Donkey Kong Country 2: Diddy's Kong Quest
Version 1.0

                              Author: DarkWolf89
                              E-mail: dont_piss_me_off89@hotmail.com
                              E-Mail #2: blockey_trash89@hotmail.com


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This is my first walkthrough so it probably isn't as good as some of the others
but i tried to put as much information in to it as possible and if you have
anything you want to tell me about how i can improve the walkthrough or to ask
me how to pass a bit that i didn't explain very well just e-mail me on one of
the addresses above.
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***************
Version History
***************

Version 1.0

Version 1.1 - Not much added, just changed 1 of the email addresses and fixed
up copyright.

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March 19th, 2003 - First Release
April 11th, 2003 - Second Release
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Contents
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I. Story
II. Walkthrough
III. Bosses Section
IV. Cheats/Gamegenie Codes/Pro Action Replay Codes
V. Enemies Section
VI. Kong Klan
VII. Monkey Museum
VIII. Kong Kollege
IX. Swanky's Bonus Bonanza
X. Animal Buddies
XI. Special Moves
XII. Items
XIII. Barrals
XIV. FAQS
XV. Credits

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////////////////////////////    I. Story    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
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Donkey Kong gulped down the last of his banana milkshake and sighed happily,
his old beach chair creaking as he wriggled his toes in the sand. “This is the
life,” he thought to himself. “The sun beating down on a clear blue sea, and no
pesky banana-thieving Kremlings to worry about.” Lazily he raised a hand to
wave at Funky, who was showing off his surfing expertise out on the waves with
the squawking seagulls. Donkey Kong settled back and closed his eyes, thinking
he’d have a little doze, when he heard the sound of shuffling feet. Before he
knew what was happening, Cranky Kong bopped him on the head with his cane.
“Yowch!” he exclaimed, glaring at the snickering old ape standing in front of
him. “Well, well...” said Cranky, “what do you thing you’re doing sitting
around all day? They won’t get much of a game out of this, will they? I thought
you were supposed to be a big star!” “Even stars get time off,” muttered Donkey
Kong, rubbing his head. “I never did,” said Cranky proudly. “Whisking off
maidens and throwing barrels around the place seven days a week, I was. That’s
how I got where I am today, you know. Hard work. None of this lazing around on
the beach.” “Why don’t you go off an pester Diddy or something?” complained
Donkey Kong. “Let me have a bit of peace for once!” Cranky snorted. “Hah! He’s
off somewhere with that girlfriend of his. But still, I can see when I’m not
wanted...” Grumbling to himself, Cranky shambled off down the beach, leaving
Donkey Kong to pull his hat over his eyes, sink down into his beach chair and
slowly drift to sleep. When night fell and their big buddy still hadn’t
returned, Diddy and Dixie Kong got worried and went to look for him. As they
reached the beach, they saw hundreds of strange looking footprints that led
from the sea to form a big circle around the spot where Donkey Kong’s chair
lay, smashed to pieces. “Kremlings!” Diddy gasped in horror. On top of the bits
of chair they found a note: To the yellow-bellied, land-lubbing Kong Family:
Hah-arrrrh! We got the big monkey! If you want him back, you scurvy dogs,
you’ll have to hand over the banana hoard! Kaptain K. Rool “I thought we’d seen
the last of that old rascal for a while,” sighed Wrinkly Kong. Cranky’s
good-natured, old wife, when the rest of the family had read the ransom note.
“Well,” grunted Cranky, “I suppose we’d better give him the bananas, hadn’t
we?” Diddy was shocked. “After all we did to get them back last time? Donkey
Kong would go crazy if he lost his bananas again!” [Cranky:] Arrrrgh! This
story’s even worse than DKC! They’re really scraping the bottom of the barrel
this time! “Got any better ideas, you young whippersnapper?” demanded the old
ape. “We’ve got to rescue him, of course!” said Diddy and Dixie together. But
Cranky just laughed. “Oh, really? And who exactly is ‘we’, hmmm?” “Count me
out, dudes,” said Funky quickly, backing away from the group. “I hate
adventures.” “I think I’m a bit old for that sort of thing,” said Wrinkly
apologetically. “And I’m sure as spit not gonna do it,” snapped Cranky. “Not
that I’m past my prime, mind you--I could still do a better job than the rest
of you put together--but I wouldn’t be seen dead in a game than scrolls and has
bonus levels and end bosses!” “What about me?!” asked Diddy, stamping his foot.
“I went with Donkey on his last adventure! Why can’t I do it?!” “You?” laughed
Cranky. “You’ve only been in one game, and you didn’t even get your name in the
title! You think that makes you a hero?” Diddy looked discouraged, but Dixie
was quick to stand up for him. “Give him a chance--he could be a better hero
than you ever were,” she challenged. Cranky scowled. “You think so, do you? You
think he can make his way through all those Kremlings and all those traps, all
by himself?” “He won’t be by himself,” she replied. “I’m going with him!” Diddy
stared at her and she stared defiantly back. “But it’s dangerous!” he
protested. “You’re not scared, are you?” “Of course I’m not!” “Well, neither am
I. Don’t try to argue--if you’re going, I’m going with you.” Diddy sighed. He
knew a hopeless argument when he saw one. But still, he was Donkey’s only hope!
Of course, if he managed to rescue his big buddy, he’d become a real video game
hero, too! Could he ask for a better chance to prove himself? Cranky was
looking them over shrewdly. “All right,” he said. “If you somehow get back
safely from this and bring back that good-for-nothing Donkey with you, I’ll
admit that maybe you have what it takes after all. But if you don’t there will
never be more than cheap cameo roles for you in the future, my boy.” Diddy
stood up straight and proud, ready for his new quest. “I’ll bring him back,
you’ll see!” he declared. The others offered him encouragement. Wrinkly gave
him a warm smile, while Funky offered his hand for a high-five. “Go for it,
little dude!” And as soon as the sun rose again, the brave young pair set out.


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//////////////////////////    II. Walkthrough    \\\\\\\\\\\\\\\\\\\\\\\\\\
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//////////////////////////////Gangplank Galley\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
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////////////////////////////////Pirate Panic\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 Just after the continue barral you will find a gap with a line of bananas
leading down, fall down there and head right. It is a find the token.
#2 After you get Rambi you will find a long line of Neeks. At the end of the
line you will find an arrow made of bananas and then you will see a door with a
banana next to
it. Charge up by holding A and then releasing it making Rambi charge into the
wall and breaking the door. It is a destroy them all.

DK Koin
Once you jump up onto a ledge just after bonus barral 2 you will see some
barrals making a ladder with the first 1 having a box on it. Jump up the crates
to find the Koin at the top.

Warp Barral
Near the start you will come to a set of four barrals with croc on them, jump
up there kill the Klomp and walk to the first barral. Once there team up, jump
and throw them upwards and into the barral.

//////////////////////////////Mainbrace Mayhem\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 From the start head rightand kill the Click-Clack. Then by either using
Dixie's helicopter spin or Diddy's cartwheel jump get over to some rope. Once
there head right to find the barral. It is a find the token.
#2 When you find the cannonball take it left and you will find a cannon. Put it
in the cannon and then get in the cannon. It is a destroy them all.
#3 From the cannon go up the rope then right to another set of ropes. Climb to
the top of the one on the left and then jump left. Then team up and throw
someone up to the barral. It is a collect the stars.

DK Koin
From the exit of bonus of barral #3 go right collect all the items then jump
the gap to find Koin. Then fall down the gap and you'll get a life.

Warp Barral
From the start using Dixie go right and then you will have to fly right then
left to find the barral located on the pole under the platform you started on.

/////////////////////////////Gangplank Galley\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 At the start jump up the barrals and you will find the barral. It is a find
the token.
#2 When you find the ! box just after the halfway mark quickly head right until
you find a big amount of barrals. Work your way up until you find the barral.
It is a find the token.

DK Koin
Go up the barrals where bonus barral #1 is located and you should see some
hooks to your right. Use these hooks to make your way over to the Koin.
	
Warp Barral
At the same place as bonus barral #1 get on the second barral. Then team up,
jump and throw someone up and you will find the barral.

////////////////////////////Lockjaw's Locker\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 When you come to the first Lockjaw (red fish) go down to find Enguarde. Then
once you've got him go out until you see a line of bananas follow it up threw a
crate and into a new area use Enguarde's charge up attack (hold A) on the wall
with a banana next to it. It is a find the token.

DK Koin
A little while after getting Enguarde for the second time you will go through
an area with lots of lockjaws. Once getting to the end of this area you will be
on a flat bit with Shuri near you. Charge up with Enguarde and go flying all
the way right to a bit where the Koin is located. Another way to do this is get
to the second no Enduarde sign and team up and throw someone up the platforms.
	
Warp Barral
Once you get to the first bit where the water rises go back left and swim along
the top until you find a bit in the roof where could fit and thats where it
will be.

//////////////////////////////Topsail Trouble\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 After going up the second set of ledges on the sides of the level (they will
be on the right) charge up Rattly's super jump and bounce up to a ledge and the
barral will be above you. It is a destroy them all.
#2 Once you get to a bit on the ropes with 2 Flitters above you go about the
same distance thats between them right of the lower and jump to find an
invisible hook then jump up the Flitters to a bonus barral. It is a find the
token.

DK Koin
Once you get to the first vertical rope after bonus barral #2 go up then left
then up again. Once you get to the top of that rope jump right to find the Koin
(sorry about the explanation but its hard to explain).

Warp Barral
You will find this barral on the pole below the platform you start on.

////////////////////////////////Krow's Nest\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
See bosses section.

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/////////////////////////////Crocdile Cauldron\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
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////////////////////////////////Hot Head Hop\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 When you come to the O you will see a biting guy guarding a chest, go down
there and break the chest to find a cannonball, then take the cannonball until
you find the cannon. It is a collect the stars.
#2 When you come to a place with sets of 2 bananas leading up make platforms to
get to the barral. It is a find the token.
#3 When you get to the ledge with the 2 biting guys make a platform up to the
barral. It is a find the token.

DK Koin
As soon as you get Squitter make some platforms going up and go up them to find
the Koin.

Warp Barral
Right at the start you should see a platform above you throw some one up there
(that chest contains a green balloon) now walk as far left as possible team up,
jump and throw them up and you will find the barral.

///////////////////////////////Kannon's Klaim\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 Using Dixie head right from the start and fly across the gap. It is a find
the token.
#2 When you get to the second ledge where a little krow flies at you look left
and you will see the barral. It is a find the token.
#3 Just after the second bit where you go from barral to barral with a
horizontally moving bee look right and you will see banana. Jump over there and
land on the barral he shoots and then on him. Then go in the barral. It is a
find the token.

DK Koin
This is really unusual for a DK Koin, it is actually located inside bonus
barral #1. From the start of the bonus using dixie fly right to find the Koin,
pretty interesting.

Warp Barral
When you get to the ledge with the TNT barrals on it go right and kill
everything, then fly using Dixie into the bucket underneath the ledge.

/////////////////////////////////Lava Lagoon\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 After the no Enguarde sign you will see a barral pick it up and throw it
into the wall with a banana next to it. It is a destroy them all.

DK Koin
Once you get to the second part with Puftup keep going until you find Clapper.
Then go right from Clapper and down and you will find an ! box then follow the
banana trail to get the Koin.

Warp Barral
Once you've jumped on the first Clapper go right and kill the biting guy. Then
get right to the end of the platform team up, jump and throw someone up to the
barral.

/////////////////////////////////Red Hot Ride\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 As soon as you get off the ballon for the first time with Rambi charge up
and run into the wall. It is a destroy them all.
#2 At the continue barral you should see a banana under you so head right then
with Dixie fly down there to find the barral. It is a collect the stars.

DK Koin
Using the DK Barral on the ballon just after the continue barral kill the
Zinger on top of the balloon near the N, then jump on the balloon then jump
again to find the Koin.

Warp Barral
When you get on the first balloon go right until you see the K and goto the gas
right next to it. Float to the top, team up, jump and throw them up to find the
barral.

/////////////////////////////////Squawk's Shaft\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 When you get to the second set of 3 Klomps kill them and then using either
Diddy's cartwheel jump or Dixie's helicopter spin get over to the barral to
your right, then keep going right to find the barral. It is a find the token.
#2 At the continue barral go left to see an auto barral. Using team up get up
there and it will fire you into the barral. It is a find the token.
#3 When you get to a part where the are to Krooks facing each other kill them
both then go where the right one was and keep going through to find the bonus
barral. It is a destroy them all.

DK Koin
Right next to bonus barral #3.

Warp Barral
At the start use Dixie to fly right to find a coin and an invisible auto barral
which will shoot you into the warp barral.

////////////////////////////////Kleever's Kiln\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
See bosses section.


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//////////////////////////////////Krem Quay\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
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/////////////////////////////////Barrel Bayou\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 When you come to a bit straight after the No Rambi sign you will see a Kloak
and an arrow made of bananas. Wait until Kloak has thrown all of his barrals
then follow him to see where he goes, he will then throw a chest so break it
open on him to find a cannonball which you can put in the cannon just to the
left of you. It is a destroy them all.
#2 When you come to a bit just after the G where you can see the bonus barral
just above you, team up and get up there, easy. It is a find the token.

DK Koin
This Koin isn't very hard to get all you have to is get Rambi to the No Rambi
sign, but theres the problem, where do you get Rambi? Easy, when you see the
first Zinger jump over it to find a platform and then another one with the
Rambi crate on it.

///////////////////////////////Glimmer's Galleon\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 Go straight up from the start to find a hole, pretty simple. It is a find
the token.
#2 A little while after the N you will get bombarded by heaps of Shuri's well
once you've gotten through all of them you'll see an arrow pointing right. Go
down the hole near it to find a Lockjaw, go down the hole next to it to find a
hole in the wall. It is a find the token.

DK Koin
At bonus barral #1 instead of going in the hole go right next to it and then up
then right to go into an area that has a 3 made out of bananas surrounded by
banana bunches then go to the top right hand corner to find another secret
passage which holds a 4 made out of bananas and the Koin.

///////////////////////////////Krockhead Klamber\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 Just after the continue barral you will see a No Squitter sign with a banana
arrow next to it. Team up, jump and throw them up to find the barral. It is a
destroy them all.

DK Koin
Right at the start, turn left and you will see some bees, team up to get over
the top of them and then go left until you find a chest. Using the chest kill
the 2nd Zinger and then do what the bananas say roll and jump to get over to a
Flitter and onto yet another platform then team up and get over both sets of
zingers and pick up the chest. Kill every Zinger with it and once you kill the
4th zinger the Koin will appear.

/////////////////////////////////Rattle Battle\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 Right at the start team up and throw someone up to find an invisible barral
that will fire you up onto a ledge with a banana coin a banana bunch and bonus
barral #1. It is a find the token.
#2 When you get to a bit where there is a few jumping crocs and a gap where you
can just see a banana fall down there and head left. It is a find the token.
#3 When you get to a part where you can see a banana arrow pointing up, jump on
the barral and do Rattly's super jump to fly into barral #3. It is a collect
the stars.

DK Koin
When you get to a set of barrals with Kaboings and a Zinger flying underneath
you (just before the continue barral) go right to the end and fall then jump
into the ship to find the DK. Once you get it you will land in an auto barral.

//////////////////////////////////Slime Climb\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 Just after the continue barral, you will find a Kannon guarding a ! barral.
Kill him and get the barral. Then go left and follow the bananas down through
the water to find barral #1. It is a collect the stars.
#2 Once you find the cannonball just take it left over the few platforms to
find the cannon. It is a destroy them all.

DK Koin
When you come out of bonus barral #2 get the ! barral and head right. Go under
the end goal to find the koin.

/////////////////////////////////Bramble Blast\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 When you get to the 4th barral area make your way to the bottom left to find
barral #1. It is a find the token.
#2 After the large area of barrals you will come to a bit where you have to
shoot yourself onto a Flitter well once you've got into the auto barral after
it you will get fired onto another Flitter but instead of staying going right,
pull yourself left to be shot up by a barral. You will then get shot onto
Squawks. Then head left and up and then go right past some red bees until you
get to the end where you can go down a little passage, go down there to find an
auto barral which will shoot you into the barral. It is a find the token.

DK Koin
Same place as bonus #2 but instead of going right to find the red Zingers head
left to find a yellow Zinger guarding the koin.

////////////////////////////////Kudgel's Kontest\\\\\\\\\\\\\\\\\\\\\\\\\\\
See bosses section.


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/////////////////////////////////Krazy Kremland\\\\\\\\\\\\\\\\\\\\\\\\\\\\
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//////////////////////////////////Hornet Hole\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 At the start team up and get on the hook above you. Then jump left onto the
honey. Keep making your way up until you can get no further. Then jump across
the hooks as far as you can go and fall down finding a hole in the wall. It is
a find the token.
#2 When you come out of bonus barral #1 walk left and fall to find another hole
in the wall. It is a find the token.
#3 The next floor up from the N you will see 2 Spiny's. Kill them and then make
web platfroms up the banana trails. It is a find the token.

DK Koin
When you come to a part where there is a Zinger guarding a hole in the floor
kill it and fall down there while holding left when you get to the bottom go
left and kill the Zingers. Then make web platfroms up to find the Koin.

/////////////////////////////////Target Terror\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 After the first red X barral you will go down a large hill and pick up a bit
of speed then go up a hill onto a bit with a dip you should see the barral. It
is a destroy them all.
#2 Straight after the DK koin the second Klank will appear. Dodge his barrals
until you get to the end of that stretch of track and just fall off onto a
lower track. Then at the end of that section jump onto another kart to go into
the bonus barral. It is a find the token.

DK Koin
After the N you will come across a big wooden bit and if you look carefully you
can see something shiny, and what do you reckon that is.

///////////////////////////////Bramble Scramble\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 When you climb up the first vertical rope go to the top and look right to
see an ! barral. Team up to get the barral and then go right and drop down the
hole. Make your way right to a barral which will shoot you to bonus barral #1.
It is a collect the stars.

DK Koin
When you get to the continue barral instead of going up the rope, head right
and jump right through the middle of the wall and land on the platform then do
a roll jump to get to the next platform where you can turn into Squitter. Then
make your way up making web platforms until you find a banana in the left wall,
well go through there to find the DK koin.

/////////////////////////////////Rickety Race\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 Right at the start team up and get to the top of the platforms then using
dixie fly over to your right to find a hole. It is a destroy them all.

DK Koin
To get the DK Koin in this level all you have to do is come first in the race,
in other words defeat your opponents.

////////////////////////////////Mudhole Marsh\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 You should see this barral when you come to a platform guarded by a Cat
O'Nine Tails. It is a collect the stars.
#2 When you find the cannonball head right dodging the barrals until you find
the cannon and jump in. It is a destroy them all.

DK Koin
The DK koin in this level is pretty hard to get. Get all the way to the finish
and you'll find a Kannon, DON'T KILL HIM! instead head right to the end goal
and wait until his barral comes then jump on it and with good timing land on
the end goal when it displays the koin.

/////////////////////////////////Rambi Rumble\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 When you get to the first part where you have to jump from wall to wall
grabbing onto the honey make your way to the bit where you go up for the second
time. At the end you should see a banana jump there to find an invisible hook.
Keep making your way up to find a hole in the wall. It is a find the token.
#2 Once you start getting chased by King Zing Sting quickly make your way
around until you find an auto barral near the end. Instead of jumping in it
charge up and break the wall with Rambi's charge. It is a destroy them all.

DK Koin
A little while after the continue barral you'll come to a door, but instead of
going through jump up next to it to find an invisible hook. Jump again to find
another hook then jump onto the roof and go over. Once at the other side you'll
see the koin, just jump onto the honey and get it.

////////////////////////////////King Zing Sting\\\\\\\\\\\\\\\\\\\\\\\\\\\\
See bosses section.


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/////////////////////////////////Gloomy Gulch\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
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////////////////////////////////Ghostly Grove\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 A little while after the DK you'll find another Klobber and another set of
Kruncha's. Kill the Kruncha's with team throw and then you'll see a wall with a
banana next to it. Use one of the barrals to break it. It is a find the token.	
#2 After you find the second TNT Klobber head right to find 2 Klampon's and 2
ghost ropes that disappear very quickly. Your job is to quickly jump up the
ropes to barral #2. It is a find the token.

DK Koin
When you find the O walk right and hop onto the next platform then either roll
jump or use dixie's helicpoter spin to reach an auto barral. It will shoot you
into the DK.

////////////////////////////////Haunted Hall\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 After the first area with Kackle you'll eventually find a part where theres
an upper and lower track jump to the upper track and you'll see the entrance to
bonus #2 so jump again to land on the wood and go into bonus barral #1. It is a
find the token.
#2 After beating bonus #1 you'll still be going backwards and you'll fall off
the wood and roll into bonus #2. It is a collect the stars.
#3 After the first Kackle area after the continue barral be ready to jump early
so you'll land on the bottom track which will take you into bonus #3. It is a
find the token.

DK Koin
At the end instead of jumping on the end goal go under the platform to find the
DK Koin.

/////////////////////////////////Gusty Glade\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 Right at the start team up and throw them up onto the ledge hen go left to
find a Rattly crate. Continue until you get to the no animal sign, then do a
charge up jump to find the barral, or once you get there you could team up and
get into it. It is a find the token.
#2 Just after the continue barral you'll find 2 Kutlasses gurding 2 chests kill
the top 1 with the DK barral and then using the top chest kill the second 1.
The chest has the cannonball in it so head right until you find the cannon. It
is a collect the stars.

DK Koin
When you get to a spot where your on top of a cliff and theres a Kannon
shooting barrals right, jump down there without killing him and wait. Then use
his barrals to jump get the koin and land safely on the next platform. Another
alternative is to use dixie's helicopter spin from the cliff and just fly over.

///////////////////////////////Parrot Chute Panic\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 After the first Squawks you'll find a crate on the ground, smash it into the
wall below to find a hole. Go through to find out its a shortcut. Then make
your way down the little "chutes" to the bottom. Then hop on Squawks and go
down when nearing the bottom hold up and left to fly into a gap in the wall.
Then go through the hole. It is a find the token.	
#2 After dropping off the second Squawks after the continue barral, kill the
Spiny and head left. Then use dixie's helicopter spin to get over to the honey
on the wall. Make your way up to a hole in the wall. It is a destroy them all.

DK Koin
At the start be dixie and use her helicopter spin to descend slowly and then
hold left so you fly into the koin's little hiding spot.

///////////////////////////////////Web Woods\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 Just after the N you'll go down a hill with lots of neckies. Dodge them and
then start to make your way over the gap. Once at the other side you'll find a
Kannon. It will shoot a fast cannonball then a very slow one. Let the slow ball
take over you and then follow it back to the other side. It will then crash
into the wall opening up bonus #1. It is a find the token.
#2 When you get to a bit where green Kaboings jump down from some cliffs kill
them and head right to find another Kannon, and then do what you did before. It
is a collect the stars.

DK Koin
This is another hard DK which requires patience. At the end goal jump in the
barral and just wait to get the cycle in your head. As you will see the DK is
here but it doesn't stay very long at all. So using good timing shoot just as
the bananas about to disappear and you'll get or else you'll have to do the
level all over. :(

///////////////////////////////////Kreepy Krow\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
See bosses section.


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/////////////////////////////////K. Rool's Keep\\\\\\\\\\\\\\\\\\\\\\\\\\\\
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//////////////////////////////////Arctic Abyss\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 After becoming Enguarde head right until the water goes down. Then keep
going a little further right and you'll find a Lockjaw and the water will rise
again. Kill the Lockjaw and go up to see 2 bananas. Use Enguarde's charge
attack to break a hole in the wall next to the bananas. It is a collect the
stars.
#2 Once you find a set of 4 orange Shuri guarding a single banana head left and
fall down to the bottom of th next area then head right go through the wall
past the No Animal sign and through the hole in the wall. It is a find the
token.

DK Koin
Just after dodging the first Shuri after the continue barral wait at the ledge
then charge up and go flying across the screen to find the koin.

///////////////////////////////////Windy Well\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 Just after the O you will see a Krook. Dodge his hook and keep going up onto
the next platform. Then walk left fall off and hold left so you go under a
Zinger and walk left to find bonus barral #1. It is a destroy them all.	
#2 Once you get to the end goal you will see this barral below you. So walk
left and get down there, then jump on the yellow Klobber and use the barral to
kill the green Kutlass then go into the barral. It is a collect the stars.

DK Koin
After the N you'll find a green Kutlass and then 2 Krooks dodge them and go up.
Once your at the top do a roll jump off the edge and hold down and right to fly
over to the koin.

//////////////////////////////////Castle Crush\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 When you find the first DK barral pick it up but don't throw it. Soon you
will see a Kutlass on your left kill him with the barral and go through there
to find a Rambi barral. Make your way up through the level until the part where
Spiny's start coming from the sides. Kill them all and then at the top get onto
the platform as early as posible and charge up and smash the wall. It is a
destroy them all.
#2 Once you've got the DK koin head up to the No Animal sign go through it and
Squawks will turn into a TNT barral, use it on the wall where the banana arrow
is pointing. It is a find the token.

DK Koin
When you see the first DK barral after the continue barral go eft and you'll
see a banana in the wall. Go through there to find a Squawks barral. Quickly
head up dodging the enemies until you see the no animal sign, then go down to
the right to find a chamber with the DK koin.

////////////////////////////////Clapper's Cavern\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 Right at the start walk up to the entrance hole and look up, you should see
a little bit of a hook well that's your cue, team up to get up there. Then make
your way through the Spiny's and the Klampon, to find the hole. It is a find
the token.
#2 Once you become Enguarde go right then up and then finaly all the way left
to find a Puft-up guarding a banana coin and a single banana, kill it and then
charge the wall with the banana. It is a find the token.

DK Koin
When you come out of bonus barral #1 team up and throw them upwards to get the
K and an invisible hook, then jump over to the koin.

////////////////////////////////Chain Link Chamber\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 When you get to the bit where you first see 3 Krooks go to the top 1 and
kill him. Then go behind where he was to find a cannonball. Take it to the
second Krook and kill him with it, then go behind him to find the cannon. It is
a find the token.
#2 After dodging the 2 Kannons that are shooting down at you head right until
you get to the next vertical rope, then jump left and you will find you can go
in the wall. Continue to go left until you find the Kannons, kill them both and
go through the hole in the wall. It is a find the token.

DK Koin
After going through the second part where there a lot of Zinger's and chains, 2
Kannons will start firing cannonballs from above you. When you get to a banana
jump right to go through the wall to a chamber with the N, then keep going
right to find the DK Koin.

///////////////////////////////////Toxic Tower\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 Once you become Squitter go right and up until you see a Zinger. Kill it and
you'll see a banana, go through the wall to find the barral. It is a find the
token.

DK Koin
After having to do your charge up jump for the first time keep going right
until you get to a hole guarded by a Zinger kill it and fall down holding
right, if you holded right you will fall into a gap with the coin then get in
the barral to get blasted back up.

///////////////////////////////Stronghold Showdown\\\\\\\\\\\\\\\\\\\\\\\\\
See bosses section.


---------------------------------------------------------------------------
////////////////////////////////The Flying Krock\\\\\\\\\\\\\\\\\\\\\\\\\\\
---------------------------------------------------------------------------

////////////////////////////////Screech's Sprint\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barrals
#1 Once you get past the vertical rope with the Miny-Neckys, team up jump and
throw them to the next platform along, then do the same to get to the platform
above you with the cannonball, pick it up and jump into the cannon. It is a
find the token.

DK Koin
After the first 2 "Zinger walls" you'll see an arrow pointing down but instead
go right and around in circles to get the DK Koin, the barrals at the bottom
will put you back in the race.

//////////////////////////////////K. Rool Duel\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
See bosses section.



---------------------------------------------------------------------------
From now on you will not be able to collect any more Kremkoins, these levels
each have 1 bonus barral and it contains the level's DK Koin.
---------------------------------------------------------------------------

---------------------------------------------------------------------------
////////////////////////The Lost World of Crocodile Isle\\\\\\\\\\\\\\\\\\\
---------------------------------------------------------------------------

//////////////////////////////////Jungle Jinx\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barral/DK Koin
#1 Once you see Flitter for the first time hovering above some spikes drop down
next to them (on the left) and look left, you should be able to see the O. Now
either by roll jumping or by using dixie's helicopter spin go left to find the
barral. It is a destroy them all.

///////////////////////////////Black Ice Battle\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barral/DK Koin
#1 Just after the continue barral you'll come to a bit where there are a lot of
platforms with enemies on them, well just get to the bottom and dodge the bees.
Then when you get to the end jump over the bees and then hold left to land on a
platform. Kill the Klobber and take the barral right and kill 1 of the Zingers.
Then kill the other with the chest revealing a cannonball. Take it left and
jump over the 3 Zingers then go down past the Klampons and wal straight off the
edge at the bottom then using the cannonball kill all the Zingers to reveal the
cannon. It is a find the token.

////////////////////////////////Klobber Karnage\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barral/DK Koin
#1 This is extremely hard to get to. First you need to get BOTH kongs to the
end goal and then once your there team up and throw them up into the single
banana near the end goal. It is a destroy them all.

/////////////////////////////////Fiery Furnace\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barral/DK Koin
#1 Once you've got past the bit straight after the G you will see a Cat O'9
Tails guarding a platform and if you look up you can see a barral, well team up
to get in it then follow the banana trail. It is find the token.

/////////////////////////////////Animal Antics\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Bonus Barral/DK Koin
#1 At the end of the area where your Squitter there will be a barral with an
arrow pointing up on it, but instead of going in it put a web platform over it
and jump up and over the ledge to the bonus barral. It is a destroy them all.

/////////////////////////////////Krocodile Kore\\\\\\\\\\\\\\\\\\\\\\\\\\\\
See bosses section.


***************************************************************************
//////////////////////////    III. Bosses Section    \\\\\\\\\\\\\\\\\\\\\\
***************************************************************************

///////////////////////////////////Krows Nest\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

For the first boss in the game this guy can be pretty hard if you don't know
what you're doing. So what you have to do is this, when he throws the first egg
wait until it has bounced twice then jump on it. Now pick it up and either wait
for him to run into it or go and throw it at him. Do this 1 more time and he'll
change what he does. Now he will fly really fast and headbutt the nest making
eggs fly everywhere, your job is to find the egg that doesn't fly out of the
screen and grab it. Then throw it at him. Do this again to defeat him and earn
another Kremkoin.

/////////////////////////////////Kleever's Kiln\\\\\\\\\\\\\\\\\\\\\\\\\\\\

When you start Kleever will begin by barraging you with fireballs, just dodge
them until a cannonball appears, then grab it and hurl it at him. Now quickly
jump onto the hook that appears and make your way over to the other side. Once
there pick up the cannonball and dodge a another fireball then throw it at him.
Go back to the other side and hit him again with the cannonball, he will now
sink into the lava. But watch out he will come back out and try to stab you, to
avoid him just time a good jump and you should make it easily. Then cross the
hooks to the other side and get the cannonball. Now toss it up at him and
quickly get back to the other side. Now wait until a cannonball appears while
dodging Kleever's attacks and then throw it at him. Make your way to the other
side get the cannonball there and throw it at him and you will win the level.

////////////////////////////////Kudgel's Kontest\\\\\\\\\\\\\\\\\\\\\\\\\\\

When you start Kudgel will start jumping into the air. When he comes down make
sure you jump at the last moment so you dont get stunned. Dodge his jump 3
times and a TNT barral will appear, get it but don't get too close because
Kudgel will appear and hit the barral. But instead stand as far left or right
as you can and throw the barral at him. Do this 2 more times and he'll change
his attack. Instead of jumping high he'll just bounce around trying to land on
you. You will still need to jump to avoid being stunned. AFter dodging his
bouncing technique 4 times he'll make another TNT barral appear so you should
know what to do with it from here. Hit him 2 more times to send him flying off
into a swamp.

/////////////////////////////////King Zing Sting\\\\\\\\\\\\\\\\\\\\\\\\\\\

When you start you will be turned into Squawks. So start flying around doging
him until you can get behind him. Then shoot a seed at his butt. Hit him twice
and he'll go red and starting shooting spines at you. Dodge these and repeat
this 2 more times. He will then form into 1 little Red Zinger with 4 Yellow
Zingers circling around him. Kill the 4 Yellow ones and then the Red one will
go Yellow. Fly away from while turning around and shooting him. Hit him 3 times
in this form to kill him.

///////////////////////////////////Kreepy Krow\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

This is the second and last showdown with Krow but this 1 as you can imagine is
bit harder than the first. Start off by doding the Mini-Necky ghosts and then
jump on the real Mini-Necky to make a barral appear. Hit Krow with this and
he'll fly upwards and some hooks will appear. After going up the hooks you'll
come to a bit where you have to climb some ropes dodging eggs. Once at the top
you'll get in a auto barral and get blasted to the next part. Do exactly the
same as last time but watch out for the extra Mini-Neckies. Now you will have
to dodge eggs while climbing ropes coming from the top and from the side. Once
at the top do the same thing and Krow will be defeated once and for all.

//////////////////////////////Stronghold Showdown\\\\\\\\\\\\\\\\\\\\\\\\\\

This isn't really a boss because all you do is walk in see Donkey Kong tied up,
get a Kremkoin start playing a victory song and then K. Rool comes in and takes
him away, Oh No!

/////////////////////////////////K. Rool Duel\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Start off by picking up the cannonball and jumping over K. Rools head when he
starts coming towards you. Then we he starts sucking in stuff with his gun
throw the cannonball at him. Then when he fires it back out just jump over the
top of it. He will keep doind the same sort of stuff until you've hit him 3
times, then he will start a new attack. Next he will start firing spike
cannonballs at you really fast, just dodge them until you see the barral. Then
jump on the barral get the cannonball from inside it and give it back to K.
Rool. Next he will make bouncing spiked cannonballs come out of his gun. These
are hard to dodge but you get used to them after a while. Once again when the
barral comes get it and throw the cannonball at K. Rool. Next he will start
firing cannonballs that go around in circles. These are quite easy to dodge and
once again when you're finished dodging them a barral will appear. Next he will
fire 3 blue clouds of smoke at you that will stun you if they touch you. So
using Dixie fly over them. Then dodge K. Rool as he goes backwards and forwards
across the screen becoming invisible. In the next form he will shoot orange
clouds of smoke at you. These will make you jump and move really slow so like
last time use Dixie to doge them and then dodge the 3 spiked cannonballs until
the real 1 appears. Next he will shoot purple clouds of smoke at you dodge
these like last time and then get prepared for a hard part. K. Rool will start
telporting over the screen appearing behind or in front of you and trying to
suck you towards him. Dodge him 4 times and then put the cannonball in his gun,
this will take a little while longer to shoot so watch out. Once you've done
this he will fall over and then get back up but Donkey Kong will break free and
punch K. Rool up through the cieling and down the mountain into the water to
get bitten by sharks. And now you've clocked the game, Well Done :)

////////////////////////////////Krocodile Kore\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

K. Rool will start by shaking off the seaweed and shooting ome fish out of his
gun and then he will start pounding you with attacks. First he will barrage you
with purple clouds of smoke and a lot of spiked cannonballs. Then he will start
shooting a slow 1 with a fast 1 after it to confuse you then he will shoot them
so the make a wall. Then he will make walls with 1 following it and even more
confusing stuff. But all you have to do is dodge them. Once you've dodged them
all he'll shoot a barral at you. Jump on it get the cannonball wait until he
starts sucking in and throw it at him. Then he will explode and fly into the
centre of the volcano and destroy it. Now you've really clocked the game :P


***************************************************************************
/////////   IV. Cheats/Gamegenie Codes/Pro Action Replay Codes    \\\\\\\\\
***************************************************************************

//////////////////////////////////Cheats\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Music Test
Select a new game and when your up to the part where you select Single Player
and all that go down to 2 Player Kontest and hit down 5 times. Scroll through
the tracks using the D-pad.

Cheat Mode Code
Get to Music Test (see above) and keep hitting down repeatedly to find Cheat
Mode. Once Cheat Mode is highlighted press B, A, Right, Right, A, Left, A, X
(BARRALAX) to disable DK barrals but you start every level apart from boss
stages with 2 characters. Or enter Y, A, Select, A, Down, Left, A, Down
(YASADLAD) to start the game with 50 lives.

75 Kremkoins
In the first level you should know about the little cabin with the letter and
the red balloon, well to do this trick you are required to use it. From the
start go in the cabin but don't get anything just go straight back out. Then
jump over the 2 bananas and go and get the banana bunch a little further on.
Then go back to the cabin dodging the 2 bananas again and get the balloon. Then
go back out jump over the 2 bananas get the banana bunch and return to the
cabin dodging the bananas once again. A Kremkoin will be there. Get it to get
all 75 Kremkoins in 1.

View DK Koins
After completing the game press and hold L and R.


///////////////////////////////Gamegenie Codes\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Master Code (must all be enabled)
E6EE-A7D7
6DAF-12EB
6D8D-C33E

Master Code (alternative code)
E6EE-A7D7
6DA4-1A8B
6D84-C33E

Start with 3 Lives
D465-3D67

Start with 10 Lives
DB65-3D67

Start with 25 Lives
F665-3D67

Start with 50 Lives
7F65-3D67

Start with 99 Lives
1765-3D67

Unlimited Lives
C2A1-CE5B

Other Character Returns when Last Character Dies
EEC2-1A1D
EECC-CA4D

Getting 100 Bananas gives 5 Extra Lives
D9A1-437C
D9A5-4AEC

Pressing Select while Paused Exits any Level, not just Completed Ones
DD6C-C7D4
DD62-C4A4

Start New Game with more Banana Coins
626D-4EBD

Banana Coins don't get used up
C2B9-13B7
C2B1-13F7

Start New Game with more Kremkoins
626D-432D

Kremkoins don't get used up
C2B9-1297
C2B1-1A27

Mega-Jump for Diddy
EDD0-735A

Super-Jump for Diddy
E7D0-735A

Diddy Jumps Higher
E1D0-735A

Diddy doesn't Jump as High
EBD0-735A

Diddy Jumps much Lower
ECD0-735A

Mega-Jump for Dixie
EDD7-5AEA

Super-Jump for Dixie
E7D7-5AEA

Dixie Jumps Higher
E5D7-5AEA

Dixie doesn't Jump as High
EBD7-5AEA

Dixie Jumps much Lower
ECD7-5AEA

Mega-Jump for Rambi with Diddy Riding
EFDD-535A

Super Jump for Rambi with Diddy Riding
E7DD-535A

Rambi Jumps Higher with Diddy Riding
E5DD-535A

Rambi doesn't Jump as High with Diddy Riding
ECDD-535A

10 Lives
DCD8-FE8C

50 Lives
74D8-FE8C

90 Lives
9CD8-FE8C

90 Banana Coins
9CDA-F38C

90 Kremkoins
9CDA-FE7C

20 DK Koins
F0DA-FE8C

30 DK Koins
F3DA-FE8C

40 DK Koins
46DA-FE8C

////////////////////////////Pro Action Replay Codes\\\\\\\\\\\\\\\\\\\\\\\\
	
Master Code (must all be enabled)
00FFFCF8
BEC51780
BBBE0B80

Master Code (alternative code)
00FFFCF8
BEC52280
BBBE2B80

Start with 3 Lives
808F7202

Start with 10 Lives
808F7209

Start with 25 Lives
808F7218

Start with 50 Lives
808F7231

Start with 99 Lives
808F7263

Unlimited Lives
BEC66DAD

Other Character Returns when Last Character Dies
B8A1D1FF
B8A2ADFF

Getting 100 Bananas gives 5 Extra Lives
BEC86805
BEC87305

Pressing Select while Paused Exits any Level, not just Completed Ones
808AAC00
808ADB00

Start New Game with more Banana Coins
B4800E8D

Banana Coins don't get used up
B49D5AAD
B49D68AD

Start New Game with more Kremkoins
B4800B8D

Kremkoins don't get used up
B49D55AD
B49D63AD

Mega-Jump for Diddy
FF0049F0

Super-Jump for Diddy
FF0049F3

Diddy Jumps Higher
FF0049F6

Diddy doesn't Jump as High
FF0049F9

Diddy Jumps much Lower
FF0049FA

Mega-Jump for Dixie
FF0133F0

Super-Jump for Dixie
FF0133F3

Dixie Jumps Higher
FF0133F7

Dixie doesn't Jump as High
FF0133F9

Dixie Jumps much Lower
FF0133FA

Mega-Jump for Rambi with Diddy Riding
FF0109F1

Super Jump for Rambi with Diddy Riding
FF0109F3

Rambi Jumps Higher with Diddy Riding
FF0109F7

Rambi doesn't Jump as High with Diddy Riding
FF0109FA

10 Lives
7E08BE0A

50 Lives
7E08BE32

90 Lives
7E08BE5A

90 Banana Coins
7E08CA5A

90 Kremkoins
7E08CC5A

20 DK Koins
7E08CE14

30 DK Koins
7E08CE1E

40 DK Koins
7E08CE28


***************************************************************************
//////////////////////////    V. Enemies Section    \\\\\\\\\\\\\\\\\\\\\\\
***************************************************************************
	
///////////////////////////////Lazy Landlubbers\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	
Neek
A small furry rat that is common during the first world, jump on him to kill
him.
	
Click-Clack
A dark blue coloured beetle, jump on him once to flip him upside down, once hes
upside down either use him as a weapon or jump on him again to kill him.
	
Spiny
A medium sized porcupine that is quite dangerous, roll into his head to kill
him.
	
Cat O'9 Tails
A large enemy that starts to spin around in circles when you get near him, if
you get caught he will throw you away. Wait until he stops spinning then either
roll or jump on him to kill him.
	
Flitter
This dragonfly isn't as dangerous as Zinger but is still difficult to get past
in large numbers like in Animal Antics, jump on him to kill him.
	
Mini-Necky
Returning from Donkey Kong Country, Mini-Necky is a bit more dangerous with a
new swoop tactic. This little bird will wait until you least expect it and then
WAM! he will fly down and try to get you. Just jump on him to finish him off.
	
Zinger
Also returning from Donkey Kong Country is Zinger the spiked bee that everyone
knows and hates so much. These bees are definetely quite annoying and come in 2
forms Yellow and Red. The Yellow can be killed with barrals but the Red is
practically invincible.

Screech
This black bird is only seen in 1 level Screech's Sprint but he makes up for
that with speed. This bird will race you around a Bramble Vine level to a
finish line marked by bananas, if you lose you die.
	
//////////////////////////////Submerged Seadogs\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	
Flotsam
This common water enemy is not very dangerous but likes to swim around so don't
get to close to him. You can't defeat him but your fishy friend might help...
	
Shuri
This starfish comes in 2 different colours Pink and Orange, the Pink 1 waits
and launches himself at you after a breif charge-up and the Orange 1 just
bounces around off the walls and roof.
	
Puftup
This enemy can be quite dangerous, sometimes he can even explode. When your
near this puffer fish make sure he doesn't start to shake if so get out of its
way because he will explode and send spines everywhere.
	
Lockjaw
This red Piranha is very easily aggrovated so try to keep clear of this enemy.
	
Snapjaw
Lockjaw's Pink friend Snapjaw is a lot more dangerous than he is. He appears in
only to levels (Slime Climb and Clapper's Cavern) and makes the most of it. In
either of the levels if you fall in the water be prepared to be eaten alive as
he expands and bites QUICKLY!
	
/////////////////////////////Kremling Kuthroats\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	
Klomp
This is the basic Kremling enemy. These krocodiles have had 1 of there legs
chopped off and replaced with a stick which is where they get the name from. He
can be killed with all types of attacks.
	
Klinger
This Kremling is normally found climbing up and down ropes stopping you from
easy access. You can kill them by jumping on them.

Kaboing
This Kremling has had both his legs replaced with springs which means he's
always bouncing, this can be good for getting up to high platforms.
	
Klampon
This Kremling can be found chomping it's way around biting anything he can get
his jaws on, you can kill him by jumping on him but beware because rolling
hurts.
	
Klobber
This Kremling appears in the first level of the second world and from then on
is quite a regular enemy. He hangs around in a barral and comes in many
different colours. Beware they can steal items.
	
Krook
This Kremling seems to be found mostly in mine levels. He wears a big jacket
and likes to throw hooks at you, but if you can dodge the hooks he's pretty
simple to defeat.
	
Kutlass
This small Kremling is found wandering around with 2 large Cutlasses in his
hands. He also comes in 2 colours, Green and Yellow. The Green is more
dangerous because when he goes to hit you his swords don't get stuck in the
ground.
	
Kloak
This Kremling is what his name says. He flies around in a cloak throwing things
at you, sometimes it can even be other enemies.
	
Kannon
This extremely large Kremling is always found with a cannon. He will either
shoot a barral or a cannonball at you. Kill him by jumping on his head or
rolling into him.
	
Kruncha
This well built Kremling can be seen marching around showing off his muscles.
If you roll or jump on this Kremling he will get mad and start running like
crazy. There is no difference between the Pink and Blue Kruncha's. To kill them
simply throw your team mate into them.
	
Klank
This Kremling can be found in a cart in the 2 rollercoaster levels in Krazy
Kremland. In Target Terror you see him only twice but in Rickety Race he's
normally always visible. You can only kill him in Rickety Race and that's by
jumping on him.

Kackle
This Mega-Sized skeletal Kremling can be found in Haunted Hall. He will kill
you if your time runs out.
	
Klubba
This extremely large Kremling can be found in Klubba's Kiosk on all worlds
except Gangplank Galleon and The Flying Krock. He treasures his Gold barral and
will only let you use it if you give him 15 Kremkoins.
	
//////////////////////////////Barnacled Bosses\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Krow
This large Crow can be found in Krows Nest and in Kreepy Krow (as a ghost in
Kreepy Krow). He likes to use eggs as a way to attack.
	
Kleever
This sword is not very nice. Go near him and he will try to slice you. He has a
weakness to cannonballs though...
	
Kudgel
This large looking Kremling is actually related to Klubba. You will find that
he also has a large club that he likes to hit people with. If your on the
ground when he lands you'll get paralyzed.
	
King Zing
This large form of Zinger is extremely dangerous. Apart from being fast and
furious he also can shoot spikes at you.
	
Kaptain K. Rool
This is the Kongs enemy K. Rool. He is the 1 who has captured Donkey Kong and
it's your job to set him free. You can actually find him again in the Lost
World. Beware of his gun.
	
	
***************************************************************************
///////////////////////////    VI. Kong Klan    \\\\\\\\\\\\\\\\\\\\\\\\\\\
***************************************************************************
	
Diddy Kong
Diddy is returning from Donkey Kong Country to star in his first game as the
hero. His trademark move is the cartwheel.

Dixie Kong
Debuting in her first game is Dixe. For a first timer she is very good with
moves such as helicopter spin.

Donkey Kong
The character that the game is named after is the aim of this game. Donkey has
been kidnapped by K. Rool and it's up to you to get him back.

Cranky Kong
Another that is returning from Donkey Kong Country is Cranky Kong. In this game
he will also give hints but this time there will be a price. You will have to
pay him banana coins but his hints can be helpful. He can be found at the
Monkey Museum.

Wrinkly Kong
Another debut character is Wrinkly Kong the old and kind wife of Cranky. She
teaches at the Kong Kollege and allows you to save progress. Because she's a
private teacher some of her hints can cost banana coins.
	
Funky Kong
This cool Kong will be found at his flight shop with his plane which he will
allow you to use for 2 banana coins.
	
Swanky Kong
Yet another debut character is Swanky. He will be found hosting a game show
that your allowed to participate in for a small fee. The prize is lives.
	
	
***************************************************************************
////////////////////////    VII. Monkey Museum    \\\\\\\\\\\\\\\\\\\\\\\\\
***************************************************************************	
/////////////////////////////Gangplank Galleon\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Pirate Panic
Try using your team throw at the start.

Lockjaw's Locker
Below the letter K, you'll find a reward if you avoid the danger.

Mainbrace Mayhem
Jump for joy when crossing the longest horizontal rope.

Pirate Panic
I reckon the door at the bottom of the tall wall looks flimsy to me.

Gangplank Galley
Those big blue goons ain't guarding that huge stack of for nuthin'! Knock 'em
off and get up there.

Topsail Trouble
A hook, step and jump is all you need to look for near the 2 dragonflies above
you.

//////////////////////////////Crocodile Cauldron\\\\\\\\\\\\\\\\\\\\\\\\\\\
	
Lava Lagoon
Below the first seal, you'll find something worth getting your fur burnt for.
	
Hot-Head Hop
Is it my eye, or is there just 1 chest at the start?

Red-Hot Ride
Take it easy, let the rhino use his head to get you through the first half.

Hot-Head Hop
A treck towards the Klobber with the Spider is worth looking up.

Kannon's Klaim
Right is right, right at the start.

Squawk's Shaft
Those 2 hook throwing villains next to each other and protecting something. I'm
sure of it!
	
/////////////////////////////////Krem Quay\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	
Barrel Bayou
Find the only Krockhead stepping stone and you'll find your buddy Rambi.

Bramble Blast
With the only dragonflies left, Im sure you'll be alright.

Slimb Climb
When nearing the top, the ability to walk on water reveals all.

Glimmer's Galleon
It might be dark and spooky, but don't let it get you down immediately.

Rattle Battle
Are you up to it at the start?

Bramble Blast
After 4 spinning barrals, all that's left is left itself.

////////////////////////////////Krazy Kremland\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Hornet Hole
An 8-legged friend would go halfway to helping you here.

Rambi Rumble
Don't be in a hurry to enter Rambi's Room. Think things over.

Bramble Scramble
The fruit is always fresher on the other side of the thorns. Jump to it!

Target Terror
It's his track, so watch the Kremling car carefully. He might be down, but he's
on his way out.

Rambi Rumble
A charge down the last straight wall with Rambi will ensure a crushing victory.

Hornet Hole
Start with a hook, stick and jumps, and you're bonus bound.

/////////////////////////////////Gloomy Gulch\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Ghostly Grove
Things are starting to look up on this level.

Parrot Chute Panic
Here's a tip that I think's great, the doors beside the Klampon and so is the
crate.

Web Woods
Finishing this level is cause for celebration. By all means go over the top.

Haunted Hall
Where you find 1, there may be 2.

Parrot Chute Panic
To the left of the letter O is where you should go.

Ghostly Grove
K .Rool is no fool. He has got 2 big blue goons watching his horde near
half-way.

///////////////////////////////K. Rool's Keep\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Arctic Abyss
After the start, a long jump and then a high jump will win you more than just a
gold medal.

Chain Link Chamber
Brave an early attack of barrels and there hidden treasure is yours.

Toxic Tower
Watch very carefully at the end. There's something going down that could give
you a new life.

Clapper's Cavern
I ain't helping you with this 1. It's up to you to start looking yourself.

Castle Crush
I've left a couple of animal buddies for you in here, but it's left for you to
find them.

Chain Link Chamber
When cannoballs are raining down on you, I suggest you look for a way past
who's responsible.


***************************************************************************
/////////////////////////    VII. Kong Kollege    \\\\\\\\\\\\\\\\\\\\\\\\\
***************************************************************************
	
//////////////////////////////Gangplank Galleon\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Kong Family Coins
A gold coin with a bunch of bananas on it, collect these and spend them in the
various Kong Family locations found throughout the island.

Swimming
Press the B button to swim. Pressing Up or Down on the directional keypad while
swimming or floating will affect the speed that you sink or swim.

End of Level Target
Jump on the traget to finish the level. If you jump from a sufficient height,
you will win the displayed prize.

Rambi's Supercharge
Press and hold the A button to power him up, then release it for his
Supercharge. Use this to destroy enemies and break open hidden doors!

Character Team-up
When you have both characters, press the A button to team up. You can throw you
partner to defeat enemies and reach inaccessible features. Press A again to
split up.

Area Guardian
Throw Krow's eggs back at him. He won't like it!
	
/////////////////////////////Crocodile Cauldron\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Rattly the Snake
To make your snake buddy jump in mid-air, walk off an edge and press the jump
button as he falls.

Rope Climbing
Press and hold the Y button when you are on the ropes and you will climb up and
down them faster than normal.

K O N G Letters
Collect all 4 of these on a level to earn an extra life!

Squitter's Web Platforms
To create a web platform, press the A button or either of the top L and R
buttons. Press the button again to stop the web and form a platform in the
desired position.

Kremkoins
For every bonus level you complete, you will get 1 of these. Collect a lot and
you can use them at Klubba's Kiosk.

Area Guardian
When you hit Kleever, quickly get across to the other side before he gets
angry.

/////////////////////////////////Krem Quay\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Animal Barrels
Jump in these to transform into the animal shown on the side of the barrel.

Jumping on Enemies
If you hold the jump button down while jumping on an enemy, you will bounce
higher and further than normal.

Extra Lives Balloon
There are 3 types. Red is worth 1 life, Green is worth 2 lives and the rare
Blue balloon is worth 3 lives.

Rattly's Superjump
Press the A button to power him up, then release it to activate his Superjump.
Use this to reach normally unreachable areas.

Cranky's 'Video Game Hero' Coins
A very large coin with DK on it, each level has 1, cunningly hidden by Cranky.
Collect these to increase your status as a video game hero.

Area Guardian
When Kudgel lands, he'll shake the screen and immobilize you! Be careful!

////////////////////////////////Krazy Kremland\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Secret Doors
Doors are hidden on the sides of walls and can be broken into by throwing
objects at them or using your animal buddies.

Roll Jump
Press Y to roll off an edge, then press B to jump as you fall. You can increase
your jumping distance this way.

Area Guardians
Destroy the small Zinger and his drones quickly, or they'll reappear after a
while.

/////////////////////////////////Gloomy Gulch\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Secret Passages
Walls that look solid could contain secret passages that you can use to access
hidden areas and shortcuts.

Bonus Levels
Each level has between 1 and 3 of these. Complete all the bonuses on a level to
gain 1%.

Area Guardian
Jump on the different coloured Mini-Neckys to gain the necessary objects to
fight the ghost of Krow.
	
/////////////////////////////////K .Rool's Keep\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Invisible Items
Finding these aren't necessary but they will be useful if you can. Items become
visible when you touch them.

Enguarde's Superstab
Press the A button to power him up, then release it for his Superstab. Use this
to break open hidden doors.
	
////////////////////////////////The Flying Krock\\\\\\\\\\\\\\\\\\\\\\\\\\\

Wrinkly Kong
All but 1 of my lessons are useful in your quest.

Kaptain K. Rool
Make sure you have plenty of lives!


***************************************************************************
/////////////////////    IX. Swanky's Bonus Bonanza    \\\\\\\\\\\\\\\\\\\\
***************************************************************************
	
---------------------------------------------------------------------------
In this section it will tell you the answers to Swanky's questions. The correct
answer is the 1 with the * after it.
---------------------------------------------------------------------------

/////////////////////////////Gankplank Galleon\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Swanky's Swag

Q.#1 What is my name?
A. Swanky *
B. Wonky
C. Stinky

Q.#2 What is the first enemy that you see in the game?
A. A furry rat *
B. A scaly crocodile
C. An ugly earthworm

Q.#3 What is the name of this area of the island?
A. Gangway Garbage
B. Gangland Galleon
C. Gangplank Galleon *

Pirate Puzzler

Q.#1 What button do you press to run?
A. Button B
B. Button Y *
C. Start Button

Q.#2 What is the name of the first level in the game?
A. Pirate Picnic
B. Pirate Panic *
C. Pirate Punch-up

Q.#3 What is the name of the enemy boss who has kidnapped Donkey Kong?
A. Kaptain K. Rapp
B. Korporal K. Reep
C. Kaptain K. Rool *

Chimp Challenge

Q.#1 In the first level of the game, how many windows did the Kaptain's Kabin
have?
A. 2
B. 4 *
C. 6

Q.#2 What is the name of the first rigging level?
A. Mainbrace Mayhem *
B. Rigging Riot
C. Ropey Rubbish

Q.#3 In the first level of the game, which of these is NOT a background object
in the Kaptain's Kabin?
A. A sword
B. A map
C. A gun *

/////////////////////////////Crocodile Cauldron\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Cranky Challenge

Q.#1 What is the name of the first lava level on this area of the island?
A. Boiler Curfew
B. Hot-Head Hop *
C. Meltdown Mayhem

Q.#2 What is the name of this area of the island?
A. Crocodile Cauldron *
B. Alligator Alley
C. Crocodile Cove

Q.#3 How many times did you have to hit the end of area giant bird to kill him?
A. 4 *
B. 6
C. 10

Lucky Lava

Q.#1 What colours were the crocodlie heads you jumped on in the first lava
level?
A. Red and Blue
B. Blue and Green
C. Green and Brown *

Q.#2 What is an extra lives balloon coloured red worth?
A. 2 lives
B. 1 life *
C. 5 lives

Q.#3 Excluding the end of area boss, how many levels were there on the first
area of island?
A. 5 *
B. 6
C. 4

Gorilla Game

Q.#1 How many banana bunches would you have to collect to get an extra life?
A. 5
B. 10 *
C. 20

Q.#2 Where did the beetle first appear during the first area of the island?
A. Level 1
B. Level 5
C. Level 2 *

Q.#3 What is the name of Diddy's pony-tailed girlfriend?
A. Diddette
B. Trixie
C. Dixie *

////////////////////////////////Krem Quay\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Funky's Fun

Q.#1 What can your sanke buddy do that is special?
A. Jumps very high *
B. Runs very fast
C. Spits eggs

Q.#2 What is the name of the level with the angler fish who helps you with his
underwater light?
A. Torch Tragedy
B. Glimmer's Galleon *
C. Gloomy Galley

Q.#3 What is the name of the big muscle-bound crocodile who guards the toll
bridge?
A. Klaggy
B. Klunga
C. Klubba *

Swampy Swag

Q.#1 How many lives do you start the game with?
A. 3
B. 5 *
C. 17

Q.#2 What button do you press to team up?
A. Button X
B. Button B
C. Button A *

Q.#3 What is your rhino buddy's name?
A. Bambam
B. Rambi *
C. Rambus

Primate Prize

Q.#1 What is the name of this area of the island?
A. Don Quay
B. Krem Quay *
C. Crocodile Cove

Q.#2 What is your parrot buddy's name?
A. Squawks *
B. Squeaks
C. Flapper

Q.#3 How many airplanes hang from the roof in Kong Kollege?
A. 1
B. 4
C. 2 *

/////////////////////////////Krazy Kremland\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Wrinkly's Winner

Q.#1 What is the name of this area of the island?
A. Loony Goonland
B. Creepy Crocland
C. Krazy Kremland *

Q.#2 What colour is your parrot buddy?
A. Red, green and yellow *
B. Red, black and purple
C. Brown, black and white

Q.#3 What is the name of the 2 companies that produced this game and Donkey
Kong Country?
A. Rave/Crocodile Games
B. Kremsoft/Krool Inc.
C. Rare/Nintendo *

Krazy Kwiz

Q.#1 What is the name of the first wasp hive level on this area of the island?
A. Wasp Hive Horror
B. Hornet Hole *
C. Horrible Hive

Q.#2 What is the name of the old lady kong, who runs Kong Kollege?
A. Crocky
B. Wrinkly *
C. Crinkly

Q.#3 Which of these items can NOT be found at Klubba's Kiosk?
A. Picture of K. Rool *
B. Oil Drum
C. Boxing gloves and punchbag

Baboon Booty

Q.#1 What is your snake buddy's name?
A. Hisser
B. Slithers
C. Rattly *

Q.#2 What colour waistcoat does old man Cranky Kong weear in Monkey Museum?
A. Red
B. Green *
C. Yellow

Q.#3 Which of these enemies have you not seen yet during this area of the
island?
A. Kutlass the swordsman
B. Zinger the wasp
C. Cat O'9 tails *

////////////////////////////////Gloomy Gulch\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Lockjaw's Loot

Q.#1 What is the name of this area of the island?
A. Gloomy Gulch *
B. Fearsome Forest
C. Spooky Heights

Q.#2 How many little wasps did the end of area giant wasp break up into?
A. 3
B. 5 *
C. 7

Q.#3 What is the name of the trendy, surfing Kong, who operates his barral
flights?
A. Cranky
B. Chunky
C. Funky *

Haunted Haul

Q.#1 What is the name of the forest level with the blowing wind in it?
A. Breezy Battle
B. Windy Woods
C. Gusty Glade *

Q.#2 On the Kremling island map, how many small wasps hover around the wasp
hives?
A. 2
B. 3 *
C. 4

Q.#3 What is the name of the Kremling island that you are on?
A. Crocodile Dump
B. Crocodile Isle *
C. Crocodile Country

Gibbon Game

Q.#1 Which of these is NOT the name of an area of the island you have played?
A. Crocodile Cauldron
B. Krazy Kremland
C. Crocodile Canyon *

Q.#2 What is your swordfish buddy's name?
A. Enguarde *
B. Swordy
C. Stabber

Q.#3 How many world map globes are there on the shelves in Kong Kollege?
A. 2 *
B. 1
C. 0

//////////////////////////////K. Rool's Keep\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

K. Rool's Kwiz

Q.#1 What is the name of this area of the island?
A. K. Rool's Castle
B. K. Rool's Keep *
C. K. Rappy Keep

Q.#2 What is the name of old man Kong, who lives in a Monkey Museum?
A. Creaky
B. Beardy
C. Cranky *

Q.#3 Which of these enemies also appeared in Donkey Kong Country?
A. Neek the rat
B. Zinger the wasp *
C. Kannon the crocodile

Castle Challenge

Q.#1 What is the name of the castle level with the rising floor?
A. Castle Crush *
B. Tragic Tower
C. K. Rool's Krush

Q.#2 How many animal buddies can you ride in the game?
A. 4
B. 6
C. 5 *

Q.#3 What is the name of the flying ghost coat Kremling who throws objects at
you?
A. Flapper
B. Kloak *
C. Black Jacket

Big Ape Bounty

Q.#1 What is your spider buddy's name?
A. Spinner
B. Squitter
C. 8 Eyes

Q.#2 How many desks are there in Kong Kollege?
A. 5 *
B. 3
C. 6

Q.#3 How many different baddies do you think there are in the game?
A. 40
B. 30 *
C. 20


***************************************************************************
//////////////////////////    X. Animal Buddies    \\\\\\\\\\\\\\\\\\\\\\\\
***************************************************************************

Rambi the Rhino
Rambi is the first animal buddy you will see in the game. He is returning from
the first Donkey Kong with brand new moves. Rambi can now charge up and charge
at really high speeds which can even break walls.

Enguarde the Swordfish
Enguarde the swordfish is also returning from the orginal game. He too has a
new move, the Superstab. Although it's good it still doesn't work to well out
of water. While underwater Enguarde can break open doors.

Rattly the Snake
Rattly the snake is a debut buddy with extremely good moves. Rattly can jump
really high, or he can do a Superjump and he can even jump while falling, in
other words Rattly is really good.

Squitter the Spider
Also debuting is Squitter. His moves are probably better than all the other
animal buddies because he can make platforms which you can actually stand on.
He can also defeat enemies by shooting them with webs, this is 1 good buddy.

Squawks the Parrot
Returning from Donkey Kong is Squawks. In the first game Squawks was only in 1
level and did nothing but follow you around with a torch. But in DK2 Squawks
comes in 2 colours, Red, Green and Yellow and Purple, Red and Yellow. The Red,
Green and Yellow Squawks can shoot seeds to kill enemies.

Clapper the Seal
Clapper the seal isn't rideable like most of the other animal buddies but
instead he helps you in another way. In either Lava Lagoon or Clapper's Cavern
you can jump on him to turn lava to water and water to ice.

Glimmer the Angler Fish
Glimmer is like Squawks was in Donkey Kong Country. He appears in only 1 level
(Glimmers Galleon) and follows you around with as torch lighting up your way.
	
	
***************************************************************************
////////////////////////    XI. Special Moves    \\\\\\\\\\\\\\\\\\\\\\\\\\
***************************************************************************

Cartwheel
Diddy's signature move. You can use this move to dispose of many enemies. press
the Y button.

Helicopter Spin
Dixie's siganture move. Spins around while moving and whips enemies with her
hair, press the Y button.

Roll Jump
This move can be extremly useful for getting over to far off platforms. Roll
off an edge and while in the air press B to jump.

Helicopter
Dixie can do this move by pressing and holding Y while in the air. This can be
extremely useful.

Supercharge
Rambi can do this move by pressing and holding A and then after charging up
releasing to do a massive charge that can kill most enemies.

Superstab
Enguarde can do this move by doing exactly the same thing as Rambi. This move
kill every water enemy apart from Snapjaw.

Superjump
While being Rattly press and hold A until fully charged then release to do an
extremely high jump.

Web Spit
Squitters way of attacking. By pressing Y Squitter will spit a web that can
kill most enemies.

Web Platform
Squitter can also make platforms to stand on. To do this press A and when the
web is at the precise location press A again to stop it.

Seed Spit
Squawks way of attacking. By pressing Y Squawks can shoot seeds at your enemies
to defeat them.


***************************************************************************
////////////////////////////    XII. Items    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\
***************************************************************************

K O N G Letters
There is 1 of each of these letters per level. If you collect all of them you
will gain an extra life.

Red Balloon
The common Red balloons award the finder with an extra life.

Green Balloon
The rare Green balloons award the finder with 2 extra lives.

Blue Balloon
The ultra rare Blue balloons award the finder with 3 extra lives.

Bananas and Banana Bunches
Bananas are the Kongs favourite food. If you collect 100 of them you will earn
an extra life. Banana bunches are a pack of 10 bananas stuck together.

Animal Crate
These boxes contain the animal buddy that is on the front of them. Jump on them
to get the animal out.

Banana Coins
These are what the Kongs use as money. You will need these to get hints from
Cranky and Wrinkly, hire a plane from Funky and play Swanky's bonus game.

Kremkoins
These large coins are awarded to you every time you complete a bonus level.
There are 75 of these in total. Use them at Klubba's Kiosk.

DK Koins
These are the Koins that you need to collect so Cranky believes that you really
are a hero. There are 40 of these in the game.


***************************************************************************
///////////////////////////   XIII. Barrals    \\\\\\\\\\\\\\\\\\\\\\\\\\\\
***************************************************************************

Barral
These simply made barrals are used to defeat enemies. Pick them up by pressing
Y.

DK Barral
When you lose a Kong break 1 of these open to get them back.

TNT Barral
These barrals have a lot of power and can kill most enemies. The fire can kill
nearby enemies.

Bonus Barral
These barrals are found in every level. There is always between 1 and 3 of
them. When you jump into them they will warp you to a bonus level.

Character Barral
These barrals are marked with the face of either Diddy or Dixie. When you're
the right character jump in these to use them as neccesary. You can use team
throw to throw your other character into their barral.

+/- Barral
These barrals are used for a lot of things. The one in Rickety Race is used to
give you a quick start and in Haunted Hall they are used to give you time or
take time from you.

Chests
These are like barrals but instead of just breaking upon impact they can
sometimes withstand more than 1 hit. They also normally have an item inside
them.

Auto Barral
These barrals have an automatic shooting ability which means as soon as you're
in you're gonna get shot out in whichever direction it wants to shoot you.

Continue Barral
There is 1 of these barrals at the half way mark of every level. If you die you
will start back at this point.

Arrow Barral
These barrals are like auto barrals but they just shoot you the way that the
arrow is pointing.

Animal Barral
These barrals turn you into the animal which is painted on the side of the
barral.

Tick/Cross Barral
These are in Target Terror. When you get them they open or shut the doors.

Croc Barral
These make Crocheads appear for a short period of time.

Spinning Timer Barral
These barrals will spin around in circles while your inside them. You can
change the direction there going by pressing the arrows. These barrals have a
time limit on them.

Controlled Timer Barral
These barrals are like the spiing ones but instead you just move them by
pressing the arrows. Watch out because they have a time limit as well.

Plane Barral
This barral is found at Funky's Flights 2. Pay Funky 2 banana coins and he'll
let you use the plane barral.

Gold Barral
There is 1 of these barrals at each Klubba's Kiosk. When you pay him 15
Kremkoins he will let you use it. When you get in you'll get warped to the Lost
World.

		
***************************************************************************
////////////////////////////    XIV. FAQ'S    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\
***************************************************************************

Q. What is the highest possible percentage?
A. 102%

Q. How many levels are there in the game?
A. 120

Q. What happens when you get all the Kremkoins and the DK Koins?
A. The crocodile head in the lost world will open letting you battle K. Rool 1
more time to get the final ending.

Q. How many Kremkoins are there in the game?
A. 75

Q. How many DK Koins are there in the game?
A. 40

Q. How many enemies including bosses are there in the game?
A. 30


***************************************************************************
///////////////////////////    XV. Credits    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\
***************************************************************************

Nintendo/Rare
For developing a super game that I will always like :)

Zsnes Team
For creating the best SNES emulator that helped heaps with the writing of this
walkthrough.

Smite
For creating a program capable of translating Pro Action Replay codes to
Gamegenie and vice versa.

Gamewinners.com
For having an extensive range of codes for the game which helps out the poor
people that aren't very good :P

Gamegenie.com
Also having an extensive range of codes for the game especially gamegenie codes
(I wonder why....)

Gamefaqs.com
For posting this walkthrough and being the greatest FAQ/Walkthrough site on the
web.

You
For reading this walkthrough :P


------------------------------
Copyright (c) 2003 Dark_Wolf89
------------------------------