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    Character/Class FAQ by dracula1498

    Version: 2.2 | Updated: 08/17/07 | Search Guide | Bookmark Guide

    Der Langrisser
    Character and class FAQ
    v. 2.2
    By: dracula1498
    Email: longkang(at)excite(dot)com
    
    Table of contents
    
    1. Version history
    2. Introduction
    3. Paths
    4. Characters
       4.1 Erwin
       4.2 Hein
       4.3 Scott
       4.4 Rohga
       4.5 Liana
       4.6 Cherie 
       4.7 Keith
       4.8 Lester
       4.9 Aaron
       4.10 Leon 
       4.11 Imelda
       4.12 Vargas
       4.13 Egbert
       4.14 Esto
       4.15 Osto
       4.16 Sonya
       4.17 Lana I
       4.18 Lana II
    5. Copyright
    
    ===============================================================================
    
    1. Version history
    
    v. 0.5 (December 20 2004)
    Work on this FAQ was started.
    
    v. 1.0 (December 29, 2004)
    Submitted guide to GameFAQs.
    
    v. 1.2 (December 31, 2004)
    Added Queen and Agent stats.
    
    v. 1.3 (January 26, 2005)
    Minor addition to Hein, Sherry and Est.
    
    v. 1.4 (March 13, 2005)
    Changes to Ost. Stone Golem and Vampire Lord are in the wrong place.
    
    v. 1.6 (March 14, 2005)
    Added directions for how to go down the Imperial and Independent path. 
    Direction for the Dark path will be added soon.
    
    v. 1.8 (April 2, 2005)
    Added character inherent stats(incomplete).
    Minor addition to Lester.
    
    v. 1.85 (November 25, 2005)
    Realised that I entered the version number wrongly when submitting to Gamefaqs.
    Added some suggestions by Volandum. 
    Its been awhile since my last update I know, but I'm in the army now and I 
    have very little time. Anyway I'll wait for the translation patch to be 
    released before continuing this guide.
    
    v. 2.00 (June 9, 2007)
    Changed the names of all characters to reflect to changes of the new 
    translation. The translation is excellent, kudos to D and his team for that.
    Minor formatting edits.
    
    v. 2.10 (June 16, 2007)
    Added Rohga's starting class stat gains.
    Minor mistake correction.
    Added directions for the Dark path.
    
    v. 2.2 (August 17, 2007)
    Corrected some mistakes in the class change charts. Everything should be 
    correct. 
    Inherent stats for all characters done.
    Directions for all paths modified. Everything should be correct now.
    
    ===============================================================================
    
    2. Introduction
    
    Wondering which class to change to? Or how much attack Erwin will have as a 
    Royal Guard? Then this FAQ is for you. This FAQ covers the final stats of 
    characters after all their class changes, with some suggested class change
    paths. Also, a summary of the character and their class options, as well as
    suggestions for class changes in different paths will be provided.
    
    This FAQ assumes that you have played Der Langrisser at least once and that you
    understand how the game works. 
    
    Some things to take note of:
    
    1. Stats are all an approximate value, and are not inclusive of secret tile 
    bonuses, equipment and stat increases from their beginning class(not all yet)
    2. Stats are based from the level when they first join you
    3. This FAQ is all based on my opinion. Feel free to choose according to your
    playing style
    4. Inherent stats are additional stats that some characters have. For example,
    Aaron gives an additional +1A to his troops.
    
    ===============================================================================
    
    3. Paths
    
    There are four paths open to you as you progress through the story. They are:
    1) Light, in which you join Kalxath
    2) Imperial, in which you join the Empire
    3) Independent, in which you use the Langrisser for yourself
    4) Dark, in which you join Boser
    Each path has different characters that will join you, so I would suggest some
    planning for each character in advance. Lets take a look a the Light path 
    first.
    
    The Light path gives you a variety of characters, with one flyer (Keith), one
    sea leader (Lester), one horseman (Scott), one mage (Hein), and a healer 
    (Liana). Also, you have choice of Aaron or Lana. This leaves Elwin and 
    Cherie, which should be left on foot. If you can survive without heal2, Liana 
    and Lana can be another class instead of Agent.
    
    The Imperial path gives you a potential 4 mages (Hein, Imelda, Egbert, Sonya)
    so you might want to consider Queen for Imelda, making her into a support magic
    user instead. Hein might want to go the Priest route here. 
    
    It will be slightly tougher in the Independent path, as you can have only 6
    characters. Elwin might want to go Royal Guard here, as Sonya is much better as
    a Wizard. Alternatively, Osto could go Master Dino. You have many choices here, 
    as each character can fufill different roles. 
    
    Dark is the same as Independent, except that you have Liana and a different 
    Lana. 
    
    Volandum: If you're going to consider troops available in more detail, some
    observations would be that Esto's Succubus class gives ArchDemons early
    and that RoyalGuards and Agents give access to high-level flyers,
    which are very handy in the Light path.
    
    I totally forgot about the troop types. Doh. Swordman has bandits, which may be 
    a turnoff for some people, but they can damage phalanx without losing, and can 
    even damage grenadiers and horsemen, due to their high attack. Just don't 
    expect them to win. 
    
    So how do we actually decide which path to go?
    
    In scenario 7, depending on the how many Imperial characters (Laird, Morgan and 
    Zorum) you defeat, you might or might not get a choice to go to the Imperial 
    path. If you want to go the Imperial path, do not defeat the 3 of them. If 
    going Light, by all means kill them. 
    
    To go Independent and Dark, you must join Leon after scenario 7. You get to 
    make your choice in scenario 11, when you reach the Langrisser. However, in 
    scenarios 8 and 10, you will be asked questions, which can determine which path 
    you go.
    
    Scenario 8, after you decide to go with Leon.
    What is Erwin really fighting for?
    1) To end all wars 
    2) To obtain great power 
    3) No idea 
    
    Scenario 10, question by Aaron
    Union by power is only a short peace.
    1) Its only natural
    2) Not neccessarily
    3) I don't understand
    
    If you answered 1 for the first question and 2 for the second, or  3 for
    both questions, Erwin will express his desire for peace, and you will 
    automatically go down the Imperial path.
    
    If you answered 2 for the first question and 1 for the second, Erwin thinks
    that power is the most important, and will decide to use the Langrisser for
    himself, forcing the Independent path, unless you use Leon to get the 
    Langrisser.
    
    On scenario 16 of the Independant path, there should be an option to betray
    Boser and take the Alhazard for yourself. Do so and you will go down the
    Dark path. This is also dependent on question 8 of the character creation quiz.
    
    ===============================================================================
    
    4. Characters
    
    4.1 Erwin 
    
    Starting stats: variable
    Inherent stats: variable
    Paths usable: all  
    
                                          Sage (+6,+5)
                          High Lord (+5,+6)
             Lord (+3,+6)                 General (+7,+7) --> King (+4,+1)
    Various               Swordman(+8,+3)
             Silver Knight                Sword Master (+9,+6) --> Hero (+2,+2)
               (+6,+2)    Highlander
                             (+7,+4)      Knight Master --> Royal Guard
    				       (+10,+5)        (+4,+0)
    
    Assuming that Erwin starts at AT23, DF20:
    
    
    If Lord-HiLd-Gen-King, stats = 42,40
    If Lord-Swdmn-Gen-King, stats = 45,37
    If SlvKnt-Swdmn-Gen-King, stats = 48,36
    If Lord-Swdmn-Swdmstr-Hero, stats = 45,37
    If SlvKnt-Hilndr-Swdmstr-Hero, stats = 47,34
    If SlvKnt-Hilndr-KntMstr-RylGd, stats = 50,31
    
    
    Erwin is the main character, and will most likely be your strongest hero. He 
    ends up strong no matter which class you change him to. In most cases, it is 
    probably best to go for King or Hero. In the light and maybe the imperial path,
    Swordman is recommended for the second class change. Highlord lets you have
    phalanx, which can be covered by Aaron or Rohga. Usually, only one person who
    can hire phalanxes is enough in the middle of the game. Its your choice though.
    I would suggest giving the Langrisser to someone else, as Erwin is strong 
    enough.
    
    ===============================================================================
    
    4.2 Hein
    
    Starting stats: AT23,DF13
    Inherent stats: none
    Paths usable: all
    
                                      Archmage (+3,+4) --> Wizard (+2,+1)
                           Mage (+4,+3)
             Sorcerer (+3,+2)         Sage (+6,+5)
    Warlock (+1,+2)        Saint (+5,+5)
             Paladin (+3,+3)          Sword Master (+9,+6)
                           Priest (+4,+4)
                                      High Priest (+5,+4)
    
    If Sor-Mage-Archmage-Wiz, stats = 36,25
    If Pldn-Prst-Swdmstr, stats = 40,28
    
    In the Light and Dark paths, Hein should be left as a Wizard. Going Swordmaster
    after Priest will make Hein very versatile, with heal2, a nice summon, and good
    troops. High Priest is ok, but not recommended.
    
    ===============================================================================
    
    4.3 Scott
    
    Starting stats: AT22,DF16
    Inherent stats: +2A
    Paths usable: Light
    
                                     General (+7,+7)
                     High Lord (+5,+6)
          Lord (+3,+6)               Sword Master (+9,+6)
    Knight (+2,+1)   Swordman (+8,+3)
          Silver Knight              Knight Master --> Royal Guard (+4,+0)
            (+6,+2)  Highlander (+7,+4) (+10,+5)
                                     Dragon Lord (+10,+4)
    
    If SlvKnt-Hilndr-Kntmstr-RylGd, stats = 51,28
    If Lord-Swdmn-Kntmstr-RylGd, stats = 49,31
    
    If you want more defense from him, start with Lord. If not, stick him on a 
    horse all the way. He has low defense, so watch out for that.
    
    ===============================================================================
    
    4.4 Rohga 
    
    Starting stats: AT24,DF17
    Inherent stats: +2A
    Paths usable: Imperial, Independent, Dark
    
                                       Knight Master (+10,+5)
                        Highlander (+7,+4)
            Silver Knight (+6,+2)      Sword Master (+9,+6)
    Gladiator (+2,+1)   Swordman (+8,+3)
            Assassin (+7,+3)           General (+7,+7) --> Emperor (+6,+5)
                        High Lord (+5,+6)
                                       Ranger (+9,+6) --> High Master (+2,+2)
    
    If SlvKnt-Swdmn-Gen-Emp, stats = 53,35
    If Asn-HiLd-Gen-Emp, stats = 51,39
    If Asn-HiLd-Ran-HiMstr, stats = 49,35
    
    Very powerful as an Emperor. Choose between more attack or defense. Other than 
    Leon, he is probably the only other character that can match up to Erwin in 
    terms of stats.
    
    ===============================================================================
    
    4.5 Liana
    
    Starting stats: AT20,DF17
    Inherent stats: +2D
    Paths usable: Light, Dark
    
                                     High Priest (+5,+4) --> Agent (+1,+2)
                        Priest (+4,+4)
            Cleric (+3,+3)           Sage (+6,+5) --> Princess (+3,+1)
    Sister(+1,+1)       Saint (+5,+5)  
            Paladin (+3,+3)          Archmage (+3,+4)
                        Mage (+4,+3)    
                                     Sword Master (+9,+6)
    
    If Clr-Snt-Sage-Prncss, stats = 38,32
    If Clr-Prst-Sage-Prncss, stats = 37,31
    If Clr-Prst-HiPrst-Agent, stats = 35,32
    
    If you can survive without heal2, feel free to turn her into a Princess. 
    Otherwise, go for Agent.
    
    Volandum: I'm pretty sure that Priest gets Heal2, so Riana can go Cleric ->
    Priest -> Sage -> Princess if she wants Flash and Heal2.
    
    ===============================================================================
    
    4.6 Cherie
    
    Starting stats: AT25,DF14
    Inherent stats: +2A, +1Mov
    Paths usable: Light
    
                                     Ranger (+9,+6) --> High Master (+2,+2)
                        Swordman (+8,+3)
              Hawk Lord (+7,+2)      Sage (+6,+5) --> Princess (+3,+1)
    HawkKnight (+1,+1)  Dragon Knight (+6,+5)
              Silver Knight          Dragon Lord (+10,+4) 
               (+6,+2)  Unicorn Knight (+6,+4)		   
                                     Knight Master --> Royal Guard
    				    (+10,+5)	     (+4,+0)
    
    If SlvrKnt-DgnKnt-Sage-Prncss, stats = 50,28
    If HwkLd-Swdmn-Ran-Himstr, stats = 52,28
    
    No matter which class you choose, Cherie will end up with high attack and low 
    defense. Princess is the best choice. 
    
    ===============================================================================
    
    4.7 Keith
    
    Starting stats: AT26,DF15
    Inherent stats: +2D
    Paths usable: Light
    
                                       Serpent Lord (+5,+8)
                          Serpent Knight (+5,+6)
               Hawk Lord (+7,+2)       Dragon Lord (+10,+4) --> Dragon Master
    Hawk Knight           Dragon Knight (+6,+5)		    (+4,+0)
               Lord (+3,+6)            Knight Master (+10,+5)
                          High Lord (+5,+6)
                                       General (+7,+7)
    
    If Lord-DgnKnt-DgnLd-DgnMstr, stats = 49,30
    If HwkLd-DgnKnt-DgnLd-DgnMstr, stats = 53,26
    If HwkLd-SpntKnt-DgnLd-DgnMstr, stats = 52,27
    
    Going Lord first is an option, giving him heal1 and more defense. 
    
    ===============================================================================
    
    4.8 Lester
    
    Starting stats: AT23,DF19
    Inherent stats: +2D
    Paths usable: Light
    
                                   Dragon Lord (+10,+4)
                  Dragon Knight (+6,+5)
         Captain (+6,+3)           Serpent Lord (+5,+8) --> Serpent Master
    Pirate        Serpent Knight (+5,+6)			     (+3,+2)
         Assassin (+7,+3)          Knight Master (+10,+5)
                  Swordman (+8,+3)
                                   Sword Master (+9,+6)
    
    If Cap-SrpnKnt-SpntLd-SpntMstr, stats = 42,38
    If Cap-DgnKnt-SpntLd-SpntMstr, stats = 43,37
    
    You may want to choose Dragon Knight for his second class change, as angels are
    a very good troop type to have. So even in indoor levels, Lester can be of some
    use. If you do this, you might want Keith to goSerpent Knight, then DragonLord.
    This way, you have both an air and sea leader.
    
    Also, Serpent Lord gives better stats bonuses to its troops(+12,+9), as 
    compared to Serpent Master(+10,+7), so you might want to stop at Serpent Lord. 
    
    ===============================================================================
    
    4.9 Aaron
    
    Starting stats: AT23,DF20
    Inherent stats: +1A
    Paths usable: Light
    
                                 Ranger (+9,+6) --> High Master (+2,+2)
                   High Lord (+5,+6)
          Lord (+3,+6)           Sword Master (+9,+6) --> Hero (+2,+2)
    Fighter        Swordman (+8,+3)
          Paladin (+3,+3)        Sage (+6,+5)
                   Saint (+5,+5) 
                                 Dragon Lord (+10,+4)
    
    If Lord-HiLd-Ran-HiMstr, stats = 42,40
    If Lord-HiLd-Swdmstr-Hero, stats = 42,40
    If Lord-Swdmn-Swdmstr-Hero, stats = 45,37
    
    Hero is the way to go. Choose between more attack or defense.
    
    ===============================================================================
    
    4.10 Leon
    
    Starting stats: AT24,DF20
    Inherent stats: +1A, +1D
    Paths usable: Imperial
    
                                     General (+7,+7)
                     High Lord (+5,+6)
          Lord (+3,+6)               Sword Master (+9,+6) --> Hero (+2,+2)
    Knight           Swordman (+8,+3)
          Silver Knight              Knight Master (+10,+5) --> Royal Guard
            (+6,+2)  Highlander (+7,+4)			       (+4,+0)
                                     Dragon Lord (+10,+4)
    
    If SlvrKnt-Hilndr-Kntmstr-RylGd, stats = 51,31
    If Lord-Swdmn-Kntmstr-RylGd, stats = 49,34
    
    Royal Guard is best, as the imperials get the best horsemen in the game.
    
    ===============================================================================
    
    4.11 Imelda
    
    Starting stats: AT25,DF15
    Inherent stats: none
    Paths usable: Imperial
    
                                  Zauberer (+4,+2)
                        Mage (+4,+3)  
          Sorcerer (+3,+2)        Archmage (+3,+4) --> Wizard (+2,+1)
    Warlock             Saint (+5,+5)
          Assassin (+7,+3)        Sage (+6,+5) --> Queen (+2,+2)
                        Swordman (+8,+3)
                                  Sword Master (+9,+6)
    
    If Sor-Mage-Archmage-Wiz, stats = 37,25
    If Sor-Snt-Archmage-Wiz, stats = 38,27
    If Soc-Snt-Sage-Queen, stats = 41,29
    If Asn-Swdmn-Sage-Queen, stats = 48,28
    
    Going Queen will give her high attack and some very useful spells, as well as
    crusaders to take care of undead and demons. Wizard is good too, but you 
    probably won't need that much attack magic.
    
    ===============================================================================
    
    4.12 Vargas
    
    Starting stats: AT26,DF20
    Inherent stats: none
    Paths usable: Imperial
    
                                     Archmage (+3,+4)
                     High Lord (+5,+6)
          Lord (+3,+6)               General (+7,+7) --> Hero (+2,+2)
    Fighter          Swordman (+8,+3)
          Assassin (+7,+3)           Sword Master (+9,+6)
                     Serpent Knight (+5,+6)
                                     Serpent Lord (+5,+8)
    
    If Lord-Hild-Gen-Hero, stats = 43,41
    If Lord-Swdmn-Gen-Hero, stats = 46,38
    If Asn-SpntKnt-SpntLd, stats = 43,37
    
    Serpent Lord is a good option as well, since he gets Leviathan, and there are
    enough water levels in the Imperial path to make full use of it.
    
    ===============================================================================
    
    4.13 Egbert
    
    Starting stats: AT24,DF15
    Inherent stats: +2A
    Paths usable: Imperial
    
                                   General (+7,+7)
                        Saint (+5,+5)
          Sorcerer (+3,+2)         Sage (+6,+5)
    Warlock             Mage (+4,+3)
          Necromancer (+4,+1)      Archmage (+3,+4) 
                        Summoner (+4,+2)
                                   Zauberer (+4,+2) --> Dark Master (+2,+2)
    
    If Nmc-Sum-Zbr-DkMstr, stats = 38,22
    
    Only one possible path here. Summoner is hard to level up though.
    
    ===============================================================================
    
    4.14 Esto
    
    Starting stats: AT30,DF19
    Inherent stats: +1A, +1D
    Paths usable: Independent, Dark
    
                                   Great Dragon (+9,+5)
                       Phoenix (+6,+4) 
           Serpent (+6,+3)         Jormungandr (+6,+8)
    Scyillia           Kraken (+6,+4)  
           Lich (+6,+1)            Vampire Lord (+5,+8)
                       Succubus (+4,+4)
                                   Stone Golem (+5,+10)
    
    If Spnt-Phnx-GrtDgn, stats = 51,31
    If Spnt-Krkn-VamLd, stats = 47,34
    If Lich-Scbs-VamLd, stats = 45,32
    
    Vampire Lord is a very good class, but you can go Great Dragon too. Going 
    Vampire Lord via Lich and Succubus give Esto more MP than going via Serpent
    and Kraken, which gives slightly higher stat totals.
    
    ===============================================================================
    
    4.15 Osto
    
    Starting stats: AT24,DF20
    Inherent stats: +1A
    Paths usable: Independent, Dark
    
                                   Great Dragon (+9,+5)
                        Phoenix (+6,+4)
           Kerberos (+7,+3)        Master Dino (+10,+5)
    Werewolf            Minotaur (+7,+4)
           Dullahan (+4,+6)        Stone Golem (+5,+10)
                        Living Armor (+6,+5)
                                   Vampire Lord (+5,+8)
    
    If Kbs-Mnt-MstrDn, stats = 48,32
    If Dlhn-Mnt-MstrDn, stats = 45,35
    If Kbs-Mnt-StnGlm, stats = 43,37
    If Dlhn-Mnt-StnGlm, stats = 40,40
    
    Vampire Lord can work here, but Osto has too few MP. Stone Golem or Master Dino
    would be better. As a Stone Golem, Osto can take out nearly everything, and is 
    perfect to use against Leon. If going Master Dino, I suggest going via Phoenix,
    as Phoenix gets the gargoyle troop. 
    
    ===============================================================================
    
    4.16 Sonya
    
    Starting stats: AT26,DF17
    Inherent stats: +1Mov
    Paths usable: Imperial, Independent, Dark
    
                                     General (+7,+7)
                       Swordman (+8,+3)
         Assassin (+7,+3)            Sword Master (+9,+6)
    Knight             Mage (+4,+3)
         Silver Knight (+6,+2)       Archmage (+3,+4)  --> Wizard (+2,+1)
                       Highlander (+7,+4)
                                     Knight Master (+10,+5) --> Royal Guard
    						            (+4,+0)
    
    If SlvrKnt-Hilndr-KntMstr-RylGd, stats = 53,28
    If Asn-Mage-Archmage-Wiz, stats = 42,28
    
    If Erwin and Osto are not a horseman class, Sonya might want to go Royal Guard.
    However, Wizard is a much better choice. 
    
    ===============================================================================
    
    4.17 Lana light
    
    Starting stats: AT21,DF18
    Inherent stats: +1A
    Paths usable: Light
    
                                  Dragon Lord (+10,+4)
                      Saint (+5,+5) 
          Cleric (+3,+3)          Sage (+6,+5) --> Princess (+3,+1)
    Sister            Priest (+4,+4)
          Sorcerer (+3,+2)        High Priest (+5,+4) --> Agent (+1,+2)
                      Mage (+4,+3)  
                                  Archmage (+3,+4) --> Wizard (+2,+1)
    
    If Sor-Mage-Archmage-Wiz, stats = 33,28
    If Clr-Prst-HiPrst-Agent, stats = 34,31
    If Clr-Snt-Sage-Prncss, stats = 38,32
    If Sor-Prst-Sage-Prncss, stats = 37,30
    
    Princess, Agent and Wizard are all good, depending on what Liana and Hein is.
    
    Volandum: Consider Sorcerer -> Priest -> Sage -> Princess for Lana (Light)
    It's got weaker stats than the path you've outlined, but has the advantage 
    of the Priest's Freiya and Heal2 spells.
    
    Good suggestion. Freiya and heal2 are both good.
    
    ===============================================================================
    
    4.18 Lana dark
    
    Starting stats: AT25,DF16
    Inherent stats: +1A
    Paths usable: Dark
    
                                 Dragon Lord (+10,+4)
                      Saint (+5,+5)
          Necromancer (+4,+1)    Sage (+6,+5) --> Dark Princess (+3,+2)
    Shaman            Summoner (+4,+2)
          Sorcerer (+3,+2)       Zauberer (+4,+2) --> Dark Master (+2,+2)
                      Mage (+4,+3)  
                                 Archmage (+3,+4) --> Wizard (+2,+1)
    
    If Soc-Mage-Archmage-Wiz, stats = 37,26
    If Nmc-Snt-Sage-DkPrncss, stats = 43,29
    If Sor-Mage-Zbr-DkMstr, stats = 38,25
    
    If going Dark Master, go via the Mage route, as Summoner is harder to level up.
    Wizard or Dark Princess is good too.
    
    ===============================================================================
    
    5. Copyright
    
    This FAQ is copyright c dracula1498 and is the property of the author. It may 
    not be reproduced under any circumstances except for personal, private use. It 
    may not be placed on any web site or otherwise distributed publicly without 
    consent from the author. Use of this guide on any other web site or as a part 
    of any public display is strictly prohibited, and a violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by 
    their respective trademark and copyright holders.
    
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