Super Robot Wars Gaiden: Lord of the Elementals Unit Guide

by AlasterB

Version 0.5 - Finished mecha stats from the Neo Granzon/Shu route.
Version 0.8 - Finished mecha stats from Monica route. Subtracted the last 
 upgrade's value from first form of weapons with Advanced Versions.
 Corrected Property data for some wepaons.

Table of Contents

1. Introduction
2. Unit Stats
3. Upgrading Units
4. Weapon Stats
5. Upgrading Weapons
6. MAP Weapons
7. The Units
  a. Wind Masouki
  b. Earth Masouki
  c. Water Masouki
  d. Fire Masouki
  e. Non-Masouki
8. Acknowledgements
9. To Do List


1. Introduction

Well, this is my first FAQ intended for public consumption, so please bear with
me if it seems awkward in any way.

Super Robot Wars (or Taisen) Gaiden is but one game of the venerable Super
Robot Wars series, and one of the two games in the series to focus on the
travails of the young man Masaki, pilot of the Masou Kishin of Wind, Cybaster.

Gaiden is an unusual game in the series for a number of reasons - firstly, and
most immediately apparent is that the mechs in this game are not super-
deformed, as they are in nearly all SRW games.  Secondly, Gaiden is unique in
that it features only one type and series of mecha - the masoukis and
various associated mecha.  Lastly, Gaiden includes a number of gameplay
concepts that haven't appeared in any other SRW games (to my knowledge), 
including Facing, Zone of Control, three-dimensional terrain, and ki-improved
mecha stats.  All in all, it's a very different SRW, but it's one of the best,
in my opinion.

On a final note, keep in mind that I do not read Japanese, and as such all 
proper names are either missing or derived from other sources (primarily 
Pistol's excellent FAQ/Walkthrough).


2. Unit Stats

SRW veterans will notice that mecha stats in Gaiden are significantly different
from the norm in the series.  Firstly, there is no stat relating to the 
overall responsiveness of a mech (ie Mobility).  Accuracy and dodging ability
are the products of pilot stats, facing, weapon accuracy mods, and terrain 
height differences.  Likewise, there is no stat indicating the Size of a mech,
as all mecha in this game are of the same type and size.  Terrain stats are also
missing, as the entire game is land-based (units hover over water).  Lastly, the
Energy (EN) stat has been replaced by a Magic power stat (MG) which
functions almost identically to its more common counterpart.

What we're left with are Movement (how far the mech can move), Armor (reduces
damage done to the mech), HP (how much damage the mech can sustain), and MG
(needed to use some weapons, recovers 5 each turn).

Lastly, each mech has an elemental affiliation (Wind, Earth, Water, Fire, none)
and a class (haven't figured out the specific classes yet).  These are compared
to the same stats of enemy mecha and have an effect on damage dealt/taken.

All of a mech's stats (except its elemental affiliation and class) are affected
by its pilot's Prana (ki) stat.  Basically, because masouki are magical as well
as mechanical, they are affected by the strength of their pilot's spirit.  The
formulae work like this:

Movement = Mech stat + (Prana)/32
Armor = Mech stat + (Prana)*5
HP = Mech stat + (Prana)*10
MG = Mech stat + (Prana)/2

Where 'Mech stat' is the mech's base stat plus any purchased upgrades (and Max
Bonuses), and Prana is the pilot's CURRENT Prana stat (which means that mech
stats can be improved during battle via levelling up).  Note that HP and MG
refer to max stats, not current (in other words, if they're improved in combat,
you'll have to use a Seishin or unit ability to make up the difference, even if 
the stat was previously maxed).

Elemental affinities are affected by one another in a circular pattern, with
each element being weak to one other element, strong against another, and 
neutral towards the last.  (Mecha with no elemental affinity are neutral 
towards all elements and all elements are neutral towards them.)  The pattern 
is as follows (the arrow indicates the previous element is strong towards the
next):

Wind -> Earth -> Water -> Fire -> Wind

In other words, Wind masoukis do more damage to Earth element foes, and receive
more damage from Fire element foes.  Likewise, a Wind masouki receives less
damage from an Earth element foe and does less damage to a Fire element foe.
While the elemental affinities are not terribly important when fighting grunt
enemies, they are crucial during strong boss battles, as a boss that is strong
against a masouki's element can often destroy even a fully upgraded machine in 
one or two hits.  Likewise, it can be very difficult to deal sufficient damage
against a strong boss if you don't make the effort to line up a strong attack
by a masouki strong to the elemental affinity of the boss.

Class also apparently affects damage dealt, with higher class mecha receiving a 
bonus to damage against lower class machines.  Unlike elements, this doesn't
seem quite as critical, although that may only be because I haven't sorted out
the specific classes yet.

(According to Pistol's guide, the attack/defense bonus for having an element
strong to your opponent's is 20%, while the attack/defense bonus for being a 
higher class mech is 10% per class level difference.  I haven't tested or 
verified either of these.)

Lastly, as with other SRW games, mecha in Gaiden may have special Abilities, 
although some of the Abilities normally associated with mecha are pilot skills
(such as Afterimage) or are present on all mecha in Gaiden and thus not noted 
individually (all mecha in Gaiden can be used with the "Cutting Sweep"-esque 
pilot skill "Slash Back".)  As a result, the list is rather short:

HP Recover - The unit recovers ?% of its max HP every turn.
Repair - The unit can repair some of the damage sustained by a friendly mech.
Supply - The unit can refill a friendly mech's ammo and MG at the cost of 10
 of the target's Morale.

Note: I am unsure if HP Recover recovers the same amount for every unit it is
on, or whether it varies (as indicated in Pistol's guide).  I will likely look
into it as part of later runthroughs.

Note: Notice that there is no Transform Ability - Cybaster only transforms into
the Cybird as part of one of its attacks in Gaiden.  Considering Cybaster's 
potentially ridiculous Movement stat and the fact that the battles are all 
land-based, the ability to become the jet-like Cybird isn't really missed, in
any case.


3. Upgrading Units

Only three of a mech's stats can be upgraded directly: Armor, HP, and MG.
Movement can only be increased either by increasing the pilot's Prana by 
levelling up, or sometimes as part of a Max Bonus.  A mech can only gain new
Abilities as part of a Max Bonus.

The amount each upgrade increases a stat by varies by the stat and by how many
times the stat has already been upgraded.  The maximum number of upgrades for 
each stat is 7.  (Totals are indicated after the semicolon.)


Upgrade Bonus

Armor +50, +100, +150, +200, +250, +250, +300; +1,300
HP +200, +300, +400, +500, +600, +700, +800; +3,500
MG +10, +10, +10, +10, +20, +20, +20; +100

Upgrade Costs ('k' indicates a thousand)

Armor 0.5k, 1k, 2k, 4k, 8k, 15k, 20k; 50.5k
HP 2k, 4k, 6k, 10k, 14k, 18k, 25k; 79k
MG 0.5k, 1k, 1.5k, 2k, 2.5k, 3k, 4k; 14.5k

In addition, once all three of a unit's upgradable stats have been maxed out,
it receives what I call a Max Bonus.  A Max Bonus typically (but not always) 
includes a final increase in both Armor and HP, as well a potential increase in
Movement and even additional Abilities.

Note: The stats expressed on the Unit Upgrade screen are the unit's stats 
adjusted by the pilot's Prana stat.  To see the unit's own stats (base stat 
plus upgrades) you must go to the Unit Status screen.  In the bottom left 
corner will be the unit's stats (in grey), the Prana bonuses (in yellow), and 
the total (in white).


4. Weapon Stats

For the most part, weapon stats in Gaiden are much more in line with what is
typically seen in the SRW series.  They include:

Type - Shot or Strike.  Determines which pilot stat is used with this weapon.
Properties - "P" (post-movement) and/or "MAP"
Damage - The base damage (including upgrades) a weapon deals.
Hit - The bonus (or penalty) to accuracy when using this weapon.
Range - How close/far away the attacker must be to/from the target.
Ammo - How many times this weapon can be used. (1 use consumes 1 ammo.)
MG - How much MG the weapon consumes. (Not enough MG, weapon cannot be used.)
Prana - How much Prana (pilot stat) the weapon consumes. (Same as MG.)
Morale - How much Morale the pilot needs.  (Morale is not consumed.)

Unlike most other SRW games, in Gaiden it is not uncommon for a weapon to 
require both Ammo and MG.  In fact, some weapons in Gaiden consume Ammo, MG, 
AND Prana.

Experienced SRW players will already know these, but a property of "P" means 
that that particular weapon can be used either before or after moving (weapons
without the "P" can only be used if the attacker hasn't moved.)  This doesn't
apply to counterattacks (both "P" and non-"P" weapons can be used as a counter,
regardless of whether the unit moved on its previous turn.)  The "MAP" property
refers to a weapon that hits all units standing within a certain pattern on the 
map.  This is the only way to hit multiple units with one attack.  "MAP" 
weapons cannot be used as counters, and cannot be countered.

In addition to the above stats, there is one more stat displayed on the weapon
screen - Adjusted Damage.  Basically, this is the Base Damage (plus upgrades), 
adjusted by the pilot's relevant attack stat (Shooting for Shot weapons and 
Melee for Strike weapons.)  Pilot attack stats in Gaiden are expressed as 
decimals (ie 1.26, 2.39, etc) and the weapon's Damage is simply multiplied by 
that decimal.  (So a Strike weapon with a Damage of 1000 used by a pilot with a
Melee stat of 1.25 would have an Adjusted Damage of 1250.)  On the default 
weapon screen, Adjusted Damage is located just below the weapon's Damage stat.
On the more traditionally SRW-like weapon screen (switch between the two by 
pressing L and R when on the weapon screen), the damage stat expressed is the 
Adjusted Damage.  (Likewise on the upgrade screen.)


5. Upgrading Weapons

Like units, you can also upgrade weapons.  Unlike units, however, a weapon can
only be upgraded in one aspect - its attack power.


Upgrade Bonus

Damage +100, +100, +200, +200, +300, +300, +300; +1,500

Upgrade Cost

Damage 2k, 4k, 6k, 10k, 14k, 18k, 25k; 79k

Like Max Bonuses, there is a twist to upgrading weapons in Gaiden as well - 
some weapons have an arrow pointing to the right at the end of their upgrade 
bar on the Weapon Upgrade screen.  These weapons have an Advanced Version - a
more powerful version that is achieved by fully upgrading the weapon.  
Advanced Versions typically have a higher Base Damage, greater range, better 
Hit mods, and more Ammo.  They typically have a new name, a new appearance, and
some even gain new abilities (in the case of some MAP weapons, anyway).  
There's a catch, however - two, in fact.  Firstly, Advanced Versions of a 
unit's more powerful weapons often have increased MG and Prana costs and Morale
requirements.  Secondly, once a weapon changes to its Advanced Version, it 
reverts to having zero upgrades.


6. MAP Weapons

There are two patterns of MAP weapons in Gaiden.  The first, Radial, is by far
the more common of the two, and very simple to understand.  Essentially, all
the spaces within the MAP weapon's range are targets.  If the weapon's range is
1~5 (1 to 5), then all units at least 1 space away from the attacker (ie right
next to) and no more than 5 spaces away will be attacked by the MAP weapon.

The other pattern, Linear, has only one example - Granveil's Megido Flame.  
With a Linear MAP weapon, you choose a space within the range of the weapon, 
and all targets standing on a straight path between the attacker and the 
target space (including any unit standing on top of the target space) will be 
attacked by the MAP weapon.  The path will take diagonals if the line is not 
straight, so there's no cheating and managing to eke out extra spaces by using
a semi-diagonal path.  Likewise, look at the target-area preview carefully once
you've selected your target space to make sure you're actually going to hit the
units you think you're going to hit.

Some MAP weapons also have the unique property of potentially being able to hit
allied units.  Upgrading the weapon to its Advanced Version will get rid of 
this nasty downside.


7. Units

In addition to the pertinent statistics and weapon information, I'm including
a visual description of each unit so that non-Japanese readers can more easily
determine which statistics go with which unit.

The information following the arrows in the statistics block for each unit are
the unit's stats after receiving its Max Bonus.

The information following the arrows in the statistics block of a weapon are 
the stats for that weapon's Advanced Version.

Currently, I only have (and only plan to have) the stats for units the player
can control.  (In other words, no enemy units or uncontrollable NPC units.)

a. Wind Masouki

Cybaster
Element - Wind
Class - ?
Appearance - The only white masouki, humanoid with bird-like features
Pilot - Masaki Andou

   Move 6           -> 9
   Armor 450/1,750  -> 1,950
   HP 3,600/7,100   -> 7,100
   MG 60/160        -> 160
   HP Recover       -> HP Recover

  Cyflash, an exploding bubble of white energy -> same
  (Gained briefly during 'The Meeting in the Underground' or 'Cyflash')

      Type Shot
      Properties P, MAP (Radial)
      Damage 1000/2200     -> 1500/3000
      Hit +15              -> +20
      Range 1~4            -> 1~6
      Ammo 0               -> 0
      MG 0                 -> 0
      Prana 30             -> 40
      Morale 0             -> 0

  Familiar, two small jets attack -> Hi-Familiar, same w/altered background
  (Gained just before 'Masaki and His Magic Pets' or 'Masaki's Familiar')

      Type Shot
      Properties None
      Damage 1350/2550     -> 2200/3700
      Hit +15              -> +20
      Range 1~6            -> 1~7
      Ammo 4               -> 5
      MG 0                 -> 0
      Prana 0              -> 0
      Morale 0             -> 0

  Dieth Cutter, sword slash -> Vanity Ripper, slashes through with a flash

      Type Strike
      Properties P
      Damage 1400/2600     -> 2000/3500
      Hit +20              -> +20
      Range 1              -> 1
      Ammo 0               -> 0
      MG 0                 -> 0
      Prana 0              -> 0
      Morale 0             -> 0

  Archaic Buster, firebird attack -> firebird combined with Cybird attack

      Type Shot
      Properties P
      Damage 2200/3400     -> 3900/5400
      Hit -5               -> +5
      Range 1              -> 1~3
      Ammo 3               -> 5
      MG 30                -> 30
      Prana 0              -> 5
      Morale +15           -> +10

  Cosmo Nova, four balls of energy blast foe with cosmic power
   (Gained during Triangle Love or Hidden Plans.)

      Type Shot
      Properties None
      Damage 4300/5800
      Hit -5
      Range 2~5
      Ammo 1
      MG 0
      Prana 5
      Morale 20

  Ranbu no Tachi, circle and slash foe with sword many times
   (Gained if Cybaster survives Training in the Dimension of Elementals or
    if Cybaster survives The Temple of Trials.)

      Type Strike
      Properties P
      Damage 4500/6000
      Hit +15
      Range 1
      Ammo 0
      MG 50
      Prana 60
      Morale 30

  
Giolast
Element - Wind
Class - ?
Appearance -  yellow, many protrustions, back-"wings"
Pilot - Zeoroot Zan Zenoskis; Rodney Jesh

   Move 4           -> 5
   Armor 350/1,650  -> 1,750
   HP 2,800/6,300   -> 8,300
   MG 40/140        -> 140
   None             -> None

  ?, narrow blue beam fired from body

      Type Shot
      Properties None
      Damage 1300/2800
      Hit -10
      Range 1~5
      Ammo 5
      MG 0
      Prana 0
      Morale 0
  
  ?, sword slash

      Type Strike
      Properties P
      Damage 1300/2800
      Hit +15
      Range 1
      Ammo 0
      MG 0
      Prana 0
      Morale 0

  ?, rains arrow-like energy blasts from above -> ?, same

      Type Shot
      Properties P
      Damage 2800/4000     -> 3500/5000
      Hit -5               -> +5
      Range 1              -> 1
      Ammo 3               -> 3
      MG 20                -> 55
      Prana 0              -> 15
      Morale +15           -> +5

  ?,  run through enemy, attack again from behind-> ?, same
   (Gained during The Tragedy of Ellis.)

      Type Strike
      Properties P
      Damage 2800/4000     -> 4000/5500
      Hit +5               -> +5
      Range 1              -> 1
      Ammo 0               -> 0
      MG 40                -> 30
      Prana 20             -> 55
      Morale +15           -> +10


Jaom
Element - Wind
Class - ?
Appearance - white w/highlights, angular, sports back spikes
Pilot - Masaki Andou; Gennacy I. Kozireh

   Move 5           -> 6
   Armor 390/1,690  -> 1,990
   HP 2900/6,400    -> 9,400
   MG 40/140        -> 140
   None             -> HP Recover

  ?, narrow yellow beam fired from body

      Type Shot
      Properties None
      Damage 1050/2550
      Hit -5
      Range 1~4
      Ammo 6
      MG 0
      Prana 0
      Morale 0

  ?, sword slash

      Type Strike
      Properties P
      Damage 1200/2700
      Hit +15
      Range 1
      Ammo 0
      MG 0
      Prana 0
      Morale 0

  ?, small fireball fired from body -> ?, gathers energy then wide yellow beam

      Type Shot
      Properties None
      Damage 1250/2450     -> 1900/3400
      Hit -25              -> -15
      Range 2~6            -> 2~7
      Ammo 3               -> 5
      MG 0                 -> 0
      Prana 0              -> 0
      Morale 0             -> 0

  ?, vertical then horizontal sword combo -> ?, same
   (Gained during Presia's Special Training if Gennacy destroys three enemies, 
    or gained after Vengeful Zet if Genncacy is lvl 42+.)

      Type Strike
      Properties P
      Damage 2900/4100     -> 4000/5500
      Hit +15              -> +15
      Range 1              -> 1
      Ammo 0               -> 0
      MG 45                -> 35
      Prana 20             -> 45
      Morale 15            -> +10


Solgady
Element - Wind
Class - ?
Appearance -  black with wings and tail, claw-like protrustions on wrists
Pilot - Ahamud Hamdi
(Note: comes with 2 upgrades in all categories and weapons)

   Move 5           -> 7
   Armor 360/1660   -> 1760
   HP 2900/6400     -> 7400
   MG 50/150        -> 150
   None             -> None

  ?, narrow yellow beam from head -> ?, white-blue beam from head

      Type Shot
      Properties None
      Damage 1200/2400     -> 2500/4000
      Hit -10              -> +5
      Range 1~4            -> 1~5
      Ammo 2               -> 7
      MG 10                -> 10
      Prana 0              -> 0
      Morale 0             -> 0

  ?, narrow blue beam from head

      Type Shot
      Properties None
      Damage 1300/2800
      Hit -10
      Range 1~5
      Ammo 5
      MG 0
      Prana 0
      Morale 0

  ?, sword slash

      Type Strike
      Properties P
      Damage 1200/2700
      Hit +15
      Range 1
      Ammo 0
      MG 0
      Prana 0
      Morale 0

  ?, green wind tunnel

      Type Shot
      Properties P
      Damage 1900/3400
      Hit -5
      Range 1
      Ammo 0
      MG 30
      Prana 0
      Morale +5

  ?, teleport and sword-slash through, cut enemy in half -> ?, added blue line
   (Gained during Wendy's Secret)

      Type Strike
      Properties P
      Damage 2900/4100     -> 4000/5500
      Hit 0                -> 0
      Range 1              -> 1
      Ammo 0               -> 0
      MG 50                -> 25
      Prana 20             -> 20
      Morale 15            -> 10


Earth Masouki:


Zamseed
Element - Earth
Class - ?
Appearance - large, yellow, heavy-duty, missles on shoulders
Pilot - Ricardo Silvera; Mio Sasuga

   Move 4           -> 5
   Armor 800/2,100  -> 2,100
   HP 3,800/7,300   -> 10,300
   MG 50/150        -> 150
   HP Recover       -> HP Recover

  ?, earth wave -> ?, same (doesn't hit allies)

      Type Shot
      Properties MAP (Radial) -> P, MAP (Radial)
      Damage 1000/2200     -> 1400/2900
      Hit +20              -> +25
      Range 1~4            -> 1~5
      Ammo 0               -> 0
      MG 0                 -> 0
      Prana 25             -> 30
      Morale 0             -> 0

  ?, beam sword slash -> ?, same

      Type Strike
      Properties P
      Damage 1350/2550     -> 2200/3700
      Hit +10              -> +10
      Range 1              -> 1
      Ammo 0               -> 0
      MG 0                 -> 10
      Prana 0              -> 0
      Morale 0             -> 0

  Familiar, three jets attack -> Hi-Familiar, same w/altered background

      Type Shot
      Properties None
      Damage 1350/2550     -> 2200/3700
      Hit +15              -> +20
      Range 1~6            -> 1~7
      Ammo 4               -> 5
      MG 0                 -> 0
      Prana 0              -> 0
      Morale 0             -> 0

  ?, tackle -> ?, blue "punches" from knees

      Type Strike
      Properties P
      Damage 1600/2800     -> 2500/4000
      Hit +25              -> +30
      Range 1              -> 1
      Ammo 0               -> 0
      MG 10                -> 15
      Prana 0              -> 0
      Morale 0             -> +5

  ?, charged fireball

      Type Shot
      Properties None
      Damage 1700/3200
      Hit -15
      Range 3~6
      Ammo 2
      MG 0
      Prana 0
      Morale 0

  ?, dark rings of space attack enemy
   (Gained if Zamseed survives The Temple of Trials.)

      Type Shot
      Properties P
      Damage 2800/4300
      Hit -18
      Range 3~7
      Ammo 0
      MG 50
      Prana 0
      Morale +5

  ?, katana slashes in the darkness
   (Gained if Zamseed survives Training in the Dimension of Elementals.)

      Type Strike
      Properties P
      Damage 4500/6000
      Hit +15
      Range 1
      Ammo 0
      MG 50
      Prana 25
      Morale 18


Diablo
Element - Earth
Class - ?
Appearance - blue, double shoulder-cannons, sunken head, back-vents
Pilot - Madokk Marconell; Presia Zanoskis
(Note: comes with 2 upgrades in all categories and weapons)

   Move 4           -> 4
   Armor 430/1730   -> 1930
   HP 2800/6300     -> 7300
   MG 40/140        -> 140
   HP Recover       -> HP Recover

  ?, pair of missles

      Type Shot
      Properties None
      Damage 900/2400
      Hit +15
      Range 2~5
      Ammo 4
      MG 0
      Prana 0
      Morale 0

  ?, beam sword attack

      Type Strike
      Properties P
      Type 
      Properties 
      Damage 1200/2700
      Hit +15
      Range 1
      Ammo 0
      MG 0
      Prana 0
      Morale 0

  ?, fireball from right cannon -> ?, yellow beam gathers and fires from body

      Type Shot
      Properties None
      Damage 1250/2450     -> 1900/3400
      Hit -26              -> -15
      Range 2~6            -> 2~7
      Ammo 3               -> 5
      MG 0                 -> 0
      Prana 0              -> 0
      Morale 0             -> 0

  ?, ball of earth energy travels underground, comes up at enemy as a heart
   (Gained during Darkness of Bagonia if Presia rejoins, otherwise gained 
    during Jino and Presia.  Also gained during Joining Up With Presia.)

      Type Shot
      Properties P
      Damage 2700/4200
      Hit -10
      Range 1
      Ammo 0
      MG 30
      Prana 10
      Morale 5

  ?, whirling string of blue energy -> same
    (Gained during Presia's Special Training if Presia destroys three enemies, 
     or gained after Vengeful Zet if Presia is lvl 42+.)

      Type Strike
      Properties P
      Damage 3700/4800     -> 4200/5700
      Hit +15              -> +15
      Range 1              -> 1
      Ammo 0               -> 0
      MG 48                -> 30
      Prana 25             -> 50
      Morale 20            -> 20



Fenta 
Element - Earth
Class - ?
Appearance - tank-like w/shoulder missile banks, shoulder and arm cannons
Pilot - Elis Radius
(Note: Comes with 3 upgrades in Armor and weapons, 4 in HP and MG.)

   Move 4           -> 7
   Armor 450/1750   -> 1950
   HP 3200/6700     -> 7700
   MG 40/140        -> 140
   HP Recover       -> HP Recover

  ?, two missiles

      Type Shot
      Properties None
      Damage 1000/2500
      Hit -5
      Range 2~5
      Ammo 6
      MG 0
      Prana 0
      Morale 0

  ?, slash attack

      Type Strike
      Properties P
      Damage 1150/2650
      Hit +25
      Range 1
      Ammo 0
      MG 0
      Prana 0
      Morale 0

  ?, ground wave attack

      Type Shot
      Properties P
      Damage 1300/2800
      Hit +25
      Range 1~3
      Ammo 0
      MG 10
      Prana 0
      Morale 0

  ?, fireball -> ?, gather energy then yellow beam

      Type Shot
      Properties None
      Damage 1350/2550     -> 1900/3400
      Hit -25              -> -15
      Range 2~6            -> 2~7
      Ammo 3               -> 5
      MG 0                 -> 0
      Prana 0              -> 0
      Morale 0             -> 0

  ?, balls of earth energy attack -> ?, same
   (Does not come with upgrades.)

      Type Shot
      Properties P
      Damage 3000/4200     -> 3700/5200
      Hit +10              -> +10
      Range 1              -> 1
      Ammo 0               -> 0
      MG 40                -> 20
      Prana 15             -> 45
      Morale +15           -> +15


La Ventor
Element - Earth
Class - ?
Appearance - blue with brownish chest, left arm is gun, shoulders are turrets
Pilot - Rebecca (Becky) Turner
(Note: comes with 2 upgrades in all categories and weapons)

   Move 4           -> 4
   Armor 450/1750   -> 1950
   HP 3200/6700     -> 8700
   MG 40/140        -> 140
   HP Recover       -> HP Recover

  ?, beam sword slash

      Type Strike
      Properties P
      Damage 1200/2700
      Hit +15
      Range 1
      Ammo 0
      MG 0
      Prana 0
      Morale 0

  ?, pair of missles

      Type Shot
      Properties None
      Damage 900/2400
      Hit -5
      Range 2~5
      Ammo 6
      MG 0
      Prana 0
      Morale 0

  ?, blue electric shocks -> ?, same

      Type Strike
      Properties P
      Damage 1450/2550     -> 2000/3500
      Hit +15              -> +15
      Range 1              -> 1
      Ammo 0               -> 0
      MG 10                -> 10
      Prana 0              -> 0
      Morale 0             -> 0

  ?, yellow beam from body

      Type Shot
      Properties None
      Damage 1850/3350
      Hit -15
      Range 2~7
      Ammo 4
      MG 0
      Prana 0
      Morale 0

  ?, wide beam of fire -> same
   (Gained during Presia's Special Training.)

      Type Shot
      Properties P
      Damage 2800/4000     -> 3800/5300
      Hit -10              -> -5
      Range 2~6            -> 2~7
      Ammo 0               -> 0
      MG 60                -> 45
      Prana 10             -> 25
      Morale 15            -> 20


Water Masouki:

Goddess
Element - Water
Class - ?
Appearance - blue, holding trident
Pilot - Tootie Noorbuck

   Move 4                  -> 4
   Armor 500/1,800         -> 1,800
   HP 3,600/7,100          -> 8,100
   MG 60/160               -> 160
   Healing, HP Recover     -> Healing, HP Recover

  ?, slash w/trident -> ?, multiple trident jabs

      Type Strike
      Properties P
      Damage 1350/2550     -> 1900/3400
      Hit +15              -> +15
      Range 1              -> 1
      Ammo 0               -> 0
      MG 0                 -> 0
      Prana 0              -> 0
      Morale 0             -> 0

  ?, blizzard -> ?, same (doesn't hit allies)

      Type Shot
      Properties MAP (Radial) -> P, MAP (Radial)
      Damage 1100/2300     -> 1500/3000
      Hit +25              -> +30
      Range 2~4            -> 2~5
      Ammo 0               -> 0
      MG 0                 -> 0
      Prana 20             -> 35
      Morale 0             -> 0

  ?, wide blue/pink beam fired from trident -> ?, same

      Type Shot
      Properties None      -> P
      Damage 1870/3070     -> 2700/4100
      Hit -5               -> +5
      Range 1~4            -> 1~5
      Ammo 0               -> 0
      MG 30                -> 60
      Prana 0              -> 0
      Morale 0             -> 0

  Familiar, blue bubbles attack -> Hi-Familiar, same w/altered background
   (gained during Familar, The Taken Lord of Elemental, or The Kidnapping of 
    Monica)

      Type Shot
      Properties None
      Damage 1350/2550     -> 2200/3700
      Hit +15              -> +20
      Range 1~6            -> 1~7
      Ammo 4               -> 5
      MG 0                 -> 0
      Prana 0              -> 0
      Morale 0             -> 0

  ?, blue bubbles invade the enemy
   (Gained if Goddess survives Training in the Dimension of Elementals, or
    gained if Goddess survives The Temple of Trials.)

      Type Shot
      Properties P
      Damage 4300/5800
      Hit +10
      Range 1~4
      Ammo 0
      MG 60
      Prana 20
      Morale 30


Zine
Element - Water
Class - ?
Appearance - purple, flexible arms
Pilot - Simeone Kyulian

  Move 4            -> 4
  Armor 400/1,700   -> 1,700
  HP 2800/6,300     -> 8,300
  MG 40/140         -> 140
  Healing           -> Healing, HP Recover

 ?, multiple iron balls

      Type Shot
      Properties None
      Damage 1050/2550
      Hit -20
      Range 2~5
      Ammo 3
      MG 0
      Prana 0
      Morale 0

  ?, green energy ball -> ?, same

      Type Shot
      Properties None      -> P
      Damage 1200/2400     -> 2000/3500
      Hit -10              -> +5
      Range 1~4            -> 1~5
      Ammo 5               -> 8
      MG 10                -> 10
      Prana 0              -> 0
      Morale 0             -> 0
  
  ?, beam sword slash

      Type Strike
      Properties P
      Damage 1200/2700
      Hit +15
      Range 1
      Ammo 0
      MG 0
      Prana 0
      Morale 0

  ?, two sword slashes in darkness -> ?, same
  (Gained during Rescuing Rodney.)

      Type Strike
      Properties P
      Damage 2800/4000     -> 3900/5400
      Hit +10              -> +10
      Range 1              -> 1
      Ammo 0               -> 0
      MG 50                -> 30
      Prana 20             -> 25
      Morale +10           -> +15


Falk
Element - Water
Class - ?
Appearance - pinkish, thin, top of arms extend above shoulders
Pilot - Tootie Noorbuck; See Damecus

   Move 4           -> 5
   Armor 390/1,690  -> 1,990
   HP 2800/6,300    -> 9,300
   MG 40/140        -> 140
   Healing          -> Healing, HP Recover

  ?, beam sword slash

      Type Strike
      Properties P
      Damage 1200/2700
      Hit +15
      Range 1
      Ammo 0
      MG 0
      Prana 0
      Morale 0

  ?, two missles

      Type Shot
      Properties None
      Damage 900/2400
      Hit -5
      Range 2~5
      Ammo 6
      MG 0
      Prana 0
      Morale 0

  ?, energy emenations

      Type Shot
      Properties P
      Damage 950/2450
      Hit 0
      Range 1~3
      Ammo 0
      MG 15
      Prana 0
      Morale 0

  ?, wind tunnel -> ?, same

      Type Shot
      Properties P
      Damage 1800/3000     -> 2600/4100
      Hit -5               -> 0
      Range 1              -> 1
      Ammo 0               -> 0
      MG 40                -> 30
      Prana 0              -> 0
      Morale +5            -> +5

  ?, jumping vertical sword slash -> ?, same
   (Gained after Hero Damecus.)

      Type Strike
      Properties P
      Damage 2900/4300     -> 4000/5500
      Hit +5               -> +10
      Range 1              -> 1
      Ammo 0               -> 0
      MG 50                -> 30
      Prana 20             -> 25
      Morale +10           -> +15


Lastoll
Element - Water
Class - ?
Appearance - pink w/highlights, has eastern look to it
Pilot - Fang San Bisias; Jino Valencia

   Move 5           -> 6
   Armor 380/1,680  -> 1,780
   HP 2,800/6,300   -> 7,300
   MG 40/140        -> 140
   None             -> HP Recover

  ?, blue circles

      Type Shot
      Properties P
      Damage 950/2450
      Hit 0
      Range 1~3
      Ammo 0
      MG 15
      Prana 0
      Morale 0

  ?, beam sword attack

      Type Strike
      Properties P
      Damage 1200/2700
      Hit +15
      Range 1
      Ammo 0
      MG 0
      Prana 0
      Morale 0

  ?, thunderstorm

      Type Shot
      Properties None
      Damage 2900/4400
      Hit 0
      Range 1~4
      Ammo 0
      MG 40
      Prana 10
      Morale +10

  ?, thrust saber into enemy, is struck by lightning -> ?, same
   (Gained after Shumel and Rosary.)

      Type Strike
      Properties P
      Damage 2900/4100     -> 4000/5500
      Hit +5               -> +10
      Range 1              -> 1
      Ammo 0               -> 0
      MG 40                -> 40
      Prana 20             -> 55
      Morale 15            -> 25


Fire Masouki:

Granveil
Element - Fire
Class - ?
Appearance - red, many gun-like protrusions
Pilot - Hwang Yan Long

   Move 4           -> 4
   Armor 380/1,680  -> 1,980
   HP 3,400/6,900   -> 6,900
   MG 55/155        -> 155
   HP Recover       -> HP Recover

  Megido Flame, line of flames -> Megido Flame, same (doesn't hit allies)

      Type Shot
      Properties P, MAP (Linear)
      Damage 1200/2400     -> 2100/3600
      Hit +5               -> +10
      Range 1~7            -> 1~8
      Ammo 0               -> 0
      MG 0                 -> 0
      Prana 25             -> 30
      Morale 0             -> 0

  Familiar, small jet strikes twice -> Hi-Familiar, same w/altered background

      Type Shot
      Properties None
      Damage 1350/2550     -> 2200/3700
      Hit +15              -> +20
      Range 1~6            -> 1~7
      Ammo 4               -> 5
      MG 0                 -> 0
      Prana 0              -> 0
      Morale 0             -> 0

  ?, beam sword slash -> ?, slash of fire

      Type Strike
      Properties P
      Damage 1600/2800     -> 2700/4200
      Hit +10              -> +10
      Range 1              -> 1
      Ammo 0               -> 0
      MG 0                 -> 10
      Prana 0              -> 0
      Morale 0             -> 0

  ?, thick red firey beam -> ?, same

      Type Shot
      Properties P
      Damage 2950/4150     -> 3900/5400
      Hit -5               -> +5
      Range 1              -> 1
      Ammo 0               -> 0
      MG 40                -> 55
      Prana 0              -> 5
      Morale +10           -> +5

  ?, flaming sword combo
   (Gained during Yan-Long's Training if Yan-Long destroys three enemies.)

      Type Strike
      Properties P
      Damage 3900/5400
      Hit +5
      Range 1
      Ammo 0
      MG 50
      Prana 45
      Morale 15


Dinforce 
Element - Fire
Class - ?
Appearance - black, human-like, knee-spikes, horns
Pilot - Hwang Yan Long; Sanan Tian-Pra-Sart (Tian)

   Move 4           -> 5
   Armor 320/1,620  -> 1,920
   HP 2800/6,300    -> 9,300
   MG 40/140        -> 140
   None             -> HP Recover
  
  ?, narrow yellow beam fired from body -> ?, blue beam from body
      
      Type Shot
      Properties None
      Damage 1200/2400     -> 2500/4000
      Hit -10              -> +5
      Range 1~4            -> 1~5
      Ammo 2               -> 7
      MG 10                -> 10
      Prana 0              -> 0
      Morale 0             -> 0

  ?, beam sword slash

      Type Strike
      Properties P
      Damage 1200/2700
      Hit +15
      Range 1
      Ammo 0
      MG 0
      Prana 0
      Morale 0

  ?, flamethrower

      Type Shot
      Properties P
      Damage 1500/3000
      Hit +10
      Range 1
      Ammo 4
      MG 20
      Prana 0
      Morale 0

  ???
   (Gained during The State of Harmony.)


Galguard
Element - Fire
Class - ?
Appearance - four arms, gun-like things at hips and shoulders
Pilot - Fang San Bisias; Zashuford Zan Valfarbia (Zash)
(Note: comes with 4 upgrades in all categories and some weapons)

   Move 5           -> 6
   Armor 350/1,650  -> 1,950
   HP 3,300/6,800   -> 8,800
   MG 50/150        -> 150
   None             -> None

  ?, small fireball -> ?, gathers energy then wide yellow beam

      Type Shot
      Properties None
      Damage 1250/2450     -> 1900/3400
      Hit -25              -> -15
      Range 2~6            -> 2~7
      Ammo 3               -> 5
      MG 0                 -> 0
      Prana 0              -> 0
      Morale 0             -> 0

  ?, narrow blue beam fired from body

      Type Shot
      Properties None
      Damage 1300/2800
      Hit -10
      Range 1~5
      Ammo 5
      MG 0
      Prana 0
      Morale 0

  ?, sword slash

      Type Strike
      Properties P
      Damage 1450/2950
      Hit +20
      Range 1
      Ammo 0
      MG 0
      Prana 0
      Morale 0

  ?, black lightning beam
   (Gained during Fang's Real Intention or Thoughts of Bagonia.)
   (Does not come with upgrades.)

      Type Shot
      Properties P
      Damage 2900/4400
      Hit +5
      Range 1
      Ammo 0
      MG 40
      Prana 10
      Morale 1

  ?, sword charged w/lightning, slashes through enemy w/thin blue line -> ?, two
   slashes instead of one
   (Gained immediately before Back from the Dead if Zash's level is high enough
    (40-41).)

      Type Strike
      Properties P
      Damage 3000/4200     -> 4200/5700
      Hit -5               -> +5
      Range 1              -> 1
      Ammo 0               -> 0
      MG 60                -> 40
      Prana 20             -> 55
      Morale 25            -> +25


Jaifar
Element - Fire
Class - ?
Appearance - horned, knight-like, two chest guns, cannons on shoulders
Pilot - Rosary Sile; Fang San Bisias
(Note: comes with 4 upgrades all categories and weapons)

   Move 4           -> 5
   Armor 340/1,640  -> 1,840
   HP 2,800/6,300   -> 7,300
   MG 40/140        -> 140
   None             -> None

  ?, Beam sword slash

      Type Strike
      Properties P
      Damage 1200/2700
      Hit +15
      Range 1
      Ammo 0
      MG 0
      Prana 0
      Morale 0

  ?, fireball -> ?, gather energy, then wide yellow beam

      Type Shot
      Properties None
      Damage 1250/2450     -> 1900/3400
      Hit -25              -> -15
      Range 2~6            -> 2~7
      Ammo 3               -> 5
      MG 0                 -> 0
      Prana 0              -> 0
      Morale 0             -> 0

  ?, Flamethrower

      Type Shot
      Properties P
      Damage 1500/3000
      Hit +10
      Range 1
      Ammo 4
      MG 20
      Prana 0
      Morale 0

  ?, slash through enemy -> ?, same
   (Gained after Fang's Reakl Intention (Fang) or after The 17th Masouki
    (Rosary).)
   (This weapon comes with no upgrades.)

      Type Strike
      Properties P
      Damage 2800/4000     -> 4100/5600
      Hit +5               -> +10
      Range 1              -> 1
      Ammo 0               -> 0
      MG 40                -> 40
      Prana 20             -> 55
      Morale 15            -> 25


Non Masouki

Nols Rei
Element - Water
Class - ?
Appearance - robe, wings, "crown"
Pilot - Xenia Gran Bilseir

   Move 5           -> 7
   Armor 350/1,650  -> 1,950
   HP 2,400/5,900   -> 8,900
   MG 40/140        -> 140
   Healing, Supply  -> Healing, Supply, HP Recover

  ?, beam sword attack

      Type Strike
      Properties P
      Damage 1100/2600
      Hit +15
      Range 1
      Ammo 0
      MG 0
      Prana 0
      Morale 0

  ?, green energy ball

      Type Shot
      Properties P
      Damage 1150/2650
      Hit -5
      Range 1~3
      Ammo 4
      MG 0
      Prana 0
      Morale 0

  ?, green eye attack

      Type Shot
      Properties None
      Damage 1350/2850
      Hit +10
      Range 1~4
      Ammo 0
      MG 20
      Prana 0
      Morale +5

  ?, slashing red rings

      Type Shot
      Properties P
      Damage 2500/4000
      Hit +20
      Range 1
      Ammo 0
      MG 50
      Prana 20
      Morale +10


Valcion R
Element - None
Class - ?
Appearance - female-looking with pink hair, large shoulder-guards
Pilot - Ryune Zoldark

   Move 5           -> 7
   Armor 500/1800   -> 1800
   HP 3500/7000     -> 9000
   MG 40/140        -> 140
   HP Recover       -> HP Recover
   
  Psycho Blaster, bubble of pink energy -> Psycho Blaster, same

      Type Shot
      Properties P, MAP (Radial)
      Damage 950/2150      -> 1300/2800
      Hit +10              -> +15
      Range 1~4            -> 1~6
      Ammo 2               -> 6
      MG 0                 -> 0
      Prana 30             -> 40
      Morale 0             -> 0

  ?, yellow diagonal slash -> ?, saber slash

      Type Strike
      Properties P
      Damage 1400/2600     -> 2400/3900
      Hit +10              -> +10
      Range 1              -> 1
      Ammo 0               -> 0
      MG 0                 -> 10
      Prana 0              -> 0
      Morale 0             -> 0

  ?, narrow green beam -> ?, black ball fires two entwined beams

      Type Shot
      Properties None
      Damage 1450/2650     -> 3900/5400
      Hit -10              -> -5
      Range 2~5            -> 2~6
      Ammo 5               -> 8
      MG 0                 -> 0
      Prana 0              -> 0
      Morale 0             -> 0

  ?, dual green spinning saws -> ?, many yellow spheres

      Type Shot
      Properties None
      Damage 1900/3100     -> 3400/4900
      Hit +15              -> +20
      Range 1~5            -> 1~7
      Ammo 3               -> 6
      MG 0                 -> 0
      Prana 0              -> 0
      Morale 0             -> 0

  ?, lunar slash through foe
   (Gained if Valcione R survives Training in the Dimension of Elementals, or
    gained if Valcione R survives The Temple of Trials.)

      Type Strike
      Properties P
      Damage 4400/5900
      Hit +10
      Range 1
      Ammo 0
      MG 40
      Prana 45
      Morale 20


Granzon 
Element - None
Class - ?
Appearance - blue and gray, large shields on each shoulder
Pilot - Shu Shirakawa

   Move 5
   Armor 1500
   HP 6200
   MG 100
   HP Recover

  ?, dark shockwave

      Type Shot
      Properties P, MAP (Radial)
      Damage 1800
      Hit +15
      Range 1~4
      Ammo 3
      MG 0
      Prana 10
      Morale 0

  ?, sword attack

      Type Strike
      Properties P
      Damage 2300
      Hit +20
      Range 1
      Ammo 0
      MG 0
      Prana 0
      Morale 0

  ?, gathered arrow of light

      Type Shot
      Properties None
      Damage 2300
      Hit -5
      Range 1~6
      Ammo 7
      MG 0
      Prana 0
      Morale 0

  ?, ball of gravity

      Type Shot
      Properties None
      Damage 4500
      Hit -5
      Range 2~7
      Ammo 2
      MG 0
      Prana 0
      Morale +5


Neo Granzon
Element - None
Class - ?
Appearance - a larger, bulkier version of Granzon w/gold half-circle on back
Pilot - Shu Shirakawa
(Note: comes with 6 upgrades in all categories and weapons)

    Move 6
    Armor 5000/6300
    HP 25000/28500
    MG 100/180 (cannot make 7th upgrade)
    HP Recover

(Note: Neo Granzon does not get a Max Bonus, as its MG cannot be fully 
 upgraded.)

  ?, gravity blast

      Type Shot
      Properties P, MAP (Radial)
      Damage 2500/4000
      Hit +20
      Range 1~5
      Ammo 7
      MG 0
      Prana 10
      Morale 0

  ?, sword slash

      Type Strike
      Properties P
      Damage 2800/4300
      Hit +20
      Range 1
      Ammo 0
      MG 0
      Prana 0
      Morale 0

  ?, energy arrow

      Type Shot
      Properties None
      Damage 3200/4700
      Hit +0
      Range 1~7
      Ammo 15
      MG 0
      Prana 0
      Morale 0

  ?, large black fireball causes gravity well

      Type Shot
      Properties None
      Damage 5500/7000
      Hit +5
      Range 2~8
      Ammo 20
      MG 0
      Prana 0
      Morale 5

  ?, Neo Granzon glows and even stronger version of previous

      Type Shot
      Properties None
      Damage 7000/8500
      Hit +0
      Range 2~8
      Ammo 20
      MG 0
      Prana 0
      Morale 5


Wizoll Kai
Element - None
Class - ?
Appearance - pink w/feminine shape, whip, and multiple arms/claws
Pilot - Saphine Grace
(Note: comes with 6 upgrades in all categories and weapons)

   Move 5           -> 7
   Armor 460/1760   -> 1960
   HP 4300/7800     -> 9800
   MG 40/140        -> 140
   HP Recover       -> HP Recover

  ?, horizontal slash

      Type Strike
      Properties P
      Damage 1430/2930
      Hit +15
      Range 1
      Ammo 0
      MG 0
      Prana 0
      Morale 0

  ?, narrow pink beam -> ?, wide pink beam

      Type Shot
      Properties None
      Damage 1550/2750     -> 3200/4700
      Hit -5               -> +5
      Range 1~5            -> 1~7
      Ammo 5               -> 10
      MG 0                 -> 0
      Prana 0              -> 0
      Morale 0             -> +5

  ?, similar to Cybaster's Cosmo Nova

      Type Shot
      Properties None
      Damage 2180/3680
      Hit +5
      Range 2~5
      Ammo 0
      MG 20
      Prana 0
      Morale 10

  ?, pentagram balls -> ?, same

      Type Shot
      Properties P
      Damage 2450/3650     -> 3900/5400
      Hit -5               -> +5
      Range 1              -> 1
      Ammo 0               -> 0
      MG 30                -> 20
      Prana 0              -> 20
      Morale 10            -> +10

  ?, pink ghost attack
   (Gained after Meeting Shu Again if Saphine didn't do any fighting in
    Yan Long's Training.)

      Type Shot
      Properties P
      Damage 3800/5300
      Hit +10
      Range 1~3
      Ammo 0
      MG 50
      Prana 10
      Morale 5


8. Acknowledgements

I'd like to thank, credit, honor, and otherwise recognize the following people:

CJayC - for being responsible for one of, if not THE, most indispensable
 resources on the internet.  I've been using GameFaqs for a long time now, and
 it feels good to finally contribute.

Pistol - for his absolutely excellent guide and walkthrough to this game.
 Without his guide, I'd never have had the confidence (or the ability) to 
 produce a FAQ for a game in a language I don't know.  Nearly all the character
 and mecha names were derived from his guide, as well as all the scenario 
 names.

The SRW community in general - if only because it's great to know that there 
 are other people out there who are as obsessed about mecha as I am.

Any and all FAQ writers who know how to make a clean, informative, 
 comprehensive, and accurate document.  There's nothing like looking at a new
 guide and thinking "Man, this is really well put-together."  Hopefully people
 will say that about this one.  =P


9. To Do List

Run through the game on final route, and to pick up Tian and double-check
 rumor of Ahamud in second part of game.
Get someone with knowledge of Japanese to help me with all those missing names.
See if HP Recover is the same for all units or not.
Decipher unit Classes.
Double-check all weapons with Advanced Versions for changes in Properties.