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    FAQ/Walkthrough by Nerthing

    Version: 2.0 | Updated: 09/12/09 | Search Guide | Bookmark Guide

                        Torneko No Daibouken Fushigi No Dungeon
                   (Torneko's Great Adventure: The Mysterious Dungeon)
    
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                                   For the Super Famicom
    _______________________________________________________________________________
    
                                   FAQ/Walkthrough
                            Author: Brian Morris (Nerthing)
                          E-mail: Nerthing (at) GMail (dot) com
                             Originally Created: June 5, 2006
                           Last Updated: September 12, 2009
                                 Current Version: 2.0
                             Copyright 2009 İ Brian Morris
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
    
    
    +=--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==+
    |                              Table of Contents                              |
    +=--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==+
    
    About the Game        ::  [*A]   :: Details about the game.
    ==============
    
    Game Mechanics        ::  [*B0]  :: How the game works.
    ==============
      Controls            ::  [*b1]  :: How to control the game.
      Interface           ::  [*b2]  :: How to manuever the menus.
      Replay              ::  [*b3]  :: See what you previously did.
      High Scores         ::  [*b4]  :: Who's the better dungeon crawler?
      Formulas            ::  [*b5]  :: Learn how exactly the game works.
    
    Prologue              ::  [*C0]  :: Story presented before the title screen.
    ========
    
    Walkthrough           ::  [*D0]  :: Getting through the game.
    ===========
      The Newcomer        ::  [*d1]  :: What's the king have in store for Taloon?
      Trial Dungeon       ::  [*d2]  :: Taloon's first task.
      Taloon's Destiny    ::  [*d3]  :: The Mysterious Dungeon and Taloon.
      Mysterious Dungeon  ::  [*d4]  :: A dungeon crawler's dream.
      Town of Happiness   ::  [*d5]  :: Taloon's wonderful gift.
      Bonus Dungeon       ::  [*d6]  :: Think you're tough? Try this dungeon!
    
    Tips                  ::  [*E0]  :: Things you should know.
    ====
    
    Items                 ::  [*F0]  :: Useful things you find lying around.
    =====
      Food                ::  [*f1]  :: Things to keep Taloon well-fed.
      Herbs               ::  [*f2]  :: Herbs that you or the monsters eat.
      Seeds               ::  [*f3]  :: Items that make Taloon stronger.
      Scrolls             ::  [*f4]  :: Scrolls that help in tight spots.
      Staves              ::  [*f5]  :: Staves that mess with your enemies.
      Quest Items         ::  [*f6]  :: Items required to complete quests.
      Miscellaneous       ::  [*f7]  :: Things that don't fit in a category.
    
    Equipment             ::  [*G0]  :: Items that can be worn.
    =========
      Weapons             ::  [*g1]  :: Tools to smack enemies around with.
      Arrows              ::  [*g2]  :: Projectiles to kill things from a distance.
      Shields             ::  [*g3]  :: Shields that reduce damage.
      Rings               ::  [*g4]  :: Jewelry that gives helpful effects.
    
    Enemies               ::  [*H0]  :: The main obstacles on your journey.
    =======
      Moves               ::  [*h1]  :: Every enemy has their own tricks.
    
    Status Effects        ::  [*I]   :: Bad things that can happen.
    ==============
    
    Traps                 ::  [*J]   :: Invisible objects that cripple you.
    =====
    
    Level Chart           ::  [*K]   :: How much experience until your next level.
    ===========
    
    Secrets               ::  [*L]   :: Things you might want to know.
    =======
    
    Cheats                ::  [*M0]  :: Is the game too hard for you?
    ======
      PAR Codes           ::  [*m1]  :: Pros use PAR codes.
      Save State Editing  ::  [*m2]  :: Hex editing is fun!
    
    Updates               ::  [*N]   :: List of updates.
    =======
    
    Copyright             ::  [*O]   :: This document is protected from Demonites.
    =========
    
    
    
    _______________________________________________________________________________
    
                                    About the Game                             [*A]
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Torneko no Daibouken Fushigi no Dungeon was released in Japan on
    September 19, 1993 by ChunSoft. It has never been released anywhere else, and
    it has never been remade. Will it be remade? Well, Shiren the Wanderer
    (Fushigi no Dungeon 2: Fuurai no Shiren) got remade on the Nintendo DS, so
    anything is possible.
    
    Since the game was never released anywhere else, it has never been officially
    translated into English. There exists a fanmade English patch for the ROM of
    the game. The patch consists of very poor English and the creators made many
    errors when changing the text, but it gives people a decent idea of what is
    going on in the game.
    
    The English patch can be found here:
    
    http://www.magic-destiny.com/
    
    This document is meant to help you play through the game even without a
    translation patch. All of the dialog is shown to give you an idea of what
    is being said. Like any translation, mine isn't perfect, but it still gives
    you a pretty good idea of what everything is.
    _______________________________________________________________________________
    
                                   Game Mechanics                             [*B0]
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Torneko no Daibouken Fushigi no Dungeon is a Mysterious Dungeon game. If you've
    played this type of game, then you don't need an introduction to how the game
    works.
    
    The game is turn-based, done in an RPG-style of movement. Everything is done
    by "squares" that are used to hold a sprite. Sprites are used for things you
    can interact with. Each square either has a sprite occupying it, or nothing in
    it currently. When you take a step in the game, your sprite moves to a
    different square. It's very important to understand how the systems of squares
    works, because decisions you make in the game are based off of this.
    
    Every time you do something, all enemies on the floor will take a step (unless
    they are sleeping). Every time you do something, it is considered a "turn".
    If you've ever played a turn-based RPG (Dragon Quest/Warrior games for
    example), then you'll know how it works. Whenever you do something, the enemy
    then gets to do something. You and your enemies are the only ones that get
    turns. You will always get the first turn, and your enemies will always
    get the next turn. Some things in the game modify how turns work temporarily,
    and there are some enemies that don't follow this system.
    
    Each dungeon has a certain number of floors you must explore. Your goal is to
    get to the next floor, but you will want to fight enemies and get items along
    the way. If you rush deep into the dungeon, you will be easily killed by
    enemies farther into the dungeon.
    
    Items are acquired by stepping on them. Once stepped on, they will
    automatically be placed in your inventory. If your inventory is full, you
    simply won't pick up the items. Traps are done in a similar way: once you step
    on them, they are activated.
    
    Saving in the game is done automatically. When you shut the game off, it will
    automatically save your progress, no matter where you were. This means that
    you can turn your game off in the middle of a dungeon and resume where you
    left off the next time you play.
    
    ===============================================================================
                                      Controls                                [*b1]
    ===============================================================================
    
    A:      Attack/Confirm
    B:      Map with game screen (hold)/Cancel/Run (hold)
    X:      Menu/Confirm
    Y:      Cancel/Change direction while standing in place (hold)
    L:      Shoot arrow
    R:      Move diagonally (hold)
    Select: Map without game screen (hold)
    A + B:  Recover HP fast (hold)
    
    ===============================================================================
                                      Interface                               [*b2]
    ===============================================================================
    
    When you get to the title screen, you will see the following:
    
    +-----------+
    |Begin Game |
    |High Scores|
    |Sound      |
    +-----------+
    
    If you already have a quest saved, you will see this instead:
    
    +--------------+
    |Continue      |
    |Begin Game    |
    |Copy Game     |
    |Erase Game    |
    |Rename Village|
    |High Scores   |
    |Replay        |
    |Sound         |
    +--------------+
    
    Here is what each of these options does:
    
    Continue:       Allows you to continue from where you left off. The second you
                    turn off the game, the game will automatically save the game
                    from the exact place you were in. This means that you can save
                    in the middle of a dungeon. It's better to hit "End" in the
                    menu, just to be safe.
    
    Begin Game:     Starts a new game. You can have up to three save files.
    
    Copy Game:      Copies an existing game file.
    
    Erase Game:     Erases and existing game file.
    
    Rename Village: Allows you to rename a village contained in a game file.
    
    High Scores:    Allows you to see the top ten high scores. High scores are
                    achieved by either dying in a dungeon or leaving one.
    
    Replay:         Allows you to see what you've previously done on the floor
                    you're currently on. This only works in dungeons.
    
    Sound:          Allows you to adjust the sound setting between Stereo and Mono.
    
    
    
    While in the dungeon, you will see several things on the top of the screen.
    They will look like this:
    
       # Fl  Lv  #  HP  #/#            #G
                    |ŻŻ|
                     ŻŻ
    This is what each of those means:
    
    # Fl:   Floor you're currently on (starts at floor 1 every time you enter a
            dungeon)
    Lv #:   Your current level (resets to one every time you enter a dungeon)
    HP #/#: Current HP/Max HP
    # G:    Your current gold (stored in your house after you leave a dungeon)
    
    
    In the menu you will have a number of options. Several statistics will also
    be displayed. The menu looks like this:
    
    +-------------------------+
    |+---------+              |
    ||Item  Map|              |
    ||Take  End|              |
    |+---------+              |
    |                         |
    |                         |
    |+-----------------------+|
    ||Floor   #  Belly     #%||
    ||Attack  #  Strength #/#||
    ||Defense #  Exp.      # ||
    |+-----------------------+|
    +-------------------------+
    
    For the top half of the menu screen:
    
    Item: Shows your current items
    Map : Displays the map like the B button, but all of the time.
    Take: Picks up a nearby item
    End:  Quits the game (saves your current progess)
    
    
    For the bottom half of the menu screen:
    
    Floor:    Floor you're currently on
    Attack:   Your attack power
    Defense:  Your defensive power
    Belly:    How full you are
    Strength: Your strength; more Strength means more damage
    Exp.:     Current amount of experience points
    
    ===============================================================================
                                       Replay                                 [*b3]
    ===============================================================================
    
    The Replay feature, accessed by the Replay option on the main menu, is a great
    feature in the game. This will allow you to see what you previously did on the
    current floor you're on. When replaying, you will not see any menus the player
    cycled through; you will only see what actions they took.
    
    There are a number of reasons why you might use this:
    
    -You might want to see what enemies were chasing you.
    -You might have dropped something and wanteto see where you left it.
    -You might want to recall at how good/bad of a job you did on that floor.
    
    One of the main reasons this was included was to probably show other people
    how you did on the floor.
    
    ===============================================================================
                                     High Scores                              [*b4]
    ===============================================================================
    
    To bring some competitiveness into this single-player game, the High Scores
    feature was added. This keeps a list of the top ten scores made with the
    cartridge. Scores are calculated with this formula:
    
    Player's gold + (value of player's items added together) = (Score) G
    
    Items brought into the dungeon will not count towards your score.
    
    The score will display in this format:
    
    1-10: (Gold) G | (Village name) village, (how far into the dungeon, and the
    dungeon name), (Floor number) floor, Defeated by (enemy that killed you) 
    *OR* Retrieved (quest item)
    
    ===============================================================================
                                     Formulas                                 [*b5]
    ===============================================================================
    
    [This section isn't complete yet, as I am still experimenting with formulas.]
    
    
    Chance to miss:
    
    When someone is attacking, there is a chance they will miss their target. When
    a miss occurs, the target takes no damage and a "miss" sound is played.
    Nothing in the game contributes to this factor except luck. When someone is
    hit for damage under one, they will take zero damage; a miss will not occur
    because no damage was done (the game will say that zero damage was done).
    
    The average chance of missing is about 10%, meaning on average you'll miss
    one out of ten hits. This doesn't mean that you can't miss constantly or
    never miss though, as it is possible to miss several times in a row, or never
    miss for 50+ hits.
    _______________________________________________________________________________
    
                                      Prologue                                 [*C]
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    In the world, there was the small village of Lakenaba.
    There once was a man.
    His name was Taloon.
    He worked for Sesse at the Weapon Shop...
    However, Taloon had a dream.
    He wanted to start his own business, a large store.
    He wanted to have the world's greatest store. This was Taloon's dream.
    So he embarked on a journey.
    Prince Bonmoor helped Taloon by giving him Gold and other goods.
    Thanks to the prince, Taloon was able to own a shop in Endor.
    Taloon called Nene and Poporo to the store.
    Even the king was very pleased with the shop.
    However, Taloon was restless. He heard a rumor...
    He heard of the Mysterious Dungeon.
    An amazing cavern, filled with fabulous treasures.
    But nobody has ever returned...
    Drawn by the cavern's wealth...
    Taloon yearned to seek those treasures.
    But he was also worried about his family, and his shop.
    Taloon smiled at Nene nervously and said...
    "Dear, I want to follow my dream to become a world trader."
    "I want to face new challenges."
    Taloon started off on his adventure, and he soon found his family behind him.
    The family traveled to where Taloon would begin his adventure.
    And so, the adventure begins...
    _______________________________________________________________________________
    
                                    Walkthrough                               [*D0]
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    ===============================================================================
                                    The Newcomer                              [*d1]
    ===============================================================================
    
    Nene:   At last, we've arrived!
    Poporo: Oh, papa, what is this place called?
    Nene:   You're right - this place needs a name. Let Poporo name the village,
            dear.
    
    
    You will then be prompted to pick a name for the village. The name can only
    contain four characters. Once you're done, pick the option on the top-right.
    
    
    Poporo: There you go. How about [town name]?
    Nene:   Go meet the king, dear! We'll wait here. I'll set up the shop while you
            gather merchandise. Good luck, dear!
    
    
    You will then be brought to the castle where you meet the king. Throughout the
    conversation with the king, you will get several Yes/No choices. Here is how
    they branch out:
    
                <<<<<<<<<Begin>>>>>>>>>>>>>>>>>>>>>No
                \/                                 \/
                \/           >>>>>>>>>>>>>>>>>>>>>>\/
         <<<<<<<Yes>>>>>>>>  ^                     \/
         \/      ^       \/  ^         <<<<<<<<<<<<<>>>>>>>>>>>
         \/      ^       \/  ^         \/                    \/
         Yes     <<<<<<<<No  ^         \/                    \/
         \/                  ^         Yes           <<<<<<<<No>>>>>>>>>
         \/                  ^         \/            \/      ^        \/
         \/                  ^         \/            \/      ^        \/
         >>>>>>>>>>>>>>>>>>>>^    Trial Dungeon<<<<<<Yes     <<<<<<<<<No
    
    
    Like usual Dragon Quest style, one answer will always lead to a dead end.
    Ultimately the quickest way is to say "No" and then "Yes".
    
    Here is how the dialog goes:
    
    
    King: I hear you're opening a shop in [town name]. This will be convenient for
          the townspeople. Why have you come from Endor to [town name]? To seek
          treasure in the Mysterious Dungeon!? Well, it's true - there are many
          fabulous treasures in that cave! That's why we call it the Mysterious
          Dungeon. Nobody has ever went in there and lived to tell about it.
          Aren't you afraid of risking your life?
    
    
    {Choice 1}
    
    [Yes]
    
    King: A wise decision. You give up too easily! Ho! Ho! Ho!
    
    
    To get farther, you'll have to talk to the king again.
    
    {Continue at Choice 2}
    
    
    [No]
    
    King: Ahh... You don't give up easily. The legends predicted that someone
          would come forward and challenge the dungeon. Alright then, let me
          explain how it works. The trick is to get the treasure back to the
          surface. There are SWARMS of enemies, so try to be sneaky as possible.
          If the monsters beat you up, they'll toss you out of the dungeon! Your
          treasures will be stripped, and you'll return to level one! The dungeon
          will always be different from the last time you entered. Do you still
          wish to try your luck?
    
    {Continue at Choice 3}
    
    
    
    {Choice 2}
    King: What!? Do you really want to test your mettle?
    
    [Yes]
    
    King: Hmm. Just as I thought. You're not a man who gives up easily! Alright
          then, let me explain how it works. The trick is to get the treasure back
          to the surface. There are SWARMS of enemies, so try to be sneaky as
          possible. If the monsters beat you up, they'll toss you out of the
          dungeon! Your treasures will be stripped, and you'll return to level
          one! The dungeon will always be different from the last time you
          entered. Do you still wish to try your luck?
    
    {Continue at Choice 3}
    
    [No]
    
    King: A wise decision. You give up too easily! Ho! Ho! Ho!
    
    To get farther, you'll have to talk to the king again.
    
    {Repeat Choice 2}
    
    
    
    {Choice 3}
    
    [Yes]
    
    King: Ho! You remind me of ME when I was younger! In addition to the main
          cavern, we have a small Trial Dungeon. I seem to have lost my Jewelry
          Box on the 10th basement floor. I was sipping wine when I stumbled and
          dropped it. Then some monsters came and took it away! I have given you
          three items, Taloon. Go to the 10th floor and find my Jewelry Box, and
          then return to me. Bring it here and I'll let you tackle the Mystery
          Dungeon!
    
    The conversation ends and you are now allowed to go to the Trial Dungeon.
    
    
    [No]
    
    King: I see. Tell me when you are ready to go!
    
    To get farther, you'll have to talk to the king again.
    
    {Continue at Choice 4}
    
    
    
    [Choice 4]
    
    King: Are you ready to leave?
    
    [Yes]
    
    King: Ho! You remind me of ME when I was younger! In addition to the main
          cavern, we have a small Trial Dungeon. I seem to have lost my Jewelry
          Box on the 10th basement floor. I was sipping wine when I stumbled and
          dropped it. Then some monsters came and took it away! I have given you
          three items, Taloon. Go to the 10th floor and find my Jewelry Box, and
          then return to me. Bring it here and I'll let you tackle the Mystery
          Dungeon!
    
    The conversation ends and you are now allowed to go to the Trial Dungeon.
    
    
    [No]
    
    Continue at No(3)}
    
    King: I see. Tell me when you are ready to go!
    
    To get farther, you'll have to talk to the king again.
    
    {Repeat Choice 4}
    
    
    
    The king gives you three items. They are a Medical Herb, Big Bread, and an
    Identify Scroll.
    
    If you want to know what the people in the castle say, read below. If not, skip
    to the next section.
    
    
    -Soldier:  If you find a good weapon or shield in the dungeon, be sure to
               equip it. You should always be looking for better weapons and
               shields. Whether barehanded or armed, always face the enemy you are
               fighting! Don't forget to turn when attacked from the rear. You may
               equip arrows to fire ranged attacks, or fling them from your quiver.
               Use arrows against powerful foes, like Magicians.
    
    -Guard:    Let me explain how a Gold Sword +1 works. The sword's basic strength
               is 2, so a Gold Sword +1 has a strength of 3! This applies to
               shields, too! Scale Shield +2: base defense is 4, +2 makes a total
               defense of 6! Staves have a number of charges. For example,
               "Thunder Staff 6"; the 6 indicates that it contains six charges!
               Weapons and shields may be strengthened by the Bikill and Upper
               scrolls!
    
    -Minister: Let me explain how the king's gifts can help you. I'll start with
               the "Medical Herb." It is a natural remedy for curing wounds and
               restoring HP. Use it in battle when you are about to die. Next is
               the "Big Bread." Eat this whenever you become hungry. Once you are
               starving, you will lose a single HP every step. When you are near
               death, eating Bread while your Belly is full will restore HP.
               Finally, there's the "Identify Scroll." Use it to determine the
               magical functions of staves. This scroll will also reveal magical
               properties of weapon and shields. I hope this helps you! Be sure to
               speak to the Prince and soldiers before you go. Heed their words!
    
    -Prince:   Let me tell you about some really useful items. Some herbs have
               odd properties. Using these herbs can affect your body in various
               ways. Monsters can swallow herbs, too. Be sure to read your scrolls.
               If surrounded by enemies, certain scrolls may save you from
               impending doom! Also, try to vanquish enemies by using magic staves.
               Herbs and scrolls can be used only once, but a staff contains
               several charges. That's all I know. I wish you luck!
    
    -Elder:    Hello. You're not a hero, I see. Merchants should fight like
               merchants; don't rely on brute strength. There's a type of grass
               called Blaze Herb. If brute Strength fails, face the monster hordes
               and swallow a Blaze Herb! There is also an item called Bang Scroll.
               When you are being overwhelmed by monsters in a room, READ THIS
               SCROLL! *Pant, pant, pant* Ah, can't breathe. Too tense. Anyways,
               don't forget to use your items wisely!
    
    -Guard:    Seems like adventurers are always attracted to the Mystery Dungeon!
               Listen carefully to my instructions. To move diagonally, hold down
               the R button, and then use the D-pad. To change your direction
               without moving, use the Y button and D-pad together.
    
    -Guard:    I have some words of advice for adventurers going into the
               dungeons. Holding the A and B buttons down together will quicken HP
               recovery, but will also attract monsters! There is something called
               the Miracle Key Prophecy, but unfortunately I don't know any
               details.
    
    If you exit at the bottom of the screen, you will be in the Trial Dungeon.
    
    ===============================================================================
                                    Trial Dungeon                             [*d2]
    ===============================================================================
    
    Your goal on this dungeon is to get the Jewelry Box. It spawns on the 10th
    floor, but not all of the time. If it doesn't spawn, you'll have to go up to
    the 9th floor, and then back down to the 10th floor. You won't be able to go
    up from the 9th floor until you have the Jewelry Box.
    
    
    Enemies
    -------
    Floor 1:    Giant Slug, Slime
    
    Floors 2-3: Giant Slug, Magician, Monjar, Slime
    
    Floor 4:    Demon Toadstool, Giant Slug, Magician, Monjar, Slime
    
    Floor 5:    Demon Toadstool, Giant Slug, Magician, Monjar, Mummy
    
    Floors 6-7: Demon Toadstool, Demonite, Magician, Monjar, Mummy
    
    Floor 8:    Demon Toadstool, Demonite, Deranger, Magician, Mummy
    
    Floor 9:    Demon Toadstool, Demonite, Deranger, Mummy, Wyvern
    
    Floor 10:   Demon Toadstool, Deranger, Wyvern
    
    
    If you die in this dungeon, the King will give you tips:
    
    
    1st time:
    
    King: Oh Taloon! You were beaten! Let me give you some advice. If you attack
          or take a step, monsters will also do the same. This will give you time
          to think instead of running away.
    
    
    2nd time:
    
    King: Oh my! Beaten again! Well, here are some more tips. You must explore
          the dungeon cautiously and prepared for anything. When you are turned
          into a flower, look for an antidote in your pack. Always face the
          monster you are attacking.
    
    
    3rd time:
    
    King: Oh, Taloon! Beaten again, eh? Well, consider this... The monsters can
          move diagonally. This is a very crucial part of moving. In some cases,
          you should retreat and counterattack diagonally, too. You should also
          manuever into a better position to be able to withstand attacks.
    
    
    4th time:
    
    King: Oh, need more advice? Fight weak foes first, and conserve your healing
          herbs. Try to restore your HP by walking around. Monsters don't
          recover HP, so return to the fight when your HP is restored.
    
    
    5th time:
    
    King: Still struggling? Here's some more advice. Monsters regenerate, so
          move onward and keep your belly full. Avoid sleeping monsters whenever
          you're weak and hungry. Increase your levels before fighting the
          Magicians.
    
    
    6th time:
    
    King: Do you know how to use your map?
    
    
    7th time:
    
    King: Oh, again!? Are you using the items you find? For example, a Return
          Herb will warp you to a safe area if you eat it when surrounded.
          Confusion herbs may be thrown at enemies, too. You'll be safe until
          their effect wears off, so use them wisely!
    
    
    8th time:
    
    King: Try your best, Taloon! I'm always here to help you! You must take
          advantage of the features in the magic staves. A Thunder Staff will
          strengthen arrows. The Expel Staff will banish enemies. The Confusion
          Staff emits a Chaos Spell. The Change Staff creates a weaker monster.
          The Identify Scroll is used to learn staves' functions. Use staves
          from a distance, but make sure to face the right direction!
    
    
    9th time:
    
    King: Good luck, Taloon! I'm always here to advise you. Poison Toadstools can
          sap your Strength! The damage you inflict will decrease. Use an
          Antidote Herb as quickly as possible. The Power Herb will raise your
          Strength for a short duration. Raising your level will make you stronger
          in battle.
    
    
    10th time:
    
    King: Wow Taloon, beaten again. I'll tell you about Elixirs and Medical Herbs.
          They restore HP, and can even increase it a little! Use these items
          when your HP is low.
    
    
    On the 11th time, it will repeat from the 1st time and continue again. You will
    get a different message on the 21st death.
    
    
    21st time:
    
    King: Taloon, here is my final advice. To make it to the 10th floor, you may
          need a Metal Babble Sword and a Metal Babble Shield, so take these
          items! They will help you beat the Trial Dungeon.
    
    
    22nd and later times:
    
    King: Put my sword and shield to good use! Good luck!
    
    
    After you ascend from the first floor, your accompishment will be added to
    the High Scores list. It will look like this:
    
    [town name] village, Trial Dungeon, Floor 10, Returned the King's Jewelry Box.
    
    ===============================================================================
                                  Taloon's Destiny                            [*d3]
    ===============================================================================
    
    King:  Oh! This definitely is my Jewelry Box! Thank you Taloon! You have
           passed my test! I grant you leave to search for treasure to your
           heart's desire. However, the "real" Mysterious Dungeon is truly
           foreboding. Therefore, I will give you a book of tips. This is my
           final present to you! Review it at your house. Also, before you go,
           be sure to speak with all the members of my court. Farewell.
    
    
    Now you can leave the castle to go home.
    
    
    Nene:   Congratulations, darling!
    
    Poporo: Congratulations papa!
    
    Nene:   Now you can go treasure hunting, just like you always wanted! Look at
            our new store!
    
    Poporo: We have a store!
    
    Nene:   I'll sell the goods you bring back in our store. We'll save up the gold
            you bring back and use it to make the store bigger. I can't wait to see
            how far we can make it! You look tired. Have a nice rest, darling!
    
    
    You rest.
    
    
    Nene: Today will be your first day at the Mysterious Dungeon. When you want to
          talk with a customer, just speak to them across the counter. Also, if
          you want to see how much gold we've saved up, I left the account book
          by your bedside so that you can consult it there. Darling, aren't you
          just itching to get started on your adventure?
    
    
    You will be prompted with a choice. If you do choose "Yes", you'll get a Big
    Bread. You can talk to Nene again if you say "No".
    
    {Choice}
    
    [Yes]
    
    Nene: Here's your lunch box! Go get them, dear!}
    
    [No]
    
    Nene: Tell me when you're going to leave! I'll give you your lunch box!}
    
    
    If you press A on the book on the bed, it'll say the following:
    
    'Guess what dear, we have [gold amount]G in the bank. I have spent
    [gold amount]G expanding our shop. Good luck dear! -Nene'
    
    
    This is what the red book on the table says:
    
    
    10 Dungeon Tips and Tricks from the King
    
    1.  Your movement is turn-based. Don't waste turns!
    2.  Face the monster you are attacking.
    3.  Watch out for diagonal attacks!
    4.  Walk around to recover HP, but stay away from danger!
    5.  Hit undead with a Thunder Staff! Change monsters with the Change Staff!
        Use Expel and Chaos Staves too!
    6.  When you can't run away, use a Return Herb! You can also throw a Confusion
        Herb at a monster!
    7.  Use Medical Herbs and Elixirs at max Strength to raise your max HP a
        little bit.
    8.  Use Antidote Herbs to recover lost Strength due to poison! Then use your
        Strength Seeds!
    9.  You can see if an enemy is sleeping on the Map!
    10. Rings never wear out! But be wary of curses by identifying rings first!
    
    The End
    
    
    The customers also give various hints on exploring the dungeon:
    
    
    Soldier:       If you are defeated in the dungeon, half of your money will be
                   stolen by Trick Bags, and all of your items will be stolen by
                   Demonites. I'm surprised the Trick Bags are so kind, as to
                   only take half, rather than all of your money.
    
    Weapon dealer: I heard that a new shop had been built and came to check. Hah!
                   What a big shop! It's such a profitable store! What's it made
                   out of, just wood!? Make sure you watch out that it doesn't
                   get blown down by the wind!
    
    Old man:       I hate turning! I'm satisfied just walking in a straight line
                   until I run into something! It may be a good idea to move
                   diagonally sometimes, but I just go straight, and then straight
                   again after I hit something! That's why I'm hungry; it takes
                   too much time! Gahahaha!
    
    Nice old man:  I hear that you will heading off for the Mysterious Dungeon.
                   I've heard about it. They say there are amazing treasures
                   there. However, you'll have to go extremely deep to find them.
    
    Woman:         Excuse me. I'd like one herb, please.
    
    Old woman:     Everyone says that dungeon is so mysterious. I think you're
                   the most mysterious, going into a frightening place like that.
                   Anyways, I'll take an herb.
    
    Doctor:        Grandma Maggy seems to know something about the treasure of
                   the Mysterious Dungeon! I'll let you ask her about it!
    
    
    Exit the shop to go into the Mysterious Dungeon.
    
    ===============================================================================
                                 Mysterious Dungeon                           [*d4]
    ===============================================================================
    
    Floor 26 is the first floor the Happiness Box can spawn. Like the Trial
    Dungeon, sometimes the box won't spawn the first time. In this dungeon, you'll
    be forced to go down when you don't have the box. It usually spawns on floor
    28 at the latest. Some people suggest that you return to your shop once in a
    while, but I suggest going all of the way down on your first try.
    
    The enemies in this dungeon aren't very hard in the beginning, but later on
    they get to the point where it's crucial to avoid almost EVERY single one of
    them.
    
    
    Enemies
    -------
    Floor 1:      Drakee, Ghost, Giant Slug, Slime
    
    Floors 2-3:   Drakee, Ghost, Giant Slug, Magician, Monjar, Slime
    
    Floor 4:      Demon Toadstool, Drakee, Ghost, Giant Slug, Liclick, Magician,
                  Monjar
    
    Floor 5:      Demon Toadstool, Drakee, Ghost, Giant Slug, Liclick, Lilypa,
                  Magician, Monjar
    
    Floor 6:      Demon Toadstool, Drakee, Giant Slug, Liclick, Lilypa, Magician,
                  Monjar, Mummy
    
    Floor 7:      Demon Toadstool, Deranger, Liclick, Lilypa, Magician, Mummy,
                  Trick Bag
    
    Floor 8:      Demon Toadstool, Deranger, Liclick, Lilypa, Magician, Mummy,
                  Trick Bag, Wyvern
    
    Floor 9:      Demon Toadstool, Deranger, Liclick, Lilypa, Mummy, Trick Bag,
                  Wyvern
    
    Floor 10:     Demon Toadstool, Demonite, Deranger, Hork, Liclick, Mummy,
                  Trick Bag, Wyvern
    
    Floor 11:     Demon Toadstool, Demonite, Deranger, Hork, Lethal Armor, Liclick,
                  Mummy, Trick Bag, Wyvern
    
    Floor 12:     Demon Toadstool, Demonite, Deranger, Hork, Lethal Armor, Liclick,
                  Trick Bag, Wyvern
    
    Floors 13-15: Bomb Crag, Demonite, Deranger, Hork, Ice Sloth, Lethal Armor,
                  Trick Bag, Wyvern
    
    Floors 16-17: Bomb Crag, Demonite, Deranger, Golem, Goopie, Hork, Ice Sloth,
                  Lethal Armor, Mud Puppet
    
    Floor 18:     Bomb Crag, Deranger, Golem, Goopie, Hork, Ice Sloth,
                  Lethal Armor, Mud Puppet, Stone Hulk
    
    Floor 19:     Bomb Crag, Golem, Goopie, Hork, Ice Sloth, Mimic, Mud Puppet,
                  Shadow, Stone Hulk
    
    Floor 20:     Bomb Crag, Giant, Golem, Goopie, Hork, Ice Sloth, Mimic,
                  Mud Puppet, Shadow, Stone Hulk
    
    Floor 21:     Bomb Crag, Giant, Giant Eyeball, Golem, Goopie, Mimic,
                  Mud Puppet, Shadow
    
    Floor 22:     Bomb Crag, Giant, Giant Eyeball, Golem, Goopie, Imposter, Mimic,
                  Mud Puppet, Mystic Doll, Shadow
    
    Floor 23:     Bomb Crag, Giant, Giant Eyeball, Golem, Goopie, Imposter, Mimic,
                  Mud Puppet, Mystic Doll, Shadow, Silver Devil
    
    Floors 24-25: Bomb Crag, Giant, Giant Eyeball, Golem, Goopie, Imposter,
                  Metal Babble, Mud Puppet, Mystic Doll, Shadow, Silver Devil,
                  Winged Demon
    
    Floors 26-27: Bomb Crag, Giant, Giant Eyeball, Goopie, Green Dragon, Imposter,
                  Metal Babble, Mystic Doll, Shadow, Silver Devil, Winged Demon
    
    Floors 28-99: Giant Eyeball, Goopie, Green Dragon, Metal Babble, Mystic Doll,
                  Silver Devil, Winged Demon
    
    
    The High Scores screen shows after you exit the dungeon, displaying:
    
    [town name] village, Deep into the Mysterious Dungeon 26-28 Floor, Acquired
    the Happiness Box, Returned safely.
    
    After the High Scores screen, you will leave the Mysterious Dungeon.
    
    ===============================================================================
                                 Town of Happiness                            [*d5]
    ===============================================================================
    You will be at Taloon's house.
    
    
    Nene: Welcome back, darling. I'm glad you're safe! So, which items shall we
          put in the storehouse? Huh!? What is this beautiful box.? Could it be!?
          Darling, open it up!
    
    
    Taloon opens up the box. A song starts, which is heard all over the village.
    The credits will show throughout the scene.
    
    
    Nene: Darling! You've finally done it! You found the Happiness Box! Wow,
          amazing! I can hardly believe it! We must start the preparations for
          opening our new store right away! Darling! Go tell everyone what you've
          found, and then come to the store!
    
    
    *PLAN & DIRECTION*
    TADASHI FUKUZAWA
    
    
    Grandma Maggy:     Oohh. It's the Happiness Box! Congratulations Taloon!
    
    Doctor:            So, the Happiness Box was a music box! Now I know one more
                       thing!
    
    Great-grandfather: Aaahh. It has a great sound. It seems to soak through
                       my entire body, from my ears... Huh? I... I can hear!?
    
    Grandma Maggy:     Taloon, please go and tell my husband as well! We're going
                       to go help Nene now!
    
    
    **ORIGINAL: DRAGON QUEST IV**
    
    *SCENARIO & GAME DESIGN*
    YUJI HORII
    
    *CHARACTER DESIGN*
    AKIRA TORIYAMA
    
    
    Grandpa Fuan: Taloon, I feel sort of strange! My body feels light, and I
                  feel so cheerful. I feel like I want to jump up and down!
    
    
    *MUSIC*
    KOICHI SUGIYAMA
    
    *PLAN & SCENARIO*
    KAZUYA ASANO
    
    *PLAN & GAME BALANCE*
    SEIICHIRO NAGAHATA
    
    
    Polly:     Aahh! Master!
    
    Minister:  Ooh! Taloon!
    
    Polly:     Is this the Happiness Box? Aah! Oh, how beautiful it sounds! What
               a great sound! Just listening to it makes me feel....Aaaahh! It's
               so splendid!
    
    Minister:  Taloon, well done! This is quite an accomplishment! This
               will make the king extremely happy! I can see the happy look on
               the king's face now...
    
    
    **PROGRAM**
    
    *CHIEF*
    TAKENORI YAMAMORI
    
    *SECOND CHIEF*
    YUJI FUKUDA
    
    
    King: Oh! Taloo...
    
    Gon:  Uuuooooooooohhhh!!!! You finally did it! Finally! You did iiiiiitttt!!!!
    
    King: Well done, Talo...
    
    Gon:  Wooow!!!! I just don't have the words to express....
    
    King: Talooooon!! WELL DONE! The dream of my youth! Solving the mystery of
          the Mysterious Dungeon!! You solved it, well dooonnnee!!!!!!! I'm so
          happy!!!
    
    Gon:  I'm happy, tooo!
    
    King: Uuuuooooohhhhhh!!!!
    
    Gon:  Uuuoooooohhhh!!!
    
    
    *PROGRAM*
    KENJI NEMOTO
    TAKASHI KAWASHIMA
    HIDEFUMI ITANO
    KIYOSHI NUMATA
    
    
    Rival warrior: Taloon, you did it! This is something I would expect from
                   you, my rival! I'll never be able to forget what you've
                   accomplished here, Taloon! It will be one of my fondest
                   memories!
    
    Sophia:        Taloon, congratulations! Close your eyes for a minute!
                   Teeheehee! Don't tell Nene! Let's go, darling! The store is
                   about to open!
    
    Rival warrior: We'll go on ahead, Taloon!
    
    
    **GRAPHIC DESIGN**
    
    *CHIEF*
    KUMIKO HARADA
    
    
    Prince:     Taloon, you finally found the Happiness Box! Congratulations! A
                little bit ago, I heard my father's voice around here somewhere.
                He sounded very happy. That's the first time I've ever heard my
                father yelling so loudly.
    
    Girl:       Taloon, I understand now. The prince has really been thinking
                about me. I can't believe the prince feels this way! The music of
                this music box is so wonderful!
    
    New couple: Taloon, your new store is having its grand opening, right?
                We're going to check it out! Thank you so much!
    
    
    *GRAPHIC DESIGN*
    SHINJI SASAKI
    FUYUHIKO KOIZUMI
    SHINYA OCHIAI
    KEIKO SATO
    
    
    Gucci:          Master, there's a big uproar going on in the bar!
    
    Woman:          Ohh! You did it, Taloon! C o n g r a t u l a t i o n s!
    
    Bartender:      Boss! Good! Good!
    
    Sharp old man:  Wahaha! The bartender is saying 'guuguu'! What is he, asleep!?
    
    Bar lady:       Teehee! You're amazing, Taloon! You're so cool! Yeah!
    
    Drunkard:       Hic! What the.... Heeheehee, what! This store... hic, hic...
                    Wahahahahahaha!
    
    Strange person: Teeheehee...This melody was playing earlier. Hehe. For some
                    reason... Ahaha, it just makes me feel so lighthearted...
                    Ahahahaha!!
    
    Woman:          Once again, Taloon! C o n g r a t u l a t i o n s!
    
    
    **SOUND PROGRAM**
    
    *CHIEF*
    CHIYOKO MITSUMATA
    
    
    Poporo: Ahaha, papa! A little while ago I suddenly heard music! And then....
            Ehehe! A warm feeling came! Ahahahaha!
    
    Lulu:   Hey uncle! Heehee... We started laughing because Poporo had to stop
            looking for treasure. Isn't it funny?. Ahahahaha!!!
    
    Poporo: You're a lot of fun too, papa! Ahahaha!
    
    Lulu:   Teeheehee... Uncle! Let's go! Aunt Nene will be coming to the new
            store soon.
    
    Poporo: Papa, let's go!
    
    
    *SOUND PROGRAM*
    KOJIRO NAKASHIMA
    KOTA KATO
    
    *PUBLISHING & ADVERTISEMENT*
    KAZUHIKO NAKANISHI
    HIROE KARASAWA
    
    *PRODUCER*
    KOICHI NAKAMURA
    
    
    Ed:    Ahahaha! Taloon, sir! You finally did it! Everyone's waiting! Come on,
           please go!
    
    Mondo: Taloon, we built a really great place this time! It's so...amazing....
           that I just...get all choked up when I think about it.
    
    Nene:  Darling, wait a moment. My heart is so full. What shall we do?
    
    
    Taloon smiles and takes Nene's hand
    
    
    Nene:  Darling, I'm fine now! Let's go!
    
    
    **COPYRIGHT 1993 CHUNSOFT**
    
    
    Taloon puts the music box on the stand and raises his arm in triumph.
    
    
    THE END
    
    
    Now if you're ready for the ultimate challenge, reset the game and continue
    from your file.
    
    ===============================================================================
                                   Bonus Dungeon                              [*d6]
    ===============================================================================
    
    This dungeon is very similar to the Mysterious Dungeon. The dungeon contains
    unidentified scrolls & herbs and there are also new items. The goal of this
    dungeon is to go to floor 30 and get the Mystery Box.
    
    
    After you ascend from the first floor, the High Scores screen will appear,
    showing this:
    
    [town name] village, Very deep into the Mysterious Dungeon 30-99 Floor,
    Acquired the Mystery Box, Returned Safely.
    
    
    After the High Scores screen, you will leave the Mysterious Dungeon and end
    up being at Taloon's house.
    
    
    Nene: Welcome home, darling. Huh? Darling, you smell a little like perfume.
          Heehee... It suits you! We've made a huge bath where the hot spring
          that Poporo dug up was. It's big enough for everyone. Tonight, why
          don't you relax and take a bath, darling.
    
    
    You rest.
    
    
    Nene: Good morning, dear! Tear them up out there today!
    
    
    She'll ask you if you want to store some of your items in the Vault. Make sure
    you don't store the Mystery Box.
    
    
    Nene: Oh, what is this box, dear? This box is strange... It has such
          a strange odor, too! What is the purpose of this box, and that smell?
          It's no good, dear. We can't keep it here. Take it out right now and
          store it in the vault.
    
    
    She'll say how much gold she's made from selling the items you didn't store
    in the vault. Go down the stairs and head south. Then head west until you're
    at the entrance of the building. Go in and talk to the guy at the left counter.
    
    
    Bandai: Eh! What's that smell? Taloon, what in the world is this box? Did you
            find this in the Mysterious Dungeon too? Let me see it!
    
    
    The box is put on the counter.
    
    
    Bandai: Ah, of course! This is the Strange Box, which I've been looking for. 
            Villages here, countries there, for nigh on 30 years... To think I'd
            finally find it in this village! Taloon, I expected you could find
            it! Inside this box is the "Phantom Hot Spring Flower," which can
            cure any disease! Someone like me, who's been looking for it for 30
            years, is just the person who would know its value! Alright, call the
            desperate customers!!
    
    
    Now you've basically completed everything there is in the game. You can go
    back in the Mysterious Dungeon and go as deep as you like. Floors 38-99 all
    contain the same enemies and a Mystery Box for each level. Don't bother taking
    the Mystery Boxes, because they're only worth 5 Gold.
    
    _______________________________________________________________________________
    
                                        Tips                                   [*E]
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    1. If you stay on a floor too long, an earthquake will occur, dropping you down
       a floor.
    
    2. ANYTHING you do (except changing direction) will decrease your Belly %.
    
    3. Every time you do something you use up .1% of your Belly %, which means
       that 10 actions = -1% Belly.
    
    4. Every point of Strength is relevant to your damage. At full Strength, you
       will do 100% damage. Each point will act as a percentage of your damage.
       For example, if you have 5/8 strength, you will do 62.5% of your max
       damage. Your Max Strength affects how much your base damage is.
     
    5. Do anything to avoid losing Max HP/Max Strength/levels, as it will severely
       limit your chances of survival.
    
    6. Your main goal is to finish the dungeon on your first try.
    
    7. Monsters will randomly spawn after you do a certain amount of actions.
    
    8. If you have a Box, you will not be able to use an Outside Herb.
       Furthermore, if a Demonite steals this key item, you will have to get it
       back, or be faced with going back down to get another one. Also, if you
       throw an item at an enemy or into a group of items, it will disappear.
    
    9. There's is a low chance the floor you go on will contain a monster lair.
       These floors contain a large amount of enemies items, and traps.
    
    10. Some equipment may be cursed, so be careful about what you wear.
    
    11. If an enemy kills another enemy, that enemy will gain experience from the
        kill. If you kill this enemy, you will gain the regular experience plus
        the experience from the enemy it killed. Enemies can gain levels, too.
        Every time they gain a level, they will gain 3-7 HP.
    _______________________________________________________________________________
    
                                       Items                                  [*F0]
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Throwing items such as staves and scrolls at enemies will damage them and cause
    the thrown item to disappear. Herbs can be eaten or thrown at enemies; effects
    will occur to whoever eats it.
    
    ===============================================================================
                                       Food                                   [*f1]
    ===============================================================================
    
    Big Bread
    Value: 4G
    Description: Fills the belly.
    Effect: Fills up 99% of your Belly.
    Comment: The best bread.
    
    Bread
    Value: 2G
    Description: Fills up a small belly.
    Effect: Fills up 50% of your Belly.
    Comment: The most common bread.
    
    Rotten Bread
    Value: 1G
    Description: A full belly will lessen the effects of poison.
    Effect: Fills up 100% of your Belly, decreases 5 HP, decreases 1 Strength.
    Comment: Only useful as a last restort.
    
    ===============================================================================
                                       Herbs                                  [*f2]
    ===============================================================================
    
    Antidote Herb
    Value: 30G
    Description: Recovers lost Strength caused by poison.
    Effect: Fully recovers Strength.
    Comment: Good to have in case you're fighting Strength draining enemies.
    
    Blaze Herb
    Value: 40G
    Description: Spew fire from your mouth.
    Effect: Spews fiery breath at an enemy in front, doing severe damage. Throwing
            this at enemy will do 1/2 the damage.
    Comment: Handy when you're in trouble and you need to kill something quick.
    
    Blinding Herb
    Value: 5G
    Description: Throw this at a monster to make it go blind.
    Effect: Causes blindness.
    Comment: Helps weaken harder enemies.
    
    Confuse Herb
    Value: 15G
    Description: Throw this at a monster to confuse it for a limited amount of
                 time.
    Effect: Causes confusion for ten turns.
    Comment: Good for shaking off enemies. Somewhat useful for enemies that get
             two turns (it'll last for only five of your turns though).
    
    Elixir
    Value: 40G
    Description: Recovers a lot of HP.
    Effect: Recovers 99 HP. Increases Max HP by two if current HP is at max.
    Comment: The best recovery item. You shouldn't use it to increase HP, because
             later on you'll need all the recovery items you can get.
    
    Eyedrop
    Value: 15G
    Description: Improves sight for the current floor.
    Effect: Allows vision of invisible enemies (Shadows).
    Comment: In the later levels of the Mysterious Dungeon, Shadows can get very
             annoying. This will allow you to treat them as normal enemies.
    
    Fear Herb
    Value: 20G
    Description: Throw this at a monster to make it run away.
    Effect: Causes fear.
    Comment: A good way to get rid of an enemy.
    
    Medical Herb
    Value: 25G
    Description: Recovers a few HP.
    Effect: Recovers 25 HP. Increases Max HP by one if current health is full.
    Comment: Basic recovery item. If you have too many of these, use them to
             increase your Max HP.
    
    Poison Herb
    Value: 20G
    Description: Decreases HP and Strength.
    Effect: Decreases HP by five and Strength by three.
    Comment: Never eat this - throw it at enemies.
    
    Return Herb
    Value: 10G
    Description: Warp to a different location.
    Effect: Teleports to a random location on the map.
    Comment: You can eat this to escape a group of enemies, or you can throw it
             at an enemy to get rid of it. Sometimes you or the enemy will
             teleport to a different spot in the same room.
    
    Sleep Herb
    Value: 30G
    Description: Throw this at a monster to put it to sleep.
    Effect: Causes sleep for five turns.
    Comment: Never eat this. Throw it at an enemy if you want a couple of free
             hits against them (or to run away.)
    
    ===============================================================================
                                       Seeds                                  [*f3]
    ===============================================================================
    
    Agility Seed
    Value: 35G
    Description: Increases speed for a limited amount of time.
    Effect: Gives two actions for one turn. This lasts for ten turns.
    Comment: Useful for getting away from enemies, or when fighting enemies that
             get two turns (especially Silver Devils).
    
    Happiness Seed
    Value: 1000G
    Description: Increases level by 1.
    Effect: Increases level by one.
    Comment: Very useful, but you have to know when to use them. You should use it
             right AFTER you've gained a level, as the seed brings you to the
             exact experience needed for the next level.
    
    Strength Seed
    Value: 50G
    Description: Increases Strength.
    Effect: Recovers one Strength and increases max Strength by one if current
            Strength is full.
    Comment: Never use this to recover Strength. Use it to increase your Max
             Strength. It's very important to do this because if your Strength
             gets too low, you will hardly do damage, and this is the only item
             that can permanently increase Strength.
    
    ===============================================================================
                                       Scrolls                                [*f4]
    ===============================================================================
    
    Bang Scroll
    Value: 80G
    Description: Cause a big explosion.
    Effect: Casts the Bang spell, creating an explosion around you that will
            hit every enemy in the room once for a good amount of damage.
    Comment: The most useful scroll in the game. If there are several enemies
             around you (or a HUGE amount like in a monster room), this will kill
             or weaken all of them.
    
    Bikill Scroll
    Value: 50G
    Description: Raise the attack power of your equipped weapon.
    Effect: Makes your equipped weapon stronger (like a Copper Sword turning into a
            Copper Sword +1).
    Comment: Essential for doing more damage.
    
    Charge Scroll
    Value: 1000G
    Description: If placed at a monster's feet, this will prevent all attacks.
    Effect: Makes the enemy circle around you.
    Comment: Enemies won't attack you, but they'll still follow you. Useful if
             you're in the middle of a room and need to get to a corridor.
    
    Clairvoyant Scroll
    Value: 40G
    Description: Learn the locations of items on the present floor.
    Effect: Shows where all items are on the map for the current floor.
    Comment: A good item to have if you're in a desperate need for items.
    
    Eavesdrop Scroll
    Value: 40G
    Description: Learn the locations of monsters on this floor.
    Effect: Shows all of the enemies on the map on the current floor. This will
            also show all traps, Shadows, and Mimics
    Comment: Later on in the Mysterious Dungeon, Shadows and Mimics are common and
             they are quite annoying. If you need to get to the next floor quickly
             while avoiding enemies, this scroll does the job.
    
    Identify Scroll
    Value: 30G
    Description: Identifies an item.
    Effect: Identifies an item. There is a small chance that the scroll will
            identify all of the items in your inventory.
    Comment: An important scroll to have - identifying things tells you what the
             item is. Items you equip will never get identified until you use this
             scroll. Items you use will get identified after they're used.
    
    Numb Scroll
    Value: 70G
    Description: Freezes all monsters in the direction you are facing.
    Effect: Freezes enemies in the direction you're facing.
    Comment: Useful for getting free hits or running away.
    
    Outside Scroll
    Value: 100G
    Description: Exit the dungeon.
    Effect: Brings you back to your house.
    Comment: Crucial to making it out of the dungeon alive after obtaining your
             goal (or just to make sure you don't get killed).
    
    Plating Scroll
    Value: 250G
    Description: Protects your shield from rust for this adventure.
    Effect: Protects the chosen shield from rust until you leave the dungeon.
    Comment: Rust is annoying in the earlier levels, and this helps against it.
    
    Prayer Scroll
    Value: 350G
    Description: Increases staff charges.
    Effect: Increases the number of charges on a staff by three.
    Comment: Very useful if you have a staff that is important to you.
    
    Proof Scroll
    Value: 65,000G
    Description: Congratulations! Go get the Chun Soft Scroll from the Vault.
    Effect: Teleports a random enemy in front of you. The teleported enemy will
            then get a turn.
    Comment: Good for teleporting thieves (Trick Bags and Demonites) and Metal
             Babbles to you. I have no idea how you can obtain this item.
    
    Rations Scroll
    Value: 50G
    Description: Turns an item into Bread.
    Effect: Turns an item into Big Bread.
    Comment: It's just like picking up a Big Bread, but you're turning an item
             into it.
    
    Sandglass Scroll
    Value: 80G
    Description: It will return in time.
    Effect: Begin the floor again the same exact way you did before.
    Comment: If you messed up while on the floor, this item will save you. For
             example, if you lost a few levels to a Mud Puppet, you can undo that
             with this.
    
    Stopspell Scroll
    Value: 20G
    Description: Stops all current spell effects on target.
    Effect: Stops all current spell effects on target.
    Comment: Not very useful. Most spell effects on enemies are caused by you.
    
    Torch Scroll
    Value: 40G
    Description: Know the current floor layout.
    Effect: Shows the whole map on the current floor.
    Comment: Only useful if you want to know where the exit is.
    
    Trap Scroll
    Value: 20G
    Description: Shows traps on the current floor.
    Effect: Shows all traps on the current floor.
    Comment: Good to have if you're annoyed by traps (or really don't want to
             step on them).
    
    Ultimate Scroll
    Value: 60,000G
    Description: At last! You have reached the bottom. You are the King of the
                 Mysterious Dungeon.
    Effect: Wakes up all enemies on the floor.
    Comment: Only useful if you want to get yourself killed. I assume you get this
             on the 99th floor, but I've never found it there.
    
    Uncurse Scroll
    Value: 50G
    Description: Removes curses from all equipped items.
    Effect: Removes curses from all equipped items.
    Comment: Cursed equipment is usually useless. This scroll just fixes the
             mistake you made of equipping the item.
    
    Upper Scroll
    Value: 50G
    Description: Raise the defense power of your equipped shield for this
                 adventure.
    Effect: Makes your equipped shield stronger (like a Bronze Shield turning into
            a Bronze Shield +1).
    Comment: Essential for taking less damage.
    
    ===============================================================================
                                       Staves                                 [*f5]
    ===============================================================================
    
    Beat Staff
    Value: 200G
    Description: Monsters will be destroyed.
    Effect: Casts Beat spell on enemy, which kills them instantly.
    Comment: Instant kill! The staff doesn't begin with any charges, so you have
             to use a Prayer Scroll on it.
    
    Change Staff
    Value: 300G
    Description: Monsters can transform.
    Effect: Changes enemy into a random enemy (can be stronger or weaker.)
    Comment: Very useful if you're fighting an enemy that is too hard. Note that
             the monster will have the same HP as the one it was before it got
             changed. That means you're lucky enough to turn a monster into a
             Metal Babble with one HP, you'll get a good amount of experience.
             The monster changed can be anything in the game (including Shadows
             and Mimics.) The bad part about this is that you could use this in
             floor one of the Mysterious Dungeon and turn a Slime into a Green
             Dragon.
    
    Chaos Staff
    Value: 240G
    Description: Monsters are confused.
    Effect: Causes the monster to become confused for ten turns.
    Comment: Confusion is very helpful against monsters, but it may be hard to
             hit them.
    
    Cloning Staff
    Value: 160G
    Description: Monsters can divide.
    Effect: Makes a copy of the enemy. The copy will have equivalent attributes to
            an unhurt version of that enemy.
    Comment: Good on an enemy you want to kill for experience.
    
    Expel Staff
    Value: 240G
    Description: Monsters can warp.
    Effect: Warps an enemy to a random place on the floor.
    Comment: Good for getting rid of an enemy.
    
    Invisible Staff
    Value: 40G
    Description: Monsters are invisible.
    Effect: Makes an enemy invisible. It can still attack you while invisible.
    Comment: Junk. Makes an enemy harder to kill.
    
    Multi-Edge Staff
    Value: 240G
    Description: Makes your HP half, so the monster gets HP equal to one.
    Effect: Halves your current HP to reduce the enemy's HP to 1.
    Comment: Very useful against harder enemies. Just make sure they won't kill
             you after you've used this.
    
    Poverty Staff
    Value: 20G
    Description: The monster will take half of your HP.
    Effect: Hurts you half of your HP.
    Comment: Why does using something on an enemy hurt you half of your HP?
    
    Prevention Staff
    Value: 100G
    Description: Keep to prevent from falling down a floor.
    Effect: Prevents you from falling down a floor due to an earthquake.
    Comment: The only reason to have this is if you're training on a floor. An
             Earthquake is caused by being on the floor for a long time.
    
    Seal Staff
    Value: 240G
    Description: Monsters have special ways of moving.
    Effect: Makes an enemy forget all of it's actions.
    Comment: Useful against enemies that have special actions. They will only
             know how to attack after this is used on them.
    
    Sleep Staff
    Value: 240G
    Description: Monsters fall asleep.
    Effect: Puts the enemy to sleep for five turns.
    Comment: Good for free hits/running away.
    
    Slow Staff
    Value: 240G
    Description: Monsters move slow.
    Effect: Halves speed of an enemy (a Slime would attack once every two turns
            and move every two turns, for example).
    Comment: Very useful for getting an advantage on enemies or evening out the
             odds against enemies that get two turns.
    
    SpeedUp Staff
    Value: 120G
    Description: Monsters move quickly.
    Effect: Speeds up an enemy (a Slime would attack twice every turn and move
            twice every turn, for example.)
    Comment: Junk. If you use it against an enemy that gets two turns, they'll
             get four turns. Why would you use this?
    
    Thunder Staff
    Value: 240G
    Description: Does high damage from far away.
    Effect: Does 18-22 damage to an enemy.
    Comment: Good for some quick, high damage.
    
    ===============================================================================
                                     Quest Items                              [*f6]
    ===============================================================================
    
    Happiness Box
    Value: 10,000G
    Description: This has been sought after for a long time.
    Effect: Found on the 26-28th Floor of the Mysterious Dungeon.
    Comment: Quest item for the Mysterious Dungeon.
    
    Jewelry Box
    Value: 0G
    Description: If you give this to the King, he will let you enter the Mysterious
    Dungeon.
    Effect: Found on the 10th Floor of the Trial Dungeon.
    Comment: Quest item for the Trial Dungeon.
    
    Mystery Box
    Value: 5G
    Description: What kind of strange thing is this?
    Effect: Found on the 30th-99th Floor of the Mystery Dungeon.
    Comment: The ultimate box.
    
    ===============================================================================
                                   Miscelleaneous                             [*f7]
    ===============================================================================
    
    Safe
    Value: 1000G
    Description: This will prevent monsters from stealing half your gold.
    Effect: Prevents monsters from stealing half your gold when you die. This item
            will be stolen instead of your gold.
    Comment: Something good have in case you're afraid of dying.
    
    _______________________________________________________________________________
    
                                     Equipment                                [*G0]
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Throwing equipment at enemies will damage them and cause the thrown item to
    disappear.
    
    ===============================================================================
                                      Weapons                                 [*g1]
    ===============================================================================
    
    Abacus
    Value: 5,000G
    Description: Equip to raise attack power.
    Effect: Attack +10
    Comment: Most powerful weapon in the game.
    
    Club
    Value: 50G
    Description: Equip to raise attack power.
    Effect: Attack +1
    Comment: Weakest weapon.
    
    Copper Sword
    Value: 75G
    Description: Equip to raise attack power.
    Effect: Attack +3
    Comment: Decent weapon.
    
    Dragon Sword
    Value: 300G
    Description: Equip to raise attack power. Very effective against Dragons.
    Effect: Attack +5, 2x damage to Dragon type enemies.
    Comment: The best weapon for dragonslaying.
    
    Gold Sword
    Value: 400G
    Description: Equip to raise attack power. Very high resale value.
    Effect: Attack +2
    Comment: Not very useful (except to sell).
    
    Metal Babble Sword
    Value: 750G
    Description: Equip to raise attack power.
    Effect: Attack +7, 2x damage to Metal Babbles
    Comment: Very useful in getting levels against Metal Babbles. Pretty good
             attack power too.
    
    Steel Axe
    Value: 100G
    Description: Equip to raise attack power.
    Effect: Attack +6
    Comment: A good weapon.
    
    ===============================================================================
                                      Arrows                                  [*g2]
    ===============================================================================
    
    Silver Arrow
    Value: 30G
    Description: Attack monsters from a distance. Use the L button to fire.
    Effect: Same power as Steel Arrow, but pierces walls & enemies.
    Comment: Simply the best arrow. Hitting several enemies with this in a
             corridor makes it amazing.
    
    Steel Arrow
    Value: 10G
    Description: Attack monsters from a distance. Use the L button to fire.
    Effect: 2x power of Wooden Arrow.
    Comment: Strong arrow.
    
    Wooden Arrow
    Value: 5G
    Description: Attack monsters from a distance. Use the L button to fire.
    Effect: A basic, weak arrow.
    Comment: Weakest arrow, but still good for distant attacks.
    
    ===============================================================================
                                   Shields                                    [*g3]
    ===============================================================================
    
    Bronze Shield
    Value: 70G
    Description: Equip to raise defense power.
    Effect: Defense +3
    Comment: Weakest shield.
    
    Dragon Shield
    Value: 500G
    Description: Equip to raise defense power. Protects against dragon's flame
    attack.
    Effect: Defense +7, 1/2 damage from Green Dragon's Fire Breath move.
    Comment: The best shield against dragons. Even if you aren't trying to kill
             them, you should be aware of how annoying (and deadly) their Fire
             Breath move is.
    
    Leather Shield
    Value: 40G
    Description: This shield won't rust, and it makes you more hungry.
    Effect: Defense +2, 2x Belly loss per action, cannot rust.
    Comment: Only useful against enemies that cause rust. After you're done with
             them, unequip this.
    
    Metal Babble Shield
    Value: 1,500G
    Description: Equip to raise defense power.
    Effect: Defense +10
    Comment: The strongest shield.
    
    Mirror Shield
    Value: 300G
    Description: Equip to raise defense power. Won't rust.
    Effect: Defense +5, cannot rust.
    Comment: Great against enemies that rust your shield.
    
    Scale Shield
    Value: 150G
    Description: Equip to raise defense power. Counters poison attacks.
    Effect: Defense +4, Prevents poison.
    Comment: Great against poison causing enemies.
    
    Steel Shield
    Value: 200G
    Description: Equip to raise defense power.
    Effect: Defense +6
    Comment: Good shield.
    
    ===============================================================================
                                       Rings                                  [*g4]
    ===============================================================================
    
    Adornment Ring
    Value: 1000G
    Description: Very valuable item.
    Effect: None
    Comment: The only reason to keep this is to sell it.
    
    Antidote Ring
    Value: 200G
    Description: Can't lose Strength.
    Effect: Prevents your Strength from being lowered.
    Comment: Very useful against enemies that drain Strength.
    
    Awaken Ring
    Value: 100G
    Description: To exit this room, you must eliminate the monster.
    Effect: ???
    Comment: No idea what this does.
    
    Belly Ring
    Value: 200G
    Description: No longer hungry.
    Effect: Never get hungry
    Comment: Very useful to avoid the annoyances of getting hungry. You should
             always have this equipped (unless you have some bread you want to
             use).
    
    Disarm Ring
    Value: 500G
    Description: Protects against traps.
    Effect: Stops traps from working.
    Comment: Useful when trying to explore the whole map of a floor.
    
    Puppet Ring
    Value: 250G
    Description: Can't lose levels.
    Effect: Protects your body from magic dolls.
    Comment: One of the most annoying things is losing levels to Mud Puppets.
             Having one of these handy is crucial so you don't lose valuable
             experience.
    
    Return Ring
    Value: 150G
    Description: Sometimes you can warp to different places.
    Effect: Warps you to a different part of the map at random times.
    Comment: Only useful when you need to get away from enemies. The time it takes
             to warp and the location you'll warp to are random, so using this
             is taking a big risk.
    
    Scan Ring
    Value: 0G
    Description: Very valuable item.
    Effect: ???
    Comment: No idea what this does.
    
    Starve Ring
    Value: 200G
    Description: Grow hungry faster.
    Effect: Makes you get hungry 2x faster.
    Comment: Junk.
    
    Strength Ring
    Value: 200G
    Description: Raises your Strength.
    Effect: Maximum Strength +3
    Comment: Not very useful unless you want to do a little more damage.
    
    Thief Ring
    Value: 300G
    Description: You must defeat the sleeping monster to exit the room.
    Effect: Causes all monsters spawned on the floor to sleep.
    Comment: Very useful for getting through floors quick.
    
    Vision Ring
    Value: 250G
    Description: Invisible monsters can be seen.
    Effect: Shadows can be seen.
    Comment: Very useful for Shadows.
    
    Waking Ring
    Value: 150G
    Description: Never fall asleep.
    Effect: Makes you immune to sleep.
    Comment: Good against Magicians.
    _______________________________________________________________________________
    
                                      Enemies                                 [*H0]
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [I am still working on the Attack/Defense of enemies]
    
    
    Bomb Crag
    HP: 70
    Attack: 
    Defense: 
    Experience: 30
    Found: Mystery Dungeon 13-27
    Actions: Melee Attack, Bomb Preparation, Explosion
    Comment: A good enemy if used strategically. When the enemy is about to die,
             it will use Bomb Preparation. You'll know the move was used because
             it will stand still. Once it takes a little more damage, it will
             explode, causing severe damage to anything within a 5x5 radius
             around it. Items affected will be destroyed. Ranged attacks are
             recommended.
    
    Demon Toadstool
    HP: 17
    Attack: 6
    Defense: 11
    Experience: 6
    Found: Trial Dungeon 4-10, Mystery Dungeon 4-12
    Actions: Melee Attack, Poison Attack
    Comment: This enemy doesn't pose much of a challenge in the aspect of getting
             killed, but it's Poison Attack will hurt you. Avoid these unless
             you're using a Scale Shield, which prevents poison from working.
    
    Demonite
    HP: 40
    Attack: 0
    Defense: 11
    Experience: 20
    Found: Trial Dungeon 6-9, Mystery Dungeon 10-17
    Actions: Rest, Steal Item, Warp
    Comment: This enemy will steal an item from you and warp to a different part
             of the floor you're currently on. They will then constantly run away
             from you. Don't bother wasting time with these, as the experience is
             not worth the trouble. These enemies will steal key items too
             (Jewelry Box, Happiness Box, and Mystery Box.)
    
    Deranger
    HP: 23
    Attack: 10
    Defense: 16
    Experience: 15
    Found: Trial Dungeon: 8-10, Mystery Dungeon 7-18
    Actions: Melee Attack, Teleportation Spell
    Comment: Unless they're in your way, ignore these enemies. They chase you
             just to teleport you to random places on the map.
    
    Drakee
    HP: 7
    Attack: 3
    Defense: 1
    Experience: 2
    Found: Mystery Dungeon 1-6
    Actions: Melee Attack, Random Movement
    Comment: A basic enemy, easy like all of the other ones in the first several
             floors.
    
    Ghost
    HP: 5
    Attack: 3
    Defense: 9
    Experience: 2
    Found: Mystery Dungeon 1-5
    Actions: Melee Attack, Move & Attack
    Comment: A very easy enemy that can move and attack in one turn, meaning
             you shouldn't attempt to run away from one.
    
    Giant
    HP: 80
    Attack: 
    Defense: 
    Experience: 380
    Found: Mystery Dungeon 20-27
    Actions: Melee Attack
    Comment: A very strong enemy. Unless you're ready for some serious damage,
             avoid it.
    
    Giant Eyeball
    HP: 62
    Attack: 
    Defense: 
    Experience: 150
    Found: Mystery Dungeon 21-99
    Actions: Melee Attack, Confuse
    Comment: Avoid these, as Confuse will cause you to waste turns, meaning that
             you'll die quickly.
    
    Giant Slug
    HP: 7
    Attack: 3
    Defense: 4
    Experience: 3
    Found: Trial Dungeon 1-5, Mystery Dungeon 1-6
    Actions: Melee Attack
    Comment: An enemy almost as easy as a Slime. Shouldn't be a problem.
    
    Golem
    HP: 52
    Attack: 
    Defense: 
    Experience: 180
    Found: Mystery Dungeon 16-24
    Actions: Melee Attack
    Comment: Has a high attack power, so it should be avoided until you can do
             lots of damage.
    
    Goopie
    HP: 72
    Attack: 
    Defense: 
    Experience: 40
    Found: Mystery Dungeon 16-99
    Actions: Melee Attack, Leg Grab
    Comment: This is not a very hard enemy, but it's Leg Grab can keep you still
             so harder enemies get free attacks at you.
    
    Green Dragon
    HP: 100
    Attack: 
    Defense: 
    Experience: 3000
    Found: Mystery Dungeon 25-99
    Actions: Melee Attack, Fire Breath
    Comment: This is the strongest enemy in the game. It will do severe
             damage to you with it's melee attack. It's Fire Breath skill will
             do a moderate amount of damage. If you can survive through it's
             attacks, you'll get a great amount of experience points.
    
    Hork
    HP: 30
    Attack: 
    Defense: 
    Experience: 25
    Found: Mystery Dungeon 10-20
    Actions: Rest, Lick
    Comment: This enemy doesn't attack, but it rusts your shield. Every time it
             rusts your shield, a -1 modifier will add to the shield you're
             wearing. This means that a +5 shield would turn into a +4 shield
             after being licked. You can use a Plating Scroll to make your shield
             immune to this, take off your shield, or wear one you don't care
             about.
    
    Ice Sloth
    HP: 60
    Attack: 
    Defense: 
    Experience: 10
    Found: Mystery Dungeon 13-20
    Actions: Melee Attack, Group
    Comment: This enemy is very easy, but having four of them nearby isn't easy
             to handle. An enemy of these groups can even appear on the steps,
             meaning you'll have to take care of at least one of the four.
    
    Imposter
    HP: Depends on what enemy it takes form of
    Attack: 
    Defense: 
    Experience: 20
    Found: Mystery Dungeon 22-27
    Actions: Melee Attack, Transform, (whatever transformed enemy does)
    Comment: This enemy will take form of a random enemy, not taking it's defense,
             but taking the attack & HP of the enemy.
    
    Lethal Armor
    HP: 35
    Attack: 
    Defense: 
    Experience: 40
    Found: Mystery Dungeon 11-18
    Actions: Melee Attack
    Comment: A very hard enemy unless you have a good attack & defense power. Avoid
             these until you're pretty strong.
    
    Liclick
    HP: 10
    Attack: 
    Defense: 
    Experience: 7
    Found: Mystery Dungeon 4-12
    Actions: Melee Attack, Split
    Comment: This enemy isn't hard, but if it splits, you may find yourself in
             trouble. Any Liclick, split or not, can split.
    
    Lilypa
    HP: 9
    Attack: 
    Defense: 
    Experience: 5
    Found: Mystery Dungeon 5-9
    Actions: Ranged Attack
    Comment: An easy enemy to kill, but make sure you aren't getting hit by it's
             ranged attack continuously.
    
    Magician
    HP: 10
    Attack: 6
    Defense: 11
    Experience: 12
    Found: Trial Dungeon 2-8, Mystery Dungeon 2-8
    Casts Sleep
    Actions: Melee Attack, Sleep Spell
    Comment: Don't attack these until you at least have a weapon and are at least
             level five. If they use Sleep on you, be ready to take some heavy
             damage.
    
    Metal Babble
    HP: 3
    Attack: 
    Defense: 
    Experience: 500
    Found: Mystery Dungeon 24-99
    Actions: Melee Attack, Fear, Warp
    Comment: This enemy will flee from you and warp every time you hit it. You will
             always do one damage to it (two damage with a Metal Babble Sword.)
    
    Mimic
    HP: 50
    Attack: 
    Defense: 
    Experience: 30
    Found: Mystery Dungeon 19-23
    Actions: Melee Attack, Mimic
    Comment: This enemy will take form of various items. Some obvious mimics are
             a Safe and a Box.
    
    Monjar
    HP: 8
    Attack: 4
    Defense: 9
    Experience: 5
    Found: Trial Dungeon 2-7, Mystery Dungeon 2-6
    Actions: Melee Attack
    Comment: This enemy is a little harder than the first two encountered, but
             still should give no challenge.
    
    Mud Puppet
    HP: 36
    Attack: 
    Defense: 
    Experience: 40
    Found: Mystery Dungeon 16-25
    Actions: Melee Attack, Dance
    Comment: Avoid this enemy. Dance drains levels, and you don't want to lose
             any levels.
    
    Mummy
    HP: 16
    Attack: 10
    Defense: 19
    Experience: 15
    Found: Trial Dungeon 5-9, Mystery Dungeon 6-11
    Actions: Melee Attack
    Comment: This enemy has a moderate attack power. It would be wise to avoid
             these until you're sure you can deal/take enough damage.
    
    Mystic Doll
    HP: 70
    Attack: 
    Defense: 
    Experience: 20
    Found: Mystery Dungeon 22-99
    Actions: Melee Attack, Max HP Drain, Max Strength Drain
    Comment: You will never want to fight this enemy, unless you want to lose
             the game, and ruin your file. This enemy is the worst thing you'll
             fight in the game. Avoid it at all costs. Losing Max HP and Max
             Strength is VERY bad.
    
    Shadow (Invisible Enemy)
    HP: 60
    Attack: 
    Defense: 
    Experience: 150
    Found: Mystery Dungeon 19-27
    Actions: Melee Attack, Invisibility, Random Movement
    Comment: This is an enemy you won't be able to see unless you use an Eavesdrop
             Scroll or an Eyedrop. It will randomly move, meaning it'll also
             attack whenever it wants to.
    
    Silver Devil
    HP: 78
    Attack: 
    Defense: 
    Experience: 600
    Found: Mystery Dungeon 23-99
    Actions: Double Melee Attack, Double Movement, Move & Attack
    Comment: This enemy can do one of the following actions above. Obviously
             this will be an enemy you'll want to avoid.
    
    Slime
    HP: 5
    Attack: 2
    Defense: 1
    Experience: 1
    Found: Trial Dungeon 1-4, Mystery Dungeon 1-3
    Actions: Melee Attack
    Comment: The easiest enemy in the game. You should never have a problem with
             these.
    
    Stone Hulk
    HP: 45
    Attack: 
    Defense: 
    Experience: 50
    Found: Mystery Dungeon 18-20
    Actions: Melee Attack, False Statue
    Comment: Has a high attack power, and it's False Statue move will enable it
             to get a free attack when you're in melee range of it.
    
    Trick Bag
    HP: 20
    Attack: 
    Defense: 
    Experience: 10
    Found: Mystery Dungeon 7-15
    Actions: Rest, Steal Gold, Warp
    Comment: This enemy will steal gold from you and warp to a different part
             of the floor you're currently on. They will then constantly run away
             from you. Don't bother wasting time with these, as the experience is
             not worth the trouble. They will alwaysdrop a bag of gold when killed.
    
    Winged Demon
    HP: 80
    Attack: 
    Defense: 
    Experience: 750
    Found: Mystery Dungeon 24-99
    Actions: Melee Attack
    Comment: Avoid it, as it is second strongest enemy in the game.
    
    Wyvern
    HP: 27
    Attack: 22
    Defense: 16
    Experience: 25
    Found: Trial Dungeon: 9-10, Mystery Dungeon 8-15
    Actions: Melee Attack
    Comment: This enemy poses a challenge in the lower levels of the dungeons.
    
    ===============================================================================
                                    Enemy Moves                               [*h1]
    ===============================================================================
    
    Bomb Preparation
    Used by: Bomb Crag
    Effect: When the enemy is almost dead, it stands still.
    Comment: When a Bomb Crag uses this move, it's ready to explode.
    
    Confuse
    Used by: Giant Eyeball
    Effect: Confuses you for five turns.
    Comment: Basic confuse effect.
    
    Dance
    Used by: Mud Puppet
    Effect: Causes you to lose a level.
    Comment: This move will bring you back a level with one experience point away
             from the level you were previously. If you're level 2 with 29
             experience (1 experience point away from 3), and you get hit by this,
             you'll go back to level 1 with 9 experience. This is very brutal on
             later levels where you need a ton of experience to level up.
    
    Double Melee Attack
    Used by: Silver Devil
    Effect: Attack twice in one turn.
    Comment: Silver Devils are strong, so getting twice is not fun.
    
    Double Movement
    Used by: Silver Devil
    Effect: Move twice in one turn.
    Comment: Double movement means double the trouble.
    
    Explosion
    Used by: Bomb Crag
    Effect: When the enemy is killed, it will cause a 5x5 explosion.
    Comment: BOOM! Anything caught in this explosion will be hurt badly. All items
             in the blast radius will be destroyed. If another Bomb Crag gets
             hit, it will only explode if it used Bomb Preparation.
    
    False Statue
    Used by: Stone Hulk
    Effect: Seems like a harmless statue, until you are in melee range.
    Comment: When you are able to encounter these, you'll constantly see fake
             statues. Stay away from them if you don't want to risk it.
    
    Fear
    Used by: Metal Babble
    Effect: Runs away from you.
    Comment: This is constantly used by Metal Babbles.
    
    Fire Breath
    Used by: Green Dragon
    Effect: A breath of fire that can be shot at from five blocks away.
    Comment: The strongest attack in the game. Get hit by this and you can
             see death around the corner. Most of the time you won't even know
             there's a Green Dragon around until you get hit by this.
    
    Group
    Used by: Ice Sloth
    Effect: A group of four enemies will never move away from each other.
    Comment: They'll always stick together, making items like Bang Scroll
             useful.
    
    Invisibility
    Used by: Shadow
    Effect: Cannot be detected without certain items.
    Comment: You can still hurt it while it's invisible. Eyedrops and Eavesdrop
             Scrolls will get rid of this ability.
    
    Leg Grab
    Used by: Goopie
    Effect: Stops you from moving until the enemy is killed.
    Comment: Annoying. VERY bad when you have strong enemies closing in on you.
             You'll have to kill the Goopie that grabbed you or use an item to
             warp away.
    
    Lick
    Used by: Hork
    Effect: Adds a -1 modifier to your currently equipped shield.
    Comment: Rust is very annoying. Using items that prevent rust or wearing items
             that don't rust is recommended.
    
    Max HP Drain
    Used by: Mystic Doll
    Effect: Causes a permanent loss of five Max HP.
    Comment: The worst move in the whole game. The HP lost is forever! Even when
             you exit the dungeon, you'll still have the lost HP. Get hit by this
             and you're going to get very angry. In case you're wondering, 1 Max
             HP is the lowest you can get.
    
    Max Strength Drain
    Used by: Mystic Doll
    Effect: Causes a permanent loss of one Max Strength.
    Comment: Get hit by this too much and you're damage will be non-existant.
    
    Melee Attack
    Used by: Bomb Crag, Demon Toadstool, Deranger, Drakee, Ghost, Giant,
             Giant Eyeball, Giant Slug, Golem, Goopie, Green Dragon, Ice Sloth,
             Imposter, Lethal Armor, Liclick, Magician, Metal Babble, Mimic,
             Monjar, Mud Puppet, Mummy, Mystic Doll, Shadow, Silver Devil, Slime,
             Stone Hulk, Winged Demon, Wyvern
    Effect: A normal attack done when in front of you.
    Comment: Basic melee attack.
    
    Mimic
    Used by: Mimic
    Effect: Copies an item with the exact look.
    Comment: The Mimic will look like a normal item. It's quite easy to spot
             this most of the time because they commonly change into a
             Safe (very rare item) and a box (the quest items you need to get).
             If it's a box, make sure the floor you are on can spawn the required
             box, otherwise just attack it to get a jump start on the enemy.
    
    Move & Attack
    Used by: Ghost, Silver Devil
    Effect: Move and then attack on the same turn.
    Comment: You'll have to plan things out carefully when you go up against
             enemies that use this.
    
    Poison Attack
    Used by: Demon Toadstool
    Effect: Lowers current Strength by one.
    Comment: Wearing poison immune equipment helps.
    
    Random Movement
    Used by: Drakee, Shadow
    Effect: Move in random directions.
    Comment: This is what makes Shadows even more annoying. They'll randomly
             circle you in order to avoid getting hit by you learning where
             they are.
    
    Ranged Attack
    Used by: Lilypa
    Effect: A ranged attack that drops arrows when it misses.
    Comment: Sometimes you'll get hit by this without even seeing the enemy. This
             is quite useful though, because arrows from Lilypas can hurt other
             enemies. Also, it's free arrows for you if the shots hit a wall.
    
    Rest
    Used by: Demonite, Hork, Trick Bag
    Effect: Do nothing.
    Comment: The enemy wastes a turn doing nothing. When an enemy uses this, they
             are actually trying to attack. They don't attack because their attack
             is set to zero.
    
    Sleep Spell
    Used by: Magician
    Effect: Causes sleep for five turns.
    Comment: Cast quite often by Magicians, this will leave you vulnerable.
    
    Split
    Used by: Liclick
    Effect: Creates a copy of the enemy, with equivalent HP to an unhurt version.
    Comment: The enemy has a chance to replicate itself.
    
    Steal Gold
    Used by: Trick Bag
    Effect: Steals a random amount of gold.
    Comment: After this is used, they will cast Warp.
    
    Steal Item
    Used by: Demonite
    Effect: Steals a random, unequipped item.
    Comment: After this is used, they will cast Warp.
    
    Teleportation Spell
    Used by: Deranger
    Effect: Teleports target to a random location on the same floor.
    Comment: Depending on where you get teleported, this can be good or bad. It's
             good if you teleport to a safe location, but bad if you get teleported
             into the middle of an unexplored room.
    
    Transform
    Used by: Imposter
    Effect: Transforms into a random enemy, taking its HP, attack, and actions.
    Comment: Hopefully whatever it transforms into is weak.
    
    Warp
    Used by: Demonite, Metal Babble, Trick Bag
    Effect: Teleports to a random location on the same floor.
    Comment: Used to run away from you in hopes of you giving up the chase.
    _______________________________________________________________________________
    
                                   Status Effects                              [*I]
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Status effects can occur on both Taloon and enemies.
    
    Blindness
    Effect on you:   The screen goes black. You have a higher chance to miss
                     attacks.
    Effect on enemy: Enemies walk in random directions and have a higher chance to
                     miss attacks.
    
    Confusion
    Effect on you:   No matter what direction you move, you will move in a random
                     direction. When attacking, you will attack in a random
                     direction, meaning you can attack in a different direction
                     than you're facing.
    Effect on enemy: Moves in random directions.
    
    Fear
    Effect on you:   ?
    Effect on enemy: Enemy runs away from you.
    
    Sleep
    Effect on you:   Character becomes able to act.
    Effect on enemy: Enemy becomes unable to act.
    _______________________________________________________________________________
    
                                       Traps                                   [*J]
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    There are various traps in the game, which are VERY annoying in the Mystery
    Dungeon. It's generally a good idea to wear a Disarm Ring to avoid these.
    Another way to find traps is to attack the tile in front of you, but this
    takes a very long time to always do- it's very useful in Monster Lairs,
    though. All traps have a 10% chance of not working.
    
    Acid
    Description: There is hot acid on the floor! Your shield corrodes!
    Effect: Corrodes your shield.
    
    Arrow
    Description: Stepped on a switch! Look out! It's a flying arrow!
    Effect: Shoots an arrow at you, doing a small amount of damage. If there are
            any enemies in the way of this, they will get hit instead.
    
    Bear
    Description: Caught in a bear trap!
    Effect: Holds your movement for five turns.
    
    Earthquake
    Description: An earthquake! The ground split. Taloon fell through a crack!
    Effect: This isn't a trap you step on, but a trap that occurs over time. When
            you spend too many turns on a level, the whole level's floor will
            crumble and you'll be brought down to the next floor. If an
            earthquake occurs on floor ten of the Trial Dungeon, or floor 99 of
            the Mystery Dungeon, you will fall back to the same floor. The floor
            will be randomly generated again.
    
    Gas
    Description: Argh! Sleeping gas!
    Effect: Puts you to sleep for several turns.
    
    Mine
    Description: Stepped on a mine!
    Effect: Makes an explosion, damaging you severely. This explosion is equivalent
            to the explosion of a Bomb Crag, meaning it'll hurt nearby enemies
            too.
    
    Pitfall
    Description: Damn! A pitfall!
    Effect: Drops you to the floor below, doing a small amount of damage.
    
    Poison Arrow
    Description: Stepped on a switch! Look out! It's a poison arrow!
    Effect: Shoots an arrow at you, doing a small amount of damage. This sometimes
                   brings your Strength down by one. If there are any enemies in
                   the way of this, they will get hit instead.
    
    Rock
    Description: Clumsy oaf! You stumbled!
    Effect: Drops some items from your inventory onto the ground.
    
    Warp Pad
    Description: Entered a warp zone!
    Effect: Teleports you to a random location on the same floor.
    _______________________________________________________________________________
    
                                   Level Chart                                 [*K]
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    To gain a level, you must gain a certain amount of experience points. When
    you gain a level, your HP will increase 4 - 6 points randomly. The highest
    possible HP you can have without using Herbs or Elixirs is 231.
    
    Monsters can also gain levels. They gain a level after they acquire a certain
    amount of experience points. The amounts are the same as they are for Taloon.
    When a monster gains a level, their HP will increase 3 - 7 points randomly.
    
    When you kill an enemy that has some experience points, you will gain all of
    the experience points they gained in addition to the amount the monster
    usually gives.
    
    HP amounts are listed in case you are wondering how much HP you should have
    at your level if you want to get the max (or minimum) possible.
    
    +----------------+-------+------+
    |Level|Experience|Min. HP|Max HP|
    +-----+----------+-------+------+
    |1    |0         |15     |15    |
    |2    |10        |19     |21    |
    |3    |30        |23     |27    |
    |4    |70        |27     |33    |
    |5    |100       |31     |39    |
    |6    |150       |35     |45    |
    |7    |230       |39     |51    |
    |8    |350       |43     |57    |
    |9    |500       |47     |63    |
    |10   |700       |51     |69    |
    |11   |950       |55     |75    |
    |12   |1200      |59     |81    |
    |13   |1500      |63     |87    |
    |14   |1800      |67     |93    |
    |15   |2300      |71     |99    |
    |16   |3000      |75     |105   |
    |17   |4000      |79     |111   |
    |18   |6000      |83     |117   |
    |19   |9000      |87     |123   |
    |20   |15000     |91     |129   |
    |21   |22500     |95     |135   |
    |22   |35000     |99     |141   |
    |23   |45000     |103    |147   |
    |24   |60000     |107    |153   |
    |25   |80000     |111    |159   |
    |26   |100000    |115    |165   |
    |27   |130000    |119    |171   |
    |28   |180000    |123    |177   |
    |29   |240000    |127    |183   |
    |30   |300000    |131    |189   |
    |31   |400000    |135    |195   |
    |32   |500000    |139    |201   |
    |33   |600000    |143    |207   |
    |34   |700000    |147    |213   |
    |35   |800000    |151    |219   |
    |36   |900000    |155    |225   |
    |37   |999999    |159    |231   |
    +-----+----------+-------+------+
    _______________________________________________________________________________
    
                                   Secrets                                     [*L]
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Get strong equipment at the beginning of the game
    ------
    When you start the Trial Dungeon, die. To be exact, die 21 times. The King will
    give up on you and give you a Metal Babble Sword and a Metal Babble Shield.
    Every time you die he'll give you the items again.
    _______________________________________________________________________________
    
                                     Cheats                                   [*M0]
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [Still working on these]
    
    ===============================================================================
                                   PAR Codes                                  [*m1]
    ===============================================================================
    
    [7E0BB7] :: Current HP
    [7E0BCB] :: Max HP
    [7E0B46] :: Floor currently on
    [7E2BFE01] :: Bloody Sword
    
    ===============================================================================
                               Save State Editing                             [*m2]
    ===============================================================================
    
    [17FE] :: Monster experience
    [1812] :: Monster experience
    [1826] :: Monster experience
    [183B] :: Monster attack
    [184F] :: Monster defense
    [1772] :: Monster Death Animation
    [17ae] :: Monster Animation frame
    [17ea] :: Monster level
    [1863] :: Number of turns with confused effect
    [187b] :: Number of turns with blind effect
    [188b] :: Number of turns with fear effect
    [189f] :: Number of turns with sleep effect
    [18c7] :: Invisible
    [1903] :: Can move
    [1917] :: Item slot to drop
    [192b] :: Number of moves per turn
    [193f] :: Can be hit (00 - yes, ff - no)
    
    [1967] :: Monster type
    00 - Taloon
    01 - Slime
    02 - Drakee
    03 - Giant Slug
    04 - Ghost
    05 - Monjar
    06 - Magician
    07 - Lilypa
    08 - Demon Toadstool
    09 - Liclick
    0a - Mummy
    0b - Trick Bag
    0c - Wyvern
    0d - Deranger
    0e - Metal Babble
    0f - Lethal Armor
    10 - Hork
    11 - Demonite
    12 - Stone Hulk
    13 - Ice Sloth
    14 - Bomb Crag
    15 - Golem
    16 - Mud Puppet
    17 - Goopie
    18 - Shadow
    19 - Mimic
    1a - Giant
    1b - Giant Eyeball
    1c - Imposter
    1d - Mystic Doll
    1e - Silver Devil
    1f - Winged Demon
    20 - Green Dragon
    21 - [Crash] Townsperson
    22 - Child
    23 - King
    24 - Man
    25 - Old Man
    26 - Monk
    27 - Guard
    28 - Merchant
    29 - Man
    2a - Girl
    2b - Man
    2c - Construction Worker
    2d - Man
    2e - Man
    2f - Man
    30 - Old Man
    31 - Little Girl
    32 - Maid
    33 - Woman
    34 - Old Woman
    35 - Guy Bathing
    36 - Guy with towel
    37 - Woman Bathing
    38 - Woman with towel
    
    1a04
    
    ??: 17d6
    ??: 18b3
    ??: 18db
    Resting?: 18ef
    ??: 1953
    
    
    ??: 197b
    ??: 198f
    ??: 19a3
    ??: 19b7
    ??: 19cb
    
    
    
    00 - Club
    01 - Gold Sword
    02 - Copper Sword
    03 - Steel Axe
    04 - Dragon Sword
    05 - Metal Babble Sword
    06 - Abacus
    07 - Outside Scroll
    08 - Wooden Arrow
    09 - Steel Arrow
    0A - Silver Arrow
    0B - Leather Shield
    0C - Bronze Shield
    0D - Scale Shield
    0E - Mirror Shield
    0F - Steel Shield
    10 - Dragon Shield
    11 - Metal Babble Shield
    12 - Medical Herb
    13 - Elixir
    14 - Antidote
    15 - Strength Seed
    16 - Happiness Seed
    17 - Agility Seed
    18 - Eyedrop
    19 - Poison Herb
    1A - Blind Herb
    1B - Confusion Herb
    1C - Unconfuse Herb
    1D - Sleep Herb
    1E - Return Herb
    1F - Blaze Herb
    20 - Bikill Scroll
    21 - Upper Scroll
    22 - Plating Scroll
    23 - Uncurse Scroll
    24 - Identity Scroll
    25 - Torch Scroll
    26 - Numb Scroll
    27 - Charge Scroll
    28 - Ultimate Scroll
    29 - Proof Scroll
    2A - Clairvoyant Scroll
    2B - Eavesdrop Scroll
    2C - Rations Scroll
    2D - Prayer Scroll
    2E - Bang Scroll
    2F - Stopspell Scroll
    30 - Sandglass Scroll
    31 - Trap Scroll
    32 - [Blank Item]
    33 - Thunder Staff (Gold Staff)
    34 - Slow Staff (Bamboo Staff)
    35 - Sleep Staff (Willow Staff)
    36 - Chaos Staff (Chestnut Staff)
    37 - Seal Staff (Pine Staff)
    38 - Expel Staff (Copper Staff)
    39 - Change Staff (Lead Staff)
    3A - SpeedUp Staff (Ivory Staff)
    3B - Invisible Staff (Silver Staff)
    3C - Prevention Staff (Cedar Staff)
    3D - Cloning Staff (Plum Staff)
    3E - Beat Staff (Steel Staff)
    3F - Multi-Edge Staff (Bone Staff)
    40 - Poverty Staff (Cherry Staff)
    41 - Strength Ring (Emerald Ring)
    42 - Antidote Ring (Amethyst Ring)
    43 - Waking Ring (Coral Ring)
    44 - Return Ring (Jade Ring)
    45 - Belly Ring (Ruby Ring)
    46 - Thief Ring (Amber Ring)
    47 - Scan Ring (Turquoise Ring)
    48 - Adornment Ring (Sapphire Ring)
    49 - Vision Ring (Diamond Ring)
    4A - Starve Ring (Onyx Ring)
    4B - Disarm Ring (Pearl Ring)
    4C - Puppet Ring (Topaz Ring)
    4D - Awaken Ring(Opal Ring)
    4E - Bread
    4F - Big Bread
    50 - Rotten Bread
    51 - Gold
    52 - Safe
    53 - Jewelry Box
    54 - Happiness Box
    55 - Mystery Box
    56 - [Crash] Scroll:
    57 - [Crash] Aqua Herb
    58 - [Crash] Yellow Herb
    59 - [Crash] Green Herb
    5A - [Crash] White Herb
    5B - [Crash] Black Herb
    5C - [Crash] Pink Herb
    5D - [Crash] Orange Herb
    5E - [Crash] Violet Herb
    5F - [Crash] Brown Herb
    60 - [Crash] Gray Herb
    61 - [Crash] Cyan Herb
    62 - [Crash] Scarlet Herb
    63 - [Crash] Blue Herb
    64 - [Crash] Rodent Scroll
    65 - [Crash] Cow Scroll
    66 - [Crash] Tiger Scroll
    67 - [Crash] Rabbit Scroll
    68 - [Crash] Dragon Scroll
    69 - [Crash] Snake Scroll
    6A - [Crash] Horse Scroll
    6B - [Crash] Sheep Scroll
    6C - [Crash] Monkey Scroll
    6D - [Crash] Bird Scroll
    6E - [Crash] Dog Scroll
    6F - [Crash] Boar Scroll
    70 - [Crash] Cat Scroll
    71 - [Crash] Deer Scroll
    72 - [Crash] Frog Scroll
    73 - [Crash] Lizard Scroll
    74 - [Crash] Elephant Scroll
    75 - [Crash] Giraffe Scroll
    76 - [Crash] Bear Scroll
    77 - [Crash] Cherry Staff
    78 - [Crash] Plum Staff
    79 - [Crash] Pine Staff
    7A - [Crash] Bamboo Staff
    7B - [Crash] Cedar Staff
    7C - [Crash] Willow Staff
    7D - [Crash] Chestnut Staff
    7E - [Crash] Gold Staff
    7F - [Crash] Silver Staff
    80 - [Crash] Copper Staff
    81 - [Crash] Steel Staff
    82 - [Crash] Lead Staff
    83 - [Crash] Bone Staff
    84 - [Crash] Ivory Staff
    85 - [Crash] Diamond Ring
    86 - [Crash] Pearl Ring
    87 - [Crash] Ruby Ring
    88 - [Crash] Sapphire Ring
    89 - [Crash] Coral Ring
    8A - [Crash] Turquoise Ring
    8B - [Crash] Emerald Ring
    8C - [Crash] Amethyst Ring
    8D - [Crash] Opal Ring
    8E - [Crash] Jade Ring
    8F - [Crash] Amber Ring
    90 - [Crash] Topaz Ring
    91 - [Crash] Onyx Ring
    92 - [Blank]
    93 - Item Number Over (Medical Herb) 
    94 - defeated you (Antidote Herb)
    95 - Collapsed from hunger (Strength Seed)
    _______________________________________________________________________________
    
                                      Updates                                  [*N]
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Version 1.0 (6/5/06) - Started document
    Version 1.1 (6/7/06) - Fixed some minor spelling errors
    Version 1.2 (11/11/06) - Fixed a large amount of errors
    Version 2.0 (09/12/09) - Reformatted whole guide, some sections incomplete
    _______________________________________________________________________________
    
                                     Copyright                                 [*O]
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other web
    site or as a part of any public display is strictly prohibited, and a violation
    of copyright.
    
    Copyright 2009 İ Brian Morris (Nerthing)

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