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    FAQ/Move List by bitman16

    Version: 001 | Updated: 04/01/04 | Search Guide | Bookmark Guide

    Zen Nippon Pro Wrestling 2 : 3-4 Budoukan -NCS-1995
    A bitman16 FAQ guide 2004
    
    Outline-
    Introduction
    Starting your game
    Pick your wrestler
    Play
    Some of my favorites (character movelists)
    -Dr Death
    -Johnny ACE
    -Jun Akiyama
    -Kenta Kobashi
    -Stan Hansen
    Final thoughts
    
    INTRODUCTION-
    
    This game is the finale of the All Japan Pro Wrestling series for Super
    Famicon. It all started 1993 with the smooth but simple Zen Nihon
    Pro Wrestling. Then the updated version "Dash" was released with
    new performers, tag team wrestling moves, a 4 way elimination match
    and the odd bug.
    'Budoukan has the same basic look as the first 2 but everything has been
    re-drawn. The roster is bigger (19) and the gameplay is deeper with more
    moves and a submission system. The AI is programmed to keep the action
    in the ring so your wrestlers will not be flying to the floor with every suplex
    or slam. The music which was excellent in the previous games has been
    improved further. It is stunning to compare the tracks in this title to the wretched
    MIDI of WWF 16 bit offerings.
    But all the beauty and the true to life Exploders and Orange Bombs come at
    a price. There is slow down in tag matches (when all 4 men are in the ring)
    and there are recurring move priority bugs. Example; Masa Fuchi and Doug
    Furnas lockup in a grapple. Fuchi tries an enziguri but he is hit by Kroffat
    and he falls. But a second later Furnas falls because a "ghost" has
    kicked him in the back of the head. Every tag and 4-way match has
    a few of these ghost episodes. So to fully enjoy tag matches play the older
    All Japan titles. The priority bug and the AI's hyper agressive interference
    on submissions and pinfalls make it really annoying. Singles matches are
    OK. The 4-way matches inspite of the bug and some slow down are quite
    fun due to the unpredictability of the action.
    
    
    STARTING YOUR GAME-
    Menus-
    Press a "A" to bring up START or OPTION
    
    START will send you to the Budoukan show where you can watch the CP players
    and/or join in the fray. This mode will end when the entire card has been played.
    The manual has pictures suggesting there is a score to be gained by pleasing
    the crowd. Empty ring side seats are a bad sign. If you are doing things right
    the seats will be full and the crowd will the stomping and cheering.
    
    OPTION has 6 play modes designated by 2 rows of 3 icons.They are-
    
    singles title                           tag title                               tag tournament
    
    singles tournament          player 1 vs player 2          4 way elimination battle
    
    The game has 4 levels of difficulty "Biginner" to Hard.
    
    PICK YOUR WRESTLER-
    
    Complete Roster with page reference in game manual
    
    Giant Baba p14
    Jumbo Tsuruta p15
    Mitsuharu Misawa p16
    Toshiaki Kawada p17
    Akira Taue p18
    Kenta Kobashi p19
    Masa Fuchi p20
    Jun Akiyama p21
    Takao Omori p22
    Stan Hansen p23
    Terry Gordy p24
    Dr Death Steve Williams p25
    Dan Spivey p26
    Johnny ACE p27
    Patriot p28
    The Eagle p29
    Danny Kroffat p30
    Doug Furnas p31
    Joel Deaton p32
    
    PLAY-
    
    Gameplay and controls-
    
    Y=punch, weak grapple, pick up downed opponent
    B=kick, medium grapple, climb top rope, enter/exit ring
    A=power, strong grapple
    X=run, whip in grapples
    L=pin
    R=taunt (taunting is limited though)
    
    The Stamina Bar?- There is no stamina bar in this game. The clock is also absent. To calculate
    damage and remaining health you must observe other factors. Crowd noise, wrestler posture
    ( wounded players slump and hold their ribs) and the Flash Bulb Level are good indicators.
    If you do a big damage move the cameras at ring side should light up. Also note
    the count in the falls and how long it takes an opponent to shake off a submission hold.
    There are submissions in "Budoukan" so win with them if you can.
    
    The Front Facelock-
    To put someone in a front face lock win a grapple with Dpad up
    plus the Y (punch) button. You will lock the opponent. From there you can
    move him to another spot in the ring. You can take the locked opponent
    to your corner to tag or put him down by pushing the Y, B, A, and X
    (usually with a DDT or a vertical suplex). It is a good tool for setting
    up a double team attack or top rope move.
    
    Tag Team moves- Tag team moves are used the same way as in "Dash". A double front grapple
    by your tag team, then push Y,B or A to execute a move. Or push the run button (X) to execute
    a tag team running move. The most striking new move is the Midnight Express Flap Jack.
    This can be used to hot shot an opponent off the ropes for more damage.
    EDIT teams can also use tag moves now unlike "Dash". 
    
    Power Moves Non-Grapple- These moves are done on a standing (best if stunned)
    opponent. Tap the A button ONCE. You should reach out and touch the other
    wrestler. Now enter your next command, direction plus Y, B or A button. Almost all
    of the most effective moves are accessed this way.
    
    Top Rope Moves- Climb the to the top with direction plus the B button. Use B
    to start the attack. Knowing what your attack is and the range of it are very
    important so experiment. Tap down twice on the Dpad to get down. If you
    are caught up top by another wrestler he will grab and slam you to the mat.
    
    Rear Grapples- Rear grapples happen by fluke if the other wrestler doesn't turn
    to face you quick enough (this occurs automatically) or in a move reversal
    where your opponents back is exposed. A good example would be Kenta Kobashi
    ducking under a clothesline to counter with release back drop suplex or a jumping
    face crusher bulldog. Other common rear grapples are the back suplex or
    the clubbing clothesline. These moves are too hard to do. To increase your
    chances of seeing them play in a lot of 4-way battles.
    
    SOME OF MY FAVORITES-
    
    Character Movelists-
    
    Dr Death Steve Williams- this savy veteran is loaded with dangerous
    looking grapple moves. Others are quicker but few are stronger.
    
    Y grapples-
    Y= bodyslam
    
    B grapples- 
    up+B= vertical suplex   
    B= military press slam 
    down+B= brainbuster            
    
    A grapples-
    up/down+A=flip suplex
    left/right+A= Oklahoma powerslam
    
    X grapple-
    hold down on the Dpad then press X to do the
    Oklahoma Stampede (corner to corner charge then powerslam)
    
    Non grapple Power Moves (when you are close to a standing opponent
    push the A button ONCE to reach out and start the attack. Then tap the dpad
    and/ or desired button for your move)
    A, Y= elbow smash
    A, down+Y= snapmare
    A, up+B= knee strike
    A, B= belly kick
    A, down+B= cobra twist (submission)
    A, up+A= Dr Bomb (gutwrench into a sit out powerbomb)
    A, A= powerbomb
    A, down+A= back drop pin suplex
    
    Running attacks-
    Y= big boot
    B= drop kick
    A= clothesline
    
    Running counter attacks-
    Y= big boot
    B= football tackle
    A= powerslam w/pin
    
    Ground Moves-
    at head-
    B= stomp
    A= knee drop
    at mid section-
    B= elbow drop
    A= knee drop
    at feet-
    B= stomp
    A= single leg crab (submission)
    seated-
    B= back kicks
    A= sleeper (submission)
    
    Top Rope move-
    NONE
    
    Johnny ACE- an innovative foreign worker with a good fan following.
    Armed with his devasting ACE Crusher he's a contender.
    
    Y grapples-
    Y= bodyslam
    down+Y= piledriver
    
    B grapples-
    B= vertical suplex
    down+B= gutwrench suplex
    
    A grapples-
    A= powerbomb
    
    Non grapple Power Moves (when you are close to a standing opponent
    push the A button ONCE to reach out and start the attack. Then tap the dpad
    and/ or desired button for your move)
    A, Y= forearm hit
    A, down+Y= snapmare
    A, B= belly kick
    A, down+B= forearm smash
    A, up+A= rocker dropper
    A, A= ACE Crusher!
    A, down+A= Dr Bomb (pin)
    
    Running attacks-
    Y= shoulder block
    B= drop kick
    A= clothesline
    
    Running counter attacks-
    Y= big boot
    B= back body drop
    A= clothesline
    
    Ground Moves- 
    at head-
    B= stomp
    A= knee drop
    at midsection-
    B= stomp
    A= knee drop
    at feet-
    B= stomp
    A= half crab (submission)
    seated- 
    B= kicks to the back
    A= sleeper (submission)
                             
    Top Rope move-
    Top Rope Clothesline (standing opponent, mid ring ,near adjacent rope)
    
    Jun Akiyama- a young, technical wrestling star in AJPW.
    
    Y grapples-
    Y= bodyslam
    
    B grapples-
    B= vertical suplex
    down+B= northern lights suplex (pin)
    
    A grapples-
    up+A= cobra twist (submission)
    A= DDT
    down+A= exploder suplex
    
    Non grapple Power Moves (when you are close to a standing opponent
    push the A button ONCE to reach out and start the attack. Then tap the dpad
    and/ or desired button for your move)
    A, Y= forearm hit
    A, down+Y= snapmare
    A, B= belly kick
    A, down+B= fisherman suplex (pin)
    A, A= back suplex
    A, down+A= exploder suplex
    
    Running attacks-
    Y=(short run)= forearm smash (long run)= shoulder block
    B= drop kick
    A= high knee attack
    
    Running counter attacks-
    Y= back elbow
    B= drop kick
    A= hip toss
    
    Ground Moves-
    at head-
    B= stomp
    A= leg drop
    at midsection-
    B= stomp
    A= stomp
    at feet-
    B= stomp
    A= half crab (submission)
    seated-
    B= kicks to the back
    A= sleeper (submission)
    
    Top Rope move-
    missile drop kick (standing opponent, close to your climbed post)
    
    Kenta Kobashi- considered by many as one of the best wrestlers
    in the world. He has innovative offense with good aerial attacks
    and submissions.
    
    Y grapples-
    Y= forearm hit
    down+Y= bodyslam
    
    B grapples-
    up+B= piledriver
    B= vertical suplex
    down+B= DDT
    
    A grapples-
    up+A= Orange bomb (pin)
    A= neck chops
    down+A= pump handle powerbomb (pin)
    
    Non grapple Power Moves (when you are close to a standing opponent
    push the A button ONCE to reach out and start the attack. Then tap the dpad
    and/ or desired button for your move)
    A, Y= forearm hit
    A, down+Y= snapmare
    A, up+B= pump handle powerbomb (pin)
    A, B= rapid chest chops
    A, down+B= cobra twist (submission)
    A, up+A= powerbomb with flip over, bridge pin
    A, A= neck chops
    A, down+A= powerbomb
    
    Running attacks-
    Y= shoulder block
    B= drop kick
    A=(short run)-flying shoulder attack (long run)-clothesline
    
    Running counter attacks-
    Y= back elbow
    B= back body drop
    A= hip toss
    
    Ground Moves-
    at head-
    B= stomp
    A= leg drop
    at midsection-
    B= stomp
    A= stomp
    at feet-
    B= stomp
    A= half crab (submission)
    seated-
    B= kicks to the back
    A= rear choke
    
    Top Rope move-
    Kobashi has 2 top rope attacks. If the opponents head is facing
    Kenta's corner he will do a LEG DROP. If his feet point to Kenta's
    corner he will do a MOONSAULT.
    
    Stan Hansen- this angry Texan means business. With his trademark
    yell and cruel looking power moves he will beat up anyone in his way.
    
    Y grapples-
    Y= forearm hit
    down+Y= bodyslam
    
    B grapples-
    B= vertical suplex
    down+B= piledriver
    
    A grapples-
    up+A= cobra twist (submission)
    A= shoulder breaker
    down+A= powerbomb
    
    Non grapple Power Moves (when you are close to a standing opponent
    push the A button ONCE to reach out and start the attack. Then tap the dpad
    and/ or desired button for your move)
    A, Y= hard clubbing blow
    A, down+Y= snapmare
    A, up+B= knee hit
    A, B= piledriver
    A, down+B= belly kick
    A, up+A= Texas sized powerbomb
    A, A= lariat (clothesline from HELL!)
    A, down+A= back suplex
    
    Running attacks-
    Y= shoulder block
    B= drop kick
    A= lariat
    
    Running counter attacks-
    Y= back elbow
    B= football tackle
    A= lariat
    
    Ground Moves-
    at head-
    B= stomp
    A= knee drop
    at midsection-
    B= stomp
    A= Hansen elbow drop
    at feet-
    B= cover with head punches (ow!)
    A= half crab (submission)
    seated-
    B= Hansen body kicks
    A= driving elbow strike with sleeper (submission)
    
    Top Rope move-
    second rope splash (pin)
    
    FINAL THOUGHTS-
    
    'Budoukan is a good wrestling game for 1995. It isn't as
    deep as Super Fireprowrestling X but it is easier to play.
    It has better action than the New Japan Battlefield 94.
    It is certainly more interesting than a WWF Raw or Royal
    Rumble. Its only big flaw is in the tag wrestling but that just
    gives you an excuse to buy the original ZNPW or "Dash".
    If you import such things track this game down and have fun.
    
    bitman16 2004
    
    
    
    
    
    
    
    
    

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