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    FAQ by Anonymous

    Version: 1.2.4 | Updated: 02/04/95 | Search Guide | Bookmark Guide

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    DKC2 FAQ                                          (v1.2.4 of 02/04/95)
    
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    Random introductory material:
    
            If you have trouble with my descriptions, Nintendo operates a
            free (except for standard long-distance charge) "help line"
            that can be used from any touch-tone phone.  The line's number
            is 206-885-7529 -- be sure you have permission from whoever is
            responsible for paying your phone bills!  Press any key to skip
            the introduction.  At the next three menus, press 1 (game
            hints), then 4 (DKC games), then 2 (DKC-2).
    
            I also recommend the DKC2 player's guide, which is out now
            and costs $11.  You can order it directly from Nintendo at
            1-800-255-3700 (for $13.00 including shipping and handling).
            The guide includes more information than is available in this
            FAQ, and color detailed maps of every level.  My copy arrived
            just today as I was wrapping up the FAQ.
    
            Minor terminology note:  DKC2 has two different things called
            "Kannon" in the manual -- (1) the upwards-pointing cannon
            which can take you to a bonus area (which is harmless);  and
            (2) Klump (from DKC) carrying a cannon (who is definitely NOT
            harmless).  For the sake of clarity, I call for the former
            "Kannon" and the latter "Klump."
    
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    This FAQ has three major sections:
    
    
    (1) "Frequently Asked Questions" about things OTHER than Kremkoins,
        Video Game Hero ("DK") coins, and miscellaneous hard-to-find items.
    
        Questions:
    
        Q-1:  How can I tell if I've found all of the Kremkoins in a level?
        Q-2:  How can I reach things that are too high up to jump?
        Q-3:  Can I have some Game Genie codes?
        Q-4:  Are there any warps or shortcuts?
        Q-5:  How can I activate "Cheat Mode"?
        Q-6:  How do I activate the animals' special powers?
    
        Q Working
    
    (2) A list of the locations of all Kremkoins and Video Game Hero
        ("DK") coins.
    
        Index:
    
        C-1.  Gangplank Galleon
        C-2.  Crocodile Cauldron
        C-3.  Krem Quay
        C-4.  Krazy Kremland
        C-5.  Gloomy Gulch
        C-6.  K. Rool's Keep
        C-7.  The Flying Kroc
        C-8.  Lost World
        C-9.  General information and strategy tips
        C-10. Kinds of bonus areas
    
    (3) Locations of other interesting objects (such as animal crates or
        the K-O-N-G letters) which are hidden in out-of-the-way places.
    
        Index:
    
        L-1.  Gangplank Galleon
        L-2.  Crocodile Cauldron
        L-3.  Krem Quay
        L-4.  Krazy Kremland
        L-5.  Gloomy Gulch
        L-6.  K. Rool's Keep
        L-7.  The Flying Kroc
        L-8.  Lost World
        L-9.  General information and strategy tips
        L-10. Kinds of bonus areas
    
    #######################################################################
    
    Frequently Asked Questions - about things other than coin locations
    
    #######################################################################
    
    Questions:
    
        Q-1:  How can I tell if I've found all of the Kremkoins in a level?
        Q-2:  How can I reach things that are too high up to jump?
        Q-3:  Game Genie codes?
        Q-4:  Are there any warps or shortcuts?
        Q-5:  How can I activate "Cheat Mode"?
        Q-6:  How do I activate the animals' special powers?
    
        Q Working
    
    =======================================================================
    
    Q-1:  How can I tell if I've found all of the Kremkoins in a level?
    
            On the map screen, a level is marked with an exclamation point
            once there are no undiscovered Kremkoins remaining in it.
    
            (e.g., "Pirate Panic" becomes "Pirate Panic!")
    
    -----------------------------------------------------------------------
    
    Q-2:  How can I reach things that are too high up to jump?
    
            You can reach objects or platforms that are just out of
            jumping range by "teaming up."  When you have both Diddy
            and Dixie, press the "A" button once to pick up the other
            monkey.  While holding "up" on the directional pad, press
            the "Y" button to throw the other monkey upwards.  You
            can also do this while jumping.
    
    -----------------------------------------------------------------------
    
    Q-3:  Game Genie codes?
    
    IMPORTANT NOTE:  DKC2 has copy protection.  It detects the the Game
    Genie and (thinking that it is a game copying device) refuses to
    operate.  The first code, which takes up three lines, must be entered
    to disable this protection.  Any of the remaining codes may then be
    entered in the two remaining slots.
    
    The following text is, per Galoob's requirements, unmodified.  I have
    added a few notes to the original text (e.g., section headings) but
    these are set off in square brackets "[]".  Everything else is Galoob's
    original text.
    
            -- Begin excerpt from Galoob --
    
    (c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.  Excerpts from
    Game Genie(tm) Code Updates made available for the private use of
    Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file
    may be freely distributed FOR PRIVATE, NON-COMMERCIAL USE as long as
    it is not altered and all text remains intact.
    
    Game Genie is a product of Lewis Galoob Toys, Inc., and is not
    manufactured, distributed or endorsed by Nintendo of America Inc.
    Super NES is a trademark of Nintendo of America Inc. Game titles are
    trademarks of their respective owners.
    
    Game Genie is a trademark of Lewis Galoob Toys, Inc.
    U.S. Patent No. 5,112,051.
    
        Donkey Kong Country 2: Diddy's Kong Quest(tm) Game
    
    THERE ARE 2 VERSIONS OF THIS GAME. IF THE FIRST CODE DOESN'T WORK ON
    YOUR GAME, THEN TRY THE SECOND CODE
    
       [First code]  [Alternate]
       ------------  -----------
    
    1.   E6EE-A7D7 / E6EE-A7D7     \
       + 6DAF-12EB / 6DA4-1A8B      | Master code - must be entered
       + 6D8D-C33E / 6D8F-C33E     /
    
                    [Codes for lives]
    
    2.   C2A1-CE5B / C2A5-C37B      Infinite lives
    3.   D465-3D67 / D46C-3D07      Start with 3 lives
    4.   DB65-3D67 / DB6C-3D07      Start with 10 lives
    5.   F665-3D67 / F66C-3D07      Start with 25 lives
    6.   7F65-3D67 / 7F6C-3D07      Start with 50 lives
    7.   1765-3D67 / 176C-3D07      Start with 99 lives
    8.   D4A1-437C / D4A5-4AEC      Getting 100 bananas gives you 2 extra lives
    9.   D9A1-437C / D9A5-4AEC      Getting 100 bananas gives you 5 extra lives
    10.  EEC2-1A1D / EECC-CA4D      When last monkey is hit, other one returns
    
            [Note that code #10 only keeps you from losing your last monkey
             when playing Diddy and Dixie.  It does NOT keep you from dying
             when playing one of the animal characters or when being carried
             by Squawks.  It also does not keep you from dying from falling
             off the bottom of the screen.
    
             Code #10 does not work well in the roller-coaster levels,
             especially the one with Kackle (the big skeleton/ghost).
             After "dying," the monkeys will re-appear running beside the
             roller coaster car, and may be unable to enter any "tunnel,"
             including bonus areas and the end of the level.]
    
    11.  DD6C-C7D4 / DD62-C4A4      Pressing Select while paused exits any
                                    level, not just completed ones
    
                    [Codes for coins]
    
            [I don't know what it means when there is no alternate
             code specified.  It could be that the first code works
             on both versions of the cartridge.]
    
    12.  626D-4EBD                  Start with more Kong Family Coins
    13.  C2B9-1297 / C2B1-13F7      Kong Family Coins don't get used up
    14.  626D-432D                  Start a new game with more Kremcoins
    15.  C2B9-1297 / C2B1-1A27      Kremcoins don't get used up
    
                    [Codes for Diddy jumps]
    
    16.  EDD0-735A                  Mega-jump for Diddy
    17.  E7D0-735A                  Super-jump for Diddy
    18.  E1D0-735A                  Diddy jumps higher
    19.  EBD0-735A                  Diddy doesn't jump as high
    20.  ECD0-735A                  Diddy jumps much lower
    
                    [Codes for Dixie jumps]
    
    21.  EDD7-5AEA                  Mega-jump for Dixie
    22.  E7D7-5AEA                  Super-jump for Dixie
    23.  E5D7-5AEA                  Dixie jumps higher
    24.  EBD7-5AEA                  Dixie doesn't jump as high
    25.  ECD7-5AEA                  Dixie jumps much lower
    
                    [Codes for Rambi jumps]
    
    26.  EFDD-535A                  Mega-jump for Rambi
    27.  E7DD-535A                  Super-jump for Rambi
    28.  E5DD-535A                  Rambi jumps higher
    29.  ECDD-535A                  Rambi doesn't jump as high
    
    Donkey Kong Country 2: Diddy's Kong Quest and related names are
    trademarks of Nintendo of America Inc.
    
            -- End excerpt from Galoob --
    
    -----------------------------------------------------------------------
    
        Q-4:  Are there any warps or shortcuts?
    
            There is a shortcut in every level in the first two worlds
            (Gangplank Galleon and Crocodile Cauldron).  Generally,
            these shortcuts are invisible barrel cannons very near
            the entrance, which direct you to a room with some bananas.
            The room exits at the end target.
    
        Pirate Panic (in Gangplank Galleon):
    
            The warp barrel is above the first barrel that you can stand
            on from the entrance (a few screens past the first DK barrel).
            Use the team-up throw to reach it.
    
        Mainbrace Mayhem (in Gangplank Galleon):
    
            The warp barrel is aligned with the mast at the entry
            point, below the sail.  Use Dixie's helicopter jump to
            float under the sail and back to the left.
    
        Gangplank Galley (in Gangplank Galleon):
    
            The warp barrel is above the second-highest barrel in the
            stack at the entry.  Use the team-up throw to reach it.
    
        Lockjaw's Locker (in Gangplank Galleon):
    
            After the water level rises, head back to the left and
            follow the ceiling.  The barrel is in an opening that
            is two squares high and one square wide.
    
        Topsail Trouble (in Gangplank Galleon):
    
            The warp barrel is below the sail that you start on, just
            about aligned with the mast.  Use Dixie's helicopter jump
            to reach it.
    
        Hot-Head Hop (in Crocodile Cauldron):
    
            The warp barrel is above the entry.  Team-up to jump
            above the entry door, then team-up to jump from there.
    
            [Thanks to:  Dave Kliman, dkliman@pb.net]
    
        Kannon's Klaim (in Crocodile Cauldron):
    
            The warp barrel is below the left-hand edge of the third
            platform.  Use Dixie's helicopter jump from the platform
            to get there.
    
        Lava Lagoon (in Crocodile Cauldron):
    
            The warp barrel is up near the ceiling about even with
            the first large, seaweed-covered crate on the floor.
            Team-up and throw upwards to reach it.
    
        Red-Hot Ride (in Crocodile Cauldron):
    
            The warp barrel is above the first steam jet to the right
            of [K].  Use the team-up throw to reach it.
    
        Squawk's Shaft (in Crocodile Cauldron):
    
            The warp barrel is under the right-hand platform at the
            bottom of the level;  use Dixie's helicopter jump to float
            over the banana coin and to the extreme right.
    
            [Thanks to:  Dave Kliman, dkliman@pb.net]
    
        Parrot Chute Panic (in Gloomy Gulch):
    
            When you reach a crate, use it to break open a nearby wall.
            This one isn't a real "warp" because it doesn't skip the
            entire level.
    
        Rickety Race (in Krazy Kremland):
    
            Hold "LEFT" on the controller to get a secret green "+"
            barrel at the start of the race.  Break the barrel to
            move very quickly through the level.
    
            This one isn't a real "warp" because it doesn't skip the
            entire level.
    
            [Thanks to:  Dave Kliman, dkliman@pb.net]
    
    -----------------------------------------------------------------------
    
        Q-5:  How can I activate "Cheat Mode"?
    
    To get the "Cheat Mode" selection:
    
            Start to play an empty (or erased) game.  You will be given
            a screen which presents three modes of play (one player,
            two player cooperative, two player competitive).
    
            Go to the bottom selection and press "down" on the control
            pad about five or six times.  You will get a "Sound Test"
            selection, which permits you (with left or right on the
            control pad) to cycle through all of the musical selections
            that the game offers.
    
            Press "down" on the control pad about five or six more
            times, and you will get a "Cheat Mode" selection.
    
    Codes:
    
            I've been told of two controller codes in E-mail (it has
            been claimed on the net that there are three in total).
            I have not tried them myself, but they are:
    
            Y A  A   A
    
                    Start the game with 50 lives
    
            B A R R A  A X
    
                    Start with both Diddy and Dixie
    
            [Thanks to: kareem12@aol.com]
    
    -----------------------------------------------------------------------
    
        Q-6:  How do I activate the animals' special powers?
    
            Press and hold the "A" button for a while.
    
            It will enable Enguarde (the swordfish) or Rambi (the
            rhino) to charge and break open some walls.  It will
            enable Rattly (the snake) to jump extra high.
    
            Squitter (the spider) and Squawks (the parrot) don't
            have special attacks that require holding of the "A"
            button.
    
    -----------------------------------------------------------------------
    
        Q Working
    
            * Controller codes
    
    #######################################################################
    
    Location of all Kremkoins and Video Game Hero (DK) coins
    
    #######################################################################
    
    Following are short descriptions of the locations of all Kremkoins and
    "DK" coins:
    
            Index:
    
            C-1.  Gangplank Galleon
            C-2.  Crocodile Cauldron
            C-3.  Krem Quay
            C-4.  Krazy Kremland
            C-5.  Gloomy Gulch
            C-6.  K. Rool's Keep
            C-7.  The Flying Kroc
            C-8.  Lost World
            C-9.  General information and strategy tips
            C-10. Kinds of bonus areas
    
    =======================================================================
    
    -----------------------------------------------------------------------
                    C-1.  Gangplank Galleon
    -----------------------------------------------------------------------
    
    There are 5 DK coins and 11 Kremkoins to collect here.
    
    - Pirate Panic
    
      DK coin       Climb the stacks of barrels that sit 1-2 screens left
                    of the [G].
    
      Kremkoin      Drop into the "hole" (a crack in the ship) immediately
                    left of [N];  walk to the right, to directly under [N].
                    Entry - BONUS BARREL;  Game - FIND
    
      Kremkoin      Use Rambi to open the left-hand wall in the first pit
                    right of the [N] (see question Q-6 if you are having
                    trouble).  The wall is marked with a leftward-pointing
                    arrow of bananas).  Entry - DOOR;  Game - DESTROY
    
    - Mainbrace Mayhem
    
      DK coin       After collecting Kremkoin #5 (below), walk across the
                    sail to the right.  The coin is directly above the end
                    target.
    
      Kremkoin      Go straight to the right from the entry point (do not
                    jump up on the slanted sail);  use Dixie's helicopter
                    jump to float to the right beyond the end of the platform.
                    Entry - BONUS BARREL;  Game - FIND
    
      Kremkoin      There's a Kannonball sitting out in the open a short
                    distance past the continue barrel.  Pick it up and carry
                    it to the left to the Kannon.  Entry - KANNON;
                    Game - DESTROY
    
      Kremkoin      Jump up onto the sail directly above the Kannon (use the
                    team-up "A"-button throw to reach).  Entry - BONUS BARREL;
                    Game - COLLECT
    
    - Gangplank Galley
    
      DK coin       Use Dixie's helicopter jump to the left from the topmost
                    barrel of the stack that is at the entry point (it will
                    have to be a running jump).  Land on the hook, jump to
                    the right to another hook, and you will see the coin.
    
      Kremkoin      Climb to the top of the stack of barrels at the entry
                    point; the bonus barrel will be visible from there.
                    Entry - BONUS BARREL;  Game - FIND
    
      Kremkoin      While invincible, climb to the top of the barrel stack
                    that is a few screens right of the "!" barrel.  You have
                    to move fast, because you need invincibility to knock
                    off the Krunchas (musclebound kremlings).  Entry -
                    BONUS BARREL;  Game - FIND
    
    - Lockjaw's Locker
    
      DK coin       After the [G], move slowly.  When the water level drops,
                    stay on the high crate.  Use Dixie's helicopter jump to
                    the right, then follow the trail of bananas.
    
      Kremkoin      Use Enguarde (the swordfish) to open a crate to the right
                    of the "A" made of bananas in a hidden room.  Enguarde is
                    below the room and slightly to the left.  The hidden room
                    is directly above the first DK barrel that is floating
                    underwater.  Entry - DOOR;  Game - FIND
    
    - Topsail Trouble
    
      DK coin       Jump off to the right of a horizontal rope that has three
                    stationary Zingers (hornets) in a line.  (This rope is
                    just below the level of the end target.)
    
      Kremkoin      You need to use Rattly (the snake)'s "A" jump to get to the
                    top of a platform (or team-up and throw from mid-air).  The
                    platform is about halfway to the continue barrel.
                            (Following the normal path:  from the entry point
                    you go across the level to the left, then up a bit, then
                    back across the level to the right, and then up three
                    platforms.  At this point the barrel is directly above
                    you, but only visible from the platform which is right
                    overhead.)  Entry - BONUS BARREL;  Game - DESTROY
    
      Kremkoin      A distance past the continue barrel, there is a horizontal
                    rope which you cross left-to-right.   There are two
                    Flitters (blue dragonflies) above the left end of the
                    rope, a DK barrel over a moving Zinger to the right.
                    Jump up to a hidden (invisible) hook that is about 1/3
                    of a screen to the right of the rightmost Flitter.
                    Bounce off the two Flitters and head to the left.
                    Entry - BONUS BARREL;  Game - FIND
    
    - Krow's Nest
    
      Kremkoin      Awarded for beating Krow.
    
    -----------------------------------------------------------------------
                    C-2.  Crocodile Cauldron
    -----------------------------------------------------------------------
    
    There are 5 DK coins and 13 Kremkoins to collect here.
    
    - Hot-Head Hop
    
      DK coin       Up above the "Y" of bananas that is immediately right
                    of Squitter (the spider)'s box.  Use Squitter's web
                    platform (jump and while in the air press the "A" button
                    twice;  jump up on the web and repeat) to get to the coin.
    
      Kremkoin      Open the chest under the [O], which contains a Kannonball.
                    Take the Kannonball to the right.  There is a Kannon on
                    the the third platform to the right.  Entry - KANNON;
                    Game - COLLECT
    
      Kremkoin      Follow the banana trail up and to the right, on the
                    platform right of Squitter's crate.  Use his web
                    platform.  Entry - BONUS BARREL;  Game - FIND
    
      Kremkoin      About a half screen to the left of the "no Squitter"
                    sign, use the web platform to climb straight up.
                    Entry - BONUS BARREL;  Game - FIND
    
    - Kannon's Klaim
    
      DK coin       It's at the bottom, extreme right, of the first Kremkoin
                    area (below).  You will have to use Dixie's helicopter
                    jump to get the DK coin.
    
      Kremkoin      It's at the bottom of the level, directly to the right of
                    the entry.  Walk across the entry platform and use Dixie's
                    helicopter jump to the right when the platform ends.
                    Entry - BONUS BARREL;  Game - FIND
    
      Kremkoin      There is a bonus barrel to the right of the second
                    platform after the continue barrel.  Entry - BONUS
                    BARREL;  Game - FIND
    
      Kremkoin      Just below and left of the end target.  Fall down between
                    the target's platform and the platform immediately to its
                    left;  fall slightly (1-2 monkey-widths) to the left.  It's
                    easier to land on if you use Dixie's helicopter spin to
                    float downwards slowly.  Entry - BONUS BARREL;  Game - FIND
    
    - Lava Lagoon
    
      DK coin       Head down just to the right of the fourth Clapper (seal)
                    after the continue barrel (the first Clapper after [G]).
                    There is an invincibility barrel and a hidden corridor;
                    follow the trail of bananas to the DK coin and then
                    onward to the end target.
    
      Kremkoin      Use the barrel after the first "no Enguarde" sign to break
                    open the left-hand side of a nearby crate (a lone banana
                    marks the crate to open).  Entry - DOOR;  Game - DESTROY
    
    - Red-Hot Ride
    
      DK coin       Sits just out of sight above [N].  Pick up the DK barrel
                    that's just past the continue barrel and carry it past a
                    Zinger and two Flitters.  Next are two Zingers which are
                    directly below [N].  Jump and throw the DK barrel to pick
                    off the upper Zinger.  Move over and jump on the balloon
                    under [N].  Team up ("A" button) and throw the other monkey
                    upwards to collect the DK coin.
    
      Kremkoin      Use Rambi's special attack ("A" button) to open the left-hand
                    side of a hill on the first platform after [O].
                    Entry - DOOR;  Game - DESTROY
    
      Kremkoin      Ride the balloon just after the continue barrel, down and to
                    the left, under the continue barrel's platform.
                    Entry - BONUS BARREL;  Game - COLLECT
    
    - Squawk's Shaft
    
      DK coin       With Squawks, head to the right of the close-together pair
                    of Krooks (hook-throwers).  They are the fifth and sixth
                    Krooks encountered after picking up Squawks.  (You can kill
                    the Krooks easily and without a chance of being hit, by
                    sitting behind each one up against the bottom of the
                    platform, and having Squawks spit eggs.
    
      Kremkoin      Directly to the right of the second group of three Klomps
                    in the level.  From the Klomps' platform, jump up to the
                    barrel, blast to the second barrel, and then (instead of
                    blasting "up" to a platform with two Krooks), blast up-right
                    to a barrel.  From *that* barrel, blast up-right;  from the
                    next barrel blast directly to the right.
                    Entry - BONUS BARREL;  Game - FIND
    
      Kremkoin      Use Dixie's helicopter jump to float down from the Krook's
                    platform that is directly to the right of Squawks (the
                    parrot)'s box.  (If you jump left to Squawks' platform, you
                    will no longer be able to get to the gap and jump downwards).
                    Float to the extreme left, and you will eventually hit a
                    bonus barrel.
                            (Alternatively, you can team up with the "A" button,
                    jump up and left off the continue barrel's platform, and
                    throw the other monkey upwards into the barrel cannon as you
                    pass under it.  It will send you to the same bonus barrel.)
                    Entry - BONUS BARREL;  Game - FIND
    
      Kremkoin      The bonus barrel is right near the DK coin (see above).
                    Entry - BONUS BARREL;  Game - DESTROY
    
    - Kleever's Kiln
    
      Kremkoin      Awarded for beating Kleever
    
    -----------------------------------------------------------------------
                    C-3.  Krem Quay
    -----------------------------------------------------------------------
    
    There are 6 DK coins and 13 Kremkoins to collect here.
    
    - Barrel Bayou
    
      DK coin       When Rambi reaches the "no Rambi" sign, you are
                    awarded the DK coin.
    
      Kremkoin      Shortly after the "no Rambi sign," stand under
                    Kloak.  After he throws a few barrels, follow him
                    to the left.  He will throw a chest to you.  Open
                    the chest for a Kannonball.  The Kannon is further
                    to the left.  Entry - KANNON;  Game - DESTROY
    
                    [Thanks to Mike Pear, coolman@nworks.com]
    
      Kremkoin      Visible near end of level, past [G].  Use team-up
                    "A"-throw to reach it.  Entry - BONUS BARREL;
                    Game - FIND
    
                    [Thanks to Mike Pear, coolman@nworks.com]
    
    - Glimmer's Galleon
    
      DK coin       In a secret room that's above the entry point.  Go
                    forward to collect Glimmer, then backtrack to the
                    entry point and head upwards.  In the room with an
                    open door (to the first Kremkoin), pass through
                    the ceiling to a room with a big "2" of bananas.
                    Pass through the right-hand wall of that room to
                    the room with the DK coin.
    
      Kremkoin      Open door above the entry point.  Head upwards from
                    the entry and then follow the trail of bananas.
                    Entry - OPEN DOOR;  Game - FIND
    
      Kremkoin      There is an opening on the bottom of the level,
                    below and a few screens left of the [G].  In a
                    room that the passage leads to, there is an open
                    door.  Entry - OPEN DOOR;  Game - FIND
    
    - Krockhead Klamber
    
      DK coin       In a chest on a platform that is to the left of the
                    entry point.  The chest must be broken on all four
                    Zingers to open it.
    
      Kremkoin      Just past the continue barrel, an arrow of bananas
                    points upwards.  Use the "A" team-up throw (and
                    jump before throwing for extra height).  Entry -
                    BONUS BARREL;  Game - DESTROY
    
    - Rattle Battle
    
      DK coin       Jump low across the first pit right of the [O] opening
                    (also the first pit left of the continue barrel).  Aim
                    for the window that has a banana visible in it.
    
      Kremkoin      Above the entry to the room with the Rattly (the snake)
                    barrel.  From the entry point, move to the extreme left
                    edge and jump upwards to land in an invisible barrel.
                    Entry - BONUS BARREL;  Game - FIND
    
      Kremkoin      Fall into the opening in the ship that's left of the
                    [O], walk to the left.  Entry - BONUS BARREL;  Game -
                    FIND
    
      Kremkoin      Use Rattly's super-high "A"-jump straight up at the
                    arrow of bananas that's immediately left of the blue
                    Kaboings (a short distance past the continue barrel).
                    Entry - BONUS BARREL;  Game - COLLECT
    
    - Slime Climb
    
      DK coin       Under the sail that the end target sits on.  Use the "!"
                    barrel that's off to the left, to survive jumping into
                    the water and swimming to it.
    
      Kremkoin      Pick up the Kannonball that's not far from the end of
                    the level, carry it to the left to the Kannon.  Entry -
                    KANNON;  Game - DESTROY
    
      Kremkoin      There's a Klump just past the continue barrel, at
                    extreme right-hand edge of the level.  Kill Klump and
                    activate the "!" (invincibility) barrel that was under
                    him.  Jump into the water off the left-hand edge of
                    the sail that Klump was standing on, swim downwards and
                    to the right, following the trail of bananas.  Entry -
                    BONUS BARREL;  Game - COLLECT
    
    - Bramble Blast
    
      DK coin       Take Squawks left and upwards.  (See "hard-to-find
                    objects" section for how to find Squawks.)
    
      Kremkoin      In the fifth room with a group of barrel cannons, there
                    is a bonus barrel at the lower left corner of the room.
                    Entry - BONUS BARREL;  Game - FIND
    
      Kremkoin      Using Squawks from the DK coin area, head to the right.
                    Entry - BONUS BARREL;  Game - FIND
    
    - Kudgel's Kontest
    
      Kremkoin      Awarded for beating Kudgel
    
    -----------------------------------------------------------------------
                    C-4.  Krazy Kremland
    -----------------------------------------------------------------------
    
    There are 6 DK coins and 12 Kremkoins to collect here.
    
    - Hornet Hole
    
      DK coin       A short distance from the end of the level there is
                    a lone Zinger (hornet) sitting over a hole in the
                    ground (a trail of bananas beneath).  Use Squitter
                    (see below for how to find him) to kill the Zinger;
                    then drop into the hole, and search to the left (and
                    upwards) at the bottom.
    
      Kremkoin      Head straight up from the entry point (use the team-up
                    "A"-throw to get to the hook, then climb the honey on
                    the walls).  When you reach the ceiling, cross three
                    hooks and drop onto the platform.  Entry - OPEN DOOR;
                    Game - FIND
    
      Kremkoin      Also straight up from the entry point, below the first
                    Kremkoin door.  Entry - OPEN DOOR;  Game - FIND
    
      Kremkoin      A long distance straight up from the [N] near the ceiling.
                    When Squitter is blasted up (collecting [N]), head to the
                    left to land on a platform.  Then use Squitter's web
                    platform to head up and right.  Entry - OPEN DOOR;
                    Game - FIND
    
    - Target Terror
    
      DK coin       In the "house" just before the first Klank leaves
                    the track.  Jump up as your car passes through.
    
      Kremkoin      Visible bonus barrel a short distance after the first
                    Klank leaves the track.  You have to jump off your
                    car near the top of the hill in order to reach the
                    barrel.  Entry - BONUS BARREL;  Game - FIND
    
      Kremkoin      Follow the second Klank as his car leaves the track.
                    Entry - OPEN DOOR;  Game - FIND
    
    - Bramble Scramble
    
      DK coin       Get Squitter (see hard-to-find object section), head
                    upwards.  At the two banana coins, head to the left
                    through the wall of thorns at the banana.
    
      Kremkoin      Team-up and throw upwards to hit the "!" (invincibility)
                    barrel that's a distance past the entry point.  Drop
                    down in the hole to the right of the platform, and run
                    quickly to the right.  Blast upwards from there.
                    Entry - BONUS BARREL;  Game - COLLECT
    
    - Rickety Race
    
      DK coin       Awarded for reaching first place (the last Kremling that
                    you knock off the tracks will give it to you).
    
      Kremkoin      Walk to the extreme left of the entry platform;  use the
                    team-up "A"-throw to move upwards two platforms.  Use
                    Dixie's helicopter jump to land on the platform to the
                    right.  Walk to the right to enter.  Entry - OPEN DOOR;
                    Game - DESTROY
    
    - Mudhole Marsh
    
      DK coin       It is one of the items available from the end target.
    
      Kremkoin      About halfway between the continue barrel and the end
                    of the level, pick up the Kannonball (it's sitting out
                    in the open on one of the platforms) and take it to the
                    left, to the Kannon.  Entry - KANNON;  Game - DESTROY
    
      Kremkoin      There's a bonus barrel left of the continue barrel;
                    use the team-up "A"-throw.  Entry - BONUS BARREL;
                    Game - COLLECT
    
    - Rambi Rumble
    
      DK coin       It's on the other side of Rambi's room (which is a short
                    distance past the continue barrel).  It is very difficult
                    to collect it if you are Rambi.  Jump up in front of the
                    entrance to Rambi's room to catch an invisible hook.
                    Jump up and right to go collect the coin.
    
      Kremkoin      Proceed from the entry point until you see a lone banana
                    banana up and left.  Jump up at the banana to reach an
                    invisible hook.  Jump up from there to the door.
    
      Kremkoin      Just before end of level.  Use Rambi's "A"-charge to
                    smash through the wall under a barrel cannon.
    
    - King Zing Sting
    
      Kremkoin      Awarded for beating King Zing
    
    -----------------------------------------------------------------------
                    C-5.  Gloomy Gulch
    -----------------------------------------------------------------------
    
    There are 5 DK coins and 12 Kremkoins to collect here.
    
    - Ghostly Grove
    
      DK coin       Under the platform with the [O].  Use Dixie's helicopter
                    jump to the left of the platform, and float under it.
    
      Kremkoin      To the right of [O] there are two blue Krunchas
                    (musclebound kremlings).  Throw a barrel to break open
                    the wall right of the second Kruncha.  (The wall is
                    marked with a lone banana.)  Entry - DOOR;  Game - FIND
    
      Kremkoin      To the right of the chest with [N], climb the pair of
                    ghost ropes that very quickly appear and disappear.
                    (Jump on the first rope just as it appears, without
                    hesitating jump up and right to the second one, and
                    without hesitating jump up and right to the barrel.)
                    Entry - BONUS BARREL;  Game - FIND
    
    - Haunted Hall
    
      DK coin       Standing level with the end target, walk to the left
                    into the tunnel.
    
      Kremkoin      After first Kackle area, jump up to an upper track that
                    leads to a tunnel.  Entry - OPEN DOOR;  Game - COLLECT
    
      Kremkoin      Heading to the first Kremkoin, jump over the tunnel.
                    After exiting this area, you will be sent to the first
                    Kremkoin level.  Entry - OPEN DOOR;  Game - FIND
    
      Kremkoin      Right of [N], at the second break in the tracks, jump
                    early to get to the lower of two tracks.  Entry - OPEN
                    DOOR;  Game - COLLECT
    
    - Gusty Glade
    
      DK coin       After 3 barrel cannons, when on a ledge with a steep
                    hill, use Dixie's helicopter jump to the right.
    
      Kremkoin      At the "no Rattly" sign head left, jump to a bonus
                    barrel.  Entry - BONUS BARREL;  Game - FIND
    
      Kremkoin      Right of the continue there are two chests.  The upper
                    has a Kannonball.  Take it to the right to the Kannon.
                    Entry - KANNON;  Game - COLLECT
    
    - Parrot Chute Panic
    
      DK coin       Take Dixie to the right from the beginning;  use her
                    helicopter spin down the first shaft.  Head to the
                    left and you will find the ledge.
    
      Kremkoin      Near the end of riding the third Squawks (the next one
                    after picking up the [K]), you pass over three hornets
                    in a line and then enter a large room.  As soon as you
                    get past the three hornets, hold "up and left" on the
                    control pad and you will get to a ledge.  Use "X" to
                    dismount Squawks and then enter the door.  Entry - OPEN
                    DOOR;  Game - FIND
    
      Kremkoin      After the second Squawks after the continue barrel,
                    go left past a Spiny (porcupine), then use Dixie's
                    helicopter jump to the left.  Stick to the honey, then
                    climb up, jump to the right, to get to a ledge.
                    Entry - OPEN DOOR;  Game - DESTROY
    
    - Web Woods
    
      DK coin       It is one of the objects on the end target.  It appears
                    for much less time than any of the other items, you
                    will have to time your landing very carefully.
    
      Kremkoin      After [N], head right past a backwards-pointing arrow of
                    bananas.  You will reach a Klump who fires a slow
                    cannonball.  Follow the cannonball back to the left,
                    where it will open a door when it crashes into a wall.
                    Entry - DOOR;  Game - FIND
    
      Kremkoin      After first bonus area, head to the right.  You will
                    pass another backwards-pointing banana arrow.  Follow
                    a fast cannonball back to the left until it hits a
                    wall and opens a door.  Entry - DOOR;  Game - COLLECT
    
    - Kreepy Krow
    
      Kremkoin      Awarded for beating Krow's ghost
    
    -----------------------------------------------------------------------
                    C-6.  K. Rool's Keep
    -----------------------------------------------------------------------
    
    There are 6 DK coins and 12 Kremkoins to collect here.
    
    - Arctic Abyss
    
      DK coin       After the continue barrel, head down and left.  Go up
                    past 3 starfish.  At the top use Enguarde's A-charge
                    to the right (to cross an opening before the water
                    level drops).
    
      Kremkoin      After the first DK barrel floating in the water...
                    Go right then up, then use Enguarde's "A"-charge to
                    open a door where the wall is marked with a lone banana.
    
      Kremkoin      At the [G] head down and left, drop into the first
                    vertical shaft and swim through the right-hand wall.
    
    - Windy Well
    
      DK coin       Under the platform that is directly above the [N].
                    After the [N], pass some Zingers, some Krooks, and
                    then two groups of moving Zingers.  After leaving
                    their platform, hold "right and down" on the control
                    pad to float under the next platform to the coin.
    
      Kremkoin      After [O], go up to platform.  Walk to left to single
                    banana, drop into pit, go left under hornet, and walk
                    to barrel.
    
      Kremkoin      At "no Squawks" sign head right, drop (NOT jump) off
                    platform.  Go right, land on the platform just lower
                    than the end target's platform, and negotiate your
                    way over to the bonus barrel.
    
    - Castle Crush
    
      DK coin       Get Squawks (see the hard-to-find objects section).
                    Fly ahead of the ascending floor.  Just before the
                    "no Squawks" sign, head right and down, to collect the
                    DK coin before the floor catches up with you.
    
      Kremkoin      Get Rambi (see below).  When there is a banana arrow
                    pointing to the left, use his A-charge to break the wall.
                    Entry - DOOR;  Game - DESTROY
    
      Kremkoin      Take Squawks (see below) as far as possible.  At the
                    "no Squawks" sign, he turns into a TNT barrel.  Use the
                    barrel to break open the left-hand wall.  Entry - DOOR;
                    Game - FIND
    
    - Clapper's Cavern
    
      DK coin       After collecting the first Kremkoin, use the team-up toss
                    upwards at the [K].  Grab the hook, then head up and right.
    
      Kremkoin      Team-up to get to the hook directly above the entry point.
                    Go up then right.  Entry - OPEN DOOR;  Game - FIND
    
      Kremkoin      Take Enguarde right, then up, then LEFT (the "no Enguarde"
                    sign is further above).  When the passage ends at a
                    banana coin, use Enguarde's "A"-charge to break the
                    right-hand wall of the small room that you are in, where
                    it is marked with a lone banana.  Entry - DOOR;  Game - FIND
    
    - Chain Link Chamber
    
      DK coin       Past the continue barrel there are two Klumps which
                    shoot Kannonballs down a pair of chains which you must
                    climb.  Part of the way up those two chains, there is
                    a single banana on the right-hand wall;  jump through
                    the wall at that point and head to the right.
    
      Kremkoin      About 1/4 of the way to the continue barrel, there is
                    a single vertical chain with three Krooks.  Kill the
                    uppermost Krook.  Behind him is a Kannonball.  Jump
                    down and across the shaft to the right (carrying the
                    Kannonball) to kill the middle Krook;  behind him is
                    a Kannon.  Entry - KANNON; Game - FIND
    
      Kremkoin      After climbing the two chains (where the DK coin is
                    located), cross the the right and up a bit.  You can
                    jump through the left wall to sit adjacent to the
                    two Klumps.  Kill them and go through the door to
                    the left.  Entry - OPEN DOOR;  Game - FIND
    
    - Toxic Tower
    
      DK coin       It's a short distance above [K] near the right-hand
                    wall.  After the "A" of bananas (and using Rattly's
                    "A"-jump to move up to the next level), head across
                    the small platforms to the right.  When you see a
                    single Zinger between two of the platforms, drop
                    down to kill him and fall to the right.
    
      Kremkoin      When becoming Squitter, head up and right.  Where
                    there is a single hornet in the wall, kill him and
                    walk through the wall.  Entry - BONUS BARREL  Game -
                    FIND
    
    - Stronghold Showdown
    
      Kremkoin      Awarded automatically
    
    -----------------------------------------------------------------------
                    C-7.  The Flying Kroc
    -----------------------------------------------------------------------
    
    There are 1 DK coin and 2 Kremkoins to collect here.
    
    - Screech's Sprint
    
      DK coin       From the continue barrel, fly to an arrow of bananas
                    pointing downward.  Head up and right from the arrow.
    
      Kremkoin      After the first long vertical climb, use a team-up
                    jump to get to an overhead platform containing a
                    Kannonball.  Carry it to the right to the Kannon.
                    Entry - KANNON;  Game - FIND
    
    - K. Rool
    
      Kremkoin      Awarded for beating K. Rool.
    
                    [Thanks to Bruce Stone, stoner@seattleu.edu]
    
    -----------------------------------------------------------------------
                    C-8.  Lost World
    -----------------------------------------------------------------------
    
    There are 5 DK coins to collect here.
    
    - Jungle Jinx
    
      DK coin       Beside the [O] under the platform left of the first
                    set of spikes left of the continue barrel.
    
    - Black Ice Battle
    
      DK coin       A Kannonball is on a ledge directly below [N], carry
                    it to [G] and head to the right to the Kannon.
    
    - Klobber Karnage
    
      DK coin       At end, jump in Diddy barrel, blast up and right to
                    blast barrel, up and right to bonus barrel.
    
    - Fiery Furnace
    
      DK coin       The Bonus Barrel is up high shortly before the
                    end target.
    
    - Animal Antics
    
      DK coin       At the end of Squitter's portion of the level.  Make
                    a web platform over the blast barrel, jump up to it
                    and over the wall to the right.
    
    - Krocodile Kore
    
      DK coin       Awarded for beating K. Rool
    
            [Thanks to:  Dave Kliman, dkliman@pb.net]
    
    -----------------------------------------------------------------------
                    C-9.  General notes and strategy hints
    -----------------------------------------------------------------------
    
    + Entries to all bonus areas are either doorways, bonus barrels,
      or Kannons.  Doorways can be opened by throwing a barrel at them,
      or by using some of the animals' special attacks.  To enter the
      bonus area through a Kannon, you must carry a Kannonball in with
      you.
    
    -----------------------------------------------------------------------
                    C-10. Kinds of bonus areas
    -----------------------------------------------------------------------
    
    FIND -  The Kremkoin is hidden somewhere and you must find it.
            There are two basic variants:
    
            (1) the bonus area is rather large, the coin is quite a
                distance away, and you have to get to it;
    
            (2) the bonus area is very small but the coin is in a chest
                that must be opened (sometimes there are many chests
                and you must pick the right one, other times there is a
                single chest that takes many "hits" to open).
    
    DESTROY -  You must kill all enemies in the bonus area to make
            the Kremkoin appear.
    
    COLLECT -  You must collect most or all of the stars in the bonus
            area to make the Kremkoin appear.  (The number of stars
            which you must still collect is given in the upper left
            corner of the screen.  When the counter reaches zero the
            Kremkoin will appear in its fixed location.)
    
    #######################################################################
    
    Location of other interesting hard-to-find objects
    
    #######################################################################
    
    Following are short, semi-vague descriptions of other useful but
    hard-to-find objects:
    
            Index:
    
            L-1.  Gangplank Galleon
            L-2.  Crocodile Cauldron
            L-3.  Krem Quay
            L-4.  Krazy Kremland
            L-5.  Gloomy Gulch
            L-6.  K. Rool's Keep
            L-7.  The Flying Kroc
            L-8.  Lost World
            L-9.  General information and strategy tips
            L-10. Kinds of bonus areas
    
    =======================================================================
    
    -----------------------------------------------------------------------
                    L-1.  Gangplank Galleon
    -----------------------------------------------------------------------
    
    - Pirate Panic
    
            [Nothing]
    
    - Mainbrace Mayhem
    
      Balloon       There is a green balloon on an overhead sail that is
                    immediately under the Kannon.  After the first
                    vertical climb beyond the continue barrel, jump up
                    to a lone banana sitting on the mast -- it is an
                    invisible hook.  Then jump up and left.
    
    - Gangplank Galley
    
      [O]           The [O] is high overhead.  Team-jump to the blast
                    barrel left of the continue barrel, it will land you
                    on a tall stack of barrels, from which the [O] is
                    visible.
    
      [G]           The [G] is in a chest just right of the "!" barrel.
    
    - Lockjaw's Locker
    
      Enguarde      Below and left of the first DK barrel that is
                    floating underwater.
    
      Enguarde      In a room down a small shaft a few screens to the
                    left of [N].
    
    - Topsail Trouble
    
      [G]           Right of the end target.
    
      Balloon       There is a blue balloon to the right of the end target.
    
    -----------------------------------------------------------------------
                    L-2.  Crocodile Cauldron
    -----------------------------------------------------------------------
    
    - Hot-Head Hop
    
      Balloon       Green balloon above entry.
    
      [K]           In a chest just right of the entry.
    
    - Kannon's Klaim
    
      [N]           Above Diddy Barrel that's a short distance below the
                    end platform.  (The Diddy Barrel is visible to the
                    right of one of the platforms that you will end up on.)
    
      [G]           In a chest at the extreme left-hand edge of the level,
                    two platforms before the end target.
    
    - Lava Lagoon
    
      "!" barrel    Up a hole in the ceiling when underwater after the
                    fourth Clapper (seal), the last one before continue
                    barrel.
    
      Enguarde      Down and right when underwater after the first Clapper
                    after the continue barrel.
    
      [N]           Follow banana arrow straight up, instead of turning
                    right, keep heading up.  Then follow the bananas.
    
    - Red-Hot Ride
    
            [Nothing]
    
    - Squawk's Shaft
    
      [K]           In a chest at the starting point.
    
      [O]           In a chest behind the Krook before Squawks.
    
      [G]           One of the items available from the end target.
    
    -----------------------------------------------------------------------
                    L-3.  Krem Quay
    -----------------------------------------------------------------------
    
    - Barrel Bayou
    
            [Nothing]
    
    - Glimmer's Galleon
    
      [G]           Off to the extreme right edge of the level at the end
                    of a long vertical climb.  Swim through the wall at
                    the top of the shaft.
    
    - Krockhead Klamber
    
      [G]           One of the items on the end target.
    
    - Rattle Battle
    
      [G]           Above a tall stack of barrels on the platform before
                    the end target.
    
    - Slime Climb
    
      [G]           Under the sail just left of the Kannon.
    
    - Bramble Blast
    
      [G]           Directly above the end target.  Blast up from the
                    barrel, rather than down at the target.
    
      Squawks       Near the end of the level, there is a sequence where
                    you must blast from a barrel, bounce off a single
                    Flitter (blue dragonfly) into another barrel, then
                    blast from that barrel and bounce off four Flitters.
                    From the first of the four Flitters, bounce to the
                    left into the hole and follow the trail of bananas down.
    
    -----------------------------------------------------------------------
                    L-4.  Krazy Kremland
    -----------------------------------------------------------------------
    
    - Hornet Hole
    
      [G]           One of the items on the end target.
    
      Squitter      Use the team-up "A"-throw to get to the hook that is
                    visible at the top of the screen, a short distance to
                    the right of the continue barrel.  Climb up the wall
                    from there;  Squitter's box is at the top.
    
    - Target Terror
    
      [G]           Below track level;  automatically collected when
                    exiting the second Kremkoin bonus area.
    
                    [Thanks to: Carol Riley, criley@capecod.net]
    
    - Bramble Scramble
    
      [K]           To the right of the entry point.
    
      Squitter      Just past the "no Squawks" sign (down and right of the
                    continue barrel) jump to the right through the wall of
                    brambles.  Head to the right to pick up the Squitter box;
                    you'll need Diddy's "roll jump" to get to the next
                    platform.
    
    - Rickety Race
    
      [N]           Awarded for defeating a number of Klanks.
    
    - Mudhole Marsh
    
      [O]           In a chest.
    
    - Rambi Rumble
    
      [G]           One of the items on the end target.
    
    -----------------------------------------------------------------------
                    L-5.  Gloomy Gulch
    -----------------------------------------------------------------------
    
    - Ghostly Grove
    
      [N]           In a chest.
    
      [G]           Surrounded by a ring of 8 bananas near the end of
                    the level.  (It's invisible.)
    
    - Haunted Hall
    
            [Nothing]
    
    - Gusty Glade
    
      Rattly        The snake is left of the entry point.  Use the team-up
                    "A"-throw when jumping up and left, to get to the
                    ledge over the entry door.  Head left to pick up Rattly.
    
      [K]           In a chest.
    
      [N]           In the lower of a pair of chests (the upper one has a
                    Kannonball).
    
    - Parrot Chute Panic
    
            [Nothing]
    
    - Web Woods
    
      [K]           Take the high road to find it.  (Use a team-up "A"-throw
                    to reach a higher series of platforms a short distance
                    right of the entry point.)
    
    -----------------------------------------------------------------------
                    L-6.  K. Rool's Keep
    -----------------------------------------------------------------------
    
    - Arctic Abyss
    
      [K]           Reached by a long jump across the water-filled opening
                    that is just to the right of the entry point.  It's
                    easiest with Dixie.
    
      [G]           Check your left after the first long vertical climb
                    past [N].
    
    - Windy Well
    
      [K]           Between the first two platforms and down.  There's
                    a barrel cannon to fall into after collecting it.
    
      [G]           One of the items on the end target.
    
    - Castle Crush
    
      Rambi         Early in the level, knock off the Kutlass and walk to
                    the left to find the Rambi barrel.
    
      Squawks       Just past the continue barrel, walk through the left
                    wall adjacent to the floating DK barrel.
    
    - Clapper's Cavern
    
      "!" barrel    Jump up to the lone high banana that is just past [N],
                    it hides an invisible "!" barrel.
    
    - Chain Link Chamber
    
      [K]           At the bottom of the first long vertical chain (which
                    has the first DK barrel on it).
    
      "!" barrel    Hidden in the left-hand wall in the vertical climb
                    just beyond the [O]
    
      [N]           In the right-hand wall on your way to collecting the
                    DK coin
    
      [G]           To the extreme right, past the end target, and up.
    
    - Toxic Tower
    
            [Nothing]
    
    -----------------------------------------------------------------------
                    L-7.  The Flying Kroc
    -----------------------------------------------------------------------
    
    - Screech's Sprint
    
            [Nothing]
    
    -----------------------------------------------------------------------
                    L-8.  Lost World
    -----------------------------------------------------------------------
    
    - Jungle Jinx
    
      [O]           Under the high platform left of the continue barrel.
    
    - Black Ice Battle
    
            [Nothing]
    
    - Klobber Karnage
    
            [Nothing]
    
    - Fiery Furnace
    
            [Nothing]
    
    - Animal Antics
    
      [O]           Head to the LEFT at the bottom of the first long
                    vertical shaft in Enguarde's area
    
    #######################################################################
    
    END FAQ
    
    #######################################################################
    

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