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    FAQ/Walkthrough by DEngel

    Updated: 02/10/06 | Printable Version | Search This Guide

    
    
    
    ===================================DISCLAIMER==================================
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    This document Copyright 2004 Daniel Engel
    ===============================================================================
    
    Equinox FAQ
    January 06, 2006
    Daniel (FecalLord) Engel
    fecalord [AT] gmail [DOT] com
    
    
    
    ###############################################################################
                                 (A) TABLE OF CONTENTS
    ###############################################################################
    
    Table of Contents
    
     (A) This Table of Contents
     (B) Introduction
     (C) Story
     (D) Background
     (E) Basics
     (F) Items
     (G) Weapons
     (H) Spells
     (I) Enemies
     (J) Advanced Techniques
     (K) Codes
     (L) Walkthrough
     (M) Ending
     (N) Thanks
     (O) Music
     (P) Questions
     (Q) Experimental
    
    
    ###############################################################################
                                    (B) INTRODUCTION
    ###############################################################################
    
    Finally a comprehensive FAQ for this brainteaser of a game.  I love
    playing through it and was surprised that no one else had bothered to
    write a FAQ for it yet, so here it is.
    
    
    ###############################################################################
                                       (C) STORY
    ###############################################################################
    
    [Taken from the game's intro]: Since the defeat of Melkoir by the wizard
    Shadax, Galadonia had been a happy and peaceful kingdom.  One day, soon after
    Shadax had left to tutor Sonia, Galadonia was ravaged by fierce storms.  A
    plague of foul creatures descended and the land was left in chaos...  This
    could only be the work of Sonia...
    You take the role of Glendaal the only son of Shadax.  Your task is to journey
    to Sonia's icy fortress and rescue your father from the clutches of the evil
    witch.  Thus bringing peace to the land.  As a novice wizard you begin with no
    magic or weapons.  You must learn and find whatever you can get on your
    quest...
    
    
    ###############################################################################
                                    (D) BACKGROUND
    ###############################################################################
    
    Few players will remember the first installment in this series, Solstice.
    Released for the NES many years ago it was played in a similar fashion to that
    of Equinox.  In Solstice you controlled Shadax the wizard and you were trying
    to rescue your girlfriend from some evil wizard.  A very similar plot actually,
    I guess it didn't need to be changed very much to satisfy the small audience
    that the series had.  Both games are played in a 3/4 perspective, similar to
    Diablo.
    
    
    ###############################################################################
                                       (E) BASICS
    ###############################################################################
    
    Gameplay in Equinox takes place in 1 of 2 areas, the overworld and underground
    in one of the games eight dungeons.  On the overworld you will find the
    entrances to the dungeons, as well as bats and trolls wandering around.
    
    
    ###############################################################################
                                       (F) ITEMS
    ###############################################################################
    
    Aside from weapons and spells (explained below), there are 4 types of items
    that can be picked up.  These are keys, potions, apples and tokens.
    
    Keys - Come in green, blue, red or white, they unlock any door that
    matches their color.
    
    Potions - Also come in green, blue, red or white, the color indicates  the
    strength of the potion.
    Green - 1 MP is refilled.
    Blue  - 2 MP are refilled.
    Red   - 3 MP are refilled.
    White - Magic is fully restored.
    
    Apples - These also come in green, blue, red, or white, the color
    indicates the strength of the apple.
    Green - 0.5 HP (health) is restored.
    Blue  - 1 HP is restored.
    Red   - 1.5 HP are restored.
    White - 2 HP are restored.
    
    Tokens - In every dungeon there are 12 tokens, once you find all 12 you can
    proceed to the boss's room and summon them to do battle.  They look like shiny
    purple spheres.
    
    
    ###############################################################################
                                      (G) WEAPONS
    ###############################################################################
    
    You can find a total of 8 different weapons in the game, one for each dungeon,
    and they are as follows.
    *NOTE* When you find a new weapon, you should proceed to the overworld and
    defeat a troll with the new weapon, this will increase your total health by 1
    HP.
    
    1 - Knife, average, 1 shot at a time.
    2 - Shuriken, slow, 2 shots at once.
    3 - Axe, fast, 3 shots at once.
    4 - Twin Knife, fast, 3 shots at once, in opposite directions.
    5 - Sword, slow, 2 shots at once.
    6 - Scimitar, fast, 3 shots at once.
    7 - Mace, fast, 3 shots at once.
    8 - Twin Sword, fast, 3 shots at once, in opposite directions.
    
    Each new weapon that you find is obviously stronger than the previous weapon,
    however I tend to switch to the faster weapon, or the weapon that can fire the
    most shots in some situations, if I need to dispatch some enemies with ease.
    
    
    ###############################################################################
                                       (H) SPELLS
    ###############################################################################
    
    You can find a total of 8 different spells in the game, one for each dungeon,
    and they are as follows.
    
    *NOTE* When you find a new spell your total magic is extended by 1 MP, and
    refilled.
    
    1 - Heal, replenishes 0.5 pieces of health.  [Cost: 0.5 MP]
    2 - Slow, slows down the movement of all enemies in the room for about 8
        seconds.  [Cost: 1 MP]
    3 - Damage - Damages all enemies in the room.  [Cost: 1.5 MP] 
    4 - Freeze - Stops the movement of all enemies in the room for about 8 seconds.
        [Cost: 2 MP]
    5 - Zap - Damages all enemies in the room, more powerful than the damage spell.
        [Cost: 2.5 MP]
    6 - Save - Saves your game inside a dungeon!  Very useful, unfortunately you
        get it very late in the game. [Cost: 3 MP]
    7 - Reveal - Shows you where enemies, hidden blocks, loose blocks, and moving
        blocks are in a room.  Though helpful, it takes too much MP to use very
        often.  [Cost: 3.5 MP]
    8 - Unlock - Unlocks all locked doors in any room.  Very helpful, but you will
        only get to use it on 2 or 3 doors in the last dungeon.  [Cost: 4 MP]
    
    
    ###############################################################################
                                      (I) ENEMIES
    ###############################################################################
    
    You will face 2 types of enemies on the overworld, trolls and bats.
    You will face 5 types of enemies in the dungeons of the game, excluding the
    bosses.
    
    =========
    OVERWORLD
    =========
    
    ------
    Trolls
    ------
    
    The trolls appear on the overworld where you see a cloud wandering around.
    They get progressively stronger for each area of the overworld that is above
    each new dungeon.  The trolls have a basic pattern, they will leap back one
    square, left/right 1, forward 2, right/left 1, and back 1, then it will pause
    before repeating the pattern.  You can only hit the troll by jumping and using
    your weapon, thus hitting it around the face area.  Once you defeat a troll
    your health is fully restored, also if you defeat one with a new weapon your
    total health will be increased by 1 HP.
    
    
    ----
    Bats
    ----
    
    The bats appear on the overworld anywhere that there is a hole in the ground,
    these holes look different as you go through the game but are easy to
    recognize.  Like the trolls they get progressively stronger for each area of
    the overworld that is above each new dungeon.  The bats have a basic pattern,
    they will go left/right a square or two, pause then lunge forward at you, this
    can be avoided by going left or right, the bat then retreats back, and repeats
    this pattern.  The bat can only be damaged in the face like the troll, but you
    do not need to jump to hit it.  If you sidestep when the bat lunges and fire
    sideways at its face you can defeat one easily.  When defeated a bat will drop
    a potion that will restore some or all of your MP.
    
    
    ========
    DUNGEONS
    ========
    
    In the dungeons you will face ghosts, guards, twisters, blobs and gates.  All
    of these enemies (except the gates) appear in green, blue, red, and white,
    green being the weakest and white being the strongest.
    
    ------
    Ghosts
    ------
    
    Whether slow or fast, the ghosts continue in one direction until they hit you
    or some other object, they then change direction and continue until they hit
    something else.  Fairly easy to avoid, just hit them quickly.
    
    
    ------
    Guards
    ------
    
    Very annoying, these guards are armoured, which means that your shots do NO
    damage to them if you hit them from the font or the side.  You can only damage
    them by hitting them in the back.  They do walk quite slowly though so you
    shouldn't have too much trouble getting behind them, just watch out for when
    they turn around.  Also you can use the SLOW spell if you have it to make
    things easier.
    
    
    --------
    Twisters
    --------
    
    Also annoying, these guys usually move quite fast, they have no set pattern, so
    therefore are best attacked from a distance.  They do however stop to catch
    their breath for a few seconds every so often, which is a great time to attack
    them.
    
    
    -----
    Blobs
    -----
    
    These guys are small enough that your shots go right over them, so the only
    time you can hit them is when they jump towards you, or jump straight up.  That
    is their pattern, one jump towards you, and one jump straight up.  Fairly easy
    to avoid, and hit, if you're quick you can get 2 hits every time they jump.
    
    
    -----
    Gates
    -----
    
    These look like a locked door in the middle of a room, they are grey in color.
    Basically they rise for a second and come crashing down, and this pattern
    repeats.  They vary in speed but the basic pattern is always the same.  Your
    best bet is to push right up against them when they have already fallen, then
    dash through them as they rise.  These CANNOT be destroyed, however they can
    sometimes be used as platforms to reach higher areas.
    
    
    ###############################################################################
                                (J) ADVANCED TECHNIQUES
    ###############################################################################
    
    There are a few techniques that you will use many times in the game, for this
    reason you should master them early.
    
    [North, East, South and West Jumps]
    
    Since you can only walk in the 4 directions between these (NE,NW,SE,SW) these
    jumps may seem impossible at first glance.  However when I indicate that a N
    jump is needed for example, this is what I mean.
    
    You can jump NE for about a half square, then while in the air change your
    direction to NW.  When you land you should be 1 square N of where you started,
    therefore you have completed a N jump.  This same jump can be accomplished by
    jumping NW and changing to NE while in midair.
    
    
    [Edge Jumps]
    
    This is a fairly simple concept, but is only learned through much repetition.
    In many cases I will instruct you to jump from the very edge of a block or
    platform.  In many cases this is not required, but will make the jump easier.
    However in the later dungeons this is a must.  You need to become familiar with
    how far you can walk to the edge of platforms without falling off.
    
    Once again, in the earlier dungeons if you overestimate, you will fall onto the
    floor.  However in the later dungeons such a mistake will result in you falling
    to your death on spikes.  A good rule of thumb is to look at your shadow and
    the top of the platform.  Basically if your shadow is still on the surface of
    the platform then you will not fall off.  However you will learn the limits
    yourself in time.
    
    
    [Sliding Platforms]
    
    There are many platforms in the game that will cause you to slide in a
    particular direction when you stand on them.  One way to stop this temporarily
    is to walk in the opposite direction.  This will make you walk on the spot.  A
    better way to get around these surfaces is to jump repeatedly, the blocks
    cannot affect you while you are in the air.
    
    
    [Falling Blocks]
    
    Later in the game there are blocks that do not move, but when you jump on them
    they fall to the ground.  Once you get off of them they rise to their original
    position.  The best way to get around these is to jump into the air as soon as
    you land on them.  This way they will only sink a little bit, while you are in
    the air you can try to land on the edge of the block.  Then when you land
    quickly jump off the block.  I have also found that plain old button mashing of
    the jump button works quite well with these so experiment.
    
    
    [Disappearing Blocks]
    
    Later in the game there are blocks that do not move, but when you jump on them
    they flash briefly, and then vanish.  Unlike the falling blocks mentioned above
    you do not need to jump like a madman.  Instead just walk as close to the edge
    of the block as you can and jump off of it as it vanishes beneath you.
    
    
    ###############################################################################
                                       (K) CODES
    ###############################################################################
    
    I can't believe I forgot to include this code sooner, but there is a
    button code for the game.  It gives you unlimited lives, and infinite
    magic power.  You may notice that this makes the game significantly
    easier.
    
    The code is entered at the main title screen.  When you see the
    "EQUINOX" logo, enter LL, RR, LLL, RRR, LL, RR, L, R.  You will know
    that the code has been entered correctly if the blue box with all the
    text in it becomes green.
    
    
    ###############################################################################
                                    (L) WALKTHROUGH
    ###############################################################################
                               Bricklayer J. Gastronomy
    
    I will describe the layout of each room and the strategy for it individually.
    I will also tell you which rooms and tasks to do in what order for the dungeon.
    As the game is played in a 3/4 view the directions up/down/left/right aren't
    very helpful so I will use NorthEast/NorthWest/SouthEast/SouthWest,
    (NE/NW/SE/SW).  If you are ever lost you can press select to find the room
    number then consult my room listing for that dungeon.
    
    Also when I give the walkthrough for a level, the route I give is what I
    believe to be the best route.  You may want to exit the stage every time you
    enter one of the ENTRANCE/EXIT rooms, this way you will save your game, and
    won't have to backtrack as much if you mess up.
    
    
    The format is as follows:
    
    ROOM NUMBER (Items found in room) [where the doors lead]
    Description of room layout, and solution to the puzzle in the room if
    any.
    
    
    When you destroy all enemies in a room and collect all items in that room those
    enemies will never return.  However if you kill some enemies and return to the
    room later they will all be back.
    
    Whenever you need to save your game simply exit any dungeon through any of the
    ENTRANCE/EXIT rooms, just jump up the rope ladder.  This will be your only way
    of saving the game, until you get the SAVE spell in dungeon 6 (Afralona).
    
    
    When you first start the game you should quickly proceed to 1 of the 3
    entrances to the first dungeon, they look like tan domes with smoke coming out
    of them.  Try to avoid any bats or trolls, as you have no weapon.  Once you get
    inside an entrance, exit it to save your game.  Now enter the entrance that
    leads to room 0E.
    
    
    ===============================
    DUNGEON 1 (Galadonia, 16 Rooms)
    ===============================
    
    
    WALKTHROUGH (Go to these rooms in this order)
    
    0E(SW),07(NE),0E(NE),08(SW),0E(SE),09(NW),0E(NW),06(NW),05(SE),
    06(SE),0E,EXIT.
    0B(SW),0A(NE),0C(SW),0A(NE),0B,EXIT.
    04(SW),03(NE),04(SE),05(NW),04(NE),00(SW),04(NW),02(NE),01.
    
    ROOM DESCRIPTIONS
    
    00 (Spell) [SW-04]
    Pick up the HEAL spell and leave.
    
    01 BOSS [SW-02]
    Kill the boss. (Strategy below)
    
    02 [NE-01,SE-04]
    Walk clockwise around the spikes, when you have enough distance turn
    around, fire a shot and keep walking around.  Repeat until the ghosts
    are dead.
    
    03 (3 Tokens) [NE-04]
    Kill the ghosts and use the table to get up to the tokens.
    
    04 ENTRANCE/EXIT [NE-00,NW-02,SE-05,SW-03]
    Kill the ghosts to open the NE door.
    
    05 (2 G. Apples, 2 Tokens) [NW-04,SE-06]
    Grab one apple and token then leave.
    
    06 (Token) [NW-05,SE-0E]
    Kill the ghosts and get the token.
    
    07 (Weapon) [NE-0E]
    In this room you will find 2 G. Ghosts circling a KNIFE, pick up the
    knife, and use your first weapon to kill the ghosts.  This will open the
    flashing door.  *NOTE* By killing all enemies in a room and picking up all
    items most flashing doors will open.
    
    08 (4 Tokens) [NE-0F,SW-0E]
    This is an easy one, just pick up all 4 tokens while walking around the spikes.
    
    09 (Token) [NW-0E]
    Basically avoid the ghosts and jump up to the token.
    
    0A (Token, G. Apple) [NE-0B/0C,SW-0F]
    Kill the ghosts and collect the items.
    
    0B ENTRANCE/EXIT [NE-0D,NW-0C,SW-0A]
    Better kill those ghosts.
    
    0C (W. Key, G. Apple) [NE-0D,SE-0B,SW-0A]
    Grab the W. Key if coming from 0A, kill the ghosts if coming from 0B for an
    apple.
    
    0D (4 G. Potions) [SW-0C]
    Kill/avoid the ghost and get as many potions as you need.
    
    0E ENTRANCE/EXIT [NE-08,NW-06,SE-09,SW-07]
    Kill those ghosts.
    
    0F (2 G. Apples) [NE-0F,SW-08]
    All you can do here is grab 1 apple then return to the previous room.
    
    
    ---------------
    BOSS (Bonehead)
    ---------------
    
    This guy has a pretty basic pattern, he will go SE, then do a quick SW
    lunge/retreat, then NW, He will do quick loop and then he will send 2 G. Ghosts
    after you, kill them and his pattern repeats.
    
    As he takes damage he will start to turn red, and move faster.  You can damage
    him with your weapon only when you can see the pupils in his eye sockets.
    
    Once you defeat him you will get 1 string of 5 for your harp, your total health
    will increase by 1 HP, and your total magic will increase by 1 MP, you will
    also get access to dungeon 2 on the overworld.
    
    
    Now if you haven't done so already go defeat a troll with your new
    weapon to get an extra HP for your health meter.  Then you can proceed SE (if
    you haven't rotated the map) across the bridge that DOESN'T have a white cloud
    with eyes on it, and into the section of the overworld above dungeon 2.  This
    dungeon has 4 entrances, we will start with the one that leads to room 18.
    
    
    ==========================
    DUNGEON 2 (Tori, 34 rooms)
    ==========================
    
    
    WALKTHROUGH (Go to these rooms in this order)
    
    18(NE),19(NE),1A(SW),19(SW),18(NW),0F(SW),0E(SW),0D(SE),16(NE),
    17(NE),18,EXIT.
    07(NE),08(SW),07,EXIT.
    04(NE),05(SW),04(SW),03(SW),02(SE),0A(NE),0B(SW),0A(SE),12(NE),
    13(SW),12(SW),11(SW),10(NE),11(NE),12(SE),1B(NE),1C(NE),1D(SW),
    1C(SW),1B(NW),12,EXIT.
    18(SE),21(SW),20(SW),1F(NW),1E(NW),15.
    
    ROOM DESCRIPTIONS
    
    00 [NE-01,SE-04]
    If coming from 01 push the block SW to get up the wall.
    
    01 (W. Apple) [SE-07,SW-00]
    Kill the guard for the apple.  If coming from 00 push the SE block of
    the 3 to get up onto the wall.
    
    02 (Token) [NE-03,SE-0A]
    Jump to the top of the stairs and fire NE while jumping straight up to kill
    most of the ghosts, then jump up to their platform to finish them off.
    
    03 (Token) [NE-04,SW-02]
    Kill the ghosts to get the token and open the SW door.
    
    04 ENTRANCE/EXIT (Token) [NE-05,NW-00,SE-0C,SW-03]
    Kill the guard to get the token and open the SE door.
    
    05 (G. Key) [NE-06,SW-04]
    Kill the guards to open the NE door and get the key.  Try going to the SE end
    of the wall, and jumping up to the platform, taking one shot at the guard then
    dropping down.  Repeat this until the guard dies, then the rest are easier.
    *NOTE* Easier with either the 2nd spell or weapon.
    
    06 [NE-07,SW-05]
    Run through the middle two gates after their first crash.
    
    07 ENTRANCE/EXIT [NE-08,NW-01,SE-0D,SW-06]
    Push the centre block towards any door and use it to jump the spikes.
    
    08 (G. Key) [NE-09,SW-07]
    Here there are 2 R. Ghosts trapped between 4 gates.  If you do not have the
    SLOW spell yet or the SHURIKENS, avoid this room.  Once you have either these
    ghosts should be no problem.  When both are dead, the key appears.
    
    09 [SE-0F,SW-08]
    2 Gates are here so watch your head, basically work your way through the spikes
    towards the door on the other side.
    
    0A (Token) [NE-0B,NW-02,SE-12]
    Kill the ghost to get the token.
    *NOTE* 0B is reached by going NE through the hidden door between the 2 gates.
    
    0B (Spell) [NE-0C,SW-0A]
    Get the SLOW spell to open the doors.
    
    0C (3 Potions, G/B/R) [NW-04,SE-14,SW-0B]
    You can get the potions if coming from 0B otherwise just avoid the
    gates.
    
    0D (Token) [NE-0E,NW-07,SE-16]
    Kill the ghost to get the token, and beware of the gates.
    
    0E (Weapon) [NE-0F,SW-0D]
    This room contains your new weapon the SHURIKENS, once you have them
    both doors open.
    
    0F (Token) [NW-09,SE-18,SW-0E]
    There are 5 guards here, 3 red and 2 blue.  Try to kill the blue ones
    first that aren't on the centre platform, then kill the red that is on the
    floor.  Now you can just fire at the 2 reds on the platform from the floor
    where they can't hit you.  Once they are all dead the token is yours, and the
    NW door will open.
    *NOTE* Room 0E is reached by going to the SW corner of the room and
    walking SW through a hidden door.
    
    10 (W. Key) [NE-11]
    Push the 3 blocks SW about one square, then walk around the room to the other
    side of the 3 blocks and jump up to the key.
    
    11 [NE-12,SW-10]
    Kill the ghosts to open the SW door.
    
    12 ENTRANCE/EXIT [NE-13,NW-0A,SE-1B,SW-11]
    Push the SE block to get to the exit.
    
    13 (Token) [NE-14,SW-12]
    Kill the trapped ghost to get the token and open the NE door.
    
    14 [NW-0C,SW-13]
    If you need help in here I don't know how you made it this far...
    
    15 BOSS [SE-1E]
    Kill the boss. (Strategy below)
    
    16 (2 G. Potions) [NE-17,NW-0D]
    Jump the platforms and get the potions if you need them.
    
    17 (Token) [NE-18,SW-16]
    There are 5 Guards here, 3 green and 2 blue.  Kill the green first, then the
    blue, this is easiest once you have defeated one, simply hug the SW wall and
    fire NE at them.  Once all are dead the token will appear, and the SW door will
    open.
    
    18 ENTRANCE/EXIT (G. Key) [NE-19,NW-0F,SE-21,SW-17]
    Jump as high as you can on the stack of blocks, the top block that you are now
    standing on can be pushed SE, and then used to jump towards the key.
    
    19 [NE-1A,SW-18]
    Kill the two guards to open the NE door.
    
    1A (W. Key) [SW-19]
    Move to the extreme SE corner of the room, the block NE of you can be
    pushed NE one square, then locate the block that is 2 squares NW of
    where the 1st block was.  This block can be pushed SE 2 squares, then
    pushed NE against the first block until you can use both blocks as a
    platform to get to the key on the other side.
    
    1B (Token) [NE-1C,NW-12]
    Kill the two ghosts to get the token and open the NE door.
    
    1C (Token) [NE-1D,SW-1B]
    Kill the 5 guards for the token.
    
    1D (B. Key) [NE-1F,NW-1E,SW-1C]
    Push the SW-most block NE to reach the key.
    
    1E [NW-15,SE-1D/1F]
    Avoid the spikes.
    
    1F (R. Key, Token) [NE-20,NW-1E,SW-1D]
    Jump up the blocks to get the key and token.
    
    20 [NE-21,SW-1F]
    Kill the 3 ghosts to open the NE door.
    
    21 (Token) [NW-18,SW-20]
    Kill the 2 guards to get the token, and watch out for the gates.
    *NOTE* This room is easier if you have the SHURIKENS, or the SLOW spell.
    
    
    ----------------
    BOSS (Sung-sung)
    ----------------
    
    Basically this boss alternates between throwing 3-6 rocks out at you
    while moving with you, and moving around the perimeter of the room.  He is not
    that hard to avoid, and like the first boss he can only be hit when you can see
    his pupils.  This time however you have to jump and fire, to hit him.
    
    You can also see where he is going to appear next by watching the ground for a
    large moving bump.  As he takes damage he will turn red, and eventually die.
    When you win it's the standard drill, HP/MP +1 and 1 more harp string.
    
    
    Go beat a troll with your SHURIKEN if you haven't already, and go back to the
    part of the overworld where the first dungeon was located.  Now cross the other
    bridge into the third overworld area.  This dungeon has 4 entrances, we will
    start with the one that leads to room 29.
    
    
    ===========================
    DUNGEON 3 (Deeso, 45 rooms)
    ===========================
    
    WALKTHROUGH (Go to these rooms in this order)
    
    29(SE),2A(SW),2B(SW),2C(NE),2B(NE),2A(NW),29(NW),24(SW),22(SW),
    23(NE),22(NE),24(NW),25(SW),20(SW),1E(NW),16(SE),1E(SW),1D(NW),
    15(SW),14(SW),13(SW),12(NE),13(NW),11(NW),0D(NW),08(SE),0E(NW),
    09(SE),0E(SE),10(NE),0F(NE),0B(SE),17(NE),0C(SE),1F(NW),0C(SW),
    17(NW),0B(SW),0F(SW),10,EXIT.
    1B(SE),1C(NW),1B(NE),1A(NW),19(NW),18(SE),19(SE),1A(SW),1B,EXIT.
    02(SW),01(SE),05(NE),06(NW),03(SW),02(NE),00(SE),03(SW),02,EXIT.
    29(NW),26(NE),27(NW),28.
    
    ROOM DESCRIPTIONS
    
    00 [SE-03,SW-02]
    Here you learn about surfaces that make you slide in one direction,
    nothing more.
    
    01 (Token) [NE-02,SE-05]
    As soon as you enter (from 02) run SW and jump onto the platform, then walk NW
    a little, so that the block falls on your head.  If you mess it up exit the
    room, re-enter, and try again.  Once you have the block on your head walk SE
    and NE a little, while staying on the platform.  Then walk NW so that you walk
    under the platforms above but the block on your head falls onto the platform
    that you were on.  Now you can jump onto it and use it to get up to the other
    platforms.  Once up, kill the ghost, and go to the NW end of the platforms and
    keep jumping SW until you reach the token.
    *NOTE* To stop yourself from sliding off blocks like the ones in this
    room simply hold the opposite direction on your controller, so that you walk
    against the push.  You can even jump into the air, change your position and
    stop the push again when you land.  This is good for setting up jumps on
    sliding blocks.
    
    02 ENTRANCE/EXIT (G. Apple, G. Potion) [NE-00/03,SW-01]
    Jump to either item from the exit.  To get back to the exit jump on the SE
    platform, then jump NE then NW quickly to get to another platform, then NW to
    the exit.
    
    03 (Token, W. Potion) [NE-04,NW-00,SE-06,SW-02]
    When coming from 00, kill the first ghost then jump to the token.  Then jump SW
    over the spikes and kill the other ghost for the potion.
    
    04 (G. Apple) [SE-07,SW-03]
    Kill the ghost for the apple.
    
    05 (G. Apple) [NW-01,NE-06]
    Kill the twister for the apple.
    
    06 (B. Apple) [NE-07,NW-03,SW-05]
    Kill the ghost for the apple.
    
    07 (B. Apple) [NE-08,NW-04,SE-12,SW-06]
    Walk to the SW most tower, and you can push the top two blocks to get up to the
    apple.
    
    08 [SE-0D/0E,SW-07]
    Just don't panic and jump, and you'll do fine.
    
    09 (W. Key) [SE-0E]
    Jump to the statue by the door, from here jump NW up another block.  Go to the
    NW edge and jump SW to another block.  From here jump N twice, then jump NW to
    another block.  Walk NW one square, and walk to the NW edge, jump SW to another
    block.  Walk to the NW edge and jump SW, then again walk to the SW edge, now
    jump NE 3 times.  Jump SE once, now jump NE twice, then get the key.
    
    0A (W. Key) [SE-0F,SW-0E]
    While avoiding the temptation to hurl yourself at the spikes, wait for a block
    to show up.  Jump on it and ride it to a small tower of blocks.  Jump on them,
    then jump across the series of platforms to the key.
    
    0B (W. Key) [SE-17,SW-0F]
    Push the middle block NE, once it stops moving, push it SE about half a square,
    and then jump back up to the other two blocks.  Go to the square just SW of
    where the middle block was when you entered the room. (This is point A)  Walk
    to the NW edge of this square and push the left block NE.  When it stops go to
    the NW side of it and jump/push it SE, try not to push the block beneath it
    though.  Once the top block is against the wall use the little staircase to get
    back to point A.  This time go to the SE edge of the square and push the right
    block NE.  Now use this tower to get to the key.
    
    0C (W. Key) [SE-1F,SW-17]
    Walk under the gates and up the staircase.  Now go to the NW edge of the bridge
    and walk NE.  Keep walking NE until you reach the other side, if you were far
    enough NW at the beginning you'll make it to the key without a problem.  Then
    to get back walk SW, after going on the SE edge of the bridge.
    
    0D (W. Key) [NW-08,SE-11]
    Enter from room 11 to get the key.
    
    0E (Token, R. Potion) [NE-0A,NW-08/09,SE-10]
    Right by the NE door is a block that you can jump on.  Then jump SE to another
    block, then SE again, then SW.  Walk SE 2 blocks, then jump SW 3 times.  Move
    NW 3 blocks (This is point A) then jump NE twice for the token.  If you want
    the potion, then from point A move NW 3 blocks, jump NE, NW, and then NE 3
    times for the potion.
    
    0F (G. Apple, G. Potion) [NE-0B,NW-0A,SE-15,SW-10]
    Walk across the bridge for the apple, walk under for the potion.
    
    10 ENTRANCE/EXIT (R. Apple) [NE-0F,NW-0E,SE-14]
    Kill the ghosts for the apple.
    
    11 (G. Apple) [NW-0D,SE-13]
    Kill the ghost for the apple.  When you enter, move under the falling
    block to get it on your head.  Then push SE against the gate to position it on
    your head.  Now push NE against the gate until it rises, then run under it and
    to safety.  Now push the block against the SW wall and push it from there to
    cross the spikes.
    
    12 (Token) [NE-13,NW-07,SE-18]
    Kill the twister because you can, then push the block by the NE door NW to
    reach the token.
    
    13 (Token) [NE-14,NW-11,SW-12]
    Climb to the top of the staircase, and wait for the moving block to
    appear on your SE side.  Then follow it as it passes, and push it NW as it
    travels NE up the other side.  Keep pushing it until it falls off, if it
    doesn't fall by the time it hits the wall then you have to try again.  You can
    also wait for the block at the NE end of the loop and hold NW.  Once the block
    is in front of you keep holding NW and jump repeatedly.  This will also force
    the block onto the floor.
    This is tough to do but must be done to complete the dungeon so keep at it.
    Once the block has fallen, push it towards the token in the W corner and jump
    up to it.
    
    14 (Token) [NE-15,NW-10,SW-13]
    After killing the ghost, push the NW block into the NW corner and jump on it. 
    Jump SW towards another block, push it off its platform and into the SW corner,
    and then jump on it.  From here jump onto the gate and use it to jump to the
    token.
    
    15 (Token) [NW-0F,SE-1D,SW-14]
    Kill the ghosts from a distance, then grab the token above them.
    
    16 (Weapon) [SE-1E]
    Push the block SW half a square, then push it NW half, jump onto the
    platform beneath it and push the block NW onto the spikes.  When it
    comes back around jump onto it, then as you approach the AXE jump up to it. 
    You can then ride the block back later.
    
    17 (B. Apple) [NE-0C,NW-0B]
    Kill the twisters for the apple.
    
    18 (G. Potion, G. Apple) [NW-12,SE-19]
    Climb a staircase and get an item.
    
    19 (Token) [NW-18,SE-1A]
    Jump on the SE pillar, then jump to the next highest (SW) pillar, and
    continue until you reach the token.
    
    1A (B. Apple) [NW-19,SW-1B]
    Kill the ghosts for an apple.
    
    1B ENTRANCE/EXIT [NE-1A,SE-1C]
    If you need help in here I don't know how you made it this far...
    
    1C (Token) [NW-1B]
    Use SLOW, or your 3rd weapon if you have it to kill the ghost.  Run NE under
    the gate, jump onto the NE corner platform, then walk to the NW edge of it and
    face the gate.  Jump on top of the gate when it falls, then wait for it to
    carry you up, and jump to the token.
    
    1D [NE-1E,NW-15,SE-22]
    As soon as you enter the room, go to the S corner of the room, the block will
    then fall on your head.  Then walk NE up to the spikes, then walk around them
    until you are 1 square SE of the N corner of the room.  Walk NW into that
    corner and the block will fall behind you, you can then jump on in to cross the
    spikes and reach the door.
    *NOTE* The door to room 1E is NE of the platform near the door to room 22.
    
    1E (W. Potion) [NE-20,NW-16,SW-1D]
    That potion is mocking you, show it who's boss by pounding it into the ground.
    
    1F (Token) [NW-0C,SE-21]
    Push the green block SW until you can just fit in a gap between the
    block and the ledge NE behind you.  Stay here and fire NW until all the ghosts
    are dead.  Then you can keep pushing the block and get the token.
    *NOTE* The SE door is just below the blue block near the top of the room on the
    SE wall.
    
    20 (Token) [NE-25,SW-1E]
    From the N corner go south 1-2 squares, you should hit a block that you can't
    see, jump onto it.  From here keep jumping S, up the invisible staircase to the
    token.
    
    21 [NW-1F,SE-25]
    Avoid the spike in the middle of the room, all the platforms slide you towards
    the spike.
    
    22 (R. Potion) [NE-24,NW-1D,SW-23]
    Kill the ghosts for the potion.
    *NOTE* The SW door is opposite the NE door.
    
    23 (Token) [NE-22]
    Kill the ghosts (use SLOW if needed) then walk under the gates to get
    the token.
    
    24 (2 G. Apples) [NW-25,SE-29,SW-22]
    Even a rat stuck in this room could figure out how to reach the apples. 
    (*HINT* Pointy things hurt!)
    
    25 (G. Apple) [NW-21,SE-24,SW-20]
    Kill the ghost for the apple.
    *NOTE* The NW door is just above the spikes on that wall.
    
    26 (W. Apple) [NE-27,SE-29]
    Kill the ghosts for the apple then jump up the staircase, from here jump NE and
    walk NE until you reach the door.
    
    27 (W. Apple) [NW-28,SW-26]
    Kill the twisters for the apple.
    
    28 BOSS [SE-27]
    Kill the boss. (Strategy below)
    
    29 ENTRANCE/EXIT (B. Apple) [NW-24/26,SE-2A]
    Kill the ghosts for one wish, as long as you wish for an apple.
    
    2A (R. Potion) [NW-29,SW-2B]
    Climb to the top of the stairs and jump SW.
    
    2B (R. Apple) [NE-2A,SW-2C]
    Kill the ghost for the apple.
    
    2C (Spell) [NE-2B]
    Jump on the platform near the door, from here walk NW until you hit an
    invisible platform, jump onto it.  Now keep jumping SW until you land on the
    first visible platform, then jump SE to the DAMAGE spell.
    
    
    -----------------
    BOSS (Qetzlcoatl)
    -----------------
    This is an easy one, simply avoid the boss while firing like mad.  It only gets
    tough when one block is left because there are 4 posts sticking out that can
    hit you if you're not careful.  When you win it's the standard drill, HP/MP +1
    and 1 more harp string.
    
    
    Go beat a troll with your AXE if you haven't already.  Then head back to the
    dungeon 2 overworld, from here you can cross to the dungeon 4 overworld.  This
    dungeon has 4 entrances, we'll start with the one that leads to room 0E.
    
    
    ============================
    DUNGEON 4 (Atlena, 47 rooms)
    ============================
    
    
    WALKTHROUGH (Go to these rooms in this order)
    
    0E,EXIT.
    24,EXIT.
    17,EXIT.
    1E(NW),1D(SW),1C(NE),1D(NE),04(NW),02(SE),04(SE),05(NW),04(SW),
    1D(SE),1E(SE),1F(SW),20(NW),21(NW),2B(SW),2C(SW),2D(NE),2C(NE),
    2B(NW),2A(NW),28(NW),29(SE),28(SW),27(SW),26(NW),18(SE),26(SE),
    25(SE),24,EXIT.
    1E(SE),1F(SW),20(SW),22(NE),20(SE),0C(SE),0B(SW),0D(NE),0B(NE),
    0A(NE),08(SW),09(NE),08(NW),07(NW),06(NW),05(NW),03(NW),02(NW),
    01(NW),00(SE),01(SE),02(SE),03(SE),05(SE),06(SE),07(SE),08(SW),
    0A(SW),0B(NW),0C(NW),20(NE),1F(NW),1E(NW),1D(NW),1B(SE),1D(SE),
    1E,EXIT.
    0E(SW),0F(NW),10(NW),11(SW),12(NW),13(SW),14(NE),13(NW),15(NW),
    16(NE),17(NE),19(SW),17,EXIT.
    1E(SE),1F(SW),20(NW),21(NW),2B(SW),2C(SW),2D(NW),2E.
    
    ROOM DESCRIPTIONS
    
    00 (2 Keys, R/W) [SE-01]
    Push the block NW/SW for the keys.
    
    01 (2 Keys, G/W) [NW-00,SE-02]
    Kill the ghost and collect the keys.
    
    02 (Token) [NW-01,SE-04/03]
    You can only get the token if you are coming from room 04.
    
    03 (W. Apple) [NW-02,SE-05]
    Kill the blobs for the apple.
    
    04 (R. Key) [NW-02,SE-05,SW-1D]
    Jump to the moving platform then jump SW to the red key.  Once you jump back to
    it, you can ride it to your desired door.
    
    05 (Token) [NW-04/03,SE-06]
    Climb the staircase and ride the block across.  You can only get the
    token if you come from room 04.
    
    06 (G. Key) [NW-05,SE-07]
    If you can see the key then you know how to get it.
    
    07 (Token) [NW-06,SE-08]
    Kill the ghosts for the token.
    
    08 (R. Apple) [NW-07,SW-0A/09]
    Kill the twister for the apple.
    *NOTE* the SW door to room 09 is SW of the bump in the NE wall.
    
    09 (Weapon) [NE-08]
    Jump on the platform in the E corner.  Jump SW 3X, then NW 3X, finally NE 3X
    for the TWIN KNIFE.
    *NOTE* Watch out for the slide on these platforms, SW for the first 3, NW for
    the next 3, and NE for the final 3.
    
    0A (G. Key) [NE-08,SW-0B]
    Kill the blob, then push the block NE 1 square, and SE to the wall.
    Then use it to get into the moving platform, where you jump NW to the
    next block.  Jump NW twice more to get to the key.
    
    0B (B. Apple) [NE-0A,NW-0C,SW-0D]
    Kill the blob for the apple.
    
    0C (Token, G. Potion, G. Apple) [NW-20,SE-0B]
    Grab the potion, then jump NE from the moving platform for the token.
    
    0D (Token) [NE-0B,SW-0E]
    Kill the blobs for the token.
    
    0E ENTRANCE/EXIT (B. Potion, 2 Keys, R/W) [NE-0D,SW-0F]
    Jump NE from the entrance to get the potion.  From here jump SE or NW, then SW
    to get the keys.
    
    0F (Token) [NE-0E,NW-10]
    Use the DAMAGE spell 3X to kill the twister and get the token.
    
    10 (B. Key) [NW-11,SE-0F]
    Climb the staircase in the SW corner of the room, holding SE at the top.  Jump
    NE to the next platform, hold SW, then jump NE, hold NW.  Jump SE, hold NE,
    then jump NE and hold SE.  Jump NE, hold SW, then jump SE for the key.
    
    11 (B. Potion) [SE-10,SW-12]
    Kill the blob for the potion.
    
    12 (Token) [NE-11,NW-13]
    Jump up onto the blocks then jump SE onto the moving block as it moves down,
    then get the token.  Jump onto the other moving block to reach the NW door.
    
    13 (R. Key) [NW-15,SE-12,SW-14]
    Jump on the block in the E corner, then jump NW up the moving blocks
    toward the key.
    *NOTE* The SW door is between the 2 blocks on the SW wall.
    
    14 (Token) [NE-13]
    Jump on the first moving platform, wait for the one that is SW of it to be
    moving with you then you can jump to it easier at the W corner of the room. 
    From the second block you must wait for the right time, then jump to the third.
     From here it's easy to reach the token.
    *NOTE* Save before you attempt this room, it can take MANY tries.
    
    15 (W. Apple) [NW-16,SE-13]
    Kill the blobs for the apple.
    
    16 (Token) [NE-17,SE-18/15]
    Ride the NE/SW moving block to the W corner, jump onto the next block, from
    here jump to the token.
    *NOTE* The door to room 18 is between the two blocks on the SE wall.
    
    17 ENTRANCE/EXIT (2 Keys B/W) [NE-19,SW-16]
    Jump NW and SE to get the keys.  The top block on the pillar near the SW door
    can be pushed to get back up to the entrance.
    
    18 (B. Key) [NW-16,SE-26]
    When you enter from room 26, jump on the block just SW of the door.
    Then jump NE to the next block when you are closest to it, from here you can
    get the key easily.
    
    19 (Token) [NE-1A,SW-17]
    Push the South-most block NW 2 spaces, then NE between the spikes.  Jump on the
    egg at the NE end of the room, jump/push the block SW off the platform.  Walk
    onto its SW edge and jump NW off of it to the token.
    
    1A (B. Potion) [NW-1B,SW-19]
    Kill the blob for the potion.
    
    1B (G. Key) [SE-1A/1D]
    Jump to the key from the moving platforms.
    
    1C (Spell) [NE-1D]
    Kill the blob then head to the N corner of the room.  Jump onto the
    platform and walk NW.  Jump SW to the next one and walk SW, repeat this to get
    to the next platform.  Jump SE to the next platform and jump SE to the one
    beside it.  Jump SE to the next platform and walk NE.  Jump NE and walk NE. 
    Then jump NE to the FREEZE spell.
    
    1D (G. Apple) [NE-04,NW-1B,SE-1E,SW-1C]
    Kill the ghosts for the apple.
    *NOTE* The NE and SW doors are in the gap where the blue blob is.
    
    1E ENTRANCE/EXIT (2 Keys, G/B) [NW-1D,SE-1F]
    Kill the ghost then get the keys.
    
    1F (Token) [NW-1E,SW-20]
    Kill the blob for the token.
    
    20 (Token) [NE-1F,NW-21,SE-0C,SW-22]
    Kill the twisters, then jump on the platform that has the token, you'll slide
    right to it.
    *NOTE* The NW door is between two blocks in a gap in the NW wall, and the SE
    door is between two blocks and a gap in the SE wall.
    
    21 (B. Apple, G. Key) [NW-2B,SE-20]
    Jump to the moving platform then jump SW for the items.
    
    22 (B. Key, Apple) [NE-20,SW-23]
    Kill the blob for the apple.  Push the block NW then jump to the key.
    
    23 (W. Apple) [NE-22,NW-24]
    Kill the blob for the apple.
    
    24 ENTRANCE/EXIT (G. Key, R. Key) [NW-25,SE-23]
    Jump NE for the G. Key and SW for the R. Key.
    
    25 (G. Apple) [NW-26,SE-24]
    Kill the blobs for the apple.
    
    26 (G. Key) [NE-27,NW-18,SE-25]
    Hop onto the moving block by the door and wait for the next one to come before
    jumping NE to it.  Ride it NW, and as it starts to travel back SE jump NW to
    the last block and ride it to the key.
    *NOTE* The NW door is between the 2 blocks on the NW wall.
    
    27 (R. Apple) [NE-28,SW-26]
    Kill the blob for the apple.
    
    28 [NW-29,SE-2A,SW-27]
    Push either block towards the N corner (spike), keep pushing until the block
    lands on top of the spike.  Now you can jump on top of the block to get to the
    other side.
    *NOTE* The NW door is 1 square NE of the block that has the spike on top of it.
    
    29 (W. Key, W. Potion) [SE-28]
    Kill the ghost for the potion.  Jump on the moving block and ride it to the
    key.
    
    2A (B. Potion) [NW-28,SE-2B]
    Kill the blobs for the potion.
    
    2B (B. Key) [NW-2A,SE-21,SW-2C]
    You can only get the key if you come from room 21.
    
    2C (R. Apple) [NE-2B,SW-2D]
    Kill the blob for the apple.
    
    2D (B. Key) [NE-2C,NW-2E]
    Jump on the moving block by the NW door.  Jump NE to the bridge, push
    the block SE until it starts sliding.  When it lands, and you land on
    top of it, jump to the key.
    
    2E BOSS [SE-2D]
    Kill the boss. (Strategy below)
    
    
    -------------
    Boss (Pincha)
    -------------
    
    This crab can be annoying because his claws block your shots, this means that
    you can only hit him when he stops moving and tries to take swings at you.
    
    Fire in his eyes when this happens, like all bosses he turns red as he takes
    damage.  Both eyes have their own health and you must destroy both to kill him.
    Once one is dead the other one won't be too far away.
    
    His pattern involves him circling the room, lunging at you, taking a few slow
    swipes, and taking some faster ones, then circling again.  (Maybe not in that
    order)  You will figure it out pretty quickly and judge when to attack and when
    to run.
    
    When dead you will get 1 more HP/MP for your meters, and a harp string.  After
    the next dungeon you can play a killer tune on that thing, so be patient.
    
    
    Kill a troll with your TWIN KNIFE if you haven't already and from
    overworld 4 head towards the orange islands, this is the overworld for dungeon
    5.  This dungeon has 5 entrances, we'll start with the one that leads to room
    31.
    
    
    ==============================
    DUNGEON 5 (Quagmire, 62 rooms)
    ==============================
    
    
    WALKTHROUGH (Go to these rooms in this order)
    
    31(NW),2D(SE),31(NE),36(SW),31(SW),30(SE),34(NE),35(SW),34(SE),
    3A(NE),3B(NW),37(SE),3B(NE),3C(NW),38(SE),3C(NW),39(NW),33(NW),
    2F(SW),2E(NE),2F(NW),29(SW),28(SE),2C(NW),28(SW),27(SE),2B(NW),
    27(SE),2A(SE),30(NE),31,EXIT.
    23(SE),26(SW),25(SE),3E(SW),24(SW),1F(NE),1E(SE),21(SW),20(SE),
    22(NW),20(NE),21(NW),1E(SW),1F(NE),24(NE),3E(NW),25(NE),26(NW),
    23,EXIT.
    18(NW),15(NE),16(NW),13(NE),14(SE),17(SE),1D(SW),1C(SW),1A(NE),
    1B(NW),19(SE),1B(SW),1A(NE),1C(NE),1D(NE),17(NW),14(SW),13(SE),
    16(SW),15(SE),18,EXIT.
    06(NE),07(NE),05(NW),01(SW),00(SE),03(SW),02(NE),03(NE),04(SW),
    03(NW),00(NE),01(SE),05(SW),07(SE),09(NW),07(SW),06,EXIT.
    0B(NW),3D(SE),0B(NE),0C(NW),0A(NE),0D(SE),10(SE),12(SW),10(SW),
    11(NW),0E(NE),0F(SW),0E(SE),11(NE),10(NW),0D(SW),0A(SE),0C(SW),
    0B,EXIT.
    31(NE),32.
    
    ROOM DESCRIPTIONS
    
    00 (R. Apple) [NE-01,SE-03]
    Walk to the NW wall now jump up the flower platforms.  Kill the ghost
    and jump SW off of the flowers, now go get the apple.
    
    01 (R. Potion) [SE-05,SW-00]
    Kill the ghost and grab the potion.
    
    02 (Token) [NE-03]
    Kill the twisters, then climb the stairs.  Walk SW off the top to get
    the token.  Now jump SE to get to the 2 blocks, then NE to get back on the
    ground.
    
    03 [NE-04,NW-00,SW-02]
    Kill the twister to release your frustration.
    *NOTE* The SW door is right beside the blocks on the SW wall.
    
    04 (Token) [SW-03]
    Jump NE from the moving block to the next block.  From here go to the NW edge
    and jump NW/NE to get into the next safe patch of ground.  Now jump onto the
    block at the SE end, jump NE to the next block.  Now jump NW twice in a row
    quickly, then jump NW to the token.
    
    05 (B. Apple) [NW-01,SW-07]
    Kill the ghosts for the apple.
    
    06 ENTRANCE/EXIT (G. Potion) [NE-07,SW-08]
    Kill the blobs and grab the potion on the SE side of the room.
    
    07 (Token) [NE-05,SE-09,SW-06]
    Ride the moving platform to the token then jump to it, but watch out for the
    gate.
    
    08 [NE-06,SE-29]
    Just don't jump on the middle block and you'll be fine.
    
    09 (Token) [NW-07]
    Jump to the stationary (non-moving) block, then wait for the moving
    block and jump to it.  Jump NW to the next moving block, and jump from it to
    the token.
    
    0A (B. Apple) [NE-0D,SE-0C]
    Work your way around to the block on the SW wall.  From the NE edge of it, jump
    SE to the next block.  From the SW edge of this one, jump to the apple.
    
    0B ENTRANCE/EXIT [NE-0C,NW-3D]
    Blobs make good weapon racks.
    
    0C (Token) [NW-0A,SW-0B]
    Push the block into the E corner then jump from it to the token.
    
    0D [SE-10,SW-0A]
    Jump to the NE-most flower, then jump SE to the block.  When it takes
    you close to the other side jump off.
    
    0E (Token) [NE-0F,SE-11]
    Go to the N corner of the room, push the block to the W corner.  Jump on it,
    and kill the ghost above you.  Go to the SE edge of the flower and jump NE. 
    From the SE edge of the ledge jump SW to the token.
    
    0F (Token) [SW-0E]
    Jump onto the platform and ride it to the token.  Then go to the SE-most
    platform, jump off of it, when it is closest to the SW wall to get back to the
    door.
    
    10 [NE-12,NW-0D,SE-12,SW-11]
    Show that blob a thing or two.
    
    11 [NE-10,NW-0E]
    Kill the twister then use the block to jump to the NW door.
    
    12 (G. Apple) [NW-10,SW-10]
    Work your way around the room to the apple.
    
    13 (Token) [NE-14,SE-16]
    Kill the blob for the token.
    
    14 (B. Apple) [SE-17,SW-13]
    Kill the blob and grab the apple.  Use the flower bridge to get across.
    
    15 [NE-16,SE-18]
    Kill the twister to try out your SWORD.
    
    16 (G. Apple, B. Potion) [NW-13,SW-15]
    Kill the blobs and grab the items.
    
    17 (G. Apple) [NW-14,SE-1D]
    Kill the ghosts while flower hopping for the apple.
    
    18 ENTRANCE/EXIT [NW-15,SW-33]
    Don't let the twister push you around.
    
    19 (Spell) [SE-1B]
    Kill the ghosts, then jump on the NW block.  Ride it to the stairs then climb
    them.  Jump to the moving platform, ride it to the ZAP spell then get it.
    
    1A (B. Apple) [NE-1C/1B]
    Kill the blobs for the apple.
    
    1B (Token) [NW-19,SW-1A]
    Use the block (push it if needed) to jump to the token.
    
    1C [NE-1D,SW-1A]
    Stare at the spikes until they start to look like delicious cactus or
    until you notice the door.
    
    1D (R. Potion) [NE-17,SE-1C]
    Kill the blob, then ride the gate to get the potion.
    
    1E [SE-21,SW-1F]
    Jump to the first moving platform, then jump NE to the other.
    
    1F (R. Apple) [NE-24/1E]
    Kill the ghosts for the apple, use FREEZE if you have to.  the block can be
    pushed and used as a step to get over the wall.  The top block on the wall can
    be pushed too.
    
    20 (Token) [NE-21,SE-22]
    Jump on the moving platform, ride it NW then jump to the block in the N corner.
     From here jump to the next moving block and ride it to the
    block in the W corner, jump to it.  Walk SE off to the last moving block and
    jump SE to the token, but beware of the gate.
    
    21 (W. Apple) [NW-1E,SW-20]
    Work your way around the room to the apple.
    
    22 (Weapon) [NW-20]
    Jump onto the moving platform and walk to the S edge of it.  Jump SW to the
    next platform, now beware of the VERY tricky N slide that this
    platform has.  Jump SW to the next platform, which is no better, this
    one has a W slide to it.  Jump NW to the next platform and take a break.  From
    here you can jump NE to the SWORD.
    
    23 ENTRANCE/EXIT (B. Apple) [NE-30,SE-26]
    If you can see the apple you'll figure out how to get it.  Push the N
    block SW to the wall, then SE to the other wall, now jump up to the
    moving block and up to the entrance.
    
    24 [NE-3E,SW-1F]
    Don't you wish the gates would do your job for you?  Well too bad, kill the
    ghosts.
    
    25 (Token) [NE-26,SE-3E]
    First thing's first, DO NOT kill the ghost.  Then climb the stairs, push the
    block NW until it's almost over the edge.  Now push it so that it lands on the
    ghost's head as it passes by.  After that jump on the block and ride it to the
    token.
    *NOTE* The timing on this is difficult so expect to be doing this room many
    times.
    
    26 [NW-23,SW-25]
    Avoid the blocks and spikes.
    
    27 (W. Apple) [NE-28,SE-2A/2B]
    The block that doesn't have the apple on it can be pushed.  The other SE door
    is between the 2 blocks on the SE wall.
    
    28 [NE-29,SE-2C,SW-27]
    Grab the potion and don't fall in the holes.
    
    29 (R. Apple) [NW-08,SE-2F,SW-28]
    Kill the ghost, then push the block underneath the other block, and then jump
    up the 2 of them.  Jump NW to the archway, walk NE to the middle block, then
    jump SE to the apple.
    
    2A [NW-27,SE-30]
    Jump across the flowers (careful of the slide), then jump to the lone
    flower where it's safe, then jump to the door.
    
    2B (R. Key) [NW-27]
    Climb the staircase, then at the top do a SE/SW jump to land on the key.
    
    2C (W. Key) [NW-28]
    Jump across the flowers, then jump SE to the staircase, and jump NE up one
    block.  Ride it to the key then jump NW to it.
    
    2D (B. Key) [SE-31]
    Push the block into the corner then do a N jump to reach the key.  Push the
    block that the key was on to get back.
    
    2E (G. Key) [NE-2F]
    Kill the blob, then jump on the block in the W corner.  Ride it to the key,
    then ride it back.
    
    2F [NW-29,SE-33,SW-2E]
    Don't you hate blobs?
    
    30 (R. Potion) [NE-31,NW-2A,SE-34,SW-23]]
    Stop that twister to get your potion.
    
    31 ENTRANCE/EXIT [NE-32/36,NW-2D,SW-30]
    Kill the blob to open the NE door.
    *NOTE* The NW door is at the NE end of the room, right in the corner.
    
    32 BOSS [SW-31]
    Kill the boss. (Strategy below)
    
    33 (G. Potion) [NE-18,NW-2F,SE-39]
    Kill the ghost, and grab the potion.
    
    34 (W. Apple) [NE-35,NW-30,SE-3A]
    Kill the twister for the apple.
    *NOTE* The NE door is right beside the spikes in the E corner on the NE wall.
    
    35 (B. Key) [SW-34]
    Jump on the block in the E corner, then jump NW onto the moving platform and
    immediately jump NW again onto the next platform.  From here jump SW and walk
    to the SW edge of the platforms.  Now jump NW to the key.
    
    36 (W. Key) [SW-31]
    Walk to the NE wall then jump/push the block SE half a square.  Now jump onto
    it and push the next block SW until the ghost can't move.  Now go to the S
    corner and kill the ghost, then jump to the key.
    
    37 (G. Key) [SE-3B]
    Kill the twister, then jump on the flower in the E corner.  From the SW edge,
    jump NW to the moving platform.  Wait for it, then jump NW to the key.
    
    38 (R. Key) [SE-3C]
    Kill the blob, avoid the gate, and jump to the key.
    
    39 (R. Apple) [NW-33,SE-3C]
    Kill the blob, then jump onto the block in the E corner.  Now keep
    jumping NW across the moving blocks until you reach the apple.
    
    3A [NE-3B,NW-34]
    Kill those blobs, and avoid the spikes.
    
    3B (W. Potion) [NE-3C,NW-37,SW-3A]
    Jump from the flowers to the ledge with the ghost and quickly jump to
    the flower on that ledge.  From here you can shoot the ghost easily,
    kill them both for the potion.
    *NOTE* the NW door is just below the gate on the NW wall.
    
    3C (B. Potion) [NW-39/38,SE-3D,SW-3B]
    If you really need the potion you can risk the jumping to get it.
    *NOTE* the other NW door is in the W corner above the spikes on the NW wall.
    
    3D (Token) [NW-3C,SE-0B]
    Jump/push the block NW a little then jump on it.  From here jump NW to the next
    block and ride it NE, where you jump SE to the token.
    
    3E (G. Apple) [NW-25,SW-24]
    Climb the stairs at the NE end of the room, push the block to the SE
    edge, but not over.  Jump on it and jump SW to the next block, and go to the
    apple and exit.
    
    
    -------------
    BOSS (Dollop)
    -------------
    
    This giant slime boss is one of my favourites, his pattern is not too tough.
    Basically he hops in a circle around the room, then once complete he sends 2
    blobs out for you to kill before the battle resumes.  (Much like Bonehead, the
    dungeon 1 boss.)
    
    His size makes it a little difficult to hit him.  However you can hit him when
    his eyes are open, by jumping and firing in the air.  You can tell when he is
    almost dead, because he will be red instead of purple, and the blobs that he
    sends out will be blue instead of green.
    
    Once defeated you get your usual HP/MP +1, and the last string for your harp!
    
    
    Go and beat a troll with your SWORD if you haven't already.  Also try
    your harp out while standing on any of the grey squares with crosses on them to
    teleport to another.  Head back to overworld 1 and you should see one of these
    teleporters on an island, jump to it and use it.  You are now in overworld 6. 
    This dungeon has 4 entrances, we'll start with the one that leads to room 22.
    
    
    *NOTE*
    Some people experience a glitch in the game when teleporting to dungeon 6 they
    sometimes end up in the middle of the ocean and can't do anything but reset the
    game.  I've personally experienced this annoying glitch and couldn't seem to
    pin-point the cause of it.  However recently a reader informed me that he was
    able to avoid the glitch by loading their save without using the infinite
    lives/magic code, so try that before you lose your mind.
    
    
    ==============================
    DUNGEON 6 (Afralona, 75 rooms)
    ==============================
    
    
    WALKTHROUGH (Go to these rooms in this order)
    
    22(SW),21(NW),1D(SE),21(NE),22(SE),26(NE),27(SW),26(SW),25(NE),
    26(NW),22(NE),23(NE),24(NE),40(SW),24(SW),23(NW),1F(NE),20(NW),
    1C(SW),1B(SE),1F(SW),1E(NW),1A(NW),28(NE),29(NE),2A(NE),2B(NE),
    2C(NE),2D(SW),2C(SW),2B(SW),2A(SW),29(SW),28(SE),1A(SE),1E(SE),
    22,EXIT.
    2E(SE),33(SE),36(SE),39(SE),3D(NE),4A(NW),3E(NW),3A(NW),37(NW),
    34(SE),37(SE),3A(SE),3E(SE),4A(SW),3D(SE),43(NE),44(SE),46(NE),
    47(NE),48(SE),49(SE),0D(NE),0E(SE),14(NE),15(SE),19(SW),18(NW),
    14(NW),0E(SW),0D(SE),13(SE),17(NW),12(NW),0C(SE),11(SE),16(NW),
    10(NW),0B(SW),0A(SE),0F(NE),10(NE),11(NE),12(NE),13(NW),0D(NW),
    49(NW),48(SW),47(SW),46(NW),44(NW),3F(NW),3B(NW),38(SW),35(NE),
    32(NW),00(NE),01(NE),02(NE),03(NE),04(NE),05(NE),06(NE),07(NE),
    08(NE),09.
    
    ROOM DESCRIPTIONS
    
    00 [NE-01,SE-31/32]
    Reach the door from room 32.
    
    01 (B. Apple) [NE-02,SW-00]
    Kill the guards for the apple.
    
    02 (B. Potion) [NE-03,SW-01]
    Wait at the entrance until the ball falls on your head.  Now walk NE
    then NW so that the ball falls behind you.  Now use it to get up to the potion.
     Also use it to get to the other side of the spikes.
    
    03 (R. Potion) [NE-04,SW-02]
    Jump NE onto the invisible ledge, walk across, then kill the guard for the
    potion.
    
    04 (R. Apple) [NE-05,SW-03]
    Push the balls out of the way to get the apple.
    
    05 (W. Potion) [NE-06,SW-04]
    Kill the ghosts for the potion.
    
    06 (W. Apple) [NE-07,SW-05]
    Kill the guards for the apple.
    
    07 (W. Potion) [NE-08,SE-06]
    Kill the ghosts for the potion.
    
    08 (W. Apple) [NE-09,SW-07]
    Follow the guards around the room as you kill them all for the apple.
    
    09 BOSS [SW-08]
    Kill the boss. (Strategy below)
    
    0A (R. Apple) [NE-0B,SE-0F]
    Ride the ball to the apple.
    
    0B (Token) [SE-10,SW-0A]
    Climb the staircase, then jump NW, SW, NW, NE, and NE to the token.
    
    0C (W. Potion) [SE-12/11]
    Kill the ghosts for the potion.
    
    0D (R. Potion) [NE-0E,NW-49,SE-13]
    Kill the ghosts, then jump to the potion.
    
    0E (Token) [SE-14,SW-0D]
    Work your way across the blocks to the token.
    
    0F (Spell, B. Apple, B. Potion) [NE-10,NW-0A]
    Kill the ghost and push the block to get the items.  Also use the block to jump
    NE over the spikes to reach the NE door.  Push the block to the SE wall to get
    over the spikes and reach the SAVE spell.
    
    10 (W. Key, G. Apple) [NE-11,NW-0B,SE-16,SW-0F]
    Kill the guard, when you come from room 0F, use the NW block to reach
    the key.  You get the apple from the guard after getting the key.
    *NOTE* The NE door is in the middle of the NE wall.
    *NOTE* The SW door is in the middle of the SW wall.
    
    11 (R. Key, B. Potion) [NE-12,NW-0C,SE-16,SW-10]
    Kill the guard, when you come from room 10, use the NW block to reach
    the key.  You get the potion from the guard after getting the key.
    *NOTE* The NE door is in the middle of the NE wall.
    *NOTE* The SW door is in the middle of the SW wall.
    
    12 (G. Key, R. Apple) [NE-13,NW-0C,SE-17,SW-11]
    Kill the guard, when you come from room 11, use the NW block to reach
    the key.  You get the apple from the guard after getting the key.
    *NOTE* The NE door is in the middle of the NE wall.
    *NOTE* The SW door is in the middle of the SW wall.
    
    13 (B. Key, W. Potion) [NW-0D,SE-17,SW-12]
    Kill the guard, when you come from room 12, use the NW block to reach
    the key.  You get the potion from the guard after getting the key.
    *NOTE* The SW door is in the middle of the SW wall.
    
    14 ENTRANCE/EXIT [NE-15,NW-0E,SE-18]
    This entrance is on an island on the overworld.
    
    15 [SE-19,SW-14]
    Low ceilings and hyper green-haired kids in turbans make for sore heads.
    
    16 (W. Apple) [NW-11/10]
    Kill the ghosts for the apple.
    
    17 [NW-13/12]
    Jump from one ball to the other.
    
    18 (B. Apple, B. Potion) [NE-19,NW-14]
    Grab the items, and enjoy the ride.
    
    19 (Token) [NW-15,SW-18]
    Kill the ghost for the token.
    
    1A (G. Apple) [NW-28,SE-1E]
    Push the ball NW, then jump up the tower to the apple.
    
    1B (G. Potion) [NE-1C,SE-1F]
    Kill the ghost, then grab the potion.
    
    1C (4 Keys, G/B/R/W) [SE-20,SW-1B]
    Grab all the keys, and leave.
    
    1D (R. Key) [SE-21]
    Push the ball to the E or W corner then jump up the stairs to the key.
    Jump back from the third step from the top.
    
    1E (R. Potion) [NE-1F,NW-1A,SE-22]
    Kill the twister for the potion.
    
    1F (Token) [NE-20,NW-1B,SE-23,SW-1E]
    Kill the ghost, then jump on the moving ball.  Jump from it to the
    token, then back to it, then to safety.
    
    20 (G. Apple) [NW-1C,SW-1F]
    ZAP the ghost and grab the apple.
    
    21 (W. Key) [NE-22,NW-1D]
    Jump on the ball that is on the ground, from here push the stacked ball NE just
    a little bit, then go to the other side of it, and jump/push it SW until it
    rests on the ball that you were standing on.  Now push this stacked ball SE
    until it is about to fall off the ball below it.  Now push this stack SW until
    it hits the wall.  Jump on the bottom ball and push the top one SE onto the
    spikes.  Now you can grab the key and safely jump out.
    
    22 ENTRANCE/EXIT [NE-23,NW-1E,SE-26,SW-21]
    Hah, those blocks look like upside-down pyramids.  What kind of world is this?
    
    23 (B. Apple) [NE-24,NW-1F,SW-22]
    Jump onto the jar, and jump NW 2X, then kill the guard for the apple.
    
    24 (B. Apple) [NE-40,SW-23]
    Kill the guards for the apple.
    
    25 (Token, G. Apple, G. Potion) [NE-26]
    From the door go NW 1 square, then SW 1 square, jump NW on to the block.  From
    here jump NE onto the next block, then jump SE to the next.  Now jump SW to the
    bridge and walk to the end and jump to the token.  From the token walk NE to
    get the potion.  At the NW wall jump on the block, then jump NW, NE, and SE to
    get the apple.
    
    26 (G. Key, G. Potion) [NE-27,NW-22,SW-25]
    Grab the potion, push the ball to the SE wall.  Jump from it to the ball in the
    E corner.  It will carry you toward the key, when closest to it, jump to it.
    *NOTE* The SW door is right by the block on the SW wall.
    
    27 (B. Key) [SW-26]
    Jump around to the guards, kill them, and then grab the key.
    
    28 [NE-29,SE-1A]
    Kill the ghost to open the door.
    
    29 (Token) [NE-2A,SW-28]
    Push the top ball in the SW end of the room to the N edge of the ball
    beneath it.  Then push it NE off, and push it NW towards the spikes,
    make sure that you don't push it right up against the spikes, leave
    about half a square's space between the ball and the spikes.  Go to the other
    ball stack at the NE end of the room.  Jump/push the top ball to the NW edge of
    the ball beneath it.  Now push the bottom ball NW against the spikes.  Jump on
    it, and push the top ball onto the spikes, it will slide until it lands on the
    first ball that you pushed.  Now push this new ball stack from the bottom, SW
    towards the token.  Finally use it as a staircase to get the token.
    
    2A (B. Potion) [NE-2B,SW-29]
    Kill the ghosts for the potion.
    
    2B (Token) [NE-2C,SW-2A]
    Jump on the block in the E corner, jump from it to the moving block,
    then jump to the token.
    
    2C [NE-2D,SW-2B]
    Jump from ball to ball, when coming from 2B.
    
    2D (R. Potion) [NE-2E,SE-2E,SW-2C]
    Kill the guards and push the ball NE to get the potion.
    
    2E ENTRANCE/EXIT [NE-2F,NW-2D,SE-33,SW-2D]
    Oh look, new pointy things.
    
    2F (R. Apple) [NE-30,SW-2E]
    Head to the N corner and work your way up to the guards, kill them for the
    apple.
    
    30 (G. Apple, G. Potion) [NE-31,SW-2F]
    Grab the items, and jump carefully.
    
    31 [NW-00,SE-35,SW-30]
    So THIS is where the bosses store their giant bath beads.
    
    32 (3 Potions, B/R/W, 4 Apples G/B/R/W) [NW-00,SW-35]
    Jump and collect the items.
    
    33 (R. Apple, R. Potion) [NW-2E,SE-36]
    Jump on the block in the N corner, ride it up to the items.
    
    34 (Weapon) [SE-37]
    Push the top ball by the block into the E corner.  Use it to jump up to the
    next ball, ride that ball to the weapon.  Jump to any space
    surrounding the weapon to land on an invisible ball.  Now pick up your
    SCIMITAR.
    
    35 (B. Apple) [NE-38/32,NW-31]
    Kill the ghosts for the apple.
    *NOTE* The door to room 32 is right beside the spikes on the NE wall.
    
    36 (Token) [NW-33,SE-39]
    ZAP the guard to get the token.
    
    37 [NW-34,SE-3A]
    Kill the guards to open the door.
    
    38 (B. Potion) [SE-3B,SW-35]
    Kill the ghost for the potion.
    
    39 (R. Apple) [NW-36,SE-3D/3C]
    Kill the guard for the apple.
    
    3A (R. Potion) [NW-37,SE-3E]
    Let the first ghost pass you as you enter, then walk NW a few squares.  Now
    grab the potion, and kill the ghosts to open the door.
    
    3B (Token) [NW-38,SE-3F]
    Kill the ghost, then jump on the ball above the token and wait.  The
    ball will start to rise, then you can get to the token.
    
    3C [NW-39,SE-42]
    Walk along the path through the spikes.
    
    3D (R. Potion) [NE-4A,NW-39,SE-43]
    Kill the guard for the potion.
    *NOTE* The NE door is under the gate.
    
    3E [NW-3A,SE-4A]
    Kill the twister to open the doors.
    
    3F (R. Apple) [NW-3B,SE-44] Jump on a corner ball, then jump to one of the
    middle 3, then jump to the apple.
    
    40 (Token) [NE-41,SW-24]
    Kill the ghosts from the gaps between the spikes, then jump on the
    middle ball (near the token), ride it up to the token then jump NW.
    
    41 (W. Potion) [NE-42,SW-40]
    ZAP the ghost, then grab the potion in the N corner to open the doors.
    
    42 [NE-43,NW-3C,SW-41]
    Jump from the blocks to the balls, to a block, to the door.
    
    43 (B. Apple, B. Potion) [NE-44,NW-3D,SW-42]
    Grab the items and pick a door.
    
    44 ENTRANCE/EXIT [NE-45,NW-3F,SE-46,SW-43]
    Those big purple spheres are shiny and distracting.
    
    45 (W. Apple) [SE-47,SW-44]
    Kill the ghosts for a certain red fruit.
    
    46 (Token, W. Potion) [NE-47,NW-44]
    The second block from the W corner can be pushed, use it to get the
    items.
    
    47 [NE-48,NW-45,SW-46]
    Jump on the platform, and ride it to the next platform.  Wait for the
    next one and jump to it, ride it to the other side.  When coming back
    there is a hidden platform just SW of the non-moving one.
    
    48 (Token) [SE-49,SW-47]
    Kill the twister, then jump over the spikes.  Go to the square just S of the
    token, then jump N to the token.
    
    49 (B. Apple) [NW-48,SE-0D]
    Kill the ghosts for the apple.
    
    4A [NW-3E,SW-3D]
    Kill the guards to open the NW door.
    
    
    -------------
    BOSS (Eyesis)
    -------------
    
    This pyramid boss is one of my favourites.  Basically he spins in the middle of
    the room and sends boulders out in 4 directions.  After this he does a tight
    loop around the room.  Then the pattern repeats, he alternates between slow
    loops and fast loops so be careful of this.
    
    Like most bosses you can only hurt him by firing while at the height of a jump.
    
    Once defeated, you will get your standard HP/MP +1.
    
    
    Go beat a troll with your SCIMITAR if you haven't already.  Now go to
    the entrance that leads to room 44.  And head to room 14
    [44(NE),45(SE),47(NE),48(SE),49(SE),0D(NE),0E(SE),14], from here exit.  Walk to
    the teleporter and use it.  Now walk across the bridge to dungeon 7.
    
    
    ================================
    DUNGEON 7 (Ghost Ship, 70 rooms)
    ================================
    
    WALKTHROUGH (Go to these rooms, in this order)
    
    06(NE),0A(NW),07(NW),04(NW),01(SE),04(SE),07(SE),0A(SE),0D(NE),
    0E(SE),13(SW),0C(NE),13(NE),14(NW),0F(SE),14(NE),15(NE),12(NW),
    09(SE),12(SW),15(NW),10(NE),11(NW),0B(NW),08(NW),05(NW),03(SW),
    00(NW),20(SE),21(SE),24(NW),21(SE),22(NE),23(SW),22(SE),25(SE),
    2B(NW),25(NE),26(NE),27(NE),28(SW),2A(SW),29(NE),2A(SE),2F(SW),
    2D(SW),2C(SE),32(SW),31(SE),34(SE),3B(NE),3C(SW),3B(NW),34(NE),
    35(NE),36(SW),35(NE),37(NE),39(SW),38(NE),39(NE),3A(NW),33(NW),
    30(SE),33(SE),3A(SE),3F(SW),3E(NE),3F(SE),45(SW),44(SW),43(NW),
    3D(SE),43(SW),42(SW),41(SW),40(NW),17(NE),18(NE),19(SE),1D(NE),
    1E(NE),1F(NW),1A(SE),1F(SW),1E(NW),16.
    
    ROOM DESCRIPTIONS
    
    00 [NE-03,NW-20]
    This room is quite easy once you know how to tackle it.  Jump on the
    block in the E corner and it will begin to rise.  When at a good height just
    hold NW and you should walk across each block, and fall onto the next one
    safely.
    
    01 (Token) [SE-04]
    As soon as you enter the room run to the spot beside the token and let the
    barrel land on your head.  Now go to the S corner and walk against both sides
    of it.  This gets the barrel in the right position on your head.  Now walk to
    the square at the W end of the spikes, walk NW against the box, now walk SW
    until you hit the wall.  If done right your barrel should have fallen on the
    upper ledge of boxes and will now be sliding toward the token.  The barrel will
    push the token off the ledge where you can now pick it up.
    
    02 (No Item) [Leads Nowhere]
    Don't bother looking for this room as it does not exist.  One story goes that
    it did exist at one point.  (which would explain why the numbering system still
    includes it)  However there were problems with the room, so it was blocked off.
    
    03 (Token) [SE-05,SW-00]
    DO NOT Kill the ghost, jump on the box in the S corner.  From here jump NW
    twice, then NE once to get to the platform with the two barrels.  From here
    push the one closest to you NW, you can then get between that barrel and the
    one above it.  Keep pushing the one that you started until it is almost over
    the edge.  This is the tough part, you must push the block over the edge so
    that it lands on the ghost's head.  Once that is done you can easily jump on
    it, and jump to the token.
    
    04 (B. Potion) [NW-01,SE-07]
    ZAP the ghosts then grab the potion.
    
    05 (W. Potion, W. Apple) [NW-03,SE-08]
    Jump onto the block in the E corner, then before you hit the spike, jump NW to
    the next block.  From here jump SW/NW to the next block, then jump over the
    spikes, and grab the items.
    
    06 ENTRANCE (G. Apple, G. Potion) [NE-0A]
    Grab the items.
    
    07 (B. Apple) [NW-04,SE-0A]
    Jump onto the first block and go to the SW edge of it, then jump NW to the
    second block.  Now jump NW onto the third block and as soon as you land jump NW
    again to the edge of the block.  If done right the block will not fall on your
    first landing, but will on your second.  When you land at the edge on your
    second jump, immediately jump NW to the barrel across the spikes.  From here
    you can go NW to room 04, or push the barrel to reach the apple.
    
    08 (B. Potion) [NW-05,SE-0B]
    Brave the barrel gauntlet (run through when the first one is heading NE and
    hope for the best), then grab the potion.
    
    09 (Token) [SE-12]
    Kill the ghosts, then push the box NW against the spikes.  Jump NW from it,
    then jump NE twice quickly to get the token.
    
    0A (G. Apple) [NW-07,SE-0D,SW-06]
    Kill the guard for the apple.
    
    0B (G. Apple) [NW-08,SE-11]
    Kill the ghost to get the barrel in place.  Jump across then jump to the apple.
    
    0C (Token) [NE-13]
    Jump on to the block pile, push both blocks SW until they fall, then
    jump on them.  When close to the spikes jump them, then when the boxes stop in
    the W corner jump on them.  Now jump NE (this box will fall) then jump NE again
    (this one too) and quickly SE.  From here you can jump to the token, and over
    the spikes again.
    
    0D (G. Potion) [NE-0E,NW-0A]
    Jump SE from the block to the next block.  Jump NE one square, from here jump
    the spikes and grab the potion.
    
    0E [SE-13,SW-0D]
    Jump NE onto a barrel, then SE onto a box.
    
    0F (Token) [SE-14]
    For the first step in this room you need speed.  Wait at the door to
    this room in room 14, then Run NW halfway across this room, then SW and jump on
    the box.  Then jump NW to the ledge before the box pushes you off.  From here
    you can ZAP the ghost, avoid the gate, and jump to the token.
    
    10 (B. Potion) [NE-11,SE-15]
    Jump the barrels and kill the guard for the potion.
    
    11 (W. Apple) [NW-0B,SW-10]
    Kill the twisters for the apple.
    
    12 (R. Apple) [NW-09,SW-15]
    Jump onto the boxes, jump/push the top one NW until it's at the edge of the now
    moving block that you are on.  Push it NW onto the spikes, then jump on it and
    ride it to the apple, jump NW to it.
    
    13 [NE-14,NW-0E,SW-0C]
    Walk SE one square, then kill the ghosts.
    
    14 (W. Apple) [NE-15,NW-0F,SW-13]
    Kill the twisters for the apple.
    
    15 (W. Potion, B. Apple) [NE-12,NW-10,SW-14]
    Grab the potion and kill the guards for the apple.
    Jump up the staircase and jump NE to the moving box to get across.
    
    16 BOSS [SE-1E]
    Kill the boss. (Strategy below)
    
    17 (2 W. Apples) [NE-18,NW-40]
    Grab the one apple, then wait on the barrel in the corner to get across to the
    other.
    
    18 [NE-19,SW-17]
    Kill the ghost and pick a door.
    
    19 (Token) [SE-18,SW-1D]
    As soon as you enter (from 1D) jump NE and get under the box that is falling. 
    Once it is on your head go to the NW end of the boxes.  The box will rise, when
    high enough walk SW onto the next ledge.  From here go to the SE edge of the
    platforms and walk SW to get the box off your head.  Now jump on your box and
    jump SE to the token.
    
    1A (Token) [SE-1F]
    This room is easy as long as you're fast, the whole room has a N slide to it. 
    As soon as you enter jump NW a square and start jumping NW towards the box. 
    Then jump on the box and hold NW to stop the slide, the token will come to you.
    
    1B [NE-1C,SW-1F]
    Jump NW from the start, slide to the spike, where you do a W jump.  Now slide
    to the next spike where you do two SE jumps.  Then kill the ghost and exit.
    
    1C (W. Apple) [NW-46,SW-1B]
    Jump on the first hidden box next to the barrel wall.  Then jump NE to the next
    hidden block, now get the apple, and kill the ghost.
    
    1D [NE-1E,NW-19]
    Kill the ghost, then from the boxes jump onto the gate when it falls to get
    across.  Now jump NW down the boxes to the other end, then go to the NW door.
    
    1E (W. Apple) [NE-1F,NW-16,SW-1D]
    Jump on the first block and walk SW to the next.  The next part takes
    careful timing, when the third gate is rising shortly after the second you
    should jump on the block and run SW until you hit the fourth gate.  Then you
    can just run under it when it's safe and take the SW door.  You can also go NW
    at the second and third gates to get to the NW door.  Kill the guard for the
    apple.
    
    1F (W. Potion) [NE-1B,NW-1A,SW-1E]
    Kill the guards then fall into the middle of the barrel stack for the
    potion.
    
    20 (R. Apple, W. Apple, R. Potion, W. Potion) [NW-00,SE-21]
    Grab the items and celebrate passing room 00.
    
    21 (B. Potion) [NW-20,SE-22/24]
    Jump on the box in the W corner, when it reaches the top jump SE to the potion.
     This is much easier than the other route.
    *NOTE* the SE door to room 24 is in the E corner of the room.
    
    22 (W. Apple) [NW-21,NE-23,SE-25]
    Kill the twister for the apple.
    *NOTE* the NE door is at the window on the NE wall.
    
    23 (Token) [SW-22]
    Jump from the W corner N to a hidden box, then from the SE edge of it
    jump NE to another hidden box.  From here jump SE to the third hidden
    box.  Then jump to the token and work your way back.
    
    24 (W. Key) [NW-21]
    Jump on the box when you enter, then jump SE to a hidden box.  Jump over the
    spikes and kill the twister.  Now jump/push the top box to the NE edge of the
    stack.  Jump/push the box slightly NW, barely move it.  Now push it NW off the
    box, it should land on the spikes.  Now you can push it NE until it is close
    enough to the upper ledge for you to jump to it.  Now you can jump from the
    ledge to the key, though watch out for the slide.
    
    25 (B. Potion) [NW-22,NE-26,SE-2B]
    If you need the potion it's all about speed, you must be coming from
    room 26 to get it.  As soon as you enter run NE to the block and jump on it,
    then jump on the next block, then quickly jump again and jump NW to the ledge,
    because the block falls.  You have no time to lose, run SW and jump from the
    top block to the potion before if falls onto the spikes.  You will also need to
    go through all this when you go through the white door.  Just jump SE from the
    platform where the potion was.
    
    26 (B. Apple) [NE-27,SW-25]
    Jump on the block and wait for the guard to walk under the gate, then
    kill it for the apple.
    
    27 [NE-28,SW-26]
    Avoid the spikes, enough said.
    
    28 (G. Potion) [SW-27/2A]
    Jump on the block SE of the door, then jump NW to the moving block.
    Jump NE to the next block, then NE again to the bridge.  Kill the ghost then go
    to the SE end of the ledge and jump SW down to the potion.
    
    29 (R. Key) [NE-2A]
    Jump on the W block and wait for it to rise.  Now jump SE onto a hidden block,
    then jump to the key.
    
    2A (G. Apple) [NE-28,SE-2F,SW-29]
    Kill the ghost for the apple.
    
    2B (Token) [NW-25]
    Push the top box NE to the barrel stack, then push the top barrel onto the box.
     Now push your stack W to the other barrel stack.  Then push the barrel SE onto
    your stack, now you can jump/push your top 2 barrels NE half a square.  Then
    jump on the bottom one and jump/push the top one NE half a square.  Now that
    your staircase is complete you can push it to the token which is at the NE end
    of the room.
    
    2C (B. Apple) [NE-2D/2E,SE-32]
    Kill the guards for the apple.
    
    2D (G. Apple) [NE-2F,SW-2C]
    Jump from the box to the apple.  Re-enter the room, and let the NW block land
    on your head.  Now go just NE of the floating platform and walk SW until the
    block on you head is about half a square off.  Now push the other block NW so
    that half of it is NE of the apple platform.  Now walk NW under the platform,
    against the edge of the box NE of you, the block on your head should fall on
    that block creating a mini-staircase.  Now in the N corner push the stairs to
    the SE wall.  Jump on the bottom box, and push the other one SW onto the
    spikes.  Now you can use it to get across.
    
    2E (G. Potion) [NE-2F,SW-2C]
    Jump from the box to the potion.  Re-enter the room, and let the SE
    block land on your head.  Now go just SW of the floating platform and
    walk NE until the block on you head is about half a square off.  Now
    push the other block SE so that half of it is SW of the apple platform.  Now
    walk SE under the platform, against the edge of the box SW of you, the block on
    your head should fall on that block creating a mini-staircase.  Now in the S
    corner push the stairs to the NW wall.  Jump on the bottom box, and push the
    other one NE onto the spikes.  Now you can use it to get across.
    
    2F (B. Potion) [NW-2A,SW-2D/2E]
    Kill the guards for the potion.
    
    30 (Token) [SE-33]
    Walk NW to the staircase of boxes, push the barrel at the top to the SE edge. 
    Jump on it, then jump NE to the token.
    
    31 (B. Apple) [NE-32,SE-34]
    Kill the guards for the apple.
    
    32 [NW-2C,SW-31]
    Kill the guards and look at the barrels.
    
    33 (G. Apple) [NW-30,SE-3A]
    When you enter go SW and let the block land on your head.  Now push the other
    block NE a quarter square.  Now walk around it and towards the SE wall.  Now go
    NW a little bit and start to walk towards the NE wall the block on your head
    should fall on the other block.  Now create a staircase and push it NE to the
    other blocks.  Jump on them to the other side where you can get the apple.
    
    34 [NE-35,NW-31,SE-3B]
    Jump on the box, go to the SE edge of it. Jump SW to the next box and
    quickly jump SE across the spikes, because the box falls.
    
    35 [NE-36/37,SW-34]
    Kill the guard, behind him is the door to room that has the WEAPON.
    *NOTE* The NE door to room 37 is behind the wall of boxes, just push the one
    that is against the SE wall NE.
    
    36 (Weapon) [SW-35]
    Jump on the box in the S corner, go to the NW edge of it.  From here
    jump NE to the next box then NW quickly to the next box, jump in the air here.
    (These two blocks fall)  Finally jump SW to your seventh weapon, the MACE.
    
    37 (G. Key) [NE-39,SW-35]
    Jump up the staircase of boxes and push the barrel NW onto the moving
    barrel.  Now jump on it, then ride it to the key.
    
    38 (Spell) [NE-39]
    Go to the S corner then jump/push the barrel NW enough for you to stand beside
    it.  Wait for the ghost to break free of its cage, then drop into it (W corner)
    and jump/push the barrel SE until it is on the edge.  Now push it onto the
    ghost's head, jump on it, and jump to your seventh spell, REVEAL.
    
    39 (G. Apple) [NE-3A,SW-37/38]
    Kill the ghosts for the apple.
    *NOTE* The door to room 38 is SW of the N-most spike.
    
    3A (B. Potion) [NW-33,SE-3F,SW-39]
    Jump onto the box to get to any door.  Kill the guard for the potion.
    
    3B (G. Apple) [NE-3C,NW-34,SE-41]
    This whole room has a S slide to it so be careful.  Make your way to the S
    corner first, because a box will be sliding there that will stop you from
    reaching the other side of the room if you wait too long.  Kill the guard for
    the apple.
    *NOTE* the NE door is in the middle of the NE wall.
    
    3C (B. Key) [SW-3B]
    This room is about speed, as soon as you enter jump NE onto the first
    box.  Then quickly jump NE to the next box, now jump NE to a hidden box that is
    right after the platform with the key on it.  From here you jump NW to the key.
    
    3D (Token) [SE-43]
    Jump and kill the ghost to get the token.
    
    3E (Token) [NE-3F]
    DO NOT kill the ghosts, push the barrel on the stack NE one square, and trap
    the ghost on the SE side when you do this.  Now push the barrel SE until the
    ghost has 2 squares to move back and forth.  Jump/push your barrel SW half a
    square, then jump on it.  Now from the S edge of the barrel push the block on
    the ghost's head NE half a square.  Jump onto it, then jump to the token.
    
    3F (R. Apple, R. Potion) [NW-3A,SE-45,SW-3E]
    Kill the ghost and grab the goods.
    
    40 [NE-41,NW-17]
    Wait for the first barrel to stop then jump on it.  Then when the next barrel
    comes close jump NW twice to the other side.
    
    41 (R. Potion) [NE-42,NW-3B,SW-40]
    Kill the twisters for the potion.
    
    42 (G. Apple) [NE-43,SW-41]
    Kill the ghosts for the apple.
    
    43 (G. Apple, G. Potion) [NE-44,NW-3D,SW-42]
    Go NW from the NE door and jump on a hidden block.  Jump across the
    spikes and jump onto the next block.  When it rises jump to the items, then
    jump to the hidden NW door on the other side.
    
    44 (R. Potion) [NE-45,SW-43]
    Jump SE to a hidden block then grab the potion.  Jump SE to another
    hidden block, and SW to yet another, then jump to the door.
    
    45 (R. Apple) [NE-46,NW-3F,SW-44]
    Kill the guards for the apple.
    
    46 [NW-1C,SW-45]
    As soon as you enter jump onto the barrel, then jump NW onto the ledge, then
    kill the guard.
    
    
    ------------------
    BOSS (Billy Bones)
    ------------------
    
    This boss is a skeleton that rides the back of a giant cannon.  You can only
    damage him by hitting him and not the cannon (duh).  When he first appears he
    will fire shots in all directions then travel in a circle around the room
    before returning to the centre.  He then likes to go to different spots and
    fire at you.
    
    He is not too tough if you keep your distance and stay out of his line of fire.
    
    Once defeated, you will get your standard HP/MP +1.
    
    
    When you exit the dungeon you will be on an icy skull-shaped island.
    Work your way around, past the bats to the one and only entrance to
    dungeon 8, the final one.
    
    
    =======================================
    DUNGEON 8 (Sonia's Fortress, 107 rooms)
    =======================================
    
    WALKTHROUGH (Go to these rooms, in this order)
    
    46(NW),3A(NE),3B(NE),3C(SW),3B(SE),3D(SE),3E(SE),3F(NW),3E(SW),
    40(SW),41(SW),42(NE),41(NW),43(NW),44(NW),45(SE),44(NE),3A(NW),
    39(NW),38(NW),37(NW),36(NW),35(NW),17(SW),18(SW),19(SW),1A(NE),
    19(NE),18(NE),17(NE),16(NE),15(NE),14(NW),13(NW),12(NW),11(NE),
    59(NE),5A(NE),5B(NE),5C(NE),5D(NE),63(SE),67(SW),66(NE),67(NE),
    68(NE),69(SE),6A(NW),69(SW),68(SW),67(NW),63(NW),5F(NW),5E(SE),
    5F(NE),60(NE),61(NE),62(SW),61(SE),65(SW),64(NE),65(NW),61(SW),
    60(SW),5F(SE),63(SW),5D(SW),5C(SW),5B(SW),5A(SW),59(SW),11(NW),
    10(NW),0F(NW),0E(SW),0D(SW),0C(SW),0B(SW),22(SW),21(SW),20(SE),
    1F(SE),1E(SE),1D(SW),47(SW),48(SW),49(SW),4A(SW),4B(SW),4C(NW),
    56(NE),57(SE),56(SW),55(SW),53(NW),54(NE),53(SE),52(NE),58(SW),
    52(SE),51(SW),50(NW),51(NE),4F(NE),4D(SE),4E(SW),4D(NW),4C(NE),
    4B(NE),4A(NE),49(NE),48(NE),47(NE),1D(NW),1E(NW),1F(NW),20(NE),
    21(NE),22(NE),0B(NW),23(NW),24(NW),25(NW),26(NW),27(NW),28(SW),
    32(SW),33(NE),32(NW),31(NW),2F(NW),30(SE),2F(NE),2E(NE),2C(NE),
    2D(SW),2C(SE),2B(SE),29(SW),34(NE),29(SE),2A(NW),29(NW),2B(NW),
    2C(SW),2E(SW),2F(SE),31(SE),32(NE),28(SE),27(SE),26(SE),25(SE),
    24(SE),23(SE),0B(SE),0A(SE),06(NE),05(SE),04(SE),03(SW),02(SW),
    09(NW),08(SE),09(NE),02(NW),01(NW),00.
    
    ROOM DESCRIPTIONS
    
    00 BOSS [SE-01]
    Kill the boss. (Strategy below)
    
    01 (W. Apple) [NW-00,SE-02]
    Grab the apple by walking NW, ignore all the spikes.
    
    02 (W. Apple) [NE-03,NW-01,SW-09]
    Kill the twister for the apple, and watch out for the hidden pillars.
    
    03 (W. Potion) [NW-04,SW-02]
    Kill the twister for the potion.
    
    04 (Token) [NW-05,SE-03]
    Jump to the moving block and jump to the token.
    
    05 (B. Potion) [SE-04,SW-06]
    Kill the ghost for the potion then find the door.
    
    06 [NE-05,NW-0A,SW-07]
    Jump N or W from either block across the spikes, then walk to the NE or SW
    wall.  Jump SE across a hidden block and enter the door.
    
    07 (B. Potion) [NE-06,SE-08]
    Kill the ghost for the potion.
    
    08 (Token) [NW-07,SE-09]
    Jump up to the token, the first block vanishes and the second block
    falls.
    
    09 (W. Potion) [NE-02,NW-08]
    Kill the twister for the potion.
    
    0A (W. Potion) [NW-0B,SE-06]
    Walk around the hidden pillar in the middle of the room and grab the
    potion.
    
    0B (R. Potion, R. Apple) [NE-0C,NW-23,SE-0A,SW-22]
    Jump/push the block near the SW door to get up to the items.
    
    0C [NE-0D,SW-0B]
    ZAP the ghost, then jump across the 2 disappearing blocks to the other side. 
    Just S of the first block is a hidden block where you can take a break.
    
    0D (W. Apple) [NE-0E,SW-0C]
    Kill the ghosts for the apple and grab it to open the door.
    
    0E (Token) [SE-0F,SW-0D]
    Jump on the W most block and ride it up to the ghost, kill it to open
    the door, then grab the token.
    
    0F [NW-0E,SE-10]
    Jump onto the blocks and walk across the spikes as they vanish beneath you.
    
    10 [NW-0F,SE-11]
    Push the block onto the spikes and ride it in a circle around the guard, kill
    it to open the doors.
    
    11 (W. Apple) [NE-59,NW-10,SE-12]
    Kill the twister for the apple, and push the SE most block to get to the other
    side.
    
    12 (R. Potion) [NW-11,SE-13]
    Jump/push the SW part of the wall into a crude staircase, then kill the ghost. 
    The potion will fall on the floor, once you pick it up the doors will open.
    
    13 (R. Apple) [NW-12,SE-14]
    Kill the guards for the apple, then jump up the stack and walk toward
    the other side over a hidden block.
    
    14 (Token) [NW-13,SW-15]
    Jump on the block in the S corner, then jump quickly across the falling blocks
    to the token, this will open the doors.
    
    15 [NE-14,SW-16]
    Jump to the hidden block in the S corner, then jump quickly across the spikes
    to the other side.  This is because the two over the spikes will vanish when
    you land on them.
    
    16 [NE-15,SW-17]
    Kill the guards to open the doors.
    
    17 (W. Apple) [NE-16,SE-35,SW-18]
    Kill the blobs for the apple.
    
    18 [NE-17,SW-19]
    Jump/push the W block until you can jump onto the bottom block, then
    jump/push the top block NW on to the floor.  Now jump SE from this block to a
    hidden block.  From here you can kill the guard to open the door.
    
    19 [NE-18,SW-1A]
    Kill the ghosts to open the doors.
    
    1A (Token) [NE-19,NW-1B]
    Jump on the block in the N corner, then ride it to the top where you
    jump SE onto a hidden block.  Jump SE once more to reach a platform
    where you can kill a ghost and reach the token.
    
    1B [NW-1C,SE-1A]
    Jump on a hidden block by the NE wall, then jump NW up to the ghost, and kill
    it to open the doors.
    
    1C (R. Potion) [NW-1D,SE-1B]
    If you can see the potion then you can get to it.
    
    1D [NW-1E,SE-1C,SW-47]
    Kill the ghosts to open the doors.
    
    1E [NW-1F,SE-1D]
    Ride the S block up then jump E to a hidden block, from here jump NE
    until you reach the ghost, and kill it to open the doors.
    
    1F (G. Apple, B. Apple, G. Potion, B. Potion) [NW-20,SE-1E]
    Kill the guards and grab all the items to open the NW door.
    
    20 (Token) [NE-21,SE-1F]
    This is a cool puzzle, simply jump/push the top 3 parts of the pillar
    half a square.  Then jump/push the top 2 half a square, repeat this
    until you have made a staircase.  Now jump up it, and then jump back to the
    token.
    
    21 (W. Apple) [NE-22,SW-20]
    Kill the twisters for the apple, each block has a difficult slide to it.
    
    22 [NE-0B,SW-21]
    Ride the block up to the ghosts and kill them to open the door.
    
    23 (B. Apple) [NW-24,SE-0B]
    Jump on the block and walk to the SW edge.  Now jump NW across 3
    vanishing blocks and over to the apple on the other side.
    
    24 (W. Key) [NW-25,SE-23]
    The blocks in this room vanish, so jump on the first block and quickly
    jump NW, NE, SE, and NE to the key.
    
    25 [NW-26,SE-24]
    Walk to the NE wall and jump NW to a hidden block.  Now work your way
    towards the NW end of the room across a series of hidden blocks.  These blocks
    alternate, one at the NE wall, then the next one at the SW wall, etc.
    
    26 (W. Key) [NW-27,SE-25]
    Kill the ghosts and jump on the S most block against the SW wall.  Now jump NE
    to the floating block, and jump N to the key.
    
    27 (W. Apple) [NW-28,SE-26]
    Jump to the block, now jump NE across 3 falling blocks to the apple on the
    other side.
    
    28 (W. Potion) [SE-27,SW-32]
    This is a TOUGH one, be sure to SAVE before you try it.  You must jump NW
    across 4 falling blocks.  Between each one you must jump to the SW edge of the
    block in order to make the next jump successfully.  At the other side you will
    find the potion.
    
    29 (B. Potion) [NW-2B,SE-2A,SW-34]
    Kill the blob for the potion.
    *NOTE* The SW door is beside the block near the SW wall.
    
    2A (W. Key) [NW-29]
    Kill the blobs and jump up to the third block.  The next one is a
    vanishing block so jump past it quickly to the key.
    
    2B (R. Potion) [NW-2C,SE-29]
    Kill the ghost when it is a little less than one square away from the NW wall. 
    Now push the block SW, then SE so that it is opposite the potion.  Jump across
    to the potion.
    
    2C (R. Apple) [NE-2D,SE-2B,SW-2E]
    Kill the twister for the apple.
    
    2D (W. Key) [SW-2C]
    Kill the twisters and jump up to the third block.  The next one is a
    falling block so jump past it quickly to the key.
    
    2E (Token) [NE-2C,SW-2F]
    Kill the ghosts and wait for the 2 blocks to settle.  Now use them to
    jump up to the token, it couldn't be easier.
    
    2F (B. Potion) [NE-2E,NW-30,SE-31]
    Kill the guard for the potion.
    
    30 (W. Key) [SE-2F]
    Kill the guards and jump up to the third block.  The next one is a
    falling block so jump past it quickly to the key.
    
    31 [NW-2F,SE-32]
    Jump on the block and jump/fire at the ghost NW of you.  Once dead re-enter the
    room and jump from the moving block to the other side.
    
    32 (B. Apple) [NE-28,NW-31,SW-33]
    Kill the ghost then jump from the vanishing block to the apple.
    
    33 (W. Key) [NE-32]
    Kill the ghosts then jump up to the key.
    
    34 (Spell) [NE-29]
    Jump on the block near the door, then jump up to the moving block.  Go to the E
    corner of this platform, when the block comes near you push it SW while jumping
    repeatedly.  This will push it onto a block that will slide it onto the spikes,
    before it lands on the spikes you must jump on it and ride it.  Once it stops
    you can easily get your last spell, UNLOCK.
    
    35 (R. Potion) [NW-17,SE-36]
    Jump across the spikes over a bunch of hidden blocks.  The potion is in plain
    view and is fairly easy to get.
    
    36 (R. Key) [NW-35,SE-37]
    Jump onto the first layer of blocks and work your way around to the key.  Don't
    get fooled by the illusion and jump to the key, it is not where you think it
    is.  It is on the N end of the first layer of blocks, you don't need to jump to
    it.
    
    37 (Token) [NW-36,SE-38]
    Push the block NW half a square then SW one square, now push it NW onto the
    spikes and ride it across.  Now push the other block SE and ride it to the
    token.
    
    38 (R. Key) [NW-37,SE-39]
    You may want to save before attempting this room.  Jump on the block in the S
    corner and jump N two more blocks.  Now walk to the N edge of your block and
    jump N to the block with the key.  This block will disappear dropping you and
    the key onto the spikes below.  You can either catch the key in the air, which
    allows you to walk to safety.  Or if you managed to get the key before the
    block disappeared then you will be safe anyway.
    
    39 [NW-38,SE-3A]
    Jump on a block and enjoy the ride to the other side.
    
    3A (B. Apple) [NE-3B,NW-39,SE-46,SW-44]
    Walk to the other door, there's no trick to it, it's just a simple
    trick.  When you see the apple you can get it.
    
    3B (G. Apple) [NE-3C,SE-3D,SW-3A]
    Jump on the block and ride it to the door or apple.
    *NOTE* The NE door is where the apple is.
    
    3C (R. Key) [SW-3B]
    Jump on the first block then jump NE 3 times across the blocks as they
    disappear beneath you.  Now jump SE then SW 3 times to the key very quickly,
    because the blocks will vanish again.
    
    3D (B. Potion) [NW-3B,SE-3E]
    Kill the ghosts for the potion and ride the blocks up where you can jump to a
    hidden block and over the spikes.
    
    3E (W. Apple) [NW-3D,SE-3F,SW-40]
    Push the block by the SW door NW towards another block.  Jump on this
    block and kill the ghosts for the apple.
    *NOTE* the SE door is in the E corner of the room at the NE wall.
    
    3F (R. Key) [NW-3E]
    Jump around the room across pillars and hidden blocks to the key.  Just make
    sure you don't jump in the S corner and you'll do fine.
    
    40 (Token) [NE-3E,SW-41]
    Jump SE across the blocks to the token, beware of the middle block, it will
    disappear.  Once you have the token push the top block SW until it starts to
    slide onto the spikes, now jump on it and ride it across.
    
    41 (B. Potion) [NE-40,NW-43,SW-42]
    Kill the ghosts for the potion.
    *NOTE* The SW door is in the S corner near the NE door.
    
    42 (R. Key) [NE-41]
    Jump to a moving block then jump to the key and jump to the next moving block
    quickly.  This is because the block with the key disappears after you land on
    it.
    
    43 (B. Apple) [NW-44,SE-41]
    Kill the ghost for the apple.
    
    44 (B. Potion) [NE-3A,NW-45,SE-43]
    Push the block up to the wall to get the potion.
    
    45 (R. Key) [SE-44]
    Jump on the block in the E corner, when the time is right jump NW to the next
    block.  Now grab the key and jump to a platform, the block you were standing on
    will vanish.
    
    46 ENTRANCE/EXIT [NW-3A]
    Kill the ghosts to open the door, as you will soon notice 2 of the
    blocks break when you stand on them.
    
    47 (R. Potion) [NE-1D,SW-48]
    Kill the ghosts for the potion.
    
    48 (B. Key) [NE-47,SW-49]
    When coming from room 49 push the first block NE under the other one.
    Then push these stairs to the NE wall and jump up to the key.
    
    49 (R. Apple) [NE-48,SW-4A]
    Kill the twisters for the apple.
    
    4A (B. Key) [NE-49,SW-4B]
    When coming from room 4B run SE until you catch all 3 blocks in a
    staircase.  Push it to the NE wall then NW to the pillar, now jump up to the
    key.
    
    4B (W. Apple) [NE-4A,SW-4C]
    Kill the blobs for the apple.
    
    4C [NE-4B,NW-56,SE-4D]
    Kill the ghost and pick a door.
    
    4D (B. Potion) [NE-4E,NW-4C,SE-4E,SW-4F]
    Kill the ghosts for the potion.
    
    4E (B. Key) [NW-4D,SW-4D]
    From the NW door jump onto the block and quickly jump SE twice, and SW once to
    the key.  These 3 blocks vanish when you jump on them.
    
    4F (R. Apple) [NE-4D,SW-51]
    Kill the twisters for the apple.  Jump to the row of blocks and jump NE to a
    hidden block over the spike to get across.
    
    50 (B. Key) [NE-51,NW-51]
    From the NE door jump on the block and ride it to the pillar where you can jump
    to the key.
    
    51 (G. Apple) [NE-4F,NW-52,SE-50,SW-50]
    Kill the ghosts for the apple.
    *NOTE* The SW door is at the E end of the room.
    
    52 (Token) [NE-58,NW-53,SE-51]
    Kill the ghosts and go to the SE door, now jump onto the row of blocks.  Jump
    NW on a hidden block, grab the token and leave.
    *NOTE* The NE door is just NE of the spot where you pick up the token.  Simply
    walk NE from there and through to room 58.
    
    53 (B. Potion) [NE-55,NW-54,SE-52,SW-54]
    Kill the ghosts for the potion.
    *NOTE* The NW door is at the S end of the room.
    
    54 (B. Key) [NE-53,SE-53]
    From the SE door jump on the block and immediately jump NW to a hidden block. 
    You can also wait until the block moves back towards the spikes before jumping
    to the hidden block if you're too slow.  Now jump from the hidden block up to
    the key.
    
    55 (R. Potion) [NE-56,SW-53]
    Kill the twisters for the potion.
    
    56 (G. Apple) [NE-57,NW-57,SE-4C,SW-55]
    Kill the ghosts for the apple.
    *NOTE* The SE door is at the W end of the room.
    
    57 (B. Key) [SE-56,SW-56]
    From the SW door jump on the block and walk to the SE edge.  Jump NE
    until you reach the key at the top.
    
    58 (Weapon) [SW-52]
    Here you will find your final weapon, the TWIN SWORD.  Jump onto the
    block in the E corner and jump/push the top block on to the head of the ghost
    below.  Now ride that block to the NW wall, and then jump SW.  Now simply walk
    along the blocks to the weapon.
    
    59 [NE-5A,SW-11]
    Wait for the block to appear then jump onto it and jump to either ledge, be
    careful of the slide.
    
    5A (G. Key) [NE-5B,SW-59]
    Jump NE twice up the stack of blocks, and then walk to the SW edge of
    that block.  Now quickly jump SE twice, SW once, and S to the key.  All of
    these blocks vanish after jumping on them.
    
    5B [NE-5C,SW-5A]
    Work your way to the NE end of the room by jumping onto the blocks and over
    them.
    
    5C (G. Key) [NE-5D,SW-5B]
    As soon as you enter run NE to the spikes then SE one square, wait for the
    block to come near you.  Now jump onto it then jump NW up the
    vanishing stairs, then jump SW to the slippery ledge.  Fight the NE
    slide and jump to the key.
    
    5D [NE-63,SW-5C]
    As soon as you enter get to the SE end of the room.  When the first
    block gets close jump to it, then jump across the other two blocks and NE onto
    safe ground, just be careful of the slide.
    
    5E (G. Key) [SE-5F]
    Jump on the block in the N corner and ride it until you can jump to the key.
    
    5F (NE-60,NW-5E,SE-63]
    Just get to the door before the block does.
    *NOTE* The NW door is in the middle of this V shaped room.
    
    60 [NE-61,SW-5F]
    This room is very easy if you know about the hidden block.  As soon as you
    enter jump on the platform that is E of the door.  Now jump NE onto a hidden
    block and jump NE to the door.
    
    61 (W. Apple) [NE-62,SE-65,SW-60]
    The apple is easy to see and get.
    *NOTE* The NE door is in the path of the moving block, right beside the NW
    spike.
    
    62 (G. Key) [SW-61]
    Kill the ghosts because they're fast and annoying.  Then jump up the
    tower and jump onto a hidden block that is between the two blocks that you can
    stand on.  From here jump N to the key carefully.
    
    63 (W. Apple) [NW-5F,SE-67,SW-5D]
    Kill the ghost for the apple, and push the blocks closest to the SW door to get
    to the other side.
    
    64 (2 Tokens) [NE-65]
    Kill the ghosts and push the block NE to the stairs, now jump up to the tokens.
    
    65 (W. Potion) [NW-61,SW-64]
    Kill the ghosts for the potion, jump on the hidden block in the W corner and
    jump SE on another hidden block over the spikes.
    
    66 (G. Key) [NE-67]
    As soon as you enter run SE to the spikes and jump on the block when it comes
    close, from here you can jump to the key.  This may take a few tries to do
    right, after getting the key push the block NE to get out.
    
    67 (B. Potion) [NE-63,NW-68,SW-66]
    Kill the ghost for the potion.
    *NOTE* The SW door is between the blocks, you have to get there before the
    moving block lands there.
    
    68 (W. Potion, B. Potion) [NE-69,SW-67]
    Kill the twisters for one potion, and jump up the tower for the other.
    
    69 [SE-6A,SW-68]
    Kill the ghost then push the block to the wall and jump over it.
    *NOTE* The SE door is over the wall.
    
    6A (G. Key) [NW-69]
    As soon as you enter run NE to the N corner.  With the block on your
    head walk SW to the wall then SE to the next wall.  Now walk all the way around
    and use your block to get the key.
    
    
    ------------
    BOSS (Sonia)
    ------------
    
    Here it is, the final showdown between you and your father's captor.
    The witch Sonia has a fairly simple pattern, but her attacks make this battle
    very annoying, so SAVE before the fight.
    
    The attack that she uses most often consists of her firing two slow moving
    shots at you.  These shots bounce off the walls and continue until you destroy
    them or until Sonia destroys them by running into them.  Her other attack is to
    charge at you, these are her only two attacks.  She also teleports from
    location to location, unlike most of the bosses.
    
    The basic pattern is 6 shots from 3 different locations.  (One shot at each
    one)  Then she charges at you twice, from here the pattern repeats.
    
    You can only hit her by firing while at the height of a jump.  And to make
    things even worse you can only do this when she leans forward for a shot or
    charge.
    
    Keep at it though and keep your distance and you should do fine.
    
    
    ###############################################################################
                                       (M) ENDING
    ###############################################################################
    
    [Taken from the game]:
    Glendaal has defeated the evil witch Sonia.  Her influence can no longer blight
    the good people of Galadonia.
    
    It will take many years but Galadonia will one day return to its former glory.
    
    In a tiny chamber, concealed behind the throne of the witch Sonia,
    Glendaal found his father, Shadax.
    
    Although weak from cold and hunger, and almost blind from months of
    total darkness, Shadax was still alive...
    
    Glendaal: "Father...  It is me Glendaal.  Father...  Wake up, you are
    safe now.  Sonia is no more.  I have come to take you back home.  Our
    people need you."
    
    Shadax: "Uh...  Uuuuh...  Glen...  It is really you...  I have been
    imprisoned here for so long that I barely recognize my own son.  But,
    you have changed so.
    
    I thank you my son, for undertaking such a dangerous quest on behalf of your
    foolish old father.  I was tricked by Sonia.  I did not detect her evil
    intentions.  I am an old man and my powers are beginning to wane.
    
    When I saw you last you were just a child.  Now, you have truly proven
    yourself.
    
    You are now a man.  And more than that...  You are a great warrior and a wizard
    with powers that surpass even my own.  You are now a worthy heir to the ancient
    name of Shadax.
    
    Thank you.
    
    You have made me a proud man.
    
    I think I still have enough power to take us both home..."
    
    A Magical Journey
    
    
    AUTHOR'S NOTE
    
    Well, that's the end of it, this game is definitely one of the more
    challenging ones that I have completed.  Personally I wouldn't mind
    seeing a third installment in the series on some other system.  Mind you the
    difference between the challenge and length of the first game and the challenge
    and length of this game is huge.
    
    
    ###############################################################################
                                       (N) THANKS
    ###############################################################################
    
    A very special thank you goes out to each of the following people, as
    well as the many others that submitted info on the missing rooms.
    
    ~John & Ste P~
    ~Carleton H~
    ~Vincent L~
    ~Steven A Hackworth~
    ~George O~
    
    
    ###############################################################################
                                       (O) MUSIC
    ###############################################################################
    
    For those that are interested, you can play the music from Equinox on your
    computer.
    
    First you will need Winamp ( www.winamp.com ) if you don't already have it.
    
    Next you will need a plugin (SNESAmp) that allows you to play the music in
    winamp, it can be found here: http://www.zophar.net/utilities/spc.html
    
    Finally the music itself can be downloaded off this page:
    http://www.alpha-ii.com/snesmusic/tracklists/eq.html
    
    It has the music from the intro, the overworld, all the dungeons, battles,
    bosses, game over and others.
    
    
    ###############################################################################
                                     (P) QUESTIONS
    ###############################################################################
    
    Nothing much here really, I got all my questions cleared up already, what's
    left are the more common questions that I get.
    
    Q: Why is there a white gate left in Dungeon 2?  Did I miss a key?
    
    A: No, you just don't need to unlock it to complete the dungeon, as I'm sure
       you've discovered already.  The dungeon was designed that way.
    
    Q: [Question about taboo subject]
    
    A: My only advice is to try V1.6 or earlier.  It seems to solve this common
       problem with the game.  Hopefully though this bug will be fixed in later
       versions.
    
    Q: While teleporting to Dungeon 6 like you instructed I ended up in the middle
       of the ocean!  What happened?
    
    A: This is a common glitch and apparently you can get around it by loading
       your save without using the infinite lives/magic code.
    
    
    ###############################################################################
                                   (Q) EXPERIMENTAL
    ###############################################################################
    
    For a little while now I've had a paypal link in all my FAQs at the very bottom
    here.  Mainly as a small experiment since a few other FAQ authors have also had
    the same idea.
    
    I had a few people email me before I put this link in because they wanted to
    send money, so it's here for those people.
    
    
    For the record I've received about $87 (which works out to a bit more in
    Canadian lol) last I checked, so I've been getting cases of pop and making some
    excellent progress on a few FAQs.
    
    If you don't want to send money or can't then send me an email, it's nice to
    hear what people thought about my work and there's always room for improvement.
    
    My email address is fecalord (AT) gmail (DOT) com, and the paypal address is
    listed below.
    
    
    For those that want to contribute, you can use paypal at the following address:
    
    fecalord2002 (AT) yahoo (DOT) ca
    
    Many thanks, and I hope you continue to use my work!
    
    ~Dan