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    FAQ/Walkthrough by Cynic

    Version: 1.10 | Updated: 04/17/01 | Printable Version | Search This Guide

                        =======================================
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                        |       E.V.O.: Search For Eden       |
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                        |           Walkthrough/FAQ           |
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                        =======================================
    
                     by: The Cynic (doublepluscynical@hotmail.com)
    
    ===============================================================================
                                      Contents
    ===============================================================================
    Introduction
    History
    Stuff
    Game Controls
    Things To Watch Out For
    Walkthrough
    Evolution Charts And Tips
    Special Thanks
    Legal Junk That Nobody Reads
    
    You can always find the most recent up-to-date version of this FAQ at
    GameFAQs (http://www.gamefaqs.com/).
    
    ===============================================================================
                                     Introduction
    ===============================================================================
    Welcome to version 1.10 of this "E.V.O.: The Search For Eden" walkthrough and
    FAQ. As far as I'm aware, it's the ONLY complete guide for this game on the
    net. It's the result of a lot of work, and a lot of rushed gameplay to get all
    this information. It's also the first FAQ of any kind that I've even written,
    so bear with me here.
    
    E.V.O.: The Search For Eden is one of the most original games I've seen out
    there. At times it can be pretty frustrating or outright difficult, which is
    to be expected as it was created by Enix -- they have a reputation for frus-
    trating and difficult games. ^_^ I was surprised that even after several years
    there was no information of any sort on this game anywhere! After seeing one
    person after another get hopelessly stuck in the same places over and over
    again, I decided to write this FAQ/walkthrough.
    
    I'm still not absolutely certain of all the information in this guide, and
    there's more I could probably add to it. If there's something you know that is
    in error, or if you have any additions or suggestions that you would like to
    make, it would be much appreciated.
    
    ===============================================================================
                                       History
    ===============================================================================
    v0.1 (July 29th, 2000) 
     - Walkthrough started, chapters 1 and 2 done...all in one day.
    
    v0.60 (July 30th, 2000)
     - Walkthrough finished through chapter 3, evolution charts started.
    
    v0.80 (July 31st, 2000) 
     - Walkthrough complete, evolution charts finished.
    
    v1.00 (August 1st, 2000)
     - Everything else added.
     - First public release; it's more or less complete after four days of work!
    
    v1.01 (August 6th, 2000)
     - Fixed a couple of typos & corrected some erroneous information.
     - Changed the legal info a bit to reflect another site that's hosting this
       FAQ. Not much else.
    
    v1.05 (September 17th, 2000)
     - Added the first reader contribution.
     - Fixed more typos. I hate typos!
     - I reworded a few sections. Nothing major.
    
    v1.07 (November 8th, 2000)
     - More reader contributions.
     - Do I ever look stupid. -_- As it turns out, the L/R buttons have some
       use in this game after all.
     - More typos fixed.
     - Enhanced the evolution charts a bit with my _opinions_ on enhancements.
     - Next update may be some time in coming, but I'll have HP totals for the
       regular enemies added to the walkthrough.
    
    v1.10 (April 17th, 2001)
     - No, I'm not dead. Real Life(TM) has taken its toll.
     - Added HP totals for all of the non-boss enemies in the game.
    
    Yeah, that's about it...
    
    ===============================================================================
                                        Stuff
    ===============================================================================
    I use two abbreviations in the walkthrough:
    
       HP: Hit points.
       EP: Evolution points, or evo points.
    
    ===============================================================================
                                       Controls
    ===============================================================================
    
      Control Pad: Press and hold a directional key to move in that direction. In
                   some situations, movement in a direction may not be possible.
                   Quickly press a directional key twice to dash in that direction.
                   Once again, there may be restrictions on movement. While dash-
                   ing, your creature moves twice as fast, and can use a dash
                   attack by pressing A. If your creature has horns, and runs
                   into an enemy while dashing, it will attack with them. However,
                   horns break after three such uses.
    
     Start Button: Pauses the game while in an area.
    
    Select Button: On the world map, brings up the save/evolution record menu.
                   While in an area, brings up the evolution/capabilities menu.
    
      L/R Buttons: When pressed simultaneously while the game is paused, you
                   can immediately exit the current stage and return to the
                   world map--but only in a stage you've already completed.
    
         X Button: While in an area, your creature will attempt to eat food close
                   to its mouth without trying to attack.
                   If your creature has a long neck and it can't reach stuff
                   on the ground, hold Down on the directional pad as you press X.
    
         Y Button: While in an area, your creature will lash out with its teeth
                   and bite in order to attack enemies, or strike with a weapon.
                   If there happens to be food in the way of its mouth while it
                   bites, your creature will consume it.
    
         A Button: If your creature is a four-legged mammal, it will kick its back
                   leg out behind it to attack enemies approaching from behind.
                   When pressed while your creature is dashing, it will execute a
                   dash attack.
    
         B Button: If your creature is not underwater, it will attempt to jump.
                   If you hold Down on the directional pad as you press B, your
                   creature will drop down to a lower ledge, if possible.
                   If your creature is a bird, pressing B while in the process of
                   jumping will make it attempt to fly.
    
    ===============================================================================
                               Things To Watch Out For
    ===============================================================================
    When you evolve a body part, your HP are restored to maximum and the number of
    times you've used your horns to attack is reset to zero. This works for enter-
    ing/leaving water as well. This is very important to remember in order to
    survive difficult battles!
    
    If something moves, it's probably out to kill you. The inverse is true as well.
    (That is, if it's NOT moving, it's probably NOT out to kill you.)
    
    If you see meat that's flashing green, go after it! This is a somewhat rare
    occurance, and that particular meat will give you two to five times the normal
    amount of evolution points and HP.
    
    In the walkthrough, if you see a question mark after the EP/HP totals for the
    rare meat, then I'm just guessing at what it might be as it's usually five
    times the normal amount. If you know it to be otherwise, or you can confirm
    that my guess was right, drop me a line and let me know about it.
    
    I made up names for some of the creatures if there wasn't one given.
    
    Hit detection can be pretty lousy with some enemies. If you let them run into
    you, you may get hit several times as they pass 'through' you. Some enemies
    will harmlessly pass you by, but the vast majority of creatures won't!
    
    Getting hit stuns you for a second or so. If you have several enemies attack-
    ing, or one enemy that can hit you several times quickly, you may take a lot
    of damage before you can get away!
    
    Running into a solid object while dashing, or falling from a high place will
    also stun you for about one second. Watch where you're going.
    
    As your defense goes up, the amount of HP restored by food from defeated
    enemies decreases. (Everything will still give at least 1 HP back.) The values
    given in the walkthrough are the "normal" restoration amounts when your
    defense is at the minimum value. (To the best of my knowledge, anyways.)
    For every point of defense above one, you'll get one less HP back from the
    food you eat, down to a minimum of 1. To find out what your creature's defense
    is, along with other statistics, press Select and look in 'Capabilities'.
    
    ===============================================================================
                                 The Walkthrough
    ===============================================================================
    
            Chapter 1: The World Before Land (500 - 450 million years B.C.)
    
    Each stage in the walkthrough has the name, my _opinion_ on its difficulty
    (from enemies and frustration potential) on a scale of 1 to 5, the enemies
    that appear in it, what they leave, and a brief description of what you'll
    find there. Well, let's get started!
    
    ===================================
    "Ocean of Origin" (Difficulty: 0.5)
    ===================================
    Enemies          HP     Normal        Rare
    --------------------------------------------------
    Jellyfish        2 HP   10 EP/+2HP    50 EP/+10HP
    
    This is a ridiculously easy stage, which serves mainly to give you a chance to
    get used to the controls. Swim around, attack the jellyfish for a while, and
    get a couple of quick upgrades. If they sting you, eat plants to regain HP.
    When you've had enough, leave the area by going off the screen to the right.
    
    ==================================
    "Cave of Guidance" (Difficulty: 1)
    ==================================
    Enemies          HP     Normal        Rare
    --------------------------------------------------
    Jellyfish        2 HP  10 EP/+2HP    50 EP/+10HP
    Eel              3 HP  15 EP/+2HP    80 EP/+10HP
    
    Go right, and into the cave where you'll find some new enemies, eels. They're
    more aggressive than jellyfish, and move faster as well. At the end of the cave
    you'll find a Yellow Crystal. Eat it and it'll give you some pointers on evo-
    lution as a fish. Swim down to the sea cucumbers and you'll hear a few things.
    When you're done in here, go back the way you came and you can move on.
    
    ====================================
    "Cave of Temptation" (Difficulty: 1)
    ====================================
    Enemies          HP     Normal        Rare
    --------------------------------------------------
    Jellyfish        2 HP  10 EP/+2HP    50 EP/+10HP
    Eel              3 HP  15 EP/+2HP    80 EP/+10HP
    Sea Slug         4 HP  20 EP/+2HP   100 EP/+10HP
    
    Once again, enter the cave. You'll find another new type of enemy here, sea
    slugs. When you attack them, they'll split into two smaller enemies which you
    have to kill independendly. Eat the Red Crystal, and you'll be turned into
    either a large eel or a manta ray for about one minute. You might want to
    stick around here, gain some evo points, and evolve a bit while the enemies
    are still easy to defeat. I suggest you at least get the Angler's Horn while
    you're here as well as a jaw upgrade.
    
    Since I get two or three people asking me about this every single week, I
    might as well add one more thing. After you leave this stage and get back to
    the world map, you might be wondering how to get to the next stage. (If not,
    don't laugh.) Try and move your fish character back down to the previous
    stage (Cave of Guidance) and it should stop on a spot halfway between the two
    stages. Now press Right on the Control Pad and it'll move to a point just
    south of the Ocean of Terodus stage. Now press Up, and you'll move to the
    green dot representing the level itself--get on with the game.
    
    ====================================
    "Ocean of Terodus" (Difficulty: 1.5)
    ====================================
    Enemies          HP     Normal        Rare
    --------------------------------------------------
    Terodus          3 HP   25 EP/+2HP    100 EP/+10HP
    
    If you have the Angler's Horn and an upgraded jaw, you can rack up some
    serious evo points here quickly. (You might want to max out on evolutions
    here, plus some points on the side.) You'll notice the walls of bubbles
    that you can't swim through in order to leave. For now, just eat the
    enemies; in about two minutes the volcanoes will begin to erupt. When
    that happens, the bubbles will vanish, the enemies will disappear, and a
    lot of hot rocks will start flying up from below, damaging you if they hit.
    Get out of there!
    
    =====================================
    "Cave of Zinichthy" (Difficulty: 2.5)
    =====================================
    Enemies          HP     Normal        Rare
    --------------------------------------------------
    Jellyfish        2 HP  10 EP/+2HP     50 EP/+10HP
    Zinichthy        5 HP  50 EP/+5HP    300 EP/+20HP
    Trilobite        2 HP  40 EP/+5HP    200 EP/+20HP
    
    This is a pretty rough stage -- here's where all that evolution will pay off.
    The zinichthies are very aggressive and will attack relentlessly if you get
    close. Furthermore, they're armored; even with the best jaws it will take two
    bites to kill them. The trilobites are tricky as they'll curl up into a ball
    and quickly bounce around the walls. They can hit you several times if you're
    not careful. When you enter the stage, swim all the way to the right and you'll
    find a Blue Crystal that gives you 500 evo points. Now go back to the mouth of
    the cave, swim all the way down, go to the right past the volcano, and you'll
    find the exit.
    
    ===================================
    "Domain of Cepalas" (Difficulty: 2)
    ===================================
    Enemies          HP     Normal        Rare
    --------------------------------------------------
    Jellyfish        2 HP   10 EP/+2HP     50 EP/+10HP
    Cepalas          3 HP   30 EP/+2HP    100 EP/+10HP
    
    Another straightforward stage with a new enemy, cepalas. They're fast, and
    have some armor, but you can kill them in one bite with the best jaws. Keep
    in mind that when you enter the cave to the far right, you'll pass a point
    of no return -- you won't be able to return to the previous stages.
    
    ================================
    "Cave of Origin" (Difficulty: 2)
    ================================
    Enemies          HP     Normal        Rare
    --------------------------------------------------
    Jellyfish        2 HP   10 EP/+2HP     50 EP/+10HP
    Trilobite        2 HP   40 EP/+4HP    200 EP/+20HP
    Squid            2 HP   40 EP/+4HP    200 EP/+20HP
    
    This is the entrance to the last stage of the chapter. When you enter the cave,
    you'll have more of those ever-so-bouncy trilobites to contend with, and then
    some squids who'll try to skewer you with their pointy shells as you swim by.
    
    =======================================
    "Domain of Kuraselache" (Difficulty: 4)
    =======================================
    Enemies          HP     Normal        Rare
    --------------------------------------------------
    Trilobite        2 HP   40 EP/+4HP    200 EP/+20HP
    Squid            2 HP   40 EP/+4HP    200 EP/+20HP
    Kuraselache     10 HP   80 EP/+8HP    400 EP/+40HP
    
    Kuraselaches are, well, sharks; as you might expect sharks are very vicious
    predators. You'll hear about the sharks' reign of terror, how they're preven-
    ting the strolites from creating a new world, and the kuraselaches' leader in
    the cave. Better go pay him a visit, eh?
    
    ==================================================
    Boss: King Kuraselache  (HP: 75, 250 EP/+20HP x 4)
    ==================================================
    Here's your first major battle of the game! All bosses in this game can rip you
    apart in no time; the key to victory is to find their patterns and exploit them.
    When he charges at you and runs into a wall, he'll be stunned for several sec-
    onds. Bite him a few times before he recovers, then back off. If you need heal-
    ing, use the evolution trick: whenever you evolve, your HP are completely
    restored. By alternating between "Increase Body Size"/"Decrease Body Size",
    you can stay alive as long as you have the points and reflexes.
    
    ================================
    "Coast of Pange" (Difficulty: 0)
    ================================
    After you beat the giant shark, swim out of the cave, then up and to the right.
    Go to the edge of the water, swim to the surface, hold Up on the control pad,
    and hit the B button to jump out of water.
    (A note for later: to drop down off a ledge, jump while holding "Down" on the
    control pad. You'll have to do this if you came here before beating the King
    Kuraselache because there's no oxygen up there yet. : p)
    On the land, walk to the right and after you get a new body (Argh! It's so
    weak!!) you're off to the age of amphibians!
    
    ===============================================================================
           Chapter 2: Early Creatures Of Land (350 - 230 million years B.C.)
    
    There's supposed to be a lot of plants, but most of the world is a desert!
    Something's wrong with the world, huh? Well, I guess we'll find out just what
    that thing is. Chapter 2 introduces the day/night cycle -- every so often,
    night falls for a moment. During that time, some creatures fall asleep, some
    change attack patterns, and some don't do anything different. Sleep is for
    the weak and you're no weakling; you can keep chugging along 24/7, no problem.
    
    ================================
    "Coast of Pange" (Difficulty: 0)
    ================================
    Didn't we just leave this place? Snack on crabs and listen to the Yellow
    Crystal, although it doesn't have very much useful advice.
    
    ============================
    "Empty Land" (Difficulty: 0)
    ============================
    Ooh, voices from above. This otherwise empty stage has one item of interest, a
    Green Crystal that lets you temporarily change to a creature that you've recor-
    ded in the Record of Evolution.
    
    ================================
    "Ocean of Pange" (Difficulty: 1)
    ================================
    Enemies          HP     Normal        Rare
    --------------------------------------------------
    Coelafish        3 HP   4 EP/+2HP     20 EP/+10HP
    
    The coelafish are essentially non-hostile, but will retaliate if you attack.
    Since you're really weak the first time you come here and the coelafish give
    you virtually nothing for your efforts, just leave them alone and swim across.
    
    ========================================
    "Land of timid Ikustega" (Difficulty: 1)
    ========================================
    Enemies          HP     Normal        Rare
    --------------------------------------------------
    Timid Ikustega   2 HP   10 EP/+1HP     50 EP/+10HP
    Megausu          2 HP   30 EP/+1HP     80 EP/+5HP
    
    Here's your first real chance to evolve, and I suggest you do it quickly.
    You'll need it sooner or later; probably sooner. Immediately upgrade those
    jaws; frogs don't bite well. A quick tail upgrade is in order too so you can
    reach those dragonflies buzzing about. And for those who want the most bite
    for your buck...err...evo points, the Jeprol is the perfect evolutionary step
    for the back of your head as it'll add five points to your attack strength.
    
    =========================================
    "Land of bull Ikustega" (Difficulty: 1.5)
    =========================================
    Enemies          HP     Normal        Rare
    --------------------------------------------------
    Bull Ikustega    3 HP   15 EP/+2HP    80 EP/+10HP
    Megausu          2 HP   30 EP/+1HP    80 EP/+5HP
    
    OK, these enemies will fight back. Not too rough -- if you took time to
    evolve in the last stage. You get more evo points for your trouble, though.
    
    ====================================
    "Land of Amphibians" (Difficulty: 2)
    ====================================
    Enemies          HP     Normal        Rare
    --------------------------------------------------
    Bull Ikustega    3 HP   15 EP/+2HP     80 EP/+10HP
    Horned Lizard    3 HP   30 EP/+2HP    100 EP/+10HP
    
    Hmm. They're starting to play hardball here, especially the horned lizards who
    will ram you continuously if you get close. Have you evolved much yet?
    
    =======================================
    "Land of boss Ikustega" (Difficulty: 3)
    =======================================
    This is why you needed to evolve in a hurry!
    ===============================================
    Boss: Debustega      (HP: 60, 100 EP/+10HP x 4)
    ===============================================
    If you've evolved enough, he's not very difficult. Bite, stomp, dash, horn
    stab; it's all good. He'll try to spit slime at you, and jump on you as well.
    Run to get out of the way and bite or stomp on him when you have an opening.
    After it's over, two amphibians come up, praise your strength, and ask for a
    favor. Be a good little amphibian and agree; you won't get anywhere otherwise.
    Looks like the bugs are causing problems by eating all of the plants, and
    since there won't be an exterminator around for 350 million years or so,
    you're going to have to get rid of them instead.
    
    ===================================
    "Domain of Profasu" (Difficulty: 2)
    ===================================
    Enemies          HP     Normal        Rare
    --------------------------------------------------
    Profasu          6 HP   40 EP/+4HP    150 EP/+16HP
    
    This can be a little tricky. The insects come two at a time, so if you manage
    to bite the first one, the second might hit you. If one runs into you, it'll
    hit two or three times. If you damage one but fail to kill it, it starts fly-
    ing. And after nightfall, they approach from both directions at once! If you
    have Fierce Jaws, you can easily kill them in one bite, so if there's any
    good place to evolve before the next boss, it's here.
    
    ======================================
    "Domain of Giant Wasp" (Difficulty: 2)
    ======================================
    Enemies          HP     Normal        Rare
    --------------------------------------------------
    Giant Wasp       5 HP   50 EP/+6HP    300 EP/+30HP
    Child Ikustega  15 HP   20 EP/-5HP    100 EP/-5HP?
    
    The giant wasps here are abducting the ikustega. This isn't a good thing,
    right? At night, when the amphibians are gone, the wasps will attack you in
    swarms. The best way to deal with them is to step out of the way when they
    swoop in, then bite! And by the way, you'll LOSE HP if you kill and eat the
    little ikustega. You're supposed to be protecting them, you bad amphibian, you.
    
    ================================
    "Land of Insect" (Difficulty: 2)
    ================================
    Enemies          HP     Normal        Rare
    --------------------------------------------------
    Giant Wasp       5 HP   50 EP/+6HP    300 EP/+30HP
    Child Ikustega  15 HP   20 EP/-5HP    100 EP/-5HP?
    
    More of the same; the wasps transport abductees by day, and attack you by
    night. Just rush through unless, for some reason, you want to fight them.
    
    ==================================
    "Cave of King Bee" (Difficulty: 5)
    ==================================
    Enemies          HP     Normal        Rare
    --------------------------------------------------
    Larvae           3 HP  20 EP/+2HP     100 EP/+10HP
    Megausu   	     2 HP  30 EP/+1HP      80 EP/+5HP
    
    When you enter, an amphibian who's been stung with a BIG stinger comes out of
    the cave. Doesn't look like he was a very good negotiator. He tells you to eat
    his food and beat the King Bee. Do so and you'll get a whopping 1000 evo points
    and get back about 50 HP (your results may vary, depending on your defense).
    Now go get that big bug! Kill the hatching larvae and the King Bee attacks you.
    ============================================
    Boss: King Bee    (HP: 80, 300 EP/+14HP x 4)
    ============================================
    He has a fairly predictable attack pattern: he'll fire several stingers at you,
    swoop in to sting you personally, fly away and repeat. When he's about to shoot
    stingers at you, RUN. If you jump, more than likely you'll just get hit with
    all of them. When he comes in for a big sting, run or jump out of the way, then
    bite, bite, bite; he won't take much punishment. If you need healing, snack on
    the eggs lying around. When you leave, a dragonfly comes and tells you that
    there's no strong enemies ahead, then says to run away because there's some-
    thing very strong ahead. Wait a minute...better not trust him on that first
    part.
    
    ======================================
    "Desert of Sand Eater" (Difficulty: 2)
    ======================================
    You can't attack these things, so just run and jump your way through. There's a
    Green Crystal on the way, if you want it.
    
    =====================================
    "Desert of Edasaurus" (Difficulty: 2)
    =====================================
    Enemies          HP     Normal        Rare
    --------------------------------------------------
    Edasaurus       15 HP   80 EP/+10HP    300 EP/+65HP
    Horned Lizard    3 HP   30 EP/+3HP     100 EP/+10HP
    
    A new enemy here; edasaurs give quite a few evo points. This is your last best
    chance to stock up in this chapter...and you just might want to have a few
    thousand points on hand for the evolution trick. You'll see why soon enough.
    
    ======================================
    "Desert of Mosuchop" (Difficulty: 2.5)
    ======================================
    Enemies          HP     Normal        Rare
    --------------------------------------------------
    Mosuchop        10 HP   60 EP/+5HP    400 EP/+50HP
    Horned Lizard    3 HP   30 EP/+2HP    100 EP/+10HP
    
    Mosuchop? What kinda name is that?! In any case, they just pop out of the sand
    during the daytime and bite you, usually coming up from directly under your
    feet. At night they'll stay above ground for a moment, but will pounce and 
    bite you. You'll have little to no warning in order to fight back. Be careful
    and conserve your HP, because you've got a big fight ahead....
    
    ===================================
    "Desert Time Trans" (Difficulty: 6)
    ===================================
    When you show up, your "old friend" Megausu chews you out and flies off, then
    a very angry Queen Bee comes after you with a vengeance!
    =============================================
    Boss: Queen Bee   (HP: 150, 500 EP/+25HP x 4)
    =============================================
    This is not going to be easy! Like King Bee, she has a predictable attack
    pattern: she'll fire three or four stingers at you, swoop in to put the bite
    on you, fly away and repeat. When she's about to shoot her stingers at you,
    RUN. If you jump, they'll ALL hit you, and you'll probably die. When she comes
    in to bite, you'll probably have to run to avoid taking damage, as she's fast.
    After you dodge the bite attack, bite her back! Use the evolution trick when
    (not if) you run low on HP. When it's over, you get another new body (Not
    again! It's so weak!!) and you're off to...the age of dinosaurs!
    
    ===============================================================================
               Chapter 3: Age Of Dinosaurs (200 - 65 million years B.C.)
    
    Is it just me, or are these crystals starting to sound like a Bad Thing? Evo-
    lution is going to be pretty tough in this era. Not only are good body parts
    hard to get because of the massive amounts of evo points required, you'll have
    to do it twice if you want to become a bird. Mind you, it's not necessary, but
    the effort pays off.
    
    ========================================
    "Door to Dina Continent" (Difficulty: 0)
    ========================================
    Your obligatory Yellow Crystal stage, and more voices from above! Yay. Looks
    like someone up there has an eye out for lizards trying to climb Mt. Brave;
    wherever that is. After this stage, you can take one of two paths, north
    through the marshes or south through the desert.
    
    =====================================
    "Marsh of Prime Frog" (Difficulty: 1)
    =====================================
    Enemies          HP     Normal        Rare
    --------------------------------------------------
    Prime Frog       2 HP   10 EP/+2HP    50 EP/+10HP
    
    Well, if you weren't so slow and weak at this point, these frogs would be a
    pushover...but you need to be careful for now. Once you get your first couple
    of evolutions, things will be a lot easier in these first few stages.
    
    =======================================
    "Marsh of Amphibians" (Difficulty: 1.5)
    =======================================
    Enemies          HP     Normal         Rare
    ---------------------------------------------------
    Bull Ikustega    3 HP   15 EP/+3HP     80 EP/+10HP
    
    Remember these guys? They might give you a little trouble at this point.
    Nothing spectacular here; just work on evolving.
    
    =====================================
    "Domain of Tecodonto" (Difficulty: 1)
    =====================================
    Enemies          HP     Normal         Rare
    ---------------------------------------------------
    Tecodonto        2 HP   12 EP/+2HP     70 EP/+10HP
    
    Here's a good place to really get started evolving. With a Snake's Tail and
    Edasaurus' Dorsal Fin (both take 100 evo points) you can kill tecodontos in
    one hit by jumping on them. They don't give a lot of evo points compared to
    what's waiting up ahead, but it's a start.
    
    
    =====================================
    "Domain of Polsaurus" (Difficulty: 2)
    =====================================
    Enemies          HP     Normal        Rare
    --------------------------------------------------
    Polsaurus        3 HP   20 EP/+5HP    80 EP/+20HP
    
    Once you have a reliable way of causing 3 points of damage, make this place
    your new hunting ground. These guys can really give you a headache...when
    they're not busy giving them to each other. There's a Green Crystal here, use
    it if you want. While this is a pretty good place for gaining evo points, take
    care not to get caught between two of the thick-skulled dinos when they decide
    to butt heads -- it hurts. Try and build up the 5000 points necessary for the
    Tyrasaurus Jaws. Seriously; it'll only take about 10 to 15 minutes. With that
    done, you'll be able to move on to bigger and better things (and survive them).
    
    ==================================================================
    "Domain of Syrocosaurus" (Difficulty: 0; if you screw up, 100 ^_^)
    ==================================================================
    She's mad because her child is missing, so don't bother her. Whatever you do,
    DO NOT ATTACK THE SYROCOSAURUS!! If you attack her, she WILL kill you -- and
    to make sure you get killed, the game won't let you leave the area to escape.
    Just don't do it! Casually walk past her. (Don't try to jump over, the game
    will let you walk 'through' her). Head off to the right and move along. One
    thing, though-if you get real powerful and want to try to kill her anyways,
    you're in for a disappointment as she has an infinite amount of HP. : p
    
    =======================================
    "Domain of Brosasaurus" (Difficulty: 2)
    =======================================
    Enemies          HP     Normal        Rare
    ---------------------------------------------------
    Brosasaurus     30 HP   80 EP/+10HP   200 EP/+50HP
    
    This is one thing you need those big teeth for. Here's the deal: brosasaurs
    will ignore two attacks, but if you haven't done enough damage to kill them by
    the third attack, they'll break off lunch and start smacking you around. Not an
    easy feat to accomplish with weak jaws since they have 30 HP each. On the other
    hand, they give a lot of evo points.
    
    ====================================
    "Domain of Prasauro" (Difficulty: 2)
    ====================================
    Enemies          HP     Normal        Rare
    ---------------------------------------------------
    Prasauro        10 HP   50 EP/+5HP    100 EP/+50HP
    
    If you attack one without killing it, it will shortly thereafter release a
    loud blast of sound that will damage you just by hearing it! And another thing;
    take care to make sure one of them doesn't simply walk into you -- doesn't
    seem like an impressive attack, but you can get hit several times in a row
    that way.
    
    
    ========================================
    "Domain of Segosaurus" (Difficulty: 2.5)
    ========================================
    Enemies          HP     Normal        Rare
    ---------------------------------------------------
    Segosaurus      15 HP   80 EP/+7HP    200 EP/+30HP
    
    Hm. Yet another name that's close to the real thing, but short a letter or two.
    Do yourself a big favor and don't attack them from behind unless you want a
    faceful of tail spikes. When bothered, they'll start to wave around the plates
    on their back; if you try and jump on one while they're doing that, you'll get
    hurt.
    
    ======================================
    "Domain of Prime Frog" (Difficulty: 4)
    ======================================
    Enemies          HP     Normal        Rare
    --------------------------------------------------
    Prime Frog       2 HP   10 EP/+2HP    50 EP/+10HP
    
    When you enter, you find two prime frogs tormenting the syrocosaurus child.
    After the quick dialogue, the little dino runs home, and the frogs run for
    their lives; deprive them of said lives if you feel like it. But the stage
    isn't beaten yet. Leave and re-enter, and....
    ==================================================
    Boss: Mother Prime Frog (HP: 80, 250 EP/+10HP x 8)
    ==================================================
    This can be pretty hard if you don't have adequate defense. The mother will
    spawn four smaller frogs that continuously harrass you, while the big frog
    herself tries to stomp on your head. If you kill off the small ones, more will
    be spawned to take their place. You can take advantage of the infinite flow of
    little frogs to heal if you're not doing too well. Don't let yourself get
    pinned down, and attack whenever you have an opening! You'll win eventually.
    By the way, if you go back to the "Domain of Syrocosaurus" stage afterwards,
    you'll find mother and child reunited, and they'll tell you a bit of a legend
    about Mt. Brave. Why not head to the mountain and see if it's true?
    
    =====================================
    "Domain of Tritops" (Difficulty: 2.5)
    =====================================
    Enemies        HP     Normal         Rare
    --------------------------------------------------
    Tritops       25 HP   90 EP/+10HP    200 EP/+50HP
    
    Still another name that's close, but not exact! Only one thing to look out for,
    and that's their charge attack. They'll even attack you unprovoked, by the way.
    
    =====================================
    "Domain of Plesasaur" (Difficulty: 2)
    =====================================
    Enemies          HP     Normal         Rare
    -----------------------------------------------------
    Plesasaur       20 HP   100 EP/+8HP     500 EP/+40HP
    Nautilus        10 HP   500 EP/+10HP   2000 EP/+50HP (!)
    
    Now this is by far the best place in the entire game to gain evo points FAST!
    You can earn thousands of points in no time at all; there's no excuse for not
    maxing out your evolution. Watch out for the nautilus, though...it's heavily
    armored; even Tyrasaurus Jaws only inflict 10 points of damage through the
    shell (still enough to kill it). And it puts that hard shell to good use with
    its attack that should remind you of trilobites in chapter 1. They can mess
    you up pretty badly if you're not careful...but it's worth the trouble!
    
    ===========================
    "Mt. Brave" (Difficulty: 3)
    ===========================
    Enemies         HP    Normal         Rare
    --------------------------------------------------
    Ptenodon      30 HP   100 EP/+5HP    500 EP/+20HP?
    
    This stage is SO annoying.... If the ptenodons get a hold of you, you'll get an
    express flight back down to the base of the mountain and take a big amount of
    damage as well. When you finally get to the top, another mysterious voice from
    the sky tells you to take a leap of faith off the top of the mountain. So...stand
    on the right edge of the summit, get a good running start towards the left, and
    jump out as far as you can! You'll be changed into a flying dinosaur, but...say
    it with me now...it's so weak! OK, so what do we do about this?
    
    =====================================
    "River of Asteroid" (Difficulty: 1.5)
    =====================================
    Enemies          HP     Normal        Rare
    ---------------------------------------------------
    Phamcys         20 HP   100 EP/+6HP   500 EP/+30HP?
    
    Ever wonder what that cloud on the world map is doing up there? Now that you
    can fly, why not take a detour up there and find out? When the cloud stops over
    a stage, try to enter that stage and you'll be drawn up into the cloud instead!
    The cloud contains a maze of passages, so here's some directions -- from the
    entrance, fly up until you reach a four-way intersection, go left to find a
    Green Crystal in a dead end (or don't), then fly back to the intersection, go
    all the way up, and then all the way right to find a Red Crystal. Eat it, and
    you'll turn into an awesome-looking (and VERY powerful) dragon-like creature.
    You might want to record this creature! Now go back to the left a little, just
    until you find a passage leading down. Now fly down until you reach an inter-
    section where you can go right, go right until you can go down, down until you
    can go right, right until you can go up, go up, then left, and all the way up.
    You'll emerge from the cloud and find a river of asteroids in orbit. This is a
    huge area. Go all the way up to the very top of the screen, and fly left until
    you see the bottom edge of a large asteroid on the very edge of the screen.
    Enter it; the Red Crystal shouldn't have worn off yet but it will soon. Fight
    off the enemies, and go right. You'll find ANOTHER Red Crystal; use it if the
    first one wore off and it'll turn you into a bat-like creature. Leave the
    chamber from the left end, and fly a long ways further left until you find
    another asteroid. Fly up into it (the bottom has an entrance) and you'll find
    an alien who tells you not to bother him since he's "collecting more power for
    his brain" and vanishes. More importanly, there's a Blue Crystal here that
    gives you 9999 evo. points! You can immediately get the best jaws and best
    body with points to spare. I think you know where to go now to get the points
    to max out everything else.... If you fly far back to the right, past the other
    two asteroids you were in, you'll find a fourth asteroid with a Green Crystal.
    To return to Earth, simply descend back down into the clouds.
    
    ======================================
    "Mt. Hidden Mammals" (Difficulty: 0.5)
    ======================================
    Enemies          HP     Normal        Rare
    --------------------------------------------------
    Deltadium        2 HP   10 EP/+2HP    50 EP/+10HP
    
    A couple of squirrel-like critters bemoan their bad times, then run for their
    lives when you show up. To leave this stage, jump off the cliff to the right.
    
    =========================================
    "Domain of Pronesaurus" (Difficulty: 2.5)
    =========================================
    Enemies          HP     Normal         Rare
    -----------------------------------------------------
    Pronesaurus     40 HP   200 EP/+10HP   1000 EP/+50HP?
    
    So, they think you're stupid looking, eh? They're fairly heavily armored, and
    when you attack them, they'll spin around rapidly trying to hit you with their
    club-like tails -- and they can jump to hit you no matter how high you fly up.
    
    =======================================
    "Domain of Omosaurus" (Difficulty: 3.5)
    =======================================
    Enemies         HP     Normal          Rare
    -----------------------------------------------------
    Omosaurus      40 HP   200 EP/+15HP    1000 EP/+75HP?
    
    These guys are pretty tough -- they're very aggressive, and will bite you
    continuously if they get you in their grasp. You'll just have to be even more
    vicious than they are! This is just a warm-up for the next stage, though....
    
    ======================================
    "Domain of Tyrasaurus" (Difficulty: 4)
    ======================================
    Enemies          HP     Normal         Rare
    ------------------------------------------------------
    Tyrasaurus      75 HP   250 EP/+30HP   1000 EP/+150HP
    
    When you arrive, the Tyrasaurs will ask if you want to join them in ruling the
    world. Don't accept their offer! You've seen what their jaws can do; you've got
    a pair of them yourself (You DO have Tyrasaur's Jaws, right?) They're highly
    aggressive, so you'll have to be even more so! Just keep on fighting, going back
    and forth, and when you've defeated ten of them, everything starts to shake....
    The river of asteroids you saw earlier is falling! Gaia bails you out with the
    Time-Trans, then you see almost all of the other dinosaurs get wiped out....
    
    ===============================================================================
                    Chapter 4: Ice Age (65 - 36 million years B.C.)
    
    This time, a new form isn't going to be forced on you just yet; but if you stay
    as a bird or dinosaur, your evolving days are over. I'd go ahead and become a
    mammal if I were you; with a little effort it can be the most powerful form of
    all. But it's going to be a bit of a struggle to get there....
    
    ============================
    "Iced Coast" (Difficulty: 0)
    ============================
    This is the last time you'll see an empty stage with just a Yellow Crystal.
    Climb the ice ledges and continue to the right. Note that ice doesn't offer
    very sure footing; you'll slide a little when you try to stop....
    
    ===================================
    "Cave of Judgement" (Difficulty: 0)
    ===================================
    Well, this is where you get your last new body, if you choose to accept it.
    If you've been a good little critter like I've been suggesting, you'll be
    given the choice to become a mammal. But when you do...argh! It's the weakest
    initial form of all! Here we go again...and there's no Blue Crystal.
    
    ===================================
    "Cave of Deltadium" (Difficulty: 1)
    ===================================
    Enemies          HP     Normal         Rare
    ---------------------------------------------------
    Deltadium        2 HP   10 EP/+2HP     50 EP/+10HP
    
    When you enter, you'll hear a few rumors. Beat up on the little guys long
    enough to get yourself a Mane and Cat-like Jaws (total of 300 evo points)
    before moving on. When they try to pounce on you, take two steps away from
    their intended landing spot (which is on your back) and kick 'em.
    
    ==================================
    "Door to Mt. Snow" (Difficulty: 2)
    ==================================
    Enemies          HP     Normal        Rare
    ---------------------------------------------------
    Deltadium        2 HP   10 EP/+2HP     50 EP/+10HP
    Bull Ikustega    3 HP   15 EP/+3HP     80 EP/+10HP
    Tritops         25 HP   90 EP/+10HP   200 EP/+50HP
    Warthog         12 HP   50 EP/+2HP    250 EP/+10HP?
    Great Bird       8 HP   70 EP/+2HP    150 EP/+40HP
    
    It's possible to bypass the next two stages entirely by going through the cave,
    but the enemies inside might be too much for you at this point. If you decide
    to do it the normal way, climp up to the top of the cliff and go to the right.
    
    
    ==================================
    "Domain Paramis" (Difficulty: 2.5)
    ==================================
    Enemies          HP     Normal        Rare
    ---------------------------------------------------
    Paramis          5 HP   30 EP/+2HP    100 EP/+10HP
    
    These little buggers are extremely annoying with their amazing jumping
    abilities and their speed. They're hard to catch, hard to hit, hard to kick....
    Don't waste time with them.
    
    ======================================
    "Domain of Great Bird" (Difficulty: 2)
    ======================================
    Enemies          HP     Normal        Rare
    ---------------------------------------------------
    Great Bird       8 HP   70 EP/+2HP    150 EP/+40HP
    
    The great birds will try to knock you off the narrow ledges you have to jump
    across. If you fall, you'll end up back on the world map, and you'll have to
    start the stage over. When you reach the large level area at the end of the
    stage, you may want to fight the birds for a while to get more evo points
    since you've got level ground and don't have to worry about falling. There's
    some tough fights coming up, and you want to be ready for them.
    
    ==================================
    "Exit of Mt. Snow" (Difficulty: 2)
    ==================================
    Enemies          HP     Normal        Rare
    ---------------------------------------------------
    Deltadium        2 HP   10 EP/+2HP     50 EP/+10HP
    Bull Ikustega    3 HP   15 EP/+3HP     80 EP/+10HP
    Tritops         25 HP   90 EP/+10HP   200 EP/+50HP
    Warthog         12 HP   50 EP/+2HP    250 EP/+10HP?
    Great Bird       8 HP   70 EP/+2HP    150 EP/+40HP
    
    Whether you came down the mountain or through the cave, just head to the right.
    
    ==================================
    "Land of Survival" (Difficulty: 2)
    ==================================
    Enemies          HP     Normal        Rare
    ---------------------------------------------------
    Brosasaurus     30 HP   80 EP/+10HP   200 EP/+50HP
    
    Remember these guys? (I thought dinosaurs went extinct...?) Unless you've got
    Fierce Jaws by now, this is gonna be a little rough killing them before they
    get mad and go on the rampage.
    
    ====================================
    "Land of Survival" (Difficulty: 4.5)
    ====================================
    Enemies          HP     Normal         Rare
    ------------------------------------------------------
    Tyrasaurus      75 HP   250 EP/+30HP   1000 EP/+150HP
    
    ARGH! Tyrasaurs! Hmm...that Yeti must be pretty tough if even tyrasaurs are
    afraid of it. But in any case, you're going to have a pretty bad time getting
    through here in one piece if you don't have good defense (or escaping skills).
    
    ===================================
    "Domain of Balrium" (Difficulty: 2)
    ===================================
    Enemies          HP     Normal        Rare
    ---------------------------------------------------
    Balrium         25 HP   90 EP/+8HP    200 EP/+40HP?
    
    Not much to look out for from these enemies except their charge/headbutt
    attacks. Bite 'em from behind, and you won't have much trouble.
    
    ==================================
    "The North Pole" (Difficulty: 2.5)
    ==================================
    Enemies          HP     Normal         Rare
    ----------------------------------------------------
    Penguin         10 HP    50 EP/+4HP    100 EP/+20HP?
    Seal            30 HP   100 EP/+10HP   300 EP/+50HP 
    
    Wait a minute...penguins live at the SOUTH pole, not the north pole! And how
    did we get from Australia to the north pole so quick, anyways? Someone at Enix
    wasn't doing their homework! Beware the penguins when they slide at you; if one
    hits, all three probably will. Jump on the seal to wake him up if you want to
    spar with him, but don't expect him to be happy about having his nap interrupted.
    
    ===================================
    "Domain of Mammoth" (Difficulty: 4)
    ===================================
    After getting mistaken for the Yeti (what?), the three mammoths attack you one
    at a time. When one falls, the next charges in to attack.
    ==========================================
    Boss: Mammoth x 3   (HP: 75, 250 EP/+30HP)
    ==========================================
    They shoot bubbles out of their trunks, and try to gore you with their sharp
    tusks. Not too tough, just keep your distance when they shoot bubbles, then
    bite when they charge at you. After you beat three of them, another mammoth
    says something about a mountain in the southwest. Go back the way you came.
    
    ===============================
    "Fort Bird-man" (Difficulty: 5)
    ===============================
    Enemies            HP     Normal         Rare
    ------------------------------------------------------
    Birdman Lancer    10 HP    50 EP/+8HP    100 EP/+40HP
    Birdman Rider     20 HP    90 EP/+8HP    200 EP/+40HP?
    Falcon Swordsman  20 HP   100 EP/+15HP   300 EP/+60HP?
    
    Not this stage! Everyone hates this stage! To start off with, you'll be at the
    base of a pillar of ice. Walk forward a bit, and a ptenodon will shanghai you.
    You'll be dropped off at Fort Bird-man. Fight your way through the birdmen
    flunkies, and enter the fort. Now, if you want to explore and get yourself
    totally lost, feel free. There's a Red Crystal in here that will turn you into
    an elephant, but it's far off the correct path. I'll tell you how to get
    through this frustrating stage with a minimum of effort. When you first enter 
    the fort, go forward and drop down the ledges twice. You'll reach a gap with a
    teleporter on the other side. Try to jump across, but don't worry if you can't
    make it. If you make it across, skip the following section in between the 
    brackets. [If you missed the jump, you'll land just to the left of another 
    teleporter. Take this one. You'll reappear high above where you just were. Don't
    jump down; just go right back into the same teleporter. Now you'll appear in the
    teleporter you just tried to jump to a moment ago.] This is the one you want, so
    use it. In the new area, go to the right, drop down the first gap, and go back
    left until you reach another teleporter. Use it. From the teleporter you
    reappear in, go to the right and drop down off the ledge. You should find a 
    Green Crystal. Do as you wish with it, go left to the next teleporter, and use 
    it. After you reappear in another room, turn right back around and go into the 
    same teleporter you just came out of. You'll appear in the boss' room! Don't 
    accept his offer if you intend to reach chapter 5.
    =============================================
    Boss: Bird King   (HP: 225, 400 EP/+30HP x 4)
    =============================================
    He flies around and throws crystals at you. If you've evolved enough, just keep
    continually attacking him, forcing him to the left side of the room. If you hit
    him fast enough, he won't be able to do a thing to you! Otherwise you'll be in
    for a prolonged fight. When you beat the Bird King, the tower starts to
    collapse. Go back to the teleporter; you'll appear back on the world map, and
    the fort explodes opening the way to the end of chapter 4!
    
    ===================================
    "Domain of Hynodon" (Difficulty: 5)
    ===================================
    Enemies          HP     Normal        Rare
    ---------------------------------------------------
    Hynodon         20 HP   100 EP/+10HP  250 EP/+50HP?
    
    If you came here before now, you were stopped by a wall of ice that kept you
    from going through the doorway. But with the Birdmen's Fort destroyed, the
    wall is gone, and you can go on to....
    
    =======================================
    Boss: Yeti  	(HP: 200, 200 EP/+35HP)
    =======================================
    This isn't going to be easy. He'll just basically get medieval on your sorry
    hide and pound you continuously. Try kicking him when he gets close. When you
    beat him, he'll be in disbelief that someone stronger than him exists, and his
    kid shows up trying to make you feel guilty. : p
    When you eat the food he leaves behind.....
    =============================================
    Boss: Yeti Mother (HP: 275, 500 EP/+40HP x 4)
    =============================================
    Oops. Seems you just defeated her husband, and she's really mad about it. She
    has a fairly simple pattern you can take advantage of: she'll jump at you, and
    then try to slap you repeatedly. Kick her away, and she'll breathe frost at
    you. Jump over it. Then she'll try to jump in and slap you again, so kick
    again and repeat over and over.... When you win, the little yeti shows up for
    another guilt trip. Hey, life's tough. Gaia tells you that all you can do is
    move on, and you're off to....
    
    ===============================================================================
                   Chapter 5: Early Man (26 - 3 million years B.C.)
    
    We're coming into the home stretch now! No new body for you this time; every-
    thing you've got carries over into the final chapter. But this Crystal thing
    is getting out of hand. Who or what's behind this mess? You know there's a big
    problem when even Gaia is concerned....
    
    ========================================
    "Final Step To Evolve" (Difficulty: 2.5)
    ========================================
    Enemies          HP     Normal        Rare
    ---------------------------------------------------
    Paramis          5 HP   30 EP/+2HP    100 EP/+10HP
    
    It's those hyperactive squirrels again! Do with them as you see fit -- catch
    as catch can, or get on with life and get out of here.
    
    =====================================
    "Domain of Sincerous" (Difficulty: 2)
    =====================================
    Enemies          HP     Normal        Rare
    ---------------------------------------------------
    Sincerous       15 HP   70 EP/+15HP   200 EP/+70HP
    
    Why can't Enix just call them moose? Get too close to one of them, and they'll
    try to whack you with their antlers.
    
    ========================================
    "Domain of Fish of Prey" (Difficulty: 2)
    ========================================
    Enemies          HP     Normal        Rare
    ---------------------------------------------------
    Piranha          5 HP   30 EP/+5HP    100 EP/+30HP
    
    I don't remember there being piranha in the Great Lakes, but.... They're
    annoying because they attack in swarms of three or four. They don't give much
    in the way of evo points, so you might just want to rush through here.
    
    =======================================
    "Domain of Sea Otter" (Difficulty: 1.5)
    =======================================
    Enemies          HP     Normal        Rare
    ---------------------------------------------------
    Sea Otter       10 HP   50 EP/+10HP   150 EP/+50HP
    
    Wow, they actually used a common name? Sea otters occasionally surface to
    throw shells at you. You should be evolved enough by now so that they aren't
    a serious threat.
    
    =======================================
    "Domain of Alligator" (Difficulty: 2.5)
    =======================================
    Enemies          HP     Normal        Rare
    ---------------------------------------------------
    Alligator       10 HP   70 EP/+15HP   200 EP/+70HP
    
    Alligators swim back and forth through the water; when you get close, they'll
    strike. They can be rather annoying since they attack in packs.
    
    ===================================
    "Domain of Grizzly" (Difficulty: 3)
    ===================================
    Enemies          HP     Normal        Rare
    -----------------------------------------------------
    Grizzly Bear    30 HP   150 EP/+25HP  1000 EP/+150HP
    
    The bears can be pretty dangerous -- when you get close, they'll stand up on
    their back legs and charge at you to whack you with their powerful claws.
    You'll have to time your attacks carefully to get your attack in before you
    get hit yourself. Unless you've got a longer reach. *coughhumancough*
    
    =============================================
    "Forest of Segosaurus" (Difficulty: 0 or 0.5)
    =============================================
    Enemies          HP     Normal        Rare
    ---------------------------------------------------
    Segosaurus      15 HP   80 EP/+7HP    200 EP/+30HP
    
    The segosaurus will beg you to leave him alone and in peace. Agree, and he'll
    give you a big hint on how to evolve into a human if you haven't done it yet.
    
    ==============================
    "Domain Eohip" (Difficulty: 2)
    ==============================
    Enemies        HP     Normal        Rare
    -------------------------------------------------
    Eohip         20 HP   100 EP/+15HP  400 EP/+70HP
    
    Can we say "horse"? They'll try to kick you when you get close. Not much to
    see here.
    
    =======================================
    "Domain of Sabre Tiger" (Difficulty: 3)
    =======================================
    Enemies               HP     Normal        Rare
    ---------------------------------------------------------
    Sabre-toothed Tiger  25 HP   150 EP/+25HP  800 EP/+100HP
    
    The big cats will pounce on you when you get close, or try to sneak up from
    behind. You can time your attacks so that you'll knock them out of a pounce if
    you've got the reflexes for it.
    
    ==================================
    "Domain of Condor" (Difficulty: 2)
    ==================================
    Enemies          HP     Normal        Rare
    ---------------------------------------------------
    Condor          25 HP   100 EP/+15HP  400 EP/+70HP?
    Bull Ikustega    3 HP    15 EP/+3HP    80 EP/+10HP
    
    What? It seems one of the condors saw a flying saucer. Looks like we've got an
    alien problem.... At the top of the mountain is a Blue Crystal guarded by three
    Bull Ikustega that will give you 5000 evo points. What do you need with all
    these extra points you're getting? You'll see. To continue, leave the stage by
    going all the way to the right.
    
    Interesting thing pointed out by Roland Kie: if you have any means of flying, 
    (Green Crystal, anyone?) keep flying upwards from the top of the mountain and
    you'll hear more voices from the sky saying "the experiment" has gone terribly
    wrong, and demanding all the crystals be recalled--however, something or someone
    on Earth has already learned of the crystals' secrets.... Keep going up and you'll
    pay another visit to low Earth orbit, minus the asteroids this time. Here, you'll
    actually find the flying saucer! Have a little fun and attack it. (And don't worry
    if you get "abducted"; they'll bring you back.)
    
    --------------------------------------------------------------------------------
    
    ======================================
    "Cave of Monkey Human" (Difficulty: 4)
    ======================================
    Enemies          HP     Normal        Rare
    ---------------------------------------------------
    Monkey          20 HP   50 EP/+15HP   100 EP/+70HP
    
    Some welcome these surly simians give you! The one at the entrance throws a
    rock at you; a sign of things to come. It seems someone's taught them how to
    make elevators; you'll have to use them to procede. Taking the wrong elevators
    usually results in reaching a dead end...and a monkey waiting in ambush with
    a huge rock it'll drop on your head! Ouch. To get through this stage with a
    minimum amount of monkey business, take the first elevator up twice, go right
    until you reach another elevator, take it up once, and procede to the right.
    You'll come to an altar, and....
    =============================================
    Boss: Yeti        (HP: 150, 250 EP/+30HP x 4)
    =============================================
    Another overgrown ape who's itching for a fight! He's got a four-punch combo
    that's difficult to avoid, and he jumps around a bit as well. You'll just have
    to trade blows; you should have plenty of evo points for the evolution trick
    if you need it.
    
    ===================================
    "Domain of Ditryma" (Difficulty: 2)
    ===================================
    Enemies          HP     Normal        Rare
    ----------------------------------------------------
    Ditryma         25 HP   80 EP/+20HP   200 EP/+100HP
    
    These big birds aren't too much much of a threat...well, they shouldn't be.
    Just watch out for their pounce attack if you hit them. Stand in the middle
    of the circle of stones, hold Up on the control pad, and try to jump. You'll
    be warped away across the ocean. Hmm...can't go anywhere over here yet.
    Better head back. But wait!
    
    =====================================
    "Domain of Queen Bee" (Difficulty: 5)
    =====================================
    She's baaaaaaack. And...the same as before.
    ===============================================
    Boss: Queen Bee     (HP: 150, 100 EP/+20HP x 4)
    ===============================================
    Same pattern, same attacks, same strength. You remember how to beat her,
    right? Since you're a mammal now and not an amphibian, you'll have to
    adjust your tactics accordingly. This rematch shouldn't be as bad as the
    first time. Hmm....I wonder who this 'great one' living up north is? Since
    there's nowhere else to go, you might as well warp back and check that last
    area in the ocean at the tip of South America.
    
    ==============================
    "Last Ocean" (Difficulty: 4.5)
    ==============================
    Enemies           HP     Normal        Rare
    ------------------------------------------------------
    Coelafish         3 HP     4 EP/+1HP     20 EP/+5HP
    Plesasaur        20 HP   100 EP/+8HP    500 EP/+40HP
    King Kuraselache 75 HP   250 EP/+20HP  1000 EP/+100HP?
    Rogon            25 HP   100 EP/+15HP   400 EP/+70HP
    
    Even more problems caused by those crystals! Well, it's a request from Gaia
    herself; we'd better go see what those Rogons are up to. Head on out to sea.
    On your Evolution menu, notice that you can evolve your "Hands and Feet" all
    of a sudden. Select "Try to Evolve" and you'll change into a seal! Go back to
    the menu again and select "Evolve Further", and after three more advances
    you'll have become...a mermaid? Cool. Once you're under the ice...wait a
    minute? Are those King Kuraselaches as normal enemies? Yep. Might want to
    pass on fighting them. Head into the cave. A Rogon will tell you they're going
    to attack the whales, but then it decides to attack you instead. : p
    Be careful in here; they're rather dangerous. The Rogons' prefered method of
    attack is to get right in your face and fire their weapon at you for multiple
    hits, so be on your guard. From here, head left until you hit a wall, then go
    down. At the first chance to go left, do so until you reach another wall. If
    you want a Green Crystal, go all the way up, then left. If you go get it (or
    not), come back to this vertical passage and swim all the way down. Now go 
    right, head down at your first opportunity, then left, up, and left again (the
    passage dead-ends further up) to reach a wide open area of ocean. Prepare to
    face the boss. And once again, don't agree to anything!
    ================================================
    Boss: King Rogon     (HP: 240, 300 EP/+40HP x 4)
    ================================================
    He'll frequently fire a pulse of energy that blinds you if it hits, leaving
    you capable of seeing only a very small area of the screen immediately around
    you. Other than that, his attacks include ramming into you and taking a swipe
    with his claws. Keep up a constant assault and you'll prevail! Once you've 
    collected your spoils of victory, head left into the hall of an underwater 
    palace. The Whale King will thank you for your help, and return you to your
    old self once you're on dry land. Also, the clouds over Africa are now gone
    thanks to the whales, opening the way to the final stages of the game....
    
    ======================================
    "Domain of Tyrasaur" (Difficulty: 4.5)
    ======================================
    Enemies          HP     Normal        Rare
    -----------------------------------------------------
    Tyrasaurus     105 HP   250 EP/+30HP  1000 EP/+150HP
    
    Not again?! Yep, more tyrasaurs -- the "Great One" strikes again. It saved them,
    and made them an "important ancestor". Makes you want to find that thing and
    beat the stuffing out of it, huh? Don't worry, it won't be long. Anyways, have
    fun getting past these tyrasaurs; these are a bit tougher than the ones you've
    faced in the past and have more HP.
    
    Oh, and one thing. If you haven't evolved into a human yet, I suggest you do
    it very, very soon if you intended to do so. Cat-like jaws, rabbit-like body;
    go with a Ramothecus body, and "Evolve Further" until you're an axe-weilding
    caveman. What's so great about being human? Good defense, that axe causes 20
    points of damage, and you can swing it very, very fast! You can mow down a
    tyrasaur in three seconds flat! Of course, it's not _necessary_. You can beat
    the game without making the last leap in evolution; it'll just be a bit harder.
    Then again, you may have done this in Chapter 4. I put it off until Chapter 5,
    but it's up to you to decide if and when you do so.
    
    ==================================
    "Entrance to Eden" (Difficulty: 7)
    ==================================
    Enemies          HP     Normal        Rare
    -----------------------------------------------------
    Dino-People     30 HP   175 EP/+25HP   500 EP/+120HP?
    Blob            50 HP   300 EP/+20HP  1500 EP/+100HP?
    
    It's the final stage of the game! And what do you know? It's a fellow human
    guarding the gate. Seems the poor guy is a reject from the Monkey Human tribe;
    the "Great One" gave him this oh-so-important job of standing in a doorway, so
    now he's going to kill you to thank the "Great One". Well, we'll see about that.
    
    ================================================
    Boss: Cro-Maine     (HP: 380, 1250 EP/+50HP x 4)
    ================================================
    That big club of his hurts a LOT. And furthermore, he can hit you with it and
    send you flying clear out of the stage, forcing you to start over again! Don't
    let him pin you against the right wall, or he'll pummel you into a bloody pulp!
    If you're a human, there's a simple pattern you can use to beat him, but it
    takes quick reaction! First, jump and hit him right at the start of the battle.
    He'll try to jump on your head. Move out of the way, do an about-face, and
    smack him before he can swing at you. He'll try to jump on you again. Rinse
    and repeat. When you beat him, you'll get lots of evo points. Speaking of which,
    I suggest you go stock up now. Big time. About 50,000 or so. The last big
    confrontation will be a major test of endurance. When you've done that, enter
    the cave to Eden....
    
    I'm sure you just want to get this over with quickly and make that "Great One"
    pay for bringing back Queen Bee and the tyrasaurs, so here's the fastest way
    to get through this maze of elevators: From the entrance, take the first
    elevator all the way up. Now go right and take the third elevator you find
    down one level. (You can go all the way to the right to find a Green Crystal,
    but it's not like it'll do much good at this point.) Go right to the next
    elevator, and take it down once. Go left to another elevator, and take it
    up; be careful as two Dino-People are waiting in ambush at the top. Once you
    deal with them, go left and you'll hear that a pot containing the crystal has
    exploded. ANOTHER Green Crystal is here, but you shouldn't need it. Continue
    left and jump into the beam of light coming from the crystal, and prepare to
    fight the final battle.
    
    ===============================================================================
    Final Boss: Bolbox          (HP: Infinite, you must defeat all other enemies)
                Giant Profasu   (HP: 280, 120 EP/+100HP)(Orange ridged crystal)
                Falcon Warrior  (HP: 180, 120 EP/+100HP)(Purple cratered crystal)
                Giant Jellyfish (HP: 300, 100 EP/+100HP)(Blue striped crystal)
                Giant Zinichthy (HP: 280, 200 EP/+100HP)(Green warty crystal)
                Giant Prasauro  (HP: 300, 300 EP/+100HP)(Orange spiky crystal)
                Debustega       (HP: 320, 150 EP/+100HP)(Yellow rough crystal) 
                Child Ikustega  (HP:  15,  20 EP/-5HP)  (White crystal)
                (Nothing)       (1000 EP/+100HP)        (Shiny blue crystal)
    ===============================================================================
    
    This is it! Bolbox knows all about your little adventure. Think he's going to
    let you be the one to reach Eden? Over his dead body! This will be a grueling
    test of stamina. To start out with, run up close to him, jump, and on the way
    down, whack him on the "head"; do this repeatedly until he coughs up one of
    his eight crystals. Each one contains a powerful enemy inside that you must
    defeat -- with the exception of the smooth, shiny blue one that only has some
    food. Keep an eye out for Bolbox himself, as once in a while during the battle
    he'll stick his neck out and try to hit you with his head; hit him to stop it.
    Use the evolution trick if you need it! That's what all those points are for!
    
    Some points for each enemy he releases:
     -- When you hit the giant profasu (cockroach), it will suddenly rise up and
        fly around in a circle a few times. Move away or he'll hit you.
     -- The falcon warrior can be quickly killed, just get up close and hit him
        repeatedly as fast as you can hit the Y button.
     -- The "giant" jellyfish may not look so big at first; not until you've hit
        him three times. When you hit him in giant form, watch out as he'll
        counterattack and try to sting you with a tentacle.
     -- The giant zinichthy is the most difficult one. It's very powerful and
        difficult to hit. When you see it open its mouth, it's about to rush in
        and bite you -- try and dodge the attack.
     -- The giant prasauro can also be quickly beaten, just rapidly hit the Y
        button until it dies.
     -- The debustega (giant ikustega) isn't too hard to kill, just watch out
        for him trying to jump on you or spit slime.
     -- The child ikustega will just run right off the screen without a fight;
        you can ignore it. Besides, you'll still be hurt by the meat it leaves.
    
    When you've defeated one, go back up and hit Bolbox until he releases another
    crystal. (He won't release another until you've dispatched what came out of
    the last one; don't worry about facing two enemies at once.) When Bolbox runs
    out of crystals to regurgitate, he'll die after a few more hits.
    
    If you win, congratulations! After the battle, Gaia thanks you for defeating
    Bolbox, and says there would have been no future for Eden if he had gone there.
    Now all that awaits you to the right is Eden itself!
    
    ===============================================================================
                               Evolutions Chart And Tips
    ===============================================================================
    Chapter 1 evolutions
    
    Jaws                       Horns                   Body
    =======================    ====================    =========================
    Original Jaws       10     Original Horn   200     Slick Body           200
    Kuraselache's Jaws 200     Spiraled Horn   300     Scaly Body           300
    Zinichthy's Jaws   800     Angler's Horn   500     Shell Body           600
                               Swordfish Horn  700     Increase Body Size   400
                               Remove          100     Decrease Body Size   200
    
    Hands and Feet             Dorsal Fin                Tail
    =========================  ========================  =======================
    Original Dorsal Fin   50   Original Dorsal Fin  50   Original Tail       50
    Coelafish Dorsal Fin 200   Sailing Dorsal Fin  200   Coelafish Tail     100
    Tackle Dorsal Fin    500   Kuraselache's Fin   500   Teratisin's Tail   300
                               Remove               10   Zinichthy's Tail   500
                                                         Kuraselache's Tail 700
    
          Jaws: Naturally, you want the Zinichthy jaws for maximum power. There's
                no tradeoffs, so don't worry about it.
         Horns: The Angler Horn isn't used to attack. It attracts most types of
                enemies, drawing them to a convenient biting distance. The
                Swordfish Horn never breaks, but it has a hidden cost! If you
                evolve it, your jaws will be reverted to the weak Original jaws,
                and can't be re-upgraded until you change or remove your horn!
          Body: Stronger bodies make for higher HP and defense, but with more
                durable bodies, you have slower swimming speed. Smaller body size
                changes several things in all chapters: less HP, defense, and
                diminished strength, but you'll have slightly more agility.
    Hands/Feet: Same linear progression. Costlier is better; no tradeoffs.
    Dorsal Fin: Same as above.
          Tail: Ditto.
    
    -------------------------------------------------------------------------------
    Chapter 2 evolutions
    
    Jaws                    Horns                    Body
    ===================     ====================     =========================
    Frog's Jaws      50     Original Horn   200      Ikustega's Body      200
    Ikustega's Jaws 200     Feeler Horn     500      Mottle Body          500
    Tusking Jaws    500     Big Horn       1500      Scale Body          2000
    Fierce Jaws    1500     Dual Horn      5000      Armor Body          5000
                            Remove          100      Increase Body Size  1000
                                                     Decrease Body Size  1000
    
    Dorsal Fin                  Tail                      Back of the Head
    ==========================  ========================  ====================
    Original Dorsal Fin    50   Ikustega's Tail      50   Wooper          300
    Vestigal Shark's Fin  200   Power Tail          100   Kerll           300
    Edasaurus Dorsal Fin 1000   Spring Tail         500   Jeprol          300
    Thorn Dorsal Fin     1000   Thorny Tail         600   Morimar         300
    Jumping Dorsal Fin   1000   Thorny Spring Tail 1000   Remove          100
    Remove                 50
    
          Jaws: Fierce Jaws can't be beat.
         Horns: Personally, I think horns are a waste of EP, but if you want 'em,
                evolve 'em. Naturally, more expensive is better, but they all
                break after only three uses.
          Body: Once again, stronger bodies make for higher HP and defense, but
                they weigh more. You'll face slightly reduced jumping ability and
                speed with stronger body armors.
    Dorsal Fin: The Edasaurus gives more protection and more HP, but the Jumping
                Dorsal fin gives a big boost to jumping ability.
          Tail: The more expensive the tail, the higher you can jump!
          Head: The Kerll boosts you agility greatly, while the Jeprol strengthens
                your biting power by five points.
    
    --------------------------------------------------------------------------------
    Chapter 3 evolutions
    
    Reptile:
    Jaws                        Horns                 Body                       
    ==========================  ====================  =========================
    Tritop's Jaws         100   Muzzle Horn     500   Slick Body            50 
    Brosaurus Jaws        500   Forehead Horn  1000   Spotted Body         500 
    Toracodon's Jaws     1000   Spiraled Horn  1500   Warted Body         2000
    Omosaurus Jaws       3000   Dual Horns     5000   Armor Body          2500
    Tyrasaurus Jaws      5000   Remove          500   Pronesaurus Body    3000
    Pitasaurus Jaws       100                         Nautilon's Body     5000
    Ptenodon's Jaws       200   Neck                  Transform to 2 legs 1000
    Phamcys Jaws          500   ====================  Transform to 4 legs 1000
    Longtailed Bird Jaws 1000   Extend Neck     1000  Increase Body Size  1500
    Phonocos Jaws        1500   Shorten Neck    1000  Decrease Body Size  1500
    
    Dorsal Fin                   Tail                     Back of the Head    
    ===========================  =======================  ======================
    Edasaurus Dorsal Fin    200  Normal Tail         50   Ptenodon's Crest  500  
    Segosaurus Dorsal Fin   500  Snake's Tail       100   Tritops Helmet   1000  
    Pronesaurus Dorsal Fin 1000  Nautilon's Tail    500   Horned Helmet    1000  
    Remove                   50  Pronesaurus Tail   500   Remove            100  
                                 Invincible Tail   1500
    
    Bird:
    Jaws                        Horns                 Body
    ==========================  ====================  =========================
    Tritop's Jaws         100   Muzzle Horn     500   Slick Body            50
    Brosaurus Jaws        500   Forehead Horn  1000   Spotted Body         500
    Toracodon's Jaws     1000   Spiraled Horn  1500   Warted Body         2000
    Omosaurus Jaws       3000   Dual Horns     5000   Armor Body          2500
    Tyrasaurus Jaws      5000   Remove          500   Feather Body        3000
    Pitasaurus Jaws       100                         Increase Body Size  1500
    Ptenodon's Jaws       200   Neck                  Decrease Body Size  1500
    Phamcys Jaws          500   ====================
    Longtailed Bird Jaws 1000   Extend Neck    1000
    Phonocos Jaws        1500   Shorten Neck   1000
    
    Dorsal Fin                   Tail                      Back of the Head
    ============================ ========================= ======================
    Edasaurus Dorsal Fin    200  Ptenodon's Tail      100  Ptenodon's Crest  500
    Segosaurus Dorsal Fin   500  Snake's Tail         300  Tritops Helmet   1000
    Pronesaurus Dorsal Fin 1000  Thorn Tail           500  Horned Helmet    1000
    Remove                   50  Fan Shaped Tail     1000  Remove            100
                                 Longtail Birds Tail 3000
    
          Jaws: For pure power, the Tyrasaurus jaws are best. The specialty jaws
                for birds might look more natural on a bird, but they're weaker.
         Horns: Same selection of horns, same opinion of them.
          Body: You have a lot of options here. If you evolve to two legs while
                still a reptile, you can't use the Pronesaurus or Nautilon bodies.
                And if you evolve to one of those two bodies, you can't evolve to
                two legs. Those two bodies have very high defense and HP totals,
                but their sheer weight will drastically lower your agility and
                jumping ability. As a bird, the Feather body offers great defense
                and it's light as well. (They're feathers; what do you expect?)
          Neck: Sticking your neck out is a tradeoff. You can bite without moving
                forwards, but it makes eating meat a little tricky.
    Dorsal Fin: The Pronesaurus dorsal fin may weigh you down just a little, but
                gives you the biggest HP/defense boost.
          Tail: More expensive tails give greater agility boots, except the heavy
                Pronesaurus tail.
          Head: I'd suggest the Horned Helmet.
    
    -------------------------------------------------------------------------------
    Chapter 4/5 evolutions:
    Jaws                     Horns                  Body
    ======================   ====================   =============================
    Mouse Like Jaws   100    Muzzle Horn     500    Cat Shaped Body           50 
    Cat Like Jaws     200    Forehead Horn  1000    Rabbit Shaped Body       500 
    Dog Like Jaws     600    Spiraled Horn  1500    Horse Shaped Body       2000
    Fierce Jaws      1500    Dual Horns     5000    Rhinoceros Shaped Body  2500
    Rabbit Like Jaws  200    Remove          500    Ramothecus Shaped Body  5000
    Horse Like Jaws  1000                           Increase Body Size      1500
    Hippo Like Jaws  1000                           Decrease Body Size      1500
    Rhinoceros Jaws  2000
    
    Back of the Head            Neck
    =========================   ====================
    Mane                 100    Extend Neck     200
    Add a Deer Horn      200    Shorten Neck    200
    Add a Moose Horn     300
    Add a Sheep Horn     500
    Add a Bull Horn     2000
    Remove               100
    
          Jaws: Fierce Jaws if you just want a big bite. The specialty jaws are
                rather ineffective...after all, they're herbivore jaws. ^_^
                Rhinoceros jaws don't bite well, but offer a strong dash attack.
         Horns: Same old horns.
          Body: Cat-shaped body is average in abilities. The rabbit-shaped body
                is a good jumper. The horse-shaped body runs fast, and the 
                rhinoceros body has a strong defense but it's slow and not good
                for jumping. Choosing a Ramothecus body is an irreversible change
                culminating in becoming a human being if you continue to evolve.
          Neck: Same choices as before concerning your neck.
          Head: The Mane is cheap, and boosts attack power. The other additions
                have other fringe benefits, but I haven't used them very much.
    
    ===============================================================================
                                   Special Thanks
    ===============================================================================
    Hmmm...
    
    Well, myself for creating this.
    Enix for creating the game that caused me to write this.
    GameFAQs and Gamewinners for hosting it.
    Roland Kie (rpika@hotmail.com) for reminding me about the UFO in Chapter 5.
    Alex Green (alexdkgreen@hotmail.com) for verifying some uncertain HP/EP values.
    Nightwind (bas292@flashmail.com) for several tips throughout the game.
    
    ===============================================================================
                             Legal Junk That Nobody Reads
    ===============================================================================
    This document is MY intellectual property. Distribute it as you see fit, but
    only in its current UNCHANGED form and ONLY if you inform me of who you're
    giving it to. You may store a copy of this document on your computer or print
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                                  Copyright 2000, 2001 The Cynic (Justin McKennon)
                                       (That means this stuff is mine, not yours!)