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    FAQ/Walkthrough by KurasuSoratobu

    Version: 1.8 | Updated: 02/03/12 | Printable Version | Search Guide | Bookmark Guide

    Written by KurasuSoratobu (kurasufaqs@gmail.com)
    Present version: 1.8
    Copyright Info
    Why the FAQ?
    A) FAQ
      A1) ........ Controls
      A2) ........ Menus and What They Mean
      A3) ........ The Basics
      A4) ........ The Lures
      A5) ........ The Fish
      A6) ........ The Lakes
      B1) ........ Green Valley
      B2) ........ Onyx
      B3) ........ Bronze
      B4) ........ Blue Stone
      B5) ........ What Now?
    Update Info
    Still To Come
    Thanks To...
    Bassin's Black Bass With Hank Parker: Walkthrough And FAQ, copyright 2006-2012
    Kurasu Soratobu. This file may not be published in part, or without this
    Copyright, without explicit permission from the author. Bassin's Black Bass,
    Super Black Bass 2, etc. are all rights of Starfish and Hot B. Hank Parker is
    copyright to himself.
    If someone wants to post this FAQ to their site, please get in touch with me at
    kurasufaqs@gmail.com and ask. I am more than happy to let people post this
    elsewhere, so long as I can get the full credit for it, and can be aware of
    where it's going for my own personal knowledge. Make certain the words 'Black
    Bass', 'Walkthrough', or 'FAQ' show up in the title header, so I know not to
    file it under spam. If it is filed under spam, it is deleted immediately. 
    Any corrections, additions, suggestions, and whatever can be sent to
    kurasufaqs@gmail.com. If you are wanting to speak with me directly, then
    depending on which IM service you use I am AIM: KurasuSoratobu, MSN:
    Kurasu@hotmail.com, Yahoo: kurasu, and @KurasuSoratobu on Twitter. I can't
    promise I'll be uber-chatty, though I'm always willing to answer questions!
    HotB is a game company who is known for creating many innovative games around
    the concept of, well... fishing. Of all of these games they have created,
    arguably the best of the best of them is Super Black Bass 2, known to the
    people of the US as 'Bassin's Black Bass With Hank Parker'.
    The game is filled with detail, from exquisite sound effects to graphic
    quality that while it may not stand up to some of the games of today, helped
    push the envelope of the SNES 'back in the day'. The animation is fairly
    smooth, and even the game's AI is well-programmed, giving different
    'personalities' for the various types of fish, whether they're just swimming
    around, biting (or not biting) at lures, or fighting once you have them on the
    The basic concept for the game is a simple one: you are a fisherman in a
    number of fishing tournaments. The object of the game is, naturally, to catch
    the biggest haul of bass in the tournament, thus displaying your superiority
    over all the others. Go far enough, and you'll be taking on Hank Parker, world
    famous fisherman, in a battle to the dea-... er, the weigh-in. Beat him, and
    you'll be the next world-class fisherman. How exciting!
    ... well, maybe not, but surprisingly fun, even so.
    For the longest time in this game, I found myself painfully stuck on the third
    level, thanks to the helper leaving after the second one. Muddling my way
    through the levels, I often wished that there was a walkthrough that suggested
    which of the lures worked best in which areas. 
    Well, now there is one. In addition, this walkthrough and FAQ will help those
    people who are caught just like I was. It won't guarantee you the big fish
    (after all, you're still the one who has to locate them and reel them in), but
    at least it will give you good instructions for how to get those fish to
    actually bite and on which lures.
    + A) FAQ  +
    In boating screen: 
    Left/right: Boat turns clockwise/counterclockwise
    A Button: Boat goes forward; also accept menu
    B Button: Boat goes backward; also cancel menu
    X button: Menu
    Y button: Accept Menu Choice
    L/R buttons: Nothing
    Casting Mode: 
    Left/Right: Angle cast left/right; while reeling, pull lure to the left/right
    Up/down: shorten/lengthen cast
    Any direction: (when fish is biting) Hook fish
    A Button: Cast; Reel in; Accept menu choice
    B Button: Cancel menu; Thumb line (ALWAYS do this when casting, or the reel
    may tangle). 
    A+B: Reel in quickly
    X Button: Menu
    Y Button: Accept menu choice
    Start: Pause
    Select: Overview of location/weather
    L/R buttons: Nothing
    Fish Hooked: 
    Left/Right: Moves the fish left and right (or tries to, anyhow)
    Up/down: Lowers the rod/pulls it up.
    A Button: Reels in. 
    B Button: Thumbs the line. 
    X/Y/L/R: Nothing. 
    Start: Pause
    At the beginning: 'Start Game' and 'View Record'.
    START GAME: Just what it sounds like.
    VIEW RECORD: Here you can see the records for the fish caught in the various
    lakes and the like. 'Official Record' shows the record weigh-ins for the four
    tournaments, and the official weights of the heaviest largemouth, smallmouth,
    and spotted bass. These will be from Hank Parker, if you've not been able to
    beat his weights. 'Unofficial Record' shows the largest fish caught of all
    different types, and their estimated weight. Again: these will all belong to
    Hank Parker unless you've beat him. Not an important part of the game, but a
    challenge, even so.
    If in boating mode, X brings up the menu for 'Cast', 'Catch', 'Info', 'Quit'.
    In addition, in the lower left hand corner, it will show you what area in the
    lake you're 'parked' at.
    CAST: What it sounds like: you go into casting mode. 
    CATCH: Brings you into your live well. From here, you can either choose the
    'whole well', to get an idea of how heavy your catch is, or 'one fish', where
    you can select a single fish in your well and pull up the photo and data of
    that fish. These are only estimated weights; when they are properly
    weighed-in, this can go up or down, so don't let it catch you off-guard if
    your catch is heavier (or lighter!) than the estimated weight said.
    INFO: The event update. It tells you where people are on the scoreboard,
    whether they have moved up or down in the last period of time, and the total
    estimated weight they have caught in that time.
    QUIT: Quit out of the game.
    If in casting mode, X brings up the menu for 'Move', 'Lure', 'Mark'. 
    MOVE: Brings you out of casting mode and back into boating mode.
    LURE: Brings you into your tackle box to change the lures.
    MARK: Creates a 'mark' on the screen that can be used to inspect the area. The
    control pad moves it around, giving you a look at the casting range. Press 'X'
    to set the mark down and know how far you need to cast, or 'A' to cancel the
    use of the mark.
    Every one of the tournaments starts at 7 in the morning and goes until 4:30 in
    the afternoon. Your live well can only hold five fish. Fortunately, culling
    fish from it is automatic, so you don't have to worry too much about that.
    Just keep track of the approximate weight in it. 
    Once you have started the game, take your boat out onto the water and go
    investigating. As you move around, your fish finder will occasionally make a
    distinctive 'pong' noise, warning you that you've come across an area where
    there's fish. Once that's happened, park your boat, press 'X' to bring up the
    menu, and then enter casting mode.
    In casting mode, you can now see your boat, your fisherman, and the lake
    itself. The best thing you can do is to scout the area before casting: hit
    'X', and bring up 'mark'. Once you have that, use the control pad to move it
    across the screen, checking out every inch of the area. Up one side and down
    the other is usually good enough to be able to see everything. Doing this, you
    will be able to see the fish in the water, and if you know what they look like
    from the surface, you can get a look at what types they are, in addition to
    the sizes. Once you're through with the mark, you can either dispel it by
    hitting 'B', or hit 'A' and get an idea of how far you have to cast to reach
    it. Putting it right on top (or at least near) a fish you want to catch, for
    instance, is a good idea. Then, cast away! Make certain before the lure lands,
    though, that you hit the 'B' button to thumb your line and keep it from
    After you're in the water, it's time to reel back in, using whatever technique
    that you most feel like using. Using your lure, you can eventually, hopefully
    get some interest in the fish that you're coaxing along. When this happens,
    the fish will begin to swim faster, usually circling around your bait and
    swimming at a level that's equivalent to the bait. The fish does *not* light
    up, flash, or make any other sort of 'unusual shade' when it is chasing your
    bait; this is simply an illusion caused by how deep or shallow the lure is. If
    the lure is deep, the fish will dive down, turning darker. If the lure is
    shallow, the fish will rise up and the color will thus lighten.
    Once the fish bites, there will be a slight vibration in the line and a
    'splashing' sound effect. In addition, you can usually see them grab the lure
    in their mouth. As soon as this happens, push the control pad quickly in any
    direction to hook the fish and begin the fight. This is where the skill at
    reeling, releasing, thumbing, and timing come in handy. You must reel the fish
    right up to the boat, where your character will eventually be able to reach
    down and pick the fish out of the water, presenting it for the camera. At that
    point, the happenings are automatic: if the fish is not a bass, it's thrown
    back. If it is a bass, the approximate weight is compared to those in the live
    well. If it's heavier, in it goes. If it's lighter, back into the pond. BE
    CAREFUL. Once you've hooked a fish in an area, there's a chance that the local
    fish will stop biting, frightened by the commotion. So do your best to hook
    the 'important' fish first before going for the others, or you may find
    yourself with a crappie in hand, and a lunker bass that's ignoring everything
    you throw at it.
    Reeling in your fish is an art form all in itself. At times, it will be as
    simple as holding down the 'B' button and bringing your fish in. However, this
    is only for small, weak fish. Most of the time, there are various tricks that
    you must keep in mind when reeling in your fish. First off, make certain that
    you keep listening to your game. A high-pitched 'alarm' will go off if your
    line is in danger of snapping as you reel it in. When this happens, there are
    two things you can do. One: you can let off reeling completely for a moment
    until the fish finishes fighting, and two: you can push your control pad *up*,
    thus letting some slack into the line. The advantage of the slack is that you
    won't lose as much ground with reeling the fish in. The disadvantage is that
    there is still a possibility that the fish will manage to thrash its way free.
    In addition to breaking the line, keep an eye on your lure. It will sometimes
    start to shake or vibrate. The harder it is shaking, the looser it is in your
    fish's mouth. If this becomes loose enough, the fish can slip off the hook. 
    Counteract this by pressing *down* on the control pad to pull your rod up,
    thus re-hooking the fish more firmly. 
    There are three main ways that fish will try to ditch your lure. Most fish can
    only use way 1. That is to swim in fast, tight circles, which will increase
    the strain on the line. Secondly, there is jumping and head shaking, which are
    only used by the bass. Head shaking is when the fish breaks the surface of the
    water and thrashes to and fro. When this happens, there is often a very sharp
    increase in the tension on the line. This can mean a line-break very quickly
    or suddenly, so if your fish starts head shaking, *immediately* let off your
    reeling in and let the fish thrash. It will usually tire itself a great deal
    when it does this, making the retrieval easier. However, something else that
    head shaking does is loosen the lure. Be prepared to pull back on your rod as
    soon as the fish stops thrashing. The jumping is when they break the surface
    of the water and actually jump to the left or right. This can also cause
    considerable increase on the tension, and if the fish does it at an
    inopportune moment, it can also get them around a rock or stump and make them
    much harder to reel in.
    Tron (TronNotPron) suggests a method of reeling which, while not perfect, I
    have found to work fairly well with the larger fish: "I was at bluestone lake
    and I hooked a lunker. You know how the meter shoots high and starts beating
    right away when you catch one. So I wanted to keep the tension on the line high
    but not snap the line so I preceded to rapidly tap the 'A' button. To make I
    was putting up at least a little bit of a fight. When doing so the energy of
    the fish start to drop of quite quickly. Within 10 seconds it was already down
    to orange."
    Rapidly tapping the 'A' button will indeed keep your line at least mostly safe,
    and will begin to tire the fish out. While it doesn't work every time, it is
    often a good way to begin tiring a fish out before the long, hard fight. 
    As an interesting extra detail, occasionally you'll reel in a fish that's
    slightly different than the normal fish. It might be darker, speckled,
    lighter, or something similar. When you catch these, your fishing buddy will
    generally make some sort of comment about an 'unusual fish' or how 'it will
    bring you luck'. As far as I've seen, these fish don't give you any bonuses or
    anything. It's just another degree of detail that this game holds.
    At any point, you may return to the docks and go to 'weigh-in'. However, once
    you have chosen this option, you're no longer able to fish any more; you must
    make-do with whatever you happen to have in your live well. You also must make
    it back before the time is up, at 16:30 (that's 4:30 for those who'd rather
    not use the military time). Every minute you are late to weigh-in, a
    penalty-pound is taken off your catch. And if you are too late (20 minutes
    late), then you must forfeit the weigh-in completely. Better luck next time.
    All the lures come in your choice of 'bright' and 'natural', including the
    secret lures if and when you can find them. There are times that the shade of
    the bait really does matter, as well, depending on the time of day or the fish
    that you're after. 
    Game description: One of the classic bass lures. While in the water the blade
    reflects and creates noise. Swing the rod while you're reeling.
    You start the game with this lure. I tend to call it a 'generic' lure, because
    there's not really any particular place that it's good for. If you're having
    trouble, give it a try, but don't expect too much. The game is fairly accurate
    with how to use it, though: swinging the rod while reeling in little jerks is
    the best way to use it.
    Game description: Float lure a.k.a. propeller bait. The propeller splashes and
    lures in the big bass. Take up the line in small increments.
    This lure is one of those lures that tends to only be useful in very limited
    areas. Many of the fish prefer to swim deeper than this lure goes, and show
    very little interest in being coaxed up to grab on to the lure. However, in
    shallower waters, it may just be worth it to give this lure a try.
    Game description: Dives and imitates a small baitfish. This lure wobbles like
    a struggling fish. Reel in slowly while swinging the rod. 
    This is a very commonly-used lure in a lot of the various and sundry 'open
    water' areas. While the crankbait tends to be better for really deep places,
    the minnow comes in extremely handy as well. Plus, it's one of the favorite
    baits of pike and walleye, if you happen to want to go for them. Don't let
    this one get broken off if you can help it!
    Game description: The most popular sink lure. A lip makes them dive. Their
    shape creates a rumble. Alternate reeling and stopping (sink and float).
    Like the minnow, this is an excellent lure for open water. Particularly the
    open water areas that are deep and rocky or gravelly. I find that using it in
    a side-to-side short-tug on your rod as well as float-sinking it works fairly
    well to catch the fish's attention as well.
    Game description: Lures the lunkers with pork flavor. Use fluid motions and
    let it glide to the bottom. 
    One of the nice things about this lure is that it's almost weedless. The hook
    won't get snagged in the weeds, and glides easily through them and reeds. I
    have to disagree with the 'lunkers' comment, though many of the fairly
    good-sized fish will follow it willingly, so long as they're hiding among the
    Plastic Worm
    Game description: Resembles a real worm with a hook. Glides through the weeds.
    Good for most conditions. Make it wiggle and jiggle like a real worm.
    Good for most conditions? And *how*. This completely weedless lure is
    absolutely spectacular in the deep water weeds, and in many other conditions
    as well. I tend to lean either toward this or the grub: if things aren't
    biting on anything else, they'll tend to show interest in either of those two.
    Much like the minnow, make sure not to lose this one. Let it go to the bottom
    (or close to it) and reel in short bursts, twitching the rod. About one second
    bursts in reeling works fine for it.
    Game description: Floats like a frog dangling its legs. This lure slides
    through the weeds and the lily pads. Make it swim left and right, and make the
    legs dance. 
    One word: lily pads. ... wait. That's two words. Anyhow, that's what the frog
    is good for. The lily pads. Unfortunately, it's not good for anywhere else,
    really. Very limited use... but you can pretty much coax out whatever you want
    in that limited use, so it's worth it. 
    Game description: A metal blade with a jig. The metal blade reflects and
    creates noise. Swing the rod while reeling. 
    This is another weedless lure, made for coaxing the fish out from the weedier
    areas of the game. Unlike the basic spinner, this one's got a specific area
    that it was made for, and that seems to help the fish get more easily coaxed
    to it. 
    When you either reject your guide, or he leaves naturally, he'll leave you
    with four other lures. The description of these four follows:
    Game description: Soft plastic with a hooked tail. It's weedless! The hook is
    hidden by the body. This squirming lure is good for small bass.
    Once you get this lure, you've got a very, *very* valuable piece of
    anti-fish weaponry. The description says 'small bass', but it couldn't be
    further from the truth: the big'uns enjoy it just as much as the small. Use
    it like a worm, and they'll be practically leaping into the boat. My #1
    favorite lure of the game! 
    Game description: Thin surface lure. Imitates a weak fish near the surface.
    Swing the rod while reeling.
    Generally, I find that this bait has limited usefulness. It comes in handy in
    the rocky areas, to coax fish into biting near the surface, but for the most
    part, they seem to prefer baits that dive and surface. To that end, this one
    tends to go unused in my tackle box. 
    Noisy Bait
    Game description: Two wings create a turbulent splash. This noisy lure
    attracts the lunkers. 
    Much the same as with the pencil bait, most of the fish prefer their food to
    be further down in the water than the surface. That being said, if a fish
    seems to be reticent about biting other baitfish lures, give this one a try.
    The noisy splashing can agitate a bite out of them at times.
    Game description: Looks like a soft squid tube. A long and slender tube that
    is weedless. Flip it in the weeds or in the shallow water.
    Although for weedless things, I usually prefer the worm or grub, this comes in
    handy as well. Especially for the larger bass that are being fussy about their
    food. Try the wormies first, but don't be afraid to experiment with this one
    if they don't work. Reel and stop, reel and stop.
    The game also has four 'hidden lures'. These are lures that are hidden in each
    of the four major lakes. You must go to the place they happen to be and select
    'cast'. If the lure is there, you will receive it before you go to the casting
    screen. If you don't, then you either already have the lure or are in the
    wrong place. These lures follow:
    Vibrating Lure
    Game description: Imitates a noisy baitfish. A noisy, lipless slant head that
    bass love. Use when the bass are feeding on baitfish. 
    This is one of the hidden lures; find it at Green Valley Lake, at coordinates
    41 12 (which is underneath the trees). This lure is a handy thing to have when
    the fish are being stubborn about biting on your crankbait; a lot of the time
    if they're ignoring the one baitfish lure, this can stimulate them into biting
    Game description: Lobster like sink lure. Great for hauling in the lunkers. 
    This lure is probably one of the most valuable 'extra lures'. Twitch-walk it
    across the gravel bottoms to make bass go for it like crazy. It can be located
    at the rocks at Onyx River, at coordinates 58 10 (in the upper right-hand
    corner of the rocks).
    Game description: Float lure with a blade and a jig. Buzzes when it moves
    through the water. Good for shallow water bass. 
    Although the game says it's a 'float lure', it works pretty much like the
    Spinnerbait does, including the fact that it sinks unless you're reeling it
    in. Good for using in weedless areas, and it seems to get a good reaction, as
    the game says, in shallow water. Reel it in sweeping motions like a
    spinnerbait if you're going to use it. It can be located at coordinates 42 47
    at Bronze Lake, due south of the marina in the timber.
    Backtail Jig
    Game description: Sink lure with a tail. The hook is covered by a plume or a
    tail. Good for crappie, bluegill, and small bass.
    Much like the grub, this one's mislabeled. Larger bass than 'small' tend to be
    interested in the Backtail, if you can find the right areas for it. I've had
    the most luck playing with it around areas a weedless lure is needed, like
    weed beds, lily pads, sunken weed beds, and occasionally in the timber. This
    lure is at 12 56, at the eastern edge of the West dump.
    A5) THE FISH
    Largemouth Bass
    Lakes: All
    Appearance: Anywhere from small to large; rounded at the head, tapering down
    in shape to the bottom. Usually somewhat 'chunkier' than most fish, except for
    This is the main fish that you'll be hunting for in the game. Obviously,
    since the game is named after them. Of the three bass that you can catch in
    this game, they are on average the largest, and thus the most desirable of the
    bunch. When they fight, expect a lot of activity; bass are the only fish in
    the game that can jump out of the water and headshake. And believe me:
    largemouth bass will do a *lot* of it.
    Smallmouth Bass
    Lakes: Green Valley, Onyx, Bronze
    Appearance: Same as Largemouth Bass
    While not as large as the truly lunker largemouth, smallmouth bass are big
    enough that they'll enter your scorecard often, particularly in the first
    level where the biggest fish seem to be smallmouths. Surprisingly, smallmouth
    bass are even more 'jumpy' than their largemouth counterparts, I find. They'll
    leave the water more often and with more energy. Fortunately, this tends to
    wear them out fairly quick, and you can reel them in with fairly little
    Spotted Bass
    Lakes: Onyx, Blue Stone
    Appearance: Same as Largemouth Bass.
    The most annoying thing about spotted bass, IMO, is that they look exactly
    like all the other bass. This means if you're on the final lake, and you're
    trying to catch only the lunkers to be able to beat the game, you may find
    yourself missing the trophy spotted bass that was drifting along in the weeds.
    This makes them hard to get the 'record fish' for. As for fighting, they tend
    to be energetic fighters, with less jumping and headshaking than the other
    bass, but lots of 'water-swirling'.
    Lakes: Onyx, Bronze
    Appearance: Very narrow in profile, with a little more 'depth' to them than a
    walleye (when they tilt sidelong, they look wider).
    Bluegill are good for nothing, really, aside from getting on the scoreboard.
    They're small, they're not strong fighters, and they're just about everywhere.
    Catch them only if you feel like trying to get on the scoreboard for 'biggest
    Lakes: Green Valley, Onyx, Blue Stone
    Appearance: Same as Bluegill, though much smaller.
    These tiny little fish aren't much good for anything except getting on your
    'scoreboard'. However, they're a pain in the rear because of their habit of
    snapping at just about any bait or lure that passes near them, thus scaring
    away bigger fish while they're thrashing to escape.  Fortunately, they're easy
    to bring in. 
    Lakes: Green Valley, Onyx, Bronze
    Appearance: Similar to bass, though not quite as chunky. 
    When walleye fight, they tend to do it in fits and bursts. Expect the fish to
    fight hard and wear itself out early, then possibly to go pretty well berserk
    as it makes an attempt to get away right at your boat. They make fairly good 
    practice in trying to catch bass. Plus, they look enough like bass that
    catching one or two accidentally isn't a surprise.
    Northern Pike
    Lakes: Green Valley, Bronze
    Appearance: Extremely long and lean.
    Pike are some of the largest fish that the game has to offer, aside from the
    bass. Even in the very beginning lake, there are some particularly huge pike
    drifting around, possibly at 15-20 pounds! They tend to swim in circles when
    they're fighting, and are very active at trying to get away. Plus, with their
    size and strength, they're a real challenge to bring in. I highly suggest
    trying to catch these if you have the time; it's good practice for the big
    bass later in the game.
    Lakes: Onyx, Bronze, Blue Stone
    Appearance: Very rounded and chunky. Barbels are usually fairly visible.
    These fellows are bottom-feeders, and usually won't touch a lure unless it's
    right on or near the bottom. They are brute-force fighters, tending to just
    swim in one direction and try to haul your line away. Also, they tend to be
    large. Not usually good practice for catching anything, though if you're
    looking to fill up your records, they might be worth trying to get.
    This is just the basic information about the various areas. If you want more
    information than is given here, check out the longer descriptions of each
    lake/tournament in 'Walkthrough'. This is just a general overview, for those
    people who just want to know the areas that they're going to be fishing in.
    Green Valley Lake
    Tournament: Local Amateur
    Areas: Open Water, Marina, Buoys, Weeds, Reeds, Trees, Lily Pads
    Fish: Largemouth Bass, Smallmouth Bass, Crappie, Walleye, Northern Pike
    Approximate weight: 25lbs
    This is your first area. Here, you'll have plenty of chances to get a feel for
    how to fish and what to look for in the areas. It's not too hard to get the
    winning weight, so long as you make certain to catch every bass that it's
    possible to catch. So take your time, get a feel for how the lures work and
    how to use the fish finder to pinpoint your fishing spots, especially those
    that are in the open water. After all, there may be big fish down there that
    can pad your weight out to help you win effortlessly. Also, take along John
    the fishing guide when he offers: he gives excellent suggestions for this
    area. Suggestions that you should keep in mind for later areas.
    Onyx River
    Tournament: Amateur Bass Championship
    Areas: Open Water, Marina, Trees, Rocks, Reeds, Buoys, Piles
    Fish: Largemouth Bass, Smallmouth Bass, Spotted Bass, Bluegill, Crappie, Catfish
    Approximate weight: 40lbs
    In the Onyx River area, the different fishing spots are still visible and
    available to go poking around even without the help of a fish finder. Also,
    this is the second (and last) time you can take John with you: I suggest doing
    it. His help is as effective as always, even if you *do* read through my FAQ
    while you're going through the fishing. Just remember: small fish won't get
    you your weight here. You'll need to catch at least 40 pounds of fish to make
    a dent. In other words, you may want to focus only on casting toward the
    mid-sized fish that you see and ignore most of the smaller bass. However,
    three large-sizes and two small bass (5-6 pounds worth) can still get you
    ranked here, so if you don't feel like limiting yourself *that* much, then
    feel free to spend the time going for the minis as well.
    Tournament: Pro Bass Tournament
    Areas: Open Water, Marina, Timber, Dam, Buoys, Dump
    Fish: Largemouth Bass, Smallmouth Bass, Catfish, Walleye, Bluegill, Northern
    Approximate weight: 45lbs
    Now we're getting into some serious fishing. A great many of the really good
    fishing spots here are completely underwater, making you have to hunt for them
    with the fish finder, rather than seeing them with your eyes or reading them
    on the screen when you stop. In addition, the weight needed is now high enough
    that you should completely ignore the small bass and only cast if you see one
    that's mid-sized or better. Also, you no longer have the option of having your
    helper along with you, making this area even more difficult; the fish may well
    be even pickier than they were before. 
    Blue Stone
    Tournament: Bassin' World Championship
    Areas: Open Water, Marina, Bridge, Dump, Lily Pads, Buoys, Piles
    Fish: Largemouth Bass, Spotted Bass, Catfish, Crappie, Bluegill
    Approximate weight: 60lbs
    Here you are: the final level. It's time to focus on finding and getting those
    ultimate lunker fish. Like with Bronze, the small fish can be pretty much
    ignored. However, you'll find that you want to give only passing thought to a
    lot of the mid-sized fish as well, if you want to have a high enough score to
    be able to make it to the top 1, since the only way to win is to get #1.
    There's no second and third place here. Use all the skills you've learned
    before and go for the gold!
    I go through these areas assuming that you have only the 'basic' lures, rather
    than the secret ones. If you do have the secrets, check out in their listings
    just what sort of area I suggest using them in. You may find that they work
    better than what I *have* suggested here. However, I figure by suggesting the
    'common' lures, it's easy to ensure that everyone has a chance to catch the
    fish rather than only those with specific, hidden lures.
    This is the lake, obviously, that you will start at. Taking a trip around,
    you'll notice that there are an enormous number of areas to check out. Almost
    all of the various places will be quite visible to the naked eye, and should
    be investigated thoroughly. Check an area out, stop where the fish-finder
    pongs, fish it through, then move on to the next area. This is a pattern that
    you'll get used to with all the lakes; it's especially important here because
    while there's the possibility of a few medium-size bass (usually smallmouth)
    hiding out there to really pad your score out, much more often you'll find
    yourself circling the pond again and again, trying to catch those elusive 'big
    enough' small fish to be able to pad your weight to where it needs to be.
    Fortunately with a 'needed score' of only 25lbs, all you need to do is make
    sure you catch fish whose minimum estimated size is 5 pounds. It's time
    consuming, but not that difficult. 
    MARINA: This is the first place that you'll come to, as it's right where you
    start off. Most of the time, your fish-finder will pong as you're going right
    along here. Don't be afraid to stop here and do a little fishing on this
    level; the fish here are primarily small, but for this lake, small-size fish
    are all you need to get a high score, and they may be heavy enough to get that
    number. Good lures for this area are the minnow and the crankbait; reel them
    in with slightly jerky button-presses and move the pad slightly from side to
    side as you do so. However, be very careful: you don't have a lot of casting
    distance, and it is possible to crack your lure on the marina, thus losing you
    that lure for the rest of the level! In other words, undercasting is better
    than overcasting here. Fish you'll find commonly here are bass (always small),
    crappie, walleye, and the occasional pike.
    OPEN WATER: Every now and again, your fish finder will go off in the open
    water even if there's nothing there to hold the fish. When that happens, it's
    usually worth it to stop off and investigate the area with the marker, but
    don't get your hopes up; more often than not, it's one of the other fish of
    the game as opposed to bass. Still, there are the rare times it's bass. For
    those times, the diving Crankbait is probably the best one to catch their
    attention, though the minnow can coax them up as well at times.
    OPEN WATER (SUNKEN WEEDS): Just off the southeast edge of the bottom marina,
    as well as wide of some of the floating weed beds scattered throughout the
    lake, there are patches of weeds that don't show up on the surface, but that
    appear as an echo on your fish finder. These weed beds are some of the best
    areas to find those elusive 'lunker-size' fish in this lake; you can catch
    smallmouth that are over ten pounds in here, if you're lucky! That's almost
    half your score in one single fish! Generally, the best lure for this area is
    a worm or grub, if you have them, though the jig and pork bait can coax the
    fish out at times as well. Bass are quite common here, as are walleye.
    OPEN WATER (GRAVEL): In some areas, the fish finder will pong in the open
    water, generally coasting around the weed patches or near the shore. In some
    cases, it's just open water (see above). In others, there is a gravel bottom
    that the fish like to feed from. While finding fish in purely open water is
    almost impossible, finding them on the gravel bottom is much easier. Like open
    water, a minnow or crankbait are the best. Also, like the deep water weeds,
    there are occasionally 'lunker bass' that are found in this area (if not as
    commonly as the weeds); be prepared for a fight. Bass, crappie, and walleye
    tend to be the common 'hanging fish' here.
    BUOYS: These brilliant orange floats are a visible place to check around,
    though they aren't usually one of the best fishing spots of the game.
    Generally, you won't get a lot of fish-finder noise in this area unless it's
    particularly late in the day, or cloudy. Therefore, while it's a valid place
    to cast, skirt the edges of them and don't worry too much about squeezing in
    to check every single location. You'll find mostly crappie in these areas,
    though the occasional small bass shows up as well.
    LILY PADS: You'll never find these beneath the water's surface; they are
    always floating right on top, in plain view of the boat. They are mostly in
    the southern area of the pond, though there's some patches to the east, too.
    Usually, skimming across them will get the fish finder going no matter what
    the weather; the bass really like clinging to this area. Don't bother with any
    of the other lures: just pull out the ol' frog and use it. Cast it out, and
    reel it in in small increments, occasionally tapping 'down' on the control pad
    to make it 'hop'. You'll soon have the bass going crazy over it. There's also
    crappie in this area, but for once, the bass are the most common fish here.
    You can easily find two or three of them in one 'cast'.
    REEDS: There are patches of reeds all over the eastern edge of the pond. I'm
    not too fond of fishing in these areas, mind, because it's so easy to crack
    your lure against them. That and the fact that you generally only find small
    fish in this area make it not so appealing. However as said before, those
    'small fish' are often large enough to rank in this game, so they're worth at
    least trying to catch for most. The jig and pork is the absolute best in here:
    it's weedless, thus making the breakage and snagging less likely, and the bass
    will snap at it quite eagerly. However, a spinnerbait can sometimes coax them
    out as well in this area. Remember: when casting, prepare to angle the cast
    with your control pad. You might need to in order to get it around the reeds.
    Bass and crappie both like this area a lot, although you normally won't find
    anything larger than them. 
    WEEDS: All around the surface of the pond are large weed mats. Unlike the deep
    water weeds, these tend to hold only smaller bass on this level. However, as
    said before (broken record!) smaller fish are all you need to be able to pass.
    Therefore, taking a little time and casting among the weeds is good practice,
    as well as good fish-catching. The best lures for these weeds is the
    spinnerbait or the porkbait. The grub also works well if you're playing an
    already finished game, and want to break out some of those other lures. Pretty
    much any of the Green Valley fish can be found in this area, from crappie, to
    both large and smallmouth bass (though smallmouth seem more common), to
    walleye and pike. 
    TREES: All along the edges of the shore, particularly to the eastern edge, are
    areas of trees. These trees are a good place to check out for fish as well.
    Just coast along under the branches and wait for the fish finder to 'pong'.
    The best lure to use in this area is the swisher. Cast it out so it either
    lands just in the branches or just below them, and reel it in bit by bit,
    twitching it as you do. This makes it move like a bug and drives the local
    bass mad. Generally you'll find bass and crappie beneath the trees, though
    some really large pike have been known to hang out under there as well.
    Onyx River is the second location in the game. Like Green Valley Lake, it is
    filled with visible locations to go fishing in. Many of which, however, tend
    to hold small fish as opposed to the big fish. For that reason, you'll learn
    to rely on your fish finder a lot more than you did in Green Valley: open
    water holds quite a few big bass that you'll want to catch. Make certain to
    take the time and hunt out the crayfish lure in the rocks, as well. It's one
    of the best hidden lures there is, IMO. This is also one of the first areas
    that you'll find fish pulling a 'follow'. In other words, they'll pretty much
    follow your lure right up to the boat without ever touching it. If this
    happens, try changing the lure just slightly: turning it from bright to
    natural usually works, or changing to a similar lure, like minnow/crankbait or
    worm/grub. If they still only follow, you may want to consider not wasting the
    time and moving on to the next fish; unless the fish is particularly large,
    you may just be wasting time. After all, with an approximate 40lb score, the
    size of the fish you'll need has gone up considerably! But fill your boat full
    of mid-sized fish, and that'll pull you through.
    MARINA: Like Green Valley, you can fish at the marina here if the fish finder
    goes off. However, unlike Green Valley, it's not usually worth the time to do
    so. There are never any fish above 'size-small' here, and though you can
    occasionally catch one that's 5-6 pounds, it's probably more worthwhile to
    bypass it completely and go for the bigger fish further out. If you do decide
    to cast here, use the same lures as you did in Green Valley. Small bass and
    crappie are the common fish in this area.
    BUOYS: Again like Green Valley. However, you will occasionally be able to find
    larger fish here as well. So if the fish finder goes off in the area, be sure
    to check it out. The same lures are used here: minnows and crankbaits. Also,
    the same sort of fish can generally be found here: largemouth bass, crappie,
    and the occasional bluegill.
    OPEN WATER: There are still plenty of areas where there is absolutely nothing
    below you but water, water, and more water, and yet a fish may show up for no
    apparent reason. Keep an eye on your fish finder to locate these, and use a
    crankbait or minnow to coax them into biting. Just about any type of fish can
    be found like this, with bass being one of the rarest.
    OPEN WATER (GRAVEL BOTTOM): In a place with as many erosion-made rocks as this
    one, it's not a surprise that there are several places that the bottom is
    gravelly. Treat these the same as you do any other open water: a crankbait or
    a minnow to coax the fish out and make them bite. If they seem reticent about
    biting at it, try with a natural colored one instead of the bright; sometimes
    the larger fish can get a bit picky.
    OPEN WATER (WEEDS): Around the rocks in particular there are large patches of
    underwater weeds. Much like the ones in Green Valley, these are excellent
    feeding grounds for large bass. Just work the area with a worm or a crankbait.
    Bass (especially spotted bass) and bluegills are quite common in this area.
    REEDS: I highly discourage people from fishing in the reeds in this area, no
    matter what the fisherman says at the very beginning. For one thing, it's very
    very rare that they'll hold particularly big fish. For another thing, even
    when they do, it's too easy to have your lure strike against them. There's a
    *lot* better areas to fish at than this; trust me. If you do actually decide
    to try it, you'll find mostly small bass, bluegills, and crappie.
    ROCKS: Above and below water, the entire area of the northeast corner is
    littered with rocks. These rocks are an excellent fish-holder, and it's well
    worth it to come back here several times to check for large bass. However, be
    careful: casting out into the rocks is dangerous. It's quite possible to
    strike a rock and crack your lure when you do so, thus destroying it for the
    entire period. Good lures in this area are the minnow and the crankbait, with
    me leaning toward the minnow since the lure doesn't need to dive so deeply
    (much of the water here is shallow). Make certain to check the casting area
    with your trigger first. Don't cast unless you know there's something to cast
    for, and use the control pad to try and get the lure to avoid breaking on
    rocks. Also, when you reel in, be prepared to do lots of pressing on the
    control pad; it's easy for fish to get 'stuck' behind rocks and work
    themselves free. Bass are very easy to find around here; take full advantage
    of that.
    WEEDS: Like Green Valley, this place has a few surface-floating mats of weeds
    around. While I usually prefer the deep water weeds for finding the big fish,
    there will sometimes be good-sized spotted bass in these patches of weeds,
    making them worthwhile to investigate. As with all weedy areas, use a weedless
    lure: a spinnerbait works best, though they're attracted to pork baits and
    worms as well. Look for mostly spotted bass in here, though a few largemouth,
    bluegills, catfish, and crappie tend to 'hang around' as well.
    TREES: There are several trees on Onyx River's banks that overhang the water.
    These attract bass to feed underneath them as well. Use the swisher trick,
    though some of the larger bass may not be fooled. If not, try with a minnow;
    you can usually coax them to bite that way. Mainly small fish hide beneath the
    trees, in particular crappie and bluegills, but as said before, bass can be
    found and caught here. 
    PILES: An old bridge used to cross the lake up near the northwest edge. Now
    all that's left are several old piles sticking out of the water. As with many
    of the 'rough terrain' areas, this is a hazardous place to cast. Be very, very
    careful of where the lure is going, if you can, and make sure to look with the
    marker to see if there's anything worth casting for before you do. Oftentimes,
    there isn't. At least, nothing big enough to worry about. If something is, a
    minnow will usually coax them out from around the piles. Just be sure to reel
    around the edges, and be prepared when you're reeling the fish in: they can
    and will often get caught behind the pilings, making you work the control pad
    to get them free. Various types of bass and crappie tend to be found in this
    The first lake where you no longer even have the option of getting some help
    with your fishing. Also, there are several areas that the game just doesn't
    tell you how to fish; you'll find that all the old tricks might not work for
    coaxing the fish out of their 'holes'. Luckily, however, you have me to help
    you out with this! Remember: the fish finder will be your best friend here, as
    most of the really good bass-holding places that you can fish at are
    underwater. With a 45lb score needed, don't stop at just picking up a boatful
    of middle fish. Make certain that your estimated weight is at least that
    before you risk it. In other words, make certain your fish average out to 8lb
    a'piece. This is also the first place that Hank Parker is entered in. Let's
    blow him away!
    MARINA: Two words: don't bother. You'll never find any fish above small size
    down here. It's OK if you want to try and catch a few crappie or bluegill, but
    the bass aren't worth the time. Just coast right on by without stopping.
    OPEN WATER: If the fish finder goes off, stop and take a peek around. Whip out
    the ol' crankbait if you see a big bass, though it's not all that likely.
    Lather, rinse, repeat. 
    OPEN WATER (TIMBER): Around the timber areas, there are places where the wood
    is sunk into the water. These are actually better to fish at than the timber.
    For one thing, you don't have to worry as much about your lure getting caught.
    For another thing, you can see the fish better here. The best bait to use here
    is a worm, usually natural shade since a lot of the fish are getting more wily
    and paranoid. Just toss it out and twitch-squirm it back toward the boat, and
    you should coax the fish into biting it. Be careful not to get snagged, though
    with the worm's weedlessness, it's almost impossible. Good-sized bass like to
    hang out here, as well as bluegills and walleye.
    OPEN WATER (OLD BRIDGE): About mid-way through the lake, running from east to
    west, there are sections of wood and brick (at least that's what they look
    like) that are pieces of an old bridge beneath the water. These are good for
    holding large bass, and passing by them several times is usually a good idea
    to get the most out of them. While crankbaits occasionally work in here, I
    find the best bait to use is the grub. There's certainly no bias of fish-size
    about this; the big ones will take it as easily as the small ones will. Look
    for mostly bass in this area.
    OPEN WATER (ROCKS): Along the upper walls of the reservoir, there are sections
    where ridges and sections of rock lay beneath the surface, invisible except by
    the fish finder. These are much like the gravel sections of earlier lakes: use
    a crankbait or minnow to coax the bass to bite.
    TIMBER: At the southeastern and southwestern edge of the lake, there are two
    areas of drowned trees, flooded when the lake/reservoir was filled in. Much
    like Onyx River's pilings, this place is one big area of 'annoyance'. There's
    too many areas that you can crack your lure if you cast here. Pretty much any
    way you go, you're risking the lure. In addition, it's very rare that you'll
    find a fish worth catching in here; mostly what you find are small-sized bass.
    Probably better if you skirt the edges to check out the sunken timber. A lot
    easier on your lure, too.
    DAM: All the way along the southern part of the lake is the dam. This is a
    fairly good place to take a look around now and then for good-sized fish that
    are hanging out in the trash and buoys nearby. Be careful, though: the dam is
    another one of those places where if you cast too hard, you can slam your lure
    into it and bye-bye lure. Use the usual 'baitfish combo' to draw them out:
    minnows or crankbaits. You can find all the types of bass here.
    BOUYS: While there aren't as many buoys here, there still are a few, and you
    can still find a few fish hanging around them at times. If the fish finder
    goes off, give it a check. And like all the other buoys, a basic crankbait or
    minnow does the trick for catching them. However, a more common fish to be in
    the area here is northern pike.
    DUMP: In the northeastern corner, there is a dump tucked away in an inlet.
    This place is filled with all sorts of debris, making it difficult to get a
    good look at the fish here. Be careful: catfish like to hang around here, and
    they can be easily mistaken for bass if they're hidden beneath the junk.
    Crankbaits and worms both seem to work quite well here, though I've been able
    to coax a bite out with grubs occasionally as well. As mentioned above,
    catfish are very, very fond of this place, and can be found here on a very
    regular basis. Even more regularly than the bass.
    This lake has tons and tons of places to go fishing at. You simply have to be
    able to locate them. Several of them are pretty well-hidden under the water
    and sequestered away in corners and along edges. Don't let this fool you,
    though: your fish finder, as always, will be your guide in this. Pay close
    attention to where it leads you and hunt around for only the biggest of the
    fish for the most part. They're what's going to get you the top spot. Bringing
    them in is extremely difficult, however. They are very wary, having a habit of
    being extremely picky with lures and colors (go with natural where you can).
    Be very, very patient when you're reeling in those huge fish, because they
    will break your line (or your rod!) if they get the chance. When you hook one
    of these monster bass, reel slowly, in tiny increments. When you hear that
    'line-break' chime, let off quickly, then return as soon as it has settled.
    Try your best not to give them a chance to rest. If they go head-shaking to
    shake the lure loose, tap 'down' to make sure it stays in, then work on
    reeling them little by little again once they've stopped it. It takes a lot of
    patience, but they'll generally get there! Fish of all sorts can be found
    here; play around a bit if you want, but don't forget there's a time limit.
    For the first time, you may be sweating it! And with an approximate weight of
    60lbs needed (remember: there's no second or third place, so you've *got* to
    be the top fisherman), you'll have to bring in a minimum average of 12 pounds
    per fish. Take your time, catch your fish, and go nearly to the buzzer if you
    have to. Once you've got it, though, congratulations! You've just beat the
    MARINA: Same as above: don't even bother. Everything is going to be too small
    here. Pretend it doesn't exist and just walk... er, motor on by.
    OPEN WATER: If the fish finder goes off, check it out. Some of the biggest,
    baddest lunkers occasionally like to hover in mid-water. If they're there,
    tease their tastebuds with your crankbait.
    OPEN WATER (WEEDS): Once again, there are areas in the water (scattered
    throughout the lake) where there is a sunken bed of weeds. These tend to be
    good fish-attracters, gathering almost every type of fish, including those
    gigantic bass that you'll need to be hunting down. Like with other sunken weed
    beds, a worm or grub works best down here. Pretty much any of the local fish
    population can be found here, from bass, to crappie, to catfish.
    OPEN WATER (SUNKEN TIMBER): There are a few areas where trees have been sunk
    into the water, primarily around the northern edge of the lake. These areas
    are much like the sunken timber areas in Bronze: they are a fairly good, safe
    place to cast for various types of fish. A grub or a worm works the best,
    though some of the big, finicky fish can be coaxed to bite with a crankbait.
    These areas are good for finding bass and catfish.
    OPEN WATER (JUNKYARD): Beneath the water south of the western bridge is an
    area where there are old, crunched-up cars. Much like the other aquatic
    material, this is a fish-holder. Give the grub or crankbait a try on any fish
    that happen to be sunk under here. You can generally find mid-sized largemouth
    BRIDGE: It's pretty obvious where the bridge is; it's that big object in the
    middle of the lake, shading over it. This is an incredibly prolific
    fish-holder. The monster bass love the shade and the pilings. Try to line your
    boat up with the pilings so they appear on the screen when you cast (at the
    north end of the casting area), rather than just open water; you'll find that
    you'll tend to find more fish and much bigger ones that way. This is where I
    find about 90% of my really big bass, with the rest spread out through the
    various other spots. The typical minnow and crankbait combo work well here. In
    addition to bass, crappie and catfish like to hang out underneath the bridge
    as well.
    LILY PADS: Just like the spots in Green Valley, the lily pads are extremely
    easy to see and find. And also like in Green Valley, they are an excellent
    place to find all sorts and sizes of bass. True lunkers aren't found here as
    often as mid-sized bass, but they'll rear their head as well; definitely worth
    the check. Break out the frog and toss it in if you see one that's the right
    BOUYS: These are the same sort of buoys you can find anywhere else. Baitfish
    lures, mostly small fish that hang here, read the info in the other lakes for
    the details. 
    DUMP: Yay! Another dump! This one even larger than the one in Bronze. Rooting
    through this dump is still the same as above, however: carefully scan it to
    see if you can spot the fish you're looking for, employ worm or crankbait, and
    coax the fish up and preferably into the boat. And like Bronze, this place
    tends to attract catfish like nobody's business, as well as the bass you're
    probably mainly hunting.
    PILES: Right near the dump, there's a bunch of old piles. Much like the piles
    in Onyx, these are difficult to cast around without losing your lure. Another
    good place to make certain that there's something you want to cast at, rather
    than risk your lure in this place. In fact, you probably don't want to bother
    with fishing in here unless there's a full-sized lunker: getting the lure in
    and the fish out is often more trouble than it's worth for anything but a
    giant bass.
    B5) WHAT NOW?
    Now that you've finished the game, what is there for you to do? Why, go back
    through it again! Yes, although the game says that you can fish anywhere you
    want, I've not found a way to do that; you just head right back around to the
    start and go through it all again. And though the game talks about a 'monster
    black bass', there's no secret lake for you to go and check out to try and
    catch it. A bit of a gyp, I thought, but you still have the thrill of knowing
    that you're the best of the best, and the chance to go through it all over
    again (with all the lures that you'd found before) to prove it to your adoring
    - Version 1.0 
    - First version of the FAQ. 
    - Happy birthday to me!
    - Version 1.5
    - Some minor corrections in the text; mostly spellchecking
    - One or two fish added to certain lakes
    - Reformatted; I have a line-counter now
    - Added an interesting little detail to 'the basics': unusual fish
    - Version 1.6
    - Crayfish lure added
    - Version 1.7
    - Buzzbait and Backtail jig added. That's all the hidden lures!
    - Added tips for the actual reeling-in of fish
    - Some very minor editing elsewhere; you'll probably barely notice
    - Version 1.7.1
    - Email change!
    - Version 1.7.2
    - Added IM info for people wanting to talk directly.
    - Version 1.8
    - Copyright updated
    - Slight formatting adjustments to match my other FAQs
    - Twitter added to IMs and ICQ removed; haven't had it in years
    - Added Tron's method for tiring out fish into the 'basics' section
    - Still version 1.8
    - Copyright updated
    NOTHING, at the moment. This may change, but for now, I'm satisfied with how
    this is. Unless I can get some of the below 'requests'.
    Things I would love to get from people.
    -- ASCII maps of the various lakes. I have no ASCII ability of my own, but
    giving people an idea of what's where with an actual map would be extremely
    -- Any fishing places, fish locations, or the like that I'm missing. If the
    fishing spot's one I haven't noted down, be sure to tell me which lake it's in
    and the general location of it so I can scout it out on my own game.
    Especially if it's a different 'open water' location than the ones I have
    -- Various questions, requests, suggestions, kudos, whatever else you feel
    like offering to me; I love getting mail! Who knows? Maybe your question or
    suggestion will have information that needs to be added to a later version of
    the Walkthrough.
    -- An ASCII header of some sort. Not that it's important, of course, but
    they're pretty. :)
    THANKS TO...
    GameFAQs and CjayC: for giving me a place to put this FAQ down.
    HotB: For creating the best fishing game I have ever had the pleasure of
    Tron: For the location of the Crayfish lure. Thanks!
    07/19/2011: Another thanks, this time for the tactics of how to tire a big fish
    out before you reel it in! Always good to get some extra assistance. 
    Fire Controlman 2nd Class Renke: For the location of both Buzzbait and
    Backtail Jig. A salute to you and the other Navymen while I'm at it! Always
    Rise To The Occasion!
    Larisa, Travis Michell, and Ivan Geschwindter: For also mentioning the
    location of the above two lures. Renke may have been first, but thank you for
    your contribution as well!