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    Hints and Tips by Anonymous

    Updated: 01/01/70 | Printable Version | Search This Guide

    TIPS FOR BRANDISH SNES FROM KOEI CORPORATION
    
    Brandish begins with Varik falling into Ruins Area 1. There 
    are forty-five dungeons divided into fours major sections:  
    RUINS AREA, TOWER, CAVE, and FORTRESS. Your goal is to find 
    your way out of the intricate maze by fighting monsters, 
    discovering hidden treasures, and solving riddles in order 
    to return to civilization.
    
    CONTROLLER HINTS
    * To make the game easier to play, change the walking 
    pattern of Varik to "Rotate" (see Configuration: L/R Key 
    in the manual).  
    
    * Rest periodically to increase your HP by pressing the LEFT 
    and RIGHT Button on the controller, simultaneously.
    
    GENERAL TIPS
    * When you enter a shop, sell your gold bars to accumulate 
    more wealth. This will allow you to buy stronger shields, 
    weapons and magic. NOTE:  Selling combined gold bars will 
    be more profitable, because they accrue interest.
    
    * Use limitless weapons as your main weapons.  Save the 
    stronger weapons for encounters with Boss monsters.
    
    * Alter the Game Speed (see Configuration in the manual) to 
    help you get through certain rooms or to defend yourself 
    from difficult monsters.
    
    * When your Level, Arm Strength, Magic Endurance, or 
    Knowledge increases throughout the game, it is a good idea 
    to save that information (see Save under Options Menu in 
    the manual).
    
    * Rooms that have several monsters is a clue that they are 
    guarding precious treasures. Don't avoid them, challenge 
    yourself, Varik! By attacking certain monsters, you will 
    be able to find additional treasures, passageways or 
    increase your arm strength. 
    
    * Warp Zones are areas that transport you to a different 
    part of the map. Some are tricky so it is a good idea to 
    look for switches to control the Warp Zones, buy some Warp 
    Magic at a Magic Shop, or refer to the map frequently to 
    confirm where you are.
    
    * When you advance to areas with several monsters, it is a 
    good idea to close the door behind you to protect 
    yourself. 
    
    * To defend against monsters who attack from far away, such 
    as the Archer, Coelacanth, Black Magic and Gargoyle, it is 
    best to corner them against a wall and render them 
    defenseless.
    
    RUINS AREA 1
    There are floor and wall switches which will open doors. Be 
    sure to look all around you for plaques, decaying walls, 
    doors and switches. But be careful where you step because 
    you may fall down to the Basement! Items in treasure 
    chests, such as sledgehammers and keys, will be very useful 
    on this floor.
    
    RUINS AREA 4
    On this floor, you will have an unexpected encounter with 
    Alexis. To get passed the rolling rock, shield yourself 
    from shooting arrows and walk over all the switches except 
    for the last switch (the second to the last switch triggers 
    the rolling rock). When the rock begins to roll towards 
    you, run backwards and hide in the cubbyhole on the right 
    side of wall.  
    
    RUINS AREA 5
    In the last room of Ruins Area 5, you must flip the switches 
    appropriately in order to stop the bars and create an easy 
    passageway in the next room. It may help if you slow the 
    speed of the game when positioning these bars.  If you can 
    get through this room, you can succeed to floor 6!
    
    RUINS AREA 7
    This floor is all Warp Zones. It is a good idea to refer to 
    the map frequently and take notes. Be sure to walk all 
    around the rooms because Warp Zones may be hidden. There 
    are no monsters on this floor. 
    
    RUINS AREA 10 
    This is the final and most challenging floor of the Ruins 
    Area. There is a Warp Zone in the beginning of this floor, 
    so good luck getting through!  Talk to the Ghost of a Girl 
    to get information. In order to receive a key and proceed 
    to the tower, you must defeat the Wizard in the last room.  
    It is best to keep your back against a wall, use your shield 
    for protection, and attack with your strongest sword. NOTE:  
    Only one wizard is real, the other two are imaginary. You 
    must kill the real wizard in order to proceed.
    
    FOOT OF THE TOWER
    When you move to the Foot of the Tower, you must defeat the 
    Giant Crab to receive a key. This key will only take you so 
    far before you will need to return to Ruins Area 10.  Talk 
    to the Ghost of a Girl and she will give you a token of her 
    thanks. Be sure to look at doors before you touch them on 
    this floor.
    * In general, after you talk with someone on a particular 
    floor, it is a good idea to go back and talk to them 
    later, and you will receive more information or treasures.  
    
    TOWER 2F
    A Goblin will give you some insightful information for 5000 
    gold pieces. Be careful of what may be behind certain 
    walls...
    
    TOWER 3F
    Talk to the Imprisoned Woman and try to help her find her 
    boyfriend. This will require you to go down a floor to 
    search for him, but she will give you a treasure.  
    
    TOWER 5F
    In the room with the four pillars, beware of the switch in 
    the middle of the room that will release four Headless 
    monsters. Use Invisibility Potion to fight them.  If you 
    are strong enough to challenge them, you may find some extra 
    treasures.
    
    TOWER 9F
    You will have the chance to meet another warrior named Gadie 
    in the "Southeast Room". In order to figure out the floor 
    switches, read the plaque on the wall and remember where you 
    met Gadie.
    
    TOP OF THE TOWER
    To kill the Rakshahsas, use Invisibility Potion and attack 
    when they are not looking.
    
    CAVE B10
    The Nicksy will ask you to help the people in the cave by 
    getting the water to flow again. If you help them out, the 
    Nicksy will give you a token of her thanks.  
    
    CAVE B7
    You will need to search hard for switches to allow you to 
    cross the water. Touch stone plaques and keep some extra 
    gold bars on hand for when you get stranded.
    
    CAVE B6
    Keep some Invisibility Potion on hand to help you fight 
    Arachness.
    
    CAVE B3 
    On the perimeter of this floor, there are many crumbling 
    walls which will lead you to secret passageways. To get to 
    other sections of the maze, you must return to Cave B4 and 
    go to the stairway in that area. If you are strong enough 
    to kill the Iron Knight (the monster with the highest 
    Defense Strength), you will receive a reward.
    
    CAVE B2
    Don't be afraid to fall into the large hole, it could lead 
    you to new places.
    
    CAVE B1
    Be sure to check the walls around you, it may help you get 
    to other parts of the maze. There is a special order to 
    opening and closing the 10 treasure chests. You must defeat 
    the Ninja before moving onto the Dark Zone. It is best to 
    attack from far away using Barrier Magic or the Ring of 
    Anger, and attack up close with the Sword of Flames. You 
    may have to slow the speed of the game.
    
    DARK ZONES 1 & 2 
    Follow the monsters to lead you through the maze. Use the 
    magnifying glass or steel balls to check areas in front of 
    you. It is best to kill the Tatsujin with Fire Magic.
    
    FORTRESS 1
    Take off your shield of darkness in the Fortress. When 
    defending yourself from the Manticore in the room with all 
    of the treasure chests, use Heal Magic and your strongest 
    sword. In the large room with switches around the 
    periphery, there is a post that remains constant to the 
    southwest of the warp zone. Face north and touch the post.  
    
    FORTRESS 2
    When you touch the Green-eyed Wall, beware of the Erase Eye 
    who will confuse you by erasing parts of the map. It's a 
    good idea to discover most of the maze before touching the 
    wall and setting this monster free. 
    
    FORTRESS 3
    Read all the plaques on this floor to get extra hints. To 
    get through the room with all the switches, you must begin 
    in front of the right switch and then use the code which was 
    on the plaque in the room below (L=turn left, R=turn right, 
    J=jump and F=forward). When you flip all 5 switches in the 
    final room and the Warp Zone maze, one path will open up and 
    lead you to an exit.
    
    FORTRESS 4
    Use Heal Magic before jumping into holes. Watch out for 
    evil imitation treasure chests, that can kill you. Try 
    jumping over them.
    
    FORTRESS 5, 6, 7
    You will need to do a lot of traveling between these floors 
    before succeeding to the Backbone level.  
    
    BACKBONE 
    Kill the Bezalhydra to get a hold of a powerful sword and 
    key which will bring you victory.
    
    BERIMYA
    Congratulations, you've made it to the final stage! To get 
    past the last room, use the Planet Buster sword, Star Shield 
    and all of your power to kill the final monster, King 
    Berebus. It may help to slow the game speed in this room.  
    Good job, Varik!