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    FAQ/Move List by S the Great

    Version: 1.02 | Updated: 02/22/04 | Search Guide | Bookmark Guide

    Fatal Fury (Garou Densetsu) for Super NES
    Move List, Character Information, and Other Good Stuff
    [ insert lame ASCII art here ]
    
    22 February 2004
    v 1.02
    S the Great
    s_the_great @ hotmail.com
    http://s.the.great.8m.com/
    
    Fatal Fury
    Platform: Super NES
    Developer: SNK
    Publisher: Takara
    Year(s): 1991, 1992
    Genre: Fighting
    
    =====================
    Defense of Fatal Fury
    =====================
    
    	Fatal Fury has a history of being the most slammed fighting game ever.
    It's been called a poor-looking, lethargic, unimpressive Street Fighter II
    clone. In its defense, it's fun to play, dammit! The graphics are indeed noth-
    ing special, but they're more-or-less on the same level as the first Street
    Fighter II game. It doesn't need to be innovative or groundbreaking (although
    the Neo·Geo version, with its multi-plane fighting, time-of-day changes, and
    two-against-one mode, WAS innovative to some extent); it's flat-out fun to
    play, especially the 2-Player mode. Besides, EVERY fighting game is a ripoff of
    Street Fighter II, direct or indirect. Fatal Fury is actually more of a ripoff
    of the original Street Fighter than anything else. I've played the original
    Street Fighter, and if Fatal Fury was trying to copy that, it was most defin-
    itely an improvement. But I digress.
            Anyhow, it IS true that the play control ain't so great on this game,
    which makes finding and executing moves either a chore or a fool's errand. It
    took me forever to find new moves. Galen Komatsu did a now-famous FAQ using the
    moves from the Genesis manual. It's great for the Genesis version (which I've
    since played, but trust you me, it wasn't worth writing a FAQ on), but does a
    body little good for the SNES version. So I'm going to spare the rest of you
    the pain and horror I went through! I'll also occasionally throw in information
    from later games for good measure. Wondering what the deal is with the charac-
    ters? Wondering how in the hell that one computer dude does that one move? Read
    on, little man, read on!
    
    =====
    Story
    =====
    
    South Town: 1991
    
            South Town is probably the most corrupt, violent, decadent cities you
    will ever visit. In South Town, fighting is a way of life, crime is rampant and
    unfettered, and the de facto ruler of all the fighting, the organized crime,
    the drug dealing, and the corruption is Geese Howard. Geese has ruled all crim-
    inal operations with an iron fist.
    	Ten years ago, when Geese's empire was in its formative stages, there
    was only one person whom Geese considered a threat, Jeff Bogard. Jeff learned
    martial arts alongside Geese years before, but their master trusted Jeff over
    Geese (rightfully), which made the poor evil genius insanely jealous. Geese
    knew Jeff really was a better fighter, and he had to get rid of Jeff as soon as
    possible. To make a long story short(er), Geese trapped and killed Jeff Bogard.
            Every year in South Town, Geese hosts the King of Fighters tournament.
    Fighters from around the world--using a plethora of different fighting styles--
    converge in South Town to fight. Their goal is for the title of the King of
    Fighters--and the cash prize that comes with it. The defending champion of the
    King of Fighters tournament is Geese's bodyguard, Billy Kane. Whenever a con-
    tender defeats him--and that doesn't happen very often--they fight the sponsor
    of the tournament, Geese Howard. Nobody has ever survived a fight against Geese
    Howard, and many have tried.
            This year (1991), a number of South Town locals are participating in
    the tourney. There's Michael Max, professional boxer and beach bum, Richard
    Myer [sic], Capoeira master and restauranteur, Duck King, a fierce fighter and
    dancer, and Tung Fu Rue, Jeff's master. Geese also has his three bodyguards
    thrown in for good measure, Hwa Jai, Raiden, and Billy Kane. However, there are
    three contenders in particular who interest Geese: Terry Bogard, Andy Bogard,
    and Joe Higashi. The three call themselves the Lone Wolves. Terry and Andy are
    the sons of Jeff Bogard who are out for revenge against Geese, joined by their
    sworn friend Joe. Geese absently dismisses the fighters as posing no threat.
    They won't be a problem... will they?
    NOTE: In 1994, the King of Fighters tournament is taken over by Rugal Bernstein
    and it becomes its own series of games: "King of Fighters '94"; "King of Fight-
    ers '95"; "King of Fighters '96"; etc.
    
    =====
    Moves
    =====
    
    -----
    Chart
    -----
    
    B       Back
    F       Forward
    D       Down
    U       Up
    UB      Up & Back
    UF      Up & Forward
    DB      Down & Back
    DF      Down & Forward
    x, y    Do x, then y
    x + y   Do x and y (or y at the end of x)
    xr      Do x repeatedly with Control Pad in neutral
    QCF     Quarter Circle Forward
    QCB     Quarter Circle Back
    HCF     Half Circle Forward
    HCF     Half Circle Back
    Hold    Hold Control Pad in certain direction
    (A)     A Button (Throw)
    (B)     B Button (Kick)
    (Y)     Y Button (Punch)
    [U]     This move is unproven. It's in the manual, but has rarely/never worked
            for me.
    [S]     I found this move myself; it's not in the manual.
    
    [ffs]   This data was contradicted by the Fatal Fury Special manual.
    
    -----------
    Lone Wolves (both players can play; used in Champion Battle)
    -----------
    
    
    Terry Bogard
    ------------
    
    Data
    
    Name:           Terry Bogard
    DOB:            15 March 1971
    Height:         6'1" [ffs (6')]
    Weight:         165 lb. [ffs (170 lb.)]
    Fighting Style: Martial Arts
    
    Story
    
            Terry is the son of the late martial arts master Jeff Bogard. Terry i-
    dolized his father and learned how to fight so that he could grow up to be just
    like Jeff. Terry was devastated when Geese killed Jeff. He has spent the latter
    half of his life learning how to fight to get his revenge on Geese. Except for
    the dead father thing, Terry is a pretty easy-going guy who fights for fun and
    likes a good barfight every now and then. He is the main character of Fatal Fu-
    ry, and essentially SNK's poster child.
    
    Abilities
    
    Jump    Yes
    Squat   Yes
    Throw   Yes
    
    Special Moves
    
    QCB + (Y)               Burn Knuckle (aka Burning Knuckle)
    Hold D, U + (Y)         Slam Attack (aka Rising Tackle)
    QCB, UB + (B)           Super Shot Kick (aka Crack Shoot) [U]
    QCF + (Y)               Power Wave
    
    
    Andy Bogard
    -----------
    
    Data
    
    Name:           Andy Bogard
    DOB:            16 August 1972
    Height:         5'8"
    Weight:         147 lb. [ffs (152 lb.)]
    Fighting Style: Kop-po (aka Kopo-ken, Koppo)
    
    Story
    
            Andy is Terry's little brother. Andy has always been a lot shorter and
    scrawnier than Terry, much to his chagrin. Andy was probably even more hurt
    than Terry by Jeff's murder (if that's even possible). Andy spent the next ten
    years in Japan, learning the art of Koppo from master Hanzo Shiranui. There, he
    met and befriended Joe Higashi and Mai Shiranui. (Mai is a woman who figures
    strongly into this game's successors, if you're not familiar with her.) Andy is
    a fair fighter, but to account for his height disadvantage, he trains intens-
    ively every single day and makes training his first priority. His goals are to
    defeat Geese and win a fair fight against his brother.
    
    Abilities
    
    Jump    Yes
    Squat   Yes
    Throw   Yes
    
    Moves
    
    Hold DB, F + (Y)        Body Spin [ffs (Shadow Splitter)]
    QCF, UF + (Y)           Dragon Bullet [U]
    Hold DB, UF + (B)       Shotgun Kick
    QCB + (Y)               Flying Punch
    
    
    Joe Higashi
    -----------
    
    Data
    
    Name:           Joe Higashi
    DOB:            12 March 1972 [ffs (29 March 1972)]
    Height:         6'
    Weight:         158 lb. [ffs (159 lb.)]
    Fighting Style: Mu-e-tai (aka Muetai)
    
    Story
    
            Joe Higashi is the World Champion of his fighting style, Muetai. He has
    a strong reputation in both Japan and Thailand. He and Andy Bogard are the best
    of friends. While Andy is dedicated and reserved, Joe is outgoing and talka-
    tive. Joe went with Andy to Japan to avenge Andy's father's death. He could be
    kicked out of the Muetai Association for participating in the King of Fighters
    tournament. (This turns out not to be a problem.)
    
    Abilities
    
    Jump    Yes
    Squat   Yes
    Throw   Yes
    
    Moves
    
    Hold DB, UF + (B)       Slash Kick
    (Y)r                    Machine Gun Punch
    QCF, UF + (B)           Tiger Kick [U]
    HCF + (Y)               Hurricane Uppercut
    
    NOTE: The Street Fighter series calls Joe's fighting style "Muay Thai."
    
    -------------------
    Computer Characters (second player can use; computer uses in Champion Battle)
    -------------------
    
    
    Michael Max
    -----------
    
    Data
    
    Name:           Michael Max
    DOB:            17 September 1966
    Height:         5'11"
    Weight:         204 lb.
    Fighting Style: Boxing
    
    Story
    
            Michael Max is a professional boxer from South Town. He hates rules,
    and would like to fight to the death if he could. He has entered the King of
    Fighters tournament to give him a chance to use all the violence he wants...
    and win. He enjoys hanging out at Sound Beach.
    
    Abilities
    
    Jump    No
    Squat   Yes
    Throw   No
    
    Moves
    
    QCF, UF, U + (Y)        Tornado Uppercut
    (Y)r                    Rushing Punch
    Hold B, F + (Y)         Gust Punch [S]
    B, B                    Step Away [S]
    
    NOTE: Michael Max can't throw kicks; he throws punches instead.
    
    
    Richard Myer
    ------------
    
    Data
    
    Name:           Richard Meyer
    DOB:		22 February 1962
    Height:         6'2"
    Weight:         174 lb.
    Fighting Style: Kapo-Era (aka Capoeira)
    
    Story
    
            Richard Myer is an expert at Capoeira, a kick-based Brazilian and Afri-
    can form of martial arts with an irregular rhythm. He enrolled in the King of
    Fighters tournament to demonstrate Capoeira's power. When he's not fighting, he
    manages the Pao Pao Cafe (aka the Pow-Pow Cafe), a restaurant in South Town.
    
    Abilities
    
    Jump    Yes
    Squat   No
    Throw   No
    
    Moves
    
    Hold D, U + (Y)         Hand-Stand Kick
    QCF, UF + (B)           Rolling Kick [U]
    
    NOTE: Richard Myer's last name is actually spelled "Meyer." That's the spelling
    in the Neo·Geo version, which is the definitive version in terms of continuity.
    NOTE: The computer's Richard Meyer has a move wherein he clings to the wall and
    kicks at the enemy. I have yet to figure out how to do that move, and I don't
    believe it's possible for human players.
    NOTE: Notice that the computer invariably never performs the Hand-Stand Kick or
    Rolling Kick. I personally thought that was odd.
    NOTE: Richard can't throw punches; he throws kicks instead.
    
    
    Duck King
    ---------
    
    Data
    
    Name:           Duck King
    DOB:            22 February 1967
    Height:         6'3" [ffs (5'9")]
    Weight:         136 lb. [ffs (137 lb.)]
    Fighting Style: Martial Arts [ffs (Street Dancing)]
    
    Story
    
            Duck King has always been quick and agile. He fights using a style he
    calls "street dancing," which is basically hip-hop dancing adapted to kick some
    ass! He can't hit as hard as the other fighters (or so it's been said), but his
    speed more than makes up for it. However, Duck has never been able to beat Ter-
    ry Bogard in a fight, and intends to do that in this tournament.
    
    Abilities
    
    Jump    Yes
    Squat   Yes
    Throw   Yes
    
    Moves
    
    Hold B, F + (Y)         Head Spin Attack
    HCF + (A)               Backdrop
    
    
    Tung Fu Rue
    -----------
    
    Data
    
    Name:           Tung Fu Rue
    DOB:            14 April 1924
    Height:         5'5" [ffs (5'3")]
    Weight:         101 lbs
    Fighting Style: Tai-Kyoku-Ken (aka Tai Chi Chuan)
    
    Story
    
            Tung Fu Rue may look like a harmless old man, but make no mistake, he
    is probably the most powerful user of Tai-Kyoku-Ken the world has ever known.
    He knows secret techniques and is able to change into something a lot bigger,
    dangerous, and more powerful (assuming he wasn't already). Tung was Jeff's tea-
    cher before Jeff died, and he made sure the Bogard brothers were safe in the
    ten years following Jeff's death. Tung is in the tournament to avenge Jeff.
    
    Abilities
    
    Jump    Yes
    Squat   No
    Throw   No
    
    Moves
    
    (small)
    QCB + (Y)               Sen-Shippo [S]
    (large)
    Hold D, U + (B)         Hurricane Kick
    Hold B, F + (Y)         Hurricane Punch [ffs (Sen-Pu-Go-Ken)]
    
    NOTE: Tung transforms automatically. The first time, he goes from small to
    large when about a third of his energy is depleted. He reverts to small when
    the next third of his energy is depleted.
    NOTE: Tung can't be thrown when he is large.
    
    
    Hwa Jai
    -------
    
    Data
    
    Name:           Hwa Jai
    DOB:            24 June 1964
    Height:         6'
    Weight:         154 lb.
    Fighting Style: Mu-e-tai (aka Muetai)
    
    Story
    
            "Dragon Kick" Hwa Jai lost the Muetai Championship to Joe Higashi. In-
    dignant over his loss, Hwa is out for revenge. This time, he's a bodyguard for
    Geese Howard. Hwa's strange actions lead other fighters to believe he's insane.
    It's debatable, but it is true that he becomes a lot more powerful when drunk.
    
    Abilities
    
    Jump    Yes
    Squat   Yes
    Throw   Yes
    
    Moves
    
    QCF, UF + (B)           Dragon Kick
    HCB + (A)               Back-Breaker
    
    NOTE: The manual says the motion of the Back-Breaker is HCF (and has a picture
    depicting the same). However, that move is the exact same as Hwa's normal
    throw. The correct move is above.
    NOTE: Hwa Jai can only do the Dragon Kick when he's intoxicated. When about a
    third of his energy is depleted, Ripper (Geese's non-fighting henchman) hands
    him a bottle of liquor, which seems to empower Hwa. Once intoxicated, he hits
    harder and can do the Dragon Kick move.
    
    
    Raiden
    ------
    
    Data
    
    Name:           Raiden/Big Bear
    DOB:            3 March 1964
    Height:         6'9"
    Weight:         462 lb. [ffs (463 lb.)]
    Fighting Style: Pro-Wrestling
    
    Story
    
            This Australian pro-wrestler gave up the sport so that he could fight
    without having to worry about those pesky rules. He now works for Geese, and
    the King of Fighters tournament makes the perfect outlet for the constant anger
    inside of him. He now beats people into submission in disguise.
    
    Abilities
    
    Jump    Yes
    Squat   Yes
    Throw   Yes
    
    Moves
    
    QCF + (Y)               Poison Fog [ffs (Breath of Fire)]
    QCF, UF + (Y)           Neck Choker [ffs (Neck Grab)]
    
    NOTE: Raiden's throw is more powerful than most special moves! It takes off ov-
    er a third of your opponent's energy!
    NOTE: I personally have a very difficult time executing the Poison Fog, but it
    does work... eventually.
    
    
    Billy Kane
    ----------
    
    Data
    
    Name:           Billy Kane
    DOB:            25 December 1967
    Height:         6' [ffs (5'8")]
    Weight:         169 lb. [ffs (170 lb.)]
    Fighting Style: Javelin (aka Cudgel, Stick-Fighting, Bojitsu)
    
    Story
    
            In a lot of ways, Billy Kane is even more psychotic and unscrupulous
    than his boss, Geese Howard. He was banished from Greece, but now he's Geese
    Howard's loyal right-hand man. Billy idolizes his boss, and would never betray
    him. He fiercely protects his boss with his rod, and is the absolute master of
    his fighting style. Billy is the reigning champion of the King of Fighters
    tournament, but can that change?
    
    Abilities
    
    Jump    Yes
    Squat   No
    Throw   No
    
    Moves
    
    Hold B, F + (Y)         Tornado Jump Stick
    (Y)r                    Machine Gun Stick
    
    NOTE: If the computer version of Billy throws his rod, he is impervious to all
    attacks until Ripper replaces it. This isn't true of Billy when he's being con-
    trolled.
    
    
    Geese Howard
    ------------
    
    Data
    
    Name:           Geese Howard
    DOB:            21 January 1953
    Height:         6'1" [ffs (6')]
    Weight:         180 lb. [ffs (181 lb.)]
    Fighting Style: Ancient Martial Arts
    
    Story
    
          Geese Howard is the undisputed leader of the South Town syndicate. He has
    a number of bodyguards to do his bidding, but he himself is a formidable fight-
    er. He uses a large mix of different fighting styles. He killed Jeff ten years
    ago. The Lone Wolves are starting to interest Geese, but he still has no idea
    of what they can do.
    
    Abilities
    
    Jump    Yes
    Squat   Yes
    Throw   Yes
    
    Moves
    
    HCF + (Y)               Violent Wave
    QCF, UF + (Y)           Neck Choker [U]
    
    NOTE: The ultra-cheap computer version of Geese can throw enemies who jump-kick
    him while they're in the air. Geese is only the first of SNK's long tradition
    of bosses who are so damn frustrating that it's almost enough to take all the
    fun out of the challenge.
    
    ======
    Ending
    ======
    
            Each of the Lone Wolves takes down the other fighters one by one. Duck,
    Richard, Tung, and Michael all went down. Joe defeated Hwa Jai after a long
    fight in which both were wounded. Terry defeated Raiden. Billy Kane proved to
    be a tough opponent. It took both Bogard brothers to take him down, and even
    then it took a lot out of Andy. Geese invited the three up to Geese Tower. No-
    body had ever survived a fight with Geese. Joe and Andy tried to fight him, but
    both were tired and haggard and they were defeated. Terry fought Geese and af-
    ter a long, tiring battle, Terry kept beating up Geese brutally. Terry's fini-
    sher was throwing Geese out the window of the Geese Tower. Geese is said to
    have died a few hours later in a hospital.
            In later games we learn that Geese had faked his death, and came back
    with a vengeance. But this FAQ isn't about later games, is it?
    
    =========
    QuickList
    =========
    
            Here's a quick reference to the special moves in Fatal Fury:
    
    Terry
    QCB + (Y)               Burn Knuckle
    Hold D, U + (Y)         Slam Attack
    QCB, UB + (B)           Super Shot Kick
    QCF + (Y)               Power Wave
    
    Andy
    Hold DB, F + (Y)        Body Spin
    QCF, UF + (Y)           Dragon Bullet
    Hold DB, UF + (B)       Shotgun Kick
    QCB + (Y)               Flying Punch
    
    Joe
    Hold DB, UF + (B)       Slash Kick
    (Y)r                    Machine Gun Punch
    QCF, UF + (B)           Tiger Kick
    HCF + (Y)               Hurricane Uppercut
    
    Michael
    QCF, UF, U + (Y)        Tornado Uppercut
    (Y)r                    Rushing Punch
    Hold B, F + (Y)         Gust Punch
    B, B                    Step Away
    
    Richard
    Hold D, U + (Y)         Hand-Stand Kick
    QCF, UF + (B)           Rolling Kick
    
    Duck
    Hold B, F + (Y)         Head Spin Attack
    HCF + (A)               Backdrop
    
    Tung
    (small)
    QCB + (Y)               Sen-Shippo
    (large)
    Hold D, U + (B)         Hurricane Kick
    Hold B, F + (Y)         Hurricane Punch
    
    Hwa
    QCF, UF + (B)           Dragon Kick
    HCB + (A)               Back-Breaker
    
    Raiden
    QCF + (Y)               Poison Fog
    QCF, UF + (Y)           Neck Choker
    
    Billy
    Hold B, F + (Y)         Tornado Jump Stick
    (Y)r                    Machine Gun Stick
    
    Geese
    HCF + (Y)               Violent Wave
    QCF, UF + (Y)           Neck Choker
    
            If there's anything else you need concerning this game, e-mail me here:
    s_the_great @ hotmail.com
    
    ==================
    Most Recent Update
    ==================
    
    A massive trimming of fat, and a few grammatical corrections. Well, I shouldn't
    say "corrections," but I tried to fix my radical underuse of personal pronouns.
    
    =====================
    Copyright Information
    =====================
    
    This document © 2000 Salah Abed. This document was made for personal use only.
    You're free to post it on your website if you have one, but only if it is com-
    pletely intact. If I see this reproduced under another name, I WILL sue the
    plagiarist. If this document is reproduced and distributed, I expect to be ack-
    nowledged as the sole author and given credit accordingly. This document should
    only be reproduced electronically. It must not be used for profit in any way
    (this includes publishing in a magazine). The text of this file MUST remain
    completely unchanged. This is all, of course, on the off-chance that anybody is
    actually interested in such old data!

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