Donkey Kong Country FAQ/Walkthrough
Copyright Rare/Nintendo 1994 
Written By Brian P. Sulpher
Version 4.2
E-mail: briansulpher@hotmail.com
Dates Written: September 29th to October 5th, 2002

I dedicate this to my brother Michael. We played this game a whole lot
together, and we did eventually reach 101% (with a little help).  We came
close though (98%), and I hope you enjoyed playing all those games 
together.

For Trace Jackson.  I decided you need a more proper dedication, this one at
the beginning and not inserted by you.  Thanks for all your encouragement 
man, and I look forward to working together on some projects.

Also, In memory of Cougar, Howler and Koonce.  You two never had a good 
start in your lives, but you had a good time when you spent your time at my
house.  It was oh so unfortunate that you both had your already tragic lives
cut short, but I can only hope that I helped make your life a more enjoyable
experience.  You too will be missed, but not forgotten.

-----------
Version 1.0
-----------

-Submitted guie on October 5th, 2002

-----------
Version 2.0
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-Submitted guide on March 26th, 2003
-Reformatted FAQ
-Spelling and Grammar Corections

-----------
Version 3.0
-----------

-Submitted guide on November 14th, 2003
-Made some format changes (much easier to read/navigate now)
-Corrected a few spelling/grammar mistakes that I found

-----------
Version 3.5
-----------

-Submitted guide on February 29th, 2004
-Continued to correct a few small errors
-Added in a MASSIVE shortcut to Slipslide Ride (thanks to SnapDragon for his
 speed run video on this game as it showed me where this was)

-----------
Version 4.0
-----------

-Submitted guide on June 6th, 2004
-Added in info on Bouncy Bonanza (thanks to Kristen Maldeis for the info)
-Reformatted the FAQ to make it more efficient and easier on the eyes
-I still welcome contributions to this FAQ, so send away!

-----------
Version 4.1
-----------

-Submitted guide on March 9th, 2005
-I added in Honestgamers as a site allowed to use my FAQs

-----------
Version 4.2
-----------

-Submitted guide on January 29th, 2005
-I added in Retronintendo as a site allowed to use my FAQs
-Also reformatted to a fair degree, making things even easier on the eyes

----------------------------------------------------------------------------
------------------------------Table Of Contents-----------------------------
----------------------------------------------------------------------------

1) Introduction
2) Story
3) Controls
4) Characters
5) World One
6) World Two
7) World Three
8) World Four
9) World Five
10)World Six
11)Final Confrontation
12)Animal Token Levels
13)Animal Helpers
14)Enemies
15)Bosses
16)Barrels
17)Items
18)Bonus Rooms
19)Codes And Secrets
20)The Hidden Warp 
21)Final Word

----------------------------------------------------------------------------
-------------------------------Introduction---------------------------------
----------------------------------------------------------------------------

1) Well, this is the game that put one of the most popular/reviled video 
   game characters of the first half of the 1980's back into the spotlight.
   I am of course referring to that cad Donkey Kong, or DK for short.  He is
   back in one heck of a platformer that set the early prototype for Rare's
   success on the other two Super NES Donkey Kong Countries, and their N64
   offerings, right up to Donkey Kong 64.  Come, and take step back into
   history to witness the second coming of Donkey Kong as a household video
   game sensation!

----------------------------------------------------------------------------
----------------------------------Story-------------------------------------
----------------------------------------------------------------------------

2) This section will give you the rather riveting storyline of this game.
   Note that this will be my version of the story, and it may not be the 
   exact storyline releases by the game authors (I apologize in advance for
   any errors I make). 


It was a dark and stormy night (man, that is CORNY ^_^), and Diddy Kong was
in charge of guarding Donkey Kongs infamous Giant Banana Hoard.  Diddy was
thoroughly wet, and thoroughly disgusted he was duped into taking this post
for the night.  He thought back to the events that unfolded earlier that
evening...

DONKEY KONG: Remember little buddy, I am counting on you to guard the 
             bananas from those evil Kremlings.  I think you are ready to go
             it alone.

This was said by Donkey Kong as he looked out the window at the approaching
storm.  Even though he kind of knew he was being manipulated, decided to
prove to Donkey Kong that he too could, should, and would be a future gaming
hero like his big buddy.

DIDDY KONG : No problem DK!  Those Krems will not step within a mile of that 
             cave if they know what's good for them!

DONKEY KONG: Okay little buddy, but remember to alert me if they do show,
             because those Kremlings will stop at nothing when they commit 
             to something.

DIDDY KONG : Okay DK, but you will not hear a peep from me.

Diddy was really starting to regret the accepting of his mission, when a
bright, jagged lightning bolt ripped through the sky, lighting up the 
soaking wet canopy of the jungle.  It also lit up the approaching forces of
King K. Rool, leader of the evil Kremlings!

DIDDY KONG : Stop right there!  I will not allow you to take these bananas,
             and if you do try, I will stop you!

The Kremlings seemed to hiss an evil laugh, and that was enough for Diddy to
spring into action.  He used his signature Cartwheel Attack to enter into 
the fray, and despite taking a lot of Kremlings down, he was too badly
outnumbered.  He was beaten senseless, and just before he lost consciousness,
he was sealed into a barrel, and was booted into the jungle where he rolled
to a stop just as he finally passed out.

*******************************************************************************
************************************Morning************************************
*******************************************************************************

Donkey Kong awoke to a sunny morning, and he got up to his usual optimistic
mood.  He did feel a little guilty about leaving poor Diddy out guarding the
hoard, and decided to look in on him before grabbing some breakfast.  He 
headed out the door of his treehouse with his usual bravado, and jumping
down past every step to land with a loud THUD!  He then noticed three things 
that alarmed him: Bananas strewn all over the ground heading into the thick
foliage of the Jungle, Kremling footprints everywhere, and no sign of his
sidekick Diddy!!!  He ran into the cave designated for his Banana Hoard, and
his worst nightmares were realized as he entered to see nothing but cave 
walls in every direction.  He dropped to one knee in disbelief, and right
then he heard a rusty old voice come from behind him say...

CRANKY KONG: Yep, they took all of your bananas from ya, and they appear to
             have got your little buddy too!  The way you guys always hung 
             out in here, counting, playing, and eating your time away, it 
             was a small wonder it took them this long to take it from ya!

DONKEY KONG: Go away Cranky, I am not in the mood for your games right 
             now.

CRANKY KONG: Games, ha!  When I was your age, I was a real star, and not
             some glorified wannabe!"

DONKEY KONG: I am as good as you ever were!  I am even better than you, and
             I will prove it to you by recovering my lost Banana Hoard, and
             I will rescue Diddy!"

With that, Donkey Kong made a beeline into the underbrush, following the
path of bananas left by the fleeing Kremlings.  Cranky Kong just shook his
head, and mumbled to himself...

CRANKY KONG: Tsk, tsk, tsk.  That boy may have bravery, and he may be
             skilled, but he is no match for this enemy by himself!  I 
             better follow him to make sure he does all right!

With that, Cranky Kong headed off into the bush to make sure his Son does 
not get himself into any more trouble...

----------------------------------------------------------------------------
---------------------------------Controls-----------------------------------
----------------------------------------------------------------------------

3) This section will outline the controls used by Diddy Kong and Donkey 
   Kong.  It will be broken up into a sub section for each Kong.


                             o-------------o
                             | Donkey Kong |
                             o-------------o

D-Pad   : LEFT and RIGHT move your guy in the corresponding direction.  UP 
          and DOWN are used to climb vines in the corresponding directions.

SELECT  : Used while the game is paused to exit a level prematurely, provided
          you have beaten that level previously.  It can also be used to tag 
          in your resting Kong Member (if you have him).

START   : Used to choose what play file you want to use, and it 
          pauses/unpauses the game.

Y Button: This button had a myriad of functions, and they are:
          1) If held down, you will run instead of walk.
          2) when pressed, you will enter your roll attack.
          3) When held, will pick up a barrel.
          4) If holding barrel, release to throw barrel.

X Button: No apparent use.

B Button: This will cause you to jump.

A Button: This will tag in your resting monkey (if you have him).

                        =========================
                        Special Techniques/Combos
                        =========================

Roll Jump  : To do this useful technique, do the following: roll out over the
             side of a ledge, and before you hit anything, press the B Button
             to jump in mid-air. Useful for getting over to far away ledges,
             and to get items floating over empty pits.

Barrel Drop: While holding a barrel, hold DOWN and release the Y Button.
             Your monkey will put their barrel down.

Ground Slam: This is a Donkey Kong exclusive, and it can yield some very
             nice banana totals.  If you press DOWN and the Y Button, DK
             will rear back into a two handed ground slap!  This can 
             unearth bananas as well as killing many enemies.  Not an 
             essential technique, but it is quite fun to use.


                             o------------o
                             | Diddy Kong |
                             o------------o

D-Pad   : LEFT and RIGHT move your guy in the corresponding direction.  UP 
          and DOWN are used to climb vines in the corresponding directions.

SELECT  : Used while the game is paused to exit a level prematurely, provided
          you have beaten that level previously.  It can also be used to tag 
          in your resting Kong Member (if you have him).

START   : Used to choose what play file you want to use, and it 
          pauses/unpauses the game.

Y Button: This button had a myriad of functions, and they are:
          1) If held down, you will run instead of walk.
          2) when pressed, you will enter your roll attack.
          3) When held, will pick up a barrel.
          4) If holding barrel, release to throw barrel.

X Button: No apparent use.

B Button: This will cause you to jump.

A Button: This will tag in your resting monkey (if you have him).

                        =========================
                        Special Techniques/Combos
                        =========================

Roll Jump  : To do this useful technique, do the following: roll out over the
             side of a ledge, and before you hit anything, press the B Button
             to jump in mid-air. Useful for getting over to far away ledges,
             and to get items floating over empty pits.

Barrel Drop: While holding a barrel, hold DOWN and release the Y Button.
             Your monkey will put their barrel down.

----------------------------------------------------------------------------
-------------------------------Characters-----------------------------------
----------------------------------------------------------------------------

4) This section will list all of the Kong Family.  It will tell you what 
   their roles are on this adventure, and what they add to your mission to
   help recover the Banana Hoard from K. Rool and his hoard of Kremlings and 
   allies.


                            o-------------o
                            | Donkey Kong |
                            o-------------o

This is the man of the hour.  He is the one who had the great banana hoard,
and he is the one who will lead the way in this adventure.  He is the
strongest ape around, and he will help you with his amazing strength to
throw barrels farther than his little buddy Diddy.


                            o------------o
                            | Diddy Kong |
                            o------------o

This monkey may be small in stature, but he is large in heart.  He feels a
need to prove himself to the rest of the Kong clan, and this adventure is
his chance to just that.  He may be physically weaker, but he much more 
agile than his larger friend Donkey Kong.


                            o-------------o
                            | Cranky Kong |
                            o-------------o

This old timer was the original Donkey Kong back in the 1980's, and he feels
games were better back when they did not have all of these fancy schmancy
graphics to make the game appear to be good.  He himself could beat this
game easily, and always thinks you can never do anything right.  He is found
in the game at one of his many "advice" cabins, which are really more of a
lecture platform for this half crazed monkey!


                            o------------o
                            | Funky Kong |
                            o------------o

He is free spirit, who seems to listen and march to a different drummer than
most other people.  He also runs a transportation business that will fly you
to any world/level that you have visited already in the game.  This is most
useful if you wish to go back to early levels to gain some extra men easily,
or if you are on a bonus room hunt.


                            o------------o
                            | Candy Kong |
                            o------------o

This lovely lass is the apple of Donkey Kongs eye.  She also runs one save
point per world for you to use.  She will save your game for you once you
can access her location in each world.


   This is all their is to the esteemed Kong clan.  Hopefully their combined
   skill will be enough to overcome the evil traps of the Kremlings!

----------------------------------------------------------------------------
-------------------------------World One------------------------------------
----------------------------------------------------------------------------

5) This section will deal with the first area of the game, called Kongo
   Jungle.  Each level with have a brief description detailing the following
   stats: Enemies, number of Bonus Rooms, Animal Helpers, and the difficulty
   of each level.

   Each section of a level will be broken up by Bonus Rooms, Halfway 
   Barrels, and if those do not come soon enough, at some recognizable 
   point contained within a specific level.


                          o---------------o
                          | Jungle Hijinx |
                          o---------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Gnawty, Klump, Kritter, Necky
Bonus Rooms   : #1-#2
Animal Helpers: Rambi
Difficulty    : 1/10


You come flying out of your treehouse, and Donkey Kong is ready to charge 
into the jungle to find his lost Banana Hoard, and to find his missing buddy
Diddy.  If you jump form the trees onto the dark spot on the ground, a Steel
Keg becomes available to use.  Once you have released Diddy form his barrel,
take to the trees as you collect the "K".

Jump across the treetops (using your roll and jump technique).  This will 
get you a Red Balloon, and then a Green Balloon (3 extra men!).  Fall down 
to the ground where you see the "O", and get it.

Hit the Halfway Barrel, and then head right bring the DK Barrel with you.
Use it to take out the rock throwing Necky, and then collect the Expresso
Token.  Next you find a Rambi crate, so waste no time in breaking out your
brute of an Animal Helper.  Now you can just run down all of your opponents
in style as Rambi horns each one!  Collect the "N", and run into the next
wall to open Bonus Room #1.

After the Bonus Room, you will shoot out of the wall, and land right below
the "G".  Collect it, and fall to the left of the trees.  Then use Rambi on
the right wall to bust open Bonus Room #2!

After you land, bust up the Klump in your way, jump the pit, and exit the 
level.


                          o---------------o
                          | Ropey Rampage |
                          o---------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Army, Kritter, Zinger
Bonus Rooms   : #3-#4
Animal Helpers: None
Difficulty    : 1.5/10


You enter the driving rain, and take to the treetops.  Once you reach the 
end of the ones you can see, and then you should roll and jump to the next
set to get some Banana Bunches.  From there, jump down and grab the "K".

Dodge or kill the Army awaiting you at the bottom, and then climb the 
waiting rope.  Be ready to kill/dodge the next Army, and then jump the pit
to the next ledge.  You can climb the rope to grab a DK Barrel, or you can 
just roll through the Kritters on the ground.  Next, jump onto the 
stationary rope, and immediately jump onto the treetop nearby to grab
yourself a Rambi Token!  Get back on the rope to grab the rest of the 
Bananas, and then go right, keeping in mind to kill/dodge the Army.  Then,
get yourself onto the rope, and swing across the pit, leaping to the waiting
trees.  There you will find the "O", and once you get it, immediately dive 
between the break in the canopy.

This will land you in a Launcher Barrel to get you into Bonus Room #3!  Jump
from rope to rope in the Bonus Room, and be sure to collect the "N" at the 
end of the room.

When you are exited from the Bonus Room, you will fly off of an enemy, and 
you will clear the huge pit, and land on a buried Tire!  Roll the tire till
you near a tree, and then jump off of the Tire to the tree top.  From there,
jump down onto the buried object to pop out a Winky Token.  Go jump yourself
onto the next rope, and time your jump to the next rope so you will not hit
the pacing Zinger.  Do the same for the next one, and following that, you
need to clear a duo of Zingers guarding a solid ledge.  Next, get rid of the
Kritter, and then fall into the next pit to find Bonus Room #4!  After the 
Bonus Round, head to the right, get rid of the Army, and then get your "G"
from the treetops before exiting the level.


                          o----------------o
                          | Reptile Rumble |
                          o----------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Kritter, Slippa, Zinger
Bonus Rooms   : #5-#7
Animal Helpers: None
Difficulty    : 1.5/10


Pick up the Steel Rimmed Barrel, and jump over the Slippa.  now throw it 
down the slope, and follow closely behind (as this will kill all of the 
enemies, and open Bonus Room #5!).  Be sure to collect the "K" before you
enter the Bonus Room.

You fly out off of an enemy, you will land on an Tire, so use it to bounce 
up to the next area with another Tire.  Use that Tire to bounce up to a DK
Barrel (use if you need to), and then jump into the Launcher Barrel on the
left of the platform to enter Bonus Room #6.  You re-enter the level on the
same platform, so grab the DK Barrel and head off to the right.  Use the 
Tire to launch yourself past some bounding Kritters, and use the barrel on 
the third one in line.  From there, go right and use the Tire to go to the
higher ledge, and jump the first Zinger to get to the next Tire, use it to
collect the "O", and then jump over the next Zinger to the next ledge.

Go through the narrow tunnel, and go bust the Halfway Barrel.  Next, use the
Tire row to take off over the Zinger and to collect the "N".

Use the next Tire to get yourself a barrel, jump over the two Slippas, and 
run into the next wall with the barrel to open up Bonus Room #7.  After you 
finish up this area, You will land just short of a Tire, so use it to clear
the Zinger, and to reach the next ledge.  Crawl through the narrow tunnel to
enter a room with two bounding Kritters (use them to reach the Enguarde 
Token floating out of your normal jumps reach).  Crawl through the narrow
tunnel, and defeat the Slippas.  If you would like some extra Bananas, and 
you have Donkey Kong with you, use his Ground Slap to pop three Banana 
Bunches out of the three humps in the shallow Slippa pit.  Continue to the 
exit, using the Tires to jump over or kill off the hopping Kritters, and be
sure to collect "G".  Then you have the simple task of exiting the level.


                            o--------------o
                            | Coral Capers |
                            o--------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Bitesize, Chomps, Chomps Jr., Clambo, Croctopus (Purple)
Bonus Rooms   : None
Animal Helpers: Enguarde (two locations)
Difficulty    : 1/10


You start in the bottom left, and you will see some Bananas.  Collect as you
go, but beware of Bitesizes charging into the picture.  Go up the vertical
shaft when you reach it, but keep going up when you reach the right turn 
because you will be rewarded with the "K".

Now head through to the right, and when the Croctopus starts his clockwise
rotation, let him go by, and then go the bottom route.  When you see a solo
Banana there, stop swimming, and hold DOWN to sink faster through the false
wall.  Your reward are lots of delicious Bananas!  Come back through the
false wall when the Croctopus rolls by again.  Next, go through the right
path, and hug the wall all the way to the bottom of the next room, where you
will get yourself an Enguarde!  Go up to the next Croctopus section, and 
immediately go right upon entering the room, grab the Red Balloon, and then
go back down.  Then go left and up to exit out of this Croctopus room, go 
down, and then left into a room with two Bitesize for you to kill/avoid.
Upon entering the next room, break the Star Barrel, go up (being careful not
to get hit by Chomps Jr.), and grab the 11 Bananas as well as the "O".

Head down to Croctopus room, and you have two choices: 1) go through by 
going down, then left, or 2) if you have lost Enguarde (or missed him) 
earlier, follow the Croctopus on his counter-clockwise path to get an
Enguarde!  Either way, you will eventually end up in the next room with a
Chomps Jr., so kill/avoid and move on to the vertical shaft.  Here you must
pass through two Chomps patrolling the narrow area.  You can go through the
right wall to find an Expresso Token if you wish to deal with the Chomps
more than you have to.  Head up the shaft, and once again ignore the path
forwards to keep going up to grab the "N".

Head through the right path,  and work your way through a Bitesize school 
that is spread out to provide you with a good chance to get through them.
Next you get to see the lone Clambo in this level, so quickly swim past, 
being careful not to get hit with his pearls.  Lastly, A Croctopus patrols
in a figure eight pattern around twin rocks, so follow him to get your "G"
so you get your extra life.  Then it is a simple matter of swimming your way
through the exit.


                         o----------------------o
                         | Barrel Cannon Canyon |
                         o----------------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Kritter, Zinger
Bonus Rooms   : #8-#9
Animal Helpers: None
Difficulty    : 2.5/10


At the start, jump up on top of the caved entrance, and run up to the top 
where you will jump into a Launcher Barrel.  This will get you the "K", and 
lands you underneath another Launcher Barrel (take this one too).

This will launch you through a series of Launcher barrels, and you will 
eventually land with a DK Barrel (it breaks when you land).  From there,
jump down, and you will see some Kritters jumping on the same spot, over and
over.  Use one of them as a step to the treetop, and then roll jump over to
the next treetop to collect a Rambi Token.  Next, jump into the Launcher
Barrel, which will get you the "O".

Next, take a leap of faith as you backtrack from the Star Barrel you just
busted, and jump over the Launcher Barrel into the huge pit.  If you have 
aimed correctly, you will land in a Cannon Barrel.  Shoot out of the Cannon
Barrel BEFORE the moving Launcher Barrel gets itself lined up with you.  You
will hit the wall hard, but it will open Bonus Room #8!  You will come out 
where the Halfway Barrel was, so continue to the right.  Kill the first 
Kritter, then take the DK Barrel, and go right, jumping over the next 
Kritter.  Use the DK Barrel to bust open a hole on the next wall on the 
right.  If you lose the DK Barrel, just kill all of the Kritters, and bring
the TNT Barrel back over to where the cave is.  You have entered Bonus Room
#9!

You come out by the TNT Barrel, so use it to kill a Kritter, and then head
off towards the right.  Jump the gap, and you see two jumping Kritters
surrounding a Cannon Barrel.  Jump into the Cannon Barrel, and shoot 
yourself to the moving Launcher Barrel, and the resulting ride will unearth
the "N" for you.

Jump the gap, kill the two Kritters, and then enter the Launcher Barrel to 
shoot yourself into the waiting stationary Cannon Barrel.  Now you enter the
shooting portion of the level.  Shoot yourself to the next Cannon Barrel 
when the line is right.  Do the same on the next two (although both are 
moving and Zingers are also guarding your progress).  The shot following 
that one will put you into a Launcher Barrel set that contains three of 
them.  Next, you are in a Cannon Barrel, looking to hit a Launcher Barrel,
which sends you to yet another Cannon Barrel.  Now you are aiming for
another Cannon Barrel, with both it and your barrel moving while a Zinger 
flies in between.  The next shot has the same variables, except the 
receiving barrel is a Launcher Barrel.  It will pass you along a set of four
of that type before you return to a Cannon Barrel.  They are really fast 
now, so you will need to aim precisely to hit the next Launcher Barrel.  It
will land you in yet another Cannon Barrel, so shoot with precision for the
last Launcher Barrel (this one will land you on solid ground once more).  On
this part, you can use any Kritter of the three to bounce up to the treetops
to get yourself the "G".  Then just exit the level to get to your first boss
battle!

                          o--------------------o
                          | Very Gnawty's Lair |
                          o--------------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Number Of Hits: 5
Attacks       : Hops at you
Difficulty    : 1.5/10


Jump on his head to start, and he will open his mouth in pain.  Move away,
and let him hop once.  Next hop on his head once more, making sure to move
away quickly.  Let it hop once, and then jump on its head again.  Keep up
this pattern of attack for five times total, and you have recollected 1/7th
of your precious Banana Hoard!


   You have completed Kongo Jungle!  Now you think you may be on a cakewalk
   to getting all of your Bananas back, but you will face an elevated 
   challenge from the Monkey Mines!  So go in ready to face any opposition, 
   and be ready to face enemies you have NEVER seen before!

----------------------------------------------------------------------------
-------------------------------World Two------------------------------------
----------------------------------------------------------------------------

6) This section will deal with the second area of the game, called Monkey
   Mines.  Each level with have a brief description detailing the following
   stats: Enemies, number of Bonus Rooms,  Animal Helpers, and the 
   difficulty of each level.

   Each section of a level will be broken up by Bonus Rooms, Halfway 
   Barrels, and if those do not come soon enough, at some recognizable 
   point contained within a specific level.


                          o-----------------o
                          | Winky's Walkway |
                          o-----------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Kritter, Gnawty, Necky, Zinger
Bonus Rooms   : #10
Animal Helpers: Winky
Difficulty    : 1.5/10


This level takes place on rickety old scaffolding, high above the caves 
floor.  You will face a Kritter (just roll through for easiest passage), and
then use the hovering Necky to bounce your way to the "K".

You find a DK Barrel next, so pick it up for the trip.  You will come across
two Kritters very quickly, so dispose of them as you wish, and then use the
fast flapping Necky to bounce your way across the chasm to the next set of
hanging walkways.  The next thing you see (after you climb the short 
incline), are two Neckies guarding a raised platform with a Winky crate!  
Use on of these bird brains to bounce up to the platform when they are at a
low position in their flight pattern.  Now you have Winky, so your jumping
ability has been greatly increased.  Put this new found ability to good use
to grab the "O" floating high above the walkways, hanging over a long fall
to the bottom.

Hop across the next couple, small platforms (be sure to smash the Star 
Barrel along the way).  Next up is the first Drum you will face in this 
game, so be ready to face a parade of enemies.  This one spews forth Gnawties
like they are going out of style, so bounce off the first few, and then move
past the Drum (it only spits them out to the right).  A fun little diversion
to have fun with is to jump on the Drum with Winky, and then just bounce up
and down, up and down.  Whenever you finally do move on, the next platform
has a Necky guarding a Launcher Barrel.  Use the Necky to access the barrel,
or just jump in with Winky if you still have him.  You get the "N" in this
Bonus Room.

When you exit the room (and if you have Winky), hold right to skip past
another Drum, and to land on the next walkway.  Jump to the next walkway,
and then the one following where an Expresso Token is under heavy guard by
a circling Zinger.  If you have Winky, just kill the Zinger to take the 
Token, otherwise just ignore it and move on to the next section.  Jump with
Winky to grab the "G" floating off in the air, or use the Necky/roll jump if
you are toadless.  From there, you have one more Gnawty barfing Drum to get 
by, and you have finished this level off nicely.

                         o-------------------o
                         | Mine Cart Carnage |
                         o-------------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Krash
Bonus Rooms   : None
Animal Helpers: None
Difficulty    : 0.5/10 OR 4.5/10


_____________________
Key                  |
                     |
SB - Star Barrel     |
DK - DK Barrel       |
EN - Enguarde Token  |
RB - Red Balloon     |
MC - Tipped Mine Cart|
KR - Krash           |
_____________________|

****************************************************************************
Mine Track Map**************************************************************
****************************************************************************

Section 1


__________________                                          ___
                  \                                        /   \
                   \                                      /     \
                    \_____/               ______    _____/       \____ GAP
                                         /
                                        /
                              _________/

****************************************************************************
****************************************************************************

Section 2

     ______
________   \                       ___                                 __
            \___   _____   _____      \                               /  \
                                       \               ____          /    \
                                        \       ____       \        /    GAP
                                         \___                      /
                                                             \____/


****************************************************************************
****************************************************************************

Section 3
                                                                        __MC
            ____                                                       /
           /    \
          /      \                                                   /
__                                       _______MC
  \     /          \         SB  DK     /                      ____/
   \___/            \      _______     /            ____      /
                   ___________________/                 \_MC_/


****************************************************************************
****************************************************************************

Section 4


_
 \__                                                              ___
    \                                                            /   \
     \                                                          /     \_KR_/
      \___MC                                                   /
              ____MC       _______         _____          ___
                      ________KR________   _RB____       /
                                                  \__KR_/


****************************************************************************
****************************************************************************

Section 5


___      _
   \_KR_/ \
           \__                 ____  MC__
                              /          \__   ___   __
               \       ___KR_/                         \      \    _____ GAP
                \_____                                  \___   \
                                                                \
                                                                

****************************************************************************
****************************************************************************

Section 6

                     ___
   _KR_             /   \
  /    \   /  \    /     KR
 /        /    \  /       \
/                          KR
                            \____   ___   __MC        __MC
                                                __MC        ___    __    _KR
                                                               \__/  \__/


****************************************************************************
****************************************************************************

Section 7

_____________EXIT


****************************************************************************
****************************************************************************


There are two ways to play this level: 1) the regular, longer way, or 2) the
extremely fast shortcut available right at the start.  To take the shortcut,
check out the strategy for it at the end of this level's walkthrough.  Now
back to our regularly scheduled walkthrough!  There is DK Barrel right at
the beginning, so bust it if you need your other Kong.  Then, jump into the
Launcher Barrel to get yourself started on your crazy mine cart ride!  you 
start on a flat section, it goes downhill, and then into another flat 
section, be sure to jump through the arc of Bananas found there.  Right 
after that, the track will be broken, so jump over the gap to the next 
section of tracks.  you will quickly hit an uphill, which will flatten out 
to a another gap in the tracks for you to jump (be sure to time your jump so
you hit the "K").

You will go up a hill, but it will crest almost immediately before starting 
onto a downhill on the other side.  This will lead to a gap for you to vault
your mine cart over.  You will then land, and have to jump to a higher track
because this one runs out quickly.  The next sector of the track will go 
downhill to yet another gap for you to clear, followed by another quick jump
to another section on the same level as you, and then one more, but this one
is to a higher positioned track.  This track will dive sharply downwards, 
and then you need to jump to a higher (but short) piece of track).  The 
short track will require another quick hop to yet another higher track which
is missing a piece of the track on the downslope (jump over this section to
be safe).  Be sure to hop again immediately, because this will net you the
"O".  

Go up the hill, and then on the downhill, you need to jump to the next
portion of the track (You can stay on this track to the end for a Banana
Bunch before bailing out).  A quick downhill hits a flat, which quickly 
leads into an uphill jump (the middle piece of the track was removed).  The 
next part gives you a few Bananas before you need to make a jump over a 
downhill gap (if you jump early enough that you just make the jump, you will
get an Enguarde Token).  You will hit a flat section off of that slope, and 
you should follow the arc of Bananas to the Halfway Barrel!

You go up the inclined track to a flat section, which the end of the track
portion has a tipped over mine cart (this forces you to jump earlier).  Jump
at the last possible moment to clear the mine cart, and to land on the next
sector of the track.  you will go down the slope, you will have to jump a
mine cart before going up the next slope to an uphill jump.  You will land 
on a short piece of uphill track, and you will need to jump quickly to yet
another higher positioned track.

You will need to jump a tipped over mine cart, then you will start a rather
fast downhill section.  This section will flatten out to a descending set of
plateau track with two tipped over mine carts to try and trip you up (try to
get the "N" that is in the middle of this hectic part).

When you land on the longer flat portion, be sure to jump up to the track
located just above the one you are on so the Krash will not plow into you 
(and to get you the Banana Bunch by jumping off of the end of the higher
track).  The next section has a Red Balloon available to you, but you must 
time your jump exactly to land on the section of track it resides on (do not
fret if you miss it though, as you likely have many lives built up already). 
Then you will enter the a small alley with a Krash cruising right at you (be 
sure to jump that crazy fool)!  Head over the hill to a jump to an upward
sloping track.  ride the downhill, jump over the Krash, and then get ready
to continue your Krash jumping as you face another one before you have to 
make a jump on a downhill track.

Next, you face a jump to an elevated piece of track with a Krash all ready
on this piece to take you out (be sure to jump over him my friends).  Next,
you will see the "G" sparkling at the end of the track, so grab it and 
immediately jump over the tipped mine cart to get on the next section of the
track.  

You will then have to jump a gap, followed by another gap.  Ride on this
section till you see a Banana line, and you should follow its arc with your 
jump to land on a very short piece of downhill track (you should jump off it
when you near its end).  You go up a short hill to face a charging Krash at 
the peak of the track.  Roll down the small downhill, jump to the upwardly
sloped short track, jump to the downwardly sloped short track, and then hop
over to the uphill.  At the top, you will see two uphill charging Krashes, 
so get your mine cart over them.  Next, you face a double gap jump, followed
by three mine cart protected jumps.  This will land you by the arrow 
pointing the way to the exit, which is getting close at hand, but be ready 
for one more Krash to try and ruin your oh so pleasant ride through the 
mines.  Congratulations on beating the hardest challenge you will face early
on in the game!

 ^^^^^^^^^^^^^^^^^^
< Special Shortcut >
 VVVVVVVVVVVVVVVVVV

If you take this warp, you will get a free pass to the arrow pointing out
the exit (you land right at the end of the level with just one obstacle to
overcome).  To access this amazing shortcut, all you have to do is jump over
the Launcher Barrel at the start, so you are falling into the pit.  When you
are falling though, move your Kong towards the left side of the pit (so you
are hugging the wall of the platform you were just on).  You will hit a 
Launcher Barrel hidden off screen, which will shoot you to the right, where
another Launcher Barrel, which will send you all the way to the near end of 
the level!

I suggest you take this if you are on a speed run for this game, but I think
that you should try to make it through the mines on your wits and reflexes,
because as one of the more challenging and fun levels you encounter.


                            o----------------o
                            | Bouncy Bananza |
                            o----------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Kritter, Zinger
Bonus Rooms   : #11-#12
Animal Helpers: Winky
Difficulty    : 1.5/10


A bouncing Kritter greets you with his own special hopping ways, so give him
your own greeting of a bop on his head.  Use the Barrel lying on the ground
to kill the Zinger, and roll the Tire to the right (so you can get the "K").
You can also bounce off of the Kritters guarding the "K" to get it as well.

You the Tire in the ground to bounce past the patrolling Zinger, and grab 
the Barrel you find.  Jump the gap, use the Tires to bounce up to the DK
Barrel (if you are down one Kong), and then bounce up to the elevated ledge.
Wait for the Zingers to get higher than you position, and then run 
underneath them with your Barrel, and bust open the wall (this is much 
easier to do with Diddy than Donkey).  This will open up Bonus Room #11!  
You will rocket out of the opposite wall, where you will land just short of 
a Zinger (or on top of it if you hold RIGHT, so you will lose a Kong).  
Right underneath its arching flight path, you can grab the "O" as you run
quickly underneath it.

Push the Tire through the narrow tunnel, and use it to reach the Star Barrel
to save your progress in the level so far.  You can push the tire through
the next narrow tunnel to put on the upcoming floating platform, but you 
need to bring it in slowly.  If you fail, you go across the bottom, and if
you succeed, you go through the top collecting the "N" along your way.

Now, you can collect Winky to help you out (he is in the cave above the
grounded Tire you find).  Get him and then continue on through your Bouncy
Bananza.  You will come across a bounding Kritter, so dispatch him, and then
continue along your way to a small pit in the path is being leaped over by
two more Kritters.  Once you past them, you will find a bottomless pit with
two grounded Tires on their own separate islands of land (the second is
patrolled by a Zinger).  Once you are across, you then face another two
grounded Tires floating in the air, but you have to contend with a Zinger
guarding each one.  When you come to the next grounded Tire, you can replace
a missing Kong (if you need to) with the DK Barrel being guarded by yet 
another Zinger.  Next up in this cavalcade of fun is another grounded Tire
floating over a pit of death, but this one has two Zingers guarding it 
(bounce off of one of the Zingers if you have Winky to make your passage
easier).  Next, you have three Kritters hopping back and forth over three
small pits in the path.  Be sure to grab the "G" from the middle pit before
you leave this area.

Now you find a free rolling Tire, so push it right (or you do not need to if
you have Winky).  Make your way past a Zinger, and be sure not to roll it
off the cliff, and then bounce up into the waiting Launcher Barrel in the
sky, right above a pit.  You have just entered Bonus Room #12!  This will 
drop you right out at the exit, so congratulations on beating yet another
level.


                         o-------------------o
                         | Stop & Go Station |
                         o-------------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Klaptrap, Rockkroc
Bonus Rooms   : #13-#14
Animal Helpers: None
Difficulty    : 2/10 or 1/10


There is a shortcut in this level, but I will tell you about it at the end
of this levels walkthrough.  Besides, you want to go through the level to
find all of the Bonus Rooms anyway, don't ya?!?

You start with a Klaptrap patrolling a very short area, so just jump on past
with no worry.  Then you see a STOP & GO Barrel set to GO (see barrel 
section for an exact explanation).  Hit the Barrel to change it to STOP, and
quickly run through the small depression in the path to find a DK Barrel, 
and another Barrel set to GO.  Bust the DK Barrel, and then set the Barrel
to STOP (from here on, I am not going to tell you to set them on or off, you
can do that yourself), and jump up the two platforms before the Rockkrocs pop
back up to hurt you.  Next you have a charging Klaptrap, and once you have
dealt with it, be sure to jump off the ledge to grab the "K" before using 
the grounded Tire to reach the next STOP & GO Barrel.

Run past the small section of land, and jump the pit to come face to face 
with a waiting Klaptrap.  Next, hit the STOP & GO Barrel, and then hustle
your butt across the small island with the Rockkroc over the bottomless pit.
Immediately hit the STOP & GO Barrel, run and jump the two Klaptraps, hop
the bottomless pit, and then quickly shoot past the sleeping Rockkrocs, 
finishing up with the STOP & GO Barrel floating over the pit.  Keep moving
forward quickly, and when you get on the vertically moving platform with the
Rockkroc, you can roll jump to the left for an Expresso Token (if you do,
just go back and trigger the last STOP & GO Barrel to put the Rockkroc to
sleep once more), or just jump to the ledge on the right.  A DK Barrel 
awaits you in case you got nipped by a Klaptrap, or crushed by a Rockkroc,
and then run right, hit the STOP & GO Barrel, and jump down to the ledge 
below where you will: jump a Klaptrap, jump past two sleeping Rockkrocs to
the plateau of this section, and then deal with one last Klaptrap.  Then,
use your roll jump to collect the "O" just before you bust the Halfway 
Barrel.

You will see a Steel Rimmed Barrel sitting on a ledge all by itself, so grab
it (preferably with Diddy), and jump off towards the STOP & GO Barrel, so 
you land right on top of it.  Then you run to the next large wall you find, 
and you will bust into Bonus Room #13!  You come out right by the entrance 
to the Bonus Room, so continue right, killing the next five Klaptraps off.
When you find the free rolling Tire, get on its left side, and push it back
to the small pit in the path where the three Klaptraps were patrolling.  Get
the tire to the farthest left you can get it, and jump straight up to access
Bonus Room #14!  You re-enter the level at the Tire again, so push it right
so you can jump to the STOP & GO Barrel, and quickly hustle across the small
islands of land floating in the midst of all that air (three islands, each
with a Rockkroc).  Immediately deal with the Klaptrap, and then kill the 
next one as you get the "N".

Get rid of the next Klaptrap, and then time your jump so you hit STOP & GO 
Barrel, and land on the moving piece of land with the Rockkroc on it. With
great urgency hop onto the next moving island (also adorned with a 
Rockkroc), and then over to the more solid ground.  Now you see the arrow
pointing out the exit just up ahead, but first you must get to the STOP & GO
Barrel to put a stop to the Rockkrocs temporarily (this one lasts about one 
second only).  Right away you must jump for the airbourne STOP & GO Barrel, 
and with great haste run by the three sleeping Rockkrocs to the Tire sitting
there, and quickly jump up to the STOP & GO Barrel floating above you, and
just to the left.  Then you need to bring the Tire to get the next airbourne
STOP & GO Barrel before you roar up the terraced path past four Rockkrocs.
Then, all you have to do is grab the "G" just before you exit this cool, but
annoying level!

  ^^^^^^^^^^^^^^^^
< Special Shortcut >
  VVVVVVVVVVVVVVVV

As soon as you enter, walk back to the left, and enter the special Barrel
hidden there.  It will bring you to the arrow pointing out the finish!  All
that is left is the gauntlet of Rockkrocs lying around on this section, and
you finish this level!


                          o------------------o
                          | Millstone Mayhem |
                          o------------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Kritter, Krusha, Gnawty (using Millstones), Necky, Slippa,
                Zinger
Bonus Rooms   : #15-#17
Animal Helpers: Winky
Difficulty    : 3/10


Upon entering this level, immediately use the ground Tire to jump up and 
over the entrance to the roof of the structure.  Then, jump into the 
Launcher Barrel that is just visible on the top of the screen (only part of
the bottom rim is visible), which enters you into Bonus Room #15!  Remember 
to get the "K" contained within the Bonus Room.

Now, when you land there will be a DK Barrel, so pick it up, so bust it if
you need the other Kong.  Head right, and the next pit you find will have a
Launcher barrel in it if you look hard enough.  Use this, and direct 
yourself over the suspicious looking area to bust out a free rolling Tire!
Roll this along as you deal with Kritters and Millstone Gnawties.  Make sure
to grab the "O" as you move to a part where the path dips, and a Millstone
Gnawty patrols back and forth.  Use the Tire to bounce into the visible
Launcher Barrel to enter Bonus Room #16!

You land just right of that Bonus Room, so head off to the right where you
will find a Millstone Gnawty guarding a TNT Barrel.  Grab the TNT Barrel, 
and carry it as you hop over two huge Krushas, and then run down the path
when the next Millstone Gnawty moves out of the way.  The TNT Barrel will
break the wall open to get you into Bonus Room#17!  You land right near the
cave you just blasted out, so continue your trek to the right where four
Kritters sit in a dip in the pathway (roll attack will send you through to 
the other side unharmed, or just bounce across them).  You will find a DK
Barrel next, so bust it open to release your Kong buddy, and then hop across
a gap and hit the Star Barrel.

Next, jump the gap to where a TNT Barrel awaits you, so oblige it by picking
it up to use on some dirty little Kremling.  You should use it on the Slippa
that suddenly accosts you, and then run under the Millstone Gnawty as you
head to jump over the hole to bust out the free rolling Tire.  Roll the Tire
to the edge of the land area you are on (also being careful of the two 
Slippas that will try to stop you), and use that Tire to jump to the ledge
near the top of the screen.  Otherwise take the low route.  If you took the
low route, you get to use Winky for the remainder of the level.  Either way,
collect the "N" before crossing the gap on that land island.

You face a Millstone Gnawty here, so jump over it if you have Winky, or slip
down the slope if you are undefended by an Animal Helper (a DK Barrel also
resides here for you to use if you wish).  A Necky sits high up lobbing 
rocks in multiple directions, so just run under and away from him as safety
allows you to do so.  Next is a section with dual dips (both containing one
Slippa), and a Millstone Gnawty patrolling the tops of the holes.  Use your
roll attack to clear out the Slippa in hole #1, and then do the same for 
hole #2, or if you have the hopping toad with ya, just jump the Millstone
Gnawty, and continue over tot he right.  Be ready to be attacked by another
Slippa, and following that just jump over the gap.  Next is a Necky standing
below the "G", so kill it to get the letter you seek.

Next is a Millstone rolling back and forth over a depression in the pathway,
so walk into the hole, and prepare to roll through three Slippas, or with
Winky, just step into the hole, bait the snakes, and then hop out to get
ready to jump over the Millstone Gnawty.  The next gap has a Millstone
Gnawty patrolling up and down, instead of left and right, so time your jump
underneath it (when it is positioned high in the air).  Next you should use
the grounded Tire to hop the last Millstone Gnawty in this level.  If you 
feel like it, over the next bottomless pit you can roll jump for 2 Banana
Bunches, or bounce off the Zinger there to get them with Winky.  All that is
left is to exit the ruins.


                              o--------------o
                              | Necky's Nuts |
                              o--------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Number Of Hits: 5
Attacks       : Spits one coconut at you
Difficulty    : 2.5/10


You enter this level to find a non-scrolling screen with a grounded Tire in
the bottom middle of the screen.  Suddenly, a huge, pink necked Vulture
appears, and it will spit a solo coconut at you before retreating off the
screen.  It will then reappear on the screen (possibly in the same location,
possibly different location).  Use the Tire to jump on top of the head of 
the Vulture after he spits the coconut, bur before he leaves the screen.
Repeat this four more times to win back yet another 1/7th of your precious
Banana Hoard!


   You have completed Monkey Mines!  Now you think you may be on a cakewalk
   to getting all of your Bananas back, but you will face an elevated 
   challenge from the Vine Valley!  So go in ready to face any opposition, 
   and be ready to face enemies you have NEVER seen before!

----------------------------------------------------------------------------
------------------------------World Three-----------------------------------
----------------------------------------------------------------------------

7) This section will deal with the third area of the game, called Vine 
   Valley.  Each level with have a brief description detailing the following
   stats: Enemies, number of Bonus Rooms, Animal Helpers, and the difficulty
   of each level.

   Each section of a level will be broken up by Bonus Rooms, Halfway 
   Barrels, and if those do not come soon enough, at some recognizable 
   point contained within a specific level.


                          o-----------------o
                          | Vulture Culture |
                          o-----------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Mini-Necky, Necky, Zinger
Bonus Rooms   : #18-#20
Animal Helpers: None
Difficulty    : 2/10


A Steel Rimmed Barrel greets you as you enter, so pick it up, and toss it at
the Mini-Necky awaiting you.  Jump in the Cannon Barrel, and launch yourself
off of the hovering Necky to land on the next ledge (you bust a DK Barrel
automatically while landing).  Jump into the Launcher Barrel, and launch
from the Cannon Barrel to hit the Necky, and land on the next land mass.  
Use your roll attack to take out the Necky, and to get the Tire down to the
bottom ledge, where you will use it to bust out the "K" from the grey spot
on the ground.  Then roll the Tire to the right side of the ledge, and then
follow the Banana trail up off the screen to the hidden Launcher Barrel to
get you into Bonus Room #18!

You land by a Steel Rimmed Barrel, so pick it up, throw it down the slope,
and immediately follow it as it takes out the Mini-Necky waiting for you.
Next, you jump into the Cannon Barrel, and launch yourself to bounce off of
the two hovering Neckies to land on the next land area.  Kill the 
Mini-Necky, and then into the Cannon Barrel where you have to time your 
blast so you can bounce your way across the gap on the backs of the two
vertically moving Neckies.  When you land on this small island of land,
hopefully you will hit the grey spot there to release a Steel Rimmed Barrel,
which you should use on the wall to your left to get into Bonus Room #19!  
You can actually open the door if you land on it as well.  You land in a 
Cannon Barrel, so shoot your way across the gap with the aid of a few 
Neckies to get you there.  Next you face a three-directional Cannon Barrel,
which if you shoot straight up out of, you hit the Halfway Barrel.  

Shoot to the right out of it to continue on into the level, where two 
Neckies are guarding the passage from their vantage points out of your 
reach (time your run through this area between their coconut bombardments).
There is a DK Barrel in between them, so get your missing Kong back (if you
are missing one).  Now you face a pair of three-directional Cannon Barrels
to cross a gap, followed by a Mini-Necky guarding the jump to the next 
platform with the "O".

A Cannon Barrel (three-directional) is your challenge to shoot over to two
hovering Neckies.  When you land, you find a Steel Rimmed Barrel, so pick it
up, and immediately let it go so you can follow it in safety from the 
Mini-Necky coconuts you will face.  A three-directional Cannon Barrel awaits
you to shoot to bounce off of a circling Necky, but a Zinger is what it is
circling so be sure to shoot carefully!  Next is a set of Cannon Barrels 
that have a Zinger guarding your shooting progress.  You now find a terraced
landform with a Necky guarding the area with coconut throws in multiple
directions.  Kill the Necky, bust the barrel out of the grey spot on the 
left, and then start to climb the terrace once more, and you will break the
wall on the left as you climb to find Bonus Room #20!  Be sure to grab the
"N" out of the Bonus Room.

You land on a Mini-Necky, right beside the arrow pointing out the exit is
not far off!  Now you face a set of four Cannon Barrels with Zingers 
guarding the path to the finish.  The easiest way to do this section is to
shoot yourself to the right each time your Cannon Barrel first points to the 
right (this will get you through unharmed, and you will collect the "G" as 
well).  You bounce off of a Mini-Necky, and then you just need to run over
to the exit at your leisure.


                          o---------------o
                          | Tree Top Town |
                          o---------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Kritter, Gnawty, Necky, Zinger
Bonus Rooms   : #21-#22
Animal Helpers: None
Difficulty    : 2.5/10


You start out with a Launcher Barrel to your left, so bait the Gnawty over to
the entrance, and bounce up to said Launcher Barrel to enter Bonus Room #21!
You land in a vertically moving Cannon barrel, where you should shoot when 
lined up with the floating DK Barrel to land on the next platform.  Destroy
the Gnawty, and get into a section of vertically moving Cannon Barrels 
(shoot to the next one when you are lined up straight).  The Launcher Barrel
on the end of that set lands you on a platform where three Gnawties fall 
from the treetops in an attempt to ambush you,  Next, you get 5 horizontal
moving Cannon barrels, so line yourself up straight with the next barrel, 
and shoot away till you hit the Launcher Barrel which land you on the safety
of the next platform.  Jump from this platform to the next, making sure to
grab the "K".

Three Gnawties await you on this platform, so get by them, and jump into the
Launcher Barrel to enter a set of diagonal moving Cannon Barrels (same 
shooting rules from the earlier sets in this level apply).  This will land
you on the Star Barrel, which has a Barrel waiting near it.  Grab the 
previously mentioned barrel, and head right to use it on the dive bombing
Kritter.  Next, use the Launcher Barrel to get into the Cannon Barrel, and
shoot out when lined up with the "O".

You face one more Kritter near the DK Barrel, and then you will see a 
Launcher Barrel which you should jump into immediately so you will get shot
through the whole set with no work involved on your part.  This platform
contains one Gnawty, and then you enter another Launcher Barrel which puts
you to a Cannon Barrel.  In this barrel, you must time your shot so you
enter a Launcher Barrel, it has time to turn around, and fire you into a
moving Cannon Barrel.  You should shoot as it is just starting to come back
up from the lowest point of its flight pattern, and then wait till it is
lined up with the solo Banana near the bottom of the screen and fire to
end up in Bonus Room #22!  Be sure to grab the "N" in this Bonus Room.

You come out to land on a Gnawty, and then you hop into a Launcher Barrel to
get blasted over to the Cannon Barrel.  This part requires you to time your
shot to the Launcher Barrel so it will shoot to the Launcher Barrel above 
it.  You end in the same situation, but this one has the first Launcher
Barrel shooting down to the second one (if you miss, this one has a hidden
Launcher Barrel below it to send you back to the beginning of this barrel 
set).  Now you land with a Steel Rimmed Barrel, so grab it, and use it on 
the five Kritters that fall from the high branches on the bridge.  On the
next Launcher Barrel here, you should jump in when the vertically moving
Cannon Barrel is halfway to the top of the screen.  The next step is to
shoot into the waiting Launcher Barrel to finish this barrel set off.  

The next platform offers a few Bananas before you are sent out over the 
ground oh so far below, as you attempt to shoot from Cannon Barrel to Cannon
Barrel moving extremely fast vertically.  You should shoot when you are 
slightly above the next barrel(when you are going down), or shoot when you 
are slightly below the next barrel (when you are coming up).  The last Cannon
Barrel requires you to bounce your Kong off of the Necky to get to the next
platform (try to get the "G" as well).  Use the grounded Tire to get to the 
top platform, and then use your roll jump if you want an Expresso Token
sitting just above a Zinger.  Then you just exit the level.


                           o---------------o
                           | Forest Frenzy |
                           o---------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Kritter, Necky, Zinger
Bonus Rooms   : #23-#24
Animal Helpers: None
Difficulty    : 3.5/10


You enter to a forward bouncing Kritter, so walk underneath him, or knock
him out.  Catch a ride on the rope, and on the next landform are two more of
those bouncing Kritters and DK Barrel (get the barrel open if you need a 
Kong).  On the next rope gap, use your roll jump to get the "K", and be sure
to aim for the rope on the jump, and then leap to the next piece of real
estate.

The next part has a couple Kritters on it , and then it is back to rope
transportation (be sure to avoid the Zinger).  Then jump to the next rope, 
and following that up, onto solid ground once more where you should aim for
the grey spot to pop out a DK Barrel.  Let the two Kritters hop over you,
and proceed to grab the DK Barrel, and bust it for a Kong partner (if you 
have misplaced one of them).  On the next rope transport, be sure to grab 
the "O" while avoiding the Zinger.

Two Kritters greet you next, and then you are back onto yet another rope,
but this one brings a swarm of Zingers hovering in place for you to avoid by
climbing up and down the rope.  When you get through this little field of
death, you reach the Halfway Barrel, so jump out and break it before getting
on the next rope.  This one has a solo Zinger moving up and down, and if you
follow the Banana trail, you will go through a DK Barrel, and you will not 
be threatened by the Zinger.  Jump off the rope on top of the hopping 
Kritter, and then onto another rope adventure.  This one has seven yellow
Zingers attempting to cut your trip short, so dodge up and down the rope to
rob them of their goal.  You see a Kritter on a small island of land, so 
bounce off him to the back to a Necky to the back of Kritter to a rope just 
waiting to be used.  Once again follow the Banana trail to get by the 
Zinger, and to get the "N".

Hop to the next rope where you will have to avoid circling Zingers, so go to
the following parts of the ropes: bottom, top, top, top, mid bottom (online
with the "G"), and finally you can go for the Red Balloon protected by the
hyper Zinger, but I usually ignore it by going high or low.  Now you see
two rows of Bananas on top and bottom of the screen, with a Necky in 
between.  Choose one set of Bananas, and then prepare for an onslaught of 
Neckies.  At this point, try to stay near the bottom (as there is a Bonus 
Room coming up, so be on the look out for the top rim of a barrel at the 
bottom), so just let the rope carry you into Bonus Room #23!

When you land, you bust a Steel Rimmed Barrel out of the ground.  You should
pick it up, and proceed right going underneath the Kritters whenever they
jump into the air.  take the barrel to the last wall on the left, and the
wall will crumble to reveal Bonus Room #24!  When you come back, just go and
exit the level.


                           o----------------o
                           | Temple Tempest |
                           o----------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Gnawty, Klaptrap, Necky
Bonus Rooms   : #25-#26
Animal Helpers: Expresso
Difficulty    : 3/10


You open the level with three Gnawties charging you, so wait for the, to
come to the entrance, and use them as a stepping stone to the Rambi Token
hidden from view directly above the entrance.  Jump onto the rope, and 
collect the "K" at the bottom as it moves across the gap.

On the next land, you have a DK Barrel, so pick it up, and do not bust it,
but carry it to the right until you hit a sloped wall to enter Bonus Room
#25!  Be sure to grab Expresso in this Bonus Room!  You land right outside
the cave you just entered, so use Expressos flap jump to cross the next gap,
and be sure to not hit the Millstone Gnawty waiting for you to pass 
underneath him. When you do, he gives chase, so run, and jump the Gnawties,
and then flap jump the next pit.  Next, you need to run again from a 
Millstone Gnawty, jump the three Gnawties on the ground, flap jump from the
edge (as close as you can get to it), get the "O" in the air, and when you
land, use the flap jump again to clear the three Gnawties, and then get over
the wall to the Star Barrel.  

Run underneath the two Kritters, and jump the next Millstone Gnawty, and hop
the next pit, then flap jump over the two shallow pits in the road with a
Zinger in each one, and then the next pit has an arrow pointing down to 
Bonus Room #26!  You land on a grounded Tire, so jump the big obstruction 
(hitting the shadow there to release the "N"), and run under the six 
Kritters, and then use the flap jump to cross the gap.

Next, use the grounded Tire to hop over the Millstone Gnawty, and then flap
jump the gap, followed by another gap flap jump.  you will land on a narrow
ledge, or in a deep hole (use the grounded Tire contained within to get 
out).  Now you see the arrow, and a Millstone Gnawty sitting in a hole, 
guarding the exit from use.  Jump the Millstone Gnawty, and take out the
three Kritters with a roll before you jump onto the rope.  Be sure to climb
off the bottom of the rope to get the "G", and then exit the tough level.


                         o-----------------o
                         | Orang-Utan Gang |
                         o-----------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Klaptrap, Kritter, Manky Kong, Zinger
Bonus Rooms   : #27-#31
Animal Helpers: Expresso
Difficulty    : 4.5/10


This level has the most Bonus Rooms of all levels, so you will need to do
some backtracking to find them all.  I will list the fastest way to do each
room, but you can alter your strategy as you see fit.  Te difficulty comes
from running all over the place to get the Bonus Rooms.

Start by walking left to grab a Steel Keg from the tree it is sitting on (be
aware that a Zinger is guarding it).  Get off the tree, and throw it against
the tree it was just sitting on, and then jump on top of it to barrel roll
your way past one set of vines, one island of land, and after the second set
of up and down vines between trees, jump and hold the Y Button so you retain
the Keg while stopping your rolling progress.  Use the Keg to wipe the 
Zinger guarding the "K" out, and then jump the gap.

Head up the vine next, dealing with the four Kritters that are waiting on
the downslope vine.  Next, hop over to the hill layered land, where you go
on the bottom row to use your roll jump to get the "O", and then go up to 
the very top of the hill layers to get Expresso!

Go right to bust open the Star barrel, and then head to the top of the vine 
slope, where you use your jump flap to get to a tree with a Metal Keg on it
(and to avoid the Manky Kong).  On top of the next vine slope, use your jump
flap to clear the next Manky Kong, and then you are on a vine upslope below
another Manky Kong, so jump him with a jump flap to land on a landforms 
edge.  Now, head down to the bottom row where you can get the "N" at the 
very edge, and then do a shallow jump before starting your jump flap down to
a secret area (you get to a barrel, so get off Expresso, bust the wall, get
back on the ostrich, and then enter Bonus Room #27!

You land back on the same area the "N" was, so go up top, and jump on top of
the tree where the very top is off screen.  Now flap jump to the LEFT as far
as you can go (this should clear all of the Manky Kongs you have already
passed, and head back across the area you originally got Expresso, and 
follow the Kritters till they fall down a hole,  then jump past a Zinger.
Deal with the next set of Kritters the same as the last (wait them out), and
then go to the edge where a DK Barrel is located to flap jump to the left
where you will find Bonus Room #28!  when you return, you land on a Tire on
an elevated ledge.  Use the Tire to get an Enguarde Token from the right
shadow, and then a DK Barrel from the right one.  Pick that barrel up, and
leave Expresso as you go right, falling directly down to the next ledge.  
Fall down to the next two ledges, where you will land by a grounded Tire, so
walk into the left wall to find Bonus Room #29!  When you come out, you land
by the Steel Rimmed Barrel, so pick it up, and fall down one ledge, and head
right till you hit a wall, which will bust wide open to reveal Bonus Room 
#30!  Get the "G" from this room.

You reappear on the first ledge with the grounded Tire, so jump up to the
Steel Rimmed Barrel, and grab it, jump to the vine slope between barrel 
throws at you by the Manky Kong, and chuck the barrel and follow it as you
wipe out the last Mankey Kong in this level, and the barrel will bust open
the wall to reveal to Bonus Room #31!  You will pop out right by the exit,
so by all means vacate the level.


                             o-----------o
                             | Clam City |
                             o-----------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Bitesize, Chomps Jr., Chomps, Clambo, Croctopus
Bonus Rooms   : None
Animal Helpers: Enguarde
Difficulty    : 3/10


You start with a Clambo shooting one diagonal pearl at you, trying to bait
you closer with a Banana Bunch.  when you move on, head up the vertical 
passageway, and push against the left wall to find both the "K", and our
good fish buddy, Enguarde.

Head right, and the vertical passageway going down starts with a Bitesize,
followed by a two pearl shooting Clambo on the right before you reach the
bottom.  Go right to where six Bitesize have formed a school in an attempt
to get you.  Be sure to get the "O" up in the roof before you move on to
the next underwater cavern.

Hear you face a Clambo guarding the vertical passageway, which has a Clambo
on the left and then the right side (these spit two pearls).  when you near
the top, there is a DK Barrel on the right, and a Chomps Jr. patrolling the
top.  The next room hold a school of Chomps Jr., so have Enguarde ready to
plow the way through for you to the Star Barrel.  Next is a run of three
Clambos sending Pearls in straight lines across your path, so just time your
swimming patterns to their pearl shooting patterns.  A DK Barrel greets you
with it being a welcome sight before you enter the vertical shaft containing
six Chomps patrolling horizontally in regular intervals.  When you reach the
top, go to the top left of the shaft to get the "N" before moving on to the
right.

The next room has a Clambo firing five pearls at once, and it is guarding a
Winky Token (approach on the ground, and between volleys of pearls, slip
down to grab the Token).  After you pass this Clambo, all you have to is get
past three Croctopi patrolling one cavern by themselves.  The last room has
a five pearl Clambo, so grab the "G", and then exit the level.


                          o-----------------o
                          | Bumble B Rumble |
                          o-----------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Number Of Hits: 5
Attacks       : Tries to run into you, dive bombs you
Difficulty    : 3/10

There are two barrels on the ground at all times, and when you pick one up,
hit the Queen B to hurt it.  This will cause it to go red, and try to dive
bomb you to get you, but it will quit after a few seconds, and resume its
patrol of the border of the room (the barrel you used will have regenerated
by now).  Repeat this step by step process four more times, and you will
have won back yet another 1/7th of your Banana Hoard!


   You have completed Vine Valleys!  Now you think you may be on a cakewalk
   to getting all of your Bananas back, but you will face an elevated 
   challenge from the Gorilla Glacier!  So go in ready to face any 
   opposition, and be ready to face enemies you have NEVER seen before!

----------------------------------------------------------------------------
-------------------------------World Four-----------------------------------
----------------------------------------------------------------------------

8) This section will deal with the fourth area of the game, called Gorilla
   Glacier.  Each level with have a brief description detailing the 
   following stats: Enemies, number of Bonus Rooms, Animal Helpers, and the
   difficulty of each level.

   Each section of a level will be broken up by Bonus Rooms, Halfway 
   Barrels, and if those do not come soon enough, at some recognizable 
   point contained within a specific level.


                          o-------------------o
                          | Snow Barrel Blast |
                          o-------------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Klaptrap, Necky, Zinger
Bonus Rooms   : #32-#34
Animal Helpers: None
Difficulty    : 3/10 or 6.5/10


Start by getting on top of the igloo, and wait till the slow moving Necky 
draws near so you can bounce off of it to enter the Launcher Barrel for 
Bonus Room #32!  You come back out to land on a Necky, and then you head 
right to a Cannon Barrel you use to get up to the tall ledge.  Run forward
and bounce off the three Neckies to get the Red Balloon high in the air, and
then you face two Klaptraps.  Next, a green Zinger guards the next two gaps,
with a DK Barrel on the middle landform.  Next up are two Neckies before you
enter another Cannon Barrel to shoot past a Zinger to the higher ledge.  One
Necky will greet you, and then on the downslope you face two Klaptraps.  Now
you have to jump for the "K" as you try to enter the Cannon Barrel set of
diagonal shots.

Three Klaptraps will be your next obstacle, followed by a Zinger circling a
Cannon Barrel which will start a set of four (another Zinger will be in 
there partway through).  When you land on the sloped ledge, immediately run
to the right, and jump on the Klaptrap.  Use the Metal Keg on the four 
Gnawties, and then jump into the Launcher Barrel set which sends you to a 
higher ledge (the weather gets noticeably worse here, reducing visibility).
You face a couple of Neckies, and when you land in the Cannon Barrel which
you will shoot into a Launcher Barrel set which will hit the Star Barrel for
you.  Now head left to kill off the Krusha, and then dive into the pit where
you see a Banana trail leading to Bonus Room #33!  Be sure to get the "O" in
this Bonus Room.

You land back where the Star Barrel was, and as you continue to the right, 
you will see a Cannon Barrel you should get into (beware the Klaptrap).  Now
shoot for the tall ledge, and make your way down the slope to a set of small
floating land islands in the air.  These all have fast moving Neckies coming
for you, so jump off their backs to get rid of them.  Jump into the Launcher
Barrel, and how you see a Zinger sitting before you.  Shoot directly down to
find some secret paths below, and go to the Launcher Barrel to enter Bonus 
Room #34!  When going to the Bonus Room, you collect the "N".

You land in a Launcher Barrel, which puts you safely onto land where two
Zingers are guarding a Cannon Barrel you can use to collect a Rambi Token
if you shoot directly up.  Next you bounce off of the Necky, and you enter
the toughest Cannon/Launcher Barrel set in the game.  The easy way to do 
this feat is to do this: shoot right, shoot down-right, and then shoot off
screen to find a hidden Launcher Barrel set which takes you past the rest of
the set.  Now, for those who want to make it hard on themselves, the 
following is the full instructions for this.  Shoot right, shoot down right,
shoot up right to a Launcher Barrel.  Then you shoot right past the Zinger,
and shoot right past the Zinger to two Launcher Barrels.  Next, you shoot
right past a Zinger, shoot right, shoot right past a Zinger, and shoot right
past a Zinger to a Launcher Barrel.  Next the Cannon barrels start to move
vertically as they rotate, so take extra care when shooting.  Shoot right,
shoot right past a Zinger, and shoot right past a Zinger to three Launcher 
Barrels (this will also collect you the "G").

Now, you shoot up right past a Zinger from a stationary rotating Cannon 
Barrel, shoot down right past the same Zinger, shoot right past a Zinger,
shoot down right past a Zinger, shoot up right past a Zinger, and then shoot
up right to land on the ledge to the right with the arrow.  Now head right,
and jump from narrow land island to narrow land island (beware the Zinger
circling the smallest one), and then you meet up with the solid ground again
(this is where the shortcut takers come back into the level).  Just one more
Klaptrap to deal with, and you are done the level.


                           o----------------o
                           | Slipslide Ride |
                           o----------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Army, Klaptrap, Kritter, Necky, Zinger
Bonus Rooms   : #35-#37
Animal Helpers: None
Difficulty    : 3.5/10


Before we start, please note that blue ropes are UP ropes (you always go up
when you grab them), and purple ropes are DOWN ropes (you always go down 
when you grab them).

At the start, go right till you see a rope going up into the ceiling, and
then you need to bait the Kritter to come get underneath the rope so you can
reach it.  Ride it to the top, and use the Steel Rimmed Barrel sitting there
to bust open Bonus Room #35!  You come out at the same place, so grab the 
Steel Rimmed Barrel for the trip to bust up the two Kritters down on the
floor.  Next, use the UP rope, and you find a DK Barrel, and use it on the
Army.  Then you need to use the UP rope, and just before you get to the roof
of this cavern, jump to the right to get the "K".

Jump to the DOWN rope, and hop to the right between the two Zingers, grab 
the Steel Rimmed Barrel, and hop through the space between the two Zingers
to fall down the shaft.  Use the barrel on the left wall to enter Bonus Room
#36!  You arrive back through the hole you just opened, and as you go right,
an Army will accost you (kill it).  Next you need to jump onto the UP rope
(avoiding the Zinger), and jump to the next UP rope, and then immediately
again jump to the next UP rope.  Now you need to jump back and forth between
the two UP ropes as you avoid Zingers.  When you reach the top, you can get
a DK Barrel to replace a lost Kong.  Head left, and use the Necky to bounce
to a Banana Bunch (if you want it), and then fall down to the lowest level.
Continue left with Donkey Kong in the lead to take care of the Army, and 
then you face a jump across to a DOWN rope, which you should jump off of to
not hit the Zinger.  The ledge you have landed on leads to a downslope, so
go down it, and roll through the two Kritters, and jump to the DOWN rope.  
Let yourself fall down close to the Zinger, jump to the UP rope, immediately
hop to the DOWN rope, and then immediately hop to the ledge with the Star
Barrel.

Head left past the Klaptrap, and take the UP rope through a DK Barrel, and
ride till you are high enough up to clear the next Klaptrap, and land in the
Launcher Barrel.  go right and bait the Kritter near the UP rope, bounce off
of the Kritter to get the UP rope.  This will win you 20 Bananas, and the 
"O".

Now head right, kill/avoid the two Klaptraps, and then jump immediately 
across the first three UP ropes.  Ride the fourth one till you pass a Zinger
on your left (the third UP rope), and jump to the third UP rope before the
Zinger on the fourth UP rope gets you.  This will carry you to Bonus Room 
#37!  When you arrive back, you will head right to the wall, where you will
try to go use this UP rope to slip past the three Zingers guarding it.  Your
rewards are 20 Bananas, the "N", and a DK Barrel.  Use the DK Barrel on one
of the Zingers to the left to get through.

The next challenge is two Klaptraps, and then take the UP rope to the next 
ledge.  Five DOWN ropes, all of which have a Zinger at the bottom of require
you to hop across to a moving DOWN rope (this will drop you down beside the 
next ledge).  Jump the next gap to the DOWN rope, and immediately hop over
to the next ledge.  Next, you need to hop between two DOWN ropes to get to 
the top where you hop to yet another DOWN rope, and then to solid ground.  
Now you see the "G" at the bottom of a DOWN rope, so just hop and grab your
way up the solo rope.  Ignore the DOWN ropes near the exit, and go on your
way.

  ^^^^^^^^^^^^^^^^
< Special Shortcut >
  VVVVVVVVVVVVVVVV

After exiting Bonus Room #35, make sure you have Donkey Kong in front of 
Diddy.  Jump above the door that led to Bonus Room #35 to find a Launcher
Barrel that will send your Kongs to the paragraph above to see two Klaptraps
and a Zinger by an UP rope, so contiunue through the short area remaining
within the level!


                           o----------------o
                           | Ice Age Valley |
                           o----------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Klaptrap, Kritter, Manky Kong, Mini-Necky, Necky
Bonus Rooms   : #38-#39
Animal Helpers: Expresso
Difficulty    : 5/10


You start partway into the level, but Expresso is to the left. We will 
ignore him since we can pick her up later in the first Bonus Room.  You do
need to go right for the "K" if you want it though.

Head right, and use the swinging rope to get by the coconut spitting
Mini-Necky.  Head up the hill, kill the Kritter, and use the swinging rope
to cross the abyss.  Then, use a roll jump to get a double bounce to go off
of the two Neckies to get to the Launcher barrel for Bonus Room #38!  Be 
sure to grab Expresso from this Bonus Room!  When you get out, jump flap
across the huge pit, and then jump over the Mini-Necky using the jump flap 
as you continue across the big gap.  Jump off Expresso (only if you got the
"K" already), and roll jump into the gap for the "O".

Now you need to jump up when the Mini-Necky has spit high, and then jump him
before he spits low, followed by running right to jump flap into the Halfway
Barrel.  Jump past the Klaptrap (Expresso can not be bit by them), and use 
your jump flap from the top to get past the Manky Kong (land on the Tire in
the middle of the large hole).  Use the Tire to get high in the air before
you jump flap, and continue right to the uphill.  Once you reach the top,
jump flap off the highest ledge to reach Bonus Room #39 and the "N"!

You land to the sound of a Manky Kong lobbing barrels your way, so head up 
the slope, and get yourself by him.  Jump to the swinging rope, and then 
bounce off of a Necky to get to a floating piece of land.  Grab the "G", and
then pick your path down carefully.  On the upslope, you face another Manky
Kong, so time your jump on to his land just after he throws a barrel, and 
then bounce off his head to get to the top of the hill.  Then go down the
hill, go by the Klaptrap, and then on to the exit.


                           o-----------------o
                           | Croctopus Chase |
                           o-----------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Chomps, Chomps Jr., Croctopus, Squidge
Bonus Rooms   : None
Animal Helpers: Enguarde
Difficulty    : 4/10


A Squidge greets you in this level, so move on by it, and head up the 
vertical shaft.  You see your first blue Croctopus here (but not your last
on this level).  When you move by, these give chase, so head out quickly
following these directions: GO STRAIGHT!  The first one is just a practice
run to get you aware of these things capabilities.  A DK Barrel awaits you,
so break it if you need a Kong, and head right past the Squidge to a vertical
tunnel up with a Croctopus chasing you.  Go right at the top of the tunnel,
and then down the next vertical tunnel (again, be wary of the Squidge).  Now
you face Croctopus #3, and he chases you up a vertical tunnel where you get
the "K" before you turn left to get away from the trailing Croctopus.

Head left, where a Chomps Jr. and a DK Barrel await you before Croctopus #4
begins to trail you.  This one chases you left, up, right, up, and left 
before giving up, and a Squidge will accost you numerous times.  Enter one
of the Launcher Barrels, and you will come out at the bottom of a maze of
paths.  go through the false wall on the right, and  follow the paths to 
get a DK Barrel, and the "O".

Head left past a Chomps Jr., and then Croctopus #5 begins to chase you.  He
chases you up a long vertical shaft that weaves back and forth.  Go right 
to hit the Star barrel, and Croctopus #6 starts to chase you over a short 
straight section.  

Next Croctopus #7 does a straight, fast, and short chase up a vertical 
tunnel.  A Chomps comes at you at the top of the next shaft, and when you 
reach the bottom of this one, Croctopus #8 will chase you.  Go right till
you see a hole, which you should dive into, let the Croctopus pass, then 
follow him for an easy part of the level, and a Winky Token to boot.  Avoid
the Chomps, and then take the Launcher Barrel to the next section where a
Chomps waits for you.  After that, another Chomps, but this one is in the 
tighter tunnels.  After that, you face Croctopus #9, so go down and left
through the long tunnel it chases you through till you come out into a room
with two Chomps charging you (split them down the middle).  There is a DK
Barrel, followed closely by Croctopus #10 who chases you up and right, where
you find the "N".

Once you hit the top of that vertical shaft, Croctopus #11 chases you right
and up (you can duck through the narrow passage on the left for Enguarde and
a Red Balloon to help you out).  Go right, and Croctopus #12 will chase you
right and down, right into Croctopus #13.  This one will chase you right, 
up, left, and up before he quits.  Now, you just have to cross a room packed
with Squidges, grab the "G", and you are done this level.


                          o--------------------o
                          | Torchlight Trouble |
                          o--------------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Klump, Krusha, Mincer
Bonus Rooms   : #40-#41
Animal Helpers: Squwaks
Difficulty    : 5/10


You enter to a dark cave, so hit the DK Barrel, and then bust Squwaks out of
his crate for his lone appearance in the game.  He will light part of your
path for you.  Jump the flaming Drum, roll jump for the "K", and get rid of
Klump.

Jump the gap, hit Klump, and then hop by the Drums to land on a moving land
piece.  Grab the "O", jump onto the next platform, and rid yourself of 
Klump.

Jump to the moving platform, and when it is at a high position to jump over
and land on Klump.  Next, you need to jump to the moving platform, and then
hop off of it to the next landform.  Leap down to the next land below you,
and hit the Star Barrel.

Crawl through the narrow tunnel, and hit the DK Barrel as you go through.
Grab the Steel Rimmed Barrel, and fall back down to bust open the wall to
Bonus Room #40!  You come out in between two Mincers, and you must head 
right to a Krusha and a Mincer.  Next are two Krushas, followed by a leap to
between two Mincers with a Krusha charging you (best to try to be Donkey 
Kong at this point).  Jump to the next platform, and then over to the moving
platform.  Use a roll jump off of this platform to get the "N".

Next you have to jump between two Mincers, and kill a Krusha, and then you
pick up the Steel Rimmed Barrel and go right, jumping over the Mincer.  When
you come down, use the barrel on the left wall to enter Bonus Room #41!  Be
sure to bounce off of the Klaptrap to get the "G".  When you arrive back in 
the main level, just go to the exit.


                          o--------------------o
                          | Rope Bridge Rumble |
                          o--------------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Army, Kritter, Zinger
Bonus Rooms   : #42-#43
Animal Helpers: Winky
Difficulty    : 6.5/10


Grab the DK Barrel to start, and head right towards a Kritter (use the 
barrel if you wish).  Now, you see a gap with a grounded Tire on each side
of a pit, and you can also see a Launcher Barrel rim down in the pit, jump
into it to get to Bonus Room #42!  Be sure to grab Winky in this Bonus Room.
Use Winky when you return to kill the Zinger guarding the "K".

Next, jump the gap, and on the this platform, jump off of the Zinger 
circling the grounded Tire, and land on the next platform.  Kill or avoid
the Zinger, and then use the grounded Tire to get to the high platform.  
Jump so you can bounce off of the Zinger, and then over the next gap, use
the four grounded Tires (or the Zingers) to bounce your way across.  Jump 
from your platform through the Star Barrel, and use a roll jump to get the
"O" (you will need to get off Winky to do so).

Next up, use the grounded Tire to get to the Tire on the moving platform, 
and you can collect your Bananas.  Jump onto one of the Kritters jumping the
gap, and bounce to the other side where you can use the Tire on the moving
platform to get the "N".

Go to the next ledge, and jump onto the moving platform with a Tire, and 
time you jumps to clear a Zinger before you can get to the small stationary
land with a DK Barrel on it.  Now you have to use the moving platform with a
Tire on it to get past two Zingers, and then onto the next platform.  Use 
the roll jump to get the "G" from the gap.  Grab the Barrel, and make your
way on the moving platform with the Tire, and then when you are on the 
second moving platform with a Tire on it, bounce off screen to where a solo
Banana is visible to enter Bonus Room #43!

When you come out, use the moving platform with the Tire on it to clear 
three Zingers piled one on top of the other.  Then all you need to do is 
exit the stage.


                         o-----------------------o
                         | Really Gnawty Rampage |
                         o-----------------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Number Of Hits: 5
Attacks       : hops at you, LARGE jumps at you
Difficulty    : 4/10


This boss is similar to Kongo Jungles boss, but this one has a few more
tricks up its sleeves.  He will hop at you to start, and once you jump on
his head to damage him, he will take one LARGE hop, and then resume hopping
at you, so jump on his head again.  He will then use two LARGE hops to 
attack you, and then resume normal hopping.  Keep up this pattern (every hit
he has taken, is the amount he LARGE jumps at you) until you have delivered
5 hits.  His hops will increase in speed and distance as he gets hit.


   You have completed Gorilla Glacier!  Now you think you may be on a 
   cakewalk to getting all of your Bananas back, but you will face an 
   elevated challenge from the Kremkroc Industries Inc.!  So go in ready to
   face any opposition, and be ready to face enemies you have NEVER seen 
   before!

----------------------------------------------------------------------------
-------------------------------World Five-----------------------------------
----------------------------------------------------------------------------

9) This section will deal with the fifth area of the game, called Kremkroc
   Industries Inc.  Each level with have a brief description detailing the 
   following stats: Enemies, number of Bonus Rooms, Animal Helpers, and the 
   difficulty of each level.

   Each section of a level will be broken up by Bonus Rooms, Halfway 
   Barrels, and if those do not come soon enough, at some recognizable 
   point contained within a specific level.


                          o-----------------o
                          | Oil Drum Valley |
                          o-----------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Gnawty, Kritter, Manky Kong
Bonus Rooms   : #44-#47
Animal Helpers: Rambi
Difficulty    : 5.5/10


At the start, go right, kill the Gnawty on the platform, jump to the rope on
the left, and ride it left.  Jump off it to break the metal plate open to 
get a TNT Barrel.  Pick that barrel up, head right, and destroy the first 
Drum you come to, and fall down the hole that is revealed to find Bonus Room
#44!  You come out to face two Kritters, and right after them is a DK Barrel
to replace your missing Kong (if he is missing).  Jump the Drum, and kill 
the two Kritters.  Grab the "K" as you jump the gap, and use the grounded
Tire to get over the Drum.

Next, you see three steps, and each one has a Gnawty on it, so take care of
them, and then jump down to the lower ledge where a metal plate waits to be
busted to reveal a TNT Barrel.  Use this on the wall to the left to reveal 
Bonus Room #45!  While in this room, go for the single Banana prize, which
will get you a barrel.  Grab it, run and jump at the right wall, which will
gain you entrance to Bonus Room #46!  you will land just right of the place
you got the TNT Barrel, so use the Tires here to bounce your way across the
Drums.  When you reach the top, jump down on a Gnawty, bounce off of it onto 
the next Gnawty, and then onto the metal plate below to reveal a DK Barrel.
Next, take out the Kritter, jump into the Launcher Barrel, and bust the 
metal plate to reveal a free rolling Tire.  Bring the Tire along as you kill
off various Kritters along the way.  Use it to reach the "O". or if you left
it behind, just use a Kritter to bounce up to it.

Hit the Star Barrel next, and go to the Drum on the elevated platform.  Wait
for the flame to drop, get on it, and bust out the DK Barrel, break it, and 
then fall into the hole to find Rambi.  Now at the edge, wait for the Drum 
flame to die down, then jump down, and kill off the two Kritters that 
challenge you.  Kill the Manky Kong, and then grab the Steel Rimmed Barrel, 
throw it, and follow it till it breaks open Bonus Room #47!  Be sure to grab
the "N" from the Bonus Room!

You fall down by a gap with a stepping stone is a drum, so wait for the
flame to fall, and make your way across (watch out for the Kritter on the
next platform).  Do the same thing for the next three platform sets, and 
then dodge the Manky Kong barrels till you have time to rid yourself of that 
nuisance.  Now you are at the Drum stepping stone part, so watch the flames
go up and down quickly, then up for a bit, and then make your move at that 
point (they stay down for a few seconds).  there are three sets of the two
Drums, and then a floating Tire.  Once you reach the far side, jump off the
Drum when it is not burning, and hit the metal plate below to reveal the "G"
buried there.  Then make your way to the exit.


                         o------------------o
                         | Trick Track Trek |
                         o------------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Gnawty, Klaptrap, Klump, Kritter, Krusha, Manky Kong, 
                Mini-Necky, Necky, Zinger
Bonus Rooms   : #48-#50
Animal Helpers: None
Difficulty    : 7.5/10


Run to the right at the start, and jump onto the piece of track that sits
waiting for you.  It will move immediately upon you touching it, so get 
ready to take out the Necky, and break the DK Barrel.  After a little bit of
a ride, a Necky will be in your travel path, so bust it up.  A Necky can be 
used as a stepping stone to a Banana bunch next, and then you see a "K" 
being protected by a Necky chucking coconuts (just jump to the "K" between
the shots).  Now a Necky flies horizontally above you, so jump up when you
have a good shot at killing it.  Put Donkey Kong on the lead, and use his
Ground Slap to kill the Necky as you near them, and then duck with Diddy to
get under the incoming Necky (it works, trust me).  When the track goes up,
hit the DK Barrel to get a Kong back (if you need one), and then jump
between the two Neckies charging at you.  Now the track will start down, and
you should stomp a Necky on the way down.  Now you are on a flat part where
a Mini-Necky spits at you, so hop his shots till you are near enough to put
him down.  Now three Neckies will charge you, so bounce off of them to get
to the "O" high above the track.

Now you go up the track, and be sure to avoid the mini-Necky shots from 
across the way.  Next you have to take out the two Mini-Neckies on the down
part of the track, and then you reach the end of this track, where you will
now roll jump under the platform to get to Bonus Room #48!  Take out the
Gnawty after you land, and then bust the Star Barrel as you jump onto track
#2.  A Gnawty will attack from a platform above, and then you will have to 
jump a Zinger (this will also hit a DK Barrel).  Two more Gnawties attack
from above, and then you will have to get past a Zinger.  

Now, when the track reaches a downward part, use your roll jump to reach a 
platform with two Gnawties, so waste them, and then jump into the Launcher 
Barrel to access Bonus Room #49!  You land right back at the start of the 
second track again. so repeat what you have already done.  When you get back
to the same section, you move onto a Kritter dive bombing you.  Next, a Klump
will come down to play, so kill him, and then bust the DK Barrel open if you 
need to.  Next up, a Mini-Necky will challenge you, followed by a Necky 
chucking rocks to guard the "N" (just time your jump to his throws).  

A Klaptrap will try to get you from above next, and a Zinger is circling the
"G", so time your jump to get it.  Two Klaptraps will dive-bomb you next, and
then a Manky Kong will attempt to dent your head (just dodge the barrels).
Next you get to jump a Zinger, and then a Krusha will attempt to get you (if
you are Diddy Kong, just stay on the left side of the platform.  You have 
finished your trek, so jump up, roll through the Manky Kong, and use the 
platform below to get to Bonus Room #50!  Just exit the level once you 
return to the stage.


                          o-----------------o
                          | Elevator Antics |
                          o-----------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Drum, Klump, Mini-Necky, Slippa, Zinger
Bonus Rooms   : #51-#53
Animal Helpers: None
Difficulty    : 6.5/10


Start off by roll jumping to grab the rope near the top of the screen, climb
it, and enter Bonus Room #51!  you will land right by the high cliff of the
entrance, so head right, kill the two Slippas, and then climb the hanging
rope, and jump to the right to get the "K".

Take out the Mini-Necky, and the Slippa before jumping to the lower platform
where you kill another Slippa.  Now crawl through the narrow tunnel, and 
roll attack the two Slippas before you crawl through another narrow tunnel.
Quickly jump onto the rope, and climb upwards to where you can jump onto the
Mini-Necky.  Now you can bust the DK Barrel if you need to, and head over to
the ropes.  Jump across the ropes when the Zinger is low on the middle 
ropes, and fall down to the ledge where you will kill a Slippa.  Crawl 
through the three narrow tunnels, and be sure to time it between the Zingers
patrols.  Now, jump on the bottom of the rope, climb up, and jump to rope 
#2.  Immediately head to rope #3, and then jump up to the secret path out
of sight on top of the screen (keep following it to find Bonus Room #52!  
Be sure to grab the "O" in this Bonus Room.

You land on a Mini-Necky, and head right to hit the Star Barrel.  you would
be better served here to play as Donkey Kong because of the heavy hitters 
you will soon face.  A Klump will greet you on a lower platform, and after 
that, you get to jump across two elevators to a platform with a Metal Keg.
Grab the keg, and use it on the Mini-Necky that will accost you.  Now jump
across the two elevators, and then take out the two Klumps you find on the 
next platform.  Use the Metal Keg to clear away the Zinger, and then head up
the elevator to get off and kill the two Klumps.  Jump down to the lower 
ledge, and then head across the four elevators (go down the first one to 
grab the "N"), to where a Klump awaits you.

After him, clear the next Klump out, and then work your way across the
bottom of the elevators to the ledge.  Now you see the "G", so grab it, and
then dispatch the coconut spitting Mini-Necky.  Now ride the elevator down,
and prepare to jump across to the elevator on the right, which will take you
up to the next ledge.  Jump the Zinger, and land directly on the elevator
moving down.  When you reach the bottom, jump the Zinger, and land on the
elevator going up.  Now you need to time your jump up through the coconuts
being spewed by the Mini-Necky, and following that ride the next elevator 
down to Bonus Room #53!  you will land right by the exit, so go use it!


                            o-------------o
                            | Poison Pond |
                            o-------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Bitesize, Chomps Jr., Mincer, Squidge
Bonus Rooms   : None
Animal Helpers: Enguarde (two locations)
Difficulty    : 7/10


Right at the beginning, swim through the false wall on the bottom of the sea
floor to get Enguarde.  When you come out, swim directly up until you get 
the "K".

Next, you swim right past three Bitesizes, and then you go up the vertical
shaft to find a Chomps Jr., and a Bitesize waiting for you.  Next, you find
the first of many Mincers, followed by a Squidge.  A double Mincer attack
follows that, and then you will swim up a vertical shaft to a room with a
Bitesize, two Mincers, and then a Bitesize to try and stop you.  Head left
to find two Squidges, and then a Mincer will patrol over the top of two 
stationary Mincers (duck into the space between the Mincers so you can get
around the moving Mincer).  Three Bitesize attack you in the next cavern, 
and following them, you get two Mincers in the next room that move in the 
opposite directions of one another, so split them to move on through.  Go by
the three Squidges, and grab the "O" as you ascend the vertical tunnel.

Follow the Mincer through the narrow tunnel, and destroy the Halfway Barrel
before you move onto dodging a vertically moving Mincer.  Move past another
vertically moving Mincer, and if you need Enguarde, go right to find him.
Head up till you find a faster horizontally moving Mincer, so let him fly 
past you to the left, and then make for the right.  When you enter the next
room, two Bitesizes will come at you, and after that there is a DK Barrel
sitting at the bottom right of this room (if you need a Kong).  After going
up, you will enter a room with three Mincers circling in a room.  Swim to 
the centre of their circle, and then move out the middle of the roof to find
a secret room, and then re-enter and take the left side exit.  Dive into the
small depression in the rock because a horizontally moving Mincer is 
barreling down on you.  Let it start back, follow it, and hide in the "N"
hole on the roof.

Let it pass by again, and then head to the left to find another room with 
the three circling Mincers, but this time the secret room is on the left.
Collect the Bananas, and the Expresso Token, and then use the Launcher 
Barrel to land in a vertical shaft, where you need to follow the top Mincer
when it starts back up to the top of the shaft.  When you enter the next 
room, a humongous school of Bitesize will charge with great speed as you 
progress through the entire room.  Grab the "G", and then duck through the
Mincers (while still avoiding the Bitesizes).  Then just take the exit to
finish up here.


                         o-------------------o
                         | Mine Cart Madness |
                         o-------------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Gnawty, Krash, Necky, Zinger
Bonus Rooms   : #54-#56
Animal Helpers: None
Difficulty    : 6/10


Three Gnawties and a DK Barrel are on the starting platform, and once you
finish them off, you get to hop into your mine cart to start your wild ride.
You go up a small hill, and you will follow a Banana trail as you hop over a
Necky.  Hop another Necky, and then hop one hovering over a gap as you jump
to your new mine cart.  Grab the "K" form between the two hovering Neckies 
before you hop up to grab the rope hanging to the right of the downhill 
section of the track.

Jump into the next mine cart, ride through the Bananas, and then at the part
where the Bananas stop, you will jump off the screen to find a Launcher 
Barrel to Bonus Room #54!  When you return to the level, you will be 
attacked a Necky, and then two Neckies, which you should bounce off of to get
the "O" before jumping the gap to the next mine cart.

Jump the Zinger, jump the gap to a new mine cart, do that action again, and
once more.  Next you will roll through the Star Barrel, and then you fall to
a lower track where you will jump two Neckies before getting a new mine 
cart.  From there, jump to a new mine cart, and wait on this one till you
get the "N" before you hop to the next mine cart. 

When you are coming up the next hill, prepare to hop to the Tire in the air
so you can bounce into Bonus Room #55!  You land on a Tire, so hop over to
your next mine cart, and be ready to hop between two Zingers.  Hop to the
grounded Tire next and grab the "G" as you hop to the next mine cart.

Ride the next mine cart, hop to the Tire, immediately hop to the next mine 
cart, leap to the grounded Tire, hop across the two Tires to take out a 
Krash to get his mine cart.  Hop the Zinger to the grounded Tire, and then
take out Krash for his cart.  Hop the three Zingers, take out Krash for the
mine cart, and then ride along underneath the Necky, following that with a
leap to the grounded Tire.  Bounce off of it immediately, and follow the
Banana trail to climb a big hill in the mine cart before bombing down the
other side (be ready to get out quickly).  Then, turn left, and use your
roll jump to get to the Tire underneath the track.  Bounce up the three 
Tires to get to the Launcher Barrel to Bonus Room #57!  You come down on a
Gnawty, and then you just move right to exit the level.


                          o-------------------o
                          | Blackout Basement |
                          o-------------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Klaptrap, Klump, Kritter, Manky Kong
Bonus Rooms   : #57-#58
Animal Helpers: None
Difficulty    : 8/10


In this level, the lights go on and off in two second intervals, so try and
take in enemy positions before the lights go out.  Bananas, you, and your
barrels will be visible, but that is it when the lights are out.

Go down the slope, grab the DK Barrel, and take out the Kritter that will 
approach you.  Next, jump the gap, kill the Kritter, and then jump the next
gap while you are grabbing the "K".

Kill the two Kritters, and then navigate the series of pits and land islands
in this section. Kill the two Kritters coming down the stairs, jump over to
the grounded Tire, use it to get to the next ledge, and roll through the 
three Kritters to reach a DK Barrel.  Next, work your way across the 
grounded Tires over the abyss, and be sure to hit the metal plate when you 
jump off of the last one to reveal the "O" before using the grounded Tire to
bust the Star Barrel.

A Klump greets you, and then jump on the swinging rope to land on the other
side where another Klump awaits you.  Next you jump onto a horizontally
moving platform, followed by a vertically moving platform off of the next
landform.  Two Klumps await you on the next landform, and then grab the
swinging rope to get to the other side.  Hop across the vertically moving 
platforms, and then do the same to the horizontally moving platforms.  Kill
the Klaptrap, and then hop across the arrow platform (which will dive into
the pit a second after you jump onto it).  Three Klaptraps are lying in an
ambush on the next ledge, so get rid of them, and head right to find four
arrow platforms in a row (stay on the fourth one to get to Bonus Room #57!
Be sure to grab the "N" before you leave this Bonus Room.

Your landing will bust out a Metal Keg, so grab it, fall down to the lower 
ledge, move right a little bit, chuck the Keg at the wall on the left, and
then jump onto it to start riding it.  This will carry you all the way to
Bonus Room #58!  When you land, go left to get the "G", and then head right
to exit (be aware of the Klaptrap guarding the exit).


                            o----------------o
                            | Boss Dumb Drum |
                            o----------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Number Of Rounds: 5
Attacks         : Tries to drop himself onto you, Drops two Kritters, drops 
                  two Slippas, drops two Klaptraps, drops two Klumps, and 
                  drops two Armies
Difficulty      : 3/10


Dumb Drum will start by trying to drop onto you once, and then he will 
release two Kritters, which you must kill.  Dumb Drum will try to drop onto
you twice, and then he will release two Slippas, which you must kill.  Dumb
Drum will try to drop onto you three times, and then he will release two 
Klaptraps, which you must kill.  Dumb Drum will try to drop onto you four 
times, and then he will release two Klumps, which you must kill. Finally,
Dumb Drum will try to drop onto you five times, and then he will release two
Armies, which you must kill.  This will cause Dumb Drum to fall down to the
ground, and he will explode giving back one more 1/7th of your Banana Hoard!


   You have completed Kremkroc Industries Inc.!  Now you think you may be on
   a cakewalk to getting all of your Bananas back, but you will face an 
   elevated challenge from the Chimp Caverns!  So go in ready to face any 
   opposition, and be ready to face enemies you have NEVER seen before!

----------------------------------------------------------------------------
-------------------------------World Six------------------------------------
----------------------------------------------------------------------------

10)This section will deal with the sixth area of the game, called Chimp
   Caverns.  Each level with have a brief description detailing the 
   following stats: Enemies, number of Bonus Rooms, Animal Helpers, and the 
   difficulty of each level.

   Each section of a level will be broken up by Bonus Rooms, Halfway 
   Barrels, and if those do not come soon enough, at some recognizable 
   point contained within a specific level.


                         o-------------------o
                         | Tanked Up Trouble |
                         o-------------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Gnawty, Kritter, Necky, Zinger
Bonus Rooms   : #59
Animal Helpers: None
Difficulty    : 9/10


Make your way across the platforms, bust the DK Barrel, and kill the Kritter
as you get to your oil operated platform.  Now, avoid the first oil barrel 
on purpose, move to the middle of the platform, and when it runs out of gas,
you will fall into a Launcher barrel to find Bonus Room #59!  You will start
over, so this time grab the oil barrel, and bounce off of the Necky to get
the next oil barrel.  Next, collect the Bananas from the platform, collect
the oil barrel, and then bounce off of the Necky for the "K".

Next, jump onto the arrow platform to get the oil barrel above it, and jump
onto the next platform, where you will jump over to bounce off of a Kritter
as you get the oil barrel.  Use the arrow platforms to get another oil 
barrel, ignore the Necky, and then jump over to the platform on the right
to kill the Kritter, and get the "O" before you bounce back.

Next, you jump to the left platform where you get the oil barrel as you
bounce off the Kritter to get back to your track.  Bounce off of a Necky to
get to a platform, and then jump off of the Necky and get the oil barrel 
before returning to your track.  Now you will run low on oil, so jump right
onto the Banana trail to find a Launcher Barrel off screen which will allow
you to reach the oil barrel up high.  Now you just have to ride till you
reach the Star Barrel, and be sure to break it.

Jump to the next track, bust the DK Barrel, and use the Tire to hit an oil
barrel.  Next, bounce off of the Necky, jump across the grounded Tires, and
collect the oil barrel.  Then use the Tire to collect another oil barrel, 
and then do so again on the next two you see.  Then use the free rolling
Tire on the right edge of the same platform to get another oil barrel, and 
then jump into the Launcher Barrel to get yet another oil barrel.  Stay on
the track when the platform appears to grab the "N", and then quickly jump
up to the platform so you can then jump between the Zingers to get the oil
barrel.

You can ignore the Cannon Barrel (unless you want a few Bananas), and now 
the track will speed up carrying you at one, and then two Zingers guarding 
the path ahead.  You will notice the oil barrels here will only replace one 
unit of fuel instead of three now, so be sure to not miss any.  Jump between
the two Zingers for an oil barrel, and then jump each Zinger for an oil 
barrel over each one.  The next oil barrel (being circled by a Zinger), will
fully refuel you, so be extra sure to get this one, and then jump the first
Zinger, duck the second one (or try to jump it for a Banana Bunch), and jump
the third Zinger.  Go to the right edge of the platform, and get the oil
barrel to prolong the lifts life, and then you can use the Launcher Barrel
to skip the rest of the track, or you can go on the track to jump three
Zingers, and earn your "G".  On the fragmented platforms at the finish, you
have to deal with two Gnawties as you exit.


                           o---------------o
                           | Manic Mincers |
                           o---------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Gnawty, Klaptrap, Krusha, Mincer
Bonus Rooms   : #60-#61
Animal Helpers: Rambi
Difficulty    : 8.5/10


A Gnawty greets you, and following that is a Mincer moving vertically over a
pit.  Next is a DK Barrel, and then a Mincer.  A Gnawty will charge you,
and then you can grab the "K" as you jump under a vertically moving Mincer.

Jump the vertically moving Mincer in the gap, and then bust the Rambi crate
to get your good buddy Rambi!  Time your jump between the two Mincers, wreck
the two Gnawties, and then go under the Mincer, wreck the Gnawty, and jump
between the two Mincers to grab the "O".

Now you get to go on a Mincer gauntlet of jump Mincer #1, kill the Gnawty,
jump Mincer #2, kill the Gnawty, jump Mincer #3, jump moving Mincer, and 
then hop Mincer #4.  Going right will bring you to the Star Barrel, and a 
TNT Barrel.  Bring the TNT Barrel (if you do not have Rambi), and head right
when the counter clockwise moving Mincer is around 6 on the "clock".  You
will see a Krusha (use the TNT Barrel), a DK Barrel, and then jump over the
gap through the Mincers.  Use the Steel Rimmed Barrel (or Rambi) on the wall
below on the right to bust open Bonus Room #60!  You land just above the 
Bonus Room, so head right, timing your passage through the three clockwise
rotating Mincers, and then get on the mobile land island, jump the Mincer,
land back on your land island, and then jump to the ledge on the right.  
Waste the Krusha, get onto the mobile land island, jump for the "N", jump 
immediately over the Mincer, jump immediately again over the next Mincer,
and then jump to the landform with the DK Barrel on it.

Time the jump to the land island so the Mincer is below it in its circle 
pattern, and then hop over to the next landform where two Krushas attack.  
Jump across the land island quickly, or the duo Mincer attack will get you, 
and then take out the three Gnawties that will accost you.  Next, is a 
Mincer moving in an arc, back and forth, so work your way past it to enter 
the cave on the ledge.  Move under the Mincers (be sure to get the "G"), 
grab one of the barrels, jump onto the top ledge and walk back to where the 
cave started.  

Now go on the cave floor, being careful to jump all five Gnawties, and the
first wall on the right you come to can be broken open to reveal Bonus Room
#61!  You bust out of the wall right by the exit, so go on your way.


                           o-------------o
                           | Misty Mines |
                           o-------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Army, Drum, Klaptrap, Slippa
Bonus Rooms   : #62-#63
Animal Helpers: Expresso
Difficulty    : 7.5/10


You start with two Drums throwing out Slippas, and then you jump onto a rope
which carries you to a high ledge, where a Gnawty, and a Slippa spewing Drum
sits.  Then you face four more Slippa throwing Drums, and then you will use 
a rope to cross a large abyss.  A Slippa Drum greets you, and a DK Barrel
is next before you have to deal with three more Slippa Drums.  Next, jump
across the two ropes, and then land on the Drum before you head right to
find the Star Barrel.  Get by the next Slippa Drum, and climb to the bottom
of the rope you will use to cross the pit.  When it stops, you will find
Bonus Room #62!  In this room, grab all four of the KONG letters by taking
the high path, low path, high path, low path (following the Bananas).  Then
grab Expresso before you exit.  

When you re-enter the level, use Expresso to grab the Expresso Token, and 
then hop the Klaptrap Drum.  Use the grounded Tire to jump up to the high
ledge, get off Expresso, grab the TNT Barrel, and head right jumping the
Klaptrap and the Drum that is dispensing them, and use the TNT Barrel on the
first wall on the right to enter Bonus Room #63!

When you return, head right, working your way past the four Klaptrap Drums
you will encounter.  Next up, you face three Army Drums, then a gap, and 
then four Slippa Drums (all in a row) before you get to the exit of this 
short level.


                           o--------------o
                           | Loopy Lights |
                           o--------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Klaptrap, Kritter, Manky Kong, Necky, Zinger
Bonus Rooms   : #64-#65
Animal Helpers: None
Difficulty    : 8.5/10


On this level, you will have ON/OFF Barrels.  Start by hitting the ON/OFF 
Barrel, work your past the jumping Klaptraps, and fall down into the first
gap you come across to find Bonus Room #64!  Be sure to grab the "K" before
you leave this Bonus Room.

You come down to trigger the ON/OFF Barrel, so run right taking out the two
Klaptraps out, go across the gap and take out another Klaptrap.  Trigger the
next ON/OFF Barrel, and head across the next gap using the moving land 
islands, and then take out the Klaptrap you find on the next ledge.  Toggle
the ON/OFF Barrel, and go use the grounded Tire to get to the next ledge
where two more leaping Klaptraps wait for you.  Hit the ON/OFF Barrel, and
jump your way across the land islands to reach the next ledge, hit the 
ON/OFF Barrel, and go right jumping past the two Klaptraps to hit the next
ON/OFF Barrel before you jump immediately to the next ledge.  jump the gap,
eliminate the Klaptrap, roll jump for your "O", and then eliminate the next
Klaptrap.

Jump the next gap, rid yourself of the Klaptrap, and then jump the next gap
to trigger the ON/OFF Barrel.  Immediately run to the right to hit the Star
Barrel, and then hit the ON/OFF Barrel before you go grab the DK Barrel 
(break it open to get your other Kong).  Then, hop out of the hole, find the
free rolling Tire to move to the right below an ON/OFF Barrel, and time your
leaps so you can and on the moving land island over the gap.  On the next 
ledge, take out the Klaptraps, hit the ON/OFF Barrel, and head right to hit
the next ON/OFF Barrel.  Immediately grab the Steel Rimmed Barrel, and run
right till you see a wall on the right you can break open (do so to access
Bonus Room #65!  Be sure to grab the "N" from this Bonus Room.

You bust out of the wall to come to a stop by an ON/OFF Barrel, which you
should toggle before taking off across the gap on two vertically moving land
islands.  Kill the Kritter, change the ON/OFF Barrel, and bounce across the
four grounded Tires.  Hit the ON/OFF Barrel, jump the first Zinger, jump the
second Zinger, hit the ON/OFF Barrel, jump the Zinger, jump the Zinger, jump
the Zinger for the "G", and then jump the Zingers.  Hit the ON/OFF Barrel as
you jump the gap, and then go up the terraces while leaping the Manky Kongs
barrels till you can dispose of him.  Hit the ON/OFF Barrel as you jump down
to the next ledge, and then hit the last ON/OFF Barrel so you can see the
leaping Klaptrap that ambushes you at the exit.


                          o-----------------o
                          | Platform Perils |
                          o-----------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Enemies       : Krusha, Army, Klump, Zinger, Necky, Gnawty, 
Bonus Rooms   : #66-#67
Animal Helpers: None
Difficulty    : 10/10


You start by picking the Steel Rimmed Barrel up to kill the grey Krusha (the
only way to kill them IS a barrel).  Jump on the first arrow platform, and
immediately jump straight up.  This will cause you to land on a hidden arrow
platform that will carry you to the Launcher Barrel visible under the start,
and this will take you to Bonus Room #66!  You come out on an upslope, so 
take care of the two Armies, knock the DK Barrel open, and carry the Steel 
Rimmed Barrel over the two arrow platforms, and throw the barrel at the two
Klumps on that platform.  Jump for the "K", and use the three arrow 
platforms to cross the gap (be careful of the Zingers in your way).

Two Armies will come at you next, so use Donkey Kong to send them packing,
and then jump to the arrow platform, followed up by jumping to the next 
ledge.  Quickly jump across the two arrow platforms (over the Zingers), and 
then prepare for an Army attack.  Jump to the next arrow platform, bounce 
off of the Necky, dispatch the two Armies, pick up the Steel Rimmed Barrel,
and head across the arrow platforms, and use the Steel Rimmed Barrel on the
first Army you see.  Then backtrack for a different Steel Rimmed Barrel, and
bring it to clear the next Army for you.  Then you kill the next Army, ride
the arrow platform down the Banana trail low enough to jump for the "O" 
before breaking the Star Barrel (be careful of the Zinger).

Jump on the Gnawty, bounce onto the arrow platform, jump for the DK Barrel,
get onto the next ledge (careful of the Army), and then hop onto the next
Gnawty to get onto the next arrow platform.  Jump for the "N", and then hop
for the next arrow platforms when you get close (taking out the Gnawties in
the process).  When you reach the end of this set of arrow platforms, jump
on Klump if you are Donkey Kong, or roll through him if you are Diddy Kong.
Next is another Klump, followed by two grounded Tire leaps onto another 
arrow platform, which you jump off of to the next one, and the next one, and
the next one to the solid ledge.  Hop the Zinger, and grab the Barrel to 
throw at the grey Krusha on the arrow platform.  jump to the arrow platform,
hop off of it to the next platform, and then hop the Zinger to the next 
arrow platform.  Hop to the next arrow platform, pick the Barrel up, and
throw it at the grey Krusha, and then leap to his arrow platform.  Jump to
the Tire, jump up to the arrow platform, and grab the barrel to throw at the
grey Krusha on the left on the next arrow platform (which you should jump
to right away).  The arrow platform will head right, jump the Zinger, pick 
up the Barrel, and get ready to throw it to the right at the grey Krusha
before you leap to its arrow platform.  Jump to the Barrel on the higher
platform, return to the one you leaped from, and toss it at the grey Krusha
to open a spot on the arrow platform.  Jump to the Tire, hop to the left
arrow platform, hop to the next arrow platform, grab the "G", and toss the
Barrel at the Gnawty.  Then you ride that platform down, jump to the secret
ledge there, and jump into the Launcher Barrel to find the last Bonus Room, 
#67!  You come out right by the exit, so go out.


                          o-----------------o
                          | Necky's Revenge |
                          o-----------------o

  ~~~~~~~~~~~
  ~~~Stats~~~
  ~~~~~~~~~~~

Number Of Hits: 5
Attacks       : Spits Coconuts (the number is dependent upon how many hits 
                he has received).
Difficulty    : 5/10


This is very similar t the boss fight "Necky's Nuts".  Master Necky Senior
starts out by spitting one coconut at you, and after that you should bounce
off his head.  When he returns, he will spit two coconuts, then you bounce
off his head.  Each time you hit him, he will increase his number of
coconut attacks by one.  Five hits will take down the Vulture, and you have
recovered 1/7th more of your Banana Hoard!


   You have done it, you have made it all the way past King K. Rool's best
   henchman.  Now all that remains is to collect the rest of your Banana
   Hoard from the King himself.  Onto his ship, for the Final Confrontation!

----------------------------------------------------------------------------
---------------------------Final Confrontation------------------------------
----------------------------------------------------------------------------

11)This section will deal with the beast that is responsible for all of the
   torment you experienced in the last six areas of the island.  He is King
   K. Rool, and he is awaiting aboard his ship for you.  Do you think you
   are Monkey enough to handle him?  The step by step guide to beating him
   will be split up according to when your primate is allowed to jump on
   his head (how he gets hurt).


                           o-----------------o
                           | K. Rool Attacks |
                           o-----------------o

Running    : He will attempt to hurt you by running into you.

Jumping    : He will attempt to hurt you by jumping on top of you.

Crown      : He can get you two ways with this little baby: 1) K. Rool will 
             throw it at you in an attempt to batter you with it, or 2) your 
             Kong jumps onto it while it still resides upon the King 
             Kremlings noggin.

Cannonballs: He will get his cronies to fire cannonballs at his own ship in
             an attempt to take you down.  His ship seems somehow resistant
             to each volley (you are not unfortunately).


                           o-----------------o
                           | The Epic Battle |
                           o-----------------o

Attack#1 - Run over to the right, and King K. Rool will fall onto the deck
           with a loud thud!  He will immediately throw his crown at you, so
           jump over the hurtling missile, and then land a jump upon his
           cranium.

Attack#2 - Move to the middle of the ship, and vault yourself over his
           obscenely huge charging girth.  Then he will stop on the left side
           of the screen, pause for a second, and then once again chuck his
           crown at you.  avoid the crown, and then bop him one on the head
           for some more damage.

Attack#3 - Move to the middle of the ship, and jump over his first charge, 
           and then again over his second charge.  This time he will once 
           again be stopped on the left side of the ship.  He will toss his
           adornment at you, so dodge it, and then lay one up side his head
           to smarten him up.

Attack#4 - Well, he is still dumb enough to attack you, so once again move
           to the middle of the ship, and then jump his three consecutive
           charges (he is speeding up too).  Next, you have to avoid another
           crown, and then jump on his head.

Attack#5 - He will bounce himself on the deck three times, and he will then
           jump clear across the screen!  He will land in a big THUD, which
           is the signal for the cannonballs to start landing all over the
           deck.  They will fall in a steady progression left to right, and
           your job is to sneak through the falling line without getting
           your head caved in from the possible contact.  Once the 
           cannonballs reach the end of the ship, King K. Rool will throw
           his crown at you, so jump it, and then bang his head for him.

Attack#6 - He will bounce himself on the deck three times, and he will then
           jump clear across the screen!  He will land in a big THUD, which
           is the signal for the cannonballs to start landing all over the
           deck.  This time, there will be two volleys of cannonballs (first
           is right to left, second is left to right).  Dodge through the
           attacks twice, and then avoid the crown throw, and then bump his
           ugly head again.

Attack#7 - will bounce himself on the deck three times, and he will then
           jump clear across the screen!  He will land in a big THUD, which
           is the signal for the cannonballs to start landing all over the
           deck.  This time, there will be three volleys of cannonballs
           (first is left to right, second is right to left, third is left
           to right).  Dodge through the attacks three times, and then avoid
           the crown toss.  This just leaves the required head attack to
           knock him down!  Your Kong will start to celebrate, and the 
           credits will roll!  Congratulations on beating King K. Rool for
           the Banana Hoard back...  wait a minute!  Lap Trap, Krusha,
           Kritter, Klump?!?!  Wait, these are fakes!!!  King K. Rool will
           then rise to put some more attempts into hurting you badly!

Attack#8 - Start by standing in the spot you landed after you hit him last,
           and let him jump over you.  Follow him, and then jump on his head
           once he tosses his crown in your general direction.

Attack#9 - Stand in close to him again, let him bound over you again.  Then
           move slightly towards the centre of the ship, and run under him 
           as he bounces back with a slightly different attack pattern.  He
           will plunk back down on the right side of the ship, and he will 
           take his crown off to hurtle it at you.  Dodge it, and then whack
           him in the head once more.

Attack#10- Stand in close to him again, let him bound over you again.  Then
           move slightly towards the centre of the ship, run under him as he
           bounces back with a slightly different attack pattern, and then
           line yourself to sneak underneath him once again as he bounces
           back in his lowest jumping pattern yet.  He will come to a stop
           on the left side of the ship, where he will polish his crown up
           real nice, as he throws it at a speed that would put Nolan Ryan 
           to shame!  You just need to avoid the fast moving piece of molded
           gold, and then finally you will collapse him to the deck for good
           with one final kick to his temple!


   Now you have completed a most masterful game.  Be proud that you have
   taken down the Kremlings for their misdeeds, and that you have also shown
   Cranky that Donkey Kong is a true hero, just like the old ape himself.  
   But, Cranky points out he can finish this game in under an hour!  Can you
   do the same?  Can you do the same, and get every single secret?!?  To be
   a true master of the game, you will need to prove to Cranky you can do so
   (without cheat saving on an emulator either).  My personal best is 0:56
   for 101%, and the best possible is 0:50 or even as low as 0:47 
   apparently.

----------------------------------------------------------------------------
------------------------------Animal Helpers--------------------------------
----------------------------------------------------------------------------

12)This section will list the helper animals you can find, and how they will
   assist you.  These animals are also commonly referred to as goodies.  You
   will find them awaiting you patiently in crates, and once you bust them
   out, you can utilize their abilities to stick it to the evil Kremlings, 
   and their allies.


                              o-------o
                              | Winky |
                              o-------o

This green and orange frog seems to have titanium springs contained within 
his bouncing legs.  He hops along as you walk, and he can reach heights no 
one else can.  He also allows you to kill Zingers by jumping on them.


                            o----------o
                            | Expresso |
                            o----------o

This Ostrich is in running shoes.  It steps in long, confident strides that 
account for it's tremendous speed.  It also has the luck of sometimes 
stepping over short enemies (ones close to the ground).  The real advantage 
of Expresso lies in her fluttering ability.  By tapping the B Button 
repeatedly while in the air, you will slow your descent as you go.


                              o-------o
                              | Rambi |
                              o-------o

If you want some pure brute power, this is your animal!  Rambi has a large 
horn on his nose, and he is not shy about using it to take out all 
opposition with it.  Rambi also has the ability to bust open bonus room 
doors!  


                            o----------o
                            | Enguarde |
                            o----------o

This amazing swordfish is hiding in the underwater levels, just itching to 
help you even up the odds against your opposition (who you can't hurt 
otherwise).  By pressing the Y or B Button, you will do a quick lunge (this
can kill, and it is a faster way of moving).


                             o---------o
                             | Squwaks |
                             o---------o

He only appears in one level, and he is the only helper buddy you do not 
hitch a ride on.  He is however, quite useful as he will carry a lantern 
through one of the two levels that the lighting is not very good (the other
has full light, then dark, full dark, etc.  More on that later).  He will 
look whichever way you do, and you have NOT seen the last of him in the 
Donkey Kong Country games!


   Hopefully, this has helped you to understand the buddies you can call
   upon in your adventure.  I hope that you appreciate them, and I hope you
   have the tenacity to discover their locations.

----------------------------------------------------------------------------
-----------------------------------Enemies----------------------------------
----------------------------------------------------------------------------

13)This section will give you the list of all the opposition you will face 
   from K. Rool's forces.  The enemies will be broken up into Kremlings, 
   Land/Air Allies, and Water Allies subsections.


                              o-----------o
                              | Kremlings |
                              o-----------o

                                ========
                                Klaptrap
                                ========

Easily detected by the continual klicking involved in its movements (it opens
and closes it gigantic mouth).  It follows a ledge back and forth, patrolling
a specific area trying to catch an unwary Kong.

Jump Attack: One jump on the head to finish them.
Roll Attack: This does not work.

                                  =====
                                  Klump
                                  =====

This guy is a sergeant in the Kremling Army.  He wears a helmet, and he has a
large gut protruding over his ammo belt.  He marches in a straight line in an
attempt to run you down.

Jump Attack: One jump for Donkey Kong, Diddy Kong can not hurt them.
Roll Attack: One roll attack will finish them.

                                  =====
                                  Krash
                                  =====

A Kamikaze Kremling if there ever was one, he barrels down mine cart tracks 
with reckless abandon in the opposite direction that you yourself are headed. 
He can be a real pain, so be sharp when riding around in a mine cart.

Jump Attack: One jump on the head to finish them.
Roll Attack: This does not apply.

                                 =======
                                 Kritter
                                 =======

These have to be the most common enemy you will face.  However, these fellas 
are also the most versatile of the enemies you will face on your journey.  
They come in the following kinds: walkers, hoppers, jumpers, and fallers.  
They appear on nearly every non-water level, and they will often appear in 
large groups.

Jump Attack: One jump on the head to finish them.
Roll Attack: One roll attack will finish them.

                                 ======
                                 Krusha
                                 ======

These guys are huge hulks who move super slow, but have unbelievable 
strength.  They appear in two colours: blue (common), and silver (rare).  
The blue ones are beatable by a Donkey Kong jump on their  head and barrels, 
but the silver ones will only lose to a barrel.

Jump Attack: One jump for Donkey Kong, Diddy Kong can't hurt them.
Roll Attack: This will not work.

                                ========
                                Rockkroc
                                ========

These guys appear in one level only, and that level is Stop & Go Station.  
How they work is green light sends them into a frenzy causing them to run 
back and forth at an incredibly fast speed.  If you hit a switch barrel, the
red lights will take over temporarily, causing these fellas to collapse into
a harmless pile of rock.  When the green light returns, they resume their 
wild dashing.

Jump Attack: This does not work.
Roll Attack: This does not work.


                           o-----------------o
                           | Land/Air Allies |
                           o-----------------o

                                  ====
                                  Army
                                  ====

This fella is a tough as nails armadillo.  He will start out in a standing 
position, but as you approach, he will tuck into a ball, and swiftly roll 
across the ground in between.  He will keep  targeting you till he is 
defeated, or he falls off a cliff.

Jump Attack: One for Donkey Kong, two for Diddy Kong.
Roll Attack: Two roll attacks are required to beat this opponent.

                                  ====
                                  Drum
                                  ====

These appear in a few levels, and they do not attack you directly.  These 
bad boys actually spew out a limitless supply of enemies to try and take you
down.

Jump Attack: Does not work.
Roll Attack: Does not work.

                                 ======
                                 Gnawty
                                 ======

A small beaver that runs forwards, heedless of any danger it may face.  They 
will often appear in a large line, and can be quite a pain if you are not 
wary of their movements.

Jump Attack: One jump on the head to finish them.
Roll Attack: One roll attack will finish him.

                               ==========
                               Manky Kong
                               ==========

These guys are mad because they have never been included into the Kong 
family.  They attack by throwing barrels from an inexhaustible store of 
barrels.  Their name is derived from the fact that they are both "mangy" and
"skanky". (credit Nintendo Power Strategy Guide).

Jump Attack: One jump on the head to finish them.
Roll Attack: One roll attack will finish them.

                                 =======
                                 Mincers
                                 =======

Large spiked wheels of death.  These will appear in some caves, and even 
underwater!  They usually patrol a specific area, but they will also spin in
one location hoping to get you.  These are unbeatable, so just avoid them at
all costs.

Jump Attack: Does not work.
Roll Attack: Does not work.

                               ==========
                               Mini-Necky
                               ==========

These small fries will hover in place, and they will spit coconuts in your 
direction.  They often position their selves where you will have little room 
to maneuver in.  

Jump Attack: One jump on the head to finish them.
Roll Attack: One roll attack will finish them.

                                  =====
                                  Necky
                                  =====

These guys are arguably one of the hardest obstacles in the game, simply 
because of their versatility in attacks.  They can fly a patrol horizontally 
or vertically, they can fly in large formations, and they can hurl coconuts 
in multiple directions.  A common enemy, but an even more common pain in the
ass.

Jump Attack: One jump on the head.
Roll Attack: One roll attack will finish a stationary one.

                                 ======
                                 Slippa
                                 ======

A large orange snake with black stripes.  These will usually appear in groups
to try and take you down.  They will often fall from the ceiling as well, so 
be wary.  The best option to get them is a roll attack.

Jump Attack: One jump on the head to finish them.
Roll Attack: One roll attack will finish them.

                                 ======
                                 Zinger
                                 ======

These rather huge bees will be a hindrance to the Kongs for almost all of 
their quest to retrieve the banana hoard.  They have many attack patterns, 
including: horizontal, vertical, arcing, and stationary.  They come in many 
colours, but as of yet, I have found no indication of what the differences 
between them might be.

Jump Attack: Does not work.
Roll Attack: Does not work.


                             o--------------o
                             | Water Allies |
                             o--------------o

NOTE: Donkey Kong and Diddy Kong are unable to beat ANY enemies underwater,
so I will not bother to list attack methods.

                                 ========
                                 Bitesize
                                 ========

A small fish that swims in a straight line.  Although these are small, and 
easily avoided.  However, they will often show up in large schools in an 
attempt to swarm you into getting hit.  Try to pick a path around/through 
there schools.

                                  ======
                                  Chomps
                                  ======

A large blue shark.  These guys are BIG, and they usually swim in an area 
they are patrolling.  Usually not to much to worry about, as they tend to 
hunt for Kongs without assistance from others.


                                ==========
                                Chomps Jr.
                                ==========

These smaller versions of Chomps are actually a little more dangerous than 
the their larger counterpart.  These guys will often form a school of their 
own, and hunt in a large group for the Kongs.  This can make for some very 
hectic swimming.

                                  ======
                                  Clambo
                                  ======

These guys sit on the bottom hiding in their shells.  When you draw near, 
they will open up their shells to spit pearls at you, and then they will 
disappear back inside to replenish their ammo.  Avoid them because they are 
unbeatable, even with ENGUARDE to help you!

                                =========
                                Croctopus
                                =========

These guys like to windmill their way through the water.  Purple ones will 
follow a territorial boundary, which they will not cross.  Blue ones wait for
a Kong to swim past, and then they will give pursuit till they get you, or 
they have had enough "fun" chasing you.

                                 =======
                                 Squidge
                                 =======

A small squid that will move around in many directions before firing their 
projectiles of ink.  Relatively rare, they appear in a couple of the 
underwater levels.


   You have your work cut out for you as you try to recover your lost Banana
   Hoard, and as you try to teach King K. Rool a lesson about messing with
   the Kong family!

----------------------------------------------------------------------------
---------------------------------Bosses-------------------------------------
----------------------------------------------------------------------------

14)This section will look at the commanders of each area that have been
   charged by King K. Rool to guard a portion of the Banana Hoard, keep the
   troops focused on the Kongs approach, and to personally stop the Kongs.


                            o-------------o
                            | Very Gnawty |
                            o-------------o

 ~~~~~~~~~~~
 ~~~Stats~~~
 ~~~~~~~~~~~

Number Of Hits: 5
Attacks       : Hops at you
Difficulty    : 1.5/10


Jump on his head to start, and he will open his mouth in pain.  Move away,
and let him hop once.  Next hop on his head once more, making sure to move
away quickly.  Let it hop once, and then jump on its head again.  Keep up
this pattern of attack for five times total, and you have recollected 1/7th
of your precious Banana Hoard!


                            o-----------o
                            | Mr. Necky |
                            o-----------o

 ~~~~~~~~~~~
 ~~~Stats~~~
 ~~~~~~~~~~~

Number Of Hits: 5
Attacks       : Spits one coconut at you
Difficulty    : 2.5/10


You enter this level to find a non-scrolling screen with a grounded Tire in
the bottom middle of the screen.  Suddenly, a huge, pink necked Vulture
appears, and it will spit a solo coconut at you before retreating off the
screen.  It will then reappear on the screen (possibly in the same location,
possibly different location).  Use the Tire to jump on top of the head of 
the Vulture after he spits the coconut, bur before he leaves the screen.
Repeat this four more times to win back yet another 1/7th of your precious
Banana Hoard!


                            o---------o
                            | Queen B |
                            o---------o

 ~~~~~~~~~~~
 ~~~Stats~~~
 ~~~~~~~~~~~

Number Of Hits: 5
Attacks       : Tries to run into you, dive bombs you
Difficulty    : 3/10


There are two barrels on the ground at all times, and when you pick one up,
hit the Queen B to hurt it.  This will cause it to go red, and try to dive
bomb you to get you, but it will quit after a few seconds, and resume its
patrol of the border of the room (the barrel you used will have regenerated
by now).  Repeat this step by step process four more times, and you will
have won back yet another 1/7th of your Banana Hoard!


                            o---------------o
                            | Really Gnawty |
                            o---------------o

 ~~~~~~~~~~~
 ~~~Stats~~~
 ~~~~~~~~~~~

Number Of Hits: 5
Attacks       : hops at you, LARGE jumps at you
Difficulty    : 4/10


This boss is similar to Kongo Jungles boss, but this one has a few more
tricks up its sleeves.  He will hop at you to start, and once you jump on
his head to damage him, he will take one LARGE hop, and then resume hopping
at you, so jump on his head again.  He will then use two LARGE hops to 
attack you, and then resume normal hopping.  Keep up this pattern (every hit
he has taken, is the amount he LARGE jumps at you) until you have delivered
5 hits.  His hops will increase in speed and distance as he gets hit.


                            o-----------o
                            | Dumb Drum |
                            o-----------o

 ~~~~~~~~~~~
 ~~~Stats~~~
 ~~~~~~~~~~~

Number Of Rounds: 5
Attacks         : Tries to drop himself onto you, Drops two Kritters, drops 
                  two Slippas, drops two Klaptraps, drops two Klumps, and 
                  drops two Armies
Difficulty      : 3/10


Dumb Drum will start by trying to drop onto you once, and then he will 
release two Kritters, which you must kill.  Dumb Drum will try to drop onto
you twice, and then he will release two Slippas, which you must kill.  Dumb
Drum will try to drop onto you three times, and then he will release two 
Klaptraps, which you must kill.  Dumb Drum will try to drop onto you four 
times, and then he will release two Klumps, which you must kill. Finally,
Dumb Drum will try to drop onto you five times, and then he will release two
Armies, which you must kill.  This will cause Dumb Drum to fall down to the
ground, and he will explode giving back one more 1/7th of your Banana Hoard!


                            o------------------o
                            | Mr. Necky Senior |
                            o------------------o

 ~~~~~~~~~~~
 ~~~Stats~~~
 ~~~~~~~~~~~

Number Of Hits: 5
Attacks       : Spits Coconuts (the number is dependent upon how many hits 
                he has received).
Difficulty    : 5/10


This is very similar t the boss fight "Necky's Nuts".  Master Necky Senior
starts out by spitting one coconut at you, and after that you should bounce
off his head.  When he returns, he will spit two coconuts, then you bounce
off his head.  Each time you hit him, he will increase his number of
coconut attacks by one.  Five hits will take down the Vulture, and you have
recovered 1/7th more of your Banana Hoard!

----------------------------------------------------------------------------
----------------------------------Barrels-----------------------------------
----------------------------------------------------------------------------

15)This section will review every type of barrel found in the game.  It will
   also list their uses, how to utilize them, and where you will find some
   of the more rare barrels.


                            o-----------------o
                            | Regular Barrels |
                            o-----------------o

DK Barrel          : This is a fairly common barrel, and it is found in 
                     every single level in the game.  This barrel can be 
                     used to find hidden bonus room entrances, it can be 
                     used to defeat an enemy, and the most important thing 
                     it does is it gives you a the Kong you are missing.


Barrel             : These have a couple lines of green twine holding it 
                     together, so it will break when thrown regardless of 
                     what it hits.  It behaves exactly the same as a DK 
                     Barrel, except it does not release a Kong at any point.


Steel Rimmed Barrel: Two sturdy rings bind this barrel together tightly, and
                     this causes this particular barrel not too break when 
                     thrown, and it will continue to roll till it hits a 
                     wall or falls off of a cliff.  It also has the same 
                     capabilities as a DK Barrel, except it will not release 
                     a Kong at any point.


Metal Kegs         : These are very beer keg like, and you will find these 
                     every now and then.  Besides having the same 
                     capabilities as a Steel Rimmed Barrel, it also has a 
                     hidden ability of bouncing off of walls.  You can even
                     ride this barrel:  throw it a wall, jump on, and ride 
                     that barrel a la log roller style.


TNT Barrel         : These are barrels chock full of explosives, and they act 
                     like any Normal Barrel.  They have a concussive effect, 
                     and their blast will linger for a couple of seconds.  
                     They also have a timed setting when put down (they blow 
                     up after a few seconds of being left alone).


Star Barrels       : These always appear at a midway point of a level, and 
                     when touched, they are destroyed.  If you die following 
                     this barrel destruction, you will start in the barrel, 
                     instead of at the start of the level.  Also referred to 
                     as Halfway Barrels in the walkthrough.


Launcher Barrel    : These barrels have a white explosion outline on them, 
                     and they will launch you immediately upon you entering 
                     them.  These will sometimes lead the way to a bonus room.


Cannon Barrel      : These are barrels that float in mid-air, and when you 
                     jump into them they spin.  They can spin in full 
                     rotations, half rotations, and even move in a straight 
                     line across the air.  To launch yourself from the barrel,
                     press the Y or B Button to send yourself hurtling into 
                     the air, I hope you aimed well!


                            o-----------------o
                            | Special Barrels |
                            o-----------------o

Fuel Barrels   : These are the barrels you must collect to keep your 
                 platform aloft.  If you fail to do so, then your platform 
                 will plummet into the abyss below.


Stop/Go Barrels: These are found in Stop & Go Station, and they are the ones
                 that change the colour of the lights from green to red 
                 (controlling the Rockkrocs).


On/Off Barrels : These are found in Loopy Lights, and they are the switches
                 that controls the lights in the dark cave.  They allow you
                 to see easier as you progress towards your Banana Hoard.


                         o---------------------o
                         | Kong Family Barrels |
                         o---------------------o

Save Barrel  : Candy Kong uses this specialized barrel to help you save your
               progress.  I advise you to jump in whenever you find one.


Flight Barrel: Funky Kong uses this specialized barrel to fly you to another
               section of the island.  He does this free of charge, and it 
               is a great way to back track to get bonus rooms you may have 
               missed in your original path through the level.


   You should be able to tell these barrels apart, and it will be an 
   integral part of your success against the Kremlings.

----------------------------------------------------------------------------
-----------------------------------Items------------------------------------
----------------------------------------------------------------------------

16)This section will list all of the items you can collect along the way to
   recovering the Banana Hoard.  These items will aid you in your quest, one
   way or another.


                                o---------o
                                | K-O-N-G |
                                o---------o

By collecting all four letters in the word KONG, you will gain an extra 
chance to take King K. Rool down for all of his tyranny.


                                o----------o
                                | Balloons |
                                o----------o

These give you 1-ups, and depending on the colour, you get a different 
amount for each different one:
                              Red===> 1 extra man
                              Green=> 2 extra men
                              Blue==> 3 extra men.


                                o---------o
                                | Bananas |
                                o---------o

These can be found in singles (worth 1 towards your total), or bunches 
(worth 10 towards your total).  If you collect a total of 100, you will be 
awarded an extra life.  The counter then returns to 0 so you can start your
climb to 100 once more.


                                 o-------o
                                 | Tires |
                                 o-------o

These come in two types: grounded tires, and free rolling tires.  The 
grounded tires are set-up in a specific area for you to bounce off of.  Free
rolling tires are to be used to bounce off of, but they also give you the 
ability to place them before hand.  This can be used to your advantage in 
reaching an otherwise inaccessible item, ledge, bonus room, etc.


                             o---------------o
                             | Animal Tokens |
                             o---------------o

These are large, gold tokens that will appear in many of the levels you will
trek through.  There are four kinds: Rambi (Rhinoceros), Expresso (Ostrich),
Winky (Hopping Toad), and Enguarde (Swordfish).  Once you collect three of 
the same type of token, you will be whisked away to a bonus area with many 
small tokens.  For each 100 you collect, you will gain an extra man.  Also, 
be on the look out for a Large Token...


                              o-------------o
                              | Large Token |
                              o-------------o

There are one of these in every bonus room you enter, and they are usually 
decently well hidden.  What their effect is that they will essentially 
double your current token total when you touch them.  This is the way to 
really clean up in the token bonus areas.  Once collected, small tokens will
form a X2 on the screen for even more tokens to collect!


   These are the helping items that will give you the extra backing to teach
   those Kremlings a thing or two!

----------------------------------------------------------------------------
-------------------------------Bonus Rooms----------------------------------
----------------------------------------------------------------------------

17)This section will list where each bonus room is located (which level), 
   and how to go about collecting the prizes contained within.  You know you
   have been in every Bonus Room in a level if the level name on the map 
   screen has an "!" at the end.

****************************************************************************

Bonus Room #1

Level: Jungle Hijinx
Where: Located just after the "N" in this level.
Prizes: 40 Bananas and 1 Red Balloon may be collected by running quickly to
        the right, and be sure to jump for the Red Balloon at the end of the
        run.

****************************************************************************

Bonus Room #2

Level: Jungle Hijinx
Where: Located right under the "G" in this level.
Prizes: EITHER: Enguarde Token, Rambi Token, Winky Token, Expresso Token.
                The game here is a rotating slot machine like set of four
                barrels.  You mission is to get all four barrels the with
                the same Animal Token (usually the one you desire to get).
                Your prize is the Animal Token that you matched up in a set
                of four.

****************************************************************************

Bonus Room #3

Level: Ropey Rampage
Where: Right after you collect the "O", dive through the gap in the canopy.
Prizes: 36 Bananas may be collected as you swing back and forth.  Jumping 
        from rope to rope to collect the Bananas and finally a letter N at 
        the final ledge.

****************************************************************************

Bonus Room #4

Level: Ropey Rampage
Where: Fall into the last pit on the level, and you will find this area.
Prizes: 1 Red Balloon is the prize here.  There are four barrels here, and 
        when you walk in a Red Balloon will keep changing which barrel it is
        located in.  It will get faster and faster, till it finally comes to
        rest in one of the barrels.  Your job is to follow its movements, 
        and to pick which barrel the Balloon stops in.  If you are right, 
        you win the Balloon, but if you are wrong, you get to see Donkey or
        Diddy throw little tantrums.

****************************************************************************

Bonus Room #5

Level: Reptile Rumble
Where: Throw the Steel Rimmed Barrel through the two Kritters, and follow
       it (this is right at the start).
Prizes: 10 Bananas and a Red Balloon are your reward in this Bonus Room.  
        You enter on the left, and you should immediately crawl through a
        narrow tunnel, jump up to the Red Balloon before it floats away from
        you.  Then crawl through the next narrow tunnel, and then exit the
        room.

****************************************************************************

Bonus Room #6

Level: Reptile Rumble
Where: A DK Barrel is sitting on a raised platform, jump off to the left to
       find the Launcher Barrel.
Prizes: 38 Bananas are easy to collect here, as all you have to do is jump
        into the Launcher Barrel, and it will shoot you to another Launcher,
        which will take you to another, and another, and another, and 
        another.  While this is occurring, you will get all of the Bananas
        from this room.

****************************************************************************

Bonus Room #7

Level: Reptile Rumble
Where: Using a Steel Rimmed Barrel (from the set of it and a DK Barrel found
       after the "N"), throw it through the two Slippas in the pit.
Prizes: 34 Bananas are up for grabs, and all you have to do is bounce off of
        a Tire that is resting on a moving land mass.  Bounce to the Bananas
        while you are moving in the air in response to where the Tire will
        be when you come down.  If you miss the platform, there is a path
        below, so just get back on the Tire to continue your search for all
        of the Bananas.

****************************************************************************

Bonus Room #8

Level: Barrel Cannon Canyon
Where: Use the Cannon Barrel just before the Halfway Barrel to bust open 
       the wall.
Prizes: 14 Bananas, a DK Barrel, and a Red Balloon are up for grabs in a 
        Bonus Room that is deceptively easy.  Each section is made up of a
        vertically moving barrel (which you are in), and you must shoot to
        the next barrel in line (the prizes are in between each set).  The
        easy way is to jump in the first barrel, and keep pressing the B
        Button to launch yourself into the next one in line immediately.

****************************************************************************

Bonus Room #9

Level: Barrel Cannon Canyon
Where: Just after the Halfway Barrel, in between a bunch of Kritters.
Prizes: 40 Bananas, Enguarde Token, and a Red Balloon are up for grabs, but
        you cannot get them all.  You start in a barrel that travels 
        horizontally, and you need to pick a row to launch up.  The best way
        to do this Bonus Room is shoot up the middle row (Red Balloon), and
        when you land, you should land back in your barrel for one more 
        launch.  You can choose the right side (Banana Bunch), or the left 
        side (Enguarde Token).

****************************************************************************

Bonus Room #10

Level: Winky's Walkway
Where: In plain sight, after you pass the first Drum in the level.  Use 
       Winky, or the Necky to access it.
Prizes: 91 Bananas are available to you, but only if you have Winky to get
        them (otherwise you can collect around 20).  Just jump and collect
        each vertical row, and then head on your way.

****************************************************************************

Bonus Room #11

Level: Bouncy Bonanza
Where: Take the second Barrel you find, and wait for two Zingers to move 
       up above your height, and quickly drop down to the wall on the 
       right.
Prizes: Either: Banana, Banana Bunch, Winky Token, and Red Balloon.  This
        area has three barrels that require you to match a set of three
        together (for that prize).  Try for your three of the same prize.

****************************************************************************

Bonus Room #12

Level: Bouncy Bonanza
Where: After you collect the "G", you will come across a free rolling tire,
       so push it right, and use it to jump to a Launcher Barrel over a 
       large pit.  If you have Winky, you can just jump to it with him 
       instead.
Prizes: 36 Bananas are available to you here, but it requires you to use the
        rotating Cannon Barrel to grab them all.  Be sure to steer yourself
        to the middle of the room, so you can get another shot till you are
        done in the room.  Then just fall out to finish the Bonus Room.

****************************************************************************

Bonus Room #13

Level: Stop & Go Station
Where: After the Halfway Barrel, grab the Steel Rimmed barrel you find, and
       take it to the STOP/GO Barrel, hit it to stop the Rockkroc in his 
       tracks, and then continue forward to the next wall, and bust it open
       to get into this Bonus Room.
Prizes: 38 Bananas await you here, and the quickest way to get them all is
        to shoot out of the Cannon Barrels in the following order: right, 
        up, down-left, up, right, and then get out of the Cannon Barrels to
        exit the Bonus Room.

****************************************************************************

Bonus Room #14

Level: Stop & Go Station
Where: When you find a free rolling tire, get on its right side, and roll it
       back into the shallow pit you just crossed where three Klaptraps were
       moving back and forth.  Jump up the row of Bananas that are (were) 
       there to access the Launcher Barrel that is off screen.
Prizes: 50 Bananas and a Winky Token are here, but you can not possible get
        all of these wonderful prizes.  This is the one where you start in
        horizontally moving Cannon Barrel, so shoot up the middle row, and
        you should land back in the Cannon Barrel.  Then, shoot up the row
        which you think is better for you: 20 Bananas (left side), or 10
        Bananas and a Winky Token (right side).

****************************************************************************

Bonus Room #15

Level: Millstone Mayhem
Where: Right at the start, use the grounded Tire to bounce left to the top
       of the entrance, and jump to the Launcher barrel that is just visible
       by its lower rim.
Prizes: 40 Bananas, a DK Barrel, and the letter "K", but you can not get all
        of it.  Use the middle row to launch at first for 20 Bananas, and 
        then when you land back in the barrel, launch up the right side for
        the "K".

****************************************************************************

Bonus Room #16

Level: Millstone Mayhem
Where: Using a buried free rolling Tire you bring along, you jump into a 
       Launcher barrel just after the letter "O".
Prizes: You win an Enguarde Token if you can go spell RARE without hitting
        a letter out of order (the one you want to hit will be highlighted).
        Hitting the Kremling head will cause the whole thing to speed up
        greatly.

****************************************************************************

Bonus Room #17

Level: Millstone Mayhem
Where: After Bonus Room #16, you will find a TNT Barrel, so pick it up, and
       head right past two Krushas, a gap, and a Millstone Gnawty to where
       the wall will break open for you.
Prizes: A Green Balloon will move between four possible barrels, so watch it
        switch around, and when it stops, pick whichever one you think it
        my have stopped in.

****************************************************************************

Bonus Room #18

Level: Vulture Culture
Where: Get the free rolling Tire from the Necky guarding it, and roll it to
       the edge of the ledge before you bounce up to the hidden 
       Launcher Barrel (follow the Banana line leading to it).  This area is
       just after you get the "K".
Prizes: Expresso Token is up for grabs, but only if you can spell KONG.  If
        you hit  letter out of turn, the round will end, but if you hit the
        Kremling head, it will reverse the direction of the letters circular
        spin.

****************************************************************************

Bonus Room #19

Level: Vulture Culture
Where: Just before the Star Barrel, bounce off of a Necky to land on a grey
       spot on the ground to reveal a Barrel.  Pick it up, and run it into
       the wall on the left.
Prizes: 55 Bananas and a Red Balloon are available here, but you must bounce
        on the two Klaptraps multiple times.  Each time you hit one, it will
        cough up some Bananas (in increasing value, despite each looking 
        like a Banana Bunch).  Once you have done ten hits total on the 
        Klaptraps, they disappear, and a Red Balloon is your reward.

****************************************************************************

Bonus Room #20

Level: Vulture Culture
Where: When there is a Necky on the top of a multi-terraced landform, go kill
       the Necky, and then hop down on the grey spot to revel a Barrel.  
       Then all you need to do is start to climb the terraces again, and on
       the first terrace, the wall will bust open for you.
Prizes: 13 Bananas and the "N" are your prizes you will try for in yet  
        another jump in the first Cannon Barrel, and then rapidly press the 
        B Button to fire through the set quickly, easily, and efficiently.

****************************************************************************

Bonus Room #21

Level: Tree Top Town
Where: At the start, bait and wait a Gnawty over to the left of the 
       starting point, so you can bounce up to the waiting Launcher Barrel.
Prizes: Red Balloon awaits you here, but first you must spell KONG over the
        four barrels.  K must be in the first barrel, O must be in the
        second barrel, N must be in the third barrel, and G must be in the
        fourth barrel for you to win, and if one mistake is made, the round
        is a failure.

****************************************************************************

Bonus Room #22

Level: Tree Top Town
Where: After the Star Barrel, you will enter a set of Cannon Barrels.  
       When in the last one of the set, wait till you are lined up with a
       solitary Banana before launching. This will send you into a Launcher
       Barrel, which will shoot you backwards to the Bonus Room Launcher
       Barrel.
Prizes: 50 Bananas await you in this level, and you can get them all.  You
        start in a three directional Cannon Barrel, so launch up to the
        Banana lines (5 lines of 10), and you must land back in the barrel
        after each launch so you can try for all of the Bananas.

****************************************************************************

Bonus Room #23

Level: Forest Frenzy
Where: On the huge rope where Neckies are flying en masse at you, just stay
       near the bottom of the rope, and scan for a barrel rim that is just
       visible.  Then just ride the rope till you touch it.
Prizes: A Rambi Token is yours, if you can figure out which of the four 
        barrels it flashes between faster and faster

****************************************************************************

Bonus Room #24

Level: Forest Frenzy
Where: There will be a terraced hill with bouncing Kritters on it, so using
       Diddy, jump underneath each one carrying your barrel, and when going
       down the other side of the hill, just run underneath each one.  Then
       you need to bust the wall the left at the bottom.
Prizes: 100 Bananas and an Enguarde Token are up for grabs, and you can 
        easily get them all if you are patient enough when riding the rope
        back and forth (this gets the 100 Bananas).  The Enguarde Token is
        sitting on the ledge on the right side.

****************************************************************************

Bonus Room #25

Level: Temple Tempest
Where: Carry the first DK Barrel towards the right, and use it on the first
       wall you find on the right.
Prizes: A Red Balloon and Expresso await you here.  I suggest you roll
        through the long line of Neckies (you get a 1-Up for this), and when
        you finish the last Necky off, jump over to Expresso.

****************************************************************************

Bonus Room #26

Level: Temple Tempest
Where: An arrow after the halfway point will point down to the pit below,
       which hides a Launcher Barrel.
Prizes: 55 Bananas and a Rambi Token are your reward.  Stomp the Klaptrap on
        the head, and after ten stomps (with increasing increments of Banana
        value) you get a Rambi Token.

****************************************************************************

Bonus Room #27

Level: Orang-utan Gang
Where: Where you get the "N", use a shallow jump and jump flap to get to get
       to a ledge, and then keep going till you find a barrel and a wall, so
       bust the wall down, and get back on Expresso to enter.
Prizes: 20 Bananas and a DK Barrel await in the ground to be popped out with
        a good body slam from off of the airbourne Tire.

****************************************************************************

Bonus Room #28

Level: Orang-utan Gang
Where: Flap jump (with Expresso) from a DK Barrel to the left.  This ends up
       directly underneath the starting area.
Prizes: You spell WINKY, you get a Winky Token, spell RAMBI, you get a Rambi
        Token, spell ENGUARDE, you get am Enguarde Token, and if you spell
        EXPRESSO, you get an Expresso Token.

****************************************************************************

Bonus Room #29

Level: Orang-utan Gang
Where: After the Tire up on the large escarpment, take a barrel down two 
       sets of ledges, and bust open the left wall.
Prizes: 2 Banana Bunches hidden in the ground that you need to use the
        airbourne Tire to slam out of there.

****************************************************************************

Bonus Room #30

Level: Orang-utan Gang
Where: After the escarpment, grab the Steel Rimmed barrel, and fall one 
       ledge, then go right till you bust the wall wide open on the right.
Prizes: The letter "G" is your reward, if you use the airbourne Tire to get
        the buried letter.

****************************************************************************

Bonus Room #31

Level: Orang-utan Gang
Where: Throw the same Steel Rimmed barrel as the one above up the vine 
       slope, and follow it till it busts open this Bonus Room.
Prizes: 36 Bananas, a Red Balloon, and an Expresso await you here. crack the
        Expresso crate, get on, and then jump flap your way across the gap,
        collecting the Bananas, and then on the far ledge just grab the Red
        Balloon, and then exit.

****************************************************************************

Bonus Room #32

Level: Snow Barrel Blast
Where: Get on top of the igloo at the entrance, and wait for the slow moving
       Necky to come over, where you can bounce off of it to get into the
       off screen Launcher Barrel.
Prizes: A Winky Token is your possible reward here, but only if you can 
        guess which of the four barrels the Token will end up in.

****************************************************************************

Bonus Room #33

Level: Snow Barrel Blast
Where: Once you hit the Star Barrel, run to the left, and kill the blue 
       Krusha (you need to use Donkey Kong for this), and then you will see
       a single Banana hanging over a hole, so jump yourself onto the same
       vertical line.
Prizes: 50 Bananas and the "O" await you here, and you can get them all with
        the horizontally moving rotating Cannon Barrel.  Shoot up into the
        Bananas, land in the barrel, repeat as needed to get all of the 
        rewards here.

****************************************************************************

Bonus Room #34

Level: Snow Barrel Blast
Where: Just after the Halfway Barrel, you will come to be in an eight
       directional Cannon Barrel with a red Zinger in front of it.  Shoot
       straight down to hit a small platform, and now you jump to the right
       till you find a Launcher Barrel.
Prizes: 36 Bananas are positioned between each eight-directional Cannon 
        Barrels, so shoot when you aim points to the next barrel in the line
        (each time you will shoot to the right).

****************************************************************************

Bonus Room #35

Level: Slipslide Ride
Where: Right at the beginning, wait for the Kritter to jump along, and you
       bounce off of it to the rope that is just visible off screen.  Once
       you slide up it, jump to the ledge, and use the barrel there to break
       open the Bonus Room.
Prizes: Your prize is a Red Balloon, but only if you can spell KONG over the
        four barrels.  K must be in the first barrel, O must be in the
        second barrel, N must be in the third barrel, and G must be in the
        fourth barrel for you to win, and if one mistake is made, the round
        is a failure.

****************************************************************************

Bonus Room #36

Level: Slipslide Ride
Where: Halfway down the first DOWN rope, jump to the right between a couple
       of Zingers, grab the barrel that is there, and then jump back into
       the vertical shaft, hugging the right where the bottom will break
       open for you.
Prizes: Win a Red Balloon by spelling out the word NINTENDO.  The letter you
        need to hit next will be highlighted for your convenience.

****************************************************************************

Bonus Room #37

Level: Slipslide Ride
Where: Just after the "O", you will have four UP ropes beside one another 
       (all have Zingers on them).  Jump to across to the fourth, and when
       the Zinger appears above you, jump to the third rope (above that 
       ropes Zinger), and then ride to the Launcher Barrel.
Prizes: 80 Bananas and an Expresso Token are hear, and you can collect each
        one.  Just jump from vine to vine to get all of the Bananas, and 
        then go to the far right to get the Expresso Token off of the ledge
        there.

****************************************************************************

Bonus Room #38

Level: Ice Age Alley
Where: Jump off of the first swinging rope in the level to bounce off of a
       Necky, which will land you on a small ledge.  Next, bounce off of the
       two Neckies to land in a Launcher Barrel.
Prizes: 28 Bananas, an Expresso Token, and Expresso are your prizes here.
        Shoot around the room through the eight-directional Cannon Barrels,
        and be sure to get Expresso for the level before you leave.

****************************************************************************

Bonus Room #39

Level: Ice Age Alley
Where: Where you see a Metal Keg on a lower ledge, use Expresso to flap jump
       to the right where you will land on a ledge with the Launcher Barrel
       to the Bonus Room.
Prizes: You can win a Red Balloon, or a Green Balloon, or a Blue Balloon
        here, but only one of the three.  Your job is to get three of the
        same type in each barrel, but if you get one mismatch, you fail, and
        you get absolutely nothing.

****************************************************************************

Bonus Room #40

Level: Torchlight Trouble
Where: After the Star Barrel, grab the first barrel you see, and fall down 
       to the left, and then bust open the wall on your right.
Prizes: One Banana, a Banana Bunch, Winky Token, or a Red Balloon are your
        possible prizes, but only one.  You must match three of the same
        prize in each barrel, with one mismatch meaning you get nothing for
        your hard work.

****************************************************************************


Bonus Room #41

Level: Torchlight Trouble
Where: Grab the last barrel in the level, jump over the last Mincer in the
       level, and use the barrel on the wall on the left.
Prizes: 55 Bananas and a Rambi Token await you her, but only if you can jump
        on the Klaptrap 10 times.  Each time you hit him, you get a reward
        of some Bananas (in increasing increments), and after the tenth
        stomp, you will receive a Rambi Token for your troubles.  One touch
        from the Klaptrap, and you fail.

****************************************************************************

Bonus Room #42

Level: Rope Bridge Rumble
Where: The second gap you must traverse in the level, you should just be 
       able to make out a Launcher Barrels upper rim.
Prizes: 45 Bananas and Winky the Toad await you here.  bounce your way 
        across the Tires, collecting the Bananas, and then crack the crate
        to find yourself an Animal Helper in Winky.

****************************************************************************

Bonus Room #43

Level: Rope Bridge Rumble
Where: After you have gone past the "G", there will be a moving Tire (the 
       second one you will encounter) that will have a solo Banana floating
       at the top of the screen.  Jump up towards that solo Banana, and you
       will enter the Bonus Room via a Launcher Barrel.
Prizes: An Expresso Token, or a Winky Token, or an Enguarde Token, or a 
        Rambi Token are your possible prizes, but only one of them, so 
        choose wisely.  This is the type of room that requires you to match
        the same prize up in all three barrels, with one mismatch ending
        your possible prize winning.

****************************************************************************

Bonus Room #44

Level: Oil Drum Alley
Where: On the first ledge with a Gnawty, jump onto a rope to the left of the
       platform.  Ride this rope to the left where it stops, and then jump
       onto the metal plate to reveal a TNT Barrel.  Take that barrel, and
       run to the right will you see an Oil Drum sitting over a gap, so 
       using Diddy Kong preferably (he just needs to walk into the Drum 
       with the TNT to destroy it).  Then, just fall down the hole to hit a
       Launcher Barrel.
Prizes: 50 Bananas and a Red Balloon are found here, and you can get all of 
        them by using the Cannon Barrel multiple times.  Just keep shooting
        till the room is cleared.

****************************************************************************

Bonus Room #45

Level: Oil Drum Alley
Where: After climbing up the stairs with the three Gnawties, and jump down
       onto the metal plate to reveal a TNT Barrel.  Use that on the left
       wall to break into the Bonus Room.
Prizes: A Banana (secretly a barrel), or Banana Bunch, or Winky Token, or 
        Red Balloon up for grabs, but only one of these.  If you want to go
        for 101%, I suggest you go for the secret barrel, as you will see 
        below.  This is the Bonus Room Type where you have to match three of
        the same symbol to get the prize, but one mismatch will lose the
        round for you.

****************************************************************************

Bonus Room #46

Level: Oil Drum Alley
Where: Found inside of bonus Room #45.  It is only accessible if you can win
       the secret barrel (the single banana prize).  Pick up the barrel, run
       and jump at the wall, so when you fall, the wall will break open to
       take you to this Bonus Room.  If you just walk at the wall, or throw
       the barrel, the wall will break, but you will be unable to enter
       because you will celebrate winning your prize.
Prizes: You get a Red Balloon for spelling DONKEY, a Green Balloon for
        spelling KONG, and you win a Blue Balloon for spelling COUNTRY.  Hit
        one letter out of turn to end this Bonus Round, and the one letter
        you are supposed to hit in the order will be highlighted for you.

****************************************************************************

Bonus Room #47

Level: Oil Drum Alley
Where: Pick up the barrel behind a Manky Kong, and use it on the next wall
       on the right.
Prizes: 16 Bananas and the "N" are the booty you seek in this Bonus Room.
        Jump into the first Barrel Cannon, and immediately start tapping the
        B Button to rapidly fly through the level.

****************************************************************************

Bonus Room #48

Level: Trick Track Trek
Where: At the end of the first track section, use a roll jump to reach the
       Launcher Barrel underneath the platform floating above.
Prizes: 56 Bananas await you her, and you can collect them all by riding the
        platform around the track.

****************************************************************************

Bonus Room #49

Level: Trick Track Trek
Where: After the first Mini-Necky on the second track, use a roll jump to 
       the platform floating above the track with two Gnawties on it.  Once
       you dispatch them, jump into the Launcher Barrel on the right.
Prizes: 55 Bananas and a Red Balloon are your prizes here.  This is the room
        type that a Klaptrap must be jumped on 10 times.  Each time you hit 
        him, you get a reward of some Bananas (in increasing increments), 
        and after the tenth stomp, you will receive a Rambi Token for your 
        troubles.  One touch from the Klaptrap, and you fail.  Also, this is
        the purple type of Klaptrap, so it jumps when you jump.

****************************************************************************

Bonus Room #50

Level: Trick Track Trek
Where: Once you get off the second track, and you are on the final set of 
       platforms, roll attack the Manky Kong, and fall down to the hidden 
       ledge below.  Walk to the right to find a Launcher Barrel.
Prizes: A Red Balloon, or a Green Balloon, or a Blue Balloon are your 
        possible prizes, but you can only win one of them.  Match up three
        of the same prize (one in each barrel) to win, but one mismatched
        prize symbol will cause a failure to win, and the Bonus Room will
        end.

****************************************************************************

Bonus Room #51

Level: Elevator Antics
Where: Right at the start, roll jump to a rope that is hanging just visible
       at the top of the screen.  Climb it, and then enter the cave.
Prizes: Your prize is a Red Balloon, but only if you can spell KONG over the
        four barrels.  K must be in the first barrel, O must be in the
        second barrel, N must be in the third barrel, and G must be in the
        fourth barrel for you to win, and if one mistake is made, the round
        is a failure.

****************************************************************************

Bonus Room #52

Level: Elevator Antics
Where: When you get to a triple set of ropes, each one will have a Zinger 
       guarding it.  Use the bottom of the first one, the top of the second 
       one, and jump to the top of the third when the Zinger is low on rope
       #3, and then immediately jump to the rock face on the right.  There is
       a passage there that will go right till you hit a Launcher Barrel.
Prizes: 4 Bananas, letter "O", Expresso Token, and a Green Balloon are up
        for grabs in this room.  There are eight-directional Cannon Barrels
        here, and be sure to shoot when your barrel is aiming at the next 
        barrel (always on your right).

****************************************************************************

Bonus Room #53

Level: Elevator Antics
Where: Ride the elevator by the finish down to the bottom where the Bonus
       Room awaits you.
Prizes: 50 Bananas are in 5 rows 10 here, and you are in the horizontally
        moving Cannon Barrel.  To collect all of the Bananas, shoot out of
        the Cannon Barrel, and land back in to shoot again.  Keep this up
        till you get them all, and then shoot yourself into the hole below
        you.

****************************************************************************

Bonus Room #54

Level: Mine Cart Madness
Where: After the "K", jump to a rope, climb it, and get into the mine cart
       waiting there.  When there is a gap in the Bananas, jump off the 
       screen to hit the Launcher Barrel.
Prizes: 14 Bananas, Rambi Token, and a Red Balloon are here to be collected.
        There are eight-directional Cannon Barrels here, and be sure to 
        shoot when your barrel is aiming at the next barrel (always on your 
        right).

****************************************************************************

Bonus Room #55

Level: Mine Cart Madness
Where: After the "N", you will go up a hill.  As you are about to go down 
       the other side, jump out of your cart to a waiting Tire, and use that
       to bounce to the Launcher Barrel.
Prizes: An Expresso Token, or a Winky Token, or an Enguarde Token, or a 
        Rambi Token are your possible prizes, but only one of them, so 
        choose wisely.  This is the type of room that requires you to match
        the same prize up in all three barrels, with one mismatch ending
        your possible prize winning.

****************************************************************************

Bonus Room #56

Level: Mine Cart Madness
Where: After reaching the end of the tracks, jump onto the platform.  Follow
       that with a roll jump to the Tire under the tracks on the left.  Use 
       the Tires to bounce to the Launcher Barrel.
Prizes: 32 Bananas are floating above a grounded Tire on a moving island of
        land.  Jump and grab, jump and grab till you have collected all of
        the Bananas.

****************************************************************************

Bonus Room #57

Level: Blackout Basement
Where: There will be four arrow platforms floating there, and on the fourth
       one, just stand on it till it falls to the solo Banana below.  This 
       will land you in a Launcher Barrel.
Prizes: 30 Bananas and the "N" await you here.  The quickest way to get 
        them all is to shoot out of the Cannon Barrels in the following 
        order: right, up, down-left, up, right, and then get out of the 
        Cannon Barrels to exit the Bonus Room.

****************************************************************************

Bonus Room #58

Level: Blackout Basement
Where: Upon exiting the last Bonus Room, you will pop a Metal Keg out of the
       metal plate on the ground.  go down to the next ledge, face left, and
       chuck the Metal Keg so you can jump on it to ride it to the Bonus 
       Room.
Prizes: A Red Balloon is your prize here, but only if you can pick which
        barrel the balloon ends up in (as it flies faster and faster
        between the four barrels).

****************************************************************************

Bonus Room #59

Level: Tanked Up Trouble
Where: On the first track section, avoid the first fuel barrel, and then 
       stand in the middle of your platform.  When it runs out of juice, it
       will fall, but you will land in a Launcher Barrel.
Prizes: A Red Balloon is your prize here, but only if you can pick which
        barrel the balloon ends up in (as it flies faster and faster
        between the four barrels).

****************************************************************************

Bonus Room #60

Level: Manic Mincers 
Where: You will come to a part where you have a Krusha patrolling on a ledge
       below, and a barrel on ledge above.  Grab that barrel, and drop down
       dodging the Krusha.  Then just break the wall on the right.
Prizes: 55 Bananas and a Red Balloon are your prizes here.  This is the room
        type that the Klaptraps must be jumped on 10 times.  Each time you 
        hit them, you get a reward of some Bananas (in increasing 
        increments), and after the tenth stomp, you will receive a Rambi 
        Token for your troubles.  One touch from a Klaptrap, and you fail.

****************************************************************************

Bonus Room #61

Level: Manic Mincers 
Where: Following the arrow pointing out the exit, go right, and enter the
       first cave you see.  get through it, and then take the TNT barrel 
       back to the left, and jump your way past the Gnawties.  Then use it
       on the next wall on the right.
Prizes: A Red Balloon is your prize here, but only if you can pick which
        barrel the balloon ends up in (as it flies faster and faster
        between the four barrels).

****************************************************************************

Bonus Room #62

Level: Misty Mine
Where: Climb to the bottom of the first rope after the Star Barrel, and jump
       to the right to land by a cave, so enter it.
Prizes: 58 Bananas, the "K", the "O", the "N", the "G", and Expresso are
        your prizes here in the largest Bonus Room in the game.  Jump onto
        the rope, it will begin to move, so climb up to the "K", climb down
        to the "O", climb up to the "N", and climb down to the "G" (collect
        Bananas along the way), when you reach the right side, jump onto the
        crate to bust your good buddy Expresso out of his captivity.

****************************************************************************

Bonus Room #63

Level: Misty Mine
Where: After you pass the second Drum spitting out Klaptraps, grab the TNT
       Barrel, jump past the third Klaptrap Barrel, and use the TNT Barrel
       on the wall on the right.
Prizes: An Expresso Token, or a Winky Token, or an Enguarde Token, or a 
        Rambi Token are your possible prizes, but only one of them, so 
        choose wisely.  This is the type of room that requires you to match
        the same prize up in all three barrels, with one mismatch ending
        your possible prize winning.

****************************************************************************

Bonus Room #64

Level: Loopy Lights
Where: Fall down the Banana line into the first pit to get to a Launcher
       Barrel.
Prizes: 24 Bananas and the "K" are your prizes here. To collect them, simply
        just jump into the first Cannon Barrel, and immediately tap the B
        Button to shoot right through the six barrels to the far side 
        easily.

****************************************************************************

Bonus Room #65

Level: Loopy Lights
Where: Kill the first Necky after the Halfway Barrel, grab the Barrel it was
       protecting, and head right till you can bust a wall on the right.
Prizes: 16 Bananas, the "N", Expresso Token, and a Red Balloon are on small
        platforms you jump across (be sure to put the lights ON before
        you start).

****************************************************************************

Bonus Room #66

Level: Platform Perils
Where: Jump onto the first arrow platform, and immediately walk off it to 
       the left to land on another arrow platform.  This will take you to a
       Launcher Barrel.
Prizes: Your prize is a Red Balloon, but only if you can spell KONG over the
        four barrels.  K must be in the first barrel, O must be in the
        second barrel, N must be in the third barrel, and G must be in the
        fourth barrel for you to win, and if one mistake is made, the round
        is a failure.

****************************************************************************

Bonus Room #67

Level: Platform Perils
Where: Stay on the final arrow platform instead of jumping off immediately, 
and when you see a lower platform.  Go right on here to a Launcher Barrel.
Prizes: Enguarde Token is your prize here, but only if you can pick which of
        the four barrels it will end up in.

****************************************************************************

   I will refer to these bonus rooms by number in the walkthrough, so refer
   to this section if you want to find anything out about what you can get.

----------------------------------------------------------------------------
----------------------------Animal Token Levels-----------------------------
----------------------------------------------------------------------------

18)This section will deal with what happens when the Kongs collect three
   of Enguarde, Expresso, Rambi, or Winky Animal Tokens.  Each section will
   contain a map, and a quick strategy to score well in each bonus area.

   Please note that the maps will not an actual to scale reproduction, but 
   rather a way for you to roughly plan your path to reach maximum lives.
   If you can know a better method to use, e-mail me, and if it is good, I
   will use it with full credit going to you.  If you decide you do not
   want it shared, e-mail me again, and I will remove it.


                              o------------o
                              | Rambi Area |
                              o------------o

XXX    XX  XX  XX  XX   XX   XX   XX   XX  XX  XX  XX  XX  XX  XX          X
XXXX   XX  XX  XX  XX   XX   XX   XX   XX  XX  XX  XX  XX  XX  XXX         X
XXXX                                                           XXXX  LARGE X
XXXX START                                                     XXXXX TOKEN X
XXXXXXXXX    XX  XX   XX   XX   XX   XX  XX  XX  XX  XX   XX   XXXXXXXXXXXXX
XXXXXXXXXX   XX  XX   XX   XX   XX   XX  XX  XX  XX  XX   XX   XXXXXXXXXXXXX
XXXXXXXXXXX                                                    XXXXXXXXXXXXX
XXXXXXXXXXXX                                                   XXXXXXXXXXXXX
XXXXXXXXXXXXX                                                  XXXXXXXXXXXXX
XXXXXXXXXXXXXX    XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX   XXXXXXXXXXXXX
XXXXXXXXXXXXXXX   XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX   XXXXXXXXXXXXX
XXXXXXXXXXXXXXXX                                               XXXXXXXXXXXXX
XXXXXXXXXXXXXXXXX                                              XXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXX      XX  XX  XX  XX  XX  XX  XX  XX  XX  XX XXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXX     XX  XX  XX  XX  XX  XX  XX  XX  XX  XX XXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXX                                           XXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXX                                         XXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXX    XX        XX        XX       XX  XX XXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXX   XX   XX   XX   XX   XX   XX  XX  XX XXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXX      XXXX      XXXX      XXXX        XXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXX    XXXXXX    XXXXXX    XXXXXX       XXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX


You start at the igloo, and I suggest you jump over to the second from the
top row of floating land masses.  Keeping in mind that tokens just fill the
area, collect as you jump from stone to stone till you hit the end of your
set path.  Fall down to the bottom of the area, and quickly run to the left,
jumping to collect more tokens in the valleys as you go.  Once you have 
arrived back at the igloo, jump on top of it, jump to the right, and head 
across the top row of floating land masses.  Keep going right, and when you 
reach what seems to be a dead-end, just jump for the wall.  It is not shown,
but there is a path there to continue on your way.  Once you come back onto
the screen on the downslope, you will quickly see a large Rambi token, so 
collect it (and then get the small tokens that appear in the shape of a x2).
You will finish up with very little time left, but you can try to get back 
into the main area to get a few more (very doubtful you will get back 
however).


                             o---------------o
                             | Expresso Area |
                             o---------------o

     XX                                                    XXXXXXXXX       X
X   XXX                                                    XXXXXXXXX       X
     XXSTART                                              XXXXXXXXXXX      X
     XXXXX            XXXXXXX           XXXXXXX            XXXXXXXXX       X
X   XXXXXX            XXXXXXX           XXXXXXX            XXXXXXXXX       X
     XXXXX           XXXXXXXXX         XXXXXXXXX          XXXXXXXXXXX      X
     XXXXX            XXXXXXX           XXXXXXX            XXXXXXXXX       X
XXXXXXXXXX            XXXXXXX           XXXXXXX            XXXXXXXXX       X
XXXXXXXXXXX          XXXXXXXXX         XXXXXXXXX          XXXXXXXXXXX      X
XXXXXXXXXX            XXXXXXX           XXXXXXX            XXXXXXXXX  LARGEX
XXXXXXXXXX            XXXXXXX           XXXXXXX            XXXXXXXXX  TOKENX
XXXXXXXXXXX          XXXXXXXXX         XXXXXXXXX          XXXXXXXXXXXXXXXXXX
XXXXXXXXXX            XXXXXXX           XXXXXXX            XXXXXXXXXXXXXXXXX
XXXXXXXXXX            XXXXXXX           XXXXXXX            XXXXXXXXXXXXXXXXX
XXXXXXXXXXX          XXXXXXXXX         XXXXXXXXX          XXXXXXXXXXXXXXXXXX
XXXXXXXXXX            XXXXXXX           XXXXXXX            XXXXXXXXXXXXXXXXX
XXXXXXXXXX            XXXXXXX           XXXXXXX            XXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX


You start at the cave mouth, and you should head over the cave entrance to a
secret area in the left (use your leap to clear the wall).  This area has 
extremely tightly packed tokens, so collect away.  After you finish there,
come out and head into the first pit collecting a lot of tokens on your 
flapping jump (be sure to land on the right side of the canyon).  Jump up
the side quickly, and do the same for canyon number two (again landing on 
the right side of it).  Jump up the wall, and then collect a pile of tokens
in canyon three (leaving yourself about 20 seconds to get up the wall).  
Jump over the tall wall (once more using the jump flap), and you will find
the Large Expresso Token!  Get it, collect the tokens that appear, and then
go back over the wall for more.  With a bit of practice, you will be getting
999 tokens as your regular score here!


                              o------------o
                              | Winky Area |
                              o------------o

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXX                                                           XXXXX
XXXXXXXXXXXX                                                           XXXXX
XXXXXXXXXXXX   XXXXXXXX  XX    XX  XXXX  XX    XX  XXXX  XX    XX      XXXXX
XXXXXXXXXXXX   XXXXXXXX            XXXX            XXXX            XXXXXXXXX
XXXXXXXX       XXXXXXXX            XXXX            XXXX            XXXXXXXXX
XXXXXXXX       XXXXXXXX             XX              XX             XXXXXXXXX
XXXXXXXX   XXXXXXXXXXXX     XX              XX              XX     XXXXXXXXX
XXXXXXXX   XXXXXXXXXXXX                                                 XXXX
  XX       XXXXXXXXXXXX            XXXX            XXXX                 XXXX
  XX       XXXXXXXXXXXX            XXXX            XXXX                 XXXX
  XX   XXXXXXXXXXXXXXXX  XX    XX  XXXX  XX    XX  XXXX  XX    XX  XXXXXXXXX
       XXXXXXXXXXXXXXXX             XX              XX                   XXX
LARGE  XXXXXXXXXXXXXXXX                                                  XXX
TOKEN  XXXXXXXXXXXXXXXX    TIRE            TIRE            TIRE     STARTXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX


You start in the bottom right corner, and from there you should hop on the 
first tire going to the right in the air.  go into the alcoves located on 
the far right (where tokens are packed VERY tightly together), and then 
proceed to get as much as you can in the next two areas on your left.  When
you are in the leftmost open section, be prepared to go for the Large
Token on the extreme right with about 15-20 seconds left on the clock.  Try
to leave the token as long as possible, and then grab it with a couple of
seconds left to maximize your token total.  A good score rides around 700 or
higher.


                             o---------------o
                             | Enguarde Area |
                             o---------------o

NOTE: f = fake wall

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X                        XXXXXXXX          XXXXXXXX                        X
X                        XXXXXXXX          XXXXXXXX                        X
X   XXXX   XXXX   XXXX   XXXXXXXX          XXXXXXXX   XXXX   XXXX   XXXX   X
X   XXXX   XXXX   XXXX   XXXXXXXX          XXXXXXXX   XXXX   XXXX   XXXX   X
X   XXXX   XXXX   XXXX   XXXXXXXX          XXXXXXXX   XXXX   XXXX   XXXX   X
X                        XXXXXXXX          XXXXXXXX                        X
X                        XXXXXXXX          XXXXXXXX                        X
X   XXXX   XXXX   XXXX   XXXXXXXXXXXffffXXXXXXXXXXX   XXXX   XXXX   XXXX   X
X   XXXX   XXXX   XXXX   XXXXXXXXXXXffffXXXXXXXXXXX   XXXX   XXXX   XXXX   X
X   XXXX   XXXX   XXXX   XXXXXXXXXXXffffXXXXXXXXXXX   XXXX   XXXX   XXXX   X
X                                                                          X
X                                                                          X
X   XXXX   XXXX   XXXX   XXXX   XXXX    XXXX   XXXX   XXXX   XXXX   XXXX   X
X   XXXX   XXXX   XXXX   XXXX   XXXX    XXXX   XXXX   XXXX   XXXX   XXXX   X
X   XXXX   XXXX   XXXX   XXXX   XXXX    XXXX   XXXX   XXXX   XXXX   XXXX   X
X                                                                          X
X                                                                          X
XXXXXXXXXXXXXXX   XXXX   XXXX   XXXX    XXXX   XXXX   XXXX   XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX   XXXX   XXXX   XXXX    XXXX   XXXX   XXXX   XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX   XXXX   XXXX   XXXX    XXXX   XXXX   XXXX   XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX                                              XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX                                              XXXXXXXXXXXXXXX
X          XXXX   XXXX   XXXX                  XXXX   XXXX   XXXX          X
X          XXXX   XXXX   XXXX                  XXXX   XXXX   XXXX          X
X          XXXX   XXXX   XXXX                  XXXX   XXXX   XXXX          X
X          ffff                    START                     ffff          X
X          ffff                                              ffff          X
X          XXXX   XXXX   XXXX                  XXXX   XXXX   XXXX          X
X          XXXX   XXXX   XXXX                  XXXX   XXXX   XXXX          X
X          XXXX   XXXX   XXXX                  XXXX   XXXX   XXXX          X
XXXXXXXXXXXXXXX                                              XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX                                              XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX   XXXX   XXXX   XXXX    XXXX   XXXX   XXXX   XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX   XXXX   XXXX   XXXX    XXXX   XXXX   XXXX   XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX   XXXX   XXXX   XXXX    XXXX   XXXX   XXXX   XXXXXXXXXXXXXXX
X                                                                          X
X                                                                          X
X   XXXX   XXXX   XXXX   XXXX   XXXX    XXXX   XXXX   XXXX   XXXX   XXXX   X
X   XXXX   XXXX   XXXX   XXXX   XXXX    XXXX   XXXX   XXXX   XXXX   XXXX   X
X   XXXX   XXXX   XXXX   XXXX   XXXX    XXXX   XXXX   XXXX   XXXX   XXXX   X
X                                                                          X
X                                                                          X
X   XXXX   XXXX   XXXX   XXXXXXXXXXXffffXXXXXXXXXXX   XXXX   XXXX   XXXX   X
X   XXXX   XXXX   XXXX   XXXXXXXXXXXffffXXXXXXXXXXX   XXXX   XXXX   XXXX   X
X   XXXX   XXXX   XXXX   XXXXXXXXXXXffffXXXXXXXXXXX   XXXX   XXXX   XXXX   X
X                        XXXXXXXX          XXXXXXXX                        X
X                        XXXXXXXX          XXXXXXXX                        X
X   XXXX   XXXX   XXXX   XXXXXXXX          XXXXXXXX   XXXX   XXXX   XXXX   X
X   XXXX   XXXX   XXXX   XXXXXXXX  LARGE   XXXXXXXX   XXXX   XXXX   XXXX   X
X   XXXX   XXXX   XXXX   XXXXXXXX  TOKEN   XXXXXXXX   XXXX   XXXX   XXXX   X
X                        XXXXXXXX          XXXXXXXX                        X
X                        XXXXXXXX          XXXXXXXX                        X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX


Well, in this bonus level you start in the centre of the action.  You can go
in any direction, but I advise you start on the left or the right.  Why, you
may ask?  Well, since the Large Token resides in the bottom false chamber,
you would be wise to leave that area till the very end to maximize your x2
bonus you get from it.  Use the Y Button on the horizontal rows to get 
across them faster, and be sure to get into the south false chamber for the
Large Token with about 5 seconds left.  If done correctly, you can amass an
excellent score on this level.


----------------------------------------------------------------------------
-----------------------------Codes And Secrets------------------------------
----------------------------------------------------------------------------

19)This section will list a few secrets contained within the game, and it
   will also list a few codes to use along the way.


"Diddy" Code    : When Cranky Kong is turning his ancient phonograph on the
                  introduction screen, enter the following combination of
                  Buttons: DOWN, Y Button, DOWN, DOWN, Y Button.  This will 
                  whisk you to an area with three of each animal token.  You
                  can practice the Animal Token Levels without having to 
                  fret about the consequences of any mistakes.  
                  Unfortunately, you can not exit this area to take 
                  advantage of all of the lives you may have garnered there.

"Darbyday" Code : highlight the erase game option on the file select screen,
                  and then enter the following combination of Buttons: DOWN,
                  A Button, R Button, B Button, Y Button, DOWN, A Button, 
                  Y Button.  This will start up a music test (so you can 
                  sample all of the games music).  Press SELECT to change
                  your musical track selection.

"Bad Buddy" Code: highlight the erase game option on the file select screen,
                  and then enter the following combination of Buttons: 
                  B Button, A Button, DOWN, B Button, UP, DOWN, DOWN, 
                  Y Button.  This will allow the other player (must be a two
                  player game) not in an active role at that moment can tag 
                  themselves in!  This can be a very annoying thing to play 
                  with, but it can be a little diversion for you as well!

"Barrel" Code   : highlight the erase game option on the file select screen,
                  and then enter the following combination of Buttons: 
                  B Button. A Button, R Button. R Button, A Button, 
                  L Button.  This will give you 50 lives in reserve for any 
                  file you choose.  It will also give you 50 lives to 
                  continue with every time as well (until you shut the 
                  system off anyway).  Whenever this is used, you also get 
                  the same effects as the "Bad Buddy" code mixed in as well!


   If you have any other codes, just let me know, and I will use them if 
   they work, with full credit to you.

----------------------------------------------------------------------------
-------------------------------The Hidden Warp------------------------------
----------------------------------------------------------------------------

20)This will look at the specifics of the Hidden Warp located in World One.
   It will explain the spots this trick can be done as well as describe 
   where each warp sends you.


                               o-------------o
                               | What Is It? |
                               o-------------o

If the B Button is pressed while the track between levels bends, you can 
sometimes be taken directly into a level.


                        o---------------------------o
                        | Where It Takes Your Kongs |
                        o---------------------------o

Usually, the warps will take your Kong to a high ledge in Orang-Utan Gang.
However, you will occasionally be inserted into Ropey Rampage instead, which
gains you nothing as you are not warping far ahead (you actually go 
backwards).

----------------------------------------------------------------------------
---------------------------------Final Word---------------------------------
----------------------------------------------------------------------------

21)As is the usual, this walkthrough is copyright property of Brian P. 
   Sulpher, 2003.  The only website, group, person, etc. to have access to
   post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and 
   www.honestgamers.com.  You must ask for permission before posting this, 
   as doing so without consent is a violation of international copyright 
   law.

   If you liked it, hated it, have anything to add, then please E-mail me at
   briansulpher@hotmail.com.  You can also contact me through MSN messenger
   through the same E-mail address.
  
   This is the game that really established RARE as big time player on the
   video gaming scene.  They may have had some good titles before this 
   (Pinbot, R.C. Pro-Am, etc.), but they really did establish RARE as a name
   meaning quality gaming.  I highly recommend you not only check 
   this game out, but that you check out the two sequels to it as well.