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    FAQ/Walkthrough by DarkWolf89

    Version: 1.0 | Updated: 04/10/03 | Search Guide | Bookmark Guide

    Donkey Kong Country 2: Diddy's Kong Quest
    Version 1.0
    
                                  Author: DarkWolf89
                                  E-mail: dont_piss_me_off89@hotmail.com
                                  E-Mail #2: blockey_trash89@hotmail.com
    
    
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    This is my first walkthrough so it probably isn't as good as some of the others
    but i tried to put as much information in to it as possible and if you have
    anything you want to tell me about how i can improve the walkthrough or to ask
    me how to pass a bit that i didn't explain very well just e-mail me on one of
    the addresses above.
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    ***************
    Version History
    ***************
    
    Version 1.0
    
    Version 1.1 - Not much added, just changed 1 of the email addresses and fixed
    up copyright.
    
    -----------
    March 19th, 2003 - First Release
    April 11th, 2003 - Second Release
    -----------
    
    
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    Contents
    --------
    
    I. Story
    II. Walkthrough
    III. Bosses Section
    IV. Cheats/Gamegenie Codes/Pro Action Replay Codes
    V. Enemies Section
    VI. Kong Klan
    VII. Monkey Museum
    VIII. Kong Kollege
    IX. Swanky's Bonus Bonanza
    X. Animal Buddies
    XI. Special Moves
    XII. Items
    XIII. Barrals
    XIV. FAQS
    XV. Credits
    
    ***************************************************************************
    ////////////////////////////    I. Story    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ***************************************************************************
    
    Donkey Kong gulped down the last of his banana milkshake and sighed happily,
    his old beach chair creaking as he wriggled his toes in the sand. “This is the
    life,” he thought to himself. “The sun beating down on a clear blue sea, and no
    pesky banana-thieving Kremlings to worry about.” Lazily he raised a hand to
    wave at Funky, who was showing off his surfing expertise out on the waves with
    the squawking seagulls. Donkey Kong settled back and closed his eyes, thinking
    he’d have a little doze, when he heard the sound of shuffling feet. Before he
    knew what was happening, Cranky Kong bopped him on the head with his cane.
    “Yowch!” he exclaimed, glaring at the snickering old ape standing in front of
    him. “Well, well...” said Cranky, “what do you thing you’re doing sitting
    around all day? They won’t get much of a game out of this, will they? I thought
    you were supposed to be a big star!” “Even stars get time off,” muttered Donkey
    Kong, rubbing his head. “I never did,” said Cranky proudly. “Whisking off
    maidens and throwing barrels around the place seven days a week, I was. That’s
    how I got where I am today, you know. Hard work. None of this lazing around on
    the beach.” “Why don’t you go off an pester Diddy or something?” complained
    Donkey Kong. “Let me have a bit of peace for once!” Cranky snorted. “Hah! He’s
    off somewhere with that girlfriend of his. But still, I can see when I’m not
    wanted...” Grumbling to himself, Cranky shambled off down the beach, leaving
    Donkey Kong to pull his hat over his eyes, sink down into his beach chair and
    slowly drift to sleep. When night fell and their big buddy still hadn’t
    returned, Diddy and Dixie Kong got worried and went to look for him. As they
    reached the beach, they saw hundreds of strange looking footprints that led
    from the sea to form a big circle around the spot where Donkey Kong’s chair
    lay, smashed to pieces. “Kremlings!” Diddy gasped in horror. On top of the bits
    of chair they found a note: To the yellow-bellied, land-lubbing Kong Family:
    Hah-arrrrh! We got the big monkey! If you want him back, you scurvy dogs,
    you’ll have to hand over the banana hoard! Kaptain K. Rool “I thought we’d seen
    the last of that old rascal for a while,” sighed Wrinkly Kong. Cranky’s
    good-natured, old wife, when the rest of the family had read the ransom note.
    “Well,” grunted Cranky, “I suppose we’d better give him the bananas, hadn’t
    we?” Diddy was shocked. “After all we did to get them back last time? Donkey
    Kong would go crazy if he lost his bananas again!” [Cranky:] Arrrrgh! This
    story’s even worse than DKC! They’re really scraping the bottom of the barrel
    this time! “Got any better ideas, you young whippersnapper?” demanded the old
    ape. “We’ve got to rescue him, of course!” said Diddy and Dixie together. But
    Cranky just laughed. “Oh, really? And who exactly is ‘we’, hmmm?” “Count me
    out, dudes,” said Funky quickly, backing away from the group. “I hate
    adventures.” “I think I’m a bit old for that sort of thing,” said Wrinkly
    apologetically. “And I’m sure as spit not gonna do it,” snapped Cranky. “Not
    that I’m past my prime, mind you--I could still do a better job than the rest
    of you put together--but I wouldn’t be seen dead in a game than scrolls and has
    bonus levels and end bosses!” “What about me?!” asked Diddy, stamping his foot.
    “I went with Donkey on his last adventure! Why can’t I do it?!” “You?” laughed
    Cranky. “You’ve only been in one game, and you didn’t even get your name in the
    title! You think that makes you a hero?” Diddy looked discouraged, but Dixie
    was quick to stand up for him. “Give him a chance--he could be a better hero
    than you ever were,” she challenged. Cranky scowled. “You think so, do you? You
    think he can make his way through all those Kremlings and all those traps, all
    by himself?” “He won’t be by himself,” she replied. “I’m going with him!” Diddy
    stared at her and she stared defiantly back. “But it’s dangerous!” he
    protested. “You’re not scared, are you?” “Of course I’m not!” “Well, neither am
    I. Don’t try to argue--if you’re going, I’m going with you.” Diddy sighed. He
    knew a hopeless argument when he saw one. But still, he was Donkey’s only hope!
    Of course, if he managed to rescue his big buddy, he’d become a real video game
    hero, too! Could he ask for a better chance to prove himself? Cranky was
    looking them over shrewdly. “All right,” he said. “If you somehow get back
    safely from this and bring back that good-for-nothing Donkey with you, I’ll
    admit that maybe you have what it takes after all. But if you don’t there will
    never be more than cheap cameo roles for you in the future, my boy.” Diddy
    stood up straight and proud, ready for his new quest. “I’ll bring him back,
    you’ll see!” he declared. The others offered him encouragement. Wrinkly gave
    him a warm smile, while Funky offered his hand for a high-five. “Go for it,
    little dude!” And as soon as the sun rose again, the brave young pair set out.
    
    
    ***************************************************************************
    //////////////////////////    II. Walkthrough    \\\\\\\\\\\\\\\\\\\\\\\\\\
    ***************************************************************************
    
    ---------------------------------------------------------------------------
    //////////////////////////////Gangplank Galley\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ---------------------------------------------------------------------------
    
    ////////////////////////////////Pirate Panic\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 Just after the continue barral you will find a gap with a line of bananas
    leading down, fall down there and head right. It is a find the token.
    #2 After you get Rambi you will find a long line of Neeks. At the end of the
    line you will find an arrow made of bananas and then you will see a door with a
    banana next to
    it. Charge up by holding A and then releasing it making Rambi charge into the
    wall and breaking the door. It is a destroy them all.
    
    DK Koin
    Once you jump up onto a ledge just after bonus barral 2 you will see some
    barrals making a ladder with the first 1 having a box on it. Jump up the crates
    to find the Koin at the top.
    
    Warp Barral
    Near the start you will come to a set of four barrals with croc on them, jump
    up there kill the Klomp and walk to the first barral. Once there team up, jump
    and throw them upwards and into the barral.
    
    //////////////////////////////Mainbrace Mayhem\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 From the start head rightand kill the Click-Clack. Then by either using
    Dixie's helicopter spin or Diddy's cartwheel jump get over to some rope. Once
    there head right to find the barral. It is a find the token.
    #2 When you find the cannonball take it left and you will find a cannon. Put it
    in the cannon and then get in the cannon. It is a destroy them all.
    #3 From the cannon go up the rope then right to another set of ropes. Climb to
    the top of the one on the left and then jump left. Then team up and throw
    someone up to the barral. It is a collect the stars.
    
    DK Koin
    From the exit of bonus of barral #3 go right collect all the items then jump
    the gap to find Koin. Then fall down the gap and you'll get a life.
    
    Warp Barral
    From the start using Dixie go right and then you will have to fly right then
    left to find the barral located on the pole under the platform you started on.
    
    /////////////////////////////Gangplank Galley\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 At the start jump up the barrals and you will find the barral. It is a find
    the token.
    #2 When you find the ! box just after the halfway mark quickly head right until
    you find a big amount of barrals. Work your way up until you find the barral.
    It is a find the token.
    
    DK Koin
    Go up the barrals where bonus barral #1 is located and you should see some
    hooks to your right. Use these hooks to make your way over to the Koin.
    	
    Warp Barral
    At the same place as bonus barral #1 get on the second barral. Then team up,
    jump and throw someone up and you will find the barral.
    
    ////////////////////////////Lockjaw's Locker\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 When you come to the first Lockjaw (red fish) go down to find Enguarde. Then
    once you've got him go out until you see a line of bananas follow it up threw a
    crate and into a new area use Enguarde's charge up attack (hold A) on the wall
    with a banana next to it. It is a find the token.
    
    DK Koin
    A little while after getting Enguarde for the second time you will go through
    an area with lots of lockjaws. Once getting to the end of this area you will be
    on a flat bit with Shuri near you. Charge up with Enguarde and go flying all
    the way right to a bit where the Koin is located. Another way to do this is get
    to the second no Enduarde sign and team up and throw someone up the platforms.
    	
    Warp Barral
    Once you get to the first bit where the water rises go back left and swim along
    the top until you find a bit in the roof where could fit and thats where it
    will be.
    
    //////////////////////////////Topsail Trouble\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 After going up the second set of ledges on the sides of the level (they will
    be on the right) charge up Rattly's super jump and bounce up to a ledge and the
    barral will be above you. It is a destroy them all.
    #2 Once you get to a bit on the ropes with 2 Flitters above you go about the
    same distance thats between them right of the lower and jump to find an
    invisible hook then jump up the Flitters to a bonus barral. It is a find the
    token.
    
    DK Koin
    Once you get to the first vertical rope after bonus barral #2 go up then left
    then up again. Once you get to the top of that rope jump right to find the Koin
    (sorry about the explanation but its hard to explain).
    
    Warp Barral
    You will find this barral on the pole below the platform you start on.
    
    ////////////////////////////////Krow's Nest\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    See bosses section.
    
    ---------------------------------------------------------------------------
    /////////////////////////////Crocdile Cauldron\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ---------------------------------------------------------------------------
    
    ////////////////////////////////Hot Head Hop\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 When you come to the O you will see a biting guy guarding a chest, go down
    there and break the chest to find a cannonball, then take the cannonball until
    you find the cannon. It is a collect the stars.
    #2 When you come to a place with sets of 2 bananas leading up make platforms to
    get to the barral. It is a find the token.
    #3 When you get to the ledge with the 2 biting guys make a platform up to the
    barral. It is a find the token.
    
    DK Koin
    As soon as you get Squitter make some platforms going up and go up them to find
    the Koin.
    
    Warp Barral
    Right at the start you should see a platform above you throw some one up there
    (that chest contains a green balloon) now walk as far left as possible team up,
    jump and throw them up and you will find the barral.
    
    ///////////////////////////////Kannon's Klaim\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 Using Dixie head right from the start and fly across the gap. It is a find
    the token.
    #2 When you get to the second ledge where a little krow flies at you look left
    and you will see the barral. It is a find the token.
    #3 Just after the second bit where you go from barral to barral with a
    horizontally moving bee look right and you will see banana. Jump over there and
    land on the barral he shoots and then on him. Then go in the barral. It is a
    find the token.
    
    DK Koin
    This is really unusual for a DK Koin, it is actually located inside bonus
    barral #1. From the start of the bonus using dixie fly right to find the Koin,
    pretty interesting.
    
    Warp Barral
    When you get to the ledge with the TNT barrals on it go right and kill
    everything, then fly using Dixie into the bucket underneath the ledge.
    
    /////////////////////////////////Lava Lagoon\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 After the no Enguarde sign you will see a barral pick it up and throw it
    into the wall with a banana next to it. It is a destroy them all.
    
    DK Koin
    Once you get to the second part with Puftup keep going until you find Clapper.
    Then go right from Clapper and down and you will find an ! box then follow the
    banana trail to get the Koin.
    
    Warp Barral
    Once you've jumped on the first Clapper go right and kill the biting guy. Then
    get right to the end of the platform team up, jump and throw someone up to the
    barral.
    
    /////////////////////////////////Red Hot Ride\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 As soon as you get off the ballon for the first time with Rambi charge up
    and run into the wall. It is a destroy them all.
    #2 At the continue barral you should see a banana under you so head right then
    with Dixie fly down there to find the barral. It is a collect the stars.
    
    DK Koin
    Using the DK Barral on the ballon just after the continue barral kill the
    Zinger on top of the balloon near the N, then jump on the balloon then jump
    again to find the Koin.
    
    Warp Barral
    When you get on the first balloon go right until you see the K and goto the gas
    right next to it. Float to the top, team up, jump and throw them up to find the
    barral.
    
    /////////////////////////////////Squawk's Shaft\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 When you get to the second set of 3 Klomps kill them and then using either
    Diddy's cartwheel jump or Dixie's helicopter spin get over to the barral to
    your right, then keep going right to find the barral. It is a find the token.
    #2 At the continue barral go left to see an auto barral. Using team up get up
    there and it will fire you into the barral. It is a find the token.
    #3 When you get to a part where the are to Krooks facing each other kill them
    both then go where the right one was and keep going through to find the bonus
    barral. It is a destroy them all.
    
    DK Koin
    Right next to bonus barral #3.
    
    Warp Barral
    At the start use Dixie to fly right to find a coin and an invisible auto barral
    which will shoot you into the warp barral.
    
    ////////////////////////////////Kleever's Kiln\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    See bosses section.
    
    
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    //////////////////////////////////Krem Quay\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ---------------------------------------------------------------------------
    
    /////////////////////////////////Barrel Bayou\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 When you come to a bit straight after the No Rambi sign you will see a Kloak
    and an arrow made of bananas. Wait until Kloak has thrown all of his barrals
    then follow him to see where he goes, he will then throw a chest so break it
    open on him to find a cannonball which you can put in the cannon just to the
    left of you. It is a destroy them all.
    #2 When you come to a bit just after the G where you can see the bonus barral
    just above you, team up and get up there, easy. It is a find the token.
    
    DK Koin
    This Koin isn't very hard to get all you have to is get Rambi to the No Rambi
    sign, but theres the problem, where do you get Rambi? Easy, when you see the
    first Zinger jump over it to find a platform and then another one with the
    Rambi crate on it.
    
    ///////////////////////////////Glimmer's Galleon\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 Go straight up from the start to find a hole, pretty simple. It is a find
    the token.
    #2 A little while after the N you will get bombarded by heaps of Shuri's well
    once you've gotten through all of them you'll see an arrow pointing right. Go
    down the hole near it to find a Lockjaw, go down the hole next to it to find a
    hole in the wall. It is a find the token.
    
    DK Koin
    At bonus barral #1 instead of going in the hole go right next to it and then up
    then right to go into an area that has a 3 made out of bananas surrounded by
    banana bunches then go to the top right hand corner to find another secret
    passage which holds a 4 made out of bananas and the Koin.
    
    ///////////////////////////////Krockhead Klamber\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 Just after the continue barral you will see a No Squitter sign with a banana
    arrow next to it. Team up, jump and throw them up to find the barral. It is a
    destroy them all.
    
    DK Koin
    Right at the start, turn left and you will see some bees, team up to get over
    the top of them and then go left until you find a chest. Using the chest kill
    the 2nd Zinger and then do what the bananas say roll and jump to get over to a
    Flitter and onto yet another platform then team up and get over both sets of
    zingers and pick up the chest. Kill every Zinger with it and once you kill the
    4th zinger the Koin will appear.
    
    /////////////////////////////////Rattle Battle\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 Right at the start team up and throw someone up to find an invisible barral
    that will fire you up onto a ledge with a banana coin a banana bunch and bonus
    barral #1. It is a find the token.
    #2 When you get to a bit where there is a few jumping crocs and a gap where you
    can just see a banana fall down there and head left. It is a find the token.
    #3 When you get to a part where you can see a banana arrow pointing up, jump on
    the barral and do Rattly's super jump to fly into barral #3. It is a collect
    the stars.
    
    DK Koin
    When you get to a set of barrals with Kaboings and a Zinger flying underneath
    you (just before the continue barral) go right to the end and fall then jump
    into the ship to find the DK. Once you get it you will land in an auto barral.
    
    //////////////////////////////////Slime Climb\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 Just after the continue barral, you will find a Kannon guarding a ! barral.
    Kill him and get the barral. Then go left and follow the bananas down through
    the water to find barral #1. It is a collect the stars.
    #2 Once you find the cannonball just take it left over the few platforms to
    find the cannon. It is a destroy them all.
    
    DK Koin
    When you come out of bonus barral #2 get the ! barral and head right. Go under
    the end goal to find the koin.
    
    /////////////////////////////////Bramble Blast\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 When you get to the 4th barral area make your way to the bottom left to find
    barral #1. It is a find the token.
    #2 After the large area of barrals you will come to a bit where you have to
    shoot yourself onto a Flitter well once you've got into the auto barral after
    it you will get fired onto another Flitter but instead of staying going right,
    pull yourself left to be shot up by a barral. You will then get shot onto
    Squawks. Then head left and up and then go right past some red bees until you
    get to the end where you can go down a little passage, go down there to find an
    auto barral which will shoot you into the barral. It is a find the token.
    
    DK Koin
    Same place as bonus #2 but instead of going right to find the red Zingers head
    left to find a yellow Zinger guarding the koin.
    
    ////////////////////////////////Kudgel's Kontest\\\\\\\\\\\\\\\\\\\\\\\\\\\
    See bosses section.
    
    
    ---------------------------------------------------------------------------
    /////////////////////////////////Krazy Kremland\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ---------------------------------------------------------------------------
    
    //////////////////////////////////Hornet Hole\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 At the start team up and get on the hook above you. Then jump left onto the
    honey. Keep making your way up until you can get no further. Then jump across
    the hooks as far as you can go and fall down finding a hole in the wall. It is
    a find the token.
    #2 When you come out of bonus barral #1 walk left and fall to find another hole
    in the wall. It is a find the token.
    #3 The next floor up from the N you will see 2 Spiny's. Kill them and then make
    web platfroms up the banana trails. It is a find the token.
    
    DK Koin
    When you come to a part where there is a Zinger guarding a hole in the floor
    kill it and fall down there while holding left when you get to the bottom go
    left and kill the Zingers. Then make web platfroms up to find the Koin.
    
    /////////////////////////////////Target Terror\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 After the first red X barral you will go down a large hill and pick up a bit
    of speed then go up a hill onto a bit with a dip you should see the barral. It
    is a destroy them all.
    #2 Straight after the DK koin the second Klank will appear. Dodge his barrals
    until you get to the end of that stretch of track and just fall off onto a
    lower track. Then at the end of that section jump onto another kart to go into
    the bonus barral. It is a find the token.
    
    DK Koin
    After the N you will come across a big wooden bit and if you look carefully you
    can see something shiny, and what do you reckon that is.
    
    ///////////////////////////////Bramble Scramble\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 When you climb up the first vertical rope go to the top and look right to
    see an ! barral. Team up to get the barral and then go right and drop down the
    hole. Make your way right to a barral which will shoot you to bonus barral #1.
    It is a collect the stars.
    
    DK Koin
    When you get to the continue barral instead of going up the rope, head right
    and jump right through the middle of the wall and land on the platform then do
    a roll jump to get to the next platform where you can turn into Squitter. Then
    make your way up making web platforms until you find a banana in the left wall,
    well go through there to find the DK koin.
    
    /////////////////////////////////Rickety Race\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 Right at the start team up and get to the top of the platforms then using
    dixie fly over to your right to find a hole. It is a destroy them all.
    
    DK Koin
    To get the DK Koin in this level all you have to do is come first in the race,
    in other words defeat your opponents.
    
    ////////////////////////////////Mudhole Marsh\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 You should see this barral when you come to a platform guarded by a Cat
    O'Nine Tails. It is a collect the stars.
    #2 When you find the cannonball head right dodging the barrals until you find
    the cannon and jump in. It is a destroy them all.
    
    DK Koin
    The DK koin in this level is pretty hard to get. Get all the way to the finish
    and you'll find a Kannon, DON'T KILL HIM! instead head right to the end goal
    and wait until his barral comes then jump on it and with good timing land on
    the end goal when it displays the koin.
    
    /////////////////////////////////Rambi Rumble\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 When you get to the first part where you have to jump from wall to wall
    grabbing onto the honey make your way to the bit where you go up for the second
    time. At the end you should see a banana jump there to find an invisible hook.
    Keep making your way up to find a hole in the wall. It is a find the token.
    #2 Once you start getting chased by King Zing Sting quickly make your way
    around until you find an auto barral near the end. Instead of jumping in it
    charge up and break the wall with Rambi's charge. It is a destroy them all.
    
    DK Koin
    A little while after the continue barral you'll come to a door, but instead of
    going through jump up next to it to find an invisible hook. Jump again to find
    another hook then jump onto the roof and go over. Once at the other side you'll
    see the koin, just jump onto the honey and get it.
    
    ////////////////////////////////King Zing Sting\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    See bosses section.
    
    
    ---------------------------------------------------------------------------
    /////////////////////////////////Gloomy Gulch\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ---------------------------------------------------------------------------
    
    ////////////////////////////////Ghostly Grove\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 A little while after the DK you'll find another Klobber and another set of
    Kruncha's. Kill the Kruncha's with team throw and then you'll see a wall with a
    banana next to it. Use one of the barrals to break it. It is a find the token.	
    #2 After you find the second TNT Klobber head right to find 2 Klampon's and 2
    ghost ropes that disappear very quickly. Your job is to quickly jump up the
    ropes to barral #2. It is a find the token.
    
    DK Koin
    When you find the O walk right and hop onto the next platform then either roll
    jump or use dixie's helicpoter spin to reach an auto barral. It will shoot you
    into the DK.
    
    ////////////////////////////////Haunted Hall\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 After the first area with Kackle you'll eventually find a part where theres
    an upper and lower track jump to the upper track and you'll see the entrance to
    bonus #2 so jump again to land on the wood and go into bonus barral #1. It is a
    find the token.
    #2 After beating bonus #1 you'll still be going backwards and you'll fall off
    the wood and roll into bonus #2. It is a collect the stars.
    #3 After the first Kackle area after the continue barral be ready to jump early
    so you'll land on the bottom track which will take you into bonus #3. It is a
    find the token.
    
    DK Koin
    At the end instead of jumping on the end goal go under the platform to find the
    DK Koin.
    
    /////////////////////////////////Gusty Glade\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 Right at the start team up and throw them up onto the ledge hen go left to
    find a Rattly crate. Continue until you get to the no animal sign, then do a
    charge up jump to find the barral, or once you get there you could team up and
    get into it. It is a find the token.
    #2 Just after the continue barral you'll find 2 Kutlasses gurding 2 chests kill
    the top 1 with the DK barral and then using the top chest kill the second 1.
    The chest has the cannonball in it so head right until you find the cannon. It
    is a collect the stars.
    
    DK Koin
    When you get to a spot where your on top of a cliff and theres a Kannon
    shooting barrals right, jump down there without killing him and wait. Then use
    his barrals to jump get the koin and land safely on the next platform. Another
    alternative is to use dixie's helicopter spin from the cliff and just fly over.
    
    ///////////////////////////////Parrot Chute Panic\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 After the first Squawks you'll find a crate on the ground, smash it into the
    wall below to find a hole. Go through to find out its a shortcut. Then make
    your way down the little "chutes" to the bottom. Then hop on Squawks and go
    down when nearing the bottom hold up and left to fly into a gap in the wall.
    Then go through the hole. It is a find the token.	
    #2 After dropping off the second Squawks after the continue barral, kill the
    Spiny and head left. Then use dixie's helicopter spin to get over to the honey
    on the wall. Make your way up to a hole in the wall. It is a destroy them all.
    
    DK Koin
    At the start be dixie and use her helicopter spin to descend slowly and then
    hold left so you fly into the koin's little hiding spot.
    
    ///////////////////////////////////Web Woods\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 Just after the N you'll go down a hill with lots of neckies. Dodge them and
    then start to make your way over the gap. Once at the other side you'll find a
    Kannon. It will shoot a fast cannonball then a very slow one. Let the slow ball
    take over you and then follow it back to the other side. It will then crash
    into the wall opening up bonus #1. It is a find the token.
    #2 When you get to a bit where green Kaboings jump down from some cliffs kill
    them and head right to find another Kannon, and then do what you did before. It
    is a collect the stars.
    
    DK Koin
    This is another hard DK which requires patience. At the end goal jump in the
    barral and just wait to get the cycle in your head. As you will see the DK is
    here but it doesn't stay very long at all. So using good timing shoot just as
    the bananas about to disappear and you'll get or else you'll have to do the
    level all over. :(
    
    ///////////////////////////////////Kreepy Krow\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    See bosses section.
    
    
    ---------------------------------------------------------------------------
    /////////////////////////////////K. Rool's Keep\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ---------------------------------------------------------------------------
    
    //////////////////////////////////Arctic Abyss\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 After becoming Enguarde head right until the water goes down. Then keep
    going a little further right and you'll find a Lockjaw and the water will rise
    again. Kill the Lockjaw and go up to see 2 bananas. Use Enguarde's charge
    attack to break a hole in the wall next to the bananas. It is a collect the
    stars.
    #2 Once you find a set of 4 orange Shuri guarding a single banana head left and
    fall down to the bottom of th next area then head right go through the wall
    past the No Animal sign and through the hole in the wall. It is a find the
    token.
    
    DK Koin
    Just after dodging the first Shuri after the continue barral wait at the ledge
    then charge up and go flying across the screen to find the koin.
    
    ///////////////////////////////////Windy Well\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 Just after the O you will see a Krook. Dodge his hook and keep going up onto
    the next platform. Then walk left fall off and hold left so you go under a
    Zinger and walk left to find bonus barral #1. It is a destroy them all.	
    #2 Once you get to the end goal you will see this barral below you. So walk
    left and get down there, then jump on the yellow Klobber and use the barral to
    kill the green Kutlass then go into the barral. It is a collect the stars.
    
    DK Koin
    After the N you'll find a green Kutlass and then 2 Krooks dodge them and go up.
    Once your at the top do a roll jump off the edge and hold down and right to fly
    over to the koin.
    
    //////////////////////////////////Castle Crush\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 When you find the first DK barral pick it up but don't throw it. Soon you
    will see a Kutlass on your left kill him with the barral and go through there
    to find a Rambi barral. Make your way up through the level until the part where
    Spiny's start coming from the sides. Kill them all and then at the top get onto
    the platform as early as posible and charge up and smash the wall. It is a
    destroy them all.
    #2 Once you've got the DK koin head up to the No Animal sign go through it and
    Squawks will turn into a TNT barral, use it on the wall where the banana arrow
    is pointing. It is a find the token.
    
    DK Koin
    When you see the first DK barral after the continue barral go eft and you'll
    see a banana in the wall. Go through there to find a Squawks barral. Quickly
    head up dodging the enemies until you see the no animal sign, then go down to
    the right to find a chamber with the DK koin.
    
    ////////////////////////////////Clapper's Cavern\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 Right at the start walk up to the entrance hole and look up, you should see
    a little bit of a hook well that's your cue, team up to get up there. Then make
    your way through the Spiny's and the Klampon, to find the hole. It is a find
    the token.
    #2 Once you become Enguarde go right then up and then finaly all the way left
    to find a Puft-up guarding a banana coin and a single banana, kill it and then
    charge the wall with the banana. It is a find the token.
    
    DK Koin
    When you come out of bonus barral #1 team up and throw them upwards to get the
    K and an invisible hook, then jump over to the koin.
    
    ////////////////////////////////Chain Link Chamber\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 When you get to the bit where you first see 3 Krooks go to the top 1 and
    kill him. Then go behind where he was to find a cannonball. Take it to the
    second Krook and kill him with it, then go behind him to find the cannon. It is
    a find the token.
    #2 After dodging the 2 Kannons that are shooting down at you head right until
    you get to the next vertical rope, then jump left and you will find you can go
    in the wall. Continue to go left until you find the Kannons, kill them both and
    go through the hole in the wall. It is a find the token.
    
    DK Koin
    After going through the second part where there a lot of Zinger's and chains, 2
    Kannons will start firing cannonballs from above you. When you get to a banana
    jump right to go through the wall to a chamber with the N, then keep going
    right to find the DK Koin.
    
    ///////////////////////////////////Toxic Tower\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 Once you become Squitter go right and up until you see a Zinger. Kill it and
    you'll see a banana, go through the wall to find the barral. It is a find the
    token.
    
    DK Koin
    After having to do your charge up jump for the first time keep going right
    until you get to a hole guarded by a Zinger kill it and fall down holding
    right, if you holded right you will fall into a gap with the coin then get in
    the barral to get blasted back up.
    
    ///////////////////////////////Stronghold Showdown\\\\\\\\\\\\\\\\\\\\\\\\\
    See bosses section.
    
    
    ---------------------------------------------------------------------------
    ////////////////////////////////The Flying Krock\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ---------------------------------------------------------------------------
    
    ////////////////////////////////Screech's Sprint\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barrals
    #1 Once you get past the vertical rope with the Miny-Neckys, team up jump and
    throw them to the next platform along, then do the same to get to the platform
    above you with the cannonball, pick it up and jump into the cannon. It is a
    find the token.
    
    DK Koin
    After the first 2 "Zinger walls" you'll see an arrow pointing down but instead
    go right and around in circles to get the DK Koin, the barrals at the bottom
    will put you back in the race.
    
    //////////////////////////////////K. Rool Duel\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    See bosses section.
    
    
    
    ---------------------------------------------------------------------------
    From now on you will not be able to collect any more Kremkoins, these levels
    each have 1 bonus barral and it contains the level's DK Koin.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    ////////////////////////The Lost World of Crocodile Isle\\\\\\\\\\\\\\\\\\\
    ---------------------------------------------------------------------------
    
    //////////////////////////////////Jungle Jinx\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barral/DK Koin
    #1 Once you see Flitter for the first time hovering above some spikes drop down
    next to them (on the left) and look left, you should be able to see the O. Now
    either by roll jumping or by using dixie's helicopter spin go left to find the
    barral. It is a destroy them all.
    
    ///////////////////////////////Black Ice Battle\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barral/DK Koin
    #1 Just after the continue barral you'll come to a bit where there are a lot of
    platforms with enemies on them, well just get to the bottom and dodge the bees.
    Then when you get to the end jump over the bees and then hold left to land on a
    platform. Kill the Klobber and take the barral right and kill 1 of the Zingers.
    Then kill the other with the chest revealing a cannonball. Take it left and
    jump over the 3 Zingers then go down past the Klampons and wal straight off the
    edge at the bottom then using the cannonball kill all the Zingers to reveal the
    cannon. It is a find the token.
    
    ////////////////////////////////Klobber Karnage\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barral/DK Koin
    #1 This is extremely hard to get to. First you need to get BOTH kongs to the
    end goal and then once your there team up and throw them up into the single
    banana near the end goal. It is a destroy them all.
    
    /////////////////////////////////Fiery Furnace\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barral/DK Koin
    #1 Once you've got past the bit straight after the G you will see a Cat O'9
    Tails guarding a platform and if you look up you can see a barral, well team up
    to get in it then follow the banana trail. It is find the token.
    
    /////////////////////////////////Animal Antics\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Bonus Barral/DK Koin
    #1 At the end of the area where your Squitter there will be a barral with an
    arrow pointing up on it, but instead of going in it put a web platform over it
    and jump up and over the ledge to the bonus barral. It is a destroy them all.
    
    /////////////////////////////////Krocodile Kore\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    See bosses section.
    
    
    ***************************************************************************
    //////////////////////////    III. Bosses Section    \\\\\\\\\\\\\\\\\\\\\\
    ***************************************************************************
    
    ///////////////////////////////////Krows Nest\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    For the first boss in the game this guy can be pretty hard if you don't know
    what you're doing. So what you have to do is this, when he throws the first egg
    wait until it has bounced twice then jump on it. Now pick it up and either wait
    for him to run into it or go and throw it at him. Do this 1 more time and he'll
    change what he does. Now he will fly really fast and headbutt the nest making
    eggs fly everywhere, your job is to find the egg that doesn't fly out of the
    screen and grab it. Then throw it at him. Do this again to defeat him and earn
    another Kremkoin.
    
    /////////////////////////////////Kleever's Kiln\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    When you start Kleever will begin by barraging you with fireballs, just dodge
    them until a cannonball appears, then grab it and hurl it at him. Now quickly
    jump onto the hook that appears and make your way over to the other side. Once
    there pick up the cannonball and dodge a another fireball then throw it at him.
    Go back to the other side and hit him again with the cannonball, he will now
    sink into the lava. But watch out he will come back out and try to stab you, to
    avoid him just time a good jump and you should make it easily. Then cross the
    hooks to the other side and get the cannonball. Now toss it up at him and
    quickly get back to the other side. Now wait until a cannonball appears while
    dodging Kleever's attacks and then throw it at him. Make your way to the other
    side get the cannonball there and throw it at him and you will win the level.
    
    ////////////////////////////////Kudgel's Kontest\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    When you start Kudgel will start jumping into the air. When he comes down make
    sure you jump at the last moment so you dont get stunned. Dodge his jump 3
    times and a TNT barral will appear, get it but don't get too close because
    Kudgel will appear and hit the barral. But instead stand as far left or right
    as you can and throw the barral at him. Do this 2 more times and he'll change
    his attack. Instead of jumping high he'll just bounce around trying to land on
    you. You will still need to jump to avoid being stunned. AFter dodging his
    bouncing technique 4 times he'll make another TNT barral appear so you should
    know what to do with it from here. Hit him 2 more times to send him flying off
    into a swamp.
    
    /////////////////////////////////King Zing Sting\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    When you start you will be turned into Squawks. So start flying around doging
    him until you can get behind him. Then shoot a seed at his butt. Hit him twice
    and he'll go red and starting shooting spines at you. Dodge these and repeat
    this 2 more times. He will then form into 1 little Red Zinger with 4 Yellow
    Zingers circling around him. Kill the 4 Yellow ones and then the Red one will
    go Yellow. Fly away from while turning around and shooting him. Hit him 3 times
    in this form to kill him.
    
    ///////////////////////////////////Kreepy Krow\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    This is the second and last showdown with Krow but this 1 as you can imagine is
    bit harder than the first. Start off by doding the Mini-Necky ghosts and then
    jump on the real Mini-Necky to make a barral appear. Hit Krow with this and
    he'll fly upwards and some hooks will appear. After going up the hooks you'll
    come to a bit where you have to climb some ropes dodging eggs. Once at the top
    you'll get in a auto barral and get blasted to the next part. Do exactly the
    same as last time but watch out for the extra Mini-Neckies. Now you will have
    to dodge eggs while climbing ropes coming from the top and from the side. Once
    at the top do the same thing and Krow will be defeated once and for all.
    
    //////////////////////////////Stronghold Showdown\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    This isn't really a boss because all you do is walk in see Donkey Kong tied up,
    get a Kremkoin start playing a victory song and then K. Rool comes in and takes
    him away, Oh No!
    
    /////////////////////////////////K. Rool Duel\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Start off by picking up the cannonball and jumping over K. Rools head when he
    starts coming towards you. Then we he starts sucking in stuff with his gun
    throw the cannonball at him. Then when he fires it back out just jump over the
    top of it. He will keep doind the same sort of stuff until you've hit him 3
    times, then he will start a new attack. Next he will start firing spike
    cannonballs at you really fast, just dodge them until you see the barral. Then
    jump on the barral get the cannonball from inside it and give it back to K.
    Rool. Next he will make bouncing spiked cannonballs come out of his gun. These
    are hard to dodge but you get used to them after a while. Once again when the
    barral comes get it and throw the cannonball at K. Rool. Next he will start
    firing cannonballs that go around in circles. These are quite easy to dodge and
    once again when you're finished dodging them a barral will appear. Next he will
    fire 3 blue clouds of smoke at you that will stun you if they touch you. So
    using Dixie fly over them. Then dodge K. Rool as he goes backwards and forwards
    across the screen becoming invisible. In the next form he will shoot orange
    clouds of smoke at you. These will make you jump and move really slow so like
    last time use Dixie to doge them and then dodge the 3 spiked cannonballs until
    the real 1 appears. Next he will shoot purple clouds of smoke at you dodge
    these like last time and then get prepared for a hard part. K. Rool will start
    telporting over the screen appearing behind or in front of you and trying to
    suck you towards him. Dodge him 4 times and then put the cannonball in his gun,
    this will take a little while longer to shoot so watch out. Once you've done
    this he will fall over and then get back up but Donkey Kong will break free and
    punch K. Rool up through the cieling and down the mountain into the water to
    get bitten by sharks. And now you've clocked the game, Well Done :)
    
    ////////////////////////////////Krocodile Kore\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    K. Rool will start by shaking off the seaweed and shooting ome fish out of his
    gun and then he will start pounding you with attacks. First he will barrage you
    with purple clouds of smoke and a lot of spiked cannonballs. Then he will start
    shooting a slow 1 with a fast 1 after it to confuse you then he will shoot them
    so the make a wall. Then he will make walls with 1 following it and even more
    confusing stuff. But all you have to do is dodge them. Once you've dodged them
    all he'll shoot a barral at you. Jump on it get the cannonball wait until he
    starts sucking in and throw it at him. Then he will explode and fly into the
    centre of the volcano and destroy it. Now you've really clocked the game :P
    
    
    ***************************************************************************
    /////////   IV. Cheats/Gamegenie Codes/Pro Action Replay Codes    \\\\\\\\\
    ***************************************************************************
    
    //////////////////////////////////Cheats\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Music Test
    Select a new game and when your up to the part where you select Single Player
    and all that go down to 2 Player Kontest and hit down 5 times. Scroll through
    the tracks using the D-pad.
    
    Cheat Mode Code
    Get to Music Test (see above) and keep hitting down repeatedly to find Cheat
    Mode. Once Cheat Mode is highlighted press B, A, Right, Right, A, Left, A, X
    (BARRALAX) to disable DK barrals but you start every level apart from boss
    stages with 2 characters. Or enter Y, A, Select, A, Down, Left, A, Down
    (YASADLAD) to start the game with 50 lives.
    
    75 Kremkoins
    In the first level you should know about the little cabin with the letter and
    the red balloon, well to do this trick you are required to use it. From the
    start go in the cabin but don't get anything just go straight back out. Then
    jump over the 2 bananas and go and get the banana bunch a little further on.
    Then go back to the cabin dodging the 2 bananas again and get the balloon. Then
    go back out jump over the 2 bananas get the banana bunch and return to the
    cabin dodging the bananas once again. A Kremkoin will be there. Get it to get
    all 75 Kremkoins in 1.
    
    View DK Koins
    After completing the game press and hold L and R.
    
    
    ///////////////////////////////Gamegenie Codes\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Master Code (must all be enabled)
    E6EE-A7D7
    6DAF-12EB
    6D8D-C33E
    
    Master Code (alternative code)
    E6EE-A7D7
    6DA4-1A8B
    6D84-C33E
    
    Start with 3 Lives
    D465-3D67
    
    Start with 10 Lives
    DB65-3D67
    
    Start with 25 Lives
    F665-3D67
    
    Start with 50 Lives
    7F65-3D67
    
    Start with 99 Lives
    1765-3D67
    
    Unlimited Lives
    C2A1-CE5B
    
    Other Character Returns when Last Character Dies
    EEC2-1A1D
    EECC-CA4D
    
    Getting 100 Bananas gives 5 Extra Lives
    D9A1-437C
    D9A5-4AEC
    
    Pressing Select while Paused Exits any Level, not just Completed Ones
    DD6C-C7D4
    DD62-C4A4
    
    Start New Game with more Banana Coins
    626D-4EBD
    
    Banana Coins don't get used up
    C2B9-13B7
    C2B1-13F7
    
    Start New Game with more Kremkoins
    626D-432D
    
    Kremkoins don't get used up
    C2B9-1297
    C2B1-1A27
    
    Mega-Jump for Diddy
    EDD0-735A
    
    Super-Jump for Diddy
    E7D0-735A
    
    Diddy Jumps Higher
    E1D0-735A
    
    Diddy doesn't Jump as High
    EBD0-735A
    
    Diddy Jumps much Lower
    ECD0-735A
    
    Mega-Jump for Dixie
    EDD7-5AEA
    
    Super-Jump for Dixie
    E7D7-5AEA
    
    Dixie Jumps Higher
    E5D7-5AEA
    
    Dixie doesn't Jump as High
    EBD7-5AEA
    
    Dixie Jumps much Lower
    ECD7-5AEA
    
    Mega-Jump for Rambi with Diddy Riding
    EFDD-535A
    
    Super Jump for Rambi with Diddy Riding
    E7DD-535A
    
    Rambi Jumps Higher with Diddy Riding
    E5DD-535A
    
    Rambi doesn't Jump as High with Diddy Riding
    ECDD-535A
    
    10 Lives
    DCD8-FE8C
    
    50 Lives
    74D8-FE8C
    
    90 Lives
    9CD8-FE8C
    
    90 Banana Coins
    9CDA-F38C
    
    90 Kremkoins
    9CDA-FE7C
    
    20 DK Koins
    F0DA-FE8C
    
    30 DK Koins
    F3DA-FE8C
    
    40 DK Koins
    46DA-FE8C
    
    ////////////////////////////Pro Action Replay Codes\\\\\\\\\\\\\\\\\\\\\\\\
    	
    Master Code (must all be enabled)
    00FFFCF8
    BEC51780
    BBBE0B80
    
    Master Code (alternative code)
    00FFFCF8
    BEC52280
    BBBE2B80
    
    Start with 3 Lives
    808F7202
    
    Start with 10 Lives
    808F7209
    
    Start with 25 Lives
    808F7218
    
    Start with 50 Lives
    808F7231
    
    Start with 99 Lives
    808F7263
    
    Unlimited Lives
    BEC66DAD
    
    Other Character Returns when Last Character Dies
    B8A1D1FF
    B8A2ADFF
    
    Getting 100 Bananas gives 5 Extra Lives
    BEC86805
    BEC87305
    
    Pressing Select while Paused Exits any Level, not just Completed Ones
    808AAC00
    808ADB00
    
    Start New Game with more Banana Coins
    B4800E8D
    
    Banana Coins don't get used up
    B49D5AAD
    B49D68AD
    
    Start New Game with more Kremkoins
    B4800B8D
    
    Kremkoins don't get used up
    B49D55AD
    B49D63AD
    
    Mega-Jump for Diddy
    FF0049F0
    
    Super-Jump for Diddy
    FF0049F3
    
    Diddy Jumps Higher
    FF0049F6
    
    Diddy doesn't Jump as High
    FF0049F9
    
    Diddy Jumps much Lower
    FF0049FA
    
    Mega-Jump for Dixie
    FF0133F0
    
    Super-Jump for Dixie
    FF0133F3
    
    Dixie Jumps Higher
    FF0133F7
    
    Dixie doesn't Jump as High
    FF0133F9
    
    Dixie Jumps much Lower
    FF0133FA
    
    Mega-Jump for Rambi with Diddy Riding
    FF0109F1
    
    Super Jump for Rambi with Diddy Riding
    FF0109F3
    
    Rambi Jumps Higher with Diddy Riding
    FF0109F7
    
    Rambi doesn't Jump as High with Diddy Riding
    FF0109FA
    
    10 Lives
    7E08BE0A
    
    50 Lives
    7E08BE32
    
    90 Lives
    7E08BE5A
    
    90 Banana Coins
    7E08CA5A
    
    90 Kremkoins
    7E08CC5A
    
    20 DK Koins
    7E08CE14
    
    30 DK Koins
    7E08CE1E
    
    40 DK Koins
    7E08CE28
    
    
    ***************************************************************************
    //////////////////////////    V. Enemies Section    \\\\\\\\\\\\\\\\\\\\\\\
    ***************************************************************************
    	
    ///////////////////////////////Lazy Landlubbers\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    	
    Neek
    A small furry rat that is common during the first world, jump on him to kill
    him.
    	
    Click-Clack
    A dark blue coloured beetle, jump on him once to flip him upside down, once hes
    upside down either use him as a weapon or jump on him again to kill him.
    	
    Spiny
    A medium sized porcupine that is quite dangerous, roll into his head to kill
    him.
    	
    Cat O'9 Tails
    A large enemy that starts to spin around in circles when you get near him, if
    you get caught he will throw you away. Wait until he stops spinning then either
    roll or jump on him to kill him.
    	
    Flitter
    This dragonfly isn't as dangerous as Zinger but is still difficult to get past
    in large numbers like in Animal Antics, jump on him to kill him.
    	
    Mini-Necky
    Returning from Donkey Kong Country, Mini-Necky is a bit more dangerous with a
    new swoop tactic. This little bird will wait until you least expect it and then
    WAM! he will fly down and try to get you. Just jump on him to finish him off.
    	
    Zinger
    Also returning from Donkey Kong Country is Zinger the spiked bee that everyone
    knows and hates so much. These bees are definetely quite annoying and come in 2
    forms Yellow and Red. The Yellow can be killed with barrals but the Red is
    practically invincible.
    
    Screech
    This black bird is only seen in 1 level Screech's Sprint but he makes up for
    that with speed. This bird will race you around a Bramble Vine level to a
    finish line marked by bananas, if you lose you die.
    	
    //////////////////////////////Submerged Seadogs\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    	
    Flotsam
    This common water enemy is not very dangerous but likes to swim around so don't
    get to close to him. You can't defeat him but your fishy friend might help...
    	
    Shuri
    This starfish comes in 2 different colours Pink and Orange, the Pink 1 waits
    and launches himself at you after a breif charge-up and the Orange 1 just
    bounces around off the walls and roof.
    	
    Puftup
    This enemy can be quite dangerous, sometimes he can even explode. When your
    near this puffer fish make sure he doesn't start to shake if so get out of its
    way because he will explode and send spines everywhere.
    	
    Lockjaw
    This red Piranha is very easily aggrovated so try to keep clear of this enemy.
    	
    Snapjaw
    Lockjaw's Pink friend Snapjaw is a lot more dangerous than he is. He appears in
    only to levels (Slime Climb and Clapper's Cavern) and makes the most of it. In
    either of the levels if you fall in the water be prepared to be eaten alive as
    he expands and bites QUICKLY!
    	
    /////////////////////////////Kremling Kuthroats\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    	
    Klomp
    This is the basic Kremling enemy. These krocodiles have had 1 of there legs
    chopped off and replaced with a stick which is where they get the name from. He
    can be killed with all types of attacks.
    	
    Klinger
    This Kremling is normally found climbing up and down ropes stopping you from
    easy access. You can kill them by jumping on them.
    
    Kaboing
    This Kremling has had both his legs replaced with springs which means he's
    always bouncing, this can be good for getting up to high platforms.
    	
    Klampon
    This Kremling can be found chomping it's way around biting anything he can get
    his jaws on, you can kill him by jumping on him but beware because rolling
    hurts.
    	
    Klobber
    This Kremling appears in the first level of the second world and from then on
    is quite a regular enemy. He hangs around in a barral and comes in many
    different colours. Beware they can steal items.
    	
    Krook
    This Kremling seems to be found mostly in mine levels. He wears a big jacket
    and likes to throw hooks at you, but if you can dodge the hooks he's pretty
    simple to defeat.
    	
    Kutlass
    This small Kremling is found wandering around with 2 large Cutlasses in his
    hands. He also comes in 2 colours, Green and Yellow. The Green is more
    dangerous because when he goes to hit you his swords don't get stuck in the
    ground.
    	
    Kloak
    This Kremling is what his name says. He flies around in a cloak throwing things
    at you, sometimes it can even be other enemies.
    	
    Kannon
    This extremely large Kremling is always found with a cannon. He will either
    shoot a barral or a cannonball at you. Kill him by jumping on his head or
    rolling into him.
    	
    Kruncha
    This well built Kremling can be seen marching around showing off his muscles.
    If you roll or jump on this Kremling he will get mad and start running like
    crazy. There is no difference between the Pink and Blue Kruncha's. To kill them
    simply throw your team mate into them.
    	
    Klank
    This Kremling can be found in a cart in the 2 rollercoaster levels in Krazy
    Kremland. In Target Terror you see him only twice but in Rickety Race he's
    normally always visible. You can only kill him in Rickety Race and that's by
    jumping on him.
    
    Kackle
    This Mega-Sized skeletal Kremling can be found in Haunted Hall. He will kill
    you if your time runs out.
    	
    Klubba
    This extremely large Kremling can be found in Klubba's Kiosk on all worlds
    except Gangplank Galleon and The Flying Krock. He treasures his Gold barral and
    will only let you use it if you give him 15 Kremkoins.
    	
    //////////////////////////////Barnacled Bosses\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Krow
    This large Crow can be found in Krows Nest and in Kreepy Krow (as a ghost in
    Kreepy Krow). He likes to use eggs as a way to attack.
    	
    Kleever
    This sword is not very nice. Go near him and he will try to slice you. He has a
    weakness to cannonballs though...
    	
    Kudgel
    This large looking Kremling is actually related to Klubba. You will find that
    he also has a large club that he likes to hit people with. If your on the
    ground when he lands you'll get paralyzed.
    	
    King Zing
    This large form of Zinger is extremely dangerous. Apart from being fast and
    furious he also can shoot spikes at you.
    	
    Kaptain K. Rool
    This is the Kongs enemy K. Rool. He is the 1 who has captured Donkey Kong and
    it's your job to set him free. You can actually find him again in the Lost
    World. Beware of his gun.
    	
    	
    ***************************************************************************
    ///////////////////////////    VI. Kong Klan    \\\\\\\\\\\\\\\\\\\\\\\\\\\
    ***************************************************************************
    	
    Diddy Kong
    Diddy is returning from Donkey Kong Country to star in his first game as the
    hero. His trademark move is the cartwheel.
    
    Dixie Kong
    Debuting in her first game is Dixe. For a first timer she is very good with
    moves such as helicopter spin.
    
    Donkey Kong
    The character that the game is named after is the aim of this game. Donkey has
    been kidnapped by K. Rool and it's up to you to get him back.
    
    Cranky Kong
    Another that is returning from Donkey Kong Country is Cranky Kong. In this game
    he will also give hints but this time there will be a price. You will have to
    pay him banana coins but his hints can be helpful. He can be found at the
    Monkey Museum.
    
    Wrinkly Kong
    Another debut character is Wrinkly Kong the old and kind wife of Cranky. She
    teaches at the Kong Kollege and allows you to save progress. Because she's a
    private teacher some of her hints can cost banana coins.
    	
    Funky Kong
    This cool Kong will be found at his flight shop with his plane which he will
    allow you to use for 2 banana coins.
    	
    Swanky Kong
    Yet another debut character is Swanky. He will be found hosting a game show
    that your allowed to participate in for a small fee. The prize is lives.
    	
    	
    ***************************************************************************
    ////////////////////////    VII. Monkey Museum    \\\\\\\\\\\\\\\\\\\\\\\\\
    ***************************************************************************	
    /////////////////////////////Gangplank Galleon\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Pirate Panic
    Try using your team throw at the start.
    
    Lockjaw's Locker
    Below the letter K, you'll find a reward if you avoid the danger.
    
    Mainbrace Mayhem
    Jump for joy when crossing the longest horizontal rope.
    
    Pirate Panic
    I reckon the door at the bottom of the tall wall looks flimsy to me.
    
    Gangplank Galley
    Those big blue goons ain't guarding that huge stack of for nuthin'! Knock 'em
    off and get up there.
    
    Topsail Trouble
    A hook, step and jump is all you need to look for near the 2 dragonflies above
    you.
    
    //////////////////////////////Crocodile Cauldron\\\\\\\\\\\\\\\\\\\\\\\\\\\
    	
    Lava Lagoon
    Below the first seal, you'll find something worth getting your fur burnt for.
    	
    Hot-Head Hop
    Is it my eye, or is there just 1 chest at the start?
    
    Red-Hot Ride
    Take it easy, let the rhino use his head to get you through the first half.
    
    Hot-Head Hop
    A treck towards the Klobber with the Spider is worth looking up.
    
    Kannon's Klaim
    Right is right, right at the start.
    
    Squawk's Shaft
    Those 2 hook throwing villains next to each other and protecting something. I'm
    sure of it!
    	
    /////////////////////////////////Krem Quay\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    	
    Barrel Bayou
    Find the only Krockhead stepping stone and you'll find your buddy Rambi.
    
    Bramble Blast
    With the only dragonflies left, Im sure you'll be alright.
    
    Slimb Climb
    When nearing the top, the ability to walk on water reveals all.
    
    Glimmer's Galleon
    It might be dark and spooky, but don't let it get you down immediately.
    
    Rattle Battle
    Are you up to it at the start?
    
    Bramble Blast
    After 4 spinning barrals, all that's left is left itself.
    
    ////////////////////////////////Krazy Kremland\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Hornet Hole
    An 8-legged friend would go halfway to helping you here.
    
    Rambi Rumble
    Don't be in a hurry to enter Rambi's Room. Think things over.
    
    Bramble Scramble
    The fruit is always fresher on the other side of the thorns. Jump to it!
    
    Target Terror
    It's his track, so watch the Kremling car carefully. He might be down, but he's
    on his way out.
    
    Rambi Rumble
    A charge down the last straight wall with Rambi will ensure a crushing victory.
    
    Hornet Hole
    Start with a hook, stick and jumps, and you're bonus bound.
    
    /////////////////////////////////Gloomy Gulch\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Ghostly Grove
    Things are starting to look up on this level.
    
    Parrot Chute Panic
    Here's a tip that I think's great, the doors beside the Klampon and so is the
    crate.
    
    Web Woods
    Finishing this level is cause for celebration. By all means go over the top.
    
    Haunted Hall
    Where you find 1, there may be 2.
    
    Parrot Chute Panic
    To the left of the letter O is where you should go.
    
    Ghostly Grove
    K .Rool is no fool. He has got 2 big blue goons watching his horde near
    half-way.
    
    ///////////////////////////////K. Rool's Keep\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Arctic Abyss
    After the start, a long jump and then a high jump will win you more than just a
    gold medal.
    
    Chain Link Chamber
    Brave an early attack of barrels and there hidden treasure is yours.
    
    Toxic Tower
    Watch very carefully at the end. There's something going down that could give
    you a new life.
    
    Clapper's Cavern
    I ain't helping you with this 1. It's up to you to start looking yourself.
    
    Castle Crush
    I've left a couple of animal buddies for you in here, but it's left for you to
    find them.
    
    Chain Link Chamber
    When cannoballs are raining down on you, I suggest you look for a way past
    who's responsible.
    
    
    ***************************************************************************
    /////////////////////////    VII. Kong Kollege    \\\\\\\\\\\\\\\\\\\\\\\\\
    ***************************************************************************
    	
    //////////////////////////////Gangplank Galleon\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Kong Family Coins
    A gold coin with a bunch of bananas on it, collect these and spend them in the
    various Kong Family locations found throughout the island.
    
    Swimming
    Press the B button to swim. Pressing Up or Down on the directional keypad while
    swimming or floating will affect the speed that you sink or swim.
    
    End of Level Target
    Jump on the traget to finish the level. If you jump from a sufficient height,
    you will win the displayed prize.
    
    Rambi's Supercharge
    Press and hold the A button to power him up, then release it for his
    Supercharge. Use this to destroy enemies and break open hidden doors!
    
    Character Team-up
    When you have both characters, press the A button to team up. You can throw you
    partner to defeat enemies and reach inaccessible features. Press A again to
    split up.
    
    Area Guardian
    Throw Krow's eggs back at him. He won't like it!
    	
    /////////////////////////////Crocodile Cauldron\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Rattly the Snake
    To make your snake buddy jump in mid-air, walk off an edge and press the jump
    button as he falls.
    
    Rope Climbing
    Press and hold the Y button when you are on the ropes and you will climb up and
    down them faster than normal.
    
    K O N G Letters
    Collect all 4 of these on a level to earn an extra life!
    
    Squitter's Web Platforms
    To create a web platform, press the A button or either of the top L and R
    buttons. Press the button again to stop the web and form a platform in the
    desired position.
    
    Kremkoins
    For every bonus level you complete, you will get 1 of these. Collect a lot and
    you can use them at Klubba's Kiosk.
    
    Area Guardian
    When you hit Kleever, quickly get across to the other side before he gets
    angry.
    
    /////////////////////////////////Krem Quay\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Animal Barrels
    Jump in these to transform into the animal shown on the side of the barrel.
    
    Jumping on Enemies
    If you hold the jump button down while jumping on an enemy, you will bounce
    higher and further than normal.
    
    Extra Lives Balloon
    There are 3 types. Red is worth 1 life, Green is worth 2 lives and the rare
    Blue balloon is worth 3 lives.
    
    Rattly's Superjump
    Press the A button to power him up, then release it to activate his Superjump.
    Use this to reach normally unreachable areas.
    
    Cranky's 'Video Game Hero' Coins
    A very large coin with DK on it, each level has 1, cunningly hidden by Cranky.
    Collect these to increase your status as a video game hero.
    
    Area Guardian
    When Kudgel lands, he'll shake the screen and immobilize you! Be careful!
    
    ////////////////////////////////Krazy Kremland\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Secret Doors
    Doors are hidden on the sides of walls and can be broken into by throwing
    objects at them or using your animal buddies.
    
    Roll Jump
    Press Y to roll off an edge, then press B to jump as you fall. You can increase
    your jumping distance this way.
    
    Area Guardians
    Destroy the small Zinger and his drones quickly, or they'll reappear after a
    while.
    
    /////////////////////////////////Gloomy Gulch\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Secret Passages
    Walls that look solid could contain secret passages that you can use to access
    hidden areas and shortcuts.
    
    Bonus Levels
    Each level has between 1 and 3 of these. Complete all the bonuses on a level to
    gain 1%.
    
    Area Guardian
    Jump on the different coloured Mini-Neckys to gain the necessary objects to
    fight the ghost of Krow.
    	
    /////////////////////////////////K .Rool's Keep\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Invisible Items
    Finding these aren't necessary but they will be useful if you can. Items become
    visible when you touch them.
    
    Enguarde's Superstab
    Press the A button to power him up, then release it for his Superstab. Use this
    to break open hidden doors.
    	
    ////////////////////////////////The Flying Krock\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Wrinkly Kong
    All but 1 of my lessons are useful in your quest.
    
    Kaptain K. Rool
    Make sure you have plenty of lives!
    
    
    ***************************************************************************
    /////////////////////    IX. Swanky's Bonus Bonanza    \\\\\\\\\\\\\\\\\\\\
    ***************************************************************************
    	
    ---------------------------------------------------------------------------
    In this section it will tell you the answers to Swanky's questions. The correct
    answer is the 1 with the * after it.
    ---------------------------------------------------------------------------
    
    /////////////////////////////Gankplank Galleon\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Swanky's Swag
    
    Q.#1 What is my name?
    A. Swanky *
    B. Wonky
    C. Stinky
    
    Q.#2 What is the first enemy that you see in the game?
    A. A furry rat *
    B. A scaly crocodile
    C. An ugly earthworm
    
    Q.#3 What is the name of this area of the island?
    A. Gangway Garbage
    B. Gangland Galleon
    C. Gangplank Galleon *
    
    Pirate Puzzler
    
    Q.#1 What button do you press to run?
    A. Button B
    B. Button Y *
    C. Start Button
    
    Q.#2 What is the name of the first level in the game?
    A. Pirate Picnic
    B. Pirate Panic *
    C. Pirate Punch-up
    
    Q.#3 What is the name of the enemy boss who has kidnapped Donkey Kong?
    A. Kaptain K. Rapp
    B. Korporal K. Reep
    C. Kaptain K. Rool *
    
    Chimp Challenge
    
    Q.#1 In the first level of the game, how many windows did the Kaptain's Kabin
    have?
    A. 2
    B. 4 *
    C. 6
    
    Q.#2 What is the name of the first rigging level?
    A. Mainbrace Mayhem *
    B. Rigging Riot
    C. Ropey Rubbish
    
    Q.#3 In the first level of the game, which of these is NOT a background object
    in the Kaptain's Kabin?
    A. A sword
    B. A map
    C. A gun *
    
    /////////////////////////////Crocodile Cauldron\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Cranky Challenge
    
    Q.#1 What is the name of the first lava level on this area of the island?
    A. Boiler Curfew
    B. Hot-Head Hop *
    C. Meltdown Mayhem
    
    Q.#2 What is the name of this area of the island?
    A. Crocodile Cauldron *
    B. Alligator Alley
    C. Crocodile Cove
    
    Q.#3 How many times did you have to hit the end of area giant bird to kill him?
    A. 4 *
    B. 6
    C. 10
    
    Lucky Lava
    
    Q.#1 What colours were the crocodlie heads you jumped on in the first lava
    level?
    A. Red and Blue
    B. Blue and Green
    C. Green and Brown *
    
    Q.#2 What is an extra lives balloon coloured red worth?
    A. 2 lives
    B. 1 life *
    C. 5 lives
    
    Q.#3 Excluding the end of area boss, how many levels were there on the first
    area of island?
    A. 5 *
    B. 6
    C. 4
    
    Gorilla Game
    
    Q.#1 How many banana bunches would you have to collect to get an extra life?
    A. 5
    B. 10 *
    C. 20
    
    Q.#2 Where did the beetle first appear during the first area of the island?
    A. Level 1
    B. Level 5
    C. Level 2 *
    
    Q.#3 What is the name of Diddy's pony-tailed girlfriend?
    A. Diddette
    B. Trixie
    C. Dixie *
    
    ////////////////////////////////Krem Quay\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Funky's Fun
    
    Q.#1 What can your sanke buddy do that is special?
    A. Jumps very high *
    B. Runs very fast
    C. Spits eggs
    
    Q.#2 What is the name of the level with the angler fish who helps you with his
    underwater light?
    A. Torch Tragedy
    B. Glimmer's Galleon *
    C. Gloomy Galley
    
    Q.#3 What is the name of the big muscle-bound crocodile who guards the toll
    bridge?
    A. Klaggy
    B. Klunga
    C. Klubba *
    
    Swampy Swag
    
    Q.#1 How many lives do you start the game with?
    A. 3
    B. 5 *
    C. 17
    
    Q.#2 What button do you press to team up?
    A. Button X
    B. Button B
    C. Button A *
    
    Q.#3 What is your rhino buddy's name?
    A. Bambam
    B. Rambi *
    C. Rambus
    
    Primate Prize
    
    Q.#1 What is the name of this area of the island?
    A. Don Quay
    B. Krem Quay *
    C. Crocodile Cove
    
    Q.#2 What is your parrot buddy's name?
    A. Squawks *
    B. Squeaks
    C. Flapper
    
    Q.#3 How many airplanes hang from the roof in Kong Kollege?
    A. 1
    B. 4
    C. 2 *
    
    /////////////////////////////Krazy Kremland\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Wrinkly's Winner
    
    Q.#1 What is the name of this area of the island?
    A. Loony Goonland
    B. Creepy Crocland
    C. Krazy Kremland *
    
    Q.#2 What colour is your parrot buddy?
    A. Red, green and yellow *
    B. Red, black and purple
    C. Brown, black and white
    
    Q.#3 What is the name of the 2 companies that produced this game and Donkey
    Kong Country?
    A. Rave/Crocodile Games
    B. Kremsoft/Krool Inc.
    C. Rare/Nintendo *
    
    Krazy Kwiz
    
    Q.#1 What is the name of the first wasp hive level on this area of the island?
    A. Wasp Hive Horror
    B. Hornet Hole *
    C. Horrible Hive
    
    Q.#2 What is the name of the old lady kong, who runs Kong Kollege?
    A. Crocky
    B. Wrinkly *
    C. Crinkly
    
    Q.#3 Which of these items can NOT be found at Klubba's Kiosk?
    A. Picture of K. Rool *
    B. Oil Drum
    C. Boxing gloves and punchbag
    
    Baboon Booty
    
    Q.#1 What is your snake buddy's name?
    A. Hisser
    B. Slithers
    C. Rattly *
    
    Q.#2 What colour waistcoat does old man Cranky Kong weear in Monkey Museum?
    A. Red
    B. Green *
    C. Yellow
    
    Q.#3 Which of these enemies have you not seen yet during this area of the
    island?
    A. Kutlass the swordsman
    B. Zinger the wasp
    C. Cat O'9 tails *
    
    ////////////////////////////////Gloomy Gulch\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Lockjaw's Loot
    
    Q.#1 What is the name of this area of the island?
    A. Gloomy Gulch *
    B. Fearsome Forest
    C. Spooky Heights
    
    Q.#2 How many little wasps did the end of area giant wasp break up into?
    A. 3
    B. 5 *
    C. 7
    
    Q.#3 What is the name of the trendy, surfing Kong, who operates his barral
    flights?
    A. Cranky
    B. Chunky
    C. Funky *
    
    Haunted Haul
    
    Q.#1 What is the name of the forest level with the blowing wind in it?
    A. Breezy Battle
    B. Windy Woods
    C. Gusty Glade *
    
    Q.#2 On the Kremling island map, how many small wasps hover around the wasp
    hives?
    A. 2
    B. 3 *
    C. 4
    
    Q.#3 What is the name of the Kremling island that you are on?
    A. Crocodile Dump
    B. Crocodile Isle *
    C. Crocodile Country
    
    Gibbon Game
    
    Q.#1 Which of these is NOT the name of an area of the island you have played?
    A. Crocodile Cauldron
    B. Krazy Kremland
    C. Crocodile Canyon *
    
    Q.#2 What is your swordfish buddy's name?
    A. Enguarde *
    B. Swordy
    C. Stabber
    
    Q.#3 How many world map globes are there on the shelves in Kong Kollege?
    A. 2 *
    B. 1
    C. 0
    
    //////////////////////////////K. Rool's Keep\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    K. Rool's Kwiz
    
    Q.#1 What is the name of this area of the island?
    A. K. Rool's Castle
    B. K. Rool's Keep *
    C. K. Rappy Keep
    
    Q.#2 What is the name of old man Kong, who lives in a Monkey Museum?
    A. Creaky
    B. Beardy
    C. Cranky *
    
    Q.#3 Which of these enemies also appeared in Donkey Kong Country?
    A. Neek the rat
    B. Zinger the wasp *
    C. Kannon the crocodile
    
    Castle Challenge
    
    Q.#1 What is the name of the castle level with the rising floor?
    A. Castle Crush *
    B. Tragic Tower
    C. K. Rool's Krush
    
    Q.#2 How many animal buddies can you ride in the game?
    A. 4
    B. 6
    C. 5 *
    
    Q.#3 What is the name of the flying ghost coat Kremling who throws objects at
    you?
    A. Flapper
    B. Kloak *
    C. Black Jacket
    
    Big Ape Bounty
    
    Q.#1 What is your spider buddy's name?
    A. Spinner
    B. Squitter
    C. 8 Eyes
    
    Q.#2 How many desks are there in Kong Kollege?
    A. 5 *
    B. 3
    C. 6
    
    Q.#3 How many different baddies do you think there are in the game?
    A. 40
    B. 30 *
    C. 20
    
    
    ***************************************************************************
    //////////////////////////    X. Animal Buddies    \\\\\\\\\\\\\\\\\\\\\\\\
    ***************************************************************************
    
    Rambi the Rhino
    Rambi is the first animal buddy you will see in the game. He is returning from
    the first Donkey Kong with brand new moves. Rambi can now charge up and charge
    at really high speeds which can even break walls.
    
    Enguarde the Swordfish
    Enguarde the swordfish is also returning from the orginal game. He too has a
    new move, the Superstab. Although it's good it still doesn't work to well out
    of water. While underwater Enguarde can break open doors.
    
    Rattly the Snake
    Rattly the snake is a debut buddy with extremely good moves. Rattly can jump
    really high, or he can do a Superjump and he can even jump while falling, in
    other words Rattly is really good.
    
    Squitter the Spider
    Also debuting is Squitter. His moves are probably better than all the other
    animal buddies because he can make platforms which you can actually stand on.
    He can also defeat enemies by shooting them with webs, this is 1 good buddy.
    
    Squawks the Parrot
    Returning from Donkey Kong is Squawks. In the first game Squawks was only in 1
    level and did nothing but follow you around with a torch. But in DK2 Squawks
    comes in 2 colours, Red, Green and Yellow and Purple, Red and Yellow. The Red,
    Green and Yellow Squawks can shoot seeds to kill enemies.
    
    Clapper the Seal
    Clapper the seal isn't rideable like most of the other animal buddies but
    instead he helps you in another way. In either Lava Lagoon or Clapper's Cavern
    you can jump on him to turn lava to water and water to ice.
    
    Glimmer the Angler Fish
    Glimmer is like Squawks was in Donkey Kong Country. He appears in only 1 level
    (Glimmers Galleon) and follows you around with as torch lighting up your way.
    	
    	
    ***************************************************************************
    ////////////////////////    XI. Special Moves    \\\\\\\\\\\\\\\\\\\\\\\\\\
    ***************************************************************************
    
    Cartwheel
    Diddy's signature move. You can use this move to dispose of many enemies. press
    the Y button.
    
    Helicopter Spin
    Dixie's siganture move. Spins around while moving and whips enemies with her
    hair, press the Y button.
    
    Roll Jump
    This move can be extremly useful for getting over to far off platforms. Roll
    off an edge and while in the air press B to jump.
    
    Helicopter
    Dixie can do this move by pressing and holding Y while in the air. This can be
    extremely useful.
    
    Supercharge
    Rambi can do this move by pressing and holding A and then after charging up
    releasing to do a massive charge that can kill most enemies.
    
    Superstab
    Enguarde can do this move by doing exactly the same thing as Rambi. This move
    kill every water enemy apart from Snapjaw.
    
    Superjump
    While being Rattly press and hold A until fully charged then release to do an
    extremely high jump.
    
    Web Spit
    Squitters way of attacking. By pressing Y Squitter will spit a web that can
    kill most enemies.
    
    Web Platform
    Squitter can also make platforms to stand on. To do this press A and when the
    web is at the precise location press A again to stop it.
    
    Seed Spit
    Squawks way of attacking. By pressing Y Squawks can shoot seeds at your enemies
    to defeat them.
    
    
    ***************************************************************************
    ////////////////////////////    XII. Items    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ***************************************************************************
    
    K O N G Letters
    There is 1 of each of these letters per level. If you collect all of them you
    will gain an extra life.
    
    Red Balloon
    The common Red balloons award the finder with an extra life.
    
    Green Balloon
    The rare Green balloons award the finder with 2 extra lives.
    
    Blue Balloon
    The ultra rare Blue balloons award the finder with 3 extra lives.
    
    Bananas and Banana Bunches
    Bananas are the Kongs favourite food. If you collect 100 of them you will earn
    an extra life. Banana bunches are a pack of 10 bananas stuck together.
    
    Animal Crate
    These boxes contain the animal buddy that is on the front of them. Jump on them
    to get the animal out.
    
    Banana Coins
    These are what the Kongs use as money. You will need these to get hints from
    Cranky and Wrinkly, hire a plane from Funky and play Swanky's bonus game.
    
    Kremkoins
    These large coins are awarded to you every time you complete a bonus level.
    There are 75 of these in total. Use them at Klubba's Kiosk.
    
    DK Koins
    These are the Koins that you need to collect so Cranky believes that you really
    are a hero. There are 40 of these in the game.
    
    
    ***************************************************************************
    ///////////////////////////   XIII. Barrals    \\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ***************************************************************************
    
    Barral
    These simply made barrals are used to defeat enemies. Pick them up by pressing
    Y.
    
    DK Barral
    When you lose a Kong break 1 of these open to get them back.
    
    TNT Barral
    These barrals have a lot of power and can kill most enemies. The fire can kill
    nearby enemies.
    
    Bonus Barral
    These barrals are found in every level. There is always between 1 and 3 of
    them. When you jump into them they will warp you to a bonus level.
    
    Character Barral
    These barrals are marked with the face of either Diddy or Dixie. When you're
    the right character jump in these to use them as neccesary. You can use team
    throw to throw your other character into their barral.
    
    +/- Barral
    These barrals are used for a lot of things. The one in Rickety Race is used to
    give you a quick start and in Haunted Hall they are used to give you time or
    take time from you.
    
    Chests
    These are like barrals but instead of just breaking upon impact they can
    sometimes withstand more than 1 hit. They also normally have an item inside
    them.
    
    Auto Barral
    These barrals have an automatic shooting ability which means as soon as you're
    in you're gonna get shot out in whichever direction it wants to shoot you.
    
    Continue Barral
    There is 1 of these barrals at the half way mark of every level. If you die you
    will start back at this point.
    
    Arrow Barral
    These barrals are like auto barrals but they just shoot you the way that the
    arrow is pointing.
    
    Animal Barral
    These barrals turn you into the animal which is painted on the side of the
    barral.
    
    Tick/Cross Barral
    These are in Target Terror. When you get them they open or shut the doors.
    
    Croc Barral
    These make Crocheads appear for a short period of time.
    
    Spinning Timer Barral
    These barrals will spin around in circles while your inside them. You can
    change the direction there going by pressing the arrows. These barrals have a
    time limit on them.
    
    Controlled Timer Barral
    These barrals are like the spiing ones but instead you just move them by
    pressing the arrows. Watch out because they have a time limit as well.
    
    Plane Barral
    This barral is found at Funky's Flights 2. Pay Funky 2 banana coins and he'll
    let you use the plane barral.
    
    Gold Barral
    There is 1 of these barrals at each Klubba's Kiosk. When you pay him 15
    Kremkoins he will let you use it. When you get in you'll get warped to the Lost
    World.
    
    		
    ***************************************************************************
    ////////////////////////////    XIV. FAQ'S    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ***************************************************************************
    
    Q. What is the highest possible percentage?
    A. 102%
    
    Q. How many levels are there in the game?
    A. 120
    
    Q. What happens when you get all the Kremkoins and the DK Koins?
    A. The crocodile head in the lost world will open letting you battle K. Rool 1
    more time to get the final ending.
    
    Q. How many Kremkoins are there in the game?
    A. 75
    
    Q. How many DK Koins are there in the game?
    A. 40
    
    Q. How many enemies including bosses are there in the game?
    A. 30
    
    
    ***************************************************************************
    ///////////////////////////    XV. Credits    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ***************************************************************************
    
    Nintendo/Rare
    For developing a super game that I will always like :)
    
    Zsnes Team
    For creating the best SNES emulator that helped heaps with the writing of this
    walkthrough.
    
    Smite
    For creating a program capable of translating Pro Action Replay codes to
    Gamegenie and vice versa.
    
    Gamewinners.com
    For having an extensive range of codes for the game which helps out the poor
    people that aren't very good :P
    
    Gamegenie.com
    Also having an extensive range of codes for the game especially gamegenie codes
    (I wonder why....)
    
    Gamefaqs.com
    For posting this walkthrough and being the greatest FAQ/Walkthrough site on the
    web.
    
    You
    For reading this walkthrough :P
    
    
    ------------------------------
    Copyright (c) 2003 Dark_Wolf89
    ------------------------------
    

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