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    FAQ/Walkthrough by Eaichu250

    Version: 6.5 | Updated: 03/19/03 | Search Guide | Bookmark Guide

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                        Fire Emblem: Tharcia 776 FAQ/Walkthrough
                                     Written by:
                         Eaichu250 - lowlyeaichu@hotmail.com
                                     Verison - 6.5
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Table of Contents:
              1: Introduction
    I. Verison History
              2: Basics for the game
    I. Weapons System
    II. Defense & Dodge Boosting Areas
    III. Capturing
    IV. Status System.
    V. Misc. Stuff
              3: Walkthrough (85%)
    Frequently Asked Questions
    I. Chapter 1
    II. Chapter 2
    III. Chapter 2: Gaiden
    IV. Chapter 3
    V. Chapter 4
    VI. Chapter 4: Gaiden
    VII. Chapter 5
    VIII. Chapter 6
    IX. Chapter 7
    X. Chapter 8
    XI. Chapter 8: Gaiden
    XII. Chapter 9
    XIII. Chapter 10
    XIV. Chapter 11
    XV. Chapter 11: Gaiden
    XVI. Chapter 12
    XVII. Chapter 12: Gaiden
    XVIII. Chapter 13
    XIX. Chapter 14
    XX. Chapter 14: Gaiden
    XXI. Chapter 15
    XXII. Chapter 16A
    XXIII. Chapter 17A
    XXIV. Chapter 18
    XXIVI. Chapter 19
    XXIVII. Chapter 20
    XXIVIII. Chapter 20: Gaiden
    XXIVVI. Chapter 21: Gaiden
    XXIVVII. Chapter 22
    XIIVVIII. Chapter 23
    XIIVVIIII. Chapter 24
    XIIVVIIIII. Chapter 24: Gaiden
    XIIVVVII. Final Chapter
           4: Class Guide
           5: Character Guide
    I. Some Tips
    II. Tharcia 776 Character Guide
              6: Skills Guide
              7: Items Guide
    I. Scrolls
    II. Weapons(under construction)
    III. Misc. Items(under construction)
              8: Credits
    
    
    -----------------------------------------------------------------------
    ** 1 - INTRODUCTION - **
    -----------------------------------------------------------------------
    
    
    Hey, Eaichu250 speakin' here.
    This is a guide for the Japanese-only game, Fire Emblem 5, one of my all time
    favorite Strategy games. This guide is meant to help out the high demand for
    acomplete FAQ/Walkthrough for this game, and it'll help many people out with
    this game.
    
    Fire Emblem 5 is 100% Japanese.
    No verisons of this game were released in the states. It's one of the best
    Strategy-RPG's ever made(IMHO) and that fact alone wants me to write an FAQ for
    this.
    
    I hope this FAQ will answer all the questions and such you have; if you have
    any more questions, don't be afraid to mail me at -
    lowlyeaichu@hotmail.com
    
    Now, on with the FAQ!
    
    -- Eaichu250
    
    
    -----------------------------------------------------------------------
    ** I. - VERISON HISTORY - **
    -----------------------------------------------------------------------
    
    1.0 - Initial release of this FAQ.
    
    2.0-5.4 - Mostly updates for the main walkthrough section.
    
    5.5(10/6/02) - Revamping the update, fixing a couple more things; thanks to
    alextansac on the GameFAQs boards for a couple of suggestions. I also added
    some more summary for a couple of chapters, but haven't added any detailed
    walkthrough. I hope this helps, though!
    
    5.6(10/8/02) - Just adding a couple more chapters, complete with
    information.Nothing done on the current walkthrough yet, but if you need some
    help, there
    will be some stated in the chapter information sections for the chapters. I
    also fixed up the Shop lists for all the chapters so far. Enjoy! ^_~
    
    5.7(10/9/02) - Adding more chapters, no walkthrough progres done, but there's
    more information for each chapter. Fixed up more shop lists, email me if I made
    any more mistakes. Chapter 19 is now done!
    
    6.0(10/12/02) - All chapter information is complete, aside from the East route
    for Chapter 15. There is more then enough information to help anybody complete
    the game now. Enjoy! I will be working on the main walkthrough a bit more later
    on, but the progress of this walkthrough really has become great. Expect me to
    be done in a week or two.
    
    6.1(10/20/02) - Added the FAQ section. Lord Alvein is now helping out with the
    translations and everything, progress is going 10x smoother then it used to,
    and everything is normal again. Sorry for a small update and everything.
    
    6.2(10/22/02) - Added more total walkthrough to the guide. Progress is going
    smooth--cleared up more information, added more boss names and weaponry. Going
    to start working on some of the Misc. guides soon..
    
    6.3(3/1/03) - Haven't updated in quite a while, have I? I was thinking of
    giving
    the FAQ to somebody else, since I could hardly work on it, but I decided to
    take it back. Once again, I should be updating frequently for this guide, and I
    might be able to finish it in some time.
    
    I have corrected a few errors that have been made in the FAQ, and completed the
    scrolls in the scroll guide. There has been no total progress to the
    walkthrough, but many errors have been fixed before. There are also new tidbits
    to the first few stories of the chapters, so if you would like to get a scoop
    in the story... there you go! Major thanks to TerrangimaFreak of FESS forums
    for
    translating.
    
    6.4(3/2/03) -
    
    Everything is going quite smoothly for now. I now have Iris Amergin as a
    proofreader for this guide, which means there will hardly be any grammar
    mistakes at all. I owe so much credit to her for offering; major thanks to her.
    ^^
    
    Other than that, I have added a bit of work into the total walkthrough, and
    revised a few parts. I added some more boss parameter stats, which might help a
    few people. Salem has also been added to the character list. I apologize to
    everybody that has been bothered by not having him on there.
    
    6.5 (3/19/03) Ė
    
    The guide now looks a little nicer now, doesnít it? Itís all been proofread and
    most grammar and spelling mistakes and have been elminated from the face of
    earth, so have no worry.
    
    Also, I fixed up most of the boss parameters, and added some new ones. Hum de
    dum..
    
    -----------------------------------------------------------------------
    ** 2 - GAME BASICS - **
    -----------------------------------------------------------------------
    
    Fire Emblem 5 is a turn-based strategy game. It uses the similar engine from
    all the other Fire Emblem games, while having a few new twists thrown in here
    and there.
    
    Fire Emblem 5 is mostly like Fire Emblem 4, but with a couple new twists
    and some brand new spanking options to make it a really fresh and new game.
    
    Unlike in Fire Emblem 4, you can now transfer items with other characters.
    Another different thing: there are now several new types of maps, which have
    different goals. I will explain the each different goals right here -
    
    
    -----------------------------------------------------------------------
    Type 1 (Conquer the castle) -
    -----------------------------------------------------------------------
    
    This is the most simple kind of map, which appears in most of the Fire Emblem
    games to date. The goal is simple: you just kill the boss, and have Leaf
    conquer the base of the castle. Quite easy, no? Be careful, since the boss gets
    a high boost from sitting on the throne.
    
    -----------------------------------------------------------------------
    Type 2 (Escape) -
    -----------------------------------------------------------------------
    
    This is a new kind of map. The goal of this map is to get everybody to the red
    arrow. However, it wont be too easy, since there are a bunch of reinforcements
    and really powerful enemies guarding the arrows.
    Another thing: you have to have Leaf leave before your other units, or the
    units that are left behind will be considered captured and taken away.
    
    When your units are captured, they will be sent to Chapter 21: Gaiden, and you
    will not be able to get the units back until that paticular chapter.
    
    -----------------------------------------------------------------------
    Type 3 (Defend!) -
    -----------------------------------------------------------------------
    
    This is another new map. The goal is simple to hear, but it can be a real pain
    once you actually try it out. The map has simply been changed around from Type
    1. Now Leaf or whoever you plopped on the throne has to guard the area for a
    certain amount of turns. Sounds simple? It ain't--there are usually loads of
    reinforcements flooding the map, and you have to keep the perfect defensive
    posiiton, or you'll be screwed.
    
    -----------------------------------------------------------------------
    Type 4 (Pick a way out) -
    -----------------------------------------------------------------------
    
    There's only one of these type of maps. The goal is simple: you have two arrows
    on the map, you have to put everybody on one arrow, and then have Leaf leave.
    Depending on which arrow you choose, the following chapters will be different.
    
    -----------------------------------------------------------------------
    MENUS SYSTEM
    -----------------------------------------------------------------------
    
    When starting up the game for the first time, there will only be one menu...
    and
    that would be the menu that allows you to start a new game. After having a save
    file and completing certain tasks, you will be able to access more menus.
    
    New Game - Automatic appearance; simply allows you to start a new game.
    Continue - Appears after you start a new game; allows you to start and play
    FE5.
    Delete - Appears after you start a new game; deletes your save file.
    Copy - Appears after you start a new game; copies one save file and puts it on
    another.
    Elite Mode - Appears after entering a certain key combo in the New Game
    selection screen; gives all units 2x experience, new game effect.
    
    
    
    -----------------------------------------------------------------------
    ** - I. WEAPON SYSTEMS  - **
    -----------------------------------------------------------------------
    
    Okay, there is a plethora of weapons for your units to use, ranging from axes,
    swords, bows, magic and spears. Every weapon has a certain number of uses on
    it--every time you hit an enemy with a weapon, the
    durability will decrease by one. Once the number completely depletes, the
    weapon will turn into a broken weapon.
    There's only one way to repair a weapon, and that is to use the Repair Staff,
    which only has 5 uses.
    
    Weapons will have a weight count on them. If you have, say, a BLD of 3, and you
    equip a weapon that has a weight of 8, your speed will be brought down by 4,
    because your BLD is 4 points lower than the weight of the weapon. Keep this in
    mind, and always try to equip weapons that aren't too heavy.
    
    Magic will always lower your speed, so if you equip a Light Magic book with
    weight of 13, and your BLD is 20, it won't matter. Your speed will always
    decrease by 13 points.
    
    Also, some other weapons will give certain bonuses to stats or have special
    effects. Once I have a weapon guide up, you will be able to view the special
    status effects of the weapons.
    
    Depending on how much you use a weapon, a unit's weapon skill will rise. When a
    unit's weapon skill rises, he/she will be able to use weapons that he/she
    could not use before. Each weapon has a level to it.
    The level for weapon skill ranges from A-E.
    
    Another thing: Bows will always have a tripled attack power against flying
    units.
    
    
    -----------------------------------------------------------------------
    ** II.  - DEFENSE AND DODGE BOOSTING AREAS- **
    -----------------------------------------------------------------------
    
    Many areas in Fire Emblem 5 will give a boost to dodge and defense. You should
    always try to take advantage of this, and put your units on the spots that will
    give boosts to your characters.
    
    Here are the boosts that I currently know -
    
    Throne -
    10 DEF. 30%+ Dodge
    
    Forest -
    2 DEF. 20%+ Dodge
    
    Moutain
    4 DEF. 25%+ Dodge
    
    
    -----------------------------------------------------------------------
    ** III. - CAPTURING  - **
    -----------------------------------------------------------------------
    
     Another new thing to Fire Emblem 5 is the capturing command.
    The basic of the capturing command is that you can capture and hold enemies
    that
    have a
    lower BLD then your units. When capturing units, you
    will have to knock their HP down to zero, and then you will get them. Units
    that don't have any weapons will automatically be captured.
    
    When capturing enemies, your stats will decrease by half, and until you drop
    the person, this effect will stay on the unit.
    
    Also, your units can also capture your other units, except you don't have to
    knock them down to zero HP. The unit that is trying to capture the other
    unit must have higher BLD then the unit that is to be captured. Keep this in
    mind.
    
    Units that have been turned into stone can be automatically captured, although
    you will never usually have the Stone spell in your hands, anyway.
    
    
    
    -----------------------------------------------------------------------
    ** IV. - STATUS SYSTEM - **
    -----------------------------------------------------------------------
    
     I'll explain how each stat will affect the characters, and which ones you
    should try to raise and keep an eye out for...
    
    
     Strength - Affects total damage done to enemies. Strength + Weapon Power -
    Defense of enemy = Total damage done to enemy.
     Magic - Acts as magic power and magic defense. Magic + Book Power - Magic of
    enemy = Total damage done to enemy.
     Skill - Adds to hit rate, CLT, Wrath Rate, and raises the chance of other
    skills activating.
     Speed - Adds to dodge rate; +2 to dodge for every speed point that a unit
    contains.
     Luck - Adds to dodge rate; +1 to dodge for every luck point that a unit
    contains.
     Defense - Defense protects against physical attacks. Defense - Total attack
    power of enemy = Damage done to unit.
     Build - Adds to build. This determines the subtraction of a weapon's total
    reduction from speed, and the ability to capture other units or be captured.
    
    
    
    -----------------------------------------------------------------------
    ** V - MISC. STUFF - **
    -----------------------------------------------------------------------
    
     A new option that activates after Chapter 7 is the fatigue option. Every
    character except for Leaf will have a fatigue level. Basically, every time you
    attack an enemy, the unit's fatigue will rise, and when the unit's fatigue has
    risen past the unit's max HP, the unit will not be able to join another map.
    You can give them a stamina bag to restore their fatigue. Once a unit skips
    entering a chapter, their fatigue level will return to zero.
    
    
     Another option is Leadership. Some units will have leadership stars, which
    give a boost to other units. Characters like Cyas will have a load of a
    leadership stars, which add boosts to hit & dodge.
    
    I heard that you can raise Leaf's leadership by finishing chapters faster then
    normal.
    
    
     When a unit reaches Lv. 10 or higher, they will be able to promote using a
    item called the Knight's Proof. Leaf and Linonan are the only exceptions to
    this rule--they can ONLY promote through a certain event in chapters. It's
    highly suggested that you wait until your units are a higher level then 10
    until promoting them, however.
    
    
     Another new thing is the Fog of War, which will cloud a unit's sight in some
    maps. Units will have a 3 square sight surrounding them, and torches or certain
    staves will be able to increase sight in these chapters.
    
    
    
    - Okay, that's a bunch of stuff that you might want to know about the game. I
    might get some more stuff covered in the next verisons of this FAQ, but let's
    get on with the walkthrough now, okay?
    
    
    
    
    -----------------------------------------------------------------------
    ** 3. - WALKTHROUGH + FAQ- **
    -----------------------------------------------------------------------
    This is the main walkthrough for the game. I will be describing the storyline
    output for each chapter, the shops, and the conversations that can be done in a
    chapter.
    
    Also, if you have any questions, feel free to email them to me. If it's a
    common
    one, it might just pop up in the FAQ. : P
    
    
    FAQ -
    
    Q: The game is too hard! How do I access Elite Mode?
    
    A: The game is meant to be hard; it's more of a harder game then
    anything else. You can access Elite Mode by going to the New Game selection,
    highlighting an empty save file slot, then pressing these directions on the
    directional pad.
    
    right - left - right - left - right - left - right - right - right - left -
    right
    - left - right - left - right - right
    
    If you did this correctly, you should hear a chime.
    
    Elite Mode will appear at the bottom of the screen after pressing B. Choose
    that, and you will be able to play the game with all characters possessing a
    hidden
    elite skill. It certainly makes the game much easier!
    
    Q: How do I recruit this character?
    
    A: Look at my character guide, which is one of the sections of my
    FAQ/Walkthrough. It tells you how to recruit every character. If you still have
    problems, email me, and I will explain it in more detail.
    
    Q: Xavier is too troublesome to recruit! How do I find a way to get him more
    easily?
    
    A: Exactly, most people would have trouble with Xavier. I will write a
    comprehensive walkthrough on how to get him and the member card when I get the
    walkthrough bumpin' up to Chapter 18. Until then, just keep trying!
    
    -----------------------------------------------------------------------
    ** I. CHAPTER ONE - **
    -----------------------------------------------------------------------
    
    Prologue -
    
    As ages passed and the 12 Crusaders
    became the talk of legends, a great
    rebellion arose and spread throughout
    the Land of Jugdral.
    
    While on the march through the Yied
    Desert, Cuan and Ethlin are
    suddenly attacked by the Thracian army and
    die far from their homeland.
    
    Though King Lenster fights valiantly
    while grieving the loss of his sons
    he, too, meets a bitter end betrayed by
    his allies the Conote army.
    
    The entire army of Thracia seizes upon this chance
    and assaults Lenster's Castle.
    
    As Lenster's army fights bravely in the face of merciless
    defeat one young knight, Finn, escapes
    with Prince Leaf, Lenster's infant grandson.
    
    As Leaf gazes up at the castle cradled in Fin's arms can
    he even begin to understand the
    terrible sight that meets his eyes?
    
    13 years later...
    
    -----------------------------------------------------------------------
    
    Chapter summary -
    
    After Lenster was conquered by Thracia and Grandbell, Fin fled with Leaf and
    Nana to other places. They stayed in Tahra, Alster, and finally Fiana. Fiana
    was a small village led by Eyvale. Fiana used to be a hideout for bandits,
    until Eyval beat the hell out of them and took it over. She gathered the
    villages' strong young warriors and formed a little band to protect other
    villages from bandits and pirates. When Leaf arrived at Fiana, Eyva happily
    welcomed them. Leaf respected Eyval a lot. He was also making friends with the
    people of the village. And so Leaf settled in living in Fiana and slowly
    maturing. Then, in the year Grand 776, Leaf was discovered by Grandbell.
    Lederick and his men invaded the village to try and capture Leaf, but Leaf was
    away with Eyvale's Fiana Braves fighting pirates. Unfortunately, Mareeta and
    Nana stayed behind in the village and were captured. Lederick took them both
    with him back to Manster while the others stayed behind to wait for Leaf to
    return. When they did return, Eyval noticed that something was wrong and told
    Othin to check it out. Othin came back and told them that the Empire has
    finally discovered them. Eyvale told Leaf to flee while she keeps them busy,
    but Leaf refused to leave without Nana. He decided to stay and fight. Of
    course,
    Fin goes wherever Leaf goes, so they all stayed to fight off the soldiers. When
    Dagudar heard the news, he quickly came to help. Eyval revealed to Dagudar that
    Leaf was really the Prince Of Lenster and apologizes for not telling Dagudar
    sooner. Dagudar was willing to fight for Leaf as well. Othin also got into a
    little argument with Tanya, saying he doesn't need her help. When they finally
    defeated all of the enemies, they learned that Nana and Mareeta were taken away
    to Manster, so they all followed.
    
    -----------------------------------------------------------------------
    
    Chapter information -
    This is the first chapter of the game, and of course, it looks and is pretty
    easy. The main idea is to get most of the equipment from the soliders by using
    the Capturing command, and get you used to the basics of the game.
    
    Characters -
    Leaf - Joins automatically. Lord.
    Eyval - Joins automatically. Sword Master.
    Othin - Joins automatically. Axe Fighter.
    Halvan - Joins automatically. Axe Fighter.
    Finn - Joins automatically. Lance Knight.
    Dagudar - Joins on turn 3. Warrior.
    Marty - Joins on turn 3. Mountain Thief.
    Tanya - Joins on turn 3. Bow Fighter.
    
    Villages -
    House outside of town - Send Othin to this house, and he will receive the
    Puche.
    
    House - Life Ring.
    
    House most south and right to the down - Send Halvan to this house, and he will
    receive the Yuusha No Ano (Hero's Axe).
    
    House - Iron Sword.
    
    House - Medicine.
    
    Shop -
    Medicine 600G.
    
    
    Conversations -
    
    Eyval -> Dagudar. Eyval will speak to Dagudar, small talk.
    Oushin -> Tanya. Oushin and Tanya will have a small chat.
    
    
    ******
    Boss -
    ******
    Wiessman: Sword Armor
    Equipment: Long Sword(E)
    Difficulty: Easy
    Parameter:
    LV. 5
    STR - 5, MGC - 1, SKL - 3, SPD - 1, LUK - 2, DEF - 11, BLD - 10
    Weapon Skill: Swords - D
    No leadership|movement.
    
    
    Walkthrough:
    
    This is a rather easy chapter. Your main goals should be sending Halvan and
    Othin to their respective houses to get the Pugi and Hero Axes, and try to have
    Fin capture most of the enemies--his Hero Spear allows him two hits in
    a row, and he has high stats for a starting character.
    
    Try to spread levels for the units that you want to use. Tanya can become
    really powerful. Try not to have Eyval and Dagudar kill most of the
    enemies, because they are rather poor characters.
    
    The Soliders are really weak and they have poor AI, so you can usually just
    sneak up on them and attack them. Leaf can use his Light Sword to heal his HP
    if he gets hurt too much.
    
    Dagudar and Marty are rather skilled at capturing (same with Fin). Use your
    other units to weaken the enemies, and then have one of the characters I
    mentioned try to capture some of the enemies. TRY TO CAPTURE THE ENEMIES THAT
    ARE
    HOLDING MEDICINE.
    
    Also, a good trick for Tanya to get experience is to attack Weissman from a
    distance with arrows. She will gain some pretty high EXP for a while, so try
    doing this for a little bit.
    
    To beat the boss, the simple way is to have Dagudar attack Weissman with the
    Hammer Axe, or have Eyval attack from a distance with her Flame Sword (I would
    not suggest this one, though).
    
    You can try capturing the boss if you want his stuff, but it's a rather hard
    thing to do, since the boss has a high dodge rate and defense.
    
    Before you conquer the castle, make sure that you have Leaf use the Life Ring
    you can find in one of the villages. He will need this item to help himself
    survive.
    
    
    -----------------------------------------------------------------------
    ** II. - CHAPTER 2 - **
    -----------------------------------------------------------------------
    
    Storyline information -
    
    Leaf doesn't want to sacrifice others just so he can live on, so he and
    Eyval continue to chase after Lederick to save Nana and Mareeta.
    Meanwhile, some pirates attack Iss when Eyval and Leaf are too busy
    fighting with the empire. It turns out that they're part of Lifis' gang
    and they're the ones who told Lederick about where Leaf was hiding.
    Of course, they got this info from some villager that they captured.
    It appears that August is somehow using those pirates to help him.
    His true motive was to find Leaf. He tried to stop the leader of the
    pirates to stop killing all the poor villagers, but he wouldn't listen.
    So when August hears about Prince Leaf, he decides to ditch these
    pirates to help Leaf. When Leaf and gang arrived at the village of Iss,
    they saw the Lifis' men attacking the village, so they decided to
    help. Some of the villagers didn't want them there. They feared that if
    Leaf saved them, Lifis would come back to kill them all once they leave.
    Rolan, on the other hand, was tired of constantly being helpless and couldn't
    stand it anymore, so he left his mother to join the Fiana Braves. After
    they defeated all the pirates, Leaf met August. Leaf wanted to help
    the villagers by destroying Lifis' gang for good and also to rescue a
    captured priestess. August was willing to help Leaf and lead him to Lifis'
    hideout.
    
    
    Chapter information -
    This is another rather easy chapter. This level is mostly populated by pirates
    equipped with rather poor axes. Your characters won't get attacked too much.
    There are some reinforcements, which appear in a set number of turns.
    Some enemies have medicine bags, so try to capture them. It's not really all
    that hard, since pirates have really low defense...
    
    Characters -
    
    Ronan - Enter one of the northernmost villages. Bow Fighter.
    
    Villages:
    Speed Ring
    
    
    Shop:
    Medicine - 600G
    
    
    Boss:
    Bakuma: Warrior
    Equipment: Iron Axe(E), Iron Bow, Medicine
    Parameter:
    LV. 4 - HP: 34/34
    STR - 11, MGC - 4, SKL - 7, SPD - 7, LUK - 3, DEF - 8, BLD - 13
    Difficulty: Average
    Weapon Skill: Axes - D, Bows - E
    
    
    Walkthrough: This chapter begins with several pirates spread around on the
    map. None of them pose a big threat, so don't worry too much about the safety
    of your units.
    
    For the first move, you should try having Fin move up and try to capture the
    pirate with his Hero Spear. Fin should most likely kill the pirate.
    
    Send everybody up, and put one of your weaker characters (preferably Leaf or
    Marty) in the front so that
    they can get attacked and deal some damage to the
    pirates that are attacking the units in the front.
    
    On the next turn, most of the pirates should be rather beat up, so try to
    capture them. It shouldn't be too hard. Give all the axes to the axe guys, and
    spread the medicine around with your other units. Most units aside from Eyval
    and Dagudar should have a medicine bag. If there isn't enough, give the
    medicine
    bags to the characters that have low defense.
    
    Try to get to the villages quickly, because there are reinforcement pirates
    that
    will
    attempt to get to the villages and tear 'em down. Some reinforcements appear at
    the bottom of the map, so be prepared for them.
    
    You can get Ronan, a Bow Fighter from one of the villages. He's pretty weak
    compared to Tanya, but he has high movement stars and gets unusually high
    magic, so you can go ahead and use him if you like.
    
    Make sure that you keep all the villages intact and visit every one of them
    so that you can go to Chapter 2: Gaiden.
    
    When trying to beat the boss, use Eyval and attack Baha from a distance with
    her Flame Sword. She usually kills him pretty easily this way. If Baha
    survives,
    you can try having another character, such as Fin, finish him off.
    
    If you managed to keep all the villages intact, and visited 'em, you will go to
    Chapter 2: Gaiden. If not, you will go straight to Chapter 3 instead. However,
    I really hope that you go to Chapter 2G, since you can get a really imporatant
    member in that chapter.
    
    
    -----------------------------------------------------------------------
    ** III. - CHAPTER 2: GAIDEN - **
    -----------------------------------------------------------------------
    
    Storyline Information:
    
    Chapter 2 G starts with Saphy trying to convince Lifis to help her. Saphy was
    on a mission to find people who are willing to fight for Tahra. The children
    there are being taken away as sacrifices to Loptos. Saphy was willing to do
    anything
    as long as Lifis' willing to help. Lifis just wants Saphy to be his woman (or
    something like that).
    He agrees to talk to his men first about helping Tahra--if Saphy is willing to
    do as Lifis says. When Leaf finally arrives at Lifis' hideout, the sun has
    already set. August says that all they need is a torch. Once they have it, the
    battle won't be as tough. Leaf is worried, but Eyval says there's nothing to
    worry about.
    All they have to do is capture Lifis and take him back to Iss to let the
    villagers decide on how they should punish him for his crimes. Meanwhile,
    Lifis'
    men aren't willing to go fight with the empire, but Lifis doesn't want to fight
    either. He's just trying to trick Saphy.  When his men spot Leaf and
    gang coming this way, Lifis orders them to capture them. When the battle is
    finally over, Leaf meets with Saphy and is told of what was happening at
    Tahra. After the lord of Tahra was dead, the empire sent their own officers to
    govern the place. Soon things turned bad as the empire officals started taking
    the
    children there as sacrifices. The people were very unhappy, so they all elected
    Linoan, the former lord's daughter, as their leader to fight back.  They hired
    mercenaries to help them fight and they started bribing those officals to stop
    taking their children away as sacrifices. When Blume found out about what was
    going on, he sent his troops to surround Tahra. Most of the mercenaries they
    hired were quickly scared away. Linoan sent out Saphy to look for anyone who's
    willing to help them fight off Blume. Leaf is shocked to find out what's going
    on and he decides to go with Saphy to help Tahra. After all, the lord of Tahra
    kept Leaf hidden in Tahra for 5 years, so now Leaf wants to repay them. Then
    Lifis
    comes to beg for mercy and Saphy also says he wasn't such a bad guy and tells
    Leaf not to kill him. And so Leaf takes Lifis with them to save Nana and
    Mareeta, not to mention Tahra.
    
    Chapter information:
    This is a fog of war map, meaning you have limited vision on this court and
    can't see everything unless you start moving your units around and expanding
    the vision around 'em. You should split some characters into two groups, one to
    go on the left path, and the other on the right. Also, there's a torch in this
    level, which increases vision for Fog of War maps.
    
    Characters -
    
    
    Rivis. Doesn't join in chapter; will join in the next chapter if you capture
    him. Thief.
    Shiva. Doesn't join in chapter. Sword Fighter.
    
    Villages -
    
    None.
    
    
    Shop -
    
    None.
    
    
    Conversations -
    
    Leaf -> Eyval. Leaf and Eyval will have a small chat.
    
    
    Boss: Rivis - Thief
    Equipment: Scroll of Hezul, Tozoku No Kagi(Thief's Key)
    Paremeter:
    LV. 4 - HP: 20/20
    STR - 3, MGC - 0, SKL - 4, SPD - 10, LUK - 1, DEF - 2, BLD - 6
    Difficulty: Very Easy(don't kill him!)
    Weapon Skill: Swords - E
    
    Boss: Shiva - Sword Fighter
    Equipment: Killer Sword(C-E), Medicine
    Paremeter:
    LV. 4 - HP: 24/24
    STR - 6, MGC - 0, SKL - 9, SPD - 12, LUK - 5, DEF - 4, BLD - 7
    Difficulty: Hard(don't kill him!)
    Weapon Skill: Swords - C
    
    
    This chapter starts out different from the two other chapters that you
    progressed through. For starters, the map is now completely blackened out,
    except for 3-square sight around each of your units.
    
    This chapter is pretty straight-forward. There aren't too many enemies around,
    and most of them are weak. Watch out for a couple of warriors along the path,
    and there are some Sword Fighters from the northwest part of the map guarding
    the castle.
    
    There's a torch in one of the two fortresses (they are next to each other) on
    one part of the map. Try to get this and hold on to it.
    
    Around turns 10-14, reinforcements will start to appear from the hidden forts
    on the bottom of the map; however, they will take a while to get from the forts
    to the mainland, so you shouldn't worry too much about them.
    
    Try to capture all the enemies you find in your path. It isn't too hard, since
    most enemies are still quite weak in this area, making kills easy.
    
    Rivis and Shiva are the ending bosses. Rivis is stationed on the castle, while
    Shiva is on the fort somewhere close to the castle. Don't attack either of
    them! Capture Rivis with nearly any unit, he has low BLD and isn't armed, so
    don't worry about it. Hold on to him and don't take his equipment.
    
    Leave Shiva alone. You will be able to recruit him later on, so right now,
    don't
    worry about him.
    
    
    Have Leaf conquer the castle when you're finished and everything.
    
    
    -----------------------------------------------------------------------
    ** IV. -  CHAPTER 3 - **
    -----------------------------------------------------------------------
    
    Storyline information -
    
    After sweeping away the pirates by the sea areas, Leaf continued on the path to
    Manster. Leaf hurried on the path to get to Manster as fast as possible, and
    happened to come by a small fortress..
    
    
    Chapter information:
    This is another straightforward chapter. There are units put all over the areas
    of the map, and there are hardly any reinforcements in the level. The castle
    has some pretty bad defense, and most of the units don't put up much of a
    fight. Your new thief, Rivis, can now steal from other enemies to render them
    useless! Keep this in mind, and have Rivis steal Medicine Bags and any other
    weapons that he can manage to steal from other enemies. Don't be afraid to
    level Rivis either.
    
    
    Characters -
    
    Saphy - Joins automatically. Priest.
    Rivis - Joins if you captured him in previous chapter. Thief.
    
    
    Villages -
    
    Bring the children from the castle to their designated houses to get items.
    These items are -
    
    Scroll of Baldo|Ruchua's House
    Shield Ring|Romeo's House
    
    
    Shop -
    
    Medicine. 600G
    Key. 500G
    
    Conversations:
    
    None
    
    
    Boss: ? - General
    Equipment: Short Sword, Short Lance
    Weapon Skill: ?
    Paremeter: STR: 10, MGC: 4, SKL: 6, SPD: 2, LUK: 3, DEF: 13, BLD: 13
    Difficulty: Mediocre
    
    
    This is a rather easy chapter compared to the other few. Most enemies are high
    leveled, but have somewhat low stats, and the only real threat are the armors
    stationed in the main castle. Eyval can usually tear 'em up.
    
    First off, you should try to get Rivis up a couple of levels. This is rather
    important, as he can actually become a bit strong with a couple of levels.
    IF you got Rivis, he can steal from enemies, but only if his BLD is higher than
    the weapon of the enemy he is stealing from.
    
    There is a fire mage in this map, so have Rivis steal the fire book from him.
    
    Just use simple tactics to defeat the enemies outside the castle. Most of them
    are weak and usually miss a lot. Remember, steal the fire book from the Mage.
    
    And as always, capture the enemies. You can also use Rivis to steal
    items/staves and such. It's important that you do this, as it REALLY helps!
    
    You should try to remember to keep a couple of strong fighters near the
    entrance of the village. Put Othin and maybe Rivis near the left areas of the
    map, as reinforcements will start spilling from this area. Take this chance to
    get experience from the enemies, but don't go far enough to actually break your
    weapons fending them off. If you DON'T want to get levels fighting these
    enemies, then you can simply have units stepping on the spots where the
    reinforcments will re-appear. Keep this in mind, as it will help in later
    levels.
    
    There's a Bishop inside the castle that will randomly(?) open the door around
    the north part of the map and grab the Meteo and Armor Cutter from the chests.
    If he DOESN'T go up and unlock the door, have a unit rush and capture him. If
    he
    does, you will have to carefully capture the Bishop, which is a problem, since
    he is equipped with a Elfire spell as well.
    
    The boss is easy. Have Eyval use the Fire Sword from a distance and attack him.
    The fight will be over in one round, and you should know who the winner is! ^_~
    
    BEFORE you leave, have Eyval put all her equipment in the storage area, or give
    it to either Leaf or Rivis. This is important! Have Leaf|Rivis get the Baldo
    scroll, and have them equipped with powerful swords before they go anywhere.
    Once you're done preparing, have Leaf conquer the throne.
    
    
    
    -----------------------------------------------------------------------
    ** V. - CHAPTER 4 - **
    -----------------------------------------------------------------------
    
    Storyline information:
    
    Anyway, Leafy boy's in the slammer and Eyval was taken away with Lederick. He
    promises to let Eyval see Mareeta. Meanwhile, Leaf makes friends with Felgus
    and
    Karin while he's in the slammer. Felgus was thrown in 'cause he beat up this
    soldier who was being impolite to some girl (not sure if it's Karin), and I
    think Karin got dragged in trying to stop Felgus. Lifis makes friends with
    those bandit guys. He tricks them into helping him. Now the Magi Squad busts
    into the slammer. Sety and Asvel split up with the others to save other people
    while Brighton, Machua, and Lara save Leaf. They team up and break out the
    other people as well. They bump into Dalshein and tell him that his kids were
    taken away by the Empire as sacrifices, but Leaf saved them. He thanks Leaf and
    decides to join up with them. When they leave, we get to see the big 4 having a
    little chat. Manfloy (doesn't look like him is you ask me) asks how the
    children
    gathering is going. Beldo says everything is going according to plan. Ishutal
    isn't happy with this, though. Yurius says the children are taken away to be
    the
    future of the new Loptos empire.
    
    Chapter information:
    This takes place inside a prison. You lost Othin, Halvan, Dagudar, Marty and
    Ronan, but don't worry about them too much. You'll get them back at another
    time.
    You will get several new members. Although they start off a bit weak, most
    of the new characters you get have potential to become powerful. Another
    thing: this chapter is probably one of the hardest in the game, because there
    are MANY reinforcements, and the enemies are actually rather strong,
    especially towards the end.
    
    Also, this is a new kind of map--you must now get ALL the units to the red
    arrow on the map! HAVE LEAF ENTER THE ARROW LAST, OR ALL UNITS THAT DID NOT
    ENTER THE ARROW WILL BE LOST!
    
    D'oh...sorry to all those that noticed my mistake and believed it. Leaf
    actually
    has to enter the arrow last, not first. Uck.
    
    Characters -
    
    Machyua - Joins automatically. Sword Fighter.
    Brighton - Joins automatically. Axe Knight.
    Lara - Joins automatically. Thief.
    Felgus - Joins automatically. Free Knight.
    Karin - Joins automatically. Pegasus Knight.
    Dalshein - Have Leaf speak to him if you returned his younger brother to the
    house in the earlier chapter. Axe Armor.
    
    Villages - None
    
    Shops - None
    
    Conversations:
    
    Dalshein > Leaf. Dalshein will join the party.
    
    Boss:
    Dalshein
    Equipment: Battle Axe(E), Torch
    Parameter:
    Difficulty: Mediocre(Don't kill him!)
    Weapon Skill: B(Axes)
    
    
     Okay, this is a REALLY tricky chapter, and it's rather hard to explain too
    throughly. However, you must get everybody to the red arrow at the top of the
    map. Four units--Rivis, Leaf, Karin, Felgus--are all trapped inside cells, and
    they are unarmed. There are also three big guys that are armed and are in the
    same cell with Rivis. They will fight for you if you free them.
    
     First off, have Lara set her sights on the treasure cell directly south. This
    holds some treasure, and there could be a couple useful swords in there!
     Another thing: you should move Machyua up to the nearest Solider and have her
    attack him. This should kill the Solider if she gets a critcal hit (which is
    often), or else she will damage him badly.
    Brighton should follow the group, and everybody should stick together.
    
     Have Lara open up the cell that has Rivis in it next. This is very important:
    have Rivis either take Machyua's chest key or have Brighton do this (I wouldn't
    suggest this), then have Rivis (or Brighty) be heading to open up the chests in
    the area that Lara opened up.
    
     Have Machyua and the rest of the people head towards Leaf's cell. Send two
    slightly weaker units to block the south stairway after you open up Leaf's
    cell. When you free Leaf, give the group some equipment, and have Leaf and
    Karin block the left stairway.
    
     Now, the south and left stairways should be blocked. Have whoever is remaining
    head north and start unlocking some cells. Be sure you have Rivis and Lara in
    that group, because they have the ability to open up stuff like this. Felgus
    should hang around with the thieves, because he can fight pretty well with a
    good sword.
    
     The armors in the north SHOULD be already eliminated by the three axe fighters
    that were with Rivis. If not, Felgus should be able to finish them off with a
    halfway decent sword.
    
     Don't open up any of the cells with neutral units in them until you are sure
    that it's safe. Reinforcements will be spilling out of the right stairway by
    now, so be really careful. Felgus should be able to take most of the
    reinforcements, however... just give him a decent (and light) sword.
    
     When the reinforcements pause for a bit and you have all the treasure chests
    unlocked, you should free the civilians and block the right stairway while they
    escape. This will make sure that no reinforcements will come and take them
    away.
    
     When the reinforcements pause for a couple of turns, have everybody head up to
    the north door, where the red arrow is, and be stationed there. Have Felgus
    stand up by the door equipped with a light sword, and have Rivis unlock the
    door. After that, have Felgus pick Rivis up, and then have a unit south of
    Felgus take Rivis and drop him off somewhere, so that Felgus won't be weakened.
     Then have Leaf stand where Rivis was standing, and be sure he's equipped with
    the Hikari
    No Ken.
    
     On the next turn, you'll take a couple of blows, but if everybody was in good
    condition, you shouldn't have taken too much damage. Leaf should have
    really beat up some of the armors in the room. Dalshein should be in either
    Felgus or Leaf's face, so have Leaf try to speak to Dalshein as soon as he can.
    After that, Dalshein will join you.
    
    Okay, if you think you're lucky, send everybody into the room, but I wouldn't
    suggest this. You should have Leaf and Dalshein block everybody until there's
    only a few units left, as Leaf and Dalshein can do quite a bit of damage if
    they are equipped with good weapons (Leaf should have Hikari No Ken equipped).
    
     Once most of the enemies are depleted, send in some units and finish them off.
    Steal a staff from the priest and then flee the map, having Leaf go into the
    red arrow BEFORE ANY OTHER UNITS! Remember this!
    
     If you saved all the civilians, you will go straight to Chapter 4: Gaiden. If
    not, you will go to Chapter 5 instead.
    
    
    
    -----------------------------------------------------------------------
    ** VI. - CHAPTER 4: GAIDEN - **
    -----------------------------------------------------------------------
    
    Chapter information:
     Another fog of war map. Don't worry about the odds too much, as this map ain't
    too much of a pain to win, anyway.
    
     This area takes place inside the same prison cell. Asvel (Young mage
    apprentice
    of Sety) and Sety are somewhere around the top areas of the map, and they are
    both neutral units. On the south side is where you will start. The units in
    this map aren't too powerful, and the reinforcements won't be coming for a
    while,
    so you should just quickly do what you can, and get out of the chapter quick!
    
    
    Characters -
    
    Sety. Neutral unit, doesn't join. Sage.
    Asvel. Neutral unit, will join if Leaf speaks to him or if he speaks to Leaf.
    Mage.
    
    Villages - None
    
    Shops - None
    
    Conversations:
    
    Karin -> Sety. Karin will receive the Sety scroll.
    Leaf <-> Asvel. Asvel will join the party.
    
    Boss: Dur: Bishop.
    Equipment:
    Difficulty: Pathetically Easy
    Weapon Skill: ?
    
    
      This is a rather simple chapter. You will be surrounded an all angles by
    somewhat weak mages and armors, along with some soldiers. None of the enemies
    are a problem.
    
      Simply move your stronger units to stand in the front and have the weaker
    ones stand behind, so they won't get attacked. In a few turns, most of the
    enemies will be killed, and only a few enemies will most likely remain. If
    there are ANY armors that are still around, have Leaf use the Hikari No Ken's
    long range attack. He will usually kill them in one round.
    
      Have Rivis steal a book from one of the mages, and then have the rest of your
    guys wipe out the mages. They shouldn't be any problem, as most of the
    characters you have are powerful. Karin has good magic defense, too, so it
    all works out well.
    
      Free all the children and then have Rivis or Lara unlock the north door.
    Then have Leaf recruit Asvel while you have Karin speak to Sety to receive the
    Sety Scroll.
    
      Don't worry about any reinforcements. Sety will take care of the job for you.
    Unlock the door going into the deeper chambers, where the red arrow is, and
    have all your party members travel in one group. Sety will kill most of the
    enemies in the chambers, but you should try to snatch some kills, as experience
    is VERY important. There's some treasure in the chambers, so look around
    and try not to miss it.
    
      If you're lucky as heck, Dalshein should be able to capture an Armor Knight
    that is holding a Devil's Axe, although I wouldn't try putting my money on it.
    
      After a few turns, get rid of the remaining enemies in the chambers, and then
    have everybody escape. Don't worry about Sety; he'll be able to take care of
    himself.
    
    
    -----------------------------------------------------------------------
    ** VII. - CHAPTER 5 - **
    -----------------------------------------------------------------------
    
    Chapter information:
    This area takes place inside Manster castle(?). There are many units spread
    around the map, and it seems that you are quite outnumbered. Not only that, but
    it appears that Eyval and Nanna are in an arena in the middle of the chapter,
    going up against three big guys.
    The main strategy for this place is to run away again. Just get everybody to
    the red arrow.
    
    
    Characters -
    
    Eyval. Joins automatically. Sword Master.
    Nanna. Joins automatically. Troubadour.
    Galzus. Won't join. Mercenary.
    
    Villages -
    
    None.
    
    Shops -
    
    None.
    
    Conversations -
    
    None
    
    Boss:
    Leidrick: Baron
    Equipment: Roptou No Ken(E)
    Difficulty: Insane(You can't attack him)
    Parameter: STR: 16, MGC: 28, SKL: 12, SPD: 9, LUK: 6, DEF: 16, BLD: 20
    Weapon Skill: A in everything.
    Skills: Big Shield
    
    Beldo: Dark Sage
    Equipment: Stone(E), Hell
    Parameter: STR: 5, MGC: 20, SKL: 19, SPD: 20, LUK: 12, DEF: 15, BLD: 11
    Difficulty: Insane(You can't attack him)
    Weapon Skill: A(Dark Magic), A(Staves)
    Skills: Life
    
    Galzus: Mercenary
    Equipment: Thin Sword(E), Medicine, Medicine, Medicine
    Difficulty: Very Hard(Shouldn't kill him, but you can if you don't want him for
    some strange and odd reason)
    Weapon Skill: A(Swords), A(Axes)
    Skills: Shooting Star Hit
    
    
      Okay, this chapter starts off with a real big bang. Eyval and Nanna are up
    against three guys in the arena, and your other group is in the south area, on
    the higher quarters of the castle. Leidrick and Beldo are watching Eyval and
    Nanna fight the three guys.
    
      Your FIRST priority is to move Nanna as far right as she can go, and then
    move
    Eyval next to Nanna, standing to her left. This will give Eyval a small 10% h&d
    boost, and it'll help.
    
      Move your group to the door of the arena as fast as you can, keep a
    good defense, and send one of your characters armed with a good weapon to kill
    the armors. Asvel can usually kill the Armors in two hits, so you
    shouldn't worry too much about 'em.
    
      On the next turn, Eyval should be attacked by the General in the arena. She
    will either tear him up really bad and also dodge his attack, or kill him...but
    that doesn't
    usually happen. If she DOES kill the General, you'll be having a much easier
    time.
    
      Your group shouldn't have any problems. If you get hurt too much, just use a
    potion or two. Make sure that you don't get ganged up on by those Mages
    that are heading towards your group.
    
      On the next turn, look at how far Nanna can walk, put Eyval just ONE step out
    of
    Nanna's max movement range, and then have Nanna walk up to that spot and heal
    Eyval if she got hurt. Make sure that you don't move Nanna to any spots where
    the enemy could attack her.
     For your group, keep your defense, be healed, and keep heading towards the
    door.
    
     On the next turn, Eyval should be attacked, and she will most likely kill the
    enemies that are attacking her. Don't worry about it if she doesn't.
    Your group should be completely fine.
    
     On this turn or the next one, Malitia will come out onto the arena, along with
    a Sword Master.
    
     On this turn, move Eyval up to the door, and have Nanna stand right behind
    her. This way, Nanna will be protected, and Eyval will also receive the
    Charisma boost from Nanna. Heal Eyval if she's hurt and you shouldn't have any
    problems at all.
    
     Keep your group in a defensive position right near the door, and when the
    mages get near, have your units with the highest magic take some blows. Then
    attack the mages with all your units, aside from your weaker ones.
    
     If Malitia came out, don't worry about her. If she attacks Eyval, Eyval will
    not retaliate, so Malitia wont get killed. However, DON'T have Eyval attack
    Malitia.
    
     You shouldn't have any problems with the mages. When you've killed all of
    them,
    lure out the soliders near the north door and kill them. After that, free
    Eyval.
    
     By the way, if Galzus came out, don't attack him either, but always heal Eyval
    if she gets hurt.
    
     When you open the door with Eyval and Nanna, Eyval will be warped to Beldo's
    location and turned to stone. There is no way to avoid this, but
    you will have another chance to get Eyval back in the later stages. Nanna will
    not be turned to stone and will join your team.
    
     For the rest of the chapter, lure out the enemies and strike at them. Use
    Dalshein for most luring, but don't use him to lure out any mages, and be
    careful not to overestimate him.
    
     There's also a Meteo bishop in the stage. Have either Karin or Asvel slowly
    wear out his Meteo spell, and then lure out the enemies.
    
     By the end of the chapter, capture the Bishop and take his stuff. Watch
    out for the Yotsumung Mages. They can poison you if they hit you with their
    Yotsmung spells. Don't forget to get the treasure!
    When leaving the chapter, send everybody out before Leaf.
    
    
    -----------------------------------------------------------------------
    ** VIII. - CHAPTER 6 - **
    -----------------------------------------------------------------------
    
    Chapter information: This area takes outside Manster castle, from the direct
    front entrance. There are many villages spread around, and you can still see
    some of the areas of Manster castle in the area.
    Main strategy is to once again run away, and you better do this chapter
    QUICKLY, or else there will be reinforcements and Galzus chasing your tail in
    this chapter...
    
    Characters -
    
    Hicks. Joins when you enter his house. Axe Knight.
    Galzus. Won't join. Mercenary.
    
    Villages -
    
    Odo Scroll
    Elite Manual
    Knight's Proof
    
    Shops -
    
    Medicine 600G
    Key 500G
    Fire 2200G
    Iron Sword 2200G
    Iron Axe 1100G
    Iron Bow 2200G
    Iron Spear 2200G
    
    Conversations -
    
    None
    
    Boss:
    Donure(?): General
    Equipment: Great Sword(E), Long Bow, Medicine
    Parameter: STR: 11, MGC: 4, SKL: 11, SPD: 7, LUK: 2, DEF: 15, BLD: 13
    Difficulty: Mediocre
    Weapon Skill:
    
    Galzus: Mercenary
    Equipment: Master Sword(E), Medicine
    Parameter:
    Difficulty: Extremely Hard(Don't kill him, wont appear if you killed him in
    previous chapter)
    Weapon Skill: A(Swords), A(Axes)
    
    Leidrick: Baron
    Equipment: Loputo No Ken(E), Warp Staff
    Parameter: STR: 16, MGC: 28, SKL: 12, SPD: 9, LUK: 6, DEF: 16, BLD: 20
    Difficulty: Insane(You cant attack him)
    Weapon Skill: A in everything.
    
    
    Okay, you're back outside once again. Don't worry too much about the odds here.
    As LONG as you still have a Thief and a Thief's Key, or several Key Doors,
    you shouldn't really be having any problems with this chapter. Also, have all
    your units get mounted...well, the ones that can mount, at least.
    
    Don't go near the pile of armors|archers|mages to the left. Just hang to the
    right, unlock the doors, and go straight into the town. Have your Pegasus
    Knight
    swoop by a couple of houses and get the items inside. She shouldn't have any
    problems doing this, since Karin is REALLY fast.
    
    Have your group unlock the door to the south. Keep unlocking these doors and
    then bust through the town, try to grab all the houses, and don't worry too
    much about the odds. The Armors will charge at you, but they are too slow to
    catch up to you. Have your Pegasus Knight get all the
    houses to the far left. Take a defensive approach when getting those houses,
    'cause those armors have a chance to kill her.
    
    Keep going through the town. If the Armors get too close, use Dalshein to hold
    them off for a turn or two. KEEP RUNNING, get to the red-arrow exit, and gather
    your entire party there before going anywhere. Have Nanna heal any wounded
    units, and just keep a strong defense. When all your units get back, quickly
    have everybody escape the chapter.
    
    If you have problems keeping defense, get everybody to the small outside area
    of the exterior of the castle. There's a one-spot entrance; have Dalshein or
    another unit just simply block this hole, and you shouldn't really have any
    problems defending this area.
    
    Try not to take all day in this chapter, either. There's a bunch of
    reinforcements that will start spilling out of the east and west areas in the
    interiors of the castle, and Galzus will soon go on a killing spree if you take
    long enough. The Social Knights are nothing to
    worry too much about, but Galzus is DEFINITELY 100% danger--he can total about
    every single one of your troops, so play this area quickly.
    
    
    -----------------------------------------------------------------------
    ** XI. - CHAPTER 7  - **
    -----------------------------------------------------------------------
    
    Chapter information:
    This area takes place outside Manster, on a path leading south. This chapter is
    another run-away type, and there appear to be quite a few enemies
    blocking your path, but look! Shiva is in the area, along with many other sword
    fighters on the left side. There are a bunch of axe fighters stationed in a
    forest area.
    
    This chapter has many reinforcements, and you will get flooded like heck
    unless you have a unit proceed into the castle at the south or kill the
    Paladin that will appear in the chapter.
    
    Characters -
    
    Saphy. Joins automatically on turn 2. Previous class.
    Finn. Joins automatically on turn 2. Previous class.
    Shiva. Have Saphy speak to him to make him join. Sword Fighter.
    
    
    Villages -
    
    Knight's Proof.
    Holy Water.
    Poison Medicine.
    
    Shop -
    
    Life Rod 2200G
    Medicine 600G
    
    Conversations -
    
    Saphy -> Shiva. Shiva will join your party.
    Leaf -> Finn. Leaf and Finn will talk a bit.
    Nanna -> Finn. Nanna and Finn will talk a bit.
    
    Boss -
    
    ?: Paladin.
    Equipment: Long Lance, Hand Lance, Medicine
    Parameter: STR: 12, MGC: 4, SKL: 12, SPD: 13, LUK: 3, DEF: 9, BLD: 14
    Difficulty: Not too difficult
    
    
    Ugh, this is a really annoying chapter, due to the fact that getting Shiva can
    be a royal pain in itself. But aside from that, there's nothing you really need
    to worry about. The units that are flooding from the north will stop coming if
    you either kill the Paladin that appears on the forest area near the mountain,
    or just have a unit enter Hannibal's castle.
    
    Now, for your first move, have your weak but fast people guard the area to the
    south, and have Felgus and Dalshein proceed a bit to the north. Prepare for
    that Paladin to come out, and when he does, kick his ass with Felgus and
    Dalshein.
    
    Now, in the next few turns, Finn and Salphy will come out of hiding. Have them
    proceed straight to the castle, have your Pegasus Knight (Karin) pick up
    Salphy,
    and then try to sneak up on Shiva's group. Be quick, and play smart--try to
    stall the
    Sword Fighters, not kill them.
    
    
    
    -----------------------------------------------------------------------
    ** X. - CHAPTER 8 - **
    -----------------------------------------------------------------------
    
    Storyline Information: The members of the Fiana Braves were reunited once
    again. Hannibal gave information about a knight named Carrion. Leaf's squad
    soon approached a mountain thief base of Dagudar.
    
    Chapter information: This is a really easy chapter. Most of the enemies have
    really low skill and are equipped with axes, so they miss most of the time.
    This
    is a GREAT area to have Carrion gain levels, as he is one of the most powerful
    units in the entire game. Marty is also around, but he ain't on your side, so
    have
    Othin or Halvan speak to Marty to recruit the poor guy.
    
    Remember, you have to capture the boss before 20 turns if you want to go to the
    Gaiden chapter. If the turns go past 20, the boss will get on his Dragon, and
    you won't be able to capture him. Don't release the boss either!
    
    Characters -
    
    Carrion(!!!). Joins automatically. Social Knight.
    Marty. Joins when Othin|Halvan speaks to him. Previous class.
    
    Shops -
    Iron Axe 1100G
    Steel Axe 1700G
    Hammer Axe 1200G
    Hand Axe 1000G
    
    Villages -
    Knight's Proof(?)
    Skill Ring(?)
    ?
    
    Conversations -
    
    Othin -> Marty. Marty joins the party.
    Halvan -> Marty. Marty joins the party.
    
    Boss:
    
    ?: Dismounted Dragon Knight.
    Equipment: Knight Killer, Great Lance, Iron Sword, Medicine, Knight's Proof
    Parameter: STR: 10, MGC: 2, SKL: 6, SPD: 5, LUK: 6, DEF: 4, BLD:9
    Difficulty: Not too difficult
    
    
    
    -----------------------------------------------------------------------
    ** XI. - CHAPTER 8: GAIDEN - **
    -----------------------------------------------------------------------
    
    Chapter information:
    This is one hell of an odd chapter. Most of the enemies are really weak, but
    are equipped with weapons that can poison you, meaning they can be dangerous in
    an odd sort of way. Most of the enemies don't pose a threat, aside from the
    ones equipped with poison weapons. If Tanya and Dagudar are still alive, then
    they will automatically join in this chapter.
    
    Characters -
    Dagudar. Joins automatically. Previous class.
    Tanya. Joins automatically. Previous class.
    
    Shops -
    
    Villages -
    
    Conversations -
    
    Leaf -> Dagudar. Small talk.
    Othin -> Tanya. Small talk.
    
    
    Boss -
    
    Gomez: Warrior.
    Equipment: Iron Bow(E), Hammer Axe
    Parameter:
    Difficulty: Hard
    
    -----------------------------------------------------------------------
    ** XII. - CHAPTER 9 - **
    -----------------------------------------------------------------------
    
    Chapter information:
    This is another unusually easy chapter. You will have 4 new units automatically
    
    join you in this chapter. Most of the characters that you get in this chapter
    all have potential to become extremely powerful, aside from Selfina. However,
    they
    are all surrounded by a load of enemies charging at the castle, so you should
    try
    to rush over there and reinforce 'em.
    
    There's also a shop that sells Stamina Bags, and there is an arena... quite a
    sneaky place, and the Fala Scroll exists in this chapter! Whee!
    
    Characters -
    
    Selfina. Joins automatically. Arch Knight.
    Robert. Joins automatically. Arch Knight.
    Kein. Joins automatically. Lance Knight.
    Alva. Joins automatically Lance Knight.
    
    Shops -
    
    Live 2200G
    Thunder 3200G
    Medicine 600G
    Poison Medicine 500G
    Stamina Drink 5000G
    Iron Spear 2200G
    Thin Spear 2000G
    Steel Spear 3200G
    Steel Bow 3200G
    
    Villages -
    
    Fala Scroll
    Stamina Bag(?)
    
    Conversations -
    
    Leaf -> Selfina. Leaf and Selfina will chat.
    Finn -> Selfina. Finn and Selfina will chat, alters the chat with Leaf and
    Selfina talking if Finn speaks to her first.
    Carrion -> Selfina. Carrion will receive the Elite Sword.
    
    Boss:
    
    ?: Dragon Knight
    Equipment: Long Lance, Hand Lance, Medicine
    Parameter: STR: 16, MGC: 3, SKL: 14, SPD: 14, LUK: 10, DEF: 14, BLD: 16
    Difficulty: Mediocre
    
    -----------------------------------------------------------------------
    ** XIII. - CHAPTER 10 - **
    -----------------------------------------------------------------------
    
    Chapter information:
    Quite an annoying chapter. There are Long Arches positioned all over the map.
    They can attack from 10 spaces away, but they have limited ammo. There are
    quite a few powerful units in the chapter. There's an arena here too, which
    means you can power level some units if you would like.
    
    Characters -
    
    Fred. Dosent join. Paladin.
    Oruen. Dosent join. Mage Knight.
    
    Shops -
    Live Rod 2200G
    Medicine 600G
    Thunder 3200G
    Poison Medicine 500G
    Iron Sword 2200G
    Steel Sword 2900G
    Thin Sword 2000G
    Claymore 2000G
    
    Villages -
    
    Magic Staff
    Rescue Staff
    
    Conversations -
    
    None
    
    Boss -
    
    Donure(?): General.
    Equipment: Great Lance(E), Great Bow, Knight Killer, Knight's Proof
    Parameter: STR: 15, MGC: 3, SKL: 12, SPD: 9, LUK: 18, DEF: 17, BLD: 17
    Difficulty: Mediocre
    
    ?: Dragon Knight
    Equipment: Silver Spear(E)
    Parameter: STR: 10, MGC: 3, SKL: 9, SPD: 10, LUK: 1, DEF: 12, BLD: 14
    Difficulty: Low
    
    -----------------------------------------------------------------------
    ** XIV. - CHAPTER 11 - **
    -----------------------------------------------------------------------
    
    Chapter information:
    A flat level--pretty much, you should mostly just lure out the armors and kill
    'em before going into the castle. The enemies outside can't really do much.
    You should try to complete this place under 30 turns, or else you will not go
    to the Gaiden chapter. You must also keep Fred alive.
    
    Characters -
    
    Fred. Joins when Leaf enters the castle. Paladin.
    
    Shops -
    
    None
    
    Villages -
    
    None
    
    Conversations -
    
    None
    
    Boss -
    
    Kenpov: Dismounted Mage Knight
    Equipment: Master Sword, Torron, Poison Sword, Medicine, Medicine
    Parameter: STR: 12, MGC: 9, SKL: 12, SPD: 12, LUK: 10, DEF: 9, BLD: 14
    Difficulty: Impossible(he cant be killed, and will flee when attacked on the
    following turn)
    
    -----------------------------------------------------------------------
    ** XV. - CHAPTER 11: Gaiden - **
    -----------------------------------------------------------------------
    
    Chapter information: This is a Fog of War map. There aren't too many powerful
    enemies, and there are a bunch of enemies attacking through the walls in one of
    the hallways with weak weapons. Simply have units with decent defense and magic
    go through the halls with a ranged weapon, and most of the enemies will be
    killed. The boss with have a long-range attack spell, but it shouldn't be too
    dangerous. Be sure to heal when some units are weakened.
    
    Characters -
    
    Oruen. Joins when Fred speaks to her. Mage Knight.
    
    Shops -
    
    None
    
    Villages - None
    
    Conversations -
    
    Fred -> Oruen. Oruen will join the party.
    Leaf -> Oruen. Leaf will chat with Oruen.
    
    Boss -
    
    ?: Bishop
    Equipment: Long Range Fire Spell. Long Range Thunder Spell. Medicine.
    Parameter:
    Difficulty: Pathetically easy (he's just annoying)
    
    -----------------------------------------------------------------------
    ** XVI. - CHAPTER 12 - **
    -----------------------------------------------------------------------
    
    Chapter information: This is a Fog of War map. There are tons of forest areas
    around in this map, but the enemies aren't too powerful. Just keep your
    cool, and use your Pegasus Knight to get some houses and villages before those
    are torn down by some of the Mountain Thieves.
    
    Also, watch out, THESE Mountain Thieves can steal from you, and they steal
    rather well.
    
    Beat this chapter in under 20 turns, and you will go to Chapter 12: Gaiden.
    
    Characters -
    
    Salem. Will join in the next chapter if you capture him, and KEEP him. Loputo
    Mage.
    Mareeta.  Joins automatically on the second turn. Sword Fighter.
    
    Shops -
    Medicine 600G
    Wind 2200G
    Fire 2200G
    Poison Medicine 500G
    Key 500G
    
    
    Villages -
    
    Heim Scroll(Must have saved children in 11: Gaiden)
    ?
    ?
    ?
    
    Conversations -
    
    None
    
    Boss -
    
    Salem. Loputo Mage.
    Equipment: Sleep Staff, Yotsumung(E)
    Parameter: HP: 22, STR: 0, MGC: 8, SKL: 6, SPD: 7, LUK: 2, DEF: 2, BLD: 4
    Difficulty: Easy(Capture him!)
    
    -----------------------------------------------------------------------
    ** XVII. - CHAPTER 12: Gaiden - **
    -----------------------------------------------------------------------
    
    Chapter information: This is a really crazy chapter. You have one Priest
    stealing all your stuff at the start of the chapter, and there're tons of
    thieves who can also steal your stuff... although most of the
    enemies are actually pretty pathetic. Halfway through, you should try to
    capture Trewd, since getting Parn to speak to him is rather hard... :O
    
    Characters -
    
    Salem. Joins if you captured him in previous chapter. Loputo Mage.
    Parn. Joins if you talk to him with Rivis, Lara or Salem. Thief Fighter.
    Trewd. Joins if Parn speaks to him or you capture him. Sword Fighter.
    Tina. Joins if Saphy speaks to her. Priest.
    
    Villages -
    
    None
    
    Shops -
    
    None
    
    Conversations -
    
    Salem -> Parn. Parn joins the party.
    Laura -> Parn. Parn joins the party and Lara class changes to Dancer.
    Rivis -> Parn. Parn joins the party.
    Parn -> Trewd. Trewd joins the party.
    Saphy -> Tina. Saphy will have resistance from Silence, and Tina will join the
    party.
    
    
    Boss -
    
    Trewd: Sword Fighter
    Equipment: Silver Sword(E), Medicine
    Parameter: HP: 30, STR: 8, MGC: 0, SKL: 11, SPD: 12, LUK: 3, DEF: 5, BLD: 9
    Difficulty: Mediocre (Don't kill him!)
    Weapon Skill - Swords(B)
    
    Parn: Thief Fighter
    Equipment: King's Sword(E)
    Parameter: HP: 23, STR: 7, MGC: 3, SKL: 8, SPD: 14, LUK: 11, DEF: 5, BLD: 8
    Difficulty: Mediocre (Don't kill him!)
    Weapon Skill - Swords(C)
    
    
    -----------------------------------------------------------------------
    ** XVIII. - CHAPTER 13 - **
    -----------------------------------------------------------------------
    
    Chapter information: This is an odd chapter, but it's really easy. There are
    many reinforcements coming out through the right and north-left areas of the
    map. You will get 5 new members--Glade, Bow Soldier, Bow Soldier, Lance Knight,
    Lance Knight. Those Solider|Knights will most likely die in the heat of battle,
    but Glade shouldn't have any problems protecting the castle. All in all, you
    must NOT let the enemies take the castle, or you will lose.
    
    
    Characters -
    
    Glade. Joins automatically. Duke Knight.
    Lance Solider. Joins automatically. Lance Knight. 2x
    Bow Knight. Joins automatically. Arch Knight. 2x
    
    Villages -
    
    Knight's Proof
    Hammer Axe
    
    
    Shops - None
    
    Conversations -
    
    Selfina -> Glade. Selfina will get the Hero's Bow.
    Leaf -> Glade. Small talk. Will activate support effect with Leif & Glade.
    Finn -> Glade. Small talk. Will activate support effect with Finn & Glade.
    
    Boss -
    ?: General
    Equipment: Short Lance(E), Iron Bow, Medicine, Medicine
    Parameter: LV: 12
    HP: 46/46, STR: 14, MGC: 2, SKL: 11, SPD: 9, LUK: 6, DEF: 17, BLD: 20
    
    Difficulty: Mediocre
    
    
    
    -----------------------------------------------------------------------
    ** XIX. - CHAPTER 14 - **
    -----------------------------------------------------------------------
    
    Chapter information: This chapter can be either hard or easy depending on the
    strength of your units. You should bring only your FASTEST and your most
    durable to this place, as you will need to hold a strong defense for 20 turns
    straight. You will get nothing but reinforcements coming through the left and
    right sides of the map, and you will have to put your defensive powers to the
    test.
    
    Get all the houses and have Homer join to go to Chapter 14: Gaiden.
    
    Characters -
    
    Homer(!). Joins when Nanna enters a certain house. Bard.
    Eda(!). Joins automatically. Dragon Knight.
    Dean. Joins automatically. Dragon Master. Dean leaves after Chapter 15 if
    Linonan is killed or captured.
    
    Villages -
    
    Dragon Lance(Have Dean enter the village)
    Rezizia
    
    Shops -
    
    Thunder 3200G
    Medicine 600G
    Live 2200G
    Stamina Drink 5000G
    Silver Sword 4200G
    Claymore 2000G
    Thin Sword(?) 2600G
    Steel Bow 3200G
    
    Conversations -
    
    None
    
    Boss -
    Freid: Baron
    Equipment: Master Axe(E), Blizzard, Medicine
    Parameter: LV: 14
    HP: 44/44, STR: 19, MGC: 8, SKL: 14, SPD: 12, LUK: 8, DEF: 20, BLD: 18
    
    Difficulty: Hard
    
    Hunuie: General
    Difficulty: Killer Bow, Master Lance, Knight Killer, Medicine
    Parameter: LV: 14
    HP: 48/48, STR: 15, MGC: 3, SKL: 12, SPD: 10, LUK: 14, DEF: 18, BLD: 20
    
    Difficulty: Pathetically Easy
    
    
    -----------------------------------------------------------------------
    ** XX. - CHAPTER 14: Gaiden - **
    -----------------------------------------------------------------------
    
    Chapter information: Quite an annoying chapter. Linonan will join automatically
    as a Sister without a fighting spell. There are TONS of Pegasus Knights flying
    around, just waiting to catch Linonan at any turn. You MUST protect her if you
    want to keep Dean.
    
    Also, Dark Mages are all over the place, and this is a Fog of War map... keep
    your guard up.
    
    Characters -
    
    Linonan. Joins automatically. Sister.
    
    Villages -
    
    None
    
    Shops -
    
    None
    
    Conversations -
    
    None
    
    Boss:
    
    ?: Dark Mage
    Equipment: Yotsmung, Fenrir(E)
    Difficulty: Easy (he's just annoying)
    
    
    -----------------------------------------------------------------------
    ** XXI. - CHAPTER 15 - **
    -----------------------------------------------------------------------
    
    Chapter information: Pretty much a standard map. There are many weak axe
    wielders spread around, and there isn't much of a threat. You should try to
    get Leaf to the church as soon as possible... use Dean|Eda|Karin to carry him
    over there. Also, you can carry over some other troops to help fend off the
    barbarians.
    
    Ralf and Amalda will fight most of them off for you.
    
    Also, there are two routes to escape this chapter from. You should get
    Leaf to the church, and then choose which route you want to take.
    
    If you want an easy trip, go the east route. It's a much easier trip, and you
    can still get some pretty sweet items out of it. Go this route IF you have
    Oruen with you.
    
    If you want a somewhat harder trip, go the west route. This is slightly harder,
    but there are some better items to get and better characters. Also, there is a
    Mage Knight named Eyrios that will join you if you don't have Oruen with you in
    this route.
    
    
    Characters -
    
    Amalda. Joins as neutral unit on turn 2, doesn't join. Female Paladin.
    Ralf. Joins as neutral unit on turn 2. Have Leaf speak to him to make Ralf
    join. Mercenary.
    
    Villages -
    Ulir Scroll
    Thin Spear
    Long Bow
    Medicine
    
    Shops -
    
    Medicine  (600)
    Holy Water (1500)
    Key (500)
    Poison Medicine (500)
    
    Conversations -
    
    Mareeta -> Shanam. Mareeta will learn the Shooting Star Hit.
    Leaf -> Ralf. Ralf will join the party.
    
    Boss:
    
    Gazzan: Warrior
    Equipment: Killer Axe, Pole Axe, Iron Bow, Medicine
    Parameter: LV: 18
    HP: 54/54, STR: 20, MGC: 3, SKL: 15, SPD: 16, LUK: 9, DEF: 13, BLD: 20
    
    Difficulty: Annoying
    
    
    -----------------------------------------------------------------------
    ** XXII. - CHAPTER 16(A) - **
    -----------------------------------------------------------------------
    
    Chapter information: This now covers the EASTERN route for Fire Emblem: Thracia
    776. I will get the chapters for the west route when I go that way, but for
    now, I will cover everything in the east route.
    Now, this is a rather annoying chapter. There are mostly weak enemies and a
    REALLY annoying boss. This isn't too hard if you have a decent healer and a
    rest
    staff. Keep your group together, and you can get Shanam by having Homer speak
    to him.
    To escape the map, go through the red-arrow on the right-top area of the map.
    
    
    Characters -
    
    Shanam. Enemy unit, will join if spoken to by Homer. Sword Master.
    Sara(!). Enemy unit, appears on turn 2-3, joins if spoken to by Leaf. Sister.
    Miranda. Joins if Leaf goes onto the castle spot. Mage.
    
    Villages -
    
    Shops -
    None
    
    Conversations -
    
    Leaf -> Sara. Sara will join the party.
    Salem -> Sara. Small talk, activates support effect with Salem and Sara. Only
    works if Sara has not joined the party.
    Homer -> Shanam. Shanam will join the party.
    
    Boss:
    
    ?: Loputo Mage
    Equipment: Berserk Staff, Yotsmung(E), Medicine
    Difficulty: Easy (JUST ANNOYING!)
    
    
    -----------------------------------------------------------------------
    ** XXIII. - CHAPTER 17(A) - **
    -----------------------------------------------------------------------
    
    Chapter information: Ooh... a really easy chapter! Just slowly proceed to the
    castle, dodging all possible attacks. Try to steal the Blaggi Scroll from
    Amalda, and just kill her off if you want. She'll only be an annoyance in later
    chapters, and there's no way to save her.
    There are many shooters in this chapter. Wear them out before going too crazy.
    The boss is nothing to be afraid of, and most of the other enemies aren't too
    powerful.
    
    Characters -
    
    Amalda. Enemy unit, doesn't join. Female Paladin.
    
    Villages -
    
    Shops -
    
    Fire 2200G
    Elfire 3200G
    Medicine 600G
    Holy Water 1500G
    Iron Bow 2200G
    Steel Bow 3200G
    Silver Bow 4200G
    Silver Axe 4200G
    
    Conversations -
    
    None
    
    Boss:
    
    Amalda: Female Paladin.
    Equipment: Master Sword(E), Scroll of Blaggi, Life Rod
    Parameter: LV: 7
    HP: 34/34, STR: 8, MGC: 13, SKL: 11, SPD: 15, LUK: 11, DEF: 9, BLD: 8
    
    Difficulty: Mediocre
    
    Goi: General
    Equipment: Great Sword(E), Medicine
    Parameter: LV: 14
    HP: 46/46, STR: 16, MGC: 3, SKL: 13, SPD: 10, LUK: 8, DEF: 18, BLD: 19
    
    Difficulty: Mediocre
    
    -----------------------------------------------------------------------
    ** XVI. - CHAPTER 18 - **
    -----------------------------------------------------------------------
    
    Chapter information: A ROYAL PAIN. There are many enemies in this chapter,
    along with many armors and a General guarding the throne. Most of the enemies
    outside the throne are weak, but you shouldn't kill them for certain reasons.
    
    To get the Member Card, you must keep ALL Lenstar Allied units alive, this is
    MUCH harder then it seems. If you use the Warp Staff, it ain't a problem...
    but you don't get Xavier.
    
    You can kill the Friege allied units if you want, but try to keep the Lenstar
    allied ones alive.
    
    Characters -
    
    Xavier. Enemy unit, will join if you have all the civilians in the chapter
    speak
    to each Armor that has a face potrait, and then have all the Armors escape from
    the chapter...THEN have Leaf speak to Xavier and Xavier will willingly join.
    
    Villages -
    
    None
    
    Shops -
    
    None
    
    Conversations -
    
    Leaf -> Xavier. Xavier will join if all his 8 men have escaped and became
    allied NPCs.
    
    Boss:
    
    Xavier: General
    Equipment: Master Axe(E), Steel Bow
    Difficulty: Mediocre
    Parmeter:
    
    Gazak: Baron
    Equipment: Tron, Master Lance(E), Medicine, Continue Scroll, Recover
    Difficulty: Quite hard.
    Parmeter: STR - 18, MGC - 9, SKL - 14, SPD - 12, LUK - 10, DEF - 20, BLD - 20
    
    
    -----------------------------------------------------------------------
    ** XVII. - CHAPTER 19 - **
    -----------------------------------------------------------------------
    
    Chapter information: Not a hard chapter at all...but if you want to get either
    Conomore|Amalda, then the chapter is a bit of a pain. If you went the west
    route, Seluf will be able to convince Amalda to join. If you went the east
    route, Miranda will be able to convince Conomore to join. This is quite hard,
    since the enemies are in huge packs, and unless you already promoted Miranda
    and got her speed & luck to a good level, this will be a complete pain.
    
    Reinforcement enemies will come and wreck havoc. These are mostly Mountain
    Thief(2)'s and Thieves--easy to kill, and they don't attack you either.
    However,
    the reinforcements at the bottom side of the map NEVER stop coming, and are
    quite strong.
    
    Characters -
    
    Conomore. Enemy unit, will join if Miranda speaks to him. Paladin.
    Amalda: Enemy unit, will join if Seluf speaks to her. Female Paladin.
    
    Villages -
    
    Holy Water.
    Holy Water.
    Warp Staff(?)
    Rescue Staff(?)
    Medicine
    
    Conversations -
    
    Miranda -> Conomore. Conomore will join, and his men will become allied NPCs.
    Seluf -> Amalda. Amalda will join, and her troops will become allied NPCs.
    
    Boss:
    
    Conomore: Paladin
    Equipment: Killer Sword, Master Lance(E)
    Parameter: LV: 13
    HP: 39/39, STR: 13, MGC: 3, SKL: 18, SPD: 11, LUK: 4, DEF: 12, BLD: 13
    
    Difficulty: Mediocre
    
    Amalda: Female Paladin.
    Equipment: Master Sword(E), Life Rod
    Parameter: LV: 7
    HP: 34/34, STR: 8, MGC: 13, SKL: 11, SPD: 15, LUK: 11, DEF: 9, BLD: 8
    
    Difficulty: Mediocre
    
    
    ?: Baron
    Equipment: Master Sword(E), Torron, Meteor, Medicine, Medicine
    Parameter: LV: 15
    STR: 20, MGC: 13, SKL: 18, SPD: 8, LUK: 10, DEF: 20, BLD: 20
    
    Difficulty: Hard
    
    
    
    First off, make sure that you bring a lot of fast moving units. I really do
    mean it. And be prepared to lose Sleuf in this chapter if you went the east
    route, because he's a Priest... and unless you promoted him, he's most likely
    going to get captured and taken away.
    
    First off, you have one group sitting by the castle... don't move them. If you
    really want to, you can send some of them down to try and help out your other
    group, but I seriously do not suggest it, because that is one DANGEROUS move.
    
    -----------------------------------------------------------------------
    ** XVIII. - CHAPTER 20 - **
    -----------------------------------------------------------------------
    
    Chapter information: This stage is a really big defense stage. You will start
    out with each of your units being set in certain places. The goal of this stage
    is to last 20 full turns AND KILL THE BOSS. This isnt as hard as it looks;
    just know what you're doing, and you shouldn't have any problems at all.
    There're
    some treasure chests in the level, and the boss is also holding the Toroddo
    Scroll, so you might want to catch that while you're here.
    
    Note: This chapter has loads of reinforcements, so be prepared for them and be
    prepared hard. Try to steal loads of stuff from the Priests; it WILL HELP
    GREATLY in later chapters. Just keep small 1-spot defenses in most of the
    places and keep the throne from being taken to win this chapter.
    
    Characters -
    
    None.
    
    Villages -
    Medicine
    
    Shops -
    
    Medicine 600G
    Poison Medicine 500G
    Live Staff 2200G
    Thunder Spell 2300G
    
    Conversations -
    
    None
    
    Boss:
    
    Barat: Baron
    Equipment: Master Axe(E), Medicine, Tordo Scroll, Reserve Staff
    Parameter: LV: 15
    HP: 56/56, STR: 20, MGC: 13, SKL: 18, SPD: 8, LUK: 10, DEF: 20, BLD: 20
    
    Difficulty: Mediocre (depends on your characters strength)
    
    This is another one of the defense chapters in the game. The goal is very
    simple, yet rather hard to pull off. You must have the throne protected from
    all of the enemy units in 20 turns. Sounds simple? Depending on how powerful
    your characters are, it might or might not be.
    
    First off, bring all your most powerful characters. Don't bring any characters
    that could be downed in around one or two hits... they will constantly get
    killed and stress the living hell out of you.
    
    When the chapter starts, most of your characters should be locked up inside the
    castle and be on defense. You should move most of your characters so that
    they will be able to keep any enemy units from getting inside the castle; it
    does help quite a bit. Have healers be protected, too, since you will need
    them.
    
    Throughout the following turns, more enemy reinforcements will continue popping
    out... such as Bishops, Long Arches, Armor Knights... all sorts of nasty
    predicaments. You must keep your characters in their prime states at all times,
    and make sure that not too many enemies manage to get inside the castle.
    
    -----------------------------------------------------------------------
    ** XVIIII. - CHAPTER 21 - **
    -----------------------------------------------------------------------
    
    Chapter information: A really boring stage. There are loads of reinforcements
    that spill out from the right side of the map in a several turns, and there are
    Soldiers popping out in the two forts next to each other in the south. By that
    area, there are some Roputo Mages that also come out. These guys will be
    flooding the map like heck, but they aren't too hard to defeat.
    
    There are some Dragon Knights positioned to the south. They aren't hard at all;
    just lure them out and strike them with group tatics.
    
    If you have had a unit captured before Chapter 19, then you will go to Chapter
    20: Gaiden, an odd chapter where you can rescue your units from entrapment.
    
    I honestly think that you should have each unit get a level or two here in the
    arena, just press B if your units look like they might die. BE VERY AFRAID; you
    should have more then enough money to pull this off.
    Delmud is the MAN in the arena! Give him some scrolls to make his growth go
    nuts, then ship him in. He's nearly invincible! If his HP hits below half, send
    him out, but he rarely gets hit and usually kills the enemy in one-two blows.
    
    Characters -
    
    Delmud. Joins if Nanna is still alive, and not captured. Forrest Knight.
    
    Villages -
    
    Er..
    
    Shops -
    Medicine 600G
    Holy Water 1500G
    Thunder Spell 2300G
    Wind Spell 2200G
    Silver Sword 4200G
    Silver Spear 4000G
    Silver Bow 4000G
    Silver Axe 4200G
    
    Conversations -
    
    None
    
    Boss -
    
    To: Dragon Knight
    Equipment: Killer Lance, Javelin, Medicine
    Difficulty: Easy
    
    ?: Bishop
    Equipment: Blizzard, Tornado, Reserve
    Parameter: LV: 19
    HP: 44/44, STR: 4, MGC: 17, SKL: 12, SPD: 11, LUK: 10, DEF: 6, BLD: 13
    
    Difficulty: Mediocre (BLIZZARD PUTS YOUR UNITS TO SLEEP!)
    
    -----------------------------------------------------------------------
    ** XVIIIII. - CHAPTER 21: Gaiden - **
    -----------------------------------------------------------------------
    
    Chapter information: This chapter is rather annoying. Units are going to be at
    your back at all times, so you have to be careful. Also, the boss is DANGEROUS!
    He has a long-range spell, and he isn't too bad of a fighter up close, either.
    Remember to use the Rescue Staff to rescue whatever unit you left behind.
    
    Note: On turn 30, a several Dark Mages will come out of hiding and are equipped
    with Fenrir spells. Be wary, and flee immediately when they come out, for they
    will just pick off your characters!
    
    
    Characters -
    
    Whoever you left behind. Joins automatically. Previous class. (x25)
    
    Villages -
    
    None
    
    Shops -
    
    None
    
    Conversations -
    
    None
    
    Boss:
    
    ?: Baron
    Equipment: Master Sword, Blizzard, Tornado, Warp Staff
    Parameter: LV: 13
    HP: 52/52, STR: 20, MGC: 9, SKL: 16, SPD: 11, LUK: 12, DEF: 20, BLD: 20
    Difficulty: Annoying
    
    
    
    
    -----------------------------------------------------------------------
    ** XVVVI. - CHAPTER 22 - **
    -----------------------------------------------------------------------
    
    Chapter information: Hardest chapter in the game, period! There are tons of
    enemies all about. Although they don't look like tough guys, due to a certain
    unit being on the map, this chapter will be a pain. Cyas gives out around 50+
    hit and dodge bonuses to ALL units on the map, making the enemies 10x harder
    than they should be. Keep everything safe; just hold off the front area with
    all you got and make sure you bring a couple of Rest Staves along.
    
    After like... 70 turns, Cyas will leave the map. Take your FULL
    OFFENSE, and go straight for the castle.
    
    Also, when crossing the bridge, it will close up after one turn. Make sure you
    get all the units to pass it before having anybody cross it.
    
    Also, if you cross the bridge, Cyas will automatically leave, but I doubt you
    can get that far without having at least ONE unit get killed...
    
    Characters -
    
    Cyas. Doesn't join, enemy unit. High Priest.
    
    Villages -
    
    Warp Staff.
    Rescue Staff.
    
    Shops -
    
    Lightning 3200G
    Knight's Proof 8000G (BUY THIS!)
    Key 500G
    Recover Staff 1500G
    Elfire 3200G
    Killer Sword 3800G
    Killer Lance 3000G
    Killer Axe 2000G
    Killer Bow 3200G
    
    Conversations -
    
    Oruen -> Reinhardet. Reinhardet will give Oruen the Holy Sword.
    
    
    Boss:
    
    Cyas: High Priest
    Equipment: Sleep Staff, Silence Staff, Lightning
    Parameter: LV: 12
    HP: 23/23, STR: 0, MGC: 18, SKL: 16, SPD: 12, LUK: 5, DEF: 4, BLD: 5
    
    Difficulty: Impossible
    
    ?: Baron
    Equipment: Berserk Staff, Medicine, Blizzard, Master Lance(E)
    Parameter: LV: 20
    HP: 46/46, STR: 12, MGC: 12, SKL: 16, SPD: 8, LUK: 7, DEF, 15, BLD: 14
    
    Difficulty: Mediocre
    
    Reinhardet: Mage Knight
    Equipment: Daim Thunder, Master Sword, Medicine
    Parameter: LV: 20
    HP: 48/48, STR: 13, MGC: 20, SKL: 15, SPD: 14, LUK: 18, DEF: 12, BLD: 15
    Difficulty: Hard
    
    
    
    This chapter is absoutley INSANE. You will always need to be on your toes when
    trying to do anything. First off, bring your STRONGEST units, and only your
    strongest. Bring SEVERAL healers. You will need them; I am dead serious.
    
    When the chapter starts, have everybody group up, and then have a couple of
    your strongest/defensive units build a small wall to block off your group.
    Then just sit there. Cyas and the Boss will slowly start making several
    attacks on your group with Staves, so use Rest Staves to heal whatever bad
    conditions have been inflicted on your units.
    
    After a while, more reinforcements will start popping out. Do NOT take them
    lightly. Despite horrible stats, these guys will tear your units to shreds
    because of the lone fact that they have a 40+ to Hit and Dodge, making them
    stronger then they seem. Be careful; use your stronger units to block the paths
    from them, and take them out carefully.
    
    Wait... around...70 turns. Cyas will soon leave, and then you can just charge
    like a raving lunatic right at the enemy. Keep your toes covered, and slowly
    snipe out any Long Arches/Ranged Magic fighters, or just wear them out with
    fast units.
    
    Once you get rid of all the Arches, before crossing the bridge, try to buy some
    stuff in
    the towns. If you need money, send Delmud into the arena for easy cash... but
    be
    wary, 'cause it must have taken all day for Cyas to leave the area. After
    you're
    prepared, line your units up before the first bridge, and then on the next
    turn, charge EVERYBODY past the bridge.
    On the next turn, the bridge will fall, and you now should just keep a strong
    defense, wear out all the Long Archs, and then finally encounter Reinhardet's
    army.
    
    If you have Oruen with you, have her speak with Reinhardet to get a pretty damn
    good sword, and then take careful measures to take out Reinhardet. He is TOUGH,
    because of his insane skills and the Daim Thunder spell. By the way, don't
    have Oruen stand next to him, 'cause he gets a support effect from her.. and he
    won't attack Oruen either.
    
    The boss royally sucks. Send a fast unit up there to just take him out, and
    then conquer the castle.
    
    -----------------------------------------------------------------------
    ** XVVVII. - CHAPTER 23 - **
    -----------------------------------------------------------------------
    
    Chapter information: Not all that hard of a chapter. There're quite a few
    Dark Mages running around as reinforcements after a couple of turns, but that's
    all you really need to worry about. The boss, Lance, isn't really all that hard
    to beat (the Paladin boss), but you should watch out for the Roputo Mage
    guarding the castle, as he has the Poison Spell, which can hit from a long
    distance and has good range.
    
    Other then that, go for it! Cyas will automatically join on this chapter, and
    when you have Leaf approach the castle, Sety will automatically kill the boss
    and join as a neutral unit!
    
    Characters -
    
    Cyas. Joins automatically; will not join on following chapter if this chapter
    is not completed in one turn. High Priest.
    
    Sety(!). Joins as neutral unit when Leaf approaches Manster, will join if Leaf
    speaks to him. Sage.
    
    Villages -
    
    Nothing, mostly small talk
    
    Shops -
    
    None
    
    Conversations -
    
    Leaf -> Cyas. Leaf will receive the Blaggi Sword.
    Leaf -> Sety. Sety will join the party.
    
    Boss:
    
    Lance: Paladin
    Equipment: Master Lance(E), Flame Sword, Medicine
    Parameter: LV: 20
    HP 48/48, STR: 15, MGC: 5, SKL: 14, SPD: 16, LUK: 16, DEF: 13, BLD: 17
    
    
    Difficulty: Mediocre
    
    Raz: Roputo Mage
    Equipment: Yotsmung(E), Silence Staff, Poison(After 12 turns?)
    Parameter:
    Difficulty: Mediocre
    
    ?: Dragon Knight
    Equipment: Silver Spear, Hand Lance, Knight Killer, Medicine
    Parameter: LV: 14
    HP: 48/48, STR: 16, MGC: 5, SKL: 16, SPD: 15, LUK: 9, DEF: 16, BLD: 17
    Difficulty: Mediocre
    
    
    
    
    Honestly, this is a really easy chapter. Just keep your entire party in one
    good group, bring a Rest Staff or two, and keep tons of Poison Healing medicine
    with you, because most enemies are aiming to use poison + offense tactics in
    this stage.
    
    Don't bother with the houses; most of them are just information... nothing too
    much to worry about. Simply stay in a group and move downwards. Have Cyas run
    away as fast as he possibly can; due to his high movement stars, he might have
    a good chance of moving twice on a turn. His leadership bonus apparently
    affects his progress too... but it doesn't affect your troops in this stage,
    just
    keep note of that.
    
    If you have any Silence Staves, this is the time to use them. Use the Silence
    Staff on the Mages that are equipped with status affecting spells.. just be
    wary that the Silence Staff doesn't affect the boss. Damn.
    
    If you want the advantages of a leadership bonus (and don't like Sety for some
    strange reason), go and finish this chapter in one turn with the Warp Staff,
    because that is the only way to keep Cyas on your team. Don't say I didn't warn
    ya, though, 'cause Sety is an AWESOME, WOW, OHMIGOSH kind of fighter.
    
    Keep going. Try to be wary of the Dark Mage reinforcements and take them out
    as soon as possible. The boss will find a Poison Fenrir type spell in several
    turns, so be VERY careful, and bring any poison medicine bags that you might
    have.
    
    Soon enough, Cyas should eventually reunite with your group, and you should
    notice a large pack of Dragon Knight reinforcements just sitting on the
    mountain and doing nothing. They WILL attack, but not until you get near the
    castle. Have Cyas speak to Leaf and get the Blaggi No Ken. After that, build a
    wall with your most powerful characters and wait for Lance's group of Knights
    to
    come to your party. They aren't too powerful, but Lance might make a ranged
    attack with his Flame Sword, so be wary.
    
    After you take care of Lance's army, have a good fraction of your group stand
    right near the Dragon Knights on the mountain. Heal the units that are by that
    area, and then have Leaf's other group slowly move up to the castle. Soon
    enough, you should capture those two Dark Mages, take their Sleep Staves, and
    then get rid of them... you can only do this if you silenced them, however.
    
    When Leaf is near the castle, Sety will attack the boss from inside and kill
    him in a single blow. Sety will now guard the castle as a neutral unit, and the
    Dragon Knights will quickly charge at your group. Pick off whatever Dragon
    Knights while having Leaf rush to Sety, and then have Leaf speak to Sety. Sety
    will join, and you will be able to finish the chapter.
    
    NOTE: There is NO way to attack Althena, or even recruit her, so don't email me
    about it.
    
    
    
    
    -----------------------------------------------------------------------
    ** XVVVII. - CHAPTER 24 - **
    -----------------------------------------------------------------------
    
    Chapter information: A really, really, easy chapter... this is really pathetic.
    Just have your units go straight to Leidrick, bring Malitia along with you for
    the long haul, and keep your cool throughout the whole level.
    
    Malitia can speak to Galzus to make him join. Also, for the group all the way
    to the left, they should try to kill the Dark Mages and get the children to
    escape. This is VERY important, as you should try to get the Stone Staff. One
    of the kids will be able to open the door to the north, and you can get the
    Stone Staff in that chest. Only Sara can use it.
    
    To go to Chapter 24: Gaiden, simply get the Stone Staff.
    
    
    Characters -
    
    Cyas. Joins automatically if you completed previous chapter in one turn. High
    Priest.
    Sety(!). Joins automatically if he joined in previous chapter. Sage.
    Galzus(!). Joins when Mareeta speaks to him. Mercenary.
    
    Villages -
    
    None, no more after this point.
    
    Shops -
    
    Note: To access this shop, you should have the Member Card from Chapter 18 with
    a character. Unlock the door to the north that is surrounded by black mist, and
    have a character step on the spot with the Member Card where the door
    previously was.
    
    Speed Ring 8000G
    HP Ring 8000G
    Skill Ring 8000G
    Power Ring 8000G
    Defense Ring 8000G
    
    Conversations -
    
    Maritia -> Galzus. Galzus will join the party.
    
    Boss:
    
    Leidrick: Baron
    Equipment: Roputo No Ken(E)
    Parameter: STR: 16, MGC: 28, SKL: 12, SPD: 9, LUK: 6, DEF: 16, BLD: 20
    Difficulty: Hard
    
    Galzus: Mercinary
    Equipment: Master Sword(E), Flame Sword, Master Axe, Medicine, Medicine
    Parameter:
    Difficulty: Hard (Suggested that you do not kill if Mareeta is on your squad)
    
    
    
    This chapter is rather easy. You don't need to have too much help on it. First
    off, gather all your characters, bring a good bunch, and then see who gets
    placed where. Then reload your file and give some characters some appropriate
    items.
    
    Characters on the left side, inside a cell: have them carry at least 2-3 keys,
    and one Treasure Chest key.
    
    Characters on the right side: one key, some decent weapons.
    
    Characters on the main side: powerful weapons, key if it's needed.
    
    If Mareeta is not with the main group, you will need a person with the Warp
    Staff or have a Rescue Staff at hand. Both Sety and Cyas can use any Rod they
    want, so give them some powerful magic rods and then continue on.
    
    
    Now, hopefully you have Mareeta with the main group (The group that will be
    able
    to attack Leidrick head on). First off, you shouldn't try to make things too
    hasty. Have a unit with a Silence Staff use it on one of the Dark Mages in the
    cell to the right... use it on the one with a Rest Staff. Now, following up,
    have your other Priests/Sages use their Silence/Sleep staves on the Dark Mages
    in the cell... only attack the Dark Mages that have a good staff. It's
    suggested
    you attack the ones with Sleep, Silence, and Berserk Staves. Don't worry about
    wasting the uses of these staves; you should be able to get a new round.
    
    After that, have the group in the left cell unlock the door. Gather the units
    outside the following door, and don't open the door just yet.
    
    For the right side, have everybody slowly proceed down, and carefully lure out
    
    the Dark Mages. This is important--you don't want your units to get poisoned by
    any of their Yotsmung spells.
    
    After a turn has passed, hopefully you have attacked some of the Dark Mages in
    the large right cell and kept them from being able to do anything to harm your
    troops. You might suffer a couple things here and there, but if you have a Rest
    Staff, it shouldn't be the biggest problem.
    
    Now, it should once again be your phase. Have Cyas/Sety unlock the door for the
    main group and carefully move everybody into a defensive position. This is
    important, since Galzus' group will have several powerful Mercenaries, and
    you don't want to lose any troops in this map.
    
    For the left group, unlock the following door and carefully kill any Dark
    Mages that have captured any children. Try to block any other neutral units
    that are still around, and do your best to make sure that ALL of the neutral
    units are not captured. Keep defensive, and just slowly kill all the Dark Mages
    so that the neutral units can escape. This is important!
    
    For the right group, just kill as many Dark Mages as you can. Carefully attack
    the Mercenary that is guarding the door. Use a powerful and fast unit
    against the Mercenary, because he has a Sword that can inflict nasty status
    effects. After that, have one of your characters unlock the door! Don't worry
    about the Dark Mages inside the cells; they can hardly do anything. For the
    following turns, have the units inside the right area capture all the Dark
    Mages and take their items... this is important, since they have very useful
    staves.
    
    That should be all for this turn. On the following phase for the enemy,
    Galzus' group will immediately start moving down. Remember... they are
    DANGEROUS! Don't underestimate them, or you could have quite a few dead units
    on your hands.
    
    Once again, it's your phase. Let's keep moving on this kind of direction from
    now on..
    
    For the main group, if you have Sety, have him be at the front--but not within
    Galzus' range. Have Mareeta move rather close, because once she talks to
    Galzus, she will be able to recruit him. For the rest of your group, just
    carefully move them up, and keep them out of the range of the Mercenaries.
    
    For the left group, continue guarding the children, kill all the Dark Mages,
    and have the neutral units escape. Have all your units continue unlocking the
    doors to the north once the Dark Mages have been killed, and make sure that
    NONE of the neutral units die in battle. Once you have successfully managed to
    have all of the neutral units escape, one of them will open up the door to the
    Stone Staff. Have two units inside the room with the Stone Staff block the
    reinforcement areas (staircases) and unlock the chest... what do you get? The
    Stone Staff! Only Sara can use this item, but you will need it in the few
    following chapters, so it's important that you get it.
    
    For the right group, there's nothing special here. Just block the reinforcement
    areas and continue capturing all the Dark Mages in the cell and taking their
    items. There's nothing that you really have to do here. After you're done, just
    leave the group alone, since they have nothing else to do.
    
    
    Now, with that information... this is how the following turns should be played
    out. Have your main group slowly move up and attack Galzus' group. Once he is
    close enough, have Mareeta recruit Galzus by moving her up to him and having
    them initate a conversation.  After that, kill all the members of Galzus'
    group and continue moving your groups together.
    
    Fighting Leidrick is no problem in the least. Simply have Leif, Felgus, Nanna
    or Delmud equipped with the Blagi No Ken. Attack Leidrick and he should go down
    in a couple rounds. After you have retrieved the Stone Staff, it's suggested
    you capture the two Bishops that are by Leidrick's throne and take their Rest
    Staves. After you're done doing everything, move Leif to the throne and conquer
    it.
    
    -----------------------------------------------------------------------
    ** XVVVIII. - CHAPTER 24: Gaiden - **
    -----------------------------------------------------------------------
    
    Chapter information: Quite a hard chapter. Many mages will be berserking and
    doing other status effects to your units, so you should bring along several
    Rest Staves and some Holy Water to keep these guys from harming you too much.
    
    Eyval is in this chapter. You should have the Stone Staff, so you can heal her
    status, but I wouldn't really suggest using her too much.
    
    Characters -
    Eyval. Joins if spoken to by Leaf or Mareeta, must be recovered. Sword Master.
    
    Conversations -
    
    Leaf -> Eyval. Eyval joins the party.
    Mareeta -> Eyval. Eyval joins the party.
    
    Boss:
    
    ?: Dark Mage
    Equipment: Berserk Staff, Yotsmung
    
    -----------------------------------------------------------------------
    ** XVVVIIII. - Final Chapter - **
    -----------------------------------------------------------------------
    Chapter information: This is it, the final chapter in the game. Most of your
    units should be really powerful by now, and you shouldn't have too many weak
    units anymore. This chapter isn't too hard compared to the previous ones that
    you have faced, but it isn't too much of a pushover, either. You should play
    through it
    for one time, and then restart when things get hard. Block all the
    reinforcement areas, keep your cool, and take out the areas one by one.
    
    Note: You must have 8 units standing in the middle of each Warp Stone in each
    pillar. That's how you can open up the throne in the middle of the room.
    
    Characters -
    
    None
    
    Conversations -
    
    None -
    
    Boss:
    
    Beldo: Dark Sage
    Equipment: Stone, Yotsmung, Medicine
    Parameter: LV: 20
    HP: 80/80, STR: 5, MGC: 20, SKL: 19, SPD: 20, LUK: 12, DEF: 15, BLD: 11
    Difficulty: Hard, donít be frightened by his high speed, since the Yotsmung and
    Fenrir spells bring it all the way down. Just send your fast and most skilled
    hitters up against him, heís not a hard foe.
    
    
    This chapter should have heavy caution in it. For the first time going through,
    you will probably have quite a few troubles getting through things. It's
    suggested that you bring every single one of your most powerful units and have
    them be equipped with several Door Keys. Bring your Thieves, too.
    
    In this chapter, you will have around 2-3 of your characters be right by a
    pillar, which has a locked door blocking it. Basically, you should just unlock
    the doors to each of the pillars and kill the units standing inside of them.
    Then place a character on the warp-stone inside the pillar and leave them
    there. After you have accomplished this for every pillar, have ALL of the
    characters stand inside the pillar. Have Leif and some other powerful fighters
    stand outside the large-castle in the center of the map, and Beldo will appear.
    
    Simply have your most powerful units attack Beldo--this should be Galzus, Sety,
    and other characters. He should go down rather easily, depending on how
    powerful your characters are. Have Leif conquer the throne.
    
    -----------------------------------------------------------------------
    ** 4. CLASS GUIDE - **
    -----------------------------------------------------------------------
    
    Summary -
    
    Okay, I decided to make a Character Guide for Fire Emblem 5, since there aren't
    many around, and the game needs a couple more guides and such.
    When a mounted unit dismounts from a horse, the unit will be forced to use
    swords. When you are entering interior areas, units must dismount and fight
    off-horse.
    
    ***********************************************************************
    
    
    ------
    Lord -
    ------
    
    
    Only the main character uses this class, and the base stats for this class are
    generally quite low. The other problem is that the character using this class
    also gets some pretty low base stats, making a bad combination...yet this class
    must be used in every battle, so just protect him to the point of disaster.
    
    Movement Range: 6
    Base Stats:
    [HP - Strength - Magic - Skill - Speed  -  Defense - BLD -]
     18 -    4     -   0   -   2   -   3    -    2   -    5
    Equips: Swords(E)
    Promoted: Prince
    Promotion: Chapter 18
    People who have this class: Prince Leif
    
    
    ---------------
    Social Knight -
    ---------------
    
    
    Social Knights can equip Spears and Swords, and have decent all around stats.
    Only one Social Knight becomes truly powerful, so this class isn't used too
    much--aside from having the AI ganging them up on your units.
    
    Movement Range: 8
    Base Stats:
    [HP - Strength - Magic - Skill - Speed  -  Defense - BLD -]
     20 -    3     -   0   -   3   -   4    -    3   -    6
    Equips: Spears(E), Swords(E)
    Promoted: Male Paladin
    Promotion item: Knight's Proof
    People who have this class: Carrion
    
    
    --------------------------
    Dismounted Social Knight -
    --------------------------
    
    
    Mostly the same thing as a Social Knight, except base stats go down a bit and
    the unit is forced to use swords.
    
    Movement Range: 5
    Base Stats:
    [HP - Strength - Magic - Skill - Speed  -  Defense - BLD -]
     20 -    2     -   0   -   2   -   2    -     2   -   6
    Equips: Swords(E)
    Promoted: Male Paladin
    Promotion Item: Knight's Proof
    People who have this class: Carrion
    
    
    --------------
    Male Paladin -
    --------------
    
    
    Paladins are promoted Social Knights. Stats go up quite high on promotion, and
    they are powerful fighters.
    Enemies can really be annoying with this class, since they usually come in
    groups ganged with Social Knights.
    
    Movement Range: 9
    Base Stats:
    [HP - Strength - Magic - Skill - Speed  -  Defense - BLD -]
     24 -    5     -   1   -   6   -   6    -     5   -   7
    Equips: Spears(E), Swords(D)
    Promoted Unit
    People who have this class: Conomore, Fred
    
    
    -------------------------
    Dismounted Male Paladin -
    -------------------------
    
    
    Dismounted Male Paladins get lower base stats and they can only use Swords.
    You must use these in interior areas.
    
    Movement Range: 6
    Base Stats:
    [HP - Strength - Magic - Skill - Speed  -  Defense - BLD -]
     24 -    4     -   1   -   5   -   4    -     4   -   7
    Equips: Swords(D)
    Promoted Unit
    People who have this class: Conomore, Fred
    
    
    -----------
    Trobudour -
    -----------
    
    
    Trobudours are average healers and decent fighters.
    Enemies usually have these equipped with really weak and light swords, and have
    them running around and healing damaged units. Take them out ASAP.
    
    Movement Range: 8
    Base Stats:
    [HP - Strength - Magic - Skill - Speed  -  Defense - BLD -]
     16 -    2     -   2   -   2   -   3    -     2   -   4
    Equips: Swords(E), Rods(E)
    Promoted: Female Paladin
    People who use this class: Nanna
    
    
    
    ----------------------
    Dismounted Trobudour -
    ----------------------
    
    
    A little weaker then a normal Trobudour, but almost exactly the same.
    
    Movement Range: 5
    Base Stats:
    [HP - Strength - Magic - Skill - Speed  -  Defense - BLD -]
     16 -    1     -   2   -   2   -   2    -     1   -   4
    Equips: Swords(E), Rods(E)
    Promoted: Female Paladin
    People who use this class: Nanna
    
    
    ----------------
    Female Paladin -
    ----------------
    
    
    Female Paladins have the ability to heal and can use Swords and Staves.
    Average fighters and good healers.
    These are rarely seen in enemy form, so you shouldn't have anything to worry
    about.
    
    Movement Range: 9
    Base Stats:
    [HP - Strength - Magic - Skill - Speed  -  Defense - BLD -]
     20 -    3     -   5   -   3   -   6    -     3   -   5
    Equips: Swords(D), Rods(E)
    Promoted Unit
    People who have this class: Amalda
    
    
    ---------------------------
    Dismounted Female Paladin -
    ---------------------------
    
    
    Dismounted Female Paladins are almost exactly the same as when they are on
    their horse, except their base stats go down quite a bit.
    
    Movement Range: 6
    Base Stats:
    [HP - Strength - Magic - Skill - Speed  -  Defense - BLD -]
     20 -    2     -   5   -   3   -   5    -     2   -   5
    Equips: Swords(D), Rods(E)
    Promoted Unit
    People who have this class: Amalda
    
    
    --------------
    Lance Knight -
    --------------
    
    Lance Knights are mounted Knights that can only use Lances. They are powerful
    and quite swift, but seriously lack Magic Defense.
    Rarely seen in enemy form, but they usually come in groups when around.
    
    Movement Range: 8
    Base Stats:
    [HP - Strength - Magic - Skill - Speed  -  Defense - BLD -]
     20 -    3     -   0   -   3   -   6    -     3   -   5
    Equips: Spears(E)
    Promoted: Duke Knight
    
    People who have this class: Finn, Alva, Kein
    
    
    -------------------------
    Dismounted Lance Knight -
    -------------------------
    
    
    Mostly the same as the Lance Knight, except they have to use Swords instead of
    Lances now.
    
    Movement Range: 5
    Base Stats:
    Equips: Swords(E)
    Promoted: Duke Knight
    People who have this class: Finn, Alva, Kein
    
    
    -------------
    Duke Knight -
    -------------
    
    
    Much more powerful then the Lance Knight. Stats go up pretty high and they
    become excellent all around fighters. Magic is still a little bit of a problem.
    Enemies rarely come in this form.
    
    Movement Range: 9
    Base Stats:
    Equips: Spears(D)
    Promoted Unit
    People who have this class: Glade
    
    
    ------------------------
    Dismounted Duke Knight -
    ------------------------
    
    
    Gets a bit weaker, not much else to say.
    
    Movement Range: 6
    Base Stats:
    Equips: Swords(E)
    Promoted Unit
    People who have this class: Glade
    
    
    ------------------
    Male Arch Knight -
    ------------------
    
    
    Arch Knights excel at using bows. Most of their stats are well spread around
    and don't really have a problem in any area.
    Arch Knights are excellent characters to have.
    These can be extremely annoying as enemies, as they are usually equipped with
    awesome equipment. See if the bow they are wielding is good or not.
    
    Movement Range: 8
    Base Stats:
    Equips: Bows(E)
    Promoted: Bow Knight
    People who have this class: Robert
    
    
    -----------------------------
    Dismounted Male Arch Knight -
    -----------------------------
    
    
    Mostly the same as the Arch Knight, except stats get a little lower.
    
    Movement Range: 5
    Base Stats:
    Equips: Bows(E)
    Promoted: Bow Knight
    People who have this class: Robert
    
    
    --------------------
    Female Arch Knight -
    --------------------
    
    
    Mostly the same as the male Arch Knight, except they're a little weaker and
    more speedy.
    Enemies don't come in this form... I believe.
    
    Movement Range: 8
    Base Stats:
    Equips: Bows(E)
    Promoted Bow Knight
    People who have this class: Selfina
    
    
    ------------------------------
    Dismounted Female Arch Knight -
    ------------------------------
    
    
    Mostly the same as the female Arch Knight, except stats get a little lower.
    
    Movement Range: 5
    Base Stats:
    Equips: Bows(E)
    Promoted: Bow Knight
    People who have this class: Selfina
    
    
    ----------------
    Male Bow Knight -
    ---------------
    
    
    Much more stronger and useful then the normal Arch Knight; becomes a power
    unit.
    
    These are seen a lot by the enemy; must be a popular pick or something. Just
    take advantage
    
    of the fact they can't fight up close, and you can pretty much bag 'em.
    
    Movement Range: 9
    Base Stats:
    Equips:
    Promoted Unit
    People who have this class:
    
    
    ---------------------------
    Dismounted Male Bow Knight -
    ---------------------------
    
    Doesn't seem to get all that much weaker, still forced to use bows...is
    inferior
    compared to an Archer-Sniper on ground, however.
    
    Movement Range: 5
    Base Stats:
    Equips: Bows(E/D?)
    Promoted Unit
    People who have this class:
    
    
    -----------------
    Female Bow Knight -
    -------------------
    
    
    Mostly the same as a Male Bow Knight, except they are a bit faster... and
    that's
    it. The only class that uses this is quite weak, so...
    
    Movement Range: Around 8-9
    Base Stats:
    Equips: Bows
    Promoted Unit
    People who have this class:
    
    
    ------------------------------
    Dismounted Female Bow Knight -
    ------------------------------
    
    Same as Female Bow Knight, except with lower movement.
    
    Movement Range: 5
    Base Stats:
    Equips: Bows
    Promoted Unit
    People who have this class:
    
    
    -----------
    Axe Knight -
    -----------
    
    
    Mostly powerful, a little on the slow side, and aren't too skilled; power and
    defense get extremely high, however. Magic is quite a problem to these units.
    When promoted, these classes can become quite a problem for the enemies.
    
    Movement Range: 8
    Base Stats:
    Equips: Axes(E)
    Promoted: Great Knight
    People who have this class: Brighton, Hicks
    
    
    ---------------------
    Dismounted Axe Knight -
    ---------------------
    Get a little weaker... that's mostly it.
    
    Movement Range: 5
    Base Stats:
    Equips: Swords(E)
    Promoted: Great Knight
    People who have this class: Brighton, Hicks
    
    
    ------------
    Great Knight -
    ------------
    Great Knights get a pretty big defense boost and a couple other points to
    some other stats. This doesn't seem to help out too much, but it's all good
    anyway.
    Great Knights are commonly seen as enemies--mostly in packs of one or two,
    though.
    
    Movement Range: 9
    Base Stats:
    Equips: Axes(D)
    Promoted Unit
    People who have this class: None
    
    
    -----------------------
    Dismounted Great Knight -
    -----------------------
    No information yet.
    
    
    -----------
    Free Knight -
    -----------
    Mostly well rounded Sword Knights, excellent characters.
    
    Movement Range: 8
    Base Stats:
    Equips: Swords(E)
    Promoted: Forest Knight
    People who have this class: Felgus
    
    
    ----------------------
    Dismounted Free Knight -
    ----------------------
    
    
    Mostly the same thing... little weaker.
    
    Movement Range: 5
    Base Stats:
    Equips: Swords(E)
    Promoted: Forest Knight
    People who have this class: Felgus
    
    
    --------------
    Forrest Knight -
    --------------
    No info yet.
    
    
    ------------------------
    Dismounted Forest Knight -
    ------------------------
    No info yet.
    
    
    -------------
    
    Pegasus Rider -
    -------------
    Pegasus Riders are agile fighters, possessing extremely high Speed, Skill, and
    Luck that makes them quite a pain to hit. Strength will stay rather low, and
    Defense
    won't get too high, but they get extremely high Magic, which makes them perfect
    for mage killing.
    
    Movement Range: 8. Can also move over any terrain, aside from interior.
    Base Stats:
    Equips: Spears(D)
    Promoted: Pegasus Knight
    People who have this class: Karen
    
    
    ------------------------
    Dismounted Pegasus Rider -
    ------------------------
    Unit doesn't get too much weaker, forced to use Swords, and a couple certain
    stats go down a bit. I don't really suggest using Pegasus Riders/Knights in
    interior areas.
    
    Movement Range: 6
    Base Stats:
    Equips: Swords(E)
    Promoted: Pegasus Knight
    People who have this class: Karen
    
    
    ------------
    Dragon Rider -
    ------------
    Mostly the same thing as a Pegasus Rider, except it has much higher defense,
    but lower speed and magic defense. Strength is also a little bit higher.
    
    Movement Range: 8
    Base Stats:
    Equips: Spears(D)
    Promoted: Dragon Knight
    People who have this class: Eda
    
    -----------------------
    Dismounted Dragon Rider -
    -----------------------
    Defense goes down majorly, strength also decreases a bit, and becomes less of a
    tank in indoor areas.
    
    Movement Range: 5
    Base Stats:
    Equips: Swords(E)
    Promoted: Dragon Knight
    People who have this class: Eda
    
    
    ------------
    Dragon Knight -
    ------------
    Extremely high defense and strength, stats go out of wack, and these become
    quite exceptional units--even being able to handle an arrow or two,
    due to the really high defense this class holds.
    
    Rarely seen as enemies..
    
    Movement Range: 8-9?
    Base Stats:
    Equips: Spears(D)
    Promoted Unit
    People who have this class: Dean
    
    
    ------------------------
    Dismounted Dragon Knight -
    ------------------------
    No information yet.
    
    
    -----------
    Bow Fighter -
    -----------
    
    Movement Range: 6
    Base Stats
    Equips: Bows(E)
    Promoted: Sniper
    People who have this class: Ronan, Tanya
    
    
    -----
    Sniper -
    -----
    
    Promoted class of the Archer. Has really high skill, speed, and luck, which
    helps out quite a lot, and can be useful in many situations. High bow skill,
    too, which helps out a lot.
    
    
    --------------
    Mountain Thief -
    --------------
    Mostly a really weak fighter, but can be a bit useful for capturing if revved
    up a bit. Pathetically useless for fighting, however.
    
    Movement Range: 6
    Base Stats:
    Equips: Axes(D)
    Promoted: Warrior
    People who have this class: Marty
    
    
    -------
    Warrior -
    -------
    Much stronger then the Mountain Thief, becomes somewhat decent at fighting, but
    still no good at it. Useful for capturing.
    
    Movement Range: 7
    Base Stats:
    Equips: Axes(D)
    Promoted Unit.
    People who have this class: Dagudar
    
    
    ---------
    Axe Armor -
    ---------
    An armor wielding an axe--high defense and strength, pathetically slow, but not
    too bad of a fighter. Best used for defensive purposes.
    
    Movement Range: 5
    Base Stats:
    Equips: Axes
    Promoted: General
    People who have this class: Dalshein
    
    
    -------
    General -
    -------
    Generals have the ability to equip all physical weapons and have powerful
    stats--aside from speed, which is rather low. Decent at fighting, but great at
    keeping a good defense.
    
    Movement Range: 6
    Base Stats:
    Equips: Axes(E), Swords(E), Lances(E), Bows(E)
    Promoted Unit
    People who have this class: Xavier
    
    
    -----------
    Axe Fighter -
    ----------
    Powerful units that can equip axes. Stats are well laid out; they become really
    fast, and have great BLD, speed, and strength.
    
    Movement Range: 6
    Base Stats:
    Equips: Axes(E)
    Promoted: Mercenary
    People who have this class: Othin, Halvan
    
    
    ---------
    Mercenary -
    ---------
    
    Movement Range: 6-7?
    Base Stats:
    Equips: Axes(E), Swords(E)
    Promoted Unit
    People who have this class: Galzus, Ralf
    
    
    -------------
    Sword Fighter -
    -------------
    Not too powerful, yet not too weak. Sword Fighters are excellent at close
    combat, and they activate critcal hits like crazy.
    Note: Certain Sword Fighters can promote into the Mercenary class.
    
    Movement Range: 6
    Base Stats:
    Equips: Swords(D)
    Promoted: Sword Master | Mercenary
    People who have this class: Trewd, Malitia, Shiva.
    These units promote to Mercenary: Machyua.
    
    
    ------------
    Sword Master -
    ------------
    Sword Masters are 10x more powerful then the Sword Fighter, possessing great
    stats all around, and they critical hit like crazy.
    Sword Masters are definitely one of the best classes in the game.
    
    Movement Range: 7
    Base Stats:
    Equips: Swords(C)
    Promoted Unit
    People who have this class: Eyval, Shanam.
    
    
    ------
    Priest -
    ------
    Priests are most excellent characters. While they are not too powerful and
    can't really fight until promotion, they will be of excellent help to you, with
    healing abilities and the abilities to do special status healing and status
    effecting spells.
    
    Movement Range: 5
    Base Stats:
    Equips: Staves(E)
    Promoted: High Priest
    People who have this class: Saphy, Tina, Seluf.
    
    
    -----------
    High Priest -
    -----------
    Much more useful then the Priest--gets close to maxing out magic, and will have
    high all around stats. Can fight for a little bit with Light magic, but still
    is rather dangerous.
    
    Movement Range: 6
    Base Stats:
    Equips: Staves(D)
    Promoted Unit
    People who have this class: Cyas
    
    
    ----
    Mage -
    ----
    Mages specialize in magic, and can use all types of magic, although
    certain mages specialize in a certain type of magic. Weak defense and HP, but
    extremely high speed, magic, and skill.
    
    Movement Range: 6
    Base Stats:
    Equips: Fire(E), Wind(E), Thunder(E)
    Promoted: Sage | Mage Knight
    People who have this class: Asvel
    People who have this class and promote to Mage Knight: Miranda
    
    
    ------
    Sister -
    
    ------
    Mostly the same thing as a Mage, except they can use healing staves, and are a
    little bit more frail.
    
    Movement Range: 5?
    Base Stats:
    Equips: Fire(E), Wind(E), Thunder(E), Light(?)
    Promoted: Sage
    People who have this class: Linonan, Sara
    
    
    -------
    Bard -
    -------
    Exactly the same as the Mage, except with lower magic but higher speed and
    skill. Can also use Light magic.
    
    Movement Range: 6
    Base Stats:
    Equips: Fire(E), Wind(E), Thunder(E), Light(E)
    Promoted: Sage
    People who have this class: Homer
    
    
    -----
    Sage -
    
    Movement Range: ?
    Base Stats: ?
    Equips: Fire(D), Wind(D), Thunder(D), Light(D)
    Promoted Unit
    People who have this class: Sety
    
    -------------
    Mage Knight -
    -------------
    Knights that can equip and use magic. They can also use swords, allowing them
    to be a mixture
    of a normal sword using knight and a magic user.
    
    Movement Range: 8
    Base Stats:
    Equips: Fire(E, Wind(E), Thunder(E), Swords(E)
    Promoted Unit
    People who have this class: Olwen, Eyrios
    
    
    -------
    Thief -
    -------
    
    Thieves are EXTREMELY USEFUL. Thieves have the ability to steal items from an
    enemy, depending on their BLD stats. Depending on the weight of the weapon and
    the BLD of the thief, you will be able to steal the item, or you just might
    not. If a thief has a high BLD, you can steal practically anything you want.
    
    Not bad as fighters either.
    
    Movement Range: 6
    Base Stats:
    Equips: Swords(E)
    Promoted: Thief Fighter
    People who have this class: Rivis, Lara
    
    
    --------------
    Thief Fighter -
    --------------
    
    Thief Fighters are the promoted classes of Thieves. These guys can actually
    hold their own pretty well in fights, having balanced stats and good sword
    skill. They can move fast inside interior areas and berserk quite often.
    
    
    
    Movement Range: 7
    Base Stats:
    Promoted: Swords(D)
    Promoted Unit
    People who have this class: Pirn
    
    -------
    Dancer -
    -------
    
    Dancer's have the ability to give another unit a turn. When another unit has
    passed their turn and turned gray, the dancer will be able to give the unit
    another turn by standing next to the tired unit and selecting "Dance".
    Very useful in many situations, although stats ARE low.
    
    Movement Range: 6
    Base Stats:
    Equips:Swords(E)
    Promoted: Thief Fighter
    People who have this class: ?
    
    
    ************************************************************************
    Most all the classes are covered there. I don't have all the information
    for all of 'em, however.
    ************************************************************************
    
    
    
    
    -----------------------------------------------------------------------
    ** 5 - CHARACTER GUIDE **
    -----------------------------------------------------------------------
    
    Summary -
    
    Okay, the purpose of this guide is to give you information on each character's
    strengths and weaknesses. Most characters are pretty good, but some are just
    plain disasters.
    
    
    Leveling up Tips -
    
    Scrolls - These scrolls are thrown throughout the chapters in Fire Emblem 5.
    These mystical scrolls can boost your stat gains when they are equipped. They
    can be very useful when you give a person a several scrolls and power level in
    the Arena.
    
    Power Leveling (or that's what they call it... :O) - This is when you go to an
    arena and try to gain as many levels as humanly possible. Basically, once you
    find an arena surronded by some shops, you can gain tons of gold and keep
    making the character enter the arena, winning battles and gaining experience.
    However, if it looks like your character is going to die in the heat of battle,
    you better jam the B button or you'll have a dead unit!
    
    
                        Fire Emblem: Tharcia 776 Character Guide
    
    
    
    Heh, okay. Let's get on with this crazy guide, shall we?
    
    
    *************
    [Lord-Prince]
    *************
    
    
    Leaf:
    Leaf is the prince of Lenstar, the son of Cuan and Ethlin, and Althena's
    younger brother.
    Both of his parents were killed on the Yied desert by the horrid ambush of
    Torrabant.
    Leaf inherits the blood of Noba as well of the holy warrior Baldo.
    Leaf is struggling to regain his land from the Tharcian forces, which have
    dominated almost all the land in the Tharcian continent.
    
    Leif is the main character for the game, and while he's not too much of a
    fighter at first, he can still hold his own pretty well. Leif has his own
    personal
    weapon, the Hikari No Tsurugi, which when used at a distance can cast a
    Lightning Spell, and can be an average-strength weapon up close. It also has
    the ability to heal his HP to max.  Once Leif has been promoted, he has the
    potentinal to get high stats if you manage to bring him to Lv. 20 afterwards.
    It's suggested to not have him fight too frequently, but try to bring up a few
    levels and give him stat-boosting items when you need to.
    
    All in all, Leaf still isn't much of a fighter, but you're forced to use him on
    every map.
    
    Class Change - Lord
    Rating for Leaf - 6/10
    Stat Growth -
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    70% -   35%   - 10% - 35% - 40% - 40% -  25%  -15%- 3%
    Looks - Leaf has brown hair, wearing no helmet of any sort.
    How you get him - Starts out as the leader on the first map.
    Starting Skills - Continue
    Support Effect - Finn, Nanna
    
    
    ***************************
    [-Social Knights-Paladins-]
    ***************************
    
    
    Carrion:
    Carrion is a Lenster Knight that has pledged to serve Leaf and support him.
    Carrion has a strong sense of responsibiltiy and is quite gentle.
    
    Carrion is one of the very few Social Knights that can be recruited in the
    
    game. Starting out quite weak, with only below average stats at the area that
    he joins in, most people would shrug him off and not bother using him. However,
    Carrion has rather powerful growth rates and can be a formidable fighter once
    brought up in levels for a little while. After promotion, Carrion can pretty
    much be the most powerful character in the game, with extremely high growth and
    powerful stats. Carrion can use swords and spears while being mounted, which
    adds to his usefulness, since he can often have a nice variety of weapons and
    an advantage against other units.
    
    Class Change - Male Paladin
    Rating for Carrion - 8/10
    Stat Growth -
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    75% -   40%   - 10% - 65% - 45% - 55% -  25%  -25%- 1%
    Looks - Carrion has brown hair, and is wearing blue clothing.
    How you get him - Joins automatically in Chapter 8.
    Starting Skills - None.
    Support Effect -
    
    
    Fred:
    Fred is a Paladin that is Oreun's aide. He is an honest knight who owes
    absolute loyalty to only Oreun.
    
    Fred is the first Paladin you get, and he's not exactly what you call a
    powerhouse. Fred gets pretty decent gains, but he starts out promoted, and with
    such horrible base stats too. Fred can be a decent fighter when his levels are
    maxed out, but he just can't stand up to your stronger units, so it isn't too
    wise to use this poor Paladin.
    
    Class Change - Already promoted.
    Rating for Fred - 6/10
    Stat Growth -
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    75% -   60%   - 15% - 40% - 35% - 25% -  35%  -25%- 1%
    Looks - Fred has brown hair, and is wearing red clothing.
    How you get him - Have Leaf speak to him in Chapter 11, and then have Fred
    survive. He will join in Chapter 11: Gaiden.
    Starting Skills - None.
    Support Effect - Olwen
    
    
    Conomore:
    Conomore is a knight of Alster. He is warmhearted and kind, but takes matters
    seriously.
    
    Conomore is another one of those late Paladins. Conomore starts out with quite
    good stats, with his skill being quite high.
    Conomore gets pretty decent gains, but he has some problems maxing some of his
    more important stats, and in the end Conomore will just be decent compared to
    your stronger units.
    
    Class Change - Already promoted.
    Rating for Conomore - 4/10
    Stat Growth -
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    70% -   60%   - 5% -  35% - 50% - 20% -  20%  -20%- 1%
    Looks - Conomore has white hair, along with a moustache.
    How you get him - Have Miranda speak to him in Chapter 19.
    Starting Skills - Continue
    Support Effect - Miranda
    
    
    *******************
    [Trobadour-Paladin]
    *******************
    
    
    Nanna:
    The Nodian princess, Nanna, is the supposed daughter of Finn. She also has a
    crush
    on Leaf.
    
    Nanna is the Troubadour that you will have to stick with for quite a long time.
    She joins with rather low base stats... and has a few problems with her growth
    rates. Nanna won't grow to be anything powerful, and can't really be used as a
    powerful fighter until after promotion. Her Earth Sword gives her a heavy
    advantage against other units... since attacking an enemy and successfully
    hitting it will give her an amount of HP returned to her. Otherwise, without
    the Earth Sword she won't be able to match up too well. Arm her with a light
    and efficient sword, and keep her as a support unit for the most part until
    promotion.
    
    Class Change - Paladin
    Rating for Nanna - 7/10
    Stat Growth -
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    50% -   25%   - 10% - 40% - 35% - 55% -  15%  - 10%- 1%
    Looks - Nanna has blond hair with a feather in it.
    How you get her - Joins automatically in Chapter 5.
    Starting Skills - Charisma
    Support Effect - Leaf, Finn
    
    
    Amalda:
    Amalda is a knight under Friege's command.
    
    Amalda is the other female Paladin that can be recruited in the game, and she
    manages to end up beating Nanna in quite a few areas. Amalda has far superior
    growth and average starting stats for a promoted unit... she will probably
    excel and beat Nanna in quite a few areas, and manages to have high sword and
    rod growth. I suggest using her if you don't like Nanna and you would like to
    have a efficient physical fighting unit that can also heal.
    
    Class Change - Already promoted
    Rating for Amalda - 8/10
    Stat Growth -
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    70% -   55%   - 15% - 50% - 45% - 60% -  25%  - 15%- 1%
    Looks - Amalda has grey hair.
    How you get her - Have Sleuf speak to her in Chapter 20.
    Starting Skills - Continue
    Support Effect - Sleuf
    
    
    ****************************
    [Free Knight-Forrest Knight]
    ****************************
    
    
    Felgus:
    Felgus is an unknown Knight that was captured by Manster and held captive. He
    fell
    in love with Karen while he was held hostage. Felgus is usually cheerful, but
    he has a quick temper. He seems to have connections with Beowulf and the
    Hezul royal house.
    
    Felgus is one of the strongest units in the entire game. He starts out with
    pretty neat starting stats... and will be a rather efficient fighter most of
    the
    time. Felgus' growth is also quite average, which means he will continue
    getting stronger and manages to have a good balance of stats after promotion...
    he will probably end up maxing several stats, and is one of the most
    efficient sword-using units in the game. Later in the game, Felgus will be
    able to equip the Beo No Ken... which makes him only so much more useful.
    
    Class Change - Forrest Knight.
    Rating for Felgus - 8/10
    Stat Growth -
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    65% -   35%   - 10% - 45% - 35% - 40% -  25%  - 20%- 1%
    Looks - Felgus has blond hair.
    How you get him - Joins automatically in Chapter 4.
    Starting Skills -
    Suppport Effect - Karen
    
    
    Delmud:
    Delmud is the son of Lachesis, and is brother to Nanna.
    
    Delmud starts out promoted in a rather late chapter, along with only average
    stats and a low level. However, if you put work into Delmud and bring his
    levels up, you will be quite surprised with the results... unless you use
    scrolls, Delmud probably wouldn't be able to match up with Felgus, but he can
    also equip the Beo No Ken and has a rather useful skill.
    
    Delmud also seems to have a very high fighting skill in the arena when not
    mounted, which means that he can get to Lv. 20 far easier then any other units.
    
    Class Change - Already promoted.
    Rating for Delmud - 7.8/10
    Stat Growth -
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    70% -   40%   - 15% - 65% - 45% - 65% -  30%  - 15%- 1%
    Looks - Delmud has blond hair.
    How you get him - You must have Nanna in your party. Joins automatically in
    Chapter 21.
    Starting Skills - Charisma
    Support Effect - Nanna
    
    
    
    **********************
    [Axe Armors-General]
    **********************
    
    
    Dalshein:
    Dalshein is a powerful Axe Armor forced to work for Leidrick. When his little
    brother was kidnapped, Dalshein had no choice but to obey Leidrick's commands.
    
    Dalshein is a powerful unit, starting out with good base stats and rather
    average growth... he can kick around most units in the starting chapters, with
    his far superior defense and build. He will continue getting more powerful, but
    unless you use scrolls on him... he will suffer badly in quite a few areas.
    It's
    suggested that you work around him, growing his weapon skill after promotion,
    because that will make him VERY efficient in interior areas, where most units
    can't even use Spears or Axes. Keep Dalshein leveled and on par with your
    units,
    and you will be surprised with the results.
    
    
    Class Change - General
    Rating for Dalshein - 8/10
    Stat Growth -
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    60% -   50%   - 5% -  40% - 25% - 25% -  20%  -25%- 1%
    Looks - Dalshein has brown hair, and is wearing blue/green armor.
    How you get him - Save the children in Chapter 3, and then have Leaf speak to
    him in Chapter 4.
    Starting Skills - Wrath
    Support Effect -
    
    
    Xavier -
    Xavier is forced to work for the Freege army against his own will.
    His true loyalty lies as a Lenster General.
    
    Xavier is the other General, but he has quite a few problems. Xavier is a
    rather hard character to get, which is why most people refuse to even bother
    trying to recruit him, but he can still manage to be a good character. Xavier
    has average base stats, with most things being averaged out, aside from a few
    stats... but, if you decide to put work into him and level him up... you will
    be
    happy with the results, as Xavier has nice, balanced growth rates. However, he
    still has problems comparing to Dalshein. The advantages that Xavier has
    are the fact that he has far higher magic defense, better growth, and several
    skills. Depending on which one you want to use, you'll just have to see which
    one ends up better.
    
    Class Change - General
    Rating for Xavier: 7/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    50% -   40%   - 45% -  55% - 50%- 70% -  15%  -10%- 1%
    Looks - Brown hair all around, bearded.
    How you get him - Do not attack any Lenstar allied people, and then release all
    the neutral civilians in the cell. Have each of them talk to the Armors in the
    throne room, and then after doing all that, have Leaf talk to Xavier.
    Starting Skills - Rapid Hit, Duel, Big Shield.
    Support Effect -
    
    
    
    ******************************
    [Pegasus Rider-Pegasus Knight]
    ******************************
    
    
    Karin:
    Karin is a Silesian Pegasus Rider in search of Sety, as ordered by the Queen of
    Silesia.
    
    Karin starts out with average stats, with her speed and luck being quite high
    for that point in the game. She also has average growth, but suffers from a
    couple problems. Unless you decide to give scrolls to her, she will have
    pathetically low strength, defense, and BLD.. which will hurt her usefulness,
    since she is a Pegasus Knight. Her HP isn't too hot, either, and her skill has
    a couple problems... but she's the best Pegasus Knight that you can find, so if
    you want to use one, this is your woman.
    
    Class Change - Dragon Knight
    Rating for Karin - 8/10
    Stat Growth -
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    55% -   30%   - 15% - 35% - 70% - 70% -  15%  - 5%- 1%
    Looks - Karin has green hair.
    How you get her - Karin joins automatically in Chapter 4
    Starting Skills - None
    Support Effect - Felgus, Misha
    
    
    Misha -
    Misha is the daughter of Detvar, and joined the Manster army in order to get
    food for the starving country of Silesia.
    
    Misha's a pretty decent character, although it's rather hard to make her match
    up with Karin. She has very excellent gains, and can be a very helpful
    character when revved up. Misha is overshadowed by Karin and Eda, who have
    much more potential then Misha does to become a very powerful character. If you
    have already blown off Karin and Eda and decided not to use both, then you can
    go with Misha, who'll gain levels quicker then normal and comes smack with a
    Wind Sword.
    
    Class Change - Already promoted.
    Rating for Misha - 7/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    65% -   55%   - 15% - 65% - 80% - 40% -  20%  - 5%- 1%
    Looks - Misha has green hair, hair's a bit messy.
    How you get her - In Chapter 17, have Karin speak to Misha, then put Misha to
    sleep, and then capture her, in the next chapter she will join automatically.
    Starting Skills - None
    Support Effect - Karin
    
    
    ****************************
    [Dragon Rider-Dragon Knight]
    ****************************
    
    
    Dean:
    Dean is the older brother of Eda, and a Tharcian Dragon Knight under Arion's
    command.
    
    Dean's mostly an average character. Dean starts out with average stats,
    everything being balanced out in a good direction... and his growth ain't too
    bad, but he has a few problems comparing to some other Dragon/Pegasus Knights
    that can level far more then he can. It's suggested that you should only use
    him if you decide to get the Dragon Lance, which, being his personal weapon,
    makes him a very powerful fighter.
    
    Class Change - Already promoted
    Rating for Dean - 7/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    75% -   55%   - 5% -  50% - 30% - 40% -  30%  - 30%- 1%
    Looks - Dean has grey hair.
    How you get him - Joins automatically in Chapter 14.
    Starting Skills - None
    Support Effect - Eda
    
    
    Eda:
    Eda is the younger sister of Dean.
    
    Eda can become quite a powerful character, depending on how you use her. At
    first, she appears not able to do too much... since she has low base stats at
    the point she joins in--but her growth is alright, being balanced out. If you
    put enough work into her, she'll be an average character until promotion,
    whereas she will end up maxing most of her stats and being an awesome character
    when mounted. Not only that, but her weapon skill seems to grow quite well,
    meaning she can use most of the big-boys swords in no time.
    
    Class Change - Dragon Knight
    Rating for Eda - 8/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    60% -   40%   - 20% - 35% - 60% - 30% -  20%  - 5%- 1%
    Looks - Eda has red hair, red eyes.
    How you get her - Joins automatically in Chapter 14.
    Starting Skills - ?
    Support Effect - Dean
    
    
    ****************************************
    [Archer/Arch Knight - Sniper/Bow Knight]
    ****************************************
    
    
    Tanya:
    Tanya is the daughter of Dagudar and has a relationship with Othin.
    
    Tanya is the first archer in the entire game, and as usual... most people end
    up using her when you need an archer. She's actually a pretty good character,
    being quite speedy but weak when she first joins. After putting some work into
    her, she will most likely max her luck and speed without a problem, and
    everything else will be average. She's the best foot archer in the entire game,
    but compared to Robert, she's not really worth it, so unless you plan on using
    both Tanya and Robert, I suggest only using her for the first few areas.
    
    Class Change - Sniper
    Rating for Tanya - 7/10
    Stat Growth -
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    60% -   35%   - 15% - 55% - 70% - 60% -  15%  - 5%- 1%
    Looks - Tanya has brown hair, wearing green.
    How you get her - Joins on the third turn in Chapter 1. Later on, she reappears
    in Chapter 8: Gaiden.
    Starting Skills - None
    Support Effect - Othin
    
    
    Ronan -
    Ronan is a bowfighter in the village of Iss.
    
    Ronan is rather lopsided. He starts out with rather low stats and can't really
    compare to your units... after a couple levels, he'll still have problems
    trying to catch up. Ronan does have a few powerful points. He manages to have
    high magic and speed, along with skill being average.. but all his other stats
    are pathetic. To be quite honest, unless you like having an archer that has a
    good chance of being able to move again, Ronan just isn't worth it. He'll
    always be slowed down by the best bows, and can hardly do any damage to begin
    with.
    
    Class Change - Sniper
    Rating for Ronan - 7/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    40% -   15%   - 55% - 45% - 55% - 20% -  5%  - 2%- 2%
    Looks - Ronan has blue hair.
    How you get him - Enter his village in Chapter 2.
    Starting Skills - Continue
    Support Effect -
    
    
    Selfina -
    Selfina is the Co-Leader of Lenstar, also the wife of Glade.
    Selfina is also the daughter of Dorias.
    
    Selfina starts out a little strong, but her gains are by far inferior compared
    to her partner Robert, so she will soon be passed up by him. While Selfina
    isn't actually all that bad, she just isn't worth it for some missions. She is
    frail, and her stats rarely increase.
    
    Unless you need another Arch Knight, I would seriously suggest against Selfina.
    Her only true purpose is for a couple of items she can retrieve and giving a
    leadership bonus to her troops.
    
    Class Change - Bow Knight
    Rating for Selfina - 5/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    50% -   25%   - 10% - 40% - 35% - 55% -  15%  - 10%- 1%
    Looks - Selfina has blue hair, looking to the right.
    How you get him - Joins automatically in Chapter 9.
    Support Effect - Glade, Kein, Avel, Robert
    Starting Skills - Duel
    
    
    Robert -
    Robert is a Arch Knight under Selfina's command.
    
    Robert is the best Archer in the entire game, seriously. Robert starts out with
    rather low stats, and will need some work put into him if you really want to
    use him... but after raising him a couple levels, you will see amazing results!
    Robert's stats increase quite often and are very balanced, the only exception
    being magic. After promotion, Robert will show that he's the best of the best.
    In fact, his only bad point is slow weapon skill growth... he moves quite fast
    when mounted, and is more efficient then the other archers.
    
    Class Change - Bow Knight
    Rating for Robert - 9.5/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    65% -   45%   - 10% - 50% - 60% - 70% -  25%  - 20%- 1%
    Looks - Robert has orange/brown hair.
    How you get him - Joins automatically in Chapter 9
    Support Effect -
    Starting Skills - None
    
    
    *************************
    [Axe Knight-Great Knight]
    *************************
    
    
    Brighton:
    Brighton is the second in command of the Magi Squad.
    
    Brighton is the first Axe Knight that joins your team. His starting stats
    aren't too bad, while not being anything amazing, either... his growth is
    merely average, and there's nothing really special about him. I really suggest
    using Hicks over this guy, unless you want the Wrath skill... but it's just not
    really useful for Brighton in the first place.
    
    Class Change - Great Knight
    Rating for Brighton - 6.7/10
    Stat Growth -
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    70% -   30%   - 5% - 25% -  30% - 15% -  35%  - 20%- 1%
    Looks - Brighton has brown hair.
    How you get him - Joins automatically in Chapter 4.
    Support Effect -
    Starting Skills - Wrath
    
    
    Hicks -
    Hicks' is a Manstor revolutinary. He's waiting for his chance to rebel against
    Leidrick, but he just can't find the perfect chance..
    
    Hicks' is the other Axe Knight that joins your team. Hicks' does have rather
    average starting stats, nothing too amazing. But Hicks grows quite well... he
    will end up with very high HP, luck, skill, defense, and BLD. Which is great
    for an Axe Knight. After promotion, Hicks will probably have pretty good stats,
    and ends up to probably be the best Axe Knight in the game. I suggest using him
    if you want to use one--but if you don't want one, then don't go with Hicks,
    since Axe Knights aren't really all that great to begin with.
    
    Class Change - Great Knight
    Rating for Hicks - 7/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    80% -   35%   - 5% - 40% -  30% - 55% -  30%  - 30%- 1%
    Looks - Hicks has blue hair, and is a little goofy looking.
    How you get him - Visit his village in Chapter 6.
    Support Effect -
    Starting Skills - None
    
    
    
    ***************************************
    [Axe Fighter|Sword Fighter - Mercenary]
    ***************************************
    
    
    Othin:
    Othin is a member of the Fiana Braves, and is often known for his great axe
    skills. He is the "moodmaker" of the Fiana Braves.
    
    Othin is a bloody powerhouse, getting extremely high all around stats and being
    quite a powerful fighter. Othin has his custom Pugi axe, which makes him almost
    invincible when going up against an entire group of enemies. When he promotes,
    he has the ability to use Swords for extreme destruction.
    
    Class Change - Mercenary
    Rating for Othin - 9/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    85% -   30%   - 5% - 25% -  35% - 55% -  25%  - 25%- 1%
    Looks - Othin has black hair, and is wearing green, also wearing a green
    headband.
    How you get him - Automatically join with Leaf, later on, he joins again in
    Chapter 8.
    Support Effect - Tanya
    Starting Skill - Wrath
    
    
    Halvan:
    Halvan is the other Fiana brave member. He is Eyvel's righthand man and a close
    friend (and rival) of Othin.
    
    Halvan is the other Axe Fighter. While not as powerful or speedy as Othin,
    Halvan will excel in high build and defense, along with a greater skill score.
    His Hero Axe can be a powerful weapon when it is wielded in his hands, and he
    is a great partner for Othin.
    
    Class Change - Mercenary
    Rating for Halvan - 7.5/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    80% -   40%   - 5% -  20% -  30% - 30% -  30% -30%- 1%
    Looks - Halvan has black hair, and is wearing a yellow headband, along with
    yellow clothes.
    How you get him - Halvan joins automatically with Leaf, and later on joins
    again in Chapter 8.
    Support Effect -
    Starting Skills - Blocking
    
    
    Machyua -
    Machyua is a member of the Magi Squad (A Manster Resistance Force). She is
    bright and intelligent with a strong spirit, although she is a bit bossy.
    
    Machyua is a great unit. She gets amazing speed, and her strength and body
    scores get amazingly high, allowing her to use the better swords without being
    affected by the weight. She will become a great fighter after promotion, with
    the ability to use axes.
    
    Class Change - Mercenary
    Rating for Machyua - 7.3/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    60% -   30%   - 10% - 55% -  60% -35% -  25%  - 10%- 1%
    Looks - Machyua has black hair.
    How you get her - Machyua joins automatically in Chapter 4.
    Support Effect -
    Starting Skills - Blocking
    
    
    Ralf -
    Ralf is.. a mercenary from an unknown village.
    
    Ralf isn't actually too bad. He comes with really good skill with Swords for a
    Mercenary, and his starting stats aren't really actually all that bad. If you
    need a Merc that can use a sword, you can try out Ralf. But I still wouldn't
    really suggest this guy too much.
    
    Class Change - Already promoted
    Rating for Ralf - 6/10
    
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    60% -   35%   - 5% - 30% -  20% - 15% -  35%  - 35%- 1%
    Looks - Ralf has black hair.
    How you get him - Have Leaf speak to him in Chapter 15.
    Support Effect -
    Starting Skills - Continue
    
    
    Galzus -
    Galzus is a slave for Leidrick, and a Mercenary with Odo Blood that is seeking,
    to find Maritia.
    
    Galzus is amazing, seriously. Galzus will start out with several maxed stats,
    and being incredibly high in the stats that aren't maxed... although he can't
    gain any levels, he doesn't need it at all. Galzus can kill most enemies
    without a problem. His incredible strength, combined with the fact that he has
    the Moonlight and Shooting Star Hit skills, makes him nearly invincible... he
    has weak-leadership and high movement stars, which allows him to move twice
    often. There's no reason not to use him; he's one of the most powerful
    characters in the game, period!
    
    Class Change - Already promoted
    Rating for Galzus - 9.8/10
    Stat Growth: Level maxed
    Looks - Galzus has gray hair.
    How you get him - Have Maritia speak to him in Chapter 24.
    Support Effect - Maritia
    Starting Skills - Moonlight Hit, Shooting Star Hit
    
    
    *****************************
    [Sword Figher - Sword Master]
    *****************************
    
    
    Eyval:
    Eyval is the leader of the Fiana Braves. She is a descendant of Ulir,
    although she took role of a swordswoman rather than using a bow. She and her
    group are aiding Leaf in his quest.
    
    Eyval could be another Jeigan for this game, but she still actually manages to
    be somewhat good. Eyval starts out with a nearly maxed skill stat, and her
    speed stat is already maxed. All of her other stats are pretty much average,
    and she can only have a few levels... her skill usually manages to max out, and
    her luck gets high enough to have her dodging several hits. You don't have her
    for long, though, so try not to put too much work into her. She can still hold
    her own pretty well by the end of the game.
    
    Class Change - Already promoted
    Rating for Eyval - 4.6/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    30% -   15%   - 10% - 15% -  10% - 25% -  5%  - 5%- 1%
    Looks - Eyval has blond hair.
    How you get her - Joins automatically in Chapter 1.
    Support Effect - Maritia
    Starting Skills - Continue
    
    
    Shiva:
    Shiva is the best friend of Rivis, and helped him form his own gang. He is also
    madly in love with Saphy.
    
    Shiva is a Navaare clone from Monshou No Nazo. Shiva starts out with good stats
    and has good growth... he grows into a powerful character, and always manages
    to stay at top for a long time. After promotion, he will be able to tear every
    single enemy in two, and has no problem maxing any of his stats at all. I
    highly suggest using this character, since he is the most dangerous with a
    Killer Sword. Shiva has incredible lasting in enemy-group situations, since he
    has the Sun Hit skill... which gives him HP-restored equal to the damage dealt
    to the enemy!
    
    Class Change - Sword Master
    Rating for Shiva - 8/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    70% -   45%   - 5% - 50% -  35% - 60% -  30%  - 20%- 1%
    Looks - Shiva has black hair.
    How you get him - Have Saphy speak to him in Chapter 7.
    Support Effect - Rivis, Saphy
    Starting Skills - Sun Hit
    
    
    Mareeta:
    Mareeta is the adopted daughter of Eyval. She bears a strange birthmark and has
    Odo blood running in her veins.
    
    Mareeta is one of the powerhouse characters of the game. She starts out with
    average stats, but has amazing growth. After giving her a few levels, you will
    see that she can become very powerful after a few levels, and after promotion
    she can take any enemy on without a problem. Mareeta will be able to get the
    Shooting Star Hit and Moonlight Hit skills, which makes her nearly invincible.
    Throw a couple other skills onto her, and she will be awesome.  Not only that,
    but Mareeta has her own personal sword which gives her an Awareness skill when
    equipped, allows her to attack twice in a row, AND is incredibly light. How
    cheap is that? Always use Mareeta, because if you don't, you're insane.
    
    
    Class Change - Sword Master
    Rating for Maritia - 9.7/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    65% -   60%   - 15% - 75% -  80% -60% -  20%  - 10%- 1%
    Looks - Maritia has black hair.
    How you get her - Joins automatically in the second turn of Chapter 12.
    Support Effect - Eyval, Galzus
    Starting Skills - Moonlight Hit, learns Shooting Star Hit from Shanam later on.
    
    
    Trewd:
    Trewd is a member of the Dandylion gang.
    
    Trewd is actually a pretty good character. He starts out with rather average
    stats and has good growth rates. Trewd will end up with amazing hit points,
    skill, luck, and defense... and he will stay powerful, even before promotion. I
    suggest using him if you don't have any good Sword Fighters. His Awareness
    skill lowers the chance of enemies ever being able to have an advantage or
    critcal against Trewd.
    
    Class Change - Sword Master
    Rating for Trewd - 8/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    90% -   35%   - 5% - 45% -  35% - 60% -  30%  - 20%- 1%
    Looks - Trewd has gray hair, looking straight at you.
    How you get him - Have Pahn speak to him in Chapter 12: Gaiden, or capture him
    and beat Chapter 12: Gaiden.
    Support Effect - ?
    Starting Skills - Awareness
    
    
    Shanam:
    Shanam is a guy who runs around impersonating Shannan.
    
    Shanam is... really lopsided. He starts out with rather bad stats, and his
    growth is only average. He really isn't the most useful character. If you do
    level him up, you will have a mostly average character at best. If you give him
    scrolls to fix his weak spots... then maybe he can become something useful. I
    don't suggest putting too much work into him. Only use him for his Bargain
    skill, which allows him to buy items for half price. Useful for that.
    
    Class Change - Already promoted
    Rating for Shanam - 3.5/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    50% -   50%   - 5% -  5% -  50% - 50% -  5%  -  5%- 2%
    Looks - Shanam has black hair.
    How you get him - Have Homer speak to him in Chapter 16B.
    Support Effect - Homer
    Starting Skills - Bargain, Continue
    
    
    ************************
    [Mountain Thief-Warrior]
    ************************
    
    
    Dagudar:
    Dagudar is the leader of the Mountain Brigands and the father of Tanya.
    
    Dagudar is a Jeigan-character, which means that he will start out with good
    stats, but has pathetic growth. I really don't suggest using him, aside from
    capturing a few enemies in the starting areas. Dagudar will pretty much become
    useless after Chapter 8, so don't do too much with him.
    
    
    Class Change - Already promoted
    Rating for Dagudar - 2/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    15% -   10%   - 5% - 10% -  10% - 30% -  10%  - 5%- 1%
    Looks - Dagudar is wearing a doorag, has brown hair, and a brown moustache.
    How you get him - Joins on the third turn in Chapter 1, joins again in Chapter
    8: Gaiden.
    Support Effect - ?
    Starting Skills - Duel
    
    
    Marty:
    Marty is a dimwitted Mountain Thief that has a crush on Tanya. Nothing else to
    say about him.
    
    Marty really isn't the most useful character on the block. He starts out
    with... rather bad stats, and his growth isn't too amazing. He can be a really
    good character when it comes to capturing enemies, since he beats most other
    guys in that area, but it will take a lot of time to make him a serious
    fighter. I suggest using other units, since Marty will only be useful for the
    starting areas.
    
    Class Change - Warrior
    Rating for Marty - 5/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    90% -   15%   - 5% - 10% -  15% - 50% -  40%  - 75%- 1%
    Looks - Marty has brown hair, looking into the sky, and wearing a yellow
    headband.
    Support Effect -
    Starting Skills - None
    
    
    *********
    [Thieves]
    *********
    
    
    Rivis -
    Rivis is the leader of his very own thief gang with his best friend, Shiva. He
    is also madly in love with Saphy.
    
    Rivis is one of your most valuable units. While he isn't too good at combat, he
    can still pretty much hold his own against almost any enemy, and can be quite a
    dangerous fighter with a Yuusha Sword or such. Rivis also has another perk
    which makes him an awesome unit: depending on how high his BLD goes, he will be
    able to take ANYTHING from an enemy.
    
    I would not suggest against Rivis.
    
    Class Change - Thief Fighter
    Rating for Rivis - 8/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    65% -   35%   - 10% - 25% -  45% - 5% -  15%  - 10%- 1%
    Looks - Rivis has red hair, and wears an earring on his left ear.
    How you get him - Rivis will join you if you capture him in Chapter 2: Gaiden,
    and then in the next chapter, he will join automatically. DO NOT RELEASE RIVIS
    IN CHAPTER 2 GAIDEN.
    Support Effect - Saphy, Shiva
    Starting Skills -
    
    
    Lara -
    Lara is a member of the Magi Squad who was formally in the Dandylion Gang.
    
    Lara is another Thief. She starts out with pathetically low stats and terribly
    lopsided growth. Although she can grow to become something powerful, I really
    wouldn't suggest putting too much work into her. She is allowed to have THREE
    class changes, which gives her high potential, but she will not become a good
    thief until you promote her several times.. which wastes Knight's Proof and
    takes a lot of time. I suggest using Parn or Rivis over her.
    
    
    Class Change - Thief Fighter > Dancer > Thief Fighter
    Rating for Lara - 6/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    45% -   10%   - 10% - 50% -  70% - 60% -  20%  -5%- 1%
    Looks - Lara has black hair, wearing red.
    How you get her - Joins automatically in Chapter 4.
    Support Effect -
    Starting Skills -
    
    
    Pahn -
    Pahn is the leader of the Dandylion gang.
    
    Pahn is actually a rather useful character. Although he starts out as a
    promoted Thief Fighter with average stats, he has well-balanced and good growth
    rates. He might have a lower BLD then the other thieves, which means that he
    won't be able to steal items as often, but he can still be useful in that area.
    His good skills and fighting ability make him a pretty good backup fighter,
    too. If you need a Thief that can hold his own better then the others, then I
    suggest using Parn... not to mention that this guy moves twice quite often.
    
    Class Change: Already promoted.
    Rating for Pahn - 7/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    65% -   40%   - 10% - 45% -  65% -70% -  25%  - 10%- 1%
    Looks - Pahn has blue hair.
    How you get him - Have either Rivis, Lara or Salem speak to Parn in Chapter 12
    Gaiden.
    Starting Skills - Sun Hit, Blocking
    Support Effect - Lara
    
    
    **********************
    [Priest - High Priest]
    **********************
    
    
    Saphy -
    Saphy is a priest of Tahra, serving under Linonan, and is also is love with
    Rivis/Shiva.
    
    Saphy is pretty much your default priest, possessing good stat gains and the
    ability to use the Repair Staff, which makes her quite useful. Saphy is a
    little frail, however, so just beware of that.
    
    Also, note the fact she gets a high strength score... quite odd.
    
    Class Change - High Priest
    Rating for Saphy - 10/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    35% -   30%   - 60% - 45% -  40% - 5% -  3%  - 2%-  0%
    Looks - Saphy has green hair, and is wearing white robes.
    How you get her - Joins automatically in Chapter 3.
    Support Effect - Rivis, Shiva
    Starting Skills - None
    
    
    Tina -
    Tina is Saphy's younger sister, held as a hostage for Pahn.
    
    Tina is another Priest. Although her gains aren't really too good compared to
    her older sister, she is still quite a useful healer. With the special ability
    to use the thief staff and the treasure chest stealing staff, she is quite a
    useful character on many maps.
    
    Class Change - High Priest
    Rating for Tina - 9.8/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    40% -   3%   - 50% - 25% -  65% - 90% -  5%  - 5%- 5%
    Looks - Tina looks rather young, and has green hair.
    How you get her - Have Saphy speak to her in Chapter 12: Gaiden.
    Support Effect - Saphly
    Starting Skills - None
    
    
    Sleuf -
    Sleuf is a Priest that honors Claude, and also has a relationship with Amalda.
    
    Sleuf is another Priest, and starts out with good stats and average growth
    rates. I suggest that you use him quite a bit, since he starts out with very
    high Rod skill and can grow to become a decent fighter... although he isn't as
    great as the other Priests. It's still useful to level him up, especially if
    you are considering recruiting Amalda.
    
    Class Change - High Priest
    Rating for Sleuf - 10/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    35% -   3%   - 40% - 75% -  45% - 25% -  10%  - 10%- 2%
    Looks - Sleuf has blond hair, wearing white.
    How you get him - Must enter the church in Chapter 15, enter a house in Chapter
    16A with Leif to have him join.
    Support Effect - Amalda
    Starting Skills - None
    
    
    Cyas -
    Cyas is the bastard child of General Aida and Emporer Arvis.
    
    Cyas appears to be a pretty weak character at the time you get him, and in
    reality, he IS pretty weak. He's only an average fighter at the point your
    group is in, and with only decent growth, he doesn't appear to be the most
    useful guy on the block. Thanks to Leadership and high movement, though, he CAN
    be a VERY useful healer. Not too bad, but I still prefer Sety a bit.
    If you can get him several level ups, he can prove to be a useful character.
    Find the chance and max out his level, then he'll be a pretty good character,
    with high HP, decent defense, and good speed & luck.
    
    Class Change - Already promoted.
    Rating for Cyas - 9/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    50% -   0%   - 35% - 40% -  40% - 55% -  15%  - 10%- 2%
    Looks - Cyas has red hair.
    How you get him - Joins automatically in Chapter 23, will stay if the chapter
    is completed in one turn.
    Support Effect - Seluf?
    Starting Skills - Awareness
    
    
    
    *************************
    [Mage|Sister|Bard - Sage]
    *************************
    
    
    Asvel -
    Asvel is the young mage apprentice of Sety.
    
    Asvel starts out with average stats and has decent growth. I suggest using him,
    because he can turn out to be a pretty good Mage if you put a lot of work into
    him, and his growth rates are neatly balanced out. Not to mention, Asvel has
    the powerful Grafucalibur spell... which means he can tear up many enemies
    without a problem. Only problem is that compared to other Mages, he just might
    not be the best of 'em... but Asvel is still a great contender, especially for
    the early areas.
    
    Class Change - Sage
    Rating for Asvel - 7/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    55% -   10%   - 35% - 55% -  75% - 35% -  10%  - 10%- 2%
    Looks - Asvel has blue hair, and is also wearing blue robes.
    How you get him - Have Leif speak to him in Chapter 4: Gaiden.
    Support Effect - Sety
    Starting Skills - Continue
    
    
    Homer -
    Homer is a Bard that wanders around. He is also quite effeminate.
    
    Homer is the only Bard in the entire game. When he starts out, he has rather
    average stats and seems to excel in Light Magic. However, he gains levels
    extremely fast, which helps him become powerful in a low amount of time, and
    it's suggested that you have him use Wind Magic. His stats grow without a
    problem, and he will actually have decent defense and HP for a Mage, not to
    mention extremely high skill, speed, and luck. Only problem is that his magic
    might be slightly lower then other mages, but after promotion, this is no
    longer a problem. I heavily suggest using him, he always ends up as an awesome
    character for me.
    
    Class Change: None.
    Rating for Homer: 8/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    65% -   0%   - 40% - 70% -  70% - 55% -  15%  - 10%- 3%
    Looks - Homer has purple hair, wearing an earring.
    How you get him - Have Nanna enter one of the villages on the top right in
    Chapter 16.
    Starting Skills - Elite
    Support Effect - Shanam
    
    
    Linonan -
    Linonan is the daughter of the Lord of Tahra.
    
    Linonan is another one of those "Starts out weak but becomes extremely powerful
    in time" characters. She gets extremely high stats, and she is quite a powerful
    fighter when promoted, although she is a tiny bit frail.
    
    Class Change: Sage(Visit the church in Chapter 21)
    Rating for Linonan - 7/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    50% -   3%   - 45% - 60% -  55% - 55% -  10%  - 5%- 2%
    Looks - Linonan has pinkish hair.
    How you get her - Joins automatically in Chapter 14: Gaiden.
    Starting Skills - None.
    Support Effect - None.
    
    
    Sara -
    Sara is the granddaughter of Mafroi.
    
    Sara starts out with average stats and has rather awesome growth rates. She
    will max out magic, skill, and speed long before promotion, but her other stats
    will suffer from quite a few problems. Her HP, defense and BLD will be pathetic
    for the most part... and she is so pathetically frail she can die in quite a
    few hits. This is why it's suggested that you have her excel in Wind Magic
    after promotion, because Light Magic is too heavy, and Sara has extreme
    problems from bad physical growth.
    
    Class Change: Sage
    Rating for Sara: 8/10
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    40% -   0%   - 80% - 80% -  80% - 40% -  10% - 5%- 3%
    Stat Growth:
    Looks - Sara has blue hair, buggy eyes.
    How you get her -
    Chapter 17A - Have someone enter the church.
    Chapter 16B - Have Leif speak to her.
    Starting Skills - Elite, Wrath, Blocking
    Support Effect - ?
    
    
    Salem -
    Salem is a Dark Mage working for the Dandylion gang.
    
    Salem is the only Dark Mage you get in the entire game, and one of the very few
    Mages in Fire Emblem history that can actually use Dark Magic. However, Salem
    suffers from one huge problem: he sucks. He starts out with bad stats, and his
    growth rates are nothing amazing, either. There's no real point in using him,
    unless you want something evil running around on the map.
    
    Class Change: Dark Sage
    Rating for Salem: 6.5/10. No good compared to other Mages
    Stat Growth:
    Looks - Salem has red hair.
    How you recruit him - Have somebody capture him in Chapter 12, and complete the
    chapter in 20 turns.
    Starting Skills - None
    Support Effect - Parn.
    
    
    Sety -
    Sety is the son of Prince Levin and Fury. He wields the holy blood of the holy
    warrior, Sety, in his veins, and that gives him the ability to use the spell of
    Holsety.
    
    Sety is a powerhouse. Although his magic power will need to go up a little bit
    as soon as you get him, he still isn't actually too bad. His speed and skill
    are amazingly high due to the fact he has the Holsety spell, and he can take
    out an entire group of enemies equipped with that spell alone. When given the
    chance, immediately max out Sety's level, or you will be having some problems
    in the Gaiden chapter, if you decide to go to it. It's VERY important, because
    Sety needs to do this to become a powerhouse character.
    
    Class Change: Already promoted.
    Rating for Sety: 9/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    75% -   10%   - 75% - 75% -  80% - 65% -  20% - 15%- 1%
    Looks - Sety has green hair.
    How you get him - Will appear when Leif approaches the castle in Chapter 23.
    Starting Skills - Continue
    Support Effect - Asvel
    
    
    ******************
    [Mage-Mage Knight]
    ******************
    
    
    Olwen -
    
    Oruen is a character that starts out promoted, and at a low level with rather
    bad stats. However, she can grow into a powerful unit... her growth rates are
    all above average, save HP, defense, and BLD, and she has awesome weapon
    variety, which gives her an advantage against other units. It's suggested that
    you try to have her excel in Wind and Thunder magic--her Daim Thunder spell
    allows her to attack twice in a row, which is very useful. Olwen can also use
    the Energy Sword, which gives her a nice boost to magic and a resistance
    against most enemy mage attacks.
    
    It's suggested that you use her if you would like a Mage Knight, although
    Miranda and Eyrios are just as good.
    
    Class Change - Already promoted.
    Rating for Olwen - 7/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    50% -   40%   - 45% - 55% -  50% -70% -  15% - 10%- 1%
    Looks - Olwen has blue hair.
    How you get her - Appears as an NPC in Chapter 11 Gaiden. Have Fred speak to
    her.
    Support Effect - Fred
    Starting Skills - None
    
    
    Eyrios -
    Eyrios is a commoner working for Kenpov.
    
    Eyrios is a counterpart to Olwen. If you have not recruited Olwen, you can have
    Karin speak to him in order to recruit him... which means you can only have one
    of the two in your party.  Eyrios starts at a higher level, with average
    stats... Olwen has a chance to have more potential, but Eyrios can actually
    excel in a couple more stats, such as defense, BLD, and strength. He also has
    the ever useful Sun Hit and Prayer skills. However, Eyrios won't be able to get
    the Energy Sword (Which is very useful), and might have a few lower stats then
    Olwen when at a maxed level.
    
    Note: You cannot recruit Eyrios if you have Olwen in your party.
    
    Class Change - Already promoted.
    Rating for Eyrios - 7.4/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    50% -   40%   - 45% - 55% -  50% -70% -  15% - 10%- 1%
    Looks - Eyrios has green hair.
    How you get him - Have Karin speak to him in Chapter 16A. Olwen must not be
    recruited.
    Support Effect - None.
    Starting Skills - Sun Hit, Prayer
    
    
    Miranda -
    Miranda is the Princess of Alster.
    
    Miranda starts out unpromoted, with rather bad stats at the point she joins in.
    However, if you decide to level her up, you will be very satisfied with the
    results... Miranda excels in Fire Magic, but I strongly suggest that you have
    her grow in Wind Magic. However, Miranda does have a very bad weak point.. her
    BLD and strength will rarely grow, which means she will not be a good physical
    fighter in the least, making her just as useful as any other Mage. If you
    already have several other Mages in your party, I wouldn't suggest using her,
    as she has somewhat less potential than a large number of Mages in the game.
    
    I suggest using Eyrios or Olwen over her, since they are far more balanced. But
    Miranda does have stronger points over both of them.. so you should decide
    carefully.
    
    Class Change - Mage Knight
    Rating for Miranda - 7.3/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    60% -   5%   - 70% - 55% -  70% - 35% -  15%   - 5%- 2%
    Looks - Miranda has brown hair.
    How you get her -
    Support Effect -
    Starting Skills - Wrath
    
    
    **************************
    [Lance Knight-Duke Knight]
    **************************
    
    
    Finn -
    A very loyal Lenstar Knight, and is heavily devoted to Cuan. After Cuan had
    passed away in the Yied Desert, Finn swore to protect Leif no matter what the
    cost. He wields his mighty Hero Spear, given to him by Cuan, to protect Leif.
    
    Finn is the first Lance Knight that you get. He has average stats for a Lv. 7
    unit, and has a hard time gaining levels in the first few chapters. Finn's
    growth isn't really too amazing, either. He'll mostly be average at best. Most
    other Lance Knights will far surpass Finn, but Finn can use the Hero Spear...
    which does give him a larger advantage.
    
    Class Change - Duke Knight
    Rating for Finn - 7/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    60% -   35%   - 5% - 30% -  35% -45% -  30%   - 10%- 4%
    Looks - Finn has blue hair.
    How you get him - Finn joins automatically in Chapter 1. Later joins in Chapter
    7.
    Starting Skills - Prayer
    Support Effect - ?
    
    
    Kein -
    Kein is a Knight under Selfina's command.
    
    Kein is another Lance Knight that can be found in the game. Unlike Finn, Kein
    will have high and balanced out growth-rates, making him very useful. Kein
    starts out with rather low stats, but he can grow into a powerful unit if you
    continue leveling him. Kein does suffer from being slightly slow, but he can
    still be rather fast, and his BLD is rather high, so it does negate a few
    things.
    
    
    Class Change - Duke Knight
    Rating for Kein - 8/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    75% -   55%   - 5% -  40% -  35% -55% -  30%  - 30%- 1%
    Looks - Kein has blond hair.
    How you get him - Joins automatically in Chapter 9.
    Support Effect -
    Starting Skills -
    
    
    Alva -
    Alva is another Knight under Selfina's command.
    
    Alva is another Lance Knight and is the counterpart of Kein. Alva starts out
    with rather low stats at the point you get him in, but if you decide to level
    him up, you will see that he can grow into a powerful character. Although Alva
    will not have as high strength, HP, defense, or BLD as Kein, he will still
    excel highly in every other area, and can still be a worthy unit. I suggest
    using Kein over Alva, since he does seem a tad bit more useful in many cases.
    
    Class Change - Duke Knight
    Rating for Avel - 7.5/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    70% -   40%   - 10% - 45% -  50% -65% -  25%   -25%- 1%
    Looks - He has brown hair.
    How you get him - Joins automatically in Chapter 9.
    Support Effect -
    Starting Skills -
    
    
    Glade -
    Glade is the husband of Selfina. He is also a close friend of Finn.
    
    Glade starts out as a promoted Duke Knight, with average stats for his level
    and class. However, he has a rather hard time trying to grow into a more
    powerful unit... his growth rates are only somewhat average, and not being able
    to promote again hurts his chances badly. At most, he'll only be average. I
    don't really suggest using him.
    
    Class Change - Already promoted.
    Rating for Glade - 5/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    60% -   45%   - 5% -  35% -  35% -35% -  30%  - 15%- 1%
    Looks - Glade has white hair.
    How you get him - Joins automatically in Chapter 13.
    Support Effect - Selfina, Leaf, Finn
    Starting Skills -
    
    
    Lance Soldier -
    One of the Knights that join automatically with Glade.
    
    Don't bother wasting your time with these. They do not stay in the squad
    forever--only for one chapter--and cannot promote. Not to mention, they have
    the worst growth rates in the game... just give their equipment to Glade and
    watch them go down in honor.
    
    Class Change - None
    Rating for Lance Solider - 0.1/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    0% -   5%   -   0% -   0% -  0% - 0% -   3%   - 0%- 0%
    Looks - Common enemy sprite.
    How you get him - Joins automatically in Chapter 13. Leaves after the chapter
    is finished.
    Support Effect -
    Starting Skills -
    
    
    Bow Soldier -
    Another Soldier that joins with Glade.
    
    Don't bother wasting your time with these. They do not stay in the squad
    forever--only for one chapter--and cannot promote. Not to mention, they have
    the worst growth rates in the game... just give their equipment to Glade and
    watch them go down in honor.
    
    
    Class Change - None
    Rating for Bow Solider - 0.1/10
    Stat Growth:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    0% -   5%   -   0% -   0% -  0% - 0% -   3%   - 0%- 0%
    Looks - Common enemy sprite.
    How you get him - Joins automatically in Chapter 13. Leaves after the chapter
    is finished.
    Support Effect -
    Starting Skills -
    
    
    
    
    
    Wrap up -
    
    Okay... that should be everyone. If I missed anybody or made a mistake, please
    email me at lowlyeaichu@hotmail.com
    
    
    I hope this guide helps people on character decisions.
    
    
    -----------------------------------------------------------------------
    ** 6. - SKILLS GUIDE - **
    -----------------------------------------------------------------------
    Fire Emblem: Tharcia 776 has a special set of Skills for certain units. These
    skills can allow your units to do special things on the map or inside battles.
      Skills can be very useful, due to the fact that your fighter can perform much
    better in a battle if they have good skills. There are also books that allow
    you to learn certain skills, which can be given to your better fighters so they
    can fight better.
    Most people reading this guide might be confused on what skills are, so I will
    make a small manual telling the effects of each skill in this game.
    
    
    Also, some final notes -
    
    Skills such as Shooting Star Hit, Sun Hit and Moonlight Hit cannot be used at
    the same exact time in a fight. You can have all these skills on one person,
    but they will not activate at the same time in a fight.
    
    Malitia can learn Shooting Star Hit through a conversation with Shanam in
    Chapter 15. You must wait for Shanam to come out of the reinforcement area and
    then have Malitia speak to him.
    
    You cannot obtain the Life skill.
    Only Xavier will obtain the Big Shield skill.
    
    These following skills have manuals so you can learn them. Every other skill
    cannot be learned by using a manual.
    
    Continue
    Wrath
    Duel
    Sun Hit
    Awareness
    Moonlight Hit
    Elite
    
    ------
    Now, I will explain how each skill works.
    
    Skill List -
    
    
     Continue:
    Allows the unit to perform a second attack after an attack. Effect is
    random, so it doesn't always happen.
    
    
     Prayer:
    When the unit is low on HP, their dodge rate will increase. Always in effect,
    but the unit must be at low HP to activate the skill. Doesn't work as well as
    it does in FE4.
    
    
    
     Charisma:
    Charisma gives a 10% boost to hit and dodge rates within a 3 tile square
    radius.
    Always in effect.
    
    
     Pinch Strike:
    Always allows a unit to go first in a battle, even if they are attacked by the
    enemy.
    Always in effect.
    
    
     Awareness:
    Decreases an enemy's CLT by 7 points, and doesn't do too much else aside from
    that.
    Always in effect.
    
    
     Life:
    Restores a small amount of HP at the start of a turn.
    Always in effect.
    
    
     Duel:
    When the unit is attacked, two rounds of combat will go on. Sometimes the
    battle will continue for three rounds. Also, the skill will also work for
    battles with no retaliation, meaning if you get attacked from a distance and
    can't counter attack, the enemy will attack twice. Always in effect, but when
    the unit with this skill is at half HP, the skill will no longer work.
    
    
     Elite:
    Double experience to the unit which has this skill.
    Always in effect.
    
    
     Dance:
    Will allow a unit to use their turn again. Only affects one character.
    Stand next to a unit that has ended their turn, and select the dance option.
    
    
     Steal:
    Allows a unit to steal from another unit. If the weapon/item you are trying to
    steal is less then the BLD of the unit that is stealing, it can be stolen. If
    not, it cannot be stolen. Units with a higher speed than the thief cannot be
    robbed.
    Always in effect.
    
    
     Sun Hit:
    When the skill is activated in a fight, the unit that initated the skill will
    restore HP equal to the damage dealt to the opponent.
    Random effect. Battle only.
    
    
     Moonlight Hit:
    When attacking and this skill activates, the unit that is attacking will be
    able to slice through the opponent's defense like a sharp blade going through
    hot butter. Works with all weapons.
    Random effect. Battle only.
    
    
     Shooting Star Hit:
    Allows five extra attacks in a battle.
    Random effect. Battle only.
    
    
     Big Shield:
    Will negate the damage dealt if this skill activates in battle. The chance of
    this skill activating depends on the unit's level; the higher the level of the
    unit, the more this skill will activate.
    
    
     Grid:
    Allows any unit to be able to walk through walls, and also gain the defense and
    dodge bonuses.
    Always in effect.
    
    
    
    
    -----------------------------------------------------------------------
    ** 7. - ITEMS GUIDE - **
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    ** I. - SCROLLS GUIDE - **
    -----------------------------------------------------------------------
    
    Scrolls are items that increase growth rates for units. When the items are
    given to a unit, they will have increased/decreased growth rates. Scrolls are
    VERY helpful for revving up your unit or trying to nail out a certain weakness
    some characters might have. In case you do not know which scrolls increase
    certain growth for certain stats, I am making this section to help people out
    with it.
    
    
    I will explain the system of the scrolls -
    
    Let's say you have a character that has around an 80% chance of gaining HP on
    level up, around 40% of gaining a strength point, and 10% for Luck. Now, let's
    give that character a Hezul scroll. The Hezul scroll gives you 30% extra chance
    to gaining HP on a level up and 10% for Strength, but it decreases your luck
    chance of going up by 10%--meaning if you gave that character a Hezul scroll,
    his HP gain would be 110%, 50% for Strength, and 0% for Luck. Understand now?
    Good!
    
    I will cover the scrolls in the next section...as always, if I made any
    mistakes, you can just email me at lowlyeaichu@hotmail.com
    
    ---
    
    -Hezul Scroll-
    
    Stat Boosts:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    30% -   10%   -  0% -  0% -  0%- -10% -   0%  - 0%-  0%
    
    How to obtain the scroll: Chapter 2: Gaiden - Rivis joins the party with it.
    
    Notes: This is a rather nice scroll; it gives a good boost to HP and a small
    boost to Strength, and since luck isn't really too important, the negative luck
    gain isn't too much to worry about. ^_~
    
    ---
    
    -Baldo Scroll-
    
    
    Stat Boosts:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
     5% -    5%   -  0% -  5% -  5% - 5% -   5%  -  0%- 0%
    
    How to obtain the scroll: Return Romeo to his house in Chapter 3.
    
    Notes: Quite a nice scroll. It gives a small boost to most of the good stats,
    so it's a pretty welcome addition.
    
    ---
    
    -Sety Scroll-
    
    Stat Boosts:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    -10% -   0%   - 10% - 0% -  30% - 0% -   0%  -  0%- 0%
    
    How to obtain the scroll: Have Karin speak to Sety in Chapter 4: Gaiden.
    
    Notes: Excellent for slow characters, and a bit good for getting some magic;
    the negative HP gain can be rather annoying at times, however.
    
    ---
    
    -Odo Scroll-
    
    Stat Boosts:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
     0% -    0%   -  0% - 30% -  0% - 0% -   0%  -  0%- 0%
    
    How to obtain the scroll: Inside a house on the far left in Chapter 6.
    
    Notes: Excellent scroll for characters with low skill, and since it dosent have
    any bad points, it's a very useful scroll.
    
    ---
    
    -Neir Scroll-
    
    Stat Boosts:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
    10% -   10%   -  0% - -10% - 0% -0% -   10%  - 10%- 0%
    
    How to obtain the scroll: Inside a treasure chest in Chapter 8: Gaiden.
    
    Notes: Give this scroll to thieves! Combine it with an Odo scroll to get rid of
    the negative Skill gains, and this will increase the chance of a thief gaining
    BLD on a level up, which is extremely helpful!
    Otherwise, give it to characters with low BLD.
    
    ---
    
    -Fala Scroll-
    
    Stat Boosts:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
     0% -    5%   - 5% -  10% -  10% - 0% -  0%  - 0%-  0%
    
    How to obtain the scroll: Inside a house in Chapter 9, close to the north
    shops.
    
    Notes: Well-rounded scroll, can be useful for any character.
    
    
    
    ---
    
    -Dain Scroll-
    
    Stat Boosts:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
     0% -    5%   - 0% -   0% - -10% - 0% -  30%  - 0%-  5%
    
    How to obtain the scroll: Dean automatically joins with this in his inventory.
    
    ---
    
    -Ulir Scroll-
    
    Stat Boosts:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
     0% -    0%   - 0% -  10% -  10% - 10% -  0%  - 0%-  0%
    
    How to obtain the scroll:
    
    ---
    
    -Tordo Scroll-
    
    Stat Boosts:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
     5% -    5%   - 5% -  10% -  0% - 5% -  0%  - 0%-  0%
    
    How to obtain the scroll: Barat is holding this in Chapter 20.
    
    ---
    
    -Blagi Scroll-
    
    Stat Boosts:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
     0% -   -10%  - 10% - 10% -  0  - 30% -  0%  - 0% -  0%
    
    How to obtain the scroll: Seluf starts with this in his inventory.
    
    ---
    
    -Heim Scroll-
    
    Stat Boosts:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
     0% -    0%   - 30% -  0% -  0% - 10% -  -10% - 0%-  0%
    
    ---
    
    -Nova Scroll-
    
    Stat Boosts:
    [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move]
     0% -    30% - -10% -  0% -  10% - -5% -  5%  - 0%-  0%
    
    How to obtain the scroll: It's located inside a treasure chest in Chapter 18.
    
    
    -----------------------------------------------------------------------
    ** II. WEAPONS GUIDE - **
    -----------------------------------------------------------------------
    
    This section of the guide will be up shortly.
    
    -----------------------------------------------------------------------
    ** III. - MISC. ITEMS GUIDE - **
    -----------------------------------------------------------------------
    
    This section of the guide will be up shortly.
    
    
    
    
    8: Credits.
    
    If you have any questions, or if there are some problems in my FAQ,
    E-mail me at lowlyeaichu@hotmail.com
    
    
    8: Credits
    
    
    - To Nintendo|Intelligent Systems,
    for making one of the best Strategy games ever made, and creating the first one
    to top it off, and doing many great things for the video game industry.
    
    - To CJayC. For running and making the great site known as GameFAQs.
    Deserves major thanks. And for putting up this guide, of course. ^_^;
    
    - To you, since you are even bothering to read this guide right now.
    
    - To Lord Alvein. For assisting with translations and correcting a couple
    mistakes made in the guide.
    
    - To Mr. Man. For finding a few mistakes that I have made in the guide, and
    helping me fix them.
    
    - To TerrangimaFreak/Dark Gaia. For translating certain chapters of the story,
    I owe a lot to him!
    
    - To Iris Amergin - For actually making me get off my lazy arse and finish this
    guide, and for offering to proofread this guide! Major thanks to her.
    
    9: Legal Stuff
    
    This guide is under copyright laws. So you cannot copy it, give it to anybody,
    sell this guide, rip it off and use it as your own guide, or make any profit
    from this. If you would like to have this guide hosted on your site, you can
    email me.I only allow GameFAQs to host this guide, currently.
    
    
    The Fire Emblem series is copyrighted by Nintendo and Intelligent Systems.
    I am in no way affilated with Nintendo or its products.
    
    
    
    
    

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