EarthBound

                          Walkthrough/Strategy Guide


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* A complete video walkthrough can be found here:                             *
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*        http://www.youtube.com/view_play_list?p=8444EB8D30C3AE30             *
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* Other useful links:                                                         *
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*        For enemy and item info -                                            *
*               http://starmen.net/mother2/ebdb/                              *
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*        For game mechanics -                                                 *
*               http://starmen.net/mother2/gameinfo/technical/equations.php   *
*                                                                             *
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Table of Contents

     I.Preliminary Stuff
          1.Searching This Walkthrough
          2.How to Use This Walkthrough
     II.Game Basics
          1.Controls
          2.Main Menu Options
          3.Inventory Menu
          4.Status Menu
          5.Battle System
          6.Status Attributes and What They Mean
          7.Town Services
     III.General Information and Strategies
          1.Party Members
          2.Status Effects
          3.PSI Information
                 Offense
                   a)PSI Rockin
                   b)Flash
                   c)Fire
                   d)Freeze
                   e)Thunder
                   f)Starstorm
                 Recover
                   a)Lifeup
                   b)Healing
                   c)PSI Magnet
                 Assist
                   a)Shield
                   b)PSI Shield
                   c)Hypnosis
                   d)Paralysis
                   e)Offense Up
                   f)Defense Down
                   g)Brainshock
                 Other
                   a)Teleport
          4.Jeff's Tools
          5.Inventory Management

     IV.Set up
     V.Onett
          1.The Beginning
          2.The Sharks
          3.First Sanctuary Location
          4.The Police
     VI.Twoson/Happy Happy Village
          1.Second City
          2.Peaceful Rest Valley
          3.Happy Happy, Blue Blue
          4.Second Sanctuary Location
          5.Leaving Twoson
     VII.Threed/Winters
          1.Town of Horrors
          2.Winters (North)
          3.Winters (South)
     VIII.Threed/Saturn Valley
          1.Boogey Tent and Zombie Paper
          2.Underground Passage and Grapefruit Falls
          3.Saturn Valley and Belch's Factory
          4.Third Sanctuary Location and Leaving Threed
     IX.Dusty Dunes Desert/Fourside
          1.Crossing the Desert
          2.Big City
          3.Gold Mine
          4.Department Store
          5.Moonside
          6.Monkey Cave
          7.Monotoli Building
          8.Fourth Sanctuary Location
          9.Winters's New Enemies
     X.Summers/Dalaam/Fourside
          1.Stoic Club
          2.Poo's Trial
          3.Fifth Sanctuary Location
          4.Sixth Sanctuary Location
          5.Sailing to Scaraba 
     XI.Scaraba
          1.Pyramid
          2.Dungeon Man
     XII.Deep Darkness
          1.Swampland
     XIII.Winters/Tenda Village
          1.Stonehenge
          2.Overcoming Shyness
          3.Seventh Sanctuary Location
     XIV.Lost Underworld
          1.Dinosaurs
          2.Eighth Sanctuary Location
     XV.Magicant
          1.Internal Struggle
     XVI.Saturn Valley/Onett
          1.Meteorite Piece
     XVII.Cave of the Past
          1.Machines
          2.Final Battle
     XVIII.The Ending

     XIX.Photo Locations
     XX.Gift Box Index
     XXI.Shopping Guide
     XXII.Item Descriptions

     XXIII.Contact Info





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I.Preliminary Stuff
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1.Searching This Walkthrough

     To go to a particular section, use your browser's search function and type
     in the section number and name (or a portion of it) as they appear in the
     Table of Contents. For example, to go to the section covering the
     beginning of the game, press ctrl+f (for most browsers) and type "1.The
     Beginning." 




2.How to Use This Walkthrough

     IF YOU ARE STUCK: Check the Outline at the beginning of each location
     (e.g. V.Onett, VI.Twoson), or read the WALKTHROUGH of a particular part of
     the game (e.g. 1.The Beginning, 2.The Sharks).

     FOR STRATEGIES ON HOW TO DEFEAT AN ENEMY: See the ENEMIES section
     of a particular part of the game, or just search for the enemy's name.

     FOR INFORMATION ON ITEMS: Search the section "XXII.Item Descriptions" at
     the end of this walkthrough.





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II.Game Basics
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1.Controls

  L-BUTTON: "Talk" to NPCs, "check" containers and objects, advances dialogue,
            and selects menu options. This is a handy all-purpose button.

  CONTROL PAD/DIRECTIONAL PAD (D-PAD): Moves your characters on the field and
                                       cycles through menu options.

  A-BUTTON: Opens the main menu outside of battle; selects menu options and
            advances dialogue.

  B-BUTTON: Shows HP/PP and money carried on hand when pressed outside of
            battle. Cancels and closes menu windows or answers "no" when asked
            a question. Also advances dialogue.

  X-BUTTON: Displays a map of the current town. This works only after you
            receive the Map in the first town.

  SELECT: Same as the B-Button.

  R-BUTTON: Ring your bell when on a Bicycle.

  START/Y-BUTTON: No function.




2.Main Menu Options

  Open the main menu by pressing A outside of battle. The menu options are as
  follows:

  "Talk to:" Talk to any non-player character (NPC) you're standing next to.
             You can also just press the L-button to talk to people.

  "PSI:" Use special psychic (PSI) abilities. PSI moves are automatically
         learned as characters get stronger and cost psychic points (PP) to
         use. The PSI moves usable outside of battle are Lifeup (recovers HP),
         Healing (cures ailments), and Teleport (travel to another town).

  "Check:" Open gift boxes and other containers to obtain any items they hold,
           or examine objects to interact with them depending on the situation.
           You can also press the L-button to check objects.

  "Goods:" Open the inventory menu (see the next section for info).

  "Equip:" Equip your party with weapons and armor. An item must be in a party
           member's inventory before he or she can equip it.

  "Status:" Open the status window, which shows detailed information on each
            party member (see the section "4.Status Menu" for more info).




3.Inventory Menu

  Press the A button outside of battle to open the main menu and select "Goods"
  to view your inventory. Select an item with the A button to access some
  options:

     "Use:" Use the selected item, or give the item to an NPC in some
            situations.

     "Give:" Transfer the item to someone else's inventory, or give the item to
             the same character to move the item to the bottom of the list.

     "Drop:" Get rid of the item. Be warned that dropped items can't be
             retrieved. Items that can be found in only one place in the game
             can't be dropped but can be stored (see Escargo Express in Town
             Services below).

     "Help!:" View a short (and sometimes humorous) description of the selected
              item.

  You can access any party member's inventory outside of battle, but each
  character can use only what is held in his or her inventory during a fight.




4.Status Menu

  Select "Status" from the main menu to view each character's attributes and
  abilities. The information shown in the status window is as follows:

  Level: A character's level is a measure of his or her strength. When
         characters increase in level, their attributes increase and they may
         learn new PSI abilities.

  Status Effect: If a character is afflicted by an ailment, such as poison or
                 paralysis, it will be shown beneath their level.

  Hit Points: Hit points (HP) represent the amount of life a character has.
              When HP reaches 0, the character falls unconscious and can't do
              do anything. HP can be restored while conscious by eating food,
              using the PSI move Lifeup, resting at a Hotel, or talking to
              certain people. Unconscious party members can be revived by going
              to a Hospital, using certain medicinal items, or using the gamma
              or omega version of the PSI move Healing.

  Psychic Points: Psychic points (PP) are needed to use PSI abilities. Much
                  like HP, PP can be recovered by resting at a Hotel, eating PP
                  recovery food items, or talking to certain people.

  Experience Points: Experience (exp.) points are earned by fighting and
                     defeating enemies. When a certain amount of exp. points is
                     accumulated, a party member increases in level.

  PSI Info: Press A while in the status window to view short descriptions of a
            party member's PSI abilities. Press B to return to the status
            window.

  Attributes: The status window also displays each party member's attributes.
              The meaning of each attribute is described in the section
              "6.Status Attributes and What They Mean" below.




5.Battle System

  The battle system in EarthBound is similar to turn-based fighting systems of
  many RPGs. Each character takes turns attacking to decrease the enemies' HP,
  and enemies are defeated when their HP reaches 0. Like your party members,
  all enemies have attributes and maximum HP and PP values, but they do not
  increase in level and get stronger.

  When your party wins a battle, they're awarded experience points and possibly
  receive an item dropped by an enemy. If the party loses a battle, they'll
  lose 50% of the money they were carrying and will return to your last save
  point with only Ness conscious at 0 PP.


  a)Approaching Enemies

    Battle begins when your party makes contact with an enemy on the field. If
    the party and the enemy meet face-to-face, battle begins normally. If the
    party approaches an enemy from behind, you'll have one free round where
    the enemy won't attack. If the enemy approaches the party from behind, the
    enemy will get one free round instead.


  b)Weak Enemies

    Most enemies that are significantly weaker than the party try to run away,
    making it easy for you to approach them from behind or avoid fighting. If
    the enemy is weak enough, you'll get an instant victory against them.
    Approaching an enemy from behind increases your chances of getting an
    instant victory, while no instant victory will be awarded if an enemy
    approaches the party from behind.


  c)Rolling HP Counter

    Party members' HP are shown on a rolling drum display that counts up or
    down when a character takes damage or recovers HP. A party member will fall
    unconscious only if their HP counter reaches 0. Thus, if you recover
    someone who has taken heavy damage quickly enough, the character will avoid
    falling unconscious. The HP display rolls quickly, however, and can be
    relied upon only in later parts of the game.


  d)Surviving Mortal Blows

    When a party member receives damage greater than the amount of HP he or she
    currently has, there is a slight chance the character will survive with 1
    HP remaining. The probability of this occurring is greater with a higher
    Guts attribute.


  e)Battle Menu Options

    "Bash/Shoot:" Use a party member's standard attack. "Bash" is displayed
                  when equipped with a melee weapon, while "shoot" is shown
                  when using a projectile weapon.

                  "Bash" attacks have some chance of getting SMAAAASH!! hits
                  that inflict two to three times more damage to most targets.
                  The probability of getting SMAAAASH!! hits is increased with
                  a higher Guts attribute. "Shoot" attacks can't get SMAAAASH!!
                  hits, but their damage is not reduced by shields.

    "PSI:" Use a party member's PSI abilities. Information on PSI moves is
           given in the section "3.PSI Information."

    "Goods:" Open a character's inventory. Each party member can use only items
             held in their inventory during battle.

    "Defend:" Spend a turn defending instead of attacking. While defending,
              damage inflicted by some types of physical attacks is reduced by
              50%. Damage inflicted by PSI attacks isn't affected.

              "Defend" doesn't seem to work against the following attacks:
 
                    Jeff's "shoot"
                    Jeff's Heavy Bazooka
                    Bottle Rockets (all types)
                    Bombs
                    Super Bombs
                    Yo-yos and Slingshots
                    "biting attack"
                    "take a bite using its poisonous fangs"
                    "bite you hard"
                    "charge forward"
                    "tear into you"
                    "peck at your eyes"
                    "fire a beam"
                    "growl and lunge forward"
                    "stomp with its huge foot"
                    "jab with a spear"
                    "utilize a paint attack"

                    "burst into flames" (death action)
                    "explode into bits" (death action)

    "Run Away:" Attempt to escape a battle. This isn't guaranteed to work, and
                important fights can't be escaped. You have a greater chance of
                running away from slower enemies than from faster ones, and
                your odds of success increase the more rounds you spend in a
                fight.

    "Auto Fight:" Let the computer control your party during a battle. The
                  computer relies on standard attacks and uses PSI only when
                  someone is heavily injured or is afflicted by an ailment.
                  Press B to cancel.




6.Status Attributes and What They Mean

     This section explains what each status attribute means and how they affect
     a character's fighting abilities.

     a)Offense

       Determines the amount of damage the character's physical attacks
       inflict. The higher the number, the greater the damage.

     b)Defense

       Determines the amount of damage suffered from physical attacks. The
       higher the number, the less damage a character incurs. Defense doesn't
       reduce damage from PSI attacks, such as Freeze or Fire.

     c)Speed

       Determines the order of turns in battle. Usually the character with
       higher Speed attacks before a slower character, though this isn't always
       the case when Speed values are close to each other.

       Characters with higher Speed also seem to dodge enemy attacks more often
       and are more resistant to Bottle Rockets. Bottle Rockets inflict less
       damage or don't work at all on targets faster than Jeff.

     d)Guts

       Determines the chance a "bash" attack will be a SMAAAASH!! hit or the
       chance a party member will survive a mortal blow with only 1 HP left.
       The higher the value, the better the chances.

     e)Vitality

       Determines how much a character's max HP increases when leveling up.
       When Vitality increases, the character's max HP increases significantly:

          Vitality increase  max HP increase
          -----------------  ---------------
          0                  0~3
          1                  4~20
          2                  20~30
          3                  30~45

       In general, max HP is about 15 times Vitality (e.g. if Ness has 10
       Vitality, he should have about 150 max HP).

     f)IQ

       Similar to Vitality, except it affects max PP. The relationship between
       IQ increase and max PP increase is as follows:

          IQ increase  max PP increase
          -----------  ---------------
          0            0~2
          1            3~7
          2            8~20

       In general, max PP is about 5 times IQ (an exception is for Ness near
       the end of the game, during which his max PP is about 10 times his IQ).

     g)Luck

       Luck determines the success rate of some PSI moves and items. Characters
       with higher Luck are more likely to avoid taking damage or being
       affected by moves such as Defense Down or items such as the Counter-PSI
       Unit (source: starmen.net).




7.Town Services

  Almost every town in the game offers the following services:

  a)Drugstore/Shop/Marketplace

    Drugstores offer not only medicine but also weapons, armor, food, and
    whatever else you might want. You can also sell your items at a 50%
    markdown.

    When buying weapons or armor, your party members' HP/PP windows either
    flash, stay the same, or dim. A flashing HP/PP window means the selected
    item will improve the character's stats; otherwise, the window stays the
    same. A dimmed HP/PP window means the character can't equip or use the
    selected item.


  b)Hotel

    Conscious party members can sleep at Hotels to restore HP and PP. Hotels in
    towns that appear later in the game are usually more expensive than in
    earlier towns, though some places let you sleep for free.


  c)Hospital

    Go to a Hospital to cure any ailment or revive unconscious party members.
    Hospitals in towns that appear later in the game usually charge more than
    in earlier towns, though some places provide treatment for free. For a list
    of ailments, see the section "2.Status Effects."

    The people in a typical Hospital are:

    Receptionist: Talk to the receptionist near the entrance of most Hospitals
                  to revive someone unconscious.

    Doctor: Doctors can cure colds, poison, nausea, and sunstroke.

    Healer: The blue-haired Healers cure status effects Doctors do not. Their
            treatments are "soften" (cures diamondization), "restore feeling"
            (paralysis), and "purify" (possession).

            Healers cure mushroomization as well. When he sees a mushroom
            growing on someone's head, the Healer offers to buy it for $50.
            Answer "yes" to remove the mushroom.


  d)ATM

    Almost every Hotel and Store has an ATM. Your balance automatically
    increases as you win fights and never decreases as long as you don't
    withdraw any money, but cash carried on hand is cut in half when the party
    loses a battle.


  e)Telephone/Pay Phone

    You can use a telephone to call family members or request commercial
    services. Black phones found in most Hotels are free, while tan phones in
    most stores cost $1 per call.

    The people you can call are:

    Dad: Call Ness's dad to save your game.

    Mom: Call Ness's mom when Ness is homesick to make him feel better
         (see section "2.Status Effects" for info).

    Escargo Express: Escargo Express stores unneeded items for you. Call Ness's
                     mom to learn their number.

                     Call Escargo Express to request a deliveryman to either
                     pickup or drop off items. The deliveryman can carry up to
                     3 items and charges $18 per delivery.

    Mach Pizza: Mach Pizza shops can be found in the early towns of the game.
                Go inside and talk to the cashier to learn their number.

                Call Mach Pizza to order either a small or large Pizza (medium
                pizzas are always sold out). Small Pizzas recover 120 HP for
                one person, while Large Pizzas recover 240 HP for the entire
                party. Delivery takes about 3 minutes.





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III.General Information and Strategies
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1.Party Members

  Without special equipment, all party members are vulnerable to Fire, Freeze,
  Flash, Paralysis, and Hypnosis.

     a)Ness

       Offense: high
       Defense: medium
       Speed:   low
       Guts:    high
       Max HP:  high
       Max PP:  medium
       Luck:    high

       The main character of the game is also arguably the strongest party
       member, with good survivability and a strong standard attack. Ness's
       high Offense and Guts make his "bash" attack effective even in boss
       battles, and his high Vitality gives him enough HP to stay alive in most
       fights without trouble.

       In terms of PSI, Ness is more of a defensive and support character. He
       can learn the moves Lifeup and Healing to recover HP and cure ailments,
       and he has several abilities that can debilitate enemies with status
       effects. He has only one PSI move that inflicts damage to enemies, but
       this move can drain Ness's PP if you're not careful, and it occasionally
       fails to work. It's often better to save Ness's PP for Lifeup and
       Healing and use his PSI attacks only against bosses and groups of
       enemies.

       Ness's main weakness is his low to mediocre Speed. He usually attacks
       last or second to the last among the four party members, and he may
       sometimes fail to save someone's life in time if one of his friends is
       low on HP or mortally wounded. You can compensate for this weakness by
       having your fastest party member always carry some food.

       Use any Guts Capsules you find on Ness to increase his chances of
       getting SMAAAASH!! hits, and equip him with the Night Pendant to protect
       him from Flash; given the effectiveness of Ness's "bash," it will hinder
       your party if he starts uncontrollably crying. Furthermore, you don't
       want him to be instantly defeated because he has the best chance of
       reviving or healing everybody else.


     b)Paula

       Offense: low
       Defense: low
       Speed:   high
       Guts:    medium
       Max HP:  low
       Max PP:  high
       Luck:    high

       Paula is the main PSI attacker in your party. She acts as the main line
       of attack against most bosses and can make short work of some strong
       normal enemies. As such, you should keep Paula well protected, or else
       you might find yourself severely handicapped in tough fights. You can
       think of Ness and Paula as forming the anchor of the party, with each
       character's strengths making up for the other's weaknesses well.

       Unlike Ness, Paula has a weak standard attack and poor survivability.
       To help Paula stay alive, equip her with your best armor and give her
       any Vital Capsules you find to boost her HP. Protect her from Thunder
       and Fire with the Franklin Badge and the Flame Pendant as well. Take
       these measures and Paula should have no trouble surviving.

       Paula's strong points are her Speed and IQ. Her high PP allows her to
       use PSI attacks often, and her high Speed is critical when you need to
       put up a shield to defend against powerful enemy PSI attacks. Give her
       Speed Capsules or equip her with armor that increases Speed if she isn't
       able to put up a shield in time to protect the party from the PSI
       attacks Fire and Starstorm.

       Paula's special ability is "pray," a move that causes some random effect
       that can help you or hurt you. Use this ability only as a last resort.
       The different prayer effects are as follows:

         Subtle light: Recovers 6% of max HP for all allies. This seems to
                       occur the most often.

         Warm light: Recovers 12% of max HP for all allies.

         Golden light: Recovers some HP for a single ally. The amount recovered
                       is equal to the difference between the target's max HP
                       and Paula's current HP (source: starmen.net).

         Mysterious light: Recovers minuscule PP for all allies.

         Dazzling light (type 1): Flash[alpha] on all allies and enemies. The
                                  battle dialogue window describes this light
                                  as enveloping Ness and his friends.

         Dazzling light (type 2): Moderate damage to a single enemy. The battle
                                  dialogue window describes this light as
                                  chasing an enemy.

         Mysterious aroma: Puts all allies and enemies to sleep.

         Heaven rending sound: Makes all allies and enemies feel strange.

         Heavy air: Slightly decreases the Defense of all allies and enemies
                    for the duration of the battle.

         Rainbow colored light: Revives all unconscious allies and defeated
                                enemies to full HP.


     c)Jeff

       Offense: high
       Defense: medium
       Speed:   low
       Guts:    medium
       Max HP:  low
       Luck:    medium

       Jeff is a scientific whizz kid who can repair broken items and use tools
       that no other party member can use. He is unable to use PSI, but he is
       the only party member who can utilize guns, bazookas, and Bottle
       Rockets, which are one-time use weapons that can inflict 150 to over
       1000 HP of damage depending on the type of rocket used.

       Jeff's guns can boost his Offense to the second highest or sometimes
       even the highest among his friends, making his standard attack a good
       complement to Ness's "bash" against most normal enemies. His "shoot"
       can't get SMAAAASH!! hits, but it's more accurate than standard "bash"
       attacks, its damage isn't reduced by shields, and it doesn't revert
       enemies feeling strange to normal.

       In boss fights, Bottle Rockets usually make Jeff your biggest offensive
       force. Bottle Rockets are sold throughout the game at a cheap price, and
       they inflict enough damage to take away about a quarter to half of most
       bosses' HP. None of his other items are as powerful but are useful in
       other situations. I describe each of his items in the section "4.Jeff's
       Tools."

       Most of Jeff's best weapons can be obtained only by repairing broken
       items. Each broken item requires Jeff to have an IQ above a certain
       amount to be fixed, and Jeff automatically repairs something if possible
       when the party rests. Unfortunately, there is no guarantee Jeff will
       repair something if his IQ meets or exceeds the requirement, so try to
       rest somewhere free when you want him to repair something. Many repaired
       or broken items can't be thrown away and can only be given to Escargo
       Express if you want to get rid of them.

       Jeff's main weakness is Speed, and he almost always goes last or second
       to the last among his friends. His Vitality is the second lowest in the
       party, making him somewhat vulnerable against stronger enemies but still
       manageable compared to Paula. Equip Jeff with your second best armor to
       keep him alive.

       Jeff's special ability is "spy." "Spy" reveals an enemy's Offense,
       Defense, and PSI vulnerabilities and takes any item the enemy might be
       carrying. Be sure to use "spy" before using status affecting PSI attacks
       such as Flash or Hypnosis because those moves are unlikely to work on
       enemies not vulnerable to them.


     d)Poo

       Offense: low (but high growth rate)
       Defense: medium
       Speed:   high (very high with the Cloak of Kings)
       Guts:    low
       Max HP:  high
       Max PP:  low
       Luck:    low (very high with the Bracer and Diadem of Kings)

       Poo is mostly a PSI specialist who has a versatile set of offensive and
       recovery PSI moves but low Offense. His Freeze and Starstorm can inflict
       heavy damage to most normal enemies and bosses, and his Lifeup and
       Healing can keep everyone alive and healthy. Unfortunately, Poo has less
       PP than Ness and Paula, so be sure to buy Bottles of DXwater (recovers
       40 PP for only Poo) or use PSI Magnet when going through long dungeons.

       Poo's biggest weakness is his low Offense. While his Offense has a high
       natural growth rate, his "bash" will likely remain weaker than Paula's
       unless you spend time leveling him up. The Sword of Kings, Poo's only
       weapon, can offset this weakness, but this weapon is extremely rare and
       increases Offense by just 30. To offset his weak "bash", give Poo
       offensive items, such as Super Bombs, Mummy Wraps, and the Monkey's
       Love, or use Freeze.

       Don't equip Poo with the same weapons and armor the other party members
       use; they actually decrease Poo's stats. There are only four items Poo
       should equip: the Sword of Kings, the Cloak of Kings, the Bracer of
       Kings, and the Diadem of Kings. Only the Sword of Kings can be difficult
       to get; the others are found in gift boxes.

       Don't give Poo most food items because they recover only about 6 of his
       HP. Only a few food items work for Poo, and they are actually better for
       him than for everyone else. These items are:

          Brain Food Lunch : recovers about 600 HP and 100 PP
          Bottle of Water : recovers about 10 PP
          Bottle of DXwater : recovers about 40 PP

       Medicinal items, such as Secret Herbs, and other PP recovery items work
       normally for Poo.

       Poo's special ability is "mirror," which allows him to acquire an
       enemy's stats and moves. Its success rate is about 50%, though it
       doesn't work on bosses and on stronger enemies. The only worthwhile use
       I've found for "mirror" is to use it on enemies that can recover HP
       without using PP. Otherwise, most enemies susceptible to "mirror" are
       weaker than Poo and not worth the effort.




2.Status Effects

     This section gives information on all the status effects in the game and
     how to deal with each. They are listed in alphabetical order.

     The cures listed under each status effect are the most practical ways of
     removing the status effect rather than all of them. Characters and objects
     that cure almost everything for free such as the Saturn Valley doctor or
     the Instant Revitalizing Device are generally not mentioned.


     a)cold

       Effects: -inflicts 4 HP of damage each turn in battle
                -inflicts 2 HP of damage every four seconds outside of battle
       Cures: -Healing[alpha]
              -use a Cold Remedy

       Catching a cold is a problem in only one place early in the game. Use
       Healing[alpha] outside of battle or after you have defeated any enemies
       that can give you a cold to cure this status effect. If you have Cold
       Remedies, use those up before using Healing when travelling away from
       town.


     b)crying

       Effect: reduces the accuracy of a character's standard attack by 50%
       Cures: -Healing[beta]
              -end the battle

       Ness and Jeff are hindered the most by crying. If you're fighting normal
       enemies and only one person starts crying, it can usually be ignored. If
       both Ness and Jeff start crying and you're fighting more powerful
       enemies, either use PSI attacks or use Healing[beta] on Ness (Jeff can
       use the Heavy Bazooka if he has it).

       This status effect doesn't seem to reduce the accuracy of some enemy
       attacks, such as "tore into" or "lunge forward."


     c)diamondize

       Effect: affected person can't do anything
       Cures: -Healing[gamma]
              -use a Secret Herb, Cup of Lifenoodles, or a Horn of Life

       Diamondization is equivalent to being unconscious, except HP isn't
       depleted. Use Healing[gamma], a Secret Herb, or a Cup of Lifenoodles to
       recover anyone diamondized as soon as possible.


     d)feel strange

       Effect: affected character sometimes targets a random character--self,
               friend, or foe--with whatever move used
       Cures: -Healing[beta]
              -receive damage
              -end the battle

       Feeling strange isn't much of a problem if only one person is affected
       by it. In those cases, ignore it and have the affected character
       "defend" or stick to standard attacks. If multiple party members start
       feeling strange, end the fight as soon as possible with your strongest
       PSI attacks or use Healing[beta].


     e)homesick

       Effect: Ness randomly wastes turns in battle
       Cure: -call Ness's mom
             -go to a Sanctuary spot

       This status effect occurs rarely but randomly. Call or talk to Ness's
       mom to cure homesickness. Regularly calling Ness's mom doesn't prevent
       homesickness.


     f)mushroomize/mashroomize

       Effects: -equivalent to feeling strange in battle
                -rotates movement controls outside of battle *
       Cures: -talk to a Healer in any Hospital
              -talk to the girl in Peaceful Rest Valley
              -wade in a hot spring

       Mushroomization is much worse than feeling strange because it persists
       outside of battle and can't be healed by PSI or items. The best course
       of action is to defeat mushroom enemies first in any battle. Luckily,
       this status effect is a problem at only three places in the game.

       If someone becomes mushroomized, get rid of the mushroom before
       venturing into dangerous territory if possible or have the affected
       character stick to standard attacks, Lifeup/Healing, or food items.

       * If a party member is mushroomized, your movement controls change after
         a few seconds. From what I can tell, the button assignments on the
         control pad seem to rotate either to the left, to the right, or by 180
         degrees. For example, if the button assignments rotate to the right,
         the control pad works like this:
                UP    = move left
                RIGHT = move up
                DOWN  = move right
                LEFT  = move down


     g)nausea

       Effects: -inflicts 16~24 HP of damage each turn in battle
                -inflicts 10 HP of damage every two seconds outside of battle
       Cures: -Healing[beta]
              -use a Refreshing Herb

       Heal anyone nauseous with Healing[beta] or a Refreshing Herb outside of
       battle or after all enemies that can cause nausea are defeated.


     h)numb/paralysis

       Effects: renders a character unable to physically attack, use items, or
                "defend;" PSI is still usable
       Cures: -Healing[gamma]
              -use a Secret Herb

       Use Healing[gamma] or a Secret Herb on anyone paralyzed as soon as
       possible. Equipping items such as the Travel Charm or the Great Charm
       protect from the PSI move Paralysis but not numbness caused by Flash.


     i)poison

       Effects: -inflicts 16~24 HP of damage each turn in battle
                -inflicts 10 HP of damage every two seconds outside of battle
       Cures: -Healing[beta]
              -use a Refreshing Herb

       Use Healing[beta] or a Refreshing Herb outside of battle or after any
       enemies that can cause poison are defeated.


     j)possess

       Effect: a Tiny Li'l Ghost attacks a party member each round in battle
       Cures: -Healer in any Hospital
              -Saturn Valley doctor

       There are very few enemies that can cause possession, and it's more of a
       nuisance than a threat. The Tiny Li'l Ghost has 2 attacks: a standard
       attack that usually inflicts 1 HP of damage and a "reach out with its
       icy hand" attack that can solidify one person. The ghost has high Speed
       and usually attacks first in each round, even in battles near the end of
       the game when the party is at higher levels. The Tiny Li'l Ghost attacks
       only once per round even if multiple party members are possessed.

       You can cure possession by going to a Healer at a Hospital and selecting
       the "purify" option. You can also go to the doctor in Saturn Valley and
       have the ghost removed for free.

       Special attacks or PSI moves that target the entire party, such as
       Starstorm or Fire, also damage the ghost and may defeat it, though
       shields that protect the entire party also protect the ghost. The Tiny
       Li'l Ghost has about 100 HP.


     k)sleep

       Effect: affected character can't do anything for a random number of
               rounds
       Cures: -Healing[alpha]
              -receive damage
              -wait a few rounds
              -end the battle

       Sleep is usually nothing to worry about and can be ignored. Someone who
       has fallen asleep may wake up if physically attacked.


     l)solidify

       Effect: incapacitates a character for a single turn (occasionally more)
       Cure: -wait 1 or 2 rounds
             -end the battle

       Solidification poses a minor threat and can be ignored. It usually lasts
       for one turn, but some attacks such as the Arachnid!'s spider silk can
       immobilize a target for two or more turns. There is no way to heal
       solidification.


     m)sunstroke

       Effects: -inflicts 4 HP of damage each turn in battle
                -inflicts 2 HP of damage every four seconds outside of battle
       Cures: Healing[alpha]

       Check for sunstroke when in a desert by pressing the B button or SELECT
       if you see the screen flash red. Sunstroke can occur only when beads of
       sweat spout from the party. Don't buy or keep Wet Towels for healing
       sunstrokes; Healing[alpha] is sufficient.


     n)unable to concentrate

       Effect: prevents PSI use for 4 rounds
       Cures: end the battle

       You will rarely, if ever, see a party member become unable to
       concentrate. Only a few enemies can cause this status effect, and
       attacks that disrupt concentration tend to have low success rates.

       A person carrying the Brain Stone is immune to this status effect.






3.PSI Information

     OFFENSE

     a)PSI Rockin (or whatever you name as your "favorite thing")

       PSI Rockin is Ness's special PSI attack. It inflicts significant damage
       to all enemies on screen.

       PSI Rockin is undoubtedly powerful, but it can be a drain on Ness's PP
       and becomes less useful when Paula joins Ness and offers a more
       versatile set of PSI attacks. Try to conserve Ness's PP for recovery PSI
       instead for the most part. Don't use PSI Rockin except in boss fights
       and against groups of normal enemies, and stick to PSI Rockin[beta] for
       its low cost and decent damage.

       This attack sometimes fails to work: the higher the target's Speed, the
       more likely PSI Rockin will fail (source: starmen.net). Generally, PSI
       Rockin's success rate is close to 100% and the chance of failure is
       usually not a big deal.

       Counter: There are only two enemies that can use PSI Rockin. I discuss
                them in the walkthrough. 

       -alpha

        Level Learned: 8 (Ness)
        Damage: 40~120 HP

        The alpha version of PSI Rockin is useful during the beginning of the
        game before Paula joins Ness. Use it in early boss fights and when you
        are overpowered by a group of enemies.

       -beta

        Level Learned: 22 (Ness)
        Damage: 90~270 HP

        This move is the most cost-effective version of PSI Rockin and is
        useful against groups of enemies and bosses for much of the game. Go
        with this move for general use even after PSI Rockin[gamma] and [omega]
        are learned.

       -gamma

        Level Learned: 49 (Ness)
        Damage: 190~450 HP

        PSI Rockin[gamma] and [omega] are usually too costly to use until the
        very end of the game. Use these attacks only once or twice against
        bosses or in emergencies.

       -omega

        Level Learned: 75 (Ness)
        Damage: 430~920 HP


     b)Flash

       Flash randomly causes all enemies on screen to start uncontrollably
       crying, feel strange, become paralyzed, or be instantly defeated. Some
       enemies are vulnerable to Flash and are always affected, while others
       are resistant.

       Flash will most likely cause uncontrollable crying, but in my
       experience enemies aren't hindered enough by crying to help much. The
       later versions of Flash have a decent chance of instantly defeating
       something, but the PP cost and unreliable success rate of Flash limit
       its usefulness; better alternatives are usually available.

       Counter: PSI Shield[sigma] will suffice. The Night Pendant protects from
                Flash and can be found near the middle of the game--equip it on
                Ness. Note that enemy moves equivalent to Flash, such as "emit
                a glorious light," can be defended against only with Flash
                protective armor and not a PSI Shield.

       -alpha

        Level Learned: 18 (Ness)
        Success Rate: depends on target
        Status Effects: cry (~85%)
                        feel strange (~15%)

       -beta

        Level Learned: 38 (Ness)
        Success Rate: depends on target
        Status Effects: cry (~60%)
                        feel strange (~10%)
                        paralysis (~15%)
                        instant defeat (~15%)

       -gamma

        Level Learned: 61 (Ness)
        Success Rate: depends on target
        Status Effects: cry (~45%)
                        feel strange (~15%)
                        paralysis (~20%)
                        instant defeat (~20%)

       -omega

        Level Learned: 67 (Ness)
        Success Rate: depends on target
        Status Effects: cry (~35%)
                        feel strange (~10%)
                        paralysis (~15%)
                        instant defeat (~40%)


     c)Fire

       Fire inflicts mediocre damage to an entire row of enemies. Some enemies
       are vulnerable to Fire and receive extra damage, while others are
       resistant or almost immune.

       Use Fire when you want to soften up a row of enemies susceptible to it.
       Follow that up with "bash" attacks to defeat multiple enemies in a
       single round. Fire can also be an alternative PSI attack against bosses
       resistant to Freeze.

       The low cost-effectiveness and underwhelming damage of Fire against
       enemies not vulnerable to it makes this move less useful later in the
       game. Once learned, use Thunder[gamma] instead of Fire against groups of
       neutral targets.

       Counter: PSI Shield[sigma] will suffice. Fire protective armor (e.g. the
                Flame Pendant) can greatly help in protecting Paula and Jeff
                who have low HP. Note that Fire equivalent attacks, such as
                "breathe fire," can't be defended against with a PSI Shield,
                but damage is reduced by Fire protective items.

       -alpha

        Level Learned: 3 (Paula)
        Damage: 25~40 HP
                60~100 HP to vulnerable targets

       -beta

        Level Learned: 19 (Paula)
        Damage: 50~80 HP
                120~200 HP to vulnerable targets

       -gamma

        Level Learned: 37 (Paula)
        Damage: 70~120 HP
                180~300 HP to vulnerable targets

       -omega

        Level Learned: 64 (Paula)
        Damage: 100~160 HP
                240~400 HP to vulnerable targets


     d)Freeze

       Freeze inflicts significant damage to a single target and has a 25%
       chance of causing solidification (source: starmen.net). Some enemies are
       vulnerable to Freeze and suffer extra damage, while others are resistant
       or almost immune.

       Freeze is arguably the most useful PSI attack in the game because of its
       low PP cost and effectiveness against bosses. Use Freeze when Paula or
       Poo's standard attack is weak or when facing strong enemies that give
       you trouble. For enemies resistant to Freeze, Fire is usually the best
       alternative.

       Counter: Only a few enemies can use Freeze. Use PSI Shield[sigma] for
                protection or defeat the enemy as quickly as possible.

       -alpha

        Level Learned: 1 (Paula)
                       15 (Poo)
        Damage: 55~90 HP
                150~230 HP to vulnerable targets
        Status Effects: Solidify (25%)
 
        The low PP cost and high offensive power of Freeze[alpha] make it
        effective against normal enemies in the early and middle parts of the
        game.

       -beta

        Level Learned: 11 (Paula)
                       15 (Poo)
        Damage: 110~180 HP
                270~450 HP to vulnerable targets
        Status Effects: Solidify (25%)

       -gamma

        Level Learned: 31 (Paula)
                       33 (Poo)
        Damage: 170~250 HP
                405~675 HP to vulnerable targets
        Status Effects: Solidify (25%)

       -omega

        Level Learned: 46 (Paula)
        Damage: 230~350 HP
                540~900 HP to vulnerable targets
        Status Effects: Solidify (25%)


     e)Thunder

       Depending on what version of this attack you use, Thunder summons 1 to 4
       lightning bolts that either hit a random target or hit nothing. The
       probability that each bolt will strike something increases with the
       number of enemies on screen (source: starmen.net):

         1 enemy: 25%
         2 enemies: 50%
         3 enemies: 75%
         4+ enemies: 100%

       Thunder also eliminates any PSI Shield protecting a target in one
       strike, though PSI Shield[beta] and [omega] reflect damage before
       disappearing.

       Thunder[alpha] and [beta] are somewhat useful for eliminating PSI
       shields early in the game before Jeff gets the Neutralizer or the Shield
       Killer. Unfortunately, because of the randomness of Thunder, it may
       sometimes be better to repeatedly use Freeze[alpha] instead to eliminate
       a PSI shield.

       For inflicting damage, use Thunder[gamma] against groups of enemies not
       vulnerable to Fire or as a low-cost alternative to Starstorm. Based on
       the above probabilities, you should probably use Thunder only when
       facing 3 or more enemies.

       Thunder[gamma] is probably the only version of this move good enough for
       general use. Thunder[alpha] and [beta] summon just 1 and 2 bolts
       respectively and don't hit enough targets to be very reliable, while
       Thunder[omega] is less damaging and less cost-effective than Starstorm
       without being much cheaper in PP cost.

       Counter: The best protection is the Franklin Badge, which should be kept
                in Paula's inventory for the most part. PSI Shields should
                usually not be necessary. Note that PSI shields don't protect
                against Thunder equivalent attacks such as "Electrical shock
                attack."

       -alpha

        Level Learned: 8 (Paula)
                       15 (Poo)
        Effect: summons 1 lightning bolt; eliminates PSI shields on hit
        Damage: 65~170 HP per bolt
        Success Rate: see above

       -beta

        Level Learned: 25 (Paula)
                       15 (Poo)
        Effect: summons 2 lightning bolts; eliminates PSI shields on hit
        Damage: 65~170 HP per bolt
        Success Rate: see above

       -gamma

        Level Learned: 57 (Paula)
                       41 (Poo)
        Effect: summons 3 lightning bolts; eliminates PSI shields on hit
        Damage: 115~280 HP per bolt
        Success Rate: see above

       -omega

        Level Learned: 55 (Poo)
        Effect: summons 4 lightning bolts; eliminates PSI shields on hit
        Damage: 115~280 HP per bolt
        Success Rate: see above


     f)Starstorm

       Poo's Starstorm inflicts significant damage to all enemies on screen,
       much like Ness's PSI Rockin. Starstorm is a little better than PSI
       Rockin, however, since Starstorm has a 100% success rate, has smaller
       damage spread, and costs less PP. Unfortunately, Poo also has less PP
       than Ness does, so this attack is still costly to use. Use Starstorm
       only in emergencies. It's usually better to conserve Poo's PP for Freeze
       and Lifeup/Healing.

       Counter: Always use PSI Shield[sigma] or [omega] when facing an enemy
                that can use Starstorm, and be sure Paula has sufficient Speed
                to go before the enemy attacks. If Paula doesn't have enough
                Speed to put up a shield in time, equip her with the Rabbit's
                Foot found in the Seventh Sanctuary Cave. If you get hit by
                Starstorm, use Lifeup[omega] or give priority to recovering
                Ness and Poo before their HP counters reach 0 (Ness will likely
                survive this attack most of the time). Those two characters can
                then revive Paula and Jeff.

       -alpha

        Level Learned: n/a (Poo learns this at a certain point in the game)
        Damage: 300~435 HP

       -omega

        Level Learned: n/a (ditto)
        Damage: 580~860 HP


     RECOVER

     a)Lifeup

       Lifeup restores lost HP and keeps you alive. It's an essential move, and
       how you use it can make the difference between victory and defeat in
       battle.

       At low levels when Ness has little PP, you'll get into trouble if Ness
       can't use Lifeup while in dangerous territory. To avoid wasting PP, try
       to think one or two rounds ahead in battle and estimate the maximum
       possible damage your enemies can inflict, taking into account the
       likelihood that Ness or the enemy will attack first. Use Lifeup or eat
       food when someone's HP falls below this maximum.

       If you have any food items, use those up before resorting to Lifeup
       while away from town. Save your best food items for recovery during
       battle and use your weakest food items to recover after fights. Give
       some food to your fastest party member before entering difficult fights
       just in case someone gets mortally wounded.

       In later parts of the game when estimating minimum HP values becomes
       impractical, just use common sense and utilize Lifeup often. Once Poo
       joins the party, have him use Lifeup instead of Ness when possible
       because Poo has higher Speed and can recover PP with PSI Magnet or
       Bottles of DXwater. Take advantage of the rolling HP counter as well,
       and avoid using Lifeup until someone's HP falls at least below 150 or
       200.

       Counter: A lot of enemies can use Lifeup[alpha], but it's usually not a
                big problem. Just concentrate your attacks on one target at a
                time.

       -alpha

        Level Learned: 2 (Ness)
                       15 (Poo)
        Recovery: 70~120 HP

        Food items such as the Hamburger are good alternatives to Lifeup[alpha]
        in the early parts of the game. Always carry some food to prepare for
        major fights or for long walks away from town.
 
       -beta

        Level Learned: 20 (Ness)
                       15 (Poo)
        Recovery: 230~370 HP

       -gamma

        Level Learned: 39 (Ness)
                       46 (Poo)
        Recovery: max HP

       -omega

        Level Learned: 70 (Ness)
        Recovery: 310~470 HP for all allies


     b)Healing

       Healing removes a single status effect from one person. Healing can't
       cure all status effects, but the number of ailments that Healing can
       cure increases with each successive version of this move.

       The rule for using Healing is simple: use the move that heals an ailment
       with the lowest PP cost. Listed below are the status effects each
       version of Healing should be used to cure.

       A few items can act as alternatives to Healing: Refreshing Herbs to cure
       poison and nausea, Secret Herbs for paralysis and diamondization, and
       Cups of Lifenoodles and Horns of Life for reviving someone unconscious.
       Buy 1 or 2 of these items when they're available if Ness or Poo haven't
       learned Healing moves that cure the above ailments.

       Counter: The only time Healing should give you trouble is when enemies
                use Healing[omega] to revive an already defeated enemy.
                Fortunately, this happens rarely and only near the end of the
                game.

       -alpha

        Level Learned: 10 (Ness)
                       15 (Poo)
        Cures: cold, sleep, sunstroke

       -beta

        Level Learned: 24 (Ness)
                       15 (Poo)
        Cures: poison, nausea, feeling strange, uncontrollable crying

       -gamma

        Level Learned: 53 (Ness)
                       36 (Poo)
        Cures: unconscious (to 25% of max HP), diamondization, paralysis

        Healing[gamma] can revive someone unconscious and restore 25% of their
        HP. There is some chance of failure, however, and this move is best
        used to revive someone outside of battle.

       -omega

        Level Learned: 52 (Poo)
        Cures: unconscious (to full HP)

        Healing[omega] recovers someone unconscious and restores full HP with a
        100% success rate. Use this move when reviving someone in battle.


     c)PSI Magnet

       PSI Magnet transfers some PP from enemies to the user of this move.

       Use PSI Magnet against enemies that don't pose much of a threat (e.g.
       paralyzed enemies) or when Paula or Poo's "bash" is ineffective. PSI
       Magnet can be useful if you find yourself short on PP recovery items
       while away from a place to rest, but you'll have to use this move many
       times for it to make much of a difference.

       If you find this move tedious to use, you can either hunt for Magic
       Truffles in Deep Darkness (if you didn't find them all already), buy
       Magic Tarts in Summers, or buy Bottles of DXwater for Poo in Scaraba or
       Deep Darkness. If you haven't reached these towns yet, your best
       alternative to PSI Magnet may be to hunt for Magic Butterflies.

       Counter: PSI Magnet is a problem when Ness is at low levels. Defeat any
                enemy that can use PSI Magnet as soon as possible when away
                from town to avoid being left stranded without PP.

       -alpha

        Level Learned: 15 (Paula)
                       21 (Poo)
        Effect: drains 2 to 8 PP from a single target

       -omega

        Level Learned: 24 (Paula)
                       27 (Poo)
        Effect: drains 2 to 8 PP from all enemies

        PSI Magnet[omega] can be very effective when facing a group of weak PSI
        using enemies such as Pit Bull Slugs and Foppies.


     ASSIST

     a)Shield

       Shield protects from some forms of physical attacks. All versions of
       Shield reduce damage by 50%, but [beta] and [omega] also reflect 50% of
       inflicted damage. The battle command "defend" can be used with Shield to
       reduce damage even further.

       Each use of Shield protects from 3 physical attacks (up to a maximum of
       8 attacks), but shields that reflect and shields that don't can't be
       used together. For example, using Shield[alpha] and then Shield[beta] on
       the same character gives you a reflecting shield that protects from 3
       hits rather than 6. Note that a SMAAAASH!! hit eliminates a Shield in
       one strike.

       Shield doesn't reduce damage inflicted by all types of physical attacks,
       though [beta] and [omega] always reflect physical damage. Damage from
       the following attacks aren't reduced by Shield:

         Jeff's "shoot"
         Jeff's Heavy Bazooka
         Bottle Rockets (all types)
         Bombs
         Super Bombs
         Bag of Dragonite
         Yo-yos and Slingshots
         "biting attack"
         "take a bite using its poisonous fangs"
         "bite you hard"
         "charge forward"
         "tear into you"
         "growl and lunge forward"
         "fire a beam"
         "peck at your eyes"
         "stomp with its huge foot"
         "utilize a paint attack"
         "jab with a spear"

         "burst into flames" (death action; no reflection)
         "explode into bits" (death action; no reflection)

       The battle command "defend" also doesn't seem to work against these
       moves.

       Counter: Some later enemies have Shield[alpha] or [beta] on them from
                the beginning of battle. Attack with Freeze to bypass the
                shield, or use Jeff's Neutralizer or Shield Killer.

       -alpha

        Level Learned: 12 (Ness)
                       15 (Poo)
        Effect: protects a single character

       -beta

        Level Learned: 34 (Ness)
                       16 (Poo)
        Effect: protects a single character
        Reflection: 50% of inflicted damage

       -sigma

        Level Learned: 15 (Poo)
        Effect: protects all allies

       -omega

        Level Learned: 51 (Poo)
        Effect: protects all allies
        Reflection: 50% of inflicted damage


     b)PSI Shield

       PSI Shield absorbs all damage inflicted by PSI, and PSI Shield[beta] and
       [omega] reflect 100% of damage back to the PSI user. The shield doesn't
       protect against Assist or Recovery PSI moves or the following PSI
       equivalent attacks:

         "emit a glorious light"     -- equivalent to Flash[omega]
         "breathe fire"              -- Fire[gamma]
         "shoot out a spray of fire" -- Fire[omega]
         "crashing boom bang attack" -- Thunder[beta]
         "electrical shock attack"   -- Thunder[beta]

       Only PSI protective items such as the Franklin Badge, the Night Pendant,
       or the Sea Pendant protect against the above moves.

       Each use of PSI Shield protects from 3 PSI attacks, up to a maximum of 8
       attacks. Shields that reflect damage and shields that don't can't be
       used together.

       Only PSI Shield[sigma] is good for general use. The other moves either
       don't offer enough protection or cost too much PP, though PSI Shield
       [omega] can defeat any Starstorm user.

       Counter: Use Jeff's Neutralizer or Shield Killer to eliminate an enemy's
                PSI Shield; use Thunder only as a last resort. Be warned that
                some enemies are protected with a reflecting PSI shield from
                the start of a fight.

       -alpha

        Level Learned: 6 (Paula)
        Effect: protects a single character

       -beta

        Level Learned: 51 (Paula)
        Effect: protects a single character
        Reflection: 100% of damage

       -sigma

        Level Learned: 27 (Paula)
        Effect: protects all allies

        I suggest you mostly use PSI Shield[sigma] to defend against PSI
        attacks.

       -omega

        Level Learned: 60 (Paula)
        Effect: protects all allies
        Reflection: 100% of damage

        PSI Shield[omega] costs too much PP for general use. The damage
        reflection can be useful against some enemies that use Starstorm, but
        most enemies shouldn't require the 42 PP cost.


     c)Hypnosis

       Hypnosis can make someone fall asleep. Characters that are asleep can't
       do anything until they wake up after a random number of rounds or after
       being attacked. Some enemies are vulnerable to Hypnosis while others are
       resistant or immune.

       Hypnosis can be helpful when facing a group of enemies. If an enemy is
       susceptible to Hypnosis, putting that enemy to sleep can reduce the
       number of foes you have to deal with while you concentrate on defeating
       its cohorts. As with most status affecting PSI moves, use Hypnosis only
       against enemies that are vulnerable to it (use Jeff's "spy" ability to
       see an enemy's PSI weaknesses). Hypnosis is not very helpful in battles
       against a single enemy because a sleeping enemy can wake up if attacked.

       Counter: Sleep can usually be ignored; use Healing[alpha] if you need to
                wake someone up.

       -alpha

        Level Learned: 4 (Ness)
        Effect: targets a single character
        Success Rate: depends on target

       -omega

        Level Learned: 27 (Ness)
        Effect: targets all enemies
        Success Rate: depends on target


     d)Paralysis

       Paralysis can render someone numb and immobile. Paralyzed characters
       can't physically attack or use items but can still use PSI.

       Paralysis can be a potent move because paralyzed enemies waste most
       turns doing nothing, and some powerful enemies are vulnerable to it.
       Unfortunately, like most status affecting moves, Paralysis has a low
       success rate against many enemies, and you should usually check with
       Jeff's "spy" (or a guide) to see if an enemy is susceptible to Paralysis
       before using it.

       Counter: The Travel Charm, Great Charm, and Crystal Charm can be
                equipped for protection, but those items should be replaced
                with Flash or Fire protective armor later in the game. Heal any
                paralyzed party member with Healing[gamma] or a Secret Herb as
                soon as possible.

       -alpha

        Level Learned: 14 (Ness)
        Effect: targets a single character
        Success Rate: depends on target

       -omega

        Level Learned: 29 (Ness)
        Effect: targets all enemies
        Success Rate: depends on target


     e)Offense Up

       Offense Up increases someone's Offense by a small amount. The increase
       in Offense is cumulative with successive uses of this move, but it stops
       working once someone's Offense is increased by a certain amount.
       Generally, you can use Offense Up up to 4 times on one person.

       Offense Up isn't very useful because the increase in Offense it provides
       doesn't make much of a difference. You're usually better off attacking
       rather than investing in stats increases.

       Counter: All stats increasing moves don't make much of a difference and
                can be ignored.

       -alpha

        Level Learned: 21 (Paula)
        Effect: increases the Offense of a single character
        Offense Increase: 6% of current Offense the first three times
                          4~5% of current Offense the last fourth time
                          0 for the fifth time and after

       -omega

        Level Learned: 40 (Paula)
        Effect: increases the Offense of all allies
        Offense Increase: 6% of current Offense the first three times
                          4~5% of current Offense the last fourth time
                          0 for the fifth time and after


     f)Defense Down

       Defense Down works just like Offense Up except it lowers enemies'
       Defense and sometimes fails to work. Defense Down stops working once
       someone's Defense is decreased by a certain amount. In general, you can
       use it up to 5 times on any single target.

       The problem with Defense Down is the same as that of Offense Up, namely
       the decrease in Defense is too small to make much of a difference.

       Counter: All stats reducing attacks don't pose a threat and can be
                ignored.

       -alpha

        Level Learned: 29 (Paula)
        Effect: targets a single character
        Success Rate: 80~100% (is lower for some targets)
        Defense Decrease: 6% of current Defense the first four times
                          4~5% of current Defense the last fifth time
                          0 for the sixth time and after

       -omega

        Level Learned: 54 (Paula)
        Effect: targets all enemies
        Success Rate: 80~100% (is lower for some targets)
        Defense Decrease: 6% of current Defense the first four times
                          4~5% of current Defense the last fifth time
                          0 for the sixth time and after


     g)Brainshock

       Brainshock can cause someone to feel strange and randomly target anyone,
       including him or herself, with whatever move used. Enemies feeling
       strange revert to normal if hit with "bash" but not Jeff's "shoot."

       Brainshock is worthwhile to use only in a few places. Enemies
       susceptible to Brainshock are usually pretty weak to begin with, and
       anyone feeling strange can easily revert to normal if "bashed."

       Counter: Use Healing[beta] or a Refreshing Herb if an important
                character starts to feel strange. Otherwise, have the affected
                character "defend" or use standard attacks if no one is heavily
                injured.

       -alpha

        Level Learned: 24 (Poo)
        Effect: targets a single character
        Success Rate: depends on target

       -omega

        Level Learned: 44 (Poo)
        Effect: targets all enemies
        Success Rate: depends on target


     OTHER

     a)Teleport

       Teleport lets you instantly travel to any town you have already visited.
       The party needs a running start to use this move, and colliding with an
       obstacle results in failure. You can use the D-PAD to control the
       party's running path.

       -alpha

        Level Learned: 17 (Poo)
                       (Ness learns this move at a certain point in the game)
        Effect: the party runs in a straight line before teleporting; you can
                use the D-PAD to control the party's path

       -beta

        Level Learned: 18 (Poo)
                       (Ness learns this move at a certain point in the game)
        Effect: the party runs in tight circles before teleporting; you can use
                the D-PAD to adjust the party's path




4.Jeff's Tools

     This section contains information and strategies on items usable only by
     Jeff. Items are listed in alphabetical order.

     The main drawback of most of Jeff's weapons is a low success rate. Since
     most broken or repaired items can't be discarded or sold, give things you
     don't need to Escargo Express. Items Jeff should hold on to are Big/Multi
     Bottle Rockets, the Slime Generator, the Neutralizer, the Shield Killer,
     and the Heavy Bazooka.


     a)Bad Key Machine

       Effect: opens certain locked doors
       Obtained: Maxwell in Snow Wood Boarding House

       The Bad Key Machine is not used once Jeff rescues Ness and Paula. Give
       it to Escargo Express as soon as possible.


     b)Bazooka

       Damage: 50~120 HP
       Peripheral Damage: 20~60 HP
       Obtained: merchant in southern Scaraba outside the Pyramid exit

       The Bazooka is not very useful because Jeff's "shoot" usually inflicts
       more damage. Don't buy this weapon.


     c)Big Bottle Rocket

       Effect: damages a single target (usually about 500 HP)
       Obtained: -arms dealer in the Fourside Department Store
                 -arms dealer in Scaraba Hotel

       The Big Bottle Rocket can make many boss battles much easier. Its price
       is cheap considering the damage it inflicts, and you should always keep
       1 or 2 of these in Jeff's inventory once they become available and until
       you're able to buy Multi Bottle Rockets. Note that enemies with high
       Speed are resistant to this item (see Bottle Rocket section below).


     d)Bottle Rocket

       Effect: damages a single target (usually about 100~150 HP)
       Obtained: -arms dealer in Threed
                 -arms dealer in Dusty Dunes Desert
                 -Fourside Department Store
                 -arms dealer in Scaraba Hotel

       The Bottle Rocket is useful in a few early boss fights.

       Damage inflicted by this item and the Big/Multi Bottle Rocket is not
       reduced by Shield, though damage can be reflected and inflict mortal
       damage to Jeff.

       The effectiveness of all types of Bottle Rockets depends on Jeff and the
       target's Speed (source: starmen.net). The higher the enemy's Speed, the
       less damage it receives. A few enemies are fast enough to avoid damage
       altogether.


     e)Counter-PSI Unit

       Effect: renders a single target unable to use PSI for 4 rounds
       Success Rate: depends on enemy (usually about 60%)
       Obtained: repair the Broken Machine (1 IQ required), which can be found
                 in a trash can inside Apple Kid's house

       The Counter-PSI Unit doesn't work very often against bosses or powerful
       PSI users. Give it to Escargo Express.


     f)Defense Shower

       Effect: increases the entire party's Defense
       Defense Increase: 6% of current Defense the first three times
                         4~5% of current Defense the last fourth time
                         0% for the fifth time and after
       Obtained: repair the Broken Trumpet (40 IQ required), which can be found
                 near the end of the Stonehenge Base in Winters

       The Defense Shower may be helpful if you encounter an enemy you're
       unprepared to fight, though I have never felt the need to use it. If you
       ever do use this item, use it multiple times for a cumulative effect.
       Give it to Escargo Express if you don't need it.


     g)Heavy Bazooka

       Damage: 140~400 HP
       Peripheral Damage: 70~200 HP
       Obtained: repair the Broken Bazooka (45 IQ required), which can be found
                 in a trash can in the Fourside Sewers (the Fifth Sanctuary
                 Location)

       The Heavy Bazooka is very useful because it usually inflicts more damage
       than Jeff's "shoot" and doesn't miss even if Jeff is crying. Unless you
       take the time to level up Jeff, the Heavy Bazooka will likely be
       stronger than Jeff's "shoot" until the end of the game.


     h)HP-sucker

       Effect: drains HP from a single target and gives it to Jeff
       HP Drain: 10~20% of target's max HP
       Success Rate: depends on enemy (usually about 70~100%)
       Obtained: trash can in Master Belch's Factory

       The HP drain of the HP-sucker isn't significant, and it's usually better
       to have Jeff "shoot" instead of use this item. You can sell it to earn
       some money.


     i)Hungry HP-sucker

       Effect: drains HP from all enemies and gives it to Jeff
       HP Drain: 10~20% of target's max HP
       Success Rate: depends on enemy (usually about 70~100%)
       Obtained: repair the Broken Tube (36 IQ required), which can be found in
                 the Monkey Cave in Dusty Dunes Dessert

       Use the Hungry HP-sucker rather than Lifeup for recovering Jeff when
       facing multiple normal enemies. Use this in boss fights only when Jeff's
       "shoot" doesn't inflict much damage, since the success rate of this item
       against bosses is usually very low.

       The HP drained by this item is added to the current amount displayed by
       Jeff's HP counter even if it's rolling (source: starmen.net). Hence, you
       should not press the A or L button when draining HP from multiple
       enemies to recover as much as possible.


     j)Multi Bottle Rocket

       Effect: damages a single target (usually 1000~2000 HP)
       Obtained: -merchant in southern Scaraba outside the Pyramid exit
                 -arms dealer in Deep Darkness

       The Multi Bottle Rocket can make a few late game boss fights much
       easier. Its only weakness is its ineffectiveness against enemies with
       high Speed, though most bosses don't have this characteristic (the final
       bosses of the game are notable exceptions).

       Always keep 1 or 2 Multi Bottle Rockets in Jeff's inventory once they
       become available. The best place to buy them is from the arms dealer in
       Deep Darkness.


     k)Neutralizer

       Obtained: gift box in the Monkey Cave in Dusty Dunes Desert

       The Neutralizer resets any stat changes due to PSI moves, such as
       Offense Up or Defense Down, or items, such as the Defense Spray. This
       item also removes any shields protecting enemies and party members and
       has a 100% success rate.

       The most useful function of the Neutralizer is it's ability to remove
       shields, since some powerful bosses and enemies are protected with
       reflecting shields. The Shield Killer, another one of Jeff's tools, also
       removes enemy shields, but it sometimes fails to work and affects only
       one target at a time. I usually prefer the Neutralizer because of its
       100% success rate, though the Shield Killer can be useful when you need
       a shield yourself.


     l)Shield Killer

       Effect: removes any shield protecting a single target
       Success Rate: ~80%
       Obtained: repair the Broken Pipe (30 IQ required), which can be found in
                 Dr. Andonuts's Lab in Winters

       As mentioned above, the Shield Killer's main drawback is it occasionally
       fails to work, though I usually keep both the Shield Killer and the
       Neutralizer. Use the Shield Killer against enemies that can attack with
       Starstorm, Fire, or Flash, and use the Neutralizer against everything
       else.


     m)Slime Generator

       Effect: solidifies a single random target in battle
       Success Rate: depends on enemy (usually about 60~100%)
       Obtained: fix the Broken Iron (10 IQ required), which can be found in a
                 gift box in Brick Road's maze in Winters and in a trash can in
                 the Fourside sewers; the Broken Iron can also be bought at
                 Burglin Park or from a dealer in northern Fourside

       The success rate of the Slime Generator can be pretty high against some
       strong enemies. Use this item in each round to pin down those enemies
       and prevent them from attacking.




5.Inventory Management

     Inventory management is one of the more annoying things about this game
     because each character can carry a limited number of items. Here are some
     steps that can make inventory management easier:


     a)Use Escargo Express

       If an unneeded item can't be sold or discarded, call Escargo Express and
       have it stored. You can learn Escargo Express's phone number by calling
       Ness's mom over any telephone outside of Ness's house. Required items
       that are used only once, such as the Backstage Pass, and many of Jeff's
       repaired items should be given to Escargo Express.


     b)Don't horde your food
 
       Food is common in the game and should be used when far from a place to
       rest to conserve Ness and Poo's PP. Save good food items for recovery
       during fights and use weak food items to recover after fights. Give your
       best food to your fastest party member to improve your chances of saving
       someone mortally wounded.


     c)Get the "For Sale Sign"

       Obtained: from the shaggy haired kid at Burglin Park in Twoson

       This convenient item summons a customer to buy an item from you.


     d)What each character should carry

       Here are a few general suggestions on what kind of items to give to each
       party member:

       Ness: Have Ness carry most of the party's food while at low levels. Once
             you start finding items that can revive someone unconscious or
             cure status effects such as paralysis and diamondization, give
             priority to those items and transfer your food to Paula or whoever
             has the highest Speed.

       Paula: Paula should carry all required items that Ness doesn't have to
              carry, such as the Backstage Pass and the Jar of Fly Honey. Give
              her most of your food after the middle part of the game.

       Jeff: Give Jeff offensive items such as Bombs and Insecticides when at
             low levels. Jeff's inventory will likely become full with gadgets
             only he can use or repair after a while, but give him food and
             medicine if he has space.

       Poo: Give Poo offensive items, such as Super Bombs and the Monkey's
            Love, and use them when his "bash" and PSI are not effective.





*******************************************************************************
IV.Set Up
*******************************************************************************

Set text speed to "fast" when starting your game to help you take maximum
advantage of the rolling HP counter. If you set text speed to a slower setting,
you can select "set up" when opening your file to change it.

Also, throughout the guide I refer to characters and your "favorite thing" as
the first suggestion offered by the "don't care" option on the naming screen.
These names are as follows:

  Main Character: Ness
  Girl: Paula
  Friend: Jeff
  Second Friend: Poo

  Pet: King
  Food: Steak
  Thing: Rockin




*******************************************************************************
V.Onett
*******************************************************************************

"The legends from the ancient times tell of three boys and a girl who defeat
Giygas."
     -Buzz Buzz

Photo Locations: -in front of Ness's house, after daybreak
                 -inside the house for sale in southwest Onett


                                    Outline

                     Get the Cracked Bat from Tracy's room
                                       |
                                       |
              Leave Ness's house and walk up to the impact site
                                       |
                                       |
                                Talk to Pokey
                                       |
                                       |
                  Return to Ness's house, talk to Ness's mom,
                                 and go to bed
                                       |
                                       |
                               Answer the door
                                       |
                                       |
                            Talk to Ness's mother
                                       |
                                       |
                    Talk to King to get his help (optional)
                                       |
                                       |
                               Answer the phone
                                       |
                                       |
                    Go to the impact site and talk to Picky
                                       |
                                       |
                             Head to Pokey's house
                                       |
                                       |
                            Defeat the Starman Jr.
                                       |
                                       |
                  Enter Pokey's house and talk to his father
                                       |
                                       |
                               Talk to Buzz Buzz
                                       |
                                       |
                      Receive the Mr. Baseball Cap north
                           of the Library (optional)
                                       |
                                       |
                       Go to the arcade and defeat Frank
                                       |
                                       |
                    Go to City Hall, talk to Mayor Pirkle,
                       and receive the Key to the Shack
                                       |
                                       |
                      Unlock the shack in northern Onett
                                       |
                                       |
                       Record the First Sanctuary Melody
                                       |
                                       |
                 Exit the cave and talk to the police officer
                                       |
                                       |
                Go to the police station in southern Onett and
                          defeat the police officers
                                       |
                                       |
                            Travel south to Twoson


1.The Beginning

  Recommended Level: 1 -> 3

  Equipment:

    Ness: Cracked Bat
          (nothing)
          (nothing)
          (nothing)

 ITEMS

   a)Cracked Bat

     Use: weapon for Ness; Offense +4
     Obtained: gift box in Tracy's room

     Don't forget the Cracked Bat. Obtain and equip it before leaving Ness's
     house.

   b)Sound Stone

     Use: required item; allows you to see which Sanctuary Locations were
          visited and listen to the melodies recorded
     Obtained: from Buzz Buzz, after returning Pokey and Picky to their home

     The Sound Stone can't be removed from Ness's inventory once obtained.
     However, if Ness's inventory is full at the time Buzz Buzz tries to give
     this item to Ness, it is sent to Ness's sister Tracy instead. This frees a
     space in Ness's inventory for most of the game.

     The best way to fill Ness's inventory is to fight Spiteful Crows and
     collect the Cookies they drop. Even without the Sound Stone, Sanctuary
     melodies will be recorded and you can properly progress through the game.


 GIFT BOXES
    _________________________________________________________________________
   |1.Cracked Bat        | weapon for Ness;   | Tracy's Room in Ness's house |
   |                     | Offense +4         |                              |
   |_____________________|____________________|______________________________|
   |2.Bread Roll         | recovers 30 HP     | northern Onett, along the    |
   |                     |                    | path to the impact site      |
   |_____________________|____________________|______________________________|


 ENEMIES

   a)Coil Snake

     Attacks

      -Biting attack
       Damage: 1~4 HP

      -Coil
       Effect: solidify a single target for one turn

     Strategy

       Two or three hits from Ness and King's attacks should defeat the Coil
       Snake.

       -Ness: "bash"
              recover with Lifeup[alpha] if HP falls to 8 or lower


   b)Runaway Dog

     Vulnerable: Fire, Freeze, Flash, Paralysis, Hypnosis

     Attacks

      -Biting attack
       Damage: 5~6 HP

      -Loud, piercing howl
       Effect: none

     Strategy

       Two hits from Ness's "bash" and two hits from King's attack should
       defeat the Runaway Dog. This enemy sometimes drops a Bread Roll when
       defeated.

       -Ness: "bash"
              recover with Lifeup[alpha] if HP falls to 12 or below


   c)Spiteful Crow

     Vulnerable: Fire, Freeze, Flash, Paralysis

     Attacks

      -Peck at your eyes
       Damage: 6~9 HP
       Comments: Make sure Ness has enough HP to survive two hits from this
                 attack.

      -Try to steal something
       Effect: steals a random, nonessential item

      -Has a big grin on his face
       Effect: none

     Strategy

       About 3 or 4 hits from Ness and King's attacks should defeat the
       Spiteful Crow. This enemy always drops a Cookie when defeated; eat the
       Cookie after fights if Ness receives more than 6 HP of damage.

       -Ness: "bash"
              recover with Lifeup[alpha] if HP falls to 18 or lower


 WALKTHROUGH

   a)The Impact Site

     The game begins with the sound of a meteorite landing and Ness getting out
     of bed. Leave Ness's room and enter the next door into Tracy's room. Open
     the gift box to find the Cracked Bat, Ness's first weapon. Equip it and go
     downstairs.

     You can talk to Ness's mother and have Ness change into his regular
     clothes if you want, but I prefer walking around in his jammies. Leave
     Ness's house.

     Follow the path that initially leads southwest to go to the impact site.
     Nothing special happens if you talk to the people on the way, though they
     give you a sense of the quirkiness and humor this game has to offer.

     There is a gift box on the way to the impact site containing a Bread Roll.
     Don't grab the Bread Roll just yet because there is a chance it will get
     stolen by an enemy that appears soon.

     Talk to Pokey (the chubby kid) upon reaching the impact site. Return to
     Ness's home after doing so and talk to Ness's mother; answer "yes" to her
     suggestion.

   b)Buzz Buzz

     When Ness wakes up again, go downstairs and walk toward the door. Pokey
     barges in on his own and explains his predicament. Answer "yes" to his
     request; answering "no" just causes Pokey to ask again.

     Talk to Ness's mother (who mysteriously seems to know Ness is about to go
     on a long adventure) and have Ness change into his regular clothes.

     Talk to Tracy and she will give Ness a Cookie. The Cookie recovers only 6
     HP, but it can be useful for recovering after battles.

     Talk to Ness's dog, King, to temporarily gain his help. He has moderate
     Offense and will be of considerable help in battle.

     The phone suddenly rings when you try to leave the house with Pokey.
     Answer the phone and talk to Ness's father (who also seems to know Ness is
     about to go on a long adventure). Leave Ness's house.

     The neighborhood is now infested with wild animals. Eat 1 or 2 Cookies
     after fights if Ness sustains about 6 to 12 HP of damage; use Lifeup to
     heal more serious damage. During battle, you should recover with Lifeup
     when Ness's HP drops down to a point where he can't survive two hits from
     the enemy's strongest attack. For example, the Spiteful Crow can inflict
     about 9 HP of damage at most with its main attack. Since the Spiteful Crow
     usually attacks before Ness, you should try to keep Ness's HP above 18
     when fighting this enemy. Try to estimate minimum HP values like this near
     the beginning of the game to help you survive battles without wasting PP
     and food items.

     Note: Later in the game, Ness receives an item called the Sound Stone,
           which is required to stay in his inventory at all times. However, if
           Ness's inventory is full at the time he is given this item, the
           Sound Stone is sent to Ness's sister Tracy instead. If you want to
           free up a space in Ness's inventory, fight the enemies around Ness's
           house and collect the items they drop. The best enemy to fight is
           the Spiteful Crow because it always drops a Cookie.

           Don't talk to Tracy if the Sound Stone was sent to her; she gives
           Ness the item if you do.

     Upon reaching the impact site, King gets scared and runs back home. Talk
     to Picky, the boy sleeping beside a tree.

     As you try to walk back to Pokey's house, Buzz Buzz emerges from the
     meteorite and tells his story. Answer "yes" when prompted to continue;
     answering "no" causes Buzz Buzz to retell his story from the beginning.

     Start heading towards Pokey's house. On the way, you will be ambushed by
     the Starman Jr. The battle is easy because Buzz Buzz does all the work.

     Enter Pokey's house and talk to Pokey's father, Aloysius Minch. At this
     point, Pokey, Picky, and Buzz Buzz leave Ness's company.

     Talk to Buzz Buzz and answer "yes" when prompted the first time and "no"
     the second time to receive the Sound Stone; otherwise, Buzz Buzz repeats
     his explanation.

     Dawn will break when you leave Pokey's house.


 EXTRAS

   a)Lier X. Agerate

     Purpose: none

     You will no doubt notice Lier X. Agerate's house on your way to the impact
     site. Talking to him during the night does nothing, but his dialogue
     changes between your first and second trips to the impact site.

     After daybreak, go back to his house and you'll see him standing next to a
     hole. Talk to him and he will lead Ness down the hole and through a short
     cave, at the end of which will be Lier's "treasure." Nothing is gained by
     examining the statue or talking to Lier, but this treasure plays an
     important role in the storyline later in the game.

_______________________________________________________________________________
_______________________________________________________________________________


2.The Sharks

  Recommended Level: 3 -> 6

  Equipment:

    Ness: Tee Ball Bat
          (nothing)
          Cheap Bracelet
          Mr. Baseball Cap

 ITEMS

   a)Map

     Use: press the X button to see a map of your current town
     Obtained: librarian at Onett Library

     The Map is free and can be helpful. If you decide you don't need the Map,
     give it to Tracy or call Escargo Express and have them store the item
     (call Ness's mom to learn Escargo Express's phone number; see the EXTRAS
     section below).

   b)Mr. Baseball Cap

     Use: armor for Ness; equip as "other;" Defense +6
     Obtained: kid in tree house north of the Library

     The Mr. Baseball Cap is the best "other" armor Ness can get until the next
     town. To obtain this item, look for a shaggy haired kid north of the
     Library. Enter the recess in the trees next to this kid and walk north to
     enter a tree house. Talk to one of the kids inside and he'll give you the
     Mr. Baseball Cap.


 SHOPPING LIST
    _________
   |Drugstore|
   |_________|__________________________________
   |1.Cheap Bracelet | $98  | armor; Defense +5 |
   |_________________|______|___________________|
   |2.Tee Ball Bat   |  48  | weapon for Ness;  |
   |                 |      | Offense +8        |
   |_________________|______|___________________|


 GIFT BOXES
    ______________________________________________________________________
   |1.Hamburger          | trash can next to Burger Shop | recovers 50 HP |
   |_____________________|_______________________________|________________|
   |2.Can of Fruit Juice | trash can next to Arcade      | recovers 6 HP  |
   |_____________________|_______________________________|________________|


 ENEMIES

   a)Frank

     Recommended Level: 5

     Attacks

      -Come out swinging
       Damage: 7~9 HP

      -Brandish a knife
       Damage: 18~24 HP
       Comments: Make sure Ness can survive two hits from this attack by
                 recovering with Lifeup[alpha] or a Hamburger if his HP falls
                 below 48.

      -Say something nasty
       Effect: lower Guts by 1 or 2 for the duration of the battle

     Strategy

       About four or five hits from Ness's "bash" should defeat Frank. Carry at
       least one Hamburger before fighting him.

       If Ness is at level 4 or 5, you'll probably have to recover in every
       other round just in case Frank uses his knife attack twice in a row.
       You'll need a bit of luck to win this fight if you don't spend some time
       leveling up or stocking up on Hamburgers. Frank should be easy if Ness
       is above level 6 or you have more than 3 Hamburgers.

       -Ness: "bash"
              recover with Lifeup[alpha] or a Hamburger if HP falls to 48 or
                lower


   b)Frankystein Mark II

     Recommended Level: 5

     Attacks

      -Generate a burst of steam
       Effect: none
       Comments: Frankystein uses this move in the first round and every other
                 round thereafter.

      -Throw a punch
       Damage: 12~17 HP

      -Tear into you
       Damage: 25~34 HP
       Comments: Be sure that Ness has enough HP to survive a hit from this
                 attack.

     Strategy

       About five or six hits from Ness's "bash" should defeat the Frankystein.
       This battle should be easier than the first fight against Frank because
       the Frankystein wastes every other turn to "generate a burst of steam."
       Take advantage of these wasted turns by recovering with Lifeup or a
       Hamburger when Ness may not survive a hit from the Frankystein's "tear
       into you" attack.

       -Ness: "bash"
              recover with Lifeup[alpha] or a Hamburger if HP reaches 34 or
                lower


   c)Pogo Punk

     Attacks

      -Standard attack
       Damage: 1~3 HP with the Cheap Bracelet
               7~9 HP without the Cheap Bracelet

      -Charge forward
       Damage: 8~12 HP with the Cheap Bracelet
               14~18 HP without the Cheap Bracelet

      -Fall down
       Effect: none

     Strategy

       About two or three hits from Ness's "bash" should defeat the Pogo Punk.
       Defeat this enemy last if it appears in a group. Avoid fighting this
       enemy without the Cheap Bracelet or below level 5.

       The Pogo Punk often drops a Hamburger.

       -Ness: "bash"
              recover with Lifeup[alpha] when HP reaches 25 or lower when
                facing a group


   d)Skate Punk

     Attacks

      -Standard attack
       Damage: 1 HP with the Cheap Bracelet
               5~8 HP without the Cheap Bracelet

      -Shred fiercely on a skateboard
       Damage: 5~8 HP with the Cheap Bracelet
               11~15 HP without the Cheap Bracelet

      -Call for help
       Effect: either a Yes Man Junior or a Pogo Punk might join the battle;
               success rate is roughly 75%

     Strategy

       About two or three hits from Ness's "bash" should defeat the Skate Punk.
       Avoid fighting this enemy without the Cheap Bracelet or below level 5.

       This is the only Shark that can call for help. If you're below level 5,
       defeat this enemy first when it appears in a group.

       -Ness: "bash"
              recover with Lifeup[alpha] when HP reaches 25 or lower when
                facing a group


   e)Yes Man Junior

     Attacks

      -Standard attack
       Damage: 1~3 HP with the Cheap Bracelet
               7~8 HP without the Cheap Bracelet

      -Swing his hula hoop
       Damage: 8~12 HP with the Cheap Bracelet
               14~19 HP without the Cheap Bracelet

      -Laugh hysterically
       Effect: none

     Strategy

       About two or three hits from Ness's "bash" should defeat the Yes Man
       Junior. Defeat this enemy before any Pogo Punks but after any Skate
       Punks. Avoid fighting this enemy without the Cheap Bracelet or below
       level 5.

       The Yes Man Junior sometimes drops a Bag of Fries when defeated.

       -Ness: "bash"
              recover with Lifeup[alpha] when HP reaches 25 or lower when
                facing a group


 WALKTHROUGH

   a)Going to Town

     Walk south and then west to the Library. Enter the Library and talk to the
     librarian near the entrance to receive a Map, an item that lets you see
     the layout of all major towns in the game. Press the X button to see a map
     of the town you are in. If you decide you don't need the Map, give it to
     Tracy or call Escargo Express. To learn Escargo Express's phone number,
     simply call Ness's mom from a telephone (see EXTRAS section below).

     To the north of the library is a kid with shaggy hair. Enter the small
     recess in the cluster of trees next to the kid and walk north to enter the
     nearby tree house. Talk to the kid wearing the large red cap to receive
     the Mr. Baseball Cap and equip it on Ness.

     Follow the trail south to the main part of town and examine the trash can
     next to the Burger Shop to find a Hamburger.

     Go to the Drugstore and withdraw all of your money from the ATM. Sell any
     Cookies you may have and buy the Tee Ball Bat and the Cheap Bracelet. If
     you can't buy both items, give priority to the Cheap Bracelet and fight 2
     or 3 Sharks around the Arcade in southern Onett to accumulate more money
     (if you can't buy anything, battle the animals to the north). If you need
     to recover, go back to Ness's house rather than staying at the Hotel to
     save money.

     The Sharks can be brutal if you aren't equipped with the Cheap Bracelet;
     they aren't too bad otherwise. Always defeat the Skate Punk first when
     facing a group to prevent him from calling for help. If you're trying to
     level up or earn money, fight the couple of Sharks in the Arcade to get
     them out of the way for later. In general, you should recover with Lifeup
     when HP falls to 25 or lower. Save any Hamburgers you get for some
     upcoming boss battles.

   b)Frank

     Frank, the leader of the Sharks, is behind the Arcade in southern Onett.
     He can be difficult, and you'll need a bit of luck to defeat him if Ness
     is at level 4 or 5. (I was at level 4 when writing this guide; I was able
     to defeat Frank most of the time, but I lost once or twice when Frank was
     aggressive with his knife attack and Ness's "bash" missed several times.
     Victory is practically guaranteed if Ness is at least level 6 or you have
     more than 3 Hamburgers.) 

     Carry at least one Hamburger before approaching Frank. Recover with any
     Cookies, Cans of Fruit Juice, or Bread Rolls in your inventory before
     talking to him.

     The fight against Frank is divided into two battles: one against Frank and
     another against Frankystein with no break in-between.

     Recover if Ness's HP falls to about 48 or lower when fighting Frank. The
     fight against Frank is the harder one, so don't worry if Ness has to
     recover in every other round. Use up Ness's PP before resorting to food
     items. About four or five hits from Ness's "bash" should defeat Frank.

     The fight against Frankystein is a little easier because the Frankystein
     wastes every other turn to "generate a burst of steam." Recover with
     Lifeup[alpha] or a Hamburger if Ness's HP falls to about 34 or lower.

     Once you defeat the Frankystein, Frank changes his ways and becomes your
     friend. After Frank is done talking, enter the Arcade, reenter the yard,
     and talk to Frank again. He lets Ness rest and recover for free.


 EXTRAS

   a)Escargo Express

     Purpose: learn Escargo Express's phone number

     Escargo Express is a company that stores any unneeded items for you in a
     separate storage space. They can be extremely useful because you'll often
     find yourself with useless items that can't be thrown away.

     Simply call Ness's mom to learn Escargo Express's phone number. You can
     call Escargo Express to have up to three items delivered to or picked up
     from the party for $18. You can also go to Ness's house and talk to his
     sister to store or pick up items for free.

   b)House for Sale

     Purpose: -lose $7500
              -read a humorous story
              -get ambushed by the photographer

     If you go to southern Onett and walk west past the Hospital, you'll find
     a house being sold for $7500. Don't try to gain enough money to buy this
     house because there is no point. $7500 becomes more affordable later in
     the game, and you can always come back later if you want.

     If you buy the house, you can "check" the drawer near the door to read a
     slightly amusing story. You can also get your picture taken by the
     photographer near the middle of the house.

_______________________________________________________________________________
_______________________________________________________________________________


3.First Sanctuary Location

  Recommended Level: 6 -> 10

  Equipment:

    Ness: Tee Ball Bat (Yo-yo for Sanctuary Boss)
          (nothing)
          Cheap Bracelet
          Mr. Baseball Cap

 ITEMS

   a)Hamburger

     Use: recovers about 50 HP
     Obtained: -Burger Shop
               -gift box in First Sanctuary Cave

     Have at least 3 Hamburgers before heading to the First Sanctuary Cave. Try
     to save them for the upcoming boss.

   b)Travel Charm

     Use: protects from Paralysis; equip on "body"
     Obtained: traveling entertainer in front of the shack, after the shack is
               unlocked

     The Travel Charm is useless because no enemies around the first couple of
     towns can use Paralysis. Sell it for $30.


 SHOPPING LIST
    _________
   |Drugstore|
   |_________|________________________________________________________________
   |1.Yo-yo          | $29  | weapon; Offense +6; has slightly lower accuracy |
   |                 |      | and can't get SMAAAASH!! hits; damage is not    |
   |                 |      | reduced by shields                              |
   |_________________|______|_________________________________________________|


 GIFT BOXES
    ________________________________________________________________
   |1.Skip Sandwich | increases walking     | First Sanctuary Cave, |
   |                | speed for 10 sec.     | first level           |
   |________________|_______________________|_______________________| 
   |2.Cold Remedy   | cures colds           | First Sanctuary Cave, |
   |                | (useful in next town) | second level          |
   |________________|_______________________|_______________________|
   |3.Hamburger     | recovers 50 HP        | First Sanctuary Cave, |
   |                |                       | third level           |
   |________________|_______________________|_______________________|     


 ENEMIES

   a)Attack Slug

     Vulnerable: Fire, Freeze, Paralysis, Brainshock

     Attacks

      -Standard attack
       Damage: 1~3 HP

      -Hypnosis[alpha]
       Effect: might put a single target to sleep
       Comments: Attack Slugs cannot use PSI for the first 4 rounds of battle.

      -Edge closer
       Effect: none

     Strategy

       One or two hits from Ness's "bash" should defeat the Attack Slug. The
       Attack Slug is pretty weak and tends to fight in groups. They are the
       best enemies to fight if you want to level up.

       Defeat the Attack Slug last if it appears with anything else. This enemy
       sometimes drops a Bomb when defeated; save the Bomb for the Sanctuary
       Boss.

       -Ness: "bash"
              recover with Lifeup[alpha], as needed


   b)Black Antoid

     Vulnerable: Fire, Freeze, Paralysis, Hypnosis

     Attacks

      -Standard attack
       Damage: 10~14 HP

      -Lifeup[alpha]
       Effect: recover 70~120 HP

      -Call for help
       Effect: a Black Antoid might join the battle

     Strategy

       Black Antoids are the strongest enemies that lurk in this cave, and they
       can be dangerous if they appear in a group. When facing only one or two,
       "bash" and recover with Lifeup[alpha] as necessary. When facing more,
       use PSI Rockin[alpha] to likely defeat all Black Antoids in sight.

       This enemy can summon a long chain of other Antoids to overwhelm you. If
       Ness is lower than level 8 and hasn't learned PSI Rockin[alpha] yet, you
       might want to spend some time leveling up on the lowest level of the
       Sanctuary cave where Black Antoids don't appear.

       About two hits from Ness's "bash" should defeat this enemy. The Black
       Antoid sometimes drops a Cookie. Eat Cookies between fights if Ness
       isn't at max HP.

       -Ness: "bash"
              recover with Lifeup[alpha] if HP falls to 28 or below
              PSI Rockin[alpha], if facing a group


   c)Rowdy Mouse

     Vulnerable: Fire, Freeze

     Attacks

      -Biting attack
       Damage: 1 HP
               10~15 HP if SMAAAASH!! hit
       Comments: The Rowdy Mouse gets a SMAAAASH!! hit about 50% of the time.
                 Other times, it inflicts only about 1 HP of damage or misses.

     Strategy

       Two or three hits from Ness's "bash" should defeat the Rowdy Mouse. If
       this enemy appears with a Black Antoid, defeat the Black Antoid first.

       The Rowdy Mouse sometimes drops a Bread Roll when defeated.

       -Ness: "bash"
              recover with Lifeup[alpha] if HP falls to 30 or below


   d)Titanic Ant (Sanctuary Boss)

     Recommended Level: 9

     Attacks

      -Biting attack
       Damage: 17~25 HP

      -Biting attack
       Damage: 25~45 HP
       Comments: The Titanic Ant's two biting attacks have the same description
                 in the battle dialogue window.

      -Shield[alpha]
       Effect: reduces damage inflicted by "bash" by 50%
       Comments: Damage from the Yo-yo sold at the Drugstore isn't reduced by
                 this shield. Without the Yo-yo, you have to hit the shield 3
                 times (or more if the Titanic Ant uses Shield[alpha] again) to
                 eliminate it.

      -Defense Down[alpha]
       Effect: reduces a single target's Defense by about 6%

      -PSI Magnet[alpha]
       Effect: drains 2 to 8 PP from a single target
       Comments: This move can make preserving PP difficult in this fight. Use
                 PSI early before Ness's PP gets drained by PSI Magnet.

     Strategy

       Have at least 4 Hamburgers in preparation for this fight, and buy the
       Yo-yo from the Onett Drugstore. The Yo-yo has a slightly lower accuracy
       than the Tee Ball Bat and can't get SMAAAASH!! hits, but its damage is
       not reduced by the Titanic Ant's shield (you can equip the Yo-yo during
       this fight, but it costs you a turn). Level up Ness so that he has about
       90 HP as well.

       Use PSI Rockin[alpha] as much as possible, and recover with Lifeup or a
       Hamburger when HP falls below 60.

       -Ness: (first few rounds) PSI Rockin[alpha]
              "bash/shoot"
              recover with Lifeup[alpha] or a Hamburger if HP falls below 60


 WALKTHROUGH

   a)Preparation

     Recover at Frank's hideout or at Ness's house if needed and carry at least
     3 Hamburgers. The Hamburgers are in preparation for the First Sanctuary
     Boss battle and should be saved until then; go to the Burger Shop and buy
     a few if you need to.

     Buy a Yo-yo from the Drugstore as well, but don't equip it yet. The damage
     inflicted by the Yo-yo is not reduced by shields, and the upcoming boss
     sometimes uses Shield[alpha] often. Keep the Tee Ball Bat equipped until
     then because the Yo-yo has a slightly lower accuracy and cannot get
     SMAAAASH!! hits.

   b)The Shack

     After defeating Frankystein, head to City Hall located roughly in the
     center of Onett. Go upstairs to the mayor's office and talk to Mayor
     Pirkle. Be his yes-man to receive the Key to the Shack.

     Exit City Hall, head north to the Library, and turn left at the fork in
     the path. When you reach the shack, approach the door and "use" the Key to
     the Shack to unlock it.

     Talk to one of the travelers and he will give Ness a Travel Charm, an item
     that protects its wearer from Paralysis. No enemies around the first
     couple towns can use Paralysis, so sell the Travel Charm for $30.

   c)Sanctuary Cave Enemies

     The Attack Slugs are too weak to pose a threat, but they tend to attack in
     groups and are the best enemies to fight if you want to level up. One or
     two hits from a standard attack should defeat them.

     The Rowdy Mouse is a little more powerful, but it can also be defeated
     with just standard attacks. They get a SMAAAASH!! hit about 50% of the
     time but inflict only 1 HP of damage otherwise. Keep Ness's HP above 30
     when fighting them.

     The enemy to watch out for is the Black Antoid. If you face only one or
     two of this enemy, "bash" and recover with Lifeup[alpha] if HP falls to
     about 28 or below. When facing a group, use PSI Rockin[alpha] (learned at
     level 8) to likely defeat all Black Antoids in sight.

     The Black Antoid can summon a long chain of other Antoids and overwhelm
     you. To prepare for this risk, you may want to spend some time leveling up
     if Ness has not learned PSI Rockin[alpha]. Stay on the lowest level of the
     Sanctuary Cave where Black Antoids don't appear.

     If you run low on PP, you can find a Magic Butterfly outside the third
     level of the cave.

   d)Getting Through the Cave

     The first few cave openings you see lead to small rooms with gift boxes.
     The first room holds a Skip Sandwich, the second has nothing, and the
     third holds a Cold Remedy. Obtain the Cold Remedy in preparation for the
     next town (get it after defeating the boss to avoid fighting enemies).

     Your first goal is to reach the Magic Butterfly area. The exit on the
     third level of the cave leads to a small terrace outside. A Magic
     Butterfly often spawns here, so exit and reenter this place if you do not
     see one. You can return to recover with Lifeup as needed and use the
     Butterfly to restore PP.

     There is a gift box containing a Hamburger in the room following the Magic
     Butterfly area. Save it for the upcoming boss.

   e)Sanctuary Boss

     Level up Ness until he has about 90 HP. You should be able to survive this
     fight with at least 4 Hamburgers. Before the fight, equip the Yo-yo and
     use weak food items to recover HP.

     Use PSI Rockin[alpha] until Ness's PP is depleted. The Sanctuary Boss can
     surprise you with a powerful biting attack that can inflict over 40 HP of
     damage, so recover when Ness's HP falls below 60 just in case.

_______________________________________________________________________________
_______________________________________________________________________________


4.The Police

  Recommended Level: 10 -> 11

  Equipment:

    Ness: Tee Ball Bat
          (nothing)
          Cheap Bracelet
          Mr. Baseball Cap

 ITEMS

   a)Hamburger

     Use: recovers about 50 HP
     Obtained: -Burger Shop
               -gift box, on the road to Twoson

     Carry about 4 of these in preparation for the fight against the Onett
     police force.

   b)Exit Mouse

     Use: takes the party automatically back to the entrance of a cave or
          dungeon
     Obtained: in the house on the road to Twoson

     There is no need to carry one of these now; leave them to save space in
     your inventory.


 GIFT BOXES
    __________________________________________________________
   |1.Hamburger     | recovers 50 HP    | south of Onett, on  |
   |                |                   | the road to Twoson  |
   |________________|___________________|_____________________|     


 ENEMIES

   a)Captain Strong

     Recommended Level: 10

     Attacks

      -Come out swinging
       Damage: 19~25 HP

      -Grapple and use his submission hold
       Damage: 40~50 HP

      -Lose his temper
       Effect: Strong's Offense increases by 1

      -Guard
       Effect: decreases damage inflicted by "bash" by 50% for a single round

     Strategy

       Carry at least 4 Hamburgers into the Onett Police Station and use them
       when Ness receives moderate damage.

       -Ness: "bash"
              recover with Lifeup or a Hamburger if HP reaches about 75 or
                lower


   b)Cop

     Attacks

      -Standard attack
       Damage: 11~15 HP

      -Attack with a crushing chop
       Damage: 26~29 HP

     Strategy

       Carry at least 4 Hamburgers before fighting the Onett Police force.
       Recover with a Hamburger if Ness's HP falls below 55 or Lifeup if HP
       HP falls below 45.

       This enemy sometimes drops a Hamburger when defeated.

       -Ness: "bash"
              recover with a Hamburger if HP reaches 55 or lower
              recover with Lifeup if HP falls to 45 or lower


   c)Ramblin' Evil Mushroom

     Attacks

      -Standard attack
       Damage: 11~14 HP

      -Scatter spores
       Effect: make Ness feel strange in battle; alters movement control
               outside of battle
       Comments: There is no PSI move or item that can cure mushroomization.
                 If Ness gets mushroomized, avoid fighting as much as possible
                 until you reach Twoson Hospital. Talk to the blue-haired
                 Healer inside to cure Ness.

     Strategy

       About two hits from Ness's "bash" should defeat the Ramblin' Evil
       Mushroom. Defeat this enemy first if it appears in a group.

       -Ness: "bash"
              recover with Lifeup if HP falls to 24 or lower
              if Ness is mushroomized, recover with Lifeup[alpha] if HP falls
                to 50 or lower (Ness can inflict about 40 HP of damage to
                himself)


 WALKTHROUGH

   a)Preparation

     You might want to be at level 10 or 11 before leaving the First Sanctuary
     Cave. Stay near Giant Step or the Magic Butterfly area and fight the
     enemies in the cave if you want to level up.

     A police officer approaches Ness when you exit the First Sanctuary Cave.
     Whether you answer "yes" or "no" makes no difference. Before going to the
     police station, buy some Hamburgers if Ness has less than 4.

   b)The Onett Police Force

     Enter the police station in southern Onett and talk to Captain Strong, the
     one with the mustache. He leads Ness to a room in the back of the
     building.

     Four regular Cops will battle Ness one at a time, with the fifth one
     chickening out. Attack with Ness's "bash" and recover with a Hamburger if
     HP falls below 55 or Lifeup if HP falls below 45.

     After the regular Cops are defeated, Strong himself battles Ness. Recover
     with Lifeup or a Hamburger if Ness's HP reaches about 75 or lower. You may
     have to spend every other round recovering if Strong is aggressive with
     his attacks.

   c)Road to Twoson

     When Strong is defeated, he calls his men to open the road to Twoson.
     Recover by talking to Frank and head south.

     There is a house on the way that belongs to some Exit Mice. Exit Mice are
     treated as items and can be "used" while in a cave to instantly travel to
     the entrance. They aren't necessary right now and can be found in more
     convenient places later.

     You may find some Ramblin' Evil Mushrooms further down the road. Try to
     avoid them as much as possible because they can mushroomize/mashroomize
     Ness. Mushroomization causes Ness to be confused in battle and alters his
     movement controls outside of battle. If affected, go to the Hospital in
     northeast Twoson and talk to the blue-haired Healer inside.




*******************************************************************************
VI.Twoson/Happy Happy Village
*******************************************************************************

"Twoson--we got this name because we weren't first."
                                          -Bulletin Board

Photo Locations: -in front of the Bike Shop
                 -on the west side of Peaceful Rest Valley, past the pencil
                  statue
                 -in front of the cabin in Peaceful Rest Valley, after rescuing
                  Paula
                 -in front of Chaos Theater's entrance, after receiving the
                  Backstage Pass


                                    Outline

                  Defeat Everdred in Burglin Park (optional)
                                       |
                                       |
                      Give Apple Kid a food item and $200
                                       |
                                       |
                   Obtain the Receiver Phone from the mouse
                                       |
                                       |
           Go to Peaceful Rest Valley and "check" the pencil statue
                                       |
                                       |
                       Talk to Apple Kid in Burglin Park
                         to receive the Pencil Eraser
                                       |
                                       |
             Go to Peaceful Rest Valley and use the Pencil Eraser
                             on the pencil statue
                                       |
                                       |
                        Proceed to Happy Happy Village
                                       |
                                       |
           Talk to Paula in the cabin to receive the Franklin Badge
                                       |
                                       |
            Defeat Mr. Carpainter and receive the Key to the Cabin
                                       |
                                       |
                       Release Paula from her jail cell
                                       |
                                       |
                      Record the Second Sanctuary Melody
                                       |
                                       |
                 Return to Twoson and talk to Paula's parents
                             at Polestar Preschool
                                       |
                                       |
         Talk to Everdred in Burglin Park and receive the Wad of Bills
                                       |
                                       |
           Talk to the Runaway Five band member next to the theater
                        and receive the Backstage Pass
                                       |
                                       |
              Enter the theater and talk to the Runaway Five fan
                       to enter the band's dressing room
                                       |
                                       |
                    Exit the dressing room and watch the show
                                       |
                                       |
            Go up to the theater manager and "use" the Wad of Bills
                                       |
                                       |
                      Ride the Runaway Five bus to Threed


1.Second City

  Recommended Level: 11 -> 12

  Equipment:

    Ness: Tee Ball Bat
          (nothing)
          Copper Bracelet
          Mr. Baseball Cap

 ITEMS

   a)For Sale Sign

     Use: summons a customer to buy an item from you
     Obtained: from the shaggy haired kid in Burglin Park

     You will often find yourself with unneeded items. The For Sale Sign can be
     a convenient way to sell those items when you're away from a store.

   b)Fresh Egg

     Use: recovers about 80 HP; turns into a Chicken in 1 min. 30 sec.
     Obtained: Burglin Park

     Leave the Fresh Egg in your inventory for a while and it turns into a
     Chicken, an item that can be sold for $110. Fresh Eggs can be bought from
     the blonde dude in Burglin Park for $12.

   c)Bicycle

     Use: lets Ness move faster
     Obtained: Bike Shop next to the Hotel; can be obtained for free

     The Bicycle would be convenient if it didn't become unusable so quickly.
     The Bicycle can't be used when there are 2 or more people in your party,
     and another person is joining Ness soon. If you get the bike anyway, give
     it to Escargo Express once Paula joins Ness.

   d)Broken Machine

     Use: repaired into Counter-PSI Unit by the third party member
     Obtained: Apple Kid's House

     The Broken Machine can be repaired by a party member who joins Ness in the
     next major town. The Counter-PSI Unit is a tool that can render an enemy
     unable to use PSI for 4 rounds. It doesn't work against strong enemies and
     should be left behind.


 SHOPPING LIST
    _______________________________
   |Burglin Park (Guy With Braids) |
   |_______________________________|______________________________
   |1.Copper Bracelet | $349  | armor; Defense +10                |
   |__________________|_______|___________________________________|

    _________________________________
   |Burglin Park (Shaggy Haired Kid) |
   |_________________________________|____________________________
   |2.For Sale Sign   | $98   | summons a customer to buy an item |
   |__________________|_______|___________________________________|


 GIFT BOXES
    _______________________________________________________________
   |1.Broken Machine | repaired into         | trash can in Apple  |
   |                 | Counter-PSI Unit by   | Kid's House         |
   |                 | future party member   |                     |
   |                 | (leave this behind)   |                     |
   |________________ |_______________________|_____________________|
   |2.Teddy Bear     | diverts enemy attacks | Polestar Preschool  |
   |                 | away from the party;  |                     |
   |                 | has about 100 HP      |                     |
   |                 | (obtain later)        |                     |
   |_________________|_______________________|_____________________|
   |3.Skip Sandwich  | increases walking     | far south of Twoson |
   |                 | speed for 10 sec.     |                     |
   |_________________|_______________________|_____________________|


 ENEMIES

   a)Annoying Old Party Man

     Attacks

      -Standard attack
       Damage: 14~16 HP

      -Grumble about today's youth
       Effect: decreases Guts by about 30%

      -Is wobbly
       Effect: none

      -Is reeling
       Effect: none

     Strategies

       About 4 hits from Ness's "bash" should defeat the Annoying Old Party
       Man.

       -Ness: "bash"
              recover with Lifeup[alpha] if HP falls to 32 or below


   b)Cop

     Attacks

      -Standard attack
       Damage: 5~6 HP

      -Attack with a crushing chop
       Damage: 19~25 HP

     Strategy

       About 2 hits from Ness's "bash" should defeat the Cop.

       -Ness: "bash"
              recover with Lifeup[alpha] if HP reaches 45 or lower


   c)Cranky Lady

     Attacks

      -Standard attack
       Damage: 7~9 HP

      -Wield a shopping bag
       Damage: 23~29 HP

      -Scowl sharply
       Effect: decreases Guts by about 30%

      -Has a big grin on her face
       Effect: none

     Strategy

       About 3 hits from Ness's "bash" should defeat the Cranky Lady.

       -Ness: "bash"
              recover with Lifeup[alpha] if HP falls to 55 or below


   d)Everdred

     Recommended Level: 10

     Attacks

      -Standard attack
       Damage: 22~31 HP

      -Biting attack
       Damage: 25~30 HP

      -Try to steal an item
       Effect: steals a random, nonessential item from your inventory

      -Knit its brow
       Effect: none

      -Has a big grin on his face
       Effect: none

     Strategy

       Buy the Copper Bracelet in Burglin Park before fighting Everdred. If you
       don't have enough money, buy some Fresh Eggs and raise some Chickens
       until you do.

       About 8 hits from Ness's "bash" should defeat Everdred. Use Shield
       [alpha] (learned at level 12) to protect Ness from Everdred's standard
       attack (Shield does not affect Everdred's biting attack).

       -Ness: (first turn) Shield[alpha], if learned
              (subsequent turns) "bash"
              PSI Rockin[alpha]
              recover with Lifeup[alpha] if HP falls to 55~60 or lower


   e)New Age Retro Hippie

     Attacks

      -Standard attack
       Damage: 14~18 HP

      -Use a Toothbrush
       Effect: solidify a single target

      -Lose temper
       Effect: increase Offense by 1

      -Use a Ruler
       Effect: gain the ability to find the length of objects (i.e. none)

     Strategy

       About 2 hits from Ness's "bash" should defeat the Hippie.

       -Ness: "bash"
              recover with Lifeup[alpha] if HP reaches 36 or lower


   f)Runaway Dog

     You should have no problems with the Runaway Dog.


   g)Unassuming Local Guy

     Attacks

      -Standard Attack
       Damage: 14~19 HP

      -Become friendly and affectionate
       Effect: solidify a single target

     Strategy

       About 2 hits from Ness's "bash" should defeat the Local Guy.

       -Ness: "bash"
              recover with Lifeup[alpha] if HP falls to 35 or lower


 WALKTHROUGH

   a)Preliminaries

     If Ness has been mushroomized, go to the Hospital in northeast Twoson and
     talk to the blue haired healer.

     NOTE: Inside the Hotel is a man wearing glasses and a suit. Talk to him 17
           times to receive $50.

     Withdraw money from an ATM so you have about $500. If you don't have that
     much money, go to Burglin Park south of the Hotel (avoid the creepy guy on
     his roof for now) and buy some Fresh Eggs from the blonde dude. Wait about
     1 min. 30 sec. for the Fresh Eggs to hatch into Chickens, then sell the
     Chickens for a $98 profit.

     Talk to the guy with braids in Burglin Park to buy a Copper Bracelet, and
     sell the Cheap Bracelet.

     The shaggy haired kid to the guy's right can sell you a For Sale Sign, an
     item that summons a customer when you're outside. I find the item useful,
     since you'll often find yourself with unneeded items. The Sign costs $98,
     though, so don't buy it unless you have some extra cash.

   b)Everdred

     Everdred lives in Burglin Park. If you come close enough to his house,
     he jumps off his roof and attacks. You're not required to fight him, but
     he plays an important role in the storyline a couple of times later on.

     If you fight Everdred, use Shield[alpha] (if learned) in the first round
     to defend against Everdred's standard attack, and "bash" thereafter. PSI
     Rockin can help, though I think it's safer to save Ness's PP for Lifeup.
     Recover if Ness's HP falls below 55~60.

   c)Apple Kid and the Pencil Statue

     If Ness doesn't have a Cookie or a Can of Fruit Juice, buy a Ketchup
     Packet from the hippie in Burglin Park.

     You also need at least $200 with you. If you don't have the money, buy
     some Fresh Eggs and sell Chickens as mentioned above.

     Head south and enter Apple Kid's house. There is a trash can in here
     containing a Broken Machine, an item that Jeff, a future party member, can
     repair into the Counter-PSI Unit. The Counter-PSI Unit is not a very
     helpful item, so you can leave the Broken Machine behind.

     Talk to Apple Kid and give him the cheapest food item you have (the
     aforementioned Ketchup Packet is good enough).

     Next, he asks for $200. You have no choice but to give it to him.

     Once you pay Apple Kid, the little mouse moves in front of the door. Talk
     to him and he will give Ness the Receiver Phone, an item required to be in
     Ness's inventory at all times.

     Next, go to Peaceful Rest Valley, the area east of Twoson. On the way,
     you will likely encounter some Ramblin' Evil Mushrooms, Mobile Sprouts,
     and Li'l UFOs. As long as Ness has at least 25 PP and a few food items,
     he should be able to survive. There is a girl in Peaceful Rest Valley who
     can cure mushroomization for you.

     Always defeat Ramblin' Evil Mushrooms first and avoid them as much as
     possible. Mobile Sprouts are also dangerous because they can drain Ness's
     PP with PSI Magnet and sprout more Mobile Sprouts. If you encounter 2 or
     more of these enemies and have some food items, consider using PSI Rockin
     [alpha]. The attack isn't guaranteed to defeat anything in 1 hit, but it
     might help you avoid getting mushroomized or having too much of Ness's PP
     drained.

     The Li'l UFO isn't very dangerous, but they can give Ness a cold. If Ness
     catches a cold, use Healing[alpha] after fights (save any Cold Remedies
     you have for later).

     Keep heading forward into Peaceful Rest Valley until you reach a pencil
     statue. "Check" the statue and return to Twoson.

     Apple Kid calls Ness on his Receiver Phone when you reach Twoson. For some
     reason, Apple Kid is waiting for Ness at Burglin Park instead of his home.
     Talk to Apple Kid to receive the Pencil Eraser.

     Go to the Hotel and rest.


 EXTRAS

   a)Mach Pizza's Phone Number

     Purpose: learn Mach Pizza's phone number to order delivery Pizza

     There is a Pizza Shop in southern Twoson next to Polestar Preschool. Enter
     the shop and talk to the clerk to learn Mach Pizza's phone number.

     You can now call Mach Pizza and have a small or large Pizza delivered to
     the party (medium Pizzas are always sold out). Small Pizzas recover about
     120 HP for one person, and Large Pizzas recover about 240 HP for the
     entire party. Delivery takes about 3 minutes.

   b)Orange Kid

     Purpose: -lose $200 or $50
              -receive the Suporma, which is useless

     Orange Kid helps Ness in no way whatsoever and is much more incompetent
     than the Apple Kid. If you invest $200 in his work, he gives Ness the
     Suporma, a useless device that breaks after one use and sells for only
     $25.

     If you talk to him after rescuing Paula, Orange Kid asks for only a $50
     investment. Doing it this way is no different from paying him before
     rescuing Paula except you lose less money.

_______________________________________________________________________________
_______________________________________________________________________________


2.Peaceful Rest Valley

  Recommended Level: 12 -> 14

  Equipment:

    Ness: Tee Ball Bat
          (nothing)
          Copper Bracelet
          Mr. Baseball Cap


 GIFT BOXES
    __________________________________________________________________________
   |1.Teddy Bear   | diverts enemy attacks     | Polestar Preschool           |
   |               | away from the party;      |                              |
   |               | has about 100 HP          |                              |
   |_______________|___________________________|______________________________|
   |2.Travel Charm | protects from Paralysis   | central part of the Valley   |
   |               | (sell for money)          |                              |
   |_______________|___________________________|______________________________|
   |3.Luck Capsule | increases Luck by 1       | central part of the Valley   |
   |_______________|___________________________|______________________________|
   |4.Croissant    | recovers 60 HP            | south-central part of Valley |
   |_______________|___________________________|______________________________|
   |5.Bomb         | 50~120 HP of damage to a  | south-central part of Valley |
   |               | target; minor damage to   |                              |
   |               | adjacent targets          |                              |
   |_______________|___________________________|______________________________|
   |6.Hard Hat     | armor; Defense +15        | northwest corner of Valley   |
   |_______________|___________________________|______________________________|
   |7.Cup of       | heals almost all status   | eastern edge of Valley       |
   |  Lifenoodles  | effects; revives          |                              |
   |               | someone unconscious to    |                              |
   |               | max HP                    |                              |
   |_______________|___________________________|______________________________|


 ENEMIES

   a)Li'l UFO

     Vulnerable: Fire, Brainshock

     Attacks

      -Fire a beam
       Damage: 10~14 HP

      -Shoot a beam that causes night-time stuffiness
       Effect: gives a single target a cold
       Comments: The success rate of this attack is nearly 100%. Use Healing
                 [alpha] or a Cold Remedy after fights if Ness catches a cold.
                 Using Healing during battle costs a turn, and the Li'l UFO
                 might give Ness a cold again.

     Strategy

       About 2 hits from Ness's "bash" should defeat the Li'l UFO. Defeat the
       Li'l UFO before only Territorial Oaks.

       -Ness: "bash"
              recover with Lifeup[alpha] if HP reaches 28 or lower
              recover with Lifeup[alpha] if HP reaches 36 or lower and Ness has
                a cold


   b)Mobile Sprout

     Vulnerable: Fire, Freeze, Paralysis, Brainshock

     Attacks

      -Standard attack
       Damage: 8~11 HP

      -Lifeup[alpha]
       Effect: recover 70~120 HP

      -PSI Magnet[alpha]
       Effect: drains 2 to 8 PP from a single target
       Comments: Defeat the Mobile Sprouts before any other enemy to prevent
                 Ness from losing too much PP to this move. A Teddy Bear can be
                 a good way to divert this attack away from Ness.

      -Sow some seeds around itself
       Effect: another Mobile Sprout might join the battle
       Comments: The success rate of this move is rather high and is another
                 reason why you should defeat this enemy first when it appears
                 in a group.

     Strategy

       About 2 hits from Ness's "bash" should defeat the Mobile Sprout. Use PSI
       Rockin[alpha] if you face 3 or more Mobile Sprouts. PSI Rockin is not
       guaranteed to defeat this enemy in 1 hit, so you'll have to weigh this
       risk against getting Ness's PP drained with PSI Magnet.

       -Ness: "bash"
              PSI Rockin[alpha], if facing 3+ Mobile Sprouts and no Teddy Bear
              recover with Lifeup[alpha] if HP falls to 22 or lower


   c)Ramblin' Evil Mushroom

     Attacks

      -Standard attack
       Damage: 5~7 HP

      -Scatter spores
       Effect: mushroomize--makes Ness feel strange in battle; alters movement
               control outside of battle
       Comments: There is no PSI move or item that can cure mushroomization.
                 If Ness gets mushroomized, talk to the girl near the entrance
                 to Peaceful Rest Valley to remove the mushroom.

     Strategy

       About 1 or 2 hits from Ness's "bash" should defeat the Ramblin' Evil
       Mushroom. Defeat this enemy after any Mobile Sprouts it may appear with;
       the Mobile Sprouts have higher Offense and can drain Ness's PP, while
       mushroomization can be cured when you reach Peaceful Rest Valley.

       -Ness: "bash"
              recover with Lifeup[alpha] if HP falls to 14 or lower
              recover with Lifeup[alpha] if HP falls to 50 or lower and Ness is
                mushroomized (Ness can inflict about 40 HP of damage to
                himself)


   d)Spinning Robo

     Vulnerable: Freeze
     Resistant: Fire

     Attacks

      -Fire a beam
       Damage: 15~20 HP

      -Shield[alpha]
       Effect: reduces damage inflicted by "bash" by 50%

      -Shoot a beam that causes night-time stuffiness
       Effect: gives a single target a cold
       Comments: The success rate of this attack is nearly 100%. Use Healing
                 [alpha] or a Cold Remedy after fights if Ness catches a cold.
                 Using Healing during battle costs a turn, and the Spinning
                 Robo might give Ness a cold again.

     Strategy

       About 3 hits from Ness's "bash" should defeat the Spinning Robo. Defeat
       this enemy before any Li'l UFOs it may appear with.

       -Ness: "bash"
              recover with Lifeup[alpha] if HP reaches 40 or lower


   e)Territorial Oak

     Vulnerable: Fire

     Attacks

      -Standard attack
       Damage: 28~35 HP

      -Brainshock[alpha]
       Effect: might make a single target feel strange
       Comments: There is no practical way to heal feeling strange at this
                 point in the game. Just keep Ness's HP higher than usual if he
                 feels strange.

      -Vacuum attack
       Effect: decreases Ness's Offense by 1~2 and Defense by 1~2

      -Burst into flames (death action)
       Damage: 240~330 HP
       Comments: Defeat this enemy last in any fight and tap the A or L button
                 as fast as you can to end the battle. If you are fast enough
                 (and if text speed is set to "fast"), Ness should suffer only
                 about 30 HP of damage.

     Strategy

       About 4 or 5 hits from Ness's "bash" should defeat the Territorial Oak.
       This enemy is the strongest foe lurking in the Valley, but it moves
       slower than Ness outside of battle. Try to avoid this enemy if Ness is
       low on PP.

       -Ness: "bash"
              recover with Lifeup[alpha] if HP falls to 65 or lower

      
 WALKTHROUGH

   a)Preparation

     Go to Polestar Preschool and walk upstairs into Paula's room to find a
     Teddy Bear, an item that sometimes diverts attacks away from Ness. If
     you've already used the Teddy Bear in Paula's room, you can buy another
     one for $178 at the Department Store. Also, buy a Copper Bracelet in
     Burglin Park if you don't already have one.

     If Ness is mushroomized on the way to Peaceful Rest Valley, talk to the
     girl near the entrance to the Valley to remove the mushroom.

   b)Making It Through the Valley

     The main challenge in Peaceful Rest Valley is preserving Ness's PP. The
     biggest threat is the Mobile Sprout's PSI Magnet, so defeat any Sprouts
     first when they appear in a group. If you face 3 or even 2 Mobile Sprouts,
     consider using PSI Rockin; the attack isn't guarenteed to defeat any
     Sprouts in one hit, but it can help prevent Ness's PP from being drained
     or more Mobile Sprouts from joining a battle.

     If you have any food items, use those to recover moderate damage after
     fights. Use any Cold Remedies you have to cure colds after fights before
     using Healing. Always be on the lookout for Magic Butterflies and use
     Lifeup before touching them.

     After removing the pencil statue with the Pencil Eraser, cross the bridge
     and follow the river until Ness is on elevated land. To the north is a
     gift box containing a Travel Charm and to the south is a gift box with a
     Luck Capsule. The Travel Charm is mostly useless and can be sold for $30.
     The Luck Capsule should either be used on Ness or on Paula when she joins
     him.

     You will likely start encountering Territorial Oaks, which look like
     moving trees on the field. Always defeat them last in battle because they
     burst into flames when defeated and inflict over 250 HP of damage to Ness.
     If you set text speed to "fast," Ness should receive only about 30 HP of
     damage from the flames. Territorial Oaks move slower than Ness and can be
     avoided.

     Walk west from the central elevated area and then south along the river to
     find a gift box containing a Croissant.

     Next, walk east between the two cliffs. There is a gift box holding a Bomb
     to the south, but this item isn't very useful. Continue east and head
     north after crossing the bridge.

     If you are in relatively good condition, walk north along the river and
     then turn west for a Hard Hat. Equip this on Ness and sell your previous
     "other" armor. The Hard Hat should make the enemies here much easier. Go
     back east along the river and turn south onto the elevated ridge.

     Walk to the southern tip of the ridge and open the gift box to find a Cup
     of Lifenoodles, an item that can revive someone unconscious and cure
     almost any status effect.

     Enter the cave to the east to exit the Valley. Only Coil Snakes are found
     in this cave.

_______________________________________________________________________________
_______________________________________________________________________________


3.Happy Happy, Blue Blue

  Recommended Level: 14 -> 15

  Equipment:

    Ness: Sand Lot Bat
          (nothing)
          Copper Bracelet
          Hard Hat


 ITEMS

   a)Franklin Badge

     Use: allows you to fight Mr. Carpainter; reflects electrical attacks from
          the person carrying the Badge
     Obtained: from Paula

     Give the Franklin Badge to Paula once she joins Ness to help her survive.


 SHOPPING LIST
    _________
   |Drugstore|
   |_________|_____________________________________________
   |1.Sand Lot Bat   | $98  | weapon for Ness; Offense +15 |
   |_________________|______|______________________________|


 GIFT BOXES
    ______________________________________________________________________
   |1.Croissant     | recovers 60 HP          | inside cultists' building |
   |________________|_________________________|___________________________|
   |2.Skip Sandwich | increases walking speed | inside cultists' building |
   |                | for 10 sec.             |                           |
   |________________|_________________________|___________________________|


 ENEMIES

   a)Insane Cultist

     Attacks

      -Paint attack
       Damage: 5 HP

      -Call for help
       Effect: another Insane Cultist might join the battle

     Strategy

       About 2 hits from Ness's "bash" should defeat the Insane Cultist.

       -Ness: "bash"
              recover with Lifeup[alpha] if HP falls to 10 or lower
              recover with Lifeup[alpha] if HP falls to 20~30 or lower when
                facing a group


   b)Mr. Carpainter

     Recommended Level: 14

     Attacks

      -Paint attack
       Damage: 25~36 HP

      -Crashing boom bang attack
       Effect: summons 2 lightning bolts
       Damage: 65~170 HP per bolt
       Comments: The Franklin Badge reflects this attack and damages Mr.
                 Carpainter.

      -Lifeup[alpha]
       Effect: recover 70~120 HP

      -PSI Shield[alpha]
       Effect: nullifies all damage from offensive PSI moves

     Strategy

       Depending on how Mr. Carpainter attacks, about 8 or 9 hits from Ness's
       "bash" should defeat this enemy.

       -Ness: "bash"
              recover with Lifeup[alpha] if HP falls to 65 or lower


    c)Spiteful Crow

      Spiteful Crows lurk outside the cabin in which Paula is held. There is no
      difference between these Spiteful Crows and the ones you faced in Onett.
      Defeat them first to avoid getting your items stolen.


 WALKTHROUGH

   a)Preliminaries

     If you are low on HP/PP, go to the southwest part of town and enter the
     house with the cow in the yard. Talk to the man inside to rest for $50.

     Nest, go to the Drugstore in the northeast part of town and buy the Sand
     Lot Bat for $98.

   b)Mr. Carpainter

     Enter the cave to the left of the Drugstore and keep walking until you
     reach the cabin. Go inside and talk to Paula in the jail cell to receive
     the Franklin Badge, an item that reflects all electrical attacks from its
     carrier.

     After exiting the cabin, a couple of Insane Cultists and a Spiteful Crow
     fights Ness. Just use standard "bash" attacks to defeat them. Defeat the
     Spiteful Crow first to prevent your items from getting stolen.

     Enter the large building in the center of Happy Happy Village. Inside are
     a bunch of cultists blocking Ness's path. The cultists moving faster than
     the others can be talked to and either move out of the way or attack. (The
     cultists with an empty space next to them move out of the way.) The two
     gift boxes in the room contain a Croissant and a Skip Sandwich. Go to the
     second floor of the building.

     Walk up the podium and talk to Mr. Carpainter. It does not matter whether
     you answer "yes" or "no" when prompted. If Ness has the Franklin Badge,
     Carpainter's lighting attack will be reflected and the battle will start.
     Without the Franklin Badge, Ness will be sent outside by the lightning.

     Mr. Carpainter is one of the easiest bosses in the game. Just keep Ness's
     HP above 60 and use standard attacks while Mr. Carpainter hurts himself
     with lightning.

     After Mr. Carpainter is defeated, he gives Ness the Key to the Cabin.
     Return to the cabin, go up to the jail cell door, and "use" the Key to
     free Paula.


 EXTRAS

  a)Self-Service Food Stand

    Purpose: -buy a Banana or a Fresh Egg at your own price
             -fight an Unassuming Local Guy

    South of the Drugstore is a food stand that lets you name your own price
    for Bananas or Fresh Eggs. A good way to make money is to "buy" Fresh Eggs
    for $0, wait until they turn into Chickens, then sell the Chickens for a
    $110 profit.

    If you buy an item at a cost lower than the listed price, the man standing
    behind the tree attacks Ness if you talk to him. The man is an Unassuming
    Local Guy, an easy enemy.

    The food stand closes once Mr. Carpainter is defeated.

_______________________________________________________________________________
_______________________________________________________________________________


4.Second Sanctuary Location

  Recommended Level: 15 -> 18 (Ness)
                     1  -> 13 (Paula)

  Equipment:

    Ness: Sand Lot Bat     Paula: Fry Pan
          (nothing)               Great Charm
          Copper Bracelet         Copper Bracelet
          Hard Hat                Ribbon

 ITEMS

   a)Teddy Bear

     Use: diverts attacks away from the party; has about 100 HP
     Obtained: Paula starts with this item

     The Teddy Bear makes leveling up Paula a little easier. Paula is pretty
     vulnerable when she first joins Ness, and this item can help keep her
     alive.


 SHOPPING LIST
    _________
   |Drugstore|
   |_________|________________________________________________
   |1.Copper Bracelet | $98  | armor; Defense +10 (for Paula) |
   |__________________|______|________________________________|
   |2.Ribbon          |  89  | armor for Paula; Defense +20   |
   |__________________|______|________________________________|
   |3.Fry Pan         |  56  | weapon for Paula; Offense +10  |
   |__________________|______|________________________________|


 GIFT BOXES
    _________________________________________________________________
   |1.Great Charm   | armor; protects     | Second Sanctuary Cave,   |
   |                | from paralysis;     | south of entrance        |
   |                | Defense +1, Speed +5|                          |
   |                | (equip on Paula)    |                          |
   |________________|_____________________|__________________________|
   |2.Croissant     | recovers 60 HP      | Second Sanctuary Cave,   |
   |                |                     | east of entrance         |
   |________________|_____________________|__________________________|
   |3.PSI Caramel   | recovers 20 PP      | Second Sanctuary Cave,   |
   |                |                     | just before Shining Spot |
   |________________|_____________________|__________________________|


 ENEMIES

   a)Mighty Bear

     Attacks

      -Standard attack
       Damage: 18~25 HP (Ness)
               18~25 HP (Paula)

      -Claw with his sharp nails
       Damage: 45~63 HP (Ness)
               45~63 HP (Paula)

      -Biting attack
       Damage: 48~57 HP (Ness)
               48~57 HP (Paula)

     Strategy

       One hit from Paula's Freeze[alpha] and a hit from Ness's "bash" should
       defeat the Mighty Bear. If this enemy appears in a group, use Freeze
       [beta] in the first round to defeat it in 1 hit. Keep Paula's HP at max
       when fighting this enemy.

       The Mighty Bear moves slower than Ness and Paula on the field and can be
       avoided.

       -Ness: "bash"
              recover Ness with Lifeup[alpha] if HP falls to 65 or lower
              recover Paula with Lifeup[alpha] if HP falls below max

       -Paula: (first turn) Freeze[alpha]
               (first turn) Freeze[beta], if facing a group
               (subsequent turns) "defend"


   b)Mole Playing Rough

     Vulnerable: Flash, Paralysis

     Attacks

      -Scratch with its claws
       Damage: 6~10 HP (Ness)
               6~14 HP (Paula)

      -Claw with his sharp nails
       Damage: 18~34 HP (Ness)
               18~35 HP (Paula)
       Comment: This attack is used rarely, but it can be a devastating
                surprise if you are not ready for it. Have Paula "defend" if
                she is at a low level to prevent her from getting mortally
                wounded.

      -Size up the situation
       Effect: makes itself feel strange

      -Be absentminded
       Effect: none

     Strategy

       If Paula is at a low level, have her "defend" and use Lifeup[alpha] on
       her if her HP falls below maximum.

       Two hits from Ness's "bash" should defeat the Mole Playing Rough.

       This enemy sometimes appears with Mr. Batties. Defeat the Mr. Batties
       first before attacking this enemy. Use PSI Rockin[alpha] if Paula is at
       a low level and you're facing a large group.

       -Ness: "bash"
              PSI Rockin[alpha], if facing a large group
              recover with Lifeup[alpha] if someone's HP falls to 35 or lower

       -Paula: "defend" if at a low level
               "bash"


   c)Mondo Mole (Sanctuary Boss)

     Recommended Level: 17 (Ness)
                        11 (Paula)

     Vulnerable: Paralysis
     Resistant: Freeze

     Attacks

      -Standard attack
       Damage: 33~50 HP (Ness)
               33~50 HP (Paula)

      -Tear into you
       Damage: 57~95 HP (Ness)
               57~95 HP (Paula)

      -Claw with his sharp nails
       Damage: 35~90 HP (Ness)
               35~90 HP (Paula)

      -Lifeup[alpha]
       Effect: recover 70~120 HP

      -PSI Shield[alpha]
       Effect: nullifies all damage from offensive PSI moves

      -Offense Up[alpha]
       Effect: increases Offense by 6%

     Strategy

       Use Paralysis as soon as you can to immobilize the Mondo Mole. Use PSI
       Rockin[alpha] and Thunder[alpha] thereafter or just select "Auto Fight."
       Thunder[alpha] has only a 25% chance of striking, but it's more cost-
       effective than Fire[alpha], and it can eliminate PSI Shields in one hit.

       -Ness: (first turn) Paralysis[alpha]
              PSI Rockin[alpha]
              "Auto Fight"

       -Paula: (first turn) "defend"
               Thunder[alpha]


   d)Mr. Batty

     Vulnerable: Paralysis, Brainshock

     Attacks

      -Standard Attack
       Damage: 12~18 HP (Ness)
               12~20 HP (Paula)

      -Become friendly and affectionate
       Effect: solidify a single target

      -Size up the situation
       Effect: makes itself feel strange

     Strategy

       If you're leveling up Paula, have her "defend" while Ness uses "bash."
       Keep Paula's HP above 20~30 or so if her level is still low. Use PSI
       Rockin[alpha] if facing a large group to keep Paula safe.

       About 1 hit from Ness's "bash" should defeat the Mr. Batty.

       If the Mr. Batty appears with the Mole Playing Rough, defeat the Mr.
       Batty first.

       -Ness: "bash"
              PSI Rocking[alpha] when facing a large group
              recover Ness with Lifeup[alpha] if HP falls to 25~35 or lower
              recover Paula with Lifeup[alpha] if HP falls to 30~40 or lower

       -Paula: "defend" if she is at a low level
               "bash"


 WALKTHROUGH

   a)Second Sanctuary Cave

     Note: The Second Sanctuary Melody does not have to be learned right now.
           If you wish, you can return Paula to Twoson and learn the Second
           Melody later.

     Go to the Drugstore and withdraw about $500 to buy a Fry Pan, a Copper
     Bracelet, and a Ribbon for Paula. Give the Franklin Badge to her as well.

     Enter the cave on the east side of the village. Stay relatively close to
     the entrance and fight the enemies inside to level up Paula. For the first
     few fights, have Paula "defend" and use Lifeup on her if her HP falls to
     20 or lower.

     South of the entrance to the cave is a gift box containing a Great Charm.
     Give it to Paula and equip it on her "body." If you encounter a group of
     Mr. Batties, have Paula "defend" and keep her HP above 25. Use PSI Rockin
     if you get overwhelmed.

     Start making your way to the Shining Spot when Paula learns Freeze[beta]
     at level 11.

     You will find Mighty Bears lurking further inside the cave. Mighty Bears
     are powerful, but they have low Speed and can be defeated before they get
     a chance to attack. When facing only one, have Paula use Freeze[alpha] and
     Ness "bash." When they are in a group, use Freeze[beta] in the first round
     to defeat it in 1 hit. Keep Paula's HP at max and Ness's HP above 65 when
     fighting this enemy.

     Magic Butterflies often spawn near the center of the cave next to two
     pools of water. If you don't find any, walk a little ways off and come
     back until there is one.

     The Sanctuary Boss is the Mondo Mole, the easiest boss in the game. Be at
     max HP before starting the fight, and use Paralysis[alpha] in the first
     round to immobilize the Mondo Mole. Use PSI Rockin and Thunder[alpha]
     thereafter. Thunder[alpha] has only a 25% chance of striking, but it's
     more cost-effective than Fire[alpha] (Freeze is useless against the Mondo
     Mole).

_______________________________________________________________________________
_______________________________________________________________________________


5.Leaving Twoson

  Recommended Level: 18

  Equipment:

    Ness: Sand Lot Bat     Paula: Fry Pan
          (nothing)               Great Charm
          Copper Bracelet         Copper Bracelet
          Hard Hat                Ribbon

 ITEMS

   a)Hand-Aid

     Use: recovers max HP
     Obtained: Paula's mother


 WALKTHROUGH

   a)Getting to Threed

     Walk back to Twoson. Going through Peaceful Rest Valley should now be much
     easier. When facing a group, use Freeze[alpha] against Mobile Sprouts,
     Ramblin' Evil Mushrooms, and Spinning Robos and Fire[alpha] against
     Territorial Oaks.

     In Twoson, go to Polestar Preschool and talk to Paula's mother. She gives
     Ness the Hand-Aid, an item that recovers max HP.

     Outside, a man approaches Ness and Paula and asks them to meet Everdred.
     Go to Burglin Park and talk to Everdred to receive the Wad of Bills.

     Head to Chaos Theater and talk to the Runaway Five band member standing to
     the right of the Theater. He gives Ness and Paula the Backstage Pass.

     Enter the theater, approach the woman blocking your path, and "use" the
     Backstage Pass to gain admission.

     Inside the music hall, walk to the left side of the room and talk to the
     girl in the pink dress. She takes Ness and Paula into the Runaway Five's
     dressing room.

     Exit the dressing room and watch the show.

     Go to the manager's office and approach him from behind his desk. "Use"
     the Wad of Bills while standing next to him and he will let the Runaway
     Five leave.

     Go outside and talk to the band member standing next to the bus. Answer
     "yes" when prompted and enter the bus to go to Threed. Once in Threed, you
     won't be able to return to Onett or Twoson for some time.




*******************************************************************************
VII.Threed/Winters
*******************************************************************************

"Zombies and ghosts are on the loose here. Welcome to Threed."
                                                    -Masked Boy

Photo Locations: -north central Threed, in front of the lone tombstone between
                  the two fenced graveyards
                 -in the campsite north of Lake Tess in Winters, after daybreak
                 -inside Brick Road in Winters, after reading one of the signs
                 -in the middle of Stonehenge in Winters


                                    Outline

                 Approach the two zombies in northwest Threed
                                       |
                                       |
              Go to the Hotel and follow the woman into her room
                                       |
                                       |
               Talk to Maxwell and receive the Key to the Locker
                                       |
                                       |
                         Attempt to open a locker with
                             the Key to the Locker
                                       |
                                       |
                Talk to Maxwell and receive the Bad Key Machine
                                       |
                                       |
                     Take the Pop Gun, the Holmes Hat, and
                      the Broken Air Gun from the lockers
                                       |
                                       |
                        Leave Snow Wood Boarding House
                                       |
                                       |
                 Enter the Drugstore and talk to the woman to
                         receive the Pak of Bubble Gum
                                       |
                                       |
                              Talk to the monkey
                                       |
                                       |
                          Walk south to Lake Tess and
                          rest inside one of the tents
                                       |
                                       |
                          Ride Tessie across the lake
                                       |
                                       |
                            Walk through Brick Road
                                       |
                                       |
                  Walk through the Fourth Sanctuary Cave and
                   "use" the Pak of Bubble Gum to reach the
                                coiled up rope
                                       |
                                       |
                       Walk south to Dr. Andonuts's Lab
                                       |
                                       |
                         Ride the Sky Runner to Threed
                                       |
                                       |
                             Free Ness and Paula


1.Town of Horrors

  Recommended Level: 18 -> 19

  Equipment:

    Ness: Minor League Bat  Paula: Thick Fry Pan
          (nothing)                Great Charm
          Copper Bracelet          Copper Bracelet
          Hard Hat                 Ribbon


 SHOPPING LIST
    _________
   |Drugstore|
   |_________|________________________________________________
   |1.Minor League Bat | $399 | weapon for Ness; Offense +26  |
   |___________________|______|_______________________________|
   |2.Thick Fry Pan    |  198 | weapon for Paula; Offense +20 |
   |___________________|______|_______________________________|


 GIFT BOXES
    ___________________________________________________________________
   |1.Skip Sandwich     | increases walking      | trash can, east of  |
   |                    | speed for 10 sec.      | Bakery              |
   |____________________|________________________|_____________________|
   |2.Insecticide Spray | inflicts 100 HP to all | trash can,          |
   |                    | bugs in battle         | northwest graveyard |
   |____________________|________________________|_____________________|
   |2.Teddy Bear        | diverts enemy attacks  | trash can,          |
   |                    | away from the party;   | northeast Threed    |
   |                    | has about 100 HP       | next to Hint Shop   |
   |                    | (obtain later)         |                     |
   |____________________|________________________|_____________________|


 ENEMIES

   a)Coil Snake

     I don't know why this enemy lurks in Threed, but they are nothing to worry
     about.


   b)Handsome Tom

     Vulnerable: Fire, Flash, Brainshock

     Attacks

      -Standard attack
       Damage: 13~17 HP (Ness)
               13~17 HP (Paula)

      -Hypnosis[alpha]
       Effect: might put a single target to sleep

      -Brainshock[alpha]
       Effect: might make a single target feel strange

      -Reel
       Effect: none

     Strategy

       About 1 hit each from Ness and Paula's "bash" should defeat the Handsome
       Tom. If this enemy appears with a Smilin' Sam, defeat the Smilin' Sam
       first.

       -Ness: "bash"
              recover with Lifeup[alpha] if someone's HP falls to 35 or below

       -Paula: "bash"


   c)No Good Fly

     Vulnerable: Fire, Freeze, Paralysis, Brainshock

     Attacks

      -Standard Attack
       Damage: 6~9 HP (Ness)
               6~9 HP (Paula)

      -Say something nasty
       Effect: reduce a single target's Guts by about 30%

     Strategy

       About 1 hit from Ness's "bash" or 2 hits from Paula's "bash" should
       defeat the No Good Fly.

       -Ness: "bash"
              recover with Lifeup if someone's HP falls to 20 or lower

       -Paula: "bash"


   d)Putrid Moldyman

     Vulnerable: Freeze, Hypnosis

     Attacks

      -Standard Attack
       Damage: 26~38 HP (Ness)
               26~38 HP (Paula)

      -Scatter mold spores
       Effect: make a single target uncontrollably cry

     Strategy

       About 1 hit from Ness's "bash" and 1 hit from Freeze[alpha] should
       defeat the Putrid Moldyman. If this enemy appears in a group, use Freeze
       [beta] as soon as you can to defeat it with one attack.

       -Ness: "bash"
              recover with Lifeup if someone's HP falls to 40 or lower

       -Paula: Freeze[alpha]
               Freeze[beta]


   e)Smelly Ghost

     Vulnerable: Fire, Flash, Paralysis, Hypnosis

     Attacks

      -Standard attack
       Damage: 25~34 HP (Ness)
               25~34 HP (Paula)

      -Lifeup[alpha]
       Effect: recover 70~120 HP

      -Vent a terrible odor
       Effect: reduce a single target's Offense by about 6%

      -Has a big grin on its face
       Effect: none

     Strategy

       Use Paralysis[alpha] as soon as you can to immobilize this enemy. Using
       Freeze[beta] once and having Ness "bash" twice can also be effective. If
       the Smelly Ghost appears in a group, use Paralysis[alpha] on it and
       defeat the other enemies first.

       -Ness: (first turn) Paralysis[alpha]
              (subsequent turns) "bash"

       -Paula: "defend"
               Freeze[beta], if Paralysis is not used


   f)Smilin' Sam

     Vulnerable: Fire, Flash

     Attacks

      -Standard attack
       Damage: 24~35 HP (Ness)
               24~35 HP (Paula)

      -Lifeup[alpha]
       Effect: recover 70~120 HP

      -Defense Down[alpha]
       Effect: decreases a single target's Defense by about 6%

      -Reel
       Effect: none

     Strategy

       About 1 hit from Ness's "bash" and 2 hits from Paula's "bash" should
       defeat the Smilin' Sam. Defeat this enemy first if it appears with a
       Handsome Tom.

       -Ness: "bash"
              recover with Lifeup if someone's HP falls to 70 or below

       -Paula: "bash"


   g)Trick or Trick Kid

     Vulnerable: Fire, Freeze, Flash, Hypnosis

     Attacks

      -Spit pumpkin seeds
       Damage: 17~23 HP (Ness)
               17~23 HP (Paula)

      -Has a big grin on his face
       Effect: none

     Strategy

       About 1 hit from Ness's "bash" and 2 hits from Paula's "bash" should
       defeat the Trick or Trick Kid.

       -Ness: "bash"
              recover with Lifeup if someone's HP falls to 46 or below

       -Paula: "bash"


   h)Zombie Possessor

     Vulnerable: Freeze, Flash
     Resistant: Fire

     Attack

      -Standard attack
       Damage: 16~20 HP (Ness)
               16~20 HP (Paula)

      -Reach out with its icy hand
       Effect: solidify a single target

      -Possess you in a frightening manner
       Effect: posses a single target with a Tiny Li'l Ghost

      -Call for help
       Effect: a Zombie Possessor might join the battle

     Strategy

       One hit from Ness's "bash" and 2 hits from Paula's "bash" should defeat
       the Zombie Possessor. One hit from Freeze[beta] also defeats this enemy.

       This is one of the few enemies in the game that can possess a party
       member with a Tiny Li'l Ghost, an enemy that can attack to inflict 1 HP
       of damage or solidify a single person. Possession can be cured by
       talking to the blue haired healer at any Hospital and selecting the
       "purify" option.

       -Ness: "bash"
              recover with Lifeup if someone's HP falls to 40 or below

       -Paula: "bash"
               Freeze[beta]


 WALKTHROUGH

   a)Preliminaries

     First, go to the Drugstore and buy the Minor League Bat and the Thick Fry
     Pan; sell Ness and Paula's previous weapons.

     Next, call Escargo Express and store the Backstage Pass (call Ness's mom
     to learn their phone number). This item no longer has any use.

   b)Not much to do here yet...

     Go to the graveyard in northwest Threed. Walk to the northwest corner of
     the graveyard and enter the small opening in the forest. Approach the two
     zombies standing in front of a ladder leading underground. You can't fight
     these zombies and there is no way to get them out of the way right now,
     but you need to approach them to progress.

     After approaching the zombies, go to the Hotel in central Threed. You
     should see a strange woman wearing sunglasses in front of the Hotel.
     Follow her inside and go into the room she enters. (You can catch up to
     her with a Skip Sandwich, but she doesn't say anything.)


 EXTRAS

   a)Insignificant Item

     Purpose: receive a Magic Truffle, a food item that recovers about 80 PP
              (160 PP with a Ketchup Packet)

     Note: This sidequest can be completed only after all monsters are gone
           from Threed.

     If you're the type of player that talks to everyone in an RPG, you may
     have met a man in the hospital in Twoson talking about an item he left in
     the hospital in Threed. To find this item, go to the second floor of
     Threed Hospital and enter the room on the left. Approach the drawer and
     "check" it to get the Insignificant Item. This item does nothing and sells
     for only $1.

     After the monsters are gone from Threed, go to the second floor of Twoson
     Hospital and enter the room on the left. Approach the man inside and "use"
     the Insignificant Item to receive a Magic Truffle.

_______________________________________________________________________________
_______________________________________________________________________________


2.Winters (North)

  Recommended Level: 1 -> 3 (Jeff)

  Equipment:

    Jeff: Pop Gun
          (nothing)
          (nothing)
          Holmes Hat

 ITEMS

   a)Big Bottle Rocket

     Use: damages a single target in battle; can be used only by Jeff
     Obtained: Jeff starts with this item

     Try to save the Big Bottle Rocket for the Third Sanctuary boss. Use it
     only in an emergency otherwise.

   b)Pak of Bubble Gum

     Use: -entices the Bubble Monkey to join Jeff and allows Jeff to ride
           Tess to southern Winters
          -allows Jeff to make it through the Fourth Sanctuary Cave
     Obtained: woman in Winters Drugstore

     "Use" the Pak of Bubble Gum below the coiled up rope in the Fourth
     Sanctuary Cave to proceed. Give it to Escargo Express once Jeff joins Ness
     and Paula.

   c)Bad Key Machine

     Use: -opens the lockers in Snow Wood Boarding House
          -opens the door to Ness and Paula's holding cell in Threed
     Obtained: from Maxwell, after trying to open a locker with the Key to the
               Locker

     Give the Bad Key Machine to Escargo Express once Jeff joins Ness and
     Paula.


 GIFT BOXES
    _____________________________________________________________________
   |1.Cookie x7      | recovers 6 HP      | Snow Wood Boarding House,    |
   |                 | (use after fights) | left of Jeff and Tony's room |
   |_________________|____________________|______________________________|
   |2.Pop Gun        | weapon for Jeff;   | locker in Snow Wood Boarding |
   |                 | Offense +16        | House                        |
   |_________________|____________________|______________________________|
   |3.Holmes Hat     | armor; Defense +10 | locker                       |
   |_________________|____________________|______________________________|
   |4.Broken Air Gun | repaired into      | locker                       |
   |                 | weapon for Jeff    |                              |
   |                 | (12 IQ needed)     |                              |
   |_________________|____________________|______________________________|


 ENEMIES

   a)Gruff Goat

     Vulnerable: Fire, Freeze, Hypnosis

     Attacks

      -Ram and trample you
       Damage: 4 HP

      -Tear into you
       Damage: 12~13 HP
       Comments: Recover HP with a food item if Jeff's HP falls to 13 or lower.
                 Be sure that Jeff has at least 26 HP before engaging this
                 enemy.

     Strategy

       About 3 hits from Jeff's "shoot" should defeat the Gruff Goat. Use a
       Boiled Egg or Bread Roll to recover during battle if needed. Use Cookies
       to recover after fights.

       There is a tent a little south of the Drugstore where Jeff can rest for
       free. Jeff should be able to reach it before being defeated by this
       enemy.

       -Jeff: "shoot"
              recover with a Bread Roll or Boiled Egg if HP falls to 13 or
                lower


   b)Runaway Dog

     Vulnerable: Fire, Freeze, Flash, Paralysis, Hypnosis

     Attacks

      -Biting attack
       Damage: 1 HP

      -Make a loud, piercing howl
       Effect: none

     Strategy

       One hit from Jeff's "shoot" should defeat the Runaway Dog.

       -Jeff: "shoot"


   c)Spiteful Crow

     Vulnerable: Fire, Freeze, Flash, Paralysis

     Attacks

      -Peck at your eyes
       Damage: 1 HP

      -Try to steal something
       Effect: steals a random, nonessential item

      -Has a big grin on his face
       Effect: none

     Strategy

       One hit from Jeff's "shoot" should defeat the Spiteful Crow.

       -Jeff: "shoot"


 WALKTHROUGH

   a)The Boarding House

     When you gain control of Jeff, attempt to walk out of his room. Tony,
     Jeff's roommate, wakes up and joins you.

     Before doing anything else, open Jeff's inventory and discard the Ruler
     and Protractor; these items do nothing and sell for only $1 each.

     Enter the room to the left of Jeff and Tony's room and open the presents
     to grab a bunch of Cookies. Cookies recover only 6 HP, but they can be
     useful for recovering after fights.

     Walk downstairs and enter the door on the left. Talk to Maxwell to receive
     the Key to the Locker.

     Exit Maxwell's room and enter the room on the right. Approach one of the
     lockers and "use" the Key to the Locker. Although the Key doesn't work,
     you're required to use it. Return to Maxwell.

     Maxwell exchanges the Key to the Locker for the Bad Key Machine. Return to
     the lockers and "use" the Bad Key Machine to open them and take the items
     inside:
    
          Back Row:
               Rightmost Locker -- Pop Gun (weapon; Offense +16)
               Leftmost Locker  -- Broken Air Gun (repaired into Magnum Air
                                                   Gun; 12 IQ needed)

          Front Row:
               Leftmost Locker -- Holmes Hat (armor; Defense +10)


   b)Going Through Winters

     Once outside the Boarding House, walk east and enter the Drugstore. The
     items being sold at the Drugstore are too expensive for you right now.
     Some people have earned enough money to buy the T-Rex's Bat (Offense +48)
     by selling items enemies drop, but this will take a while.

     Inside the Drugstore, talk to the woman on the left and answer "yes" when
     prompted to buy the Pak of Bubble Gum.

     Next, talk to the monkey to have him join Jeff. The Bubble Monkey follows
     Jeff around for a while and participates a little in battle. His Offense
     is low and he often wastes his turns, but you need him to make it through
     Winters.

     Exit the Drugstore and begin walking south. The enemies found here are
     Runaway Dogs, Spiteful Crows, and Gruff Goats. The first two should give
     you no problems, but the Gruff Goat can be tough. Try to keep Jeff's HP
     above 13 when fighting Gruff Goats and recover with as many Cookies as you
     need after battles; save your more effective food items for recovery
     during battle. There is a tent a little south of the Drugstore where Jeff
     can rest for free. Jeff should be able to survive until he reaches the
     tent.

     Keep walking south until you reach a campsite next to Lake Tess. Enter the
     westernmost tent, talk to the guy inside, and answer "yes" when prompted
     to rest.

     When Jeff wakes up, exit the tent and walk east to the spot of dirt on the
     small peninsula sticking out into the lake.

_______________________________________________________________________________
_______________________________________________________________________________


3.Winters (South)

  Recommended Level: 3 -> 9 (Jeff)

  Equipment:

    Jeff: Pop Gun
          (nothing)
          (nothing)
          Holmes Hat

 ITEMS

   a)Broken Iron

     Use: can be repaired by Jeff into the Slime Generator
     Obtained: gift box in Brick Road
     IQ Required: 10

     The Slime Generator can solidify a random target for 1 turn. It can be
     used an infinite number of times. It's usefulness is limited, but it can
     prevent some enemies from doing anything if repeatedly used.

   b)Broken Pipe

     Use: can be repaired by Jeff into the Shield Killer
     Obtained: gift box on the second floor of Dr. Andonuts's Lab
     IQ Required: 30

     The Shield Killer can remove any type of shield from a single target. It
     can periodically fail to work.

     An alternative to the Shield Killer is the Neutralizer, another one of
     Jeff's tools that can be found later in the game. The Neutralizer always
     works but removes everyone's shield, including those protecting the party.
     I usually carry both because the Shield Killer can be useful against some
     powerful PSI users.

     Jeff likely won't be able to repair the Broken Pipe for a while, but
     you'll be able to get this item later in the game at a more convenient
     time.

 
 GIFT BOXES
    ______________________________________________________________________
   |1.Bread Roll        | recovers 30 HP         | Brick Road, near the   |
   |                    |                        | entrance               |
   |____________________|________________________|________________________|
   |2.Insecticide Spray | inflicts 100 HP to all | Brick Road, near the   |
   |                    | bugs in battle         | entrance               |
   |____________________|________________________|________________________|
   |3.Broken Iron       | repaired into          | Brick Road, near the   |
   |                    | Slime Generator        | entrance               |
   |                    | (10 IQ needed)         |                        |
   |____________________|________________________|________________________|
   |4.Croissant         | recovers 60 HP         | Brick Road, near the   |
   |                    |                        | middle                 |
   |____________________|________________________|________________________|
   |5.Stun Gun          | weapon for Jeff;       | Brick Road, near the   |
   |                    | Offense +24            | exit                   |
   |____________________|________________________|________________________|
   |6.Hamburger         | recovers 50 HP         | Fourth Sanctuary Cave  |
   |____________________|________________________|________________________|
   |7.Cheap Bracelet    | armor; Defense +5      | Fourth Sanctuary Cave, |
   |                    |                        | up the first rope      |
   |                    |                        |                        |
   |____________________|________________________|________________________|
   |8.Bottle Rocket     | damages a single       | Fourth Sanctuary Cave, |
   |                    | target                 | bottom of coiled rope  |
   |____________________|________________________|________________________|
   |9.Broken Pipe       | repaired into Shield   | Dr. Andonuts's Lab     |
   |                    | Killer (30 IQ needed)  |                        |
   |____________________|________________________|________________________|


 ENEMIES

   a)Attack Slug

     Vulnerable: Fire, Freeze, Paralysis, Brainshock

     Attacks

      -Standard attack
       Damage: 3 HP

      -Hypnosis[alpha]
       Effect: might put a single target to sleep
       Comments: Attack Slugs cannot use PSI for the first 4 rounds of battle.

      -Edge closer
       Effect: none

     Strategy

       One hit from Jeff's "shoot" or about three hits from the Bubble Monkey
       should defeat the Attack Slug. Defeat this enemy last if it appears in a
       group.

       If you want to level up Jeff, the Attack Slug is the best enemy to
       fight. Stay near the entrance to the Fourth Sanctuary Cave and talk to
       Brick Road when Jeff needs to recover HP.

       -Jeff: "shoot"


    b)Cave Boy

      Vulnerable: Fire
      Resistant: Freeze

      Attacks

       -Standard attack
        Damage: 18~23 HP
        Comments: This attack is powerful, but it also has a pretty low
                  accuracy.

      Strategy

        About 9 hits from Jeff's "shoot" or 6 hits from Jeff's "shoot" plus a
        Bottle Rocket should defeat the Cave Boy.

        Try to avoid fighting the Cave Boy. The Cave Boy moves slower than Jeff
        outside of battle and should be easy to walk past. If you end up
        fighting one, you should be able to win with standard attacks and
        possibly a Bottle Rocket if you have a Hamburger or Croissant. If you
        don't have either food item, try to run away or use a Big Bottle
        Rocket.

        -Jeff: "shoot," if you have both a Hamburger and a Croissant
               Bottle Rocket
               "run away," if you have no food items
               Big Bottle Rocket, if you have no food items
               recover with a Hamburger or Croissant if HP falls to 40 or lower


    c)Mad Duck

      Vulnerable: Fire, Freeze

      Attacks

       -Peck at your eyes
        Damage: 8~9 HP

       -Make something spin around
        Effect: lose 4~11 PP

       -Disrupt your senses
        Effect: renders a target unable to use PSI for 4 rounds

       -Fall down
        Effect: none

      Strategy

        About 3 hits from Jeff's "shoot" should defeat the Mad Duck.

        -Jeff: "shoot"


    d)Rowdy Mouse

      Vulnerable: Fire, Freeze

      Attacks

       -Biting attack
        Damage: 10~15 HP if SMAAAASH!! hit
        Comments: The Rowdy Mouse gets a SMAAAASH!! hit about 50% of the
                  time. Other times, it inflicts only about 1 HP of damage or
                  misses.

      Strategy

        About 2 hits from Jeff's "shoot" should defeat the Rowdy Mouse. Have at
        least 26 HP before engaging this enemy. Once you get the Stun Gun, only
        1 hit from Jeff's "shoot" should defeat this enemy.

        Defeat the Rowdy Mouse before any Attack Slugs but after any Struttin'
        Evil Mushrooms it may appear with.

        -Jeff: "shoot"


    e)Struttin' Evil Mushroom

      Vulnerable: Fire, Freeze, Brainshock

      Attacks

       -Standard attack
        Damage: 14~17 HP

       -Be absentminded
        Effect: none

      Strategy

        About 2 hits from Jeff's "shoot" should defeat the Struttin' Evil
        Mushroom. Defeat this enemy first if it appears in a group.

        Unlike other mushroom enemies, this one cannot cause mushroomization.

        -Jeff: "shoot"
               recover with a food item if HP falls to 34 or lower


    f)Worthless Protoplasm

      Vulnerable: Fire, Freeze, Paralysis, Brainshock

      Attacks

       -Standard attack
        Damage: 7~8 HP

       -Call for help
        Effect: a Worthless Protoplasm might join the battle

       -Size up the situation
        Effect: makes itself feel strange

      Strategy

        About 2 hits from Jeff's "shoot" should defeat the Worthless
        Protoplasm. 

        -Jeff: "shoot"


 WALKTHROUGH

   a)Brick Road

     After crossing the lake on Tessie, walk south and enter the cave. This is
     Brick Road, a simple maze where a few relatively weak enemies lurk. There
     are a number of food items and tools found here and you should try to get
     them all.

     When you first enter the maze, there are three routes available to you.
     The top route leads to a Rowdy Mouse and a gift box containing a Bread
     Roll. The middle route leads to a Mad Duck and an Insecticide Spray. The
     Insecticide Spray is useful against Red Antoids, an enemy you'll encounter
     a little later.

     Take the bottom route to move on to the next fork. The path to the right
     leads to a Broken Iron, an item Jeff can fix into the Slime Generator. The
     Slime Generator can solidify a single random target and be used an
     unlimited number of times. Its usefulness is limited, but it should be
     kept.

     Take the left path to proceed. From here, the maze is pretty
     straightforward. There are two other gift boxes containing a Croissant and
     a Stun Gun. Grab both and equip the Stun Gun.

     After exiting the maze, talk to Brick Road and answer "yes" when prompted
     to recover Jeff's HP. You can return to Brick Road at any time to rest.

   b)Fourth Sanctuary Cave

     Enter the next cave to the south. This is the Fourth Sanctuary Cave, a
     place Jeff will have to return to later with Ness. The enemies here are
     not too difficult, but you might want to level up a bit if you're low on
     food. Fight the enemies near the entrance and return to Brick Road to
     recover.

     The first two sections of the cave are straightforward. When you enter the
     third section of the cave, climb up the first rope to find a Cheap
     Bracelet.

     To the left of the first rope is an unreachable coiled up rope and a gift
     box. Open the gift box to obtain a Bottle Rocket, an item you should save
     for later. "Use" the Pak of Bubble Gum to have the Bubble Monkey float up
     to the rope and drop it down.

     Climb this rope and another to reach the Shining Spot. You can talk to the
     Shining Spot, but Jeff isn't allowed to fight the boss. Walk to the left
     and exit the cave.

     Outside, the Bubble Monkey notices a female monkey and walks away with
     her, leaving Jeff's company.

     And now for a word of warning...

     WARNING: The Cave Boys that lurk here are powerful and require many hits
              from Jeff's "shoot" to defeat. Avoid them at all costs. Luckily,
              they move slower than Jeff and are easy to walk past. If you end
              up fighting one, use the Bottle Rocket to inflict extra damage
              and finish him off with standard attacks. If you don't have at
              least a Croissant or Hamburger, try to "run away" or use a Big
              Bottle Rocket to win in one attack.

     Do not go to the spot of dirt in the center of Stonehenge; the party will
     come back here much later in the game. Walk south past Stonehenge to reach
     Dr. Andonuts's lab.

     Inside the lab, "check" the device that looks somewhat like a furnace.
     This is the "Instant Revitalizing Device," a machine that fully recovers
     everyone.

     There is a gift box upstairs containing a Broken Pipe, which Jeff can
     repair into the Shield Killer (30 IQ needed). The Shield Killer can remove
     a shield protecting a single enemy, but it periodically fails to work. You
     can find another tool for Jeff later in the game that removes everyone's
     shields, including any protecting the party, but always works. I usually
     keep both and use the Shield Killer against powerful PSI users. Jeff
     likely won't be able to repair the Broken Pipe for a while, but you'll be
     able to get this item later in the game at a more convenient time.

     Talk to Dr. Andonuts. It does not matter whether you answer "yes" or "no"
     to his questions.

     Walk over to the Sky Runner to the left and approach it from the front.
     Jeff automatically gets in.

     After the scene, approach the cell door and "use" the Bad Key Machine to
     unlock it.

     The Bad Key Machine and the Pak of Bubble Gum are no longer used; call
     Escargo Express and store them.




*******************************************************************************
VIII.Threed/Saturn Valley
*******************************************************************************

"zOOm!"
     -Mr. Saturn

Photo Locations: -in front of the waterfall in Grapefruit Falls
                 -Saturn Valley, to the right of the hot spring
                 -in front of the circus tent in central Threed, after the
                  monsters are gone


                                    Outline

                   Defeat the Boogey Tent in southern Threed
                        and obtain the Jar of Fly Honey
                                       |
                                       |
                  Walk north and receive a call from Apple Kid
                                       |
                                       |
                           Receive the Zombie Paper
                                       |
                                       |
                   "Use" the Zombie Paper in the circus tent
                               in central Threed
                                       |
                                       |
                               Rest at the Hotel
                                       |
                                       |
               Go to northwest Threed and climb down the ladder
                                       |
                                       |
                             Defeat the Mini Barf
                                       |
                                       |
                       Travel through Grapefruit Falls
                                       |
                                       |
             Enter Saturn Valley and talk to the Mr. Saturn in the
                            cave north of the Hotel
                                       |
                                       |
                  Walk into the waterfall in Grapefruit Falls
                 and wait three minutes to "say the password!"
                                       |
                                       |
                              Defeat Master Belch
                                       |
                                       |
                       Record the Third Sanctuary Melody
                                       |
                                       |
                    Return to Threed and travel east to the
                              Dusty Dunes Desert


1.Boogey Tent and Zombie Paper

  Recommended Level: 19

  Equipment:

    Ness: Minor League Bat  Paula: Thick Fry Pan    Jeff: Magnum Air Gun
          (nothing)                Great Charm            (nothing)
          Copper Bracelet          Copper Bracelet        Copper Bracelet
          Hard Hat                 Ribbon                 Hard Hat


 SHOPPING LIST
    _________
   |Drugstore|
   |_________|________________________________________________
   |1.Copper Bracelet  | $349 | armor; Defense +10 (for Jeff) |
   |___________________|______|_______________________________|
   |2.Hard Hat         |  298 | armor; Defense +15 (for Jeff) |
   |___________________|______|_______________________________|

    ___________
   |Arms Dealer|
   |___________|_____________________________________________
   |3.Toy Air Gun      | $215 | weapon for Jeff (buy if he   |
   |                   |      | doesn't have Magnum Air Gun) |
   |___________________|______|______________________________|
   |4.Bottle Rocket    |  29  | inflicts damage (have Jeff   |
   |                   |      | carry at least two)          |
   |___________________|______|______________________________|


 GIFT BOXES
    _____________________________________________________________________
   |1.Skip Sandwich     | increases walking      | trash can, east of    |
   |                    | speed for 10 sec.      | Bakery                |
   |____________________|________________________|_______________________|
   |2.Insecticide Spray | inflicts 100 HP to all | trash can,            |
   |                    | bugs in battle         | northwest graveyard   |
   |____________________|________________________|_______________________|
   |3.Teddy Bear        | diverts enemy attacks  | trash can,            |
   |                    | away from the party;   | northeast Threed      |
   |                    | has about 100 HP       | next to Hint Shop     |
   |                    | (obtain later)         |                       |
   |____________________|________________________|_______________________|
   |4.Jar of Fly Honey  | required item          | trash can, after      |
   |                    |                        | defeating Boogey Tent |
   |____________________|________________________|_______________________|


 ENEMIES

   a)Boogey Tent

     Recommended Level: 19

     Vulnerable: Fire
     Resistant: Freeze

     Attacks

      -Standard attack
       Damage: 39~54 HP (Ness)
               39~54 HP (Paula)
               40~58 HP (Jeff)

      -Flash[alpha]
       Effect: might cause crying or feeling strange

      -Spew "Fly Honey" out of his mouth
       Effect: solidify a single target

      -Emit a pale green light
       Effect: resets any stats changes and eliminates all shields

      -Use a Defense Spray
       Effect: increases the Boogey Tent's Defense

     Strategy

       Buy 1 or 2 Bottle Rockets from the Arms Dealer behind the Drugstore, and
       give your best food to Paula. If you're low on food, buy a few Calorie
       Sticks from the Drugstore.

       Use PSI Rockin[alpha], Fire[alpha], and Bottle Rockets. Have Paula use
       food when someone's HP falls to 60 or below.

       -Ness: PSI Rockin[alpha]

       -Paula: Fire[alpha]
               food, when someone's HP falls to 60 or below

       -Jeff: Bottle Rocket
              "defend"


   b)Coil Snake

     I don't know why this enemy lurks in Threed, but they are nothing to worry
     about.


   c)Handsome Tom

     Vulnerable: Fire, Flash, Brainshock

     Attacks

      -Standard attack
       Damage: 13~17 HP (Ness)
               13~17 HP (Paula)

      -Hypnosis[alpha]
       Effect: might put a single target to sleep

      -Brainshock[alpha]
       Effect: might make a single target feel strange

      -Reel
       Effect: none

     Strategy

       About 1 hit from Ness's "bash" and 1 hit from either Paula or Jeff
       should defeat the Handsome Tom. Defeat any Smilin' Sams before attacking
       the Handsome Tom.

       -Ness: "bash"
              recover Ness or Paula with Lifeup if their HP falls to 35 or below
              recover Jeff with Lifeup[alpha] if HP falls to 50 or below

       -Paula: "bash"

       -Jeff: "shoot"


   d)No Good Fly

     Vulnerable: Fire, Freeze, Paralysis, Brainshock

     Attacks

      -Standard Attack
       Damage: 6~9 HP (Ness)
               6~9 HP (Paula)

      -Say something nasty
       Effect: reduce a single target's Guts by about 30%

     Strategy

       About 1 hit from Ness's "bash" or a hit from Paula and Jeff should
       defeat the No Good Fly.

       Always defeat No Good Flies last. When facing multiple No Good Flies,
       split up Ness's attack and Paula and Jeff's attacks to defeat multiple
       targets in one round.

       -Ness: "bash"
              recover Ness with Lifeup[alpha] if HP falls to 20 or lower
              recover Paula with Lifeup[alpha] if HP falls to 20 or lower
              recover Paula with Lifeup[alpha] if HP falls to 20 or lower

       -Paula: "bash"

       -Jeff: "shoot"


   e)Putrid Moldyman

     Vulnerable: Freeze, Hypnosis

     Attacks

      -Standard Attack
       Damage: 26~38 HP (Ness)
               26~38 HP (Paula)

      -Scatter mold spores
       Effect: make a single target uncontrollably cry

     Strategy

       About 1 hit from Ness's "bash" and 1 hit from Freeze[alpha] should
       defeat the Putrid Moldyman. If this enemy appears in a group, use Freeze
       [beta] in the first round to defeat this enemy with one attack.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 40 or lower
              recover Paula with Lifeup[alpha] if HP falls to 40 or lower
              recover Jeff with Lifeup[alpha] if HP falls below max

       -Paula: Freeze[alpha]
               Freeze[beta]

       -Jeff: "shoot"


   f)Smelly Ghost

     Vulnerable: Fire, Flash, Paralysis, Hypnosis

     Attacks

      -Standard attack
       Damage: 25~34 HP (Ness)
               25~34 HP (Paula)

      -Lifeup[alpha]
       Effect: recover 70~120 HP

      -Vent a terrible odor
       Effect: reduce a single target's Offense by about 6%

      -Has a big grin on its face
       Effect: none

     Strategy

       Use Paralysis[alpha] to incapacitate this enemy. The Smelly Ghost has
       pretty high Defense, and only Ness's "bash" and Freeze are likely to
       inflict much damage.

       If the Smelly Ghost appears in a group, use Paralysis[alpha] on it and
       take care of the other enemies first. Use PSI Magnet while this enemy is
       paralyzed to recover some of Paula's PP.

       -Ness: (first turn) Paralysis[alpha]
              (subsequent turns) "bash"

       -Paula: "defend"
               Freeze[beta], if Paralysis is not used
               PSI Magnet

       -Jeff: "shoot"


   g)Smilin' Sam

     Vulnerable: Fire, Flash

     Attacks

      -Standard attack
       Damage: 24~35 HP (Ness)
               24~35 HP (Paula)

      -Lifeup[alpha]
       Effect: recover 70~120 HP

      -Defense Down[alpha]
       Effect: decreases a single target's Defense by about 6%

      -Reel
       Effect: none

     Strategy

       About 1 hit from Ness's "bash" and 1 hit from either Paula or Jeff
       should defeat the Smilin' Sam. Defeat the Smilin' Sam before any
       Handsome Toms.

       -Ness: "bash"
              recover Ness with Lifeup[alpha] if HP falls to 70 or below
              recover Paula with Lifeup[alpha] if HP falls to 70 or below
              recover Jeff with Lifeup[alpha] if HP falls below max

       -Paula: "bash"

       -Jeff: "shoot"


   h)Trick or Trick Kid

     Vulnerable: Fire, Freeze, Flash, Hypnosis

     Attacks

      -Spit pumpkin seeds
       Damage: 17~23 HP (Ness)
               17~23 HP (Paula)

      -Has a big grin on his face
       Effect: none

     Strategy

       About 1 hit from Ness's "bash" and 1 hit from either Paula or Jeff
       should defeat the Trick or Trick Kid.

       -Ness: "bash"
              recover Ness with Lifeup[alpha] if HP falls to 46 or below
              recover Paula with Lifeup[alpha] if HP falls to 46 or below
              recover Jeff with Lifeup[alpha] if HP falls to 66 or below

       -Paula: "bash"

       -Jeff: "shoot"


   i)Urban Zombie

     Vulnerable: Fire, Flash
     Resistant: Freeze

     Attacks

      -Standard Attack: 19~28 HP (Ness)
                        19~28 HP (Paula)
                        26~33 HP (Jeff, level 9)

      -Exhale its arctic-cold breath
       Effect: a single target catches a cold

      -Do something very mysterious
       Effect: ?
       Comments: I have no idea what this attack does. The Urban Zombie uses
                 this attack rarely, and it never seems to work.

      -Laugh hysterically
       Effect: none

     Strategy

       About 1 hit from Ness's "bash" and 1 hit from either Paula or Jeff
       should defeat the Urban Zombie. Heal any colds after the battle is over.

       -Ness: "bash"
              recover Ness with Lifeup[alpha] if HP reaches 56 or lower
              recover Paula with Lifeup[alpha] if HP reaches 56 or lower
              recover Jeff with Lifeup[alpha] if HP reaches 66 or lower

       -Paula: "bash"

       -Jeff: "shoot"


   j)Zombie Dog

     Vulnerable: Fire, Freeze, Flash, Hypnosis

     Attacks

      -Biting attack
       Damage: 31~46 HP (Ness)
               31~46 HP (Paula)
               37~50 HP (Jeff)

      -Take a bite out of its poisonous fangs
       Damage: 31~46 HP (Ness)
               31~46 HP (Paula)
               37~50 HP (Jeff)
       Effect: poisons target
       Comments: This attack inflicts the same amount of damage as the Zombie
                 Dog's standard biting attack. The chance of poisoning its
                 target is close to 100%.

      -Make a loud, piercing howl
       Effect: none

     Strategy

       If the Zombie Dog appears alone, you should be able to defeat it within
       2 rounds with just standard attacks. A hit from Freeze[alpha] and a hit
       from Ness or Jeff's standard attack should also defeat this enemy.
 
       If the Zombie Dog appears in a group, use Freeze[beta] in the first
       round to defeat it in 1 hit. Heal any poisoned party members after the
       battle is over with Healing[beta] or a Refreshing Herb, which can be
       bought at the Drugstore.

       -Ness: "bash"
              recover Ness with Lifeup[alpha] if HP falls to 72 or lower
              recover Paula with Lifeup[alpha] if HP falls to 72 or lower
              recover Jeff with Lifeup[alpha] if HP falls to 90 or lower

       -Paula: "bash"
               Freeze[alpha]
               Freeze[beta]

       -Jeff: "shoot"


   k)Zombie Possessor

     Vulnerable: Freeze, Flash
     Resistant: Fire

     Attack

      -Standard attack
       Damage: 16~20 HP (Ness)
               16~20 HP (Paula)

      -Reach out with its icy hand
       Effect: solidify a single target

      -Possess you in a frightening manner
       Effect: posses a single target with a Tiny Li'l Ghost

      -Call for help
       Effect: a Zombie Possessor might join the battle

     Strategy

       One hit from Ness's "bash" and a hit from either Paula or Jeff should
       defeat the Zombie Possessor. One hit from Freeze[beta] also defeats this
       enemy.

       This is one of the few enemies in the game that can possess someone with
       a Tiny Li'l Ghost, an enemy that can attack to inflict 1 HP of damage or
       solidify a single person. Possession can be cured by talking to the blue
       haired healer at any Hospital and selecting the "purify" option.

       -Ness: "bash"
              recover Ness with Lifeup[alpha] if HP falls to 40 or below
              recover Paula with Lifeup[alpha] if HP falls to 40 or below 
              recover Jeff with Lifeup[alpha] if HP falls to 52 or below

       -Paula: "bash"
                Freeze[beta]

       -Jeff: "shoot"


 WALKTHROUGH

   a)Preliminaries

     After leaving the holding cell, go to the Drugstore and buy a Hard Hat and
     a Copper Bracelet for Jeff. Sell the Pop Gun and the Defense Spray if Jeff
     has them, and call Escargo Express to store the Bad Key Machine and the
     Pak of Bubble Gum.

     Next, go to the arms dealer behind the Pizza Shop and buy 1 or 2 Bottle
     Rockets so that Jeff has at least two of these. Buy the Toy Air Gun only
     if Jeff doesn't have the Magnum Air Gun or if you don't want to wait until
     he repairs the Broken Air Gun (12 IQ required).

   b)The Boogey Tent

     Walk south of the Pizza Shop and approach the large, purple tent from the
     front. A monster's face will appear on the tent and attack.

     Use PSI Rockin[alpha], Fire[alpha], and Bottle Rockets to defeat the
     Boogey Tent. Recover with Lifeup if someone's HP falls below 100 or max,
     whichever is lower.

     The Boogey Tent disappears when defeated. Open the trash can to find the
     Jar of Fly Honey, an item you'll need in a later boss fight.

   c)The Zombie Paper

     After defeating the Boogey Tent, walk north past the circus tent. The
     Apple Kid calls Ness when he reaches the road in front of the Hotel. About
     5 seconds after the call, a Mach Pizza deliveryman approaches Ness and
     gives him the Zombie Paper.

     Enter the tent in central Threed and "use" the Zombie Paper. Go to the
     Hotel and rest.

_______________________________________________________________________________
_______________________________________________________________________________


2.Underground Passage and Grapefruit Falls

  Recommended Level: 19 -> 21

  Equipment:

    Ness: Minor League Bat  Paula: Thick Fry Pan    Jeff: Magnum Air Gun
          (nothing)                Great Charm            (nothing)
          Copper Bracelet          Copper Bracelet        Copper Bracelet
          Hard Hat                 Ribbon                 Hard Hat

 ITEMS

   a)Teddy Bear

     Use: diverts attacks from the party to itself; has about 100 HP
     Obtained: trash can in northeast Threed, next to the Hint Shop

     Obtain the Teddy Bear before going through the Underground Passage.


 SHOPPING LIST
    _________
   |Drugstore|
   |_________|___________________________________________________
   |1.Refreshing Herb | $80 | cures poison and nausea; buy if    |
   |                  |     | Ness has not learned Healing[beta] |
   |__________________|_____|____________________________________|


 GIFT BOXES
    ______________________________________________________________________
   |1.Teddy Bear       | diverts enemy attacks    | trash can, northeast  |
   |                   | away from the party;     | Threed next to Hint   |
   |                   | has about 100 HP         | Shop                  |
   |___________________|__________________________|_______________________|
   |2.Skip Sandwich DX | increases walking        | casket in Underground |
   |                   | speed for 20 sec.        | Passage               |
   |___________________|__________________________|_______________________|
   |3.Silver Bracelet  | armor; Defense +15       | casket in Underground |
   |                   | (equip on Paula)         | Passage               |
   |___________________|__________________________|_______________________|
   |4.Bomb             | 50~120 HP of damage to a | Grapefruit Falls      |
   |                   | target; minor damage to  |                       |
   |                   | adjacent targets         |                       |
   |___________________|__________________________|_______________________|
   |5.Bottle Rocket    | damages a single target  | cave to Saturn Valley |
   |___________________|__________________________|_______________________|
  

 ENEMIES

   a)Armored Frog

     Vulnerable: Fire, Freeze

     Attacks

      -Standard attack
       Damage: 29~42 HP (Ness)
               26~34 HP (Paula)
               29~42 HP (Jeff)

      -Make something spin around
       Damage: 4~11 PP

     Strategy

       If the Armored Frog appears alone, use Freeze[alpha] and Ness's "bash."
       If it appears in a group, use Freeze[beta] to defeat it in 1 hit. Use
       Fire against this enemy only if it's part of a long row. Defeat the
       Armored Frog after any Plain Crocodiles and groups of Red Antoids.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 80 or lower
              recover Paula with Lifeup[alpha] if HP falls to 60 or lower
              recover Jeff with Lifeup[alpha] if HP falls to 80 or lower

       -Paula: Freeze[alpha] if alone
               Freeze[beta] if in a group
               Fire[beta] if part of a large row

       -Jeff: "defend"


   b)Black Antoid
 
     Defeat this enemy last if it appears in a group.


   c)Farm Zombie

     Vulnerable: Fire, Flash
     Resistant: Freeze

     Attacks

      -Standard attack
       Damage: 19~27 HP (Ness)
               17~19 HP (Paula)
               19~27 HP (Jeff)

      -Exhale its arctic-cold breath
       Effect: a single target catches a cold

      -Laugh hysterically
       Effect: none

     Strategy

       One hit from each party member's standard attack should defeat the Farm
       Zombie. Use Fire against this enemy only if it's part of a long row.
       Heal any colds after the battle is over. Defeat any Farm Zombies before
       only Black Antoids.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 60 or lower
              recover Paula with Lifeup[alpha] if HP falls to 40 or lower
              recover Jeff with Lifeup[alpha] if HP falls to 60 or lower

       -Paula: "bash"
               Fire[beta], if in a large row

       -Jeff: "shoot"


   d)Mini Barf

     Recommended Level: 20

     Vulnerable: Fire
     Resistant: Freeze

     Attacks

      -Standard attack
       Damage: 43~59 HP (Ness)
               43~55 HP (Paula)
               45~61 HP (Jeff)

      -Exhale a blast of stinky breath
       Effect: makes the entire party uncontrollably cry
       Comments: The Mini Barf uses this attack often, so don't bother healing
                 anyone crying.

      -Spit out a sticky mucus
       Effect: solidify a single target

      -Vent a terrible odor
       Effect: decrease a single target's Offense by about 5%

     Strategy

       Don't heal anyone crying and don't use Freeze against the Mini Barf. Use
       Fire[alpha] instead, and use up all of Jeff's Bottle Rockets (not the
       Big Bottle Rocket).

       If Jeff has the Slime Generator, use it in each round once out of Bottle
       Rockets. The success rate of the Slime Generator against the Mini Barf
       is high enough to give you some free rounds.

       -Ness: "bash"
              PSI Rockin[alpha], if crying
              recover with Lifeup[alpha] if someone's HP falls to 60 or lower

       -Paula: Fire[beta]

       -Jeff: (first few turns) Bottle Rocket
              (subsequent turns) "shoot" or Slime Generator


   e)No Good Fly

     Vulnerable: Fire, Freeze, Paralysis, Brainshock

     Attacks

      -Standard Attack
       Damage: 6~7 HP (Ness)
               6~7 HP (Paula)
               7~8 HP (Jeff)

      -Say something nasty
       Effect: reduce a single target's Guts by about 30%

     Strategy

      About 1 hit from Ness's "bash" or 1 hit from Paula and Jeff's standard
      attacks should defeat the No Good Fly. Try to split up Ness's attack and
      Paula and Jeff's attacks when facing multiple No Good Flies to defeat two
      targets in one round.

      Defeat this enemy last if it appears in a group.

      -Ness: "bash"
             recover Ness with Lifeup[beta] if HP falls to 14 or lower
             recover Paula with Lifeup[alpha] if HP falls to 14 or lower
             recover Jeff with Lifeup[alpha] if HP falls to 16 or lower

      -Paula: "bash"

      -Jeff: "shoot"


   f)Plain Crocodile

     Vulnerable: Freeze

     Attacks

      -Standard attack
       Damage: 37~48 HP (Ness)
               32~39 HP (Paula)
               37~48 HP (Jeff)

      -Swing its tail very hard
       Damage: 65~100 HP (Ness)
               70~78 HP (Paula)
               65~100 HP (Jeff)

      -Biting Attack
       Damage: 65~100 HP (Ness)
               73~80 HP (Paula)
               65~100 HP (Jeff)

      -Edge closer
       Effect: none

     Strategy

       A hit from Freeze[alpha] and a hit from Ness's "bash" should defeat the
       Plain Crocodile. If this enemy appears in a group, use Freeze[beta] to
       defeat it in 1 hit. Defeat this enemy first in all battles.

       The Plain Crocodile moves slower than the party outside of battle and
       can be avoided.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 100 or lower
              recover Paula with Lifeup[alpha] if HP falls below her max
              recover Jeff with Lifeup[alpha] if HP falls to 100 or lower

       -Paula: Freeze[alpha] if alone
               Freeze[beta] if in a group

       -Jeff: "shoot"


   g)Red Antoid

     Vulnerable: Fire, Freeze, Paralysis, Hypnosis

     Attacks

      -Standard attack
       Damage: 17~23 HP (Ness)
               12~16 HP (Paula)
               17~23 HP (Jeff)

      -Use a biting attack
       Damage: 38~50 HP (Ness)
               37~47 HP (Paula)
               38~50 HP (Jeff)

      -Defense Down[alpha]
       Effect: reduce a single target's Defense by about 5%

      -Call for help
       Effect: a Red Antoid might join the battle

     Strategy

       One hit from Ness's "bash" and a hit from either Paula or Jeff's
       standard attack should defeat the Red Antoid.

       One hit from Paula's Fire[beta] also defeats the Red Antoid, though you
       should use Fire only when facing a large row of enemies. Defeat Red
       Antoids after any Armored Frogs or Plain Crocodiles.

       If you have any Insecticide Sprays, use those against the Red Antoids to
       damage all of them on screen. The Spray likely won't defeat a Red Antoid
       in 1 hit, but it can weaken a Red Antoid enough to be defeated with 1
       hit from any party member's standard attack. The Insecticide Spray is
       not very useful after Grapefruit Falls and should be used up here.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 80 or lower
              recover Paula with Lifeup[alpha] if HP falls to 75 or lower
              recover Jeff with Lifeup[alpha] if HP falls to 80 or lower

       -Paula: "bash"
               Fire[beta]

       -Jeff: "shoot"


   h)Urban Zombie

     Vulnerable: Fire, Flash
     Resistant: Freeze

     Attacks

      -Standard Attack: 19~28 HP (Ness)
                        19~28 HP (Paula)
                        19~28 HP (Jeff)

      -Exhale its arctic-cold breath
       Effect: a single target catches a cold

      -Do something very mysterious
       Effect: ?
       Comments: I have no idea what this attack does. The Urban Zombie uses
                 this attack rarely and it never seems to work.

      -Laugh hysterically
       Effect: nothing

     Strategy

       About 1 hit from Ness's "bash" and 1 hit from either Paula or Jeff's
       standard attack should defeat the Urban Zombie. Heal any colds after the
       battle is over. If this enemy appears in a group, attack it after
       defeating any Zombie Dogs or Zombie Possessors and before any No Good
       Flies.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP reaches 56 or lower
              recover Paula with Lifeup[alpha] if HP reaches 56 or lower
              recover Jeff with Lifeup[alpha] if HP reaches 56 or lower

       -Paula: "bash"

       -Jeff: "shoot"


   i)Violent Roach

     Vulnerable: Fire, Freeze, Paralysis, Brainshock

     Attacks

      -Standard attack
       Damage: 19~23 HP (Ness)
               13~16 HP (Paula)
               19~23 HP (Jeff)

      -Vent a terrible odor
       Effect: reduce a single target's Offense by 5~6%

      -Leap forward and spread its wings
       Effect: solidify a single target

      -Knit its brow
       Effect: none

     Strategy

       One hit from each party member's standard attack should defeat the
       Violent Roach.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 46 or lower
              recover Paula with Lifeup[alpha] if HP falls to 32 or lower
              recover Ness with Lifeup[alpha] if HP falls to 46 or lower

       -Paula: "bash"

       -Jeff: "shoot"


   j)Zombie Dog

     Vulnerable: Fire, Freeze, Flash, Hypnosis

     Attacks

      -Biting attack
       Damage: 31~46 HP (Ness)
               31~46 HP (Paula)
               37~50 HP (Jeff)

      -Take a bite out of its poisonous fangs
       Damage: 31~46 HP (Ness)
               31~46 HP (Paula)
               37~50 HP (Jeff)
       Effect: poisons target
       Comments: As far as I can tell, this attack inflicts the same amount of
                 damage as the Zombie Dog's standard biting attack. The chance
                 of poisoning its target is close to 100%.

      -Make a loud, piercing howl
       Effect: none

     Strategy

       If the Zombie Dog appears alone, you should be able to defeat it within
       two rounds with just standard attacks. A hit from Freeze[alpha] and a
       hit from Ness or Jeff's standard attack should also defeat this enemy.
       If the Zombie Dog appears in a group, use Freeze[beta] in the first
       round to defeat it in 1 hit.
       
       Heal any poisoned party members after the battle is over. If Ness has
       not learned Healing[beta] (level 24), buy a couple of Refreshing Herbs
       at the Drugstore before heading into the Underground Passage.

       -Ness: "bash"
              recover Ness with Lifeup[alpha] if HP falls to 72 or lower
              recover Paula with Lifeup[alpha] if HP falls to 72 or lower
              recover Jeff with Lifeup[alpha] if HP falls to 90 or lower

       -Paula: "bash"
               Freeze[alpha]
               Freeze[beta]

       -Jeff: "shoot"


   k)Zombie Possessor

     Vulnerable: Freeze, Flash
     Resistant: Fire

     Attack

      -Standard attack
       Damage: 16~20 HP (Ness)
               16~20 HP (Paula)
               16~20 HP (Jeff)

      -Reach out with its icy hand
       Effect: solidify a single target

      -Possess you in a frightening manner
       Effect: posses a single party member with a Tiny Li'l Ghost

      -Call for help
       Effect: a Zombie Possessor might join the battle

     Strategy

       A hit from each party member's standard attack should defeat the Zombie
       Possessor. One hit from Freeze[beta] also defeats this enemy.

       -Ness: "bash"
              recover Ness with Lifeup[alpha] if HP falls to 40 or below
              recover Paula with Lifeup[alpha] if HP falls to 40 or below
              recover Jeff with Lifeup[alpha] if HP falls to 40 or below

       -Paula: "bash"
               Freeze[beta]

       -Jeff: "shoot"


 WALKTHROUGH

   a)Preliminaries

     If Ness has not learned Healing[beta] (level 24), buy a couple of
     Refreshing Herbs from the Drugstore and use it after a fight if someone
     gets poisoned. Buy about 3 Calorie Sticks as well if you don't have any
     food.

     Next, talk to the arms dealer behind the Pizza Shop and buy 1 or 2 Bottle
     Rockets for Jeff; save these for a mini-boss fight coming up soon. You
     should also obtain the Teddy Bear from a trash can in the northeast part
     of town.

   b)The Underground Passage

     Once the zombies are trapped in the circus tent, go to the northwest
     graveyard and climb down the ladder that was previously blocked by the two
     zombies.

     The passage is very linear with no branches. If you encounter any Zombie
     Dogs, use Freeze[alpha] or [beta] to defeat them in the first round. Use
     Freeze against Zombie Possessors as well to prevent someone from getting
     possessed. Use food instead of Lifeup to heal moderate damage after
     fights.

     You will come across a couple of caskets as you travel through the
     passage. The first casket contains a Skip Sandwich DX, an item that
     recovers 6~7 HP and increases walking speed for about 20 seconds. The
     second casket contains a Silver Bracelet, which should be equipped on
     Paula.

     The Mini Barf is waiting at the end of the passage. Use Fire and any
     Bottle Rockets you have to end the battle quickly. The Mini Barf often
     causes uncontrollable crying, so have Ness use PSI Rockin instead of
     "bash" if he's affected. Have Jeff use the Slime Generator once out of
     Bottle Rockets to give you some free rounds. Keep everyone's HP above 60.

   c)Grapefruit Falls

     Leave the underground passage to emerge in Grapefruit Falls, another
     straightforward area where powerful enemies lurk. A Magic Butterfly often
     spawns a little north of the entrance, so exit and reenter Grapefruit
     Falls until your HP/PP are replenished. Further up along the river are two
     gift boxes containing a Bomb and a Protein Drink. Give the Bomb to Jeff.

     The enemies here can be difficult. If you face any Plain Crocodiles,
     defeat them first with 1 hit from Freeze[beta]. If you encounter a large
     group of Red Antoids, defeat them with Fire or Insecticide Sprays followed
     by standard attacks. Armored Frogs have incredibly high Defense, and only
     Freeze and Ness's "bash" are likely to inflict much damage. Use Lifeup to
     keep everyone's HP above 100.

     Keep walking north along the river to eventually find a short cave. This
     cave leads to Saturn Valley, a village where the Hotel and Hospital
     services are free. Open the gift box near the middle of the cave to obtain
     a Bottle Rocket, which should be saved for the Third Sanctuary boss.

     When you reach Saturn Valley, enter the house on the right to cure
     possession or revive anyone unconscious. Enter the left house to rest.

_______________________________________________________________________________
_______________________________________________________________________________


3.Saturn Valley and Belch's Factory

  Recommended Level: 21 -> 25

  Equipment:

    Ness: Minor League Bat  Paula: Bionic Slingshot  Jeff: Magnum Air Gun
          Great Charm              Great Charm             Great Charm
          Silver Bracelet          Silver Bracelet         Silver Bracelet
          Hard Hat                 Red Ribbon              Hard Hat


 ITEMS

   a)Mr. Saturn Coin

     Use: equip as "other" on Ness, Paula, or Jeff; Defense +47, Luck +18
     Obtained: Mr. Saturn, in the cave below the Saturn Valley store after
               defeating Master Belch.

     Equip the Mr. Saturn Coin on Paula.

   b)Cup of Lifenoodles

     Use: revives someone unconscious and heals almost any status effect
     Obtained: Mr. Saturn, in the cave below the Saturn Valley store after
               defeating Master Belch.

   c)Stag Beetle

     Use: solidifies a single random target for a round
     Obtained: Mr. Saturn, in the cave below the Saturn Valley store after
               defeating Master Belch.

     The Stag Beetle is not that useful and can be sold.


 SHOPPING LIST
    _____
   |Store|
   |_____|____________________________________________________________
   |1.Silver Bracelet    | $599 | armor; Defense +15                  |
   |_____________________|______|_____________________________________|
   |2.Great Charm        |  400 | armor; protects from Paralysis;     |
   |                     |      | Defense +1, Speed +5                |
   |_____________________|______|_____________________________________|
   |3.Red Ribbon         |  179 | armor for Paula; Defense +25        |
   |_____________________|______|_____________________________________|
   |4.Bionic Slingshot   |  449 | weapon; Offense +32 (buy for Paula) |
   |_____________________|______|_____________________________________|


 GIFT BOXES
    _____________
   |Saturn Valley|
   |_____________|____________________________________________________________
   |1.Rust Promoter    | inflicts 200 HP of damage   | north of Hospital      |
   |                   | to all metallic enemies in  |                        |
   |                   | battle                      |                        |
   |___________________|_____________________________|________________________|
   |2.Sudden Guts Pill | doubles Guts for one battle | cave north of Hospital |
   |___________________|_____________________________|________________________|
   |3.Broken Spray Can | repaired into Defense Spray | cave north of Hospital |
   |                   | (1 IQ needed)               |                        |
   |___________________|_____________________________|________________________|
   |4.Protractor       | does nothing (sells for $1) | cave north of Hospital |
   |___________________|_____________________________|________________________|

    ____________
   |Belch's Base|
   |____________|________________________________________________________
   |1.Bomb          | 50~120 HP of damage to a     | right of entrance   |
   |                | target; minor damage to      |                     |
   |                | adjacent targets             |                     |
   |________________|______________________________|_____________________|
   |2.IQ Capsule    | increases IQ by 1 (use on    | down second ladder  |
   |                | Paula)                       |                     |
   |________________|______________________________|_____________________|
   |3.Broken Laser  | repaired into weapon for     | down second ladder  |
   |                | Jeff (24 IQ needed)          |                     |
   |________________|______________________________|_____________________|
   |4.Vital Capsule | increases Vitality by 1      | top of third ladder |
   |                | (use on Paula)               |                     |
   |________________|______________________________|_____________________|
   |5.HP-sucker     | tool for Jeff; drains 10~20% | top of third ladder |
   |                | of single target's max HP    |                     |
   |                | (better to sell)             |                     |
   |________________|______________________________|_____________________|
   |6.Calorie Stick | recovers 60 HP               | top of third ladder |
   |________________|______________________________|_____________________|


 ENEMIES

   a)Farm Zombie

     Vulnerable: Fire, Flash
     Resistant: Freeze

     Attacks

      -Standard attack
       Damage: 19~27 HP (Ness)
               17~19 HP (Paula)
               19~27 HP (Jeff)

      -Exhale its arctic-cold breath
       Effect: a single target catches a cold

      -Laugh hysterically
       Effect: none

     Strategy

       A hit from any 2 party member's standard attack should defeat the Farm
       Zombie. Use Fire against this enemy if it appears in a long row. Heal
       any colds after the battle is over.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 60 or lower
              recover Paula with Lifeup[alpha] if HP falls to 40 or lower
              recover Jeff with Lifeup[alpha] if HP falls to 60 or lower

       -Paula: "shoot"
               Fire[beta], if in a large row

       -Jeff: "shoot"


   b)Foppy

     Vulnerable: Fire, Freeze, Paralysis, Brainshock

     Attacks

      -Standard attack
       Damage: 11~14 HP (Ness)
               8~9 HP (Paula)
               11~14 HP (Jeff)

      -PSI Magnet[alpha]
       Effect: drains 2 to 8 PP from a single target
       Comments: The Foppy cannot use PSI for the first 4 rounds of battle.

      -Brainshock[alpha]
       Effect: might make a single target feel strange

      -Be absentminded
       Effect: none

     Strategy

       One hit from Ness's "bash" or a hit from Paula and Jeff's standard
       attacks should defeat the Foppy. If multiple Foppies appear, split up
       Ness's attack and Paula and Jeff's attacks to defeat two targets in one
       round.

       If Paula is low on PP, use PSI Magnet[alpha] or [omega] to recover. 

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 45 or below when
                facing a large group 
              recover Paula with Lifeup[beta] if HP falls to 45 or below when
                facing a large group
              recover Jeff with Lifeup[beta] if HP falls to 45 or below when
                facing a large group

       -Paula: "shoot"
               PSI Magnet[alpha] or [omega]

       -Jeff: "shoot"


   c)Master Belch

     Recommended Level: 24

     Vulnerable: Hypnosis

     Attacks

      -Burp and blow his nauseating breath at you
       Effect: one target becomes nauseous
       Comments: Master Belch uses this attack in the first round (unless he's
                 asleep) even if you use the Jar of Fly Honey first. Use
                 Healing[beta] or a Refreshing Herb to cure nausea.

     Strategy

       Use the Jar of Fly Honey in the first round to render Master Belch
       unable to attack. Master Belch is immune to most forms of damage if you
       don't use the Fly Honey.

       -Ness: "bash"
              PSI Rockin[beta]
              Healing[beta] on anyone nauseous
              Lifeup[alpha], if Healing[beta] or a Refreshing Herb is not
                available

       -Paula: "shoot"
               Freeze[beta]

       -Jeff: "shoot"


   d)Mostly Bad Fly

     Vulnerable: Fire, Freeze, Paralysis

     Attacks

      -Standard attack
       Damage: 16~19 HP (Ness)
               14~16 HP (Paula)
               16~19 HP (Jeff)

      -Say something nasty
       Effect: lower Guts of a single target by about 25%

     Strategy

       A hit from Paula and Jeff's standard attacks should defeat the Mostly
       Bad Fly. Ness should be able to inflict just barely enough damage to
       defeat this enemy in 1 hit. Use any leftover Insecticide Sprays when
       fighting multiple Mostly Bad Flies.

       This enemy sometimes appears with the Slimy Little Pile. Paralyze or
       defeat the Slimy Little Pile before attacking the Mostly Bad Fly.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 40 or lower
              recover Paula with Lifeup[alpha] if HP falls to 32 or lower
              recover Jeff with Lifeup[alpha] if HP falls to 40 or lower

       -Paula: "shoot"

       -Jeff: "bash"


   e)Slimy Little Pile

     Vulnerable: Paralysis

     Attacks

      -Standard attack
       Damage: 32~46 HP (Ness)
               32~40 HP (Paula)
               32~46 HP (Jeff)

      -Exhale a blast of stinky breath
       Effect: causes the entire party to start uncontrollably crying
       Comments: The Slimy Little Pile uses this attack often, so don't bother
                 healing anyone crying.

      -Spit out a sticky mucus
       Effect: solidifies a single target

      -Call for help
       Effect: another Slimy Little Pile might join the battle

     Strategy

       If the Slimy Little Pile appears alone, use Paralysis[alpha] or Freeze
       [alpha] to win easily.

       If this enemy appears with another Slimy Little Pile, use Paralysis
       [alpha] on one and Freeze[beta] on the other. When facing three or
       more Slimy Little Piles, use Fire[beta] with a hit from both Ness and
       Jeff's standard attacks to defeat one in each round.

       Defeat or paralyze this enemy first before attacking any other.

       -Ness: (first turn) Paralysis[alpha], if Freeze is not used
              "bash"
              recover Ness with Lifeup[beta] if HP falls to 80 or lower
              recover Paula with Lifeup[alpha] if HP falls to 80 or lower
              recover Jeff with Lifeup[alpha] if HP falls to 80 or lower

       -Paula: Freeze[alpha], if Paralysis is not used or if everybody is
                 crying
               Freeze[beta], if Paralysis is not used
               Fire[beta], if facing a large row of enemies

       -Jeff: "shoot"


 WALKTHROUGH

   a)Saturn Valley

     Enter the cave north of the Hotel and talk to the Mr. Saturn that tells
     you to wait 3 minutes behind the waterfall in Grapefruit Falls (an ominous
     tone plays after talking to this Mr. Saturn). If this Mr. Saturn isn't
     talked to, waiting 3 minutes behind the waterfall does nothing.

     Climb the ladder leading out of the cave and the next ladder outside to
     reach the upper house. This is the Saturn Valley store. Check the strange
     machine on the left side of the room to withdraw some money. Talk to the
     Mr. Saturn standing south of the entrance and buy Silver Bracelets and
     Great Charms. Buy a Red Ribbon and a Bionic Slingshot for Paula as well.
     The Bionic Slingshot has a lower accuracy than the party's standard
     weapons and cannot get SMAAAASH!! hits, but the Bionic Slingshot is a good
     enough improvement over the Thick Fry Pan to be worthwhile.

     If Ness has not learned Healing[beta] (level 24), buy a Refreshing Herb
     from the other Mr. Saturn in preparation for an upcoming boss.

   b)Belch's Factory

     Be sure to take the Jar of Fly Honey with you--it's needed to defeat the
     upcoming boss. Exit Saturn Valley and go back to Grapefruit Falls.

     Walk further north along the river and into the waterfall. Walk west
     behind the water and press up on the D-PAD. An unknown voice should tell
     you to "Say the password!" If the dialogue window says "...", return to
     Saturn Valley and talk to the Mr. Saturn mentioned above. Stay behind the
     waterfall for 3 minutes without pressing the D-PAD; otherwise, you'll have
     to start over. Pressing any other button doesn't reset the timer.

     When the unknown voice says, "Okay...you may enter," the party goes inside
     the base. You don't have to wait 3 minutes again to reenter the base if
     you leave.

     Inside the base, a Slimy Little Pile asks if the party has brought any Fly
     Honey. Answer "yes" to avoid a battle. If you answer "no" and fight this
     enemy, use Paralysis[alpha] to prevent it from making everyone cry. Freeze
     [alpha] or [beta] is also effective.

     To the right is a ladder and a door. The door leads to a trash can
     containing a Bomb, an item that is not very helpful. Three or four Farm
     Zombies usually guard this trash can.

     Climb down the ladder to continue through the base. There is likely to be
     a swarm of Foppies at the bottom, but these enemies should be easy to
     defeat with standard attacks. If Paula is low on PP, use PSI Magnet[alpha]
     or [omega] to take some PP from them. If you want to level up, the Foppy
     is the best enemy to fight.

     To the left is a second ladder that leads to an IQ Capsule and a Broken
     Laser. Use the IQ Capsule on Ness or Paula to increase their max PP or on
     Jeff to help him repair items. I usually use it on Paula because she
     relies the most on PSI attacks. Give the Broken Laser (24 IQ to repair) to
     Jeff.

     Continue walking west to find a third ladder. This ladder leads to three
     trash cans usually guarded by two or three Mostly Bad Flies and a Slimy
     Little Pile. The trash cans hold a Vital Capsule, an HP-Sucker, and a
     Calorie Stick. Use the Vital Capsule on Paula to increase her max HP. The
     HP-Sucker is a tool for Jeff that drains roughly 10 to 20% of an enemy's
     max HP and gives it to Jeff. It drains little HP from normal enemies and
     rarely works on bosses, so I usually sell it for $400.

     To the left of the third ladder is the Magic Butterfly room. Use Lifeup on
     each person before touching the Butterfly, and exit and reenter the room
     until HP/PP are replenished.

     Continue walking west and another Slimy Little Pile will attack. Use
     Paralysis[alpha] or Freeze[alpha] to defeat it.

     Master Belch is waiting in the next room. Use the Jar of Fly Honey in the
     first round to render him unable to attack. Unfortunately, Master Belch
     uses his nauseating breath attack at least once (unless he's asleep) even
     if the Jar of Fly Honey is used before he attacks. Use Healing[beta] or a
     Refreshing Herb to cure nausea.

     Once Master Belch is defeated, enter the doorway he was blocking and walk
     through the cave. The party ends up in the upper part of Saturn Valley
     near a hot spring. The hot spring cures all status effects but doesn't
     restore any HP or PP. If someone is nauseous, enter the hot spring and
     walk around in it for a few seconds.

     The Jar of Fly Honey is no longer used and can be stored. Also, talk to
     the Mr. Saturn in the cave below the store to receive a Mr. Saturn Coin, a
     Cup of Lifenoodles, and a Stag Beetle. Equip the Mr. Saturn Coin on Paula,
     give the Cup of Lifenoodles to Ness, and sell the Stag Beetle.


 EXTRAS

   a)Coffee Break

     Purpose: read some text that talks about the party's adventure; can be
              done after defeating Master Belch

     Next to the hot spring is a Mr. Saturn who offers some coffee. If you
     answer "yes" to its offer, a funky background fills the screen and
     scrolling text appears. The text has a colloquial tone, and the speaker
     sounds as though he is talking to Ness. It begins by summarizing Ness's
     adventure up to this point and warns of the difficulties ahead.

     There is no need to take this "coffee break." If you decide to read the
     speech, you'll have to sit through the whole thing.

_______________________________________________________________________________
_______________________________________________________________________________


4.Third Sanctuary Location and Leaving Threed

  Recommended Level: 25 -> 27

  Equipment:

    Ness: Minor League Bat  Paula: Bionic Slingshot  Jeff: Magnum Air Gun
          Great Charm              Great Charm             Great Charm
          Silver Bracelet          Silver Bracelet         Silver Bracelet
          Hard Hat                 Mr. Saturn Coin         Hard Hat


 SHOPPING LIST
    _____
   |Store|
   |_____|____________________________________________________________________
   |1.Secret Herb x2    | $380 | heals diamondization and paralysis (have two |
   |                    |      | party members carry one each)                |
   |____________________|______|______________________________________________|
   |2.Peanut Cheese Bar |  22  | recovers about 100 HP (buy if low on food)   |
   |____________________|______|______________________________________________|


 GIFT BOXES
    __________________________________________________________________________
   |1.Coin of Slumber | armor; Defense +30, Luck +10;  | Third Sanctuary Cave |
   |                  | (equip on Jeff)                |                      |
   |__________________|________________________________|______________________|


 ENEMIES

   a)Ranboob

     Vulnerable: Fire

     Attacks

      -Standard attack
       Damage: 28~42 HP (Ness)
               9~10 HP (Paula)
               28~42 HP (Jeff)

      -Shield[alpha]
       Effect: reduces damage inflicted by "bash" by 50%
       Comments: Damage from the Bionic Slingshot and Jeff's guns are not
                 reduced by Shields.

      -Sprinkle around some wonderful-smelling powder
       Effect: puts a single target to sleep

     Strategy

       If the Ranboob appears alone, use standard attacks to defeat it within
       two rounds. Use Fire[beta] if this enemy appears in a long row. Always
       defeat the Ranboob last. Use PSI Magnet against this enemy to maintain
       Paula's PP while heading to the Shining Spot.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 70 or lower
              recover Paula with Lifeup[alpha] if HP falls to 20 or lower
              recover Jeff with Lifeup[alpha] if HP falls to 70 or lower

       -Paula: "shoot"
               Fire[beta], if facing a large row
               PSI Magnet[omega] or [alpha]

       -Jeff: "shoot"


   b)Struttin' Evil Mushroom

     Vulnerable: Fire, Freeze, Brainshock

     Attacks

      -Standard attack
       Damage: 10~13 HP (Ness)
               1 HP (Paula)
               10~13 HP (Jeff)

      -Scatter some spores
       Effect: mushroomize a single target

      -Scatter some spores
       Effect: poison a single target

     Strategy

       The Struttin' Evil Mushroom is the most dangerous enemy in this area
       because it can mushroomize someone. One hit from Freeze[alpha] usually
       defeats it. Use Fire[beta] along with standard attacks when facing more
       than one. If this enemy manages to mushroomize two or more people, it
       might be a good idea to return to Saturn Valley and recover in the hot
       spring.

       -Ness: "bash"
              recover Ness and Jeff with Lifeup[beta] if HP falls to 26 or
                lower

       -Paula: "shoot"
               Freeze[alpha]
               Fire[beta], if facing more than one

       -Jeff: "shoot"


   c)Tough Mobile Sprout

     Vulnerable: Fire, Freeze, Paralysis, Brainshock

     Attacks

      -Standard attack
       Damage: 16~19 HP (Ness)
               1 HP (Paula)
               16~19 HP (Jeff)

      -Lifeup[alpha]
       Effect: recover 70~120 HP

      -PSI Magnet[alpha]
       Effect: drains 2 to 8 PP from a single target

      -Sow some seeds around itself
       Effect: a Tough Mobile Sprout might join the battle

     Strategy

       A hit from any two party member's standard attacks should defeat the
       Tough Mobile Sprout. Use Fire[beta] only if it appears in a large group.
       Defeat this enemy after any Struttin' Evil Mushrooms and before any
       Ranboobs. Use PSI Magnet if Paula's PP is low.

       -Ness: "bash"
              recover Ness and Jeff with Lifeup[beta] if HP falls to 38 or
                lower

       -Paula: "shoot"
               Fire[beta], if facing a large row
               PSI Magnet[omega] or [alpha] if PP is low

       -Jeff: "shoot"


   d)Trillionage Sprout (Sanctuary Boss)

     Recommended Level: 26

     Vulnerable: Fire

     Attacks

      -Standard attack
       Damage: 56~62 HP (Ness)
               35~40 HP (Paula)
               39~50 HP (Jeff)

      -Flash[alpha]
       Effect: might cause crying or feeling strange
       Comments: If you have any Refreshing Herbs, give them to Jeff before the
                 fight. Use Refreshing Herbs if Jeff starts crying or if Ness
                 or Paula feels strange because of Flash. Healing[beta] also
                 cures crying or feeling strange.

      -PSI Shield[alpha]
       Effect: nullifies all damage from offensive PSI moves
       Comments: One hit from Thunder eliminates a PSI Shield. If you don't
                 like the randomness of Thunder, 3 hits from any other PSI
                 attack eliminates a shield as long as the Trillionage Sprout
                 doesn't use PSI Shield again.

      -Paralysis[alpha]
       Effect: might paralyze a single target
       Comments: Great Charms increase resistance to Paralysis but don't
                 provide immunity. Use a Secret Herb if someone gets paralyzed.
                 Secret Herbs can be bought in Saturn Valley.

      -Glare with its eerie eyes
       Effect: diamondize a single target
       Comments: Use a Secret Herb to cure diamondization.

     Strategy

       If no one is mushroomized, use PSI Rockin[beta] and Fire[beta] in each
       round. Have Jeff use up any (Big) Bottle Rockets and Bombs he has. If
       you're low on food or Ness is low on PP, "bash" and conserve PP for
       Lifeup.

       Have anyone mushroomized stick to standard attacks, Lifeup/Healing, and
       food items. Note that Ness can inflict a little over 100 HP of damage to
       himself and about 70 HP of damage to Paula or Jeff. Paula can also use
       Offense Up[alpha] or even Freeze if everyone in the party has at least
       120 HP and you can move fast enough to save anyone mortally wounded.

       -Ness: PSI Rockin[beta]
              "bash," if mushroomized or low on PP
              recover Ness with Lifeup[beta] if HP falls to 120 or lower
              recover Paula with Lifeup[alpha] if HP falls to 80 or lower
              recover Ness with Lifeup[alpha] if HP falls to 100 or lower

       -Paula: Fire[beta]
               Offense Up[alpha], if mushroomized

       -Jeff: (first turn) Big Bottle Rocket
              "shoot," Bottle Rockets, or Bombs if available


 WALKTHROUGH

   a)Preparation

     This is probably the hardest Sanctuary location to complete if you try to
     record the Third Melody now. If you find the enemies in the Third
     Sanctuary Cave are too hard, you can come back later.

     If you don't have the Mr. Saturn Coin, talk to the Mr. Saturn in the cave
     below the store to receive the Coin, a Cup of Lifenoodles, and a Stag
     Beetle. Equip the Mr. Saturn Coin on Paula, give the Cup of Lifenoodles to
     Ness, and sell the Stag Beetle.

     Go to the store and buy 2 Secret Herbs in preparation for the Sanctuary
     boss; have two different party members carry one each. If you have any
     Refreshing Herbs, give them to Jeff. Stock up on Peanut Cheese Bars if
     you're low on food and give them to Paula and Jeff.

   b)Third Sanctuary Area Enemies

     The Third Sanctuary Cave is located near the hot spring. The biggest
     threat here is the Struttin' Evil Mushroom's ability to mushroomize
     someone. There's a good chance one person will get mushroomized by the
     time you reach the Shining Spot, but it's unlikely that any more will be
     affected if you fight aggressively. Have anyone mushroomized use standard
     attacks or "defend" if someone in your party is injured (Ness can inflict
     a little over 100 HP of damage to himself or Jeff).

     Always defeat any Struttin' Evil Mushrooms first. One hit from Freeze
     [alpha] usually defeats it; use Fire[beta] and standard attacks when
     facing more than one.

     The Tough Mobile Sprouts and the Ranboobs can be taken care of with Fire
     [beta] if a large group of them appears. Defeat any Tough Mobile Sprouts
     before attacking any Ranboobs, since Tough Mobile Sprouts can use PSI
     Magnet and grow more Sprouts by sowing their seeds. Use PSI Magnet against
     the Ranboobs to recover Paula's PP.

     The path to the Third Sanctuary Location is short and straightforward. The
     first two rooms in the cave are the hardest because a large group of
     enemies is likely to be found here. If Paula gets mushroomized in this
     cave, return to the hot spring.

     Past the first cave is an outdoor area where Magic Butterflies often
     spawn. Continue walking south, turn east at the bend, and enter the last
     cave.

     The gift box here contains a Coin of Slumber. This item does not provide
     as much protection as the Mr. Saturn Coin and should be equipped on Jeff.
     Walk east to reach the Shining Spot.

   d)Sanctuary Boss Battle

     If you reach the Shining Spot without anyone getting mushroomized, the
     Trillionage Sprout should be fairly easy. Use Fire[beta] and PSI Rockin
     [beta] in each round while Jeff uses up any (Big) Bottle Rockets and Bombs
     he has. Use a Secret Herb to cure anyone diamondized or paralyzed, and
     have Jeff use a Refreshing Herb if he starts crying or if Ness or Paula
     starts feeling strange because of Flash[alpha]. Healing[beta] also cures
     crying or feeling strange.

     Have anyone mushroomized stick to standard attacks and use food items or
     Lifeup to keep everyone's HP up. Paula can also use Offense Up[alpha] or
     even Freeze if everyone in the party has at least 120 HP and you can move
     fast enough to save anyone mortally wounded.

   e)Leaving Threed

     With Master Belch defeated, Threed is now back to normal and the tunnels
     leading out of town are no longer infested by ghosts. Return to Threed and
     take the bus going east out of town (you may want to do the Insignificant
     Item sidequest now for a Magic Truffle; see the "Extras" section below).


 EXTRAS

   a)Insignificant Item

     Purpose: receive a Magic Truffle (recovers 80 PP; 160 PP with a Ketchup
              Packet)

     If you're the type of player that talks to everyone in an RPG, you might
     have met a man in the hospital in Twoson talking about an item he left in
     the hospital in Threed. To find this item, go to the second floor of
     Threed Hospital and enter the room on the left. Approach the drawer and
     "check" it to get the Insignificant Item. This item does nothing and sells
     for only $1.

     Go to Twoson Hospital and enter the room on the left on the second floor.
     Approach the man inside and "use" the Insignificant Item to receive a
     Magic Truffle.




*******************************************************************************
IX.Dusty Dunes Desert/Fourside
*******************************************************************************

"Jeff wets his bed sometimes. But other than that, he's a good boy."
                                                           -Dr. Andonuts

Photo Locations: -by the Black Sesame Seed in Dusty Dunes Desert, after talking
                  to it
                 -on the bridge to Fourside, just before the second tunnel
                 -in front of the mine in Dusty Dunes Desert, after the five
                  moles are defeated
                 -in the Fourside Museum, in front of the Dinosaur exhibit
                 -between the two trees standing between the Monotoli Building
                  and the Dept. Store
                 -in front of the Toy Shop in the Fourside Department Store,
                  after the Dept. Store Spook is defeated


                                    Outline

                     Give the miner in Dusty Dunes Desert
                                 a food item
                                       |
                                       |
                    Talk to the theater manager in Fourside
                                       |
                                       |
                       Return to the mine and defeat the
                               five moles inside
                                       |
                                       |
                  Talk to the miner, travel to Fourside, and
                              receive the Diamond
                                       |
                                       |
                  Give the Diamond to the theater manager and
                       watch the final Runaway Five show
                                       |
                                       |
              Go to the upper floors of the Department Store and
                            return to the entrance
                                       |
                                       |
                 Go to the top floor office in the Department
                    Store and defeat the Dept. Store Spook
                                       |
                                       |
                    Go to the Cafe and talk to the patrons
                                       |
                                       |
                   Go outside and give one of the bystanders
                              a nonessential item
                                       |
                                       |
                               Talk to Everdred
                                       |
                                       |
                    Enter the Cafe and "check" the cabinet
                              behind the counter
                                       |
                                       |
                     Talk to the man standing to the right
                           of the Monotoli Building
                                       |
                                       |
                 Talk to the warp man in front of the Hospital
                                       |
                                       |
                        Warp around Moonside until you
                            reach an isolated room
                                       |
                                       |
                     Talk to the Invisible Man and answer
                  "no" when prompted; talk to the other man
                          to leave the isolated room
                                       |
                                       |
                     Talk to the man standing to the right
                           of the Monotoli Building
                                       |
                                       |
                         Defeat the Mani Mani Statue
                                       |
                                       |
                      Talk to the Monkey outside the Cafe
                                       |
                                       |
                Go to the Monkey Cave in the Dusty Dunes Desert
                                       |
                                       |
              Talk to Talah Rama and receive the Yogurt Dispenser
                                       |
                                       |
                   Talk to the monkey next to Talah Rama and
                             learn Teleport[alpha]
                                       |
                                       |
                 Go to the 48th floor of the Monotoli Building
                                       |
                                       |
                            Defeat the Clumsy Robot
                                       |
                                       |
                             Talk to Mr. Monotoli
                                       |
                                       |
                               Go to the Helipad
                                       |
                                       |
                 Ride the Runaway Five bus to Threed and ride
                          the Sky Runner to Winters
                                       |
                                       |
                      Record the Fourth Sanctuary Melody
                                       |
                                       |
                        Ride the Sky Runner to Summers


1.Crossing the Desert

  Recommended Level: 27

  Equipment:

    Ness: Mr. Baseball Bat  Paula: Deluxe Fry Pan   Jeff: Laser Gun/Zip Gun
          Great Charm              Great Charm            Great Charm
          Silver Bracelet          Silver Bracelet        Silver Bracelet
          Coin of Slumber          Mr. Saturn Coin        Coin of Slumber


 SHOPPING LIST
    _________
   |Drugstore|
   |_________|_________________________________________________
   |1.Mr. Baseball Bat | $498  | weapon for Ness; Offense +38  |
   |___________________|_______|_______________________________|
   |2.Coin of Slumber  |  1500 | armor; Defense +30, Luck +10  |
   |___________________|_______|_______________________________|
   |3.Deluxe Fry Pan   |  598  | weapon for Paula; Offense +30 |
   |___________________|_______|_______________________________|

    ___________
   |Arms Dealer|
   |___________|___________________________________________________
   |4.Zip Gun          | $425  | weapon for Jeff; Offense +40;     |
   |                   |       | (buy if you don't have Laser Gun) |
   |___________________|_______|___________________________________|


 GIFT BOXES
    ________________________________________________________________________
   |1.Big Bottle Rocket  | inflicts heavy     | south central area, north   |
   |                     | damage             | of the wall of rocks        |
   |_____________________|____________________|_____________________________|
   |2.Double Burger      | recovers 90 HP     | northwest and               |
   |                     |                    | north central area          |
   |_____________________|____________________|_____________________________|
   |3.Cup of Lifenoodles | medicine           | north-northwest area        |
   |_____________________|____________________|_____________________________|
   |4.Skip Sandwich DX   | increases walking  | next to oasis near the      |
   |                     | speed for 20 sec.  | middle of the desert        |
   |_____________________|____________________|_____________________________|
   |5.PSI Caramel        | recovers 20 PP     | northeast corner            |
   |_____________________|____________________|_____________________________|
   |6.Sudden Guts Pill   | doubles Guts for 1 | eastern edge                |
   |                     | fight              |                             |
   |_____________________|____________________|_____________________________|
   |7.$1000              | money; very useful | south of the wall of rocks, |
   |                     |                    | near the road               |
   |_____________________|____________________|_____________________________|


 ENEMIES

   a)Bad Buffalo

     Vulnerable: Fire, Paralysis

     Attacks

      -Ram and trample you
       Damage: 56~79 HP (Ness)
               45~63 HP (Paula)
               56~79 HP (Jeff)

      -Tear into you
       Damage: 117~143 HP (Ness)
               99~125 HP (Paula)
               117~143 HP (Jeff)

      -Knit its brow
       Effect: none

     Strategy

       Have at least 150 or max HP (whichever is lower) before fighting the Bad
       Buffalo. Use Paralysis[alpha] in the first round to immobilize this
       enemy. Defeat all other enemies other than the Smilin' Sphere after
       that.

       -Ness: (first turn) Paralysis[alpha]
              "bash"

       -Paula: "bash"

       -Jeff: "shoot"


   b)Crested Booka

     Vulnerable: Hypnosis
     Resistant: Fire

     Attacks

      -Standard attack
       Damage: 37~49 HP (Ness)
               33~34 HP (Paula)
               37~49 HP (Jeff)

      -Shriek a war cry
       Effect: reduce a single target's Offense and Defense by about 6%

      -Has a big grin on his face
       Effect: none

     Strategy

       Use standard attacks to defeat the Crested Booka within two rounds. If
       this enemy appears in a group, attack it after defeating any Desert
       Wolves and Skelpions.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 60 or lower
              recover Paula with Lifeup[alpha] if HP falls to 40 or lower
              recover Jeff with Lifeup[alpha] if HP falls to 60 or lower

       -Paula: "bash

       -Jeff: "shoot"


   c)Criminal Caterpillar

     A victory against the Criminal Caterpillar almost always rewards enough
     experience points to level up somebody. It looks like a small green worm
     outside of battle. (See the video walkthrough for ways to find this
     enemy.)

     The Criminal Caterpillar appears rarely and always moves away from the
     party, allowing you to easily approach it from behind and get an instant
     victory. On the off chance you get into a fight with this enemy, use
     Freeze[beta] to defeat it in 1 hit. This enemy has very high Speed and
     uses only Fire[alpha].


   d)Cute Li'l UFO

     Vulnerable: Brainshock

     Attacks

      -Fire a beam
       Damage: 30~42 HP (Ness)
               23~25 HP (Paula)
               30~42 HP (Jeff)

      -Lifeup[alpha]
       Effect: recover 70~120 HP

     Strategy

       A hit from any two party member's standard attack should defeat the Cute
       Li'l UFO. Defeat it before only paralyzed Bad Buffalos and Smilin'
       Spheres.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 50 or lower
              recover Paula with Lifeup[alpha] if HP falls to 30 or lower
              recover Jeff with Lifeup[alpha] if HP falls to 50 or lower

       -Paula: "bash"

       -Jeff: "shoot"


   e)Desert Wolf

     Vulnerable: Fire, Freeze

     Attacks

      -Biting attack
       Damage: 50~60 HP (Ness)
               37~48 HP (Paula)
               50~60 HP (Jeff)

      -Take a bite using its poisonous fangs
       Damage: 50~60 HP (Ness)
               37~48 HP (Paula)
               50~60 HP (Jeff)
       Effect: poison a single target

      -Make a loud, piercing howl
       Effect: nothing

     Strategy

       A hit from all three party member's standard attacks should defeat the
       Desert Wolf. If this enemy appears in a group, defeat it in 1 hit with
       Freeze[beta] in the first round. Heal any poisoned party members after
       the battle is over.

       Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 60 or lower
              recover Paula with Lifeup[alpha] if HP falls to 50 or lower
              recover Jeff with Lifeup[alpha] if HP falls to 60 or lower

       Paula: "bash"
              Freeze[beta], if facing a group

       Jeff: "shoot"


   f)Mole Playing Rough

     This little guy tends to bother you behind the Drugstore.


   g)Skelpion

     Vulnerable: Fire, Freeze, Hypnosis

     Attacks

      -Standard attack
       Damage: 18~19 HP (Ness)
               8~10 HP (Paula)
               18~19 HP (Jeff)

      -Thunder[alpha]
       Effect: summon 1 lightning bolt
       Damage: 65~170 HP per bolt

      -Sting with its poison stinger
       Effect: poison a single target

      -Edge closer
       Effect: none

     Strategy

       About 1 hit from Ness's standard attack or 1 use of Freeze[alpha] should
       defeat the Skelpion. Keep the Franklin Badge in Paula's inventory to
       protect her from Thunder[alpha]. If this enemy appears in a group,
       attack it after defeating any Desert Wolves and before attacking any
       other. Heal any poisoned party members after the battle is over.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 50 or lower
              recover Paula with Lifeup[alpha] if HP falls to 50 or lower
              recover Jeff with Lifeup[alpha] if HP falls to 50 or lower

       -Paula: "bash"
               Freeze[alpha]

       -Jeff: "shoot"


   h)Smilin' Sphere

     Vulnerable: Fire, Hypnosis
     Resistant: Freeze

     Attacks

      -Standard attack
       Damage: 33~45 HP (Ness)
               22~30 HP (Paula)
               33~40 HP (Jeff)

      -Fire[alpha]
       Damage: 60~100 HP to all
       Comments: Use PSI Shield[sigma] to defend against this attack.

      -Laugh maniacally
       Effect: makes a single target feel strange

      -Explode into bits (death action)
       Damage: 200~300 HP
       Peripheral Damage: 50~200 HP
       Comments: This attack should inflict only about 50 HP of damage if you
                 defeat the Smilin' Sphere last and scroll through the battle
                 text as quickly as you can.

     Strategy

       Use PSI Shield[sigma] (level 27) in the first round to defend against
       the Smilin' Sphere's Fire[alpha]. A hit from each party member's
       standard attack should defeat this enemy. Always defeat the Smilin'
       Sphere last in order to minimize damage when it explodes.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 60 or lower
              recover Paula with Lifeup[alpha] if HP falls to 60 or lower
              recover Jeff with Lifeup[alpha] if HP falls to 60 or lower

       -Paula: (first turn) PSI Shield[sigma]
               (subsequent turns) "bash"

       -Jeff: "shoot"


 WALKTHROUGH

   a)Preliminaries

     When you reach Dusty Dunes Desert, go to the Drugstore and buy a Mr.
     Baseball Bat for Ness, a Deluxe Fry Pan for Paula, and a Coin of Slumber
     for whoever needs it. Buy a food item to give away if you don't have one.

     If Jeff does not have the Laser Gun or the Broken Laser, buy a Zip Gun
     from the Arms Dealer north of the Drugstore (if Jeff was equipped with the
     Magnum Air Gun, call Escargo Express and store it). If the Broken Laser
     has not been repaired yet (24 IQ needed), don't rest at the Drugstore to
     get it fixed; there is a place you can sleep for free coming up soon.

     As you walk through the desert, you may notice the screen flash red. This
     happens when somebody is suffering from sunstroke, which inflicts 2 HP of
     damage every 4 seconds outside of battle and 4 HP of damage per turn in
     battle. Use Healing[alpha] or a Wet Towel to cure sunstroke.

   b)Detour

     With heavy traffic blocking the road, the party has no choice but to walk
     through the desert. The only thing you have to do here is talk to the
     miner to the east and give him a food item. Just follow the rocks lining
     the southern edge of the desert to find him and his shack. There is a gift
     box along the way containing a Big Bottle Rocket; take it and give it to
     Jeff. The man inside the miner's shack lets the party rest for free.

     The enemies here should not give you too much trouble. Use Freeze to
     defeat Skelpions and Desert Wolves quickly, and use Paralysis on Bad
     Buffalo to immobilize them. Defeat any Smilin' Spheres last in battle
     because they explode when defeated. Use Paula's PSI Shield[sigma] (level
     27) to defend against the Smilin' Sphere's Fire, and keep everyone's HP
     above 60 to ensure everyone survives the explosion.

     NOTE: The Criminal Caterpillar is another enemy that can be found in the
           desert. It appears rarely but awards a little over 10,000 exp.
           points. The Criminal Caterpillar looks like a small green worm
           outside of battle, and because it always tries to move away, it's
           easy to approach from behind and get an instant victory. (See the
           video walkthrough for ways to find this enemy.)

     If you want to explore a bit, there are some gift boxes you can find and a
     few characters you can meet in the desert. You can also search for a
     contact lens someone lost and return them to their owner in Fourside for a
     Pair of Dirty Socks (see Extras section below). All in all, though, there
     isn't much in the desert worth your time, and you should just give the
     miner a food item and proceed to Fourside.

     The tunnel to Fourside is to the southeast at the end of the road through
     the desert.


  EXTRAS

   a)Contact Lens

     Purpose: receive a Pair of Dirty Socks, an item that solidifies a random
              enemy in battle; can be used only once

     North-northwest of the miner's shack is a sign that offers a reward for
     finding and returning a contact lens someone lost in the desert. To find
     the contact lens, just look for something shining on the ground a little
     bit northeast of the sign.

     Take the lens to a man living in the second floor of the Bakery in
     Fourside (the Bakery is near the eastern edge of the city). The man gives
     the party a Pair of Dirty Socks in return. This item can solidify a random
     enemy when used in battle but can be used only once.

   b)The Sanchez Brothers and their Friend

     Purpose: play a slot machine mini-game

     Once the traffic on the road is clear, walk along the road running through
     Dusty Dunes Desert. Eventually, you'll come across a broken slot machine
     and 3 men wearing sombreros. "Check" the slot machine and insert $1 to set
     the 3 men spinning. If all 3 men face the same direction when they stop,
     you'll win one of the following items:

     All facing front - PSI Caramel (recovers 20 PP)
     All facing right - Skip Sandwich (increases walking speed for 10 sec.)
     All facing back  - Chick (grow into Chicken and sell for $110)
     All facing left  - Can of Fruit Juice (recovers 6 HP)

_______________________________________________________________________________
_______________________________________________________________________________


2.Big City

  Recommended Level: 27

  Equipment:

    Ness: Mr. Baseball Bat  Paula: Deluxe Fry Pan   Jeff: Laser Gun
          Great Charm              Great Charm            Great Charm
          Silver Bracelet          Silver Bracelet        Silver Bracelet
          Coin of Slumber          Mr. Saturn Coin        Coin of Slumber

 ENEMIES

   a)Annoying Reveler

     Attacks

      -Standard attack
       Damage: 45~58 HP (Ness)
               35~46 HP (Paula)
               45~58 HP (Jeff)

      -Grumble about today's youth
       Effect: lower a single character's Guts by about 25%

      -Start lecturing you
       Effect: lower a single character's Guts by about 25%

      -Is wobbly
       Effect: none

     Strategy

       You should be able to defeat the Annoying Reveler in two rounds using
       standard attacks.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 60 or lower
              recover Paula with Lifeup[alpha] if HP falls to 50 or lower
              recover Jeff with Lifeup[alpha] if HP falls to 60 or lower

       -Paula: "bash:

       -Jeff: "shoot"


   b)Crazed Sign

     Vulnerable: Hypnosis

     Attacks

      -Standard attack
       Damage: 57~70 HP (Ness)
               48~59 HP (Paula)
               57~70 HP (Jeff)

      -Hypnosis[alpha]
       Effect: might put a single target to sleep

      -Paralysis[alpha]
       Effect: might paralyze a single target

     Strategy

       You should be able to defeat the Crazed Sign in two or three rounds with
       standard attacks. If this enemy appears with a Mad Taxi, paralyze the
       Mad Taxi before defeating the Crazed Sign.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 80 or lower
              recover Paula with Lifeup[alpha] if HP falls to 60 or lower
              recover Jeff with Lifeup[alpha] if HP falls to 80 or lower

       -Paula: "bash

       -Jeff: "shoot"


   c)Extra Cranky Lady

     Attacks

      -Wield a shopping bag
       Damage: 76~91 HP (Ness)
               57~71 HP (Paula)
               76~91 HP (Jeff)

      -Start a continuous attack
       Effect: hits twice
       Damage: 28~39 HP per hit (Ness)
               19~23 HP (Paula)
               28~39 HP (Jeff)

      -Scowl sharply
       Effect: lower a single target's Guts by about 25%

      -Say something really scary
       Effect: solidify a single target

     Strategy

       You should be able to defeat the Extra Cranky Lady in two rounds using
       standard attacks.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 100 or lower
              recover Paula with Lifeup[alpha] if HP falls to 80 or lower
              recover Jeff with Lifeup[alpha] if HP falls to 100 or lower

       -Paula: "bash"

       -Jeff: "shoot"


   d)Mad Taxi

     Vulnerable: Paralysis

     Attacks

      -Rev and accelerate
       Damage: 90~112 HP (Ness)
               81~100 HP (Paula)
               90~112 HP (Jeff)

      -Spew exhaust fumes
       Effect: makes a single target uncontrollably cry
       Comments: The Mad Taxi uses this attack often. Use Paralysis[alpha] in
                 the first round before Ness and Jeff start crying.

     Strategy

       Use Paralysis[alpha] in the first round and standard attacks thereafter.
       If the Mad Taxi appears with a Crazed Sign, paralyze the Mad Taxi and
       defeat the Crazed Sign first.

       According to starmen.net, this enemy has a 1/128 chance of dropping the
       Xterminator Spray, an item that inflicts about 200 HP of damage to all
       bugs. The in-game description states the spray can be used "many times,"
       suggesting the item can be used indefinitely (Thanks to: C.V. Reynolds).

       -Ness: (first turn) Paralysis[alpha]
              (subsequent turns) "bash"
              recover Ness with Lifeup[beta] if HP falls to 100 or lower
              recover Paula with Lifeup[alpha] if HP falls to 100 or lower
              recover Jeff with Lifeup[alpha] if HP falls to 100 or lower

       -Paula: "bash"

       -Jeff: "shoot"


 WALKTHROUGH

   a)To the City and Back

     There's not a lot to do on the first visit to Fourside. You can visit
     Pokey in the Monotoli Building, but you get nothing for doing so. No good
     equipment is sold here yet either, but if you don't have the Slime
     Generator, buy a Broken Iron from a guy with a mohawk in northeast
     Fourside.

     Go to Topolla Theater in central Fourside. Buy a Show Ticket for $30 and
     go into the manager's office to the left. Talk to the manager and return
     to the miner's shack in Dusty Dunes Desert. You can watch the Runaway
     Five's performance by entering the music hall if you want.

_______________________________________________________________________________
_______________________________________________________________________________


3.Gold Mine

  Recommended Level: 27 -> 31

  Equipment:

    Ness: Mr. Baseball Bat  Paula: Deluxe Fry Pan   Jeff: Laser Gun
          Great Charm              Great Charm            Great Charm
          Silver Bracelet          Silver Bracelet        Silver Bracelet
          Coin of Slumber          Mr. Saturn Coin        Coin of Slumber

 ITEMS

   a)Diamond

     Use: frees the Runaway Five
     Obtained: from one of the miners after the five moles are defeated

     After defeating the five moles in the gold mine, talk to the miner
     outside. Make your way to Fourside and Ness will receive the Diamond on
     the way. "Use" the Diamond while next to the theater manager to free the
     Runaway Five.


 GIFT BOXES

   NOTE: The enemies in the gold mine disappear once all five moles are
         defeated, making it easier to open any gift boxes you skipped.
    __________________________________________________________________________
   |1.IQ Capsule        | increases IQ by 1   | north of entrance,            |
   |                    |                     | down the ladder               |
   |____________________|_____________________|_______________________________|
   |2.Croissant         | recovers 60 HP      | center of the mine            |
   |____________________|_____________________|_______________________________|
   |3.Picnic Lunch      | recovers 80 HP      | center of the mine            |
   |____________________|_____________________|_______________________________|
   |4.Big Bottle Rocket | inflicts heavy      | southeast from center of the  |
   |                    | damage              | mine                          |
   |____________________|_____________________|_______________________________|
   |5.Secret Herb       | medicine            | north from center of the mine |
   |____________________|_____________________|_______________________________|
   |6.Teddy Bear        | absorbs enemy       | northwest from center of the  |
   |                    | attacks             | mine                          |
   |____________________|_____________________|_______________________________|
   |7.Super Bomb        | inflicts 140~400 HP | southwest from center of the  |
   |                    | of damage           | mine                          |
   |____________________|_____________________|_______________________________|
   |8.Bomb              | inflicts 50~120 HP  | south from center of the mine |
   |                    | of damage           |                               |
   |____________________|_____________________|_______________________________|
   |9.Calorie Stick     | recovers 60 HP      | behind one of the five moles  |
   |____________________|_____________________|_______________________________|
   |10.Coin of Defense  | armor; Defense +40, | behind one of the five moles  |
   |                    | Luck +13            |                               |
   |____________________|_____________________|_______________________________|
   |11.Guts Capsule     | increases Guts by 1 | behind one of the five moles  |
   |____________________|_____________________|_______________________________|
   |12.Luck Capsule     | increases Luck by 1 | behind one of the five moles  |
   |____________________|_____________________|_______________________________|
   |13.Platinum Band    | armor; Defense +40  | behind one of the five moles  |
   |____________________|_____________________|_______________________________|
   |14.PSI Caramel      | recovers 20 PP      | behind one of the five moles  |
   |____________________|_____________________|_______________________________|


 ENEMIES

   a)Gigantic Ant

     Vulnerable: Fire, Freeze

     Attacks

      -Biting attack
       Damage: 35~45 HP (Ness)
               30~40 HP (Paula)
               35~45 HP (Jeff)

      -Sting with its poisonous stinger
       Effect: poison a single target

      -Paralysis[alpha]
       Effect: might paralyze a single target
       Comments: Great Charms protect from Paralysis but not completely. Use a
                 Secret Herb if someone gets paralzyed. You can find a Secret
                 Herb north of the center of the mine. You can also use an Exit
                 Mouse and talk to the blue haired healer outside.

      -PSI Magnet[alpha]
       Effect: drains 2 to 8 PP from a single target

      -Call for help
       Effect: a Gigantic Ant might join the battle

      -Flash a menacing smile
       Effect: none

     Strategy

       You should be able to defeat the Gigantic Ant within 3 rounds using
       standard attacks. One hit from Freeze[beta] will likely defeat this enemy
       as well.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 90 or lower
              recover Paula with Lifeup[alpha] if HP falls to 80 or lower
              recover Jeff with Lifeup[alpha] if HP falls to 90 or lower

       -Paula: "bash"
               Freeze[beta], if facing a group
               PSI Magnet

       -Jeff: "shoot"
              Slime Generator


   b)Guardian Digger

     Vulnerable: Flash

     Attacks

      -Standard attack
       Damage: 50~60 HP (Ness)
               50~55 HP (Paula)
               50~60 HP (Jeff)

      -Claw with his sharp nails
       Damage: 95~135 HP (Ness)
               85~125 HP (Paula)
               95~135 HP (Jeff)

      -Tear into you
       Damage: 90~130 HP (Ness)
               85~120 HP (Paula)
               90~130 HP (Jeff)

      -Lifeup[alpha]
       Effect: recover 70~120 HP

      -Shield[beta]
       Effect: reduces damage inflicted by "bash" by 50%; reflects damage
               inflicted by any physical attack
       Comments: This enemy has a Shield up from the beginning of the battle.
                 Avoid using standard attacks and rely on Freeze instead.

     Strategy

       About 2 hits from Freeze[beta] or 1 hit from Freeze[gamma] (level 31)
       should defeat the Guardian Digger. Ness should keep everyone's HP above
       100 with Lifeup while Jeff uses the Slime Generator in the first round
       if Paula hasn't learned Freeze[gamma]. Don't use standard attacks.

       -Ness: "defend"
              recover Ness with Lifeup[beta] if HP falls to 100 or lower
              recover Paula with Lifeup[alpha] if HP falls to 100 or lower
              recover Jeff with Lifeup[alpha] if HP falls to 100 or lower

       -Paula: Freeze[beta]
               Freeze[gamma], if learned

       -Jeff: (first turn) Slime Generator


   c)Mad Duck

     The Mad Duck can't inflict much damage, but they can drain PP. Defeat them
     before any Noose Men they appear with.


   d)Noose Man

     Vulnerable: Fire, Brainshock

     Attacks

      -Standard attack
       Damage: 25~40 HP (Ness)
               19~21 HP (Paula)
               25~40 HP (Jeff)

      -Employ a binding attack
       Effect: solidify a single target

     Strategy

       A hit from Ness and Jeff's standard attacks should defeat the Noose Man.
       Use Fire[beta] when facing a large group. Defeat this enemy last.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 80 or lower
              recover Paula with Lifeup[alpha] if HP falls to 50 or lower
              recover Jeff with Lifeup[alpha] if HP falls to 80 or lower

       -Paula: "bash"
               Fire[beta], if facing a large group

       -Jeff: "shoot"


   e)Thirsty Coil Snake

     Vulnerable: Freeze, Paralysis

     Attacks

      -Biting attack
       Damage: 35~50 HP (Ness)
               25~35 HP (Paula)
               35~50 HP (Jeff)

      -Take a bite using its poisonous fangs
       Damage: 35~50 HP (Ness)
               25~35 HP (Paula)
               35~50 HP (Jeff)
       Effect: poisons its target

      -Coil around you and attack
       Effect: solidify a single target

     Strategy

       You should be able to defeat the Thirsty Coil Snake within two rounds
       using standard attacks. One hit from Paula's Freeze[beta] also defeats
       this enemy. Heal anyone poisoned after the battle is over.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 70 or lower
              recover Paula with Lifeup[alpha] if HP falls to 60 or lower
              recover Jeff with Lifeup[alpha] if HP falls to 70 or lower

       -Paula: "bash"
               Freeze[beta]

       -Jeff: "shoot"


 WALKTHROUGH

   a)The Five Moles

     The gold mine that was previously just a hole should now be much bigger.
     If it is not, give the miner a food item and/or return to Fourside and
     talk to the manager of Topolla theater. If you obtained an Exit Mouse
     earlier in Onett, carry it with you; otherwise, you can get one inside the
     mine.

     The main objective here is to defeat five moles located in various parts
     of the mine. You do not have to fight them in any order, and despite what
     they imply they are all of the same strength. To preserve your PP, use
     food items instead of Lifeup to recover moderate damage after fights.
     Return to the shack outside with an Exit Mouse if Ness's PP runs low. You
     can also use PSI Magnet against Gigantic Ants while Jeff uses the Slime
     Generator in each round to recover Paula's PP.

     My walkthrough here gives a suggestion on how to navigate this mine, but
     you don't have to follow it by any means.

     Upon entering the mine, walk all the way north and go down the ladder.

     From the ladder, walk west and fight the first mole. These moles have high
     Offense and are protected with a reflecting shield from the beginning of
     battle. Two hits from Freeze[beta] or one hit from Freeze[gamma] (level
     31) defeats them. Ness should "defend" and use Lifeup to keep everyone's
     HP above 100, while Jeff uses the Slime Generator in the first round if
     Paula hasn't learned Freeze[gamma]. Don't use standard attacks.

     Open the gift box behind the mole to find an IQ Capsule. Use it on either
     Paula or Ness to increase their max PP at the next level up.

     Climb the left ladder and walk as far south as you can. The path bends
     northwest. Follow this path to find a gift box containing a Big Bottle
     Rocket; give it to Jeff.

     Continue north and go down the ladder to find the second mole.

     Defeat the mole and take the Coin of Defense from the gift box; equip it
     on Jeff (or Paula if she's not wearing the Mr. Saturn Coin).

     Walk west and climb the ladder. Go a bit south to find a fork; to the east
     is a Teddy Bear. Go south and a little to the east to reach the center of
     the mine.

     If Ness's PP is low at this point, receive an Exit Mouse and go back to
     the miner's shack to rest. Return to this location afterwards (from the
     entrance, turn west at the first fork and south at the next).

     Go down the south passage to find the third mole. Obtain the Luck Capsule
     and the Platinum Band after the battle, and equip the Platinum Band on
     Paula.

     Return to the center of the mine and go north to reach the fourth mole.
     Use the Guts Capsule behind the mole on Ness.

     Return to the center of the mine and head southwest. The ladder on the way
     leads to a Super Bomb, an item that should be given to Jeff and saved for
     Fourside.

     Continue following the passage west to the final mole. When all the moles
     are defeated, the music in the mine changes.

   b)Free the Runaway Five

     After defeating the five moles, return to the surface and talk to the
     miner. Make your way to Fourside to receive the Diamond on the way. 

     Go to the manager of Topolla Theater and "use" the Diamond while standing
     next to her.

_______________________________________________________________________________
_______________________________________________________________________________


4.Department Store

  Recommended Level: 31 -> 32

  Equipment:

    Ness: Mr. Baseball Bat  Paula: Deluxe Fry Pan  Jeff: Hyper Beam
          Great Charm              Great Charm           Great Charm
          Gold Bracelet            (nothing)             Platinum Band
          Coin of Defense          (nothing)             Mr. Saturn Coin


 SHOPPING LIST

   NOTE: Don't buy anything for Paula because she will be gone from the party
         for a while.
    ___________
   |Arms Dealer|
   |___________|_______________________________________________________________
   |1.Hyper Beam        | $850  | weapon for Jeff; Offense +58                 |
   |____________________|_______|______________________________________________|
   |2.Big Bottle Rocket |  139  | inflicts 500 HP of damage to a single target |
   |____________________|_______|______________________________________________|

    _____
   |Tools|
   |_____|___________________________________________________________________
   |3.Gold Bracelet     | $2799 | armor; Defense +30 (buy for Ness and Jeff) |
   |____________________|_______|____________________________________________|


 ENEMIES

   a)Dept. Store Spook

     Recommended Level: 31

     Attacks

      -Freeze[alpha]
       Damage: 150~220 HP
       Effect: solidification (25% chance)

      -Fire[alpha]
       Damage: 60~100 HP to all

      -Lifeup[alpha]
       Effect: recover 70~120 HP

      -PSI Magnet[omega]
       Effect: drains 2 to 8 PP from each party member

      -Brainshock[alpha]
       Effect: might make a single target feel strange

     Strategy

       Use PSI Rockin[beta] and a Big Bottle Rocket to win in one round.

       If you don't have a Big Bottle Rocket, give all your food items and
       Bombs to Jeff before the fight. Use PSI Rockin[beta] while Jeff keeps
       everyone alive. If you don't have that much food, your best options are
       to either buy Picnic Lunches at Dusty Dunes Desert or order Large Pizzas
       from Mach Pizza (enter Mach Pizza in Threed or Twoson to learn their
       phone number).

       -Ness: PSI Rockin[beta]

       -Jeff: (first turn) Big Bottle Rocket
              (subsequent turns) "shoot", if battle is not over in one round
              Picnic Lunch or Large Pizza, if someone's HP falls below 150
              Bombs and Super Bombs


   b)Musica

     Attacks

      -Standard attack
       Damage: 50~55 HP (Ness)
               30~35 HP (Jeff)

      -Electrical shock attack
       Effect: summon 2 lightning bolts
       Damage: 65~170 HP per bolt

      -Play a haunting melody
       Effect: puts multiple targets to sleep
       Comments: This attack has a very high success rate and can leave Ness
                 and Jeff helpless without the Franklin Badge.

     Strategy

       The Musica is manageable with the Franklin Badge but still dangerous.
       Defeat this enemy after Scalding Coffe Cups. Use PSI Rockin[beta] and a
       Super Bomb if you have one when they appear in a group and you don't
       have the Franklin Badge.

       Like all gift box enemies, the Musica can move only in a straight line
       on the field and can be avoided or approached from behind.

       -Ness: "bash"
              PSI Rockin[beta], if facing a group
              recover Ness with Lifeup[beta] if HP falls to 150 or lower
              recover Jeff with Lifeup[alpha] if HP falls to 70 or lower if he
                has the Franklin Badge

       -Jeff: (first turn) Slime Generator, when facing only one
              "shoot"


   c)Mystical Record

     Vulnerable: Fire, Brainshock

     Attacks

      -Standard attack
       Damage: 30~45 HP (Ness)
               15~25 HP (Jeff)

      -Charge forward
       Damage: 75~120 HP (Ness)
               60~95 HP (Jeff)

      -Lifeup[alpha]
       Effect: recover 70~120 HP

     Strategy

       You should be able to defeat the Mystical Record in 2 rounds using
       standard attacks. Use the Slime Generator in the first round if the
       Mystical Record appears alone. Use PSI Rockin[beta] when facing a group.
       Defeat this enemy last.

       Like all gift box enemies, the Mystical Record can move only in a
       straight line on the field and can be avoided or approached from behind.

       -Ness: "bash"
              PSI Rockin[beta], when facing a group
              recover Ness with Lifeup[beta] if HP falls to 150 or lower
              recover Jeff with Lifeup[alpha] or [beta] if HP falls below max

       -Jeff: (first turn) Slime Generator, when facing only one
              "shoot"


   d)Scalding Coffee Cup

     Vulnerable: Freeze

     Attacks

      -Spill some scalding hot espresso
       Damage: 60~100 HP to all party members

     Strategy

       A hit from Ness and Jeff's standard attacks should defeat the Scalding
       Coffee Cup. Use PSI Rockin[alpha] or [beta] if this enemy appears in a
       group. Always defeat this enemy first.

       Like all gift box enemies, the Scalding Coffee Cup can move only in a
       straight line on the field and can be avoided or approached from behind.

       -Ness: "bash"
              PSI Rockin[alpha] or [beta], if facing a group
              recover Ness with Lifeup[beta] if HP falls to 150 or lower
              recover Jeff with Lifeup[alpha] or [beta] if HP falls below max

       -Jeff: "shoot"


 WALKTHROUGH

   a)Preparation

     Before going any further, transfer some of Paula's goods to Ness or Jeff's
     inventory. Equip Jeff with your best defensive items--give him the
     Franklin Badge, the Mr. Saturn Coin, and the Platinum Band if you have
     them and give Ness the Coin of Defense. Don't sell anything you might need
     later because this is a temporary setup.

   b)Mook Spook

     The Fourside Dept. Store opens once the Runaway Five is free. Be at max
     HP/PP before entering the store.

     Go to the arms dealer on the second floor and get a Hyper Beam for Jeff.
     If Jeff does not have a Big Bottle Rocket, buy one or two of those as
     well. Next, go to the Tool Shop on the third floor and buy whatever armor
     you need for Ness and Jeff (most likely a Gold Bracelet for Ness). Don't
     buy anything for Paula. Walk back to the entrance.

     Once the lights go out, head towards the fourth floor of the building. The
     enemies on the way are powerful but can be avoided--the gift boxes can
     move only in a straight line and can be sidestepped. After that, you can
     try to approach them from behind to get a surprise opening attack or
     continue on your way. Keep in mind that if you get a green swirl, you have
     a 100% chance of running away in the first round.

     Use PSI Rockin[beta] when facing a group. When facing only 1 Mystical
     Record or Musica, have Jeff use the Slime Generator in the first round;
     the Slime Generator has a decent success rate against those enemies and
     can give you a free round. Always defeat Scalding Coffee Cups first and
     Musicas second. Eat food after battles to keep Ness and Jeff's HP near
     max.

     If you didn't prepare Ness and Jeff before the lights went out and Jeff
     doesn't have a Big Bottle Rocket, you should probably buy some Picnic
     Lunches at Dusty Dunes Desert or order Large Pizzas and give them to Jeff.
     Use food to recover moderate damage after battles to conserve Ness's PP
     for the boss fight.

     Enter the fourth floor office and talk to the creature behind the desk to
     start the battle. Use PSI Rockin[beta] and a Big Bottle Rocket to win in 1
     or 2 rounds.

     If you don't have a Big Bottle Rocket, have Jeff use food to keep everyone
     alive while Ness uses PSI Rockin[beta]. Have Jeff throw Bombs and Super
     Bombs when he has the chance.

     After the Department Store returns to normal, go back to the arms dealer
     to buy a Big Bottle Rocket to replace the one you used.

_______________________________________________________________________________
_______________________________________________________________________________


5.Moonside

  Recommended Level: 32 -> 33

  Equipment:

    Ness: Mr. Baseball Bat  Jeff: Hyper Beam
          Great Charm             Great Charm
          Gold Bracelet           Platinum Band
          Coin of Defense         Mr. Saturn Coin


 GIFT BOXES
   ________________________________________________________________
  |1.Night Pendant | armor; protects from Flash| southwestern area |
  |                | (equip on Ness)           |                   |
  |________________|___________________________|___________________|
  |2.Handbag Strap | inflicts minor damage and | southeastern area |
  |                | solidifies target         |                   |
  |________________|___________________________|___________________|
  |3.Secret Herb   | medicine; heals paralysis | southwestern area |
  |                | and diamondization        |                   |
  |________________|___________________________|___________________|
  |4.Protein Drink | recovers 80 HP            | west edge         |
  |________________|___________________________|___________________|
  |5.Double Burger | recovers 90 HP            | behind Hospital   |
  |________________|___________________________|___________________|


 ENEMIES

   a)Abstract Art

     Vulnerable: Paralysis

     Attacks

       -Standard attack
        Damage: 35~55 HP (Ness)
                20~30 HP (Jeff)

       -Hypnosis[alpha]
        Effect: might put a single target to sleep

     Strategy

       You should be able to win within two rounds using standard attacks.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 60 or lower
              recover Jeff with Lifeup[alpha] if HP falls to 60 or lower

       -Jeff: "shoot"


   b)Dali's Clock

     Vulnerable: Hypnosis

     Attacks

      -Freeze you in time
       Effect: the Dali's Clock is able to attack one, two, or three times in a
               round

      -Standard attack
       Damage: 35~45 HP (Ness)
               20~25 HP (Jeff)

      -Say "tick-tock"
       Effect: none

     Strategy

       You should be able to win within two rounds using standard attacks. Be
       sure Ness and Jeff have at least 90 HP or so before engaging the Dali's
       Clock.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 100 or lower
              recover Jeff with Lifeup[alpha] if HP falls to 80 or lower

       -Jeff: "shoot"


   c)Enraged Fire Plug

     Vulnerable: Freeze, Brainshock

     Attacks

      -Standard attack
       Damage: 30~45 HP (Ness)
               10~20 HP (Jeff)

      -Spray a gigantic blast of water
       Effect: both Ness and Jeff receive damage
       Damage: 75~110 HP (Ness)
               55~90 HP (Jeff)

     Strategy

       You should be able to win within three rounds using standard attacks.
       Use PSI Rockin[beta] when facing a group. Make sure Jeff is always
       carrying some food just in case both Ness and Jeff are mortally wounded.

       Try to take advantage of the rolling HP counter when facing the Enraged
       Fire Plug. If your party takes mortal damage but you feel like you can
       end the battle before the HP counter reaches 0, continue using standard
       attacks instead of recovering with Lifeup.

       -Ness: "bash"
              PSI Rockin[beta], when facing a group
              recover Ness with Lifeup[beta] if HP falls to 120 or lower
              recover Jeff with Lifeup[alpha] or [beta] if HP falls below max

       -Jeff: "shoot"
              food item, if both Ness and Jeff are heavily injured


   d)Evil Mani-Mani

     Recommended Level: 32

     Attacks

      -Standard attack
       Damage: 60~80 HP (Ness)
               55~75 HP (Jeff)

      -PSI Magnet[alpha]
       Effect: drains 2 to 8 PP from a single target

      -Paralysis[alpha]
       Effect: might paralyze a single target

      -Emit a glorious light
       Effect: might cause crying, feeling strange, paralysis, or an instant KO
       Comments: The Night Pendant provides near immunity to this attack.

      -Emit a pale green light
       Effect: resets any stats changes and removes all shields

     Strategy

       Equip Ness with the Night Pendant before fighting the Mani-Mani Statue.
       Use Big Bottle Rockets and PSI Rockin[beta] as much as possible to win
       in two or three rounds. Cure anyone paralyzed with a Secret Herb.

       If Jeff does not have a Big Bottle Rocket, transfer all of your food and
       offensive items to Jeff's inventory before the fight. Use PSI Rockin
       [beta] in each round while Jeff uses any Bombs or Super Bombs he's
       carrying. Have Jeff use food to keep everyone alive so that Ness can
       focus on attacking rather than recovering. If you don't have any food,
       buy some Double Burgers at the Hotel.

       -Ness: PSI Rockin[beta]

       -Jeff: Big Bottle Rocket
              food item, if no Big Bottle Rocket


   e)Robo-Pump

     Attacks

      -Whisper "3..."
       Effect: none

      -Murmur "2..."
       Effect: none

      -Mutter "1..."
       Effect: none

      -Throw the bomb
       Effect: inflicts 50~120 HP of damage to a target and some minor damage
               to adjacent targets

      -Replenish a fuel supply
       Effect: recover max HP

      -Say "tick-tock"
       Effect: none
       Comments: The Robo-Pump always attacks in the above order and starts the
                 pattern over again in the seventh round.

     Strategy

       You should be able to win within three rounds using standard attacks
       just before the Robo-Pump attacks in the fourth round. Ness and Jeff
       should ideally have over 100 HP before starting this fight in case the
       Robo-Pump manages to throw a Bomb.

       -Ness: "bash"

       -Jeff: "shoot"


 WALKTHROUGH

   a)The Cafe

     Buy 2 Big Bottle Rockets at the Dept. Store if Jeff doesn't have any. Go
     to the Cafe in the northwest corner of Fourside (in the Japanese version
     of the game, the Cafe is actually a bar).

     Inside the Cafe, talk to the woman standing along the right wall of the
     room. Go back outside to find a group of people crowding around Everdred
     lying on the ground. Talk to the shaggy haired kid on the right end of the
     line of people and answer "yes" when prompted. Give him a nonessential
     item--a simple food item suffices--and he will move out of the way for
     Ness and Jeff.

     Talk to Everdred and answer "no" when prompted; answering "yes" causes him
     to tell his story again.

     After he leaves, enter the Cafe and "check" the cabinet behind the
     counter.

   b)Moonside

     Talk to the people here and you'll realize "no" means "yes" and "yes"
     means "no." If you talk to one of the blonde haired men wearing sunglasses
     outside, Ness and Jeff will be teleported to another part of Moonside. You
     will need the help of these warping men to return to Fourside.

     The only thing you have to do here is find a way out. First, talk to the
     man standing to the right of the Monotoli Building in southern Moonside.
     You can teleport to the Monotoli Building by talking to one of the blonde
     men southeast of the Cafe.

     Next, talk to the blond man walking in front of the Hospital in northern
     Moonside to warp to a gift box. Open the gift box to find a Night Pendant
     and equip it on Ness.

     You need to talk to two more blond haired men to progress. Get a Secret
     Herb from one of the gift boxes on the way. Give it to Jeff or whoever
     doesn't already have one in preparation for the next boss.

     Your final warp comes from a man wearing glasses. Answer "no" to his
     question when you talk to him.

     Talk to the mysterious black silhouette in this room and answer "no" when
     prompted. Next, talk to the other man to escape from the room.
 
     Rest at the Hotel if Ness and Jeff are not at max HP/PP. If Jeff doesn't
     have a Big Bottle Rocket, buy some Double Burgers for him.

     Leave the Hotel and talk to the person standing next to the Monotoli
     Building again. This time, the man moves out of the way and lets Ness and
     Jeff pass.

     Walk to the entrance of the Monotoli Building and "check" the statue to
     start the fight. Use PSI Rockin[beta] and Big Bottle Rockets to win in 2
     or 3 rounds.
     
     If you don't have a Big Bottle Rocket, give all of your food and offensive
     items to Jeff. Have Ness use PSI Rockin[beta] as much as possible while
     Jeff keeps everyone alive with food. Use a Secret Herb if someone gets
     paralyzed.

     Leave the Cafe and go to the Dept. Store to buy Big Bottle Rockets to
     replace the ones you used. Go to Dusty Dunes Desert and enter the Monkey
     cave north of the Drugstore.

_______________________________________________________________________________
_______________________________________________________________________________


6.Monkey Cave

  Recommended Level: 33

 ITEMS

   a)Pencil Eraser

     Use: eliminates any pencil shaped statues

     You need the Pencil Eraser to get through the Monkey Cave. If Paula had
     the Pencil Eraser when she was kidnapped, call Escargo Express to have it
     delivered to the party (thanks to: G. Pilon).

   b)Flame Pendant

     Use: equip on "body" for Ness, Paula, or Jeff; reduces damage from Fire or
          equivalent attacks by 96%; Defense +15
     Obtained: chest in the Monkey Cave

     Equip the Flame Pendant on Paula when she rejoins the party. This item
     comes in handy against the many fire using enemies that appear later.

   c)Neutralizer

     Use: resets any stats changes and removes any shields from all enemies and
          allies
     Obtained: trash can in the Monkey Cave

     The Neutralizer removes all shields protecting both enemies and party
     members. Some enemies later in the game are protected with reflecting
     shields, and the Neutralizer is often the most reliable way to remove
     them.

   d)Broken Tube

     Use: can be repaired by Jeff into the Hungry HP-Sucker
     Obtained: trash can in the Monkey Cave
     IQ Required: 36

     The Hungry HP-Sucker drains 10~20% of all enemies' max HP and gives it to
     Jeff. The success rate is good enough for the Hungry HP-Sucker to be
     useful against groups of enemies when Jeff needs to recover, but it almost
     never works against bosses (though it can be pretty damaging when it
     does).


 GIFT BOXES
    ___________________________________________
   |1.Bag of Dragonite   | inflicts 250~400 HP |
   |                     | of Fire damage to   |
   |                     | all enemies         |
   |_____________________|_____________________|
   |2.Broken Tube        | repaired into       |
   |                     | Hungry HP-Sucker    |
   |                     | (36 IQ needed)      |
   |_____________________|_____________________|
   |3.Flame Pendant      | armor; protects     |
   |                     | from Fire           |
   |_____________________|_____________________|
   |4.Neutralizer        | tool for Jeff       |
   |_____________________|_____________________|____________________
   |5.Brain Food Lunch   | recovers 300 HP and | end of Monkey Cave |
   |                     | 50 PP               |                    |
   |_____________________|_____________________|____________________|
   |6.Cup of Lifenoodles | medicine            | end of Monkey Cave |
   |_____________________|_____________________|____________________|


 GIFT BOXES (Tradeable Items)
    __________________________________
   |1.Hamburger x3  | recovers 50 HP  |
   |________________|_________________|
   |2.Picnic Lunch  | recovers 80 HP  |
   |________________|_________________|
   |3.Pizza x2      | recovers 120 HP |
   |________________|_________________|
   |4.Protein Drink | recovers 80 HP  |
   |________________|_________________|
   |5.Ruler         | does nothing    |
   |________________|_________________|
   |6.Wet Towel     | cures sunstroke |
   |________________|_________________|


 ENEMIES

   The enemies in the Monkey Cave should give you no problems.


 WALKTHROUGH

   a)Introduction

     NOTE: A map may be easier to follow. A map can be found at starmen.net.

     To get to the end of the Monkey Cave, the party needs to give various
     items to a number of Monkeys. You can buy or obtain most of the items
     you'll need before entering the cave, but almost all of the necessary
     items can be found within the cave itself. I assume in the walkthrough
     that you'll be buying a minimal amount of items before entering the cave
     and that the party doesn't have any of the needed items beforehand.

     Some very useful items can be found in the Monkey Cave. The Neutralizer is
     an item for Jeff that can eliminate all enemy shields (as well as your
     own) and resets any stats changes; the Flame Pendant is armor that reduces
     damage inflicted by Fire and equivalent attacks by 96%. Both items come in
     handy at several points in the game. The walkthrough below describes how
     to get to the end of the Monkey Cave while getting all the important items
     found inside.

   b)The Trading Game

     Before entering the cave, buy a Picnic Lunch and a Skip Sandwich from the
     Dusty Dunes Drugstore if the party does not have them. Bring the Pencil
     Eraser with you also.

     NOTE: If Paula had the Pencil Eraser when she was kidnapped, call Escargo
           Express and have them deliver it to the party (thanks to: G. Pilon).

     THE NEUTRALIZER:

     A. Enter the cave and walk west until you see two monkeys. Give the monkey
        on the left a Picnic Lunch. Enter the doorway and obtain the Pizza in
        the next room.

     B. Walk west until you see two more monkeys. Give the monkey on the left a
        Pizza and get the Pizza in the next room.
        
     C. Walk west and receive the Fresh Egg from the monkey.

     NOTE: The Fresh Egg turns into a Chick in about 1 minute, so you must
           hurry the next part. If you don't give the Fresh Egg away in time,
           the same monkey gives you another one.

     D. Go back four rooms and give the monkey on the right a Skip Sandwich.
        Obtain the Wet Towel in the chest.

     E. Walk west and give the monkey on the left a Pizza. Obtain the Protein
        Drink in the next room.

     F. Return to the previous room and give the monkey on the right a Protein
        Drink. Obtain the Hamburger in the chest.

     G. Walk west and give the monkey on the right a Fresh Egg. The Neutralizer
        is in the next room.

     THE FLAME PENDANT AND THE BROKEN TUBE:

     H. Go back five rooms and enter the doorway on the left (the one opened by
        giving the monkey a Picnic Lunch at the beginning).

     I. Keep going forward until you see two monkeys. Give the monkey on the
        right a Wet Towel and get the Ruler and the Hamburger in the next room.

     J. Walk west and give both monkeys a Hamburger. Enter each doorway to find
        the Flame Pendant and the Broken Tube. Equip the Flame Pendant on Jeff
        for now, but equip it on Paula when she rejoins the party.

     THE BAG OF DRAGONITE and THE END OF THE CAVE:

     K. Go back five rooms and enter the doorway on the right.

     L. Walk west until you see two doorways and enter the one on the right.

     M. Walk west until you see two more monkeys and give the one on the left a
        Ruler. Enter the doorway and receive the King Banana from the monkey.

     N. Go back three rooms and enter the doorway on the left.

     O. Walk west and give the monkey on the right the King Banana.

     Keep moving forward to reach the end of the cave. If you want the Bag of
     Dragonite, obtain the Hamburger in the next room, go back one room and
     give the Hamburger to the monkey on the left.

     Talk to Talah Rama, the man floating in the air, and receive the Yogurt
     Dispenser.

     Next, talk to the monkey to have Ness learn Teleport[alpha].

   d)Don't Teleport to Winters

     With Teleport[alpha], you can go to Winters to buy some of the equipment
     from the Drugstore there. You shouldn't do this, however, because better
     equipment will be available soon, and you should save as much money as
     possible to buy the best gear in the next town.

_______________________________________________________________________________
_______________________________________________________________________________


7.Monotoli Building

  Recommended Level: 33 -> 34

  Equipment:

    Ness: Mr. Baseball Bat  Jeff: Hyper Beam
          Night Pendant           Flame Pendant
          Gold Bracelet           Platinum Band
          Coin of Defense         Mr. Saturn Coin

 GIFT BOXES

   NOTE: All enemies on the 48th floor disappear once you talk to Monotoli,
         making it easier to find any gift boxes you skipped.
    ___________________________________________________
   |1.Sudden Guts Pill | doubles Guts for | 48th floor |
   |                   | 1 fight          |            |
   |___________________|__________________|____________|
   |2.Vital Capsule    | increases        | 48th floor |
   |                   | Vitality by 1    |            |
   |                   | (save for Paula) |            |
   |___________________|__________________|____________|
   |3.Trout Yogurt     | recovers 30 HP   | from the   |
   |                   |                  | maid       |
   |___________________|__________________|____________|


 ENEMIES

   a)Clumsy Robot

     Recommended Level: 33

     Attacks

      -Fire a missile, making itself dizzy
       Damage: 150~350 HP (Ness)
               150~350 HP (Jeff)
       Peripheral Damage: 90~170 HP

      -Stumble, but fire a strange beam
       Effect: solidifies one target

      -Eat a bologne sandwich
       Effect: none
       Comments: The battle dialogue window says that the Clumsy Robot recovers
                 full HP after eating the sandwich, but from my experience this
                 move doesn't seem to delay the end of the fight.

      -Clean the area
       Effect: none

      -Is reeling
       Effect: none

      -Is wobbly
       Effect: none

      -Lose a gear and some bolts
       Effect: none

      -Re-apply a bandage
       Effect: none

      -Want to go and get a battery
       Effect: none

     Strategy

       Use Paralysis[alpha] in each round until the Clumsy Robot is paralyzed,
       while Jeff uses food items to keep everyone's HP up. When recovering
       HP, try to wait until the HP counter stops moving upwards before
       attacking again (provided nobody is seriously wounded).

       Don't use Big Bottle Rockets against this enemy because it rarely (if
       ever) inflicts any damage.

       -Ness: Paralysis[alpha], until successful
              "bash"
              recover Ness with Lifeup[beta] if HP falls to 150 or lower
              recover Jeff with Lifeup[alpha] or [beta] if HP falls to 150 or
                lower

       -Jeff: "shoot"
              recover with a food item if anyone's HP falls to 150 or lower


   b)Sentry Robot

     Attacks

      -Fire a beam
       Damage: 40~60 HP (Ness)
               30~50 HP (Jeff)

      -Fire a Bottle Rocket
       Damage: 100~150 HP (Ness)
               100~150 HP (Jeff)

      -Call for help
       Effect: a Sentry Robot might join the battle

      -Say "tick-tock"
       Effect: none 

     Strategy

       You should be able to defeat the Sentry Robot within three rounds using
       standard attacks. Use PSI Rockin[beta] if facing multiple Sentry Robots.

       -Ness: "bash"
              PSI Rockin[beta], when facing more than one
              recover Ness with Lifeup[beta] if HP falls to 120 or lower
              recover Jeff with Lifeup[alpha] or [beta] if HP falls to 120 or
                lower

       -Jeff: "shoot"


 WALKTHROUGH

   a)The 48th Floor

     Return to Fourside after receiving the Yogurt Dispenser from Talah Rama
     in the Monkey Cave. Buy a few Double Burgers for Jeff at the Dept. Store
     if you have no food. Buy a couple of Big Bottle Rockets as well if Jeff
     doesn't have any, and save them for the next Sanctuary boss.
 
     Go to the Monotoli Building in northern Fourside and talk to the maid
     standing outside. Enter the building, take the elevator to the 47th floor,
     and enter the other elevator to go to the 48th floor.

     The 48th floor is guarded by Sentry Robots patrolling different areas.
     There is no "secret code" you can tell the Sentries to let Ness and Jeff
     pass. You should be able to defeat this enemy within three rounds using
     standard attacks. Use PSI Rockin[beta] when facing more than one. Recover
     with Lifeup if Ness or Jeff's HP falls below 120.

     Once off the elevator, walk west through the door and fight the two Sentry
     Robots in the hallway. Enter the leftmost door at the end of the hallway.
     You can avoid the Sentry Robot in the next room by squeezing between the
     desk and the wall in the upper left corner of the room. Enter the upper
     door.

     The door at the top of the next room leads to a gift box containing a
     Sudden Guts Pill guarded by a Sentry Robot. If you don't have at least one
     of these, it may be a good idea to obtain it here. If you don't want to
     fight the Sentry Robot, you can come back after talking to Mr. Monotoli
     and all the Sentry Robots disappear.

     Enter the other door to proceed. The Sentry Robot in the next room can be
     avoided by quickly entering the right-hand door to the north. The left
     door leads to a Vital Capsule, which should be saved for Paula when she
     rejoins the party. Again, you can wait until after talking to Monotoli to
     get this item.

     The upper door in the next room leads to the maid's room, but all she
     gives the party is Trout Yogurt, a food item that recovers a paltry 30 HP.

   b)Clumsy Robot

     Before proceeding, be at max HP and give your best food to Jeff. Enter the
     door on the left to encounter the Clumsy Robot.

     The Clumsy Robot's only attack can inflict mortal damage to either Ness or
     Jeff in one hit, but Paralysis can render this enemy helpless. Paralysis
     isn't guaranteed to work, but you should eventually be successful if you
     keep using it in each round. Have Jeff use food to keep everyone's HP
     above 120.

   c)Monotoli

     Enter the door to the left after the battle is over and talk to Monotoli.

     When Paula rejoins the party, give her your best defensive items and the
     Franklin Badge. Paula should be equipped with the Flame Pendant, a
     Platinum Band, and the Mr. Saturn Coin; Jeff with a Great Charm, a Gold
     Bracelet, and a Coin of Defense; and Ness with a Night Pendant, a Silver
     Bracelet, and a Coin of Slumber. If you don't have the Mr. Saturn Coin,
     teleport to Saturn Valley and talk to one of the Mr. Saturns in the cave
     below the Store. The Gold Bracelet and the Coin of Defense can be bought
     at the Department Store, but you should save your money until you get to
     the next town.

     Enter the door to the left and walk to the end of the hallway. Approach
     the helicopter, watch the scene, and return to the entrance of the
     Monotoli Building.

   d)Flying to Winters

     Make sure Jeff has Big Bottle Rockets and there's nothing else you want to
     do around here before proceeding. Return to the cell where Ness and Paula
     were held earlier in Threed to find the Sky Runner fixed. "Check" the Sky
     Runner to fly to Dr. Andonuts's Lab.

     Don't teleport away from Winters until you reach the next town. Otherwise,
     when you teleport back to Winters the party will be taken to Snow Wood
     Boarding House, and you'll have to walk all the way south to Dr.
     Andonuts's Lab while facing much stronger enemies than the first time Jeff
     traveled through Winters.

_______________________________________________________________________________
_______________________________________________________________________________


8.Fourth Sanctuary Location

  Recommended Level: 34 -> 36

  Equipment:

    Ness: Mr. Baseball Bat  Paula: Deluxe Fry Pan   Jeff: Hyper Beam
          Night Pendant            Flame Pendant          Great Charm
          Silver Bracelet          Platinum Band          Gold Bracelet
          Coin of Slumber          Mr. Saturn Coin        Coin of Defense


 ENEMIES

   a)Arachnid!

     Vulnerable: Fire, Freeze, Paralysis, Brainshock

     Attacks

      -Standard attack
       Damage: 30~50 HP (Ness)
               15~25 HP (Paula)
               15~25 HP (Jeff)

      -Sting with its poison stinger
       Effect: poison a single target

      -Shoot spider silk out of its body
       Effect: solidify a single target (sometimes for multiple rounds)

     Strategy

       A hit from any two party member's standard attack should defeat the
       Arachnid!. Use Healing[beta] to cure poison after fights. Always defeat
       this enemy last.

       -Ness, Paula, Jeff: "bash/shoot"


   b)Cave Boy

     Vulnerable: Fire
     Resistant: Freeze

     Attacks

      -Swing a club
       Damage: 1 HP

      -Shout in a loud voice
       Effect: reduce a single target's Offense and Defense by about 6%

     Strategy

       You should be able to defeat the Cave Boy within two rounds with
       standard attacks.

       -Ness, Paula, Jeff: "bash/shoot"


   c)Elder Batty

     Vulnerable: Paralysis, Brainshock

     Attacks

      -Standard attack
       Damage: 40~70 HP (Ness)
               15~25 HP (Paula)
               30~50 HP (Jeff)

      -Biting attack
       Damage: 90~140 HP (Ness)
               80~90 HP (Paula)
               90~130 HP (Jeff)

      -Become friendly and affectionate
       Effect: solidify a single target

      -Size up the situation
       Effect: makes itself feel strange

     Strategy

       A hit from each party member's standard attack should defeat the Elder
       Batty. If this enemy appears in a group, use Freeze[beta] and a hit from
       Ness or Jeff's standard attack. Defeat this enemy after any Strong
       Crocodiles it may appear with.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 120 or lower
              recover Paula with Lifeup[alpha] if HP falls to 100 or lower
              recover Jeff with Lifeup[alpha] or [beta] if HP falls to 120 or
                lower

       -Paula: "bash"
               Freeze[beta], when facing a group

       -Jeff: "shoot"


   d)Mighty Bear Seven

     Attacks

      -Standard attack
       Damage: 80~110 HP (Ness)
               45~65 HP (Paula)
               70~95 HP (Jeff)

      -Claw with his sharp nails
       Damage: 160~210 HP (Ness)
               120~150 HP (Paula)
               140~170 HP (Jeff)

      -Biting Attack
       Damage: 160~210 HP (Ness)
               135~170 HP (Paula)
               155~180 HP (Jeff)

     Strategy

       Use Paula's strongest Freeze attack to defeat the Mighty Bear Seven
       first in any fight.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 150 or lower
              recover Paula with Lifeup[alpha] or [beta] if HP falls below max
              recover Jeff with Lifeup[alpha] or [beta] if HP falls to 150 or
                lower

       -Paula: Freeze[beta]
               Freeze[gamma]

       -Jeff: "shoot"


   e)Shrooom! (Sanctuary Boss)

     Recommended Level: 34

     Vulnerable: Fire

     Attacks

      -Standard attack
       Damage: 110~130 HP (Ness)
               60~90 HP (Paula)
               65~100 HP (Jeff)

      -Lifeup[alpha]
       Effect: recover 70~120 HP

      -Scatter some spores
       Effect: mushroomize a target

      -Scatter some spores
       Effect: poison a target

      -Disrupt your senses
       Effect: a target becomes unable to use PSI for 4 rounds
       Comments: The success rate of this attack is too low to pose much of a
                 threat.

     Strategy

       Like most boss battles, the best strategy here is to be aggressive and
       defeat the enemy quickly. This is especially true against Shrooom!
       because it will likely mushroomize most of your party if the battle
       lasts too long.

       Assuming nobody is mushroomized, use up all Big Bottle Rockets and
       attack with PSI Rockin[beta] and Fire[beta] as much as possible. Keep
       everyone's HP above 120 and don't bother to cure anyone poisoned.

       If Jeff doesn't have any Big Bottle Rockets, do not teleport to Fourside
       to buy any. Instead, buy some Beef Jerky for Paula and Jeff from the
       Cave Boy in Dr. Andonuts's Lab, and use them to keep everyone alive. The
       Bag of Dragonite is effective as well, though you may want to save it
       for a later boss (the Kraken).

       If Ness becomes mushroomized, have him use only Lifeup or Healing[beta].
       If Paula is mushroomized, have her use food items and Offense Up[alpha]
       on Jeff and Ness if he runs out of PP. If both Ness and Paula get
       mushroomized, have Paula use Freeze[beta] and have Jeff recover any
       mortally wounded party member with food.

       -Ness: PSI Rockin[beta]
              "defend," if mushroomized
              recover Ness with Lifeup[beta] if HP falls to 120 or lower
              recover Paula with Lifeup[alpha] if HP falls to 90 or lower
              recover Jeff with Lifeup[alpha] if HP falls to 120 or lower

       -Paula: Fire[beta]
               Offense Up[alpha], if mushroomized
               Freeze[beta], if both Ness and Paula are mushroomized

       -Jeff: (first few turns) Big Bottle Rocket
              food items
              "defend," if mushroomized


   f)Strong Crocodile

     Attacks

      -Standard attack
       Damage: 80~110 HP (Ness)
               60~70 HP (Paula)
               70~85 HP (Jeff)

      -Swing its tail very hard
       Damage: 170~200 HP (Ness)
               110~170 HP (Paula)
               125~180 HP (Jeff)

      -Biting attack
       Damage: 160~200 HP (Ness)
               110~160 HP (Paula)
               150~190 HP (Jeff)

      -Edge closer
       Effect: none

     Strategy

       Use Paula's strongest Freeze attack and standard attacks to defeat the
       Strong Crocodile as soon as possible.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 150 or lower
              recover Paula with Lifeup[alpha] or [beta] if HP falls below max
              recover Jeff with Lifeup[alpha] or [beta] if HP falls to 150 or
                lower

      -Paula: Freeze[gamma]
              Freeze[beta]

      -Jeff: "shoot"


 WALKTHROUGH

  a)Fourth Sanctuary Location

    After reaching Winters, "check" the Instant Revitalizing Device to recover
    HP/PP (the Device is the machine that resembles a furnace).

    If Jeff doesn't have Big Bottle Rockets, do not teleport to Fourside to buy
    any. Instead, buy some Beef Jerky for Paula and Jeff from the Cave Boy. If
    you don't have any money and food either, you can still survive but be sure
    to save your game.

    Go to the Shining Spot Jeff passed by on his first trip through Winters.
    There are new, more powerful enemies around Stonehenge and inside the cave,
    but the way to the Shining Spot is short, and you shouldn't have to fight
    too many enemies. The Cave Boys and the Mighty Bear Sevens both move slower
    than the party on the field, but use Freeze to defeat any Bears as soon as
    possible if you get into a fight. The Cave Boys hardly pose a threat
    anymore.

  b)Sanctuary Boss

    Like most boss battles, the best strategy here is to be aggressive and
    defeat the enemy quickly. This is especially true against Shrooom! because
    it will likely mushroomize most of your party if the battle lasts too long.

    Assuming nobody is mushroomized, use up all Big Bottle Rockets and attack
    with PSI Rockin[beta] and Fire[beta] as much as possible. Keep everyone's
    HP above 120 and don't bother to cure anyone poisoned.

    If Jeff doesn't have any Big Bottle Rockets, use PSI Rockin[beta] and Fire
    [beta] as much as possible while Jeff keeps everyone alive with food.

    If Ness becomes mushroomized, have him use only Lifeup or Healing[beta]. If
    Paula is mushroomized, have her use food items and Offense Up[alpha] on
    Jeff and Ness if he runs out of PP. If both Ness and Paula get
    mushroomized, have Paula use Freeze[beta] and have Jeff recover any
    mortally wounded party member with food.

    After defeating Shrooom!, record the Fourth Sanctuary Melody, return to
    the lab, and ride the Sky Runner.

_______________________________________________________________________________
_______________________________________________________________________________


9.Winters's New Enemies

  This section is for those who teleported away from Winters after taking the
  Sky Runner there and before recording the Fourth Sanctuary Melody. If you
  saved after doing this or saved too long ago, you'll have to walk from Snow
  Wood Boarding House to Dr. Andonuts's Lab while facing some new enemies.

  Before making your way south, equip Paula with the Great Charm to increase
  her Speed. Buy 1 or 2 Secret Herbs at Saturn Valley if you don't have any in
  case someone gets diamondized and bring the Pencil Eraser with you. If you
  don't have any food, buy some Double Burgers for Paula and Jeff in Fourside.

  The enemies you'll face are the Lesser Mook, the Wooly Shambler, and the
  Whirling Robo. The Lesser Mook is the most powerful because it can use Freeze
  and cause diamondization. Use PSI Shield[sigma] in the first round and use
  Fire[beta] until the Lesser Mook is defeated. Use Hypnosis[omega] while in
  northern Winters to put the Lesser Mook and maybe its cohorts to sleep.

  The Whirling Robo can use a Neutralizer to remove your shields and leave you
  exposed to the Lesser Mook's Freeze, so always have your fastest party member
  carry some food in case someone gets mortally wounded. Use Freeze[beta] and a
  standard attack to defeat the Whirling Robo after any Lesser Mooks.

  The Wooly Shambler can use PSI Shield and Flash, but they aren't likely to
  cause much trouble. If the Wooly Shambler uses PSI Shield on a Lesser Mook,
  you should usually be alright using standard attacks instead of Fire against
  the Lesser Mook.

  Don't worry about PP in northern Winters because you can rest in a couple of
  tents on the way to Lake Tess. Brick Road is no longer in southern Winters to
  let you rest, so you'll have to conserve your PP until you get to Dr.
  Andonuts's Lab after crossing the lake. Don't use Hypnosis[omega] and use PSI
  Magnet when facing only 1 Wooly Shambler or Whirling Robo to recover Paula's
  PP. Use food to recover moderate damage after fights.




*******************************************************************************
X.Summers/Dalaam/Fourside
*******************************************************************************

".....preeet!...pooooot!..."
                        -Meditating Man in Dalaam

Photo Locations: -in front of the Hotel in Summers
                 -inside the Restaurant in Summers, in the northwest part of
                  the building
                 -the beach in Summers, in front of the man selling the Gelato
                  de Resort
                 -in Toto next to one of the sailors, after Poo joins the party
                 -outside the Fourside Museum entrance, after recording the
                  Fifth Sanctuary Melody
                 -in front of the Palace in Dalaam, after Poo joins Ness
                 -inside the Palace in Dalaam in front of the throne, after Poo
                  joins Ness


                                    Outline

                    Learn Stoic Club's phone number from a
                                  man in Toto
                                       |
                                       |
                              Call the Stoic Club
                                       |
                                       |
                   Talk to the man with the mustache in the
                      Stoic Club who mentions Magic Cake
                                       |
                                       |
                    Talk to the woman in the pink dress in
                   the Stoic Club and ask her for Magic Cake
                                       |
                                       |
                    Talk to the woman outside and eat some
                                  Magic Cake
                                       |
                                       |
                       Go to the "Place of Emptiness" in
                              southeastern Dalaam
                                       |
                                       |
                   Meditate at the "Place of Emptiness" and
                      do not move until a Spirit appears
                                       |
                                       |
                 Return to the Palace and talk to the old man
                                       |
                                       |
                  Talk to the man on the second floor of the
                               Museum in Summers
                                       |
                                       |
                   "Check" the Hieroglyphs and receive the
                                Hieroglyph Copy
                                       |
                                       |
                  Answer the phone on the first floor of the
                               Museum in Summers
                                       |
                                       |
               Go to Fourside and talk to the man in the Museum
                                       |
                                       |
                  Go to Topolla Theater and talk to Venus to
                           receive the Signed Banana
                                       |
                                       |
                  Talk to the man in the Museum and give him
                               the Signed Banana
                                       |
                                       |
                 Record the Fifth Sanctuary Melody and obtain
                                the Carrot Key
                                       |
                                       |
                   Go to Dalaam and "use" the Carrot Key on
                 the three rabbits blocking the southwest cave
                                       |
                                       |
                       Record the Sixth Sanctuary Melody
                                       |
                                       |
                  Go to Summers, talk to the sailor in Toto,
                           and set sail for Scaraba
                                       |
                                       |
                               Defeat the Kraken


1.Stoic Club

  Recommended Level: 36

  Equipment:

    Ness: Big League Bat              Paula: Non-Stick Frypan
          Night Pendant                      Flame Pendant
          Diamond Band/Platinum Band         Diamond Band
          Lucky Coin/Coin of Defense         Lucky Coin

    Jeff: Hyper Beam
          Great Charm
          Diamond Band/Platinum Band
          Lucky Coin/Mr. Saturn Coin


 SHOPPING LIST

  NOTE: The Big League Bat and the Platinum Band are cheaper in Scaraba, the
        next town. You can go there after Poo joins Ness.
   ____________
  |Summers Shop|
  |____________|_____________________________________________
  |1.Big League Bat   | $3080 | weapon for Ness; Offense +54 |
  |___________________|_______|______________________________|
  |2.Lucky Coin       |  6000 | armor; Defense +50, Luck +20 |
  |___________________|_______|______________________________|
  |3.Diamond Band     |  9998 | armor; Defense +50           |
  |___________________|_______|______________________________|

   _________________
  |Winters Drugstore|
  |_________________|______________________________________________
  |4.Coin of Silence  | $2500 | armor; Defense +45, Luck +16       |
  |                   |       | (buy as alternative to Lucky Coin) |
  |___________________|_______|____________________________________|
  |5.Non-Stick Frypan |  1490 | weapon for Paula; Offense +50      |
  |___________________|_______|____________________________________|


 ENEMIES

   a)Crazed Sign

     Vulnerable: Hypnosis

     Attacks

      -Standard attack
       Damage: 5~10 HP (Ness)
               3~5 HP (Paula)
               5~10 HP (Jeff)

      -Hypnosis[alpha]
       Effect: might put a single target to sleep

      -Paralysis[alpha]
       Effect: might paralyze a single target

     Strategy

       A hit from each party member's standard attack should defeat the Crazed
       Sign. If this enemy appears with a Mad Taxi, defeat the Crazed Sign
       first.

       -Ness: "bash"
              Hypnosis[alpha]

       -Paula: "bash

       -Jeff: "shoot"


   b)Mad Taxi

     Vulnerable: Paralysis

     Attacks

      -Rev and accelerate
       Damage: 30~40 HP (Ness)
               30~40 HP (Paula)
               30~40 HP (Jeff)

      -Spew exhaust fumes
       Effect: makes a single target uncontrollably cry

     Strategy

       A hit from Ness and Jeff's standard attacks should defeat the Mad Taxi.
       Defeat this enemy after any Crazed Signs.

       According to starmen.net, the Mad Taxi has a 1/128 chance of dropping
       the Xterminator Spray, an item that inflicts about 200 HP of damage to
       all bugs. The in-game description states the spray can be used "many
       times," suggesting the item can be used indefinitely (Thanks to:
       C.V. Reynolds).

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 80 or lower
              recover Paula with Lifeup[alpha] if HP falls to 80 or lower
              recover Jeff with Lifeup[alpha] if HP falls to 80 or lower

       -Paula: "bash"

       -Jeff: "shoot"


   c)Mole Playing Rough

     It's the same mole that ambushed you in Dusty Dunes Desert, and it's back
     for revenge.


   d)Over Zealous Cop

     Attacks

      -Come out swinging
       Damage: 15~25 HP (Ness)
               15~25 HP (Paula)
               15~25 HP (Jeff)

      -Grapple and use his submission hold
       Damage: 70~120 HP (Ness)
               70~120 HP (Paula)
               70~120 HP (Jeff)

      -Lose his temper
       Effect: increases Offense by about 6% (or about 4 points)

      -Guard
       Effect: reduces damage from "bash" by 50%
       Comments: Damage inflicted by Jeff's "shoot" isn't reduced by this move.

     Strategy

       You should be able to defeat the Over Zealous Cop in one or two rounds
       using standard attacks. Defeat this enemy first if it appears with a
       Tough Guy.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 120 or lower
              recover Paula with Lifeup[alpha] if HP falls to 120 or lower
              recover Jeff with Lifeup[alpha] if HP falls to 120 or lower

       -Paula: "bash"

       -Jeff: "shoot"


   e)Tough Guy

     Attacks

      -Come out swinging
       Damage: 15~25 HP (Ness)
               15~25 HP (Paula)
               15~25 HP (Jeff)

      -Lose his temper
       Effect: increases Offense by about 6% (or about 4 points)

     Strategy

       You should be able to defeat the Tough Guy in one or two rounds using
       standard attacks. Defeat this enemy after any Over Zealous Cops.

       -Ness, Paula, Jeff: "bash"


 WALKTHROUGH

   a)Shopping in Summers and Winters

     Buy some new equipment upon reaching Summers. The store is northeast of
     the party's starting point.

     Merchandise here is expensive, and you may not be able to afford the best
     equipment. If that's the case, you can buy some slightly inferior
     equipment at a much lower cost in Winters (the Winters Drugstore actually
     sells a better weapon for Paula). Note that the Big League Bat and the
     Platinum Band are sold at roughly half the price in the next town, which
     you can reach pretty soon.

     As usual, give priority to maximizing Paula's Defense. To help you decide
     what to buy, here is a table comparing some of the equipment available to
     you (old equipment is shown as well):

                        ______________________________________
                       |  STATS BOOST  |  COST  |  LOCATION   |
     __________________|_______________|________|_____________|
    | Big League Bat   |  +54 Offense  | $3080  |   Summers   |
    |__________________|_______________|________|_____________|
    | T-Rex's Bat      |  +48 Offense  | $698   |   Winters   |
    |__________________|_______________|________|_____________|
    | Mr. Baseball Bat |  +38 Offense  | $498   | Dusty Dunes |
    |__________________|_______________|________|_____________|
     _________________________________________________________
    | Non-Stick Frypan |  +50 Offense  | $1490  |   Winters   |
    |__________________|_______________|________|_____________|
    | Chef's Fry Pan   |  +40 Offense  | $1198  |   Summers   |
    |__________________|_______________|________|_____________|
    | Deluxe Fry Pan   |  +30 Offense  | $598   | Dusty Dunes |
    |__________________|_______________|________|_____________|
     ________________________________________________________
    | Lucky Coin       |  +50 Defense  | $6000  |  Summers   |
    |                  |  +20 Luck     |        |            |
    |__________________|_______________|________|____________|
    | Mr. Saturn Coin  |  +47 Defense  | $0     |   Saturn   |
    |                  |  +18 Luck     |        |   Valley   |
    |__________________|_______________|________|____________|
    | Coin of Silence  |  +45 Defense  | $2500  |  Winters   |
    |                  |  +16 Luck     |        |            |
    |__________________|_______________|________|____________|
    | Coin of Defense  |  +40 Defense  | $2000  |  Fourside/ |
    |                  |  +13 Luck     |        |    Toto    |
    |__________________|_______________|________|____________|
     ________________________________________________________
    | Diamond Band     |  +50 Defense  | $9998  |  Summers   |
    |__________________|_______________|________|____________|
    | Platinum Band    |  +40 Defense  | $6899  |  Summers   |
    |__________________|_______________|________|____________|
    | Gold Bracelet    |  +30 Defense  | $2799  |  Fourside  |
    |__________________|_______________|________|____________|


     The Big League Bat and Platinum Band are sold in the next town (Scaraba)
     for $1380 and $3899 respectively. You can get to Scaraba after the fourth
     party member joins Ness, but you have to fight a boss on the way.

     At the very least, buy a Diamond Band and a Lucky Coin for Paula and equip
     the Mr. Saturn Coin on whomever you can't afford a Lucky Coin for. It
     costs about $50,000 to buy the best equipment available.

   b)Magic Cake

     Head for Toto, the town east of Summers. There is a Store here as well,
     but it does not sell anything very useful. Enter the fourth door from the
     start of Toto and talk to the man inside to learn the phone number of the
     Stoic Club, a place in Summers.

     After exiting the building, the party gets a call from Tony, Jeff's
     roommate back in Snow Wood. He asks you to enter your name (the player's
     name, not Ness or a party member). Your name appears a few times at the
     end of the game.

     Next, enter the Toto Shop and call the Stoic Club.

     Enter the club in Summers and talk to the mustached man standing next to
     the table on the left side of the room.

     Talk to the woman wearing the pink dress near the entrance and answer
     "yes" when prompted.

     Follow the woman out of the building and walk to the cart to the southwest
     of the club. Talk to her to eat some Magic Cake.

_______________________________________________________________________________
_______________________________________________________________________________


2.Poo's Trial

 ITEMS

   a)Brain Stone

     Use: prevents its holder from being unable to concentrate
     Obtained: chest in Dalaam Palace

     Most attacks that disrupt concentration have a low success rate, so you
     can give the Brain Stone to Escargo Express.

   b)Jar of Delisauce

     Use: condiment; when used with a food item, this increases the amount of
          HP and/or PP recovered by about 50~100%
     Obtained: -chest in one of the houses in Dalaam
               -Dalaam Restaurant

     The Jar of Delisauce works well with any food item, but it's much more
     expensive ($300) than other condiments ($2 to $4). Good items to use
     condiments with are Rock Candies and PP recovery items such as Magic
     Truffles.


 GIFT BOXES
    ___________________________________________________________________
   |1.Brain Food Lunch   | recovers 300 HP  | Dalaam Palace            |
   |                     | and 50 PP        |                          |
   |_____________________|__________________|__________________________|
   |2.Brain Stone        |                  | Dalaam Palace            |
   |_____________________|__________________|__________________________|
   |3.Cup of Lifenoodles | medicine         | Dalaam Palace            |
   |_____________________|__________________|__________________________|
   |4.Bottle of Water x2 | recovers 10 PP   | Dalaam Restaurant;       |
   |                     | for Poo          | inside one of the houses |
   |_____________________|__________________|__________________________|
   |5.Bowl of Rice Gruel | recovers 200 HP  | Dalaam Restaurant        |
   |_____________________|__________________|__________________________|
   |6.Jar of Delisauce   | condiment; works | inside one of the houses |
   |                     | well with almost |                          | 
   |                     | all food items   |                          |
   |_____________________|__________________|__________________________|


 WALKTHROUGH

   a)Mu

     Open the chests in the Palace to obtain a Brain Food Lunch and a Cup of
     Lifenoodles. The Brain Stone is also found here, but I don't find the item
     that useful; give it to Escargo Express if you get it, or put it in
     Paula's inventory when Poo joins the party.

     Exit the Palace and enter some of the houses to find more food. Head
     southeast.

     Climb the rope to the top and begin meditating. Don't touch the control
     pad while sitting. Poo stops his training if you do, and you'll have to
     talk to the old man back in the Palace and start all over again.

     Continue to meditate and a spirit will eventually appear and test Poo.
     Answer "yes" to all of its questions to complete the trial. If you answer
     "no" to any of them, you'll have to talk to the old man back in the Palace
     and start again.

     With the training complete, return to the Palace and talk to the old man.
     Poo gains a few levels and teleports to Summers to join Ness.

   b)The Fourth Party Member

     There are a few things you should know about Poo before taking him into
     battle. First, most food items recover only about 6 of his HP. Only
     medicinal items, such as the Cup of Lifenoodles, and PP recovery items
     work normally, but a few food items are better for Poo than for the other
     party members. These items are:

       Brain Food Lunch: recovers 600 HP and 100 PP
       Bottle of Water: recovers 10 PP
       Bottle of DXwater: recovers 40 PP

     Second, equipping the same weapons and armor the other party members use
     actually decreases Poo's stats. All of Poo's equipment is either found in
     gift boxes or dropped by enemies. These items are:

       Weapon: Sword of Kings (dropped by a later enemy; can be hard to get)
       Body: Cloak of Kings (gift box; found before Eighth Sanctuary Cave)
       Arms: Bracer of Kings (gift box; found in Sixth Sanctuary Cave)
       Other: Diadem of Kings (gift box; found in Seventh Sanctuary Cave)

_______________________________________________________________________________
_______________________________________________________________________________


3.Fifth Sanctuary Location

  Recommended Level: 36 -> 39

  Equipment:

    Ness: Big League Bat              Paula: Non-Stick Frypan
          Night Pendant                      Flame Pendant
          Diamond Band/Platinum Band         Diamond Band
          Lucky Coin/Coin of Silence         Lucky Coin

    Jeff: Double Beam/Spectrum Beam   Poo: nothing
          Great Charm/Crystal Charm
          Diamond Band/Platinum Band
          Lucky Coin/Mr. Saturn Coin

 ITEMS

   a)Broken Bazooka

     Use: Jeff can repair this item into the Heavy Bazooka
     IQ required: 45
     Obtained: trash can in the third section of the Fourside Sewers, inside a
               room a little bit west of the Shining Spot

     Obtain the Broken Bazooka and give it to Jeff. The Heavy Bazooka is a
     powerful item that can inflict more damage than Jeff's "shoot" for almost
     the rest of the game. Plus, it can never miss, making Jeff practically
     immune to crying.


 GIFT BOXES
    ________________________________________________________________
   |1.Broken Iron      | repaired into the    | east of entrance    |
   |                   | Slime Generator      |                     |
   |                   | (10 IQ needed)       |                     |
   |___________________|______________________|_____________________|
   |2.Croissant        | recovers 60 HP       | west of entrance    |
   |___________________|______________________|_____________________|
   |3.Broken Spray Can | repaired into        | middle of           |
   |                   | Defense Spray        | first section       |
   |                   | (1 IQ needed)        |                     | 
   |___________________|______________________|_____________________|
   |4.Rust Promoter DX | inflicts 400 HP of   | second section      |
   |                   | damage to all        |                     |
   |                   | robotic enemies      |                     |
   |___________________|______________________|_____________________|
   |5.Broken Bazooka   | repaired into the    | third section, west |
   |                   | Heavy Bazooka        | of Shining Spot     |
   |                   | (45 IQ needed)       |                     |
   |___________________|______________________|_____________________|
   |6.Carrot Key       | opens Sixth          | Sanctuary Location  |
   |                   | Sanctuary Cave       |                     |
   |___________________|______________________|_____________________|


 ENEMIES

   a)Deadly Mouse

     Vulnerable: Fire

     Attacks

      -Biting attack (SMAAAASH!! hit)
       Damage: 130~140 HP (Ness)
               120~130 HP (Paula)
               130~140 HP (Jeff)
               200~220 HP (Poo)
       Comments: The Deadly Mouse gets a SMAAAASH!! hit about 50% of the time.
                 Other times, it either misses or inflicts little damage to
                 Ness, Paula, and Jeff; Poo can suffer up to about 80 HP of
                 damage depending on how low his level is.

      -Take a bite using its poisonous fangs (SMAAAASH!! hit)
       Damage: 130~140 HP (Ness)
               120~130 HP (Paula)
               130~140 HP (Jeff)
               200~220 HP (Poo)
       Effect: poisons target
       Comments: The chance that this attack will poison its target seems to
                 be much lower (possibly 0%) when it hits with a SMAAAASH!!.

     Strategy

       Use Paula's Freeze[gamma] and a standard attack from Ness or Jeff. Use
       PSI Rockin[beta] and Paula's strongest Fire attack when facing multiple
       Deadly Mice. Defeat the Deadly Mouse first when it appears in a group.

       -Ness: "bash"
              PSI Rockin[beta], when facing multiple Deadly Mice
              recover Ness with Lifeup[beta] if HP falls to 120 or lower
              recover Paula with Lifeup[alpha] if HP falls to 120 or lower
              recover Jeff with Lifeup[beta] if HP falls to 120 or lower
              recover Poo with Lifeup[beta] if HP falls below max

       -Paula: Freeze[gamma]
               Fire[beta] or [gamma], when facing multiple Deadly Mice

       -Jeff: "shoot"

       -Poo: "bash"
             recover Ness with Lifeup[beta] if HP falls to 120 or lower
             recover Paula with Lifeup[alpha] if HP falls to 120 or lower
             recover Jeff with Lifeup[beta] if HP falls to 120 or lower
             recover Poo with Lifeup[beta] if HP falls below max


   b)Filthy Attack Roach

     Vulnerable: Fire, Freeze, Paralysis, Brainshock

     Attacks

      -Standard attack
       Damage: 40~70 HP (Ness)
               30~55 HP (Paula)
               40~60 HP (Jeff)
               100~150 HP (Poo)

      -Start a continuous attack
       Effect: hits twice
       Damage: 40~70 HP per hit (Ness)
               30~55 HP (Paula)
               40~60 HP (Jeff)
               100~150 HP (Poo)

      -Leap forward and spread its wings
       Effect: solidify a single target

      -Knit its brow
       Effect: none

     Strategy

       A hit from Freeze[beta] and a standard attack should defeat the Filthy
       Attack Roach.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 120 or lower
              recover Paula with Lifeup[alpha] if HP falls to 120 or lower
              recover Jeff with Lifeup[beta] if HP falls to 120 or lower
              recover Poo with Lifeup[beta] if HP falls below max

       -Paula: Freeze[beta]

       -Jeff: "shoot"

       -Poo: "bash"
             Freeze[beta], when facing a group
             recover Ness with Lifeup[beta] if HP falls to 120 or lower
             recover Paula with Lifeup[alpha] if HP falls to 120 or lower
             recover Jeff with Lifeup[beta] if HP falls to 120 or lower
             recover Poo with Lifeup[beta] if HP falls below max


   c)Plague Rat of Doom (Sanctuary Boss)

     Recommended Level: 38

     Attacks

      -Standard attack (SMAAAASH!! hit)
       Damage: 160~170 HP (Ness)
               150~160 HP (Paula)
               160~170 HP (Jeff)
               230~240 HP (Poo)
       Comments: The Plague Rat of Doom gets a SMAAAASH!! hit about 70% of the
                 time. Other times, it inflicts only about 1~15 HP of damage to
                 Ness, Paula, and Jeff, or about 50~80 HP to Poo.

      -Biting attack (SMAAAASH!! hit)
       Damage: 160~170 HP (Ness)
               150~160 HP (Paula)
               160~170 HP (Jeff)
               230~420 HP (Poo)

      -Take a bite using its poisonous fangs (SMAAAASH!! hit)
       Damage: 160~170 HP (Ness)
               150~160 HP (Paula)
               160~170 HP (Jeff)
               230~420 HP (Poo)
       Effect: poisons target
       Comments: The chance that this attack will poison its target seems to
                 be much lower (possibly 0%) when it hits with a SMAAAASH!!.

      -Has a big grin on its face
       Effect: none

     Strategy

       Before starting the battle, give your fastest party member some food and
       make sure everyone has at least 150 HP. Keeping everyone's HP above 150
       should give you enough time to recover someone mortally wounded before
       the HP counter reaches 0.

       Have Paula and Poo use their strongest Freeze attack and Jeff use up any
       Big Bottle Rockets he has to defeat the Plague Rat of Doom quickly.

       -Ness: PSI Rockin[beta]
              recover Ness with Lifeup[beta] or [gamma] if HP falls to 150 or
                lower
              recover Paula with Lifeup[alpha] if HP falls to 150 or lower
              recover Jeff with Lifeup[beta] if HP falls to 150 or lower
              recover Poo with Lifeup[beta] if HP falls to 150 or lower

       -Paula: Freeze[gamma]

       -Jeff: (first few turns) Big Bottle Rocket
              (subsequent turns) "shoot"

       -Poo: Freeze[gamma]
             recover Ness with Lifeup[beta] if HP falls to 150 or lower
             recover Paula with Lifeup[alpha] if HP falls to 150 or lower
             recover Jeff with Lifeup[beta] if HP falls to 150 or lower
             recover Poo with Lifeup[beta] if HP falls to 150 or lower


   d)Stinky Ghost

     Vulnerable: Fire, Flash, Paralysis, Hypnosis

     Attacks

      -Standard attack
       Damage: 50~80 HP (Ness)
               40~65 HP (Paula)
               50~80 HP (Jeff)
               120~170 HP (Poo)

      -Possess you in a frightening manner
       Effect: possesses the target with a Tiny Li'l Ghost

      -Vent a terrible odor
       Effect: reduces the target's Offense by about 6%

      -Has a big grin on his face
       Effect: none

     Strategy

       Use Paralysis[alpha] in the first round. If the Stinky Ghost appears in
       a group, Paralyze it and defeat all other enemies first. If you want to
       inflict extra damage, both Fire and Freeze are effective.

       -Ness: (first turn) Paralysis[alpha]
              (subsequent turns) "bash"

       -Paula: "bash"

       -Jeff: "shoot"

       -Poo: "bash"


   e)Shattered Man

     Vulnerable: Paralysis

     Attacks

      -Standard attack
       Damage: 65~90 HP (Ness)
               65~90 HP (Paula)
               65~90 HP (Jeff)
               180~190 HP (Poo)

      -Growl and lunge forward
       Damage: 160~200 HP (Ness)
               170~215 HP (Paula)
               170~215 HP (Jeff)
               250~315 HP (Poo)

      -Give you a great big hug
       Effect: solidify a single target

      -Reach out with its icy hand
       Effect: solidify a single target

     Strategy

       Have Paula use Freeze[gamma] and Poo use Freeze[beta] to end the battle
       in one or two rounds. The Slime Generator seems to work pretty well
       against the Shattered Man and can prevent this enemy from attacking at
       all.

       -Ness: "bash"
              Paralysis[alpha]
              recover Ness with Lifeup[beta] if HP falls to 150 or lower
              recover Paula with Lifeup[alpha] if HP falls to 150 or lower
              recover Jeff with Lifeup[beta] if HP falls to 150 or lower
              recover Poo with Lifeup[beta] if HP falls below max

       -Paula: (first round) Freeze[gamma]
               (subsequent rounds) "bash"

       -Jeff: Slime Generator

       -Poo: Freeze[beta]
             recover Ness with Lifeup[beta] if HP falls to 150 or lower
             recover Paula with Lifeup[alpha] if HP falls to 150 or lower
             recover Jeff with Lifeup[beta] if HP falls to 150 or lower
             recover Poo with Lifeup[beta] if HP falls below max


 WALKTHROUGH

   a)Sailing to Scaraba

     You can go record the Fifth and Sixth Sanctuary Melodies once Poo joins
     the party. Alternatively, you can talk to the sailor in Toto and set sail
     for Scaraba, the next town, and record the melodies at a later time.

     You should go to Scaraba first if you could not afford the Big League Bat
     and the Platinum Band in Summers. You can also buy a Broken Cannon (32 IQ
     needed) so Jeff can repair it into the Spectrum Beam. Assuming Ness and
     Paula are equipped with the Night and Flame Pendants, you can also buy a
     Crystal Charm for Jeff to increase his Speed by 15. This Speed increase
     can be useful for recovering someone mortally wounded in upcoming boss
     fights if you give Jeff some food.

     If you decide to go to Scaraba, teleport to Fourside first and buy a
     couple of Big Bottle Rockets at the Department Store if Jeff doesn't have
     any. You might want to order a Large Pizza and give it to Ness as well
     (enter a Mach Pizza store in Twoson or Threed to learn their phone
     number). If you have a Bag of Dragonite, give it to Poo.

     Be at max HP/PP. Talk to one of the sailors in Toto east of Summers to set
     sail for Scaraba.

     On the way, the ship is attacked by the Kraken. Use your most powerful
     attacks on the sea monster to end the battle in 1 or 2 rounds (it has
     about 1000 HP). Have Ness use a Large Pizza in the first round just in
     case everyone gets injured.

     See the section "5.Sailing to Scaraba" for more details on the Kraken.

   b)Fifth Sanctuary Melody

     Go to the Museum in Summers and pay the $12 admission fee.

     Go to the second floor and talk to the man standing in front of the door.
     There are two enemies in the next room that have high Offense, so be near
     max HP before entering. They can be easily defeated with Freeze or
     Paralysis.

     NOTE: Leave one of the enemies alive to see a strange glitch at the end of
           the game.

     "Check" the sign in front of the Hieroglyphs and attempt to leave the
     room. The man stops the party and gives them the Hieroglyph Copy, an item
     that repeats everything written on the Hieroglyphs when "used." Keep it
     for future reference.

     Answer the phone as you exit the museum. Teleport to Fourside.

     If you didn't buy a Broken Cannon in Scaraba, buy a Broken Gadget from the
     guy with a mohawk in northeast Fourside. Teleport to Saturn Valley to have
     Jeff repair it into the Double Beam (34 IQ needed).

     Enter the Fourside Museum and talk to the man blocking the door on the
     left side of the Museum. He explains he will show his "extraordinary"
     thing in exchange for an autograph of the singer Venus.

     Go to Topolla Theater, buy a Show Ticket, and enter the music hall to see
     Venus's performance (it's about 2 and a half minutes long).

     Once the performance ends, enter the dressing room on the other side of
     the music hall and talk to Venus to receive the Signed Banana.

   c)Fifth Sanctuary Sewer Enemies

     Before going to the Museum, buy a couple of Big Bottle Rockets from the
     Department Store if Jeff doesn't have any. Return to Mr. Spoon in the
     Museum and "use" the Signed Banana to gain access to the sewers underneath
     Fourside.

     If you don't want to spend time leveling up Poo, you'll have to be
     aggressive with your attacks to prevent Poo from being KO'd. Use Freeze
     [gamma] against the Deadly Mouse, Freeze[beta] against the Filthy Attack
     Roach, and Paralysis[alpha] against the Stinky Ghost to quickly defeat or
     immobilize the enemies here. None of the enemies have PP you can drain
     with PSI Magnet, but there is a Magic Butterfly room in the second section
     of the sewer.

   d)Through the Sewers

     To the right of the entrance is a Broken Iron. Take it if Jeff doesn't
     have the Slime Generator.

     Walk left from the entrance, down the ladder into the water, and all the
     way east into the next part of the sewers.

     There is a Magic Butterfly room near the middle of the second section. If
     the party is running low on PP, get out of the water at the east end of
     this area, walk west, and enter the door. Repeatedly reenter this room as
     much as you need to recover HP/PP.

     There is also a trash can to the west of the butterfly room containing a
     Rust Promoter DX; it can be useful against the many metallic enemies that
     appear later (though it doesn't work on Starmen).

     Walk east and enter the third and final part of the sewer. The door here
     leads to a trash can containing a Broken Bazooka, which can be repaired
     into the Heavy Bazooka (45 IQ needed). The Heavy Bazooka can inflict more
     damage than Jeff's "shoot" for almost the rest of the game, so be sure to
     get it.

   e)Sanctuary Boss

     Before talking to the Shining Spot, give your fastest party member some
     food and make sure everyone has at least 150 HP.

     Like all mouse enemies in this game, the Plague Rat of Doom has a high
     rate of SMAAAASH!! hits. Keeping everyone's HP above 150 should give you
     enough time to recover a mortally wounded character before the HP counter
     reaches 0. Have Paula and Poo use their strongest Freeze attack and Jeff
     use up any Big Bottle Rockets he has. You should hopefully be able to win
     in just a couple of rounds.

     Once the Plague Rat of Doom is defeated, walk up the ladder and record the
     Fifth Sanctuary Melody. The nearby chest contains a Carrot Key, an item
     that opens the Sixth Sanctuary Cave in Dalaam. Obtain it and head back to
     the entrance of the museum (teleport can't be used by the Sanctuary spot).

     Before teleporting, go to the Department Store to replenish Jeff's supply
     of Big Bottle Rockets.

_______________________________________________________________________________
_______________________________________________________________________________


4.Sixth Sanctuary Location

  Recommended Level: 39 -> 42

  Equipment:

    Ness: Big League Bat              Paula: Non-Stick Frypan
          Night Pendant                      Flame Pendant
          Diamond Band/Platinum Band         Diamond Band
          Lucky Coin/Coin of Silence         Lucky Coin

    Jeff: Double Beam/Spectrum Beam   Poo: nothing
          Great Charm/Crystal Charm
          Diamond Band/Platinum Band
          Lucky Coin/Mr. Saturn Coin

 ITEMS

   a)Bracer of Kings

     Use: equip on Poo's arms; Defense +30, Luck +35; protects from Hypnosis
     Location: at the bottom of the hole to the right of the Shining Spot

     Get the Bracer of Kings on your way back to the entrance after recording
     the Sixth Sanctuary Melody. This is the only item Poo should equip on his
     arms.

   b)Rock Candy

     Use: increases Speed, Guts, Vitality, IQ, or Luck by 1 (or 2, with a
          condiment)
     Location: on the level above the Shining Spot

     Obtain the Rock Candy on your way to the Shining Spot. Use it with a Sugar
     Packet or a Jar of Delisauce to boost the stat increase to 2. To apply a
     condiment, place both the condiment and the Rock Candy in the same
     person's inventory and use the Rock Candy.

     NOTE: There is a bug in the game that lets you use the Rock Candy an
           infinite number of times. An explanation of how to exploit this bug
           can be found at starmen.net.


 GIFT BOXES
    ________________________________________________________________________
   |1.Sudden Guts Pill | doubles Guts for | at the bottom of the first hole |
   |                   | 1 fight          |                                 |
   |___________________|__________________|_________________________________|
   |2.Rock Candy       | increases random | on the level above the Shining  |
   |                   | stat by 1        | Spot                            |
   |___________________|__________________|_________________________________|
   |3.Bracer of Kings  | armor for Poo    | at the bottom of the hole east  |
   |                   |                  | of the Shining Spot             |
   |___________________|__________________|_________________________________|


 ENEMIES

   a)Conducting Menace

     Attacks

      -Thunder[alpha]
       Effect: summon 1 lightning bolt
       Damage: 65~170 HP per bolt

      -Thunder[beta]
       Effect: summon 2 lightning bolts
       Damage: 65~170 HP per bolt

      -Flash[alpha]
       Effect: might cause crying or feeling strange

      -Flash[beta]
       Effect: might cause crying, feeling strange, paralysis, or an instant KO

     Strategy

       A hit from each party member's standard attack should defeat the
       Conducting Menace. Use Freeze[beta] or [alpha] if Paula is crying. Poo
       should use Freeze[alpha] if his "bash" is weak.

       Defeat this enemy before attacking any other.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 120 or lower
              recover Paula with Lifeup[beta] if HP falls to 120 or lower
              recover Jeff with Lifeup[beta] if HP falls to 120 or lower
              recover Poo with Lifeup[beta] if HP falls to 120 or lower

       -Paula: "bash"
               Freeze[alpha], if crying
               Freeze[beta], if facing a group

       -Jeff: "shoot"

       -Poo: Freeze[alpha]
             recover Ness with Lifeup[beta] if HP falls to 120 or lower
             recover Paula with Lifeup[beta] if HP falls to 120 or lower
             recover Jeff with Lifeup[beta] if HP falls to 120 or lower
             recover Poo with Lifeup[beta] if HP falls to 120 or lower


   b)Kiss of Death

     Vulnerable: Hypnosis

     Attacks

      -Standard attack
       Damage: 60~80 HP (Ness)
               40~60 HP (Paula)
               50~80 HP (Jeff)
               110~130 HP (Poo)

      -Give the kiss of death
       Effect: poison a single target

     Strategy

       A hit from Ness, Paula, and Jeff's standard attacks should defeat the
       Kiss of Death. Defeat this enemy last when facing a group. Heal anyone
       poisoned after the battle is over.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 60 or lower
              recover Paula with Lifeup[beta] if HP falls to 70 or lower
              recover Jeff with Lifeup[beta] if HP falls to 70 or lower
              recover Poo with Lifeup[beta] if HP falls to 120 or lower

       -Paula: "bash"

       -Jeff: "shoot"

       -Poo: "defend"
             recover Ness with Lifeup[beta] if HP falls to 80 or lower
             recover Paula with Lifeup[beta] if HP falls to 60 or lower
             recover Jeff with Lifeup[beta] if HP falls to 80 or lower
             recover Poo with Lifeup[beta] if HP falls to 120 or lower


   c)Tangoo

     Vulnerable: Flash

     Attacks

      -Standard attack
       Damage: 60~80 HP (Ness)
               50~70 HP (Paula)
               60~80 HP (Jeff)
               130~160 HP (Poo)

      -Breath in through his flute
       Effect: puts one target to sleep

      -Play a flute with his poisonous breath
       Effect: poisons a single target

     Strategy

       A hit from Ness, Paula, and Jeff's standard attacks should defeat the
       Tangoo. If this enemy appears in a group, attack the Tangoo after
       defeating any Thunder Mites or Conducting Menaces. Heal anyone poisoned
       after the battle is over. If Poo is at a low level, have him "defend" or
       use Freeze[alpha] when facing a group.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 80 or lower
              recover Paula with Lifeup[beta] if HP falls to 70 or lower
              recover Jeff with Lifeup[beta] if HP falls to 80 or lower
              recover Poo with Lifeup[beta] if HP falls to 120 or lower

       -Paula: "bash"

       -Jeff: "shoot"

       -Poo: "defend"
             Freeze[alpha], if facing a group
             recover Ness with Lifeup[beta] if HP falls to 70 or lower
             recover Paula with Lifeup[beta] if HP falls to 80 or lower
             recover Jeff with Lifeup[beta] if HP falls to 80 or lower
             recover Poo with Lifeup[beta] if HP falls to 130 or lower


   d)Thunder and Storm (Sanctuary Boss)

     Recommended Level: 40

     Vulnerable: Flash

     Attacks

      -Standard attack
       Damage: 100~130 HP (Ness)
               90~120 HP (Paula)
               100~130 HP (Jeff)
               110~160 HP (Poo)

      -Rush in, and intertwine with you
       Damage: 270~400 HP (Ness)
               270~400 HP (Paula)
               270~400 HP (Jeff)
               300~450 HP (Poo)

      -Crashing boom bang attack
       Effect: summons 2 lightning bolts
       Damage: 65~170 HP per bolt

      -Summon a storm
       Effect: causes uncontrollable crying, feeling strange, paralysis, or an
               instant KO

      -Take deep breaths for the next assault
       Effect: none

     Strategy

       Before the battle begins, give your fastest party member some food and
       make sure everyone has at least 150 HP. Give Paula the Franklin Badge if
       she doesn't have it. Use Paula and Poo's strongest Freeze attacks, while
       Jeff uses up any Big Bottle Rockets he has. You should hopefully win in
       about two rounds.

       Have Ness use his strongest Flash attack in each round. Flash[beta] has
       a 25% chance of either instantly defeating or paralyzing Thunder and
       Storm. Flash[gamma] and [omega] have a 37.5% and 50% chance of causing
       either respectively.

       -Ness: Flash[beta]
              Flash[gamma] or [omega], if available
              recover Ness with Lifeup[beta] if HP falls to 150 or lower
              recover Paula with Lifeup[beta] if HP falls to 150 or lower
              recover Jeff with Lifeup[beta] if HP falls to 150 or lower
              recover Poo with Lifeup[beta] if HP falls to 150 or lower

       -Paula: Freeze[gamma]

       -Jeff: (first few turns) Big Bottle Rocket
              (subsequent turns) "shoot"

       -Poo: Freeze[beta]
             recover Ness with Lifeup[beta] if HP falls to 150 or lower
             recover Paula with Lifeup[beta] if HP falls to 150 or lower
             recover Jeff with Lifeup[beta] if HP falls to 150 or lower
             recover Poo with Lifeup[beta] if HP falls to 150 or lower


   e)Thunder Mite

     Vulnerable: Fire, Freeze

     Attacks

      -Thunder[alpha]
       Effect: summon 1 lightning bolt
       Damage: 65~170 HP per bolt

      -Thunder[beta]
       Effect: summon 2 lightning bolts
       Damage: 65~170 HP per bolt

     Strategy

       A hit from Ness, Paula, and Jeff's standard attacks should defeat the
       Thunder Mite. If this enemy appears in a group, defeat it with Freeze
       [beta] and a hit from one standard attack. Attack the Thunder Mite only
       after defeating any Conducting Menaces it may appear with.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 100 or lower
              recover Paula with Lifeup[beta] if HP falls to 100 or lower
              recover Jeff with Lifeup[beta] if HP falls to 100 or lower
              recover Poo with Lifeup[beta] if HP falls to 100 or lower

       -Paula: "bash"
               Freeze[beta], if facing a group

       -Jeff: "shoot

       -Poo: "bash"
             recover Ness with Lifeup[beta] if HP falls to 100 or lower
             recover Paula with Lifeup[beta] if HP falls to 100 or lower
             recover Jeff with Lifeup[beta] if HP falls to 100 or lower
             recover Poo with Lifeup[beta] if HP falls to 100 or lower


 WALKTHROUGH

   a)Feed the Rabbit Statues

     NOTE: The Sixth Sanctuary Melody does not have to be recorded now. If you
           want, the party can talk to the sailor in Toto and set sail for
           Scaraba instead.

     Before going to Dalaam, buy a couple of Big Bottle Rockets at Fourside for
     Jeff if he does not have any.

     Once in Dalaam, talk to the old man in the Palace to rest if needed and
     head toward the cave in the southwest. "Use" the Carrot Key while standing
     next to the rabbit statues to make them disappear.

   b)Sixth Sanctuary Cave Enemies  

     If Poo is at a low level (level 30 or so), you might want him to "defend"
     when facing the Tangoo or the Kiss of Death to protect him from their
     standard attacks. Poo's standard attack isn't likely to inflict much
     damage to any enemy, and he can suffer over 100 HP of damage from physical
     attacks. If you want to play more offensively, Poo's Freeze[alpha]
     inflicts decent damage to any enemy in the cave.

     The other two enemies in the cave--the Thunder Mite and the Conducting
     Menace--use only PSI attacks, and "defend" doesn't protect Poo from them.
     Luckily, the Thunder Mite is easy to defeat and Poo can safely "bash" it.
     The Conducting Menace is stronger, and Poo should always use Freeze[alpha]
     to deal effective damage.

   c)Sixth Sanctuary Cave

     Enter the cave, climb up the first couple of ropes you see, and walk west
     until you see a hole. Fall through the hole and open the gift box at the
     bottom to get a Sudden Guts Pill.

     Enter the leftmost hole on this level. If you enter one of the other two
     holes, you will have to return to the entrance and start over.

     Open the gift box at the bottom of the hole to find a Rock Candy, an item
     that increases its user's Speed, Guts, Vitality, IQ, or Luck by 1. Don't
     use this item unless you have a Jar of Delisauce or a Sugar Packet because
     using the Rock Candy with either condiment boosts the stat increase to 2.
     To apply a condiment, simply place the condiment and the Rocky Candy in
     the same person's inventory and use the Rock Candy.

     NOTE: There is a glitch in the game that lets you use a Rock Candy an
           infinite number of times. See starmen.net for details.

     Fall through the next hole.

   d)Sanctuary Boss

     Walk to the left to reach the Shining Spot. Before talking to it, give
     some food to your fastest party member and make sure everyone has over 150
     HP. Give the Franklin Badge to Paula if she doesn't have it.

     The Sanctuary boss, Thunder and Storm, has some pretty powerful attacks
     that can KO someone in 1 hit. Its "summon a storm" attack is equivalent to
     Flash[omega] and can KO a few party members, and its "intertwine" attack
     can inflict up to 400 HP of damage to a single target.
 
     Use Paula and Poo's strongest Freeze attacks and use up any Big Bottle
     Rockets Jeff has. You should hopefully be able to win in two rounds.

     Have Ness use his strongest Flash attack in each round. Flash[beta] has a
     25% chance of either instantly defeating or paralyzing Thunder and Storm.
     Flash[gamma] and [omega] have a 37.5% and 50% chance of causing either
     respectively.

     After defeating Thunder and Storm, record the Sixth Sanctuary Melody,
     walk back into the cave, and fall through the hole to the right.

     Open the gift box at the bottom to find the Bracer of Kings and equip this
     on Poo's arms (Poo should keep the bracer on his arms for the rest of the
     game).

     Continue moving forward to reach the entrance. Rest at the Palace if you
     need to and teleport to Summers (or Scaraba).

     NOTE: (G. Pilon sent the following tip) An easy way to level up is to exit
           and reenter the Sixth Sanctuary Cave and defeat the lone enemy that
           appears near the entrance. The enemy tries to run away if you've
           already defeated the Sanctuary Boss, allowing you to easily approach
           it from behind and get an instant victory to gain 2700 or 3600 exp.
           points.

_______________________________________________________________________________
_______________________________________________________________________________


5.Sailing to Scaraba

  Recommended Level: 42

  Equipment:

    Ness: Big League Bat              Paula: Non-Stick Frypan
          Night Pendant                      Flame Pendant
          Diamond Band/Platinum Band         Diamond Band
          Lucky Coin/Coin of Silence         Lucky Coin

    Jeff: Hyper Beam/Double Beam      Poo: (nothing)
          Great Charm                      (nothing)
          Diamond Band/Platinum Band       (nothing)/Bracer of Kings
          Lucky Coin/Mr. Saturn Coin       (nothing)

 ENEMY

   a)Kraken

     Recommended Level: 42

     Attacks

      -Generate a tornado
       Damage: 130~190 HP (Ness)
               170~210 HP (Paula)
               170~210 HP (Jeff)
               190~250 HP (Poo)
       Comments: This attack damages the entire party.

      -Breathe fire
       Damage: 180~300 HP, to everyone

      -Crashing boom bang attack
       Effect: summons 2 lightning bolts
       Damage: 65~170 HP per bolt

      -Flash[beta]
       Effect: might cause crying, feeling strange, paralysis, or an instant KO

      -Emit a pale green light
       Effect: resets any stats changes and removes all shields

     Strategy

       Try to defeat the Kraken in 1 or 2 rounds (it has about 1000 HP). Use
       Paula and Poo's strongest Freeze attacks and any Big Bottle Rockets Jeff
       has. If you have a Bag of Dragonite, give it to Poo.

       The Kraken's fire and tornado attacks inflict heavy damage to the entire
       party, making recovery difficult. If you want to play it safe, order a
       Large Pizza and have Ness use it in the first round. Ness tends to have
       low Speed and will likely go after the Kraken attacks.

       -Ness: PSI Rockin[beta]
              PSI Rockin[gamma], if learned
              (first turn) Large Pizza

       -Paula: Freeze[gamma]

       -Jeff: Big Bottle Rocket

       -Poo: Lifeup[beta] on self, if at a low level
             Freeze[gamma]
             Bag of Dragonite


 WALKTHROUGH

   a)Sailing to Scaraba

     Once Poo has joined the party, you can talk to the sailor in Toto and set
     sail for Scaraba. Be at max HP/PP and carry two Big Bottle Rockets in
     Jeff's inventory before setting sail. If you have a Bag of Dragonite, give
     it to Poo. If you want to play it safe, order a Large Pizza and give it to
     Ness (enter a Mach Pizza store in Twoson or Threed to learn their phone
     number).

     Go to Toto and talk to the sailor wearing the blue and white striped
     shirt. One of them (the one on the right) is the husband of the Magic
     Cake vendor and offers passage to Scaraba for $20/person. Answer "yes"
     when prompted when you are ready.

     During the voyage, the ship is attacked by the Kraken. Try to end this
     fight in 1 or 2 rounds (the Kraken has about 1000 HP). Use your strongest
     Freeze attacks and any Big Bottle Rockets and Bags of Dragonite you have.

     The Kraken's attacks can inflict heavy damage to the entire party, making
     recovery difficult. If Ness has a Large Pizza, have him use it in the
     first round. Ness tends to have low Speed and is likely to go after the
     Kraken attacks.




*******************************************************************************
XI.Scaraba
*******************************************************************************

"Well, you'll die by dehydration! I'm warning you!"
                              -Water Vendor, if you don't buy anything from him


Photo Locations: -left side of the marketplace in Scaraba
                 -in front of the Pyramid entrance
                 -near a small oasis south of Dungeon Man's original location
                  (Thanks to: C.V. Reynolds)


                                    Outline

                  Open the Pyramid entrance by following the
                      instructions on the Hieroglyphs in
                            the Museum in Summers
                                       |
                                       |
                  Obtain the Hawk Eye in the Pyramid and exit
                            into Southern Scaraba
                                       |
                                       |
                 Receive the Key to the Tower from the native
                       standing outside the Pyramid exit
                                       |
                                       |
                     "Use" the Key to the Tower and enter
                                  Dungeon Man
                                       |
                                       |
                 Talk to Brick Road at the top of Dungeon Man
                                       |
                                       |
                   Walk to the southern end of Scaraba and
                   get Dungeon Man stuck between the trees
                                       |
                                       |
                   Talk to the tribal native at the southern
                 end of Scaraba and answer "yes" when prompted
                                       |
                                       |
                    Go to the top floor of Dungeon Man and
                       fall through the "Goodbye Exit"
                                       |
                                       |
                    "Check" the Submarine and leave Scaraba



1.Pyramid

  Recommended Level: 42 -> 45

  Equipment:

    Ness: Big League Bat   Paula: Non-Stick Frypan
          Night Pendant           Flame Pendant
          Diamond Band            Diamond Band
          Lucky Coin              Lucky Coin

    Jeff: Spectrum Beam    Poo: (nothing)
          Crystal Charm         (nothing)
          Diamond Band          Bracer of Kings
          Lucky Coin            (nothing)

 ITEMS

   a)Bottle of DXwater

     Use: recovers about 40 PP for Poo; recovers 1 PP for Ness and Paula
     Obtained: merchant near the Pyramid ($198 each)
 
     Conserving PP can be difficult in the Pyramid. Buy a couple of Bottles of
     DXwater and have Poo use Freeze, Lifeup, and Healing when possible to
     prevent Ness and Paula from running out of PP.

   b)Rain Pendant

     Use: equip on "body" for Ness, Paula, or Jeff; reduces damage from Freeze
          by about 96%; Defense +15
     Obtained: casket in Pyramid, in the room behind the Guardian General

     If Ness and Paula are equipped with the Night and Flame Pendants, I
     suggest you sell the Rain Pendant. The Rain Pendant isn't very useful
     because only a few enemies use Freeze, and you should usually use PSI
     Shield[sigma] to defend against Freeze anyway. The Speed boost provided by
     the Crystal Charm is also more useful for Jeff because the damage
     inflicted by Bottle Rockets depends on Jeff's Speed (source: starmen.net),
     and the Crystal Charm allows Jeff to attack before most enemies.

     If you're worried about Freeze, here is a list of later enemies that can
     use that move:

          --Lesser Mook (Winters/Southern Scaraba)
          --Manly Fish's Brother (Deep Darkness)
          --Mook Senior (Stonehenge)

   c)Snake Bag

     Use: inflicts 1~4 HP of damage and has a roughly 50% chance of poisoning
          its target; can be used an infinite number of times; the target of
          this item is randomly chosen
     Obtained: merchant in Scaraba marketplace

     The merchant who sells the Snake Bag reduces the price from $290 to $98
     when you buy it. I sometimes have Jeff or Poo use this item when they have
     nothing else to do.


 SHOPPING LIST
    ____________
   |Tools Vendor|
   |____________|__________________________________________________________
   |1.Crystal Charm | $600 | increases Speed and protects from Paralysis   |
   |________________|______|_______________________________________________|
   |2.Broken Cannon |  218 | repaired into weapon for Jeff (32 IQ needed); | 
   |                |      | buy if Jeff doesn't have the Heavy Bazooka    |
   |________________|______|_______________________________________________|


 GIFT BOXES (Pyramid)
    _____________________________________________________________________
   |1.Viper              | poisons target      | east of entrance        |
   |_____________________|_____________________|_________________________|
   |2.Bag of Dragonite   | inflicts Fire damage| northwest of room with  |
   |                     | to all enemies      | sarcophagus             |
   |_____________________|_____________________|_________________________|
   |3.Speed Capsule      | increases Speed by  | east of room with       |
   |                     | one                 | sarcophagus             |
   |_____________________|_____________________|_________________________|
   |4.Cup of Lifenoodles | medicine            | east of room            |
   |                     |                     | with sarcophagus        |
   |_____________________|_____________________|_________________________|
   |5.Rain Pendant       | armor; protects     | room with floor switch  |
   |                     | from Freeze         |                         |
   |_____________________|_____________________|_________________________|
   |6.Diamond Band       | armor; Defense +50  | east of room containing |
   |                     |                     | the Hawk Eye            |
   |_____________________|_____________________|_________________________|


 ENEMIES (Outside the Pyramid)

   a)Beautiful UFO

     Attacks

      -Fire a beam
       Damage: 25~35 HP (Ness)
               30~50 HP (Paula)
               30~50 HP (Jeff)
               50~60 HP (Poo)

      -Lifeup[alpha]
       Effect: recover 70~120 HP

     Strategy

       You should be able to defeat the Beautiful UFO in 1 round using standard
       attacks. If this enemy appears with a High Class UFO, defeat the
       Beautiful UFO first.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 35 or lower
              recover Paula with Lifeup[beta] if HP falls to 50 or lower
              recover Jeff with Lifeup[beta] if HP falls to 50 or lower
              recover Poo with Lifeup[beta] if HP falls to 60 or lower

       -Paula: "bash"

       -Jeff: "shoot"
              Heavy Bazooka

       -Poo: "bash"
             recover Ness with Lifeup[beta] if HP falls to 35 or lower
             recover Paula with Lifeup[beta] if HP falls to 50 or lower
             recover Jeff with Lifeup[beta] if HP falls to 50 or lower
             recover Poo with Lifeup[beta] if HP falls to 60 or lower


   b)Dread Skelpion

     Vulnerable: Fire, Freeze, Hypnosis

     Attacks

      -Standard attack
       Damage: 20~45 HP (Ness)
               25~50 HP (Paula)
               25~50 HP (Jeff)
               50~60 HP (Poo)

      -Thunder[alpha]
       Effect: summon 1 lightning bolt
       Damage: 65~170 HP per bolt

      -Thunder[beta]
       Effect: summon 2 lightning bolts
       Damage: 65~170 HP per bolt

      -Sting with its poisonous stinger
       Effect: poison a single target

     Strategy

       Two or three hits from any party member's standard attack should defeat
       the Dread Skelpion. One hit from Freeze[beta] also usually works. If
       this enemy appears with a Great Crested Booka, defeat the Dread Skelpion
       first. Heal anyone poisoned after the battle is over.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 100 or lower
              recover Paula with Lifeup[beta] if HP falls to 100 or lower
              recover Jeff with Lifeup[beta] if HP falls to 100 or lower
              recover Poo with Lifeup[beta] if HP falls to 100 or lower

       -Paula: "bash"
               Freeze[beta]

       -Jeff: "shoot"
              Heavy Bazooka

       -Poo: "bash"
             recover Ness with Lifeup[beta] if HP falls to 100 or lower
             recover Paula with Lifeup[beta] if HP falls to 100 or lower
             recover Jeff with Lifeup[beta] if HP falls to 100 or lower
             recover Poo with Lifeup[beta] if HP falls to 100 or lower


   c)Great Crested Booka

     Vulnerable: Hypnosis
     Resistant: Fire

     Attacks

      -Standard attack
       Damage: 55~95 HP (Ness)
               55~100 HP (Paula)
               55~100 HP (Jeff)
               75~120 HP (Poo)

      -Charge forward
       Damage:   160~200 HP (Ness)
                 160~200 HP (Paula)
                 160~200 HP (Jeff)
                 200~240 HP (Poo)

      -Shriek a war cry
       Effect: reduces a single target's Offense and Defense by about 6%

      -Has a big grin on his face
       Effect: none

     Strategy

       You should be able to defeat the Great Crested Booka within 2 rounds
       using standard attacks. If this enemy appears with a Dread Skelpion,
       defeat the Dread Skelpion first.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 100 or lower
              recover Paula with Lifeup[alpha] or [beta] if HP falls to 100 or
                lower
              recover Jeff with Lifeup[alpha] or [beta] if HP falls to 100 or
                lower
              recover Poo with Lifeup[beta] if HP falls to 100 or lower

       -Paula: "bash"

       -Jeff: "shoot"
              Heavy Bazooka

       -Poo: "bash"
             recover Ness with Lifeup[beta] if HP falls to 100 or lower
             recover Paula with Lifeup[alpha] or [beta] if HP falls to 100 or
               lower
             recover Jeff with Lifeup[alpha] or [beta] if HP falls to 100 or
               lower
             recover Poo with Lifeup[beta] if HP falls to 100 or lower


   d)High-Class UFO

     Vulnerable: Fire, Brainshock

     Attacks

      -Fire a beam
       Damage: 40~55 HP (Ness)
               40~70 HP (Paula)
               40~70 HP (Jeff)
               70~100 HP (Poo)

      -PSI Shield[alpha]
       Effect: nullifies all damage from offensive PSI moves

      -Disrupt your senses
       Effect: render a single target unable to use PSI for 4 rounds
       Comments: This attack has a pretty low success rate and is nothing to
                 worry about.

     Strategy

       You should be able to defeat the High-Class UFO in about 2 rounds using
       standard attacks. This enemy always has a Shield up from the beginning
       of the battle.

       If this enemy appears with a Beautiful UFO, defeat the Beautiful UFO
       first; the Beautiful UFO's offense is comparable to that of the High-
       Class UFO, but the Beautiful UFO is easier to defeat.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 100 or lower
              recover Paula with Lifeup[beta] if HP falls to 100 or lower
              recover Jeff with Lifeup[beta] if HP falls to 100 or lower
              recover Poo with Lifeup[beta] if HP falls to 100 or lower

       -Paula: "bash"

       -Jeff: "shoot"
              Heavy Bazooka
              Neutralizer
              Shield Killer

       -Poo: "bash"
             recover Ness with Lifeup[beta] if HP falls to 100 or lower
             recover Paula with Lifeup[beta] if HP falls to 100 or lower
             recover Jeff with Lifeup[beta] if HP falls to 100 or lower
             recover Poo with Lifeup[beta] if HP falls to 100 or lower


   e)Master Criminal Worm

     A victory against the Master Criminal Worm yields enough experience points
     to almost always level up someone. This enemy looks like a small red worm
     outside of battle. (See the video walkthrough for ways to find this
     enemy.)

     The Master Criminal Worm appears rarely and always moves away from the
     party, allowing you to easily approach it from behind and get an instant
     victory. On the off chance you get into a fight with this enemy, use
     Freeze[gamma] to defeat it in 1 hit. This enemy has very high Speed and
     uses only Fire[alpha] and [beta].


 ENEMIES (Inside the Pyramid)

   a)Arachnid!!!

     Vulnerable: Fire, Freeze, Paralysis, Brainshock

     Attacks

      -Standard attack
       Damage: 20~40 HP (Ness)
               30~50 HP (Paula)
               30~50 HP (Jeff)
               60~80 HP (Poo)

      -Sting with its poisonous stinger
       Effect: poison a single target

      -Shoot spider silk out of its body
       Effect: solidify a single target

     Strategy

       You should be able to defeat the Arachnid!!! in 1 round using standard
       attacks. Defeat this enemy last if it appears in a group. Heal anyone
       poisoned after the battle is over.

       -Ness: "bash"
              recover Poo with Lifeup[beta] if HP falls to 80 or lower

       -Paula: "bash"

       -Jeff: "shoot"
              Heavy Bazooka

       -Poo: "bash"
             recover Poo with Lifeup[beta] if HP falls to 80 or lower


   b)Fierce Shattered Man

     Vulnerable: Paralysis

     Attacks

      -Standard attack
       Damage: 40~80 HP (Ness)
               60~90 HP (Paula)
               60~90 HP (Jeff)
               90~110 HP (Poo)

      -Start a continuous attack
       Effect: hits twice
       Damage: 40~70 HP per hit (Ness)
               50~80 HP (Paula)
               50~80 HP (Jeff)
               70~110 HP (Poo)

      -Give you a great big hug
       Effect: solidify a single target

      -Reach out with its icy hand
       Effect: solidify a single target

     Strategy

       You should be able to defeat the Fierce Shattered Man in 1 or 2 rounds
       using standard attacks. Have Jeff use the Slime Generator in each round
       when this enemy appears alone.

       Defeat the Fierce Shattered Man only after defeating any Guardian
       Hieroglyphs and before any paralyzed Petrified Royal Guards.

       -Ness: "bash"
              Paralysis[alpha]
              recover Ness with Lifeup[beta] if HP falls to 120 or lower
              recover Paula with Lifeup[beta] if HP falls to 120 or lower
              recover Jeff with Lifeup[beta] if HP falls to 120 or lower
              recover Poo with Lifeup[beta] if HP falls to 150 or lower

       -Paula: "bash"
               Freeze[beta] or [gamma]

       -Jeff: "shoot"
              Slime Generator
              Heavy Bazooka

       -Poo: "bash"
             Freeze[beta] or [gamma]
             recover Ness with Lifeup[beta] if HP falls to 120 or lower
             recover Paula with Lifeup[beta] if HP falls to 120 or lower
             recover Jeff with Lifeup[beta] if HP falls to 120 or lower
             recover Poo with Lifeup[beta] if HP falls to 150 or lower


   c)Guardian Hieroglyph

     Vulnerable: Fire, Hypnosis

     Attacks

      -Thunder[alpha]
       Effect: summon 1 lightning bolt
       Damage: 65~170 HP per bolt

      -Thunder[beta]
       Effect: summon 2 lightning bolts
       Damage: 65~170 HP per bolt

      -Flash[alpha]
       Effect: might cause crying or feeling strange

      -Let loose with a hacking cough
       Effect: give a single target a cold

     Strategy

       You should be able to defeat the Guardian Hieroglyph in 1 or 2 rounds
       using standard attacks. Have Poo use Freeze[beta] if his "bash" is
       ineffective. Defeat the Guardian Hieroglyph first in any battle.

       Guardian Hieroglyphs and Asp Hieroglyphs that emerge from walls always
       seem to fight alone. You can avoid fighting groups of enemies by
       engaging a Hieroglyph on a wall first.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 120 or lower
              recover Paula with Lifeup[beta] if HP falls to 120 or lower
              recover Jeff with Lifeup[beta] if HP falls to 120 or lower
              recover Poo with Lifeup[beta] if HP falls to 120 or lower

       -Paula: "bash"
               Freeze[alpha], if crying
               PSI Magnet, if low on PP

       -Jeff: "shoot"
              Heavy Bazooka

       -Poo: "bash"
             Freeze[beta]
             PSI Magnet, if low on PP
             recover Ness with Lifeup[beta] if HP falls to 120 or lower
             recover Paula with Lifeup[beta] if HP falls to 120 or lower
             recover Jeff with Lifeup[beta] if HP falls to 120 or lower
             recover Poo with Lifeup[beta] if HP falls to 120 or lower


   d)Guardian General

     Recommended Level: 43

     Attacks

      -Standard attack
       Damage: 70~100 HP (Ness)
               70~110 HP (Paula)
               70~110 HP (Jeff)
               80~130 HP (Poo)

      -Come out swinging
       Damage: 70~100 HP (Ness)
               70~110 HP (Paula)
               70~110 HP (Jeff)
               80~130 HP (Poo)

      -Charge forward
       Damage: 150~220 HP (Ness)
               160~220 HP (Paula)
               160~220 HP (Jeff)
               180~240 HP (Poo)

      -Make something spin around
       Damage: 4~11 PP

      -Shriek a war cry
       Effect: reduce a single target's Offense and Defense by about 6%

     Strategy

       Use the Slime Generator in each round to make the Guardian General waste
       most of its turns, while Paula uses her strongest Freeze attack. If you
       have some Bottles of DXwater, have Poo use his strongest Freeze attack
       as well.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 120 or lower
              recover Paula with Lifeup[beta] if HP falls to 120 or lower
              recover Jeff with Lifeup[beta] if HP falls to 120 or lower
              recover Poo with Lifeup[beta] if HP falls to 120 or lower

       -Paula: Freeze[gamma]
               Freeze[omega]

       -Jeff: Slime Generator

       -Poo: Snake Bag, until poisoned
             Freeze[beta] or [gamma]
             recover Ness with Lifeup[beta] if HP falls to 120 or lower
             recover Paula with Lifeup[beta] if HP falls to 120 or lower
             recover Jeff with Lifeup[beta] if HP falls to 120 or lower
             recover Poo with Lifeup[beta] if HP falls to 120 or lower


   e)Lethal Asp Hieroglyph

     Vulnerable: Freeze, Paralysis, Hypnosis

     Attacks

      -Use a biting attack
       Damage: 30~60 HP (Ness)
               40~70 HP (Paula)
               40~70 HP (Jeff)
               70~100 HP (Poo)

      -Use a biting attack
       Damage: 125~150 HP (Ness)
               130~180 HP (Paula)
               130~180 HP (Jeff)
               160~200 HP (Poo)
       Comments: The Lethal Asp Hieroglyph's two biting attacks have the same
                 description in the battle dialogue window.

      -Coil around you and attack
       Effect: solidify a single target

     Strategy

       You should be able to defeat the Lethal Asp Hieroglyph in 1 or 2 rounds
       using standard attacks. A hit from Freeze[beta] and a standard attack
       from Ness or Jeff should also defeat this enemy. If this enemy appears
       with a Petrified Royal Guard, paralyze the Royal Guard and defeat the
       Asp first.

       Asps and Guardian Hieroglyphs that emerge from walls always seem to
       fight alone. You can avoid fighting groups of enemies by engaging a
       Hieroglyph on a wall first.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 150 or lower
              recover Paula with Lifeup[beta] if HP falls to 150 or lower
              recover Jeff with Lifeup[beta] if HP falls to 150 or lower
              recover Poo with Lifeup[beta] if HP falls to 150 or lower

       -Paula: "bash"
               Freeze[beta]

       -Jeff: "shoot"
              Heavy Bazooka

       -Poo: "bash"
             recover Ness with Lifeup[beta] if HP falls to 150 or lower
             recover Paula with Lifeup[beta] if HP falls to 150 or lower
             recover Jeff with Lifeup[beta] if HP falls to 150 or lower
             recover Poo with Lifeup[beta] if HP falls to 150 or lower


   f)Petrified Royal Guard

     Vulnerable: Paralysis

     Attacks

      -Come out swinging
       Damage: 60~90 HP (Ness)
               80~110 HP (Paula)
               80~110 HP (Jeff)
               100~130 HP (Poo)

      -Charge forward
       Damage: 150~210 HP (Ness)
               160~220 HP (Paula)
               160~220 HP (Jeff)
               190~230 HP (Poo)

      -Shriek a war cry
       Effect: reduces a single target's Offense and Defense by 6%

     Strategy

       Use Paralysis[alpha] in the first round or Jeff's Slime Generator in
       each round to immobilize the Petrified Royal Guard. If this enemy
       appears in a group, paralyze it in the first round and defeat all other
       enemies first.

       -Ness: (first turn) Paralysis[alpha]
              (subsequent turns) "bash"

       -Paula: "bash"

       -Jeff: "shoot"
              Heavy Bazooka
              Slime Generator, if enemy is not paralyzed
              Hungry HP-Sucker, if enemy is paralyzed

       -Poo: "bash"


 WALKTHROUGH

   a)Backtracking to Summers

     Teleport to Summers and buy any Diamond Bands or Lucky Coins you couldn't
     afford the first time you arrived in Summers if you have the money. Note
     that you'll be able to find 1 Diamond Band near the end of the Pyramid.
     The Big League Bat and the Platinum Band can be bought at a cheaper price
     in Scaraba if you want them.

   b)Shopping in Scaraba

     Talk to the tool vendor in the southwest corner of the market. If you did
     not buy any Platinum Bands or a Big League Bat in Summers, you can buy
     them here at a cheaper price. The Broken Cannon can be repaired by Jeff
     into the Spectrum Beam (32 IQ required), but don't buy it if Jeff has the
     Heavy Bazooka. Buy a Crystal Charm for whomever it benefits.

     Another item for sale is the Piggy Nose. This item can be used in Deep
     Darkness, a swamp that the party will travel through after Scaraba. Magic
     Truffles, an item that recovers about 80 PP, are hidden throughout Deep
     Darkness, and the Piggy Nose leads you to them.

   c)Entering the Pyramid

     Head for the Pyramid to the southeast. The Pyramid is a pretty long
     dungeon with lots of enemies, so you may want to bring an Exit Mouse with
     you just in case; an Exit Mouse can still be obtained south of Onett or in
     the Gold Mine in Dusty Dunes Desert. Bring the Slime Generator as well,
     since it often works against the strongest enemies in the Pyramid.

     Conserving PP can be difficult in the Pyramid, so buy a couple of Bottles
     of DXwater from the vendor near the Pyramid. DXwater recovers about 40 PP
     for Poo but only 1 PP for Ness and Paula. Have Poo use Freeze, Lifeup, and
     Healing when possible to prevent Ness and Paula from running out of PP.

     NOTE: Poo leaves the party for a while after you clear the Pyramid.

     When you reach the front of the Pyramid, stand on the top circle. To open
     the Pyramid, the circular switches have to be pressed in a certain order.

          .               The top . denotes the top circle and is the switch
                          that needs to be pressed first and last. The numbers
       4     3            represent the other switches and denote the order in
                          which they must be pressed.
        2   5
                          NOTE: If a dialogue window saying "....." pops up
                                when you step on a switch, you must return to
                                Summers, go to the second floor of the Museum,
                                and examine the Hieroglyph piece.

     If you step on a wrong switch, you must start over. Enter the Pyramid when
     the entrance is opened.

   d)Pyramid Enemies

     Most of the Hieroglyphs on the walls come to life and attack. The Guardian
     Hieroglyph can attack with Thunder and Flash and should always be defeated
     first. If Poo's "bash" is weak, have him use Freeze[beta]. The Lethal Asp
     Hieroglyph can inflict over 150 HP of damage with its biting attack, but
     they can be defeated quickly with Freeze[beta].

     The Hieroglyphs that emerge from walls always seem to fight alone. You can
     avoid fighting groups of enemies by engaging a Hieroglyph on a wall first.

     The strongest enemies in the Pyramid are the Fierce Shattered Man and the
     Petrified Royal Guard, but they can be immobilized with Paralysis or
     repeated use of the Slime Generator. Use the Slime Generator only when
     facing 1 enemy because its target is randomly chosen.

   e)Going Through the Pyramid

     Keep moving forward into the Pyramid until the party enters a room with
     a large sarcophagus in the center. The top door on the left leads to a Bag
     of Dragonite and a dead end. The item is two rooms away and likely guarded
     by some enemies. Enter the door on the right to proceed.

     There are a Speed Capsule and a Cup of Lifenoodles a bit further into the
     Pyramid. Use the Speed Capsule right away on someone (I usually give it to 
     Paula or Poo).

     Enter the door on the right and walk down the long flight of stairs.
     "Check" the casket at the bottom to fight the Guardian General.

     Use the Slime Generator in each round to prevent the Guardian General from
     attacking. Have Paula and Poo use Freeze while Ness just bashes.

     Once the Guardian General is defeated, enter the next room and step on the
     tile with the thick outline to reveal a hole in the room with the large
     sarcophagus.

     Open the casket to find the Rain Pendant, an item that protects from
     Freeze. If Ness and Paula are equipped with the Night and Flame Pendants,
     I suggest you sell the Rain Pendant. Only a few enemies use Freeze, and
     you should usually use PSI Shield[sigma] to defend against Freeze anyway.
     The Speed boost provided by the Crystal Charm is also more useful for Jeff
     because the damage inflicted by Bottle Rockets depends on Jeff's Speed
     (source: starmen.net) and the Crystal Charm allows Jeff to attack before
     most enemies.

     After stepping on the switch, return to the room with the sarcophagus and
     fall through the hole. Approach the altar and "check" the Hawk Eye to take
     it.

     Go through the door on the right, walk up the stairs, and enter the next
     room. Open the casket to obtain a Diamond Band. A Magic Butterfly often
     spawns here, so exit and reenter this room until HP/PP are recovered. Fall
     through the hole.

     This is the last stretch of the Pyramid before the exit. Enter the door on
     the right and walk through the hallway. Remember to engage the Hieroglyphs
     on the wall to avoid fighting groups. Climb up the stairs to leave the
     Pyramid.

     The party emerges in Southern Scaraba. Before you can walk into the
     desert, the old man from Dalaam appears and restores everyone's HP/PP. He
     tells Poo to come with him to learn Starstorm. Poo complies and leaves.

     NOTE: If Poo was carrying the Hawk Eye when he left, you should get a call
           from Escargo Express telling you that they have it. Call Escargo
           Express and request a delivery to get the Hawk Eye back.

_______________________________________________________________________________
_______________________________________________________________________________


2.Dungeon Man

  Recommended Level: 45 -> 46

  Equipment:

    Ness: Big League Bat   Paula: French Fry Pan
          Night Pendant           Flame Pendant
          Diamond Band            Diamond Band
          Lucky Coin              Lucky Coin

    Jeff: Spectrum Beam
          Crystal Charm
          Diamond Band
          Lucky Coin

 ITEMS

   a)Multi Bottle Rocket

     Use: inflicts about 500~1500+ HP of damage to a single target; gone after
          one use
     Obtained: merchant outside the Pyramid exit

     Carry one or two Multi Bottle Rockets in Jeff's inventory at all times. If
     you can't afford to buy this item when leaving the Pyramid, you can buy
     some from an arms dealer at a more convenient location in Deep Darkness,
     the next area.


 SHOPPING LIST
    _________________________
   |Southern Scaraba Merchant|
   |_________________________|________________________________________________
   |1.French Fry Pan      | $1790 | weapon for Paula; Offense +60             |
   |______________________|_______|___________________________________________|
   |2.Crusher Beam        |  1150 | weapon for Jeff; Offense +72 (buy if he   |
   |                      |       | doesn't have Spectrum Beam or Heavy       |
   |                      |       | Bazooka)                                  |
   |______________________|_______|___________________________________________|
   |3.Multi Bottle Rocket |  2139 | inflicts about 1500 HP of damage to 1     |
   |                      |       | target                                    |
   |______________________|_______|___________________________________________|


 GIFT BOXES (Inside Dungeon Man)
    _____________________
   |1.$5                 |
   |_____________________|
   |2.$10                |
   |_____________________|______________________
   |3.Cup of Lifenoodles | medicine             |
   |_____________________|______________________|
   |4.IQ Capsule         | increases IQ by 1    |
   |_____________________|______________________|
   |5.Molokheiya Soup    | recovers 80 HP       |
   |_____________________|______________________|
   |6.Pizza              | recovers 120 HP      |
   |_____________________|______________________|
   |7.PSI Caramel        | recovers 20 PP       |
   |_____________________|______________________|
   |8.Snake              | inflicts damage and  |
   |                     | may poison target    |
   |_____________________|______________________|
   |9.Sudden Guts Pill   | doubles Guts for 1   |
   |                     | battle               |
   |_____________________|______________________|
   |10.Super Plush Bear  | absorbs enemy        |
   |                     | attacks; has ~500 HP |
   |_____________________|______________________|
   |11.Talisman Ribbon   | armor for Paula;     |
   |                     | Defense +60, Luck +25|
   |_____________________|______________________|
   |12.Wet Towel         | cures sunstrokes     |
   |_____________________|______________________|


 ENEMIES

   a)Beautiful UFO

     Vulnerable: Brainshock

     Attacks

      -Fire a beam
       Damage: 20~40 HP (Ness)
               30~50 HP (Paula)
               20~40 HP (Jeff)

      -Lifeup[alpha]
       Effect: recover 70~120 HP

     Strategy

       You should be able to defeat the Beautiful UFO in 1 round using standard
       attacks. If this enemy appears with a High Class UFO, defeat the
       Beautiful UFO first; the two enemies have about the same Offense, but
       the Beautiful UFO is easier to defeat.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 80 or lower
              recover Paula with Lifeup[beta] if HP falls to 100 or lower
              recover Jeff with Lifeup[beta] if HP falls to 80 or lower

       -Paula: "bash"

       -Jeff: "shoot"
              Heavy Bazooka


   b)High-Class UFO

     Vulnerable: Fire, Brainshock

     Attacks

      -Fire a beam
       Damage: 30~50 HP (Ness)
               40~60 HP (Paula)
               30~50 HP (Jeff)

      -PSI Shield[alpha]
       Effect: nullifies all damage from offensive PSI moves

      -Disrupt your senses
       Effect: render a single target unable to use PSI for 4 rounds
       Comments: This attack has a pretty low success rate and is nothing to
                 worry about.

     Strategy

       The High-Class UFO has a Shield up from the beginning of a battle, but
       you should be safe just using standard attacks. If you want to get rid
       of its Shield, use the Neutralizer. Use Fire[gamma] when facing a group.

       Defeat any Beautiful UFOs before attacking the High-Class UFO; the two
       enemies have about the same Offense, but the Beautiful UFO is easier to
       defeat.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 100 or lower
              recover Paula with Lifeup[beta] if HP falls to 100 or lower
              recover Jeff with Lifeup[beta] if HP falls to 100 or lower

       -Paula: "bash"
               Fire[gamma], when facing a group

       -Jeff: "shoot"
              Heavy Bazooka
              Neutralizer


   c)Lesser Mook

     Vulnerable: Fire, Hypnosis
     Resistant: Freeze

     Attacks

      -Freeze[alpha]
       Damage: 150~220 HP
       Effect: solidification (25% chance)

      -Freeze[beta]
       Damage: 300~430 HP
       Effect: solidification (25% chance)

      -Hypnosis[alpha]
       Effect: might put a single target to sleep

      -Glare with its eerie eyes
       Effect: diamondize a single target

     Strategy

       Use standard attacks to quickly defeat this enemy in 1 or 2 rounds when
       facing only one Lesser Mook. Use PSI Shield[sigma] and Fire[gamma] when
       facing two.

       -Ness: "bash"

       -Paula: "bash"
               PSI Shield[sigma]
               Fire[gamma], when facing a group

       -Jeff: "shoot"
              Heavy Bazooka


   d)Marauder Octobot

     Vulnerable: Fire

     Attacks

      -Fire a beam
       Damage: 40~70 HP (Ness)
               50~80 HP (Paula)
               40~70 HP (Jeff)

      -Coil around you and attack
       Effect: solidify a single target

      -Try to steal something
       Effect: steal a random, nonessential item

     Strategy

       You should be able to defeat the Marauder Octobot within 2 rounds using
       standard attacks. If this enemy appears with High-Class UFOs, use Fire
       [gamma] and defeat this enemy first.

       -Ness: "bash"
              recover Ness with Lifeup[beta] if HP falls to 100 or lower
              recover Paula with Lifeup[beta] if HP falls to 100 or lower
              recover Jeff with Lifeup[beta] if HP falls to 100 or lower

       -Paula: "bash"
               Fire[gamma], when facing a group

       -Jeff: "shoot"
              Heavy Bazooka


   e)Master Criminal Worm

     A victory against the Master Criminal Worm yields enough experience points
     to almost always level up someone. This enemy looks like a small red worm
     outside of battle. (See the video walkthrough for ways to find this
     enemy.)

     The Master Criminal Worm appears rarely and always moves away from the
     party, allowing you to easily approach it from behind and get an instant
     victory. On the off chance you get into a fight with this enemy, use
     Freeze[gamma] to defeat it in 1 hit. This enemy has very high Speed and
     uses only Fire[alpha] and [beta].


   f)Mystical Record, Scalding Coffee Cup, Worthless Protoplasm, Dali's Clock,
     Cute Li'l UFO

     Defeat the Scalding Coffee Cup first and the Mystical Record second if
     these enemies appear in a group.


 WALKTHROUGH

   a)Preliminaries

     NOTE: If Poo was carrying the Hawk Eye when he left, you should get a
           phone call from Escargo Express telling you they have it. Call
           Escargo Express and request a delivery to get the Hawk Eye back.

     Talk to the native standing near the Pyramid exit to receive the Key to
     the Tower.

     Next, talk to the merchant standing a little to the north. Buy a French
     Fry Pan for Paula and sell whatever her previous weapon was. If Jeff has
     the Heavy Bazooka or the Spectrum Beam, you shouldn't need to buy the
     Crusher Beam.

     This is the first place in the game where you can buy Multi Bottle
     Rockets, an item that can inflict about 500 to 2000+ HP of damage
     depending on its target's Speed. If you can't afford them now, you can buy
     some from an arms dealer in a more convenient location in Deep Darkness,
     the next area.

   b)The Tower

     Walk northwest from the Pyramid exit to find what looks like a large
     statue. This is Dungeon Man, a giant...robot...or something...that is
     inactive at the moment. Approach the front of Dungeon Man and "use" the
     Key to the Tower to enter.

     There are some enemies inside Dungeon Man, but most of them are weak.
     Defeat Scalding Coffee Cups first if they appear in a group.

     Go a little into Dungeon Man until you see a telephone and a bench.
     "Check" the bench to rest; if Jeff has any broken items he can repair,
     repeatedly rest on the bench until he fixes them. To the left is a
     Hospital, which can be helpful if you get diamondized here.

     From the bench, walk east and then a little north to find three different
     paths. The right path leads to a gift box containing a Molokheiya Soup (a
     food item that recovers about 80 HP), and the middle path leads to a Cup
     of Lifenoodles. Take the left path to proceed.

     Walk forward to find another branch. The elevated path leads to a Snake
     and a Super Plush Bear, an item that works like the Teddy Bear but has
     about 500 HP. Take the lower path to proceed.

     When you get to four ropes, climb up the third one from the left. The
     other ropes lead to dead ends and signs that say strange things.

     The second floor is a little more dangerous than the first because Lesser
     Mooks lurk here. You should be able to defeat them in 1 or 2 rounds using
     standard attacks, but use PSI Shield[sigma] to defend against Freeze when
     facing more than one.

     Walk all the way south along the right wall to get to the end of this
     floor. If you explore a bit, you can find a bench and gift boxes
     containing $10 and food.

     It should be pretty easy to the top from here. Brick Road, the guy Jeff
     met in Winters, is waiting for you.

     After talking to him, walk south and fall through the "Return Hole" to
     reach the first floor. Open the gift box on the way down to get an IQ
     Capsule; I recommend you use it on Paula. Exit Dungeon Man.

   c)Leaving Scaraba

     Dungeon Man is now a part of your party. His standard attack can inflict
     over 400 HP of damage, and his "great big hug" attack can solidify an
     enemy.

     While Dungeon Man makes a great ally, we need to leave it behind. Go to
     the southern end of Scaraba and walk past the trees growing on an isthmus.
     Dungeon Man gets stuck in the trees, and the party goes on without it.

     Walk to the eastern end of the narrow strip of land and talk to the native
     standing there. Answer "yes" when prompted.
 
     Return to Dungeon Man and talk to it. Go to the top of the tower.

     From Brick Road, walk south and fall through the "Goodbye Exit," the hole
     that was previously blocked by a sign. Fall through a couple more holes to
     end up in a previously unreachable part of the first floor.

     Open the gift box here to obtain a Talisman Ribbon, armor for Paula.

     Walk to the northwest corner of the first floor and "check" the yellow
     submarine. The party carries it outside and departs for Deep Darkness.




*******************************************************************************
XII.Deep Darkness
*******************************************************************************

"Drown to death in puke! Don't you think that's an incredibly masculine taunt
 to throw at you?"
           -Master Barf

Photo Locations: -next to the Myna Bird, southwest of the gift box containing
                  Beef Jerky


                                    Outline

                   "Use" the Hawk Eye in the dark portion of
                       the swamp to make things visible
                                       |
                                       |
                              Defeat Master Barf
                                       |
                                       |
                              Enter Tenda Village
                                       |
                                       |
                      Talk to the Tenda Chief (optional)
                                       |
                                       |
               Exit Tenda Village and get a call from Apple Kid
                                       |
                                       |
                             Teleport to Winters


1.Swampland

  Recommended Level: 46 -> 49

  Equipment:

    Ness: Big League Bat   Paula: French Fry Pan
          Night Pendant           Flame Pendant
          Diamond Band            Diamond Band
          Lucky Coin              Talisman Ribbon

    Jeff: Spectrum Beam
          Crystal Charm
          Diamond Band
          Lucky Coin

 ITEMS

   a)Monkey's Love

     Use: solidifies a single, random target in battle; can be used an
          unlimited number of times
     Obtained: a monkey in Deep Darkness, after teaching it how to teleport

     The Monkey's Love can be obtained by teaching Teleport to one of the
     monkeys found on the grassy area at the beginning of the swamp. This item
     is equivalent to the Slime Generator but can be used by anyone. Give this
     to Poo when he returns.

   b)Magic Truffle

     Use: recovers about 80 PP; 160 PP with a Ketchup Packet or a Jar of
          Delisauce
     Obtained: scattered throughout Deep Darkness

     There are 5 Magic Truffles hidden throughout Deep Darkness. I give rough
     directions to each Magic Truffle in the walkthrough, but if you have
     trouble finding them, buy a Piggy Nose at Scaraba and "use" it when you're
     close to a Truffle. "Check" the area to pick up the Truffle.

     Only 6 Magic Truffles can be found in the game. To make the most of them,
     use them with a Ketchup Packet to double their effectiveness. To apply a
     Ketchup Packet, place the condiment and a Magic Truffle in the same
     person's inventory. The Ketchup Packet is automatically applied when you
     use the Magic Truffle.

   c)Rock Candy

     Use: increases Speed, Guts, Vitality, IQ, or Luck by 1 (or 2, with a
          condiment)
     Obtained: gift box just before Master Barf

     Use the Rock Candy with a Sugar Packet or a Jar of Delisauce to boost the
     stat increase to 2. To use a condiment, place the condiment and the Rock
     Candy in the same person's inventory and use the Rock Candy. The most
     convenient place to buy a Sugar Packet is Scaraba.

     NOTE: There is a bug in the game that lets you use the Rock Candy an
           infinite number of times. A detailed explanation on how to take
           advantage of this bug can be found at starmen.net.

   d)Casey Bat

     Use: weapon for Ness; Offense +125; accuracy of 25%
     Obtained: Master Barf

     The Casey Bat is too unreliable for general use.


 GIFT BOXES
    __________________________________________________________________________
   |1.Banana             | recovers 25 HP        | south of arms dealer       |
   |_____________________|_______________________|____________________________|
   |2.Beef Jerky         | recovers 150 HP       | west of ATM                |
   |_____________________|_______________________|____________________________|
   |3.IQ Capsule         | increases IQ by 1     | west of Beef Jerky         |
   |_____________________|_______________________|____________________________|
   |4.Cup of Lifenoodles | medicine              | next to crashed helicopter |
   |_____________________|_______________________|____________________________|
   |5.Souvenir Coin      | armor (equip on Paula)| west of crashed helicopter |
   |_____________________|_______________________|____________________________|
   |6.Rock Candy         | increases random stat | area before Master Barf    |
   |                     | by 1 (or 2 with Sugar |                            |
   |                     | Packet or Jar of      |                            |
   |                     | Delisauce)            |                            |
   |_____________________|_______________________|____________________________|
   |7.Death Ray          | weapon for Jeff;      | Tenda Village              |
   |                     | Offense +90           |                            |
   |_____________________|_______________________|____________________________|


 ENEMIES

   a)Big Pile of Puke

     Attacks

      -Standard attack
       Damage: 80~110 HP (Ness)
               80~110 HP (Paula)
               80~110 HP (Jeff)

      -Exhale a blast of stinky breath
       Effect: makes the entire party uncontrollably cry

      -Burp and blow his nauseating breath at you
       Effect: makes a single target nauseous

      -Spit out a sticky mucus
       Effect: solidify a single target

     Strategy

       You should be able to defeat the Big Pile of Puke in 2 or 3 rounds using
       standard attacks. Use Freeze[beta] or [gamma] if everyone starts crying.

       -Ness: "bash"
              recover Ness with Lifeup[gamma] if HP falls to 100 or lower
              recover Paula with Lifeup[beta] if HP falls to 100 or lower
              recover Jeff with Lifeup[beta] if HP falls to 100 or lower

       -Paula: "bash"
               Freeze[beta] or [gamma], if crying

       -Jeff: "shoot"
              Heavy Bazooka


   b)Demonic Petunia

     Vulnerable: Fire
     Resistant: Freeze

     Attacks

      -Dispense an extinguishing blast
       Damage: 190~280 HP to everyone
       Comments: The Flame Pendant protects from this attack.

      -Scatter its pollen around
       Effect: paralyzes a single target

      -Edge closer
       Effect: none

     Strategy

       Be near max HP before engaging the Demonic Petunia. It can be difficult
       to keep everyone's HP up when facing this enemy, so take advantage of
       the rolling HP counter and use standard attacks to win in 1 or 2 rounds.
       Use Fire[gamma] when facing a group or if Ness and Paula miss. Always
       defeat this enemy first.

       -Ness: "bash"

       -Paula: "bash"
               Fire[gamma]

       -Jeff: "shoot"
              Heavy Bazooka


   c)Even Slimier Little Pile

     Vulnerable: Paralysis

     Attacks

      -Standard attack
       Damage: 55~70 HP (Ness)
               55~70 HP (Paula)
               55~70 HP (Jeff)

      -Exhale a blast of stinky breath
       Effect: makes the entire party uncontrollably cry

      -Spit out a sticky mucus
       Effect: solidify a single target

      -Call for help
       Effect: an Even Slimier Little Pile might join the battle

     Strategy

       You should be able to defeat this enemy in 1 or 2 rounds using standard
       attacks. Use Freeze[beta] if everyone starts crying. Defeat this enemy
       only before Manly Fishes.

       -Ness: "bash"
              recover Ness with Lifeup[gamma] if HP falls to 70 or lower
              recover Paula with Lifeup[beta] if HP falls to 70 or lower
              recover Jeff with Lifeup[beta] if HP falls to 70 or lower

       -Paula: "bash"
               Freeze[beta], if crying

       -Jeff: "shoot"
              Heavy Bazooka


   d)Hard Crocodile

     Vulnerable: Fire

     Attacks

      -Standard attack
       Damage: 60~100 HP (Ness)
               60~100 HP (Paula)
               60~100 HP (Jeff)

      -Biting attack
       Damage: 160~210 HP (Ness)
               160~210 HP (Paula)
               160~210 HP (Jeff)

      -Swing his tail very hard
       Damage: 160~210 HP (Ness)
               160~210 HP (Paula)
               160~210 HP (Jeff)

     Strategy

       Use Freeze[beta] or [gamma] and standard attacks to defeat the Hard
       Crocodile in 1 or 2 rounds. Defeat this enemy first if it appears in a
       group.

       -Ness: "bash"
              recover Ness with Lifeup[gamma] if HP falls to 150 or lower
              recover Paula with Lifeup[beta] if HP falls to 150 or lower
              recover Jeff with Lifeup[beta] if HP falls to 150 or lower

       -Paula: "bash"
               Freeze[beta] or [gamma]

       -Jeff: "shoot"
              Heavy Bazooka


   e)Hostile Elder Oak

     Vulnerable: Fire

     Attacks

      -Standard attack
       Damage: 100~140 HP (Ness)
               100~140 HP (Paula)
               100~140 HP (Jeff)

      -Brainshock[alpha]
       Effect: might make a single target feel strange

      -PSI Magnet[alpha]
       Effect: drains 2 to 8 PP from a single target

      -Burst into flames (death action)
       Damage: 240~330 HP
       Peripheral Damage: 120~170 HP
       Comments: A party member should suffer only about 50 HP of damage at
                 most if you defeat this enemy last and end the battle quickly.

     Strategy

       You should be able to defeat the Hostile Elder Oak in 2 or 3 rounds
       using standard attacks. Have Paula use the Monkey's Love to prevent this
       enemy from attacking. Defeat this enemy last if it appears in a group.

       -Ness: "bash"
              recover Ness with Lifeup[gamma] if HP falls to 120 or lower
              recover Paula with Lifeup[beta] if HP falls to 120 or lower
              recover Jeff with Lifeup[beta] if HP falls to 120 or lower

       -Paula: "bash"
               Monkey's Love

       -Jeff: "shoot"


   f)Manly Fish

     Resistant: Fire

     Attacks

      -Jab with a spear
       Damage: 15~30 HP (Ness)
               15~30 HP (Paula)
               15~30 HP (Jeff)

     Strategy

       You should be able to defeat the Manly Fish in 1 or 2 rounds using
       standard attacks. Defeat this enemy last if it appears in a group.

       -Ness: "bash"

       -Paula: "bash"

       -Jeff: "shoot"
              Heavy Bazooka


   g)Manly Fish's Brother

     Resistant: Freeze

     Attacks

      -Freeze[beta]
       Damage: 300~430 HP
       Effect: solidification (25% chance)

      -Healing[omega]
       Effect: can cure almost any status effect or revive a defeated enemy to
               full HP

      -Hypnosis[alpha]
       Effect: might put a single target to sleep

      -Paralysis[alpha]
       Effect: might paralyze a single target

     Strategy

       Use PSI Shield[sigma] to protect against Freeze. If Ness has not learned
       Healing[gamma] (level 53), buy 1 or 2 Secret Herbs from the businessman
       at the beginning of the swamp in case someone gets paralyzed.

       If you encounter this enemy after defeating Master Barf, go all out with
       Fire and Starstorm because you should be near the end of the swamp.

       -Ness: "bash"
              recover Ness with Lifeup[gamma] if HP falls to 120 or lower
              recover Paula with Lifeup[beta] if HP falls to 120 or lower
              recover Jeff with Lifeup[beta] if HP falls to 120 or lower

       -Paula: (first turn) PSI Shield[sigma]
               "bash"
               Fire[gamma]

       -Jeff: "shoot"
              Heavy Bazooka


   h)Master Barf

     Recommended Level: 48

     Attacks

      -Start a continuous attack
       Effect: hits twice
       Damage: 100~150 HP per hit (Ness)
               100~150 HP (Paula)
               100~150 HP (Jeff)

      -Exhale a blast of stinky breath
       Effect: make the entire party uncontrollably cry

      -Burp and blow his nauseating breath at you
       Effect: make a single target feel nauseous

      -Call for help
       Effect: an Even Slimier Little Pile might join the battle

     Strategy

       Use a Multi Bottle Rocket to win in 1 round. In case you're wondering,
       the Jar of Fly Honey does nothing to Master Barf.

       If you don't have a Multi Bottle Rocket, use Freeze[gamma] or [omega]
       and PSI Rockin[beta]. If Jeff starts crying or feels nauseous and
       doesn't have the Heavy Bazooka, use the Hungry HP-Sucker instead of
       "shoot;" the item usually doesn't work, but it drains about 150~200 HP
       when it does.

       -Ness: "bash"
              recover Ness with Lifeup[gamma] if HP falls to 150 or lower
              recover Paula with Lifeup[beta] if HP falls to 150 or lower
              recover Jeff with Lifeup[beta] if HP falls to 150 or lower

       -Paula: Freeze[omega]
               Freeze[gamma]

       -Jeff: Multi Bottle Rocket
              Heavy Bazooka
              "shoot"
              Hungry HP-Sucker


   i)Mole Playing Rough

     I guess it's supposed to be a recurring joke.


   j)Pit Bull Slug

     Vulnerable: Fire, Freeze, Paralysis, Brainshock

     Attacks

      -Standard attack
       Damage: 10~20 HP (Ness)
               10~20 HP (Paula)
               10~20 HP (Jeff)

      -Hypnosis[alpha]
       Effect: might put a single target to sleep
       Comments: The Pit Bull Slug cannot use PSI for the first 4 rounds of
                 battle.

      -Vacuum attack
       Effect: reduce a single target's Offense and Defense by about 6%

     Strategy

       One or two hits from any party member's standard attack should defeat
       the Pit Bull Slug. Defeat this enemy last if it appears in a group.

       Use PSI Magnet[omega] or the Hungry HP-Sucker to recover your party.

       -Ness: "bash"

       -Paula: "bash"
               PSI Magnet[omega]

       -Jeff: "shoot"
              Heavy Bazooka
              Hungry HP-Sucker


   k)Zap Eel

     Vulnerable: Fire

     Attacks

      -Electrical shock attack
       Effect: summon 2 lightning bolts
       Damage: 65~170 HP per bolt

     Strategy

       You should be able to defeat the Zap Eel in 1 round using standard
       attacks. One hit from Freeze[beta] and a standard attack should also
       work. Attack the Zap Eel after defeating any Hard Crocodiles.

       -Ness: "bash"
              recover Ness with Lifeup[gamma] if HP falls to 100 or lower
              recover Paula with Lifeup[beta] if HP falls to 100 or lower
              recover Jeff with Lifeup[beta] if HP falls to 100 or lower

       -Paula: "bash"
               Freeze[beta]
               Freeze[gamma]

       -Jeff: "shoot"
              Heavy Bazooka


 WALKTHROUGH

   a)Preliminaries

     NOTE 1: If Poo was carrying the Hawk Eye when he left, you should get a
             phone call from Escargo Express telling you that they have it.
             Call Escargo Express and request a delivery to get the Hawk Eye
             back.

     NOTE 2: The party takes 2 HP of damage about every 5 seconds while walking
             through the deepest parts of the swamp. If you see red flashes at
             a faster rate than this, it's because each person is taking damage
             at different times.

             You can avoid damage and save time by traveling through the deep
             parts of the swamp with Teleport[alpha]. This method takes a bit
             of practice to use, however, because it can be hard to avoid
             obstacles at high speed and you might accidentally teleport away
             from Deep Darkness.

     NOTE 3: There are 5 Magic Truffles (recovers 80 PP) hidden throughout Deep
             Darkness. To help you find them, buy the Piggy Nose in Scaraba and
             use it when you're somewhat close to a Truffle to pinpoint its
             location. "Check" the area to take the Truffle. I give rough
             directions to each Magic Truffle in the walkthrough below.

     Check the bird to call Escargo Express and store the Key to the Tower and
     the Hieroglyph Copy.

     Walk into the swamp and go a little to the east. There is a Magic Truffle
     to the left and a little bit south of the lone tree growing out of the
     water. "Use" the Piggy Nose to the left of this tree to find the Magic
     Truffle's exact location and "check" the spot to take it.

     Walk all the way east and check behind the lone tree growing in the dirt
     to find another Magic Truffle (thanks to: J. Pampalon).

     Walk onto the elevated area of grassy land where all the monkeys are. Talk
     to the monkey on the right and answer "yes" to its request to receive the
     Monkey's Love, an item that can solidify a single random target in battle.
     I usually give the Monkey's Love to Poo and have him use it when his
     "bash" isn't effective.

     To the left are a businessman and a doctor. Talk to the businessman to buy
     some items or be treated by the doctor (if you talk directly to the
     doctor, he doesn't do anything for you). Buy 1 or 2 Secret Herbs if Ness
     hasn't learned Healing[gamma] (level 53) in case someone gets paralyzed in
     the swamp.

     The doctor can heal any status effect, but you can avoid paying him by
     selecting "let him pay" when the businessman tells you about the $500 fee.

     If Jeff isn't carrying at least 2 Multi Bottle Rockets, talk to the arms
     dealer and buy one or two before venturing into the swamp. This is the
     most convenient place to buy Multi Bottle Rockets; teleport back to Deep
     Darkness whenever you need more.

     To the south is a submerged man. This is Deep Darkness's ATM, but he
     charges a usage fee equal to the amount you withdraw.

   b)Crossing the Swamp

     Walk south into the swamp and "use" the Hawk Eye while in the darkness to
     reveal your surroundings.

     Keep walking south and then turn northwest. The party should enter into a
     pretty wide area. There is a gift box to the northwest that contains Beef
     Jerky, a food item that recovers about 150 HP.

     A Magic Truffle is hidden northwest of the gift box. Go northwest and then
     a little to the left along the edge of the trees. When the line of trees
     drops down a bit, "check" the spot to take the Magic Truffle.

     From the gift box containing the Beef Jerky, go further west to find an IQ
     Capsule. Either use it on Paula or save it for Poo, who will be returning
     soon.

     Go back a little to the east and then turn south. There is a crashed
     helicopter on a small piece of dry land. Open the gift box here to obtain
     a Cup of Lifenoodles.

     To the west is a deep part of the swamp with two lone trees growing near
     the middle of the area. There is a Magic Truffle to the northwest of the
     left-hand tree.

     Walk west onto the patch of dry land. Open the gift box to find a Souvenir
     Coin and equip it on either Paula or Jeff.

     To the north is another gift box containing a Rock Candy, an item that
     should be used with a Sugar Packet or a Jar of Delisauce to increase a
     random stat by 2. If you don't have either condiment, you can buy a Sugar
     Packet in Scaraba later.

     From the gift box containing the Rock Candy, walk a little south, east,
     and then north into a narrow path of deep water. Be near max HP before
     talking to the monster.

     Although Master Barf is Master Belch redux, the Jar of Fly Honey no longer
     works to distract him. Use a Multi Bottle Rocket to win in 1 round.

     Master Barf drops the Casey Bat when defeated. This weapon is the
     strongest weapon for Ness in the game, but it has an accuracy of just 25%.

     Walk north to reach another wide part of the swamp. There is one last
     Magic Truffle here but it's a little hard to explain where it is. There
     are two floating logs in this area. From the top log, walk directly north
     until you're up against the trees. The Magic Truffle is a bit to the left
     from this spot behind a tree.

     If you encounter a Manly Fish's brother at this point, go all out with
     Fire and Starstorm since you're near the end of the swamp.

     Walk west and onto dry land. Enter the cave to reach Tenda Village.

   c)Crisis in Winters

     None of the Tendas here have much to say yet, but the party can rest at
     the inn for free or use the hot spring to heal any status effects.

     South of the entrance is a trash can and a telephone among other "weird
     junk." Open the trash can to find the Death Ray, a weapon for Jeff.

     If you talk to the village chief, the Tenda with the horns, it mentions a
     book that can help the Tendas overcome their shyness. Keep this book in
     mind and leave the village.

     Outside, the party gets a phone call from Apple Kid. Teleport to Winters.




*******************************************************************************
XIII.Winters/Tenda Village
*******************************************************************************

"Where are you, my friend?
 They came and took you away.
 Come back, Sebastian.

 Hey, that's a Haiku poem!"
                 -Tessie Watch Club Member, lamenting a missing comrade

Photo Locations: -next to the leader of Tenda Village, after curing the Tendas
                  of their shyness


                                    Outline

                       Walk south to Dr. Andonuts's Lab
                                       |
                                       |
               Talk to the Mouse and receive the Eraser Eraser
                                       |
                                       |
                 Go to Stonehenge and "Use" the Eraser Eraser
                        to eliminate the eraser statue
                                       |
                                       |
                   Go through the Stonehenge Base and defeat
                              the Starman Deluxe
                                       |
                                       |
                    Talk to Apple Kid about the Overcoming
                                 Shyness Book
                                       |
                                       |
                Go to Onett Library and "check" the bookshelves
                     to find the Overcoming Shyness Book
                                       |
                                       |
                Teleport to Tenda Village and give the Shyness
                            Book to the Tenda Chief
                                       |
                                       |
                     Talk to the Tenda next to the boulder
                in Tenda Village to gain access to the Seventh
                                Sanctuary Cave
                                       |
                                       |
                      Record the Seventh Sanctuary Melody


1.Stonehenge

  Recommended Level: 49 -> 53

  Equipment:

    Ness: Big League Bat   Paula: French Fry Pan
          Night Pendant           Flame Pendant
          Diamond Band            Diamond Band
          Lucky Coin              Souvenir Coin

    Jeff: Death Ray        Poo: (nothing)
          Crystal Charm         (nothing)
          Diamond Band          Bracer of Kings
          Lucky Coin            (nothing)

 ITEMS

   a)Sword of Kings

     Use: weapon for Poo; Offense +30
     Obtained: dropped by Starman Super

     The Starman Super has a 1/128 chance of dropping the Sword of Kings, the
     only effective weapon for Poo in the game. The Sword increases Poo's
     Offense by 30, but requires a lot of luck or a lot of patience to obtain.
     (The first time I got this weapon, I had to defeat more than 100 Starman
     Supers; the next time, I fought only 3.) Be warned that all enemies in
     Stonehenge disappear once the boss here is defeated, and the Sword of
     Kings can't be found anywhere else.

   b)Saturn Ribbon

     Use: equip as "other" on Paula; Defense +90, Luck +40
     Obtained: Mr. Saturn inside Stonehenge, after the Starman Deluxe is
               defeated

     Talk to the rescued Mr. Saturn after defeating the Starman Deluxe to
     receive the Saturn Ribbon.

   c)Broken Harmonica

     Use: repaired by Jeff into the Baddest Beam (Offense +98)
     Obtained: gift box, in the hi-tech part of the base
     IQ Required: 55

     You should not need the Baddest Beam if Jeff has the Heavy Bazooka.

   d)Broken Trumpet

     Use: repaired into Defense Shower, a tool for Jeff
     Obtained: gift box, in the hi-tech part of the base
     IQ Required: 40

     The Defense Shower increases the entire party's Defense by 6% each time
     it's used. It's mostly unnecessary, so give it to Escargo Express.


 GIFT BOXES

   NOTE: All enemies in Stonehenge disappear once the boss here is defeated,
         making it easier to open any gift boxes you skipped.
    _________________________________________________________________________
   |1.Spicy Jerky        | recovers 250 HP      | maze-like part of the base |
   |_____________________|______________________|____________________________|
   |2.Guts Capsule       | increases Guts by 1  | maze-like part of the base |
   |_____________________|______________________|____________________________|
   |3.Cup of Lifenoodles | medicine             | maze-like part of the base |
   |_____________________|______________________|____________________________|
   |4.Broken Harmonica   | repaired into the    | hi-tech part of the base   |
   |                     | Baddest Beam         |                            |
   |                     | (55 IQ needed)       |                            |
   |_____________________|______________________|____________________________|
   |5.PSI Caramel        | recovers 20 PP       | hi-tech part of the base   |
   |_____________________|______________________|____________________________|
   |6.Broken Trumpet     | repaired into the    | hi-tech part of the base   |
   |                     | Defense Shower       |                            |
   |                     | (40 IQ needed)       |                            |
   |_____________________|______________________|____________________________|
   |7.Pixie's Bracelet   | armor; Defense +60,  | hi-tech part of the base   |
   |                     | Luck +10; (equip on  |                            |
   |                     | Paula)               |                            |
   |_____________________|______________________|____________________________|
   |8.Speed Capsule      | increases Speed by 1 | hi-tech part of the base   |
   |_____________________|______________________|____________________________|


 ENEMIES (Stonehenge)

   a)Atomic Power Robot

     Vulnerable: Freeze
     Resistant: Fire

     Attacks

      -Fire a beam
       Damage: 70~110 HP (Ness)
               65~90 HP (Paula)
               70~110 HP (Jeff)
               80~125 HP (Poo)

      -Replenish a fuel supply
       Effect: recovers max HP for a single target

      -Explode into bits (death action)
       Damage: 150~300 HP
       Peripheral Damage: 50~200 HP
       Comments: A party member should suffer only about 50 HP of damage at
                 most if you defeat this enemy last and end the battle quickly.

     Strategy

       You should be able to defeat the Atomic Power Robot in 1 or 2 rounds
       with standard attacks if it does not recover its HP. Use Freeze[beta] to
       defeat this enemy before it can replenish a fuel supply. If you're low
       on PP, use the Slime Generator or the Monkey's Love. Always defeat this
       enemy last.

       Poo's "mirror" can be used on the Atomic Power Robot to recover your HP
       without using PP, though this method requires some patience to use.

       -Ness: "bash"
              recover Ness with Lifeup[gamma] if HP falls to 120 or lower
              recover Paula with Lifeup[beta] if HP falls to 120 or lower
              recover Jeff with Lifeup[beta] if HP falls to 120 or lower
              recover Poo with Lifeup[beta] if HP falls to 120 or lower

       -Paula: "bash"
               Freeze[beta]

       -Jeff: "shoot"
              Heavy Bazooka
              Slime Generator

       -Poo: "bash"
             Freeze[beta]
             Monkey's Love
             recover Ness with Lifeup[beta] if HP falls to 120 or lower
             recover Paula with Lifeup[beta] if HP falls to 120 or lower
             recover Jeff with Lifeup[beta] if HP falls to 120 or lower
             recover Poo with Lifeup[beta] if HP falls to 120 or lower


   b)Military Octobot

     Vulnerable: Fire

     Attacks

      -Fire a beam
       Damage: 100~150 HP (Ness)
               80~140 HP (Paula)
               100~150 HP (Jeff)
               130~190 HP (Poo)

      -Coil around you and attack
       Effect: solidify a single target

      -Try to steal something
       Effect: steal a random, nonessential item

     Strategy

       You should be able to defeat the Military Octobot in 1 or 2 rounds using
       standard attacks. Attack this enemy after defeating any Starman Supers.

       -Ness: "bash"
              recover Ness with Lifeup[gamma] if HP falls to 150 or lower
              recover Paula with Lifeup[beta] if HP falls to 150 or lower
              recover Jeff with Lifeup[beta] if HP falls to 150 or lower
              recover Poo with Lifeup[beta] if HP falls to 150 or lower

       -Paula: "bash"

       -Jeff: "shoot"
              Heavy Bazooka

       -Poo: "bash"
             recover Ness with Lifeup[beta] if HP falls to 150 or lower
             recover Paula with Lifeup[beta] if HP falls to 150 or lower
             recover Jeff with Lifeup[beta] if HP falls to 150 or lower
             recover Poo with Lifeup[beta] if HP falls to 150 or lower


   c)Mook Senior

     Vulnerable: Fire, Hypnosis
     Resistant: Freeze

     Attacks

      -Fire[alpha]
       Damage: 60~100 HP to all

      -Freeze[beta]
       Damage: 300~430 HP
       Effect: solidification (25% chance)

      -Lifeup[alpha]
       Effect: recover 70~120 HP

      -Glare with its eerie eyes
       Effect: diamondize a single target
       Comments: Use Healing[gamma] or an appropriate item to heal anyone
                 diamondized.

     Strategy

       You should be able to defeat the Mook Senior in 1 or 2 rounds using
       standard attacks. Take advantage of the rolling HP counter and keep
       attacking even if someone is mortally wounded. Use PSI Shield[sigma]
       only if this enemy appears in a group or if someone is low on HP. Use
       Fire[gamma] if Ness and Paula miss. Always defeat this enemy first.

       The Mook Senior appears only in the early maze-like sections of
       Stonehenge.

       -Ness: "bash"
              Healing[gamma], if someone is diamondized
              recover Ness with Lifeup[gamma] if HP falls to 150 or lower
              recover Paula with Lifeup[beta] if HP falls to 150 or lower
              recover Jeff with Lifeup[beta] if HP falls to 150 or lower
              recover Poo with Lifeup[beta] if HP falls to 150 or lower

       -Paula: "bash"
               Fire[gamma]
               PSI Shield[sigma], if facing a group

       -Jeff: "shoot"
              Heavy Bazooka

       -Poo: "bash"
             Healing[gamma], if someone is diamondized
             recover Ness with Lifeup[beta] if HP falls to 150 or lower
             recover Paula with Lifeup[beta] if HP falls to 150 or lower
             recover Jeff with Lifeup[beta] if HP falls to 150 or lower
             recover Poo with Lifeup[beta] if HP falls to 150 or lower


   d)Starman

     Attacks

      -Fire a beam
       Damage: 50~70 HP (Ness)
               30~60 HP (Paula)
               50~70 HP (Jeff)
               70~100 HP (Poo)

      -PSI Magnet[alpha]
       Effect: drains 2 to 8 PP from a single target

      -Shield[alpha]
       Effect: reduces damage inflicted by "bash" by 50%

      -Guard
       Effect: reduces damage inflicted by "bash" by 50% for a single round

      -Use a Sudden Guts Pill
       Effect: doubles target's Guts
       Comments: I don't think the Starman's beam attack can hit with a
                 SMAAAASH!!, and I don't think enemies can survive a mortal
                 blow. This move is probably just a waste of a turn.

     Strategy

       You should be able to defeat the Starman in 1 or 2 rounds with standard
       attacks, provided it does not use Shield or "guard." Use PSI Magnet
       against this enemy to recover PP. Defeat the Starman before only Atomic
       Power Robots.

       You can often get green swirls against this enemy by waiting until it
       teleports close to the party and approaching it from the sides or the
       front.

       -Ness: "bash"
              recover Ness with Lifeup[gamma] if HP falls to 70 or lower
              recover Paula with Lifeup[beta] if HP falls to 70 or lower
              recover Jeff with Lifeup[beta] if HP falls to 70 or lower
              recover Poo with Lifeup[beta] if HP falls to 100 or lower

       -Paula: "bash"
               PSI Magnet

       -Jeff: "shoot"
              Heavy Bazooka

       -Poo: "bash"
             PSI Magnet
             recover Ness with Lifeup[beta] if HP falls to 70 or lower
             recover Paula with Lifeup[beta] if HP falls to 70 or lower
             recover Jeff with Lifeup[beta] if HP falls to 70 or lower
             recover Poo with Lifeup[beta] if HP falls to 100 or lower


   e)Starman Deluxe

     Recommended Level: 53

     Attacks

      -Fire a beam
       Damage: 110~160 HP (Ness)
               100~140 HP (Paula)
               110~160 HP (Jeff)
               150~200 HP (Poo)

      -Starstorm[alpha]
       Damage: 300~435 HP to all
       Comments: Use PSI Shield[sigma] in the first round to defend against
                 this attack. Use PSI Shield[omega] instead if Paula has
                 learned it (level 60) because the reflection damage can be
                 enough to defeat the Starman Deluxe in 1 turn.

      -PSI Shield[beta]
       Effect: reflects all damage from offensive PSI moves
       Comments: The Starman Deluxe is protected with a PSI Shield from the
                 start of the fight. If you don't have a Multi Bottle Rocket,
                 eliminate the Starman Deluxe's shield with a Shield Killer or
                 Thunder before using other PSI attacks.

      -Call for help
       Effect: either a Starman or a Starman Super might join the battle
       Comments: The Starman Deluxe's cohorts disappear when the Starman Deluxe
                 is defeated. Don't use PSI Rockin or Starstorm if a Starman
                 Super appears because it's protected with a reflecting PSI
                 shield.

     Strategy

       Make sure everyone is near max HP before starting this fight. If Jeff
       has a Multi Bottle Rocket, you should be able to win in 1 or 2 rounds.
       Use PSI Shield[sigma] or [omega] just in case the Starman Deluxe uses
       Starstorm while Ness and Poo use their standard attacks. Avoid using PSI
       attacks because this boss has a reflecting PSI shield from the start of
       the fight.

       If Jeff doesn't have any Multi Bottle Rockets, eliminate the Starman
       Deluxe's reflecting PSI shield with Thunder or the Shield Killer (don't
       use the Neutralizer; Starstorm is painful). Use PSI Rockin and Freeze
       while the Starman is unshielded.

       If you're low on PP, you can try this surprisingly effective strategy:
       have both Jeff and Poo use the Slime Generator and Monkey's Love in each
       round while Ness and Paula "bash." The Slime Generator and Monkey's Love
       seem to have a decent success rate against the Starman Deluxe and can
       prevent it from doing anything. If you want to use PSI, have Paula use
       Thunder until the Starman's reflecting PSI shield is eliminated.

       -Ness: "bash"
              PSI Rockin[beta] or [gamma], while the Starman is unshielded
              recover with Lifeup if someone's HP falls to 150 or lower

       -Paula: (first turn) PSI Shield[sigma] or [omega]
               "bash", while the Starman Deluxe is shielded
               Freeze[omega], while the Starman Deluxe is unshielded

       -Jeff: (first turn) Multi Bottle Rocket
              (first turn) Shield Killer, if a Bottle Rocket is not available
                                          and the Starman Deluxe is shielded
              "shoot"
              Slime Generator

       -Poo: Thunder[gamma], if a Bottle Rocket is not available and the
                             Starman Deluxe is shielded
             Freeze[gamma], while the Starman Deluxe is unshielded
             "bash"
             Monkey's Love
             recover with Lifeup if someone's HP falls to 150 or lower


   f)Starman Super

     Attacks

      -Fire a beam
       Damage: 60~90 HP (Ness)
               30~70 HP (Paula)
               60~90 HP (Jeff)
               70~120 HP (Poo)

      -Healing[omega]
       Effect: can cure almost any status effect or revive a defeated enemy to
               full HP

      -PSI Shield[beta]
       Effect: reflects all damage from offensive PSI moves

      -Guard
       Effect: reduces damage inflicted by "bash" by 50% for one round

      -Call for help
       Effect: a Starman might join the battle

     Strategy

       You should be able to defeat the Starman Super in 1 or 2 rounds using
       standard attacks, provided it does not "defend." Defeat this enemy first
       if it appears in a group. Avoid using PSI attacks because this enemy is
       protected with a reflecting PSI shield from the start of a fight.

       The Starman Super has a 1/128 chance of dropping the Sword of Kings, the
       only effective weapon for Poo in the game. The Sword of Kings can be
       found only in Stonehenge, and all enemies in the base disappear once the
       boss here is defeated.

       You can often get green swirls against this enemy by waiting until the
       Starman Super teleports close to the party and approaching it from the
       sides or the front.

       -Ness: "bash"
              recover Ness with Lifeup[gamma] if HP falls to 100 or lower
              recover Paula with Lifeup[beta] if HP falls to 100 or lower
              recover Jeff with Lifeup[beta] if HP falls to 100 or lower
              recover Poo with Lifeup[beta] if HP falls to 120 or lower

       -Paula: "bash"
               PSI Magnet

       -Jeff: "shoot"
              Heavy Bazooka

       -Poo: "bash"
             PSI Magnet
             recover Ness with Lifeup[beta] if HP falls to 100 or lower
             recover Paula with Lifeup[beta] if HP falls to 100 or lower
             recover Jeff with Lifeup[beta] if HP falls to 100 or lower
             recover Poo with Lifeup[beta] if HP falls to 120 or lower


 WALKTHROUGH

   a)Traveling South

     If Jeff doesn't have at least two Multi Bottle Rockets, teleport to Deep
     Darkness and buy a couple from the arms dealer.

     Also, if both Ness and Poo haven't learned Healing[gamma] (at level 53 and
     36 respectively), bring a couple of Secret Herbs in case someone gets
     diamondized (you can buy some from the businessman in Deep Darkness or in
     Saturn Valley). If you didn't obtain any Magic Truffles in Deep Darkness,
     buy a couple of Bottles of DXwater from the businessman as well. (Better
     yet, find some Magic Truffles.)

     Teleport to Snow Wood Boarding House in Winters. Start walking south to
     Dr. Andonuts's Lab.

     NOTE: Take the Pencil Eraser with you to eliminate a pencil statue on the
           way to Dr. Andonuts's Lab. This should be the last pencil statue in
           the game; give the Pencil Eraser to Escargo Express after this.

     The new enemies in Winters aren't too tough and can be defeated with "auto
     fight" if they appear alone. (Be warned, however, that the Lesser Mook can
     use Freeze and cause diamondization.) A hit from Starstorm and a standard
     attack should defeat any enemy you face. Don't worry about conserving PP
     because you can still rest in a couple of tents in northern Winters.

     At the lake, talk to the Bubble Monkey to ride Tessie to the other side.
     Walk south and "use" the Pencil Eraser on the pencil statue to create a
     shortcut. From here, it should be easy to reach Dr. Andonuts's Lab.

     Talk to the Mouse inside the Lab to receive the Eraser Eraser. "Check" the
     Instant Revitalizing Device to recover before going to Stonehenge.

   b)The Stonehenge Base: Overview

     The Stonehenge Base is a pretty long area full of enemies. If you didn't
     bring any Magic Truffles or Bottles of DXwater, use PSI Magnet against
     Starmen and Starman Supers. Have Poo use Lifeup and Healing instead of
     Ness for the most part since Poo can use PSI Magnet.

     The first part of Stonehenge is a maze-like cave full of Mook Seniors,
     Starmen, and Atomic Power Robots. Keep everyone's HP above 150 before
     engaging any enemies in case someone gets hit by the Mook Senior's Freeze.
     When facing only one Mook Senior, take advantage of the rolling HP counter
     and keep attacking even if someone gets mortally wounded. Use PSI Shield
     [sigma] only if a Mook Senior appears in a group or if someone is low on
     HP. Use Healing[gamma] or a Secret Herb to cure anyone diamondized, and
     always defeat Mook Seniors first when facing a group.

     Defeat the Atomic Power Robot last because it explodes when defeated. Use
     Freeze[beta], the Slime Generator, or the Monkey's Love to prevent it from
     replenishing its HP. You can use Poo's "mirror" against this enemy to
     recover your HP without using PP, though this method requires some
     patience to use.

     The Starman isn't very powerful and is a good target for PSI Magnet. When
     you see one on the field, wait for it to teleport close to the party and
     approach it from the sides or the front; this seems to maximize the
     chances of getting a green swirl.

   c)Stonehenge Base

     "Use" the Eraser Eraser on the eraser statue near the entrance to
     Stonehenge to eliminate it. Give the Eraser Eraser to Escargo Express
     after this.

     From the eraser statue walk south and through the cave opening into the
     second area.

     Two paths lead out of the second area. They both take you to the same
     place, but the right path may be a little shorter.

     Open the gift box in the third area to get a Spicy Jerky, a food item that
     recovers about 250 HP. Go east into the next area.

     The path to the northeast in the fourth area leads to a Guts Capsule, an
     item I recommend you use on Ness. (All enemies in Stonehenge disappear
     once the boss here is defeated, making it easier to get any gift boxes you
     skip.) A Magic Butterfly seems to always appear in the open area when
     approached from the path leading to the Guts Capsule, but it's not very
     easy to camp because enemies spawn here as well. Take the path to the
     south to proceed.

     You'll come across another fork in the fifth area. The top path leads to a
     gift box containing a Cup of Lifenoodles and the right path leads to the
     next section of Stonehenge.

     Mook Seniors no longer appear in this part of Stonehenge, but you'll start
     encountering Starman Supers. Always defeat this enemy first with standard
     attacks because they can revive defeated cohorts with Healing[omega] and
     are protected with a reflecting PSI shield from the start of a fight.

     NOTE: The Starman Super has a 1/128 chance of carrying the Sword of
           Kings, the only effective weapon for Poo in the game. The Sword
           increases Poo's Offense by 30, but requires a lot of luck or a lot
           of patience to obtain. (The first time I got this weapon, I had to
           defeat more than 100 Starman Supers; the next time, I fought only
           3.) Be warned that all enemies in Stonehenge disappear once the boss
           here is defeated, and the Sword of Kings can't be found anywhere
           else.

     Walk to the right from the entrance to find a Broken Harmonica, an item
     Jeff can repair into the Baddest Beam (55 IQ required). You likely won't
     need this item if Jeff has the Heavy Bazooka. Walk down the ladder in
     front of the entrance to proceed.

     Walk to the east and open the gift box to get a PSI Caramel.

     Continue east to reach a room where some Exit Mice live. An Exit Mouse is
     convenient for returning to the entrance after defeating the boss here. Go
     through the next door.

     There is a new enemy lurking in this maze-like section of the base, but it
     can be defeated with standard attacks. All the way to the right of the
     entrance is a Broken Trumpet, an item Jeff can repair into the Defense
     Shower. The Defense Shower increases the entire party's Defense by about
     6% per use in battle, but it's not very useful.

     Walk north from the entrance and follow the path to the northeast. At the
     end of this path are two gift boxes containing a Pixie's Bracelet and a
     Speed Capsule. Equip the Pixie's Bracelet on Paula and use the Speed
     Capsule on Jeff or Poo. Enter the door to the east.

     The next room is filled with tubes holding abducted people, including the
     Apple Kid.

   d)Starman Deluxe

     Enter the next room to encounter the Starman Deluxe. Make sure everyone is
     near max HP before talking to it.

     With a Multi Bottle Rocket, you should be able to win in 1 or 2 rounds.
     Use PSI Shield[sigma] or [omega] (level 60) in case the Starman Deluxe
     uses Starstorm while Ness and Poo use their standard attacks. Avoid using
     PSI attacks because this boss has a reflecting PSI shield from the start
     of the fight.

     If you don't have any Multi Bottle Rockets, eliminate the Starman Deluxe's
     shield with Thunder or the Shield Killer before using PSI Rockin and
     Freeze. (Don't use the Neutralizer; Starstorm is painful.)

     The base shuts down after the Starman Deluxe is defeated, and all enemies
     disappear from the area. Enter the previous room and talk to the Mr.
     Saturn to receive the Saturn Ribbon, an item for Paula. If Paula had the
     Souvenir Coin, equip it on Jeff.

     Next, talk to the Apple Kid about the Overcoming Shyness Book. Open any
     gift boxes you skipped on your way back to the entrance or use an Exit
     Mouse.

_______________________________________________________________________________
_______________________________________________________________________________


2.Overcoming Shyness

 WALKTHROUGH

   a)The Shyness Book  

     After defeating the Starman Deluxe and talking to Apple Kid, teleport to
     Onett and go to the Library.

     "Check" the bookshelves on the first floor of the Library for the Shyness
     Book. The book seems to always be on the left-most section of the
     bookshelf in the room on the right.

     Teleport to Tenda Village and "use" the Shyness Book next to the Chief.
     The Chief reads the book to everyone in the village and gives the party
     Tendakraut, an item that will help you later.

     A voice takes over and starts talking to you, the player. Just as Tony
     previously did in Toto, this voice asks for your name. Your name appears a
     few times at the end of the game.


 EXTRAS

   a)Stuff To Do in Tenda Village

     Purpose: -receive a Bag of Dragonite
              -read some text that talks about the party's adventure
              -trade Horns of Life for other items

     Now that the Tendas aren't shy, you can do a few new things here. First,
     talk to the Tenda chief to receive a Bag of Dragonite, an item that
     inflicts about 250~400 HP of Fire damage to all enemies on screen (Thanks
     to: C.V. Reynolds).

     Next, talk to the villager near the Chief and answer "yes" to its offer. A
     funky background fills the screen and scrolling text talks about the
     party's adventure (this is similar to what happens when you drink coffee
     in Saturn Valley). Like before, this text is long and you'll have to sit
     through the whole thing once it starts.

     There is also a Tenda in the northwest corner of the Village who trades
     items for Horns of Life. Each time the Tenda receives a Horn of Life, he
     gives whatever item is at the top of his list. Here is a list of what each
     item does:

          Plain Roll: recovers about 80 HP
          Plain Yogurt: recovers about 160 HP
          Plain Roll: recovers about 80 HP
          Spicy Jerky: recovers about 250 HP
          Bag of Dragonite: inflicts about 250~400 HP of fire damage to all
                            enemies on screen
          Talisman Coin: equip as "other" on Ness, Paula, or Jeff; Defense +60,
                         Luck +25
          Hall of Fame Bat: weapon for Ness; Offense +62

          (Total value: $6674
           Total cost: $12,460)

     Horns of Life can be bought in Saturn Valley for $1780 each. The Bag of
     Dragonite might be worth the cost, but the Talisman Coin and the Hall of
     Fame Bat are quickly superseded by equipment sold in the next village.

_______________________________________________________________________________
_______________________________________________________________________________


3.Seventh Sanctuary Location

  Recommended Level: 53 -> 57

  Equipment:

    Ness: Big League Bat   Paula: French Fry Pan
          Night Pendant           Flame Pendant
          Diamond Band            Pixie's Bracelet
          Lucky Coin              Saturn Ribbon

    Jeff: Death Ray        Poo: (nothing) or Sword of Kings
          Crystal Charm         (nothing)
          Diamond Band          Bracer of Kings
          Souvenir Coin         (nothing)

 ITEMS

   a)Broken Antenna

     Use: repaired into the Gaia Beam, a weapon for Jeff
     Obtained: Uncontrollable Sphere
     IQ Required: 65

     The Uncontrollable Sphere has a 1/128 chance of carrying the Broken
     Antenna. The Gaia Beam is the most powerful weapon for Jeff in the game.

   b)Rabbit's Foot

     Use: equip on "body" for Ness, Paula, or Jeff; Defense +3 and Speed +40;
          protects from Paralysis
     Obtained: gift box, near the Shining Spot

     Obtain the Rabbit's Foot before talking to the Shining Spot. This item can
     be helpful against an enemy that appears near the end of the game. Have
     Paula hold on to it until then.

   c)Diadem of Kings

     Use: equip as "other" on Poo; Defense +20 and Luck +30; slightly increases
          resistance to Fire and Freeze
     Obtained: gift box, down the ladder located all the way west of the
               entrance to the Seventh Sanctuary Cave

     The Diadem of Kings should be equipped on Poo for the rest of the game.


 GIFT BOXES
    _____________________________________________________________________
   |1.Super Bomb         | inflicts 140~400 HP| down the first ladder    |
   |                     | of damage          |                          |
   |_____________________|____________________|__________________________|
   |2.IQ Capsule         | increases IQ by 1  | down the ladder all the  |
   |                     |                    | way west of the entrance |
   |_____________________|____________________|__________________________|
   |3.Diadem of Kings    | armor for Poo      | down the ladder all the  |
   |                     |                    | way west of the entrance |
   |_____________________|____________________|__________________________|
   |4.Luck Capsule       | increases Luck by 1| north of entrance        |
   |_____________________|____________________|__________________________|
   |5.Rock Candy         | increases a random | lower level              |
   |                     | stat by 1          |                          |
   |_____________________|____________________|__________________________|
   |6.Bottle of DXwater  | recovers 40 PP for | down the right ladder    |
   |                     | Poo                | east of the Shining Spot |
   |_____________________|____________________|__________________________|
   |7.Cup of Lifenoodles | medicine           | upper level              |
   |_____________________|____________________|__________________________|
   |8.Luxury Jerky       | recovers 300 HP    | down the left ladder east|
   |                     |                    | of the Shining Spot      |
   |_____________________|____________________|__________________________|
   |9.Rabbit's Foot      | armor; Speed +40   | south of Shining Spot    |
   |                     | (give to Paula)    |                          |
   |_____________________|____________________|__________________________|


 ENEMIES

   a)Conducting Spirit

     Attacks

      -Flash[alpha]
       Effect: might cause crying or feeling strange

      -Flash[beta]
       Effect: might cause crying, feeling strange, paralysis, or an instant KO

      -Thunder[beta]
       Effect: summon 2 lightning bolts
       Damage: 65~170 HP per bolt

      -Thunder[gamma]
       Effect: summon 3 lightning bolts
       Damage: 115~280 HP per bolt

     Strategy

       Two hits from Freeze[beta] and a hit from Ness or Jeff should defeat the
       Conducting Spirit. If 2 Conducting Spirits appear, consider using
       Starstorm or Freeze[omega], and recover PP by using PSI Magnet[omega]
       against Fobbies. Always defeat this enemy first.

       -Ness: "bash"
              recover anyone not carrying the Franklin badge with Lifeup if HP
                falls to 150 or lower

       -Paula: "bash"
               Freeze[beta], [gamma], or [omega]

       -Jeff: "shoot"
              Heavy Bazooka

       -Poo: "bash"
             Freeze[beta] or [gamma]
             Starstorm[alpha]
             recover anyone not carrying the Franklin badge with Lifeup if HP
               falls to 150 or lower


   b)Electro Specter (Sanctuary Boss)

     Recommended Level: 56

     Attacks

      -Electrical shock attack
       Effect: summons 2 lightning bolts
       Damage: 65~170 HP per bolt

      -Hungry HP-Sucker
       Effect: drains about 10~20% of all party members' HP and gives it to the
               Electro Specter
       Comments: This attack has a pretty low success rate and is nothing to
                 worry about.

      -Neutralizer
       Effect: resets any stats changes and removes everyone's shields

      -Shield Killer
       Effect: might remove any shield protecting a single target

     Strategy

       With only one attack that inflicts significant damage, the Electro
       Specter is one of the easiest Sanctuary Bosses in the game. It's
       protected with a reflecting PSI Shield from the start of the fight, so
       use Jeff's Neutralizer or Shield Killer to eliminate it before using PSI
       attacks.

       -Ness: "bash"
              PSI Rockin[beta] or [gamma], if unshielded
              recover Ness with Lifeup[gamma] if HP falls to 150 or lower
              recover Paula with Lifeup[beta] if HP falls to 150 or lower
              recover Jeff with Lifeup[beta] if HP falls to 150 or lower
              recover Poo with Lifeup[gamma] if HP falls to 150 or lower

       -Paula: "bash"
               Freeze[omega], if unshielded

       -Jeff: (first turn) Neutralizer or Shield Killer
              "shoot"
              Heavy Bazooka
              Multi Bottle Rocket

       -Poo: "bash"
             Freeze[gamma], if unshielded
             recover Ness with Lifeup[beta] if HP falls to 150 or lower
             recover Paula with Lifeup[beta] if HP falls to 150 or lower
             recover Jeff with Lifeup[beta] if HP falls to 150 or lower
             recover Poo with Lifeup[beta] if HP falls to 150 or lower


   c)Fobby

     Vulnerable: Fire, Freeze, Paralysis, Brainshock

     Attacks

      -Standard attack
       Damage: 40~60 HP (Ness)
               10~20 HP (Paula)
               10~20 HP (Jeff)
               60~80 HP (Poo)

      -PSI Magnet[alpha]
       Effect: drains 2 to 8 PP from a single target
       Comments: The Fobby can't use PSI for the first 4 rounds of battle.

      -Brainshock[alpha]
       Effect: might make a single target feel strange

      -HP-Sucker
       Effect: drains 10~20% of a single target's max HP and gives it to the
               user
       Comments: This attack has a pretty low success rate and is nothing to
                 worry about.

     Strategy

       About 1 hit from Ness's "bash" or 2 hits from anyone else's standard
       attack should defeat the Fobby. Try to defeat 2 Fobbies in one round by
       having Ness and Poo target a different enemy from Paula and Jeff.

       Use PSI Magnet[omega] or the Hungry HP-Sucker to recover some HP or PP.
       This enemy is the best one to fight if you want to level up. Defeat the
       Fobby last if it appears with anything else.

       -Ness: "bash"
              recover Ness with Lifeup[gamma] if HP falls to 150 or lower
              recover Paula with Lifeup[beta] if HP falls to 150 or lower
              recover Jeff with Lifeup[beta] if HP falls to 150 or lower
              recover Poo with Lifeup[gamma] if HP falls to 150 or lower

       -Paula: "bash"
               PSI Magnet[omega]

       -Jeff: "shoot"
              Heavy Bazooka
              Hungry HP-Sucker

       -Poo: "bash"
             PSI Magnet[omega]
             recover Ness with Lifeup[beta] if HP falls to 150 or lower
             recover Paula with Lifeup[beta] if HP falls to 150 or lower
             recover Jeff with Lifeup[beta] if HP falls to 150 or lower
             recover Poo with Lifeup[beta] if HP falls to 150 or lower


   d)Hyper Spinning Robo

     Vulnerable: Freeze
     Resistant: Fire

     Attacks

      -Fire a beam
       Damage: 80~110 HP (Ness)
               50~80 HP (Paula)
               50~80 HP (Jeff)
               90~130 HP (Poo)

      -Shield[beta]
       Effect: reduces damage inflicted by "bash" by 50%; reflects damage
               inflicted by any physical attack

      -Disrupt your senses
       Effect: renders a single target unable to use PSI for 4 rounds
       Comments: This attack has a pretty low success rate and is nothing to
                 worry about.

     Strategy

       You should be able to defeat the Hyper Spinning Robo in 1 or 2 rounds
       using standard attacks. If this enemy uses Shield[beta], eliminate the
       shield with the Neutralizer or attack with Freeze[beta]. Defeat this
       enemy after any Conducting Spirits.

       -Ness: "bash"
              recover Ness with Lifeup[gamma] if HP falls to 120 or lower
              recover Paula with Lifeup[beta] if HP falls to 80 or lower
              recover Jeff with Lifeup[beta] if HP falls to 80 or lower
              recover Poo with Lifeup[gamma] if HP falls to 120 or lower

       -Paula: "bash"
               Freeze[beta], if shielded

       -Jeff: "shoot"
              Heavy Bazooka
              Neutralizer or Shield Killer, if Shielded

       -Poo: "bash"
             Freeze[beta], if shielded
             recover Ness with Lifeup[beta] if HP falls to 120 or lower
             recover Paula with Lifeup[beta] if HP falls to 80 or lower
             recover Jeff with Lifeup[beta] if HP falls to 80 or lower
             recover Poo with Lifeup[beta] if HP falls to 120 or lower


   e)Uncontrollable Sphere

     Vulnerable: Fire, Hypnosis
     Resistant: Freeze

     Attacks

      -Standard attack
       Damage: 70~100 HP (Ness)
               40~60 HP (Paula)
               40~60 HP (Jeff)
               90~130 HP (Poo)

      -Fire[alpha]
       Damage: 60~100 HP to all

      -Fire[beta]
       Damage: 120~200 HP to all

      -Start laughing maniacally
       Effect: makes a single target feel strange

      -Explode into bits (death action)
       Damage: 150~400 HP
       Peripheral Damage: 50~200 HP
       Comments: A party member should suffer only about 50 HP of damage at
                 most if you defeat this enemy last and end the battle quickly.

     Strategy

       You should be able to defeat the Uncontrollable Sphere in 1 or 2 rounds
       with standard attacks. Use PSI Shield[sigma] if you want to defend
       against Fire. Defeat the Uncontrollable Sphere last if it appears in a
       group.

       This enemy has a 1/128 chance of carrying the Broken Antenna, an item
       that Jeff can repair into the Gaia Beam. The Gaia Beam is the most
       powerful weapon in the game for Jeff but requires a lot of luck or a lot
       of patience to obtain.

       -Ness: "bash"
              recover Ness with Lifeup[gamma] if HP falls to 120 or lower
              recover Paula with Lifeup[beta] if HP falls to 120 or lower
              recover Jeff with Lifeup[beta] if HP falls to 120 or lower
              recover Poo with Lifeup[gamma] if HP falls to 120 or lower

       -Paula: "bash"
               PSI Shield[sigma]

       -Jeff: "shoot"
              Heavy Bazooka

       -Poo: "bash"
             recover Ness with Lifeup[beta] if HP falls to 120 or lower
             recover Paula with Lifeup[beta] if HP falls to 120 or lower
             recover Jeff with Lifeup[beta] if HP falls to 120 or lower
             recover Poo with Lifeup[beta] if HP falls to 120 or lower


 WALKTHROUGH

   a)Lumine Hall

     After curing the Tendas of their shyness, talk to the Tenda standing next
     to a boulder in the southwest corner of Tenda Village. This Tenda is very
     strong and lifts the rock, revealing a hole that leads to the Seventh
     Sanctuary Cave.

     There is a talking rock you'll have to talk to at the bottom of the hole.
     More talking rocks can be found in the Sanctuary Cave, but none of them
     say anything important.

   b)Seventh Sanctuary Cave: Enemies

     The enemies found in the Seventh Sanctuary Cave are the Fobby, the
     Uncontrollable Sphere, the Hyper Spinning Robo, and the Conducting Spirit.
     Fobbies tend to be found on the upper level of the cave, while the other
     enemies usually lurk on the lower level.

     The Fobbies tend to attack in large groups and are the best enemies to
     fight if you want to level up. Use PSI Magnet[omega] or the Hungry HP-
     Sucker to recover from them.

     The Conducting Spirit can use Flash[beta] and Thunder[gamma] and is the
     most powerful enemy in the cave. Have both Paula and Poo use Freeze[beta]
     and Ness or Jeff "bash" or "shoot" to defeat them in 1 round. Consider
     using Freeze[omega] or Starstorm when facing 2 and recover PP by using PSI
     Magnet[omega] against Fobbies. Always defeat Conducting Spirits first.

     The Uncontrollable Sphere can use Fire[beta] and explodes when defeated.
     Use PSI Shield[sigma] if you want to defend against Fire and always defeat
     this enemy last.

     The Hyper Spinning Robo is an easy enemy. Use Freeze[beta] if it uses
     Shield[beta].

     NOTE: The Uncontrollable Sphere has a 1/128 chance of carrying the Broken
           Antenna, an item Jeff can repair into his most powerful weapon in
           the game (65 IQ needed).

   c)Seventh Sanctuary Cave

     Walk as far west as you can from the entrance and go down the ladder to
     find a Diadem of Kings and an IQ Capsule. Equip the Diadem on Poo and use
     the IQ Capsule on Paula or Poo.

     Go back towards the entrance and turn north at the fork (the nearby ladder
     and hole lead to a Super Bomb). At the end of this path is a Luck Capsule.
     Use it on whomever you want. Climb down the ladder near the gift box.

     There is a gift box on the lower level of the cave containing a Rock
     Candy. Use this item with a Sugar Packet or a Jar of Delisauce to increase
     a random stat by 2 (condiments can be bought in Twoson or Scaraba).

     There are two ladders leading out of the lower level, both of which lead
     to the Shining Spot. The first ladder leads to a Cup of Lifenoodles and a
     Luxury Jerky, a food item that recovers about 300 HP, but the path to the
     boss is a little longer. There is a Bottle of DXwater (recovers 40 PP for
     Poo) on the way to the other ladder.

     Before talking to the Shining Spot, open the gift box near it to get the
     Rabbit's Foot. This item can be very helpful against an enemy that appears
     near the end of the game and should be given to Paula.

   d)Sanctuary Boss

     The Seventh Sanctuary Boss is the Electro Specter. With only one attack
     that inflicts significant damage, the Electro Specter is one of the
     easiest Sanctuary bosses in the game. It is protected with a reflecting
     PSI shield from the start of the fight, so use Jeff's Neutralizer or
     Shield Killer to eliminate it before using PSI.




*******************************************************************************
XIV.Lost Underworld
*******************************************************************************

"Don't feed the dinosaurs in the cage!
 The Boss"
        -Sign in the Tenda settlement

Photo Locations: none


                                    Outline

                   Enter the Tenda settlement and speak to the
                            talking rock (optional)
                                       |
                                       |
                      Record the Eighth Sanctuary Melody


1.Dinosaurs

  Recommended Level: 57

  Equipment:

    Ness: Big League Bat   Paula: French Fry Pan
          Night Pendant           Flame Pendant
          Diamond Band            Pixie's Bracelet
          Lucky Coin              Saturn Ribbon

    Jeff: Death Ray        Poo: (nothing) or Sword of Kings
          Crystal Charm         (nothing)
          Diamond Band          Bracer of Kings
          Souvenir Coin         Diadem of Kings

 ITEMS

   a)Sea Pendant

     Use: equip on "body" for Ness, Paula, or Jeff; protects from Fire, Freeze,
          and Flash; Defense +20
     Obtained: gift box in the northeast corner of the Underworld

     Obtain the Sea Pendant and equip it on Paula. If Paula was equipped with
     the Flame Pendant, give that to Jeff.

     Equip the Sea Pendant on Ness before recording the last Sanctuary melody.

   b)Cloak of Kings

     Use: equip on "body" for Poo; Defense +20 and Speed +40
     Obtained: gift box, northeast of the Eighth Sanctuary Cave

     The Cloak of Kings can be found on the way to the Eighth Sanctuary Cave.
     The Speed boost is especially helpful when you need to save someone
     mortally wounded.

   c)Magic Fry Pan

     Use: weapon for Paula; Offense +50 and Guts +100
     Obtained: Chomposaur

     The Chomposaur has a 1/128 chance of carrying the Magic Fry Pan. The
     Offense increase isn't the best and I don't think this weapon is worth
     going out of your way to get, but it can increase Paula's chances of
     getting SMAAAASH!! hits and surviving mortal blows.


 SHOPPING LIST
    ________________
   |Tenda Settlement|
   |________________|______________________________________
   |1.Ultimate Bat | $2298 | weapon for Ness; Offense +68  |
   |_______________|_______|_______________________________|
   |2.Shiny Coin   |  4000 | armor; Defense +70, Luck +30  |
   |_______________|_______|_______________________________|
   |3.Holy Fry Pan |  3480 | weapon for Paula; Offense +80,|
   |               |       | Guts +10                      |
   |_______________|_______|_______________________________|


 GIFT BOXES
    __________________________________________________________________________
   |1.Brain Food Lunch | recovers 300 HP and | central area                   |
   |                   | 50 PP               |                                |
   |___________________|_____________________|________________________________|
   |2.Horn of Life     | cures status effects| eastern edge of the Underworld |
   |___________________|_____________________|________________________________|
   |3.Sea Pendant      | armor; protects     | northeast corner of the        |
   |                   | from Fire, Freeze   | Underworld                     |
   |                   | and Flash           |                                |
   |                   | (equip on Paula)    |                                |
   |___________________|_____________________|________________________________|
   |4.Guts Capsule     | increases Guts by 1 | north-central part of the      |
   |                   |                     | Underworld                     |
   |___________________|_____________________|________________________________|
   |5.Cloak of Kings   | armor for Poo       | northeast of the Eighth        |
   |                   |                     | Sanctuary Cave                 |
   |___________________|_____________________|________________________________|


 ENEMIES

   a)Chomposaur

     Resistant: Fire

     Attacks

      -Stomp with its huge foot
       Damage: 90~140 HP (Ness)
               70~120 HP (Paula)
               70~120 HP (Jeff)
               90~140 HP (Poo)

      -Swing its tail very hard
       Damage: 210~300 HP (Ness)
               200~280 HP (Paula)
               200~280 HP (Jeff)
               210~300 HP (Poo)

      -Fire[alpha]
       Damage: 60~100 HP to all

      -Fire[beta]
       Damage: 120~200 HP to all

      -Fire[gamma]
       Damage: 190~280 HP to all

     Strategy

       Use PSI Shield[sigma] unless both Paula and Jeff are protected from
       Fire. Have Paula and Poo use Freeze[gamma] and [beta] respectively while
       Ness uses PSI Rockin[beta] to defeat the Chomposaur in about 2 rounds.

       The Chomposaur is protected with a reflecting physical shield at the
       start of a fight. Have Jeff use the Neutralizer (or the Shield Killer if
       you put up a PSI shield) before using physical attacks.

       The Chomposaur has a 1/128 chance of carrying the Magic Fry Pan, a
       weapon for Paula that increases Offense by 50 and Guts by 100. The
       Offense increase isn't the best and I don't think this weapon is worth
       going out of your way to get, but it can increase Paula's chances of
       getting a SMAAAASH!! hit and surviving a mortal blow.

       -Ness: "bash"
              recover Ness with Lifeup[gamma] if HP falls to 150 or lower
              recover Paula with Lifeup[beta] if HP falls to 150 or lower
              recover Jeff with Lifeup[beta] if HP falls to 150 or lower
              recover Poo with Lifeup[gamma] if HP falls to 150 or lower

       -Paula: (first turn) PSI Shield[sigma]
               Freeze[beta] or [gamma]

       -Jeff: (first turn) Shield Killer or Neutralizer
              "shoot"
              Heavy Bazooka

       -Poo: Freeze[beta]
             Monkey's Love
             recover Ness with Lifeup[gamma] if HP falls to 150 or lower
             recover Paula with Lifeup[beta] if HP falls to 150 or lower
             recover Jeff with Lifeup[beta] if HP falls to 150 or lower
             recover Poo with Lifeup[gamma] if HP falls to 150 or lower


   b)Ego Orb

     Vulnerable: Freeze

     Attacks

      -Standard attack
       Damage: 80~110 HP (Ness)
               50~90 HP (Paula)
               50~90 HP (Jeff)
               80~110 HP (Poo)

      -Growl and lunge forward
       Damage: 190~260 HP (Ness)
               160~220 HP (Paula)
               160~220 HP (Jeff)
               190~260 HP (Poo)

      -Tear into you
       Damage: 190~260 HP (Ness)
               160~220 HP (Paula)
               160~220 HP (Jeff)
               190~260 HP (Poo)

     Strategy

       Have Paula use Freeze[beta] and Poo use Freeze[alpha] to defeat the Ego
       Orb in 1 round.

       -Ness: "bash"
              recover Ness with Lifeup[gamma] if HP falls to 120 or lower
              recover Paula with Lifeup[beta] if HP falls to 120 or lower
              recover Jeff with Lifeup[beta] if HP falls to 120 or lower
              recover Poo with Lifeup[gamma] if HP falls to 120 or lower

       -Paula: Freeze[beta]

       -Jeff: "shoot"
              Heavy Bazooka

       -Poo: Freeze[alpha]
             recover Ness with Lifeup[gamma] if HP falls to 120 or lower
             recover Paula with Lifeup[beta] if HP falls to 120 or lower
             recover Jeff with Lifeup[beta] if HP falls to 120 or lower
             recover Poo with Lifeup[gamma] if HP falls to 120 or lower


   c)Wetnosaur

     Vulnerable: Fire

     Attacks

      -Stomp with its huge foot
       Damage: 80~120 HP (Ness)
               50~90 HP (Paula)
               50~90 HP (Jeff)
               80~120 HP (Poo)

      -Swing its tail very hard
       Damage: 170~260 HP (Ness)
               160~220 HP (Paula)
               160~220 HP (Jeff)
               170~260 HP (Poo)

      -Biting attack
       Damage: 200~250 HP (Ness)
               170~230 HP (Paula)
               170~230 HP (Jeff)
               200~250 HP (Poo)

      -Make a loud rumble
       Effect: solidify a single target

     Strategy

       Have Paula use Freeze[gamma] and Poo use Freeze[beta] to defeat the
       Wetnosaur in 1 or 2 rounds.

       -Ness: "bash"
              recover Ness with Lifeup[gamma] if HP falls to 150 or lower
              recover Paula with Lifeup[beta] if HP falls to 150 or lower
              recover Jeff with Lifeup[beta] if HP falls to 150 or lower
              recover Poo with Lifeup[gamma] if HP falls to 150 or lower

       -Paula: Freeze[beta] or [gamma]

       -Jeff: "shoot"
              Heavy Bazooka

       -Poo: Freeze[beta]
             Monkey's Love
             recover Ness with Lifeup[gamma] if HP falls to 150 or lower
             recover Paula with Lifeup[beta] if HP falls to 150 or lower
             recover Jeff with Lifeup[beta] if HP falls to 150 or lower
             recover Poo with Lifeup[gamma] if HP falls to 150 or lower


 WALKTHROUGH

   a)Features of the Underworld

     There are 3 geysers located in the Underworld that erupt periodically.
     There are Blue geysers located in the southeast and southwest corners of
     the Underworld and a Red geyser directly north of a Tenda settlement. The
     Blue ones completely recover HP/PP, and the Red one heals all status
     effects and revives anyone unconscious. To recover on a geyser, simply
     stand on top of one and wait for it to erupt.

     The enemies found here are the Chomposaur, the Wetnosaur, and the Ego Orb.
     All of these enemies can inflict heavy damage, so keep everyone's HP above
     150 while in the Underworld.

     The Chomposaur can use Fire[gamma] and is protected with a reflecting
     physical shield from the start of a fight. Use PSI Shield[sigma] unless
     both Paula and Jeff are protected from Fire, and have Paula and Poo use
     Freeze[gamma] and [beta] respectively to defeat the Chomposaur in about 2
     rounds.

     The Wetnosaur is similar to the Chomposaur except it can't use PSI and
     isn't protected with a shield. Use Freeze[gamma] and [beta] to defeat this
     enemy in 1 or 2 rounds. The Ego Orb can be defeated in 1 round with Freeze
     [alpha] and [beta].

     NOTE: The Chomposaur has a 1/128 chance of carrying the Magic Fry Pan, a
           weapon for Paula that increases Offense by 50 and Guts by 100. The
           Offense increase isn't the best and I don't think it's worth going
           out of your way to get, but it can increase Paula's chances of
           getting a SMAAAASH!! hit and surviving a mortal blow.

   b)Items in the Underworld

     After falling into the Underworld, walk south into the area with less
     trees and use Teleport[beta]. Select the "Underworld" to end up in a
     little more convenient part of this large place.

     To the left is a small enclosure with two Tendas (it's a little hard to
     make them out, but they are Tendas) and a bird phone. From there you
     should be able to see a small, white box. Walk to the other side of the
     rock wall and "check" the box to get a Brain Food Lunch.

     Directly to the east is a Horn of Life, an item equivalent to the Cup of
     Lifenoodles. Walk along the upper side of the rock wall heading east to
     reach it.

     In the northeast corner of the Underworld is the Sea Pendant, an item that
     protects from Fire, Freeze, and Flash. Obtain it and equip it on Paula. If
     Paula had the Flame Pendant equipped, give that to Jeff. (Equip the Sea
     Pendant on Ness just before recording the final Sanctuary melody.)

     Directly west of the Sea Pendant is a Guts Capsule. Use it on Ness if you
     get it.

     You can also find a Cloak of Kings to the southwest, but save it for
     later.

   c)The Tenda Settlement

     Near the center of the Underworld is a second village of Tendas. Approach
     the gate to the village to enter.

     There is a talking rock in this village that discusses the Eight Sanctuary
     Spots. The rock basically summarizes the objective of Ness's quest and
     doesn't need to be talked to.

     There is a Tenda here who sells some strong equipment. Buy the Ultimate
     Bat and the Holy Fry Pan for Ness and Paula and a Shiny Coin for whoever
     needs it. There is another Tenda who acts like an ATM, but he charges a
     usage fee if you withdraw money from him.



_______________________________________________________________________________
_______________________________________________________________________________


2.Eighth Sanctuary Location

  Recommended Level: 57 -> 61

  Equipment:

    Ness: Ultimate Bat   Paula: Holy Fry Pan
          Night Pendant         Sea Pendant
          Diamond Band          Pixie's Bracelet
          Shiny Coin            Saturn Ribbon

    Jeff: Death Ray      Poo: (nothing) or Sword of Kings
          Flame Pendant       Cloak of Kings
          Diamond Band        Bracer of Kings
          Souvenir Coin       Diadem of Kings

 ITEMS

   a)Star Pendant

     Use: equip on "body" for Ness, Paula, or Jeff; protects from Fire, Freeze,
          Flash, and Paralysis
     Obtained: Major Psychic Psycho

     The Major Psychic Psycho has a 1/128 chance of carrying the Star Pendant.

   b)Cloak of Kings

     Use: equip on "body" for Poo; Defense +20 and Speed +40
     Obtained: gift box, northeast of the Eighth Sanctuary Cave

     The Cloak of Kings can be found on the way to the Eighth Sanctuary Cave.
     The Speed boost is especially helpful when you need to save someone
     mortally wounded.


 GIFT BOXES
    ________________________________________________________________________
   |1.Speed Capsule    | increases        | through the first cave door     |
   |                   | Speed by 1       | from the entrance               |
   |___________________|__________________|_________________________________|
   |2.Bag of Dragonite | inflicts damage  | up the first couple of ropes    |
   |                   | to all enemies   | from the entrance               |
   |___________________|__________________|_________________________________|
   |3.Cherub's Band    | armor            | southeast corner of the cave    |
   |                   | (equip on Paula) |                                 |
   |___________________|__________________|_________________________________|
   |4.Horn of Life     | cures status     | above the Magic Butterfly room  |
   |                   | effects          |                                 |
   |___________________|__________________|_________________________________|
   |5.Moon Beam Gun    | weapon for Jeff  | near the end of the cave        |
   |___________________|__________________|_________________________________|


 ENEMIES

   a)Carbon Dog/Diamond Dog (Sanctuary Boss)

     Recommended Level: 59

     Resistant: Fire (Carbon Dog)

     Attacks (Carbon Dog)

      -Biting attack
       Damage: 110~180 HP (Ness)
               90~150 HP (Paula)
               90~150 HP (Jeff)
               110~180 HP (Poo)

      -Charge forward
       Damage: 290~320 HP (Ness)
               230~300 HP (Paula)
               230~300 HP (Jeff)
               290~320 HP (Poo)

      -Spew out a flaming fireball
       Damage: 200~400 HP

      -Shoot out a spray of fire
       Damage: 200~400 HP to everyone

      -Make a loud, piercing howl
       Effect: none

     Attacks (Diamond Dog)

      -Biting attack
       Damage: 160~190 HP (Ness)
               120~160 HP (Paula)
               120~160 HP (Jeff)
               160~190 HP (Poo)

      -Biting attack
       Damage: 290~400 HP (Ness)
               250~340 HP (Paula)
               250~340 HP (Jeff)
               290~400 HP (Poo)
       Comments: The Diamond Dog's two biting attacks have the same description
                 in the battle dialogue window.

      -Bite you hard
       Damage: 120~190 HP (Ness)
               110~160 HP (Paula)
               110~160 HP (Jeff)
               120~190 HP (Poo)
       Comments: This attack has a slight chance (maybe 10% or so) of
                 diamondizing its target.

      -Emit a glorious light
       Effect: might cause crying, feeling strange, paralysis, or an instant KO

      -Shield[beta]
       Effect: reduces damage inflicted by "bash" by 50%; reflects damage
               inflicted by any physical attack

      -Make a loud, piercing howl
       Effect: none

     Strategy

       This battle is divided between the Carbon Dog first and the Diamond Dog
       second, with no break in-between. How you fight this battle depends on
       whether you have a Multi Bottle Rocket or not:

       WITH MULTI BOTTLE ROCKETS: Three Multi Bottle Rockets should be enough
       to win this fight. The Diamond Dog is protected with a reflecting
       physical shield when it appears, but don't bother using the Neutralizer
       or the Shield Killer. Since Ness is usually slower than Jeff, have Ness
       use Lifeup on Jeff in the same round Jeff fires a Multi Bottle Rocket to
       keep him alive. If Ness goes before Jeff, have Poo save him. Note that
       damage is reflected to Jeff if a Multi Bottle Rocket defeats the Carbon
       Dog.

       If you have only 1 or 2 Multi Bottle Rockets, save them for the Diamond
       Dog if both Paula and Jeff are protected from Fire. If you aren't
       protected from Fire, use a Multi Bottle Rocket against the Carbon Dog.

       WITHOUT BOTTLE ROCKETS: Without Magic Truffles or Brain Food Lunches,
       you might deplete most of your PP if you use PSI attacks throughout the
       fight. If both Paula and Jeff are protected from fire, stick to standard
       attacks against the Carbon Dog, and keep Ness and Poo alive with Lifeup
       to conserve PP for use against the Diamond Dog. If less than 2 party
       members are protected from fire, use your strongest Freeze attacks
       against the Carbon Dog instead.

       When the Diamond Dog appears, have Jeff use the Neutralizer or the
       Shield Killer to remove the Diamond Dog's reflecting physical shield
       before using "shoot" or the Heavy Bazooka. Paula and Poo should use
       their strongest Freeze attacks while Ness uses PSI Rockin[beta] for the
       most part.

       If you start to run low on PP, use a Bottle of DXwater or a Brain Food
       Lunch on Poo or a Magic Truffle on Paula; Ness can use "bash" instead of
       PSI Rockin. Always make sure Ness and Poo have enough PP for Lifeup. If
       you don't have any items that can cure diamondization or revive someone
       unconscious, keep Ness's PP above 20 for Healing[gamma] and keep Poo's
       PP above 38 for Healing[omega].

       -Ness: "bash"
              PSI Rockin[beta]
              recover with Lifeup if someone's HP falls to 150 or lower
              Healing[gamma], on anyone diamondized

       -Paula: "bash"
               Freeze[omega]

       -Jeff: Multi Bottle Rocket
              "shoot"
              Heavy Bazooka
              Neutralizer or Shield Killer, against the Diamond Dog

       -Poo: Freeze[gamma]
             PSI Magnet, against the Diamond Dog
             recover with Lifeup if someone's HP falls to 150 or lower
             Healing[gamma], on anyone diamondized
             Healing[omega], on anyone unconscious


   b)Evil Elemental

     Vulnerable: Fire, Flash, Hypnosis
     Resistant: Freeze

     Attacks

      -Standard attack
       Damage: 50~80 HP (Ness)
               40~65 HP (Paula)
               45~70 HP (Jeff)
               50~80 HP (Poo)

      -Possess you in a frightening manner
       Effect: possess a single target with a Tiny Li'l Ghost

      -Disrupt your senses
       Effect: render a single target unable to use PSI for 4 rounds

     Strategy

       You should be able to defeat the Evil Elemental in 1 or 2 rounds using
       standard attacks. Always defeat this enemy last.

       -Ness: "bash"
              recover Ness with Lifeup[gamma] if HP falls to 80 or lower
              recover Paula with Lifeup[beta] if HP falls to 70 or lower
              recover Jeff with Lifeup[beta] if HP falls to 70 or lower
              recover Poo with Lifeup[gamma] if HP falls to 80 or lower

       -Paula: "bash"

       -Jeff: "shoot"
              Heavy Bazooka

       -Poo: "bash"
             recover Ness with Lifeup[gamma] if HP falls to 80 or lower
             recover Paula with Lifeup[beta] if HP falls to 70 or lower
             recover Jeff with Lifeup[beta] if HP falls to 70 or lower
             recover Poo with Lifeup[gamma] if HP falls to 80 or lower


   c)Major Psychic Psycho

     Resistant: Fire

     Attacks

      -Fire[beta]
       Damage: 120~200 HP to all

      -Fire[gamma]
       Damage: 190~280 HP to all

      -PSI Shield[omega]
       Effect: protects all enemies with a reflecting PSI Shield

      -Paralysis[alpha]
       Effect: might paralyze a single target

     Strategy

       Use PSI Shield[sigma] in the first round. Have Poo use Freeze[beta] if
       his "bash" is weak. Attack this enemy after defeating any Soul Consuming
       Flames.

       The Major Psychic Psycho has a 1/128 chance of carrying the Star
       Pendant, an item that protects from Fire, Freeze, Flash, and Paralysis.

       -Ness: "bash"
              Healing[gamma], on anyone paralyzed

       -Paula: (first turn) PSI Shield[sigma]
               "bash"
               PSI Magnet

       -Jeff: "shoot"
              Heavy Bazooka

       -Poo: "bash"
             Freeze[beta]
             Healing[gamma], on anyone paralyzed
             PSI Magnet


   d)Psychic Psycho

     Vulnerable: Brainshock
     Resistant: Fire

     Attacks

       -Fire[alpha]
        Damage: 60~100 HP to all

       -Fire[beta]
        Damage: 120~200 HP to all

     Strategy

       If the Psychic Psycho appears alone, use standard attacks or Freeze to
       defeat this enemy in 1 or 2 rounds. Use PSI Shield[sigma] in the first
       round if this enemy appears with a Major Psychic Psycho or if Paula and
       Jeff aren't protected from Fire. Use PSI Magnet if Paula or Poo is low
       on PP. Defeat the Psychic Psycho before only Evil Elementals.

       -Ness: "bash"

       -Paula: "bash"
               PSI Shield[sigma]
               PSI Magnet

       -Jeff: "shoot"
              Heavy Bazooka

       -Poo: "bash"
             Freeze[alpha]
             PSI Magnet


   e)Soul Consuming Flame

     Vulnerable: Freeze
     Resistant: Fire

     Attacks

      -Spew out a flaming fireball
       Damage: 200~400 HP

      -Breathe fire
       Damage: 180~300 HP to everyone

      -Shoot out a spray of fire
       Damage: 200~400 HP to everyone
       Comments: The damage inflicted by all of the above attacks can be
                 reduced to 10~20 HP with the Flame Pendant, the Sea Pendant,
                 or the Star Pendant.

      -Edge closer
       Effect: none

     Strategy

       The Soul Consuming Flame has very low Defense and can be defeated in 1
       round with standard attacks. One hit from Freeze[gamma] and a standard
       attack can also defeat this enemy. Defeat the Soul Consuming Flame first
       in any battle. Make sure anyone not protected from Fire has at least 150
       HP before engaging.

       -Ness: "bash"
              recover Ness with Lifeup[gamma] if HP falls to 150 or lower
              recover Paula with Lifeup[beta] if HP falls to 150 or lower
              recover Jeff with Lifeup[beta] if HP falls to 150 or lower
              recover Poo with Lifeup[gamma] if HP falls to 150 or lower

       -Paula: "bash"
               Freeze[beta] or [gamma]

       -Jeff: "shoot"
              Heavy Bazooka

       -Poo: "bash"
             Freeze[beta]
             recover Ness with Lifeup[gamma] if HP falls to 150 or lower
             recover Paula with Lifeup[beta] if HP falls to 150 or lower
             recover Jeff with Lifeup[beta] if HP falls to 150 or lower
             recover Poo with Lifeup[gamma] if HP falls to 150 or lower


 WALKTHROUGH

   a)Preparation

     * If Jeff doesn't have at least 3 Multi Bottle Rockets, teleport to Deep
       Darkness and buy a few from the arms dealer there.

     * You should also have gotten the Sea Pendant in the northeast corner of
       the Underworld and equipped it on Paula. The Flame Pendant found in the
       Monkey Cave is also helpful here and should be equipped on Jeff.

     (The above steps are for making the upcoming Sanctuary boss fight easier.)

     The Eighth Sanctuary Cave is in the southwest corner of the Underworld. To
     get there, walk all the way west from the Tenda settlement and then turn
     south. There is a gift box containing the Cloak of Kings on the way; this
     item increases Poo's Speed by 40 and is especially helpful when you need
     to save someone mortally wounded.

     There is a blue geyser near the Eighth Sanctuary Cave that recovers HP/PP.
     Just stand on top of the geyser and wait for it to erupt. Use the nearby
     bird phone to save.

   b)Eighth Sanctuary Cave: Enemies

     The strongest enemies in the cave are the Soul Consuming Flame and the
     Major Psychic Psycho. The Soul Consuming Flame can damage the entire party
     with Fire equivalent attacks, but it has very low Defense and is
     vulnerable to Freeze. Use standard attacks or Freeze[beta] to defeat this
     enemy in the first round.

     The Major Psychic Psycho can use Fire[gamma] and Paralysis[alpha]. Use PSI
     Shield[sigma] in the first round and standard attacks to defeat it in 1 or
     2 rounds. If Poo's "bash" doesn't inflict much damage, have him use Freeze
     [beta].

     The Psychic Psycho is similar to the Major Psychic Psycho, but it can use
     only Fire[alpha] and [beta]. If this enemy appears alone, use standard
     attacks and Freeze[alpha] or [beta] to defeat this enemy in 1 round. If
     you're protected with a PSI shield, use PSI Magnet.

     The Evil Elemental can cause possession and is resistant to Freeze, but
     it's a weak enemy overall. Use standard attacks to defeat it last.

     NOTE: The Major Psychic Psycho has a 1/128 chance of carrying the Star
           Pendant, an item that protects from Fire, Freeze, Flash, and
           Paralysis.

   c)Getting Through the Cave

     The first cave door from the entrance leads to a Speed Capsule. This way
     is a dead end, but the path is short.

     If you want a Bag of Dragonite, climb up the first couple of ropes from
     the entrance. Unfortunately, this path is also a dead end.

     Walk to the right until a puddle of lava blocks the way and enter the
     second cave door. Go through this small room and walk all the way to the
     right wall of the Sanctuary Cave. There is a gift box here holding a
     Cherub's Band. Obtain it and equip it on Paula. If Paula was equipped with
     the Pixie's Bracelet, equip that on Jeff. Go back a little and climb up
     the rope.

     From here, there should be three paths available: two cave openings and a
     rope. The cave opening on the left leads to the Magic Butterfly room; keep
     reentering this room until HP/PP is recovered. The rope leads to a Horn of
     Life, an item equivalent to the Cup of Lifenoodles. Enter the cave opening
     on the right to proceed.

     The next fork is two cave openings. Enter the one on the right to find a
     Moon Beam Gun, a weapon for Jeff. Enter the one on the left to proceed.
     Climb up the ropes to the Shining Spot.

   d)Sanctuary Boss

     The Sanctuary Boss battle is divided between the Carbon Dog first and the
     Diamond Dog second with no break in-between. The Carbon Dog is slightly
     stronger in offensive strength because it frequently engulfs the entire
     party in flames, but the Diamond Dog can get instant KOs through
     diamondization and its "glorious light" attack and has about twice as much
     HP.

     Three Multi Bottle Rockets should be enough to win this fight. The Diamond
     Dog is protected with a reflecting physical shield when it appears, but
     don't bother using the Neutralizer or the Shield Killer. Since Ness is
     usually slower than Jeff, have Ness use Lifeup on Jeff in the same round
     as when you fire a Multi Bottle Rocket to keep Jeff alive. If Ness goes
     before Jeff, have Poo save him. Note that damage is reflected to Jeff if a
     Multi Bottle Rocket defeats the Carbon Dog.

     IMPORTANT: Ness will be traveling alone for a while after recording all
                melodies. In preparation, equip your best defensive items on
                him and give him the Franklin Badge. (Leave whatever is
                equipped on his "arms;" a better bracelet can be found soon.)
                He should be protected from Flash and carry all of your Bags of
                Dragonite. Carry a couple of Magic Truffles or a Brain Food
                Lunch if possible, but leave at least 2 empty spaces in his
                inventory.




*******************************************************************************
XV.Magicant
*******************************************************************************

"Let's be friends forever, all right?"
                            -Pokey

Photo Locations: none


                                    Outline

                            Defeat Ness's Nightmare


1.Internal Struggle

  Recommended Level: 61 -> 68

  Equipment:

    Ness: Ultimate Bat
          Night Pendant/Sea Pendant
          Diamond Band/Cherub's Band
          Shiny Coin/Souvenir Coin


 SHOPPING LIST
    ____
   |Shop|
   |____|_________________________________________________________________
   |1.Earth Pendant | $4000 | armor; provides 50% protection from Fire,   |
   |                |       | Freeze, and Flash                           |
   |                |       | (buy if Ness doesn't have Night, Sea, or    |
   |                |       | Star Pendant)                               |
   |________________|_______|_____________________________________________|
   |2.Magic Pudding |  680  | recovers 40 PP                              |
   |                |       | (buy if Ness doesn't have PP recovery item) |
   |________________|_______|_____________________________________________|


 GIFT BOXES
    __________________________________________________________________________
   |1.Bag of Dragonite | inflicts Fire damage  | east of the Flying Man house |
   |                   | to all enemies (save  |                              |
   |                   | for boss)             |                              |
   |___________________|_______________________|______________________________|
   |2.Goddess Band     | armor (equip on Paula |
   |                   | when Ness wakes up)   |
   |___________________|_______________________|
   |3.Magicant Bat     | weapon for Ness;      |
   |                   | Offense +80           |
   |___________________|_______________________|
   |4.Magic Tart       | recovers 20 PP        |
   |___________________|_______________________|


 ENEMIES

   a)Care Free Bomb

     Attacks

      -Bomb
       Damage: 50~130 HP

      -Super Bomb
       Damage: 140~400 HP

     Strategy

       Take advantage of the rolling HP counter when facing the Care Free Bomb.
       Don't use Lifeup[gamma] until Ness's HP rolls down to about 150, and
       wait for the HP counter to reach near max before attacking again. If
       you're fast (and lucky) enough, Ness should have to use Lifeup only once
       in most fights against this enemy.

       -Ness: "bash"
              recover Ness with Lifeup[gamma] if HP rolls down to 150 or lower


   b)Electro Swoosh

     Attacks

      -Send a greeting
       Effect: none

      -Electrical shock attack
       Effect: summon 2 lightning bolts
       Damage: 65~170 HP per bolt

      -Electrical shock attack
       Effect: summon 2 lightning bolts
       Damage: 65~170 HP per bolt

      -Charge forward
       Damage: 190~260 HP
       Comments: The Electro Swoosh always attacks in the above order, starting
                 the pattern over again in the fifth round.

     Strategy

       About 3 hits from Ness's "bash" should defeat the Electro Swoosh.

       -Ness: "bash"
              recover Ness with Lifeup[gamma] if HP falls to 150 or lower


   c)French Kiss of Death

     Attacks

      -Give the kiss of death
       Effect: poisons a single target

     Strategy

       About 3 hits from Ness's "bash" should defeat the French Kiss of Death.
       Use Healing[beta] to cure Ness after the battle is over. Defeat this
       enemy last.

       -Ness: "bash"


   d)Kraken

     Attacks

      -Generate a tornado
       Damage: 100~130 HP

      -Breathe fire
       Damage: 180~300 HP

      -Flash[beta]
       Effect: might cause crying, feeling strange, paralysis, or an instant KO
       Comments: If Ness isn't equipped with the Night, Sea, or Star Pendant,
                 buy an Earth Pendant from the Magicant store to prevent Ness
                 from being instantly KO'd by this attack.

      -Crashing boom bang attack
       Effect: summons 2 lightning bolts
       Damage: 65~170 HP per bolt

      -Emit a pale green light
       Effect: resets any stats changes and eliminates all shields

     Strategy

       About 5 hits from Ness's "bash" should defeat the Kraken.

       -Ness: "bash"
              recover Ness with Lifeup[gamma] if HP falls to about 120~150 or
                lower


   e)Loaded Dice

     Vulnerable: Paralysis

     Attacks

      -Call for help
       Effect: a Beautiful UFO, Care Free Bomb, Electro Swoosh, Fobby, High-
               Class UFO, or an Uncontrollable Sphere joins the battle
       Comments: If a Care Free Bomb joins the battle, defeat it first after
                 paralyzing the Loaded Dice. Defeat any Uncontrollable Spheres
                 last.

     Strategy

       Use Paralysis[alpha] in the first round to prevent the Loaded Dice from
       calling for help. Defeat this enemy last.

       Like all gift box enemies, this one can move only in a straight line and
       can be dodged or approached from behind. If you get a green swirl, you
       can "run away" with a 100% chance of success.

       -Ness: (first turn) Paralysis[alpha]
              "bash"


   f)Mr. Molecule

     Attacks

      -Flash[alpha]
       Effect: might cause crying or feeling strange
       Comments: The Mr. Molecule can't use PSI for the first 4 rounds of
                 battle.

      -Fire[alpha]
       Damage: 60~100 HP to all

      -Freeze[alpha]
       Damage: 150~220 HP
       Effect: solidification (25% chance)

      -Thunder[alpha]
       Effect: summon 1 lightning bolt
       Damage: 65~170 HP per bolt

     Strategy

       One or two hits from Ness's "bash" should defeat the Mr. Molecule. If
       Ness has the Sea or Star Pendant and the Franklin Badge, this enemy
       poses no threat whatsoever. Otherwise, recover if Ness's HP falls to 150
       or below after the fourth round. Defeat the Mr. Molecule last when it
       appears in a group.

       -Ness: "bash"
              recover Ness with Lifeup[gamma] if HP falls to 150 or lower and
                he doesn't have the Sea or Star Pendant


   g)Ness's Nightmare

     Recommended Level: 65

     Attacks

      -PSI Rockin[alpha]
       Damage: 40~120 HP to all

      -PSI Rockin[omega]
       Damage: 430~920 HP to all
       Comments: There is a small chance PSI Rockin won't work on Ness.

      -Lifeup[beta]
       Effect: recover 230~370 HP

      -Shield[beta]
       Effect: reduces damage inflicted by "bash" by 50%; reflects damage
               inflicted by any physical attack
       Comments: This move reflects damage from Bags of Dragonite.

      -Emit a glorious light
       Effect: might cause crying, feeling strange, paralysis, or an instant KO
       Comments: If Ness has the Night, Sea, or Star Pendant, this attack
                 doesn't affect him. Otherwise, buy an Earth Pendant from the
                 store in Magicant to reduce the chance this attack will
                 instantly defeat Ness. Without protection from Flash, you'll
                 need some luck to win this fight.

    Strategy

      This battle is a lesson on managing the rolling HP counter. Wait until
      Ness's HP rolls down to about 200 before recovering with Lifeup[gamma]
      even if mortally wounded. Wait until the counter reaches near max before
      attacking again just in case Ness is hit with PSI Rockin[omega].

      Use any Bags of Dragonite you have at the start of the fight. Attack with
      "bash" thereafter and switch to PSI Rockin[beta] when Ness's Nightmare
      uses Shield[beta]. (Ness's Nightmare is protected with a PSI shield at
      the start of the fight.)

      Eat some Magic Pudding, a Magic Truffle, or a Brain Food Lunch if PP runs
      low. If you don't have PP recovery items, a safer but slower strategy is
      to not use PSI Rockin[beta] even after Ness's Nightmare uses Shield
      [beta]. If you have a Sudden Guts Pill, use it at the start of the fight
      to improve your chances of getting SMAAAASH!! hits.

      -Ness: "bash"
             PSI Rockin[beta], if Ness's Nightmare uses Shield[beta]
             Bag of Dragonite
             Sudden Guts Pill
             recover Ness with Lifeup[gamma] if HP rolls down to about 200 or
               lower


 WALKTHROUGH

   a)Preliminaries

     Magicant should be easy if you gave Ness the Franklin Badge and the Sea or
     Star Pendant. Otherwise, you should buy some new equipment.

     Walk south from Ness's starting place and enter the building on the right.
     This is Magicant's store (there is an ATM in the neighboring building).
     Buy 2 or 3 Magic Puddings if Ness doesn't have any Magic Truffles or Brain
     Food Lunches, and get an Earth Pendant if he isn't equipped with the
     Night, Sea, or Star Pendant. The Earth Pendant provides 50% protection
     from Fire, Freeze, and Flash and can save Ness's life from the "glorious
     light" attack used by the boss at the end of Magicant.

     To the right of Ness's starting place is Ness's mom and Tracy. Talk to
     Tracy if you want to store something and talk to Ness's mom to rest.

   b)Monsters in Ness's mind

     Ness can enlist the help of a "Flying Man" in the house near Buzz Buzz's
     grave. The Flying Man can inflict about 100 HP of damage with his attacks,
     but he likely won't make it to the end of Magicant because you can't
     recover his HP. As far as I can tell, the Flying Man has about 300 to 400
     HP.

     The enemies in Magicant can be fairly tough. The Loaded Dice can summon
     the aid of many different enemies but can be rendered helpless with
     Paralysis[alpha]. Because the Loaded Dice is a gift box enemy, it can move
     only in a straight line and can be avoided or approached from behind.

     The other enemy that can cause trouble is the Care Free Bomb. When facing
     this enemy, take advantage of the rolling HP counter and don't use Lifeup
     [gamma] until Ness's HP rolls down to about 150. Wait for the counter to
     reach near max before attacking again. If you're fast (and lucky) enough,
     you should have to use Lifeup only once in most fights against this enemy.

   c)The Path to Waking Up

     The music changes when you enter the area with enemies. You can either go
     north or east from the starting point.

     Walk east to find a gift box containing a Bag of Dragonite and another
     Ness. Save the Bag of Dragonite for the next boss. Talk to Ness to receive
     a Baseball Cap, a completely useless item. Go north to proceed.

     Go north at the next fork to find a Goddess Band. Equip this on Paula when
     Ness returns to the outside world. Take the path leading east to proceed.

     There are two other gift boxes here that contain a Magicant Bat and a
     Magic Tart, an item that recovers 20 PP. Use the Magic Tart here because
     it isn't very useful after Magicant.

     There is a strange squiggly object at the end of this path. "Check" it to
     teleport to the Sea of Eden.

     There are three Krakens lurking in the Sea of Eden. The Kraken should be
     much easier than the last time you fought it and can be defeated with
     standard attacks. Recover with Lifeup[gamma] when Ness's HP rolls down to
     150 or lower, especially if he isn't protected from Fire.

   d)Ness's Nightmare

     Be near max HP before checking the statue in the Sea of Eden.

     Take advantage of the rolling HP counter in this fight. Recover with
     Lifeup[gamma] only when the HP counter rolls down to about 200, even if
     Ness is mortally wounded, and wait until HP is near max before attacking
     again just in case Ness's Nightmare uses PSI Rockin[omega].

     Use any Bags of Dragonite you have at the start of the fight. Attack with
     "bash" initially and switch to PSI Rockin[beta] when Ness's Nightmare uses
     Shield[beta] (Ness's Nightmare is protected with a PSI shield at the start
     of the battle). Use a Magic Truffle, a Magic Pudding, or a Brain Food
     Lunch if PP runs low.

     If you're low on PP recovery items, a safer but slower strategy is to keep
     bashing even after Ness's Nightmare uses Shield[beta]. Use a Sudden Guts
     Pill at the start of the fight if you have one to increase the chances of
     getting SMAAAASH!! hits (a SMAAAASH!! hit eliminates a shield in 1 hit).




*******************************************************************************
XVI.Saturn Valley/Onett
*******************************************************************************

"The Ghost of Starman flashed a menacing smile!"
                                        -Battle dialogue window

Photo Locations: none


                                    Outline

                           Test the Phase Distorter
                                       |
                                       |
                       Obtain a Meteorite Piece in Onett
                                       |
                                       |
                   Give the Meteorite Piece to Dr. Andonuts
                                       |
                                       |
                              Sleep at the hotel
                                       |
                                       |
                          Talk to Dr. Andonuts twice
                                       |
                                       |
                            Use the Phase Distorter
                                       |
                                       |
                    Talk to the Apple Kid and Dr. Andonuts
                                       |
                                       |
                         Use the Phase Distorter again


1.Meteorite Piece

  Recommended Level: 68 -> 70

  Equipment:

    Ness: Magicant Bat      Paula: Holy Fry Pan
          Night Pendant            Sea Pendant/Rabbit's Foot
          Pixie's Bracelet         Goddess Band
          Shiny Coin               Saturn Ribbon

    Jeff: Moon Beam Gun     Poo: (nothing) or Sword of Kings
          Crystal Charm          Cloak of Kings
          Cherub's Band          Bracer of Kings
          Souvenir Coin          Diadem of Kings

 ITEMS

   a)Goddess Ribbon

     Use: "other" armor for Paula
     Obtained: Ghost of Starman

     The Ghost of Starman has a 1/128 chance of dropping the Goddess Ribbon,
     the best "other" armor for Paula in the game (Thanks to: C.V. Reynolds). I
     have never gotten this item, but according to the in-game description it
     increases Defense and Luck and protects from Hypnosis (Thanks to: R.
     Etheridge).

   b)Horn of Life

     Use: revives someone unconscious and heals almost any status effect
     Obtained: broken Phase Distorter

     After teleporting to the cave in the Lost Underworld with the Phase
     Distorter, "check" the rubble near the Mr. Saturn to find a Horn of Life.


 SHOPPING LIST
    __________________
   |Saturn Valley Shop|
   |__________________|__________________________________________
   |1.Night Pendant | $3000 | armor; protects from Flash         |
   |                |       | (buy for anyone not protected from |
   |                |       | Flash, but don't equip it yet)     |
   |________________|_______|____________________________________|


 ENEMIES

   a)Evil Eye

     Vulnerable: Freeze
     Resistant: Fire

     Attacks

      -Standard attack
       Damage: 80~120 HP (Ness)
               60~100 HP (Paula)
               60~100 HP (Jeff)
               80~120 HP (Poo)

      -Paralysis[omega]
       Effect: might paralyze the entire party

      -Brainshock[omega]
       Effect: might make the entire party feel strange

      -Glare with its eerie eyes
       Effect: diamondize a single target

     Strategy

       If the Evil Eye doesn't appear with a Ghost of Starman, use Freeze
       [omega] and Freeze[alpha] to defeat it quickly. If the Evil Eye appears
       with a Ghost of Starman, have Poo use Freeze[gamma] and Ness and Jeff
       attack it to defeat it first.

       Use Healing[beta] on anyone feeling strange and Healing[gamma] on anyone
       paralyzed or diamondized.

       -Ness: "bash"
              Healing[beta] or [gamma], as needed

       -Paula: Freeze[omega], if no Ghost of Starman

       -Jeff: "shoot"
              Heavy Bazooka

       -Poo: Freeze[alpha]
             Freeze[gamma], if facing a Ghost of Starman also
             Healing[beta] or [gamma], as needed


   b)Ghost of Starman

     Attacks

      -Starstorm[alpha]
       Damage: 300~435 HP to all

      -Flash a menacing smile
       Effect: none; possibly piss you off

      -Whisper "3..."
       Effect: none

      -Murmur "2..."
       Effect: none

      -Mutter "1..."
       Effect: none

      -Starstorm[omega]
       Damage: 580~860 HP to all
       Comments: The Ghost of Starman always attacks in the above order,
                 starting the pattern over again in the seventh round.

     Strategy

       Have Paula use PSI Shield[sigma] in the first round to defend against
       the Ghost of Starman's Starstorm. If Paula is not always able to go
       before this enemy attacks, try equipping her with the Rabbit's Foot
       (Speed +40), an item found in the Seventh Sanctuary Cave. If you sold or
       threw away the Rabbit's Foot, the Crystal Charm (Speed +15) is your next
       best bet.

       The Ghost of Starman has a 1/128 chance of dropping the Goddess Ribbon,
       the best "other" armor for Paula in the game (Thanks to: C.V. Reynolds).
       I have never gotten this item, but according to the in-game description
       it increases Defense and Luck and protects from Hypnosis (Thanks to: R.
       Etheridge).

       -Ness: "bash"
              recover with Lifeup[omega] if hit by Starstorm

       -Paula: (first turn) PSI Shield[sigma]
               "bash"

       -Jeff: "shoot"
              Heavy Bazooka

       -Poo: "bash"


   c)Mechanical Octobot

     Vulnerable: Fire

     Attacks

      -Fire a beam
       Damage: 100~140 HP (Ness)
               70~100 HP (Paula)
               70~100 HP (Jeff)
               100~140 HP (Poo)

      -Generate a mysterious electrical field
       Effect: might paralyze a single target
       Comments: This attack has a low success rate and is nothing to worry
                 about. The only way I got this attack to work was by using
                 "mirror" and waiting for Poo to use this attack on the
                 Mechanical Octobot.

      -Try to steal something
       Effect: steal a random, nonessential item

     Strategy

       You should be able to defeat the Mechanical Octobot in 1 or 2 rounds
       using standard attacks. Defeat this enemy last.

       -Ness: "bash"
              recover Ness with Lifeup[gamma] if HP falls to 140 or lower
              recover Paula with Lifeup[beta] if HP falls to 100 or lower
              recover Jeff with Lifeup[beta] if HP falls to 100 or lower
              recover Poo with Lifeup[gamma] if HP falls to 140 or lower

       -Paula: "bash"

       -Jeff: "shoot"
              Heavy Bazooka

       -Poo: "bash"


 WALKTHROUGH

   a)Incomplete Invention

     NOTE 1: If there is anything you want to do in Onett, do it now. All
             buildings other than Ness's house will become inaccessible soon
             and will stay that way until the final boss is defeated.

     NOTE 2: There are new items being sold in the Saturn Valley store. If each
             party member doesn't have an item that protects from Flash (i.e.
             the Night, Sea, or Star Pendant), buy as many Night Pendants from
             the store as needed and give one each to Ness, Paula, Jeff, and
             Poo. Don't equip them until the final fight.

     Give Paula the Goddess Band you found in Magicant. If you were optimally
     equipped, you should give the Cherub's Band to Jeff and the Pixie's
     Bracelet to Ness.

     Talk to Dr. Andonuts in Saturn Valley and attempt to enter the Phase
     Distorter.

     Dr. Andonuts explains that a meteorite piece is needed to complete the
     device and asks if you've seen a meteorite lately. Answer "yes" when
     prompted; answering "no" just causes Dr. Andonuts to ask again. Teleport
     to Onett.

   b)Dark Onett

     The enemies in northern Onett are the Evil Eye, the Ghost of Starman, and
     the Mechanical Octobot. The Evil Eye can debilitate the party with status
     effects and should be defeated first with Freeze[gamma] or [omega].

     The Ghost of Starman always uses Starstorm[alpha] in the first round and
     Starstorm[omega] in the sixth. If Paula is not always able to use PSI
     Shield[sigma] before the Ghost of Starman attacks, try equipping her with
     the Rabbit's Foot (Speed +40) found in the Seventh Sanctuary Cave. If you
     sold or threw away the Rabbit's Foot, the Crystal Charm (Speed +15) is
     your next best bet.

     The Mechanical Octobot is not much of a threat and can be defeated with
     just standard attacks. If you want to recover, you can go to Ness's house
     and rest there for free.

     When you reach the impact site, "check" the meteorite and answer "yes"
     when prompted. Teleport to Saturn Valley.

     "Use" the Meteorite Piece while standing next to Dr. Andonuts and rest at
     the house to the southwest (or any other place).

   c)Preparing for the Final Area

     Talk to Dr. Andonuts and he asks the party if they are ready. Whether you
     answer "yes" or "no," he tells the party to make sure they are absolutely
     ready.

     There are many enemies in the final area of the game, but only minor
     preparations should be needed. As mentioned above, give an item that
     protects from Flash to each party member (including Poo) but don't equip
     them until the final fight. Place the Franklin Badge in Paula's inventory,
     along with a Sea or Star Pendant if you have one. Protecting Paula from
     all forms of PSI attacks will greatly help in the final battle.

     You will also encounter many Ghosts of Starman on your way to the last
     boss. If you had trouble with them in Onett, get the Rabbit's Foot in the
     Seventh Sanctuary Cave or buy a Crystal Charm in Scaraba if you didn't
     already and equip it on Paula. Level up Ness until he learns Lifeup
     [omega] at level 70.

     Talk to Dr. Andonuts again and answer "yes." Approach the front of the
     Phase Distorter to leave Saturn Valley.

     NOTE: If you save your game after using the Phase Distorter, you won't be
           able to return to any other place in the game.

   d)Cave of the Past

     Walk east and the old man from Dalaam appears to teach Poo one last
     ability.

     Continue walking east to find a destroyed Phase Distorter. "Check" the
     rubble to find a Horn of Life.

     Walk to the dead-end past the strange silver pillar and go back; Dr.
     Andonuts, Apple Kid, and a Mr. Saturn appear from another Phase Distorter.

     Talk to Apple Kid and then Dr. Andonuts. Answer "yes" when prompted both
     times to proceed.




*******************************************************************************
XVII.Cave of the Past
*******************************************************************************

"I feel...g...o...o...d..."
                 -Giygas

Photo Locations: none


                                    Outline

                  Make your way through the Cave of the Past
                                       |
                                       |
                       Defeat Giygas's first couple forms
                                       |
                                       |
                  Pray 9 times to defeat Giygas's final forms


1.Machines

  Recommended Level: 70 -> 71

  Equipment:

    Ness: Magicant Bat                 Paula: Holy Fry Pan
          Night Pendant                       Rabbit's Foot/Sea Pendant
          Pixie's Bracelet                    Goddess Band
          Shiny Coin                          Saturn Ribbon

    Jeff: Moon Beam Gun                Poo: (nothing) or Sword of Kings
          Crystal Charm/Night Pendant       Cloak of Kings
          Cherub's Band                     Bracer of Kings
          Souvenir Coin                     Diadem of Kings

 ITEMS

   a)Gutsy Bat

     Use: weapon for Ness (Offense +100, Guts +127)
     Obtained: Bionic Kraken

     This is the best weapon Ness can get. The Guts increase is enough to give
     Ness SMAAAASH!! hits roughly 40% of the time.

     The Bionic Kraken has a 1/128 chance of dropping this weapon. The Bionic
     Kraken seems to appear only on the island after the first teleporting
     sphere and in front of the cave leading to Giygas.

   b)Goddess Ribbon

     Use: "other" armor for Paula
     Obtained: Ghost of Starman

     The Ghost of Starman has a 1/128 chance of dropping the Goddess Ribbon,
     the best "other" armor for Paula in the game (Thanks to: C.V. Reynolds).
     I have never gotten this item, but according to the in-game description
     it increases Defense and Luck and protects from Hypnosis (Thanks to: R.
     Etheridge).


 GIFT BOXES
    __________________________________________
   |1.Legendary Bat      | weapon for Ness;   |
   |                     | Offense +110       |
   |_____________________|____________________|


 ENEMIES

   a)Bionic Kraken

     Attacks

      -Generate a tornado
       Damage: 200~350 HP to everyone

      -Breathe fire
       Damage: 180~300 HP to everyone
       Comments: The damage inflicted by this attack can be reduced to 10~20 HP
                 by a Flame, Sea, or Star Pendant.

      -Crashing boom bang attack
       Effect: summons 2 lightning bolts
       Damage: 65~170 HP per bolt

      -Emit a pale green light
       Effect: resets any stats changes and eliminates all shields

     Strategy

       Have Paula and Poo use Freeze[beta] to defeat the Bionic Kraken in 1 or
       2 rounds. Make sure everyone is near max HP before fighting this enemy.
       The Bionic Kraken seems to appear only on the island after the first
       teleporting sphere and in front of the cave leading to Giygas.

       The Bionic Kraken has a 1/128 chance of dropping the Gutsy Bat (Offense
       +100, Guts +127).

       -Ness: "bash"
              recover with Lifeup[omega], as necessary

       -Paula: "bash"
               Freeze[beta]

       -Jeff: "shoot"
              Heavy Bazooka

       -Poo: "bash"
             Freeze[beta]


   b)Final Starman

     Attacks

      -Starstorm[alpha]
       Damage: 300~435 HP to all

      -Starstorm[omega]
       Damage: 580~860 HP to all

      -Healing[omega]
       Effect: can cure almost any status effect or revive a defeated enemy to
               full HP

      -Shield[beta]
       Effect: reduces damage inflicted by "bash" by 50%; reflects damage
               inflicted by any physical attack

      -Brainshock[omega]
       Effect: might make the entire party feel strange

      -Flash a menacing smile
       Effect: none

     Strategy

       Use PSI Shield[sigma] in the first round. If Ness or Jeff start feeling
       strange, have Poo use Healing[beta] on one of them. If Poo feels
       strange, you should be able to have him "bash" without much risk to your
       party; he may even hit someone feeling strange and revert them to
       normal.

       Use PSI Shield[omega] if you want an easier time against the Final
       Starman. With PSI Shield[omega], you can have Paula and Poo use PSI
       Magnet while the Final Starman and any Ghosts of Starman it appears with
       destroy themselves with Starstorm.

       The Final Starman is protected with PSI Shield[beta] from the start of a
       fight; the psychic shield is replaced if this enemy uses Shield[beta].

       -Ness: "bash"
              "defend," if feeling strange
              Lifeup[omega], if hit by Starstorm

       -Paula: (first turn) PSI Shield[sigma] or [omega]
               PSI Magnet

       -Jeff: "shoot"
              Heavy Bazooka
              "defend," if feeling strange

       -Poo: "bash"
             Monkey's Love
             PSI Magnet


   c)Ghost of Starman

     Attacks

      -Starstorm[alpha]
       Damage: 300~435 HP to all

      -Flash a menacing smile
       Effect: none; possibly piss you off

      -Whisper "3..."
       Effect: none

      -Murmur "2..."
       Effect: none

      -Mutter "1..."
       Effect: none

      -Starstorm[omega]
       Damage: 580~860 HP to all
       Comments: The Ghost of Starman always attacks in the above order,
                 starting the pattern over again in the seventh round.

     Strategy

       Use PSI Shield[sigma] in the first round to defend against the Ghost of
       Starman's Starstorm. If Paula is not always able to go before this enemy
       attacks, equip her with the Rabbit's Foot (Speed +40) or a Crystal Charm
       (Speed +15).

       If you don't have either item, your best chance may be to use Lifeup
       [omega] in the second round. Be sure everyone has at least 200 HP before
       entering battle.

       If you're low on PP recovery items, a good way to maintain Paula and
       Poo's PP is to use PSI Magnet after protecting everyone with a PSI
       shield. Have Ness and Jeff "defend" until enough PP is recovered.

       The Ghost of Starman has a 1/128 chance of dropping the Goddess Ribbon,
       the best "other" armor for Paula in the game (Thanks to: C.V. Reynolds).
       I have never gotten this item, but according to the in-game description
       it increases Defense and Luck and protects from Hypnosis (Thanks to: R.
       Etheridge).

       -Ness: "bash"
              recover with Lifeup[omega] if hit by Starstorm

       -Paula: (first turn) PSI Shield[sigma]
               "bash"
               PSI Magnet, if protected with a PSI Shield

       -Jeff: "shoot"
              Heavy Bazooka

       -Poo: "bash"
             PSI Magnet, if protected with a PSI Shield


   d)Nuclear Reactor Robot

     Resistant: Fire

     Attacks

      -Fire a beam
       Damage: 80~100 HP (Ness)
               60~90 HP (Paula)
               60~90 HP (Jeff)
               80~100 HP (Poo)

      -Replenish a fuel supply
       Effect: recover max HP for a single target

      -Explode into bits (death action)
       Damage: 150~300 HP
       Peripheral Damage: 50~200 HP
       Comments: A party member should suffer only about 50 HP of damage at
                 most if you defeat this enemy last and end the battle quickly.

     Strategy

       You should be able to defeat the Nuclear Reactor Robot in 1 or 2 rounds
       using standard attacks. Use the Monkey's Love or the Slime Generator to
       prevent this enemy from recovering HP. Always defeat this enemy last.

       You can use Poo's "mirror" on the Nuclear Reactor Robot to recover your
       HP without using PP, though this method requires some patience to use.

       -Ness: "bash"
              recover Ness with Lifeup[gamma] if HP falls to 100 or lower
              recover Paula with Lifeup[beta] if HP falls to 100 or lower
              recover Jeff with Lifeup[beta] if HP falls to 100 or lower
              recover Poo with Lifeup[gamma] if HP falls to 100 or lower

       -Paula: "bash"

       -Jeff: "shoot"
              Heavy Bazooka
              Slime Generator

       -Poo: "bash"
             Monkey's Love
             recover Ness with Lifeup[gamma] if HP falls to 100 or lower
             recover Paula with Lifeup[beta] if HP falls to 100 or lower
             recover Jeff with Lifeup[beta] if HP falls to 100 or lower
             recover Poo with Lifeup[gamma] if HP falls to 100 or lower


   e)Squatter Demon

     Vulnerable: Fire
     Resistant: Freeze

     Attacks

      -Bite you hard
       Damage: 100~160 HP (Ness)
               80~140 HP (Paula)
               80~140 HP (Jeff)
               100~160 HP (Poo)

      -Take a bite using its poisonous fangs
       Damage: 100~160 HP (Ness)
               80~140 HP (Paula)
               80~140 HP (Jeff)
               100~160 HP (Poo)
       Effect: poisons target

      -Hypnosis[alpha]
       Effect: might put a single target to sleep

      -Shield Killer
       Effect: might remove any shield protecting a single target

     Strategy

       You should be able to defeat the Squatter Demon in 1 or 2 rounds using
       standard attacks. Heal anyone poisoned after the battle is over.

       -Ness: "bash"
              recover Ness with Lifeup[gamma] if HP falls to 150 or lower
              recover Paula with Lifeup[beta] if HP falls to 150 or lower
              recover Jeff with Lifeup[beta] if HP falls to 150 or lower
              recover Poo with Lifeup[gamma] if HP falls to 150 or lower

       -Paula: "bash"

       -Jeff: "shoot"
              Heavy Bazooka

       -Poo: "bash"
             recover Ness with Lifeup[gamma] if HP falls to 150 or lower
             recover Paula with Lifeup[beta] if HP falls to 150 or lower
             recover Jeff with Lifeup[beta] if HP falls to 150 or lower
             recover Poo with Lifeup[gamma] if HP falls to 150 or lower


   f)Ultimate Octobot

     Vulnerable: Fire

     Attacks

      -Fire a beam
       Damage: 100~160 HP (Ness)
               100~130 HP (Paula)
               100~130 HP (Jeff)
               100~160 HP (Poo)

      -Generate a mysterious electric field
       Effect: might paralyze a single target
       Comments: This attack seems to have a very low success rate and is
                 nothing to worry about.

      -Try to steal something
       Effect: steal a random, nonessential item

     Strategy

       You should be able to defeat the Ultimate Octobot in 1 or 2 rounds using
       standard attacks.

       -Ness: "bash"
              recover Ness with Lifeup[gamma] if HP falls to 150 or lower
              recover Paula with Lifeup[beta] if HP falls to 150 or lower
              recover Jeff with Lifeup[beta] if HP falls to 150 or lower
              recover Poo with Lifeup[gamma] if HP falls to 150 or lower

       -Paula: "bash"

       -Jeff: "shoot"
              Heavy Bazooka

       -Poo: "bash"
             recover Ness with Lifeup[gamma] if HP falls to 150 or lower
             recover Paula with Lifeup[beta] if HP falls to 150 or lower
             recover Jeff with Lifeup[beta] if HP falls to 150 or lower
             recover Poo with Lifeup[gamma] if HP falls to 150 or lower


   g)Wild 'n Wooly Shambler

     Attacks

      -Fire a beam
       Damage: 90~120 HP (Ness)
               60~90 HP (Paula)
               60~90 HP (Jeff)
               90~120 HP (Poo)

      -Flash[beta]
       Effect: might cause crying, feeling strange, paralysis, or an instant KO

      -PSI Shield[beta]
       Effect: reflects all damage from offensive PSI moves

     Strategy

       You should be able to defeat the Wild 'n Wooly Shambler in 1 or 2 rounds
       with standard attacks.

       -Ness: "bash"
              recover Ness with Lifeup[gamma] if HP falls to 120 or lower
              recover Paula with Lifeup[beta] if HP falls to 90 or lower
              recover Jeff with Lifeup[beta] if HP falls to 90 or lower
              recover Poo with Lifeup[gamma] if HP falls to 120 or lower

       -Paula: "bash"

       -Jeff: "shoot"
              Heavy Bazooka

       -Poo: "bash"
             recover Ness with Lifeup[gamma] if HP falls to 120 or lower
             recover Paula with Lifeup[beta] if HP falls to 90 or lower
             recover Jeff with Lifeup[beta] if HP falls to 90 or lower
             recover Poo with Lifeup[gamma] if HP falls to 120 or lower


 WALKTHROUGH

   a)The Cave of the Past: Enemies

     When facing the Ghost of Starman, use PSI Shield[sigma] in the first round
     to defend against its Starstorm. If Paula does not always go before the
     Ghost of Starman, equip her with the Rabbit's Foot (Speed +40) or the
     Crystal Charm (Speed +15). If you don't have either item, use Lifeup
     [omega] to recover the party, but make sure everyone has at least 200 HP
     before entering battle.

     The Final Starman can use Brainshock[omega] and Shield[beta] in addition
     to Starstorm. PSI Shield[sigma] should be sufficient for the most part,
     but PSI Shield[omega] can cause the Final Starman and any Ghosts of
     Starman it appears with to destroy themselves with Starstorm. If Ness or
     Jeff feel strange, use Healing[beta] to cure one of them.

     If Paula or Poo run low on PP and you don't have PP recovery items,
     repeatedly use PSI Magnet against Starmen after protecting everyone with a
     PSI shield. Have Ness and Jeff "defend" until enough PP is recovered.

     Most other enemies in this cave can be defeated with standard attacks.
     Always defeat any Nuclear Reactor Robots last; use the Slime Generator or
     the Monkey's Love to prevent them from recovering HP. Use Poo's "mirror"
     to copy their "replenish a fuel supply" ability if you have the patience.

     If you ever encounter a horde of enemies on the field, you can often avoid
     some fights by trying to approach an enemy from behind during the few
     seconds of invulnerability after fights. You can run away with a 100%
     chance of success on the first round if you get a green swirl.

   b)The Path to Giygas

     The Cave of the Past is a very straightforward area with no branching
     whatsoever. The only gift box here contains the Legendary Bat, a weapon
     for Ness.

     The Bionic Kraken has a 1/128 chance of dropping the Gutsy Bat (Offense
     +100, Guts +127). The Bionic Kraken seems to appear only on the island
     after the first teleporting sphere and just before the cave leading to
     Giygas.

     The last boss is in a large cave full of tubes. Before approaching Giygas,
     give the Franklin Badge and a Sea or Star Pendant to Paula. If Jeff has
     any Multi Bottle Rockets, equip him with the Rabbit's Foot; otherwise,
     Bottle Rockets don't help much in the final fight. Place an item that
     protects from Flash in each person's inventory, and equip them in the
     second or third phase of the final battle.

_______________________________________________________________________________
_______________________________________________________________________________


2.Final Battle

  Recommended Level: 71

  Equipment:

    Ness: Legendary Bat                Paula: Holy Fry Pan
          Night Pendant                       Sea Pendant
          Pixie's Bracelet                    Goddess Band
          Shiny Coin                          Saturn Ribbon

    Jeff: Moon Beam Gun                Poo: (nothing) or Sword of Kings
          Rabbit's Foot/Night Pendant       Cloak of Kings/Night Pendant
          Cherub's Band                     Bracer of Kings
          Souvenir Coin                     Diadem of Kings


 ENEMIES/WALKTHROUGH

   a)Heavily Armed Pokey

     Vulnerable: Brainshock

     Attacks

      -Charge forward
       Damage: 180~300 HP (Ness)
               150~260 HP (Paula)
               150~260 HP (Jeff)
               180~300 HP (Poo)

      -Tear into you
       Damage: 180~300 HP (Ness)
               150~260 HP (Paula)
               150~260 HP (Jeff)
               180~300 HP (Poo)

      -Discharge a very stinky gas
       Effect: reduces all party members' Offense by about 6%

     Strategy

       The first part of the final battle is against Giygas and Heavily Armed
       Pokey. Pokey is the target the party needs to focus on, but use PSI
       Shield[sigma] in the first round to defend against Giygas's PSI Rockin
       (don't use PSI Shield[omega] or [beta]). Use PSI Shield[sigma] whenever
       the shield starts to weaken, or have Ness use Lifeup[omega] in each
       round if Paula is low on PP.

       Pokey is somewhat vulnerable to Paralysis, so use Paralysis[alpha] in
       each turn until successful to render Pokey helpless. Have Paula and Poo
       use their strongest Freeze attacks while Jeff uses the Heavy Bazooka or
       his standard attack. If Jeff has any Multi Bottle Rockets, equip him
       with the Rabbit's Foot; otherwise, Multi Bottle Rockets don't inflict
       much damage to Pokey.

       Use PSI Magnet[omega] if Paula or Poo runs low on PP to drain some from
       Giygas and Pokey.

       You'll hopefully be able to defeat Pokey in about 3 rounds.

       -Ness: Paralysis[alpha], until successful
              "bash"
              recover Ness with Lifeup[gamma] if HP falls to 200 or lower
              recover Paula with Lifeup[beta] if HP falls to 200 or lower
              recover Jeff with Lifeup[beta] if HP falls to 200 or lower
              recover Poo with Lifeup[gamma] if HP falls to 200 or lower
              recover with Lifeup[omega] if hit by PSI Rockin

       -Paula: (first turn) PSI Shield[sigma]
               Freeze[omega]
               PSI Magnet[omega]

       -Jeff: "shoot"
              Heavy Bazooka
              Multi Bottle Rocket, if equipped with Rabbit's Foot

       -Poo: Freeze[gamma]
             PSI Magnet[omega]
             recover Ness with Lifeup[gamma] if HP falls to 200 or lower
             recover Paula with Lifeup[beta] if HP falls to 200 or lower
             recover Jeff with Lifeup[beta] if HP falls to 200 or lower
             recover Poo with Lifeup[gamma] if HP falls to 200 or lower


   b)Giygas (Form 1: The Devil's Machine)

     Vulnerable: Brainshock

     Attacks

      -PSI Rockin[alpha]
       Damage: 40~120 HP to all

      -PSI Rockin[beta]
       Damage: 100~270 HP to all

     Strategy

       Use PSI Shield[sigma] in the first round to defend against PSI Rockin
       (don't use PSI Shield[omega] or [beta]). Use PSI Shield[sigma] again
       whenever the shield starts to weaken, or have Ness use Lifeup[omega] in
       each round if Paula is low on PP.

       All damage inflicted on Giygas reflect off of him and damage the party.
       This includes any attack reflected off of a power shield or any attack
       Giygas targets himself with (this can occur if Poo uses Brainshock to
       make Giygas feel strange). The only attacks that affect Giygas are
       "assist" or "recover" type PSI attacks or status affecting items such as
       the Slime Generator and the Monkey's Love. You can take advantage of
       this by using PSI Magnet[omega] to recover Paula or Poo's PP.

       -Ness: recover with Lifeup[omega] as needed

       -Paula: PSI Shield[sigma]
               PSI Magnet[omega]

       -Poo: PSI Magnet[omega]


   c)Giygas (Form 2)

     Vulnerable: Brainshock

     Attacks

      -Attack 1
       Damage: 150~220 HP to the entire party
       Status Effect: solidification (25% chance)
       Comments: Freeze protective items, such as the Rain Pendant, reduces
                 damage inflicted by this attack to about ~10 HP. I suggest you
                 give priority to Flash protection, however, because Giygas's
                 Flash equivalent attack has a pretty good chance of rendering
                 someone unconscious. Use Lifeup[omega] to recover from this
                 attack.

      -Attack 2
       Effect: summons 2 lightning bolts
       Damage: 65~170 HP per bolt

      -Attack 3
       Effect: causes uncontrollable crying, feeling strange, paralysis, or an
               instant KO
       Comment: Flash protective items, such as the Night Pendant, provides
                near immunity to this attack.

      -Waste a turn

     Strategy

       To defeat Giygas's second form, the party has to inflict roughly 2000 HP
       worth of damage. Have Ness use PSI Rockin and Paula use Freeze[omega].
       If Poo has a good amount of PP, use Starstorm[alpha] or [omega]; Poo
       should have enough PP leftover for Brainshock and maybe Healing[omega]
       if Ness and Paula aren't protected from Flash.

       Use Multi Bottle Rockets only if Jeff is equipped with the Rabbit's
       Foot. Otherwise, Multi Bottle Rockets don't work.

       -Ness: PSI Rockin[gamma] or [omega]
              recover with Lifeup[beta], [gamma], or [omega] as necessary

       -Paula: Freeze[omega]

       -Jeff: "shoot"
              Heavy Bazooka
              Multi Bottle Rocket, if equipped with Rabbit's Foot

       -Poo: Starstorm[alpha]
             Starstorm[omega]
             Freeze[gamma]
             recover with Lifeup[beta] or [gamma] as necessary


   d)Giygas (Final Forms)

     Vulnerable: Brainshock

     Attacks

      -Attack 1
       Damage: 150~220 HP to the entire party
       Status Effect: solidification (25% chance)
       Comments: Freeze protective items, such as the Rain Pendant, reduces
                 damage inflicted by this attack to about ~10 HP. I suggest you
                 give priority to Flash protection, however, because Giygas's
                 Flash equivalent attack has a pretty good chance of rendering
                 someone unconscious. Use Lifeup[omega] to recover from this
                 attack.

      -Attack 2
       Effect: summons 2 lightning bolts
       Damage: 65~170 HP per bolt

      -Attack 3
       Effect: causes uncontrollable crying, feeling strange, paralysis, or an
               instant KO
       Comment: Flash protective items, such as the Night Pendant, provides
                near immunity to this attack.

      -Waste a turn

     Strategy

       The only way to defeat Giygas's final forms is to have Paula "pray" 9
       times. If Paula has the Franklin Badge and the Sea or Star Pendant, she
       will have no trouble surviving. Otherwise, use Lifeup to keep her HP
       near max.

       Use Brainshock[alpha] whenever Giygas is not feeling strange. Have Poo
       use Freeze[alpha] as much as possible to try to solidify Giygas.

       If anyone is not protected from Flash at this point and you gave each
       person a Night Pendant, enter "goods" and select the Night Pendant to
       equip it now.

       -Ness: Lifeup[beta], [gamma], or [omega]

       -Paula: "pray"

       -Jeff: food and medicine

       -Poo: Brainshock[alpha], if Giygas is not feeling strange
             Freeze[alpha], to try to solidify Giygas
             Lifeup[beta] or [gamma]




*******************************************************************************
XVIII.The Ending
*******************************************************************************

The ending in Earthbound is unique in that there are very few cutscenes or 
predetermined occurrences. Rather, the ending allows you to explore the world
of EarthBound free of monsters and Giygas's evil influence. Many people say
something different from the normal course of the game, and some significant
characters can be found in different places. 

To finish exploring and watch the ending credits, talk to Ness's mom and agree
to look at the photo album with her.

NOTE: It's possible to lose a fight during the ending. The Shattered Men can
      still be found on the second floor of the Museum in Summers if you didn't
      defeat them before. If you lose to them in battle, the screen turns black
      and the game over music starts playing, but the game thinks you're still
      in the Museum. Walk to the left and exit the room to see a strange
      glitch.







~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
----------------------------Appendices and Indexes-----------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




*******************************************************************************
XIX.Photo Locations
*******************************************************************************

ONETT

  1.In front of Ness's house, after daybreak
  2.Inside the house for sale in southwest Onett


TWOSON

  1.In front of the Bike Shop
  2.On the west edge of Peaceful Rest Valley, past the pencil statue
  3.In front of the cabin in Peaceful Rest Valley, after Paula joins Ness
  4.In front of the entrance to Chaos Theater, after receiving the Backstage
    Pass


THREED

  1.North central Threed, between the two fenced graveyards and in front of the
      lone gravestone
  2.In front of the circus tent in central Threed, after the monsters are gone


WINTERS

  1.In the campsite north of Lake Tess, after daybreak
  2.Inside Brick Road, after reading one of the signs
  3.Near the center of Stonehenge


GRAPEFRUIT FALLS

  1.In front of the waterfall


SATURN VALLEY

  1.To the right of the hot spring


DUSTY DUNES DESERT

  1.By the Black Sesame Seed, after "talking" to it
  2.In front of the gold mine in Dusty Dunes Desert, after the five moles are
      defeated


FOURSIDE

  1.On the bridge to Fourside, just before the second tunnel
  2.Inside the Fourside Museum, in front of the Dinosaur exhibit
  3.Between the two trees standing between the Monotoli Building and the Dept.
      Store
  4.In front of the Toy Shop in the Fourside Department Store, after the Dept.
      Store Spook is defeated
  5.Outside the Fourside Museum entrance, after recording the Fifth Sanctuary
      Melody


SUMMERS/TOTO

  1.In front of the Hotel in Summers
  2.Inside the Restaurant in Summers, in the northwest part of the building
  3.The beach in Summers, in front of the man selling the Gelato de Resort
  4.Next to one of the sailors in Toto, after Poo joins the party.


DALAAM
                     
  1.In front of the Palace
  2.Inside the Palace, in front of the throne


SCARABA

  1.Left side of the marketplace
  2.In front of the Pyramid entrance
  3.Near a small oasis south of Brick Road's original location (Thanks to: C.V.
    Reynolds)


DEEP DARKNESS

  1.Next to the Myna Bird, southwest of the gift box containing the Beef Jerky


TENDA VILLAGE

  1.Next to the Tenda chief, after giving it the Shyness Book




*******************************************************************************
XX.Gift Box Index
*******************************************************************************

"Gift Box" refers to all item carrying containers, including trash cans,
chests, and coffins. Items that are somewhat easy to miss may also be listed
here.


ONETT
  ____________________________________________________________________________
 |1.Cracked Bat        | weapon for Ness;   | Tracy's room in Ness's house    |
 |                     | Offense +4         |                                 |
 |_____________________|____________________|_________________________________|
 |2.Bread Roll         | recovers 30 HP     | northern Onett, path to impact  |
 |                     |                    | site                            |
 |_____________________|____________________|_________________________________|
 |3.Mr. Baseball Cap   | armor for Ness;    | kid in tree house, northwest of |
 |                     | Defense +6         | Library                         |
 |_____________________|____________________|_________________________________|
 |4.Hamburger          | recovers 50 HP     | next to Burger Shop             |
 |_____________________|____________________|_________________________________|
 |5.Can of Fruit Juice | recovers 6 HP      | next to Arcade                  |
 |_____________________|____________________|_________________________________|
 |6.Travel Charm       | protects from      | man in northern Onett, after    |
 |                     | Paralysis          | opening the Shack               |
 |_____________________|____________________|_________________________________|
 |7.Skip Sandwich      | increases walking  | First Sanctuary Cave            |
 |                     | speed for 10 sec.  |                                 |
 |_____________________|____________________|_________________________________|
 |8.Cold Remedy        | cures colds        | First Sanctuary Cave            |
 |_____________________|____________________|_________________________________|
 |9.Hamburger          | recovers 50 HP     | First Sanctuary Cave            |
 |_____________________|____________________|_________________________________|
 |10.Hamburger         | recovers 50 HP     | southern Onett, on the road to  |
 |                     |                    | Twoson                          |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

TWOSON
  ____________________________________________________________________________
 |1.$50                | money; very useful | man in Hotel, after talking to  |
 |                     |                    | him 17 times                    |
 |_____________________|____________________|_________________________________|
 |2.Broken Machine     | repaired into the  | Apple Kid's house               |
 |                     | Counter-PSI Unit   |                                 |
 |                     | (1 IQ needed)      |                                 |
 |_____________________|____________________|_________________________________|
 |3.Teddy Bear         | absorbs enemy      | Polestar Preschool              |
 |                     | attacks            |                                 |
 |_____________________|____________________|_________________________________|
 |4.Skip Sandwich      | increases walking  | waaaay south of Apple Kid's     |
 |                     | speed for 10 sec.  | house                           |
 |_____________________|____________________|_________________________________|
 |5.Magic Truffle      | recovers 80 PP     | man in Hospital, after giving   |
 |                     |                    | him the Insignificant Item      |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

PEACEFUL REST VALLEY
  ____________________________________________________________________________
 |1.Travel Charm       | protects from      | central area                    |
 |                     | Paralysis          |                                 |
 |_____________________|____________________|_________________________________|
 |2.Luck Capsule       | increases Luck by 1| central area                    |
 |_____________________|____________________|_________________________________|
 |3.Croissant          | recovers 60 HP     | south-central area              |
 |_____________________|____________________|_________________________________|
 |4.Bomb               | inflicts 50~120 HP | south-central area              |
 |                     | of damage          |                                 |
 |_____________________|____________________|_________________________________|
 |5.Hard Hat           | armor; Defense +15 | northwest corner                |
 |_____________________|____________________|_________________________________|
 |6.Cup of Lifenoodles | medicine           | eastern area                    |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

HAPPY HAPPY VILLAGE
  ____________________________________________________________________________
 |1.Croissant          | recovers 60 HP     | Happy Happyists' temple         |
 |_____________________|____________________|_________________________________|
 |2.Skip Sandwich      | increases walking  | Happy Happyists' temple         |
 |                     | speed for 10 sec.  |                                 |
 |_____________________|____________________|_________________________________|
 |3.Great Charm        | armor; Defense +1, | Second Sanctuary Cave           |
 |                     | Speed +5           |                                 |
 |_____________________|____________________|_________________________________|
 |4.Croissant          | recovers 60 HP     | Second Sanctuary Cave           |
 |_____________________|____________________|_________________________________|
 |5.PSI Caramel        | recovers 20 PP     | Second Sanctuary Cave           |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

THREED
  ____________________________________________________________________________
 |1.Teddy Bear         | absorbs enemy      | northeast Threed                |
 |                     | attacks            |                                 |
 |_____________________|____________________|_________________________________|
 |2.Insecticide Spray  | inflicts 100 HP of | northwest Threed                |
 |                     | damage to all      |                                 |
 |                     | enemy bugs         |                                 |
 |_____________________|____________________|_________________________________|
 |3.Skip Sandwich      | increases walking  | east of Bakery                  |
 |                     | speed for 10 sec.  |                                 |
 |_____________________|____________________|_________________________________|
 |4.Jar of Fly Honey   | required item      | southern Threed, after defeating|
 |                     |                    | the Boogey Tent                 |
 |_____________________|____________________|_________________________________|
 |5.Insignificant Item | see "Magic Truffle"| drawer in second story of the   |
 |                     | above              | Hospital                        |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

WINTERS
  ____________________________________________________________________________
 |1.Cookie x7          | recovers 6 HP      | Snow Wood Boarding House, left  |
 |                     |                    | of Jeff and Tony's room         |
 |_____________________|____________________|_________________________________|
 |2.Pop Gun            | weapon for Jeff;   | locker in Snow Wood             |
 |                     | Offense +16        |                                 |
 |_____________________|____________________|_________________________________|
 |3.Holmes Hat         | armor; Defense +10 | locker in Snow Wood             |
 |_____________________|____________________|_________________________________|
 |4.Broken Air Gun     | repaired into      | locker in Snow Wood             |
 |                     | weapon for Jeff    |                                 |
 |                     | (12 IQ needed)     |                                 |
 |_____________________|____________________|_________________________________|
 |5.Bread Roll         | recovers 30 HP     | Brick Road's maze               |
 |_____________________|____________________|_________________________________|
 |6.Croissant          | recovers 60 HP     | Brick Road's maze               |
 |_____________________|____________________|_________________________________|
 |7.Insecticide Spray  | inflicts 100 HP of | Brick Road's maze               |
 |                     | damage to all      |                                 |
 |                     | enemy bugs         |                                 |
 |_____________________|____________________|_________________________________|
 |8.Broken Iron        | repaired into Slime| Brick Road's maze               |
 |                     | Generator          |                                 |
 |                     | (10 IQ needed)     |                                 |
 |_____________________|____________________|_________________________________|
 |9.Stun Gun           | weapon for Jeff;   | Brick Road's maze               |
 |                     | Offense +24        |                                 |
 |_____________________|____________________|_________________________________|
 |10.Hamburger         | recovers 60 HP     | Fourth Sanctuary Cave           |
 |_____________________|____________________|_________________________________|
 |11.Cheap Bracelet    | armor; Defense +5  | Fourth Sanctuary Cave           |
 |_____________________|____________________|_________________________________|
 |12.Bottle Rocket     | inflicts about 120 | Fourth Sanctuary Cave           |
 |                     | HP of damage       |                                 |
 |_____________________|____________________|_________________________________|
 |13.Broken Pipe       | repaired into      | second floor of Dr. Andonuts's  |
 |                     | Shield Killer      | Lab                             |
 |                     | (30 IQ needed)     |                                 |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

UNDERGROUND PASSAGE/GRAPEFRUIT FALLS
  ____________________________________________________________________________
 |1.Silver Bracelet    | armor; Defense +15 | Underground Passage             |
 |_____________________|____________________|_________________________________|
 |2.Skip Sandwich DX   | increases walking  | Underground Passage             |
 |                     | speed for 20 sec.  |                                 |
 |_____________________|____________________|_________________________________|
 |3.Bomb               | inflicts 50~120 HP | Grapefruit Falls                |
 |                     | of damage          |                                 |
 |_____________________|____________________|_________________________________|
 |4.Protein Drink      | recovers 80 HP     | Grapefruit Falls                |
 |_____________________|____________________|_________________________________|
 |5.Bottle Rocket      | inflicts 120 HP of | cave leading to Saturn Valley   |
 |                     | damage             |                                 |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

SATURN VALLEY
  ____________________________________________________________________________
 |1.Rust Promoter      | inflicts 200 HP of | north of Hospital               |
 |                     | damage to all      |                                 |
 |                     | robotic enemies    |                                 |
 |_____________________|____________________|_________________________________|
 |2.Sudden Guts Pill   | doubles Guts for 1 | cave north of Hospital          |
 |                     | fight              |                                 |
 |_____________________|____________________|_________________________________|
 |3.Broken Spray Can   | repaired into      | cave north of Hospital          |
 |                     | Defense Spray      |                                 |
 |_____________________|____________________|_________________________________|
 |4.Protractor         |                    | cave north of Hospital          |
 |_____________________|____________________|_________________________________|
 |5.Cup of Lifenoodles | medicine           | Mr. Saturn, inside the cave     |
 |                     |                    | below the store after defeating |
 |                     |                    | Master Belch                    |
 |_____________________|____________________|                                 |
 |6.Mr. Saturn Coin    | armor; Defense +47,|      "                          |
 |                     |   Luck +18         |                                 |
 |_____________________|____________________|                                 |
 |7.Stag Beetle        | solidifies an enemy|      "                          |
 |_____________________|____________________|_________________________________|
 |8.Coin of Slumber    | armor; Defense +30,| Third Sanctuary Cave            |
 |                     | Luck +10           |                                 |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

BELCH'S BASE
  ____________________________________________________________________________
 |1.Bomb               | inflicts 50~120 HP | to the right of the first ladder|
 |                     | of damage          |                                 |
 |_____________________|____________________|_________________________________|
 |2.Broken Laser       | repaired into      | down the second ladder          |
 |                     | weapon for Jeff    |                                 |
 |                     | (24 IQ needed)     |                                 |
 |_____________________|____________________|_________________________________|
 |3.IQ Capsule         | increases IQ by 1  | down the second ladder          |
 |_____________________|____________________|_________________________________|
 |4.Vital Capsule      | increases Vitality | up the third ladder             |
 |                     | by 1               |                                 |
 |_____________________|____________________|_________________________________|
 |5.HP-Sucker          | tool for Jeff      | up the third ladder             |
 |_____________________|____________________|_________________________________|
 |6.Calorie Stick      | recovers 60 HP     | up the third ladder             |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

DUSTY DUNES DESERT
  ____________________________________________________________________________
 |1.Big Bottle Rocket  | inflicts 500 HP of | south central area, near the    |
 |                     | damage             | wall of rocks                   |
 |_____________________|____________________|_________________________________|
 |2.Double Burger      | recovers 90 HP     | northwest and north-central area|
 |_____________________|____________________|_________________________________|
 |3.Cup of Lifenoodles | medicine           | north-northwest area            |
 |_____________________|____________________|_________________________________|
 |4.Skip Sandwich DX   | increases walking  | next to oasis                   |
 |                     | speed for 20 sec.  |                                 |
 |_____________________|____________________|_________________________________|
 |5.PSI Caramel        | recovers 20 PP     | northeast corner                |
 |_____________________|____________________|_________________________________|
 |6.Sudden Guts Pill   | doubles Guts for 1 | eastern edge                    |
 |                     |   fight            |                                 |
 |_____________________|____________________|_________________________________|
 |7.$1000              | money; very useful | south of the wall of rocks, near|
 |                     |                    | the road                        |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

GOLD MINE
  ____________________________________________________________________________
 |1.IQ Capsule         | increases IQ by 1  | down the ladder north of the    |
 |                     |                    | entrance                        |
 |_____________________|____________________|_________________________________|
 |2.Croissant          | recovers 60 HP     | center of the mine              |
 |_____________________|____________________|_________________________________|
 |3.Picnic Lunch       | recovers 80 HP     | center of the mine              |
 |_____________________|____________________|_________________________________|
 |4.Big Bottle Rocket  | inflicts 500 HP of | southeast from center of the    |
 |                     | damage             | mine                            |
 |_____________________|____________________|_________________________________|
 |5.Secret Herb        | medicine           | north from center of the mine   |
 |_____________________|____________________|_________________________________|
 |6.Teddy Bear         | absorbs enemy      | northwest from center of the    |
 |                     | attacks            | mine                            |
 |_____________________|____________________|_________________________________|
 |7.Super Bomb         | inflicts 140~400 HP| southwest from center of the    |
 |                     | of damage          | mine                            |
 |_____________________|____________________|_________________________________|
 |8.Bomb               | inflicts 50~120 HP | south from center of the mine   |
 |                     | of damage          |                                 |
 |_____________________|____________________|_________________________________|
 |9.Calorie Stick      | recovers 60 HP     | behind one of the five moles    |
 |_____________________|____________________|_________________________________|
 |10.Coin of Defense   | armor; Defense +40,| behind one of the five moles    |
 |                     | Luck +13           |                                 |
 |_____________________|____________________|_________________________________|
 |11.Guts Capsule      | increases Guts by 1| behind one of the five moles    |
 |_____________________|____________________|_________________________________|
 |12.Luck Capsule      | increases Luck by 1| behind one of the five moles    |
 |_____________________|____________________|_________________________________|
 |13.Platinum Band     | armor; Defense +40 | behind one of the five moles    |
 |_____________________|____________________|_________________________________|
 |14.PSI Caramel       | recovers 20 PP     | behind one of the five moles    |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

MOONSIDE
  ____________________________________________________________________________
 |1.Night Pendant      | armor; protects    | southwestern area               |
 |                     | from Flash         |                                 |
 |_____________________|____________________|_________________________________|
 |2.Handbag Strap      | inflicts damage and| southeastern area               |
 |                     | solidifies target  |                                 |
 |_____________________|____________________|_________________________________|
 |3.Secret Herb        | medicine           | southwestern area               |
 |_____________________|____________________|_________________________________|
 |4.Protein Drink      | recovers 80 HP     | west edge                       |
 |_____________________|____________________|_________________________________|
 |5.Double Burger      | recovers 90 HP     | behind Hospital                 |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

MONKEY CAVE
  __________________________________________
 |1.Bag of Dragonite   | inflicts 250~400 HP|
 |                     | of Fire damage to  |
 |                     | all enemies        |
 |_____________________|____________________|
 |2.Broken Tube        | repaired into      |
 |                     | Hungry HP-Sucker   |
 |                     | (36 IQ needed)     |
 |_____________________|____________________|
 |3.Flame Pendant      | armor; protects    |
 |                     | from Fire          |
 |_____________________|____________________|
 |4.Neutralizer        | tool for Jeff;     |
 |                     | resets stats       |
 |                     | changes and removes|
 |                     | everyone's shields |
 |_____________________|____________________|_________________________________
 |5.Brain Food Lunch   | recovers 300 HP and| end of Monkey Cave              |
 |                     | 50 PP              |                                 |
 |_____________________|____________________|_________________________________|
 |6.Cup of Lifenoodles | medicine           | end of Monkey Cave              |
 |_____________________|____________________|_________________________________|
 |7.Hamburger x3       | recovers 50 HP     |
 |_____________________|____________________|
 |8.Picnic Lunch       | recovers 80 HP     |
 |_____________________|____________________|
 |9.Pizza x2           | recovers 120 HP    |
 |_____________________|____________________|
 |10.Protein Drink     | recovers 80 HP     |
 |_____________________|____________________|
 |11.Ruler             |
 |_____________________|____________________
 |12.Wet Towel         | cures sunstroke    |
 |_____________________|____________________|

_______________________________________________________________________________
_______________________________________________________________________________

MONOTOLI BUILDING
  ____________________________________________________________________________
 |1.Sudden Guts Pill   | doubles Guts for 1 | 48th floor                      |
 |                     | fight              |                                 |
 |_____________________|____________________|_________________________________|
 |2.Vital Capsule      | increases Vitality | 48th floor                      |
 |                     | by 1               |                                 |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

DALAAM
  ____________________________________________________________________________
 |1.Brain Food Lunch   | recovers 300 HP    | Dalaam Palace                   |
 |                     | and 50 PP          |                                 |
 |_____________________|____________________|_________________________________|
 |2.Brain Stone        | prevents carrier   | Dalaam Palace                   |
 |                     | from being unable  |                                 |
 |                     | to concentrate     |                                 |
 |_____________________|____________________|_________________________________|
 |3.Cup of Lifenoodles | medicine           | Dalaam Palace                   |
 |_____________________|____________________|_________________________________|
 |4.Bottle of Water    | recovers 10 PP for | Dalaam Restaurant;              |
 |                     | Poo                | inside one of the houses        |
 |_____________________|____________________|_________________________________|
 |5.Bowl of Rice Gruel | recovers 200 HP    | Dalaam Restaurant               |
 |_____________________|____________________|_________________________________|
 |6.Jar of Delisauce   | condiment          | inside one of the houses        |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

FIFTH SANCTUARY SEWER
  ____________________________________________________________________________
 |1.Broken Iron        | repaired into the  | east of entrance                |
 |                     | Slime Generator    |                                 |
 |                     | (10 IQ needed)     |                                 |
 |_____________________|____________________|_________________________________|
 |2.Croissant          | recovers 60 HP     | west of entrance                |
 |_____________________|____________________|_________________________________|
 |3.Broken Spray Can   | repaired into      | middle of first area            |
 |                     | Defense Spray      |                                 |
 |_____________________|____________________|_________________________________|
 |4.Rust Promoter DX   | inflicts 400 HP of | second area                     |
 |                     | damage to all      |                                 |
 |                     | robotic enemies    |                                 |
 |_____________________|____________________|_________________________________|
 |5.Broken Bazooka     | repaired into the  | third area, west of Shining Spot|
 |                     | Heavy Bazooka      |                                 |
 |                     | (45 IQ needed)     |                                 |
 |_____________________|____________________|_________________________________|
 |6.Carrot Key         | unlocks Seventh    | Sanctuary Location              |
 |                     | Sanctuary Cave     |                                 |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

SIXTH SANCTUARY CAVE
  ____________________________________________________________________________
 |1.Sudden Guts Pill   | doubles Guts for 1 | at the bottom of the first hole |
 |                     | fight              |                                 |
 |_____________________|____________________|_________________________________|
 |2.Rock Candy         | increases a random | on the level above the Shining  |
 |                     | stat by 1          | Spot                            |
 |_____________________|____________________|_________________________________|
 |3.Bracer of Kings    | armor for Poo;     | at the bottom of the hole east  |
 |                     | Defense +30, Luck  | of the Shining Spot             |
 |                     | +35                |                                 |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

SCARABA PYRAMID
  ____________________________________________________________________________
 |1.Viper              | poisons target     | east of entrance                |
 |_____________________|____________________|_________________________________|
 |2.Bag of Dragonite   | inflicts 250~450 HP| northwest of the room with the  |
 |                     | of Fire damage to  | sarcophagus                     |
 |                     | all enemies        |                                 |
 |_____________________|____________________|_________________________________|
 |3.Speed Capsule      | increases Speed by | east of room with sarcophagus   |
 |                     | one                |                                 |
 |_____________________|____________________|_________________________________|
 |4.Cup of Lifenoodles | medicine           | east of room with sarcophagus   |
 |_____________________|____________________|_________________________________|
 |5.Rain Pendant       | armor; protects    | room with floor switch          |
 |                     | from Freeze        |                                 |
 |_____________________|____________________|_________________________________|
 |6.Diamond Band       | armor; Defense +50 | east of room containing the Hawk|
 |                     |                    | Eye                             |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

DUNGEON MAN
  _____________________
 |1.$5                 |
 |_____________________|
 |2.$10                |
 |_____________________|____________________
 |3.Cup of Lifenoodles | medicine           |
 |_____________________|____________________|
 |4.IQ Capsule         | increases IQ by 1  |
 |_____________________|____________________|
 |5.Molokheiya Soup    | recovers 80 HP     |
 |_____________________|____________________|
 |6.Pizza              | recovers 120 HP    |
 |_____________________|____________________|
 |7.PSI Caramel        | recovers 20 PP     |
 |_____________________|____________________|
 |8.Snake              | inflicts damage and|
 |                     | may poison target  |
 |_____________________|____________________|
 |9.Sudden Guts Pill   | doubles Guts for 1 |
 |                     | fight              |
 |_____________________|____________________|
 |10.Super Plush Bear  | absorbs enemy      |
 |                     | attacks            |
 |_____________________|____________________|
 |11.Talisman Ribbon   | armor for Paula;   |
 |                     | Defense +60, Luck  |
 |                     | +25                |
 |_____________________|____________________|
 |12.Wet Towel         | cures sunstrokes   |
 |_____________________|____________________|

_______________________________________________________________________________
_______________________________________________________________________________

DEEP DARKNESS
  ____________________________________________________________________________
 |1.Monkey's Love      | solidifies a random| monkey near the beginning of the|
 |                     | enemy              | swamp                           |
 |_____________________|____________________|_________________________________|
 |2.Banana             | recovers 25 HP     | south of arms dealer            |
 |_____________________|____________________|_________________________________|
 |3.Beef Jerky         | recovers 150 HP    | northeast of the Myna Bird      |
 |_____________________|____________________|_________________________________|
 |4.IQ Capsule         | increases IQ by 1  | next to the Myna Bird           |
 |_____________________|____________________|_________________________________|
 |5.Cup of Lifenoodles | medicine           | next to the crashed helicopter  |
 |_____________________|____________________|_________________________________|
 |6.Souvenir Coin      | armor; Defense +80,| west of the crashed helicopter  |
 |                     | Luck +35           |                                 |
 |_____________________|____________________|_________________________________|
 |7.Rock Candy         | increases a random | area before Master Barf         |
 |                     | stat by 1          |                                 |
 |_____________________|____________________|_________________________________|
 |8.Magic Truffle x5   | recovers 80 PP     | scattered throughout the swamp  |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

TENDA VILLAGE
  ____________________________________________________________________________
 |1.Death Ray          | weapon for Jeff;   | trash can                       |
 |                     | Offense +90        |                                 |
 |_____________________|____________________|_________________________________|
 |2.Bag of Dragonite   | inflicts 250~450 HP| Tenda Chief, after curing the   |
 |                     | of Fire damage to  | Tendas of their shyness         |
 |                     | all enemies        |                                 |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

STONEHENGE
  ____________________________________________________________________________
 |1.Spicy Jerky        | recovers 250 HP    | maze-like part of the base      |
 |_____________________|____________________|_________________________________|
 |2.Guts Capsule       | increases Guts by 1| maze-like part of the base      |
 |_____________________|____________________|_________________________________|
 |3.Cup of Lifenoodles | medicine           | maze-like part of the base      |
 |_____________________|____________________|_________________________________|
 |4.Broken Harmonica   | repaired into      | hi-tech part of the base        |
 |                     | Baddest Beam       |                                 |
 |                     | (55 IQ needed)     |                                 |
 |_____________________|____________________|_________________________________|
 |5.PSI Caramel        | recovers 20 PP     | hi-tech part of the base        |
 |_____________________|____________________|_________________________________|
 |6.Broken Trumpet     | repaired into the  | hi-tech part of the base        |
 |                     | Defense Shower     |                                 |
 |                     | (40 IQ needed)     |                                 |
 |_____________________|____________________|_________________________________|
 |7.Pixie's Bracelet   | armor; Defense +60,| hi-tech part of the base        |
 |                     | Luck +10           |                                 |
 |_____________________|____________________|_________________________________|
 |8.Speed Capsule      | increases Speed by | hi-tech part of the base        |
 |                     | one                |                                 |
 |_____________________|____________________|_________________________________|
 |9.Sword of Kings     | weapon for Poo;    | Starman Super (1/128 chance)    |
 |                     | Offense +30        |                                 |
 |_____________________|____________________|_________________________________|
 |10.Saturn Ribbon     | armor for Paula;   | captured Mr. Saturn             |
 |                     | Defense +90, Luck  |                                 |
 |                     | +40                |                                 |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

SEVENTH SANCTUARY CAVE
  ____________________________________________________________________________
 |1.Super Bomb         | inflicts 140~400 HP| down the first ladder           |
 |                     | of damage          |                                 |
 |_____________________|____________________|_________________________________|
 |2.IQ Capsule         | increases IQ by 1  | down the ladder all the way west|
 |                     |                    | of the entrance                 |
 |_____________________|____________________|_________________________________|
 |3.Diadem of Kings    | armor for Poo;     | down the ladder all the way west|
 |                     | Defense +20, Luck  | of the entrance                 |
 |                     | +30                |                                 |
 |_____________________|____________________|_________________________________|
 |4.Luck Capsule       | increases Luck by 1| north of entrance               |
 |_____________________|____________________|_________________________________|
 |5.Rock Candy         | increases a random | lower level                     |
 |                     | stat by 1          |                                 |
 |_____________________|____________________|_________________________________|
 |6.Bottle of DXwater  | recovers 40 PP for | down the ladder east of the     |
 |                     | Poo                | Shining Spot                    |
 |_____________________|____________________|_________________________________|
 |7.Cup of Lifenoodles | medicine           | upper level                     |
 |_____________________|____________________|_________________________________|
 |8.Luxury Jerky       | recovers 300 HP    | down ladder east of Shining Spot|
 |_____________________|____________________|_________________________________|
 |9.Rabbit's Foot      | armor; Speed +40   | south of Shining Spot           |
 |_____________________|____________________|_________________________________|
 |10.Broken Antenna    | repaired into Gaia | Uncontrollable Sphere           |
 |                     | Beam (65 IQ needed)| (1/128 chance)                  |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

LOST UNDERWORLD
  ____________________________________________________________________________
 |1.Brain Food Lunch   | recovers 300 HP and| Teleport to the Lost Underworld |
 |                     | 50 PP              | and go left                     |
 |_____________________|____________________|_________________________________|
 |2.Horn of Life       | medicine           | eastern edge of the Underworld  |
 |_____________________|____________________|_________________________________|
 |3.Sea Pendant        | armor; protects    | northeast corner of the         |
 |                     | from Fire, Freeze  | Underworld                      |
 |                     | and Flash          |                                 |
 |_____________________|____________________|_________________________________|
 |4.Guts Capsule       | increases Guts by 1| northern edge of the Underworld |
 |_____________________|____________________|_________________________________|
 |5.Cloak of Kings     | armor for Poo;     | southwest area                  |
 |                     | Defense +20, Speed |                                 |
 |                     | +40                |                                 |
 |_____________________|____________________|_________________________________|
 |6.Magic Fry Pan      | weapon for Paula   | Chomposaur (1/128 chance)       |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

EIGHTH SANCTUARY CAVE
  ____________________________________________________________________________
 |1.Speed Capsule      | increases Speed by | through the first cave door from|
 |                     | one                | the entrance                    |
 |_____________________|____________________|_________________________________|
 |2.Bag of Dragonite   | inflicts 250~450 HP| up the first couple of ropes    |
 |                     | of Fire damage to  | from the entrance               |
 |                     | all enemies        |                                 |
 |_____________________|____________________|_________________________________|
 |3.Cherub's Band      | armor; Defense +70,| southeast corner of the cave    |
 |                     | Luck +20           |                                 |
 |_____________________|____________________|_________________________________|
 |4.Horn of Life       | medicine           | above the Magic Butterfly room  |
 |_____________________|____________________|_________________________________|
 |5.Moon Beam Gun      | weapon for Jeff;   | near the middle of the cave     |
 |                     | Offense +110       |                                 |
 |_____________________|____________________|_________________________________|
 |6.Star Pendant       | armor; protects    | Major Psychic Psycho            |
 |                     | from Fire, Freeze  | (1/128 chance)                  |
 |                     | Flash, and         |                                 |
 |                     | Paralysis          |                                 |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

MAGICANT
  ____________________________________________________________________________
 |1.Bag of Dragonite   | inflicts 250~450 HP| east of the Flying Man house    |
 |                     | of Fire damage to  |                                 |
 |                     | all enemies        |                                 |
 |_____________________|____________________|_________________________________|
 |2.Goddess Band       | armor; Defense +80,|
 |                     | Luck +30           |
 |_____________________|____________________|
 |3.Magicant Bat       | weapon for Ness;   | 
 |                     | Offense +80        |
 |_____________________|____________________|
 |4.Magic Tart         | recovers 20 PP     |
 |_____________________|____________________|

_______________________________________________________________________________
_______________________________________________________________________________

CAVE OF THE PAST
  ___________________________________________________________________________
 |1.Legendary Bat      | weapon for Ness    | the only gift box in the area  |
 |                     | Offense +110       |                                |
 |_____________________|____________________|________________________________|
 |2.Gutsy Bat          | weapon for Ness;   | Bionic Kraken (1/128 chance)   |
 |                     | Offense +100, Guts |                                |
 |                     | +127               |                                |
 |_____________________|____________________|________________________________|
 |3.Goddess Ribbon     | armor for Paula    | Ghost of Starman (1/128 chance)|
 |                     |                    | (Thanks to: C.V. Reynolds)     |
 |_____________________|____________________|________________________________|




*******************************************************************************
XXI.Shopping Guide
*******************************************************************************

ONETT
  _________
 |Drugstore|
 |_________|__________________________________________________________________
 |1.Cracked Bat        | $18                | weapon for Ness; Offense +4     |
 |_____________________|____________________|_________________________________|
 |2.Tee Ball Bat       |  48                | weapon for Ness; Offense +8     |
 |_____________________|____________________|_________________________________|
 |3.Yo-yo              |  29                | weapon; Offense +6; has slightly|
 |                     |                    | lower accuracy and can't get    |
 |                     |                    | SMAAAASH!! hits; unaffected by  |
 |                     |                    | shields                         |
 |_____________________|____________________|_________________________________|
 |4.Baseball Cap       |  19                | armor; Defense +5               |
 |_____________________|____________________|_________________________________|
 |5.Cheap Bracelet     |  98                | armor; Defense +5               |
 |_____________________|____________________|_________________________________|
 |6.Cold Remedy        |  22                | cures colds                     |
 |_____________________|____________________|_________________________________|

  ___________
 |Burger Shop|
 |___________|________________________________________________________________
 |1.Can of Fruit Juice | $4                 | recovers about 6 HP             |
 |_____________________|____________________|_________________________________|
 |2.Cup of Coffee      |  6                 | recovers about 12 HP            |
 |_____________________|____________________|_________________________________|
 |3.Bag of Fries       |  8                 | recovers about 24 HP            |
 |_____________________|____________________|_________________________________|
 |4.Hamburger          |  14                | recovers about 50 HP            |
 |_____________________|____________________|_________________________________|

  ______
 |Bakery|
 |______|_____________________________________________________________________
 |1.Cookie             | $7                 | recovers about 6 HP             |
 |_____________________|____________________|_________________________________|
 |2.Bread Roll         |  12                | recovers about 30 HP            |
 |_____________________|____________________|_________________________________|
 |3.Skip Sandwich      |  38                | increases walking speed for 10  |
 |                     |                    | sec.                            |
 |_____________________|____________________|_________________________________|
 |4.Lucky Sandwich     |  128               | recovers 60 HP, 200 HP, max HP, |
 |                     |                    | or 4~5 PP                       |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

TWOSON
  ____________________
 |Dept. Store (Burger)|
 |____________________|_______________________________________________________
 |1.Can of Fruit Juice | $4                 | recovers about 6 HP             |
 |_____________________|____________________|_________________________________|
 |2.Cup of Coffee      |  6                 | recovers about 12 HP            |
 |_____________________|____________________|_________________________________|
 |3.Bag of Fries       |  8                 | recovers about 24 HP            |
 |_____________________|____________________|_________________________________|
 |4.Hamburger          |  14                | recovers about 50 HP            |
 |_____________________|____________________|_________________________________|
  ____________________
 |Dept. Store (Bakery)|
 |____________________|_______________________________________________________
 |1.Cookie             | $7                 | recovers about 6 HP             |
 |_____________________|____________________|_________________________________|
 |2.Bread Roll         |  12                | recovers about 30 HP            |
 |_____________________|____________________|_________________________________|
 |3.Skip Sandwich      |  38                | increases walking speed for 10  |
 |                     |                    | sec.                            |
 |_____________________|____________________|_________________________________|
 |4.Lucky Sandwich     |  128               | recovers 60 HP, 200 HP, max HP, |
 |                     |                    | or 4~5 PP                       |
 |_____________________|____________________|_________________________________|
  __________________
 |Dept. Store (Shop)|
 |__________________|_________________________________________________________
 |1.Tee Ball Bat       | $48                | weapon for Ness; Offense +8     |
 |_____________________|____________________|_________________________________|
 |2.Fry Pan            |  56                | weapon for Paula; Offense +10   |
 |_____________________|____________________|_________________________________|
 |3.Slingshot          |  89                | weapon; Offense +12; has        |
 |                     |                    | slightly lower accuracy and     |
 |                     |                    | can't get SMAAAASH!! hits;      |
 |                     |                    | damage is not reduced by shields|
 |_____________________|____________________|_________________________________|
 |4.Cheap Bracelet     |  98                | armor; Defense +5               |
 |_____________________|____________________|_________________________________|
 |5.Baseball Cap       |  19                | armor; Defense +5               |
 |_____________________|____________________|_________________________________|
 |6.Ribbon             |  89                | armor for Paula; Defense +20    |
 |_____________________|____________________|_________________________________|
 |7.Cold Remedy        |  22                | cures colds                     |
 |_____________________|____________________|_________________________________|
 |8.Teddy Bear         |  178               | diverts enemy attacks to itself |
 |_____________________|____________________|_________________________________|

  _____________________
 |Burglin Park (Hippie)|
 |_____________________|______________________________________________________
 |1.Ketchup Packet     | $2                 | condiment; use with a food item |
 |_____________________|____________________| to increase its effectiveness   |
 |2.Sugar Packet       |  3                 |    "                            |
 |_____________________|____________________|                                 |
 |3.Tin of Cocoa       |  4                 |    "                            |
 |_____________________|____________________|                                 |
 |4.Carton of Cream    |  4                 |    "                            |
 |_____________________|____________________|                                 |
 |5.Sprig of Parsley   |  2                 |    "                            |
 |_____________________|____________________|                                 |
 |6.Jar of Hot Sauce   |  3                 |    "                            |
 |_____________________|____________________|                                 |
 |7.Salt Packet        |  2                 |    "                            |
 |_____________________|____________________|_________________________________|
  __________________________
 |Burglin Park (Blonde Dude)|
 |__________________________|_________________________________________________
 |1.Fresh Egg          | $12                | recovers 80 HP; also turns into |
 |                     |                    | a Chicken in about 1 min. 30    |
 |                     |                    | sec.                            |
 |_____________________|____________________|_________________________________|
  ______________________________
 |Burglin Park (Guy With Braids)|
 |______________________________|_____________________________________________
 |1.Defense Spray      | $500               | increases Defense by 6%         |
 |_____________________|____________________|_________________________________|
 |2.Rust Promoter      |  89                | inflicts 200 HP of damage to all|
 |                     |                    | robotic enemies                 |
 |_____________________|____________________|_________________________________|
 |3.Travel Charm       |  60                | protects from Paralysis         |
 |_____________________|____________________|_________________________________|
 |4.Copper Bracelet    |  349               | armor; Defense +10              |
 |_____________________|____________________|_________________________________|
 |5.Broken Spray Can   |  189               | repaired into the Defense Spray |
 |_____________________|____________________|_________________________________|
 |6.Broken Iron        |  149               | repaired into Slime Generator   |
 |                     |                    | (10 IQ needed)                  |
 |_____________________|____________________|_________________________________|
  ________________________________
 |Burglin Park (Shaggy Haired Kid)|
 |________________________________|___________________________________________
 |1.For Sale Sign      | $98                | summons a customer to buy an    |
 |                     |                    | item                            |
 |_____________________|____________________|_________________________________|
  ____________________
 |Burglin Park (Baker)|
 |____________________|_______________________________________________________
 |1.Cookie             | $7                 | recovers about 6 HP             |
 |_____________________|____________________|_________________________________|
 |2.Bread Roll         |  12                | recovers about 30 HP            |
 |_____________________|____________________|_________________________________|
 |3.Skip Sandwich      |  38                | increases walking speed for 10  |
 |                     |                    | sec.                            |
 |_____________________|____________________|_________________________________|
 |4.Lucky Sandwich     |  128               | recovers 60 HP, 200 HP, max HP, |
 |                     |                    | or 4~5 PP                       |
 |_____________________|____________________|_________________________________|
 |5.Can of Fruit Juice |  4                 | recovers about 6 HP             |
 |_____________________|____________________|_________________________________|
 |6.Cup of Coffee      |  6                 | recovers about 12 HP            |
 |_____________________|____________________|_________________________________|
  _________________________
 |Burglin Park (Masked Kid)|
 |_________________________|________________
 |1.Ruler              | $2                 |
 |_____________________|____________________|
  _______________________
 |Burglin Park (Old Lady)|
 |_______________________|____________________________________________________
 |1.Banana             | $5                 | recovers about 25 HP            |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

HAPPY HAPPY VILLAGE
  _________
 |Drugstore|
 |_________|__________________________________________________________________
 |1.Sand Lot Bat       | $98                | weapon for Ness; Offense +15    |
 |_____________________|____________________|_________________________________|
 |2.Fry Pan            |  56                | weapon for Paula; Offense +10   |
 |_____________________|____________________|_________________________________|
 |3.Copper Bracelet    |  349               | armor; Defense +10              |
 |_____________________|____________________|_________________________________|
 |4.Holmes Hat         |  59                | armor; Defense +10              |
 |_____________________|____________________|_________________________________|
 |5.Ribbon             |  89                | armor for Paula; Defense +20    |
 |_____________________|____________________|_________________________________|
 |6.Cold Remedy        |  22                | cures colds                     |
 |_____________________|____________________|_________________________________|
 |7.Refreshing Herb    |  80                | equivalent to Healing[beta]     |
 |_____________________|____________________|_________________________________|
 |8.Croissant          |  18                | recovers about 60 HP            |
 |_____________________|____________________|_________________________________|
 |9.Skip Sandwich      |  38                | increases walking speed for 10  |
 |                     |                    | sec.                            |
 |_____________________|____________________|_________________________________|
 |10.Lucky Sandwich    |  128               | recovers 60 HP, 200 HP, max HP, |
 |                     |                    | or 4~5 PP                       |
 |_____________________|____________________|_________________________________|
 |11.Can of Fruit Juice|  4                 | recovers about 6 HP             |
 |_____________________|____________________|_________________________________|
 |12.Cup of Coffee     |  6                 | recovers about 12 HP            |
 |_____________________|____________________|_________________________________|

  __________________
 |Self-Service Stand|
 |__________________|_________________________________________________________
 |1.Banana             | price is up to you | recovers about 25 HP            |
 |_____________________|____________________|_________________________________|
 |2.Fresh Egg          | price is up to you | recovers 80 HP; also turns into |
 |                     |                    | a Chicken in about 1 min. 30    |
 |                     |                    | sec.                            |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

THREED
  _________
 |Drugstore|
 |_________|__________________________________________________________________
 |1.Minor League Bat   | $399               | weapon for Ness; Offense +26    |
 |_____________________|____________________|_________________________________|
 |2.Thick Fry Pan      |  198               | weapon for Paula; Offense +20   |
 |_____________________|____________________|_________________________________|
 |3.Hard Hat           |  298               | armor; Defense +15              |
 |_____________________|____________________|_________________________________|
 |4.Insecticide Spray  |  19                | inflicts 100 HP of damage to all|
 |                     |                    | bugs                            |
 |_____________________|____________________|_________________________________|
 |5.Copper Bracelet    |  349               | armor; Defense +10              |
 |_____________________|____________________|_________________________________|
 |6.Cold Remedy        |  22                | cures colds                     |
 |_____________________|____________________|_________________________________|
 |7.Vial of Serum      |  58                | cures poison                    |
 |_____________________|____________________|_________________________________|
 |8.Refreshing Herb    |  80                | equivalent to Healing[beta]     |
 |_____________________|____________________|_________________________________|
 |9.Toothbrush         |  3                 | solidifies an enemy             |
 |_____________________|____________________|_________________________________|
 |10.Calorie Stick     |  18                | recovers about 60 HP            |
 |_____________________|____________________|_________________________________|

  ___________
 |Arms Dealer|
 |___________|________________________________________________________________
 |1.Toy Air Gun        | $215               | weapon for Jeff; Offense +32    |
 |_____________________|____________________|_________________________________|
 |2.Bomb               |  149               | inflicts about 100 HP of damage |
 |_____________________|____________________|_________________________________|
 |3.Bottle Rocket      |  29                | inflicts about 120 HP of damage |
 |_____________________|____________________|_________________________________|
 |4.Rust Promoter      |  89                | inflicts 200 HP of damage to all|
 |                     |                    | robotic enemies                 |
 |_____________________|____________________|_________________________________|

  ______
 |Bakery|
 |______|_____________________________________________________________________
 |1.Cookie             | $7                 | recovers about 6 HP             |
 |_____________________|____________________|_________________________________|
 |2.Bread Roll         |  12                | recovers about 30 HP            |
 |_____________________|____________________|_________________________________|
 |3.Croissant          |  18                | recovers about 60 HP            |
 |_____________________|____________________|_________________________________|
 |4.Skip Sandwich      |  38                | increases walking speed for 10  |
 |                     |                    | sec.                            |
 |_____________________|____________________|_________________________________|
 |5.Lucky Sandwich     |  128               | recovers 60 HP, 200 HP, max HP, |
 |                     |                    | or 4~5 PP                       |
 |_____________________|____________________|_________________________________|
 |6.Can of Fruit Juice |  4                 | recovers about 6 HP             |
 |_____________________|____________________|_________________________________|
 |7.Cup of Coffee      |  6                 | recovers about 12 HP            |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

SATURN VALLEY
  _____
 |Store|
 |_____|______________________________________________________________________
 |1.Bionic Slingshot   | $499               | weapon; Offense +32; has        |
 |                     |                    | slightly lower accuracy and     |
 |                     |                    | can't get SMAAAASH!! hits;      |
 |                     |                    | damage is not reduced by shields|
 |_____________________|____________________|_________________________________|
 |2.Travel Charm       |  60                | protects from Paralysis         |
 |_____________________|____________________|_________________________________|
 |3.Great Charm        |  400               | protects from Paralysis;        |
 |                     |                    | Defense +1, Speed +5            |
 |_____________________|____________________|_________________________________|
 |4.Silver Bracelet    |  599               | armor; Defense +15              |
 |_____________________|____________________|_________________________________|
 |5.Red Ribbon         |  179               | armor for Paula; Defense +25    |
 |_____________________|____________________|_________________________________|
 |6.Insecticide Spray  |  19                | inflicts 100 HP of damage to all|
 |                     |                    | bugs                            |
 |_____________________|____________________|_________________________________|
 |7.Stag Beetle        |  8                 | solidifies an enemy             |
 |_____________________|____________________|_________________________________|
 |8.Refreshing Herb    |  80                | equivalent to Healing[beta]     |
 |_____________________|____________________|_________________________________|
 |9.Peanut Cheese Bar  |  22                | recovers about 100 HP           |
 |_____________________|____________________|_________________________________|
 |10.Horn of Life      |  1780              | heals almost any status effect  |
 |                     |                    | or revives someone unconscious  |
 |_____________________|____________________|_________________________________|
 |11.Secret Herb       |  380               | equivalent to Healing[gamma]    |
 |_____________________|____________________|_________________________________|
 |12.Picture Postcard  |  2                 | makes you feel sad and empty    |
 |_____________________|____________________|_________________________________|
  _______________________________
 |Store (after clearing Magicant)|
 |_______________________________|____________________________________________
 |1.Flame Pendant      | $3000              | protects from Fire              |
 |_____________________|____________________|_________________________________|
 |2.Rain Pendant       |  3000              | protects from Freeze            |
 |_____________________|____________________|_________________________________|
 |3.Night Pendant      |  3000              | protects from Flash             |
 |_____________________|____________________|_________________________________|
 |4.Piggy Jelly        |  222               | recovers about 300 HP           |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

DUSTY DUNES DESERT
  _________
 |Drugstore|
 |_________|__________________________________________________________________
 |1.Mr. Baseball Bat   | $498               | weapon for Ness; Offense +38    |
 |_____________________|____________________|_________________________________|
 |2.Thick Fry Pan      |  198               | weapon for Paula; Offense +20   |
 |_____________________|____________________|_________________________________|
 |3.Deluxe Fry Pan     |  598               | weapon for Paula; Offense +30   |
 |_____________________|____________________|_________________________________|
 |4.Silver Bracelet    |  599               | armor; Defense +15              |
 |_____________________|____________________|_________________________________|
 |5.Coin of Slumber    |  1500              | armor; Defense +30, Luck +10    |
 |_____________________|____________________|_________________________________|
 |6.Wet Towel          |  24                | cures sunstroke                 |
 |_____________________|____________________|_________________________________|
 |7.Refreshing Herb    |  80                | equivalent to Healing[beta]     |
 |_____________________|____________________|_________________________________|
 |8.Calorie Stick      |  18                | recovers about 60 HP            |
 |_____________________|____________________|_________________________________|
 |9.Skip Sandwich      |  38                | increases walking speed for 10  |
 |                     |                    | sec.                            |
 |_____________________|____________________|_________________________________|
 |10.Lucky Sandwich    |  128               | recovers 60 HP, 200 HP, max HP, |
 |                     |                    | or 4~5 PP                       |
 |_____________________|____________________|_________________________________|
 |11.Can of Fruit Juice|  4                 | recovers about 6 HP             |
 |_____________________|____________________|_________________________________|
 |12.Picnic Lunch      |  24                | recovers about 80 HP            |
 |_____________________|____________________|_________________________________|

  ___________
 |Arms Dealer|
 |___________|________________________________________________________________
 |1.Zip Gun            | $425               | weapon for Jeff; Offense +40    |
 |_____________________|____________________|_________________________________|
 |2.Bomb               |  149               | inflicts about 100 HP of damage |
 |_____________________|____________________|_________________________________|
 |3.Bottle Rocket      |  29                | inflicts about 120 HP of damage |
 |_____________________|____________________|_________________________________|
 |4.Rust Promoter      |  89                | inflicts 200 HP of damage to all|
 |                     |                    | robotic enemies                 |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

FOURSIDE
  ______
 |Bakery|
 |______|_____________________________________________________________________
 |1.Cookie             | $7                 | recovers about 6 HP             |
 |_____________________|____________________|_________________________________|
 |2.Bread Roll         |  12                | recovers about 30 HP            |
 |_____________________|____________________|_________________________________|
 |3.Croissant          |  18                | recovers about 60 HP            |
 |_____________________|____________________|_________________________________|
 |4.Skip Sandwich      |  38                | increases walking speed for 10  |
 |                     |                    | sec.                            |
 |_____________________|____________________|_________________________________|
 |5.Skip Sandwich DX   |  98                | increases walking speed for 20  |
 |                     |                    | sec.                            |
 |_____________________|____________________|_________________________________|
 |6.Lucky Sandwich     |  128               | recovers 60 HP, 200 HP, max HP, |
 |                     |                    | or 4~5 PP                       |
 |_____________________|____________________|_________________________________|

  ______________________________________
 |Dude with Mohawk in Northeast Fourside|
 |______________________________________|_____________________________________
 |1.Broken Gadget      | $109               | repaired into the Double Beam   |
 |                     |                    | (34 IQ needed)                  |
 |_____________________|____________________|_________________________________|
 |2.Broken Iron        |  149               | repaired into Slime Generator   |
 |                     |                    | (10 IQ needed)                  |
 |_____________________|____________________|_________________________________|
 |3.Defense Spray      |  500               | increases Defense by 6%         |
 |_____________________|____________________|_________________________________|
 |4.Rust Promoter      |  89                | inflicts 200 HP of damage to all|
 |                     |                    | robotic enemies                 |
 |_____________________|____________________|_________________________________|

  _________________________
 |Dept. Store (Arms Dealer)|
 |_________________________|__________________________________________________
 |1.Hyper Beam         | $850               | weapon for Jeff; Offense +58    |
 |_____________________|____________________|_________________________________|
 |2.Bomb               |  149               | inflicts about 100 HP of damage |
 |_____________________|____________________|_________________________________|
 |3.Super Bomb         |  399               | inflicts about 250 HP of damage |
 |_____________________|____________________|_________________________________|
 |4.Bottle Rocket      |  29                | inflicts about 120 HP of damage |
 |_____________________|____________________|_________________________________|
 |5.Big Bottle Rocket  |  139               | inflicts about 500 HP of damage |
 |_____________________|____________________|_________________________________|
  ____________________
 |Dept. Store (Burger)|
 |____________________|_______________________________________________________
 |1.Can of Fruit Juice | $4                 | recovers about 6 HP             |
 |_____________________|____________________|_________________________________|
 |2.Cup of Coffee      |  6                 | recovers about 12 HP            |
 |_____________________|____________________|_________________________________|
 |3.Bag of Fries       |  8                 | recovers about 24 HP            |
 |_____________________|____________________|_________________________________|
 |4.Hamburger          |  14                | recovers about 50 HP            |
 |_____________________|____________________|_________________________________|
 |5.Double Burger      |  24                | recovers about 90 HP            |
 |_____________________|____________________|_________________________________|
  __________________
 |Dept. Store (Food)|
 |__________________|_________________________________________________________
 |1.Boiled Egg         | $9                 | recovers about 40 HP            |
 |_____________________|____________________|_________________________________|
 |2.Bread Roll         |  12                | recovers about 30 HP            |
 |_____________________|____________________|_________________________________|
 |3.Croissant          |  18                | recovers about 60 HP            |
 |_____________________|____________________|_________________________________|
 |4.Banana             |  5                 | recovers about 25 HP            |
 |_____________________|____________________|_________________________________|
 |5.Picnic Lunch       |  24                | recovers about 80 HP            |
 |_____________________|____________________|_________________________________|
  __________________
 |Dept. Store (Cart)|
 |__________________|_________________________________________________________
 |1.Ketchup Packet     | $2                 | condiment; use with a food item |
 |_____________________|____________________| to increase its effectiveness   |
 |2.Sugar Packet       |  3                 |    "                            |
 |_____________________|____________________|                                 |
 |3.Tin of Cocoa       |  4                 |    "                            |
 |_____________________|____________________|                                 |
 |4.Carton of Cream    |  4                 |    "                            |
 |_____________________|____________________|                                 |
 |5.Sprig of Parsley   |  2                 |    "                            |
 |_____________________|____________________|                                 |
 |6.Jar of Hot Sauce   |  3                 |    "                            |
 |_____________________|____________________|                                 |
 |7.Salt Packet        |  2                 |    "                            |
 |_____________________|____________________|_________________________________|
  __________________
 |Dept. Store (Shop)|
 |__________________|_________________________________________________________
 |1.Cold Remedy        | $22                | cures colds                     |
 |_____________________|____________________|_________________________________|
 |2.Refreshing Herb    |  80                | equivalent to Healing[beta]     |
 |_____________________|____________________|_________________________________|
 |3.Protein Drink      |  38                | recovers about 80 HP            |
 |_____________________|____________________|_________________________________|
 |4.Calorie Stick      |  18                | recovers about 60 HP            |
 |_____________________|____________________|_________________________________|
  ___________________
 |Dept. Store (Tools)|
 |___________________|________________________________________________________
 |1.Deluxe Fry Pan     | $598               | weapon for Paula; Offense +30   |
 |_____________________|____________________|_________________________________|
 |2.Chef's Fry Pan     |  1198              | weapon for Paula; Offense +40   |
 |_____________________|____________________|_________________________________|
 |3.Silver Bracelet    |  599               | armor; Defense +15              |
 |_____________________|____________________|_________________________________|
 |4.Gold Bracelet      |  2799              | armor; Defense +30              |
 |_____________________|____________________|_________________________________|
 |5.Insecticide Spray  |  19                | inflicts 100 HP of damage to all|
 |                     |                    | bug type enemies                |
 |_____________________|____________________|_________________________________|
 |6.Toothbrush         |  3                 | solidifies an enemy             |
 |_____________________|____________________|_________________________________|
 |7.Protractor         |  2                 |
 |_____________________|____________________|
  ____________________
 |Dept. Store (Sports)|
 |____________________|_______________________________________________________
 |1.Sand Lot Bat       | $98                | weapon for Ness; Offense +15    |
 |_____________________|____________________|_________________________________|
 |2.Minor League Bat   |  399               | weapon for Ness; Offense +26    |
 |_____________________|____________________|_________________________________|
 |3.Mr. Baseball Bat   |  498               | weapon for Ness; Offense +38    |
 |_____________________|____________________|_________________________________|
 |4.Baseball Cap       |  19                | armor; Defense +5               |
 |_____________________|____________________|_________________________________|
  __________________
 |Dept. Store (Toys)|
 |__________________|_________________________________________________________
 |1.Trick Yo-yo        | $998               | weapon; Offense +46; has        |
 |                     |                    | slightly lower accuracy and     |
 |                     |                    | can't get SMAAAASH!! hits;      |
 |                     |                    | damage is not reduced by shields|
 |_____________________|____________________|_________________________________|
 |2.Coin of Slumber    |  1500              | armor; Defense +30, Luck +10    |
 |_____________________|____________________|_________________________________|
 |3.Coin of Defense    |  2000              | armor; Defense +40, Luck +13    |
 |_____________________|____________________|_________________________________|
 |4.Red Ribbon         |  179               | armor for Paula; Defense +25    |
 |_____________________|____________________|_________________________________|
 |5.Defense Ribbon     |  389               | armor for Paula; Defense +40,   |
 |                     |                    | Luck +15                        |
 |_____________________|____________________|_________________________________|
 |6.Teddy Bear         |  178               | diverts enemy attacks to itself |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

MOONSIDE
  _____
 |Hotel|
 |_____|______________________________________________________________________
 |1.Can of Fruit Juice | $4                 | recovers about 6 HP             |
 |_____________________|____________________|_________________________________|
 |2.Cup of Coffee      |  6                 | recovers about 12 HP            |
 |_____________________|____________________|_________________________________|
 |3.Hamburger          |  14                | recovers about 50 HP            |
 |_____________________|____________________|_________________________________|
 |4.Double Burger      |  24                | recovers about 90 HP            |
 |_____________________|____________________|_________________________________|
 |5.Lucky Sandwich     |  128               | recovers 60 HP, 200 HP, max HP, |
 |                     |                    | or 4~5 PP                       |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

WINTERS
  _________
 |Drugstore|
 |_________|__________________________________________________________________
 |1.T-Rex's Bat        | $698               | weapon for Ness; Offense +48    |
 |_____________________|____________________|_________________________________|
 |2.Non-Stick Frypan   |  1490              | weapon for Paula; Offense +50   |
 |_____________________|____________________|_________________________________|
 |3.Coin of Silence    |  2500              | armor; Defense +45, Luck +16    |
 |_____________________|____________________|_________________________________|
 |4.Picnic Lunch       |  24                | recovers about 80 HP            |
 |_____________________|____________________|_________________________________|
 |5.Skip Sandwich DX   |  98                | increases walking speed for 20  |
 |                     |                    | sec.                            |
 |_____________________|____________________|_________________________________|
 |6.Lucky Sandwich     |  128               | recovers 60 HP, 200 HP, max HP, |
 |                     |                    | or 4~5 PP                       |
 |_____________________|____________________|_________________________________|
 |7.Cup of Coffee      |  6                 | recovers about 12 HP            |
 |_____________________|____________________|_________________________________|

  ___________________________
 |Cave Boy (Before Shrooom!) |
 |___________________________|________________________________________________
 |1.Cup of Noodles    | $98                 | recovers about 40 HP            |
 |____________________|_____________________|_________________________________|
 |2.Beef Jerky        |  70                 | recovers about 150 HP           |
 |____________________|_____________________|_________________________________|
 |3.Protein Drink     |  38                 | recovers about 80 HP            |
 |____________________|_____________________|_________________________________|
 |4.Cup of Coffee     |  6                  | recovers about 12 HP            |
 |____________________|_____________________|_________________________________|
 |5.Bottle of DXwater |  198                | recovers about 40 PP for Poo    |
 |____________________|_____________________|_________________________________|
 |6.Secret Herb       |  380                | equivalent to Healing[gamma]    |
 |____________________|_____________________|_________________________________|

  __________________________
 |Cave Boy (After Shrooom!) |
 |__________________________|_________________________________________________
 |1.Double Burger      | $24                | recovers about 90 HP            |
 |_____________________|____________________|_________________________________|
 |2.Picnic Lunch       |  24                | recovers about 80 HP            |
 |_____________________|____________________|_________________________________|
 |3.Fresh Egg          |  12                | recovers 80 HP; also turns into |
 |                     |                    | a Chicken in about 1 min. 30    |
 |                     |                    | sec.                            |
 |_____________________|____________________|_________________________________|
 |4.Cup of Coffee      |  6                 | recovers about 12 HP            |
 |_____________________|____________________|_________________________________|
 |5.Secret Herb        |  380               | equivalent to Healing[gamma]    |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

SUMMERS/TOTO
  ____
 |Shop|
 |____|_______________________________________________________________________
 |1.Big League Bat     | $3080              | weapon for Ness; Offense +54    |
 |_____________________|____________________|_________________________________|
 |2.Chef's Fry Pan     |  1198              | weapon for Paula; Offense +40   |
 |_____________________|____________________|_________________________________|
 |3.Lucky Coin         |  6000              | armor; Defense +50, Luck +20    |
 |_____________________|____________________|_________________________________|
 |4.Gold Bracelet      |  2799              | armor; Defense +30              |
 |_____________________|____________________|_________________________________|
 |5.Platinum Band      |  6899              | armor; Defense +40              |
 |_____________________|____________________|_________________________________|
 |6.Diamond Band       |  9998              | armor; Defense +50              |
 |_____________________|____________________|_________________________________|
 |7.Super Plush Bear   |  1198              | diverts enemy attacks to itself |
 |_____________________|____________________|_________________________________|

  __________
 |Restaurant|
 |__________|_________________________________________________________________
 |1.Chef's Special     | $298               | recovers about 200 HP           |
 |_____________________|____________________|_________________________________|
 |2.Pasta di Summers   |  128               | recovers about 110 HP           |
 |_____________________|____________________|_________________________________|
 |3.Kraken Soup        |  648               | recovers max HP                 |
 |_____________________|____________________|_________________________________|
 |4.Royal Iced Tea     |  78                | recovers about 60 HP            |
 |_____________________|____________________|_________________________________|
 |5.Can of Fruit Juice |  4                 | recovers about 6 HP             |
 |_____________________|____________________|_________________________________|
 |6.Cup of Coffee      |  6                 | recovers about 12 HP            |
 |_____________________|____________________|_________________________________|

  _________________
 |Magic Cake Vendor|
 |_________________|__________________________________________________________
 |1.Magic Tart         | $480               | recovers about 20 PP            |
 |_____________________|____________________|_________________________________|

  ____________
 |Beach Vendor|
 |____________|_______________________________________________________________
 |1.Gelato de Resort   | $49                | recovers about 30 HP            |
 |_____________________|____________________|_________________________________|

  _________
 |Toto Shop|
 |_________|__________________________________________________________________
 |1.Coin of Defense    | $2000              | armor; Defense +40, Luck +13    |
 |_____________________|____________________|_________________________________|
 |2.Bottle of Water    |  4                 | recovers about 10 PP for Poo    |
 |_____________________|____________________|_________________________________|
 |3.Secret Herb        |  380               | equivalent to Healing[gamma]    |
 |_____________________|____________________|_________________________________|
 |4.Skip Sandwich DX   |  98                | increases walking speed for 20  |
 |                     |                    | sec.                            |
 |_____________________|____________________|_________________________________|
 |5.Lucky Sandwich     |  128               | recovers 60 HP, 200 HP, max HP, |
 |                     |                    | or 4~5 PP                       |
 |_____________________|____________________|_________________________________|
 |6.Cup of Coffee      |  6                 | recovers about 12 HP            |
 |_____________________|____________________|_________________________________|
 |7.Can of Fruit Juice |  4                 | recovers about 6 HP             |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

DALAAM
  __________
 |Restaurant|
 |__________|_________________________________________________________________
 |1.Bottle of Water    | $4                 | recovers about 10 PP for Poo    |
 |_____________________|____________________|_________________________________|
 |2.Bowl of Rice Gruel |  88                | recovers about 200 HP           |
 |_____________________|____________________|_________________________________|
 |3.Jar of Delisauce   |  300               | condiment; works well with all  |
 |                     |                    | appropriate food items          |
 |_____________________|____________________|_________________________________|
 |4.Brain Food Lunch   |  800               | recovers about 300 HP and 50 PP |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

SCARABA
  _________________
 |Hotel Arms Dealer|
 |_________________|__________________________________________________________
 |1.Bomb               | $149               | inflicts about 100 HP of damage |
 |_____________________|____________________|_________________________________|
 |2.Super Bomb         |  399               | inflicts about 250 HP of damage |
 |_____________________|____________________|_________________________________|
 |3.Bottle Rocket      |  29                | inflicts about 120 HP of damage |
 |_____________________|____________________|_________________________________|
 |4.Big Bottle Rocket  |  139               | inflicts about 500 HP of damage |
 |_____________________|____________________|_________________________________|

  _____________
 |Hassan's Shop|
 |_____________|______________________________________________________________
 |1.Wet Towel          | $24                | cures sunstroke                 |
 |_____________________|____________________|_________________________________|
 |2.Vial of Serum      |  58                | cures poison                    |
 |_____________________|____________________|_________________________________|
 |3.Secret Herb        |  380               | equivalent to Healing[gamma]    |
 |_____________________|____________________|_________________________________|
 |4.Sudden Guts Pill   |  500               | doubles Guts for 1 fight        |
 |_____________________|____________________|_________________________________|
 |5.Protein Drink      |  38                | recovers about 80 HP            |
 |_____________________|____________________|_________________________________|
 |6.Banana             |  5                 | recovers about 25 HP            |
 |_____________________|____________________|_________________________________|

  ____________
 |Snake Vendor|
 |____________|_______________________________________________________________
 |1.Snake              | $220               | 50% chance of poisoning a target|
 |_____________________|____________________|_________________________________|
 |2.Viper              |  550               | 100% chance of poisoning target |
 |_____________________|____________________|_________________________________|
 |3.Vial of Serum      |  58                | cures poison                    |
 |_____________________|____________________|_________________________________|

  _________________
 |Condiments Vendor|
 |_________________|__________________________________________________________
 |1.Ketchup Packet     | $2                 | condiment; use with a food item |
 |_____________________|____________________| to increase its effectiveness   |
 |2.Sugar Packet       |  3                 |    "                            |
 |_____________________|____________________|                                 |
 |3.Tin of Cocoa       |  4                 |    "                            |
 |_____________________|____________________|                                 |
 |4.Carton of Cream    |  4                 |    "                            |
 |_____________________|____________________|                                 |
 |5.Sprig of Parsley   |  2                 |    "                            |
 |_____________________|____________________|                                 |
 |6.Jar of Hot Sauce   |  3                 |    "                            |
 |_____________________|____________________|                                 |
 |7.Salt Packet        |  2                 |    "                            |
 |_____________________|____________________|_________________________________|

  ___________
 |Food Vendor|
 |___________|________________________________________________________________
 |1.Bean Croquette     | $12                | recovers about 40 HP            |
 |_____________________|____________________|_________________________________|
 |2.Molokheiya Soup    |  20                | recovers about 80 HP            |
 |_____________________|____________________|_________________________________|
 |3.Kabob              |  54                | recovers about 120 HP           |
 |_____________________|____________________|_________________________________|
 |4.Boiled Egg         |  9                 | recovers about 40 HP            |
 |_____________________|____________________|_________________________________|
 |5.Fresh Egg          |  12                | recovers 80 HP; also turns into |
 |                     |                    | a Chicken in about 1 min. 30    |
 |                     |                    | sec.                            |
 |_____________________|____________________|_________________________________|
 |6.Cup of Coffee      |  6                 | recovers about 12 HP            |
 |_____________________|____________________|_________________________________|
 |7.Bottle of Water    |  4                 | recovers about 10 PP for Poo    | 
 |_____________________|____________________|_________________________________|

  ____________
 |Tools Vendor|
 |____________|_______________________________________________________________
 |1.Big League Bat     | $1380              | weapon for Ness; Offense +54    |
 |_____________________|____________________|_________________________________|
 |2.Platinum Band      |  3899              | armor; Defense +40              |
 |_____________________|____________________|_________________________________|
 |3.Defense Spray      |  500               | increases Defense by 6%         |
 |_____________________|____________________|_________________________________|
 |4.Crystal Charm      |  600               | protects from Paralysis         |
 |_____________________|____________________|_________________________________|
 |5.Broken Cannon      |  218               | repaired into Spectrum Beam     | 
 |                     |                    | (32 IQ needed)                  |
 |_____________________|____________________|_________________________________|
 |6.Piggy Nose         |  300               | helps find Magic Truffles in    |
 |                     |                    | Deep Darkness                   |
 |_____________________|____________________|_________________________________|

  ________________
 |Snake Bag Vendor|
 |________________|___________________________________________________________
 |1.Snake Bag          | $98                | contains an infinite number of  |
 |                     |                    | Snakes                          |
 |_____________________|____________________|_________________________________|

  ________________
 |Pyramid Merchant|
 |________________|___________________________________________________________
 |1.Bottle of DXwater  | $198               | recovers about 40 PP for Poo    |
 |_____________________|____________________|_________________________________|

  _________________________
 |Southern Scaraba Merchant|
 |_________________________|__________________________________________________
 |1.French Fry Pan     | $1790              | weapon for Paula; Offense +60   |
 |_____________________|____________________|_________________________________|
 |2.Crusher Beam       |  1150              | weapon for Jeff; Offense +72    |
 |_____________________|____________________|_________________________________|
 |3.Multi Bottle Rocket|  2139              | inflicts about 1500 HP of damage|
 |_____________________|____________________|_________________________________|
 |4.Bazooka            |  950               | inflicts about 100 HP of damage |
 |_____________________|____________________|_________________________________|
 |5.Bottle of DXwater  |  198               | recovers about 40 PP for Poo    |
 |_____________________|____________________|_________________________________|
 |6.Beef Jerky         |  70                | recovers about 150 HP           |
 |_____________________|____________________|_________________________________|
 |7.Secret Herb        |  380               | equivalent to Healing[gamma]    |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

DEEP DARKNESS
  ___________
 |Arms Dealer|
 |___________|________________________________________________________________
 |1.Combat Yo-yo       | $1148              | weapon; Offense +54; has        |
 |                     |                    | slightly lower accuracy and     |
 |                     |                    | can't get SMAAAASH!! hits;      |
 |                     |                    | damage is not reduced by shields|
 |_____________________|____________________|_________________________________|
 |2.Super Bomb         |  399               | inflicts about 250 HP of damage |
 |_____________________|____________________|_________________________________|
 |3.Multi Bottle Rocket|  2139              | inflicts about 1500 HP of damage|
 |_____________________|____________________|_________________________________|
 |4.Rust Promoter DX   |  289               | inflicts about 400 HP of damage |
 |                     |                    | to all metallic enemies         |
 |_____________________|____________________|_________________________________|

  ___________
 |Businessman|
 |___________|________________________________________________________________
 |1.Diamond Band       | $5198              | armor; Defense +50              |
 |_____________________|____________________|_________________________________|
 |2.Charm Coin         |  3000              | armor; Defense +50, Luck +20    |
 |_____________________|____________________|_________________________________|
 |3.Secret Herb        |  380               | equivalent to Healing[gamma]    |
 |_____________________|____________________|_________________________________|
 |4.Beef Jerky         |  70                | recovers about 150 HP           |
 |_____________________|____________________|_________________________________|
 |5.Cup of Noodles     |  98                | recovers about 40 HP            |
 |_____________________|____________________|_________________________________|
 |6.Protein Drink      |  38                | recovers about 80 HP            |
 |_____________________|____________________|_________________________________|
 |7.Bottle of DXwater  |  198               | recovers about 40 PP for Poo    |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

TENDA VILLAGE
  _________
 |Item Shop|
 |_________|__________________________________________________________________
 |1.Plain Roll         | 1 or 3 Horns of    | recovers about 80 HP            |
 |                     | Life               |                                 |
 |_____________________|____________________|_________________________________|
 |2.Plain Yogurt       | 2 Horns of Life    | recovers about 160 HP           |
 |_____________________|____________________|_________________________________|
 |3.Spicy Jerky        | 4 Horns of Life    | recovers about 250 HP           |
 |_____________________|____________________|_________________________________|
 |4.Bag of Dragonite   | 5 Horns of Life    | inflicts 250~450 HP of Fire     |
 |                     |                    | damage to all enemies on screen |
 |_____________________|____________________|_________________________________|
 |5.Talisman Coin      | 6 Horns of Life    | armor; Defense +60, Luck +25    |
 |_____________________|____________________|_________________________________|
 |6.Hall of Fame Bat   | 7 Horns of Life    | weapon for Ness; Offense +62    |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

LOST UNDERWORLD
  _____
 |Store|
 |_____|______________________________________________________________________
 |1.Ultimate Bat       | $2298              | weapon for Ness; Offense +68    |
 |_____________________|____________________|_________________________________|
 |2.Holy Fry Pan       |  3480              | weapon for Paula; Offense +80,  |
 |                     |                    | Guts +10                        |
 |_____________________|____________________|_________________________________|
 |3.Shiny Coin         |  4000              | armor; Defense +70, Luck +30    |
 |_____________________|____________________|_________________________________|
 |4.Horn of Life       |  1780              | cures almost any status effect  |
 |                     |                    | or revives someone unconscious  |
 |_____________________|____________________|_________________________________|
 |5.Mammoth Burger     |  98                | recovers about 200 HP           |
 |_____________________|____________________|_________________________________|
 |6.Luxury Jerky       |  210               | recovers about 300 HP           |
 |_____________________|____________________|_________________________________|
 |7.Bottle of DXwater  |  198               | recovers about 40 PP for Poo    |
 |_____________________|____________________|_________________________________|

_______________________________________________________________________________
_______________________________________________________________________________

MAGICANT
  _____
 |Store|
 |_____|______________________________________________________________________
 |1.Magic Pudding      | $680               | recovers about 40 PP            |
 |_____________________|____________________|_________________________________|
 |2.Earth Pendant      |  4000              | provides 50% resistance to Fire,|
 |                     |                    | Freeze, and Flash               |
 |_____________________|____________________|_________________________________|




*******************************************************************************
XXII.Item Descriptions
*******************************************************************************

This section lists each item in the game and contains information on what they
do. Items are listed in alphabetical order.


ATM Card

     Use: allows the use of ATMs
     Obtained: Ness starts with this item

     Ness is required to carry the ATM Card at all times. The ATM card can be
     used even if Ness is unconscious.


Backstage Pass

     Use: grants access to Chaos Theater in Twoson
     Obtained: talk to one of the Runaway Five band members after rescuing
               Paula

     Approach the woman blocking the entrance to the music hall and "use" the
     Backstage Pass to gain access. Give this item to Escargo Express once
     Twoson is cleared.


Baddest Beam

     Use: weapon for Jeff; Offense +98
     Obtained: repair the Broken Harmonica (55 IQ needed)

     The Broken Harmonica is found in a gift box in Stonehenge. You likely
     won't need the Baddest Beam if Jeff has the Heavy Bazooka. Give this
     weapon to Escargo Express when a better gun becomes available for Jeff.


Bad Key Machine

     Use: -opens the lockers in Snow Wood Boarding House
          -opens the door to Ness and Paula's underground holding cell in
           Threed
     Obtained: Maxwell in Snow Wood Boarding House

     Give the Bad Key Machine to Escargo Express once Jeff joins Ness.


Bag of Dragonite

     Use: inflicts about 250~450 HP of Fire damage to all enemies on screen
     Obtained: -chest near the end of the Monkey Cave
               -casket in the Pyramid in Scaraba
               -talk to the Tenda Chief after giving him the Shyness Book
               -trade 5 Horns of Life with a Tenda in Tenda Village
               -gift box in the Eighth Sanctuary Cave
               -gift box in Magicant

     The Bag of Dragonite can inflict anywhere from 30 HP to 700 HP of damage
     depending on an enemy's vulnerability to Fire. Physical power shields
     (i.e. Shield[beta] and [omega]) reflect damage from this item.


Bag of Fries

     Use: recovers about 24 HP


Banana

     Use: recovers about 25 HP


Baseball Cap

     Use: equip as "other" on Ness; Defense +5

     Don't buy the Baseball Cap; the Mr. Baseball Cap is better.


Bazooka

     Use: inflicts about 50~120 HP of damage to its target and 25~60 HP of
          damage to adjacent targets
     Obtained: merchant in Southern Scaraba, outside the Pyramid exit

     The Bazooka is not worth buying because it will likely inflict less damage
     than Jeff's "shoot." The Heavy Bazooka is better in every way.


Bean Croquette

     Use: recovers about 40 HP


Beef Jerky

     Use: recovers about 150 HP


Bicycle

     Use: allows Ness to move faster
     Obtained: Bike Shop in Twoson

     The Bicycle is mostly useless because it can't be used if there's more
     than one person in your party, and Paula joins Ness soon after this item
     becomes available. If you decide to get the Bicycle, give it to Escargo
     Express once Paula joins Ness.


Big Bottle Rocket

     Use: item for Jeff; damages a single target
     Obtained: -arms dealer in the Fourside Dept. Store
               -arms dealer in the Hotel in Scaraba

     The Big Bottle Rocket inflicts enough damage to make short work of most
     mid-game bosses. Try to keep at least 2 of these in Jeff's inventory at
     all times until the Multi Bottle Rocket becomes available.

     Most enemies take about 500 HP of damage from the Big Bottle Rocket, but
     enemies with high enough Speed take less damage or avoid damage
     altogether.


Big League Bat

     Use: weapon for Ness: Offense +54
     Obtained: -Summers shop ($3080)
               -Scaraba marketplace ($1380)


Bionic Slingshot

     Use: weapon for Ness, Paula, or Jeff; Offense +32
     Obtained: Saturn Valley store

     Slingshots and Yo-yos have slightly lower accuracies than the party's
     standard weapons and can't get SMAAAASH!! hits, but their damage is not
     reduced by shields. The Bionic Slingshot is good enough for Paula when you
     first reach Saturn Valley, but it should be replaced with a Deluxe Fry Pan
     when you get to Dusty Dunes Desert.


Boiled Egg

     Use: recovers about 40 HP

     The Boiled Egg is helpful when Jeff first ventures through Winters.


Bomb

     Use: inflicts 50~120 HP of damage to a target and some minor damage to
          adjacent targets
     Obtained: most arms dealers in Threed and later

     Give this item to Jeff and use it against bosses.


Bottle of DXwater

     Use: recovers about 40 PP for Poo; recovers 1 PP for Ness and Paula
     Obtained: -merchant by the Pyramid in Scaraba
               -businessman in Deep Darkness

     This item can help maintain the party's PP when going through long
     dungeons. If you have a few Bottles of DXwater, have Poo use
     Lifeup/Healing and Freeze instead of Ness or Paula.


Bottle of Water

     Use: recovers 1 PP for Ness or Paula; recovers about 10 PP for Poo

     The only advantage the Bottle of Water has over the DXwater is that the
     cost per PP recovery for Poo is cheaper with normal Water ($.40 per PP vs.
     $4.95 per PP). This shouldn't be very important since money usually isn't
     an issue.


Bottle Rocket

     Use: item for Jeff; damages a single target
     Obtained: -arms dealer in Threed
               -arms dealer in Dusty Dunes Desert

     The Bottle Rocket inflicts about 120 HP of damage to most targets. Damage
     inflicted by this item and the Big/Multi Bottle Rocket is not reduced by
     Shield, though damage can be reflected and mortally wound Jeff.

     The effectiveness of all types of Bottle Rockets depends on Jeff and the
     target's Speed (source: starmen.net). Enemies faster than Jeff receive
     less damage or avoid damage altogether, though the success rate against
     most enemies is near 100%.


Bowl of Rice Gruel

     Use: recovers about 200 HP


Bracer of Kings

     Use: equip on "arms" for Poo; Defense +30, Luck +35; protects from
          Hypnosis
     Obtained: gift box in the Sixth Sanctuary Cave

     This is the only item Poo should equip on his arms.


Brain Food Lunch

     Use: recovers about 300 HP and 50 PP for Ness, Paula, and Jeff; recovers
          600 HP and 100 PP for Poo
     Obtained: restaurant in Dalaam


Bread Roll

     Use: recovers about 30 HP


Broken Air Gun

     Use: can be repaired by Jeff into the Magnum Air Gun, a weapon for Jeff
     IQ Required: 12
     Obtained: inside one of the lockers in Snow Wood Boarding House

     Jeff should be able to repair this item soon after he joins Ness and Paula
     in Threed.


Broken Antenna

     Use: can be repaired by Jeff into the Gaia Beam, a weapon for Jeff
     IQ Required: 65

     The Uncontrollable Sphere in the Seventh Sanctuary Cave has a 1/128 chance
     of carrying the Broken Antenna. The Gaia Beam is the most powerful weapon
     for Jeff in the game.


Broken Bazooka

     Use: can be repaired by Jeff into the Heavy Bazooka, an item equivalent to
          an infinite supply of Super Bombs
     IQ Required: 45
     Obtained: trash can in the sewers of Fourside

     The Heavy Bazooka is powerful enough to replace Jeff's "shoot" until the
     end of the game.


Broken Cannon

     Use: can be repaired by Jeff into the Spectrum Beam, a weapon for Jeff
     IQ Required: 32

     Buy the Broken Cannon from the marketplace in Scaraba if Jeff does not
     have the Heavy Bazooka. If he does have the Heavy Bazooka, you probably
     won't need the Spectrum Beam.


Broken Gadget

     Use: can be repaired by Jeff into the Double Beam, a weapon for Jeff
     IQ Required: 34

     The Broken Gadget can be bought from a dealer in northern Fourside, past
     the Monotoli Building and the Department Store.


Broken Harmonica

      Use: can be repaired by Jeff into the Baddest Beam, a weapon for Jeff
      IQ Required: 55
      Obtained: gift box in Stonehenge

      If Jeff has the Heavy Bazooka, you probably won't need the Baddest Beam.


Broken Iron

     Use: can be repaired by Jeff into the Slime Generator, an item that
          solidifies a single random target
     IQ Required: 10

     Obtain the Broken Iron before leaving Brick Road's maze in Winters. You
     can also buy one in Twoson or Fourside.

     While the Slime Generator isn't a great item, it has a decent success rate
     against some powerful enemies near the end of the game.


Broken Laser

     Use: can be repaired by Jeff into the Laser Gun, a weapon for Jeff
     IQ Required: 24
     Obtained: gift box in Belch's factory

     Jeff will probably be able to repair the Broken Laser after Master Belch
     is defeated.


Broken Pipe

     Use: can be repaired by Jeff into the Shield Killer, which eliminates a
          shield protecting a single target
     IQ Required: 30
     Obtained: gift box in Dr. Andonuts's Lab

     The Shield Killer can be useful against enemies protected with reflecting
     shields late in the game. It can occasionally fail to work, however, so
     use the Neutralizer instead unless you need a shield yourself.


Broken Spray Can

     Use: can be repaired by Jeff into the Defense Spray, which increases
          someone's Defense by 6% for a fight
     IQ Required: 1

     The Defense Spray is rarely helpful and should be sold for $250.


Broken Trumpet

     Use: can be repaired by Jeff into the Defense Shower, which increases the
          entire party's Defense by about 6% per use in battle
     IQ Required: 40
     Obtained: gift box in Stonehenge

     The Defense Shower isn't a very helpful item. Give it to Escargo Express
     if you don't need it.


Broken Tube

     Use: can be repaired by Jeff into the Hungry HP-Sucker, an item that can
          drain some HP from all enemies on screen and give it to Jeff
     IQ Required: 36
     Obtained: trash can in the Monkey Cave in Dusty Dunes Desert

     The Hungry HP-Sucker can be somewhat useful against groups of weak
     enemies. It also ignores shields and can drain a lot of HP from bosses,
     but it usually has a low success rate against strong enemies.

     Jeff will likely be able to repair the Broken Tube by the time you record
     the Fifth or Sixth Sanctuary Melody.


Broken Machine

     Use: Jeff can repair this item into the Counter-PSI Unit, an item that can
          render a target unable to use PSI for 4 rounds
     IQ Required: 1
     Obtained: trash can in Apple Kid's house

     The Counter-PSI Unit rarely works against strong enemies, so you can leave
     the Broken Machine behind or give it to Escargo Express.


Calorie Stick

     Use: recovers about 60 HP


Can of Fruit Juice

     Use: recovers 6 HP


Carrot Key

     Use: unlocks the Sixth Sanctuary Cave in Dalaam
     Obtained: Fifth Sanctuary Spot


Carton of Cream

     Use: condiment
     Obtained: -Burglin Park in Twoson
               -Fourside Department Store
               -Scaraba marketplace

     To use a condiment, place the condiment and a food item in the same
     person's inventory. The condiment is automatically applied when the food
     item is used. If the two go well together, the amount of HP/PP recovered
     increases by 50~100%. Otherwise, there is no boost, and the condiment is
     wasted.


Casey Bat

     Use: weapon for Ness; Offense +125; accuracy of 25%
     Obtained: Master Barf in Deep Darkness

     The Casey Bat is too unreliable for general use.


Charm Coin

     Use: equip as "other" on Ness, Paula, or Jeff; Defense +50, Luck +20
     Obtained: businessman in Deep Darkness

     The Charm Coin is identical to the Lucky Coin sold in Summers but is half
     the price.


Cheap Bracelet

     Use: equip on "arms" for Ness, Paula, or Jeff; Defense +5
     Obtained: Onett Drugstore

     Buy and equip the Cheap Bracelet on Ness before fighting Frank. Sell it
     when you buy the Copper Bracelet in Burglin Park in Twoson.


Chef's Fry Pan

     Use: weapon for Paula; Offense +40
     Obtained: -Fourside Dept. Store
               -Summers shop


Chef's Special

     Use: recovers about 200 HP
     Obtained: restaurant in Summers


Cherub's Band

     Use: equip on "arms" for Ness, Paula, or Jeff; Defense +70, Luck +20;
          protects from Hypnosis
     Obtained: gift box on the lowest level of the Eighth Sanctuary Cave

     To find the Cherub's Band, walk all the way to the rightmost wall of the
     Eighth Sanctuary Cave.


Chick

     Use: none
     Obtained: keep a Fresh Egg in your inventory for about 1 min.

     The Chick turns into a Chicken in about 30 or 40 seconds. The Chick runs
     away when used.


Chicken

     Use: can be sold for $110
     Obtained: keep a Chick in your inventory for about 30 or 40 sec.

     Buy Fresh Eggs for $12, wait for it to grow into a Chicken, and sell the
     Chicken for a $98 profit. Like the Chick, the Chicken runs away when used.


Cloak of Kings

     Use: equip on "body" for Poo; Defense +20, Speed +40
     Obtained: gift box in the Lost Underworld

     The Cloak of Kings is in the southwest part of the Underworld. The Cloak
     of Kings will likely make Poo the fastest party member, so have him use
     Lifeup when you need to save someone mortally wounded.


Coin of Defense

     Use: equip as "other" on Ness, Paula, or Jeff; Defense +40, Luck +13
     Obtained: -gift box in the gold mine in Dusty Dunes Desert
               -Fourside Dept. Store


Coin of Silence

     Use: equip as "other" on Ness, Paula, or Jeff; Defense +45, Luck +16
     Obtained: Winters Drugstore

     Buy the Coin of Silence at the Winters Drugstore as a low-cost alternative
     to the Lucky Coin in Summers.


Coin of Slumber

     Use: equip as "other" on Ness, Paula, or Jeff; Defense +30, Luck +10
     Obtained: -gift box in the Third Sanctuary Cave
               -Drugstore in Dusty Dunes Desert


Cold Remedy

     Use: heals a cold
     Obtained: Twoson Dept. Store

     Use up any Cold Remedies you have before using Healing[alpha] when away
     from a place to rest. This item is particulary useful in Peaceful Rest
     Valley.


Combat Yo-Yo

     Use: weapon for Ness, Paula, or Jeff; Offense +54
     Obtained: arms dealer in Deep Darkness

     Slingshots and Yo-yos have slightly lower accuracies than the party's
     standard weapons and cannot get SMAAAASH!! hits, but their damage is not
     reduced by shields. Avoid using them for the most part.


Contact Lens

     Use: return this to its owner to receive a Pair of Dirty Socks

     The Contact Lens can be found northwest of the miner's shack in Dusty
     Dunes Desert. Return it to the man on the second floor of the Bakery in
     Fourside to receive a Pair of Dirty Socks, an item that solidifies a
     single target in battle (not very useful).


Cookie

     Use: recovers 6 HP

     Use Cookies to recover minor or moderate damage after fights.


Copper Bracelet

     Use: equip on "arms" for Ness, Paula, or Jeff; Defense +10
     Obtained: -Burglin Park in Twoson
               -Drugstore in Happy Happy Village
               -Drugstore in Threed


Counter-PSI Unit

     Use: renders a single enemy unable to use PSI for 4 rounds
     Obtained: repair the Broken Machine (1 IQ needed)

     The Counter-PSI Unit rarely works against strong enemies. Give it to
     Escargo Express.


Cracked Bat

     Use: weapon for Ness; Offense +4
     Obtained: gift box in Ness's house

     Obtain the Cracked Bat and equip it as soon as the game starts. Sell it
     once you buy the Tee Ball Bat at the Drugstore in Onett.


Croissant

     Use: recovers about 60 HP


Crusher Beam

    Use: weapon for Jeff; Offense +72
    Obtained: merchant in Southern Scaraba

    If Jeff has the Heavy Bazooka or the Spectrum Beam, you won't need the
    Crusher Beam.


Crystal Charm

     Use: equip on "body" for Ness, Paula, or Jeff; Defense +2, Speed +15;
          protects from Paralysis
     Obtained: Scaraba marketplace

     The Crystal Charm can help Jeff attack before most enemies and improve the
     effectiveness of his Bottle Rockets (source: starmen.net). Equip this item
     on him until the last few parts of the game.


Cup of Coffee

     Use: recovers about 12 HP


Cup of Lifenoodles

     Use: can revive someone unconscious or heal poison, nausea, colds,
          sunstroke, sleep, crying, feeling strange, paralysis, and
          diamondization

     This item is a potential lifesaver. Make sure Ness has one or two of these
     in his inventory and give one to each party member if you have any extras.
     The Cup of Lifenoodles can be found only in gift boxes, but the Horn of
     Life is an equivalent item sold in Saturn Valley for $1780.


Cup of Noodles

     Use: recovers about 40 HP


Death Ray

     Use: weapon for Jeff; Offense +90
     Obtained: trash can in Tenda Village


Defense Ribbon

     Use: equip as "other" on Paula; Defense +40, Luck +15
     Obtained: Fourside Dept. Store

     Don't buy the Defense Ribbon for Paula because she leaves the party soon
     after this becomes available.


Defense Shower

     Use: increases the entire party's Defense by 6% up to four times in a
          single battle; can be used an infinite number of times
     Obtained: repair the Broken Trumpet (40 IQ needed)

     The Defense Shower isn't very useful for the most part and should be given
     to Escargo Express.


Defense Spray

     Use: increases the Defense of a single person by about 6%; gone after one
          use

     The Defense Spray isn't very useful and should be sold for $250.


Deluxe Fry Pan

     Use: weapon for Paula; Offense +30
     Obtained: Drugstore in Dusty Dunes Desert


Diadem of Kings

     Use: equip as "other" on Poo; Defense +20, Luck +30; slightly increases
          resistance to Fire and Freeze
     Obtained: gift box in the Seventh Sanctuary Cave

     The Diadem of Kings can be found by falling through a hole to the right of
     the Shining Spot.


Diamond

     Use: frees the Runaway Five

     To receive the Diamond, talk to the miner after defeating the 5 moles in
     the gold mine, then head for Fourside. The miner's brother stops you on
     the way and gives you the Diamond. "Use" the Diamond while standing next
     to the manager of Topolla Theater to free the Runaway Five.


Diamond Band

     Use: equip on "arms" for Ness, Paula, or Jeff; Defense +50
     Obtained: -Summers shop ($9998)
               -casket in the Pyramid in Scaraba
               -businessman in Deep Darkness ($5198)


Double Beam

     Use: weapon for Jeff; Offense +66
     Obtained: repair the Broken Gadget (34 IQ needed)

     The Broken Gadget can be bought from a dealer in northern Fourside, past
     the Monotoli Building and the Dept. Store.


Double Burger

     Use: recovers about 90 HP


Earth Pendant

     Use: equip on "body" for Ness, Paula, or Jeff; provides 50% protection
          from Fire, Freeze, and Flash; Defense +16
     Obtained: store in Magicant

     If Ness isn't protected from Flash, buy the Earth Pendant to prevent him
     from getting instantly defeated by Flash and equivalent attacks. The Earth
     Pendant doesn't completely protect from Flash, so don't buy it if Ness has
     the Night, Sea, or Star Pendant.


Eraser Eraser

     Use: eliminates the eraser statue blocking the way into Stonehenge
     Obtained: from Apple Kid's mouse in Dr. Andonuts's Lab after visiting
               Tenda Village

     The Eraser Eraser is not used after Stonehenge and should be given to
     Escargo Express.


Exit Mouse

     Use: instantly takes the party to the entrance of a dungeon or cave
     Obtained: -in a house south of Onett
               -in the gold mine in Dusty Dunes Desert
               -in Stonehenge


Flame Pendant

     Use: equip on "body" for Ness, Paula, or Jeff; reduces damage from Fire
          and equivalent attacks by about 96%; Defense +15
     Obtained: -trash can in the Monkey Cave
               -Saturn Valley store, after clearing Magicant

     Equip the Flame Pendant on Paula until you get the Sea Pendant in the Lost
     Underworld. This item also reduces damage inflicted by Fire equivalent
     attacks such as "breathe fire."


For Sale Sign

     Use: summons a customer to buy an item
     Obtained: shaggy haired kid in Burglin Park

     The For Sale Sign can be convenient because inventory space is limited,
     and you'll likely have to get rid of a lot of unneeded items after the
     early parts of the game.


Franklin Badge

     Use: reflects electrical attacks away from the person carrying the Badge
     Obtained: Paula in Happy Happy Village

     Give the Badge to Paula once she joins Ness to help her survive.


French Fry Pan

      Use: weapon for Paula; Offense +60
      Obtained: merchant in southern Scaraba


Fresh Egg

     Use: recovers about 80 HP; turns into a Chick in about 1 min. and then a
          Chicken after another 30~40 sec.

     Fresh Eggs can help you earn money in the early parts of the game. Buy a
     Fresh Egg for $12 and sell the Chicken for $110 to gain $98. The best
     place to buy Fresh Eggs is probably Burglin Park in Twoson. Another great
     place is the food stand in Happy Happy Village where you can get Fresh
     Eggs for free, though the food stand closes after you defeat Mr.
     Carpainter.


Fry Pan

     Use: weapon for Paula; Offense +10
     Obtained: Drugstore in Happy Happy Village

     Buy the Fry Pan when Paula joins Ness. Sell it once the Thick Fry Pan
     becomes available in Threed.


Gaia Beam

     Use: weapon for Jeff
     Obtained: repair the Broken Antenna (65 IQ needed)

     The Broken Antenna can be found only by fighting Uncontrollable Spheres in
     the Seventh Sanctuary Cave. The Uncontrollable Sphere has a 1/128 chance
     of dropping the Broken Antenna, so you'll need a lot of luck or a lot of
     patience to get one. The Gaia Beam is the most powerful weapon for Jeff in
     the game.


Gelato de Resort

     Use: recovers about 30 HP
     Obtained: snack stand on the beach in Summers


Goddess Band

     Use: equip on "arms" for Ness, Paula, or Jeff; Defense +80, Luck +30;
          protects from Hypnosis
     Obtained: gift box in Magicant

     Equip the Goddess Band on Paula after Ness wakes up from Magicant.


Goddess Ribbon

    Use: armor; equip as "other" on Paula

    The Ghost of Starman has a 1/128 chance of dropping the Goddess Ribbon, the
    best "other" armor for Paula (Thanks to: C.V. Reynolds). I have never
    gotten this item, but according to the in-game description it increases
    Defense and Luck and protects from Hypnosis (Thanks to: R. Etheridge).


Gold Bracelet

     Use: equip on "arms" for Ness, Paula, or Jeff; Defense +30
     Obtained: Fourside Dept. Store


Great Charm

     Use: equip on "body" for Ness, Paula, or Jeff; Defense +1, Speed +5;
          protects from Paralysis
     Obtained: -gift box in the Second Sanctuary Cave
               -Saturn Valley shop


Gutsy Bat

     Use: weapon for Ness; Offense +100, Guts +127

     The Bionic Kraken in the Cave of the Past has a 1/128 chance of carrying
     the Gutsy Bat, the best weapon for Ness in the game. The Guts increase is
     enough to give Ness SMAAAASH!! hits roughly 40% of the time.


Guts Capsule

     Use: permanently increases Guts by 1; Guts determines the chances of
          getting SMAAAASH!! hits and surviving mortal blows
     Obtained: -gift box in the gold mine in Dusty Dunes Desert
               -gift box in Stonehenge
               -gift box in the Lost Underworld

     Use all Guts Capsules on Ness. Ness will likely benefit the most from a
     high Guts stat since his "bash" is the strongest in the party. You'll also
     want him to stay alive as much as possible to keep everyone healthy with
     his Lifeup and Healing.


Hall of Fame Bat

     Use: weapon for Ness; Offense +62
     Obtained: trade 7 Horns of Life at the store in Tenda Village

     Don't trade for this weapon because it's quickly superseded by the
     Ultimate Bat at the next village.


Hamburger

     Use: recovers about 50 HP

     Always carry a few Hamburgers in the early parts of the game in case Ness
     runs low on PP in the middle of a tough fight or while away from a place
     to rest.


Hand-Aid

     Use: recovers max HP
     Obtained: talk to Paula's mom after Paula joins Ness


Handbag Strap

     Use: inflicts minor damage and solidifies a single target


Hard Hat

     Use: equip as "other" on Ness, Paula, or Jeff; Defense +15
     Obtained: -gift box in Peaceful Rest Valley
               -Drugstore in Threed


Hawk Eye

     Use: allows you to see in Deep Darkness
     Obtained: inside the Pyramid in Scaraba

     "Use" the Hawk Eye while in the dark part of Deep Darkness to make things
     visible. If Poo was carrying this item when he left the party, you can get
     it back by calling Escargo Express.


Heavy Bazooka

     Use: item for Jeff; inflicts about 140~400 HP of damage to its target and
          70~200 HP of damage to adjacent targets
     Obtained: repair the Broken Bazooka (45 IQ needed)

     Be sure to get the Broken Bazooka in the sewers of Fourside. The Heavy
     Bazooka is very useful because it usually inflicts more damage than Jeff's
     "shoot," and it never misses even if Jeff is crying. Unless you take the
     time to level up Jeff, the Heavy Bazooka will likely be stronger than
     Jeff's "shoot" until the end of the game.


Hieroglyph Copy

     Use: repeats what is written on the Hieroglyphs in the Museum in Summers
     Obtained: second floor of the Museum in Summers

     The Hieroglyph Copy explains how to open the Pyramid in Scaraba. Give it
     to Escargo Express if you don't need it.


Holmes Hat

     Use: equip as "other" on Ness, Paula, or Jeff; Defense +10
     Obtained: -Drugstore in Happy Happy Village
               -inside a locker in Snow Wood Boarding House


Holy Fry Pan

     Use: weapon for Paula; Offense +80, Guts +10
     Obtained: store in the Lost Underworld


Horn of Life

     Use: can revive someone unconscious or heal poison, nausea, colds,
          sunstroke, sleep, crying, feeling strange, paralysis, and
          diamondization
     Obtained: Saturn Valley store

     The Horn of Life is identical to the Cup of Lifenoodles in its effects,
     but the Horn of Life can be bought at Saturn Valley for $1780.


HP-Sucker

     Use: tool for Jeff; drains a portion of a single target's HP and gives it
          to Jeff
     Obtained: trash can in Belch's Factory

     The HP-Sucker ignores all shields and can drain a lot of HP from bosses,
     but it drains very little HP from most normal enemies and rarely works
     against strong enemies and bosses. I usually sell it for $400.


Hungry HP-sucker

     Use: tool for Jeff; drains a portion of all enemies' HP and gives it to
          its user
     Obtained: repair the Broken Tube (36 IQ needed)

     The Hungry HP-Sucker can be somewhat useful against groups of weak
     enemies. It also ignores shields and can drain a lot of HP from bosses,
     but it usually has a low success rate against strong enemies.

     The HP drained by this item is added to the current amount displayed by
     Jeff's HP counter even if it's rolling (source: starmen.net). Hence, you
     should not press the A or L button when draining HP from multiple enemies
     to recover as much as possible.


Insecticide Spray

     Use: inflicts about 100 HP of damage to all bugs in battle

     The Insecticide Spray is helpful against only Red Antoids in Grapefruit
     Falls and Mostly Bad Flies in Belch's Base.


Insignificant Item

     Use: none; trade it for a Magic Truffle (recovers 80 PP; 160 PP with a
          Ketchup Packet)

     The Insignificant Item can be found in one of the rooms on the second
     floor of Threed Hospital. Enter the room on the left and "check" the
     drawer to obtain it.

     As its name suggests, the Insignificant Item does nothing and sells for
     only $1. Go to the second floor of Twoson Hospital and enter the room on
     the left. Give the Insignificant Item to the man in this room to receive
     a Magic Truffle in return.


IQ Capsule

     Use: permanently increases IQ by 1; IQ determines the max PP of Ness,
          Paula, and Poo and allows Jeff to repair items
     Obtained: -trash can in Belch's Factory
               -gift box in the gold mine in Dusty Dunes Desert
               -gift box in Dungeon Man
               -gift box in Deep Darkness
               -gift box in the Seventh Sanctuary Cave

     Use all IQ Capsules as soon as they're obtained. I usually use them on
     Paula or Poo.


Jar of Delisauce

     Use: condiment; works well with all appropriate food items
     Obtained: restaurant in Dalaam

     To use a condiment, place the condiment and a food item in the same
     person's inventory. The condiment is automatically applied when the food
     item is used. If the two go well together, the amount of HP/PP recovered
     increases by 50~100%. Otherwise, there is no boost, and the condiment is
     wasted.


Jar of Fly Honey

     Use: needed to defeat Master Belch
     Obtained: defeat the Boogey Tent in southern Threed after Jeff joins Ness

     The Jar of Fly Honey is needed to defeat the boss Master Belch. This item
     isn't used anywhere else and can be given to Escargo Express once Master
     Belch is defeated.


Jar of Hot Sauce

     Use: condiment
     Obtained: -Burglin Park in Twoson
               -Fourside Department Store
               -Scaraba marketplace

     To use a condiment, place the condiment and a food item in the same
     person's inventory. The condiment is automatically applied when the food
     item is used. If the two go well together, the amount of HP/PP recovered
     increases by 50~100%. Otherwise, there is no boost, and the condiment is
     wasted.


Kabob

     Use: recovers about 120 HP


Ketchup Packet

     Use: condiment
     Obtained: -Burglin Park in Twoson
               -Fourside Department Store
               -Scaraba marketplace

     Ketchup Packets are best used with Magic Truffles. The Magic Truffle is a
     food item that recovers 80 PP, but only 6 of them can be found in the
     game. To make the most of them, use Magic Truffles with Ketchup Packets to
     recover 160 PP.

     To use a condiment, place the condiment and a food item in the same
     person's inventory. The condiment is automatically applied when the food
     item is used. If the two go well together, the amount of HP/PP recovered
     increases by 50~100%. Otherwise, there is no boost, and the condiment is
     wasted.


Key to the Cabin

     Use: unlocks Paula's jail cell in Peaceful Rest Valley
     Obtained: defeat Mr. Carpainter


Key to the Locker

     Use: nothing, but needs to be used to progress in the game
     Obtained: talk to Maxwell on the first floor of Snow Wood Boarding House

     Go up to one of the lockers and "use" the Key to the Locker. Talk to
     Maxwell afterwards, and he'll give Jeff the Bad Key Machine.


Key to the Shack

     Use: opens the shack leading to the First Sanctuary Cave in Onett
     Obtained: talk to the mayor of Onett after defeating Frank

     "Use" this item while standing next to the door to the shack in northern
     Onett to open it.


Key to the Tower

     Use: allows access into Dungeon Man
     Obtained: talk to the native outside the Pyramid exit in southern Scaraba

     Give this Key to Escargo Express once Scaraba is cleared.


King Banana

     Use: needed to reach the end of the Monkey Cave
     Obtained: talk to one of the monkeys in the Monkey Cave

     Trade the King Banana with one of the monkeys in the Monkey Cave to reach
     the end of the cave.


Kraken Soup

     Use: recovers max HP
     Obtained: restaurant in Summers


Large Pizza

     Use: recovers about 240 HP for the entire party

     The Large Pizza can be useful before Ness learns Lifeup[omega] at level 70.
     To order a Large Pizza, enter a Mach Pizza store in Twoson or Threed and
     learn their phone number. Call Mach Pizza over any phone and wait 3
     minutes for the pizza to be delivered.


Laser Gun

     Use: weapon for Jeff; Offense +48
     Obtained: repair the Broken Laser (24 IQ needed)

     The Broken Laser can be found in a trash can in Belch's Factory. Jeff
     should be able to repair the Broken Laser soon after Master Belch is
     defeated. Give the Laser Gun to Escargo Express once a stronger weapon
     becomes available.


Legendary Bat

     Use: weapon for Ness; Offense +110
     Obtained: gift box in the Cave of the Past


Luck Capsule

     Use: permanently increases Luck by 1; a higher Luck reduces the success
          rate of some attacks made against that person
     Obtained: -gift box in Peaceful Rest Valley
               -gift box in the gold mine in Dusty Dunes Desert
               -gift box in the Seventh Sanctuary Cave

     Jeff and Poo are the most deficient in Luck in the party and might benefit
     the most from the Luck Capsule.


Lucky Coin

     Use: equip as "other" on Ness, Paula, or Jeff; Defense +50, Luck +20
     Obtained: Summers shop

     A cheaper alternative to the Lucky Coin is the Coin of Silence sold in
     Winters (Defense +45, Luck +16). 


Lucky Sandwich

     Use: recovers 60 HP, 200 HP, max HP, or 5 PP


Luxury Jerky

     Use: recovers about 300 HP


Magicant Bat

     Use: weapon for Ness; Offense +80
     Obtained: gift box in Magicant


Magic Fry Pan
 
     Use: weapon for Paula; Offense +50, Guts +100

     The Chomposaur in the Lost Underworld has a 1/128 chance of carrying the
     Magic Fry Pan, a weapon for Paula that increases Offense by 50 and Guts by
     100. The Offense increase isn't the best, and I don't think this weapon is
     worth going out of your way to get.


Magic Pudding

     Use: recovers about 40 PP
     Obtained: store in Magicant

     Buy as many Magic Puddings as you can in Magicant before heading into
     dangerous territory. Buy at least 2 or 3, especially if Ness doesn't have
     a Brain Food Lunch or a Magic Truffle.


Magic Tart

     Use: recovers about 20 PP
     Obtained: Magic Cake lady in Summers


Magic Truffle

     Use: recovers about 80 PP (160 PP with a Ketchup Packet)

     Only 6 Magic Truffles can be found in the game. The earliest one can be
     obtained by finding the Insignificant Item in the Hospital in Threed and
     returning it to a man in Twoson Hospital. The other 5 can be found growing
     at the base of trees in Deep Darkness; "use" the Piggy Nose to pinpoint
     their locations.

     Because of the scarcity of Magic Truffles, make the most of them by using
     them with Ketchup Packets.


Magnum Air Gun

     Use: weapon for Jeff; Offense +36
     Obtained: repair the Broken Air Gun (12 IQ needed)

     The Broken Air Gun is found in a locker in Snow Wood Boarding House. Jeff
     should be able to repair the Broken Air Gun before going through the
     Underground Passage in Threed. Give the Magnum Air Gun to Escargo Express
     once a better weapon becomes available.


Mammoth Burger

     Use: recovers about 200 HP


Map

     Use: press the X button while carrying this item to see a map of the
          current town
     Obtained: talk to the librarian in Onett

     Give the Map to Escargo Express if you don't need it.


Meteorite Piece

     Use: completes the Phase Distorter

     Obtain the Meteorite Piece by "checking" the meteorite in Onett after
     testing the Phase Distorter. Give it to Dr. Andonuts to proceed to the
     last part of the game.


Meteornium

     Use: nothing; sell for money

     This rare item can be obtained only by defeating certain enemies. Sell it
     for a good amount of cash.


Meteotite

     Use: nothing; sell for $2000

     This rare item can be obtained only by defeating certain enemies.


Minor League Bat

     Use: weapon for Ness; Offense +26
     Obtained: Drugstore in Threed


Molokheiya Soup

     Use: recovers about 80 HP


Monkey's Love

     Use: solidifies a single, random target in battle; can be used many times
     Obtained: teach Teleport to one of the monkeys in Deep Darkness

     The Monkey's Love is effective against some strong enemies and can prevent
     them from attacking in most rounds if used repeatedly. I usually give this
     to Poo and have him use it when his "bash" isn't effective.


Moon Beam Gun

     Use: weapon for Jeff; Offense +110
     Obtained: gift box in the Eighth Sanctuary Cave


Mr. Baseball Bat

     Use: weapon for Ness; Offense +38
     Obtained: Drugstore in Dusty Dunes Desert


Mr. Baseball Cap

     Use: equip as "other" on Ness; Defense +6
     Obtained: tree house in Onett

     The Mr. Baseball Cap is the best "other" armor Ness can get in Onett. To
     obtain this item, look for a shaggy haired kid west of the Library. Enter
     the recess in the trees next to this kid and walk north to enter a tree
     house. Talk to one of the kids inside to receive the Mr. Baseball Cap.


Mr. Saturn Coin

     Use: equip as "other" on Ness, Paula, or Jeff; Defense +47, Luck +18

     Talk to one of the Mr. Saturns in the cave underneath the Saturn Valley
     Store after defeating Master Belch to receive the Mr. Saturn Coin. Equip
     it on Paula.


Multi Bottle Rocket

     Use: item for Jeff; inflicts major damage to a single enemy
     Obtained: arms dealer in Deep Darkness

     The Multi Bottle Rocket can inflict about 500 to 2000 HP of damage to
     most targets (targets with higher Speed receive less damage). Keep at
     least 2 of these in Jeff's inventory at all times once they become
     available. Use them against bosses, but make sure your target is not
     protected with a reflecting physical shield.

     The best place to buy this item is from the arms dealer in Deep Darkness.


Mummy Wrap

     Use: inflicts about 200~350 HP of damage and solidifies a single target

     The damage inflicted by the Mummy Wrap is pretty substantial, but it
     doesn't always work. Give it to Jeff or Poo and use it against bosses.


Neutralizer

     Use: tool for Jeff; resets everyone's stats changes and removes all
          shields
     Obtained: trash can in the Monkey Cave in Dusty Dunes Desert

     The Neutralizer resets any stats changes caused by PSI moves--such as
     Offense Up or Defense Down--or items, such as the Defense Spray. This item
     also removes any shields protecting enemies and party members and has a
     100% success rate.

     The Neutralizer is most useful for removing shields because some powerful
     bosses and enemies are protected with reflecting shields. The Shield
     Killer, another one of Jeff's tools, can also remove enemy shields, but it
     sometimes fails to work and affects only one target at a time. I usually
     prefer the Neutralizer because of its 100% success rate, though the Shield
     Killer can be useful in fights where you need a shield yourself.


Night Pendant

     Use: equip on "body" for Ness, Paula, or Jeff; protects from Flash;
          Defense +15
     Obtained: -gift box in Magicant
               -Saturn Valley store, after clearing Magicant

     Equip the first Night Pendant you find in Moonside on Ness. Ness benefits
     the most from immunity to Flash because of the effectiveness of his "bash"
     and his ability to heal others.


Non-Stick Frypan

     Use: weapon for Paula; Offense +50
     Obtained: Winters Drugstore

     Buy the Non-Stick Frypan in Winters once Ness learns Teleport[alpha].


Pair of Dirty Socks

     Use: solidifies an enemy; gone after one use
     Obtained: return the Contact Lens to a man on the second floor of the
               Bakery in Fourside

     To find the Contact Lens, walk north-northwest from the miner's shack in
     Dusty Dunes Desert and look for a sign talking about the Contact Lens. The
     Lens is northeast of this sign.


Pak of Bubble Gum

     Use: -entices the Bubble Monkey to join Jeff and allows Jeff to ride
           Tessie to southern Winters
          -allows Jeff to get through the Fourth Sanctuary Cave
     Obtained: talk to a woman in the Drugstore in Winters

     Use the Bubble Gum when you reach a coiled up rope in the Fourth Sanctuary
     Cave. Give this item to Escargo Express once Jeff joins Ness and Paula in
     Threed.


Pasta di Summers

     Use: recovers about 110 HP


Peanut Cheese Bar

     Use: recovers about 100 HP


Pencil Eraser

     Use: eliminates any pencil shaped statues

     The last pencil statue you are likely to erase is either the one in
     Winters or the one in the Monkey Cave. Give the Pencil Eraser to Escargo
     Express when you are done with it.


Pharaoh' Curse

     Use: poisons a single, random target; gone after one use


Picnic Lunch

     Use: recovers about 80 HP


Picture Postcard

     Use: none


Piggy Jelly

     Use: recovers about 300 HP


Piggy Nose

     Use: helps you find Magic Truffles in Deep Darkness
     Obtained: merchant in Scaraba

     "Use" the Piggy Nose while in Deep Darkness to help you locate Magic
     Truffles. The Piggy Nose gives more specific directions the closer the
     party is to a Magic Truffle. This item can be a little frustrating to use,
     but it's almost essential if you want to find Magic Truffles on your own.


Pixie's Bracelet

     Use: equip on "arms" for Ness, Paula, or Jeff; Defense +60, Luck +10;
          protects from Hypnosis
     Obtained: gift box in Stonehenge

     Equip the Pixie's Bracelet on Paula the first time it's obtained.


Pizza

     Use: recovers about 120 HP

     To order a Pizza, enter a Mach Pizza store in Twoson or Threed and learn
     their phone number. Call Mach Pizza over any phone and wait 3 minutes for
     the pizza to be delivered.


Plain Roll

     Use: recovers about 80 HP


Plain Yogurt

     Use: recovers about 160 HP


Platinum Band

     Use: equip on "arms" for Ness, Paula, or Jeff; Defense +40
     Obtained: -gift box in the gold mine in Dusty Dunes Desert
               -Summers shop ($6899)
               -Scaraba marketplace ($3899)


Pop Gun

     Use: weapon for Jeff; Offense +16
     Obtained: inside a locker in Snow Wood Boarding House

     The Pop Gun needs to be obtained in order for Jeff to leave Snow Wood.
     Sell it once the Stun Gun is found in Brick Road's maze in southern
     Winters.


Popsicle

     Use: recovers about 18 HP


Protein Drink

     Use: recovers about 80 HP


Protractor

     Use: measures angles


PSI Caramel

     Use: recovers about 20 PP


Rabbit's Foot

     Use: equip on "body" for Ness, Paula, or Jeff; Defense +3, Speed +40;
          protects from Paralysis
     Obtained: gift box in the Seventh Sanctuary Cave, just before the Shining
               Spot

     Keep this in Paula's inventory, but don't equip it until Ness records all
     Sanctuary melodies. It can be useful against the Ghost of Starman if
     Paula's Speed is not high enough for her to put up a PSI Shield before
     being hit by Starstorm.


Rain Pendant

     Use: equip on "body" for Ness, Paula, or Jeff; reduces damage from Freeze
          by about 96%; Defense +15
     Obtained: -casket in the Pyramid in Scaraba
               -Saturn Valley store, after clearing Magicant

     If Ness and Paula are protected from Flash and Fire respectively, I
     suggest you sell the Rain Pendant. The Rain Pendant isn't very useful
     because only a few enemies use Freeze, and you should usually use PSI
     Shield[sigma] to defend against Freeze anyway. The Speed boost provided by
     the Crystal Charm is also more useful for Jeff because the damage
     inflicted by Bottle Rockets depends on Jeff's Speed (source: starmen.net),
     and the Crystal Charm allows Jeff to attack before most enemies.


Receiver Phone

     Use: allows certain NPCs to call Ness
     Obtained: Apple Kid's mouse

     Ness is required to carry the Receiver Phone at all times.


Red Ribbon

     Use: equip as "other" on Paula; Defense +25
     Obtained: Saturn Valley store


Refreshing Herb

     Use: equivalent to Healing[beta]; heals poison, nausea, colds, sunstroke,
          sleep, crying, and feeling strange

     Buy a couple Refreshing Herbs before going through the Underground Passage
     in Threed just in case someone gets poisoned if Ness hasn't learned
     Healing[beta].


Ribbon

     Use: equip as "other" on Paula; Defense +20
     Obtained: -Drugstore in Happy Happy Village
               -Twoson Dept. Store


Rock Candy

     Use: increases Speed, Guts, Vitality, IQ, or Luck by 1 (or 2, with a
          condiment)
     Obtained: -gift box in the Sixth Sanctuary Cave
               -gift box in Deep Darkness
               -gift box in the Seventh Sanctuary Cave

     Use the Rock Candy with a Sugar Packet or a Jar of Delisauce to boost the
     stat increase to 2. Sugar Packets are sold in Twoson and Scaraba. To apply
     a condiment, place the condiment and the Rock Candy in the same person's
     inventory and use the Rock Candy.

     NOTE: There is a bug in the game that lets you use the Rock Candy an
           infinite number of times. A detailed explanation on how to exploit
           this bug can be found at starmen.net.


Royal Iced Tea

     Use: recovers about 60 HP


Ruler

     Uses: -needed to get through the Monkey Cave
           -measures the length of objects

     The Ruler is used only in the Monkey Cave in Dusty Dunes Desert. Jeff
     starts with this item, but get rid of it as soon as you can; a free one
     can be found in a gift box within the Monkey Cave.


Rust Promoter

     Use: inflicts about 200 HP of damage to all robotic enemies in battle;
          sometimes fails to work

     This item doesn't work on Starman type enemies.


Rust Promoter DX

     Use: inflicts about 400 HP of damage to all robotic enemies in battle;
          sometimes fails to work

     This item doesn't work on Starman type enemies.


Salt Packet

     Use: condiment
     Obtained: -Burglin Park in Twoson
               -Fourside Department Store
               -Scaraba marketplace

     To use a condiment, place the condiment and a food item in the same
     person's inventory. The condiment is automatically applied when the food
     item is used. If the two go well together, the amount of HP/PP recovered
     increases by 50~100%. Otherwise, there is no boost, and the condiment is
     wasted.


Sand Lot Bat

     Use: weapon for Ness; Offense +15
     Obtained: Drugstore in Happy Happy Village


Saturn Ribbon

     Use: equip as "other" on Paula; Defense +90, Luck +40
     Obtained: talk to the rescued Mr. Saturn after defeating the Starman
               Deluxe


Sea Pendant

     Use: equip on "body" for Ness, Paula, or Jeff; protects from Fire, Freeze,
          and Flash; Defense +20
     Obtained: gift box in the northeast corner of the Lost Underworld


Secret Herb

     Use: has a chance of reviving someone unconscious to 25% of max HP; heals
          diamondization, paralysis, poison, nausea, colds, sunstroke, sleep,
          crying, and feeling strange

     Use Secret Herbs to cure diamondization and paralysis. Make sure at least
     2 party members are carrying a Secret Herb in case one of them becomes
     unable to use items. Don't try to revive someone unconscious with it
     unless you have no other choice.


Shield Killer

     Use: tool for Jeff; eliminates any shields protecting a single target; may
          fail to work; can be used many times
     Obtained: repair the Broken Pipe (30 IQ needed)

     The Shield Killer's main drawback is it occasionally fails to work. Use it
     only when you need a shield yourself. Use the Neutralizer otherwise
     because it has a 100% success rate.


Shiny Coin

     Use: equip as "other" on Ness, Paula, or Jeff; Defense +70, Luck +30
     Obtained: store in the Lost Underworld


Show Ticket

     Use: grants admission to the music hall in Topolla Theater
     Obtained: -Topolla Theater
               -Fourside Dept. Store


Shyness Book

     Use: cures the Tendas of their shyness
     Obtained: bookshelf in Onett Library, after the Starman Deluxe is defeated

     Give this book to the Chief of Tenda Village to cure the Tendas of their
     shyness. Once the Tendas are no longer shy, one of them opens the way into
     the Seventh Sanctuary Cave for you.


Silver Bracelet

     Use: equip on "arms" for Ness, Paula, or Jeff; Defense +15
     Obtained: Saturn Valley store


Skip Sandwich

     Use: recovers 6 HP and increases walking speed for 10 seconds

     The Skip Sandwich can make Ness walk fast enough to avoid most enemies.


Skip Sandwich DX

     Use: recovers about 6~7 HP and increases walking speed for 20 seconds
 
     The Skip Sandwich DX can make Ness walk fast enough to avoid most enemies.


Slime Generator

     Use: tool for Jeff; solidifies a single, random target

     The success rate of the Slime Generator is high enough against some
     enemies to prevent them from attacking in most rounds if repeatedly used.


Slingshot

     Use: weapon for Ness, Paula, or Jeff; Offense +12
     Obtained: Twoson Dept. Store

     Slingshots and Yo-yos have slightly lower accuracies than the party's
     standard weapons and cannot get SMAAAASH!! hits, but their damage is not
     reduced by shields. Avoid using them for the most part.


Snake

     Use: inflicts 1~4 HP of damage and has a roughly 50% chance of poisoning
          a random target; gone after one use


Snake Bag

     Use: contains an infinite number of Snakes
     Obtained: Scaraba marketplace

     The Snake Bag isn't a great item, but I sometimes give it to Jeff or Poo
     and have them use it when they have nothing else to do.


Sound Stone

     Use: plays all recorded Sanctuary melodies
     Obtained: Buzz Buzz

     The Sound Stone can't be removed from Ness's inventory once obtained.
     However, if Ness's inventory is full at the time Buzz Buzz tries to give
     this item to Ness, it is sent to Ness's sister Tracy instead. This frees a
     space in Ness's inventory for most of the game.

     The best way to fill Ness's inventory is to fight Spiteful Crows and
     collect the Cookies they drop. Even without the Sound Stone, Sanctuary
     melodies will be recorded and you can properly progress through the game.


Souvenir Coin

     Use: equip as "other" on Ness, Paula, or Jeff; Defense +80, Luck +35
     Obtained: gift box in Deep Darkness, west of the crashed helicopter


Spectrum Beam

     Use: weapon for Jeff; Offense +78
     Obtained: repair the Broken Cannon (32 IQ needed)

     The Broken Cannon can be bought in Scaraba. You probably won't need the
     Spectrum Beam if Jeff has the Heavy Bazooka.


Speed Capsule

     Use: permanently increases Speed by 1
     Obtained: -casket in the Pyramid in Scaraba
               -gift box in Stonehenge
               -gift box in the Eighth Sanctuary Cave

     I usually use Speed Capsules on Paula to help her put up PSI Shields
     before the enemy attacks.


Spicy Jerky

     Use: recovers about 250 HP
     Obtained: -gift box in Stonehenge
               -Tenda Village store


Sprig of Parsley

     Use: condiment
     Obtained: -Burglin Park in Twoson
               -Fourside Department Store
               -Scaraba marketplace

     To use a condiment, place the condiment and a food item in the same
     person's inventory. The condiment is automatically applied when the food
     item is used. If the two go well together, the amount of HP/PP recovered
     increases by 50~100%. Otherwise, there is no boost, and the condiment is
     wasted.


Stag Beetle

     Use: solidifies a single, random target; gone after one use
     Obtained: -Saturn Valley store
               -talk to a Mr. Saturn in the cave below the store after
                defeating Master Belch


Star Pendant

     Use: equip on "body" for Ness, Paula, or Jeff; protects from Fire, Freeze,
          Flash, and Paralysis

     The Major Psychic Psycho in the Eighth Sanctuary Cave has a 1/128 chance
     of carrying the Star Pendant.


Stun Gun

     Use: weapon for Jeff; Offense +24
     Obtained: gift box in Brick Road's maze in Winters


Sudden Guts Pill

     Use: doubles Guts for 1 fight
     Obtained: -gift box in Saturn Valley
               -gift box in Dusty Dunes Desert
               -gift box in the Monotoli Building
               -gift box in the Sixth Sanctuary Cave
               -gift box in Dungeon Man
               -Hassan's Shop in Scaraba

     The Sudden Guts Pill can help in some late game boss fights. Use them on
     Ness to increase the chances of getting SMAAAASH!! hits.


Sugar Packet

     Use: condiment
     Obtained: -Burglin Park in Twoson
               -Fourside Department Store
               -Scaraba marketplace

     Use a Sugar Packet with a Rock Candy. The Rock Candy is a food item that
     increases a random stat by 1, but a Sugar Packet will boost the stat
     increase to 2.

     To use a condiment, place the condiment and a food item in the same
     person's inventory. The condiment is automatically applied when the food
     item is used. If the two go well together, the amount of HP/PP recovered
     increases by 50~100%. Otherwise, there is no boost, and the condiment is
     wasted.


Super Bomb

     Use: inflicts about 140~400 HP of damage to its target and about 70~200 HP
          of damage to adjacent targets
     Obtained: most arms dealers in Fourside and later

     Give Super Bombs to either Jeff or Poo and use it when their standard
     attacks aren't effective.


Super Plush Bear

     Use: diverts enemy attacks from the party to itself; has about 500 HP
     Obtained: -Summers shop
               -gift box in Dungeon Man

     Enemies often attack the Super Plush Bear instead of the party while the
     Bear is in someone's inventory. This item can be useful, but you shouldn't
     have to go out of your way to buy it.


Suporma

     Use: nothing
     Obtained: Orange Kid

     The Suporma is absolutely useless. It can be sold for $25, but this
     doesn't make up for the $200 or $50 investment Orange Kid asks for before
     he gives you this item.


Sword of Kings

     Use: weapon for Poo; Offense +30

     The Starman Super in Stonehenge has a 1/128 chance of carrying the Sword
     of Kings, the only effective weapon for Poo in the game. The Sword
     increases Poo's Offense by 30, but requires a lot of luck or a lot of
     patience to obtain (the first time I got this weapon, I had to defeat more
     than 100 Starman Supers; the next time, I fought only 3). Be warned that
     all enemies in Stonehenge disappear once the boss at the end of this area
     is defeated, and the Sword of Kings can't be found anywhere else.


T-Rex's Bat

     Use: weapon for Ness; Offense +48
     Obtained: Winters Drugstore

     You can go to Winters to buy the T-Rex's Bat as soon as Ness learns
     Teleport[alpha], but it's not worth the money because a better weapon
     becomes available soon afterwards.

     I've heard some people suggest buying this weapon the first time Jeff goes
     through Winters by fighting the enemies in the area and selling the items
     they drop. I have never tried this myself, but you'll probably need some
     patience to do it.


Talisman Coin

     Use: equip as "other" on Ness, Paula, or Jeff; Defense +60, Luck +25
     Obtained: trade 6 Horns of Life with a Tenda in Tenda Village

     Don't trade for the Talisman Coin; a better item can be found in the next
     village.


Talisman Ribbon

     Use: equip as "other" on Paula; Defense +60, Luck +25
     Obtained: gift box in Dungeon Man

     Obtain the Talisman Ribbon on your way to Dungeon Man's yellow submarine.


Tee Ball Bat

     Use: weapon for Ness; Offense +8
     Obtained: Onett Drugstore

     Buy and equip the Tee Ball Bat before fighting Frank. Sell it once the
     Sand Lot Bat is bought in Happy Happy Village.


Teddy Bear

     Use: diverts enemy attacks from the party to itself; has about 100 HP
     Obtained: -gift box in Polestar Preschool in Twoson
               -Twoson Dept. Store
               -trash can in northeast Threed
               -gift box in the gold mine in Dusty Dunes Desert
               -Fourside Dept. Store

     Enemies often attack the Teddy Bear instead of the party while the Bear is
     in someone's inventory. It can be useful when Ness first travels through
     Peaceful Rest Valley and the Underground Passage in Threed.


Tendakraut

     Use: grants access to the Tenda settlement in the Lost Underworld
     Obtained: Tenda Chief


Thick Fry Pan

     Use: weapon for Paula; Offense +20
     Obtained: -Threed Drugstore
               -Dusty Dunes Desert Drugstore


Tin of Cocoa

     Use: condiment
     Obtained: -Burglin Park in Twoson
               -Fourside Department Store
               -Scaraba marketplace

     To use a condiment, place the condiment and a food item in the same
     person's inventory. The condiment is automatically applied when the food
     item is used. If the two go well together, the amount of HP/PP recovered
     increases by 50~100%. Otherwise, there is no boost, and the condiment is
     wasted.


Tiny Ruby

     Use: grants access to the second floor of the Museum in Summers
     Obtained: Poo starts with this item

     Give the Tiny Ruby to the man on the second floor of the Museum in Summers
     once Poo joins Ness.


Toothbrush

     Use: solidifies a single, random enemy


Toy Air Gun

     Use: weapon for Jeff; Offense +32
     Obtained: arms dealer in Threed

     Buy the Toy Air Gun if Jeff doesn't have the Magnum Air Gun.


Travel Charm

     Use: equip on "body" for Ness, Paula, or Jeff; protects from Paralysis
     Obtained: -traveling entertainer, after unlocking the shack in Onett
               -Burglin Park in Twoson
               -gift box in Peaceful Rest Valley

     The Travel Charm isn't very useful at the time it's obtained because no
     enemies around the first two towns can use Paralysis. Sell any Travel
     Charms you find for $30.


Trick Yo-yo

     Use: weapon for Ness, Paula, or Jeff; Offense +46
     Obtained: Fourside Dept. Store

     Slingshots and Yo-yos have slightly lower accuracies than the party's
     standard weapons and cannot get SMAAAASH!! hits, but their damage is not
     reduced by shields. Avoid using them for the most part.


Trout Yogurt

     Use: recovers about 30 HP
     Obtained: maid on the 48th floor of the Monotoli Building


Ultimate Bat

     Use: weapon for Ness; Offense +68
     Obtained: store in the Lost Underworld


Vial of Serum

     Use: cures poison

     Healing[beta] should be sufficient for curing poison.


Viper

     Use: poisons a single random target
     Obtained: -casket in the Pyramid in Scaraba
               -Scaraba marketplace

     The Viper seems to have a success rate of 100% even against bosses.


Vital Capsule

     Use: permanently increases Vitality by 1; Vitality determines max HP
     Obtained: -trash can in Belch's Factory
               -gift box in the Monotoli Building

     Use Vital Capsules on Paula as soon as they're obtained. Paula needs the
     most help in surviving battles, and these capsules can offset her
     naturally low Vitality.


Wad of Bills

     Use: frees the Runaway Five and allows Ness and Paula to go to Threed
     Obtained: Everdred in Twoson, after Paula joins Ness

     Watch the Runaway Five show in Chaos Theater and "use" the Wad of Bills
     while next to the manager to free the Runaway Five.


Wet Towel

      Use: heals sunstrokes

      Healing[alpha] should be sufficient for healing sunstroke.


Xterminator Spray
(Thanks to: C.V. Reynolds)

      Use: inflicts about 200 HP of damage to all bugs; can be used many times

      I have never obtained the Xterminator Spray or heard of anyone using it.
      According to starmen.net, the Mad Taxi has a 1/128 chance of dropping
      this item.


Yogurt Dispenser

      Use: grants access to the 48th floor of the Monotoli Building; inflicts
           minor damage when used in battle
      Obtained: Talah Rama in the Monkey Cave

      Give the Yogurt Dispenser to the maid standing outside the Monotoli
      Building to gain access to the 48th floor. When you use this item in
      battle, a random enemy takes 2~4 HP of damage.


Yo-yo

     Use: weapon for Ness, Paula, or Jeff; Offense +6
     Obtained: Onett Drugstore

     Slingshots and Yo-yos have slightly lower accuracies than the party's
     standard weapons and cannot get SMAAAASH!! hits, but their damage is not
     reduced by shields. The Yo-yo can be useful against the First Sanctuary
     Boss.


Zip Gun

     Use: weapon for Jeff; Offense +40
     Obtained: arms dealer in Dusty Dunes Desert

     Buy the Zip Gun if Jeff doesn't have the Laser Gun.


Zombie Paper

     Use: opens the way to the Underground Passage in Threed

     "Use" the Zombie Paper in the circus tent in central Threed. Stay at the
     Hotel after doing so and the entrance to the Underground Passage will
     open.




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XXIII.Contact Info
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Questions? Comments? Suggestions?
Email me at:

asagima at gmail dot com