |   |                    |
     3 | [---]                  |
       |   |                    |
     4 | [BMB]       [WA1]-[MAN]|
       |   |                 |  |  
     5 | [CMP]             [---]|
       |   |                 |  | 
     6 | [KEY]             [---]|
       |   |                 |  | 
     7 | [KEY]-[---]-[KEY]-[MAP]|
       |   |     |     |     |  |
     8 | [STR] [BMB]-[$45]-[-?-]|
        ------------------------

     TREASURE = Raft ([A2]), Magical Boomerang ([D8])
     END BOSS = Manhandla ([C1])

     L E G E N D :
     [STR] = Start         [BMB] = Bombs
     [KEY] = Key           [MAN] = Old Man
     [CMP] = Compass       [MAP] = Map
     [-?-] = Treasure      [HRT] = Heart Container
     [TRI] = Triforce      [---] = Nothing here
     [WA2] = Ends Warp A   [$45] = 9 Blue Rupies
     [WA1] = Warp A (Warps from [C4] to [A1])

        Welcome to Level 3. From the entrance, head through the north  
        door. In here, you will see 3 Zols, a Key and 2 doors, one 
        leading to the east and the other leading north. So which door 
        to take? Let's go north. Get the Key and head north. In this 
        room, there are 2 Keeses jumping around. Defeat them to receive 
        another Key, then continue northward. Once here, you will see 6 
        Vires and the Compass. Kill the Vires and get the Compass and 
        keep go north again. Now you should see 3 Zols. Kill them and 
        get a set of Bombs. After doing that, plant a bomb on the north 
        wall, which will cause an opening leading north again. Go 
        through the opening and in here, there are 2 Keeses and 2 Zols 
        in here, as well as a locked door. Kill the Zols and Keeses and 
        use a key on the locked door. You won't get anything in here, 
        so do as you like. Go through the door, and you will see 2 Red 
        Darknuts and a staircase. Make your way to the staircase, 
        avoiding the Darknuts. Once in the staircase, you'll see the 
        Raft, guarded by 4 Vires. Get the Raft and head back to the 
        room, then south 5 times.

        Once you are back here, head through the east door. In here 
        there are 3 Red Goriya's. Kill them if you like, but you won't 
        get anything for it. Now there are 2 doors. Instead of going 
        through the door on the right, go through the south one. Don't 
        worry about the east door, you'll get to it soon enough. Once 
        you go south. Incidentally this is one of the newer underground 
        rooms you'll come across. Anyways, there is a set of Bombs on 
        the island in the southwest corner. Don't try getting it, 
        because your Boomerang won't reach it, instead head east. 
        Here's a treat for you, in this room, there are 9 Blue Rupies 
        (45 Rupies total). Don't worry, there will be more rooms like 
        this in much later levels. Anyways you'll notice they are in 
        the shape of an arrow, pointing upwards. What do you think this 
        means? Well, collect the Blue Rupies and use a Bomb on the 
        north wall. This will cause an opening leading to the north 
        room. In here there are 5 Vires and a Key. Not to mention 2 
        sets of blocks forming a path in the middle. Collect the Key 
        (don't worry about the Vires) and head back to middle section 
        of this room.

        Once back here, use a key on the lock door at the other side. 
        You don't have to worry about the Vires if you don't want to. 
        Once you go through the locked door. You will see 4 Zols and a 
        Map and 2 doors. Kill the Zols, and collect the Map, then head 
        through the south door. In here, there are 2 Blue Goriya's and 
        4 Stone Statues. Kill the Blue Goriya's and you will receive 
        the Magic Boomerang, which will replace your Wooden Boomerang. 
        Grab it and head back to the previous room, then continue 
        north. In here there are 6 Spike Traps and an open door. 
        Quickly and carefully head past the Spike Traps and through the 
        door. In this new room, there are 3 Blue Goriya's, a shut door 
        and a couple blocks in the middle of the room. Kill the Blue 
        Goriya's, and push the left block to open the shut door. Go 
        through the door. When entering this room you will see an Old 
        Man who says "I hear a voice coming from the next room", which 
        actually when you go to the next room you don't hear a thing. 
        Anyways, use a bomb on the wall, and you will open a doorway, 
        go in it. In this room, there are 3 Keeses hopping around and a 
        staircase in the middle of the room. Kill the Keese's and enter 
        the staircase. This will take you to a warp.

        Once you make your way through the warp, you will see 4 Vires 
        and a shut door in here. Kill the Vires, which will open the 
        door way. Go in the door, and you will see 2 Red Darknuts, and 
        a locked door. You won't get anything in here for killing the 
        Darknuts, but it's best to get rid of them so they won't be in 
        your way, when getting to the locked door. If they have any 
        Bombs on them once you kill them, that'll be a big help, for 
        when you go in the next room. Do as you like, then head through 
        the locked door, using a key. In here will be Manhandla, which 
        is the End Boss of Level 3. It's best to use Bombs on this 
        thing to kill it quicker, but your sword will work as well, 
        just will take a bit longer to use. Kill Manhandla, and collect 
        the Heart Container it leaves behind. You will now have 8 
        Hearts. After collecting it, go east and collect the Triforce 
        piece. You have now offically beaten Level 3!
 
     ------------------------------------------------------------------
     ------------------------------------------------------------------

      --------------
  I: |Before Level 4|
      --------------

     Now that Level 3 has been beaten, it's time to head to Level 4. 
     But first there is something to get that will help you out first. 
     So from Level 3 entrance (Area [C8]), head west 1, to Area [B8]. 
     Remember the 3 paths I told you about from the before in this 
     area? Well go up the 3rd one, which leads to Area [B7]. Now from 
     [B7], go north 1 (which you'll be in the Lost Woods), east 1 
     (which you'll be able to leave the Lost Woods), north 1 (remember  
     the dock in the water), then west 1. You should now be in Area 
     [B5], which has 2 Blue Octoroks and a Zola in it, as well as a 
     cave opening. At this point, make sure you have 250 Rupies on you, 
     because you will need it (which hearing the price, I'm sure you 
     know why). Go in the cave, and you will be in a shop. Buy the Blue 
     Ring for 250 Rupies, and you will better your defense by 50%. 
     Leave the cave, and head back to the dock where I told you to 
     remember (east 1 if you forgot). Go on to the dock and your Raft 
     will automatically be in affect. Once at the other side, you will 
     be in Area [C4], where you will see a Peahat and a cave entrance. 
     Go in the cave and it will take you inside Level 4.

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      --------------------
  J: |LEVEL 4: The Big 'I'|
      --------------------

          A     B     C     D
        -----------------------
     1 |[BM+]-[K/?]-[BMB]-[MAN]|
       |              |        |
     2 |      [---]-[---]      |
       |        |     |        |
     3 |      [---] [$05]      |
       |        |     |        |
     4 |      [$05] [WA1]      |
       |        |              |
     5 |      [BMB]-[MAP]      |
       |        |     |        |
     6 |      [BMB]-[KEY]      |
       |        |              |
     7 |      [KEY] [TRI]      |
       |        |     |        |
     8 |[CMP]-[STR] [HRT]-[WA2]|
        -----------------------

     TREASURE = Flute ([B1])   END BOSS = Digdogger ([C8])
 
     L E G E N D :
     [STR] = Start            [BMB] = Bombs
     [KEY] = Key              [MAN] = Old Man
     [CMP] = Compass          [MAP] = Map
     [K/?] = Key & Treasure   [HRT] = Heart Container
     [TRI] = Triforce         [WA1] = Warp A (Warps from [C4] to [D8])
     [WA2] = Ends Warp A      [$05] = Blue Rupy
     [BM+] = More Bombs       [---] = Nothing here

        Welcome to Level 4. From the entrance, head through the left 
        door. In here there should be 5 Keeses and the Compass. Kill 
        the Keeses and get the Compass, then head back to the entrance. 
        Now this time head north. The room is dark so use your Blue 
        Candle in here. There are also 5 Zols in here. Kill them to get 
        a Key. After getting the Key, head north. In here, you'll see 5 
        Vires. Kill them to receive a set of Bombs. Instead of going 
        through the north door, use a Bomb on the east wall, which will 
        make an opening. Go through it, and use your Blue Candle to 
        light up the room. You should see a Key and a waterway 
        seperating this room. Get the Key and head back to previous 
        room, and then continue north again. In this room, you'll 
        notice the room is dark (which is a common theme for this 
        level) as well as 3 Red Darknuts. Defeat them to get a set of 
        Bombs, then go through the doorway on the right. Now you will 
        see that there are 2 Zols, 4 Spike Traps and the Map. Kill the 
        Zols if you like, and get the Map. Just be careful around the 
        Spike Traps. After this, head back to the previous room. Now 
        make your way around the Red Darknuts and head north. 

        In this room, you will see a very updated looking Moldrum. This 
        time around Moldrum is slightly tougher, but not too tough. 
        Kill it, and another one will appear. Kill both of them and you 
        will receive a Blue Rupy. After this, head north and use a key 
        on the locked door. In this room, there are 3 Zols and 2 
        Bubbles. You won't get anything for killing the Zols, so just 
        continue north. In this room, there are 4 Vires and Spikes 
        Traps. Nothing won't be gained in here either, so just go 
        through the door on the right, using a key of course. You 
        should see 3 Keeses. Kill them if you like, but once again you 
        won't get anything. You'll also notice a locked door to the 
        south, but don't worry about that, quite yet, instead head 
        north. In this room, you'll come across 2 Zols and Like Likes, 
        and a Bubble. If you recall the trick of letting a Like Like 
        capture you (from Legend Of Zelda 1), and use it as a sheild 
        against other enemies. Well skip that idea as well, because if 
        it captures you, it will drain your life so long as you are in 
        it. Defeat the enemies in here, and you will receive a set of   
        Bombs. 

        Now go east, where an Old Man will be at. He will say "There 
        are weak living things", which I'm guessing he's talking about 
        the Gels and Vires, but I could be wrong. Anyways, head back to 
        the previous room and this time head west. In here, there are 2 
        Red Darknuts and a staircase surrounded by blocks. Defeat the 
        Darknuts and you will receive a Key. After getting the Key, 
        push the secret block so you can enter the staircase. Once 
        inside, you'll be in an underground area, where you will see 
        the Flute. Actually for this game, it's referred to as the 
        Ocarina (as in Zelda 64: Ocarina Of Time), but I perfer calling 
        it the "Flute". Defeat the 4 Vires and get the Flute, then head 
        back east one room. Once back in here, defeat the Red Darknuts 
        again, to hopefully get a set of Bombs. If successful, use a 
        Bomb on the west wall to blow open a doorway. Go in this room 
        and there is another Old Man who says "I bet you'd like to have 
        more bombs", which we all know what that means! But oddly 
        enough he sells them for 50 rupies and not 100 Rupies, oh well, 
        not complaining here! Anyways buy the Bombs and you will have a 
        max of 12 Bombs, but later in the game, you'll be knocked back 
        down to 8 Bombs, which I don't know why. Now head back to the 
        previous room.

        Now you can able to get through that locked door from before. 
        Go through it and, in this room, there are 3 Zols. Kill them to 
        get a Blue Rupy, then head south once more. In here, there are 
        3 Vires, 1 Like Like and 1 Bubble, as well as a staircase. You 
        won't get anything in this room, so just head to the staircase. 
        Doing so will take you to a warp. After going through the warp, 
        you should now be in a new room. There should be 2 Red Darknuts 
        as well as 2 Pol's Voices in here. You won't get anything in 
        here, so just go through the doorway on the west on wall. Once 
        in here, you will come across the End Boss for this level, 
        which is Digdogger. Like before, use your Flute to break it 
        down. But this time, you can't use your Boomerang to stun the 
        smaller pieces, so you're stuck using your Bombs and Sword. 
        Once you have successfully beaten Digdogger, collect the Heart 
        Container it leaves behind. Now you will have 9 Hearts. Now 
        head north, and collect thr 4th Triforce piece. You have now 
        beaten Level 4!

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      --------------
  K: |Before Level 5|
      --------------

     Now that you have beaten Level 4, it's time to head to Level 5. 
     But first there is a couple important items to pick up first. So 
     from Level 4 entrance (Area [C4]), head south, using your Raft to 
     get to the dock in Area [C5]. Once there, head west 1, south 1. 
     You will now be in the Lost Woods (Area [B6]), which actually 
     since you beat Level 4, this area isn't a maze anymore, which is 
     very odd. Anyways, go west 1, north 1 (Area [A5]). This is a new 
     area added to the Graveyard section (Watch out for the Lynels!). 
     What's odd is that before Level 4, this area was filled with 
     tornadoes, that if you got caught by one, it'll send you one 
     screen south (Area [A6]), but since you beaten Level 4, the   
     tornadoes are gone. 

     Anyways, make your way up north 2, and you will be in the actual 
     Graveyard (Area [A3]), but it's made up of one screen only. Pull 
     the infamous Ghini Trick if you want, after doing so, push the 
     middle tombstone in the 2nd column from the left in any direction 
     to reveal a staircase leading underground. Go in and you will see 
     an Old Man, who will say "Master using it and you can have it" and 
     he will present you with the White Sword. Assuming you have 
     followed my walkthrough up to this point, you should have enough 
     hearts to use the White Sword (it takes 6 Heart Pieces). Get the 
     White Sword and your attack power will double.

     Now you need something else before heading to Level 5. Remember 
     where you got the Blue Ring at (Area [B5])? Well get back there 
     again. Either walk or use your Flute to teleport you to Level 4 
     (which is the closest to Area [B5]) This time you need to buy a 
     Food Bait for 60 Rupies, which I'm sure you have that on you. Once 
     at Area [B5], go in the shop and buy the Food Bait for 60 Rupies, 
     then leave. Now it's time to head to Level 5. It's probably best 
     you teleport to Level 2 (Area [G4]). From there, go east 1, then 
     sail across the river from the dock. It should take you to Area 
     [H3]. You should see a cave entrance as well as 2 Blue Leevers. Go 
     in the cave and the Old Man in there will tell you "Climb the 
     cliff behind the guarded grave", which is a hint on how to get to 
     Level 5. Leave the cave and go west 1, north 1, east 1. Now you 
     should be in Area [H2]. You should see 2 Peahats, 4 sleeping Armos 
     and a grave. Nothing can be done with the grave, but if you go 
     directly north of it, you'll be able to climb (or go right 
     through) the mountain. By doing this, you should be in Area [H1]. 
     There is a cave entrance, and a Red Leever here. Kill the Red 
     Leever, and go in the cave. You will now be in Level 5.

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      ----------------------- 
  L: |LEVEL 5: The Second 'G'|
      -----------------------

          A     B     C     D     E
        -----------------------------
     1 |[WB2]-[---]-[---]-[HRT]-[TRI]|
       |                             |
     2 |[MAN] [WA1]                  |
       |  |     |                    |
     3 |[---]-[CMP]                  |
       |  |     |                    |
     4 |[---] [FDB]       [BM+]-[WA2]|
       |  |     |                 |  |
     5 |[BMB] [KEY]             [---]|
       |  |     |                 |  |
     6 |[---] [BMB]             [-?-]|
       |  |     |                    |
     7 |[BMB] [---]-[---]-[BMB]-[KEY]|
       |  |     |           |     |  |
     8 |[W/$] [STR] [MAN]-[FRY] [MAP]|
        -----------------------------

     TREASURE = Stepladder ([E6])   END BOSS = Parta ([D1])

     L E G E N D :
     [STR] = Start                              [BMB] = Bombs
     [KEY] = Key                                [MAN] = Old Man
     [CMP] = Compass                            [MAP] = Map
     [WA1] = Warp A (Warps from [B2] to [E4])   [WA2] = Ends Warp A
     [WB2] = Ends Warp B                        [HRT] = Heart Container
     [TRI] = Triforce                           [BM+] = More Bombs 
     [FDB] = Grumble Grumble (Need Food Bait)   [-?-] = Treasure     
     [FRY] = Fairy Pond                         [---] = Nothing here
     [W/$] = Warp B (Warps from [A8] to [A1]) & Blue Rupy
 
        Welcome to Level 5. From the entrance, go through the north 
        door. In here, there are 2 Red Darknuts, and 2 doors, one of 
        which is locked and one that is opened. You won't get anything 
        for killing the Red Darknuts, so just go through the opened 
        door. This is a dark room so use your Blue Candle. There are 
        also 2 Bubbles. Avoid these things, and head to the door on the 
        other side. In here there are 3 Gibdos and a couple of blocks 
        in the middle, as well as a shut door. Kill the Gibdos first to 
        receive a set of Bombs. Then after getting the Bombs, push the 
        right block to open the shut door. Go through the door. In this 
        room you will see 4 Vires, 1 Bubble and a Key. Get the Key and 
        head through the south door. In here you will see a dark room 
        and the Map in the middle of it. But there's more, 8 Wall 
        Masters comes out. Defeat them for some quick money. After all 
        of that, head to the west wall and use a Bomb there. You will 
        open a doorway, so go through it, where you will see, a Fairy? 
        That's right, one of the new features for the game. Fairies can 
        be found in underground levels as well as in the Overworld. 
        They work like regular one that are at Fairy Ponds. 

        If you're low on life, go up to it, and it will refill your 
        lost life. The good thing is, these are infinite, so use these 
        to your advantage. Now head through the door on the leftside. 
        In here there is an Old Man who says "There's a secret with the 
        soldier's statue", which I think talks about the Armos that 
        holds the Bracelet (which I will get to after Level 6), but I 
        could be wrong. Anyways, leave here and head back to the 
        previous room. Once there, use a bomb on the northwall, to make 
        a doorway appear, then go through it, then west 2 rooms.  Now 
        that you have a Key on you, you can use it on that locked door. 
        Do that and go through the door and you will see 4 Red 
        Wizzrobes. Sure they don't look red, but everything else is 
        either "red" or "blue" so you do the math ^_^. Anyways, defeat 
        them and you will get a set of Bombs. Collect it and head north 
        again. In here, you should see 3 Zols and a Key in the middle 
        of the room. You can't get the Key quite yet, so just kill the 
        Zols and move on to the room to the north, where you will see 
        one of the shopkeepers from the Overworld. He will say "My 
        stomach grumbles". 

        Remember that Food Bait I told you to buy before coming here? 
        Well equip it and give it to him, and he will disappear, making 
        way for you to continue. But before you do that, let's take a 
        moment here. The Food Bait is suppose to be used on enemies 
        (preferably a Red Goriya in this case). So if that's true, why 
        is a shopkeeper wants it? And furthermore, why is a shopekeeper 
        in an underground level for? Between you and me though, it 
        looks more like a monkey hehe. He actually looks like Link, 
        does this mean Links a fairy monkey? Stuff to ponder while 
        you're bored! Well after that moment of useless talk, head 
        north again. This room should look familiar, that is if you got 
        through Level 9 of the 2nd quest of the first Zelda. Well, as 
        well there is the Compass in here. Push the middle block, and 
        get the Compass. Then go to the left wall, use a Bomb and enter 
        through the door. Don't worry about this room for a little bit, 
        instead head back in the hole and push the block again. This 
        time head north, where you will see 2 Blue Darknuts and 2 
        blocks in the middle of the room. Bare in mind, once you step 
        in this room, the door will shut on you. Keep this mind, when 
        coming back here. Kill the Blue Darknuts, and push the left 
        block to reveal a secret staircase. Go in the staircase and it 
        will take you to Warp A.

        Take Warp A to the other side. Once you arrive in this new 
        room, you will be greeted by 3 Gibdo's. You won't get anything 
        for killing them. Instead of going through the south door, go 
        to the west wall and use a Bomb on it. A doorway will appear, 
        so go through it and it will take you to a secret room. In here 
        there is an Old Man who will say "I'd bet you'd like to have 
        more bombs", and will sell you more Bombs for 100 Rupies. 
        Whether you do it is your choice, but after that, head back to 
        the first room you were in, then south. Now this room can be a 
        pain. There are 3 Dodongo's in here, and you're probably back 
        to just 8 Bombs max, unless you bought more, which will mean 
        you have 12 Bombs max.  Anyways, kill the 3 Dodongos. You won't 
        get anything for it, but you will get to open the door that is 
        shut, that's on the south wall. Go through that door. In here 
        there are 2 Bubbles, as well as a staircase. Avoid the Bubbles 
        and get into the staircase. This will take you to an 
        underground area. In here, you will see the Stepladder, which 
        is of course guarded by 4 Vires. Kill the Vires and get the 
        Stepladder (this item will become very helpful from here on 
        out). After getting the Stepladder, head back to Warp A, and 
        take it back to the other side.

        Once you are back to the other side, head south 3 times. Now 
        that you have your Stepladder, you can get that Key off the 
        center portion of that room. After getting the Key head back 
        north twice, then west to. In here, there are 3 Zols, 4 Spike 
        Traps, as well as a couple doors (one locked and one opened). 
        You won't get anything in this room, so just go through the 
        north door first. You should be in a room where there is an Old 
        Man in here. He will say "The next level is at the beach", 
        which of course he's talking about Level 6, but let's finish 
        Level 5 first. Head back to the previous room, then south 
        again, using the Key on the locked door. In here there are 4 
        Red Wizzrobes. Kill them to receive a set of Bombs. Get the 
        Bombs and head through the door towards the south. In this 
        room, there are 6 Spike Traps, but nothing more. 

        Make your way past all of them, and continue going south. This 
        time there are 2 Blue Wizzrobes here. You won't get anything 
        for killing them, so just keep going south. In this room, there 
        are 4 Vires and 2 Stone Statues in here. Kill them to get 
        another set of Bombs, and once again, go through the south 
        door. In here, there is a Red Darknut and Blue Darknut. Kill 
        them and you will get a Blue Rupy. Also notice the center 
        block. Well push it, and a staircase will appear. Get the Blue 
        Rupy, and go through the staircase. This will take you to 
        Warp B.  Once you you get through Warp B, you will end up in 
        another part of this level. In here there are 3 Gibdo's and a 
        Bubble. Kill the Gibdo's and the shut door will open. Go 
        through it. In this new room, there are 2 Blue Darknuts in 
        here. You won't get anything for killing them, so just continue 
        going east. Now there are 3 Gibdo's and a shut door. Kill the 
        Gibdo's and push the right block to open the door, then go 
        through it. 

        You should be in the same room where you will see the End Boss 
        of this level, which is Parta. How odd that Parta would be an 
        End Boss, knowing it was only seen in Level 9 of the first 
        Zelda game, and what's even odder, is that Parta looks like a 
        bunch of one-eye flies? Anyways, defeat the Small Parta's 
        first, then head after the big one. After that, collect the 
        Heart Container it drops, which you will now have 10 Hearts, 
        then head east. In here, you will see the 5th Triforce piece. 
        Get it and you will have beaten Level 5!

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      --------------
  M: |Before Level 6|
      --------------

     Well, now you are halfway through the game. Pretty fun adventure 
     isn't it. Well, after beating Level 5, you should be back in Area 
     [H1]. Remember that shopkeeper you fed inside Level 5? Well look 
     who's standing outside of the entrance! And check out what he's 
     selling, a Blue Potion for 10 Rupies. Take advantage of this deal 
     as much as you can! Anyways, not only that, but now that you have 
     your Stepladder, you can explore more of Hyrule, so let's do that 
     right now. From Area [H1], go south 1, west 1, and use a Bomb on 
     the upper wall, I'd say, close to the right side of this area. You 
     will uncover an underground cave. Go inside, and you will see 9 
     Blue Rupies (45 Rupies total). Collect them, and leave this cave.    
     
     Now go up the ladder north, and on this screen you should see a 
     doorway. Make your way around the Red Lynel, and Zola. Once 
     inside, you will see an Old Man, who will say "Right now, I'm 
     searching for the Magic Sword". Keep this in mind, because this 
     will be very important very soon. Leave the cave and head south 1, 
     east 3, south 1 (crossing the river), then south 1 again. You 
     should be in Area [H5], where there are 2 Red and Blue Octorocks, 
     a Zola and a Heart Container sitting on a dock. With your 
     Stepladder, get the Heart Container, which you will now have 11 
     Hearts. Now head south 1, west 1, south 2, west 3 (passing the 
     start of the game). You should be in Area [D8], where there is a 
     Red and 2 Blue Leevers, as well as a Zola and 2 Peahats. 

     You'll also notice a dock and some land on the other side, with a 
     cave entrance. Go to the dock and use the Stepladder to get 
     across. Go in the cave, and there will be an Old Man in there. He 
     will say "Take any one you want" and offer you a Heart Container 
     and a Red Potion. Take the Heart Container, which you will now 
     have 12 Hearts, and leave the cave. Now for something else to get. 
     Once you leave the cave, use the Flute and teleport to Level 4 
     (Area [C4]), then go south 1 (across the river), then west 1. Go 
     in the cave entrance. This is the same shop you went to, to buy 
     the Blue Ring, but this time buy the Arrow for 80 Rupies, so that 
     your Bow and Arrow set will be complete, which is important, 
     because you will need it for Level 6. Leave the cave, then use the 
     Flute to teleport to Level 1 (Area [E5]). 

     From here, go east 1, south 1, east 1, south 1, east 1. You should 
     now be in Area [H7]. Make sure your clock says 2:35 before coming 
     here. Here there will be 3 Red Leevers and a Zola, and some 
     strange looking mark on the beach, which wasn't there before hand 
     (if you explored this area already). Funny this mark looks like 
     the Flute? What could it mean? Well stand on it and play the Flute 
     and see what happens. After some rumbling, a funny looking cave 
     appears out of the water. Go inside it, and it will take you to 
     Level 6. 

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      -----------------------
 N:  |LEVEL 6: The Letter 'A'|
      ----------------------- 

          A     B     C    
        -----------------
     1 |      [MAN]      |
       |        |        |
     2 |[---]-[MAP] [TRI]|
       |  |     |     |  |
     3 |[$20]-[K/B] [HRT]|
       |  |     |     |  |
     4 |[$30] [-?-] [WA2]|
       |  |              |
     5 |[---]-[$50]-[K/F]|
       |  |           |  |
     6 |[---]-[CMP]-[$05]|
       |  |           |  |
     7 |[$30]       [WA1]|
       |  |           |  |
     8 |[STR]       [K/$]|
        -----------------

     TREASURE = Magic Wand ([B4])   END BOSS = Gohma ([C3])

     L E G E N D :
     [STR] = Start                             [KEY] = Key
     [MAN] = Old Man                           [CMP] = Compass
     [WA1] = Warp A (Warps from [C7] to [C4])  [MAP] = Map
     [WA2] = Ends Warp A                       [HRT] = Heart Container
     [TRI] = Triforce                          [-?-] = Treasure
     [$05] = Blue Rupy                         [$20] = 4 Blue Rupies
     [$30] = 6 Blue Rupies                     [$50] = 10 Blue Rupies
     [K/B] = Key & Bombs                       [K/F] = Key & Fairy Pond
     [K/$] = Key & 2 Blue Rupies               [---] = Nothing here
 
        Welcome to Level 6. Before I get to the walkthrough for this 
        level, it is important you finish this level very quickly, 
        because from here on out, to unlock anything further, it will 
        be based on the Clock. Anyways, from the starting room, go 
        north. Get ready for a treat, because in 6 rooms in this level, 
        there are several Blue Rupies in each, which will help rack up 
        your money score. Good thing there isn't a limit on how much 
        money you can get! Anyways, in this room there are 6 Blue 
        Rupies (30 Rupies total). Collect all 6 of them, and head 
        north. In here there are 2 Zols and Bubbles. You won't get 
        anything in here, so just go north. Don't worry, we'll come 
        back to the locked door soon. In the room you went through 
        (another orignally designed room), there are 3 Ropes and 2 
        Vire, as well as 2 shut doors. Kill the Vire and Ropes and the 
        north door will open. Push the secret block to open the other 
        door. Go through the door you opened on the east. In here 
        there are 10 Blue Rupies scattered about (50 Rupies total). 
        This room is dark, and it would probably be best if you use 
        your Blue Candle, because this can be a tricky room to get 
        through. Collect all the Rupies and make your way to the other 
        side. Go through the door. In here is a Fairy and a Key. You 
        can't reach the Fairy, so just get the Key and head back west 
        twice. 

        Once back in here, kill the Ropes and Vires again, and this 
        time head north. In here, there will be a Moldrom in here. Kill 
        it, and you'll receive 6 Blue Rupies (30 Rupies total). Collect 
        them and continue north. You should be in a room, where there 
        are 4 Ropes and 4 more Blue Rupies (20 Rupies total). Kill the 
        Ropes and collect the Rupies, then head north again. In here, 
        you'll have to deal with Digdogger. No this isn't the End Boss, 
        but you will have to kill it to progress further in the level. 
        Play the Flute, and kill this thing, so that the shut door will 
        open. Go through that door. In here there are 2 Pol's Voices 
        and Like Likes, as well as the Map. Don't think about using 
        Arrows on the Pol's Voice, because it won't work, so just kill 
        them with your Sword, or you can use your Flute, it works much 
        better.
 
        After that, get the Map, and use a Bomb on the north wall, to 
        reveal a secret doorway. Go through it, and you will see an Old 
        Man, who says "Aim at the eye of Gohma", like you didn't know 
        that right? After this head back to the previous room, then 
        continue south. You will see a Key and a set of Bombs. Since 
        the Bombs is easier to get, get those first. Worry about the 
        Key shortly. After getting the set of Bombs, head south, but 
        don't use any Bombs. Instead walk right through the wall, yes 
        the famous "walk through the wall" bit is here, but only this 
        one time in the game. Once you walk through it, you will be in 
        a secret room. No enemies here, but there is a staircase in the 
        middle of the room. 

        Go to it and it will take you to an underground area. Once in 
        there, you will see the Magic Wand, and 4 Vires guarding it.          
        Kill the Vires and get the Magic Wand, then head back above 
        ground. After doing that, head back through the wall, then 
        north again. After that go west, then south, where you got the 
        4 Blue Rupies beforehand. Once you are back in here, use a Bomb 
        on the east wall, to reveal another pathway. Go through it, and 
        you will be back in the room before the secret room. Get the 
        key, and head back west, then south 3 times. Once back in here, 
        use a Key on the locked door, then go through it. In this room, 
        there are 2 Pol's Voices and the Compass. Get the Compass and 
        use a Bomb on the east wall, to reveal a pathway, which you 
        will go through. In here, there are 2 Zols and Vires, and a 
        Bubble. Kill them to get a Blue Rupy (5 Rupies total). Low on 
        life? Go north and refill any lost life, then head back to the 
        room you were in. Now use a Key on the door to the south, and 
        go through it. 

        In this room, you will see 4 Spike Traps, and 4 Ropes, as well 
        as a staircase. Don't worry about the staircase, or the Ropes 
        for that matter (you won't get anything in here) just go south 
        again. In here there is 2 Blue Rupies (10 Rupies total), a Key 
        and 2 Like Likes. Don't worry about the Like Like's, just get 
        the Rupies and Key and head back to the previous room. Go in 
        the staircase and it will take you to Warp A. Once you make 
        your way through Warp A. In here there are 3 Gibdo's and a 
        locked door. You won't get anything for killing the Gibdo's, 
        but to make it easier in here, you should kill them 
        nonetheless. After doing that, use a Key on the locked door and 
        go through it. Now you will be eye to eye with the End Boss, 
        Gohma (bad pun I know!). Equip your Bow and Arrow, and wait 
        until its eye open. One shot should do it. After that, it will 
        drop a Heart Container. Get it and you will have 13 Heart 
        Pieces. So now how much money did you rack up on this level 
        alone? Well, not including what monsters dropped, I counted 145 
        Rupies. Of course the next level will have alot more in it! 
        After all of this, go north. You will see the 6th Triforce 
        piece. Get it and you will have beaten Level 6!

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      --------------
  O: |Before Level 7|
      --------------

     Before we get to finding Level 7, there are some items to be 
     picked up first. Just as you beat Level 6, it should be 3:00 
     according to the clock. Now here's the deal, you will have 45 
     minutes to get through Level 7 and 8 as well as find three items. 
     Can it be done, that's up to you! So where are they? First let's 
     get the Power Bracelet. To get there is simple, but first there's 
     a few things that can be done along the way. You should still be 
     in Area [H7]. It should be storming, this is a must! From your 
     current location, go west 1, north 1, west 1, north 2. 

     Cross the water gap, then go west 2. You should see 4 Zolas, and a 
     set of Bombs on the island. Get close to the top of the screen and 
     equip your Boomerang. Now try and throw your Boomerang diagonal to 
     get the set of Bombs (it's not really hard to do, just press the 
     "LEFT" and "DOWN" arrow keys at the same time). After that, 
     continue north 1, west 1. Use a Bomb on the upper wall, between 
     the staircase and left side (I'd say in the middle somewheres) and 
     you will uncover a cave entrance. Go in and there will be an Old 
     Man who presents you with another Red Potion and Heart Container, 
     and says the same thing "Take any one you want". Take the Heart 
     Container, and you will have 14 Hearts. Leave the cave and head 
     west 1. You should see a cave entrance as well as 3 Blue Leevers. 
     This is a compellation of different tips I have received compiled 
     together to make the following:

        (courtesy of Justin Lowe, ChronoStriker1 and Iron Mouse)
        Go in the cave, and there will be an Old Man who says "It is 
        lucky that Armos still sleeps", which I thought if you used the 
        Flute on them, it would wake them up, but I found out I was 
        wrong. Leave the cave, then go south 1. You will see another 
        cave entrance. Go inside and the Old Man will say "Pay me and 
        I'll talk". It will only cost 10 Rupies, so go ahead. The old 
        Man will say a variety of different things each time you pay 
        him 10 Rupies. This is what he will say:

           "A room in Level 5 doesn't appear on the map"
           "The Red Candle is in the cellar in Level 7"
           "The bible sits in a secret room in Level 8"
           "For the Silver Arrow, push a block in Level 8"
           "The Power Bracelet is under 8 bodies of Armos"
           "If you can't reach it, use the Boomerang"

        Pay attention to the fact about the Power Bracelet being under 
        8 bodies of Armos. Leave this cave, then head north 2 (using 
        the staircase), and you will see 8 dormant Armos. Keep this in 
        mind. Head west and you will see 4 Red Lynels, and some rocks 
        in the formation of an arrow. First off, use a Bomb towards the 
        left side (near the slant) and you will uncover a cave  
        entrance. Go inside and you will see 9 Blue Rupies. Get the 
        Rupies and leave the cave. It needs to be 3:08, but if not, 
        goof around the area killing enemies and collecting stuff. Once 
        it hits 3:08 however the storm will stop. Now go to the screen 
        south of where the 8 Armos are. Go back in that cave and this 
        time the Old Man will say "Life was blown into Armos". With 
        that, all the Armos (throughout the game) will be awaken. Leave 
        the cave then head back up to the 8 Armos. Push the 3rd Armos 
        (from the left) on the top row, and underneath it will be the 
        Power Bracelet. 

     After getting the Power Bracelet. It's time to head to Level 7. 
     From Area [B2], head east 1. You will see 3 boulders blocking a 
     staircase. Push the one pointing south, to either the left or 
     right. Watch out for the Red Lynels though, they can hurt you big 
     time. Now walk up the staircase, then go east 3. Use a Bomb on the 
     upper wall, close to where it slants diagonally near the middle. 
     Watch out for falling Rocks! (pun intended) You will uncover a 
     cave entrance. Go in and there will be 9 Blue Rupies (45 Rupies 
     total). Collect them then leave the cave. After doing that, head 
     south down either staircase and you will be in Area [F2]. Here you 
     will see a cave entrance. Go inside and you will be in Level 7. 
     Since you got the Power Bracelet at 3:08, you will have exactly 17 
     minutes to find and beat Level 7. Hopefully my walkthrough for 
     Level 7 will help. 

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      -------------------------
 P:  |LEVEL 7: The Skull's Head|
      -------------------------

          A     B     C     D     E     F     G
        -----------------------------------------
     1 |      [FRY] [MAN] [MAP] [HRT]-[TRI]      |
       |        |     |     |     |              |
     2 |[WC1] [KEY]-[KEY]-[BMB] [WC2] [---]-[BMB]|
       |  |     |           |           |     |  |
     3 |[---]-[WB1] [$40] [---] [$40] [K/?]-[---]|
       |              |     |     |           |  |
     4 |[W/B]-[$40]-[K/$] [---] [F/$]-[$40]-[$05]|
       |  |                 |                 |  |
     5 |[KEY]-[---]-[BMB]-[---]-[MAN]-[CMP] [W.B]|
       |              |     |                    |  
     6 |            [WA1] [STR]-[KEY]            |
        -----------------------------------------

     TREASURE = Red Candle ([F3])   END BOSS = Aquamentis ([E1])

     L E G E N D :
     [STR] = Start             [WA1] = Warp A (Warps from [C6] to [G5])
     [MAN] = Old Man           [WB1] = Warp B (Warps from [B3] to [A4])
     [CMP] = Compass           [WC1] = Warp C (Warps from [A2] to [E2])
     [KEY] = Key               [W.B] = Ends Warp A & Bombs
     [BMB] = Bombs             [W/B] = Ends Warp B & Bombs 
     [MAP] = Map               [WC2] = Ends Warp C     
     [HRT] = Heart Container   [TRI] = Triforce     
     [K/?] = Key & Treasure    [K/$] = Key & 8 Blue Rupies     
     [FRY] = Fairy             [$05] = Blue Rupy              
     [$40] = 8 Blue Rupies     [---] = Nothing here
     [F/$] = Fairy & 5 Blue Rupies 

     NOTE: Once using Warp B, you will end up in [A4]. When you do get 
     there, there will be no way to go through the warp. So Warp B is 
     just a one-way warp. 

        Welcome to Level 7. Pay close attention, this level can be 
        confusing.  At the entrance, there are 2 ways to go, north or 
        east. How about we go east. Do so, you will see 3 Blue Darknuts 
        and a Key. Try to avoid the Blue Darknuts if you can, and just 
        get the Key. After which, head back to the previous room, then 
        head north. In here, it is dark, so use your Blue Candle. There 
        are also 3 Gibdo's and a Bubble in here. You won't get anything 
        from killing the Gibdo's so just go through the east door. In 
        here there will be an Old Man who says "If you're to fight 
        Ganon, find the Silver Arrow" like we didn't know this right? 
        Notice how "If" is spelled, messed up don't you think ^_^. 
        Anyways, head east again where, there will be 3 Red Wizzrobes 
        and the Compass. Kill the Wizzrobes if you like, and get the 
        Compass, then head back west 2 rooms. Once back here, head west 
        once more, where you will see a Bubble, 4 Spike Traps and a set 
        of Bombs. Get the set of Bombs, and carefully make your way to 
        the locked door. Use a key to open it, and go through it. In 
        this room, you will see 2 Blue Wizzrobes as well as Bubbles. 
        You'll also see a staircase. You won't get anything in here, 
        for killing the Blue Wizzrobes, so go to the staircase. It will 
        take you to Warp A.

        Once you go through Warp A, in this new room, you will be 
        greeted by 3 Red Wizzrobes. Kill them if you like, you will get 
        a set of Bombs for your efforts. Now this is just weird. There 
        are 2 Partas (side by side mind you), and they are flying 
        around like flies. Double trouble indeed, but it's not too 
        tough, because they start doing some circle manuver, which 
        makes it easy to kill them. Do so and you will receive a Blue 
        Rupy (5 Rupies total). You'll notice a door to the north 
        opening, but don't go that way. Instead use a Bomb on the west 
        wall, which will open a secret doorway, leading to a secret 
        room (there are 6 secret rooms in this level). In this secret 
        room, you will see 8 Blue Rupies (40 Rupies total) just   
        sitting here. Collect the Blue Rupies, and  continue going 
        west. You will end up in another secret room by doing this.
 
        And in here there are 5 Blue Rupies (25 Rupies total) and a 
        Fairy in the middle of the room. Collect the Blue Rupies, and 
        heal yourself with the Fairy, then head north. This is the 
        third secret room you'll come across. In here there will be 8 
        more Blue Rupies (40 Rupies total) waiting to be collected. 
        Collect them, then use a Bomb on the east wall to blow open a 
        pathway to the next room. In here you will see 4 Vires, a shut 
        door and a Key between 2 sets of blocks forming a path, and a 
        staircase on the north side of the blocks. What to do, well, 
        get the Key first, then kill the Vires and the door will open. 
        What about the staircase? We'll get to it soon. Now go through 
        the door. Easy enough room to get through. Nothing is in here, 
        so push the center block, and go north. Use a key on the locked 
        door, and go through it.
 
        In this room, there will be 3 Blue Darknuts in here, and an 
        open door to the left. Kill the Blue Darknuts to get a set of 
        Bombs, then head through the door on the left. Now you should 
        see a Like Like, Bubble and 2 Red Wizzrobes. You won't get 
        anything in here if you kill the Red Wizzrobes and Like Like, 
        so instead, just use a Bomb on the south wall, which will open 
        a pathway back to the previous. Now you will be able to get 
        into the staircase. Once you get in the staircase, you will be 
        in an underground area, where you will see the Red Candle. Get 
        it and it will replace your Blue Candle, then head back through 
        Warp A. Once you get back to the room where Warp A originated 
        from, go north, then head through the door on the left. In 
        here, well, there isn't anything in here. No items, no enemies. 
        With it being a dark room, kinda makes it creepy. Anyways, head 
        across the room to the other side, and go through the door. In 
        here, there are 3 Gibdo's, 2 Zols, and a Key (what you think I 
        would say a "partridge and pare tree"). Kill the Gibdos and 
        Zols if you want, then collect the Key. After doing that, head 
        north. 

        In here, you will see 2 Blue Darknuts and Stone Statues. Kill 
        the Blue Darknuts for a set of Bombs. Then use a Bomb on the 
        east wall, to make way for a pathway leading to another set of 
        secret rooms. In the first one, there will be 8 Blue Rupies (40 
        Rupies total) in here. Collect them and continue east. This 
        second room also has 8 Blue Rupies (40 Rupies total) as well as 
        a Key. Collect the Blue Rupies and Key, and head north. In this 
        final secret room, there's 8 more Blue Rupies in here (40 
        Rupies total). Collect them, then head back to the room 
        directly north of the room you started this level in. Once you 
        are back in this room, head north. There are 6 Vires, and a 
        locked door, but you won't get anything for killing the Vires. 
        So instead use a Key on the locked door at the north and go in 
        it. There's 2 Bubbles in this room, but nothing else, so just 
        keep going. In here, there are 2 Blue Wizzrobes and Zols, and a 
        Bubble. Kill the Blue Wizzrobes and Zols for a set of Bombs, 
        then head north. In here, there will be 2 Blue Darknuts, a 
        Bubble, and the Map. Kill the Blue Darknuts to open the shut 
        door, then get the Map, then head back to the previous room. 

        Once you are back here, use a Bomb on the west wall, to open 
        secret pathway. Go in the hole, and once you are in this new 
        room, you will see 2 Red Darknuts and Gibdo's and a Key. This 
        is a dark room, so you may want to use your Red Candle. Kill 
        the Gibdos and Red Darknuts if you like, then get the key, then 
        head through the north door. There will be an Old Man in here 
        who says "The Triforce has to be complete to defeat Ganon". 
        What I find funny about this game, is it always states the 
        obvious lol. Anyways, after this, head back to previous room, 
        then use a Key on the locked door, and go through it. In here, 
        there will be 3 Red Wizzrobes, a Blue Wizzrobe and a Key. Try 
        to avoid the Wizzrobes and get the Key, then head north. Now 
        you should see a Fairy in here, so refill any lost life in 
        here, then head back to the previous room, then head south from 
        there. In this room, you will see 3 Gibdo's and a Bubble. Kill 
        the Gibdo's and then push the right block to open the shut 
        door. You will also cause a staircase to appear, but don't go 
        in it. 

        It leads to Warp B, which if you take this warp, it will lead 
        to a room, which has no warp back. So you would have to go all 
        the way around just to get to your current position. Instead go 
        through the open door on the left. In this room, there are 4 
        Spike Traps and a locked door. Use a Key on the locked door, 
        and go through the door way. You will now be up against 
        Manhandla. No this isn't the End Boss, but that will be coming 
        up very shortly. Kill Manhandla with your Bombs or Sword, then 
        push the secret block to uncover a staircase. Go in it, and it 
        will take you to Warp C. Once you make it through Warp C, you 
        will see 4 Vires, and a shut door. Kill the Vires, and the door 
        will open. Go in it and you will be up against the End Boss, 
        which is Aquamentis again. This Aquamentis will be a bit 
        tougher to kill than the first one, but kill it and it will 
        drop a Heart Container. Collect it, and you will have 15 
        Hearts, then go into the room on the right. In here, collect 
        the 7th Triforce piece and you will have beaten Level 7!

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      --------------
  Q: |Before Level 8|
      --------------

     There is one more Triforce piece to get, and that's in Level 8.  
     But before we do that, we got some running around to do first, and 
     fast! 

        (courtesy of Iron Mouse)
        From outside of Level 7, equip your Flute and teleport yourself  
        to Level 5. This shouldn't take long to do. Once there, go 
        south 1, west 1, south 1, west 2, north 1. You should be in 
        Area [G4]. This should look familiar, because it's where that 
        Old Man was who was talking about the Magic Sword. Go in the 
        cave and he will now say "The strongest sword is the Magical 
        Sword" and present you with the Magic Sword. Get it then leave 
        the cave, because there is more work to be done. Equip the 
        Flute once more, and teleport yourself to Level 4. From the 
        entrance, go down 1, right 1. 

        Equip your Red Candle, and burn the corner tree. A staricase 
        will appear. Go in it, and you will see a friendly Moblin who 
        will say "It's a secret to everyone". Get the Rupy in the 
        middle, and the Moblin will give you 100 Rupies. Now leave the 
        cave quickly and go down 1, left 1, down 1, and then you will 
        be in Area [C7]. You should see 2 Armos standing there. Push 
        the one on the left and a staircase leading to a cave will 
        appear. Enter the cave and you will see an Old Man who will say 
        "Let us grant you this Red Ring" and will present you with the 
        Red Ring. Now get it and leave the cave. 

     Now if you did as I said, it should be 3:28 (give or take a 
     minute). This means you have exactly 17 minuntes to find Level 8 
     and beat it, before you can beat the final level. So equip your 
     Flute again, and teleport to Level 7. Once there, go up the 
     staircase, then head west 4, which you should be in Area [B1]. 
     There should be 2 Red Lynels and a Blue Lynel as well as a Blue 
     Leever. You will also see 2 giant rocks, which actually looks like 
     Spectacle Rock from Legend Of Zelda 1. Anyways, use a Bomb on the 
     left giant rock, and a cave entrance will appear. Go in and you 
     will be in Level 8. Don't waste time though, because you have only 
     17 minutes to beat the level in.
 
     ------------------------------------------------------------------
     ------------------------------------------------------------------

      -------------------
  R: |LEVEL 8: Down Arrow|
      -------------------

          A     B     C     D     E
        -----------------------------
     1 |      [TRI] [---]-[MAN]      |
       |        |     |     |        |
     2 |      [HRT] [BMB] [---]      |
       |        |     |     |        |
     3 |      [---]-[---]-[WA2]      |
       |                             |
     4 |      [WA1] [---]-[---]      |
       |        |     |     |        |
     5 |      [---]-[---] [MAP]      |
       |        |     |     |        |
     6 |[FRY]-[CMP]-[---]-[BMB]-[MAN]|
       |        |     |     |        |
     7 |      [---]-[KEY]-[?/$]      |
       |              |              |
     8 |            [S/?]            |
        -----------------------------

     TREASURE = Silver Arrow ([C8]), Magic Book ([D7])
     END BOSS = Blue Gohmas ([B2])

     L E G E N D :
     [S/?] = Start & Treasure           [KEY] = Key
     [MAN] = Old Man                    [BMB] = Bombs
     [CMP] = Compass                    [MAP] = Map
     [WA2] = Ends Warp A                [HRT] = Heart Container               
     [TRI] = Triforce                   [FRY] = Fairy     
     [?/$] = Treasure & 8 Blue Rupies   [---] = Nothing here
     [WA1] = Warp A (Warps from [C6] to [G5])
 	
        Welcome to Level 8. This is a first for Zelda games, atleast in 
        my opinion. In the room you start this level in, push a certain 
        block to uncover a staircase leading underground. Go inside it 
        and you will see the Silver Arrows, which is guarded by 4 
        Vires. Of course it's been rumored that these don't exist in 
        this game, but they do! You need these to beat Ganon in Level 
        9, so go collect them and head back up to starting room. Once 
        back here, head north. In here there will be 3 Zols. Defeat 
        them to receive a Key, then use a Bomb on the east wall to 
        reveal a pathway. Go in here and you will see 8 Blue Rupies (40 
        Rupies total) and the Magic Book just laying out here. Sorry 
        this is the only room with lots of Rupies, which sucks! Collect 
        the Blue Rupies and Magic Book, then head back to the previous 
        room. Once back in here, head west, where you will see 3 
        Gibdo's and Spike Traps. You won't get anything for killing the 
        Gibdo's, so just go through the other doorway heading north.

        In this room, you will see just the Compass, but nothing more. 
        Easy room? Well, it seems that there are blocks hidden in here, 
        to make it difficult to get through. Don't use your Red Candle,       
        because they won't appear. Anyways grab the Compass, and use a 
        Bomb on the west wall to reveal another pathway. Go through the 
        pathway, and in the next room  there will be a Fairy. Refill 
        any lost life, then head back to the previous room. Once back 
        in there continue going east. In this room, there is 2 Red 
        Wizzrobes, and a Blue Wizzrobe. You won't get anything in here 
        for killing the Wizzrobes, so just keep going east. In this 
        room, you will see a Dodongo. Use your Bombs on it, and you 
        will receive a set of Bombs in exchange. Now head through the 
        locked door, using a Key of course. In this room, you will see 
        an Old Man, who says "Use the sword to stop Ganon, then shoot 
        an arrow" which you know that right? 

        Now head back to the previous room, and then head through the 
        door thats open on the north side. Now this is another 
        originally designed room. In here are 5 Vires and the Map. Use 
        your Boomerang to kill the Vires, then push the secret block 
        out of the way so you can get the Map and continue north. 
        Here's another originally designed room. But this time there 
        are 3 Red Wizzrobes and a Blue Wizzrobe. You won't get anything 
        for killing them, so quickly make your way around this room to 
        the doorway on the west side. Go through it and in the new 
        room, there are 3 Red Darknuts. You won't get anything here 
        either, but it's best to kill them so they can be out of the 
        way, because this can be a tight room to get through. Go 
        through the other door. There will be 3 Like Likes and a 
        Bubble, but you won't get anything in here for killing the  
        Bubbles, so just go through the door on the west side. In this 
        room, there are 2 Blue Darknuts, but like before, nothing in 
        here to get once you kill them. So just go through the north 
        door. In here you will see Parta, and a block in the center. 
        Kill Parta first then push the block out of the way. You won't 
        get anything, but you will get a staircase to appear. Go in it, 
        and it will take you to Warp A.

        Once you get through Warp A, you will be in a new room. In 
        here, you will notice it looks like the same room a Triforce 
        piece would be in, but there isn't a Triforce piece here? With 
        this, simply go north and in here there are 4 Spike Traps, but 
        nothing more. Carefully make your way around them and continue 
        going north. In here, there is an Old Man who will say "The man 
        next door can show you to the arrow", which since I told you 
        where the Silver Arrows were, this would seem pretty pointless. 
        Either way go through the door on the west side. When you go in 
        here, and stand along the wall, 6 Green Wall Masters will come 
        out. Be careful, because if they grab you, they will take you 
        back to the room where you start this level off at. You won't 
        get anything for killing them, so just go through the door to 
        the south.

        In this room, there are 3 Dodongos in here, so make sure you 
        have plenty of Bombs. Kill them to receive a set of Bombs and 
        the south shut door will open. Go through it and you will see 
        Aquamentis now. This Aquamentis however is a bit tough. It will 
        start off as green, then go to blue, then red. It's best just 
        to use your sword on it. You won't get anything for killing it, 
        but the shut door leading west will open. Go through it and you 
        will see a very weird looking monster in here shooting 
        fireballs at you. However I'm not sure what it's called. You 
        won't get anything for killing it, so just go north. In this 
        room, you will be against the End Boss which is 2 Blue Gohmas. 
        This can be tough since there are 2 of them, but it shouldn't 
        be too hard. Equip your Bow and Arrow and shoot each of them 2 
        times in the eye. Once they are killed, a Heart Container will 
        appear. Get it and you will have 16 Hearts. Now go through the 
        door to the north. Here will be the final Triforce piece. 
        Collect it and you will have the whole Triforce completed. Now 
        it's time to face Ganon in Level 9. And where it is, is in the 
        most unlikely of places.

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      --------------
  S: |Before Level 9|
      --------------
 
     Well all 8 pieces have been collected, now it's time for Level 9, 
     and you need to get there before 3:45. Once outside of Level 8, 
     equip your Flute again, and this time teleport to Level 6. Once 
     back at Level 6, go west 2, south 1, and you will be in Area [H6]. 
     If this place looks familiar, it should, because this is where you 
     started the game at. Now it must be 3:45 (which it will be 
     storming at that time). If it hasn't hit that time, go around in 
     the area collecting money or stuff. But once it hits 3:45, go in 
     the cave, and the Old Man will say "Heed my words" (which this is 
     what he'll say everytime you come in here). Keep in mind, it must 
     be 3:45, not a minute more, not a minute less, before you can 
     enter Level 9.

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      ---------------------
  T: |LEVEL 9: Ganon's Cave|
      ---------------------

          A
        -----
     1 |[ZEL]|
       |  |  | 
     2 |[GAN]|
       |  |  |
     3 |[TRI]|
       |  |  |
     4 |[STR]|
        -----

     TREASURE = Princess Zelda ([A1])   END BOSS = Ganon ([A2])

     L E G E N D :
     [STR] = Start
     [TRI] = Triforce
     [GAN] = Ganon
     [ZEL] = Princess Zelda
 
        Welcome to the final level, Level 9. Now oddly enough, you 
        don't have to have all 8 Triforce Pieces in order to access 
        this level, just 6. But it would be more appropriate to have 
        all 8 ^_^. When you come in the cave this time, it will be 
        counted as the starting room. This is the shortest level in the 
        whole game, because it's made up of 4 rooms. Once in the cave, 
        the Old Man from before, will be unconscious and lying on the 
        ground. Then suddenly the room goes dark, and Ganon will 
        appear, taking the Old Man away. Once the room lights up, and 
        huge hole is on the north wall. So now the time has come to 
        kill Ganon. From the starting room, head north. In here, you 
        will hold up the Triforce piece which will act like a key, to 
        open the doorway leading northward. Go in the doorway. There's 
        Ganon, and he will laugh at you, then disappear. Now the games 
        begin! Kill Ganon the same way as before with your Magic Sword. 
        Once he turns blue, use the Silver Arrows on him. One hit from 
        that will kill him for good. Here's a helpful hint, stand  
        beside the left side of the door on the north. You will take 
        little, if any damage here, and you can kill Ganon easily. 

        Once you killed Ganon, you will get the Triforce back and both 
        doors will open. Now go through the north door. Here you will 
        see Princess Zelda sleeping, surrounded by 4 Blue Flames. Take 
        out the flames with your Sword, and go up to the Princess who 
        will be awaken! She will say "Listen to my voice. Thank you!" 
        and you will head to the starting room together. Once there, 
        you will see the Old Man again who says "If the spears have 
        crossed, then do it again" which I guess he means, if the time 
        has come to fight Ganon again, then do it. Now leave Level 9, 
        and you will have offically beaten BS Zelda! Congradulations! 
        Once you have beaten the game, a new quest won't start like the 
        first Zelda game. Instead once you hit START (or whatever 
        button you have it set for), it will just take you back to the 
        main screen, and you can start where you last saved at! Again 
        good job on beating this, very hard to find game.

-----------------------------------------------------------------------
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
-----------------------------------------------------------------------

            ------------------------------
SECTION 3: |WALKTHROUGH FOR BS ZELDA MAP 2|
            ------------------------------

      ----------------------
  A: |Before The Walkthrough|
      ----------------------

     1. This walkthrough will cover BS Zelda Map 2 ONLY, which has been 
        known to fans as the Fourth Quest. 

     2. When you clear a screen, all enemies (except boss types) 
        will regenerate when you re-enter the same screen. Use this 
        to your advantage.

     3. Use you knowledge from the original Legend Of Zelda (such as 
        blocks to push) to help you get through this game. 

      ---------
  B: |Overworld|
      ---------

           A     B     C     D     E     F     G     H
        ------------------------------------------------
     1 | [MED]-[LV8]-[-20]-[-20]-[S.A]-[+45]-[S.A]-[LV5]|
       |               |     |                 |        | 
     2 | [+45]-[BRC]-[WRP] [+30] [MGC] [LV7]-[+45]-[---]|
       |   |           |           |                 |  |
     3 | [---]-[MAN]-[HRT]-[-20]-[+45]-[GMB]-[---]-[MAN]|
       |         |           |                 R        |  
     4 | [WHT] [MAN] [LV4] [MED]-[---]-[---]-[LV2]-[---]|
       |   |           R                 |           |  |
     5 | [MAN] [S.B]-[---] [100] [LV1] [---]-[FRY] [HRT]|
       |   |     |           |     |     |           |  |
     6 | [---] [HRT]-[100]-[---]-[100]-[---]-[S.A]-[LTR]|
       |   |     |     |     |           |     |        |
     7 | [---]-[---]-[---]-[---]-[S.A]-[---]-[---]-[LV6]|
       |         |     |           |     |     |        |
     8 | [HRT]-[RNG]-[LV3]-[MAN]-[GMB] [SL9]-[---]-[WRP]|
        ------------------------------------------------

     L E G E N D :

     LEVELS:
     [LV1] = Level 1   [LV2] = Level 2   [LV3] = Level 3     
     [LV4] = Level 4   [LV5] = Level 5   [LV6] = Level 6
     [LV7] = Level 7   [LV8] = Level 8   [SL9] = Start and Level 9

        PLAYER'S NOTE: 
        1. You get your first sword at the start of the game.
        2. Level 6 and Level 9 can only be accessed at certain times.
        3. There is another cave where Level 3 that has 9 Blue Rupies 
           in it.

     SHOPS:
     [S.A] = Shop A: Magic Sheild = 130; Key = 100; Blue Candle = 60
     [S.B] = Shop B: Arrows = 80; Blue Ring = 250; Food Bait = 60
     [S.C] = Shop C: Magic Sheild = 90; Key = 80; Food Bait = 60
     [MED] = Medicine Shop (Letter): Blue Potion = 40; Red Potion = 68    
           
     MONEY:
     [+30] = Earn 30 Rupies   [+45] = Earn 45 Rupies (9 Blue Rupies)
     [100] = Earn 100 Rupies  [-20] = Lose 20 Rupies (Door Repair)
     [GMB] = "Let's play the money making game"

     ITEMS:
     [BRC] = Bracelet         [WHT] = White Sword (Need 5 Hearts)
     [HRT] = Heart Container  [MGC] = Magic Sword (Need 12 Hearts)
     [RNG] = Red Ring         [BMB] = Bombs     
     [FRY] = Fairy            [LTR] = Letter 
     [MAN] = Old Man          [---] = Nothing here 
     [WRP] = Warp (After getting the Power Bracelet)

        PLAYER'S NOTE:
        1. There is a place to bomb in the Fairy Pond. Do so and you 
           will get 9 Blue Rupies.
        2. There is a Heart Container you can get at [0:25], which can 
           be found at the same area where the southeast warp is.

     DIRECTIONS:
     - = East To West  | = North To South
     R = Use Raft      B = Use Bracelet
     W = Walk Through Wall

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      --------------
  C: |Before Level 1|
      --------------

     Okay, time to get this new game started! You start off in Area 
     [F8] with 3 Hearts. For a moment, the game will take control and 
     have Link go into the cave. Inside is an Old Man who will say 
     "It's dangerous to go alone! Take this...", and will present you 
     with the Wooden Sword! So make sure you get that, and head back 
     outside the cave. Not much can really be done, so from where you 
     are in Area [F8], head north 2, west 1, and north 1 (across the 
     gray bridge). You should now be in Area [E5], where you will see 
     an opening inside a tree. Now for a moment, ignore the opening, 
     and if you have any Bombs on you (don't worry about it if you 
     don't, you can do it later), head to the upper right corner and 
     around there you can bomb open a hidden cave, and 9 Blue Rupies 
     in it. After that, head inside the opening, which will take you 
     to Level 1.

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      ----------------------------
  D: |LEVEL 1: The First Giant 'N'|
      ----------------------------

          A     B     C     D   
        -----------------------
     1 |[MAN]             [TRI]|
       |  |                 |  | 
     2 |[KEY]             [HRT]|
       |  |                 |  |
     3 |[BMB]-[KEY]       [---]|
       |  |     |           |  |  
     4 |[---] [KEY]-[BMB]-[---]|
       |  |           |        |
     5 |[BMB]       [KEY]-[MAP]|
       |  |                 |  |
     6 |[---]             [CMP]|
       |  |                 |  |
     7 |[---]             [KEY]|
       |  |                 |  |
     8 |[-?-]             [STR]|
         ----------------------- 

     TREASURE = Bow ([A8])    END BOSS = Aquamentis ([D2])
       
     L E G E N D :  
     [STR] = Starting Point   [BMB] = Bombs
     [KEY] = Key              [MAN] = Old Man
     [CMP} = Compass          [MAP] = Map
     [-?-] = Treasure         [HRT] = Heart Container
     [TRI] = Triforce         [---] = Nothing here

        The first level, so let's do this! When you start off this 
        level, simply head north to the next room. In here is several 
        Ropes, which you need to defeat them all to get a Key. Use that 
        Key on the north door, and go through it. In this room are some  
        Vires and a Compass. Ignore the Vires if you like and get the 
        Compass, and then continue heading north. In this room, is some 
        more Vires and a Map. Take out the Vires to open the west door, 
        and get the Map. Now head over to the next room, where you will  
        find some Gels and a Key. Get the Key (ignore the Gels) and 
        head north. For this room, you will see two doors and a Key, 
        and if you stay along the wall, some Wall Masters will come 
        out. So what to do, well get the Key and head through the west 
        door (watch out for the Wall Masters, as they will take you 
        back to the start). 

        In this new room, it will have 3 Stalfos, one of which has a 
        Key. Take them out and get the Key, and head through the north 
        door. In this next room, is 3 Red Goriyas and a Key. Carefully 
        make your way to getting the Key and head through the west 
        door. In here is 3 Red Goriya's and Bombs. Get around the Red 
        Goriya's and get the Bombs. Now head through the north door, 
        and in there is 3 Stalfos, one of which has a Key. Take them 
        out and get the Key and if you want, go through the north door. 
        For this room, it has an Old Man in it. His words to you are 
        "Arrows costs money to use". Anyways after that, head south 3 
        rooms.

        Nothing can be gained from the Stalfos, so keep going south to 
        the next room. There are some Red Goriyas and Bombs here. After 
        that, keep going south again. Nothing in here except Ropes, so 
        take them out if you want some money, and keep going south. 
        Nothing to be gained from the next room as well, so go south 
        once more. In here, I'm sure you know how this room works, so 
        time your moves carefully because of the Spike Traps. Push the 
        leftmost block up or down and enter the staircase. In here, is 
        the Bow (which is useless now, but will be helpful much later). 
        Now head back to Room [C4] (go north 5, east 1, south 1, east 
        1). Once back here, this time head through the east door.

        In here is 3 Stalfos, but nothing else, so just head through 
        the north door. Just like the last room, in here is 3 more 
        Stalfos, but nothing else. Now before heading through the north 
        door, wait around till your time hits 0:10 (if it's 0:10 - 
        0:15, that's fine), then go through it. You will have the 
        Shooting Sword ability which will help because you got a boss 
        fight ahead of you. In this room is Aquamentis, so take that 
        out with your new ability. After that, get the Heart Container 
        (giving you 4 Hearts), and head through the north door. In here 
        is the Triforce, so get that and you will have completed 
        Level 1!

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      --------------
  E: |Before Level 2|
      --------------

     Well one level down, seven to go, so what to do now? Well the 
     logical thing would be to head to Level 2, but there's a couple 
     items to get first. You should be in Area [E6]. From here, head 
     south 1, east 3, where you will be at Area [H6]. There will be a 
     cave here, so enter it and you will see an Old Man who will give 
     you the Letter and says "Show this to the Old Woman". Get that, 
     and head outside the cave. Now go west 1, south 2, east 1 to Area 
     [H8]. Now there's nothing here for the moment, but walk around for 
     a couple screens (killing enemies/collecting stuff) until it's 
     0:20, which could easily be boring. 

     When that happens, return to Area [H8] and there will be a Heart 
     Containter (get this now as this will be the only time you can get 
     it). You will now be up to 5 Hearts! So with that out of the way, 
     head west 1, north 2, east 1, north 2, west 1 and you will be in 
     Area [G4]. See the big rock in the middle of the screen, use a 
     Bomb on it, (between the middle and right) to reveal an entrance 
     to a cave. Go inside, and you will be in Level 2.

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      ----------------------
  F: |LEVEL 2: The Small 'I'|
      ----------------------

          A     B    
        -----------
     1 |[MAN] [TRI]|
       |  |     |  | 
     2 |[WA1]-[HRT]|
       |           |
     3 |           |
       |           |  
     4 |[MAP]-[BMB]|
       |  |     |  |
     5 |[BMB] [BMB]|
       |  |     |  |
     6 |[CMP] [---]|
       |  |     |  |
     7 |[-?-] [---]|
       |  |     |  |
     8 |[STR] [WA1]|
        ----------- 

     TREASURE = Wooden Boomerang ([A7])   END BOSS = Dodongo ([B2])

     L E G E N D :
     [STR] = Start         [BMB] = Bombs
     [KEY] = Key           [MAN] = Old Man
     [CMP] = Compass       [MAP] = Map
     [-?-] = Treasure      [HRT] = Heart Container
     [TRI] = Triforce      [WA1] = Warp A (Warps from [B8] to [A2])
     [WA2] = Ends Warp A   [---] = Nothing here

        Here we go, Level 2! You start off the same way as before, so 
        go north to the next room. In here is 3 Red Goriyas, so take 
        them out and you will get the Wooden Boomerang, which will come 
        in handy. After that, head north to the next room, which will 
        have some Vires and a Compass in it. Take them out and get the 
        Compass, then head through the north door. In here is 3 
        Stalfos, one of which has a Key. Take them out, get the Key and 
        go through the north door. In this room is 2 Zols and a Map. 
        Take out the Zols (which will become Gels) and get the Map. Now 
        you have an idea of what this level looks like. Now head 
        through the newly opened door to the right. 

        In this room is 3 Red Goriyas and Bombs. Take out the Red 
        Goriyas (so they won't be annoying) and use the Boomerang to 
        collect the Bombs. Now use a Bomb on the south wall revealing 
        an opening. Go south through the opening to the next room. In 
        this room is some more Red Goriyas and more Bombs. Get the 
        Bombs, and head south again to the next room. In here is 
        several Gels, but nothing more, so just ignore those and head 
        south again to the next room. In this room, is 4 Ropes. Take 
        them out if you want to get some goodies from them, then head 
        south once again. Once here, be careful not to get hit by the  
        Spike Traps and push the leftmost block and enter the 
        staircase. This is Warp A, which when you get to the otherside, 
        will take you to Room [A2]. 

        Once there, you will be greeted by 4 Ropes. Take them out and 
        enter the north door, where an Old Man will advise you "Dodongo 
        dislikes smoke". With that, go back to the room with the Ropes, 
        and bomb the right wall. This will make an opening leading to 
        the east room. Make sure you have some Bombs, because you'll be 
        for another boss fight, which this time it's Dodongo. I assume 
        you know how to take him out, but if not, just bomb his butt. 
        After that, get the Heart Container he leaves (you will now 
        have 6 Hearts), and head through the north door. In here, is 
        the Triforce, so get that and you will have completed Level 2!
 
     ------------------------------------------------------------------
     ------------------------------------------------------------------

      --------------
  G: |Before Level 3|
      --------------

     Wow, now you have 2 levels beaten, now for Level 3. But before 
     that, many goodies is needed to be obtained. You should now be in 
     Area [G4], so with that, head west 1, south 3, west 1. You will 
     now be at Area [E7], where there is a cave. Enter the cave and 
     you'll see it's a merchant shop. Make sure you have atleast 60 
     Rupies (which I'm sure you do), and get the Blue Candle. Now with 
     that, head back outside, then go west 2 (Area [C7]). Here cross 
     the small bridge and use your Blue Candle on the bushes which will 
     burn them down. Now with that out of the way, you can explore a 
     little more of Hyrule. With that, time for another item! 

     Head north 1 (on the leftside), west 1 and you'll be in Area [B6] 
     (Blue Moblins are here). See the lone bush, use your Blue Candle 
     on it, which will reveal a secret staircase. Go in it and the Old 
     Man will have a Heart Container and Red Potion and say "Take any 
     one you want", and of course you'll take the Heart Container, 
     which will now give you 7 Hearts. Now head back outside and head 
     east 1, south 2, and you'll be in Area [C8]. Here you will see a 
     large cave opening, which you will enter, and you will then be in 
     Level 3.

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      ----------------------------- 
  H: |LEVEL 3: The Second Giant 'N'|
      -----------------------------

          A     B     C     D   
        -----------------------                    
     1 |[-?-]             [TRI]|                         
       |  |                 |  |   
     2 |[---] [KEY]       [HRT]|          
       |  |     |           |  |                
     3 |[---]-[BMB]-[MAN]-[---]|                
       |  |     |              |              
     4 |[BMB] [BMB]-[KEY]-[MAP]|                  
       |  |           |     |  |                   
     5 |[CMP]       [$45]-[---]|              
       |  |                 |  |                   
     6 |[KEY]             [---]|                          
       |  |                 |  |                    
     7 |[KEY]             [---]|                       
       |  |                 |  |
     8 |[STR]             [-?-]|                       
        ----------------------- 

     TREASURE = Magic Boomerang ([D8]), Raft ([A1])  
     END BOSS = Manhandla ([D2])
       
     L E G E N D :  
     [STR] = Starting Point   [BMB] = Bombs
     [KEY] = Key              [MAN] = Old Man
     [CMP} = Compass          [MAP] = Map
     [-?-] = Treasure         [HRT] = Heart Container
     [TRI] = Triforce         [---] = Nothing here
     [$45] = 9 Blue Rupies

        Here we go, another level, and once entering here, head north   
        to the next room. In this room is 3 Zols and a Key. Get the Key 
        and head through the north door. In this next room, is 2 
        Keeses, so take them out and you will receive another Key. Get 
        this Key and head north again, where you will see several Vires 
        and a Compass. Just get the Compass and continue going north. 
        In the new room, is 3 Zols. Take them out to receive Bombs, and 
        with those Bombs, use one of them on the north wall to create 
        an opening. Go through the opening to the next room, to see a 
        couple Zols and Keeses each. Nothing else can be gained from 
        this room however so for now, just go through the north door 
        (using a Key). 

        This next room might be a bit tough, because there are 3 Blue 
        Goriyas in here. Carefully take them out however you want, and 
        then push the left block to open the north door. Go through 
        that door and you will see 2 Red Darknuts. Take these out (use 
        the formation of the blocks to your advantage), and then push 
        the leftmost block up or down. Enter the staircase, to where 
        you will find the Raft! Get that then head back up the ladder. 
        Now head back south 2 rooms (where there is Zols and Keeses) 
        and once there, head through the east door this time. In this 
        next room is a Bubble and a Keese, but nothing more, so let's 
        head through the north door for a moment. In here is 2 Red 
        Darknuts, and this time, you take them out to get a Key. Back 
        here, ignore the locked door and use a Bomb on the south wall 
        to make an opening. 

        Go through the opening to the next room and in there is 5 Vires 
        and Bombs. Get the Bombs and head through the east door, and in 
        this room, you will see more Vires and a Key. Since you can't 
        get the Key, just go right through the east door. In the next 
        room is 4 Zols and a Map, so get the Map and head through the 
        south door. In this room, are 3 Gels, but nothing more, so go 
        through the west door. In here is 9 Blue Rupies, pointing 
        upwards, as if it's hinting to something. I bet you know what 
        it's hinting towards, but if not, use a Bomb on the north wall 
        revealing another opening. In here, you can now get the Key you 
        couldn't beforehand. Get that, then head 2 rooms back (where 
        the Gels are). In here, go through the south door and you will 
        be greeted by 3 pairs of Spike Traps. Carefully avoid these 
        things and head through the south door, and in the next room is 
        3 Red Goriyas, but nothing can be gained from them, so just 
        keep going south to the next room. Once in there will be 2 Blue 
        Goriyas and Stone Statues in every corner. Carefully take out 
        the Blue Goriyas and you will be rewarded with the Magical 
        Boomerang! 

        After that, you got some backtracking to do, so where you are 
        at currently, head north 4, west 2 and north 1 (don't worry, 
        I'll wait for you). Once you get there, now head through the 
        east door (get the Bombs from the Keese if you want). In the 
        next room, you will see an Old Man who will tell you "I hear 
        growling coming from the next room..." (sure it wasn't his 
        stomach?). With that, use a Bomb on the east wall to reveal an 
        opening, and go through it. In this new room is 2 Red Darknuts, 
        but you'll get nothing from them, so just head through the 
        north door. Make sure you have some Bombs because a boss fight 
        will emerge, and this fight features Manhandla. Use some 
        carefully placed Bombs on it, and it will be destroyed. With 
        that, it will leave behind a Heart Container, so get that, and 
        you will have 8 Hearts. Now go through the north door to see 
        the Triforce. Get that and you will have completed this level!
     
     ------------------------------------------------------------------
     ------------------------------------------------------------------

      --------------
  I: |Before Level 4|
      --------------

     Another level down, another 5 to go. So let's head to the next   
     level. But before we do that, time to go pick up a very helpful 
     item. You should be at Area [C8], so with that, head north 2, 
     west 1, north 1 and you will be in Area [B5]. You will see an 
     opening in the mountain, which you need to go into. Do you have 
     250 Rupies (or maybe 125 Rupies), if so, then get the Blue Ring 
     and you will be protected just a bit more. If not, just run around 
     collecting money. After getting the Blue Ring, just head east 1, 
     and you will see a small dock. With your newly obtained Raft, use 
     it to sail north across the lake. When you do you will see an 
     opening in the statue. Go into the opening and you will be in 
     Level 4.

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      -----------------------
  J: |LEVEL 4: The Little 'T'|
      -----------------------

          A     B     C     D   
        -----------------------
     1 |      [K/?]-[BMB]      |
       |              |        | 
     2 |      [---]-[---]      |
       |        |     |        |
     3 |[BM+]-[CMP] [$05]-[MAN]|
       |        |     |        |  
     4 |      [$05] [WA1]      |
       |        |              |
     5 |      [BMB]-[MAP]      |
       |        |     |        |
     6 |      [BMB]-[KEY]      |
       |        |              |
     7 |      [KEY] [TRI]      |
       |        |     |        |
     8 |      [STR] [HRT]-[WA2]|
        ----------------------- 

     TREASURE = Flute ([B1])   END BOSS = Digdogger ([C8])

     L E G E N D :
     [STR] = Start         [BMB] = Bombs
     [KEY] = Key           [MAN] = Old Man
     [CMP] = Compass       [MAP] = Map
     [-?-] = Treasure      [HRT] = Heart Container
     [TRI] = Triforce      [---] = Nothing here
     [WA2] = Ends Warp A   [K/?] = Key & Treasure
     [$05] = Blue Rupy     [BM+] = More Bombs
     [WA1] = Warp A (Warps from [C4] to [D8])

        Now for this level, it should be around 1:30 on the clock (if 
        not, it will be), so that means you will get the power of the 
        Red Candle for 8 minutes, so use it to your advantage! With 
        that, head through the north door. In here is 5 Zols. This room 
        is dark so use your Candle. Take these Zols out to get a Key, 
        then head through the north door. In this room is 5 Vires. Take 
        them out to get Bombs, and use a Bomb on the east wall, to 
        reveal an opening. Go into the opening and you will see a Key. 
        This room is dark, but don't worry about it. Get the Key and 
        head back to the previous room. Now this time head through the 
        north door again. In this dark room is 3 Red Darknuts, and if 
        you take them out, you will get more Bombs. Now go through the 
        east door and in the next room is 2 Zols, 4 Spike Traps and a 
        Map. Get the Map and head back to the previous room. 

        Now go through the north door to see a Moldrum. Take it out and 
        another Moldrum will appear, and after taking that out, you 
        will get a Blue Rupy. Now head through the north door yet 
        again. In this room is 3 Zols, 2 Bubbles and a Compass. Get the 
        Compass and Bomb the left wall to reveal an opening. Go through 
        it and you will see an Old Man who will ask you "I bet you'd 
        like to have more bombs" and offer you to carry up to 12 Bombs 
        for a fee of 50 Rupies. Take the offer and you will have more 
        Bombs. Now head back to the previous room, and this time head 
        through the north door. In here is several Vires and Spike 
        Traps, but nothing is to be gained here, so go through the east 
        door. In here is 3 Keeses, but that's all you'll see, so go 
        through the north door. In this next room is 2 Bubbles, Zols 
        and Like Likes each. Take out the Zols and Like Likes to get 
        Bombs, and go through the west door. 

        In this next room is 2 Red Darknuts, so take them out to get a 
        Key. Not only that but push the leftmost block up or down and 
        go into the staircase. Inside this area is the Flute (or 
        Ocarina). Get that, then head back up the ladder. Now back in 
        this room, head back east 1 and south 1. Now with a Key in your 
        posession, head through the south door. In here is 3 Zols and 
        if you take them out, you will get a Blue Rupy. After that, 
        head through the south door. In this room is 3 Vires, a Like 
        Like and Bubble. There's also a staircase, and since you gain 
        nothing for this room, head into the staircase. This is Warp A 
        and when you go through it, you will be taken to Room [D8]. 

        In Room [D8], you will be greeted by 2 Pol Voices and 2 Red 
        Darknuts. You get nothing here, but if you use your Flute, it 
        will instantly destroy the Pol Voices. Use this to your 
        advantage when you need to get your life filled up or more 
        Bombs. You might want to do this actually, because when you go 
        through the west door, you will be enganged in another boss 
        fight, and this one will consist of Digdogger. Whip out your 
        Flute to break it down and take each little Digdogger out to 
        defeat this boss. Defeating it, and you will get a Heart 
        Container. Get that and you will have 9 Hearts. Now go through 
        the north door and you will see the Triforce. Get that and you 
        will have completed this level!

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      --------------
  K: |Before Level 5|
      --------------

     Wow, half the levels are finally done! But before we begin 
     tackling on the other half, we need to get a couple items that 
     will be helpful. You should now be in Area [C4], so head south 1, 
     west 1 and go in the shop you got the Blue Ring at. Make sure you 
     have 60 Rupies and get the Food Bait, and if you have another 80 
     Rupies, get the Arrows as well. Sure they have no importance as of 
     now, but they will in time, and since you're here, might as well 
     get them too. Now exit the shop, and head south 2. 

     You will probably recognize this as the Lost Woods from the first 
     Legend Of Zelda game. No worries though, because since beating 
     Level 4, you can get through this easily. So with that, head 
     west 1 and then north 3 (watch out for the Red Lynels along the 
     way). You will now be in a graveyard area (Area [A4]). Perform the 
     Ghini Trick if you like, but more importantly push the middle left 
     tombstone to reveal a hidden staircase. Go in there and you will 
     see an Old Man who will say "Master using it, and you can have 
     this..." and presents you the White Sword. Seeing as you have more 
     than 5 Hearts, you can get this new weapon! Now to find the next 
     level!. 

     Leave here, and use your Flute to send you to Level 2 (this will 
     be quicker). When you get to Level 2 (which is in Area [G4]), use 
     the dock which is in this area to head north 1. Now go east 1 and 
     you will see an opening in the mountain. Go in it and the Old Man 
     will tell you "Climb the cliff behind the grave soliders guard", 
     but how can we do that? Well back outside, see where the tombstone 
     is? Go directly north of that into the mountain and you will be 
     walking through it, which will lead to Area [H3]. Once here, head 
     west 1, north 1 and east 1. If it's 2:10, you will have a nice 
     treat, which is a merchant selling Blue Potions for 10 Rupies. Get 
     two of these and enter the opening you see, which will take you to 
     Level 5.

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      ---------------------
  L: |LEVEL 5: The Long 'E'|
      ---------------------

          A     B     C     D     E     F             
        -----------------------------------
     1 |[WB2]-[---]-[---]-[HRT]-[TRI]      |
       |                                   | 
     2 |[MAN] [WA1]                        |
       |  |     |                          |
     3 |[---]-[CMP]                        |
       |  |     |                          |  
     4 |[BMB] [MAN]-[---]-[---]-[MAN]      |
       |  |     |                          |
     5 |[---] [BMB]                        |
       |  |     |                          |
     6 |[---] [BMB]                        |
       |  |     |                          |
     7 |[BMB] [---]-[---]-[BMB]-[KEY] [WA2]|
       |  |     |           |     |     |  |
     8 |[W/$] [STR] [MAN]-[FRY]-[MAP] [-?-]|
        -----------------------------------

     TREASURE = Stepladder ([F8])   END BOSS = Parta ([D1])    
 
     L E G E N D :
     [STR] = Start          [BMB] = Bombs
     [KEY] = Key            [MAN] = Old Man
     [CMP] = Compass        [MAP] = Map                            
     [TRI] = Triforce       [HRT] = Heart Container  
     [WA2] = Ends Warp A    [WA1] = Warp A (Warps from [C4] to [D8])
     [WB2] = Ends Warp B    [FRY] = Fairy
     [---] = Nothing here
     [W/$] = Warp B (Warps from [A8] to [A1]) & Blue Rupy

        Let's be quick about this level, because the sooner you get 
        this level done, you'll be able to access the next level 
        easier. With that, from the starting room, head through the 
        north door to the next room. In this next room, you will see 2 
        Red Darknuts, but you get nothing from them, so head through 
        the east door. In this room is 2 Blue Bubbles, which are 
        obviously harmless, since they give you back your sword. So 
        knowing that, just head through the east door. In this next 
        room is 3 Gibdos, so take them out to get Bombs, and push the 
        left block so the east shut door will open. Go through that 
        door and in the next room is 4 Vires and a Red Bubble and a 
        Key. Don't let the Red Bubble touch you or else you lose your 
        sword (that is until you tough a Blue Bubble). Get the Key and 
        head through the south door. 

        In this room, you will see it's dark. You will also see a Map, 
        but get ready because Wall Masters will come out. Take those 
        out and get the Map and use a Bomb on the west wall. This will 
        reveal an opening, which you will go through, and in the next 
        room is a Fairy. Use that if need be, and go into the west 
        door. In this room is an Old Man who will say "There's a secret 
        with the solider's statue". I wonder exactly what this secret 
        is? Well, worry about this later, but for now head back to the 
        previous room. Once back here, use a Bomb on the north wall to 
        reveal an opening. Go through it and then go west 2 rooms, and 
        you should be in the room where there is 2 Red Darknuts. Now, 
        go through the north locked door and in the next room, it seems 
        all quiet, but wait and Red Wizzrobes will appear (sure they're 
        yellow, but that's not the point). Take them out to get some 
        Bombs, and then go through the north door. 

        In here you will see 3 Zols and a Key. You can't get the Key at 
        this point, so just go through the north door for now. Doing 
        so, and you will see a merchant who will say "My stomach 
        grumbles", so you need to feed him by using your Food Bait on 
        him. Doing that and he will disappear, but don't worry about 
        the north door, instead go through the east door. And when you 
        do, you will see 9 Vires, but nothing is to be gained, so just 
        go through the east door. You should now be in a room where 
        there are 3 Dodongos. Ignore them for a moment and Bomb the 
        east wall to reveal an opening. Go into it and in the next room 
        you will see an Old Man who will say "I bet you'd like to have 
        more Bombs" and offer you to carry up to 16 Bombs for 50 
        Rupies. Take the offer if you want, and then go back to the 
        previous room. Now you won't get anything from taking out the 
        Dodongos so just ignore them and head back 2 rooms west. 

        Once here, you can now finally head through the north door to 
        the next room. In the next room is a Compass and a center 
        block. Push the block and get the Compass and then Bomb the 
        west wall to reveal an opening. Go through it and then back to 
        the previous room and push the block again and go through the 
        north door. In this room you will see 2 Blue Darknuts. You need  
        to take them out, and push the left block to reveal a 
        staircase. Go in it and you will see it's a warp. This is 
        Warp A and it will take you to Room [F7]. When you appear in 
        this section, you will be greeted by 3 Gibdos. Ignore those for 
        now and head through the south door. In this room is 2 Bubbles 
        and a staircase. Head into the staircase and you will be in a 
        basement area which will have the Stepladder. Get that and head 
        back through the warp leading back to Room [B2]. 

        You need to take out the 2 Blue Darknuts and then push the left  
        block to open the south door. Go through the door, and head 
        through the west opening. Now go back to the previous room and 
        this time head through the south door and go south 1 more room 
        to get the Key. Now head back to the push block room and go 
        through the west opening. In here is 3 Zols and 4 Spike Traps. 
        Use your Blue Candle as it's dark. Nothing to be gained here, 
        so just head through the north door and you will see an Old 
        Man. He will tell you "The next level is at the beach", 
        obviously he's talking about Level 6, but we'll get to that 
        soon enough. Instead, head back to the previous room and then 
        go through the south door. Again a dark room, so use the Blue 
        Candle to light it up. And what's in here, 3 Red Wizzrobes, so 
        take them out to get some Bombs. Continue heading through the 
        south door. 

        In the next room is just Spike Traps so just keep going to the 
        south door and in the next room is 2 Blue Wizzrobes in a dark 
        room (use your Blue Candle). You'll get nothing in this room so 
        just keep going through the south door. In here is 4 Vires and 
        2 Stone Statues. Take out the Vires to get Bombs, and go 
        through the south door. In this room is a Red Darknut and Blue 
        Darknut. Take them out to get a Blue Rupy and push the block to 
        reveal a staircase. You will see that this is another warp, and 
        indeed this is Warp B, which will take you to Room [A1]. Once 
        in this section, you will be greeted by 3 Gibdos and a Blue 
        Bubble. Take out the Gibdos and head through the east door. In 
        this next room is 2 Blue Darknuts, but nothing is to be gained 
        from this, so just go through the east door. 

        In here is 3 Gidbos, so you need to take them out. After doing 
        that, push the middle block from the far rightside, but make 
        sure you push it from right to left. This will open the east 
        door, which you will go through. Get ready because another boss 
        fight is ahead of us! And this time it's Parta (which shouldn't 
        be here, but what can you do). Contrary to its appearance in 
        Legend Of Zelda, this fight is rather easy. Take out the little 
        flies then the big one to win this battle. After defeating it, 
        a Heart Container will appear. Get that and you will have 10 
        Hearts. Now go through the east door to see the Triforce. Get 
        that and you will have completed this level!

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      --------------
  M: |Before Level 6|
      --------------

     Woohoo, we have the 5th Triforce piece! Now to find another one, 
     but first, some items needs to be obtained. You should be in Area 
     [H1], so go west 1, south 1, east 1, south 1, west 3, north 1. You 
     should be where a Zola and a Red Lynel is as well as a cave. Go 
     into the cave and you will see an Old Man, who will say "I'm 
     currently in search of the strongest sword". This is very 
     important so keep this in mind! Now head outside of this cave and 
     use your Flute to take you to Level 2. Once you get there, head 
     east 1, south 1, and you will see a Heart Container. Use your  
     Stepladder to get it and you will have 11 Hearts. 

     Now go south 1, west 1, south 1, east 1, which puts you at Area 
     [H7]. Now it needs to be 2:35 for this, and if it hasn't got 
     there, just wander around killing enemies for stuff until it hits 
     2:35. You should also have the Special Ability: Max Heart 
     Containers, which will help you out through Level 6. Once it does 
     hit 2:35 however, head to Area [H7] and you will notice an icon on 
     the beach that looks like the Flute. Stand on that and use the 
     Flute and a statue will rise out of the water. This statue will 
     have an opening, so go into it and you will be in Level 6.

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      ----------------------------
  N: |LEVEL 6: The Third Giant 'N'|
      ----------------------------

          A     B     C     D   
        -----------------------
     1 |[MAN] [-?-]       [TRI]|
       |  |     |           |  | 
     2 |[---]-[K/B]       [HRT]|
       |  |     |           |  |
     3 |[---]-[MAP]-[F/K] [---]|
       |  |           |     |  |  
     4 |[BMB]-[CMP]-[$20] [WA2]|
       |  |           |        |
     5 |[$20]       [$45]-[---]|
       |  |                 |  |
     6 |[---]             [$05]|
       |  |                 |  |
     7 |[$30]             [WA1]|
       |  |                 |  |
     8 |[STR]             [K/$]|
        ----------------------- 

     TREASURE = Magic Wand ([B1])   END BOSS = Gohma ([D2])

     L E G E N D :
     [STR] = Start           [CMP] = Compass
     [MAP] = Map             [MAN] = Old Man
     [WA2] = Ends Warp A     [HRT] = Heart Container
     [TRI] = Triforce        [-?-] = Treasure
     [$05] = Blue Rupy       [$20] = 4 Blue Rupies
     [$30] = 6 Blue Rupies   [$45] = 9 Blue Rupies
     [K/B] = Key & Bombs     [K/F] = Key & Fairy Pond
     [---] = Nothing here    [K/$] = Key & 2 Blue Rupies   
     [WA1] = Warp A (Warps from [D7] to [D4])     

        Here we go with another fun level! From the starting room, head 
        through the north door. In the second room, you will see 6 Blue 
        Rupies. Get use to it, there will be more of this in this level 
        and the next. Get them and then head through the north door. In 
        the next room, you will see 2 Zols and 2 Bubbles. Nothing can 
        be gained from this room, so just head to and through the north   
        door. In the next room is 4 Blue Rupies and 4 Ropes. Take out 
        the Ropes if you want and collect the money and then keep going 
        through the north door. Another dark room lies ahead with 4 
        Like Likes in it. Kill the Like Likes to get some Bombs and 
        then keep going upwards into the north door. In the next room 
        is 3 Ropes and 2 Vires. Take them out to open the north door, 
        and go through it. 

        In this room is Digdogger (no he's not the boss), but go ahead 
        and take him out anyways. Doing so will cause the north door to 
        open, which you will go through. In this room is an Old Man who 
        tells you "Aim at the eye of Ghoma", which should give you a 
        hint at who the boss of this level is. More on that in a bit, 
        but now head back to the previous room, and once there use a   
        Bomb on the east wall to reveal an opening. Go through it and 
        in the next room you will see a Key and Bombs. Get the Key for 
        now and then head back to the previous room and then go south 
        from there. Now back here, take out all the enemies and then 
        push the left block to open up the east door and go through it. 
        In this next room is 2 Pol Voices, 2 Like Likes and a Map. Get 
        the Map and head through the north door. In this room, you can 
        now collect the Bombs, but after that, head through the north 
        wall (yes the "walk through the wall" deal is here too). 

        In this room, there is nothing here to worry about, so head 
        into the staircase, which will take you to a basement area. And 
        inside this basement area is the Magic Wand. Get that, as it 
        will be a helpful item when you can't use your sword. Now head 
        back up the ladder, and then in the room, go south 2 rooms. 
        Once there, head through the east door. In here is a Key and a 
        Fairy. Get the Key for now, as you can't quite reach the Fairy, 
        and head back to the previous room. And when you get there, 
        head through the west once and south once. You should now be in 
        the dark room with the 4 Like Likes. Use your Blue Candle to 
        see, and then head through the east door. This next room has 4 
        Pol Voices and a Compass. Use your Flute to take out the Pol 
        Voices (for fun) and collect the Compass. Now use a Bomb on the 
        east wall to reveal an opening. 

        Go through it now to the next room where you will find a        
        Moldrum. Use your Magic Wand from a distance to take it out 
        easier and when you do you will get 4 Blue Rupies. Now, if you 
        want, head through the north door where the Fairy is so you can 
        refill your life. When you do that, head south, then south 
        again and you will be in a dark room where there are 9 Blue 
        Rupies. You might want to use your Blue Candle so you can see 
        how to get the Rupies as well as get around this room. Now head 
        through the east door where you will see 4 Pol Voices hopping 
        around. Take them out, and head through the south door (you 
        should be able to figure out how to get around this room). In 
        this next room is a Zol, 2 Vires and a Bubble. Take out the Zol 
        and Vires to get a Blue Rupy, then head through the south door. 

        In here will be 3 Ropes and 4 Spike Traps. There will also be a 
        staircase, but ignore that for now. Instead take out the Ropes 
        if you want (nothing can be gained from it) and head through 
        the south door. In this room is 2 Like Likes, a Key and 2 Blue 
        Rupies. Collect the items and head back to the previous room, 
        and once there, head into the staircase. You will see this is a 
        warp, which will make this Warp A. Go through it and you will 
        be at Room [D4]. In this new section, you will be greeted by 4 
        Gibdos. You'll get nothing for taking them out, so just head 
        through the north door. 

        In here is 4 Pol Voices, so take them out to open the north 
        door. Now go through the door and get your Bow & Arrow ready 
        because a boss fight lies ahead. And for this fight will be the 
        crab creature Ghoma. Don't shoot until you see the white in 
        its, ummm, eye. After defeating it, a Heart Container will 
        appear, which will give you 12 Hearts (if the Max Heart 
        Container is still in affect, you'll still have 16 Hearts, but 
        when it wear off, you will have 12 Hearts). Now go through the 
        next room and claim your prize which is the Triforce. Doing 
        that will complete this level!

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      --------------
  O: |Before Level 7|
      --------------

     2 more levels to go, the journey is almost over! Now when coming 
     out of this level, you will notice that it's storming out. It's 
     odd, but this is important. The other change you will notice is 
     that Octoroks have become Red Darknuts! Anyways, no need to screw 
     around, we got ALOT of stuff to do between now (which it should be 
     3:00) and 3:45, so let's get started. You should be in Area [H7], 
     so head west 2, north 3 and west 2. Somewheres on the leftside of 
     the mountain, use your Bombs to reveal an opening. Go in it and 
     there will be an Old Woman. Now I dunno if you have already done 
     this (why I'm mentioning this now is beyond me) but give her the 
     Letter and she will have Medicine to sell. Stock up if you need 
     to, then head back outside. Now go north 1, cross the stream and 
     go west 1. 

     You should now be in Area [C3]. Use a Bomb somewhere close to the 
     leftside of the mountain area to reveal a cave opening. Go inside 
     and you will be presented with another Heart Container, so take it 
     and you will have 13 Hearts! Now head west 1 and in here is where 
     things get interesting. Go inside the cave opening and the Old Man 
     will say "It is lucky that Armos still sleep". Remember this from 
     before? If so, you will also remember that there is an Old Man  
     just south here, who will have you pay him 10 Rupies to talk. Just 
     like BS Zelda, he will give you 5 different advices (he dropped 
     the one about Level 5), but the wording is slightly altered on 
     some. Curious at what he'll say, but don't want to pay him, no 
     problem, here is what he says: 

        "The Red Candle is in the cellar in Level 7"
        "The Book Of Magic sits in a secret room in Level 8"
        "For the Silver Arrow, push a block in Level 8"
        "Find the Power Bracelet under 8 Armos statues"
        "My last advice, use a Boomerang if out of reach"

     You will want to pay attention to the advice about the Power 
     Bracelet. So with that, leave this cave, head north 1, west 1, 
     north 1 and east 1. You should now be in Area [B4]. Here's the 
     problem, you need to be in Area [B4] at 3:08. If it's not that 
     time, sit in the next screen over until it hits that and then 
     return to Area [B4]. The storm will let up and the Armos are now 
     awaken. Push the 2nd Armos on the top row to reveal the Power 
     Bracelet! Now with that, head east 1, push the block and go 
     north 1, east 4, south 1, west 1. Tred carefully as there are 
     tough enemies along the way (such as Lynels and Rocks). After the 
     journey, you will now be at Area [F2]. You should see an opening 
     so go into it as that will be Level 7.

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      --------------------
  P: |LEVEL 7: The Big 'D'|
      --------------------

          A     B     C     D     E     F     G  
        -----------------------------------------
     1 |[---]-[KEY]-[MAN]-[FRY]-[---]            |
       |  |     |                                | 
     2 |[---] [---]             [HRT]-[TRI]      |
       |  |     |                 |              |
     3 |[WC1] [WB1]             [WC2] [---]-[BMB]|
       |        |                       |     |  |  
     4 |[MAP] [KEY] [$40]       [$40]-[?/K]-[---]|
       |  |     |     |           |           |  |
     5 |[WB2]-[BMB]-[$40]       [$25]-[$40]-[$05]|
       |  |                                   |  |
     6 |[---]-[BMB]-[KEY]-[---]-[MAN]-[CMP] [W.B]|
       |  |                 |                    |
     7 |[---]-[KEY]-[WA1] [STR]                  |
        -----------------------------------------

     TREASURE = Red Candle ([F4])   END BOSS = Aquamentis ([E2])

     L E G E N D :
     [STR] = Start            [WA1] = Warp A (Warps from [C6] to [G5])
     [MAN] = Old Man          [WB1] = Warp B (Warps from [B3] to [A4])
     [CMP] = Compass          [WC1] = Warp C (Warps from [A2] to [E2])
     [KEY] = Key              [W.B] = Ends Warp A & Bombs
     [BMB] = Bombs            [WB2] = Ends Warp B 
     [MAP] = Map              [WC2] = Ends Warp C     
     [HRT] = Heart Container  [TRI] = Triforce     
     [?/K] = Key & Treasure   [FRY] = Fairy    
     [$05] = Blue Rupy        [$40] = 8 Blue Rupies   
     [$25] = 5 Blue Rupies    [---] = Nothing here
    
     PLAYER'S NOTE: Once using Warp B, you will end up in [A4]. When 
     you do get there, there will be no way to go through the warp. So 
     Warp B is just a one-way warp. 

        It should be about 3:10 when you start this level, so you have  
        15 minutes to finish it. You'll know why soon enough. For now, 
        from the starting room, head through the north door, where you 
        will see 3 Gibdos and a Blue Bubble. You will get nothing for 
        this so head through the east door (it's dark so use your Blue 
        Candle to see). In the next room will be an Old Man who will 
        tell you "If you intend to fight Ganon, find the Silver Arrow". 
        This is important for when the final confrontation happens, but 
        after that, head through the east door. In this next dark room 
        will be 3 Red Wizzrobes and a Compass. Get the Compass and head 
        back west 2 rooms (you will be back with the Gibdos). Now head 
        through the west door to find 3 more Gibdos. Take these out to 
        get a Key and the proceed through the west door. 

        In this next room is some Bombs and Spike Traps. Get the Bombs 
        and keep going through the west door. In here is 3 Like Likes, 
        but nothing is to be gained from them, so just go through the 
        south door. In here is a Blue Wizzrobe and 2 Red Wizzrobes, but 
        again you'll get nothing for this, so just head through the 
        east locked door. In this next room is a Key and 3 Gibdos. Grab 
        the Key and head through the east door quickly. In here is 2 
        Blue Wizzrobes, 2 Bubbles and a staircase. You'll get nothing 
        in here, so head into the staircase. Doing so and you will 
        notice that it's a warp. This is Warp A and it will take you 
        Room [G5]. In this new section, you will be greeted by 3 Red 
        Wizzrobes. Take them out for some Bombs, then head through the 
        north door. 

        In here will be two Partas (not the boss though), flying around 
        in a pattern. Try and get between the two (they will circle 
        around you), so that you can take them out much easier. Do so 
        and you will get a Blue Rupy. Now, instead of going through the 
        north door, use a Bomb on the west wall to reveal an opening. 
        Go through it and you will see 8 Blue Rupies. Collect them and 
        go through the west door. In this next room is 5 Blue Rupies 
        and a Fairy. Collect the money and refill your life and go 
        through the north door. In this room will be another 8 Blue 
        Rupies, so get them and Bomb the east wall. With another 
        opening made, go through it, and you will see 4 Vires and a Key 
        and a staircase. Don't worry about the staircase for now, but 
        take out the Vires and collect the Key. The east door will then 
        open so go through it. 

        In here, push the block out of the way and go through the north 
        locked door. In this next room is 3 Blue Darknuts and 2 Stone 
        Statues. You'll get Bombs for taking out the Blue Darknuts, but 
        it's not worth it really, so just go through the west door. In 
        the next room is 2 Red Wizzrobes, a Like Like and a Bubble. 
        Nothing to get in here, so just use a Bomb on the south wall. 
        Once in this room again, we can now go in the staircase. Do so 
        and you will see the Red Candle, so get that (to replace your 
        Blue Candle). With that, you now need backtrack to and through 
        Warp A, back to the otherside. Go on, I'll wait for you (just 
        hurry!). You should now be back at Room [C7], where the 2 Blue 
        Wizzrobes and Bubble is. Once here, head through the west 2 and 
        north 1. You should now be where the 3 Like Likes are. Now all 
        you need to do this time is Bomb the north wall to reveal an 
        opening. 

        Go through it to find 2 Blue Darknuts. Nothing else here, so go 
        through east door to find 2 more Blue Darknuts. This time, you 
        will get Bombs if you take them out. Speaking of which, in 
        here, Bomb the east wall to reveal another opening. Go through 
        it to find 8 Blue Rupies, and then head through the north door 
        to find 8 more Blue Rupies (they want you rich apparently). Now 
        head back 2 rooms where the Blue Darknuts are. In there, head 
        through the north door. And in this room is 3 Gibdos and a Key. 
        Don't worry about the Key for the moment, and head through the 
        west door. In here is 2 Blue Darknuts, a Bubble and a Map. Get 
        the Map, ignore the enemies and head back to the previous room. 
        Now you can get the Key as well as head through the north door. 

        In this next room is 3 more Gibdos and a Bubble. Now when you 
        defeat these guys, push the left block to open the north door 
        and to reveal a staircase. Don't worry about the staircase 
        because this is known as Warp B, which will take you to Room 
        [A5], which is not needed to completing this level. *deep sigh* 
        So now just head through the north door, and in here will be 6 
        Vires. You get nothing in here, so just head through the north 
        locked door. This next room is rather dark, so use your Red 
        Candle. There will be 2 Gibdos and 2 Red Darknuts and a Key 
        (which you need to get). Now you can go through the east door 
        if you want if you're low on life. If you do, you will first 
        see an Old Man who will say "The Triforce has to be completed 
        to defeat Ganon". After that, going through the east door of 
        that room will you find a Fairy. Past the through the east door 
        is 6 Gels but with nothing in them. So just head back to where 
        the Gibdos and Red Darknuts are. Once back in there, head 
        through the west door. 

        In here is just 2 Blue Bubbles, so head through the south door. 
        In here is 3 Gels but nothing to get from them so keep going  
        through the south door. In this room is Manhandla (not a boss), 
        so take it out quickly. After doing so, push the left block to 
        reveal a staircase, which you will enter. Inside is another 
        warp, so this will make this Warp C, which will lead to Room 
        [E3]. In this new section, you will be greeted by 4 Vires. Take 
        them out to make the north door open. Go through it and you 
        will be in for another boss fight. And this time it's 
        Aquamentis again, but he's a bit different. Taking him out 
        won't be the same. After enough hits, he will go from green to 
        blue to red (you'll have to use your sword then). After taking 
        him out, a Heart Container will appear, so get that and you 
        will have 14 Hearts! Now go through the east door and you will 
        see the Triforce, which you will get, which will complete this 
        level!

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      --------------
  Q: |Before Level 8|
      --------------

     Only 1 more level to go to, but first, we need to get some very 
     important items. You should be in Area [E2]. Now here's the deal, 
     it needs to be 3:25. If it's not, just wait a couple minutes. Now, 
     when it hits 3:25, use your Flute to teleport you to Level 2 (Area 
     [G4]). Once you are there, head north 1 (using the Raft), west 2, 
     north 1. You should now be in Area [E2], where a Red Lynel and 
     Zola is. You should know now where you are, so enter the cave and 
     the Old Man in there will say "Lo the strongest sword, the Magical 
     Sword", and presents you the Magic Sword, so get that powerful 
     weapon. Now exit the cave, and use your Flute once again to send 
     you to Level 3 (Area [C8]). Once there, head west 1 and touch the 
     left Armos. Doing this will reveal a staircase. 

     Inside, the Old Man will say "Let us grant to you this Red 
     Ring..." and presents you the Red Ring. Get that, and you will 
     have a powerful defense. Now leave the cave and go west 1. In 
     here, head across the stream and into the cave. In here lies 
     another Heart Container for you, which getting that will put you 
     at 15 Hearts. With that, use your Flute to get you back to Level 7 
     (Area [F2]). Once here, head east 1, north 1, west 5. You should 
     now be in Area [B1], where there will be 2 giant rocks in the 
     middle of the screen. Make sure you have Bombs on you (if not, 
     kill Lynels for it), and use them on the left giant rock, which 
     will make an opening. Go in it, and you will be in Level 8.

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      ------------------
  R: |LEVEL: The Big 'O'|
      ------------------

          A     B     C     D     E  
        -----------------------------
     1 |      [TRI] [---]-[MAN]      |
       |        |     |     |        | 
     2 |      [HRT] [BMB] [---]      |
       |        |     |     |        |
     3 |[MAP] [---]-[---] [W/B] [---]|
       |  |                       |  |  
     4 |[---] [WA1]       [BMB]-[---]|
       |  |     |                 |  |
     5 |[BMB]-[---]       [CMP]-[KEY]|
       |        |           |        |
     6 |[FRY]-[---]-[---]-[BMB]-[MAN]|
       |                    |        |
     7 |      [---]-[---]-[---]      |
       |        |     |     |        |
     8 |      [BMB] [S/?] [$/?]      |
        -----------------------------

     TREASURE = Silver Arrow ([C8]), Book Of Magic ([D8)
     END BOSS = 2 Ghomas ([B2])

     L E G E N D :
     [S/?] = Start & Treasure           [KEY] = Key
     [MAN] = Old Man                    [BMB] = Bombs
     [CMP] = Compass                    [MAP] = Map
     [W/B] = Ends Warp A & Bombs        [HRT] = Heart Container               
     [TRI] = Triforce                   [FRY] = Fairy     
     [?/$] = Treasure & 8 Blue Rupies   [---] = Nothing here
     [WA1] = Warp A (Warps from [B4] to [D3])

        Now it should be about 3:28, so you have about 17 minutes to   
        complete this level, so let's go! In the starting room, push 
        the upperleft corner block to reveal a staircase. Enter the 
        staircase and in the basement area, you will see the Silver 
        Arrow. Get that and head back up to the starting point. Now go 
        through the north door, to where you will find 3 Red Darknuts. 
        You'll get nothing for taking them out so just use a Bomb on 
        the west wall to reveal an opening. Go through it to find 3 
        Vires and 3 Gibdos. Nothing can be gained from this room either 
        so just go through the south door. In this room you'll find 4 
        Zols and 4 Stone Statues. Take out the Zols to get Bombs, and 
        then head back 2 rooms to the Red Darknuts. Now go through the 
        east door to find 1 Blue Wizzrobe and 2 Red Wizzrobes. Nothing 
        is to be gained here, so Bomb the south wall to reveal an 
        opening. 

        Go in it to find 8 Blue Rupies and the Book Of Magic. Get 
        those, and head back to the previous room. Now use a Bomb on 
        the north wall to reveal another opening, and go through that. 
        In here will be Dodongo (not a boss). Take it out if you like 
        to get some Bombs. Now you could go through the east door, but 
        why waste a Key knowing it's just an Old Man. But what does he 
        say, you ask, he says "Use the sword to stop Ganon, then shoot 
        an arrow". With that, head through the north door (in Dodongo's 
        room) and in here is a rather odd room. It's dark, but the Red 
        Candle won't work, so just work your way around to get the 
        Compass (not that hard) and proceed through the east door. In 
        here will be 5 Zols, so take them out to get a Key, and head 
        through the north door. 

        In here is a lone Gibdo, but nothing can be gained from it, so 
        just head through the west door. You will now see 4 Like Likes, 
        so take them out to get Bombs. Now head back to the previous 
        room. You could go north (after taking out the Gibdo), but in 
        there would be 4 Zols with nothing to gain, so just head back 
        through the south door. In here, head through the west door, 
        then the south door back to where Dodongo was. Now this time 
        head through the west door of that room. In this next room is 3 
        Red Wizzrobes and a Blue Wizzrobe. You'll get nothing here, so 
        just keep going through the west door. In this next room is 3 
        Like Likes, but nothing comes from them. Now use a Bomb on the 
        west wall, to reveal an opening. 

        Go through it to see a Fairy. Use this if you need to refill 
        your life back up. Now back to the Like Likes, head through the  
        north door. For this room will be 4 Gibdos, but you get nothing 
        from them, so just head through the west door. In here is just 
        some Bombs, so use your Magical Boomerang to get them. Now head 
        through the north door, and you will see 3 Gibdos and a bunch 
        of blocks. Take out the Gibdos and push the 3rd closest block 
        to you on the right and head through the north door. In here is 
        5 Vires and a Map, so get the map and head back to the previous 
        room. Once here, head through the south door again, then east 
        door, back to where the 4 Gibdos are. Once you are there, head 
        through the north door of that room, and you will find a Parta 
        (not a boss). After taking that out, push the lone block to 
        reveal a staircase. 

        Go into the staircase and you will see that this is a warp. 
        This is Warp A, which will take you to Room [D3]. In this 
        section, you will be greeted by not the Triforce, but some 
        Bombs, so take them and head through the north door. In this 
        room is some Spike Traps. Carefully make your way around them 
        and head through the north door. In here will be an Old Man who 
        will say "The ones next door can show you to the arrow", like 
        you really need to be shown since you have them already. 
        Anyways, head through the west door to find some green Wall 
        Masters. Nothing can be gained from them, so head through the 
        south door. In here will be 3 Dodongos, so take them out 
        quickly to open the south door and to get some more Bombs. Now 
        it should be about 3:40, which if it is, you will have the 
        Shooting Sword, Infinite Bombs and Dream Boomerang abilities 
        (pretty sweet combo if you ask me ^_^). But we must hurry!

        Now go through the south door to find Aquamentis. Take him out 
        the same way you did in Level 7, and go through the west door. 
        In this room is Mandhandla, but nothing can be gained from it. 
        Good thing too, because after chopping off one of its mouths, 
        after a few seconds it'll come back (not to mention it will 
        shoot out tons of fireballs at you), making this difficult to 
        fight. Anyways, head through the north door. Get your Bow & 
        Arrow ready again as you will have another boss fight, which 
        this time it's 2 Blue Ghomas. These will take a bit more to 
        destroy but it's done the same way: Open eyes, shoot arrow (2 
        times each), lights out. After taking them both out, a Heart 
        Container will appear. Get it and you will have 16 Hearts. Now 
        go through the north door and get the final Triforce piece, 
        which will complete this level!

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      --------------
  S: |Before Level 9|
      --------------

     Finally all the Triforce pieces is yours! You should be in 
     Area [B1], which now you need to use your Flute to send you back 
     to Level 1 (Area [E5]). Once you are back here, head south 1, 
     east 1, south 2, and you will be right back where you started this 
     fun adventure. Now, it should be anywheres between 3:45 and 3:55, 
     which if it is, it will be raining (very important for this to be 
     happening!). Go into the cave where you got your Wooden Sword and 
     you will see that the Old Man has been knocked out! Who could have 
     done this?! Get ready as this is the final place to go, Level 9!
 
     ------------------------------------------------------------------
     ------------------------------------------------------------------

      ---------------------
  T: |LEVEL 9: Ganon's Cave|
      ---------------------
	
          A  
        -----
     1 |[ZEL]|
       |  |  | 
     2 |[GAN]|
       |  |  |
     3 |[TRI]|
       |  |  |  
     4 |[STR]|
        -----

     TREASURE = Princess Zelda ([A1])   END BOSS = Ganon ([A2])

     L E G E N D :
     [STR] = Start
     [TRI] = Triforce
     [GAN] = Ganon
     [ZEL] = Princess Zelda
 
        Though it's not listed as such, this is Level 9 (unoffically).
        A cutscene will take place showing Ganon coming in and 
        kidnapping the Old Man. When the darkness goes away, a giant 
        hole is in the north wall. Welcome to the shortest level of the 
        game. Head through the opening in the north wall. In here, Link 
        will hold up the completed Triforce, which will open up the 
        north door. Go through it and get ready for the final battle 
        with Ganon! Remember how you took out beforehand? Well do it 
        the same way this time. Follow the pattern of fireballs and 
        keep shooting, eventually you will have hit him. Do this three 
        times and he will turn blue. This is when you blast him with 
        the Silver Arrow to completely destroy him! 

        With that, get the Triforce, and go through the north door. You 
        will see a sleeping Princess Zelda surrounded by flames. Take 
        out the flames with your sword and go to the Princess. Her 
        final words to you are "Listen to my voice 'Thank you'". After 
        that, you both will walk 2 rooms south to the Old Man. She will 
        tell you "Once you leave, you will start over once again", and 
        with that, head through the south door. And with that, you have 
        completed this game! So what now, well you will pick back up 
        from when you saved last. With that, I say congradulations on 
        beating BS Zelda Map 2!

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            -----------
SECTION 3: |THE GOODIES|
            -----------  
  
      ---------
  A: |The Items|
      ---------

     These are the items that are in the game:

         1. Heart: For every Heart you get, your life is refilled by 
            one Heart Container.
 
         2. Container Heart: For every Container Heart you get, your 
            life increases by one Heart. You start off with 3 Hearts. 
 
         3. Fairy: There are two types of Fairies. One you can get from 
            enemies, which will refill your life by 3 Heart Containers. 
            The other resides at Fairy Ponds and in some underground 
            levels, they refill all your life. 
 
         4. Stopwatch: Whether you get this above ground or under, get 
            the Stopwatch, and all your enemies wil be frozen. Once you 
            leave the screen, the Stopwatch will wear off.
 
         5. Rupies: This is the currency of the game. There are two 
            types of Rupies, Red and Blue. Red one gives you 1 Rupy, 
            and Blue gives you 5 Rupies. 

         6. Letter and Blue & Red Potions: Get the Letter, and give it 
            to the Old Woman, and you will be able to buy either a Blue 
            or Red Potion from her. Both potions can be used to refill 
            any lost life. Blue ones can be used once, and Red ones can 
            be used twice.
 
         7. Food Bait: Give this to the merchant underground, he will 
            make way for you to continue onward.
 
         8. Sword, White Sword and Magical Sword: These are your main 
            weapons you'll get in the game. Each time you get a new 
            sword, it doubles the power of the previous sword. You 
            start off with the Sword, and then you will get White 
            Sword, which takes 5 Hearts to get. The Magical Sword is 
            the final sword, and it takes 12 Hearts to get. 

         9. Magical Sheild: This is an upgrade from your regular 
            Sheild, which helps protects you from most enemies attacks.
 
        10. Boomerang and Magical Boomerang: This weapon can be thrown 
            at your enemies to stun them, and can also pick up items 
            left behind. The Boomerang can only travel halfway across 
            the screen, and the Magical Boomerang can travel the length 
            of the screen.
 
        11. Bomb: Very powerful item. This can kill most enemies very   
            easily, as well as be used to uncover secret pathways and 
            caves.
 
        12. Bow: This is used to shoot arrows at your enemies. This 
            item is useless without the Arrows.
 
        13. Arrow and Silver Arrows: Used to kill some enemies. Arrows 
            can also be used to collect items that are left behind. 
            Only difference is the Silver Arrows can kill Ganon.
 
        14. Blue and Red Candle: This can be used in a number of ways. 
            You can kill enemies with it, uncover secret caves and 
            light up dark rooms. The Blue Candle can be used only once 
            per screen, and the Red Candle can be used more than once 
            per screen.

        15. Blue and Red Ring: Get either of these and they will 
            increase your defense. The Blue Ring will double your 
            normal defense, and the Red Ring will double the defense 
            of the Blue Ring.
 
        16. Power Braclet: Get this item and you will be able to push 
            certain blocks out of the way. Some of which you will be 
            able to get to secret warps.
 
        17. Flute: Use this item to send you to beaten levels, as well 
            as uncover certain things. It can also be used to defeat a 
            certain enemy.
 
        18. Raft: This can only be used twice, but do so and you can 
            sail across the river. Note these can only be used at 
            docks.
 
        19. Stepladder: Very useful item. Use the Stepladder to get 
            over small gaps. This can also be helpful when fighting 
            enemies.
 
        20. Magic Wand and Book Of Magic: Just like Wizzrobes attacks, 
            you can send out magic waves at your enemies by using the 
            Magic Wand alone. Collect the Book Of Magic and you will be 
            able to launch fire at your enemies. 
 
        21. Key: Use these to unlock doors in underground levels.  

        22. Map: This will show out the layout of the level, to help 
            you get around easily.
 
        23. Compass: This will show you where the Triforce piece for 
            that level is located.
 
        24. Triforce: These signify the end of the level. There are 8 
            of these to collect. Get them all, and you will be able to 
            fight Ganon. 

      -----------------
  B: |Show Me The Fairy|
      -----------------

     As I said before, it seems that there are some secret locations 
     where Fairies like to hide. Below is a list of where they are at, 
     and how to get them. Keep in mind these are infinite and you must 
     have the Magic or Dream Boomerang, because of the distance.

     (courtesy of MattyXB and his mother)

        1. Area [E3] of BS Zelda: Go to the screen just south of where 
           the Magic Sword is. Use the Boomerang and hit the tombstone, 
           and a Fairy will appear. 

        2. Area [B4] of BS Zelda: This where an Old Man is in the cave. 
           Just throw the Boomerang against the rock on the small 
           island, and 2 Fairies will appear.

        3. Area [D5] of BS Zelda: This is where you get 100 Rupies 
           free. Throw the Boomerang at the nearby small island and a 
           Fairy will appear.
     
        4. Area [C6] of BS Zelda Map 2: This is where you get 100 
           Rupies for free. Throw the Boomerang at the left bush of the 
           small nearby island and a Fairy will appear.

        5. Area [E3] of BS Zelda Map 2: Go to the screen just south of 
           where the Magic Sword is. Use the Boomerang and hit the 
           tombstone, and a Fairy will appear.

      ---------
  C: |The Clock|
      ---------

     As you can tell there is a Clock in the game, and it plays an 
     important role in BS Zelda and BS Zelda Map 2. At certain times of 
     the Clock, certain things happens, like certain items will be 
     available, or certain levels will open up. However when I say 
     something about "on the screen", that means the screen you are 
     currently on only, not the next one. Below is a list of what time 
     everything happens. Keep in mind, that the Clock is just like a 
     normal clock (60 seconds = 1 minute, 60 minutes = 1 hour). Keep 
     this in mind, because this is very important:

        (courtesy of The Big Hert)
        0:00 Hour: (0 to 1 Triforce Piece found)
        0:00 = Start of the game
        0:10 = Shooting Sword (see below)
        0:15 = End of Shooting Sword
        0:18 = All enemies on the screen die
        0:20 = Heart Container in Area [H7]  
        0:28 = Heart Container in Area [H7] disappears
        0:33 = A single Fairy will appear
        0:35 = Every enemies will give a Blue Rupy or Fairy
        0:38 = All enemies on the screen die
        0:40 = Enemies giving a Blue Rupy or Fairy ends
        0:43 = Stopwatch (see below) 
        0:45 = Infinite Bombs (see below)
        0:53 = Infinite Bombs ends

        1:00 Hour: (2 to 3 Triforce Pieces found)
        1:12 = A single Fairy will appear
        1:19 = All enemies on the screen die
        1:25 = Stopwatch effect
        1:30 = Red Candle (see below)
        1:33 = All enemies on the screen die
        1:35 = A single Fairy will appear
        1:38 = Red Candle ends
        1:47 = Stopwatch 

        2:00 Hour: (4 to 5 Triforce Pieces found)
        2:00 = Storm ends
        2:10 = Blue Potion sold for 10 Rupies outside of Level 5
        2:14 = All enemies on the screen die
        2:20 = Infinite Bombs
        2:25 = All enemies on the screen die
        2:27 = Stopwatch
        2:28 = Infinite Bombs ends
        2:30 = Rocks stops falling
        2:32 = Max Heart Containers (see below)
        2:34 = End of Blue Potion sale
        2:35 = Level 6 is accessable
        2:37 = A single Fairy will appear
        2:39 = A single Fairy will appear
        2:42 = Max Heart Containers ends
        2:45 = Dream Boomerang (see below)
        2:48 = Stopwatch
        2:50 = Rocks will begin to fall
        2:50 = Storm begins
        2:55 = Dream Boomerang ends

        3:00 Hour: (6 to 8 Triforce Pieces found)
        3:00 = A sounder will appear when a hidden cave is near.
        3:08 = Storm ends
        3:08 = Armos awakens
        3:10 = Half Price Stores (pun intended hehe)
        3:19 = All enemies on the screen dies
        3:20 = Half Price Stores ends
        3:21 = All enemies on the screen dies
        3:25 = Magic Sword and Red Ring are accessable
        3:35 = Magic Sword and Red Ring disappear
        3:35 = Sounder ends
        3:40 = Shooting Sword, Infinite Bombs, Dream Boomerang effect
        3:45 = Storm begins
        3:45 = Armos goes to sleep
        3:45 = Level 9 accessable 

     Once it hits 4:00, all effects will wear off, and Level 9 will no 
     longer be accessable. From 4:00 on, everything will start back 
     over as if it's 0:00. Also, when it starts storming, all Red  
     Octoroks will turn into Red Darknuts for the duration of the 
     storm.

     Also, wanna beat the game much faster. Well here's a couple codes 
     I got from an email I got. It's a code to where you can adjust the 
     clock to your liking. A couple things though, if you choose to 
     start at 4:00, all the special abilities and unlockable stuff will 
     take place as if it's 0:00, just add 4 hours to whatever is listed 
     above, and you'll know what will occur when. Also, I'm unsure what 
     will happen between 3:45 and 4:00, if someone wants to fill me in, 
     go for it!

     (courtesy of Andy Goth)
     Useful PAR (Pro-Action Replay) Codes:

        7FFFF9hh - Set the Hour
        7FFFFFmm - Set the Minute
        hh and mm must be specified in hexidecmial. Let's say we want 
        to fast forward or rewind to 3:45 and make the clock stop 
        there.

        The Hour Code is easy since the only useful hours are 0 through 
        3. The Code would be: 7FFFF903.

        For the Minutes Code, convert 45 to hexidecimal. Divide 45 by 
        16 to get 2 13/16ths. Use 2 for the high nibble (first digit) 
        and 13 for the low niblle (last digit). 13 expressed in 
        hexidecimal is D. So the Code would be: 7FFFFF2D.

        Here's a chart for the hexidecimal coding:

        Dec = Hex | Dec = Hex | Dec = Hex | Dec = Hex
        ----------|-----------|-----------|-----------
         0  =  0  |  4  =  4  |  8  =  8  | 12  =  C
         1  =  1  |  5  =  5  |  9  =  9  | 13  =  D
         2  =  2  |  6  =  6  | 10  =  A  | 14  =  E
         3  =  3  |  7  =  7  | 11  =  B  | 15  =  F

     Back to me now. I've only tested out the 3:45 to see if it works, 
     and it does. I'm not totally sure about the rest of the coding 
     though. You wanna give it a try, go right ahead. If you come 
     across anymore secrets pertaining to this, please let me know! 
     Also if this causes your game to crash/erase, my apologies. I do 
     not know if this will happen (it may not happen at all), but just   
     incase it does, I have no explanation to how it can be fixed. ^_^

      -------------
  D: |The Power-Ups|
      -------------

     Amongst the Clock, there are a few special abilites you can use 
     for a short period of time. Below is a list of those abilities:

        1. Dream Boomerang: My personal favorite. It is the combined 
           power of both Boomerangs, and can damage/kill the majority 
           of enemies. Doesn't work on Bosses.

        2. Infinite Bombs: Another personal favorite. It's as it says, 
           you'll have an endless supply of Bombs for a short amount of 
           time. Use this to your advantage. Once this abilities time 
           is up, you'll go back to however many bombs you had prior to 
           acquiring this ability.

        3. Shooting Sword: No matter what your life is, you can shoot 
           out beams of energy from your sword, just like if you were 
           at full health.

        4. Max Heart Containers: For a time, you will have 16 Hearts on      
           your life, regardless how many you had beforehand. Once this 
           ability goes away, you will go back to the number of Hearts 
           you had prior to acquiring this ability.

        5. Red Candle: Just like the item, you will have unlimited uses 
           of your candle, for a few moments. Really helpful if you are  
           trying to find underground caves under trees.

      -----------------------
  E: |Pro-Action Replay Codes|
      -----------------------

     These are Pro Action Replay Codes for BS Zelda (whether these 
     would work for BS Zelda Map 2, I have no idea). There are several 
     codes, but below is a list of codes that are essential to beating 
     the game, that is if you couldn't find them, or reach them in 
     time:

        7E742302 = Allows you to have the Silver Arrow 
        7E742B02 = Allows you to have the Red Ring 
        7E742E01 = Allows you to have the Power Braclet 
        7E743A03 = Allows you to have the Master Sword 
        7E7439FF = Allows you to have all 8 Triforce Pieces 

-----------------------------------------------------------------------
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
-----------------------------------------------------------------------

            -----------
SECTION 4: |THE BADDIES|
            -----------

     Use these charts when facing any enemy or boss. It will help you 
     prepare for battle. Difficulty ranges from 1 - 5 (1 being easy, 5 
     being hard). Also I decided to mention how much it takes to kill   
     the enemies, as well as how much damage they (and their attack)  
     can do to you. It will be read based on the following:
   
        Defense = Shows how much damage they will do to you, depending   
        on what ring you may (or may not) be using. NOTE: +0.5 means 
        they take half a heart from you. Any negative numbers means how 
        many hits they can do to you, before taking half a heart from 
        you.
   
        Offense = Shows how much it will take for you to kill them, 
        depending on what sword you may be using.
   
        Attack = Shows what attack the enemy will do to you.
   
     Let's look at the first monster as an example, Red Tektike. The 
     stats are as followed:
     Defense: NO RING: +0.5/BLUE: -2/RED: -4
     Offense: WOODEN: 1/WHITE: 1/MAGIC: 1

        Defense plays out like this: If you are wearing no ring, then 
        it will take 1/2 Heart from you. However if you are wearing the 
        Blue Ring, it can hit you twice before doing any damage to you. 
        And if you're wearing the Red Ring, it can hit you four times 
        before doing damage to you. Offense works out this way: In this 
        case, you can hit it with any sword once and that will kill it. 
        However other monsters may vary, depending on the number of 
        hits shown.

     This part is how you read the chart below each section:

        Swd = You can use a Sword on an enemy
        Bmb = You can use a Bomb on an enemy
        Cnd = You can use a Candle on an enemy (don't matter which one)
        Wnd = You can use the Magic Wand on an enemy (as a Sword)
        Mgc = You can shoot magic attacks at an enemy
        Arw = You can use an Arrow on an enemy (have Bow first)

     Some items has the equavilent of the swords. Those items are:

        Wooden Sword: Blue or Red Candle, Magic Wand
        White Sword: Arrow or Silver Arrow
        Magic Sword: Bombs

      ---------------------  
  A: |The Overworld Enemies| 
      ---------------------  

     These are monsters found on the overworld.

        1. RED TEKTIKE
           Difficulty: 2
           Defense: NO RING: +0.5/BLUE: -2/RED: -4
           Offense: WOODEN: 1/WHITE: 1/MAGIC: 1
           Attack: None
           These are spiders that hop around, making it difficult to       
           kill them, but not that hard. 
 
        2. BLUE TEKTIKE
           Difficulty: 2
           Defense: NO RING: +0.5/BLUE: -2/RED: -4
           Offense: WOODEN: 1/WHITE: 1/MAGIC: 1
           Attack: None
           Same as the Red Tektike, but not as fast.
 
        3. RED OCTOROK
           Difficulty: 1
           Defense: NO RING: +0.5/BLUE: -2/RED: -4
           Offense: WOODEN: 1/WHITE: 1/MAGIC: 1
           Attack: Shooting Rocks
           These are octopus like creatures that will shoot out rocks 
           at you. Not too difficult to kill. 
 
        4. BLUE OCTOROK
           Difficulty: 1
           Defense: NO RING: +0.5/BLUE: -2/RED: -4
           Offense: WOODEN: 2/WHITE: 1/MAGIC: 1
           Attack: Shooting Rocks
           Just like the Red Octoroks, except they take a little more 
           to get killed. The sometimes leave Bombs behind.

        5. RED LEEVER
           Difficulty: 3
           Defense: NO RING: +0.5/BLUE: -2/RED: -4
           Offense: WOODEN: 2/WHITE: 1/MAGIC: 1
           Attack: None
           These worm like creatures burrow in the ground and come out 
           at a moment notice. These usually in groups and strike out 
           very close to you.
  
        6. BLUE LEEVER
           Difficulty: 3
           Defense: NO RING: +1/BLUE +0.5/RED: -2
           Offense: WOODEN: 4/WHITE: 2/MAGIC 1
           Attack: None
           Just like the Red Leevers, except these are more spread out 
           and won't appear close to you (not on purpose atleast).

        7. PEAHAT
           Difficulty: 3
           Defense: NO RING: +0.5/BLUE: -2/RED: -4
           Offense: WOODEN: 2/WHITE: 1/MAGIC: 1
           Attack: None
           These things fly about, making it very difficult to kill 
           them. The only way to kill these things, is if they are 
           sitting still. 
 
        8. RED MOBLIN
           Difficulty: 2
           Defense: NO RING: +0.5/BLUE: -2/RED: -4
           Offense: WOODEN: 2/WHITE: 1/MAGIC: 1
           Attack: Shoots out arrows
           These bulldog type creatures walk around in the wooded 
           areas, shooting out arrows at you. Both are equal in 
           difficulty. 

        9. BLUE MOBLIN
           Difficulty: 2
           Defense: NO RING: +0.5/BLUE: -2/RED: -4
           Offense: WOODEN: 3/WHITE: 2/MAGIC: 1
           Attack: Shoots out arrows
           Exactly the same as the Red Moblins. Sometimes they drop 
           Bombs.
 
       10. ARMOS
           Difficulty: 3
           Defense: NO RING: +1/BLUE: +0.5/RED: -2
           Offense: WOODEN: 3/WHITE: 2/MAGIC: 1
           Attack: None
           These are armored warriors that are in domrant. Touch them, 
           and they will come alive. Some walk, and some run really 
           fast.  
 
       11. GHINI
           Difficulty: 3
           Defense: NO RING: +1/BLUE: +0.5/RED: -2
           Offense: WOODEN: 9/WHITE: 5/MAGIC: 3
           Attack: None
           Ghosts that live in the graveyard. Easy to defeat, but be 
           careful, when you touch a tombstone, more will appear, 
           making it difficult to kill. Try to keep an eye out for the 
           main one, that's the only way to get rid of them all.
 
       12. RED LYNEL
           Difficulty: 5
           Defense: NO RING: +1/BLUE: +0.5/RED: -2
           Offense: WOODEN: 4/WHITE: 2/ MAGIC: 1
           Attack: Launches out swords
           Centaurs looking that will shoot out swords at you. These 
           are very tough to fight, regardless of their color. These 
           does double the damage if a sword hits you. Be careful! 
 
       13. BLUE LYNEL
           Difficulty: 5
           Defense: NO RING: +2/BLUE: +1/RED: +0.5
           Offense: WOODEN: 6/BLUE: 3/RED: 2
           Attack: Launches out swords 
           Just like the Red Lynels, only a bit tougher. They deal the   
           same damage whether their swords hit you, or they hit you   
           themselves.

       14. ZOLA 
           Difficulty: 3
           Defense: NO RING: +0.5/BLUE: -2/RED: -4
           Offense: WOODEN: 2/WHITE: 1/MAGIC: 1
           Attack: Launches fireballs
           Sea creatures that live in the water. When emerged out of 
           water, they will shoot fireballs at you, then go back under. 
 
       15. ROCK 
           Difficulty: 2
           Defense: NO RING: +0.5/BLUE: -2/RED: -4
           Offense: WOODEN: 0/WHITE: 0/MAGIC: 0
           Attack: None
           Usually found on Death Mountain, these are boulders that 
           come off the mountain, trying to make it difficult to get 
           around. You can't kill these things either. 

         --------------------- ----- ----- ----- ----- ----- ----- 
        |         Name        | Swd | Bmb | Cnd | Wnd | Mgc | Arw |
         --------------------- ----- ----- ----- ----- ----- -----
        | Red & Blue Tektike  | Yes | Yes | Yes | Yes | Yes | Yes |
        | Red & Blue Octorok  | Yes | Yes | Yes | Yes | Yes | Yes |
        | Red & Blue Leever   | Yes | Yes | Yes | Yes | Yes | Yes |
        | Peahat              | Yes | Yes | Yes | Yes | Yes | Yes |
        | Red & Blue Moblin   | Yes | Yes | Yes | Yes | Yes | Yes |
        | Armos               | Yes | Yes | Yes | Yes | Yes | Yes |  
        | Ghini               | Yes | Yes | Yes | Yes | Yes | Yes |
        | Red & Blue Lynel    | Yes | Yes | Yes | Yes | Yes | Yes |
        | Zola                | Yes | Yes | Yes | Yes | Yes | Yes |
        | Rock                |  No |  No |  No |  No |  No |  No |
         --------------------- ----- ----- ----- ----- ----- -----

        PLAYERS NOTES: 
        1. Peahat must come to a complete stop before you attack it.

      ---------------------- 
  B: |The Underworld Enemies|
      ----------------------

     These are monsters found in the dungoeon levels.

        1. ZOLS 
           Difficulty: 1
           Defense: NO RING: +1/BLUE: +0.5/RED: -2
           Offense: WOODEN: 0/WHITE: 1/MAGIC: 1
           Attack: None
           Slimy little creatures that are found in most dungeons. When 
           you hit them with the Wooden Sword, they will break apart 
           into 2 Gels. You can only kill them completely with the 
           White or Magic Sword. They tend to leave some money behind.
 
        2. GELS
           Difficulty: 1
           Defense: NO RING: +0.5/BLUE: -2/RED: -4
           Offense: WOODEN: 1/WHITE: 1/MAGIC: 1
           Attack: None
           These are what is left behind when slashing at a Zol. They 
           move quickly, and can be taken out with either Boomerangs, 
           as well as other weapons.

        3. ROPES
           Difficulty: 2
           Defense: NO RING: +0.5/BLUE: -2/RED: -4
           Offense: WOODEN: 1/WHITE: 1/ MAGIC: 1
           Attack: None
           Snakes that travel around. Once a Rope sees you, it will 
           charge at you full force. These usually leaves behind tons 
           of money. 

        4. VIRE 
           Difficulty: 2
           Defense: NO RING: +0.5/BLUE: -2/RED: -4
           Offense: WOODEN: 1/WHITE: 1/ MAGIC: 1
           Attack: None
           These are small bats that will fly around the room. The only 
           difficult thing about them is trying to kill them. 
           Boomerangs works well with these creatures.

        5. KEESE  
           Difficulty: 2
           Defense: NO RING: +1/BLUE: +0.5/RED: -2
           Offense: WOODEN: 0/WHITE: 0/MAGIC: 1
           Attack: None
           Big bats that hops around the room. When you hit them with 
           the Wooden Sword or White Sword, they will break apart into 
           2 Gels. You can only kill them completely with the Magic 
           Sword.         
 
        6. STALFOS  
           Difficulty: 1
           Defense: NO RING: +0.5/BLUE: -2/RED: -4
           Offense: WOODEN: 2/WHITE: 1/MAGIC: 1
           Attack: None
           Skeletons warriors that usually have money among other 
           items. 
 
        7. WALLMASTER  
           Difficulty: 2
           Defense: NO RING: +1/BLUE: +0.5/RED: -2
           Offense: WOODEN: 2/WHITE: 1/MAGIC: 1
           Attack: None
           When coming up against a Wallmaster, be careful. Because if 
           these things grab you, they will take you back to the 
           beginning of the current level you are in. They will appear  
           out of the wall you are against.

        8. RED GORIYA  
           Difficulty: 3
           Defense: NO RING: +0.5/BLUE: -2/RED: -4
           Offense: WOODEN: 3/WHITE: 2/MAGIC: 1
           Attack: Throws boomerangs
           These are dog-like creatures, that will throw boomerangs at 
           you. 
 
        9. BLUE GORIYA  
           Difficulty: 3
           Defense: NO RING: +1/BLUE: +0.5/RED: -2
           Offense: WOODEN: 5/WHITE: 3/MAGIC: 2
           Attack: Throws boomerangs
           These are dog-like creatures, that will throw boomerangs at 
           you. 

       10. RED WIZZROBE  
           Difficulty: 5
           Defense: NO RING: +1/BLUE: +0.5/RED: -2
           Offense: WOODEN: 5/WHITE: 3/MAGIC: 1
           Attack: Throws out magic spells
           These are evil magic users that will launch magic blasts at 
           you, Red ones will disappear and reappear at random, unlike 
           blue ones. 
 
       11. BLUE WIZZROBE 
           Difficulty: 5
           Defense: NO RING: +2/BLUE: +1/RED: +0.5
           Offense: WOODEN: 7/WHITE: 5/MAGIC: 3
           Attack: Throws out magic spells
           These are evil magic users that will launch magic blasts at 
           you, Red ones will disappear and reappear at random, unlike 
           blue ones. 

       12. RED DARKNUT  
           Difficulty: 4
           Defense: NO RING: +1/BLUE: +0.5/RED: -2
           Offense: WOODEN: 4/WHITE: 2/MAGIC: 1
           Attack: None
           Armored soliders that are found underground. Red ones are 
           easier to kill than the blue ones. But nonetheless you can    
           only attack them when their back is facing you. 

       13. BLUE DARKNUT  
           Difficulty: 4
           Defense: NO RING: +2/BLUE: +1/RED: +0.5
           Offense: WOODEN: 8/WHITE: 4/MAGIC: 2
           Attack: None
           Armored soliders that are found underground. Red ones are 
           easier to kill than the blue ones. But nonetheless you can  
           only attack them when their back is facing you. 

       14. POL'S VOICE  
           Difficulty: 3
           Defense: NO RING: +2/BLUE: +1/RED: +0.5
           Offense: WOODEN: 10/ WHITE: 5/MAGIC: 3
           Attack: None
           It's hard to say what these are, but they hop around very 
           quickly. Using an arrow on them would be easier. 
 
       15. LIKE LIKE  
           Difficulty: 2
           Defense: NO RING: +1/BLUE: +0.5/RED: -2
           Offense: WOODEN: 7/WHITE: 5/MAGIC: 3
           Attack: Drains life
           These are a group of snakes merged into some weird looking 
           tube like thing. Touching it will take your sheild away and 
           will trap you inside (taking your life) until you defeat 
           them. 
 
       16. GIBDO 
           Difficulty: 3
           Defense: NO RING: +2/BLUE: +1/RED: +0.5
           Offense: WOODEN: 7/ WHITE: 4/MAGIC: 2
           Attack: None
           These are mummys that can be a bit difficult to kill.          
           Nothing special about them really.
 
       17. MOLDRUM  
           Difficulty: 2
           Defense: NO RING: 1/BLUE: +0.5/RED: -2
           Offense: WOODEN: 2/WHITE: 1/MAGIC: 1
           Attack: None
           These are a pair of worms that travel in the ground. These 
           are real fun to kill. Note these stats are for each fireball 
           part of each body.
 
       18. BUBBLE, RED AND BLUE BUBBLE
           Difficulty: 2
           Defense: NO RING: 0/BLUE: 0/RED: 0
           Offense: WOODEN: 0/WHITE: 0/MAGIC: 0
           Attack: None
           When you see these things, stay away. You can't kill 
           Bubbles, and infact they take your sword away. Normal 
           Bubbles take them for a short time. Red Bubbles take them 
           away permenantly until you touch a Blue Bubble, and Blue 
           Bubbles of course, does nothing except what I've described. 
           Also, they don't cause damage to you other than what I 
           described, but they are a pain in the neck to get around.

       19. STONE STATUES  
           Difficulty: 2
           Defense: NO RING: +0.5/BLUE: -2/RED: -4
           Offense: WOODEN: 0/WHITE: 0/MAGIC: 0
           Attack: Launches fireballs
           Found in either corners of a room or in the middle. They 
           will spit fireballs at you, but you can't kill them.  
 
       20. SPIKE TRAPS  
           Difficulty: 3
           Defense: NO RING: +1/BLUE: +0.5/RED: -2
           Offense: WOODEN: 0/WHITE: 0/MAGIC: 0
           Attack: None
           These are found mostly in corners. Once you are aligned with 
           them, they will charge at you, causing major damage, so 
           timing is the key when seeing these things. You can't kill 
           them either. 

         --------------------- ----- ----- ----- ----- ----- ----- 
        |         Name        | Swd | Bmb | Cnd | Wnd | Mgc | Arw |
         --------------------- ----- ----- ----- ----- ----- -----
        | Zols & Gels         | Yes | Yes | Yes | Yes | Yes | Yes | 
        | Rope                | Yes | Yes | Yes | Yes | Yes | Yes | 
        | Keese & Vire        | Yes | Yes | Yes | Yes | Yes | Yes | 
        | Stalfos             | Yes | Yes | Yes | Yes | Yes | Yes | 
        | Wallmaster          | Yes | Yes | Yes | Yes | Yes | Yes |  
        | Red & Blue Goriya   | Yes | Yes | Yes | Yes | Yes | Yes | 
        | Red & Blue Wizzrobe | Yes | Yes |  No |  No |  No |  No |  
        | Red & Blue Darknuts | Yes | Yes |  No | Yes |  No |  No | 
        | Pol's Voice         | Yes |  No |  No | Yes |  No | Yes | 
        | Like Like           | Yes | Yes | Yes | Yes | Yes | Yes | 
        | Gibdo               | Yes | Yes | Yes | Yes | Yes | Yes |   
        | Moldrum             | Yes | Yes | Yes | Yes | Yes | Yes | 
        | Bubble (Red & Blue) |  No |  No |  No |  No |  No |  No |           
        | Stone Statues       |  No |  No |  No |  No |  No |  No |   
        | Spike Traps         |  No |  No |  No |  No |  No |  No |  
         --------------------- ----- ----- ----- ----- ----- -----

        PLAYERS NOTE:
        1. Vires and Gels can be taken out with the Boomerang.
        2. Zols will break down into Gels until you get the White  
           Sword. 
        3. Keeses will break down into Vires until you get the Master 
           Sword. 
     
      ----------
  C: |The Bosses|
      ----------

     This is a list of all the bosses in the game, and how to beat the 
     best way I could describe.

        Name: AQUAMENTIS 
        Level: Level 1 and 7 (both quests)
        Difficulty: 2
        Defense: NO RING: +1/BLUE: +0.5/RED: -2
        Offense: WOODEN: 6/WHITE: 3/MAGIC: 2
        Attack: Launches fireballs
        You can use:
         ----- ----- ----- ----- ----- -----
        | Swd | Bmb | Cnd | Wnd | Mgc | Arw |
         ----- ----- ----- ----- ----- -----
        | Yes | Yes |  No | Yes | Yes | Yes |
         ----- ----- ----- ----- ----- -----
        Aquamentis is really simple to take out. Make sure you have 
        bought the Magic Sheild first. Simply put, you go up to him and 
        slash  at his head about 5 to 7 times, stand right above his 
        head. Watch out he throws out fireballs. It's best if you have 
        full hearts, that way you can stand from a distance and shoot 
        out your sword at him. You can also try using various of items 
        like Bombs. 

        Name: DODONGO 
        Level: Level 2 (both quests)
        Difficulty: 1
        Defense: NO RING: +1/BLUE: +0.5/RED: -2
        Offense: WOODEN: 0/WHITE: 0/MAGIC: 0 
           (Note: Must use Bombs)
        Attack: None
        You can use:
         ----- ----- ----- ----- ----- ----- 
        | Swd | Bmb | Cnd | Wnd | Mgc | Arw |
         ----- ----- ----- ----- ----- -----
        | Yes | Yes |  No |  No |  No |  No |
         ----- ----- ----- ----- ----- -----
        Unlike most creatures you take out, Dodongo must be dealt with 
        in a different way. You must make sure you have a lot of Bombs 
        for this character (in case you miss). When Dodongo is in your 
        path place a bomb so that it will explode and stops him in his 
        tracks. Do this twice and he will be defeated. Now here's a 
        couple of pointers: After using a bomb he will be paralyzed. If 
        his feet moves while being in this state, try to slash him. 
        Doing so he will sometimes leave bombs behind. PLAYERS NOTE: 
        sometimes he travels in threes. 

        Name: MANHANDLA 
        Level: Level 3 (both quests)
        Difficulty: 2 
        Defense: NO RING: +1/BLUE +0.5/RED: -2
        Offense: WOODEN: 4/WHITE: 2/MAGIC: 1 
          (Note: These are the hits for each mouthpiece)
        Attack: Launches fireballs
        You can use:
         ----- ----- ----- ----- ----- ----- 
        | Swd | Bmb | Cnd | Wnd | Mgc | Arw |
         ----- ----- ----- ----- ----- -----
        | Yes | Yes | Yes | Yes | Yes | Yes |
         ----- ----- ----- ----- ----- -----
        A fast flying flower. Manhandla can be stopped two ways, one is 
        by slashing at his mouthpieces, or two is by bombing it. My 
        advice is to bomb it, it works better that way, trust me. Keep 
        in mind that for each mouthpiece you take away it will get 
        faster and faster. Manhandla doesn't travel in any certain 
        pattern so don't try following it. 

        Name: DIGDOGGER 
        Level: Level 4 (both quests)
        Difficulty: 3 
        Defense: NO RING: +2/BLUE: +1/RED: +0.5
        Offense: WOODEN: 8/WHITE: 4/MAGIC: 2
          (Note: These are the hits for each smaller piece)
        Attack: Launches fireballs
        You can use:
         ----- ----- ----- ----- ----- ----- 
        | Swd | Bmb | Cnd | Wnd | Mgc | Arw |
         ----- ----- ----- ----- ----- -----
        | Yes | Yes | Yes | Yes | Yes | Yes |
         ----- ----- ----- ----- ----- -----
        This monster has to be dealt with in two steps. Step One: Use 
        the Flute on him, this will cause him to breakdown to a smaller 
        shape. Step Two: Go after the smaller pieces and slash away. 
        PLAYERS  NOTE: Digdogger sometimes comes in threes after 
        breaking him down. Be careful. 

        Name: PARTA 
        Level: Level 5 (both quests)
        Difficulty: 4 
        Defense: NO RING: +2/BLUE: +1/ RED: +0.5
        Offense: WOODEN: 9/WHITE: 6/MAGIC: 3
          (Note: These are the hits for each smaller piece as well)
        Attack: None
        You can use:
         ----- ----- ----- ----- ----- ----- 
        | Swd | Bmb | Cnd | Wnd | Mgc | Arw |
         ----- ----- ----- ----- ----- -----
        | Yes |  No |  No | Yes |  No | Yes |
         ----- ----- ----- ----- ----- -----
        Parta should be quite familiar by now. It was first introduced 
        in Level 9 (both quests) of Legend Of Zelda 1. However this 
        time he is an end boss. Parta can be quite the pain to defeat, 
        but not too tough. When in the same room with him, you'll see 
        Parta surrounded by 8 smaller Parta's spinning aournd it. 
        Defeat the small Parta's first, then go after then big one. The 
        whole thing travels at a fair pace, and has two forms of 
        attacking. One way is that it will travel simply, using the 
        smaller Parta's as it's sheild if you will. The other is that 
        the smaller Parta's will expand itself making it quite 
        difficult to kill any of them. In any event, my advice is to 
        stay close, but not too close to Parta and start slashing away 
        at it, and don't give up hope. PLAYERS NOTE: You must defeat 
        the smaller Parta's before fighting the big one. 

        Name: GOHMA 
        Level: Level 6 and 8 (both quests)
        Difficulty: 3
        Defense: NO RING: +1/BLUE: +0.5/RED: -2
        Offense: WOODEN: 0/WHITE: 0/MAGIC: 0
          (Note: Must use Arrows)
        Attack: Launches fireballs
        You can use:
         ----- ----- ----- ----- ----- ----- 
        | Swd | Bmb | Cnd | Wnd | Mgc | Arw |
         ----- ----- ----- ----- ----- -----
        |  No |  No |  No |  No |  No | Yes |
         ----- ----- ----- ----- ----- -----
        This slow moving crab can be bit difficult. Timing is the key. 
        You need to have the Bow and Arrow to defeat him, for thats the 
        only way to do it. Gohma will move back and forth and up and 
        down, opening and closing his eye at random. When his eye opens 
        then shoot him with the arrow. There are two types of Gohmas, 
        Blue ones and Orange ones. Blue ones take three arrows to be 
        killed, unlike the Orange ones which take only one arrow. I 
        would suggest waiting till it walks up and down instead of left 
        and right, makes it easier to finish him. 

        Name: GANON 
        Level: Level 9 (both quests)
        Difficulty: 4 
        Defense: NO RING: +1/BLUE: +0.5/RED: -2
        Offense: WOODEN: 16/WHITE: 8/ MAGIC: 4
        Attack: Launches fireballs
        You can use:
         ----- ----- ----- ----- ----- ----- 
        | Swd | Bmb | Cnd | Wnd | Mgc | Arw |
         ----- ----- ----- ----- ----- -----
        | Yes |  No |  No |  No |  No | Yes |
         ----- ----- ----- ----- ----- -----
        The end boss of the end of the game. I would say Ganon is my 
        favorate End Boss ever, because you got to use your head on 
        him. Ganon disappears and shoots you with fireballs. The main 
        thing is his fireballs travels in certain pattern. You need to 
        follow this pattern so that you will be able to know where he 
        is so that you can strike at him. Now for each time you do 
        this, his pattern changes. After doing this 3 times he will 
        turn blue, when this happens pull out one Silver Arrow and 
        shoot him, this will destroy him. Now if you don't have the 
        Silver Arrow, you're screwed.

----------------------------------------------------------------------
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
-----------------------------------------------------------------------

            -------------
SECTION 5: |IN CONCLUSION|
            -------------

      --------------
  A: |What's To Come|
      --------------

     I really don't know of whats to come in the next update. I pretty 
     much covered everything here. I honestly don't believe in "Final 
     Versions" of any walkthrough, mainly because this could be the 
     end, but who knows what can be uncovered in the future. As with 
     other walkthroughs I will make, this will not have a finale ^_^.

      -------------- 
  B: |Special Thanks|
      --------------

     Personal Thanks to the following:

        Exo-Squad: for finding and downloading the game so that I could 
        play it and because of his confidence and belief that I will 
        be very successful at this stuff ^_^. 

        EverEagle78: for allowing me to have this game on his PC, and 
        the time I could use to make a walkthrough for it ^_^. 

     Online Thanks to the following:

        To GameFAQS, which is where I found info on BS Zelda in the 
        first place, and for housing the best game tips ever ^_^! 
   
        SephirothX & JWinters: I've never made a walkthrough before, so 
        if either of you feel I may of taken any type of info from your 
        walkthroughs (which I really hope I didn't), then I am giving 
        you full credit on the info in question ^_^.

        Justin Lowe, ChronoStriker1 and Iron Mouse: For e-mailing me 
        describing how to get the Power Bracelet without using the  
        cheat codes ^_^. 

        Iron Mouse: For the location of the Magic Sword and Red Ring 
        without using any cheat codes ^_^.

        The Big Hert: For finding the last, I mean 2nd (^_^) Heart 
        Container where Level 6 is, as well as giving the specifics on 
        how the Clock works ^_^.

        mnb_0000: I was coming up with ways to make stats for the 
        enemies, and by pure coincidence I came across this person (on 
        the message boards) who was also wanting to do the same thing. 
        He made his FAQ, and I made the update to mine. So with that I 
        felt I should credit him as well, for the having the same idea 
        as I. Keep in mind I had my own notes already, so that no one 
        thinks I copied from him ^_^

        MattyXB and his mom: For finding the secret locations of where 
        some Fairies may be hidden at ^_^.

        Andy Goth: For the code on how to adjust the clock to your 
        liking, via hexidecimal coding ^_^. 

        BSZeldaLegends.com: For all sorts of info on BS Zelda Map 2 as 
        well as other stuff pertaining to the game ^_^.

        And to everyone else who helped made this walkthrough very 
        possible. Thanks for sending in all your supportive emails. 
        It is through that, that has made my walkthrough even better 
        than before ^_^. 

      --------------
  C: |The Disclaimer|
      --------------

     While being a huge fan of Super Mario Brothers, another series 
     caught my attention and that is Legend Of Zelda. However my 
     interest in the Zelda series ended after Zelda 64: Ocarina Of Time 
     was released. I heard about BS Zelda rom GameFAQS (while looking 
     at walkthroughs for various games), and was curious. Then a friend 
     of mine was able to find it and download it for me. I played it, 
     and beat it in a week. Then I decided to make a walkthrough for 
     the game, since it's so easy to play through. Although this is an 
     update, this is my first walkthrough I've made, preferably for 
     GameFAQS. As it's been known, I am capable of making more, and as 
     such I am making more. I made this walkthrough the best way I can 
     and I hope it helps out in every way possible. Now here comes the 
     important stuff you need to read.

     Ok, I'll make this quick and simple. This walkthrough is my work.
     I've made this walkthrough, describing the game the best possible 
     way I can. You can use whatever info you want, so long as you give 
     me credit and don't alter anything. All you have to do is email me 
     at StarFighters76@hotmail.com if you're gonna do anything with 
     this walkthrough. And to show that I'm not a complete selfish 
     bastard, if you have something you wanna add, email me and I will 
     give you full credit ^_^. This walkthrough, like many others are 
     intended for GameFAQs ONLY. You want it on your site, well you 
     better start emailing me. Failure to comply with this, and I will 
     be mad, among other things. 

     Email me at StarFighters76@hotmail.com
     Copyright (C) December 7th, 2004 & May 10th, 2007
     Mike Leatherwood AKA StarFighters76 
     BS Zelda and Legend Of Zelda copyright (C) 1986 Nintendo