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    FAQ/Walkthrough by AquiIae

    Version: 1.04 | Updated: 12/21/09 | Printable Version | Search This Guide

    
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    Fire Emblem 5: Thracia 776 FAQ / Walkthrough
    by Aquilae (o10110111[at]hotmail[dot]com)
    c Aquilae / S.W. Lim
    Created: Jun 25 2009
    Last Updated: Jul 19 2009
    
    DISCLAIMER:
    
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    
    o===========================================================================o
    |                             Table of Contents                             |
    o===========================================================================o
    
    To navigate the Table of Contents, use CTRL + F and the corresponding tag to
    find what you are looking for.
    
    I.   Introduction......................................................[INTR]
    
    II.  Game Basics.......................................................[GBAS]
    
       a) Moving around the map..........................................[GBAS.a]
       b) Attacking......................................................[GBAS.b]
       c) The Menu.......................................................[GBAS.c]
       d) The Status Screen..............................................[GBAS.d]
       e) The Weapon Triangle............................................[GBAS.e]
       f) Fatigue........................................................[GBAS.f]
       g) The Arena......................................................[GBAS.g]
       h) Fog Of War.....................................................[GBAS.h]
       i) Supports.......................................................[GBAS.i]
       j) Skills.........................................................[GBAS.j]
       k) Capturing......................................................[GBAS.k]
       l) Leveling Up....................................................[GBAS.l]
    
    III. Walkthrough......................................................[WALK]
    
       a) Chapter 1.....................................................[WALK.1]
       b) Chapter 2.....................................................[WALK.2]
       c) Chapter 2x...................................................[WALK.2x]
       d) Chapter 3.....................................................[WALK.3]
       e) Chapter 4.....................................................[WALK.4]
       f) Chapter 4x...................................................[WALK.4x]
       g) Chapter 5.....................................................[WALK.5]
       h) Chapter 6.....................................................[WALK.6]
       i) Chapter 7.....................................................[WALK.7]
       j) Chapter 8.....................................................[WALK.8]
       k) Chapter 8x...................................................[WALK.8x]
       l) Chapter 9.....................................................[WALK.9]
       m) Chapter 10...................................................[WALK.10]
       n) Chapter 11...................................................[WALK.11]
       o) Chapter 11x.................................................[WALK.11x]
       p) Chapter 12...................................................[WALK.12]
       q) Chapter 12x.................................................[WALK.12x]
       r) Chapter 13...................................................[WALK.13]
       s) Chapter 14...................................................[WALK.14]
       t) Chapter 14x.................................................[WALK.14x]
       u) Chapter 15...................................................[WALK.15]
       v) Chapter 16a.................................................[WALK.16a]
       w) Chapter 17a.................................................[WALK.17a]
       x) Chapter 16b.................................................[WALK.16b]
       y) Chapter 17b.................................................[WALK.17b]
       z) Chapter 18...................................................[WALK.18]
       aa) Chapter 19..................................................[WALK.19]
       ab) Chapter 20..................................................[WALK.20]
       ac) Chapter 21..................................................[WALK.21]
       ad) Chapter 21x................................................[WALK.21x]
       ae) Chapter 22..................................................[WALK.22]
       af) Chapter 23..................................................[WALK.23]
       ag) Chapter 24..................................................[WALK.24]
       ah) Chapter 24x................................................[WALK.24x]
       ai) Final Chapter..............................................[WALK.FIN]
    
    IV.  Characters........................................................[CHAR]
    
    V.   Secrets...........................................................[SCRT]
    
       a) Elite Mode.......................................................[ELTE]
       b) Glitches.........................................................[GLTC]
       c) RNG..............................................................[DRNG]
    
    VI.  Credits...........................................................[CRDT]
    
    VII. Version History...................................................[HIST]
    
    o====================================================================[INTR]=o
    |                              I. Introduction                              |
    o===========================================================================o
    
    Hey everyone! I'm Aquilae, and I'm a big fan of Japanese turn-based strategy
    games like Fire Emblem and Final Fantasy Tactics. I had a blast of a time
    going through Fire Emblem 5, and I just wanted to share a few helpful tips
    since the game can be pretty hard at times. =)
    
    If you've played Fire Emblem 4, you'd most likely be familliar with the story
    so far. I don't want to spoil it, Fire Emblem 5 takes place in the middle of
    FE4, around Chapters 6 to 8. You'll be playing as Leaf, who is the heir to
    Lenster in Thracia but is forced out, so he has to fight his way back and
    at the same time deal with the dark mages and stuff that are running around
    killing people.
    
    I'll try to make this guide as spoiler-free as possible, although there may be
    minor spoilers if you scroll forward to a Chapter, and see that you can
    recruit this guy and stuff like that.
    
    If you can't read Japanese and want to understand the plot you can refer to
    FireLizard's excellent Game Script Translation on GameFAQs.
    
    o====================================================================[GBAS]=o
    |                              II. Game Basics                              |
    o===========================================================================o
    
    _____________________________________________________________________________
    
    A) Moving around the map                                             [GBAS.A]
    _____________________________________________________________________________
    
    To move around the map, hover your cursor over the character you wish to
    move. Press the "A" Button and a range of squares will appear around your
    character. The light coloured tiles are where your character can move, the
    red shows the maximum attacking range of your character.
    
    Your characters' movement range is determined by their Move stat and the
    terrain. Some characters will be impeded by hills, their movement range is
    decreased as the hills are in their way. Characters on Horses cannot cross
    hills at all, while characters riding Wyverns or Pegasi are not impeded by
    them at all.
    
    Additionally, there may be obstacles in your way such as walls and doors.
    Doors can be opened by a Thief with Lockpicks or by a unit with a Door Key.
    
    Once you have moved, a menu will pop up, with several actions to choose from:
    
    Wait:   Ends the characters' turn immediately
    Attack: An enemy unit is in range of your weapon, you can select it to
            initiate a battle
    Staff:  Use one of the Staves in your inventory
    Trade:  Trade items with an adjacent unit
    Help:   Pick up an adjacent unit. This will be touched on in detail in
            Section L: Capturing, {GBAS.k}
    Catch:  Initiate a special battle where you attempt to capture an adjacent
            enemy unit. This will be touched on in detail in Section L:
            Capturing, {GBAS.k}
    Swap:   Take a unit an adjacent ally is holding. See Section L for more.
    Drop:   Drop an allied unit on a space adjacent to the unit. See Section L
            for more.
    Free:   Drop an enemy unit, removing it from the field. See Section L for
            more.
    Off:    Get off the characters' mount.
    Ride:   Get on the characters' mount.
    Door:   Open a door either with a Lockpick or a Door Key.
    Chest:  Open a chest either with a Lockpick or a Chest Key.
    Talk:   Initiate a conversation with another unit.
    Shop:   Enter a Shop on the map.
    Visit:  Visit a House on the map.
    Arena:  Enter an Arena. The Arena will be touched on in detail in Section G:
            The Arena, {GBAS.g}
    Steal:  Only units with the ability Steal can do this. You can take and give
            items to the enemy, but only if said items have a lower Weight value
            than your Build, and if you are faster than the enemy.
    Dance:  Only units with the ability Dance can do this. You can give an
            adjacent character who has just ended his / her turn another turn.
    Anim:   Chooses the units' animation, whether it is on or off. Only applies
            if Animation is set to "Auto" in the menu.
    
    After mounted units have finished their actions, they can move again as long
    as they did not move in their maximum movement range. For example,
    
    A mounted unit with a move of 8 moves 5 squares,
    After he has finished his action, he has the option to move 3 squares.
    However, if he moves 8 squares, there will still be a menu popping up after
    his action, but he cannot move again.
    
    Characters may get a second turn after they have ended their turn, which
    happens when a music note appears above their heads.
    
    The chance of this happenning is:
    
    o---------------------o
    |(Movement Stars * 5)%|
    o---------------------o
    
    Movement Stars can be found in the Character Status screen.
    
    _____________________________________________________________________________
    
    B) Attacking                                                         [GBAS.B]
    _____________________________________________________________________________
    
    
    When an enemy is in attacking range of your character, you can choose to
    execute an attack. There will be a menu that pops up before you confirm
    your attack.
    
    __________________________________
    |                                 |
    |Enemy Unit's Name or Affiliation |
    |Enemy Unit's Class               |
    |Weapon equipped by Enemy Unit    |
    |        _________________________|
    |        |               |        |
    |   XX   | Level         |   XX   |
    |   XX   | Health Points |   XX   |
    |   XX   | Total Attack  |   XX   |
    |   XX   | Total Defence |   XX   |
    |   XX   | Accuracy      |   XX   |
    |   XX   | Critical Rate |   XX   |
    |   XX   | Attack Speed  |   XX   |
    |________|_______________|        |
    |                                 |
    |Allied Units' Name               |
    |_________________________________|
    
    The amount of damage you would deal is equal to:
    
    o---------------------------------o
    |Your Attack - The Enemy's Defence|
    o---------------------------------o
    
    If your attack is lower than said Enemy's defence, you will do 0 damage.
    
    There are two different types of attacks, Physical and Magical.
    
    Attacks that count as physical attacks are all Lances, Axes, Bows and Swords,
    with the exception of Magical Swords which are Magical attacks if used from
    a distance of two squares.
    
    All spells and Magical Swords used from a distance of two squares count as
    magical attacks.
    
    Physical Attacks base the Total Attack on the Strength value of the
    character, while Magical Attacks base the Total Attack on the Magic value
    of the character.
    
    Total Defence versus physical attacks is based on the "Defence" stat while
    total defence versus magical attacks is based on the Magic stat.
    
    
    You can attack twice with your weapon if your attack speed is at least 4 more
    than the enemies. Similarly, the enemy can attack you twice if their attack
    speed is at least 4 more than yours.
    
    Some weapons have a 2x hit effect, meaning for every normal attack you can
    execute two hits. An example of which would be the Brave Lance that Fin
    comes with. This is not to be mistaken for a second attack.
    
    On your second attack, you have an increased chance of landing a critical
    attack on your enemy. This is dependent on your Pursuit Critical Coefficient
    (hence referred to in this guide as PCC). This value differs from character
    to character, ranging from 0 to 5.
    
    The critical rate for the second attack is:
    
    o-----------------------------o
    |(Normal critical rate x PCC)%|
    o-----------------------------o
    
    This critical rate applies to all second attacks, even if Skills activate.
    
    _____________________________________________________________________________
    
    C) The Menu                                                          [GBAS.C]
    _____________________________________________________________________________
    
    Whenever you press the 'A' button on an empty square, a small menu will pop
    up. These are the options:
    __________
    |         |
    | Unit    |
    | Status  |
    | Options |
    | Suspend |
    | End     |
    |_________|
    
    The "End" Option at the very bottom closes the menu.
    
    The "Suspend" Option right before that allows you to save the game in
    mid-battle and quit the game. There will be a new option in the starting
    menu that will allow you to pick up where you left off.
    
    The "Unit" option brings up a table of all your units on the field:
    
    ___________________________________________
    |              |                   |       |
    | Type of Menu | Sorting Criterion | X / 6 |
    |______________|___________________|_______|
    
    There are six menus:
    
    Importance Data, 1/6
    Equipment Data,  2/6
    Fighting Skill,  3/6
    Personal Data,   4/6
    Weapon Levels,   5/6
    Special Skill,   6/6
    
    All of the Menus allow you to sort your characters based on their position in
    the formation screen. It is the far left option.
    
    The "Importance Data" lets you see your characters' Class, Level, EXP, HP and
    Max HP (from left to right), and sort them based on it.
    The "Equipment Data" allows you to sort your characters by their Equipped
    Weapon, Attack, Accuracy and Dodge.
    The "Fighting Skill" menu allows you to sort your characters by their
    Strength, Magic, Skill, Speed, Luck, Defence and Build.
    The "Personal Data" menu allows you to sort your characters by their
    movement, current Fatigue level, their negative statuses and which character
    they are currently holding.
    The "Weapon Levels" menu allows you to sort your characters by their
    proficiency in a certain weapon type.
    The "Special Skills" menu allows you to sort your characters by the amount of
    Skills they have.
    
    The characters are sorted from highest to lowest.
    
    The "Data" option lets you see a summary of the battlefield.
    
    _______________________________________________________
    |                                                      |
    |             Chapter X:                               |
    |______________________________________________________|
    |                                                      |
    | Goal:                                                |
    |                                                      |
    | Total Captures / Total Wins: (    /   )              |
    |                                                      |
    | Turn Count: XXX turns          Total Gold:           |
    |______________________________________________________|
    |                               |                      |
    | Number of Units on the Field, | Enemy Leaders' Stats |
    | sorted by faction             |                      |
    |_______________________________|______________________|
    
    The Options Menu lets you configure your game.
    
    From top to bottom:
    
    Battle Animation: On, Off and Auto. Auto lets you select the type of
    animation for each unit, when a unit has finished moving there should be an
    option at the bottom, to configure the units' animation.
    
    Terrain Window: On, Off. There is a small window at the upper right detailing
    the evasion and defence boosts a specific tile of terrain will give you, if a
    unit is standing on the tile and not flying. This turns the window on or off.
    
    Unit Window: On, Off. When you hover the cursor over a unit, there will be a
    small window showing the units' name, its HP and its Max HP. This turns it
    either on or off.
    
    Autocursor: On, Off. Whenever your turn ends, your cursor will automatically
    revert to Leaf. You can turn it off, meaning your cursor will stay in the
    same position as it was when you ended the turn.
    
    Message Speed: Slow, Normal, Fast. This changes the rate at which text is
    scrolled.
    
    Unit Speed: Normal, Fast. This is the speed at which units move. Some units
    may take longer to move than other units normally, so there is an option to
    speed up and standardise the rate at which they move.
    
    Sound: Stereo, Mono.
    
    Background Music: On, Off.
    
    Sound Effects: Normal, Soft, Softer, None. Sound Effects are the sounds that
    are normally played when there is a small event, such as opening a door and
    destroying a wall. This allows you to change their volume.
    
    Window Colours: A selection of 5 preset colour schemes. You can also adjust
    the RGB values of the top and bottom colours in the option below it.
    
    _____________________________________________________________________________
    
    D) The Status Screen                                                 [GBAS.D]
    _____________________________________________________________________________
    
    More ASCII!!
    
    ________________________________________
    |                  |                    |
    | Name             |                    |
    | Class            |                    |
    |                  | Attack     Crit% 40|
    | Lv 20 E  0       | Hit    180 Evade 76|
    | HP 99 / 99       | Range 1 ~ 2        |
    |__________________|____________________|
    |                  |                    |
    | Fighting Data    | Possession Item    |
    |                  |                    |
    | Strength 20      | Narga     **/** E  |
    | Magic    20 + 20 | Holsety   **/**    |
    | Skill    20 + 20 | Falaflame **/**    |
    | Speed    20 + 20 | Torhammer **/**    |
    | Luck     20      | Loputousu **/**    |
    | Defense  20 + 20 | Gae Bolg  **/**    |
    | Build    20      | Gungnir   **/**    |
    |                  |                    |
    | Personal Data    | Weapon Level       |
    |                  |                    |
    | Affiliation      | Sword  - Fire    A |
    | Leadership *s    | Lance  A Thunder A |
    | Movement *s      | Axe    - Wind    A |
    | Holding:         | Bow    - Light   A |
    | Move     20      | Staves A Dark    A |
    | Fatigue          |                    |
    | Condition        | Skills             |
    |__________________|____________________|
    
    The screen can be accessed by hovering over a character and pressing X.
    
    The stats at the top of the window are your in-battle stats, not factoring
    in enemy evasion and weapon triangle advantage (discussed later).
    
    - Fighting Data
    
    Here's a rundown of your stats:
    
    Strength - Affects physical attack damage
    Magic    - Affects magic attack damage, acts as your Magic Defense
               (Resistance stat in later FEs)
    Skill    - Affects your chance to hit and land criticals, and your chance of
               casting twice with certain staves
    Speed    - Affects your Attack Speed and Evasion, and your chance of casting
               twice with certain staves.
    Luck     - Affects your Accuracy, Evasion, Critical Evasion and your chance
               of casting twice with certain staves. It also decreases the
               chance that the Devil Axe (an equippable weapon) will backfire on
               you.
    Defense  - Affects how much you take from physical attacks
    Build    - Affects Capturing and Helping, and your Attack Speed with physical
               weapons. If your build is higher than the weight of the weapon,
               you will suffer no Attack Speed penalty, but if it is lower, then
               you will suffer a penalty of the weapon's weight minus your Build.
    
               Build does not affect the AS of magical weapons, you will suffer
               an AS reduction equal to the weight of the tome regardless of your
               build.
    
    Certain weapons provide a boost to your stats, they can go beyond the cap of
    20. Leaf's Light Sword and Fin's Brave Lance are examples of these. You can
    also get boosts to your Magic by standing on special tiles, or by using
    Pure Water or having the M Up Stave be cast onto you.
    
    - Possession Item
    
    I don't know, maybe the game designers thought that badly translated English
    would make it look cooler.
    
    You can hold a maximum of 7 items on one character. The 'E' next to a weapon
    indicates the character is equipping the weapon at the time. All weapons and
    items have uses, which are displayed at their right. The right number
    indicates their total uses, while the left indicates their remaining uses.
    
    Several items have unlimited uses, such as Scrolls. Weapons with unlimited
    uses are rarely seen and can only be found on enemies and NPCs.
    
    - Personal Data
    
    Your Affiliation shows what group you belong to. Characters in a certain
    group will recieve a Leadership bonus from any of their units with Leadership
    stars.
    
    Leadership stars offer a small bonus in Accuracy and Evasion for all units
    in that group. Each star adds a bonus of 3% Accuracy and Evasion.
    
    Movement stars measure how likely your character will get re-movement.
    Re-movement is the chance to move and perform actions after you have ended
    your turn, like a second turn. When a music note appears above your
    characters' head, he / she has activated re-movement.
    
    Each character has a (Movement Stars * 5) % of moving again. This includes
    NPCs and Enemy units.
    
    "Holding:" simply shows you which character a unit is carrying, be it ally
    or enemy.
    
    "Move" shows your characters' total movement stat, the amount of squares he
    or she can move in one turn. The actual movement range of your character is
    affected by terrain, for example horseriding units cannot cross hills, foot
    units suffer a reduction in movement when crossing, and Wyvern or Pegasus
    riders are not impeded by them.
    
    Fatigue is a measure of the characters' Fatigue level, which will be gone
    over in detail in section IIf), {GBAS.F}
    
    "Condition" shows the negative status effect that your character currently
    has. Negative status effects include Poison, Silence, Sleep, Berserk and
    Fatigued.
    
    Poison:   Characters lose 1-3 HP each turn
    Silence:  Characters cannot cast any form of magic or use Staves
    Sleep:    Characters' stats except HP and Build are reduced to 0, character
              cannot take his / her turn.
    Berserk:  Character will randomly attack anything in range
    Fatigued: Character cannot be selected for the next battle unless he / she
              is holding a Stamina Bag.
    
    - Weapon Level
    
    Weapon Level denotes your proficiency in a certain type of weapon or magic.
    
    All weapons have a required Weapon Level, any character whose weapon rank
    is below that cannot use it. For example, a Live staff requires an E in
    Staff rank, meaning Leaf cannot use it as he doesn't have one. A Silence
    Staff requires a B in Staff Rank meaning only Characters with a B and above
    in Staff Rank can use it.
    
    Some weapons have a "*" in their weapon rank. This shows only certain
    characters can use it, only Leaf can use the Light Sword, only Fin can use
    the Brave Lance, both which have a "*" in req. weapon rank.
    
    _____________________________________________________________________________
    
    E) The Weapons Triangle                                              [GBAS.E]
    _____________________________________________________________________________
    
    Every Fire Emblem game has this system of a weapon triangle. It is like
    Rock, Paper, Scissors, one weapon type has an advantage over another.
    
    In Thracia 776 the difference isn't as pronounced as in other Fire Emblem
    games, but you should still take it into account to be on the safe side.
    
    Whenever a weapon has an advantage over another, the wielder gains an extra
    5% to Accuracy and Evasion.
    
    The Lance beats the Sword,
    The Sword beats the Axe,
    The Axe beats the Lance.
    
    A similar system is in place for Magic,
    
    Fire Beats Wind,
    Wind Beats Thunder
    Thunder Beats Fire
    
    Light and Dark Magic beat all of them
    
    Bows are excluded from the Weapons Triangle, but they hit Flying units for
    three times normal damage.
    
    _____________________________________________________________________________
    
    F) Fatigue                                                           [GBAS.F]
    _____________________________________________________________________________
    
    A unique aspect of Thracia 776 is its Fatigue system. Basically it prevents
    you from using the same characters over and over again and forces you to
    diversify.
    
    Whenever your character fights or uses Staves, his / her Fatigue level will
    rise. Once that level has gone beyond their Maximum HP, they will obtain the
    "Fatigued" status and will be forced to sit out the next chapter. The
    Fatigue level is found at the bottom of your characters' status screen,
    and only comes into play after Chapter 8.
    
    If your character is fatigued, you can use them again if you give them a
    Stamina Drink. You shouldn't be relying on these too much since they cost
    a lot.
    
    _____________________________________________________________________________
    
    G) The Arena                                                         [GBAS.G]
    _____________________________________________________________________________
    
    
    Arenas are special buildings where you can enter and battle opponents for
    money. If you lose, your character dies. They are the round, light brown
    buildings that resemble Colloseums and can be found in Chapters
    
    7, 9, 10, 12, 14, 16A, 20, 21, 22
    
    When you enter the Arena, you have to bet a sum of money. If you win, you
    get back twice of what you bet. This sum usually ranges around 1000G.
    
    When you initiate a fight, your characters enter the arena and battle against
    a random character. You can press the B button to stop the fight any time
    to prevent your character from dying.
    
    You characters gain EXP from the Arena but their fatigue levels will also go
    up. The bonuses from Charisma, Supports and Leadership carry over into the
    arena.
    
    _____________________________________________________________________________
    
    H) Fog Of War                                                        [GBAS.H]
    _____________________________________________________________________________
    
    On certain chapters the map will be pitch-black except for a small 2-square
    circle around your characters. These chapters are
    
    12, 2x, 4x, 8x, 11x, 12x, 14x, 21x and 24x,
    
    which are all the Gaiden chapters and Chapter 12.
    
    You can increase the range of your sight by using a Torch or by using the
    Torch staff. You can move as per normal in the darkness, but if you bump
    into an enemy you cannot act and will stop there. Similarly, you can Warp
    or Rewarp a character to any space in the map regardless of whether it is
    lighted or not.
    
    When you have moved onto a dark space, you cannot immediately see what is
    around you. It is only after your turn that you would be able to see
    properly.
    
    The Torch and Torch staves lose their effectiveness over time, the range
    at which you can see decreases at 1 square per turn. The Torch / Torch
    Staff range moves with the character who has used them.
    
    _____________________________________________________________________________
    
    I) Supports                                                          [GBAS.I]
    _____________________________________________________________________________
    
    Whenever a character is within 3 panels of another character whom he / she
    supports, that character will recieve a 10% or 20% boost to Accuracy,
    Evasion, Critical Rate and Critical Evasion.
    
    _____________________________________________________________________________
    
    J) Skills                                                            [GBAS.J]
    _____________________________________________________________________________
    
    
    Skills are special abilities that activate in battle or have an effect on
    other characters. Some skills can be learnt by using a Skill Manual that
    can be found in the game. Some weapons provide Skills to the wielder.
    
    Some characters come with Skills already, Leaf has Continue and Fin has
    Prayer.
    
    - Wrath
    
    When counterattacking (an enemy attacks you), you get a 100% chance of
    criticalling. Anyone with Wrath is good unless they come horribly
    underlevelled and have horrible growths.
    
    If you have both Ambush and Wrath, Wrath will not activate (=/)
    An Ambush attack is treated as a normal attack instead of a counterattack,
    so Wrath does not activate. The only situation in which Wrath will activate
    is when the enemy also has Ambush, and as such goes first.
    
    - Prayer
    
    You have a (Luck x 3)% chance of dodging a fatal attack.
    
    - Elite
    
    Gain 2x the normal amount of experience.
    
    Elite is a great skill as units with it level up extremely fast, and will
    gain stats faster as well.
    
    - Big Shield
    
    Enemy's attack does 0 damage. Has a (Level)% chance of activating.
    Promoted units' levels are taken to be their current level + 20.
    
    A ton of bosses have this skill, making it really annoying when they negate
    your attacks.
    
    - Dance
    
    Gives you the "Dance" command, which lets you enable your allies to move
    again.
    
    Dance is a great skill, but sadly the only unit you get with this skill
    is incredibly frail and bad at dodging, so you'd have to protect her and
    keep out of the range of long-range magic / ballistae.
    
    Dance is awesome if you're using high level staves though. 2x status, warp,
    rescue is great, and pretty much essential to get several items.
    
    *cough*DragonLance*cough*
    
    - Charisma
    
    Gives a 10% hit and evasion bonus to units within three panels.
    
    Charisma is a great skill as you're likely to need all the evasion and hit
    you can get to survive a horde of rushing enemies or kill off bosses.
    
    - Moonlight Sword
    
    Ignores enemy defence, always hits. Has a (Skill)% chance of activating.
    
    Again, a good skill but its activation chance isn't very high, as such it
    cannot be relied on to kill specific enemies.
    
    - Sun Sword
    
    Absorbs HP equal to the amount of damage dealt to the enemy. Always hits, has
    a (Skill)% chance of activating.
    
    Its very satisfying to see an enemy attack you, Sun Sword activating and the
    enemy killed while you heal to full health 8D
    
    - Charge / Duel
    
    If your Attack Speed and HP are higher than the enemies', you will initiate
    another round of combat.
    
    Charge is pretty iffy. It gives you an easier time capturing enemies or
    finishing off specific units, but you'd be shot twice by Ballistae, Long
    Range Magic, and you'd take 2x the beating when another enemy attacks you.
    
    - Steal
    
    Gives you the 'Steal' command, which allows you to take / give an item to
    the enemy if your Speed is higher than the enemy and if your Build is higher
    than the weight of said Item.
    
    Unless you RNG abuse you won't be stealing much other than Vulneraries and
    Tomes. It is still extremely useful, you can cripple Mages and get stuff
    without capturing an enemy.
    
    - Awareness / Nihil
    
    Negates enemy's Skills, they will have no effect.
    
    Nihil has limited use in this game, you can stop Big Shield from activating
    but other than that there are few bosses that have notable skills to
    protect against.
    
    - Bargain
    
    Buy items for half price.
    
    - Ambush
    
    Always attack first.
    
    Ambush allows you to finish off enemies before they can land a hit on you,
    which is quite useful. The Ambush + Wrath combo doesn't work in this game,
    regrettably =(
    
    - Life
    
    Recover between 10 to 20 % of your HP each turn.
    
    None of the units you can get have this skill, but you'll see it on a specific
    enemy in the game.
    
    - Shooting Star Sword
    
    Initiate 5 consecutive hits (10 with Master weapons)
    
    Crazy overkill =)
    
    - Continue
    
    Has an (Attack Speed)% chance of initiating another hit.
    
    _____________________________________________________________________________
    
    K) Capturing                                                         [GBAS.K]
    _____________________________________________________________________________
    
    Capturing is another system unique to Thracia 776. You can capture and hold
    enemies and take their items while holding them. You will suffer a decrease
    in stats though, and depending on your Build your Move might be cut into
    half.
    
    Mounted units can Capture any foot unit unless it has 20 Build. Foot units
    or dismounted Mounted units require a higher Build than the enemy to
    capture them.
    
    When you attempt to capture an enemy, your stats are reduced to half of
    their normal value. Once you get their HP to 0, the enemy will enter your
    custody and you can trade with it. When you Free it, it is counted as dead.
    
    Capturing is your primary source of equipment and items, as there is
    virtually no way to make Gold aside from capturing, and Weapons cost a lot.
    
    To capture a mounted unit, you must put it to Sleep, dismounting it and
    enabling you to capture it.
    
    You can also hold your own units and NPC units through the 'Help' option.
    Your units stats will decrease as per normal. This is helpful for getting
    NPCs to a certain point, or protecting them or your units from harm.
    
    _____________________________________________________________________________
    
    L) Leveling Up                                                       [GBAS.L]
    _____________________________________________________________________________
    
    Whenever your character gains a level, he / she has a chance of gaining
    points in their primary stats and Movement. These chances are called
    growth rates. Leaf has a growth rate of 70% in HP, he has a 70% chance of
    gaining a HP point after he levels up.
    
    These growth rates can be further boosted by holding a scroll. Having a
    scroll in your inventory increases your growth rates in certain stats by
    a fixed amount, and might decrease them as well. In addition, scrolls
    negate criticals, units holding a scroll can never get criticalled.
    
    The bonuses are as follows:
    
                    HP  STR  MGC  SKL  SPD  LUK  DEF  BLD  MOV
    Baldo Scroll  : 5%   5%        5%   5%   5%   5%
    Odo Scroll    :               30%
    Hezul Scroll  : 30% 10%                 -10%
    Dain Scroll   :      5%            -10%      30%        5%
    Noba Scroll   :     30% -10%        10%  -5%  5%
    Neir Scroll   : 10% 10%       -10%           10%  10%
    Fala Scroll   :      5%   5%    5%   5%
    Heim Scroll   :          30%             10% -10%
    Blaggi Scroll :    -10%  10%             30%
    Sety Scroll   :-10%      10%        30%
    Tordo Scroll  : 5%   5%   5%   10%        5%
    Ulir Scroll   :                10%  10%  10%
    
    The maximum level a character can get is level 20.
    
    When you reach level 10, you can use a Knight's Proof and promote your
    character if they are not already in a promoted class.
    
    You will gain stats and weapon levels but you might miss out on some levels
    if you promote your character before he / she reaches level 20. However, in
    Thracia 776 this is fine, it has low stat caps and thus missing out on
    a few levels won't make too much of a difference. Experience gain slows down
    around level 15 or so, you might want to promote your character because of
    that.
    
    Bear in mind that there are few Knight Proofs, you shouldn't waste them on
    units you don't plan on using, or units that are already good and don't need
    to promote.
    
    The only characters which do not require and cannot use Knight's Proof to
    promote are Leaf and Linoan. Both require special methods to promote which
    will be detailed in the walkthrough.
    
    o====================================================================[WALK]=o
    |                              III. Walkthrough                             |
    o===========================================================================o
    
    _____________________________________________________________________________
    
    A) Chapter 1: The Warrior of Fiana                                    [WALK.1]
    _____________________________________________________________________________
    
    Conditions For Winning: Seize Throne
    
    Items Obtainable:
    
    Life Ring  (Upper-Left house)
    Medicine   (Bottom-Left house inside town)
    Iron Sword (Middle house)
    Pugi Axe   (House to the bottom, outside of town boundaries, Othin only)
    Brave Axe  (Bottom-right house, Halvan only)
    
    Characters:
    
    Leaf
    Fin
    Othin
    Halvan
    Eyvel
    
    Dagda (Joins on Turn 3)
    Tanya (Joins on Turn 3)
    Marty (Joins on Turn 3)
    
    ------------------------------------------------------------------------------
    
    This is the first chapter of the game, and it is pretty easy compared to the
    other chapters. Try to familiarise yourself with the mechanics of the game.
    
    The goal for this Chapter is to kill the Boss, then move Leaf onto the space
    where he was standing and Seize the Throne. This applies to all maps with
    this objective.
    
    Eyvel, and Dagda (who arrives on Turn 3), have very high stats compared to
    your other characters. Although they are godlike for the first few chapters,
    their usability drops and they would become subpar units in comparison to
    the other guys in your army. Furthermore, they gain piddly EXP for each kill
    they make. Othin, Halvan, Leaf and Fin gain more EXP and turn out better, so
    you should reserve kills for them
    
    Leaf starts out with the Light Sword, try to conserve it and use it only
    against units with high Defense. Leaf's Light Sword can be used, it has the
    same effect as Medicine (restoring his HP to full), so you might not want to
    waste it.
    
    Fin starts out with the Brave Lance, which gives him twice the hits. Use him
    for capturing but let Leaf, Othin and Halvan handle the rest as he gains less
    EXP than them as he starts out at a higher level.
    
    When you start off, you should send Othin to the bottom house and get the Pugi
    Axe, which is an incredibly powerful weapon. Meanwhile, Leaf and the rest
    should move into town. Try and give kills to Leaf and Halvan.
    
    Othin, Halvan and Fin are top-tier units. It should be pretty obvious why =)
    
    Dagda will arrive with Tanya and Marty, but I would recommend against using
    them both. Tanya is stuck with what is arguably the worst weapon type in
    the game, Bows. She cannot counter at close range, and since most enemies
    attack at close range she cannot counterattack and kill them off, letting
    the enemy focus their attacks on you for one more turn.
    
    Marty has unspectacular stats, promotion gains offset these somewhat but he's
    not worth it over other units you can field.
    
    Anyway, get to the bottom-right house with Halvan to recieve the Brave Axe,
    and set your sights on the throne. Kill the boss with either Eyvel's Fire
    Sword or Dagda's Hammer, his Defence is too high for your other units to
    damage him and its not worth wasting Leaf's Light Sword on.
    
    Once he's dead, take the throne.
    
    _____________________________________________________________________________
    
    B) Chapter 2: The Village of Ith                                     [WALK.2]
    _____________________________________________________________________________
    
    Conditions For Winning: Seize Throne
    Conditions For Gaiden Chapter: Keep all villages intact, visit all villages
    
    Items Obtainable:
    
    Speed Ring (Upper-Right House)
    Medicine (Lower-left house)
    
    New Characters:
    
    Ronan (enter northernmost house)
    
    ------------------------------------------------------------------------------
    
    Another easy Chapter, should be straightforward, kill pirates, visit every
    house and try to capture enemies for their stuff. Again, try to go for
    enemies with Medicine.
    
    Ronan is a complete joke. Don't use him. He's stuck with Bows, has high Magic
    (he can't use any Magic) and bad stats all around.
    
    For the Boss, just use Eyvel to kill him, since your characters can't do
    significant damage against him.
    
    _____________________________________________________________________________
    
    C) Chapter 2x: The Pirate Isles                                     [WALK.2x]
    _____________________________________________________________________________
    
    Conditions For Winning: Seize Throne
    
    Items Obtainable:
    
    Fort on the island south of your starting location (Torch, you need to wait
                                                        on the space to get it)
    
    New Characters:
    
    None
    
    ------------------------------------------------------------------------------
    
    The first Gaiden Chapter in Thracia 776. If you didn't get this chapter you
    should probably reset, since this chapter is very important - you can get two
    great characters in the next chapter. If you didn't keep a save at Chapter 2,
    just restart, 2 chapters isn't a long way anyway.
    
    Basically you will have to deal with enemies rushing out of the dark, but
    they aren't too strong, they're more or less the same as the ones in the
    previous chapter. There are a few Warriors around but they aren't too
    threatening.
    
    Go woutheast (down + right) as it is the most efficient way to the gate.
    You will have to move north when you get to the lower-right corner, and not
    far off from there you will see a few sword-wielding Mercs run out.
    
    If you see one that has a portrait and is named Shiva, don't kill him. He is
    recruitable in a later chapter, and obviously you wouldn't be able to get
    him if he is dead. However, you can Capture him, just don't Release him. That
    way you can get the Killing Edge that he holds.
    
    Lifis is the boss of this chapter, and he is easy, probably due to the fact
    that he has no weapons whatsoever. Use a unit with higher Build to capture
    him, but don't Release him. Seize the throne, and you may want to trade an
    Iron Sword to Lifis before Seizing the throne.
    
    Thieves like Lifis are important as some chapters absolutely require you to
    have a Thief or several Door Keys to complete them. Try to steal a few
    Lockpicks so you can continue using your Thieves.
    
    _____________________________________________________________________________
    
    D) Chapter 3: The Gate of Kelves                                     [WALK.3]
    _____________________________________________________________________________
    
    Conditions For Winning: Seize Throne
    
    Items Obtainable:
    
    Baldo Scroll (Bring Lucia to the lower left house)
    Shield Ring  (Bring Roman to the upper left house)
    Meteor       (One of the two chests in the chest room)
    Armorslayer  (One of the two chests in the chest room)
    
    New Characters:
    
    Lifis (If you captured him and did not release him in Chapter 2 Gaiden)
    Saphy (If you completed Chapter 2 Gaiden)
    
    ------------------------------------------------------------------------------
    
    This Chapter is straightforward enough. You have to seize the throne while
    taking the chests at the top of the map, and bringing the children to their
    respective houses. I can't really provide specific directions on which child
    to bring to which house, so you'd have to use trial and error to find out.
    Sorry in advance.
    
    However, if you play the English translation, or you can read Japanese, then
    I can provide a list of the children and how to transport them to the houses.
    
    Lucia  - Lower-Left House, Baldo Scroll
    Roman  - Upper-Left House, Shield Ring
    Yuvel  - Lower-Right House, triggers an event in a later chapter
    Corple - Upper-Right House, triggers an event in a later chapter
    
    Now if you got Lifis and Saphy in the previous chapter, they will help a lot
    in this chapter. Lifis is a Thief, he has the Steal skill which allows him to
    take stuff off an enemy if his Build is higher than said items' Weight. His
    Build growth isn't too good though, but you can RNG abuse it if you want to.
    =/
    
    Anyway, he can take spells off Mages and render them useless. There is a Fire
    wielding Mage in the map, so Lifis can cripple the Mage easily. He can also
    steal Vulnearies and Scrolls which might help in the chapters to come. Give
    him an Iron Sword if you didn't already, if he is unequipped enemies can
    capture him easily and take his stuff.
    
    Saphy is your generic cleric, she can heal with her staves but cannot equip
    any weapons, so you'd have to be careful not to let her get captured. Try to
    use Saphy's staves as much as possible, you'd want her to get an A rank in
    staves as soon as possible. Don't use the Repair staff, there are quite a few
    items that are more worth repairing than the stuff you have with you.
    
    Anyway this is the first chapter to feature an indoors section. Mounted units
    have to dismount to go indoors, taking a penalty to their stats and more often
    than not forced to use different weapons. For example, Fin cannot use Lances
    indoors, and is forced to use Swords. A general rule of thumb, never use
    mounted units indoors as the reduction in stats and being forced to use a
    different weapon makes them vastly inferior to foot units when indoors.
    
    Advance towards the building, taking out the enemies while you're at it, and
    have Lifis open the door and unlock the prison cell. You will then have to
    Rescue the children and bring them to their respective houses. Leave Fin
    outside and use him and Eyvel, Marty, Ronan, Tanya and maybe Dagda to ferry
    them to their houses. The rest of your units should press on towards the
    boss. It is important to save all of the children as this will help in later
    chapters. If you've played Seisen no Keifu you should recognise one of the
    children there ;)
    
    There is a Meteo Tome and an Armorslayer in the chest, get both of them. If
    the Bishop unlocks the door and takes them, try to capture him to get the
    stuff.
    
    There is a Storage area at the northeast corner (upper-right), where you
    can store your items. There is a limit though, but it should be enough to
    tide you over for the rest of the game.
    
    There is a vendor at the northwest corner (upper-left) who sells Vulnearies
    and the like, but I'd advise you not to rely on the shops as the items are
    horribly expensive, it is more efficient to rely on Capturing for equipment.
    
    There are a few reinforcements that come around turn 10-17, but you should
    be able to handle them. Have Eyvel kill the boss with her Fire Sword.
    
    I advise you to trade everything Eyvel is holding to either Leaf or Lifis.
    She also should trade her Fire Sword to either one of them as it will help
    a lot in the next chapter. Give the Baldo and Hezul scrolls to Leaf or Lifis,
    and pass them Halvan's Brave Axe if you have it. If you have the space, give
    either of them a Short Lance (the one the Soldiers hold). Make sure Leaf has
    his Light Sword, and then seize the throne.
    
    Keep another save file for Chapter Four.
    
    _____________________________________________________________________________
    
    E) Chapter 4: The Dungeon                                             [WALK.4]
    _____________________________________________________________________________
    
    Conditions For Winning: Escape
    Conditions For Gaiden Chapter: Save all civillians (not including the
                                   Axefighters)
    
    Items Obtainable:
    
    Steel Sword (Randomly placed in an empty chest)
    Javelin     (Randomly placed in an empty chest)
    Rapier      (Randomly placed in an empty chest)
    Medicine    (Randomly placed in an empty chest)
    
    New Characters:
    
    Machua   (Joins automatically)
    Brighton (Joins automatically)
    Lara     (Joins automatically)
    Fergus   (Joins automatically)
    Karin    (Joins automatically)
    Dalshein (Joins if you saved Yuvel in Chapter 3, and when Leaf talks
              to him)
    
    ------------------------------------------------------------------------------
    
    Did you enjoy the plot twist? I know I did =)
    
    Anyway, the goal of this map is to make it to the red arrows at the top of
    this map. When Leaf makes it to the red arrows and chooses to Escape, the
    Chapter will end. Any character that hasn't escaped will be left behind and
    gone for a long period of time. You should ensure everyone escapes before
    Leaf does, and that he is the last one to leave the map.
    
    Only Machua, Brighton and Lara have equipment, the rest of your members are
    unequipped. A quick rundown of these guys:
    
    Machua is okay. She suffers a lot due to bad strength, her PCC doesn't always
    activate making it unreliable at times. She is locked to swords until
    promotion further hurting her damage. She comes with Ambush.
    
    Brighton is a great unit because he has Wrath. Although his stats are subpar
    Wrath and a horse (he is dismounted in this chapter) more than makes up for
    it.
    
    Lara shouldn't fight at all, her stats are extremely bad. She can steal, but
    due to her low Build she can't steal much. She'd be useful for picking locks
    and unlocking chests, but her use is limited up to Chapter 12x where she gets
    a buff.
    
    Fergus is a mounted swordsman with great stats and killer PCC. He has
    maximum PCC giving him a high chance of criticalling with every other attack.
    I'd definitely recommend him.
    
    Karin is a Pegasus Knight, she can fly over anything when mounted. Her
    Strength is bad though, her Speed and Luck are high but it doesn't help
    allieviate this problem. She's very helpful in reaching hard-to-reach places,
    and is needed to reach houses in later chapters.
    
    Chapter Four is the first hard chapter in Thracia 776. You have to rescue the
    civilians, deal with all the reinforcements and finally go through a horde of
    enemies to escape.
    
    First things first, you should move Machua to attack the soldier, it'll kill
    him if she gets a critical. You should have Lara open the door to the first
    chest room, then unlock the door with Lifis. Trade over Machua's chest
    key to Lifis and use him to unlock the rest of the chests. His Axefighter
    friends will help kill off the armors.
    
    Press on towards' Leaf's cell, unlock his door and the treasure rooms. Try
    to trade Leaf, Fergus and Karin weapons. Machua comes with an extra Iron
    Sword, so you can trade it to anyone that would need a weapon.
    
    Leaf and Lifis' stuff are in the treasure boxes. Their location is random,
    and there are several "substitute" items if they don't have a full inventory.
    You can get a Rapier, Javelin, Steel Sword and Medicine. The Rapier is very
    helpful, the following maps will have many Armor Knights and you can just
    pass it to a Sword Unit to deal massive damage against them.
    
    Reinforcements will start streaming out of the three pathways at around turn
    7. Some carry Short Lances and others Javelins. Only a few will come at a
    time, usually not more than one or two.
    
    Make sure your characters are equipped, then concentrate on freeing the
    civillians. Have two units stand on the eastmost tiles, where the soldiers
    spawn, to prevent them from spawning on that space. Unlock the doors and let
    the civillians move to the exit. If I remember correctly the units need not
    move out of their positions in the passage as the civillians can escape
    even if an allied unit is blocking. Repeat this for the west cell.
    
    Once you've freed all the civillians, have your units move to the top while
    fending off the reinforcements. Fergus should have gotten a higher rank in
    Swords, so he can use the Fire Sword which will help a lot against the
    remaining enemies. Have Lifis or Lara unlock the doors, and have Leaf with
    his Light Sword and Fergus with an Armorslayer / Fire Sword / Rapier block
    the passage, standing where the door used to be. They should take a few hits
    but survive.
    
    Hopefully Dalshein didn't die, if he did then a reset is in order. =/
    Have Leaf talk to Dalshein and finish off the remaining enemies. You can
    Capture the Priests easily and take their Staves. Any enemy without weapons
    can be captured and stripped easily.
    
    Once the troop has been killed have everyone except Leaf escape. Leaf should
    be the last person to leave the map.
    
    Dalshein has high base Defence but oddly low Defence growth. Due to the
    prevalence of Armorslaying weapons in this game and his low speed he isn't
    too useful. He's okay for general tanking but I'd recommend someone else
    in his place. However, he's pretty awesome with the Brave Axe, I recommend
    giving it to him since he's forced in the next few chapters.
    
    _____________________________________________________________________________
    
    F) Chapter 4x: The Hero of the Winds                                 [WALK.4x]
    _____________________________________________________________________________
    
    Conditions For Winning: Escape
    
    Items Obtainable:
    
    Life Ring   (Chest in upper-left room)
    Hero Sword  (Chest in upper-left room)
    Iron Blade  (Chest in upper-left room)
    Sety Scroll (Have Karin talk to Sety)
    
    New Characters:
    
    Asvel (Joins when Leaf speaks to him)
    
    Note: You don't get Sety. ;_;
    
    ------------------------------------------------------------------------------
    
    Another Fog of War chapter. You should rescue all the civilians here as this
    will allow you to recruit another character later. There aren't any
    reinforcements at the left and right steps so you can feel free to unlock the
    doors and let the children make their way there by themselves.
    
    There are two NPCs' at the top of the map, Sety and Asvel. Sety comes with
    Holsety, which is a very weak weapon (seriously! heh). Asvel is recruitable
    and is your only mage for quite some time.
    
    Anyway you have to face a horde of enemies similar to those in Chapter Four.
    Just block the passages and shield vulnerable units, let them get killed in
    Enemy Phase and finish them off. Sety and Asvel should be making their way
    downwards. Unlock the cell doors with Lifis and Lara.
    
    Have Lifis or Lara unlock the big door at the top, recruit Asvel and get Karin
    to speak with Sety to get the Sety scroll.
    
    Asvel comes with Grafcalibur, his personal spell. It is awesome, it has a high
    critical rate, low weight and good power. Try not to waste his Grafcalibur
    uses, you'd need it to deal with several problematic bosses later on. Trade
    him a Fire tome if you got one by stealing with Lifis or capturing.
    
    There is a treasure room at the upper left, unlock the door, deal with the
    Bishop and snag the treasure, The exit is at the upper right corner, just
    unlock the doors and deal with the rushing enemy units. Sety should take
    care of any enemy reinforcements with Holsety.
    
    _____________________________________________________________________________
    
    G) Chapter 5: Mother and Child                                        [WALK.5]
    _____________________________________________________________________________
    
    Conditions For Winning: Escape
    
    Items Obtainable:
    
    Skill Ring (Chest in lower-left chest room)
    Magic Ring (Chest outside the castle)
    Lockpick   (Chest in lower-left chest room)
    
    New Characters:
    
    Nanna (Joins automatically)
    Eyvel (Joins automatically)
    
    ------------------------------------------------------------------------------
    
    I might have mixed the chests up, so feel free to correct me if I'm wrong.
    
    Another indoor chapter, the goal is to reach the red arrow on the left side
    of the map. There are quite a few mages that rush towards you and many
    Armors, but generally the Armors don't move unless you go into their range.
    
    You can use Asvel or Karin to lure the Mages and have your units beat on
    them.
    
    Eyvel and Nanna start out inside an Arena where they'll be pitted against
    promoted enemies. First, move Eyvel as far right as she can go, and put
    Nanna right next to her, but not in the enemies' range. Nanna's skill
    Charisma will give Eyvel a 10% boost to hit and evasion, and will help her
    dodge the hits of the enemies.
    
    Meanwhile, push onwards with the main group. Try to defeat the first troop of
    Armors so you can move on and unlock the Arena door.
    
    Next turn, move Nanna right next to the door and Eyvel below here, so she
    won't get rushed by the enemies. You should press on towards the arena.
    
    Soon, Mareeta will be released into the map. She will go for Eyvel but Eyvel
    won't counterattack. Just let Eyvel take the hits and unlock the door when
    you reach it. If a unit named Galzus appears, don't attack him, he'll run off
    when the door is opened. Besides, I don't think any of your units can kill
    him anyway.
    
    Once you've unlocked the door, Eyvel should be Teleported and turned to Stone.
    Nanna can move out and assist your team. There might be one or two enemies
    left, use Asvel or someone strong to kill them. Their stats aren't very high
    so you need not worry about them too much.
    
    Open the door that leads outside, and I'd recommend giving the Chest Key to
    Karin, let her mount her Pegasus outside so that she can reach the chest
    quickly. You won't lose too many turns sending Karin down as opposed to say,
    Lara.
    
    There is a Meteor Bishop nearby so you might want to send Asvel or a unit
    with high MGC to tank his hits until you can reach him and kill him.
    
    Make your way down, and be wary of the Silver Bow Archer and the Dark Mages
    near the Chest room. The Silver Bow Archer can deal quite a bit of damage
    so you'd need to take him down quickly. The Dark Mages have Yotsmung which
    hits hard and adds the Poison status, stripping a few hitpoints off a unit
    each turn.
    
    Try to rush the Dark Mages so that they don't do too much damage, take the
    Chests with Lifis and / or Lara, and then regroup and bail out.
    
    _____________________________________________________________________________
    
    H) Chapter 6: The Escape                                              [WALK.6]
    _____________________________________________________________________________
    
    Conditions For Winning: Escape
    
    Items Obtainable:
    
    (Note: You can only get these if you saved certain children in Chapter 4 and
           4x)
    
    Rapier         (House in upper row, second from the right)
    Elite Manual   (House in second row, second from the left)
    Knight's Proof (House in third row, fourth from the right)
    Odo Scroll     (House in bottom row, second from left)
    Pure Water     (Far right house in bottom row)
    
    New Characters:
    
    Hicks (Joins if you saved a certain child in Chapter 4x, and when you visit
           the house fourth from the right in the upper row)
    
    ------------------------------------------------------------------------------
    
    You have to either reach the south end of the village or exit through the
    lower-right exit to beat this chapter. It is suicidal to rush into the
    horde of enemies that are pursuing you, as there are quite a few of them, and
    even if you managed to get past them Galzus will appear and tear through
    your team. You should send all your units except Karin down and to the right,
    weaving through the rows of houses on the right side and visiting them as
    they go along.
    
    Karin is the only unit that can feasibly get the items on the other side of
    town, so you should deploy her there. She should be able to dodge the Armors'
    hits, so don't worry too much about it.
    
    When you visit the a house on the north row of houses, on the right side of
    town, Hicks will join you if you saved a certain child in 4x. Hicks isn't
    too good, his stats aren't too great and unlike Brighton he doesn't come with
    Wrath. He has a Halberd which has 3x damage on calvary, keep it as it will
    be useful later.
    
    Try not to let your vulnerable units get into range of the Armors, use
    Dalshein or someone with enough HP to block passageways and allow your units
    to move downwards. Meanwhile Karin should be reaching the houses and visiting
    them for several great items.
    
    Once Karin is done, have her move downwards and escape through the red arrows
    at the south, and Leaf's group should be able to escape soon after. As always,
    let Leaf escape last.
    
    There is an Armory and Vendor in this map, but the weapons cost a bomb and
    you'd have to sell quite a few things to afford them. I'd wait until you have
    access to the formation screen before buying stuff from the store. There is
    also a Storage building here, feel free to deposit any spare items there.
    
    (Note: Galzus can be defeated but only with massive RNG abuse / sacrifices, so
           I really really don't recommend it. If you kill him (not capture him),
           you won't be able to activate an event much later on in the game)
    _____________________________________________________________________________
    
    I) Chapter 7: The Shield Of Thracia                                   [WALK.7]
    _____________________________________________________________________________
    
    Conditions For Winning: Escape
    
    Items Obtainable:
    
    Knight's Proof (Lower house on the left)
    Antitoxin      (Upper house on the left)
    Warp           (If you brought Corple to his house in Chapter 3)
    
    New Characters:
    
    Saphy (Joins automatically)
    Fin   (Joins automatically)
    Shiva (Joins when Saphy talks to him)
    
    ------------------------------------------------------------------------------
    
    You have to make it to Hannibal's mansion and escape. Along the way you should
    see Shiva and his band of Swordfighters. You have to make your way through,
    recruit Shiva while dealing with the cavalier reinforcements that are
    streaming out from the top of the map.
    
    You should visit the villages, the enemies on the left won't attack you unless
    you enter their range so it's perfectly safe to go there. Position Hicks,
    Brighton, Fergus and Dalshein around the top of the map. The rest of your team
    should push downward, while Karin flies over to Fin and Saphy.
    
    Have Fin dismount to cross the mountains and Saphy follow. Try to stall the
    Swordfighters as long as possible by not attacking on Player Phase, if you've
    killed all of his troops Shiva will go after you and may get killed in the
    process.
    
    There will be a Paladin boss appearing at turn 2, killing him will halt the
    reinforcements and you can make your way down without any trouble. You can use
    Hicks' Halberd, trade it around so that Brighton and Dalshein can get shots on
    him too. Alternatively, you can block the square where he spawns effectively
    stopping the reinforcements as well.
    
    Karin should keep flying down and Help Saphy, dropping her off just out of
    the Swordfighters' range. You should use Karin to lure Shiva by putting him
    in her range, but he tends to critical hit quite a bit so it is kind of a
    gamble.
    
    Once Shiva has attacked Karin, and if both of them survived, you can move
    Saphy to recruit Shiva and finish off the rest of his troops.
    
    Shiva is a Swordfighter with great stats and a great skill in Sun Sword, when
    it activates it drains HP from the enemy, equal to your damage dealt to him.
    Shiva's strength will pick up and he will become a great unit, but his low
    Move is a letdown as he isn't as mobile as mounted units and won't be
    seeing much action in outdoor chapters.
    
    Fin should have crossed the mountains by now and heading south, the rest of
    your army should head south towards the mansion. If you haven't stopped the
    reinforcements from appearing, having a unit that isn't Leaf enter the castle
    will make Hannibal deploy his Armor Knights and stop the reinforcements.
    
    There is an Arena and a Vendor in this chapter. The Arenas offer experience
    and gold. You can place a bet and let your character battle against enemies
    to gain experience and recieve the equivalent of double your bet back. Beware,
    as units that die in the Arena are considered to have died permanently.
    
    Don't spend too much time on the Arena, you might be disadvantaged in the next
    chapter. Just try to sneak in a few rounds in the Arena and then exit into
    Hannibal's mansion. The Vendor here sells Heal staves so you might want to
    buy one or two for Nanna and Saphy.
    
    If you saved Corple in Chapter 3, you will get a Warp Staff. This staff is
    extremely useful in later chapters, which was why I suggested you train
    Saphy's Staff rank so she can use it.
    
    _____________________________________________________________________________
    
    J) Chapter 8: Purple Dragon Mountain                                  [WALK.8]
    _____________________________________________________________________________
    
    Conditions For Winning: Seize the Throne
    Conditions For Gaiden Chapter: Capture the boss within 16 turns (after that
    he cannot be captured), and don't release him. Tanya and Dagda should have
    survived Chapters 1 to 3.
    
    Items Obtainable:
    
    Knight's Proof (Upper Left House)
    Knight's Proof (Boss has one, you should get it off him after he's captured.)
    Luck Ring      (Lower Right House)
    
    New Characters:
    
    Othin   (Joins automatically)
    Halvan  (Joins automatically)
    Carrion (Joins automatically)
    Marty   (Joins when Othin or Halvan talk to him, or if you Capture him)
    
    ------------------------------------------------------------------------------
    
    A nice break from the previous hard chapters. Chapter 8 is quite easy as the
    Brigands on a whole aren't strong and are using inaccurate Axes. Have a few
    units rush to the boss and capture him while you train up your underlevelled
    characters on the Brigands.
    
    Othin and Halvan rejoin in this chapter, they both are great as always.
    
    Carrion joins in this chapter, he is a Social Knight able to use both Swords
    and Lances. He has great stat growth and despite his low starting level
    he can catch up and become a great unit. Definitely recommended.
    
    In this Chapter you get to access the Battle Preparations Screen which allows
    you to choose the units you are using and organise their equipment before
    starting. You can also buy Iron weapons from a vendor and retrieve items
    from your storage.
    
    You should start to see the Fatigue system coming into play. Your characters
    have a place in their status screen marked Fatigue (refer to the Game Basics
    for more information). If that level is higher than their maximum HP they
    cannot take part in the next chapter unless they are holding a special item
    called an S Drink.
    
    Anyway none of your units should be Fatigued unless you overused the Arena.
    Try to use different characters each chapter so that your units don't get
    fatigued, forcing you to use weaker characters. The Fatigue level resets
    whenever a unit sits out a chapter.
    
    There are a few special events that require you to bring specific units, so
    I'll remind you not to let that unit get Fatigued in time for the next
    Chapter. Try to let Asvel sit out this chapter, he'd be a great help in
    dealing with the boss in the next Chapter.
    
    Bring Othin and Halvan to this chapter to recruit Marty, and try to let
    Carrion get some kills so he can level up and get going. Marty is in the
    center group of Brigands, let Othin and Halvan come close and recruit him with
    either of them. Alternatively, you can capture Marty, he'll join immediately
    after (he will still be held by your character though).
    
    Marty has horrible stats as before, but he can promote to get a substantial
    increase in stats which might make him useful. He isn't worth it in my
    opinion.
    
    Rush to the throne and capture the boss while your other units stay behind to
    deal with the Brigands. Fin and his Brave Lance should help in capturing the
    boss. Once he's captured, strip him of his items and let Leaf seize the
    throne.
    
    _____________________________________________________________________________
    
    K) Chapter 8x: Dagda's Mansion                                       [WALK.8x]
    _____________________________________________________________________________
    
    Conditions For Winning: Seize the Throne
    
    Items Obtainable:
    
    Devil Axe    (Chest in the left Chest Room)
    Wrath Manual (Chest in the left Chest Room)
    Neir Scroll  (Chest in the right Chest Room)
    Hammer       (Chest in the right Chest Room)
    Leg Ring     (Chest in the upper-left corner)
    Holy Water   (Chest in the upper-right corner)
    
    New Characters:
    
    Dagda (Joins automatically)
    Tanya (Joins automatically)
    
    ------------------------------------------------------------------------------
    
    Another Fog of War map, but the enemies aren't too threatening. Dagda and
    Tanya should be able to hold off the enemies while you make your way to them.
    Bring a Thief as there are chests, and bring Asvel as he is a great help
    against the boss. Bring the Light Sword and Fire Sword if you have them.
    
    Try not to use Carrion in this chapter, you'd need him in the next chapter to
    get a nice sword. Asvel is quite helpful in the next chapter too, so don't use
    him too much. You'll do fine without him anyway.
    
    There are Archers in the Treasure Room, and you have to pass by to get to
    Dagda so try to keep your vulnerable units, like your Thief from being sniped
    down.
    
    Once you've made your way through the right side and to Dagda, have your Thief
    raid the chests in the right chest room while you regroup and deal with the
    units surrounding the boss. You should bring Dagda or another strong unit to
    accompany the Thief to the next Chest room, and finally let him raid the Chest
    at the top part of the map.
    
    The Boss, Gomes, is a tough nut to crack. He has sky-high defence meaning
    Dagda won't be able to scratch him, he has great attack meaning any unit
    attacking him will eat a hefty counter. Asvel with Grafcalibur, Leaf with
    Light Sword and a Fire Sword user should do well against him, take care that
    they don't get sniped down by Gomes with his bow.
    
    Once you've got all the chests, seize the throne.
    
    _____________________________________________________________________________
    
    L) Chapter 9: The Nova Emblem                                         [WALK.9]
    _____________________________________________________________________________
    
    Conditions For Winning: Escape
    
    Items Obtainable:
    
    S Drink     (Visit a village at the bottom of the map)
    Fala Scroll (Visit a village towards the top of the map)
    
    New Characters:
    
    Selphina (Joins automatically)
    Kein     (Joins automatically)
    Alba     (Joins automatically)
    Robert   (Joins automatically)
    
    ------------------------------------------------------------------------------
    
    The mansion is under attack, and Leaf has to make his way over to assist the
    defenders and protect the mansion.
    
    You need Karin next chapter to rescue certain villages, so try not to bring
    her. I'll be running over the units in a bit:
    
    Selphina comes at a high level but has mediocre stats and growth rates. She
    has Duel which hurts her quite a bit as Ballistae and Long Range Magic users
    get free shots on her. She is still a mediocre unit even if she didn't
    have Duel.
    
    Kein and Alba are generic Lance Knights, so generic that they don't have a
    single line in the game. They come rather underlevelled with no clear
    advantage over your other units, they have solid growth rates but its not
    worth training them unlike Carrion.
    
    Robert is another silent one, he is a Bow Knight with good stats and grows
    fast as he starts at a low level. The catch? He is locked to Bows which
    automatically makes him a terrible unit. You cannot counter most enemies in
    Enemy Phase using Bows, and at most you can kill one or two enemies in
    Player Phase. This might have been evened out if he had great offense, but
    it doesn't warrant his fielding. I'd use any unit that came with Ichival
    personally =)
    
    Anyway, you should go through the forest to reach the guys there, as if you
    go straight down, left and up you can be sniped by a Meteor Bishop and
    attacked by a horde of Armors.
    
    A few Dragon Knights should be making their way towards you, Asvel most likely
    can one-shot them with Grafcalibut but Othin and Halvan do great against them
    too. They are quite annoying as they come with Killer Lances, a stray critical
    could mean death.
    
    Have Kein and Alba stall for as long as possible by blocking the paths to the
    mansion while your units make their way there, and Selphina or Robert can
    break out of formation to kill a Dragon Knight or two. Have Carrion speak
    with Selphina to get the Elite Sword, a nifty sword that provides 5 Def and
    the skill Elite, which doubles EXP gain. It isn't exclusive to Carrion, any
    unit can use it as long as they have the required rank so feel free to switch
    it around.
    
    Once you've fended off the rushing armors, get the Fala scroll and if you
    want to, you can travel to the bottom of the map to get the S Drink and fight
    some Armors and the Bishop. The Bishop comes with a Wind Tome, which is quite
    rare and a great tome to give your magic-users (mainly Asvel heh). There is
    an Arena here, but you shouldn't dawdle too much. Finish the chapter by
    having everyone escape into the mansion.
    
    _____________________________________________________________________________
    
    M) Chapter 10: Noel Canyon                                           [WALK.10]
    _____________________________________________________________________________
    
    Conditions For Winning: Seize the Throne
    
    Items Obtainable:
    
    Rescue         (Village at the north end of the map)
    M Up           (Village at the south of the map)
    Knight's Proof (Steal from boss or capture him)
    
    New Characters:
    
    None
    
    ------------------------------------------------------------------------------
    
    You get to meet Ballistae for the first time in this chapter! They are giant
    bows that can shoot stuff from a long range, deal loads of damage and have
    a decent hit chance (~30%). =)
    
    You'll need Karin to feasibly reach the village with the M Up Staff in the
    south of the map. Keep her out of range of the Ballistae for the first turn,
    then have her move there and dismount so that the Ballistae don't kill
    her in one hit. Visit the village, and on the next turn Fly out of the
    Ballista's range.
    
    The rest of your team should rush the Fire Sword Armor guarding the Bridge,
    you might want to capture him for his stuff. You should aim to reach the
    Rescue Staff Village by the north as soon as possible otherwise it will get
    destroyed by the Thief.
    
    You can send a group to take out the Ballistae by the Arena too. Note: Dodging
    Ballistae makes a unit more Fatigued, but since Leaf is not affected by
    Fatigue you can use him to take the Ballista's hits.
    
    Once you've reached the middle of the map, Fred, a Paladin, and Olwen, a
    Mage Knight will come out. These two are unkillable and have the potential
    to wreak havoc on your team.
    
    Both Olwen and Fred have weapons that are magic-based, and in addition to that
    Olwen has Daim Thunder, an extremely powerful Thunder tome. I'd recommend
    sending Leaf or another dodgy unit to block the path near the six Armors so
    that they can't target your frail units. You should support Leaf by healing
    him with Nanna or Saphy.
    
    After four turns, they should leave and the rest of the chapter is
    straightforward. Advance, Capture the boss or steal from him for his Knight's
    Proof and Seize the Throne.
    
    _____________________________________________________________________________
    
    N) Chapter 11: Dandrum Fort                                          [WALK.11]
    _____________________________________________________________________________
    
    Conditions For Winning: Seize the Throne
    Conditions For Gaiden Chapter: Beat the Chapter in 30 turns, make Fred an
                                   and ensure Fred survives
    
    Items Obtainable:
    
    Torch Staff (Chest)
    
    New Characters:
    
    None
    
    ------------------------------------------------------------------------------
    
    You might want to bring both Lifis and Lara. You have to bring at least one
    of them because I don't think you have enough door keys at this point in time.
    Lara has durability issues though, and there are ballistae in this chapter
    so if it hits it will severely hurt or kill Lara.
    
    Take care of the Armors and Archers guarding the front entrance, and send
    some sturdy units like Othin or Halvan north to deal with the Armors. Fred
    won't attack unless he is attacked. Don't move Leaf into the center area with
    Fred until the Armors are dealt with.
    
    Once Leaf enters the room, Fred will become an NPC and six doors will appear.
    Kempf deploys two Ballistae. Unlock all the doors in the south and in the
    north of the map, and pray you don't get hit by the Ballistae. Fred will
    escape to the south, so move your units upwards.
    
    Get the chest at the north chest room, unlock the door with Kempf and kill
    off his troops. Attack Kempf once with a high Magic unit so he can take
    Kempf's Tron, Kempf will leave next turn letting you seize the Throne.
    
    _____________________________________________________________________________
    
    O) Chapter 11x: Murder Hollace                                      [WALK.11x]
    _____________________________________________________________________________
    
    Conditions For Winning: Seize the Throne
    
    Items Obtainable:
    
    None
    
    New Characters:
    
    Fred  (Joins automatically on turn 2)
    Olwen (Joins when Fred speaks to her)
    
    ------------------------------------------------------------------------------
    
    A small thing to note, try to get Saphy's Staff Rank to B, let her get to
    level 10 and then promote her with the Knight's Proof for an A rank in
    Staves. It will enable you to use the Warp staff and another staff which
    you'll be getting, which will help a lot in Chapter 12x.
    
    You need a Thief or a door key for this chapter, as you have to unlock the
    door leading to the boss and throne. A Thief also lets you see better in Fog
    Of War which will help a lot.
    
    You will have to traverse a narrow hallway with Archers and Mages sniping at
    you through the walls. Asvel or a unit with a Fire Sword would be nice for
    taking them down, but if you KO them after they attack more enemies can get
    shots off on you, which might not be desirable.
    
    On turn two, Fred comes around the north of the map. Move him down and tackle
    the Soldiers. Try to get to the cell with Olwen as fast as possible.
    
    Fred is a Paladin, a unit that is already promoted. His base stats aren't
    spectacular and his growth rates aren't anything special either. He'll
    basically sap EXP that could be better used for other units.
    
    Your team should move along and exit the hallway. The boss has long range
    magic so heal up before going south to the boss room.
    
    Once Fred reaches Olwen's cell, have him unlock it with his Door Key, and
    on the next turn recruit Olwen. Olwen should take the Daim Thunder Fred is
    holding so she won't get captured by the Soldiers.
    
    Olwen is a great unit, but she comes a little overlevelled like Fred. She
    has access to the Daim Thunder tome, a massively powerful tome that also
    has a massive weight. It has 18 weight effectively making her doubled by
    almost anything. She can use other tomes, and when you get the manual that
    teaches Ambush and teach it to her, she can take down enemies easily with
    Daim Thunder.
    
    There is a unit that you will have to sacrifice Olwen for (he doesn't join
    if Olwen is in your party), so if you're not planning on using her I'd suggest
    not giving her an Ambush manual. He is the better unit of the two so I'd
    suggest against using her for too long.
    
    Fred and Olwen should escort the children outside and make sure that they
    escape as they will allow you to get several items in the next chapter.
    
    Once you've got to the boss room, try to Capture the mages with Wind or steal
    from them as Wind is an awesome spell. Defeat the boss, then seize the throne
    when all the children have escaped.
    
    _____________________________________________________________________________
    
    P) Chapter 12: Thieves of Dakia                                      [WALK.12]
    _____________________________________________________________________________
    
    Conditions For Winning: Seize the Throne
    Conditions For Gaiden Chapter: Beat the Chapter in 19 turns
    
    Items Obtainable:
    
    Magic Ring    (Visit a village with Olwen, only available if you saved the
                   children in 11x)
                  (The village is the one where Mareeta comes out from)
    Silence       (Village towards the north, only available if you saved the
                   children in 11x)
    Heim Scroll   (Village at the south, only available if you saved the children
                   in 11x)
    Ambush Manual (Steal from Warrior Boss)
    
    New Characters:
    
    Mareeta (Joins automatically)
    
    ------------------------------------------------------------------------------
    
    If anyone can point me as to where the village with the Magic Ring is, it'd
    be much appreciated. I didn't know of its existence until I found it
    somewhere on Serene's Forest.
    
    The only non-Gaiden chapter that has Fog Of War. If you saved the children in
    11x you can get some goodies from the villages. Bring Karin to reach the
    village with the Silence Staff.
    
    This is the first time in which you will see a Status Staff. Status Staves
    have infinite range and a high chance to hit, and the status effects never
    wear off unless a unit uses a Restore Staff. The boss, Salem has a Sleep
    staff, which can be debilitating if he hits a lot with it.
    
    Mareeta will join towards the left end of the map, have her move left and
    take down the brigands. Send a sturdy unit downwards to get the village with
    the Heim scroll, have Karin fly northwest to reach the village with the
    Silence staff. If you use the Torch Staff (I don't recommend using the Torch,
    you'll see why later), you can see the hordes of Brigands and maybe catch a
    glimpse of the Warrior Boss.
    
    Mareeta has crazy Speed and Skill growths and great Strength growth, meaning
    that almost anything she touches will get killed (I'm not exaggerating here).
    She does have durability and movement issues meaning that she isn't a god,
    but a great unit nonetheless. Just try not to let her get swarmed by enemies.
    
    He has an Ambush manual and is pretty tough to take down due to his high
    Defence, Asvel will help and Magic Swords help a lot too. You can steal his
    Ambush Manual, but I don't find it really useful except on Olwen, so it isn't
    that important.
    
    Salem should be firing off Sleep from the Sleep Staff, if he hits a unit said
    unit will have most of his stats reduced to 0, and be vulnerable to capturing.
    Try to protect units that have been hit, since you can't get Restore staves
    this early and the Sleep Staff only has 3 uses anyway.
    
    Mareeta should reach Salem before your other units do, don't kill Salem,
    instead move upwards and kill off the Brigands for more exp. You have to
    capture Salem to recruit him in the next chapter.
    
    Try to make your way as fast as possible to Salem, capture him (shouldn't be
    too hard, Yotsmung decreases his AS to really low levels) and seize the
    Throne. Make sure that you do it within 19 turns.
    
    _____________________________________________________________________________
    
    Q) Chapter 12x: Dandelion                                           [WALK.12x]
    _____________________________________________________________________________
    
    Conditions For Winning: Seize the Throne
    
    Items Obtainable:
    
    Armorslayer    (Lower-right chest, near starting location)
    Shield Ring    (Right chest at the upper row)
    Knight's Proof (Chest at the far left, outside the building)
    Charge Manual  (Left chest at the upper row)
    Reserve        (Middle Chest, north of starting location)
    
    New Characters:
    
    Salem (Joins if you captured him in Chapter 12)
    Pahn  (Joins if Lara, Lifis or Salem speak to him)
    Tina  (Joins if Saphy speaks to her)
    Trewd (Joins if Pahn speaks to him)
    
    ------------------------------------------------------------------------------
    
    This chapter is very easy if you have Saphy (or god forbid Asvel or Nanna)
    with an A rank in staves, enabling her to use a Warp Staff.
    
    Salem joins you in this chapter if you captured him the previous chapter. He
    isn't a very spectacular fighting unit, Dark Magic gimps his AS to really low
    levels due to its high weight. He's fine with another type of tome though.
    He starts with C Rank Staves, meaning with a bit of training he can use
    B Rank and A Rank staves, which are pretty overpowered in this game. He's
    good for staff utility but isn't good in other areas.
    
    First off, you should bring a unit with a Torch (Dalshein should have one).
    Have the unit move up and use the Torch. You should see the Throne Room right
    next to you, with Pahn and Tina inside it, and you should see Trewd somewhere
    above you.
    
    Have Saphy Warp Lara (Lifis or Salem could do it, but I'd recommend Lara) into
    the Throne Room. Have her speak to Pahn, and she will class change to become
    a Dancer. Her stats will be reduced, but she will gain the skill Dance which
    allows her to refresh units that have moved already. Lara cannot Steal
    anymore, but she still retains her ability to use Lockpicks.
    
    Lara as a Dancer is quite situational, on maps with Ballistae and long-range
    magic she is a liability as she can't dodge and has durability issues.
    Dancing can be useful but you'd have to shield her most of the time unlike
    Dancers in other versions of the game which have good dodging abilities.
    
    Pahn is a great unit. Firstly, he comes with Sun Sword, allowing him to
    regain lost HP. He is a decent combat unit so he doesn't need to be shielded
    all the time, and he has Ambush as he is a Thief Fighter, it is useful for
    killing weakened enemies on enemy phase or what have you. Finally, he has
    five movement stars which gives him a 25% chance to move again, which gives
    you a bit of leeway when making your moves, and allows him to steal again or
    get more chests.
    
    Pahn comes with a King Sword giving him Charisma which gives a bonus to
    nearby units. I'd give it to Leaf as he is present for all chapters and won't
    be doing much fighting anyhow, so he can function decently as a Charisma Bot.
    
    Have Pahn steal Tina's Thief Staff (the one with three uses) so she doesn't
    blow it on stealing all your stuff. Have Lara unlock the door.
    
    Once Pahn is recruited all enemy units, excluding Tina and the Dancer near
    Pahn, will try to leave the map. Trewd will also leave the map if you let him,
    you can Warp a unit nearby with Saphy to capture him before he does, or
    use Salem's Sleep Staff (Saphy can Repair it). After that, Capture Trewd and
    don't release him. He will join in the next chapter, an alternative to
    recruiting him with Pahn.
    
    After that you are free to loot all the chests, but if you want a low turn
    count just go for the chest outside near the Throne Room, that has a Knight's
    Proof. Recruit Tina with Saphy and Seize the Throne.
    
    Tina is inferior to other Staff users you have, but her two personal staves
    are great. The unlock staff allows you to unlock any door and any chest on the
    map, and the Thief Staff allows you to steal anything that weighs equal or
    lower than your MA. She is kind of situational though, but those Staves could
    prove fun. Also, she has the highest Movement growth in the game (5%). =)
    
    If you don't have access to Warp, you'd have to do this the annoying way. The
    only chest you can feasibly get is the chest outside, everything else will be
    looted by thieves. Tina will try to steal your weapons using her Thief staff,
    be sure to keep extra weapons, or just don't bring anything that is 2 weight
    or below.
    
    Trewd will come rushing, hopefully you can capture him before he gets himself
    killed. Make your way normally to the Throne, and recruit Pahn and Tina,
    and seize the Throne.
    
    _____________________________________________________________________________
    
    R) Chapter 13: The Stronghold                                        [WALK.13]
    _____________________________________________________________________________
    
    Conditions For Winning: Escape
    
    Items Obtainable:
    
    Knight's Proof (Lower-left Village)
    Hammer         (Upper Village)
    Armorslayer    (Southern village, to the right of the Knight's Proof village)
    
    New Characters:
    
    Trewd (Joins if you captured him in 12x. If Pahn spoke to him in 12x he will
           join then)
    Glade (Joins automatically)
    
    ------------------------------------------------------------------------------
    
    Trewd is another Swordfighter, but he isn't as good as Mareeta or Shiva due
    to his average stats. His joining stats aren't too hot, meaning you'd have
    to baby him for a while before he catches up. Nihil isn't a terribly useful
    skill, there are only a few units that Nihil would help against. I don't
    recommend him.
    
    Glade comes prepromoted but has crappy growth rates and average stats. He
    does come with a Leadership star though, he makes a good filler just for the
    extra 3% hit and dodge bonuses.
    
    There will be tons of reinforcements streaming out so I suggest against
    bringing slow units. You'd want to escape as soon as possible. Bring
    Selphina in this chapter, she has a special conversation with Glade. Other
    than that, you might want to bring Karin to get to the village with the
    Knight's Proof faster, just keep her out of range of the ballistae.
    
    I suggest you bring mounted units, foot units will have difficulty catching
    up. Move Selphina out of range of the Ballista at the hill, and kill it
    before proceeding. Have Glade's men trade all their items to Glade as they
    are crappy and don't join you anyway. They make nice disposable meatshields
    though. Have Glade stand where the red arrow is, but don't Escape. It gives
    him a bonus to Defense and Evasion.
    
    Bow Knight reinforcements will come out from the right side of the map, they
    aren't too threatening but keep an eye out for them. Try to shield Selphina
    and make your way towards the mansion. Karin, if you brought her can fly left,
    and be careful not to get sniped by Ballistae or accosted by enemies.
    
    Just make your way towards the castle, have Selphina speak to Glade to get
    the Brave Bow. Regroup, and escape through the red arrow.
    
    _____________________________________________________________________________
    
    S) Chapter 14: Open Fire                                             [WALK.14]
    _____________________________________________________________________________
    
    Conditions For Winning: Survive for 10 turns
    Conditions For Gaiden Chapter: Visit at least 3 houses, not counting the
    Dragon Lance house or the Rezire house
    
    Items Obtainable:
    
    Rezire       (Visit southeastern village)
    Dragon Lance (Visit southwestern village with Dean)
    
    New Characters:
    
    Dean  (Joins automatically)
    Eda   (Joins automatically)
    Homer (Joins if Nanna enters the house next to the Arena)
    
    ------------------------------------------------------------------------------
    
    A huge Survival Chapter. This is my favourite chapter in the game, mostly
    because it is really insane <3
    
    You have to survive and keep the enemy from reaching the gate for twenty
    turns. Meanwhile, there are hordes of Armors swarming you, and Ballistae
    sniping you if you move into range. Ten armors spawn each turn, and in
    the later turns there are more surprises. =)
    
    If you want to get the Dragon Lance, bring Dancer Lara and Saphy or another
    staff user with an A-Rank in staves. Give him / her the Warp and Rescue
    staves.
    
    Dean and Eda join you from the start. Eda is an unpromoted Dragon Knight who
    joins at a very low level. Her stats are unspectacular and it is a royal pain
    to train her. She is definitely not recommended. At least she is better than
    Ronan =)
    
    Dean is a promoted Dragon Lord, he has great base stats and great growths.
    His personal weapon, the Dragon Lance, is a Brave Lance with higher attack
    power and Ambush. He can fly too, allowing him to reach hard-to-reach places
    without needing to use Karin. Dean is one of the best units in the game, even
    without the Dragon Lance he is a great unit. Definitely use him.
    
    For the first few turns, you should concentrate on getting to the houses
    before the reinforcements start to appear. Let Nanna visit the house next to
    the Arena to get Homer.
    
    Homer is a great unit, he starts out underlevelled but has Elite which allows
    him to gain levels incredibly fast. With a bit of work he can turn into a
    good unit. He is kind of frail though, but almost all mages are. Keep him
    out of the range of Ballistae and he should be fine.
    
    You will be sniped by the Ballistae while you're trying to reach the houses,
    don't worry too much about them. Dean and Eda should stay by the gate since
    they are very vulnerable to Ballistae. Once you've visited enough houses,
    quickly regroup around the gate. You should be just out of Ballista range
    so they won't snipe you, and you'll have an easier time defending against
    the enemies.
    
    Position Dean right next to your staff user, and make sure he still can act.
    Let your staff user Warp him to the red house by the Lake, let him enter for
    the Dragon Lance. Use Lara to Dance for the staff user, and use Rescue to
    bring him back. This is the easiest way to get the Dragon Lance, you can
    try to move your team down but it'd take a lot of luck to dodge the
    long-range Magic and the Ballistae.
    
    The Armors should be reaching you by now, block the three pathways leading to
    the gate. The boss should be drawing near, you can break out of formation
    to kill him. The Armors all have Hammers so Dalshein is useless against them.
    Put someone sturdy like Othin or Halvan there to block the passageways.
    Nanna's Charisma, a unit with the King Sword and supports should give your
    units a sizeable evasion boost, enough to withstand the armors.
    
    Dean can make his way to the Rezire house easily as there are fewer enemies
    there, but if you want to play it safe wait until the end of the chapter then
    Warp a unit over there to get Rezire. I recommend you get it, it'll help in
    training a unit in Chapter 14x.
    
    A group of NPC Dragon Knights will appear on turn 8, they won't be able to
    reach you if you stay close to the gate. Similarly, a group of Dark Mages will
    appear on turn 9, they can't reach you unless your team is near the town
    boundaries. You only need to survive for a turn after the Dark Mages come to
    win.
    
    Chapter 14 shouldn't be too hard if you keep inside the city and close to the
    gate so the ballistae can't get you. If you try to run out and accost the
    enemies, I wish you luck as it is near suicidal =)
    
    _____________________________________________________________________________
    
    T) Chapter 14x: Freedom                                             [WALK.14x]
    _____________________________________________________________________________
    
    Conditions For Winning: Escape
    
    Items Obtainable:
    
    S Drink (if a civillian escapes, up to a maximum of six can be gotten)
    Infinite Rewarp staves (Steal from Dark Mages or capture them)
    
    New Characters:
    
    Linoan (Joins automatically)
    
    ------------------------------------------------------------------------------
    
    The goal of this chapter is to proceed to the red arrow at the top of the
    map while protecting civillians that are travelling with you.
    
    You might want to bring Mareeta next chapter, so avoid fielding her in this
    chapter.
    
    Linoan joins this chapter, and she is a great unit as she can use Staves right
    off the bat and can use the Rezire spell, which leeches HP from an enemy.
    Linoan is another staff user with nice stats and will prove to be quite
    useful. You may want to give her the Elite manual so she will level up
    faster.
    
    There are many Dark Mages that have Rewarp Staves, meaning they can warp
    themselves to anywhere on the map, but lose a turn in doing so. They will
    attempt to capture the civillians that are escaping. Pegasus Knights will
    swoop in and attempt to capture civillians.
    
    Try to get as many Rewarp Staves as you can, they can prove to be pretty
    useful. Give Linoan the Rezire spellbook or another spellbook, to prevent
    her from being captured and taken away. If Linoan is captured or dies, Dean
    leaves.
    
    When you're nearing the top of the map, be careful as there is a Dark Mage
    spamming Fenrir, a long range spell that does a lot of damage. Have some
    units with high evasion rush forward and kill him, and also kill the Hero
    Boss before he does too much damage.
    
    This chapter isn't too hard but it can be quite annoying at times. Dean should
    help a lot in killing Pegasus Knights, capturing Dark Mages and freeing
    civillians. Once you're done, let everyone escape.
    
    _____________________________________________________________________________
    
    U) Chapter 15: The Two Paths                                         [WALK.15]
    _____________________________________________________________________________
    
    Conditions For Winning: Escape through the left and right arrows or visit the
    church with Leaf.
    
    Items Obtainable:
    
    Killer Lance  (Left house in the cluster of houses)
    Skill Ring    (Middle house in the cluster of houses)
    Armorslayer   (Right hosue in the cluster of houses)
    Ulir Scroll   (Village to the far left, near the escape arrow)
    Restore Staff (After you have visited the church with Leaf)
    
    New Characters:
    
    Ralph (Joins when Leaf speaks to him)
    
    ------------------------------------------------------------------------------
    
    A nice break from the previous chapters, this chapter isn't hard if you
    bring several fliers to drop your units over the mountain.
    
    Ralph and Amalda will appear as NPCs to fight the bandits. You can recruit
    Ralph by speaking to him with Leaf, but Amalda is unrecruitable at this
    point.
    
    Bring Mareeta with you this chapter.
    
    Have your fliers, Karin, Dean and Eda pick up Leaf, Mareeta and any other
    units and drop them over the mountains. You should try to go left and
    visit the village next to the left arrow, this will net you an Ulir Scroll.
    You have to be quick otherwise it will be destroyed.
    
    Ralph and Amalda should take care of the bandits, have your fliers deposit
    units near the town and fly downwards to visit the villages. You should be
    able to hold off the Brigands with Ralph and Amalda. Talk to Ralph with
    Leaf to recruit him.
    
    Ralph is an prepromote Hero, his stats are average at best and he isn't
    terribly useful.
    
    After a certain amount of turns, Amalda will attempt to leave the map. Push
    forward and kill the boss and all the other Brigands.
    
    On turn 11 a unit named Shanam will spawn from the forts. He will attempt to
    escape, and you can speak to him with Mareeta to have her learn Meteor Sword,
    which is five consecutive hits upon activation. This is kind of tricky, so try
    to surround the forts so that you can get Mareeta to speak to Shanam.
    
    Once that's over with, have Leaf make his way to the Church and enter it.
    
    You now have a choice of two routes, the A route, also known as the Solar
    Route, and the B Route also known as the Lunar Route. The A Route is the route
    I'd recommend. You get a few great characters going there, and although the
    route is harder it is much more rewarding. The B route gives you crappy
    characters and is annoying, but it is slightly easier.
    
    The A Route is the first option when you are talking to the Priest, the B
    route is the second option.
    
    I'd still have recommended the A route regardless since it is more manly 8D
    Charging straight into the Empire's stronghold? Yes please.
    
    _____________________________________________________________________________
    
    V) Chapter 16A: Norden Line                                         [WALK.16a]
    _____________________________________________________________________________
    
    Conditions For Winning: Seize Throne
    
    Items Obtainable:
    
    Holy Water       (Left Village)
    Armorslayer      (Middle Village)
    Knight's Proof   (Southeast village, to the south of the arena)
    Nihil Manual     (Steal from Conomore)
    Sun Sword Manual (Steal from Eyrios)
    Bolting          (Steal from Eyrios)
    
    New Characters:
    
    Eyrios (Joins when Karin speaks to him, and Olwen is either dead or not
            recruited. She cannot be captured for Eyrios to be recruited)
    Sleuf  (Visit a certain village with Leaf, only if Leaf has visited the church
            in Chapter 15)
    
    ------------------------------------------------------------------------------
    
    A huge map, but not very hard. Make sure that you have a Sleep Staff with
    at least one use, and a unit with at least a C in Staves to use it. You'll
    need it for the next chapter.
    
    You have the option of recruiting the Mage Knight Eyrios instead of keeping
    Olwen. Eyrios is a far superior unit in my opinion, he has better base stats
    for his level, and while he has the same growth rates as Olwen he comes
    with an A rank in Swords and Thunder Magic which is very useful. Eyrios also
    has Sunlight Hit which allows him to drain HP from enemies.
    
    Eyrios has a low PCC but this can be remedied by giving him Wrath. Eyrios is
    a good candidate for it due to his low PCC and his ability to counter at 1-2
    range while using Magic.
    
    If you want to get Eyrios, just let Olwen get killed (not captured) by an
    enemy unit in this chapter. You can give her a Broken Sword or a tome low on
    uses so she won't get captured.
    
    Kempf is back, and he assigns a General to be in charge of the castle. Move
    along, beware of Ballistae and visit villages along the way. Eyrios' squad
    is on the big island with a single village, use a dodgy unit to lure his
    troops in and rush them. Once they're down have Karin swoop in to recruit
    Eyrios. He can use Bolting so be careful, Tron is also really nasty.
    
    Eyrios comes with great starting weapon ranks, 40 HP and a nice skill in Sun
    Sword. He is a candidate for the Wrath manual due to his low PCC, but 2 hits
    with Magic is killing most things anyway, so you might want to give it to
    another unit.
    
    Press forward, and watch out for the five (!!!) ballistae near the gate. Try
    to stay out of their range and kill them off as soon as possible. Lure the
    mounted troops in and kill them off before attempting to take down the
    Ballistae. Use a Thief to unlock the bridge, or a flyer (Karin) to ferry
    Leaf over to the small island. He can then visit it to recruit Sleuf.
    
    Sleuf is a great unit as he joins with A Rank staves. This alone beats out
    everyone in the other route IMO =) A Rank staves are amazingly useful and
    broken, even if he can't fight he is still worth using.
    
    After you've taken down the ballistae, it should be safe for your flyer to
    visit the southern village and get the Knight Crest.
    
    Conomore and his troops appear on turn 20 but they will retreat once they
    have suffered casualties. If you want you can nick the Nihil Manual from
    Conomore, but it isn't terribly useful so you'd be fine without it. It helps
    considerably against a specific boss, but isn't worth it otherwise.
    
    Once you've done everything, seize the gate.
    
    You can put a Social Knight to sleep and capture him to get a Sleep Sword,
    which might be useful in the next chapter. The Sleep Sword is much more
    situational so you should save the Sleep Staff for later.
    _____________________________________________________________________________
    
    W) Chapter 17A: Lenster's Gate                                      [WALK.17a]
    _____________________________________________________________________________
    
    Conditions For Winning: Seize Throne
    
    Items Obtainable:
    
    Magic Ring   (Western Village)
    Holy Water   (Western Village, to the right of the first village)
    Warp Staff   (Northern Village)
    Rescue Staff (Northern Village, to the south of the Warp Staff village)
    Warp Staff   (Dark Mage Boss)
    
    New Characters:
    
    Sara (Joins when a unit visits the church)
    
    ------------------------------------------------------------------------------
    
    Well, I hope you have a Sleep Staff and someone who can use it. Bring Karin as
    well.
    
    This chapter isn't extremely hard, it just looks that way. There are many
    reinforcements (we are attacking Lenster head on 8D) and a few unexpected
    events.
    
    Give a spellbook to Karin or Dean if you're using him, or god forbid Eda.
    
    There will be a troop of NPC Pegasus Knights led by Misha. To recruit Misha
    in the next chapter, you will have to speak to her with Karin, then put
    her to Sleep, Capture her and don't release her. It is easy to put her to
    Sleep with the Sleep Staff.
    
    There is a Dark Mage Boss at the cliffs with his troop of Dark Mages, with
    Fenrir, Yotsmung and a Warp Staff. Try to capture him with your flyers to get
    the Warp Staff before he busts it. The Dark Mages aren't too threatening
    anyhow, Yotsmung doesn't have a high chance of hitting.
    
    Make your way towards the forest to the north and send Karin and Dean up
    to deal with the Pegasus Knights and Dark Mages. Stay out of Misha's range,
    get Karin to speak to her and you're free to put her to Sleep. Again, it
    should be quite easy with the Sleep Staff.
    
    Once the Dark Mages are gone, visit the Church to get Sara. Have your flyer
    fly her down to the houses near the river, so she can get some EXP by
    taking down the pirates.
    
    Sara comes with a B rank in Staves and has crazy growths in Magic, Skill and
    Speed. She also comes with Elite making it easy for her to catch up to your
    other units. After promotion, she can use Warp and other nice staves with an
    A Rank in Staves, and she is the only person that can use a special staff
    that plays a crucial part in recruiting a certain character. She's definitely
    recommended.
    
    Pass the spellbook to Sara and let her deal with the Pirates. The rest of
    your troops should be making their way towards the Forest by now, visit the
    two villages for a Warp and Rescue Staff.
    
    Stay inside the Forest for a while, as there is a nasty wave of reinforcements
    coming up soon and you can't afford to risk going into Ballistae / Long Range
    Magic range.
    
    On turn 10 Cyas will come, and notice how the music changes. =)
    
    Cyas is a High Priest with 10 Leadership Stars, giving a bonus of 30% to hit
    and evasion for his troops. Meaning the Ballistae and Long Range Magic users
    will become much more accurate, and you can't really rush the castle with him
    on the field.
    
    The Armor Knights will be deployed and will start moving towards your troops.
    Stay in the Forest, by the time they reach you Cyas will have left.
    
    On Turn 11 Dark Mages will spawn and they will Rewarp themselves right into
    your troops. They're not very threatening, they don't recieve Cyas'
    Leadership bonuses and they waste a turn Rewarping.
    
    On turn 12 Reinhardt's Mage Knights will spawn. Thankfully they don't recieve
    Cyas' Leadership bonuses, but they are still very threatening with Tron
    hurting a lot.
    
    Utilise the strategies for Chapter 14, stack units with Charisma and make use
    of supports to survive this massive wave of enemies. Cyas will leave on turn
    15, only a few Armors should have reached your troops by then.
    
    Once you have dealt with the rushing enemies, push forward towards the
    castle. There are long range magic users and Ballistae, so you might want to
    sap their uses with Leaf. Move forward, unlock the door, kill the boss and
    seize the throne.
    
    _____________________________________________________________________________
    
    X) Chapter 16B: The Dark Forest                                     [WALK.16b]
    _____________________________________________________________________________
    
    Conditions For Winning: Escape
    
    Items Obtainable:
    
    Pugi Axe               (Capture enemy Berserker)
    Moonlight Sword Manual (Steal from enemy Swordmaster)
    
    New Characters:
    
    Sara    (Joins when Leaf speaks to her)
    Shanam  (Joins when Homer speaks to him)
    Miranda (Joins when Leaf stands on the castle gate for one turn)
    
    ------------------------------------------------------------------------------
    
    Bring a Restore Staff for this chapter, as the Boss comes with a Berserk
    Staff. There are certain tiles, when stepped on will warp you to another
    location. I can't really describe where there are located, there is a nice
    map showing where they are on ChinaFE, in their Thracia 776 walkthrough.
    
    Sara will leave the castle on turn two and step on a Warp tile. Let Leaf get
    close to her and recruit her as soon as you can.
    
    Shanam is near the top of the map, at the northwest corner. Have Homer recruit
    him. You might want to capture the Hero with a Sleep Sword, it might prove
    useful in the next chapter.
    
    Sara is a great unit with crazy Magic, Skill and Speed growths, and comes with
    a B rank in Staves allowing her to use A Rank staves after promotion, which
    makes her a great unit. She also has Elite so she doesn't have much catching
    up to do.
    
    Shanam is a horrible combat unit but has a unique skill in Bargain which saves
    you quite some money if you want to buy stuff from shops. Otherwise he is
    useless. His Balmung Shield helps though =)
    
    There are assorted goodies that the enemies hold, so try to nick them off
    them. Kill the boss as soon as possible to stop him from spamming Berserk.
    
    Have Leaf stand on the castle gate once you have killed the boss. Miranda will
    appear and join your party.
    
    Miranda has Wrath, but she comes underlevelled with average stats at best. She
    isn't worth using, especially when you've already got several great mages in
    Linoan, Asvel and Sara. Her growths are good but she can't attack stuff
    without getting killed back most of the time.
    
    Have your troops escape the map, you might want to stop by the southeast part
    of the map to capture the Berserker for another Pugi Axe.
    
    _____________________________________________________________________________
    
    Y) Chapter 17B: The First Rain of May                               [WALK.17b]
    _____________________________________________________________________________
    
    Conditions For Winning: Seize Throne
    
    Items Obtainable:
    
    Blaggi Scroll (Steal from Amalda)
    Knight Proof  (If all Lenster Soldiers survived)
    
    New Characters:
    
    None
    
    ------------------------------------------------------------------------------
    
    Another Ballista chapter. If you have 20,000 G or higher, you can visit the
    village on the cliff with your flier and pay 20,000 G to open the main gates
    giving you an easier time. You shouldn't have that much gold at this point
    in time, and I don't think it's worth it.
    
    Visiting the villages to the south with Leaf will give you an option to let
    the Lenster soldiers help out or go up the cliffs on your own. The Lenster
    Soldiers will be Ballista bait, allowing your units to traverse the cliffs
    without fear of being sniped by Ballistae. If they all survive (unlikely) or
    if you refuse their help, you'll recieve a Knight's Proof.
    
    Once you go near the gate, Amalda will start rushing towards you. Either use
    a Thief with 15 or more speed to steal the Blaggi Scroll, or put her to Sleep
    with a Sleep Sword or a Sleep Staff so you can capture her and take her stuff.
    
    The boss shouldn't be too threatening, clean up and seize the throne.
    
    _____________________________________________________________________________
    
    Z) Chapter 18: The Liberation of Lenster                             [WALK.18]
    _____________________________________________________________________________
    
    Conditions For Winning: Seize Throne
    
    Items Obtainable:
    
    Noba Scroll     (Upper-left chest)
    Body Ring       (Right Chest)
    Door Key        (Southern Chest)
    SIlver Sword    (Southern Chest)
    Continue Manual (Steal from Gustav)
    Member Card     (End of chapter, if all Lenster soldiers survived)
    
    New Characters:
    
    Xavier (Let all the eight civillians talk with the respective Armors, then
            talk to Xavier with Leaf)
    Misha  (Joins automatically if you talked to her with Karin, Captured her but
            didn't release her in 17A)
    
    ------------------------------------------------------------------------------
    
    First off, it is near impossible to get the Member Card and recruit Xavier at
    the same time. Just recruit Xavier, don't get the Member Card as it is highly
    situational - the secret shops don't sell many useful items.
    
    Misha will join you in this chapter assuming you fulfilled the conditions in
    17A, she has okay base stats and good growths, and starts off at a low level.
    However, Misha has problems doing damage earlier on due to her low Strength,
    she needs a fair bit of babying before she can get up to par. Furthermore
    there are far better fliers than her at this point, and there aren't many
    other maps where fliers will be useful.
    
    To get Xavier, you'd need to pull off a somewhat tricky maneuvre. The easiest
    way to distract the Armors at the center of the map is to place an unarmed
    unit with high Build in their midst - they can't capture the unit so they'll
    just attack him over and over again. Give said unit a Vulneary or two so
    he doesn't get killed.
    
    Have the group on the left rush to get the Noba Scroll at the chest up top,
    while your Warp Staff user Warps said unit into the middle of the room to
    distract the Armor. You might notice a few Freege armors, they will attack
    the civillians so be careful not to let the civillians into their range.
    
    Unlock the jail cell and place a unit on the stairs so reinforcements do
    not spawn.
    
    You can kill them with Long Range Magic, Fenrir (if you abused Salem's Dark
    Magic Rank), Meteor, Bolting and Blizzard. Eyrios is likely the only person
    who can use such spells at this point, so use him to get rid of the Freege
    Armors.
    
    The quickest way to get the civillians to the Armors is to Rescue them and
    then drop them. You can pass them around from unit to unit making it easier
    for them to get to the Lenster armors. The Lenster Armors will never attack
    the civillians, they will block their path at most.
    
    With a bit of luck you can hopefully initiate all the conversations and
    recruit Xavier. Another thing to note, the only thing that matters is that the
    civillians speak to the Lenster Armors, their survival is irrelevant.
    
    Xavier is a good unit. He comes with Wrath, Duel and Great Shield, and good
    Defense. He has the worst speed in the game for his level, and he's likely
    to get doubled by just about anything. His high Defence saves him, as does
    Wrath, but Hammers and Armorslayers hurt a lot.
    
    Xavier can perform well due to his high starting weapon ranks, but his Move
    is bad and he may not be able to catch up. His high attack with the Brave
    Bow and Axes help remedy that to an extent.
    
    Once you're done, kill Gustav and seize the Throne.
    
    To get the Member Card, the easiest way is to warp a unit in to kill Gustav
    and then Warp Leaf in to seize the throne immediately after.
    
    Leaf will promote to Prince after this chapter.
    
    _____________________________________________________________________________
    
    AA) Chapter 19: Remorse and Retaliation                              [WALK.19]
    _____________________________________________________________________________
    
    Conditions For Winning: Escape
    
    Items Obtainable:
    
    Medicine       (Northwest Village)
    Restore Staff  (Northeast Village)
    Wind Tome      (Northeast Village)
    Silver Sword   (West Village)
    Killer Lance   (West Village)
    Speed Ring     (Southwest Village)
    Restore Staff  (Southwest Village)
    M Up           (Southwest Village)
    Knight's Proof (End of Chapter if all civillians escaped)
    
    New Characters:
    
    Amalda   (Joins when Sleuf speaks to her)
    Conomore (Joins when Miranda speaks to him)
    
    ------------------------------------------------------------------------------
    
    Half your troops start off at the bottom of the map being pursued by Amalda
    and Conomore's troops. Half your troops are at the castle to help them get
    back.
    
    First off, you need to manipulate the unit positions a bit by not fielding
    specific units. You need to have Sleuf or Miranda start off in the bottom
    group, to recruit Amalda or Conomore without wasting a Warp / Rescue staff.
    
    To recruit either of them, have a sturdy unit that doesn't do much damage
    stand just in either of their ranges. With a bit of luck that unit should
    survive the onslaught and with a bit of moving around and killing, you
    should be able to recruit Conomore / Amalda. Once recruited their troops turn
    into NPCs so they should be nice to act as fodder for the enemies while you
    escape.
    
    Amalda is a mounted healer with pretty good growths, sadly she comes a bit
    late so she is unable to utilise those growths and gain more stats. Her base
    stats aren't good and she'll have problems dealing damage, but another
    mounted healer is nice, and she comes with a leadership star too which doesn't
    hurt.
    
    Conomore is basically Amalda minus Staves and a bit better at combat. Problem
    is a lot of units are better than he is at this point, and it is a waste of
    time to train him when you could get better results using another person.
    
    Rescue Miranda / Sleuf with a mounted unit and run back to the castle as fast
    as you can while the units are distracted. You can get the two villages
    near the castle quite easily with a Flyer, but I don't think going for
    the other villages is a good idea.
    
    Escape as fast as you can, you may want to leave a useless unit like Ronan
    there, by not letting him escape before Leaf. This is to get Chapter 21x which
    requires at least one unit to be captured or left behind.
    
    _____________________________________________________________________________
    
    AB) Chapter 20: Child of Light                                       [WALK.20]
    _____________________________________________________________________________
    
    Conditions For Winning: Survive for 15 turns AND kill the boss
    
    Items Obtainable:
    
    Killing Edge   (Steal from Armors in the jail cell)
    Knight's Proof (Chest)
    Silence Staff  (Village)
    Unlock Staff   (Reinforcement Bishops)
    Tordo Scroll   (Steal from boss)
    
    New Characters:
    
    None
    
    ------------------------------------------------------------------------------
    
    This is a defense chapter where you have tof fulfill two conditions -
    
    - Survive for at least 15 turns
    - Kill the Boss
    
    If you don't kill the boss, even if you lasted 15 turns the chapter will not
    end. The same goes for the other condition.
    
    This chapter isn't particularly hard, your characters should be able to
    handle the Armors without too much trouble. There are Ballista
    reinforcements and long-range Magic users, so it may be easier to kill the
    boss first and then retreat into the castle.
    
    The Freege Armors will tear down the walls, and later on the 2 Bishops coming
    as reinforcements will use their Unlock Staves to Unlock doors in the map,
    freeing the Freege Armors in the Dungeon and stealing the Knight's Proof.
    
    Send your Thieves to unlock doors, namely the door that leads to the outside
    of the castle (for the Silence Staff) and the door leading to the chest room
    so you can get the Knight's Proof. The other doors leading outside aren't
    that important, the Freege Armors will tear down the walls and some of them
    have Door Keys to unlock the doors, so they will come to you sooner or
    later.
    
    You might want to send a unit up to deal with the Freege Armors, otherwise
    this chapter isn't really hard, the only hard parts are the Ballistae, the
    Armors aren't as threatening as in Chapter 14 as your stats should be higher.
    
    It might be a bit tricky trying to steal the Tordo Scroll with your Thief, I
    suggest killing off all the Ballistae before you attempt it. You also might
    want to kill off the boss immediately after stealing, otherwise your Thief
    will eat a nasty Master Axe hit to the face.
    
    Here is a rough list of when the reinforcements appear, taken from Serene's
    Forest -
    
    Turn 3  - 13 Lance Armors, 2 Bishops, 4 Priests
    Turn 5  - 13 Mages
    Turn 7  - 4 Long Arches
    Turn 10 - 2 Iron Arches
    Turns 12 to 15  - 13 Axe Armors
    Turns 12 and 15 - 4 Mages with Meteor
    
    _____________________________________________________________________________
    
    AC) Chapter 21: The Liberation Wars                                  [WALK.21]
    _____________________________________________________________________________
    
    Conditions For Winning: Seize the Throne
    Conditions For Gaiden Chapter: At least one of your units must be captured
                                   and taken away by the enemy, or left behind
                                   on an escape mission
    
    Items Obtainable:
    
    Holy Water   (Left village)
    Holy Water   (Church, if someone other than Linoan visits it)
    Silver Sword (Bottom Village)
    
    New Characters:
    
    Delmud (Joins automatically if Nanna is alive and present in your army)
    
    ------------------------------------------------------------------------------
    
    Delmud joins if Nanna is alive. He joins with the Beo Sword, a great weapon
    that has good attack power, an innate 30% chance to critical and provides
    Ambush and Wrath. They don't work together unfortunately, Wrath only triggers
    if an enemy attacks you first on that round.
    
    Delmud also has 5 PCC and Charisma, despite his passable base stats he is
    still a great unit to use. Fergus can use the Beo Sword as well, but it's
    better on Delmud as he needs the power more.
    
    Bring Linoan in this chapter if you want to promote her. She can promote if
    she visits the church on the east end of the map.
    
    To get Chapter 21x, you have to let a unit be captured and taken away in this
    chapter. If a unit is already captured or has been left behind on an Escape
    map, you don't need to do this.
    
    Bring Restore staves. The boss has Blizzard which puts a unit to sleep from
    range, and there are many Ballistae. It might be more convienient to Warp
    Linoan to the church instead of splitting your troops to reach it, but it's
    up to you.
    
    Beware of the Dragon Knights at the southern part of the map. They have
    Horseslayers so try not to let mounted units into their range. Reinforcements
    will stream out from the two forts, but they aren't very threatening.
    
    Mounted units will stream out from the left of the map, be careful as they
    can be quite threatening. Dark Mage reinforcements with Rewarp will come
    after the mounted units have stopped appearing, they aren't very threatening
    as always.
    
    Pray you don't get hit by the Ballistae and Blizzard, and you should reach
    the throne and seize it before the mounted units cause too much damage.
    
    _____________________________________________________________________________
    
    AD) Chapter 21x: The Detention Center                               [WALK.21x]
    _____________________________________________________________________________
    
    Conditions For Winning: Escape
    
    Items Obtainable:
    
    Medicine       (Chest in the middle hallways)
    Knight's Proof (Chest near the boss)
    Warp Staff     (On the boss, enemy Bishops and Priests, 6 in total)
    Bolting        (Chest near the boss)
    Unlock         (Chest near the boss)
    
    New Characters:
    
    None
    
    ------------------------------------------------------------------------------
    
    The goal of this chapter is to rescue the units that have been captured,
    who are locked up in their cells, and escape through the red arrows. The boss
    and the two Bishops near him spam Long-Range Magic, so be careful.
    
    The main reason why you'd want to get to this chapter is the six Warp Staves.
    The enemy units will use them to Warp units right into your army, but you
    can Silence them to prevent them from doing so. Try to get as many Warp Staves
    as you can, let your Thief steal some from the Boss or the Bishops.
    
    The rest of the chapter is pretty straightforward, get the chests if you can.
    Don't take too long though, there are numerous reinforcements and on turn 30
    the Schwarze Rosen, a troop of Dark Mages will arrive. 10 of them, all packing
    Fenrir, which you'd want to avoid at all costs.
    
    _____________________________________________________________________________
    
    AE) Chapter 22: Across The River                                     [WALK.22]
    _____________________________________________________________________________
    
    Conditions For Winning: Seize the Throne
    
    Items Obtainable:
    
    Holy Water   (Village just below starting position)
    Warp Staff   (Southwestern Village)
    Rescue Staff (Southeastern Village)
    
    New Characters:
    
    None
    
    ------------------------------------------------------------------------------
    
    Pretty epic chapter. Expect to bust your Rewarp staves unless you make Cyas
    leave early. Cyas is present on turn one, giving 10 Leadership Stars to his
    troops (but not to Reinhardt or his Mage Knights).
    
    Cyas and the boss will fire off their status staves, meaning that you'd have
    to use six uses of Restore staves to counter it. Moving from your starting
    position is suicidal as reinforcements will swarm you and cause massive
    damage because of Cyas' Leadership Bonuses. The 30% to hit and evade really
    adds up to a lot.
    
    Cyas will leave after about fourty turns (I can't remember whether it is
    fourty on the dot or some other number). You can then rush towards the Throne
    without having to worry too much about the enemies.
    
    The Bridge will close after any one of your units has walked over it, so try
    to get all of them over in one go. Reinhardt's Mage Knights will start moving.
    
    Reinhardt is a very threatening foe, the most challenging boss in Thracia 776,
    up there with the likes of Gomez. He has Ambush, Big Shield, Continue and
    Charge, meaning he is likely to get off two hits of Daim Thunder and possibly
    more. This is where a unit with Nihil will come in useful, it'll negate
    those skills allowing you to attack first and kill him off.
    
    An easier way to kill him is to use a Silence or a Sleep Staff. His Magic is
    20 so you'd have to use a Holy Water or an M Up Staff for it to be effective.
    Sleep makes him completely useless so you can take his stuff, Silence stops
    him from using Daim Thunder but he can still use his Master Sword.
    
    You can speak to him with Olwen to get the Holy Sword, a pretty nifty sword
    allowing two consecutive hits, and giving her 10 more Magic and the Prayer
    Skill. It is Olwen only unfortunately.
    
    Once you've killed Reinhardt, run up and seize the throne after killing the
    boss.
    
    As you'd expect, there is a far easier way to do this chapter but it requires
    the Warp Staff. You can Warp a unit next to the boss, kill him and get Leaf to
    seize the Throne, but you'd miss out on several items you can get from the
    villages as well as some EXP.
    
    Another way is to Warp a unit near the boss and use Rescue on him to bring him
    back. This will make Cyas leave so you don't have to contend with his Sleep
    staff. You can do this with Olwen to get the Holy Sword as well.
    
    The shop here sells Knight Proofs, but they cost a bomb and you might not be
    able to afford it. The shops here have some nifty stuff so you might want
    to stop by and buy them.
    
    _____________________________________________________________________________
    
    AF) Chapter 23: The Palace of Evil                                   [WALK.23]
    _____________________________________________________________________________
    
    Conditions For Winning: Seize Throne
    
    Items Obtainable:
    
    Recover (??) Staff (Northeastern Village)
    Medicine     (Northeastern Village)
    Holy Water   (Northeastern Village)
    Blaggi Sword (Have Leaf talk to Cyas)
    
    New Characters:
    
    Sety (Joins when Leaf speaks to him)
    Cyas (Joins at the end of the chapter if you did not recruit Sety)
    
    ------------------------------------------------------------------------------
    
    This isn't a very hard chapter, but the Rewarping Dark Mages and the ones
    with Sleep Staves can prove annoying. There are also two Ballistae here, so
    watch out for them.
    
    Have Cyas run out of the Ballista range and Silence one of the Dark Mages.
    Use a Silence of your own on the other to keep them from spamming Sleep.
    Cyas is very frail so you'd be forced to make him retreat. The enemies around
    here can kill him easily. He has five Leadership Stars instead of his usual
    ten, and the leadership bonuses only apply to himself.
    
    Push forward with your units, you might want to send a unit to the villages on
    the east for items but they aren't very important.
    
    On Turn Two a troop of Dragon Knights will appear to the east. They won't
    attack you yet. You can't kill Altenna, so don't bother trying.
    
    On turn 3 mounted reinforcements will start to come out of the forts around
    the castle, and Dark Mages will randomly appear at specific spots. You might
    want to place some units on those spots to keep them from spawning so they
    don't kill or capture your units.
    
    Once Cyas meets Leaf, have Leaf talk to him to get the Blaggi Sword. This
    sword is the only weapon that can bypass the Half Damage effect granted by
    the Lopto Sword, and hits for three times as much damage as well. Give it
    to Leaf, the other possible wielders of the Sword (Fergus, Delmud, Nanna)
    can't do much in the chapters to come.
    
    The boss should have got his Poison Spell back, be careful as it is a
    souped-up Fenrir, and deals heavy damage. Press onward, capture the Silenced
    Dark Mages for their Sleep Staves. When a unit approaches the Throne Sety will
    come out and slaughter the Boss with Holsety. Have Leaf speak to Sety to
    recruit him. You can choose not to if you want to keep Cyas, but Sety is a
    much superior unit.
    
    Sety comes with A Staves and one Leadership star. He also has Holsety, which
    grants a bonus of 20 to Speed and Skill, and has very high damage to boot.
    Sety has great growths, so if he ever gains a level he'd have a high chance
    of gaining stats. I don't think anything can reliably kill Sety, besides
    the Leidrick or something.
    
    Simply put, Sety is a god. Don't recruit him, and you're either masochistic or
    crazy. Or both.
    
    The Dragon Knights will charge when Sety kills the boss, but Altenna will
    remain there. They aren't very threatening as they'd spend most of their time
    trying to capture the children, which wastes a turn and reduces their stats.
    
    Once you've done everything, seize the throne.
    
    _____________________________________________________________________________
    
    AG) Chapter 24: The Baron in Black                                   [WALK.24]
    _____________________________________________________________________________
    
    Conditions For Winning: Seize Throne
    Conditions For Gaiden Chapter: Obtain the Kia Staff. Sara must be alive and
                                   must not be captured.
    
    Items Obtainable:
    
    Kia Staff (Upper Chest Room)
    
    New Characters:
    
    Galzus (Speak to him with Mareeta)
    
    ------------------------------------------------------------------------------
    
    This Chapter is a royal pain, but 24x is worse =)
    
    First off, there are many Dark Mages spamming status staves, so you should
    use some status staves of your own. There is a Dark Mage with the Restore
    staff, so he should be first priority to Silence / Sleep.
    
    Galzus can be recruited in this chapter with Mareeta. Either have her in the
    middle group, or Warp her directly to Galzus. If her stats are high enough,
    she can survive the attacks of the Heroes. Just remember to kill the Snipers
    with Galzus.
    
    Galzus has five movement stars, great stats and Moonlight Sword and Meteor
    Sword. He is practically invincible, if not for status staves =( Still, he
    is a great unit to have.
    
    Try to have the right group get to the Dark Mages as fast as possible and
    nick their status staves. The left group should kill off the Dark Mages and
    prevent them from capturing the children. Only one specific child can open
    the upper chest room which has the Kia staff. The child is random;u selected,
    but it must be a boy.
    
    Use a Rescue chain to get the boys to the Kia Staff room quickly, and pray
    that they open the door once they're dropped. Dark Mage reinforcements will
    appear in the chest room, so once you've got the Kia staff you might want to
    bail out as quickly as possible.
    
    Leidrick is easy to deal with. Use Leaf with the Blaggi Sword to kill him
    off easily, alternatively you can use Galzus or Sety. Once you've got
    everything you need (Restore staves are very important next chapter), you
    can seize the throne.
    
    There is a secret shop here, to the northeast of the map. There should be
    a lone door there, warp a unit with the Member Card there, open the door
    and stand on the space where the door was to access it. It only sells
    stat-up items, so I don't think its worth it to get the Member Card in
    Chapter 18.
    
    Note: You might not want to go to Chapter 24x. It is very annoying with many
    status staff users that always hit. You can also save yourself some time by
    not getting the Kia staff, but it's your choice. 24x is the hardest chapter
    in the game, if only for how cheap it is.
    
    _____________________________________________________________________________
    
    AH) Chapter 24x: The Altar of Lopto                                 [WALK.24x]
    _____________________________________________________________________________
    
    Conditions For Winning: Escape
    
    Items Obtainable:
    
    Shield Ring    (Chest)
    Power Ring     (Chest)
    Knight's Proof (Chest)
    
    (Note: All the Chests are in the lower-left chest room which is slightly
           above the left starting position)
    
    New Characters:
    
    Eyvel (Joins if Sara uses the Kia staff on her, and Leaf speaks to her)
    
    ------------------------------------------------------------------------------
    
    Welcome to hell. There are many statuses flying about, make sure to bring
    Restore staves. Sara and her Kia staff will be crucial to recruit Eyvel. Bring
    Warp and Rescue staves, and you may want to bring Rewarp staves as well.
    
    To make this chapter easier, you can warp one or two units to the area around
    the red arrow, specifically the space below it. There is a boss there with
    a status staff, as well as many status staff users, so it will be in your
    best interests to kill them quickly. Sety with Holsety will decimate
    everything there.
    
    There are several warp tiles that will Warp a unit to the room in the south
    where he has to face never-ending reinforcements (evil IS D=). The Warp Tiles
    are at the hallway on the top of the map, specifically on the first tiles of
    it. A Rescue staff will come in handy if you accidentally step on them, or
    if I got their locations wrong =)
    
    Eyvel is at the top of the map, unlock the door and have Leaf speak to her
    immediately. Then, push downwards towards the red arrow, ascend the stairs and
    unlock the door.
    
    Eyvel is way past her prime. Her stats are bad at this point in the game, and
    she isn't worth it.
    
    _____________________________________________________________________________
    
    AI) Final Chapter: An Undying Oath                                  [WALK.FIN]
    _____________________________________________________________________________
    
    Conditions For Winning: Seize Throne
    
    Items Obtainable:
    
    None
    
    New Characters:
    
    None
    
    ------------------------------------------------------------------------------
    
    This is the Final Chapter, and you have to kill eight bosses to unlock the
    chamber with Berdo, and you have to kill him and seize the Throne.
    
    Bring your absolute best units. Use mainly foot units as mounted units will
    suffer a significant reduction in stats once dismounted. Door Keys would
    be nice, otherwise you can use Tina's Unlock Staff.
    
    Don't take too much time to open the doors and kill the bosses,
    reinforcements will appear after the third turn. Once you've opened the doors,
    your first priority would be to kill the Fenrir-wielding Dark Bishops, then
    the Dark Warriors, Eins, Elf, Zwei, Zwolf, Funf and Dwei.
    
    Eins is just another Leidrick, Leaf with the Blaggi Sword would kill him
    easily. You should kill him first, as he has Leadership stars that make the
    other enemies harder to kill.
    
    The only other warrior to note is Elf, which has a Berserk Staff. Kill
    her off quickly, beware as she has Rezire which will hurt a lot as well as
    drain your HP. You might want to use Galzus to kill her off quickly.
    
    Once you've killed the bosses, have a unit stand at the center of each
    pedestal. You might want to wait until your units have regrouped, and you have
    taken care of the Berserkers with your units, or if your Warp Staff users
    are in position.
    
    Once you've stepped on the center of the pedestals, the throne room will open
    up next turn. Berdo is very underwhelming, try to kill him in one turn
    to stop him from Stoning your units. Berdo has crappy AS due to Yotsmung and
    Fenrir weighing him down, and just about any unit with decent stats can take
    him. He has the Life Skill, and several Dark Mages surrounding him, so don't
    take too much time.
    
    You can warp Sety into the room and demolish him if Continue activates or if
    he gets a lucky critical. Once you're done, have Leaf seize the Throne.
    
    Congratulations, you have beat Fire Emblem: Thracia 776! Now aim for SSS rank
    =)
    
    Alternative strategy:
    
    Bring a few units capable of surviving / dodging Fenrirs, and Warp Sety to
    each of the rooms to clear out the Dark Warlords. This is much more time
    consuming but it is a safer strategy. Sety can also make use of Rewarp
    to move from room to room, you should have a few from 14x.
    
    You will have to kill Elf ASAP as she has a Berserk Staff, luckily Galzus
    starts right next to the room making it a cinch to kill her (assuming he hits
    of course, if he doesn't he will get smashed by Wrath).
    
    o====================================================================[CHAR]=o
    |                               IV. Characters                              |
    o===========================================================================o
    
    Spoilers up ahead!
    
    1.  Leaf............................................................[CHR.LEAF]
    2.  Fin..............................................................[CHR.FIN]
    3.  Othin...........................................................[CHR.OTHI]
    4.  Halvan..........................................................[CHR.HALV]
    5.  Eyvel...........................................................[CHR.EYVE]
    6.  Dagda...........................................................[CHR.DAGD]
    7.  Tanya...........................................................[CHR.TANY]
    8.  Marty...........................................................[CHR.MART]
    9.  Ronan...........................................................[CHR.RONA]
    10. Saphy...........................................................[CHR.SAPH]
    11. Lifis...........................................................[CHR.LIFI]
    12. Machua..........................................................[CHR.MACH]
    13. Brighton........................................................[CHR.BRIG]
    14. Lara............................................................[CHR.LARA]
    15. Fergus..........................................................[CHR.FERG]
    16. Karin...........................................................[CHR.KARI]
    17. Dalshein........................................................[CHR.DALS]
    18. Asvel...........................................................[CHR.ASVE]
    19. Nanna...........................................................[CHR.NANN]
    20. Hicks...........................................................[CHR.HICK]
    21. Shiva...........................................................[CHR.SHIV]
    22. Carrion.........................................................[CHR.CARR]
    23. Selphina........................................................[CHR.SELP]
    24. Kein............................................................[CHR.KEIN]
    25. Alba............................................................[CHR.ALBA]
    26. Robert..........................................................[CHR.ROBE]
    27. Fred............................................................[CHR.FRED]
    28. Olwen...........................................................[CHR.OLWE]
    29. Mareeta.........................................................[CHR.MARE]
    30. Salem...........................................................[CHR.SALE]
    31. Pahn............................................................[CHR.PAHN]
    32. Trewd...........................................................[CHR.TREW]
    33. Tina............................................................[CHR.TINA]
    34. Glade...........................................................[CHR.GLAD]
    35. Dean............................................................[CHR.DEAN]
    36. Eda..............................................................[CHR.EDA]
    37. Homer...........................................................[CHR.HOME]
    38. Linoan..........................................................[CHR.LINO]
    39. Ralph...........................................................[CHR.RALP]
    40. Eyrios..........................................................[CHR.EYRI]
    41. Sleuf...........................................................[CHR.SLEU]
    42. Misha...........................................................[CHR.MISH]
    43. Sara............................................................[CHR.SARA]
    44. Shanam..........................................................[CHR.SHAN]
    45. Miranda.........................................................[CHR.MIRA]
    46. Xavier..........................................................[CHR.XAVI]
    47. Amalda..........................................................[CHR.AMAL]
    48. Conomore........................................................[CHR.CONO]
    49. Delmud..........................................................[CHR.DELM]
    50. Cyas............................................................[CHR.CYAS]
    51. Sety............................................................[CHR.SETY]
    52. Galzus..........................................................[CHR.GALZ]
    
    ______________________________________________________________________________
    
    1. Leaf                                                             [CHR.LEAF]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 22 |  4  |  0  |  2  |  5  |  6  |  3  |  5  |  6  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |  +1 |  +1 |  +1 |  +1 |     |  +1 |     |     |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 70%| 35% | 10% | 35% | 40% | 40% | 25% | 15% |  3% |
                    ======================================================
    
    Inital Weapon Ranks        : C Swords
    Promotion Weapon Rank Gains: +1 in Swords
    
    Leadership Stars: 1 when Dorias or August is present, 2 when both are present,
                      0 otherwise
    Movement Stars  : 1 (5%)
    
    Pursuit Critical Coefficient: 2
    
    Personal Weapon(s): Light Sword, Blaggi Sword
    
    Skills: Continue
    
    Supports: Fin, Eyvel, Ronan, Miranda, Saphy, Asvel, Hicks, Nanna, Selphina,
              Dalshein, Carrion, Olwen, Linoan, Tina, Xavier, Sara
    
    Comments:
    
    Leaf has average stats and a late promotion at Chapter 18. Once he reaches
    level 20 he is a liability and generally not useful as a combat unit due to
    his low stats. Leaf however Supports a great number of people, giving them
    a 10% bonus to Hit and Avoid, and he has the Light Sword which helps a lot
    in earlier chapters and acts as a Vulneary to boot. Leaf is most effective
    at using the Blaggi Sword which helps in Chapter 24 and the Final Chapter.
    
    Leaf also doesn't have fatigue making him a great choice to absorb Ballistae
    hits and long-range magic without getting fatigued.
    
    Leaf's stats are mediocre but he is pretty useful otherwise. He should be the
    best candidate for scrolls and skill manuals since he has to be fielded in
    every chapter.
    
    ______________________________________________________________________________
    
    2. Fin                                                               [CHR.FIN]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 28 |  8  |  1  |  8  |  11 |  5  |  7  |  9  |  8  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |  +2 |  +1 |  +3 |  +2 |     |  +2 |  +1 |  +1 |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 60%| 35% |  5% | 30% | 35% | 45% | 30% | 10% |  1% |
                    ======================================================
    
    Inital Weapon Ranks        : D Swords, B Lances
    Promotion Weapon Rank Gains: +1 in Lances
    
    Personal Weapon(s): Brave Lance
    
    Leadership Stars: 1
    Movement Stars  : 0 (0%)
    
    Pursuit Critical Coefficient: 1
    
    Skills: Prayer
    
    Supports: None
    
    Comments:
    
    Fin might seem to have average stats, but he has great bases and a great
    personal weapon, the Brave Lance. It is like the Master Lance, but with
    more Might, a bonus of 10 to Luck and 15% more hit, which makes him a
    great choice to use outside. A Leadership star doesn't hurt.
    
    He'd be spamming the Brave Lance everytime he is fielded, but he doesn't do
    too well if he is used indoors.
    
    ______________________________________________________________________________
    
    3. Othin                                                            [CHR.OTHI]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 27 |  6  |  0  |  7  |  9  |  3  |  4  |  11 |  6  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |  +2 |  +1 |  +3 |  +3 |     |  +3 |     |     |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 85%| 30% |  5% | 25% | 35% | 55% | 25% | 25% |  2% |
                    ======================================================
    
    Inital Weapon Ranks        : E Axes
    Promotion Weapon Rank Gains: +2 in Swords
    
    Personal Weapon(s): Pugi Axe
    
    Leadership Stars: 0
    Movement Stars  : 0 (0%)
    
    Pursuit Critical Coefficient: 3
    
    Skills: Wrath
    
    Supports: Tanya
    
    Comments:
    
    Othin is one of the best characters in the game. Wrath, great HP and Axes.
    A hit from Wrath will likely wipe out almost any enemy. His Build is naturally
    high meaning he doesn't suffer AS Loss from using Axes.
    
    His growths aren't that spectacular outside of HP, but he still kicks massive
    butt with Wrath. His personal weapon, the Pugi Axe, has 1-2 range, 30% crit
    and a very high hit rate.
    
    His PCC is 3, allowing him to critical enemies on player phase semi-reliably.
    Use Othin, you won't regret it.
    
    ______________________________________________________________________________
    
    4. Halvan                                                           [CHR.HALV]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 28 |  7  |  0  |  7  |  7  |  2  |  5  |  12 |  6  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |  +2 |  +1 |  +3 |  +3 |     |  +3 |     |     |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 80%| 40% |  5% | 20% | 30% | 30% | 30% | 30% |  2% |
                    ======================================================
    
    Inital Weapon Ranks        : D Axes
    Promotion Weapon Rank Gains: +2 in Swords
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 0 (0%)
    
    Pursuit Critical Coefficient: 4
    
    Skills: Ambush
    
    Supports: None
    
    Comments:
    
    Halvan is Othin without Wrath and a higher PCC. Halvan is a great unit, no
    AS loss from Axes means he can wreak havoc on the opposing team. Halvan also
    has Ambush, which has its uses, but is nowhere near as awesome as Wrath.
    Halvan is also recommended, with good stats and great availability.
    
    ______________________________________________________________________________
    
    5. Eyvel                                                            [CHR.EYVE]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 28 |  9  |  4  |  18 |  20 |  10 |  7  |  8  |  8  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |     |     |     |     |     |     |     |     |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 30%| 15% | 10% | 15% | 10% | 25% |  5% |  5% |  1% |
                    ======================================================
    
    Inital Weapon Ranks        : A Swords
    Promotion Weapon Rank Gains: N/A
    
    Personal Weapon(s): None
    
    Leadership Stars: 1
    Movement Stars  : 2 (10%)
    
    Pursuit Critical Coefficient: 1
    
    Skills: Continue
    
    Supports: Othin, Halvan, Dagda, Mareeta
    
    Comments:
    
    Eyvel is your typical Jeigan, beats everything in earlier chapters, but
    sucks massively when you get her back. Don't use her in the Final Chapter,
    but she's good in all the others.
    
    ______________________________________________________________________________
    
    6. Dagda                                                            [CHR.DAGD]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 43 |  14 |  1  |  11 |  9  |  2  |  10 |  15 |  7  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |     |     |     |     |     |     |     |     |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 15%| 10% |  5% | 10% | 10% | 30% | 10% |  5% |  1% |
                    ======================================================
    
    Inital Weapon Ranks        : A Axes, E Bows
    Promotion Weapon Rank Gains: N/A
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 1 (5%)
    
    Pursuit Critical Coefficient: 1
    
    Skills: Charge
    
    Supports: Marty
    
    Comments:
    
    Dagda is another Jeigan you get, good early on but sucks massively later.
    Unlike Eyvel, he can be fielded in later chapters so he can be useful for
    weakening stuff and killing in later chapters, but isn't too good at that.
    
    His base stats are good enough to last him for a sizeable portion of the
    game, so I guess he can be useful but you're probably better off fielding
    another unit.
    
    ______________________________________________________________________________
    
    7. Tanya                                                            [CHR.TANY]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 20 |  3  |  1  |  6  |  10 |  6  |  2  |  4  |  6  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |  +2 |  +1 |  +3 |  +3 |     |  +2 |  +1 |  +1 |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 60%| 35% | 15% | 55% | 70% | 60% | 15% |  5% |  2% |
                    ======================================================
    
    Inital Weapon Ranks        : E Bows
    Promotion Weapon Rank Gains: +1 in Bows
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 0 (10%)
    
    Pursuit Critical Coefficient: 2
    
    Skills: None
    
    Supports: Othin, Dagda
    
    Comments:
    
    Tanya has crazy growths in Speed, Luck and Skill, but being locked to Bows
    effectively nerfs her to the point of unusability. Tanya cannot Capture
    enemy units, she cannot counter on enemy phase and the only damage she'll
    do is on Player Phase, where she'd kill a maximum of two enemies.
    
    You'd have to constantly shield her, although you can force the enemy to
    attack her at range, those situations are quite rare, and you'd be better off
    putting a Magic user or a unit with a ranged weapon anyway.
    
    She also has problems dealing damage with passable Strength and low PCC. I'd
    use a bow user if they came with the Ichival or something, but Tanya doesn't
    unfortunately =(
    
    ______________________________________________________________________________
    
    8. Marty                                                            [CHR.MART]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 32 |  9  |  0  |  0  |  0  |  6  |  6  |  15 |  6  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |  +3 |  +1 |  +5 |  +6 |     |  +3 |  +1 |     |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 90%| 15% |  5% | 10% |  5% | 50% | 40% | 75% |  2% |
                    ======================================================
    
    Inital Weapon Ranks        : D Axes
    Promotion Weapon Rank Gains: +1 Axes and Bows
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 0 (0%)
    
    Pursuit Critical Coefficient: 2
    
    Skills: None
    
    Supports: None
    
    Comments:
    
    0 Skill and 0 Speed base, with a 5% and 10% growth in them. Marty is a
    complete joke statwise, with his only good stats being HP and Build. I don't
    know, so that he won't lose AS from Hammers? Oh wait, every enemy doubles
    him already with or without AS loss =(
    
    His promotion gains are huge and sort of remedy the fact that he has near 0%
    growths in crucial stats, but then again I don't see why you should use him
    at all. He still sucks compared to other units.
    
    ______________________________________________________________________________
    
    9. Ronan                                                            [CHR.RONA]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 20 |  4  |  0  |  3  |  7  |  3  |  2  |  7  |  7  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |  +2 |  +1 |  +3 |  +3 |     |  +2 |  +1 |     |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 40%| 15% | 55% | 45% | 55% | 20% |  5% |  2% |  3% |
                    ======================================================
    
    Inital Weapon Ranks        : E Bows
    Promotion Weapon Rank Gains: N/A
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 3 (15%)
    
    Pursuit Critical Coefficient: 1
    
    Skills: Continue
    
    Supports: None
    
    Comments:
    
    Hehe, looks like his Strength and Magic Growths got reversed. Ronan is
    complete crap because he cannot:
    
    - Do damage
    - Kill stuff
    - Capture stuff
    - Counter on enemy phase
    
    What he can do, is utilise that 7 Movement and 7 Build to form Rescue Chains.
    Also, putting Ronan in your team is more or less an instant win, the enemy
    will die of laughter.
    
    ______________________________________________________________________________
    
    10. Saphy                                                           [CHR.SAPH]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 14 |  0  |  6  |  6  |  7  |  9  |  0  |  3  |  5  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |     |  +3 |  +1 |  +1 |     |  +1 |     |  +1 |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 35%| 30% | 60% | 45% | 40% |  5% |  3% |  2% |  0% |
                    ======================================================
    
    Inital Weapon Ranks        : C Staves
    Promotion Weapon Rank Gains: +1 Staves and Light Magic
    
    Personal Weapon(s): Repair Staff
    
    Leadership Stars: 0
    Movement Stars  : 2 (10%)
    
    Pursuit Critical Coefficient: 0
    
    Skills: None
    
    Supports: Shiva, Lifis, Tanya
    
    Comments:
    
    Saphy's Defense is so low, I think she'd die from a papercut.
    
    Thankfully most enemies don't kill her but capture her, taking all her stuff.
    Of course its easier to capture said enemy and take it back since their stats
    are halved, but in the case of mounted units it is hard to do so, and you
    shouldn't leave Saphy in the range of any enemy.
    
    Saphy gets a decent rank in Staves, which helps massively. She is the only
    person in your army who can use Warp Staves in a reasonable timeframe, and
    she can help make chapters much much easier with it. Infinite range and
    infinite duration status staves also help a lot, especially in the later
    chapters. Repair Staff is great for repairing Warp Staves, Light Swords,
    Pugi Axes, you name it.
    
    Basically, great utility but non-existent combat.
    
    ______________________________________________________________________________
    
    11. Lifis                                                           [CHR.LIFI]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 20 |  3  |  0  |  4  |  10 |  1  |  2  |  6  |  7  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |  +3 |  +1 |  +2 |  +2 |     |  +2 |  +1 |  +0 |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 65%| 35% | 10% | 25% | 45% |  5% | 15% | 10% |  1% |
                    ======================================================
    
    Inital Weapon Ranks        : D Swords
    Promotion Weapon Rank Gains: +1 Swords
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 2 (10%)
    
    Pursuit Critical Coefficient: 0
    
    Skills: Steal
    
    Supports: None
    
    Comments:
    
    Lifis is sucky at combat, with low Strength, so even if he doubles he won't
    be doing much. He is still a Thief though, and can steal stuff and pick locks
    which is extremely useful.
    
    You get all kinds of nice goodies from Treasure Chests, and without Lifis you
    would have to blow all your money on Door Keys instead of just using
    Lockpicks.
    
    Lifis can steal a lot of stuff, including Tomes, lightweight weapons (Rapier,
    Slim Sword), Scrolls, Vulnearies and the like. His Build isn't high though,
    so he can't steal much. Unless you severely RNG abused him he can't steal
    most weapons off enemies. The stuff he can steal is still very nifty and
    helps a lot, supplying your Mages with spells to use, more weapons to save
    more money and more Vulnearies.
    
    ______________________________________________________________________________
    
    12. Machua                                                          [CHR.MACH]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 24 |  4  |  1  |  10 |  11 |  6  |  4  |  6  |  6  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |  +3 |  +1 |  +2 |  +2 |     |  +3 |  +2 |  +0 |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 60%| 30% | 10% | 55% | 75% | 35% | 25% | 10% |  2% |
                    ======================================================
    
    Inital Weapon Ranks        : D Swords
    Promotion Weapon Rank Gains: +1 Swords and Axes
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 0 (0%)
    
    Pursuit Critical Coefficient: 3
    
    Skills: Ambush
    
    Supports: Brighton
    
    Comments:
    
    Machua has great Skill and Speed, but she has problems doing damage early
    on. Her PCC is too low to rely on, and she has durability issues on top
    of that. Being locked to Swords further hurts her damage, but at least she
    gets Axes after promotion.
    
    ______________________________________________________________________________
    
    13. Brighton                                                        [CHR.BRIG]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 28 |  6  |  0  |  6  |  6  |  2  |  6  |  11 |  8  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |  +2 |  +1 |  +3 |  +2 |     |  +2 |  +1 |  +1 |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 70%| 30% |  5% | 25% | 30% | 15% | 35% | 20% |  1% |
                    ======================================================
    
    Inital Weapon Ranks        : D Swords, C Axes
    Promotion Weapon Rank Gains: +1 Axes
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 0 (0%)
    
    Pursuit Critical Coefficient: 1
    
    Skills: Wrath
    
    Supports: None
    
    Comments:
    
    Brighton is a tanky unit with offense issues, and has trouble doubling
    early on. His stats aren't anything spectacular, and they are mostly skewed
    to Defense. However, he does have Wrath which redeems him, he will do loads
    of damage on enemy phase with an Axe crit, even though he has hit issues.
    
    A horse doesn't hurt as well, Brighton can utilise his high move to get to
    spots before foot units like Othin and fend off the enemy. He is capable of
    taking quite a few hits and striking back hard. If he didn't have Wrath, he'd
    be a sucky unit but since he has it, he's definitely recommended.
    
    ______________________________________________________________________________
    
    14. Lara                                                            [CHR.LARA]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 14 |  0  |  0  |  1  |  10 |  6  |  0  |  3  |  7  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |     |     |  -1 |  -5 |     |     |     |  -1 |(Dancer)
                    |    |  +3 |  +1 |  +2 |  +2 |     |  +2 |  +1 |  +0 |(Rogue)
                    |    |  -3 |  -1 |  -3 |  -7 |     |  -2 |  -1 |  -1 |(Rg-Dnc)
                    |    |  +3 |  +1 |  +2 |  +2 |     |  +2 |  +1 |  +1 |(Dnc-Rg)
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 45%| 10% | 10% | 50% | 70% | 60% | 20% |  5% |  3% |
                    ======================================================
    
    Inital Weapon Ranks        : E Swords
    Promotion Weapon Rank Gains: +1 Swords (Rogue)
                                 -1 Swords (Rogue to Dancer)
                                 None      (Dancer)
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 1 (5%)
    
    Pursuit Critical Coefficient: 1
    
    Skills: Steal
    
    Supports: Pahn
    
    Comments:
    
    Lara is the only unit which can promote two times, and techinically have 60
    levels. However, this matters little as the Dancer promotion "gains" would
    offset the Rogue gains, and turning her into a Rogue after a Dancer would
    still retain her nice Dancer promotion "gains". Her stats are crap too, you'd
    basically need loads of scroll abuse just to get her up to par.
    
    However, Lara is good for utility. Before 12x she can pick locks, but can't
    steal stuff outside of Slim Swords and other things that weigh less than 3,
    unlike Lifis. In 12x she can promote to become a Dancer, a unique class that
    can refresh other units, giving you 2x the staffage, another time to attack
    and all that good stuff.
    
    However, her avoid as a Dancer is kind of shaky starting off, and she will be
    Ballista fodder. She can't train herself easily to get those Speed and Luck
    stats rolling, and she'd be fatigued easily.
    
    She is situational as a Dancer, but worth the unit slot. Don't bring her on
    any map with Ballistae or Long Range Magic otherwise she'd be turned into
    Swiss Cheese.
    
    ______________________________________________________________________________
    
    15. Fergus                                                          [CHR.FERG]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 26 |  6  |  0  |  7  |  7  |  6  |  5  |  8  |  8  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |  +2 |  +1 |  +3 |  +3 |     |  +2 |  +1 |  +1 |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 65%| 35% | 10% | 45% | 35% | 40% | 25% | 20% |  1% |
                    ======================================================
    
    Inital Weapon Ranks        : C Swords
    Promotion Weapon Rank Gains: +1 Swords
    
    Personal Weapon(s): Beo Sword, Blaggi Sword
    
    Leadership Stars: 0
    Movement Stars  : 1 (5%)
    
    Pursuit Critical Coefficient: 5
    
    Skills: None
    
    Supports: Karin
    
    Comments:
    
    Fergus has that killer 5 PCC and great growths. 5 PCC means an almost
    guaranteed critical on the second attack, and he can demolish enemies easily.
    He also comes with a nice C Rank in Swords, with a bit of Weapon EXP gained
    already, so he can get to a B Rank easily and use the Fire Sword to take
    down Armors.
    
    Fergus also has a Horse, giving him the mobility needed to traverse outdoor
    chapters, where he shines most. He can one-round a lot of stuff easily, but
    he can only attack from one range most of the time and has average durability.
    
    Nonetheless, he is still a great character, and should be fielded.
    
    ______________________________________________________________________________
    
    16. Karin                                                           [CHR.KARI]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 18 |  4  |  7  |  4  |  14 |  12 |  4  |  4  |  8  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |  +2 |  +2 |  +2 |  +2 |     |  +1 |  +1 |  +1 |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 55%| 30% | 15% | 35% | 70% | 70% | 15% |  5% |  2% |
                    ======================================================
    
    Inital Weapon Ranks        : D Swords, E Lances
    Promotion Weapon Rank Gains: +1 Lances
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 0 (0%)
    
    Pursuit Critical Coefficient: 1
    
    Skills: None
    
    Supports: Fergus, Misha
    
    Comments:
    
    Karin is your first flier and your only one for a good part of the game. She
    has major offense problems, firstly she can't use Lances without AS loss,
    switching to Swords would effectively nerf her damage and her stats to hell.
    
    However, she does have crazy Speed and Luck growths, enough to ensure that
    she has great avoid. She is useful for visiting far-off villages and ferrying
    other units, however her Build is low meaning that her movement will get
    cut into half.
    
    Ballistae rip her a new one. There are a lot of Ballistae in Thracia 776
    basically spelling death for Karin. She can dismount but her stats would be
    reduced and the Ballista would do a lot of damage to her anyway. She is
    almost completely outclassed by Dean when you get him, she only wins in
    Magic which isn't a huge advantage, not with 15% growths.
    
    She's good for Flyer utility, visiting villages and the like, and maybe
    supporting with Fergus, but that's about it.
    
    ______________________________________________________________________________
    
    17. Dalshein                                                        [CHR.DALS]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 29 |  9  |  0  |  3  |  2  |  0  |  11 |  15 |  5  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |  +3 |  +1 |  +5 |  +2 |     |  +4 |  +1 |  +1 |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 60%| 50% |  5% | 40% | 25% | 25% | 20% | 25% |  2% |
                    ======================================================
    
    Inital Weapon Ranks        : B Axes
    Promotion Weapon Rank Gains: +1 Swords, Lances and Bows
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 0 (0%)
    
    Pursuit Critical Coefficient: 1
    
    Skills: None
    
    Supports: None
    
    Comments:
    
    Dalshien is your typical Armor, with high growths in Strength, HP and Build
    but with low growths in Speed, Luck and oddly Defense.
    
    Dalshien's base defence is awesome, his hit issues can be fixed by bringing
    an Iron Axe or the Brave Axe to the Dungeon, and he can kill enemies reliably
    with either of them.
    
    It is only when you start going outdoors that his Move becomes a problem.
    Indoors it doesn't matter much since most of the mounted units have the same
    Move, and the foot units only have about a 1 or 2 move advantage. However,
    in outdoor maps he simply cannot catch up to the army.
    
    In Indoor maps it isn't as big a problem as it was outdoors, but you'd be
    fielding mostly foot units here, and again Dalshein's low Move hurts him.
    
    Dalshein also cannot double for nuts, and most likely will get doubled
    himself. Moreover, Hammers and Armorslayers are common, as well as Mages, so
    Dalshein cannot function very well despite his tanky stats.
    
    ______________________________________________________________________________
    
    18. Asvel                                                           [CHR.ASVE]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 22 |  0  |  4  |  3  |  7  |  5  |  0  |  4  |  6  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |     |  +5 |  +5 |  +6 |     |  +4 |  +1 |  +1 |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 55%| 10% | 35% | 55% | 75% | 35% | 10% | 10% |  2% |
                    ======================================================
    
    Inital Weapon Ranks        : E Fire Magic, E Thunder Magic, C Wind Magic
    Promotion Weapon Rank Gains: +2 Staves and Light Magic, +1 Fire and Thunder
                                 Magic
    
    Personal Weapon(s): Grafcalibur
    
    Leadership Stars: 0
    Movement Stars  : 1 (5%)
    
    Pursuit Critical Coefficient: 3
    
    Skills: Continue
    
    Supports: None
    
    Comments:
    
    Asvel is the first Mage you get, and is pretty much invaluable. Asvel uses
    Magic, hitting on the lower of most enemies' defenses, and he has great
    Skill and Speed growths. Even better, his promotion bonuses are so huge, you
    can promote him early and it wouldn't matter much.
    
    Asvel's personal tome is Grafcalibur, which he can use without too much AS
    loss, has a high might and a high critical rate to boot. This is very useful
    in killing bosses, especially guys with high Defence like Gomez. It hits
    Flyers for three times the damage, but he'd slaughter then with a normal
    tome just as well.
    
    Asvel should be promoted early, he gains a D in Staves which helps a lot
    allowing him to act as another healer. Asvel also can use Staves until he
    gets a C in them, letting him use the Sleep Staff and other nifty staves.
    
    He has durability issues but that is offset by high dodge and ability to
    attack from range, as well as killing most enemies in one round. Asvel is
    definitely one of the best units in the game.
    
    ______________________________________________________________________________
    
    19. Nanna                                                           [CHR.NANN]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 18 |  3  |  5  |  6  |  7  |  9  |  3  |  4  |  8  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |  +1 |  +3 |  +1 |  +3 |     |  +1 |  +1 |  +1 |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 50%| 25% | 10% | 40% | 35% | 55% | 15% | 10% |  1% |
                    ======================================================
    
    Inital Weapon Ranks        : C Swords, E Staves
    Promotion Weapon Rank Gains: +1 Swords
    
    Personal Weapon(s): Earth Sword
    
    Leadership Stars: 0
    Movement Stars  : 0 (0%)
    
    Pursuit Critical Coefficient: 1
    
    Skills: Charisma
    
    Supports: Leaf, Fin, Homer, Delmud
    
    Comments:
    
    Nanna has unspectacular stats which make her very bad in combat. However, she
    can use Staves and has Charisma, and can use the Earth Sword.
    
    Nanna is your first, and maybe only mounted healer in this game, and she can
    keep up with mounted units outdoors and heal as necessary. She also can rush
    in to heal and rush out right after, giving her an advantage over other
    healers such as Saphy.
    
    She has passable durability meaning that she gets two-rounded at most, the
    Earth Sword will help heal her HP back since it casts Rezire.
    
    Nanna has Charisma, a great skill that gives units in range a 10% bonus to
    hit and evasion. This 10% bonus is crucial and helps a lot when many enemies
    are rushing you, like in Chapter 14.
    
    Nanna is purely a Charisma and Heal bot though, her Staff rank is not going
    anywhere soon and her stats are subpar, she isn't a good combat unit. But
    those are quite useful and she's worth fielding.
    
    ______________________________________________________________________________
    
    20. Hicks                                                           [CHR.HICK]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 30 |  7  |  0  |  6  |  5  |  6  |  8  |  15 |  8  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |  +2 |  +1 |  +3 |  +2 |     |  +2 |  +1 |  +1 |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 80%| 35% |  5% | 40% | 30% | 55% | 30% | 30% |  1% |
                    ======================================================
    
    Inital Weapon Ranks        : E Swords, C Axes
    Promotion Weapon Rank Gains: +1 Axes
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 0 (0%)
    
    Pursuit Critical Coefficient: 2
    
    Skills: None
    
    Supports: None
    
    Comments:
    
    Comparing Hicks to Brighton is sort of like comparing Halvan to Othin.
    Brighton has the clear advantage as he has Wrath, but Hicks has higher stats
    and can surpass Brighton statistically.
    
    Unfortunately, Hicks is quite slow, with a 5 Speed base and a 30% growth, he
    won't be doubling much. Hicks is quite good as a tank though, nice HP and
    Def ensure that he can take quite a few hits, and his Strength and Skill
    will ensure that he does good damage.
    
    Sadly, his PCC is only 2, so he won't be criticalling as much and miss out
    on kills due to Axes' low hit rate and PCC not activating.
    
    Hicks is nice and all but I think that he is quite inferior compared to many
    other units.
    
    ______________________________________________________________________________
    
    21. Shiva                                                           [CHR.SHIV]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 24 |  6  |  0  |  9  |  12 |  5  |  4  |  7  |  6  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |  +2 |  +1 |  +3 |  +3 |     |  +2 |  +0 |  +1 |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 70%| 45% |  5% | 50% | 35% | 60% | 30% | 20% |  2% |
                    ======================================================
    
    Inital Weapon Ranks        : B Swords
    Promotion Weapon Rank Gains: +2 Swords
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 1 (5%)
    
    Pursuit Critical Coefficient: 4
    
    Skills: Sun Sword
    
    Supports: None
    
    Comments:
    
    Shiva is a great unit. Firstly, his Skill growths are great, and he has high
    PCC allowing him to crit almost every other attack. His low Strength base
    isn't as much of an issue as Shiva has a respectable growth in Strength and
    crits like mad.
    
    Furthermore, Shiva has Sun Sword, which activates often due to his high skill
    and allows him to drain HP, making him a bit more durable on a whole. Shiva
    doesn't have much problems with durability, he has a good HP growth and Sun
    Sword, allowing him to take a few hits and keep on going.
    
    Shiva is one of the best foot units, he is definitely worth using.
    
    ______________________________________________________________________________
    
    22. Carrion                                                         [CHR.CARR]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 24 |  5  |  1  |  5  |  8  |  6  |  5  |  6  |  8  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |  +2 |  +1 |  +3 |  +2 |     |  +2 |  +1 |  +1 |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 75%| 40% | 10% | 65% | 45% | 55% | 25% | 25% |  1% |
                    ======================================================
    
    Inital Weapon Ranks        : E Swords, D Lances
    Promotion Weapon Rank Gains: +1 Swords
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 1 (5%)
    
    Pursuit Critical Coefficient: 4
    
    Skills: None
    
    Supports: None
    
    Comments:
    
    Carrion starts out underlevelled but has nice stats and 4 PCC, meaning like
    Fergus and Shiva he can become a crit machine. Too bad his Skill base and
    growth isn't spectacular, but with supports he can pull it off easily.
    
    Carrion needs a bit of babying in the first few chapters after he joins, but
    after that he is a solid unit that is worth using. He also can get the Elite
    Sword, which helps him to catch up with your other units and you can pass
    it on to someone else later.
    
    ______________________________________________________________________________
    
    23. Selphina                                                        [CHR.SELP]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 22 |  5  |  3  |  7  |  10 |  7  |  6  |  5  |  8  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |  +2 |  +1 |  +3 |  +2 |     |  +2 |  +1 |  +1 |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 50%| 25% | 10% | 40% | 35% | 55% | 15% | 10% |  1% |
                    ======================================================
    
    Inital Weapon Ranks        : B Bows
    Promotion Weapon Rank Gains: +1 Bows
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 0 (0%)
    
    Pursuit Critical Coefficient: 1
    
    Skills: Charge
    
    Supports: Carrion, Kein, Alba, Robert, Glade (2x effect for Glade)
    
    Comments:
    
    Selphina has crappy base stats and bad growth rates. She has decent growths in
    Speed, Skill and Luck, but not in the areas she needs most, HP, Strength and
    Defence. Selphina also has problems dealing damage and can't counter on
    enemy phase.
    
    Charge certainly helps Selphina offensively, it allows her to shoot four times
    against an enemy with only one range and inferior AS and HP. However, her HP
    is pretty low, although it might stop Charge from hurting her Defense (less
    2x Ballistae shots and stuff), it doesn't do her too many favours against
    enemies.
    
    Selphina can get the Brave Bow in Chapter 10 from Glade, and she is
    practically the only one that can use it at that point in time (unless you
    trained Tanya or god forbid Ronan). Selphina can attack a whopping 8 times
    with the Brave Bow, however her Strength once again isn't doing her any
    favours, and her Build means that she'll lose AS from it.
    
    Fun thing to note, Robert joins with more or less the same bases, bar a few
    stats being lower but has much higher growth rates. That should say something
    about Selphina's usefulness.
    
    ______________________________________________________________________________
    
    24. Kein                                                            [CHR.KEIN]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 26 |  7  |  0  |  4  |  7  |  3  |  6  |  10 |  8  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |  +2 |  +1 |  +3 |  +2 |     |  +2 |  +1 |  +1 |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 75%| 55% |  5% | 40% | 35% | 50% | 35% | 25% |  1% |
                    ======================================================
    
    Inital Weapon Ranks        : E Swords, D Lances
    Promotion Weapon Rank Gains: +1 Lances
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 0 (0%)
    
    Pursuit Critical Coefficient: 1
    
    Skills: None
    
    Supports: None
    
    Comments:
    
    Kein is another generic mounted unit. He has good stat growths, but 1 PCC
    ruins all that, especially when Kein can't kill stuff as well as Fin as
    he doesn't have the Brave Lance.
    
    Furthermore, Kein comes underlevelled and becomes bothersome to train.
    Compared to Carrion he can't get many kills because his PCC is low, and
    isn't very useful because of that.
    
    Fun fact: Kein doesn't have a single line in the game.
    
    ______________________________________________________________________________
    
    25. Alba                                                            [CHR.ALBA]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 24 |  6  |  0  |  5  |  9  |  4  |  5  |  9  |  8  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |  +2 |  +1 |  +3 |  +2 |     |  +2 |  +1 |  +1 |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 70%| 40% | 10% | 45% | 50% | 65% | 30% | 25% |  1% |
                    ======================================================
    
    Inital Weapon Ranks        : D Swords, E Lances
    Promotion Weapon Rank Gains: +1 Lances
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 0 (0%)
    
    Pursuit Critical Coefficient: 1
    
    Skills: None
    
    Supports: None
    
    Comments:
    
    Kein clone. Looks like IS wanted to make the red / green cavalier thingy but
    failed miserably. See Kein for more details, they're not too different.
    
    Fun fact: Alba, like Kein doesn't have a single line in the game.
    
    ______________________________________________________________________________
    
    26. Robert                                                          [CHR.ROBE]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 23 |  5  |  0  |  4  |  8  |  6  |  4  |  7  |  8  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |  +2 |  +1 |  +3 |  +2 |     |  +2 |  +1 |  +1 |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 65%| 45% | 10% | 50% | 60% | 70% | 25% | 20% |  1% |
                    ======================================================
    
    Inital Weapon Ranks        : E Bows
    Promotion Weapon Rank Gains: +1 Bows
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 1 (5%)
    
    Pursuit Critical Coefficient: 3
    
    Skills: None
    
    Supports: None
    
    Comments:
    
    Robert starts out hard to train like Kein and Alba, but has reasonable PCC
    compared to them. His stat growths are decent and he can become a good unit
    with a bit of favouritism, but somehow is locked to Bows.
    
    Being locked to bows is kind of bad because you lose enemy phase most of the
    time and you can't really kill much in Player Phase. It's going to take quite
    a lot of grinding to use the Brave Bow, but with it he becomes awesome in
    Player Phase (anyone that uses it gets awesome heh)
    
    Like Kein and Alba, he doesn't speak a single line throughout the game.
    
    ______________________________________________________________________________
    
    27. Fred                                                            [CHR.FRED]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 33 |  10 |  4  |  11 |  10 |  4  |  9  |  11 |  9  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |     |     |     |     |     |     |     |     |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 75%| 60% | 15% | 40% | 35% | 25% | 35% | 25% |  1% |
                    ======================================================
    
    Inital Weapon Ranks        : A Swords, C Lances
    Promotion Weapon Rank Gains: N/A
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 0 (0%)
    
    Pursuit Critical Coefficient: 1
    
    Skills: None
    
    Supports: None
    
    Comments:
    
    Fred is a nice prepromoted Paladin, but at that point in the game he'd
    essentially be sapping EXP from your units since he is at such a high level.
    He has passable growth rates but his base stats aren't good compared to
    other units after promotion. His PCC is also bad, so he'd have far less crits
    than other units. Fred isn't worth using.
    
    ______________________________________________________________________________
    
    28. Olwen                                                           [CHR.OLWE]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 24 |  5  |  10 |  8  |  10 |  5  |  4  |  5  |  8  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |     |     |     |     |     |     |     |     |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 50%| 40% | 45% | 55% | 50% | 70% | 15% | 10% |  1% |
                    ======================================================
    
    Inital Weapon Ranks        : C Swords, D Fire Magic, D Wind Magic, B Thunder
                                 Magic
    Promotion Weapon Rank Gains: N/A
    
    Personal Weapon(s): Daim Thunder, Holy Sword
    
    Leadership Stars: 0
    Movement Stars  : 1 (5%)
    
    Pursuit Critical Coefficient: 4
    
    Skills: None
    
    Supports: Fred
    
    Comments:
    
    Olwen has great growths, and a great weapon in Daim Thunder. It hits twice,
    has high might and has a nice 10% crit. However, it weighs Olwen down
    considerably.
    
    Olwen will have Fatigue problems and her Defence isn't exactly spectacular.
    Enemies will double her if she has Daim Thunder equipped, so giving her
    Ambush will make her much more effective.
    
    Olwen also is promoted, which makes her gain less EXP and not level as much
    as your other characters at that point in the game. She has AS issues because
    of her average base speed, 10, unlike Asvel who has much more speed. Still,
    she is quite a good unit but I'd take Eyrios over her.
    
    ______________________________________________________________________________
    
    29. Mareeta                                                         [CHR.MARE]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 22 |  3  |  1  |  7  |  13 |  7  |  3  |  5  |  6  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |  +2 |  +1 |  +3 |  +3 |     |  +2 |  +0 |  +1 |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 65%| 60% | 15% | 75% | 80% | 60% | 20% | 10% |  3% |
                    ======================================================
    
    Inital Weapon Ranks        : D Swords
    Promotion Weapon Rank Gains: +2 Swords
    
    Personal Weapon(s): Mareeta Sword
    
    Leadership Stars: 0
    Movement Stars  : 1 (5%)
    
    Pursuit Critical Coefficient: 5
    
    Skills: Moonlight Sword
    
    Supports: Eyvel, Galzus (2x bonus for Galzus)
    
    Comments:
    
    Just look at those growths. Even when she starts out with a piddly 3 Strength
    her special sword will tide her over, and when her 60% strength growth starts
    picking up she's going to be one-rounding everything she comes across. I'm
    not exaggerating.
    
    Couple that with awesome growths in Skill, Speed and Luck, she is going to
    dodge a lot of hits and critical back. However, Mareeta has durability issues,
    meaning that she is going to get killed quite easily even when she is killing
    everything. The Sun Sword manual might be nice on her, however it isn't really
    reliable and she doesn't have as good HP and Defence as Shiva does.
    
    She's good at killing and all but you'd need to be careful not to get swarmed
    by enemies.
    
    ______________________________________________________________________________
    
    30. Salem                                                           [CHR.SALE]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 22 |  0  |  8  |  6  |  7  |  2  |  2  |  4  |  6  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |     |  +3 |  +2 |     |     |  +4 |  +1 |     |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 60%|  5% | 30% | 45% | 40% | 10% | 15% | 15% |  2% |
                    ======================================================
    
    Inital Weapon Ranks        : C Dark Magic, C Staves, D Wind Magic, D Thunder
                                 Magic, D Fire Magic
    Promotion Weapon Rank Gains: +1 Staves
    
    Personal Weapon(s): Yotsmung, Fenrir (not really but no-one else can use them)
    
    Leadership Stars: 0
    Movement Stars  : 0 (0%)
    
    Pursuit Critical Coefficient: 1
    
    Skills: None
    
    Supports: None
    
    Comments:
    
    Salem is bad at combat. Yotsmung and Fenrir weigh so much he'd get doubled by
    a lot of enemies. His speed isn't spectacular meaning he'd have AS problems
    for a while. Yotsmung's high might is nice and all but it doesn't reliably
    KO enemies with its okay hit rate and just above average power.
    
    Salem starts off with a C in Staves, pretty much making him a good unit to
    use. Salem can get to A Rank staves pretty easily by getting the EXP needed
    to get to B Rank and promote, allowing him to use all that Warp / Sleep /
    Silence goodness. Salem is good for staff-spamming, but don't count on him
    being useful at anything else.
    
    ______________________________________________________________________________
    
    31. Pahn                                                            [CHR.PAHN]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 24 |  7  |  3  |  8  |  14 |  11 |  5  |  8  |  7  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |     |     |     |     |     |     |     |     |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 65%| 40% | 10% | 45% | 65% | 70% | 25% | 10% |  2% |
                    ======================================================
    
    Inital Weapon Ranks        : B Swords
    Promotion Weapon Rank Gains: N/A
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 5 (25%)
    
    Pursuit Critical Coefficient: 5
    
    Skills: Sun Sword, Ambush, Steal
    
    Supports: Lara, Trewd, Salem
    
    Comments:
    
    You'd want to use Pahn over Lifis / Lara when you get him. Unless you heavily
    RNG-abused their Build, Pahn comes with more Build and doesn't require a
    Knight's Proof to promote.
    
    Pahn pretty much steals the same things Lifis does, but he can steal
    high-level staves with just one or two Build level ups. Furhtermore Pahn
    is a decent combat unit with Sunlight Sword and 5 PCC. Although his evasion
    isn't reliable at times he can still put a dent into things. He has 7 strength
    at base level but that shouldn't hinder him too much, he's not used
    exclusively for combat anyways.
    
    Pahn also has that sweet five movement stars, which allow him to move again
    25% of the time. This is very useful to unlock another door / chest, retreat
    or steal something else from an enemy. Pahn can keep his own and comes better
    than Lifis, making him a definite choice over Lifis.
    
    ______________________________________________________________________________
    
    32. Trewd                                                           [CHR.TREW]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 30 |  8  |  0  |  11 |  12 |  3  |  5  |  9  |  6  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |  +2 |  +1 |  +3 |  +3 |     |  +0 |  +1 |     |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 90%| 35% |  5% | 45% | 35% | 60% | 30% | 20% |  2% |
                    ======================================================
    
    Inital Weapon Ranks        : B Swords
    Promotion Weapon Rank Gains: +2 Swords
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 1 (5%)
    
    Pursuit Critical Coefficient: 1
    
    Skills: Nihil
    
    Supports: None
    
    Comments:
    
    Trewd is far worse than Shiva, Mareeta or Machua from a statistical
    standpoint, because he only has 1 PCC. He also joins underlevelled further
    compounding his offense issues. The only thing that sets him apart is Nihil.
    
    Nihil however is very situational and only useful against certain bosses, such
    as those with Great Shield. Trewd performs decently against Reinhardt, with
    Nihil negating his skills. Trewd also makes a good addition in the Final
    Chapter with Nihil negating the Dark Warrior's skills, but that's about it.
    
    Trewd is still decidedly mediocre even when he has Nihil.
    
    ______________________________________________________________________________
    
    33. Tina                                                            [CHR.TINA]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 14 |  0  |  3  |  1  |  5  |  15 |  0  |  3  |  5  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |     |  +3 |  +1 |  +1 |     |  +1 |     |  +1 |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 40%|  3% | 50% | 25% | 65% | 90% |  5% |  5% |  5% |
                    ======================================================
    
    Inital Weapon Ranks        : E Staves
    Promotion Weapon Rank Gains: +1 Staves and Light Magic
    
    Personal Weapon(s): Thief Staff, Unlock Staff
    
    Leadership Stars: 0
    Movement Stars  : 5 (25%)
    
    Pursuit Critical Coefficient: 1
    
    Skills: None
    
    Supports: Saphy
    
    Comments:
    
    At first glance Tina might look like a really inferior Saphy, or any other
    unit that can use Staves really. Her growths are great but they don't help
    her surpass other staff users in a reasonable amount of time, especially
    with that horrid E Staves.
    
    Thankfully, Tina has a saving grace in the Unlock and Thief Staves. The Unlock
    Staff allows you to Unlock any door or chest in the map, but it can miss. Due
    to Tina's horrid Skill it will miss quite often, so you may want to put the
    Odo Scroll or other Skill-boosting stuff onto her so she doesn't miss.
    
    The Thief Staff is also useful. Tina can steal anything which has a weight
    equal or lower to her Magic. However, with her bad Magic base she can't steal
    much even with a few levels. You can use the M Up and Holy Water to let Tina
    gain more Magic and be able to steal a wider variety of items.
    
    Speaking of the Thief Staff, you can actually steal Leidricks Lopto Sword in
    Chapter 24 for kicks. =)
    
    Tina will get up to C or B Staves at most, don't expect her to perform as
    well as other Staff users, but her Thief and Unlock Staves can prove to be
    useful.
    
    Fun fact: Tina has the highest movement growth in the game, at 5%.
    
    ______________________________________________________________________________
    
    34. Glade                                                           [CHR.GLAD]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 34 |  11 |  2  |  12 |  11 |  4  |  10 |  12 |  9  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |     |     |     |     |     |     |     |     |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 60%| 45% |  5% | 35% | 35% | 35% | 30% | 15% |  1% |
                    ======================================================
    
    Inital Weapon Ranks        : E Swords, A Lances
    Promotion Weapon Rank Gains: N/A
    
    Personal Weapon(s): None
    
    Leadership Stars: 1
    Movement Stars  : 0 (0%)
    
    Pursuit Critical Coefficient: 1
    
    Skills: None
    
    Supports: Selphina, Alba, Kein, Robert
    
    Comments:
    
    Glade has half-decent growth rates, but his low EXP gain combined with his
    average base stats make him a bad unit. Glade has 1 PCC which sucks a lot.
    
    However he has A Lances which patch up his offense issue somewhat, and he
    gives supports to Selphina, Kein, Alba and Robert if you're using them for
    some reason. He has okay durability but again, he can't grow much.
    
    Glade comes with a Leadership Star though, he makes a good filler unit.
    
    ______________________________________________________________________________
    
    35. Dean                                                            [CHR.DEAN]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 36 |  12 |  2  |  13 |  12 |  5  |  13 |  12 |  9  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |     |     |     |     |     |     |     |     |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 75%| 55% |  5% | 50% | 30% | 40% | 30% | 30% |  1% |
                    ======================================================
    
    Inital Weapon Ranks        : A Swords, A Lances
    Promotion Weapon Rank Gains: +1 Staves
    
    Personal Weapon(s): Dragon Lance
    
    Leadership Stars: 0
    Movement Stars  : 2 (10%)
    
    Pursuit Critical Coefficient: 3
    
    Skills: None
    
    Supports: Eda, Linoan
    
    Comments:
    
    Dean is a great unit. Firstly, he has the benefit of being a flier enabling
    him to reach far-off villages and fly over forests and other terrain easily.
    Dean can also kill fleeing Pegasus Knights or Dragon Knights, and traverse
    mountains easily.
    
    Dean also has great base stats and growths, but what really makes him stand
    out is the Dragon Lance. Simply put, it is like Fin's Brave Lance, except
    weighing more and having less hit, and giving Dean Ambush instead of 10 Luck.
    
    Dean deals a crapload of damage with the Dragon Lance, and since he gets
    Ambush he would be killing off enemies before they got a chance to attack.
    
    Dean isn't good in indoor chapters despite his A in Swords, his low Move and
    reduced stats there make it unwise to field him. He can't use the Dragon
    Lance indoors ;_;
    
    He has a nice support with Linoan too. Dean is definitely recommended.
    
    ______________________________________________________________________________
    
    36. Eda                                                              [CHR.EDA]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 22 |  7  |  3  |  6  |  9  |  12 |  9  |  5  |  8  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |  +2 |  +1 |  +3 |  +2 |     |  +2 |  +1 |  +1 |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 60%| 40% | 20% | 35% | 60% | 30% | 20% |  5% |  1% |
                    ======================================================
    
    Inital Weapon Ranks        : D Swords, B Lances
    Promotion Weapon Rank Gains: +1 Lances
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 0 (0%)
    
    Pursuit Critical Coefficient: 1
    
    Skills: None
    
    Supports: Dean
    
    Comments:
    
    Eda comes grossly underlevelled with average stat growths, which are not
    enough to warrant using her. She'd have to be babied for a long time, and
    when she gets up to par there wouldn't be many outdoor maps left anyway.
    
    She has durability and AS problems due to her low Magic (making her
    extremely vulnerable) and her low Build and average Speed. She doesn't get
    a sweet Lance like Dean to redeem herself.
    
    ______________________________________________________________________________
    
    37. Homer                                                           [CHR.HOME]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 24 |  0  |  5  |  3  |  10 |  12 |  2  |  5  |  6  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |     |  +6 |  +6 |  +4 |     |  +4 |  +1 |  +1 |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 65%|  0% | 40% | 70% | 70% | 55% | 15% | 10% |  3% |
                    ======================================================
    
    Inital Weapon Ranks        : E Fire Magic, Thunder Magic and Wind Magic,
                                 D Light Magic
    Promotion Weapon Rank Gains: +2 Staves and Light Magic, +1 Fire Magic, Thunder
                                 Magic and Wind Magic
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 1 (5%)
    
    Pursuit Critical Coefficient: 5
    
    Skills: Elite
    
    Supports: None
    
    Comments:
    
    Homer starts out underlevelled, just like Eda, but that's where the
    similiarities end. Homer can actually kill stuff with 5 PCC and Magic, and
    he can attack from 2 range so as not to get himself killed. Homer also has
    Elite meaning that he can level extremely fast.
    
    Homer also gets the great stat bonuses by promoting into Sage, 6 Magic and
    Skill, 4 Speed and Defence is great and gives you an incentive to promote
    him early. Of course, you might want to remain unpromoted so as to abuse
    Elite even more.
    
    Homer is very frail though, with bad Defence and HP, so be sure to keep him
    out of harm's way. He gets Staves after promotion which is nice too.
    
    ______________________________________________________________________________
    
    38. Linoan                                                          [CHR.LINO]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 16 |  0  |  7  |  4  |  9  |  8  |  0  |  3  |  5  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |     |  +6 |  +5 |  +5 |     |  +3 |  +1 |  +2 |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 50%|  3% | 45% | 60% | 55% | 55% | 10% |  5% |  2% |
                    ======================================================
    
    Inital Weapon Ranks        : B Light Magic, C Staves, E Fire Magic, Wind
                                 Magic and Thunder Magic
    Promotion Weapon Rank Gains: +1 Staves, Fire Magic, Thunder Magic, Wind Magic,
                                 Light Magic
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 0 (0%)
    
    Pursuit Critical Coefficient: 5
    
    Skills: None
    
    Supports: Dean (2x bonus to Dean)
    
    Comments:
    
    Linoan is a great unit. She can abuse Staves with a bit of grinding, has
    great promotion bonuses and good growths. Linoan can use Rezire right off the
    bat, while it reduces her AS by a lot it helps to fend off enemies by
    absorbing their HP, allowing her to take another hit. Only Linoan and Homer
    can use Rezire without grinding their Light Magic rank, Homer has to wait
    until after he promotes so Linoan has a monopoly on the tome.
    
    Linoan has massive PCC allowing her to kill a lot of stuff easily, and her 2x
    support bonus from Dean makes her second hit critical almost 100% of the time.
    
    However Linoan has durability issues, and a late promotion in Chapter 21, but
    that shouldn't hold you back. She is a great unit.
    
    ______________________________________________________________________________
    
    39. Ralph                                                           [CHR.RALP]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 38 |  12 |  1  |  12 |  14 |  6  |  9  |  14 |  6  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |     |     |     |     |     |     |     |     |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 60%| 35% |  5% | 30% | 20% | 15% | 35% | 35% |  1% |
                    ======================================================
    
    Inital Weapon Ranks        : A Swords, C Axes
    Promotion Weapon Rank Gains: N/A
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 0 (0%)
    
    Pursuit Critical Coefficient: 1
    
    Skills: None
    
    Supports: None
    
    Comments:
    
    Ralph is an unspectacular unit, good enough base stats but below-average
    growths. You should have many units that surpass him already, there shouldn't
    be any reason to field him. 1 PCC also bites.
    
    ______________________________________________________________________________
    
    40. Eyrios                                                          [CHR.EYRI]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 40 |  11 |  9  |  13 |  14 |  14 |  10 |  6  |  8  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |     |     |     |     |     |     |     |     |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 50%| 40% | 45% | 55% | 50% | 70% | 15% | 10% |  1% |
                    ======================================================
    
    Inital Weapon Ranks        : A Swords and Thunder Magic, D Fire and Wind Magic
    Promotion Weapon Rank Gains: N/A
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 1 (5%)
    
    Pursuit Critical Coefficient: 0
    
    Skills: Prayer, Sun Sword
    
    Supports: None
    
    Comments:
    
    I definitely recommend Eyrios over Olwen if you're taking the A Route. Eyrios
    has much higher durability and HP, which helps him fend off hordes of enemies
    and ensures he doesn't have problems with Fatigue. He has one of the highest
    base hitpoints in the game.
    
    Sun Sword also helps with his durability allowing him to regain HP, and Prayer
    can come in useful if the enemy gets some RNG hax.
    
    Eyrios also comes with A in Swords and Thunder Magic, letting him use Bolting
    which may come in useful in Chapter 18. He also can use a Master Sword and
    hit Mages or something with it.
    
    Eyrios may not look capable of dealing with enemies, but two hits from a Magic
    Tome is enough to kill most stuff anyway. Eyrios is a good candidate for the
    Wrath manual, but he may not need it due to Magic being powerful already.
    
    ______________________________________________________________________________
    
    41. Sleuf                                                           [CHR.SLEU]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 18 |  0  |  11 |  12 |  4  |  9  |  1  |  4  |  5  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |     |  +3 |  +1 |  +1 |     |  +1 |     |  +1 |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 35%|  3% | 40% | 75% | 45% | 25% | 10% | 10% |  2% |
                    ======================================================
    
    Inital Weapon Ranks        : A Staves
    Promotion Weapon Rank Gains: +1 in Staves, +2 in Light Magic
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 3 (15%)
    
    Pursuit Critical Coefficient: 0
    
    Skills: None
    
    Supports: None
    
    Comments:
    
    Sleuf comes really underlevelled, cannot defend himself and is limited to
    Staves. However, he does come with A Rank staves which allow him to use them
    off the bat, and to be honest you can't have too many of them in this game.
    
    His only use is spamming staves, and it really helps him stand out. Sleuf
    alone is better than everyone you can get by going the B route because of
    this.
    
    ______________________________________________________________________________
    
    42. Misha                                                           [CHR.MISH]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 28 |  8  |  13 |  11 |  16 |  6  |  6  |  6  |  9  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |     |     |     |     |     |     |     |     |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 65%| 55% | 15% | 65% | 80% | 40% | 20% |  5% |  1% |
                    ======================================================
    
    Inital Weapon Ranks        : A Swords and Lances
    Promotion Weapon Rank Gains: N/A
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 1 (5%)
    
    Pursuit Critical Coefficient: 2
    
    Skills: None
    
    Supports: None
    
    Comments:
    
    Misha is kind of like Karin, but she isn't very useful in the chapters you
    have left. You need to favour her to get her up to par (and fix that 8 Str),
    and you generally have better options such as Dean. Misha is decent with
    Magic Swords but can only use them indoors where she is less effective.
    
    You don't really need to use Misha, and even when you do need a flyer Dean
    or a trained Karin will perform better than her. There isn't much motivation
    to use her.
    
    ______________________________________________________________________________
    
    43. Sara                                                          [CHR.SARA]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 14 |   0 |  11 |  12 |  9  |  10 |  0  |  3  |  5  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |     |  +6 |  +5 |  +5 |     |  +3 |  +1 |  +2 |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 40%|  0% | 80% | 80% | 80% | 40% | 10% |  5% |  3% |
                    ======================================================
    
    Inital Weapon Ranks        : B Staves, E Fire, Thunder, Wind and Light Magic
    Promotion Weapon Rank Gains: N/A
    
    Personal Weapon(s): Kia Staff
    
    Leadership Stars: 0
    Movement Stars  : 5 (25%)
    
    Pursuit Critical Coefficient: 0
    
    Skills: Prayer, Wrath, Elite
    
    Supports: Salem
    
    Comments:
    
    Sara is definitely worth using. 80% growths in Magic, Skill and Speed are just
    crazy, and although she comes underlevelled she will level up very fast due
    to Elite, and Wrath allows her to kill off weak enemies too. Sara's Magic,
    Skill and Speed will increase very fast, and you can promote her early if you
    desire, giving her great stat bonuses and an A Rank in Staves.
    
    She can use any Staff after promotion which is a huge plus, combined with her
    great Magic, Skill and Speed growth she will help a lot in later chapters.
    You might not need to use a Knight Proof on her as her growths are godly,
    all you'd have to do is get her to A Staves.
    
    Sara can use the Kia staff which is crucial to recruiting a certain character
    in 24x, and getting past the Stone Spell in the Final Chapter. It doesn't have
    any use besides that, and you should be able to kill the boss before he can
    use Stone, so it isn't anything of note.
    
    ______________________________________________________________________________
    
    44. Shanam                                                          [CHR.SHAN]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 24 |  5  |  1  |  8  |  9  |  1  |  4  |  6  |  7  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |     |     |     |     |     |     |     |     |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 50%| 50% |  5% |  5% | 50% | 50% |  5% |  5% |  2% |
                    ======================================================
    
    Inital Weapon Ranks        : C Swords
    Promotion Weapon Rank Gains: N/A
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 0 (0%)
    
    Pursuit Critical Coefficient: 0
    
    Skills: Bargain, Continue
    
    Supports: None
    
    Comments:
    
    Someone upload a Youtube vid of this guy beating the final boss, it will be
    priceless =)
    
    Shanam has joke bases. His growths are okay but he will be hard to train with
    those low stats upon joining. Shiva, Machua and Mareeta all have around the
    same bases as him, yet join about 15 levels lower.
    
    Bargain is nice, but it doesn't help his combat. You can buy nifty stuff with
    Bargain for half their price, so he's not completely useless.
    
    Shanam uses the awesome powers of the Balmung Shield to great effect. =)
    
    ______________________________________________________________________________
    
    45. Miranda                                                         [CHR.MIRA]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 19 |  0  |  7  |  2  |  8  |  7  |  1  |  3  |  6  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |  +3 |  +2 |  +3 |  +1 |     |  +3 |  +1 |  +2 |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 60%|  5% | 70% | 55% | 70% | 35% | 15% |  5% |  2% |
                    ======================================================
    
    Inital Weapon Ranks        : C Fire Magic, D Wind Magic, E Fire Magic
    Promotion Weapon Rank Gains: +2 Swords, +1 Fire Magic and Thunder Magic
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 0 (0%)
    
    Pursuit Critical Coefficient: 1
    
    Skills: Wrath
    
    Supports: Conomore
    
    Comments:
    
    Miranda joins underlevelled as a Mage. However, she is hard to train as she
    doesn't come with Elite like Sara, dies to almost anything, and loses AS
    from Tomes. It will take quite a long time to get her stats going, and even
    then she doesn't have the luxury of spamming Staves or getting Sage promotion
    bonuses like Sara.
    
    She promotes into a Mage Knight, a little too late I guess since most of the
    chapters that are left are indoor maps. She can be good if favoured, but
    other units can equal or surpass her and its not worth it to train her.
    
    Wrath is useless since she lacks durability whatsoever. Unless you're facing
    weak enemies, it won't be of much use.
    
    ______________________________________________________________________________
    
    46. Xavier                                                          [CHR.XAVI]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 38 |  13 |  3  |  9  |  6  |  3  |  17 |  15 |  6  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |     |     |     |     |     |     |     |     |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 50%| 40% | 45% | 55% | 50% | 70% | 15% | 10% |  1% |
                    ======================================================
    
    Inital Weapon Ranks        : A Axes and Bows, E Swords and Lances
    Promotion Weapon Rank Gains: N/A
    
    Personal Weapon(s): None
    
    Leadership Stars: 1
    Movement Stars  : 0 (0%)
    
    Pursuit Critical Coefficient: 0
    
    Skills: Wrath, Charge, Big Shield
    
    Supports: None
    
    Comments:
    
    Xavier is hard to recruit but worth it. Xavier can use the Brave Bow right
    off the bat giving him a killer offense. He also has A in Axes which is
    nice, he can use the Master Axes and all that good stuff.
    
    His speed is a letdown, he'd be doubled by most enemies at this point in the
    game, and only Tina and Dalshein have worse base speed. It is sufficient
    though, Xavier has Wrath which allows him to kill almost anything on a
    counter.
    
    Xavier's Charge isn't doing him any favours as he has low Speed, and instead
    of initiating two rounds with an enemy he'd take two Ballista shots or two
    hits of Long Range Magic. Xavier's Big Shield is unreliable, a 6% chance to
    activate at base and a maximum of 20% chance if he reaches level 20, which
    isn't very likely.
    
    Xavier's Movement is equal to that of an unpromoted foot unit, he can't
    catch up outside but can keep up in indoor chapters. Too bad many of them
    have Dark Mages or Status Staves.
    
    Overall Xavier is a good unit made better with Wrath.
    
    Fun fact: Xavier has the same growths as Olwen, Eyrios and Galzus. =)
    
    ______________________________________________________________________________
    
    47. Amalda                                                          [CHR.AMAL]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 34 |  8  |  13 |  11 |  15 |  11 |  9  |  8  |  10 |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |     |     |     |     |     |     |     |     |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 70%| 55% | 15% | 50% | 45% | 60% | 25% | 15% |  1% |
                    ======================================================
    
    Inital Weapon Ranks        : A Swords, C Staves
    Promotion Weapon Rank Gains: N/A
    
    Personal Weapon(s): None
    
    Leadership Stars: 1
    Movement Stars  : 1 (5%)
    
    Pursuit Critical Coefficient: 2
    
    Skills: Continue
    
    Supports: None
    
    Comments:
    
    Amalda is a mounted healer, sadly her combat isn't too good but C Staves
    allow her to use Physic, Sleep and many other good staves. She's a healbot
    like Nanna but without Charisma, and a Leadership star instead.
    
    Her growths are good but the most she'll get is a few levels, so it goes
    to waste. She has decent enough base stats to tank some hits I guess, and
    you can't have too many healers. The only maps where she can function decently
    are 20, 21, 22 and 23, so she can't contribute much. Still an okay unit.
    
    ______________________________________________________________________________
    
    48. Conomore                                                        [CHR.CONO]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 39 |  13 |  3  |  18 |  11 |  4  |  12 |  13 |  10 |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |     |     |     |     |     |     |     |     |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 70%| 60% |  5% | 35% | 50% | 20% | 20% | 20% |  1% |
                    ======================================================
    
    Inital Weapon Ranks        : A Swords, A Lances
    Promotion Weapon Rank Gains: N/A
    
    Personal Weapon(s): None
    
    Leadership Stars: 1
    Movement Stars  : 1 (5%)
    
    Pursuit Critical Coefficient: 2
    
    Skills: None
    
    Supports: None
    
    Comments:
    
    Further evidence that A route > B route. Conomore has passable base stats
    but you're at the point where most of your units should already equal or
    surpass him. He isn't too useful unlike Amalda, at least she has Staff
    utility while Conomore is forced to become a worse Fin / Dean / any other
    mounted unit really.
    
    1 Leadership star makes him a nice filler though.
    
    ______________________________________________________________________________
    
    49. Delmud                                                          [CHR.DELM]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 36 |  11 |  5  |  12 |  12 |  7  |  9  |  11 |  10 |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |     |     |     |     |     |     |     |     |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 70%| 40% | 15% | 65% | 45% | 65% | 30% | 15% |  2% |
                    ======================================================
    
    Inital Weapon Ranks        : A Swords
    Promotion Weapon Rank Gains: N/A
    
    Personal Weapon(s): Beo Sword
    
    Leadership Stars: 0
    Movement Stars  : 0 (0%)
    
    Pursuit Critical Coefficient: 5
    
    Skills: Charisma
    
    Supports: Nanna
    
    Comments:
    
    Delmud comes with the Beo Sword, and you'd probably want to leave it on him
    since Fergus, the other wielder of the Sword is one-rounding stuff with or
    without the sword anyway. It weighs him down a bit but has a beastly critical
    rate, and with his 5 PCC it is going to hurt a lot.
    
    Delmud may seem to be below average, what with his low base stats. But he
    makes a useful Charisma bot, giving a 10% hit and evade bonus making it easier
    to deal with the hordes of enemies. Still, you can only use him in 21, 22 and
    23, since he loses his mount in 24, 24x and the Final Chapter. He has limited
    use but is quite good when he is fielded.
    
    His growth rates are quite good but like Amalda and Conomore, he simply does
    not have the time to develop his stats further.
    
    ______________________________________________________________________________
    
    50. Cyas                                                            [CHR.CYAS]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 23 |  0  |  18 |  16 |  12 |  5  |  4  |  5  |  7  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |     |     |     |     |     |     |     |     |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 50%|  0% | 35% | 40% | 40% | 55% | 15% | 10% |  2% |
                    ======================================================
    
    Inital Weapon Ranks        : A Staves, A Light Magic
    Promotion Weapon Rank Gains: N/A
    
    Personal Weapon(s): None
    
    Leadership Stars: 3
    Movement Stars  : 3 (15%)
    
    Pursuit Critical Coefficient: 0
    
    Skills: Nihil
    
    Supports: None
    
    Comments:
    
    Cyas prevents you from getting Sety, so his only notable advantages over Sety
    is that he allows you to warpskip Chapter 23, since it takes a turn for Sety
    to appear, and you might not want to lose turns. However, it is really only
    applicable for SSS runs since Sety will save you a lot of headaches later.
    
    You might also be a Cyas fanboy, but that's another story...
    
    Sety is by far the better unit. It should be pretty obvious given what spell
    Sety comes with. However, Cyas does contribute 3 Leadership stars and has
    A Staves, so that's probably a plus for him.
    
    Sety on the other hand also has A Staves, has higher durability and much
    higher AS and Evasion, and an overpowered tome. Cyas can't take hits for
    nuts and he can't dodge many things anyway.
    
    If he got Falaflame I would consider him &_&
    
    Just use Sety.
    
    ______________________________________________________________________________
    
    51. Sety                                                            [CHR.SETY]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 32 |  3  |  17 |  16 |  16 |  10 |  9  |  8  |  8  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |     |     |     |     |     |     |     |     |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 75%| 10% | 75% | 75% | 80% | 65% | 20% | 15% |  1% |
                    ======================================================
    
    Inital Weapon Ranks        : A Staves, Fire Magic, Wind Magic, Light Magic,
                                 B Thunder Magic
    Promotion Weapon Rank Gains: N/A
    
    Personal Weapon(s): Holsety
    
    Leadership Stars: 1
    Movement Stars  : 2 (10%)
    
    Pursuit Critical Coefficient: 3
    
    Skills: Continue
    
    Supports: Asvel, Machua, Karin
    
    Comments:
    
    Holsety grants 20 to Speed and Skill. So subtracting its six weight, Sety has
    30 AS and 36 Skill at base level. 30 AS will double everything in the game
    and activate Continue an obscene number of times. Add in that sexy A Staves
    and a Leadership star, and you've got a near invincible unit.
    
    Holsety just isn't built for FE5 where stats are capped at 20. In fact, even
    with stat caps of 30 ala FE4, Holsety is still mega-broken.
    
    I think the best hit% an enemy can muster against him is about 40-50%? His
    growths are also insane, not that he needs them to tear through enemies.
    
    ______________________________________________________________________________
    
    52. Galzus                                                          [CHR.GALZ]
    ______________________________________________________________________________
    
                    _____________________________________________________
                    | HP | STR | MGC | SKL | SPD | LCK | DEF | BLD | MOV |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Base Stats      | 54 | 20  |  9  |  20 |  20 |  17 |  14 |  18 |  7  |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Promotion Gains |    |     |     |     |     |     |     |     |     |
                    |====|=====|=====|=====|=====|=====|=====|=====|=====|
    Growth Rates    | 50%| 40% | 45% | 55% | 50% | 70% | 15% | 10% |  1% |
                    ======================================================
    
    Inital Weapon Ranks        : A Swords, A Axes
    Promotion Weapon Rank Gains: N/A
    
    Personal Weapon(s): None
    
    Leadership Stars: 0
    Movement Stars  : 5 (25%)
    
    Pursuit Critical Coefficient: 3
    
    Skills: Shooting Star Sword, Moonlight Sword
    
    Supports: Mareeta
    
    Comments:
    
    Absolutely beastly base stats, 20% chance of activating Meteor Sword and
    Moonlight Sword respectively, decimating almost every enemy if those activate.
    25% chance of moving again helps a lot too.
    
    Galzus has average Magic however, and the last few chapters are chock full of
    status staff users. Still, he kills everything he touches and can take a lot
    of hits with that 54 HP / 14 Def.
    
    o====================================================================[SCRT]=o
    |                                 V. Secrets                                |
    o===========================================================================o
    
    ______________________________________________________________________________
    
    A) Elite Mode                                                           [ELTE]
    ______________________________________________________________________________
    
    Elite Mode is a special mode in which your characters gain two times as much
    EXP as they did in the normal mode.
    
    To activate it, press the 'New Game' option on the menu.
    
    Before you start a new game, enter these combinations:
    
    Right, Left, Right, Left, Right, Left, Right, Right
    
    You should hear a chime. You can then return to the menu and select 'Elite
    Mode' from the menu. You can then start a new game in Elite Mode.
    
    ______________________________________________________________________________
    
    B) Glitches                                                             [GLTC]
    ______________________________________________________________________________
    
    I only know a few exploits in the game. If anyone knows any more feel free to
    email me and contribute them. I'll look over it and confirm their
    authenticity before adding them here.
    
    - Steal Leidrick's Lopto Sword
    
    Have a Thief with a Bow or a Tome 'Steal' from Leidrick. Give him the Bow
    or the Tome through stealing, Rescue your thief and get him out of harm's way.
    
    Now, place a unit two spaces from Leidrick to force him to use the Tome or the
    Bow. Use Tina's Thief Staff to steal the now-unequipped Lopto Sword. Tina
    needs to have at least 13 Magic with a Pure Water or an M Up to steal it.
    
    - Infinite Secret Shop visits
    
    Have a character with the Rewarp or Warp staff and the member card use the
    staff, then hover the cursor over the space with the Secret Shop. The door
    does not have to be open.
    
    Instead of pressing A to teleport a character there, press B, and you should
    see the Secret Shop option appear on the menu.
    
    - Gold Glitch
    
    Suspend a save file in a certain chapter. When you return to the loading
    screen, start a New Game from there. The new file will have all the gold
    from the suspended file.
    
    ______________________________________________________________________________
    
    C) The Random Number Generator                                          [DRNG]
    ______________________________________________________________________________
    
    All Fire Emblem games use a Random Number Generator, kind of like a huge dice
    to decide when attacks hit or criticals activate. There is a simple way of
    abusing the Random Number Generator in Thracia 776, forcing it to roll another
    random number.
    
    Just go to options and hover your cursor over the Animations option. It is the
    option at the top of the screen. Simply set it to another option than the
    one that it is currently set to, then exit the screen. The game would have
    rolled another number.
    
    You can use this in conjunction with savestates to abuse stat growths, but it
    takes the fun out of the game =(
    
    o====================================================================[CRDT]=o
    |                                VI. Credits                                |
    o===========================================================================o
    
    Thanks to:
    
    Intelligent Systems for making such a great game.
    
    Serenes' Forest, for compiling such a comprehensive list of data relating to
                     Thracia 776, and helping me in my first playthrough
    
    Eaichu250, for making a great walkthrough which helped me through the first
               time I played this
    
    FireLizard, for his great translation of the game script
    
    CJayC, for maintaining GameFAQs
    
    James Lee, for informing me of the location of an item in Chapter 12
    
    And of course you for taking the time to read through this.
    
    o====================================================================[HIST]=o
    |                            VII. Verson History                            |
    o===========================================================================o
    
    19 / 7 / 2009 - Version 1.00 - Finished FAQ and Walkthrough.
    29 / 7 / 2009 - Version 1.01 - Rectified a mistake with Chapter 14's turn
                                   count, added in the exact turns certain
                                   reinforcements appear.
    29 / 8 / 2009 - Version 1.02 - Added in the location of the Magic Ring,
                                   thanks James Lee
    22 / 10 / 2009 - Version 1.03 - Added in many item locations and fixed up
                                    a few descriptions
    21 / 12 / 2009 - Version 1.04 - Added in a few notes about Door Keys and
                                    Thieves, thanks Distant_Rainbow for emailing
                                    me
    
    If there are any errors please email me and I'll try my best to fix them.
    
    
    Sites allowed to use this walkthrough:
    
    GameFAQs.com
    
    Please email me for permission to put this on your site if you wish to.
    
    Thanks in advance.