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    Unit Guide by AlasterB

    Version: 0.8 | Updated: 06/21/04 | Printable Version | Search This Guide

    Super Robot Wars Gaiden: Lord of the Elementals Unit Guide
    
    by AlasterB
    
    Version 0.5 - Finished mecha stats from the Neo Granzon/Shu route.
    Version 0.8 - Finished mecha stats from Monica route. Subtracted the last 
     upgrade's value from first form of weapons with Advanced Versions.
     Corrected Property data for some wepaons.
    
    Table of Contents
    
    1. Introduction
    2. Unit Stats
    3. Upgrading Units
    4. Weapon Stats
    5. Upgrading Weapons
    6. MAP Weapons
    7. The Units
      a. Wind Masouki
      b. Earth Masouki
      c. Water Masouki
      d. Fire Masouki
      e. Non-Masouki
    8. Acknowledgements
    9. To Do List
    
    
    1. Introduction
    
    Well, this is my first FAQ intended for public consumption, so please bear with
    me if it seems awkward in any way.
    
    Super Robot Wars (or Taisen) Gaiden is but one game of the venerable Super
    Robot Wars series, and one of the two games in the series to focus on the
    travails of the young man Masaki, pilot of the Masou Kishin of Wind, Cybaster.
    
    Gaiden is an unusual game in the series for a number of reasons - firstly, and
    most immediately apparent is that the mechs in this game are not super-
    deformed, as they are in nearly all SRW games.  Secondly, Gaiden is unique in
    that it features only one type and series of mecha - the masoukis and
    various associated mecha.  Lastly, Gaiden includes a number of gameplay
    concepts that haven't appeared in any other SRW games (to my knowledge), 
    including Facing, Zone of Control, three-dimensional terrain, and ki-improved
    mecha stats.  All in all, it's a very different SRW, but it's one of the best,
    in my opinion.
    
    On a final note, keep in mind that I do not read Japanese, and as such all 
    proper names are either missing or derived from other sources (primarily 
    Pistol's excellent FAQ/Walkthrough).
    
    
    2. Unit Stats
    
    SRW veterans will notice that mecha stats in Gaiden are significantly different
    from the norm in the series.  Firstly, there is no stat relating to the 
    overall responsiveness of a mech (ie Mobility).  Accuracy and dodging ability
    are the products of pilot stats, facing, weapon accuracy mods, and terrain 
    height differences.  Likewise, there is no stat indicating the Size of a mech,
    as all mecha in this game are of the same type and size.  Terrain stats are also
    missing, as the entire game is land-based (units hover over water).  Lastly, the
    Energy (EN) stat has been replaced by a Magic power stat (MG) which
    functions almost identically to its more common counterpart.
    
    What we're left with are Movement (how far the mech can move), Armor (reduces
    damage done to the mech), HP (how much damage the mech can sustain), and MG
    (needed to use some weapons, recovers 5 each turn).
    
    Lastly, each mech has an elemental affiliation (Wind, Earth, Water, Fire, none)
    and a class (haven't figured out the specific classes yet).  These are compared
    to the same stats of enemy mecha and have an effect on damage dealt/taken.
    
    All of a mech's stats (except its elemental affiliation and class) are affected
    by its pilot's Prana (ki) stat.  Basically, because masouki are magical as well
    as mechanical, they are affected by the strength of their pilot's spirit.  The
    formulae work like this:
    
    Movement = Mech stat + (Prana)/32
    Armor = Mech stat + (Prana)*5
    HP = Mech stat + (Prana)*10
    MG = Mech stat + (Prana)/2
    
    Where 'Mech stat' is the mech's base stat plus any purchased upgrades (and Max
    Bonuses), and Prana is the pilot's CURRENT Prana stat (which means that mech
    stats can be improved during battle via levelling up).  Note that HP and MG
    refer to max stats, not current (in other words, if they're improved in combat,
    you'll have to use a Seishin or unit ability to make up the difference, even if 
    the stat was previously maxed).
    
    Elemental affinities are affected by one another in a circular pattern, with
    each element being weak to one other element, strong against another, and 
    neutral towards the last.  (Mecha with no elemental affinity are neutral 
    towards all elements and all elements are neutral towards them.)  The pattern 
    is as follows (the arrow indicates the previous element is strong towards the
    next):
    
    Wind -> Earth -> Water -> Fire -> Wind
    
    In other words, Wind masoukis do more damage to Earth element foes, and receive
    more damage from Fire element foes.  Likewise, a Wind masouki receives less
    damage from an Earth element foe and does less damage to a Fire element foe.
    While the elemental affinities are not terribly important when fighting grunt
    enemies, they are crucial during strong boss battles, as a boss that is strong
    against a masouki's element can often destroy even a fully upgraded machine in 
    one or two hits.  Likewise, it can be very difficult to deal sufficient damage
    against a strong boss if you don't make the effort to line up a strong attack
    by a masouki strong to the elemental affinity of the boss.
    
    Class also apparently affects damage dealt, with higher class mecha receiving a 
    bonus to damage against lower class machines.  Unlike elements, this doesn't
    seem quite as critical, although that may only be because I haven't sorted out
    the specific classes yet.
    
    (According to Pistol's guide, the attack/defense bonus for having an element
    strong to your opponent's is 20%, while the attack/defense bonus for being a 
    higher class mech is 10% per class level difference.  I haven't tested or 
    verified either of these.)
    
    Lastly, as with other SRW games, mecha in Gaiden may have special Abilities, 
    although some of the Abilities normally associated with mecha are pilot skills
    (such as Afterimage) or are present on all mecha in Gaiden and thus not noted 
    individually (all mecha in Gaiden can be used with the "Cutting Sweep"-esque 
    pilot skill "Slash Back".)  As a result, the list is rather short:
    
    HP Recover - The unit recovers ?% of its max HP every turn.
    Repair - The unit can repair some of the damage sustained by a friendly mech.
    Supply - The unit can refill a friendly mech's ammo and MG at the cost of 10
     of the target's Morale.
    
    Note: I am unsure if HP Recover recovers the same amount for every unit it is
    on, or whether it varies (as indicated in Pistol's guide).  I will likely look
    into it as part of later runthroughs.
    
    Note: Notice that there is no Transform Ability - Cybaster only transforms into
    the Cybird as part of one of its attacks in Gaiden.  Considering Cybaster's 
    potentially ridiculous Movement stat and the fact that the battles are all 
    land-based, the ability to become the jet-like Cybird isn't really missed, in
    any case.
    
    
    3. Upgrading Units
    
    Only three of a mech's stats can be upgraded directly: Armor, HP, and MG.
    Movement can only be increased either by increasing the pilot's Prana by 
    levelling up, or sometimes as part of a Max Bonus.  A mech can only gain new
    Abilities as part of a Max Bonus.
    
    The amount each upgrade increases a stat by varies by the stat and by how many
    times the stat has already been upgraded.  The maximum number of upgrades for 
    each stat is 7.  (Totals are indicated after the semicolon.)
    
    
    Upgrade Bonus
    
    Armor +50, +100, +150, +200, +250, +250, +300; +1,300
    HP +200, +300, +400, +500, +600, +700, +800; +3,500
    MG +10, +10, +10, +10, +20, +20, +20; +100
    
    Upgrade Costs ('k' indicates a thousand)
    
    Armor 0.5k, 1k, 2k, 4k, 8k, 15k, 20k; 50.5k
    HP 2k, 4k, 6k, 10k, 14k, 18k, 25k; 79k
    MG 0.5k, 1k, 1.5k, 2k, 2.5k, 3k, 4k; 14.5k
    
    In addition, once all three of a unit's upgradable stats have been maxed out,
    it receives what I call a Max Bonus.  A Max Bonus typically (but not always) 
    includes a final increase in both Armor and HP, as well a potential increase in
    Movement and even additional Abilities.
    
    Note: The stats expressed on the Unit Upgrade screen are the unit's stats 
    adjusted by the pilot's Prana stat.  To see the unit's own stats (base stat 
    plus upgrades) you must go to the Unit Status screen.  In the bottom left 
    corner will be the unit's stats (in grey), the Prana bonuses (in yellow), and 
    the total (in white).
    
    
    4. Weapon Stats
    
    For the most part, weapon stats in Gaiden are much more in line with what is
    typically seen in the SRW series.  They include:
    
    Type - Shot or Strike.  Determines which pilot stat is used with this weapon.
    Properties - "P" (post-movement) and/or "MAP"
    Damage - The base damage (including upgrades) a weapon deals.
    Hit - The bonus (or penalty) to accuracy when using this weapon.
    Range - How close/far away the attacker must be to/from the target.
    Ammo - How many times this weapon can be used. (1 use consumes 1 ammo.)
    MG - How much MG the weapon consumes. (Not enough MG, weapon cannot be used.)
    Prana - How much Prana (pilot stat) the weapon consumes. (Same as MG.)
    Morale - How much Morale the pilot needs.  (Morale is not consumed.)
    
    Unlike most other SRW games, in Gaiden it is not uncommon for a weapon to 
    require both Ammo and MG.  In fact, some weapons in Gaiden consume Ammo, MG, 
    AND Prana.
    
    Experienced SRW players will already know these, but a property of "P" means 
    that that particular weapon can be used either before or after moving (weapons
    without the "P" can only be used if the attacker hasn't moved.)  This doesn't
    apply to counterattacks (both "P" and non-"P" weapons can be used as a counter,
    regardless of whether the unit moved on its previous turn.)  The "MAP" property
    refers to a weapon that hits all units standing within a certain pattern on the 
    map.  This is the only way to hit multiple units with one attack.  "MAP" 
    weapons cannot be used as counters, and cannot be countered.
    
    In addition to the above stats, there is one more stat displayed on the weapon
    screen - Adjusted Damage.  Basically, this is the Base Damage (plus upgrades), 
    adjusted by the pilot's relevant attack stat (Shooting for Shot weapons and 
    Melee for Strike weapons.)  Pilot attack stats in Gaiden are expressed as 
    decimals (ie 1.26, 2.39, etc) and the weapon's Damage is simply multiplied by 
    that decimal.  (So a Strike weapon with a Damage of 1000 used by a pilot with a
    Melee stat of 1.25 would have an Adjusted Damage of 1250.)  On the default 
    weapon screen, Adjusted Damage is located just below the weapon's Damage stat.
    On the more traditionally SRW-like weapon screen (switch between the two by 
    pressing L and R when on the weapon screen), the damage stat expressed is the 
    Adjusted Damage.  (Likewise on the upgrade screen.)
    
    
    5. Upgrading Weapons
    
    Like units, you can also upgrade weapons.  Unlike units, however, a weapon can
    only be upgraded in one aspect - its attack power.
    
    
    Upgrade Bonus
    
    Damage +100, +100, +200, +200, +300, +300, +300; +1,500
    
    Upgrade Cost
    
    Damage 2k, 4k, 6k, 10k, 14k, 18k, 25k; 79k
    
    Like Max Bonuses, there is a twist to upgrading weapons in Gaiden as well - 
    some weapons have an arrow pointing to the right at the end of their upgrade 
    bar on the Weapon Upgrade screen.  These weapons have an Advanced Version - a
    more powerful version that is achieved by fully upgrading the weapon.  
    Advanced Versions typically have a higher Base Damage, greater range, better 
    Hit mods, and more Ammo.  They typically have a new name, a new appearance, and
    some even gain new abilities (in the case of some MAP weapons, anyway).  
    There's a catch, however - two, in fact.  Firstly, Advanced Versions of a 
    unit's more powerful weapons often have increased MG and Prana costs and Morale
    requirements.  Secondly, once a weapon changes to its Advanced Version, it 
    reverts to having zero upgrades.
    
    
    6. MAP Weapons
    
    There are two patterns of MAP weapons in Gaiden.  The first, Radial, is by far
    the more common of the two, and very simple to understand.  Essentially, all
    the spaces within the MAP weapon's range are targets.  If the weapon's range is
    1~5 (1 to 5), then all units at least 1 space away from the attacker (ie right
    next to) and no more than 5 spaces away will be attacked by the MAP weapon.
    
    The other pattern, Linear, has only one example - Granveil's Megido Flame.  
    With a Linear MAP weapon, you choose a space within the range of the weapon, 
    and all targets standing on a straight path between the attacker and the 
    target space (including any unit standing on top of the target space) will be 
    attacked by the MAP weapon.  The path will take diagonals if the line is not 
    straight, so there's no cheating and managing to eke out extra spaces by using
    a semi-diagonal path.  Likewise, look at the target-area preview carefully once
    you've selected your target space to make sure you're actually going to hit the
    units you think you're going to hit.
    
    Some MAP weapons also have the unique property of potentially being able to hit
    allied units.  Upgrading the weapon to its Advanced Version will get rid of 
    this nasty downside.
    
    
    7. Units
    
    In addition to the pertinent statistics and weapon information, I'm including
    a visual description of each unit so that non-Japanese readers can more easily
    determine which statistics go with which unit.
    
    The information following the arrows in the statistics block for each unit are
    the unit's stats after receiving its Max Bonus.
    
    The information following the arrows in the statistics block of a weapon are 
    the stats for that weapon's Advanced Version.
    
    Currently, I only have (and only plan to have) the stats for units the player
    can control.  (In other words, no enemy units or uncontrollable NPC units.)
    
    a. Wind Masouki
    
    Cybaster
    Element - Wind
    Class - ?
    Appearance - The only white masouki, humanoid with bird-like features
    Pilot - Masaki Andou
    
       Move 6           -> 9
       Armor 450/1,750  -> 1,950
       HP 3,600/7,100   -> 7,100
       MG 60/160        -> 160
       HP Recover       -> HP Recover
    
      Cyflash, an exploding bubble of white energy -> same
      (Gained briefly during 'The Meeting in the Underground' or 'Cyflash')
    
          Type Shot
          Properties P, MAP (Radial)
          Damage 1000/2200     -> 1500/3000
          Hit +15              -> +20
          Range 1~4            -> 1~6
          Ammo 0               -> 0
          MG 0                 -> 0
          Prana 30             -> 40
          Morale 0             -> 0
    
      Familiar, two small jets attack -> Hi-Familiar, same w/altered background
      (Gained just before 'Masaki and His Magic Pets' or 'Masaki's Familiar')
    
          Type Shot
          Properties None
          Damage 1350/2550     -> 2200/3700
          Hit +15              -> +20
          Range 1~6            -> 1~7
          Ammo 4               -> 5
          MG 0                 -> 0
          Prana 0              -> 0
          Morale 0             -> 0
    
      Dieth Cutter, sword slash -> Vanity Ripper, slashes through with a flash
    
          Type Strike
          Properties P
          Damage 1400/2600     -> 2000/3500
          Hit +20              -> +20
          Range 1              -> 1
          Ammo 0               -> 0
          MG 0                 -> 0
          Prana 0              -> 0
          Morale 0             -> 0
    
      Archaic Buster, firebird attack -> firebird combined with Cybird attack
    
          Type Shot
          Properties P
          Damage 2200/3400     -> 3900/5400
          Hit -5               -> +5
          Range 1              -> 1~3
          Ammo 3               -> 5
          MG 30                -> 30
          Prana 0              -> 5
          Morale +15           -> +10
    
      Cosmo Nova, four balls of energy blast foe with cosmic power
       (Gained during Triangle Love or Hidden Plans.)
    
          Type Shot
          Properties None
          Damage 4300/5800
          Hit -5
          Range 2~5
          Ammo 1
          MG 0
          Prana 5
          Morale 20
    
      Ranbu no Tachi, circle and slash foe with sword many times
       (Gained if Cybaster survives Training in the Dimension of Elementals or
        if Cybaster survives The Temple of Trials.)
    
          Type Strike
          Properties P
          Damage 4500/6000
          Hit +15
          Range 1
          Ammo 0
          MG 50
          Prana 60
          Morale 30
    
      
    Giolast
    Element - Wind
    Class - ?
    Appearance -  yellow, many protrustions, back-"wings"
    Pilot - Zeoroot Zan Zenoskis; Rodney Jesh
    
       Move 4           -> 5
       Armor 350/1,650  -> 1,750
       HP 2,800/6,300   -> 8,300
       MG 40/140        -> 140
       None             -> None
    
      ?, narrow blue beam fired from body
    
          Type Shot
          Properties None
          Damage 1300/2800
          Hit -10
          Range 1~5
          Ammo 5
          MG 0
          Prana 0
          Morale 0
      
      ?, sword slash
    
          Type Strike
          Properties P
          Damage 1300/2800
          Hit +15
          Range 1
          Ammo 0
          MG 0
          Prana 0
          Morale 0
    
      ?, rains arrow-like energy blasts from above -> ?, same
    
          Type Shot
          Properties P
          Damage 2800/4000     -> 3500/5000
          Hit -5               -> +5
          Range 1              -> 1
          Ammo 3               -> 3
          MG 20                -> 55
          Prana 0              -> 15
          Morale +15           -> +5
    
      ?,  run through enemy, attack again from behind-> ?, same
       (Gained during The Tragedy of Ellis.)
    
          Type Strike
          Properties P
          Damage 2800/4000     -> 4000/5500
          Hit +5               -> +5
          Range 1              -> 1
          Ammo 0               -> 0
          MG 40                -> 30
          Prana 20             -> 55
          Morale +15           -> +10
    
    
    Jaom
    Element - Wind
    Class - ?
    Appearance - white w/highlights, angular, sports back spikes
    Pilot - Masaki Andou; Gennacy I. Kozireh
    
       Move 5           -> 6
       Armor 390/1,690  -> 1,990
       HP 2900/6,400    -> 9,400
       MG 40/140        -> 140
       None             -> HP Recover
    
      ?, narrow yellow beam fired from body
    
          Type Shot
          Properties None
          Damage 1050/2550
          Hit -5
          Range 1~4
          Ammo 6
          MG 0
          Prana 0
          Morale 0
    
      ?, sword slash
    
          Type Strike
          Properties P
          Damage 1200/2700
          Hit +15
          Range 1
          Ammo 0
          MG 0
          Prana 0
          Morale 0
    
      ?, small fireball fired from body -> ?, gathers energy then wide yellow beam
    
          Type Shot
          Properties None
          Damage 1250/2450     -> 1900/3400
          Hit -25              -> -15
          Range 2~6            -> 2~7
          Ammo 3               -> 5
          MG 0                 -> 0
          Prana 0              -> 0
          Morale 0             -> 0
    
      ?, vertical then horizontal sword combo -> ?, same
       (Gained during Presia's Special Training if Gennacy destroys three enemies, 
        or gained after Vengeful Zet if Genncacy is lvl 42+.)
    
          Type Strike
          Properties P
          Damage 2900/4100     -> 4000/5500
          Hit +15              -> +15
          Range 1              -> 1
          Ammo 0               -> 0
          MG 45                -> 35
          Prana 20             -> 45
          Morale 15            -> +10
    
    
    Solgady
    Element - Wind
    Class - ?
    Appearance -  black with wings and tail, claw-like protrustions on wrists
    Pilot - Ahamud Hamdi
    (Note: comes with 2 upgrades in all categories and weapons)
    
       Move 5           -> 7
       Armor 360/1660   -> 1760
       HP 2900/6400     -> 7400
       MG 50/150        -> 150
       None             -> None
    
      ?, narrow yellow beam from head -> ?, white-blue beam from head
    
          Type Shot
          Properties None
          Damage 1200/2400     -> 2500/4000
          Hit -10              -> +5
          Range 1~4            -> 1~5
          Ammo 2               -> 7
          MG 10                -> 10
          Prana 0              -> 0
          Morale 0             -> 0
    
      ?, narrow blue beam from head
    
          Type Shot
          Properties None
          Damage 1300/2800
          Hit -10
          Range 1~5
          Ammo 5
          MG 0
          Prana 0
          Morale 0
    
      ?, sword slash
    
          Type Strike
          Properties P
          Damage 1200/2700
          Hit +15
          Range 1
          Ammo 0
          MG 0
          Prana 0
          Morale 0
    
      ?, green wind tunnel
    
          Type Shot
          Properties P
          Damage 1900/3400
          Hit -5
          Range 1
          Ammo 0
          MG 30
          Prana 0
          Morale +5
    
      ?, teleport and sword-slash through, cut enemy in half -> ?, added blue line
       (Gained during Wendy's Secret)
    
          Type Strike
          Properties P
          Damage 2900/4100     -> 4000/5500
          Hit 0                -> 0
          Range 1              -> 1
          Ammo 0               -> 0
          MG 50                -> 25
          Prana 20             -> 20
          Morale 15            -> 10
    
    
    Earth Masouki:
    
    
    Zamseed
    Element - Earth
    Class - ?
    Appearance - large, yellow, heavy-duty, missles on shoulders
    Pilot - Ricardo Silvera; Mio Sasuga
    
       Move 4           -> 5
       Armor 800/2,100  -> 2,100
       HP 3,800/7,300   -> 10,300
       MG 50/150        -> 150
       HP Recover       -> HP Recover
    
      ?, earth wave -> ?, same (doesn't hit allies)
    
          Type Shot
          Properties MAP (Radial) -> P, MAP (Radial)
          Damage 1000/2200     -> 1400/2900
          Hit +20              -> +25
          Range 1~4            -> 1~5
          Ammo 0               -> 0
          MG 0                 -> 0
          Prana 25             -> 30
          Morale 0             -> 0
    
      ?, beam sword slash -> ?, same
    
          Type Strike
          Properties P
          Damage 1350/2550     -> 2200/3700
          Hit +10              -> +10
          Range 1              -> 1
          Ammo 0               -> 0
          MG 0                 -> 10
          Prana 0              -> 0
          Morale 0             -> 0
    
      Familiar, three jets attack -> Hi-Familiar, same w/altered background
    
          Type Shot
          Properties None
          Damage 1350/2550     -> 2200/3700
          Hit +15              -> +20
          Range 1~6            -> 1~7
          Ammo 4               -> 5
          MG 0                 -> 0
          Prana 0              -> 0
          Morale 0             -> 0
    
      ?, tackle -> ?, blue "punches" from knees
    
          Type Strike
          Properties P
          Damage 1600/2800     -> 2500/4000
          Hit +25              -> +30
          Range 1              -> 1
          Ammo 0               -> 0
          MG 10                -> 15
          Prana 0              -> 0
          Morale 0             -> +5
    
      ?, charged fireball
    
          Type Shot
          Properties None
          Damage 1700/3200
          Hit -15
          Range 3~6
          Ammo 2
          MG 0
          Prana 0
          Morale 0
    
      ?, dark rings of space attack enemy
       (Gained if Zamseed survives The Temple of Trials.)
    
          Type Shot
          Properties P
          Damage 2800/4300
          Hit -18
          Range 3~7
          Ammo 0
          MG 50
          Prana 0
          Morale +5
    
      ?, katana slashes in the darkness
       (Gained if Zamseed survives Training in the Dimension of Elementals.)
    
          Type Strike
          Properties P
          Damage 4500/6000
          Hit +15
          Range 1
          Ammo 0
          MG 50
          Prana 25
          Morale 18
    
    
    Diablo
    Element - Earth
    Class - ?
    Appearance - blue, double shoulder-cannons, sunken head, back-vents
    Pilot - Madokk Marconell; Presia Zanoskis
    (Note: comes with 2 upgrades in all categories and weapons)
    
       Move 4           -> 4
       Armor 430/1730   -> 1930
       HP 2800/6300     -> 7300
       MG 40/140        -> 140
       HP Recover       -> HP Recover
    
      ?, pair of missles
    
          Type Shot
          Properties None
          Damage 900/2400
          Hit +15
          Range 2~5
          Ammo 4
          MG 0
          Prana 0
          Morale 0
    
      ?, beam sword attack
    
          Type Strike
          Properties P
          Type 
          Properties 
          Damage 1200/2700
          Hit +15
          Range 1
          Ammo 0
          MG 0
          Prana 0
          Morale 0
    
      ?, fireball from right cannon -> ?, yellow beam gathers and fires from body
    
          Type Shot
          Properties None
          Damage 1250/2450     -> 1900/3400
          Hit -26              -> -15
          Range 2~6            -> 2~7
          Ammo 3               -> 5
          MG 0                 -> 0
          Prana 0              -> 0
          Morale 0             -> 0
    
      ?, ball of earth energy travels underground, comes up at enemy as a heart
       (Gained during Darkness of Bagonia if Presia rejoins, otherwise gained 
        during Jino and Presia.  Also gained during Joining Up With Presia.)
    
          Type Shot
          Properties P
          Damage 2700/4200
          Hit -10
          Range 1
          Ammo 0
          MG 30
          Prana 10
          Morale 5
    
      ?, whirling string of blue energy -> same
        (Gained during Presia's Special Training if Presia destroys three enemies, 
         or gained after Vengeful Zet if Presia is lvl 42+.)
    
          Type Strike
          Properties P
          Damage 3700/4800     -> 4200/5700
          Hit +15              -> +15
          Range 1              -> 1
          Ammo 0               -> 0
          MG 48                -> 30
          Prana 25             -> 50
          Morale 20            -> 20
    
    
    
    Fenta 
    Element - Earth
    Class - ?
    Appearance - tank-like w/shoulder missile banks, shoulder and arm cannons
    Pilot - Elis Radius
    (Note: Comes with 3 upgrades in Armor and weapons, 4 in HP and MG.)
    
       Move 4           -> 7
       Armor 450/1750   -> 1950
       HP 3200/6700     -> 7700
       MG 40/140        -> 140
       HP Recover       -> HP Recover
    
      ?, two missiles
    
          Type Shot
          Properties None
          Damage 1000/2500
          Hit -5
          Range 2~5
          Ammo 6
          MG 0
          Prana 0
          Morale 0
    
      ?, slash attack
    
          Type Strike
          Properties P
          Damage 1150/2650
          Hit +25
          Range 1
          Ammo 0
          MG 0
          Prana 0
          Morale 0
    
      ?, ground wave attack
    
          Type Shot
          Properties P
          Damage 1300/2800
          Hit +25
          Range 1~3
          Ammo 0
          MG 10
          Prana 0
          Morale 0
    
      ?, fireball -> ?, gather energy then yellow beam
    
          Type Shot
          Properties None
          Damage 1350/2550     -> 1900/3400
          Hit -25              -> -15
          Range 2~6            -> 2~7
          Ammo 3               -> 5
          MG 0                 -> 0
          Prana 0              -> 0
          Morale 0             -> 0
    
      ?, balls of earth energy attack -> ?, same
       (Does not come with upgrades.)
    
          Type Shot
          Properties P
          Damage 3000/4200     -> 3700/5200
          Hit +10              -> +10
          Range 1              -> 1
          Ammo 0               -> 0
          MG 40                -> 20
          Prana 15             -> 45
          Morale +15           -> +15
    
    
    La Ventor
    Element - Earth
    Class - ?
    Appearance - blue with brownish chest, left arm is gun, shoulders are turrets
    Pilot - Rebecca (Becky) Turner
    (Note: comes with 2 upgrades in all categories and weapons)
    
       Move 4           -> 4
       Armor 450/1750   -> 1950
       HP 3200/6700     -> 8700
       MG 40/140        -> 140
       HP Recover       -> HP Recover
    
      ?, beam sword slash
    
          Type Strike
          Properties P
          Damage 1200/2700
          Hit +15
          Range 1
          Ammo 0
          MG 0
          Prana 0
          Morale 0
    
      ?, pair of missles
    
          Type Shot
          Properties None
          Damage 900/2400
          Hit -5
          Range 2~5
          Ammo 6
          MG 0
          Prana 0
          Morale 0
    
      ?, blue electric shocks -> ?, same
    
          Type Strike
          Properties P
          Damage 1450/2550     -> 2000/3500
          Hit +15              -> +15
          Range 1              -> 1
          Ammo 0               -> 0
          MG 10                -> 10
          Prana 0              -> 0
          Morale 0             -> 0
    
      ?, yellow beam from body
    
          Type Shot
          Properties None
          Damage 1850/3350
          Hit -15
          Range 2~7
          Ammo 4
          MG 0
          Prana 0
          Morale 0
    
      ?, wide beam of fire -> same
       (Gained during Presia's Special Training.)
    
          Type Shot
          Properties P
          Damage 2800/4000     -> 3800/5300
          Hit -10              -> -5
          Range 2~6            -> 2~7
          Ammo 0               -> 0
          MG 60                -> 45
          Prana 10             -> 25
          Morale 15            -> 20
    
    
    Water Masouki:
    
    Goddess
    Element - Water
    Class - ?
    Appearance - blue, holding trident
    Pilot - Tootie Noorbuck
    
       Move 4                  -> 4
       Armor 500/1,800         -> 1,800
       HP 3,600/7,100          -> 8,100
       MG 60/160               -> 160
       Healing, HP Recover     -> Healing, HP Recover
    
      ?, slash w/trident -> ?, multiple trident jabs
    
          Type Strike
          Properties P
          Damage 1350/2550     -> 1900/3400
          Hit +15              -> +15
          Range 1              -> 1
          Ammo 0               -> 0
          MG 0                 -> 0
          Prana 0              -> 0
          Morale 0             -> 0
    
      ?, blizzard -> ?, same (doesn't hit allies)
    
          Type Shot
          Properties MAP (Radial) -> P, MAP (Radial)
          Damage 1100/2300     -> 1500/3000
          Hit +25              -> +30
          Range 2~4            -> 2~5
          Ammo 0               -> 0
          MG 0                 -> 0
          Prana 20             -> 35
          Morale 0             -> 0
    
      ?, wide blue/pink beam fired from trident -> ?, same
    
          Type Shot
          Properties None      -> P
          Damage 1870/3070     -> 2700/4100
          Hit -5               -> +5
          Range 1~4            -> 1~5
          Ammo 0               -> 0
          MG 30                -> 60
          Prana 0              -> 0
          Morale 0             -> 0
    
      Familiar, blue bubbles attack -> Hi-Familiar, same w/altered background
       (gained during Familar, The Taken Lord of Elemental, or The Kidnapping of 
        Monica)
    
          Type Shot
          Properties None
          Damage 1350/2550     -> 2200/3700
          Hit +15              -> +20
          Range 1~6            -> 1~7
          Ammo 4               -> 5
          MG 0                 -> 0
          Prana 0              -> 0
          Morale 0             -> 0
    
      ?, blue bubbles invade the enemy
       (Gained if Goddess survives Training in the Dimension of Elementals, or
        gained if Goddess survives The Temple of Trials.)
    
          Type Shot
          Properties P
          Damage 4300/5800
          Hit +10
          Range 1~4
          Ammo 0
          MG 60
          Prana 20
          Morale 30
    
    
    Zine
    Element - Water
    Class - ?
    Appearance - purple, flexible arms
    Pilot - Simeone Kyulian
    
      Move 4            -> 4
      Armor 400/1,700   -> 1,700
      HP 2800/6,300     -> 8,300
      MG 40/140         -> 140
      Healing           -> Healing, HP Recover
    
     ?, multiple iron balls
    
          Type Shot
          Properties None
          Damage 1050/2550
          Hit -20
          Range 2~5
          Ammo 3
          MG 0
          Prana 0
          Morale 0
    
      ?, green energy ball -> ?, same
    
          Type Shot
          Properties None      -> P
          Damage 1200/2400     -> 2000/3500
          Hit -10              -> +5
          Range 1~4            -> 1~5
          Ammo 5               -> 8
          MG 10                -> 10
          Prana 0              -> 0
          Morale 0             -> 0
      
      ?, beam sword slash
    
          Type Strike
          Properties P
          Damage 1200/2700
          Hit +15
          Range 1
          Ammo 0
          MG 0
          Prana 0
          Morale 0
    
      ?, two sword slashes in darkness -> ?, same
      (Gained during Rescuing Rodney.)
    
          Type Strike
          Properties P
          Damage 2800/4000     -> 3900/5400
          Hit +10              -> +10
          Range 1              -> 1
          Ammo 0               -> 0
          MG 50                -> 30
          Prana 20             -> 25
          Morale +10           -> +15
    
    
    Falk
    Element - Water
    Class - ?
    Appearance - pinkish, thin, top of arms extend above shoulders
    Pilot - Tootie Noorbuck; See Damecus
    
       Move 4           -> 5
       Armor 390/1,690  -> 1,990
       HP 2800/6,300    -> 9,300
       MG 40/140        -> 140
       Healing          -> Healing, HP Recover
    
      ?, beam sword slash
    
          Type Strike
          Properties P
          Damage 1200/2700
          Hit +15
          Range 1
          Ammo 0
          MG 0
          Prana 0
          Morale 0
    
      ?, two missles
    
          Type Shot
          Properties None
          Damage 900/2400
          Hit -5
          Range 2~5
          Ammo 6
          MG 0
          Prana 0
          Morale 0
    
      ?, energy emenations
    
          Type Shot
          Properties P
          Damage 950/2450
          Hit 0
          Range 1~3
          Ammo 0
          MG 15
          Prana 0
          Morale 0
    
      ?, wind tunnel -> ?, same
    
          Type Shot
          Properties P
          Damage 1800/3000     -> 2600/4100
          Hit -5               -> 0
          Range 1              -> 1
          Ammo 0               -> 0
          MG 40                -> 30
          Prana 0              -> 0
          Morale +5            -> +5
    
      ?, jumping vertical sword slash -> ?, same
       (Gained after Hero Damecus.)
    
          Type Strike
          Properties P
          Damage 2900/4300     -> 4000/5500
          Hit +5               -> +10
          Range 1              -> 1
          Ammo 0               -> 0
          MG 50                -> 30
          Prana 20             -> 25
          Morale +10           -> +15
    
    
    Lastoll
    Element - Water
    Class - ?
    Appearance - pink w/highlights, has eastern look to it
    Pilot - Fang San Bisias; Jino Valencia
    
       Move 5           -> 6
       Armor 380/1,680  -> 1,780
       HP 2,800/6,300   -> 7,300
       MG 40/140        -> 140
       None             -> HP Recover
    
      ?, blue circles
    
          Type Shot
          Properties P
          Damage 950/2450
          Hit 0
          Range 1~3
          Ammo 0
          MG 15
          Prana 0
          Morale 0
    
      ?, beam sword attack
    
          Type Strike
          Properties P
          Damage 1200/2700
          Hit +15
          Range 1
          Ammo 0
          MG 0
          Prana 0
          Morale 0
    
      ?, thunderstorm
    
          Type Shot
          Properties None
          Damage 2900/4400
          Hit 0
          Range 1~4
          Ammo 0
          MG 40
          Prana 10
          Morale +10
    
      ?, thrust saber into enemy, is struck by lightning -> ?, same
       (Gained after Shumel and Rosary.)
    
          Type Strike
          Properties P
          Damage 2900/4100     -> 4000/5500
          Hit +5               -> +10
          Range 1              -> 1
          Ammo 0               -> 0
          MG 40                -> 40
          Prana 20             -> 55
          Morale 15            -> 25
    
    
    Fire Masouki:
    
    Granveil
    Element - Fire
    Class - ?
    Appearance - red, many gun-like protrusions
    Pilot - Hwang Yan Long
    
       Move 4           -> 4
       Armor 380/1,680  -> 1,980
       HP 3,400/6,900   -> 6,900
       MG 55/155        -> 155
       HP Recover       -> HP Recover
    
      Megido Flame, line of flames -> Megido Flame, same (doesn't hit allies)
    
          Type Shot
          Properties P, MAP (Linear)
          Damage 1200/2400     -> 2100/3600
          Hit +5               -> +10
          Range 1~7            -> 1~8
          Ammo 0               -> 0
          MG 0                 -> 0
          Prana 25             -> 30
          Morale 0             -> 0
    
      Familiar, small jet strikes twice -> Hi-Familiar, same w/altered background
    
          Type Shot
          Properties None
          Damage 1350/2550     -> 2200/3700
          Hit +15              -> +20
          Range 1~6            -> 1~7
          Ammo 4               -> 5
          MG 0                 -> 0
          Prana 0              -> 0
          Morale 0             -> 0
    
      ?, beam sword slash -> ?, slash of fire
    
          Type Strike
          Properties P
          Damage 1600/2800     -> 2700/4200
          Hit +10              -> +10
          Range 1              -> 1
          Ammo 0               -> 0
          MG 0                 -> 10
          Prana 0              -> 0
          Morale 0             -> 0
    
      ?, thick red firey beam -> ?, same
    
          Type Shot
          Properties P
          Damage 2950/4150     -> 3900/5400
          Hit -5               -> +5
          Range 1              -> 1
          Ammo 0               -> 0
          MG 40                -> 55
          Prana 0              -> 5
          Morale +10           -> +5
    
      ?, flaming sword combo
       (Gained during Yan-Long's Training if Yan-Long destroys three enemies.)
    
          Type Strike
          Properties P
          Damage 3900/5400
          Hit +5
          Range 1
          Ammo 0
          MG 50
          Prana 45
          Morale 15
    
    
    Dinforce 
    Element - Fire
    Class - ?
    Appearance - black, human-like, knee-spikes, horns
    Pilot - Hwang Yan Long; Sanan Tian-Pra-Sart (Tian)
    
       Move 4           -> 5
       Armor 320/1,620  -> 1,920
       HP 2800/6,300    -> 9,300
       MG 40/140        -> 140
       None             -> HP Recover
      
      ?, narrow yellow beam fired from body -> ?, blue beam from body
          
          Type Shot
          Properties None
          Damage 1200/2400     -> 2500/4000
          Hit -10              -> +5
          Range 1~4            -> 1~5
          Ammo 2               -> 7
          MG 10                -> 10
          Prana 0              -> 0
          Morale 0             -> 0
    
      ?, beam sword slash
    
          Type Strike
          Properties P
          Damage 1200/2700
          Hit +15
          Range 1
          Ammo 0
          MG 0
          Prana 0
          Morale 0
    
      ?, flamethrower
    
          Type Shot
          Properties P
          Damage 1500/3000
          Hit +10
          Range 1
          Ammo 4
          MG 20
          Prana 0
          Morale 0
    
      ???
       (Gained during The State of Harmony.)
    
    
    Galguard
    Element - Fire
    Class - ?
    Appearance - four arms, gun-like things at hips and shoulders
    Pilot - Fang San Bisias; Zashuford Zan Valfarbia (Zash)
    (Note: comes with 4 upgrades in all categories and some weapons)
    
       Move 5           -> 6
       Armor 350/1,650  -> 1,950
       HP 3,300/6,800   -> 8,800
       MG 50/150        -> 150
       None             -> None
    
      ?, small fireball -> ?, gathers energy then wide yellow beam
    
          Type Shot
          Properties None
          Damage 1250/2450     -> 1900/3400
          Hit -25              -> -15
          Range 2~6            -> 2~7
          Ammo 3               -> 5
          MG 0                 -> 0
          Prana 0              -> 0
          Morale 0             -> 0
    
      ?, narrow blue beam fired from body
    
          Type Shot
          Properties None
          Damage 1300/2800
          Hit -10
          Range 1~5
          Ammo 5
          MG 0
          Prana 0
          Morale 0
    
      ?, sword slash
    
          Type Strike
          Properties P
          Damage 1450/2950
          Hit +20
          Range 1
          Ammo 0
          MG 0
          Prana 0
          Morale 0
    
      ?, black lightning beam
       (Gained during Fang's Real Intention or Thoughts of Bagonia.)
       (Does not come with upgrades.)
    
          Type Shot
          Properties P
          Damage 2900/4400
          Hit +5
          Range 1
          Ammo 0
          MG 40
          Prana 10
          Morale 1
    
      ?, sword charged w/lightning, slashes through enemy w/thin blue line -> ?, two
       slashes instead of one
       (Gained immediately before Back from the Dead if Zash's level is high enough
        (40-41).)
    
          Type Strike
          Properties P
          Damage 3000/4200     -> 4200/5700
          Hit -5               -> +5
          Range 1              -> 1
          Ammo 0               -> 0
          MG 60                -> 40
          Prana 20             -> 55
          Morale 25            -> +25
    
    
    Jaifar
    Element - Fire
    Class - ?
    Appearance - horned, knight-like, two chest guns, cannons on shoulders
    Pilot - Rosary Sile; Fang San Bisias
    (Note: comes with 4 upgrades all categories and weapons)
    
       Move 4           -> 5
       Armor 340/1,640  -> 1,840
       HP 2,800/6,300   -> 7,300
       MG 40/140        -> 140
       None             -> None
    
      ?, Beam sword slash
    
          Type Strike
          Properties P
          Damage 1200/2700
          Hit +15
          Range 1
          Ammo 0
          MG 0
          Prana 0
          Morale 0
    
      ?, fireball -> ?, gather energy, then wide yellow beam
    
          Type Shot
          Properties None
          Damage 1250/2450     -> 1900/3400
          Hit -25              -> -15
          Range 2~6            -> 2~7
          Ammo 3               -> 5
          MG 0                 -> 0
          Prana 0              -> 0
          Morale 0             -> 0
    
      ?, Flamethrower
    
          Type Shot
          Properties P
          Damage 1500/3000
          Hit +10
          Range 1
          Ammo 4
          MG 20
          Prana 0
          Morale 0
    
      ?, slash through enemy -> ?, same
       (Gained after Fang's Reakl Intention (Fang) or after The 17th Masouki
        (Rosary).)
       (This weapon comes with no upgrades.)
    
          Type Strike
          Properties P
          Damage 2800/4000     -> 4100/5600
          Hit +5               -> +10
          Range 1              -> 1
          Ammo 0               -> 0
          MG 40                -> 40
          Prana 20             -> 55
          Morale 15            -> 25
    
    
    Non Masouki
    
    Nols Rei
    Element - Water
    Class - ?
    Appearance - robe, wings, "crown"
    Pilot - Xenia Gran Bilseir
    
       Move 5           -> 7
       Armor 350/1,650  -> 1,950
       HP 2,400/5,900   -> 8,900
       MG 40/140        -> 140
       Healing, Supply  -> Healing, Supply, HP Recover
    
      ?, beam sword attack
    
          Type Strike
          Properties P
          Damage 1100/2600
          Hit +15
          Range 1
          Ammo 0
          MG 0
          Prana 0
          Morale 0
    
      ?, green energy ball
    
          Type Shot
          Properties P
          Damage 1150/2650
          Hit -5
          Range 1~3
          Ammo 4
          MG 0
          Prana 0
          Morale 0
    
      ?, green eye attack
    
          Type Shot
          Properties None
          Damage 1350/2850
          Hit +10
          Range 1~4
          Ammo 0
          MG 20
          Prana 0
          Morale +5
    
      ?, slashing red rings
    
          Type Shot
          Properties P
          Damage 2500/4000
          Hit +20
          Range 1
          Ammo 0
          MG 50
          Prana 20
          Morale +10
    
    
    Valcion R
    Element - None
    Class - ?
    Appearance - female-looking with pink hair, large shoulder-guards
    Pilot - Ryune Zoldark
    
       Move 5           -> 7
       Armor 500/1800   -> 1800
       HP 3500/7000     -> 9000
       MG 40/140        -> 140
       HP Recover       -> HP Recover
       
      Psycho Blaster, bubble of pink energy -> Psycho Blaster, same
    
          Type Shot
          Properties P, MAP (Radial)
          Damage 950/2150      -> 1300/2800
          Hit +10              -> +15
          Range 1~4            -> 1~6
          Ammo 2               -> 6
          MG 0                 -> 0
          Prana 30             -> 40
          Morale 0             -> 0
    
      ?, yellow diagonal slash -> ?, saber slash
    
          Type Strike
          Properties P
          Damage 1400/2600     -> 2400/3900
          Hit +10              -> +10
          Range 1              -> 1
          Ammo 0               -> 0
          MG 0                 -> 10
          Prana 0              -> 0
          Morale 0             -> 0
    
      ?, narrow green beam -> ?, black ball fires two entwined beams
    
          Type Shot
          Properties None
          Damage 1450/2650     -> 3900/5400
          Hit -10              -> -5
          Range 2~5            -> 2~6
          Ammo 5               -> 8
          MG 0                 -> 0
          Prana 0              -> 0
          Morale 0             -> 0
    
      ?, dual green spinning saws -> ?, many yellow spheres
    
          Type Shot
          Properties None
          Damage 1900/3100     -> 3400/4900
          Hit +15              -> +20
          Range 1~5            -> 1~7
          Ammo 3               -> 6
          MG 0                 -> 0
          Prana 0              -> 0
          Morale 0             -> 0
    
      ?, lunar slash through foe
       (Gained if Valcione R survives Training in the Dimension of Elementals, or
        gained if Valcione R survives The Temple of Trials.)
    
          Type Strike
          Properties P
          Damage 4400/5900
          Hit +10
          Range 1
          Ammo 0
          MG 40
          Prana 45
          Morale 20
    
    
    Granzon 
    Element - None
    Class - ?
    Appearance - blue and gray, large shields on each shoulder
    Pilot - Shu Shirakawa
    
       Move 5
       Armor 1500
       HP 6200
       MG 100
       HP Recover
    
      ?, dark shockwave
    
          Type Shot
          Properties P, MAP (Radial)
          Damage 1800
          Hit +15
          Range 1~4
          Ammo 3
          MG 0
          Prana 10
          Morale 0
    
      ?, sword attack
    
          Type Strike
          Properties P
          Damage 2300
          Hit +20
          Range 1
          Ammo 0
          MG 0
          Prana 0
          Morale 0
    
      ?, gathered arrow of light
    
          Type Shot
          Properties None
          Damage 2300
          Hit -5
          Range 1~6
          Ammo 7
          MG 0
          Prana 0
          Morale 0
    
      ?, ball of gravity
    
          Type Shot
          Properties None
          Damage 4500
          Hit -5
          Range 2~7
          Ammo 2
          MG 0
          Prana 0
          Morale +5
    
    
    Neo Granzon
    Element - None
    Class - ?
    Appearance - a larger, bulkier version of Granzon w/gold half-circle on back
    Pilot - Shu Shirakawa
    (Note: comes with 6 upgrades in all categories and weapons)
    
        Move 6
        Armor 5000/6300
        HP 25000/28500
        MG 100/180 (cannot make 7th upgrade)
        HP Recover
    
    (Note: Neo Granzon does not get a Max Bonus, as its MG cannot be fully 
     upgraded.)
    
      ?, gravity blast
    
          Type Shot
          Properties P, MAP (Radial)
          Damage 2500/4000
          Hit +20
          Range 1~5
          Ammo 7
          MG 0
          Prana 10
          Morale 0
    
      ?, sword slash
    
          Type Strike
          Properties P
          Damage 2800/4300
          Hit +20
          Range 1
          Ammo 0
          MG 0
          Prana 0
          Morale 0
    
      ?, energy arrow
    
          Type Shot
          Properties None
          Damage 3200/4700
          Hit +0
          Range 1~7
          Ammo 15
          MG 0
          Prana 0
          Morale 0
    
      ?, large black fireball causes gravity well
    
          Type Shot
          Properties None
          Damage 5500/7000
          Hit +5
          Range 2~8
          Ammo 20
          MG 0
          Prana 0
          Morale 5
    
      ?, Neo Granzon glows and even stronger version of previous
    
          Type Shot
          Properties None
          Damage 7000/8500
          Hit +0
          Range 2~8
          Ammo 20
          MG 0
          Prana 0
          Morale 5
    
    
    Wizoll Kai
    Element - None
    Class - ?
    Appearance - pink w/feminine shape, whip, and multiple arms/claws
    Pilot - Saphine Grace
    (Note: comes with 6 upgrades in all categories and weapons)
    
       Move 5           -> 7
       Armor 460/1760   -> 1960
       HP 4300/7800     -> 9800
       MG 40/140        -> 140
       HP Recover       -> HP Recover
    
      ?, horizontal slash
    
          Type Strike
          Properties P
          Damage 1430/2930
          Hit +15
          Range 1
          Ammo 0
          MG 0
          Prana 0
          Morale 0
    
      ?, narrow pink beam -> ?, wide pink beam
    
          Type Shot
          Properties None
          Damage 1550/2750     -> 3200/4700
          Hit -5               -> +5
          Range 1~5            -> 1~7
          Ammo 5               -> 10
          MG 0                 -> 0
          Prana 0              -> 0
          Morale 0             -> +5
    
      ?, similar to Cybaster's Cosmo Nova
    
          Type Shot
          Properties None
          Damage 2180/3680
          Hit +5
          Range 2~5
          Ammo 0
          MG 20
          Prana 0
          Morale 10
    
      ?, pentagram balls -> ?, same
    
          Type Shot
          Properties P
          Damage 2450/3650     -> 3900/5400
          Hit -5               -> +5
          Range 1              -> 1
          Ammo 0               -> 0
          MG 30                -> 20
          Prana 0              -> 20
          Morale 10            -> +10
    
      ?, pink ghost attack
       (Gained after Meeting Shu Again if Saphine didn't do any fighting in
        Yan Long's Training.)
    
          Type Shot
          Properties P
          Damage 3800/5300
          Hit +10
          Range 1~3
          Ammo 0
          MG 50
          Prana 10
          Morale 5
    
    
    8. Acknowledgements
    
    I'd like to thank, credit, honor, and otherwise recognize the following people:
    
    CJayC - for being responsible for one of, if not THE, most indispensable
     resources on the internet.  I've been using GameFaqs for a long time now, and
     it feels good to finally contribute.
    
    Pistol - for his absolutely excellent guide and walkthrough to this game.
     Without his guide, I'd never have had the confidence (or the ability) to 
     produce a FAQ for a game in a language I don't know.  Nearly all the character
     and mecha names were derived from his guide, as well as all the scenario 
     names.
    
    The SRW community in general - if only because it's great to know that there 
     are other people out there who are as obsessed about mecha as I am.
    
    Any and all FAQ writers who know how to make a clean, informative, 
     comprehensive, and accurate document.  There's nothing like looking at a new
     guide and thinking "Man, this is really well put-together."  Hopefully people
     will say that about this one.  =P
    
    
    9. To Do List
    
    Run through the game on final route, and to pick up Tian and double-check
     rumor of Ahamud in second part of game.
    Get someone with knowledge of Japanese to help me with all those missing names.
    See if HP Recover is the same for all units or not.
    Decipher unit Classes.
    Double-check all weapons with Advanced Versions for changes in Properties.