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    FAQ/Walkthrough by THayes

    Version: 1.1 | Updated: 06/18/08 | Printable Version | Search Guide | Bookmark Guide

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                                  FAQ/Walkthrough for
                        DONKEY KONG COUNTRY 2: DIDDY'S KONG QUEST
    
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    GUIDE INFORMATION
    -----------------
    
    Author:   Tom Hayes
    E-mail:   thayesguides(at)gmail(dot)com
    System:   Super Nintendo Entertainment System
    Updated:  18th June, 2008
    Version:  1.1
    
    
    CONTENTS
    --------
    
    1. Introduction
    2. Moves
         2.1. Diddy Kong
         2.2. Dixie Kong
    3. Walkthrough
         3.1. World One
         3.2. World Two
         3.3. World Three
         3.4. World Four
         3.5. World Five
         3.6. World Six
         3.7. The Lost World
    4. General Objects
         4.1. Normal Objects
         4.2. Barrels
    5. Character List
         5.1. Enemies
         5.2. Animal Buddies
         5.3. Kong Family
    6. Item List
         6.1. World One
         6.2. World Two
         6.3. World Three
         6.4. World Four
         6.5. World Five
         6.6. World Six
         6.7. The Lost World
    7. Bonus Level List
         7.1. Statistics
         7.2. Locations
    8. Frequently Asked Questions
    9. Copyright Information
    
    
    VERSION HISTORY
    ---------------
    
    1.1:  18th June, 2008  (Format update)
    1.0:  11th May, 2002   (First version)
    
    
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    1.                               Introduction
    
    ===============================================================================
    
    
    Donkey Kong Country 2 is an improvement on the original, with better graphics,
    improved gameplay, many more secrets, and most importantly, a much higher
    difficulty level. One of the problems with the original was that it was quite
    easy to beat, and experienced players could complete the whole game (101%) in
    under an hour. The only way of completing the game fully was to complete bonus
    levels and beat bosses in order to raise the overall percentage. With Donkey
    Kong Country 2, the format has been changed. You collect coins which open
    bonus levels and improve your hero rank to Cranky. Finding all coins is a
    difficult task, but unlike the first game, you're well rewarded for it.
    
    The imagination of the level designers is incredible, with some levels almost
    bursting with new ideas which had never been utilised before in a platform
    game. The levels have increased in size over the original, and each have a
    unique, and very original design. Some levels are a bit too over the top in
    terms of creativity, but are never dull. The enemies have been completely
    changed, and look bigger, bolder and more detailed. There's more to do, and
    more places to explore. The sound is superb for the SNES, and the length of
    this game is  huge, even exceeding the original in terms of size.
    
    
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    2.                                  Moves
    
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    -------------------------------------------------------------------------------
    2.1.                              Diddy Kong
    -------------------------------------------------------------------------------
    
    
    CARTWHEEL
      Used to defeat most enemies, the cartwheel can also be used to gain speed
      while running or can be combined with a jump for the cartwheel jump move.
    
    
    CARTWHEEL JUMP
      Used to cross big gaps. To perform the cartwheel jump, do a normal cartwheel
      off the edge of a platform, and then just when the cartwheel is about to end,
      jump in the air to go much further that a normal jump.
    
    
    CLIMB
      Jump onto a climbable object and press up or down to climb it. Hold Y to
      climb faster. Hold left or right and B to jump off the object.
    
    
    JUMP
      The basic jump. Can be used to land on enemies or jump up to new heights.
    
    
    RUN
      The basic run. Just hold Y and press a direction on the D-Pad.
    
    
    SWIM
      Tap B to swim. Hold Y and continue to tap B to swim faster.
    
    
    TAG
      Changes control from Diddy Kong to Dixie Kong.
    
    
    TEAM UP
      Diddy can throw Dixie further and higher than a normal jump. This can be used
      to reach high places.
    
    
    THROW
      Used to pick up objects. Diddy holds an object in front when he picks it up.
      Let go of Y to throw it, or hold down and release Y to put the object down.
    
    
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    2.2.                              Dixie Kong
    -------------------------------------------------------------------------------
    
    
    HELICOPTER
      Used to attack and defeat many of the enemies in the game, though it's not
      effective against all. It is used in the same way as Diddy's cartwheel move.
    
    
    HELICOPTER SPIN
      Similar to Diddy's cartwheel, this can be used to defeat most enemies and can
      also be used to gain speed or to cross even longer distances than Diddy's
      cartwheel jump. To use it, simply jump off the end of a path or platform and
      continue to hold Y to float down, or press a direction to hover in that
      direction. This is an excellent move for jumps which require precision.
    
    
    CLIMB
      Jump onto a climbable object and press up or down to climb it. Hold Y to
      climb faster. Hold left or right and B to jump off the object.
    
    
    JUMP
      The basic jump. Can be used to land on enemies or jump up to new heights.
    
    
    RUN
      The basic run. Just hold Y and press a direction on the D-Pad.
    
    
    SWIM
      Tap B to swim. Hold Y and continue to tap B to swim faster.
    
    
    TAG
      Changes control from Dixie Kong to Diddy Kong.
    
    
    TEAM UP
      Dixie can throw Diddy further and higher than a normal jump. This can be used
      to reach high places.
    
    
    THROW
      Used to pick up objects. Dixie holds an object above when she picks it up.
      Let go of Y to throw it, or hold down and release Y to put the object down.
    
    
    ===============================================================================
    
    3.                                Walkthrough
    
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    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    3.1.                               World One
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
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                                 Level 1: Pirate Panic
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    Run right from the start of the level, and run off the first drop. After
    landing, run left and go through the entrance to arrive in a cabin with a
    floating scroll and a red balloon over on the far left. Jump up and collect the
    red balloon, then exit the cabin. Run right down the steps and jump on the Neek
    at the bottom. Then pick up the DK barrel and throw it to find Dixie Kong. Run
    back to the left up the steps, jump up the drop with the cabin entrance in it,
    and run all the way back to the start of the level.
    
    You should notice a line of bananas above that can't be reached by a normal
    jump. Go as far left as you can, then use the team throw to jump up to a hidden
    barrel kannon, which will blast you along the line of bananas to a Banana Coin.
    Pick up the crate after landing, and throw it at the Klomp walking about on the
    barrels above. Jump up onto the barrels and collect the banana bunch, then
    continue down the steps on the right to come to three Neeks. Jump up to the
    right just before the first Neek reaches you to land on a barrel. Jump the
    small gap between the barrels to collect the K.
    
    
    LETTER O
    --------
    
    After collecting the K, run right and jump off the large barrel to collect the
    DK barrel if necessary. Run right after landing, and jump on the two Neeks.
    Jump onto either of the four large barrels at the top of the steps, and walk
    over to the right barrel. Use the team throw to collect the Banana Coin above,
    then drop off the right side of the barrel. Just over on the right, there will
    be two Klomps walking around in a dip. The O will be in the middle of this dip.
    Jump on both Klomps, collect the O, and then jump out of the dip on the right.
    
    
    LETTER N
    --------
    
    Jump up and hit the Star Barrel after exiting the pit, and continue right. Jump
    on the two Neeks coming down the steps, and shortly after you will come to a
    gap in the ship. Drop down this gap to land on the floor below, and then run
    right to enter a bonus barrel which will shoot you up to the first bonus level.
    You'll collect the N after being shot out of the barrel.
    
    
    LETTER G
    --------
    
    In the bonus level, don't jump up the barrels to start with. Instead, run right
    and collect the Banana Coin at the far right side of the bonus level, then go
    back to the left. Jump up the four barrels and collect the Kremkoin at the top.
    
    After exiting the first bonus level, jump up the barrels on the right to find a
    Rambi crate. Jump on the crate and land on Rambi, then drop off the right edge
    of the barrels and continue running right (barging the Neeks out of the way),
    until you come to a big drop. Run off the big drop to land near a banana arrow
    pointing left. Riding Rambi, turn and face the left. Use Rambi's supercharge to
    crash through the wall and enter the second bonus level. Defeat the three Neeks
    and four Klomps in this bonus level, then collect the Kremkoin on the right.
    
    After exiting the second bonus level, jump from the big barrel and land on the
    deck over on the right. Jump up onto the first big barrel with the crate on it,
    and then jump up to the second higher big barrel on the right. Jump off to the
    right from the high big barrel to collect the Hero Coin, and then run up the
    steps on the right. Jump onto the barrels at the top of the steps, and barge
    the Klomp out of the way with Rambi. Jump up when you are on the fifth big
    barrel to collect the G above.
    
    Drop down off the big barrel and jump up to the next big barrel a little
    further on the right. There is a Klobber that rushes toward you as soon as you
    land on the big barrel, but with Rambi he shouldn't be a problem. Jump from the
    big barrel up to the higher deck on the right, and cross the no animal sign
    with Rambi to recieve a green balloon. Collect the balloon before it rises too
    high, and jump onto the final big barrel in the level just on the right. Jump
    onto the end of level target to complete the level.
    
    
    -------------------------------------------------------------------------------
                               Level 2: Mainbrace Mayhem
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    Run right along the mast that you arrive on at the start of the level, jumping
    on the first Click-Clack you meet twice to defeat it. Stop when you get to the
    edge of the mast. There is a sloped mast up above leading up to the rest of the
    level, but you don't need to run up it. Select Dixie Kong, and helicopter spin
    over to the right to land on some hidden rigging. Go to the right side of the
    rigging and jump into the bonus barrel on the right.
    
    In the bonus level, climb up the three sections of rigging, jumping off to the
    right at the top of each section of rigging. At the top of the third section,
    jump off to the high mast at the top to collect the Kremkoin. After exiting the
    first bonus level, jump up to the rope on the left and climb it up to the top.
    Climb right at the top of the rigging to collect the K.
    
    
    LETTER O
    --------
    
    Jump off the rigging to the left after collecting the K, and land on the small
    mast with the single Click-Clack. Cartwheel/Spin the Click-Clack, and drop down
    to the next mast on the left with the crate on it. Pick up the crate and throw
    it at either of the two Click-Clacks on the mast, and then jump over the second
    Click-Clack and climb the rigging above the left side of the mast.
    
    Stay to the right side of the rigging as you climb up it, as a Klinger will be
    climbing and sliding down the left side. A Banana Coin is over on the left side
    of the rigging, so wait until the Klinger slides down before quickly climbing
    over to the left and collecting the coin. When the Klinger slides down again,
    climb to the top of rigging and jump off to land on the mast on the right.
    
    Cartwheel/Spin the single Click-Clack on the mast, and continue on to the right
    side of the mast to find some more rigging. Jump onto the left rope on the
    rigging. Move one rope along to the right on the rigging, and then climb up to
    collect the O.
    
    
    LETTER N
    --------
    
    Jump off the rigging to the right after collecting the O, and land on the next
    mast. Defeat the single Click-Clack on the mast, and then walk over to the
    right to find some rigging. The right side of the rigging leads down below the
    current mast. Climb down this rope to land on a tiny mast with a Banana Coin.
    Collect this Banana Coin, and then jump back onto the rope and climb all the
    way to the top.
    
    Hit the Star Barrel after climbing up to the high mast, and pick up the barrel
    on the right. Walk left until you see the first of eight Neeks on this mast.
    Throw the barrel at the first neek, and quickly run after the barrel as it
    defeats the remaining Neeks. Jump onto the rope at the left side of this mast
    and climb up to the top. At the top of the rope, climb along the rope leading
    off to the right.
    
    There will be a seemingly out of reach mast up above on the left near the start
    of the rope. To get to this mast, jump up and hit the single banana while
    climbing along the rope to land in a hidden barrel kannon, which will shoot you
    up to the small mast. Collect the green balloon on the mast, and then drop back
    down onto the rope leading off to the right.
    
    Climb all the way along the rope until you get to the rigging. Then jump across
    the small gap and land on the next section of rigging on the right. Climb about
    half-way down this second section of rigging to see the N over on the right.
    Wait until the Klinger has just finished sliding down the rope before quickly
    climbing over to the right to collect the N, and then quickly moving back to
    the left before the Klinger climbs up.
    
    
    LETTER G
    --------
    
    Climb all the way up to the top of the rigging to land on the next mast. Hit
    the Klomp on the mast, and then pick up the kannonball. Jump up to the sloped
    mast on the left, and throw the kannonball at the two Click-Clacks there. Pick
    up the kannonball once both Click-Clacks are defeated, and walk into the kannon
    at the left side of the mast to be blasted up to the second bonus level.
    
    In the bonus level, select Dixie. Pick up the kannonball and jump up under the
    Klingers as they slide down the ropes. Repeat this process for all five
    Klingers to win the Kremkoin.
    
    Climb to the top of the rigging after exiting the bonus level, and then climb
    along to the right once the Kritter has slid down the rope. On the next
    rigging, get onto the second rope and climb down to collect the G. Then climb
    back up, move across to the left rope, and climb up the rigging to the top.
    
    At the top-left corner of the rigging, jump off to the left to land on a small
    mast with six bananas and a barrel cannon high above on the left side. Use the
    team throw to get into the bonus barrel and get blasted up to the third bonus
    level. Climb up and down the rigging to collect the 75 stars, and then collect
    the Kremkoin on the mast at the top-right corner of the bonus level.
    
    After exiting the third bonus level and landing on a high mast, run along to
    the right, jumping up about half-way along to collect the Banana Coin. When you
    reach the edge of the mast, jump over the gap and land on the edge of the mast
    on the right to collect the Hero Coin. After collecting the Hero Coin, fall
    down the gap between the masts and land on the end of level target to collect a
    red balloon.
    
    
    -------------------------------------------------------------------------------
                               Level 3: Gangplank Galley
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    You start this level next to some big barrels. Jump up the barrels to the top
    and hop into the bonus barrel to get blasted up to first bonus level. In the
    bonus level, throw the chests at the stationary Zinger until you find the
    Kremkoin.
    
    After exiting the bonus level and landing back on the barrel, jump back up the
    barrels to the top as if you were going to enter the first bonus level. Stop
    under the bonus barrel, and turn to the right. You should just be able to see a
    hook at the top. To get to the hook, either use Diddy's cartwheel jump or
    Dixie's helicopter spin.
    
    Or if you can't do either of them, stand on the second barrel, team-up, jump,
    and then throw the other Kong diagonally up and right to land on the hook.
    After landing on the hook, jump onto the second hook for a banana bunch, and
    then jump onto the third hook for the Hero Coin. Jump down off of the third
    hook and follow the banana arrow down to land on a barrel.
    
    Jump down off this barrel to the right and run up the nearby steps on the
    right. Hit both Kaboings on the way up the steps, and pick up the chest at the
    top. Run down the steps and jump onto the next set of barrels you come to.
    Throw the chest at the Klomp to reveal a banana bunch, and then jump from the
    barrels up to the deck on the right. You should notice a hook above just after
    you land on the deck. Jump onto the hook, and then jump off to the right to
    collect the K.
    
    
    LETTER O
    --------
    
    After collecting the K, run right and jump on the three Kaboings bouncing up
    the steps. Jump onto the two barrels after the Kaboings, and then jump onto the
    hook on the right. Jump onto the second higher hook on the right, then the
    third hook. From the third hook, jump off to the right to hit the DK barrel,
    and then fall straight down in line with the bananas to land near a crate. Pick
    up the crate and throw it at the Neek on the right to find a red balloon.
    
    Collect the red balloon, then jump up to the next section of deck on the right.
    After landing, use the team-throw to reach the barrel cannon above, which will
    blast you up to the top of a big barrel. Jump to the hook on the right, and
    then jump off the hook to land on the next big barrel on the right. Jump from
    this second big barrel over to the next hook on the right to find the O.
    
    
    LETTER N
    --------
    
    After collecting the O, jump off to the right and land on the next big barrel.
    Jump down off this barrel to the right and follow the bananas to land on big
    barrel down below. Run off the right edge of this barrel and pick up the first
    crate you come to. Pick up the crate and run along to the right until you see
    the Klomp under the Star Barrel.
    
    Throw the crate into the Klomp to reveal a Banana Coin. Collect the Banana
    Coin, jump up to hit the Star Barrel, and then continue running along to the
    right. Run down the steps and jump onto the first set of big barrels that you
    come to. Wait until the Kruncha walking on the big barrels above is at the left
    or right side, and then quickly jump up to  the second row of big barrels above
    and collect the N.
    
    
    LETTER G
    --------
    
    Jump down from the barrels after collecting the N, and run up the steps on the
    right, hitting both Neeks that come scurrying along toward you. When you come
    to the first gap, select Diddy Kong. Helicopter spin into the pit, and hover
    down the left side of the pit until you see the barrel cannon. Hover into the
    barrel cannon to be blasted along under the ship to the Banana Coin. After
    landing on the first hook over the big gap on the right. Jump onto the second
    hook, and jump over to the other side of the gap.
    
    After landing on the other side of the gap, jump up and hit the exclamation
    barrel, and then run down the steps on the right. Hit both Neeks and the
    Kruncha out of the way, and run into the barrel to collect the G. Continue
    along to the right until you come to a set of high stacked big barrels.
    
    Quickly jump onto the low left big barrel and hit the Kruncha out of the way,
    then jump up to the barrel on the right with the chest on it. Pick up the chest
    and jump up to the barrel with the next Kruncha on it. The chest will smash
    open revealing a red balloon. Collect the red balloon, and jump up both big
    barrels on the left. Hit the final Kruncha on the highest barrel, and jump into
    the bonus barrel above which will send you up to the second bonus level. Jump
    along all eight hooks in the bonus level and collect the Kremkoin at the top-
    right corner.
    
    After exiting the second bonus level, jump along the hooks over the huge gap on
    the right. After landing on the fourth hook, jump down onto the end of level
    target to complete the level.
    
    -------------------------------------------------------------------------------
                               Level 4: Lockjaw's Locker
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    As you start to fall down the long tunnel at the start of the level, hold right
    to go through a hidden horizontal entrance. Walk right to drop down a small gap
    for two Banana Coins. Run right after landing and hit the Klomp, and then jump
    over the gap to land on the next large crate.
    
    Pick up the DK barrel and throw it at either of the two Klomps over on the
    right, then jump on the other Klomp and drop into the water on the right.
    Collect the K in this first section of water, and then jump out of the water on
    the right to land on the large moss covered crate.
    
    
    LETTER O
    --------
    
    After landing on the crate, walk right slightly and the water will start to
    raise. When it does this, swim left slightly, and then swim up on the left side
    of the crate above to go into a small tunnel. Follow the tunnel along to
    collect a Banana Coin. After collecting this Banana Coin, swim down to the
    section of water where you collected the letter K.
    
    Swim as far down as you can, then hold down and move along the bottom of the
    water to go through a hidden entrance, which is located at the left side of the
    large crate. Swim along this hidden tunnel that you arrive in to collect 21
    bananas and two Banana Coins.
    
    After exiting the hidden tunnel, swim over the first Flotsam that comes toward
    you, and then continue swimming right. You should soon come to the first
    Lockjaw in the level. When you see this small red fish, swim down the hidden
    tunnel below it to find Enguarde. Hit the Enguarde crate and get on Enguarde,
    and then swim up and right to go through a hidden entrance to a banana bunch.
    Follow this hidden tunnel along and up.
    
    After exiting the hidden tunnel, follow the vertical line of bananas straight
    up to go through a hidden entrance above, which will lead to a small area with
    some bananas forming the letter 'A'. A single banana is next to a large crate
    over on the right. Swim to the middle of the area and face the crate, and then
    hold 'A' to charge up Enguarde's Superstab. Release 'A' to zoom forward and
    crash through the crate, which will lead to the first bonus level. In the bonus
    level, follow this route to the Kremkoin:
    
    - 2nd tunnel up
    - 1st tunnel right
    - 2nd tunnel up
    - 2nd tunnel right
    - 1st tunnel up
    - Right at the top for the Kremkoin.
    
    Swim out of the small hidden area after exiting the first bonus level, and swim
    down to the bottom as you swim right. Swim under the second Lockjaw in the
    level to find the letter O, and then swim up to enter a wide tunnel leading up.
    
    
    LETTER N
    --------
    
    There are two Flotsams in this wide tunnel, so swim slowly up. When you're
    about half-way up the tunnel, the water will begin to rise. Swim left at the
    top of the tunnel and swim through the no animal sign with Enguarde for a red
    balloon. Jump down into the water on the left, then swim down and left to crash
    through the continue barrel. Swim up after smashing the continue barrel, and
    stay to the right as you swim up to the top of the wide tunnel. Collect the N
    in the small gap right at the top of the tunnel, and then swim left.
    
    
    LETTER G
    --------
    
    Swim up high as you move left to avoid the first Shuri in the level, and then
    as soon as you can go down, swim down and stay right. Keep holding right to
    swim down a thin tunnel and see a Lockjaw swimming below. When the Lockjaw goes
    left, then quickly go down and right to enter an area with an Enguarde crate.
    
    Break open the crate and land on Enguarde, and then swim left along the thin
    tunnel. Instead of going up, go as far left as you can, and hold down to go
    through a secret entrance to a hidden thin tunnel. Swim along this tunnel to
    the left to collect 22 bananas and two Banana Coins.
    
    After exiting the secret thin tunnel, swim up the next high tunnel until you
    can go right. Move slightly to the right, and swim up past the Lockjaw to
    arrive in a small area with the G. After collecting the G, swim out of the
    small area and then swim down and to the right until you find the next Lockjaw.
    Swim past this Lockjaw to collect a Banana Coin in a small area.
    
    Go up and right after exiting the small area and stay as high as you can when
    in the high horizontal tunnel. Hit the two Shuris in the tunnel, and then swim
    slowly right until you see a crate at the right side of this tunnel.
    
    Swim as fast as you can through the gap at the end of the tunnel, and stay as
    high as you can. When the water starts to get lower, keep swimming right and
    stay up high. You should be able to make it through a high gap over on the
    right, which leads to a tunnel. Follow this tunnel along for the Hero Coin, and
    then drop down into the water at the end of the tunnel.
    
    Cross over the no animal sign with Enguarde for a banana bunch, and then jump
    into the barrel kannon over on the right. Shoot out of the barrel kannon and
    land on the end of level target to exit the level.
    
    
    -------------------------------------------------------------------------------
                                Level 5: Topsail Trouble
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    Jump on the Rattly crate just on the left after starting the level, and land on
    Rattly. Drop down and land on the next mast on the left, and then bounce on
    both Neeks that shuffle toward you. The K will be high above, just to the right
    of the Kaboing on the left. Using Rattly, bounce up and collect the K.
    
    
    LETTER O
    --------
    
    After collect the K, jump on the Kaboing over on the left and then jump up to
    the next mast on the left. Jump up to the first platform above, and the second
    platform above it. Then use a Superjump to reach a third high platform for a
    red balloon. Jump down off this high platform to the right, and defeat all
    three Click-Clacks as you bounce over to the right along the masts. When you
    can't go any further along, jump up the two platforms above, and then go to the
    right side of the second platform to jump up to the sloped mast above.
    
    After landing on the sloped mast, use a Superjump to get up to a high platform
    above. Jump into the bonus barrel above the high platform to be blasted into
    the first bonus level. Jump on all six Flitters in the bonus level, and collect
    the Kremkoin on the right side.
    
    After exiting the first bonus level and landing back on the sloped mast, jump
    to the mast on the left. Continue left, and bounce on the two Kaboings on the
    way up the masts. When you get onto the third flat mast, jump up to the
    platform on the left. Jump from the platform up to the mast on the right, and
    hit the Klomp there. Jump up in the middle of the mast to collect the letter O.
    
    
    LETTER N
    --------
    
    After landing back on the mast, bounce up to the platform on the right with the
    chest on it (which contains a red balloon), and then bounce straight up to land
    on the platform above. Bounce up to the mast on the left and hit the Kruncha
    with Rattly to knock him off the mast.
    
    Bounce up to the platform on the left, and then jump straight up into the arrow
    barrel to be blasted up to the mast above. Bounce up after landing to land on a
    platform, and then bounce up again to collect a Banana Coin. Drop down to the
    right and cross through the no animal sign with Rattly for a Banana Coin.
    
    Jump up and crash through the continue barrel, and then jump over the Zinger to
    land on the rope on the right. Climb up the rope, go right, and climb up the
    right side of the next section of rigging to avoid the Klinger that slides
    down. Climb left at the top, and jump over the Zinger before climbing up the
    right side of the next section of rigging to avoid another Klinger. Climb to
    the top of the rigging, and then jump off to the right to collect a Banana Coin
    over on the edge of the mast on the right.
    
    Jump back to the rigging on the left after collecting the Banana Coin, and
    climb to the top. Jump off the rigging to the left to land on a mast with a
    Flitter. Select Diddy Kong. Pick up the crate under the Flitter, and walk just
    to the left of the left support rope on the mast. Throw the crate at this point
    to hit the Zinger on the rigging below, and then jump onto the rigging and
    climb down for the Banana Coin.
    
    Continue climbing down the rigging until you are level with the rope leading
    off to the right. Climb along the rope on the right, and then climb down the
    rigging at the right end of the rope. Go slowly down until you see the
    horizontally moving Zinger flying at the bottom of the rigging. Wait until the
    Zinger goes left or right, and then quickly climb down the rigging to collect
    the letter N.
    
    
    LETTER G
    --------
    
    After collecting the letter N, climb back up the rigging, go left along the
    rope, and then jump at the left end of the rope to land on the next section of
    rigging leading up. Climb to the top of the rigging, and then climb along the
    rope on the right. You should notice two Flitters above.
    
    Jump slightly to the right of the second Flitter to grab onto a hidden hook,
    which will then become visible. Jump off the hook and bounce off both Flitters
    to land in the second bonus barrel up on the left. In the bonus level, climb
    all the way to the top of the rigging while avoiding the four Flitters. Collect
    the Kremkoin at the top-right corner of the bonus level.
    
    After exiting the second bonus level, run right and jump off the mast,
    following the line of bananas in the air to land on the rope below. Jump over
    or climb under the first vertically moving Zinger on the right, and jump over
    the two Zingers shortly after. Climb onto the rigging at the right end of the
    rope when the Klinger climbs up, and then quickly climb over to the right side
    of the rigging before the Klinger slides down. Climb up to the top of the
    rigging.
    
    Climb left along the rope, going either under or over the vertically moving
    Zinger, and climb up the next section of rigging on the left. Jump off to the
    right at the top of the rigging to land on a small mast with the Hero Coin.
    After collecting the Hero Coin, jump back to the rigging on the left and climb
    back up to the top.
    
    Go left along the rope at the top of the rigging, and jump over the three
    stationary Zingers. Climb up the final section of rigging on the left. Go right
    along the rope at the top of the rigging and go either under or over the
    vertically moving Zinger.
    
    When you come to the stationary Zinger at the end of the rope, you should see
    the end of level target over on the right. Jump over the Zinger and land past
    the right side of the target. Run to the right and use a team throw to collect
    the blue balloon above the crate. Pick up the crate and run back to the left.
    
    Walk over the target, but don't jump on it. Throw the crate at the Zinger on
    the right side of the rope, and then jump back onto the rope. Face to the right
    on the rope so that you can see the items above the target. Wait for the
    Kremkoin to be shown twice, and then jump off when the item changes to collect
    the letter G and exit the level.
    
    
    BOSS BATTLE 1: KROW'S NEST
    --------------------------
    
    1: Krow will drop eggs down from the nest. Run under the egg on the first
       bounce, and then wait until it stops bouncing before you run over and pick
       it up. Hold the egg and face Krow has he flies toward you. When he crashes
       into the egg, he'll fly up to his nest and grab another egg. Follow the
       method above and hit Krow with one more egg.
    
    2: Next, Krow will hit the nest, making various eggs fall down. The first egg
       will fall over the mast, while the second egg will land on the mast. Grab
       the egg and throw it at Krow. He'll then hit the nest again, but this time
       it will be the fourth egg that stays on the mast. Pick up this egg when it
       stops bouncing and throw it at Krow to defeat him.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    3.2.                               World Two
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    -------------------------------------------------------------------------------
                                 Level 6: Hot Head Hop
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    At the start of the level, use the team throw to jump onto the top of the
    entrance cave on the left. Pick up the dark treasure chest on the cave, and
    then drop down to the right and run right. Throw the treasure chest into the
    first Neek to reveal a green balloon, then run back to the left and pick up the
    treasure chest near the entrance cave. Hold this chest as you run right. A
    Klobber will spot you and will run into the treasure chest. Collect the letter
    K that comes out of the treasure chest, and then pick up the Klobber barrel.
    
    
    LETTER O
    --------
    
    Jump across the two green Krockheads on the lava, and run right under the
    Klampon on the ledge to come to another Klobber. Let the moving Klobber run
    into the Klobber barrel you are holding, and then throw the new Klobber barrel
    into the lava on the right. Jump across the two green Krockheads on the section
    of lava, and use the first brown Krockhead to bounce up to the ledge on the
    right. Pick up the treasure chest after landing, and walk right to activate the
    Klobber, who will immediately come rushing toward you. He'll crash into the
    treasure chest, which will reveal a Banana Coin.
    
    Jump onto the two brown Krockheads on the next section of lava, and use the
    second Krockhead to launch up to the high ledge on the right. Select Dixie
    Kong. Jump as high as you can off the ledge to the right, and then helicopter
    spin over the large section of lava with the four brown Krockheads in it. After
    landing on the ledge on the right, pick up the DK barrel and throw it at the
    Klampon on the highest ledge. Then jump up to the highest ledge, and jump up in
    the middle to collect the letter O.
    
    
    LETTER N
    --------
    
    After collecting the letter O, drop down off the left side of the high ledge.
    After landing on the ledge below, face toward the Klampon. Wait until the
    Klampon is going back to the right, and then run quickly toward to treasure
    chest. Pick up the treasure chest and throw it at the Klampon to reveal a
    kannonball, and then pick up the kannonball and continue right.
    
    Jump over the two brown Krockheads on the first pit after the letter O, and hit
    the Klampon on the ledge. Pick up the kannonball and jump over the two brown
    Krockheads on the second pit after the letter O, and hit the Klampon on the
    small ledge. Pick up the kannonball, and then jump up to the kannon on the
    right. Walk into the kannon with the kannonball to get blasted up to the first
    bonus level. Collect 60 stars in the bonus level, and then collect the Kremkoin
    over on the ledge on the right.
    
    After exiting the first bonus level and crashing through the Star Barrel, jump
    right off the brown Krockhead to land on the next ledge. Hit the crate in the
    middle of this ledge, and land on Squitter. Just on the right, there will be
    some bananas forming the letter 'Y'. Build some web platforms straight above
    the 'Y' to find the Hero Coin.
    
    Drop down to the right after collecting the Hero Coin and run right, shooting
    the three Neeks out of the way with webs, until you come to some bananas
    forming the letter 'A'. Use Squitter's web platforms to collect the Banana Coin
    above the 'A', and then drop down to the right and jump over the pit to collect
    the letter N.
    
    
    LETTER G
    --------
    
    After landing on the other side of the pit, jump up the three steps on the
    right, shooting the three Klampons with webs on the way. Jump off the big drop
    at the top of the steps, and follow the line of bananas down to land on a brown
    Krockhead. Launch over the yellow Zinger when it goes down low to land on the
    next brown Krockhead, and then launch over to the ledge on the right.
    
    Run along the ledge until you see two bananas above, and then two more bananas
    higher up and slightly further to the right. Build web platforms up in the
    direction of the bananas to come to a bonus barrel. Jump into the bonus barrel
    to get blasted up to the second bonus level. In the bonus level, build web
    platforms straight up to collect the Kremkoin at the top of the area.
    
    After exiting the second bonus level, shoot a web at the Kruncha that starts
    walking toward you. Build a web platform to collect the letter G just above,
    and then run along to the right edge of the ledge. There is a barrel kannon
    just above.
    
    If you want to take a slightly easier route which will miss out on collecting
    two Banana Coins, then jump into the barrel kannon and skip down to the
    paragraph below. Shoot the first yellow Zinger, and then build web platforms
    all the way over the large pit to collect the two Banana Coins. Shoot the
    second yellow Zinger just after the second Banana Coin over the pit, and then
    jump to the ledge over on the right.
    
    After landing on the ledge, shoot the two Klampons, and then use a web platform
    to get up to the third bonus barrel above. In the bonus level, build web
    platforms across the lava pit to collect the Kremkoin over on the right side of
    the area.
    
    After exiting the third bonus level, shoot the two Klampons on the right, and
    then continue right. Pass the no animal sign with Squitter to reveal a red
    balloon, and then jump on one final brown Krockhead head to launch up to the
    end of level target on the right.
    
    -------------------------------------------------------------------------------
                                Level 7: Kannon's Klaim
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    Select Dixie Kong at the start of the level, and run right under both Arrow
    Barrels until you come to the edge of the platform. Jump off the edge of the
    platform and helicopter spin over to the right to land in the first bonus
    barrel.
    
    In the bonus level, run right under the Dixie Barrel, and helicopter spin or
    cartwheel jump over the big gap on the right to land on a small platform with
    the Hero Coin. From the platform, blast up the various Diddy and Dixie barrels
    in the bonus level to collect the Kremkoin at the top of the area.
    
    After exiting the first bonus level, run right and quickly jump on the Kannon
    before he fires a barrel at you. Jump into the Arrow Barrel above, then hold
    left to land in the next Arrow Barrel. After being blasted out of the second
    Arrow Barrel and landing on the platform above, quickly jump on both Neeks on
    the left before they run into you.
    
    Go back to the right and pick up either of the TNT barrels, and throw it at the
    Kruncha over on the left. Jump into the Arrow Barrel on the left after the
    Kruncha has been defeated, and then blast up to the second barrel on the left.
    When the second Arrow Barrel shoots you up, hold right to collect the letter K.
    
    
    LETTER O
    --------
    
    After collecting the letter K, blast back up to the second Arrow Barrel on the
    left. When the second Arrow Barrel shoots you up, hold left to land on a
    platform with two Klomps. Defeat both Klomps, and jump up into the barrel
    kannon above the left side of the platform. Run right and jump on the Kannon on
    the right immediately after landing, and then jump into the first Arrow Barrel
    on the right. Fire up to the second Arrow Barrel on the right.
    
    There will be a Zinger circling a Flitter at the right side of the second Arrow
    Barrel. Shoot out of the barrel and hold right when the Zinger is at the left
    side of the Flitter. If all goes well, you'll land in a barrel kannon, which
    will shoot you along a series of barrels to collect a Banana Coin, and will
    lead back to the second Arrow Barrel.
    
    Shoot out of the barrel and hold left to land in the third Arrow Barrel, then
    shoot left over the Flitter on the left to land in the fourth Arrow Barrel.
    Finally, hold left after getting blasted out of the fourth Arrow Barrel to land
    in a barrel kannon, which will lead to a platform with a TNT barrel on it.
    
    A Kannon will be above on the right throwing barrels. Pick up the TNT barrel on
    the ledge and jump up to the right as soon as a barrel has passed above. Run
    right and throw the TNT barrel into the Kannon, and then turn left. Use the
    team throw to reach the letter O just above the gap between ledges.
    
    
    LETTER N
    --------
    
    Jump up to the next ledge when the Klomp stomps over to the right. Hit the
    Klomp, and jump up to the next platform with yet another Kannon on it. This
    Kannon however, shoots kannonballs. Jump over the kannonballs and hit the
    Kannon, and then jump into the Arrow Barrel above the right side of the
    platform to get blasted up to a platform with the Star Barrel.
    
    Hit the Star Barrel, and then pick up the DK barrel on the left. Throw the DK
    barrel at the stationary Zinger over on the left, and then jump into the arrow
    barrel it was guarding. Blast over to the second arrow barrel on the left, and
    then blast up quite high before holding left to go over the stationary Zinger
    and land in the third arrow barrel.
    
    Shoot over to the fourth arrow barrel, and then shoot over to the fifth arrow
    barrel on the left when the vertically moving Zinger has gone down. Blast up to
    the sixth and final arrow barrel in the set, which will blast you up to a high
    platform above.
    
    Walk right on this platform until the Mini-necky spots you, and comes swooping
    down. Quickly jump on or over him as he does this, and then pick up the TNT
    barrel on the left. Throw the TNT barrel at the vertically moving Zinger over
    on the right, and then select Dixie Kong.
    
    Move close to the right edge of the platform to see the edge of a Banana Coin
    over on the right, which is just over an arrow barrel pointing left. Helicopter
    spin over to the Banana Coin, and then drop into the arrow barrel below as soon
    as you've collected it. The left arrow barrel will blast you into an up arrow
    barrel, which will shoot you up to  the platform above.
    
    After landing on the platform, turn left and face the edge. Jump off the edge
    of the platform to land in the second bonus barrel over on the right. Blast up
    to the ten arrow barrels in the bonus level to collect the Kremkoin on the top-
    right ledge. After exiting the second bonus level, run right and jump on or
    over both Mini-neckys. Jump over the gap to the higher platform on the right,
    then jump into the up arrow barrel above when the Zinger is on the left side.
    
    After getting blasted through a series of barrel kannons, you will end up in
    another up arrow barrel. Shoot out of this barrel and hold left when the
    vertically moving Zinger on the left has gone down. A Kannon will be above on
    the next platform, firing kannonballs to the right. As soon as a kannonball has
    passed above, then quickly jump up to the ledge on the left and jump on Kannon.
    After the Kannon has been defeated, jump the up arrow barrel above. Here's the
    layout to pass this set of barrels:
    
    First barrel  : Hold right
    Second barrel : Hold right when the vertically moving Zinger is low
    Third barrel  : Hold right
    Fourth barrel : Hold right when the horizontally moving Zinger is on the left.
    The fifth barrel will automatically blast you up to a high platform.
    
    After landing on the high platform, turn right and hold down to duck under the
    Mini-necky that comes swooping down toward you. Jump over to the next platform
    on the right, and select Diddy Kong. Enter the Diddy barrel to collect the
    letter N and a Banana Coin.
    
    
    LETTER G
    --------
    
    You'll land on a small platform after collecting the N. Jump off this platform
    to the left to land in the first of three arrow barrels. Shoot across to the
    left arrow barrel, watching out for the horizontally moving Zinger. After
    landing in the left barrel, you'll be shot up to the platform above. Jump into
    the next arrow barrel above to get blasted up to another platform.
    
    Pick up the trasure chest as soon as you land, and face right as two Mini-
    neckys will come flying toward you. The lowest Mini-necky will crash into the
    treasure chest, which will reveal the letter G. Ignore the other Mini-necky, as
    he flies over to the top.
    
    Continue along to the right until you come to a small gap up to the higher
    platform on the right. Ignore the Mini-necky that flies overhead, and run off
    the edge of this gap to land on a secret platform with a Kannon down below.
    Jump into the third bonus barrel at the right side of this platform. In the
    bonus level, bounce off all six Flitters on the way across the large pit and
    collect the Kremkoin on the ledge at the right side of the area.
    
    After exiting the third bonus level, pick up the treasure chest after bouncing
    off both Mini-neckys, and walk right. Ignore the Mini-necky that flies
    overhead, and jump up over the gap to land on the next platform. Hold the
    treasure chest out so that the Mini-necky flies into it (revealing a banana
    bunch), and then jump up to the next platform to find the end of level target.
    Bounce off the final Mini-necky and land on the target to complete the level.
    
    
    -------------------------------------------------------------------------------
                                  Level 8: Lava Lagoon
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    You start this level on some big metal barrels. Run right and jump over the
    gap, following the curve of bananas, to land on a moss covered crate. Wait on
    the crate for the Neek to come scurrying toward you, then jump on the Neek.
    Jump up the next two crates on on the right, and run right to find Clapper just
    to the left of some lava.
    
    Jump on Clapper, and then hop down into the water. Hold left to swim into a
    secret horizontal entrance for two invisible Banana Coins, and then swim out
    again and continue swimming along to the right. Go above the Flotsam, jump out
    of the first water section at the top, and then quickly jump up to the top of
    the next crate on the right before the water turns to lava and starts rising.
    
    Jump on the second Clapper over on the right, and jump down into the second
    water section. Avoiding the Flotsams, swim down to the bottom-right corner of
    this section of water to collect a Banana Coin in a gap, and then quickly swim
    up and jump out of the second water section on the left to land on a moss
    covered crate. Jump over the gap to the right and hit the Klampon, and then
    jump over the next gap on the right to find the third Clapper. Jump on the
    third Clapper, and drop down into the third water section on the left. Swim
    down to the bottom, and then go left to collect the letter K.
    
    
    LETTER O
    --------
    
    Swim along to the right and take the final tunnel going up to exit the third
    water section. You'll land on two big barrels next to an up arrow barrel. Jump
    into the arrow barrel, and hold left as you are blasted up the tunnel to go
    through a hidden horizontal entrance. Keep holding left to land in a kannon
    barrel, which will blast you up to a Banana Coin. After landing on the next
    platform, jump onto the Klampon, and then run left to find the fourth Clapper.
    
    Jump on the fourth Clapper, and drop down into the water on the left. Swim left
    staying at the top, and go up the first tunnel leading up. Jump out of the
    water and land next to the big barrel on the left, and then use the team throw
    to jump diagonally up and right to reach the exclamation point barrel. Hit the
    barrel to become invincible, and then drop back down into the water and go
    left. Swim up into the next gap on the left to find the letter O.
    
    
    LETTER N
    --------
    
    After collecting the letter O, go left and swim up into the next gap to find a
    Banana Coin. Then swim left and go up the final tunnel on the left. Jump out of
    the water on the left to land near the Star Barrel. Jump on the Klampon, and
    then hit the Star Barrel. Run left and jump on the Kaboing on the small crate,
    and then jump over to the left to find the fifth Clapper.
    
    Jump on the fifth Clapper, and drop down into the water on the left. Swim down
    until you reach the bottom, and then swim right through a hidden horizontal
    entrance to find an Enguarde crate. Hit the crate, and land on Enguarde. Swim
    over to the left, hitting any Puftups that happen to get in your way, and then
    swim up until the water rises as high as it can.
    
    Jump off Enguarde, and then jump out of the water on the right. Jump on the
    sixth Clapper over on the right, and then swim back to the left and get back on
    Enguarde. Swim straight up the tunnel following the banana arrow pointing up to
    arrive in an area with five Lockjaws. Stay to the top of this area as you swim
    along to the right to find the letter N in one of the gaps.
    
    
    LETTER G
    --------
    
    After collecting the letter N, swim up and right, and pass the no animal sign
    with Enguarde to reveal a red balloon. Quickly collect the red balloon before
    it rises too high, and then jump up to the crate on the right and pick up the
    barrel. Drop down off the left edge of the crate, and throw the barrel into the
    left side of the crate below to enter the first bonus level. Get on Enguarde at
    the start of the bonus level, and hit all of the enemies out of the way as you
    follow the tunnel along to collect the Kremkoin at the end.
    
    After exiting the first bonus level, run right and drop down off the edge to
    land on the platform below. Run left and hit both Click-Clacks, jump on the
    seventh Clapper, and then jump down into the water on the left. Swim down to
    the bottom, and then go left to collect a banana bunch. And then swim along to
    the right, staying low in the water, to go under two Puftups. Swim through the
    low tunnel at the bottom-right corner of the area.
    
    There will be four Puftups in the next area. Quickly swim along to the right
    staying at the top of the water to go above the four Puftups, and then swim
    through the low tunnel at the top-right corner of the area. After going through
    the low tunnel to a thin vertical tunnel, swim down to the bottom and go right
    to collect the letter G, and then swim up the vertical tunnel to the top. Jump
    out of the water to the right to land next to the eighth and final Clapper.
    
    Quickly jump on the eighth Clapper, and then instead of swimming up, swim to
    the right side of the Clapper and go down the tunnel to go through a hidden
    vertical entrance, which leads to an exclamation point barrel. Swim into the
    barrel to become invincible, and then follow the trail of bananas up to collect
    the Hero Coin and enter a barrel kannon.
    
    After being blasted back into the thin vertical tunnel by the barrel kannon,
    swim up to the top and jump out of the water to land on the big barrels on the
    right. Walk onto the left big barrel, and team throw diagonally up and left to
    collect a Banana Coin on a ledge above, and then jump back down to the right,
    and walk right to activate the Klobber, who will rush toward you. Jump on the
    Klobber, and then throw barrel in any direction. Continue along to the right,
    and jump into the barrel pointing diagonally down and right. Shoot out of the
    barrel to land on the target and complete the level.
    
    
    -------------------------------------------------------------------------------
                                 Level 9: Red-Hot Ride
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    Use a team throw at the start of the level to land on top of the entrance cave
    for two invisible Banana Coins, and then drop down off the cave and run right.
    Jump up the steep slope, and jump on the Klobber at the top. Pick up the
    barrel, jump onto the first hot air balloon, and float over to the right until
    you land on the next platform. On the platform, jump up the steep slope and
    throw the barrel into the Kruncha.
    
    Run to the right side of the platform and jump onto the second hot air balloon.
    Move slightly to the right to make the hot air balloon drop off of the air jet
    and start floating slowly down toward the lava. As soon as you collect the
    letter K, move across to the next air jet on the right and wait until the
    balloon rises to the top.
    
    
    LETTER O
    --------
    
    Float over to the right to land on the next platform, with a Rambi crate on a
    high ledge in the middle. Use the team throw to break the Rambi crate, and then
    team throw again to land on Rambi. Run right and barge the Kruncha out of the
    way on the ledge below, and then continue right to barge the Klobber out of the
    way just before the pit. Jump over the pit with the stationary Zinger in it,
    and barge the Klobber out of the way just before the third hot air balloon.
    
    Jump on the third hot air balloon with Rambi, and keep floating right. Hit the
    highest of the two stationary Zingers just before the third air jet to collect
    a Banana Coin. When you pass the fifth air jet, float down quite low before
    floating right to collect the letter O under the stationary Zinger in the sixth
    air jet.
    
    
    LETTER N
    --------
    
    There is a long journey from the sixth air jet to the seventh, so make sure you
    float as high as you can on the sixth air jet before floating right. Once on
    the seventh air jet, float right to knock the stationary Zinger out of the way
    on top of the eighth air jet.
    
    A Kruncha will be walking about on the fourth hot air balloon over on the
    right. Jump over to the balloon with Rambi to knock the Kruncha, and then
    bounce up to collect the Banana Coin before landing on this new hot air
    balloon. Float over the very long section of lava to the right, and jump off of
    the hot air balloon when the platform is below.
    
    After landing on the platform, there will be a steep slope on the right, and
    two Krunchas just on the ledge above. Use Rambi's Supercharge to crash through
    the slope and enter the first bonus level. Defeat the five Klomps and three
    Flitters in the bonus level, and collect the Kremkoin at the right side of the
    area.
    
    After exiting the first bonus level, pass the no animal sign with Rambi to
    collect a banana bunch. Jump up the small steep slope on the right and hit the
    Click-Clack once. Pick up the Click-Clack, and jump over the gap on the right
    to land on the next platform. Run right and throw the Click-Clack into the
    Kruncha. Hit the Star Barrel above the platform, and then select Dixie Kong.
    Run right until you see the fifth hot air balloon.
    
    Jump off the right edge of the platform, but don't land on the balloon.
    Instead, helicopter spin under the platform to the left, and drop down when you
    see the single banana to land in the second bonus barrel. Collect 40 stars in
    the bonus level by riding the hot air balloon, and then collect the Kremkoin on
    the ledge at the bottom-right corner of the area.
    
    After exiting the second bonus level, select Diddy Kong and jump onto the fifth
    hot air balloon on the right. Don't pick up the DK barrel just yet. Float right
    off of the first air jet in this section when the vertically moving Zinger has
    gone down, and get onto the second air jet to rise to the top. Float over to
    the right to go through the middle of two horizontally moving Flitters, and get
    onto the third air jet.
    
    Pick up the DK barrel on the balloon, jump straight up, and then throw the DK
    barrel at the Zinger floating over the top of the sixth hot air balloon. Float
    right a little bit, and then jump onto the sixth air balloon. Use the team
    throw on the sixth air balloon to collect the letter N and the Hero Coin above.
    
    
    LETTER G
    --------
    
    After landing back on the sixth air balloon, float over to the right, and jump
    onto the seventh hot air balloon with the Neek on it. Hit the Neek on the hot
    air balloon, and pick up the TNT barrel before floating over to the right. When
    you reach the next air jet, just before the three stationary Zingers, rise to
    the top. Pick up the TNT barrel and throw it at the Zingers to defeat the
    middle and top Zinger.
    
    Get as high as you can on the air jet, and then float over the top of the
    remaining Zinger to collect the Banana Coin. Use the next two air jets, and
    rise as high as you can before floating over to the right as swiftly as you can
    on a hot air balloon. Jump from the seventh balloon after a short journey to
    the right and land on the high platform above.
    
    Walk toward the single suspicious barrel on the platform to activate the
    Klobber. Just jump over the Klobber as he runs toward you, as he'll fall into
    the lava on the left. Walk over to the right edge of the platform, and jump on
    the Neek before landing on the eighth hot air balloon. Float over to the right
    and hit the stationary Flitter before landing on the ninth hot air balloon.
    
    Go to the top of the air jet, and then float right when the vertically moving
    Zinger has gone down. Jump on to the next Flitter before jumping onto the tenth
    hot air balloon. Quickly jump over to the eleventh hot air balloon, and then
    jump onto the Neek before landing on the twelvth hot air balloon. Move right
    onto the air jet and rise up to the top.
    
    Float over to the next air jet and rise to the top, and then float right
    between the two stationary Zingers and float to to the top of the next air jet.
    The letter G will be over on the right. Float over to the letter G, and then
    ride the balloon down to the bottom until the bottom of it goes into the lava.
    
    Quickly move across the three air jets under the three Zingers and rise to the
    top of the final air jet on the other side. Float over to the right until you
    see the thirteenth hot air balloon dropping down to the right. Wait until you
    are under the hot air balloon before jumping up to it, then jump off of the
    balloon and land on the target to complete the level.
    
    
    -------------------------------------------------------------------------------
                               Level 10: Squawk's Shaft
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    Turn left at the start of the level and pick up the treasure chest, then run to
    the right until you're under the Krook that is walking about on the ledge
    above. Jump up to the ledge, and throw the treasure chest at the Krook to
    collect the letter K.
    
    
    LETTER O
    --------
    
    After collecting the letter K, select Diddy Kong and drop off the edge of the
    ledge to the right. A Banana Coin will be off to the edge of the right side of
    the platform. Cartwheel off the edge of the platform, and then jump back up to
    the left as soon as you've collected the Banana Coin. Jump up to the platform
    on the right, and hit the Klomp before jumping into the eight-way barrel kannon
    above. Shoot up out of the barrel, and then jump up both ledges to land on the
    platform with the three Klomps on it above.
    
    Jump on all three Klomps, and then jump down to the platform on the left. Hit
    the Krook, and then jump into the eight-way barrel kannon above the left side
    of the platform. Shoot up and left out of the barrel, and then jump up both
    ledges to land on the next platform with the three Klomps on it.
    
    Cartwheel/Helicopter through the three Klomps, and then either helicopter spin
    or cartwheel jump into the eight-way barrel kannon off the right side of the
    platform. Shoot up and right out of the first barrel, and right out of the
    second barrel to land in the first bonus barrel. Throw the various treasure
    chests at the stationary Zinger in the bonus level until you find the Kremkoin.
    
    After exiting the first bonus level, jump up to the platform above and jump on
    all three Klomps. Jump into the eight-way barrel kannon above the middle of the
    platform, shoot up and right, and then blast straight up after landing in the
    second barrel kannon. Hold right to land on the platform above. Walk right
    along the platform until you see the Krook throwing his hook, then quickly run
    back to the left to avoid the hook. When the hook has gone back to the right,
    run right and cartwheel/helicopter into the Krook.
    
    Grab the treasure chest, and then jump up to the ledge above. Throw the
    treasure chest at the Krook on the ledge to find a red balloon, and then run
    left to the edge of the platform. Jump up to the higher ledge on the left, and
    use the team throw to get Dixie into the Dixie barrel above. After collecting
    the two Banana Coins and landing back on the ledge, drop down to the platform
    on the right, and continue right until you see the eight-way barrel kannon
    above the right edge of the platform.
    
    Jump into the barrel kannon, and shoot up to the second barrel. Shoot up to the
    second barrel when the horizontally moving Zinger is on either the left or
    right side. Shoot up out of the third barrel, and hold left to land on the
    Klampon on the small platform. Jump up to the next ledge on the left with the
    Klampon, and then jump into the eight-way barrel kannon on the left. In the
    next set of barrels, shoot up and right, up and left, up (when the Zinger is on
    either side), and then up to land on the platform above. Jump up to hit the
    star barrel when you land on the platform.
    
    Run over to the left side of the platform, and use the team throw to reach the
    high kannon barrel above. The kannon barrel will then blast you along to the
    second bonus barrel. Blast out of the various eight-way kannon barrels in the
    bonus level until you reach the ledge at the top-right corner where you can
    collect the Kremkoin.
    
    After exiting the second bonus level, run right and jump over the gap to land
    on a small high platform. Jump up to the eight-way kannon barrel above, and
    then shoot straight up when there is a gap above between the two horizontally
    moving Zingers to land in another kannon barrel. Shoot straight up out of this
    barrel to land on the platform above, and then quickly jump on the Krook on the
    right before he throws a hook to collect the letter O that he was standing in
    front of.
    
    
    LETTER N
    --------
    
    Run left and jump the gap between platforms, and then jump on the Squawks
    crate. Land on Squawks, and then fly straight up through the gap in the
    platforms. Fly straight up past the two stationary Zingers, and stop just below
    the Krook. Wait until he throws a hook, and then fly quickly up before it
    returns. There will be three Zingers just above. Two horizontally moving yellow
    Zingers and a stationary red Zinger. Hit the horizontally moving Zinger on
    either side, and then fly just above the stationary Zinger to collect the
    letter N.
    
    
    LETTER G
    --------
    
    After going above the three Zingers, there will be three Krooks on the next
    three platforms above. Hit each Krook with an egg from Squawks just as the hook
    returns to the Krook. Fly quickly up the tunnel after this to avoid two
    swooping Mini-neckys, and stop just below the Krook on the platforms on either
    side of the tunnel. Fly up first and hit the left Krook, and then fly down a
    short way. When the Krook on the right receives the hook, quickly fly up and
    throw an egg at the right Krook.
    
    Fly into the gap where the right Krook was standing, and fly along to the right
    to find a Banana Coin. Follow the first banana arrow up when the Krook above
    has received his hook to find the Hero Coin. Fly left after collecting the Hero
    Coin to enter the third bonus barrel. Hit the eight stationary Zingers with
    eggs in the bonus level, and collect the Kremkoin at the bottom-right corner of
    the area.
    
    After exiting the third bonus level, fly to the left side of the bonus barrel
    to collect an invisible Banana Coin, and then fly down past the Krook. Fly left
    to collect the Banana Coin, and then throw an egg at the Krook on the left. Go
    left, and then fly up the tunnel quickly to avoid the two swooping Mini-neckys.
    Once both Mini-neckys have been passed, go to the right side of the tunnel and
    continue going up until you see a platform above.
    
    A Kannon is on the platform above, raining kannonballs down from above. Fly
    left when you spot a gap in the kannonballs, and continue flying up the tunnel.
    Fly through the gap between the two horizontally moving red Zingers to collect
    a banana bunch, and then fly up the final section of the tunnel as quickly as
    you can to avoid three swooping Mini-neckys.
    
    Go through the gap between platforms at the top of the tunnel, and fly right.
    Pass the no animal sign with Squawks to recieve a banana bunch, and then jump
    into the kannon barrel above. Look over at the items above the end of level
    target. When the Banana Coin is shown and the kannon barrel is pointing up and
    right, shoot out of the barrel to collect the letter G and exit the level.
    
    
    BOSS BATTLE 2: KLEEVER'S KILN
    -----------------------------
    
    1: Jump over the three fireballs that Kleever throws until a kannonball drops
       down from above. Pick up the first kannonball and throw it at Kleever, and
       then quickly jump across the hooks to the other side. Pick up the second
       kannonball as soon as you get to the other side, and throw it at Kleever.
       Jump back across the hooks to the other side, and pick up the third
       kannonball. Wait until the fireball is thrown, then jump over the fireball
       and throw the kannonball at Kleever.
    
    2: Jump over Kleever as he lunges toward you, and then jump across the multiple
       hooks to the other side. Pick up the fourth kannonball and throw it at
       Kleever, and jump quickly back to the other side as he chases after you.
       Pick up the fifth kannonball and throw it at Kleever, and then jump once
       more across the hooks to the other side. Pick up the sixth kannonball and
       throw it at Kleever for the final time to defeat him.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    3.3.                              World Three
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    -------------------------------------------------------------------------------
                                 Level 11: Barrel Bayou
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    Run right from the start of the level and pick up the first barrel that you
    come to. Throw the barrel at the three Neeks shortly after on the right, and
    jump into the first timed barrel. Shoot straight up out of this barrel to
    collect the letter K.
    
    
    LETTER O
    --------
    
    After landing back on the path below, continue right and hit the Klomp after
    the small step down. Jump off the right edge of the path, and land on the
    flower below. Pick up the DK barrel and throw it at the stationary Flitter on
    the right, and then jump up to the right from the flower to land on the next
    path. Run right along the path until you come to the first Kloak. Wait under
    the first Kloak, and after throwing two crates he will throw a banana bunch.
    
    Collect the banana bunch using a team throw, and then continue right. Go under
    the timed barrel, and jump over the stationary Zinger when the Krockhead has
    emerged from the swamp on the right. Land on the Krockhead, and then jump over
    to the small island on the right to find the Rambi crate. Break open the crate
    and land on Rambi. You will need to use Rambi for the rest of this level in
    order to collect the Hero Coin.
    
    Jump from the island into the timed barrel on the right, and blast up + right
    to hit the Kloak which throws a stationary Zinger. Jump up the small step on
    the right and hit the stationary Zinger and the Klobber, and then drop down the
    small step on the right.
    
    Run under the two Kloaks throwing crates, and run to the right edge of the path
    to find a vertically moving Zinger above the letter O. Using Rambi, jump and
    hit the Zinger, and then bounce back to the path on the left. Jump off Rambi
    and leave him on the path, and use a cartwheel or helicopter to collect the
    letter O. As soon as you collect the letter O, jump back up to the path on the
    left and land on Rambi.
    
    
    LETTER N
    --------
    
    Still with Rambi, jump into the timed barrel on the right. In this set of
    barrels, blast right, right, up + right, and finally right to collect the
    Banana Coin above the stationary Zinger. Hold right after collecting the Banana
    Coin to land on the path below. Hit the Klobber just after landing, and then
    jump up the step shortly after on the right to come to a Kloak which throws a
    banana bunch and a stationary Zinger. Drop down the small step shortly after on
    the right, and jump into the vertically moving timed barrel.
    
    Shoot up + right out of the first vertically moving timed barrel when it's at
    the highest point, and then hold right in the air to completely skip the second
    timed barrel and land on the small section of path on the right with the Star
    Barrel on it. After crashing through the Star Barrel, jump on the stationary
    Zinger on the right and land on the big barrel down on the right. Jump across
    to the flower with the kannon on it, and then jump up to the next section of
    path on the right.
    
    Run along this path, making sure that you hit all six Neeks and both Zingers,
    and then pass through the no animal sign with Rambi to collect the Hero Coin.
    Shortly after the no animal sign, there will be a Kloak throwing barrels. Stand
    under the Kloak, and follow him when he starts moving off to the left. He will
    stop just above the left edge of the path to throw a treasure chest down.
    
    Pick up this treasure chest, and throw it at the Kloak when he swoops down to
    reveal a kannonball. Pick up the kannonball and jump off the left edge of the
    path to land on the flower with the kannon on it down below. Put the kannonball
    into the kannon to blast up to the bonus level. Hit the two Flitters and one
    Zinger by throwing the kannonball in the bonus level, and collect the Kremkoin.
    
    After exiting the first bonus level, jump into the arrow barrel on the right.
    Blast out of the barrel and hold right to land in the next barrel, and then
    blast along to the next section of path. Jump up the small step and run right
    to come to two Kloaks that are throwing Click-Clacks. Run under the first Kloak
    and wait under the second Kloak. When the second Kloak floats off to the left,
    use the team throw to reach the letter N.
    
    
    LETTER G
    --------
    
    Run right and jump over the stationary Zinger to land in the next arrow barrel.
    Blast out of the barrel and hold right to land in the next barrel, and then
    blast along to the higher arrow barrel on the right. Blast out of this higher
    arrow barrel and hold right to land in the next barrel, and then blast along to
    the lower arrow barrel on the right. Hold right after blasting out of the
    barrel to land on the next section of path down on the right.
    
    Run right on the path to find two barrels which turn into Klobbers. Hit both
    Klobbers, and then pick up one of the Klobber barrels. Throw the Klobber barrel
    at the vertically moving Zinger over a pit on the right. After the Zinger has
    been defeated, either cartwheel or helicopter into the pit. As soon as you've
    collected the Banana Coin, jump out of the pit and land on the path on the
    other side. As soon as you land on the path, run quickly to the right and go
    under the Kloak before he throws two barrels and a stationary Zinger.
    
    Jump off the right side of the path and land on the big barrel on the swamp
    below, and then jump up to the path on the right. Off the right side of this
    path, there are some bananas above with a horizontally moving arrow barrel down
    below. Jump into the arrow barrel, and as you get blasted up, follow the barrel
    below so that you can land back in it. About half-way over the pit, the barrel
    will blast you up to the letter G.
    
    When the barrel nears the next section of path on the right, hold right as you
    blast out of the barrel to land on the path. After landing, quickly team throw
    up + right to land in the bonus barrel above, as a Kloak on the right will
    quickly throw down three barrels and a stationary Zinger. In the second bonus
    level, blast along the seven barrels above the large section of swamp and
    collect the Kremkoin on the ledge at the bottom-right corner of the area.
    
    After exiting the second bonus level, rotate the timed barrel either left or
    right, and shoot down when the semi-circling Zinger is on either side to land
    on the end of level target and exit the level.
    
    
    -------------------------------------------------------------------------------
                              Level 12: Glimmer's Galleon
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    Ignore the banana arrow pointing right at the start of the level, and swim up
    instead. Follow the banana curve along as it bends from up to right, and swim
    right to enter the first bonus level. Swim along the dark tunnel in the bonus
    level to collect the Kremkoin at the end of the area.
    
    After exiting the first bonus level, swim up above the entrance to the first
    bonus level, and go right to pass through a hidden horizontal entrance. After
    arriving in the secret room with the bananas forming the number '3', swim to
    the right side of the area and then go up to get into another secret room.
    Collect the Hero Coin at the left side of this room, and then return to the
    room with the number '3' below. Swim out of this secret room back to the main
    section of the level.
    
    After returning to the main section of the level, swim over to the left side,
    and then go up to come to yet another secret room with bananas forming the
    number '2'. Collect both Banana Coins, and then exit the room to get back to
    the main section. Swim down to the bottom, and then go right, following the
    trail of bananas. Near the end of the trail, Glimmer will make an appearance.
    
    As soon as you find Glimmer, ignore the trail of bananas leading down to the
    right. Swim up to come to a small room with a single banana near a crate over
    on the right. Swim to the right side of the banana to collect a hidden red
    balloon, and then leave the room using the exit at the bottom-left, and swim
    down to continue following the banana trail.
    
    At the end of the trail, swim up and right, and go through the tunnel under the
    banana arrow. At the end of the short tunnel, swim up to find a Lockjaw. When
    he charges at you, swim quickly up or down, and continue right. When the tunnel
    drops down, swim up to the top-right corner of the area, and go up the gap to
    collect the letter K.
    
    
    LETTER O
    --------
    
    After collecting the letter K, swim down out of the gap, and then swim down
    until you see the wall of crates over on the left. There will be a visible
    Banana Coin in the crates about half-way down. Hold left when you're level with
    the Banana Coin to swim through a hidden entrance. Collect the Banana Coin, and
    then continue swimming right, avoiding the two Flotsams shortly after.
    
    Swim through the next low tunnel, and up and right after swimming out of it. Go
    up the tunnel on the right side of the banana arrow pointing up. After passing
    the second Lockjaw on the way up the tunnel, go through the hidden horizontal
    entrance that is on the left side, level with the third Lockjaw.
    
    Swim down the tunnel to collect two Banana Coins, and then exit the tunnel to
    arrive back in the main tunnel with the three Lockjaws. Swim all the way up the
    tunnel to the top, and then swim to the top-right corner. Swim through the
    hidden entrance in the crate to collect the letter O, and then continue
    swimming to the left.
    
    
    LETTER N
    --------
    
    Swim through the gap between the two Flotsams, and then swim quickly down the
    tunnel after entering the large room with the Puftup. Go left at the bottom of
    the tunnel, and swim to the left side of the Lockjaw to pass through a hidden
    entrance for a Banana Coin. Exit the small tunel after collecting the Banana
    Coin, and swim up the main tunnel above the Lockjaw.
    
    After coming to the crates above, swim slightly to the right and go up the
    tunnel. Swim left along the tunnel when you see the banana arrow pointing left,
    but watch out for the Flotsam floating around. Swim left through the tunnel at
    the end of the area to come to the Star Barrel above.
    
    Crash through the Star Barrel, and continue down the tunnel. Swim left through
    the first tunnel near the bottom (above the banana arrow), and continue left
    after arriving in the large room. Stay at the top as you swim across the room
    to avoid a Shuri and a Flotsam. Swim up the tunnel at the left side of the
    room, and get directly above the Puftup in the next room to avoid the spikes
    that are thrown. Go right, and swim quickly up the next tunnel to avoid the
    Shuri.
    
    Avoid the Lockjaw at the top of the tunnel, and swim left to arrive in another
    large room. Swim low to avoid the first Shuri, and then swim high to avoid the
    second. Exit the room on the left, and swim up the next tunnel before the
    Puftup explodes on the left. A Lockjaw will be over on the left. Wait for the
    Lockjaw to charge, and then swim left and down to collect the letter N.
    
    
    LETTER G
    --------
    
    Swim up the tunnel after collecting the letter N and swim right at the top,
    watching out for a Lockjaw along the way. After entering the next large room,
    swim quickly down and right to avoid three Shuris. Swim under the Flotsam after
    exiting the room, and then swim quickly up above the first Shuri in the next
    room. Stay at the bottom of the room, and as the second Shuri charges at you,
    swim quickly under it to go into a hidden tunnel. Follow the tunnel along to
    collect two Banana Coins, and then swim left and up to exit the tunnel.
    
    Swim up and right after exiting the tunnel to go above a crate, and then swim
    down and right on the other side. Swim along to the Puftup, and then wait until
    it explodes before going along to the right. Go down the next tunnel to find a
    Lockjaw. Swim down the tunnel below the Lockjaw, and follow the banana curve
    along to find an open crate. Go through the open crate to arrive in the second
    bonus level. In the bonus level, follow this route to the Kremkoin:
    
    - 3rd tunnel up
    - 2nd tunnel right
    - 1st tunnel up
    - Right at the top for the Kremkoin.
    
    After exiting the second bonus level, follow the banana curve up and exit the
    tunnel. Swim right, and then go up the next tunnel. Swim straight up this long
    tunnel all the way to the top, and swim to the right above the Puftup. Go up
    the next tunnel on the right, and swim up past the two Lockjaws to find a
    Banana Coin in the gap. Swim to the next gap on the right to find the letter G.
    
    Swim down out of the gap and continue right and down. Go through the small
    tunnel to arrive in a room with three Puftups. Swim up to the top of this room,
    and go quickly right above the Puftups to find a tunnel leading up. Swim up
    this tunnel to collect a Banana Coin, and then swim all the way down past the
    Puftups. Go right, and then go up the tunnel with the banana arrow pointing up
    to enter an arrow barrel. After getting blasted out of the barrel, you'll land
    on the deck of a ship, with a Spiny walking over on the right. Jump up onto the
    barrel, then jump over and land on the end of level target to exit the level.
    
    
    -------------------------------------------------------------------------------
                              Level 13: Krockhead Klamber
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    Run right from the start of the level, and wait for the Kutlass to attack you
    with his swords. Jump on him once his swords are stuck in the ground, and pick
    up the DK barrel. Run left to find two Zingers. Jump above the lowest Zinger,
    and hit the high Zinger with the DK barrel before landing on the other side.
    Pick up the treasure chest, and throw it at the highest of the two Zingers over
    on the left to collect a red balloon.
    
    You should some bananas leading off to the left. Cartwheel/Helicopter off the
    edge of the path in the direction of the bananas, and then jump when the
    bananas start going up again. Bounce off the Flitter at the left edge of the
    swamp, and land on the next section of path. Run left through the banana arrow,
    and stop just before the two Zingers. Use the team throw to jump over the first
    set of Zingers and collect the Banana Coin, and then use the team throw again
    to jump over the second set of Zingers and land next to a treasure chest. Hit
    all four Zingers with this treasure chest to find the Hero Coin.
    
    Collect the Hero Coin, and run back to the right. Jump into the kannon barrel
    above the right edge of the path to get blasted over the swamp, and land back
    at the starting point of the level. Run right along the path until you get to
    the edge, and then jump onto the pole. Bounce off the Flitter to land on the
    second pole, and then jump onto the big barrel in the swamp. Jump onto the
    horizontally moving Flitter when it's over on the right to bounce off and land
    on a flower platform.
    
    Pick up the crate on the platform and throw it at the Kaboing over on the
    right, and then jump over to the big barrel where the Kaboing was bouncing.
    Jump onto the next pole on the right. There will be a Flitter circling the
    letter K nearby on the right. Jump onto the Flitter when it is below the letter
    K, and hold right after bouncing off the Flitter to land on the next pole.
    
    
    LETTER O
    --------
    
    Jump off the pole and land on the Kaboing on the barrel. Bounce over to the
    next Kaboing on the right, and then bounce straight over the top of the
    vertically moving Zinger to land on the next pole. There will be four Flitters
    over on the right. One quick vertically moving Flitter on the left, and three
    stationary on the right. Jump onto the first Flitter when it as it at the
    lowest point to collect the Banana Coin, and then bounce off the remaining
    three Flitters before landing on the next pole.
    
    Jump off the pole and land down on the flower with the DK barrel. Pick up the
    DK barrel and jump over to the big barrel on the right. Wait until the Kaboing
    bounces into the barrel, and then jump onto the horizontally moving Flitter
    when it has flown left as far as it can before jumping on it and landing on the
    flower. Jump from the flower over to the pole on the right, and climb up to the
    top.
    
    There will be a Zinger quickly circling a stationary Zinger on the right. Jump
    off the pole when the Zinger is above the Flitter, and then bounce off the
    Flitter to land on the next pole on the right. The letter O will be low down
    between the two poles. Wait for the Krockhead to emerge from the swamp before
    quickly jumping onto it, collecting the letter O, and jumping up to the next
    pole on the right.
    
    
    LETTER N
    --------
    
    After landing on the pole, climb all the way to the top. You don't need the
    Flitter to make the jump over to the next pole. When the Zinger flies to the
    left, jump off and hold right to land on the bottom of the next pole. Stay low
    on the pole, and wait until the horizontally moving Flitter on the right is at
    the left side of the Zinger before jumping onto the Flitter, bouncing over the
    stationary Zinger, and landing on the next pole.
    
    The star barrel will be over on the right, with a disappearing Krockhead below.
    Wait until the Krockhead has emerged from the swamp before hitting the star
    barrel, landing on the Krockhead, and then quickly jumping over to the next
    pole before the Krockhead sinks back in to the swamp. Land in the handy arrow
    barrel, which will shoot you up to the next section of path.
    
    A no animal sign will be over on the right, and a suspicious banana arrow will
    be pointing up. Use a jumping team throw to jump straight up the middle of the
    banana arrow and land in the first bonus barrel above. Jump on Squitter in the
    bonus level, and use the webs and web platforms to defeat all four of the
    Zingers.
    
    After exiting the first bonus level, pass the no animal sign with Squitter to
    receive a red balloon. Wait for the Kutlass to get his swords stuck in the
    ground, then jump on him before continuing right. At the edge of the path, you
    should notice the first Krockhead barrel in the game. So called, because it
    causes any nearby Krockheads to rise up out of the swamp. Hit the first
    Krockhead barrel, and jump over both Krockheads that emerge out of the swamp on
    the right before landing on the next pole.
    
    Climb about half-way up the pole, and wait for the vertically moving Zinger on
    the right to go just below the Banana Coin. When it does, jump above the Zinger
    and collect the Banana Coin. After landing on the next pole, climb to the top.
    A Zinger on the right will be a circling a big barrel with a Krockhead barrel
    above it. Jump off the pole when the Zinger is at either the left or right
    side, and then hit the Krockhead barrel before landing on the big barrel.
    Quickly jump across all four Krockheads that appear from the swamp, and hop
    onto the next pole.
    
    Climb to the top of the pole, and jump onto the flower down on the right when
    the Zinger has gone left. Jump over to the big barrel on the right, and pick up
    the crate. Wait until the Klinger climbing the pole on the right has slid to
    the bottom before throwing the crate, and then jump onto the next pole.
    
    Jump off the pole, hit the Krockhead barrel, and then fall straight down
    (following the line of bananas) to land on the Krockhead. Hit the Flitter on
    the right before bouncing onto the next Krochead. And then hit the next Flitter
    on the right when it's flown down to the lowest point to bounce up and collec
    the letter N. As soon as you've collected the letter N, hold right to land on
    the next Krockhead.
    
    
    LETTER G
    --------
    
    Hit the circling Flitter and the horizontally moving Flitter on the journey
    over the next two Krockheads, and then jump onto the flower. This next section
    of the level consists mainly of Klingers climbing the poles. They're quite easy
    to defeat, just jump on them when they're low on the pole. Jump on the first
    Klinger on the pole. Climb high, and then jump over to hit the second Klinger
    when he climbs up the pole. When the Flitter next to the pole moves over to the
    left, jump off the pole, and bounce down all four Flitters to land on the next
    pole.
    
    Jump over to the right and hit the Klinger on the next pole, and then climb
    almost to the bottom of the pole. Jump off to the right to hit the Krockhead
    barrel, and follow the curve of bananas to land on the Krockhead. Quickly jump
    over to the second Krockhead before the vertically moving Zinger flies down.
    Jump over the horizontally moving Zinger on the jump from the third to the
    fourth Krockhead, and then jump over to the brown Krockhead just on the right.
    After getting launched in the air, hold right to hit the Krockhead barrel
    above, and continue to hold right to land on a Krockhead that fortunately rises
    from the swamp.
    
    Jump across all five of the Krockheads over this large section of swamp before
    landing on the next pole. Jump over to the final pole on the right, and climb
    to the top. Jump from the pole when the Zinger is on the left to land on the
    end of level target and complete the level.
    
    
    -------------------------------------------------------------------------------
                                Level 14: Rattle Battle
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    You should notice a single banana just above at the start of the level. Jump up
    under the left side of this banana to land in a hidden kannon barrel, which
    will shoot you up to a secret platform on the right. Collect the Banana Coin,
    and then use the team throw to jump into the first bonus barrel. In the bonus
    level, select Diddy Kong. Use the helicopter to jump from one barrel to the
    other. Jump up all of the barrels to collect the Kremkoin.
    
    After exiting the first bonus level, run back to the left, jump up under the
    left side of the banana to get blasted up to the secret platform again and
    collect the Banana Coin again. Drop off the edge of the platform, and go
    through the entrance on the right to arrive in a small cabin with a Rattly
    barrel. Jump into the barrel to transform into Rattly, and exit the cabin on
    the right. On the ship, bounce along to the right, and bounce off the first
    Kaboing to get to the top of the barrel. Collect the letter K on top of the
    barrel, and continue bouncing along to the right.
    
    
    LETTER O
    --------
    
    Bounce up the steps shortly after on the right, and jump on both Kaboings. Jump
    onto the single big barrel, and jump over the gap on the right. Hit the nearby
    Kaboing, and then jump over the large gap with the Flitter hovering over it.
    After landing on the other side, hit all three of the Kaboings, and continue
    right to find a stationary Zinger above a big barrel, guarding a Banana Coin.
    Jump on the Zinger to collect the Banana Coin.
    
    Further on the right, there will be two Kaboings, followed by another large
    gap. Wait until the horizontally moving Zinger has gone to the right side of
    the gap before jumping, landing on the Zinger, and bouncing up to the other
    side of the gap. Jump on the two Kaboings that come bouncing toward you after
    landing on the other side of the gap.
    
    After the second Kaboing, there will be a trapdoor, with a line of three
    bananas rising out of it. Hit the third Kaboing just next to the gap over on
    the right, and then fall down the gap to land on a hidden platform. Go left
    after landing to enter the second bonus barrel. Bounce across the seven Zingers
    in the bonus level to find the Kremkoin on the platform at the right side of
    the area.
    
    After exiting the second bonus level, continue right to find a large gap with
    two Zingers in it. The left Zinger is circling the letter O, while the right
    Zinger is stationary. Jump on the left Zinger when it is below the letter O,
    and then hold right to bounce off the stationary Zinger and land on the next
    section of the ship.
    
    
    LETTER N
    --------
    
    Bounce down the steps on the right (jumping on any Kritters that happen to get
    in your way), to come to some barrels. Don't jump up the barrels. Instead, run
    along the side of the barrels to come to the edge of the platform. There will
    be a small gap, with a banana visible in the ship on the right. When the
    horizonally moving Zinger above has moved left, quickly jump over the gap and
    hold right to go through a secret entrance in the ship leading to a kannon
    barrel, which will blast you up to the main section of the ship, allowing you
    to collect the Hero Coin along the way.
    
    Go right after landing back on the ship, and jump up to hit the star barrel. Go
    down the first drop on the right to land on a ledge. Go to the edge of the
    ledge to see a Kannon up on some barrels on the right, shooting kannonballs to
    the left. As soon as a kannonball has been fired, quickly jump over it and land
    the barrels. Jump on the Kannon and collect the Banana Coin that he was hiding,
    and continue to the right.
    
    Jump on the wobbly vertically moving Zinger over the gap, and jump onto the top
    of the first double barrel you come to. Wait on the barrel, as a Kaboing will
    soon bounce up and hit you. Jump down to the single big barrel on the right. A
    Kannon will be launching barrels nearby. The pattern is two fast barrels and
    one slow barrel. Wait for the slow barrel to be launched, and then quickly drop
    off the right edge of the big barrel, and jump over the gap to land on the
    Kannon. After the Kannon has been defeated, face the gap on the left, which has
    the letter N over it. Fall into the gap, and then as soon as Rattly collects
    the letter N, jump to land on the left side of the gap.
    
    
    LETTER G
    --------
    
    After collecting the letter N, jump over to the right side of the gap again,
    and continue right. Jump on the wobbly horizontally moving Zinger over the gap
    on the right, and bounce up to the other side. Jump on the first big barrel on
    the other side of the gap. An arrow will be pointing up above the barrel. Use
    Rattly's Superjump to land in the third bonus barrel above. In the bonus level,
    jump and Superjump to collect all the stars, and collect the Kremkoin on the
    top-right barrel.
    
    After exiting the third bonus level, run right and hit all three Kaboings on
    the way to the steps. Don't go down the steps just yet. Move to the top of the
    steps, and watch the kannonballs going past below. As soon as a kannonball has
    passed, bounce down the steps (bouncing over any other kannonballs on the way)
    to come to the edge of the platform. There will be a stationary Zinger over on
    the right. Wait for a kannonball to come into view on the right, then jump over
    the kannonball, land on the Zinger, and bounce off to hit the Kannon over on
    the other side of the gap.
    
    Bounce along to the right to find a Kannon shooting kannonballs down from a big
    barrel above. As soon as the kannonball lands on the ground and bounces,
    quickly run under the Kannon before he drops another kannonball. Continue right
    to come to another gap with a vertically moving Zinger above it. Jump on the
    Zinger and bounce up to the other side of the gap.
    
    After landing, go right along side the barrels. When you see the first Kaboing,
    wait until he lands and jumps before continuing right. Wait under the third
    barrel from the left (the double barrel) until all four Kaboings have bounced
    off into the distance, and then bounce up to the top of the fifth barrel from
    the left (the triple barrel) to collect the letter G.
    
    Drop off the right side of the barrel and continue right to come to the edge of
    the platform. Barrels thrown from a Kannon will be flying past above. Jump up
    and land on one of the barrels, and then hold right to bounce over the gap and
    land on the Kannon. Go right and hit the Kaboing coming up the steps. Run down
    the steps to find another Kannon dropping kannonballs.
    
    As soon as the kannonball lands on the ground and bounces, quickly run under
    the Kannon before he drops another kannonball. Bounce up the steps, and pass
    through the no animal sign at the top to reveal a banana bunch. Select Diddy
    Kong. Continue right and jump into the Dixie barrel, and then blast out of the
    barrel to land on the end of level target and complete the level.
    
    
    -------------------------------------------------------------------------------
                                Level 15: Slime Climb
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    You start the level on a mast, above the water where a Snapjaw patiently swims,
    waiting for the water to rise. Run right and jump up to the next mast.
    Cartwheel/helicopter through the single Click-Clack on the mast, and drop down
    to the next mast on the right. Cartwheel/helicopter through both Click-Clacks,
    and turn back to the left. Jump into the water to collect the Banana Coin and
    then quickly jump out before the Snapjaw catches you.
    
    Run right after landing back on the mast, and climb up the rigging all the way
    to the top. Pick up the DK barrel on the right after arriving on the mast, and
    then run left. Jump over the two Click-Clacks on the way along the mast, and
    stop when you see the mast above with the letter K below it. Throw the DK
    barrel at the Krusha up on the mast, and then hit the Click-Clack which should
    be walking toward you from the right. Cartwheel or helicopter spin in the
    direction of the letter K, and then jump back to the mast on the right as soon
    as you've collected it.
    
    
    LETTER O
    --------
    
    Jump up to the mast on the left, and hit the Click-Clack before jumping down to
    the next mast. Climb up the rigging to the top, and jump onto the platform on
    the right. Quickly jump across to the third platform with the Klomp on it. Hit
    the Klomp, and then do a cartwheel/helicopter jump to collect the Banana Coin
    under the fourth platform. Jump straight up to the fourth platform, and then
    jump up to the fifth. A Kruncha will be walking around on the mast on the
    right. Use a team throw to jump up to the platform above before the water rises
    too high.
    
    Jump across the next three platforms on the left, hitting the Klomp on each
    platform. Jump from the final platform onto the next section of rigging, and
    climb up the right side as high as you can. Wait until the Klinger on the left
    has slid down, before jumping over to the section of rigging on the left and
    climbing up to the mast at the top. Go to the right side of the mast, and use
    the team throw to jump into the kannon barrel above. The kannon barrel will
    blast you up through the letter O to the next mast.
    
    
    LETTER N
    --------
    
    After collecting the letter O, run over to the left side of the mast and team
    throw into the kannon barrel above. The kannon barrel will blast you along a
    line of bananas leading to the star barrel. After crashing through the star
    barrel, jump to the next mast on the right and quicklycartwheel/helicopter into
    the Kannon before he has a chance to shoot a kannonball. Hit the exclamation
    point barrel which the Kannon was standing in front of, and then jump down into
    the water. Swim slightly to the right, and follow the trail of bananas down to
    the first bonus barrel. Collect 70 stars in the bonus level, and then collect
    the Kremkoin at the bottom of the rigging.
    
    After exiting the first bonus level, run right and jump down to the next mast,
    and quickly cartwheel/helicopter into the Kannon before he has a chance to
    shoot a kannonball. Hit the exclamation point barrel which the Kannon was
    standing in front of, and then climb up the rigging to the top. Run left after
    landing on the mast, and cartwheel/helicopter down to the Banana Coin between
    the gap in the masts. After collecting the Banana Coin, quickly jump up to the
    mast on the left and continue along until you come to the next section of
    rigging. Climb up the rigging to the top to land on the next mast.
    
    Go right to the edge of the mast, and bounce off the horizontally moving
    Flitter to land on the next section of rigging. Climb to the top of the
    rigging, staying at the left side. Climb right along the top of the rigging
    when both Klingers slide down, and then jump from the top-right corner of the
    rigging to the sloped mast below. Run to the top of the sloped mast to find a
    banana arrow pointing up.
    
    Jump to the next section of rigging just to the right of the banana arrow, and
    move over to the left as soon as you can. Wait until the horizontally moving
    Zinger has moved right before you climb up past it. When you see the next
    section of rigging over to the left, jump over and land on it. Move across to
    the left side of the rigging, and climb down to collect the letter N.
    
    
    LETTER G
    --------
    
    Climb quickly up the left side of the rigging after collecting the letter N,
    watching out for the horizontally moving Zinger about half-way up the rigging.
    Move over to the right side of the rigging at the top, and jump over the
    vertically moving Zinger on the right when it's at the lowest point to land on
    the next section of rigging.
    
    Move over to the right side of the rigging, and climb up past the two
    horizontally moving Zingers when they hover to the left. At the top of the
    rigging, climb left along the rope. At the end of the first rope, bounce along
    the all three slow horizontally moving Flitters to land on the next rope on the
    left. Climb up to the top of the rigging at the the left side of the rope to
    land on the mast above.
    
    Hit the Klobber on the left after landing on the mast, and pick up the barrel.
    Go right and jump across to the sloped mast, where a Klobber will rush toward
    you and will hit the barrel you're holding. Pick up the new Klobber barrel and
    run right. Jump to the right at the top of the mast, and hit the Kruncha under
    the rigging with the Klobber barrel. Jump up to the rigging and climb to the
    top before the water rises too high.
    
    After arriving on the mast at the top of the rigging, run left to the edge of
    the mast. Watch the Snapjaw in the water below. As he swims right, jump into
    the water and quickly swim along to the left, following the trail of bananas,
    to reach the mast on the other side. Collect the two banana bunches and the
    letter G on the mast, and hit the DK barrel above if necessary. Walk to the
    right edge of the mast, Watch the Snapjaw in the water below. As he swims left,
    jump into the water and quickly swim along to the right to reach the mast on
    the other side.
    
    After landing back on the mast, jump up to the mast above and pick up the
    kannonball. Jump up the three platforms on the left, using the kannonball to
    defeat the Klomp on each one, and then pick up the kannonball and jump across
    to the fourth platfor on the left. Put the kannonball in the kannon to get
    blasted up to the second bonus level. Destroy the five enemies in the bonus
    level, and then collect the Kremkoin on the mast at the top of the area.
    
    After exiting the second bonus level, use the team throw to hit the exclamation
    point barrel nearby, and then run right to the edge of the mast. Drop down off
    the edge of the mast and land in the water, and then swim right to collect the
    Hero Coin on a hidden mast just under the mast with the end of level target on
    it. Jump up to the mast after collecting the Hero Coin, and jump into the
    barrel at the right side of the target. Blast out of the barrel to hit the end
    of level target and exit the level.
    
    
    -------------------------------------------------------------------------------
                               Level 16: Bramble Blast
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    Run right along the platform at the start of the level, and jump into the
    kannon barrel, which will fire you into the first barrel of the level. Follow
    this route through the level:
    
    Barrel 1  : Up + Right
    Barrel 2  : Up + Right
    Barrel 3  : Up + Right
    Barrel 4  : Down + Right
    Barrel 5  : Down + Left
    Barrel 6  : Down + Right
    Barrel 7  : Up + Right
    
    
    LETTER O
    --------
    
    Barrel 8  : Down + Right
    Barrel 9  : Up + Right
    Barrel 10 : Up + Left
    Barrel 11 : Up + Right
    Barrel 12 : Up + Right
    Barrel 13 : Up + Right
    Barrel 14 : Up + Right
    Barrel 15 : Down + Right
    Barrel 16 : Up + Right
    
    
    LETTER N
    --------
    
    Barrel 17 : Up + Left
    Barrel 18 : Down + Left
    Barrel 19 : Up + Left
    Barrel 20 : Down + Left
    Barrel 21 : Up + Left
    Barrel 22 : Down + Left
    Barrel 23 : Down + Left
    Barrel 24 : Up + Left
    Barrel 25 : Down + Left
    Barrel 24 : Left
    Barrel 25 : Up + Left
    Barrel 26 : Up + Left
    Barrel 27 : Up + Right
    Barrel 28 : Up + Right
    Barrel 29 : Down + Right
    Barrel 30 : Up + Right
    Barrel 31 : Up + Left
    Barrel 32 : Up + Left
    Barrel 33 : Up + Left
    Barrel 34 : Down + Left
    Barrel 35 : Down + Left
    Barrel 36 : Down + Right
    Barrel 37 : Down + Left to the first bonus barrel
    
    In the first bonus level, blast through the various barrels to collect the
    Kremkoin at the right side of the area. Refer to bonus level 32 in the bonus
    level list section for information on the correct route.
    
    After exiting the first bonus level:
    Barrel 38 : Up + Right
    Barrel 39 : Down + Right
    Barrel 40 : Up + Right
    Barrel 41 : Down + Right
    Barrel 42 : Down + Right
    Barrel 42 : Up (to collect the Banana Coin)
    Barrel 43 : Up + Left
    Barrel 43 : Down + Left
    Barrel 44 : Down
    Barrel 45 : Right
    Barrel 46 : Up + Right (which will lead to the star barrel)
    Barrel 47 : Up (to collect the lettter N)
    
    
    LETTER G
    --------
    
    Barrel 48 : Up + Right
    Barrel 49 : Down + Right
    Barrel 50 : Down + Right
    Barrel 51 : Up + Right
    Barrel 52 : Up + Right
    Barrel 53 : Up + Left
    Barrel 54 : Up + Left
    Barrel 55 : Up + Right
    Barrel 56 : Up + Left
    Barrel 57 : Up + Right
    Barrel 58 : Up + Left
    Barrel 59 : Down + Left
    Barrel 60 : Up + Left (when Zinger is low)
    Barrel 61 : Up + Left (when Zinger is low)
    Barrel 62 : Up + Left
    
    Hold left after being blasted out of the arrow barrel to land on the platform
    above. Jump on the Klampon, and then run over to the left side of the platform.
    There will be a line of three bananas. Jump off the edge of the platform and
    follow the line down to land in the next barrel below.
    
    Barrel 63 : Right
    Barrel 64 : Up
    Barrel 65 : Left
    
    After landing on the next platform, cartwheel/helicopter through both Click-
    Clacks, and then jump into the next barrel off the left side of the platform.
    Almost there!
    
    Barrel 66 : Down + Left
    Barrel 67 : Up + Left
    Barrel 68 : Up + Right
    Barrel 69 : Up + Left
    Barrel 70 : Up + Right
    Barrel 71 : Up + Left
    Barrel 72 : Up + Left
    Barrel 73 : Up + Right
    Barrel 74 : Up + Left
    Barrel 75 : Up + Right
    Barrel 76 : Down + Right
    Barrel 77 : Up + Right
    Barrel 78 : Down + Right
    Barrel 79 : Down + Left
    Barrel 80 : Down + Right
    Barrel 81 : Down + Left
    Barrel 83 : Down + Right
    Barrel 84 : Down + Left
    Barrel 85 : Down + Right
    Barrel 86 : Up + Right
    Barrel 87 : Down + Right
    Barrel 88 : Up + Right (when the Flitter is on the right)
    
    After hitting the first of the four Flitters, hold left to drop down into an
    arrow barrel which will blast you up to Squawks. Once on Squawks, fly left as
    far as you can, and then fly up. When you have a choice of going left or right,
    go left. Throw an egg at the vertically moving Zinger, and collect the Hero
    Coin before exiting the small area.
    
    Continue to fly along to the right, flying above the two vertically moving red
    Zingers, and avoiding the circling red Zinger before going down to the kannon
    barrel, which will blast you into the second bonus barrel. In the bonus level,
    fly through the maze with Squawks without touching the brambles to collect the
    Kremkoin at the end of the area.
    
    After exiting the second bonus level, you will fall down a tunnel to a timed
    control barrel, collecting the letter G along the way. Point the barrel down,
    then blast out of the barrel to hit the end of level target and exit the level.
    
    
    BOSS BATTLE 3: KUDGEL'S KONTEST
    -------------------------------
    
    1: Kudgel will jump up three times, and land hard on the ground. Wait until he
       is just about to land after jumping, then jump up to avoid being stunned.
       After Kudgel has jumped three times, he'll try and hit you with his club,
       and then a TNT barrel will fall down. Stand far way from Kudgel when he
       lands to avoid being hit. Pick up the TNT barrel, and stay at either side of
       the area to throw it at Kudgel. When he lands, throw the TNT barrel to hit
       him for the first time. Repeat this three times.
    
    2: Kudgel will land at the left side of the area, and will begin bouncing
       toward you. Jump each time just before he lands to avoid being stunned.
       Pick up the TNT barrel when it drops, and stay at either side of the area
       to throw it at Kudgel. Repeat this three times to defeat Kudgel.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    3.4.                              World Four
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    -------------------------------------------------------------------------------
                                Level 17: Hornet Hole
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    There will be a hook just above where you start the level. Use the team throw
    to jump up to the hook, and then jump left to land on the sticky wall. Like all
    sticky walls in the level, you will need to jump away from them, and then land
    back on them to climb up. Climb up this first sticky wall to the top, run up
    the slope after landing, and jump onto the next sticky wall. Climb all the way
    to the top of this sticky wall, and jump onto the first hook on the right for a
    banana bunch, the second hook on the right for a Banana Coin, and the third
    hook on the right for another banana bunch.
    
    Jump down to the right from the third hook, and run through the entrance on the
    right to enter the first bonus level. Pick up the treasure chest in this bonus
    level, and hit all eight Zingers with it to reveal the Kremkoin.
    
    After exiting the first bonus level, run left and drop off the edge of the
    ledge, and then run right into the entrance to enter the second bonus level.
    Jump left and right to climb the sticky wall in this bonus level, and collect
    the Kremkoin on the ledge at the top-right corner.
    
    After exiting the second bonus level, run left and drop off the edge of the
    ledge to land on the slope below. Run off the right edge of the slope to land
    near the entrance of the level, and then continue right. Jump across the first
    sticky floor, and drop down off the edge of the path on the right to land on
    another sticky floor.
    
    Wait on the floor for the Click-Clack to come shuffling toward you. When it
    gets close, jump on it once, and pick it up. With the Click-Clack, continue
    right to come to another sticky floor. Jump across to the right to find a
    Zinger. Throw the Click-Clack at the Zinger, and jump across right to leave the
    floor. Cartwheel/helicopter through both Click-Clacks on the right, and jump up
    to the next sticky wall on the right. Jump across to the left wall, and climb
    up to the ledge at the top. Collect the Banana Coin on top of the ledge, and
    then select Diddy Kong.
    
    Helicopter from the ledge over to the right to avoid two Zingers and a sticky
    floor, and land near the barrel. Cartwheel/helicopter into the Spiny that comes
    quickly up the slope on the right, and then pick up the barrel. Walk right
    until you're about half-way down the slope, and then hold up as you throw the
    barrel. If you just throw the barrel right, it will go too fast and is
    difficult to keep up with. Throwing the barrel up gives you more time to start
    running after it. Run along after the barrel as it lands, and it will defeat
    two Zingers. Jump onto the right wall, and jump left and right up the sticky
    walls to climb up and collect the letter K.
    
    
    LETTER O
    --------
    
    There will be a horizontally moving Zinger above the letter K which hovers near
    the right wall. Jump over to the left wall and climb up to the ledge at the
    top. On the ledge, jump to the sticky wall over on the right and climb to the
    top to find a treasure chest. Pick up the treasure chest and jump down to the
    left to land on a slope. Run up the slope, and throw the treasure chest into
    the nearby Spiny to find a green balloon.
    
    Collect the green balloon and continue up the slope to the sticky floor at the
    top. There are two vertically moving Zingers over this floor. Jump over both
    Zingers when they're at the lowest point, and quickly jump off the floor to see
    a Spiny walking toward you. Cartwheel/helicopter into the Spiny, and jump up to
    the sticky floor ledge on the left. Jump across to the sticky wall on the left
    with the Zinger at the bottom, and climb up to the top to land on a sticky
    floor.
    
    Jump over to the gap between the sticky floors, and pick up the DK barrel
    before walking over to the next sticky floor on the left. Let the first Spiny
    walk into the barrel, and jump over the next Spiny to land on the other side of
    the sticky floor. Walk left until you get to the top of the slope leading down,
    and look up to see a hook above. Use the team throw to reach the hook, and jump
    from the hook up to the sticky wall on the left. Climb up the wall, and jump up
    to the ledge with the Squitter crate on it.
    
    Jump on the crate on the ledge and land on Squitter, and then drop down to the
    left to land near a Sticky floor. Shoot webs at the three Spinys walking over
    the sticky floor, and run across to find the star barrel. Jump up to hit the
    star barrel, and continue left across the next sticky floor to find a Zinger
    above an arrow barrel. Shoot a web at the Zinger, and jump into the barrel.
    Hold left after getting shot out of the barrel to land on the ledge above.
    
    After landing on the ledge, jump back down off the ledge to the right, and keep
    quickly tapping Y to shoot webs. One of the webs should have hit the Zinger
    that was guarding the Banana Coin over on the right wall. If you hit the
    Zinger, use the arrow barrel to blast back up to the ledge, and then jump off
    the ledge again and hold right to collect the Banana Coin. Use the arrow barrel
    to shoot back up to the ledge on the left. After landing back on the ledge,
    build web platforms diagonally up and right to collect the letter O in the top
    right corner above the DK barrel.
    
    
    LETTER N
    --------
    
    Jump back down to the left after collecting the letter O, and land back on the
    ledge. You should notice two Zingers over on the left. One is stationary, and
    the other is moving horizontally. Jump and shoot webs at both Zingers, and
    continue left. Jump up the two big steps on the left, and shoot the Zinger that
    is semi-circling the hook up on the right. Stayig near to the left wall, build
    web platforms straight up to collect two banana bunches and a Banana Coin. Then
    jump down to the right to land at the bottom of a slope.
    
    Jump and shoot a web at the Spiny walking down the slope, and then run up the
    slope to the sticky floor at the top. Shoot webs as you run across the floor to
    defeat a Krook over on the right side of the floor. Jump up the step on the
    right, to land near a sticky floor with a Zinger semi-circling a DK barrel
    above a sticky floor. Jump and shoot a web at the Zinger, and run across the
    floor to the slope at the other side.
    
    Shoot webs at the two Spinys that walk up the slope, and then run down it to a
    small section of sticky floor at the edge of the path. Shoot a web at the
    Zinger semi-circling the hook, and build web platforms up to the next section
    of path higher up on the right.
    
    After landing on the path, run right down the three big steps, shooting the
    Spiny on each step. On the final step, shoot a web at the stationary Zinger
    above the small gap, and then drop down the gap to land on a sticky floor
    below. There is a barrel over on the right which can blast you back up the main
    section of the level, but that will come into use later. Walk left to find two
    stationary Zingers.
    
    Shoot a web at the lowest Zinger. Jump up the big step, and run left under the
    higher Zinger to arrive in a large room with lots of bananas. Build web
    platforms up the middle of this room to collect the Hero Coin at the top, and
    then run back to the right until you get to the barrel. Enter the barrel, and
    wait until it moves to the left before blasting out of it. Hold right after
    blasting out of the barrel to land on the sticky floor to the right of the gap.
    
    Run along the path on the right to find a stationary Zinger just above an arrow
    barrel. Shoot a web at the Zinger to reveal the letter N that it was guarding,
    and then drop down off the right edge of the path to collect the letter N and
    land in the arrow barrel. Hold left as you blast out of the arrow barrel to
    land on the path above.
    
    
    LETTER G
    --------
    
    After landing on the path, go left and shoot webs at the two Spinys walking
    over the sticky floor. There will be bananas leading diagonally up to the right
    over this section of floor. Build web platforms up in the direction of the
    bananas to find a small hidden ledge up on the right, with a vertically moving
    Zinger at the left side of the ledge. Shoot a web at the Zinger, and then jump
    from a web platform onto the ledge. Go through the entrance at the right side
    of the ledge to enter the third bonus level. In the bonus level, build web
    platform up the tunnel to reach the Kremkoin on the ledge at the top-right
    corner of the area.
    
    After exiting the third bonus level, go left and shoot the two Spinys out of
    the way. Go left over the sticky floor until you come to the edge of the path.
    A Zinger will be semi-circling a hook up on the left. Shoot a web at the
    Zinger, and then build web platforms up and left until you come to a sticky
    wall, and then build the web platforms straight up to come to a ledge up on the
    left. Using the last web platform, quickly shoot webs at the Krook over on the
    left, and then jump up to the ledge when the Krook has been defeated.
    
    There will be a hook up on the left near the start of the ledge. Build web
    platforms up in the direction of the hook, to land on a higher ledge up on the
    left. Run across this ledge, collecting the various bananas along the way, and
    drop down off the left edge to land on a sticky floor down below. There will be
    a horizontally moving Zinger hovering under a hook on the left. Shoot a web at
    the Zinger, and then build web platforms along to the left until you reach the
    next section of sticky floor on the other side. Run through the no animal sign
    on the left to receive a red balloon.
    
    After passing the no animal sign, jump up the left sticky wall as high as you
    can, and look over the right to see the end of level target. The letter G will
    be shown. Wait until the second banana bunch is shown after the letter G, and
    then jump from the wall as the item above the target changes. Land on the end
    of level target to collect the letter G and exit the level.
    
    
    -------------------------------------------------------------------------------
                                Level 18: Target Terror
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    Run right along the platform at the start of the level, and pick up the DK
    barrel. Throw the DK barrel at the slow vertically moving Zinger, and jump into
    the arrow barrel at the right side of the platform. The barrel will blast you
    up to the rollercoaster cart, where most of this level takes place.
    
    After going down the first long steep slope, jump at the bottom to collect a
    banana bunch. Jump at the end of the first section of track to fly over a
    Zinger and land back in the cart. Ride up the gentle slope further on the
    right, and jump at the top to land on a stationary Flitter. Bounce off the
    Flitter to collect the letter K and land back in the cart.
    
    
    LETTER O
    --------
    
    After passing through the wooden shack, jump up when you see the curve of
    bananas to hit the first check barrel. This will cause the first gate to open
    on the right, allowing you to pass safely through. At the bottom of the slope,
    jump over the gap and land in the next cart.
    
    When you come to the Flitter, jump out of the cart and bounce off the Flitter
    to hit a check barrel above. After passing through the second gate, just ride
    along the long section of track until the end, and drop off the end of the
    track to land on the track below. At this point, a Klank will be riding in just
    in front of your cart. Jump over the first and only barrel that he throws, and
    then jump over the gap shortly after on the right to land in the next mine
    cart, hitting the check barrel on the way.
    
    The third gate will open as you land in the mine cart. Continue riding the cart
    along, and ignore the X barrel above. Pass through the fourth gate and go down
    the steep slope on the other side. Ride up the first gentle bump after the
    steep slope, and jump at the top of the bump to land in the first bonus barrel.
    In the bonus level, get on Squawks and throw eggs at all nine Zingers, and then
    collect the Kremkoin on the ledge at the top-right corner of the area.
    
    After exiting the first bonus level and landing in the cart below, jump up to
    collect the letter O just over on the right.
    
    
    LETTER N
    --------
    
    Continue to ride the mine cart up the small slope, and jump on both stationary
    Flitters at the top to hit the check barrel. Land back in the mine cart, and
    pass through the fifth gate. Jump on the stationary Flitter at the end of the
    track, and crash through the star barrel just above the next cart.
    
    After landing in the next cart, ride up the steep slope and jump to the cart
    over the gap. Ride along the very small section of track, and jump over to the
    next mine cart over the gap. Jump over the X barrel shortly after landing in
    the cart, and pass through the sixth gate. As soon as you pass through the
    sixth gate, jump up to avoid a Zinger and hit the check barrel. After passing
    through the seventh gate, go down the steep slope and jump the big gap at the
    end of the track to collect the letter N.
    
    
    LETTER G
    --------
    
    After collecting the letter N and landing in the mine cart, immediately jump up
    to hit the check barrel. Ride through the eighth gate and ride up the steep
    slope on the other side. Ride down the other side of the slope to come to a
    wooden shack. Jump up in the shack to collect the hidden Hero Coin, and
    continue riding right along the track to see a Klank drop down from a track
    above on the right.
    
    Jump over both barrels that the Klank throws. When the Klank drops down through
    a large gap in the track, follow him down the gap to land on a hidden section
    of track. When you come to the gap in this hidden track, jump over it and land
    in the mine cart on the right, which will take you into the second bonus level.
    Complete the rollercoaster ride in the bonus level, and collect the Kremkoin at
    the right side of the area.
    
    After exiting the second bonus level, ride the cart along until you see a semi-
    circle of bananas. Jump out of the cart, and follow the bananas in the air to
    collect the letter G and land in a kannon barrel. The kannon barrel will blast
    you up to a cart up on the right.
    
    Ride about a quarter of the way down the first slope in the cart, and then jump
    to clear the Zinger and hit the check barrel. After passing through the ninth
    gate, the track will suddenly end. Jump out of the mine cart and bounce off the
    two stationary Flitters to land in the next mine cart.
    
    There will be two Zingers high above this track, one on either side of a check
    barrel. Jump up out of the cart when the cart passes under the left Zinger to
    hit the check barrel. After passing through the tenth gate, ride the track
    along until the end, where there will be a trail of bananas. Ride off the end
    of the track, and when you collect the final banana in the trail, jump up to
    the right, hit the check barrel, and land in the final cart.
    
    Ride the cart along until you come to the X barrel with the single banana
    above. The banana is actually a hidden red balloon, but is difficult to collect
    without actually hitting the X barrel. After passing through the eleventh gate
    just after the X barrel, continue to ride the cart along to the exit of the
    track. In the room with the end of level target, use a team throw to get into
    the barrel on the left. Blast out of the barrel to hit the end of level target
    and exit the level.
    
    
    -------------------------------------------------------------------------------
                              Level 19: Bramble Scramble
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    You start the level on a wooden platform which leads off to the left. Instead
    of going left, turn right to see a line of three bananas. Jump over the
    brambles on the right, and fall down the line of bananas to land in a
    horizontally moving kannon barrel below. When the kannon barrel has moved to
    the right, blast out of it and hold right to land on a small ledge with the
    letter K at the right side.
    
    
    LETTER O
    --------
    
    Jump back into the kannon barrel after collecting the letter K. When the kannon
    barrel has moved to the right, blast out of it and hold left to land back at
    the starting point of the level. Run right and jump on the Krook just as he
    throws his hook. Use Diddy's helicopter to fly over the brambles below and land
    on the next platform, and then continue left to see a trail of four bananas
    leading up and then left. Follow the bananas as you jump in the air to pass
    through the gap in the brambles and land on the vine down on the left.
    
    Climb left on the vine to see two vertically moving Zingers. When the Zingers
    go above the vine, quickly climb under them to the other side. Go to the left
    side of the vine, and jump up to the rope. Climb the rope slowly until you see
    the Krook above on the ledge at the left side of the rope. Wait until he throws
    the hook and it returns to him, and then quickly climb up past the Krook. Near
    the top of the rope, there will be a small gap in the brambles on the right.
    Jump from the rope and go through the gap to land on the platform on the other
    side.
    
    Cartwheel/helicopter through the Click-Clack as soon as you land on the
    platform, and then go to the left side of the platform. Team up, and then use a
    jumping team throw to hit the exclamation point barrel above. As soon as you've
    hit the barrel, run to the right and drop down the gap. Run along the brambles
    and jump over the three bramble walls. After jumping over the third bramble
    wall, land in the barrel.
    
    A line of bananas will be going up on the left. Blast up to the right side of
    the bananas to collect the Banana Coin at the top, and then tap left to land in
    the first bonus barrel. Jump on Squawks at the start of the level, and throw
    eggs at all ten of the Zingers. Collect the four stars that were behind each of
    the Zingers, and collect the Kremkoin on the ledge at the bottom-right corner
    of the area. You will also receive a Banana Coin from passing the no animal
    sign.
    
    After exiting the first bonus level, you will arrive in front of a Squawks
    crate. Jump on the crate and land on Squawks, and fly straight up to fly
    between three stationary Zingers. Follow the bramble tunnel as it curves from
    up to left. As the tunnel goes left, Flitters will start flying toward you.
    Stay at the top of the tunnel to avoid the first four Flitters, but fly down
    after the fourth, as the fifth Flitter flies at the top of the tunnel.
    
    After passing the six Flitters, there will be a stationary Zinger at the bottom
    of the tunnel that is blocking a gap. Fly over to the right, and fly down to
    touch the tunnel floor (the brambles only injure Squawks, not the Kongs). Turn
    back to the left so that you can just see the edge of the Zinger, and throw an
    egg. Once the Zinger is gone, fly down the gap, and then fly right to find a
    small room with a Banana Coin at the top-left corner. Collect the Banana Coin,
    and then fly back out of the tunnel.
    
    After exiting the gap, fly left to find two horizontally moving Zingers. The
    top Zinger is yellow, and the bottom Zinger is red. Shoot an egg at the yellow
    Zinger, and then fly over the top of the red Zinger. Continue left to come to a
    tunnel leading down. Position Squawks over the middle of the tunnel, and then
    fly straight down to avoid a Krook on the right, and two horizontally moving
    Zingers.
    
    After flying down out of the tunnel, go down to the bramble floor and move
    left. Throw an egg at the first Flitter that flies slowly toward you, and then
    fly up slightly so that you can shoot an egg at the slow Zinger moving to the
    right. Shortly after, there will be five fast circling Zingers. Two yellow
    Zingers, and three red. Shoot eggs at the two yellow Zingers, and then fly
    through the gap to the middle of the circle. Wait until the gap appears again
    before flying quickly out of the circle.
    
    After exiting the circle, fly up the right side of the Kannon that is dropping
    kannonballs down. Fly over the top of the room that the Kannon is in to collect
    14 bananas. Fly down the left side of the Kannon, and continue left, staying on
    the bramble floor. Shoot an egg at the Zinger that flies toward you, and
    continue flying left to collect the letter O.
    
    
    LETTER N
    --------
    
    Fly slightly to the right after collecting the letter O, and go up the tunnel
    slowly. Wait until he throws the hook and it returns to him, and then quickly
    fly up past the Krook. Fly up the tunnel to find another Krook on the left.
    Wait until he throws the hook, then fly up and shoot an egg at him. Then fly
    into the gap where he was standing, and fly up to find two Banana Coins.
    
    Fly out of the gap and go right. Pass through the no animal sign to receive a
    banana bunch. Continue right to see the star barrel up on the rope. Climb up
    the rope to crash through the star barrel, and then jump off the rope and land
    back on the platform below. Walk right to see a bramble wall, and beyond that,
    a platform with a banana on it. Jump through the brambles to go through a
    hidden entrance and land on the platform on the other side.
    
    Walk to the right side of the platform to see another platform over a large
    bramble pit on the right. Use a cartwheel/helicopter jump to get over to the
    platform, and then jump up to the Squitter barrel to transform into Squitter.
    Build web platforms up and right to start with, and then build them straight up
    the wide tunnel to collect two Banana Coins. At exactly the same level as the
    Banana Coins is a single banana in the brambles over on the left.
    
    Build web platforms along to this banana, and pass through the bramble wall to
    a hidden room. Jump up and hit the single banana above to collect a hidden
    Banana Coin. Keep building web platforms along to the left to collect the Hero
    Coin. You may also have noticed a single banana down at the bottom-left corner
    of this area. If you build web platforms down to this banana, you can collect a
    blue balloon. Exit the area by building web platforms back to the right. Back
    in wide tunnel, build web platforms up, and then jump onto the platform at the
    top-left corner of the tunnel.
    
    Pass through the no animal sign on the platform to receive a red balloon, and
    then jump into the arrow barrel over on the left side of the platform. After
    landing on the rope above, go right slightly, and then drop down to the
    platform. Cartwheel/helicopter through both Click-Clacks, and then jump over
    the high bramble wall on the right. Follow the line of bananas down to hit the
    Squawks crate.
    
    After landing on Squawks, shoot an egg at the lowest of the two stationary
    Zingers, and then continue right to arrive in a large room with eight
    stationary red Zingers. Avoiding the Zingers, fly up to the top-right corner of
    the room to find a Krook. Wait below the Krook as he throws a hook, and then
    quickly fly up and throw an egg at him. Collect the letter N, and then exit the
    room at the bottom-right corner.
    
    
    LETTER G
    --------
    
    Go right along the tunnel, and go below the vertically moving Zinger when it
    goes up. Shortly after on the right, fly under two vertically moving Zingers
    when they go up. Go up the tunnel at the end, and watch the five circling
    Zingers above. There will be a gap after the fifth Zinger. Fly into the gap,
    and follow the Zingers as they go around to the right, and go up the tunnel at
    the top.
    
    Fly to the top of the tunnel, and go left. Stay touching the bramble floor as
    you fly left down the slope to the large area. Fly along to the right, and
    throw eggs at the first two Zingers. After the second Zinger, fly up the small
    slope to avoid hitting into the brambles, and then continue flying along the
    floor. Fly up over the red Zinger, and hit the yellow Zinger above, and then go
    low and fly quickly to the left to avoid three Mini-neckys.
    
    Fly up the tunnel after the Mini-neckys to come to another area with circling
    Zingers. The fifth Zinger is stationary, while the other four are circling.
    Fly into the gap after the fourth Zinger, and follow the Zingers as they go
    around to the left. Go through the tunnel at the right, and continue right to
    come to an area with four Kloaks. Stay on the bramble floor, and hold right to
    pass under all four of the Kloaks. Pass through the no animal sign at the end
    of the area to receive the letter G.
    
    Collect the letter G, and run right to the edge of the platform. Jump off the
    edge of the platform and follow the line of bananas down to hit the end of
    level target and exit the level.
    
    
    -------------------------------------------------------------------------------
                                Level 20: Rickety Race
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    At the start of the level, there will be a small ledge up on the left. Use the
    team throw to get up to the ledge, and then team throw again to reach the next
    ledge above. Select Diddy Kong. Helicopter over to the ledge on the right, and
    go through the entrance to enter the first bonus level. In the bonus level,
    take the high track, the high track, the low track, and the high track, and
    then continue riding the cart to the end of the area to collect the Kremkoin.
    
    After exiting the first bonus level, jump off the edge of the ledge and fall
    down the middle of the banana arrow to land on the platform below. Run right
    along the platform and jump into the cart. In the cart, hold left as the
    traffic lights are shown. When the light goes green, keep holding left to go
    back to a secret + barrel, which will make you go a lot faster.
    
    Ride the cart along until you see the first exclamation sign. Whenever you see
    exclamation signs, there will be a gap in the track about one screen length to
    the right. Jump over the first gap and keep holding right to defeat the first
    Klank. When you see the second Klank, jump up and collect the letter K.
    
    
    LETTER O
    --------
    
    Ride down the steep slope after collecting the letter K, and continue riding
    the cart along the track to hit the third Klank. Ride up the steep slope
    shortly after, and ignore the exclamation sign (The cart will fall down to the
    next section of track by itself). Jump up the next gap, and then jump
    immediately after landing to clear the slope and pass the fourth Klank.
    
    Ride up and down the next steep slope, and jump over the two gaps at the
    bottom. Hit the fifth Klank along the track, and then jump over the next two
    gaps. Ride the track along, and prepare for the next gap after riding over the
    small bump in the track. Jump the gap, and then jump again immediately after
    landing to clear the downward slope and land on the next upward slope, hitting
    the sixth Klank along the way (and getting a bunch of bananas). Jump over the
    gap at the top of the steep slope, and then jump again after going down the
    small slope to collect the letter O.
    
    
    LETTER N
    --------
    
    At the bottom of the steep slope, jump over both gaps, and hit the seventh
    Klank as he rides up the slope to collect the letter N.
    
    
    LETTER G
    --------
    
    Ride down the small slope after collecting the letter N, and jump up the gap at
    the bottom of the slope. Jump over the next two gaps on the flat track, and
    then jump the next gap at the bottom of the gentle slope. Ride down the next
    steep slope, where the eighth Klank will come into view. Hit the eighth Klank
    to collect a Banana Coin, and jump over both gaps after landing.
    
    Jump over the next two gaps after the exclamation sign, and ride along the
    track until you come to the next sign. Jump just as you pass the sign, and then
    jump immediately after landing on the high section of track to collect the
    letter G. After collecting the letter G, the final Klank will soon appear on
    the track ahead. There will be two big dips in the track, followed by four
    gaps. Jump from the top of the second dip to hit the Klank and collect the Hero
    Coin, and then jump over the four gaps shortly after. Follow the final section
    of track along to exit the ride.
    
    In the final area, the end of level target will be over on the right, and two
    hidden hooks above the far left side of the area. Select Diddy Kong. Jump up to
    the first hook, then jump straight up to the second hook. From the second hook,
    jump over to the right and helicopter along the horizontal line of bananas.
    When you're over the vertical line of bananas, drop down and hit the end of
    level target to exit the level.
    
    
    -------------------------------------------------------------------------------
                               Level 21: Mud Hole Marsh
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    Run right from the start of the level, and bounce off the two low Flitters to
    collect the Banana Coin above. Jump across the first section of swamp using the
    two barrels and the flower, as platforms, and then jump up to the next section
    of path on the right. immediately hold down after landing to duck under a low
    flying Flitter, and then continue right to come to the first Cat O' 9 Tails in
    the game. Jump over the Cat O' 9 Tails until he stops spinning, and then jump
    on him. Use the team throw to collect the letter K above.
    
    
    LETTER O
    --------
    
    Run right and jump off the edge of the path to land on the hook. Jump across
    the next three hooks, and then jump over to the next section of path.
    Cartwheel/helicopter as soon as you land on the path to defeat the two Click-
    Clacks, and then run right to the edge of the path. Jump down to the flower in
    the swamp, and pick up the chest.
    
    Two Mini-Neckys will then fly down from the right. Stay still on the flower,
    facing right. The first Mini-Necky will fly above, while the second Mini-Necky
    will fly into the treasure chest. Pick up the treasure chest and jump over to
    the barrel on the right, and then jump over to the flower on the right where
    three Mini-Neckys will be waiting above.
    
    Stay still on the flower, facing right. The second Mini-Necky will fly into the
    treasure chest, while the other two Mini-Neckys will fly above. Pick up the
    treasure chest, jump over to the flower on the right, and then jump up to the
    next section of path on the right. Walk into the Cat O' 9 Tails with the chest
    to receive a bunch of bananas, and then jump over to the hook on the right.
    
    Wait until the vertically moving Zinger on the right side of the hook has gone
    down low, and then jump across the next two hooks. On the third hook, there
    will be a horizontally moving Zinger on the right. Jump over to the fourth hook
    when the Zinger has gone right, and jump across to the fifth hook when the
    Zinger has gone left. Jump across to the sixth hook when the vertically moving
    Zinger on the right has gone down. Jump onto the Flitter on the right, and
    bounce off to land on the flower with the treasure chest on it down below.
    
    Pick up the tresure chest, and jump over to the big barrel on the right. When
    the Mini-Necky swoops down, jump up and hit it with the treasure chest to
    reveal a DK barrel. Throw the DK barrel if necessary. There will be a single
    banana high above the big barrel. Above the banana is a hidden exclamation
    point barrel. Use a jumping team throw to hit the exclamation point barrel, and
    then jump across to the flower on the right. Pick up the treasure chest on the
    flower, and wait for the Mini-Necky to fly in from the right. The Mini-Necky
    will hit the treasure chest, revealing the letter O.
    
    
    LETTER N
    --------
    
    You should still have the effects of the exclamation point barrel, but that
    won't last long. Run right and jump onto the big barrel, and then select Dixie
    Kong. Jump over to the right and bounce off both Mini-Neckys to land on the
    next flower. Pick up the treasure chest on the flower, and jump up as the Mini-
    Necky swoops down from above. The treasure chest will break open, revealing a
    Banana Coin.
    
    Collect the Banana Coin, and jump over to the next flower on the right. Bounce
    off the stationary Flitter to get to the big barrel on the right, and then
    quickly jump onto the next stationary Flitter with the two Mini-Neckys above.
    Hit both Mini-Neckys, and land on the final big barrel in this section of the
    swamp. Jump over to the stationary Flitter on the right, and bounce over to the
    next section of path.
    
    Stay at the far left side of the path, and the Cat O' 9 Tails over on the right
    won't start rushing toward you. Team throw diagonally up and right to land in
    the first bonus barrel high above. Collect the 30 stars in the bonus level by
    using the team throw, and then collect the Kremkoin on the path at the right
    side of the area.
    
    After exiting the first bonus level, jump over to the flower on the right and
    pick up the treasure chest. Wait for the Flitter above to fly past, and then
    jump up to the path on the right. A low flying Flitter will fly into the
    treasure chest, revealing a barrel. Pick up the barrel and throw it at the Cat
    O' 9 Tails over on the right. Run to the right side of the path, and jump onto
    the pole. Climb quickly to the top of the pole after landing on it to avoid
    being hit by one of the barrels being shot by the Kannon. Jump from the pole
    and land on the Kannon, and then jump back to the pole to collect the letter N.
    
    
    LETTER G
    --------
    
    Jump back to the big barrel from the top of the pole. Jump over to the flower
    on the right, and then over to the first pole on the right. Climb down to the
    bottom of the pole to avoid the first Mini-Necky, and climb up to the top of
    the pole to avoid the second Mini-Necky. Jump over to the right to land on the
    second pole.
    
    Quickly climb up to the top of the pole to avoid the third and fourth Mini-
    Neckys, and slide half-way down the pole to avoid the fifth Mini-Necky. Jump
    over to the right to land on the third pole. From the third pole, jump over to
    the brown Krockhead on the right, and hold right to launch over the stationary
    Zinger and land on the next section of path.
    
    Pick up the crate after landing on the path, and run right. Jump up and hit the
    crate into the stationary Zinger, and then jump up as either of the Cat O' 9
    Tails come rushing toward you. After landing in the tails of the Cat O' 9
    Tails, try and press in the direction of the Banana Coin above when they throw
    you. After landing, quickly jump on both of the dizzy Cat O' 9 Tails, and then
    use the team throw to collect the Banana Coin if you couldn't collect it when
    the Cat O' 9 Tails threw you.
    
    Continue right, and jump over the stationary Zinger at the right edge of the
    path to land on the flower down below. Pick up the kannonball on the flower,
    and jump over to the big barrel on the right. Barrels will be thrown toward you
    from a Kannon over on the right. As long as you hold the kannonball, the thrown
    barrels can't hurt you.
    
    Jump over the many objects in the swamp until you see the Kannon over on the
    right. Jump over and land on the Kannon, and then jump over to the kannon on
    the right. Walk into the kannon holding the kannonball to get blasted up to the
    second bonus level. Using the kannonballs, destroy the three Zingers and two
    Flitters in the bonus level, and then collect the Kremkoin on the path at the
    right side of the area.
    
    After exiting the second bonus level and landing on the path below, quickly
    cartwheel/helicopter through the three oncoming Click-Clacks on the right. Run
    to the right edge of the path. Jump onto the Flitter on the right with the
    Banana Coin below it, and bounce left back to the path. Cartwheel/helicopter
    off the edge of the path, and jump as soon as you've collected the Banana Coin
    to land on the pole on the right. Climb up to the top of the pole, and jump
    down to the right to land on the flower.
    
    Jump onto the brown Krockhead on the right, and launch over to the big barrel
    on the right. You should hear the recognisable sounds of a Kannon blasting
    barrels. When the first barrel comes into view, jump on it, land on the
    stationary Flitter down below, and then bounce off the second barrel to land on
    the flower over on the right. As soon as you land on the first flower, hold
    down to duck under the barrels.
    
    When a barrel has passed above, jump onto the next barrel, bounce onto the
    Flitter, and land on the second flower. Holding down on this barrel will do no
    good, as the barrels can hit you. As soon as you land on the flower, bounce off
    the first barrel that comes toward you, bounce off the Flitter on the right,
    and land on the Kannon to stop his barrel blasting. Jump up to the path on the
    right.
    
    Pick up the treasure chest after landing on the path. Jump down to the green
    Krockhead in the swamp below as soon as he's appeared, and then jump up to the
    next section of path. Throw the treasure chest at the first Cat O' 9 Tails on
    the path, and then team throw up between the first and second Zinger to collect
    the letter G.
    
    Walk right to find the second Cat O' 9 Tails on the path. As he spins toward
    you, jump over him left and right until he gets dizzy. When he stops and rests,
    jump on him. Team throw up between the second and third Zinger to collect a
    Banana Coin, and then run right to the edge of the path. Jump onto the
    vertically moving Flitter above the flower when it's at the lowest point, and
    then bounce down to the flower below.
    
    Jump down from the flower to the big barrel on the right. Some more barrels
    will be blasted toward you from a Kannon on the right. Use the barrels as
    platforms, and bounce along them to the Kannon. Bounce off the final barrel and
    hit the Kannon. Jump onto the stationary Flitter on the right, and bounce up to
    the next section of path.
    
    A Kannon will be shooting barrels slowly over to the right. Jump onto the hook
    behind the Kannon, and wait for a barrel to be shot. When the barrel has been
    shot, jump over the Kannon and run right to find the end of level target. Jump
    on the barrel and bounce off when the Banana Coin item above the target is
    shown. Land on the end of level target as the item changes to collect the Hero
    Coin and exit the level.
    
    
    -------------------------------------------------------------------------------
                                Level 22: Rambi Rumble
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    Run left from the start of the level, and jump off the edge of the first drop
    to avoid a Kutlass. Jump up the next slope on the left to land on a sticky
    floor. Jump along the sticky floor to find five circling Zingers, with a gap
    after the fifth Zinger. When the fifth Zinger's passed by, jump through the gap
    and land in the middle of the circle. Wait for the gap to appear again, and
    then exit the circle on the left. Bounce up the slope on the left to land on a
    small ledge near a sticky wall on the left.
    
    Jump along to the edge of the ledge, and jump over to the sticky wall. After
    landing, jump slightly away from the wall, drop down, and go back on the wall
    at a lower point. Repeat this process to collect a Banana Coin above a Zinger
    at the bottom of the wall, and then climb up the wall. Wait for the
    horizontally moving Zinger about half-way up the wall to move to the right, and
    then climb up to the top of the wall. At the top of the wall, jump over to the
    sticky wall on the right, and climb this short sticky wall up to the ledge at
    the top.
    
    Jump on the Klampon, and then walk over to the right side of the ledge. There
    is a sticky wall going down below the right side of the ledge. Jump off the
    edge of the ledge, and then hold left to land on the sticky wall. Climb down
    the sticky wall to see two hooks over on the right. Jump onto the first hook to
    collect the letter K.
    
    
    LETTER O
    --------
    
    Jump onto the hook on the right after collecting the letter K, and then jump
    from the hook up to the sticky wall on the right. Jump up the wall to the ledge
    at the top. Hit the Klampon on the ledge, and run right to the right edge. Jump
    off the ledge and follow the curve of bananas to land on the high hook above.
    
    Jump onto the right sticky wall from the hook, and climb up this wall to the
    top, watching out for the horizontally moving Zinger near the top. Jump into
    the eight-way barrel at the top, and shoot up through the gap between the two
    stationary Zingers. Hold left after being blasted out of the barrel to land on
    a sticky wall, and then jump from the sticky wall up to the ledge on the left.
    
    Jump on the Klampon after landing on the ledge. Run to the left side, and jump
    off onto the sticky wall on the left when the horizontally moving Zinger moves
    to the right. Start jumping down the wall, avoiding the next two horizontally
    moving Zingers along the way, and jump into the first gap on the left to land
    on a ledge. Jump on the Klampon on the ledge, and then jump off the left edge
    of the ledge to land on the sticky wall on the left.
    
    Jump up to the top of the sticky wall, avoiding the two horizontally moving
    Zingers near the top of the wall, and jump into the eight-way barrel at the
    top. Blast up out of the barrel when the horizontally moving Zinger above is
    out of the way, and hold right to land on a sticky wall above. Jump to the top
    of the sticky wall to land on the next ledge.
    
    After landing on the ledge, turn left and go to the left edge. There will be a
    single banana high above. Jump off the ledge and collect the banana to land on
    a hidden hook. Jump from the hook up to the sticky wall on the left. Jump about
    75% of the way up the wall, and then jump onto the hook on the right. Jump from
    the hook onto the next small section of wall. Climb about half-way up the wall.
    Jump away from the wall, and hold left to land on the next section of wall
    above. This is difficult to do, and there is a hook below that you should aim
    for just in case you fall off.
    
    Jump to the top of the wall, and land on the ledge at the top. Turn right on
    the edge and look over to the Zinger circling the hook on the right. Jump onto
    the hook when the Zinger has just gone over the top of the hook. Collect the
    Banana Coin, and then jump back over to the sticky wall on the left. Climb back
    up to the ledge at the top, and then run through the entrance on the left to
    enter the first bonus level. In the bonus level, jump up the two sticky walls,
    and collect the Kremkoin on the ledge at the top.
    
    After exiting the first bonus level, run over to the right side of the ledge
    that you land on, and cartwheel/helicopter jump over to the sticky wall on the
    right with the stationary Zinger at the bottom. Climb up to the top of the
    sticky wall to see a Kutlass walking on the ledge above. Wait until the Kutlass
    walks over to the right, and then jump up to land on the ledge. Jump over the
    Kutlass as he digs the swords into the ground, and then jump on him. Run to the
    right side of the ledge, and cartwheel/helicopter jump to collect the letter O
    and land on the next sticky wall on the right with the Zinger at the bottom.
    
    
    LETTER N
    --------
    
    Jump up the sticky wall to the top to land on the ledge. Hit the star barrel
    above the middle of the ledge, and then cartwheel/helicopter jump off the right
    edge of the ledge to land on the next section of ledge over the large gap. Run
    right down the two steps on the ledge, and jump over the Kutlass as he attacks
    with the swords. Jump up the next slope on the right to land near the entrance
    to Rambi's cave. Don't go in the cave just yet. Instead, stand on the middle of
    the small ledge outside of the entrance, and jump up to find a hidden hook.
    
    Jump up again to land on another hidden hook, and then jump over to the right
    to land on a high ledge. Drop down off the right edge of this ledge to land at
    the top of a slope. Jump from the slope over to the sticky wall on the right,
    and climb the wall to collect the Hero Coin at the top. Jump down from the
    wall, and run back to the left. Jump onto the sticky wall and climb to the top,
    then drop down off the ledge to the other side. After landing, run right
    through the entrance to arrive in the Rambi cave.
    
    In the cave, jump up to the sticky wall that's just to the left of the Rambi
    barrel. Jump from the wall into the Rambi barrel, and then exit the cave on the
    right. Run right down the slope and knock the stationary Zinger out of the way.
    Run up the slope to the edge of the ledge, and bounce off the two stationary
    Zingers to reach the next ledge. Run down the next slope, and drop off the
    right edge of the ledge. Turn left after landing on the ledge below, and walk
    left to encounter a Kannon. Jump over the barrels that the Kannon shoots, and
    then jump on him when close.
    
    Run down the slope on the left to get to the edge of the ledge. There will be a
    fast horizontally moving Zinger over on the left. Bounce off the Zinger when it
    just starts flying back to the left to land on the next ledge down below. Run
    left on the ledge to come to a small drop down to a sticky floor. Don't go down
    the drop. Instead, watch the vertically moving Zinger above on the left. When
    the Zinger flies down low, jump on it and bounce over to the left. Land on the
    first stationary Zinger to bounce up and collect the letter N.
    
    
    LETTER G
    --------
    
    After collecting the letter N, bounce off the second stationary Zinger and hold
    left to avoid a Kannon below. Run to the left side of the small ledge that you
    land on, and use the vertically moving Zinger and the stationary Zinger to
    bounce up to the ledge above. Run under the vertically moving Zinger on the
    ledge when it has gone high, and drop off the edge to land on a slope below.
    Run down the slope to the right and jump over the stationary Zinger at the end
    to land on the path below, where the race against the big bee begins.
    
    Hold right as soon as you land (as a massive bee starts speeding after you from
    the left), and just run into the first stationary Zinger you come to. Run down
    the slope and jump over the stationary red Zinger at the left side of a small
    section of sticky floor. At the edge of the path, bounce off three Zingers over
    a large gap to reach the next ledge above.
    
    Continue rushing right after landing on the ledge to find two Zingers. Jump
    over the bottom Zinger (which happens to be red), and hit the yellow Zinger out
    of the way before falling down the tunnel on the right. Go left after landing,
    and jump over the stationary red Zinger just before the start of the slope.
    Jump across the four stationary Zingers over the large gap to reach the next
    section of ledge. Jump over the stationary red Zinger at the left side of the
    ledge and fall down the tunnel to land on the next section of path below.
    
    Jump to the right as soon as you land to clear a stationary red Zinger, and
    then jump again to avoid another stationary red Zinger. Continue right to come
    to a wall with a kannon barrel above. Use Rambi's supercharge to break through
    the wall and enter the second bonus level. Defeat the six Krunchas and two
    Zingers in the bonus level, and collect the Kremkoin at the end of the area.
    
    After exiting the second bonus level, pass through the no animal sign to
    receive a bunch of bananas. Jump into the three-way barrel just before the end
    of level target, and watch the items just above the target. Blast out of the
    barrel when the letter G is shown, and land on the end of level target to exit
    the level.
    
    
    BOSS BATTLE 4: KING ZING STING
    ------------------------------
    
    1: Walk right into the barrel at the start of the area to transform into
       Squawks, and then fly into the main section of the area with the huge
       Zinger. Watch the Zinger as he flies around, and notice that it has a red
       stinger. Throw eggs at the stinger to hit the Zinger. Repeat this twice.
    
    2: The Zinger will stay red, and will move slowly around the area. It will then
       fire three sets of eight arrows. Avoid the arrows, and throw two eggs at the
       Zinger's stinger. The Zinger will shoot three more sets of eight arrows.
    
    3: The Zinger will start moving a lot quicker. Fire two more eggs at the
       stinger to move onto part four.
    
    4: The big Zinger will change into five smaller Zingers. Four circling yellow
       Zingers and one stationary red Zinger in the middle. Fire eggs at all four
       yellow Zingers. The stationary red Zinger will then turn yellow and start
       chasing. Hit the Zinger three times and get the Kremkoin.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    3.5.                               World Five
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    -------------------------------------------------------------------------------
                                Level 23: Ghostly Grove
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    After entering this level, run right to encounter two Klomps. Jump over them,
    and continue right under the Kloak to come to the first ghost rope of the
    level. Climb up the ghost rope and jump off to the right at the top if you need
    to find a DK barrel. Run right to come to another Klomp near a small step. Jump
    on the Klomp and run to the edge of the step. There will be a Spiny walking
    around down on the right. Wait for the ghost rope to appear above, and then
    jump onto the rope. Quickly jump up to the ledge on the right before the rope
    disappears and you fall down to the area with the Spiny.
    
    After landing on the ledge, run right to the edge of the drop. A Klampon and a
    Spiny will be walking around below. Wait until both the Spiny has walked over
    to the right, and then walk off the edge of the drop to land in the dip. After
    landing, walk on the Klampon which scuttles toward you, and then quickly
    cartwheel/helicopter through the Spiny after landing. After both enemies have
    been defeated, jump up in the middle of the dip to collect the letter K, and
    then jump out of the dip on the right side.
    
    
    LETTER O
    --------
    
    Continue right after exiting the dip, and run along the path until a Klobber
    charges at you. Jump on the Klobber, and throw the barrel into the gap on the
    right. Walk along to the edge of the path, and wait for the ghost rope to
    appear. Cartwheel/helicopter jump off the edge of the path to collect the
    Banana Coin, and jump again to land on the rope. Climb up to the top of the
    rope and jump over to the path on the right.
    
    Run right along the path and jump on the three Klampons along the way. Continue
    on to the right edge of the path, and wait for the first ghost rope to appear.
    Jump onto the rope after it appears, jump onto the second rope almost
    immediately after, and jump from the second rope down to the stationary Flitter
    on the right. Bounce off the Flitter to the path on the right, and get ready
    for a nearby Klobber to run toward you. Stay to the left of the path, and jump
    when the Klobber gets near. Pick up the barrel and run right.
    
    Jump up both steps on the right, throwing the barrel at either of the Krunchas
    on the way up, and run off the drop at the top of the steps to land on a path
    with a ghost rope above, and the letter O shortly after the rope on the right.
    Run right along the path, and cartwheel/helicopter the Spiny out of the way. Go
    to the right edge of the path, and select Dixie Kong.
    
    There will be a small gap bewteen paths. Jump into the gap, and helicopter
    under the left path to come to a kannon barrel. Land in the barrel to get
    launched through the Hero Coin into another barrel, which will blast you back
    up to the long path with the single ghost rope above. Jump onto the ghost rope
    as soon as it appears, and climb to the top. Jump from the top of the ghost
    rope over to the right to collect the letter O, and continue right along the
    path after landing.
    
    
    LETTER N
    --------
    
    Jump over the gap between paths, and run up the mild slope on the next path to
    find a Klobber at the far right side, who will come rushing toward you. Jump on
    the Klobber and pick up the barrel, and then move to the right side of the path
    to spot a stationary Zinger floating high above. Jump and throw the barrel to
    hit the Zinger, and then wait for the ghost rope to appear after landing. Jump
    onto the rope, and climb quickly to the top before jumping off to the right and
    landing on the next section of path.
    
    Run right to find a Klobber, who will rush quickly at you. Run back to the left
    side of the path and jump over the Klobber as he rushes off the edge of the
    path and falls into the gap below. Run right to find a normal barrel, which
    surprisingly doesn't turn into a Klobber, and pick it up. Walk right to find
    two steps, each with a Kruncha on it.
    
    Jump over the Krunchas on the way down the two steps, and hit the barrel into
    the wall at the bottom of the steps to open up an entrance. Go through the
    entrance to enter the first bonus level. In the bonus level, throw chests at
    the horizontally moving Zinger until the Kremkoin drops down. Collect the
    Kremkoin to exit the bonus level.
    
    After exiting the first bonus level (and crashing through the star barrel), you
    will land on the path below. Run right along the path and pick up the nearby DK
    barrel. A Kloak will throw a Spiny down near the right edge of the path, so
    just run into the Spiny with the DK barrel to continue on. At the right edge of
    the path, jump onto the first ghost rope when it appears. Climb to the top, and
    jump across to the path on the right.
    
    Run right along the path to encounter the deadly TNT Klobber. Jump on the TNT
    Klobber, and pick up the barrel. Throw the barrel into the stationary Zinger
    over off the right edge of the path, and wait for the ghost rope to appear.
    Jump across the four ghost ropes over the large gap, and jump off the fourth
    rope onto the next section of path on the right.
    
    After landing on the path, walk very slowly along to the right until you
    activate the normal Klobber. Jump on the Klobber, and then throw the barrel off
    to the left. Jump up to the ledge on the right (which will activate the TNT
    Klobber), pick up the treasure chest, and drop down off the right side of the
    ledge. Face the Klobber, and he'll crash into the treasure chest to reveal the
    letter N. Collect the letter N and run along to the edge of the path.
    
    
    LETTER G
    --------
    
    Jump the gap and land on the next section of path, and then walk along to the
    small step down. Go to the edge of the step, and watch the quickly disappearing
    ghost ropes over on the right. As soon as the first ghost rope appears,
    immediatley jump to the rope. Quickly jump across to the second rope, and then
    jump into the bonus barrel high up on the right to enter the second bonus
    level. Jump across the four ghost ropes in the bonus level, and collect the
    Kremkoin on the ledge at the right side of the area.
    
    After exiting the second bonus level, run right to the edge of the path. Wait
    for the ghost rope to appear over on the right, and then jump over to it. Climb
    to the top, and wait for the vertically moving Zinger to go down as low as it
    can before jumping over to the second ghost rope on the right. Jump from the
    second ghost rope over to the path on the right, and go right to find two TNT
    Klobbers. Joy!
    
    Jump on both Klobbers, and run right to the edge of the path to find another
    ghost rope up on the right. Wait for the rope to appear, and then quickly onto
    it and over to the second ghost rope. Climb to the top of the second ghost
    rope, and jump over to the right to clear a Zinger and land on the next sction
    of path.
    
    Run right to find two steps leading down. Hit the Klampons on each step, and
    walk down the slightly sloped path at the bottom to encounter two Spinys.
    Cartwheel/helicopter through both Spinys, and go to the right edge of the path.
    There will be eight bananas forming the letter 'O' above. Team throw up into
    the middle of the 'O' to collect the letter G.
    
    After landing back on the path, move over to the right edge. Watch the ghost
    rope over to the right, and jump onto it when it appears. Climb to the top of
    the first rope and jump over the stationary Zinger to land on the second rope.
    Jump over the next stationary Zinger to land on the third rope. Climb down to
    the bottom of the third rope, and jump under the final stationary Zinger over
    the gap to land on the next section of path.
    
    After landing on the small path, run right to find a Kloak which will throw a
    single barrel at you. Jump on or over the barrel, and continue on to the right
    side of the path. Jump across the five ghost ropes over the final gap in the
    level, climbing quickly down the third ghost rope to collect a Banana Coin.
    After landing on the fifth rope, jump down and land on the end of level target
    to exit the level.
    
    
    -------------------------------------------------------------------------------
                                Level 24: Haunted Hall
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    Run along to the right at the start of the level and jump across the two hooks
    to land in the mine cart, which will start moving quickly to the right. Ride
    the mine cart along to the first gate, where a blue-capped Kackle will be
    waiting eagerly on the other side. Ride through the first '+' barrel, jump to
    hit the second '+' barrel, and jump the first gap in the track to collect the
    letter K.
    
    
    LETTER O
    --------
    
    Ride up the slope to hit the third '+' barrel, and ride down the slope to come
    to two '-' barrels. Jump over both '-' barrels to come to the second gate.
    After passing through the second gate, jump at the top of the first steep slope
    that you come to, to land on a new section of track which leads to the entrance
    of the second bonus level. Jump over the entrance and ride along the top of the
    platform to enter the first bonus level. Ride along to the top of the steep
    slope in the bonus level, and ride backwards across the sections of track to
    collect the Kremkoin at the far left side of the area.
    
    After exiting the first bonus level, you will automatically ride into the
    second bonus level. Collect 120 stars in the bonus level by jumping up and
    collecting as many stars as you can on the journey along the track. Collect the
    Kremkoin at the far right side of the area after collecting 120 stars.
    
    After exiting the second bonus level, ride the mine cart down and off the end
    of the small section of track to land on the main track. Continue right to pass
    through the third gate, where the second Kackle will begin the chase. Go up the
    large slope, and down the slope on the other side. Jump about half-way down the
    slope to hit the '+' barrel.
    
    Jump as soon as you see the curve of bananas to hit the next '+' barrel. Jump
    when you ride up the very slight slope to hit the next '+' barrel, and then hit
    the next two '+' barrels by jumping whenever you ride into a single banana.
    Ride up the big slope, and jump the gap at the top to land on the next section
    of track.
    
    Jump about half-way down the slope to hit a '+' barrel. You'll soon come to a
    gap in the track. Drop down the gap to land on a slightly lower section of
    track with a Banana Coin on it. Collect the Banana Coin, and jump back up to
    the main track, jumping again immediately after landing to hit another '+'
    barrel. Jump over the next gap to hit a '+' barrel and land on a small section
    of track with the letter O. Collect the letter O and jump after collecting it
    to land early on the next track and hit a '+' barrel, which will lead to the
    fourth gate.
    
    
    LETTER N
    --------
    
    After passing the fourth gate, ride up the first steep slope to the star
    barrel, and ride down and up the next steep slope in the track to come to the
    fifth gate. The third Kackle will start chasing you at the bottom of the first
    slope after the fifth gate. Jump when you see the curve of bananas to avoid the
    first '-' barrel, jump again to clear the gap, and jump quickly again to avoid
    the second '-' barrel. Ride up the gentle slope and jump the gap, and then jump
    quickly again to avoid the third '-' barrel.
    
    After landing, there will be two more '-' barrels over on the right. Jump over
    both barrels, and ride to the end of the track before jumping up to the next
    section. Jump as soon as you land on the new section of track to collect a
    Banana Coin, and ride as far right as you can on the track before jumping down
    to the track below and avoiding a '-' barrel. Go down the next slope, and jump
    as soon as you collect the letter N to clear a '-' barrel.
    
    
    LETTER G
    --------
    
    After collecting the letter N and riding up the slope, jump early over the
    first gap you come to, to avoid a '-' barrel above. The track will then lead on
    to the sixth gate. After passing through the sixth gate, the cart will lead
    quickly to a gap.
    
    After the gap, the track splits in to two parts. The high part of the track
    leads up to the rest of the level, while the low part of the track leads to the
    third bonus level. Jump early over the gap to land on the low section of track,
    which will lead to the entrance of the bonus level. Complete the extremely fast
    mine cart level to collect the Kremkoin at the right side of the area.
    
    After exiting the third bonus level, ride the track along until you pass
    through the seventh gate. The fourth and final Kackle in the level will start
    chasing you as soon as you pass through the gate. Ride down the first slope to
    the '+' barrel. Jump as soon as you hit the '+' barrel to clear a '-' barrel
    shortly after. There are two gaps in the track to jump, with a '+' barrel after
    the first gap.
    
    After the two gaps, jump and hit the '+' barrel at the bottom-left corner of
    the '-' barrel. Ride up and down the next slope. On the way down the slope, you
    should notice a curve of bananas. Jump and follow the banana curve to avoid a
    '-' barrel at the bottom of the slope, and then ride the cart along to the next
    gap. Jump over the gap early to collect the letter G, and then quickly jump
    over the '-' barrel shortly after.
    
    Ride the cart down the slope to the '+' barrel, and jump over the next '-'
    barrel to land on a '+' barrel. Jump quickly after this to clear yet another '-
    ' barrel, and then jump the gap soon after to land on the next section of
    track. Ride along to find two barrels (left is '-', right is '+'). Jump over
    the '-' barrel early so that you land on the '+' barrel, and then jump the gap
    immediatly after to land on a higher section of track.
    
    Ride down the slope to the bottom, and jump the gap to land on a higher section
    of track. There are three barrels on this track, (left and right barrels are '-
    ', middle is '+'). Jump over the first barrel, hit the '+' barrel, and jump the
    third barrel to clear a gap and land on the next track above.
    
    Quickly jump the '-' barrel on the track, and jump the gap to the final section
    of track. Jump the final '-' barrel in the level, and pass through the eighth
    and final gate. Ride the cart along and pass through the exit tunnel to arrive
    in the final area of the level. Drop off the edge of the ledge to land near the
    end of level target, and run left to collect the Hero Coin and get blasted up
    by a hidden kannon barrel back up to the ledge. Run back to the right edge of
    the ledge, and jump down to land on the end of level target to exit the level.
    
    
    -------------------------------------------------------------------------------
                                Level 25: Gusty Glade
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    Team up at the start of the level, and team throw up to the left to land on a
    hidden ledge above the entrance. Run along the ledge and drop down the steps to
    come to a Rattly crate. Jump on the crate and land on Rattly, and then jump up
    to the left to collect the high up Banana Coin before bouncing over to the
    right.
    
    Fall down off the edge of the ledge to land next to the entrance of the level,
    and continue right along the path. Jump on the two Klampons on the way down the
    path, and jump off the edge of the path as the wind starts to blow to fly over
    to the next section of path (avoiding a Click-Clack on the way).
    
    Go right along the path and jump up the three steps as the wind tries to force
    you back to the left. Two Klampons will scuttle down the steps as you jump on
    them, so jump on or over them on the way up. At the top of the steps, go right
    to the gap, where the wind will start blowing to the right. Fall into the gap
    to collect the Banana Coin, and jump out as soon as you collect it to land on
    the other side of the gap.
    
    Continue right to come to a ledge with two Spinys on it, with a Kutlass below.
    Jump up to the ledge and hit both Spinys, and then jump off of Rattly. Pick up
    the treasure chest and drop down off either side of the ledge. Turn to face the
    Kutlass and he'll crash into the treasure chest, revealing the letter K.
    Collect the letter K, and then get back on Rattly and continue bouncing along
    to the right.
    
    
    LETTER O
    --------
    
    Go right until you come to the edge of the path, and then jump over the large
    gap as the wind blows right (With Rattly this is easy, as you can fall quite
    far into the pit before jumping). Go right after landing to come to some
    pillars. There are sixteen pillars to cross in this section. Here's a list of
    the enemies and items on each pillar:
    
    Pillar 1  : Neek
    Pillar 2  : Neek
    Pillar 3  : Neek
    Pillar 4  : Neek
    Pillar 5  : DK barrel
    Pillar 6  : Klampon
    Pillar 7  : Clear
    Pillar 8  : Neek
    Pillar 9  : Klampon
    Pillar 10 : Clear
    Pillar 11 : Neek
    Pillar 12 : Clear
    Pillar 13 : Klampon
    Pillar 14 : Clear
    Pillar 15 : Klampon
    Pillar 16 : Letter O
    
    Jump across the pillars and collect the letter O, and then jump down to the
    ledge on the right.
    
    
    LETTER N
    --------
    
    After landing on the ledge, jump across the large gap on the right to land on
    the next section of path. Hit the Klampon walking about, and then walk to the
    top of the steps on the right. Bounce off the two Spinys on the way down the
    steps, and hit the Klampon at the bottom before continuing over to the right
    edge of the path.
    
    The wind will be blowing back at this point, making it very difficult to jump
    accurately. Move as close to the edge as you can, and then jump up to the high
    ledge on the right. After landing on the ledge, jump up into the first bonus
    barrel. In the bonus level, jump over the large gap, bouncing along any of the
    stationary Flitters that you happen to land on along the way, and collect the
    Kremkoin on the ledge at far right side of the area.
    
    After exiting the first bonus level, jump right and pass the no animal sign to
    receive a blue balloon. Jump straight away after landing to collect the
    balloon, and then continue right to find the star barrel off the edge of the
    path. Jump to hit the star barrel and land in the kannon barrel below to get
    blasted over to the next section of path.
    
    A Kannon will be up a step on the right blasting kannonballs toward you. Walk
    over to the step and wait for a kannonball to pass above. When it does, quickly
    jump up the step, jump over the next kannonball that is blasted toward you, and
    then hit the Kannon before he has chance to shoot another kannonball.
    
    Once the Kannon has been defeated, walk right to come to a hook above a Kutlass
    walking around below. Jump onto the hook, and then jump over to the right to be
    carried by the wind onto the small platform. There are two steep slopes leading
    down to the right. There are two Kutlasses, one walking about on the ledge over
    on the right, and one below the ledge. Watch the lower Kutlass first. As the
    Kutlass disappears out of view on the right, run down the two steep slopes and
    pick up the low treasure chest. Throw this treasure chest into the lowest
    Kutlass to collect the letter N.
    
    
    LETTER G
    --------
    
    Turn your attention to the Kutlass walking about on the ledge above. When he
    walks to either side of the ledge, quickly jump up to the ledge and pick up the
    treasure chest. Throw the chest into the Kutlass to reveal a kannonball. Pick
    up the kannonball and run off the ledge to the right. Continue right along the
    path and jump over the large gap to avoid two vertically moving Zingers.
    
    After landing on the other side of the gap, watch the leaves blown in the wind.
    They'll be blown back for a short while, then they'll stop. When the leaves
    stop blowing, jump over the gap on the right and put the kannonball into the
    nearby kannon to get blasted up to the second bonus level. In the bonus level,
    use the horizontally moving arrow barrel to collect 65 stars, and then collect
    the Kremkoin on the ledge at the right side of the area.
    
    After exiting the second bonus level, run over to the right side of the path
    and select Dixie Kong. When the wind blows right, jump over to the first hook.
    Regardless of the wind, use Dixie's helicopter to jump across the three hooks
    over the pit. On the third hook, jump off when the wind starts blowing right to
    land on the low section of path. A Kannon will be over on the right. When a
    kannonball has passed above, jump up to the ledge on the right and run along to
    the Kannon, jumping over the kannonballs that are fired along the way. Hit the
    Kannon when you get near enough, and drop off the right side of the ledge to
    land on the path below.
    
    After landing on the path, walk left to find a DK barrel. Throw the DK barrel
    out of the way, and then go close to the edge of the path. Cartwheel/helicopter
    off the edge of the path, and jump up as soon as you've collected the Banana
    Coin. Jump back up to the ledge above, run right, and drop back down onto the
    path. Run right to the edge of the path, and jump into the first barrel on the
    right when the wind blows right.
    
    Wait for the wind to go right again, and then blast up to the second barrel. A
    vertically moving Zinger will be on the right. Wait for the Zinger to go low,
    and then blast out of the barrel when the wind goes right to land in the third
    barrel. Wait for the wind to go right for a final time in this barrel section,
    and blast out of the third barrel to land on a ledge on the right.
    
    Stay on the top of the ledge, and don't drop down the big slope to the right
    (If you do drop down, quickly jump on the Kannon at the bottom of the slope ,
    and then team throw back up to the top of the ledge). Select Dixie Kong. Jump
    from the top of the ledge and helicopter spin over to the right to collect the
    Hero Coin, and then drop down to the next section of ledge on the right.
    Cartwheel/helicopter into the gap, and jump out to the right as soon as you
    collect the letter G to land on the other side of the gap.
    
    Continue right to find a series of four barrels. Watch the leaves blowing in
    the wind. Wait for the wind to stop blowing before jumping into the first
    barrel on the right. Keep blasting from barrel to barrel when the wind is not
    blowing until you reach the fourth barrel. Hold right as you blast out of the
    fourth barrel (with the wind not blowing) to land on the end of level target
    and exit the level.
    
    
    -------------------------------------------------------------------------------
                             Level 26: Parrot Chute Panic
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    Select Dixie Kong at the start of the level and run right to the edge of the
    path. Jump off the edge of the path, and helicopter spin over to the left to
    land on a small ledge with the Hero Coin. Collect the Hero Coin, and then jump
    right off of the ledge to fall down onto a sticky floor below. Jump from the
    sticky floor over to the purple Squawks on the right.
    
    After catching onto Squawks, fly down the thin tunnel until it widens out.
    Instead of following the trail of bananas down the tunnel, fly over to the left
    side and then go straight down to the bottom (this avoids going between the two
    Zingers on the way down the tunnel). Squawks will leave you at the bottom of
    the tunnel.
    
    Go left after landing to come to a crate near a stationary Zinger, with a
    Klampon walking about down on a lower path on the left. Pick up the crate and
    walk to the edge of the path. When the Klampon walks back to the left, drop off
    the left edge of the path, and then quickly turn right to crash the crate into
    the wall, which will reveal a hidden entrance. Go through the entrance to
    arrive in a room with 30 bananas. Collect as many bananas as you want, and then
    exit the room on the right side. After exiting the room, jump off the right
    side of the small ledge to collect the letter K.
    
    
    LETTER O
    --------
    
    After collecting the letter K, you will fall down a long tunnel with two slopes
    in it. Hold left after landing on the first slope to land on the second slope
    below. From the second slope, press left until you fall off the edge, and then
    don't press any direction to collect a banana coin before landing on a sticky
    floor below. A vertically moving Zinger will be over on the right. Wait until
    the Zinger has gone down as far as it can, and then jump over it to land on a
    small ledge over on the right with a DK barrel on it.
    
    Pick up the DK barrel and drop down off the ledge to the left to land on a
    sticky floor with two Klampons walking about on it. Throw the DK barrel at the
    first Klampon that comes toward you, and quickly jump on the second Klampon.
    With the sticky floor clear of enemies, jump over to the left side to see two
    stationary Zingers on either side of a purple Squawks. Jump between the Zingers
    to grab onto Squawks, and start flying down the tunnel.
    
    Fly straight down until you touch the sloped ledge. Fly slowly right to go
    under a Zinger above, and fly down between the two Zingers on either side of
    the tunnel below. Ignore the two bananas on the right side of the Zinger below,
    and instead fly to the left side.
    
    As soon as you pass the Zinger, fly right to collect a Banana Coin and go over
    the top of the Zinger on the ledge below. There are three Zingers on the big
    ledge near the bottom of the tunnel which can be easily avoided by flying over
    the top of them. Go to the right side of the three Zingers, and then go down
    the left side of the thin section of tunnel to arrive in a large room.
    
    Note: You have two choices upon entering the large room. You can either enter
    the first bonus level OR collect the letter O, but you can't do both.
    
    Choice 1: As soon as you exit the tunnel, hold up and fly left to fly onto a
    hidden ledge with an entrance at the left side. Jump off of Squawks, and go
    through the entrance to arrive in the first bonus level. In the bonus level,
    quickly fly up the ledges and collect the Kremkoin at the top of the area. If
    you've followed this paragraph, skip to the second paragraph in this level
    walkthrough under the letter N.
    
    Choice 2: Go between the Zingers as soon as you arrive in the room. Ignore the
    trail of bananas, and instead go to the bottom-right corner of the room to find
    the 1letter O.
    
    
    LETTER N
    --------
    
    Run left after collecting the letter O to come to a sticky floor with two
    Spinys walking about on it. Select Dixie Kong just at the edge of the floor,
    and then helicopter spin over the floor to go down the thin tunnel over on the
    left. Fall straight down the tunnel to land on the fourth purple Squawks.
    
    (If you've just exited the first bonus level, fly the green Squawks over the
    steps and pass through the no animal sign. Run right to land on the purple
    Squawks below). Float down the right side of the tunnel to avoid the first
    stationary Zinger, then go quickly left to avoid two more Zingers. Go right
    under the third Zinger to avoid the fourth Zinger which is hovering just above
    where the path splits into two paths.
    
    Go down the right side of the junction to collect a banana bunch, and then go
    between the next two Zingers you come to. When you reach the three Zingers on
    the slope, float right and continue down the left side of the tunnel to avoid
    another Zinger. Squawks will leave you, and you'll drop down to a slope far
    below. Run left after landing on the slope to crash through the star barrel and
    land on the fifth Squawks.
    
    Float down and left to avoid the first Zinger in the tunnel. Go right to avoid
    the second Zinger, and left shortly after to avoid the third and fourth
    Zingers. Go straight down to leave Squawks. After landing on the path, run
    right to come to the edge of the path, where the sixth Squawks will be waiting.
    Instead of jumping onto Squawks, quickly fall of the edge of the path, and hold
    left to fall down the tunnel. Continue holding left as you fall down to avoid
    Zingers. There will be a Spiny coming toward you from the left as soon as you
    land, so quickly cartwheel/helicopter into it.
    
    Run to the left edge of the path to see a line of bananas going down. Instead
    of jumping down off the edge of the path, helicopter over to the left to land
    on a sticky wall above two stationary Zingers. Climb up the first wall to the
    top, and then jump onto the second sticky wall above. From the small second
    wall, jump across to the even smaller sticky wall on the right, and then jump
    up to the ledge. Go through the entrance on the right side of the ledge to
    enter the second bonus level.
    
    In the bonus level, defeat seven of the eight Zingers in the area using
    Squawks, and defeat the final Zinger using the TNT barrel received from passing
    through the no animal sign. After all eight Zingers have been defeated, collect
    the Kremkoin up the steps at the far right side of the area. After exiting the
    second bonus level, jump straight up to collect the letter N.
    
    
    LETTER G
    --------
    
    Run right after collecting the letter N to land on the seventh Squawks. Stay in
    the middle of the tunnel to avoid the first stationary Zinger over on the right
    side, and then go down to come to "junctions" in the path. Go to the right side
    of the first junction to avoid two Zingers. Go to the left side of the second
    junction to avoid another two Zingers. Between the end of the second and the
    beginning of the third junction there are two Zingers. Go through the gap
    between the Zingers, and then fly down the right side of the third junction to
    collect two Banana Coins.
    
    Continue flying down until you come to the three Zingers on the slope, then
    float left right and go down the left side of the tunnel to come to two Zingers
    on a slope. Float right and continue down the right side of the tunnel to jump
    off Squawks and land on the path below. Jump on the Klampon that rushes toward
    you as soon as you land on the path, and then pick up the DK barrel at the left
    side of the path before jumping off the edge.
    
    Turn right after landing, and throw the DK barrel into one of the three Click-
    Clacks on the path. Cartwheel/helicopter through the remaining two Click-
    Clacks, and fall off the right side of the path to land on a path below. Run
    down to the bottom of the small slope, and team up. Jump and team throw up to
    the right to land in a timed arrow barrel. Shoot up from the barrel to collect
    a Banana Coin, and then shoot down from the barrel to land on the eighth
    Squawks.
    
    Fly down the right side of the tunnel past the first Zinger, and then fly left
    over the two Zingers on the slope. Go down the middle of the tunnel, and go
    left under the next stationary Zinger to avoid another two Zingers on a slope.
    Follow the banana trail along to find the ninth Squawks. Wait for the eighth
    Squawks to throw you off, and then navigate in the air to land on the ninth
    Squawks.
    
    Fly down either side of the first Zinger in the middle of the tunnel. Go down
    the gap between the two Zingers, and then fly down either side of the next
    Zinger in the tunnel. Next, there will be two sets of two horizontally moving
    Zingers. Although you can go down the side of the tunnel to avoid being hit,
    it's easier to go through the gap between the Zingers in the middle of the
    tunnel. Pass both sets of Zingers, and continue down the middle of the tunnel
    to find the letter G, with a circling Zinger nearby. Hold up until the Zinger
    has just passed by below, and then hold down to collect the letter G.
    
    Fly over to the left side of the tunnel after collecting the letter G, and go
    down to come to two sets of horizontally moving Zingers. Wait for both Zingers
    to start moving over to the right side of the tunnel, and then go quickly down.
    Repeat this process for the second set of Zingers.
    
    After passing both sets of Zingers, fly to the middle of the tunnel and
    continue going down the thin section of tunnel. At the bottom of the tunnel,
    Squawks will drop you down to a sticky floor near the end of level target. Jump
    past the target to find a banana above. Jump up and collect the banana to land
    on a hook, and then jump from the hook down to the end of level target to exit
    the level.
    
    
    -------------------------------------------------------------------------------
                                 Level 27: Web Woods
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    Run right at the start of this misty level and jump up the three steps,
    bouncing off the four Neeks that come down the steps along the way. At the top
    of the steps, walk right until you see a high ledge above, and then team throw
    up to the ledge. Pick up the crate after landing on the ledge, and jump up the
    slope on the right to encounter a Kruncha.
    
    Throw the crate into the Kruncha and drop down off the slope on the other side.
    Walk right until the Kutlass lunges at you with the swords. Dodge out of the
    way, and jump on the Kutlass when his swords are stuck. Collect the letter K
    under the ledge, and then team throw up to the ledge.
    
    
    LETTER O
    --------
    
    Collect the Banana Coin up on the high ledge, and then drop down to the right
    and walk up to the next steep slope. A Kruncha will be stomping around on the
    ledge above, but there will be a conveniently placed chest in the middle of the
    ledge. Wait for the Kruncha to walk over to the right side of the ledge, and
    then quickly jump up the slope and pick up the treasure chest. Throw the chest
    into the Kruncha to reveal a Banana Coin, and then jump off the right side of
    the ledge and continue right. Jump on the single Neek that walks toward you,
    and drop off the right side of the ledge to land near a tall, steep slope.
    
    Jump on the two Neeks that walk toward you after you land, and then team up.
    Jump and team throw up to the right to land on the ledge on top of the slope.
    Pick up the treasure chest on the ledge and jump up into the Zinger to receive
    a green balloon. Drop down off the right side of the ledge to activate the TNT
    Klobber. Jump on the Klobber as he rushes toward you, and pick up the TNT
    barrel. Run right and throw the barrel into the stationary Zinger. Jump up the
    step and continue right through the entrance to arrive in a cave. Jump into the
    Squitter barrel in the cave to transform into Squitter, and exit the cave on
    the right.
    
    Go right after exiting the cave and shoot a web at vertically moving Zinger
    above the gap. Jump over the gap and continue right to find a Kaboing bouncing
    toward you. Shoot a web at the Kaboing and drop off the small step on the
    right. Shoot the Kutlass, and go right to come to a tall slope. Build web
    platforms up until you're level with the Zinger at the top of the slope, and
    then fire a web at the Zinger. Jump across to the path at the top of the slope,
    and run right down the three steps, shooting the three Kaboings that bounce up
    the steps on the way down.
    
    At the edge of the path, you will come to a large gap. Build web platforms
    across the gap, staying low so that all web platforms are at the same height.
    When you see the ledge with the Banana Coin on it down on the right, jump from
    the final web platform and land on the ledge. Build web platforms straight up
    from the low ledge, and jump onto the high ledge on the right. Walk over to the
    right side of the ledge, and shoot both Zingers guarding the DK barrel. Jump
    down off the edge of the ledge and land on the path below.
    
    Walk over to the right side of the path after landing to see a Krook up on a
    ledge the right. Build a web platform up to make the Krook throw a hook. As
    soon as the hook has passed above, jump up and shoot a web toward the Krook.
    With the Krook out of the way, build web platforms up and right, and jump onto
    the ledge when you get near.
    
    Jump over the gap on the right and land on the next ledge down below. There
    will be four stationary Zingers in a vertical line off the right side of the
    ledge. Shoot the bottom three Zingers, and then build web platforms along the
    gap to get to the other side. Run right after landing on the path and jump up
    to hit the star barrel. A Kaboing will jump down from the ledge above, but
    you'll miss him if you run quickly to the star barrel.
    
    After hitting the star barrel, build web platforms straight up to the ledge
    above. On the ledge, continue building web platforms up to collect a Banana
    Coin at the top-middle of the bananas. Jump down off the web platform to the
    right and continue right to the edge of the path to find three Zingers in a
    vertical line. Shoot the bottom two Zingers, and then start building web
    platforms over the gap.
    
    When you see the trail of bananas leading diagonally up and right, follow them
    with web platforms (but make the web platforms stay about the same height as
    the second banana in the trail) to get to three more Zingers. Shoot the bottom
    two Zingers and continue right to find a trail of two bananas, with the letter
    O in the middle. Build web platforms along until you're under the letter O, and
    then jump up to collect it.
    
    
    LETTER N
    --------
    
    Continue right with the web platforms after the letter O to come to three
    vertically moving Zingers. Shoot all three Zingers, build some more web
    platforms over to the right, and then jump over to land on the ledge. A Mini-
    Necky will swoop down at you. Just shoot a web to defeat the first Mini-Necky.
    
    Jump over to the second ledge and shoot another web at a Mini-Necky. Jump to
    the third ledge and two Mini-Neckys will attack you. Shoot the lowest Mini-
    Necky, and stay on the ledge as another one swoops by above. Jump to the fourth
    ledge and shoot the final Mini-Necky in the section before jumping down to the
    fifth ledge just down on the right.
    
    Jump the big gap over to the sixth ledge, and then build one web platform up
    and slightly right to see a Krook that immediately throws a hook. As soon as
    the hook has passed above, jump up and shoot a web toward the Krook. With the
    Krook out of the way, build web platforms up and right until you land on the
    ledge. A Kannon will be up on the next ledge shooting barrels over to the left.
    Build one web platform straight up from the ledge. Wait for a barrel to pass by
    above, and then quickly jump and shoot two webs (one for a barrel and one to
    defeat the Kannon).
    
    With the Kannon out of the way, build web platforms up and right and land on
    the ledge, where another Kannon will be up on the right. Repeat the same
    process to defeat this Kannon, and build web platforms up to the very small
    ledge where he was standing. Jump down to the path on the right, and turn left
    to see the letter N in a gap. Shoot one web platform into the gap and stop it
    when it's above the letter N. Jump onto the platform to collect the letter N,
    and jump back out to the right to land on the path.
    
    
    LETTER G
    --------
    
    Walk right on the path and shoot a web at the Mini-Necky that charges at you.
    This section of the level is filled with Mini-Neckys, and it would be pointless
    to try and put them all in the level walkthrough. Whenever you see a Mini-Necky
    that's coming toward you, just quickly shoot a web. Run down the steep slopes
    on the right to arrive at the edge of the path. Build web platforms right over
    the large gap until you reach the path on the other side. Drop down onto the
    path (without firing a web), and walk right to find a Kannon.
    
    The Kannon will shoot one fast kannonball, and one extremely slow kannonball.
    Let the kannonball overtake you, and follow it back over the large gap on the
    left. On the other side of the gap, the kannonball will crash into a slope and
    reveal an entrance. Go through the entrance to enter the first bonus level. In
    the bonus level, use web platforms to get through the brambles, and collect the
    Kremkoin at the end of the area.
    
    After exiting the first bonus level, you will land on the edge of a path with a
    large gap with lots of Zingers above it over on the right. Build web platforms
    over the first red Zinger, and shoot the yellow Zinger. Build web platforms
    along to the right and shoot the second yellow Zinger. Continue right to come
    to a vertically moving red Zinger.
    
    Build web platforms up high and go above the first Zinger, and then repeat this
    process to pass the second vertically moving Zinger shortly after. Continue
    right to come to a circling red Zinger. Wait for the Zinger to pass by, and
    then build web platforms into the middle of the circle to collect a Banana
    Coin. Wait for the Zinger to pass by again, and then build web platforms up and
    right until you reach the ledge.
    
    Jump onto the ledge and run off the right edge to land on a path below with a
    banana arrow pointing left. Run right to find a ledge with two Kaboings on it.
    Run under the middle of the ledge so that both Kaboings jump down, and then
    shoot webs at them. Once both Kaboings have been defeated, run right to find
    another ledge.
    
    Repeat the process of defeating the Kaboings on this ledge, and run right to
    find a Kannon. When he shoots a kannonball, follow it back to the left. The
    kannonball will crash into the steep slope, revealing an entrance. Go through
    the entrance to arrive in the second bonus level. Collect all 30 stars in the
    bonus level, and then collect the Kremkoin on the ledge at the right side of
    the area.
    
    After exiting the second bonus level, you'll land near the Kannon. Shoot a web
    at the Kannon, and run right to the gap. Build one web platform over the middle
    of the gap, jump onto it, and then jump to the other side. Pass through the no
    animal sign to collect the letter G, and run right to find the end of level
    target.
    
    Go to the right side of the target, and team throw up to the top of the ledge
    on the right to collect a green balloon. Drop down to the left and jump into
    the barrel above the target. Watch the items flickering above the target. The
    Hero Coin appears very quickly after the single banana. Fire out of the barrel
    just as the Hero Coin appears to land on the target and exit the level.
    
    
    BOSS BATTLE 5: KREEPY KROW
    --------------------------
    
    1: Stay on the platform, and Krow will send Mini-Neckys to attack you. Jump
       over the three ghost Mini-Neckys, but hit the fourth real Mini-Necky. Jump
       over to the left mast and pick up the barrel, and then quickly face right as
       Krow flies toward you. After hitting Krow for the first time, hooks will
       drop down. Jump up the three hooks to the nest, and jump over to the
       platform on the right. After avoiding the dropped egg, jump to the rigging
       on the left and climb up to the top, going left or right as the eggs are
       dropped. Go into the barrel at the top of the rigging to get blasted up to
       the mast above.
    
    2: Jump over the four ghost Mini-Neckys, but hit the fifth real Mini-Necky.
       Jump over the sixth ghost Mini-Necky, then quickly jump to the platform at
       the right side of the mast. Pick up the barrel, and Krow will crash into it
       as he flies down. After hitting Krow for the second time, hooks will drop
       down. Jump up the three hooks, and jump over to the rigging on the left.
       Climb to the top of the rigging while avoiding the horizontally and
       vertically thrown eggs. Jump into the barrel at the top of the rigging to
       get blasted up to the nest above.
    
    3: Jump over the five ghost Mini-Neckys that come flying quickly toward you,
       hit the sixth real Mini-Necky and jump over the final two ghost Mini-Neckys.
       Pick up the barrel on the nest and turn left. Throw the barrel at Krow to
       hit him for the third and final time.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    3.6.                               World Six
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                                Level 28: Arctic Abyss
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    LETTER K
    --------
    
    Select Dixie Kong. Run right along the icy ledge at the start of the level and
    helicopter spin over the gap to land on a ledge. Watch out for the TNT Klobber
    that rushes toward you as soon as you land on the ledge. Jump over him and
    he'll fall off the edge. Go close to the right wall and jump up to collect the
    letter K.
    
    
    LETTER O
    --------
    
    After landing, team throw up over the wall to land on the ledge above. Run
    right to collect a Banana Coin, and drop down off the right side of the ledge
    to land in the water. Swim down and take the first tunnel right to find an
    Enguarde barrel. Swim into the barrel to transform into Enguarde. Swim right,
    down (where the water will lower), and right.
    
    Hit the two Flotsams and the Lockjaw out of the way as you travel right, and go
    up and left when the water starts to raise. Go to the top-left corner of the
    room to find two bananas next to a wall. Supercharge into the wall to the left
    of the bananas to enter the first bonus level. Collect 100 stars in the bonus
    level by swimming left and right down the tunnel as the water lowers, and
    collect the Kremkoin at the bottom-right corner of the area.
    
    After exiting the first bonus level, swim right and barge the Puftup out of the
    way. Go to the right side of the room after exiting the tunnel and swim up.
    Quickly go into the next tunnel on the right near the top of the room to avoid
    the Shuri that rushes toward you. Swim up the tunnel, and go into the small gap
    in the left with the DK barrel in it to avoid a Puftup which explodes nearby.
    
    Swim out of the tunnel when the Puftup spikes have disappeared, and stay at the
    right side of the tunnel to avoid another Puftup near the top. Swim left at the
    top of the tunnel, and supercharge left from the small section of ledge to
    avoid being stuck on the ledge as the water lowers. Hit the two Shuris that you
    land near after the supercharge, and go up the tunnel to find two rotating
    Shuris. Hit both Shuris out of the way, and collect the letter O before
    continuing left to the star barrel.
    
    
    LETTER N
    --------
    
    Swim down after destroying the star barrel, and avoid the two horizontally
    moving Puftups on the way down the tunnel. Swim left at the bottom to crash
    through a DK barrel and arrive at the bottom of another tunnel. Swim up the
    tunnel, avoiding the two Puftups near the bottom. Three Shuris will swim
    quickly toward you near the top of the tunnel. Either avoid them (which is
    hard), or hit into them with Enguarde (which is easy).
    
    Swim right at the top of the tunnel. When the water starts to lower, swim
    quickly over to the right to land on a ledge. Keep tapping 'Y' to move along
    the ledge and collect the Hero Coin before dropping into the water off the
    right side of the platform. Swim over the top of the next ledge on the right
    after landing in the water, and continue swimming right to find two Shuris on
    either side of the letter N near the wall. Hit any of the Shuris that get in
    the way, and collect the letter N.
    
    
    LETTER G
    --------
    
    Swim down and go through the tunnel on the right. Hit the Lockjaw that rushes
    at you near the start of the tunnel, and go up the first tunnel you come to.
    Swim to the top of the tunnel, avoiding the three zig-zagging Shuris along the
    way, and swim left at the top. The water will start to go down as you make your
    way over the icy ledge.
    
    Keep tapping 'Y' to move left over the ledge and fall into the water off the
    left side. Swim quickly left after landing in the water and knock the Puftup
    out of the way before it explodes. When the water rises, swim back to the right
    and go up to find the letter G in the top-left corner of the area.
    
    Swim down after collecting the letter G and go through the small tunnel on the
    left to arrive in a room with four circling Shuris. Swim up and left, hitting
    any of the Shuris that get in your way, and enter the next tunnel. Hold down
    and left, and keep charging left as you go through the tunnel. Three Puftups
    will appear at one point in the tunnel, but as long as you stay low down in the
    tunnel, only one will get in your way. After exiting the tunnel, keep charging
    left as the water goes down to collect a red balloon on a small ledge over on
    the left side of the area.
    
    Fall into the water after collecting the red balloon, and swim right until you
    come to a wall. Swim through this wall to enter a hidden room with a no animal
    sign and an entrance to the second bonus level. Pass through the no animal sign
    to receive a red balloon, and then swim through the entrance. In the bonus
    level, throw the treasure chest at all six Zingers and collect the Kremkoin
    when the chest finally smashes.
    
    After exiting the second bonus level, swim right to enter a room with the end
    of level target. Swim around until the water goes down, and then team throw
    back up to the ledge near the no animal sign. From the ledge, jump down and
    land on the end of level target to exit the level.
    
    
    -------------------------------------------------------------------------------
                                 Level 29: Windy Well
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    LETTER K
    --------
    
    Walk right at the start of the level, and drop down the middle of the first gap
    to land in an arrow barrel, collecting the letter K along the way. When the
    barrel blasts you straight up, hold right to land on the platform with the
    Click-Clack.
    
    
    LETTER O
    --------
    
    Quickly cartwheel/helicopter through the Click-Clack, and jump up straight
    after hitting it to stay on the platform. Helicopter spin over the platform
    below, as it can be quite difficult to hit the Click-Clack without bouncing off
    either side of the platform.
    
    After landing on the platform over on the right side of the area, you should
    notice a DK barrel above. It seems out of reach, but jump for it and the wind
    will carry you up to the platform above. Position yourself under the gap
    between the two Zingers, and jump to be carried up to the next platform above
    with the Kutlass walking about on it.
    
    Jump over the Kutlass as he swings his swords, and then quickly jump on him
    when his swords are stuck. Go left to the edge of the platform, where there
    will be a Banana Coin in the gap between two platforms. Jump into the gap,
    where the wind will lift you up. Collect the Banana Coin, and then hold left to
    land on the next platform. A Kannon will be over on the left side of this
    platform. Jump over the kannonballs that he shoots, and jump onto the hook
    above the middle of the platforms as soon as you can.
    
    Jump up from the first hook and float up to the hook above. Jump again to float
    up between two Zingers, but hold left after passing the Zingers to avoid a
    single Zinger waiting above. Run right after landing on the platform to come to
    two stationary Zingers. Walk close to the Zingers, and then jump straight up.
    The wind will carry you up slightly, and then down. When you move down, go
    between the first two Zingers. Repeat this method to pass by the second two
    Zingers. Float right after passing the Zingers to land on a hook.
    
    Jump off either side from the hook, and float up to find three Zingers. After
    passing the lowest Zinger, quickly fly above it and float up through the gap
    between the two Zingers to collect a Banana Coin. Continue floating straight up
    to land on a platform. Cartwheel/helicopter through the Click-Clack on the
    platform. Run to either side of the platform and jump to start floating up. Go
    through the gap between the first two Zingers to collect the letter O.
    
    
    LETTER N
    --------
    
    Float over to the right side of the tunnel as you continue floating up. A Krook
    will soon appear up on a platform on the right. Wait for him to throw a hook,
    and then quickly float up to land on the platform above. Run left along the
    platform and drop off the edge to start floating on the wind.
    
    When the wind drops you down slightly, go under the stationary Zinger on the
    left and continue left to land on a hidden ledge under a platform with a
    Kruncha on it. Run left to enter the first bonus barrel, which will blast you
    into a Banana Coin on the way to the bonus level. Hit all nine Flitters in the
    bonus level, and collect the Kremkoin at the bottom-right corner of the area.
    
    After exiting the first bonus level, drop into the gap on the left and float
    under the three Zingers to land on the next platform. A Kutlass will rush
    toward you as you arrive on the platform. Jump over the Kutlass twice as he
    swings his swords, and then quickly jump on him when his swords are stuck. Run
    left along the platform until you see two bananas above. Position yourself
    under the bananas, and then jump to start floating up the tunnel.
    
    There are three circling Zingers on the way up this tunnel. The first Zinger
    won't hit you, providing that you jumped under the bananas. The second Zinger
    is circling around a Banana Coin. The third and final Zinger is circling a
    banana bunch. After passing the three Zingers, float to the middle of the
    tunnel and continue up to land on a small platform with the star barrel.
    
    Jump up to the platform above after smashing the star barrel and run right.
    Jump onto the hook, and hop up to the next platform. There are two ledges up on
    the left, with a Krook on each. Pick up the DK barrel and throw it at the
    lowest Krook. Jump up to the first ledge and wait for the second Krook to throw
    his hook. When the hook returns, quickly jump up past the Krook to the platform
    above.
    
    Go right on the platform to come to two horizontally moving Zingers. The wind
    will carry you up slightly, and then down. When you move down, go between the
    first two Zingers. Repeat this method to pass by the second two Zingers. Float
    right after passing the Zingers to land back on the platform.
    
    Jump over the gap to land on the platform up on the right, and then jump under
    the bananas to float up to the platform above. Jump as soon as you land on the
    platform to collect a red balloon. Float left until you get near to the first
    Zinger. Wait for the wind to drop you down, then pass under the Zinger and
    drift up to collect the letter N.
    
    
    LETTER G
    --------
    
    When the wind drops you down, pass under the second Zinger and the third. Float
    left off the end of the platform and drop down to the platform below. Defeat
    the Kutlass, and jump up to the hook above the platform. Jump straight up to
    the second hook, and then jump up from the second hook to start floating up the
    tunnel. There are two Krooks on the right side of the tunnel that throw hooks
    at you.
    
    Drift up the far left side of the tunnel, and the hooks can't even reach you.
    After landing on the platform above the Krooks, run right to the edge. Do a
    small jump off the edge of the platform, and hold down and right to drift under
    three Zingers. After passing third Zinger, hold up to drift up to the platform
    above, collecting the Hero Coin along the way.
    
    Jump up after landing on the platform and float up past the four circling
    Zingers on the way up, pressing up or down to speed up or slow your speed as
    necessary. After passing the four Zingers, there will be a horizontally moving
    Zinger under a platform. Wait for the Zinger to move to either side, and then
    float up to land on the platform.
    
    Jump off the right side of the platform, and hold right and up to avoid two
    horizontally moving Zingers on the way up to the ledge on the right. Jump off
    the edge, and float left until you get near to the first Zinger. Wait for the
    wind to drop you down, then pass under the Zinger and drift up to the gap
    between the two Zingers. Repeat this process to pass under the second and third
    Zinger. Go left after passing the third Zinger to land on the platform below.
    
    Run left along the platform and jump under the bananas to float up. There are
    three sets of two horizontally moving Zingers on the way up this tunnel, with a
    gap between each set. Float up between the three gaps and continue up to land
    on a platform. Cartwheel/helicopter into the Spiny after landing, and jump up
    to continue floating up the tunnel.
    
    There are four Krooks in this section of tunnel: Two on the right and two on
    the left. Wait for the first Krook to throw a hook, and then go quickly up
    through the gap between the hook and the Krook. Repeat this process to pass the
    other three Krooks. After passing the Krooks, there will be five Zingers: Two
    Zingers at the bottom and three above. Float through the gap between the lower
    two Zingers, and float through the gap on either side of the middle Zinger in
    the top row.
    
    After landing on the platform above the Zingers, run right to come to a gap.
    There are two platforms over the gap on the right. Jump onto the low platform,
    and stay at the left side of it, which sticks out past the platform above. Walk
    slowly to the right until you activate the Klobber, and then quickly run back
    to the far left side of the platform.
    
    Jump on the Klobber as he speeds toward you, and pick up the barrel. Run right
    and throw the barrel into the Kutlass before entering the bonus barrel at the
    far right side of the platform. In the bonus level, use Squawks to collect 80
    stars without touching the brambles, and collect the Kremkoin at the bottom-
    right corner of the area.
    
    After exiting the second bonus level, pass through the no animal sign on the
    right to collect a banana bunch. Run right to come to the gap in the platform,
    and jump back onto the low platform. Walk slowly to the right until you
    activate the Klobber, and then quickly run back to the far left side of the
    platform. Jump on the Klobber and pick up the barrel. Jump up to the platform
    above, and run over to the right side of the target.
    
    Put the Klobber barrel down, and run back over to the left side of the target.
    When the Klobber rushes toward you, jump on the barrel and bounce up above the
    left side of the target where the wind will carry you. Look at the items above
    the target. Wait until the Banana Coin is displayed after the banana bunch, and
    then press right to drop down onto the end of level target as the letter G is
    displayed to exit the level.
    
    
    -------------------------------------------------------------------------------
                                Level 30: Castle Crush
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    LETTER K
    --------
    
    Stay on the moving floor at the start of the level as it rises up through a
    group of bananas. When you see a single line of bananas going up, walk into
    that line. The tunnel will narrow, and you should hear the sounds of a Neek.
    Sure enough, a Neek drops down onto the floor from a tunnel up on the right.
    
    Jump on the Neek, and cartwheel/helicopter through the Spiny that drops down to
    the platform from the next tunnel on the right. After passing the Spiny, walk
    to the left side of the floor and pick up the DK barrel. Throw the DK barrel at
    the Kutlass in the first tunnel on the left, and go through the low tunnel to
    find a Rambi barrel.
    
    Jump in the Rambi barrel to transform into Rambi, and then stay still on the
    floor as it rises up. Go right when you can to get back into the main tunnel,
    and continue riding the floor up, hitting the single Neek out of the way as the
    tunnel goes left. Go right when you can and knock the red Kruncha out of the
    way.
    
    Run over to the right side of the floor and go up the tunnel, where you will
    have a choice of directions at the top. The left route will lead to a Banana
    Coin, but the right route will lead to the letter K. Take the right route. Hit
    the first Spiny out of the way as you run over to the far right side of the
    floor. Face left to knock the second Spiny out of the way, and go up the thin
    tunnel at the far right side of the area to collect the letter K.
    
    
    LETTER O
    --------
    
    Run left after collecting the letter K, and continue the journey up the main
    tunnel. Go to the right side of the floor facing left to hit the first Klampon
    out of the way, then run over to the left side of the floor facing right to hit
    the second Klampon. Repeat this process to defeat the third and fourth
    Klampons.
    
    After the Klampons, there's a small gap in the left side of the tunnel where
    you can collect a banana bunch. Stay at the left side of the floor, and you'll
    soon encounter a Krook on the right side. When he throws the hook, jump over it
    and land on the right side of the tunnel, and then jump over the hook when it
    comes back and land on the left side. When the hook is thrown again, jump over
    it once and quickly run toward the Krook to hit him out of the way.
    
    After passing the Krook, there will be two horizontally flying Zingers above.
    These are easy enough to beat with Rambi: Either jump on them or charge into
    them. Run to the left side of the tunnel after passing the Zingers and jump
    over the wall on the left as soon as you can to fall into a small gap with a
    Banana Coin.
    
    There are three Spinys in the section of tunnel above. Just like the Zingers
    earlier in the tunnel, either jump on them or charge into them. The floor will
    slow down after the Spinys. Jump up to the ledge on the left as soon as you
    can, and run left to find a banana arrow pointing left to a wall. Supercharge
    into the wall to enter the first bonus level. Defeat all six Zingers in the
    bonus level, and collect the Kremkoin at the top-right corner of the area.
    
    After exiting the first bonus level, go right at the top of the tunnel and hit
    the Klampon out of the way. Ride up and then pass through the no animal sign on
    the left to receive a banana bunch. Continue left and ride up the tunnel. Jump
    right up to the ledge as soon as you can and run quickly to the right, hitting
    the Spiny (cartwheel/helicopter only) and Klampon (jump only) along the way.
    
    Go to the far right side of the floor and ride up the thin tunnel to the blast
    barrel near the top. After getting blasted out of the second blast barrel and
    landing on the ledge, quickly drop off the right side of the ledge to collect
    the letter O.
    
    
    LETTER N
    --------
    
    Ride the floor up, and jump back up to the ledge on the left that you landed on
    after the blast barrels. Jump over or cartwheel/helicopter the Spiny that drops
    down as you jump from the floor to the ledge. Go left, and ride up the tunnel.
    Four Spinys will be up on the ledge on the right. Stay at the left side of the
    floor until the ledge is equal to the floor, and then cartwheel/helicopter
    through all four Spinys. Go up the tunnel on the right to come to the star
    barrel.
    
    Crash through the star barrel, and ride the floor up past the suspiciously
    placed Zinger on the left. As soon as you're above the Zinger, run left to go
    through a hidden entrance in the wall. Enter the Squawks barrel to transform
    into Squawks, and start flying up the tunnel on the left. Tap 'B' and hold up
    to fly quickly up the tunnel, avoiding the hooks thrown by all three of the
    Krooks on the right.
    
    Fly slightly to the right at the top of the hidden tunnel and go up the main
    tunnel. Avoid (or throw eggs at) the four Zingers on the way up this long
    tunnel, and fly quickly to the right at the top. Go down the first tunnel that
    you come to, and fly down either side of the block in the small room. Go under
    the block to collect the Hero Coin, and then fly out of the room. Go up the far
    right tunnel afer exiting the room to collect the letter N.
    
    
    LETTER G
    --------
    
    At the top of the tunnel, throw an egg at the Zinger as you fly along to the
    left, and pass through the no animal sign to receive a TNT barrel. Pick up the
    barrel and jump up to the ledge on the left with the banana arrow pointing to
    the wall on the left. Throw the TNT barrel at the wall, and go through the
    entrance that's revealed to enter the second bonus level. In the bonus level,
    ride the fast moving floor to the top and collect the Kremkoin at the top-right
    corner of the area.
    
    After exiting the second bonus level, jump over the gap on the right and land
    on the ledge below. Hit the Klampon out of the way, and run over to the right
    side of the tunnel where the floor will catch up. Jump to the ledge on the
    left, and jump over the Spiny and the Klampon as they walk toward you. Stay at
    the left side of the floor to go up the next section of tunnel.
    
    This next section can be quite difficult, as one enemy from either side (a
    Spiny and a Klampon) will drop down at the same time. Hit the Spiny first, as
    the Klampon can be easily jumped on. Go to the right side of the floor when the
    first set of enemies drop down, the left side for the second set, and the right
    side for the third set.
    
    After passing the three sets of enemies, the floor will continue up to a
    section of the tunnel with six Mini-Neckys. Walk right and the first Mini-Necky
    will just glide by above. Stay in the middle of the floor for the remaining
    five Mini-Neckys, and just jump on them whenever they swoop down.
    
    After passing the Mini-Neckys, the tunnel will lead right and then up. In this
    section of the tunnel, there will be three circling Zingers. To defeat one of
    these circling Zingers, jump over the Zinger once, and then run under it.
    Repeat this process for the other two Zingers.
    
    When you see the DK barrel on the right, wait at the right side of the floor
    until you can jump over the wall. Pick up the DK barrel after jumping over the
    wall, and run quickly back to the left. Throw the DK barrel at the red Kruncha,
    and jump into the first gap on the left to collect the letter G.
    
    Exit the gap and continue riding up the tunnel. Run to the far left side of the
    floor when the tunnel goes left to start riding up the next section of tunnel,
    which consists of a Krook on either side throwing hooks. The Krooks take it in
    turns to throw hooks (fortunately), with the right Krook throwing first. If the
    right Krook throws a hook, go to the left side of the tunnel and jump over it.
    
    If the left Krook throws a hook, go to the right side of the tunnel and jump
    over it. Use this method to avoid the hooks, until the Krooks are defeated.
    Continue up the tunnel to the top, and then go right. Cartwheel/helicopter
    through the three Spinys, and rush over to the far right side of the floor to
    go up the next section of tunnel.
    
    There are four circling Zingers in this section of tunnel. If a Zinger is on
    the right side of the tunnel, go over to the left side of the floor until the
    Zinger is defeated. If a Zinger is on the left side of the tunnel, go over to
    the right side of the floor until the Zinger is defeated. Use this method to
    pass the four Zingers and continue up the tunnel. Jump up to the ledge on the
    left as soon as you can to encounter two Klampons and a Spiny. Jump on the
    first Klampon, bounce over the Spiny, and land on the second Klampon.
    
    With the enemies out of the way, run to the left side of the floor and continue
    up the tunnel. Jump on the ledge on the right, and run right to find a barrel.
    Pick up the barrel and run back to the left, going up the tunnel with the
    Zinger. Hold the barrel to defeat the Zinger, and continue up the tunnel to
    collect a Banana Coin. When the floor stops, jump up to the small ledge on the
    right, and go over to right side. Jump over the gap on the right and land on
    the end of level target to exit the level.
    
    
    -------------------------------------------------------------------------------
                              Level 31: Clapper's Cavern
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    Go left at the start of the level and run to the top of the icy slope to see a
    hook high above. Team throw up to land on the first hook, jump up to land on a
    second hook, and jump right from the second hook to land on an icy platform.
    Run along the platform, making sure to cartwheel/helicopter spin through the
    four Spinys. After passing the Spinys, jump on the Klampon and go into the
    entrance on the right. In the bonus level, jump up all the ledges on the right
    and collect the Kremkoin on the ledge at the top-right corner of the area.
    
    After exiting the first bonus level, jumping team throw up to collect the
    letter K and land on the hidden hook above. From the revealed hook, jump up to
    the ledge on the right to collect the Hero Coin, and then drop down off the
    left side of the ledge to land back on the icy path.
    
    
    LETTER O
    --------
    
    Run right along the path and down the slope, and drop off the edge to land on a
    ledge down below with a Kruncha walking about on it. Jump over the Kruncha as
    he walks from right to left, and then run quickly to the right side of the
    ledge. Jump over the stationary Zinger to land on the platform with the first
    Clapper on it. Jump on Clapper, who will turn the water to ice.
    
    Drop onto the ice on the right, and continue right to find three enemies: Two
    Neeks and a Click-Clack. Jump over the first Neek, cartwheel/helicopter through
    the second Neek and the Click-Clack, and then immediately hold down to slide
    under two Zingers for a Banana Coin.
    
    At the right side of the ice, jump up to the slope on the right and run up to
    the top. The water will soon start rising, so quickly jump into the barrel
    above. Hold right after being blasted out of the barrel to land on a small icy
    ledge. Select Dixie Kong.
    
    There is a Kruncha walking about on the ledge on the left. When the Kruncha is
    on the right side of the ledge, jump and helicopter spin over to the left. Stop
    the helicopter when you're above the second Clapper to land on him and turn the
    water to ice. Jump over the two Zingers on the left, and collect the letter O
    after landing on the left side of them.
    
    
    LETTER N
    --------
    
    Continue quickly to the left after collecting the letter O, and slide under the
    stationary Zinger. Jump the red Kruncha shortly after passing the Zinger, and
    run into the arrow barrel, which will shoot you up to a blast barrel. The water
    will have started rising after landing in the blast barrel, but the Lockjaw has
    fortunately disappeared in this section of the level. Hold right after being
    launched out of the blast barrel to land on an Enguarde crate down below. Get
    on Enguarde, and swim right to the tunnel.
    
    Stay as low as you can in the tunnel to charge through one Flotsam and avoid
    two above. When you come to the three Shuris blocking an entrance, swim
    straight up the tunnel before they charge at you. Take the next tunnel on the
    left, and swim quickly along at the bottom of the tunnel to avoid two exploding
    Puftups above. There will be one horizontally moving Puftup in the small room
    at the left side of the tunnel.
    
    There is a Banana Coin up at the top-left corner of the room, and a single
    banana next to a wall at the top-right corner. Hit the Puftup out of the way,
    collect the Banana Coin, and supercharge in the direction of the single banana
    to pass through a hidden entrance to the second bonus level. In the bonus
    level, swim quickly along to the right as the water slowly lowers, and collect
    the Kremkoin at the end of the area.
    
    After exiting the second bonus level, pass through the no animal sign on the
    right to receive a banana bunch, and then swim up and jump onto the icy slope
    on the left. Run up the slope and cartwheel/helicopter through the Spiny at the
    top. Go to the left side of the ledge, and fall into the water off the edge.
    
    When you hear the footsteps of the Kruncha, jump out of the water and land on
    the ledge on the right. When the Kruncha falls into the water, jump the gap
    over to the ledge on the left and run along to find the star barrel. Jump up
    and hit the star barrel, then continue left to the edge, where the Puftup will
    arrive again in the water below.
    
    Jump over to the Flitter on the left and follow the banana trail as you bounce
    off to land on the third Clapper on the small ledge below. Drop down onto the
    ice and jump over the first two Zingers that you come to. Slide under the next
    Zinger, and jump over the Kruncha that walks toward you shortly after the
    Zinger. Slide under the next Zinger after the first Kruncha to collect the
    letter N, and then quickly jump over the second Kruncha before landing on the
    ledge on the left.
    
    
    LETTER G
    --------
    
    There is a single banana high above the small ledge. Team throw up to collect
    the banana, and you'll activate a hidden exclamation point barrel which will
    make you invincible. Drop down off the ledge into the water on the left, and
    follow the tunnel around to collect three Banana Coins.
    
    After exiting the other side of the tunnel, jump out of the water and land on
    the slope on the left. Run through the Spiny on the way up the slope, and jump
    up to the hook above. Jump up to the second hook on the right, the third hook
    on the left and the fourth hook on the right. Jump from the fourth hook up to
    the ledge on the right. Select Dixie Kong. Jump off the ledge to the left and
    collect the letter G, then helicopter back to the ledge on the right to avoid
    dropping into the water with the Lockjaw.
    
    Go to the right side of the ledge to see a circling Zinger. Wait until the
    Zinger is over on the right side of the platform, and then jump over and land
    on the fourth Clapper. Hold right to land on the ice below, and continue right.
    Cartwheel/helicopter through the three Spinys, and then duck down as soon as
    you come to the three Zingers to slide under them. On the other side of the
    Zingers, pick up the barrel and jump over the stationary Zinger on the right to
    land on the fifth Clapper.
    
    Continue right along the ice and run into the lowest of the first set of two
    Zingers with the barrel. Jump over the next two sets of two Zingers, and duck
    under the fourth set of Zingers to slide under them. Jump over the Kruncha on
    the other side and jump to the ledge at the far right side of the ice. Select
    Dixie Kong, and jump into the Dixie barrel. Blast out of the barrel when the
    Banana Coin item is shown and land on the target to exit the level.
    
    
    -------------------------------------------------------------------------------
                             Level 32: Chain Link Chamber
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    The level starts on a small ledge, with some chains over on the left. Jump onto
    the first chain and climb down to the same level as the single banana. Wait for
    the Klingers on the second and fourth chains to climb up, and then quickly
    climb along to the left and jump onto the single chain. Climb down to the
    bottom of the chain and jump onto the small gap on the left to collect the
    letter K.
    
    
    LETTER O
    --------
    
    Jump back to the chain on the right and climb up. You'll come to a horizontally
    moving Zinger on the way up the chain. Wait until he moves either to the left
    or right side before continuing quickly up. Before the chain joins a series of
    other chains, jump over to the ledge on the right and run along to come to a
    wall.
    
    The bottom secion of the wall is a secret passage which leads to a small gap on
    the other side with a Banana Coin in it. Unfortunately, there is also a balloon
    Klobber in the gap. Go half-way through the passage to activate the Klobber,
    then rush back out to the left. Jump on the Klobber and throw the barrel to the
    left. With the Klobber out of the way, go into the room and jump to get the
    Banana Coin.
    
    Exit the room to the left and jump onto the single chain over on the left.
    Climb up to the series of chains, but stay close to the bottom. Move along to
    the right when the two Klingers climb up to the top. Over on the right side of
    the chains, jump up and onto the ledge on the right. Jump onto the first single
    horizontal chain on the ledge and climb along to the right. Jump up two chains
    to the third chain, and move along to either side.
    
    Watch the Zinger above on the fourth chain. Jump up to the fourth chain when
    the Zinger is on the far side, and quickly jump up to the next two chains to
    the sixth chain. Move along to the left on the sixth chain, and watch the
    Zinger above. When the Zinger moves back to the left, quickly jump up to the
    seventh chain, move along to the left slightly, and jump up to the eighth
    chain. From the eighth chain, jump up to the vertical chain above and start
    climbing up.
    
    There will be three Krooks on the way up this chain. Climb up past the first
    and second Krook when their hooks return to them, and stop just after passing
    the third Krook. Jump from the chain onto the third Krook and land on the small
    ledge. There will be a Klobber barrel and a kannonball through the tunnel on
    the left. Walk slowly through the tunnel until the Klobber is activated, and
    then quickly run back out onto the ledge. Jump over the Klobber as he runs
    toward you, and he'll fall off the ledge.
    
    With the Klobber out of the way, run through the tunnel on the left and pick up
    the kannonball. Run back to the right and jump off the edge of the ledge to
    fall down onto the Krook below. Pick up the kannonball again, and run through
    the tunnel on the right to find a kannon. Put the kannonball in the kannon to
    get blasted up to the first bonus level. In the bonus level, jump across the
    three chains while avoiding the  Zingers, and collect the Kremkoin at the end
    of the area.
    
    After exiting the first bonus level, jump onto the chain on the left and climb
    up to the top, where you will have a choice of which direction to go. Both ways
    lead to the letter O (there are in fact, two 'O' letters in this level), but
    I'd suggest the right way as it's slightly easier. I'll list both routes to
    collect the letter O below:
    
    Left route: Go along to the left until you're directly under the hook. Wait for
    the horizontally moving Zinger to go to either side, and then jump onto the
    first hook. Jump quickly up to the chain above, and then jump up to the second
    hook on the left. Jump up to the chain above when the Zinger is on the right,
    and jump over the Zinger as it flies to the left. Jump up to the third hook on
    the right, and jump quickly up to the chain above. Jump over the Zinger as it
    flies to the right and jump to the fourth hook. Jump up to the chain above, and
    go to the middle. A fast Zinger will be circling the fifth hook above. Jump up
    to the hook when the Zinger is on the left side of the hook, jump up to the
    chain above when the Zinger is on the right side, and jump quickly up to the
    sixth hook. Jump up to the long chain above from the sixth hook, and go along
    to the far left side. Jump up to collect the letter O.
    
    Right route: Go along to the right until you see an arrow barrel above. Jump
    into the barrel and shoot either up + left or up + right to avoid the
    stationary Zinger. Jump into the second barrel and shoot up + right when the
    horizontally moving Zinger is on the left side of the chain. Jump quickly into
    the third barrel. Shoot up + left when the horizontally moving Zinger is on the
    left side of the chain, and then jump quickly up into the fourth barrel. Shoot
    up to the fifth barrel, and then shoot straight up when the Zinger is on either
    side of the chain to land in the sixth barrel. Shoot up from the sixth barrel
    to land on the chain, and go along to the far right side. Jump up to collect
    the letter O.
    
    
    LETTER N
    --------
    
    Go along to the middle of the chain and begin climbing up the vertical chain,
    which will soon change to a grid of chains with Zingers hovering about. When
    you get onto the grid of chains, move right three squares and climb up to the
    second horizontally moving Zinger (the first horizontally moving Zinger won't
    be able to reach you on this section of the grid).
    
    Wait for the Zinger to move right, and then quickly climb up past the Zinger to
    come to an other horizontally moving Zinger above. Move two squares to the
    left. Wait for this Zinger to move to the right, then quickly move one more
    square to the left and climb up the vertical chain.
    
    Continue climbing up the vertical chain to arrive at the bottom of a room with
    four circling Zingers. Wait until a Zinger has passed above, and then quickly
    go up through the gap to the middle of the circle, where the chain leads off in
    four directions.
    
    Go to the right first to come to a gap with an invisble coin. Next, go all the
    way left to come to a larger gap with a crate and a star barrel. Drop off the
    chain. Pick up the crate and throw it at one of the circling Zingers, and then
    jump back onto the chain. Go left and jump up to hit the star barrel.
    
    Go back to the right along the chain, and go up at the junction. Continue up
    through the gap between the Zingers. Climb quickly up the chain to avoid two
    Kutlasses and two Klobbers, which try to attack you from the ledges at the
    side. At the top of the chain, you'll come to another junction where you have a
    choice of which direction to go. Both ways are quite simple, but I'd suggest
    the left path as you can collect a banana bunch along the way. I'll list both
    routes below:
    
    Left route: Go over to the left side of the horizontal chain to come to the
    bottom of three vertical chain. Climb quickly up any one of the three chains to
    avoid three Mini-Neckys. At the top of the chain, go left to get the banana
    bunch, and then go right to avoid a final Mini-Necky.
    
    Right route: Go right along the horizontal chain, but stop before you get above
    the pit at the far right side. Wait for the two vertically moving Zingers to
    come down and go into the gap, and then quickly jump up the small chains until
    you get to the big chain at the top.
    
    After following either route, you should be on the right side of the long
    chain. Jump onto the vertical chain above and climb up to arrive at a grid of
    chains with circling Zingers hovering about. Once on the grid, climb up two
    squares, and then start to go left. Go under each of the three Zingers as they
    move left. At the left side of the grid, quickly climb up the chain nearest to
    the wall to pass by another circling Zinger above.
    
    After passing the grid of chains, there will be two chains to climb up, with
    Kannons at the top blasting kannonballs down toward you. The first kannonball
    will fall down the left chain, so quickly climb up the right chain until you
    get level with the single banana between the chains.
    
    At this point, jump off to the right and hold right to land in a secret tunnel
    in the wall. Run right to collect the letter N in the first gap. Jump up and
    right from the first gap to pass through another secret tunnel, which leads to
    a second gap where you can collect the Hero Coin.
    
    
    LETTER G
    --------
    
    Run back to the left after collecting the Hero Coin, and jump onto the right
    chain when you see the kannonball fall down next to the left chain. Climb up
    the two chains, dodging from left to right as the kannonballs drop down, and
    climb along to the right at the top. Go to the right side of the chain, and
    climb up the vertical chain.
    
    At the start of the chain, there will be a small section of wall over to the
    left. Jump from the chain and hold left to land in a hidden tunnel near the
    bottom of the wall. Run left through the tunnel and cartwheel/helicopter the
    Kannons out of the way to reveal an entrance on the left. Go through the
    entrance to enter the second bonus level. In the bonus level, shoot out of the
    timed arrow barrels and collect the Kremkoin on the ledge at the top-right
    corner of the area.
    
    After exiting the second bonus level, jump to the chain on the right and climb
    to the top. Jump up two chains, and go over to the left side of the tunnel. Two
    vertically moving Zingers will go by on the way down. As soon as the Zingers
    have passed, go right and jump up the chains until you reach the long chain at
    the top.
    
    When you move along to the left side of this chain, two Zingers will quickly go
    up into the gap above. Go under the Zingers as soon as they go up, and drop
    down the small chains to the big chain at the bottom. Go to the left side of
    this chain to see two Zingers go down, and then quickly jump up the small
    chains to the long chain at the top.
    
    Go to the right side of the long chain and jump onto the vertical chain above.
    Climb quickly all the way up this chain to the top to avoid a Klobber and eight
    Mini-Neckys. Go left at the top of the chain to come to another vertical chain.
    Jump on the chain and climb quickly to the top to avoid a balloon Klobber that
    rushes down from a gap on the right.
    
    At the top of the chain, climb right along the horizontal chain and pass above
    the target. Jump up at the far right side of the chain to collect the letter G,
    and then go left along the chain until you're above the target. Drop down from
    the chain and land on the end of level target to complete the level.
    
    
    -------------------------------------------------------------------------------
                                Level 33: Toxic Tower
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    A toxic slime starts to rise as you jump up the steps at the start, and will
    continue to do so for the rest of the level. For this reason, make sure you run
    as often as possible, and do everything quickly. With that said, run right at
    the start of the level and jump up the four steps, hitting the two Klampons on
    the way. Jump into the Rattly barrel at the top of the steps to transform into
    Rattly.
    
    As Rattly, jump up to the small ledge on the right, and then jump up to the
    square platform on the left. There are three other platforms over on the left,
    with two Kaboings bouncing down them. Bounce off the Kaboings on the way over
    the platforms, and jump from the third platform over to the ledge on the left.
    Jump up to the higher ledge on the left, and then up to the square platform on
    the right.
    
    A stationary Zinger will be over on the right. Although you could bounce across
    the three Zingers on the right in order to get to the next section of the
    level, take the small shortcut instead by superjumping up from the right side
    of the square platform and landing on the ledge high above.
    
    Collect the three banana bunches on the ledge, and walk over to the right side.
    Superjump again to land on the high ledge up on the left. Collect the banana
    bunch and jump up to the square platform on the right. Jump up one platform to
    the right, drop down to the platform on the right, and jump up two platforms to
    the right to land on a ledge with the letter K.
    
    
    LETTER O
    --------
    
    After collecting the letter K, jump up one platform to the left, one to the
    right, one to the left and one to the right to land on a ledge with three
    vertically moving Zingers over on the left. Bounce off the three Zingers over
    the gap to land on a ledge on the left. A big 'A' up on the right indicates
    that you have to use the animal's special move at this point.
    
    Superjump up to the thin platform on the right. Jump up the rest of the thin
    platforms , but stop on the final platform with the Zinger covering the gap on
    the right. Jump on the Zinger and fall down the gap, holding right to collect
    the Hero Coin below. Go left after collecting the coin to land in a barrel,
    which will blast you back up to the platforms.
    
    Hold right after launching out of the barrel to land on the ledge on the right.
    Quickly superjump up to the thin platforms high up on the left, and jump across
    them while avoiding the barrels blasted by the Kannon. Jump on the Kannon when
    you reach him and bounce up to the ledge on the left.
    
    Superjump again up to the thin platform on the right, where three horizontally
    moving Zingers are moving off the right side of the platform. Jump onto the
    nearest Zinger as he gets near the platform, bounce off onto the next Zinger on
    the right, and bounce up from the Zinger to the ledge on the right.
    
    Superjump from the ledge up to the platform on the left, and run left to come
    to a wall. Hold left and jump at the wall to pass through a hidden passage
    which will lead to a blast barrel. Drop into the barrel, which will blast you
    up through two Banana Coins to a barrel at the top, which will then blast you
    back onto the platform. The slime will be rising fast below, so go fast on this
    section.
    
    A horizontally moving Zinger will be above next to a gap. When the Zinger moves
    to the right side of the gap, jump up and bounce off the Zinger to land on the
    ledge above. Go to the far right side of the ledge and superjump up to the
    ledge on the left. On the ledge, jump up to the top of the big step and face to
    the right. Bounce off the five Zingers on the right to land on a platform with
    an arrow barrel on it. The letter O is found on the third Zinger on the way up
    to the platform.
    
    
    LETTER N
    --------
    
    The arrow barrel will launch you up to a Squawks barrel above. After
    transforming into Squawks, fly right and up. Go left at the top, fly over the
    lowest Zinger, and continue left under the second Zinger. Go up at the end and
    stay at the left side of the tunnel until you pass the first Zinger, and then
    go right and up to pass the second Zinger.
    
    Take the first tunnel right and go along as far right as you can. Fly down the
    side of the stationary Zinger and hit the DK barrel if necessary before
    continuing along the tunnel. Throw an egg at the next Zinger you come to, and
    fly up the tunnel that he was blocking. At the top of the tunnel, there will be
    four Kaboings bouncing over on the left.
    
    Throw eggs at all of the Kaboings as they bounce up from the gaps, and fly up
    the tunnel at the far left side. Stay right as you fly up the tunnel to come to
    a stationary Zinger. There is a single banana under the Zinger. Hold right as
    you collect the banana to go through a secret tunnel, which will lead to a thin
    gap where you can fly up to collect two Banana Coins.
    
    Go left at the top of the gap to exit the secret tunnel, and then fly up after
    returning to the main tunnel to come to a large room with four circling
    Zingers. Fly to the middle of the circle and fire eggs at the yellow Zingers.
    Exit the circle on the right side to enter a small gap with the letter N.
    
    
    LETTER G
    --------
    
    Return to the middle of the circle after collecting the letter N, and exit the
    circle at the top. Fly up the tunnel to the top. There are multiple routes to
    take at the top of the tunnel, with only slight differences between them. Some
    routes have yellow Zingers and some have red, but it doesn't really matter
    which way you go. Go with the right - left - left route only because it seems
    slightly quicker. After passing the third Zinger, go right to find a red Zinger
    above. Wait until he goes to either side of the tunnel, and fly up past him.
    
    Follow the tunnel up and along to find a single Zinger blocking an entrance.
    Fire an egg at the single Zinger, the two Zingers shortly after, and finally,
    the three Zingers. After passing the set of three Zingers, go up the tunnel and
    face left at the top to see vertically moving Zingers above some gaps. Fire
    eggs at all four Zingers in the area, and go down the tunnel below where the
    fourth Zinger used to be to collect the letter G. Fly up the tunnel at the far
    left side of the area, and go right at the top to enter the Squitter barrel.
    
    After transforming into Squitter, build web platforms up and right to come to a
    stationary Zinger next to the wall. Shoot a web at the Zinger to see a single
    banana. Jump to the banana and hold right to pass through a secret tunnel in
    the wall, which leads to the first bonus barrel. In the bonus level, build web
    platforms along the bramble maze and collect the Kremkoin up on the platform at
    the end of the maze.
    
    After exiting the first bonus level, you'll pass through the no animal sign and
    land on the other side. Run right and jump onto the chain above the slime. The
    target will be down on the right, but don't jump on it yet. Instead, jump from
    the chain and land on the right side of the target. This will cause the slime
    to lower. Run back to the left and drop down the gap to land on a path below.
    Run right to collect a green balloon, and then run back to the left and jump
    onto the chain. Climb to the top of the chain and jump down to the end of level
    target to complete the level.
    
    
    BOSS BATTLE 6: STRONGHOLD SHOWDOWN
    ----------------------------------
    
    Donkey Kong will drop down tied up in a rope, you'll receive a Kremkoin, and
    then Donkey Kong will be pulled back up and you'll exit the area on the
    right. No battle in this area at all.
    
    
    -------------------------------------------------------------------------------
                              Level 34: Screech's Sprint
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    Run right along the platform at the start of the level to come to a gap with a
    Banana Coin in it. Select Diddy Kong, and cartwheel jump into the pit to
    collect the Banana Coin and land on the other side. Walk along the platform to
    the right until you activate the Cat O' 9 Tails, and then quickly run back to
    the left until you get to the edge of the platform.
    
    Jump over the Cat O' 9 Tails as he spins toward you, and he'll go off the edge
    of the platform and land down on the thorns below. Run right along the platform
    to the edge, where four bananas seem to point down to the gap. Cartwheel into
    the gap and jump before you touch the thorns to land on the next platform.
    
    Walk along the platform to see a Kloak, who will throw a TNT Klobber barrel
    down. When the Klobber rushes toward you, go back to the left edge of the
    platform and jump over him. Run right and jump over the tall thorn wall to land
    on the rope on the other side. Climb down to the bottom of the rope, and wait
    for the Klinger on the rope on the right to climb up.
    
    When he climbs about half-way up the rope, climb quickly across the ropes to
    the other side. After arriving on the final rope, climb up half-way to see a
    gap in the thorns over on the right. A horizontally moving Zinger guards the
    gap, so wait for the Zinger to move back to the right before jumping through
    the gap and landing on the small platform on the other side.
    
    Grab the treasure chest on the platform and throw it at the Zinger above to
    receive a banana bunch. Jump over the thorn wall on the right and land on the
    vine. Climb right across the vine to encounter four vertically moving Zingers.
    When the Zingers go up, quickly climb under them to get to other side. Near the
    end of the vine, there will be a horizontally moving Flitter above.
    
    Jump on the Flitter to bounce up and get a Banana Coin, and then drop off the
    rope to land on a platform below. Run right along the platform to set off the
    first Cat O' 9 Tails. Jump left and right over the Cat O' 9 Tails as he spins
    toward you, and then jump on him when he gets dizzy and sits down. Run right
    and defeat the second Cat O' 9 Tails on the platform in the same way.
    
    At the right edge of the platform jump across to the rope, and climb quickly up
    it all the way to the top to avoid seven Mini-Neckys. When all seven Mini-
    Neckys have gone, climb slightly down the rope so that you're level with the
    two bananas over on the left. Jump to the left from the rope to land on a small
    platform on the other side of the thorns. Cartwheel/helicopter jump into the
    gap to land on the platform on the other side.
    
    After landing on the platform over the gap, jump and team throw up to the right
    to land on a platform with a kannonball on it above. Pick up the kannonball and
    jump up to the next platform on the right, and then jump from the platform into
    the kannon to be blasted up to the first bonus level. In the bonus level, use
    Dixie's helicopter spin and Diddy's cartwheel jump to navigate through the
    bramble tunnels and collect the Kremkoin on the platform at the end of the
    area.
    
    After exiting the first bonus level, jump up to the platform on the left. Jump
    and helicopter spin through the gap in the brambles on the left to land on a
    small platform on the other side. There will be a star barrel over on the left,
    and below it will be a Squawks barrel. Jump into the star barrel and fall
    straight down into the barrel below to transform into Squawks.
    
    After transforming into Squawks, fly to the right and go through the gap that
    you jumped through earlier. On the right side of the gap, fly up into the
    single banana to receive a Banana Coin, and then fly back through the gap on
    the left. On the left side of the gap, fly up into the top-right corner of the
    area to collect an invisible red balloon, and then continue floating left to
    come to the start of the race, where Screech will be waiting. When the race
    starts, fly left and go through the gap between the two red stationary Zingers
    to collect the letter K.
    
    
    LETTER O
    --------
    
    Continue flying quickly to the left until you see the bananas curve from left
    to up. Instead of following the banana trail, fly down and left and go into the
    small tunnel to enter an invisible blast barrel. The barrel will blast you
    along to another barrel, which will shoot to get blasted by an invisible blast
    barrel, which will shoot you quickly up through the thorn tunnel. As soon as
    you regain control, fly immediately left as the tunnel widens out to enter
    another invisble blast barrel, which will shoot you up to the letter O.
    
    
    LETTER N
    --------
    
    Fly up near the top of the thorns, and go right. Follow the bramble tunnel
    along to come to four stationary Zingers in a vertical line. Continue flying
    along, but aim for any of the four Zingers. When you get close, fire an egg and
    fly through the gap between the Zingers to the other side.
    
    Repeat this process for the second set of four Zingers, but aim for only the
    second or third Zinger, as the other Zingers are red and can't be defeated by
    eggs. When you come to the banana arrow pointing down, fly up and right
    instead, and follow the tunnel around to come to the Hero Coin.
    
    After collecting the Hero Coin, fly down and enter the arrow barrel to get
    blasted back to the main area. Fly down the bramble tunnel to the bottom as
    soon as you regain control, go left under the brambles and then fly up. Go left
    over the brambles, but don't follow the direction of the banana trail. Instead,
    fly straight down, staying close to the brambles on the right, and pass through
    the very small gap between the brambles.
    
    Fly down until a ledge of brambles is below. Fly left over the ledge and
    continue down to spot the trail of bananas. Follow the trail which leads down
    to a high horizontal tunnel. Fly right along the tunnel to come to four
    stationary Zingers in a vertical line. When you get close, fire an egg at
    either of the bottom two Zingers and fly through the gap to the other side.
    Shortly after, there will be five circling red Zingers.
    
    Go through the gap between the Zingers to the middle of the circle, and then
    fly out to the other side through the gap. Follow the tunnel along which goes
    up and right, down and right, up and right and then up. When you come to the
    junction in the tunnel, a banana trail will lead up the left route. Follow the
    right route instead to collect the letter N.
    
    
    LETTER G
    --------
    
    Continue up, left and go down slightly to see the next tunnel entrance on the
    left. Go through the tunnel to arrive in a room full of stationary red Zingers.
    Try and stay low down in the tunnel as you dodge through the gaps between the
    Zingers. At the far left side of the area, a banana arrow will be pointing up.
    Instead of following the arrow, fly left under the brambles and go up to
    collect the letter G.
    
    After collecting the letter G, follow the banana trail around and go up the
    next tunnel on the right. At the top of the tunnel, go right to come to two
    stationary red Zingers. Fly under or over both Zingers, and continue right to
    pass through the banana finish line and win the race. Keep going right to pass
    through the no animal sign, and fall down onto the end of level target to
    complete the level.
    
    
    BOSS BATTLE 7: K. ROOL DUEL
    ---------------------------
    
    1: At the start of the fight, K. Rool will shoot a kannonball. Pick up the
       kannonball and jump over K. Rool as he slides toward you. Turn left and wait
       until the gun starts sucking you toward K. Rool. When it does this, throw
       the kannonball into the gun to hit K. Rool for the first time. The gun will
       then explode, causing a kannonball to fire out. Jump over the kannonball and
       run to the opposite side of the area from K. Rool.
    
    2: K. Rool will shoot a kannonball, which lands and turns into a spiked ball.
       Select Dixie Kong. Jump over K. Rool and hover over the kannonball to land
       on the other side. Jump again as he returns, and the kannonball will return
       to normal. Quickly rush over to the kannonball and pick it up. Throw it into
       the vacuum gun. The gun will then explode, causing a kannonball to fire out.
       K. Rool will then shoot out two spiked kannonballs. When he slides from left
       to right, jump over him and land between the kannonballs. Jump over him
       again as he slides from right to left, and jump over him a third time as he
       once again slides from left to right. Pick up the right kannonball when it
       turns normal and throw it into the vacuum gun. Jump over the kannonball when
       the gun explodes, and K. Rool will fall over for the first time.
    
    3: A series of spiked kannonballs are then shot from the gun. Run over to the
       left side of the area, and follow the list shown below for details on what
       to do to avoid each of the kannonballs.
    
       Kannonball 1 : Jump
       Kannonball 2 : Jump
       Kannonball 3 : Duck
       Kannonball 4 : Jump
       Kannonball 5 : Jump
       Kannonball 6 : Jump
       Kannonball 7 : Duck
       Kannonball 8 : Jump
       Kannonball 9 : Duck
    
       After the ninth kannonball, a barrel will be shot. Jump on the barrel and
       pick up the kannonball that drops out of it. Go right with the kannonball
       and throw it into the vacuum gun. Jump over the kannonball when the gun
       explodes, and jump over K. Rool as he slides from right to left.
    
    4: A series of bouncing spiked kannonballs are then shot from the gun. Run over
       to the right side of the area, and follow the instructions below for what to
       do with each of the bouncing kannonballs.
    
       Kannonball 1 : Jump
       Kannonball 2 : Run under
       Kannonball 3 : Jump
       Kannonball 4 : Jump
       Kannonball 5 : Run under
       Kannonball 6 : Jump
       Kannonball 7 : Run under
       Kannonball 8 : Jump
       Kannonball 9 : Run under
    
       After the ninth kannonball, a bouncing barrel will be shot. Jump on the
       barrel and pick up the kannonball that drops out of it. Run left with the
       kannonball and throw it into the vacuum gun. Jump over the kannonball when
       the gun explodes, and jump over K. Rool as he slides to the right.
    
    5: A series of circling spiked kannonballs are then shot from the gun. Run to
       the left side of the area, and jump over all of the kannonballs that are
       shot. As you jump the kannonballs, walk back to the left side of the area to
       get ready for the next one. There are three single kannonballs that are
       shot, and then three double kannonballs. The double kannonballs are more
       difficult to pass, and I'd recommend that you have Dixie Kong selected so
       that you can spend longer in the air after jumping. After the third double
       kannonball, a circling barrel will be shot. Jump on the barrel and pick up
       the kannonball that drops out of it. Run right with the kannonball and throw
       it into the vacuum gun. Jump over the kannonball when the gun explodes, and
       K. Rool will fall over for the second time. When he wakes up, jump over him
       as he slides from right to left, and go to the right side of the area.
    
    6: K. Rool will shoot blue clouds out of the gun. The blue clouds will turn to
       ice when it hits. Jump over the three clouds, and then jump over K. Rool as
       he slowly slides toward you from left to right. K. Rool will start to fade
       as he slides toward you for the second time, and by the third time, K. Rool
       will be invisible, with only the clouds of dust visible. After jumping over
       K. Rool all three times, he'll shoot a kannonball into the middle of the
       areas. Run and pick it up, and throw it into the vacuum gun. Jump over the
       kannonball when the gun explodes, and jump over K. Rool as he slides from
       right to left.
    
    7: K. Rool will shoot red bouncing clouds out of the gun. The red clouds will
       make the controls very slow. This is the one type of cloud I'd recommend
       getting hit by. Select Dixie Kong and run into the first red cloud. When
       K. Rool shoots the three spiked kannonballs, jump and hover over them to the
       left. Because the movements are so slow, Dixie will clear all three
       kannonballs. After landing on the other side, the controls will return to
       normal. Pick up the normal kannonball after landing and throw it into the
       vacuum gun. Jump over the kannonball when the gun explodes, and jump over
       K. Rool as he slides from left to right.
    
    8: K. Rool will shoot purple circling clouds out of the gun. The purple clouds
       will reverse the direction controls (left will be right, right will be left.
       It's not too bad if you get hit, but the effects last for quite a while.
       When K. Rool uses the vacuum gun in this part, no kannonball appears, so try
       and run away from the gun.
    
    9: K. Rool will disappear and reappear in various places depending on where you
       stand. Run left and right, but try and stay near the middle of the area so
       that you can run away from the vacuum gun when K. Rool appears. Pick up the
       normal kannonball when it's dropped and throw it into the vacuum gun when
       K. Rool appears. Jump over the kannonball when the gun explodes, and collect
       the Kremkoin to defeat K. Rool!... or so we're supposed to think.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    3.7.                           The Lost World
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    -------------------------------------------------------------------------------
                                Level 35: Jungle Jinx
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    Run right along the path at the start of the level and jump onto the Klampon
    that scurries toward you. Go to the right edge of the path and look down at the
    tire rolling down on the right. These tires are common and useful in this
    level, but can also be dangerous.
    
    The tire that's currently rolling down on the right can push you into the wall,
    and some of the other tires can push you off ledges. Make sure that you jump on
    or over a tire as it rolls toward you. Bringing our attention back to the tire
    down on the right, either jump on or over it (jumping on it will cause you to
    bounce high up into the air where you can crash through a DK barrel), and jump
    up the step on the other side.
    
    Walk right to the edge of the platform, and wait for the tires to start rolling
    into the pit down on the right. As soon as a tire rolls into the pit, jump over
    the gap and run right to come to some spikes. The tires roll over these spikes
    easily enough, so wait for a tire to come along, and jump on it. Bounce off the
    tire and hold right to collect the letter K above the spikes. Continue to hold
    right to bounce off another tire and land on the other side of the spikes.
    
    
    LETTER O
    --------
    
    Go right and jump over the gap at the end of the path to land on the next
    section of path. Continue right to come to a large slope. Wait for a tire to
    fall down, and then jump onto it and bounce up to the top of the slope. Go
    right and use another tire to bounce up the second slope. Keep moving right to
    find a stationary Zinger. There is a banana bunch above the Zinger, which you
    can collect by bouncing off a tire. Pass either under or over the Zinger, and
    continue right to the end of the path.
    
    Jump off the edge and land on the path below. Go right to come to a small step,
    with two Zingers up on the right and a Banana Coin between them. Select Dixie
    Kong. Jump from the edge of the step and helicopter spin over to the right to
    collect the Banana Coib between the Zingers. Keep floating right until you land
    on the path on the other side, where a Kutlass will happily rush toward you.
    Jump over the Kutlass as he attacks you with the swords, and jump on him when
    he gets stuck. Run over the bridge on the right to get to the edge of the path.
    
    Jump off the edge and land on the path below. Run right to come to four Spinys.
    Cartwheel/helicopter through the Spinys, and continue on to the end of the
    path. There's a small gap before the path up on the right. Walk right until a
    tire appears up on the ledge above. Walk a little to the left and jump over the
    tire as it rolls toward you. With the tire out of the way, jump over the gap up
    to the path.
    
    Run across the bridge and continue right. Hit the Klampon out of the way, and
    keep going right to come to a stationary Zinger. Jump and team throw over the
    top of the Zinger to collect an invisble Banana Coin. Continue right to come to
    the edge of the path. Masses of spikes are down in the pit on the right, and
    two stationary Zingers are above. Watch the tire rolling in the pit, and jump
    on it when it gets to the left side of the pit. Bounce over the two Zingers and
    land back on the tire, and then bounce again to land over on the other side of
    the pit.
    
    Walk right until you get to the edge, and watch the path over the gap on the
    right. When the two tires fall into the gap, jump across the gap and land on
    the path. Run right, jumping over any tires that roll toward you, to come to a
    small slope with spikes up on the right. Walk a little to the left, and wait
    for a tire to come rolling down. When it does, jump on it and bounce off the
    tire holding right.
    
    Continue to hold right and bounce up the tires to the top of the slope. After
    landing, walk right until you come to the edge of the path, where a
    horizontally moving Flitter will be floating down on the right. Walk off the
    edge of the path, and walk left after landing. Cartwheel/helicopter off the
    left edge of the path to collect the letter O, and then jump to land in the
    first bonus barrel. In the bonus level, use the team throw to hit all four
    Zingers, and collect the Hero Coin at the right side of the area.
    
    
    LETTER N
    --------
    
    After exiting the first bonus level and crashing through the star barrel,
    continue right and jump over the gap. Cartwheel/helicopter through the first
    Spiny that walks toward you, and jump up to the higher ledge after passing the
    Klampon. Pick up the DK barrel, and throw it into the Kutlass near the right
    side of the ledge.
    
    Walk close to the edge and look at the spikes down on the right. Select Dixie
    Kong. When a tire rolls over them and falls into the gap, jump and cartwheel
    over to the right. When the next tire rolls down from the ledge above, stop the
    cartwheel and fall down onto the tire. Keep holding right as you bounce from
    tire to tire to land on the ledge on the other side of the spikes.
    
    Run right after landing on the path and jump on both Klampons. At the end of
    the path, look down at the spikes on the right. A tire will roll over the
    spikes and fall into the gap. Jump over the gap and helicopter down to the left
    side of the spikes. When the next tire rolls down, jump on it and bounce right
    to collect the letter N above the spikes.
    
    
    LETTER G
    --------
    
    Continue bouncing right along the tires after collecting the letter N until you
    land up on the section of path at the top of the steps. Go right to the end of
    the path to find three Zingers: A stationary Zinger up on the right and two
    horizontally moving Zingers just below. Jump through the gap between the two
    moving Zingers and fall down in line with the bananas to land in a blast barrel
    below, which will shoot you into a five-way barrel.
    
    Shoot right out of both barrels to enter a barrel which you can use to get up
    to the path above. Blast out of the barrel when a tire has just rolled past,
    and quickly move to the left edge of the path. When a tire rolls down from the
    right, jump on it and bounce over to the left to collect a Banana Coin and land
    in an arrow barrel, which will blast you back to the path.
    
    Run close to the spikes on the right and wait for a tire to come rolling down.
    When it does, jump on the tire and bounce over to the right to land on the
    other side of the spikes. Run along the path to the edge, and jumping
    helicopter over to the right to collect a Banana Coin before landing on the
    platform below (if you didn't collect the Banana Coin by using the helicopter
    spin, use the team throw on the platform). Go to the edge of the platform and
    look at the spikes down on the right. When a tire comes rolling down, quickly
    jump on it and hold right to bounce over the spike section.
    
    After landing on the path, jump on the three Klampons and continue right to the
    gap at the end of the path. Cartwheel/helicopter into the gap to collect the
    Banana Coin, and then quickly jump to land on the small section of path. Jump
    on the Klobber that rushes toward you, and pick up the barrel. Continue right
    and jump over the gap to an even smaller section of path with a stationary
    Zinger above a barrel on the right.
    
    Throw the barrel at the Zinger and drop down into the barrel. Look over at the
    items flickering above the target. When the second banana bunch after the
    letter G is displayed, blast out of the barrel and hold right to land on the
    end of level target and complete the level.
    
    
    -------------------------------------------------------------------------------
                              Level 36: Black Ice Battle
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    Jump over the Zinger on the left at the start of the level and slide down the
    slope behind it. Drop down the gap at the end of the slope, and run right along
    the bumpy floor after landing. Jump on all four Klampons and drop down the gap
    at the right side of the floor.
    
    After landing on the path, a Spiny will be walking toward you from the left.
    Wait for the Spiny to walk close, and then jump over the stationary Zinger and
    the Spiny. Jump over the next Zinger on the left and run along to the gap at
    the edge of the floor, but don't drop down it yet. Wait for the horizontally
    moving Zinger in the gap to move to either the left or right side, and then
    drop down the gap.
    
    Hold right as you drop down the gap to land on a small ledge with a Klobber
    barrel. When the Klobber is activated, quickly jump on the Klobber and pick up
    the barrel. Drop down off the ledge to the left and run right after landing to
    come to two Zingers. Throw the barrel at the left Zinger. Jump over the right
    Zinger and land on the small section of path on the other side. Quickly jump up
    to the right to collect the letter K, and then drop down into the gap below.
    
    
    LETTER O
    --------
    
    After landing on the bumpy path below, select Dixie Kong and run up to the top
    of the first slope and jump on all four Klampons as they walk toward you. With
    the Klampons out of the way, run left up and over the second slope and drop
    down the gap at the left edge of the path. Fall straight down the tunnel to
    pass a Krook (who is only guarding a banana bunch) on a ledge.
    
    After landing at the top of the steep sloped path, jump and helicopter spin
    over to the right to avoid three stationary Zingers. After passing the three
    stationary Zingers, drift through through the gap between the two stationary
    Zingers at the bottom of the slope, and  drop down to the sloped path below.
    
    Slide left down the sloped path to the flat at the bottom, where a stationary
    Zinger will be hovering up on the left. Jump over the top of the Zinger and hit
    into the wall on the left before falling straight down to the path below. As
    you land, a Balloon Klobber will run toward you from the gap on the left. Jump
    over the Klobber as he rushes toward you, and he'll fall down the gap on the
    right. Run left into the gap and jump up to collect the two red balloons, and
    then go back to the right and go close to the edge of the path.
    
    A hook will be thrown on the path below from a Krook over on the right. Select
    Diddy Kong. When the hook returns the Krook, drop off the edge of the path to
    land on the Balloon Klobber below. Quickly pick up the barrel, and run right.
    If the Krook throws another hook, it will just destroy the barrel, but this
    temporary shield only works once. Drop down the gap at the right edge of the
    path next to the Krook to land on the slightly sloped path below.
    
    Run left down the path but hold right near the bottom to stop on the small flat
    section. Below, a Krook will be throwing hooks along to the left. Wait for the
    hook to return to the Krook, and then quickly drop down the gap and run left
    along the Krook's path to drop down the gap at the left edge. After landing on
    the sloped path below, select Dixie Kong and jump over the two stationary
    Zingers on the right.
    
    Hover over to the steep sloped path on the right side of the gap and jump
    quickly up to the top. A Balloon Klobber will activate once you near it, so
    quickly jump on it before it has a chance to charge at you. Pick up the
    treasure chest at the top of the slope and throw it at the wall on the right to
    receive a red balloon.
    
    After collecting the red balloon, run down the steep slope on the left and jump
    between the two stationary Zingers in the gap to fall down to the platform
    below. Face right on the platform to see a stationary Zinger over on the next
    platform. Jump over the Zinger and fall down the gap to collect a Banana Coin
    and land on the steep sloped path below. Jump over the two stationary Zingers
    on the left, and quickly jump left again after landing to collect the letter O
    above the single stationary Zinger. Slide down the sloped path after landing
    and fall down the gap at the bottom to crash through the star barrel.
    
    
    LETTER N
    --------
    
    After landing at the top of the two sloped paths, take the right sloped path
    and jump over the two stationary Zingers before falling down to the path below.
    On the way down, a Klobber will be activated on a ledge up on the left. Quickly
    run down the slope on the left and jump over the stationary Zinger to land on
    the next path.
    
    After the Klobber runs into the gap, walk right to drop down the gap under the
    Zinger. After landing on the small platform, jump over to the platform on the
    right and hit the Neek there. Drop down one platform to the right, one platform
    to the left (hit the Neek), and drop off the final platform to the right to
    collect the letter N.
    
    
    LETTER G
    --------
    
    On the way down the slope, jump over the two stationary Zingers on the left,
    run under the vertically moving Zinger, and jump over the final two Zingers on
    the slope when the top Zinger is low. After jumping off the edge of the slope,
    fall down until you hit the stationary Flitter and then hold right to land on a
    ledge. Select Diddy Kong.
    
    Hit the Klobber that runs toward you and pick up the barrel, and then go right
    along the ledge to come to two Zingers. Throw the barrel at the lowest Zinger,
    and run right to come to a treasure chest. Pick up the chest and throw it at
    the remaining Zinger to receive a kannonball. Pick up the kannonball and run
    left off the edge of the path.
    
    After landing on the small slope, run right and jump carefully across the tiny
    platforms with the Zingers in the gaps on either side. After passing the three
    Zingers, drop down off the edge of the path to the right to land on a flat
    section below. A steep slope is on the left, and three Klampons are climbing
    quickly up it.
    
    Turn to the left on the flat section while holding the kannonball, and two
    Klampons will walk into it. Walk down the slope after the two Klampons have
    been defeated, and jump over the third Klampon as he walks up. Drop off the end
    of the slope and hold right to land on a ledge below. Three stationary Zingers
    are blocking the path. Hit the first Zinger with the kannonball, and walk right
    to collect the letter G.
    
    Pick up the kannonball again, and throw it at the second and third Zinger. With
    all three Zingers out of the way, run right and put the kannonball into the
    kannon at the right side of the path to get blasted up to the first bonus
    level. In the bonus level, jump over the six stationary Zingers on the way down
    the three steep slopes and collect the Hero Coin at the bottom of the area.
    
    After exiting the first bonus level, quickly cartwheel/helicopter to the right
    to hit the Spiny. Jump down off the edge of the path and cartwheel/helicopter
    through the next Spiny walking up the slope from the left. Run down the slope
    to the left and drop off the edge to land on a bumpy path below.
    
    Select Dixie Kong and run up the first bump. A Zinger is at the top, so jump
    straight up and helicopter over to the right to land on the slope of the second
    bump. Jump over the Zinger at the top of the second bump, and fall down the
    tunnel on the right.
    
    After landing on the slope below, jump from the top and helicopter spin left
    over the top of the four small gaps to avoid four Zingers. After passing the
    fourth Zinger, land on the path on the left side of the gap. Wait for the
    horizontally moving Zinger down in the gap on the left to move to the right
    side, and then jump over it fall down the gap to the slope below. Hit the Spiny
    that walks toward you as you land, and jump up to the platform above. Jump up
    to the high ledge on the right, and jump from the ledge down to the end of
    level target to complete the level.
    
    
    -------------------------------------------------------------------------------
                               Level 37: Klobber Karnage
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    At the start of the level, team throw up above the entrance on the left to
    collect a Banana Coin. Run right from the entrance to the level and pick up the
    first barrel you come to, which is actually a normal non-Klobber barrel (a
    rarity in this level). Continue right and throw the barrel at the first normal
    Klobber in the level. Throw the first Klobber barrel at the second normal
    Klobber over on the right, and jump over the pit to the other side.
    
    Jump straight up as soon as the Klobber on the small section of path rushes
    toward you and he'll fall into the pit on the left. Go to the right side of the
    path and throw the DK barrel if necessary. Select Dixie Kong and helicopter
    over the pit to the small ledge on the right. Helicopter off the right side of
    the ledge into the pit below, and jump as soon as you collect the Banana Coin
    to land on the next section of path.
    
    After landing, a normal Klobber will rush toward you from the right. Jump on
    him and pick up the barrel. Go right and jump up the first ledge, hitting the
    barrel into the normal Klobber. Jump up to the next ledge on the right and move
    along to the middle of the platform. Select Dixie Kong and jump into the barrel
    above to be blasted along to the letter K.
    
    
    LETTER O
    --------
    
    After landing, a Banana Klobber will rush down from the ledge above. When he
    lands on the path, he'll skid right, and then he'll run toward you. Jump on the
    Klobber when he gets close, and then jump over the big pit on the right. Throw
    the barrel at the Banana Klobber on the other side of the pit and continue
    along to find two Kong barrels. Select Diddy Kong and jump in the left barrel
    to get blasted up to a timed controllable barrel above, which has a Zinger
    circling it. When the Zinger goes past on the right side, press left and fire
    out of the barrel when it's pointing right.
    
    After landing in the eight-way barrel, look at the vertically moving barrel on
    the right. When the direction of the eight-way barrel points up and right, and
    the vertically moving barrel is down low, blast out of it to skip a barrel and
    land in the next barrel on the right. A banana trail will be leading off to the
    right. Blast up and right out of the barrel to skip a section with four
    circling Zingers and land on a platform over on the right.
    
    Run right along the platform and jump over the large gap. Once on the path on
    the other side, walk right to activate a Klobber, and then quickly jump on him.
    Pick up the barrel and jump up the steps on the right. On the third step, a
    Klobber will zoom down and crash into the barrel. Pick up the new barrel and
    continue up the steps.
    
    Throw the barrel at the Klobber at the top of the steps and pick up the new
    barrel before jumping up to the top. A Balloon Klobber will charge toward you
    at the top of the steps, so just continue holding the barrel. Pick up the
    balloon Klobber barrel and throw it off the edge of the path over on the right.
    Walk close to the edge of the path and select Dixie Kong. Drop off the path
    into the gap below to collect the letter O and land in the Dixie barrel.
    
    
    LETTER N
    --------
    
    Hold right after getting blasted out of the Dixie barrel to land on the path.
    Jump over the gap on the right and jump over the Klobber as he charges down
    from the step up on the right. Jump up the step to activate a Balloon Klobber.
    Quickly select Diddy Kong and jump into the Diddy barrel. Run right after
    landing and jump into the timed arrow barrel. For the next three barrels: Shoot
    right out of the first barrel, up out of the second barrel, and up + right out
    of the third barrel. This route will lead to a tiny platform off the right edge
    of a path, and will skip out the barrel with the circling Zinger.
    
    From the tiny platform, jump into the Diddy barrel on the right. Shoot up and
    right out of the first barrel to crash through the star barrel and land on
    another tiny platform off the side of a ledge. Jump over the gap to the
    platform on the right, and jump the next gap on the right to land on a path.
    
    Go right along the path to see a high ledge above. There are two Klobbers up on
    the ledge: A Balloon Klobber on the left side and a TNT Klobber on the right
    side. Walk along until the Balloon Klobber rushes down from the path, and then
    quickly run back to the left edge of the path and jump over the Klobber as he
    gets near.
    
    This will cause the Klobber to drop down into the pit on the left. Run right to
    activate the TNT Klobber, and then quickly run back to the left and jump to put
    him into the pit as well. With both Klobbers out of the way, run along the path
    to the right and pick up the normal barrel under the ledge. Continue right and
    throw the normal barrel into the TNT Klobber at the end of the path. Pick up
    the TNT barrel and throw it into the pit on the right, and then wait at the
    edge of the path for the moving barrel to return.
    
    When it does, select Dixie Kong and jump into the rotating controllable arrow
    barrel. When you come to the stationary Zinger, a blast barrel will be above.
    Wait until the arrow barrel is pointing up, and then shoot up to the blast
    barrel, which will launch  you along to a timed arrow barrel on the right. When
    the barrel points down and the horizontally moving arrow barrel is below, shoot
    out of the barrel.
    
    The moving barrel will continue moving right, and you'll soon come to a wall of
    three Zingers above a timed arrow barrel. Press left to make the moving barrel
    start spinning left. When the moving barrel gets close to the Zingers, shoot
    down + right to land in the barrel below, and then shoot up + right when the
    moving barrel is above. As soon as you land back in the moving barrel, shoot up
    to collect the letter N.
    
    
    LETTER G
    --------
    
    The moving barrel will then move along to two stationary Zingers. Shoot up and
    hold right to pass over the first Zinger, and shoot up + right to fly over the
    second Zinger and land on the platform over on the right. Cartwheel/helicopter
    jump over the gap to the platform up on the right, and then jump onto the TNT
    Klobber that zooms toward you. Pick up the TNT barrel and walk slowly off the
    edge on the right to activate a TNT Klobber (If you walk too fast off of the
    edge, you'll activate a Balloon Klobber as well). Hold the TNT barrel and face
    right to hit the TNT Klobber. Pick up the new TNT barrel and throw it at the
    Balloon Klobber over on the right.
    
    With both Klobbers out of the way, walk over to the right edge of the ledge to
    find two Kong barrels. Select Dixie Kong and jump into the right barrel to get
    blasted along to a a controllable rotating arrow barrel, collecting a Banana
    Coin along the way. When you come to the stationary Zinger, a timed arrow
    barrel will be above. Wait until the moving barrel is pointing up, and then
    shoot up to the arrow barrel. Shoot right to land in another arrow barrel, and
    then shoot down + right to land back in the moving barrel.
    
    Soon after, there will be two stationary Zingers. Shoot down + right to land in
    the timed arrow barrel under the Zingers. Shoot right from the barrel to land
    in another barrel on the right side of the Zingers, and shoot up and hold left
    from this barrel to land back in the moving barrel. When the moving barrel
    nears the two Zingers in a vertical line, shoot up and hold right to clear the
    Zingers and return to the barrel, and shoot up again to collect the letter G.
    
    Blast up + right when you get to the stationary Zinger to land in the barrel
    above. Quickly tap left after landing in the barrel and shoot down + right to
    the barrel below. Wait for the moving barrel to get near, and then shoot up +
    right to land in it. Blast up + right at the next stationary Zinger you come to
    land in the timed barrel. Quickly blast down + right to land in the timed
    barrel below, and then blast up + right to land back in the moving barrel.
    Shoot up + right near the next stationary Zinger to get into the timed barrel,
    and then shoot down + right to land in the moving barrel.
    
    The moving barrel will next move to a section with four stationary Zingers: One
    Zinger, one zinger and two Zingers. Control the direction of the barrel when
    you get near the Zingers to shoot directly up. In the air, hold right to pass
    above the Zinger and land back in the barrel. Use this process to pass the four
    Zingers. After passing the Zingers, blast up + right over the final stationary
    Zinger to land on the path up on the right.
    
    Run along the path to the edge, and select Diddy Kong. Jump and helicopter over
    to the right to collect a red balloon and avoid numerous spikes below. Drop
    down on the small section of path between the final two spikes, and jump on the
    Balloon Klobber that charges down from the step up on the right. Pick up the
    barrel and jump over the spikes to land on the step. Jump up and throw the
    barrel at the Balloon Klobber on the second step, and then jump up to the top
    of the steps to find a Diddy barrel.
    
    Don't jump into the barrel. Instead, run right to find a single banana above
    the exit gate. Jump and team throw up to the banana to land in the first bonus
    barrel. In the bonus level, jump into the exclamation point barrels and hit all
    twelve Zingers as you run across the thorns to collect the Hero Coin at the far
    right side of the area. After exiting the first bonus level, blast straight
    down out of the eight-way barrel to land on the end of level target and
    complete the level.
    
    
    -------------------------------------------------------------------------------
                                Level 38: Fiery Furnace
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    Team throw up to the top of the entrance cave on the left at the start of the
    level and collect the three banana bunches there. Drop down off the cave and
    run right to come to a ledge. Two Spinys will run toward you, one from up on
    the ledge and one from the floor below the ledge. The fastest Spinys in the
    game come from this level, and the first two are no exception. Quickly run back
    to the left, face right and then cartwheel/helicopter through both Spinys. Run
    right under the ledge and cartwheel/helicopter the third Spiny out of the way.
    Go to the end of the path and cartwheel/helicopter jump across the gap.
    
    Cartwheel/helicopter through the Spiny immediately after landing and jump into
    the first D-Pad barrel in the level before the Kutlass on the right. To control
    this type of barrel, use the D-Pad on the controller to move around. In this
    barrel, follow the trail of bananas up, along and down, and blast out of the
    barrel after collecting the final banana in the trail.
    
    Run right after landing to find a small slope, with two Klampons walking about
    on top of the slope. One of the Klampons will drop off the slope, so be
    prepared to jump on him. With the first Klampon out of the way, walk close to
    the slope and look up at the single Klampon. When the Klampon walks back to the
    right, jump up the slope and quickly jump on the Klampon as he turns around.
    
    Go right to come to another slope, with two Klampons walking about at the top.
    Wait for one of the Klampons to go to the left side of the path, and then jump
    up the slope, bounce off of the first Klampon and land on the second Klampon.
    With both Klampons out of the way, drop off the big slope on the right and
    cartwheel/helicopter through the Spiny at the bottom. Team throw up to collect
    the letter K, and then continue right to come to the second D-Pad barrel.
    
    
    LETTER O
    --------
    
    Jump into the D-Pad barrel and move down and right to go under the two Zingers
    and collect a banana bunch. Move up and right on the other side of the Zingers
    to avoid a Krook, and keep moving up and right until you get blasted out of the
    barrel and land on the ledge up from the Krook. Go right to see two Spinys on
    steps going down. Select Dixie Kong and helicoper to the right from the top of
    the steps to land in the third D-Pad barrel just next to a stationary Zinger.
    
    Go up and over the top of the Zinger, and then move right until you see the
    fourth D-Pad barrel above, between some Zingers. Blast up into the D-Pad barrel
    and move down slightly. Go up and right between the gap in the Zingers and
    collect the Banana Coin on the other side. Fly straight down after collecting
    the Banana Coin and move right under the fifth D-Pad barrel. Blast up into the
    barrel, and move down so that half of the barrel disappears into the lava. Move
    under the Zinger on the right, and fly up and right on the other side to
    collect the letter O.
    
    
    LETTER N
    --------
    
    Continue moving up and right after collecting the letter O to move above a
    ledge with a Spiny walking on it. When the Spiny walks over to the right side
    of the ledge, blast out of the barrel. Run right after landing on the ledge and
    cartwheel/helicopter through the Spiny. Drop down the slope on the right and
    jump on both Klampons. Cartwheel/helicopter through the two Spinys a little
    further along the path to the right, and keep going right until you drop off
    the small step near the end of the path. Jump on the stationary Flitter and
    bounce up to the sixth D-Pad barrel.
    
    Follow the banana trail down and right to go under the three Zingers, and stop
    after collecting the final banana. When the barrel shoots you out, hold right
    to land on the stationary Flitter, and continue holding right to bounce up to
    the seventh D-Pad barrel. Move down in the barrel and go through the gap
    between the Zingers.
    
    Follow the banana trail up and right on the other side of the Zingers, and
    position the barrel over the top of the stationary Flitter. When the barrel
    blasts you down onto the Flitter, hold right to bounce off and land in the
    eighth D-Pad barrel below. Follow the banana trail right and then up, and stop
    the barrel after collecting the final banana in the trail. When the barrel
    blasts you out, hold right and Y to bounce off the three stationary Flitters
    and land on the platform with the star barrel on it.
    
    Team throw to hit the star barrel, and then go right and cartwheel/helicopter
    over the gap. Pick up the DK barrel on the other side and throw it at the
    Kutlass. Walk right to the slope to see a Krook on a small ledge above. Jump
    straight up, and the Krook will throw a hook. As soon as the hook returns to
    the Krook, jump up to the left side of the ledge and then jump onto the Krook.
    Run right to the edge of the path and jump into the ninth D-Pad barrel.
    
    Move right, moving up or down to avoid the two vertically moving Zingers. After
    passing the Zingers, keep moving right until the barrel is above a platform.
    When the barrel blasts you out, move in the air so that you collect the Banana
    Coin above the platform. Walk along to the right side of the small platform and
    look at the Kutlass walking about on the platform on the right. When the
    Kutlass walks right, jump over to the platform on the right and quickly jump
    over the Kutlass as he swings his swords at you. Run right after passing the
    Kutlass and jump into the tenth D-Pad barrel.
    
    Move right, following the banana trail, and stop the barrel after collecting
    the final banana. Hold right after being blasted out of the barrel to land in
    the eleventh D-Pad barrel. Move right along to the final banana in the trail,
    and continue to hold right after being blasted out of the barrel to clear the
    three Zingers and land in the twelfth D-Pad barrel on the other side.
    
    Move right through the bottom line of the four lines of bananas, and stop under
    the D-Pad barrel above. After blasting up into the thirteenth D-Pad barrel,
    follow the banana trail down and right through the gap between the Zingers and
    stop the barrel after collecting the final banana in the trail. Blast along to
    the fourteenth D-Pad barrel, and move slightly to the right and go up as high
    as you can. When the barrel blasts you out, hold right to collect the letter N
    and land on the path below.
    
    
    LETTER G
    --------
    
    Walk right to the slope, and look up at the Kutlass. When he walks over to the
    right, quickly jump up to the top of the slope and jump over him as he attacks
    with the swords. Jump up the small step, and continue right to come to a larger
    slope with a Cat O' 9 Tails at the top. Jump up to the top of the slope to
    activate the Cat O' 9 Tails, and then quickly run off the left edge of the
    slope and go left to the edge of the small step. Jump over the Cat O' 9 Tails
    as he spins toward you, and jump back up the big slope on the right. Run to the
    right side of the path and jump into the fifteenth D-Pad barrel below.
    
    Move down and right until half of the barrel disappears into the lava. Continue
    moving right while staying in the lava to pass all three vertically moving
    Zingers. On the other side of the Zingers, go up to the right side of the
    sixteenth D-Pad barrel and blast into it. Move up and right and stay as high as
    you can. Pass over the first two sets of moving Zingers, but stop at the left
    side of the third set. When the third set of Zingers moves down, fire out of
    the barrel and hold right as you land on the stationary Flitter down below to
    bounce up onto the platform.
    
    Go along the platform and cartwheel/helicopter the two stationary Zingers at
    the far right side. Jump out of the cartwheel/helicopter after collecting the
    third banana in the small trail to land on the path down on the right. A Cat O'
    9 Tails will be sitting up on a ledge up on the right. Jump up the slope and
    run quickly along to the right. Jump on the Cat O' 9 Tails at the far right
    side of the path and bounce up to the ledge on the left. Team throw straight up
    from the ledge to collect the letter G.
    
    After landing back on the ledge, wait for the other Cat O' 9 Tails below to get
    dizzy from spinning. When he does, drop off either side of the ledge and jump
    on him. With the Cat O' 9 Tails out of the way, run right along the path and
    jump into the seventeenth D-Pad barrel.
    
    Move right in the barrel, and dodge up and down through the gaps between the
    three sets of vertically moving Zingers, and hold right after being blasted out
    of the barrel on the other side to land on the platform below. Stay close to
    the left side of the platform, and the Cat O' 9 Tails over on the right won't
    spin toward you. A D-Pad barrel is high above the middle of the platform. Team
    up, jump up and right, and then team throw up and right to land in the
    eighteenth D-Pad barrel.
    
    Follow the banana trail right and up, and blast out of the D-Pad barrel to land
    in the first bonus barrel. In the bonus level, navigate through the bramble
    maze with the D-Pad barrel while avoiding the various Zingers, and blast out of
    the D-Pad barrel to collect the Hero Coin at the end of the maze. After exiting
    the first bonus level, blast out of the barrel to land on the end of level
    target and complete the level.
    
    
    -------------------------------------------------------------------------------
                                Level 39: Animal Antics
    -------------------------------------------------------------------------------
    
    
    LETTER K
    --------
    
    Run right from the start of the level and keep holding right to bounce over
    eight Neeks and land on the path at the bottom of the steps. Continue right and
    jump over the gap to land on the stationary red Zinger. Bounce off to the right
    to land on the other side of the gap, and continue on to come to some Kaboings.
    Just keep running right to go under all four Kaboings.
    
    After passing the Kaboings, jump over the pit and land on the stationary
    Zinger, and then bounce along to the right. Keep holding right to bounce off
    three more stationary Zingers and land on the path at the top. Run right
    through the exit to leave the Rambi area. In the icy area, run down the slope
    and fall into the gap at the bottom. Wait for a kannonball to pass above, and
    then jump up to the ledge on the right, quickly jump up to collect the letter
    K, and fall into the second gap.
    
    
    LETTER O
    --------
    
    Wait for a kannonball to pass above, and then jump into the third gap. Jump out
    from the third gap and hit the Kannon out of the way to land at the top of a
    slope. Run down the slope to the bottom and fall off the edge to land in an
    Enguarde barrel.
    
    As Enguarde, swim down as low as you can and then swim left. A Lockjaw will be
    swimming around near the wall. Hit the Lockjaw out of the way, and swim toward
    the bottom of the wall to go through a hidden tunnel. In the room on the other
    side of the tunnel, swim up and right to collect the letter O.
    
    
    LETTER N
    --------
    
    Exit the room by the secret tunnel at the bottom-right corner, and continue
    swimming right on the other side to knock a Flotsam out of the way. After the
    Flotsam, you'll be in a room with many Shuris. Swim up and right in the room,
    hitting any Shuris out of the way that get too close, and exit the Shuri
    infested room by going through the small gap at the top-right corner. On the
    other side of the tunnel you'll be in a long room with six Puftups. All six of
    the Puftups explode when you get too near, so carefully go close to each one,
    and then dodge the spikes that spin toward you.
    
    After passing the six Puftups, go through the gap at the top-right corner to
    enter the Lockjaw tunnel. Hit the first Lockjaw out of the way that happily
    rushes toward you, and then swim quickly up the left side of the tunnel to
    avoid the other two Lockjaws. Continue up the tunnel after passing the
    Lockjaws, and swim along to the right at the top. Swim down the slope as the
    water lowers, and go through the exit at the bottom of the slope.
    
    As Squitter, run right and drop down the first step. Build a web platform up so
    that you can hit the star barrel, and then drop down from the web platform and
    jump up the small step on the right. Continue slowly to the right, firing out
    webs to hit the four Kaboings that jump along the path.
    
    After the four Kaboings have been defeated, run right to the edge of the path.
    Fire webs over at the single Kaboing on the right. With the Kaboing out of the
    way, watch the circling Zinger on the right. When the Zinger goes right, jump
    all the way down over the large gap to land on the small ledge. Go to the right
    side of the ledge and fire a web platform at the Kaboing on the next ledge.
    
    When the second Zinger goes right, jump over the large gap and land on the next
    small ledge. Walk over to the right side of the ledge and fire a web at the
    third Kaboing. When the Zinger goes left, jump the large gap and land on the
    path. After landing, walk slowly to the right and fire webs at the seven
    Kaboings that bounce along the path.
    
    With the seven Kaboings out of the way, run right to the edge of the path. At
    the edge of the path, the top of a Banana Coin will be visible down on the
    right, under the single banana. Jump above the banana, and then fall straight
    down to collect the Banana Coin.
    
    After landing between the spikes, fire a web at the Zinger moving in from the
    right. Build web platforms along to the right, ignoring the trail of bananas
    leading up and right. When you get near the wall, a Zinger will move toward
    you, so quickly shoot a web.
    
    After passing the Zinger, build web platforms straight up and jump up to the
    ledge at the top. Walk right to come to an arrow barrel, but don't enter it.
    Instead, build web platforms straight up near the left side of the barrel, and
    jump up to the hidden ledge on the right. Run along the ledge and drop down off
    the right side to land in the first bonus barrel. Using Squitter, Squawks and
    finally Squitter again, defeat all of the Zingers in the bonus level to collect
    the Hero Coin.
    
    After exiting the first bonus level, go into the arrow barrel on the right to
    get blasted up to a platform in a bramble area. From the platform, build web
    platforms up and right while shooting webs at the Mini-Neckys that swoop toward
    you. After passing the Mini-Neckys, build web platforms straight up and jump
    onto the platform at the top. Run right along the platform and enter the
    Squawks barrel to transform into Squawks.
    
    As Squawks, fly right until the wind starts blowing, and then hold left and
    quickly fly down the short tunnel. After arriving in the room at the bottom of
    the short tunnel, hold right as the wind starts blowing left. Go carefully down
    either side of the stationary Zinger, and wait for the wind to start blowing
    right before you fly along the horizontal tunnel.
    
    Keep flying up as the wind pushes you along this tunnel, as unlike in previous
    levels, this bramble floor injures Squawks. After exiting the tunnel, fly up
    and keep holding the D-Pad in the opposite direction that the wind is blowing.
    When you get to the three stationary Zingers on the right, throw an egg at the
    middle Zinger and go through the gap when the wind is blowing left to collect
    the letter N.
    
    
    LETTER G
    --------
    
    Exit the gap on the left and continue flying up to the top of the tunnel. Go
    left at the top, and throw eggs at both stationary Zingers. Continue left to
    find a bramble wall. Fly through the wall to enter a small hidden area with two
    banana bunches and two Banana Coins. Collect all the items, and then exit the
    area on the right. Continue flying right and when you come to the five slow
    moving Flitters, throw eggs at any that get in the way.
    
    After passing the Flitters, collect the DK barrel at the top-right corner if
    necessary, and then fly down the tunnel. While going down the tunnel: Go right
    to avoid the first Zinger, left to avoid the second Zinger, right to avoid the
    third Zinger and left to avoid the fourth Zinger.
    
    After passing all four Zingers, wait for the horizontally moving Zinger at the
    bottom of the tunnel to fly over to the left, and then quickly fly down and
    left to join another tunnel. Go down to the bottom of the tunnel and fire an
    egg at the lowest of the two stationary Zingers. Fly through the gap and go up
    to find a second set of Zingers. Fire an egg at the highest of the two
    stationary Zingers and fly through the gap. On the other side, go down and fly
    through the gap between the third set of Zingers.
    
    After passing the third set of Zingers, fly up and right to collect a Banana
    Coin. Fly left to come to a circling Zinger. Fly into the middle of the circle
    when the Zinger moves left, and fly out the left side of the circle when the
    Zinger moves right. Continue left to come to two circling Zingers. Fly above
    both Zingers when they form a horizontal line, and then fly left and down to
    land on a platform. A Rattly barrel will be off the left side of the platform,
    but don't enter it yet. Instead, fly up to the top-left corner of the area to
    collect an invisible red balloon, and then fly into the Rattly barrel.
    
    As Rattly, superjump up to the high ledge on the right and land on the Klampon.
    Go to the right side of the ledge and jump onto the first staionary Zinger down
    on the right. Bounce across the next two Zingers on the right and follow the
    vertical banana trail down to land between the spikes. Jump over the small
    spikes, and wait for the horizontally moving Zinger to appear over the spikes
    on the right.
    
    When it does, jump onto the Zinger and bounce over to the other side of the
    spikes. Jump over the spikes and wait for the horizontally moving Zinger to
    appear over the spikes on the right. Jump on the Zinger when it appears and
    bounce over to the other side of the spikes to land near the no animal sign.
    
    Pass through the no animal sign to receive a Banana Coin, and run into the
    arrow barrel when the two horizontally moving Zingers fly to the left. to get
    blasted up to the ledge on the right. Hold right after getting blasted out of
    the arrow barrel to land on the path above. Select Dixie Kong. Jump off the
    left side of the path and helicopter left to collect the letter G, and then
    helicopter back to the ledge on the right. Run right along the path and jump
    into the eight-way barrel before the target. Shoot straight down from the
    barrel to land on the end of level target and complete the game.
    
    
    BOSS BATTLE 8: KROCODILE KORE
    -----------------------------
    
    1: Jump the single purple cloud, and follow the directions below for what to
       do with each of the kannonballs:
    
       Kannonball 1 : Jump
       Kannonball 2 : Jump
       Kannonball 3 : Jump
       Kannonball 4 : Duck
       Kannonball 5 : Jump
       Kannonball 6 : Duck
       Kannonball 7 : Jump
    
    2: Two purple clouds are shot: Jump the first one and duck the second. Next,
       spiked kannonballs are launched. Follow the directions below:
    
       Kannonball 1 : Jump
       Kannonball 2 : Duck
       Kannonball 3 : Jump
       Kannonball 4 : Duck
       Kannonball 5 : Jump
       Kannonball 6 : Duck
       Kannonball 7 : Jump and helicopter
       Kannonball 8 : Missed
    
    3: Jump three fast moving purple clouds.
    
    4: Eight fast kannonballs are shot. The gap that you land in starts off quite
       big, but gets increasingly smaller. I'd recommend starting near K. Rool, and
       then jumping left as he fires each kannonball.
    
    5: Early on in this part, K. Rool shoots one slow moving object, followed by an
       extremely fast one. As the part progresses, K. Rool more and more fast
       objects are shot, but there is always one slow object. Stay in the middle of
       the area to jump over the first two purple clouds. Stay in the middle of the
       area to jump over the two spiked kannonballs. Run to the far left side of
       the area and face right. K. Rool will shoot three spiked kannonballs. Jump
       over the first two fast kannonballs, and then jump over the slow kannonball.
       K. Rool will then shoot four spiked kannonballs. Stay at the left side of
       the area and jump over all four kannonballs.
    
    6: K. Rool will shoot three objects quickly at once. Stay at the left side of
       the area, and jump over the three purple clouds. Jump over the two sets of
       spiked kannonballs. Jump over the next set of three spiked kannonballs and
       duck the fourth. Jump over the final set of three kannonballs and jump the
       fourth. Jump on the barrel to reveal a kannonball. Run to the kannonball and
       pick it up, and throw it into the gun to defeat K. Rool.
    
    
    ===============================================================================
    
    4.                              General Objects
    
    ===============================================================================
    
    
    -------------------------------------------------------------------------------
    4.1.                             Normal Items
    -------------------------------------------------------------------------------
    
    
    ANIMAL CRATES
      Break this crate open to reveal the animal friend inside.
    
    
    BANANA
      Normal banana. Collect 100 to get one extra life.
    
    
    BANANA ARROW
      Usually points the correct route to follow in a level, although sometimes it
      may be best not to follow the arrow.
    
    
    BANANA BUNCH
      A bunch of bananas. There are usually 10 bananas per bunch.
    
    
    BANANA COIN
      Used to pay members of the Kong family for game advice.
    
    
    BANANA LETTER 'A'
      A letter 'A' formed out of bananas. This means that you should soon use
      either a team throw or an animal's special move at this point.
    
    
    BLUE BALLOON
      Three extra lives, the rarest kind of balloon and the one that is usually the
      most difficult to collect.
    
    
    CRATE
      A normal crate that can be thrown at enemies. This will defeat some enemies
      that cartwheels and helicopter spins cannot.
    
    
    END OF LEVEL TARGET
      The target at the end of the level. There are items flickering near the
      target at the end of every level. Jump on the target to collect the item and
      complete the level.
    
    
    GREEN BALLOON
      Two extra lives, a more rare kind of balloon.
    
    
    HERO COIN
      A large coin with the initials DK on it. These coins improve Diddy's hero
      status to Cranky. There are 40 Hero Coins in all, and only by collecting all
      of them can you be declared a true hero.
    
    
    HOOKS
      Quite common early on in the game. Jump onto the hooks to grab on, and jump
      off either side.
    
    
    HOT AIR BALLOON
      Seen in Hot-Head Hop. These balloons allow safe passage over the lava, but
      will need to be refueled by the air jets along the way.
    
    
    KANNON
      When a Kannon is activated, you can enter the Kannon to get blasted up to a
      bonus level.
    
    
    KANNONBALL
      A large black ball, first seen in Mainbrace Mayhem. The kannonballs can be
      thrown at enemies, but unlike most other thrown objects in the game, the same
      kannonball can be picked up and used again. When a Kannonball is put into a
      Kannon, the Kannon can be used to enter a bonus level.
    
    
    K-O-N-G
      These letters are placed in various places around the level. Collect all four
      letters in the level to get one extra life.
    
    
    KREMKOIN
      You can collect these coins in each bonus level. The Kremkoins pay of Klubba
      at the toll bridge. After paying Klubba the correct amount of Kremkoins,
      he'll let you pass along the bridge to one of the incredibly difficult Lost
      World levels. There are 75 Kremkoins in all, and you'll need to collect all
      of them to fight the final battle.
    
    
    KROCKHEAD BARREL
      Found in Krockhead Klamber. These barrels make Krockheads appear from the
      swamp.
    
    
    NO ANIMAL SIGN
      When you pass this sign with an animal, you will get a reward. The value of
      the reward depends on the difficulty in reaching the sign.
    
    
    RED BALLOON
      One extra life, these are seen frequently throughout the game.
    
    
    SCROLL
      Found only in the cabin in the first level of the game, the scroll is a
      message from King K. Rool.
    
    
    STAR
      Found in bonus levels. Collect a set number of stars to complete a bonus
      level.
    
    
    TREASURE CHEST
      Usually contains a valuable item. Break it open by throwing it at a wall or
      an enemy.
    
    
    -------------------------------------------------------------------------------
    4.2.                               Barrels
    -------------------------------------------------------------------------------
    
    
    ANIMAL BARREL
      Transforms the Kong into the animal pictures on the barrel.
    
    
    ARROW BARREL
      Launches you straight out in the direction that the arrow is pointing
    
    
    BLAST BARREL
      These barrels will just blast you along to another section of the level.
      Blast barrels can't be controlled.
    
    
    BONUS BARREL
      Blasts you up to a bonus level. There are between one to three bonus barrels
      in each level.
    
    
    D-PAD BARREL
      These barrels can be moved in any direction.
    
    
    DIDDY BARREL
      Has a picture of Diddy on the front. This type of barrel can only be used by
      Diddy.
    
    
    DIXIE BARREL
      Has a picture of Diddy on the front. This type of barrel can only be used by
      Dixie.
    
    
    DK BARREL
      - Reveals hidden entrances
      - Can defeat some enemies
      - If playing with one Kong, the DK barrel will reveal the other Kong
      - If playing with two Kongs, the DK barrel acts as a normal barrel.
    
    
    EIGHT-WAY BARREL CANNON
      A rotating barrel that will shoot the Kongs out in one of eight directions it
      can be pointing.
    
    
    EXCLAMATION POINT BARREL
      Gives the Kongs invincibility for a short time.
    
    
    NORMAL BARREL
      Reveals hidden entrances and defeats some enemies.
    
    
    ROTATABLE BARREL
      Use the D-Pad to point this barrel left and right. These are usually eight-
      way barrels.
    
    
    STAR BARREL
      After losing in a level, you will start back at the Star Barrel.
    
    
    TIMED BLAST BARREL
      These barrels will blast you out after a set time.
    
    
    TNT BARREL
      Reveals hidden entrances and can defeat nearly all enemies.
    
    
    ===============================================================================
    
    5.                              Character List
    
    ===============================================================================
    
    
    -------------------------------------------------------------------------------
    5.1.                               Enemies
    -------------------------------------------------------------------------------
    
    
    CAT O' 9 TAILS
      Found on levels 21, 34 and 38, the Cat O' 9 Tails is a blue cat which spins
      quickly toward you. If it gets near, it will throw you in a random direction.
    
    
    CLICK-CLACK
      Found on levels 2, 5, 8, 9, 11, 15, 16, 17, 19, 21, 25, 26, 29 and 31, the
      Click-Clack is a small green slow moving beetle.
    
    
    FLITTER
      Found on levels 5, 7, 9, 11, 13, 14, 15, 16, 18, 19, 21, 23, 25, 29, 31, 34,
      35, 36, 38, 39, the Flitter is a blue dragonfly.
    
    
    FLOTSAM
      Found on levels 4, 8, 12, 28, 31 and 39, the Flotsam is a green stingray.
    
    
    KABOING
      Found on levels 3, 5, 8, 13, 14, 27, 33 and 39, the Kaboing is a Kremling on
      springs. The height of the bounce varies from Kremling to Kremling.
    
    
    KACKLE
      Found on level 24, Kackle is a large ghost Kremling which chases through
      Haunted Hall.
    
    
    KANNON
      Found on levels 7, 10, 14, 15, 19, 21, 22, 25, 27, 29, 32, 33 and 39, the
      Kannon is a big Kremling that shoots objects out of a kannon.
    
    
    KLAMPON
      Found on levels 6, 8, 10, 16, 22, 23, 25, 26, 29, 30, 31, 33, 35, 36 and 38,
      the Klampon is a small alligator.
    
    
    KLANK
      Found on levels 18 and 20, Klank is a Kremling which rides in a mine cart.
    
    
    KLINGER
      Found on levels 2, 5, 13, 15, 32, 34, the Klinger is a Kremling that climbs
      up rigging, and slides quickly down.
    
    
    KLOAK
      Found on levels 11, 19, 23, 34, the Kloak is a hooded, floating Kremling that
      throws various objects.
    
    
    KLOBBER (BANANA)
      Found on levels 11, 15, 29, 35, 36 and 37, this is similar to the normal
      Klobber, except these Klobbers will cause you to lose a banana bunch each
      time they hit you.
    
    
    KLOBBER (BALLOON)
      Found on levels 32 and 37, this is similar to the normal Klobber, except
      these Klobbers will cause you to lose a red balloon each time they hit you.
    
    
    KLOBBER (NORMAL)
      Found on levels 1, 6, 8, 9, 11, 23, 32 and 37, the Klobber is a Kremling that
      hides in a barrel and zooms toward you. Klobbers generally push you in a
      certain, often unwanteddirection, although some of the more nasty varieties
      will explode or cause you to lose items. The four varieties of Klobbers are
      Normal Klobbers (Green), Banana Klobbers (Yellow), Balloon Klobbers (Black)
      and TNT Klobbers (Red). The normal Klobbers will just push you.
    
    
    KLOBBER (TNT)
      Found on levels 23, 27, 28, 34, 36 and 37, this is similar to the normal
      Klobber, except these Klobbers will explode upon impact.
    
    
    KLOMP
      Found on levels 1, 2, 3, 4, 5, 7, 9, 10, 11, 12, 15 and 23, the Klomp is a
      Kremling with a peg leg.
    
    
    KROOK
      Found on levels 10, 17, 19, 29, 30, 32, 36 and 38, the Krook is a Kremling
      which throws hooks.
    
    
    KRUNCHA
      found on levels 3, 5, 6, 7, 9, 15, 23, 27, 29, 30 and 31, the Kruncha is a
      muscly enemy, similar to the Krushas from Donkey Kong Country 1. The Kruncha
      goes red when hit.
    
    
    KUTLASS
      Found on levels 13, 22, 25, 27, 29, 30, 32, 35 and 38, the Kutlass is a
      Kremling with two huge swords.
    
    
    LOCKJAW
      Found on levels 4, 8, 12, 28 and 39, the Lockjaw is a red pirahna that will
      snap his jaws four times, and then swim quickly toward you.
    
    
    MINI-NECKY
      Found on levels 7, 10, 19, 21, 27, 30, 32, 34 and 39, the Mini-Necky is a
      small vulture.
    
    
    NEEK
      Found on levels 1, 2, 3, 5, 6, 7, 8, 9, 11, 15, 25, 27, 30, 31, 36 and 39,
      the Neek is a squeaking rat.
    
    
    PUFTUP
      Found on levels 8, 12, 28, 31 and 39, the Puftup is an inflating fish. Some
      explode when you get near, while others will simply swim about.
    
    
    SCREECH
      Found on level 34, the Screech is a black crow that you race against.
    
    
    SHURI
      Found on levels 4, 12, 28, 31 and 39, the Shuri is a spinning starfish.
    
    
    SNAPJAW
      Found on levels 15, 31, the Snapjaw is similar to the Lockjaw, but faster and
      more dangerous.
    
    
    SPINY
      Found on levels 12, 17, 23, 25, 26, 29, 30, 35, 36 and 38, the Spiny is a
      hedgehog.
    
    
    ZINGER
      Found on levels 3, 5, 6, 7, 9, 10, 11, 13, 14, 15, 16, 17, 18, 19, 21, 22,
      23, 24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38 and 39, the Zinger
      is a big bee, about the same size as Diddy Kong.
    
    
    -------------------------------------------------------------------------------
    5.2.                            Animal Buddies
    -------------------------------------------------------------------------------
    
    
    CLAPPER
      Found on levels 8 and 31, Clapper is a seal that is new to Donkey Kong
      Country. Clapper changes lava to water or water to ice.
    
    
    ENGUARDE
      Found on levels 4, 8, 28, 31 and 39, Enguarde is a swordfish returning from
      the first game. Enguarde is useful in defeating underwater enemies.
    
    
    GLIMMER
      Found on level 12, Glimmer is an Angler Fish that is new to Donkey Kong
      Country. Glimmer provides light in the Glimmer's Galleon level.
    
    
    RAMBI
      Found on levels 1, 9, 11, 22, 30 and 39, Rambi is a rhino returning from the
      first game. Rambi can barge down most enemies.
    
    
    RATTLY
      Found on levels 5, 14, 25, 33 and 39, Rattly is a snake that is new to Donkey
      Kong Country. Rattly can bounce extremely high.
    
    
    SQUAWKS
      Found on levels 10, 16, 18, 19, 26, 29, 30, 34 and 39, Squawks is a parrot
      returning from the first game. Squawks can throw eggs, which are useful for
      defeating most enemies.
    
    
    SQUITTER
      Found on levels 6, 13, 17, 19, 27, 33 and 39, Squitter is a spider that is
      new to Donkey Kong Country. Squitter can fire webs and build web platforms.
    
    
    -------------------------------------------------------------------------------
    5.3.                             Kong Family
    -------------------------------------------------------------------------------
    
    
    CRANKY
      The oldest member of the Kong family. Cranky will give you helpful advice on
      your travels through the game, but his hints come at a price.
    
    
    DIDDY
      Returning from the first game, Diddy is one of the two playable characters in
      the game.
    
    
    DIXIE
      New to Donkey Kong Country, Dixie is one of the two playable characters in
      the game.
    
    
    DONKEY
      Returning from the first game, but not as a playable character, Donkey Kong
      has been kidnapped by K. Rool.
    
    
    FUNKY
      Returning from the first game, Funky offers a flight service which can take
      you around the island.
    
    
    SWANKY
      New to Donkey Kong Country, Swanky hosts Bonus Bonanzawhere you can answer
      questions to win prizes.
    
    
    WRINKLY
      New to Donkey Kong Country, Wrinkly offers a save point.
    
    
    ===============================================================================
    
    6.                                 Item List
    
    ===============================================================================
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    6.1.                          World One Item List
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    -------------------------------------------------------------------------------
                                 Level 1: Pirate Panic
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      Use the team throw at the start of the level, and land just to the left of
      the high bananas above to be blasted along to the coin.
    
    
    BANANA COIN 2
      Just before the letter O, there are four barrels. Get on top of the fourth
      barrel, and use the team throw to reach the coin above.
    
    
    BANANA COIN 3
      In the first bonus level, ignore the barrels and just run along to the right
      to collect this coin.
    
    
    BANANA COIN 4
      This is one of the items on the end of level target.
    
    
    GREEN BALLOON
      Pass the no animal sign with Rambi.
    
    
    HERO COIN
      Shortly after the exit from the second bonus level, there is a single big
      barrel, followed by a double big barrel on the right. Jump onto the double
      barrel, and then jump off to the right for the Hero Coin.
    
    
    RAMBI
      On top of the barrels just after the letter N.
    
    
    RED BALLOON
      Run right from the start of the level, and run off the first drop. After
      landing, run left and go through the entrance to arrive in a cabin. Jump over
      the scroll to collect the red balloon on the left.
    
    
    RED BALLOON
      This is one of the items on the end of level target.
    
    
    -------------------------------------------------------------------------------
                               Level 2: Mainbrace Mayhem
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      On the left side of the rigging just before the letter O.
    
    
    BANANA COIN 2
      Jump off to the right side of the rigging after collecting the letter O, and
      climb down the right side of the rigging to land on a mast with the coin.
    
    
    BANANA COIN 3
      After exiting the third bonus level, you'll land on a large mast with this
      coin on it.
    
    
    BANANA COIN 4
      This is one of the items on the end of level target.
    
    
    GREEN BALLOON
      Climb up to the top of the first rope after the Star Barrel, and start
      climbing along the rope leading off to the right. Jump up and hit the single
      banana, which will reveal a hidden barrel cannon. You will be blasted up onto
      a small mast on the left with the green balloon on it.
    
    
    HERO COIN
      After exiting the third bonus level, you'll land on a large mast. Run right
      and jump the gap to land on the edge of a mast with the Hero Coin on it.
    
    
    RED BALLOON
      This is one of the items on the end of level target.
    
    
    -------------------------------------------------------------------------------
                               Level 3: Gangplank Galley
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      Pick up the third treasure chest just before the Star Barrel and break it for
      this coin.
    
    
    BANANA COIN 2
      When you come to the first pit after the letter N, select Diddy Kong.
      Helicopter spin into the pit, and hover down the left side of the pit until
      you see the barrel cannon. Hover into the barrel kannon to be blasted along
      under the ship to the coin.
    
    
    BANANA COIN 3
      This is one of the items on the end of level target.
    
    
    HERO COIN
      Jump up to the top of the barrels at the start of the level and jump into the
      bonus barrel above. Stop under the bonus barrel, and turn to the right. You
      should just be able to see a hook at the top. To get to the hook, either use
      Diddy's cartwheel jump or Dixie's helicopter spin. After landing on the hook,
      jump onto the second hook, and jump onto the third hook for the Hero Coin.
    
    
    RED BALLOON
      Break the second treasure chest for the red balloon.
    
    
    RED BALLOON
      When you come to the big stack of barrels near the end of the level, pick up
      the treasure chest on the second barrel you jump to and throw it into the
      nearby Kruncha for the red balloon.
    
    
    RED BALLOON
      This is one of the items on the end of level target.
    
    
    -------------------------------------------------------------------------------
                               Level 4: Lockjaw's Locker
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      As you start to fall down the long tunnel at the start of the level, hold
      right to go through a hidden horizontal entrance. Run right off the edge to
      collect this coin.
    
    
    BANANA COIN 2
      As you start to fall down the long tunnel at the start of the level, hold
      right to go through a hidden horizontal entrance. Run right off the edge to
      collect this coin.
    
    
    BANANA COIN 3
      In a small tunnel directly above the letter K. Run over to the water to make
      the water rise first, and then swim back to the left and go up above where
      the K is found to collect this coin.
    
    
    BANANA COIN 4
      Swim down under the letter K and keep holding down as you swim along under
      the Flotsam to go through a hidden vertical entrance. Swim right along to the
      tunnel you arrive in to collect this coin.
    
    
    BANANA COIN 5
      Swim down under the letter K and keep holding down as you swim along under
      the Flotsam to go through a hidden vertical entrance. Swim right along to the
      tunnel you arrive in to collect this coin.
    
    
    BANANA COIN 6
      Swim down under the first Lockjaw after the Star Barrel (the third Lockjaw in
      the level) and then go left as far as you can in the small tunnel. Then hold
      down to go through a hidden vertical entrance to another small tunnel. Swim
      left along this tunnel to find this coin.
    
    
    BANANA COIN 7
      Swim down under the first Lockjaw after the Star Barrel (the third Lockjaw in
      the level) and then go left as far as you can in the small tunnel. Then hold
      down to go through a hidden vertical entrance to another small tunnel. Swim
      left along this tunnel to find this coin.
    
    
    BANANA COIN 8
      After collecting the letter G, swim down and right to find a small area with
      the coin.
    
    
    BANANA COIN 9
      This is one of the items on the end of level target. Jump into the moving
      barrel kannon at the end and blast down onto the target when the Banana Coin
      item is shown above.
    
    
    ENGUARDE
      Swim down under the first Lockjaw to find Enguarde.
    
    
    ENGUARDE
      Swim down under the first Lockjaw after the Star Barrel (the third Lockjaw in
      the level) to find Enguarde.
    
    
    HERO COIN
      When the water starts to lower near the end of the level, stay at the top of
      the water and swim as fast as you can to the right.
    
    
    RED BALLOON
      Pass the first no animal sign with Enguarde to find this red balloon.
    
    
    RED BALLOON
      This is one of the items on the end of level target. You will need to jump
      into the horizontally moving barrel cannon at the end and blast down onto the
      target when the red balloon is shown.
    
    
    -------------------------------------------------------------------------------
                                Level 5: Topsail Trouble
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      Jump to the platform just to the left of the no animal sign to find the coin.
    
    
    BANANA COIN 2
      Pass the no animal sign with Rattly for this coin.
    
    
    BANANA COIN 3
      After jumping off the first section of rigging after the no animal sign, pick
      up the crate under the Flitter and throw it at the Zinger over on the rigging
      on the left. Then jump onto the rigging and collect this coin.
    
    
    BANANA COIN 4
      This is one of the items on the end of level target.
    
    
    BLUE BALLOON
      Jump over the end of level target to find this blue balloon. Use the team
      throw to collect it.
    
    
    HERO COIN
      When you climb upto the top of the section of rigging near the end of the
      level with the three stationary Zingers over on the left, jump off to the
      right to land on a mast with the Hero Coin.
    
    
    RATTLY
      Just go left at the start of the level.
    
    
    RED BALLOON
      Shortly after collecting the letter K, you jump up two platforms. Use a
      Superjump from the second platform to reach a third high platform for this
      red balloon.
    
    
    RED BALLOON
      There is a treasure chest on the platform to the right of the mast with the
      letter O above it. Jump over the Klomp on the mast and jump up to the
      platform. Pick up the trasure chest, and throw it at the Klomp to reveal a
      red balloon.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    6.2.                          World Two Item List
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    -------------------------------------------------------------------------------
                                 Level 6: Hot Head Hop
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      Pick up the second treasure chest in the level and break it for the coin.
    
    
    BANANA COIN 2
      After finding Squitter, build some web platforms above the bananas forming
      the letter 'A' to find this coin.
    
    
    BANANA COIN 3
      Build web platforms over the large pit near the end of the level to collect
      this coin.
    
    
    BANANA COIN 4
      This coin is just to the right of Banana Coin 3.
    
    
    BANANA COIN 5
      This is one of the items on the end of level target.
    
    
    GREEN BALLOON
      Pick up the dark treasure chest on top of the entrance cave, and break it
      open for this green balloon.
    
    
    HERO COIN
      After finding Squitter, build some web platforms above the bananas forming
      the letter 'Y' to find the Hero Coin.
    
    
    KANNONBALL
      Pick up the treasure chest under the letter O and break it open for this
      kannonball.
    
    
    RED BALLOON
      Pass the no animal sign with Squitter to reveal this red balloon.
    
    
    -------------------------------------------------------------------------------
                                Level 7: Kannon's Klaim
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      Shortly after the letter K, you will land in a barrel next to a Zinger
      circling a Flitter. Shoot out of the barrel and hold right when the Zinger is
      at the left side of the Flitter to land in a barrel kannon which will shoot
      you along a series of barrels to collect this coin.
    
    
    BANANA COIN 2
      After passing the first Mini-Necky shortly after the Star Barrel, move close
      to the right edge of the platform to see the edge of a Banana Coin over on
      the right, which is just over an arrow barrel pointing left. Helicopter spin
      over to the Banana Coin, and then drop into the arrow barrel below as soon as
      you've collected it.
    
    
    BANANA COIN 3
      After passing the set of five barrels and landing on the high platform just
      before the letter N, turn right and jump over to the next platform on the
      right. Select Diddy Kong, and enter the Diddy barrel to collect this coin.
    
    
    BANANA COIN 4
      This is one of the items on the end of level target.
    
    
    HERO COIN
      In the first bonus level, run right under the Dixie Barrel, and helicopter
      spin or cartwheel jump over the big gap on the right to land on a small
      platform with the Hero Coin.
    
    
    RED BALLOON
      This is one of the items on the end of level target.
    
    
    -------------------------------------------------------------------------------
                                  Level 8: Lava Lagoon
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      Jump into the water after hitting the first Clapper and swim left to go
      through a hidden horizontal entrance leading to this coin.
    
    
    BANANA COIN 2
      In the same location as banana coin 1.
    
    
    BANANA COIN 3
      Jump into the water after hitting the second Flapper, and swim down and right
      to find this coin in a gap at the bottom-right corner.
    
    
    BANANA COIN 4
      Swim through the water section after hitting the third Clapper, and jump out
      the other side to land near an arrow barrel. Jump into the barrel, and hold
      left as you are blasted up the tunnel to go through a hidden horizontal
      entrance. Keep holding left to land in a kannon barrel, which will blast you
      up to the coin.
    
    
    BANANA COIN 5
      After collecting the letter O, swim along to the left and go up into the next
      gap to collect this coin.
    
    
    BANANA COIN 6
      After exiting the final section of water, you should land on some big
      barrels. Walk onto the left big barrel, and team throw diagonally up and left
      to collect this coin on a ledge above.
    
    
    BANANA COIN 7
      This is one of the items on the end of level target.
    
    
    ENGUARDE CRATE
      Jump into the water on the left after hitting the fifth Clapper, and swim
      down until you reach the bottom. Then swim right through a hidden horizontal
      entrance to find the Enguarde crate.
    
    
    HERO COIN
      After jumping on the eighth Clapper, swim to the right side of the Clapper
      and go down the tunnel to go through a hidden vertical entrance. Follow the
      trail of bananas up to collect the Hero Coin.
    
    
    RED BALLOON
      Pass the no animal sign with Enguarde to find this red balloon.
    
    
    RED BALLOON
      This is one of the items on the end of level target.
    
    
    -------------------------------------------------------------------------------
                                 Level 9: Red-Hot Ride
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      This coin is on top of the entrance cave. Use the team throw to get up there.
    
    
    BANANA COIN 2
      In the same location as banana coin 1.
    
    
    BANANA COIN 3
      When you come to the two stationary Zingers over the third large section of
      lava, hit the highest of the two stationary Zingers with Rambi to collect
      this coin.
    
    
    BANANA COIN 4
      When you come to the Kruncha on the hot air balloon over the third large
      section of lava, jump on him with Rambi to collect the coin above.
    
    
    BANANA COIN 5
      On the large lava section after the Star Barrel, float across to the right,
      and jump onto the balloon with the TNT barrel on it. Throw this TNT barrel at
      the middle of the three Zingers over on the right, and then float through the
      gap to collect this coin.
    
    
    BANANA COIN 6
      This is one of the items on the end of level target.
    
    
    HERO COIN
      On the platform with the Star Barrel, select Diddy Kong and jump onto the hot
      air balloon on the right. Don't pick up the DK barrel just yet. Float to the
      right until you come to two Zingers, one below and one above a balloon. Pick
      up the DK barrel on the balloon, jump straight up, and then throw the DK
      barrel at the top Zinger. Jump across to this hot air balloon, and use the
      team throw to collect the Hero Coin above.
    
    
    RAMBI
      Up on a ledge after the second section of lava. Use the team throw to get up
      to the ledge.
    
    
    RED BALLOON
      This is one of the items on the end of level target.
    
    
    -------------------------------------------------------------------------------
                                Level 10: Squawk's Shaft
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      Using Diddy Kong, cartwheel off the right side of the first platform, and
      then jump back up to the left as soon as you've collected the coin.
    
    
    BANANA COIN 2
      This coin is in one of the chests in the first bonus level.
    
    
    BANANA COIN 3
      When you come to the two Krooks throwing hooks, jump up to the platform with
      the highest Krook, and then jump up to the platform on the left. Use the team
      throw to throw Diddy into the Diddy barrel to be blasted left to the coin.
    
    
    BANANA COIN 4
      When you come to the two Krooks throwing hooks, jump up to the platform with
      the highest Krook, and then jump up to the platform on the left. Use the team
      throw to throw Diddy into the Diddy barrel above, to be blasted left and down
      to the coin.
    
    
    BANANA COIN 5
      After passing the two Mini-Neckys on the way up the long tunnel with Squawks,
      you'll fly up to two Krooks on either side. Throw an egg at the right Krook.
      Fly into the gap where the right Krook was standing, and fly along to the
      right to find this coin.
    
    
    BANANA COIN 6
      This is one of the items on the end of level target.
    
    
    HERO COIN
      After passing the two Mini-Neckys on the way up the long tunnel with Squawks,
      you'll fly up to two Krooks on either side. Throw an egg at the right Krook.
      Fly into the gap where the right Krook was standing, and fly along to the
      right. Follow the first banana arrow up to collect the Hero Coin.
    
    
    RED BALLOON
      When you come to the two Krooks throwing hooks, look behind the lowest one to
      see a treasure chest. Break open the treasure chest for this red balloon.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    6.3.                         World Three Item List
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    -------------------------------------------------------------------------------
                                 Level 11: Barrel Bayou
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      You'll need Rambi for this. When you get to the first timed barrel section
      after the letter O, shoot up + right out of the last barrel to hit the
      stationary Zinger and collect the coin.
    
    
    BANANA COIN 2
      This coin can be found in a pit under a vertically moving Zinger after the
      star barrel. Cartwheel/helicopter into the pit to collect the coin when the
      Zinger goes up high, and then quickly jump out to the other side.
    
    
    BANANA COIN 3
      This is one of the items on the end of level target.
    
    
    HERO COIN
      Pass the no animal sign with Rambi to receive the Hero Coin.
    
    
    RAMBI CRATE
      On the island past the Zinger after the first Kloak. Use the Krockhead when
      he appears from the swamp to get to the island.
    
    
    RED BALLOON
      This is one of the items on the end of level target.
    
    
    -------------------------------------------------------------------------------
                              Level 12: Glimmer's Galleon
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      Don't follow the banana arrow right at the start of the level. Instead, swim
      straight up to come to a room with the coin.
    
    
    BANANA COIN 2
      In the same room as Banana Coin 1.
    
    
    BANANA COIN 3
      After swimming past the first two Flotsams in the level (after the end of the
      banana trail), swim up and go right under the banana arrow. Continue swimming
      right, and when you come to the crates, you should notice a Banana Coin in a
      tunnel over on the other side. Swim under or over the crates to the other
      side and swim through the tunnel to collect this coin.
    
    
    BANANA COIN 4
      After a long journey right from the start of the level, a banana arrow will
      point up a tunnel. Swim up the tunnel, avoiding all three Lockjawks along the
      way. When you're level with the third Lockjaw, go through the hidden
      horizontal entrance on the left side. Swim down the tunnel to collect the
      this coin.
    
    
    BANANA COIN 5
      Continue swimming down the tunnel after Banana Coin 4 to collect this coin.
    
    
    BANANA COIN 6
      Shortly after collecting the letter O, you'll swim through a room with a
      Puftup in it and go down the tunnel at the bottom of the room. Swim down to
      the bottom of the tunnel and go left until you come to a Lockjaw. Swim over
      the Lockjaw and then swim back down. Go left through a hidden entrance to
      collect the sixth Banana Coin.
    
    
    BANANA COIN 7
      Shortly after collecting the letter N, you'll swim past a Lockjaw above some
      barrels and enter a large room with some Shuris. Stay at the bottom of the
      room, and swim over to the right. When the second Shuri spins out of the gap
      at the bottom, quickly avoid it and swim down into the gap to enter a short
      tunnel. Swim along the tunnel to collect this coin.
    
    
    BANANA COIN 8
      Just next to Banana Coin 7.
    
    
    BANANA COIN 9
      In the gap on the left side of the letter G.
    
    
    BANANA COIN 10
      There is a room with three Puftups in it shortly after the letter G. Swim up
      above the third Puftup to collect this coin.
    
    
    BANANA COIN 11
      This is one of the items on the end of level target.
    
    
    HERO COIN
      Don't follow the banana arrow right at the start of the level. Instead, swim
      straight up, go up and right at the banana curve (but don't follow it into
      the bonus level), and go through the hidden tunnel at the top-right corner to
      enter a secret room with the number '3'. Swim to the top-right corner of this
      room and go up to enter a room with the Hero Coin.
    
    
    RED BALLOON
      Shortly after you find Glimmer, you'll start to follow a long banana trail.
      The banana trail will lead down and right, and will eventually come to a low
      tunnel. Instead of swimming through the tunnel, swim up to arrive in a room
      with a single banana over near a crate on the right. Collect the banana to
      receive a red balloon.
    
    
    RED BALLOON
      This is one of the items on the end of level target.
    
    
    -------------------------------------------------------------------------------
                              Level 13: Krockhead Klamber
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      Team throw over the Zingers to the left at the start of the level to find a
      treasure chest. Throw the treasure chest at the highest of the two Zingers
      over on the left. Cartwheel/helicopter jump under the remaining Zinger and
      bounce off the Zinger to land on the next path. Run along the path and team
      throw over the first two Zingers to collect the coin on the other side.
    
    
    BANANA COIN 2
      On the second pole after the letter K, there will be a vertically moving
      Flitter down on the right. Jump on the Flitter when it's at the lowest point
      to collect the coin.
    
    
    BANANA COIN 3
      On the first pole after the first Krockhead barrel, there will be a
      vertically moving Zinger on the right. Go about half-way down the pole and
      jump right when the Zinger is at the highest point to collect the coin.
    
    
    HERO COIN
      Team throw over the Zingers to the left at the start of the level to find a
      treasure chest. Throw the treasure chest at the highest of the two Zingers
      over on the left. Cartwheel/helicopter jump under the remaining Zinger and
      bounce off the Zinger to land on the next path. Run along the path and team
      throw over boths sets of two Zingers. Pick up the treasure chest on the other
      side, and throw it at all four Zingers to receive the Hero Coin.
    
    
    RED BALLOON
      Team throw over the Zingers to the left at the start of the level to find a
      treasure chest. Throw the treasure chest at a Zinger to receive the balloon.
    
    
    RED BALLOON
      Pass the no animal sign with Squitter to receive this red balloon.
    
    
    SQUITTER
      Found in the first bonus level.
    
    
    -------------------------------------------------------------------------------
                                Level 14: Rattle Battle
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      Jump and team throw straight up at the start of the level to get blasted by
      an invisible barrel up to a ledge, where the coin can be found.
    
    
    BANANA COIN 2
      After passing the three Kaboings (on the other side of the large gap with the
      horizontally moving Flitter in it), there will be a stationary Zinger above a
      barrel in front of the Banana Coin. Jump on the Zinger to collect the coin.
    
    
    BANANA COIN 3
      Shortly after the star barrel, there will be a Kannon on top of some barrels,
      standing in front of the Banana Coin. Jump on the Kannon and drop down to the
      barrel to collect the coin.
    
    
    BANANA COIN 4
      This is one of the items on the end of level target.
    
    
    HERO COIN
      Shortly after the letter O and before the star barrel, there are a stack of
      barrels. Don't jump on top of the barrels. Instead, just run along the floor
      until you come to the edge of the deck, where a horizontally moving Zinger
      will be flying above. Jump over the gap and hold right to land in a kannon
      barrel, which will blast you up to the Hero Coin.
    
    
    RATTLY
      Found in the cabin just to the right from the start of the level.
    
    
    RED BALLOON
      This is one of the items on the end of level target.
    
    
    -------------------------------------------------------------------------------
                                Level 15: Slime Climb
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      After landing on the third mast along from the start of the level (with the
      two Click-Clacks on it), face left to see the Banana Coin under the second
      mast. Jump into the water to collect the coin and then quickly jump out.
    
    
    BANANA COIN 2
      After the letter K, there is some rigging. Climb to the top of the rigging
      and jump along the small platforms on the right. Cartwheel/helicopter from
      the right side of the third platform to collect the coin, and then quickly
      jump up to the fourth platform.
    
    
    BANANA COIN 3
      Shortly after the star barrel, you'll be going left along a mast. There will
      be a gap in the mast after the stationary Flitter. Cartwheel/helicopter into
      the gap, and then quickly jump after collecting the coin.
    
    
    BANANA COIN 4
      This is one of the items on the end of level target.
    
    
    HERO COIN
      Hit the exclamation point barrel near the end of the level, and swim under
      the end of level target mast to find a smaller mast with the Hero Coin on it.
    
    
    -------------------------------------------------------------------------------
                               Level 16: Bramble Blast
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      Shoot up from barrel 42 to collect this coin.
    
    
    BANANA COIN 2
      This is one of the items on the end of level target.
    
    
    HERO COIN
      After blasting out of barrel 88, bounce off the first Flitter and land on the
      next Flitter on the right. Hold left as you bounce off to drop down into an
      arrow barrel which will blast you up to Squawks. Once on Squawks, fly left
      and then up to come to the Hero Coin.
    
    
    RED BALLOON
      When you blast out of barrel 54, quickly blast up the next three barrels to
      collect this rising red balloon.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    6.4.                          World Four Item List
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    -------------------------------------------------------------------------------
                                Level 17: Hornet Hole
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      Team throw up to the hook at the start of the level, and jump up the sticky
      walls. At the top of the second wall, jump across the hooks on the right to
      find the coin above the second hook.
    
    
    BANANA COIN 2
      Near the start of the level, you will pass a stationary Zinger and two Click-
      Clacks. On the other side of the Click-Clacks, jump up to the sticky wall on
      the right, and then jump across to the sticky wall on the left. Climb the
      left wall to the top to find this coin.
    
    
    BANANA COIN 3
      Just after the star barrel, there will be an arrow barrel. Enter the barrel
      and look at the right sticky wall as you get blasted up to see a Banana Coin.
      Hold left at the top of the jump to land on a ledge. Face right and look at
      the Zinger moving below. Jump down and shoot the Zinger with a web. Shoot
      back up to the ledge using the arrow barrel, and then jump down again to
      collect the coin.
    
    
    BANANA COIN 4
      After collecting the letter O, jump back down to the left and run left until
      you get to the wall, where a Zinger will be circling a hook up on the right.
      Build web platforms up to collect a Banana Coin between banana bunches.
    
    
    GREEN BALLOON
      After the letter K, climb to the top of the tunnel and jump out to land on
      the slope on the left side. Face right, and cartwheel/helicopter up to the
      high sticky wall on the right. Climb to the top of this wall and pick up the
      treasure chest. Jump down to the slope on the left and throw the treasure
      chest at a Spiny to receive the green balloon.
    
    
    HERO COIN
      Just before the letter N. After dropping down the three steps with a Spiny on
      each one, shoot a web at the Zinger over the gap. Drop down the gap and go
      left, shooting a web at the lowest of the two Zingers that you come to. Jump
      up the big step to come to a banana room. Build web platforms up the middle
      of the room to come to the Hero Coin.
    
    
    RED BALLOON
      Pass the no animal sign with Squitter.
    
    
    SQUITTER
      Just before the star barrel, there will be two Spinys. After passing the
      Spinys, there will be a hook high above. Team throw to reach the hook, and
      then jump onto the sticky wall on the left. Climb to the top of the wall to
      find the Squitter crate.
    
    
    -------------------------------------------------------------------------------
                                Level 18: Target Terror
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      This is one of the items on the end of level target.
    
    
    HERO COIN
      After the letter N, jump up in the first shack after the steep slope to
      collect the Hero Coin.
    
    
    RED BALLOON
      Near the end of the level, there will be an X barrel with a single banana
      above it. Jump over the barrel and hit the banana to collect a red balloon.
    
    
    RED BALLOON
      This is one of the items on the end of level target.
    
    
    -------------------------------------------------------------------------------
                              Level 19: Bramble Scramble
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      Near the start of the level, there will be a Click-Clack on a platform. Jump
      and team throw up from the left side of the platform to hit an exclamation
      point barrel above. While invincible, quickly run right and fall down the
      gap. Run along the brambles and jump over the walls to the barrel at the end.
      In the barrel, blast up to the right side of the bananas to collect the coin
      at the top.
    
    
    BANANA COIN 2
      In the first bonus level, ride Squawks to the bottom-right corner of the
      area, and pass the no animal sign to collect this coin.
    
    
    BANANA COIN 3
      When you ride Squawks for the first time in the main level, fly up and along
      until you come to some Flitters. Stay close to the bramble floor, and shoot
      eggs at any Flitters that get in the way. Shoot an egg at the stationary
      Zinger blocking the gap, and then drop down the gap and fly right to come to
      a room with the coin up in the top-left corner.
    
    
    BANANA COIN 4
      After collecting the letter O, fly up the tunnel and shoot an egg at the
      second Krook on the left. Fly onto the platform where he was standing, and
      then fly up to find the coin.
    
    
    BANANA COIN 5
      Just above Banana Coin 4.
    
    
    BANANA COIN 6
      After becoming Squitter, build web platforms up the middle of the banana
      tunnel to collect this coin.
    
    
    BANANA COIN 7
      Just next to Banana Coin 6.
    
    
    BANANA COIN 8
      In the same room where the Hero Coin can be found, jump up and hit the single
      banana after entering the room to collect this coin.
    
    
    BANANA COIN 9
      This is one of the items on the end of level target.
    
    
    BLUE BALLOON
      In the same room where the Hero Coin can be found, build web platforms down
      and left to find a single banana up in the top-left corner. Hit this banana
      to collect the rare blue balloon.
    
    
    HERO COIN
      At exactly the same level as Banana Coin 7, there is a single banana in the
      brambles over on the left. Build web platforms along to this banana, and pass
      through the bramble wall to a hidden room. Keep building web platforms along
      to the left to collect the Hero Coin.
    
    
    RED BALLOON
      Pass the no animal sign with Squitter.
    
    
    RED BALLOON
      This is one of the items on the end of level target.
    
    
    SQUITTER
      Just below the star barrel, there is a bramble wall over on the right. If you
      walk close to the wall, you can just see a single banana on the other side.
      Jump through the wall to land on a platform. Use a cartwheel/helicopter jump
      to get to another small platform with a Squitter barrel above.
    
    
    -------------------------------------------------------------------------------
                                Level 20: Rickety Race
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      Jump on the Klank in second place to collect this coin.
    
    
    BANANA COIN 2
      This is one of the items on the end of level target.
    
    
    HERO COIN
      Jump on the Klank in first place to collect the Hero Coin.
    
    
    -------------------------------------------------------------------------------
                               Level 21: Mud Hole Marsh
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      Run right from the start of the level, and bounce off the two low Flitters to
      collect this coin.
    
    
    BANANA COIN 2
      Pick up the fourth treasure chest in the level, and throw it at one of the
      swooping Mini-Neckys to receive this coin.
    
    
    BANANA COIN 3
      Jump across the series of poles after the letter N, and use the Krockhead at
      the end to launch over the Zinger. After landing on the path, run right and
      team throw over the stationary Zinger to collect the coin.
    
    
    BANANA COIN 4
      Near the end of the level, there is a section of path with three Click-Clacks
      on it. Run to the right edge of the path. Jump on the Flitter and bounce left
      back to the path. Cartwheel/helicopter off the edge of the path, and jump to
      collect the coin.
    
    
    BANANA COIN 5
      Near the end of the level, there are two Cat O' 9 Tails on a large section of
      path, with three Zingers above. Team throw up between the second and third
      Zinger (or use one of the Cat O' 9 Tails) to collect the coin.
    
    
    BANANA COIN 6
      This is one of the items on the end of level target.
    
    
    HERO COIN
      This is one of the items on the end of level target.
    
    
    RED BALLOON
      This is one of the items on the end of level target.
    
    
    -------------------------------------------------------------------------------
                                Level 22: Rambi Rumble
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      Run left from the start of the level until you come to a gap with a sticky
      wall over on the left side. Jump across the gap to land on the wall, and jump
      down the wall instead of following the banana trail up to collect the coin.
    
    
    BANANA COIN 2
      After blasting up out of the second eight-way barrel in the level (shortly
      before the letter O), hold right to land on a sticky wall. Jump up to the
      path on the right, and then jump up to the single banana on the left to land
      on an invisible hook. Jump from the hook onto the sticky wall on the left,
      and climb up to the top to find this coin just below a hook.
    
    
    HERO COIN
      Before entering the Rambi cave, stand just outside the entrance and jump up
      to land on a hook. Jump again to land on a second hook, and then jump up to
      the ledge on the right. Drop down off the right side of the ledge, and jump
      up the first sticky wall on the right to collect the Hero Coin.
    
    
    RAMBI
      In a cave shortly after the star barrel.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    6.5.                          World Five Item List
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    -------------------------------------------------------------------------------
                                 Level 23: Ghostly Grove
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      Shortly after the letter K, you can find this coin off the edge of the path
      with the Klobber. Use a cartwheel/helicopter jump to collect it.
    
    
    BANANA COIN 2
      On the series of five ghost ropes just before the end of the level, quickly
      climb down to the bottom of the third rope to collect this coin.
    
    
    BANANA COIN 3
      This is one of the items on the end of level target.
    
    
    HERO COIN
      Run to the right side of the path where you collect the letter O, and select
      Dixie Kong. Jump into the gap, and helicopter under the left path. Land in
      the barrel to get launched over to the Hero Coin.
    
    
    -------------------------------------------------------------------------------
                                Level 24: Haunted Hall
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      Near the end of the second Kackle chase (before the letter O), there will be
      a gap in the tracks where you can drop down onto a small section of track to
      collect the coin.
    
    
    BANANA COIN 2
      After jumping the fifth '-' barrel in the third Kackle chase, jump the gap in
      the track, and then quickly jump again to collect the coin.
    
    
    BANANA COIN 3
      This is one of the items on the end of level target.
    
    
    HERO COIN
      After arriving in the room with the end of level target, run right and drop
      off the edge of the ledge, and then run left to collect the Hero Coin.
    
    
    RED BALLOON
      This is one of the items on the end of level target.
    
    
    -------------------------------------------------------------------------------
                                Level 25: Gusty Glade
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      Team up at the start of the level, and team throw up to the left to land on a
      hidden ledge above the entrance. Run along the ledge and drop down the steps
      to come to a Rattly crate. Jump on the crate and land on Rattly, and then
      jump up to the left to collect the coin.
    
    
    BANANA COIN 2
      Go right from the start of the level to find this coin in the first gap.
    
    
    BANANA COIN 3
      After the letter N, there will be Kannon up on a path above shooting
      kannonballs very quickly to the left. When a kannonball has passed above,
      jump up to the ledge on the right and run along to the Kannon. Hit the
      Kannon, and drop off the right side of the ledge to land on the path below.
      Turn left and throw the DK barrel out of the way. Cartwheel/helicopter off
      the edge of the path and jump up as soon as you've collected the Banana Coin.
    
    
    BANANA COIN 4
      This is one of the items on the end of level target.
    
    
    BLUE BALLOON
      Pass the no animal sign with Rattly for this balloon.
    
    
    HERO COIN
      After blasting out of the three barrels near the end of the level (before the
      letter G), you'll find yourself on top of a high ledge, with a steep slope
      down on the right. Select Dixie, and helicopter off the right side of the
      ledge to collect the Hero Coin.
    
    
    RATTLY
      Team up at the start of the level, and team throw up to the left to land on a
      hidden ledge above the entrance. Run along the ledge and drop down the steps
      to come to a Rattly crate.
    
    
    RED BALLOON
      This is one of the items on the end of level target.
    
    
    -------------------------------------------------------------------------------
                             Level 26: Parrot Chute Panic
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      After being dropped off by the second Squawks, team up and jump onto the
      middle of the sticky floor. Jump and team throw up to collect the coin.
      Alternatively, you can exit the first bonus level and follow the paths down
      to the coin.
    
    
    BANANA COIN 2
      On the third Squawks, fly down the tunnel until you come to a stationary
      Zinger with a banana trail leading down the right side. Go down the left side
      of the Zinger to collect this coin.
    
    
    BANANA COIN 3
      After collecting the letter N, jump on the Squawks and fly down the tunnel.
      Go down the right side of the third junction to collect this coin.
    
    
    BANANA COIN 4
      Just below Banana Coin 3.
    
    
    BANANA COIN 5
      After jumping off the seventh Squawks, cartwheel/helicopter through the three
      Click-Clacks, and drop down off the right side of the path. Run down to the
      bottom of the small slope and team up. Jump and team throw up to the right to
      land in a timed arrow barrel. Shoot up from the barrel to collect the coin.
    
    
    BANANA COIN 6
      This is one of the items on the end of level target.
    
    
    HERO COIN
      Select Dixie Kong at the start of the level and run right to the edge of the
      path. Jump off the edge of the path, and helicopter spin over to the left to
      land on a small ledge with the Hero Coin.
    
    
    RED BALLOON
      This is one of the items on the end of level target.
    
    
    -------------------------------------------------------------------------------
                                 Level 27: Web Woods
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      On a ledge above the letter K. Use a team throw to get up there.
    
    
    BANANA COIN 2
      Shortly after the letter K, throw the first treasure chest at a nearby
      Kruncha to reveal the coin.
    
    
    BANANA COIN 3
      Shortly after transforming into Squitter, you will need to cross a large gap
      with a single vertically moving Zinger in it. Build web platforms across the
      gap, staying low, and jump to the small ledge from the final web platform to
      collect the coin.
    
    
    BANANA COIN 4
      Build web platforms straight up above the star barrel to collect this coin,
      which can be found along with some bananas.
    
    
    BANANA COIN 5
      Near the end of the level, you will have to cross a huge gap with lots of red
      and yellow Zingers. A circling red Zinger is near the end of the gap. Build
      web platforms into the middle of the circle to collect the coin.
    
    
    BANANA COIN 6
      This is one of the items on the end of level target.
    
    
    GREEN BALLOON
      Shortly before the small area where Squitter can be found, there will be a
      treasure chest up on a high ledge with a stationary Zinger above. Throw the
      chest up at the Zinger to reveal the balloon.
    
    
    GREEN BALLOON
      Up on a ledge behind the end of level target. Team throw to get up there.
    
    
    HERO COIN
      This is one of the items on the end of level target, but it only appears very
      quickly after the single banana.
    
    
    SQUITTER
      In a small cave after the first section of level.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    6.6.                          World Six Item List
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    -------------------------------------------------------------------------------
                                Level 28: Arctic Abyss
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      After collecting the letter K, team throw to the ledge high up on the right
      to land near the coin.
    
    
    BANANA COIN 2
      After the Letter N, swim down and left. Hit the two Shuris out of the way
      that are blocking the entrance to the tunnel, and then swim along and up the
      tunnel to collect the coin.
    
    
    BANANA COIN 3
      This is one of the items on the end of level target.
    
    
    ENGUARDE
      The Enguarde barrel is shortly after the letter K.
    
    
    HERO COIN
      Shortly after the star barrel, you will go up a long tunnel with two
      horizontally moving Puftups near the bottom and three Shuris near the top. At
      the top of the tunnel, swim quickly to the right as the water starts to lower
      to land on a path. Swim along the path to collect the Hero Coin.
    
    
    RED BALLOON
      After the letter G, there will be four circling Shuris. Swim up and left
      through the Shuri room, and then swim quickly to the left along the tunnel at
      the top. When the water starts to lower, continuing swimming quickly left to
      land on a ledge with the balloon.
    
    
    RED BALLOON
      This is one of the items on the end of level target.
    
    
    -------------------------------------------------------------------------------
                                 Level 29: Windy Well
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      After jumping over the first Kutlass in the level, go left to find a Banana
      Coin in a gap. Jump into the gap to collect the coin, but don't worry about
      falling down it as the wind will catch you.
    
    
    BANANA COIN 2
      Before the letter O, you will have to float up an area with five Zingers
      forming a 'V'. Jump on the hook at the bottom, and then jump off either side
      to start floating up. The Banana Coin is between the second and third Zinger.
    
    
    BANANA COIN 3
      After the letter O, you will float up a long tunnel and land on a platform.
      Go left along the platform and jump into the gap. Float under the stationary
      Zinger on the left and run into the bonus barrel to blast up to the coin.
    
    
    BANANA COIN 4
      Just before the star barrel, there is a tunnel with three circling Zingers.
      The first Zinger on the right is circling the coin.
    
    
    BANANA COIN 5
      This is one of the items on the end of level target.
    
    
    HERO COIN
      There are two Krooks in a tunnel after the letter N. After passing the Krooks
      and landing on the ledge above, jump off the ledge and hold down and right to
      float under three Zingers and collect the Hero Coin on the other side.
    
    
    RED BALLOON
      Just to the right of the Letter N.
    
    
    SQUAWKS
      In the second bonus level.
    
    
    -------------------------------------------------------------------------------
                                Level 30: Castle Crush
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      After passing the first red Kruncha in the level (before the letter K), the
      platform will go up a tunnel that leads to a wide area at the top. Run to the
      far left side of the area and wait as the platform takes you up to the coin.
    
    
    BANANA COIN 2
      After passing the two horizontally moving Zingers (before the letter O),
      quickly jump over the wall on the left to land in gap with the coin.
    
    
    BANANA COIN 3
      Just down from the end of level target, there is a stationary Zinger up a
      tunnel. Run right to pick up the barrel, and then quickly run left to throw
      it at the Zinger. Go up the tunnel to collect the coin.
    
    
    BANANA COIN 4
      This is one of the items on the end of level target.
    
    
    HERO COIN
      After transforming into Squawks, quickly fly up the tunnel with the four
      Zingers and go right at the top. Go along and down the first gap (under the
      letter N) to find the Hero Coin.
    
    
    RAMBI
      When you come to the first DK barrel in the level, pick it up and throw it at
      the Kutlass over on the left. Go through the tunnel that the Kutlass was
      guarding to find the Rambi barrel.
    
    
    RED BALLOON
      This is one of the items on the end of level target.
    
    
    SQUAWKS
      After passing the star barrel, jump over the first stationary Zinger on the
      left and pass through the wall to find the Squawks barrel.
    
    
    -------------------------------------------------------------------------------
                              Level 31: Clapper's Cavern
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      After jumping on the second Clapper, run right along the ice and slide under
      the two stationary Zingers to collect the coin.
    
    
    BANANA COIN 2
      When you come to the entrance of the second bonus level, turn left and swim
      over to the horizontally moving Puftup to find the coin.
    
    
    BANANA COIN 3
      After passing the letter N, run left and jump onto the first ledge. Team
      throw up to the single banana high above the ledge to hit a hidden
      exclamation barrel, and then drop off the left side of the ledge. Follow the
      tunnel down and along to find the coin.
    
    
    BANANA COIN 4
      Next to Banana Coin 3.
    
    
    BANANA COIN 5
      Next to Banana Coin 4.
    
    
    BANANA COIN 6
      This is one of the items on the end of level target.
    
    
    ENGUARDE
      One of the blast barrels shortly after the letter O leads to some water where
      there is no Snapjaw. The Enguarde crate can be found here.
    
    
    -------------------------------------------------------------------------------
                             Level 32: Chain Link Chamber
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      Climb up the long chain after the letter K, and jump off to the right side
      when the ledge is nearby. Run along the ledge and pass through the wall to
      activate a balloon Klobber. Go left and jump on the Klobber, and then run
      right to enter a small room with the coin.
    
    
    BANANA COIN 2
      Just before the star barrel, there are four circling Zingers near a junction
      in the chain. Go right at the junction to collect this hidden coin.
    
    
    BANANA COIN 3
      Near the end of the level, there is a chain where eight Mini-Neckys fly
      toward you. Jump into the fourth gap on the right to collect the hidden coin.
    
    
    BANANA COIN 4
      This is one of the items on the end of level target.
    
    
    HERO COIN
      When there are two Kannons shooting kannonballs down the two chains, climb up
      the right chain until you see a single banana near the wall. Jump toward the
      banana and hold right to land in a secret tunnel. Run right until you get to
      the room with the letter N, and then jump up and right to pass through
      another secret tunnel to the Hero Coin.
    
    
    -------------------------------------------------------------------------------
                                Level 33: Toxic Tower
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      After passing the first Kannon in the level, there will be three horizontally
      moving Zingers. Jump across the large gap by bouncing off the Zingers to land
      on the ledge on the other side. Once on the ledge, superjump up to the ledge
      on the left. Run left along the ledge and go through the hidden tunnel in the
      wall to find the first coin.
    
    
    BANANA COIN 2
      Above Banana Coin 1.
    
    
    BANANA COIN 3
      After passing the four Kaboings while playing as Squawks, go up the tunnel
      and hold right as you fly under the stationary Zinger to enter a hidden
      tunnel. Fly along the tunnel to come to a gap with the coin.
    
    
    BANANA COIN 4
      Above Banana Coin 3.
    
    
    BANANA COIN 5
      This is one of the items on the end of level target.
    
    
    GREEN BALLOON
      When you come to the end of level target, jump over it instead of landing on
      it. Run left and drop down the gap to land on a path below. Run right to
      collect the green balloon.
    
    
    HERO COIN
      Shortly after passing the letter K, a big 'A' will indicate that you need to
      use the superjump. Superjump up to the thin platform on the right, and jump
      along the other platforms until you come to a stationary Zinger. Jump on the
      Zinger and fall down the gap while holding right to collect the Hero Coin.
    
    
    RATTLY
      Up the steps from the start of the level.
    
    
    -------------------------------------------------------------------------------
                              Level 34: Screech's Sprint
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      Run right and cartwheel/helicopter jump into the first gap to get the coin.
    
    
    BANANA COIN 2
      Bounce off the first Flitter in the level for this coin.
    
    
    BANANA COIN 3
      After transforming into Squawks, fly right and go through the gap. On the
      right side of the gap, fly up into the single banana to collect this coin.
    
    
    BANANA COIN 4
      When you come to the second banana arrow pointing down, fly left through the
      gap instead, and follow the tunnel along to come to the coin.
    
    
    BANANA COIN 5
      Near Banana Coin 4.
    
    
    BANANA COIN 6
      Near Banana Coin 5.
    
    
    BANANA COIN 7
      After collecting Banana Coin 6, exit the gap on the right and follow the
      tunnel down to collect this coin.
    
    
    BANANA COIN 8
      Next to Banana Coin 7.
    
    
    GREEN BALLOON
      This is one of the items on the end of level target.
    
    
    HERO COIN
      In the race, when you come to the banana arrow pointing down, fly up through
      the gap on the right instead, and follow the banana tunnel around to collect
      the Hero Coin.
    
    
    RED BALLOON
      After transforming into Squawks, fly up and right to find a hidden red
      balloon.
    
    
    RED BALLOON
      This is one of the items on the end of level target.
    
    
    SQUAWKS
      The Squawks barrel is under the star barrel.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    6.7.                        The Lost World Item List
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    -------------------------------------------------------------------------------
                                 Level 35: Jungle Jinx
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      Between two stationary Zingers shortly after the letter K.
    
    
    BANANA COIN 2
      After the first Klampon in the level, there will be a stationary Zinger. Team
      throw over the top of the Zinger to collect this hidden coin.
    
    
    BANANA COIN 3
      After passing the extremely fast moving five-way barrels after the letter N,
      you will land in a barrel pointing up. Blast out of the barrel when a tire
      has just rolled past, and quickly move to the left edge of the path. Jump on
      a tire and bounce left to collect this coin.
    
    
    BANANA COIN 4
      After collecting Banana Coin 3, run right and use the tires to bounce over
      the spikes. Select Dixie. Jump off the edge of the path and helicopter over
      to the coin above the ledge on the right.
    
    
    BANANA COIN 5
      After passing the three Klampons near the end of the level, run to the first
      gap on the right and cartwheel/helicopter jump to collect the coin.
    
    
    HERO COIN
      In the first bonus level.
    
    
    -------------------------------------------------------------------------------
                              Level 36: Black Ice Battle
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      Shortly before the letter O, you have a choice of four tunnels to drop down.
      Drop down the far right tunnel to collect this coin.
    
    
    BANANA COIN 2
      This is one of the items on the end of level target.
    
    
    HERO COIN
      In the first bonus level.
    
    
    RED BALLOON
      After going down the slope with the three stationary Zingers on it near the
      start of the level, drop through the gap between the Zingers at the bottom of
      the slope and go left to come to another stationary Zinger. Jump over the
      Zinger, and jump over the balloon Klobber that rushes toward you. Go into the
      gap where the balloon Klobber was hiding to collect this red balloon.
    
    
    RED BALLOON
      Next to the first red balloon.
    
    
    RED BALLOON
      Shortly before the letter O, you have to jump over two stationary Zingers on
      the way down a slope. Jump the gap at the bottom of the slope and climb up
      the next steep slope to the top. Pick up the treasure chest at the top of the
      slope and throw it at the balloon Klobber to collect this red balloon.
    
    
    RED BALLOON
      This is one of the items on the end of level target.
    
    
    -------------------------------------------------------------------------------
                               Level 37: Klobber Karnage
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      Team throw up to the top of the entrance to collect this coin.
    
    
    BANANA COIN 2
      In one of the pits before the letter K. Use a cartwheel/helicopter jump to
      collect the coin.
    
    
    BANANA COIN 3
      When you come to the Diddy and Dixie barrels, select Diddy and jump into the
      Diddy barrel to get blasted up to a timed rotating barrel. Shoot out of the
      barrel when it points right to collect the coin.
    
    
    BANANA COIN 4
      Shortly before the letter G, there will be Diddy and Dixie barrels. Select
      Dixie and jump into the Dixie barrel to collect this coin.
    
    
    BANANA COIN 5
      This is one of the items on the end of level target.
    
    
    HERO COIN
      In the first bonus level.
    
    
    RED BALLOON
      Near the end of the level, jump into the first gap in the spikes to collect
      the red balloon.
    
    
    RED BALLOON
      This is one of the items on the end of level target.
    
    
    -------------------------------------------------------------------------------
                                Level 38: Fiery Furnace
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      You can collect this coin from the fourth D-Pad barrel.
    
    
    BANANA COIN 2
      Jump in the first D-Pad barrel after the star barrel and go up and right
      while avoiding the two vertically moving Zingers. Blast out of the barrel and
      collect the coin high above the platform.
    
    
    BANANA COIN 3
      This is one of the items on the end of level target.
    
    
    GREEN BALLOON
      This is one of the items on the end of level target.
    
    
    HERO COIN
      In the first bonus level.
    
    
    -------------------------------------------------------------------------------
                                Level 39: Animal Antics
    -------------------------------------------------------------------------------
    
    
    BANANA COIN 1
      As Squitter, run right from the entrance to the area and pass by the many
      Kaboings. When you come to the path with seven Kaboings on it, shoot webs at
      all the Kaboings and then run to the right side of the path. Jump off the
      edge and drop down in line with the single banana to collect the coin.
    
    
    BANANA COIN 2
      After collecting the letter N with Squawks, continue up the tunnel and go
      left at the top. Throw eggs at both stationary Zingers, and continue left
      through the bramble wall to enter a small hidden area with the coin.
    
    
    BANANA COIN 3
      Found near Banana Coin 2.
    
    
    BANANA COIN 4
      As Squawks, there will be an area where you have to pass three sets of two
      stationary Zingers. After passing the third set, fly up and right to collect
      the coin.
    
    
    BANANA COIN 5
      Pass through the no animal sign with Rattly to receive this coin.
    
    
    BANANA COIN 6
      This is one of the items on the end of level target.
    
    
    HERO COIN
      Found in the first bonus level.
    
    
    RED BALLOON
      This is one of the items on the end of level target.
    
    
    ===============================================================================
    
    7.                             Bonus Level List
    
    ===============================================================================
    
    
    -------------------------------------------------------------------------------
    7.1.                        Bonus Level Statistics
    -------------------------------------------------------------------------------
    
    
    BONUS LEVEL 1
    -------------
    
    Location    : Pirate Panic
    Type        : Find the Token!
    Time        : 0:20
    Description : This bonus level takes place outside on the ship. There are
                  four lines of barrels, starting low on the left, and finishing
                  high on the right. There is a banana on each of the top
                  barrels, and a Banana Coin at the bottom-right corner. The
                  Kremkoin is on the top-right barrel.
    Walkthrough : Just jump up the barrels from left to right to collect the
                  Kremkoin at the top.
    
    
    BONUS LEVEL 2
    -------------
    
    Location    : Pirate Panic
    Type        : Destroy Them All!
    Time        : 0:20
    Description : This bonus level takes place outside on the ship. There are three
                  Neeks and four Klomps on the barrels in this area.
    Walkthrough : Use Rambi to barge all the enemies out of the way as he runs to
                  the right. The Kremkoin can be collected at the far right side of
                  the bonus level.
    
    
    BONUS LEVEL 3
    -------------
    
    Location    : Mainbrace Mayhem
    Type        : Find the Token!
    Time        : 0:20
    Description : There are three sections of tall rigging. The Kremkoin is on the
                  mast at the top-right corner.
    Walkthrough : Just jump onto the rigging at the start of the level and hold up
                  to climb to the top, collecting the bananas along the way. Jump
                  across to the second section of rigging, then the third, and
                  climb all the way to the top. Jump off the right side at the top
                  of the third section of rigging for the Kremkoin.
    
    
    BONUS LEVEL 4
    -------------
    
    Location    : Mainbrace Mayhem
    Type        : Destroy Them All!
    Time        : 0:35
    Description : In this misty bonus level, there are five ropes with a Klinger on
                  each rope. There is a kannonball on the middle of the mast that
                  you start on. There is also a barrel up on the platform on the
                  right, and a crate up on the platform on the left.
    Walkthrough : There are quite a few options you have in this bonus level. You
                  can pick up the kannonball and throw it at the Klingers above.
                  You can jump up to the right platform and throw the barrel, which
                  can defeat more than one Klinger if thrown correctly. Or you can
                  pick up the chest on the left, which only defeats one Klinger.
                  Either way, once all Klingers have been defeated, collect the
                  Kremkoin above the middle of the mast.
    
    
    BONUS LEVEL 5
    -------------
    
    Location    : Mainbrace Mayhem
    Type        : Collect the Stars!
    Time        : 0:35
    Description : There is one section of rigging, consisting of six vertical ropes
                  which has 75 stars on it. There is a mast at the bottom-left and
                  top-right corners of the bonus level.
    Walkthrough : Jump to the rigging and climb up and down it to collect 75 of the
                  stars. When all stars have been collected, jump to the mast at
                  the top-right corner of the area to collect the Kremkoin.
    
    
    BONUS LEVEL 6
    -------------
    
    Location    : Gangplank Galley
    Type        : Find the Token!
    Time        : 0:10
    Description : A small cabin, with four treasure chests and a stationary red
                  Zinger up on the right.
    Walkthrough : Pick up the treasure chests and throw them at the Zinger as
                  quickly as you can. The Kremkoin can be in either of the four
                  treasure chests.
    
    
    BONUS LEVEL 7
    -------------
    
    Location    : Gangplank Galley
    Type        : Find the Token!
    Time        : 0:15
    Description : A large outdoor level with the green sea in the background. There
                  are eight hooks in the level leading up to the top of a stack of
                  barrels.
    Walkthrough : Jump along each of the eight hooks. When you reach the eighth
                  hook, the Kremkoin will appear on top of a stack of barrels on
                  the right.
    
    
    BONUS LEVEL 8
    -------------
    
    Location    : Lockjaw's Locker
    Type        : Find the Token!
    Time        : 0:40
    Description : A huge maze is the setting for this underwater level.
    Walkthrough : In the bonus level, follow this route to the Kremkoin: Second
                  tunnel up, first tunnel right, second tunnel up, second tunnel
                  right, first tunnel up and right at the top for the Kremkoin.
    
    
    BONUS LEVEL 9
    -------------
    
    Location    : Topsail Trouble
    Type        : Destroy Them All!
    Time        : 0:15
    Description : There are two platforms on either side of the area, with six
                  Flitters between the platforms.
    Walkthrough : Using Rattly, jump up to the platform on the left and then bounce
                  on all six Flitters over to the platform on the right. The
                  Kremkoin will appear on the right platform when all Flitters have
                  been defeated.
    
    
    BONUS LEVEL 10
    --------------
    
    Location    : Topsail Trouble
    Type        : Find the Token!
    Time        : 0:15
    Description : There is a tall section of rigging with four horizontally moving
                  Flitters on it. There is a mast at the bottom-left and top-right
                  corners of the bonus level.
    Walkthrough : Jump onto the rigging and climb along to the middle. Hold the Y
                  button as you climb up the ropes to go faster. Wait for each
                  Flitter to move to either the left or right side of the rigging
                  before climbing up above it. After climbing up past the fourth
                  Flitter, jump off the top of the rigging and land on the mast at
                  the top-right corner for the Kremkoin.
    
    
    BONUS LEVEL 11
    --------------
    
    Location    : Hot Head Hop
    Type        : Collect the Stars!
    Time        : 0:20
    Description : There are four Krockheads over a large pit of lava in this bonus
                  level, and sixty stars above.
    Walkthrough : Collect all of the stars by bouncing off the four Krockheads, and
                  then collect the Kremkoin on the right side of the area.
    
    
    BONUS LEVEL 12
    --------------
    
    Location    : Hot Head Hop
    Type        : Find the Token!
    Time        : 0:20
    Description : A tall bonus level with a single banana arrow pointing up.
    Walkthrough : Build web platforms up in the direction of the banana arrow to
                  find the Kremkoin at the top of the area.
    
    
    BONUS LEVEL 13
    --------------
    
    Location    : Hot Head Hop
    Type        : Find the Token!
    Time        : 0:20
    Description : A lava pit with a banana trail leading up to the ledge at the
                  right side of the area.
    Walkthrough : Jump on Squitter and build web platforms up and right over the
                  lava pit to land on the ledge with the Kremkoin.
    
    
    BONUS LEVEL 14
    --------------
    
    Location    : Kannon's Klaim
    Type        : Find the Token!
    Time        : 0:30
    Description : A large bonus level consisting of three Diddy barrels and five
                  Dixie barrels. The Hero Coin is also hidden in this level, over
                  the large gap on the right from the platform where you start the
                  bonus level.
    Walkthrough : Select Dixie. Jump over the gap on the right to collect the Hero
                  Coin. Jump into the Dixie barrel, and then run left. Select
                  Diddy. Jump into the next Diddy barrel. Select Dixie and jump
                  into the barrel above. Select Diddy after landing on the next
                  platform and jump into the Diddy barrel on the right. Select
                  Dixie and jump into the final barrel. Run right after landing to
                  collect the Kremkoin.
    
    
    BONUS LEVEL 15
    --------------
    
    Location    : Kannon's Klaim
    Type        : Find the Token!
    Time        : 0:25
    Description : A tall bonus level with ten arrow barrels.
    Walkthrough : Blast up the ten arrow barrels to land on the ledge at the
                  top-right corner, where the Kremkoin can be found.
    
    
    BONUS LEVEL 16
    --------------
    
    Location    : Kannon's Klaim
    Type        : Find the Token!
    Time        : 0:10
    Description : There are six stationary Zingers floating over a large pit in the
                  middle of this bonus level.
    Walkthrough : Bounce along the Flitters to collect the Kremkoin over on the
                  ledge at the right side of the area.
    
    
    BONUS LEVEL 17
    --------------
    
    Location    : Lava Lagoon
    Type        : Destroy Them All!
    Time        : 0:35
    Description : A level in the form of a maze with six Puftups and four Flotsams.
    Walkthrough : Get on Enguarde at the start of the bonus level, and swim along
                  the tunnel while hitting enemies out of the way until you get to
                  the no animal sign near the exit. Pass the no animal sign for a
                  bunch of bananas and the Kremkoin.
    
    
    BONUS LEVEL 18
    --------------
    
    Location    : Red-Hot Ride
    Type        : Destroy Them All!
    Time        : 0:15
    Description : A long bonus level with five Klomps and three Flitters.
    Walkthrough : Just run through the level and charge the enemies out of the way
                  until you reach the Kremkoin at the far right side of the area.
    
    
    BONUS LEVEL 19
    --------------
    
    Location    : Red-Hot Ride
    Type        : Collect the Stars!
    Time        : 0:30
    Description : There are 40 stars above a large lava pit. There is a hot air
                  balloon at the side of the left ledge.
    Walkthrough : Jump on the hot air balloon, and use the air jets to collect the
                  lower stars. When the balloon has risen to the top of the air
                  jet, jump to reach the stars above. This is best done using Dixie
                  as she can helicopter spin for the top stars.
    
    
    BONUS LEVEL 20
    --------------
    
    Location    : Squawk's Shaft
    Type        : Find the Token!
    Time        : 0:20
    Description : There are three ledges on either side of the bonus level, with a
                  treasure chest on each ledge. There is a stationary red Zinger in
                  the middle of the area.
    Walkthrough : Throw the treasure chests at the Zinger in the middle to break
                  open the chests. Four treasure chests contain a single banana,
                  one treasure chest contains a Banana Coin, and one treasure chest
                  contains the Kremkoin.
    
    
    BONUS LEVEL 21
    --------------
    
    Location    : Squawk's Shaft
    Type        : Find the Token!
    Time        : 0:25
    Description : A tall bonus level with nine eight-way barrel kannons.
    Walkthrough : Blast out of the barrels in the directions shown below to collect
                  the Kremkoin on the top-right ledge:
                  1st Barrel: Up
                  2nd Barrel: Up + Left
                  3rd Barrel: Up + Right
                  4th Barrel: Up
                  5th Barrel: Not used
                  6th Barrel: Up
                  7th Barrel: Not Used
                  8th Barrel: Up
                  9th Barrel: Right
    
    
    BONUS LEVEL 22
    --------------
    
    Location    : Squawk's Shaft
    Type        : Destroy Them All!
    Time        : 0:30
    Description : A large bonus level with eight stationary Zingers.
    Walkthrough : Use Squawks to fly around the bonus level and throw eggs at the
                  Zingers. Once all Zingers have been defeated, fly down to the
                  bottom-right corner to collect the Kremkoin.
    
    
    BONUS LEVEL 23
    --------------
    
    Location    : Barrel Bayou
    Type        : Destroy Them All!
    Time        : 0:15
    Description : A small bonus level with three enemies at the top of the area:
                  One horizontally moving Zinger in the middle and two stationary
                  Flitters on either side. There is a kannonball on the floor near
                  the middle of the area.
    Walkthrough : Pick up the kannonball and throw it up at all three enemies.
    
    
    BONUS LEVEL 24
    --------------
    
    Location    : Barrel Bayou
    Type        : Find the Token!
    Time        : 0:20
    Description : A large bonus area with seven timed controllable arrow barrels.
    Walkthrough : Blast out of the barrels in these directions to collect the
                  Kremkoin on the ledge at the bottom-right corner of the area:
                  1st Barrel: Up + Right
                  2nd Barrel: Up + Right
                  3rd Barrel: Right
                  4th Barrel: Up + Right
                  5th Barrel: Up + Right.
    
    
    BONUS LEVEL 25
    --------------
    
    Location    : Glimmer's Galleon
    Type        : Find the Token!
    Time        : 0:40
    Description : A long winding tunnel in a large area. This isn't a maze, but it
                  can be quite difficult to navigate as the area isn't lit.
    Walkthrough : Swim along the dark tunnel to the Kremkoin at the end.
    
    
    BONUS LEVEL 26
    --------------
    
    Location    : Glimmer's Galleon
    Type        : Find the Token!
    Time        : 0:35
    Description : A huge maze is the setting for this underwater level.
    Walkthrough : In the bonus level, follow this route to the Kremkoin:
                  First tunnel down, first tunnel up, second tunnel right, first
                  tunnel up, right at the top for the Kremkoin.
    
    
    BONUS LEVEL 27
    --------------
    
    Location    : Krockhead Klamber
    Type        : Destroy Them All!
    Time        : 0:15
    Description : An outdoor bonus level with three stationary Zingers and one
                  circling Zinger at the far right side of the area,
    Walkthrough : Jump on Squitter and fire webs at the lowest of the Zingers.
                  Build web platforms up, and then jump and shoot webs to hit the
                  final two Zingers. After all Zingers have been defeated, the
                  Kremkoin will appear at the bottom-right corner of the area.
    
    
    BONUS LEVEL 28
    --------------
    
    Location    : Rattle Battle
    Type        : Find the Token!
    Time        : 0:25
    Description : A large outdoor bonus level with numerous barrels which can be
                  used as platforms.
    Walkthrough : Select Dixie Kong and use the helicopter spin to climb from
                  barrel to barrel, starting from the single barrel on the left.
                  Jump up the five barrels going up on the left, and then jump
                  right to collect the Kremkoin.
    
    
    BONUS LEVEL 29
    --------------
    
    Location    : Rattle Battle
    Type        : Find the Token!
    Time        : 0:10
    Description : A large bonus level which starts on a small mast. There are seven
                  stationary Zingers over a large gap, and another mast is on the
                  far right side of the area.
    Walkthrough : Bounce across the Zingers to the other side of the large gap. You
                  don't have to hit all the Zingers to receive the Kremkoin.
    
    
    BONUS LEVEL 30
    --------------
    
    Location    : Rattle Battle
    Type        : Collect the Stars!
    Time        : 0:40
    Description : There are 75 stars above 22 big barrels in this outdoor area.
    Walkthrough : Jump from the top of the barrels and collect all the stars.
                  Although you can collect all the stars from normal jumping, the
                  superjump helps to collect more stars in a single jump.
    
    
    BONUS LEVEL 31
    --------------
    
    Location    : Slime Climb
    Type        : Collect the Stars!
    Time        : 0:25
    Description : Some rigging goes up the middle of this area. There are 70 stars
                  to collect in all, with 35 stars being on each side of the
                  rigging. There are hooks at the bottom corners of the area.
    Walkthrough : Jump on the rigging and climb near to the top. Jump off either
                  side and collect as many stars as you can before landing on the
                  hook below. Repeat this process of jumping off and landing on the
                  hook until all stars have been collected.
    
    
    BONUS LEVEL 32
    --------------
    
    Location    : Slime Climb
    Type        : Destroy Them All!
    Time        : 0:25
    Description : A very tall bonus level. There are eleven platforms leading up to
                  a mast at the top, with a kannonball being on every second
                  platform. There are three stationary Zingers, one horizontally
                  moving Zinger and one vertically moving Zinger near the top.
    Walkthrough : Pick up the DK barrel and throw it at the first Flitter. Throw
                  kannonballs at the remaining two Flitters. The fourth kannonball
                  can hit the Zinger no matter where it flies, but the fifth
                  kannonball can only hit the Zinger when it flies low. When all
                  five enemies have been defeated, collect the Kremkoin on the mast
                  at the top of the area.
    
    
    BONUS LEVEL 33
    --------------
    
    Location    : Bramble Blast
    Type        : Find the Token!
    Time        : 0:40
    Description : A huge mass of barrels similar to the main level. Smaller, but
                  just as confusing to look at.
    Walkthrough : Follow this route to the Kremkoin:
                  Barrel 1: Down + Right
                  Barrel 2: Down + Right
                  Barrel 3: Down + Right
                  Barrel 4: Down + Right
                  Barrel 5: Up + Right
                  Barrel 6: Up + Right
                  Barrel 7: Up + Left
                  Barrel 8: Up + Left
                  Barrel 9: Up + Right
                  Barrel 10: Up + Right
                  Barrel 11: Down + Right
                  Barrel 12: Down + Left
                  Barrel 13: Down + Right
                  Barrel 14: Up + Right
    
    
    BONUS LEVEL 34
    --------------
    
    Location    : Bramble Blast
    Type        : Find the Token!
    Time        : 0:25
    Description : A huge bramble tunnel.
    Walkthrough : Just follow the bramble tunnel to the Kremkoin. It's okay to
                  touch the bramble floor in this area.
    
    
    BONUS LEVEL 35
    --------------
    
    Location    : Hornet Hole
    Type        : Find the Token!
    Time        : 0:25
    Description : A large area with eight stationary Zingers and a treasure chest.
    Walkthrough : Pick up the treasure chest and throw it at all eight Zingers to
                  recieve the Kremkoin.
    
    
    BONUS LEVEL 36
    --------------
    
    Location    : Hornet Hole
    Type        : Find the Token!
    Time        : 0:10
    Description : A tall area with a sticky wall on either side of a thin tunnel.
    Walkthrough : Jump from one sticky wall to the other to climb up the tunnel to
                  the top. Jump to the ledge at the top-right corner to collect the
                  Kremkoin.
    
    
    BONUS LEVEL 37
    --------------
    
    Location    : Hornet Hole
    Type        : Find the Token!
    Time        : 0:15
    Description : A banana arrow points up a long tunnel which leads to a ledge at
                  the top-right corner.
    Walkthrough : Using Squitter, make web platforms up the tunnel to climb up to
                  the top.
    
    
    BONUS LEVEL 38
    --------------
    
    Location    : Target Terror
    Type        : Destroy Them All!
    Time        : 0:30
    Description : A large bramble area with nine stationary Zingers. Squawks can be
                  found at the bottom of the area, and the no animal sign can be
                  found up in the top-right corner.
    Walkthrough : Throw eggs at all nine Zingers, and then fly up through the no
                  animal sign to collect the Kremkoin on the platform.
    
    
    BONUS LEVEL 39
    --------------
    
    Location    : Target Terror
    Type        : Find the Token!
    Time        : 0:15
    Description : A mine cart ride involving lots of jumps over gaps. There are
                  eleven mine carts and ten gaps on the track.
    Walkthrough : Just ride the various mine carts along the track, jumping into
                  the next cart when you get near. Bananas over the gaps indicate
                  where you have to jump.
    
    
    BONUS LEVEL 40
    --------------
    
    Location    : Bramble Scramble
    Type        : Collect the Stars!
    Time        : 0:40
    Description : A large bramble area with ten stationary Zingers each guarding
                  four stars. Squawks is found at the bottom-left corner, and the
                  no animal sign is found at the bottom-right corner.
    Walkthrough : Jump on Squawks and throw eggs at all ten Zingers, collecting the
                  stars that are revealed. Once all forty stars are collected, fly
                  down to the bottom-right corner and pass through the no animal
                  sign to find a Banana Coin. Continue right to get the Kremkoin.
    
    
    BONUS LEVEL 41
    --------------
    
    Location    : Rickety Race
    Type        : Destroy Them All!
    Time        : 0:10
    Description : A mine cart track with seven Klanks. You have the option of
                  taking a low or high track. For the Kremkoin to appear at the far
                  right side of the track, you have to hit five Klanks.
    Walkthrough : Drop down the first three tracks to hit four of the Klanks, and
                  then jump up two tracks to hit the fifth Klank. Jump up one more
                  track and continue riding to the Kremkoin.
    
    
    BONUS LEVEL 42
    --------------
    
    Location    : Mudhole Marsh
    Type        : Collect the Stars!
    Time        : 0:30
    Description : A swampy bonus level with thirty stars above three platforms.
    Walkthrough : Jump on the various platforms in the swamp and team throw to
                  collect the stars.
    
    
    BONUS LEVEL 43
    --------------
    
    Location    : Mudhole Marsh
    Type        : Destroy Them All!
    Time        : 0:20
    Description : A swampy bonus level with three stationary Zingers and two
                  horizontally moving Flitters. There are two kannonballs near the
                  start of the area.
    Walkthrough : Pick up the first kannonball and throw it at the first stationary
                  Zinger above the barrel on the right. Pick up the kannonball and
                  jump up to hit the two Flitters. Throw the kannonball at the two
                  Zingers on the right and collect the Kremkoin on the ledge at the
                  far right side of the area.
    
    
    BONUS LEVEL 44
    --------------
    
    Location    : Rambi Rumble
    Type        : Find the Token!
    Time        : 0:15
    Description : A high tunnel with a sticky wall on either side. The Kremkoin
                  will appear on a ledge at the top-right corner.
    Walkthrough : Jump up the left wall to the top, and then jump over to the right
                  wall and climb up to the ledge with the Kremkoin.
    
    
    BONUS LEVEL 45
    --------------
    
    Location    : Rambi Rumble
    Type        : Destroy Them All!
    Time        : 0:15
    Description : A long tunnel that goes left and right through the area. There
                  are six Krunchas and two Zingers.
    Walkthrough : Run along the tunnel with Rambi, charging any enemies out of the
                  way, until you reach the Kremkoin at the end of the tunnel.
    
    
    BONUS LEVEL 46
    --------------
    
    Location    : Ghostly Grove
    Type        : Find the Token!
    Time        : 0:20
    Description : A small bonus level with a single horizontally moving Zinger and
                  a treasure chest.
    Walkthrough : Pick up the treasure chest and throw it at the Zinger five times
                  to receive the Kremkoin.
    
    
    BONUS LEVEL 47
    --------------
    
    Location    : Ghostly Grove
    Type        : Find the Token!
    Time        : 0:10
    Description : A large gap with four ghost ropes above it.
    Walkthrough : Jump quickly across all four ropes to land on the ledge at the
                  right side of the gap where the Kremkoin appears.
    
    
    BONUS LEVEL 48
    --------------
    
    Location    : Haunted Hall
    Type        : Find the Token!
    Time        : 0:15
    Description : A mine cart ride. There is a large section of track at the bottom
                  of the area, and five small sections of track higher up. A '+'
                  barrel at the top of a large slope at the right side of the area
                  will send the mine cart backwards along the track.
    Walkthrough : Ride along to the top of the steep slope in the bonus level to
                  hit the barrel. When the cart goes down the slope, jump about
                  half-way down to land on the first small section of track. Jump
                  over the four gaps to the fifth section of track, and jump off at
                  the end of the track to collect the Kremkoin.
    
    
    BONUS LEVEL 49
    --------------
    
    Location    : Haunted Hall
    Type        : Collect the Stars!
    Time        : 0:17
    Description : A long mine cart ride where you have to collect 120 stars to make
                  the Kremkoin appear.
    Walkthrough : Just keep jumping up to the stars to collect the Kremkoin near
                  the end of the track.
    
    
    BONUS LEVEL 50
    --------------
    
    Location    : Haunted Hall
    Type        : Find the Token!
    Time        : 0:10
    Description : A fast mine cart ride on a difficult track with eleven gaps.
    Walkthrough : Gap 1: Jump after the first banana curve.
                  Gap 2: Jump soon after the top of the slope.
                  Gap 3: Jump immediately after gap 2.
                  Gap 4: Just after the dip in the track.
                  Gap 5: Jump immediately after gap 4.
                  Gap 6: Jump immediately after gap 5.
                  Gap 7: At the bottom of the steep slope.
                  Gap 9: Jump immediately after gap 8.
                  Gap 10: Jump immediately after gap 9.
                  Gap 11: Jump immediately after gap 10.
    
    
    BONUS LEVEL 51
    --------------
    
    Location    : Gusty Glade
    Type        : Find the Token!
    Time        : 0:10
    Description : A long gap with six stationary Flitters above it.
    Walkthrough : Bounce off the Flitters to get to the ledge on the right side.
                  With Dixie this can be very easy, as you can helicopter most of
                  the gap and will only need to bounce off of the fifth Flitter to
                  get to the other side.
    
    
    BONUS LEVEL 52
    --------------
    
    Location    : Gusty Glade
    Type        : Collect the Stars!
    Time        : 0:40
    Description : A horizontally moving arrow barrel with 65 stars above.
    Walkthrough : Jump in the arrow barrel and blast out to collect all 65 stars.
    
    
    BONUS LEVEL 53
    --------------
    
    Location    : Parrot Chute Panic
    Type        : Find the Token!
    Time        : 0:15
    Description : A tall bonus level with five ledges. A green Squawks is at the
                  bottom of the area.
    Walkthrough : Jump on Squawks at the start of the area and fly quickly left and
                  right up the ledges to collect the Kremkoin at the top.
    
    
    BONUS LEVEL 54
    --------------
    
    Location    : Parrot Chute Panic
    Type        : Destroy Them All!
    Time        : 0:25
    Description : There are eight stationary Zingers in this area. A green Squawks
                  can be found at the start.
    Walkthrough : Jump on the Squawks and fire eggs at all seven Zingers. Pass
                  through the no animal sign to receive a TNT barrel, which can be
                  used on the eighth and final Zinger. With al eight Zingers out of
                  the way, climb the steps at the right side of the area and
                  collect the Kremkoin.
    
    
    BONUS LEVEL 55
    --------------
    
    Location    : Web Woods
    Type        : Find the Token!
    Time        : 0:30
    Description : A long bramble tunnel with three stationary Zingers.
    Walkthrough : As Squitter, build web platforms along the bramble tunnel, and
                  shoot webs at any Zingers that get in the way. Continue to build
                  web platforms over to the platform at the far right side of the
                  area, where the Kremkoin can be collected.
    
    
    BONUS LEVEL 56
    --------------
    
    Location    : Web Woods
    Type        : Collect the Stars!
    Time        : 0:30
    Description : Thirty stars over a gap forming the letter 'R'.
    Walkthrough : As Squitter, build web platforms up and along to collect all
                  thirty stars.
    
    
    BONUS LEVEL 57
    --------------
    
    Location    : Arctic Abyss
    Type        : Collect the Stars!
    Time        : 0:20
    Description : A long tunnel which contains many stars.
    Walkthrough : Swim quickly left and right down the tunnel to collect 100 stars.
    
    
    BONUS LEVEL 58
    --------------
    
    Location    : Arctic Abyss
    Type        : Find the Token!
    Time        : 0:25
    Description : An icy area with six Zingers and a treasure chest.
    Walkthrough : Run down the first slope and pick up the treasure chest. Throw
                  the treasure chest at all six Zingers to receive the Kremkoin.
    
    
    BONUS LEVEL 59
    --------------
    
    Location    : Windy Well
    Type        : Destroy Them All!
    Time        : 0:20
    Description : A large area with nine stationary Flitters.
    Walkthrough : Jump at the start of the area and float up to the hook. From the
                  hook, bounce off all nine Flitters and follow the banana trail
                  down after the final Flitter to land on the Kremkoin.
    
    
    BONUS LEVEL 60
    --------------
    
    Location    : Windy Well
    Type        : Collect the Stars!
    Time        : 0:15
    Description : There are 80 stars in this small bramble area.
    Walkthrough : Jump on Squawks and collect all 80 stars to make the Kremkoin
                  appear down on the ledge on the right.
    
    
    BONUS LEVEL 61
    --------------
    
    Location    : Castle Crush
    Type        : Destroy Them All!
    Time        : 0:10
    Description : There is a rising floor in this area with six stationary Zingers.
    Walkthrough : As the floor rises up, run left or right with Rambi and hit six
                  Zingers to make the Kremkoin appear up in the top-right corner.
    
    
    BONUS LEVEL 62
    --------------
    
    Location    : Castle Crush
    Type        : Find the Token!
    Time        : 0:30
    Description : There is a rising floor in this area, which starts off slow but
                  gradually gets faster.
    Walkthrough : Alternate between running left or right as the floor passes each
                  ledge.
    
    
    BONUS LEVEL 63
    --------------
    
    Location    : Clapper's Cavern
    Type        : Find the Token!
    Time        : 0:20
    Description : There are six icy platforms in this area, with a long icy path at
                  the bottom.
    Walkthrough : There are two ways to complete this level. The first way is to
                  jump across all six platforms to the ledge at the top-right
                  corner. The second way is to drop down onto the path and run to
                  the wall at the right side. Jump and team throw up and right to
                  land on the ledge. Both ways will lead to the ledge where the
                  Kremkoin will appear.
    
    
    BONUS LEVEL 64
    --------------
    
    Location    : Clapper's Cavern
    Type        : Find the Token!
    Time        : 0:15
    Description : A long bonus level with slowly lowering water.
    Walkthrough : Start the level by sliding down the icy slope to the water. In
                  the water, swim quickly right as the water lowers to collect the
                  Kremkoin at the far right side of the level.
    
    
    BONUS LEVEL 65
    --------------
    
    Location    : Chain Link Chamber
    Type        : Find the Token!
    Time        : 0:20
    Description : There are three long chains with three stationary Zingers on
                  each. The gaps between the Zingers get smaller on each chain.
    Walkthrough : Select Dixie Kong and throw it at the first Zinger on the chain
                  to reveal a banana bunch. For the rest of the Zingers, jump and
                  helicopter over them.
    
    
    BONUS LEVEL 66
    --------------
    
    Location    : Chain Link Chamber
    Type        : Find the Token!
    Time        : 0:15
    Description : There are seven chains in this tall bonus level with an eight-way
                  arrow barrel on each chain.
    Walkthrough : Jump into each barrel on the way up the tunnel and blast up to
                  the next chain. From the seventh barrel, shoot straight up and
                  hold right to land on the ledge with the Kremkoin.
    
    
    BONUS LEVEL 67
    --------------
    
    Location    : Toxic Tower
    Type        : Find the Token!
    Time        : 0:30
    Description : A long diagonal bramble tunnel leading up and right, up and left
                  and then finally up and right.
    Walkthrough : As Squitter, build web platforms up the bramble tunnel to the
                  ledge at the top.
    
    
    BONUS LEVEL 68
    --------------
    
    Location    : Screech's Sprint
    Type        : Find the Token!
    Time        : 0:35
    Description : A large bramble area, with gaps to jump over later in the level.
    Walkthrough : Select Dixie at the start of the level, and helicopter down the
                  first diagonal tunnel. Land on the platform at the bottom, and
                  cartwheel/helicopter jump over the gap on the left. Helicopter
                  down the next tunnel, folowing the banana trail down to the
                  platform at the bottom. Run right and cartwheel/helicopter jump
                  over the final gap to land on the platform with the Kremkoin.
    
    
    BONUS LEVEL 69
    --------------
    
    Location    : Jungle Jinx
    Type        : Destroy Them All!
    Time        : 0:15
    Description : A long area with four stationary Flitters, each with a Zinger
                  circling them.
    Walkthrough : Team up under each Flitter and jump up to hit the Flitter when
                  the Zinger flies above.
    
    
    BONUS LEVEL 70
    --------------
    
    Location    : Black Ice Battle
    Type        : Find the Token!
    Time        : 0:20
    Description : There are three steep icy slopes in this area with two Zingers on
                  each slope.
    Walkthrough : This is very easy with Dixie. Just helicopter over the Zingers on
                  the three slopes and collect the Hero Coin at the bottom.
    
    
    BONUS LEVEL 71
    --------------
    
    Location    : Klobber Karnage
    Type        : Destroy Them All!
    Time        : 0:15
    Description : There are twelve Zingers floating over spikes in this area, with
                  two exclamation point barrels.
    Walkthrough : Hit the first exclamation point barrel and hit the first five
                  Zingers. Hit the second exclamation point barrel and hit the
                  remaining seven Zingers to make the Hero Coin appear over on the
                  ledge at the far right side of the area.
    
    
    BONUS LEVEL 72
    --------------
    
    Location    : Fiery Furnace
    Type        : Find the Token!
    Time        : 0:40
    Description : A long bramble tunnel with ten slow horizontally moving Zingers.
    Walkthrough : Use the D-Pad to navigate through the tunnel, passing the Zingers
                  along the way.
    
    
    BONUS LEVEL 73
    --------------
    
    Location    : Animal Antics
    Type        : Destroy Them All!
    Time        : 0:35
    Description : A large bramble area consisting of Squitter and Squawks. There
                  are nine Zingers.
    Walkthrough : As Squitter, build web platfors up the first section and shoot
                  webs at the five Zingers. Jump into the Squawks barrel and fly up
                  the next section of the level, shooting eggs at all four Zingers.
                  Fly into the Squitter barrel at the top of the area and run right
                  to collect the Hero Coin.
    
    
    -------------------------------------------------------------------------------
    7.2.                         Bonus Level Locations
    -------------------------------------------------------------------------------
    
    
    BONUS LEVEL 1: PIRATE PANIC
    ---------------------------
    
    Drop down the first gap after the Star Barrel and run right after landing to
    get blasted up to this bonus level.
    
    
    BONUS LEVEL 2: PIRATE PANIC
    ---------------------------
    
    When you come to the banana arrow pointing left after the big drop, use Rambi's
    Supercharge to crash through the wall on the left.
    
    
    BONUS LEVEL 3: MAINBRACE MAYHEM
    -------------------------------
    
    Using Dixie Kong, jump off the edge of the first mast and helicopter spin over
    to the right to land on rigging under the sloped mast. Jump off the right side
    of the rigging to land in the bonus barrel.
    
    
    BONUS LEVEL 4: MAINBRACE MAYHEM
    -------------------------------
    
    Pick up the kannonball on the mast just after the N, and run along to the left.
    Throw the kannonball into the kannon on the left side of the mast to be shot up
    to the bonus level.
    
    
    BONUS LEVEL 5: MAINBRACE MAYHEM
    -------------------------------
    
    After exiting the previous bonus level, climb up the first section of rigging,
    go right along the first rope, and then climb up the second section of rigging.
    At the top of the rigging, jump off to the left to land on a mast. Use the team
    throw to get into the bonus barrel above.
    
    
    BONUS LEVEL 6: GANGPLANK GALLEY
    -------------------------------
    
    Jump up to the top of the barrels at the start of the level and jump into the
    bonus barrel above.
    
    
    BONUS LEVEL 7: GANGPLANK GALLEY
    -------------------------------
    
    When you come to the big stack of barrels near the end of the level, jump all
    the way up to the top barrel and jump into the bonus barrel at the top.
    
    
    BONUS LEVEL 8: LOCKJAW'S LOCKER
    -------------------------------
    
    Crash open the Enguarde crate under the first Lockjaw in the level and get on
    Enguarde. Swim up out of the tunnel and then go right until you come to a line
    of bananas. Swim up the line to go through a hidden entrance above, which will
    lead to a small area with some bananas forming the letter 'A'. A single banana
    is next to a large crate over on the right. Use Enguarde's Superstab to crash
    through the crate and enter the bonus level.
    
    
    BONUS LEVEL 9: TOPSAIL TROUBLE
    ------------------------------
    
    Shortly after the set of sloped masts with the Click-Clacks on them, you jump
    up two platforms to get to a sloped mast above. Using Rattly, Superjump after
    landing on the sloped platform to a reach a high platform, which has a bonus
    barrel just above.
    
    
    BONUS LEVEL 10: TOPSAIL TROUBLE
    -------------------------------
    
    On the second section of rigging after the no animal sign, climb along the
    rigging until you notice two Flitters above. Jump slightly to the right of the
    second Flitter to grab onto a hidden hook, which will then become visible. Jump
    off the hook and bounce off both Flitters to land in the second bonus barrel up
    on the left.
    
    
    BONUS LEVEL 11: HOT HEAD HOP
    ----------------------------
    
    Break open the treasure chest just under the letter O to find a kannonball. Put
    the kannonball in the kannon further on the right to get blasted up to the
    bonus level.
    
    
    BONUS LEVEL 12: HOT HEAD HOP
    ----------------------------
    
    Shortly after the letter N, there will be two bananas above, and then two more
    bananas higher up and slightly further to the right. Build web platforms up in
    the direction of the bananas to come to the bonus barrel.
    
    
    BONUS LEVEL 13: HOT HEAD HOP
    ----------------------------
    
    Just before the no animal sign near the end of the level, you can find this
    bonus barrel above two Klampons. Use a team throw to land in the barrel, or
    build webs up by using Squitter.
    
    
    BONUS LEVEL 14: KANNON'S KLAIM
    ------------------------------
    
    Select Dixie Kong at the start of the level, and jump off the edge of the
    platform. Helicopter spin over to the right to land in the bonus barrel.
    
    
    BONUS LEVEL 15: KANNON'S KLAIM
    ------------------------------
    
    After passing the first Mini-Necky shortly after the Star Barrel, jump over the
    vertically moving Zinger on the right and land in the up arrow barrel to blast
    up to the platform above. After landing on the platform, turn left and face the
    edge. Jump off the edge of the platform to land in the second bonus barrel over
    on the right.
    
    
    BONUS LEVEL 16: KANNON'S KLAIM
    ------------------------------
    
    Near the end of the level, there are three platforms leading up to the end of
    level target. Drop down the gap between the first and second platform to land
    on a secret platform with a Kannon down below. Jump into the third bonus barrel
    at the right side of this platform.
    
    
    BONUS LEVEL 17: LAVA LAGOON
    ---------------------------
    
    Just after the no animal sign, jump up to the crate on the right and pick up
    the barrel. Drop down off the left edge of the crate, and throw the barrel into
    the left side of the crate below to enter the first bonus level.
    
    
    BONUS LEVEL 18: RED-HOT RIDE
    ----------------------------
    
    Jump off the final hot air balloon over the third large lava section to land on
    a platform with a steep slope on the right and two Krunchas on the ledge above.
    Use Rambi's Supercharge to crash through the slope and enter the bonus level.
    
    
    BONUS LEVEL 19: RED-HOT RIDE
    ----------------------------
    
    Just after the Star Barrel, jump off the right edge of the platform, but don't
    land on the balloon. Instead, helicopter spin under the platform to the left,
    and drop down when you see the single banana to land in the bonus barrel.
    
    
    BONUS LEVEL 20: SQUAWK'S SHAFT
    ------------------------------
    
    After defeating the second set of the three Klomps, either helicopter spin or
    cartwheel jump into the eight-way barrel kannon off the right side of the
    platform. Shoot up and right out of the first barrel, and right out of the
    second barrel to land in the bonus barrel.
    
    
    BONUS LEVEL 21: SQUAWK'S SHAFT
    ------------------------------
    
    Run to the left side of the platform with the Star Barrel, and team throw into
    the kannon barrel above to be blasted along to the bonus barrel.
    
    
    BONUS LEVEL 22: SQUAWK'S SHAFT
    ------------------------------
    
    After passing the two Mini-Neckys on the way up the long tunnel with Squawks,
    you will fly up to two Krooks on either side. Throw an egg at the right Krook.
    Fly into the gap where the right Krook was standing, and fly along to the
    right. Follow the two banana arrows up to arrive at the bonus barrel.
    
    
    BONUS LEVEL 23: BARREL BAYOU
    ----------------------------
    
    Wait under the first Kloak after the no animal sign. He'll throw three barrels,
    and will then move to the left. Follow him left until he stops and throws a
    treasure chest. Pick up the treasure chest and throw it at the Kloak to reveal
    a kannonball. Pick up the kannonball and jump off the edge of the path over on
    the left to land next to a kannon, which will blast you up to the bonus level.
    
    
    BONUS LEVEL 24: BARREL BAYOU
    ----------------------------
    
    After passing the swamp where you collect the letter G, team throw up into the
    bonus barrel before the Kloak.
    
    
    BONUS LEVEL 25: GLIMMER'S GALLEON
    ---------------------------------
    
    Ignore the banana arrow pointing right at the start of the level, and swim up
    instead. Follow the banana curve along as it bends from up to right, and swim
    right to enter the bonus level.
    
    
    BONUS LEVEL 26: GLIMMER'S GALLEON
    ---------------------------------
    
    Shortly after collecting the letter N, you'll swim past a Lockjaw above some
    barrels and enter a large room with some Shuris. Stay at the bottom of the
    room, and swim over to the right. When the Shuri in the second gap in the floor
    spins out, quickly swim up and over the crate on the right. On the other side
    of the crate, swim right to find a Puftup. Go quickly down the tunnel before
    the Puftup, and swim right to come to a Lockjaw. Swim down the tunnel under the
    Lockjaw, and go through the open crate to enter this level.
    
    
    BONUS LEVEL 27: KROCKHEAD KLAMBER
    ---------------------------------
    
    Just before the no animal sign, there is a banana arrow pointing up. Jump and
    team throw up in line with the arrow to enter the bonus barrel.
    
    
    BONUS LEVEL 28: RATTLE BATTLE
    -----------------------------
    
    Jump up under the left side of the single banana at the start of the level to
    land in a hidden kannon barrel, which will shoot you up to a secret platform on
    the right. From the platform, team throw to get to the bonus barrel.
    
    
    BONUS LEVEL 29: RATTLE BATTLE
    -----------------------------
    
    When you come to the fourth gap in the level (with the Kaboing over on the
    right side), drop down into the gap and go left to the bonus barrel.
    
    
    BONUS LEVEL 30: RATTLE BATTLE
    -----------------------------
    
    Shortly after the letter N, on the other side of the gap with the Zinger in it,
    there will be a barrel with a banana arrow pointing up. Jump on the barrel and
    use the superjump to get to the bonus barrel high above.
    
    
    BONUS LEVEL 31: SLIME CLIMB
    ---------------------------
    
    Just to the right of the star barrel, there will be a Kannon in front of an
    exclamation point barrel. Jump on the Kannon and hit the barrel, then swim
    under the mast. Follow the banana trail down and right to the bonus barrel.
    
    
    BONUS LEVEL 32: SLIME CLIMB
    ---------------------------
    
    At the top of a rope, quite a distance from the letter N but before the letter
    G, there will be a kannonball on the mast above. Pick up the kannonball and
    jump up the platforms on the left, hitting the Klomp on each one. Throw the
    kannonball into the kannon on the fourth platform, and enter the kannon to get
    blasted up to the bonus level.
    
    
    BONUS LEVEL 33: BRAMBLE BLAST
    -----------------------------
    
    Blast down and left out of barrel 37.
    
    
    BONUS LEVEL 34: BRAMBLE BLAST
    -----------------------------
    
    After blasting out of the final barrel in the level, hold left as you bounce
    off the Flitter and land in an arrow barrel below. Once on Squawks, fly left as
    far as you can, and then fly up. When you have a choice of going left or right,
    go right. Fly above the two vertically moving red Zingers and avoid the
    circling red Zinger before going down to the kannon barrel, which will blast
    you to the bonus barrel.
    
    
    BONUS LEVEL 35: HORNET HOLE
    ---------------------------
    
    Team throw up to the hook at the start of the level, and jump up the sticky
    walls. At the top of the second wall, jump across the hooks on the right and
    jump off the right side of the third hook to land on a path below. Run right
    along the path to enter this bonus level.
    
    
    BONUS LEVEL 36: HORNET HOLE
    ---------------------------
    
    After exiting the first bonus level, run left and drop off the edge of the
    ledge, and then run right into the entrance to enter the second bonus level.
    
    
    BONUS LEVEL 37: HORNET HOLE
    ---------------------------
    
    Shortly after the letter N, there will be bananas leading diagonally up to the
    right over this section of floor. Build web platforms up in the direction of
    the bananas. Shoot the vertically moving Zinger out of the way and pass through
    the entrance.
    
    
    BONUS LEVEL 38: TARGET TERROR
    -----------------------------
    
    After passing the fourth gate, go down the steep slope on the other side and
    then land in the bonus barrel by jumping from the top of the next slope.
    
    
    BONUS LEVEL 39: TARGET TERROR
    -----------------------------
    
    Shortly after collecting the letter N, a Klank will drop down onto the track in
    front of you. Follow the Klank along the track and drop down the first gap to
    land on a hidden section of track which will lead to the bonus level.
    
    
    BONUS LEVEL 40: BRAMBLE SCRAMBLE
    --------------------------------
    
    Near the start of the level, there will be a Click-Clack on a platform. Jump
    and team throw up from the left side of the platform to hit an exclamation
    point barrel above. While invincible, quickly run right and fall down the gap.
    Run along the brambles and jump over the walls to the barrel at the end. Blast
    up the left side of the bananas to land in the bonus barrel.
    
    
    BONUS LEVEL 41: RICKETY RACE
    ----------------------------
    
    From the start of the level, team throw up to the small ledge on the left. Use
    the team throw again to reach the next ledge above. Select Diddy Kong.
    Helicopter over to the ledge on the right, and go through the entrance to enter
    the bonus level.
    
    
    BONUS LEVEL 42: MUDHOLE MARSH
    -----------------------------
    
    Above the Cat O' 9 Tails just before the letter N. Use a team throw to land in
    the barrel.
    
    
    BONUS LEVEL 43: MUDHOLE MARSH
    -----------------------------
    
    Shortly after the letter N, there is a kannonball on a flower in the swamp.
    Pick up the kannonball and jump over the platforms in the swamp while avoiding
    the barrels thrown by the Kannon. After passing the Kannon, throw the
    kannonball into the kannon on the right and jump into it to get launched up to
    the second bonus level.
    
    
    BONUS LEVEL 44: RAMBI RUMBLE
    ----------------------------
    
    After blasting up out of the second eight-way barrel in the level (shortly
    before the letter O), hold right to land on a sticky wall. Jump up to the path
    on the right, and then jump up to the single banana on the left to land on an
    invisible hook. Jump from the hook onto the sticky wall on the left, and climb
    up to the top to land on a ledge. Run left to enter the level.
    
    
    BONUS LEVEL 45: RAMBI RUMBLE
    ----------------------------
    
    Just before the no animal sign near the end of the level, there is a blast
    barrel. Instead of jumping into the barrel, supercharge through the wall to
    enter the bonus level.
    
    
    BONUS LEVEL 46: GHOSTLY GROVE
    -----------------------------
    
    After the letter O, continue right until you find a normal barrel next to a
    Klobber barrel. Jump on the Klobber barrel and pick it up. Jump over the two
    Krunchas on the way down the steps on the right, and throw the barrel into the
    wall to open the entrance to the first bonus level.
    
    
    BONUS LEVEL 47: GHOSTLY GROVE
    -----------------------------
    
    Shortly after the letter N, there are two quickly disappearing ghost ropes.
    Jump up both ropes to find the bonus barrel at the top.
    
    
    BONUS LEVEL 48: HAUNTED HALL
    ----------------------------
    
    After the first Kackle chase, ride the cart along until the track slopes down.
    Jump from the top of the slope to land on a new section of track. Instead of
    riding this track into the entrance, jump over the top of the entrance to ride
    along to the first bonus level.
    
    
    BONUS LEVEL 49: HAUNTED HALL
    ----------------------------
    
    After exiting the first bonus level, you will automatically ride into the
    second bonus level.
    
    
    BONUS LEVEL 50: HAUNTED HALL
    ----------------------------
    
    After passing through the sixth gate (which is just after the letter N), the
    cart will lead to a gap. Do a small jump over the gap to land on the low
    section of track on the other side, which will lead to the third bonus level.
    
    
    BONUS LEVEL 51: GUSTY GLADE
    ---------------------------
    
    Before the no animal sign shortly after the letter O. Use the team throw to get
    up to the barrel.
    
    
    BONUS LEVEL 52: GUSTY GLADE
    ---------------------------
    
    Above the treasure chest which contains the letter N, there is another chest
    which contains a kannonball. Throw the chest at a Kutlass to receive the
    kannonball, and then continue right until you come to the kannon. Throw the
    kannonball in the kannon and jump in to get blasted up to the bonus level.
    
    
    BONUS LEVEL 53: PARROT CHUTE PANIC
    ----------------------------------
    
    On the third Squawks, go down the tunnel to the end and then hold up and fly
    left to arrive on a hidden ledge with the entrance to the bonus level at the
    left side.
    
    
    BONUS LEVEL 54: PARROT CHUTE PANIC
    ----------------------------------
    
    Just before the letter N, select Dixie and helicopter over to the sticky wall
    above the two stationary Zingers. Climb up to the top of the left wall and then
    jump over to the ledge on the right to land next to the entrance of the second
    bonus level.
    
    
    BONUS LEVEL 55: WEB WOODS
    -------------------------
    
    Shortly after the letter N, there will be a Kannon that shoots one fast
    kannonball, and one extremely slow kannonball. Let the slow kannonball overtake
    you, and follow it back over the large gap on the left. On the other side of
    the gap, the kannonball will crash into a slope and reveal an entrance to the
    first bonus level.
    
    
    BONUS LEVEL 56: WEB WOODS
    -------------------------
    
    Shortly before the letter G, there will be a banana arrow pointing left toward
    a wall. Run right until you come to a Kannon. Wait until the Kannon shoots a
    kannonball, and then run back to the left. Follow the kannonball up to the
    banana arrow, and it will break through the wall, revealing the entrance to the
    second bonus level.
    
    
    BONUS LEVEL 57: ARCTIC ABYSS
    ----------------------------
    
    Shortly after transforming into Enguarde, there will be two Flotsams and a
    Lockjaw. Hit the Lockjaw out of the way, and then swim up and left as the water
    starts to rise. When you get to the two bananas near the wall, supercharge
    through the wall to enter the first bonus level.
    
    
    BONUS LEVEL 58: ARCTIC ABYSS
    ----------------------------
    
    Shortly after the letter G, there will be a point in the tunnel where there are
    three Puftups. After passing the Puftups, swim down into the first gap. Go down
    to the bottom, and then swim right through the wall. Pass through the no animal
    sign and continue right to enter the second bonus level.
    
    
    BONUS LEVEL 59: WINDY WELL
    --------------------------
    
    Shortly after the letter O, float up past the Krook on the right and land on
    the platform above. Run left along the platform and drop off the edge to start
    floating on the wind. Float under the Zinger on the left and continue left to
    find the bonus barrel.
    
    
    BONUS LEVEL 60: WINDY WELL
    --------------------------
    
    Under the end of level target. Jump onto the platform under the target and run
    right to activate a Klobber. Jump on the Klobber and pick up the barrel. Go
    right and throw the barrel into the Kutlass, and then run right to find the
    bonus barrel.
    
    
    BONUS LEVEL 61: CASTLE CRUSH
    ----------------------------
    
    When you come to the banana arrow pointing left to a wall. Using Rambi,
    supercharge into the wall to enter the first bonus level.
    
    
    BONUS LEVEL 62: CASTLE CRUSH
    ----------------------------
    
    Pass through the no animal sign with Squawks to receive a TNT barrel. Go left
    to find a banana arrow pointing left to a wall. Throw the TNT barrel at the
    wall to open the entrance to the second bonus level.
    
    
    BONUS LEVEL 63: CLAPPER'S CAVERN
    --------------------------------
    
    From the start of the level, team throw up to the hook. Jump up to the second
    hook, and then jump up to the icy path on the right. Cartwheel/helicopter
    through all four Spinys and jump on the Klampon to arrive near the entrance to
    the first bonus level.
    
    
    BONUS LEVEL 64: CLAPPER'S CAVERN
    --------------------------------
    
    After becoming Enguarde, swim right past the three Flotsams and swim up before
    the three Shuris. Take the next tunnel on the left, and swim quickly along at
    the bottom of the tunnel to arrive in a room with a Puftup at the top-left
    corner. Supercharge in the direction of the banana at the right side of the
    room to pass through the entrance to the second bonus level.
    
    
    BONUS LEVEL 65: CHAIN LINK CHAMBER
    ----------------------------------
    
    Before the letter O, there are three Krooks on the way up a tunnel. Hit the
    third Krook and pick up the kannonball in the tunnel. Run right and drop down
    to the second Krook. Enter the tunnel and put the kannonball in the kannon to
    get blasted up to the first bonus level.
    
    
    BONUS LEVEL 66: CHAIN LINK CHAMBER
    ----------------------------------
    
    When there are two Kannons shooting kannonballs down the two chains, climb up
    to the top while avoiding the kannonballs and go right. Climb up the next chain
    going up. Jump off near the bottom of the chain and hold left to land in a
    hidden tunnel near the bottom of the wall. Run left through the tunnel and
    cartwheel/helicopter the Kannons out of the way. Pass through the entrance to
    enter the second bonus level.
    
    
    BONUS LEVEL 67: TOXIC TOWER
    ---------------------------
    
    After transforming into Squitter, build web platforms up and right to come to a
    stationary Zinger next to the wall. Shoot a web at the Zinger. Jump to the
    banana and hold right to pass through a secret tunnel in the wall, which leads
    to the bonus barrel.
    
    
    BONUS LEVEL 68: SCREECH'S SPRINT
    --------------------------------
    
    After climbing up the tall vine in the tunnel where seven Mini-Neckys swoop
    down from the sides, jump over the thorns and land on the platform.
    Cartwheel/helicopter jump into the gap to land on the platform on the other
    side, and then team throw up to the right from the platform. Pick up the
    kannonball, continue right and put the kannonball in the kannon to get blasted
    up to the bonus level.
    
    
    BONUS LEVEL 69: JUNGLE JINX
    ---------------------------
    
    Found at near the left side of the letter O.
    
    
    BONUS LEVEL 70: BLACK ICE BATTLE
    --------------------------------
    
    Fall down the first gap shortly after the letter N and hold right to land on a
    ledge. Jump on the Klobber and go right. Jump over the two Zingers and pick up
    the treasure chest on the other side. Throw the treasure chest at the remaining
    Zinger to receive a kannonball. Pick up the kannonball and continue along the
    level until you land on the path near the letter G. Run along the tunnel,
    throwing the kannonball at the three Zingers along the way, and put the
    kannonball in the kannon at the end of the tunnel to get blasted up to the
    bonus level.
    
    
    BONUS LEVEL 71: KLOBBER KARNAGE
    -------------------------------
    
    Jump up to the single banana above the exit gate to land in the bonus barrel.
    
    
    BONUS LEVEL 72: FIERY FURNACE
    -----------------------------
    
    Team throw up to the D-Pad barrel above the final Cat O' 9 Tails in the level,
    and follow the banana trail along and up to the bonus barrel.
    
    
    BONUS LEVEL 73: ANIMAL ANTICS
    -----------------------------
    
    At the end of the Squitter area, there will be an arrow barrel. Don't enter it.
    Instead, build web platforms straight up near the left side of the barrel. Run
    along the ledge up on the right and drop down off the right side to land in the
    bonus barrel.
    
    
    ===============================================================================
    
    8.                         Frequently Asked Questions
    
    ===============================================================================
    
    
    Q. I see an item down in a pit, but whenever I try jump down into the pit to
       collect it, I die. How do I get it?
    A. You'll have to use a cartwheel/helicopter jump. Start running along in
       whatever direction the pit is, then press Y to cartwheel/helicopter off the
       edge of the pit. Half-way through the move, tap B to cancel the
       cartwheel/helicopter and jump up in the air.
    
    Q. How can I tell if I've fully completed a level?
    A. There will be an exclamation mark and a Hero Coin next to the level name.
    
    Q. How many levels are there in the game?
    A. There are 39 main levels, 73 bonus levels and 8 boss levels, bringing the
       total to 120 levels.
    
    Q. What is the maximum possible percentage in the game?
    A. 102%.
    
    Q. I can't seem to get higher than 101%. How do you get 102%?
    A. Make sure you've visited all the Kong Kolleges along the way.
    
    Q. I have returned to a previously completed level. How do I exit the level
       without completing it.
    A. Press Start to pause the game, then tap Select to leave.
    
    Q. How many different types of enemy are there?
    A. Including bosses: 30.
    
    Q. How many Animal Buddies are in this game, and how many have returned from
       the original Donkey Kong Country?
    A. Including Glimmer, there are seven animal buddies in this game. Enguarde,
       Rambi and Squawks have returned from the original game, while Clapper,
       Glimmer, Rattly and Squitter are new.
    
    Q. How many endings are there?
    A. Three. Ending one and ending two are very similar, and the only difference
       is a higher level on the podium in Cranky's Video Game Heroes. The third and
       final ending is where the volcano erupts, and K. Rool sails off into the
       distance.
    
    Q. What happens when you get all Hero Coins and all Kremkoins?
    A. You get a second fight with K. Rool, which is much easier than the first
       fight. If you beat K. Rool, you'll get the final ending to the game.
    
    
    ===============================================================================
    
    9.                          Copyright Information
    
    ===============================================================================
    
    
    This file is Copyright 2002-2008 Tom Hayes. As it can be difficult to keep
    track of websites that haven't posted the latest version of this file, please
    do not distribute it without my permission. Send an e-mail to me if you would
    like to post this file on your website and you will likely receive a positive
    response. If you do post the file, please keep it in its original form with all
    of the sections intact and credit the author (Tom Hayes) as the writer of the
    file. The latest version of the file can be found at www.gamefaqs.com.