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    Item/Weapon FAQ by GeneralSpoon

    Version: 1.0 | Updated: 01/07/10 | Printable Version | Search This Guide

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    Items/Weapons FAQ
    
    ===============================================================================
    Index
    ===============================================================================
    I. Introduction
    II. Version History
    III. How to use this FAQ
    IV. Weapons
    V. Items
    VI. Crusader Scrolls
    VII. Legal Stuff + Credits
    VIII. Contact Information
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    I. Introduction
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This guide contains information about all of the weapons and item that are
    in the game.  There may be some spoilers here in the form of certain
    characters that hold a rare/unique weapon/item, or in the form of which
    characters certain weapons/items are exclusive to.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    II. Version History
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Version 1.0
    -FAQ released
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    III. How to use this FAQ
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This is how this guide will be set up.
    
    For Weapons:
    
    Name
    Rank: (Weapon rank required to use)
    Worth: (how much money this weapon costs; if it has full uses you can sell it
    for half this value)
    Mt: (Weapon might)
    Hit: (Weapon's hit accuracy)
    Crit: (Critical)
    Rng: (range of weapon)
    Wt: (Weight)
    Use: (How many times it can be used before breaking)
    Any additional info: (If there's something else to say it'll go here)
    
    For Staves:
    
    Name
    Rank: (weapon rank required to use)
    Worth: (how much money this staff costs; if it has full uses you can sell it
    for half this value)
    Rng: (range of staff)
    Wt: (weight)
    Use: (how many times it can be used before it breaks)
    EXP: (experience given for using)
    Effect: (what this staff does)
    
    For Items:
    
    Name
    Worth: (how much money this item costs; if it has full uses you can sell it
    for half this value)
    Use: (How many times it can be used before breaking)
    Effect: (What this item does)
    
    For Crusader Scrolls:
    
    Name
    Growth Alterations: (which growths are altered and by how much)
    
    Also, to quickly find something in particular, you can use Ctrl+f to type in
    what you're looking for to perform a search of this document.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    IV. Weapons
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------
    Swords
    -----------------------------------
    
    Short Sword
    Rank: E
    Worth: 1000
    Mt: 6
    Hit: 75
    Crit: 0
    Rng: 1
    Wt: 8
    Use: 40
    
    Iron Sword
    Rank: E
    Worth: 2200
    Mt: 6
    Hit: 70
    Crit: 0
    Rng: 1
    Wt: 6
    Use: 40
    
    Poison Sword
    Rank: E
    Worth: -
    Mt: 3
    Hit: 60
    Crit: 0
    Rng: 1
    Wt: 60
    Use: 40
    Additional Info: Poisons on contact, becomes Iron Sword when stolen
    
    Slim Sword
    Rank: E
    Worth: 2600
    Mt: 3
    Hit: 100
    Crit: 5
    Rng: 1
    Wt: 2
    Use: 30
    
    Elite Sword
    Rank: E
    Worth: 5800
    Mt: 9
    Hit: 65
    Crit: 0
    Rng: 1
    Wt: 9
    Use:40
    Additional Info: +5 Defense, gives Elite skill
    
    Long Sword
    Rank: D
    Worth: 1400
    Mt: 10
    Hit: 65
    Crit: 0
    Rng: 1
    Wt: 12
    Use: 30
    
    Steel Sword
    Rank: D
    Worth: 2900
    Mt: 9
    Hit: 65
    Crit: 0
    Rng: 1
    Wt: 11
    Use: 30
    
    Iron Blade
    Rank: C
    Worth: 2000
    Mt: 12
    Hit: 55
    Crit: 0
    Rng: 1
    Wt: 15
    Use: 30
    
    Rapier
    Rank: C
    Worth: 1000
    Mt: 4
    Hit: 90
    Crit: 10
    Rng: 1
    Wt: 3
    Use: 20
    Additional Info: Effective against armored and horseback units
    
    Kill Sword
    Rank: C
    Worth: 3800
    Mt: 9
    Hit: 80
    Crit: 30
    Rng: 1
    Wt: 7
    Use: 30
    
    King Sword
    Rank: C
    Worth: -
    Mt: 13
    Hit: 70
    Crit: 20
    Rng: 1
    Wt: 10
    Use: 60
    Additonal Info: Allows 2 consecutive hits, gives Charisma skill
    
    Great Sword
    Rank: B
    Worth: 2000
    Mt: 15
    Hit: 55
    Crit: 0
    Rng: 1
    Wt: 16
    Use: 20
    
    Silver Sword
    Rank: B
    Worth: 4200
    Mt: 14
    Hit: 75
    Crit: 0
    Rng: 1
    Wt: 8
    Use: 20
    
    Armor Killer
    Rank: B
    Worth: 4400
    Mt: 10
    Hit: 60
    Crit: 0
    Rng: 1
    Wt: 12
    Use: 30
    Additional Info: Effective against armored units
    
    Hero Sword
    Rank: B
    Worth: -
    Mt: 15
    Hit: 75
    Crit: 0
    Rng: 1
    Wt: 14
    Use: 60
    Additional Info: Allows 2 consecutive hits
    
    Flame Sword
    Rank: B
    Worth: 8200
    Mt: 9
    Hit: 70
    Crit: 0
    Rng: 1-2
    Wt: 9
    Use: 40
    Additional Info: Casts Fire at 2 range, Magic +5
    
    Thunder Sword
    Rank: B
    Worth: 8200
    Mt: 9
    Hit: 70
    Crit: 0
    Rng: 1-1
    Wt: 9
    Use: 40
    Additional Info: Casts Thunder at 2 range, Skill +5
    
    Wind Sword
    Rank: B
    Worth: 8200
    Mt: 9
    Hit: 70
    Crit: 0
    Rng: 1-2
    Wt: 9
    Use: 40
    Additional Info: Casts Wind at 2 range (no effective bonus agaisnt flying
    units), Speed +5
    
    Master Sword
    Rank: A
    Worth: 4200
    Mt: 14
    Hit: 60
    Crit: 10
    Rng: 1
    Wt: 15
    Use: 20
    Additional Info: Allows 2 consecutive hits
    
    Sleep Sword
    Rank: A
    Worth: 2000
    Mt: 8
    Hit: 55
    Crit: 0
    Rng: 1
    Wt: 20
    Use: 10
    Additional Info: Sends the enemy to sleep on contact
    
    Berserk Sword
    Rank: A
    Worth: 3000
    Mt: 8
    Hit: 55
    Crit: 0
    Rng: 1
    Wt: 20
    Use: 10
    Additional Info: Berserks enemy on contact
    
    Light Sword
    Rank: *
    Worth: -
    Mt: 12
    Hit: 80
    Crit: 0
    Rng: 1-2
    Wt: 10
    Use: 60
    Additional Info: Leaf only, casts Lightning at 2 range, Luck +10, can be
    used to recover all HP
    
    Earth Sword
    Rank: *
    Worth: -
    Mt: 12
    Hit: 80
    Crit: 0
    Rng: 1-2
    Wt: 9
    Use: 60
    Additional Info: Nanna only, casts Resire at 2 range, saps HP from enemy
    
    Darkness Sword
    Rank: *
    Worth: -
    Mt: 11
    Hit: 70
    Crit: 20
    Rng: 1
    Wt: 6
    Use: 60
    Additional Info: Mareeta only, allows 2 consecutive hits, gives Awareness
    skill
    
    Mareeta's Sword
    Rank: *
    Worth: -
    Mt: 11
    Hit: 70
    Crit: 20
    Rng: 1
    Wt: 6
    Use: 60
    Additional Info: Mareeta only, allows 2 consecutive hits, gives Awareness
    skill
    
    Beo Sword
    Rank: *
    Worth: -
    Mt: 16
    Hit: 70
    Crit: 30
    Rng: 1
    Wt: 13
    Use: 60
    Additional Info: Delmud and Fegus only, gives Ambush and Wrath skills
    
    Holy Sword
    Rank: *
    Worth: -
    Mt: 17
    Hit: 65
    Crit: 20
    Rng: 1
    Wt: 11
    Use: 60
    Additional Info: Olwen only, allows 2 consecutive hits, effective against
    horseback units, Magic +10, gives Prayer skill
    
    Blaggi Sword
    Rank: *
    Worth: -
    Mt: 15
    Hit: 70
    Crit: 0
    Rng: 1
    Wt: 12
    Use: 60
    Additional Info: Leaf, Nanna, Delmud, Fergus only, effective against armored
    units, negates the effect of the Loputo Sword, gives Prayer skill
    
    Loputo Sword
    Rank: *
    Worth: -
    Mt: 15
    Hit: 70
    Crit: 0
    Rng: 1
    Wt: 20
    Use: 60
    Additional Info: Halves enemy's attack power, Magic +20
    
    Broken Sword
    Rank: E
    Worth: 200
    Mt: 0
    Hit: 0
    Crit: 0
    Rng: 1
    Wt: 20
    Use: -
    
    -----------------------------------
    Lances
    -----------------------------------
    
    Iron Lance
    Rank: E
    Worth: 2200
    Mt: 7
    Hit: 70
    Crit: 0
    Rng: 1
    Wt: 9
    Use: 40
    
    Slim Lance
    Rank: E
    Worth: 2000
    Mt: 4
    Hit: 100
    Crit: 5
    Rng: 1
    Wt: 6
    Use: 20
    
    Poison Lance
    Rank: E
    Worth: -
    Mt: 4
    Hit: 70
    Crit: 0
    Rng: 1
    Wt: 9
    Use: 25
    Additional Info: Poisons on contact, becomes Iron Lance when stolen
    
    Short Lance
    Rank: E
    Worth: 800
    Mt: 5
    Hit: 70
    Crit: 0
    Rng: 1
    Wt: 8
    Use: 20
    
    Darkness Lance
    Rank: E
    Worth: 200
    Mt: 20
    Hit: 60
    Crit: 0
    Rng: 1-2
    Wt: 20
    Use: 60
    Additional Info: Unused, gives Awareness skill
    
    Steel Lance
    Rank: D
    Worth: 3200
    Mt: 10
    Hit: 65
    Crit: 0
    Rng: 1
    Wt: 15
    Use: 30
    
    Long Lance
    Rank: D
    Worth: 1400
    Mt: 11
    Hit: 65
    Crit: 0
    Rng: 1
    Wt: 13
    Use: 20
    
    Javelin
    Rank: D
    Worth: 1200
    Mt: 6
    Hit: 50
    Crit: 0
    Rng: 1-2
    Wt: 12
    Use: 20
    
    Great Lance
    Rank: C
    Worth: 2200
    Mt: 18
    Hit: 60
    Crit: 0
    Rng: 1
    Wt: 18
    Use: 20
    
    Silver Lance
    Rank: B
    Worth: 4000
    Mt: 15
    Hit: 75
    Crit: 0
    Rng: 1
    Wt: 10
    Use: 20
    
    Knight Killer
    Rank: B
    Worth: 3000
    Mt: 14
    Hit: 60
    Crit: 0
    Rng: 1
    Wt: 13
    Use: 20
    Additional Info: Effective against horeseback units
    
    Killer Lance
    Rank: B
    Worth: 3000
    Mt: 12
    Hit: 80
    Crit: 30
    Rng: 1
    Wt: 10
    Use: 20
    
    Gaebolg
    Rank: B
    Worth: 200
    Mt: 20
    Hit: 100
    Crit: 50
    Rng: 1-2
    Wt: 2
    Use: 90
    Additional Info: Unused, Strength +10, gives Charisma, Ambush, Awareness
    and Wrath skills
    
    Gungnir
    Rank: B
    Worth: 200
    Mt: 20
    Hit: 100
    Crit: 70
    Rng: 1
    Wt: 1
    Use: 90
    Additional Info: Unused, Defense +10, gives Ambush, Awareness, Wrath and
    Elite skills
    
    Master Lance
    Rank: A
    Worth: 3400
    Mt: 14
    Hit: 55
    Crit: 0
    Rng: 1-2
    Wt: 16
    Use: 20
    Additional Info: Allows 2 consecutive hits
    
    Dragon Lance
    Rank: *
    Worth: -
    Mt: 16
    Hit: 65
    Crit: 0
    Rng: 1
    Wt: 12
    Use: 60
    Additional Info: Dean only, allows 2 consecutive hits, gives Ambush skill
    
    Hero Lance
    Rank: *
    Worth: -
    Mt: 16
    Hit: 70
    Crit: 10
    Rng: 1
    Wt: 9
    Use: 60
    Additional Info: Fin only, allows 2 consecutive hits, Luck +10
    
    Broken Lance
    Rank: E
    Worth: 200
    Mt: 0
    Hit: 0
    Crit: 0
    Rng: 1
    Wt: 15
    Use: -
    
    -----------------------------------
    Axes
    -----------------------------------
    
    Iron Axe
    Rank: E
    Worth: 1100
    Mt: 9
    Hit: 65
    Crit: 0
    Rng: 1
    Wt: 10
    Use: 30
    
    Poison Axe
    Rank: E
    Worth: -
    Mt: 6
    Hit: 65
    Crit: 0
    Rng: 1
    Wt: 10
    Use: 30
    Additional Info: Poisons on contact, becomes Iron Axe when stolen
    
    Devil Axe
    Rank: E
    Worth: 1200
    Mt: 20
    Hit: 50
    Crit: 0
    Rng: 1
    Wt: 20
    Use: 20
    Additional Info: May damage user instead
    
    Steel Axe
    Rank: D
    Worth: 1700
    Mt: 13
    Hit: 55
    Crit: 0
    Rng: 1
    Wt: 15
    Use: 25
    
    Hand Axe
    Rank: D
    Worth: 1000
    Mt: 6
    Hit: 45
    Crit: 0
    Rng: 1-2
    Wt: 12
    Use: 20
    
    Hero Axe
    Rank: D
    Worth: -
    Mt: 14
    Hit: 70
    Crit: 0
    Rng: 1
    Wt: 12
    Use: 60
    Additional Info: Allows 2 consecutive hits
    
    Hammer
    Rank: C
    Worth: 1200
    Mt: 12
    Hit: 50
    Crit: 0
    Rng: 1
    Wt: 18
    Use: 20
    Additional Info: Effective against armored units
    
    Killer Axe
    Rank: C
    Worth: 2000
    Mt: 12
    Hit: 75
    Crit: 30
    Rng: 1
    Wt: 10
    Use: 20
    
    Pole Axe
    Rank: C
    Worth: 2200
    Mt: 15
    Hit: 60
    Crit: 0
    Rng: 1
    Wt: 17
    Use: 20
    Additional Info: Effective against horseback units
    
    Silver Axe
    Rank: B
    Worth: 4200
    Mt: 18
    Hit: 65
    Crit: 0
    Rng: 1
    Wt: 12
    Use: 20
    
    Battle Axe
    Rank: B
    Worth: 1000
    Mt: 13
    Hit: 60
    Crit: 10
    Rng: 1
    Wt: 14
    Use: 20
    
    Master Axe
    Rank: B
    Worth: 3200
    Mt: 15
    Hit: 55
    Crit: 0
    Rng: 1-2
    Wt: 16
    Use: 20
    Additional Info: Allows 2 consecutive hits
    
    Pugi
    Rank: *
    Worth: -
    Mt: 10
    Hit: 80
    Crit: 30
    Rng: 1-2
    Wt: 9
    Use: 60
    Additional Info: Othin only
    
    Broken Axe
    Rank: E
    Worth: 200
    Mt: 0
    Hit: 0
    Crit: 0
    Rng: 1
    Wt: 20
    Use: -
    
    -----------------------------------
    Bows
    -----------------------------------
    
    All bows are effective against flying units
    
    Iron Bow
    Rank: E
    Worth: 2200
    Mt: 7
    Hit: 65
    Crit: 0
    Rng: 2
    Wt: 6
    Use: 40
    
    Poison Bow
    Rank: E
    Worth: -
    Mt: 4
    Hit: 55
    Crit: 0
    Rng: 2
    Wt: 6
    Use: 40
    Additional Info: Poisons on contact, becomes Iron Bow when stolen
    
    Short Bow
    Rank: E
    Worth: 800
    Mt: 5
    Hit: 75
    Crit: 0
    Rng: 2
    Wt: 6
    Use: 20
    
    Steel Bow
    Rank: D
    Worth: 3200
    Mt: 10
    Hit: 60
    Crit: 0
    Rng: 2
    Wt: 12
    Use: 30
    
    Long Bow
    Rank: D
    Worth: 1400
    Mt: 10
    Hit: 65
    Crit: 0
    Rng: 2
    Wt: 11
    Use: 20
    
    Great Bow
    Rank: C
    Worth: 2200
    Mt: 18
    Hit: 55
    Crit: 0
    Rng: 2
    Wt: 16
    Use: 20
    
    Silver Bow
    Rank: B
    Worth: 4000
    Mt: 15
    Hit: 70
    Crit: 0
    Rng: 2
    Wt: 9
    Use: 20
    
    Killer Bow
    Rank: B
    Worth: 3200
    Mt: 11
    Hit: 70
    Crit: 30
    Rng: 2
    Wt: 9
    Use: 20
    
    Hero Bow
    Rank: B
    Worth: -
    Mt: 14
    Hit: 95
    Crit: 20
    Rng: 2
    Wt: 10
    Use: 60
    Additional Info: Allows 2 consecutive hits
    
    Master Bow
    Rank: A
    Worth: 3000
    Mt: 13
    Hit: 65
    Crit: 0
    Rng: 2
    Wt: 14
    Use: 20
    Additional Info: Allows 2 consecutive hits
    
    Long Arch
    Rank: *
    Worth: 2200
    Mt: 15
    Hit: 75
    Crit: 0
    Rng: 3-10
    Wt: 20
    Use: 10
    Additional Info: Long Arch (class) only
    
    Iron Arch
    Rank: *
    Worth: 4200
    Mt: 20
    Hit: 75
    Crit: 0
    Rng: 3-15
    Wt: 20
    Use: 10
    Additional Info: Iron Arch (class) only
    
    Poison Arch
    Rank: *
    Worth: -
    Mt: 10
    Hit: 50
    Crit: 0
    Rng: 3-10
    Wt: 20
    Use: 10
    Additional Info: Poison Arch (class) only, poisons on contact, becomes Long
    Arch when stolen
    
    Broken Bow
    Rank: E
    Worth: 200
    Mt: 0
    Hit: 0
    Crit: 0
    Rng: 2
    Wt: 12
    Use: -
    
    -----------------------------------
    Fire Magic
    -----------------------------------
    
    Fire
    Rank: E
    Worth: 2200
    Mt: 5
    Hit: 70
    Crit: 0
    Rng: 1-2
    Wt: 4
    Use: 20
    
    Elfire
    Rank: C
    Worth: 3200
    Mt: 11
    Hit: 60
    Crit: 0
    Rng: 1-2
    Wt: 7
    Use: 20
    
    Bolganone
    Rank: A
    Worth: 2200
    Mt: 20
    Hit: 90
    Crit: 0
    Rng: 1-2
    Wt: 18
    Use: 10
    Additional Info: Unused
    
    Meteor
    Rank: A
    Worth: 2200
    Mt: 9
    Hit: 70
    Crit: 0
    Rng: 3-10
    Wt: 20
    Use: 5
    
    Falaflame
    Rank: *
    Worth: -
    Mt: 20
    Hit: 90
    Crit: 20
    Rng: 1-2
    Wt: 15
    Use: 50
    Additional Info: Unused, nobody can equip
    
    -----------------------------------
    Thunder Magic
    -----------------------------------
    
    Thunder
    Rank: E
    Worth: 3200
    Mt: 7
    Hit: 60
    Crit: 5
    Rng: 1-2
    Wt: 5
    Use: 30
    
    Thoron
    Rank: A
    Worth: 2200
    Mt: 18
    Hit: 70
    Crit: 20
    Rng: 1-2
    Wt: 9
    Use: 10
    
    Thunderstorm
    Rank: A
    Worth: 2200
    Mt: 10
    Hit: 70
    Crit: 20
    Rng: 3-10
    Wt: 20
    Use: 5
    
    Dime Thunder
    Rank: *
    Worth: -
    Mt: 15
    Hit: 70
    Crit: 10
    Rng: 1-2
    Wt: 12
    Use: 60
    Additional Info: Olwen only, allows 2 consecutive hits
    
    Thorhammer
    Rank: *
    Worth: -
    Mt: 20
    Hit: 90
    Crit: 30
    Rng: 1-2
    Wt: 15
    Use: 50
    Additional Info: Unused, Ishtar only
    
    -----------------------------------
    Wind Magic
    -----------------------------------
    
    Wind
    Rank: D
    Worth: 2200
    Mt: 6
    Hit: 90
    Crit: 10
    Rng: 1-2
    Wt: 1
    Use: 20
    Additional Info: Effective against flying units
    
    Tornado
    Rank: A
    Worth: 2200
    Mt: 18
    Hit: 80
    Crit: 0
    Rng: 1-2
    Wt: 10
    Use: 10
    Additional Info: Effective against flying units
    
    Blizzard
    Rank: A
    Worth: 2200
    Mt: 9
    Hit: 70
    Crit: 0
    Rng: 3-10
    Wt: 20
    Use: 5
    Additional Info: Sends enemy to Sleep
    
    Grafcalibur
    Rank: *
    Worth: -
    Mt: 13
    Hit: 100
    Crit: 40
    Rng: 1-2
    Wt: 3
    Use: 40
    Additional Info: Asvel only, effective against flying units
    
    Holsety
    Rank: *
    Worth: -
    Mt: 20
    Hit: 90
    Crit: 30
    Rng: 1-2
    Wt: 6
    Use: 50
    Additional Info: Sety only, effective against flying units, Skill +20,
    Speed +20
    
    -----------------------------------
    Light Magic
    -----------------------------------
    
    Lightning
    Rank: E
    Worth: 3200
    Mt: 9
    Hit: 75
    Crit: 20
    Rng: 1-2
    Wt: 6
    Use: 20
    
    Resire
    Rank: B
    Worth: 5200
    Mt: 12
    Hit: 65
    Crit: 0
    Rng: 1-2
    Wt: 12
    Use: 60
    Additional Info: Restores HP equal to damage done to enemy
    
    Aura
    Rank: A
    Worth: 200
    Mt: 20
    Hit: 100
    Crit: 0
    Rng: 1-2
    Wt: 12
    Use: 80
    Additional Info: Unused
    
    -----------------------------------
    Dark Magic
    -----------------------------------
    
    Yotsmungand
    Rank: C
    Worth: 2200
    Mt: 14
    Hit: 70
    Crit: 10
    Rng: 1-2
    Wt: 12
    Use: 20
    Additional Info: Poisons on contact (only for enemy users)
    
    Fenir
    Rank: A
    Worth: 2200
    Mt: 18
    Hit: 80
    Crit: 0
    Rng: 3-10
    Wt: 20
    Use: 5
    
    Poison
    Rank: A
    Worth: 3200
    Mt: 8
    Hit: 70
    Crit: 0
    Rng: 3-10
    Wt: 20
    Use: 3
    Additional Info: Poisons on contact, becomes Fenrir if stolen
    
    Stone
    Rank: A
    Worth: -
    Mt: 1
    Hit: 100
    Crit: 0
    Rng: 3-10
    Wt: 20
    Use: 5
    Additional Info: Petrifies enemy on contact, becomes Fenrir if stolen
    
    Hel
    Rank: *
    Worth: -
    Mt: -
    Hit: 60
    Crit: 0
    Rng: 1-2
    Wt: 20
    Use: 3
    Additional Info:  Enemy only, brings HP down to 1 (or 0 if already at 1)
    
    Loputousu
    Rank: *
    Worth: -
    Mt: 0
    Hit: 60
    Crit: 0
    Rng: 1-2
    Wt: 15
    Use: 3
    Additional Info: Unused, nobody can equip
    
    -----------------------------------
    Staves
    -----------------------------------
    
    Sleep, Silence, Berserk, and Thief only work on enemies that have a lower
    magic stat than the user
    
    Live
    Rank: E
    Worth: 2200
    Rng: 1
    Wt: 4
    Use: 20
    EXP: 15
    Effect: Recovers an ally's HP
    
    Relive
    Rank: D
    Worth: 2300
    Rng: 1
    Wt: 6
    Use: 15
    EXP: 17
    Effect: Recovers an ally's HP (stronger than Live)
    
    Torch
    Rank: D
    Worth: 2200
    Rng: -
    Wt: 6
    Use: 5
    EXP: 30
    Effect: Increases the user's sight in Fog of War to radius of 10 squares,
    effect decreases by 1 each turn
    
    Recover
    Rank: C
    Worth: 2200
    Rng: 1
    Wt: 8
    Use: 5
    EXP: 30
    Effect: Recovers all of an ally's HP
    
    Reblow
    Rank: C
    Worth: 1700
    Rng: All
    Wt: 8
    Use: 5
    EXP: 25
    Effect: Recovers an ally's HP
    
    Rest
    Rank: C
    Worth: 3200
    Rng: 1
    Wt: 8
    Use: 5
    EXP: 40
    Effect: Removes status conditions (except Stone) from an ally
    
    M Up
    Rank: C
    Worth: 2200
    Rng: 1
    Wt: 8
    Use: 5
    EXP: 30
    Effect: Increases an ally's Magic by 7, effect decreases by 1 each turn
    
    Sleep
    Rank: C
    Worth: 1700
    Rng: All
    Wt: 8
    Use: 3
    EXP: 25
    Effect: Sends an enemy unit to sleep, doesn't work on enemies on thrones or
    gates
    
    Watch
    Rank: C
    Worth: 1800
    Rng: All
    Wt: 7
    Use: 4
    EXP: 30
    Effect: Unused, supposed to reveal areas hidden under roofs
    
    Reserve
    Rank: B
    Worth: 1700
    Rng: All
    Wt: 9
    Use: 3
    EXP: 35
    Effect: Restores all allies' HP
    
    Rescue
    Rank: B
    Worth: 2000
    Rng: All
    Wt: 7
    Use: 3
    EXP: 40
    Effect: Brings an ally next to the user
    
    Silence
    Rank: B
    Worth: 1400
    Rng: All
    Wt: 9
    Use: 3
    EXP: 30
    Effect: Seals an enemy's ability to use magic or staves, doesn't work on
    enemies on thrones or gates
    
    Warp
    Rank: A
    Worth: 2000
    Rng: 1
    Wt: 8
    Use: 3
    EXP: 40
    Effect: Teleports an ally to a traversable square
    
    Berserk
    Rank: A
    Worth: 2000
    Rng: All
    Wt: 10
    Use: 3
    EXP: 40
    Effect: Induces Berserk on an enemy, doesn't work on enemies on thrones or
    gates
    
    Return
    Rank: A
    Worth: 1810
    Rng: 1
    Wt: 7
    Use: 3
    EXP: 40
    Effect: Unused, lets an ally escape the map
    
    Rewarp
    Rank: A
    Worth: 1200
    Rng: All
    Wt: 6
    Use: 5
    EXP: 20
    Effect: Teleports user to a traversable square
    
    Repair
    Rank: *
    Worth: -
    Rng: 1
    Wt: 6
    Use: 5
    EXP: 30
    Effect: Safy only, repairs an ally's weapon or staff
    
    Thief
    Rank: *
    Worth: -
    Rng: All
    Wt: 5
    Use: 4
    EXP: 30
    Effect: Tina only, steals an enemy's weapon, staff or item
    
    Unlock
    Rank: *
    Worth: -
    Rng: All
    Wt: 5
    Use: 3
    EXP: 30
    Effect: Tina only, opens a door or chest
    
    Kia
    Rank: *
    Worth: -
    Rng: 1
    Wt: 7
    Use: 5
    EXP: 30
    Effect: Sara only, removes Stone condition from an ally
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    V. Items
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Vulnerary
    Worth: 600
    Use: 3
    Effect: Restores all HP
    
    Holy Water
    Worth: 1000
    Use: 1
    Effect: Increases Magic by 7, effect decreases by 1 each turn
    
    Torch
    Worth: 500
    Use: 1
    Effect: Increases sight in Fog of War to a radius of 10 squares, effect
    decreases by 1 each turn
    
    Antidote
    Worth: 1500
    Use: 3
    Effect: Removes Poison condition
    
    Door Key
    Worth: 500
    Use: 1
    Effect: Opens a door
    
    Bridge Key
    Worth: 500
    Use: 1
    Effect: Releases a drawbridge
    
    Chest Key
    Worth: 6000
    Use: 20
    Effect: Opens a chest
    
    Lockpick
    Worth: 3000
    Use: 30
    Effect: Thieves, Thief Fighters and Lara only, opens any lock
    
    S Drink
    Worth: 5000
    Use: 1
    Effect: Removes Fatigue condition if a character holds onto it during
    battle preparations
    
    Knight Proof
    Worth: 8000
    Use: 1
    Effect: Promotes most Level 10+ units (doesn't work for Leaf or Linoan)
    
    Master Proof
    Worth: 8000
    Use: 1
    Effect: Unused
    
    Member Card
    Worth: -
    Use: -
    Effect: Allows access to the Secret Shop
    
    Elite M
    Worth: 8000
    Use: 1
    Effect: Teaches the skill Elite
    
    Charge M
    Worth: 8000
    Use: 1
    Effect: Teaches the skill Charge
    
    Bargin M
    Worth: 8000
    Use: 1
    Effect: Unused, teaches the skill Bargin
    
    Ambush M
    Worth: 8000
    Use: 1
    Effect: Teaches the skill Ambush
    
    Wrath M
    Worth: 8000
    Use: 1
    Effect: Teaches the skill Wrath
    
    Continue M
    Worth: 8000
    Use: 1
    Effect: Teaches the skill Continue
    
    Prayer M
    Worth: 8000
    Use: 1
    Effect: Unused, teaches the skill Prayer
    
    Awareness M
    Worth: 8000
    Use: 1
    Effect: Teaches the skill Awareness
    
    Sun Sword M
    Worth: 8000
    Use: 1
    Effect: Teaches the skill Sun Sword
    
    Moonlight Sw M
    Worth: 8000
    Use: 1
    Effect: Teaches the skill Moonlight Sword
    
    Luck Ring
    Worth: 8000
    Use: 1
    Effect: Permanently increases Luck by 3
    
    Life Ring
    Worth: 8000
    Use: 1
    Effect: Permanently increases Max HP by 7
    
    Speed Ring
    Worth: 8000
    Use: 1
    Effect: Permanently increases Speed by 3
    
    Magic Ring
    Worth: 8000
    Use: 1
    Effect: Permanently increases Magic by 2
    
    Power Ring
    Worth: 8000
    Use: 1
    Effect: Permanently increases Strength by 3
    
    Body Ring
    Worth: 8000
    Use: 1
    Effect: Permanently increases Build by 3
    
    Shield Ring
    Worth: 8000
    Use: 1
    Effect: Permanently increases Defense by 2
    
    Skill Ring
    Worth: 8000
    Use: 1
    Effect: Permanently increases Skill by 3
    
    Leg Ring
    Worth: 8000
    Use: 1
    Effect: Permanently increases Movement by 2
    
    Empty Tome
    Worth: 200
    Use: -
    Effect: -
    
    Broken Staff
    Worth: 200
    Use: -
    Effect: -
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    VI. Crusader Scrolls
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    What Crusader Scrolls do is increase the holder's growth rates when the unit
    levels up.  For example, let's say that Unit A has a Skill growth rate of
    50%.  This means that, at level up, Unit A has a 50% chance to gain a point
    of Skill.  Now, lets say that Unit A was holding the Odo Scroll at level up.
    The Odo Scroll increases the Skill growth rate by 30%.  So, if Unit A levels
    up while holding the Odo Scroll, it has an 80% chance to gain a point of
    Skill.  Bonuses given by Crusader Scrolls stack with eachother.
    
    Also, all Crusader Scrolls have the effect of negating non-Wrath critical
    attacks.
    
    Odo Scroll
    Growth Alterations: Skill +30%
    
    Baldo Scroll
    Growth Alterations: HP +5%, Strength +5%, Skill +5%, Speed +5%, Luck +5%,
    Defense +5%
    
    Hezul Scroll
    Growth Alterations: HP +30%, Strength +10%, Luck -10%
    
    Dain Scroll
    Growth Alterations: Strength +5%, Speed -10%, Defense +30%, Movement +5%
    
    Noba Scroll
    Growth Alterations: Strength +30%, Magic -10%, Speed +10%, Luck -5%,
    Defense +5%
    
    Neir Scroll
    Growth Alterations: HP +10%, Strength +10%, Skill -10%, Defense +10%,
    Build +10%
    
    Ulir Scroll
    Growth Alterations: Skill +10%, Speed +10%, Luck +10%
    
    Tordo Scroll
    Growth Alterations: HP +5%, Strength +5%, Magic +5%, Skill +10%, Luck +5%
    
    Fala Scroll
    Growth Alterations: Strength +5%, Magic +5%, Skill +10%, Speed +10%
    
    Sety Scroll
    Growth Alterations: HP -10%, Magic +10%, Speed +30%
    
    Blaggi Scroll
    Growth Alterations: Strength -10%, Magic +10%, Luck +30%
    
    Heim Scroll
    Growth Alterations: Magic +30%, Luck +10%, Defense -10%
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    VII. Legal Stuff + Credits
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    I would like to thank VincentASM, the webmaster of serenesforest.net Without
    his willingness to share information this FAQ wouldn't have gotten off the
    ground. In turn, I am also crediting pegasusknight.com, the Fire Emblem
    Thracia 776 Official Guidebook, and the Fire Emblem Thracia 776 Illustrated
    Works.
    
    This may be not be reproduced under any circumstances except for personal,
    private use. 
    
    It may not be placed on any web site not specified or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    
    Website that may display this FAQ are:
    Gamefaqs.com
    Neoseeker.com
    Supercheats.com
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    Copyright 2010 Travis VanOverbeke
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    VIII. Contact Information
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Questions? Comments? Critiques? Concerns? Feel free to contact me at
    tvanoverbeke@live.com