Torneko No Daibouken Fushigi No Dungeon
               (Torneko's Great Adventure: The Mysterious Dungeon)

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                               For the Super Famicom
_______________________________________________________________________________

                               FAQ/Walkthrough
                        Author: Brian Morris (Nerthing)
                      E-mail: Nerthing (at) GMail (dot) com
                         Originally Created: June 5, 2006
                       Last Updated: September 12, 2009
                             Current Version: 2.0
                         Copyright 2009 İ Brian Morris

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+=--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==+
|                              Table of Contents                              |
+=--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==+

About the Game        ::  [*A]   :: Details about the game.
==============

Game Mechanics        ::  [*B0]  :: How the game works.
==============
  Controls            ::  [*b1]  :: How to control the game.
  Interface           ::  [*b2]  :: How to manuever the menus.
  Replay              ::  [*b3]  :: See what you previously did.
  High Scores         ::  [*b4]  :: Who's the better dungeon crawler?
  Formulas            ::  [*b5]  :: Learn how exactly the game works.

Prologue              ::  [*C0]  :: Story presented before the title screen.
========

Walkthrough           ::  [*D0]  :: Getting through the game.
===========
  The Newcomer        ::  [*d1]  :: What's the king have in store for Taloon?
  Trial Dungeon       ::  [*d2]  :: Taloon's first task.
  Taloon's Destiny    ::  [*d3]  :: The Mysterious Dungeon and Taloon.
  Mysterious Dungeon  ::  [*d4]  :: A dungeon crawler's dream.
  Town of Happiness   ::  [*d5]  :: Taloon's wonderful gift.
  Bonus Dungeon       ::  [*d6]  :: Think you're tough? Try this dungeon!

Tips                  ::  [*E0]  :: Things you should know.
====

Items                 ::  [*F0]  :: Useful things you find lying around.
=====
  Food                ::  [*f1]  :: Things to keep Taloon well-fed.
  Herbs               ::  [*f2]  :: Herbs that you or the monsters eat.
  Seeds               ::  [*f3]  :: Items that make Taloon stronger.
  Scrolls             ::  [*f4]  :: Scrolls that help in tight spots.
  Staves              ::  [*f5]  :: Staves that mess with your enemies.
  Quest Items         ::  [*f6]  :: Items required to complete quests.
  Miscellaneous       ::  [*f7]  :: Things that don't fit in a category.

Equipment             ::  [*G0]  :: Items that can be worn.
=========
  Weapons             ::  [*g1]  :: Tools to smack enemies around with.
  Arrows              ::  [*g2]  :: Projectiles to kill things from a distance.
  Shields             ::  [*g3]  :: Shields that reduce damage.
  Rings               ::  [*g4]  :: Jewelry that gives helpful effects.

Enemies               ::  [*H0]  :: The main obstacles on your journey.
=======
  Moves               ::  [*h1]  :: Every enemy has their own tricks.

Status Effects        ::  [*I]   :: Bad things that can happen.
==============

Traps                 ::  [*J]   :: Invisible objects that cripple you.
=====

Level Chart           ::  [*K]   :: How much experience until your next level.
===========

Secrets               ::  [*L]   :: Things you might want to know.
=======

Cheats                ::  [*M0]  :: Is the game too hard for you?
======
  PAR Codes           ::  [*m1]  :: Pros use PAR codes.
  Save State Editing  ::  [*m2]  :: Hex editing is fun!

Updates               ::  [*N]   :: List of updates.
=======

Copyright             ::  [*O]   :: This document is protected from Demonites.
=========



_______________________________________________________________________________

                                About the Game                             [*A]

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Torneko no Daibouken Fushigi no Dungeon was released in Japan on
September 19, 1993 by ChunSoft. It has never been released anywhere else, and
it has never been remade. Will it be remade? Well, Shiren the Wanderer
(Fushigi no Dungeon 2: Fuurai no Shiren) got remade on the Nintendo DS, so
anything is possible.

Since the game was never released anywhere else, it has never been officially
translated into English. There exists a fanmade English patch for the ROM of
the game. The patch consists of very poor English and the creators made many
errors when changing the text, but it gives people a decent idea of what is
going on in the game.

The English patch can be found here:

http://www.magic-destiny.com/

This document is meant to help you play through the game even without a
translation patch. All of the dialog is shown to give you an idea of what
is being said. Like any translation, mine isn't perfect, but it still gives
you a pretty good idea of what everything is.
_______________________________________________________________________________

                               Game Mechanics                             [*B0]

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Torneko no Daibouken Fushigi no Dungeon is a Mysterious Dungeon game. If you've
played this type of game, then you don't need an introduction to how the game
works.

The game is turn-based, done in an RPG-style of movement. Everything is done
by "squares" that are used to hold a sprite. Sprites are used for things you
can interact with. Each square either has a sprite occupying it, or nothing in
it currently. When you take a step in the game, your sprite moves to a
different square. It's very important to understand how the systems of squares
works, because decisions you make in the game are based off of this.

Every time you do something, all enemies on the floor will take a step (unless
they are sleeping). Every time you do something, it is considered a "turn".
If you've ever played a turn-based RPG (Dragon Quest/Warrior games for
example), then you'll know how it works. Whenever you do something, the enemy
then gets to do something. You and your enemies are the only ones that get
turns. You will always get the first turn, and your enemies will always
get the next turn. Some things in the game modify how turns work temporarily,
and there are some enemies that don't follow this system.

Each dungeon has a certain number of floors you must explore. Your goal is to
get to the next floor, but you will want to fight enemies and get items along
the way. If you rush deep into the dungeon, you will be easily killed by
enemies farther into the dungeon.

Items are acquired by stepping on them. Once stepped on, they will
automatically be placed in your inventory. If your inventory is full, you
simply won't pick up the items. Traps are done in a similar way: once you step
on them, they are activated.

Saving in the game is done automatically. When you shut the game off, it will
automatically save your progress, no matter where you were. This means that
you can turn your game off in the middle of a dungeon and resume where you
left off the next time you play.

===============================================================================
                                  Controls                                [*b1]
===============================================================================

A:      Attack/Confirm
B:      Map with game screen (hold)/Cancel/Run (hold)
X:      Menu/Confirm
Y:      Cancel/Change direction while standing in place (hold)
L:      Shoot arrow
R:      Move diagonally (hold)
Select: Map without game screen (hold)
A + B:  Recover HP fast (hold)

===============================================================================
                                  Interface                               [*b2]
===============================================================================

When you get to the title screen, you will see the following:

+-----------+
|Begin Game |
|High Scores|
|Sound      |
+-----------+

If you already have a quest saved, you will see this instead:

+--------------+
|Continue      |
|Begin Game    |
|Copy Game     |
|Erase Game    |
|Rename Village|
|High Scores   |
|Replay        |
|Sound         |
+--------------+

Here is what each of these options does:

Continue:       Allows you to continue from where you left off. The second you
                turn off the game, the game will automatically save the game
                from the exact place you were in. This means that you can save
                in the middle of a dungeon. It's better to hit "End" in the
                menu, just to be safe.

Begin Game:     Starts a new game. You can have up to three save files.

Copy Game:      Copies an existing game file.

Erase Game:     Erases and existing game file.

Rename Village: Allows you to rename a village contained in a game file.

High Scores:    Allows you to see the top ten high scores. High scores are
                achieved by either dying in a dungeon or leaving one.

Replay:         Allows you to see what you've previously done on the floor
                you're currently on. This only works in dungeons.

Sound:          Allows you to adjust the sound setting between Stereo and Mono.



While in the dungeon, you will see several things on the top of the screen.
They will look like this:

   # Fl  Lv  #  HP  #/#            #G
                |ŻŻ|
                 ŻŻ
This is what each of those means:

# Fl:   Floor you're currently on (starts at floor 1 every time you enter a
        dungeon)
Lv #:   Your current level (resets to one every time you enter a dungeon)
HP #/#: Current HP/Max HP
# G:    Your current gold (stored in your house after you leave a dungeon)


In the menu you will have a number of options. Several statistics will also
be displayed. The menu looks like this:

+-------------------------+
|+---------+              |
||Item  Map|              |
||Take  End|              |
|+---------+              |
|                         |
|                         |
|+-----------------------+|
||Floor   #  Belly     #%||
||Attack  #  Strength #/#||
||Defense #  Exp.      # ||
|+-----------------------+|
+-------------------------+

For the top half of the menu screen:

Item: Shows your current items
Map : Displays the map like the B button, but all of the time.
Take: Picks up a nearby item
End:  Quits the game (saves your current progess)


For the bottom half of the menu screen:

Floor:    Floor you're currently on
Attack:   Your attack power
Defense:  Your defensive power
Belly:    How full you are
Strength: Your strength; more Strength means more damage
Exp.:     Current amount of experience points

===============================================================================
                                   Replay                                 [*b3]
===============================================================================

The Replay feature, accessed by the Replay option on the main menu, is a great
feature in the game. This will allow you to see what you previously did on the
current floor you're on. When replaying, you will not see any menus the player
cycled through; you will only see what actions they took.

There are a number of reasons why you might use this:

-You might want to see what enemies were chasing you.
-You might have dropped something and wanteto see where you left it.
-You might want to recall at how good/bad of a job you did on that floor.

One of the main reasons this was included was to probably show other people
how you did on the floor.

===============================================================================
                                 High Scores                              [*b4]
===============================================================================

To bring some competitiveness into this single-player game, the High Scores
feature was added. This keeps a list of the top ten scores made with the
cartridge. Scores are calculated with this formula:

Player's gold + (value of player's items added together) = (Score) G

Items brought into the dungeon will not count towards your score.

The score will display in this format:

1-10: (Gold) G | (Village name) village, (how far into the dungeon, and the
dungeon name), (Floor number) floor, Defeated by (enemy that killed you) 
*OR* Retrieved (quest item)

===============================================================================
                                 Formulas                                 [*b5]
===============================================================================

[This section isn't complete yet, as I am still experimenting with formulas.]


Chance to miss:

When someone is attacking, there is a chance they will miss their target. When
a miss occurs, the target takes no damage and a "miss" sound is played.
Nothing in the game contributes to this factor except luck. When someone is
hit for damage under one, they will take zero damage; a miss will not occur
because no damage was done (the game will say that zero damage was done).

The average chance of missing is about 10%, meaning on average you'll miss
one out of ten hits. This doesn't mean that you can't miss constantly or
never miss though, as it is possible to miss several times in a row, or never
miss for 50+ hits.
_______________________________________________________________________________

                                  Prologue                                 [*C]

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
In the world, there was the small village of Lakenaba.
There once was a man.
His name was Taloon.
He worked for Sesse at the Weapon Shop...
However, Taloon had a dream.
He wanted to start his own business, a large store.
He wanted to have the world's greatest store. This was Taloon's dream.
So he embarked on a journey.
Prince Bonmoor helped Taloon by giving him Gold and other goods.
Thanks to the prince, Taloon was able to own a shop in Endor.
Taloon called Nene and Poporo to the store.
Even the king was very pleased with the shop.
However, Taloon was restless. He heard a rumor...
He heard of the Mysterious Dungeon.
An amazing cavern, filled with fabulous treasures.
But nobody has ever returned...
Drawn by the cavern's wealth...
Taloon yearned to seek those treasures.
But he was also worried about his family, and his shop.
Taloon smiled at Nene nervously and said...
"Dear, I want to follow my dream to become a world trader."
"I want to face new challenges."
Taloon started off on his adventure, and he soon found his family behind him.
The family traveled to where Taloon would begin his adventure.
And so, the adventure begins...
_______________________________________________________________________________

                                Walkthrough                               [*D0]

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===============================================================================
                                The Newcomer                              [*d1]
===============================================================================

Nene:   At last, we've arrived!
Poporo: Oh, papa, what is this place called?
Nene:   You're right - this place needs a name. Let Poporo name the village,
        dear.


You will then be prompted to pick a name for the village. The name can only
contain four characters. Once you're done, pick the option on the top-right.


Poporo: There you go. How about [town name]?
Nene:   Go meet the king, dear! We'll wait here. I'll set up the shop while you
        gather merchandise. Good luck, dear!


You will then be brought to the castle where you meet the king. Throughout the
conversation with the king, you will get several Yes/No choices. Here is how
they branch out:

            <<<<<<<<<Begin>>>>>>>>>>>>>>>>>>>>>No
            \/                                 \/
            \/           >>>>>>>>>>>>>>>>>>>>>>\/
     <<<<<<<Yes>>>>>>>>  ^                     \/
     \/      ^       \/  ^         <<<<<<<<<<<<<>>>>>>>>>>>
     \/      ^       \/  ^         \/                    \/
     Yes     <<<<<<<<No  ^         \/                    \/
     \/                  ^         Yes           <<<<<<<<No>>>>>>>>>
     \/                  ^         \/            \/      ^        \/
     \/                  ^         \/            \/      ^        \/
     >>>>>>>>>>>>>>>>>>>>^    Trial Dungeon<<<<<<Yes     <<<<<<<<<No


Like usual Dragon Quest style, one answer will always lead to a dead end.
Ultimately the quickest way is to say "No" and then "Yes".

Here is how the dialog goes:


King: I hear you're opening a shop in [town name]. This will be convenient for
      the townspeople. Why have you come from Endor to [town name]? To seek
      treasure in the Mysterious Dungeon!? Well, it's true - there are many
      fabulous treasures in that cave! That's why we call it the Mysterious
      Dungeon. Nobody has ever went in there and lived to tell about it.
      Aren't you afraid of risking your life?


{Choice 1}

[Yes]

King: A wise decision. You give up too easily! Ho! Ho! Ho!


To get farther, you'll have to talk to the king again.

{Continue at Choice 2}


[No]

King: Ahh... You don't give up easily. The legends predicted that someone
      would come forward and challenge the dungeon. Alright then, let me
      explain how it works. The trick is to get the treasure back to the
      surface. There are SWARMS of enemies, so try to be sneaky as possible.
      If the monsters beat you up, they'll toss you out of the dungeon! Your
      treasures will be stripped, and you'll return to level one! The dungeon
      will always be different from the last time you entered. Do you still
      wish to try your luck?

{Continue at Choice 3}



{Choice 2}
King: What!? Do you really want to test your mettle?

[Yes]

King: Hmm. Just as I thought. You're not a man who gives up easily! Alright
      then, let me explain how it works. The trick is to get the treasure back
      to the surface. There are SWARMS of enemies, so try to be sneaky as
      possible. If the monsters beat you up, they'll toss you out of the
      dungeon! Your treasures will be stripped, and you'll return to level
      one! The dungeon will always be different from the last time you
      entered. Do you still wish to try your luck?

{Continue at Choice 3}

[No]

King: A wise decision. You give up too easily! Ho! Ho! Ho!

To get farther, you'll have to talk to the king again.

{Repeat Choice 2}



{Choice 3}

[Yes]

King: Ho! You remind me of ME when I was younger! In addition to the main
      cavern, we have a small Trial Dungeon. I seem to have lost my Jewelry
      Box on the 10th basement floor. I was sipping wine when I stumbled and
      dropped it. Then some monsters came and took it away! I have given you
      three items, Taloon. Go to the 10th floor and find my Jewelry Box, and
      then return to me. Bring it here and I'll let you tackle the Mystery
      Dungeon!

The conversation ends and you are now allowed to go to the Trial Dungeon.


[No]

King: I see. Tell me when you are ready to go!

To get farther, you'll have to talk to the king again.

{Continue at Choice 4}



[Choice 4]

King: Are you ready to leave?

[Yes]

King: Ho! You remind me of ME when I was younger! In addition to the main
      cavern, we have a small Trial Dungeon. I seem to have lost my Jewelry
      Box on the 10th basement floor. I was sipping wine when I stumbled and
      dropped it. Then some monsters came and took it away! I have given you
      three items, Taloon. Go to the 10th floor and find my Jewelry Box, and
      then return to me. Bring it here and I'll let you tackle the Mystery
      Dungeon!

The conversation ends and you are now allowed to go to the Trial Dungeon.


[No]

Continue at No(3)}

King: I see. Tell me when you are ready to go!

To get farther, you'll have to talk to the king again.

{Repeat Choice 4}



The king gives you three items. They are a Medical Herb, Big Bread, and an
Identify Scroll.

If you want to know what the people in the castle say, read below. If not, skip
to the next section.


-Soldier:  If you find a good weapon or shield in the dungeon, be sure to
           equip it. You should always be looking for better weapons and
           shields. Whether barehanded or armed, always face the enemy you are
           fighting! Don't forget to turn when attacked from the rear. You may
           equip arrows to fire ranged attacks, or fling them from your quiver.
           Use arrows against powerful foes, like Magicians.

-Guard:    Let me explain how a Gold Sword +1 works. The sword's basic strength
           is 2, so a Gold Sword +1 has a strength of 3! This applies to
           shields, too! Scale Shield +2: base defense is 4, +2 makes a total
           defense of 6! Staves have a number of charges. For example,
           "Thunder Staff 6"; the 6 indicates that it contains six charges!
           Weapons and shields may be strengthened by the Bikill and Upper
           scrolls!

-Minister: Let me explain how the king's gifts can help you. I'll start with
           the "Medical Herb." It is a natural remedy for curing wounds and
           restoring HP. Use it in battle when you are about to die. Next is
           the "Big Bread." Eat this whenever you become hungry. Once you are
           starving, you will lose a single HP every step. When you are near
           death, eating Bread while your Belly is full will restore HP.
           Finally, there's the "Identify Scroll." Use it to determine the
           magical functions of staves. This scroll will also reveal magical
           properties of weapon and shields. I hope this helps you! Be sure to
           speak to the Prince and soldiers before you go. Heed their words!

-Prince:   Let me tell you about some really useful items. Some herbs have
           odd properties. Using these herbs can affect your body in various
           ways. Monsters can swallow herbs, too. Be sure to read your scrolls.
           If surrounded by enemies, certain scrolls may save you from
           impending doom! Also, try to vanquish enemies by using magic staves.
           Herbs and scrolls can be used only once, but a staff contains
           several charges. That's all I know. I wish you luck!

-Elder:    Hello. You're not a hero, I see. Merchants should fight like
           merchants; don't rely on brute strength. There's a type of grass
           called Blaze Herb. If brute Strength fails, face the monster hordes
           and swallow a Blaze Herb! There is also an item called Bang Scroll.
           When you are being overwhelmed by monsters in a room, READ THIS
           SCROLL! *Pant, pant, pant* Ah, can't breathe. Too tense. Anyways,
           don't forget to use your items wisely!

-Guard:    Seems like adventurers are always attracted to the Mystery Dungeon!
           Listen carefully to my instructions. To move diagonally, hold down
           the R button, and then use the D-pad. To change your direction
           without moving, use the Y button and D-pad together.

-Guard:    I have some words of advice for adventurers going into the
           dungeons. Holding the A and B buttons down together will quicken HP
           recovery, but will also attract monsters! There is something called
           the Miracle Key Prophecy, but unfortunately I don't know any
           details.

If you exit at the bottom of the screen, you will be in the Trial Dungeon.

===============================================================================
                                Trial Dungeon                             [*d2]
===============================================================================

Your goal on this dungeon is to get the Jewelry Box. It spawns on the 10th
floor, but not all of the time. If it doesn't spawn, you'll have to go up to
the 9th floor, and then back down to the 10th floor. You won't be able to go
up from the 9th floor until you have the Jewelry Box.


Enemies
-------
Floor 1:    Giant Slug, Slime

Floors 2-3: Giant Slug, Magician, Monjar, Slime

Floor 4:    Demon Toadstool, Giant Slug, Magician, Monjar, Slime

Floor 5:    Demon Toadstool, Giant Slug, Magician, Monjar, Mummy

Floors 6-7: Demon Toadstool, Demonite, Magician, Monjar, Mummy

Floor 8:    Demon Toadstool, Demonite, Deranger, Magician, Mummy

Floor 9:    Demon Toadstool, Demonite, Deranger, Mummy, Wyvern

Floor 10:   Demon Toadstool, Deranger, Wyvern


If you die in this dungeon, the King will give you tips:


1st time:

King: Oh Taloon! You were beaten! Let me give you some advice. If you attack
      or take a step, monsters will also do the same. This will give you time
      to think instead of running away.


2nd time:

King: Oh my! Beaten again! Well, here are some more tips. You must explore
      the dungeon cautiously and prepared for anything. When you are turned
      into a flower, look for an antidote in your pack. Always face the
      monster you are attacking.


3rd time:

King: Oh, Taloon! Beaten again, eh? Well, consider this... The monsters can
      move diagonally. This is a very crucial part of moving. In some cases,
      you should retreat and counterattack diagonally, too. You should also
      manuever into a better position to be able to withstand attacks.


4th time:

King: Oh, need more advice? Fight weak foes first, and conserve your healing
      herbs. Try to restore your HP by walking around. Monsters don't
      recover HP, so return to the fight when your HP is restored.


5th time:

King: Still struggling? Here's some more advice. Monsters regenerate, so
      move onward and keep your belly full. Avoid sleeping monsters whenever
      you're weak and hungry. Increase your levels before fighting the
      Magicians.


6th time:

King: Do you know how to use your map?


7th time:

King: Oh, again!? Are you using the items you find? For example, a Return
      Herb will warp you to a safe area if you eat it when surrounded.
      Confusion herbs may be thrown at enemies, too. You'll be safe until
      their effect wears off, so use them wisely!


8th time:

King: Try your best, Taloon! I'm always here to help you! You must take
      advantage of the features in the magic staves. A Thunder Staff will
      strengthen arrows. The Expel Staff will banish enemies. The Confusion
      Staff emits a Chaos Spell. The Change Staff creates a weaker monster.
      The Identify Scroll is used to learn staves' functions. Use staves
      from a distance, but make sure to face the right direction!


9th time:

King: Good luck, Taloon! I'm always here to advise you. Poison Toadstools can
      sap your Strength! The damage you inflict will decrease. Use an
      Antidote Herb as quickly as possible. The Power Herb will raise your
      Strength for a short duration. Raising your level will make you stronger
      in battle.


10th time:

King: Wow Taloon, beaten again. I'll tell you about Elixirs and Medical Herbs.
      They restore HP, and can even increase it a little! Use these items
      when your HP is low.


On the 11th time, it will repeat from the 1st time and continue again. You will
get a different message on the 21st death.


21st time:

King: Taloon, here is my final advice. To make it to the 10th floor, you may
      need a Metal Babble Sword and a Metal Babble Shield, so take these
      items! They will help you beat the Trial Dungeon.


22nd and later times:

King: Put my sword and shield to good use! Good luck!


After you ascend from the first floor, your accompishment will be added to
the High Scores list. It will look like this:

[town name] village, Trial Dungeon, Floor 10, Returned the King's Jewelry Box.

===============================================================================
                              Taloon's Destiny                            [*d3]
===============================================================================

King:  Oh! This definitely is my Jewelry Box! Thank you Taloon! You have
       passed my test! I grant you leave to search for treasure to your
       heart's desire. However, the "real" Mysterious Dungeon is truly
       foreboding. Therefore, I will give you a book of tips. This is my
       final present to you! Review it at your house. Also, before you go,
       be sure to speak with all the members of my court. Farewell.


Now you can leave the castle to go home.


Nene:   Congratulations, darling!

Poporo: Congratulations papa!

Nene:   Now you can go treasure hunting, just like you always wanted! Look at
        our new store!

Poporo: We have a store!

Nene:   I'll sell the goods you bring back in our store. We'll save up the gold
        you bring back and use it to make the store bigger. I can't wait to see
        how far we can make it! You look tired. Have a nice rest, darling!


You rest.


Nene: Today will be your first day at the Mysterious Dungeon. When you want to
      talk with a customer, just speak to them across the counter. Also, if
      you want to see how much gold we've saved up, I left the account book
      by your bedside so that you can consult it there. Darling, aren't you
      just itching to get started on your adventure?


You will be prompted with a choice. If you do choose "Yes", you'll get a Big
Bread. You can talk to Nene again if you say "No".

{Choice}

[Yes]

Nene: Here's your lunch box! Go get them, dear!}

[No]

Nene: Tell me when you're going to leave! I'll give you your lunch box!}


If you press A on the book on the bed, it'll say the following:

'Guess what dear, we have [gold amount]G in the bank. I have spent
[gold amount]G expanding our shop. Good luck dear! -Nene'


This is what the red book on the table says:


10 Dungeon Tips and Tricks from the King

1.  Your movement is turn-based. Don't waste turns!
2.  Face the monster you are attacking.
3.  Watch out for diagonal attacks!
4.  Walk around to recover HP, but stay away from danger!
5.  Hit undead with a Thunder Staff! Change monsters with the Change Staff!
    Use Expel and Chaos Staves too!
6.  When you can't run away, use a Return Herb! You can also throw a Confusion
    Herb at a monster!
7.  Use Medical Herbs and Elixirs at max Strength to raise your max HP a
    little bit.
8.  Use Antidote Herbs to recover lost Strength due to poison! Then use your
    Strength Seeds!
9.  You can see if an enemy is sleeping on the Map!
10. Rings never wear out! But be wary of curses by identifying rings first!

The End


The customers also give various hints on exploring the dungeon:


Soldier:       If you are defeated in the dungeon, half of your money will be
               stolen by Trick Bags, and all of your items will be stolen by
               Demonites. I'm surprised the Trick Bags are so kind, as to
               only take half, rather than all of your money.

Weapon dealer: I heard that a new shop had been built and came to check. Hah!
               What a big shop! It's such a profitable store! What's it made
               out of, just wood!? Make sure you watch out that it doesn't
               get blown down by the wind!

Old man:       I hate turning! I'm satisfied just walking in a straight line
               until I run into something! It may be a good idea to move
               diagonally sometimes, but I just go straight, and then straight
               again after I hit something! That's why I'm hungry; it takes
               too much time! Gahahaha!

Nice old man:  I hear that you will heading off for the Mysterious Dungeon.
               I've heard about it. They say there are amazing treasures
               there. However, you'll have to go extremely deep to find them.

Woman:         Excuse me. I'd like one herb, please.

Old woman:     Everyone says that dungeon is so mysterious. I think you're
               the most mysterious, going into a frightening place like that.
               Anyways, I'll take an herb.

Doctor:        Grandma Maggy seems to know something about the treasure of
               the Mysterious Dungeon! I'll let you ask her about it!


Exit the shop to go into the Mysterious Dungeon.

===============================================================================
                             Mysterious Dungeon                           [*d4]
===============================================================================

Floor 26 is the first floor the Happiness Box can spawn. Like the Trial
Dungeon, sometimes the box won't spawn the first time. In this dungeon, you'll
be forced to go down when you don't have the box. It usually spawns on floor
28 at the latest. Some people suggest that you return to your shop once in a
while, but I suggest going all of the way down on your first try.

The enemies in this dungeon aren't very hard in the beginning, but later on
they get to the point where it's crucial to avoid almost EVERY single one of
them.


Enemies
-------
Floor 1:      Drakee, Ghost, Giant Slug, Slime

Floors 2-3:   Drakee, Ghost, Giant Slug, Magician, Monjar, Slime

Floor 4:      Demon Toadstool, Drakee, Ghost, Giant Slug, Liclick, Magician,
              Monjar

Floor 5:      Demon Toadstool, Drakee, Ghost, Giant Slug, Liclick, Lilypa,
              Magician, Monjar

Floor 6:      Demon Toadstool, Drakee, Giant Slug, Liclick, Lilypa, Magician,
              Monjar, Mummy

Floor 7:      Demon Toadstool, Deranger, Liclick, Lilypa, Magician, Mummy,
              Trick Bag

Floor 8:      Demon Toadstool, Deranger, Liclick, Lilypa, Magician, Mummy,
              Trick Bag, Wyvern

Floor 9:      Demon Toadstool, Deranger, Liclick, Lilypa, Mummy, Trick Bag,
              Wyvern

Floor 10:     Demon Toadstool, Demonite, Deranger, Hork, Liclick, Mummy,
              Trick Bag, Wyvern

Floor 11:     Demon Toadstool, Demonite, Deranger, Hork, Lethal Armor, Liclick,
              Mummy, Trick Bag, Wyvern

Floor 12:     Demon Toadstool, Demonite, Deranger, Hork, Lethal Armor, Liclick,
              Trick Bag, Wyvern

Floors 13-15: Bomb Crag, Demonite, Deranger, Hork, Ice Sloth, Lethal Armor,
              Trick Bag, Wyvern

Floors 16-17: Bomb Crag, Demonite, Deranger, Golem, Goopie, Hork, Ice Sloth,
              Lethal Armor, Mud Puppet

Floor 18:     Bomb Crag, Deranger, Golem, Goopie, Hork, Ice Sloth,
              Lethal Armor, Mud Puppet, Stone Hulk

Floor 19:     Bomb Crag, Golem, Goopie, Hork, Ice Sloth, Mimic, Mud Puppet,
              Shadow, Stone Hulk

Floor 20:     Bomb Crag, Giant, Golem, Goopie, Hork, Ice Sloth, Mimic,
              Mud Puppet, Shadow, Stone Hulk

Floor 21:     Bomb Crag, Giant, Giant Eyeball, Golem, Goopie, Mimic,
              Mud Puppet, Shadow

Floor 22:     Bomb Crag, Giant, Giant Eyeball, Golem, Goopie, Imposter, Mimic,
              Mud Puppet, Mystic Doll, Shadow

Floor 23:     Bomb Crag, Giant, Giant Eyeball, Golem, Goopie, Imposter, Mimic,
              Mud Puppet, Mystic Doll, Shadow, Silver Devil

Floors 24-25: Bomb Crag, Giant, Giant Eyeball, Golem, Goopie, Imposter,
              Metal Babble, Mud Puppet, Mystic Doll, Shadow, Silver Devil,
              Winged Demon

Floors 26-27: Bomb Crag, Giant, Giant Eyeball, Goopie, Green Dragon, Imposter,
              Metal Babble, Mystic Doll, Shadow, Silver Devil, Winged Demon

Floors 28-99: Giant Eyeball, Goopie, Green Dragon, Metal Babble, Mystic Doll,
              Silver Devil, Winged Demon


The High Scores screen shows after you exit the dungeon, displaying:

[town name] village, Deep into the Mysterious Dungeon 26-28 Floor, Acquired
the Happiness Box, Returned safely.

After the High Scores screen, you will leave the Mysterious Dungeon.

===============================================================================
                             Town of Happiness                            [*d5]
===============================================================================
You will be at Taloon's house.


Nene: Welcome back, darling. I'm glad you're safe! So, which items shall we
      put in the storehouse? Huh!? What is this beautiful box.? Could it be!?
      Darling, open it up!


Taloon opens up the box. A song starts, which is heard all over the village.
The credits will show throughout the scene.


Nene: Darling! You've finally done it! You found the Happiness Box! Wow,
      amazing! I can hardly believe it! We must start the preparations for
      opening our new store right away! Darling! Go tell everyone what you've
      found, and then come to the store!


*PLAN & DIRECTION*
TADASHI FUKUZAWA


Grandma Maggy:     Oohh. It's the Happiness Box! Congratulations Taloon!

Doctor:            So, the Happiness Box was a music box! Now I know one more
                   thing!

Great-grandfather: Aaahh. It has a great sound. It seems to soak through
                   my entire body, from my ears... Huh? I... I can hear!?

Grandma Maggy:     Taloon, please go and tell my husband as well! We're going
                   to go help Nene now!


**ORIGINAL: DRAGON QUEST IV**

*SCENARIO & GAME DESIGN*
YUJI HORII

*CHARACTER DESIGN*
AKIRA TORIYAMA


Grandpa Fuan: Taloon, I feel sort of strange! My body feels light, and I
              feel so cheerful. I feel like I want to jump up and down!


*MUSIC*
KOICHI SUGIYAMA

*PLAN & SCENARIO*
KAZUYA ASANO

*PLAN & GAME BALANCE*
SEIICHIRO NAGAHATA


Polly:     Aahh! Master!

Minister:  Ooh! Taloon!

Polly:     Is this the Happiness Box? Aah! Oh, how beautiful it sounds! What
           a great sound! Just listening to it makes me feel....Aaaahh! It's
           so splendid!

Minister:  Taloon, well done! This is quite an accomplishment! This
           will make the king extremely happy! I can see the happy look on
           the king's face now...


**PROGRAM**

*CHIEF*
TAKENORI YAMAMORI

*SECOND CHIEF*
YUJI FUKUDA


King: Oh! Taloo...

Gon:  Uuuooooooooohhhh!!!! You finally did it! Finally! You did iiiiiitttt!!!!

King: Well done, Talo...

Gon:  Wooow!!!! I just don't have the words to express....

King: Talooooon!! WELL DONE! The dream of my youth! Solving the mystery of
      the Mysterious Dungeon!! You solved it, well dooonnnee!!!!!!! I'm so
      happy!!!

Gon:  I'm happy, tooo!

King: Uuuuooooohhhhhh!!!!

Gon:  Uuuoooooohhhh!!!


*PROGRAM*
KENJI NEMOTO
TAKASHI KAWASHIMA
HIDEFUMI ITANO
KIYOSHI NUMATA


Rival warrior: Taloon, you did it! This is something I would expect from
               you, my rival! I'll never be able to forget what you've
               accomplished here, Taloon! It will be one of my fondest
               memories!

Sophia:        Taloon, congratulations! Close your eyes for a minute!
               Teeheehee! Don't tell Nene! Let's go, darling! The store is
               about to open!

Rival warrior: We'll go on ahead, Taloon!


**GRAPHIC DESIGN**

*CHIEF*
KUMIKO HARADA


Prince:     Taloon, you finally found the Happiness Box! Congratulations! A
            little bit ago, I heard my father's voice around here somewhere.
            He sounded very happy. That's the first time I've ever heard my
            father yelling so loudly.

Girl:       Taloon, I understand now. The prince has really been thinking
            about me. I can't believe the prince feels this way! The music of
            this music box is so wonderful!

New couple: Taloon, your new store is having its grand opening, right?
            We're going to check it out! Thank you so much!


*GRAPHIC DESIGN*
SHINJI SASAKI
FUYUHIKO KOIZUMI
SHINYA OCHIAI
KEIKO SATO


Gucci:          Master, there's a big uproar going on in the bar!

Woman:          Ohh! You did it, Taloon! C o n g r a t u l a t i o n s!

Bartender:      Boss! Good! Good!

Sharp old man:  Wahaha! The bartender is saying 'guuguu'! What is he, asleep!?

Bar lady:       Teehee! You're amazing, Taloon! You're so cool! Yeah!

Drunkard:       Hic! What the.... Heeheehee, what! This store... hic, hic...
                Wahahahahahaha!

Strange person: Teeheehee...This melody was playing earlier. Hehe. For some
                reason... Ahaha, it just makes me feel so lighthearted...
                Ahahahaha!!

Woman:          Once again, Taloon! C o n g r a t u l a t i o n s!


**SOUND PROGRAM**

*CHIEF*
CHIYOKO MITSUMATA


Poporo: Ahaha, papa! A little while ago I suddenly heard music! And then....
        Ehehe! A warm feeling came! Ahahahaha!

Lulu:   Hey uncle! Heehee... We started laughing because Poporo had to stop
        looking for treasure. Isn't it funny?. Ahahahaha!!!

Poporo: You're a lot of fun too, papa! Ahahaha!

Lulu:   Teeheehee... Uncle! Let's go! Aunt Nene will be coming to the new
        store soon.

Poporo: Papa, let's go!


*SOUND PROGRAM*
KOJIRO NAKASHIMA
KOTA KATO

*PUBLISHING & ADVERTISEMENT*
KAZUHIKO NAKANISHI
HIROE KARASAWA

*PRODUCER*
KOICHI NAKAMURA


Ed:    Ahahaha! Taloon, sir! You finally did it! Everyone's waiting! Come on,
       please go!

Mondo: Taloon, we built a really great place this time! It's so...amazing....
       that I just...get all choked up when I think about it.

Nene:  Darling, wait a moment. My heart is so full. What shall we do?


Taloon smiles and takes Nene's hand


Nene:  Darling, I'm fine now! Let's go!


**COPYRIGHT 1993 CHUNSOFT**


Taloon puts the music box on the stand and raises his arm in triumph.


THE END


Now if you're ready for the ultimate challenge, reset the game and continue
from your file.

===============================================================================
                               Bonus Dungeon                              [*d6]
===============================================================================

This dungeon is very similar to the Mysterious Dungeon. The dungeon contains
unidentified scrolls & herbs and there are also new items. The goal of this
dungeon is to go to floor 30 and get the Mystery Box.


After you ascend from the first floor, the High Scores screen will appear,
showing this:

[town name] village, Very deep into the Mysterious Dungeon 30-99 Floor,
Acquired the Mystery Box, Returned Safely.


After the High Scores screen, you will leave the Mysterious Dungeon and end
up being at Taloon's house.


Nene: Welcome home, darling. Huh? Darling, you smell a little like perfume.
      Heehee... It suits you! We've made a huge bath where the hot spring
      that Poporo dug up was. It's big enough for everyone. Tonight, why
      don't you relax and take a bath, darling.


You rest.


Nene: Good morning, dear! Tear them up out there today!


She'll ask you if you want to store some of your items in the Vault. Make sure
you don't store the Mystery Box.


Nene: Oh, what is this box, dear? This box is strange... It has such
      a strange odor, too! What is the purpose of this box, and that smell?
      It's no good, dear. We can't keep it here. Take it out right now and
      store it in the vault.


She'll say how much gold she's made from selling the items you didn't store
in the vault. Go down the stairs and head south. Then head west until you're
at the entrance of the building. Go in and talk to the guy at the left counter.


Bandai: Eh! What's that smell? Taloon, what in the world is this box? Did you
        find this in the Mysterious Dungeon too? Let me see it!


The box is put on the counter.


Bandai: Ah, of course! This is the Strange Box, which I've been looking for. 
        Villages here, countries there, for nigh on 30 years... To think I'd
        finally find it in this village! Taloon, I expected you could find
        it! Inside this box is the "Phantom Hot Spring Flower," which can
        cure any disease! Someone like me, who's been looking for it for 30
        years, is just the person who would know its value! Alright, call the
        desperate customers!!


Now you've basically completed everything there is in the game. You can go
back in the Mysterious Dungeon and go as deep as you like. Floors 38-99 all
contain the same enemies and a Mystery Box for each level. Don't bother taking
the Mystery Boxes, because they're only worth 5 Gold.

_______________________________________________________________________________

                                    Tips                                   [*E]

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
1. If you stay on a floor too long, an earthquake will occur, dropping you down
   a floor.

2. ANYTHING you do (except changing direction) will decrease your Belly %.

3. Every time you do something you use up .1% of your Belly %, which means
   that 10 actions = -1% Belly.

4. Every point of Strength is relevant to your damage. At full Strength, you
   will do 100% damage. Each point will act as a percentage of your damage.
   For example, if you have 5/8 strength, you will do 62.5% of your max
   damage. Your Max Strength affects how much your base damage is.
 
5. Do anything to avoid losing Max HP/Max Strength/levels, as it will severely
   limit your chances of survival.

6. Your main goal is to finish the dungeon on your first try.

7. Monsters will randomly spawn after you do a certain amount of actions.

8. If you have a Box, you will not be able to use an Outside Herb.
   Furthermore, if a Demonite steals this key item, you will have to get it
   back, or be faced with going back down to get another one. Also, if you
   throw an item at an enemy or into a group of items, it will disappear.

9. There's is a low chance the floor you go on will contain a monster lair.
   These floors contain a large amount of enemies items, and traps.

10. Some equipment may be cursed, so be careful about what you wear.

11. If an enemy kills another enemy, that enemy will gain experience from the
    kill. If you kill this enemy, you will gain the regular experience plus
    the experience from the enemy it killed. Enemies can gain levels, too.
    Every time they gain a level, they will gain 3-7 HP.
_______________________________________________________________________________

                                   Items                                  [*F0]

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Throwing items such as staves and scrolls at enemies will damage them and cause
the thrown item to disappear. Herbs can be eaten or thrown at enemies; effects
will occur to whoever eats it.

===============================================================================
                                   Food                                   [*f1]
===============================================================================

Big Bread
Value: 4G
Description: Fills the belly.
Effect: Fills up 99% of your Belly.
Comment: The best bread.

Bread
Value: 2G
Description: Fills up a small belly.
Effect: Fills up 50% of your Belly.
Comment: The most common bread.

Rotten Bread
Value: 1G
Description: A full belly will lessen the effects of poison.
Effect: Fills up 100% of your Belly, decreases 5 HP, decreases 1 Strength.
Comment: Only useful as a last restort.

===============================================================================
                                   Herbs                                  [*f2]
===============================================================================

Antidote Herb
Value: 30G
Description: Recovers lost Strength caused by poison.
Effect: Fully recovers Strength.
Comment: Good to have in case you're fighting Strength draining enemies.

Blaze Herb
Value: 40G
Description: Spew fire from your mouth.
Effect: Spews fiery breath at an enemy in front, doing severe damage. Throwing
        this at enemy will do 1/2 the damage.
Comment: Handy when you're in trouble and you need to kill something quick.

Blinding Herb
Value: 5G
Description: Throw this at a monster to make it go blind.
Effect: Causes blindness.
Comment: Helps weaken harder enemies.

Confuse Herb
Value: 15G
Description: Throw this at a monster to confuse it for a limited amount of
             time.
Effect: Causes confusion for ten turns.
Comment: Good for shaking off enemies. Somewhat useful for enemies that get
         two turns (it'll last for only five of your turns though).

Elixir
Value: 40G
Description: Recovers a lot of HP.
Effect: Recovers 99 HP. Increases Max HP by two if current HP is at max.
Comment: The best recovery item. You shouldn't use it to increase HP, because
         later on you'll need all the recovery items you can get.

Eyedrop
Value: 15G
Description: Improves sight for the current floor.
Effect: Allows vision of invisible enemies (Shadows).
Comment: In the later levels of the Mysterious Dungeon, Shadows can get very
         annoying. This will allow you to treat them as normal enemies.

Fear Herb
Value: 20G
Description: Throw this at a monster to make it run away.
Effect: Causes fear.
Comment: A good way to get rid of an enemy.

Medical Herb
Value: 25G
Description: Recovers a few HP.
Effect: Recovers 25 HP. Increases Max HP by one if current health is full.
Comment: Basic recovery item. If you have too many of these, use them to
         increase your Max HP.

Poison Herb
Value: 20G
Description: Decreases HP and Strength.
Effect: Decreases HP by five and Strength by three.
Comment: Never eat this - throw it at enemies.

Return Herb
Value: 10G
Description: Warp to a different location.
Effect: Teleports to a random location on the map.
Comment: You can eat this to escape a group of enemies, or you can throw it
         at an enemy to get rid of it. Sometimes you or the enemy will
         teleport to a different spot in the same room.

Sleep Herb
Value: 30G
Description: Throw this at a monster to put it to sleep.
Effect: Causes sleep for five turns.
Comment: Never eat this. Throw it at an enemy if you want a couple of free
         hits against them (or to run away.)

===============================================================================
                                   Seeds                                  [*f3]
===============================================================================

Agility Seed
Value: 35G
Description: Increases speed for a limited amount of time.
Effect: Gives two actions for one turn. This lasts for ten turns.
Comment: Useful for getting away from enemies, or when fighting enemies that
         get two turns (especially Silver Devils).

Happiness Seed
Value: 1000G
Description: Increases level by 1.
Effect: Increases level by one.
Comment: Very useful, but you have to know when to use them. You should use it
         right AFTER you've gained a level, as the seed brings you to the
         exact experience needed for the next level.

Strength Seed
Value: 50G
Description: Increases Strength.
Effect: Recovers one Strength and increases max Strength by one if current
        Strength is full.
Comment: Never use this to recover Strength. Use it to increase your Max
         Strength. It's very important to do this because if your Strength
         gets too low, you will hardly do damage, and this is the only item
         that can permanently increase Strength.

===============================================================================
                                   Scrolls                                [*f4]
===============================================================================

Bang Scroll
Value: 80G
Description: Cause a big explosion.
Effect: Casts the Bang spell, creating an explosion around you that will
        hit every enemy in the room once for a good amount of damage.
Comment: The most useful scroll in the game. If there are several enemies
         around you (or a HUGE amount like in a monster room), this will kill
         or weaken all of them.

Bikill Scroll
Value: 50G
Description: Raise the attack power of your equipped weapon.
Effect: Makes your equipped weapon stronger (like a Copper Sword turning into a
        Copper Sword +1).
Comment: Essential for doing more damage.

Charge Scroll
Value: 1000G
Description: If placed at a monster's feet, this will prevent all attacks.
Effect: Makes the enemy circle around you.
Comment: Enemies won't attack you, but they'll still follow you. Useful if
         you're in the middle of a room and need to get to a corridor.

Clairvoyant Scroll
Value: 40G
Description: Learn the locations of items on the present floor.
Effect: Shows where all items are on the map for the current floor.
Comment: A good item to have if you're in a desperate need for items.

Eavesdrop Scroll
Value: 40G
Description: Learn the locations of monsters on this floor.
Effect: Shows all of the enemies on the map on the current floor. This will
        also show all traps, Shadows, and Mimics
Comment: Later on in the Mysterious Dungeon, Shadows and Mimics are common and
         they are quite annoying. If you need to get to the next floor quickly
         while avoiding enemies, this scroll does the job.

Identify Scroll
Value: 30G
Description: Identifies an item.
Effect: Identifies an item. There is a small chance that the scroll will
        identify all of the items in your inventory.
Comment: An important scroll to have - identifying things tells you what the
         item is. Items you equip will never get identified until you use this
         scroll. Items you use will get identified after they're used.

Numb Scroll
Value: 70G
Description: Freezes all monsters in the direction you are facing.
Effect: Freezes enemies in the direction you're facing.
Comment: Useful for getting free hits or running away.

Outside Scroll
Value: 100G
Description: Exit the dungeon.
Effect: Brings you back to your house.
Comment: Crucial to making it out of the dungeon alive after obtaining your
         goal (or just to make sure you don't get killed).

Plating Scroll
Value: 250G
Description: Protects your shield from rust for this adventure.
Effect: Protects the chosen shield from rust until you leave the dungeon.
Comment: Rust is annoying in the earlier levels, and this helps against it.

Prayer Scroll
Value: 350G
Description: Increases staff charges.
Effect: Increases the number of charges on a staff by three.
Comment: Very useful if you have a staff that is important to you.

Proof Scroll
Value: 65,000G
Description: Congratulations! Go get the Chun Soft Scroll from the Vault.
Effect: Teleports a random enemy in front of you. The teleported enemy will
        then get a turn.
Comment: Good for teleporting thieves (Trick Bags and Demonites) and Metal
         Babbles to you. I have no idea how you can obtain this item.

Rations Scroll
Value: 50G
Description: Turns an item into Bread.
Effect: Turns an item into Big Bread.
Comment: It's just like picking up a Big Bread, but you're turning an item
         into it.

Sandglass Scroll
Value: 80G
Description: It will return in time.
Effect: Begin the floor again the same exact way you did before.
Comment: If you messed up while on the floor, this item will save you. For
         example, if you lost a few levels to a Mud Puppet, you can undo that
         with this.

Stopspell Scroll
Value: 20G
Description: Stops all current spell effects on target.
Effect: Stops all current spell effects on target.
Comment: Not very useful. Most spell effects on enemies are caused by you.

Torch Scroll
Value: 40G
Description: Know the current floor layout.
Effect: Shows the whole map on the current floor.
Comment: Only useful if you want to know where the exit is.

Trap Scroll
Value: 20G
Description: Shows traps on the current floor.
Effect: Shows all traps on the current floor.
Comment: Good to have if you're annoyed by traps (or really don't want to
         step on them).

Ultimate Scroll
Value: 60,000G
Description: At last! You have reached the bottom. You are the King of the
             Mysterious Dungeon.
Effect: Wakes up all enemies on the floor.
Comment: Only useful if you want to get yourself killed. I assume you get this
         on the 99th floor, but I've never found it there.

Uncurse Scroll
Value: 50G
Description: Removes curses from all equipped items.
Effect: Removes curses from all equipped items.
Comment: Cursed equipment is usually useless. This scroll just fixes the
         mistake you made of equipping the item.

Upper Scroll
Value: 50G
Description: Raise the defense power of your equipped shield for this
             adventure.
Effect: Makes your equipped shield stronger (like a Bronze Shield turning into
        a Bronze Shield +1).
Comment: Essential for taking less damage.

===============================================================================
                                   Staves                                 [*f5]
===============================================================================

Beat Staff
Value: 200G
Description: Monsters will be destroyed.
Effect: Casts Beat spell on enemy, which kills them instantly.
Comment: Instant kill! The staff doesn't begin with any charges, so you have
         to use a Prayer Scroll on it.

Change Staff
Value: 300G
Description: Monsters can transform.
Effect: Changes enemy into a random enemy (can be stronger or weaker.)
Comment: Very useful if you're fighting an enemy that is too hard. Note that
         the monster will have the same HP as the one it was before it got
         changed. That means you're lucky enough to turn a monster into a
         Metal Babble with one HP, you'll get a good amount of experience.
         The monster changed can be anything in the game (including Shadows
         and Mimics.) The bad part about this is that you could use this in
         floor one of the Mysterious Dungeon and turn a Slime into a Green
         Dragon.

Chaos Staff
Value: 240G
Description: Monsters are confused.
Effect: Causes the monster to become confused for ten turns.
Comment: Confusion is very helpful against monsters, but it may be hard to
         hit them.

Cloning Staff
Value: 160G
Description: Monsters can divide.
Effect: Makes a copy of the enemy. The copy will have equivalent attributes to
        an unhurt version of that enemy.
Comment: Good on an enemy you want to kill for experience.

Expel Staff
Value: 240G
Description: Monsters can warp.
Effect: Warps an enemy to a random place on the floor.
Comment: Good for getting rid of an enemy.

Invisible Staff
Value: 40G
Description: Monsters are invisible.
Effect: Makes an enemy invisible. It can still attack you while invisible.
Comment: Junk. Makes an enemy harder to kill.

Multi-Edge Staff
Value: 240G
Description: Makes your HP half, so the monster gets HP equal to one.
Effect: Halves your current HP to reduce the enemy's HP to 1.
Comment: Very useful against harder enemies. Just make sure they won't kill
         you after you've used this.

Poverty Staff
Value: 20G
Description: The monster will take half of your HP.
Effect: Hurts you half of your HP.
Comment: Why does using something on an enemy hurt you half of your HP?

Prevention Staff
Value: 100G
Description: Keep to prevent from falling down a floor.
Effect: Prevents you from falling down a floor due to an earthquake.
Comment: The only reason to have this is if you're training on a floor. An
         Earthquake is caused by being on the floor for a long time.

Seal Staff
Value: 240G
Description: Monsters have special ways of moving.
Effect: Makes an enemy forget all of it's actions.
Comment: Useful against enemies that have special actions. They will only
         know how to attack after this is used on them.

Sleep Staff
Value: 240G
Description: Monsters fall asleep.
Effect: Puts the enemy to sleep for five turns.
Comment: Good for free hits/running away.

Slow Staff
Value: 240G
Description: Monsters move slow.
Effect: Halves speed of an enemy (a Slime would attack once every two turns
        and move every two turns, for example).
Comment: Very useful for getting an advantage on enemies or evening out the
         odds against enemies that get two turns.

SpeedUp Staff
Value: 120G
Description: Monsters move quickly.
Effect: Speeds up an enemy (a Slime would attack twice every turn and move
        twice every turn, for example.)
Comment: Junk. If you use it against an enemy that gets two turns, they'll
         get four turns. Why would you use this?

Thunder Staff
Value: 240G
Description: Does high damage from far away.
Effect: Does 18-22 damage to an enemy.
Comment: Good for some quick, high damage.

===============================================================================
                                 Quest Items                              [*f6]
===============================================================================

Happiness Box
Value: 10,000G
Description: This has been sought after for a long time.
Effect: Found on the 26-28th Floor of the Mysterious Dungeon.
Comment: Quest item for the Mysterious Dungeon.

Jewelry Box
Value: 0G
Description: If you give this to the King, he will let you enter the Mysterious
Dungeon.
Effect: Found on the 10th Floor of the Trial Dungeon.
Comment: Quest item for the Trial Dungeon.

Mystery Box
Value: 5G
Description: What kind of strange thing is this?
Effect: Found on the 30th-99th Floor of the Mystery Dungeon.
Comment: The ultimate box.

===============================================================================
                               Miscelleaneous                             [*f7]
===============================================================================

Safe
Value: 1000G
Description: This will prevent monsters from stealing half your gold.
Effect: Prevents monsters from stealing half your gold when you die. This item
        will be stolen instead of your gold.
Comment: Something good have in case you're afraid of dying.

_______________________________________________________________________________

                                 Equipment                                [*G0]

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Throwing equipment at enemies will damage them and cause the thrown item to
disappear.

===============================================================================
                                  Weapons                                 [*g1]
===============================================================================

Abacus
Value: 5,000G
Description: Equip to raise attack power.
Effect: Attack +10
Comment: Most powerful weapon in the game.

Club
Value: 50G
Description: Equip to raise attack power.
Effect: Attack +1
Comment: Weakest weapon.

Copper Sword
Value: 75G
Description: Equip to raise attack power.
Effect: Attack +3
Comment: Decent weapon.

Dragon Sword
Value: 300G
Description: Equip to raise attack power. Very effective against Dragons.
Effect: Attack +5, 2x damage to Dragon type enemies.
Comment: The best weapon for dragonslaying.

Gold Sword
Value: 400G
Description: Equip to raise attack power. Very high resale value.
Effect: Attack +2
Comment: Not very useful (except to sell).

Metal Babble Sword
Value: 750G
Description: Equip to raise attack power.
Effect: Attack +7, 2x damage to Metal Babbles
Comment: Very useful in getting levels against Metal Babbles. Pretty good
         attack power too.

Steel Axe
Value: 100G
Description: Equip to raise attack power.
Effect: Attack +6
Comment: A good weapon.

===============================================================================
                                  Arrows                                  [*g2]
===============================================================================

Silver Arrow
Value: 30G
Description: Attack monsters from a distance. Use the L button to fire.
Effect: Same power as Steel Arrow, but pierces walls & enemies.
Comment: Simply the best arrow. Hitting several enemies with this in a
         corridor makes it amazing.

Steel Arrow
Value: 10G
Description: Attack monsters from a distance. Use the L button to fire.
Effect: 2x power of Wooden Arrow.
Comment: Strong arrow.

Wooden Arrow
Value: 5G
Description: Attack monsters from a distance. Use the L button to fire.
Effect: A basic, weak arrow.
Comment: Weakest arrow, but still good for distant attacks.

===============================================================================
                               Shields                                    [*g3]
===============================================================================

Bronze Shield
Value: 70G
Description: Equip to raise defense power.
Effect: Defense +3
Comment: Weakest shield.

Dragon Shield
Value: 500G
Description: Equip to raise defense power. Protects against dragon's flame
attack.
Effect: Defense +7, 1/2 damage from Green Dragon's Fire Breath move.
Comment: The best shield against dragons. Even if you aren't trying to kill
         them, you should be aware of how annoying (and deadly) their Fire
         Breath move is.

Leather Shield
Value: 40G
Description: This shield won't rust, and it makes you more hungry.
Effect: Defense +2, 2x Belly loss per action, cannot rust.
Comment: Only useful against enemies that cause rust. After you're done with
         them, unequip this.

Metal Babble Shield
Value: 1,500G
Description: Equip to raise defense power.
Effect: Defense +10
Comment: The strongest shield.

Mirror Shield
Value: 300G
Description: Equip to raise defense power. Won't rust.
Effect: Defense +5, cannot rust.
Comment: Great against enemies that rust your shield.

Scale Shield
Value: 150G
Description: Equip to raise defense power. Counters poison attacks.
Effect: Defense +4, Prevents poison.
Comment: Great against poison causing enemies.

Steel Shield
Value: 200G
Description: Equip to raise defense power.
Effect: Defense +6
Comment: Good shield.

===============================================================================
                                   Rings                                  [*g4]
===============================================================================

Adornment Ring
Value: 1000G
Description: Very valuable item.
Effect: None
Comment: The only reason to keep this is to sell it.

Antidote Ring
Value: 200G
Description: Can't lose Strength.
Effect: Prevents your Strength from being lowered.
Comment: Very useful against enemies that drain Strength.

Awaken Ring
Value: 100G
Description: To exit this room, you must eliminate the monster.
Effect: ???
Comment: No idea what this does.

Belly Ring
Value: 200G
Description: No longer hungry.
Effect: Never get hungry
Comment: Very useful to avoid the annoyances of getting hungry. You should
         always have this equipped (unless you have some bread you want to
         use).

Disarm Ring
Value: 500G
Description: Protects against traps.
Effect: Stops traps from working.
Comment: Useful when trying to explore the whole map of a floor.

Puppet Ring
Value: 250G
Description: Can't lose levels.
Effect: Protects your body from magic dolls.
Comment: One of the most annoying things is losing levels to Mud Puppets.
         Having one of these handy is crucial so you don't lose valuable
         experience.

Return Ring
Value: 150G
Description: Sometimes you can warp to different places.
Effect: Warps you to a different part of the map at random times.
Comment: Only useful when you need to get away from enemies. The time it takes
         to warp and the location you'll warp to are random, so using this
         is taking a big risk.

Scan Ring
Value: 0G
Description: Very valuable item.
Effect: ???
Comment: No idea what this does.

Starve Ring
Value: 200G
Description: Grow hungry faster.
Effect: Makes you get hungry 2x faster.
Comment: Junk.

Strength Ring
Value: 200G
Description: Raises your Strength.
Effect: Maximum Strength +3
Comment: Not very useful unless you want to do a little more damage.

Thief Ring
Value: 300G
Description: You must defeat the sleeping monster to exit the room.
Effect: Causes all monsters spawned on the floor to sleep.
Comment: Very useful for getting through floors quick.

Vision Ring
Value: 250G
Description: Invisible monsters can be seen.
Effect: Shadows can be seen.
Comment: Very useful for Shadows.

Waking Ring
Value: 150G
Description: Never fall asleep.
Effect: Makes you immune to sleep.
Comment: Good against Magicians.
_______________________________________________________________________________

                                  Enemies                                 [*H0]

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[I am still working on the Attack/Defense of enemies]


Bomb Crag
HP: 70
Attack: 
Defense: 
Experience: 30
Found: Mystery Dungeon 13-27
Actions: Melee Attack, Bomb Preparation, Explosion
Comment: A good enemy if used strategically. When the enemy is about to die,
         it will use Bomb Preparation. You'll know the move was used because
         it will stand still. Once it takes a little more damage, it will
         explode, causing severe damage to anything within a 5x5 radius
         around it. Items affected will be destroyed. Ranged attacks are
         recommended.

Demon Toadstool
HP: 17
Attack: 6
Defense: 11
Experience: 6
Found: Trial Dungeon 4-10, Mystery Dungeon 4-12
Actions: Melee Attack, Poison Attack
Comment: This enemy doesn't pose much of a challenge in the aspect of getting
         killed, but it's Poison Attack will hurt you. Avoid these unless
         you're using a Scale Shield, which prevents poison from working.

Demonite
HP: 40
Attack: 0
Defense: 11
Experience: 20
Found: Trial Dungeon 6-9, Mystery Dungeon 10-17
Actions: Rest, Steal Item, Warp
Comment: This enemy will steal an item from you and warp to a different part
         of the floor you're currently on. They will then constantly run away
         from you. Don't bother wasting time with these, as the experience is
         not worth the trouble. These enemies will steal key items too
         (Jewelry Box, Happiness Box, and Mystery Box.)

Deranger
HP: 23
Attack: 10
Defense: 16
Experience: 15
Found: Trial Dungeon: 8-10, Mystery Dungeon 7-18
Actions: Melee Attack, Teleportation Spell
Comment: Unless they're in your way, ignore these enemies. They chase you
         just to teleport you to random places on the map.

Drakee
HP: 7
Attack: 3
Defense: 1
Experience: 2
Found: Mystery Dungeon 1-6
Actions: Melee Attack, Random Movement
Comment: A basic enemy, easy like all of the other ones in the first several
         floors.

Ghost
HP: 5
Attack: 3
Defense: 9
Experience: 2
Found: Mystery Dungeon 1-5
Actions: Melee Attack, Move & Attack
Comment: A very easy enemy that can move and attack in one turn, meaning
         you shouldn't attempt to run away from one.

Giant
HP: 80
Attack: 
Defense: 
Experience: 380
Found: Mystery Dungeon 20-27
Actions: Melee Attack
Comment: A very strong enemy. Unless you're ready for some serious damage,
         avoid it.

Giant Eyeball
HP: 62
Attack: 
Defense: 
Experience: 150
Found: Mystery Dungeon 21-99
Actions: Melee Attack, Confuse
Comment: Avoid these, as Confuse will cause you to waste turns, meaning that
         you'll die quickly.

Giant Slug
HP: 7
Attack: 3
Defense: 4
Experience: 3
Found: Trial Dungeon 1-5, Mystery Dungeon 1-6
Actions: Melee Attack
Comment: An enemy almost as easy as a Slime. Shouldn't be a problem.

Golem
HP: 52
Attack: 
Defense: 
Experience: 180
Found: Mystery Dungeon 16-24
Actions: Melee Attack
Comment: Has a high attack power, so it should be avoided until you can do
         lots of damage.

Goopie
HP: 72
Attack: 
Defense: 
Experience: 40
Found: Mystery Dungeon 16-99
Actions: Melee Attack, Leg Grab
Comment: This is not a very hard enemy, but it's Leg Grab can keep you still
         so harder enemies get free attacks at you.

Green Dragon
HP: 100
Attack: 
Defense: 
Experience: 3000
Found: Mystery Dungeon 25-99
Actions: Melee Attack, Fire Breath
Comment: This is the strongest enemy in the game. It will do severe
         damage to you with it's melee attack. It's Fire Breath skill will
         do a moderate amount of damage. If you can survive through it's
         attacks, you'll get a great amount of experience points.

Hork
HP: 30
Attack: 
Defense: 
Experience: 25
Found: Mystery Dungeon 10-20
Actions: Rest, Lick
Comment: This enemy doesn't attack, but it rusts your shield. Every time it
         rusts your shield, a -1 modifier will add to the shield you're
         wearing. This means that a +5 shield would turn into a +4 shield
         after being licked. You can use a Plating Scroll to make your shield
         immune to this, take off your shield, or wear one you don't care
         about.

Ice Sloth
HP: 60
Attack: 
Defense: 
Experience: 10
Found: Mystery Dungeon 13-20
Actions: Melee Attack, Group
Comment: This enemy is very easy, but having four of them nearby isn't easy
         to handle. An enemy of these groups can even appear on the steps,
         meaning you'll have to take care of at least one of the four.

Imposter
HP: Depends on what enemy it takes form of
Attack: 
Defense: 
Experience: 20
Found: Mystery Dungeon 22-27
Actions: Melee Attack, Transform, (whatever transformed enemy does)
Comment: This enemy will take form of a random enemy, not taking it's defense,
         but taking the attack & HP of the enemy.

Lethal Armor
HP: 35
Attack: 
Defense: 
Experience: 40
Found: Mystery Dungeon 11-18
Actions: Melee Attack
Comment: A very hard enemy unless you have a good attack & defense power. Avoid
         these until you're pretty strong.

Liclick
HP: 10
Attack: 
Defense: 
Experience: 7
Found: Mystery Dungeon 4-12
Actions: Melee Attack, Split
Comment: This enemy isn't hard, but if it splits, you may find yourself in
         trouble. Any Liclick, split or not, can split.

Lilypa
HP: 9
Attack: 
Defense: 
Experience: 5
Found: Mystery Dungeon 5-9
Actions: Ranged Attack
Comment: An easy enemy to kill, but make sure you aren't getting hit by it's
         ranged attack continuously.

Magician
HP: 10
Attack: 6
Defense: 11
Experience: 12
Found: Trial Dungeon 2-8, Mystery Dungeon 2-8
Casts Sleep
Actions: Melee Attack, Sleep Spell
Comment: Don't attack these until you at least have a weapon and are at least
         level five. If they use Sleep on you, be ready to take some heavy
         damage.

Metal Babble
HP: 3
Attack: 
Defense: 
Experience: 500
Found: Mystery Dungeon 24-99
Actions: Melee Attack, Fear, Warp
Comment: This enemy will flee from you and warp every time you hit it. You will
         always do one damage to it (two damage with a Metal Babble Sword.)

Mimic
HP: 50
Attack: 
Defense: 
Experience: 30
Found: Mystery Dungeon 19-23
Actions: Melee Attack, Mimic
Comment: This enemy will take form of various items. Some obvious mimics are
         a Safe and a Box.

Monjar
HP: 8
Attack: 4
Defense: 9
Experience: 5
Found: Trial Dungeon 2-7, Mystery Dungeon 2-6
Actions: Melee Attack
Comment: This enemy is a little harder than the first two encountered, but
         still should give no challenge.

Mud Puppet
HP: 36
Attack: 
Defense: 
Experience: 40
Found: Mystery Dungeon 16-25
Actions: Melee Attack, Dance
Comment: Avoid this enemy. Dance drains levels, and you don't want to lose
         any levels.

Mummy
HP: 16
Attack: 10
Defense: 19
Experience: 15
Found: Trial Dungeon 5-9, Mystery Dungeon 6-11
Actions: Melee Attack
Comment: This enemy has a moderate attack power. It would be wise to avoid
         these until you're sure you can deal/take enough damage.

Mystic Doll
HP: 70
Attack: 
Defense: 
Experience: 20
Found: Mystery Dungeon 22-99
Actions: Melee Attack, Max HP Drain, Max Strength Drain
Comment: You will never want to fight this enemy, unless you want to lose
         the game, and ruin your file. This enemy is the worst thing you'll
         fight in the game. Avoid it at all costs. Losing Max HP and Max
         Strength is VERY bad.

Shadow (Invisible Enemy)
HP: 60
Attack: 
Defense: 
Experience: 150
Found: Mystery Dungeon 19-27
Actions: Melee Attack, Invisibility, Random Movement
Comment: This is an enemy you won't be able to see unless you use an Eavesdrop
         Scroll or an Eyedrop. It will randomly move, meaning it'll also
         attack whenever it wants to.

Silver Devil
HP: 78
Attack: 
Defense: 
Experience: 600
Found: Mystery Dungeon 23-99
Actions: Double Melee Attack, Double Movement, Move & Attack
Comment: This enemy can do one of the following actions above. Obviously
         this will be an enemy you'll want to avoid.

Slime
HP: 5
Attack: 2
Defense: 1
Experience: 1
Found: Trial Dungeon 1-4, Mystery Dungeon 1-3
Actions: Melee Attack
Comment: The easiest enemy in the game. You should never have a problem with
         these.

Stone Hulk
HP: 45
Attack: 
Defense: 
Experience: 50
Found: Mystery Dungeon 18-20
Actions: Melee Attack, False Statue
Comment: Has a high attack power, and it's False Statue move will enable it
         to get a free attack when you're in melee range of it.

Trick Bag
HP: 20
Attack: 
Defense: 
Experience: 10
Found: Mystery Dungeon 7-15
Actions: Rest, Steal Gold, Warp
Comment: This enemy will steal gold from you and warp to a different part
         of the floor you're currently on. They will then constantly run away
         from you. Don't bother wasting time with these, as the experience is
         not worth the trouble. They will alwaysdrop a bag of gold when killed.

Winged Demon
HP: 80
Attack: 
Defense: 
Experience: 750
Found: Mystery Dungeon 24-99
Actions: Melee Attack
Comment: Avoid it, as it is second strongest enemy in the game.

Wyvern
HP: 27
Attack: 22
Defense: 16
Experience: 25
Found: Trial Dungeon: 9-10, Mystery Dungeon 8-15
Actions: Melee Attack
Comment: This enemy poses a challenge in the lower levels of the dungeons.

===============================================================================
                                Enemy Moves                               [*h1]
===============================================================================

Bomb Preparation
Used by: Bomb Crag
Effect: When the enemy is almost dead, it stands still.
Comment: When a Bomb Crag uses this move, it's ready to explode.

Confuse
Used by: Giant Eyeball
Effect: Confuses you for five turns.
Comment: Basic confuse effect.

Dance
Used by: Mud Puppet
Effect: Causes you to lose a level.
Comment: This move will bring you back a level with one experience point away
         from the level you were previously. If you're level 2 with 29
         experience (1 experience point away from 3), and you get hit by this,
         you'll go back to level 1 with 9 experience. This is very brutal on
         later levels where you need a ton of experience to level up.

Double Melee Attack
Used by: Silver Devil
Effect: Attack twice in one turn.
Comment: Silver Devils are strong, so getting twice is not fun.

Double Movement
Used by: Silver Devil
Effect: Move twice in one turn.
Comment: Double movement means double the trouble.

Explosion
Used by: Bomb Crag
Effect: When the enemy is killed, it will cause a 5x5 explosion.
Comment: BOOM! Anything caught in this explosion will be hurt badly. All items
         in the blast radius will be destroyed. If another Bomb Crag gets
         hit, it will only explode if it used Bomb Preparation.

False Statue
Used by: Stone Hulk
Effect: Seems like a harmless statue, until you are in melee range.
Comment: When you are able to encounter these, you'll constantly see fake
         statues. Stay away from them if you don't want to risk it.

Fear
Used by: Metal Babble
Effect: Runs away from you.
Comment: This is constantly used by Metal Babbles.

Fire Breath
Used by: Green Dragon
Effect: A breath of fire that can be shot at from five blocks away.
Comment: The strongest attack in the game. Get hit by this and you can
         see death around the corner. Most of the time you won't even know
         there's a Green Dragon around until you get hit by this.

Group
Used by: Ice Sloth
Effect: A group of four enemies will never move away from each other.
Comment: They'll always stick together, making items like Bang Scroll
         useful.

Invisibility
Used by: Shadow
Effect: Cannot be detected without certain items.
Comment: You can still hurt it while it's invisible. Eyedrops and Eavesdrop
         Scrolls will get rid of this ability.

Leg Grab
Used by: Goopie
Effect: Stops you from moving until the enemy is killed.
Comment: Annoying. VERY bad when you have strong enemies closing in on you.
         You'll have to kill the Goopie that grabbed you or use an item to
         warp away.

Lick
Used by: Hork
Effect: Adds a -1 modifier to your currently equipped shield.
Comment: Rust is very annoying. Using items that prevent rust or wearing items
         that don't rust is recommended.

Max HP Drain
Used by: Mystic Doll
Effect: Causes a permanent loss of five Max HP.
Comment: The worst move in the whole game. The HP lost is forever! Even when
         you exit the dungeon, you'll still have the lost HP. Get hit by this
         and you're going to get very angry. In case you're wondering, 1 Max
         HP is the lowest you can get.

Max Strength Drain
Used by: Mystic Doll
Effect: Causes a permanent loss of one Max Strength.
Comment: Get hit by this too much and you're damage will be non-existant.

Melee Attack
Used by: Bomb Crag, Demon Toadstool, Deranger, Drakee, Ghost, Giant,
         Giant Eyeball, Giant Slug, Golem, Goopie, Green Dragon, Ice Sloth,
         Imposter, Lethal Armor, Liclick, Magician, Metal Babble, Mimic,
         Monjar, Mud Puppet, Mummy, Mystic Doll, Shadow, Silver Devil, Slime,
         Stone Hulk, Winged Demon, Wyvern
Effect: A normal attack done when in front of you.
Comment: Basic melee attack.

Mimic
Used by: Mimic
Effect: Copies an item with the exact look.
Comment: The Mimic will look like a normal item. It's quite easy to spot
         this most of the time because they commonly change into a
         Safe (very rare item) and a box (the quest items you need to get).
         If it's a box, make sure the floor you are on can spawn the required
         box, otherwise just attack it to get a jump start on the enemy.

Move & Attack
Used by: Ghost, Silver Devil
Effect: Move and then attack on the same turn.
Comment: You'll have to plan things out carefully when you go up against
         enemies that use this.

Poison Attack
Used by: Demon Toadstool
Effect: Lowers current Strength by one.
Comment: Wearing poison immune equipment helps.

Random Movement
Used by: Drakee, Shadow
Effect: Move in random directions.
Comment: This is what makes Shadows even more annoying. They'll randomly
         circle you in order to avoid getting hit by you learning where
         they are.

Ranged Attack
Used by: Lilypa
Effect: A ranged attack that drops arrows when it misses.
Comment: Sometimes you'll get hit by this without even seeing the enemy. This
         is quite useful though, because arrows from Lilypas can hurt other
         enemies. Also, it's free arrows for you if the shots hit a wall.

Rest
Used by: Demonite, Hork, Trick Bag
Effect: Do nothing.
Comment: The enemy wastes a turn doing nothing. When an enemy uses this, they
         are actually trying to attack. They don't attack because their attack
         is set to zero.

Sleep Spell
Used by: Magician
Effect: Causes sleep for five turns.
Comment: Cast quite often by Magicians, this will leave you vulnerable.

Split
Used by: Liclick
Effect: Creates a copy of the enemy, with equivalent HP to an unhurt version.
Comment: The enemy has a chance to replicate itself.

Steal Gold
Used by: Trick Bag
Effect: Steals a random amount of gold.
Comment: After this is used, they will cast Warp.

Steal Item
Used by: Demonite
Effect: Steals a random, unequipped item.
Comment: After this is used, they will cast Warp.

Teleportation Spell
Used by: Deranger
Effect: Teleports target to a random location on the same floor.
Comment: Depending on where you get teleported, this can be good or bad. It's
         good if you teleport to a safe location, but bad if you get teleported
         into the middle of an unexplored room.

Transform
Used by: Imposter
Effect: Transforms into a random enemy, taking its HP, attack, and actions.
Comment: Hopefully whatever it transforms into is weak.

Warp
Used by: Demonite, Metal Babble, Trick Bag
Effect: Teleports to a random location on the same floor.
Comment: Used to run away from you in hopes of you giving up the chase.
_______________________________________________________________________________

                               Status Effects                              [*I]

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Status effects can occur on both Taloon and enemies.

Blindness
Effect on you:   The screen goes black. You have a higher chance to miss
                 attacks.
Effect on enemy: Enemies walk in random directions and have a higher chance to
                 miss attacks.

Confusion
Effect on you:   No matter what direction you move, you will move in a random
                 direction. When attacking, you will attack in a random
                 direction, meaning you can attack in a different direction
                 than you're facing.
Effect on enemy: Moves in random directions.

Fear
Effect on you:   ?
Effect on enemy: Enemy runs away from you.

Sleep
Effect on you:   Character becomes able to act.
Effect on enemy: Enemy becomes unable to act.
_______________________________________________________________________________

                                   Traps                                   [*J]

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There are various traps in the game, which are VERY annoying in the Mystery
Dungeon. It's generally a good idea to wear a Disarm Ring to avoid these.
Another way to find traps is to attack the tile in front of you, but this
takes a very long time to always do- it's very useful in Monster Lairs,
though. All traps have a 10% chance of not working.

Acid
Description: There is hot acid on the floor! Your shield corrodes!
Effect: Corrodes your shield.

Arrow
Description: Stepped on a switch! Look out! It's a flying arrow!
Effect: Shoots an arrow at you, doing a small amount of damage. If there are
        any enemies in the way of this, they will get hit instead.

Bear
Description: Caught in a bear trap!
Effect: Holds your movement for five turns.

Earthquake
Description: An earthquake! The ground split. Taloon fell through a crack!
Effect: This isn't a trap you step on, but a trap that occurs over time. When
        you spend too many turns on a level, the whole level's floor will
        crumble and you'll be brought down to the next floor. If an
        earthquake occurs on floor ten of the Trial Dungeon, or floor 99 of
        the Mystery Dungeon, you will fall back to the same floor. The floor
        will be randomly generated again.

Gas
Description: Argh! Sleeping gas!
Effect: Puts you to sleep for several turns.

Mine
Description: Stepped on a mine!
Effect: Makes an explosion, damaging you severely. This explosion is equivalent
        to the explosion of a Bomb Crag, meaning it'll hurt nearby enemies
        too.

Pitfall
Description: Damn! A pitfall!
Effect: Drops you to the floor below, doing a small amount of damage.

Poison Arrow
Description: Stepped on a switch! Look out! It's a poison arrow!
Effect: Shoots an arrow at you, doing a small amount of damage. This sometimes
               brings your Strength down by one. If there are any enemies in
               the way of this, they will get hit instead.

Rock
Description: Clumsy oaf! You stumbled!
Effect: Drops some items from your inventory onto the ground.

Warp Pad
Description: Entered a warp zone!
Effect: Teleports you to a random location on the same floor.
_______________________________________________________________________________

                               Level Chart                                 [*K]

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
To gain a level, you must gain a certain amount of experience points. When
you gain a level, your HP will increase 4 - 6 points randomly. The highest
possible HP you can have without using Herbs or Elixirs is 231.

Monsters can also gain levels. They gain a level after they acquire a certain
amount of experience points. The amounts are the same as they are for Taloon.
When a monster gains a level, their HP will increase 3 - 7 points randomly.

When you kill an enemy that has some experience points, you will gain all of
the experience points they gained in addition to the amount the monster
usually gives.

HP amounts are listed in case you are wondering how much HP you should have
at your level if you want to get the max (or minimum) possible.

+----------------+-------+------+
|Level|Experience|Min. HP|Max HP|
+-----+----------+-------+------+
|1    |0         |15     |15    |
|2    |10        |19     |21    |
|3    |30        |23     |27    |
|4    |70        |27     |33    |
|5    |100       |31     |39    |
|6    |150       |35     |45    |
|7    |230       |39     |51    |
|8    |350       |43     |57    |
|9    |500       |47     |63    |
|10   |700       |51     |69    |
|11   |950       |55     |75    |
|12   |1200      |59     |81    |
|13   |1500      |63     |87    |
|14   |1800      |67     |93    |
|15   |2300      |71     |99    |
|16   |3000      |75     |105   |
|17   |4000      |79     |111   |
|18   |6000      |83     |117   |
|19   |9000      |87     |123   |
|20   |15000     |91     |129   |
|21   |22500     |95     |135   |
|22   |35000     |99     |141   |
|23   |45000     |103    |147   |
|24   |60000     |107    |153   |
|25   |80000     |111    |159   |
|26   |100000    |115    |165   |
|27   |130000    |119    |171   |
|28   |180000    |123    |177   |
|29   |240000    |127    |183   |
|30   |300000    |131    |189   |
|31   |400000    |135    |195   |
|32   |500000    |139    |201   |
|33   |600000    |143    |207   |
|34   |700000    |147    |213   |
|35   |800000    |151    |219   |
|36   |900000    |155    |225   |
|37   |999999    |159    |231   |
+-----+----------+-------+------+
_______________________________________________________________________________

                               Secrets                                     [*L]

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Get strong equipment at the beginning of the game
------
When you start the Trial Dungeon, die. To be exact, die 21 times. The King will
give up on you and give you a Metal Babble Sword and a Metal Babble Shield.
Every time you die he'll give you the items again.
_______________________________________________________________________________

                                 Cheats                                   [*M0]

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[Still working on these]

===============================================================================
                               PAR Codes                                  [*m1]
===============================================================================

[7E0BB7] :: Current HP
[7E0BCB] :: Max HP
[7E0B46] :: Floor currently on
[7E2BFE01] :: Bloody Sword

===============================================================================
                           Save State Editing                             [*m2]
===============================================================================

[17FE] :: Monster experience
[1812] :: Monster experience
[1826] :: Monster experience
[183B] :: Monster attack
[184F] :: Monster defense
[1772] :: Monster Death Animation
[17ae] :: Monster Animation frame
[17ea] :: Monster level
[1863] :: Number of turns with confused effect
[187b] :: Number of turns with blind effect
[188b] :: Number of turns with fear effect
[189f] :: Number of turns with sleep effect
[18c7] :: Invisible
[1903] :: Can move
[1917] :: Item slot to drop
[192b] :: Number of moves per turn
[193f] :: Can be hit (00 - yes, ff - no)

[1967] :: Monster type
00 - Taloon
01 - Slime
02 - Drakee
03 - Giant Slug
04 - Ghost
05 - Monjar
06 - Magician
07 - Lilypa
08 - Demon Toadstool
09 - Liclick
0a - Mummy
0b - Trick Bag
0c - Wyvern
0d - Deranger
0e - Metal Babble
0f - Lethal Armor
10 - Hork
11 - Demonite
12 - Stone Hulk
13 - Ice Sloth
14 - Bomb Crag
15 - Golem
16 - Mud Puppet
17 - Goopie
18 - Shadow
19 - Mimic
1a - Giant
1b - Giant Eyeball
1c - Imposter
1d - Mystic Doll
1e - Silver Devil
1f - Winged Demon
20 - Green Dragon
21 - [Crash] Townsperson
22 - Child
23 - King
24 - Man
25 - Old Man
26 - Monk
27 - Guard
28 - Merchant
29 - Man
2a - Girl
2b - Man
2c - Construction Worker
2d - Man
2e - Man
2f - Man
30 - Old Man
31 - Little Girl
32 - Maid
33 - Woman
34 - Old Woman
35 - Guy Bathing
36 - Guy with towel
37 - Woman Bathing
38 - Woman with towel

1a04

??: 17d6
??: 18b3
??: 18db
Resting?: 18ef
??: 1953


??: 197b
??: 198f
??: 19a3
??: 19b7
??: 19cb



00 - Club
01 - Gold Sword
02 - Copper Sword
03 - Steel Axe
04 - Dragon Sword
05 - Metal Babble Sword
06 - Abacus
07 - Outside Scroll
08 - Wooden Arrow
09 - Steel Arrow
0A - Silver Arrow
0B - Leather Shield
0C - Bronze Shield
0D - Scale Shield
0E - Mirror Shield
0F - Steel Shield
10 - Dragon Shield
11 - Metal Babble Shield
12 - Medical Herb
13 - Elixir
14 - Antidote
15 - Strength Seed
16 - Happiness Seed
17 - Agility Seed
18 - Eyedrop
19 - Poison Herb
1A - Blind Herb
1B - Confusion Herb
1C - Unconfuse Herb
1D - Sleep Herb
1E - Return Herb
1F - Blaze Herb
20 - Bikill Scroll
21 - Upper Scroll
22 - Plating Scroll
23 - Uncurse Scroll
24 - Identity Scroll
25 - Torch Scroll
26 - Numb Scroll
27 - Charge Scroll
28 - Ultimate Scroll
29 - Proof Scroll
2A - Clairvoyant Scroll
2B - Eavesdrop Scroll
2C - Rations Scroll
2D - Prayer Scroll
2E - Bang Scroll
2F - Stopspell Scroll
30 - Sandglass Scroll
31 - Trap Scroll
32 - [Blank Item]
33 - Thunder Staff (Gold Staff)
34 - Slow Staff (Bamboo Staff)
35 - Sleep Staff (Willow Staff)
36 - Chaos Staff (Chestnut Staff)
37 - Seal Staff (Pine Staff)
38 - Expel Staff (Copper Staff)
39 - Change Staff (Lead Staff)
3A - SpeedUp Staff (Ivory Staff)
3B - Invisible Staff (Silver Staff)
3C - Prevention Staff (Cedar Staff)
3D - Cloning Staff (Plum Staff)
3E - Beat Staff (Steel Staff)
3F - Multi-Edge Staff (Bone Staff)
40 - Poverty Staff (Cherry Staff)
41 - Strength Ring (Emerald Ring)
42 - Antidote Ring (Amethyst Ring)
43 - Waking Ring (Coral Ring)
44 - Return Ring (Jade Ring)
45 - Belly Ring (Ruby Ring)
46 - Thief Ring (Amber Ring)
47 - Scan Ring (Turquoise Ring)
48 - Adornment Ring (Sapphire Ring)
49 - Vision Ring (Diamond Ring)
4A - Starve Ring (Onyx Ring)
4B - Disarm Ring (Pearl Ring)
4C - Puppet Ring (Topaz Ring)
4D - Awaken Ring(Opal Ring)
4E - Bread
4F - Big Bread
50 - Rotten Bread
51 - Gold
52 - Safe
53 - Jewelry Box
54 - Happiness Box
55 - Mystery Box
56 - [Crash] Scroll:
57 - [Crash] Aqua Herb
58 - [Crash] Yellow Herb
59 - [Crash] Green Herb
5A - [Crash] White Herb
5B - [Crash] Black Herb
5C - [Crash] Pink Herb
5D - [Crash] Orange Herb
5E - [Crash] Violet Herb
5F - [Crash] Brown Herb
60 - [Crash] Gray Herb
61 - [Crash] Cyan Herb
62 - [Crash] Scarlet Herb
63 - [Crash] Blue Herb
64 - [Crash] Rodent Scroll
65 - [Crash] Cow Scroll
66 - [Crash] Tiger Scroll
67 - [Crash] Rabbit Scroll
68 - [Crash] Dragon Scroll
69 - [Crash] Snake Scroll
6A - [Crash] Horse Scroll
6B - [Crash] Sheep Scroll
6C - [Crash] Monkey Scroll
6D - [Crash] Bird Scroll
6E - [Crash] Dog Scroll
6F - [Crash] Boar Scroll
70 - [Crash] Cat Scroll
71 - [Crash] Deer Scroll
72 - [Crash] Frog Scroll
73 - [Crash] Lizard Scroll
74 - [Crash] Elephant Scroll
75 - [Crash] Giraffe Scroll
76 - [Crash] Bear Scroll
77 - [Crash] Cherry Staff
78 - [Crash] Plum Staff
79 - [Crash] Pine Staff
7A - [Crash] Bamboo Staff
7B - [Crash] Cedar Staff
7C - [Crash] Willow Staff
7D - [Crash] Chestnut Staff
7E - [Crash] Gold Staff
7F - [Crash] Silver Staff
80 - [Crash] Copper Staff
81 - [Crash] Steel Staff
82 - [Crash] Lead Staff
83 - [Crash] Bone Staff
84 - [Crash] Ivory Staff
85 - [Crash] Diamond Ring
86 - [Crash] Pearl Ring
87 - [Crash] Ruby Ring
88 - [Crash] Sapphire Ring
89 - [Crash] Coral Ring
8A - [Crash] Turquoise Ring
8B - [Crash] Emerald Ring
8C - [Crash] Amethyst Ring
8D - [Crash] Opal Ring
8E - [Crash] Jade Ring
8F - [Crash] Amber Ring
90 - [Crash] Topaz Ring
91 - [Crash] Onyx Ring
92 - [Blank]
93 - Item Number Over (Medical Herb) 
94 - defeated you (Antidote Herb)
95 - Collapsed from hunger (Strength Seed)
_______________________________________________________________________________

                                  Updates                                  [*N]

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Version 1.0 (6/5/06) - Started document
Version 1.1 (6/7/06) - Fixed some minor spelling errors
Version 1.2 (11/11/06) - Fixed a large amount of errors
Version 2.0 (09/12/09) - Reformatted whole guide, some sections incomplete
_______________________________________________________________________________

                                 Copyright                                 [*O]

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

Copyright 2009 İ Brian Morris (Nerthing)