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Donkey Kong Country FAQ/Walkthrough
(SNES)
Time I Started This Guide: 3/14/07
Version: 1.0
Author: KoritheMan
E-Mail: verykoolguy2002[at]gmail[dot]com
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                                   ------------------------------------
                                   |    Table of Contents             |
                                   ------------------------------------
                                   | 1. Introduction                  |
                                   | 2. Version History               |
                                   | 3. Characters                    |
                                   | 4. Storyline                     |
                                   | 5. Controls                      |
                                   | 6. Walkthrough                   |
                                   | 7. Bosses                        |
                                   | 8. Enemies                       |
                                   | 9. Bonuses Areas                 |
                                   | 10. Items                        |
                                   | 11. Game Modes                   |
                                   | 12. Animal Buddies               |
                                   | 13. FAQs                         |
                                   | 14. Codes n' Secrets             |
                                   | 15. Copyright                    |
                                   | 16. Contact Info                 |
                                   | 17. Credits                      |
                                   |__________________________________|


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 1. Introduction                                                      |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 Donkey Kong Country is one of the oldest games for the SNES, yet it still
 remains one of my favorites to this day. The game is very short though, with a
 player capable of beating the game in less than 45 minutes if they really try.
 Even if you are to complete the game 101%, it will only take 2 hours at most.
 Despite the game being one of the shortest I have ever played, I enjoy this
 game a lot. The game has great levels, though very little challenge. The game
 overall is a very good game if you are looking for something to do, or if you
 just like the Donkey Kong series. This is one game I recommend you play, if
 you haven't done so already, though who HASN'T played this game at least once?


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 | 2. Version History                                                   |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 Version 1.0 / Completed the guide.


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 | 3. Characters                                                        |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 In this section, I'll list every character in the game, as well as how to do
 their moves, etc.

 Donkey Kong
 Description: Donkey Kong is the leader of the kongs. They always rely on him
              to save the day when King K. Rool and his evil minions threaten
              their island of Kongo Bongo.

 Diddy Kong
 Description: Diddy Kong is Donkey Kong's partner, and is a very small monkey.
              He tries to help Donkey in any way he can, and tries to protect
              Kongo Bongo from K. Rool and his forces.


 Donkey Kong's Moves
 -------------------

 Here, I'll tell you how to preform the moves that Donkey Kong can preform.

 Barrel Drop
 Description: To preform a Barrel Drop, hold Down on the D-Pad, then release
              the Y Button (while holding a barrel).

 Ground Slam
 Description: To preform a Ground Slam, press Down on the D-Pad and press Y at
              the same time. Doing this will allow Donkey Kong to preform what
              is known as the "Ground Slam". This grants you a lot of bananas.
              Incase you are wondering, if you get 100 bananas, you get an
              extra life, so try to collect as many bananas as possible.
 NOTE: This move is a Donkey Kong exclusive move, meaning Diddy cannot use it.

 Roll Jump
 Description: To preform a Roll Jump, you have to roll out over the side of a
              ledge, then press B before doing anything. If done correctly, you
              will have jumped in mid-air, and have preformed what is known as
              a Roll Jump. This is essential to getting some Bonus Barrels.


 Diddy Kong's Moves
 ------------------

 Here, I'll tell you how to preform the moves that Diddy Kong can preform.

 Barrel Drop
 Description: To preform a Barrel Drop, hold Down on the D-Pad, then release
              the Y Button (while holding a barrel).

 Roll Jump
 Description: To preform a Roll Jump, you have to roll out over the side of a
              ledge, then press B before doing anything. If done correctly, you
              will have jumped in mid-air, and have preformed what is known as
              a Roll Jump. This is essential to getting some Bonus Barrels.

 You should know that Diddy doesn't have any Diddy exclusive moves. Yeah we all
 know his moves suck, but we love him all the same. :)


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 | 4. Storyline                                                         |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 Storms lashed the rugged terrain of Donkey Kong Island, home of the
 famous video game ape and his family and friends. Near Donkey Kong's tree
 house, a small monkey named Diddy cowered in fear of the savage lightning
 which periodically illuminated the lush, dark jungle that covered most of the
 island. Donkey Kong had assigned Diddy to guard duty on this awful night, and
 he was not happy about his fate.

 Donkey Kong's earlier pep talk kept creeping back into Diddy's mind.  "OK,
 little buddy," Donkey had said in this patronizing voice. "As part of your
 hero training, you've got to stand guard tonight over my bananas... I'll
 relive you at midnight, so try and stay awake until then!"

 Buddy? Yeah, right. Now he was alone. Alone unless you counted the unknown
 threats which lurked behind every tree that he glimpsed during the lightning
 flashes. The Kremlings were out there, this much was certain. They coveted
 Donkey Kong's Banana stockpile, the largest on the island, and probably in the
 world. A treasure in potassium and Vitamin A. The perfect food.  "Ahhh...
 delicious Bananas..." The thought of DK's golden horde almost made Diddy
 forget his uncomfortable situation. But a rustling in the undergrowth and the
 sound of several snapping twigs brought him out of his reverie.

 "W-w-who goes there?!" Diddy challenged the sounds in the darkened, dripping
 foliage. There was no answer but the flashing of claws and teeth, followed by
 a fleeting vision of many reptilian eyes and a crack of thunder. Diddy
 somersaulted into the fray with his signature cartwheel attack, but he was
 quickly overcome by the weight of many scaly assistants. The enormous bulk of
 Klump the Kremling landed on top of Diddy, knocking him senseless. His last
 memory was of a hissing voice... "It'ssss the sssmall one... Ssseal him
 inssside thisss barrel and tosss it into the bussshesss... Donkey Kong'sss
 Bananasss are ourssss!"

 The barrel closed on Diddy, blotting out even the fleeting light of the storm.
 Seconds later, the barrel flew through the air, courtesy of Klump's army
 boot-assisted punt, and landed roughly into the jungle foliage. Diddy Kong
 knew no more. The entire Donkey Kong clan was oblivious as the Kremlings then
 loaded the Banana Horde into their Kremling karts and wheeled them off through
 the jungle, leaving an obvious trail of dropped fruit from their overloaded
 conveyances.

 The next morning, Donkey Kong was awakened by frantic shouting of his name.
 "Keep it down!!" he growled. He suddenly realized what time it was. "Morning
 already... I slept through my watch!" Falling out of bed and through his 
 tree house door, Donkey Kong slid down the tree house ladder without using
 any of the rungs, and assumed his characteristic fighting pose, with
 sun-blinded, squinting eyes! One swift blow was all that was needed to leave
 him sprawled on the floor, face down! He groggily rolled over to see the
 familiar wrinkled, white-bearded, grouchy face of his old granddad "Cranky
 Kong" peering down at him.

 In his heyday, Cranky was the original Donkey Kong who battled Mario in
 several of his own games. "What 'cha do that for?!" Donkey Kong asked, knowing
 full well that Cranky was prone to cuffing him at every whim. "Take a look
 inside your banana cave. You're in for a big surprise!" Cranky cackled.
 Donkey's mind raced as he vaulted to the cave and peered inside. Instead of
 the dull golden glow of thousands of Bananas, there were only a few discarded
 peels. These had been trampled into the dirt by hundreds of reptilian feet,
 judging from the many three-toed footprints that covered the damp cavern
 floor. But what about...

 "Diddy's gone, too!" Cranky laughed. "That's what you get for shirking your
 responsibility, your good-for-nothing bum! In my days we would have
 been happy to stand guard in the rain, 'cause that might have meant having an
 extra frame of animation! Of course, having rain would have been impossible,
 given our pitiful processing power, but..." Donkey Kong stood there in stunned
 disbelief and hadn't heard most of what Cranky said. "Diddy... gone... My
 little buddy..." he murmured to himself.

 Donkey Kong was suddenly filled with conviction. "The Kremlings will pay!" he
 raged. "I'll hunt them down through every corner of my island, until I have
 every last Banana from my horde back!!" "Find your little buddy and retrieve a
 bunch of Bananas?!" Cranky snorted. "What kind of game idea is that?! Where's
 the screaming damsel in distress?!"

 "Diddy's obsession with being like me has gone too far! He may be a long way
 from being a true video game hero, but he had the guts, the reflexes, the
 heart..." "If you ask me, neither of you are ready for prime time," Cranky
 interrupted. "You'll never be as popular a character as I was! Why, in my
 heyday, kids lined up to play my games! The quarters were stacked on the
 machine as they waited for their turn! If you go on this ridiculous adventure,
 you'll be lucky to sell ten copies!"

 Donkey Kong fumed. He usually let Cranky's rambling roll off his back,
 but this time was different. "What do you know about adventuring, you
 flea-bitten old ape?" yelled Donkey Kong, edging closer and closer, braving
 Cranky's cane, until he was totally in his face. "I'm sick of hearing about
 your boring, single screen adventures! Diddy's in trouble, my Banana Horde is
 gone, and I'm going to get them all back!"

 Donkey Kong stormed off in search of his missing buddy, following the trail of
 Bananas the Kremlings had dropped.

 "Well, it's not exactly rescuing a Princess, but it'll do in a pinch,"
 Cranky snorted as DK disappeared into the lush jungle. After a moment's
 hesitation, Cranky followed him. "The lad may just need my help..." he mumbled
 to  himself. "Kids today... they just don't have any respect for their
 elders..."


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 | 5. Controls                                                          |
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 Here, I'll list the controls of the game.


 World Map Controls
 ------------------

 A Button: Enter a world, or enter a level or a building.

 B Button: Enter a world, or enter a level or a building.

 Y Button: Enter a world, or enter a level or a building.

 X Button: Does nothing.

 L Button: Does nothing.
 
 R Button: Does nothing.

 Start Button: Does nothing.

 Select Button: Does nothing.

 D-Pad: Move kong to right or left.


 Building Controls (Cranky's Cabin, Candy's Save Point, Funky's Flights)
 -----------------------------------------------------------------------

 A Button: Does nothing.

 B Button: Jump into a barrel.

 Y Button: Does nothing.

 X Button: Does nothing.

 L Button: Does nothing.

 R Button: Does nothing.

 Start Button: Does nothing.

 Select Button: Does nothing.

 D-Pad: Does nothing.


 Level Controls
 --------------

 A Button: If you have a kong, use this to switch to the other kong. Move the
           D-Pad Right or Left a bit, then press A to throw a barrel, thus
           breaking it.

 B Button: Jump.

 Y Button: Hold this down while moving the D-Pad in the direction you choose,
           to cause your kong to run. By pressing Y, you can also preform a
           roll with both Donkey and Diddy. Press this to pick up a barrel.
           Finally, press this button to release a barrel if you are holding
           it.

 X Button: Does nothing.

 L Button: Does nothing.

 R Button: Does nothing.

 Start Button: Pauses the game.

 Select Button: Exit a level, but only ones that you've already completed.

 D-Pad: Moves character. Move the D-Pad Right or Left a bit, then press A to
        throw a barrel, thus breaking it.


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 | 6. Walkthrough                                                       |
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 Here is a complete walkthrough for this from beginning to end. Also, a few
 notes before we begin:

 This game has quite a few things to explain. For a majority of the stuff that
 needs to be explained, please visit the Items section of the FAQ. Now, I'll
 explain this in this section before I start the actual walkthrough, so read on
 if you're a newb (not likely, considering this game's old age).

 IMPORTANT NOTE: This walkthrough may not contain _every_ single hidden item in
                 the game (e.g. buried Bananas), since it is very hard to find
                 all of the hidden items, so don't complain to me if you can't
                 find ONE pack of Bananas in a level. Also, this walkthrough
                 doesn't tell you how to get any of the Bonus Barrels, so visit
                 the Bonus Areas section for that information. I will list
                 bonus SOMETIMES, but not all the time.


 Extra Lives
 -----------

 Since this isn't actually an item, but can be obtained through the use of an
 item, I'll list it here. You start out with 5 lives each time you turn the
 game off and play again later (technically 6 lives, considering 0 is a life
 number, and it doesn't get you a game over after you lose the number 1 life).
 If you lose all these lives, you get a game over. If you get a game over, you
 can simply restart the game from where you last saved.

 Because of the threat of a game over, it is advised that you save often in
 this game. Don't say I didn't warn you pal, because I just did, didn't I? Mm
 hmm, thought so. Anyway, to get extra lives, you can either collect Balloons
 (see Items section), or you can collect 100 Bananas (also see Items section).
 You can have a total of up to 99 extra lives, though if you turn your game
 off, they will all be reset back to 5 when you restart.

 Try and get as many extra lives as you can, since they'll no doubt save you.


 Cranky's Cabin
 --------------

 Here, Cranky will simply tell you information about a part of the world you
 are currently in (e.g. Kremkroc Industries Inc.). Eventually, he'll quit
 talking and you'll exit his building.


 Candy's Save Point
 ------------------

 Here is where you can save your game. Jump into Candy's barrel, and you can
 save your game. It is important that you save the game OFTEN, as I said above,
 since saving your game can mean the difference between life and death.


 Funky's Flights
 ---------------

 Here is where you can travel back to any previous world you've completed. To
 do that, jump in Funky's Barrel. After that, you'll be able to fly to a world
 you have already completed on Kongo Bongo. To get back to the world you were
 in before you got into Funky's plane, you have to beat the boss or bosses
 (depending on how many worlds you have to go through before reaching the world
 that you were in), or simply visit Funky's Flights again, which is a much
 easier way than the first method I listed.

 NOTE: All of these three buildings can be found in each world; they occupy one
       location on the map in each world, meaning aside from the levels and the
       boss of the world, these three locations are also present. You'll be
       able to tell which building you're at by the letters at the top of the
       screen (the same letters that let you know the name of the level or the
       boss), or by the faces of the kongs.

 Now, on with the walkthrough! You ready, my friend?


 When you start the game, you'll appear on the World Map (I'll call it that
 anyway, who cares if it's used for RPGs, I don't :P). Simply press A to enter
 the first world.


 K, O, N, and G
 --------------

 Each level has the letters K, O, N, and G hidden somewhere. Sometimes these 
 letters are in plain view, but other times they are hidden in the ground or in
 bonuses. If you manage to get K, O, N, and G in a level, you spell KONG and
 you get an extra life! Try and collect K, O, N, and G in each level to have
 lots of lives.


 World 1: Kongo Jungle
 ---------------------

 Upon entering World 1, press A to enter the first level, Jungle Hijnixs. Get
 prepared for a hard challenge, and I do mean hard. I can feel the sweat from
 your face already (sarcasm, by the way)!


 Level 1: Jungle Hijinxs
 -----------------------

 When you arrive in the first level of the game, start by jumping up the three
 platforms. When you reach the top, go left into the house there, which is
 Donkey Kong's house. Inside the house, jump on the tire to get a 1-Up Balloon.
 After getting that, exit the house. Back outside, jump down from the platform
 with the house, then go left into the cave there. This is known as Donkey
 Kong's Banana Hoard.

 Inside, you'll find out that all of Donkey Kong's MANY Bananas have been
 stolen from him by the evil King K. Rool, the kongs' arch-enemy. Eventually,
 you'll automatically be forced out of the cave. You can go back in it if you
 want to, but since there's no real reason to, keep heading east through the
 very straight-foward level. Eventually, you'll come across a DK Barrel (you
 will know, since you'll hear Diddy squirming around in it).

 Pick up the barrel and throw it to break it, and free Diddy. You have now two
 kongs at your disposal. If you get hit even once though, you lose a kong, so
 be careful. Anyway, pick up the letter "K" that you see floating in the air
 above one of the platforms (you'll come to it shortly after the DK Barrel).
 After getting the K (note that if you get all four letters, namely K, O, N,
 and G in each level, you get an extra life each time you do), head back to the
 entrance of the level and jump onto the platform with DK's House.

 Once there, you can jump across the trees to the east and eventuall when you
 reach a huge gap in the trees, you can jump to another tree to get a 1-Up
 Balloon. This can only be obtained through Diddy, however, and the Roll Jump
 (see Controls section) must be very precise. You don't have to get this, just
 pointing it out. You can also find a 2-Up Balloon on the three east of this
 one.

 Another thing you can do once you get on the trees is jump down when you see
 the Bananas shaped like an arrow pointing down to break the ground and reveal
 a Steel Keg Barrel. You can use this Steel Keg Barrel to kill some enemies to
 the east by throwing it. Anyway, after getting the letter K (the stuff after
 the letter K was jist an explanation of other things you can do in the level),
 continue heading east through the level, killing any enemies you come across,
 while being careful not to get hit yourself.

 Eventually, when you reach a barrel with stars on it, jump on it to get what I
 call a "half way" point. Note that before you come to the barrel, you'll have
 to defeat Klump enemies, so check the Enemies section to see how to deal with
 them. Note that these barrels, known officially as "Star Barrels" give you
 half way points in each level, meaning if you lose both kongs and have to
 retry the level, you automatically end up coming back to the Star Barrel. Not
 only that, but the Star Barrels restore a kong you might have lost, too.

 After breaking the Star Barrel, continue eastward and grab the "O". Then, kill
 the bird on the platform that throws nuts at you, then grab the Expresso Token
 he was guarding. See the Items section to see this does. After that, continue
 on until you find a with a rhino symbol on it. Jump on it to break it; inside
 you'll find Rambi the Rhino, one of the few Animal Buddies in this game (for
 information on what each Animal Buddy does, see the Animal Buddies section of
 this FAQ).

 Jump on him to mount him. With Rambi, you can peck your way through enemies
 with Rambi's horn. After mounting Rambi, continue through the level, being
 sure to collect the letter "N" when you come to it. Eventually, you'll come
 across the letter "G", so grab that as well. After that, simply continue
 through the remainder of the level and go through exit when you reach it to
 complete the level. Get ready for Level 2.

 
 Level 2: Ropey Rampage
 ----------------------

 NOTE: To kill the Army enemies in this level (the armadillo-like enemies), use
       Donkey Kong's jump to kill them in one it. You can do it with Diddy, but
       it takes two jumps (BEFORE they roll back up, too, which is bad), and
       you risk losing Diddy this way, so I don't recommend it.

 When you arrive in this level, jump onto the cave entrance above where you
 start, then jump across the trees until you reach a tree that looks out of
 reach. It isn't out of reach; just use Diddy's Roll Jump to get to it (it has
 to be a very precise Roll Jump for it to get you there). On the tree, you'll
 find 20 Bananas. Nifty, Drop down from the tree, then advance through the
 level, grabbing the "K" letter that you'll undoubtedly notice.

 When you reach a Rambi Token in a tree, use the rope to grab it. After that,
 continue through the level until you come across two Kremlings walking on two
 seperate trees, as well as the letter "O". Dismount the swining rope at that
 point, take out the Kremlings, but be careful not to fall, since you'll die if
 you do, and then grab the "O". After getting the "O", keep swinging your way
 through this level, being sure to grab the Star Barrel you come across.

 After that, keep going through the level until you come across the letter "N",
 which you should grab. After getting the letter "N", keep going through the
 level until you come across the letter "G" on top of the exit cave. Be sure to
 avoid dying by the Army enemy at the end of the level, and take note that once
 you get the "N", the level starts getting harder because the enemies increase
 in number. Anyway, after getting the "G", exit this level.

 NOTE: After the level, you can visit Cranky's Cabin if you want to.


 Level 3: Reptile Rumble
 -----------------------

 In this level, start by getting rid of the Slippa (snake) enemy in the pit
 below, using the nearby barrel. After doing that, continue through the level,
 using the DK Barrel if you need it. Use the barrel right after the DK Barrel
 to kill all the Kremling enemies that jump in the air (be careful with them,
 since they can become quite a surprise at first, and also be sure to get the
 letter "K").

 After that, continue your trek through the level until you come across a tire
 and a barrel with a star-shaped symbol above the platform above the tire. When
 you reach that, continue east through the level until you come across the "O"
 letter. After getting that, continue through the level until you reach a Star
 Barrel, which you should break. Once that's done, keep going and grab the "N"
 letter that you come across.

 Now, advance through the level even more and you'll come across Kremlings and
 an Enguarde Token. Kill the Kremlings and use their height to get the token.
 Once you get that, continue through the level, killing the Kremlings you come
 across, while being careful not to die. Near the end of the level, grab the
 "G". Once you grab that, continue out of the level.


 Level 4: Coral Capers
 ---------------------

 Once here, swim all the way right, then up, avoiding the Bitesize enemies.
 After going up, grab the "K" in the alcove, then swim to the right into a new
 area. In that area, wait until the Croctopus enemy beings to move clockwise.
 When it does, swim to the southernmost part of the wall against the wall,
 while holding Down on the D-Pad. You should now be in an area with quite a few
 Bananas waiting for you. Collect them and exit this wall, then swim right out
 of this area completely.

 After exiting the area with the Croctopus, you should be in an area with a
 Bitesize enemy, as well as some Bananas in the shape of an arrow pointing
 down. Go down as the Banana arrow says, then break the Animal Buddy box to get
 Enguarde, the aquatic Animal Buddy of this game. After mounting Enguarde, swim
 all the way north, past the Bitesize (kill him if you want), into a new area
 that houses another dreaded Croctopus.

 Keep in mind that Enguarde CANNOT kill a Croctopus, so still try and steer
 clear of the Croctopus like you did before. Anyway, grab the 1-Up Balloon in
 this area once the Croctopus is out of the way. Then, swim to the uppermost
 part of this area, then to the left and out of this area, avoiding the
 Croctopus. After exiting the area, continue through the level until you come
 across a Star Barrel, as well as some Bananas.

 Grab the Star Barrel and collect the Bananas. After that, swim north of the
 Star Barrel, past the Chomps Jr. enemy, into the middle alcove to claim the
 "O". After claiming the "O", swim back down past the Star Barrel, then keep
 swimming through the level and you'll come across another Croctopus very
 shortly. You can get Enguarde here in the southeast corner, if you lost him
 earlier, so take note of that.

 Anyway, exit through the area with the Croctopus, then swim left through the
 next area, then swim north to a new area. In that area, as you go up, you'll
 see some Chomp Jr. enemies swimming around trying to block you from something
 good (isn't it obvious that they are there for a reason?). Kill one of them
 (doesn't matter which), then go through the wall the Chomp Jr. was guarding to
 find an Expresso Token. Oh, so THAT'S what they were guarding, eh? Told ya.

 After getting the Expresso Token, go back out of the wall and continue your
 progress through this level. After you exit the area with the Chomp Jr.'s and
 the Expresso Token, check the alcove in the northwest wall to get the "N",
 then continue onward, killing the Bitesize enemies you come across. Shortly
 after that, you'll come across another Croctopus, as well as the letter "G" in
 between the two sea platforms (don't know what they're called).

 Grab the "G", then continue east and out of this level.

 NOTE: After the level, you can visit Funky's Flights if you want to.


 Level 5: Barrel Cannon Canyon
 -----------------------------

 When you arrive here, jump on top of the cave entrance (if you have to, kill
 the Kremling that comes walking toward you), then use the barrel to launch
 yourself to the "K" letter. After getting the "K", you'll appear by another
 launch barrel, so go inside that barrel to be launched through a series of
 barrels that will take you about half way through the level. After emerging
 from the series of barrels, a DK Barrel will automatically break, granting you
 a kong you might've lost.

 Now, head a bit to the east and wait until one of the three Kremlings in the
 pit jump up. When they do, jump and kill them to gain access to a tree. When
 you reach the tree, jump to the next tree to get a Rambi Token. After that,
 jump into the launcher barrel that's nearby, and it'll launch you straight to
 the "O". After getting the "O", continue east through the level. As you do,
 you'll come across a DK Barrel, as well as at on of Kremlings.

 Avoid them as best you can, while heading east. Eventually, you'll come across
 two Kremlings jumping by a platform that has a barrel on it. Dispatch them,
 then enter the barrel and blast when the launcher barrel above comes to you.
 After doing that, you'll be blasted straight to the "N". After getting that,
 continue heading through the level. Eventually, you'll come across a huge area
 with no ground; the only thing protecting you from falling in this area is a
 huge plethora of barrels.

 Your objective here is to blast from barrel to barrel to the other side, while
 you avoid dying by the Zinger enemies. Time each barrel blast just right, and
 be sure that each time you blast, a Zinger is out of the way. That way, you'll
 be sure to make it to the other side. When you reach the other side, continue
 heading east. You'll come across two blue Kremlings that jump high shortly
 after going east.

 Wait until one of them is to the left of the tree you see above you. When they
 are slightly to the left of the tree, wait until one of them jumps and then
 jump on their head to reach the tree. Once you are on the tree, jump to the
 other one to the east to get the "G". After getting the "G", kill the Kremling
 by the cave entrance, then exit the level. Get ready for the first boss of the
 game.

 NOTE: After the level, you can visit Candy's Save Point if you want to.


 Very Gnawty's Lair
 ------------------

 Here, you'll fight a boss, so read the Bosses section to see how to defeat the
 first boss of the game, Very Gnawty. After defeating Very Gnawty, you get
 1/7th of the Bananas from DK's Banana Hoard back, and are one step closer to
 stopping our crocodile friend, King K. Rool. You now advance to World 2,
 Monkey Mines.


 World 2: Monkey Mines
 ---------------------

 Enter the first level of this new world, called Winky's Walkway.


 Level 1: Winky's Walkway
 ------------------------

 When you get in this new level, start by killing the Kremling to the east,
 then after that, jump on the Necky enemy (bird) that's in the air and use it
 to reach the "K". After that, use the DK Barrel if you lost a kong, but either
 way, continue your progression through the level. Dispatch the two Kremlings
 you come across, then use the Necky floating above the cliff to gain access to
 the platform to the east (you can do with this with Diddy or Donkey Kong too,
 but it's easier and less riskier using the Necky).

 When you reach the platform the Necky was before you killed it, continue going
 through the level and you'll come across two Necky enemies flying up and down,
 guarding what appears to be Animal Buddy Box. Hmm... Use one of the Necky's to
 jump up onto the platform with the Animal Buddy Box. Break the box to reveal
 the Animal Buddy named Winky (hence the name of the level). Mount Winky, then
 continue your progression through the level.

 Shortly after mounting Winky, you'll come across the "O", so grab it, since
 Winky can jump extremely high. After getting the "O", keep going and you'll
 eventually reach a Star Barrel, followed by a barrel-like thing with a skull
 and crossbone symbol on it that is sending Gnawty enemies in rapid succession
 to attack you. You can dispose of them easily with Winky, so after you pass
 the skull and crossbone barrel, keep going and then jump into the Bonus Barrel
 that the Necky is guarding (kill the Necky first).

 Inside the bonus, you'll find the "N". After exiting the bonus, keep going
 through the level to find an Expresso Token guarded by a Zinger. Grab it, then
 continue through the level, grabbing the "G" when you see it. After getting
 the "G", keep going through the level until you reach the end.


 Level 2: Mine Cart Carnage
 --------------------------

 This level is a bit different from any other level you've done before. Allow
 me to elaborate. Instead of traveling on foot, you travel in a minecart until
 you reach the end of the level. You have to jump to other railings too at
 times, in order to progess further through the level. Anyway, when you start
 this level, break the DK Barrel if you need it, then get in the minecart, via
 the barrel.

 Ride the minecart until you come across a gap in the railway. At that point,
 jump to the other side, then keep going and jump across the next gap and try
 and get the "K". Keep going through the level until you come across the "O",
 though be sure to jump at the precise moment on each gap you come across,
 since you'll have to jump across more gaps along the way to the "O". Once you
 get the "O", continue your ride through the level, jumping across all gaps you
 come across.

 Be warned that the gaps from this point on begin to get further and further
 apart, thus making it excessively more difficult for you to jump across.
 Eventually, you'll come across overturned minecarts as you keep going across
 each railway. You'll come across two overturned minecarts eventually, with the
 letter "N" in between them. It's hard, but try and get it, though you'll most
 likely die, so don't do if it you have only have one kong. After that, keep
 going through the level, jumping over the minecarts and gaps.

 This is definitely one of the harder levels in the game, because you have to
 time everything just right. Eventually, after passing the overturned
 minecarts, you'll come across a Krash enemy, who is riding his own minecart,
 so jump on him to kill him. After you pass Krash, keep going through the level
 and try and grab the Red Balloon you come across. Keep riding through the
 level, avoiding even more Krash enemies that come at you quite often.
 Eventually, you'll come across the letter "G", which is easy enough to get.

 Shortly after that, you'll come across the end of the level. On your way there
 you should be sure to jump over any minecarts you come across, and try and
 kill or avoid any Krash enemies.

 NOTE: You can beat this level in a much easier method than the one I list
       above (figured I'd save the best for last). You can jump off the cliff
       and make sure you land in the westernmost part of the cliff to get into
       a Warp Barrel. This barrel will bring you to the end of the level if you
       use it, so I definitely recommend using it, especially considering there
       are no bonuses in this level.


 Level 3: Bouncy Bonanza
 -----------------------

 When you get in this level, kill the nearby Kremling, then kill the Zinger
 that you come across, via the barrel. After that, get on the platform that the
 Zinger was flying around, and keep going through the level (ignore the tire o
 the platform the Zinger was guarding, since there is no real reason to get it,
 since you can't take it very far), and you'll come across two Kremlings, as
 well as the letter "K" very shortly.

 Kill the Kremlings, but be careful not to lose a kong, since that's pretty
 possible here. After the Kremlings are gone, take the letter "K" and continue
 on, killing all the enemies you come across, avoiding the Zingers, and being
 careful not to fall off any cliffs you come across. Eventually, you'll reach
 the "O", so grab it and continue on through the level until you come across a
 Star Barrel in an enclosed area with a crawlspace on each side.

 Use the tire to get the Star Barrel (you'll come across the tire before you
 get to the Star Barrel, so just push it along with you), then after getting
 the Star Barrel, crawl through the eastern crawlspace and continue onward. You
 will come across a platform that moves up and down very shortly after the Star
 Barrel (be sure to push the tire along with you, since you can use it for this
 part). Push the tire onto that platform when you come to it, then when the
 platform elevates to its highest, quickly jump up to the platform above, via
 the use of the tire.

 You could also take the area below this one, in which case you don't need the
 tire. I don't recommend that though, since this way is easier, and grants you
 the letter "N". Anyway, once you bounce from the tire onto the upper platform,
 keep going through the level, grabbing the "N" you come across. Also, be sure
 to kill all of the Kremling enemies you come across, since they can get in
 your way and get annoying after awhile.

 When you come to a cliff overlooking a platform with a hole in the wall, jump
 down onto that platform and go through the cave entrance. Inside, break the
 Animal Buddy Box and mount Winky, then get out of there. Now, keep going east
 through the level, killing all the enemies you come across. Note that if you
 don't have Winky, you'll have to use the tires that the Zingers are flying
 above in each of the cliffs you come across to make it to where you need to
 go, which is much harder, which is also why I led you to Winky.

 You can use the tires as Winky too, since you'll more than likely have to, but
 you can bounce off the Zingers with Winky, thus making things much easier on
 yourself. Anyway, eventually you'll come across the letter "G" in an alcove
 below the Kremlings that keep jumping back and forth (be sure to dispatch
 them, since they can easily kill you if you aren't careful, and even make you
 possibly lose Winky).

 After that, contine your progressing through the level until you reach the
 end. The end comes very shortly after getting the "G", just be careful not to
 fall off, since you still have one more cliff coming up.


 Level 4: Stop & Go Station
 --------------------------

 Starting off, go east, jump on the Klaptrap enemy to kill it, then continue
 onward through the level. When you reach a barrel that says STOP, touch it to
 cause it to go to OFF. When the barrel is turned off, the enemies that run
 around in this level normally to try and kill you are stopped until the barrel
 turns back to GO. This is the nature of this level (barrel activating, I
 mean), so get used to it.

 Anyway, after the first barrel goes off, keep going through the level, making
 sure any barrels you come across stay on STOP. Eventually, you'll reach the
 "K" so grab it when you come to it. After getting the "K", keep going through
 the level and you'll eventually reach the "O". To get to it, however, you need
 to preform a Roll Jump (with either kong), then go off the cliff with the Roll
 Jump. After you get the "O" because of the Roll Jump, quickly jump onto the
 platform to the east.

 Break the Star Barrel when you get on that platform. After getting the Star
 Barrel, continue your progress through the level until you come across a tire.
 When you come to that, push the tire through the level and use it when you
 come across a GO/STOP barrel floating high in the air out of your reach. Once
 you switch the barrel to STOP, jump across the platforms above the cliff to
 the east.

 After jumping across the platforms to the other side, you'll come across the
 "N", so grab it and continue on, though be sure to kill the Klaptraps in the
 area. Eventually, you'll come across some more enemies that require the GO/
 STOP barrels to be on STOP, so you should know how to deal with them by now.
 When you reach an area with many, MANY enemies that run around fiercely, turn
 the barrel to STOP as always, then keep doing that with the barrels as you
 progress through the level towards the end of it.

 Note that the enemies get much faster near the end, so you should be careful.
 When you reach the "G", the level is over, so take the "G" and exit.

 NOTE: At the very beginning of the level, if you go left through the entrance
       to the level, you can take a Warp Barrel to get you to the final area of
       the level. If you don't care about getting 101%, I recommend you do
       this.

 Also, you'll have an option to visit Candy's Save Point after this level, as
 well as Funky's Flights.


 Level 5: Millstone Mayhem
 -------------------------

 NOTE: The Krusha enemies in here can only be killed by jumping on them with
       Donkey Kong, or by using a barrel with Diddy. Diddy can't fight them
       without a weapon.

 When you arrive in this level, bounce off the nearby tire, onto the platform
 above the entrance to this level. Up there, jump into the Bonus Barrel, which
 you can barely see. Inside, get the "K", located at the eastmost area you can
 blast off at. After getting the "K", just let yourself die in the bonus. Back
 in the actual level, keep going until you see a barrel below the first cliff
 you come across (just look closely and you'll find it).

 Go down into that barrel, and then move slightly east to bust open a hole in
 the ground to the east that reveals a tire. Keep going after getting the tire,
 being sure to bring the tire with you, as well as killing any enemies you come
 across. When you come across the "O", use the tire to get it. After getting
 the "O", keep progressing through the level until you come across a DK Barrel,
 followed by a Star Barrel (be sure to watch out for the Kremlings you come
 across, as well as the Millstone Gnawties.

 After breaking the Star Barrel, keep going and kill the Slippa you come across
 using the TNT Barrel in the area (be sure to break the floor to reveal a tire
 after you pass the cliff after the Millstone Gnawty before reaching the Slippa
 enemy). After that, progress further and you'll come to a Millstone Gnawty,
 followed by two more Slippas. Dispose of them, then continue on, pushing the
 tire along with you.

 When you reach a cliff with a Millstone Gnawty moving up and down, as well as a
 platform moving left to right, try and push the tire onto the moving platform.
 It's difficult, but doable. You don't HAVE to push the tire onto the platform,
 but doing so allows you to get Winky, which really helps us in this dungeon.
 To reach Winky, use the tire to bounce up to the platforms above the Millstone
 Gnawty (you may have to sacrifice a kong for this if you have two of them).

 Once on those platforms, jump to the east platform, which is a much bigger
 platform and without a cliff below it, thankfully, and go and mount Winky. Now
 that we have Winky, this level is much easier. As Winky, drop off the platform
 when you have the chance, then claim the "N". After getting the "N", continue
 on through the level, jumping over the Millstone Gnawty you encounter, as well
 as killing the Necky enemy you encounter (the one that throws nuts at you).

 After killing the Necky, keep going through the level and in a short time, you
 will come across a Millstone Gnawty that moves back and forth over alcoves in
 the ground, and in those alcoves are Slippa enemies. If you don't have Winky,
 roll into an alcove while avoiding the Millstone Gnawty. Once in the pit, be
 sure to kill the first Slippa, jump into the next alcove (wait until the
 Millstone Gnawty moves to the right before you do this), kill the Slippa in
 there, rinse and repeat until you reach the other side.

 With Winky, things are easier, though it is still possible to lose him quite
 easily, so be careful. At any rate, once you reach the other side, keep going
 and you'll come across a Necky throwing nuts at you. Dispatch it, take the
 "G", and continue on to find a pit with a Millstone Gnawty moving left to
 right, as well as a few Slippa enemies in the pit. Wait until the Millstone
 Gnawty moves, then roll across the Slippas to kill them.

 With Winky, you can jump over the Millstone Gnawty, though you might lose
 Winky regardless of what you do for this part. When you reach the other side,
 continue your progress through the level, getting past the next couple of
 Millstone Gnawties that you come across. Before you reach the end of the
 level, you'll come to a pit with a Zinger floating below two Banana Bunches.
 If you want to get them, preform a Roll Jump, then jump up to the platform to
 the east after Roll Jumping.

 You have to go quite a few steps left of the pit before you can do the Roll
 Jump without losing a kong, however. Whether or not you get the Banana Bunches
 at the cliff, keep going and you'll be at the exit of this level very shortly.

 NOTE: After this level, you can visit Cranky's Cabin if you want to.


 Necky's Nuts
 ------------

 Here, you'll fight a boss, so read the Bosses section to see how to defeat the
 second boss of the game, Master Necky. After defeating Master Necky, you get
 1/7th of the Bananas from DK's Banana Hoard back, and are one step closer to
 stopping our crocodile friend, King K. Rool. You now advance to World 3, Vine
 Valley.


 World 3: Vine Valley
 --------------------

 Here, simply enter into the first level of the world, Vulture Culture.


 Level 1: Vulture Culture
 ------------------------

 When you start in this level, pick up the nearby barrel, then toss it at the
 Mini-Necky enemy on the platform above. After that, jump into the barrel above
 the cliff, then blast yourself to the Necky, then use it to get onto the next
 platform, where you need to go. After getting on the platform, keep going and
 use the barrels you come across to blast yourself to the other side (you have
 to use the Necky here too, in order to reach the other side, just like you did
 previously).

 When you reach the other side, knock the Necky that is throwing nuts at you
 off the above platform, then use the tire to bounce off onto the white patch
 of land on the ground below to you reveal the "K". Grab the "K" and continue
 on. It should be straight-foward enough and obvious enough what you have to do
 to progress, so I won't go into detail about that now. Eventually, you'll
 reach a barrel that you can throw down a slope to eliminate a Mini-Necky by
 the cliff.

 After doing that, use the barrels to blast off the two Necky's, and onto the
 other side. At the other side, kill the Mini-Necky, then use the barrels that
 you come to blast yourself through the Necky's to get to the other side. Do
 try and break the white patch of grass on the ground after emerging from the
 barrels, since you'll get a barrel to open up a bonus by smashing the wall to
 the left.

 I know I said I wouldn't include bonuses in the walkthrough, but oh well, I
 contradicted myself. After breaking the white patch of grass, keep going
 through the level, blasting your way through the four Necky's you come across
 to reach the other side, where the Star Barrel awaits. Break it and continue
 on. When you encounter two Necky enemies throwing nuts at you, quickly run
 through them once there is a break in their throwing, and continue on.

 Eventually, you'll reach the "O", so take it and continue on to reach some
 more barrels, which you'll have to use to blast the Necky's out of their way,
 and use them to get to the other side. Once at the other side, grab the barrel
 that's nearby and roll it to the area below, being sure to follow it to kill
 the two Mini-Necky enemies spitting nuts at you. After doing that, keep going,
 being sure to blast your way from barrel to barrel to reach different areas of
 the level.

 You'll encounter a Zinger in one of your barrel blasting frenzies, so be sure
 to blast when the Zinger isn't near you. Anyway, keep going after that Zinger
 segment, you'll see a Necky throwing nuts at you from a high platform. Kill
 it, then jump down onto the white patch of grass below to reveal a barrel. Use
 that barrel to break a hole in the wall on the slightly lower platform below
 where the Necky was. Go through that hole into a bonus.

 In that bonus, you can collect the "N", which is the only reason I sent you
 into it. After collecting the "N" from the bonus, keep going through the level
 and when you reach a segment where you have to go from barrel to barrel (these
 barrels move from side to side, by the way) and avoid two Zinger enemies by
 the "G", you are near the end of the level. Get through that segment, doing
 your best to get the "G" while avoiding extermination by the Zingers.

 When you reach the end of the level, take out the Mini-Necky, and continue to
 the exit.


 Level 2: Tree Top Town
 ----------------------

 When you arrive in this level, kill the Gnawty, then advance through the
 level. When you come across an area with several barrels floating above a
 cliff, time them right and blast your way across to the other side. At the
 other side, take out the Gnawties that come to attack you (rolling is the best
 way to dispose of them), then continue onward into another area of barrels
 floating above a cliff.

 As you did previously, time it right when you go to blast into a new barrel.
 Blast your way from barrel to barrel until you emerge at the other side. At
 the other side, jump to the platform to the east, grabbing the "K" as you do
 so. Keep going after getting the "K" and you'll come across another barrel-
 blasting area shortly. In that area, as always, line yourself up with each
 barrel before you shoot, to ensure you don't fall off.

 After blasting from barrel to barrel and reaching the other side, break the
 Star Barrel and continue on through the level. When you come across a barrel
 with wires on it, throw it at the Kremling that jumps down from the ceiling
 to ambush you. After that, go into the launcher barrel that you come across,
 then use it to get into the barrel moving left and right above you. Use that
 barrel to blast yourself to the "O".

 After getting the "O", keep going through the level, and when you come across
 a set of barrels above a cliff again, wait until you reach the last one (the
 one after the launcher barrel). In that one, line yourself up with the lone
 Banana to the east, just barely above the cliff, then shoot to be shot into a
 hidden bonus area. In there, you can get the "N", which, obviously, is the
 only reason I sent you into it.

 Once you get the "N", keep going and you'll eventually reach another set of
 barrels above a cliff. Blast from your way from barrel to barrel, being sure
 to line yourself up properly with the barrels so that you don't die. When you
 reach the other side, grab the barrel and roll it at the Kremlings that come
 down to attack you. After the Kremlings are dealt with, keep going through the
 level, blasting your way through the next two sets of barrels.

 At the end of the second set, use the Necky as a springboard to get the "G".
 After getting the "G", keep going through the level, Roll Jumping to get the
 Expresso Token by the Zinger if you want, though be careful since you can fall
 off if you aren't careful, and it is probably isn't worth it to get it. When
 you reach the end of the level, go through the exit.

 NOTE: After this level, you can visit Funky's Flights if you want to.


 Level 3: Forest Frenzy
 ----------------------
 
 Once here, kill the Kremling that attacks you, then continue on and jump from
 the rope to reach the platform to the other side. At that platform, grab the
 DK Barrel and break it if you need another kong. Either way, however, progress
 through the level until you reach the "K", at which point you should use a
 Roll Jump to get it. After getting the "K", keep going through the level,
 defeating all enemies you come across, and jumping across each rope you come
 across without dying.

 Eventually, you'll come to the "O" located by a Zinger enemy. Be careful that
 you don't get hit by the Zinger, and be sure to grab the "O" when you reach
 it, then after that, use the rope to jump to the other side. When you reach
 the other side, keep going and you'll reach an area with a ton of Zingers
 enemies, and I do mean a ton. Be careful not to be killed by them; in order to
 avoid death, you'll have to work quickly, moving up and down on the rope
 depending on the Zinger's position.

 After completing the Zinger segment, break the Star Barrel, then keep going
 through the level, jumping from rope to rope, avoiding the Zinger enemies you
 come across, as well as killing any Kremlings you come across. After going
 through the level a bit, you'll reach the "N", which you should get (watch out
 for the Zinger enemy, however). After getting the "N", you'll soon reach the
 final segment of the level.

 In this segment, you'll have to avoid MANY Zinger enemies while on a rope.
 After that, you'll have to avoid a ton of Necky enemies, while on a rope. The
 "G" is located in the Zinger segment, so try and get it without dying. It can
 be quite difficult not to die on this segment, however (I guarantee you'll
 lose at least one kong during this whole segment, possibly both if you are an
 inexperienced player). Just be careful and hope you do okay.

 After passing the final segment of the level, simply continue through the
 hilly area you come to, killing all the Kremlings you come across. When you
 reach the exit sign, exit the level.


 Level 4: Temple Tempest
 -----------------------

 In this level, roll through the three Gnawties, then get on the rope and get
 the "K" before the rope passes it. After gettng the "K", get the DK Barrel if
 you need another kong. Either way though, advance through level, killing all
 the Gnawty enemies you come across, swinging from rope to rope (just like
 Donkey Kong would do), and avoiding any and all Millstone Gnawties you come
 across along the way.

 Thankfully, these Millstone Gnawties aren't nearly as annoying as they were in
 Millstone Mayhem in the second world. Anyway, eventually, you'll reach the "O'
 letter, so grab it and continue onward through the level, killing the Gnawties
 you come across (rolling is the best way), as well as grabbing the Star Barrel
 that you come across. After breaking the Star Barrel, continue through the
 level, killing the Kremlings you come across, and using the DK Barrel if you
 need it.

 Shortly after killing the Kremlings, you'll come across a Millstone Gnawty
 that will follow you until you pass the rope after the rope that has the
 Bananas pointing down in the shape of an arrow. After it quits following you
 and you are on ground again, bounce off the tire and continue your trek
 through the level, but be sure to use one of the Kremlings that comes at you
 for a high jump to get the "N" buried beneath the shadowed piece of ground,
 which I'm sure you notice is quite near.

 After getting the "N", continue killing the remaining five Kremlings you come
 across. After doing that, keep going through the level, since it is very
 straight-foward after this. Be sure to avoid each Millstone Gnawty, and other
 obstacles as well. When you reach the "G", which is found by climbing off the
 bottom of the rope when it reaches its easternmost point, right before the
 exit of the level. When you reach the exit, go through it to finish the level.

 NOTE: After this level, you can visit Candy's Save Point if you want to.


 Level 5: Orang-Utan Gang
 ------------------------

 When you arrive here, go left and take the Steel Keg Barrel, avoiding the
 Zinger as you do. After picking up the barrel, throw it to the tree it was
 standing on before you picked it up, then quickly jump on it. Don't get off it
 when you get on it, but instead, let it ride you all the way to the "K". You
 will not have to worry about dying via a cliff or by enemies while you are
 riding on the Steel Keg Barrel.

 When you reach the "K" guarded by the Zinger, hold Y to keep the Steel Keg
 Barrel, and as you hold Y, jump and grab the "K", making sure you jump to the
 other side as you do so. Once at the other side, roll the Steel Keg Barrel
 across the trees you are on, following it as you do; you should dispatch all
 four Kremlings by doing this. After killing the four Kremlings, keep going and
 kill the two Klaptraps you come across on the platform up ahead.

 Then after that, preform a Roll Jump (a very low Roll Jump is necessary to do
 this successfully) to get the "O" on the low platform. After getting the "O",
 go and get Expresso; he's located at the highest platform in this area. Mount
 Expresso, then fly your way through the level, dismounting Expresso when
 enemies threaten. Shortly after flying, you come to the Star Barrel, so break
 that.

 After flying for a bit, you'll come to a platform with three Klaptraps, as
 well as the "N". Kill the Klaptraps (dismount Expresso first), then collect
 the "N" and continue on with the level. Eventually, you should come to a tire
 below the tree area you always use in this level (the tire is located just
 after the "N" basically, and is below the trees and on the ground). Go down
 into that area, being sure to pick up the barrel on the platform above the
 tire platform before going down.

 Go all the way right, ignoring the low pit area you come to. Eventually, you
 will come to what seems to be a dead end to this solid ground area. There,
 break the wall with the barrel, then you'll enter a bonus room. In that bonus
 room, jump up on the tire and use it to smash the soft spot of ground in the
 room to get the "G". After getting the "G", exit this bonus and continue your
 journey through this level.

 You'll come to the end of the level very shortly, just be sure to avoid all
 enemies you come across, or simply just killing them would be the better
 method. When you reach the exit, go through it, as is always the case.

 NOTE: After this level, you can visit Cranky's Cabin if you want to.


 Level 6: Clam City
 ------------------

 Upon arrival here, swim east, grab the Banana Bunch by the Clambo, then
 quickly swim up, then hug the wall to the left when you get as high as you can
 go after going up. You should now be in an enclosed area with the "K", as well
 as Enguarde. After getting Enguarde, then east, then south, then finally east
 to a segment where you come across quite a number of Bitesize enemies swimming
 around, threatening to take you out.

 Along the way to this Bitesize segment as I call it, you'll have to avoid the
 Clambos' pearls, as well as avoid a Bitesiz enemy. Anyway, upon reaching the
 Bitesize segment, kill all of the Bitesize enemies with Enguarde. After the
 enemies are cleared out, swim up and grab the "O" in the alcove there before
 continuing on. After getting the "O", you'll come across a Clambo enemy, so
 swim north past him, then keep swimming all the way north, avoiding the pearls
 that the Clambos shoot at you.

 When you reach the top, break the DK Barrel if you need it, but either way,
 continue going through the level (obviously), killing all of the many Chomp
 Jr. enemies in the area, via Enguarde. After that, keep going and break the
 Star Barrel you come across. After that, keep going through the level, being 
 sure to avoid the pearls that the upcoming Clambo enemies shoot at you. Once
 you pass the Clambos, you'll see a DK Barrel; break it if you need it.

 Now, continue on and you'll reach an area that you have swim due north in. In
 that area, you'll also find several Chomp enemies as you go up, so dispose of
 them with Enguarde, or swim around them if you don't have Enguarde. After you
 reach the top of the area, grab the "N", located in the northwest corner of
 the area against the wall. After getting the "N", you'll come to a Clambo that
 shoots six pearls out at you, so be sure to avoid them.
 
 After passing the Clambo, you come to an area with three Croctopus enemies, so
 be sure to be extremely careful in this area, since it's quite easy to die
 here. After passing the Croctopus enemies, you'll be in an area with another
 Clambo enemy. As always, avoid the pearls (as Enguarde you can just swim above
 the Clambo) that he shoots at you. Be sure that before you pass the Clambo,
 get the "G".

 When you get to the end of the level, exit it.


 Bumble B Rumble
 ---------------

 Here, you'll fight a boss, so read the Bosses section to see how to defeat the
 third boss of the game, Queen B. After defeating Queen B, you get 1/7th of the
 Bananas from DK's Banana Hoard back, and are one step closer to stopping our
 crocodile friend, King K. Rool. You now advance to World 4, Gorilla Glacier.


 World 4: Gorilla Glacier
 ------------------------

 When you get here, enter the first level, Snow Barrel Blast.


 Level 1: Snow Barrel Blast
 --------------------------

 Once here, advance through the level a bit and you'll come across a lone
 barrel. Get in it and blast yourself to the platform above. On that platform,
 go east a bit to see three Necky's, each one higher than the previous one,
 flying in the air. Jump on the lowermost one, then the center one, then the
 uppermost one. After jumping on the uppermost one, quickly move to the right
 to get the Red Balloon. After getting that, move east a bit more and try and
 get rid of the two Klaptrap enemies below you before you land, via a jump.

 After that, continue through the level to the next platform. On that platform,
 be sure to avoid the Zinger, and to use the DK Barrel to kill the Zinger.
 After you do that, keep going through the level and you'll come across two
 Necky enemies. Dispatch them and continue on into a barrel. In that barrel,
 wait until the Zinger is out of the way and the barrel is properly aligned to
 the higher platform above the Zinger. When it is, shoot yourself to the high
 platform.

 After you do this, keep going through the level, killing the enemies you come
 across until you reach an area with several barrels floating in the air. Before
 jumping in the first barrel of the set, be sure to get the "K", which is in
 the air. Blast yourselfthrough that area, being sure to properly align each
 barrel to the next one. When you reach the other side, keep going and kill the
 Klaptrap enemies you come across, though be careful because it's a slippery
 area.

 Keep going and you'll reach another area with several barrels, this time
 guarded by Zingers. Get in the first barrel of the set and begin blasting
 yourself from barrel to barrel when the barrel you're in is properly aligned
 with the next one. Also, DO NOT shoot unless the Zingers are out of the way.
 When you reach the other side, kill the nearby Klaptrap, grab the Steel Keg
 Barrel, and roll it down the slope below to kill the four Gnawties. After
 that, you'll come to yet another area of barrels that you have to use to
 progress further.

 Before jumping in the first barrel of the set, kill the Necky that comes
 flying in suddenly. Once inside the first barrel of the set, you'll be blasted
 straight up to the next one automatically, then blasted to the other side,
 where you need to go (be sure to kill the Necky that flies towards you after
 you launch yourself from the last barrel of the set). At the other side, keep
 progressing through the level, and you'll come across another barrel area.

 As always, blast yourself to the other side, via the use of the those barrels.
 When you reach the other side, you'll automatically break the Star Barrel.
 Now, head left, jumping over the Krusha enemy you come across, then jumping
 off the cliff you come across, into a hidden Bonus Barrel, which will launch
 you to a new bonus area. In that bonus area, blast yourself up when you reach
 the center of the bonus and get the "O".

 After that, fall down on purpose to exit the bonus. Now, continue your trek
 through the level, killing all the enemies you come across (except for one
 Klaptrap, it's nothing but Necky's you encounter) until you come across a
 barrel floating in the air near a Zinger right after you pass the floating ice
 islands in the air where the Necky's were flying around at. As always, get in
 the first barrel in the set, then shoot east to another barrel, which will get
 you the "N".

 Once you get the "N", you land on a platform where two Zingers are guarding a
 barrel with a Rambi Token above it. Get in the barrel and launch yourself
 straight up to get the Rambi Token. After getting that, continue your trek
 through the level to come across a set of barrels floating in the air. Keep in
 mind that this segment is the HARDEST set of barrels you face in this game. I
 will not tell you how to do this the hard way (yes, there's an easy way),
 since I'm sure you can figure it out in little time.

 It may be difficult for you to get past it, but figuring out where to shoot is
 easy. Anyway, get in the first barrel of the set (be sure to jump over the
 Necky to reach it the easy way), and I'll tell you how to get past this part
 the easy way. First off, shoot east to the second barrel of the set. Then,
 shoot southeast to the next barrel of the set. After that, shoot due south
 when the barrel is pointing straight to the south to land in a hidden barrel
 that will take you across the entire set of barrels.

 At the end of those barrels, you'll get the "G", then appear in a Launcher
 Barrel that launches you straight up to a platform, so jump onto it. On that
 platform, simply continue your progress through the level, killing the one
 Klaptrap enemy you encounter. You'll reach the exit in no time.


 Level 2: Slipside Ride
 ----------------------

 NOTE: There are blue ropes and purple ropes in this level. The blue ropes take
       you up each time you get on them, and the purple ropes take you down
       each time you get on them.

 Once here, progress through the level, killing the Kremling you come across.
 When you reach a blue rope, let it take you up to a platform, which you should
 jump on. On that platform, break the DK Barrel if you need to, but either way,
 continue your progress through the level. When you reach the "K" in an alcove
 above the next blue rope you come across, be sure to get it. Once you get the
 "K", go down the purple rope you come across.

 After that, keep going through the level, jumping onto the next platform you
 come across (there is an Army enemy before that plaform, so beware). On that
 platform, jump up to the blue rope, then when you reach another blue rope to
 the left, jump on that one, then as you go up, you'll come across a Zinger
 that is blocking your path, and it seems losing a kong is inevitable at this
 point.

 When you come to that point, jump to the next blue rope to the left, then jump 
 back to the rope to the east when you come across another Zinger. Keep doing
 this as necessary until you reach an alcove near the top of the ropes, where a
 DK Barrel awaits. Break the DK Barrel if you need to, but either way, go left
 and past the two blue ropes, and continue your progression through the level.
 Eventually, you'll come across an Army enemy near a cliff.

 Get rid of it (jump over it if you are Diddy), then jump onto the purple rope
 floating above the cliff. Then, use that rope to jump to the platform to the
 left. When you reach that platform, kill the two Kremlings you come across,
 then jump across the three ropes you come across (be careful, there are some 
 Zinger enemies threatening to make you lose a life) to the other side. When
 you reach the other side, break the Star Barrel.

 After that, continue your progess through the level, killing the Klaptrap
 enemies you come across. When you reach a DK Barrel, break it if you need it,
 but either way, continue onward. When you reach a blue rope, go left a bit
 from the rope, then jump on top of the Kremling when it jumps as high as it
 can, then use the extra height to gain access to the blue rope. Ride it up,
 then jump to the platform to the left, collect the "O", as well as the two
 Banana Bunches, then jump down to the previous platform.

 Now, keep going and you'll come across four ropes soon enough. Jump across
 them to reach the other side. After that, keep advancing through the level
 until you come across a blue rope hanging above you, in between an ice wall.
 Before getting on it, continue east to a second rope, which you should jump
 on. Beware, however, since there are three Zingers moving left to right on
 this rope. When you reach the top, jump to the eastern alcove and grab the "N"
 and use the DK Barrel if you need it.

 After getting the "N", jump down to the area below, and go back to where the
 first rope was. Ride that one up, then jump to the platform to the left when
 you reach it. Now, continue onward until you come across a blue rope, a rope
 which you should jump on.

 Ride it to the top, waiting till you reach the platform to the left. When you
 reach it, jump to it and continue onward. You'll encounter four purple ropes
 with Zingers on them before long, so jump from rope to rope until you pass.
 After that, continue through the remainder of the level, jumping from rope to
 rope (the rest of the ropes are purple) until you come across the "G", which
 is located on the last purple rope in the level.

 To get it, jump on and off of the rope while you are going up to reach the
 "G". After getting that, continue out of the level.

 NOTE: There is a warp to this level. At the very beginning of the level, once
       you come across the first rope, wait until the Kremling to the east
       comes towards you. When it does, move slightly left of the rope and jump
       off the Kremling and onto the rope. Then, ride it up and jump to the
       platform to the west when you reach it. After doing that, jump into the
       barrel that is above you and is just visible.

       Note that the barrel can only be entered by Donkey, since Diddy is too
       short to reach it. After going in the warp area, you'll be near the end
       of the level.


 Level 3: Ice Age Alley
 ----------------------

 When you arrive here, kill the Mini-Necky behind you, then grab the DK Barrel
 and use it if you need another kong. Then, do a Roll Jump all the way to the 
 left, beyond the cliff to reach a platform with a tire, the "K", and Expresso.
 Collect the "K", mount Expresso, then use the tire to get back up to the
 platform you started on. Back on that platform, begin your trek through the
 level as Expresso.

 When you reach a Kremling, jump off Expresso and kill it. Get back on Expresso
 and jump up to the higher ledge above you, then jump off the cliff and after a
 couple of seconds, quickly fly over to the platform on the other side. At the
 other side, jump down to an area below, ignoring the Necky's, since Expresso
 can't kill them. At that below area, continue your progress through the level,
 jumping over the Mini-Necky you encounter.

 You'll then to another huge gap area with a swinging rope. Use Expresso to fly
 over to the other side (be sure to jump and wait a couple seconds before you
 fly). At the other side, approach the Mini-Necky, then dismount Expresso and
 kill it. Then, use the DK Barrel if you need it, but either way, get back on
 Expresso. Back on Expresso, stand on the highest part of this slopy platform
 (basically where the DK Barrel was).

 Once at that location, hold Right on the D-Pad while jumping as high as you
 can (you need to jump so high that you are offscreen), then flying ALL the way
 to the platform to the east. When you reach that platform (if you don't reach 
 it and fall off, which is very possible, even with Expresso, try again until
 you do get it), go east a bit and then Roll Jump to get the "O" that's hanging
 above the cliff (you have to dismount Expresso for this, by the way).

 After getting the "O", quickly get back on the platform before you fall, then
 get on Expresso. Now, wait unil the Mini-Necky up ahead flies up. When it
 does, quickly jump on to the platform where he is, then run past him. After
 doing that, fly over to the pit at the other side, where the Star Barrel
 awaits. After that, make yourself land in the Launcher Barrel, and let it
 launch you to the platform at the other side.

 Once there, go east a bit, dismount Expresso, take the Klaptrap out on the
 small icy platform ahead of you, then get back on Expresso. Then, jump onto
 the ice platform where the Klaptrap was, then jump to the platform that's
 above you. Now, get on the highest part of this slopy platform, then jump as
 high as you can while holding the D-Pad Right. Then, quickly fly over to the
 other side.

 At the other side, jump to the platform with the Klaptrap, quickly dismount
 Expresso, kill the Klaptrap, get back on Expresso, and fly to the platform
 that's above you. Now, before jumping down to the platform below, fly over to
 an icy platform in the air to the east of you, that has a Bonus Barrel and the
 "N" on it. After getting the "N", go in the bonus if you want (I'll assume you
 did).

 After exiting the bonus, head up the slope and when you reach the Manky Kong,
 get off Expresso and kill him. Then, go where the Manky Kong was before you
 killed him, jump as high as you can while holding Right on the D-Pad, then fly
 over to the other side, being sure to grab the "G" as you fly. If you done
 correctly, you will have landed on a platform with a Manky Kong, or at least
 very close to it.

 Dismount Expresso, kill the Manky Kong, then continue through the level, being
 sure to kill the Klaptrap you come across. When you reach the end of the
 level, go through the igloo to exit it.


 Level 4: Croctopus Chase
 ------------------------

 Despite how the name sounds, this level is quite easy, so take a deep breath,
 my friend. Advance through the level until you encounter your first Croctopus.
 This one is colored differently than the typical Croctopus enemies you come
 across. What does this mean? Well, it means that these Croctopus enemies CHASE
 you, as opposed to their typical spinning in an endless circle while trying to
 get you act.

 So, when you reach your first Croctopus, quickly swim east, past the Croctopus
 that is chasing you. Then, break the DK Barrel you come across if you need it,
 but either way, you'll come across a Squidge enemy very shortly after the DK
 Barrel. There are a lot of Squidges in this level, just to warn you. Wait till
 the Squidge swims out of the way, then when it does, swim past it, and
 continue your trek through the level.

 You'll have to avoid being hit by more chasing Croctopus enemies as you keep
 going through the level (you'll also have to avoid another Squidge enemy).
 When you reach the "K", take it and continue swimming through the level. You
 will eventually come across another DK Barrel, so use it if you need it. But
 either way, keep going after coming to the DK Barrel, avoiding the Squidge
 enemy.

 After the Squidge enemy, another Croctopus will chase you, so as always, swim
 through the level while trying to avoid the Croctopus (and some Squidges).
 When you reach two Launcher Barrels stuck together, take either one of them,
 as it doesn't matter which you take. After being launched through the series
 of Launcher Barrels, you'll come across a Chomp Jr. enemy, as well as another
 Croctopus, waiting to chase you.

 Go below the Launcher Barrels in the area, then swim east through the fake
 wall. Then, grab the DK Barrel if you need it, then swim north, then left into
 a hidden passage with the "O". After getting that, swim back into the area
 with the Chomp Jr. and the Croctopus enemies. Once there, continue your trek
 through the level, avoiding the Croctopus enemy that's chasing you until you
 come across a Star Barrel. Break it when you come to it.

 After that, continue swimming through the level, avoiding the Croctopus's that
 chase you, and avoid the Chomps enemy you come across. When you come to an
 area where you can go in four different directions (one left, up, right, and
 down), go right, then down to a Winky Token (beware of the Croctopus). After
 getting that, take the northern path, continuing your journey through the
 level.

 You'll eventually come across some Launcher Barrels, which you should go
 through. You'll also encounter some Chomps enemies, so avoid them. After the
 two Chomps enemies you encounter, you'll come across yet another Croctopus.
 Continue swimming through the level while avoiding the Croctopus enemy. When
 you reach two Chomps enemies (one above, one below), swim between them, then
 use the DK Barrel you come to if you need it, but either way, continue on.

 You'll eventually reach the "N" (be sure to avoid the Croctopus that chases
 you), so grab it and continue onward until you reach a point where you can
 take a right path and a left path. Take the left one (it's a very tightly
 connected path, so you'll know when you reach it), then grab the Red Balloon
 in this area, then swim to the southwesternmost part of the area and break
 the Animal Buddy box you see and then get on Enguarde.

 Now that you have Enguarde, this level will be much easier. Get out of this
 area, then continue your trek through the level; with Enguarde it will be much
 easier, just be careful not to lose him, since you will be chased by Croctopus
 enemies as you do it. You'll eventually reach an area with a ton of Squidge
 enemies, as well as the "G" in the end of that area. Grab the "G", while
 avoiding (or killing, if you have Enguarde) the Squidges, then continue out of
 the level.

 NOTE: After this level, you can visit Cranky's Cabin if you want to.


 Level 5: Torchlight Trouble
 ---------------------------

 Once in this level, break the nearby Animal Buddy box to reveal Squawks. If
 you are wondering, this is the only time Squawks makes an appearance in this
 game. In this game, unlike in DKC2 and DKC3, his purpose is to light your way
 through this cave. While certainly not mandatory, he is a BIG help. Anyway,
 once Squawks is freed, break the DK Barrel near the entrance if you need to,
 but either way, continue onward, killing the Klump you come across. Also, be
 sure to jump over the oil drum you come across.

 When you come across the "K", jump to the platform east of the "K", then on 
 that platform, quickly kill the Klump enemy, then preform a Roll Jump to get
 the "K". After getting the "K", keep going through the level a little further
 to find another Klump, which you should kill. After the Klump, you'll find the
 "O". Grab the "O" (be careful, since the only way to get it is to use the
 moving platform above the cliff), then continue onwards, killing the Klump you
 come across.

 Eventually, you'll reach the Star Barrel, which you should break. After that,
 continue onward, and use the barrel to kill the Krusha you come across (or you
 can just jump on him if you have Donkey Kong; the barrel actually gives you
 access to a bonus area, so see the Bonus Areas section of this FAQ for that
 information), then continue on. You'll encounter Mincers now, which look like
 tires with spikes on them.

 Sometimes these enemies move, so be aware of that (note that the only way to
 avoid the Mincer enemies is to jump over them). You'll also continue to
 encounter Krusha enemies as you advance, so it's best to be Donkey Kong for
 the remainder of the level. When you reach a platform with two Mincers, a
 Krusha patrolling in between those Mincers, as well as an arrow sign pointing
 to the right, use Donkey Kong to kill the Krusha.

 If you have Diddy Kong, you're guaranteed to fail here. After passing that
 platform, Roll Jump onto the small moving platform that moves up and down.
 Once on that platform, Roll Jump to get the "N", then quickly get back on the
 moving platform, then jump up to the platform above when you can, and continue
 onwards, jumping over the Mincers you come across, as well as killing the
 Krusha enemy you come across (if Diddy, run, if Donkey, kill), though do not
 use the barrel, since you need to get the "G" that's in a bonus.

 Grab the barrel and continue across the platform. When you reach the end of
 the platform, jump down and sit the barrel down against the wall there to open
 up a bonus area. In that bonus area, either wait until the Klaptrap is below
 the platform with the "G" (only as Diddy) to jump off the Klaptrap and onto
 the platform with the "G", or use the tire to get onto the platform above the
 tire.

 Once on that platform, preform a perfect Roll Jump (it's mandatory) to reach
 the platform with the "G" on it (if you are Donkey Kong). After getting the
 "G" from the bonus, continue out of this level.

 NOTE: After this level, you can visit Candy's Save Point and Funky's Flights
       if you want to.


 Level 6: Rope Bridge Rumble
 ---------------------------

 When you arrive here, grab the DK Barrel and wait until you come across a
 Kremling. When you do, use the barrel on it, then continue onwards until you
 reach a pit with two tires on the ground on each side of the pit. When you
 reach that, look carefully and at the bottom of the pit, you should see the
 rim of a Bonus Barrel. Go in it, then in the bonus area you come to, bounce
 across the tires to the other side, where Winky awaits. Mount him and leave.

 After exiting the bonus, continue through the level, then when you come to a
 Zinger guarding the "K", kill the Zinger with Winky, grab the "K", then jump
 back onto the platform above you, then continue your trek through the level,
 killing all the enemies you come across, and bouncing across the tires you
 come across. When you reach the Star Barrel, break it and continue on.

 When you reach the "O", which is above a pit in between two platforms with a
 Kremling jumping back and forth, get off Winky and preform a Roll Jump to get
 the "O", then quickly get back onto the platform. Get on Winky again, then
 kill the Kremling that's jumping back and forth, then continue your journey
 through the level until you come across the "N", which you need to use the
 tire on the moving platform near the "N" to get.

 After getting the "N", keep going through the level, bouncing from tire to
 tire, going on each new platform you come across, killing the Zingers you come
 across (Assuming you have Winky. If not, avoid them; you get the picture.
 Eventually, you'll reach the "G" above a cliff, which is guarded by two
 Kremlings jumping back and forth, who seem to have gotten drunk at K. Rool's
 pub last night, and are now seemingly hyper.

 Kill the Kremlings with Winky, then jump off of Winky (after getting back onto
 a platform), then do a Roll Jump to get the "G". Once you get the "G", keep
 going through level and you'll reach a huge pit with a few moving platforms
 with tires on them hovering above the cliffs, shortly after the "G". Bounce
 from tire to tire until you reach the other side, at which point you should
 take out the Army enemy and continue on to another moving platform with a
 tire on it.

 When you get close to the three Zingers, bounce off the tire and get back on
 the tire platform when it is opposite the Zingers. If you didn't go into the
 bonus area in the previous moving platform segment, you can use Winky to kill
 the Zingers. Anyway, after getting back on the tire platform after you jump
 over the Zingers, continue out of this level after reaching the platform.


 Really Gnawty's Rampage
 -----------------------

 Here, you'll fight a boss, so read the Bosses section to see how to defeat the
 fourth boss of the game, Really Gnawty. After defeating Really Gnawty, you get
 1/7th of the Bananas from DK's Banana Hoard back, and are one step closer to
 stopping our crocodile friend, King K. Rool. You now advance to World 5,
 Kremkroc Industries Inc.


 World 5: Kremkroc Industries Inc.
 ---------------------------------

 In this world, enter the first level, Oil Drum Alley.


 Level 1: Oil Drum Alley
 -----------------------

 When you get into this level, advance a bit and you'll see a Gnawty on a black
 platform. Kill the Gnawty, get on the platform, then jump over to the rope
 that is JUST visible and hanging from the ceiling. The rope will ride you to
 the platform above the entrance to this level, so get off the rope and onto
 the platform at that point. Now, jump down onto the black spot in the ground
 below you to reveal a TNT Barrel. Take it and continue on. You can get a bonus
 with this TNT Barrel by blowing up the oil drum to the east.

 Anyway, continue advancing through the level, killing the Kremlings you come
 across, as well as jumping over the oil drum you come across. When you reach
 the "K", take it and continue onward, killing any enemies you come across, as
 well as jumping over any oil drums you come across, until eventually, you
 reach a black piece in the ground, which you should jump on to reveal a DK
 Barrel. Use it if you need it, but either way continue to a Launcher Barrel.

 Go inside that Launcher Barrel to the platform above, being sure to break the
 black piece in the ground to a reveal tire, which you should take with you
 through this next segment. Kill all the Kremlings you come across in this
 segment, while being careful not to get the tire stuck in an oil drum, and
 when you reach the "O", use the tire to get it. After getting the "O", keep
 going until you reach the Star Barrel. Break it and continue on.

 You should also know that you can discard the tire now, since you no longer
 need it. After breaking the Star Barrel, jump down the first gap you come
 across after the Star Barrel to get Rambi. Now, go and continue on, and you'll
 come across a Manky Kong, so dispatch it, then continue to a platform with
 stairs where two Kremlings await you. As always, take them out and continue
 on.

 When you reach another Manky Kong, kill it, then pick up the nearby barrel and
 continue on, killing the two Kremlings (AFTER putting the barrel down), or
 simply walk under them, but either way, be sure you have the barrel. When you
 reach an oil drum floating between two platforms and above a pit, go down
 below the oil drum, then smash open the east wall to reveal a bonus. Go inside
 and blast from barrel to barrel until you collect the "N".

 After you exit the bonus after getting the "N", continue onward, jumping from
 oil drum to oil drum, as well as killing all the Kremlings you come across
 (note that you have to jump on oil drums ONLY when their flames briefly
 dissipate, and Roll Jumping also helps sometimes). When you reach a Manky Kong
 throwing barrels down some stairs, approach him, then wait until he has a
 brief break in his barrel throwing, at which point you should jump or roll
 through him to kill him.

 After killing the Manky Kong, continue on and you'll come across an area
 that's just one huge cliff. This cliff happens to have a lot oil drums
 floating above it, each one spaced a bit of a distance away from the other.
 There are also some floating tires here that you need to use to get past this
 segment. In other words, you have to jump from oil drum to oil drum, but ONLY
 when the flame dissipates.

 The flame dissipates after two consecutive flame rises from an oil drum. Once
 you pass some oil drums and come across a tire, use that tire to bounce to the
 next oil drum, and repeat that until you pass. Once you pass that segment, you
 will come across another oil drum on a platform, so jump on that one when the
 flame dissipates, then jump down onto the black piece below to reveal the "G",
 which you should grab.

 Once you grab the "G", simply continue to the exit of this level.


 Level 2: Trick Track Trek
 -------------------------

 Once here, run past the Necky that is throwing nuts at you, then jump onto the
 elevator that you come across. Ride it, killing the Necky enemies you come
 across, and grabbing the DK Barrel after the first Necky if you need it. When
 you reach the "K" below a Necky that is throwing nuts at you, quickly jump and
 get it, while trying to avoid the nuts without falling off. After getting the
 "K", continue riding the elevator, killing all the Necky's you encounter.

 They get harder to kill here, so be careful. When you reach the "O", jump and
 get it, then continue riding the elevator, avoiding the nuts that are being
 spit at you by the two Mini-Necky enemies. When you reach the Mini-Necky
 enemies, kill them and continue riding the elevator to a platform, which you
 should jump on, since the elevator is useless now.

 Once you are on the platform, keep going and you'll come across a Star Barrel,
 Break it and continue onward and get on the next elevator you come across. On
 the elevator, you'll come across a Zinger very shortly, so jump over it, but
 time your jump right, so that you don't die by the Zinger. After jumping over
 the Zinger, you'll come across a Mini-Necky, which you should kill. Throughout
 this whole segment, enemies will drop onto your elevator to try and tempt you
 into attacking them.

 Don't do it, since they'll eventually drop off anyway. Just stay away from the
 enemies when they jump on the elevator you're on, and you'll be fine. If you
 want to kill the enemies though, roll on each of them, then quickly jump back
 onto the elevator. This is probably the safer method, since some enemies might
 actually kill you once they drop onto your elevator. When you reach the "N"
 located below a Necky that is throwing nuts at you, grab it and avoid the nuts
 that the Necky throws at you, then get back on the elevator.

 Once you get the "N", continue riding the elevator until you come across a
 Klatrap, which you should kill. You'll come to the "G" after that that is
 guarded by a Zinger, so grab it while avoiding the Zinger, and continue riding
 the elevator, killing the next two Klaptrap enemies you encounter. After that,
 keep riding, avoiding the Manky Kong's barrels that he throws at you from an
 above platform.

 After the Manky Kong, you'll come across a platform very shortly, so jump on
 it once the elevator stops. When you reach the platform, jump to the platform
 above the Manky Kong, and simply exit the level.

 NOTE: There is a warp to this level. At the very beginning of the level,
       before you reach the first elevator platform, Roll Jump off the screen
       while moving to the right to land in a hidden warp area. You'll be near
       the end of the level after that.


 Level 3: Elevator Antics
 ------------------------

 In this level, drop down to the platform below, then progress through the
 level, using any Slippa enemy near the second rope hanging from the ceiling to
 jump onto that rope. Once you reach that rope, jump the next two ropes and get
 the "K", then drop down and continue your progress through the level, killing
 all the enemies you come across while trying not to lose a kong. Eventually,
 after a Mini-Necky near a DK Barrel, you'll come across three ropes hanging
 above a cliff, with a Zinger on the second rope.

 Jump the ropes to the other side, while avoiding the Zinger. When you reach
 the other side, go right a bit, then wait until the Slippa enemy comes out of
 the crawlspace, then kill it and go through each crawlspace you come across
 till you reach the other side, though be careful, since there are three Zinger
 enemies in total patrolling the tunnels, so time your movements right through
 each crawlspace area.

 Anyway, when you emerge from the tunnels, you'll come to three ripes, with a
 Zinger patrolling each rope. Get on the first rope, then jump to the second
 rope when the Zinger is away from you, then climb to the very top of the
 second one when you reach it, then wait until the Zinger on the third rope is
 out of the way before you jump to the third rope. Once on the third rope,
 climb to the very top and jump to the hidden platform to the east.

 You'll now be invisible, so walk all the way to the right into a hidden bonus
 area. In that bonus area, try and get the "O". After emerging from the bonus,
 advance through the level some more, breaking the Star Barrel you come across,
 as well as killing the Klump you come across. After killing the Klump, you'll
 reach an area with two sets of elevators going up and down; the first set goes
 up, the second set goes down.

 Quickly jump across the elevators to the other side without falling off. When
 you reach the other side, keep advancing through the level, killing the Mini-
 Necky enemy with the Steel Keg Barrel you find. After that, drop down the
 cliff and hug the left wall to reach a small platform with the "N". Grab it
 and get on the elevator when it comes down to you, then continue advancing
 through the level.

 Kill every enemy you come across while trying not to die, as well as jumping
 across each elevator set you come across in each of the elevator segments.
 Eventually, you will reach a platform with two Klumps patrolling. If you are
 Diddy, try to jump between them and then jump to the platform below. But if
 you are Donkey, simply jump on them to kill them.

 At any rate, once you pass the two Klumps, you'll come across another moving
 elevator segment, with a Zinger on the first two sets, though thankfully the
 last one is Zinger free. Pass that segment, then kill the two Klumps on the
 next platform, though if you are Diddy, you might die, so try to jump between
 them again, then jump over them.

 After passing the two Klumps, keep going through each of the elevator segments
 you come across, killing all the enemies you come across, as well as grabbing
 the "G" when you reach it. After the "G", you'll come across a Mini-Necky, so
 kill it, then get on the elevator that moves down. When the elevator lowers
 and you see another elevator going up to the right, Roll Jump to it, then ride
 it up to the next platform, which you should jump on, but be sure to avoid the
 Zinger on the platform.

 Now, pass the next elevator segment the same way you did the previous one,
 though beware of the Zingers that waits in between the two elevators. When you
 pass that segment and reach the next platform, dispatch the Mini-Necky, then
 get on the elevator that you come across and jump to the next platform, where
 you can exit this level.

 NOTE; After this level, you can visit Candy's Save Point if you want to.


 Level 4: Poison Pond
 --------------------

 This level is HARD, so be warned. This is easily one of the hardest levels in
 the game, just to warn you. Anyway, starting off here, go through the fake
 fall on the extreme southwestern part of the wall, then get Enguarde and get
 the Bananas in there, too, then go out. Now that you have Enguarde, things
 will be easier, though you can still easily lose him, so be careful. Anyway,
 swim directly up from where you start to get the "K".

 Then, swim out of the alcove and start advancing through the level, ignoring
 all paths you can take, except for the one that is most obvious (the other
 paths contain nothing except for Banana Bunches, which are useless, and you
 risk losing Enguarde). When you reach a Chomps Jr. enemy, kill it, then swim
 even more through the level, swimming above the Mincers you come across (they
 move up and down, so watch out).

 When you reach a path that you can take that goes up, swim up, but very
 slowly, since there is a Bitesize enemy waiting for you here. Kill it and
 continue on, killing all the enemies you come across, as well as swimming
 above each Mincer you come across (the Mincers start to become noticably more
 difficult to pass from this point on, and also, when you come across a Mincer
 that moves left and right at fast speeds, swim above or in between it when it
 moves to pass it to the other side).

 You'll eventually reach two Mincers (one above, one below) that move left and
 right, so swim in between them to safely pass them to the other side. Now,
 keep swimming through the level, killing each enemy you come across (namely
 Bitesize enemies and Squidge enemies) until you reach the "O", which you
 should grab. After getting the "O", advance through the level some more,
 avoiding the Mincers that you come across (all these move up and down).

 Once you reach an area where you can take a north path, or a south path, take
 the north path unless you need Enguarde, since the south path allows you to
 get him, though you'll have to swim past two Mincers that move up and down, in
 very tight areas, too, so be VERY careful. Alternately, you can take the east
 path instead of the south path when you reach it, and all you have to do there
 is swim above a Chomps Jr. enemy to reach Enguarde. This is the safer method.
 Also, there is a Star Barrel before this area, so be SURE to break it.

 At any rate, when you reach the area with the north, east, and south path,
 take the north one, and continue your journey through the level. When you
 reach a Mincer that moves left and right at high speeds, wait until it moves
 left, then quickly swim right, past it, and also swim between the two Bitesize
 enemies you come across. After passing the Bitesize enemies, keep going and
 you'll reach an area with three Mincers spinning counter-clockwise.

 Try and swim into the middle of the spinning Mincers, then take the left path
 out of this area there are no Mincers around. After taking the left path, keep
 going and when you reach another Mincer that moves left and right at high
 speeds, quickly swim down to the alcove below you, then when the Mincer moves
 to the left, quickly swim up into the alcove above you and get the "N". After
 getting the "N", get of the alcove when the Mincers moves to the right, then
 keep advancing through the level.

 You'll come to an area with three more spinning Mincers very shortly. Like
 before, try and swim into the middle of the spinning Mincers, then swim to the
 south and out of this area when there are no Mincers around. Now, swim south,
 but slowly, since there is a Bitesize enemy waiting to ambush you. Once you
 pass the Bitesize enemy and reach another area with two Mincers stacked on top
 of each other moving left and right at high speeds, swim past them when they
 are out of the way, then continue on.

 You'll have to avoid more Mincers as you continue on, but you should by now
 that you just have to swim past the Mincers when they are out of the way for a
 brief moment to make it. Also, you'll come across a DK Barrel as you advance,
 so be sure to use that without dying if you need it, which you probably will.
 Also, be VERY careful not to lose Enguarde. Remember, swim past the Mincers
 ONLY after they move out of the way.

 Eventually, you'll come across a lone Mincer that moves up and down. Wait till
 it moves up, then quickly swim up and left into a small alcove. Wait until the
 two Mincers swim down and touch each other almost (not that kind of touch, you 
 pervert :P), at which point you should wait until they move back up and then
 swim north and east out of this area. Now, for the final area of the level,
 you'll have to swim past MANY, and I mean MANY, Bitesize enemies.

 There are so many that I would estimate the number to be around 20, if not a
 bit more, so WATCH out. There is a trick to this, however, and that's just to
 swim as high as you can (swim so much to the point where you can't even move
 up on the ceiling at all anymore), while advancing through this final part of
 the level. The Bitesize enemies won't hit you like this. However, to get the
 "G", you have to swim down a bit instead of fully up, straight into the
 Bitesize nightmare, so be careful.

 Once you get the "G", continue swimming up above the Bitesize enemies, as well
 as the two Mincers you come across (yes, swimming above the Mincers works),
 and you'll reach the exit of this level, which you should take.

 NOTE: After this level, you can visit Cranky's Cabin if you want to.


 Level 5: Mine Cart Madness
 --------------------------

 Once you arrive in this level, roll through the three Gnawties (be sure to use
 the DK Barrel if you need it), then get into the mine cart that you come to.
 Ride it to the next mine cart, simply not moving at all, since this will allow
 you to avoid all of the Necky enemies you come across. When you come across a
 Necky flying above the next cart you need to get into, jump on top of the
 Necky, then into the cart.

 Ride this mine cart until you reach the "K" located between two Necky enemies,
 which you should grab. After getting the "K", keep riding the mine cart until
 you come across the "O", which you should grab. After getting the "O", keep
 going through the level until you reach the Star Barrel, which you should
 break. After breaking the Star Barrel, keep riding the mine cart, and jumping
 from mine cart to mine cart, since you'll come across more mine carts along
 the way, and on very short rails no less.

 When you see the "N" floating above a cliff, let the mine cart drop you off
 the cliff, and right before you drop off the cliff, jump out of the mine cart
 and to the right to collect the "N", and land in the other mine cart. Once in
 the other mine cart, ride it all the way to a platform with a tire on it,
 which you should jump on. Use that tire to jump on top of the Kremling, and
 into the next cart.

 Once in this cart, continue through the remainder of the level, grabbing the
 "G" when you come to it, as well as killing any Kremlings in the mine carts
 you come across, so that you can get into them, and also avoiding Zingers you
 come across. This is how the remainder of the level plays out, and it's a very
 straight-foward part of the level, which doesn't really require explanation.
 Anyway, once you reach a line of Bananas pointing down, jump down that line of
 Bananas, and into the mine cart (you'll kill the Kremling when you land).

 Ride this mine cart to a platform, which you should jump on. When you reach
 that platform, continue out of the level, killing the Gnawty you come across.

 NOTE: After this level, you can visit Funky's Flights if you want to.


 Level 6: Blackout Basement
 --------------------------

 In this level, the lights turn on and off every two seconds, so be careful. If
 you want to avoid dying, I suggest you memorize where everything is (e.g.
 barrels, platforms, enemies, etc.) before the lights go out. Also, the enemies
 here do NOT hesitate to kill you when the lights are out so, you have to be
 VERY quick in this level in order to make it out alive.

 Anyway, once you start this level, go right and grab the DK Barrel and use it
 if you need it, but either way, continue onward, killing the Kremling you come
 across. After that, you'll come across another Kremling after jumping the gap.
 Kill it too, then continue on, grabbing the "K" as you jump the gap. Now, keep
 going through the level and you'll run into two more Kremlings. Dispatch them
 and continue on, but wait until the light turns on so you can see the floating
 platform to your right.

 Jump on it when you can see, then jump to the other side when you can see.
 After that, you'll come to three floating platforms in the air. Jump across
 each of them to the other side, allowing the light to guide your way. There is
 an Enguarde Token under the second platform, but it is not worth it to get it.
 After passing the platforms and reaching the other side, continue onward
 through the level, killing the Kremlings you come across, and allowing the
 light to guide your way.

 This part is straight-foward, and should not require any explanation other
 than to let the let guide your way, and don't be in too much of a rush. When
 you come across three platforms with tires on them floating in the air, bounce
 from tire to tire until you reach the last tire platform, at which point you
 should jump onto the black piece on the ground to the right to get the "O".
 After getting the "O", keep going and break the Star Barrel you come across.

 Once you do that, continue progression through this level, killing the Klump
 enemy you come across, as well as getting on the swinging rope and letting it
 carry you to the other side, which you should jump to when you reach it and
 when the light illuminates your path. After the swinging rope, you'll come
 across another Klump enemy, so dispatch that one too, then continue onward in
 this level, jumping from moving platform to solid ground, from moving platform
 to more solid ground, etc.

 Be sure to let the light illuminate the way for you, as it's easy to die. When
 you reach another swinging rope, wait until it comes close to you (if the
 lights are out, the trail of Bananas lights the way, but still make sure it is
 close to you, or you will probably die), then jump on it and jump to the other
 side when you can see where you are going. Once you reach the other side, keep
 going through the level.

 You'll come across a cliff with moving platforms on it, so cross that to the
 other side, allowing the light to guide you. Then, you'll come to another
 moving platform area, which you should cross by letting the light guide you,
 as usual. After the second moving platform area, you'll come across a Klaptrap
 enemy, which you should kill. Continue on and jump on the arrow platform you
 come across, then quickly jump to the other side before it sinks.

 The Banana Bunch below it is just a trap, so don't get those. When you reach
 the other side, three Klaptrap enemies will come at you to ambush you, so be
 VERY careful here, since you might lose a kong. Kill them when you see them
 and continue on. Now, you'll come across four arrow platforms. Jump onto the
 last one when you can, then just stand there on it and let it sink you down to
 a hidden bonus area.

 In that bonus area, be sure to collect the "N". After exiting the bonus, you
 will land on a black piece in the ground and reveal a Steel Keg Barrel. Take
 it, jump to the platform below, and roll it and follow to kill a ton of
 enemies threatening to take you out (be sure to grab the "G" on the ledge
 above the Kremlings you come across). When you reach the exit of the level,
 take out the Klaptrap and exit the level.


 Boss Dumb Drum
 --------------

 Here, you'll fight a boss, so read the Bosses section to see how to defeat the
 fifth boss of the game, Dumb Drum. After defeating Boss Dumb Drum, you get
 1/7th of the Bananas from DK's Banana Hoard back, and are one step closer to
 stopping our crocodile friend, King K. Rool. You now advance to World 6, Chimp
 Caverns.


 Level 1: Tanked Up Trouble
 --------------------------

 Once here, progress through the level, killing the Kremling you come across.
 When you reach the first oil-powered platform, get on it, then ride it to the
 oil barrel, which you should jump on to give the platform you are on more
 fuel. After that, keep riding the platform, breaking all the oil barrels you
 come across. When you reach the "K" above a Necky that flies up and down, kill
 the Necky and take the "K" by using the height you gained after killing it.

 Once you get the "K", keep riding the platform, breaking all the oil barrels
 you come across. When you reach the "O" on a small platform to the right, get
 it, get back on the platform, and continue riding it, breaking the rest of the
 oil barrels you come across. When your platform starts slowing down, ignore
 the oil barrel you come across, since there's nowhere else for that platform
 to go.

 Instead, jump to the platform to the east at that point, then keep going until
 you reach the Star Barrel (kill the Kritter on one of the platforms before you
 reach the Star Barrel), which you should break. Now, get onto the new platform
 that you see, then ride it through more of the level, touching each oil barrel
 you come to, while avoiding falling off or being hit by the enemies. When you
 reach a platform with a tire on it, jump on that platform (the oil platform
 will still move under the tire platform, just hurry up).

 Once on that platform, roll the tire to the east, killing the Gnawties you
 come across. When you reach the edge of the platform, slow the tire pushing
 down a bit so that it doesn't fall off, then push it down onto the oil
 platform that comes near you, then jump onto that platform and bounce off the
 tire and break the oil barrel you come across to gain more fuel. Once you do
 that, keep riding the platform, collecting oil as you go.

 When you reach the "N" floating below a wooden platform with Gnawties on it,
 ignore the platform for and Roll Jump to get the "N", then quickly jump onto
 the wooden platform where the Gnawties are. Then, go right a bit and break the
 oil barrel that the Zinger is circling around (while avoiding the Zinger).
 After breaking the oil barrel, get back on the oil-powered platform and
 continue your progress through the level.

 Avoid all of the Zinger enemies you come across by jumping over them (be very
 careful though, since it is hard to jump over them without losing a kong; you
 have to time each one of your jumps right or you'll fail), and also collect
 all of the oil barrels you come across to get more fuel for the oil platform.
 When you get to a platform with a Launcher Barrel above it, and your oil-
 powered platform starts to slow down, ignore the Launcher Barrel and grab the
 oil barrel instead.

 After getting more fuel, keep riding the platform across the remainder of the
 level, jumping over the three Zingers you come across, but time your jumps
 VERY carefully, or you will lose a kong or die if you have only one kong. Once
 you pass the three Zingers, grab the "G", then continue to the end of the
 track on your oil-powered platform. When you reach the end of the track, jump
 to the nearby platform.

 Then, simply jump from platform to platform till you reach the exit, though be
 sure to kill the Gnawty enemies that try to ambush you, since they can make
 you lose a life right here after all of your hard work, which can be very
 frustrating. Once you reach the exit, use it.


 Level 2: Manic Mincers
 ----------------------

 When you arrive in this level, kill the nearby Gnawty, then advance through
 the level, avoiding all Mincers that you come across. When you reach the "K"
 floating above a cliff, grab it, then continue on through the level, and, as
 always, avoid the Mincers you come across. Eventually, you'll reach an Animal
 Buddy Box that happens to contain Rambi. Break the box, mount Rambi, and
 continue your trek through the level, killing the Gnawties you come across, as
 well as avoiding all the Mincers you come across, by whatever means necessary.

 Eventually, you'll reach the "O", so grab it and continue on, jumping between
 the two Mincers you come across. After you do that, continue progression
 through the level, avoiding all the Mincers you come across until you reach a
 TNT Barrel near two Mincers (one circles around, while the other just sits
 there). At that point, move past the two Mincers when the spinning one moves
 out of the way, then continue on.

 Eventually, you'll come across two Mincers spinning around above a cliff. Jump
 between them when you can, then continue on through the level, killing the
 Krusha you come across below the platform that you were on after jumping
 between the two Mincers above the cliff. After killing the Krusha, continue on
 and you'll come across more Mincers, which you should avoid. When you reach a
 small moving platform with a Mincer in the center of the area, jump on the
 platform when it comes to you.

 Then, jump over the Mincer when you come to it, then jump to the platform to
 the other side when you reach it. On that platform, take the TNT Barrel and
 kill the Krusha that's nearby, then continue on. When you come to another
 small moving platform with Mincers in the area, jump on that platform, quickly
 jump up and get the "N", then jump back onto the platform when you can. Then,
 jump to the platform at the other side, while avoiding the Mincers.

 Once you reach the other side, keep going and use the DK Barrel that you come
 across after that moving platform with the Mincers guarding it if you need it,
 but either way, continue onward, avoiding the Mincers you come across. When
 you reach a huge mountain with a cave entrance on it (actually, two but the
 easternmost one is unreachable for now), as well as some Gnawties in the area,
 jump onto the platform and enter the leftmost cave entrance.

 Inside, you'll see several Mincers that move up and down at very high speeds.
 If they hit you once, you exit this sort of bonus area, and are carried back
 to the Gnawty area. Anyway, run through this room, running under the Mincers
 when they move up. When you reach the other side of the room, take the "G",
 then exit this area. Back outside, jump down to the area below, then continue
 out of this level completely, avoiding the Mincers you come across.


 Level 3: Misty Mines
 --------------------

 This level is very simple and very straight-foward, and does not require a
 thorough expanation. Seriously, if you can't figure this out, then I don't
 know what to tell you (no offense intended). Anyway, at the start, keep going
 through the level, killing the Slippa enemies you come across. When you reach
 a rope overlooking a pit, jump on the rope, ignoring the pit since it leads to
 nothing. Also, the enemies are being sent out of a skull and crossbone barrel.

 To break those barrels, use the many TNT Barrels scattered throughout the
 level. Not only with this blow up the barrels, but it will stop production of
 the enemies, too. Anyway, when you reach the rope, get on it, then jump to the
 other side and continue on. Eventually, you'll reach a skull and crossbone
 barrel with a Rambi Token underneath it, so use a TNT Barrel to blow it up if
 you have one in the vicinity.

 After you pass the barrel with the Rambi Token, keep going through the level,
 killing all the Slippas you come across, as well as blowing up any skull and
 crossbone barrels you come across, via the use of the TNT Barrels in this
 level. Eventually, you'll reach a huge pit with three ropes. Jump from rope to
 rope to reach the other side, at which point you should get off the third
 rope.

 When you reach the other side, keep advancing through the level and you'll
 encounter a lone rope with four Bananas on each side of it, as well as DK
 Barrel in the middle of those Bananas. Get on the rope, use the DK Barrel if
 you need to, but either way, be sure to drop down to a hidden platform once
 the rope moves as far east as it can, then enter the hidden bonus area on that
 platform.

 In this bonus room, use the rope in the room to get the letters K, O, N, and
 G. Once you get past the "G", jump to the other side, mount Expresso, and
 exit the bonus. After you exit the bonus area, continue progression through
 the level, avoiding the Klaptrap enemies, the Army enemies, and the Slippa
 enemies you come across. If you don't have Expresso, kill the enemies you come
 across, although it may be better to just run past the Armies if you have
 Diddy.

 When you get past the Slippa enemies, you'll reach the exit.

 NOTE: After this level, you can visit Funky's Flights if you want to.


 Level 4: Loopy Lights
 ---------------------

 When you arrive here, you should note that this level is very similiar to Stop
 & Go Station all the way back in World 2 (Monkey Mines), in the sense that
 there are ON/OFF barrels you have to use throughout the level in order to get
 through the level alive. Anyway, at the start, hit the ON/OFF barrel, kill the
 Klaptrap (be careful, since the Klaptraps in this level jump at you as you
 jump at them), then continue through the level, jumping down the first gap you
 come across to get into a hidden bonus room.

 In that bonus room, blast from barrel to barrel until you reach the "K", which
 you should get. After exiting the bonus, advance through the level even more,
 hitting each ON/OFF barrel you come across. When you reach a DK Barrel, break
 it if you need it (kill the Klaptrap along the way), but either way, continue
 onward, killing the enemies you come across and activating any ON/OFF barrels
 you come across, and also jumping across the small moving platforms above the
 cliffs that you come across.

 Eventually, you will come to the letter "O", which you should get, via the use
 of a Roll Jump. After you get the "O", continue your progress through this
 level, killing each Klaptrap enemy you come across, as well as activating any
 ON/OFF barrels you come across (be sure they all stay at "ON"). When you reach
 the Star Barrel, break it and continue on, activating the ON/OFF barrels you
 come to.

 Kill the jumping Kremling you come across after the Star Barrel, then keep
 going, activating the ON/OFF barrels you come across. When you reach a tire
 (be sure to kill the jumping Kremling that's guarding the tire before you
 start to pushi t), push it to the right until you are below another ON/OFF
 barrel. You should bounce off that tire and activate the ON/OFF barrel above
 you.

 After doing that, continue progression through the level, killing the
 Klaptraps you come  across, as well as activating all of the ON/OFF barrels
 you come to. When you reach a Necky throwing nuts at you from atop an ON/OFF
 barrel, dispatch the Necky, then activate that barrel. Now, pick up the nearby
 barrel (the one below the ON/OFF barrel), then continue to the platform to the
 east (you reach it after jumping across a gap).

 There, dispatch the Klaptrap after sitting the barrel down, then activate the
 ON/OFF barrel that's nearby, then pick the barrel back up and slam it into the
 east wall in the pit below to reveal a bonus, which you should go inside. In
 this bonus, jump from platform to platform in the dark room, being sure to get
 the "N" when you come to it, via Roll Jumping. After exiting the bonus, keep
 going through the level, killing the Klaptraps and Kremlings you come across,
 as well as activating any and all ON/OFF barrels you come across.

 When you reach a segment where you have to jump across four tires on small
 platforms floating above a cliff below you, do just that and jump across the
 four tires to the other side. After jumping to the other side, continue your
 progression through the level, and you'll come across an area with a lot of
 Zingers guarding ON/OFF barrels. When you come to that, activate the ON/OFF
 barrel you come to, then advance further in that segment, activating the next
 ON/OFF barrel you come to (though beware of the Zinger that flies up and down
 and guards the ON/OFF barrel).

 After activating that barrel, continue through the remainder of the level,
 avoiding the barrels the Manky Kong rolls down the slopy stair-like platforms
 in an attempt to kill you. When you reach the Manky Kong, jump on it, activate
 the ON/OFF barrel that it was guarding, then continue onward through the rest
 of the level, killing the Klaptrap enemies you come across, as well as being
 sure to activate the ON/OFF barrels you come across.

 NOTE: After this level, you can visit Candy's Save Point if you want to.


 Level 5: Platform Perils
 ------------------------

 Welcome to the hardest level (and also the final) in the game. Hope you are
 ready! When you start, pick up the nearby barrel and roll it and as you do,
 follow it and it'll kill the gray Krusha. Note that the only way to kill the
 gray Krusha enemies is to throw a barrel at them. After dispatching the gray
 Krusha, jump onto the arrow platform, then ride it to the right (the arrow is
 pointing to the right, so that's the obvious direction, silly).

 When you reach another platform, jump on it, take out the Army, and continue
 on, killing the next Army you come across with the barrel, then jumping onto
 the arrow platform you come across. This platform will carry you to the right,
 but you should instead jump onto the up arrow platform when you come to it.
 Jump on the platform with the three Klump enemies when you come to it, then
 roll through them to kill them, then continue on, jumping onto the next arrow
 platform you come across.

 After doing that, jump from arrow platform to arrow platform in the next
 segment you come to, being sure to grab the "K" as you drop down onto the
 first arrow platform in the segment. Also, make sure you avoid all of the
 Zingers. Eventually, you'll reach a new platform that you can jump on, so do
 just that. After jumping onto the platform, keep advancing through the level,
 killing or avoiding the Army enemies you encounter, jumping from arrow
 platform to arrow platform, and avoiding any Zingers you come across.

 Eventually, you'll come to a platform with a barrel, as well as two Armies on
 the platform on a small ledge above the barrel. Take out one Army with the
 barrel, then kill or avoid the remaining one (they will roll down the ledge,
 so be careful), while continuing your trek through this level. When you come
 to three down arrow platforms with Zingers circling around two of them, jump
 from arrow platform to arrow platform until you reach another wooden platform,
 which you should jump on.

 Once you do that, use the barrel to kill the Army enemy, then continue onward
 through the level, jumping over the rest of the Army enemies you come across.
 After that, you'll come to a down arrow platform, so jump on it, let it take
 you down a bit, then Roll Jump to get the "O" just as the platform is about to
 fall to the cliff below. After getting the "O", quickly jump onto the nearby
 platform before you fall off, then break the Star Barrel, being sure to avoid
 being hit by the Zinger circling around it as you do.

 Once you break the Star Barrel, continue onward, jumping on top of the Gnawty
 that is on the arrow platform you need to get on. After you get on that arrow
 platform, jump onto the arrow platform above you and get the DK Barrel in your
 hands, then jump back onto the previous arrow platform, then throw the DK
 Barrel if you need another kong, but if not, hold onto it until you come to an
 Army enemy on a platform, when you should throw the barrel at it to kill it.

 After you pass the Army enemy, jump onto the next arrow platform you come to,
 then ride it to the "N", which you should jump to get, though beware of the
 Zinger circling around it. After getting the "N", keep going through the
 level, killing all the Gnawties on each of the arrow platforms you come to, as
 well as being sure to jump from arrow platform to arrow platform. Eventually,
 you'll reach a Klump enemy, which you should roll through as Diddy, and jump
 on as Donkey Kong to kill it.

 After dispatching the Klump, jump onto the nearby wooden platform, and take
 out the Klump on that platform, then continue onward, bouncing from the two
 tires you come across to reach an area with four down arrow platforms, each
 one with a Gnawty on it. Take out each Gnawty on each platform, while jumping
 from arrow platform to arrow platform. When you reach the fourth platform,
 jump to the nearby wooden platform and continue on.

 Be sure to jump over the Zingers you come across (there are two before you
 reach the final segment of the level with the massive amount of arrow
 platforms and gray Krusha enemies), as well as kill the gray Krusha you come
 across using the wooden barrel. Once you kill the gray Krusha, keep going
 through the level and you'll reach the final segment of it very shortly. This
 area has MANY arrow platforms that you have to use to advance, and they don't
 all go in the same direction, either.

 This is the hardest part of the level, so be warned. Not only do you have to
 jump from arrow platform to arrow platform, which gets increasingly harder as
 you progress, but you have to throw wooden barrels at gray Krusha enemies that
 stand on top of the arrow platforms that you have to get on in order to keep
 progressing through the level. So basically, just jump from arrow platform to
 arrow platform, being sure to time all your jumps just right or you'll fall,
 and also be sure to kill any and all Krusha enemies with the wooden barrels
 you find.

 You have to kill every Krusha you come across, and not waste even one barrel,
 or you will fail in this final segment of the level. Once you reach the final
 arrow platform of the segment (be sure to grab the "G" floating in the air
 before the final arrow platform of this final segment), kill the Gnawty, then
 continue onward through the remainder of the level, being sure to roll through
 the Klump you come across.

 NOTE: After this level, you'll can visit Cranky's Cabin if you want to.


 Necky's Revenge
 ---------------

 Here, you'll fight a boss, so read the Bosses section to see how to defeat the
 sixth boss of the game, Master Necky Senior. After defeating Master Necky
 Senior, you get 1/7th of the Bananas from DK's Banana Hoard back, and are one
 step closer to stopping our crocodile friend, King K. Rool. You now advance to
 the final boss of the game, King K. Rool, aboard his ship, Gang-Plank Galleon.
 Prepare yourself!


 Gang-Plank Galleon
 ------------------

 When you arrive here, you'll enter battle against King K. Rool, the evil
 Kremling who has been causing all this trouble for Donkey Kong and the rest of
 the kongs throughout this game. Let's make his fat self pay for it, shall we?
 Read the Bosses section to see how to defeat King K. Rool. Once he's defeated,
 you have beaten the game. Congratulations! Watch the ending to this great
 game!


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 7. Bosses                                                            |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Very Gnawty                                           |
 |          Hits It Takes To Kill Him: 5                          |
 |          Location: Very Gnawty's Lair                          |
 ------------------------------------------------------------------

 Strategy: The first boss of the game is actually a very easy one. To win, just
           jump on Very Gnawty's head 5 times to defeat him. Each time you jump
           on him, he gets faster, and he is also impervious to consecutive
           jumps (meaning you can't just jump 4 more times in a row without
           pause after the first jump to defeat him), so give yourself a moment
           before you jump on him again after jumping on him once. Very Gnawty
           attacks by jumping at you, which isn't much of a problem, just as
           long as you aren't careless and don't let him corner you. In all
           seriousness, this is the easiest boss battle in the game, without a
           doubt.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Master Necky                                          |
 |          Hits It Takes To Kill Him: 5                          |
 |          Location: Necky's Nuts                                |
 ------------------------------------------------------------------

 Strategy: This boss is not much harder than the first one, though he does put
           up a bit more of a challenge than the wimp that was Very Gnawty. To
           win, use the tire to bounce up on top of Master Necky's head. Do
           this 5 times to win this fight. Master Necky attacks by spitting a
           coconut at you. He spits them fairly slowly though, so just be
           careful and quick to move out of the way and you should be fine.
           Once a coconut passes, that's your chance to jump on his head.
           Master Necky pops his head out of the Bananas in several different
           locations of the room, so don't expect to fight a stationary boss
           that is hesitant to move, because Master Necky certainly isn't that
           type of boss. Overall though, this fight is extremely easy, even for
           a new player.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |            Queen B                                             |
 |          Hits It Takes To Kill Her: 5                          |
 |          Location: Bumble B Rumble                             |
 ------------------------------------------------------------------

 Strategy: This may actually be the first boss in the game that will give you
           some slight difficulties. Still, you should prevail if you follow my
           strategy. This boss will fly around the room (basically patrol it).
           There are two barrels on the ground at all times for you to hit the
           boss with. After you use a barrel, it'll regenerate after a few
           seconds. To beat the boss, hit it with one of the two barrels in the
           room when it comes near you. After hitting her, Queen B will go on a
           rampage and try to dive bomb you by moving up and down at fast
           speeds across the room. Each time you hit her, she goes faster and
           faster, and it may get overwhelming after awhile. Hit her 5 times to
           defeat her.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Really Gnawty                                         |
 |          Hits It Takes To Kill Him: 5                          |
 |          Location: Really Gnawty's Rampage                     |
 ------------------------------------------------------------------

 Strategy: This boss isn't actually that hard, although he may manage to get
           you to lose both your kongs if you aren't careful. This boss fights
           very similarly to the first boss of the game, Very Gnawty, but with
           a more powerful attack. Instead of doing a simple small hop for a
           jump like Very Gnawty did, Really Gnawty will do _extremely_ high
           jumps, which you should roll under to the other side to avoid. To
           defeat him, you have to jump on his head 5 times. You cannot jump
           consecutively, though, since the boss is temporarily imprevious to
           jumps after you jump on him. Unlike Very Gnawty, which took just a
           couple of seconds to jump on again, you won't be able to hit this
           boss again until after it is finished doing its jumping aerobics.

           Also, this boss follows a jumping pattern. For example, if you hit
           it one time, it'll jump once, then continue to hop across the room.
           If you hit it twice, it'll jump twice, if three times, then it'll
           jump three times, and so on (noticing a pattern here?). After
           jumping on Really Gnawty 5 times, you win this battle.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Dumb Drum                                             |
 |          Hits It Takes To Kill Him: 5                          |
 |          Location: Boss Dumb Drum                              |
 ------------------------------------------------------------------

 Strategy: This boss is actually one of the easiest in the game. Instead of
           jumping on him, you kill this boss by killing the enemies he throws
           at you. Each time you kill off the enemies sent by the boss (he
           sends out five sets of enemies in total), it'll attempt to fall down
           on you. To know where it is going to fall, stand in one spot after
           killing the enemies, but only for 1-2 seconds. The boss will think
           you are still at that one spot, and stomp in the wrong spot, but
           only if you move out of the way after those 1-2 seconds. Also, each
           time the boss is about to send out another set of enemies, he'll try
           and stomp on you.

           Also, the number of times the boss stomps increases as the battle
           progresses. For example, after you kill one set of enemies, it'll
           jump down twice, after the second set, three times, and so on. The
           enemies that he sends out are:

           Kritter (x2)
           Slippa (x2)
           Klaptrap (x2)
           Klump (x2)
           Army (x2)

           Once you kill all the sets of enemies the boss drops, Dumb Drum will
           fall to the ground (the fall won't hurt you) and explode.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Master Necky Senior                                   |
 |          Hits It Takes To Kill Him: 5                          |
 |          Location: Necky's Revenge                             |
 ------------------------------------------------------------------

 Strategy: For the semifinal boss of the game, Master Necky Senior, you will be
           disappointed if you wanted a hard fight, since this boss gives
           anything BUT a hard fight. To win, you have to jump on the boss's
           head 5 times, by bouncing off the tire located in the center of the
           room, just like you did for the second boss of the game, Master
           Necky. This time, however, this boss shoots nuts at you depending on
           how many times you have hit him, rather than simply spitting one nut
           at a time at you like Master Necky did. For example, if you hit the
           boss four times, it would spit out four nuts in a row at you before
           it finally stopped spitting nuts.

           Also, after you jump on this boss's head, you'll have to wait until
           he finishes spitting nuts at you before you can hit him again, so be
           careful. Also, this boss's nut spitting can get overwhelming if you
           aren't careful, so be sure to avoid the nuts as best you can. Never
           just stand in one spot; always keep moving, and you should do fine.
           Also, this boss pops its head out in random places, so be prepared
           for that as well. Overall though, this is a relatively easy boss
           battle, and after jumping on Master Necky Senior's head 5 times, he
           dies, and you gain access to the final boss of the game, King K.
           Rool! Congratulations!


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          King K. Rool                                          |
 |          Hits It Takes To Kill Him: Too many to count          |
 |          Location: Gang-Plank Galleon                          |
 ------------------------------------------------------------------

 Strategy: Defeating the final boss of the game, King K. Rool, is possibly the
           hardest thing you can do in this game, except for maybe Poison Pond
           or Platform Perils. King K. Rool has several different parts to him.
           I'll divide this boss strategy up by parts.

           Part 1: In this part of the battle, K. Rool throws his crown at you
                   once, and it comes at you very slowly. Jump over it, then
                   jump on top of King K. Rool's head to damage him. After you
                   do that, you have to jump on his head three more times after
                   you jump over the crown, so do just that. After hitting him
                   three more times on the head, Part 2 of the battle begins.
                   Also, note that each time K. Rool throws his crown, it goes
                   faster, so keep that in mind as you avoid it. Also, K. Rool
                   will run towards you at high speeds after you hit him. If
                   you hit him once, he'll run towards you once, if twice, then
                   twice, and if three times, then three times. Each time he
                   runs, he gets faster, so keep that in mind.

           Part 2: For the second part of the battle, K. Rool will cause a
                   barrage of cannonballs to fall from the sky in an attempt to
                   kill you. Also, K. Rool will start by jumping to the left
                   when he first causes the cannonballs to fall down. Then,
                   when you hit him after he throws his crown (he throws his
                   crown after each cannonball segment, and like Part 1, the
                   crown gets thrown faster and faster each time, so be very
                   careful that you don't die), he'll jump to the right side of
                   the ship this time around. Now, K. Rool will cause two sets
                   of cannonballs to fall down, so avoid those. After that, K.
                   Rool with throw his crown at you again, so jump over it and
                   pounce on his head again, as usual.

                   After pouncing on K. Rool's head a second time, he'll jump
                   over to the left side of the ship, and cause three sets of
                   cannonballs to fall down from the sky in an attempt to kill
                   you, so be VERY careful. After the three sets of cannonballs
                   have fallen, K. Rool with throw his crown again, at a very
                   fast speed, so jump over it, then jump on his head to cause
                   him to fall down. Don't let the false credits fool you, for
                   you have not won just yet. Get ready for the REAL final
                   battle! Onto Part 3.

                   IMPORTANT NOTE: To avoid the cannonballs K. Rool causes, you
                                   have to roll between them.

           Part 3: For the final part of the battle, K. Rool will wiggle a
                   couple times, then get back up. Stay exactly where you are
                   and don't move, so that way when K. Rool preforms an
                   unexpected leap, similar to that of a Long Jump in Mario 64
                   and Mario 64 DS, he'll jump right over you. After you avoid
                   K. Rool's phenomal leap, go over there, avoid the crown he
                   throws at you at extremely high speeds, then jump on his
                   head again (how he doesn't have a migraine right now is
                   beyond me o_O). After doing that, K. Rool will leap again,
                   so avoid it, then he'll leap once more from the other side
                   of the boat, this time much slower.

                   Despite him jumping much slower now, he can still pose a
                   threat to you. Avoid his jumps by rolling under him. Once
                   you avoid K. Rool's next jump, jump on his head again after
                   you avoid his crown, though be careful since the crown is
                   thrown VERY, very fast at this point. After hitting K. Rool
                   on the head again, he'll preform three more leaps across
                   different sides of the boat, so avoid them like you did
                   previously, then jump on his head one final time after you
                   jump over the crown, which, again, is thrown at extremely
                   high speed. After that, you've beaten the game! I take my
                   hat off to you, my friend! Congratulations! :D

                   Enjoy the ending to this wonderful masterpiece of a game!


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 8. Enemies                                                           |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 This game lists all of the enemies in this game.


 Kremlings
 ---------

 Klaptrap
 Description: These enemies are blue-colored enemies that open and close their
              mouths as they move towards you. You can't kill these enemies
              with any Animal Buddy. To kill them, jump on their heads. Rolling
              doesn't work.

 Klump
 Description: These enemies can be identified because they are massive in size,
              have green-colored skin, and wear a helmet. To kill them, roll
              through them if you are Diddy (it works with Donkey, too, but
              rolling is the only way Diddy can kill Klump enemies), and jump
              on top of their heads if you are Donkey. Also, Rambi is the only
              Animal Buddy capable of taking out a Klump enemy.

 Krash
 Description: These enemies are basically Kritter enemies inside of a minecart.
              If you are traveling to the right in a minecart, Krash will be
              traveling to the left towards you, in an attempt to knock you out
              of your minecart. Be careful when around these enemies, and be
              sure to jump over them when you come to them. You CAN jump on
              them, but it's easier to just avoid them unless you have to jump
              on them, like in Mine Cart Madness.

              Rolling doesn't work obviously, since you can't roll in a
              minecart.

 Kritter
 Description: Kritter enemies come in different colors, as well as different
              attack patterns  These patterns are: walking, jumping, falling,
              and hopping. I refer to these enemies as Kremlings throughout my
              FAQ, for unknown reasons. Must be my stupidity, I guess. Do I got
              a gray hair growing yet? :/

              Kritters look sort of like a much smaller version of K. Rool,
              without all the fancy gear. To kill them, just jump on them. You
              can roll through them to kill them, too.

 Krusha
 Description: There are two types of Krusha enemies, blue and gray. The blue
              ones can be killed by you jumping on their heads with Donkey
              Kong. If you are Diddy Kong, you can't kill them unless you throw
              a barrel at the Krusha enemy. The gray ones can't be killed at
              all, except by throwing barrels at them.

              Krusha enemies are tall, built, and wear some tanktop-type thing
              over their body. Also, they seem to have strands of hair on their
              head in the color of white. You can't roll through them to kill
              them, either, so keep that in mind. These enemies walk toward you
              to attack you.

 Rockkroc
 Description: These enemies appear in Stop & Go Station, and can be identified
              by their pure brown bodies. When the green light is shining on
              them, they'll run back and forth at high speeds and if they touch
              you, you're dead. If the red light is shining on them, they stop
              running and curl up into rock. You can walk through them when
              they are in this state, and won't get hurt!

              You can't kill these enemies at all, not even with a barrel.


 Air/Land Enemies
 ----------------

 Army
 Description: Army enemies look like armadilloes (hence the name). so they can
              be easily identified. To kill them, jump on them once with Donkey
              but if you are Diddy, it'll take two consecutive jumps to kill
              them. They attack you by rolling around trying to get you.
              Rolling doesn't work on these enemies, either, even with Donkey.

 Drum
 Description: These enemies are what I called skull and crossbone barrels in my
              Walkthrough section (again, a sign of old age, perhaps? :/). They
              send out enemies to attack you. In other words, Drums don't
              attack by themselves, but they send enemies out to attack you. To
              kill a Drum, use a TNT Barrel to blow it up.

 Gnawty
 Description: Gnawty enemies look like beavers, actually. To kill them, simply
              jump on their head, roll through them, or throw a barrel at them.
              These enemies walk towards you to attack you. Rambi can also kill
              these enemies.

 Manky Kong
 Description: Manky Kong enemies are monkey's that roll barrels down slopes to
              try and hit you. You can kill one by rolling a barrel at them and
              following the barrel after you roll it, or by getting close to
              them, waiting until they have a brief pause in their barrel
              rolling, then jump on top of their heads. Alternately, you can
              roll through them once they stop rolling barrels.

 Mincer
 Description: These are very annoying enemies, and look like car tires with
              spikes on them. They will patrol an area by moving back and forth
              or up and down, and also sometimes they will spin in a circle.
              You cannot kill them in any way, so just avoid them.

 Mini-Necky
 Description: Mini-Necky enemies are tiny, baby birds that spit nuts at you via
              their mouths. To kill them, jump on their head. Keep in mind that
              rolling also works.

 Necky
 Description: Necky enemies are much bigger than the Mini-Necky enemies. These
              enemies can either fly around, float in one location, or throw
              nuts at you from an above platform. To kill them, jump on their
              heads. Be careful of the nut-throwing one though, since it is
              quite dangerous, and it's very possible to lose a kong when you
              face that one. Rolling also works, but only on stationary Necky
              enemies (not ones that throw nuts, but regular ones).

 Slippa
 Description: Slippa enemies are snake enemies. To defeat them, jump on their
              heads or roll through them. They crawl towards you in an attempt
              to kill you. They are very easy enemies to defeat.

 Zinger
 Description: Zinger enemies look just like bees. To kill them, jump on them
              with Winky, or throw a barrel at them; there is no other way to
              kill them. Zinger enemies usually guard an important area (e.g. a
              Bonus Area). Be sure that if you can't kill them, to avoid them,
              since they can be quite dangerous. Red Zingers cannot be killed
              by any method.


 Water Enemies
 -------------

 Bitesize
 Description: These enemies are very small fish enemies that swim in aquatic
              levels (obviously). The only way to kill them is to attack them
              with Enguarde. They swim towards you to attack you. If they touch
              you, you die.

 Chomps
 Description: These are shark enemies that swim around in aquatic levels. The
              only way to kill them is to attack them with Enguarde. They can
              hurt you if they touch you, so be careful.

 Chomps Jr.
 Description: These are shark enemies, but they have stripes on them. The only
              way to kill them is to attack them with Enguarde. They can hurt
              you if they touch you, so be careful.

 Clambo
 Description: Clambo enemies look like clams that you would find underwater in
              real life. When they open their shell, they shoot pearls at you.
              There is no way to kill these enemies.

 Croctopus
 Description: Croctopus enemies are large, octopus-like enemies that come in
              two colors, namely purple and yellow. The purple ones swim around
              in a circular motion in an attempt to kill you, whereas the
              yellow ones follow you. You can't kill these enemies, so just
              avoid them.

 Squidge
 Description: Squidge enemies are small squid enemies that can swim in a number
              of directions. They make sounds when they swim, so you can easily
              tell when you've encountered this enemy. To kill them, peck them
              with Enguarde.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 9. Bonus Areas                                                       |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 There are Bonus Areas in each level in this game. Bonus Barrels contain
 things like Animal Tokens, Bananas, Kong Letters, DK Barrels, and Balloons.
 They aren't mandatory to beat the game, but are essential to completing it
 101%. Here is a complete list of all of them in each level.


 +++++++++++++++
 World 1 Bonuses
 +++++++++++++++


 Jungle Hijinxs Bonuses
 ----------------------

 Bonus 1
 Location: After you get the N, break the wall with Rambi.
 Description: This bonus mainly consists of Bananas, though you can find a 1-Up
              Balloon near the end of the bonus. Overall, this bonus will net
              you possibly two extra lives, which is decent.

 Bonus 2
 Location: After you get the G, break the wall below the tree to gain access to
           this bonus.
 Description: In this bonus, you'll have to jump on the three barrels in the
              cave that have Animal Tokens alternating back and forth on them.
              Jump on the first one, then whatever Animal Token you get, try
              and get that one on the other two. Study the pattern carefully,
              and you should do just fine. No sweat if you fail, though.


 Ropey Rampage Bonuses
 ---------------------

 Bonus 3
 Location: After collecting the O, drop down the first gap you come across
           between the trees.
 Description: In this bonus, you can collect a total of 36 Bananas by swinging
              back and forth. You can also find the letter "N" here.

 Bonus 4
 Location: Jump down into the last pit in the level to find this.
 Description: Here, you'll have to remember where the Red Balloon. I didn't
              explain this, but when you enter this bonus, you'll see a Red
              Balloon moving rapidly through the four barrels. It gradually
              gets faster and faster, making it harder for you to remember
              where it went when it stopped moving through the barrels. If you
              guess the right barrel, you get a 1-Up Balloon (Red Balloon).


 Reptile Rumble Bonuses
 ----------------------

 Bonus 5
 Location: Throw the wooden barrel right after the DK Barrel near the start
           through the Kremling enemies and follow the barrel to break open a
           hole in the wall, giving you access to this bonus.
 Description: Here, you'll find a few Bananas, and a 1-Up Balloon. This is
              definitely one of the stupider Bonus Barrels in the game.

 Bonus 6
 Location: Shortly after the first bonus in this level, you'll come to a tire
           with a platform above it, and above that platform is a barrel with a
           white star-shaped symbol on it. Jump in it.
 Description: In this bonus, jump into the nearby barrel, then you'll be shot
              through all the barrels in the room and land on the platform with
              the exit to this bonus. All this bonus is for is to give you a
              few Bananas. Nothing special. Boring bonus.

 Bonus 7
 Location: Right after getting the N, use the barrel to kill the two Slippas
           that you come to, but be sure that it breaks the wall where they are
           too, as it will give you access to this bonus.
 Description: In this bonus, simply use the tire to get all the Bananas. After
              you're done exit the bonus.


 Barrel Cannon Canyon Bonuses
 ----------------------------

 Bonus 8
 Location: After getting the O, you'll be blasted into a barrel south of it.
           Wait until the barrel to the east that is moving up and down moves
           up, then blast yourself to break the wall, leading you to a bonus.
 Description: By blasting barrel to barrel, you can get a total of 13 Bananas,
              a Red Balloon, and a DK Barrel.

 Bonus 9
 Location: When you come across a TNT Barrel (after the Star Barrel), kill the
           Kremling to the east, so that it won't disturb you, since you'll
           have to jump on that platform to get the bonus. After killing the
           Kremling, pick up the TNT Barrel, then jump on the platform where
           the Kremling was, then jump to the platform to the left afterwards.
           Now, simply approach the wall by the platform you were just on (the
           one left of the Kremling one) to reveal the bonus.
 Description: In this bonus, you can get either an Enguarde Token by shooting
              yourself out of the barrel (leftmost area to shoot out at), a Red
              Balloon (center area to shoot out at), or some Bananas (eastern
              area to shoot out at).


 +++++++++++++++
 World 2 Bonuses
 +++++++++++++++


 Winky's Walkway Bonuses
 -----------------------

 Bonus 10
 Location: After the O, keep going and you'll come across a bonus barrel in the
           air. Go in it. Note that this can only be accessed by Winky.
 Description: In this bonus, you can get a whole BUNCH of Bananas, as wel as
              the letter "N".


 Bouncy Bonanza Bonuses
 ----------------------

 Bonus 11
 Location: After the second barrel you come across (second wooden-stringed
           barrel), head east and break the wall below the two Zingers, but
           only do it when fly up out of your reach, or you risk dying or
           hitting one of them, thus breaking the barrel.
 Description: In this bonus, you'll have a chance to win either a Banana, a Red
              Balloon, Banana Bunch, or a Winky Token. You have to match up 3
              of the same prize that you want (e.g. match up one Balloon in
              each barrel) in order to get the prize.

 Bonus 12
 Location: After getting the G, either use the tire (make it follow you when
           you find it) by pushing it onto the moving platform above the cliff
           with the Bonus Barrel  Then, jump into the Bonus Barrel. Winky is an
           alternate method, since you can simply jump in there with him.
 Description: In this bonus, you can blast yourself up to tires and use them to
              collect Bananas in the bonus room. Not exactly the best bonus,
              but hey, we'll take what we can get.


 Stop & Go Station Bonuses
 -------------------------

 Bonus 13
 Location: Right after the Star Barrel, you'll come to a barrel. Touch the
           GO/STOP barrel that's nearby to stop the enemies that are nearby
           temporarily. After stopping them, quickly pick up the wooden barrel
           and break the wall to the east. To do this, you have to set the
           barrel down, not throw it.
 Description: In this bonus, you can blast yourself across the room using the
              four barrels in this room to collect a good bit of Bananas, as
              well as one Banana Bunch, found in the center of the area
              floating in the air.

 Bonus 14
 Location: Shortly after the Star Barrel, you'll come to an area with three
           Klaptraps roaming around, as well as a lone tire. Kill the Klaptraps
           and then push that tire all the way to the left, then jump up to the
           bonus. If you can't find it, three Bananas are pointing to it.
 Description: In this bonus, you can use the barrel to blast yourself in any of
              the three locations in the room (left, center, right). The left
              area contains a Banana Bunch, with some Bananas as you go op, and
              the center area contains the same thing. Finally, the easternmost
              area contains a Winky Token, which is what I suggest you get.


 Millstone Mayhem Bonuses
 ------------------------

 Bonus 15
 Location: In the very beginning of the level, use the tire to bounce yourself
           up to the platform above the entrance to the level. There, jump into
           the Bonus Barrel, with the rim of the barrel barely visible.
 Description: Here, there are three spots to blast off at (left, center,
              right). The leftmost spot grants you a DK Barrel, the center spot
              gives you some Bananas on your way up, as well as a Banana Bunch
              at the top. Finally, the easternmost area to blast off at has a
              "K", which I think you should get above all else.

 Bonus 16
 Location: Right after the "O", keep going and use a Roll Jump to get into the
           Bonus Barrel that's just barely visible above the Millstone Gnawty.
           You can free a tire from the ground by launching out of the first
           launcher barrel you come across that's at the very bottom of the
           first cliff you come across. Use that tire to gain access to the
           bonus when you reach it.
 Description: Here, you'll have to spell RARE by jumping to the R, then the A,
              then the R, then the E. If you hit a Kremling face, the letters
              and the faces spin faster and faster, giving you much a more
              likely chance to fail instead of succeed. After you hit one
              correct letter, that letter turns black and the next one you need
              to hit flashes. If you hit a letter you've already hit, you'll
              fail the bonus.

              For winning, you get an Enguarde Token,

 Bonus 17
 Location: After Bonus Barrel 16, keep going to find a TNT Barrel. Pick it up
           and keep going, jumping over the Krusha enemies, so that they do not
           break your barrel. After passing the Krushas, you'll come to an
           alcove with a Millstone Gnawty above it. Break the eastern wall in
           that alcove to enter the bonus.
 Description: In this bonus, you'll have to guess where 2-Up Ballon (Green
              Balloon) is. It will always be in one of the four barrels that it
              alternates through. As the Green Balloon alternates, it goes
              faster and faster, making it harder for you to remember where it
              went. Guess the right barrel to get the Balloon.


 +++++++++++++++
 World 3 Bonuses
 +++++++++++++++


 Vulture Culture Bonuses
 -----------------------

 Bonus 18
 Location: Right after getting the "K", push the tire to the eastern edge of
           the area, right near the cliff where three Bananas are sticking up.
           Once there, bounce off the tire and into the bonus.
 Description: Here, you'll have to spell KONG by jumping to the K, then the O,
              then the N, then the G. If you hit a Kremling face, the letters
              and the faces spin faster and faster, giving you much a more
              likely chance to fail instead of succeed. After you hit one
              correct letter, that letter turns black and the next one you need
              to hit flashes. If you hit a letter you've already hit, you'll
              fail the bonus.

              For winning, you get an Expresso Token.

 Bonus 19
 Location: Just before reaching the Star Barrel, use the Necky that you blasted
           off of via the barrels, to hit the white grass spot on the ground.
           Doing this will reveal a barrel. Take that barrel and break the wall
           to the left. Alternately, you can land on the wall after blasting to
           break it, as well.
 Description: In this bonus, you have to jump on the two Klaptraps over and
              over until they disappear. If you get hit once, you lose the
              bonus. If you win, you get a Red Balloon. Each time you hit the
              Klaptrap enemies, they go faster.

 Bonus 20
 Location: Sometime after the "O", you'll come across a Necky throwing nuts at
           you from a high platform. Take it out, then jump down onto the white
           patch of grass below to reveal a barrel. Use that barrel to break
           the wall on the slightly lower platform below where the Necky was to
           reveal a bonus.
 Description: Inside this bonus, blast your way from barrel to barrel to get
              some Bananas, as well as the "N".


 Tree Top Town Bonuses
 ---------------------

 Bonus 21
 Location: At the very beginning of the level, let the Gnawty come towards your
           starting point. When the Gnawty reaches you, kill it and then use
           the height it gave you to reach the Bonus Barrel in the northwest
           corner of the screen.
 Description: Here, you have to spell KONG using the four barrels in this room.
              The letters alternate from a K, to O, to N, to G, and then to a
              Banana. Study the pattern carefully, and then hit the first
              barrel when it is on K. Keep studying the pattern and hit the
              other three barrels when they reach the required letters to win
              this bonus. As a prize, you get a Red Balloon.

 Bonus 22
 Location: After getting the "O", you'll come across a set of barrels above a
           cliff, as is always the case in this level (noticing a pattern?).
           Once you reach the last barrel of the set of barrels (the one after
           the launcher barrel), wait until you are aligned with a lone Banana
           to the east, barely above the cliff. At that point, shoot to the
           Banana to be shot backwards into a hidden bonus room.
 Description: In this bonus room, you can use the barrel to collect 50 Bananas,
              though collecting them all is quite difficult. The N also rests
              here, so definitely be sure to get that.


 Forest Frenzy Bonuses
 ---------------------

 Bonus 23
 Location: In the final segment of the level, in the Necky segment to be exact
           (where you are on a rope and have to avoid the Necky's), stay at the
           bottom of the rope and look for a rim of a barrel that is BARELY
           visible, but there, and easily identifiable if you look carefully.
           When you see it, quickly jump inside before the rope passes it.
 Description: You'll have the opportunity to collect a Rambi Token if you can
              figure out which of the four barrels the Rambi Token went into
              after it did its sexy flashing on us.

 Bonus 24
 Location: Right after Bonus 23, you'll end up in a hilly area with a Kremling
           on each hill. As you go up the hills, take the barrel you appeared
           beside after exiting Bonus 23 with you. Be sure to kill each
           Kremling as you go up the hills, and put the barrel down before you
           kill each one, since your barrel has a high probability to break if
           you don't put the barrel down before dispatching the Kremlings.

           After climbing the many hills in the area, when you reach the bottom
           area just after the final hill, break the wall with the barrel.
 Description: Here, you can use the rope in the room to collect a lot of
              Bananas, as well an Enguarde Token near the exit.


 Temple Tempest Bonuses
 ----------------------

 Bonus 25
 Location: After the "K", pick up the DK Barrel and head through the level with
           it, jumping over the Gnawties you come across. When you reach a
           cliff, jump to the other platform east of you and take the barrel
           with you to that platform as well. Go east on that platform to find
           a wall that you can break with the DK Barrel, revealing this bonus.
 Description: Here, your goal is to roll through every single one of the many
              Necky's that are in this room. If you roll through all of them
              and make it to the other side, you get 2 extra lives, as well as
              the Red Balloon at the other side. Also, you can get Expresso in
              this bonus.

 Bonus 26
 Location: After the Star Barrel, you'll come across a rope eventually that has
           Bananas the shape of a down arrow, pointing to something, obviously.
           Obey your instincts and climb down the rope where the Banana arrow
           is, into a hidden bonus area.
 Description: In this bonus area, you have to jump on a Klaptrap over and over
              until you win. Each time you hit the Klaptrap, it goes faster and
              faster. You have to hit this one so many times, and it cannot be
              hit consecutively, that it gets overwhelming after awhile. Your
              prize for winning this bonus is a Rambi Token, as well as 55
              Bananas from the Klaptrap.


 Orang-Utan Gang Bonuses
 -----------------------

 Bonus 27
 Location: After getting the "N", use must have Expresso fly go to the very
           edge of the lowermost platform's east side in this area, but be sure
           to dispatch the Klaptrap enemies before attempting to get the bonus.
           Once at the edge, have Expresso flap jump under the trees (you have
           to take a flap jump for a couple seconds before taking flight to
           make it) and to the right, where you should reach a platform with a
           barrel.

           Take that barrel and smash the wall to the east to reveal this bonus
           area. Before you enter, get back on Expresso.
 Description: In this bonus, bounce off the tire and hit the soft spots of
              ground in the area to get 20 Bananas, and a DK Barrel.

 Bonus 28
 Location: With Expresso (best to clear out all the enemies first before you
           free Expresso), fly all the way back to the first platform you come
           across (it's the platform before you reach the "K"). Once there,
           take out the Klaptrap enemies, then go to the edge of the loweest
           platform's western end, then preform a flap jump and then fly after
           the jump to reach a platform where a cave entrance to a bonus waits.
 Description: Here, you have to spell Winky, then Rambi, then Enguarde, then
              Expresso. Each time you spell an Animal Buddy's name right, you
              get the token of that Animal Buddy.

 Bonus 29
 Location: After exiting Bonus 28, you'll be on top of a high plateau with a
           tire on it, as well as some soft spots in the ground. Get off the
           high platform, then grab the barrel you come across after jumping.
           Take that barrel and go down to the platform below. There, drop down
           to the pit to the east. There, slam the  left wall open with the
           barrel.
 Description: In this bonus, use the tire to break the soft spots in the room.
              They give you a Red Balloon and a Banana.

 Bouns 30
 Location: After you exit Bonus 29, grab the wooden barrel and go down into
           the area below (where Bonus 29 is). There, slam the easternmost
           wall, where it seems like you reach a dead end (if you fall in the
           pit, get back up, since you don't need to go there) to reveal a
           bonus entrance.
 Description: Here, use the tire to hit the soft spot on the ground. Doing so
              nets you the "G" in this level.

 Bonus 31
 Location: Take the wooden barrel that you used to gain access to Bonus 29 and
           Bonus 30, then take it with you to the end of the level. Right
           before the end of the level, when you come to a higher platform with
           an arrow sign on it, as well as a Kremling that jumps, break the
           wall before jumping onto the arrow platform to reveal a bonus.
 Description: Here, mount Expresso who is nearby, then fly around the room,
              following the Banana Arrows. In order to reach the other side of
              the room where a Red Balloon awaits, you have to go back to the
              entrance of the bonus, preform a flap jump, then fly. Hopefully,
              you'll make it. If not, keep trying.


 +++++++++++++++
 World 4 Bonuses
 +++++++++++++++


 Snow Barrel Blast Bonuses
 -------------------------

 Bonus 32
 Location: At the very start of the level, jump on the igloo and wait until the
           Necky flies over to you. When it does, jump on it and use it to get
           yourself into an invisible Bonus Barrel above the igloo.
 Description: Your objective here is to guess where the Winky Token is after it
              alternates between the four barrels in the room. Each time the
              Winky Token alternats to another barrel, it gets faster and
              faster, making it harder for you to remember where it went to
              once it is done. If you can guess the right barrel, you win the
              Winky Token.

 Bonus 33
 Location: After breaking the Star Barrel, head west, past the Krusha, then
           continue left off the cliff into a hidden Bonus Barrel.
 Description: Here, you can collect a lot of Bananas (though it is hard) by
              launching yourself from the barrel. This bonus also houses the
              "O" in this level, so be sure to get that.

 Bonus 34
 Location: Right after the floating ice islands where the Necky enemies flew at
           you, you'll come across a barrel floating in the air near a Zinger.
           Get in it, then when the barrel is pointing directly south, shoot
           yourself south to a hidden ice platform. Jump across the ice
           platforms as they come, then jump into the Bonus Barrel when you
           come to it.
 Description: Here, simply get in the first barrel of the set, blasting from
              barrel to barrel when the current barrel is properly aligned with
              the next barrel. As you keep blasting, you'll gain Bananas, as
              well as Banana Bunches. When you reach the other side, exit the
              bonus. Alternately, you can just fall off. Also, each time you
              get into another barrel, the barrel moves faster and faster.


 Slipside Ride Bonuses
 ---------------------

 Bonus 35
 Location: At the start, look carefully to notice a blue rope hanging above you
           (it appears to be out of your reach). Stand slightly to the left of
           that rope, then wait for a Kremling to come near you. When it does,
           jump on it (only jump on it when it jumps its highest), then use the
           extra height to grab onto the rope. It will take you up, so when it
           takes you up as far as it can, jump to the left onto the platform.

           On that platform, take the nearby barrel and slam open the left
           wall.
 Description: In this bonus, there are four barrels. Each of those barrels has
              K, O, N, G, and a Banana alternating through them. Your goal here
              (obviously) is to spell KONG with the barrels. Study the pattern
              of the barrels carefully, spelling K on the first barrel, O on
              the second, N on the third, and G on the fourth. If you spell
              KONG, you get a Red Balloon.

 Bonus 36
 Location: After passing the "K",  you'll come across a purple rope. Go down
           the rope until you reach an alcove guarded by two Zingers. Go into
           that alcove, grab the barrel, jump out of the alcove, being careful
           not to hit the Zingers. When you jump out of the alcove, break the 
           wall to the left with the barrel and enter the bonus.
 Description: In this bonus, you have to spell NINTENDO, using the 8 letters in
              the room. Jump on N first, then jump on the rest of the letters
              as they come. After you hit a letter correctly, it'll be black,
              indicating that you shouldn't hit that letter a second time. If
              you hit a letter you've already hit once, you'll fail the bonus.
              If you manage to spell NINTENDO, however, you win a Red Balloon.

 Bonus 37
 Location: After passing the rope that lets you get the "O" (see walkthrough),
           you'll come across four blue ropes with a Zinger on each. Jump
           across the ropes until you reach the last one, at which point you
           should jump to the third blue rope to the left after you pass the
           Zinger on the third rope before the Zinger on the fourth rope kills
           you.

           After jumping to the third rope, ride up to the Bonus Barrel.
 Description: Here, there are four ropes: two purple, and two blue. The first
              rope you come across is purple, the second one blue, the third
              one purple, and the fourth one blue. Each of the four ropes have
              Bananas as you go down (or up, depending on which rope you are
              on), with a Banana Beach waiting for you at the bottom. It's hard
              to explain how to do this without missing some Bananas or falling
              off, so I can't really explain, sorry.

              At the other side of the room after you pass the fourth rope, you
              will find an Expresso Token.


 Ice Age Alley Bonuses
 ---------------------

 Bonus 38
 Location: Right after the first swinging rope you come across, when you reach
           the other side of the rope, jump across the Necky enemies and then
           get into the Bonus Barrel.
 Description: In this bonus, you can collect Bananas, as well as an Expresso
              Token, via the barrel blasting fun in the room. Also, take note
              that if you didn't get Expresso in the very beginning of this
              level, you can get her here.

 Bonus 39
 Location: When you come across a high platform above a Steel Keg Barrel in
           this level after the Star Barrel, stand on the highest point of the
           platform, then fly over to a Bonus Barrel on an icy platform to the
           east. This same platform has the "N" on it, so grab that too.
 Description: In this bonus, you have to match up one specific balloon color in
              each of the three barrels in order to get a prize. For example,
              if you want a Blue Balloon (3-Up Balloon), then you'll have to
              hit each barrel when that barrel has the Blue Balloon on it. Be
              sure to study the alternating pattern carefully before you hit
              the barrels. I recommend going after the Blue Balloon.

              If you get the same color balloon on each barrel, you win
              whatever Balloon is on the barrels.


 Torchlight Trouble Bonuses
 --------------------------

 Bonus 40
 Location: Right after the Star Barrel, you'll come to a barrel on a platform
           with a Krusha patrolling the area. Use that barrel to smash open the
           wall below the platform with the Krusha.
 Description: Here, there are three barrels. Each barrel has an item that
              alternates through it over and over in the same fashion as the
              other barrel. The items are a Banana, a Banana Bunch, or a Red
              Balloon. As always, study the alternating pattern carefully, then
              match up on each barrel, the item that you want to get. If you
              get one Banana on each barrel, you'll win a Banana at the end of
              the bonus, just for an example.

              I'd go for the Red Balloon if I were you.

 Bonus 41
 Location: On the platform with the Mincers and the Krusha enemy you come to
           after the "N", pick up the barrel, jump over the enemies, then jump
           down to the lower area when you reach the end of the platform. Once
           there, sit the barrel down against the wall to smash a hole in it,
           revealing a bonus.
 Description: Once here, you have to jump on the Klaptrap patrolling through
              the room A TON of times, so be prepared. Each time you jump on
              it, it gets faster. Also, you have to wait a few seconds to jump
              on it again after you jump on it once. If you can jump on the
              Klaptrap enough times, he'll disappear and you'll get a Rambi
              Token, as well as 55 Bananas from the Klaptrap.

              If the Klaptrap touches you once, you fail the bonus. Also, to
              get the "G" in here, use the Klaptrap by jumping on it when it
              gets below the platform with the "G" (only if you are Diddy), or
              get on the platform above the tire in the room, then preform a
              Roll Jump to  get to the "G", though keep in mind it has to be a
              perfect one.

              The tire in here can also springboard you onto the Klaptrap.


 Rope Bridge Rumble Bonuses
 --------------------------

 Bonus 42
 Location: After you kill the first Kritter enemy in this level, you'll come
           across a pit with two tires in the ground on each side of the pit.
           Look carefully, and at the bottom of the pit, you should see the rim
           of a Bonus Barrel. Jump in it when you see it to reach the bonus.
 Description: Once here, simply bounce of all the tires in the room until you
              reach the other side. Each time you jump from tire to tire, you
              can collect Bananas, but be careful not to fall off. At the other
              side, Winky is waiting for you.

 Bonus 43
 Location: Right after the "G", you'll come to an area with a few small moving
           platforms with tires on them floating above a huge pit area. When
           you get onto the second moving platform, you should see a Banana in
           the ceiling above you. Bounce off the tire to that Banana to reach
           this bonus.
 Description: In this bonus, there are three barrels. Each of those barrels has
              a token alternating through them. Study the pattern carefully,
              then match up the same token on each barrel to get a prize. For
              example, if you were to match three Enguarde Tokens, one on each
              barrel, then you'd get an Enguarde Token as a prize.


 +++++++++++++++
 World 5 Bonuses
 +++++++++++++++


 Oil Drum Alley Bonuses
 ----------------------

 Bonus 44
 Location: At the start, jump onto the black platform where the Gnawty is, then
           use that platform to jump onto the rope to the left that is barely
           visible. Let that rope carry you to the platform above the entrance
           to this level, then slide down the rope and onto the platform when
           you reach it. Now, jump down onto the black piece of ground below
           you to reveal a TNT Barrel.

           Take it and go east with it, throwing it at the oil drum you come
           across. After the oil drum is gone, drop down the cliff there and
           you'll land safely in a Bonus Barrel. With Diddy, you can just walk
           into the oil drum with the barrel to destroy it, but with Donkey,
           you need to throw it.
 Description: Here, you'll be able to collect quite a lot of Bananas (if you
              don't fall off which is very possible) by launching yourself out
              of the barrel. You can also collect a Red Balloon in here, so be
              sure to get that.

 Bonus 45
 Location: After passing the three Gnawties shortly after the "K", jump onto
           the black piece of ground below you, via the highest part of the
           platform with the three Gnawties to break it. Breaking it reveals a
           TNT Barrel, which you should take and use to smash open the wall to
           the left.
 Description: Once here, you'll see a Banana, a Banana Bunch, a Red Balloon,
              and a Winky Token alternating between the three barrels in the
              room. The Banana is actually a secret barrel, which can be used
              to gain access to Bonus 46, so I suggest you match up a Banana on
              each barrel to get it. Study the pattern carefully before you do
              it, though.

              Keep in mind that this is the ONLY way to get 101%, so if you
              want 101%, get the hidden barrel.

 Bonus 46
 Location: In the same room as Bonus 45. By matching up a Banana on each
           barrel, you reveal a hidden barrel, which you should pick up, and
           run to the east wall, then jump above the east wall when you reach
           it. After falling down from jumping, you'll break open the wall,
           which you should go in to actually get in the true Bonus 46 room. If
           you just throw the barrel against the wall or walk against the wall
           to break it, you'll be unable to enter Bonus 46.
 Description: In this bonus, spell DONKEY to get a Red Balloon, KONG to get a
              Green Balloon, and COUNTRY to get a Blue Balloon. That's a total
              of 5 lives, if you succeed. Nifty. Each time you hit the correct
              letter, the next letter you are supposed to hit lights up, and
              the one you previously hit darkens.

              If you hit a letter you've already hit before, the bonus will end
              because of your failure. Tsk tsk, shame on you. ;)

 Bonus 47
 Location: Shortly after the Star Barrel, you'll come across a barrel that you
           can pick up. Kill the Manky Kong, pick up the barrel, and continue
           on. Along the way, you'll encounter two Kremlings, so drop the
           barrel and kill them, or simply walk under them. When you reach an
           oil drum floating between two platforms and floating above a pit,
           go below the oil drum and slam open the east wall there.
 Description: Here, you can launch from barrel to barrel to collect Bananas, as
              well as the "N" letter in here. When you reach the other side,
              exit.


 Trick Track Trek Bonuses
 ------------------------

 Bonus 48
 Location: When the elevator stops at the end of the first track, Roll Jump off
           the elevator and get yourself into the Bonus Barrel you see there.
 Description: Here, you can use the elevator to collect a total of 56 Bananas
              in this bonus room.

 Bonus 49
 Location: When you come across the first Mini-Necky on the second elevator
           segment, kill it, then Roll Jump onto the platform above you that
           has two Gnawties on it. Kill them when you get up there, then jump
           into the Bonus Barrel to the right.
 Description: In this bonus area, you have to jump on the purple Klaptrap ten
              times to get a prize, which is a Red Balloon. This Klaptrap jumps
              at you as you jump at it, so be careful. It also gets faster each
              time you jump on it. When you stomp on it 10 times, you get a Red
              Balloon, as well as 55 Bananas from the Klaptrap.

 Bonus 50
 Location: At the end of the level, where you see the Manky Kong on a platform
           below the platform with the exit on it, Roll Jump the Manky once it
           stops throwing barrels, then walk off the platform and onto a hidden
           platform below. Grab the Winky Token there, then go into the Bonus
           Barrel to the left.
 Description: In this bonus area, a Red Balloon, a Green Balloon, and a Blue
              Balloon, will be alternating between three barrels. As always,
              study the pattern carefully, then try to match up a specific
              color balloon in each barrel to get a prize. I would go for the
              Blue Balloon if I were you, since it is worth 3 lives.


 Elevator Antics Bonuses
 -----------------------

 Bonus 51
 Location: At the start of the level, Roll Jump onto the rope that is hanging
           from the ceiling. Then, climb it to the top and the jump onto the
           platform you see high above the floor below you, near the ceiling.
           Then, enter the cave entrance on that platform to a bonus area.
 Description: In this bonus area, each of the four barrels will have K, O, N,
              G, and a Banana alternating through them. Study the pattern, then
              spell K with the first barrel, O with the second, N with the
              third, and G with the fourth to spell KONG. If you do it, you get
              a Red Balloon as a prize.

 Bonus 52
 Location: After emerging from the tunnels in the level, you'll come to three
           ropes, with a Zinger patrolling each rope. Jump onto the first rope,
           then the second rope (while waiting until the Zingers are out of the
           way), then finally the third rope when the Zinger moves away. When
           on the second rope, stay at the very top so that the Zinger on the
           second rope doesn't hit you.

           Once you are on the third rope, quickly climb to the top and jump to
           the right to a hidden platform. You'll be invisible at this point,
           so simply walk to the right into this well hidden bonus.
 Description: Once here, you can blast from barrel to barrel and collect four
              Bananas, the "O", an Expresso Token, and a Green Balloon. Each
              barrel rotates faster and faster, so be careful. Try and at least
              get the "O".

 Bonus 53
 Location: When you reach the last elevator, let it carry you down as far as it
           can go, then jump to the platform to the right when you reach it.
           Then, simply enter the entrance to the bonus.
 Description: In this bonus, you can use the barrel to blast yourself upwards
              to collect Bananas. Fall off, and you fail.


 Mine Cart Madness Bonuses
 -------------------------

 Bonus 54
 Location: Right after the "K", jump up onto the rope hanging above you, then
           jump into the mine cart on the high railing to the right. Ride that
           mine cart across the railing until you reach a gap in between the
           two sets of Bananas. When you reach that gap, quickly jump up into a
           hidden bonus area.
 Description: In this bonus, you can blast from barrel to barrel to collect 14
              Bananas, a Rambi Token, and a Red Balloon. Each barrel rotates
              faster and faster, and be sure to properly align yourself with
              the next barrel each time you go to shoot.

 Bonus 55
 Location: Right after the "N", you'll come across a tire in the air floating
           above the mine cart you are in. Wait until you are fairly close to
           going down a hilly part of the railing, then jump over to the tire.
           Once on the tire, bounce over to the nearby Bonus Barrel.
 Description: Here, there are three barrels, each with tokens alternating
              through them. These tokens are Expresso, Enguarde, Winky, and
              Rambi. Match up a specific token on each barrel (e.g. three Rambi
              Tokens) to get a prize. You win whatever token is on all three
              barrels.

 Bonus 56
 Location: After you get off the final mine cart of the level and reach the
           platform where the Gnawty and the exit await you, Roll Jump to the
           left (a trail of Bananas indicate you can do this), and jump across
           the tires, then bounce up to the Bonus Barrel when you reach it.
 Description: Here, you can use the tire on the moving platform to bounce
              yourself up to collect quite a lot of Bananas.


 Blackout Basement Bonuses
 -------------------------

 Bonus 57
 Location: When you come across four arrow platforms, get on the fourth one and
           just stand there and let it sink. You will land in a hidden bonus.
 Description: In this bonus room, you can use all the barrels in this room to
              collect a lot of Bananas, as well as the "N". Be warned though,
              since like in the level itself, the lights here go out every two
              seconds, so be careful where you shoot! The "N" is right in the
              middle of the area.

 Bonus 58
 Location: After exiting Bonus 57, you'll break a black piece in the ground,
           thus revealing a Steel Keg Barrel. Take it and drop down to the
           platform below. There, stand a few steps right of the left wall,
           then throw the Steel Keg Barrel and then quickly jump on it before
           it passes you after it bounces off the wall. If you get on it, do
           not get off of it, since it'll take you all the way to Bonus 57!
 Description: Here, there are four barrels, each with a Red Balloon alternating
              through them. The lights go on and off every two seconds, just
              like in the real level, so it'll be difficult to guess where the
              Red Balloon is once it stops alternating. Also, each time the Red
              Balloon alternates through another barrel, it goes faster, so
              keep that in mind.

              Guess the right barrel, and you win a Red Balloon.


 +++++++++++++++
 World 6 Bonuses
 +++++++++++++++


 Tanked Up Trouble Bonuses
 -------------------------

 Bonus 59
 Location: When you get on the first oil-powered platform, ride it until you
           reach the first oil barrel. Jump over that oil barrel, then stay on
           the platform until it runs out of oil, and falls to the ground. You
           will land safely in a hidden bonus area.
 Description: In this bonus area, there are four barrels. A Red Ballon will
              alernate through each of the four barrels. It also goes faster
              and faster each time it alternates to another barrel, making it
              harder for you to remember where the Red Balloon is. Once the Red
              Balloon stops alternating, jump up to the barrel you think it is
              in. If you jump on the right one, you get the Red Balloon.


 Manic Mincers Bonuses
 ---------------------

 Bonus 60
 Location: When you come across a TNT Barrel near two Mincers (if you do not
           have Rambi, that is), keep going, avoiding the two Mincers, and
           killing the Krusha enemy you come across. After that, keep going and
           jump between the two Mincers you come across when you can, then go
           ahead and continue on, and use the barrel you see above the platform
           with the patrolling Krusha to break the wall east of the Krusha.

           Go inside the bonus after breaking the wall, but do not let the
           Krusha enemy break your barrel.
 Description: Once here, you'll see three Klaptrap enemies. You have to jump on
              each one of them quite a few times before they give out, and, as
              is always the case with bonuses like these, each time you jump on
              them, they go faster and faster, making it more difficult for you
              to hit them. Also, if a Klaptrap touches you one time, you lose
              the bonus.

              If you can vanquish all the Klaptraps without dying, you win a
              Red Balloon, and a lot of Bananas from the Klaptraps.

 Bonus 61
 Location: When you come across a tall cave-like structure in an area with
           several Gnawty enemies, go through the left cave entrance. Then, run
           through the Mincers when they move all the way up (though be
           careful, since they move FAST), then grab the "G" at the end and
           then exit this cave area. Back outside, you'll exit via the eastern
           cave exit on the tall cave-like structure.

           Take the nearby TNT Barrel, jump off to the right, then go east and
           break the wall below the tire you come across, then enter the bonus
           area that's revealed.
 Description: In this bonus, there are four barrels, each with a Red Balloon
              alternating through them. Each time the Red Balloon alternates to
              another barrel, it'll move faster and faster, thus making it more
              difficult for you to distinguish exactly where it is the Red
              Balloon is once it stops alternating. When it stops alternating,
              guess the barrel you think it's in, and if you are right, you win
              the Red Balloon.

              If not, sad day for you.


 Misty Mines Bonuses
 -------------------

 Bonus 62
 Location: When you come across a lone rope overlooking a huge pit, with four
           Bananas on each side of the rope, as well as a DK Barrel in the
           middle of those Bananas, wait until the rope moves as far east as it
           can go (after you get on it), then drop down to a hidden platform
           and then go through the entrance you see to get into this bonus.
 Description: Once here, get on the rope, then collect the "K", located at the
              top of the Banana set, then collect the "O", located at the
              bottom part of the next Banana set, then collect the "N", which
              is located at the top of the next Banana set, then finally,
              collect the "G", which is located at the bottom of the final
              Banana set of this bonus.
 
              After collecting KONG, jump to the Animal Buddy Box, and free our
              friend Expresso and escape this bonus with her mounted.

 Bonus 63
 Location: Shortly after the Expresso Token you emerge near after exiting Bonus
           62, you'll come across a TNT Barrel. Pick it up, head right, being
           sure to avoid the Klaptrap enemies you come across, since they will
           make you drop the barrel. Also, don't blow up the skull and
           crossbone barrel you come across, since you need the TNT Barrel.

           Once you jump over the skull and crossbone barrel, you'll come to a
           small pit. Go down there, then sit the TNT Barrel down by the east
           wall to break open the entrance to this bonus.
 Description: In this bonus, there are three barrels, each with an Animal Token
              alternating through them. Study the pattern carefully, then try
              and match up the same Animal Token in each of the barrels to win
              the Animal Token you matched up.


 Loopy Lights Bonuses
 --------------------

 Bonus 64
 Location: Drop down the first gap you come across. You will land safely in a
           Bonus Barrel, which will take you to this bonus room.
 Description: In this bonus, blast from barrel to barrel, being sure to align
              yourself properly with each barrel before you launch. Be sure to
              grab the "K" in here on your way out. You also get Bananas in
              this bonus.

 Bonus 65
 Location: When you come across a Necky throwing nuts at you from atop an ON/
           OFF barrel, dispatch the Necky, pick up the barrel below the ON/OFF
           barrel, then carry it to the platform to the east that you get to
           after you jump across the gap. On that platform, sit the barrel down
           and kill the Klaptrap, then activate the ON/OFF barrel, pick up the
           barrel you sat down earlier, then smash open the east wall in the
           pit below.
 Description: In this bonus, jump from platform to platform in this dark room,
              and be sure to collect the "N", the Expresso Token, the Red
              Balloon, and a total of 16 Bananas when you come to them (collect
              the "N" with a Roll Jump).

              NOTE: There is an ON/OFF barrel in this bonus that you can use to
                    light your path, and I strongly recommend you use it.


 Platform Perils Bonuses
 -----------------------

 Bonus 66
 Location: At the very start of the level, after killing the gray Krusha, roll
           off the wooden platform, but not too far; don't even roll that mu ch
           at all, or you'll fall off. By rolling, you'll land on an invisible
           arrow platform that will take you left to a Bonus Barrel. Roll into
           it when you reach it.
 Description: In this bonus, there are four barrels, each with K, O, N, G, and
              a Banana alternating through them. Study the pattern carefully,
              then spell K in the first barrel, O in the second, N in the
              third, and G in the fourth. If you spell KONG, you win a Red
              Balloon as a prize.

 Bonus 67
 Location: For the final bonus in the game, wait until you reach the very last
           arrow platform of the level (the one with the Gnawty on it). Kill
           the Gnawty, and stand on the arrow platform until it almost sinks to
           the cliff below completely, at which point you should Roll Jump to
           the right onto a hidden platform. Get on the platform, then jump to
           the right into the final Bonus Barrel of the game.
 Description: In this bonus, there are four barrels, each with an Enguarde
              Token alternating through the barrels. Each time the token
              alternates, it does so faster and faster, making it harder for
              you to remember where the token is once the alternating stops.
              Try and remember which barrel the Enguarde Token stopped in, then
              jump on that barrel to win the Enguarde Token.

              Kinda disappointing for a final Bonus Barrel, but hey, we have
              what we have, right? :/


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 10. Items                                                            |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 In this section, I will list all of the items in this game, as well as what
 they do, etc.

 Regular Items
 -------------

 Animal Token
 ------------

 There are a total of four types of Animal Tokens in the game. They are: Winky,
 Expresso, Enguarde, and Rambi. These can be collected in Bonus Areas, as well
 as random locations in levels in this game. If you can get three of a specific
 token (for example, if you get three Rambi Tokens), you will enter a bonus-
 like area with whatever Animal Buddy you had three tokens of.

 In that bonus-like area, you can collect a LOT, and I do mean a LOT, of tokens
 of that animal, that are about as small as Bananas. They also act the same way
 as Bananas, in the sense that they give you an extra life when you get 100 of
 them. Also, in each of these bonus-like areas, you'll find a huge token of
 whatever Animal Buddy bonus-like area you are in. These tokens are hidden in
 areas you'd never expect them to be in, so look carefully to find them!

 These huge tokens give you x2 more small tokens (Bananas, basically) than you
 have now. For this reason, it is advised that you do not get the huge token
 unless you have 200 or more small tokens already collected. After you exit the
 Animal Buddy bonus-like area, you won't have the Animal Buddy you just used in
 the bonus-like area, which is sad, but true. If you want directions on where
 the huge token is for each Animal Buddy bonus-like area, check the Animal
 Buddies section of this FAQ.

 Balloon
 -------

 In this game, there are three types of Balloons: Red Balloon, Green Balloon,
 and Blue Balloon. A Red Balloon is worth 1 extra life, a Green Balloon is
 worth 2 extra lives, and a Blue Balloon is worth 3 extra lives. These can be
 found throughout the game in many of the levels, but the Blue Balloon can only
 be found in Bonus Areas, and only very rarely. Try to collect these, since
 they will no doubt help you.

 Banana
 ------

 Throughout the game in each level, and in quite a number of Bonus Areas, you
 will find Bananas lying around. Touch them to collect them. When you get a
 total of 100 Bananas, you gain an extra life, so try and collect these as
 often as you can to ensure that you have a lot of extra lives. Each one of
 these Bananas are worth only one Banana.

 Banana Bunch
 ------------

 Throughout the game, you'll find what are known as Banana Bunches. Banana
 Bunches look just like a pack of Bananas bought from your local fruit stand,
 so they are easily identifiable. Touch them to collect them. Unlike Bananas,
 these give you 10 Bananas when you collect them, so be sure to collect them to
 assist in giving you extra lives.

 Fuel Tank
 ---------

 These items are found in the Tanked Up Trouble level. When you touch them,
 they add fuel to the fuel-powered platform you are currently on. How much fuel
 they add is dependant on the number of red dots on the Fuel Tanks. For
 example, if you touch a Fuel Tank that has 4 red dots on it, you'll gain 4
 more dots of fuel on your fuel-powered platform.

 KONG Letters
 ------------

 Throughout the game in each level, you'll find the letters K, O, N, and G. 
 Sometimes, these letters are located in bonuses, while other times they are
 not. If you collect all four letters (K, O, N, and G), you'll gain extra life,
 so be sure to collect these in each level to ensure you have a lot of extra
 lives to battle K. Rool's evil henchmen with!

 Tire
 ----

 Sometimes in this game, you'll come across a tire that is on a small moving
 platform above a cliff, that's floating in the air, or that comes out of the
 ground when you hit a sensitive spot on the ground. You can use tires to
 bounce off to higher areas or Bonus Areas. Also, sometimes tires are just
 sitting on the ground.


 Barrels
 -------

 Barrel
 ------

 These barrels are found throughout the game, and are the most common types of
 barrels next to DK Barrels. These are wooden barrels with green string-type
 things across the barrel. Throw these at enemies or at suspicious looking
 spots in walls to either kill the enemy, or reveal a hidden Bonus Area.

 Cannon Barrel
 -------------

 These barrels are found throughout the game, usually floating above a huge
 cliff area. When you get in these, it'll either rotate at a fast speed or a
 slow speed, or it can move up and down, or it can move diagonally. Since there
 are usually a ton of these barrels around when one of them is around, be sure
 to properly align yourself with the next barrel, then shoot yourself into that
 barrel by pressing B. You can also shoot onto another platform with these
 barrels.

 DK Barrel
 ---------

 These are the most common barrels in the game, next to the simple Barrel. When
 you touch one if you don't have a second kong, you'll gain the kong you don't
 have. If you throw it when you don't have the second kong, you'll gain that
 kong. Also, you can throw this at enemies to kill them, and even break it by
 jumping on it if you have both kongs.

 Flight Barrel
 -------------

 This barrel is the barrel located in Funky's Flights. By pressing B to jump
 inside this barrel when you reach Funky's Flights, you can travel to worlds
 that you have already completed. You cannot travel to worlds you have not yet
 explored. You can also travel back to the current world you were in before you
 decided to travel back to a previous world. For example, if you were at Vine
 Valley and used this barrel to travel back to Monkey Mines, you can travel
 back to Vine Valley if you want to, even though it hasn't been completed yet.

 Once you travel back to a previous world, to get back to the world you want to
 get into, simply use Funky's Flights in the world you traveled back to to gain
 access to this barrel again.

 Launcher Barrel
 ---------------

 These barrels have a white star-shaped symbol on them, and are found in quite
 a lot of places throughout the game. When you enter these barrels, they will
 automatically launch you to a location. Also, you can use these barrels to
 gain access to Bonus Area sometimes. For some reason, even though I knew they
 weren't called Bonus Barrels, I referred to these barrels as Bonus Barrels in
 my FAQ when they took you into a Bonus Area.

 Light Barrel
 ------------

 These barrels are found only in the Loopy Lights level. Touch these barrels to
 turn on the lights in the level, but only for a short time.

 Metal Keg
 ---------

 These are steel barrels that you find throughout the game. You can roll these
 at enemies to kill them, though be sure to follow the barrel after rolling it,
 or it won't work! Also, you can throw one of these barrels to a wall, then
 jump on top of it when it bounces off the wall. You can then ride the barrel
 for a long time, until you reach a cliff or an obstacle that causes you to
 lose this barrel.

 If you want to get off, just press B.

 Save Barrel
 -----------

 These barrels are only found at Candy's Save Point. By pressing B to jump into
 this barrel, you'll be able to save your game on up to three files in total.

 Star Barrel
 -----------

 These barrels have stars on them, and are found in each level. When you break
 them, they will give you a half way point, meaning if you die in the level
 that you broke the Star Barrel in, you'll restart the level at the location of
 the Star Barrel, rather than all the way back at the beginning like you would
 if you didn't break this barrel.

 Steel Rimmed Barrel
 -------------------

 These barrels are wooden barrels with black steel rims across the barrel. They
 are thrown by Manky Kong enemies, and you can roll these at enemies to kill
 them, and also use these to open bonus areas.

 Stop & Go Barrel
 ----------------

 These barrels appear only in Stop & Go Station. When touched, these barrels
 will cause different color lights to appear. If a green light is shining,
 touch this barrel to cause a red light to shine. When the green light is
 shining, the Rockkroc enemies in this level run around at fast speeds to try
 and get you, but if the red light is shining, the Rockkroc enemies stop and
 curl up into a rock, and are harmless in this state, even if you touch them.

 TNT Barrel
 ----------

 This barrel has the letters "TNT" on it, thus letting you know when you've
 found this barrel. Pick up this barrel and throw it at enemies to kill them,
 throw it at walls to reveal bonus areas, or just sit it down. When you sit it
 down tough, it only takes a few seconds before it explodes, so watch out! You
 can tell when this barrel is about to explode, since it will shake violently.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 11. Game Modes                                                       |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 This section will list all of the Game Modes in Donkey Kong Country. Game
 modes can be selected after selecting a file.

 One Player
 ----------

 This game mode allows you to play by yourself, without someone playing with
 you. Basically, this is the normal way the game is played, and this is the
 game mode that this FAQ is based off.

 Two Player Team
 ---------------

 This game mode allows two players to play the game together. This means that
 once player one loses Donkey Kong, player two controls Diddy Kong, and vise
 versa. You also have to have two controllers to play this mode, so keep that
 in mind.

 Two Player Contest
 ------------------

 This game involves each player beating a level before you can move on to
 another one. For example, if player one beats Jungle Hijinxs, player two must
 also beat Jungle Hijinxs before you can move on. Also, player two gets to use
 different color costumes of the kongs. Nifty. Also, this game mode requires
 two controllers to play, so keep that in mind.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 12. Animal Buddies                                                   |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 This section will list all of the Animal Buddies in this game, as well as all
 the information I know about them, etc.

 Enguarde
 Description: Enguarde is a blue-colored swordfish. You get him in aquatic
              levels, or the Enguarde bonus.
 Attacks: Peck
 Abilities: Swim
 Controls: Y to peck, A to get off Enguarde, D-Pad to swim

 Expresso
 Description: Expresso is an ostrich. She can fly great distances using her
              flap jump.
 Attacks: N/A
 Abilities: Flap Jump, Jump, Run
 Controls: Hold the D-Pad in the direction you want to fly, then press B to
           jump, then repeatedly tap B with the D-Pad still held after jumping
           to preform a Flap Jump, press A to get off Expresso, use D-Pad to
           move with Expresso, press B to jump

 Rambi
 Description: Rambi is a rhino. He can plow through enemies with ease, using
              the horn he has sticking up above his noise.
 Attacks: Drill
 Abilities: Run, Jump
 Controls: Y to drill, A to get off Rambi, D-Pad to run, B to jump

 Winky
 Description: Winky is a frog that can jump at very impressive heights. You can
              also use Winky to jump on enemies, such as Zingers (except for
              red Zingers) to kill them!
 Attacks: N/A
 Abilities: Jump, Run
 Controls: B to jump (you can jump really high with Winky), A to get off Winky,
           D-Pad to move Winky

 Squawks
 Description: Squawks is a green parrot who only appears in the Torchlight
              Trouble level to help light your way through the level.
 Attacks: N/A
 Abilities: Light
 Controls: N/A, just walk and as you walk, Squawks follows
 NOTE: Squawks cannot be killed by an enemy, and there is no Animal Token of
       him, either.


 Animal Buddy Bonuses
 --------------------

 In this game are Animal Buddy Bonuses, which can be accessed by collecting 3
 specific tokens of Animal Buddies. For example, collect three Winky tokens and
 you can enter a Winky bonus area. These don't count as actual bonuses, and
 thus do not factor into you getting 101% in this game. The only purpose of
 these bonus areas are to give you extra lives. Read the Items section for more
 information on this.

 In each Animal Buddy Bonus, there is a huge token of the Animal Buddy you are
 currently playing as. This token is hidden in areas you'd never expect, and
 give you x2 the amount of small tokens (Bananas) you currently have. For this
 reason, it is advised you do not touch the huge token until you have at least
 200 or more small tokens in the Animal Buddy Bonus. Below is a list of where
 the huge tokens are in each of the Animal Buddy Bonuses:

 Enguarde Bonus: Huge Token Location
 -----------------------------------

 The location of the huge token in the Enguarde Bonus Area is found by swimming
 all the way south as far as you can go, and through a fake wall. After going
 through the fake wall, you should find the huge token.


 Expresso Bonus: Huge Token Location
 -----------------------------------

 The location of the huge token in the Expresso Bonus Area is found by flying
 all the way right through the first couple of areas. When you reach the last
 area, jump from rock to rock on the high wall on the east side, then when you
 reach the final rock, jump as high as you can, then fly eastward. You'll enter
 a hidden area, where you should go all the way right to drop down to an area
 where the huge token is.


 Rambi Bonus: Huge Token Location
 --------------------------------

 The location of the huge token in the Rambi Bonus Area is found by jumping on
 top of the igloo near the entrance, then jumping from ice platform to ice
 platform (jump slowly, or you'll likely fall off and have to try again, and
 time goes by faster than any other Animal Buddy Bonus in this one) until you
 reach the last ice platform, at which point you should jump to the right to
 reach an area with the huge Rambi Token.


 Winky Bonus: Huge Token Location
 --------------------------------

 The location of the huge token in the Winky Bonus Area is found by going all
 the way to the southwestern part of the bonus area. This is a bit hard to
 explain without a map, so either consult BSulphur's FAQ for this game, or try
 and follow my half-baked directions to get this. Use the tires to bounce
 yourself up onto the platforms above you. Once you reach a platform, jump from
 platform to platform while heading due west, though make sure you are on the
 highest platforms possible while heading west, or you'll miss the token.

 Eventually, you'll reach two platforms that you must go down, each one
 becoming lower than the previous one. After that, you'll find the huge token.

 NOTE: Squawks doesn't have a Bonus Area, so I didn't list him, incase you are
       wondering. Also, this section does NOT give you strategies for these
       bonus areas. I recommend using BSulphur's FAQ for that information.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 13. FAQs                                                             |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 There are currently no Frequently Asked Questions (FAQs) to put in this
 section. If you have a question not answered here, e-mail me and I'll answer
 it for you, both by e-mailing you and by posting it in this FAQ! :D


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 14. Codes n' Secrets                                                 |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 Code n' Secret #1 - Warp Areas
 Location: Mine Cart Madness, Stop & Go Station, Slipside Ride,
           Trick Track Trek
 How To Do It: There are a total of three warp areas in this game that you can
               use to beat a level very quickly, and with little effort. The
               first one is found in Mine Cart Madness. To get that one, jump
               off the cliff at the beginning of the level, then hug the left
               wall to be shot from a warp barrel into a minecart near the end
               of the level.

               In Stop & Go Station, there is a hidden warp area you can go to
               by walking to the left, through the entrance to the level right
               after you start the level. This will take you to near the end of
               the level. In Slipside Ride, there is a hidden warp area. When
               you reach the first rope hanging from the ceiling in the very
               beginning of the level, wait until the Kritter comes towards
               you.

               When it does, move a little left of the rope, then jump off the
               Kritter and onto the rope above you. Ride that rope up, then
               jump to the platform to the left. Then, jump into the barrel you
               see that is JUST visible. You can only do this with Donkey,
               since Diddy isn't tall enough to reach it.

               Finally, in Trick Track Trek, there is a hidden warp area in the
               beginning. Before you get on the first elevator, preform a Roll
               Jump off the screen whole going to the right. If done correctly,
               you'll enter a warp area. This is easier if you have Diddy.

 Code n' Secret #2 - Sound Test
 Location: File select screen
 How To Do It: To access this, highlight the Erase Game option in the file
               select screen. Once it is highlighted, press A, R, B, Y, Down,
               A, and then finally press Y. If done correctly, you should hear
               a noise. Press Select after that, causing the screen to fade.
               Then, go back to the file select screen and you'll have a
               different music theme playing.

               If you want to lose to another type of music theme other than
               the one that's currently playing, keep pressing Select and
               coming back.

 Code n' Secret #3 - Start The Game With Over 50 Lives
 Location: File select screen
 How To Do It: Go to the file select screen, and highlight the Erase Game
               option. After doing that, B, A, R, R, A, and L. Incase you are
               wondering, BARRAL sounds and looks remarkably like the word
               "Barrel", which this game has a lot of. Anyway, after pressing
               those buttons, you should the sound of a wall breaking. If not,
               you didn't do the trick right.

               After hearing that sound, start a file, then you'll start with
               50 lives! If you get game over, you'll start back with 50 more
               lives!

 Code n' Secret #4 - Exit Levels That You Have Beaten
 Location: In a level that you have already completed
 How To Do It: If you want to exit a level that you've already beaten, press
               Start, then Select.

 Code n' Secret #5 - From Jungle Hijinxs To Orang-Utan Gang
 Location: After beating Jungle Hijinxs, on the World Map screen
 How To Do It: To preform this awesome secret (more or less a glitch and not a
               secret, but whatever), beat Jungle Hijinxs. Upon completing it,
               repeatedly press B as fast as you can, while you are traveling
               to Ropey Rampage. If you don't do it, you can always move back
               to Jungle Hijinxs, then move back to Ropey Rampage and try it
               again until you do get it.

               This trick REALLY helps if you are playing a speed run, since it
               saves a TON of times. If done correctly, the screen will go
               black and you'll appear in Orang-utan Gang, and near the end of
               it, no less. Nifty.

 Code n' Secret #6 - Get Extra Lives Quickly And Easily
 Location: Jungle Hijinxs
 How To Do It: You have to have this level completed for this trick to work, so
               keep that in mind. To do this trick, enter DK's House, bounce
               off the tire and get the Red Balloon, then press Start and
               Select to exit this level. Rinse and Repeat.

 Code n' Secret #7 - Bad Buddy Code
 Location: File select screen
 How To Do It: To do this secret, go to the file select screen. There,
               highlight the Erase Game option. After that, press B, A, Down,
               B, Up, Down, Down, and Y. If done correctly, you'll hear a
               chime sound. Now, start a Two Player Game. Player 1 and Player 2
               can switch to another kong and control it at any time, thanks to
               the button-pressing you did. Nice! ;)

 Code n' Secret #8 - Play Animal Buddy Bonuses At Any Time
 Location: Intro of the game (where Cranky is playing with his music box)
 How To Do It: To preform this trick, you must be at the introduction screen,
               where Cranky is playing with his music box. Once there, quickly
               press Down, Y, Down, Down, and Y. If done correctly, the screen
               will fade and you'll appear in a small cave area. There, you'll
               find three Animal Buddy Tokens for each Animal Bonus Area. Grab
               three tokens of a specific Animal Buddy, complete the bonus, and
               then you'll appear in that cave again, with a whole new set of
               tokens!

               Pick up the three tokens of a specific animal again, complete
               the bonus again, then you'll reappear in that cave again, with a
               whole new set of Animal Buddy Tokens again! You can repeat this
               over and over, but you can't use these lives in a regular one
               player game, so I guess you can just use this trick to get
               practice for the Animal Buddy Bonus Areas.

 Code n' Secret #9 - Gain Extra Lives Via Krusha
 Location: Manic Miners
 How To Do It: This can only be done in Manic Mincers. In that level, get the
               Star Barrel, then continue on until you see a Krusha patrolling
               in a pit. Switch to Diddy if you aren't him already, then jump
               to the platform to the east of the Krusha. There, wait until the
               Krusha enemy comes towards the eastern wall, then he does, drop
               onto his head.

               After landing on his head, hold Right on the D-Pad, and you'll
               land on his head MANY, MANY times in rapid succession, and you
               will gain a ton of extra lives as long as you keep Right held.
               You can get 99 lives VERY fast by doing this.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 15. Copyright                                                        |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 This guide is copyrighted  2006-2007, Kori Winstead. All rights reserved. All
 trademarks and copyrights contained in this guide are owned by their
 respective trademark and copyright holders. This FAQ is NOT to be reproduced
 on ANY website except for the ones I list below:

 GameFAQs.com
 ign.com
 neoseeker.com
 gameplayworld.com
 gamespot.com
 absolutcheats.com
 supercheats.com
 gamerhelp.com
 1up.com

 If you would like this FAQ or any of my other FAQs to be on your site, then
 e-mail me at verykoolguy2002@yahoo.com. 99.9% of the time I will say yes, so
 go ahead and e-mail me. The one website that CANNOT use my FAQ without my
 permission is www.cheatcc.com. They have ripped me off in the past, and they
 will never EVER be able to post ANY of my work. Also, they never kept up with
 my most recent versions on one of my FAQs, so I will not allow them to use any
 of my FAQs anymore.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 16. Contact Info                                                     |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 To contact me, e-mail me at verykoolguy2002[at]gmail[dot]com. Keep in mind that
 I will not bother to respond to hate mails, threats, or anything of that sort,
 just so you know (though common sense tells you that anyway, but I will remind
 you, just so that you are 100% sure what not to send me). I will not respond
 to spam, either. Only e-mails pertaining to this FAQ or any other FAQ I may
 have that is not marked version Final will be accepted and responded to. But
 please, read the FAQ before sending in a question.

 It gets very annoying after a while to have to sit here and respond to e-mails
 about things that are already blatantly answered in this FAQ. So the bottom
 line is to read my FAQ first and if it doesn't contain the information you are
 looking for, then go ahead and e-mail me and I'll gladly respond (though I'll
 usually respond to question already answered in this FAQ anyway, just the way
 I am, but that doesn't mean I like those e-mails).


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 17. Credits                                                          |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 Jesus Christ: The Son of God who loves me and died for me. He died for me, so
               that I may have eternal life and not be condemned. Thanks. :)

 Nintendo: For allowing such a game to be played on their system.

 Rare: For making this great game, that will always be one of my favorites.

 Myself: For taking the time to write this guide.

 CJayC: For hosting this FAQ, and for running GameFAQs.