___                        ___     
     /  /\          ___         /  /\    
    /  /:/_        /__/\       /  /::\   
   /  /:/ /\       \  \:\     /  /:/\:\  
  /  /:/ /:/_       \  \:\   /  /:/  \:\ 
 /__/:/ /:/ /\  ___  \__\:\ /__/:/ \__\:\
 \  \:\/:/ /:/ /__/\ |  |:| \  \:\ /  /:/
  \  \::/ /:/  \  \:\|  |:|  \  \:\  /:/ 
   \  \:\/:/    \  \:\__|:|   \  \:\/:/  
    \  \::/      \__\::::/     \  \::/   
     \__\/           ~~~~       \__\/    



EVO: THE SEARCH FOR EDEN FAQ/WALKTHROUGH
For play on Super Nintendo Entertainment System
Presented by BoredGamer
Version 1.04
Last Updated: 11/8/2009
Phase: WALKTHROUGH: 3/5 complete 

THE FOLLOWING SITES HAVE HOSTING PRIVILEGES:
GameFAQs (www.gamefaqs.com)

If you are e-mailing me about feedback, questions, or anything having 
to do with any FAQ, please send it to thechowrocker@yahoo.com.  That's 
the fact jack.

Another new note: DO NOT put my name in your address book.  I'm not 
doing this to be mean, and I extend my full apology to those of you who 
know how to take care of your computer who have had my name in their 
books.  The person you can blame is whoever it is that just will not 
get rid of their klez problems (as well as other e-mail viruses). I'm 
sick and tired of opening my e-mail and seeing more than a dozen 
messages from MAILER DAEMON saying that e-mail I set was not accepted, 
especially when it was to somebody I've never sent mail to in my life; 
or when I get mail from newsletters I've never signed up for. If you 
are reading this and know you're responsible, PLEASE GET SOMETHING TO 
TAKE CARE OF YOUR VIRUSES.  I don't mean to come off as sounding mean, 
but it's seriously irritating the bejesus out of me.


After the Monster Rancher 3 FAQ, I'm going to say this.  If you don't 
have anything nice to say, don't say it at all.  I know that not 
everyone is instantly going to listen to this, but if you wish to flame 
me for something on a FAQ, please don't even bother e-mailing because 
you will be instantly ignored and added straight to my e-mails' 
blocking lists, so that you can never e-mail me with that address 
again.  Also with the last one, if you feel the need to falsely accuse 
me of plagiarism, please only do so if you are the author of the item 
that you felt was plagiarized.  If you are not, you will be instantly 
ignored. This pertains to the dumbass who accused me of stealing from 
someone else's Monster Rancher FAQ because we coincidentally had three 
games in common on both our FAQs: Final Fantasy 7, Final Fantasy 8, and 
Jade Cocoon.  Said person claimed I coudln't -possibly- own a copy of 
Jade Cocoon, despite having written a review for it.  

Please stop sending me files.  I will not download them unless they are 
someone I know, and by this I mean someone I know -personally- like 
family or best friends.  I have suspected that some files that have 
been sent to me are viruses (with good justification after being 
persecuted) and did not download them.  This also means not to send me 
FAQs or any other material to critique.

INFO INVOLVING PUTTING MY NAME IN ADDRESS BOOKS:
It has come to my attention recently that some of you out there have 
been putting my name in your address books.  This is all fine and dandy 
by me.  However, one, maybe more, amongst you have contracted the Klez 
virus (or something similar).  I know this because I'm constantly 
getting e-mails sent back to me by MAILER-DAEMON and the like that 
certain e-mails that I didn't personally send are not going through 
because they have viruses in them.  This is usually how viruses like 
Klez operate; they get into your address book, find a name, and begin 
sending e-mails using that name.  I will say this loud and clear... 
CLEAN YOUR SYSTEMS!!!  Download FixKlez or AVG Virus Scanner Free 
Edition.  They're free, much emphasis on FREE, which means costs you 
nothing but time and hard drive space.  You can probably find them on 
Download.com, if not do a Google search for them.  


If you have something you would like to contribute to this FAQ, do send 
it in.  That does not mean it will be definitely accepted, though. 

_______________________________________________________________________

UPDATE HISTORY

8/15/03
-1:00 AM Update
Decided to get started on this FAQ.  I've been wanting to do a FAQ for 
this for quite some time.  Walkthrough complete on the first chapter 
and second one started.
-6:30 PM Update
Sections 1A, 1B, and 2A complete.  Added a little to the walkthrough.  

8/20/03
-8:10 PM Update
Body part listings now up for fish and amphibian.  Walkthrough is past 
the Desert of the Sand Eater in Ch. 2.

8/22/03
-2:00 PM Update
1C Complete, thereby completing all of Section 1.  A little added to 
2B.  Also completed 3B (Chapter 2 of the walkthrough).  Now hunting an 
ASCII art title.  Should be up right away.  
-10:30 PM Update
Minor update...

8/24/03
-3:55 PM Update
Very minor update.  Mainly added some body parts to the list and gave a 
little extra info on fighting the Brosasaurus.  
-7:30 PM Update
Walkthrough covers up to the Mt. Brave sidequest.  All body parts 
listed for Dinosaurs.  I will probably add the list on for birds very 
soon.  

8/27/03- FAQ-wide update.

11/4/09
-10:30 PM Update
I have come out of FAQ retirement, mostly to finish this FAQ.  Life has 
been interesting in my six years off.  I'll spare you the gory details 
and just say that (hopefully) you'll be seeing a few novels and short 
stories coming up soon.  Added a few more body parts and a bit to the 
walkthrough, and I also updated my e-mail address info. 

11/8/09
-4:40 PM Update
Added a little to the walkthrough.  Also added some to the bird parts.  
I've begun work on chapter 4.  


Contents According to Joe
-------------------------
Section 1: Introduction 
1A: All Things Big and Small
1B: Basics 
1C: Gameplay Breakdown 
Section 2: Evolution *UNDER CONSTRUCTION*
2A: About Evolving 
2B: Periods and Evolution *UNDER CONSTRUCTION*
2C: Parts and Effect *UNDER CONSTRUCTION*
Section 3: Walkthrough *UNDER CONSTRUCTION*
3A: Chapter 1 
3B: Chapter 2 
3C: Chapter 3 
3D: Chapter 4 *UNDER CONSTRUCTION*
3E: Chapter 5 *UNDER CONSTRUCTION*
Section 4: Tips and Notes *UNDER CONSTRUCTION*
4A: Basic Tips and Notes *UNDER CONSTRUCTION*
4B: How to Become Human *UNDER CONSTRUCTION*
Section 5: FAQ
Section 6: Legal Bit
Section 7: Thank You and Goodbye

  ------------------------- 
/  SECTION 1: INTRODUCTION  \
-----------------------------

1A: ALL THINGS BIG AND SMALL

Take your pick of just about any RPG made by the usual brand names 
(Square, Enix... SquareEnix, Atlus, etc.) and you see the same trends 
and the same premises ran into the ground.  You're always seeing 
someone's village destroyed, a group of people (most of which are still 
teenagers) ban together to save the world, someone threatens to take it 
over or try to build a "perfect" world, etc.  The list goes on and on. 
However, it seems that any time elements are run into the ground 
there's always someone who's there to try to go against the grain.  
Oddly enough, it was Enix who made this attempt with the game EVO: The 
Search for Eden.

In this game, you play as a lifeform that starts as a fish and evolves 
over time.  With the guidance of Gaia, you can help change the world by 
evolving into higher and higher lifeforms until finally you reach Eden.  
However, as a law of nature, there are others who would rather you 
become their nutrients rather than have you succeed.  So, in order to 
survive (and even to grow), you need to kill and eat other lifeforms 
around you.  

Each new chapter unravels another age in prehistory.  You can 
experience the vast oceans as a fish, discover the newly created land 
as an amphibian, and even become a dinosaur, and eventually a mammal.  
Each new chapter provides new levels, new enemies, and newer (and 
meaner) bosses than the last.  

1B: BASICS

This section will cover anything you need to know outside of gameplay. 

-CONTROLS-

D-Pad- Movement.  When in water, you can move in all eight directions.  
When not in water, you can only move left to right.  You can also push 
a direction twice to do a charge attack in that direction.
A Button- Buck hind legs, perform dash attack
B Button- Jump, Make selection
Y Button- Attack, Cancel
X Button- Eat
Start- Pause
Select- Bring up menu
R Trigger- Exit completed level
L Trigger- Not used

-MENU LAYOUT-

On a horizontal scrolling screen (in a level):
Evolution- Pick the body part you would like to evolve.  See Section 2 
for details.

Capability- List your stats.  Helpful when making a choice on a type of 
evolution.

Record of evolution- Allows you to record the creature you are and give 
it a name.  

Review of evolution- Change into one of the creatures into your 
evolution book.  

One the world map: 
Save the game- Self-explanatory.  This is where you can save your game 
to later reload it.

Erase saved file- Also self-explanatory.  Erase a file you created 
permanently.
  
Review evolution records- Look at the evolution records created.

Erase evolution records- Delete a page from your evolution records.

1C: GAMEPLAY BREAKDOWN

Though this game is quite unique, the gameplay is nothing too complex, 
as you will find.  It's a lot like playing something along the lines of 
a platformer mixed with Echo the Dolphin (in the case of the first 
chapter and a few levels afterward, anyway).  In the case of the 
former, however, you really don't get very many obstacles to stand 
between you and your ultimate goal.  

-Basic Moving-

As you would expect, basic motion can be performed with the D-pad.  
Pushing the direction, naturally, sends you in that direction.  As a 
land animal, you can only move left and right without jumping.  As a 
sea animal, you can move in all directions without having to push any 
additional buttons.  All forms, however, can jump.  To execute a jump, 
push B.  You may not realize it, but the sea animals can jump as well. 
You just have to be on the very surface of the water, otherwise it 
won't work.  Pushing the same direction twice very quickly will cause 
you to do a dash.  From here, you can add any other action, such as 
different attacks (bite or dash attack, see the next sub-section below 
for details) or a jump.  Jumping while dashing can add extra distance 
to you jump.  

Before getting into levels, however, you have to start on a world map.  
Moving around on this map is just like Super Mario World.  You just 
push basic direction buttons to move along, and hit B to enter a level.  
Levels are represented by red and green dots (Christmasy, no?).  Red 
dots are completed levels, while the green are incomplete levels.  
Level designs can range from fairly elaborate to just a straight 
forward walk without any obstacles (you'll see quite a bit of the 
latter).  Use what you know about moving to get through the levels and 
you'll be just fine.  Oh yeah, it may help to attack a bit, too.

-Killing and Eating-

Killing and eating animals is the core of this game.  It may sound 
violent, but it's a part of the natural balance of life.  One must fall 
for another to live.  In any form, you can attack animals with Y.  This 
will bite them, causing a certain amount of damage.  To cause more 
damage, you can evolve your jaw (see Section 2).  When an animal dies, 
it will leave behind some meat.  This meat will give you this game's 
version of experience, called Evolution Points (EP, or sometimes 
denoted as P in this FAQ), and some HP restoration.  You can eat meat 
by either biting at it with Y again, or pushing X when your close 
enough.  It seems to be much easier to use Y to eat, especially when 
you're being attacked.  Just as a final note, your bite's power is 
dictated by Bite in your Capabilities menu.

Later in the game, attacking enemies can be done other ways.  In or out 
of the water, you can perform a dash attack by pushing forward twice to 
dash, then pushing A while in dash to nail the enemy with a tackle-like 
maneuver.  How much damage you do with a tackle is judged by strength 
in your Capabilities menu.  

You can also do a Horn attack.  Horns are special weapons you can 
evolve onto your body.  Many of them have a limit as to how many times 
they can be used, others cannot even be used for battle.  Most of them, 
however, can only be used 3 times before they break off.  To do damage 
with them, equip one and do a dash.  Make sure the horn itself makes 
contact with the enemy you wish to damage.  The damage of your horn is 
dictated by the Horn stat on your Capabilities menu.  

You can also go Mario on all the arses of your opponents in this game.  
If you really need to, you can jump on enemies.  To do this, simply 
push B to jump into the air and angle yourself such that you land on a 
creature.  This should do some damage that is dictated (I think) by you 
jumping capability in your Capabilities menu.  

Finally, in the later rounds of the game, you can use a buck attack by 
pushing A while standing still.  This will buck your hind legs and 
damage an enemy.  The power of this is judged by your Kick in the 
Capabilities menu.  This type of an attack can take some getting used 
to, since they throw in on you about halfway through the game.  The 
main thing you are going to want to learn here is to time your attack 
with the kick.  If you do it too soon, you'll be left open.  Do it to 
late and you won't get your hit in, allowing the enemy to beat you to 
the punch.  Once you master the timing behind kicking, this can prove 
to be a useful skill against some enemies (particularly those who just 
move straight at you). 

Not all things that can be eaten must be hunted.  On just about every 
level, you will see certain lifeforms and organic materials that can be 
eaten for HP.  Most of these consist of little bugs, plants, small 
lifeforms, bones, eggs, etc.  Some of them don't give you very HP (like 
bones).  Others, however, can provide a relatively good amount (like 
eggs).  Take advantage of these, for these are food stuffs that don't 
bite back. 

-Evolving-

I'm not going to say too much on evolving, since there's a whole 
section dedicated to it (see Section 2).  This is basically how you 
level up. Eat enough meat and you can change parts of your body, thus 
changing the parameters of your stats.   

-Bosses-

Most of the difficulty in this game went into the bosses.  It's not 
hard to breeze through many of the levels here, but there are literally 
tons of bosses who can stomp you into lifeless jelly if you're ill 
prepared.  In just such a case, kill all you can and build up your EP.  
Grab all the body parts you think will work the best for you, customize 
your creature into a powerful hellbeast if you wish.  After that, you 
may just be able to hand the boss' pathetic ass right back to him/her. 

-Stats- 

This is a fairly detailed breakdown of each stat in your Capabilities 
menu.  

CLASSIFICATION: Tells you what kind of creature you are, as if what you 
are isn't obvious.  This is ultimately useless, although it fills in a 
void, making this seem a fuller profile.  

HIT POINT MAX: Pretty self-explanatory.  This entails the maximum 
amount of HP you can have.

...Attacking Power...

...
BITE: Tells how powerful your bite attack is.  Usually, it tells 
exactly how much damage it will do, but there are times where some 
animals will take less than what the stat says.  

STRENGTH: Determines the attack power of your dash attack.  The higher 
it is, the greater the damage.  

KICK: Determines the attack power of your kick attack.  Pretty much 
usless for the first few chapters, as you cannot kick for a while.

STRIKE: Determines the attack power of your strike.  Much like kick, 
it's useless for a while.  Actually, it's useless until towards the 
end, when you become a human.  

HORN: Determines the attack horn.  As mentioned before, most horns can 
only be used three times before they break off for good.  When they do 
break off, you will get all your HP back.  
...

DEFENSE POWER: Determines how much damage you can take and absorb.  The 
higher this is, the more of a beating you can withstand.  

AGILITY: Determines how fast you move.  This can also help, in turn, 
impact how far you can jump.

JUMPING ABILITY: Determines how high, far, and fast you can jump.  This 
can also help determine how much damage your jump does to enemies that 
you land on.  

  ---------------------- 
/  SECTION 2: EVOLUTION  \
--------------------------

2A: ABOUT EVOLVING

How does your typical RPG run?  Kill anything in sight until you gain 
enough experience, then every part of you mysteriously becomes stronger 
simultaneously.  This game has a much more unique means of becoming 
stronger.  The fact that you have to kill to become stronger remains, 
however, you are not just senselessly killing.  You are killing for 
food, for survival.  Each piece of meat that you eat provides you with 
a certain amount of EP (Evolution Points, I assume).  When you've 
collected enough EP, you can go into your menu, select "evolution", and 
look at the different body parts you have.  You can evolve each given 
body part to different types of body parts, each one giving you new 
bonuses and even some downers (sometimes you have to weigh the 
advntages to the disadvantages to decide what you like).  

Changing different body parts seems to have different effects on your 
stats, logically.  For instance, changing your jaw increases the power 
of your bite.  To make things a bit more convenient, you often times 
have multiple different structures to choose from.  So, if you want, 
you don't have to stop with one evolution of your jaw.  You can pick a 
better one later.  If you really don't feel like waiting to get the 
best jaw, you can try to save up all the EP you can and get the best 
jaw right away without having to go for the lesser ones first.  All of 
this really depends on your personal preference, whether you would like 
to work your way up or get it all instantly.  

2B: PERIODS AND EVOLUTION

Different chapters beget different periods.  Those different periods 
can give you new evolutions, as you become a different animal.  This 
means that body parts will cost more through time and give you 
different types of stat deviations and increases.  It will get harder, 
but much more personal to customize your creature.  Listed below are 
the different periods in each chapter.

CH 1- Fish.  Here, you can move in any direction you feel free to.  
However, your attacks are limited to bite, dash attack, and horn.  

CH 2- Amphibian.  Since you walk more on land, you don't cannot move in 
all directions effortlessly.  However, you can now jump on enemies and 
damage them that way.  Also, there are more parts to create your 
creature in all the different ways you wish to.  You can go for more 
speed, more defense, a balance of the two, or even make your creature 
into an all out predator.  

CH-3 Dinosaur.  From here, you can choose to be either two-legged or 
four-legged.  A biped can move faster and jump higher while a quadroped 
has higher defense.  This seems to be the way that the game pulls you.  
You either get to have high defense, but move slowly; or high agility, 
but crap for defense.  

CH 3- Bird (optional).  Get this: birds can fly.  Holy crap!  Really?  
No, you don't say!  Yes, birds fly.  There, I said it.  

I'll be posting info on CH's 4 and 5 in another update.  Stay tuned.

2C: PARTS AND EFFECTS

Listed below are all the different parts of the game and the different 
stat bonuses they give you.

NOTE: 
-You will see parts that have "Default" set as their description. These 
are parts you start with, which take your stats for certain parts back 
to normal.  This means any stats that aren't related to that part stay. 
So, if you have a body part that gives you additional bite that isn't a 
jaw, then setting your default jaw will not take away that bonus.
-Stat bonuses are based on difference between default stats and newly 
set stats.  

Stat reminder: This is in case you did not see the different stats 
above...  Just a breakdown of what they do.

Max Hit Point- Your maximum health
Biting- Damage your bite causes
Strength- Damage your running attack does
Kick- Damage your kick causes
Strike- Damage your strike attack does
Horn- Damage your horn causes
Defense Power- How much damage you can take
Agility- Your speed
Jump Ability- How high you can jump

[[[FISH PARTS]]]

JAWS
Original Jaws- 10 P
Default jaws

Kuraselache's Jaws- 200 P
+2 to bite

Zinichthy's Jaws- 800 P
+4 to bite

HORNS
Original Horn- 200 P
+5 to horn

Spiraled Horn- 300 P
+10 to horn

Angler's Horn- 500 P
Grants no stat bonuses, but can keep certain fish from running away 
from you.  Quite useful.  

Swordfish's Horn- 700 P
+3 to horn, +3 to bite, but also has unlimited (or seemingly unlimited) 
uses.  The only downside is that you may not want to use the horn 
category to restore your HP, as it would cost you another 700 P just to 
get another Swordfish's Horn.  On top of that, you cannot evolve your 
jaws while you have this horn on.  

Remove- 100 P
Remove horn, lose all stat bonuses.  

BODY
Slick Body- 200 P
Default body

Scaly Body- 300 P
+2 to defense

Shelled Body- 600 P
+4 to defense

Increase Body Size- 400 P
Increases defensive ability, but lowers agility

Decrease Body Size- 200 P
Default set; Increases agility, but lowers defensive ability.

HANDS & FEET
Original Fin- 50 P
Default limbs

Coelafish Fin- 200 P
+1 to strength, +2 to agility

Tackle Fin- 500 P
+2 to strength, +3 to agility

DORSAL FINS
Original Dorsal Fin- 50 P
+1 to strength, +1 to agility, +3 to Max. HP

Sailing Dorsal Fin- 200 p
+2 to strength, +2 to agility, +5 to Max. HP

Kuraselache's Dorsal Fin- 500 P
+3 to strength, +3 to agility, +10 to Max. HP

Remove- 10 P
Lose dorsal fin, lose all stat bonuses.

TAIL
Original Tail- 50 P
Default tail

Coelafish's Tail- 100 P
+1 to agility, +1 to jump, +3 to Max. HP

Teratisu's Tail- 300 P
+2 to agility, +2 to jump, +5 to Max. HP

Zinichthy's Tail- 500 P
+3 to agility, +3 to jump, +7 to Max. HP

Kuraselache's Tail- 700 P
+4 to agility, +4 to jump, +10 to Max. HP

[[[AMPHIBIAN PARTS]]]

JAWS
Frog Jaws- 50 P
Default jaws

Ikustega's Jaws- 200 P
+2 to bite

Tusking Jaws- 500 P
+4 to bite

Fierce Jaws- 1500 P
+9 to bite

HORNS
Original Horns- 200 P
+5 to horn

Feeler Horns- 500 P
+10 to horn

Big Horn- 1500 P
+15 to horn

Dual Horn- 5000 P
+20 to horn

BODY
Ikustega's Body- 20 P
Default body

Mottle Body- 200 P
+1 to defense

Scaly Body- 2000 P
+3 to strength, +2 to defense, -1 from agility

Armor BOdy- 5000 P
+5 to strength, +4 to defense, -1 from agility

Increase Body Size- 1000 P 
Increases defensive ability, but lowers agility

Decrease Body Size- 1000 P
Default set; Increases agility, but lowers defensive ability.

DORSAL FIN
Original Dorsal Fin- 50 P
+1 to strength, +1 to agility, +1 to jump, +5 to Max. HP

Vestigial Shark Fin- 200 P
+2 to strength, +2 to agility, +2 to jump, +7 to Max. HP

Edasaur's Dorsal Fin- 1000 P
+3 to strength, +1 to defense, +2 to agility, +2 to jump, +25 to Max. 
HP

Thorn Dorsal Fin- 1000 P
+5 to strength, +2 to defense, +2 to agility, +2 to jump, +15 to Max. 
HP

Jump Dorsal Fin- 1000 P
+3 to strength, +1 to defense, +5 to agility, +4 to jump, +15 to Max. 
HP

Remove- 50 P
Lost dorsal fin and any bonus stat increases with it.

TAIL
Ikustega's Tail- 50 P
Default tail

Power Tail- 100 P
+2 to strength, +2 to jump, +3 to Max. HP

Spring Tail- 500 P
+2 to strength, +2 to agility, +7 to jump, +3 to Max. HP

Thorn Tail- 600 P
+3 to strength, +4 to jump, +5 to Max. HP

Thorny Spring Tail- 1000 P
+3 to strength, +2 to agility, +7 to jump, +5 to Max. HP

BACK OF HEAD
Wooper- 300 P
+5 to jump

Kerll- 300 P
+5 to agility

Jeprol- 300 P
+5 to bite

Morimar- 300 P
+2 to defense

[[[DINOSAUR PARTS]]]

JAWS
Tritop's Jaws- 100 P
Default jaws

Brosaurus Jaws- 500 P
+2 to bite

Toracodons Jaws- 1000 P
+4 to bite
 
Omosaurus Jaws- 3000 P
+9 to bite

Tyrasaurus Jaws- 5000 P
+19 to bite (!!!)

Pitsosaurus Jaws- 100 P
+3 to agility, +3 to jump

Ptenodons Jaws- 200 O
+1 to bite, +3 to agility, +3 to jump

Phamycs Jaws- 500 P
+2 to bite, +3 to agility, +3 to jump

Longtailed Birds Jaws- 1000 P
+3 to bite, +3 to agility, +3 to jump

Phonocos Jaws- 1500 P
+7 to bite, +3 to agility, +3 to jump

HORNS
Muzzle Horn- 500 P
+5 to horn

Forehead Horn- 1000 P
+10 to horn

Spiraled Horn- 1500 P
+15 to horn

Dual Horns- 5000 P
+20 to horn

Remove- 500 P
Remove horn and any stat modifications.

NECK
Shorten Neck- 1000 P
Default setting; limits your range, but gives you a somewhat quicker 
attack.

Extend Neck- 1000 P
Lengthens your neck.  However, you now have to make sure you're at just 
the right distance to bite something.  

BODY
Slick Body- 50 P
Defeault body

Spotted Body- 500 P
+1 to defense

Warted Body- 2000 P
+1 to strength, +2 to defense

Armor Body- 2500 P
+3 to strength, +5 to defense, -1 from agility

Pronesaur Body- 3000 P
+4 to strength, +6 to defense, -2 from agility, +10 to Max. HP. Four 
legs only.

Nautilon's Body- 5000 P
+5 to strength, +9 to defense, -5 from agility, +20 to Max. HP. Four 
legs only.

Transform to 2 Legs- 1000 P
Your creature becomes two legged; Cannot use Pronesaur or Nautilon's 
Body.  Increase in agility, decrease in strength.

Transform to 4 Legs- 1000 P
Your creature becomes four legged (default setting); Can use all body 
types.  Increase in strength, decrease in agility.

Increase Body Size- 1000 P
Increases defensive ability, but lowers agility.

Decrease Body Size- 1000 P
Increase agility, but lowers defensive ability.

DORSAL FIN
Edasaurus Dorsal Fin- 200 P
+1 to strength, +1 to agility, +1 to jump, +2 to Max. HP

Segosaurus Dorsal Fin- 300 P
+2 to strength, +1 to defense, +2 to agility, +2 to jump, +5 to Max. HP

Pronesaurus Dorsal Fin- 1000 P
+3 to strength, +2 to defense, +3 to agility, +2 to jump, +10 to Max. 
HP

Remove- 50 P
Lost dorsal fin and all stat increases.

TAIL
Normal Tail- 50 P
Default tail

Snakes Tail- 100 P
+1 to strength, +2 to agility, +2 to jump, +1 to Max. HP

Nautilon's Tail- 500 P
+1 to strength, +1 to defense, +3 to Max. HP

Pronesaurus Tail- 500 P
+2 to strength, +1 to defense, +2 to Max. HP

Invincible Tail- 1000 P
+3 to strength, +1 to defense, +3 to agility, +4 to jump, +5 to Max. HP

BACK OF HEAD
Ptenodon's Crest- 500 P
+1 to strength, +2 to agility, +2 to jump, +3 to Max. HP

Tritops Helmet- 1000 P
+2 to strength, +5 to Max. HP

Horned Helmet- 1000 P
+3 to strength, +1 to defense, +5 to Max. HP

[[[BIRD PARTS]]]

-NOTE: Jaws, horns, neck, dorsal fin, and back of the head are exactly 
the same as Dinosaur parts. 

BODY

Spotted Body- 500 P
+1 to defense

Warted Body- 2000 P
+3 to strength, +2 to defense

Armor Body- 2500 P
+5 to strength, +5 to defense, -2 to agility, +5 to Max. HP

Feathered Body- 3000 P
+3 to strength, +3 to defense

Increase Body Size- 1000 P
Increases defensive ability, but lowers agility.

Decrease Body Size- 1000 P
Increase agility, but lowers defensive ability.

TAIL

Snake's Tail- 300 P
+1 to strength, +2 to agility, +2 to jumping ability, +1 to Max. HP

Thorn Tail- 500 P
+1 to strength, +1 to defense, +2 to Max. HP

Fan Shaped Tail- 1000 P
+3 to strength, +1 to defense, +4 to agility, +3 to jumping ability, +3 
to Max. HP

Longtail Bird Tail- 3000 P
+5 to strength, +2 to defense, +7 to agility, +3 to jumping ability

[[[MAMMAL PARTS]]]

  ------------------------ 
/  SECTION 3: WALKTHROUGH  \
----------------------------

3A: CHAPTER 1: THE WORLD BEFORE LAND

I'm sure you know all the preliminary crap to starting this game, don't 
you?  You know, get the cart, put it in your SNES, hit power... All the 
basics.  Okay, in this day and age, it would be more along the lines 
of, "Hunt down the ROM, download it, load it up through ZSNES/SNES 9X, 
etc. etc. etc..."  So, we'll cut to the chase...

Right after you select new game, just sit back and watch the intro 
cutscene.  It may not necessarily hurt to actually read what the blue-
haired vixen before you is saying, either.  Well, isn't that sweet?  
She wants you to go on a journey!  One that will change the world.  No, 
your mission isn't to save the world from some corrupt empire that 
destroyed your village like about 1000 other games out there.  It's a 
bit more unique than that.  You will start your humble journey as a 
lowly fish.  Since this is well into pre-history, you don't need to 
worry about crap like commercial fishing, large-scale water pollution, 
or Exxon Valdez.  

After the cutscene is over, you will appear on the world map.  You 
really cannot do anything, so just select the area you are in to bein 
the first level... Ah... orientation.

RECOMMENDED EVOLUTIONS FOR THIS CHAPTER

Jaws- Zinichthy's Jaw.  Sure, it's expensive, but it's nice to have.  I 
usually save up for that one last.  Killing the splitting little green 
guys in the third area for a little while should provide you with just 
enough to get that.  It shouldn't take you too long, either, since each 
one can provide anywhere from 40-200 EP (200 if you're incredibly lucky 
and get two flashing meats; The most you'll usually get is 120 EP).   

Horns- Avoid like the plague, unless you need to restore HP.  Outside 
of that, the only hornt that wouldn't be too bad is the Angler's Horn, 
since this can keep some of the enemies from escaping you.  

Neck- N/A... Fish don't have necks, silly buns!

Body- Definitely get the armored body.  Whether or not you want to 
raise your body size is totally up to you.  It all really depends on 
whether you would like to sacrifice 4 points of agility for 1 point of 
defense and strength, not to mention some HP boosting, or not.  
Personally, I like to, even though I know how valuable agility can be 
in this game.  Just because I like to, though, doesn't mean I recommend 
it.  Try both out and see which one works best for you.  Let's also not 
forget that you can make up most of that missing speed with dorsal 
fins.  Of course, if you add the dorsal fin to a small body, that means 
you're extra fast!  Bah, I'll stop with causing any indecisions I might 
have already case. 

Hands and Feet (or lack thereof)-

Dorsal Fin- Kuraselache's Dorsal Fin.  Nice boost of speed and 
strength!

Tail- Kuraselache's Tail. Also adds some fine bonuses.  That and the 
Kuraselache's Dorsal Fin can help a large body (assuming you grab one) 
make up for the lack of speed.   

Back of the Head- Also N/A

-OCEAN OF ORIGIN-

The first thing you need to do is swim up to the jellyfish closest to 
you and endure his mind-numbing clichés.  After that, repay his wisdom 
by killing him and eating his flesh.  YAAAY!... and... YUUUMMMMY!  Swim 
on ahead and take on all the other defenseless jellyfish, doing 
likewise with their flesh.  After time, you should accumulate some nice 
EP to do some evolving.  Be sure to take a look at what you can evolve 
straight off.  The first thing you should easily be able to evolve is 
into the first Dorsal Fin, which is worth 50 EP.  Honestly, I recommend 
you just go to the next areas if you really wish to level up.  There 
are enemies there worth more EP that are just as easy to kill.

So, just swim straight through the level, eating the jellyfish as you 
go by.  Make sure to take note that there are some edible plants 
attached to the rocks as well.  That may come useful later when you 
need some food and aren't exactly strong enough to kill others for it.  
Exit and head to the next dot on the screen.

-CAVE OF GUIDANCE-

Kill some of the jellies on the outside and enter the cave.  Inside, 
you'll find some eels that are worth 15 EP to eat.  Build a bit right 
here and make your evolutions.  Anytime, though, you should head to the 
furthest end of the cave and eat the green crystal after hearing some 
words of wisdom.  If you need HP, eat the clams below.    

I usually don't spend too much time evolving myself here.  You can if 
you wish, but there are still creatures worth better EP coming up.  The 
most I do here is maybe the first upgrades on my tail and jaws.  I 
highly recommend doing the jaws, though, since this will increase the 
amount of damage you do.  

Exit the cave and leave this area.  Head to the next place on the map.

-CAVE OF TEMPTATION-

Am I the only one that thinks this name kind sounds like a reality 
program or a porno?  Anyway, fight all you want outside, then enter the 
cave.

In here, you will find some creatures well worth killing for EP.  I 
don't now what the hell they are, but attacking them will cause them to 
split into two more creatures.  Kill those other two and eat their meat 
for 20 EP each.  If you're lucky, you can get special meat from them 
worth 100 EP!

At any rate, swim to the end of the cave and eat the red crystal.  This 
will transform you into a sting ray.  Don't worry, this is only a 
temporary transformation.  It should wear off quite quickly.  
Afterwards, stay behind for a while and build yourself up to a fine 
specimen fit for ruling the sea.  After you're done, exit the cave and 
this area.  

-OCEAN OF TERODUS-

This is a pretty lame area, but okay for EP.  You should see some 
little yellow fishies.  They will run from you, since you are a 
predator.  Swim after them quickly and attack as many as you can.  
After you've defeated several of them, the volcano should errupt.  Now, 
the wall of bubbles should be gone.  Swim away the best you can, trying 
not to get hit by the rocks that the volcano is throwing at you.  Exit 
the area and go to the next one on the map.

This just in:

I recently found out that you can attach an Angler's Horn to yourself 
to keep the Terodus from running away from you.  This can make the area 
much easier, plus it can make gaining 25 EP much easier!

-CAVE OF ZINICHTHYS-

Kill and restore your HP.  If you need to, eat the urchins or coral on 
the ocean floor.  Enter the cave.  As you enter, you should see a gray 
armored fish.  These guys can be quite aggressive.  If you leveled up 
as I said, you should be able to dispatch them with a couple hits.  
They're also worth 50 EP, but if you took the time to level up, EP 
really isn't a big issue right now.  Head to the right all the way.  
You should see a blue crystal.  Eat it, it's worth 500 EP!  Now, head 
back and go down.  From here, it doesn't matter which way you go, as 
all roads will lead to Rome, so to speak.  However, to make it quicker, 
just head left at the first intersection and straight down to the 
bottom.  Once you reach the bottom, head right.  Avoid the lava rocks 
again and you should make it to a clearing.  This is the end of the 
level.  Head to the next area on the map.

-DOMAIN OF CEPALAS-

Be ready from the get go.  The enemies here will barrage you with 
attacks, quadro-teaming you.  Whenever you can, sneak an attack into 
one of them.  After you've eaten him, pick off the others and eat them 
as well.  Head right.  Near the top before long should be a group of 
urchins.  Eat them all to restore your HP.  Swim as fast as you can to 
the right, avoiding any unncessary fights.  You should eventually reach 
a cave.  Enter it.  You are done with this area.  You will 
automatically appear in the next.  Just push B at the map screen.

-CAVE OF ORIGIN-

Restore some life, if you need to.  Clear out the jellies and enter the 
cave.  Head right, avoiding the trilobites if you can.  At the end of 
the hall, head up.  At the very top, head right.  Some squid-like 
creatures should be here (can't remember exactly what they're called). 
Get past them and you will hear the seaweed holding a conversation.  
After they're done with their chit-chat, head right and out of this 
portion of the cave.  

-DOMAIN OF KURASELEACHE-

This cave will have a bunch of sharks all over the place, waiting to 
tear you apart.  These guys are VERY aggressive.  If you can kill them, 
more power to you.  It's almost wiser to actually avoid them than to 
fight them.  Head up and out of the cave.  It may be to your benefit to 
eat the starfish on the way up.  Once you're out, head right.  If you 
need to restore life, I highly recommend you do so now, even if you 
have to kill those kuraseleache (sharks).  Enter the cave and be ready 
for a boss fight...

BOSS 
KURASELEACHE LEADER
Difficulty Rating: Somewhat hard 

This guy can be a major pain in the buttocks, even with all the good 
upgrades.  This is where speed can really pay off.  At the same time, 
this is also where defense can really pay off.  The leader will charge 
at you first thing.  Be ready to dodge his attack.  The best thing you 
can do for yourself is hang out close to walls or try to lure him to a 
wall.  When he does his charge attack, he'll hit a wall and stun 
himself for an instant.  At that time, bite him.  You can try to bite 
him a few times, but while doing his tail whack he could nail you 
pretty badly.  Regular contact damage from him, though, only does 1 
damage.  

What I usually do is lure him to the left side of the cave and them 
make my way to the veggies.  He should do his charge attack fairly 
close by.  When he stuns himself, move in for an attack.  If you need 
HP, eat some food on the right side of the cave or give yourself a horn 
thorugh evolution (remember, evolving restores HP).  After you've 
equipped a horn, you can even use it aginst him.  I usually recommend 
going for the weaker ones, unless you have a strategy in mind to use 
the stronger ones to do more damage.  Remember, if your horn breaks 
off, your HP will be restored again.  So, only use the horn when you're 
starting to get low on HP.  

Attack and dodge the best you can.  Make sure to try and hit when he's 
stunned only (or charge with your horn when he's turned away).  After a 
while, he should croak and give you quite a bounty of meat, each piece 
worth 250 EP!  
---

Exit the cave and go through the screen just above it.  

-COAST OF PANGE-

Head striaght to the right.  Rise to the surface of the water and push 
B.  You should jump right out and change into a new creature.  Gaia 
will talk a bit more, change you again, and that should end the 
chapter... 

3B: CHAPTER 2: EARLY CREATURES OF LAND

Well, you're no longer a fish.  This is both good and bad.  Good 
because you can start to evolve again and get stronger.  Bad because 
you've lost all those stat increases you once had and must strive to 
get them back.  Now, as a dopey looking amphibian, you must learn the 
ropes of life on land.  Since your motion is now more limited, the 
game's gamplay has changed quite a bit.  You can still charge and all 
that, but the game has become more of a platformer than before.  You 
actually have to jump around and run and all that crap that requires 
legs.  Also, the game can get a bit more difficult now that you are on 
land.  Bosses have become more plentiful; Rather than fighting one per 
chapter, you should be bumping into a few just in this chapter alone.  
Ah, best of luck to you.

RECOMMENDED EVOLUTIONS FOR THIS CHAPTER

Jaws- Fierce Jaws, by far, as they add +9 to you jaw attack.  Yes, even 
despite the price of 1500 EP.  You should be able to make this before 
the first boss of this area if you're patient enough (fight enemies in 
the Land of the Amphibian long enough).  

Horns- Again, avoid this unless you need to recover some HP or use it 
in a certain strategic way.

Neck- N/A

Body- Honestly, I like to keep the increased body mass, as this gives 
you much needed defense.  I also like to take the Armor Body, depsite 
the loss of one agility point.  

Hands and Feet- N/A for some reason.

Dorsal Fin- Go with either the Thorn Dorsal Fin if you favor strength 
or the Jumping Dorsal Fin if you favor speed.  The latter is nice to 
have if you take the Armor Body.

Tail- Thorny Spring Tail, all the way. 

Back of Head- This one is pretty much your preference, although I 
usually go with either Kerll or Jeprol, for agility and bite 
respectively.  

-COAST OF PANGE-

Very small and insignificant area.  Walk forward past the hermit crabs 
(eat them if you wish, though you shouldn't need to).  Eat the green 
crystal for a tip.  Exit the area.  On the map, you should have two 
selections to go to.  You really don't need to, but let's say you went 
up first.  If you just want to advance the game, head left.  

-EMPTY LAND-

This is assuming you went up.  There really isn't anything here.  Just 
go straight right and you will see a little dialogue.  After that, 
continue right, eat the green cyrstal (though it shouldn't have any 
effect now... Come back another time), and exit the area.  Head to the 
left of Coast of Pange.

-OCEAN OF PANGE-

Jump into the water and you will become able to swim.  Head right and 
you will meet some fish called Coelafish.  These guys really aren't 
worth fighting.  They take about three hits to kill, are somewhat 
aggressive, and only give you 4 EP.  Just continue right, avoiding or 
fighting (whichever you wish).  Eventually, you will come to land.  
Jump back out and exit the area.  Head to the next dot that just 
appeared.

-LAND OF TIMID IKUSTEGA-

Ready for some hardcore cannibalism?  There are smaller version of you 
running around here.  That's all there really is in this place.  Just 
run around and kill them all that you wish.  It's almost not really 
worth it, though.  They are a bit hard to kill since they run so fast 
and they only give you 10 EP.  There is also one dragonfly in this 
area, but he's acceptionally hard to hit.  Just continue right until 
you exit the area and move to the next one.  

On one final note, it can be easier to attack these tiny lizards during 
the night time.  This is when they rest, so you can usually land a hit 
much more successfully then.   Also, it might be in your best 
interesting to build up about 200 EP here and get yourself a set of 
Ikustega's Jaws.  Reason being?  The enemies in the next area have 3 
HP, which can easily be taken off with one bite of Ikustega Jaws.

-LAND OF BULL IKUSTEGA-

More cannibalism here.  The only difference is that these guys are more 
aggressive.  This area is also just like the last, in that you only 
have to go straight forward.  I honestly recommend you stay here for a 
while and beef up a bit.  These Bull Ikustegas are worth 15 EP each.  
You may have a little difficulty attacking them (with Frog Jaws, that 
is), but if you time your initial bite just right, you should be able 
to get three bites in before they can move.  I recommend charging 
before attacking, then biting once you're at the right point.  Once 
you're done here, just move on to the next area.  If you're really 
having difficulty killing, go for the minimal upgrade and get some 
Ikustega Jaws.  

-LAND OF AMPHIBIANS-

This is a decent place to build up.  There are some tough amphibians 
here, one type in particular that looks like a ceratopsian that's worth 
a good 30 EP.  If you begin to run low on HP, head to another level to 
refill or grab a cheap evolution.  This can help you to kill animals 
much quicker and build yourself up faster.  

My personal recommendation at this point is to kill as much as you can 
and build up your evolution to its fullest.  Grab all the selections 
you like best.  This may mean having to save up to 5000 EP at a time 
for the Armor Body.  The main reason I say so is that you're about to 
be thrust into battle with a boss soon.  

-LAND OF BOSS IKUSTEGA-

Sit back and read the monologue.  After that, it's time to rumble.

BOSS
DEBUSTEGA
Difficulty rating: If you maxed your evolution pattern to your liking, 
it shouldn't be too hard. Otherwise...

Debustega can be very, very easy to beat if you're fully evolved the 
way you like.  When he does his initial jump, dodge it and take a bite 
out of him.  From here, he'll do little (and some big) jumps and spit a 
slime at you.  Do not get too close, so to avoid the slime.  Hopefully, 
you have some EP just in case your going against this battle isn't very 
slick.  Just keep attacking and avoiding his attacks (doing a rushing 
attack or jumping on him wouldn't hurt, either), and he should 
eventually fall.  

Eat the meat he leaves behind and head right.  You should start a 
cutscene by going that way.  Just select yes when the time comes.  
Afterwards, you can attack and eat the flesh of the two amphibians who 
just spoke to you.  Doing so, however, will lower your EP.  After 
you're done doing whatever you wanted to do, just head out of the 
level.  

After you're done, head back to the first leve, then head right to the 
next area. 

-DOMAIN OF PROFASU-

Straight forward area.  Creatures will come out from the right called 
Profasu, which are a type of cockroach.  Kill them as they approach you 
by biting them.  Not much else to this level.  Just exit out at the 
furthest right.  

-DOMAIN OF GIANT BEE-

Another straight forward level.  The only difference here are the 
cliffs, smaller amphibians, and giant bees.  Try not to eat the meat of 
the amphibians here, as it does 5 damage to you.  The bees really 
shouldn't be much problem if you took the time to level up.  Eating 
them isn't such a bad idea, though.  Head straight right and complete 
the level.  

-LAND OF INSECT-

Nothing special here.  If you really don't want to be here that long, 
just run straight right.  You should be able to do so with little 
complication.  You should notice some more bees carrying small 
amphibians.  If you want, you can kill the bees (if you're fast enough) 
and eat their flesh as well.  Once you've had enough, just exit.  

-CAVE OF KING BEE-

Just outside the cave, an amphibian will come to you, mortally wounded.  
After he's said his piece, he'll die and leave behind some meat.  Eat 
it to gain 1000 EP and 44 HP.  Enter the cave.  There should be eggs 
littering the place.  Some of them will hatch, releasing larval bees.  
Kill them all.  These guys can be a bit tricky.  If you're having 
enough trouble with them, just jump on them or time your bite.  You can 
also eat the piles of bones or unhatched eggs to restore life.  After 
you've killed all the larvae, eat as much as you can to restore your 
HP. Head all the way right and you will be challenged by the King Bee.

BOSS
KING BEE
Difficulty rating: With low jumping ability, he can be pretty hard. 
With high jumping ability, he's pathetic.

This guy can be a bit tough at times.  If you have high jumping 
ability, he's a sinch.  When he flies out, jump up as high as you can 
and take a bite out of him.  This should cause him to drop.  Repeat the 
process as much as possible, avoiding his stinger shots.  There is one 
attack that he does that can barrage you with needles.  This does tons 
of damage.  If you're caught by this attack, take the initiative to 
heal however you can (either by eating the eggs or putting on a horn).  

If, however, you cannot jump high enough, there is one thing you can 
do. Wait until he does his diving sting attack.  When he does, he'll be 
stunned for a moment.  Take a bite out of him and he'll raise back up.  
Just wait for it again and repeat the process.  This is, by far, a 
slower method.  You should hopefully have all it takes to get the 
jumping ability you need.  If you don't, then try to get either one of 
the Spring Tails or the Jump Dorsal Fin.  

Exit the cave on the right.  A dragonfly will come and talk to you.  
He'll give you a little info on what's to come.  After he's done, you 
can kill him if you want.  Exit the level at any rate.  

-DESERT OF SAND EATER-

This can be a pretty tough, brutal area.  You cannot kill the Sand 
Eaters, so don't even bother fighting.  Again, you should hopefully 
have good jump ability.  Combined with good ability, you should be able 
to bound over these guys.  If you're lucky, you should be able to get 
to the end with relatively few hits.  Just keep jumping right.  About 
halfway across, you should see a green crystal.  Eat it and continue.  
You should be coming to the end soon.  If you direly need HP, either go 
to the Cave of King Bee or the first level to eat some of the HP 
restoring beings there.  

-DESERT OF EDOSAUR-

Here, you will see creatures just like the Dimetrodon.  This should be 
a fairly easy level for you, especially in comparison to the last one.  
Despite the dorsal fin, you can still jump on these guys to damage 
them.  Just run through and bite all you can.  Edosaur meat can give 
you 80 EP.  You should be fully beefed right now, but if you need EP 
for later to aid yourself in HP restoration, by all means grab some.  
Just run straight to the right, killing the Edosaurs and the other 
creatures along the way.  You can also eat the baby sand eaters for HP 
restoration.  Exit the level at the far right.

On one final note, this area can be much easier if you grab the Back of 
Head body part that gives you +5 to bite, as this should hopefully help 
you total 15 HP, which is about what each Edosaur has.  

-DESERT OF MOSUCHOP-

This level can be a bit trickier than the last.  There will be 
creatures that will come up out of the sand to bite you.  You can 
easily avoid this by jumping through the air the instant one begins to 
pop up.  Towards the end of the level should be an inclined area where 
you can get yourself some dragonflies to eat.  Exit the level at the 
far right, remembering to avoid the Mosuchops as they come up out of 
the sand.

Before going to the next level, restore as much HP as you can.  You can 
easily do this by going back to the Edosaur area or even back to the 
cave if you need to.

-DESERT TIME TRANS-

The dragonfly from earlier will speak to you.  He'll insult you and 
praise his queen.  Follow him.  Queen Bee will spit out her angst 
against you.  After that, she'll challenge you.

BOSS
QUEEN BEE
Difficulty Rating: Freakin' hard, even with a full evolution

Bottom line: If Queen Bee gets one attack on you, she will get quite a 
few others.  Do not, I repeat, DO NOT allow her to bite you.  This can 
cause quite a bit of damage.  Allowing her stingers to hit you can also 
cause a good amount of damage.  The worst part is if one hits you, the 
others probably will to.  Here's what you do.  When Queen Bee swoops 
down to bite, jump and try to maneuver yourself over her so you can 
land on top of her.  This may not do much damage, but it will still 
damage her nevertheless.  After that, she will shoot her stinger at you 
several times.  To avoid that, simply jump in the air and try to 
maneuver out of the way of each one.  They can only go straight in one 
direction, so dodging them in air (as long as you're in constant motion 
in air) shouldn't bee too hard.  You can also dash right underneath her 
as she's shooting.  Just make sure she doesn't hit you while you're 
doing so.  

After you jump on her, see if you can maneuver yet again into just the 
right position to bite her.  If you can, she will fall to the ground.  
From there, try to bite her again before she gets to high of the 
ground.  If you're quick enough, you can keep her going into that 
brutal cycle until she has lost a lot of HP or died.  

If you'r craving some HP, give youself a horn.  It may not be of much 
use in this battle, but it can be great for restoring HP.  

After Queen Bee is dead, head right.  Gaia will speak and change your 
body into a dopey looking dino.  After that, the door will open and you 
will be able to progress to the next chapter.  

3C: CHAPTER 3: AGE OF DINOSAURS

Once again, you've changed.  Instead of a lowly amphibian, you have 
become a dinosaur.  From here, you will have a choice as to whether or 
not you'd like to become a two-legged creature or a four-legged.  
Advantages and disadvantages come along with either transformation, of 
course.  With two legs, you can move faster and jump higher.  Four 
legs, however, gives you more defense.  After a bit of evolving, this 
rather dopey looking dino can become yet another powerful hellbeast.  

RECOMMENDED EVOLUTIONS FOR THIS CHAPTER

Before starting, I'd like to emphasize that whether or not you pick two 
or four legs is entirely up to you.  This, again, depends highly on 
what kind of player you are.  If you really like speed, go for two 
legs.  If you favor defense, go for four legs.  

FOR REGULAR DINOSAURS
Jaws- Personally, I recommend the Tyrasaurus Jaws, no matter what 
structure you are.  They pretty much have two different kinds of jaws: 
One for attacking and the other for speed.  Though the lower ones give 
you +3 to agility and jump, they really shaft you in terms of bite.  
The Tyrasaurus Jaws give you an extra 19 to bite!  You really can't 
beat that!

Horn- Same as always.  Avoid unless you really want to spend a lot of 
EP in something that will break off in three uses.  Only use for 
restoring HP.

Neck- Personally, I don't extend my neck.  It doesn't seem to give 
enough advantages.  On one part, you can attack from further away.  
However, it's a bit harder to use your bite attack to eat food, since 
all your food will float up to your head and out of your range of bite 
(forcing you to use X, which can be a slower process to use).  

Body- Difficult to decide for four-legged characters.  I recommend 
keeping away from Nautilon's Body, just because it lowers your agility 
by quite a bit.  If anything, go for Pronesaurus Body.  If you're two 
legged, do go for the Armor body, despite the fact that you'll lose 1 
agility point.  It's the most defensive type of hide you can get.

Dorsal Fin- Go the full mile with the Pronesaurus Dorsal Fin.  At this 
point, 1000 EP should be nothing compared with what you have to pay for 
some body parts.  

Tail- Invincible Tail, definitely.  This bestows all the advantages of 
defense and agility that the others can bestow, and then some.  

Back of Head- This depends on which type of body structure you're going 
for.  If you are two-legged, grab the Ptenodon's Crest.  If you're 
four-legged, go for the Horned Helmet (it's the same cost as the 
Tritops Helmet).  

FOR WINGED DINOSAURS


-DOOR TO DINA CONTINENT-

Basic level.  Nothing much more to it than that.  Go straight, climb 
the elevated ground and eat the crystal for an Evolution Tip.  After 
that, head forward and listen to the voices talk about Mt. Brave.  Does 
this creature have schizophrenia or something?  He seems to hear voices  
A LOT in this game.  At any rate, exit the level on the right.  

From here, you can either go up or down.  If you want, you can always 
go back and do the other.  They both lead the same way.  

[[[DOWN FROM DOOR TO DINA CONTINENT]]]

-DOMAIN OF TECODONTO-

Let's assume you headed down...

Nothing much here.  It's all straight forward.  The only thing to take 
note here are the creatures here called Tecodonto.  To kill these 
things easily, use your dash attack on them, as that does a bit more 
damage than your bite at this point.  Keep killing and eating, then 
exit the level. 

-DOMAIN OF POLSAURUS-

As you enter, the dinosaurs here will talk to you.  They'll then start 
fighting each other.  You may not instantly suspect it, but these guys 
are fairly easy kills.  While they are dueling, you can easily attack 
at the one closes to you and he just won't give a damn.  Just make sure 
you are positioned just that you can inflict damage and not take it.  
After that, just dash attack the other one a couple times and eat its 
flesh as well.  Just do not let them attack you, as this can cause a 
decent amount of damage.  Keep heading right and exit the level.  

[[[UP FROM DOOR TO DINA CONTINENT]]]

-MARSH OF THE PRIME FROG-

Now, let's assume you headed up from the Door to Dina Continent...

Head forward.  Some amphibians will speak to you.  After that, they'll 
begin to run.  You can chase after them and attack them if you wish.  
However, they do tend to attack back before you can get a hit in on 
them.  Only attack them if you wish, but they aren't worth staying to 
build up with (at this point, the Tecodonto's can provide more).  If 
you're going to attack them at all, take your one damage from them, 
then hit them with a dash attack (or two bites, though that can result 
in more life loss).  After that, exit out and move on.  

-MARSH OF AMPHIBIANS-

This is a pretty easy, straight forward level.  As you enter, the 
amphibians will speak to you.  After that, run to the right.  If you 
are good enough at using your dash attack, you can hit these guys with 
two of them before they can get one attack in on you.  Let the kills 
rack up, keep eating meat to gain more EP, and exit the level at the 
right.  
---

Either way that you take from Door to Dina Continent will lead to the 
same level.  The only thing is you will have to do different levels on 
the way.  If you want, you can go back and do all the levels, just for 
yoiu sporty types out there.  Enter the level that either path can lead 
you to.  

-DOMAIN OF SYROCOSAURUS-

Nothing here at all.  There will be a huge Syrocosaurus here, but don't 
fight it.  It wants you to look for its kid.  Just run past it, since 
you really don't want any trouble at this point.  Exit the level at the 
right and move on.  

-DOMAIN OF BROSASAURUS-

Before even coming here, you had better have some decent evolutions 
under your belt.  If you can't cause enough damage to these Brosasaurs, 
they'll tear you apart easily.  

There is an easy way to beat these guys.  Attack them at first with 
anything you have.  After the third shot, the Borsasaurus will be 
staggered back and then charge you.  While it's doing this, do as many 
dash attacks as you can as quick as you can.  Keep baraging it with 
dash attacks.  After it dies, eat up for 80 EP each.  I recommend 
staying here until you have your evolution fully built up.  Attack your 
way past these behemoths and exit the level at the right.

-DOMAIN OF PRASAURO-

Awfully familiar dinosaurs, don't remember how to spell the name (I 
believe it's originally pronounced PAIR-UH-SUH-RAW-LUH-FUS.  Yeah, 
that's the best I can do without butchering the name I don't feel like 
looking it up... Anyway, if you did as I told you and leveled up in the 
last area, this part is a breeze.  There are maybe four or five of 
these guys, and with the Tyrasaurus Jaws, they're one bite to kill.  
Run quickly to the run while killing these guys (and eating), exit the 
level, and go to the next.  

-DOMAIN OF SEGOSAURUS-

Just like the last level.  If you took the time to fully evolve, these 
guys are nothing.  One bite from a Tyrasaurus Jaw is enough to put one 
of them away for good.  Just like the last level, run right, kill and 
eat along the way, exit the level, go to the next.  

-DOMAIN OF PRIME FROG-

Nothing much here at all.  Just a couple wimpy frogs picking on a young 
dinosaur.  Approach them and they'll begin to run.  You can chase after 
them and kill them, though they're not worth much to eat.  Once you're 
done, head right and exit.  You should notice on the world map that no 
new areas have opened.  However, you may also notice that this level is 
still green as though it weren't visited.  That's because a new event 
has opened here, involving a boss battle.  Re-enter the level and 
you'll see a huge frog.  She will be a bit pissed off that you attacked 
her offspring and attack you herself.

BOSS
MOTHER OF PRIME FROG
Difficulty Rating: Easy 

If you haven't fully evolved your creature yet, shame on you!  This 
battle is a breeze if you have.  Tyrasaurus Jaws are great here!  I 
know I'm drilling that into your head, but I'm hoping you get the 
point.

When Mother is sitting still, she will unleash her children from a 
strange orface in her side (eww!).  They will come at you and do a 
whopping 1 damage each (if you're fully evolved).  You can easily kill 
them with one bite.  Just run right past them or keep attacking until 
they're dead.  Head straight for Mother and attack her several times 
with your bite.  She should jump a few times, maybe landing on you here 
or there, but she shouldn't be doing too much damage.  If your HP is 
falling quickly, give youself a horn to restore it.  She should 
eventually jump to a further part of the area.  Run to her and keep 
attacking.  With time, she should croak. </bad joke>

Exit stage right and two new levels should appear.  Go up first if you 
want to do the special Mt. Brave sidequest.  

***MT. BRAVE SIDEQUEST***

This sidequest involves going to three different levels.  What exactly 
is the benefit here?  You can become a winged dinosaur!  

-DOMAIN OF TRITOPS-

These guys are just like the last few levels you've been through.  Just 
a straight shot of nothing but these creatures running around.  The 
only difference is that these guys can be a bit mean at times.  That 
and the fact that they can take just a bit more damage than the last 
few enemies you've faced.  If you're fully evolved, a couple of well 
placed dash attacks should kill them.  Keep heading right and exit the 
level.

-DOMAIN OF PLESUSAURUS-

Unlike other levels, this one flows to the left.  Jump into the water 
and cross through to the next screen.  Here, you should find a bunch of 
nautilus-like creatures at the bottom of the sea and some Plesusauruses 
(as the game calls them).  If you see any of them, kill them instantly.  
They can be a bit aggressive, but nothing really to worry about.  
Unleash one bite from your jaws and eat the meat afterward.  Just keep 
heading left, jump back onto dry land, and exit.  

-MT. BRAVE-

This place can be pretty difficult.  Do not give up if you want to go 
the full nine yards.  Make your way across the screen to the right.  
Ignore the first bunch of cliffs.  Along the way, you will be chased by 
a winged dinosaur (Pteranodon, or Ptenodon as the game calls them).  
These guys can be very bothersome.  If they grab you, you will have to 
start the level all over again.  What I usually do is wait for one to 
get close enough and bite it a couple times (using Tyrasuaurus Jaws, of 
course).  That should kill it.  When you get to the second bunch of 
cliffs, start climbing.  Be careful, as on the way up more Ptenodons 
are going to be coming at you.  Get around them the best you can and 
keep heading up.  Eventually, you should reach the top of the level.  
Jump through the top of the screen.  

Once here, continue climbing and trying to get away from any Ptenodons 
nearby.  Once you're at the top, you should hear a voice speaking to 
you.  It will tell you all you need to do now is jump off the cliff on 
the left...

WARNING: SHOULD YOU JUMP OFF HERE, YOU WILL PERMANENTLY EVOLVE INTO A 
WINGED DINOSAUR.  YOU CANNOT CHANGE BACK.

Jump off and you will evolve.  Press B while in air and you will fly.  
This can also be achieved by holding B when jumping.  Once you're on 
the bottom screen, hit left twice and try to fly your way out of there.  
Head back to one of the earlier levels and begin to build yourself up 
anew.  You should also notice that a new level has opened near an 
isolated volcano. 

As stated before, you should build yourself up first.  By this, I mean 
completely.  Be prepared for a good sit down to do so, or just bust out 
some Game Genie codes if you're feeling extra-disgruntled at seeing all 
your EP go down the proverbial drain.  

You now have access to Mt. Hidden Mammals, a bonus level that is only 
accessible to birds.  It will be down and to the left from Mt. Brave.  

-MT. HIDDEN MAMMALS-

***NOTE: Only available to birds***

There appears to be little point to this level.  The mammals will run 
away as soon as you arrive.  You have only to move forward and drop off 
the edge of the cliff.  There are some dead mammals around to eat, but 
being a bird you probably won't be able to eat them.  Sad...

NOTE: The following levels can be done by either dinosaur or bird.  If 
you chose to skip the Mt. Brave sidequest, then this is where you will 
be picking up.  

ANOTHER NOTE:
Just become a bird?  Find losing all your evolutions and EP a drag?  
Well, TS. Time to get back into the swing and redevelop your beastie.  
I recommend finding a level that you're comfortable doing long enough, 
one that you won't continuously die doing, and gain back all your EP.  
Get all the best evolutions you can before going too far.  The final 
domain will own your rump if you go in unprepared.  

-DOMAIN OF PRONESAURUS-

Pronesaurus, huh?  They're very irritating.  I only have one 
recommendation here: run.  Or fly.  I guess it doesn't matter.  These 
guys are not worth wasting energy on.  They don't give enough EP per 
kill to justify fighting on unless you're so damn good at this game 
that you can own one of these guys effortlessly.  Walk away.  Just walk 
away.  

-DOMAIN OF OMOSAURUS-

Mini-T-Rex mothers.  They've got teeth that hurt like hell.  If you're 
a fledgling bird, try to build yourself up before coming in here.  If 
you're not a bird, and you're actually a powerful dinosaur I say whoop 
up on some Ommosaurus ass.  These guys give a decent amount of EP, and 
they don't take a horrible amount to kill.  

-DOMAIN OF TYROSAURUS-

BOSS
TYROSAURUS
Difficulty rating: Medium

This battle is tricky if you haven't evolved to the highest.  I 
recommend having the Tyrosaurus Jaws, as each bite can do 20 damage per 
successful bite.  

There will be multiple Tyros in the level.  Your mission is to just 
kill, kill, kill.  Bump off one after another until the game says 
you've taken enough lives.  Killing these guys is best achieved with 
biting, whether you're a dino or a bird.  The key is timing.  Tyros 
will charge at you and attempt to land a bite.  Your best bet is to 
give them a preemptive bite, landing yours before they can land theirs.  
Hit them enough times and they will perish, giving you some nice eats.  
Kill enough of these guys and the screen will shake.  This means you've 
won the battle and the door to the ice age will open.  Now just watch 
the depressing cutscene and it's on to the next chapter.

3D: CHAPTER 4: ICE AGE

This is not CGI.  There will be Denis Leary or John Leguizamo around to 
greet you.  Just more of the same. 

You will be the same creature you were at the end of the last chapter.  
You have not evolved into a mammal yet.  

Enter the first level.

-ICED COAST-

Walk right, climb the hill, eat the crystal (or don't) and exit stage 
right.  Done.

-CAVE OF JUDGEMENT-

Yeah, “Judgment” is misspelled.  It's a common misspelling.  

Enter the cave.  Well, isn't that touching.  Makes me want to go sit in 
the bathroom and cry while eating ice cream.  Keep heading right and 
the S(t)yracosaurus will talk to you.  Head right again and the same 
ghostly image will speak to you, only this time you get a choice:  
become a mammal or remain a bird/dino.  Personally, I like to become a 
mammal.  It's the only way to become human, if that's what you seek.  
Otherwise, being a bird has its perks.  There's a Youtube video out 
there where a guy absolutely owns the final boss as a bird.  It's not a 
bad gig, really.  

You'll morph into some kind of rodent thing... A fierce, powerful beast 
with the head of a mouse, the body of a lion cub, and 0 EP.  D'oh!  
Leave the cave, exiting the way you came in.  A new area should be open 
to you.

-CAVE OF DELTADIUM-

Enter the cave.

Head right and notice all the little rodents everywhere.  They're the 
first things you can kill in this level.  One bite should do it, but 
you'll receive a paltry amount.  Boo!  You can continue right and munch 
all the Deltadiums you want, though I feel it's not worth it.  The only 
reason they had you come here was too hear the “rumor” that one 
deltadium speaks at the very beginning.  

When you feel you've had your fill of weak rodents, exit back the way 
you came in.  A new level will be open.  

-DOOR TO MT. SNOW-

Mt. Snow.  Wow.  Bet they racked their minds to come up with that one.  

Head right and fight off more deltadiums.  You have two choices here: 
head right across the wall and enter the cave, or go up the stairs and 
finish off the level.  

If you go up the stairs and finish the level, you'll access a new 
level.  

I recommend going into the cave.  The first area you see in there will 
have some familiar enemies.  These amphibians aren't worth the effort 
anymore than the deltadiums are.  I say avoid them and only kill if you 
must.  Continue right to the next room.  Triceratops!  Avoiding battle 
with these guys is tough.  They can charge at you and do massive 
damage.  Jump over them unless you've somehow taken the time to eat 
enough deltadiums and amphibians to evolve high enough to munch on the 
'Ceras.  

The next room will have tapirs in it.  Just keep heading right, and eat 
the green crystal along the way if you wish.  After this screen is one 
with a lone bird.  Kill it and eat it if you wish, but exit the level 
to the right.  This will access a level that the staircase exit would 
not allow you to access.

  --------------------------- 
/  SECTION 4: TIPS AND NOTES  \
-------------------------------

This section won't see full completion until the walkthrough is fully 
complete.  I will be giving some tips hither and yon as more updates go 
up.  

  ---------------- 
/  SECTION 5: FAQ  \
--------------------

Q: What does it mean when the meat is glowing?
A: That means it's worth more EP to eat.  All the better for you!

Q: What sort of body parts should I take?
A: All the best you can.  I usually recommend against horns unless you 
love them.  They're too much of a pain to keep on.  

Q: What good are horns?
A: They can restore your HP whenever you create one.  That's about all 
they're really good for.

Q: How should I do my evolutions: Grab each one after another or go for 
the more expensive ones right away?
A: This depends on the type of person you are.  If you are patient 
enough to sit and kill to gain all the best evolutions right away, I 
highly recommend you do so.  However, always remember to save before 
evolving. 

Q: Why are some of the dinosaur names spelled oddly? 
A: That's how they're spelled in the game.  Many of them are either 
abbreviated or spelled with Engrish (i.e. Toracadon, which should be 
Tracodon)

  ---------------------- 
/  SECTION 6: LEGAL BIT  \
--------------------------

This FAQ is copyright 2003 to Joe Shaffer, aka BoredGamer.  Any use of 
this FAQ for commercial purposes in any way, shape, or form without 
confirmed consent of the author is strictly prohibited.  This can be 
used for personal use and freely distributed, as long as there is no 
profit being made off the FAQ without my approval before hand (this 
includes magazines).  This also cannot be posted on any websites 
without my solid approval.  Any failure to comply with said premises 
can, and probably will, result in legal actions.

  ---------------------------------- 
/  SECTION 7: THANK YOU AND GOODBYE  \
--------------------------------------

Thanks to the following...

Jeff "CJayC" Veasey and GameFAQs

Enix for EVO: The Search for Eden

(C)Joe Shaffer 2003-2009