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    FAQ/Walkthrough by Mighty Oracle

    Version: 1.0 | Updated: 02/12/08 | Printable Version | Search This Guide

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    Donkey Kong Country FAQ/Walkthrough
    (SNES)
    Time I Started This Guide: 3/14/07
    Version: 1.0
    Author: KoritheMan
    E-Mail: verykoolguy2002[at]gmail[dot]com
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                                       |    Table of Contents             |
                                       ------------------------------------
                                       | 1. Introduction                  |
                                       | 2. Version History               |
                                       | 3. Characters                    |
                                       | 4. Storyline                     |
                                       | 5. Controls                      |
                                       | 6. Walkthrough                   |
                                       | 7. Bosses                        |
                                       | 8. Enemies                       |
                                       | 9. Bonuses Areas                 |
                                       | 10. Items                        |
                                       | 11. Game Modes                   |
                                       | 12. Animal Buddies               |
                                       | 13. FAQs                         |
                                       | 14. Codes n' Secrets             |
                                       | 15. Copyright                    |
                                       | 16. Contact Info                 |
                                       | 17. Credits                      |
                                       |__________________________________|
    
    
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     | 1. Introduction                                                      |
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     Donkey Kong Country is one of the oldest games for the SNES, yet it still
     remains one of my favorites to this day. The game is very short though, with a
     player capable of beating the game in less than 45 minutes if they really try.
     Even if you are to complete the game 101%, it will only take 2 hours at most.
     Despite the game being one of the shortest I have ever played, I enjoy this
     game a lot. The game has great levels, though very little challenge. The game
     overall is a very good game if you are looking for something to do, or if you
     just like the Donkey Kong series. This is one game I recommend you play, if
     you haven't done so already, though who HASN'T played this game at least once?
    
    
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     | 2. Version History                                                   |
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     Version 1.0 / Completed the guide.
    
    
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     | 3. Characters                                                        |
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     In this section, I'll list every character in the game, as well as how to do
     their moves, etc.
    
     Donkey Kong
     Description: Donkey Kong is the leader of the kongs. They always rely on him
                  to save the day when King K. Rool and his evil minions threaten
                  their island of Kongo Bongo.
    
     Diddy Kong
     Description: Diddy Kong is Donkey Kong's partner, and is a very small monkey.
                  He tries to help Donkey in any way he can, and tries to protect
                  Kongo Bongo from K. Rool and his forces.
    
    
     Donkey Kong's Moves
     -------------------
    
     Here, I'll tell you how to preform the moves that Donkey Kong can preform.
    
     Barrel Drop
     Description: To preform a Barrel Drop, hold Down on the D-Pad, then release
                  the Y Button (while holding a barrel).
    
     Ground Slam
     Description: To preform a Ground Slam, press Down on the D-Pad and press Y at
                  the same time. Doing this will allow Donkey Kong to preform what
                  is known as the "Ground Slam". This grants you a lot of bananas.
                  Incase you are wondering, if you get 100 bananas, you get an
                  extra life, so try to collect as many bananas as possible.
     NOTE: This move is a Donkey Kong exclusive move, meaning Diddy cannot use it.
    
     Roll Jump
     Description: To preform a Roll Jump, you have to roll out over the side of a
                  ledge, then press B before doing anything. If done correctly, you
                  will have jumped in mid-air, and have preformed what is known as
                  a Roll Jump. This is essential to getting some Bonus Barrels.
    
    
     Diddy Kong's Moves
     ------------------
    
     Here, I'll tell you how to preform the moves that Diddy Kong can preform.
    
     Barrel Drop
     Description: To preform a Barrel Drop, hold Down on the D-Pad, then release
                  the Y Button (while holding a barrel).
    
     Roll Jump
     Description: To preform a Roll Jump, you have to roll out over the side of a
                  ledge, then press B before doing anything. If done correctly, you
                  will have jumped in mid-air, and have preformed what is known as
                  a Roll Jump. This is essential to getting some Bonus Barrels.
    
     You should know that Diddy doesn't have any Diddy exclusive moves. Yeah we all
     know his moves suck, but we love him all the same. :)
    
    
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     | 4. Storyline                                                         |
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     Storms lashed the rugged terrain of Donkey Kong Island, home of the
     famous video game ape and his family and friends. Near Donkey Kong's tree
     house, a small monkey named Diddy cowered in fear of the savage lightning
     which periodically illuminated the lush, dark jungle that covered most of the
     island. Donkey Kong had assigned Diddy to guard duty on this awful night, and
     he was not happy about his fate.
    
     Donkey Kong's earlier pep talk kept creeping back into Diddy's mind.  "OK,
     little buddy," Donkey had said in this patronizing voice. "As part of your
     hero training, you've got to stand guard tonight over my bananas... I'll
     relive you at midnight, so try and stay awake until then!"
    
     Buddy? Yeah, right. Now he was alone. Alone unless you counted the unknown
     threats which lurked behind every tree that he glimpsed during the lightning
     flashes. The Kremlings were out there, this much was certain. They coveted
     Donkey Kong's Banana stockpile, the largest on the island, and probably in the
     world. A treasure in potassium and Vitamin A. The perfect food.  "Ahhh...
     delicious Bananas..." The thought of DK's golden horde almost made Diddy
     forget his uncomfortable situation. But a rustling in the undergrowth and the
     sound of several snapping twigs brought him out of his reverie.
    
     "W-w-who goes there?!" Diddy challenged the sounds in the darkened, dripping
     foliage. There was no answer but the flashing of claws and teeth, followed by
     a fleeting vision of many reptilian eyes and a crack of thunder. Diddy
     somersaulted into the fray with his signature cartwheel attack, but he was
     quickly overcome by the weight of many scaly assistants. The enormous bulk of
     Klump the Kremling landed on top of Diddy, knocking him senseless. His last
     memory was of a hissing voice... "It'ssss the sssmall one... Ssseal him
     inssside thisss barrel and tosss it into the bussshesss... Donkey Kong'sss
     Bananasss are ourssss!"
    
     The barrel closed on Diddy, blotting out even the fleeting light of the storm.
     Seconds later, the barrel flew through the air, courtesy of Klump's army
     boot-assisted punt, and landed roughly into the jungle foliage. Diddy Kong
     knew no more. The entire Donkey Kong clan was oblivious as the Kremlings then
     loaded the Banana Horde into their Kremling karts and wheeled them off through
     the jungle, leaving an obvious trail of dropped fruit from their overloaded
     conveyances.
    
     The next morning, Donkey Kong was awakened by frantic shouting of his name.
     "Keep it down!!" he growled. He suddenly realized what time it was. "Morning
     already... I slept through my watch!" Falling out of bed and through his 
     tree house door, Donkey Kong slid down the tree house ladder without using
     any of the rungs, and assumed his characteristic fighting pose, with
     sun-blinded, squinting eyes! One swift blow was all that was needed to leave
     him sprawled on the floor, face down! He groggily rolled over to see the
     familiar wrinkled, white-bearded, grouchy face of his old granddad "Cranky
     Kong" peering down at him.
    
     In his heyday, Cranky was the original Donkey Kong who battled Mario in
     several of his own games. "What 'cha do that for?!" Donkey Kong asked, knowing
     full well that Cranky was prone to cuffing him at every whim. "Take a look
     inside your banana cave. You're in for a big surprise!" Cranky cackled.
     Donkey's mind raced as he vaulted to the cave and peered inside. Instead of
     the dull golden glow of thousands of Bananas, there were only a few discarded
     peels. These had been trampled into the dirt by hundreds of reptilian feet,
     judging from the many three-toed footprints that covered the damp cavern
     floor. But what about...
    
     "Diddy's gone, too!" Cranky laughed. "That's what you get for shirking your
     responsibility, your good-for-nothing bum! In my days we would have
     been happy to stand guard in the rain, 'cause that might have meant having an
     extra frame of animation! Of course, having rain would have been impossible,
     given our pitiful processing power, but..." Donkey Kong stood there in stunned
     disbelief and hadn't heard most of what Cranky said. "Diddy... gone... My
     little buddy..." he murmured to himself.
    
     Donkey Kong was suddenly filled with conviction. "The Kremlings will pay!" he
     raged. "I'll hunt them down through every corner of my island, until I have
     every last Banana from my horde back!!" "Find your little buddy and retrieve a
     bunch of Bananas?!" Cranky snorted. "What kind of game idea is that?! Where's
     the screaming damsel in distress?!"
    
     "Diddy's obsession with being like me has gone too far! He may be a long way
     from being a true video game hero, but he had the guts, the reflexes, the
     heart..." "If you ask me, neither of you are ready for prime time," Cranky
     interrupted. "You'll never be as popular a character as I was! Why, in my
     heyday, kids lined up to play my games! The quarters were stacked on the
     machine as they waited for their turn! If you go on this ridiculous adventure,
     you'll be lucky to sell ten copies!"
    
     Donkey Kong fumed. He usually let Cranky's rambling roll off his back,
     but this time was different. "What do you know about adventuring, you
     flea-bitten old ape?" yelled Donkey Kong, edging closer and closer, braving
     Cranky's cane, until he was totally in his face. "I'm sick of hearing about
     your boring, single screen adventures! Diddy's in trouble, my Banana Horde is
     gone, and I'm going to get them all back!"
    
     Donkey Kong stormed off in search of his missing buddy, following the trail of
     Bananas the Kremlings had dropped.
    
     "Well, it's not exactly rescuing a Princess, but it'll do in a pinch,"
     Cranky snorted as DK disappeared into the lush jungle. After a moment's
     hesitation, Cranky followed him. "The lad may just need my help..." he mumbled
     to  himself. "Kids today... they just don't have any respect for their
     elders..."
    
    
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     | 5. Controls                                                          |
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     Here, I'll list the controls of the game.
    
    
     World Map Controls
     ------------------
    
     A Button: Enter a world, or enter a level or a building.
    
     B Button: Enter a world, or enter a level or a building.
    
     Y Button: Enter a world, or enter a level or a building.
    
     X Button: Does nothing.
    
     L Button: Does nothing.
     
     R Button: Does nothing.
    
     Start Button: Does nothing.
    
     Select Button: Does nothing.
    
     D-Pad: Move kong to right or left.
    
    
     Building Controls (Cranky's Cabin, Candy's Save Point, Funky's Flights)
     -----------------------------------------------------------------------
    
     A Button: Does nothing.
    
     B Button: Jump into a barrel.
    
     Y Button: Does nothing.
    
     X Button: Does nothing.
    
     L Button: Does nothing.
    
     R Button: Does nothing.
    
     Start Button: Does nothing.
    
     Select Button: Does nothing.
    
     D-Pad: Does nothing.
    
    
     Level Controls
     --------------
    
     A Button: If you have a kong, use this to switch to the other kong. Move the
               D-Pad Right or Left a bit, then press A to throw a barrel, thus
               breaking it.
    
     B Button: Jump.
    
     Y Button: Hold this down while moving the D-Pad in the direction you choose,
               to cause your kong to run. By pressing Y, you can also preform a
               roll with both Donkey and Diddy. Press this to pick up a barrel.
               Finally, press this button to release a barrel if you are holding
               it.
    
     X Button: Does nothing.
    
     L Button: Does nothing.
    
     R Button: Does nothing.
    
     Start Button: Pauses the game.
    
     Select Button: Exit a level, but only ones that you've already completed.
    
     D-Pad: Moves character. Move the D-Pad Right or Left a bit, then press A to
            throw a barrel, thus breaking it.
    
    
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     | 6. Walkthrough                                                       |
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     Here is a complete walkthrough for this from beginning to end. Also, a few
     notes before we begin:
    
     This game has quite a few things to explain. For a majority of the stuff that
     needs to be explained, please visit the Items section of the FAQ. Now, I'll
     explain this in this section before I start the actual walkthrough, so read on
     if you're a newb (not likely, considering this game's old age).
    
     IMPORTANT NOTE: This walkthrough may not contain _every_ single hidden item in
                     the game (e.g. buried Bananas), since it is very hard to find
                     all of the hidden items, so don't complain to me if you can't
                     find ONE pack of Bananas in a level. Also, this walkthrough
                     doesn't tell you how to get any of the Bonus Barrels, so visit
                     the Bonus Areas section for that information. I will list
                     bonus SOMETIMES, but not all the time.
    
    
     Extra Lives
     -----------
    
     Since this isn't actually an item, but can be obtained through the use of an
     item, I'll list it here. You start out with 5 lives each time you turn the
     game off and play again later (technically 6 lives, considering 0 is a life
     number, and it doesn't get you a game over after you lose the number 1 life).
     If you lose all these lives, you get a game over. If you get a game over, you
     can simply restart the game from where you last saved.
    
     Because of the threat of a game over, it is advised that you save often in
     this game. Don't say I didn't warn you pal, because I just did, didn't I? Mm
     hmm, thought so. Anyway, to get extra lives, you can either collect Balloons
     (see Items section), or you can collect 100 Bananas (also see Items section).
     You can have a total of up to 99 extra lives, though if you turn your game
     off, they will all be reset back to 5 when you restart.
    
     Try and get as many extra lives as you can, since they'll no doubt save you.
    
    
     Cranky's Cabin
     --------------
    
     Here, Cranky will simply tell you information about a part of the world you
     are currently in (e.g. Kremkroc Industries Inc.). Eventually, he'll quit
     talking and you'll exit his building.
    
    
     Candy's Save Point
     ------------------
    
     Here is where you can save your game. Jump into Candy's barrel, and you can
     save your game. It is important that you save the game OFTEN, as I said above,
     since saving your game can mean the difference between life and death.
    
    
     Funky's Flights
     ---------------
    
     Here is where you can travel back to any previous world you've completed. To
     do that, jump in Funky's Barrel. After that, you'll be able to fly to a world
     you have already completed on Kongo Bongo. To get back to the world you were
     in before you got into Funky's plane, you have to beat the boss or bosses
     (depending on how many worlds you have to go through before reaching the world
     that you were in), or simply visit Funky's Flights again, which is a much
     easier way than the first method I listed.
    
     NOTE: All of these three buildings can be found in each world; they occupy one
           location on the map in each world, meaning aside from the levels and the
           boss of the world, these three locations are also present. You'll be
           able to tell which building you're at by the letters at the top of the
           screen (the same letters that let you know the name of the level or the
           boss), or by the faces of the kongs.
    
     Now, on with the walkthrough! You ready, my friend?
    
    
     When you start the game, you'll appear on the World Map (I'll call it that
     anyway, who cares if it's used for RPGs, I don't :P). Simply press A to enter
     the first world.
    
    
     K, O, N, and G
     --------------
    
     Each level has the letters K, O, N, and G hidden somewhere. Sometimes these 
     letters are in plain view, but other times they are hidden in the ground or in
     bonuses. If you manage to get K, O, N, and G in a level, you spell KONG and
     you get an extra life! Try and collect K, O, N, and G in each level to have
     lots of lives.
    
    
     World 1: Kongo Jungle
     ---------------------
    
     Upon entering World 1, press A to enter the first level, Jungle Hijnixs. Get
     prepared for a hard challenge, and I do mean hard. I can feel the sweat from
     your face already (sarcasm, by the way)!
    
    
     Level 1: Jungle Hijinxs
     -----------------------
    
     When you arrive in the first level of the game, start by jumping up the three
     platforms. When you reach the top, go left into the house there, which is
     Donkey Kong's house. Inside the house, jump on the tire to get a 1-Up Balloon.
     After getting that, exit the house. Back outside, jump down from the platform
     with the house, then go left into the cave there. This is known as Donkey
     Kong's Banana Hoard.
    
     Inside, you'll find out that all of Donkey Kong's MANY Bananas have been
     stolen from him by the evil King K. Rool, the kongs' arch-enemy. Eventually,
     you'll automatically be forced out of the cave. You can go back in it if you
     want to, but since there's no real reason to, keep heading east through the
     very straight-foward level. Eventually, you'll come across a DK Barrel (you
     will know, since you'll hear Diddy squirming around in it).
    
     Pick up the barrel and throw it to break it, and free Diddy. You have now two
     kongs at your disposal. If you get hit even once though, you lose a kong, so
     be careful. Anyway, pick up the letter "K" that you see floating in the air
     above one of the platforms (you'll come to it shortly after the DK Barrel).
     After getting the K (note that if you get all four letters, namely K, O, N,
     and G in each level, you get an extra life each time you do), head back to the
     entrance of the level and jump onto the platform with DK's House.
    
     Once there, you can jump across the trees to the east and eventuall when you
     reach a huge gap in the trees, you can jump to another tree to get a 1-Up
     Balloon. This can only be obtained through Diddy, however, and the Roll Jump
     (see Controls section) must be very precise. You don't have to get this, just
     pointing it out. You can also find a 2-Up Balloon on the three east of this
     one.
    
     Another thing you can do once you get on the trees is jump down when you see
     the Bananas shaped like an arrow pointing down to break the ground and reveal
     a Steel Keg Barrel. You can use this Steel Keg Barrel to kill some enemies to
     the east by throwing it. Anyway, after getting the letter K (the stuff after
     the letter K was jist an explanation of other things you can do in the level),
     continue heading east through the level, killing any enemies you come across,
     while being careful not to get hit yourself.
    
     Eventually, when you reach a barrel with stars on it, jump on it to get what I
     call a "half way" point. Note that before you come to the barrel, you'll have
     to defeat Klump enemies, so check the Enemies section to see how to deal with
     them. Note that these barrels, known officially as "Star Barrels" give you
     half way points in each level, meaning if you lose both kongs and have to
     retry the level, you automatically end up coming back to the Star Barrel. Not
     only that, but the Star Barrels restore a kong you might have lost, too.
    
     After breaking the Star Barrel, continue eastward and grab the "O". Then, kill
     the bird on the platform that throws nuts at you, then grab the Expresso Token
     he was guarding. See the Items section to see this does. After that, continue
     on until you find a with a rhino symbol on it. Jump on it to break it; inside
     you'll find Rambi the Rhino, one of the few Animal Buddies in this game (for
     information on what each Animal Buddy does, see the Animal Buddies section of
     this FAQ).
    
     Jump on him to mount him. With Rambi, you can peck your way through enemies
     with Rambi's horn. After mounting Rambi, continue through the level, being
     sure to collect the letter "N" when you come to it. Eventually, you'll come
     across the letter "G", so grab that as well. After that, simply continue
     through the remainder of the level and go through exit when you reach it to
     complete the level. Get ready for Level 2.
    
     
     Level 2: Ropey Rampage
     ----------------------
    
     NOTE: To kill the Army enemies in this level (the armadillo-like enemies), use
           Donkey Kong's jump to kill them in one it. You can do it with Diddy, but
           it takes two jumps (BEFORE they roll back up, too, which is bad), and
           you risk losing Diddy this way, so I don't recommend it.
    
     When you arrive in this level, jump onto the cave entrance above where you
     start, then jump across the trees until you reach a tree that looks out of
     reach. It isn't out of reach; just use Diddy's Roll Jump to get to it (it has
     to be a very precise Roll Jump for it to get you there). On the tree, you'll
     find 20 Bananas. Nifty, Drop down from the tree, then advance through the
     level, grabbing the "K" letter that you'll undoubtedly notice.
    
     When you reach a Rambi Token in a tree, use the rope to grab it. After that,
     continue through the level until you come across two Kremlings walking on two
     seperate trees, as well as the letter "O". Dismount the swining rope at that
     point, take out the Kremlings, but be careful not to fall, since you'll die if
     you do, and then grab the "O". After getting the "O", keep swinging your way
     through this level, being sure to grab the Star Barrel you come across.
    
     After that, keep going through the level until you come across the letter "N",
     which you should grab. After getting the letter "N", keep going through the
     level until you come across the letter "G" on top of the exit cave. Be sure to
     avoid dying by the Army enemy at the end of the level, and take note that once
     you get the "N", the level starts getting harder because the enemies increase
     in number. Anyway, after getting the "G", exit this level.
    
     NOTE: After the level, you can visit Cranky's Cabin if you want to.
    
    
     Level 3: Reptile Rumble
     -----------------------
    
     In this level, start by getting rid of the Slippa (snake) enemy in the pit
     below, using the nearby barrel. After doing that, continue through the level,
     using the DK Barrel if you need it. Use the barrel right after the DK Barrel
     to kill all the Kremling enemies that jump in the air (be careful with them,
     since they can become quite a surprise at first, and also be sure to get the
     letter "K").
    
     After that, continue your trek through the level until you come across a tire
     and a barrel with a star-shaped symbol above the platform above the tire. When
     you reach that, continue east through the level until you come across the "O"
     letter. After getting that, continue through the level until you reach a Star
     Barrel, which you should break. Once that's done, keep going and grab the "N"
     letter that you come across.
    
     Now, advance through the level even more and you'll come across Kremlings and
     an Enguarde Token. Kill the Kremlings and use their height to get the token.
     Once you get that, continue through the level, killing the Kremlings you come
     across, while being careful not to die. Near the end of the level, grab the
     "G". Once you grab that, continue out of the level.
    
    
     Level 4: Coral Capers
     ---------------------
    
     Once here, swim all the way right, then up, avoiding the Bitesize enemies.
     After going up, grab the "K" in the alcove, then swim to the right into a new
     area. In that area, wait until the Croctopus enemy beings to move clockwise.
     When it does, swim to the southernmost part of the wall against the wall,
     while holding Down on the D-Pad. You should now be in an area with quite a few
     Bananas waiting for you. Collect them and exit this wall, then swim right out
     of this area completely.
    
     After exiting the area with the Croctopus, you should be in an area with a
     Bitesize enemy, as well as some Bananas in the shape of an arrow pointing
     down. Go down as the Banana arrow says, then break the Animal Buddy box to get
     Enguarde, the aquatic Animal Buddy of this game. After mounting Enguarde, swim
     all the way north, past the Bitesize (kill him if you want), into a new area
     that houses another dreaded Croctopus.
    
     Keep in mind that Enguarde CANNOT kill a Croctopus, so still try and steer
     clear of the Croctopus like you did before. Anyway, grab the 1-Up Balloon in
     this area once the Croctopus is out of the way. Then, swim to the uppermost
     part of this area, then to the left and out of this area, avoiding the
     Croctopus. After exiting the area, continue through the level until you come
     across a Star Barrel, as well as some Bananas.
    
     Grab the Star Barrel and collect the Bananas. After that, swim north of the
     Star Barrel, past the Chomps Jr. enemy, into the middle alcove to claim the
     "O". After claiming the "O", swim back down past the Star Barrel, then keep
     swimming through the level and you'll come across another Croctopus very
     shortly. You can get Enguarde here in the southeast corner, if you lost him
     earlier, so take note of that.
    
     Anyway, exit through the area with the Croctopus, then swim left through the
     next area, then swim north to a new area. In that area, as you go up, you'll
     see some Chomp Jr. enemies swimming around trying to block you from something
     good (isn't it obvious that they are there for a reason?). Kill one of them
     (doesn't matter which), then go through the wall the Chomp Jr. was guarding to
     find an Expresso Token. Oh, so THAT'S what they were guarding, eh? Told ya.
    
     After getting the Expresso Token, go back out of the wall and continue your
     progress through this level. After you exit the area with the Chomp Jr.'s and
     the Expresso Token, check the alcove in the northwest wall to get the "N",
     then continue onward, killing the Bitesize enemies you come across. Shortly
     after that, you'll come across another Croctopus, as well as the letter "G" in
     between the two sea platforms (don't know what they're called).
    
     Grab the "G", then continue east and out of this level.
    
     NOTE: After the level, you can visit Funky's Flights if you want to.
    
    
     Level 5: Barrel Cannon Canyon
     -----------------------------
    
     When you arrive here, jump on top of the cave entrance (if you have to, kill
     the Kremling that comes walking toward you), then use the barrel to launch
     yourself to the "K" letter. After getting the "K", you'll appear by another
     launch barrel, so go inside that barrel to be launched through a series of
     barrels that will take you about half way through the level. After emerging
     from the series of barrels, a DK Barrel will automatically break, granting you
     a kong you might've lost.
    
     Now, head a bit to the east and wait until one of the three Kremlings in the
     pit jump up. When they do, jump and kill them to gain access to a tree. When
     you reach the tree, jump to the next tree to get a Rambi Token. After that,
     jump into the launcher barrel that's nearby, and it'll launch you straight to
     the "O". After getting the "O", continue east through the level. As you do,
     you'll come across a DK Barrel, as well as at on of Kremlings.
    
     Avoid them as best you can, while heading east. Eventually, you'll come across
     two Kremlings jumping by a platform that has a barrel on it. Dispatch them,
     then enter the barrel and blast when the launcher barrel above comes to you.
     After doing that, you'll be blasted straight to the "N". After getting that,
     continue heading through the level. Eventually, you'll come across a huge area
     with no ground; the only thing protecting you from falling in this area is a
     huge plethora of barrels.
    
     Your objective here is to blast from barrel to barrel to the other side, while
     you avoid dying by the Zinger enemies. Time each barrel blast just right, and
     be sure that each time you blast, a Zinger is out of the way. That way, you'll
     be sure to make it to the other side. When you reach the other side, continue
     heading east. You'll come across two blue Kremlings that jump high shortly
     after going east.
    
     Wait until one of them is to the left of the tree you see above you. When they
     are slightly to the left of the tree, wait until one of them jumps and then
     jump on their head to reach the tree. Once you are on the tree, jump to the
     other one to the east to get the "G". After getting the "G", kill the Kremling
     by the cave entrance, then exit the level. Get ready for the first boss of the
     game.
    
     NOTE: After the level, you can visit Candy's Save Point if you want to.
    
    
     Very Gnawty's Lair
     ------------------
    
     Here, you'll fight a boss, so read the Bosses section to see how to defeat the
     first boss of the game, Very Gnawty. After defeating Very Gnawty, you get
     1/7th of the Bananas from DK's Banana Hoard back, and are one step closer to
     stopping our crocodile friend, King K. Rool. You now advance to World 2,
     Monkey Mines.
    
    
     World 2: Monkey Mines
     ---------------------
    
     Enter the first level of this new world, called Winky's Walkway.
    
    
     Level 1: Winky's Walkway
     ------------------------
    
     When you get in this new level, start by killing the Kremling to the east,
     then after that, jump on the Necky enemy (bird) that's in the air and use it
     to reach the "K". After that, use the DK Barrel if you lost a kong, but either
     way, continue your progression through the level. Dispatch the two Kremlings
     you come across, then use the Necky floating above the cliff to gain access to
     the platform to the east (you can do with this with Diddy or Donkey Kong too,
     but it's easier and less riskier using the Necky).
    
     When you reach the platform the Necky was before you killed it, continue going
     through the level and you'll come across two Necky enemies flying up and down,
     guarding what appears to be Animal Buddy Box. Hmm... Use one of the Necky's to
     jump up onto the platform with the Animal Buddy Box. Break the box to reveal
     the Animal Buddy named Winky (hence the name of the level). Mount Winky, then
     continue your progression through the level.
    
     Shortly after mounting Winky, you'll come across the "O", so grab it, since
     Winky can jump extremely high. After getting the "O", keep going and you'll
     eventually reach a Star Barrel, followed by a barrel-like thing with a skull
     and crossbone symbol on it that is sending Gnawty enemies in rapid succession
     to attack you. You can dispose of them easily with Winky, so after you pass
     the skull and crossbone barrel, keep going and then jump into the Bonus Barrel
     that the Necky is guarding (kill the Necky first).
    
     Inside the bonus, you'll find the "N". After exiting the bonus, keep going
     through the level to find an Expresso Token guarded by a Zinger. Grab it, then
     continue through the level, grabbing the "G" when you see it. After getting
     the "G", keep going through the level until you reach the end.
    
    
     Level 2: Mine Cart Carnage
     --------------------------
    
     This level is a bit different from any other level you've done before. Allow
     me to elaborate. Instead of traveling on foot, you travel in a minecart until
     you reach the end of the level. You have to jump to other railings too at
     times, in order to progess further through the level. Anyway, when you start
     this level, break the DK Barrel if you need it, then get in the minecart, via
     the barrel.
    
     Ride the minecart until you come across a gap in the railway. At that point,
     jump to the other side, then keep going and jump across the next gap and try
     and get the "K". Keep going through the level until you come across the "O",
     though be sure to jump at the precise moment on each gap you come across,
     since you'll have to jump across more gaps along the way to the "O". Once you
     get the "O", continue your ride through the level, jumping across all gaps you
     come across.
    
     Be warned that the gaps from this point on begin to get further and further
     apart, thus making it excessively more difficult for you to jump across.
     Eventually, you'll come across overturned minecarts as you keep going across
     each railway. You'll come across two overturned minecarts eventually, with the
     letter "N" in between them. It's hard, but try and get it, though you'll most
     likely die, so don't do if it you have only have one kong. After that, keep
     going through the level, jumping over the minecarts and gaps.
    
     This is definitely one of the harder levels in the game, because you have to
     time everything just right. Eventually, after passing the overturned
     minecarts, you'll come across a Krash enemy, who is riding his own minecart,
     so jump on him to kill him. After you pass Krash, keep going through the level
     and try and grab the Red Balloon you come across. Keep riding through the
     level, avoiding even more Krash enemies that come at you quite often.
     Eventually, you'll come across the letter "G", which is easy enough to get.
    
     Shortly after that, you'll come across the end of the level. On your way there
     you should be sure to jump over any minecarts you come across, and try and
     kill or avoid any Krash enemies.
    
     NOTE: You can beat this level in a much easier method than the one I list
           above (figured I'd save the best for last). You can jump off the cliff
           and make sure you land in the westernmost part of the cliff to get into
           a Warp Barrel. This barrel will bring you to the end of the level if you
           use it, so I definitely recommend using it, especially considering there
           are no bonuses in this level.
    
    
     Level 3: Bouncy Bonanza
     -----------------------
    
     When you get in this level, kill the nearby Kremling, then kill the Zinger
     that you come across, via the barrel. After that, get on the platform that the
     Zinger was flying around, and keep going through the level (ignore the tire o
     the platform the Zinger was guarding, since there is no real reason to get it,
     since you can't take it very far), and you'll come across two Kremlings, as
     well as the letter "K" very shortly.
    
     Kill the Kremlings, but be careful not to lose a kong, since that's pretty
     possible here. After the Kremlings are gone, take the letter "K" and continue
     on, killing all the enemies you come across, avoiding the Zingers, and being
     careful not to fall off any cliffs you come across. Eventually, you'll reach
     the "O", so grab it and continue on through the level until you come across a
     Star Barrel in an enclosed area with a crawlspace on each side.
    
     Use the tire to get the Star Barrel (you'll come across the tire before you
     get to the Star Barrel, so just push it along with you), then after getting
     the Star Barrel, crawl through the eastern crawlspace and continue onward. You
     will come across a platform that moves up and down very shortly after the Star
     Barrel (be sure to push the tire along with you, since you can use it for this
     part). Push the tire onto that platform when you come to it, then when the
     platform elevates to its highest, quickly jump up to the platform above, via
     the use of the tire.
    
     You could also take the area below this one, in which case you don't need the
     tire. I don't recommend that though, since this way is easier, and grants you
     the letter "N". Anyway, once you bounce from the tire onto the upper platform,
     keep going through the level, grabbing the "N" you come across. Also, be sure
     to kill all of the Kremling enemies you come across, since they can get in
     your way and get annoying after awhile.
    
     When you come to a cliff overlooking a platform with a hole in the wall, jump
     down onto that platform and go through the cave entrance. Inside, break the
     Animal Buddy Box and mount Winky, then get out of there. Now, keep going east
     through the level, killing all the enemies you come across. Note that if you
     don't have Winky, you'll have to use the tires that the Zingers are flying
     above in each of the cliffs you come across to make it to where you need to
     go, which is much harder, which is also why I led you to Winky.
    
     You can use the tires as Winky too, since you'll more than likely have to, but
     you can bounce off the Zingers with Winky, thus making things much easier on
     yourself. Anyway, eventually you'll come across the letter "G" in an alcove
     below the Kremlings that keep jumping back and forth (be sure to dispatch
     them, since they can easily kill you if you aren't careful, and even make you
     possibly lose Winky).
    
     After that, contine your progressing through the level until you reach the
     end. The end comes very shortly after getting the "G", just be careful not to
     fall off, since you still have one more cliff coming up.
    
    
     Level 4: Stop & Go Station
     --------------------------
    
     Starting off, go east, jump on the Klaptrap enemy to kill it, then continue
     onward through the level. When you reach a barrel that says STOP, touch it to
     cause it to go to OFF. When the barrel is turned off, the enemies that run
     around in this level normally to try and kill you are stopped until the barrel
     turns back to GO. This is the nature of this level (barrel activating, I
     mean), so get used to it.
    
     Anyway, after the first barrel goes off, keep going through the level, making
     sure any barrels you come across stay on STOP. Eventually, you'll reach the
     "K" so grab it when you come to it. After getting the "K", keep going through
     the level and you'll eventually reach the "O". To get to it, however, you need
     to preform a Roll Jump (with either kong), then go off the cliff with the Roll
     Jump. After you get the "O" because of the Roll Jump, quickly jump onto the
     platform to the east.
    
     Break the Star Barrel when you get on that platform. After getting the Star
     Barrel, continue your progress through the level until you come across a tire.
     When you come to that, push the tire through the level and use it when you
     come across a GO/STOP barrel floating high in the air out of your reach. Once
     you switch the barrel to STOP, jump across the platforms above the cliff to
     the east.
    
     After jumping across the platforms to the other side, you'll come across the
     "N", so grab it and continue on, though be sure to kill the Klaptraps in the
     area. Eventually, you'll come across some more enemies that require the GO/
     STOP barrels to be on STOP, so you should know how to deal with them by now.
     When you reach an area with many, MANY enemies that run around fiercely, turn
     the barrel to STOP as always, then keep doing that with the barrels as you
     progress through the level towards the end of it.
    
     Note that the enemies get much faster near the end, so you should be careful.
     When you reach the "G", the level is over, so take the "G" and exit.
    
     NOTE: At the very beginning of the level, if you go left through the entrance
           to the level, you can take a Warp Barrel to get you to the final area of
           the level. If you don't care about getting 101%, I recommend you do
           this.
    
     Also, you'll have an option to visit Candy's Save Point after this level, as
     well as Funky's Flights.
    
    
     Level 5: Millstone Mayhem
     -------------------------
    
     NOTE: The Krusha enemies in here can only be killed by jumping on them with
           Donkey Kong, or by using a barrel with Diddy. Diddy can't fight them
           without a weapon.
    
     When you arrive in this level, bounce off the nearby tire, onto the platform
     above the entrance to this level. Up there, jump into the Bonus Barrel, which
     you can barely see. Inside, get the "K", located at the eastmost area you can
     blast off at. After getting the "K", just let yourself die in the bonus. Back
     in the actual level, keep going until you see a barrel below the first cliff
     you come across (just look closely and you'll find it).
    
     Go down into that barrel, and then move slightly east to bust open a hole in
     the ground to the east that reveals a tire. Keep going after getting the tire,
     being sure to bring the tire with you, as well as killing any enemies you come
     across. When you come across the "O", use the tire to get it. After getting
     the "O", keep progressing through the level until you come across a DK Barrel,
     followed by a Star Barrel (be sure to watch out for the Kremlings you come
     across, as well as the Millstone Gnawties.
    
     After breaking the Star Barrel, keep going and kill the Slippa you come across
     using the TNT Barrel in the area (be sure to break the floor to reveal a tire
     after you pass the cliff after the Millstone Gnawty before reaching the Slippa
     enemy). After that, progress further and you'll come to a Millstone Gnawty,
     followed by two more Slippas. Dispose of them, then continue on, pushing the
     tire along with you.
    
     When you reach a cliff with a Millstone Gnawty moving up and down, as well as a
     platform moving left to right, try and push the tire onto the moving platform.
     It's difficult, but doable. You don't HAVE to push the tire onto the platform,
     but doing so allows you to get Winky, which really helps us in this dungeon.
     To reach Winky, use the tire to bounce up to the platforms above the Millstone
     Gnawty (you may have to sacrifice a kong for this if you have two of them).
    
     Once on those platforms, jump to the east platform, which is a much bigger
     platform and without a cliff below it, thankfully, and go and mount Winky. Now
     that we have Winky, this level is much easier. As Winky, drop off the platform
     when you have the chance, then claim the "N". After getting the "N", continue
     on through the level, jumping over the Millstone Gnawty you encounter, as well
     as killing the Necky enemy you encounter (the one that throws nuts at you).
    
     After killing the Necky, keep going through the level and in a short time, you
     will come across a Millstone Gnawty that moves back and forth over alcoves in
     the ground, and in those alcoves are Slippa enemies. If you don't have Winky,
     roll into an alcove while avoiding the Millstone Gnawty. Once in the pit, be
     sure to kill the first Slippa, jump into the next alcove (wait until the
     Millstone Gnawty moves to the right before you do this), kill the Slippa in
     there, rinse and repeat until you reach the other side.
    
     With Winky, things are easier, though it is still possible to lose him quite
     easily, so be careful. At any rate, once you reach the other side, keep going
     and you'll come across a Necky throwing nuts at you. Dispatch it, take the
     "G", and continue on to find a pit with a Millstone Gnawty moving left to
     right, as well as a few Slippa enemies in the pit. Wait until the Millstone
     Gnawty moves, then roll across the Slippas to kill them.
    
     With Winky, you can jump over the Millstone Gnawty, though you might lose
     Winky regardless of what you do for this part. When you reach the other side,
     continue your progress through the level, getting past the next couple of
     Millstone Gnawties that you come across. Before you reach the end of the
     level, you'll come to a pit with a Zinger floating below two Banana Bunches.
     If you want to get them, preform a Roll Jump, then jump up to the platform to
     the east after Roll Jumping.
    
     You have to go quite a few steps left of the pit before you can do the Roll
     Jump without losing a kong, however. Whether or not you get the Banana Bunches
     at the cliff, keep going and you'll be at the exit of this level very shortly.
    
     NOTE: After this level, you can visit Cranky's Cabin if you want to.
    
    
     Necky's Nuts
     ------------
    
     Here, you'll fight a boss, so read the Bosses section to see how to defeat the
     second boss of the game, Master Necky. After defeating Master Necky, you get
     1/7th of the Bananas from DK's Banana Hoard back, and are one step closer to
     stopping our crocodile friend, King K. Rool. You now advance to World 3, Vine
     Valley.
    
    
     World 3: Vine Valley
     --------------------
    
     Here, simply enter into the first level of the world, Vulture Culture.
    
    
     Level 1: Vulture Culture
     ------------------------
    
     When you start in this level, pick up the nearby barrel, then toss it at the
     Mini-Necky enemy on the platform above. After that, jump into the barrel above
     the cliff, then blast yourself to the Necky, then use it to get onto the next
     platform, where you need to go. After getting on the platform, keep going and
     use the barrels you come across to blast yourself to the other side (you have
     to use the Necky here too, in order to reach the other side, just like you did
     previously).
    
     When you reach the other side, knock the Necky that is throwing nuts at you
     off the above platform, then use the tire to bounce off onto the white patch
     of land on the ground below to you reveal the "K". Grab the "K" and continue
     on. It should be straight-foward enough and obvious enough what you have to do
     to progress, so I won't go into detail about that now. Eventually, you'll
     reach a barrel that you can throw down a slope to eliminate a Mini-Necky by
     the cliff.
    
     After doing that, use the barrels to blast off the two Necky's, and onto the
     other side. At the other side, kill the Mini-Necky, then use the barrels that
     you come to blast yourself through the Necky's to get to the other side. Do
     try and break the white patch of grass on the ground after emerging from the
     barrels, since you'll get a barrel to open up a bonus by smashing the wall to
     the left.
    
     I know I said I wouldn't include bonuses in the walkthrough, but oh well, I
     contradicted myself. After breaking the white patch of grass, keep going
     through the level, blasting your way through the four Necky's you come across
     to reach the other side, where the Star Barrel awaits. Break it and continue
     on. When you encounter two Necky enemies throwing nuts at you, quickly run
     through them once there is a break in their throwing, and continue on.
    
     Eventually, you'll reach the "O", so take it and continue on to reach some
     more barrels, which you'll have to use to blast the Necky's out of their way,
     and use them to get to the other side. Once at the other side, grab the barrel
     that's nearby and roll it to the area below, being sure to follow it to kill
     the two Mini-Necky enemies spitting nuts at you. After doing that, keep going,
     being sure to blast your way from barrel to barrel to reach different areas of
     the level.
    
     You'll encounter a Zinger in one of your barrel blasting frenzies, so be sure
     to blast when the Zinger isn't near you. Anyway, keep going after that Zinger
     segment, you'll see a Necky throwing nuts at you from a high platform. Kill
     it, then jump down onto the white patch of grass below to reveal a barrel. Use
     that barrel to break a hole in the wall on the slightly lower platform below
     where the Necky was. Go through that hole into a bonus.
    
     In that bonus, you can collect the "N", which is the only reason I sent you
     into it. After collecting the "N" from the bonus, keep going through the level
     and when you reach a segment where you have to go from barrel to barrel (these
     barrels move from side to side, by the way) and avoid two Zinger enemies by
     the "G", you are near the end of the level. Get through that segment, doing
     your best to get the "G" while avoiding extermination by the Zingers.
    
     When you reach the end of the level, take out the Mini-Necky, and continue to
     the exit.
    
    
     Level 2: Tree Top Town
     ----------------------
    
     When you arrive in this level, kill the Gnawty, then advance through the
     level. When you come across an area with several barrels floating above a
     cliff, time them right and blast your way across to the other side. At the
     other side, take out the Gnawties that come to attack you (rolling is the best
     way to dispose of them), then continue onward into another area of barrels
     floating above a cliff.
    
     As you did previously, time it right when you go to blast into a new barrel.
     Blast your way from barrel to barrel until you emerge at the other side. At
     the other side, jump to the platform to the east, grabbing the "K" as you do
     so. Keep going after getting the "K" and you'll come across another barrel-
     blasting area shortly. In that area, as always, line yourself up with each
     barrel before you shoot, to ensure you don't fall off.
    
     After blasting from barrel to barrel and reaching the other side, break the
     Star Barrel and continue on through the level. When you come across a barrel
     with wires on it, throw it at the Kremling that jumps down from the ceiling
     to ambush you. After that, go into the launcher barrel that you come across,
     then use it to get into the barrel moving left and right above you. Use that
     barrel to blast yourself to the "O".
    
     After getting the "O", keep going through the level, and when you come across
     a set of barrels above a cliff again, wait until you reach the last one (the
     one after the launcher barrel). In that one, line yourself up with the lone
     Banana to the east, just barely above the cliff, then shoot to be shot into a
     hidden bonus area. In there, you can get the "N", which, obviously, is the
     only reason I sent you into it.
    
     Once you get the "N", keep going and you'll eventually reach another set of
     barrels above a cliff. Blast from your way from barrel to barrel, being sure
     to line yourself up properly with the barrels so that you don't die. When you
     reach the other side, grab the barrel and roll it at the Kremlings that come
     down to attack you. After the Kremlings are dealt with, keep going through the
     level, blasting your way through the next two sets of barrels.
    
     At the end of the second set, use the Necky as a springboard to get the "G".
     After getting the "G", keep going through the level, Roll Jumping to get the
     Expresso Token by the Zinger if you want, though be careful since you can fall
     off if you aren't careful, and it is probably isn't worth it to get it. When
     you reach the end of the level, go through the exit.
    
     NOTE: After this level, you can visit Funky's Flights if you want to.
    
    
     Level 3: Forest Frenzy
     ----------------------
     
     Once here, kill the Kremling that attacks you, then continue on and jump from
     the rope to reach the platform to the other side. At that platform, grab the
     DK Barrel and break it if you need another kong. Either way, however, progress
     through the level until you reach the "K", at which point you should use a
     Roll Jump to get it. After getting the "K", keep going through the level,
     defeating all enemies you come across, and jumping across each rope you come
     across without dying.
    
     Eventually, you'll come to the "O" located by a Zinger enemy. Be careful that
     you don't get hit by the Zinger, and be sure to grab the "O" when you reach
     it, then after that, use the rope to jump to the other side. When you reach
     the other side, keep going and you'll reach an area with a ton of Zingers
     enemies, and I do mean a ton. Be careful not to be killed by them; in order to
     avoid death, you'll have to work quickly, moving up and down on the rope
     depending on the Zinger's position.
    
     After completing the Zinger segment, break the Star Barrel, then keep going
     through the level, jumping from rope to rope, avoiding the Zinger enemies you
     come across, as well as killing any Kremlings you come across. After going
     through the level a bit, you'll reach the "N", which you should get (watch out
     for the Zinger enemy, however). After getting the "N", you'll soon reach the
     final segment of the level.
    
     In this segment, you'll have to avoid MANY Zinger enemies while on a rope.
     After that, you'll have to avoid a ton of Necky enemies, while on a rope. The
     "G" is located in the Zinger segment, so try and get it without dying. It can
     be quite difficult not to die on this segment, however (I guarantee you'll
     lose at least one kong during this whole segment, possibly both if you are an
     inexperienced player). Just be careful and hope you do okay.
    
     After passing the final segment of the level, simply continue through the
     hilly area you come to, killing all the Kremlings you come across. When you
     reach the exit sign, exit the level.
    
    
     Level 4: Temple Tempest
     -----------------------
    
     In this level, roll through the three Gnawties, then get on the rope and get
     the "K" before the rope passes it. After gettng the "K", get the DK Barrel if
     you need another kong. Either way though, advance through level, killing all
     the Gnawty enemies you come across, swinging from rope to rope (just like
     Donkey Kong would do), and avoiding any and all Millstone Gnawties you come
     across along the way.
    
     Thankfully, these Millstone Gnawties aren't nearly as annoying as they were in
     Millstone Mayhem in the second world. Anyway, eventually, you'll reach the "O'
     letter, so grab it and continue onward through the level, killing the Gnawties
     you come across (rolling is the best way), as well as grabbing the Star Barrel
     that you come across. After breaking the Star Barrel, continue through the
     level, killing the Kremlings you come across, and using the DK Barrel if you
     need it.
    
     Shortly after killing the Kremlings, you'll come across a Millstone Gnawty
     that will follow you until you pass the rope after the rope that has the
     Bananas pointing down in the shape of an arrow. After it quits following you
     and you are on ground again, bounce off the tire and continue your trek
     through the level, but be sure to use one of the Kremlings that comes at you
     for a high jump to get the "N" buried beneath the shadowed piece of ground,
     which I'm sure you notice is quite near.
    
     After getting the "N", continue killing the remaining five Kremlings you come
     across. After doing that, keep going through the level, since it is very
     straight-foward after this. Be sure to avoid each Millstone Gnawty, and other
     obstacles as well. When you reach the "G", which is found by climbing off the
     bottom of the rope when it reaches its easternmost point, right before the
     exit of the level. When you reach the exit, go through it to finish the level.
    
     NOTE: After this level, you can visit Candy's Save Point if you want to.
    
    
     Level 5: Orang-Utan Gang
     ------------------------
    
     When you arrive here, go left and take the Steel Keg Barrel, avoiding the
     Zinger as you do. After picking up the barrel, throw it to the tree it was
     standing on before you picked it up, then quickly jump on it. Don't get off it
     when you get on it, but instead, let it ride you all the way to the "K". You
     will not have to worry about dying via a cliff or by enemies while you are
     riding on the Steel Keg Barrel.
    
     When you reach the "K" guarded by the Zinger, hold Y to keep the Steel Keg
     Barrel, and as you hold Y, jump and grab the "K", making sure you jump to the
     other side as you do so. Once at the other side, roll the Steel Keg Barrel
     across the trees you are on, following it as you do; you should dispatch all
     four Kremlings by doing this. After killing the four Kremlings, keep going and
     kill the two Klaptraps you come across on the platform up ahead.
    
     Then after that, preform a Roll Jump (a very low Roll Jump is necessary to do
     this successfully) to get the "O" on the low platform. After getting the "O",
     go and get Expresso; he's located at the highest platform in this area. Mount
     Expresso, then fly your way through the level, dismounting Expresso when
     enemies threaten. Shortly after flying, you come to the Star Barrel, so break
     that.
    
     After flying for a bit, you'll come to a platform with three Klaptraps, as
     well as the "N". Kill the Klaptraps (dismount Expresso first), then collect
     the "N" and continue on with the level. Eventually, you should come to a tire
     below the tree area you always use in this level (the tire is located just
     after the "N" basically, and is below the trees and on the ground). Go down
     into that area, being sure to pick up the barrel on the platform above the
     tire platform before going down.
    
     Go all the way right, ignoring the low pit area you come to. Eventually, you
     will come to what seems to be a dead end to this solid ground area. There,
     break the wall with the barrel, then you'll enter a bonus room. In that bonus
     room, jump up on the tire and use it to smash the soft spot of ground in the
     room to get the "G". After getting the "G", exit this bonus and continue your
     journey through this level.
    
     You'll come to the end of the level very shortly, just be sure to avoid all
     enemies you come across, or simply just killing them would be the better
     method. When you reach the exit, go through it, as is always the case.
    
     NOTE: After this level, you can visit Cranky's Cabin if you want to.
    
    
     Level 6: Clam City
     ------------------
    
     Upon arrival here, swim east, grab the Banana Bunch by the Clambo, then
     quickly swim up, then hug the wall to the left when you get as high as you can
     go after going up. You should now be in an enclosed area with the "K", as well
     as Enguarde. After getting Enguarde, then east, then south, then finally east
     to a segment where you come across quite a number of Bitesize enemies swimming
     around, threatening to take you out.
    
     Along the way to this Bitesize segment as I call it, you'll have to avoid the
     Clambos' pearls, as well as avoid a Bitesiz enemy. Anyway, upon reaching the
     Bitesize segment, kill all of the Bitesize enemies with Enguarde. After the
     enemies are cleared out, swim up and grab the "O" in the alcove there before
     continuing on. After getting the "O", you'll come across a Clambo enemy, so
     swim north past him, then keep swimming all the way north, avoiding the pearls
     that the Clambos shoot at you.
    
     When you reach the top, break the DK Barrel if you need it, but either way,
     continue going through the level (obviously), killing all of the many Chomp
     Jr. enemies in the area, via Enguarde. After that, keep going and break the
     Star Barrel you come across. After that, keep going through the level, being 
     sure to avoid the pearls that the upcoming Clambo enemies shoot at you. Once
     you pass the Clambos, you'll see a DK Barrel; break it if you need it.
    
     Now, continue on and you'll reach an area that you have swim due north in. In
     that area, you'll also find several Chomp enemies as you go up, so dispose of
     them with Enguarde, or swim around them if you don't have Enguarde. After you
     reach the top of the area, grab the "N", located in the northwest corner of
     the area against the wall. After getting the "N", you'll come to a Clambo that
     shoots six pearls out at you, so be sure to avoid them.
     
     After passing the Clambo, you come to an area with three Croctopus enemies, so
     be sure to be extremely careful in this area, since it's quite easy to die
     here. After passing the Croctopus enemies, you'll be in an area with another
     Clambo enemy. As always, avoid the pearls (as Enguarde you can just swim above
     the Clambo) that he shoots at you. Be sure that before you pass the Clambo,
     get the "G".
    
     When you get to the end of the level, exit it.
    
    
     Bumble B Rumble
     ---------------
    
     Here, you'll fight a boss, so read the Bosses section to see how to defeat the
     third boss of the game, Queen B. After defeating Queen B, you get 1/7th of the
     Bananas from DK's Banana Hoard back, and are one step closer to stopping our
     crocodile friend, King K. Rool. You now advance to World 4, Gorilla Glacier.
    
    
     World 4: Gorilla Glacier
     ------------------------
    
     When you get here, enter the first level, Snow Barrel Blast.
    
    
     Level 1: Snow Barrel Blast
     --------------------------
    
     Once here, advance through the level a bit and you'll come across a lone
     barrel. Get in it and blast yourself to the platform above. On that platform,
     go east a bit to see three Necky's, each one higher than the previous one,
     flying in the air. Jump on the lowermost one, then the center one, then the
     uppermost one. After jumping on the uppermost one, quickly move to the right
     to get the Red Balloon. After getting that, move east a bit more and try and
     get rid of the two Klaptrap enemies below you before you land, via a jump.
    
     After that, continue through the level to the next platform. On that platform,
     be sure to avoid the Zinger, and to use the DK Barrel to kill the Zinger.
     After you do that, keep going through the level and you'll come across two
     Necky enemies. Dispatch them and continue on into a barrel. In that barrel,
     wait until the Zinger is out of the way and the barrel is properly aligned to
     the higher platform above the Zinger. When it is, shoot yourself to the high
     platform.
    
     After you do this, keep going through the level, killing the enemies you come
     across until you reach an area with several barrels floating in the air. Before
     jumping in the first barrel of the set, be sure to get the "K", which is in
     the air. Blast yourselfthrough that area, being sure to properly align each
     barrel to the next one. When you reach the other side, keep going and kill the
     Klaptrap enemies you come across, though be careful because it's a slippery
     area.
    
     Keep going and you'll reach another area with several barrels, this time
     guarded by Zingers. Get in the first barrel of the set and begin blasting
     yourself from barrel to barrel when the barrel you're in is properly aligned
     with the next one. Also, DO NOT shoot unless the Zingers are out of the way.
     When you reach the other side, kill the nearby Klaptrap, grab the Steel Keg
     Barrel, and roll it down the slope below to kill the four Gnawties. After
     that, you'll come to yet another area of barrels that you have to use to
     progress further.
    
     Before jumping in the first barrel of the set, kill the Necky that comes
     flying in suddenly. Once inside the first barrel of the set, you'll be blasted
     straight up to the next one automatically, then blasted to the other side,
     where you need to go (be sure to kill the Necky that flies towards you after
     you launch yourself from the last barrel of the set). At the other side, keep
     progressing through the level, and you'll come across another barrel area.
    
     As always, blast yourself to the other side, via the use of the those barrels.
     When you reach the other side, you'll automatically break the Star Barrel.
     Now, head left, jumping over the Krusha enemy you come across, then jumping
     off the cliff you come across, into a hidden Bonus Barrel, which will launch
     you to a new bonus area. In that bonus area, blast yourself up when you reach
     the center of the bonus and get the "O".
    
     After that, fall down on purpose to exit the bonus. Now, continue your trek
     through the level, killing all the enemies you come across (except for one
     Klaptrap, it's nothing but Necky's you encounter) until you come across a
     barrel floating in the air near a Zinger right after you pass the floating ice
     islands in the air where the Necky's were flying around at. As always, get in
     the first barrel in the set, then shoot east to another barrel, which will get
     you the "N".
    
     Once you get the "N", you land on a platform where two Zingers are guarding a
     barrel with a Rambi Token above it. Get in the barrel and launch yourself
     straight up to get the Rambi Token. After getting that, continue your trek
     through the level to come across a set of barrels floating in the air. Keep in
     mind that this segment is the HARDEST set of barrels you face in this game. I
     will not tell you how to do this the hard way (yes, there's an easy way),
     since I'm sure you can figure it out in little time.
    
     It may be difficult for you to get past it, but figuring out where to shoot is
     easy. Anyway, get in the first barrel of the set (be sure to jump over the
     Necky to reach it the easy way), and I'll tell you how to get past this part
     the easy way. First off, shoot east to the second barrel of the set. Then,
     shoot southeast to the next barrel of the set. After that, shoot due south
     when the barrel is pointing straight to the south to land in a hidden barrel
     that will take you across the entire set of barrels.
    
     At the end of those barrels, you'll get the "G", then appear in a Launcher
     Barrel that launches you straight up to a platform, so jump onto it. On that
     platform, simply continue your progress through the level, killing the one
     Klaptrap enemy you encounter. You'll reach the exit in no time.
    
    
     Level 2: Slipside Ride
     ----------------------
    
     NOTE: There are blue ropes and purple ropes in this level. The blue ropes take
           you up each time you get on them, and the purple ropes take you down
           each time you get on them.
    
     Once here, progress through the level, killing the Kremling you come across.
     When you reach a blue rope, let it take you up to a platform, which you should
     jump on. On that platform, break the DK Barrel if you need to, but either way,
     continue your progress through the level. When you reach the "K" in an alcove
     above the next blue rope you come across, be sure to get it. Once you get the
     "K", go down the purple rope you come across.
    
     After that, keep going through the level, jumping onto the next platform you
     come across (there is an Army enemy before that plaform, so beware). On that
     platform, jump up to the blue rope, then when you reach another blue rope to
     the left, jump on that one, then as you go up, you'll come across a Zinger
     that is blocking your path, and it seems losing a kong is inevitable at this
     point.
    
     When you come to that point, jump to the next blue rope to the left, then jump 
     back to the rope to the east when you come across another Zinger. Keep doing
     this as necessary until you reach an alcove near the top of the ropes, where a
     DK Barrel awaits. Break the DK Barrel if you need to, but either way, go left
     and past the two blue ropes, and continue your progression through the level.
     Eventually, you'll come across an Army enemy near a cliff.
    
     Get rid of it (jump over it if you are Diddy), then jump onto the purple rope
     floating above the cliff. Then, use that rope to jump to the platform to the
     left. When you reach that platform, kill the two Kremlings you come across,
     then jump across the three ropes you come across (be careful, there are some 
     Zinger enemies threatening to make you lose a life) to the other side. When
     you reach the other side, break the Star Barrel.
    
     After that, continue your progess through the level, killing the Klaptrap
     enemies you come across. When you reach a DK Barrel, break it if you need it,
     but either way, continue onward. When you reach a blue rope, go left a bit
     from the rope, then jump on top of the Kremling when it jumps as high as it
     can, then use the extra height to gain access to the blue rope. Ride it up,
     then jump to the platform to the left, collect the "O", as well as the two
     Banana Bunches, then jump down to the previous platform.
    
     Now, keep going and you'll come across four ropes soon enough. Jump across
     them to reach the other side. After that, keep advancing through the level
     until you come across a blue rope hanging above you, in between an ice wall.
     Before getting on it, continue east to a second rope, which you should jump
     on. Beware, however, since there are three Zingers moving left to right on
     this rope. When you reach the top, jump to the eastern alcove and grab the "N"
     and use the DK Barrel if you need it.
    
     After getting the "N", jump down to the area below, and go back to where the
     first rope was. Ride that one up, then jump to the platform to the left when
     you reach it. Now, continue onward until you come across a blue rope, a rope
     which you should jump on.
    
     Ride it to the top, waiting till you reach the platform to the left. When you
     reach it, jump to it and continue onward. You'll encounter four purple ropes
     with Zingers on them before long, so jump from rope to rope until you pass.
     After that, continue through the remainder of the level, jumping from rope to
     rope (the rest of the ropes are purple) until you come across the "G", which
     is located on the last purple rope in the level.
    
     To get it, jump on and off of the rope while you are going up to reach the
     "G". After getting that, continue out of the level.
    
     NOTE: There is a warp to this level. At the very beginning of the level, once
           you come across the first rope, wait until the Kremling to the east
           comes towards you. When it does, move slightly left of the rope and jump
           off the Kremling and onto the rope. Then, ride it up and jump to the
           platform to the west when you reach it. After doing that, jump into the
           barrel that is above you and is just visible.
    
           Note that the barrel can only be entered by Donkey, since Diddy is too
           short to reach it. After going in the warp area, you'll be near the end
           of the level.
    
    
     Level 3: Ice Age Alley
     ----------------------
    
     When you arrive here, kill the Mini-Necky behind you, then grab the DK Barrel
     and use it if you need another kong. Then, do a Roll Jump all the way to the 
     left, beyond the cliff to reach a platform with a tire, the "K", and Expresso.
     Collect the "K", mount Expresso, then use the tire to get back up to the
     platform you started on. Back on that platform, begin your trek through the
     level as Expresso.
    
     When you reach a Kremling, jump off Expresso and kill it. Get back on Expresso
     and jump up to the higher ledge above you, then jump off the cliff and after a
     couple of seconds, quickly fly over to the platform on the other side. At the
     other side, jump down to an area below, ignoring the Necky's, since Expresso
     can't kill them. At that below area, continue your progress through the level,
     jumping over the Mini-Necky you encounter.
    
     You'll then to another huge gap area with a swinging rope. Use Expresso to fly
     over to the other side (be sure to jump and wait a couple seconds before you
     fly). At the other side, approach the Mini-Necky, then dismount Expresso and
     kill it. Then, use the DK Barrel if you need it, but either way, get back on
     Expresso. Back on Expresso, stand on the highest part of this slopy platform
     (basically where the DK Barrel was).
    
     Once at that location, hold Right on the D-Pad while jumping as high as you
     can (you need to jump so high that you are offscreen), then flying ALL the way
     to the platform to the east. When you reach that platform (if you don't reach 
     it and fall off, which is very possible, even with Expresso, try again until
     you do get it), go east a bit and then Roll Jump to get the "O" that's hanging
     above the cliff (you have to dismount Expresso for this, by the way).
    
     After getting the "O", quickly get back on the platform before you fall, then
     get on Expresso. Now, wait unil the Mini-Necky up ahead flies up. When it
     does, quickly jump on to the platform where he is, then run past him. After
     doing that, fly over to the pit at the other side, where the Star Barrel
     awaits. After that, make yourself land in the Launcher Barrel, and let it
     launch you to the platform at the other side.
    
     Once there, go east a bit, dismount Expresso, take the Klaptrap out on the
     small icy platform ahead of you, then get back on Expresso. Then, jump onto
     the ice platform where the Klaptrap was, then jump to the platform that's
     above you. Now, get on the highest part of this slopy platform, then jump as
     high as you can while holding the D-Pad Right. Then, quickly fly over to the
     other side.
    
     At the other side, jump to the platform with the Klaptrap, quickly dismount
     Expresso, kill the Klaptrap, get back on Expresso, and fly to the platform
     that's above you. Now, before jumping down to the platform below, fly over to
     an icy platform in the air to the east of you, that has a Bonus Barrel and the
     "N" on it. After getting the "N", go in the bonus if you want (I'll assume you
     did).
    
     After exiting the bonus, head up the slope and when you reach the Manky Kong,
     get off Expresso and kill him. Then, go where the Manky Kong was before you
     killed him, jump as high as you can while holding Right on the D-Pad, then fly
     over to the other side, being sure to grab the "G" as you fly. If you done
     correctly, you will have landed on a platform with a Manky Kong, or at least
     very close to it.
    
     Dismount Expresso, kill the Manky Kong, then continue through the level, being
     sure to kill the Klaptrap you come across. When you reach the end of the
     level, go through the igloo to exit it.
    
    
     Level 4: Croctopus Chase
     ------------------------
    
     Despite how the name sounds, this level is quite easy, so take a deep breath,
     my friend. Advance through the level until you encounter your first Croctopus.
     This one is colored differently than the typical Croctopus enemies you come
     across. What does this mean? Well, it means that these Croctopus enemies CHASE
     you, as opposed to their typical spinning in an endless circle while trying to
     get you act.
    
     So, when you reach your first Croctopus, quickly swim east, past the Croctopus
     that is chasing you. Then, break the DK Barrel you come across if you need it,
     but either way, you'll come across a Squidge enemy very shortly after the DK
     Barrel. There are a lot of Squidges in this level, just to warn you. Wait till
     the Squidge swims out of the way, then when it does, swim past it, and
     continue your trek through the level.
    
     You'll have to avoid being hit by more chasing Croctopus enemies as you keep
     going through the level (you'll also have to avoid another Squidge enemy).
     When you reach the "K", take it and continue swimming through the level. You
     will eventually come across another DK Barrel, so use it if you need it. But
     either way, keep going after coming to the DK Barrel, avoiding the Squidge
     enemy.
    
     After the Squidge enemy, another Croctopus will chase you, so as always, swim
     through the level while trying to avoid the Croctopus (and some Squidges).
     When you reach two Launcher Barrels stuck together, take either one of them,
     as it doesn't matter which you take. After being launched through the series
     of Launcher Barrels, you'll come across a Chomp Jr. enemy, as well as another
     Croctopus, waiting to chase you.
    
     Go below the Launcher Barrels in the area, then swim east through the fake
     wall. Then, grab the DK Barrel if you need it, then swim north, then left into
     a hidden passage with the "O". After getting that, swim back into the area
     with the Chomp Jr. and the Croctopus enemies. Once there, continue your trek
     through the level, avoiding the Croctopus enemy that's chasing you until you
     come across a Star Barrel. Break it when you come to it.
    
     After that, continue swimming through the level, avoiding the Croctopus's that
     chase you, and avoid the Chomps enemy you come across. When you come to an
     area where you can go in four different directions (one left, up, right, and
     down), go right, then down to a Winky Token (beware of the Croctopus). After
     getting that, take the northern path, continuing your journey through the
     level.
    
     You'll eventually come across some Launcher Barrels, which you should go
     through. You'll also encounter some Chomps enemies, so avoid them. After the
     two Chomps enemies you encounter, you'll come across yet another Croctopus.
     Continue swimming through the level while avoiding the Croctopus enemy. When
     you reach two Chomps enemies (one above, one below), swim between them, then
     use the DK Barrel you come to if you need it, but either way, continue on.
    
     You'll eventually reach the "N" (be sure to avoid the Croctopus that chases
     you), so grab it and continue onward until you reach a point where you can
     take a right path and a left path. Take the left one (it's a very tightly
     connected path, so you'll know when you reach it), then grab the Red Balloon
     in this area, then swim to the southwesternmost part of the area and break
     the Animal Buddy box you see and then get on Enguarde.
    
     Now that you have Enguarde, this level will be much easier. Get out of this
     area, then continue your trek through the level; with Enguarde it will be much
     easier, just be careful not to lose him, since you will be chased by Croctopus
     enemies as you do it. You'll eventually reach an area with a ton of Squidge
     enemies, as well as the "G" in the end of that area. Grab the "G", while
     avoiding (or killing, if you have Enguarde) the Squidges, then continue out of
     the level.
    
     NOTE: After this level, you can visit Cranky's Cabin if you want to.
    
    
     Level 5: Torchlight Trouble
     ---------------------------
    
     Once in this level, break the nearby Animal Buddy box to reveal Squawks. If
     you are wondering, this is the only time Squawks makes an appearance in this
     game. In this game, unlike in DKC2 and DKC3, his purpose is to light your way
     through this cave. While certainly not mandatory, he is a BIG help. Anyway,
     once Squawks is freed, break the DK Barrel near the entrance if you need to,
     but either way, continue onward, killing the Klump you come across. Also, be
     sure to jump over the oil drum you come across.
    
     When you come across the "K", jump to the platform east of the "K", then on 
     that platform, quickly kill the Klump enemy, then preform a Roll Jump to get
     the "K". After getting the "K", keep going through the level a little further
     to find another Klump, which you should kill. After the Klump, you'll find the
     "O". Grab the "O" (be careful, since the only way to get it is to use the
     moving platform above the cliff), then continue onwards, killing the Klump you
     come across.
    
     Eventually, you'll reach the Star Barrel, which you should break. After that,
     continue onward, and use the barrel to kill the Krusha you come across (or you
     can just jump on him if you have Donkey Kong; the barrel actually gives you
     access to a bonus area, so see the Bonus Areas section of this FAQ for that
     information), then continue on. You'll encounter Mincers now, which look like
     tires with spikes on them.
    
     Sometimes these enemies move, so be aware of that (note that the only way to
     avoid the Mincer enemies is to jump over them). You'll also continue to
     encounter Krusha enemies as you advance, so it's best to be Donkey Kong for
     the remainder of the level. When you reach a platform with two Mincers, a
     Krusha patrolling in between those Mincers, as well as an arrow sign pointing
     to the right, use Donkey Kong to kill the Krusha.
    
     If you have Diddy Kong, you're guaranteed to fail here. After passing that
     platform, Roll Jump onto the small moving platform that moves up and down.
     Once on that platform, Roll Jump to get the "N", then quickly get back on the
     moving platform, then jump up to the platform above when you can, and continue
     onwards, jumping over the Mincers you come across, as well as killing the
     Krusha enemy you come across (if Diddy, run, if Donkey, kill), though do not
     use the barrel, since you need to get the "G" that's in a bonus.
    
     Grab the barrel and continue across the platform. When you reach the end of
     the platform, jump down and sit the barrel down against the wall there to open
     up a bonus area. In that bonus area, either wait until the Klaptrap is below
     the platform with the "G" (only as Diddy) to jump off the Klaptrap and onto
     the platform with the "G", or use the tire to get onto the platform above the
     tire.
    
     Once on that platform, preform a perfect Roll Jump (it's mandatory) to reach
     the platform with the "G" on it (if you are Donkey Kong). After getting the
     "G" from the bonus, continue out of this level.
    
     NOTE: After this level, you can visit Candy's Save Point and Funky's Flights
           if you want to.
    
    
     Level 6: Rope Bridge Rumble
     ---------------------------
    
     When you arrive here, grab the DK Barrel and wait until you come across a
     Kremling. When you do, use the barrel on it, then continue onwards until you
     reach a pit with two tires on the ground on each side of the pit. When you
     reach that, look carefully and at the bottom of the pit, you should see the
     rim of a Bonus Barrel. Go in it, then in the bonus area you come to, bounce
     across the tires to the other side, where Winky awaits. Mount him and leave.
    
     After exiting the bonus, continue through the level, then when you come to a
     Zinger guarding the "K", kill the Zinger with Winky, grab the "K", then jump
     back onto the platform above you, then continue your trek through the level,
     killing all the enemies you come across, and bouncing across the tires you
     come across. When you reach the Star Barrel, break it and continue on.
    
     When you reach the "O", which is above a pit in between two platforms with a
     Kremling jumping back and forth, get off Winky and preform a Roll Jump to get
     the "O", then quickly get back onto the platform. Get on Winky again, then
     kill the Kremling that's jumping back and forth, then continue your journey
     through the level until you come across the "N", which you need to use the
     tire on the moving platform near the "N" to get.
    
     After getting the "N", keep going through the level, bouncing from tire to
     tire, going on each new platform you come across, killing the Zingers you come
     across (Assuming you have Winky. If not, avoid them; you get the picture.
     Eventually, you'll reach the "G" above a cliff, which is guarded by two
     Kremlings jumping back and forth, who seem to have gotten drunk at K. Rool's
     pub last night, and are now seemingly hyper.
    
     Kill the Kremlings with Winky, then jump off of Winky (after getting back onto
     a platform), then do a Roll Jump to get the "G". Once you get the "G", keep
     going through level and you'll reach a huge pit with a few moving platforms
     with tires on them hovering above the cliffs, shortly after the "G". Bounce
     from tire to tire until you reach the other side, at which point you should
     take out the Army enemy and continue on to another moving platform with a
     tire on it.
    
     When you get close to the three Zingers, bounce off the tire and get back on
     the tire platform when it is opposite the Zingers. If you didn't go into the
     bonus area in the previous moving platform segment, you can use Winky to kill
     the Zingers. Anyway, after getting back on the tire platform after you jump
     over the Zingers, continue out of this level after reaching the platform.
    
    
     Really Gnawty's Rampage
     -----------------------
    
     Here, you'll fight a boss, so read the Bosses section to see how to defeat the
     fourth boss of the game, Really Gnawty. After defeating Really Gnawty, you get
     1/7th of the Bananas from DK's Banana Hoard back, and are one step closer to
     stopping our crocodile friend, King K. Rool. You now advance to World 5,
     Kremkroc Industries Inc.
    
    
     World 5: Kremkroc Industries Inc.
     ---------------------------------
    
     In this world, enter the first level, Oil Drum Alley.
    
    
     Level 1: Oil Drum Alley
     -----------------------
    
     When you get into this level, advance a bit and you'll see a Gnawty on a black
     platform. Kill the Gnawty, get on the platform, then jump over to the rope
     that is JUST visible and hanging from the ceiling. The rope will ride you to
     the platform above the entrance to this level, so get off the rope and onto
     the platform at that point. Now, jump down onto the black spot in the ground
     below you to reveal a TNT Barrel. Take it and continue on. You can get a bonus
     with this TNT Barrel by blowing up the oil drum to the east.
    
     Anyway, continue advancing through the level, killing the Kremlings you come
     across, as well as jumping over the oil drum you come across. When you reach
     the "K", take it and continue onward, killing any enemies you come across, as
     well as jumping over any oil drums you come across, until eventually, you
     reach a black piece in the ground, which you should jump on to reveal a DK
     Barrel. Use it if you need it, but either way continue to a Launcher Barrel.
    
     Go inside that Launcher Barrel to the platform above, being sure to break the
     black piece in the ground to a reveal tire, which you should take with you
     through this next segment. Kill all the Kremlings you come across in this
     segment, while being careful not to get the tire stuck in an oil drum, and
     when you reach the "O", use the tire to get it. After getting the "O", keep
     going until you reach the Star Barrel. Break it and continue on.
    
     You should also know that you can discard the tire now, since you no longer
     need it. After breaking the Star Barrel, jump down the first gap you come
     across after the Star Barrel to get Rambi. Now, go and continue on, and you'll
     come across a Manky Kong, so dispatch it, then continue to a platform with
     stairs where two Kremlings await you. As always, take them out and continue
     on.
    
     When you reach another Manky Kong, kill it, then pick up the nearby barrel and
     continue on, killing the two Kremlings (AFTER putting the barrel down), or
     simply walk under them, but either way, be sure you have the barrel. When you
     reach an oil drum floating between two platforms and above a pit, go down
     below the oil drum, then smash open the east wall to reveal a bonus. Go inside
     and blast from barrel to barrel until you collect the "N".
    
     After you exit the bonus after getting the "N", continue onward, jumping from
     oil drum to oil drum, as well as killing all the Kremlings you come across
     (note that you have to jump on oil drums ONLY when their flames briefly
     dissipate, and Roll Jumping also helps sometimes). When you reach a Manky Kong
     throwing barrels down some stairs, approach him, then wait until he has a
     brief break in his barrel throwing, at which point you should jump or roll
     through him to kill him.
    
     After killing the Manky Kong, continue on and you'll come across an area
     that's just one huge cliff. This cliff happens to have a lot oil drums
     floating above it, each one spaced a bit of a distance away from the other.
     There are also some floating tires here that you need to use to get past this
     segment. In other words, you have to jump from oil drum to oil drum, but ONLY
     when the flame dissipates.
    
     The flame dissipates after two consecutive flame rises from an oil drum. Once
     you pass some oil drums and come across a tire, use that tire to bounce to the
     next oil drum, and repeat that until you pass. Once you pass that segment, you
     will come across another oil drum on a platform, so jump on that one when the
     flame dissipates, then jump down onto the black piece below to reveal the "G",
     which you should grab.
    
     Once you grab the "G", simply continue to the exit of this level.
    
    
     Level 2: Trick Track Trek
     -------------------------
    
     Once here, run past the Necky that is throwing nuts at you, then jump onto the
     elevator that you come across. Ride it, killing the Necky enemies you come
     across, and grabbing the DK Barrel after the first Necky if you need it. When
     you reach the "K" below a Necky that is throwing nuts at you, quickly jump and
     get it, while trying to avoid the nuts without falling off. After getting the
     "K", continue riding the elevator, killing all the Necky's you encounter.
    
     They get harder to kill here, so be careful. When you reach the "O", jump and
     get it, then continue riding the elevator, avoiding the nuts that are being
     spit at you by the two Mini-Necky enemies. When you reach the Mini-Necky
     enemies, kill them and continue riding the elevator to a platform, which you
     should jump on, since the elevator is useless now.
    
     Once you are on the platform, keep going and you'll come across a Star Barrel,
     Break it and continue onward and get on the next elevator you come across. On
     the elevator, you'll come across a Zinger very shortly, so jump over it, but
     time your jump right, so that you don't die by the Zinger. After jumping over
     the Zinger, you'll come across a Mini-Necky, which you should kill. Throughout
     this whole segment, enemies will drop onto your elevator to try and tempt you
     into attacking them.
    
     Don't do it, since they'll eventually drop off anyway. Just stay away from the
     enemies when they jump on the elevator you're on, and you'll be fine. If you
     want to kill the enemies though, roll on each of them, then quickly jump back
     onto the elevator. This is probably the safer method, since some enemies might
     actually kill you once they drop onto your elevator. When you reach the "N"
     located below a Necky that is throwing nuts at you, grab it and avoid the nuts
     that the Necky throws at you, then get back on the elevator.
    
     Once you get the "N", continue riding the elevator until you come across a
     Klatrap, which you should kill. You'll come to the "G" after that that is
     guarded by a Zinger, so grab it while avoiding the Zinger, and continue riding
     the elevator, killing the next two Klaptrap enemies you encounter. After that,
     keep riding, avoiding the Manky Kong's barrels that he throws at you from an
     above platform.
    
     After the Manky Kong, you'll come across a platform very shortly, so jump on
     it once the elevator stops. When you reach the platform, jump to the platform
     above the Manky Kong, and simply exit the level.
    
     NOTE: There is a warp to this level. At the very beginning of the level,
           before you reach the first elevator platform, Roll Jump off the screen
           while moving to the right to land in a hidden warp area. You'll be near
           the end of the level after that.
    
    
     Level 3: Elevator Antics
     ------------------------
    
     In this level, drop down to the platform below, then progress through the
     level, using any Slippa enemy near the second rope hanging from the ceiling to
     jump onto that rope. Once you reach that rope, jump the next two ropes and get
     the "K", then drop down and continue your progress through the level, killing
     all the enemies you come across while trying not to lose a kong. Eventually,
     after a Mini-Necky near a DK Barrel, you'll come across three ropes hanging
     above a cliff, with a Zinger on the second rope.
    
     Jump the ropes to the other side, while avoiding the Zinger. When you reach
     the other side, go right a bit, then wait until the Slippa enemy comes out of
     the crawlspace, then kill it and go through each crawlspace you come across
     till you reach the other side, though be careful, since there are three Zinger
     enemies in total patrolling the tunnels, so time your movements right through
     each crawlspace area.
    
     Anyway, when you emerge from the tunnels, you'll come to three ripes, with a
     Zinger patrolling each rope. Get on the first rope, then jump to the second
     rope when the Zinger is away from you, then climb to the very top of the
     second one when you reach it, then wait until the Zinger on the third rope is
     out of the way before you jump to the third rope. Once on the third rope,
     climb to the very top and jump to the hidden platform to the east.
    
     You'll now be invisible, so walk all the way to the right into a hidden bonus
     area. In that bonus area, try and get the "O". After emerging from the bonus,
     advance through the level some more, breaking the Star Barrel you come across,
     as well as killing the Klump you come across. After killing the Klump, you'll
     reach an area with two sets of elevators going up and down; the first set goes
     up, the second set goes down.
    
     Quickly jump across the elevators to the other side without falling off. When
     you reach the other side, keep advancing through the level, killing the Mini-
     Necky enemy with the Steel Keg Barrel you find. After that, drop down the
     cliff and hug the left wall to reach a small platform with the "N". Grab it
     and get on the elevator when it comes down to you, then continue advancing
     through the level.
    
     Kill every enemy you come across while trying not to die, as well as jumping
     across each elevator set you come across in each of the elevator segments.
     Eventually, you will reach a platform with two Klumps patrolling. If you are
     Diddy, try to jump between them and then jump to the platform below. But if
     you are Donkey, simply jump on them to kill them.
    
     At any rate, once you pass the two Klumps, you'll come across another moving
     elevator segment, with a Zinger on the first two sets, though thankfully the
     last one is Zinger free. Pass that segment, then kill the two Klumps on the
     next platform, though if you are Diddy, you might die, so try to jump between
     them again, then jump over them.
    
     After passing the two Klumps, keep going through each of the elevator segments
     you come across, killing all the enemies you come across, as well as grabbing
     the "G" when you reach it. After the "G", you'll come across a Mini-Necky, so
     kill it, then get on the elevator that moves down. When the elevator lowers
     and you see another elevator going up to the right, Roll Jump to it, then ride
     it up to the next platform, which you should jump on, but be sure to avoid the
     Zinger on the platform.
    
     Now, pass the next elevator segment the same way you did the previous one,
     though beware of the Zingers that waits in between the two elevators. When you
     pass that segment and reach the next platform, dispatch the Mini-Necky, then
     get on the elevator that you come across and jump to the next platform, where
     you can exit this level.
    
     NOTE; After this level, you can visit Candy's Save Point if you want to.
    
    
     Level 4: Poison Pond
     --------------------
    
     This level is HARD, so be warned. This is easily one of the hardest levels in
     the game, just to warn you. Anyway, starting off here, go through the fake
     fall on the extreme southwestern part of the wall, then get Enguarde and get
     the Bananas in there, too, then go out. Now that you have Enguarde, things
     will be easier, though you can still easily lose him, so be careful. Anyway,
     swim directly up from where you start to get the "K".
    
     Then, swim out of the alcove and start advancing through the level, ignoring
     all paths you can take, except for the one that is most obvious (the other
     paths contain nothing except for Banana Bunches, which are useless, and you
     risk losing Enguarde). When you reach a Chomps Jr. enemy, kill it, then swim
     even more through the level, swimming above the Mincers you come across (they
     move up and down, so watch out).
    
     When you reach a path that you can take that goes up, swim up, but very
     slowly, since there is a Bitesize enemy waiting for you here. Kill it and
     continue on, killing all the enemies you come across, as well as swimming
     above each Mincer you come across (the Mincers start to become noticably more
     difficult to pass from this point on, and also, when you come across a Mincer
     that moves left and right at fast speeds, swim above or in between it when it
     moves to pass it to the other side).
    
     You'll eventually reach two Mincers (one above, one below) that move left and
     right, so swim in between them to safely pass them to the other side. Now,
     keep swimming through the level, killing each enemy you come across (namely
     Bitesize enemies and Squidge enemies) until you reach the "O", which you
     should grab. After getting the "O", advance through the level some more,
     avoiding the Mincers that you come across (all these move up and down).
    
     Once you reach an area where you can take a north path, or a south path, take
     the north path unless you need Enguarde, since the south path allows you to
     get him, though you'll have to swim past two Mincers that move up and down, in
     very tight areas, too, so be VERY careful. Alternately, you can take the east
     path instead of the south path when you reach it, and all you have to do there
     is swim above a Chomps Jr. enemy to reach Enguarde. This is the safer method.
     Also, there is a Star Barrel before this area, so be SURE to break it.
    
     At any rate, when you reach the area with the north, east, and south path,
     take the north one, and continue your journey through the level. When you
     reach a Mincer that moves left and right at high speeds, wait until it moves
     left, then quickly swim right, past it, and also swim between the two Bitesize
     enemies you come across. After passing the Bitesize enemies, keep going and
     you'll reach an area with three Mincers spinning counter-clockwise.
    
     Try and swim into the middle of the spinning Mincers, then take the left path
     out of this area there are no Mincers around. After taking the left path, keep
     going and when you reach another Mincer that moves left and right at high
     speeds, quickly swim down to the alcove below you, then when the Mincer moves
     to the left, quickly swim up into the alcove above you and get the "N". After
     getting the "N", get of the alcove when the Mincers moves to the right, then
     keep advancing through the level.
    
     You'll come to an area with three more spinning Mincers very shortly. Like
     before, try and swim into the middle of the spinning Mincers, then swim to the
     south and out of this area when there are no Mincers around. Now, swim south,
     but slowly, since there is a Bitesize enemy waiting to ambush you. Once you
     pass the Bitesize enemy and reach another area with two Mincers stacked on top
     of each other moving left and right at high speeds, swim past them when they
     are out of the way, then continue on.
    
     You'll have to avoid more Mincers as you continue on, but you should by now
     that you just have to swim past the Mincers when they are out of the way for a
     brief moment to make it. Also, you'll come across a DK Barrel as you advance,
     so be sure to use that without dying if you need it, which you probably will.
     Also, be VERY careful not to lose Enguarde. Remember, swim past the Mincers
     ONLY after they move out of the way.
    
     Eventually, you'll come across a lone Mincer that moves up and down. Wait till
     it moves up, then quickly swim up and left into a small alcove. Wait until the
     two Mincers swim down and touch each other almost (not that kind of touch, you 
     pervert :P), at which point you should wait until they move back up and then
     swim north and east out of this area. Now, for the final area of the level,
     you'll have to swim past MANY, and I mean MANY, Bitesize enemies.
    
     There are so many that I would estimate the number to be around 20, if not a
     bit more, so WATCH out. There is a trick to this, however, and that's just to
     swim as high as you can (swim so much to the point where you can't even move
     up on the ceiling at all anymore), while advancing through this final part of
     the level. The Bitesize enemies won't hit you like this. However, to get the
     "G", you have to swim down a bit instead of fully up, straight into the
     Bitesize nightmare, so be careful.
    
     Once you get the "G", continue swimming up above the Bitesize enemies, as well
     as the two Mincers you come across (yes, swimming above the Mincers works),
     and you'll reach the exit of this level, which you should take.
    
     NOTE: After this level, you can visit Cranky's Cabin if you want to.
    
    
     Level 5: Mine Cart Madness
     --------------------------
    
     Once you arrive in this level, roll through the three Gnawties (be sure to use
     the DK Barrel if you need it), then get into the mine cart that you come to.
     Ride it to the next mine cart, simply not moving at all, since this will allow
     you to avoid all of the Necky enemies you come across. When you come across a
     Necky flying above the next cart you need to get into, jump on top of the
     Necky, then into the cart.
    
     Ride this mine cart until you reach the "K" located between two Necky enemies,
     which you should grab. After getting the "K", keep riding the mine cart until
     you come across the "O", which you should grab. After getting the "O", keep
     going through the level until you reach the Star Barrel, which you should
     break. After breaking the Star Barrel, keep riding the mine cart, and jumping
     from mine cart to mine cart, since you'll come across more mine carts along
     the way, and on very short rails no less.
    
     When you see the "N" floating above a cliff, let the mine cart drop you off
     the cliff, and right before you drop off the cliff, jump out of the mine cart
     and to the right to collect the "N", and land in the other mine cart. Once in
     the other mine cart, ride it all the way to a platform with a tire on it,
     which you should jump on. Use that tire to jump on top of the Kremling, and
     into the next cart.
    
     Once in this cart, continue through the remainder of the level, grabbing the
     "G" when you come to it, as well as killing any Kremlings in the mine carts
     you come across, so that you can get into them, and also avoiding Zingers you
     come across. This is how the remainder of the level plays out, and it's a very
     straight-foward part of the level, which doesn't really require explanation.
     Anyway, once you reach a line of Bananas pointing down, jump down that line of
     Bananas, and into the mine cart (you'll kill the Kremling when you land).
    
     Ride this mine cart to a platform, which you should jump on. When you reach
     that platform, continue out of the level, killing the Gnawty you come across.
    
     NOTE: After this level, you can visit Funky's Flights if you want to.
    
    
     Level 6: Blackout Basement
     --------------------------
    
     In this level, the lights turn on and off every two seconds, so be careful. If
     you want to avoid dying, I suggest you memorize where everything is (e.g.
     barrels, platforms, enemies, etc.) before the lights go out. Also, the enemies
     here do NOT hesitate to kill you when the lights are out so, you have to be
     VERY quick in this level in order to make it out alive.
    
     Anyway, once you start this level, go right and grab the DK Barrel and use it
     if you need it, but either way, continue onward, killing the Kremling you come
     across. After that, you'll come across another Kremling after jumping the gap.
     Kill it too, then continue on, grabbing the "K" as you jump the gap. Now, keep
     going through the level and you'll run into two more Kremlings. Dispatch them
     and continue on, but wait until the light turns on so you can see the floating
     platform to your right.
    
     Jump on it when you can see, then jump to the other side when you can see.
     After that, you'll come to three floating platforms in the air. Jump across
     each of them to the other side, allowing the light to guide your way. There is
     an Enguarde Token under the second platform, but it is not worth it to get it.
     After passing the platforms and reaching the other side, continue onward
     through the level, killing the Kremlings you come across, and allowing the
     light to guide your way.
    
     This part is straight-foward, and should not require any explanation other
     than to let the let guide your way, and don't be in too much of a rush. When
     you come across three platforms with tires on them floating in the air, bounce
     from tire to tire until you reach the last tire platform, at which point you
     should jump onto the black piece on the ground to the right to get the "O".
     After getting the "O", keep going and break the Star Barrel you come across.
    
     Once you do that, continue progression through this level, killing the Klump
     enemy you come across, as well as getting on the swinging rope and letting it
     carry you to the other side, which you should jump to when you reach it and
     when the light illuminates your path. After the swinging rope, you'll come
     across another Klump enemy, so dispatch that one too, then continue onward in
     this level, jumping from moving platform to solid ground, from moving platform
     to more solid ground, etc.
    
     Be sure to let the light illuminate the way for you, as it's easy to die. When
     you reach another swinging rope, wait until it comes close to you (if the
     lights are out, the trail of Bananas lights the way, but still make sure it is
     close to you, or you will probably die), then jump on it and jump to the other
     side when you can see where you are going. Once you reach the other side, keep
     going through the level.
    
     You'll come across a cliff with moving platforms on it, so cross that to the
     other side, allowing the light to guide you. Then, you'll come to another
     moving platform area, which you should cross by letting the light guide you,
     as usual. After the second moving platform area, you'll come across a Klaptrap
     enemy, which you should kill. Continue on and jump on the arrow platform you
     come across, then quickly jump to the other side before it sinks.
    
     The Banana Bunch below it is just a trap, so don't get those. When you reach
     the other side, three Klaptrap enemies will come at you to ambush you, so be
     VERY careful here, since you might lose a kong. Kill them when you see them
     and continue on. Now, you'll come across four arrow platforms. Jump onto the
     last one when you can, then just stand there on it and let it sink you down to
     a hidden bonus area.
    
     In that bonus area, be sure to collect the "N". After exiting the bonus, you
     will land on a black piece in the ground and reveal a Steel Keg Barrel. Take
     it, jump to the platform below, and roll it and follow to kill a ton of
     enemies threatening to take you out (be sure to grab the "G" on the ledge
     above the Kremlings you come across). When you reach the exit of the level,
     take out the Klaptrap and exit the level.
    
    
     Boss Dumb Drum
     --------------
    
     Here, you'll fight a boss, so read the Bosses section to see how to defeat the
     fifth boss of the game, Dumb Drum. After defeating Boss Dumb Drum, you get
     1/7th of the Bananas from DK's Banana Hoard back, and are one step closer to
     stopping our crocodile friend, King K. Rool. You now advance to World 6, Chimp
     Caverns.
    
    
     Level 1: Tanked Up Trouble
     --------------------------
    
     Once here, progress through the level, killing the Kremling you come across.
     When you reach the first oil-powered platform, get on it, then ride it to the
     oil barrel, which you should jump on to give the platform you are on more
     fuel. After that, keep riding the platform, breaking all the oil barrels you
     come across. When you reach the "K" above a Necky that flies up and down, kill
     the Necky and take the "K" by using the height you gained after killing it.
    
     Once you get the "K", keep riding the platform, breaking all the oil barrels
     you come across. When you reach the "O" on a small platform to the right, get
     it, get back on the platform, and continue riding it, breaking the rest of the
     oil barrels you come across. When your platform starts slowing down, ignore
     the oil barrel you come across, since there's nowhere else for that platform
     to go.
    
     Instead, jump to the platform to the east at that point, then keep going until
     you reach the Star Barrel (kill the Kritter on one of the platforms before you
     reach the Star Barrel), which you should break. Now, get onto the new platform
     that you see, then ride it through more of the level, touching each oil barrel
     you come to, while avoiding falling off or being hit by the enemies. When you
     reach a platform with a tire on it, jump on that platform (the oil platform
     will still move under the tire platform, just hurry up).
    
     Once on that platform, roll the tire to the east, killing the Gnawties you
     come across. When you reach the edge of the platform, slow the tire pushing
     down a bit so that it doesn't fall off, then push it down onto the oil
     platform that comes near you, then jump onto that platform and bounce off the
     tire and break the oil barrel you come across to gain more fuel. Once you do
     that, keep riding the platform, collecting oil as you go.
    
     When you reach the "N" floating below a wooden platform with Gnawties on it,
     ignore the platform for and Roll Jump to get the "N", then quickly jump onto
     the wooden platform where the Gnawties are. Then, go right a bit and break the
     oil barrel that the Zinger is circling around (while avoiding the Zinger).
     After breaking the oil barrel, get back on the oil-powered platform and
     continue your progress through the level.
    
     Avoid all of the Zinger enemies you come across by jumping over them (be very
     careful though, since it is hard to jump over them without losing a kong; you
     have to time each one of your jumps right or you'll fail), and also collect
     all of the oil barrels you come across to get more fuel for the oil platform.
     When you get to a platform with a Launcher Barrel above it, and your oil-
     powered platform starts to slow down, ignore the Launcher Barrel and grab the
     oil barrel instead.
    
     After getting more fuel, keep riding the platform across the remainder of the
     level, jumping over the three Zingers you come across, but time your jumps
     VERY carefully, or you will lose a kong or die if you have only one kong. Once
     you pass the three Zingers, grab the "G", then continue to the end of the
     track on your oil-powered platform. When you reach the end of the track, jump
     to the nearby platform.
    
     Then, simply jump from platform to platform till you reach the exit, though be
     sure to kill the Gnawty enemies that try to ambush you, since they can make
     you lose a life right here after all of your hard work, which can be very
     frustrating. Once you reach the exit, use it.
    
    
     Level 2: Manic Mincers
     ----------------------
    
     When you arrive in this level, kill the nearby Gnawty, then advance through
     the level, avoiding all Mincers that you come across. When you reach the "K"
     floating above a cliff, grab it, then continue on through the level, and, as
     always, avoid the Mincers you come across. Eventually, you'll reach an Animal
     Buddy Box that happens to contain Rambi. Break the box, mount Rambi, and
     continue your trek through the level, killing the Gnawties you come across, as
     well as avoiding all the Mincers you come across, by whatever means necessary.
    
     Eventually, you'll reach the "O", so grab it and continue on, jumping between
     the two Mincers you come across. After you do that, continue progression
     through the level, avoiding all the Mincers you come across until you reach a
     TNT Barrel near two Mincers (one circles around, while the other just sits
     there). At that point, move past the two Mincers when the spinning one moves
     out of the way, then continue on.
    
     Eventually, you'll come across two Mincers spinning around above a cliff. Jump
     between them when you can, then continue on through the level, killing the
     Krusha you come across below the platform that you were on after jumping
     between the two Mincers above the cliff. After killing the Krusha, continue on
     and you'll come across more Mincers, which you should avoid. When you reach a
     small moving platform with a Mincer in the center of the area, jump on the
     platform when it comes to you.
    
     Then, jump over the Mincer when you come to it, then jump to the platform to
     the other side when you reach it. On that platform, take the TNT Barrel and
     kill the Krusha that's nearby, then continue on. When you come to another
     small moving platform with Mincers in the area, jump on that platform, quickly
     jump up and get the "N", then jump back onto the platform when you can. Then,
     jump to the platform at the other side, while avoiding the Mincers.
    
     Once you reach the other side, keep going and use the DK Barrel that you come
     across after that moving platform with the Mincers guarding it if you need it,
     but either way, continue onward, avoiding the Mincers you come across. When
     you reach a huge mountain with a cave entrance on it (actually, two but the
     easternmost one is unreachable for now), as well as some Gnawties in the area,
     jump onto the platform and enter the leftmost cave entrance.
    
     Inside, you'll see several Mincers that move up and down at very high speeds.
     If they hit you once, you exit this sort of bonus area, and are carried back
     to the Gnawty area. Anyway, run through this room, running under the Mincers
     when they move up. When you reach the other side of the room, take the "G",
     then exit this area. Back outside, jump down to the area below, then continue
     out of this level completely, avoiding the Mincers you come across.
    
    
     Level 3: Misty Mines
     --------------------
    
     This level is very simple and very straight-foward, and does not require a
     thorough expanation. Seriously, if you can't figure this out, then I don't
     know what to tell you (no offense intended). Anyway, at the start, keep going
     through the level, killing the Slippa enemies you come across. When you reach
     a rope overlooking a pit, jump on the rope, ignoring the pit since it leads to
     nothing. Also, the enemies are being sent out of a skull and crossbone barrel.
    
     To break those barrels, use the many TNT Barrels scattered throughout the
     level. Not only with this blow up the barrels, but it will stop production of
     the enemies, too. Anyway, when you reach the rope, get on it, then jump to the
     other side and continue on. Eventually, you'll reach a skull and crossbone
     barrel with a Rambi Token underneath it, so use a TNT Barrel to blow it up if
     you have one in the vicinity.
    
     After you pass the barrel with the Rambi Token, keep going through the level,
     killing all the Slippas you come across, as well as blowing up any skull and
     crossbone barrels you come across, via the use of the TNT Barrels in this
     level. Eventually, you'll reach a huge pit with three ropes. Jump from rope to
     rope to reach the other side, at which point you should get off the third
     rope.
    
     When you reach the other side, keep advancing through the level and you'll
     encounter a lone rope with four Bananas on each side of it, as well as DK
     Barrel in the middle of those Bananas. Get on the rope, use the DK Barrel if
     you need to, but either way, be sure to drop down to a hidden platform once
     the rope moves as far east as it can, then enter the hidden bonus area on that
     platform.
    
     In this bonus room, use the rope in the room to get the letters K, O, N, and
     G. Once you get past the "G", jump to the other side, mount Expresso, and
     exit the bonus. After you exit the bonus area, continue progression through
     the level, avoiding the Klaptrap enemies, the Army enemies, and the Slippa
     enemies you come across. If you don't have Expresso, kill the enemies you come
     across, although it may be better to just run past the Armies if you have
     Diddy.
    
     When you get past the Slippa enemies, you'll reach the exit.
    
     NOTE: After this level, you can visit Funky's Flights if you want to.
    
    
     Level 4: Loopy Lights
     ---------------------
    
     When you arrive here, you should note that this level is very similiar to Stop
     & Go Station all the way back in World 2 (Monkey Mines), in the sense that
     there are ON/OFF barrels you have to use throughout the level in order to get
     through the level alive. Anyway, at the start, hit the ON/OFF barrel, kill the
     Klaptrap (be careful, since the Klaptraps in this level jump at you as you
     jump at them), then continue through the level, jumping down the first gap you
     come across to get into a hidden bonus room.
    
     In that bonus room, blast from barrel to barrel until you reach the "K", which
     you should get. After exiting the bonus, advance through the level even more,
     hitting each ON/OFF barrel you come across. When you reach a DK Barrel, break
     it if you need it (kill the Klaptrap along the way), but either way, continue
     onward, killing the enemies you come across and activating any ON/OFF barrels
     you come across, and also jumping across the small moving platforms above the
     cliffs that you come across.
    
     Eventually, you will come to the letter "O", which you should get, via the use
     of a Roll Jump. After you get the "O", continue your progress through this
     level, killing each Klaptrap enemy you come across, as well as activating any
     ON/OFF barrels you come across (be sure they all stay at "ON"). When you reach
     the Star Barrel, break it and continue on, activating the ON/OFF barrels you
     come to.
    
     Kill the jumping Kremling you come across after the Star Barrel, then keep
     going, activating the ON/OFF barrels you come across. When you reach a tire
     (be sure to kill the jumping Kremling that's guarding the tire before you
     start to pushi t), push it to the right until you are below another ON/OFF
     barrel. You should bounce off that tire and activate the ON/OFF barrel above
     you.
    
     After doing that, continue progression through the level, killing the
     Klaptraps you come  across, as well as activating all of the ON/OFF barrels
     you come to. When you reach a Necky throwing nuts at you from atop an ON/OFF
     barrel, dispatch the Necky, then activate that barrel. Now, pick up the nearby
     barrel (the one below the ON/OFF barrel), then continue to the platform to the
     east (you reach it after jumping across a gap).
    
     There, dispatch the Klaptrap after sitting the barrel down, then activate the
     ON/OFF barrel that's nearby, then pick the barrel back up and slam it into the
     east wall in the pit below to reveal a bonus, which you should go inside. In
     this bonus, jump from platform to platform in the dark room, being sure to get
     the "N" when you come to it, via Roll Jumping. After exiting the bonus, keep
     going through the level, killing the Klaptraps and Kremlings you come across,
     as well as activating any and all ON/OFF barrels you come across.
    
     When you reach a segment where you have to jump across four tires on small
     platforms floating above a cliff below you, do just that and jump across the
     four tires to the other side. After jumping to the other side, continue your
     progression through the level, and you'll come across an area with a lot of
     Zingers guarding ON/OFF barrels. When you come to that, activate the ON/OFF
     barrel you come to, then advance further in that segment, activating the next
     ON/OFF barrel you come to (though beware of the Zinger that flies up and down
     and guards the ON/OFF barrel).
    
     After activating that barrel, continue through the remainder of the level,
     avoiding the barrels the Manky Kong rolls down the slopy stair-like platforms
     in an attempt to kill you. When you reach the Manky Kong, jump on it, activate
     the ON/OFF barrel that it was guarding, then continue onward through the rest
     of the level, killing the Klaptrap enemies you come across, as well as being
     sure to activate the ON/OFF barrels you come across.
    
     NOTE: After this level, you can visit Candy's Save Point if you want to.
    
    
     Level 5: Platform Perils
     ------------------------
    
     Welcome to the hardest level (and also the final) in the game. Hope you are
     ready! When you start, pick up the nearby barrel and roll it and as you do,
     follow it and it'll kill the gray Krusha. Note that the only way to kill the
     gray Krusha enemies is to throw a barrel at them. After dispatching the gray
     Krusha, jump onto the arrow platform, then ride it to the right (the arrow is
     pointing to the right, so that's the obvious direction, silly).
    
     When you reach another platform, jump on it, take out the Army, and continue
     on, killing the next Army you come across with the barrel, then jumping onto
     the arrow platform you come across. This platform will carry you to the right,
     but you should instead jump onto the up arrow platform when you come to it.
     Jump on the platform with the three Klump enemies when you come to it, then
     roll through them to kill them, then continue on, jumping onto the next arrow
     platform you come across.
    
     After doing that, jump from arrow platform to arrow platform in the next
     segment you come to, being sure to grab the "K" as you drop down onto the
     first arrow platform in the segment. Also, make sure you avoid all of the
     Zingers. Eventually, you'll reach a new platform that you can jump on, so do
     just that. After jumping onto the platform, keep advancing through the level,
     killing or avoiding the Army enemies you encounter, jumping from arrow
     platform to arrow platform, and avoiding any Zingers you come across.
    
     Eventually, you'll come to a platform with a barrel, as well as two Armies on
     the platform on a small ledge above the barrel. Take out one Army with the
     barrel, then kill or avoid the remaining one (they will roll down the ledge,
     so be careful), while continuing your trek through this level. When you come
     to three down arrow platforms with Zingers circling around two of them, jump
     from arrow platform to arrow platform until you reach another wooden platform,
     which you should jump on.
    
     Once you do that, use the barrel to kill the Army enemy, then continue onward
     through the level, jumping over the rest of the Army enemies you come across.
     After that, you'll come to a down arrow platform, so jump on it, let it take
     you down a bit, then Roll Jump to get the "O" just as the platform is about to
     fall to the cliff below. After getting the "O", quickly jump onto the nearby
     platform before you fall off, then break the Star Barrel, being sure to avoid
     being hit by the Zinger circling around it as you do.
    
     Once you break the Star Barrel, continue onward, jumping on top of the Gnawty
     that is on the arrow platform you need to get on. After you get on that arrow
     platform, jump onto the arrow platform above you and get the DK Barrel in your
     hands, then jump back onto the previous arrow platform, then throw the DK
     Barrel if you need another kong, but if not, hold onto it until you come to an
     Army enemy on a platform, when you should throw the barrel at it to kill it.
    
     After you pass the Army enemy, jump onto the next arrow platform you come to,
     then ride it to the "N", which you should jump to get, though beware of the
     Zinger circling around it. After getting the "N", keep going through the
     level, killing all the Gnawties on each of the arrow platforms you come to, as
     well as being sure to jump from arrow platform to arrow platform. Eventually,
     you'll reach a Klump enemy, which you should roll through as Diddy, and jump
     on as Donkey Kong to kill it.
    
     After dispatching the Klump, jump onto the nearby wooden platform, and take
     out the Klump on that platform, then continue onward, bouncing from the two
     tires you come across to reach an area with four down arrow platforms, each
     one with a Gnawty on it. Take out each Gnawty on each platform, while jumping
     from arrow platform to arrow platform. When you reach the fourth platform,
     jump to the nearby wooden platform and continue on.
    
     Be sure to jump over the Zingers you come across (there are two before you
     reach the final segment of the level with the massive amount of arrow
     platforms and gray Krusha enemies), as well as kill the gray Krusha you come
     across using the wooden barrel. Once you kill the gray Krusha, keep going
     through the level and you'll reach the final segment of it very shortly. This
     area has MANY arrow platforms that you have to use to advance, and they don't
     all go in the same direction, either.
    
     This is the hardest part of the level, so be warned. Not only do you have to
     jump from arrow platform to arrow platform, which gets increasingly harder as
     you progress, but you have to throw wooden barrels at gray Krusha enemies that
     stand on top of the arrow platforms that you have to get on in order to keep
     progressing through the level. So basically, just jump from arrow platform to
     arrow platform, being sure to time all your jumps just right or you'll fall,
     and also be sure to kill any and all Krusha enemies with the wooden barrels
     you find.
    
     You have to kill every Krusha you come across, and not waste even one barrel,
     or you will fail in this final segment of the level. Once you reach the final
     arrow platform of the segment (be sure to grab the "G" floating in the air
     before the final arrow platform of this final segment), kill the Gnawty, then
     continue onward through the remainder of the level, being sure to roll through
     the Klump you come across.
    
     NOTE: After this level, you'll can visit Cranky's Cabin if you want to.
    
    
     Necky's Revenge
     ---------------
    
     Here, you'll fight a boss, so read the Bosses section to see how to defeat the
     sixth boss of the game, Master Necky Senior. After defeating Master Necky
     Senior, you get 1/7th of the Bananas from DK's Banana Hoard back, and are one
     step closer to stopping our crocodile friend, King K. Rool. You now advance to
     the final boss of the game, King K. Rool, aboard his ship, Gang-Plank Galleon.
     Prepare yourself!
    
    
     Gang-Plank Galleon
     ------------------
    
     When you arrive here, you'll enter battle against King K. Rool, the evil
     Kremling who has been causing all this trouble for Donkey Kong and the rest of
     the kongs throughout this game. Let's make his fat self pay for it, shall we?
     Read the Bosses section to see how to defeat King K. Rool. Once he's defeated,
     you have beaten the game. Congratulations! Watch the ending to this great
     game!
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 7. Bosses                                                            |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Very Gnawty                                           |
     |          Hits It Takes To Kill Him: 5                          |
     |          Location: Very Gnawty's Lair                          |
     ------------------------------------------------------------------
    
     Strategy: The first boss of the game is actually a very easy one. To win, just
               jump on Very Gnawty's head 5 times to defeat him. Each time you jump
               on him, he gets faster, and he is also impervious to consecutive
               jumps (meaning you can't just jump 4 more times in a row without
               pause after the first jump to defeat him), so give yourself a moment
               before you jump on him again after jumping on him once. Very Gnawty
               attacks by jumping at you, which isn't much of a problem, just as
               long as you aren't careless and don't let him corner you. In all
               seriousness, this is the easiest boss battle in the game, without a
               doubt.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Master Necky                                          |
     |          Hits It Takes To Kill Him: 5                          |
     |          Location: Necky's Nuts                                |
     ------------------------------------------------------------------
    
     Strategy: This boss is not much harder than the first one, though he does put
               up a bit more of a challenge than the wimp that was Very Gnawty. To
               win, use the tire to bounce up on top of Master Necky's head. Do
               this 5 times to win this fight. Master Necky attacks by spitting a
               coconut at you. He spits them fairly slowly though, so just be
               careful and quick to move out of the way and you should be fine.
               Once a coconut passes, that's your chance to jump on his head.
               Master Necky pops his head out of the Bananas in several different
               locations of the room, so don't expect to fight a stationary boss
               that is hesitant to move, because Master Necky certainly isn't that
               type of boss. Overall though, this fight is extremely easy, even for
               a new player.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |            Queen B                                             |
     |          Hits It Takes To Kill Her: 5                          |
     |          Location: Bumble B Rumble                             |
     ------------------------------------------------------------------
    
     Strategy: This may actually be the first boss in the game that will give you
               some slight difficulties. Still, you should prevail if you follow my
               strategy. This boss will fly around the room (basically patrol it).
               There are two barrels on the ground at all times for you to hit the
               boss with. After you use a barrel, it'll regenerate after a few
               seconds. To beat the boss, hit it with one of the two barrels in the
               room when it comes near you. After hitting her, Queen B will go on a
               rampage and try to dive bomb you by moving up and down at fast
               speeds across the room. Each time you hit her, she goes faster and
               faster, and it may get overwhelming after awhile. Hit her 5 times to
               defeat her.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Really Gnawty                                         |
     |          Hits It Takes To Kill Him: 5                          |
     |          Location: Really Gnawty's Rampage                     |
     ------------------------------------------------------------------
    
     Strategy: This boss isn't actually that hard, although he may manage to get
               you to lose both your kongs if you aren't careful. This boss fights
               very similarly to the first boss of the game, Very Gnawty, but with
               a more powerful attack. Instead of doing a simple small hop for a
               jump like Very Gnawty did, Really Gnawty will do _extremely_ high
               jumps, which you should roll under to the other side to avoid. To
               defeat him, you have to jump on his head 5 times. You cannot jump
               consecutively, though, since the boss is temporarily imprevious to
               jumps after you jump on him. Unlike Very Gnawty, which took just a
               couple of seconds to jump on again, you won't be able to hit this
               boss again until after it is finished doing its jumping aerobics.
    
               Also, this boss follows a jumping pattern. For example, if you hit
               it one time, it'll jump once, then continue to hop across the room.
               If you hit it twice, it'll jump twice, if three times, then it'll
               jump three times, and so on (noticing a pattern here?). After
               jumping on Really Gnawty 5 times, you win this battle.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Dumb Drum                                             |
     |          Hits It Takes To Kill Him: 5                          |
     |          Location: Boss Dumb Drum                              |
     ------------------------------------------------------------------
    
     Strategy: This boss is actually one of the easiest in the game. Instead of
               jumping on him, you kill this boss by killing the enemies he throws
               at you. Each time you kill off the enemies sent by the boss (he
               sends out five sets of enemies in total), it'll attempt to fall down
               on you. To know where it is going to fall, stand in one spot after
               killing the enemies, but only for 1-2 seconds. The boss will think
               you are still at that one spot, and stomp in the wrong spot, but
               only if you move out of the way after those 1-2 seconds. Also, each
               time the boss is about to send out another set of enemies, he'll try
               and stomp on you.
    
               Also, the number of times the boss stomps increases as the battle
               progresses. For example, after you kill one set of enemies, it'll
               jump down twice, after the second set, three times, and so on. The
               enemies that he sends out are:
    
               Kritter (x2)
               Slippa (x2)
               Klaptrap (x2)
               Klump (x2)
               Army (x2)
    
               Once you kill all the sets of enemies the boss drops, Dumb Drum will
               fall to the ground (the fall won't hurt you) and explode.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Master Necky Senior                                   |
     |          Hits It Takes To Kill Him: 5                          |
     |          Location: Necky's Revenge                             |
     ------------------------------------------------------------------
    
     Strategy: For the semifinal boss of the game, Master Necky Senior, you will be
               disappointed if you wanted a hard fight, since this boss gives
               anything BUT a hard fight. To win, you have to jump on the boss's
               head 5 times, by bouncing off the tire located in the center of the
               room, just like you did for the second boss of the game, Master
               Necky. This time, however, this boss shoots nuts at you depending on
               how many times you have hit him, rather than simply spitting one nut
               at a time at you like Master Necky did. For example, if you hit the
               boss four times, it would spit out four nuts in a row at you before
               it finally stopped spitting nuts.
    
               Also, after you jump on this boss's head, you'll have to wait until
               he finishes spitting nuts at you before you can hit him again, so be
               careful. Also, this boss's nut spitting can get overwhelming if you
               aren't careful, so be sure to avoid the nuts as best you can. Never
               just stand in one spot; always keep moving, and you should do fine.
               Also, this boss pops its head out in random places, so be prepared
               for that as well. Overall though, this is a relatively easy boss
               battle, and after jumping on Master Necky Senior's head 5 times, he
               dies, and you gain access to the final boss of the game, King K.
               Rool! Congratulations!
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          King K. Rool                                          |
     |          Hits It Takes To Kill Him: Too many to count          |
     |          Location: Gang-Plank Galleon                          |
     ------------------------------------------------------------------
    
     Strategy: Defeating the final boss of the game, King K. Rool, is possibly the
               hardest thing you can do in this game, except for maybe Poison Pond
               or Platform Perils. King K. Rool has several different parts to him.
               I'll divide this boss strategy up by parts.
    
               Part 1: In this part of the battle, K. Rool throws his crown at you
                       once, and it comes at you very slowly. Jump over it, then
                       jump on top of King K. Rool's head to damage him. After you
                       do that, you have to jump on his head three more times after
                       you jump over the crown, so do just that. After hitting him
                       three more times on the head, Part 2 of the battle begins.
                       Also, note that each time K. Rool throws his crown, it goes
                       faster, so keep that in mind as you avoid it. Also, K. Rool
                       will run towards you at high speeds after you hit him. If
                       you hit him once, he'll run towards you once, if twice, then
                       twice, and if three times, then three times. Each time he
                       runs, he gets faster, so keep that in mind.
    
               Part 2: For the second part of the battle, K. Rool will cause a
                       barrage of cannonballs to fall from the sky in an attempt to
                       kill you. Also, K. Rool will start by jumping to the left
                       when he first causes the cannonballs to fall down. Then,
                       when you hit him after he throws his crown (he throws his
                       crown after each cannonball segment, and like Part 1, the
                       crown gets thrown faster and faster each time, so be very
                       careful that you don't die), he'll jump to the right side of
                       the ship this time around. Now, K. Rool will cause two sets
                       of cannonballs to fall down, so avoid those. After that, K.
                       Rool with throw his crown at you again, so jump over it and
                       pounce on his head again, as usual.
    
                       After pouncing on K. Rool's head a second time, he'll jump
                       over to the left side of the ship, and cause three sets of
                       cannonballs to fall down from the sky in an attempt to kill
                       you, so be VERY careful. After the three sets of cannonballs
                       have fallen, K. Rool with throw his crown again, at a very
                       fast speed, so jump over it, then jump on his head to cause
                       him to fall down. Don't let the false credits fool you, for
                       you have not won just yet. Get ready for the REAL final
                       battle! Onto Part 3.
    
                       IMPORTANT NOTE: To avoid the cannonballs K. Rool causes, you
                                       have to roll between them.
    
               Part 3: For the final part of the battle, K. Rool will wiggle a
                       couple times, then get back up. Stay exactly where you are
                       and don't move, so that way when K. Rool preforms an
                       unexpected leap, similar to that of a Long Jump in Mario 64
                       and Mario 64 DS, he'll jump right over you. After you avoid
                       K. Rool's phenomal leap, go over there, avoid the crown he
                       throws at you at extremely high speeds, then jump on his
                       head again (how he doesn't have a migraine right now is
                       beyond me o_O). After doing that, K. Rool will leap again,
                       so avoid it, then he'll leap once more from the other side
                       of the boat, this time much slower.
    
                       Despite him jumping much slower now, he can still pose a
                       threat to you. Avoid his jumps by rolling under him. Once
                       you avoid K. Rool's next jump, jump on his head again after
                       you avoid his crown, though be careful since the crown is
                       thrown VERY, very fast at this point. After hitting K. Rool
                       on the head again, he'll preform three more leaps across
                       different sides of the boat, so avoid them like you did
                       previously, then jump on his head one final time after you
                       jump over the crown, which, again, is thrown at extremely
                       high speed. After that, you've beaten the game! I take my
                       hat off to you, my friend! Congratulations! :D
    
                       Enjoy the ending to this wonderful masterpiece of a game!
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 8. Enemies                                                           |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     This game lists all of the enemies in this game.
    
    
     Kremlings
     ---------
    
     Klaptrap
     Description: These enemies are blue-colored enemies that open and close their
                  mouths as they move towards you. You can't kill these enemies
                  with any Animal Buddy. To kill them, jump on their heads. Rolling
                  doesn't work.
    
     Klump
     Description: These enemies can be identified because they are massive in size,
                  have green-colored skin, and wear a helmet. To kill them, roll
                  through them if you are Diddy (it works with Donkey, too, but
                  rolling is the only way Diddy can kill Klump enemies), and jump
                  on top of their heads if you are Donkey. Also, Rambi is the only
                  Animal Buddy capable of taking out a Klump enemy.
    
     Krash
     Description: These enemies are basically Kritter enemies inside of a minecart.
                  If you are traveling to the right in a minecart, Krash will be
                  traveling to the left towards you, in an attempt to knock you out
                  of your minecart. Be careful when around these enemies, and be
                  sure to jump over them when you come to them. You CAN jump on
                  them, but it's easier to just avoid them unless you have to jump
                  on them, like in Mine Cart Madness.
    
                  Rolling doesn't work obviously, since you can't roll in a
                  minecart.
    
     Kritter
     Description: Kritter enemies come in different colors, as well as different
                  attack patterns  These patterns are: walking, jumping, falling,
                  and hopping. I refer to these enemies as Kremlings throughout my
                  FAQ, for unknown reasons. Must be my stupidity, I guess. Do I got
                  a gray hair growing yet? :/
    
                  Kritters look sort of like a much smaller version of K. Rool,
                  without all the fancy gear. To kill them, just jump on them. You
                  can roll through them to kill them, too.
    
     Krusha
     Description: There are two types of Krusha enemies, blue and gray. The blue
                  ones can be killed by you jumping on their heads with Donkey
                  Kong. If you are Diddy Kong, you can't kill them unless you throw
                  a barrel at the Krusha enemy. The gray ones can't be killed at
                  all, except by throwing barrels at them.
    
                  Krusha enemies are tall, built, and wear some tanktop-type thing
                  over their body. Also, they seem to have strands of hair on their
                  head in the color of white. You can't roll through them to kill
                  them, either, so keep that in mind. These enemies walk toward you
                  to attack you.
    
     Rockkroc
     Description: These enemies appear in Stop & Go Station, and can be identified
                  by their pure brown bodies. When the green light is shining on
                  them, they'll run back and forth at high speeds and if they touch
                  you, you're dead. If the red light is shining on them, they stop
                  running and curl up into rock. You can walk through them when
                  they are in this state, and won't get hurt!
    
                  You can't kill these enemies at all, not even with a barrel.
    
    
     Air/Land Enemies
     ----------------
    
     Army
     Description: Army enemies look like armadilloes (hence the name). so they can
                  be easily identified. To kill them, jump on them once with Donkey
                  but if you are Diddy, it'll take two consecutive jumps to kill
                  them. They attack you by rolling around trying to get you.
                  Rolling doesn't work on these enemies, either, even with Donkey.
    
     Drum
     Description: These enemies are what I called skull and crossbone barrels in my
                  Walkthrough section (again, a sign of old age, perhaps? :/). They
                  send out enemies to attack you. In other words, Drums don't
                  attack by themselves, but they send enemies out to attack you. To
                  kill a Drum, use a TNT Barrel to blow it up.
    
     Gnawty
     Description: Gnawty enemies look like beavers, actually. To kill them, simply
                  jump on their head, roll through them, or throw a barrel at them.
                  These enemies walk towards you to attack you. Rambi can also kill
                  these enemies.
    
     Manky Kong
     Description: Manky Kong enemies are monkey's that roll barrels down slopes to
                  try and hit you. You can kill one by rolling a barrel at them and
                  following the barrel after you roll it, or by getting close to
                  them, waiting until they have a brief pause in their barrel
                  rolling, then jump on top of their heads. Alternately, you can
                  roll through them once they stop rolling barrels.
    
     Mincer
     Description: These are very annoying enemies, and look like car tires with
                  spikes on them. They will patrol an area by moving back and forth
                  or up and down, and also sometimes they will spin in a circle.
                  You cannot kill them in any way, so just avoid them.
    
     Mini-Necky
     Description: Mini-Necky enemies are tiny, baby birds that spit nuts at you via
                  their mouths. To kill them, jump on their head. Keep in mind that
                  rolling also works.
    
     Necky
     Description: Necky enemies are much bigger than the Mini-Necky enemies. These
                  enemies can either fly around, float in one location, or throw
                  nuts at you from an above platform. To kill them, jump on their
                  heads. Be careful of the nut-throwing one though, since it is
                  quite dangerous, and it's very possible to lose a kong when you
                  face that one. Rolling also works, but only on stationary Necky
                  enemies (not ones that throw nuts, but regular ones).
    
     Slippa
     Description: Slippa enemies are snake enemies. To defeat them, jump on their
                  heads or roll through them. They crawl towards you in an attempt
                  to kill you. They are very easy enemies to defeat.
    
     Zinger
     Description: Zinger enemies look just like bees. To kill them, jump on them
                  with Winky, or throw a barrel at them; there is no other way to
                  kill them. Zinger enemies usually guard an important area (e.g. a
                  Bonus Area). Be sure that if you can't kill them, to avoid them,
                  since they can be quite dangerous. Red Zingers cannot be killed
                  by any method.
    
    
     Water Enemies
     -------------
    
     Bitesize
     Description: These enemies are very small fish enemies that swim in aquatic
                  levels (obviously). The only way to kill them is to attack them
                  with Enguarde. They swim towards you to attack you. If they touch
                  you, you die.
    
     Chomps
     Description: These are shark enemies that swim around in aquatic levels. The
                  only way to kill them is to attack them with Enguarde. They can
                  hurt you if they touch you, so be careful.
    
     Chomps Jr.
     Description: These are shark enemies, but they have stripes on them. The only
                  way to kill them is to attack them with Enguarde. They can hurt
                  you if they touch you, so be careful.
    
     Clambo
     Description: Clambo enemies look like clams that you would find underwater in
                  real life. When they open their shell, they shoot pearls at you.
                  There is no way to kill these enemies.
    
     Croctopus
     Description: Croctopus enemies are large, octopus-like enemies that come in
                  two colors, namely purple and yellow. The purple ones swim around
                  in a circular motion in an attempt to kill you, whereas the
                  yellow ones follow you. You can't kill these enemies, so just
                  avoid them.
    
     Squidge
     Description: Squidge enemies are small squid enemies that can swim in a number
                  of directions. They make sounds when they swim, so you can easily
                  tell when you've encountered this enemy. To kill them, peck them
                  with Enguarde.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 9. Bonus Areas                                                       |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     There are Bonus Areas in each level in this game. Bonus Barrels contain
     things like Animal Tokens, Bananas, Kong Letters, DK Barrels, and Balloons.
     They aren't mandatory to beat the game, but are essential to completing it
     101%. Here is a complete list of all of them in each level.
    
    
     +++++++++++++++
     World 1 Bonuses
     +++++++++++++++
    
    
     Jungle Hijinxs Bonuses
     ----------------------
    
     Bonus 1
     Location: After you get the N, break the wall with Rambi.
     Description: This bonus mainly consists of Bananas, though you can find a 1-Up
                  Balloon near the end of the bonus. Overall, this bonus will net
                  you possibly two extra lives, which is decent.
    
     Bonus 2
     Location: After you get the G, break the wall below the tree to gain access to
               this bonus.
     Description: In this bonus, you'll have to jump on the three barrels in the
                  cave that have Animal Tokens alternating back and forth on them.
                  Jump on the first one, then whatever Animal Token you get, try
                  and get that one on the other two. Study the pattern carefully,
                  and you should do just fine. No sweat if you fail, though.
    
    
     Ropey Rampage Bonuses
     ---------------------
    
     Bonus 3
     Location: After collecting the O, drop down the first gap you come across
               between the trees.
     Description: In this bonus, you can collect a total of 36 Bananas by swinging
                  back and forth. You can also find the letter "N" here.
    
     Bonus 4
     Location: Jump down into the last pit in the level to find this.
     Description: Here, you'll have to remember where the Red Balloon. I didn't
                  explain this, but when you enter this bonus, you'll see a Red
                  Balloon moving rapidly through the four barrels. It gradually
                  gets faster and faster, making it harder for you to remember
                  where it went when it stopped moving through the barrels. If you
                  guess the right barrel, you get a 1-Up Balloon (Red Balloon).
    
    
     Reptile Rumble Bonuses
     ----------------------
    
     Bonus 5
     Location: Throw the wooden barrel right after the DK Barrel near the start
               through the Kremling enemies and follow the barrel to break open a
               hole in the wall, giving you access to this bonus.
     Description: Here, you'll find a few Bananas, and a 1-Up Balloon. This is
                  definitely one of the stupider Bonus Barrels in the game.
    
     Bonus 6
     Location: Shortly after the first bonus in this level, you'll come to a tire
               with a platform above it, and above that platform is a barrel with a
               white star-shaped symbol on it. Jump in it.
     Description: In this bonus, jump into the nearby barrel, then you'll be shot
                  through all the barrels in the room and land on the platform with
                  the exit to this bonus. All this bonus is for is to give you a
                  few Bananas. Nothing special. Boring bonus.
    
     Bonus 7
     Location: Right after getting the N, use the barrel to kill the two Slippas
               that you come to, but be sure that it breaks the wall where they are
               too, as it will give you access to this bonus.
     Description: In this bonus, simply use the tire to get all the Bananas. After
                  you're done exit the bonus.
    
    
     Barrel Cannon Canyon Bonuses
     ----------------------------
    
     Bonus 8
     Location: After getting the O, you'll be blasted into a barrel south of it.
               Wait until the barrel to the east that is moving up and down moves
               up, then blast yourself to break the wall, leading you to a bonus.
     Description: By blasting barrel to barrel, you can get a total of 13 Bananas,
                  a Red Balloon, and a DK Barrel.
    
     Bonus 9
     Location: When you come across a TNT Barrel (after the Star Barrel), kill the
               Kremling to the east, so that it won't disturb you, since you'll
               have to jump on that platform to get the bonus. After killing the
               Kremling, pick up the TNT Barrel, then jump on the platform where
               the Kremling was, then jump to the platform to the left afterwards.
               Now, simply approach the wall by the platform you were just on (the
               one left of the Kremling one) to reveal the bonus.
     Description: In this bonus, you can get either an Enguarde Token by shooting
                  yourself out of the barrel (leftmost area to shoot out at), a Red
                  Balloon (center area to shoot out at), or some Bananas (eastern
                  area to shoot out at).
    
    
     +++++++++++++++
     World 2 Bonuses
     +++++++++++++++
    
    
     Winky's Walkway Bonuses
     -----------------------
    
     Bonus 10
     Location: After the O, keep going and you'll come across a bonus barrel in the
               air. Go in it. Note that this can only be accessed by Winky.
     Description: In this bonus, you can get a whole BUNCH of Bananas, as wel as
                  the letter "N".
    
    
     Bouncy Bonanza Bonuses
     ----------------------
    
     Bonus 11
     Location: After the second barrel you come across (second wooden-stringed
               barrel), head east and break the wall below the two Zingers, but
               only do it when fly up out of your reach, or you risk dying or
               hitting one of them, thus breaking the barrel.
     Description: In this bonus, you'll have a chance to win either a Banana, a Red
                  Balloon, Banana Bunch, or a Winky Token. You have to match up 3
                  of the same prize that you want (e.g. match up one Balloon in
                  each barrel) in order to get the prize.
    
     Bonus 12
     Location: After getting the G, either use the tire (make it follow you when
               you find it) by pushing it onto the moving platform above the cliff
               with the Bonus Barrel  Then, jump into the Bonus Barrel. Winky is an
               alternate method, since you can simply jump in there with him.
     Description: In this bonus, you can blast yourself up to tires and use them to
                  collect Bananas in the bonus room. Not exactly the best bonus,
                  but hey, we'll take what we can get.
    
    
     Stop & Go Station Bonuses
     -------------------------
    
     Bonus 13
     Location: Right after the Star Barrel, you'll come to a barrel. Touch the
               GO/STOP barrel that's nearby to stop the enemies that are nearby
               temporarily. After stopping them, quickly pick up the wooden barrel
               and break the wall to the east. To do this, you have to set the
               barrel down, not throw it.
     Description: In this bonus, you can blast yourself across the room using the
                  four barrels in this room to collect a good bit of Bananas, as
                  well as one Banana Bunch, found in the center of the area
                  floating in the air.
    
     Bonus 14
     Location: Shortly after the Star Barrel, you'll come to an area with three
               Klaptraps roaming around, as well as a lone tire. Kill the Klaptraps
               and then push that tire all the way to the left, then jump up to the
               bonus. If you can't find it, three Bananas are pointing to it.
     Description: In this bonus, you can use the barrel to blast yourself in any of
                  the three locations in the room (left, center, right). The left
                  area contains a Banana Bunch, with some Bananas as you go op, and
                  the center area contains the same thing. Finally, the easternmost
                  area contains a Winky Token, which is what I suggest you get.
    
    
     Millstone Mayhem Bonuses
     ------------------------
    
     Bonus 15
     Location: In the very beginning of the level, use the tire to bounce yourself
               up to the platform above the entrance to the level. There, jump into
               the Bonus Barrel, with the rim of the barrel barely visible.
     Description: Here, there are three spots to blast off at (left, center,
                  right). The leftmost spot grants you a DK Barrel, the center spot
                  gives you some Bananas on your way up, as well as a Banana Bunch
                  at the top. Finally, the easternmost area to blast off at has a
                  "K", which I think you should get above all else.
    
     Bonus 16
     Location: Right after the "O", keep going and use a Roll Jump to get into the
               Bonus Barrel that's just barely visible above the Millstone Gnawty.
               You can free a tire from the ground by launching out of the first
               launcher barrel you come across that's at the very bottom of the
               first cliff you come across. Use that tire to gain access to the
               bonus when you reach it.
     Description: Here, you'll have to spell RARE by jumping to the R, then the A,
                  then the R, then the E. If you hit a Kremling face, the letters
                  and the faces spin faster and faster, giving you much a more
                  likely chance to fail instead of succeed. After you hit one
                  correct letter, that letter turns black and the next one you need
                  to hit flashes. If you hit a letter you've already hit, you'll
                  fail the bonus.
    
                  For winning, you get an Enguarde Token,
    
     Bonus 17
     Location: After Bonus Barrel 16, keep going to find a TNT Barrel. Pick it up
               and keep going, jumping over the Krusha enemies, so that they do not
               break your barrel. After passing the Krushas, you'll come to an
               alcove with a Millstone Gnawty above it. Break the eastern wall in
               that alcove to enter the bonus.
     Description: In this bonus, you'll have to guess where 2-Up Ballon (Green
                  Balloon) is. It will always be in one of the four barrels that it
                  alternates through. As the Green Balloon alternates, it goes
                  faster and faster, making it harder for you to remember where it
                  went. Guess the right barrel to get the Balloon.
    
    
     +++++++++++++++
     World 3 Bonuses
     +++++++++++++++
    
    
     Vulture Culture Bonuses
     -----------------------
    
     Bonus 18
     Location: Right after getting the "K", push the tire to the eastern edge of
               the area, right near the cliff where three Bananas are sticking up.
               Once there, bounce off the tire and into the bonus.
     Description: Here, you'll have to spell KONG by jumping to the K, then the O,
                  then the N, then the G. If you hit a Kremling face, the letters
                  and the faces spin faster and faster, giving you much a more
                  likely chance to fail instead of succeed. After you hit one
                  correct letter, that letter turns black and the next one you need
                  to hit flashes. If you hit a letter you've already hit, you'll
                  fail the bonus.
    
                  For winning, you get an Expresso Token.
    
     Bonus 19
     Location: Just before reaching the Star Barrel, use the Necky that you blasted
               off of via the barrels, to hit the white grass spot on the ground.
               Doing this will reveal a barrel. Take that barrel and break the wall
               to the left. Alternately, you can land on the wall after blasting to
               break it, as well.
     Description: In this bonus, you have to jump on the two Klaptraps over and
                  over until they disappear. If you get hit once, you lose the
                  bonus. If you win, you get a Red Balloon. Each time you hit the
                  Klaptrap enemies, they go faster.
    
     Bonus 20
     Location: Sometime after the "O", you'll come across a Necky throwing nuts at
               you from a high platform. Take it out, then jump down onto the white
               patch of grass below to reveal a barrel. Use that barrel to break
               the wall on the slightly lower platform below where the Necky was to
               reveal a bonus.
     Description: Inside this bonus, blast your way from barrel to barrel to get
                  some Bananas, as well as the "N".
    
    
     Tree Top Town Bonuses
     ---------------------
    
     Bonus 21
     Location: At the very beginning of the level, let the Gnawty come towards your
               starting point. When the Gnawty reaches you, kill it and then use
               the height it gave you to reach the Bonus Barrel in the northwest
               corner of the screen.
     Description: Here, you have to spell KONG using the four barrels in this room.
                  The letters alternate from a K, to O, to N, to G, and then to a
                  Banana. Study the pattern carefully, and then hit the first
                  barrel when it is on K. Keep studying the pattern and hit the
                  other three barrels when they reach the required letters to win
                  this bonus. As a prize, you get a Red Balloon.
    
     Bonus 22
     Location: After getting the "O", you'll come across a set of barrels above a
               cliff, as is always the case in this level (noticing a pattern?).
               Once you reach the last barrel of the set of barrels (the one after
               the launcher barrel), wait until you are aligned with a lone Banana
               to the east, barely above the cliff. At that point, shoot to the
               Banana to be shot backwards into a hidden bonus room.
     Description: In this bonus room, you can use the barrel to collect 50 Bananas,
                  though collecting them all is quite difficult. The N also rests
                  here, so definitely be sure to get that.
    
    
     Forest Frenzy Bonuses
     ---------------------
    
     Bonus 23
     Location: In the final segment of the level, in the Necky segment to be exact
               (where you are on a rope and have to avoid the Necky's), stay at the
               bottom of the rope and look for a rim of a barrel that is BARELY
               visible, but there, and easily identifiable if you look carefully.
               When you see it, quickly jump inside before the rope passes it.
     Description: You'll have the opportunity to collect a Rambi Token if you can
                  figure out which of the four barrels the Rambi Token went into
                  after it did its sexy flashing on us.
    
     Bonus 24
     Location: Right after Bonus 23, you'll end up in a hilly area with a Kremling
               on each hill. As you go up the hills, take the barrel you appeared
               beside after exiting Bonus 23 with you. Be sure to kill each
               Kremling as you go up the hills, and put the barrel down before you
               kill each one, since your barrel has a high probability to break if
               you don't put the barrel down before dispatching the Kremlings.
    
               After climbing the many hills in the area, when you reach the bottom
               area just after the final hill, break the wall with the barrel.
     Description: Here, you can use the rope in the room to collect a lot of
                  Bananas, as well an Enguarde Token near the exit.
    
    
     Temple Tempest Bonuses
     ----------------------
    
     Bonus 25
     Location: After the "K", pick up the DK Barrel and head through the level with
               it, jumping over the Gnawties you come across. When you reach a
               cliff, jump to the other platform east of you and take the barrel
               with you to that platform as well. Go east on that platform to find
               a wall that you can break with the DK Barrel, revealing this bonus.
     Description: Here, your goal is to roll through every single one of the many
                  Necky's that are in this room. If you roll through all of them
                  and make it to the other side, you get 2 extra lives, as well as
                  the Red Balloon at the other side. Also, you can get Expresso in
                  this bonus.
    
     Bonus 26
     Location: After the Star Barrel, you'll come across a rope eventually that has
               Bananas the shape of a down arrow, pointing to something, obviously.
               Obey your instincts and climb down the rope where the Banana arrow
               is, into a hidden bonus area.
     Description: In this bonus area, you have to jump on a Klaptrap over and over
                  until you win. Each time you hit the Klaptrap, it goes faster and
                  faster. You have to hit this one so many times, and it cannot be
                  hit consecutively, that it gets overwhelming after awhile. Your
                  prize for winning this bonus is a Rambi Token, as well as 55
                  Bananas from the Klaptrap.
    
    
     Orang-Utan Gang Bonuses
     -----------------------
    
     Bonus 27
     Location: After getting the "N", use must have Expresso fly go to the very
               edge of the lowermost platform's east side in this area, but be sure
               to dispatch the Klaptrap enemies before attempting to get the bonus.
               Once at the edge, have Expresso flap jump under the trees (you have
               to take a flap jump for a couple seconds before taking flight to
               make it) and to the right, where you should reach a platform with a
               barrel.
    
               Take that barrel and smash the wall to the east to reveal this bonus
               area. Before you enter, get back on Expresso.
     Description: In this bonus, bounce off the tire and hit the soft spots of
                  ground in the area to get 20 Bananas, and a DK Barrel.
    
     Bonus 28
     Location: With Expresso (best to clear out all the enemies first before you
               free Expresso), fly all the way back to the first platform you come
               across (it's the platform before you reach the "K"). Once there,
               take out the Klaptrap enemies, then go to the edge of the loweest
               platform's western end, then preform a flap jump and then fly after
               the jump to reach a platform where a cave entrance to a bonus waits.
     Description: Here, you have to spell Winky, then Rambi, then Enguarde, then
                  Expresso. Each time you spell an Animal Buddy's name right, you
                  get the token of that Animal Buddy.
    
     Bonus 29
     Location: After exiting Bonus 28, you'll be on top of a high plateau with a
               tire on it, as well as some soft spots in the ground. Get off the
               high platform, then grab the barrel you come across after jumping.
               Take that barrel and go down to the platform below. There, drop down
               to the pit to the east. There, slam the  left wall open with the
               barrel.
     Description: In this bonus, use the tire to break the soft spots in the room.
                  They give you a Red Balloon and a Banana.
    
     Bouns 30
     Location: After you exit Bonus 29, grab the wooden barrel and go down into
               the area below (where Bonus 29 is). There, slam the easternmost
               wall, where it seems like you reach a dead end (if you fall in the
               pit, get back up, since you don't need to go there) to reveal a
               bonus entrance.
     Description: Here, use the tire to hit the soft spot on the ground. Doing so
                  nets you the "G" in this level.
    
     Bonus 31
     Location: Take the wooden barrel that you used to gain access to Bonus 29 and
               Bonus 30, then take it with you to the end of the level. Right
               before the end of the level, when you come to a higher platform with
               an arrow sign on it, as well as a Kremling that jumps, break the
               wall before jumping onto the arrow platform to reveal a bonus.
     Description: Here, mount Expresso who is nearby, then fly around the room,
                  following the Banana Arrows. In order to reach the other side of
                  the room where a Red Balloon awaits, you have to go back to the
                  entrance of the bonus, preform a flap jump, then fly. Hopefully,
                  you'll make it. If not, keep trying.
    
    
     +++++++++++++++
     World 4 Bonuses
     +++++++++++++++
    
    
     Snow Barrel Blast Bonuses
     -------------------------
    
     Bonus 32
     Location: At the very start of the level, jump on the igloo and wait until the
               Necky flies over to you. When it does, jump on it and use it to get
               yourself into an invisible Bonus Barrel above the igloo.
     Description: Your objective here is to guess where the Winky Token is after it
                  alternates between the four barrels in the room. Each time the
                  Winky Token alternats to another barrel, it gets faster and
                  faster, making it harder for you to remember where it went to
                  once it is done. If you can guess the right barrel, you win the
                  Winky Token.
    
     Bonus 33
     Location: After breaking the Star Barrel, head west, past the Krusha, then
               continue left off the cliff into a hidden Bonus Barrel.
     Description: Here, you can collect a lot of Bananas (though it is hard) by
                  launching yourself from the barrel. This bonus also houses the
                  "O" in this level, so be sure to get that.
    
     Bonus 34
     Location: Right after the floating ice islands where the Necky enemies flew at
               you, you'll come across a barrel floating in the air near a Zinger.
               Get in it, then when the barrel is pointing directly south, shoot
               yourself south to a hidden ice platform. Jump across the ice
               platforms as they come, then jump into the Bonus Barrel when you
               come to it.
     Description: Here, simply get in the first barrel of the set, blasting from
                  barrel to barrel when the current barrel is properly aligned with
                  the next barrel. As you keep blasting, you'll gain Bananas, as
                  well as Banana Bunches. When you reach the other side, exit the
                  bonus. Alternately, you can just fall off. Also, each time you
                  get into another barrel, the barrel moves faster and faster.
    
    
     Slipside Ride Bonuses
     ---------------------
    
     Bonus 35
     Location: At the start, look carefully to notice a blue rope hanging above you
               (it appears to be out of your reach). Stand slightly to the left of
               that rope, then wait for a Kremling to come near you. When it does,
               jump on it (only jump on it when it jumps its highest), then use the
               extra height to grab onto the rope. It will take you up, so when it
               takes you up as far as it can, jump to the left onto the platform.
    
               On that platform, take the nearby barrel and slam open the left
               wall.
     Description: In this bonus, there are four barrels. Each of those barrels has
                  K, O, N, G, and a Banana alternating through them. Your goal here
                  (obviously) is to spell KONG with the barrels. Study the pattern
                  of the barrels carefully, spelling K on the first barrel, O on
                  the second, N on the third, and G on the fourth. If you spell
                  KONG, you get a Red Balloon.
    
     Bonus 36
     Location: After passing the "K",  you'll come across a purple rope. Go down
               the rope until you reach an alcove guarded by two Zingers. Go into
               that alcove, grab the barrel, jump out of the alcove, being careful
               not to hit the Zingers. When you jump out of the alcove, break the 
               wall to the left with the barrel and enter the bonus.
     Description: In this bonus, you have to spell NINTENDO, using the 8 letters in
                  the room. Jump on N first, then jump on the rest of the letters
                  as they come. After you hit a letter correctly, it'll be black,
                  indicating that you shouldn't hit that letter a second time. If
                  you hit a letter you've already hit once, you'll fail the bonus.
                  If you manage to spell NINTENDO, however, you win a Red Balloon.
    
     Bonus 37
     Location: After passing the rope that lets you get the "O" (see walkthrough),
               you'll come across four blue ropes with a Zinger on each. Jump
               across the ropes until you reach the last one, at which point you
               should jump to the third blue rope to the left after you pass the
               Zinger on the third rope before the Zinger on the fourth rope kills
               you.
    
               After jumping to the third rope, ride up to the Bonus Barrel.
     Description: Here, there are four ropes: two purple, and two blue. The first
                  rope you come across is purple, the second one blue, the third
                  one purple, and the fourth one blue. Each of the four ropes have
                  Bananas as you go down (or up, depending on which rope you are
                  on), with a Banana Beach waiting for you at the bottom. It's hard
                  to explain how to do this without missing some Bananas or falling
                  off, so I can't really explain, sorry.
    
                  At the other side of the room after you pass the fourth rope, you
                  will find an Expresso Token.
    
    
     Ice Age Alley Bonuses
     ---------------------
    
     Bonus 38
     Location: Right after the first swinging rope you come across, when you reach
               the other side of the rope, jump across the Necky enemies and then
               get into the Bonus Barrel.
     Description: In this bonus, you can collect Bananas, as well as an Expresso
                  Token, via the barrel blasting fun in the room. Also, take note
                  that if you didn't get Expresso in the very beginning of this
                  level, you can get her here.
    
     Bonus 39
     Location: When you come across a high platform above a Steel Keg Barrel in
               this level after the Star Barrel, stand on the highest point of the
               platform, then fly over to a Bonus Barrel on an icy platform to the
               east. This same platform has the "N" on it, so grab that too.
     Description: In this bonus, you have to match up one specific balloon color in
                  each of the three barrels in order to get a prize. For example,
                  if you want a Blue Balloon (3-Up Balloon), then you'll have to
                  hit each barrel when that barrel has the Blue Balloon on it. Be
                  sure to study the alternating pattern carefully before you hit
                  the barrels. I recommend going after the Blue Balloon.
    
                  If you get the same color balloon on each barrel, you win
                  whatever Balloon is on the barrels.
    
    
     Torchlight Trouble Bonuses
     --------------------------
    
     Bonus 40
     Location: Right after the Star Barrel, you'll come to a barrel on a platform
               with a Krusha patrolling the area. Use that barrel to smash open the
               wall below the platform with the Krusha.
     Description: Here, there are three barrels. Each barrel has an item that
                  alternates through it over and over in the same fashion as the
                  other barrel. The items are a Banana, a Banana Bunch, or a Red
                  Balloon. As always, study the alternating pattern carefully, then
                  match up on each barrel, the item that you want to get. If you
                  get one Banana on each barrel, you'll win a Banana at the end of
                  the bonus, just for an example.
    
                  I'd go for the Red Balloon if I were you.
    
     Bonus 41
     Location: On the platform with the Mincers and the Krusha enemy you come to
               after the "N", pick up the barrel, jump over the enemies, then jump
               down to the lower area when you reach the end of the platform. Once
               there, sit the barrel down against the wall to smash a hole in it,
               revealing a bonus.
     Description: Once here, you have to jump on the Klaptrap patrolling through
                  the room A TON of times, so be prepared. Each time you jump on
                  it, it gets faster. Also, you have to wait a few seconds to jump
                  on it again after you jump on it once. If you can jump on the
                  Klaptrap enough times, he'll disappear and you'll get a Rambi
                  Token, as well as 55 Bananas from the Klaptrap.
    
                  If the Klaptrap touches you once, you fail the bonus. Also, to
                  get the "G" in here, use the Klaptrap by jumping on it when it
                  gets below the platform with the "G" (only if you are Diddy), or
                  get on the platform above the tire in the room, then preform a
                  Roll Jump to  get to the "G", though keep in mind it has to be a
                  perfect one.
    
                  The tire in here can also springboard you onto the Klaptrap.
    
    
     Rope Bridge Rumble Bonuses
     --------------------------
    
     Bonus 42
     Location: After you kill the first Kritter enemy in this level, you'll come
               across a pit with two tires in the ground on each side of the pit.
               Look carefully, and at the bottom of the pit, you should see the rim
               of a Bonus Barrel. Jump in it when you see it to reach the bonus.
     Description: Once here, simply bounce of all the tires in the room until you
                  reach the other side. Each time you jump from tire to tire, you
                  can collect Bananas, but be careful not to fall off. At the other
                  side, Winky is waiting for you.
    
     Bonus 43
     Location: Right after the "G", you'll come to an area with a few small moving
               platforms with tires on them floating above a huge pit area. When
               you get onto the second moving platform, you should see a Banana in
               the ceiling above you. Bounce off the tire to that Banana to reach
               this bonus.
     Description: In this bonus, there are three barrels. Each of those barrels has
                  a token alternating through them. Study the pattern carefully,
                  then match up the same token on each barrel to get a prize. For
                  example, if you were to match three Enguarde Tokens, one on each
                  barrel, then you'd get an Enguarde Token as a prize.
    
    
     +++++++++++++++
     World 5 Bonuses
     +++++++++++++++
    
    
     Oil Drum Alley Bonuses
     ----------------------
    
     Bonus 44
     Location: At the start, jump onto the black platform where the Gnawty is, then
               use that platform to jump onto the rope to the left that is barely
               visible. Let that rope carry you to the platform above the entrance
               to this level, then slide down the rope and onto the platform when
               you reach it. Now, jump down onto the black piece of ground below
               you to reveal a TNT Barrel.
    
               Take it and go east with it, throwing it at the oil drum you come
               across. After the oil drum is gone, drop down the cliff there and
               you'll land safely in a Bonus Barrel. With Diddy, you can just walk
               into the oil drum with the barrel to destroy it, but with Donkey,
               you need to throw it.
     Description: Here, you'll be able to collect quite a lot of Bananas (if you
                  don't fall off which is very possible) by launching yourself out
                  of the barrel. You can also collect a Red Balloon in here, so be
                  sure to get that.
    
     Bonus 45
     Location: After passing the three Gnawties shortly after the "K", jump onto
               the black piece of ground below you, via the highest part of the
               platform with the three Gnawties to break it. Breaking it reveals a
               TNT Barrel, which you should take and use to smash open the wall to
               the left.
     Description: Once here, you'll see a Banana, a Banana Bunch, a Red Balloon,
                  and a Winky Token alternating between the three barrels in the
                  room. The Banana is actually a secret barrel, which can be used
                  to gain access to Bonus 46, so I suggest you match up a Banana on
                  each barrel to get it. Study the pattern carefully before you do
                  it, though.
    
                  Keep in mind that this is the ONLY way to get 101%, so if you
                  want 101%, get the hidden barrel.
    
     Bonus 46
     Location: In the same room as Bonus 45. By matching up a Banana on each
               barrel, you reveal a hidden barrel, which you should pick up, and
               run to the east wall, then jump above the east wall when you reach
               it. After falling down from jumping, you'll break open the wall,
               which you should go in to actually get in the true Bonus 46 room. If
               you just throw the barrel against the wall or walk against the wall
               to break it, you'll be unable to enter Bonus 46.
     Description: In this bonus, spell DONKEY to get a Red Balloon, KONG to get a
                  Green Balloon, and COUNTRY to get a Blue Balloon. That's a total
                  of 5 lives, if you succeed. Nifty. Each time you hit the correct
                  letter, the next letter you are supposed to hit lights up, and
                  the one you previously hit darkens.
    
                  If you hit a letter you've already hit before, the bonus will end
                  because of your failure. Tsk tsk, shame on you. ;)
    
     Bonus 47
     Location: Shortly after the Star Barrel, you'll come across a barrel that you
               can pick up. Kill the Manky Kong, pick up the barrel, and continue
               on. Along the way, you'll encounter two Kremlings, so drop the
               barrel and kill them, or simply walk under them. When you reach an
               oil drum floating between two platforms and floating above a pit,
               go below the oil drum and slam open the east wall there.
     Description: Here, you can launch from barrel to barrel to collect Bananas, as
                  well as the "N" letter in here. When you reach the other side,
                  exit.
    
    
     Trick Track Trek Bonuses
     ------------------------
    
     Bonus 48
     Location: When the elevator stops at the end of the first track, Roll Jump off
               the elevator and get yourself into the Bonus Barrel you see there.
     Description: Here, you can use the elevator to collect a total of 56 Bananas
                  in this bonus room.
    
     Bonus 49
     Location: When you come across the first Mini-Necky on the second elevator
               segment, kill it, then Roll Jump onto the platform above you that
               has two Gnawties on it. Kill them when you get up there, then jump
               into the Bonus Barrel to the right.
     Description: In this bonus area, you have to jump on the purple Klaptrap ten
                  times to get a prize, which is a Red Balloon. This Klaptrap jumps
                  at you as you jump at it, so be careful. It also gets faster each
                  time you jump on it. When you stomp on it 10 times, you get a Red
                  Balloon, as well as 55 Bananas from the Klaptrap.
    
     Bonus 50
     Location: At the end of the level, where you see the Manky Kong on a platform
               below the platform with the exit on it, Roll Jump the Manky once it
               stops throwing barrels, then walk off the platform and onto a hidden
               platform below. Grab the Winky Token there, then go into the Bonus
               Barrel to the left.
     Description: In this bonus area, a Red Balloon, a Green Balloon, and a Blue
                  Balloon, will be alternating between three barrels. As always,
                  study the pattern carefully, then try to match up a specific
                  color balloon in each barrel to get a prize. I would go for the
                  Blue Balloon if I were you, since it is worth 3 lives.
    
    
     Elevator Antics Bonuses
     -----------------------
    
     Bonus 51
     Location: At the start of the level, Roll Jump onto the rope that is hanging
               from the ceiling. Then, climb it to the top and the jump onto the
               platform you see high above the floor below you, near the ceiling.
               Then, enter the cave entrance on that platform to a bonus area.
     Description: In this bonus area, each of the four barrels will have K, O, N,
                  G, and a Banana alternating through them. Study the pattern, then
                  spell K with the first barrel, O with the second, N with the
                  third, and G with the fourth to spell KONG. If you do it, you get
                  a Red Balloon as a prize.
    
     Bonus 52
     Location: After emerging from the tunnels in the level, you'll come to three
               ropes, with a Zinger patrolling each rope. Jump onto the first rope,
               then the second rope (while waiting until the Zingers are out of the
               way), then finally the third rope when the Zinger moves away. When
               on the second rope, stay at the very top so that the Zinger on the
               second rope doesn't hit you.
    
               Once you are on the third rope, quickly climb to the top and jump to
               the right to a hidden platform. You'll be invisible at this point,
               so simply walk to the right into this well hidden bonus.
     Description: Once here, you can blast from barrel to barrel and collect four
                  Bananas, the "O", an Expresso Token, and a Green Balloon. Each
                  barrel rotates faster and faster, so be careful. Try and at least
                  get the "O".
    
     Bonus 53
     Location: When you reach the last elevator, let it carry you down as far as it
               can go, then jump to the platform to the right when you reach it.
               Then, simply enter the entrance to the bonus.
     Description: In this bonus, you can use the barrel to blast yourself upwards
                  to collect Bananas. Fall off, and you fail.
    
    
     Mine Cart Madness Bonuses
     -------------------------
    
     Bonus 54
     Location: Right after the "K", jump up onto the rope hanging above you, then
               jump into the mine cart on the high railing to the right. Ride that
               mine cart across the railing until you reach a gap in between the
               two sets of Bananas. When you reach that gap, quickly jump up into a
               hidden bonus area.
     Description: In this bonus, you can blast from barrel to barrel to collect 14
                  Bananas, a Rambi Token, and a Red Balloon. Each barrel rotates
                  faster and faster, and be sure to properly align yourself with
                  the next barrel each time you go to shoot.
    
     Bonus 55
     Location: Right after the "N", you'll come across a tire in the air floating
               above the mine cart you are in. Wait until you are fairly close to
               going down a hilly part of the railing, then jump over to the tire.
               Once on the tire, bounce over to the nearby Bonus Barrel.
     Description: Here, there are three barrels, each with tokens alternating
                  through them. These tokens are Expresso, Enguarde, Winky, and
                  Rambi. Match up a specific token on each barrel (e.g. three Rambi
                  Tokens) to get a prize. You win whatever token is on all three
                  barrels.
    
     Bonus 56
     Location: After you get off the final mine cart of the level and reach the
               platform where the Gnawty and the exit await you, Roll Jump to the
               left (a trail of Bananas indicate you can do this), and jump across
               the tires, then bounce up to the Bonus Barrel when you reach it.
     Description: Here, you can use the tire on the moving platform to bounce
                  yourself up to collect quite a lot of Bananas.
    
    
     Blackout Basement Bonuses
     -------------------------
    
     Bonus 57
     Location: When you come across four arrow platforms, get on the fourth one and
               just stand there and let it sink. You will land in a hidden bonus.
     Description: In this bonus room, you can use all the barrels in this room to
                  collect a lot of Bananas, as well as the "N". Be warned though,
                  since like in the level itself, the lights here go out every two
                  seconds, so be careful where you shoot! The "N" is right in the
                  middle of the area.
    
     Bonus 58
     Location: After exiting Bonus 57, you'll break a black piece in the ground,
               thus revealing a Steel Keg Barrel. Take it and drop down to the
               platform below. There, stand a few steps right of the left wall,
               then throw the Steel Keg Barrel and then quickly jump on it before
               it passes you after it bounces off the wall. If you get on it, do
               not get off of it, since it'll take you all the way to Bonus 57!
     Description: Here, there are four barrels, each with a Red Balloon alternating
                  through them. The lights go on and off every two seconds, just
                  like in the real level, so it'll be difficult to guess where the
                  Red Balloon is once it stops alternating. Also, each time the Red
                  Balloon alternates through another barrel, it goes faster, so
                  keep that in mind.
    
                  Guess the right barrel, and you win a Red Balloon.
    
    
     +++++++++++++++
     World 6 Bonuses
     +++++++++++++++
    
    
     Tanked Up Trouble Bonuses
     -------------------------
    
     Bonus 59
     Location: When you get on the first oil-powered platform, ride it until you
               reach the first oil barrel. Jump over that oil barrel, then stay on
               the platform until it runs out of oil, and falls to the ground. You
               will land safely in a hidden bonus area.
     Description: In this bonus area, there are four barrels. A Red Ballon will
                  alernate through each of the four barrels. It also goes faster
                  and faster each time it alternates to another barrel, making it
                  harder for you to remember where the Red Balloon is. Once the Red
                  Balloon stops alternating, jump up to the barrel you think it is
                  in. If you jump on the right one, you get the Red Balloon.
    
    
     Manic Mincers Bonuses
     ---------------------
    
     Bonus 60
     Location: When you come across a TNT Barrel near two Mincers (if you do not
               have Rambi, that is), keep going, avoiding the two Mincers, and
               killing the Krusha enemy you come across. After that, keep going and
               jump between the two Mincers you come across when you can, then go
               ahead and continue on, and use the barrel you see above the platform
               with the patrolling Krusha to break the wall east of the Krusha.
    
               Go inside the bonus after breaking the wall, but do not let the
               Krusha enemy break your barrel.
     Description: Once here, you'll see three Klaptrap enemies. You have to jump on
                  each one of them quite a few times before they give out, and, as
                  is always the case with bonuses like these, each time you jump on
                  them, they go faster and faster, making it more difficult for you
                  to hit them. Also, if a Klaptrap touches you one time, you lose
                  the bonus.
    
                  If you can vanquish all the Klaptraps without dying, you win a
                  Red Balloon, and a lot of Bananas from the Klaptraps.
    
     Bonus 61
     Location: When you come across a tall cave-like structure in an area with
               several Gnawty enemies, go through the left cave entrance. Then, run
               through the Mincers when they move all the way up (though be
               careful, since they move FAST), then grab the "G" at the end and
               then exit this cave area. Back outside, you'll exit via the eastern
               cave exit on the tall cave-like structure.
    
               Take the nearby TNT Barrel, jump off to the right, then go east and
               break the wall below the tire you come across, then enter the bonus
               area that's revealed.
     Description: In this bonus, there are four barrels, each with a Red Balloon
                  alternating through them. Each time the Red Balloon alternates to
                  another barrel, it'll move faster and faster, thus making it more
                  difficult for you to distinguish exactly where it is the Red
                  Balloon is once it stops alternating. When it stops alternating,
                  guess the barrel you think it's in, and if you are right, you win
                  the Red Balloon.
    
                  If not, sad day for you.
    
    
     Misty Mines Bonuses
     -------------------
    
     Bonus 62
     Location: When you come across a lone rope overlooking a huge pit, with four
               Bananas on each side of the rope, as well as a DK Barrel in the
               middle of those Bananas, wait until the rope moves as far east as it
               can go (after you get on it), then drop down to a hidden platform
               and then go through the entrance you see to get into this bonus.
     Description: Once here, get on the rope, then collect the "K", located at the
                  top of the Banana set, then collect the "O", located at the
                  bottom part of the next Banana set, then collect the "N", which
                  is located at the top of the next Banana set, then finally,
                  collect the "G", which is located at the bottom of the final
                  Banana set of this bonus.
     
                  After collecting KONG, jump to the Animal Buddy Box, and free our
                  friend Expresso and escape this bonus with her mounted.
    
     Bonus 63
     Location: Shortly after the Expresso Token you emerge near after exiting Bonus
               62, you'll come across a TNT Barrel. Pick it up, head right, being
               sure to avoid the Klaptrap enemies you come across, since they will
               make you drop the barrel. Also, don't blow up the skull and
               crossbone barrel you come across, since you need the TNT Barrel.
    
               Once you jump over the skull and crossbone barrel, you'll come to a
               small pit. Go down there, then sit the TNT Barrel down by the east
               wall to break open the entrance to this bonus.
     Description: In this bonus, there are three barrels, each with an Animal Token
                  alternating through them. Study the pattern carefully, then try
                  and match up the same Animal Token in each of the barrels to win
                  the Animal Token you matched up.
    
    
     Loopy Lights Bonuses
     --------------------
    
     Bonus 64
     Location: Drop down the first gap you come across. You will land safely in a
               Bonus Barrel, which will take you to this bonus room.
     Description: In this bonus, blast from barrel to barrel, being sure to align
                  yourself properly with each barrel before you launch. Be sure to
                  grab the "K" in here on your way out. You also get Bananas in
                  this bonus.
    
     Bonus 65
     Location: When you come across a Necky throwing nuts at you from atop an ON/
               OFF barrel, dispatch the Necky, pick up the barrel below the ON/OFF
               barrel, then carry it to the platform to the east that you get to
               after you jump across the gap. On that platform, sit the barrel down
               and kill the Klaptrap, then activate the ON/OFF barrel, pick up the
               barrel you sat down earlier, then smash open the east wall in the
               pit below.
     Description: In this bonus, jump from platform to platform in this dark room,
                  and be sure to collect the "N", the Expresso Token, the Red
                  Balloon, and a total of 16 Bananas when you come to them (collect
                  the "N" with a Roll Jump).
    
                  NOTE: There is an ON/OFF barrel in this bonus that you can use to
                        light your path, and I strongly recommend you use it.
    
    
     Platform Perils Bonuses
     -----------------------
    
     Bonus 66
     Location: At the very start of the level, after killing the gray Krusha, roll
               off the wooden platform, but not too far; don't even roll that mu ch
               at all, or you'll fall off. By rolling, you'll land on an invisible
               arrow platform that will take you left to a Bonus Barrel. Roll into
               it when you reach it.
     Description: In this bonus, there are four barrels, each with K, O, N, G, and
                  a Banana alternating through them. Study the pattern carefully,
                  then spell K in the first barrel, O in the second, N in the
                  third, and G in the fourth. If you spell KONG, you win a Red
                  Balloon as a prize.
    
     Bonus 67
     Location: For the final bonus in the game, wait until you reach the very last
               arrow platform of the level (the one with the Gnawty on it). Kill
               the Gnawty, and stand on the arrow platform until it almost sinks to
               the cliff below completely, at which point you should Roll Jump to
               the right onto a hidden platform. Get on the platform, then jump to
               the right into the final Bonus Barrel of the game.
     Description: In this bonus, there are four barrels, each with an Enguarde
                  Token alternating through the barrels. Each time the token
                  alternates, it does so faster and faster, making it harder for
                  you to remember where the token is once the alternating stops.
                  Try and remember which barrel the Enguarde Token stopped in, then
                  jump on that barrel to win the Enguarde Token.
    
                  Kinda disappointing for a final Bonus Barrel, but hey, we have
                  what we have, right? :/
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 10. Items                                                            |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     In this section, I will list all of the items in this game, as well as what
     they do, etc.
    
     Regular Items
     -------------
    
     Animal Token
     ------------
    
     There are a total of four types of Animal Tokens in the game. They are: Winky,
     Expresso, Enguarde, and Rambi. These can be collected in Bonus Areas, as well
     as random locations in levels in this game. If you can get three of a specific
     token (for example, if you get three Rambi Tokens), you will enter a bonus-
     like area with whatever Animal Buddy you had three tokens of.
    
     In that bonus-like area, you can collect a LOT, and I do mean a LOT, of tokens
     of that animal, that are about as small as Bananas. They also act the same way
     as Bananas, in the sense that they give you an extra life when you get 100 of
     them. Also, in each of these bonus-like areas, you'll find a huge token of
     whatever Animal Buddy bonus-like area you are in. These tokens are hidden in
     areas you'd never expect them to be in, so look carefully to find them!
    
     These huge tokens give you x2 more small tokens (Bananas, basically) than you
     have now. For this reason, it is advised that you do not get the huge token
     unless you have 200 or more small tokens already collected. After you exit the
     Animal Buddy bonus-like area, you won't have the Animal Buddy you just used in
     the bonus-like area, which is sad, but true. If you want directions on where
     the huge token is for each Animal Buddy bonus-like area, check the Animal
     Buddies section of this FAQ.
    
     Balloon
     -------
    
     In this game, there are three types of Balloons: Red Balloon, Green Balloon,
     and Blue Balloon. A Red Balloon is worth 1 extra life, a Green Balloon is
     worth 2 extra lives, and a Blue Balloon is worth 3 extra lives. These can be
     found throughout the game in many of the levels, but the Blue Balloon can only
     be found in Bonus Areas, and only very rarely. Try to collect these, since
     they will no doubt help you.
    
     Banana
     ------
    
     Throughout the game in each level, and in quite a number of Bonus Areas, you
     will find Bananas lying around. Touch them to collect them. When you get a
     total of 100 Bananas, you gain an extra life, so try and collect these as
     often as you can to ensure that you have a lot of extra lives. Each one of
     these Bananas are worth only one Banana.
    
     Banana Bunch
     ------------
    
     Throughout the game, you'll find what are known as Banana Bunches. Banana
     Bunches look just like a pack of Bananas bought from your local fruit stand,
     so they are easily identifiable. Touch them to collect them. Unlike Bananas,
     these give you 10 Bananas when you collect them, so be sure to collect them to
     assist in giving you extra lives.
    
     Fuel Tank
     ---------
    
     These items are found in the Tanked Up Trouble level. When you touch them,
     they add fuel to the fuel-powered platform you are currently on. How much fuel
     they add is dependant on the number of red dots on the Fuel Tanks. For
     example, if you touch a Fuel Tank that has 4 red dots on it, you'll gain 4
     more dots of fuel on your fuel-powered platform.
    
     KONG Letters
     ------------
    
     Throughout the game in each level, you'll find the letters K, O, N, and G. 
     Sometimes, these letters are located in bonuses, while other times they are
     not. If you collect all four letters (K, O, N, and G), you'll gain extra life,
     so be sure to collect these in each level to ensure you have a lot of extra
     lives to battle K. Rool's evil henchmen with!
    
     Tire
     ----
    
     Sometimes in this game, you'll come across a tire that is on a small moving
     platform above a cliff, that's floating in the air, or that comes out of the
     ground when you hit a sensitive spot on the ground. You can use tires to
     bounce off to higher areas or Bonus Areas. Also, sometimes tires are just
     sitting on the ground.
    
    
     Barrels
     -------
    
     Barrel
     ------
    
     These barrels are found throughout the game, and are the most common types of
     barrels next to DK Barrels. These are wooden barrels with green string-type
     things across the barrel. Throw these at enemies or at suspicious looking
     spots in walls to either kill the enemy, or reveal a hidden Bonus Area.
    
     Cannon Barrel
     -------------
    
     These barrels are found throughout the game, usually floating above a huge
     cliff area. When you get in these, it'll either rotate at a fast speed or a
     slow speed, or it can move up and down, or it can move diagonally. Since there
     are usually a ton of these barrels around when one of them is around, be sure
     to properly align yourself with the next barrel, then shoot yourself into that
     barrel by pressing B. You can also shoot onto another platform with these
     barrels.
    
     DK Barrel
     ---------
    
     These are the most common barrels in the game, next to the simple Barrel. When
     you touch one if you don't have a second kong, you'll gain the kong you don't
     have. If you throw it when you don't have the second kong, you'll gain that
     kong. Also, you can throw this at enemies to kill them, and even break it by
     jumping on it if you have both kongs.
    
     Flight Barrel
     -------------
    
     This barrel is the barrel located in Funky's Flights. By pressing B to jump
     inside this barrel when you reach Funky's Flights, you can travel to worlds
     that you have already completed. You cannot travel to worlds you have not yet
     explored. You can also travel back to the current world you were in before you
     decided to travel back to a previous world. For example, if you were at Vine
     Valley and used this barrel to travel back to Monkey Mines, you can travel
     back to Vine Valley if you want to, even though it hasn't been completed yet.
    
     Once you travel back to a previous world, to get back to the world you want to
     get into, simply use Funky's Flights in the world you traveled back to to gain
     access to this barrel again.
    
     Launcher Barrel
     ---------------
    
     These barrels have a white star-shaped symbol on them, and are found in quite
     a lot of places throughout the game. When you enter these barrels, they will
     automatically launch you to a location. Also, you can use these barrels to
     gain access to Bonus Area sometimes. For some reason, even though I knew they
     weren't called Bonus Barrels, I referred to these barrels as Bonus Barrels in
     my FAQ when they took you into a Bonus Area.
    
     Light Barrel
     ------------
    
     These barrels are found only in the Loopy Lights level. Touch these barrels to
     turn on the lights in the level, but only for a short time.
    
     Metal Keg
     ---------
    
     These are steel barrels that you find throughout the game. You can roll these
     at enemies to kill them, though be sure to follow the barrel after rolling it,
     or it won't work! Also, you can throw one of these barrels to a wall, then
     jump on top of it when it bounces off the wall. You can then ride the barrel
     for a long time, until you reach a cliff or an obstacle that causes you to
     lose this barrel.
    
     If you want to get off, just press B.
    
     Save Barrel
     -----------
    
     These barrels are only found at Candy's Save Point. By pressing B to jump into
     this barrel, you'll be able to save your game on up to three files in total.
    
     Star Barrel
     -----------
    
     These barrels have stars on them, and are found in each level. When you break
     them, they will give you a half way point, meaning if you die in the level
     that you broke the Star Barrel in, you'll restart the level at the location of
     the Star Barrel, rather than all the way back at the beginning like you would
     if you didn't break this barrel.
    
     Steel Rimmed Barrel
     -------------------
    
     These barrels are wooden barrels with black steel rims across the barrel. They
     are thrown by Manky Kong enemies, and you can roll these at enemies to kill
     them, and also use these to open bonus areas.
    
     Stop & Go Barrel
     ----------------
    
     These barrels appear only in Stop & Go Station. When touched, these barrels
     will cause different color lights to appear. If a green light is shining,
     touch this barrel to cause a red light to shine. When the green light is
     shining, the Rockkroc enemies in this level run around at fast speeds to try
     and get you, but if the red light is shining, the Rockkroc enemies stop and
     curl up into a rock, and are harmless in this state, even if you touch them.
    
     TNT Barrel
     ----------
    
     This barrel has the letters "TNT" on it, thus letting you know when you've
     found this barrel. Pick up this barrel and throw it at enemies to kill them,
     throw it at walls to reveal bonus areas, or just sit it down. When you sit it
     down tough, it only takes a few seconds before it explodes, so watch out! You
     can tell when this barrel is about to explode, since it will shake violently.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 11. Game Modes                                                       |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     This section will list all of the Game Modes in Donkey Kong Country. Game
     modes can be selected after selecting a file.
    
     One Player
     ----------
    
     This game mode allows you to play by yourself, without someone playing with
     you. Basically, this is the normal way the game is played, and this is the
     game mode that this FAQ is based off.
    
     Two Player Team
     ---------------
    
     This game mode allows two players to play the game together. This means that
     once player one loses Donkey Kong, player two controls Diddy Kong, and vise
     versa. You also have to have two controllers to play this mode, so keep that
     in mind.
    
     Two Player Contest
     ------------------
    
     This game involves each player beating a level before you can move on to
     another one. For example, if player one beats Jungle Hijinxs, player two must
     also beat Jungle Hijinxs before you can move on. Also, player two gets to use
     different color costumes of the kongs. Nifty. Also, this game mode requires
     two controllers to play, so keep that in mind.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 12. Animal Buddies                                                   |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     This section will list all of the Animal Buddies in this game, as well as all
     the information I know about them, etc.
    
     Enguarde
     Description: Enguarde is a blue-colored swordfish. You get him in aquatic
                  levels, or the Enguarde bonus.
     Attacks: Peck
     Abilities: Swim
     Controls: Y to peck, A to get off Enguarde, D-Pad to swim
    
     Expresso
     Description: Expresso is an ostrich. She can fly great distances using her
                  flap jump.
     Attacks: N/A
     Abilities: Flap Jump, Jump, Run
     Controls: Hold the D-Pad in the direction you want to fly, then press B to
               jump, then repeatedly tap B with the D-Pad still held after jumping
               to preform a Flap Jump, press A to get off Expresso, use D-Pad to
               move with Expresso, press B to jump
    
     Rambi
     Description: Rambi is a rhino. He can plow through enemies with ease, using
                  the horn he has sticking up above his noise.
     Attacks: Drill
     Abilities: Run, Jump
     Controls: Y to drill, A to get off Rambi, D-Pad to run, B to jump
    
     Winky
     Description: Winky is a frog that can jump at very impressive heights. You can
                  also use Winky to jump on enemies, such as Zingers (except for
                  red Zingers) to kill them!
     Attacks: N/A
     Abilities: Jump, Run
     Controls: B to jump (you can jump really high with Winky), A to get off Winky,
               D-Pad to move Winky
    
     Squawks
     Description: Squawks is a green parrot who only appears in the Torchlight
                  Trouble level to help light your way through the level.
     Attacks: N/A
     Abilities: Light
     Controls: N/A, just walk and as you walk, Squawks follows
     NOTE: Squawks cannot be killed by an enemy, and there is no Animal Token of
           him, either.
    
    
     Animal Buddy Bonuses
     --------------------
    
     In this game are Animal Buddy Bonuses, which can be accessed by collecting 3
     specific tokens of Animal Buddies. For example, collect three Winky tokens and
     you can enter a Winky bonus area. These don't count as actual bonuses, and
     thus do not factor into you getting 101% in this game. The only purpose of
     these bonus areas are to give you extra lives. Read the Items section for more
     information on this.
    
     In each Animal Buddy Bonus, there is a huge token of the Animal Buddy you are
     currently playing as. This token is hidden in areas you'd never expect, and
     give you x2 the amount of small tokens (Bananas) you currently have. For this
     reason, it is advised you do not touch the huge token until you have at least
     200 or more small tokens in the Animal Buddy Bonus. Below is a list of where
     the huge tokens are in each of the Animal Buddy Bonuses:
    
     Enguarde Bonus: Huge Token Location
     -----------------------------------
    
     The location of the huge token in the Enguarde Bonus Area is found by swimming
     all the way south as far as you can go, and through a fake wall. After going
     through the fake wall, you should find the huge token.
    
    
     Expresso Bonus: Huge Token Location
     -----------------------------------
    
     The location of the huge token in the Expresso Bonus Area is found by flying
     all the way right through the first couple of areas. When you reach the last
     area, jump from rock to rock on the high wall on the east side, then when you
     reach the final rock, jump as high as you can, then fly eastward. You'll enter
     a hidden area, where you should go all the way right to drop down to an area
     where the huge token is.
    
    
     Rambi Bonus: Huge Token Location
     --------------------------------
    
     The location of the huge token in the Rambi Bonus Area is found by jumping on
     top of the igloo near the entrance, then jumping from ice platform to ice
     platform (jump slowly, or you'll likely fall off and have to try again, and
     time goes by faster than any other Animal Buddy Bonus in this one) until you
     reach the last ice platform, at which point you should jump to the right to
     reach an area with the huge Rambi Token.
    
    
     Winky Bonus: Huge Token Location
     --------------------------------
    
     The location of the huge token in the Winky Bonus Area is found by going all
     the way to the southwestern part of the bonus area. This is a bit hard to
     explain without a map, so either consult BSulphur's FAQ for this game, or try
     and follow my half-baked directions to get this. Use the tires to bounce
     yourself up onto the platforms above you. Once you reach a platform, jump from
     platform to platform while heading due west, though make sure you are on the
     highest platforms possible while heading west, or you'll miss the token.
    
     Eventually, you'll reach two platforms that you must go down, each one
     becoming lower than the previous one. After that, you'll find the huge token.
    
     NOTE: Squawks doesn't have a Bonus Area, so I didn't list him, incase you are
           wondering. Also, this section does NOT give you strategies for these
           bonus areas. I recommend using BSulphur's FAQ for that information.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 13. FAQs                                                             |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     There are currently no Frequently Asked Questions (FAQs) to put in this
     section. If you have a question not answered here, e-mail me and I'll answer
     it for you, both by e-mailing you and by posting it in this FAQ! :D
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 14. Codes n' Secrets                                                 |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     Code n' Secret #1 - Warp Areas
     Location: Mine Cart Madness, Stop & Go Station, Slipside Ride,
               Trick Track Trek
     How To Do It: There are a total of three warp areas in this game that you can
                   use to beat a level very quickly, and with little effort. The
                   first one is found in Mine Cart Madness. To get that one, jump
                   off the cliff at the beginning of the level, then hug the left
                   wall to be shot from a warp barrel into a minecart near the end
                   of the level.
    
                   In Stop & Go Station, there is a hidden warp area you can go to
                   by walking to the left, through the entrance to the level right
                   after you start the level. This will take you to near the end of
                   the level. In Slipside Ride, there is a hidden warp area. When
                   you reach the first rope hanging from the ceiling in the very
                   beginning of the level, wait until the Kritter comes towards
                   you.
    
                   When it does, move a little left of the rope, then jump off the
                   Kritter and onto the rope above you. Ride that rope up, then
                   jump to the platform to the left. Then, jump into the barrel you
                   see that is JUST visible. You can only do this with Donkey,
                   since Diddy isn't tall enough to reach it.
    
                   Finally, in Trick Track Trek, there is a hidden warp area in the
                   beginning. Before you get on the first elevator, preform a Roll
                   Jump off the screen whole going to the right. If done correctly,
                   you'll enter a warp area. This is easier if you have Diddy.
    
     Code n' Secret #2 - Sound Test
     Location: File select screen
     How To Do It: To access this, highlight the Erase Game option in the file
                   select screen. Once it is highlighted, press A, R, B, Y, Down,
                   A, and then finally press Y. If done correctly, you should hear
                   a noise. Press Select after that, causing the screen to fade.
                   Then, go back to the file select screen and you'll have a
                   different music theme playing.
    
                   If you want to lose to another type of music theme other than
                   the one that's currently playing, keep pressing Select and
                   coming back.
    
     Code n' Secret #3 - Start The Game With Over 50 Lives
     Location: File select screen
     How To Do It: Go to the file select screen, and highlight the Erase Game
                   option. After doing that, B, A, R, R, A, and L. Incase you are
                   wondering, BARRAL sounds and looks remarkably like the word
                   "Barrel", which this game has a lot of. Anyway, after pressing
                   those buttons, you should the sound of a wall breaking. If not,
                   you didn't do the trick right.
    
                   After hearing that sound, start a file, then you'll start with
                   50 lives! If you get game over, you'll start back with 50 more
                   lives!
    
     Code n' Secret #4 - Exit Levels That You Have Beaten
     Location: In a level that you have already completed
     How To Do It: If you want to exit a level that you've already beaten, press
                   Start, then Select.
    
     Code n' Secret #5 - From Jungle Hijinxs To Orang-Utan Gang
     Location: After beating Jungle Hijinxs, on the World Map screen
     How To Do It: To preform this awesome secret (more or less a glitch and not a
                   secret, but whatever), beat Jungle Hijinxs. Upon completing it,
                   repeatedly press B as fast as you can, while you are traveling
                   to Ropey Rampage. If you don't do it, you can always move back
                   to Jungle Hijinxs, then move back to Ropey Rampage and try it
                   again until you do get it.
    
                   This trick REALLY helps if you are playing a speed run, since it
                   saves a TON of times. If done correctly, the screen will go
                   black and you'll appear in Orang-utan Gang, and near the end of
                   it, no less. Nifty.
    
     Code n' Secret #6 - Get Extra Lives Quickly And Easily
     Location: Jungle Hijinxs
     How To Do It: You have to have this level completed for this trick to work, so
                   keep that in mind. To do this trick, enter DK's House, bounce
                   off the tire and get the Red Balloon, then press Start and
                   Select to exit this level. Rinse and Repeat.
    
     Code n' Secret #7 - Bad Buddy Code
     Location: File select screen
     How To Do It: To do this secret, go to the file select screen. There,
                   highlight the Erase Game option. After that, press B, A, Down,
                   B, Up, Down, Down, and Y. If done correctly, you'll hear a
                   chime sound. Now, start a Two Player Game. Player 1 and Player 2
                   can switch to another kong and control it at any time, thanks to
                   the button-pressing you did. Nice! ;)
    
     Code n' Secret #8 - Play Animal Buddy Bonuses At Any Time
     Location: Intro of the game (where Cranky is playing with his music box)
     How To Do It: To preform this trick, you must be at the introduction screen,
                   where Cranky is playing with his music box. Once there, quickly
                   press Down, Y, Down, Down, and Y. If done correctly, the screen
                   will fade and you'll appear in a small cave area. There, you'll
                   find three Animal Buddy Tokens for each Animal Bonus Area. Grab
                   three tokens of a specific Animal Buddy, complete the bonus, and
                   then you'll appear in that cave again, with a whole new set of
                   tokens!
    
                   Pick up the three tokens of a specific animal again, complete
                   the bonus again, then you'll reappear in that cave again, with a
                   whole new set of Animal Buddy Tokens again! You can repeat this
                   over and over, but you can't use these lives in a regular one
                   player game, so I guess you can just use this trick to get
                   practice for the Animal Buddy Bonus Areas.
    
     Code n' Secret #9 - Gain Extra Lives Via Krusha
     Location: Manic Miners
     How To Do It: This can only be done in Manic Mincers. In that level, get the
                   Star Barrel, then continue on until you see a Krusha patrolling
                   in a pit. Switch to Diddy if you aren't him already, then jump
                   to the platform to the east of the Krusha. There, wait until the
                   Krusha enemy comes towards the eastern wall, then he does, drop
                   onto his head.
    
                   After landing on his head, hold Right on the D-Pad, and you'll
                   land on his head MANY, MANY times in rapid succession, and you
                   will gain a ton of extra lives as long as you keep Right held.
                   You can get 99 lives VERY fast by doing this.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 15. Copyright                                                        |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     This guide is copyrighted  2006-2007, Kori Winstead. All rights reserved. All
     trademarks and copyrights contained in this guide are owned by their
     respective trademark and copyright holders. This FAQ is NOT to be reproduced
     on ANY website except for the ones I list below:
    
     GameFAQs.com
     ign.com
     neoseeker.com
     gameplayworld.com
     gamespot.com
     absolutcheats.com
     supercheats.com
     gamerhelp.com
     1up.com
    
     If you would like this FAQ or any of my other FAQs to be on your site, then
     e-mail me at verykoolguy2002@yahoo.com. 99.9% of the time I will say yes, so
     go ahead and e-mail me. The one website that CANNOT use my FAQ without my
     permission is www.cheatcc.com. They have ripped me off in the past, and they
     will never EVER be able to post ANY of my work. Also, they never kept up with
     my most recent versions on one of my FAQs, so I will not allow them to use any
     of my FAQs anymore.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 16. Contact Info                                                     |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     To contact me, e-mail me at verykoolguy2002[at]gmail[dot]com. Keep in mind that
     I will not bother to respond to hate mails, threats, or anything of that sort,
     just so you know (though common sense tells you that anyway, but I will remind
     you, just so that you are 100% sure what not to send me). I will not respond
     to spam, either. Only e-mails pertaining to this FAQ or any other FAQ I may
     have that is not marked version Final will be accepted and responded to. But
     please, read the FAQ before sending in a question.
    
     It gets very annoying after a while to have to sit here and respond to e-mails
     about things that are already blatantly answered in this FAQ. So the bottom
     line is to read my FAQ first and if it doesn't contain the information you are
     looking for, then go ahead and e-mail me and I'll gladly respond (though I'll
     usually respond to question already answered in this FAQ anyway, just the way
     I am, but that doesn't mean I like those e-mails).
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 17. Credits                                                          |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     Jesus Christ: The Son of God who loves me and died for me. He died for me, so
                   that I may have eternal life and not be condemned. Thanks. :)
    
     Nintendo: For allowing such a game to be played on their system.
    
     Rare: For making this great game, that will always be one of my favorites.
    
     Myself: For taking the time to write this guide.
    
     CJayC: For hosting this FAQ, and for running GameFAQs.