~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                   Fire Emblem: Tharcia 776 Character/Class Guide
                                 Written by:
                     Eaichu250 - lowlyeaichu@hotmail.com
                                 Verison - 4.1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Table of Contents:
          1: Introduction
          2: Class Guide
          3: Character Guide
I. Some Tips
II. Tharcia 776 Character Guide
          4: Skills Guide
          5: Credits



***********************************************************************
Hey, Eaichu250 speakin here.
I'm attemping to write a complete guide(this guide covers weapons) for Fire
Emblem 5, since it is on major demand, plus the fact that it is one of my
favorite games of all time.
This guide is meant to give you the idea of which characters are useful, and
which ones are as useful as a broken plane.
This guide will also cover each class, what each class can equip, use, and
general base stats.

Fire Emblem 5 is 100% Japanese.
No verisons of this game were released in the states. It's one of the best
Strategy-RPG's ever made(IMHO) and that fact alone wants me to write an FAQ
for this.

I hope this FAQ will answer all the questions and such you have, if you have
any more questions, don't be afraid to nail me at -
lowlyeaichu@hotmail.com

Now, on with the FAQ!

-- Eaichu250
***********************************************************************

****************
----------------
2: Class Guide -
****************
----------------

Summary -

Okay, I decided to make a Character Guide for Fire Emblem 5, since there
arent many around, and the game needs a couple more guides and such.

***********************************************************************

------
Lord -
------


Only the main character uses this class, and the base stats for this class are
generally quite low. The other problem is that, the character using this class
also gets some pretty low base stats, making a bad combination. Yet, this class
must be used in every battle, just protect him to the point of disaster.

Movement Range: 6
Base Stats:
[HP - Strength - Magic - Skill - Speed  -  Defense - BLD -]
 18 -    4     -   0   -   2   -   3    -    2   -    5
Equips: Swords(E)
Promoted: Prince
Promotion: Chapter 18
People who have this class: Prince Leif


---------------
Social Knight -
---------------


Social Knights can equip Spears and Swords, and have decent all around stats.
Only one Social Knight becomes truly powerful, so this class isn't used too
much, aside from having the AI ganging them up on your units.

Movement Range: 8
Base Stats:
[HP - Strength - Magic - Skill - Speed  -  Defense - BLD -]
 20 -    3     -   0   -   3   -   4    -    3   -    6
Equips: Spears(E), Swords(E)
Promoted: Male Paladin
Promotion item: Knight's Proof
People who have this class: Carrion


--------------------------
Dismounted Social Knight -
--------------------------


Mostly the same thing as a Social Knight, except base stats go down a bit, and
the unit is forced to use swords.

Movement Range: 5
Base Stats:
[HP - Strength - Magic - Skill - Speed  -  Defense - BLD -]
 20 -    2     -   0   -   2   -   2    -     2   -   6
Equips: Swords(E)
Promoted: Male Paladin
Promotion Item: Knight's Proof
People who have this class: Carrion


--------------
Male Paladin -
--------------


Paladin's are promoted Social Knights, stats go up quite high on promotion, and
they are powerful fighters.
Enemies can really be annoying with this class, since they usually come in
groups ganged with Social Knights.

Movement Range: 9
Base Stats:
[HP - Strength - Magic - Skill - Speed  -  Defense - BLD -]
 24 -    5     -   1   -   6   -   6    -     5   -   7
Equips: Spears(E), Swords(D)
Promoted Unit
People who have this class: Conomore, Fred


-------------------------
Dismounted Male Paladin -
-------------------------


Dismounted Male Paladin's get lower base stats, and they can only use Swords.
You must use these in interior areas.

Movement Range: 6
Base Stats:
[HP - Strength - Magic - Skill - Speed  -  Defense - BLD -]
 24 -    4     -   1   -   5   -   4    -     4   -   7
Equips: Swords(D)
Promoted Unit
People who have this class: Conomore, Fred


-----------
Trobudour -
-----------


Trobudour's are average healers, and decent fighters.
Enemies usually have these equipped with really weak and light swords, and have
them running around and healing damaged units. Take them out ASAP.

Movement Range: 8
Base Stats:
[HP - Strength - Magic - Skill - Speed  -  Defense - BLD -]
 16 -    2     -   2   -   2   -   3    -     2   -   4
Equips: Swords(E), Rods(E)
Promoted: Female Paladin
People who use this class: Nanna


----------------------
Dismounted Trobudour -
----------------------


A little weaker then a normal Trobudour, but almost exactly the same.

Movement Range: 5
Base Stats:
[HP - Strength - Magic - Skill - Speed  -  Defense - BLD -]
 16 -    1     -   2   -   2   -   2    -     1   -   4
Equips: Swords(E), Rods(E)
Promoted: Female Paladin
People who use this class: Nanna


----------------
Female Paladin -
----------------


Female Paladins have the ability to heal, and can use Swords and Staves.
Average fighters, and good healers.
These are rarely seen in enemy form, so you shouldn't have anything to worry
about.

Movement Range: 9
Base Stats:
[HP - Strength - Magic - Skill - Speed  -  Defense - BLD -]
 20 -    3     -   5   -   3   -   6    -     3   -   5
Equips: Swords(D), Rods(E)
Promoted Unit
People who have this class: Amalda


---------------------------
Dismounted Female Paladin -
---------------------------


Dismounted Female Paladins are almost exactly the same as when they are on
their horse, except their base stats go down quite a bit.

Movement Range: 6
Base Stats:
[HP - Strength - Magic - Skill - Speed  -  Defense - BLD -]
 20 -    2     -   5   -   3   -   5    -     2   -   5
Equips: Swords(D), Rods(E)
Promoted Unit
People who have this class: Amalda


--------------
Lance Knight -
--------------

Lance Knights are mounted Knights that can only use Lances. They are powerful,
and quite swift, but seriously lack Magic Defense.
Rarely seen in enemy form, usually come in groups when around, however.

Movement Range: 8
Base Stats:
[HP - Strength - Magic - Skill - Speed  -  Defense - BLD -]
 20 -    3     -   0   -   3   -   6    -     3   -   5
Equips: Spears(E)
Promoted: Duke Knight
People who have this class: Finn, Alva, Kein


-------------------------
Dismounted Lance Knight -
-------------------------


Mostly the same as the Lance Knight, except they have to use Swords instead of
Lances now.

Movement Range: 5
Base Stats:
Equips: Swords(E)
Promoted: Duke Knight
People who have this class: Finn, Alva, Kein


-------------
Duke Knight -
-------------


Much more powerful then the Lance Knight, stats go up pretty high, and they
become excellent all around fighters, magic is still a little bit of a problem.
Enemies rarely come in this form.

Movement Range: 9
Base Stats:
Equips: Spears(D)
Promoted Unit
People who have this class: Glade


------------------------
Dismounted Duke Knight -
------------------------


Get's a bit weaker, not much else to say.

Movement Range: 6
Base Stats:
Equips: Swords(E)
Promoted Unit
People who have this class: Glade


------------------
Male Arch Knight -
------------------


Arch Knights excel at using bows, most of their stats are well spread around,
and don't really have a problem in any area.
Arch Knights are excellent characters to have.
These can be extremely annoying as enemies, as they are usually equipped with
awesome equipment, see if the bow they are wielding is good or not.

Movement Range: 8
Base Stats:
Equips: Bows(E)
Promoted: Bow Knight
People who have this class: Robert


-----------------------------
Dismounted Male Arch Knight -
-----------------------------


Mostly the same as the Arch Knight, except stats get a little lower.

Movement Range: 5
Base Stats:
Equips: Bows(E)
Promoted: Bow Knight
People who have this class: Robert


--------------------
Female Arch Knight -
--------------------


Mostly the same as the male Arch Knight, except they're a little weaker and
more speedy.
Enemies don't come in this form.. I believe.

Movement Range: 8
Base Stats:
Equips: Bows(E)
Promoted Bow Knight
People who have this class: Selfina


------------------------------
Dismounted Female Arch Knight -
------------------------------


Mostly the same as the female Arch Knight, except stats get a little lower.

Movement Range: 5
Base Stats:
Equips: Bows(E)
Promoted: Bow Knight
People who have this class: Selfina


----------------
Male Bow Knight -
---------------


Much more stronger and useful then the normal Arch Knight, becomes a power
unit.

These are seen alot by the enemy, must be a popular pick or something. Just
take advantage
of the fact they cant fight up close, and you can pretty much bag 'em.

Movement Range: 9
Base Stats:
Equips:
Promoted Unit
People who have this class:


---------------------------
Dismounted Male Bow Knight -
---------------------------

Dosent seem to get all that much weaker, still forced to use bows, is inferior
compared to an Archer-Sniper on ground, however.

Movement Range: 5
Base Stats:
Equips: Bows(E/D?)
Promoted Unit
People who have this class:


-----------------
Female Bow Knight -
-------------------


Mostly the same as a Male Bow Knight, except they are a bit faster.. and that's
it. The only class that uses this is quite weak, so..

Movement Range: Around 8-9
Base Stats:
Equips: Bows
Promoted Unit
People who have this class:


------------------------------
Dismounted Female Bow Knight -
------------------------------

Same as Female Bow Knight, except with lower movement.

Movement Range: 5
Base Stats:
Equips: Bows
Promoted Unit
People who have this class:


-----------
Axe Knight -
-----------


Mostly powerful, a little on the slow side, and arent too skilled, power and
defense get extremely high, however. Magic is quite a problem to these units.
When promoted, these classes can become quite a problem for the enemies.

Movement Range: 8
Base Stats:
Equips: Axes(E)
Promoted: Great Knight
People who have this class: Brighton, Hicks


---------------------
Dismounted Axe Knight -
---------------------
Get a little weaker.. that's mostly it.

Movement Range: 5
Base Stats:
Equips: Swords(E)
Promoted: Great Knight
People who have this class: Brighton, Hicks


------------
Great Knight -
------------
Great Knight's get a pretty big defense boost, and a couple other points to
some other stats, this dosent seem to help out too much, but it's all good,
anyway.
Great Knights are commonly seen as enemies, mostly in packs of one or two,
though.

Movement Range: 9
Base Stats:
Equips: Axes(D)
Promoted Unit
People who have this class: None


-----------------------
Dismounted Great Knight -
-----------------------
No information yet.


-----------
Free Knight -
-----------
Mostly well rounded Sword Knights, excellent characters.

Movement Range: 8
Base Stats:
Equips: Swords(E)
Promoted: Forest Knight
People who have this class: Felgus


----------------------
Dismounted Free Knight -
----------------------


Mostly the same thing.. little weaker.

Movement Range: 5
Base Stats:
Equips: Swords(E)
Promoted: Forest Knight
People who have this class: Felgus


--------------
Forrest Knight -
--------------
No info yet.


------------------------
Dismounted Forest Knight -
------------------------
No info yet.


-------------
Pegasus Rider -
-------------
Pegasus Rider's are agile fighters, possessing extremely high Speed, Skill and
Luck makes them quite a pain to hit, Strength will stay rather low, and Defense
wont get too high, but they get extremely high Magic, which makes them perfect
for mage killing.

Movement Range: 8. Can also move over any terrain, aside from interior.
Base Stats:
Equips: Spears(D)
Promoted: Pegasus Knight
People who have this class: Karen


------------------------
Dismounted Pegasus Rider -
------------------------
Unit dosent get too much weaker, forced to use Swords, and a couple certain
stats go down a bit. I don't really suggest using Pegasus Rider's/Knights in
interior areas.

Movement Range: 6
Base Stats:
Equips: Swords(E)
Promoted: Pegasus Knight
People who have this class: Karen


------------
Dragon Rider -
------------
Mostly the same thing as a Pegasus Rider, except it has mucho higher defense,
but lower speed and magic defense, strength is also a little bit higher.

Movement Range: 8
Base Stats:
Equips: Spears(D)
Promoted: Dragon Knight
People who have this class: Eda

-----------------------
Dismounted Dragon Rider -
-----------------------
Defense goes down majorly, strength also decreases a bit, and becomes less of a
tank in indoor areas.

Movement Range: 5
Base Stats:
Equips: Swords(E)
Promoted: Dragon Knight
People who have this class: Eda


------------
Dragon Knight -
------------
Extremely high defense and strength, stats go out of wack, and these become
quite exceptional units, even being able to handle a couple of arrows or two,
due to the really high defense this class holds.

Rarely seen as enemies..

Movement Range: 8-9?
Base Stats:
Equips: Spears(D)
Promoted Unit
People who have this class: Dean


------------------------
Dismounted Dragon Knight -
------------------------
No information yet.


-----------
Bow Fighter -
-----------

Movement Range: 6
Base Stats
Equips: Bows(E)
Promoted: Sniper
People who have this class: Ronan, Tanya


-----
Sniper -
-----

Promoted class of the Archer. Has really high skill, speed and luck, which
helps out quite a lot, and can be useful in many situations. High bow skill,
too, which helps out a lot.


--------------
Mountain Thief -
--------------
Mostly a really weak fighter, but can be a bit useful for capturing if revved
up a bit, pathetically useless for fighting, however.

Movement Range: 6
Base Stats:
Equips: Axes(D)
Promoted: Warrior
People who have this class: Marty


-------
Warrior -
-------
Much stronger then the Mountain Thief, becomes somewhat decent at fighting, but
still no good at it. Useful for capturing.

Movement Range: 7
Base Stats:
Equips: Axes(D)
Promoted Unit.
People who have this class: Dagudar


---------
Axe Armor -
---------
An armor wielding an axe, high defense and strength, pathetically slow, but not
too bad of a fighter. Best used for defensive purposes.

Movement Range: 5
Base Stats:
Equips: Axes
Promoted: General
People who have this class: Dalshein


-------
General -
-------
General's have the ability to equip all physical weapons, and have powerful
stats, aside from speed, which is rather low. Decent at fighting, but great at
keeping a good defense.

Movement Range: 6
Base Stats:
Equips: Axes(E), Swords(E), Lances(E), Bows(E)
Promoted Unit
People who have this class: Xavier


-----------
Axe Fighter -
----------
Powerful units that can equip axes, stats are well laid out, they become really
fast, and have great BLD, speed, and strength.

Movement Range: 6
Base Stats:
Equips: Axes(E)
Promoted: Mercenary
People who have this class: Othin, Halvan


---------
Mercenary -
---------

Movement Range: 6-7?
Base Stats:
Equips: Axes(E), Swords(E)
Promoted Unit
People who have this class: Galzus, Ralf


-------------
Sword Fighter -
-------------
Not too powerful, yet not too weak, Sword Fighters are excellent at close
combat, and they activate critcal hits like crazy.
Note: Certain Sword Fighters can promote into the Mercenary class.

Movement Range: 6
Base Stats:
Equips: Swords(D)
Promoted: Sword Master | Mercenary
People who have this class: Trewd, Malitia, Shiva.
These units promote to Mercenary: Machyua.


------------
Sword Master -
------------
Sword Masters are 10x more powerful then the Sword Fighter, possessing great
stats all around, and they critcal hit like crazy.
Sword Masters are definetly one of the best classes in the game.

Movement Range: 7
Base Stats:
Equips: Swords(C)
Promoted Unit
People who have this class: Eyval, Shanam.


------
Priest -
------
Priests are most excellent characters, while they are not too powerful, and
cant really fight until promotion, they will be of excellent help to you, with
healing abilities, and the abilities to do special status healing and status
effecting spells, will make these people extremely useful.

Movement Range: 5
Base Stats:
Equips: Staves(E)
Promoted: High Priest
People who have this class: Saphy, Tina, Seluf.


-----------
High Priest -
-----------
Much more useful then the Priest, gets close to maxing out magic, and will have
high all around stats, can fight for a little bit with Light magic, but still
is rather dangerous.

Movement Range: 6
Base Stats:
Equips: Staves(D)
Promoted Unit
People who have this class: Cyas


----
Mage -
----
Mage's specialize in magic, and can use all certain types of magic, although,
certain mages specialize in a certain type of magic. Weak defense and HP, but
extremely high speed, magic and skill.

Movement Range: 6
Base Stats:
Equips: Fire(E), Wind(E), Thunder(E)
Promoted: Sage | Mage Knight
People who have this class: Asvel
People who have this class and promote to Mage Knight: Miranda


------
Sister -
------
Mostly the same thing as a Mage, except she can use a healing staves, and are a
little bit more frail.

Movement Range: 5?
Base Stats:
Equips: Fire(E), Wind(E), Thunder(E), Light(?)
Promoted: Sage
People who have this class: Linonan, Sara

-------
Bard -
-------
Exactly the same as the Mage, except with lower magic but higher speed and
skill, can also use Light magic.

Movement Range: 6
Base Stats:
Equips: Fire(E), Wind(E), Thunder(E), Light(E)
Promoted: Sage
People who have this class: Homer


-----
Sage -

Movement Range: ?
Base Stats: ?
Equips: Fire(D), Wind(D), Thunder(D), Light(D)
Promoted Unit
People who have this class: Sety

-------------
Mage Knight -
-------------
Knights that can equip and use magic, they can also use swords, allowing them
to be a mixture
of a normal sword using knight, and a magic user.

Movement Range: 8
Base Stats:
Equips: Fire(E, Wind(E), Thunder(E), Swords(E)
Promoted Unit
People who have this class: Olwen, Eyrios


-------
Thief -
-------

Thieves are EXTREMELY USEFUL, thieves have the ability to steal items from an
enemy, depending on their BLD stats, depending on the weight of the weapon, and
the BLD of the thief, you will be able to steal the item, or you just might
not. If a thief has a high BLD, you can steal practically anything you want.

Not bad as fighters either.

Movement Range: 6
Base Stats:
Equips: Swords(E)
Promoted: Thief Fighter
People who have this class: Rivis, Lara


--------------
Thief Fighter -
--------------

Thief Fighters are the promoted classes of Thieves. These guys can actually
hold their own pretty well in fights, having balanced stats and good sword
skill. They can move fast inside interior areas, and berserk quite often.



Movement Range: 7
Base Stats:
Promoted: Swords(D)
Promoted Unit
People who have this class: Pirn

-------
Dancer -
-------

Dancer's have the ability to give another unit a turn, when another unit has
passed their turn, and will turn gray, the dancer will be able to give the unit
another turn by standing next to the tired unit, and selecting "Dance".
Very useful in many situations, although, stats ARE low.

Movement Range: 6
Base Stats:
Equips:Swords(E)
Promoted: Thief Fighter
People who have this class: ?


************************************************************************
Mostly all the classes are covered there, I don't have all the information,
For all of 'em, however.
************************************************************************




-----------------------------------------------------------------------
** 5 - CHARACTER GUIDE **
-----------------------------------------------------------------------

Summary -

Okay, the purpose of this guide is to give you information on each character's
strengths, and weaknesses. Most characters are pretty good, but some are just
plain disasters.


Leveling up Tips -

Scrolls - These scrolls are thrown throughout the chapters in Fire Emblem 5,
these mystical scrolls can boost your stat gains when they are equipped, and
can be very useful when you give a person a several scrolls, and power level in
the Arena.

Power Leveling(or that's what they call it... :O) - This is when you go to an
arena and try to gain as many levels as humanly possible. Basically, once you
find an arena surronded by some shops, you can gain tons of gold, and keep
making the character enter the arena and winning battles and gaining experince.
However, if it looks like yer character is going to die in the heat of battle,
you better jam the B button or you'll have a dead unit!


                    Fire Emblem: Tharcia 776 Character Guide



Heh, okay. Let's get on with this crazy guide, shall we?


*************
[Lord-Prince]
*************


Leaf:
Leaf is the prince of Lenstar, the son of Cuan and Ethlin, and Althena's
younger brother.
Both of his parents were killed on the Yied desert by the horrid ambush of
Torrabant.
Leaf inherits the blood of Noba as well of the holy warrior Baldo.
Leaf is struggling to regain his land back from the Tharcian forces, which have
dominated almost all the land in the Tharcian continent.

Leif is the main character for the game, and while not being too much of a
fighter at first, can still hold his own pretty well. Leif has his own personal
weapon, the Hikari No Tsurugi, which when used at a distance, can cast a
Lightning Spell, and can be an average-strength weapon up close, it also has
the ability to heal his HP to max.  Once Leif has been promoted, he has the
potentinal to get high stats if you manage to bring him to Lv. 20 after-wards.
It's suggested to not have him fight too frequently, but try to bring up a few
levels, and give him stat-boosting items when you need to.

All in all, Leaf still isnt much of a fighter, but you're forced to use him on
every map.

Class Change - Lord
Rating for Leaf - 6/10
Stat Growth -
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
70% -   35%   - 10% - 35% - 40% - 40% -  25%  -15%- 3%
Looks - Leaf has brown hair, wearing no helmet of any sort.
How you get him - Starts out as the leader on the first map.
Starting Skills - Continue
Support Effect - Finn, Nanna


***************************
[-Social Knights-Paladins-]
***************************


Carrion:
Carrion is a Lenster Knight that has pledged to serve Leaf, and support him.
Carrion has a strong sense of responsibiltiy and is quite gentle.

Carrion is one of the very few Social Knights that can be recruited in the
game. Starting out quite weak, with only below-average stats at the area that
he joins in, most people would shrug him off and not bother using him. However,
Carrion has rather powerful growth-rates, and can be a formidable fighter once
brought up in levels for a little while. After promotion, Carrion can pretty
much be the most powerful character in the game, with extremely high growth and
powerful stats. Carrion can use swords and spears while being mounted, which
adds to his usefulness, since he can often have a nice variety of weapons and
an advantage against other units.

Class Change - Male Paladin
Rating for Carrion - 8/10
Stat Growth -
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
75% -   40%   - 10% - 65% - 45% - 55% -  25%  -25%- 1%
Looks - Carrion has brown hair, and is wearing blue clothing.
How you get him - Joins automatically in Chapter 8.
Starting Skills - None.
Support Effect -


Fred:
Fred is a Paladin that is Oreun's aide. He is an honest knight who owes
absolute loyalty to only Oreun.

Fred is the first Paladin you get, and he's not exactly what you call a
powerhouse. Fred gets pretty decent gains, but he starts out promoted, and with
such horrible base stats too. Fred can be a decent fighter when his levels are
maxed out, but he just cant stand up to your stronger units, so it isnt too
wise to use this poor Paladin.

Class Change - Already promoted.
Rating for Fred - 6/10
Stat Growth -
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
75% -   60%   - 15% - 40% - 35% - 25% -  35%  -25%- 1%
Looks - Fred has brown hair, and is wearing red clothing.
How you get him - Have Leaf speak to him in Chapter 11, and then have Fred
survive, he will join in Chapter 11: Gaiden.
Starting Skills - None.
Support Effect - Olwen


Conomore:
Conomore is a knight of Alster. He is warmhearted and kind, but takes matters
seriously.

Conomore is another one of those late Paladins. Conomore starts out with quite
good stats, with his skill being quite high.
Conomore gets pretty decent gains, but he has some problems maxing some of his
more important stats, and in the end, Conomore will just be decent compared to
your stronger units.

Class Change - Already promoted.
Rating for Conomore - 4/10
Stat Growth -
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
70% -   60%   - 5% -  35% - 50% - 20% -  20%  -20%- 1%
Looks - Conomore has white hair, along with a moustache.
How you get him - Have Miranda speak to him in Chapter 19.
Starting Skills - Continue
Support Effect - Miranda


*******************
[Trobadour-Paladin]
*******************


Nanna:
The Nodian princess, Nanna is the supposed daughter of Finn, also has a crush
on Leaf.

Nanna is the Troubadour that you will have to stick with for quite a long time,
she joins with rather low base stats.. and has a few problems with her growth
rates. Nanna wont grow to be anything powerful, and cant really be used as a
powerful fighter until after promotion, her Earth Sword gives her a heavy
advantage against other units.. since attacking an enemy and successfully
hitting it will give her an amount of HP returned to her. Otherwise, without
the Earth Sword, she wont be able to match up too well. Arm her with a light
and efficient sword, and keep her as a support unit for the most part until
promotion.

Class Change - Paladin
Rating for Nanna - 7/10
Stat Growth -
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
50% -   25%   - 10% - 40% - 35% - 55% -  15%  - 10%- 1%
Looks - Nanna has blond hair, also has a feather in her hair.
How you get her - Joins automatically in Chapter 5.
Starting Skills - Charisma
Support Effect - Leaf, Finn


Amalda:
Amalda is a knight under Friege's command.

Amalda is the other female Paladin that can be recruited in the game, and she
manages to end up being Nanna in quite a few areas. Amalda has far superior
growth, and has average starting stats for a promoted unit.. she will probably
excel and beat Nanna in quite a few areas, and manages to have high sword and
rod growth. I suggest using her, if you don't like Nanna, and you would like to
have a efficient physical fighting unit that can also heal.

Class Change - Already promoted
Rating for Amalda - 8/10
Stat Growth -
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
70% -   55%   - 15% - 50% - 45% - 60% -  25%  - 15%- 1%
Looks - Amalda has grey hair.
How you get her - Have Sleuf speak to her in Chapter 20.
Starting Skills - Continue
Support Effect - Sleuf


****************************
[Free Knight-Forrest Knight]
****************************


Felgus:
Felgus is an unknown Knight that was captured by Manster and held captive, fell
in love with Karen while he was held hostage. Felgus is usually cheerful, but
he has a quick temper. He is seems to have connections with Beowulf and the
Hezul royal house.

Felgus is one of the strongest units in the entire game, he starts out with
pretty neat starting stats.. and will be a rather efficient fighter most of the
time. Felgus' growth is also quite average, which means he will continue
getting stronger and manages to have a good balance of stats, after promotion..
he will probably end up maxing a several stats, and is one of the most
efficient units in the game, using swords. Later in the game, Felgus will be
able to equip the Beo No Ken.. which makes him only so much more useful.

Class Change - Forrest Knight.
Rating for Felgus - 8/10
Stat Growth -
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
65% -   35%   - 10% - 45% - 35% - 40% -  25%  - 20%- 1%
Looks - Felgus has blond hair.
How you get him - Joins automatically in Chapter 4.
Starting Skills -
Suppport Effect - Karen


Delmud:
Delmud is the son of Lachesis, and is brother to Nanna.

Delmud starts out promoted, in a rather late chapter, along with only average
stats and a low level. However, if you put work into Delmud and bring his
levels up, you will be quite surprised with the results.. unless you use
scrolls, Delmud probably wouldn't be able to match up with Felgus, but he can
also equip the Beo No Ken, and has a rather useful skill.

Delmud also seems to have a very high fighting skill in the arena when not
mounted, which means that he can get to Lv. 20 far easier then any other units.

Class Change - Already promoted.
Rating for Delmud - 7.8/10
Stat Growth -
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
70% -   40%   - 15% - 65% - 45% - 65% -  30%  - 15%- 1%
Looks - Delmud has blond hair.
How you get him - You must have Nanna in your party, joins automatically in
Chapter 21.
Starting Skills - Charisma
Support Effect - Nanna



**********************
[Axe Armors-General]
**********************


Dalshein:
Dalshein is a powerful Axe Armor forced to work for Leidrick, when his little
brother was kidnapped, Dalshein had no choice but to obey Leidrick's command.

Dalshein is a powerful unit, starting out with good base stats and has rather
average growth.. he can kick around most units in the starting chapters, with
his far superior defense and build. He will continue getting more powerful, but
unless you use scrolls on him.. he will suffer badly in quite a few areas. It's
suggested that you work around him, growing his weapon skill after promotion,
because that will make him VERY efficient in interior areas, where most units
cant even use Spears or Axes. Keep Dalshein leveled and on par with your units,
and you will be surprised with the results.


Class Change - General
Rating for Dalshein - 8/10
Stat Growth -
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
60% -   50%   - 5% -  40% - 25% - 25% -  20%  -25%- 1%
Looks - Dalshein has brown hair, and is wearing blue/green armor.
How you get him - Save the children in Chapter 3, and then have Leaf speak to
him in Chapter 4.
Starting Skills - Wrath
Support Effect -


Xavier -
Xavier is forced to work for the Freege army against his own will.
His true loyalty lies as a Lenster General.

Xavier is the other General, but he has quite a few problems. Xavier is a
rather hard character to get, which is why most people refuse to even bother
trying to recruit him, but he can still manage to be a good character. Xavier
has average base stats, with most things being averaged out, aside from a few
stats.. but, if you decide to put work into him and level him up.. you will be
happy with the results, as Xavier has nice, balanced growth rates. However, he
still has problems comparing to Dalshein, but the advantages that Xavier has
are the fact that he has far higher magic defense, better growth, and a several
skills. Depending on which one you want to use, you'll just have to see which
one ends up better.

Class Change - General
Rating for Xavier: 7/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
50% -   40%   - 45% -  55% - 50%- 70% -  15%  -10%- 1%
Looks - Brown hair all around, bearded.
How you get him - Do not attack any Lenstar allied people, and then release all
the neutral civilians in the cell, have each of them talk to the Armors in the
throne room, and then finally after doing all that, have Leaf talk to Xavier.
Starting Skills - Rapid Hit, Duel, Big Shield.
Support Effect -



******************************
[Pegasus Rider-Pegasus Knight]
******************************


Karin:
Karin is a Silesian Pegasus Rider in search of Sety, as ordered by the Queen of
Silesia.

Karin starts out with average stats, with her speed and luck being quite high
for that point in the game. She also has average growth, but suffers from a
couple problems. Unless you decide to give scrolls to her, she will have
pathetically low strength, defense and BLD.. which will hurt her usefulness,
since she is a Pegasus Knight. Her HP isn't too hot, either, and her skill has
a couple problems.. but, she's the best Pegasus Knight that you can find, so if
you want to use one, this is your woman.

Class Change - Dragon Knight
Rating for Karin - 8/10
Stat Growth -
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
55% -   30%   - 15% - 35% - 70% - 70% -  15%  - 5%- 1%
Looks - Karin has green hair.
How you get her - Karin joins automatically in Chapter 4
Starting Skills - None
Support Effect - Felgus, Misha


Misha -
Misha is the daughter of Detvar, and joined  the Manster army in order to get
food for the starving country of Silesia.

Misha's a pretty decent character, although it's rather hard to make her match
up with Karin, she has very excellent gains, and can be a very helpful
character when revved up. Misha is rather shodowed by Karin and Eda, who have
much more potent then Misha does to become a very powerful character, if you
have already blown off Karin and Eda, and decided not to use both, then you can
go with Misha, who'll gain levels quicker then normal, and comes smack with a
Wind Sword.

Class Change - Already promoted.
Rating for Misha - 7/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
65% -   55%   - 15% - 65% - 80% - 40% -  20%  - 5%- 1%
Looks - Misha has green hair, hair's a bit messy.
How you get her - In Chapter 17, have Karin speak to Misha, then put Misha to
sleep, and then capture her, in the next chapter she will join automatically.
Starting Skills - None
Support Effect - Karin


****************************
[Dragon Rider-Dragon Knight]
****************************


Dean:
Dean is the older brother of Eda, and a Tharcian Dragon Knight under Arion's
command.

Dean's mostly an average character. Dean starts out with average stats,
everything being balanced out in a good direction.. and his growth aint too
bad, but he has a few problems comparing to some other Dragon/Pegasus Knights
that can level far more then he can. It's suggested that you should only use
him if you decide to get the Dragon Lance, which being his personal weapon,
makes him a very powerful fighter.

Class Change - Already promoted
Rating for Dean - 7/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
75% -   55%   - 5% -  50% - 30% - 40% -  30%  - 30%- 1%
Looks - Dean has grey hair.
How you get him - Joins automatically in Chapter 14.
Starting Skills - None
Support Effect - Eda


Eda:
Eda is the younger sister of Dean.

Eda can become quite a powerful character, depending on how you use her. At
first, she appears not being able to do too much.. since she has low base stats
at the point she joins in, but her growth is alright, being balanced out. If
you put enough work into her, she'll be an average character until promotion,
whereas she will end up maxing most of her stats and being an awesome character
when mounted. Not only that, but her weapon skill seems to grow quite well,
meaning she can use most of the big-boys swords in no time.

Class Change - Dragon Knight
Rating for Eda - 8/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
60% -   40%   - 20% - 35% - 60% - 30% -  20%  - 5%- 1%
Looks - Eda has red hair, red eyes.
How you get her - Joins automatically in Chapter 14.
Starting Skills - ?
Support Effect - Dean


****************************************
[Archer/Arch Knight - Sniper/Bow Knight]
****************************************


Tanya:
Tanya is the daughter of Dagudar, and has a relationship with Othin.

Tanya is the first archer in the entire game, and as usual.. most people end up
using her when you need an archer. She's actually a pretty good character,
being quite speedy but weak when she first joins, after putting some work into
her.. she will most likely max her luck and speed without a problem, and
everything else will be average. She's the best foot archer in the entire game,
but compared to Robert, she's not really worth it.. unless you plan on using
both Tanya and Robert, I suggest only using her for the first few areas.

Class Change - Sniper
Rating for Tanya - 7/10
Stat Growth -
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
60% -   35%   - 15% - 55% - 70% - 60% -  15%  - 5%- 1%
Looks - Tanya has brown hair, wearing green.
How you get her - Joins on the third turn in Chapter 1. Later on, she reappears
in Chapter 8: Gaiden.
Starting Skills - None
Support Effect - Othin


Ronan -
Ronan is a bowfighter in the village of Iss.

Ronan is rather lopsided. He starts out with rather low stats, and cant really
compare to your units.. after a couple levels, he'll still have problems trying
to catch up. Ronan does have a few powerful points, he manages to have high
magic and speed, along with skill being average.. but all his other stats are
pathetic. To be quite honest, unless you like having an archer that has a good
chance of being able to move again.. Ronan just isn't worth it, he'll always be
slowed down by the best bows, and can hardly do any damage to begin with.

Class Change - Sniper
Rating for Ronan - 7/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
40% -   15%   - 55% - 45% - 55% - 20% -  5%  - 2%- 2%
Looks - Ronan has blue hair.
How you get him - Enter his village in Chapter 2.
Starting Skills - Continue
Support Effect -


Selfina -
Selfina is the Co-Leader of Lenstar, also the wife of Glade.
Selfina is also the daughter of Dorias.

Selfina starts out a little strong, but her gains are by far, inferior compared
to her partner, Robert, so she soon gets passed up by him. While Selfina isnt
actually all that bad, she just isnt too worth it for some missions, she is
frail, and her stats rarely increase.

Unless you need another Arch Knight, I would seriously suggest against Selfina,
her only true purpose is for a couple of items she can retrieve, and giving a
leadership bonus to her troops.

Class Change - Bow Knight
Rating for Selfina - 5/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
50% -   25%   - 10% - 40% - 35% - 55% -  15%  - 10%- 1%
Looks - Selfina has blue hair, looking to the right.
How you get him - Joins automatically in Chapter 9.
Support Effect - Glade, Kein, Avel, Robert
Starting Skills - Duel


Robert -
Robert is a Arch Knight under Selfina's command.

Robert is the best entire Archer in the game, seriously. Robert starts out with
rather low stats, and will need some work put into him if you really want to
use him.. but after raising a couple levels into him, you will see amazing
results.. Robert's stats increase quite often and are very balanced, the only
exception being magic. After promotion, Robert will show that he's the best of
the best, infact, his only bad point is slow-weapon skill growth.. he moves
quite fast when mounted, and is more efficient then the other archers.

Class Change - Bow Knight
Rating for Robert - 9.5/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
65% -   45%   - 10% - 50% - 60% - 70% -  25%  - 20%- 1%
Looks - Robert has orange/brown hair.
How you get him - Joins automatically in Chapter 9
Support Effect -
Starting Skills - None


*************************
[Axe Knight-Great Knight]
*************************


Brighton:
Brighton is the second in command of the Magi Squad.

Brighton is the first Axe Knight that joins your team. His starting stats
aren't too bad, while not being anything amazing, either.. his growth is merely
average, and there's nothing really special about him. I really suggest using
Hicks over this guy, unless you want the Wrath skill.. but, it's just not
really useful for Brighton in the first place.

Class Change - Great Knight
Rating for Brighton - 6.7/10
Stat Growth -
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
70% -   30%   - 5% - 25% -  30% - 15% -  35%  - 20%- 1%
Looks - Brighton has brown hair.
How you get him - Joins automatically in Chapter 4.
Support Effect -
Starting Skills - Wrath


Hicks -
Hicks is a Manstor revolutinary, he's waiting for his chance to rebel against
Leidrick, but he just cant find the perfect chance..

Hicks is the other Axe Knight that joins your team. Hicks has rather average
staring stats, nothing too amazing. But, Hicks grows quite well.. he will end
up with very high HP, luck, skill, defense and BLD.. which is great for an Axe
Knight. After promotion, Hicks will probably have pretty good stats, and ends
up to probably be the best Axe Knight in the game. I suggest using him if you
want to use one, but if you don't want one, then don't go with Hicks, since Axe
Knights aren't really all that great to begin with.

Class Change - Great Knight
Rating for Hicks - 7/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
80% -   35%   - 5% - 40% -  30% - 55% -  30%  - 30%- 1%
Looks - Hicks has blue hair, and is a little goofy looking.
How you get him - Visit his village in Chapter 6.
Support Effect -
Starting Skills - None



***************************************
[Axe Fighter|Sword Fighter - Mercenary]
***************************************


Othin:
Othin is a member of the Fiana Braves, and is often known for his great axe
skills. He is the "moodmaker" of the Fiana Braves.

Othin is a bloody powerhouse, getting extremely high all around stats, and
being quite a powerful fighter. Othin has his custom Pugi axe, which makes him
almost invincible when going up against an entire group of enemies, and when he
even promotes, he has the ability to use Swords for extreme destruction.

Class Change - Mercenary
Rating for Othin - 9/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
85% -   30%   - 5% - 25% -  35% - 55% -  25%  - 25%- 1%
Looks - Othin has black hair, and is wearing green, also wearing a green
headband.
How you get him - Automatically join with Leaf, later on, he joins again in
Chapter 8.
Support Effect - Tanya
Starting Skill - Wrath


Halvan:
Halvan is the other Fiana brave member. He is Eyvel's righthand man and a close
friend(and rival) of Othin.

Halvan is the other Axe Fighter, while not as powerful or speedy as Othin,
Halvan will excel in high build and defense, along with a greater skill score,
his Hero Axe can be a powerful weapon when it is wielded in his hands, and he
is a great partner for Othin.

Class Change - Mercenary
Rating for Halvan - 7.5/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
80% -   40%   - 5% -  20% -  30% - 30% -  30% -30%- 1%
Looks - Halvan has black hair, and is wearing a yellow headband, along with
yellow clothes.
How you get him - Halvan joins automatically with Leaf, and later on joins
again in Chapter 8.
Support Effect -
Starting Skills - Blocking


Machyua -
Machyua is a member of the Magi Squad(A Manster Resistance Force). She is
bright and intelligent with a strong spirit although she is a bit bossy.

Machyua is a great unit, she gets amazing speed, and her strength and body
scores get amazingly high, allowing her to use the better swords without being
affected by the weight, and she will become a great fighter after promotion,
with the ability to use axes.

Class Change - Mercenary
Rating for Machyua - 7.3/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
60% -   30%   - 10% - 55% -  60% -35% -  25%  - 10%- 1%
Looks - Machyua has black hair.
How you get her - Machyua joins automatically in Chapter 4.
Support Effect -
Starting Skills - Blocking


Ralf -
Ralf is.. a mercenary from an unknown village.

Ralf isn't actually too bad, he comes with really good skill with Swords for a
Mercenary, and his starting stats aren't really actually all that bad, if you
need a Merc that can use a sword, you can try out Ralf. But I still wouldn't
overally suggest this guy too much.

Class Change - Already promoted
Rating for Ralf - 6/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
60% -   35%   - 5% - 30% -  20% - 15% -  35%  - 35%- 1%
Looks - Ralf has black hair.
How you get him - Have Leaf speak to him in Chapter 15.
Support Effect -
Starting Skills - ?


Galzus -
Galzus is a slave for Leidrick, and a Mercenary with Odo Blood that is seeking
to find Maritia.

Galzus is amazing, seriously. Galzus will start out with a several maxed stats,
and being incredibly high in the stats that aren't maxed.. although he cant
gain any levels, he doesn't need it at all. Galzus can kill most enemies
without a problem, his incredible strength, combined with the fact that he has
the Moonlight and Shooting Star Hit skills makes him nearly invincible.. he has
weak-leadership and high movement stars, which allows him to move twice often.
There's no reason to not use him, he's one of the most powerful characters in
the game, period!

Class Change - Already promoted
Rating for Galzus - 9.8/10
Stat Growth: Level maxed
Looks - Galzus has gray hair.
How you get him - Have Maritia speak to him in Chapter 24.
Support Effect - Maritia
Starting Skills - Moonlight Hit, Shooting Star Hit


*****************************
[Sword Figher - Sword Master]
*****************************


Eyval:
Eyval is the leader of the Fiana Braves. She is a descendant from Ulir,
although she took role of a swordswoman rather than using a bow. She and her
group are aiding Leaf in his quest.

Eyval could be another Jeigan for this game, but she still actually manages to
be somewhat good. Eyval starts out with a nearly maxed skill stat, and her
speed stat is already maxed. All of her other stats are pretty much average,
and she can only have a few levels.. her skill usually manages to max out, and
her luck gets high enough to have her dodging a several hits. You don't have
her for long, though, so try not to put too much work into her, but she can
still hold her own pretty well by the end of the game.

Class Change - Already promoted
Rating for Eyval - 4.6/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
30% -   15%   - 10% - 15% -  10% - 25% -  5%  - 5%- 1%
Looks - Eyval has blond hair.
How you get her - Joins automatically in Chapter 1.
Support Effect - Maritia
Starting Skills - Continue


Shiva:
Shiva is the best friend of Rivis, and helped him form his own gang, he is also
madly in love with Saphy.

Shiva is a Navaare clone from Monshou No Nazo. Shiva starts out with good
stats, and has good growth.. he grows into a powerful character, and always
manages to stay at top for a long time. After promotion, he will be able to
tear every single enemy in two, and has no problem maxing any of his stats at
all. I highly suggest using this character, since he is the most dangerous with
a Killer Sword. Shiva has incredible lasting in enemy-group situations, since
he has the Sun Hit skill.. which gives him HP-restored equal to the damage
dealt to the enemy!

Class Change - Sword Master
Rating for Shiva - 8/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
70% -   45%   - 5% - 50% -  35% - 60% -  30%  - 20%- 1%
Looks - Shiva has black hair.
How you get him - Have Saphy speak to him in Chapter 7.
Support Effect - Rivis, Saphy
Starting Skills - Sun Hit


Mareeta:
Mareeta is the adopted daughter of Eyval. She bares a strange birthmark and has
Odo blood running in her veins.

Mareeta is one of the powerhouse characters of the game, she starts out with
average stats, but has amazing growth. After giving her a few levels, you will
see that she can become very powerful after a few levels, and after promotion,
she can take any enemy on without a problem. Mareeta will be able to get the
Shooting Star Hit and Moonlight Hit skills, which makes her nearly invincible,
throw a couple other skills onto her, and she will be awesome.  Not only that,
but Mareeta has her own personal sword which gives her an Awareness skill when
equipped, and allows her to attack twice in a row and is incredibly light. How
cheap is that? Always use Mareeta, because if you don't, you're insane.


Class Change - Sword Master
Rating for Maritia - 9.7/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
65% -   60%   - 15% - 75% -  80% -60% -  20%  - 10%- 1%
Looks - Maritia has black hair.
How you get her - Joins automatically in the second turn of Chapter 12.
Support Effect - Eyval, Galzus
Starting Skills - Moonlight Hit, learns Shooting Star Hit from Shanam later on.


Trewd:
Trewd is a member of the Dandylion gang.

Trewd is actually a pretty good character, he starts out with rather average
stats, and has good growth rates. Trewd will end up with amazing hit points,
skill, luck and defense.. and he will stay powerful, even before promotion. I
suggest using him if you don't have any good Sword Fighters, and his Awareness
skill lowers the chance of enemies ever being able to have an advantage or
critcal against Trewd.

Class Change - Sword Master
Rating for Trewd - 8/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
90% -   35%   - 5% - 45% -  35% - 60% -  30%  - 20%- 1%
Looks - Trewd has gray hair, looking straight at you.
How you get him - Have Pahn speak to him in Chapter 12: Gaiden, or capture him
and beat Chapter 12: Gaiden.
Support Effect - ?
Starting Skills - Awareness


Shanam:
Shanam is a guy who runs around impersonating Shannan.

Shanam is.. really lopsided, he starts out with rather bad stats, and his
growth is only average. He really isn't the most useful character, if you do
level him up, you will have a mostly average character at best, if you give him
scrolls to fix his weak spots.. then maybe he can become something useful. I
don't suggest putting too much work into him, and only use him for his Bargain
skill.. which allows him to buy items for half price. Useful for that.

Class Change - Already promoted
Rating for Shanam - 3.5/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
50% -   50%   - 5% -  5% -  50% - 50% -  5%  -  5%- 2%
Looks - Shanam has black hair.
How you get him - Have Homer speak to him in Chapter 16B.
Support Effect - Homer
Starting Skills - Bargain, Continue


************************
[Mountain Thief-Warrior]
************************

Dagudar:
Dagudar is the leader of the Mountain Brigands, and the father of Tanya.

Dagudar is a Jeigan-character, which means that he will start out with good
stats, but has pathetic growth. I really don't suggest using him, aside from
capturing a few enemies in the starting areas. Dagudar will pretty much become
useless after Chapter 8, so don't do too much with him.


Class Change - Already promoted
Rating for Dagudar - 2/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
15% -   10%   - 5% - 10% -  10% - 30% -  10%  - 5%- 1%
Looks - Dagudar is wearing a doorag, has brown hair, and a brown moustache.
How you get him - Joins on the third turn in Chapter 1, joins again in Chapter
8: Gaiden.
Support Effect - ?
Starting Skills - Duel


Marty:
Marty is a dimwitted Mountain Thief that has a crush on Tanya, nothing else to
say about him.

Marty really isn't the most useful character on the block, he starts out with..
rather bad stats, and his growth isn't too amazing. He can be a really good
character when coming to capture enemies, since he beats most other guys in
that area, but it will take a lot of time to make him a serious fighter. I
suggest using other units, since Marty will only be useful for the starting
areas.

Class Change - Warrior
Rating for Marty - 5/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
90% -   15%   - 5% - 10% -  15% - 50% -  40%  - 75%- 1%
Looks - Marty has brown hair, looking into the sky, and wearing a yellow
headband.
Support Effect -
Starting Skills - None


*********
[Thieves]
*********


Rivis -
Rivis is the leader of his very own thief gang with his best friend, Shiva, he
is also madly in love with Saphy.

Rivis is one of your most valuable unit, while he isnt too good at combat, he
can still pretty much hold his own against almost any enemy, and can be quite a
dangerous fighter with a Yuusha Sword or such. Rivis also has another perk
which makes him an awesome unit, depending on how high his BLD goes, he will be
able to take ANYTHING from an enemy.

I would not suggest against Rivis.

Class Change - Thief Fighter
Rating for Rivis - 8/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
65% -   35%   - 10% - 25% -  45% - 5% -  15%  - 10%- 1%
Looks - Rivis has red hair, and wears an earring on his left ear.
How you get him - Rivis will join you if you capture him in Chapter 2: Gaiden,
and then in the next chapter, he will join automatically. DO NOT RELEASE RIVIS
IN CHAPTER 2 GAIDEN.
Support Effect - Saphy, Shiva
Starting Skills -


Lara -
Lara is a member of the Magi Squad who was formally in the Dandylion Gang.

Lara is another Thief, she starts out with pathetically low stats, and terribly
lopsided growth. Although, she can grow to become something powerful.. I really
wouldn't suggest putting too much work into her. She is allowed to have THREE
class changes, which gives her high potentional, but she will not become a good
thief until you promote her a several times.. which wastes Knight's Proof and
takes a lot of time. I suggest using Parn or Rivis over her.


Class Change - Thief Fighter > Dancer > Thief Fighter
Rating for Lara - 6/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
45% -   10%   - 10% - 50% -  70% - 60% -  20%  -5%- 1%
Looks - Lara has black hair, wearing red.
How you get her - Joins automatically in Chapter 4.
Support Effect -
Starting Skills -


Pahn -
Pahn is the leader of the Dandylion gang.

Pahn is actually a rather useful character, although he starts out as a
promoted Thief Fighter with average stats, he has well-balanced and good growth
rates. He might have a lower BLD then the other thieves, which means that he
wont be able to steal items as often, but he can still be useful in that area,
and his good skills and fighting ability makes him a pretty good backup
fighter, too. If you need a Thief that can hold his own better then the others,
then I suggest using Parn.. not to mention that this guy moves twice quite
often.

Class Change: Already promoted.
Rating for Pahn - 7/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
65% -   40%   - 10% - 45% -  65% -70% -  25%  - 10%- 1%
Looks - Pahn has blue hair.
How you get him - Have either Rivis, Lara or Salem speak to Parn in Chapter 12
Gaiden.
Starting Skills - Sun Hit, Blocking
Support Effect - Lara


**********************
[Priest - High Priest]
**********************


Saphy -
Saphy is a priest of Tahra, serving under Linonan, and is also is love with
Rivis/Shiva.

Saphy is pretty much, your default priest, possessing good stat gains, and the
ability to use the Repair Staff, makes her quite useful. Saphy is a little
frail, however, so just beware of that.

Also, note the fact she gets a high strength score.. quite odd.

Class Change - High Priest
Rating for Saphy - 10/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
35% -   30%   - 60% - 45% -  40% - 5% -  3%  - 2%-  0%
Looks - Saphy has green hair, and is wearing white robes.
How you get her - Joins automatically in Chapter 3.
Support Effect - Rivis, Shiva
Starting Skills - None


Tina -
Tina is Saphy's younger sister, held as a hostage for Pahn.

Tina is another Priest, although her gains arent really too good compared to
her older sister, she is still quite a useful healer, with the special ability
to use the thief staff, and the treasure chest stealing staff, she is quite a
useful character on many maps.

Class Change - High Priest
Rating for Tina - 9.8/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
40% -   3%   - 50% - 25% -  65% - 90% -  5%  - 5%- 5%
Looks - Tina looks rather young, and has green hair.
How you get her - Have Saphy speak to her in Chapter 12: Gaiden.
Support Effect - Saphly
Starting Skills - None


Sleuf -
Sleuf is a Priest that honors Claude, also has a relationship with Amalda.

Sleuf is another Priest, and starts out with good stats and average growth
rates. I suggest that you use him quite a bit, since he starts out with very
high Rod skill, and can grow to become a decent fighter.. although he isn't as
great as the other Priests, it's still useful that you level him up, especially
if you are considering to recruit Amalda.

Class Change - High Priest
Rating for Sleuf - 10/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
35% -   3%   - 40% - 75% -  45% - 25% -  10%  - 10%- 2%
Looks - Sleuf has blond hair, wearing white.
How you get him - Must enter the church in Chapter 15, enter a house in Chapter
16A with Leif to have him join.
Support Effect - Amalda
Starting Skills - None


Cyas -
Cyas is the bastard child of General Aida and Arvis.

Cyas appears to be a pretty weak character at the time you get him, and in
reality, he IS pretty weak, only an average fighter at the point your group is
in, and with only decent growth, he dosent appear to be the most useful guy on
the block, thanks to Leadership and high movement, though, he CAN be a VERY
useful healer. Not too bad, but I still prefer Sety a bit.
If you can get him a several level ups, he can prove to be a useful character,
find the chance, and max out his level, then he'll be a pretty good character,
with high HP, decent defense, good speed & luck.

Class Change - Already promoted.
Rating for Cyas - 9/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
50% -   0%   - 35% - 40% -  40% - 55% -  15%  - 10%- 2%
Looks - Cyas has red hair.
How you get him - Joins automatically in Chapter 23, will stay if the chapter
is completed in one turn.
Support Effect - Seluf?
Starting Skills - Awareness



*************************
[Mage|Sister|Bard - Sage]
*************************


Asvel -
Asvel is the young mage apprentice of Sety.

Asvel starts out with average stats, and has decent growth. I suggest using
him, because he can turn out to be a pretty good Mage if you put a lot of work
into him, and his growth rates are neatly balanced out. Not to mention, Asvel
has the powerful Grafucalibur spell.. which means he can tear up so many
enemies without a problem. Only problem is that compared to other Mages, he
just might not be the best of 'em.. but, Asvel is still a great contender,
especially for the early areas.

Class Change - Sage
Rating for Asvel - 7/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
55% -   10%   - 35% - 55% -  75% - 35% -  10%  - 10%- 2%
Looks - Asvel has blue hair, and is also wearing blue robes.
How you get him - Have Leif speak to him in Chapter 4: Gaiden.
Support Effect - Sety
Starting Skills - Continue


Homer -
Homer is a Bard that wanders around, he is also quite effeminate.

Homer is the only Bard in the entire game, when he starts out.. he has rather
average stats, and seems to excel in Light Magic. However, he grows levels
extremely fast.. which helps him become powerful in a low amount of time, and
it's suggested that you have him use Wind Magic.. his stats grow without a
problem, and will actually have decent defense and HP for a Mage, not to
mention extremely high skill, speed, and luck. Only problem is that his magic
might be slightly lower then other mages, but after promotion, this is no
longer a problem. I heavily suggest using him, he always ends up as a awesome
character for me.

Class Change: None.
Rating for Homer: 8/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
65% -   0%   - 40% - 70% -  70% - 55% -  15%  - 10%- 3%
Looks - Homer has purple hair, wearing an earring.
How you get him - Have Nanna enter one of the villages on the top right in
Chapter 16.
Starting Skills - Elite
Support Effect - Shanam


Linonan -
Linonan is the daughter of the Lord of Tahra.

Linonan is another one of those "Start out weak but became extremely powerful
in time" characters, she gets extremely high stats, and she is quite a powerful
fighter when promoted, although, she is a tiny bit frail.

Class Change: Sage(Visit the church in Chapter 21)
Rating for Linonan - 7/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
50% -   3%   - 45% - 60% -  55% - 55% -  10%  - 5%- 2%
Looks - Linonan has pinkish hair.
How you get her - Joins automatically in Chapter 14: Gaiden.
Starting Skills - ?
Support Effect - ?


Sara -
Sara is the grand daughter of Mafroi.

Sara starts out with average stats, and has rather awesome growth rates. She
will max out magic, skill, speed long before promotion, but her other stats
will suffer from quite a few problems. Her HP, defense and BLD will be pathetic
for the most part.. and she is so pathetically frail she can die in quite a few
hits. This is why it's suggested that you have her excel in Wind Magic after
promotion, because Light Magic is too heavy, and Sara has extreme problems from
bad physical growth.

Class Change: Sage
Rating for Sara: 8/10
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
40% -   0%   - 80% - 80% -  80% - 40% -  10% - 5%- 3%
Stat Growth:
Looks - Sara has blue hair, buggy eyes.
How you get her - Chapter 17A - Have someone enter the church. Chapter 16B -
Have Leif speak to her.
Starting Skills - Elite, Wrath, Blocking
Support Effect - ?


Salem -
Salem is a Dark Mage working for the Dandylion gang.

Salem is the only Dark Mage you get in the entire game, and one of the very few
Mages in Fire Emblem history that can actually use Dark Magic. However, Salem
suffers from one huge problem, he sucks. He starts out with bad stats, and his
growth rates are nothing amazing, either. There's no real point in using him,
unless you want something evil running around on the map. Then, go right ahead.

Class Change: Dark Sage
Rating for Salem: 6.5/10. No good compared to other Mages
Stat Growth:
Looks - Salem has red hair.
How you recruit him - Have somebody capture him in Chapter 12, and complete the
chapter in 20 turns.
Starting Skills - None
Support Effect - Parn.


Sety -
Sety is the son of Prince Levin, and Fury. He wields the holy power of Holsety
in his blood, which enables him to use the spell of Holsety.

Sety is a powerhouse, although his magic power will need to go up a little bit
as soon as you get him, he still isnt actually too bad. His speed and skill are
amazingly high, due to the fact he has the Holsety spell, and he can take out
an entire group of enemies equipped with that spell alone.
When given the chance, immediately max out Sety's level, or you will be having
some problems in the Gaiden chapter, if you decide to go to it. It's VERY
important, because Sety needs to do this to become a powerhouse character.

Class Change: Already promoted.
Rating for Sety: 9/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
75% -   10%   - 75% - 75% -  80% - 65% -  20% - 15%- 1%
Looks - Sety has green hair.
How you get him - Will appear when Leif approaches the castle in Chapter 23.
Starting Skills - Continue
Support Effect -


******************
[Mage-Mage Knight]
******************


Olwen -

Oruen is a character that starts out promoted, and at a low level with rather
bad stats. However, she can grow into a powerful unit.. her growth rates are
all above average, save HP, defense and BLD, and she has awesome weapon
variety, which gives her an advantage against other units. It's suggested that
you try to have her excel in Wind and Thunder magic, and her Daim Thunder spell
allows her to attack twice in a row, which is very useful. Olwen can also use
the Energy Sword, which gives her a nice boost to magic, giving her a
resistance against most enemy mage attacks.

It's suggested that you use her if you would like a Mage Knight, although
Miranda and Eyrios are just as good.

Class Change - Already promoted.
Rating for Olwen - 7/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
50% -   40%   - 45% - 55% -  50% -70% -  15% - 10%- 1%
Looks - Olwen has blue hair.
How you get her - Appears as an NPC in Chapter 11 Gaiden. Have Fred speak to
her.
Support Effect - Fred
Starting Skills - None


Eyrios -
Eyrios is a commoner working for Kenpov.

Eyrios is a counterpart to Olwen. If you have not recruited Olwen, you can have
Karin speak to him in order to recruit him.. which means you can only have one
of the two in your party.  Eyrios starts at a higher level, with average
stats.. Olwen has a chance to have more potentional, but Eyrios can actually
excel in a couple more stats, such as defense, BLD and strength, and he does
have the ever useful, Sun Hit and Prayer skills. However, Eyrios wont be able
to get the Energy Sword(Which is very useful), and might have a few lower stats
then Olwen when at a maxed level.

Note: You cannot recruit Eyrios if you have Olwen in your party.

Class Change - Already promoted.
Rating for Eyrios - 7.4/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
50% -   40%   - 45% - 55% -  50% -70% -  15% - 10%- 1%
Looks - Eyrios has green hair.
How you get him - Have Karin speak to him in Chapter 16A. Olwen must not be
recruited.
Support Effect - ?
Starting Skills - Sun Hit, Prayer


Miranda -
Miranda is the Princess of Alster.

Miranda starts out unpromoted, with rather bad stats at the point she joins in.
However, if you decide to level her up, you will be very satisfied with the
results.. Miranda excels in Fire Magic, but I strongly suggest that you have
her grow in Wind Magic. However, Miranda does have a very bad weak point.. her
BLD and strength will rarely grow, which means she will not be a good physical
fighter in the least, making her just as useful as any other Mage. If you
already have a several other Mages on your party, I wouldn't suggest using her,
as she has somewhat less potentional then a large number of Mages in the game.

I suggest using Eyrios or Olwen over her, since they are far more balanced.
But, Miranda does have stronger points over both of them.. so you should
carefully decide.

Class Change - Mage Knight
Rating for Miranda - 7.3/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
60% -   5%   - 70% - 55% -  70% - 35% -  15%   - 5%- 2%
Looks - Miranda has brown hair.
How you get her -
Support Effect -
Starting Skills - Wrath


**************************
[Lance Knight-Duke Knight]
**************************


Finn -
A very loyal Lenstar Knight, and is heavily devoted to Cuan. After Cuan had
passed away in the Yied Desert, Finn swore to protect Leif, no matter what the
cost. He wields his mighty Hero Spear, given to him by Cuan, to protect Leif.

Finn is the first Lance Knight that you get, he has average stats for a Lv. 7
unit, and has a hard time gaining levels in the first few chapters. Finn's grow
isn't really too amazing, either, he'll mostly be average at best. Most other
Lance Knights will far surpass Finn, but Finn can use the Hero Spear.. which
does give him a larger advantage.

Class Change - Duke Knight
Rating for Finn - 7/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
60% -   35%   - 5% - 30% -  35% -45% -  30%   - 10%- 4%
Looks - Finn has blue hair.
How you get him - Finn joins automatically in Chapter 1. Later joins in Chapter
7.
Starting Skills - Prayer
Support Effect - ?


Kein -
Kein is a Knight under Selfina's command.

Kein is another Lance Knight that can be found in the game, unlike Finn.. Kein
will have high and balanced out growth-rates, making him very useful. Kein
starts out with rather low stats, but he can grow into a powerful unit if you
continue leveling him. Kein does suffer from being slightly slow, but he can
still be rather fast, and his BLD is rather high, so it does negate a few
things.


Class Change - Duke Knight
Rating for Kein - 8/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
75% -   55%   - 5% -  40% -  35% -55% -  30%  - 30%- 1%
Looks - Kein has blond hair.
How you get him - Joins automatically in Chapter 9.
Support Effect -
Starting Skills -


Alva -
Alva is another Knight under Selfina's command.

Alva is another Lance Knight, and is the counterpart of Kein. Alva starts out
with rather low stats at the point you get him in, but if you decide to level
him up.. you will see that he can grow into a powerful character. Although Alva
will not have as high strength, HP, defense or BLD as Kein, he will still excel
highly in every other area, and can still be a worthy unit. I suggest using
Kein over Alva, since he does seem a tad bit more useful in many cases.

Class Change - Duke Knight
Rating for Avel - 7.5/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
70% -   40%   - 10% - 45% -  50% -65% -  25%   -25%- 1%
Looks - He has brown hair.
How you get him - Joins automatically in Chapter 9.
Support Effect -
Starting Skills -


Glade -
Glade is the husband of Selfina. He is also a close friend of Finn.

Glade starts out as a promoted Duke Knight, with average stats for his level
and class. However, he has a rather hard time trying to grow into a more
powerful unit.. his growth rates are only somewhat-aveage, and not being able
to promote again hurts his chances badly. At most, he'll only be average, I
don't really suggest using him.

Class Change - Already promoted.
Rating for Glade - 5/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
60% -   45%   - 5% -  35% -  35% -35% -  30%  - 15%- 1%
Looks - Glade has white hair.
How you get him - Joins automatically in Chapter 13.
Support Effect - Selfina, Leaf, Finn
Starting Skills -


Lance Solider -
One of the Knights that join automatically with Glade.

Don't bother wasting your time with these, they do not stay in the squad
forever, only for one chapter, and cannot promote. Not to mention, they have
the worst growth rates in the game.. just give their equipment to Glade and
watch them go down in honor.

Class Change - None
Rating for Lance Solider - 0.1/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
0% -   5%   -   0% -   0% -  0% - 0% -   3%   - 0%- 0%
Looks - Common enemy sprite.
How you get him - Joins automatically in Chapter 13. Leaves after the chapter
is finished.
Support Effect -
Starting Skills -


Bow Solider -
Another Solider that joins with Glade.

Don't bother wasting your time with these, they do not stay in the squad
forever, only for one chapter, and cannot promote. Not to mention, they have
the worst growth rates in the game.. just give their equipment to Glade and
watch them go down in honor.


Class Change - None
Rating for Bow Solider - 0.1/10
Stat Growth:
[HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
0% -   5%   -   0% -   0% -  0% - 0% -   3%   - 0%- 0%
Looks - Common enemy sprite.
How you get him - Joins automatically in Chapter 13. Leaves after the chapter
is finished.
Support Effect -
Starting Skills -





Wrap up -

Okay.. that should be everyone, if I missed anybody, or made a mistake,
please
email me at lowlyeaichu@hotmail.com


I hope this guide helps people on character decisions.


4: Skills
*********************
-----Skill Manual----
*********************

Fire Emblem: Tharcia 776 has a special set of Skills for certain units,
these
skills can allow your units to do special things on the map, or inside
battles.
  Skill's can be very useful, due to the fact that your fighter can perform
mucho better in a battle if they have good skills.
There are also books that allow you to learn certain skills, which can be
given
to your better fighters so they can fight better.
Most people reading this guide might be confused on what skills are, so I
will
make a small manual telling the effects of each skill in this game.


Also, some final notes -

Skills such as Shooting Star Hit, Sun Hit and Moonlight Hit cannot be used
at
the same exact time in a fight, you can have all these skills on one person,
but they will not activate at the same time in a fight.

Malitia can learn Shooting Star Hit through a conversation with Shanam in
Chapter 15.
You must wait for Shanam to come out of the reinforcement area, and then
have
Malitia speak to him.

You cannot obtain the Life skill.
Only Xavier will obtain the Big Shield skill.

These following skills have manuals so you can learn them, every other skill
cannot be learned by using a manual.

Continue
Wrath
Duel
Sun Hit
Awareness
Moonlight Hit
Elite

------
Now, I will explain how each skill works.

Skill List -

Continue:
Allows the unit to perform another attack after another attack. Effect is
random, so it dosent always happen.

Prayer:
When the unit is low on HP, their dodge rate will increase. Always in
effect,
but the unit must be at low HP to activate the skill. Dosent work as well as
it
does in FE4.

Charisma:
Charisma gives a 10% boost to hit and dodge rates within a 3 tile square
radius.
Always in effect.

Pinch Strike:
Always allows a unit to go first in a battle, even if attacked by the enemy.
Always in effect.

Awareness:
Decreases an enemies CLT by 7 points, and dosent do too much else aside from
that.
Always in effect.

Life:
Restores a small amount of HP at the start of a turn.
Always in effect.

Duel:
When the unit is attacked, two rounds of combat will go on, sometimes the
battle will continue for three rounds. Also, the skill will also work for
battles with no retalation, meaning if you get attacked from a distance and
cant counter attack, the enemy will attack twice.
Always in effect, but when the unit with this skill is at half HP, the skill
will no longer work.

Elite:
Double experince to the unit which has this skill.
Always in effect.

Dance:
Will allow a unit to use their turn again, only effects one character.
Stand next to a unit that has ended their turn, and select the dance option.

Steal:
Allows a unit to steal from another unit. If the weapon/item you are trying
to
steal is less then the BLD of the unit that is stealing, it can be stolen,
if
not, it cannot be stolen. Units with a higher speed then the thief will not
be
able to be robbed.
Always in effect.

Sun Hit:
When the skill is activated in a fight, the unit that initated the skill
will
restore HP equal to the damage dealt to the opponent.
Random effect. Battle only.

Moonlight Hit:
When attacking and this skill activates, the unit that is attacking will be
able to slice through the opponent's defense like a sharp blade going
through
hot butter. Works with all weapons.
Random effect. Battle only.

Shooting Star Hit:
Allows five extra attacks in a battle.
Random effect. Battle only.

---------
---------

5: Credits.

If you have any questions, or if there are some problems in my FAQ.
E-mail me at lowlyeaichu@hotmail.com


5: Credits


- To Nintendo|Intelligent Systems, for making one of the best Strategy games
ever made, and creating the first one to top it off, and doing many great
things for the video game industry.

- To CJayC. For running and making the great site known as GameFAQs.
Deserves
major thanks. And for putting up this guide, of course. ^_^;

- To ...you! For reading and maybe attemping to help this guide.
   You truly do rock... whoever you are... o_O.

- To Lord Alvein. For adding more detailed character descriptions, and
helping out a bit.


4: Legal Stuff

This guide is under copyright laws. So you cannot copy it, give it to
anybody,
sell this guide, rip it off and use it as your own guide, or make any profit
from this. If you would like to have this guide hosted on your site, you can
email me. I only allow GameFAQs to host this guide, currently.


The Fire Emblem series is copyrighted by Nintendo and Intelligent Systems.
I am in no way affilated with Nintendo or it's products.