Der Langrisser
Character and class FAQ
v. 2.2
By: dracula1498
Email: longkang(at)excite(dot)com

Table of contents

1. Version history
2. Introduction
3. Paths
4. Characters
   4.1 Erwin
   4.2 Hein
   4.3 Scott
   4.4 Rohga
   4.5 Liana
   4.6 Cherie 
   4.7 Keith
   4.8 Lester
   4.9 Aaron
   4.10 Leon 
   4.11 Imelda
   4.12 Vargas
   4.13 Egbert
   4.14 Esto
   4.15 Osto
   4.16 Sonya
   4.17 Lana I
   4.18 Lana II
5. Copyright

===============================================================================

1. Version history

v. 0.5 (December 20 2004)
Work on this FAQ was started.

v. 1.0 (December 29, 2004)
Submitted guide to GameFAQs.

v. 1.2 (December 31, 2004)
Added Queen and Agent stats.

v. 1.3 (January 26, 2005)
Minor addition to Hein, Sherry and Est.

v. 1.4 (March 13, 2005)
Changes to Ost. Stone Golem and Vampire Lord are in the wrong place.

v. 1.6 (March 14, 2005)
Added directions for how to go down the Imperial and Independent path. 
Direction for the Dark path will be added soon.

v. 1.8 (April 2, 2005)
Added character inherent stats(incomplete).
Minor addition to Lester.

v. 1.85 (November 25, 2005)
Realised that I entered the version number wrongly when submitting to Gamefaqs.
Added some suggestions by Volandum. 
Its been awhile since my last update I know, but I'm in the army now and I 
have very little time. Anyway I'll wait for the translation patch to be 
released before continuing this guide.

v. 2.00 (June 9, 2007)
Changed the names of all characters to reflect to changes of the new 
translation. The translation is excellent, kudos to D and his team for that.
Minor formatting edits.

v. 2.10 (June 16, 2007)
Added Rohga's starting class stat gains.
Minor mistake correction.
Added directions for the Dark path.

v. 2.2 (August 17, 2007)
Corrected some mistakes in the class change charts. Everything should be 
correct. 
Inherent stats for all characters done.
Directions for all paths modified. Everything should be correct now.

===============================================================================

2. Introduction

Wondering which class to change to? Or how much attack Erwin will have as a 
Royal Guard? Then this FAQ is for you. This FAQ covers the final stats of 
characters after all their class changes, with some suggested class change
paths. Also, a summary of the character and their class options, as well as
suggestions for class changes in different paths will be provided.

This FAQ assumes that you have played Der Langrisser at least once and that you
understand how the game works. 

Some things to take note of:

1. Stats are all an approximate value, and are not inclusive of secret tile 
bonuses, equipment and stat increases from their beginning class(not all yet)
2. Stats are based from the level when they first join you
3. This FAQ is all based on my opinion. Feel free to choose according to your
playing style
4. Inherent stats are additional stats that some characters have. For example,
Aaron gives an additional +1A to his troops.

===============================================================================

3. Paths

There are four paths open to you as you progress through the story. They are:
1) Light, in which you join Kalxath
2) Imperial, in which you join the Empire
3) Independent, in which you use the Langrisser for yourself
4) Dark, in which you join Boser
Each path has different characters that will join you, so I would suggest some
planning for each character in advance. Lets take a look a the Light path 
first.

The Light path gives you a variety of characters, with one flyer (Keith), one
sea leader (Lester), one horseman (Scott), one mage (Hein), and a healer 
(Liana). Also, you have choice of Aaron or Lana. This leaves Elwin and 
Cherie, which should be left on foot. If you can survive without heal2, Liana 
and Lana can be another class instead of Agent.

The Imperial path gives you a potential 4 mages (Hein, Imelda, Egbert, Sonya)
so you might want to consider Queen for Imelda, making her into a support magic
user instead. Hein might want to go the Priest route here. 

It will be slightly tougher in the Independent path, as you can have only 6
characters. Elwin might want to go Royal Guard here, as Sonya is much better as
a Wizard. Alternatively, Osto could go Master Dino. You have many choices here, 
as each character can fufill different roles. 

Dark is the same as Independent, except that you have Liana and a different 
Lana. 

Volandum: If you're going to consider troops available in more detail, some
observations would be that Esto's Succubus class gives ArchDemons early
and that RoyalGuards and Agents give access to high-level flyers,
which are very handy in the Light path.

I totally forgot about the troop types. Doh. Swordman has bandits, which may be 
a turnoff for some people, but they can damage phalanx without losing, and can 
even damage grenadiers and horsemen, due to their high attack. Just don't 
expect them to win. 

So how do we actually decide which path to go?

In scenario 7, depending on the how many Imperial characters (Laird, Morgan and 
Zorum) you defeat, you might or might not get a choice to go to the Imperial 
path. If you want to go the Imperial path, do not defeat the 3 of them. If 
going Light, by all means kill them. 

To go Independent and Dark, you must join Leon after scenario 7. You get to 
make your choice in scenario 11, when you reach the Langrisser. However, in 
scenarios 8 and 10, you will be asked questions, which can determine which path 
you go.

Scenario 8, after you decide to go with Leon.
What is Erwin really fighting for?
1) To end all wars 
2) To obtain great power 
3) No idea 

Scenario 10, question by Aaron
Union by power is only a short peace.
1) Its only natural
2) Not neccessarily
3) I don't understand

If you answered 1 for the first question and 2 for the second, or  3 for
both questions, Erwin will express his desire for peace, and you will 
automatically go down the Imperial path.

If you answered 2 for the first question and 1 for the second, Erwin thinks
that power is the most important, and will decide to use the Langrisser for
himself, forcing the Independent path, unless you use Leon to get the 
Langrisser.

On scenario 16 of the Independant path, there should be an option to betray
Boser and take the Alhazard for yourself. Do so and you will go down the
Dark path. This is also dependent on question 8 of the character creation quiz.

===============================================================================

4. Characters

4.1 Erwin 

Starting stats: variable
Inherent stats: variable
Paths usable: all  

                                      Sage (+6,+5)
                      High Lord (+5,+6)
         Lord (+3,+6)                 General (+7,+7) --> King (+4,+1)
Various               Swordman(+8,+3)
         Silver Knight                Sword Master (+9,+6) --> Hero (+2,+2)
           (+6,+2)    Highlander
                         (+7,+4)      Knight Master --> Royal Guard
				       (+10,+5)        (+4,+0)

Assuming that Erwin starts at AT23, DF20:


If Lord-HiLd-Gen-King, stats = 42,40
If Lord-Swdmn-Gen-King, stats = 45,37
If SlvKnt-Swdmn-Gen-King, stats = 48,36
If Lord-Swdmn-Swdmstr-Hero, stats = 45,37
If SlvKnt-Hilndr-Swdmstr-Hero, stats = 47,34
If SlvKnt-Hilndr-KntMstr-RylGd, stats = 50,31


Erwin is the main character, and will most likely be your strongest hero. He 
ends up strong no matter which class you change him to. In most cases, it is 
probably best to go for King or Hero. In the light and maybe the imperial path,
Swordman is recommended for the second class change. Highlord lets you have
phalanx, which can be covered by Aaron or Rohga. Usually, only one person who
can hire phalanxes is enough in the middle of the game. Its your choice though.
I would suggest giving the Langrisser to someone else, as Erwin is strong 
enough.

===============================================================================

4.2 Hein

Starting stats: AT23,DF13
Inherent stats: none
Paths usable: all

                                  Archmage (+3,+4) --> Wizard (+2,+1)
                       Mage (+4,+3)
         Sorcerer (+3,+2)         Sage (+6,+5)
Warlock (+1,+2)        Saint (+5,+5)
         Paladin (+3,+3)          Sword Master (+9,+6)
                       Priest (+4,+4)
                                  High Priest (+5,+4)

If Sor-Mage-Archmage-Wiz, stats = 36,25
If Pldn-Prst-Swdmstr, stats = 40,28

In the Light and Dark paths, Hein should be left as a Wizard. Going Swordmaster
after Priest will make Hein very versatile, with heal2, a nice summon, and good
troops. High Priest is ok, but not recommended.

===============================================================================

4.3 Scott

Starting stats: AT22,DF16
Inherent stats: +2A
Paths usable: Light

                                 General (+7,+7)
                 High Lord (+5,+6)
      Lord (+3,+6)               Sword Master (+9,+6)
Knight (+2,+1)   Swordman (+8,+3)
      Silver Knight              Knight Master --> Royal Guard (+4,+0)
        (+6,+2)  Highlander (+7,+4) (+10,+5)
                                 Dragon Lord (+10,+4)

If SlvKnt-Hilndr-Kntmstr-RylGd, stats = 51,28
If Lord-Swdmn-Kntmstr-RylGd, stats = 49,31

If you want more defense from him, start with Lord. If not, stick him on a 
horse all the way. He has low defense, so watch out for that.

===============================================================================

4.4 Rohga 

Starting stats: AT24,DF17
Inherent stats: +2A
Paths usable: Imperial, Independent, Dark

                                   Knight Master (+10,+5)
                    Highlander (+7,+4)
        Silver Knight (+6,+2)      Sword Master (+9,+6)
Gladiator (+2,+1)   Swordman (+8,+3)
        Assassin (+7,+3)           General (+7,+7) --> Emperor (+6,+5)
                    High Lord (+5,+6)
                                   Ranger (+9,+6) --> High Master (+2,+2)

If SlvKnt-Swdmn-Gen-Emp, stats = 53,35
If Asn-HiLd-Gen-Emp, stats = 51,39
If Asn-HiLd-Ran-HiMstr, stats = 49,35

Very powerful as an Emperor. Choose between more attack or defense. Other than 
Leon, he is probably the only other character that can match up to Erwin in 
terms of stats.

===============================================================================

4.5 Liana

Starting stats: AT20,DF17
Inherent stats: +2D
Paths usable: Light, Dark

                                 High Priest (+5,+4) --> Agent (+1,+2)
                    Priest (+4,+4)
        Cleric (+3,+3)           Sage (+6,+5) --> Princess (+3,+1)
Sister(+1,+1)       Saint (+5,+5)  
        Paladin (+3,+3)          Archmage (+3,+4)
                    Mage (+4,+3)    
                                 Sword Master (+9,+6)

If Clr-Snt-Sage-Prncss, stats = 38,32
If Clr-Prst-Sage-Prncss, stats = 37,31
If Clr-Prst-HiPrst-Agent, stats = 35,32

If you can survive without heal2, feel free to turn her into a Princess. 
Otherwise, go for Agent.

Volandum: I'm pretty sure that Priest gets Heal2, so Riana can go Cleric ->
Priest -> Sage -> Princess if she wants Flash and Heal2.

===============================================================================

4.6 Cherie

Starting stats: AT25,DF14
Inherent stats: +2A, +1Mov
Paths usable: Light

                                 Ranger (+9,+6) --> High Master (+2,+2)
                    Swordman (+8,+3)
          Hawk Lord (+7,+2)      Sage (+6,+5) --> Princess (+3,+1)
HawkKnight (+1,+1)  Dragon Knight (+6,+5)
          Silver Knight          Dragon Lord (+10,+4) 
           (+6,+2)  Unicorn Knight (+6,+4)		   
                                 Knight Master --> Royal Guard
				    (+10,+5)	     (+4,+0)

If SlvrKnt-DgnKnt-Sage-Prncss, stats = 50,28
If HwkLd-Swdmn-Ran-Himstr, stats = 52,28

No matter which class you choose, Cherie will end up with high attack and low 
defense. Princess is the best choice. 

===============================================================================

4.7 Keith

Starting stats: AT26,DF15
Inherent stats: +2D
Paths usable: Light

                                   Serpent Lord (+5,+8)
                      Serpent Knight (+5,+6)
           Hawk Lord (+7,+2)       Dragon Lord (+10,+4) --> Dragon Master
Hawk Knight           Dragon Knight (+6,+5)		    (+4,+0)
           Lord (+3,+6)            Knight Master (+10,+5)
                      High Lord (+5,+6)
                                   General (+7,+7)

If Lord-DgnKnt-DgnLd-DgnMstr, stats = 49,30
If HwkLd-DgnKnt-DgnLd-DgnMstr, stats = 53,26
If HwkLd-SpntKnt-DgnLd-DgnMstr, stats = 52,27

Going Lord first is an option, giving him heal1 and more defense. 

===============================================================================

4.8 Lester

Starting stats: AT23,DF19
Inherent stats: +2D
Paths usable: Light

                               Dragon Lord (+10,+4)
              Dragon Knight (+6,+5)
     Captain (+6,+3)           Serpent Lord (+5,+8) --> Serpent Master
Pirate        Serpent Knight (+5,+6)			     (+3,+2)
     Assassin (+7,+3)          Knight Master (+10,+5)
              Swordman (+8,+3)
                               Sword Master (+9,+6)

If Cap-SrpnKnt-SpntLd-SpntMstr, stats = 42,38
If Cap-DgnKnt-SpntLd-SpntMstr, stats = 43,37

You may want to choose Dragon Knight for his second class change, as angels are
a very good troop type to have. So even in indoor levels, Lester can be of some
use. If you do this, you might want Keith to goSerpent Knight, then DragonLord.
This way, you have both an air and sea leader.

Also, Serpent Lord gives better stats bonuses to its troops(+12,+9), as 
compared to Serpent Master(+10,+7), so you might want to stop at Serpent Lord. 

===============================================================================

4.9 Aaron

Starting stats: AT23,DF20
Inherent stats: +1A
Paths usable: Light

                             Ranger (+9,+6) --> High Master (+2,+2)
               High Lord (+5,+6)
      Lord (+3,+6)           Sword Master (+9,+6) --> Hero (+2,+2)
Fighter        Swordman (+8,+3)
      Paladin (+3,+3)        Sage (+6,+5)
               Saint (+5,+5) 
                             Dragon Lord (+10,+4)

If Lord-HiLd-Ran-HiMstr, stats = 42,40
If Lord-HiLd-Swdmstr-Hero, stats = 42,40
If Lord-Swdmn-Swdmstr-Hero, stats = 45,37

Hero is the way to go. Choose between more attack or defense.

===============================================================================

4.10 Leon

Starting stats: AT24,DF20
Inherent stats: +1A, +1D
Paths usable: Imperial

                                 General (+7,+7)
                 High Lord (+5,+6)
      Lord (+3,+6)               Sword Master (+9,+6) --> Hero (+2,+2)
Knight           Swordman (+8,+3)
      Silver Knight              Knight Master (+10,+5) --> Royal Guard
        (+6,+2)  Highlander (+7,+4)			       (+4,+0)
                                 Dragon Lord (+10,+4)

If SlvrKnt-Hilndr-Kntmstr-RylGd, stats = 51,31
If Lord-Swdmn-Kntmstr-RylGd, stats = 49,34

Royal Guard is best, as the imperials get the best horsemen in the game.

===============================================================================

4.11 Imelda

Starting stats: AT25,DF15
Inherent stats: none
Paths usable: Imperial

                              Zauberer (+4,+2)
                    Mage (+4,+3)  
      Sorcerer (+3,+2)        Archmage (+3,+4) --> Wizard (+2,+1)
Warlock             Saint (+5,+5)
      Assassin (+7,+3)        Sage (+6,+5) --> Queen (+2,+2)
                    Swordman (+8,+3)
                              Sword Master (+9,+6)

If Sor-Mage-Archmage-Wiz, stats = 37,25
If Sor-Snt-Archmage-Wiz, stats = 38,27
If Soc-Snt-Sage-Queen, stats = 41,29
If Asn-Swdmn-Sage-Queen, stats = 48,28

Going Queen will give her high attack and some very useful spells, as well as
crusaders to take care of undead and demons. Wizard is good too, but you 
probably won't need that much attack magic.

===============================================================================

4.12 Vargas

Starting stats: AT26,DF20
Inherent stats: none
Paths usable: Imperial

                                 Archmage (+3,+4)
                 High Lord (+5,+6)
      Lord (+3,+6)               General (+7,+7) --> Hero (+2,+2)
Fighter          Swordman (+8,+3)
      Assassin (+7,+3)           Sword Master (+9,+6)
                 Serpent Knight (+5,+6)
                                 Serpent Lord (+5,+8)

If Lord-Hild-Gen-Hero, stats = 43,41
If Lord-Swdmn-Gen-Hero, stats = 46,38
If Asn-SpntKnt-SpntLd, stats = 43,37

Serpent Lord is a good option as well, since he gets Leviathan, and there are
enough water levels in the Imperial path to make full use of it.

===============================================================================

4.13 Egbert

Starting stats: AT24,DF15
Inherent stats: +2A
Paths usable: Imperial

                               General (+7,+7)
                    Saint (+5,+5)
      Sorcerer (+3,+2)         Sage (+6,+5)
Warlock             Mage (+4,+3)
      Necromancer (+4,+1)      Archmage (+3,+4) 
                    Summoner (+4,+2)
                               Zauberer (+4,+2) --> Dark Master (+2,+2)

If Nmc-Sum-Zbr-DkMstr, stats = 38,22

Only one possible path here. Summoner is hard to level up though.

===============================================================================

4.14 Esto

Starting stats: AT30,DF19
Inherent stats: +1A, +1D
Paths usable: Independent, Dark

                               Great Dragon (+9,+5)
                   Phoenix (+6,+4) 
       Serpent (+6,+3)         Jormungandr (+6,+8)
Scyillia           Kraken (+6,+4)  
       Lich (+6,+1)            Vampire Lord (+5,+8)
                   Succubus (+4,+4)
                               Stone Golem (+5,+10)

If Spnt-Phnx-GrtDgn, stats = 51,31
If Spnt-Krkn-VamLd, stats = 47,34
If Lich-Scbs-VamLd, stats = 45,32

Vampire Lord is a very good class, but you can go Great Dragon too. Going 
Vampire Lord via Lich and Succubus give Esto more MP than going via Serpent
and Kraken, which gives slightly higher stat totals.

===============================================================================

4.15 Osto

Starting stats: AT24,DF20
Inherent stats: +1A
Paths usable: Independent, Dark

                               Great Dragon (+9,+5)
                    Phoenix (+6,+4)
       Kerberos (+7,+3)        Master Dino (+10,+5)
Werewolf            Minotaur (+7,+4)
       Dullahan (+4,+6)        Stone Golem (+5,+10)
                    Living Armor (+6,+5)
                               Vampire Lord (+5,+8)

If Kbs-Mnt-MstrDn, stats = 48,32
If Dlhn-Mnt-MstrDn, stats = 45,35
If Kbs-Mnt-StnGlm, stats = 43,37
If Dlhn-Mnt-StnGlm, stats = 40,40

Vampire Lord can work here, but Osto has too few MP. Stone Golem or Master Dino
would be better. As a Stone Golem, Osto can take out nearly everything, and is 
perfect to use against Leon. If going Master Dino, I suggest going via Phoenix,
as Phoenix gets the gargoyle troop. 

===============================================================================

4.16 Sonya

Starting stats: AT26,DF17
Inherent stats: +1Mov
Paths usable: Imperial, Independent, Dark

                                 General (+7,+7)
                   Swordman (+8,+3)
     Assassin (+7,+3)            Sword Master (+9,+6)
Knight             Mage (+4,+3)
     Silver Knight (+6,+2)       Archmage (+3,+4)  --> Wizard (+2,+1)
                   Highlander (+7,+4)
                                 Knight Master (+10,+5) --> Royal Guard
						            (+4,+0)

If SlvrKnt-Hilndr-KntMstr-RylGd, stats = 53,28
If Asn-Mage-Archmage-Wiz, stats = 42,28

If Erwin and Osto are not a horseman class, Sonya might want to go Royal Guard.
However, Wizard is a much better choice. 

===============================================================================

4.17 Lana light

Starting stats: AT21,DF18
Inherent stats: +1A
Paths usable: Light

                              Dragon Lord (+10,+4)
                  Saint (+5,+5) 
      Cleric (+3,+3)          Sage (+6,+5) --> Princess (+3,+1)
Sister            Priest (+4,+4)
      Sorcerer (+3,+2)        High Priest (+5,+4) --> Agent (+1,+2)
                  Mage (+4,+3)  
                              Archmage (+3,+4) --> Wizard (+2,+1)

If Sor-Mage-Archmage-Wiz, stats = 33,28
If Clr-Prst-HiPrst-Agent, stats = 34,31
If Clr-Snt-Sage-Prncss, stats = 38,32
If Sor-Prst-Sage-Prncss, stats = 37,30

Princess, Agent and Wizard are all good, depending on what Liana and Hein is.

Volandum: Consider Sorcerer -> Priest -> Sage -> Princess for Lana (Light)
It's got weaker stats than the path you've outlined, but has the advantage 
of the Priest's Freiya and Heal2 spells.

Good suggestion. Freiya and heal2 are both good.

===============================================================================

4.18 Lana dark

Starting stats: AT25,DF16
Inherent stats: +1A
Paths usable: Dark

                             Dragon Lord (+10,+4)
                  Saint (+5,+5)
      Necromancer (+4,+1)    Sage (+6,+5) --> Dark Princess (+3,+2)
Shaman            Summoner (+4,+2)
      Sorcerer (+3,+2)       Zauberer (+4,+2) --> Dark Master (+2,+2)
                  Mage (+4,+3)  
                             Archmage (+3,+4) --> Wizard (+2,+1)

If Soc-Mage-Archmage-Wiz, stats = 37,26
If Nmc-Snt-Sage-DkPrncss, stats = 43,29
If Sor-Mage-Zbr-DkMstr, stats = 38,25

If going Dark Master, go via the Mage route, as Summoner is harder to level up.
Wizard or Dark Princess is good too.

===============================================================================

5. Copyright

This FAQ is copyright c dracula1498 and is the property of the author. It may 
not be reproduced under any circumstances except for personal, private use. It 
may not be placed on any web site or otherwise distributed publicly without 
consent from the author. Use of this guide on any other web site or as a part 
of any public display is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by 
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