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    FAQ/Walkthrough by ebmid2

    Version: 5 | Updated: 11/22/06 | Printable Version | Search This Guide

    Final Fantasy 5 Advance Guide
    By Ebmid (e-mail ebmid2 (at) yahoo (dot) com)
    Version 5
    November 22, 2006
    
    
    
    Introduction:
    This guide is for Final Fantasy 5 and Final Fantasy 5 Advance (which is the
    same as Final Fantasy 5, but has some extra stuff, as described in the Version
    Differences section).  Most of this guide uses RPGe's translation version 1.10
    of the Super Nintendo version of the game.  But I have sections with
    translations for all the most important information into the Gameboy Advance
    version of the game and the Playstation version of the game (which was released
    along with other games in a package called Final Fantasy Anthology).  And I
    translated the Blue Magic First Locations Monsters Locations section in its
    entirety, since a precise translation for that particular section is especially
    important.  If you want to know the Playstation version's translation for a
    piece of information whose translation I didn't include, I recommend the
    website http://ffvspirit.com/.
    
    For additional information on the statistics behind anything in Final Fantasy 5
    (notably determining exactly how much damage everything does and how likely it
    is to hit or miss its target), I recommend J.L. Tseng's (a.k.a.
    InstructorTrepe's) FFV Algorithms and Stats FAQ, which can be found on the page
    for the SNES version of Final Fantasy 5 at www.gamefaqs.com.  I got a lot of
    the information for this guide from his FAQ.
    
    The latest version of this guide should be able to be found at
    www.gamefaqs.com.  E-mail me if you want to post this guide on your own website.
    
    
    
    Table of Contents
    Section 01 - Walkthrough
    Section 02 - Tips
    Section 03 - Bugs
    Section 04 - Jobs
    Section 05 - My Job Recommendations
    Section 06 - Stats
    Section 07 - Jobs Translations
    Section 08 - Super Enemy Strategies
    Section 09 - Weapons
    Section 10 - Legendary Sealed Weapons
    Section 11 - Armor
    Section 12 - Items
    Section 13 - Location Translations
    Section 14 - White Magic
    Section 15 - Black Magic
    Section 16 - Dimen Magic
    Section 17 - Sword Magic
    Section 18 - Espers
    Section 19 - Blue Magic Descriptions
    Section 20 - Blue Magic All Locations
    Section 21 - Blue Magic First Locations (SNES Translation)
    Section 22 - Blue Magic First Locations (Playstation Translation)
    Section 23 - Blue Magic First Locations (Gameboy Advance Translation)
    Section 24 - Blue Magic Late Locations
    Section 25 - Blue Magic Translations
    Section 26 - Monster Translations for Playstation
    Section 27 - Monster Translations for Gameboy Advance
    Section 28 - Songs
    Section 29 - Terrain Attacks
    Section 30 - Animals
    Section 31 - Chemistry
    Section 32 - Dances
    Section 33 - Catches
    Section 34 - Condemn
    Section 35 - Predict
    Section 36 - Explosives
    Section 37 - Dark Arts
    Section 38 - Demons
    Section 39 - Enemy Magic
    Section 40 - Monsters
    Section 41 - Monsters Locations (Alphabetical)
    Section 42 - Monsters Locations (Chronological)
    Section 43 - Status Effects
    Section 44 - Hacking
    Section 45 - Maps
    Section 46 - Misc Translations
    Section 47 - Version Differences
    Section 48 - Missing Information
    Section 49 - Thanks
    
    
    
    *******************************************************************************
                               SECTION 01 - WALKTHROUGH
    *******************************************************************************
    
    ----------------------------------------------------------------------
                    WALKTHROUGH PART 01 - METEOR AT TYCOON
    ----------------------------------------------------------------------
    Treasures: PhenixDwn
    New monsters in this area:  (Note that most of this walkthrough uses the
    translation from the SNES version of the game, but the monsters in these
    monster lists at the beginning of each part of the walkthrough use the Gameboy
    Advance translation, since I think people playing the GBA game and trying to
    complete the beastiary are the most likely to want to use this section.)
    xxx Goblin (Butz Solo Battles)   At the Meteor at Tycoon
    
    At the beginning of the game you'll watch some scenes that set up the game.
    Once you get control of your character, ride to the east and go into the
    meteor.  Save the girl and find the old guy.  After they leave, open the
    treasure chest with a PhenixDwn that's hidden in the lower right part of the
    screen.  Then leave and ride west, then north.  You'll run into the girl and
    old guy again.  Once they join you, continue north, and you'll find a cave.  Go
    through it.
    
    
    ----------------------------------------------------------------------
                      WALKTHROUGH PART 02 - PIRATE CAVE
    ----------------------------------------------------------------------
    Treasures: Leather Helmet
    New monsters in this area (GBA name):
    002 Steel Bat                    Pirates' Cave
    003 Devil Crab                   Pirates' Cave
    004 Stroper                      Pirates' Cave
    
    From now on you'll get into fights with monsters randomly when you're walking
    around.  The only exceptions are when you're inside towns or when you're riding
    something (like the chocobo) that keeps enemies away.  If the monsters hurt you
    too badly, go to the spring at the start of the cave and it'll heal you.  When
    you defeat monsters you gain experience, and as you get experience you'll gain
    levels, which makes you more powerful.  Defeating monsters also gets you Gil,
    which you can use to buy things in shops later in the game.
    
    Make sure to get the Leather Helmet in the cave.  Then go to the menu and equip
    it on someone (you'll always have to equip new weapons and armor, otherwise
    they won't help you).
    
    You'll come to a door that's locked, and you'll have to push the switch on the
    wall to open it, like the guy before you did.  You can't get in the doors in
    the Pirate Base at the end of the cave for now, so you'll have to come back for
    them later.  Sneak on board the ship at the end of the cave and go to the wheel
    at the back to try to steer it.  There'll be a scene, then your party will
    finally have all four people in it.
    
    
    ----------------------------------------------------------------------
                          WALKTHROUGH PART 03 - TULE
    ----------------------------------------------------------------------
    Treasures: Tent, PhenixDwn, Potion, Ether, 100 gil, Leather Shoes, Tent,
    Potion, 150 gil, PhenixDwn, Leather Shoes
    New monsters in this area (GBA name):  None
    
    Once you have control of the ship, you can sail north to the Wind Shrine if you
    want.  But before you do, you might as well sail west and check out the town of
    Tule.  Talk to the people there.  The people in the Beginner's House will give
    you some tips.  Search all the barrels, boxes, pots, and treasure chests in the
    town to find hidden items.  There's a PhenixDwn hidden in a bush that's off to
    the left of the house at the top of town and Leather Shoes hidden in a box
    that's off to the right of that house.  Make sure to get them.
    
    There's a pub that has a piano in it.  This is one of eight towns in the game
    that each have a piano.  You'll get a little better at the piano every time you
    play the piano in a new town.  So play the piano in this town.
    
    You can also buy better weapons and armor there, sell your old weapons and
    armor, and buy items.  There's an inn where you can stay the night to restore
    your HP and MP if you need to.  There's a magic shop there where you can buy
    some spells, but there's no point in doing that now, since you can't use magic
    yet.  Faris will rejoin your party when you leave.  Make sure to equip your new
    weapons and armor.
    
    
    ----------------------------------------------------------------------
                      WALKTHROUGH PART 04 - WIND SHRINE
    ----------------------------------------------------------------------
    Treasures: Potion x5, Tent, Leather Helmet, Broad Sword, Staff
    New monsters in this area (GBA name):
    001 Goblin                       Randomly encountered on the World Map near
                                     Pirates' Cave in world 1
    005 Killer Bee                   World Map near Pirates' Cave in world 1
    006 Nutkin                       World Map near Wind Shrine in world 1
    007 Stray Cat                    World Map near Wind Shrine in world 1
    008 Black Goblin                 Wind Shrine
    009 White Serpent                Wind Shrine
    010 Moldwynd                     Wind Shrine
    011 Mani Wizard                  Wind Shrine
    243 Wing Raptor                  Boss in the Wind Shrine
    
    When you're ready, sail north to the Wind Shrine.  Talk to the people on the
    first floor.  One of them will give you five potions if you talk to him before
    you go through the Wind Shrine.  Make your way to the top and grab all the
    treasures along the way.  There's a glowing circle along the way where you can
    use a Tent or Cabin to regain your strength or save your game.  Aside from
    spots like these, you can't save inside dungeons; only on the world map.
    You'll get into a boss fight along the way.  This guide doesn't generally have
    specific strategies for each weak boss, since I don't think they're necessary.
    If you have trouble with one, check a different guide.  Make sure to get the
    Staff in the treasure chest at the end of the hidden passage in the lower right
    hand corner of floor 4.
    
    As you go through the game, you will sometimes win items from enemies when you
    beat them.  Usually you win great items from strong enemies, and you only win
    crappy items from weak enemies.  But note that you can win Elixirs, which are
    great healing items, from the Mold Winds here in the Wind Shrine.
    
    At the top of the Wind Shrine there'll be a scene, then you'll gain the pieces
    of the Wind Crystal, which will allow you to be a Knight, Monk, Thief, White
    Mage, Black Mage, or Blue Mage.  Leave the Wind Shrine through the warp at the
    back of the room and the game will give you an explanation of how jobs and
    abilities work.  Give each of your characters a job.  You won't have any
    abilities for them to equip yet, but now that you have jobs, you will gain ABP
    when you defeat monsters, and as you get ABP you'll gain levels in your jobs
    and learn their abilities.  See the Jobs Section for additional information on
    the different jobs.
    
    I recommend you start out with one White Mage, one Black Mage, and two Knights.
    But do whatever works for you.  And once your characters have learned some of
    the abilities of a job, have them switch their jobs around, so they become well
    balanced.  Or at least have the magic users learn different types of magic and
    the physical fighters learn different types of physical fighting.  If you're
    only going to have two magic users, then I recommend that you make Galuf and
    Faris the magic users.  Note that I also recommend that you temporarily switch
    some of your characters to Blue Mages to learn the Blue Magic spells as they
    become available.  The Thief and Monk jobs can be useful, but they're a lower
    priority.
    
    Note that the White Mage's 7th level sucks.  Your White Mages should switch to
    another job once they reach level 6.  And the Black Mage's 7th level can be
    useful, but it's a lower priority than some of the other abilities you can get.
    None of the Knight's abilities are especially good, so when you get other
    physical fighting jobs later you should switch your Knights to them so you can
    learn the abilities of those other jobs.  But it can be useful to have some of
    your characters be Knights now, not so that you can learn their abilities, but
    just because they're strong.
    
    Also note that while in general it is good to have a well balanced party, you
    might want to switch all four of your characters to the same job for some boss
    fights.  The Black Mage job and the Summoner job (which you'll get later) are
    especially good for some boss fights.
    
    
    ----------------------------------------------------------------------
                     WALKTHROUGH PART 05 - RETURN VISITS
    ----------------------------------------------------------------------
    Spells:  Vampire (it's a Blue Magic spell), GblinPnch (also Blue), Aero (Blue)
    Treasures: Potion x8, 300 gil, Ether, Tent
    New monsters in this area (GBA name):  None
    
    Head back to Tule.  Zokk was gone if you went there before, but he'll be back
    in his house at the top of the town now.  Pay him a visit and he'll give you
    the Canal Key.
    
    Note that the normal job (which you had been using until now) can equip all
    weapons and armor, but when you pick a different job, it'll only be able to
    equip certain types of weapons and armor.  So you might want to buy new weapons
    and armor that will work better with the jobs you have now.  When you're
    shopping for new equipment, the jobs that can equip a weapon or piece of armor
    will step forward, and the jobs that can't will stay back.  That way you'll be
    able to tell who can equip what.  And now you can buy White and Black Magic
    from the magic shop, since you have jobs that can use it now.  See the Weapons,
    Armor, Items, White Magic, and Black Magic sections for additional information.
    
    When you leave town Faris will join your party for good and send the other
    pirates back to their hideout, and you guys will decide to go to Worus to
    protect the other crystals.  You can head there now through the Torna Canal,
    but there are a few other things you should do first.  White Magic and Black
    Magic is bought in towns (with only a few exceptions that I'll note as they
    occur), but Blue Magic is more difficult to obtain.  Blue Magic is used by
    monsters, and in order to learn those spells yourself, you have to get a
    monster to cast it on you, then win the fight against the monster.  I'll list
    the first place you can learn each Blue Magic spell as you go through the
    walkthrough.  Note that in order for you to learn a Blue Magic spell, the
    monster has to cast it on someone who has the Learning ability (note that Blue
    Mages automatically have the Learning ability, and can use it even if it isn't
    equipped).  I recommend that you don't have any of your characters use the
    ability Counter when you're trying to learn a Blue Magic spell, because that
    might result in your accidentally killing the enemy before it has a chance to
    cast the Blue Magic spell on you.  Monks automatically have the Counter
    ability, so I recommend against using them when you're trying to learn a Blue
    Magic spell.
    
    Go back to the Pirates' Cave (you'll have to sail around to the place where you
    entered it the first time, and go all the way through the cave again).  You can
    learn the Blue Magic spell Vampire from the Steel Bat in the Pirates' Cave.
    (If you're playing the Playstation version of Final Fantasy 5, see Section 22 -
    Blue Magic First Locations (Playstation Translation) for translations of all
    the Blue Magic information in this walkthrough.  If you're playing the Gameboy
    Advance version of Final Fantasy 5, see Section 23 - Blue Magic First Locations
    (Gameboy Advance Translation) for translations of all the Blue Magic
    information in this walkthrough.
    
    There will also be some treasure in the Pirates' Cave that you couldn't get
    earlier.  There's a switch in the lower left corner of the Pirates' Cave that
    will open a door in one of its rooms that leads to some treasure chests.  If
    you've already gotten the key to the Torna Canal, there will be a Pirate who
    will give you 8 Potions when you talk to him.
    
    Go back to the Wind Shrine where you can learn the Blue Magic spell GblinPnch
    from a Black Goblin and you can learn the Blue Magic spell Aero from a Mold
    Wind.
    
    
    ----------------------------------------------------------------------
                      WALKTHROUGH PART 06 - TORNA CANAL
    ----------------------------------------------------------------------
    Treasures: Flail, Tent, 990 gil, PhenixDwn, Potion, World Map, Antidote x2,
    PhenixDwn
    New monsters in this area (GBA name):
    019 Bandersnatch                 World Map on the land surrounding the entrance
                                     to the Torna Canal in world 1
    191 Sucker                       Torna Canal
    192 Octokraken                   Torna Canal
    244 Karlabos                     Boss of Torna Canal
    012 Skeleton                     Ship Graveyard
    013 Calcruthl                    Ship Graveyard
    014 Undead Husk                  Ship Graveyard
    015 Mindflusher                  Ship Graveyard
    245 Siren                        Boss of Ship Graveyard
    
    When you're ready, sail east to the Torna Canal leading to a river.  Note that
    the monsters in the canal only target your female characters.  Go through and
    you'll get into a fight with a boss.  After the fight, note that you can heal
    by going downstairs on your ship and sleeping.  Leave your ship then head down.
    You can jump onto the rock, then more rocks will appear so that you can jump
    from one to the next to get the Flail.  Then go back and go inside the second
    boat and continue through it.  You'll come to one part where you have to go
    underwater.  Some people are unable to see themselves when they're underwater.
    If that's the case with you, try turning off one of the layers of graphics on
    your emulator (press 2 to turn off layer 2 with ZsNES, then press 2 again to
    turn it back on later).  If you still can't see yourself, get the latest
    version of ZsNES.  Make sure to keep searching the boxes and barrels you find
    for treasure.  Once you get out of the second boat, go down and inside a third
    boat, and make sure to get the World Map that's in the corner.  Get the other
    treasures in the boat, then go outside and over to a fourth boat.  You'll get
    into a fight with a boss on your way out of the Ship Graveyard.
    
    
    ----------------------------------------------------------------------
                         WALKTHROUGH PART 07 - CARWEN
    ----------------------------------------------------------------------
    Treasures: 1000 gil, Antidote, Ice Rod
    New monsters in this area (GBA name):
    016 Gatling                      World Map near Carwen in world 1
    017 Big Horn                     World Map near Carwen in world 1
    018 Tatou                        World Map near Carwen in world 1
    020 Garula                       World Map on the plains west of Carwen in
                                     world 1
    
    Once you're back on the world map, make your way southeast to the new town of
    Carwen.  Talk to the people there, buy new equipment and magic in the shops,
    and play the piano.  The White Magic spell Armor can be a useful defensive
    spell in fights against bosses.  Give one of your characters the Thief's
    Passages ability (or give them the job of Thief, which automatically has the
    Passages ability) and search for items.  There's a secret passage that's hard
    to see (even with the Passages ability) below and to the right of the item
    shop.  Go between two boxes and you can make your way to some more boxes, one
    of which has an Ice Rod.  Carwen's items shop has some items that weren't
    available in Tule, so consider buying them.
    
    
    ----------------------------------------------------------------------
                     WALKTHROUGH PART 08 - NORTH MOUNTAIN
    ----------------------------------------------------------------------
    Spells:  Flash (Blue)
    Treasures: PhenixDwn, Soft, Mythril Helmet
    New monsters in this area (GBA name):
    021 Rock Slug                    North Mountain
    022 Gaelicat                     North Mountain
    023 Cockatrice                   North Mountain
    024 Headstone                    North Mountain
    247 Forza                        Boss of North Mountain
    246 Magissa                      Boss of North Mountain
    
    Leave town and make your way north to the North Mountain.  Make your way
    through it, and get the treasure chests along the way.  You can learn the Blue
    Magic spell Flash here from an enemy called Blocks, although you'll have to use
    an Ether on it in order for it to have enough MP to cast the spell.  If you
    don't want to use an Ether for a Blue Magic spell, you'll have another chance
    to learn Flash a little later in the game (I'll point it out).
    
    Avoid the flowers outside, as they'll poison you.  Towards the top of the tower
    you'll get into another boss fight with Magissa.  If you kill her right away,
    that'll be the end of the fight.  But if you take a while, Forza will join her.
    Lenna will be poisoned, so you can use an Antidote to cure her.  Continue
    through the mountain after the fight and you'll get the Hiryuu.
    
    
    ----------------------------------------------------------------------
                         WALKTHROUGH PART 09 - TYCOON
    ----------------------------------------------------------------------
    Treasures: HiPotion, MaidnKiss, Ether, Elixir, PhenixDwn, Ether, Elixir,
    PhenixDwn, Cabin, Healing Staff, Shuriken, Giyaman Bell, Katana, Cabin x2
    New monsters in this area (GBA name):  None
    
    Fly back to the meteor where you started the game, and with the Hiryuu you'll
    be able to go over it.  Explore Tycoon castle.  Talk to the people there and
    search for items.  After you've talked to the Chancellor you'll be able to
    enter the section on the left of the castle, which has a switch you can press
    to get to a tunnel with some treasures.  The Chancellor will be there and give
    you a Healing Staff.  Outside on the right side of the castle you can take a
    hidden passage behind a tree to get to another section of the castle with two
    Cabins.  There's nothing else you can do here, so leave once you have all the
    treasures.  You can't get into the King's Room for now.
    
    
    ----------------------------------------------------------------------
                       WALKTHROUGH PART 10 - WORUS TOWN
    ----------------------------------------------------------------------
    Treasures: Glasses
    New monsters in this area (GBA name):  None
    
    Fly the Hiryuu back to Carwen.  Then go south over the water and you'll find
    the town of Worus.  Talk to the people in the town, buy new equipment, and
    search for items.  There are new spells in its magic shop, but they're not
    White Magic, Black Magic, or Blue Magic.  They're new types of magic that you
    wouldn't be able to use yet even if you bought them (you don't have the right
    jobs yet), so don't bother buying them yet.  When you're ready, head to the
    castle.
    
    
    ----------------------------------------------------------------------
                      WALKTHROUGH PART 11 - WORUS CASTLE
    ----------------------------------------------------------------------
    Spells:  Drag (Dimen), FrogSong (Blue), Shiva (Esper), MoonFlut (Blue)
    Treasures: Tent, 490 gil, PhenixDwn, Elf Cape, 1000 gil x2
    New monsters in this area (GBA name):
    030 Jackanapes                   Worus Castle Basement
    025 Elf Toad                     Worus Castle Behind Waterfall
    026 Ice Soldier                  Worus Castle Behind Waterfall
    248 Ice Commander                Boss in Worus Castle Behind Waterfall
    249 Shiva                        Boss in Worus Castle Behind Waterfall
    
    Talk to the people here and search for items.  You'll find a Tent, 490 gil, and
    a PhenixDwn.  Downstairs you have the option of letting Lone Wolf out of jail.
    Doing so doesn't seem to have any benefits, and if you do let him go, he'll
    take a few of the treasure chests throughout the rest of the game so that you
    won't be able to get them yourself.  If you want, you could take some of the
    treasure chests yourself first, and then let him go.  You should've already
    taken the two Cabins in Tycoon, and those are some of the treasures he can
    take.  The others are a Thunder Whip and two more Cabins (I'll point them out
    when you get to them).  Although your last chance to free him comes before you
    get a chance to get the last two Cabins, so there's no way to get those and
    then let him go.  (Unless you use the "Skipping the Pyramid" bug in the Bugs
    section.  That bug works in the SNES version of the game, but it doesn't work
    in the Gameboy Advance version.  I'm not sure about the Playstation version.)
    
    In the bottom right corner of floor one there is an exit that will take you to
    the waterway around the castle.  You can go inside the waterfall at the top,
    where you'll find a tower that has enemies in it.  You can learn the Blue Magic
    spell FrogSong from one of the Elf Toads here.  Although it will only use
    FrogSong when it's alone, so you have to kill all the other monsters with it
    first.  If you make your way to the top of the tower you can get the Esper
    Shiva if you can beat her in a fight.  It's a pretty tough fight, though, and
    you might not be able to win it right now.  Plus you don't have the job that
    can use Espers yet anyway, so you might want to wait and come back later.  When
    you do fight Shiva, note that unlike all other enemies in the game, she has
    some spells that only affect the people in the front row, or only affect the
    people in the back row.  So if you split your characters between the front and
    back row, you can make sure that her spells won't affect all of your characters
    at once.
    
    If you go into the basement you'll get into a fight with a very tough enemy
    named Garkimasra.  You can learn the Blue Magic spell MoonFlut from Garkimasra.
    He won't cast it if you leave him alone, but sometimes he'll cast it in
    response to your damaging him.  Although Garkimasra is a very tough fight at
    this point in the game.  So I recommend waiting to learn MoonFlut until you get
    a chance to learn it from another enemy later in the game (I'll point it out).
    You can come back and beat Garkimasra later if you want.  For now, you can go
    into the basement to get the treasures and try to run away from Garkimasra when
    you encounter him.  Using the Thief's !Escape ability will make it easier to
    run away from him, if you have it.  In that basement you'll find an Elf Cape,
    2000 gil, and the Dimen spell Drag.  You still can't use Dimen Magic yet,
    though.
    
    Later in the game you can get either the BraveBld or the Chicken Knife, but you
    can't get both.  The BraveBld starts out strong, but gets weaker every time you
    run away from enemies.  The Chicken Knife starts out weak, but gets stronger
    every time you run away from enemies (up to a point).  So if you think you
    might eventually want to get the BraveBld, you might not want to go into the
    basement now, since you'll probably have to run away from Garkimasra.  In that
    case you can wait to go into the basement until later in the game, when you'll
    be able to beat Garkimasra.  (I'll remind you later.)  Although I actually
    recommend that people get the Chicken Knife rather than the BraveBld, in which
    case you can go ahead and go in the basement now and run away from Garkimasra.
    See the information on the BraveBld and Chicken Knife in the Weapons section
    for more information.
    
    When you talk to the king, a meteor will fall to the north.  So once you get
    everything you want from the castle, get back on your Hiryuu and head north to
    the meteor.
    
    
    ----------------------------------------------------------------------
                      WALKTHROUGH PART 12 - WORUS TOWER
    ----------------------------------------------------------------------
    Treasures: Silk Robe, MaidnKiss, Silver Ring, Ether
    New monsters in this area (GBA name):
    027 Ricard Mage                  Worus Tower in world 1
    028 Wyvern                       Worus Tower
    029 Pas de Seul                  Worus Tower
    250 Garula (Walse Tower)         Boss of Worus Tower
    
    If you walk around outside of the Worus Tower you will encounter an enemy
    called Galura.  Galura will never attack you.  You can kill it if you want, but
    if you wait a bit, it'll leave on its own.  Either way, you'll win ABP from it.
    Getting into encounters with Galura are an easy way to gain ABP.
    
    There's nothing you can do at the meteor itself, but after the meteor falls
    near Worus Tower, you'll be able to get into Worus Tower for the first time.
    Make your way through the tower.  You can climb up the vines that are on some
    pillars to get to the floors above.  At the top of the tower you'll get into a
    boss fight, then you'll be able to pick up some more crystal pieces and get new
    jobs.  There's one crystal piece you won't be able to get yet, but don't worry,
    you'll be able to come back for it later in the game.
    
    For now, leave the tower and consider switching some of your characters to the
    new jobs.  I recommend that you have your Black Mage switch to a Summoner and
    learn both types of magic.  At some point all magic users should learn the Red
    Mage's !X-Magic ability.  It's very useful.  The Time Mage and Mystic Knight
    jobs can be useful, but they're only a medium level priority.  Berserker sucks,
    don't waste your time with that.  If you're going to use a Time Mage, note that
    their 7th level sucks.  Your Time Mages should switch to another job once they
    reach level 6.  You should definitely have a Summoner reach level 5, but
    getting it to the 6th level to master it isn't necessary.  It can be useful,
    but it's a lower priority.
    
    You might want to go back to Worus and buy the spells in its magic shop now,
    since now you'll be able to use them.  The Dimen Magic spell Haste can be a
    useful spell in fights against bosses.  And now you can use the spell Drag
    which is in Worus Castle's basement, so you might consider getting that now if
    you didn't before.  Now you'll be able to use the Esper Shiva if you want to go
    back to Worus Castle and get that, but it'll still be a pretty tough fight.  It
    might be better to wait until you get to the next town, where you'll be able to
    buy magic which will greatly help you in your fight against Shiva.
    
    If you go back to Worus Castle and talk to people, they'll suggest you go to
    Karnak.  There's a soldier at Worus who says he came from Karnak via a meteor.
    So go to the meteor near Worus Tower and you'll find it now has an opening that
    will transport you to an area near Karnak.
    
    
    ----------------------------------------------------------------------
                         WALKTHROUGH PART 13 - KARNAK
    ----------------------------------------------------------------------
    Spells:  ???? (Blue), Fusion (Blue)
    New monsters in this area (GBA name):
    031 Aegir                        World Map on the plains near Karnak and the
                                     Ancient Library in world 1
    032 Zu                           World Map on the plains near Karnak and the
                                     Ancient Library in world 1
    034 Grass Tortoise               World Map on the plains near Karnak and the
                                     Ancient Library in world 1
    033 Wild Nakk                    World Map in the forests near Karnak in world
                                     1
    
    Walk from the meteor to Karnak.  On the way you'll be able to learn the Blue
    Magic spell ???? from a Wild Nack in the forest.  Talk to the weapon or armor
    salesmen (you'll get a one time only opportunity to buy something at a
    discount, so you might as well make the most of the discount and buy an
    expensive weapon) and you'll be arrested.  When you get out of jail explore the
    castle and town.  For now, you won't be able to get the treasures that are
    blocked by fires.
      But you can talk to people, buy new equipment and magic in
    the shops, and play the piano.  The Fire Rods, Ice Rods, and Thunder Rods for
    sale in the weapon shop in Karnak are especially noteworthy.  The Fire Rod does
    Fire damage when you attack with it, and it increases the damage of your Fire
    spells if you have it equipped.  And if you use it as an item in battle when
    you have it equipped (press up from the item list during a battle to access the
    weapons you have equipped), it will casts Fire3 on all enemies then shatter.
    The Ice Rods and Thunder Rods have similar effects, but with Ice and Thunder,
    respectively.  Ice Rods will be useful in the Steamship, and Fire Rods will
    help in the fight against the Esper Shiva (both as a Black Magic spell, and a
    Sword Magic spell).  So once you have them, you can go back to Worus and get
    her, if you haven't already.  Karnak also sells the White Magic spell Charm.
    If you go back to the Ship Graveyard, you can learn the Blue Magic spell Fusion
    from the enemy Carcurser there if you cast Charm on it.  If you don't want to
    go all the way back to the Ship Graveyard, you'll have another chance to learn
    Fusion a little later in the game (I'll point it out).  When you're continue,
    go inside the Steamship near Karnak.
    
    
    ----------------------------------------------------------------------
                       WALKTHROUGH PART 14 - STEAMSHIP
    ----------------------------------------------------------------------
    Spells:  Exploder (Blue), Flash (Blue, if you didn't learn it earlier)
    Treasures: Mythril Glove, Cabin, Elixir x2, PhenixDwn, World Map (if you didn't
    get it earlier in the Ship Graveyard), Thief Glove, GrnBeret, Full Moon, Elixir
    New monsters in this area (GBA name):
    037 Crew Dust                    Steamship
    038 Poltergeist                  Steamship
    039 Defeater                     Steamship
    040 Motor Trap                   They appear in the Steamship after you win a
                                     fight in which the enemy Defeater is the last
                                     enemy you kill
    251 Liquid Flame                 Boss of Steamship
    
    Make your way through the Steamship.  You can learn the Blue Magic spell
    Exploder from the enemy Motor Trap.  Motor Traps appear after you win a fight
    in which the enemy Defeater is the last enemy you kill.  You'll have to do
    Thunder damage to a Motor Trap to get it to cast Exploder.  You can either cast
    Bolt on it or hit it with a Thunder Rod.  If you didn't learn it earlier,
    you'll also be able to learn the Blue Magic spell Flash from the enemy Crew
    Dust.  Crew Dust will only cast Flash when it's alone, so you'll have to kill
    all the other monsters with it first.  There was a guy in Karnak who mentioned
    that.  Use the switches on the elevators to go to the next floor.
    
    You'll come to a small room with seven exits.  First take the pipe that's
    second from the right and you'll find the Thief Glove.  Make your way back to
    the room with seven exits, and this time take the pipe furthest to the right.
    Go right and around and you'll find a treasure chest with a GrnBeret, then go
    through the door and you'll come back to the room with seven exits.  Finally
    take the pipe second from the left.  You'll go to a room with stairs and a
    door.  Take the stairs on the right first, and you'll get a Full Moon.  Then go
    back and take the door, and continue through the Steamship.  In one room you'll
    have to flip a bunch of switches to create bridges and move yourself around on
    them (sometimes you'll have to be standing on the part that moves in order to
    move along with it).  At the end of the steamship you'll have another boss
    fight.  After you beat it, I suggest you go back and save, and once you've done
    that, continue on to the Fire Crystal.
    
    
    ----------------------------------------------------------------------
                     WALKTHROUGH PART 15 - KARNAK CASTLE
    ----------------------------------------------------------------------
    Spells:  Aero 2 (Blue), DethClaw (Blue), Heal (White)
    Treasures: 2000 gil, Elixir, Shuriken, Ribbon, 2000 gil x2, Elixir x5, Elf
    Cape, Guardian, Thunder Scroll
    New monsters in this area (GBA name):
    041 Sergeant                     Karnak Castle
    043 Cur Nakk                     Karnak Castle
    042 Sorcerer                     Inside treasure chests in Karnak Castle
    044 Gigas                        Inside treasure chests in Karnak Castle
    252 Iron Claw                    Boss of Karnak Castle
    xxx Sergeant (Iron Claw Battle)  Boss of Karnak Castle
    xxx Cur Nakk (Iron Claw Battle)  Boss of Karnak Castle
    
    You'll see a scene, then you'll have to get out of the castle before it
    explodes.  Try to get all the treasures if you have time.  Running away from
    random fights can save time, but it sometimes takes a particularly long time to
    run away from the enemies here, so you can use the Thief's !Escape ability to
    run away faster.  You'll have to fight the monsters inside the treasure chests
    in order to get the treasures.  If you're too weak to defeat them quickly
    enough to get all the treasures in time, you might consider fighting enemies to
    increase your level and gain new abilities before you start this part of the
    walkthrough.  I recommend that you don't save at the save point inside Karnak
    Castle.  That way, if you run out of time, you can load your game from back in
    the Steamship, increase your level, then try again.  If you saved inside Karnak
    Castle, then you won't be able to take time to increase your level, since
    you'll be on the clock.  If you're playing the Super Nintendo version of Final
    Fantasy 5 on your computer (with a ROM), then you can use a Hex Editor to give
    yourself extra time.  See the Hacking section for more information.
    
    Note that there's a pot that will heal you if you backtrack a little bit.  Most
    of the treasure chests in Karnak Castle have monsters inside them.  Which
    monsters you'll find in a treasure chest can vary, but sometimes you'll get
    Gigas, and you can learn the Blue Magic spell Aero 2 from the it.  When you're
    about to leave the castle you'll get into a fight against three Karnaks and a
    Sergeant.  Once you kill the Karnaks, the Sergeant will transform into an Iron
    Claw, and you can learn the Blue Magic spell DethClaw from that.  Although if
    you kill the Sergeant before you kill the Karnaks, then he'll never transform
    into an Iron Claw, which can save time, but which makes you miss your chance to
    learn DethClaw.  If you don't have time to learn Aero 2, you'll have another
    chance a little later in the game.  You'll have another chance to learn
    DethClaw too, but it won't be for a long time.  I'll point them out when you
    get to them.
    
    
    ----------------------------------------------------------------------
                    WALKTHROUGH PART 16 - KARNAK AFTERMATH
    ----------------------------------------------------------------------
    Spells:  Missile (Blue), AquaRake (Blue)
    Treasures: Fire Rod
    New monsters in this area (GBA name):
    058 Dhorme Chimera               World Map in desert south of Karnak in world 1
    
    After you get out of Karnak Castle, you'll get new jobs.  Consider switching
    some of your characters to them.  I recommend that all your physical fighters
    should learn the Ninja's 2-Handed ability at some point.  It's very useful.
    It's like the Knight's Dbl Grip ability, but it's innate, so once you've
    mastered the Ninja job, the Normal and Mimic Jobs won't have to equip the
    2-Handed ability in order to use it.  And it works with more weapons than Dbl
    Grip does.  If you want to use Blue Magic, then I recommend that you have
    someone learn the Mediator's !Control ability (which he gets at level 2),
    because it can be helpful in getting monsters to use some Blue Magic spells so
    that you can learn them.  But you should switch to another job once you reach
    level 2.  The Mediator's other abilities suck.  The Geomancer's !Terrain
    ability can be useful, but it's a lower priority.  Although it might be more
    useful than I give it credit for.  The skills that Geomancers learn after level
    1 can be useful, but they're a lower priority too.  And they work for the whole
    group even if they're only equipped on one character, so there's no point in
    having all of your characters learn them.
    
    Once you've decided what jobs you're going to use, go back to Karnak.  The
    fires there have gone out, and that allows you for the first time to go up on
    top of the city's wall and walk around to find a Fire Rod in a barrel.  Buy
    equipment for your new jobs if you want to.  There will be a new weapons
    salesman there.
    
    One of your new jobs, Mediator, can learn an ability called !Control that will
    help you get additional Blue Magic spells.  Once you get it, go back in the
    Steamship and take control of a Motor Trap.  (Motor Traps appear after you win
    a fight in which the enemy Defeater is the last enemy you kill.)  Have the
    Motor Trap cast Missile on someone with the Learning ability, and you'll learn
    that Blue Magic spell.
    
    If you talk to everyone in Karnak after the Steamship, there's a guy who
    mentions a frightening monster in the desert to the west.  Final Fantasy 5 has
    a few super enemies, some of which are even tougher than the game's final boss.
    One of them is D.Chimera, which is in the desert southwest of Karnak.  The
    super enemies are all optional, so you don't have to fight them if you don't
    want to, but they're there if you want the challenge.  Although you might want
    to avoid the desert for now and come back and fight it later.  Note that you
    can learn the Blue Magic spell AquaRake from D.Chimera.
    
    
    ----------------------------------------------------------------------
                  WALKTHROUGH PART 17 - THE ANCIENT LIBRARY
    ----------------------------------------------------------------------
    Spells:  Fusion (Blue, if you didn't learn it earlier), Ifrit (Esper), L5 Doom
    (Blue), GuardOff (Blue), Aero 2 (Blue, if you didn't learn it earlier),
    MoonFlut (Blue, if you didn't learn it earlier), Hammer (Blue)
    Treasures: Ether, Stealth Robe, PhenixDwn
    New monsters in this area (GBA name):
    035 Silent Bee                   World Map near the Ancient Library in world 1
    036 Mythril Dragon               World Map in the forests near the Ancient
                                     Library in world 1
    045 Page 32                      Ancient Library
    046 Page 64                      Ancient Library
    047 Page 128                     Ancient Library
    048 Page 256                     Ancient Library
    253 Ifrit                        Boss halfway through Ancient Library
    254 Byblos                       Boss of Ancient Library
    
    Some of the people in Karnak will talk about areas to the south.  When Karnak
    Castle exploded, it broke some of the wall next to it, so you'll be able to go
    to those areas now.  Head south to the Ancient Library.  If you didn't learn it
    earlier, you can learn the Blue Magic spell Fusion from the enemy Mithril Drgn
    if you use the Mediator's !Control ability.  Mithril Drgn can be found in the
    forests around the Ancient Library.
    
    Talk to the people inside the Ancient Library, then head into the basement to
    look for Mid.  The bookcases in the first room will be blocking your path, but
    they'll move out of your way when you step on certain spots.  Search the
    bookshelf with the shadow below it at the end of the room and a doorway will
    appear.  If you want to go back out through that room, you'll have to step on
    different spots to get the bookcases to move out of your way again.
    
    You can learn the Blue Magic spell L5 Doom from the enemy Page 64 here.
    Although L5 Doom will only work on characters who are at a level that is a
    multiple of 5 (for example, 5, 10, 15, 20, and so on).  So make sure that at
    least one of the people who can learn the spell is on a level that is a
    multiple of 5, and also make sure that at least one of the people in your party
    is not on a level that is a multiple of 5.  (If all of your party members are
    on a level that is a multiple of 5, then the spell will work on all of them,
    and there will be no one left to survive the fight.)  In order to achieve this,
    if you need to increase the level of some of your characters without increasing
    the level of some other characters, you can kill the characters whose level you
    don't want to increase, then get into fights so the other characters will gain
    experience (characters who are dead at the end of a fight don't gain
    experience).
    
    You can also learn the Blue Magic spell GuardOff from the enemy Page 256 in the
    Ancient Library if you use the Mediator's !Control ability.  If you didn't
    learn the Blue Magic spell Aero 2 in Karnak Castle, then you can learn it here
    from a Page 32.  And if you didn't learn the Blue Magic spell MoonFlut in Worus
    Castle, then you can learn it here from a Page 256.
    
    As you go through the Ancient Library, you'll find a bookshelf that won't let
    you through.  Go back outside that room and climb the ladder to the left.
    Search and you'll find an entrance to another room.  Go through there and
    you'll get the Esper Ifrit if you can beat it in a fight.  With it, go back to
    the bookcase that wouldn't let you through and Ifrit will make it let you pass.
    In that room, make sure to go down the ladder and get the Stealth Robe, then
    continue through the Ancient Library.  Search the spots at the top of the
    ladders when you come to dead ends.
    
    At the end of the path you'll get into a fight with a boss named Byblos.  Note
    that Byblos is weak against fire.  When you beat him, he says that the seal of
    his master still lives.  You can learn the Blue Magic spell Hammer (a.k.a.
    Magic Hammer) from Byblos.  If you don't get it now, you'll have another chance
    later, but it won't be for a long time.  I'll point it out when you get to it.
    Talk to Mid after the battle and he'll go see Cid in Karnak.  Go to Karnak and
    talk to them (Cid's in the pub) and they'll fix the Steamship and give it to
    you so you can find and protect the Earth crystal.
    
    When you get the steamship Galuf will recover some of his memory.  In a
    flashback you'll see a place where Exdeath is sealed using the power of the
    four crystals, which are represented by four stones in a forest that's
    surrounded by mountains.  It's just east of Tule.  Now one of those stones has
    disappeared for each crystal that shattered.
    
    You don't really know where the Earth Crystal is, but you can explore a few new
    places with the steamship.  You can get to Jacole in the south, which some of
    the people in Karnak had mentioned.  And if you go see Cid and Mid in the
    Ancient Library, they'll mention a crescent shaped island.
    
    
    ----------------------------------------------------------------------
                        WALKTHROUGH PART 18 - CRESCENT
    ----------------------------------------------------------------------
    Spells: Vitality (Song), DrkShock (Blue)
    New monsters in this area (GBA name):
    193 Sahagin                      World map in oceans in world 1
    194 Thunder Anemone              World map in oceans in world 1
    195 Sea Ibis                     World map in oceans in world 1
    050 Doublizard                   World map near Crescent in world 1
    051 Bio Soldier                  World map near Crescent in world 1
    052 Harvester                    World map near Crescent in world 1
    053 Black Flame                  World map near Crescent in world 1
    
    You can use the World Map from the Ship Graveyard to see places to go by
    pressing Y.  Sail to the crescent shaped island in the southeast, and visit the
    town there.  The doors in the town will be locked during the earthquake, but
    it'll end when you leave town, then you can go back in and explore the town.
    Talk to the people there and play the piano in the bard's house.  The bard will
    teach you a song, although you don't have the job with the ability to sing it
    yet.  There are no new spells for sale in Crescent, but you can buy some spells
    there if you didn't already buy them in Karnak.  I recommend that you do not
    buy new weapons or armor right now.
    
    One person in the town says he saw a Black Chocobo in the forest.  Leave town
    and head to the forest in the south and you'll get the Black Chocobo.  On the
    way there you can learn the Blue Magic spell DrkShock from the enemy BlackFlame
    that is on Crescent Island.  You'll get new jobs when you get the Black
    Chocobo.  Consider switching some of your characters to them.
    
    I recommend that all your physical fighters should learn the Hunter's !X-Fight
    ability at some point.  It's very useful (even more useful than the Ninja's
    2-Handed ability, although you should learn them both).  I never used the Bard,
    but it's probably more useful than I gave it credit for.  Its only really good
    songs aren't learned until late in the game though, so I don't recommend
    learning to sing them now.
    
    Buy equipment now, now that you know what jobs you're going to have.  But don't
    spend all of your money in Crescent, because before continuing on to find the
    Earth Crystal, there are a few more towns you can visit, and they have
    different equipment for sale.
    
    
    ----------------------------------------------------------------------
                          WALKTHROUGH PART 19 - LIX
    ----------------------------------------------------------------------
    Spells: Charm (Song)
    New monsters in this area (GBA name):  None
    
    First head to the town of Lix.  It's just north of the Wind Shrine.  Note that
    the Black Chocobo can only land in forests.  Talk to the people in Lix and buy
    new equipment (but save some money for the next towns).  The Shuriken, Flame
    Scroll, Water Scroll, and Thunder Scroll for sale in the weapons store can't be
    equipped by anyone, but they can be thrown using the Ninja's !Throw command.
    Some weapons that can be equipped can be thrown too.  See the Weapons Section
    for additional information.
    
    If you didn't get the White Magic spell Heal in Karnak Castle, you can buy it
    here.  You can buy items at half price in Lix, and its items shop sells Ethers,
    so consider buying things there.  You can see a scene if you stay the night at
    the inn, which is free.  You can see a flashback if you talk to the scholar in
    the middle of the town.  You can see another flashback if you play the music
    box in Butz's old house, and after that if you talk to the bard you'll learn
    the Charm Song.
    
    
    ----------------------------------------------------------------------
                         WALKTHROUGH PART 20 - JACOLE
    ----------------------------------------------------------------------
    Treasures: Shuriken, Tent, Thunder Whip
    New monsters in this area (GBA name):
    049 Bomb                         World map near Jacole in world 1
    057 Skull Eater                  Jacole Cave
    
    Fly to Jacole, the town in the southwest corner.  Since the Black Chocobo can
    only land in the forest, you'll have to land pretty far away from Jacole then
    make the long trip there by foot.  Talk to the people in Jacole and play the
    piano.  Buy new equipment.  There are no new spells for sale in Istory, but you
    can buy some spells there if you didn't already buy them in Karnak.
    
    The people in town mention a cave with great items in it, so leave town and
    head back to your ship.  On the way you'll see the cave.  If you want you can
    stop in and grab the treasures.  Inside the cave you'll sometimes encounter the
    enemy Skull Eater.  The Skull Eaters are very strong at this point in the game,
    and you might not want to try to fight them now.  You can come back and go
    through the cave and fight the Skull Eaters later if you want.  Or you could go
    in now and run away from them.  Using the Thief's !Escape ability or the
    Ninja's !Smoke ability makes it easier for you to run away.  Or if you wait,
    the Skull Eaters will run away from the fight themselves, and when they do you
    win 5 ABP.  They hit very hard before they run away, but if you have your
    characters use the Knight's !Guard ability, the Ninja's !Image ability, or the
    White Magic spell Image, then they'll be able to survive until the Skull Eater
    runs away.
    
    Press the switches and search the treasure chests (even the empty ones) to open
    paths.  There's one wall with a line of switches.  Only one of them will open
    the path to the next area, and its location changes.  As one of the people in
    Jacole said, if you wait patiently, the right one will be highlighted.  You can
    climb the wall at the end of the cave, but it doesn't lead anywhere.  One of
    the treasure chests in the cave would have a Thunder Whip if you left Lone Wolf
    in jail in Worus, but he'll take it if you let him out.  Note that if you open
    that treasure chest, then leave the room and come back, it's closed again.
    This is an oddity of the Lone Wolf treasures.  Once you've gotten the
    treasures, leave the cave.
    
    
    ----------------------------------------------------------------------
                         WALKTHROUGH PART 21 - ISTORY
    ----------------------------------------------------------------------
    Spells: Toad (Black), Love (Song), Ramuh (Esper)
    New monsters in this area (GBA name):
    054 Stone Golem                  World map near Istory in world 1
    055 Mini Dragon                  World map in the forests near Istory in world
                                     1
    255 Ramuh                        World map in the forests near Istory in world
                                     1
    056 Prototype                    World map two islands southwest of Crescent in
                                     world 1
    
    Fly to Istory, the town in the northwest corner.  You probably won't be able to
    afford the accessories in the armor shop, which is fine.  The Coral Ring and
    Flame Ring are pretty nice (though I don't really care for the Angel Ring), but
    you'll be able to buy them much later in the game when you can come closer to
    affording them.  And you'll find one of each of them as you go through the
    game, and you can get more from some enemies later in the game using the
    Thief's !Steal or !Capture abilities.  Istory doesn't have a weapons shop.
    There are no new spells for sale in Istory, but you can buy some spells there
    if you didn't already buy them in Karnak.
    
    Talk to the people in Istory.  A little girl tells you that she found something
    nice when she went around the flower bed.  So walk around the flower bed above
    the armor shop and you'll find the Black Magic spell Toad.  Another girl says
    that the sheep in the corner kicks people.  So stand behind it and talk to it
    and it'll kick you over the fence.  On the other side of the fence is a bard
    who will teach you the Love Song.  There's one old man in Istory who suggests
    that something is hidden behind the waterfall near Istory.  And there is, but
    you won't be able to get it until much later in the game, so don't worry about
    it for now.
    
    An old woman in Istory tells you that an old man who hits you with thunder
    wanders in the forest to the east.  So walk around the eastern forest and
    you'll encounter Ramuh.  When you beat him you'll get the item Ramuh, and when
    you use that item, you'll gain the ability to call Ramuh as an Esper.  After
    you beat him once, you won't encounter him again.  In that forest you can also
    get into a fight with five MiniDragons.  They're another one of Final Fantasy
    5's super enemies.  Going into the forest is optional, so you don't have to
    fight them if you don't want to, but they're there if you want the challenge.
    See the Super Enemies Strategies section of this guide for tips on how to beat
    them.
    
    
    ----------------------------------------------------------------------
                      WALKTHROUGH PART 22 - RUINED CITY
    ----------------------------------------------------------------------
    Spells: Size (White), Emission (Blue)
    Treasures: Shuriken x2
    New monsters in this area (GBA name):
    256 Sandworm                     Boss in Quicksand Desert
    xxx Hole                         Boss in Quicksand Desert
    059 Sandboil                     Quicksand Desert in world 1
    060 Desert Killer                Quicksand Desert in world 1
    061 Sand Bear                    Quicksand Desert in world 1
    257 Cray Claw                    Boss of the Ruined City
    258 Adamantoise                  Boss in the meteor at Tycoon
    
    The old man at the inn in Crescent mentioned that the ruins of the ancient
    Lonka civilization are on the western continent.  And you can fly to them and
    see them from above, but there are no forests near them, so you can't land and
    walk there.  And if you try to walk there from the Ancient Library, you won't
    be able to get through the Quicksand Desert.  Head to the Ancient Library and
    Cid and Mid will suggest you go west to the Quicksand Desert anyway.  And now
    when you do, they'll show up and help you get through it.  There'll be a boss
    fight.  The Sandworm will move from hole to hole.  If you attack a hole that
    the Sandworm isn't in, it'll counterattack with Demi.  You can't hurt the
    holes, only the Sandworm.
    
    Once the fight is over, make your way through the desert.  The exit is to the
    south.  There's a Pyramid in the desert, but you can't get into it for now.
    You'll come back for it later in the game.  After you get out of the Quicksand
    Desert, walk south to the Ruined City.  You might get into a fight with a
    D.Chimera if you walk through the desert on the way there, so avoid the desert.
    In the Ruined City you'll see King Tycoon, but he'll run away.  Keep chasing
    him, and eventually you'll fall into a new area.  Make your way through that
    new area.  You'll come to a room that has a lever that you can push to open the
    door to the north.  Don't go through the door to the north yet, though.
    Instead, go to the south, and you'll find a room where you can rest.  That room
    also has a lever that you can use to eventually get some treasures.  (If you
    choose not to push the level the first time, it'll give you the option of
    pulling it right away.)  Then go through the door to the north.  The steamship
    that sunk is here, and you can go back into its engine room and fight the
    enemies there if you want.  There's also an airship.  When you get the airship,
    you'll have to fight another boss.  After that, you'll be able to fly around
    with the airship.
    
    If you go back to Tycoon and stay the night, you can witness a flashback.  Fly
    back to the Ruined City and it'll start flying.  Go back to where you found the
    airship and Cid and Mid will say they will help you reach the flying Lonka
    Ruins if you get some adamantium, which is in the meteor near Tycoon.  So head
    back there and get it.  You'll be attacked by a boss.  Once you beat it, go
    back and give the adamantium to Cid and Mid.
    
    At this point you can go to the Flying Lonka Ruins.  But first you can find and
    fight the enemy Prototype if you want.  It's another one of Final Fantasy 5's
    super enemies.  It's optional, so you don't have to fight it if you don't want
    to (in which case you should skip to the next part of the walkthrough), but
    it's there if you want the challenge.  Prototype is found on the island that is
    the second southwest from Crescent.  Prototype has really strong defense, so it
    can be hard to do any damage to him.  See the Super Enemies Strategies section
    of this guide for tips on how to beat him.  You can learn the Blue Magic spell
    Emission from Prototype, although if you don't want to fight him now, you'll
    have another chance to learn it in the next part of the walkthrough.
    
    Garkimasra in the basement of Worus Castle also has very high defense, so if
    you're able to beat Prototype, you can go back and beat Garkimasra too if you
    want to.  And you can go back to Jacole Cave and beat Skull Eater.  Although in
    addition to strong defense, Skull Eater also has a high Evade rate, so it might
    take you several tries before you hit him.  See the Super Enemies Strategies
    section of this guide for tips on how to beat them too.
    
    If you really want a challenge, try casting a spell on Skull Eater, and that
    will cause it to call four more Skull Eaters to help it fight you.  The spell
    has to hit it in order to cause it to call four more Skull Eaters, and it has a
    high Magic Evade rate too, so make sure to use a spell that will always hit
    (like Fire).
    
    You'll still be able to fight Prototype, Garkimasra, and Skull Eater any time
    in the next two parts of the walkthrough, but after that there'll be a long
    period where they aren't available.  Then you'll have another opportunity to
    fight them late in the game, but by that time they shouldn't really be
    considered super enemies.  I recommend fighting them now.  Although you could
    have tried to fight them even earlier, when you could first encounter them.
    You could even fight Prototype back when you had control of the steamship.
    (Although once you traded it for the Black Chocobo, you couldn't get to the
    island that has Prototype anymore, since it doesn't have any forests in which
    the Black Chocobo can land.)
    
    
    ----------------------------------------------------------------------
                   WALKTHROUGH PART 23 - FLYING LONKA RUINS
    ----------------------------------------------------------------------
    Spells:  Emission (Blue, if you didn't learn it earlier), Blowfish (Blue),
    WhiteWind (Blue), L4 Qrter (Blue)
    Treasures: Gold Armor, Elixir, PhenixDwn, Gold Shield, HiPotion, 5000 gil,
    Shuriken, Ancient Sword, Full Moon, Power Ring, Cabin, Ether
    New monsters in this area (GBA name):
    xxx Flame Thrower                Boss at the entrance to the Lonka Ruins
    xxx Rocket Launcher              Boss at the entrance to the Lonka Ruins
    260 Launcher                     Boss at the entrance to the Lonka Ruins
    261 Launcher                     Boss at the entrance to the Lonka Ruins
    259 Soul Cannon                  Boss at the entrance to the Lonka Ruins
    062 Ra Mage                      Lonka Ruins
    063 Ronkan Knight                Lonka Ruins
    064 Stone Mask                   Lonka Ruins
    065 Enchanted Fan                Lonka Ruins
    066 Lamia                        Lonka Ruins
    067 Archeotoad                   Lonka Ruins
    068 Hydra                        Lonka Ruins
    069 Ghidra                       Lonka Ruins
    262 Archeoaevis                  Boss of Lonka Ruins
    
    Fly up to the Flying Lonka Ruins and defeat the cannons.  They can be either
    Flameguns or Rockets.  If you didn't learn the Blue Magic spell Emission
    earlier, then you can learn it here from the Flameguns.  Although it's possible
    for each of the four cannon fights to be against Rockets, in which case you
    won't have a chance to learn Emission here.  If you defeat all four cannons and
    you still haven't learned Emission, then you could load your game from before
    you fought them and try again.  After the four fights against the cannons,
    you'll have a fight against one giant cannon.  When you win that, you can enter
    the Lonka Ruins.
    
    There are some hidden passages in the Flying Lonka Ruins.  You can give one of
    your characters the Thief's Passages ability (or give them the job of Thief,
    which automatically has the Passages ability) to make it easier to find your
    way around.
    
    You can also learn the Blue Magic spell Blowfish from the monster Lamia here if
    you use the Mediator's !Control ability on it.  You can learn the Blue Magic
    spell WhiteWind from the monster Whirl Demon here if you use the Mediator's
    !Control ability on it.  Or if you don't want to control the monster, charming
    a monster may result in it doing something that you would otherwise have to
    control it to get it to do.  Although some monsters can't be charmed.  And if
    you charm monsters, they will cast damaging Blue Magic spells on the monsters
    rather than on you.  You can reflect some of the Blue Magic spells onto your
    characters by putting a wall on the monster, but some of the spells can't be
    reflected.  You can get a spell to cast a wall on someone later in the game.
    
    At the end of the ruins you'll find King Tycoon.  Talk to him and you'll fight
    ArchaeAvis, another boss.  ArchaeAvis has five forms, and you fight them one
    after another.  Although if you kill its first form with the Monk's Counter
    ability, you won't have to fight the other forms.
    
    After you beat ArchaeAvis, don't proceed into the next room.  Walk around in
    that room until you get into a fight with a monster called Hydra (it's also
    called Hydra in the Playstation translation, but it's called Ghidra in the
    Gameboy Advance translation).  You can learn the Blue Magic spell L4 Qrter from
    Hydra.  (Not Hyudora, that's a different enemy.  Hyudora is called Hyudra in
    the Playstation translation and it's called Hydra in the Gameboy Advance
    translation.)  Hydra casts L4 Qrter when you kill it.  Although L4 Qrter will
    only work on characters who are at a level that is a multiple of 4 (for
    example, 4, 8, 12, 16, and so on).
    
    Once you've learned all the Blue Magic spells here, go into the next room, and
    you'll see another scene.  When you finally get control again, land the
    airship.  Galuf's gone, but you'll get him back soon.  You have some new jobs,
    so consider switching your characters to them.  Go back to some of the towns
    and buy new equipment for use with your new jobs, if you want.  Note that the
    airship can only land on grass.
    
    The Samurai and Chemist jobs can be useful, but they're a low priority.
    Although they might be more useful than I give them credit for.  I never used
    the Dragoon, but it may be more useful than I gave it credit for.  Dancer
    sucks, don't waste your time with it.
    
    
    ----------------------------------------------------------------------
                        WALKTHROUGH PART 24 - METEORS
    ----------------------------------------------------------------------
    Spells:  Titan (Esper)
    New monsters in this area (GBA name):
    265 Manticore                    Boss in the Meteor at the Ruins
    264 Titan                        Boss in the Meteor at Karnak
    263 Purobolos                    Boss in the Meteor at Worus
    
    Go back to where you found the airship and Cid and Mid will have left a note
    saying they're putting the adamantium back.  Go to the meteor near Tycoon and
    you'll find Cid and Mid.  Then go to the other three meteors.  There will be a
    boss fight at each meteor.  You can go to them in any order, but I recommend
    going to the one near Karnak first.  There you'll fight Titan, and after you
    defeat him you'll gain the ability to call him as an Esper.  Next I recommend
    going to the meteor near the Lonka Ruins, where you'll have another boss fight.
    Finally go to the meteor near the Worus Tower and you'll fight 6 enemies named
    Puroboros.  Each time one of these dies, it'll attempt to cast Life 2 to revive
    all his allies.  So try to kill them all at once using attacks that hit all
    enemies for about the same amount of damage.  I recommend using the Esper
    Titan.  Espers will actually cause them to respond by healing themselves, but
    Titan is so strong that it does more damage than they can heal.  Or you could
    try to Mute them so they can't cast Life 2.  Or just kill them over and over
    again until they run out of MP and can't cast Life 2 anymore.
    
    Once you've defeated the bosses at all the meteors, head for the warp and go to
    Galuf's world.  If you were putting off doing anything (like getting the Dimen
    Magic spell Drag from Worus, getting the Esper Shiva from Worus, letting Lone
    Wolf out of jail in Worus, getting the Blue Magic spell AquaRake from the
    D.Chimera in the desert south of Karnak, or fighting Prototype on the island
    that is the second southwest from Crescent), then make sure you go do it now
    before you leave this world.  You'll have another opportunity to fight
    D.Chimera and Prototype late in the game, although by that time they shouldn't
    really be considered super enemies.  You'll have another chance to get some
    spells if you leave this world before you get them, but it won't be until much
    later.  There's a shrine surrounded by mountains on a small island in the
    middle of the world that you haven't visited yet, but you'll be back for that
    later.
    
    And there are some spells that you won't ever be able to get again (the Esper
    Shiva, the Charm Song in Lix, and the Love Song in Istory).  (In the
    Playstation translation those spells are called the Esper Shiva, TemptSong, and
    Love Song.  In the Gameboy Advance translation those spells are called the
    Esper Shiva, Alluring Air, and Romeo's Ballad.)  Although if you're playing the
    SNES version of the game, you will have one last chance to get them later in
    the game (I'll point it out when you get to it) if you use the "Skipping the
    Pyramid" bug in the Bugs section.  Although that bug doesn't work in the
    Gameboy Advance version of the game.  I'm not sure about the Playstation
    version.
    
    
    ----------------------------------------------------------------------
                       WALKTHROUGH PART 25 - WORLD TWO
    ----------------------------------------------------------------------
    Spells: DethClaw (Blue, if you didn't learn it earlier)
    New monsters in this area (GBA name):
    070 Pao                          World map at beginning of world 2
    266 Abductor (Butz Solo Battle)  Boss on the Solitary Island at beginning of
                                     world 2
    071 Tarantula                    Exdeath's Castle before Kelgar transforms it
    072 Shell Bear                   Exdeath's Castle before Kelgar transforms it
    267 Gilgamesh (Dungeon)          Boss in Exdeath's Castle before Kelgar
                                     transforms it
    073 Devilfish                    World map on the marshes and plains near
                                     Exdeath's Castle in world 2
    074 Treant                       World map on the plains and in the forests
                                     near Exdeath's Castle in world 2
    075 Strapparer                   World map on the plains near Exdeath's Castle
                                     in world 2
    076 Merrow                       Big Bridge
    077 Flying Killer                Big Bridge
    078 Little Chariot               Big Bridge
    079 Neo Garula                   Big Bridge
    268 Gilgamesh (Bridge)           Big Bridge
    
    You'll land on a small island.  After walking around for awhile, Lenna will
    suggest you use a tent.  When you do you'll be attacked and taken to Exdeath's
    Castle (even if you defeat the enemy that attacks you).  There'll be a short
    scene, then you'll take control of Galuf, who will come to rescue the others.
    Consider switching him to one of the jobs you got from the Earth Crystal.  The
    exit is locked, but there's a door to the north with a save point and a spring
    that will heal you.  Make your way to the basement, where you'll fight
    Gilgamesh then reunite with the others.  You'll fight Gilgamesh several times
    throughout the games, and some of those times you'll be able to steal some
    great armor from him, but you can't steal it yet.  I'll tell you when you can.
    Once you're all together go out of the castle (the exit is unlocked now).
    There will still be one door in the castle that's locked, but you'll come back
    to it later in the game.
    
    If you didn't learn it earlier, you'll be able to learn the Blue Magic spell
    DethClaw from the enemy Torrent on the plains and in the forests near Exdeath's
    Castle.
    
    Head west across the bridge.  You'll get attacked a few times on your way
    across the bridge.  The monster encounters on the bridge are not random like
    they are in other areas of the game.  They're only triggered on certain spots.
    So if you avoid those spots you can avoid most of the fights.  Once you reach
    the end of the bridge, you'll get thrown to the other side of the world.
    
    
    ----------------------------------------------------------------------
                        WALKTHROUGH PART 26 - GROCIANA
    ----------------------------------------------------------------------
    Treasures: 4400 gil, PhenixDwn
    New monsters in this area (GBA name):
    080 Tunneller                    World map near Rugor in world 2
    081 Birostris                    World map near Rugor in world 2
    082 Fairy Orc                    World map near Rugor in world 2
    083 Devourer                     World map near Rugor in world 2
    084 Mandrake                     World map near Rugor in world 2
    085 Kuza Beast                   World map near Kuzar in world 2
    086 Shield Dragon                Kuzar
    088 Blood Slime                  Underground River
    089 Acrophies                    Underground River
    090 Moogle Eater                 Underground River
    091 Lesser Lopros                Underground River
    269 Tyrannosaur                  Boss of Underground River
    092 Cactus                       World map in desert near Moogle Village in
                                     world 2
    093 Sandcrawler                  World map in desert near Moogle Village in
                                     world 2
    
    Head east.  In this area you'll encounter the monster Faerie Orc.  Faerie Orcs
    will revive any members of your party who die, although they sometimes turn
    them into zombies while doing that.  If you cast Cure on a Faerie Orc, it will
    respond by casting Cure3 on your whole party.
    
    Eventually you'll come to the town of Rugor.  Talk to the people there and play
    the piano (it's behind a secret passageway in the pub).  If you go up on stage
    in the pub you can earn 100 gil for dancing.  Make sure everyone has the job
    you want them to have, then buy new equipment and magic in the shops.  The
    White Magic spell Shell can be a useful defensive spell in fights against
    bosses.  The towns in this world have some items for sale in their item shops
    that weren't available before, so consider buying them.  You can see a scene if
    you stay the night at the inn, if you want.  There's a little girl in the armor
    shop who says she lost her Ribbon.  But you can't do anything about that now.
    You can come back for it later in the game.
    
    For lack of anything better to do, head south from Rugor when you're ready to
    continue.  You'll find a castle, but there's not really anything you can do in
    it now, so you'll have to continue on.  You can stop in and check out the
    castle if you want first, though.  Galuf will tell you a little bit about it.
    There's a really tough enemy in the castle called ShieldDrgn.  It's not that
    tough when you come back later in the game, but if you fight it now it would
    qualify as another one of Final Fantasy 5's super enemies.  You don't have to
    go in now, so you don't have to fight it now if you don't want to, but it's
    there if you want the challenge.  See the Super Enemies Strategies section of
    this guide for tips on how to beat it.
    
    Make your way south and east from the castle (your map will work here) and
    you'll come to a forest with a moogle in it.  You can go past the moogle if you
    want, but you won't be able to do anything.  Talk to the moogle then follow it
    into the hole and make your way through the river.  Make sure to get the two
    treasure chests along the way.  At the end of the cave you'll fight a boss,
    then follow the moogle again.  If you follow the same path the moogle takes,
    avoiding the desert, then you won't run into any enemies.  Although if you're
    up for a challenge, you can go through the desert.  You can't run away from the
    enemies you find there.  And they're very tough.  Sand Crawl is another one of
    Final Fantasy 5's super enemies.  Go to the area where the moogle went and
    you'll find its village hidden in the forest.
    
    
    ----------------------------------------------------------------------
                     WALKTHROUGH PART 27 - MOOGLE VILLAGE
    ----------------------------------------------------------------------
    Treasures: 1 gil, 10000 gil, Cabin, Dancing Dagger, Ether, PhenixDwn, Elf Cape
    New monsters in this area (GBA name):  None
    
    Talk to the moogle in the upper right hand corner.  Get the treasures in the
    village (you have to put on the moogle suit to get the treasure chest in the
    house on the left), then go back and talk to the moogle in the upper right hand
    corner again.  Cara will come and bring you back to civilization.
    
    
    ----------------------------------------------------------------------
                       WALKTHROUGH PART 28 - CASTLE BAL
    ----------------------------------------------------------------------
    Spells:  Exit (Dimen)
    Treasures: Hero Drink, Angel Robe, Lamia Harp, Epee
    New monsters in this area (GBA name):
    099 Objet d'Art                  Castle Bal Basement
    270 Abductor (Castle Bal)        Boss after Castle Bal
    094 Aquathorn                    World map near Castle Bal in world 2
    095 Weresnake                    World map near Castle Bal in world 2
    096 Kornago                      World map near Castle Bal in world 2
    097 Cursed Being                 World map near Castle Bal in world 2
    
    Talk to the people in the castle and search for items.  Give one of your
    characters the Thief's Passages ability (or give them the job of Thief, which
    automatically has the Passages ability) so they'll be able to see the hidden
    passages.  You won't be able to open the door in the basement yet, but you will
    come back to it later in the game.  The Statues in the basement give a lot of
    ABP.  It's the best place to gain ABP until very late in the game.  You can
    kill them all with the Blue Magic spells L5 Doom or L3 Flare, or by using the
    item Soft on them.
    
    Go up the stairs in the room with the weapons and armor shops, and when you're
    on the roof, go right to find some hidden stairs.  When you're back in the
    weapons and armor shops, press the switch that you can see from the other side
    of the wall and a doorway will open.  If you stand between the weapons and
    armor salesmen, they'll give you a Lamia Harp.  Outside of the weapons and
    armor shops, walk around in the pond in the lower left hand corner and you'll
    be sucked into the moat.  Walk around the castle and search in the water to
    find an Epee.  Go back around and back in the castle (hit the switch to get
    back into the castle).  Buy new equipment and magic in the shops.
    
    Once you've talked to Cara, you'll be able to leave and head north to Hiryuu
    Valley.  You'll get into a fight as you leave.  Instead of heading north, you
    can go back to Exdeath's Castle if you want.  It's to the east, through a short
    cave.  But you won't be able to get into the castle because of the barrier.  In
    the cave there's an optional enemy who is really tough.  You can get a lot of
    money if you can defeat him.  You can try to fight him now if you want, but
    he'll probably kill you.  I suggest you wait until later to try him.  I'll
    mention him again then.
    
    
    ----------------------------------------------------------------------
                          WALKTHROUGH PART 29 - KELB
    ----------------------------------------------------------------------
    Spells: Requiem (Song)
    Treasures: Potion x24, CornaJar
    New monsters in this area (GBA name):  None
    
    The exit to Kelb is locked, and so are all of the doors but one.  Go through
    that door and you'll find another door that's locked, but on your way out
    there'll be a scene then everything will be unlocked.  One of the wolves will
    be in mourning for Fang.  In the inn there's a wolf who will give you 8
    Potions.  He'll do that three times, then he'll run out.  One of the wolves
    will teach you the song Requiem.
    
    If you search the well you'll find a man who asks for a frog.  If you use the
    Mediator's !Catch command to catch an enemy who looks like a frog, the guy in
    the well will give you the CornaJar in exchange for it (and 10,000 gil).  There
    are enemies who look like frogs right outside the town.
    
    
    ----------------------------------------------------------------------
                     WALKTHROUGH PART 30 - HIRYUU VALLEY
    ----------------------------------------------------------------------
    Spells:  Golem (Esper), Hammer (Blue, if you didn't learn it earlier)
    Treasures: 5000 gil, Cabin, Bone Mail, 7000 gil, Air Blade, Coronet, PhenixDwn
    New monsters in this area (GBA name):
    100 Drippy                       Hiryuu Valley
    101 Lycaon                       Hiryuu Valley
    102 Bone Dragon                  Hiryuu Valley
    103 Poison Eagle                 Hiryuu Valley
    104 Zombie Dragon                Hiryuu Valley
    xxx ???                          Hiryuu Valley
    271 Golem                        Hiryuu Valley
    xxx Bone Dragon (Golem Battle)   Hiryuu Valley
    xxx Zombie Dragon (Golem Battle) Hiryuu Valley
    272 Dragon Pod                   Boss of Hiryuu Valley
    273 Dragon Flower                Boss of Hiryuu Valley
    
    Head north from Kelb and you'll come to the Hiryuu Valley.  If you didn't learn
    it earlier, you'll be able to learn the Blue Magic spell Hammer (a.k.a. Magic
    Hammer) here from the enemies called Drippy.  Make your way through Hiryuu
    Valley.  At one point you'll see some bones lying on the ground.  Search them
    and you'll find the Bone Mail.  The Bone Mail has the highest defense of any
    piece of armor in the game and it makes its wearer immune to Instant Death
    Attacks, Darkness, Poison status, Charm, Aging, and Berserk.  It also gives its
    wearer the undead status.  As a result of that, most healing spells and items
    hurt you and you can't be revived during a fight.  Although healing spells and
    items work normally when you're not in a fight.  You can still be healed by the
    Blue Magic spell WhiteWind or the Guard Ring.  And you can drain HP from
    enemies using the Black Magic spell Drain, the Esper Sylph, the Chemist's mix
    Drain Kiss, the Blue Magic spell Vampire, the Dance Jitterbug Duet, the
    Dragoon's !DrgnSwd ability, or the Drain Sword, or by attacking an enemy after
    using the Magic Sword spell Drain.  And if you equip something or use a Chemist
    mix that lets you absorb damage from one element, then you can be healed using
    spells of that element.  Since you're undead, you can be fully healed by the
    Black Magic spell Doom, the Chemist's mix Death Potion, or the Blue Magic
    spells Roulette (which won't necessarily hit the character you want it to hit)
    and L5 Doom (which can only be cast on enemies, but can be reflected back onto
    you if the enemy has a Wall, although then it won't necessarily hit the
    character you want it to hit, and it will only work on characters who are at a
    level that is a multiple of 5).  The Doom Axe and Assassin Dagger also
    sometimes cast Doom when you attack with them, and that will also fully heal
    someone with the Bone Mail, although getting attacked with those weapons will
    still hurt on occasions when they don't cast Doom.  The Bone Mail absorbs
    Poison damage, halves Ice damage, and is weak against Fire damage and Holy
    damage.  As a result of that, characters with the Bone Mail can also be
    partially healed by the Black Magic spell Bio, the Chemist's mix Poison Breath,
    or by attacking them after using the Magic Sword spells Venom or Bio.
    
    The Flame Shield, Flame Ring, Ice Shield, Bone Mail, and Coral Ring absorb
    Fire, Fire, Ice, Poison, and Water damage, respectively.  The Chemist's mixes
    Resist Fire, Resist Ice, and Resist Thunder let you absorb Fire, Ice, and
    Thunder damage, respectively.
    
    If you don't want to use the Bone Mail, I recommend that you sell it.
    Otherwise the game will recommend that you use it every time you change jobs or
    abilities (since it always automatically recommends that you use the armor with
    the strongest defense).
    
    In the area with the Bone Mail you will sometimes get into a fight with an
    enemy named Golem and two other enemies.  The two other enemies will turn
    against Golem and he will ask you for help.  Kill the two other enemies and
    leave him alive (you might need to heal him in order for him to stay alive),
    and you will get the item Golem, and when you use that item, you'll gain the
    ability to call him as an Esper.  After you beat him once, you won't encounter
    him again.  Golem can be a useful defensive spell in fights against bosses.
    
    Eventually you'll come to a dead end with a door that won't open.  Walk around
    in that room and you'll fall through the floor to another area.  Hit the switch
    and a new path will open.  Continue through the mountain.  You'll have to go
    through some hidden passages that even the Thief's Passages ability won't let
    you see.  But you can see them when you get really close to them.  At the end
    you'll fight a boss, then get the Hiryuu Plant.  If you kill one of the small
    enemies before you kill the large enemy, then another small enemies will appear
    in its place.  So kill the large enemy first.  Once you're done, take the
    Hiryuu Plant back to the Hiryuu at Castle Bal.  Here and in future dungeons you
    can use your new Dimen Magic spell Exit to leave quickly.  Even if you don't
    have any characters trained in Dimen Magic, you could switch one character to a
    Time Mage, then cast the spell, then switch back.
    
    
    ----------------------------------------------------------------------
                     WALKTHROUGH PART 31 - CASTLE SURGATE
    ----------------------------------------------------------------------
    Spells:  Speed (Song), Float (Dimen)
    Treasures: 5000 gil
    Steal:  Genji Glove
    New monsters in this area (GBA name):
    105 Gobbledygook                 Zeza's Ship
    274 Gilgamesh (Ship)             Boss of Zeza's Ship
    275 Enkidu                       Boss of Zeza's Ship
    
    Fly the Hiryuu to Guido's Cave (it's on an island to the north).  You'll have
    to leave as soon as you get there.  If you go back to Kelb, Kelgar will suggest
    that you go to Zeza's Castle, north of the Hiryuu Valley.  So fly to Zeza's
    Castle.  Talk to the people there, search for items, and buy new equipment and
    magic in the shops.  Search the book in the King's Room to get the Speed Song.
    If you help the old woman reshelve books, then talk to her, she'll open a
    passage to another room.  Note that the Monster Encyclopedia goes under M, not
    in Periodicals.  If you put something on the wrong shelf, you can leave the
    room then come back and try again.  There is nothing to be gained by checking
    the upper left hand shelf.  Make sure to get the Dimen Magic spell Float.
    After you reshelve the books and go into the new area, then it takes you back
    outside the castle, go left and you will get to another area.
    
    Once you're done in Surgate, go to the fleet east of Exdeath's Castle and land
    on the big ship (it wasn't there until now).  Zeza will make you go downstairs
    and take a nap.  Then you'll be attacked.  Kill the monsters.  You can use the
    Thief's !Steal or !Capture commands to get the Genji Glove from Gilgamesh when
    you fight him this time.  It's one of the strongest accessories.  After you
    beat him, follow Zeza downstairs and you'll go to the Barrier Tower.  You can
    rest in the lower floor of the sub if you need to.
    
    
    ----------------------------------------------------------------------
                     WALKTHROUGH PART 32 - BARRIER TOWER
    ----------------------------------------------------------------------
    Spells:  L3 Flare (Blue), L2 Old (Blue), Time Slip (Blue)
    Treasures: 9000 gil, Drain Sword, 18000 gil, Goldpin
    New monsters in this area (GBA name):
    106 Neon                         Barrier Tower
    107 Magnetite                    Barrier Tower
    108 Reflect Knight               Barrier Tower
    109 Traveler                     Barrier Tower
    110 Level Tricker                Barrier Tower
    111 Gravitator                   Barrier Tower
    112 Ziggurat Gigas               Barrier Tower
    276 Atomos                       Boss of Barrier Tower
    
    Make your way through the Barrier Tower.  Two of the treasure chests here have
    monsters inside them.  Which monsters you'll find in a treasure chest can vary,
    but it's possible to get a Red Dragon.  You can learn the Blue Magic spell L3
    Flare from it.  You have to use the Mediator's !Control ability in order to get
    it to cast L3 Flare.  And even then it will only cast it on itself, so you have
    to cast a Wall on it so L3 Flare will reflect off of it and onto you.  You
    can't get the White Magic spell Wall until after the Barrier Tower, so if you
    want to learn L3 Flare here, you'll have to use the Chemist's !Combine ability
    to make a Dragon Armor (combine a PhenixDwn and a DragnFang), which casts Wall.
    Or you could use the Mediator's !Catch ability to catch the enemy Neon (which
    is randomly encountered in the Barrier Tower) and release it during your fight
    against the Red Dragon.  You'll have to release at least two Neons, since
    releasing the first one will cast Wall on you rather than the Red Dragon, then
    the second Neon's Wall might bounce off the first Neon's Wall and hit the Red
    Dragon (or it might cast Wall on one of your other characters).  Also note that
    this spell only works on characters who are at a level that is a multiple of 3
    (for example, 3, 6, 9, 12, and so on).)  If you want, you can wait to learn L3
    Flare until a little later in the game after you've bought the White Magic
    spell Wall.  I'll point out the next opportunity when you get to it.
    
    You can also learn the Blue Magic spell L2 Old from here from the enemy
    Tricker.  For that too, you have to use the Mediator's !Control ability in
    order to get it to cast L2 Old then cast a Wall on it so L2 Old will reflect
    off of it and onto you.  If you don't want to deal with casting a Wall before
    you have the White Magic spell Wall, you'll have another chance to learn L2 Old
    a little later in the game (I'll point it out).
    
    You can also learn the Blue Magic spell Time Slip here from the enemy Traveler.
    That one's simple.
    
    The Drain Sword's attack power is good for this point in the game, and its
    ability to drain HP from enemies is good at any point in the game, but its Hit%
    of 25% is horrible.  Although you can get around that if you use it with the
    !Aim, !Jump, !Throw, or !X-Fight commands or the Sword Dance.  Also note that
    for most weapons the amount of damage that the Hunter's !X-Fight ability does
    per hit is different than the amount of damage that you do by attacking
    normally.  But it's the same for the Drain Sword.  And since !X-Fight hits four
    times per round, that means it'll do four times as much damage as attacking
    normally.
    
    At the top of the tower you'll fight the boss Atmos.  Atmos will use really
    tough attacks when all four of your characters are alive, but he'll use weak
    attacks when you have at least one character dead.  So after he kills one of
    your characters, the fight can be easier if you just leave that character dead.
    After you beat him, Exdeath's Castle's barrier will be destroyed.  Although the
    door in Exdeath's Castle is still locked, so you still can't get all the way
    through it.  But you'll have control of the submarine, so you can go to Guido's
    underwater cave.  But there are a few other places you can go first.  If you go
    back to Kelb, Kelgar will react to Zeza's death.
    
    
    ----------------------------------------------------------------------
                     WALKTHROUGH PART 33 - THE SUBMARINE
    ----------------------------------------------------------------------
    Spells:  Shoat (Esper)
    Treasures: Guardian
    New monsters in this area (GBA name):
    176 Druid                        Cave to northwest lake in world 2
    177 Ironback                     Cave to northwest lake in world 2
    115 Cure Beast                   World map near northwest lake in world 2
    116 Land Turtle                  World map near northwest lake in world 2
    117 Dechirer                     World map near northwest lake in world 2
    281 Catoblepas                   World map near northwest lake in world 2
    
    Check your map while you're underwater and there will be marks for all the
    places you should visit.  Go to the one furthest to the west (it's on the
    western side of the continent with Castle Surgate), then go back up to the
    surface.  You'll surface in a lake that's near the town of Mua, inside a ring
    of mountains.  Talk to the people in Mua and play the piano.  Search the
    barrels beside the pub and you'll find a Guardian.  Buy new equipment and magic
    in the shops.  The White Magic spell Wall can be a useful defensive spell in
    fights against bosses.  And the Dimen Magic spell Hast2 is even better than
    Haste.  It works on all of your party members at once.  If you search the door
    of the house that's southwest of the pub, it'll say that it's locked.  You
    won't be able to open it yet, but you will come back to it later in the game.
    
    Once you're done in Mua, get back in your submarine and go underwater.  Check
    your map, and this time go to the mark furthest to the north.  Note that you
    can rest downstairs in the submarine when it's docked at the cave.  Go through
    the cave there (it's far north of Castle Surgate, in the southwest corner of
    the lake surrounded by mountains).  You'll end up on the surface.  As you've
    probably forgotten by now, there was an old man in Castle Surgate who said that
    he saw a huge eyeball there and he's surprised that he survived the encounter.
    Well it's time to hunt the monster with that eyeball.  Walk around and you'll
    encounter Shoat.  When you beat it you'll get the item Shoat, and when you use
    that item, you'll gain the ability to call Shoat as an Esper.  Like Ramuh, you
    won't be able to encounter Shoat again after you beat him once.  Note that
    there's also a Chocobo Forest in this area, but you can't ride the chocobo you
    find there (it doesn't really have any purpose in the game).  Once you get
    Shoat, go back to your submarine and head to Guido's Cave.
    
    
    ----------------------------------------------------------------------
                      WALKTHROUGH PART 34 - GUIDO'S CAVE
    ----------------------------------------------------------------------
    Spells:  Aero 3 (Blue)
    New monsters in this area (GBA name):
    113 Dark Aspic                                  Guido's Cave
    114 Metamorph [Ifrit, Wyvern, Enchanted Fan]    Guido's Cave
    114 Metamorph [Ramuh, Crew Dust, Zombie Dragon] Guido's Cave
    114 Metamorph [Shiva, Gaelicat, Elf Toad]       Guido's Cave
    114 Metamorph [Shiva, Ifrit, Ramuh]             Guido's Cave
    
    You can enter Guido's Cave underwater using the submarine.  It's the last mark
    on the underwater map (it's east and a little north of Castle Surgate).  One
    room has five doors, and you can open one at a time by moving a rock from one
    treasure chest to another.  One room has a switch that'll open the path through
    the cave in another room.  Guido's Cave has more hidden passages that you can
    only see when you get really close to them.  So don't assume something is a
    dead end until you've walked up to all its walls.
    
    In Guido's Cave there is an enemy named Metamorpha that changes into other
    enemies.  One of them will change into a Whirl Demon, and you can learn the
    Blue Magic spell Aero 3 from that.  Although there are a few different types of
    Metamorpha, and some of them won't turn into Whirl Demon.  The one that can
    turn into Whirl Demon can only turn into Whirl Demon, Ifrit, or Wyvern.  So if
    you're fighting a Metamorpha that turns into something else, then it's not the
    one that will turn into Whirl Demon.
    
    At the end of the cave you'll find Guido, and he'll give you the Elder Branch
    and send you to the Great Forest of Mua.
    
    
    ----------------------------------------------------------------------
                  WALKTHROUGH PART 35 - GREAT FOREST OF MUA
    ----------------------------------------------------------------------
    Spells:  TinySong (Blue)
    Treasures: 2500 gil, Ether, 4900 gil, PhenixDwn, 9500 gil, Cabin, Giant Drink,
    Elixir, MornStar, Aegis Shield, Flame Shield (if you didn't get the Aegis
    Shield), Soot, Flame Sword
    New monsters in this area (GBA name):
    118 Mini Magician                Great Forest of Mua
    119 Galajelly                    Great Forest of Mua
    120 Mammon                       Great Forest of Mua
    121 Imp                          Great Forest of Mua
    122 Wyrm                         Great Forest of Mua
    277 Crystal                      Boss of Great Forest of Mua
    278 Crystal                      Boss of Great Forest of Mua
    279 Crystal                      Boss of Great Forest of Mua
    280 Crystal                      Boss of Great Forest of Mua
    xxx Exdeath (Galuf Solo Battle)  Boss of Great Forest of Mua
    
    Go back to Mua, then walk east to the forest.  Walk up to the dead end and the
    Elder Branch will create an entrance to the forest.  If you're playing on an
    emulator, you can disable some of the layers of graphics to help see better
    when you're not in a fight (press 2 and 3 with ZsNES).  Make your way through
    the forest.  You can learn the Blue Magic spell TinySong from the enemy
    MiniMage here.  Some trees will have a hole in them.  Search the hole to create
    an opening to another part of the forest.
    
    Once you get part of the way through the forest, there will be a fire.  At that
    point you'll have an opportunity to open a treasure chest.  Don't open it now.
    Right now it has an Aegis Shield, but if you wait for awhile, the fire will
    turn it into a Flame Shield.  There are advantages to both shields, so there's
    no clear choice.  The Flame Shield's defense, evade rate, and magic defense are
    all a little bit higher, and it absorbs Fire damage.  But the Aegis Shield's
    magic evade rate is much higher.  After you wait awhile, a Moogle will come to
    your rescue.  Follow it into its hole and you can wait there until the fire is
    out.  You can heal at the spring there.  Once the Moogle lets you leave, get
    the Flame Shield and continue through the forest.  At the end, the Elder Branch
    will create an entrance through another dead end.
    
    Inside the Elder Tree you'll fight four bosses.  They use weak attacks when
    they have a lot of HP, then they use stronger attacks when they get low on HP.
    So kill them one at a time, so you'll never have to deal with more than one of
    them being low on HP at a time.  One of them will use the spell Earth Shaker,
    and if you cast the Dimen Magic spell Float on your party before the fight, it
    won't hurt you.  You can win the throwing weapon Soot from each of the four
    bosses.  It's not really a very good weapon, but I note it because it's rare.
    
    After the fight there'll be another fight.  That second fight will end the same
    way regardless of whether your HP stays above 0.  Note that the fight will end
    immediately if you kill yourself with the Black Magic spell Break, the Blue
    Magic spells Exploder or Fusion, the Chemist mix Explosive, or the Doom Axe's
    Doom spell.  Or if you're wearing the Bone Mail, then you can kill yourself
    with the White Magic spell Life; the item PhenixDwn; or the Chemist mixes
    Revive, Resurrection, Reincarnation, Fenix Down, or Kiss of Life.  Note that
    Exploder and Explosive will cause 1 damage to Exdeath if you have 0 HP left.
    
    Once the fight is over, give Cara a job and ability and equip her.  She'll pick
    up right where her predecessor left off.  If you go back to Kelb, Kelgar will
    react to what happened.  The door in Exdeath's Castle will now finally be
    unlocked, so you can go there and fight him now if you want.  But there's one
    other thing to do first.
    
    
    ----------------------------------------------------------------------
                       WALKTHROUGH PART 36 - GIL TURTLE
    ----------------------------------------------------------------------
    Treasures: 10 gil, 20 gil, 40 gil, 80 gil, 160 gil, 320 gil, 640 gil, 1280 gil,
    2560 gil, 5120 gil, 10240 gil, 20480 gil, 40960 gil
    New monsters in this area (GBA name):
    098 Undergrounder                Cave between Castle Bal and Exdeath's Castle
                                     in world 2
    282 Gil Turtle                   Cave between Castle Bal and Exdeath's Castle
                                     in world 2.  At the end of the hidden path
                                     that branches off to the south (it's just
                                     after the first set of stairs).
    
    Fly back to Castle Bal, then go east to the cave.  The cave goes from Castle
    Bal to the bridge to Exdeath's Castle.  But along the way there's a hidden path
    that branches off to the south (it's just after the first set of stairs).  Go
    along that path and you'll come to a door.  On the other side of that door is
    the enemy Gil Turtle.  He's another one of Final Fantasy 5's super enemies.
    He's optional, so you don't have to fight him if you don't want to (in which
    case you should skip to the next part of the walkthrough).  I alluded to this
    enemy earlier in the walkthrough, but suggested that you wait until later to
    try to fight him.  Now it's later.  After you go through Exdeath's Castle, you
    won't be able to fight the Gil Turtle anymore, so this is your last chance.
    See the Super Enemies Strategies section of this guide for tips on how to beat
    him.
    
    Past the door you get money for every step you take.  The path only extends for
    a little bit, but it's a tough stretch.  You might encounter the Gil Turtle
    multiple times along the path.  Make sure your characters are fully healed
    after you beat him, in case you encounter him again.  Once you get to the end
    and have gotten all the money, leave and head for Exdeath's Castle.  Although
    you can go outside, then go back in and get the money multiple times if you
    want.
    
    
    ----------------------------------------------------------------------
                    WALKTHROUGH PART 37 - EXDEATH'S CASTLE
    ----------------------------------------------------------------------
    Spells:  L2 Old (Blue, if you didn't learn it earlier), L3 Flare (Blue, if you
    didn't learn it earlier), Crbnkl (Esper), Condemn (Blue)
    Treasures: Ether, Diamond Shield, Ice Shield, Ether, Gale Bow, Elixir,
    IceBrand, Kotetsu Katana, Elixir, 9900 gil, 8000 gil, DblLance, Partisan,
    Pinwheel, Excailbur
    Steal:  Genji Helmet
    New monsters in this area (GBA name):
    124 Blind Wolf                   Upstairs in Exdeath's Castle
    125 Hellraiser                   Upstairs in Exdeath's Castle
    126 Reflect Mage                 Upstairs in Exdeath's Castle
    123 Twin Lizard                  Upstairs in Exdeath's Castle
    127 Magic Dragon                 Exdeath's Castle after Kelgar transforms it
    128 Black Warlock                Exdeath's Castle after Kelgar transforms it
    129 Adamantite Golem             Exdeath's Castle after Kelgar transforms it
    xxx Imp (Castle Exdeath)         Exdeath's Castle after Kelgar transforms it
    xxx Oiseaurare (Castle Exdeath)  Exdeath's Castle after Kelgar transforms it
    xxx Jackanapes (Castle Exdeath)  Exdeath's Castle after Kelgar transforms it
    xxx Abductor (Castle Exdeath)    Exdeath's Castle after Kelgar transforms it
    130 Bandercoeuri                 Exdeath's Castle after Kelgar transforms it
    131 Iron Fist                    Exdeath's Castle after Kelgar transforms it
    133 Red Dragon                   Sometimes inside treasure chests in the
                                     Barrier Tower and randomly encountered in
                                     Exdeath's Castle after Kelgar transforms it
    134 Yellow Dragon                Sometimes inside treasure chests in the
                                     Barrier Tower and randomly encountered in
                                     Exdeath's Castle after Kelgar transforms it
    132 Blue Dragon                  Exdeath's Castle after Kelgar transforms it
    283 Carbuncle                    Boss in Exdeath's Castle after Kelgar
                                     transforms it
    284 Gilgamesh (Castle Exdeath)   Boss in Exdeath's Castle after Kelgar
                                     transforms it
    285 Exdeath (Exdeath Castle)     Boss of Exdeath's Castle after Kelgar
                                     transforms it
    
    Make sure you got the Esper Shoat (called Catoblepas in the Gameboy Advance
    translation) before you go back to Exdeath's Castle.  You won't have another
    chance to get it once you go through Exdeath's Castle.  When you're ready, head
    back to Exdeath's Castle.  You can steal a Spear from the enemy Jail Bear which
    can be found in the basement of Exdeath's Castle before you go through the top
    floors of the castle.  It's not really a very good weapon, but I note it
    because it's rare.
    
    The door that had always been locked before now is finally open.  So go through
    it and make your way to the top floor of the castle.  You'll run into a dead
    end, but when you backtrack a bit Galuf and the werewolves will open the way
    through the castle.  After that, there will be different enemies in the castle
    than there used to be.
    
    If you didn't learn it earlier, you'll be able to learn the Blue Magic spell L2
    Old from the enemy Magic Drgn.  Note that L2 Old will only work on characters
    who are at a level that is a multiple of 2 (for example, 2, 4, 6, 8, and so
    on).  If you didn't learn it earlier, you'll be able to learn the Blue Magic
    spell L3 Flare here from the enemy Red Dragon.  You have to use the Mediator's
    !Control ability on it to get it to use the spell, and even then it'll only use
    it on itself, so you have to cast the White Magic spell Wall on it so that it
    will be reflected back at you.  Note that L3 Flare will only work on characters
    who are at a level that is a multiple of 3 (for example, 3, 6, 9, 12, and so
    on).
    
    You can win a Power Staff from the enemy DarkWizard that can be found here in
    Exdeath's Castle.  It's not really a very good weapon, but I note it because
    it's rare.
    
    There are some treasure chests in hidden passages in Exdeath's Castle.  Giving
    one of your characters the Thief's Passages ability (or giving them the job of
    Thief, which automatically has the Passages ability) will help you find them.
    There are also some places in Exdeath's Castle where you have to walk through
    boiling water.  That will damage you unless your characters are Floating (which
    you can do with the Dimen Magic spell Float) or if you give one of your
    characters the Geomancer's DmgFloor ability (or give them the job of Geomancer,
    which automatically has the DmgFloor ability).
    
    Step on the skull on the ground on floor 7 and the bridge will start moving.
    Press A to stop it.  On floor 10 there will be some skulls on the ground.  Some
    of them will create or hide bridges.  Some of them won't do anything.  Some of
    them are pitfalls, so it can be helpful to give someone in your party the
    Geomancer's Pitfalls ability (or give them the job of Geomancer, which
    automatically has the Pitfalls ability) to help you avoid dropping down to the
    lower level.  Go to the skull at the top of the screen and you'll be
    transported to another area.  Search the thing in front of you and you'll get
    into a fight with Carbunkle.  When you beat him you'll gain the ability to call
    him as an Esper.  Crbnkl can be a useful defensive spell in fights against
    bosses.  It casts the White Magic spell Wall on all of your party members at
    once.  After you beat him, go back to the area with all the skull switches on
    the ground, and this time go to the skull at the bottom of the screen.  That'll
    open the bridge to the next area, so continue through the castle.
    
    On floor 11 go through the stairs on the right and get the treasures.  Then go
    back and open the treasure chest in the middle of the room, then go up the
    stairs at the top of the room.  You'll be attacked by Gilgamesh.  Gilgamesh
    won't appear unless the treasure chest in the middle of the room is open when
    you go up the stairs at the top of the room, and the treasure chest closes
    whenever you leave the room.  After you've been fighting him for awhile he'll
    change to another form.  After that, you can use the Thief's !Steal or !Capture
    commands to get the Genji Helmet from him.  It's one of the best helmets in the
    game.
    
    You'll get the general sword Excailbur after the fight.  When used with the
    Blue Magic spell GblinPnch or the Ninja's !Throw ability, it does as much
    damage as a normal weapon with an attack power of 100.  But its attack power
    when you use it normally is actually really weak, even though it says it is
    strong.  Like with the Bone Mail, you should sell it if you don't want the game
    to keep automatically equipping you with it when you change jobs or abilities.
    
    Make sure you got the Esper Crbnkl (you won't have another chance), then
    continue on through the castle.  You'll fight Exdeath.  You can learn the Blue
    Magic spell Condemn from him.  If you miss it, you'll have another chance to
    learn Condemn a little later in the game (I'll point it out).  When you beat
    him, you'll end up back near Tycoon Castle.
    
    
    ----------------------------------------------------------------------
                      WALKTHROUGH PART 38 - WORLD THREE
    ----------------------------------------------------------------------
    Spells: Magic (Song)
    Treasures: Cabin, Chicken Knife, BraveBld (if you don't get the Chicken Knife)
    New monsters in this area (GBA name):
    286 Antlion                      Boss in cave near Tule in world 3
    135 Sleepy                       World map near Surgate in world 3
    136 Triffid                      World map near Surgate in world 3
    137 Hedgehog                     World map near Surgate in world 3
    138 Python                       World map near Surgate in world 3
    139 Shadow                       World map near Surgate in world 3
    140 Elm Gigas                    World map near Surgate in world 3
    141 Desertpede                   World map near Pyramid in world 3
    142 Bulette                      World map near Pyramid in world 3
    
    Go to Tycoon (there's nowhere else you can go right now, since rivers are
    blocking your path).  Talk to the Chancellor and you'll split up.  Earlier in
    the game you couldn't get into the King's Room, but if you go there now you can
    see a flashback by reading the King's Journal.  Have Butz go talk to Cara on
    the balcony, then have them leave Tycoon.  You'll get news that a bridge has
    been built to the west, so go over it and go to the Pirates' Cave and you'll
    find your Chocobo Boco.  Boco can go over rivers, so go back to Tycoon and head
    north past it.  You can stop in Tule if you want, but there's not much to do
    there.  Continue west of Tule and you'll get attacked by an Antlion.  Faris
    will come to rescue you.  Climb up the rope and Faris will rejoin your party.
    Continue on and you'll come to Guido's Cave.  Talk to him then there'll be a
    scene and you'll go to the Ancient Library.  There you'll get the Sealed Book,
    which will let you enter the Pyramid in the Quicksand Desert.
    
    But before you go to the Pyramid, there are a few other things you can do.  Go
    to the top of the Ancient Library and one of the people will teach you the
    Magic Song.  Make sure to get the Magic Song, since you won't be able to get it
    after the next part of the walkthrough.  At this point in the game you can also
    use the "Skipping the Pyramid" bug in the Bugs section to get some items that
    you would normally have to wait until later to get.  And that bug will give you
    your only chance to get the Esper Shiva, the Charm Song, and the Love Song if
    you missed them in world one.  You have to do it before you leave the Ancient
    Library, though.  That bug works in the SNES version of the game, but it
    doesn't work in the Gameboy Advance version.  I'm not sure about the
    Playstation version.
    
    Leave the Ancient Library and head north to Castle Surgate.  Reshelve the books
    for the old lady again and go through the passage she opens.  Search the boxes
    in the room after that and you'll find a Cabin.  You wouldn't have been able to
    get this until now, since there used to be someone standing in the way.  If you
    let Lone Wolf out of jail in Worus, then he'll have taken the Cabin.  You can
    go north and visit Karnak if you want, but there's nothing to do there.
    
    Go west to the Quicksand Desert.  But before going to the Pyramid, go further
    west and into Mua.  Now the door of the house that's southwest of the pub is
    unlocked.  Make your way through the forest.  It's a twisted path with dead
    ends that you can't see, so it can be hard to get through it.  Go down, right,
    down, left, up, right, then down.  You'll get your choice of the BraveBld or
    Chicken Knife.  The Chicken Knife is probably a better choice.  See the
    information on the BraveBld and Chicken Knife in the Weapons section for more
    information.
    
    The Chicken Knife's attack power increases every time you run away from enemies
    (until it gets up to 127).  So if it isn't at 127 already, it might be good to
    spend some time running away from enemies to make it stronger.  When you're
    ready, head for the Pyramid.
    
    
    ----------------------------------------------------------------------
                        WALKTHROUGH PART 39 - PYRAMID
    ----------------------------------------------------------------------
    Spells:  Condemn (Blue, if you didn't get it earlier)
    Treasures: Ice Shield, Cursed Ring, Flame Shield, DarkMatter, White Suit,
    Elixir x2, Thornlet, Black Suit, Crystal Armor, DarkMatter, Dark Suit,
    DarkMatter x3, 8000 gil, 9000 gil, Earth Hammer, 10000 gil, Cabin, Ribbon,
    Goldpin, Guard Ring, Elixir x2, DarkMatter x2, 12000 gil
    New monsters in this area (GBA name):
    288 Gargoyle                     Boss at the entrance to the Pyramid
    143 Lamia Queen                  Pyramid
    144 Rajiformes                   Pyramid
    147 Zephyrus [Adamantite Golem, Bio Soldier] Pyramid
    147 Zephyrus [Dhorme Chimera, Ronkan Knight] Pyramid
    147 Zephyrus [Ziggurat Gigas, Tunneller]     Pyramid
    145 Ushabti                      Pyramid
    151 The Damned                   Inside treasure chests in the Pyramid and
                                     randomly encountered in the Solitary Island
                                     Temple
    153 Sekhmet                      Pyramid
    148 Mummy                        Boss in Pyramid
    149 Aspis                        Pyramid
    146 Archeosaur                   Inside treasure chests in the Pyramid
    152 Grand Mummy                  Boss in Pyramid
    150 Mecha Head                   Pyramid
    287 Melusine                     Boss at Elder Tree after the Pyramid
    
    Make your way through the Pyramid.  You'll have to do it without Lenna.  Some
    of the treasure chests here have monsters inside them.  If you didn't learn it
    earlier, you'll be able to learn the Blue Magic spell Condemn from the monster
    Cursed One that is inside some treasure chests.  Although sometimes which
    monsters you'll find in a treasure chest can vary.  You have to control the
    Cursed One in order to get it to cast Condemn, and then you have to give it an
    Ether in order for it to have enough MP to cast it.  If you don't learn it
    here, you'll have another chance to fight them a little later in the game (I'll
    point it out).
    
    The Cursed Ring has great stats, but it's cursed.  It kills you 50 seconds into
    each battle.  Note that unlike Cursed items in some other Final Fantasy games,
    this Cursed Ring will never lose its curse.  The Thornlet has the highest
    defense of any helmet in the game, but it causes you to constantly lose HP in
    battle.  Like with the Bone Mail, you should sell the Cursed Ring and Thornlet
    if you don't want the game to keep automatically equipping you with them when
    you change jobs or abilities.
    
    The enemy MachinHead in the Pyramid is the only enemy in the game that can
    defend itself against the Dragoon's !Jump ability.
    
    On Floor 5 you'll have the opportunity to randomly encounter an enemy named
    Sekmet in battle.  Normally if you kill him, he says that his brother at the
    tower will avenge him.  It's possible to steal Thief Gloves from Sekmet.  The
    Thief Glove increases the success rate of the !Steal command, which can be very
    useful.  Thief Gloves can't be bought and only one can be found.  Stealing them
    from Sekmet is the only way to get four of them.  Although like Ramuh and
    Shoat, you won't be able to encounter Sekmet again after you beat him once.  If
    you want, you can get into a fight with him, steal from him, run away, and then
    repeat the process.  Or in the SNES version of the game you can Berserk him,
    then you'll be able to beat him and then encounter him again later, since his
    being Berserked will keep the game from realizing that he was beaten.  Although
    that doesn't work in the Gameboy Advance version.  I'm not sure about the
    Playstation version.
    
    There are some treasure chests in hidden passages in the Pyramid.  Giving one
    of your characters the Thief's Passages ability (or giving them the job of
    Thief, which automatically has the Passages ability) will help you find them.
    Although here you can be dropped into the hidden passages from the floor above,
    so it's easier to discover them even if you don't use the Thief's Passages
    ability.  On Floor 8 the ground will shift in some places, and you'll have to
    wait for it to move to where you want it to be until you proceed.  And you
    should proceed over it.  But first you should fall down to the lower floor,
    where you'll be able to pick up a treasure chest that you wouldn't otherwise be
    able to get.  Then go back up and continue through the Pyramid.  At the top
    grab the tablet, then leave.  Head back towards the Ancient Library to pick up
    your airship.  You'll fight a boss along the way.
    
    
    ----------------------------------------------------------------------
                      WALKTHROUGH PART 40 - THE AIRSHIP
    ----------------------------------------------------------------------
    Spells: Power (Song), Hero (Song), Syldra (Esper), MghtyGrd (Blue)
    Treasures: 3 of the legendary sealed weapons, Ribbon, Cabin, Mirage Vest, Thief
    Knife, MagicLamp
    New monsters in this area (GBA name):
    087 Exdeath's Soul               Kuzar
    154 Slug                         World map near Castle Bal in world 3
    155 Gloom Widow                  World map near Castle Bal in world 3
    156 Mykale                       World map near Castle Bal in world 3
    174 Istory Lythos                World map near Rugor in world 3
    173 Frost Bull                   World map near Rugor in world 3
    175 Spizzner                     World map near Rugor in world 3
    196 Corbett                      Sea south of Guido's Cave in world 3
    198 Water Scorpion               Sea south of Guido's Cave in world 3
    197 Nix                          Sea south of Mirage in world 3
    199 Vilia                        Sea in southwest corner of the world in world
                                     3
    200 Gel Fish                     Sea in southwest corner of the world in world
                                     3
    201 Rukh                         Sea west of Crescent in world 3
    202 Sea Devil                    Sea west of Crescent in world 3
    203 Stingray                     The northern part of the sea that is southwest
                                     of Carwen in world 3
    
    With the airship you can fly directly into the Cleft of Dimension (the entrance
    is over Tycoon Castle) and finish the game now, if you want.  Although as Guido
    suggested, it'd probably be better to get the other three tablets so you can
    get the legendary sealed weapons first.  (Plus if you go into the Cleft of
    Dimension now, you're cheating yourself out of the part of the game where you
    get the other three tablets.)  You can go directly to the location of the
    second tablet now, but there are a lot of other things you can do before that
    too.  First, of course, fly to the Sealed Castle Kuzar and pick out three of
    the legendary sealed weapons.  Which three you should pick first depends on
    what jobs you're using now, and what type of weapons those jobs can equip.  See
    the Legendary Sealed Weapons section for information on them before making your
    choice, if you want.  Note that there are two weapons that say their names are
    Sasuke's Katana and Firebute when you look at them in Kuzar.  Those are
    actually Hardened and the Flame Whip, respectively.  Also note that the Rune
    Axe does more damage than its attack power might suggest.  See exception 3 in
    Part 5 of the Stats Section for more information.
    
    The location of the Sealed Castle of Kuzar in world 2 corresponded to the
    forest in world 1 where the powers of the four crystals gathered, where Exdeath
    was sealed.  Now in world 3 there will be an enemy that you can encounter in
    Kuzar named ExdethSoul.  Note that you actually could've predicted the location
    of the Earth Crystal using that forest's location.  If you draw a line on the
    map between the Water Crystal and the Fire Crystal, and you draw another line
    between the Wind Crystal and the Earth Crystal, then that forest is the
    location where the lines intersect each other.  Since you knew where the Wind,
    Water, and Fire Crystals were and where the forest was, you could've figured
    out the direction of the Earth Crystal.  Knowing all this doesn't help you with
    anything, but I find it interesting.
    
    Next go to Rugor and you can get a Ribbon from the girl in the armor shop
    (through a secret passage).  If you had talked to her earlier, she would've
    said she'd lost her Ribbon.
    
    Then go to Carwen.  Search the barrels in the upper right hand corner of the
    town and you'll find a Cabin.  You wouldn't have been able to get this until
    now, since there used to be someone standing in the way.  If you let Lone Wolf
    out of jail in Worus, then he'll have taken the Cabin.
    
    Next go to Crescent.  If you've played all seven of the pianos in the towns
    you've visited so far, the bard in the lower right hand corner will teach you
    the Power Song.  As a reminder, there are pianos in Tule, Carwen, Karnak,
    Crescent, Jacole, Rugor (through a secret passage), and Mua, and you can go
    back and play them now if you missed one.
    
    You can visit Jacole, Castle Bal, and Kelb too if you want, but there's nothing
    to do there.  The wolf in Kelb who was in mourning for Fang explains that Fang
    was the name of the werewolf who tried to protect the Fire Crystal.  Nobody
    ever seems to mention the soldier who died trying to protect the Water Crystal.
    You don't even learn his name.  He looked like he was from Castle Bal or Castle
    Surgate.  You can ride the Hiryuu at Castle Bal, but by this point in the game
    it can't take you anywhere new.
    
    Go to the giant waterfall near where Istory used to be.  Approach it from above
    and search and you'll find the MagicLamp.  You have to walk along rivers to get
    there, so get there by riding Boco (you probably left him near Guido's Cave).
    From Guido's Cave, ride him east, then north, then west to get there.  There
    were mountains blocking your path earlier, but the path is clear now.
    
    Next fly to Carwen.  Land your airship in the water just southwest of Carwen.
    Sail around in the part of that sea that is as far north as you can get, and
    eventually you'll encounter the enemy Stingray.  It's found in the same part of
    the sea as Sahagin, Sea Avis, and Th.Anemone.  You can learn the Blue Magic
    spell MghtyGrd (a.k.a. Big Guard) from Stingray.  Note that you must use the
    Mediator's !Control ability to get it to cast the spell on you.  MghtyGrd can
    be a useful defensive spell in fights against bosses.  It casts the White Magic
    spells Armor and Shell and the Dimen Magic spell Float on all of your party
    members at once.  You can steal the RuneEdge from the Stingray.  The RuneEdge
    can be one of the most powerful weapons in the game.  It does more damage than
    its attack power might suggest.  See exception 3 in Part 5 of the Stats Section
    for more information.
    
    Take your airship to the southernmost piece of land on the map, southwest of
    Crescent.  Walk around in the small forest there, and eventually you'll enter
    the town of Mirage.  You can enter the pub from the back.  Search the barrels
    there for a Thief Knife.  Downstairs you'll find someone who says he'll give
    you a gift if you take a trip around the world on a Chocobo.  So go back and
    get Boco.  In world 3, the continents make something of a ring around an inner
    ocean (the part with Crescent and Mirage is especially pronounced).  Ride Boco
    around that ring.  When you get back to your starting point, take the airship
    back to Mirage, and the guy there will give you the Mirage Vest.
    
    Talk to everyone in Mirage.  The weapon, armor, and magic shops have two
    salesmen each.  Give one of your characters the Thief's Passages ability (or
    give them the job of Thief, which automatically has the Passages ability) so
    they'll be able to see the hidden passages.  Searching the box in the armor
    shop will open the path to the second salesman.  You can get to the second
    salesman in the magic shop by entering the shop from the left.  The back
    entrance to the pub will lead to the second weapons salesman.  There will be
    one door that you can't open now, but you will come back to it later in the
    game.  The Black Chocobo is in Mirage (it's through a hidden passage).
    Catching it will let you fly it in addition to the airship, which can be useful
    since the airship can't land in forests, but the Black Chocobo can.  But you
    don't need the Black Chocobo just yet.  For now just buy new equipment and
    magic in the shops and play the piano (it's also through a hidden passage).
      Mirage's items shop sells Elixirs, so consider buying them too.
    
    Now that you've played the last piano, go back to Crescent and the bard will
    teach you the Hero Song.
    
    Then go back and take your airship to the Pirates' Cave.  There you'll get the
    Esper Syldra.
    
    At this point you can also go back and get any spells that you missed in World
    One.  Some of the Blue Magic spells won't be available in the same places that
    they were available in World One, but you can still get all of them (although
    you won't get another chance to get some of them until later in the game).  See
    the magic sections to find out where in this world you can get spells that you
    missed earlier.  Note that if you missed the Esper Shiva, the Charm Song, the
    Love Song, the Esper Shoat, the Esper Crbnkl, or the Magic Song, then you won't
    be able to get them anymore.
    
    
    ----------------------------------------------------------------------
                          WALKTHROUGH PART 41 - ODIN
    ----------------------------------------------------------------------
    Spells:  Odin (Esper)
    New monsters in this area (GBA name):
    290 Odin                         Boss in Castle Bal basement in world 3
    
    This part of the walkthrough is optional, and it's fairly tough.  You can skip
    it and come back later if you want to, but you should be able to handle it now.
    Go through the Cave of Jacole.  Press the switches and search the treasure
    chests (even the empty ones) to open paths.  There's one wall with a line of
    switches.  Only one of them will open the path to the next area, and its
    location changes.  As one of the people in Jacole said, if you wait patiently,
    the right one will be highlighted.  You may remember that in world 1 you could
    climb the wall at the end and come up outside.  Now you'll come up in the
    basement of Castle Bal, which is now nearby.  You can go down and unlock the
    door, then rest and save and come back if you want to (once you unlock the
    door, you'll be able to come back through it).  Go north to the top of the
    basement and fight Odin.  When you beat him you'll gain the ability to call him
    as an Esper.
    
    
    ----------------------------------------------------------------------
                        WALKTHROUGH PART 42 - BAHAMUT
    ----------------------------------------------------------------------
    Spells:  Bahamut (Esper)
    New monsters in this area (GBA name):
    184 Ankheg                       World map in desert near Phoenix Tower in
                                     world 3
    185 Ammonite                     World map in desert near Phoenix Tower in
                                     world 3
    186 Landcrawler                  World map in desert near Phoenix Tower in
                                     world 3
    298 Bahamut                      Boss on North Mountain in world 3
    
    This part of the walkthrough is optional and fairly tough too.  You can skip it
    and come back later if you want to, but you should be able to handle it now.
    Go back to Mirage and get the Black Chocobo, then fly it to the desert in the
    northeast.  Land in the forest and walk to the North Mountain.  The enemies in
    the desert are fairly tough.  Although they're not too tough.  The toughest of
    them is the Land Crawl.  It sometimes takes a particularly long time to run
    away from the Land Crawl, so if you want to run away from it you should use the
    Thief's !Escape ability or the Ninja's !Smoke ability.
    
    Go to the top of the mountain and you'll fight Bahamut.  When you beat him
    you'll gain the ability to call him as an Esper.  He attacks with some pretty
    tough spells, so it can be helpful to use the Blue Magic spell MghtyGrd.  Some
    of his spells can be reflected with the Esper Crbnkl, or if you don't have
    that, you could use the White Magic spell Wall.
    
    
    ----------------------------------------------------------------------
                     WALKTHROUGH PART 43 - PHOENIX TOWER
    ----------------------------------------------------------------------
    Spells:  Roulette (Blue), Phenix (Esper)
    Treasures: 5000 gil, PhenixDwn, 10000 gil, PhenixDwn, 15000 gil, PhenixDwn,
    20000 gil, PhenixDwn, 25000 gil, Aviskill
    New monsters in this area (GBA name):
    187 Lemure                       Phoenix Tower
    188 Parthenope                   Phoenix Tower
    189 Cherie                       Phoenix Tower
    xxx Bandercoeuri (Phoenix Tower) Guards stairwells in Phoenix Tower
    xxx Liquid Flame (Phoenix Tower) Guards stairwells in Phoenix Tower
    xxx Kuza Beast (Phoenix Tower)   Guards stairwells in Phoenix Tower
    xxx Soul Cannon (Phoenix Tower)  Guards stairwells in Phoenix Tower
    190 Magic Pot                    Inside a pot in the Phoenix Tower
    
    This part of the walkthrough is optional and fairly tough too.  You can skip it
    and come back later if you want to, but you should be able to handle it now.
    Go to the Phoenix Tower in the southwest corner of the desert in the northeast
    (the same desert with Bahamut).  Make your way up the tower.  The stairs in
    some rooms will be hidden, but if you search the front of the pillar in the
    middle of the room the stairs will be revealed.  In each room there are two
    places you could search to reveal the stairs (to the left of center or to the
    right of center).  Searching one of them will make you fight an enemy before
    the stairs are revealed; searching the other will reveal the stairs without a
    fight.  I've read that the Playstation version of Final Fantasy 5 randomly
    picks which place will have an enemy and which won't, and it's different every
    time.  But for the people who are playing the Super Nintendo version, here is a
    list of which place is free of enemies on each floor:
    
    1F:  Left
    3F:  Left
    4F:  Right
    7F:  Left
    8F:  Left
    9F:  Right
    12F:  Left
    13F:  Left
    14F:  Right
    17F:  Left
    18F:  Left
    19F:  Right
    22F:  Right
    23F:  Left
    24F:  Right
    26F:  Left
    27F:  Left
    28F:  Right
    
    You can't run away from the enemies you find in the Phoenix Tower.  You can
    learn the Blue Magic spell Roulette from the enemy Bella Donna in the Phoenix
    Tower.
    
    If you search the pots on some floors you'll find treasures.  When you search
    some pots you'll encounter Magic Pots.  They're very difficult to beat by
    attacking them.  You can run away if you want, but they ask you to give them an
    Elixir, and if you do, then they will be the ones to leave the fight, and when
    they do, you'll get 100 ABP.  You might have to give them more than one Elixir
    to get them to leave.  If you give them one Elixir and they don't leave, you
    will not be able to cast the Dimen Magic spell Reset to start the battle over
    from the beginning in the hopes that the Magic Pot will leave after only one
    Elixir.  You can't cast magic during the fights with Magic Pots.  But you can
    use the Wonder Rod as an item in battle when you have it equipped (press up
    from the item list during a battle to access the weapons you have equipped),
    and that will cast Reset.  The Wonder Rod is found in the Fork Tower, which is
    a later part of the walkthrough.  So people who are really concerned about
    saving Elixirs can wait until after the Fork Tower to do this part.
    
    Although if you want, you could try to actually beat the Magic Pots in a fight.
    They're another one of Final Fantasy 5's super enemies.  They have very high
    defense and very high HP and they periodically refill themselves to full HP, so
    you have to do a lot of damage to them very quickly, before they have a chance
    to refill their HP.  See the Super Enemies Strategies section of this guide for
    tips on how to beat them.
    
    Make your way to the top of the tower.  There'll be a scene during which you
    can either answer Yes or No to a question.  The answer doesn't matter.  Get the
    Esper Phenix, then leave.  Walk back to the Black Chocobo and fly back to the
    airship.
    
    
    ----------------------------------------------------------------------
                 WALKTHROUGH PART 44 - SOLITARY ISLAND TEMPLE
    ----------------------------------------------------------------------
    Spells:  Condemn (Blue, if you didn't get it earlier), MindBlst (Blue)
    Treasures: 12000 gil, HiPotion, Protect Drink, Elixir, 9000 gil, RisinSun,
    Guard Ring, Crystal Helmet, Ether, Beastkill, Ether, DragnFang, DarkMatter,
    Circlet, 3 of the legendary sealed weapons
    New monsters in this area (GBA name):
    157 Executor                     Solitary Island Temple
    158 Oiseaurare                   Solitary Island Temple
    161 Tot Aevis                    Solitary Island Temple
    159 Shadow Dancer                Solitary Island Temple
    160 Numb Blade                   Solitary Island Temple
    xxx Covert                       Sometimes inside one of the treasure chests in
                                     the Solitary Island Temple
    xxx Pantera                      Sometimes inside one of the treasure chests in
                                     the Solitary Island Temple
    289 Wendigo                      Boss of Solitary Island Temple
    
    Now it's finally time to get the second tablet.  Go to the temple on the big
    bridge and make your way through it (it's just east of Castle Bal).  There are
    some treasure chests in hidden passages in the Solitary Island Temple.  Giving
    one of your characters the Thief's Passages ability (or giving them the job of
    Thief, which automatically has the Passages ability) will help you find them.
    
    Walk up to the air duct when you see it, and you'll get sucked into another
    room.  It's a dead end, but it has two switches.  Going back to the air duct
    will take you to one of four rooms depending on whether each switch is up or
    down.  Make sure to go to the rooms with treasure chests with 9000 gil and an
    Elixir before continuing through the temple.  Also, search the walls around the
    bottom of the room with the switches and you'll find a HiPotion and a Protect
    Drink.
    
    In the last room with the air duct there is a treasure chest with a RisinSun in
    it.  That treasure chest has a monster in it.  It can be either the monster
    Invisible or the monster Pantera.  They're both pretty interesting monsters,
    and they can both only be found in this treasure chest.  If you want to see
    both of them, you can open the treasure chest and get into a fight with one,
    check it out, then before the fight ends you can run away and open the treasure
    chest again in the hopes of getting into a fight with the other one.  The
    monster Pantera uses the Image command, which creates additional fake copies of
    him, and you can only damage the real one.  When you kill the first copy of the
    monster Invisible, he'll use a different type of Image command, which creates
    two more Invisibles, but they're in the same place.  You can tell by the
    shadow.  It's not as cool looking as Pantera's Image, but it's still kind of
    neat.
    
    There are some pitfalls in the Solitary Island Temple, so it can be helpful to
    give someone in your party the Geomancer's Pitfalls ability (or give them the
    job of Geomancer, which automatically has the Pitfalls ability) to help you
    avoid dropping down to the lower level.
    
    If you didn't learn it earlier, you can learn the Blue Magic spell Condemn here
    from the enemy Cursed One.  You have to control them in order to get them to
    cast it, and then you have to give them an Ether in order for them to have
    enough MP to cast it.
    
    At the end of the temple you'll fight the boss Stalker when you get the second
    tablet.  You can learn the last Blue Magic spell, MindBlst, from Stalker.  If
    you miss it, you'll have another chance to learn MindBlst later, but not until
    the game is almost over.
    
    Stalker has three decoys that all look like him.  When you hit a decoy it won't
    do any damage.  So it'll take awhile to beat him, since you'll waste a lot of
    time hitting the wrong one.  When you do hit the right one, it'll randomly
    switch to a different one.  And attacks that target multiple enemies will cause
    them to counterattack.  Leave the temple once you beat him.  Fly to the Sealed
    Castle Kuzar and pick out three more of the legendary sealed weapons.
    
    
    ----------------------------------------------------------------------
                       WALKTHROUGH PART 45 - FORK TOWER
    ----------------------------------------------------------------------
    Spells:  Holy (White), Flare (Black)
    Treasures: Ether, Wonder Rod, HiPotion, Defender
    New monsters in this area (GBA name):
    162 Tiny Mage                    Fork Tower
    163 Chrono Controller            Fork Tower
    164 Flaremancer                  Fork Tower
    165 Dueling Knight               Fork Tower
    166 Iron Muscles                 Fork Tower
    167 Berserker                    Fork Tower
    292 Omniscient                   Boss of Fork Tower
    291 Minotaur                     Boss of Fork Tower
    
    When you get the stone tablet in the Solitary Island Temple, the entrance to
    the Fork Tower will be opened.  So head there next.  It's just west of
    Crescent.  In Crescent, Mid is concerned that Cid is trapped underneath it.
    You'll have to divide your party into two groups for the Fork Tower.  I found
    the tower of magic on the left to be tougher than the tower of power on the
    right, so I recommend that you send your two best magic users left, and send
    whoever is leftover right.  (That's why, when you first got your jobs, I
    recommended that you make Galuf and Faris magic users, since Cara and Faris are
    naturally stronger at magic than Butz, and they should be more experienced than
    Lenna, since she missed out on the experience that the others gained in the
    Pyramid.)  Summon Magic works well here, so pick people who have that.  Give
    your characters in the left tower weapons that increase their magic power, even
    if those weapons have a weak attack power.
    
    Make your way up the tower.  You actually can use physical attacks in the tower
    of magic and you can use magic attacks in the tower of power, but doing so can
    result in overwhelming counterattacks.  Although if your attack kills the
    enemy, it won't be able to counterattack you.  Note that you can use healing
    magic on yourself in the tower of power without consequences.  It sometimes
    takes a particularly long time to run away from the enemies in the Fork Tower,
    so if you want to run away from them you should use the Thief's !Escape ability
    or the Ninja's !Smoke ability.
    
    You can steal a Thunder Whip from the enemy Flare that can be found here in the
    left tower.  It's not really a very good weapon, but I note it because it's
    rare.
    
    At the top you'll fight Minotauros, the boss of the tower of power first.  If
    you defeated Sekmet in the Pyramid normally, he said that his brother at the
    tower will avenge him.  Minotauros is presumably Sekmet's brother.  Prove
    Sekmet wrong.
    
    After you beat Minotauros the other group will have to fight Omniscient.  You
    can reflect his spells with the White Magic spell Wall or the Esper Crbnkl.
    You may have to put up your Walls multiple times if they wear off.  The Esper
    Syldra will do the most damage to him.  You can steal the rare accessory
    CornaJar from Omniscient.
    
    After you beat Omniscient you'll get the spells Holy and Flare and the tower
    will disappear, revealing the area where you first found the airship.  Go there
    and you'll find Cid, who will work on your airship so it can be a submarine
    too.  You can do the rest of the game out of order, if you want.
    
    Note that underwater, just south of Karnak (it's not marked on the world map),
    is a shrine with a man who will tell you some of the statistics of your party
    (including what percentage of the hidden treasures you've found so far).  Note
    that all of the hidden treasures in the game are listed in this walkthrough.
    Also note that you can get credit for getting 100% of the treasures even if you
    let Lone Wolf out of jail in Worus (even though he takes some of the treasures
    himself).
    
    Also note that underwater, just east of Mirage and a little south, is a smiley
    face.  It doesn't do anything.
    
    
    ----------------------------------------------------------------------
                 WALKTHROUGH PART 46 - WORUS TOWER REVISITED
    ----------------------------------------------------------------------
    Treasures:  None
    New monsters in this area (GBA name):
    297 Famed Mimic Gogo             Boss of Sunken Worus Tower
    
    Go underwater, look at your map, and go to the mark in the northeast (it's
    southwest of Carwen).  It's the Worus Tower that sunk back at the beginning of
    the game.  You'll only have a limited time in it, so you can use the Thief's
    Dash ability to move faster.  Note that Thieves use the Dash ability
    automatically, so if you have a Thief in your party, they don't have to equip
    the Dash ability.  You can also save time by running away from enemies instead
    of fighting them, if you want to.
    
    Make your way through the tower.  There's a treasure chest half way through
    that will reset the timer.  If you get that treasure chest then leave the tower
    and come back, you'll still be able to get it again and reset the timer again.
    If you're playing the Super Nintendo version of Final Fantasy 5 on your
    computer (with a ROM), then you can use a Hex Editor to give yourself extra
    time.  See the Hacking section for more information.
    
    At the end of the tower you'll find the crystal piece that you had to leave
    behind at the beginning of the game.  You'll have to fight Gogo for it.  Gogo's
    a Mimic.  He says he'll do what you do, and advises you to do what he does.  If
    you attack him physically, he'll respond with an overwhelming physical attack.
    And if you attack him with magic, he'll respond with an overwhelming magic
    attack.  And after you've done a fair amount of damage to him, he'll attack
    over and over again, overwhelmingly, even if you stop attacking.  But if you
    never attack him, then he won't attack you.  Mimic that by not attacking him
    some more, and after a few minutes of sitting there staring at each other,
    he'll congratulate you and give you the crystal piece.  Note that you can steal
    the rare helmet Goldpin from Gogo.
    
    Although if you're up for a real challenge, you could try to actually beat him
    in a fight.  He's another one of Final Fantasy 5's super enemies.  He's
    probably the toughest of all of them.  See the Super Enemies Strategies section
    of this guide for tips on how to beat him.  If you do want to fight him, you
    might need to skip this part of the walkthrough and come back to it at the end
    of the game when you've built up your level and gained new abilities and gotten
    better equipment.
    
    Once you have the Mimic job, leave the tower and consider switching some of
    your characters to Mimic.  Gaining ABP in the Mimic job could hypothetically be
    useful, but learning its ability for use with other jobs is a low priority.  If
    you want to use the !Mimic ability, you might as well just be a Mimic, and you
    don't have to gain ABP for the Mimic to use its own !Mimic ability.  So there's
    not a lot of need to spend time gaining ABP for this job.
    
    
    ----------------------------------------------------------------------
                      WALKTHROUGH PART 47 - GREAT TRENCH
    ----------------------------------------------------------------------
    Spells:  Meteo (Dimen)
    Treasures: Water Scroll, Flame Ring, DragnFang, Ether, PhenixDwn, Kaiser
    Knuckles, 3 of the legendary sealed weapons
    New monsters in this area (GBA name):
    168 Unknown (Spore, 2nd form)    Great Trench
    169 Unknown (Blob)               Great Trench
    170 Unknown (Worm)               Great Trench
    171 Unknown (Spore, 1st form)    Great Trench
    172 Unknown (Skeleton)           Great Trench
    293 Triton                       Boss of Great Trench
    294 Nereid                       Boss of Great Trench
    295 Phobos                       Boss of Great Trench
    
    Go underwater, look at your map, and go to the mark in the southeast (it's
    north and a little east of Crescent).  Make your way through the Great Trench.
    Some of the switches in it will open doors or create bridges, and some of them
    will drop you to the level below.  There are some places there where you have
    to walk through magma.  That will damage you unless your characters are
    Floating (which you can do with the Dimen Magic spell Float) or if you give one
    of your characters the Geomancer's DmgFloor ability (or give them the job of
    Geomancer, which automatically has the DmgFloor ability).
    
    Eventually you'll come to the Dwarf Kingdom.  One of the dwarves says that if
    you return the MagicLamp to its original place, its power will revive.  That
    original place is the lower right hand corner of the room right after the Dwarf
    Kingdom (the room with the white water in it).  When you walk into that spot,
    there will be a bright blue flash of light.
    
    In the next room, a door will open when you open a treasure chest next to it.
    Although at first, you won't be able to get through the door because lava will
    block your path.  Press all the switches in the room, then you'll be able to
    get through.  Get the third tablet at the end and you'll fight some bosses.  As
    long as one of them is still alive, the others will come back to life shortly
    after you kill them.  So try to kill them all at once using attacks that hit
    all enemies for about the same amount of damage.  Leave after you beat them.
    Fly to the Sealed Castle Kuzar and pick out three more of the legendary sealed
    weapons.
    
    
    ----------------------------------------------------------------------
                      WALKTHROUGH PART 48 - ISTORY FALLS
    ----------------------------------------------------------------------
    Spells:  Leviathan (Esper)
    Treasures: Ether, TurtleShell, Air Lance, Giant Drink, RuneEdge, Guard Ring,
    PhenixDwn, Wall Ring, Artemis Bow, 12000 gil, Enhancer, Aegis Shield, Pinwheel,
    Giant Axe, 3 of the legendary sealed weapons
    New monsters in this area (GBA name):
    178 Mercury Bat                  Istory Falls
    179 Coral                        Istory Falls
    183 Tonberry                     Istory Falls
    180 Aquagel                      Istory Falls
    181 Steel Fist                   Sometimes inside one of the treasure chests in
                                     the Pyramid and randomly encountered in Istory
                                     Falls
    182 Alchymia (Red Dragon)        Istory Falls
    182 Alchymia (Ghidra)            Istory Falls
    182 Alchymia (Bone Dragon)       Dummy enemy?
    296 Leviathan                    Boss of Istory Falls
    
    While underwater, look at your map, and go to the mark in the northwest (it's
    south of Istory Falls).  Go through the cave there and you'll end up on the
    surface, just east of the giant waterfall near where Istory used to be.  Walk
    into the waterfall and make your way through the area you find there.  You can
    get to lower levels by sliding down waterfalls.  There's nothing you can get
    here by walking up into the waterfalls, so don't bother trying.  Istory Falls
    has some areas with hidden passages that even the Thief's Passages ability
    won't let you see.  But you can see them when you get really close to them.
    There's a RuneEdge hidden in one of them in the lower right hand corner of
    floor B2.
    
    On the left side of floor B2 there's a treasure chest with a Guard Ring on the
    other side of a waterfall.  You have to press a switch to stop the waterfall,
    then get the treasure.
    You'll have to use the Thief's Dash ability (press the cancel button while
    walking to move faster) to be able to get the treasure before the waterfall
    starts again.  Note that Thieves use the Dash ability automatically, so if you
    have a Thief in your party, they don't have to equip the Dash ability.  You
    won't be able to walk up that waterfall no matter how fast you move, even
    though it kind of looks like you can.
    
    There are some pitfalls in Istory Falls, so it can be helpful to give someone
    in your party the Geomancer's Pitfalls ability (or give them the job of
    Geomancer, which automatically has the Pitfalls ability) to help you avoid
    dropping down to the lower level.
    
    Before you get the treasure chests on floor B5, press the switches near them.
    That'll spring the traps.  After you get all the treasures, continue on by
    jumping down the hole near the Giant Axe.  Grab the tablet.  Leave by walking
    into the waterfall at the bottom of the room.  You can get the Esper Leviathan
    on your way out if you want, but you'll have to fight him first.  It's
    optional.  Then fly to the Sealed Castle Kuzar and pick out the last three
    legendary sealed weapons.
    
    If you're playing the Gameboy Advance version of the game, then after you get
    the last of the legendary sealed weapons, someone will give you a message that
    there was an earthquake to the south.  Fly your airship south, and just west of
    Phantom Village you'll see an area where the ocean is bubbling.  Go underwater
    in your submarine, and you'll find a cave there.  In the cave you'll get three
    more jobs:  Oracle, Cannoneer, and Gladiator.  You'll meet a man there who says
    he'll sell you ingredients for the Cannoneer's ability.  You can find him in
    the inn in Crescent.  There are two doors and a switch in the room where you
    get the new jobs, but you can't do anything with them yet.  But don't worry,
    you'll be able to come back for them later in the game.  Those jobs and the
    cave aren't available in the SNES or Playstation versions of the game.  I don't
    yet have recommendations about whether or not you should use the Oracle,
    Cannoneer, Gladiator, or Necromancer jobs.  And my recommendations about the
    other jobs were made without taking into account the alternatives presented by
    the Oracle, Cannoneer, Gladiator, or Necromancer jobs.
    
    
    ----------------------------------------------------------------------
               WALKTHROUGH PART 49 - CLEFT OF DIMENSION, PART 1
    ----------------------------------------------------------------------
    Treasures (listed separately by subsection):
    Desert: None
    Ruins: Ether, Cabin, DarkMatter, Elixir x2, Drain Sword
    Town: None
    Forest: DragnFang, Ribbon, Enhancer, Lillith Rod
    Cave: Angel Ring, Coral Ring
    New monsters in this area (GBA name):
    204 Grenade                      Ruins of the Cleft of Dimension
    205 Baldanders                   Ruins of the Cleft of Dimension
    206 Death Dealer                 Ruins of the Cleft of Dimension
    207 Level Checker                Ruins of the Cleft of Dimension and Sunken
                                     Worus Tower
    208 White Flame                  Forest of the Cleft of Dimension
    209 Moss Fungus                  Forest of the Cleft of Dimension
    210 Farfarello                   Forest of the Cleft of Dimension
    300 Calofisteri                  Boss of Forest of the Cleft of Dimension
    211 Orukat                       Cave of the Cleft of Dimension
    212 Great Dragon                 Cave of the Cleft of Dimension
    213 Achelon                      Cave of the Cleft of Dimension
    311 Omega                        Cave of the Cleft of Dimension
    
    You have now done everything there is to do before going to the Cleft of
    Dimension.  So get ready to fly the airship into the hole where Tycoon Castle
    used to be.  Before you go into the Cleft of Dimension, I recommend that you
    buy a bunch of Cabins.  There are no inns inside the Cleft of Dimension where
    you can recover your HP, but toward the end there are a few save points where
    you can rest using a Cabin.
    
    Go into the Cleft of Dimension and make your way through the desert and ruins.
    You can heal at the pot in Mirage.  Leave the town and make your way through
    the forest.  You can't cast the Dimen Magic spell Exit in the forest (or in the
    Void that you'll find later in the Cleft of Dimension), so if you want to leave
    the Cleft of Dimension, go to another part of it and cast Exit there.  At the
    end of the forest there will be a tree with a hole in it.  Search the hole to
    create an opening to another part of the Cleft of Dimension.  You'll have to
    fight a boss before continuing.  In the cave there is one waterfall that's
    hiding an entrance to another room.  Walk into the waterfalls to find it.
    There's an Angel Ring in the hidden room.
    
    On the lower section of the cave there is a machine visibly walking around.
    He's Omega, another one of Final Fantasy 5's super enemies.  He's optional, so
    you don't have to fight him if you don't want to.  And you don't get anything
    valuable for beating him, but you can try it if you want.  See the Super
    Enemies Strategies section of this guide for tips on how to beat him.  You
    should save before you fight him.  There's a save spot in the cave, but you
    might miss it if you slid down the waterfall from the upper level to the lower
    level, rather than taking the stairs in the room next to the waterfall.
    
    You might want to skip Omega then come back to him at the end of the game when
    you've built up your level and gained new abilities and gotten better
    equipment.  There are enemies towards the end of the game that give you a huge
    amount of experience and ABP, so you can build up your levels quickly by
    fighting against them.
    
    
    ----------------------------------------------------------------------
               WALKTHROUGH PART 50 - CLEFT OF DIMENSION, PART 2
    ----------------------------------------------------------------------
    Spells:  Ramuh (Esper, if you didn't get it earlier)
    Treasures (listed separately by subsection):
    Library: None
    Towers: None
    Castle: Thor Hammer, Running Shoes, Red Shoes, Rainbow Suit, ManEater
    New monsters in this area (GBA name):
    299 Apanda                       Boss of Library of the Cleft of Dimension
    214 Ninja                        Towers of the Cleft of Dimension
    215 Dragon Aevis                 Towers of the Cleft of Dimension
    220 Iron Giant                   Castle of the Cleft of Dimension
    216 Sword Dancer                 Castle of the Cleft of Dimension
    217 Death Claw                   Castle of the Cleft of Dimension
    218 Fury                         Castle of the Cleft of Dimension
    219 Yojimbo                      Castle of the Cleft of Dimension
    302 Alte Roite                   Castle of the Cleft of Dimension
    303 Jura Aevis                   Castle of the Cleft of Dimension
    301 Azulmagia                    Boss in Castle of the Cleft of Dimension
    304 Catastrophe                  Boss in Castle of the Cleft of Dimension
    305 Halicarnassus                Boss in Castle of the Cleft of Dimension
    306 Twintania                    Boss in Castle of the Cleft of Dimension
    
    Continue past Omega and you'll enter a library.  You can read the two books
    highlighted at the back of the room.  When you try to read the book on the
    table you'll be attacked by a boss named Apanda.  He's the master of Byblos,
    whom you fought in the Ancient Library.  Apanda is weak against fire (not
    surprising for something you found in a book).  And if you use the Esper Ifrit
    (the protector of libraries) on him, then he'll waste a turn cowering in fear.
    You can steal the throwing weapon Soot from Apanda, and you can win another one
    from him.  It's not really a very good weapon, but I note it because it's rare.
    
    After you beat Apanda, turn around and leave the room again.  There's a
    dimensional switch in the book.  When the book is closed, the door in the
    library will take you back to the cave.  When the book is open, the door in the
    library will take you to a new section with towers.  There are some pretty
    obvious invisible bridges in the towers section (and there are a few places
    that look like they might have an invisible bridge, but they don't).  Use the
    Thief's Passages ability to see them if you really want to.  Make your way
    through the towers section and you'll come to a castle.  There are three bosses
    in the castle section, and that's not counting the optional bosses.  You may
    come to a door that you can't open for now, but don't worry about it.
    
    Make your way to the jail area.  First I suggest you fight Apocalypse, the guy
    in the lower left hand corner.  He's optional, but you'll have access to a save
    spot after you beat him.  Apocalypse is a Blue Mage, with access to many of the
    same Blue Magic spells that you can learn.  I've seen it said that if you miss
    getting one of the Blue Magic spells, you could try learning it from him.
    That's possible for many of them, I suppose, but it seems a bit impractical to
    me, and there are other ways of learning the Blue Magic spells (see the Blue
    Magic sections).  Plus, there are some Blue Magic spells that he doesn't know.
    That includes some that he can never know, plus some that you can actually
    teach him (Aero 3, AquaRake, Blowfish, Exploder, Hammer, L.3 Flare, and
    Vampire).  Teaching him Exploder is an interesting way to beat him (since then
    he'll use it, which kills him).  You can steal a Giant Glove from Apocalypse.
    It's not really a very good accessory, but I note it because it's rare.
    
    Save after you beat Apocalypse, then continue through the castle.  The treasure
    chest in the cell towards the upper right has Red Shoes, and the treasure chest
    in the cell in the bottom right has a Rainbow Suit.  You don't have to get
    them, and if you do, you might have to fight some of the green guys running
    around in the cells (although it's possible to avoid them and still get the
    treasures, if you want to).  When you're ready to proceed, talk to the gray
    thing in the upper right hand cell and you'll fight him, Catastroph, the first
    mandatory boss of the castle.  Catastroph uses the Earth Shaker spell, which
    can do a fair amount of damage.  But if you keep your characters Floating, then
    he won't cast Earth Shaker.  Note that you can cast the Dimen Magic spell Float
    on yourself before the battle even starts.
    
    Continue through the castle.  Outside, in the next section, you have another
    chance to encounter Ramuh if you missed him before.  When you beat him you'll
    get the item Ramuh, and when you use that item, you'll be able to call Ramuh as
    a spell.  After you beat him once, you won't encounter him again.  Make sure to
    get the ManEater through the secret passage in the section on the left.  Inside
    the castle you can go back to the door you couldn't open earlier, from the
    other side this time, where there's a switch that'll open the door.  There
    isn't really any point in that, though.  When you try to continue to the next
    room, you'll be pulled onto the throne.  Try to leave again, and you'll fight
    Halicarnaso, the next mandatory boss.  He'll start out by trying to turn you
    all into frogs.  Although if you cast toad on your party members yourself
    before the start of the fight, then his attack will backfire, and turn you back
    into humans (although you don't need to do this, and shouldn't, with characters
    who are immune to being turned into frogs during battle).  Halicarnaso will
    have a strong counterattack to Summon Magic, so don't use any of it against him.
    
    Once you beat him, continue through the castle, and on the roof you'll fight
    Twin Tania, the last mandatory boss of this section.  Twin Tania sometimes
    casts Mega Flare as a counterattack when you use magic to attack him.  And he
    sometimes casts Tidal Wave as a counterattack when you attack him physically.
    Mega Flare can be reflected with the White Magic spell Wall or the Esper
    Crbnkl.  The damage from Tidal Wave can be absorbed by Coral Rings.  You can
    leave the Cleft of Dimension and buy Coral Rings in Mirage, or you can steal
    them from Bella Donna in the Phoenix Tower.
    
    In the library of the Cleft of Dimension there was a book that said that Giga
    Flare leaves a moment of vulnerability during preparation.  Twin Tania is the
    one who uses Giga Flare.  So when it says he's charging up for Giga Flare, you
    can attack him without him counterattacking, and you can use a lot of spells
    that wouldn't ordinarily work on bosses (like the instant death attack of the
    Esper Odin).  You can steal a Giant Axe from Twin Tania when it's charging up
    for Giga Flare.  It's the best axe in the game, although there are other
    weapons that are better.  If you beat Twin Tania when it is not charging up for
    Giga Flare, then there's a chance that you'll win the Tinker Bell.  It's the
    best bell in the game, although there are other weapons that are a lot better.
    
    Note that you can steal the Tempest Katana from an enemy named Bodyguard that
    can be found here on the roof of the castle.  It's a very powerful weapon.
    
    
    ----------------------------------------------------------------------
                        WALKTHROUGH PART 51 - THE VOID
    ----------------------------------------------------------------------
    Spells:  MindBlst (Blue, if you didn't learn it earlier)
    Treasures: Pinwheel x2, Elixir, Ragnarok, Pinwheel
    Steal:  Genji Shield, Genji Armor
    New monsters in this area (GBA name):
    221 King Behemoth                Void at the end of the Cleft of Dimension
    223 Necromancer                  Void at the end of the Cleft of Dimension
    224 Gorgimera                    Void at the end of the Cleft of Dimension
    225 Mindflayer                   Void at the end of the Cleft of Dimension
    226 Crystelle                    Void at the end of the Cleft of Dimension
    228 Mover                        Void at the end of the Cleft of Dimension
    222 Crystal Dragon               Void at the end of the Cleft of Dimension
    227 Belphegor                    Void at the end of the Cleft of Dimension
    307 Gilgamesh (X-Zone)           Boss in Void at the end of the Cleft of
                                     Dimension
    312 Shinryu                      Inside a treasure chest in the Void at the end
                                     of the Cleft of Dimension
    309 Barrier                      Boss in Void at the end of the Cleft of
                                     Dimension
    308 Necrophobe                   Boss in Void at the end of the Cleft of
                                     Dimension
    310 Gilgamesh (Necrofobia)       Appears during the fight with Necrofobia in
                                     the Void at the end of the Cleft of Dimension
    313 Exdeath (Final)              Boss of Void at the end of the Cleft of
                                     Dimension
    314 Neo Exdeath                  Boss of Void at the end of the Cleft of
                                     Dimension
    
    After you beat Twin Tania, go up the bridge and make your way through the Void.
    Rather than take stairs in the void, you'll move from area to area via warp
    points like the one on which you start.  The enemies here are very, very tough.
    Good luck.  But they give a lot of ABP when you beat them, so this can be the
    best place to gain new abilities.  A typical fight in the Void can give you 30
    ABP, and in the second and fourth areas you'll have a chance of randomly
    encountering enemies called Movers, and if you beat them you'll get 199 ABP.
    Although Movers sometimes end the fight early, so in order to get the ABP
    you'll have to beat them quickly before they can do that.  The enemies here
    don't give you experience points, so while this can be a good place to gain new
    abilities, you should go back to the castle section to gain experience.  You
    can get a lot of experience from Iron Giants, who can be found easily in the
    room right before the castle's roof.
    
    If you fought Gilgamesh at the top of Exdeath's Castle, then he was sent to the
    Cleft of Dimension at the end of the fight.  You'll fight him again here.  You
    can use the Thief's !Steal or !Capture commands to get the Genji Shield from
    him.  It's a great shield.  Although I think he won't be there in the Void for
    you to fight him if you didn't fight him towards the end of Exdeath's Castle.
    
    Make your way through the void.  If you didn't learn the Blue Magic spell
    MindBlst earlier, then you can learn it here from a Mind Mage.
    
    Do not open the treasure chests on the third area of the Void right away.
    First, go ahead to the fourth area and search the green glowing spot.  You'll
    get into a fight with Necrofobia.  It's an optional fight, but you'll have
    access to a save spot after you beat him.  You'll have to destroy his four
    barriers before you can hurt him.  If you didn't already get as many Thief
    Gloves as you wanted from Sekmet in the Pyramid, then you can steal another one
    from Necrofobia.  If certain conditions are met, then Gilgamesh will show up
    and help you fight Necrofobia once you destroy Necrofobia's barriers and do a
    bit of damage to him (you have to get Necrofobia below 9,999 HP).  I'm not sure
    what all the conditions are, though.  I suspect that Gilgamesh won't show up
    here if you didn't fight him at the top of Exdeath's Castle, but sometimes he
    doesn't show up even if you did fight him at the top of Exdeath's Castle (even
    after you get Necrofobia below 9,999 HP).  You can use the Thief's !Steal or
    !Capture commands to get the Genji Armor from Gilgamesh if he does show up.
    It's great armor.  Save your game when the fight is over, then go back to the
    previous area and get the treasure chests, if you want.
    
    In one of them you'll find the enemy Shinryuu.  He's another one of Final
    Fantasy 5's super enemies.  He's optional, so you don't have to fight him if
    you don't want to.  See the Super Enemies Strategies section of this guide for
    tips on how to beat him.  When you beat Shinryuu you'll get the sword Ragnarok.
    You can steal a Dragon Whip from Shinryuu.  It's not really a very good weapon,
    but I note it because it's rare.  You can also sometimes win Dragon Whips from
    the enemy Stingray in the northern part of the sea that is southwest of Carwen
    in world 3.  But trying to do that can sometimes take lots of tries before it
    succeeds, so some people prefer to get the Dragon Whip from Shinryuu.
    
    At this point, if you want, you can go back to the shrine that's underwater
    south of Karnak.  If you got all of the treasures I listed in this walkthrough,
    he should tell you that you've found 100% of the treasures in the game.
    
    When you're ready, make your way to the end of the Void and you'll fight
    Exdeath.  Exdeath has two forms, and after you beat his first form, you'll have
    to fight his second form.  His second form appears to have four parts, and
    you'll have to destroy all four of them to win the fight.  In addition to the
    regular four parts, there are also two extra parts that are sort of hidden.
    The two extra parts can't be hurt, and you don't need to destroy them in order
    to win the fight.  You won't be able to target the two extra parts
    specifically, but if you use an attack that targets an enemy at random (like
    the Hunter's !X-Fight ability) it will sometimes be wasted on those two parts.
    It can be helpful to switch to the Normal or Mimic Jobs for this fight, since
    they can use multiple abilities.
    
    After you beat both of Exdeath's forms there'll be an ending scene then the
    credits will roll.  After the credits, if you're playing the Gameboy Advance
    version of the game you'll have the option of saving your game.  The credits
    take a long time, so be patient.  If you save your game then reload it, you'll
    have access to the Bonus Dungeon, as descriped in the next part of the
    walkthrough.  Although if you're playing the SNES or Playstation versions of
    the game, there is no bonus dungeon, and this is the end of the game.
    
    Note that the ending scene after you beat Exdeath will be a little different
    depending on who is still alive at the end of the fight.  Here's what the
    possibilities are (this'll be a spoiler if you haven't seen it yet, obviously):
    
    If all four of your characters are alive, then the ending will show them all
    leaving the void, then a year later one of them will write Cid and Mid a letter
    saying what all four of them have been doing since the fight, then there will
    be flashbacks for all four characters plus Galuf, then they'll all reunite at
    the Elder Tree.
    
    If at least one character is dead at the end of the fight, then the ending will
    show the characters who are still alive leaving the void, but the ones who are
    dead will be left behind.  The letter to Cid and Mid will say what the
    characters who lived have been doing since the fight, but obviously it won't be
    able to say what the characters who died have been doing.  There will be
    flashbacks for the characters who died only (and there won't be a flashback for
    Galuf).  Then the characters who lived will reunite at the Elder Tree, and
    there the characters who died will be brought back to life.
    
    
    ----------------------------------------------------------------------
                     WALKTHROUGH PART 52 - BONUS DUNGEON
    ----------------------------------------------------------------------
    New monsters in this area (GBA name):
    230 Assassin                     Bonus dungeon
    239 Dinozombie                   Bonus dungeon
    232 Behemoth                     Bonus dungeon
    236 Exoray                       Bonus dungeon
    229 Mini Satana                  Bonus dungeon
    231 Soul Eater                   Bonus dungeon
    233 Dark Elemental (type 1)      Bonus dungeon
    234 Dark Elemental (type 2)      Bonus dungeon
    235 Dark Elemental (type 3)      Bonus dungeon
    241 Ironclad                     Bonus dungeon
    237 Duelist                      Bonus dungeon
    240 Claret Dragon                Bonus dungeon
    238 Medusa                       Bonus dungeon
    242 Hades                        Bonus dungeon
    315 Grand Aevis                  Boss in Bonus dungeon
    316 Archeodemon                  Boss in Bonus dungeon
    317 Guardian                     Boss in Bonus dungeon
    318 Launcher (Bonus dungeon)     Boss in Bonus dungeon
    319 Launcher (Bonus dungeon)     Boss in Bonus dungeon
    320 Wave Cannon                  Boss in Bonus dungeon
    321 Omega Mk.II                  Boss in Bonus dungeon
    322 Neo Shinryu                  Boss in Bonus dungeon
    323 Enuo                         Boss of Bonus dungeon
    
    Unlike the rest of the walkthrough, the remaining sections will be in the
    Gameboy Advance translation, since they only apply to the Gameboy Advance
    version of the game.
    
    Note that there is a really high rate of random enemy encounters in the bonus
    dungeon.  It will be helpful to use the Oracle's Read Ahead ability, which
    reduces the rate of random enemy encounters.
    
    Also note that there are lots of places in the bonus dungeon where the path
    branches off and you can go in multiple different directions.  With only a few
    exceptions that I'll mention, the branches usually all go to essentially the
    same place.  But you might get more treasures if you go along one path than
    another, or in order to get all the treasures, you might have to go one way,
    then backtrack and go the other way too.
    
    Anyway, after you gained access to the bonus dungeon in the previous part of
    the walkthrough, go back to the cave where you got the Oracle, Cannoneer, and
    Gladiator jobs in part 48 of the walkthrough.  If you flip the switch in the
    middle of the room, then the room will move to another area.  Then you'll be
    able to go through the door on the left side of the room, which leads to the
    Sealed Temple.
    
    Below I have listed which monsters can be encountered and which treasures can
    be found in each floor of the bonus dungeon.  I refer to the floors by their
    official name.  You can see the official name of the floor you're on if you
    open the game's menu.  But here is a short guide to the bonus dungeon:
    
    First you should go through the right door of the Sealed Temple.  Take one of
    the warps in the next room, and proceed to the room after that.  You should be
    in the room called Titans' Grotto - B2.  Use the Beastmaster's !Catch ability
    to catch one of the monsters here named Behemoth.  Then proceed to the next
    room, and take the warp there.  That will take you to the area that you
    could've accessed through the left door of the Sealed Temple.
    
    Proceed left and make your way through this area of the bonus dungeon.  You'll
    have to fight a Gil Turtle on the way.  At the end of this path you'll find a
    little kid.  He'll ask you to catch a Behemoth.  Since you already did that,
    he'll give you access to a new area of the bonus dungeon, through the middle
    door in the Sealed Temple.  So now backtrack and go through the middle door of
    the Sealed Temple.  On your way back you'll see a monster in a jail cell, but
    you can't do anything with it yet.
    
    Through the middle door of the Sealed Temple you'll find a stone statue of a
    snake blocking your way.  Search it.  You can't get around it right now, so go
    back and go through the right door of the Sealed Temple again.  You can proceed
    through this area by taking one of the warps again, or by taking the door in
    the first room.  Either way, proceed through three rooms until you get to the
    room called Ruined Shrine - Hall of Watchmen.  Talk to the little kid you find
    there, and he'll give you medicine that will soften petrification curses.  Take
    it and go back to the stone statue of the snake through the middle door of the
    Sealed Temple.  It only lasts for 5 minutes, so be fast.  Take the warp in the
    lower right hand corner of the room with the little kid, then go up through the
    door, and make your way through the next room, and you'll be back in the Sealed
    Temple.
    
    After you soften the snake, you'll have to fight it, and after that you can
    proceed through the Bonus Dungeon.  Along the way, in the room called Warp Zone
    there is a warp that will take you back to the beginning of the bonus dungeon.
    When you get to the room called Abyssal Falls - B2 the path will split in
    several directions.  To the south is a room where you can go to get some
    treasures.  There is another door in the room called Abyssal Falls - B2, but
    you can't get through it right now.  So instead go to the left.  You'll have to
    press the switch to stop the waterfall, then run past it.  You'll have to be
    fast.  In the next room, called the Abyssal Falls - Hall of Tranquility, you
    should talk to the little kid and he'll unlock the jail cell you saw along the
    path through the left door at the beginning of the Sealed Temple.  You can go
    back and fight that monster now if you want, but there are a few other optional
    things I want to point out first.
    
    North of the main room of Abyssal Falls - Hall of Tranquility is a room with a
    save spot.  If you go left from the Abyssal Falls - Hall of Tranquility you'll
    find a room crawling with Omegas.  On the left side of that room is a door that
    is currently locked.  But if you go north to the next room, you'll find a
    switch that unlocks that door.  You'll find another switch that unlocks the
    door in Abyssal Falls - B2.  The third switch just unleashes a flow of sand
    that knocks you back to the room below with the Omegas.  The hole in that room
    drops you to River of Souls - B2, which is back at the beginning of the bonus
    dungeon, through the door to the left of the Sealed Temple.  You can use that
    hole when you want to go back and fight the monster in the jail cell.
    
    But first, proceed through the newly unlocked door in the left side of the room
    with the Omegas.  Then proceed to the room after that (you'll have to fall
    through a hole in the floor, rather than use the stairs).  In the next room
    you'll find the optional super enemy Omega Mk.II.  It's like Omega, but
    tougher.  You win the Force Shield when you beat it.
    
    After you're done with Omega Mk.II, go back to the room called Abyssal Falls -
    B2.  Go through the door there, now that it's unlocked.  If you take the
    northern exit from that room, you'll find another room with a treasure chest
    that contains the enemy Neo Shinryu.  It's like Shinryu, but tougher.  Most
    attacks won't damage Neo Shinryu at all.  They don't even do 0 damage.  It's
    like they don't hit at all.  But you can damage him if you use the Dragoon's
    !Jump ability.  You can do the most damage if you jump with the Dragon Lance,
    which you can steal from the enemy Crystal Dragon, which can be found either
    right here in the area of the Bonus Dungeon with Neo Shinryu or in the Void at
    the end of the Interdimensional Rift.  You win the Ultima Weapon when you beat
    Neo Shinryu.
    
    After you're done with Omega Mk.II and Neo Shinryu (or if you don't want to
    fight them), go all the way back to the jail cell at the beginning of the
    Sealed Temple.  It's through the Sealed Temple's left door.  When you open it,
    you'll fight the boss Archeodemon.  Whenever you attack Archeodemon, he
    responds by casting the spell Death on himself.  Archeodemon is an undead
    monster, so the spell Death completely restores his HP.  But you can prevent
    him from healing himself by using the White Magic spell Reflect on him,
    although that will reflect his Death spell onto you.
    
    After you beat Archeodemon, go all the way back to the room with the little kid
    who gave you the key to Archeodemon's jail cell.  There's a warp point at the
    bottom of the room which will be unblocked after you beat Archeodemon.  Go
    through the warp point and continue through the short path to the end of the
    bonus dungeon.  You'll get into one fight with the bosses Guardian, Wave
    Cannon, and Launchers.  Then at the end you'll fight the final boss, Enuo.
    
    
    
    
    
    
    
    Here's the list of which monsters can be encountered and which treasures can be
    found in each floor of the bonus dungeon:
    
    Sealed Temple
    Treasures:  None
    ENCOUNTER 1 (90/256):  Sword Dancer, Fury, Death Claw
    ENCOUNTER 2 (90/256):  Sword Dancer (2), Fury
    ENCOUNTER 3 (60/256):  Grenade (5)
    ENCOUNTER 4 (16/256):  Dragon Aevis (2)
    
    
    
    
    
    
    
    Sealed Temple - Corridor (from the right door of Sealed Temple)
    Has two warps to Titans' Grotto - B1
    Treasures:  None
    ENCOUNTER 1 (90/256):  Fury, Sword Dancer (2)
    ENCOUNTER 2 (90/256):  Grenade (5)
    ENCOUNTER 3 (60/256):  Blue Dragon, Yellow Dragon
    ENCOUNTER 4 (16/256):  Assassin
    
    Titans' Grotto - B1 (from the warp in Sealed Temple - Corridor)
    Treasures:  Elixir, Dark Matter, Vishnu Vest
    ENCOUNTER 1 (90/256):  Iron Giant, Gorgimera
    ENCOUNTER 2 (90/256):  Yojimbo (2)
    ENCOUNTER 3 (60/256):  Iron Giant, Yojimbo
    ENCOUNTER 4 (16/256):  Dinozombie
    
    Titans' Grotto - B2 (from Titans' Grotto - B1)
    Treasures:  Elixir
    ENCOUNTER 1 (90/256):  Behemoth
    ENCOUNTER 2 (90/256):  Behemoth, Yojimbo
    ENCOUNTER 3 (60/256):  Gorgimera (2)
    ENCOUNTER 4 (16/256):  Dinozombie
    
    Ruined Shrine - Hall of Souls (from the door in Sealed Temple - Corridor)
    Treasures:  Blastshot, Blastshot, Blitzshot, Blitzshot
    ENCOUNTER 1 (90/256):  Mini Satana, Flaremancer (2)
    ENCOUNTER 2 (90/256):  Mini Satana, Fury (2)
    ENCOUNTER 3 (60/256):  Mini Satana (2)
    ENCOUNTER 4 (16/256):  Dark Elemental (type 1), Dark Elemental (type 2), Dark
    Elemental (type 3)
    
    Ruined Shrine - Hall of Doubt (from Ruined Shrine - Hall of Souls)
    Treasures:  Ether, Mace of Zeus, Blitzshot, Elixir, Dark Matter,
    ENCOUNTER 1 (90/256):  Mini Satana (2), Chrono Controller
    ENCOUNTER 2 (90/256):  Dark Elemental (type 1), Dark Elemental (type 2), Dark
    Elemental (type 3)
    ENCOUNTER 3 (60/256):  Dark Elemental (type 1), Dark Elemental (type 2), Dark
    Elemental (type 3)
    ENCOUNTER 4 (16/256):  Dark Elemental (type 1), Dark Elemental (type 2), Dark
    Elemental (type 3)
    
    Ruined Shrine - Hall of Watchmen (from Titans' Grotto - B2 or drop through a
    hole in Ruined Shrine - Hall of Doubt)
    Has a warp to River of Souls - B1
    Treasures:  None
    ENCOUNTER 1 (90/256):  Mecha Head, Level Checker (2)
    ENCOUNTER 2 (90/256):  Mecha Head (2), Level Checker
    ENCOUNTER 3 (60/256):  Mindflayer (3)
    ENCOUNTER 4 (16/256):  Exoray (5)
    
    
    
    
    
    
    
    Sealed Temple - Dungeon (from the left door of Sealed Temple)
    Treasures:  Blastshot, Buckshot
    ENCOUNTER 1 (90/256):  Sword Dancer, Fury, Death Claw
    ENCOUNTER 2 (90/256):  Dragon Aevis (2)
    ENCOUNTER 3 (60/256):  Red Dragon and Yellow Dragon
    ENCOUNTER 4 (16/256):  Mini Satana
    BOSS:  Archeodemon
    
    River of Souls - B1 (from Sealed Temple - Dungeon)
    Treasures:  Iron Draft, Goliath Tonic, Power Drink
    ENCOUNTER 1 (90/256):  Soul Eater
    ENCOUNTER 2 (90/256):  Nutkin, Skull Eater, Soul Eater
    ENCOUNTER 3 (60/256):  Soul Eater, Skull Eater (2)
    ENCOUNTER 4 (16/256):  Nutkin, Soul Eater (4, H)
    
    River of Souls - B2 (from River of Souls - B1)
    Treasures:  Dark Matter, Turtle Shell, Elixir
    ENCOUNTER 1 (90/256):  Rukh
    ENCOUNTER 2 (90/256):  Belphegor, Crystelle (2)
    ENCOUNTER 3 (60/256):  Vilia
    ENCOUNTER 4 (16/256):  Mover (3), Mover (3, H)
    BOSS:  Gil Turtle
    
    River of Souls - B3 (from River of Souls - B2)
    Treasures:  Cottage, Fuma Shuriken
    ENCOUNTER 1 (90/256):  Sea Devil, Rukh
    ENCOUNTER 2 (90/256):  Belphegor (2), Crystelle
    ENCOUNTER 3 (60/256):  Stingray
    ENCOUNTER 4 (16/256):  Mover (3), Mover (3, H)
    
    
    
    
    
    
    
    Sealed Temple - Arena (from the center door of Sealed Temple)
    Treasures:  Dark Matter, Hero Cocktail, Holy Water, Gladius, Ether
    ENCOUNTER 1 (90/256):  Mini Satana
    ENCOUNTER 2 (90/256):  Assassin
    ENCOUNTER 3 (60/256):  Red Dragon, Blue Dragon
    ENCOUNTER 4 (16/256):  Assassin
    BOSS:  Grand Aevis, Dark Elemental (2)
    
    Heart of Ronka - Treasure Room (from Sealed Temple - Arena)
    Treasures:  Ether, Ether, Fuma Shuriken, Fuma Shuriken, Cottage, Dark Matter,
    Sorceror's Mantle, Cottage, Blitzshot, Holy Water, Holy Water, Blitzshot,
    Phoenix Down
    ENCOUNTER 1 (90/256):  Exoray (5)
    ENCOUNTER 2 (90/256):  Iron Giant (2)
    ENCOUNTER 3 (60/256):  Exoray (5)
    ENCOUNTER 4 (16/256):  Ironclad
    
    Heart of Ronka - B1 (from Heart of Ronka - Treasure Room)
    Treasures:  Kagenui, Hyper Wrist, Buckshot, Blastshot
    ENCOUNTER 1 (90/256):  Mecha Head (2), Level Checker
    ENCOUNTER 2 (90/256):  Mindflayer (3)
    ENCOUNTER 3 (60/256):  Exoray (5)
    ENCOUNTER 4 (16/256):  Exoray (5)
    
    Heart of Ronka - B2 (from Heart of Ronka - B1)
    Treasures:  Cottage, Apocalypse
    ENCOUNTER 1 (90/256):  Exoray (5)
    ENCOUNTER 2 (90/256):  Mindflayer (2), Achelon
    ENCOUNTER 3 (60/256):  Iron Giant (2)
    ENCOUNTER 4 (16/256):  Exoray (5)
    
    Warp Zone (from pulleys in Heart of Ronka - B2)
    Has a warp to the Sealed Temple
    Treasures:  None
    ENCOUNTER 1 (90/256):  Mecha Head, Level Checker (2)
    ENCOUNTER 2 (90/256):  Moss Fungus (3)
    ENCOUNTER 3 (60/256):  Exoray (5)
    ENCOUNTER 4 (16/256):  Moss Fungus (2), Mindflayer
    
    Abyssal Falls - B1 (from stairs in Heart of Ronka - B2)
    Treasures:  Cottage, Royal Crown
    ENCOUNTER 1 (90/256):  Duelist
    ENCOUNTER 2 (90/256):  Assassin
    ENCOUNTER 3 (60/256):  Great Dragon, Dragon Aevis
    ENCOUNTER 4 (16/256):  Soul Eater (3)
    
    Abyssal Falls - B2 (from Abyssal Falls - B1)
    Treasures:  Coral Ring
    ENCOUNTER 1 (90/256):  Duelist
    ENCOUNTER 2 (90/256):  Great Dragon, Dragon Aevis
    ENCOUNTER 3 (60/256):  Mini Satana (2)
    ENCOUNTER 4 (16/256):  Dark Elemental (type 1), Dark Elemental (type 2), Dark
    Elemental (type 3)
    
    Abyssal Falls - Treasure Room (south of Abyssal Falls - B2)
    Treasures:  Dark Matter, Water Scroll, Cottage, Dark Matter, Turtle Shell
    ENCOUNTER 1 (90/256):  Duelist
    ENCOUNTER 2 (90/256):  Assassin, Yojimbo
    ENCOUNTER 3 (60/256):  Assassin, Ninja
    ENCOUNTER 4 (16/256):  Claret Dragon
    
    Abyssal Falls - Hall of Tranquility (2 parts, the first is left from Abyssal
    Falls - B2)
    Has a warp to Lethe Court - The Shadowed Gate
    Treasures:  Longinus
    No encounters
    
    
    
    
    
    
    
    Tomb of Memory - Incubi's Path (left of Abyssal Falls - Hall of Tranquility)
    Treasures:  Ash, Elixir, Demon's Rod
    ENCOUNTER 1 (90/256):  Dinozombie, Mecha Head
    ENCOUNTER 2 (90/256):  Medusa, Mini Satana
    ENCOUNTER 3 (60/256):  Medusa (2)
    ENCOUNTER 4 (16/256):  Dinozombie, Necromancer
    
    Tomb of Memory - Decedent's Path (north of Tomb of Memory - Incubi's Path)
    Has a hole that drops you to River of Souls - B2
    Treasures:  None
    ENCOUNTER 1 (90/256):  Necromancer, Archeosaur
    ENCOUNTER 2 (90/256):  Mini Satana (2)
    ENCOUNTER 3 (60/256):  Medusa, Lamia Queen (2)
    ENCOUNTER 4 (16/256):  Dinozombie
    
    Tomb of Memory - Iniquity's Path (left of Tomb of Memory - Incubi's Path)
    Treasures:  Dark Matter, Blitzshot, Hero Cocktail, Dark Matter
    ENCOUNTER 1 (90/256):  Dinozombie, Medusa
    ENCOUNTER 2 (90/256):  Dinozombie
    ENCOUNTER 3 (60/256):  Medusa, Mini Satana
    ENCOUNTER 4 (16/256):  Medusa (3)
    
    Tomb of Memory - Throne Room (from Tomb of Memory - Iniquity's Path)
    Treasures:  Ash, Blitzshot, Holy Water
    ENCOUNTER 1 (90/256):  Medusa, Necromancer (2)
    ENCOUNTER 2 (90/256):  Dinozombie
    ENCOUNTER 3 (60/256):  Medusa (3)
    ENCOUNTER 4 (16/256):  Dinozombie (2)
    BOSS:  Omega Mk.II
    
    
    
    
    
    
    
    Shinryu's Lair - Entryway (through door in Abyssal Falls - B2)
    Treasures:  Elixir, Ribbon, Blitzshot
    ENCOUNTER 1 (90/256):  Red Dragon, Yellow Dragon, Blue Dragon
    ENCOUNTER 2 (90/256):  Great Dragon, Dragon Aevis
    ENCOUNTER 3 (60/256):  Shield Dragon (2)
    ENCOUNTER 4 (16/256):  Crystal Dragon
    
    Shinryu's Lair - Treasure Room (from Shinryu's Lair - Entryway)
    Treasures:  Phoenix Down, Flame Scroll, Blitzshot, Lightning Scroll, Elixir,
    Maximillian, Blastshot, Ash, Ash, Flame Scroll
    ENCOUNTER 1 (90/256):  Red Dragon, Yellow Dragon, Blue Dragon
    ENCOUNTER 2 (90/256):  Shield Dragon (2)
    ENCOUNTER 3 (60/256):  Crystal Dragon
    ENCOUNTER 4 (16/256):  Claret Dragon
    
    Shinryu's Lair - Shinryu's Roost (north of Shinryu's Lair - Entryway)
    Treasures:  Ultima Weapon (guarded by Neo Shinryu)
    ENCOUNTER 1 (90/256):  Red Dragon, Yellow Dragon, Blue Dragon
    ENCOUNTER 2 (90/256):  Claret Dragon
    ENCOUNTER 3 (60/256):  Crystal Dragon, Dragon Aevis
    ENCOUNTER 4 (16/256):  Claret Dragon
    BOSS:  Neo Shinryu
    
    
    
    
    
    
    
    Lethe Court - The Shadowed Gate (3 parts, the first from the warp in Abyssal
    Falls - Hall of Tranquility)
    Treasures:  Mutsunokami, Elixir
    ENCOUNTER 1 (90/256):  Ironclad
    ENCOUNTER 2 (90/256):  Assassin, Dinozombie
    ENCOUNTER 3 (60/256):  King Behemoth, Behemoth
    ENCOUNTER 4 (16/256):  Hades
    
    Lethe Court - The Stairs of Destiny (from part 3 of Lethe Court - The Shadowed
    Gate)
    Treasures:  Robe of Lords
    ENCOUNTER 1 (90/256):  Ironclad
    ENCOUNTER 2 (90/256):  Crystal Dragon (2)
    ENCOUNTER 3 (60/256):  Claret Dragon, Great Dragon
    ENCOUNTER 4 (16/256):  Hades
    BOSS:  Guardian, Wave Cannon, Launcher (2)
    
    Lethe Court - The Void (from Lethe Court - The Stairs of Destiny)
    Treasures:  None
    No random encounters
    BOSS:  Enuo
    
    
    ----------------------------------------------------------------------
                  WALKTHROUGH PART 53 - CLOISTER OF THE DEAD
    ----------------------------------------------------------------------
    New monsters in this area (GBA name):  None
    
    After you beat Enuo, you'll get the final job, Necromancer.  Note that
    Neromancers have the undead status.  As a result of that, most healing spells
    and items hurt you during a fight.  Although healing spells and items work
    normally when you're not in a fight.  Necromancers can still be healed by the
    Blue Magic spell White Wind or the Protect Ring.  And you can drain HP from
    enemies using the Black Magic spell Drain, the Esper Sylph, the Chemist's mix
    Succubus Kiss, the Blue Magic spell Vampire, the Dance Jitterbug, the Dragoon's
    !Lance ability, or the Blood Sword, or by attacking an enemy after using the
    Magic Sword spell Drain.  And if you equip something or use a Chemist mix that
    lets you absorb damage from one element, then you can be healed using spells of
    that element.  Since you're undead, you can be fully healed by the Black Magic
    spell Death, the Chemist's mix Death Potion, or the Blue Magic spells Roulette
    (which won't necessarily hit the character you want it to hit) and Level 5
    Death (which can only be cast on enemies, but can be reflected back onto you if
    the enemy has a Wall, although then it won't necessarily hit the character you
    want it to hit, and it will only work on characters who are at a level that is
    a multiple of 5).  The Death Sickle and Assassin's Dagger also sometimes cast
    Death when you attack with them, and that will also fully heal a Necromancer,
    although getting attacked with those weapons will still hurt on occasions when
    they don't cast Death.  Unlike people equipped with the Bone Mail, Necromancers
    can be revived during fights by spells like Raise, although spells like Raise
    will hurt them if they're already alive.  And unlike people equipped with the
    Bone Mail, Necromancers do not absorb Poison damage, so they can't be healed by
    poison attacks.
    
    Anyway, as soon as you get the Necromancer job, a monster will emerge from the
    final area of the game, the Cloister of the Dead.  Someone will show up and use
    that monster as an introduction to how Necromancers work.  You can gain
    Necromancer spells by defeating certain monsters.  In order to gain the spell,
    the character who delivers the final blow must be a Necromancer.  After you
    defeat that monster as a Necromancer and gain the first spell, you can go into
    the Cloister of the Dead.  But first you might want to get the rest of the Dark
    Arts spells.  Here is a list of each Dark Arts spell, the monsters who can
    teach it to you, and where those monsters can be found:
    
    Drain Touch  Mindflayer (Cloister of the Dead)
    Dark Haze    Lemure (Phoenix Tower)
    Deep Freeze  Assassin (Bonus dungeon)
    Evil Mist    Zombie Dragon (Drakenvale)
    Meltdown     Liquid Flame (Guards stairwells in Phoenix Tower)
    Hellwind     Objet d'Art (Castle Bal Basement)
    Chaos Drive  Mini Satana (Bonus dungeon)
    Curse        Ironclad (Bonus dungeon)
    Dark Flare   Tonberry (Istory Falls)
    Doomsday     Hades (Bonus dungeon)
    
    When you're ready, the last thing you can do is go through the Cloister of the
    Dead.  In the Cloister of the Dead you have to refight several of the game's
    bosses.  And they're tougher this time around.  The Wing Raptor, the game's
    first boss, was originally 250 HP.  But this time it's 12,000 HP.  The Cloister
    of the Dead has several levels, and each one has 5 boss fights.  You fight all
    5 fights on each level in a row, without a break to heal or switch jobs in
    between fights.  Then you get a break after each level.  But if you leave it
    before you're done, you'll have to start back at the first level when you start
    it again.  When you're finished, you get the Medal of Smiting, and that's the
    end of the game.
    
    Here, for planning purposes, is a list of all the bosses in the Cloister of the
    Dead:
    
    Cloister level 1:
    Wing Raptor
    Galura
    Siren
    Magissa and Forza
    Gil Turtle
    
    Level 2:
    Liquid Flame
    Soul Cannon, Launcher (2)
    Purobolos (6)
    Minotaur
    Triton, Nereid, Phobos
    
    Level 3:
    Byblos
    Tyrannosaur
    Dragon Pod, Dragon Flower (5)
    Archeodemon
    Apanda
    
    Level 4:
    Manticore
    Adamantoise
    Jackanapes
    Calofisteri
    Twintania
    
    Level 5:
    Omniscient
    Wendigo
    Sandworm
    Atomos
    Halicarnassus
    
    Level 6:
    The Sealed (4)
    Melusine
    Catastrophe
    Azulmagia
    Necrophobe, Barrier (4)
    
    **END OF WALKTHROUGH**
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    *******************************************************************************
                                   SECTION 02 - TIPS
    *******************************************************************************
    
    Final Fantasy 5 has a few super enemies, some of which are even tougher than
    the game's final boss.  They're all optional, so you don't have to fight them
    if you don't want to, but they're there if you want the challenge.  They are
    Garkimasra, D.Chimera, Skull Eater, MiniDragon, Prototype, ShieldDrgn, Sand
    Crawl, Gil Turtle, Magic Pot, Gogo, Omega, and Shinryuu (there are easy ways to
    beat Magic Pot and Gogo, but they're tough if you try to beat them in a real
    fight).  See the Super Enemies Strategies section of this guide for tips on how
    to beat them.
    
    Make sure to read the notes at the top of the jobs section about the different
    types of abilities.
    
    For each statistic, the Normal and Mimic jobs will get the best of all the jobs
    they've mastered.  See the Stats section for a list of the stats of each job.
    
    There are some bugs in Final Fantasy 5 that you can exploit to your advantage.
    And there are some bugs that you can fix to your advantage.  Or you could just
    ignore them.  See the bugs section for more information.
    
    In Worus Castle you have the option of letting Lone Wolf out of jail.  Doing so
    doesn't seem to have any benefits, and if you do let him go, he'll take a few
    of the treasure chests throughout the rest of the game so that you won't be
    able to get them yourself.  The treasure chests he takes are:  Two Cabins in
    Tycoon, the Thunder Whip in the Jacole Cave, a Cabin in Surgate, and a Cabin in
    Carwen.
    
    Underwater, just south of Karnak (it's not marked on the world map), is a
    shrine with a man who will tell you some of the statistics of your party
    (including what percentage of the hidden treasures you've found so far).  Note
    that all of the hidden treasures in the game are listed in the walkthrough in
    this guide.  Also note that you can get credit for getting 100% of the
    treasures even if you let Lone Wolf out of jail in Worus (even though he takes
    some of the treasures himself).
    
    If you're fighting a monster that has a Wall that reflects spells you cast on
    it, then you can get around that by putting a wall on one of your own
    characters (using the White Magic spell Wall or the Esper Crbnkl), then casting
    a spell on that character, and it'll be reflected onto one of the monsters at
    random.  Walls don't reflect spells that have already been reflected once.
    
    If you cast a spell on all four of your characters and it reflects back at the
    enemy (because of the White Magic spell Wall or the Esper Crbnkl), then that
    will make its effect stronger.
    
    Some spells can be used on one target or multiple targets.  Their effect will
    be stronger if you just use them on one target.
    
    Some weapons (particularly rods and staves) increase the damage of some of your
    spells when you have them equipped.  And some of them will cast a spell if you
    use them as an item in battle when you have them equipped.  See the Weapons
    section for additional information.
    
    Some rods and staves will cast a spell if you use them as an item in battle
    when you have them equipped (press up from the item list during a battle to
    access the weapons you have equipped).  See the Weapons section for additional
    information.
    
    Enemies that are made of stone can be killed by the item Soft.
    
    Some monsters are immune to instant death attacks and some status effects, like
    frog and mini.  The monsters section has a list of which monsters are immune to
    which status effects.  Most bosses are also immune to attacks that normally
    decrease the target to less than 10 HP or take off a certain percentage of the
    target's current HP.  So you'll have to beat them the hard way.
    
    Spells that usually drain HP or MP from their target will backfire if they're
    used against undead monsters.  Many spells that normally kill people will fully
    heal undead monsters.  Spells that normally bring people back to life will kill
    undead monsters (although that won't work on most undead bosses).  Spells that
    usually heal people will hurt undead monsters.  Spells that usually restore
    people to full HP will reduce an undead monster to less than 10 HP (although
    they won't have any effect on most undead bosses either).  If you cast Cure3 on
    just one target, it will restore that target to full HP.  But if you cast Cure3
    on multiple targets, then it will only restore them a bit.  Which means that
    Cure3 can only damage undead bosses if you cast it on multiple targets.  If
    they're the only monster in the fight, then you can simulate casting it on all
    of your allies and reflect it off a wall.
    
    The Flame Shield, Flame Ring, Ice Shield, Bone Mail, and Coral Ring absorb
    Fire, Fire, Ice, Poison, and Water damage, respectively.  The Chemist's mixes
    Resist Fire, Resist Ice, and Resist Thunder let you absorb Fire, Ice, and
    Thunder damage, respectively.  Using those can be helpful in beating enemies
    who use elemental attacks against you, but when you're using them you can also
    heal yourself using elemental attack magic rather than normal cure spells.
    
    The Bone Mail makes its wearer immune to Instant Death Attacks, Darkness,
    Poison status, Charm, Aging, and Berserk.  It also gives its wearer the undead
    status.  As a result of that, most healing spells and items hurt you and you
    can't be revived during a fight.  Although healing spells and items work
    normally when you're not in a fight.  You can still be healed by the Blue Magic
    spell WhiteWind or the Guard Ring.  And you can drain HP from enemies using the
    Black Magic spell Drain, the Esper Sylph, the Chemist's mix Drain Kiss, the
    Blue Magic spell Vampire, the Dance Jitterbug Duet, the Dragoon's !DrgnSwd
    ability, or the Drain Sword, or by attacking an enemy after using the Magic
    Sword spell Drain.  And if you equip something or use a Chemist mix that lets
    you absorb damage from one element, then you can be healed using spells of that
    element.  Since you're undead, you can be fully healed by the Black Magic spell
    Doom, the Chemist's mix Death Potion, or the Blue Magic spells Roulette (which
    won't necessarily hit the character you want it to hit) and L5 Doom (which can
    only be cast on enemies, but can be reflected back onto you if the enemy has a
    Wall, although then it won't necessarily hit the character you want it to hit,
    and it will only work on characters who are at a level that is a multiple of
    5).  The Doom Axe and Assassin Dagger also sometimes cast Doom when you attack
    with them, and that will also fully heal someone with the Bone Mail, although
    getting attacked with those weapons will still hurt on occasions when they
    don't cast Doom.  The Bone Mail absorbs Poison damage, halves Ice damage, and
    is weak against Fire damage and Holy damage.  As a result of that, characters
    with the Bone Mail can also be partially healed by the Black Magic spell Bio,
    the Chemist's mix Poison Breath, or by attacking them after using the Magic
    Sword spells Venom or Bio.
    
    This one paragraph uses the GBA translation:  Neromancers have the undead
    status.  As a result of that, most healing spells and items hurt you during a
    fight.  Although healing spells and items work normally when you're not in a
    fight.  Necromancers can still be healed by the Blue Magic spell White Wind or
    the Protect Ring.  And you can drain HP from enemies using the Black Magic
    spell Drain, the Esper Sylph, the Chemist's mix Succubus Kiss, the Blue Magic
    spell Vampire, the Dance Jitterbug, the Dragoon's !Lance ability, or the Blood
    Sword, or by attacking an enemy after using the Magic Sword spell Drain.  And
    if you equip something or use a Chemist mix that lets you absorb damage from
    one element, then you can be healed using spells of that element.  Since you're
    undead, you can be fully healed by the Black Magic spell Death, the Chemist's
    mix Death Potion, or the Blue Magic spells Roulette (which won't necessarily
    hit the character you want it to hit) and Level 5 Death (which can only be cast
    on enemies, but can be reflected back onto you if the enemy has a Wall,
    although then it won't necessarily hit the character you want it to hit, and it
    will only work on characters who are at a level that is a multiple of 5).  The
    Death Sickle and Assassin's Dagger also sometimes cast Death when you attack
    with them, and that will also fully heal a Necromancer, although getting
    attacked with those weapons will still hurt on occasions when they don't cast
    Death.  Unlike people equipped with the Bone Mail, Necromancers can be revived
    during fights by spells like Raise, although spells like Raise will hurt them
    if they're already alive.  And unlike people equipped with the Bone Mail,
    Necromancers do not absorb Poison damage, so they can't be healed by poison
    attacks.
    
    The Chicken Knife might cast Escape when you use it with the Fight, Aim, or
    SwdSlap commands.  But it won't cast Escape if you use it with the BuildUp,
    Capture, Jump, or X-Fight commands; the Sword Dance; or the Blue Magic spell
    GblinPnch.
    
    The Drain Sword has a low Hit% (25%).  But you can get around that if you use
    it with the !Aim, !Jump, !Throw, or !X-Fight commands or the Sword Dance.  Also
    note that for most weapons the amount of damage that the Hunter's !X-Fight
    ability does per hit is different than the amount of damage that you do by
    attacking normally.  But it's the same for the Drain Sword.  And since !X-Fight
    hits four times per round, that means it'll do four times as much damage as
    attacking normally.
    
    The sword Excailbur has a low attack power in general.  But it does as much
    damage as a normal weapon with an attack power of 100 when used with the Blue
    Magic spell GblinPnch or the Ninja's !Throw ability.
    
    Attacking an enemy with the Monk's Counter ability doesn't cause the enemy to
    counterattack.  So if you're fighting an enemy with a weak normal attack but a
    strong counterattack, it might be good to not initiate any attacks against them
    yourself.  You can just wait for them to attack you, then you can damage them
    with the Monk's Counter ability, and you won't have to worry about their
    counterattack.
    
    The Knight's !Guard command protects the character who uses it from physical
    attacks for one round.  A good defense isn't usually useful on its own, since
    one character can't both use !Guard and attack at the same time.  But !Guard
    can be very useful when you combine it with the Monk's Counter ability.  !Guard
    will work for defense, and you can simultaneously hurt your enemies by
    counterattacking with Counter (which works automatically when it's equipped).
    
    The Knight's !Guard command can also be useful when you combine it with the
    Knight's Cover ability.  If one of your characters has the Cover ability, then
    they will intercept attacks aimed at their allies who are low on HP (less than
    1/8 their Max HP).  Give one of your characters the Cover ability and have him
    use the !Guard command, and make sure the other three characters are low on HP.
    Then that one character will cover the defense of the whole party on his own,
    and the other three characters will be free to attack.  Note that !Guard
    doesn't protect against magic attacks, so these strategies can't be used for
    them.
    
    The Ninja's !Image command and the White Magic spell Image work with the Cover
    ability in the same way that the Knight's !Guard command does.  Although unlike
    !Guard, they won't allow you to use the Monk's Counter ability, and they'll
    only cover two attacks.  But unlike !Guard, they'll last for more than one
    round, if you don't get hit twice in that round.
    
    If all of your living characters use the Bard's !Hide ability to hide at the
    same time, it'll result in your running away from the fight.  Although if all
    of your living characters hide at the same time during a fight from which you
    can't run away (like a boss fight), they can stay hidden indefinitely and the
    enemy won't be able to damage you.  If you wait long enough, the enemy will
    waste all its MP casting spells that can't hurt you.  It might take a while.
    Although you should note the "Hidden Zombies" bug in the Bugs section, about an
    error with hiding.
    
    Equip one, two, or three of your characters with a Wall Ring and have an enemy
    turn them into a Zombie.  Then have your other characters use the Bard's !Hide
    ability.  The enemies won't be able to hurt your characters who are hiding, and
    Zombies can't be hurt, so your party will be invincible.  And spells that the
    enemies cast on you will be reflected off of the Zombie's Wall Ring, which can
    still hurt your enemies.  If your Zombie character has a weapon that casts a
    spell (notably the Flame Whip, Wonder Rod, Doom Axe, or Assassin Dagger), then
    when they attack themself, the spell will be reflected off of their Wall and
    will hurt your enemies.  If your Zombie character is using a Fire Rod, Ice Rod,
    Thunder Rod, Venom Rod, or Wizard Rod, then their attacks will be reflected off
    of their Wall and will hurt your enemies.  If you equip one of your characters
    who are hiding with the Masamune, that will let them go first in battles, which
    will ensure that they're able to hide before they get hit.  Although you should
    note the "Hidden Zombies" bug in the Bugs section, about an error with hiding.
    
    The Blue Magic spells L2 Old, L3 Flare, L4 Qrter, and L5 Doom will work on
    enemies who are at some levels, but not enemies who are at other levels.  But
    you can change an enemy's level with the Blue Magic spell DrkShock or the
    Chemist's !Combine potions Sampson Power and Dragon Power.  Or you can give the
    enemy the Aging Status (using the Dimen Magic spell Old, the Blue Magic spell
    L2 Old, the Blue Magic spell Time Slip, or the Ancient Sword), which constantly
    decreases their level.  That might allow you to use those Blue Magic spells on
    enemies on whom you wouldn't otherwise be able to use them.  Multiple Sampson
    Powers and Dragon Powers can be used cumulatively, but you can't raise an
    enemy's level higher than 255.  So if you can't get an enemy's level to
    something divisible by 3 or 5 by any other way, you can still increase it over
    and over again until it gets to 255, then L3 Flare and L5 Doom will work.  L2
    Old and L5 Doom will even work on bosses if they're at the right level, so
    those can be very useful spells.
    
    The Magic Pots in the Phoenix Tower will leave if you give them an Elixir.
    Although you might have to give them more than one Elixir to get them to leave.
    If you give them one Elixir and they don't leave, you will not be able to cast
    the Dimen Magic spell Reset to start the battle over from the beginning in the
    hopes that the Magic Pot will leave after only one Elixir.  You can't cast
    magic during the fights with Magic Pots.  But you can use the Wonder Rod as an
    item in battle when you have it equipped (press up from the item list during a
    battle to access the weapons you have equipped), and that will cast Reset.  The
    Wonder Rod is found in the Fork Tower.
    
    Make sure the treasure chest on floor 11 of Exdeath's Castle is open before you
    proceed through the castle.  That will cause Gilgamesh to attack you there in
    Exdeath's Castle, and I think he will only be there for the other fights later
    in the game if you fight him there in Exdeath's Castle.  You can steal great
    equipment from Gilgamesh, so being able to fight him is a good thing.
    
    Part of the way through the Great Forest of Mua there will be a fire then
    you'll take cover in a Moogle's cave until the fire is out.  There's a treasure
    chest near the entrance to the cave.  If you wait to get it until after the
    fire is out, the fire will have changed it from an Aegis Shield to a Flame
    Shield.
    
    The Summoner's !Conjure ability randomly calls one of the Espers you've gained
    with no MP cost.  If you want, you can skip getting the optional weak Espers,
    and that will make it more likely to call a strong Esper.  Although it is kind
    of satisfying to get all the Espers.
    
    If you want to cast the Black Magic spell Fire on an enemy, then you could give
    one of your characters the job of Black Mage and have them cast Fire.  But if
    you've already learned the !Black ability for use with other jobs, then it
    would actually be more effective to give one of your characters the job of
    Summoner and the !Black ability, and then have them cast Fire.  That's because
    the Summoner has greater Magic Power than the Black Mage, and the amount of
    damage that most spells do is based on your Magic Power.  If you want one of
    your Knights to attack an enemy with the sword Excalibur, then it would
    actually be more effective if you gave them the Monk's ability Brawl.  That's
    because the Brawl ability boosts your strength to the level of a Monk, and the
    amount of damage that most weapons do is based on your Strength.  It also helps
    to equip armor that boosts your Strength.  These are examples, but there are
    lots of other things you can do like this.  See the Stats section for
    information on how your stats are determined and what they affect.
    
    The Dimen Magic spell Hast2, the Blue Magic spell MghtyGrd, the Esper Golem,
    and the Esper Crbnkl can all be useful defensive spells in fights against
    bosses.  If you don't have Hast2, you can use the Dimen Magic spell Haste
    instead.  If you don't have MghtyGrd, then you can use the White Magic spells
    Armor and Shell instead.  And if you don't have Crbnkl, then you can use the
    White Magic spell Wall instead.  But Haste, Armor, Shell, and Wall are all
    pains in the ass to use, since you have to cast them separately on each of your
    characters.
    
    In world three there is a hidden town called Mirage that has hidden equipment
    and magic salesmen.  See the notes about it in part of the walkthrough titled
    The Airship.
    
    Make sure you get all the Blue Magic spells, Espers, Songs, and Genji
    equipment, the job Mimic, and the Chicken Knife or BraveBld.  It's easy to miss
    some of them as you go through the game.  They're all pointed out in the
    walkthrough section.
    
    You'll find different enemies on different parts of each dungeon.  So don't
    spend too much time looking for an enemy on a floor where it can't be found.
    
    You can win ABP easily from the monster Galura.  Galura will never attack you.
    You can kill it if you want, but if you wait a bit, it'll leave on its own.
    Galura can be found on the World Map on the plains west of Carwen in world 1,
    near Worus Tower in world 1, or on the eastern part of the second forest south
    of the bridge that is west of Tycoon in world 3.
    
    The Statues in the basement of Castle Bal give a lot of ABP.  It's the best
    place to gain ABP until very late in the game.  You can kill them all with the
    Blue Magic spells L5 Doom or L3 Flare, or by using the item Soft on them.
    
    The best place to gain ABP is in the Void at the end of the game.  A typical
    fight in the Void can give you 30 ABP, and in the second and fourth areas
    you'll have a chance of randomly encountering enemies called Movers, and if you
    beat them you'll get 199 ABP.  Although Movers sometimes end the fight early,
    so in order to get the ABP you'll have to beat them quickly before they can do
    that.  The enemies in the Void don't give you experience points, so while it
    can be a good place to gain new abilities, you should go back to the Castle
    section of the Cleft of Dimension to gain experience.  You can get a lot of
    experience from Iron Giants, who can be found easily in the room right before
    the castle's roof.
    
    
    
    *******************************************************************************
                                   SECTION 03 - BUGS
    *******************************************************************************
    
    You can get additional information on how some of these bugs work from J.L.
    Tseng's (a.k.a. InstructorTrepe's) FFV Algorithms and Stats FAQ.  It can be
    found on the page for the SNES version of Final Fantasy 5 at www.gamefaqs.com.
    All of the information about how to fix some of the bugs was gotten from that
    FAQ.
    
    1.  REDIRECTING SPELLS
    This bug applies to the SNES version but not the Gameboy Advance version.  I'm
    not sure about the Playstation version.
    If you use the Chemist's mixing ability then you use !X-Magic in the same fight
    to cast two spells, then both of the spells will be cast on the target of the
    second spell.  That allows you to cast a spell on all targets even if you can
    normally only cast it on one target.  And it allows you to cast a spell on
    enemies that can normally only be cast on allies, and vice versa.  For example,
    if your first spell is Armor (targeted for one ally) and your second spell is
    Cure (cast on all allies), then Armor will end up being cast on all allies too.
    Using this bug with the White Magic spell Holy causes the game to freeze.
    
    2.  SKIPPING THE PYRAMID
    This bug applies to the SNES version but not the Gameboy Advance version.  I'm
    not sure about the Playstation version.
    At the beginning of world three, Exdeath knocks you from Guido's Cave to the
    Ancient Library.  Normally you can't get back to Guido's Cave until later in
    the game.  But if you cast the Dimen Magic spell Exit before you leave the
    Ancient Library, then it will take you back to Guido's Cave.  And when Exdeath
    knocked you to the Ancient Library, he also created a path through the
    mountains that will let you access areas of the map that you couldn't reach
    from Guido's Cave earlier.  You can ride Boco to Mirage and Castle Bal, where
    you can get the Black Chocobo and Hiryuu (respectively), which will allow you
    to access even more areas of the map.  (Keep in mind that the Black Chocobo can
    only land in forests and the Hiryuu can only land on plains, since there are
    some areas that only one of them can reach.)  Using this bug lets you complete
    the parts of my walkthrough titled The Airship, Odin, Bahamut, Phoenix Tower,
    Solitary Island Temple, and Fork Tower before you go through the Pyramid, get
    Lenna back at the Elder Tree, or get the airship.  (With the following
    exceptions:  You have to finish the Pyramid before you can get the MagicLamp,
    the Esper Bahamut, and the three legendary sealed weapons that you get in
    exchange for the Pyramid's stone tablet.  You have to finish the Pyramid and
    then get Lenna back at the Elder tree before you can get the Esper Syldra.  And
    you have to finish the Pyramid, then get Lenna back at the Elder Tree, and then
    get the airship before you can get the Blue Magic spell MghtyGrd or the Mirage
    Vest.)
    
    Using this bug also gives you one last chance to get all the treasures and
    spells in Worus Town, Worus Castle, Istory, and Lix.  (Most importantly the
    Esper Shiva, the Love Song, and the Charm Song, which you otherwise wouldn't be
    able to get in world 3 if you didn't get them in world 1.)  Although you still
    can't get the Espers Shoat or Carbunkle in world 3 if you didn't get them in
    world 2, and in world 3 you still can't get Ramuh in the same place that you
    got him in world 1.  And you won't be able to go back to the Moogle Village.
    The forest where the Moogle Village is supposed to be located will just be a
    normal forest.
    
    Note that if you use this bug to go through the Solitary Island Temple before
    you get Lenna back at the Elder Tree, then you can also automatically get Lenna
    back by going into the Fork Tower.  You'll still have her when you leave the
    tower.  Amusingly, if you do this, then later she'll participate in the fight
    at the Elder Tree for her own unconscious body.  Note that if you do that,
    she'll be dead at the end of the fight at the Elder Tree, even if her HP never
    fell to 0 during the fight.  If she was the only character alive at the end of
    the fight, then you can walk around with all four of your characters dead.  But
    you'd better bring one of them back to life before you get into a fight,
    otherwise the game will realize that you're dead, and it'll be over.
    
    Note that if you use this bug to land the Black Chocobo or Hiryuu next to the
    Ancient Library, then you go through the Pyramid and get Lenna back at the
    Elder Tree, then the Black Chocobo or Hiryuu will get stuck when the Ancient
    Library is sucked into the Cleft of Dimension.
    
    3.  STUCK IN THE ELDER FOREST
    This bug applies to the SNES version but not the Gameboy Advance version.  I'm
    not sure about the Playstation version.
    If you land the Black Chocobo in the middle of the forest with the Elder Tree
    in world three and then walk out, you won't be able to walk back in and get it
    again.  Same goes for the regular Chocobo.  If the Black Chocobo gets stuck in
    the forest with the Elder Tree, then you can use the regular Chocobo to get it
    back.  But if you get both the Black Chocobo and the regular Chocobo stuck in
    the forest, then you won't be able to get them out again.
    
    4.  STUCK IN GUIDO'S CAVE
    This bug applies to the SNES version but not the Gameboy Advance version.  I'm
    not sure about the Playstation version.
    If you land the Airship or Hiryuu on the entrance to Guido's Cave in world
    three, they'll be stuck there.
    
    5.  HIDING FROM PHYSICAL ATTACKS
    This bug applies to the SNES version but not the Gameboy Advance version.  I'm
    not sure about the Playstation version.
    If all of your living characters use the Bard's !Hide ability to hide at the
    same time during a fight from which you can't run away (like a boss fight),
    then your enemy won't be able to hurt you.  When it tries to attack you, a
    message saying "Ineffective" will be displayed.  Return from hiding immediately
    after the enemy tries to attack you a second time, and you will be protected
    from physical attacks.  You won't be protected from magic attacks, and your
    protection from physical attacks will end if you get hit by a magic attack.
    But this can be very helpful against bosses that only use physical attacks,
    like Gil Turtle.  Although you should note the "Hidden Zombies" bug, about an
    error with hiding.
    
    6.  JUMPING INVINCIBILITY
    This bug applies to the SNES version but not the Gameboy Advance version.  I'm
    not sure about the Playstation version.
    Have all of your living characters use the Dragoon's !Jump ability.  If an
    enemy tries to attack you while you're all in the air, it'll be an ineffective
    attack.  Then after you land, it'll take a while for the game to realize that
    you're a valid target again.  Your enemy's next attack, and any counter attacks
    that it does in the meantime, will also register as ineffective.  It's easiest
    to make this bug work if you kill off three of your characters, since otherwise
    there'll be a lag between when your first character jumps and your last
    character jumps, and by the time the last character has jumped, the first
    character is about ready to land, which doesn't leave much time for the enemy
    to try to attack while you're all in the air.
    
    7.  TRANSFORMING ITEMS
    This bug applies to the SNES version but not the Gameboy Advance version.  I'm
    not sure about the Playstation version.
    Give the character at the top of your lineup the Normal or Mimic job and equip
    them with a Ribbon, a White Robe or Angel Robe, and a Guard Ring.  Get into a
    fight, and have one of your other characters cast the Dimen Magic spell Quick
    (which gives them two more attacks in that round).  Then on the first of those
    attacks, have them kill themself.  Then end the fight normally (with three of
    your characters, including the character at the top of your lineup, still
    alive).  It doesn't always work (it seems to only work about 25% of the time),
    but if it worked, then the things that the character at the top of your lineup
    was holding in his hands will be changed.  If it didn't work, you can load your
    game from before you tried it and try again, and it might work.
    
    If the character at the top of your lineup had a shield in his left hand, then
    that shield will be transformed.  If the character at the top of your lineup's
    left hand was empty and he had a weapon in his right hand (which can be a
    double grip only weapon, or not), then the weapon in his right hand will be
    transformed and the item By RPGe (which was called Efu Efu in a previous
    translation) will be in his left hand.
    
    In savestate hacking a code is assigned to each item and piece of equipment in
    the game.  It's a number in Hexidecimal.  (0 to 9 are normal, then after 9
    comes A, then B, then C, then D, then E, then F, then 10, and so on.)  The code
    is listed in the weapons, armor, and items sections of this guide.  When an
    item is transformed through this trick, it gets transformed into the item with
    the immediately previous code.  So for example the Javelin, whose code is 17,
    would be transformed into the item whose code is 16, which is the Ragnarok.
    The Dragoon Spear (20) would be transformed into the Holy Spear (1F), which
    would be transformed into the DblLance (1E).
    
    When you use this trick to get the item By RPGe in your left hand, that item
    will protect you from all physical attacks.  Although if you unequip it (and
    it'll get unequipped automatically when your equipment is optimized when you
    change jobs or abilities), you won't be able to reequip it without doing this
    trick again.
    
    8.  KISS OF BLESSING
    This bug applies to the SNES version but not the Gameboy Advance version.  I'm
    not sure about the Playstation version.
    The Kiss of Blessing (created using the Chemist's !Combine ability to combine a
    MaidnKiss and a Revivify) berserks the target.  But it will even work on
    enemies who are otherwise immune to being berserked.  Even bosses.  In addition
    to keeping them from casting spells, Berserking some enemies stops them from
    doing other things.  It stops the first form of the final boss of the game from
    changing into his second form.  And if you use it on Ramuh, Shoat, or Sekmet
    then beat them in a fight, it will stop the game from realizing that you beat
    them.  Normally they won't appear again after you beat them, but if you used
    the Kiss of Blessing on them before you beat them, you can encounter them
    again.  If you're playing the Super Nintendo version of Final Fantasy 5 on your
    computer (with a ROM), then you can use a Hex Editor to fix this error.  See
    J.L. Tseng's (a.k.a. InstructorTrepe's) FFV Algorithms and Stats FAQ for
    information on how to fix it.  It can be found on the page for the SNES version
    of Final Fantasy 5 at www.gamefaqs.com.
    
    9.  INFINITE ITEMS
    This bug applies to the SNES version but not the Gameboy Advance version.  I'm
    not sure about the Playstation version.
    Step 1 (before the battle):  Have one character with one or both hands empty.
    Have one character with the !Steal ability.  (Note that Thieves automatically
    have the !Steal ability.)  Have one character with the !Throw ability.  (Note
    that Ninjas automatically have the !Throw ability.)  (You can have one
    character fill two or three of those roles, if you want.)
    
    During the battle:  Step 2:  Have the character with one or both hands empty
    equip a weapon or shield from your inventory.  (It must be the only copy of
    that weapon or shield that was in your inventory.)  Step 3:  Throw the empty
    spot in your inventory that used to contain the weapon or shield that you just
    equipped.  Step 4:  Steal from your enemy.  (The trick won't work if you
    already had any copies of the thing you're stealing in your inventory at the
    beginning of the battle.)  Step 5:  Get rid of the thing you just stole, by
    using the Ninja's !Throw ability, the Chemist's !Drink ability, the Chemist's
    !Combine ability, or just using it as an item (if it's something like a
    potion).  This can't be done with things like armor that can't be thrown,
    drunk, combined, or used.  Step 6:  End the fight normally.  When it's over,
    you'll have an infinite amount of the item you stole.
    
    When you have an infinite amount of an item, you can only sell them one at a
    time.  You'll also have the option of selling 255 of them, but if you do that,
    then you won't have an infinite amount of them anymore.  If you buy more of the
    item or sort your inventory, you won't have an infinite amount of them anymore
    (sorting changes it so that you only have 99 of them).  When you have an
    infinite amount of an item, you can't use any of them outside of battle
    (potions, example).  So you might want to sort your inventory so you can use
    the items outside of battle or so you can sell a few dozen of them all at once
    and still have some left.  Without using this trick, you can get an infinite
    amount of an item through savestate hacking by putting 255 copies of the item
    in your inventory.
    
    If you do step 3 twice before proceeding to step 4, then you can do this trick
    without having to do step 5.  That lets you do it for things like armor that
    can't be thrown, drunk, combined, or used.  Although that results in you only
    getting 99 copies of the item, rather than an infinite amount.
    
    10.  AVOID RANDOM BATTLES
    This bug applies to the SNES and Gameboy Advance versions.  I'm not sure about
    the Playstation version.
    On the world map (but not in dungeons) you can usually avoid random battles if
    you open then close the menu every few steps you take.  Opening the menu causes
    the game to reset the number of steps you have to take before you get into a
    random battle.
    
    11.  POWER DRINK
    This bug applies to the SNES and Gameboy Advance versions.  I'm not sure about
    the Playstation version.
    The Power Drink is supposed to increase your attack power for the duration of
    the battle, but it doesn't work.  It actually only ends up increasing the
    attack power of the Blue Magic spell GblinPnch.  If you're playing the Super
    Nintendo version of Final Fantasy 5 on your computer (with a ROM), then you can
    use a Hex Editor to fix this error.  See J.L. Tseng's (a.k.a.
    InstructorTrepe's) FFV Algorithms and Stats FAQ for information on how to fix
    it.  It can be found on the page for the SNES version of Final Fantasy 5 at
    www.gamefaqs.com.
    
    12.  OBSERVE
    This bug applies to the SNES and Gameboy Advance versions.  I'm not sure about
    the Playstation version.
    The Blue Mage's !Observe ability is supposed to detect an enemy's HP and
    weakness, but it only actually detects an enemy's HP.  If you're playing the
    Super Nintendo version of Final Fantasy 5 on your computer (with a ROM), then
    you can use a Hex Editor to fix this error by changing the ROM's offset 26E94
    from 08 to 10.
    
    13.  HIDDEN ZOMBIES
    This bug applies to the SNES version but not the Gameboy Advance version.  I'm
    not sure about the Playstation version.
    Enemies can't usually attack you when you're using the Bard's !Hide ability.
    Although you can still be turned into a Zombie when you're using the Bard's
    !Hide ability.  And if you are, the game freezes.  Wearing an Angel Ring can
    prevent this, since it makes you immune to Zombie status.
    
    14.  ZOMBIED TO LIFE
    This bug applies to the SNES and Gameboy Advance versions.  I'm not sure about
    the Playstation version.
    If an enemy attempts to turn a dead character into a zombie, it'll actually
    bring them back to life if they have an Angel Ring equipped.
    
    15.  WONDER ROD
    This bug applies to the SNES version.  It's not applicable to the Gameboy
    Advance or Playstation versions.
    The Wonder Rod can normally only cast White or Black magic.  But if you're
    playing the Super Nintendo version of Final Fantasy 5 on your computer (with a
    ROM), then you can use a Hex Editor to get it to cast other types of magic.  It
    can even cast spells that can normally only be cast by monsters.  See the
    Hacking section for additional information.
    
    16.  UNCATCHABLE
    This bug applies to the SNES version.  It's not applicable to the Gameboy
    Advance or Playstation versions.
    If you're playing the Super Nintendo version of Final Fantasy 5 on your
    computer (with a ROM), then you can use a Hex Editor to simulate having caught
    some enemies that normally can't be caught.  See the Hacking and Catches
    sections for additional information.
    
    17.  SWDSLAP
    This bug applies to the SNES and Gameboy Advance versions.  I'm not sure about
    the Playstation version.
    The Samurai's !SwdSlap ability is supposed to Paralyze the enemy, but it
    doesn't.  It's just like a normal Fight command, except when you use it against
    an enemy that has the Charm, Sleep, or Controlled status, they will keep that
    status.
    
    18.  X-ZONE CATCH
    This bug applies to the SNES and Gameboy Advance versions.  I'm not sure about
    the Playstation version.
    If you use the Mediator's !Catch ability to catch a MossFungus or Gel Fish and
    release it, it won't do anything.  If you're playing the Super Nintendo version
    of Final Fantasy 5 on your computer (with a ROM), then you can use a Hex Editor
    to fix this error by changing the ROM's offset 1088C5 from E9 to 47 and
    changing offset 1088E0 from E9 to 47.
    
    19.  BERSERKER RUNNING
    This bug applies to the SNES version but not the Gameboy Advance version.  I'm
    not sure about the Playstation version.
    If all your living characters are Berserkers, then your party won't be able to
    run away.  And in that case, if one of your characters uses the Chicken Knife
    and it triggers the !Escape command, that'll cause a glitch that prevents your
    future attacks from doing any damage.
    
    20.  INCREASING DAMAGE
    This bug applies to the SNES and Gameboy Advance versions.  I'm not sure about
    the Playstation version.
    There's a bug that decreases the amount of damage done by some weapons.  See
    exception 5 in Part 5 of the Stats Section for information on it and how to fix
    it.
    
    21.  ROUNDING
    This bug applies to the SNES version.  It's not applicable to the Gameboy
    Advance or Playstation versions.
    The amount of damage that your attacks do is computed by a formula with several
    steps that rounds each step down to the nearest number.  As a result of that,
    sometimes increasing your level won't increase the amount of damage you do,
    since the increase is so small that it gets rounded to zero.  At
    http://www.tenchinohoukai.greatnow.com/patches.html there is a patch (called
    the Fractional M Patch) you can use which will stop the formula from rounding
    if you're playing the Super Nintendo version of Final Fantasy 5 on your
    computer (with a ROM).  This patch will also fix the "Increasing Damage" bug,
    and should not be applied to a ROM if you have already fixed the "Increasing
    Damage" bug yourself.  That website also has patches that can be used to fix
    some of the other bugs I listed if you don't want to change them yourself with
    a Hex Editor.  That website has patches for some things in other games too.
    
    22.  WALKING IN AIR
    This bug applies to the SNES version but not the Gameboy Advance version.  I'm
    not sure about the Playstation version.
    On the North Mountain you start outside, then you go through a cave, then you
    go outside for awhile, then into another cave, and so on.  Take one step down
    from the entrance to the second cave, then go left a bit, then up one step,
    then left and you'll be able to walk off the side of the cliff and walk around
    in midair.
    
    23.  WALKING THROUGH WALLS 1
    This bug applies to the SNES version but not the Gameboy Advance version.  I'm
    not sure about the Playstation version.
    In the Pyramid there is a place where you drop from 6F to 5F, then walk through
    a secret passage to a one way door to the south.  Instead of going through the
    one way door to the south, you can walk north and walk around inside the walls.
    You can get to other rooms of the Pyramid that way, but if you enter another
    room that way through one of its doors, you won't be able to exit normally
    through its other door, or drop down to the next floor because of the sand
    falls.  If you walk into the walls, you can also reenter the normal rooms
    through the southern walls of the rooms that the sand falls drop you into, or
    through the wall south and one square right of one of the sand falls.
    
    24.  WALKING THROUGH WALLS 2
    This bug applies to the SNES version but not the Gameboy Advance version.  I'm
    not sure about the Playstation version.
    If you walk left or right at the entrance to Istory Falls (inside Istory Falls,
    but before the gargoyles), you can walk around inside the walls.  You can get
    to the second area that way, and there's a bonfire inside the walls.
    
    25.  WALKING INTO WALLS
    This bug applies to the SNES and Gameboy Advance versions.  I'm not sure about
    the Playstation version.
    In the town of Kelb there are three wolves running around in circles.  The
    wolves always turn left whenever they run into something.  If you stand in
    their way, it's possible to get them to turn and run out of their normal circle
    and hit a dead end with nowhere to turn, which will cause them to keep walking
    into a wall.
    
    26.  TWO GALUFS
    This bug applies to the SNES version but not the Gameboy Advance version.  I'm
    not sure about the Playstation version.
    After you finish the Barrier Tower, there will be a short period where Galuf is
    standing in one place and the rest of your party is in another place.  As
    usual, the rest of your party will be represented by whoever was in the top
    spot.  If you put Galuf in the top spot before you finished the Barrier Tower,
    it'll look like he's in two places at once.
    
    27.  GALUF'S GHOST
    This bug applies to the SNES and Gameboy Advance versions.  I'm not sure about
    the Playstation version.
    The first time you go to the Sealed Castle Kuzar in world two, Galuf will tell
    you about it.  If you wait to go there until after Galuf dies, it'll still say
    that he's the one telling you about it.  Although you have to do it while
    you're still in world two.
    
    28.  LENNA'S GHOST
    This bug applies to the SNES and Gameboy Advance versions.  I'm not sure about
    the Playstation version.
    If you search the upper left hand bookshelf in the room with all the
    bookshelves in Castle Surgate, Lenna will say something.  If you search it when
    she's not in your party at the beginning of world 3, she'll still say something.
    
    
    
    *******************************************************************************
                                   SECTION 04 - JOBS
    *******************************************************************************
    
    If you're playing the Playstation or Gameboy Advance versions of Final Fantasy
    5, see the Jobs Translations section for a translation of the job names in this
    section.
    
    The Normal job has the Fight ability and the Items ability, plus it can equip
    two abilities that you've learned from other jobs.  The Mimic job has the Mimic
    ability, plus it can equip three abilities that you've learned from other jobs,
    but it doesn't have the Fight or Items abilities unless you include them among
    your three chosen abilities.  All other jobs have the Fight ability, the Items
    ability, and the First Battle Option of their own job, plus they can equip one
    ability that you've learned from other jobs.  (Note that the Berserker job
    doesn't have a First Battle Option.)
    
    Abilities of type S (Status Skills) and I (Innate Abilities) are used
    automatically, but you must manually select abilities of type L (Learned Battle
    Options) and F (First Battle Options) in battle whenever you want to use them.
    
    You must learn Status Skills and Learned Battle Options (by gaining ABP and
    increasing your job level) before you can use them.  And you must learn the
    Innate Abilities and First Battle Options of other jobs before you can use
    them, but a job can use its own Innate Abilities and First Battle Option even
    if they haven't yet been learned for use with other jobs.
    
    Status Skills, Learned Battle Options, and First Battle Options must be
    equipped as abilities in order for you to use them (even those of your current
    job).  And you must equip the Innate Abilities of other jobs in order to use
    them, but a job can use its own Innate Abilities without equipping them.  And
    the Normal and Mimic jobs can use the Innate Abilities of all the jobs they've
    mastered without equipping them.  (Therefore, the Normal and Mimic jobs become
    very powerful after you master a few other jobs.)
    
    The Stats section contains information on the effect that different jobs and
    abilities have on your statistics.
    
    Abilities list (the level at which you gain the ability is listed first, then
    the ABP to get to that level, then the ability's type, then the ability and
    description.)
    
    Knight:
    1  010  I  Cover - Cover near-death allies.
    2  030  F  !Guard - Nullify physical attacks.
    3  050  S  Dbl Grip - Lets you hold some weapons with both hands to doubles the
                    amount of damage they do.  See the Weapons section for
                    information on which weapons are Double Grip OK.
    4  100  S  Equip Shields - Lets you equip shields even if your current job
                    can't normally equip them.
    5  150  S  Equip Armor - Lets you equip body armor that knights can equip even
                    if your current job can't normally equip it.  Nothing lets you
                    equip body armor that knights can't equip if your current job
                    can't normally equip it.
    6  350  S  Equip Swords - Lets you equip General Swords and Knight Swords even
                    if your current job can't normally equip them.
    
    Monk:
    0   NA  F  !Kick - Physical attack on all enemies.  Does more damage when
                    you're at high levels.  Does more damage if you have the Kaiser
                    Knuckles equipped.  Note that !Kick can never be learned for
                    use with other jobs.
    1  015  L  !Buildup - Attacks an enemy for double the damage of a normal
                    attack, but it takes extra time to do it.
    2  030  I  Brawl - Increases your attack power when you attack with your fists.
                    Works even better if you have the Kaiser Knuckles equipped.
    3  045  L  !Mantra - Restore HP.  Cure poison and darkness.
    4  060  I  Counter - Counterattack when you're attacked.
    5  100  S  HP +10% - Maximum HP increases by 10%.
    6  150  S  HP +20% - Maximum HP increases by 20%.
    7  300  S  HP +30% - Maximum HP increases by 30%.
    
    Thief:
    1  010  I  Passages - See hidden passages.  Equipping this on one character
                    lets it work for the whole group.
    2  020  L  !Escape - Run away quickly from most monsters.
    3  030  I  Dash - Hold cancel while walking to double walking speed.  Equipping
                    this on one character lets it work for the whole group.
    4  050  F  !Steal - Steal 'treasure' from monster.  The Thief Glove increases
                    !Steal's success rate.  See the monsters section for a list of
                    what monsters have what treasure to steal.
    5  075  I  Caution - Prevent attacks from behind.  Equipping this on one
                    character lets it work for the whole group.
    6  150  L  !Capture - Steal 'treasure' and attack simultaneously.  See the
                    monsters section for a list of what monsters have what treasure
                    to steal.
    7  300  S  Agility - Become as agile as a Thief.
    
    White Mage:
    See the White Magic section for information on the White Mage's magic.
    1  010  L  !White - Use level 1 White spells.
    2  020  L  !White - Use White spells level 2 and below.
    3  030  L  !White - Use White spells level 3 and below.
    4  050  L  !White - Use White spells level 4 and below.
    5  070  L  !White - Use White spells level 5 and below.
    6  100  F  !White - Use White spells level 6 and below.
    7  300  S  MP +10% - Maximum MP increases by 10%.
    
    Black Mage:
    See the Black Magic section for information on the Black Mage's magic.
    1  010  L  !Black - Use level 1 Black spells.
    2  020  L  !Black - Use Black spells level 2 and below.
    3  030  L  !Black - Use Black spells level 3 and below.
    4  050  L  !Black - Use Black spells level 4 and below.
    5  070  L  !Black - Use Black spells level 5 and below.
    6  100  F  !Black - Use Black spells level 6 and below.
    7  450  S  MP +30% - Maximum MP increases by 30%.
    
    Blue Mage:
    See the Blue Magic sections for information on the Blue Mage's magic.
    1  010  L  !Observe - Detect an enemy's HP and weakness.
    2  020  I  Learning - Learn blue magic when monsters cast it on you.
    3  070  F  !Blue - Use Blue magics.
    4  250  L  !Analyze - Detect an enemy's Level, HP, weaknesses, and status.
                    Some monsters can't be analyzed (see the monsters section).
    
    Berserker:
    1  100  I  Berserk - Prevents you from being able to control your characters.
                    They continuously attack enemies at random, but their attacks
                    do more damage than attacking normally.  The amount of extra
                    damage is a complicated formula that varies with your enemy's
                    defense, but it does at least 50% more damage than attacking
                    normally.  Note that unlike other Innate abilities, Berserk is
                    not used automatically by the Normal and Mimic jobs once you
                    master the Berserker job.
    2  400  S  Equip Axes and Hammers - Lets you equip axes and hammers even if
                    your current job can't normally equip them.
    
    Mystic Knight:
    See the Sword Magic section for information on the Mystic Knight's magic.  See
    the Weapons section for information on which weapons are Magic Sword OK.
    1  010  I  Barrier - Automatic Magic Barrier when near-death.
    2  020  L  !MgcSwrd - Use level 1 MagicSword spells.
    3  030  L  !MgcSwrd - Use MagicSword spells level 2 and below.
    4  050  L  !MgcSwrd - Use MagicSword spells level 3 and below.
    5  070  L  !MgcSwrd - Use MagicSword spells level 4 and below.
    6  100  L  !MgcSwrd - Use MagicSword spells level 5 and below.
    7  400  F  !MgcSwrd - Use MagicSword spells level 6 and below.
    
    Time Mage:
    See the Dimen Magic section for information on the Time Mage's magic.
    1  010  L  !Dimen - Use level 1 Dimen spells.
    2  020  L  !Dimen - Use Dimen spells level 2 and below.
    3  030  L  !Dimen - Use Dimen spells level 3 and below.
    4  050  L  !Dimen - Use Dimen spells level 4 and below.
    5  070  L  !Dimen - Use Dimen spells level 5 and below.
    6  100  F  !Dimen - Use Dimen spells level 6 and below.
    7  250  S  Equip Rods and Staves - Lets you equip all rods, all staves, the
                    Flail, and the MornStar even if your current job can't normally
                    equip them.
    
    Summoner:
    See the Espers section for information on the Summoner's magic.
    1  015  L  !Summon - Use level 1 Summon spells.
    2  030  L  !Summon - Use Summon spells level 2 and below.
    3  045  L  !Summon - Use Summon spells level 3 and below.
    4  060  L  !Summon - Use Summon spells level 4 and below.
    5  100  F  !Summon - Use Summon spells level 5 and below.
    6  500  L  !Conjure - Randomly call one of the Espers you've gained with no MP
                    cost.
    
    Red Mage:
    See the White Magic section and the Black Magic section for information on the
    Red Mage's magic.
    1  020  L  !Red - Use level 1 White and Black spells.
    2  040  L  !Red - Use White and Black spells level 2 and below.
    3  100  F  !Red - Use White and Black spells level 3 and below.
    4  999  L  !X-Magic - Cast two spells consecutively.  On its own it gives you
                    access to White and Black spells level 3 and below.  But it can
                    also be used with high level White and Black spells, Sword
                    Magic, Dimen spells, and Summon spells if you equip them as
                    abilities.  It can't be used with Blue Magic or Songs.
    
    Ninja:
    1  010  L  !Smoke - Run away quickly from most monsters.
    2  030  L  !Image - Nullify two physical attacks.
    3  050  I  Preemptiv - Frequent preemptive attacks.
    4  150  F  !Throw - Attack by throwing weapons.  Never misses (except sometimes
                    when you're using a Rod).  See the weapons section for a list
                    of which weapons can be thrown.
    5  450  I  2-Handed - Hold a weapon in each hand.  Can't be used with weapons
                    that are Double Grip Only.  See the Weapons section for
                    information on which weapons are Double Grip Only.
    
    Mediator:
    1  010  L  !Tame - Tame beast-type monsters.
    2  050  L  !Control - Control 1 monster's actions.  The Coronet increases
                    !Control's success rate.  Some monsters can't be controlled
                    (see the monsters section).
    3  100  S  Equip Whips - Lets you equip whips even if your current job can't
                    normally equip them.
    4  300  F  !Catch - Capture a monster if you've weakened it to 1/8 its max HP
                    (or 1/2 if you have the CornaJar equipped).  Then later you can
                    release it and it will attack other monsters.  If it uses an
                    attack that will only affect one monster, then it will target a
                    monster at random.  Some monsters can't be caught.  See the
                    catches section for information about what attack each monster
                    uses when you catch it.
    
    Geomancer:
    1  025  F  !Terrain - Use nature to attack the enemy.  See the Terrain Attacks
                    section for information on the Geomancer's Terrain ability.
    2  050  I  Pitfalls - Spot trap holes.  Equipping this on one character lets it
                    work for the whole group.
    3  100  I  DmgFloor - Be unharmed on damage floors.  Equipping this on one
                    character lets it work for the whole group.
    
    Hunter:
    1  015  L  !Animals - Call upon our forest friends.  See the Animals section
                    for information on the Hunter's Animals ability.
    2  045  F  !Aim - Attacks normally, but never misses (except sometimes when
                    you're using a Rod).
    3  135  S  Equip Bows - Lets you equip bows even if your current job can't
                    normally equip them.
    4  405  L  !X-Fight - Attacks four enemies at random during one turn (it can
                    attack the same enemy more than once).  The amount of damage
                    that each attack does is different than if you attack normally.
                    It cuts through the enemy's defense, so the difference varies
                    depending on your enemy's defense, but each of the four hits
                    usually does a little more than half as much damage as one
                    normal hit would do (unless you're using the Drain Sword, in
                    which case each of the four hits does the same amount of damage
                    that one normal hit would do).  Never misses (except sometimes
                    when you're using a Rod).
    
    Bard:
    1  025  L  !Hide - Hide from enemy attacks.  Note the "Hidden Zombies" bug in
                    the Bugs section, about an error with hiding.
    2  050  S  Equip Harps - Lets you equip harps even if your current job can't
                    normally equip them.
    3  100  F  !Sing - Sing magic songs.  See the Songs section for information on
                    the Bard's songs.
    
    Dragoon:
    1  050  F  !Jump - Jumping attack against the enemy.  For one turn while you're
                    in the air, the enemy can't attack you.  Does twice as much
                    damage if you're using a spear.  Never misses (except sometimes
                    when you're using a Rod).
    2  150  L  !DrgnSwd - Absorb HP and MP.
    3  400  S  Equip Spears/Lances - Lets you equip spears/lances even if your
                    current job can't normally equip them.
    
    Samurai:
    1  010  L  !SwdSlap - See the "SwdSlap" bug in the Bugs section.
    2  030  F  !GilToss - Throw Gil to damage all enemies.  The amount of damage it
                    does and Gil it costs increases with your level.
    3  060  I  Evade - 33% chance of evading physical attacks.
    4  180  S  Equip Katanas - Lets you equip katanas even if your current job
                    can't normally equip them.
    5  540  L  !Slash - Kill all enemies.  Doesn't always work.
    
    Chemist:
    1  015  I  Medicine - Double effect of potions and ethers you use.
    2  030  L  !Combine - Develop a new medicine from two existing medicines.  See
                    the Chemistry section for information on the Chemist's Combine
                    ability.
    3  045  F  !Drink - Use drinks.  See the drinks part of the items section for
                    information on the different drinks.
    4  135  L  !Pray - Cures all allies of the status ailments Darkness, Poison,
                    Mini, Frog, Mute, Charm, Paralyze, Sleep, and Aging.
    5  405  L  !Revive - Revive a wounded party member.
    
    Dancer:
    1  025  L  !Flirt - Temporarily distracts enemies.  Doesn't always work.
                    Equipping the helmet Tiara, the body armor Rainbow, or the
                    accessory Red increases the Hit% of the Flirt command.
    2  050  F  !Dance - Dance mysterious dances.  Equipping the helmet Tiara, the
                    body armor Rainbow, or the accessory Red increases your chance
                    of doing the Sword Dance by letting you do the Sword Dance when
                    you otherwise would've done the Tempting Tango.  See the Dances
                    section for information on the Dancer's dances.
    3  325  S  Equip Ribbons - Lets you equip the ManEater knife, the Rainbow body
                    armor, the Ribbon helmet, and the accessory Red even if your
                    current job can't normally equip them.
    
    Mimic:
    1  999  F  !Mimic - Copies the last action taken (including automatic use of
                    the Innate Abilities Counter, Barrier, or Berserk (note that
                    Mimicking someone who is Berserked will cause you to attack,
                    but will not give you the Berserked status)).  You can Mimic
                    the use of spells or items without using MP or using up items
                    (except the Dimen Magic spell Meteo).  When you mimic someone
                    who used the Dimen Magic spell Quick, only their last turn will
                    be mimicked.  Most innate abilities and status skills, and the
                    effect of good equipment and stats can't be mimicked.
    
    Oracle
    Note that the Oracle job is only available in the Gameboy Advance version.
    1  020  F  !Condemn - Sentence a target to the effects of different spells.
                    See the Condemn section for information on the Oracle's Condemn
                    ability.
    2  050  L  !Predict - Foretell cataclysms.  See the Predict section for
                    information on the Oracle's Predict ability.
    3  150  S  ABP Up - Lets the person who equips the ability gain one and a half
                    times the ABP per battle.
    4  300  S  Read Ahead - Reduces the rate of random enemy encounters.
    
    Cannoneer
    Note that the Cannoneer job is only available in the Gameboy Advance version.
    1  050  F  !Open Fire - Damages one enemy and impose a status effect.  The
                    amount of damage and the status effect varies.
    2  150  S  EXP Up - Lets the person who equips the ability gain one and a half
                    times the experience per battle.
    3  300  L  !Combine - Mix and fire off explosives that damage all enemies.  See
                    the Explosives section for information on the Cannoneer's
                    Combine ability.
    
    Gladiator
    Note that the Gladiator job is only available in the Gameboy Advance version.
    1  030  S  Lure - Increases the rate of random enemy encounters.
    2  070  F  !Finisher - Either attacks an enemy for large amounts of normal
                    damage, or sometimes does an elemental attack.  Butz's
                    elemental attacks are wind based, Lenna's are water based,
                    Cara's are earth based, and Faris's are fire based.  Sometimes
                    misses.
    3  150  S  Long Reach - Attack enemies at full power from the back row, no
                    matter the weapon.
    4  450  L  !Bladeblitz - Attack all enemies.
    
    Necromancer
    Note that the Necromancer job is only available in the Gameboy Advance version.
    See the Dark Arts section for information on Dark Arts magic.
    1  015  L  !Oath - Call forth a demon.  See the Demons section for information
                    on the Necromancer's Oath ability.
    2  030  L  !Dark Arts (level 1)
    3  045  L  !Dark Arts (level 2)
    4  060  L  !Dark Arts (level 3)
    5  100  L  !Dark Arts (level 4)
    6  200  F  !Dark Arts (level 5) - Call upon evil forces to perform Dark Arts.
    7  300  I  Undead - Become undead.  Take damage from recovery items or magic.
                    See the Necromancers section of the Tips section for additional
                    information.  Note that unlike other Innate abilities, Undead
                    is not used automatically by the Normal and Mimic jobs once you
                    master the Necromancer job.
    
    Note that no job has a status skill that lets you equip general knives (other
    than the ManEater); ninja knives; bells; helmets (other than the ribbon); body
    armor that knights can't equip (other than the Rainbow); accessories (other
    than the accessory Red); or the weapons Full Moon, DblLance, or RisinSun if
    your current job can't normally equip them.
    
    
    
    *******************************************************************************
                          SECTION 05 - MY JOB RECOMMENDATIONS
    *******************************************************************************
    
    If you're playing the Playstation or Gameboy Advance versions of Final Fantasy
    5, see the Jobs Translations section for a translation of the job names in this
    section.
    
    I recommend you start out with one White Mage, one Black Mage, and two Knights.
    But do whatever works for you.  And once your characters have learned some of
    the abilities of a job, have them switch their jobs around, so they become well
    balanced.  Or at least have the magic users learn different types of magic and
    the physical fighters learn different types of physical fighting.  If you're
    only going to have two magic users, then I recommend that you make Galuf and
    Faris the magic users.  Note that I also recommend that you temporarily switch
    some of your characters to Blue Mages to learn the Blue Magic spells as they
    become available.  The Thief and Monk jobs can be useful, but they're a lower
    priority.
    
    Note that the White Mage's 7th level sucks.  Your White Mages should switch to
    another job once they reach level 6.  And the Black Mage's 7th level can be
    useful, but it's a lower priority than some of the other abilities you can get.
    None of the Knight's abilities are especially good, so when you get other
    physical fighting jobs later you should switch your Knights to them so you can
    learn the abilities of those other jobs.  But it can be useful to have some of
    your characters be Knights now, not so that you can learn their abilities, but
    just because they're strong.
    
    Also note that while in general it is good to have a well balanced party, you
    might want to switch all four of your characters to the same job for some boss
    fights.  The Black Mage job and the Summoner job (which you'll get later) are
    especially good for some boss fights.
    
    When you get the second set of jobs, I recommend that you have your Black Mage
    switch to a Summoner and learn both types of magic.  At some point all magic
    users should learn the Red Mage's !X-Magic ability.  It's very useful.  The
    Time Mage and Mystic Knight jobs can be useful, but they're only a medium level
    priority.  Berserker sucks, don't waste your time with that.  If you're going
    to use a Time Mage, note that their 7th level sucks.  Your Time Mages should
    switch to another job once they reach level 6.  You should definitely have a
    Summoner reach level 5, but getting it to the 6th level to master it isn't
    necessary.  It can be useful, but it's a lower priority.
    
    I recommend that all your physical fighters should learn the Ninja's 2-Handed
    ability at some point.  It's very useful.  It's like the Knight's Dbl Grip
    ability, but it's innate, so once you've mastered the Ninja job, the Normal and
    Mimic Jobs won't have to equip the 2-Handed ability in order to use it.  And it
    works with more weapons than Dbl Grip does.  If you want to use Blue Magic,
    then I recommend that you have someone learn the Mediator's !Control ability
    (which he gets at level 2), because it can be helpful in getting monsters to
    use some Blue Magic spells so that you can learn them.  But you should switch
    to another job once you reach level 2.  The Mediator's other abilities suck.
    The Geomancer's !Terrain ability can be useful, but it's a lower priority.
    Although it might be more useful than I give it credit for.  The skills that
    Geomancers learn after level 1 can be useful, but they're a lower priority too.
    And they work for the whole group even if they're only equipped on one
    character, so there's no point in having all of your characters learn them.
    
    I recommend that all your physical fighters should learn the Hunter's !X-Fight
    ability at some point.  It's very useful (even more useful than the Ninja's
    2-Handed ability, although you should learn them both).  I never used the Bard,
    but it's probably more useful than I gave it credit for.  Its only really good
    songs aren't learned until late in the game though, so I don't recommend
    learning to sing them now.
    
    The Samurai and Chemist jobs can be useful, but they're a low priority.
    Although they might be more useful than I give them credit for.  I never used
    the Dragoon, but it may be more useful than I gave it credit for.  Dancer
    sucks, don't waste your time with it.
    
    Gaining ABP in the Mimic job could hypothetically be useful, but learning its
    ability for use with other jobs is a low priority.  If you want to use the
    !Mimic ability, you might as well just be a Mimic, and you don't have to gain
    ABP for the Mimic to use its own !Mimic ability.  So there's not a lot of need
    to spend time gaining ABP for this job.
    
    I don't have recommendations about the Oracle, Cannoneer, Gladiator, or
    Necromancer jobs yet.  And my recommendations about the other jobs were made
    without taking into account the alternatives presented by the Oracle,
    Cannoneer, Gladiator, or Necromancer jobs.
    
    
    
    *******************************************************************************
                                  SECTION 06 - STATS
    *******************************************************************************
    
    If you're playing the Playstation or Gameboy Advance versions of Final Fantasy
    5, see the Jobs Translations section for a translation of the job names in this
    section.
    
    
    --------------------------------------------------
                   STATS PART 1 - JOBS
    --------------------------------------------------
    The table below shows the statistics for each job.  In addition to the job
    stats listed below, the characters each have individual bonuses to certain
    statistics, which are listed in the second table below.
    
    The Normal and Mimic statistics shown in the chart are before you master other
    jobs.  Then for each statistic, the Normal and Mimic jobs will get the best of
    all the jobs they've mastered.  If you're playing the SNES or Playstation
    versions of the game, note that Monks have the best Strength and Vitality,
    Thieves have the best Agility, and Summoners have the best Magic Power.  If
    you're playing the Gameboy Advance version of the game (which has some extra
    jobs), then Monks and Gladiators are tied for the best Strength, Thieves have
    the best Agility, Monks have the highest Vitality, and Oracles have the best
    Magic Power.  So if you want your Normal and Mimic jobs to have the best
    statistics they can have then you should master those jobs.
    
                JOB STATS
    JOB            ST   AG  VIT   MP
    Normal         25   24   24   24
    Knight         48   25   44   10
    Monk           51   25   50    1
    Thief          26   40   26   18
    White Mage     18   25   24   49
    Black Mage     16   24   22   55
    Blue Mage      17   25   27   47
    Berserker      46   15   49    1
    Mystic Knight  39   38   38   25
    Time Mage      20   26   21   48
    Summoner       15   23   23   57
    Red Mage       33   29   18   32
    Ninja          40   38   27   14
    Mediator       38   25   32   21
    Geomancer      29   26   28   48
    Hunter         41   36   25   19
    Bard           17   32   15   35
    Dragoon        43   29   39   12
    Samurai        44   26   43   12
    Chemist        27   27   30   20
    Dancer         30   29   14   19
    Mimic          25   24   24   24
    Oracle         16   23   20   60
    Cannoneer      34   30   30   28
    Gladiator      51   38   27   10
    Necromancer    29   25   45   53
    
         CHARACTER STAT BONUSES
    CHARACTER      ST   AG  VIT   MP
    Butz           +3   +1   +3   +1
    Lenna           0   +2   +1   +4
    Galuf          +2    0   +4    0
    Faris          +2   +3   +2   +2
    Cara            0   +4    0   +3
    
    
    --------------------------------------------------
                   STATS PART 2 - MISC
    --------------------------------------------------
    Your Strength, Agility, Vitality, and Magic Power are determined by your job,
    plus some abilities can increase them (as noted below), and some weapons and
    armor have small bonuses to them.
    
    Your Max HP is determined by your Level and Vitality (excluding equipment
    bonuses to Vitality).
    
    Your Max MP is determined by your Level and Magic Power (excluding equipment
    bonuses to Magic Power).
    
    Your Regen rate is determined by your Vitality.
    
    Your Attack Power is determined by your weapon(s).
    
    Your Defense, Evade Rate, Magic Defense, Magic Evade Rate, and Equipment's
    Weight are determined by your armor.
    
    The Bard's Songs; the Chemist's Drinks; the White Magic spells Armor and Shell;
    the Blue Magic spells DrkShock and GuardOff; and the chemist mixes Dragon
    Power, Sampson Power, and Split Shell affect their target's stats.
    
    The amount of time you have to wait between turns is determined by your Agility
    and your Equipment's Weight.
    
    Some Status Effects affect stats (except the Hit Percentage of the Lillith Rod
    and the Dancer's !Flirt ability).
    
    
    --------------------------------------------------
              STATS PART 3 - HIT PERCENTAGES
    --------------------------------------------------
    Some attacks always hit their target.  For the rest:
    
    The probability that a magic attack will hit the target successfully is
    determined by the spell's Hit % and the target's Magic Evade Rate.  Magic
    attacks (except attacks with the Rod, Fire Rod, Ice Rod, Thunder Rod, Venom
    Rod, and Wizard Rod) become more likely to hit as the caster's Level increases,
    and they become less likely to hit as the target's Level increases.  If the
    target has an Aegis Shield, that gives them another chance to evade magic
    attacks (except the Lillith Rod and the Dancer's !Flirt ability).
    
    The probability that a physical attack will hit the target successfully is
    determined by the attacker's weapon's Hit % and the target's Evade Rate.  If
    the target has the Samurai's Evade ability, the knife Guardian, the accessory
    Elf Cape, the knife Hardened, and/or the sword Defender, then those will each
    give them another chance to evade physical attacks.  (Although equipping both
    the knife Hardened and the sword Defender will only give you one extra chance
    to evade physical attacks, not two.)  General Knives (except the ManEater),
    Ninja Knives, Bows (except the Gale Bow and the AntiMagic Bow), and the
    Beastkill Whip and the Dragon Whip halve the target's evade rate.
    
    Some attacks are hybrid physical magic attacks.  The probability that they will
    hit the target successfully is determined the same way as it is for regular
    physical attacks.
    
    Some enemies can't evade particular types of attacks.  See the Monsters section
    for details.
    
    
    --------------------------------------------------
               STATS PART 4 - ATTACK TYPES
    --------------------------------------------------
    The hybrid physical magic attacks are:  The Esper Chocob, the Esper Odin's
    Gungnir attack, the Terrain attack Branch Arrow, the Terrain attack Branch
    Spear, the Enemy Magic attack Reaper's Sword, and Gilgamesh's Jump attack.
    
    Spells count as magic attacks.  (Except the Blue Magic spell GblinPnch, the
    Enemy Magic spell Fight, and the Enemy Magic spell Strong Fight, which all
    count as physical attack.  And except for the spells that are hybrid physical
    magic attacks.)
    
    Songs; Terrain attacks; the Hunter's Animals; the Chemist's Mixes; the
    Dragoon's DrgnSwd ability; the Samurai's !Slash ability; the Dancer's !Flirt
    ability; the Monk's Mantra ability; and the Dances Mystery Waltz, Jitterbug
    Duet, and Tempting Tango all count as magic attacks.
    
    The Monk's !Kick ability, the Ninja's !Throw ability, the Samurai's !GilToss
    ability, and enemy specialty attacks all count as physical attacks.
    
    Attacks with weapons count as physical attacks.  (Except attacks with any of
    the following weapons:  Staves (except the Mythril Staff and the staff that is
    just called Staff), Rods, Harps, Scrolls, the Drain Sword, the Giyaman Bell,
    and the Tinker Bell.  Those all count as magic attacks.)
    
    
    --------------------------------------------------
              STATS PART 5 - DAMAGE FORMULAS
    --------------------------------------------------
    The amount of damage that some magic attacks do is set, or a function of the
    caster's or target's Current and/or Max HP.  For the rest:
    
    Some enemies are weak or strong against particular elements, so that affects
    how much damage attacks of that element do.  In addition to that:
    
    The amount of damage that most magic attacks do is determined by the spell's
    Attack Power, the caster's Level and Magic Power, and the target's Magic
    Defense.
    
    The amount of damage that a hybrid physical magic attacks does is determined by
    the spell's Attack Power, the caster's Level and Magic Power, and the target's
    Defense.
    
    The amount of damage that a physical attack does is determined by a complicated
    formula involving the attacker's Attack Power, Level, and Strength and the
    target's Defense.  (Except the Samurai's !GilToss ability, which is only based
    on the attacker's Level and the target's Defense.)  Different weapons have
    different formulas, but if they have the same attack power, then they will
    generally do about the same amount of damage, with the following exceptions:
    
    1.  If there's a special effect to take into account, like being in the back
    row, or using Magic Sword, etc..
    
    2.  Bells, Axes, Hammers, the RuneEdge, the Flail, the MornStar, and some Rods
    and Staves do dramatically different amounts of damage each time you use them.
    All weapons vary a bit from round to round, but for most weapons it isn't a
    very significant difference, and with these weapons it is.  The amount of
    damage they do on average is about the same as most other weapons of equal
    attack power, though.
    
    3.  The RuneEdge, Rune Axe, and Rune Bell do damage based on your strength,
    just like most weapons.  But the formula for the amount of damage they do has
    an extra part based on your Magic Power.  This can result in these weapons
    being incredibly powerful despite their mediocre attack power.  Although they
    use up your Magic Points when you use them (you don't get their bonus damage if
    you're out of Magic Points).
    
    4.  The Chicken Knife, Giyaman Bell, Tinker Bell, and the Ninja's !Throw
    ability do damage based on your strength or magic power (some weapons are based
    on strength, and some are based on magic power), just like most weapons.  But
    the formula for the amount of damage they do has an extra part based on your
    Agility (except when you use the Ninja's !Throw ability with the Flame Scroll,
    Water Scroll, or Thunder Scroll).  This can result in the Chicken Knife doing
    even more damage than the BraveBld can.
    
    5.  The formula for the damage done by all General Knives (except the
    ManEater), Ninja Knives, Bows (except the AntiMagic Bow), Whips, the Full Moon,
    and the RisinSun are also supposed to have an extra part based on your Agility.
    This would result in them doing more damage than other weapons with the same
    attack power.  But there was an error in the game's programming that lessened
    the effect of this (the error didn't affect the Chicken Knife, Giyaman Bell,
    Tinker Bell, and !Throw ability).  If you're playing the Super Nintendo version
    of Final Fantasy 5 on your computer (with a ROM), then you can use a Hex Editor
    to fix this error by changing the ROM's offsets 28313-28316 from A526C220 to
    C220A526.
    
    
    --------------------------------------------------
                 STATS PART 6 - ABILITIES
    --------------------------------------------------
    Some abilities increase some of your stats to the level of the job that learned
    them.  They are listed below.  For example, if one of your characters had the
    job of White Mage, then you could increase that character's strength to the
    level of a Monk by equipping the Monk's Brawl ability.  These abilities won't
    have any effect if your character's stats are already higher than the ability
    could make them.  (That is, they can only increase your stats; they won't lower
    them.)  The list below does not include the bonus that the individual
    characters have for certain statistics (listed above).
    
    Summon level 5          MP 57
    Summon level 4          MP 53
    Summon level 3          MP 49
    Summon level 2          MP 45
    Summon level 1          MP 41
    Black level 6           MP 55
    Black level 5           MP 52
    Black level 4           MP 49
    Black level 3           MP 46
    Black level 2           MP 43
    Black level 1           MP 40
    Dark Arts level 5       MP 53
    Dark Arts level 4       MP 49
    Dark Arts level 3       MP 45
    Dark Arts level 2       MP 41
    Dark Arts level 1       MP 37
    White level 6           MP 49
    White level 5           MP 47
    White level 4           MP 45
    White level 3           MP 43
    White level 2           MP 41
    White level 1           MP 39
    Dimen level 6           MP 48
    Dimen level 5           MP 46
    Dimen level 4           MP 44
    Dimen level 3           MP 42
    Dimen level 2           MP 40
    Dimen level 1           MP 38
    Blue                    MP 47
    X-Magic                 MP 32
    Red level 3             MP 32
    Red level 2             MP 31
    Red level 1             MP 30
    MgcSwrd level 6         ST 39 and MP 25
    MgcSwrd level 5         ST 37 and MP 23
    MgcSwrd level 4         ST 35 and MP 21
    MgcSwrd level 3         ST 33 and MP 19
    MgcSwrd level 2         ST 31 and MP 17
    MgcSwrd level 1         ST 29 and MP 15
    Brawl                   ST 51
    Equip Swords            ST 48
    Equip Axes and Hammers  ST 46
    Equip Katanas           ST 44
    Equip Spears/Lances     ST 43
    Dbl Grip                ST 38
    Equip Bows              ST 41 and AG 36
    Equip Whips             ST 38 and AG 25
    Equip Harps             AG 32 and MP 35
    Agility                 AG 40
    
    
    --------------------------------------------------
                 STATS PART 7 - EQUIPMENT
    --------------------------------------------------
    Below is a list of equipment that give bonuses to your statistics.
    
    GENERAL KNIVES  ST  AG  VIT MP
    Chicken        |   | +5|   |
    Gladius        |   | +2|   |
    ManEater       | +2| +2| +2| +2
    Assassin       |   | +1|   |
    Thief          |   | +1|   |
    Dancing        |   | +1|   | +1
    MageMash       |   |   |   | +1
    
    NINJA KNIVES    ST  AG  VIT MP
    Kagenui        |   | +3|   |
    Hardened       |   | +1|   |
    Kodachi        |   | +1|   |
    Kunai          |   | +1|   |
    
    GENERAL SWORDS  ST  AG  VIT MP
    Ultima Weapon  | +2| +2| +2|
    Enhancer       |   |   |   | +3
    
    KNIGHT SWORDS   ST  AG  VIT MP
    BraveBld       | +5|   |   |
    Apocalypse     | +3|   | +3|
    Excalibur      | +5|   |   |
    Drain          |   |   |   | +5
    
    AXES            ST  AG  VIT MP
    Earthbreaker   | +5| -5| +5| -5
    Rune Axe       |   |   |   | +3
    
    WHIPS           ST  AG  VIT MP
    Flame          | +2| +2|   |
    
    BOWS            ST  AG  VIT MP
    Yoichi         | +3| +3|   |
    
    SPEARS          ST  AG  VIT MP
    Longinus       | +2|   |   |
    Holy           | +3|   |   |
    Javelin        | +1|   |   |
    Spear          |   | +1|   |
    
    RODS            ST  AG  VIT MP
    Demon's Rod    |   |   |   | +2
    Rod            |   |   |   | +1
    Wonder         |   |   |   | +2
    Lillith        |   |   |   | +3
    
    STAVES          ST  AG  VIT MP
    Mace of Zeus   |   |   |   | +3
    Judgment       |   |   |   | +3
    Light          |   |   |   | +2
    Power          | +5|   |   |
    Healing        |   |   |   | +2
    
    SHIELDS         ST  AG  VIT MP
    Force          |   | -5|   |
    Aegis          |   |   |   | +1
    
    HELMETS         ST  AG  VIT MP
    Thornlet       |   |   |   | -5
    Royal Crown    |   | +1|   | +1
    DarkHood       |   | +2|   |
    Ribbon         | +5| +5| +5| +5
    Circlet        |   |   |   | +3
    Magus          |   |   |   | +2
    Bandana        | +3|   |   |
    Coronet        |   |   |   | +1
    Tricorn        |   |   |   | +1
    Tiara          |   |   |   | +3
    GrnBeret       | +1| +1|   |
    
    BODY ARMOR      ST  AG  VIT MP
    Bone Mail      |   |   | -5|
    Maximillian    |   |   | +2|
    Robe of Lords  |   |   |   | +1
    Dark           | +1| +1|   |
    Black          |   |   |   | +5
    White          |   |   | +3| +3
    Lumina         |   |   |   | +2
    Strength       | +3|   |   |
    Angel          |   |   | +5|
    Stealth        |   | +1|   |
    Training       | +1|   |   |
    
    ACCESSORIES     ST  AG  VIT MP
    Guard          |   |   | +5|
    Giant          | +5| -5| +5| -5
    Kaiser         | +5|   |   |
    Thief          |   | +1|   |
    Hyper Wrist    | +5|   |   |
    Power          | +3|   |   |
    Crystal Orb    |   |   |   | +5
    Elf Cape       |   | +1|   | +1
    
    This section is my summary of some of the information contained in J.L. Tseng's
    (a.k.a. InstructorTrepe's) FFV Algorithms and Stats FAQ.  You can get
    additional information on the statistics behind anything in Final Fantasy 5
    (notably determining exactly how much damage everything does and how likely it
    is to hit or miss its target) from his guide, which can be found on the page
    for the SNES version of Final Fantasy 5 at www.gamefaqs.com.
    
    
    
    *******************************************************************************
                            SECTION 07 - JOBS TRANSLATIONS
    *******************************************************************************
    
    SNES name      PS name     GBA name
    Normal         Bare        Freelancer
    Knight         Knight      Knight
    Monk           Monk        Monk
    Thief          Thief       Thief
    White Mage     White Mage  White Mage
    Black Mage     Black Mage  Black Mage
    Blue Mage      Blue Mage   Blue Mage
    Berserker      Berserker   Berserker
    Mystic Knight  Sorcerer    Mystic Knight
    Time Mage      Time Mage   Time Mage
    Summoner       Summoner    Summoner
    Red Mage       Red Mage    Red Mage
    Ninja          Ninja       Ninja
    Mediator       Trainer     Beastmaster
    Geomancer      Geomancer   Geomancer
    Hunter         Hunter      Ranger
    Bard           Bard        Bard
    Dragoon        Lancer      Dragoon
    Samurai        Samurai     Samurai
    Chemist        Chemist     Chemist
    Dancer         Dancer      Dancer
    Mimic          Mime        Mime
    None           None        Oracle
    None           None        Cannoneer
    None           None        Gladiator
    None           None        Necromancer
    
    
    
    *******************************************************************************
                          SECTION 08 - SUPER ENEMY STRATEGIES
    *******************************************************************************
    
    Note that normally you want to have a job at all times, so that when you win a
    fight the ABP will go towards learning an ability.  But for the fights against
    some of the Super Enemies you should be more worried about surviving than
    gaining ABP.  So it might be good to switch your characters to the Normal or
    Mimic Jobs.  That way they can use multiple abilities and use lots of different
    weapons and armor (although the Mimic Job can't use as many different weapons
    and armor as the Normal Job).  Make sure to remember to reequip your characters
    with jobs and their regular equipment after the fight.
    
    Remember that a job can use its own Innate Abilities even if they haven't yet
    been learned for use with other jobs, and even if they aren't equipped.  And
    the Normal and Mimic jobs can use the Innate Abilities of all the jobs they've
    mastered without equipping them.  The Ninja's 2-Handed ability is innate, and
    it's a very useful ability in these fights.
    
    If you're playing the Playstation or Gameboy Advance versions of Final Fantasy
    5, see the Monster Translations sections for a translation of the monster names
    in this section.
    
    
    1.  D.Chimera
    Location:  The desert south of Karnak in world 1.  Later in the game it can
    also be found in the Sunken Worus Tower and the Desert in the Cleft of
    Dimension, although by that time it shouldn't really be considered a super
    enemy.
    Strategy:  You don't need a special strategy.  It's just a tough fight.
    
    
    2.  MiniDragon
    Location:  World map in the forests near Istory in world 1.
    Strategy:  You don't need a special strategy.  It's just a tough fight.
    Although note that like most bosses, MiniDragon is immune to most status
    ailments.  But unlike most bosses, MiniDragon is not immune to Frog.
    
    
    3.  Prototype
    Location:  Two islands southwest of Crescent in world 1.  Later in the game it
    can also be found in the Sunken Worus Tower and sometimes it can be found
    inside one of the treasure chests in the Solitary Island Temple, although by
    that time it shouldn't really be considered a super enemy.
    Strategy:  The easiest way to kill Prototype is to use the Mediator's !Control
    ability to get control of Prototype and have him attack himself.  But that's
    not much of a challenge.  Here are some more interesting strategies:
    
    Prototype has really strong defense, so it can be hard to do any damage to him.
    But it's possible if you use an Axe or a Hammer.  When you use an Axe or
    Hammer, the enemy's defense power has less of an effect than it does when you
    use most other weapons.  When you use an Axe or Hammer, your own attack power
    also has less of an effect than it does when you use most other weapons, so
    usually those two things balance each other out.  But Axes and Hammers can be
    really useful in this rare instance where you're fighting an enemy with really
    strong defense.  You can buy Ogre Axes in Jacole, or if you want to take the
    time to get them, you can win Doom Axes from the enemies called Crescent who
    can be found on the island with the town Crescent.
    
    Or you can use the Hunter's !X-Fight ability.  Or you can decrease his defense
    with the Blue Magic spell GuardOff then attack him normally.  Or you can use
    attacks that aren't affected by the enemy's defense (like the Blue Magic spells
    Exploder, Vampire, and ????).  The Hunter's Animal Wild Boar will also damage
    Prototype.
    
    If you equip a Javelin (which you can steal from the enemy Sand Bear in the
    Quicksand Desert), or the Earth Hammer (which you can steal from the boss
    Titan, which you encounter after the Flying Lonka Ruins) then you can damage
    him using the Sword Dance.  Or you can use the Ninja's !Throw ability to throw
    a Shuriken, Flame Scroll, Water Scroll, or Thunder Scroll (which can all be
    bought in Lix) or a Javelin or Earth Hammer at him.  You can damage him using
    the Blue Magic spell GblinPnch if you use the Ninja's 2-Handed ability to equip
    any of the following combinations of weapons:  the Earth Hammer and a Javelin,
    the Earth Hammer and the Wind Spear (which you can steal from the boss
    Chim.Brain, which you encounter after the Flying Lonka Ruins), the Earth Hammer
    and a Doom Axe, the Earth Hammer and the Ancient Sword (which you can find in
    the Flying Lonka Ruins), or two Javelins.  Even if you don't have any of those
    combinations of weapons, GblinPnch can still damage him if you use the
    Chemist's !Drink ability to drink some Power Drinks.  And GblinPnch does more
    damage if the enemy and caster are the same level.  Prototype is level 23, so
    if you're level 23 too then GblinPnch can damage him even if you aren't using
    any of those combinations of weapons.
    
    If you change Prototype's level so it's divisible by 5 (by dividing it twice
    with the Blue Magic spell DrkShock), then you can kill it using the Blue Magic
    spell L5 Doom.
    
    There are some enemies who can be caught with the Mediator's !Catch command,
    then will damage Prototype if you release them during during the fight against
    Prototype.  Some of the most notable ones are that you can kill Prototype if
    you release four of the enemy Sand Bear or four of the enemy Zuu.  Sand Bear
    can be found in the Quicksand Desert and Zuu can be found on the plains near
    Karnak and the Ancient Library.
    
    If you encounter Prototype on a beach, then the Geomancer's !Terrain ability
    Big Tsunami will sometimes cause some damage to Prototype (but not always).
    That won't be an option if you aren't on a beach, though.
    
    Or you can use the Blue Magic spell Blowfish, the Esper Titan, or the Chemist's
    mixes Dark Potion, Drain Kiss, Explosive, or Shadow Flare.  Or you can decrease
    his defense with the Chemist mix Split Shell.  Or you can attack him using the
    Katana, which can be bought in Jacole.  It won't always work, but you can
    sometimes get a critical hit if you use a Katana or just attack him with your
    fists, and those can damage him.  If (and only if) your level is high enough
    and you have the Monk's Brawl ability, then attacking Prototype with your fists
    will damage him even when you don't get a critical hit.  If (and only if) your
    level is high enough, then you can also damage Prototype by using the Samurai's
    !Giltoss ability or the Monk's !Kick ability.  If your level isn't high enough,
    then you can increase it with the Chemist mixes Dragon Power or Sampson Power.
    Although you don't get the Chemist or Samurai jobs or have a chance to learn
    Blowfish until you go to the Flying Lonka Ruins.  And you don't learn Titan
    until after that.  Prototype is very tough, so you can wait until then to fight
    him if you want.
    
    
    4.  Garkimasra
    Location:  Worus Castle Basement.  Later in the game it can also be found in
    the Sunken Worus Tower, although by that time it shouldn't really be considered
    a super enemy.
    Strategy:  Same as the strategy for Prototype above.  Although Garkimasra
    absorbs elemental damage, so some of the things that damage Prototype will heal
    Garkimasra.  In particular, using the Ninja's !Throw ability to throw a Flame
    Scroll, Water Scroll, or Thunder Scroll, or using the Mediator's !Catch command
    to catch the enemy Zuu and releasing it during the fight against Garkimasra
    will heal Garkimasra.
    
    Garkimasra's defense is very strong, but it's not nearly as strong as
    Prototype, so there are some attacks that will damage Garkimasra that wouldn't
    damage Prototype.  Specifically you can damage him by just attacking normally
    with a Javelin.  Or you could use the Sword Dance, the Ninja's !Throw ability,
    or the Blue Magic spell GblinPnch even if you have some weapons that are weaker
    than the ones required to damage Prototype.  Although you'll still need to use
    the Ninja's 2-Handed ability to equip two weapons before you use the Blue Magic
    spell GblinPnch.  Or if you're Berserked, you can damage him with a lot of weak
    weapons.  Or you could use the Blue Magic spell AquaRake.  The Esper Chocob
    will sometimes use the attack Fat Chocobo, and that will damage Garkimasra.
    The Hunter's Animal Bee Swarm will sometimes damage Garkimasra (but not always).
    
    Note that Garkimasra is level 20, so GblinPnch will do more damage if you're on
    level 20 too.  And you can kill Garkimasra with the Blue Magic spell L5 Doom
    without having to change his level at all.
    
    Garkimasra's HP is lower than Prototype's, so to kill Garkimasra you only have
    to catch one Sand Bear and release it, rather than four.  And there are some
    enemies that wouldn't be able to kill Prototype (although some of them might
    damage him), but will kill Garkimasra if you catch them and release them.  One
    notable one is the enemy Goblin.  The Goblin can be found near the Pirates'
    Cave, and it casts a strong Black Magic spell called Flare when you catch and
    release it.
    
    If you want to fight Garkimasra when you first get to Worus Castle, before
    you've been to Jacole, then note that you can buy Battle Axes in Worus.
    They're not as strong as Ogre Axes or Doom Axes, but they're the best you can
    get at the time.
    
    
    5.  Skull Eater
    Location:  Jacole Cave in world 1.  You can fight it in world 3 too, although
    by that time it shouldn't really be considered a super enemy.
    Strategy:  Same as the strategy for Prototype above.  Although in addition to
    strong defense, Skull Eater also has a high Evade rate, so it might take you
    several tries before you hit him.  You can get around that by using the
    Hunter's !Aim or !X-Fight abilities or the Dragoon's !Jump ability.
    
    Skull Eater's defense is very strong, but it's not quite as strong as
    Prototype, so there are some attacks that will damage Skull Eater that wouldn't
    damage Prototype.  Specifically you can damage him using the Sword Dance, the
    Ninja's !Throw ability, or the Blue Magic spell GblinPnch even if you have some
    weapons that are slightly weaker than the ones required to damage Prototype.
    Although you'll still need to use the Ninja's 2-Handed ability to equip two
    weapons before you use the Blue Magic spell GblinPnch.  The Hunter's Animal Bee
    Swarm will sometimes damage Skull Eater (but not always).
    
    Note that Skull Eater's is level 32, so GblinPnch will do more damage if you're
    on level 32 too.  And before you can kill Skull Eater using the Blue Magic
    spell L5 Doom, you can change its level so it's divisible by 5 by giving it the
    Chemist mix Sampson Power then dividing its level twice with the Blue Magic
    spell DrkShock.  Or you could change its level so it's divisible by 5 by giving
    it a bunch of Sampson Powers and/or Dragon Powers, until its level hits the
    maximum of 255.
    
    Skull Eater's HP is lower than Prototype's, so to kill Skull Eater you only
    have to catch one Sand Bear or Zuu and release it, rather than four.  And there
    are some enemies that wouldn't be able to kill Prototype (although some of them
    might damage him), but will kill Skull Eater if you catch them and release
    them.  Notable among them are the enemies Goblin and MiniDragon.  The Goblin
    can be found near the Pirates' Cave, and it casts a strong Black Magic spell
    called Flare when you catch and release it.  The MiniDragon can be found near
    Istory, and it casts a strong offensive White Magic spell called Holy when you
    catch and release it.
    
    The Geomancer's !Terrain ability can sometimes kill Skull Eater (but not
    always).
    
    Unlike Prototype, Skull Eater might be susceptible to instant death attacks and
    spells that will give it status ailments like Mini, Frog, and Charm, although
    its magic evade rate is very high, so they're unlikely to work.
    
    If you really want a challenge, try casting a spell on Skull Eater, and that
    will cause it to call four more Skull Eaters to help it fight you.  The spell
    has to hit it in order to cause it to call four more Skull Eaters, and it has a
    high Magic Evade rate too, so make sure to use a spell that will always hit
    (like Fire).
    
    
    6.  ShieldDrgn
    Location:  The Sealed Castle Kuzar in world 2.  You can fight it in world 3
    too, although by that time it shouldn't really be considered a super enemy.
    Strategy:  A special strategy is not absolutely necessary with the ShieldDrgn,
    but it's a very tough fight at the point in the game when it first becomes
    available.  It has a wall that reflects spells, its HP is very high, and its
    defense is fairly high, but its defense is low enough that there are still
    several weapons available at that point in the game that can hurt it.  The
    ShieldDrgn attempts to Charm your characters.  You will be immune to Charm if
    you're using the Berserker's Berserk ability (or if you have the job of
    Berserker, which automatically has the Berserk ability).  You will also be
    immune to Charm if you have the helmet Tiara, which could be stolen from the
    enemy Lamia which could be found in the Lonka Ruins.  The easiest way to defeat
    the ShieldDrgn is to use the Mediator's !Control ability and make it kill
    itself with its Flame attack.  In most cases ShieldDrgn will leave the battle
    when its HP gets low, although if you make it kill itself with its Flame attack
    it won't leave the battle until it dies.
    
    
    7.  Sand Crawl
    Location:  The desert in the northeast in world 2.
    Strategy:  You don't need a special strategy.  It's just a tough fight.
    
    
    8.  Gil Turtle
    Location:  In the cave between Castle Bal and Exdeath's Castle in world 2.  At
    the end of the hidden path that branches off to the south (it's just after the
    first set of stairs).  You can fight it in the Bonus Dungeon too, although by
    that time it shouldn't really be considered a super enemy.
    Strategy:  The Gil Turtle is weak against Ice, so the best way to hurt him is
    to attack him with the Black Magic spell Ice 3, or cast the Magic Sword spell
    Ice 3, then attack him (make sure you're using a weapon that will work with
    Magic Sword).  You can use the Red Mage's !X-Magic ability to cast Ice 3 two
    times in one turn.  If you're going to have some characters just cast spells
    and not attack, you should put them in the back row and equip them with Ice
    Rods (which increase the damage that Ice spells do).  For those characters who
    will be attacking, their attacks will be even more effective if you use the
    Hunter's !X-Fight ability and/or the Ninja's 2-Handed ability.
    
    If you haven't learned the level 5 !Black ability or the level 5 !MgcSwrd
    ability yet, you'll have to be a Black Mage or Mystic Knight, respectively, in
    order to use those abilities.  If you don't have the Ninja's 2-Handed ability,
    then you can use the Knight's Dbl Grip ability or make your characters Ninjas,
    since Ninjas can use the 2-Handed ability automatically.  Although if you do
    that, then you won't be able to also use both !MgcSwrd and !X-Fight.
    
    Before the fight cast the Dimen Magic spell Float on your party.  During the
    fight you can protect your party from some of the Gil Turtle's attacks with the
    Esper Golem, but it'll wear off after awhile, so you might have to summon him
    several times.  Heal yourself as necessary during the fight, and you can cast
    the Dimen Magic spell Hast2 to speed up your characters.  If you're too weak to
    beat him, you might have to spend some time fighting enemies to increase your
    level and gain new abilities.
    
    
    9.  Magic Pot
    Location:  Inside pots in the Phoenix Tower.
    Strategy:  You can win the fight by just giving them an Elixir (sometimes it
    takes more than one), which will cause them to leave the fight on their own.
    Although if you want, you can try to actually beat the Magic Pots in a fight.
    They have very high defense and very high HP and they periodically refill
    themselves to full HP, so you have to do a lot of damage to them very quickly,
    before they have a chance to refill their HP.
    
    You can do the most damage to them by using the Hunter's !X-Fight ability (it
    cuts through an enemy's defense).  The Mystic Knight's !MgcSword ability and
    the Bard's !Sing ability won't work in the fights against the Magic Pots, so
    you can't use them to increase the amount of damage you can do.  But you can
    use the Ninja's 2-Handed ability and the Chemist's !Drink ability.  Have your
    characters all drink a bunch of Hero Drinks (a bunch) before attacking.
    
    
    10.  Gogo
    Location:  Boss of the Sunken Worus Tower.
    Strategy:  If you don't do anything, Gogo will give up after a few minutes and
    you'll win the fight.  Although if you want, you can try to actually beat Gogo
    in a fight.  He's a Mimic.  If you never attack him, then he won't attack you.
    But if you attack him physically, he'll respond with an overwhelming physical
    attack.  And if you attack him with magic, he'll respond with an overwhelming
    magic attack.  And after you've done a fair amount of damage to him, he'll
    attack over and over again, overwhelmingly, even if you stop attacking.
    
    You can do the most damage to him by using the Hunter's !X-Fight ability when
    you're using the Ninja's 2-Handed ability.  The fact that Gogo won't attack you
    at the beginning of the fight unless you attack him first means that you can
    take some time to prepare before you attack him.  You could cast the Magic
    Sword spell Flare (in which case you should make sure your weapons work with
    Magic Sword), or you could build up your characters' stats using the Bard's
    !Sing ability (Hero Song works well).  Although you don't have too much time to
    build up strength, because Gogo will give up after a little less than two
    minutes of your not attacking him.  If you don't have the Bard's !Sing ability,
    you could use the Chemist's !Drink ability instead (several Hero Drinks for
    each character works well).  You can also take time to heal your characters
    after your first few attacks, before you've done enough damage to Gogo that he
    starts attacking over and over again on his own.
    
    It might help to cast the Dimen Magic spell Hast2 on your party, and either
    both the White Magic spells Shell and Armor or just the Blue Magic spell
    MghtyGrd.  Although if you equip those abilities on someone, then there will be
    less room for other abilities.
    
    Note that like most bosses, Gogo is immune to most status ailments.  But unlike
    most bosses, Gogo is not immune to Mute.  The White Magic spell Mute doesn't
    always work, and Gogo's Magic Evade rate is very high, so that makes it even
    less likely to work.  But if you use the Mystic Knight's Magic Sword spell
    Mute, then hit him, that will always Mute him.  Then you can attack him with
    magic without worrying about his counterattacks.  He'll still be able to cast
    some of his spells (since some spells aren't stopped by Mute), but it'll stop
    some of his spells.  Note that if you are going to Mute him then attack him
    with magic, you should not use the Ninja's 2-Handed ability.  Using it would
    cause Gogo to counterattack twice when you attack him in order to Mute him.
    
    
    11.  Omega
    Location:  Visibly walking around in the Cave in the Cleft of Dimension.
    Strategy:  Flame Rings can help defend your party from some of his attacks.
    You can leave the Cleft of Dimension and buy them in Mirage, or you can steal
    them from Red Dragon in the Castle section of the Cleft of Dimension that's
    ahead.
    
    Omega is weak against thunder, so you can do the most damage to him by casting
    the Magic Sword spell Bolt 3, then using the Hunter's !X-Fight ability when
    you're using the Ninja's 2-Handed ability (make sure both of your weapons work
    with Magic Sword).  If one of your characters has those abilities but another
    doesn't, you could have the second character Mimic the first one.
    
    Note that like most bosses, Omega is immune to most status ailments.  But
    unlike most bosses, Omega is not immune to Stop.  Omega's Magic Evade rate is
    very high, so casting the Dimen Magic spell Stop is unlikely to work on him.
    And normally the Love Song doesn't always work either, but Omega has a weakness
    for the Love Song, so it will always work.  Although Omega's level is so high
    that it only works on him for a very small period of time, so in order to keep
    him stopped, you'll have to have two characters with the haste status
    constantly using the Love Song.
    
    
    12.  Shinryuu
    Location:  Inside a treasure chest in the Void at the end of the Cleft of
    Dimension.
    Strategy:  You can steal the Dragoon Spear from the enemy named CrysDragon in
    the first and third areas of the Void.  It's a very powerful weapon, and it's
    strong against Dragons, so getting Dragoon Spears for your characters to use
    against Shinryuu is very effective.  You can do the most damage to him by using
    the Dragoon's !Jump ability or the Hunter's !X-Fight ability (either one, but
    not both) when you're using the Ninja's 2-Handed ability to use two Dragoon
    Spears.
    
    Most of Shinryuu's attacks can be avoided.  If you equip a Coral Ring, you can
    avoid Shinryuu's Tidal Wave and Atomic Ray attacks.  If you equip the Bone
    Mail, you can avoid Shinryuu's Poison Breath and Roulette attacks.  If you
    equip a Ribbon, you can avoid Shinryuu's Demon's Eye attack.  If you equip an
    Ice Shield, you can avoid Shinryuu's Snowstorm attacks.  If you aren't at a
    level that is divisible by 2, you can avoid Shinryuu's L2 Old attack.  If you
    aren't at a level that is divisible by 3, you can avoid Shinryuu's L3 Flare
    attack.  And if you're initially on an inconvenient level, you can change your
    level by giving your character the Chemist mix Dragon Power or Sampson Power.
    If you give your character the Chemist mix Dragon's Kiss, you can avoid
    Shinryuu's Maelstrom attack.  And if you periodically use the Ninja's !Image
    ability or use the White Magic spell Image, you can avoid Shinryuu's fight
    attack.  All that leaves is Shinryuu's Thunder attack, and that only takes off
    25% of your Max HP (or 50% if you're weak to Thunder attacks), so it can never
    kill you if you're at full HP.  Although of all of those, the Coral Ring is the
    most important, since Shinryuu's Tidal Wave attack is his strongest attack.
    You can leave the Cleft of Dimension and buy Coral Rings in Mirage, or you can
    steal them from Bella Donna in the Phoenix Tower.
    
    Note that like most bosses, Shinryuu is immune to most status ailments.  But
    unlike most bosses, Shinryuu is not immune to Berserk and Darkness.  So you can
    use the White Magic spell Bersk to stop him from casting magic if you want.
    Shinryuu's Magic Evade rate is very high, so casting the Blue Magic spell Flash
    or using the Chemist Mix Dark Gas is unlikely to successfully give him the
    Darkness status.  But the Chemist Mix Dark Sigh always works, so you can use
    that to give him the Darkness status.
    
    
    
    *******************************************************************************
                                 SECTION 09 - WEAPONS
    *******************************************************************************
    
    If you're playing the Playstation or Gameboy Advance versions of Final Fantasy
    5, see the Location Translations and Monster Translations sections for
    translations of the locations and monster names in this section.
    
    This guide doesn't list the prices of all the weapons.  For that I recommend
    J.L. Tseng's (a.k.a. InstructorTrepe's) FFV Algorithms and Stats FAQ.  It can
    be found on the page for the SNES version of Final Fantasy 5 at
    www.gamefaqs.com.
    
    This guide also doesn't say from which enemies you can steal or win weapons
    (except in a few especially noteworthy cases).  For additional information on
    that topic, see the Monster Section.  Also note that some enemies have two
    different things that you might be able to steal, with one being easier to
    steal than the other.  So if you keep stealing from an enemy and getting an
    item other than the one you want, keep trying (you can cast the Dimen Magic
    spell Reset to get another chance).
    
    Some weapons can sometimes cast spells or trigger commands.  That occurs only
    when using the Fight, Aim, or SwdSlap commands.  It will never occur when using
    the BuildUp, Capture, Jump, Throw, or X-Fight commands; the Sword Dance; or the
    Blue Magic spell GblinPnch.  If your characters have the Zombie status, or if
    they use the Counter ability, then their weapons can cast spells, but they
    won't trigger commands.  Note that the Earth Hammer's Quake spell, the Earth
    Bell's Quake spell, and the Air Blade's Gale Cut spell all count as commands,
    not as spells.
    
    Note that the normal job can equip all weapons and armor (except throwing
    weapons).
    
    WEAPONS
    (The code for hacking is listed first, then the weapon, then the attack power,
    then the location and special effect (if any))
    
    Fists display an attack power of 3, but their attack power increases as your
    level increases.  Fists have an 8% chance of having a Critical Hit.
    
    
    
    GENERAL KNIVES
    General Knives are Magic Sword OK (except for the ManEater).
    General Knives can be thrown (except for the Dancing, Thief, ManEater, Chicken).
    General Knives can be equipped by everyone except Monks, White Mages, and
    Oracles (except for the ManEater, which can only be equipped by Dancers).
    02 Knife             7  Lenna starts with it.
    03 Dagger           14  Bought in Carwen, Worus.
    04 Mythril          23  Bought in Karnak.
    06 MageMash         31  Bought in Jacole.  Special Effect:  Casts Mute 33% of
                            the time.
    07 Guardian         36  Found in Karnak Castle, Mua.  Special Effect:  25%
                            chance of evading physical attacks.
    09 Orihalcn         41  Bought in Rugor, Bal, Kelb.
    6D Dancing          51  Found in Moogle Village.  Special Effect:  Triggers the
                            Dance command 50% of the time.
    0A Air Lance        56  Bought in Mua.  Found in Istory Falls.  Special Effect:
                            Does Wind damage.  Increases damage of Wind spells.
    6C Thief            66  Found in Mirage.   Special Effect:  Triggers the
                            Capture command 33% of the time.
    0B Assassin         81  One of the twelve Legendary Sealed Weapons.  Special
                            Effect:  Casts Doom 25% of the time.
    6B ManEater         89  Found in the Castle in the Cleft of Dimension.  Special
                            Effect:  Strong against Human enemies.
     * Gladius         118  Found in the Bonus Dungeon.
    63 Chicken       1-127  Found in Mua in world 3.  Special Effect:  Attack power
                            starts at 1, but increases by 1 for every 2 times you
                            run from a battle, up to 127.  Triggers the Escape
                            command 25% of the time when you use it with the Fight,
                            Aim, or SwdSlap commands.  But it won't trigger the
                            Escape command if you use it with the BuildUp, Capture,
                            Jump, or X-Fight commands; the Sword Dance; or the Blue
                            Magic spell GblinPnch.  Note that the Chicken Knife
                            does damage based on your strength, just like most
                            weapons.  But the formula for the amount of damage it
                            does has an extra part based on your Agility, which can
                            result in it doing even more damage than the BraveBld
                            can.
    
    
    
    NINJA KNIVES
    Ninja Knives are Magic Sword OK.
    Ninja Knives can be thrown.
    Ninja Knives can be equipped Ninjas.
    05 Kunai            29  Bought in Karnak after you get the jobs from the Fire
                            Crystal, Lix.
    08 Kodachi          46  Bought in Kelb.
    0C Hardened         99  One of the twelve Legendary Sealed Weapons.  Special
                            Effect:  25% chance of evading physical attacks (can't
                            be used in conjunction with the Defender Sword).
     * Kagenui         126  Found in the Bonus Dungeon.  Special Effect:  Sometimes
                            stops enemies.
    
    
    
    GENERAL SWORDS
    General Swords are Double Grip OK.  General Swords are Magic Sword OK (except
    for Excailbur and RuneEdge).
    General Swords can be thrown (except for the RuneEdge and Enhancer).
    General Swords can be equipped by Knights, Mystic Knights, Blue Mages, Red
    Mages, Cannoneers, and Gladiators.
    5C Excailbur         1  Found in Exdeath's Castle.  Special Effect:  When used
                            with the Blue Magic spell GblinPnch or the Ninja's
                            !Throw ability, it does as much damage as a normal
                            weapon with an attack power of 100.  Falsely claims to
                            have an attack power of 100 in general.
    0D Broad            15  Bought in Tule.  Found in the Wind Shrine.
    0E RegalCut         22  Bought in Carwen, Worus.
    0F Mythril          31  Bought in Karnak.
    10 Coral            37  Bought in Jacole.  Special Effect:  Does Thunder
                            damage.
    11 Ancient          43  Found in Lonka Ruins.  Special Effect:  Casts Old 33%
                            of the time.
    13 Slumber          49  Bought in Rugor, Bal, Kelb.  Special Effect:  Casts
                            Sleep 50% of the time.
    56 RuneEdge         50  Found in Istory Falls.  Also stolen from Stingray on
                            the northern part of the sea that is southwest of
                            Carwen in world 3 or in the Bonus Dungeon.
    12 Epee             57  Bought in Surgate.  Found in Bal.
    6E Enhancer        102  Found in Istory Falls, the Forest of the Cleft of
                            Dimension.
     * Ultima Weapon   180  Found in the Bonus Dungeon.
    
    
    
    KNIGHT SWORDS
    Knight Swords are Double Grip OK (except for Drain).  Knight Swords are Magic
    Sword OK (except for Drain).
    The Defender, Excalibur, Ragnarok, and Apocalypse can be thrown, but the rest
    of the Knight Swords can't.
    Knight Swords can be equipped by Knights and Gladiators.
    57 Flame            63  Bought in Mirage.  Found in Great Forest of Mua.
                            Special Effect:  Does Fire damage.
    58 IceBrand         65  Bought in Mirage.  Found in Exdeath's Castle.  Special
                            Effect:  Does Ice damage.
    55 Drain            84  Found in Barrier Tower, the Ruins of the Cleft of
                            Dimension.  Also stolen from K.Behemoth in the Void at
                            the end of the Cleft of Dimension or the Bonus Dungeon.
                            Special Effect:  Drains HP from enemies, but only has a
                            Hit% of 25%.  Does the same amount of damage per hit
                            when you use the Hunter's !X-Fight ability as it does
                            normally.
    14 Defender         99  Found in Fork Tower.  Special Effect:  Casts Armor on
                            one ally when used as an item in battle (if equipped).
                            25% chance of evading physical attacks (can't be used
                            in conjunction with the Hardened Knife).
    15 Excalibur       110  One of the twelve Legendary Sealed Weapons.  Special
                            Effect:  Does Holy damage.
    16 Ragnarok        140  Found in the Void at the end of the Cleft of Dimension.
     * Apocalypse      145  Found in the Bonus Dungeon.
    61 BraveBld      0-150  Found in Mua in world 3.  Special Effect:  Attack power
                            starts at 150, but decreases by 1 every time you run
                            from a battle.
    
    
    
    AXES
    Axes Double Grip OK.
    The Battle Axe, Venom Axe, Rune Axe, and Earthbreaker Axe can be thrown, but
    the rest of the Axes can't.
    Axes can be equipped by Berserkers and Gladiators.
    21 Battle           23  Bought in Worus.
    23 Ogre             33  Bought in Jacole.
    69 Doom             43  Won from the enemy called Crescent which is found on
                            the island with the town Crescent in world 1.  Also
                            stolen from Mukare near Castle Bal in world 3.  Special
                            Effect:  Casts Doom 33% of the time.
    25 Venom            48  Bought in Surgate.  Special Effect:  Casts Venom 67% of
                            the time.
    27 Rune Axe         71  One of the twelve Legendary Sealed Weapons.
    6A Giant            91  Found in Istory Falls.  Also stolen from Twin Tania in
                            the Castle in the Cleft of Dimension when it's charging
                            up for Giga Flare.
     * Earthbreaker    133  Stolen from Ironclad in the Bonus Dungeon.
    
    
    
    HAMMERS
    Hammers are Double Grip OK.  The Earth Hammer and Thor Hammer are Back Row OK,
    but the rest of the Hammers aren't.
    The War Hammer and Earth Hammer can be thrown, but the rest of the Hammers
    can't.
    Hammers can be equipped by Berserkers.
    22 Mythril          28  Bought in Karnak.
    24 War              38  Bought in Rugor, Bal, Kelb.
    26 Earth            58  Bought in Mirage, Dwarf Kingdom.  Found in the Pyramid.
                            Special Effect:  Increases damage of Earth spells.
                            Casts Quake 25% of the time.
    28 Thor             81  Found in the Castle in the Cleft of Dimension.
    
    
    
    WHIPS
    Whips are Back Row OK.
    Whips can be equipped by Mediators.
    4B Whip             26  Bought in Karnak after you get the jobs from the Fire
                            Crystal.  Special Effect:  Paralyzes the target 50% of
                            the time.
    4D Thunder          42  Found in the Cave of Jacole.  Also stolen from the
                            enemy named Flare in the Fork Tower or the Bonus
                            Dungeon.  Special Effect:  Casts Bolt 33% of the time.
    4C Chain            52  Bought in Rugor, Bal, Kelb.  Special Effect:  Paralyzes
                            the target 50% of the time.
    5D Beastkill        72  Found in Solitary Island Temple.  Special Effect:
                            Strong against beast-type enemies.  Paralyzes the
                            target 50% of the time.
    4E Flame            82  One of the twelve Legendary Sealed Weapons.  Special
                            Effect:  Casts Fire3 33% of the time.
    4F Dragon           92  Won from Stingray on the northern part of the sea that
                            is southwest of Carwen in world 3 or in the Bonus
                            Dungeon.  Also stolen from Shinryuu inside one of the
                            treasure chests in the Void at the end of the Cleft of
                            Dimension.  Special Effect:  Strong against Dragons.
                            Paralyzes the target 50% of the time.
    
    
    
    BELLS
    Bells are Back Row OK (except the Rune Bell).
    Bells can be equipped by Geomancers.
    50 Giyaman          24  Bought in Karnak after you get the jobs from the Fire
                            Crystal.  Found in Tycoon.
    51 Earth            35  One of the twelve Legendary Sealed Weapons.  Special
                            Effect:  Increases damage of Earth spells.  Casts Quake
                            25% of the time.
    52 Rune             45  Won from Bardandels in the Ruins part of the Cleft of
                            Dimension.  Special Effect:  Increases damage of Earth,
                            Fire, Ice, Holy, Poison, Thunder, and Wind spells.
    53 Tinker           55  Won from Twin Tania in the Castle in the Cleft of
                            Dimension (when it's not charging up for Giga Flare).
    
    
    
    BOWS
    Bows are Double Grip Only (except the AntiMagic Bow).  Bows are Back Row OK.
    Bows can be equipped by Hunters and Gladiators.
    67 AntiMagic         0  Bought in Mirage, Dwarf Kingdom.  Special Effect:
                            Casts Mute 33% of the time.
    65 Silver           38  Bought in Jacole.
    3F Fire             39  Bought in Crescent.  Special Effect:  Does Fire damage.
    40 Ice              39  Bought in Crescent.  Special Effect:  Does Ice damage.
    41 Thunder          39  Bought in Crescent.  Special Effect:  Does Thunder
                            damage.
    42 Darkness         43  Bought in Rugor, Bal, Kelb.  Special Effect:  Gives the
                            target the Darkness status 66% of the time.
    43 KillerBow        49  Bought in Kelb.  Special Effect:  Automatically kills
                            the target 8% of the time.
    44 Elven            56  Bought in Mua.  Special Effect:  15% chance of having a
                            Critical Hit.
    66 Gale             69  Found in Exdeath's Castle.  Special Effect:  Triggers
                            the X-Fight command 25% of the time.
    68 Aviskill         91  Found in Phoenix Tower.  Special Effect:  Strong
                            against enemies of the Creature Type Avis (see the
                            Monster list to see which enemies are of the Creature
                            Type Avis).
    45 Yoichi          101  One of the twelve Legendary Sealed Weapons.  Special
                            Effect:  30% chance of having a Critical Hit.
    46 Artemis         111  Found in Istory Falls.  Also stolen from AvisDragon in
                            the Tower section of the Cleft of Dimension or the
                            Bonus Dungeon.  Special Effect:  Strong against
                            beast-type enemies.
     * Fairy's Bow     130  Won from Grand Aevis in the Bonus Dungeon.  Special
                            Effect:  Sometimes confuses enemies.
    
    
    
    HARPS
    Harps are Double Grip Only and Back Row OK.
    Harps can be equipped by Bards.
    47 Silver            0  Bought in Crescent.  Special Effect:  Damages one enemy
                            in the amount of 1/16 of its current HP.  (Doesn't
                            always work.)  When used with the Blue Magic spell
                            GblinPnch, it does as much damage as a normal weapon
                            with an attack power of 15.
    48 Dream             0  Bought in Rugor, Bal, Kelb.  Special Effect:  Puts one
                            enemy to sleep and damages it in the amount of 1/8 of
                            its current HP.  (Doesn't always work.)  When used with
                            the Blue Magic spell GblinPnch, it does as much damage
                            as a normal weapon with an attack power of 25.
    49 Lamia             0  Found in Bal.  Special Effect:  Charms one enemy and
                            damages it in the amount of 3/16 of its current HP.
                            (Doesn't always work.)  When used with the Blue Magic
                            spell GblinPnch, it does as much damage as a normal
                            weapon with an attack power of 35.
    4A Apollo           75  One of the twelve Legendary Sealed Weapons.  Special
                            Effect:  Strong against Dragons and Undead enemies.
                            When used with the Blue Magic spell GblinPnch, it does
                            as much damage as a normal weapon with an attack power
                            of 45.
    
    
    
    KATANAS
    Katanas are Double Grip OK.  Katanas sometimes have critical hits.
    Katanas can be thrown.
    Katanas can be equipped by Samurais.
    29 Katana           42  Bought in Jacole, Rugor, Bal, Kelb.  Found in Tycoon.
                            12% chance of Critical Hit.
    2A Air Blade        44  Found in Hiryuu Valley.  12% chance of Critical Hit.
                            Special Effect:  Increases damage of Wind spells.
                            Casts Gale Cut 12% of the time.
    2C Bizen            51  Bought in Surgate.  12% chance of Critical Hit.
    2B Kotetsu          58  Found in Exdeath's Castle.  12% chance of Critical Hit.
    2D Forged           87  Bought in Mirage, Dwarf Kingdom.  12% chance of
                            Critical Hit.
    2E Murasame         97  Stolen from Giant Bird in the sea north of Mirage in
                            world 3 or the Bonus Dungeon.  25% chance of Critical
                            Hit.
    2F Masamune        107  One of the twelve Legendary Sealed Weapons.  15% chance
                            of Critical Hit.  Special Effect:  Lets its user attack
                            first in battles.  Casts Haste on one ally when used as
                            an item in battle (if equipped).
    30 Tempest         117  Stolen from Bodyguard on the roof of the Castle in the
                            Cleft of Dimension or in the Bonus Dungeon.  20% chance
                            of Critical Hit.
     * Mutsunokami     142  Found in the Bonus Dungeon.
    
    
    
    SPEARS
    Spears will do twice as much damage if you use the Jump command.
    Spears can be thrown.
    Spears can be equipped by Dragoons and Gladiators.
    18 Spear            25  Stolen from Jail Bear in Exdeath's Castle before Kelgar
                            transforms it.
    19 Mythril          30  Bought in Karnak after you get the jobs from the Fire
                            Crystal.
    1A Trident          38  Bought in Jacole.  Special Effect:  Does Thunder
                            damage.
    1B Wind             44  Bought in Rugor, Bal, Kelb.  Special Effect:  Does Wind
                            damage.
    1D Gungnir          54  Bought in Surgate.
    17 Javelin          55  Stolen from Sand Bear in the Quicksand Desert in world
                            1 and in the desert south of the Pirates' Cave in world
                            3.
    1C Partisan         62  Bought in Mirage.  Found in Exdeath's Castle.
    1F Holy            109  One of the twelve Legendary Sealed Weapons.  Special
                            Effect:  Does Holy damage.
    20 Dragoon         119  Stolen from CrysDragon in the first and third areas in
                            the Void at the end of the Cleft of Dimension or in the
                            Bonus Dungeon.  Special Effect: Strong against Dragons.
     * Longinus        132  Found in the Bonus Dungeon.
    
    
    
    RODS
    Rods are Back Row OK (except the Wizard Rod).
    Rods can be equipped by Black Mages, Time Mages, Blue Mages, Red Mages,
    Summoners, Necromancers, and Mimics.
    36 Lillith           0  Found in the Forest of the Cleft of Dimension.  Special
                            Effect:  Temporarily distracts enemies.  Doesn't always
                            work.  Casts Psych 25% of the time.  When used with the
                            Blue Magic spell GblinPnch, it does as much damage as a
                            normal weapon with an attack power of 30.
    60 Wonder            0  Found in Fork Tower.  Special Effect:  99% of the time
                            it casts a spell.  It goes through all the White Magic
                            spells (except Scan) then the Black Magic spells, from
                            weakest to strongest, then repeats.  Casts Reset when
                            used as an item in battle (if equipped).
    31 Rod               8  Bought in Tule, Carwen.
    32 Fire             16  Bought in Karnak.  Found in Karnak after you get the
                            jobs from the Fire Crystal.  Special Effect:  Does Fire
                            damage.  Increases damage of Fire spells.  Casts Fire3
                            on all enemies when used as an item in battle (if
                            equipped), then shatters.
    33 Ice              16  Bought in Karnak.  Found in Carwen.  Special Effect:
                            Does Ice damage.  Increases damage of Ice spells.
                            Casts Ice 3 on all enemies when used as an item in
                            battle (if equipped), then shatters.
    34 Thunder          16  Bought in Karnak.  Special Effect:  Does Thunder
                            damage.  Increases damage of Thunder spells.  Casts
                            Bolt3 on all enemies when used as an item in battle (if
                            equipped), then shatters.
    35 Venom            32  Bought in Kelb.  Special Effect:  Does Poison damage.
                            Increases damage of Poison spells.  Casts Bio on one
                            enemy when used as an item in battle (if equipped),
                            then shatters.
    37 Wizard           40  One of the twelve Legendary Sealed Weapons.  Special
                            Effect:  Does Fire, Ice, and Thunder damage.  Increases
                            damage of Earth, Fire, Ice, Poison, Thunder, and Wind
                            spells.
     * Demon's Rod      55  Found in the Bonus Dungeon.  Special Effect:  Infused
                            with poison.
    
    
    
    STAVES
    The one Staff called Staff (the one with 9 attack power) and the Mace of Zeus
    are Double Grip OK, but the other Staves aren't.  The Judgment Staff is Back
    Row OK, but the other Staves aren't.
    Staves can be equipped by White Mages, Time Mages, Red Mages, Chemists,
    Oracles, and Mimics.
    3A Power             0  Won from DarkWizard, which can be found in Exdeath's
                            Castle after Kelgar transforms it and can sometimes be
                            found inside one of the treasure chests in the Pyramid.
                            Special Effect:  Casts Berserk 99% of the time.
    3B Healing           0  Found in Tycoon.  Special Effect:  Casts Cure 2.
    38 Staff             9  Bought in Tule, Carwen.  Found in the Wind Shrine.
    39 Mythril          19  Dummy item which can't be found.
    3C Light            30  Won from Metamorpha when it's in its original form.
                            Metamorpha can be found either in Guido's Cave or the
                            Cave part of the Cleft of Dimension.  Special Effect:
                            Does Holy damage.  Casts Holy on one enemy when used as
                            an item in battle (if equipped), then shatters.  When
                            used with the Blue Magic spell GblinPnch, it does as
                            much damage as a normal weapon with an attack power of
                            45.  Falsely claims to have an attack power of 45 in
                            general.
    3D Sage             45  One of the twelve Legendary Sealed Weapons.  Special
                            Effect:  Increases damage of Holy spells.  Casts Life
                            on one ally when used as an item in battle (if
                            equipped).  Strong against Undead enemies.  When used
                            with the Blue Magic spell GblinPnch, it does as much
                            damage as a normal weapon with an attack power of 53.
                            Falsely claims to have an attack power of 53 in
                            general.
    3E Judgment         45  Stolen from DarkWizard, which can be found in Exdeath's
                            Castle after Kelgar transforms it in world 2 and can
                            sometimes be found inside one of the treasure chests in
                            the Pyramid in world 3.  Also stolen from Isteritos
                            near Rugor in world 3.  Special Effect:  Does Holy
                            damage.  Casts Dispel on one enemy when used as an item
                            in battle (if equipped).  When used with the Blue Magic
                            spell GblinPnch, it does as much damage as a normal
                            weapon with an attack power of 60.  Falsely claims to
                            have an attack power of 60 in general.
     * Mace of Zeus     78  Found in the Bonus Dungeon.
    
    
    
    MISC WEAPONS
    These Misc Weapons are Back Row OK (except the DblLance).  The Flail and Full
    Moon are Double Grip OK but the others aren't.
    The DblLance can be thrown, but the other Misc Weapons can't.
    The Flail and the MornStar can be equipped by White Mages, Time Mages, Red
    Mages, Chemists, Oracles, and Mimics.  The Full Moon, the RisinSun, and the
    DblLance can be equipped by Thieves, Ninjas, and Mimics.
    5E Flail            16  Bought in Karnak.  Found in Ship Graveyard.
    59 Full Moon        35  Bought in Mirage.  Found in the Steamship, Lonka Ruins.
    5F MornStar         50  Bought in Mirage, Dwarf Kingdom.  Found in the Great
                            Forest of Mua.
    1E DblLance         61  Bought in Mirage.  Found in Exdeath's Castle.  Special
                            Effect:  Attacks the target twice per round.
    64 RisinSun         71  Found in Solitary Island Temple.
    
    
    
    THROWING WEAPONS
    These weapons can not be equipped by anyone.  They can only be thrown.  The
    Flame, Water, and Thunder Scrolls do elemental damage to all enemies when
    they're thrown.
    62 Soot             25  Found in Great Forest of Mua.  Also won from any of the
                            four Seal Guardians in the Great Forest of Mua.  Also
                            stolen and won from Apanda in the Library in the Cleft
                            of Dimension.
    5A Shuriken         50  Bought in Lix, Kelb, Mirage.  Found in Tycoon, Karnak
                            Castle, Cave of Jacole, Ruined City, Ruined City, Lonka
                            Ruins.
    5B Pinwheel        117  Bought in Mirage.  Found in Exdeath's Castle, Istory
                            Falls, and 3 found in the Void at the end of the Cleft
                            of Dimension.
    FC Flame Scroll    120  Bought in Lix, Kelb, Mirage.  Special Effect:  Does
                            Fire damage.
    FD Water Scroll    120  Bought in Lix, Kelb, Mirage.  Found in Great Trench.
                            Special Effect:  Does Water damage.
    FE Thunder Scroll  120  Bought in Lix, Kelb, Mirage.  Found in Karnak Castle.
                            Special Effect:  Does Thunder damage.
    
    
    
    *******************************************************************************
                         SECTION 10 - LEGENDARY SEALED WEAPONS
    *******************************************************************************
    
    This is a list of the Legendary Sealed Weapons.  They're listed in the larger
    Weapons list above too, but they're all together here, to make it easier to
    choose which ones you should get first.  Also make sure to keep in mind the
    notes in Part 5 of the Stats Section about the differences between different
    types of weapons.
    
    (The weapon's name is listed first, then the attack power, then if it's Double
    Grip OK or Double Grip Only, then if it's Magic Sword OK, then if it's Back Row
    OK, then if it can be thrown, then notes)
    
     Name        AP  DG    MSO  BRO  Thr  Notes
     Assassin    81  No    Yes  No   Yes  General Knife, equipped by everyone
                                          except Monks, White Mages, and Oracles.
                                          Special Effect:  Casts Doom 25% of the
                                          time.
     Hardened    99  No    Yes  No   Yes  Ninja Knife, equipped by Ninjas.  Special
                                          Effect:  25% chance of evading physical
                                          attacks (can't be used in conjunction
                                          with the Defender Sword).
     Excalibur  110  OK    Yes  No   Yes  Knight Sword, equipped by Knights and
                                          Gladiators.  Special Effect:  Does Holy
                                          damage.
     Rune Axe    71  OK    No   No   Yes  Axe, equipped by Berserkers and
                                          Gladiators.
     Flame       82  No    No   Yes  No   Whip, equipped by Mediators.  Special
                                          Effect:  Casts Fire3 33% of the time.
     Earth       35  No    No   Yes  No   Bell, equipped by Geomancers.  Special
                                          Effect:  Increases damage of Earth
                                          spells.  Casts Quake 25% of the time.
     Yoichi     101  Only  No   Yes  No   Bow, equipped by Hunters and Gladiators.
                                          Special Effect:  30% chance of having a
                                          Critical Hit.
     Apollo      75  Only  No   Yes  No   Harp, equipped by Bards.  Special Effect:
                                          Strong against Dragons and Undead
                                          enemies.  When used with the Blue Magic
                                          spell GblinPnch, it does as much damage
                                          as a normal weapon with an attack power
                                          of 45.
     Masamune   107  OK    No   No   Yes  Katana, equipped by Samurais.  Special
                                          Effect:  15% chance of Critical Hit.
                                          Lets its user attack first in battles.
                                          Casts Haste on one ally when used as an
                                          item in battle (if equipped).
     Holy       109  No    No   No   Yes  Spear, equipped by Dragoons and
                                          Gladiators, does twice as much damage if
                                          you use the Jump command.  Special
                                          Effect:  Does Holy damage.
     Wizard      40  No    No   No   No   Rod, equipped by Black Mages, Time Mages,
                                          Blue Mages, Red Mages, Summoners,
                                          Necromancers, and Mimics.  Special
                                          Effect:  Does Fire, Ice, and Thunder
                                          damage.  Increases damage of Earth, Fire,
                                          Ice, Poison, Thunder, and Wind spells.
     Sage        45  No    No   No   No   Staff, equipped by White Mages, Time
                                          Mages, Red Mages, Chemists, Oracles, and
                                          Mimics.  Special Effect:  Increases
                                          damage of Holy spells.  Casts Life on one
                                          ally when used as an item in battle (if
                                          equipped).  Strong against Undead
                                          enemies.  When used with the Blue Magic
                                          spell GblinPnch, it does as much damage
                                          as a normal weapon with an attack power
                                          of 53.  Falsely claims to have an attack
                                          power of 53 in general.
    
    
    
    *******************************************************************************
                                  SECTION 11 - ARMOR
    *******************************************************************************
    
    If you're playing the Playstation or Gameboy Advance versions of Final Fantasy
    5, see the Location Translations and Monster Translations sections for
    translations of the locations and monster names in this section.
    
    This guide doesn't list the prices or weight of all the armor.  For that I
    recommend J.L. Tseng's (a.k.a. InstructorTrepe's) FFV Algorithms and Stats FAQ.
    It can be found on the page for the SNES version of Final Fantasy 5 at
    www.gamefaqs.com.
    
    This guide also doesn't say from which enemies you can steal or win armor
    (except in a few especially noteworthy cases).  For additional information on
    that topic, see the Monster Section.  Also note that some enemies have two
    different things that you might be able to steal, with one being easier to
    steal than the other.  So if you keep stealing from an enemy and getting an
    item other than the one you want, keep trying (you can cast the Dimen Magic
    spell Reset to get another chance).
    
    SHIELDS
    Shields can be equipped by Knights, Dragoons, Samurais, Berserkers, Mystic
    Knights, Blue Mages, Cannoneers, Gladiators, and Mimics.
    (The code for hacking is listed first, then the shield, then its defense power,
    then its evade rate, then its magic defense, then its magic evade rate, then
    the location and special effect (if any))
    81 Leather            0  10   0   0  Bought in Tule.
    82 Bronze             1  15   0   0  Bought in Carwen.
    83 Iron               2  20   0   0  Bought in Worus.
    84 Mythril            3  25   0   0  Bought in Karnak.
    85 Gold               4  30   0   0  Bought in Rugor, Bal, Kelb, Surgate.
                                         Found in the Lonka Ruins.
    86 Aegis              5  33   0   0  Found in Great Forest of Mua, Istory
                                         Falls.  Special Effect:  Immune to Stone.
                                         33% chance of evading magic attacks
    87 Diamond            6  35   0   0  Bought in Mua.  Found in Exdeath's Castle.
                                         Special Effect:  Halves Thunder damage.
    C4 Flame              7  40   5   5  Found in Great Forest of Mua (if you give
                                         up the Aegis Shield there), Pyramid.
                                         Special Effect:  Absorbs Fire damage.
    CD Ice                7  40   5   5  Found in Exdeath's Castle, Pyramid.
                                         Special Effect:  Absorbs Ice damage.
    88 Crystal            8  45   0   0  Bought in Mirage, Dwarf Kingdom.
    C6 Genji              9  50   1   0  Stolen from Gilgamesh in the fight at the
                                         beginning of the Void at the end of the
                                         Cleft of Dimension.  Special Effect:
                                         Immune to Mini, Paralyze.
     * Force             15  10   0   ?  Won from Omega Mk.II in the Bonus Dungeon.
                                         Special Effect:  Defends against elemental
                                         attacks.
    CE Cursed            15   1   5  10  Dummy item which can't be found.  Special
                                         Effect:  Unlike Cursed items in some other
                                         Final Fantasy games, this will never lose
                                         its curse (like by increasing your evade).
                                         But its other stats give it some
                                         advantage.
    
    
    
    HELMETS
    (The code for hacking is listed first, then the helmet, then its defense power,
    then its evade rate, then its magic defense, then its magic evade rate, then
    who can equip it (see the key below), then the location and special effect (if
    any))
    A:  Knights, Dragoons, Samurais, Berserkers, Mystic Knights, Gladiators, and
        Mimics.
    B:  Monks, Thieves, Ninjas, Hunters, Blue Mages, Red Mages, Mediators,
        Chemists, Dancers, Cannoneers, and Mimics.
    C:  White Mages, Black Mages, Time Mages, Summoners, Blue Mages, Red Mages,
        Chemists, Geomancers, Bards, Dancers, Oracles, Cannoneers, Necromancers,
        and Mimics.
    D:  Anyone.
    E:  Dancers.
    
    94 Goldpin            0   0   2   5  C  Found in the Barrier Tower, Pyramid.
                                         Also stolen from Gogo in the Sunken Worus
                                         Tower.  Special Effect:  Lets you cast
                                         spells for half MP.
    89 Leather            1   0   1   0  D  Bought in Tule.  Found in Pirates'
                                         Cave, Wind Shrine.
    8A Bronze             2   0   2   0  A  Bought in Carwen.
    90 Plumed             2   0   2   5  D  Bought in Karnak, Crescent.
    97 GrnBeret           3   0   2   0  B  Bought in Jacole, Lix, Rugor, Bal,
                                         Kelb.  Found in the Steamship.
    99 Tiara              3   0   7  10  C  Bought in Mirage.  Special Effect:
                                         Increases your chance of doing the Sword
                                         Dance by letting you do the Sword Dance
                                         when you otherwise would've done the
                                         Tempting Tango.  Increases Hit% of the
                                         Flirt command.  Immune to Charm.
    8B Iron               4   0   2   0  A  Bought in Worus.
    91 Tricorn            4   0   2   5  C  Bought in Rugor, Bal, Kelb, Surgate.
    CB Coronet            5   0   4   5  D  Found in Hiryuu Valley.  Special
                                         Effect:  Increases success rate of Control
                                         command.
    96 Bandana            6   0   0   0  B  Bought in Kelb, Surgate.
    8C Mythril            6   0   2   0  A  Bought in Karnak.  Found on the North
                                         Mountain.
    92 Magus              6   0   2   5  C  Bought in Mua.
    8D Gold               8   0   2   0  A  Bought in Rugor, Bal, Kelb, Surgate.
    C3 TigrMask           9   0   2   0  B  Bought in Mua.
    8E Diamond           10   0   2   0  A  Bought in Mua.  Special Effect:  Halves
                                         Thunder damage.
    93 Circlet           10   0   2   5  C  Bought in Mirage, Dwarf Kingdom.  Found
                                         in the Solitary Island Temple.
    98 DarkHood          12   0   2   0  B  Bought in Mirage, Dwarf Kingdom.
    95 Ribbon            12   0   2   5  E  Found in Karnak Castle, Pyramid, Rugor
                                         in world 3, the Forest of the Cleft of
                                         Dimension.  Special Effect:  Immune to
                                         Instant Death Attacks, Darkness, Poison
                                         status, Frog, Mute, Aging, Berserk, and
                                         Stone.
    8F Crystal           13   0   2   0  A  Bought in Mirage, Dwarf Kingdom.  Found
                                         in the Solitary Island Temple.
     * Royal Crown       13   5  13   ?  D  Found in the Bonus Dungeon.
    C7 Genji             15   0   2   0  A  Stolen from Gilgamesh after he
                                         transforms when you fight him in Exdeath's
                                         Castle after Kelgar transforms it.
                                         Special Effect:  Immune to Charm, Mini.
     * Grand Helm        15   0   2   ?  A  Won from Gil Turtle in the Bonus
                                         Dungeon.
    CC Thornlet          20   0   5  10  A  Found in Pyramid.  Special Effect:
                                         Causes you to constantly lose HP in
                                         battle.  Immune to Sleep.
    
    
    
    BODY ARMOR
    (The code for hacking is listed first, then the armor, then its defense power,
    then its evade rate, then its magic defense, then its magic evade rate, then
    who can equip it (see the key below), then the location and special effect (if
    any))
    A:  Knights, Dragoons, Samurais, Berserkers, Mystic Knights, Gladiators, and
        Mimics.
    A+B:  Knights, Monks, Thieves, Dragoons, Ninjas, Samurais, Berserkers, Hunters,
          Mystic Knights, Blue Mages, Red Mages, Mediators, Chemists, Dancers,
          Cannoneers, Gladiators, and Mimics.
    C:  White Mages, Black Mages, Time Mages, Summoners, Blue Mages, Red Mages,
        Chemists, Geomancers, Bards, Dancers, Oracles, Cannoneers, Necromancers,
        and Mimics.
    D:  Anyone.
    E:  Dancers.
    F:  Chemists and Mimics.
    
    9A Leather            1   0   1   0  D    Bought in Tule.
    A7 Cotton             2   0   4  15  C    Bought in Carwen, Worus.
    A1 CopperPlt          3   0   2   0  A+B  Bought in Carwen.
    9B Bronze             4   0   2   0  A    Bought in Carwen.
    A8 Silk               4   0   6  16  C    Bought in Karnak.  Found in Worus
                                              Tower.
    A2 Training           5   0   2   0  A+B  Bought in Worus.
    9C Iron               6   0   2   0  A    Bought in Worus.
    AA Bard               6   0   8  17  C    Bought in Jacole, Crescent.  Special
                                              Effect:  Immune to Mute.
    A3 Silver             7   0   2   0  A+B  Bought in Karnak.
    A9 GaiaGear           8   0  10  18  C    Bought in Rugor, Bal, Kelb, Surgate.
                                              Special Effect:  Increases damage of
                                              your Earth spells.
    9D Mythril            9   0   2   0  A    Bought in Karnak.
    A4 Stealth            9   0   2   0  A+B  Bought in Jacole, Lix, Rugor, Bal,
                                              Kelb.  Found in the Ancient Library.
    BB Angel             10   0  11  25  F    Bought in Mirage.  Found in Bal.
                                              Special Effect:  Immune to Poison
                                              damage.  Immune to Poison status.
    B9 Strength          11   0   0   0  A+B  Bought in Kelb, Surgate.
    AB Lumina            11   0  12  19  C    Bought in Mua.
    9E Gold              12   0   2   0  A    Bought in Rugor, Bal, Kelb, Surgate.
                                              Found in the Lonka Ruins.
    A5 DiamondPlt        13   0   2   0  A+B  Bought in Mua.  Special Effect:
                                              Halves Thunder damage.
    AE Mirage            14   0   4   3  A+B  Found in Mirage.  Special Effect:
                                              Nullifies the first physical attack
                                              in each fight.
    AC Black             14   0  14  20  C    Bought in Mirage, Dwarf Kingdom.
                                              Found in the Pyramid.
    AD White             14   0  14  20  C    Bought in Mirage, Dwarf Kingdom.
                                              Found in the Pyramid.
    9F Diamond           15   0   2   0  A    Bought in Mua.  Special Effect:
                                              Halves Thunder damage.
    A6 Dark              17   0   2   0  A+B  Bought in Mirage, Dwarf Kingdom.
                                              Found in the Pyramid.
    CF Rainbow           18   0   3   4  E    Found in the Castle in the Cleft of
                                              Dimension.  Special Effect:
                                              Increases your chance of doing the
                                              Sword Dance by letting you do the
                                              Sword Dance when you otherwise
                                              would've done the Tempting Tango.
                                              Increases Hit% of the Flirt command.
                                              Immune to Charm.
     * Robe of Lords     18   0  22   ?  C    Found in the Bonus Dungeon.
    A0 Crystal           20   0   2   0  A    Bought in Mirage, Dwarf Kingdom.
                                              Found in the Pyramid.
     * Vishnu Vest       20   0   8   ?  A+B  Found in the Bonus Dungeon.  Special
                                              Effect:  Resistant to fire, ice, and
                                              lightning.
    C8 Genji             22   0   2   0  A    Stolen from Gilgamesh when he appears
                                              in the fight against Necrofobia in
                                              the Void at the end of the Cleft of
                                              Dimension.  Special Effect:  Immune
                                              to Charm, Frog.
     * Maximillian       27   0   5   ?  A    Found in the Bonus Dungeon.
    BF Bone Mail         30   0   5  10  A+B  Found in Hiryuu Valley.  Also stolen
                                              from Necromancr in the Void at the
                                              end of the Cleft of Dimension or in
                                              the Bonus Dungeon.  Special Effect:
                                              See the Bone Mail section of the Tips
                                              section for additional information.
    
    
    
    ACCESSORIES
    (The code for hacking is listed first, then the accessory, then its defense
    power, then its evade rate, then its magic defense, then its magic evade rate,
    then who can equip it (see the key below), then the location and special effect
    (if any))
    A:  Knights, Dragoons, Samurais, Berserkers, Mystic Knights, Gladiators, and
        Mimics.
    B+C:  Monks, Thieves, Ninjas, Hunters, White Mages, Black Mages, Time Mages,
          Summoners, Blue Mages, Red Mages, Mediators, Chemists, Geomancers, Bards,
          Dancers, Oracles, Cannoneers, Necromancers, and Mimics.
    D:  Anyone.
    E:  Dancers.
    G:  Thieves and Mimics.
    
    C5 CornaJar           0   0   0   0  D    Found in Kelb.  Also stolen from
                                              Omniscient in the Fork Tower.
                                              Special Effect:  Lets you catch
                                              monsters when their HP is below 1/2
                                              of max, rather than below 1/8 of max.
    CA Wall               0   0   0   0  D    Found in Istory Falls.  Special
                                              Effect:  Permanently gives you the
                                              Wall status while you wear it.
     * Sorceror's Mantle  0  10   0   ?  D    Found in the Bonus Dungeon.  Special
                                              Effect:  Nullifies all elemental
                                              attacks.
    B2 Elf Cape           0   0   3   5  D    Found in Worus Castle, Karnak Castle,
                                              Moogle Village.  Special Effect:  33%
                                              chance of evading physical attacks.
     * Chaos Orb          0   0   8   ?  D    Won from Archeodemon in the Bonus
                                              Dungeon.  Special Effect:  Increases
                                              the power of elemental magic.
     * Crystal Orb        0   0  20   ?  D    Won from Guardian in the Bonus
                                              Dungeon.
    C0 Leather            1   0   1   0  D    Two found in Tule.
    B4 Glasses            1   0   1   3  D    Found in Worus.  Special Effect:
                                              Immune to Darkness.
    B7 Silver             2   0   3   5  B+C  Bought in Karnak.  Found in Worus
                                              Tower.
    B6 Mythril            3   0   0   0  A    Bought in Karnak.  Found in the
                                              Steamship.
    BA Power              3   0   0   0  B+C  Bought in Kelb.  Found in the Lonka
                                              Ruins.
     * Hyper Wrist        3   0   0   ?  D    Found in the Bonus Dungeon.  Special
                                              Effect:  +10 attack power.
    B0 Thief              4   0   0   0  G    Found in the Steamship.  Also stolen
                                              from Sekmet in the Pyramid.  Also
                                              stolen from Necrofobia in the Void at
                                              the end of the Cleft of Dimension.
                                              Special Effect:  Increases success
                                              rate of Steal command.
    B8 Diamond            4   0   5   5  B+C  Bought in Mua.
    C2 Gauntlet           6   0   1   0  A    Bought in Bal, Kelb, Surgate.
    C1 Kaiser             8   0   0   0  D    Found in Great Trench.  Also won from
                                              Fall Guard, which can sometimes be
                                              found inside one of the treasure
                                              chests in the Pyramid and can be
                                              randomly encountered in Istory Falls.
                                              Special Effect:  Improves Brawl and
                                              Kick abilities.
    B1 Giant              9   0   1   0  A    Stolen from Apocalypse in the Castle
                                              in the Cleft of Dimension.  Special
                                              Effect:  Immune to Mini.
    B5 Running            0   0   3   5  D    Bought in Mirage.  Found in the
                                              Castle in the Cleft of Dimension.
                                              Also won from Cherie in the Phoenix
                                              Tower.  Special Effect:  Permanently
                                              gives you the Haste status while you
                                              wear it; Immune to Paralyze, Sleep,
                                              Slow, Stop.
    BC Angel              5   0  10  10  D    Bought in Istory, Mirage.  Found in
                                              the Cave in the Cleft of Dimension.
                                              Also stolen from Druid in the Cave to
                                              northwest lake in world 2 and in the
                                              Cave to Istory Falls in world 3.
                                              Special Effect:  Immune to Aging,
                                              Zombie.
    BD Flame              5   0   5   5  D    Bought in Istory, Mirage.  Found in
                                              the Great Trench.  Also stolen from
                                              Red Dragon, which can sometimes be
                                              found inside treasure chests in the
                                              Barrier Tower and can be randomly
                                              encountered in Exdeath's Castle after
                                              Kelgar transforms it, the Castle of
                                              the Cleft of Dimension, or the Bonus
                                              Dungeon.  Special Effect:  Absorbs
                                              Fire damage, Immune to Ice damage,
                                              Weak against Water damage.
    BE Coral              5   0   5   5  D    Bought in Istory, Mirage.  Found in
                                              the Cave in the Cleft of Dimension.
                                              Also stolen from Bella Donna in
                                              Phoenix Tower.  Special Effect:
                                              Absorbs Water damage, Immune to Fire
                                              damage, Weak against Thunder damage.
    AF Guard             10   0  10  10  D    Found in Pyramid, Solitary Island
                                              Temple, Istory Falls.  Also stolen
                                              from Sol Cannon in the Phoenix Tower.
                                              Special Effect:  Casts Regen.
    D0 Red               11   0   2   3  E    Found in the Castle in the Cleft of
                                              Dimension.  Also stolen from Cherie
                                              in the Phoenix Tower.  Special
                                              Effect:  Immune to Charm.  Increases
                                              your chance of doing the Sword Dance
                                              by letting you do the Sword Dance
                                              when you otherwise would've done the
                                              Tempting Tango.  Increases Hit% of
                                              the Flirt command.
    C9 Genji             12   0   1   0  A    Stolen from Gilgamesh on Zeza's ship.
                                              Special Effect:  Immune to Paralyze,
                                              Frog.
    B3 Cursed            25   0   5  10  D    Found in Pyramid.  Also stolen from
                                              Fury in the Castle in the Cleft of
                                              Dimension or the Bonus Dungeon.
                                              Special Effect:  Kills you 50 seconds
                                              into each battle.  Unlike Cursed
                                              items in some other Final Fantasy
                                              games, this will never lose its
                                              curse.  But its stat increases give
                                              it some advantages.
    
    
    
    *******************************************************************************
                                  SECTION 12 - ITEMS
    *******************************************************************************
    
    If you're playing the Playstation or Gameboy Advance versions of Final Fantasy
    5, see the Location Translations section for translations of the locations in
    this section.
    
    This guide doesn't list the prices of all the items and drinks.  For that I
    recommend J.L. Tseng's (a.k.a. InstructorTrepe's) FFV Algorithms and Stats FAQ.
    It can be found on the page for the SNES version of Final Fantasy 5 at
    www.gamefaqs.com.
    
    This guide doesn't say from which enemies you can steal or win items and drinks
    (except in a few especially noteworthy cases).  For additional information on
    that topic, see the Monster Section.
    
    REGULAR ITEMS
    Note:  Items are all found throughout the game.
    
    (The code for hacking is listed first, then the item, then the effect, then the
    location)
    
    E0 Potion            Effect:  Restores 50 HP. Location:  Bought in Tule,
                         Carwen, Worus, Karnak, Jacole, Crescent, Istory, Lix,
                         Rugor, Bal, Kelb, Surgate, Mua, Mirage.
    E4 PhenixDwn         Effect:  Brings a dead character back to life.  Can kill
                         undead monsters, although that doesn't always work.
                         Location:  Bought in Carwen, Worus, Karnak, Jacole,
                         Crescent, Istory, Rugor, Bal, Kelb, Surgate, Mua, Mirage.
    E8 Antidote          Effect:  Cures Poison status. Location:  Bought in Carwen,
                         Worus, Karnak, Jacole, Crescent, Istory, Lix, Rugor, Bal,
                         Kelb, Surgate, Mua, Mirage.
    E9 Eyedrop           Effect:  Cure Darkness status. Location:  Bought in
                         Carwen, Worus, Karnak, Jacole, Crescent, Istory, Lix,
                         Rugor, Bal, Kelb, Surgate, Mua, Mirage.
    E5 MaidnKiss         Effect:  Cure Frog status. Location:  Bought in Carwen,
                         Worus, Karnak, Jacole, Crescent, Istory, Lix, Rugor, Bal,
                         Kelb, Surgate, Mua, Mirage.
    EC Soft              Effect:  Cures Stone status.  Kills enemies that are made
                         of stone. Location:  Bought in Carwen, Worus, Karnak,
                         Jacole, Crescent, Istory, Lix, Rugor, Bal, Kelb, Surgate,
                         Mua, Mirage.
    ED LuckMallet        Effect:  Cures Mini status. Location:  Bought in Carwen,
                         Worus, Karnak, Jacole, Crescent, Istory, Lix, Rugor, Bal,
                         Kelb, Surgate, Mua, Mirage.
    E2 Ether             Effect:  Restores 40 MP. Location:  Bought in Lix, Rugor,
                         Bal, Kelb, Surgate, Mua, Mirage.
    E6 Revivify          Effect:  Cures Zombie status and restores some HP.
                         Location:  Bought in Rugor, Bal, Kelb, Surgate, Mua,
                         Mirage.
    E1 HiPotion          Effect:  Restores 500 HP. Location:  Bought in Rugor, Bal,
                         Kelb, Surgate, Mua, Mirage.
    E3 Elixir            Effect:  Restores full HP and MP. Location:  Bought in
                         Mirage.
    F0 Tent              Effect:  Restores 1000 HP and 100 MP to each character;
                         cures the status ailments Darkness, Poison, Mini, Frog,
                         and Stone; and removes the status effect Float.  Can only
                         be used outside or on save points. Location:  Bought in
                         Tule, Carwen, Worus, Karnak, Jacole, Crescent, Istory,
                         Lix.
    F1 Cabin             Effect:  Restores full HP and MP of entire party; cures
                         the status ailments Darkness, Poison, Mini, Frog, and
                         Stone; and removes the status effect Float.  Can only be
                         used outside or on save points. Location:  Bought in
                         Rugor, Bal, Kelb, Surgate, Mua.
    E7 TurtleShell       Effect:  Used with Chemist's !Combine ability. Location:
                         Found in Istory Falls and won from enemies throughout the
                         game.
    EA DragnFang         Effect:  Used with Chemist's !Combine ability. Location:
                         Found in places and won from enemies throughout the game.
    EB DarkMatter        Effect:  Used with Chemist's !Combine ability. Location:
                         Found in places and won from enemies throughout the game.
     * Buckshot          Effect:  Cannoneer's combining ingredient. Location:
                         Bought in Crescent.  Also found and won from enemies in
                         the Bonus Dungeon.
     * Blastshot         Effect:  Cannoneer's combining ingredient. Location:
                         Bought in Crescent.  Also found and won from enemies in
                         the Bonus Dungeon.
     * Blitzshot         Effect:  Cannoneer's combining ingredient. Location:
                         Bought in Crescent.  Also found and won from enemies in
                         the Bonus Dungeon.
    EF MagicLamp         Effect:  Calls an Esper in battle, without using MP and
                         even if you haven't gotten the Espers or learned the
                         !Summon ability.  If you use it to call an Esper that only
                         attacks one enemy, then the target is determined at
                         random.  Calls the most powerful Esper first, then calls
                         progressively weaker Espers (skipping Phenix) until you
                         get to the weakest, which it calls 19 times, then it calls
                         something called Egg Chop, which doesn't seem to do
                         anything.  You can recharge it by taking it back to where
                         you found it or to its original place in the Great Trench.
                         Location:  Found behind Istory Falls.
    F9 Ramuh             Effect:  Lets you call the Esper Ramuh. Location:  Won
                         from Ramuh.
    FA Shoat             Effect:  Lets you call the Esper Shoat. Location:  Won
                         from Shoat.
    FB Golem             Effect:  Lets you call the Esper Golem. Location:  Won
                         from Golem.
    F7 DrgnCrest         Effect:  Doesn't do anything.  Just a trophy. Location:
                         Won from Shinryuu.
    F8 OmegaMedl         Effect:  Doesn't do anything.  Just a trophy. Location:
                         Won from Omega.
     * Medal of Smiting  Effect:  Doesn't do anything.  Just a trophy. Location:
                         Won after the fight with Enuo.
    FF by RPGe           Effect and Location:  Can't be found in the game normally.
                         See the "Transforming Items" bug in the Bugs Section for
                         information about it.
       World Map         Effect:  Lets you see your location on the world map.
                         It's listed separately with the other rare items.
                         Location:  Found in Ship Graveyard.
    
    
    
    DRINKS
    
    (The code for hacking is listed first, then the drink, then the effect, then
    the location)
    
    F2 Giant   Effect:  Doubles your max HP for the duration of the battle.  Used
               with the Chemist's !Drink ability. Location:  Bought in Rugor, Bal,
               Kelb, Surgate, Mua, Mirage.  Found in Great Forest of Mua, Istory
               Falls.
    F4 Speed   Effect:  Casts Haste.  Used with the Chemist's !Drink ability.
               Location:  Bought in Rugor, Bal, Kelb, Surgate, Mua, Mirage.
    F5 Protect Effect:  Casts Armor.  Used with the Chemist's !Drink ability.
               Location:  Bought in Rugor, Bal, Kelb, Surgate, Mua, Mirage.  Found
               in Solitary Island Temple.
    F3 Power   Effect:  See the "Power Drink" bug in the Bugs section.  Multiple
               Power Drinks can be used cumulatively.  Used with the Chemist's
               !Drink ability. Location:  Bought in Rugor, Bal, Kelb, Surgate, Mua,
               Mirage.
    F6 Hero    Effect:  Increases your level by 10 for the duration of the battle,
               which increases the chances of your spells working and the amount of
               damage your physical attacks and spells do.  Multiple Hero Drinks
               can be used cumulatively.  Used with the Chemist's !Drink ability.
               Location:  Bought in Rugor, Bal, Kelb, Surgate, Mua, Mirage.  Found
               in Bal.
    
    
    
    DUMMY ITEMS
    
    These items can't be found in the game, but you can get them using savestate
    hacking or the "Transforming Items" bug in the Bugs Section.  None of them do
    anything.  The Sabre looks like a weapon, but it can't be thrown or equipped by
    anyone.
    
    00     Blank
    01     Empty
    54     Sabre
    6F     L-Hand
    70     R-Hand
    80     Blank
    EE     Dummy
    71-7F  Item0000
    D1-DF  Item0000
    
    
    
    *******************************************************************************
                          SECTION 13 - LOCATION TRANSLATIONS
    *******************************************************************************
    
    SNES Name               Playstation Name
    Ancient Library         Library of Ancients
    Bal                     Val
    Barrier Tower           Shield Generator
    Carwen                  Kerwin
    Cleft of Dimension      N-Zone
    Exdeath's Castle        X-Death's Castle
    Great Trench            Great Sea Trench
    Guido's Cave            Gill's Shrine
    Hiryuu Valley           Valley of the Dragons
    Istory                  Easterly
    Jacole                  Jachol
    Kuzar                   Kuza
    Lix                     Rikks
    Lonka                   Gorn or Ronka
    Mua                     Moore
    Rugor                   Lugor
    Solitary Island Temple  Island Shrine
    Steamship               Fire Ship
    Worus                   Walz
    
    
    SNES Name               Gameboy Advance Name
    Ancient Library         Library of the Ancients
    Cleft of Dimension      Interdimensional Rift
    Elder Tree              Guardian Tree
    Exdeath's Castle        Castle Exdeath
    Great Forest of Mua     Great Forest of Moore
    Great Trench            Great Sea Trench
    Guido's Cave            Ghido's Cave
    Hiryuu Valley           Drakenvale
    Jacole                  Jachol
    Kelb                    Quelb
    Kuzar                   Sealed Castle
    Lonka                   Gohn, the Town of Ruin and Ronka Ruins
    Mirage                  Phantom Village
    Mua                     Moore
    Pyramid                 Pyramid of Moore
    Quicksand Desert        Desert of the Shifting Sands
    Rugor                   Regole
    Solitary Island Temple  Island Shrine
    Steamship               Fire-powered ship
    Worus                   Walse
    
    
    
    *******************************************************************************
                               SECTION 14 - WHITE MAGIC
    *******************************************************************************
    
    This section describes the magic used with the White Mage's !White ability and
    the Red Mage's !Red ability.  All White Magic spells except Dispel are
    reflected by Walls.
    
    If you're playing the Playstation or Gameboy Advance versions of Final Fantasy
    5, see the Location Translations section for translations of the locations in
    this section.
    
    (The spell is listed first, then that spell's level, then the MP, then the
    cost, then the location and effect)
    
    Cure    1   4    180 Bought in Tule, Carwen, Karnak, Jacole.  Effect:  Restores
                         a small amount of HP of one or all allies.
    Scan    1   1     80 Bought in Tule, Karnak, Jacole.  Effect:  Shows one
                         enemy's HP and weakness.
    Antdt   1   2     90 Bought in Tule, Carwen, Karnak, Jacole.  Effect:  Cures
                         Poison of one ally.
    Mute    2   2    280 Bought in Carwen, Karnak, Jacole.  Effect:  Prevents one
                         or all enemies from using spells.  Doesn't always work.
    Armor   2   3    280 Bought in Carwen, Karnak, Jacole.  Effect:  Increases one
                         ally's defense.
    Size    2   5    300 Found in Lonka Ruins.  Bought in Mirage.  Effect:  Changes
                         one or all allies or enemies from normal size to mini, or
                         from mini to normal size.  Doesn't always work.
    Cure2   3   9    620 Bought in Karnak, Jacole.  Effect:  Restores a medium
                         amount of HP of one or all allies.
    Life    3  29    700 Bought in Karnak, Jacole.  Effect:  Brings one ally back
                         to life.  Can kill undead monsters, although that doesn't
                         always work.
    Charm   3   4    650 Bought in Karnak, Jacole.  Effect:  Confuse one enemy.
                         Doesn't always work.
    Image   4   6   3000 Bought in Rugor, Bal, Kelb, Surgate, Mua.  Effect:
                         Nullifies the next two physical attacks on one ally or
                         enemy.
    Shell   4   5   3000 Bought in Rugor, Bal, Kelb, Surgate, Mua.  Effect:
                         Increases one ally's magic defense and magic evade rate.
    Heal    4  10   3000 Found in Karnak Castle.  Bought in Lix, Rugor, Bal, Kelb,
                         Surgate, Mua.  Effect:  Cures one ally of the status
                         ailments Darkness, Poison, Mini, Frog, Mute, Charm,
                         Paralyze, Sleep, Aging, and Stone.
    Cure3   5  27   6000 Bought in Mua.  Effect:  Restore the target to full HP if
                         you cast it on just one target.  Restores a large amount
                         of HP if you cast it on multiple targets.
    Wall    5  15   6000 Bought in Mua.  Effect:  Reflects all spells cast on one
                         ally or enemy.  Note that spells can only be reflected
                         once, so if a spell is reflected from someone and comes at
                         you, it will hit you even if you have a Wall of your own.
                         That also means that if you bounce a spell off of your own
                         character's Wall then it will hit one of the enemies at
                         random, even if that enemy has a Wall.
    Bersk   5   8   6000 Bought in Mua.  Effect:  Berserks one ally or enemy.
    Life2   6  50  10000 Bought in Mirage.  Effect:  Brings one ally back to life
                         with full HP.  Can kill undead monsters, although that
                         doesn't always work.
    Holy    6  20     NA Found in Fork Tower.  Effect:  Holy damage to one enemy.
    Dispel  6  12  10000 Bought in Mirage.  Effect:  Removes the status effects
                         Image, Regen, Haste, Shell, Armor, Wall, Float, Berserk,
                         Slow, and Stop from one ally or enemy.
    
    
    
    *******************************************************************************
                               SECTION 15 - BLACK MAGIC
    *******************************************************************************
    
    This section describes the magic used with the Black Mage's !Black ability and
    the Red Mage's !Red ability.  All Black Magic spells except Drain and Psych are
    reflected by Walls.
    
    Many Black Magic spells can be used on one enemy or all enemies.  Their effect
    will be stronger if you just use them on one enemy.  If you cast a spell on all
    four of your characters and it reflects back at the enemy (because of the White
    Magic spell Wall or the Esper Crbnkl), then that will make its effect stronger.
    
    If you're playing the Playstation or Gameboy Advance versions of Final Fantasy
    5, see the Location Translations section for translations of the locations in
    this section.
    
    (The spell is listed first, then that spell's level, then the MP, then the
    cost, then the location and effect)
    
    Fire    1   4    150 Bought in Tule, Carwen, Karnak, Crescent.  Effect:  Weak
                         Fire damage to one or all enemies.
    Ice     1   4    150 Bought in Tule, Carwen, Karnak, Crescent.  Effect:  Weak
                         Ice damage to one or all enemies.
    Bolt    1   4    150 Bought in Tule, Carwen, Karnak, Crescent.  Effect:  Weak
                         Thunder damage to one or all enemies.
    Venom   2   2    290 Bought in Karnak, Crescent.  Effect:  Gives one enemy the
                         poison status.  Doesn't always work.
    Sleep   2   3    300 Bought in Carwen, Karnak, Crescent.  Effect:  Puts one or
                         all enemies to sleep.  Doesn't always work.
    Toad    2   8    300 Found in Istory.  Bought in Mirage.  Effect:  Changes one
                         or all allies or enemies from a human to a frog, or from a
                         frog to a human.  Doesn't always work.
    Fire2   3  10    600 Bought in Karnak, Crescent.  Effect:  Medium Fire damage
                         to one or all enemies.
    Ice 2   3  10    600 Bought in Karnak, Crescent.  Effect:  Medium Ice damage to
                         one or all enemies.
    Bolt2   3  10    600 Bought in Karnak, Crescent.  Effect:  Medium Thunder
                         damage to one or all enemies.
    Drain   4  13   3000 Bought in Rugor, Bal, Kelb, Surgate, Mua.  Effect:  Drain
                         HP from one enemy.  Doesn't always work.
    Break   4  15   3000 Bought in Rugor, Bal, Kelb, Surgate, Mua.  Effect:  Turns
                         one enemy to stone.  Doesn't always work.
    Bio     4  16   3000 Bought in Rugor, Bal, Kelb, Surgate, Mua.  Effect:  Does
                         poison damage to one or all enemies.  Also causes them to
                         constantly lose HP.
    Fire3   5  25   6000 Bought in Mua.  Effect:  Strong Fire damage to one or all
                         enemies.
    Ice 3   5  25   6000 Bought in Mua.  Effect:  Strong Ice damage to one or all
                         enemies.
    Bolt3   5  25   6000 Bought in Mua.  Effect:  Strong Thunder damage to one or
                         all enemies.
    Flare   6  39     NA Found in Fork Tower.  Effect:  Damages one enemy.
    Doom    6  29  10000 Bought in Mirage.  Effect:  Kills one enemy.  Doesn't
                         always work.
    Psych   6   1  10000 Bought in Mirage.  Effect:  Drain MP from enemies.
                         Doesn't always work.
    
    
    
    *******************************************************************************
                               SECTION 16 - DIMEN MAGIC
    *******************************************************************************
    
    This section describes the magic used with the Time Mage's !Dimen ability.
    
    If you're playing the Playstation or Gameboy Advance versions of Final Fantasy
    5, see the Location Translations section for translations of the locations in
    this section.
    
    (The spell is listed first, then that spell's level, then the MP, then whether
    or not it can be reflected by walls, then the cost, then the location and
    effect)
    
    Drag    1   1  N     30 Found in Worus Castle.  Bought in Mirage.  Effect:
                            Gives you more time to enter your commands.
    Slow    1   3  Y     80 Bought in Worus, Karnak, Istory.  Effect:  Makes one
                            enemy wait longer between turns.  Doesn't always work.
    Regen   1   3  Y    100 Bought in Worus, Karnak, Istory.  Effect:  Restores a
                            small amount of HP to one ally periodically.
    Void    2   3  N    320 Bought in Worus, Karnak, Istory.  Effect:  Prevents all
                            allies and enemies from using spells.  Doesn't work in
                            all fights (see the monster section).
    Haste   2   5  Y    320 Bought in Worus, Karnak, Istory.  Effect:  Decreases
                            the amount of time that one ally has to wait between
                            turns.
    Float   2  10  Y    300 Found in Surgate.  Bought in Mirage.  Effect:  Causes
                            one or all allies to float so they can avoid
                            earthquakes and damage floors.
    Demi    3   9  Y    620 Bought in Karnak, Istory.  Effect:  Reduce one enemy's
                            HP by half.  Doesn't always work.
    Stop    3   8  Y    580 Bought in Karnak, Istory.  Effect:  Prevents one enemy
                            from doing anything.  Wears off after eventually.
                            Doesn't always work.
    Exit    3  15  N    600 Found in Bal.  Bought in Mirage.  Effect:  Leave a
                            dungeon or end a fight.
    Comet   4   7  N   3000 Bought in Rugor, Bal, Kelb, Surgate, Mua.  Effect:
                            Damage one enemy.  The amount of damage it does varies
                            dramatically.
    Slow2   4   9  Y   3000 Bought in Rugor, Bal, Kelb, Surgate, Mua.  Effect:
                            Makes all enemies wait longer between turns.  Doesn't
                            always work.
    Reset   4   1  N   3000 Bought in Rugor, Bal, Kelb, Surgate, Mua.  Effect:
                            Starts the battle over from the beginning.
    Qrter   5  18  Y   6000 Bought in Mua.  Effect:  Reduce one enemy's HP by 7/8.
                            Doesn't always work.
    Hast2   5  15  Y   6000 Bought in Mua.  Effect:  Decreases the amount of time
                            that all allies have to wait between turns.
    Old     5   4  Y   6000 Bought in Mua.  Effect:  Causes one enemy to age,
                            decreasing their statistics.  Doesn't always work.
    Meteo   6  42  N     NA Found in Great Trench.  Effect:  Attacks four enemies
                            at random (it can attack the same enemy more than
                            once).  The amount of damage it does varies
                            dramatically.
    Quick   6  77  N  10000 Bought in Mirage.  Effect:  Lets the caster do two
                            additional things in one round.  Casting Quick again as
                            one of those things doesn't work.  And casting it twice
                            using the Red Mage's !X-Magic ability doesn't work
                            either.
    XZone   6  20  Y  10000 Bought in Mirage.  Effect:  Kills one enemy.  Doesn't
                            always work.
    
    
    
    *******************************************************************************
                               SECTION 17 - SWORD MAGIC
    *******************************************************************************
    
    This section describes the magic used with the Mystic Knight's !MgcSwrd
    ability.  Sword Magic spells can not be reflected by Walls.
    
    Sword Magic is based on Black Magic (except the Black Magic spells Toad and
    Doom) plus the White Magic spells Mute and Holy.  You gain a Sword Magic spell
    automatically when you get the equivalent Black (or White) Magic spell.  Sword
    Magic wears off when the fight is over, and will only work with some weapons
    (see the Weapons section for a list of which ones).  See the Weapons section
    for information on which weapons are Magic Sword OK.  Note that the elemental
    Sword Magic spells will only help with enemies who are weak to their element.
    
    If you're playing the Playstation or Gameboy Advance versions of Final Fantasy
    5, see the Location Translations section for translations of the locations in
    this section.
    
    (The spell is listed first, then that spell's level, then the MP, then the
    cost, then the location and effect)
    
    Fire    1   2    150 Bought in Tule, Carwen, Karnak, Crescent.  Effect:  Causes
                         attacks by your weapon to do a small amount of Fire
                         damage.
    Ice     1   2    150 Bought in Tule, Carwen, Karnak, Crescent.  Effect:  Causes
                         attacks by your weapon to do a small amount of Ice damage.
    Bolt    1   2    150 Bought in Tule, Carwen, Karnak, Crescent.  Effect:  Causes
                         attacks by your weapon to do a small amount of Thunder
                         damage.
    Venom   2   1    290 Bought in Karnak, Crescent.  Effect:  Causes attacks by
                         your weapon to do poison damage and give the enemy the
                         poison status effect.
    Mute    2   1    280 Bought in Carwen, Karnak, Jacole.  Effect:  Causes attacks
                         by your weapon to give the enemy the mute status effect.
    Sleep   2   2    300 Bought in Carwen, Karnak, Crescent.  Effect:  Causes
                         attacks by your weapon to give the enemy the sleep status
                         effect.
    Fire2   3   5    600 Bought in Karnak, Crescent.  Effect:  Causes attacks by
                         your weapon to do a medium amount of Fire damage.
    Ice 2   3   5    600 Bought in Karnak, Crescent.  Effect:  Causes attacks by
                         your weapon to do a medium amount of Ice damage.
    Bolt2   3   5    600 Bought in Karnak, Crescent.  Effect:  Causes attacks by
                         your weapon to do a medium amount of Thunder damage.
    Drain   4   6   3000 Bought in Rugor, Bal, Kelb, Surgate, Mua.  Effect:  Causes
                         attacks by your weapon to drain HP from the enemy.
    Break   4   8   3000 Bought in Rugor, Bal, Kelb, Surgate, Mua.  Effect:  Causes
                         attacks by your weapon to give the enemy the stone status
                         effect.
    Bio     4   3   3000 Bought in Rugor, Bal, Kelb, Surgate, Mua.  Effect:  Causes
                         attacks by your weapon to do poison damage.
    Fire3   5  15   6000 Bought in Mua.  Effect:  Causes attacks by your weapon to
                         do a large amount of Fire damage.
    Ice 3   5  15   6000 Bought in Mua.  Effect:  Causes attacks by your weapon to
                         do a large amount of Ice damage.
    Bolt3   5  15   6000 Bought in Mua.  Effect:  Causes attacks by your weapon to
                         do a large amount of Thunder damage.
    Holy    6  10     NA Found in Fork Tower.  Effect:  Causes attacks by your
                         weapon to do holy damage.
    Flare   6  30     NA Found in Fork Tower.  Effect:  Causes attacks by your
                         weapon to do extra damage.
    Psych   6   1  10000 Bought in Mirage.  Effect:  Causes attacks by your weapon
                         to drain MP from the enemy.
    
    
    
    *******************************************************************************
                                  SECTION 18 - ESPERS
    *******************************************************************************
    
    This section describes the magic used with the Summoner's !Summon and !Conjure
    abilities.  Espers can not be reflected by Walls.
    
    Note that you won't be able to get Shiva after you leave world 1.  (Unless you
    use the "Skipping the Pyramid" bug in the Bugs section, which can only be done
    at the beginning of world 3.  That bug works in the SNES version of the game,
    but it doesn't work in the Gameboy Advance version.  I'm not sure about the
    Playstation version.)  And you won't be able to get Shoat or Crbnkl after you
    leave world 2.  Ramuh won't be in the same place after you leave world 1, but
    you'll be able to find him again somewhere else.  You might suspect that Shiva,
    Shoat, and Crbnkl could be found in the same place that Ramuh can be found, but
    I've checked into it, and I'm sure that they can't, so don't waste time trying.
    
    If you're playing the Playstation or Gameboy Advance versions of Final Fantasy
    5, see the Location Translations section for translations of the locations in
    this section.
    
    (The spell is listed first, then that spell's level, then the MP, then the
    cost, then the location and effect)
    
    Chocob  1   4    300 Bought in Worus, Mirage.  Effect:  Usually uses the attack
                         Chocobo Kick which damages one enemy and doesn't always
                         work.  Sometimes uses the attack Fat Chocobo which damages
                         all enemies and does even more damage.
    Sylph   1   8    350 Bought in Worus, Mirage.  Effect:  Steal HP from one
                         enemy.
    Remora  1   2    250 Bought in Worus, Mirage.  Effect:  Paralyzes one enemy.
                         Doesn't always work.
    Shiva   2  10     NA Found in the tower inside Worus Castle.  Effect:  Ice
                         damage to all enemies.
    Ramuh   2  12     NA Found in the forest near Istory in world 1.  If you miss
                         him there, you can find him again in the area outside the
                         Castle in the Cleft of Dimension (after you area where you
                         fight Catastroph and before the area where you fight
                         Halicarnaso).  Effect:  Thunder damage to all enemies.
    Ifrit   2  11     NA Found in Ancient Library.  Effect:  Fire damage to all
                         enemies.
    Titan   3  25     NA Found in the meteor near Karnak.  Effect:  Earth damage to
                         all enemies.  Doesn't work on enemies who have the float
                         status effect.
    Golem   3  18     NA Found in Hiryuu Valley (help him when you encounter him in
                         a random fight).  He can also be found in the Cave in the
                         Cleft of Dimension.  Effect:  Temporarily protects your
                         party from physical attacks.
    Shoat   3  33     NA Found in the forest in the northwest corner of world 2.
                         Effect:  Turns one enemy to stone.  Doesn't always work.
    Crbnkl  4  45     NA Found in Exdeath's Castle.  Effect:  Casts Wall on your
                         party.
    Syldra  4  32     NA Found in the Pirates' Cave in world 3 after you've been
                         through the Pyramid.  Effect:  Wind damage to all enemies.
    Odin    4  48     NA Found in Castle Bal in world 3.  Effect:  Sometimes uses
                         the attack True Edge which kills all enemies.  Sometimes
                         uses the attack Gungnir which damages one enemy at random.
                         If you summon Odin using the !Summon or !Conjure commands,
                         then it will always use the attack Gungnir in battles with
                         at least one boss.  But if you summon Odin using the
                         MagicLamp, then it will always use the attack True Edge.
    Phenix  5  99     NA Found in the Phoenix Tower.  Effect:  Fire damage to all
                         enemies.  Revives one of your characters with full HP and
                         MP.
    Levia   5  39     NA Found in Istory Falls in world 3.  Effect:  Water damage
                         to all enemies.
    Bahmut  5  66     NA Found on the North Mountain in world 3.  Effect:  Damage
                         to all enemies.
    
    
    
    *******************************************************************************
                         SECTION 19 - BLUE MAGIC DESCRIPTIONS
    *******************************************************************************
    
    This section describes the magic used with the Blue Mage's !Blue ability.  See
    the next five sections for the locations of all the Blue Magic spells.
    
    If you're playing the Playstation or Gameboy Advance versions of Final Fantasy
    5, see the Blue Magic Translations section for translations of the Blue Magic
    spells in this section.
    
    (The spell is listed first, then the MP, then whether or not it can be
    reflected by walls, then the effect.  The locations are listed separately
    below.)
    
    Condemn    10  N  Kills one enemy after 30 seconds.
    Roulette    1  N  Kills one enemy or ally at random.  Doesn't always work.
    AquaRake   38  N  Damage to all enemies.  Strong against Desert type enemies
                      (see the Monster list to see which enemies are of the
                      Creature Type Desert).
    L5 Doom    22  Y  Kills all enemies who are at a level that is a multiple of 5
                      (for example, 5, 10, 15, 20, and so on).  Works on enemies
                      who are normally immune to instant death attacks.
    L4 Qrter    9  Y  Reduces all enemies' HP by 3/4 if they are at a level that is
                      a multiple of 4 (for example, 4, 8, 12, 16, and so on).
                      Doesn't work on most bosses.
    L2 Old     11  Y  Causes Old status for all enemies who are at a level that is
                      a multiple of 2 (for example, 2, 4, 6, 8, and so on).  Works
                      on enemies who are normally immune to Old.
    L3 Flare   18  Y  Damages all enemies who are at a level that is a multiple of
                      3 (for example, 3, 6, 9, 12, and so on).
    FrogSong    5  N  Causes Frog status for one enemy.  Doesn't always work.
    TinySong    5  N  Causes Mini status for one enemy.  Doesn't always work.
    Flash       7  N  Causes Darkness status for all enemies.  Doesn't always work.
    Time Slip   9  N  Causes Sleep and Old status for one enemy.  Doesn't always
                      work.
    MoonFlut    3  N  Causes Berserk status for all allies.
    DethClaw   21  N  Paralyzes one enemy and decreases its HP below 10.  Doesn't
                      always work.
    Aero        4  Y  Weak Wind damage to one or all enemies.
    Aero 2     10  Y  Medium Wind damage to one or all enemies.
    Aero 3     24  Y  Strong Wind damage to one or all enemies.
    Emission    5  N  Fire damage to one enemies.
    GblinPnch   0  N  Damages one enemy.  Does more damage if the enemy and caster
                      are the same level.  The amount of damage it does depends on
                      the attack power of your weapon.
    DrkShock   27  Y  Cuts one enemy's level in half (rounds down).  Doesn't always
                      work.
    GuardOff   19  Y  Reduces one enemy's defense and magic defense by half.
                      Doesn't always work.
    Fusion     13  N  Kills the caster, but restores full HP and MP of one ally.
    MindBlst    6  Y  Damages and paralyzes one enemy and causes it constantly lose
                      HP.
    Vampire     2  N  Drain HP from one enemy in the amount of half the difference
                      between the caster's maximum HP and current HP.  Doesn't
                      always work.
    Hammer      3  N  Reduces one enemy's MP by half.  Doesn't always work.
    MghtyGrd   72  Y  Casts Armor, Float, and Shell on all allies.
    Exploder    1  N  Kills the caster, but damages one enemy in the amount of
                      caster's HP.
    ????        3  N  Damage one enemy in the amount of the caster's maximum HP
                      minus current HP.  Doesn't always work.
    Blowfish   25  N  1000 damage to one enemy.
    WhiteWind  28  N  Heals all allies in the amount of the caster's current HP.
    Missile     7  N  Reduces one enemy's HP by 3/4.  Doesn't always work.
    
    
    
    *******************************************************************************
                         SECTION 20 - BLUE MAGIC ALL LOCATIONS
    *******************************************************************************
    
    This section lists all the monsters from which you can learn each Blue Magic
    spell, in chronological order.  Note that Sections 21-23 (Blue Magic First
    Locations) list the first place you can learn each spell, and it specifies what
    you need to do to get the monster to cast the spell on you.  And if you get to
    the end of the game and realize you missed a spell, Section 24 (Blue Magic Late
    Locations) lists a place that you can still learn each spell, and it also
    specifies what you need to do to get the monster to cast the spell on you.
    
    Some monsters will only cast a Blue Magic spell when you control them, or in
    reaction to a certain action you take (like attacking them or casting a certain
    spell on them), or under certain conditions (like if they're alone or if their
    HP is at a certain level).  And sometimes the monster will only cast the spell
    on themself or another monster, in which case you need to cast a Wall on them
    so the spell will bounce off of them onto you.  I've noted those conditions in
    brackets after the monster's name.  Note that if a monster doesn't have enough
    MP to cast the spell, you may have to give them an Ether.
    
    I note that you must control some enemies to get them to cast a spell.  If you
    don't want to control them, charming a monster may result in it doing something
    that you would otherwise have to control it to get it to do.  Although some
    monsters can't be charmed.  And if you charm monsters, they will cast damaging
    Blue Magic spells on the monsters rather than on you.  You can reflect some of
    the Blue Magic spells onto your characters by putting a wall on the monster,
    but some of the spells can't be reflected.
    
    If you're playing the Playstation or Gameboy Advance versions of Final Fantasy
    5, see the Blue Magic Translations and Monster Translations sections for
    translations of the Blue Magic spells and monster names in this section.
    
     Condemn        Exdeath (Exdeath Castle), Cursed One [Control], Unknown
                    (Skeleton), Apocalypse
     Roulette       Bella Donna, DoomDealer, Apocalypse, Shinryuu
     AquaRake       D.Chimera, Chim.Brain, Seal Guardian (Water) [HP < 3000],
                    D.Chimera (ZephyrZone), Bahamut [20000 <= HP < 25000], Gogo [HP
                    < 33000 & HP Damage], Leviathan
     L5 Doom        Page 64, Tricker [Control and Wall], Ixecrator, LevelCheck,
                    Apocalypse
     L4 Qrter       Hydra [as it dies], Tricker, Ixecrator, LevelCheck, Apocalypse
     L2 Old         Tricker [Control and Wall], Magic Drgn, Ixecrator, LevelCheck,
                    Apocalypse, Shinryuu
     L3 Flare       Red Dragon [Control and Wall], Exdeath (Exdeath Castle),
                    Lunenta (ZephyrZone), Archaesaur [Control and Wall], Ixecrator,
                    LevelCheck, Shinryuu
     FrogSong       Elf Toad [Alone or Control], ArchaeToad, Conago, Elf Toad
                    (Metamorpha), Gilgamesh (ExDeath Castle), Silvune [Control],
                    Chamcubia [Control or React:Fight], Farfarerro, Apocalypse
                    [React:AquaRake]
     TinySong       MiniMage, Gilgamesh (ExDeath Castle), Mukare [Control], Silvune
                    [Control], Cherie [Control or React:Fight], Farfarerro,
                    Apocalypse
     Flash          Blocks, Crew Dust [Alone or Control and Wall], Ramuh, Neon
                    [Control and Wall or React:Physical attacks], Crew Dust
                    (Metamorpha), Gilgamesh (ExDeath Castle), Apocalypse,
                    Necrofobia [Alone]
     Time Slip      Traveler, Gilgamesh (ExDeath Castle), Cherie [Control],
                    Apocalypse
     MoonFlut       Garkimasra [React:HP Damage], Page 256, Garkimasra (ExDeath
                    Castle) [React:HP Damage], Mukare
     DethClaw       Iron Claw, Torrent, Rock Brain [Control], Statue [Control],
                    Gilgamesh (Ship), Death Claw, Apocalypse
     Aero           Mold Wind, Magisa, Defeater [Control], Gigas [React:HP Damage],
                    Mukare, Apocalypse [React:Aero 3]
     Aero 2         Gigas, Page 32, Whirl Demon, Gilgamesh (Bridge), Enkidou,
                    GajraGajri [Control], Abductor (ExDeath Castle), Apocalypse
     Aero 3         Whirl Demon (Metamorpha), Seal Guardian (Air) [HP < 3000],
                    Magic Drgn, Elm Gigas [after you wake it up], Ziggurat (Zephyr
                    Zone) [Control], Cherie [Control], Bardandels
     Emission       Prototype, Flamegun, MachinHead, Triton, Great Drgn, Omega,
                    Apocalypse, Mind Mage [Control]
     GblinPnch      Goblin, Black Goblin, Sahagin [Control], Gilgamesh (Bridge),
                    Gabbldegak, Armon [Control], Apocalypse [React:L3 Flare]
     DrkShock       BlackFlame, Rock Brain, Druid [Control], Shadow [Control],
                    Nile, Apocalypse
     GuardOff       Page 256 [Control], Ziggurat, Magic Drgn, Shadow [Control],
                    Ziggurat (ZephyrZone), Nile, Cursed One [Control], Apocalypse
     Fusion         Carcurser [Control], Mithril Drgn [Control], Water Buzz
                    [Control], Dilure [Control], Unknown (Blob) [Control], Mover
                    [Control]
     MindBlst       Stalker, Apocalypse, Twin Tania, Mind Mage
     Vampire        Steel Bat, Blood Slime, Abductor (Bal Castle), Enkidou,
                    Radiator [Control or React:HP Damage], Bold Mani [Control],
                    Python [React:Fight], Shadow [Control], MercuryBat, Achelone
                    [Control]
     Hammer         Byblos, Drippy, Owazoral (ExDeath Castle) [Control], Apanda
     MghtyGrd       Stingray [Control], Apocalypse [Wall], Shinryuu [Wall]
     Exploder       Motor Trap [React:Thunder attack], Bomb, Puroboros, Grenade
                    [React:Magic]
     ????           Wild Nack, Kuzar, Tyrasaurus [React:Physical attacks], Lunenta
                    (ZephyrZone) [Control], MachinHead [Control], Gel Fish
                    [Control], Kuzar (Phoenix Tower), Slownin [Control],
                    Apocalypse, K.Behemoth [Control]
     Blowfish       Lamia [Control], Cactus [Control], Hedgehog [Control],
                    BlandLamia, Mukare [Control], Chamcubia [Control]
     WhiteWind      Whirl Demon [Control], Arage [Control], White Flame [Control]
     Missile        Motor Trap [Control], Prototype, Rocket, Gilgamesh (Ship),
                    Enkidou, MachinHead, Sol Cannon (Phoenix Tower), Apocalypse
    
    
    
    *******************************************************************************
              SECTION 21 - BLUE MAGIC FIRST LOCATIONS (SNES TRANSLATION)
    *******************************************************************************
    
    This is a list of the first place that each blue magic spell can be found, in
    chronological order (and the second place for some spells that can be hard to
    get the first time around).  You can't go back to the same place and get some
    spells if you miss them on your first chance.  See Section 24 (Blue Magic Late
    Locations) below for a place that each blue magic spell can still be found late
    in the game.  See Section 20 (Blue Magic All Locations) for a list of all the
    monsters from which you can learn each spell.
    
    I note that you must control some enemies to get them to cast a spell.  If you
    don't want to control them, charming a monster may result in it doing something
    that you would otherwise have to control it to get it to do.  Although some
    monsters can't be charmed.  And if you charm monsters, they will cast damaging
    Blue Magic spells on the monsters rather than on you.  You can reflect some of
    the Blue Magic spells onto your characters by putting a wall on the monster,
    but some of the spells can't be reflected.
    
    You can learn Vampire from the enemy Steel Bat which can be found in the Pirate
    Cave.
    
    You can learn GblinPnch from the enemy Black Goblin which can be found in the
    Wind Shrine.
    
    You can learn Aero from the enemy Mold Wind which can be found in the Wind
    Shrine.
    
    You can learn Flash from the enemy Blocks which can be found in the North
    Mountain.  (Note:  You must use an Ether on Blocks.)  If you don't want to use
    an Ether, then your first chance to learn Flash without using an Ether is from
    the enemy Crew Dust which can be found in the Steamship.  (Note:  The Crew Dust
    will only use Flash when it's alone, so you have to kill all the other monsters
    with it first.)
    
    You can learn FrogSong from the enemy Elf Toad which can be found in the
    Waterfall behind Worus Castle or in Worus Tower.  (Note:  The Elf Toad will
    only use FrogSong when it's alone, so you have to kill all the other monsters
    with it first.)
    
    You can learn MoonFlut from the enemy Garkimasra which can be found in the
    Worus Castle Basement.  (Note:  He won't cast it if you leave him alone, but
    sometimes he'll cast it in response to your damaging him.)  If you don't want
    to fight Garkimasra, then your next chance to learn MoonFlut is from the enemy
    Page 256 which can be found in the Ancient Library.
    
    You can learn ???? from the enemy Wild Nack which can be found in the forests
    near Karnak in World 1.
    
    You can learn Fusion from the enemy Carcurser which can be found in the Ship
    Graveyard.  (Note:  You must cast Charm on Carcurser, which means that you
    won't be able to learn this until you've already been to Karnak where you can
    buy the White Magic spell Charm.)  If you don't want to go back to the Ship
    Graveyard from Karnak, then your next chance to get it is from the enemy
    Mithril Drgn which can be found in the forests near the Ancient Library in
    World 1.  (Note:  You must control the Mithril Drgn.)
    
    You can learn Exploder from the enemy Motor Trap.  Motor Traps appear after you
    win a fight in which the enemy Defeater is the last enemy you kill.  Defeaters
    can be found in the Steamship.  (Note:  You must cast Bolt on Motor Trap or hit
    it with a Thunder Rod.)
    
    You can learn Aero 2 from the enemy Gigas which can be found inside treasure
    chests in Karnak Castle.  If you miss it there, then your next chance to get it
    is from the enemy Page 32 which can be found in the Ancient Library.
    
    You can learn DethClaw from the enemy Iron Claw, the boss of Karnak Castle.  If
    you miss it there, then your next chance to get it is from the enemy Torrent
    which can be found on the plains and in the forests near Exdeath's Castle.
    
    You can learn Missile from the enemy Motor Trap.  Motor Traps appear after you
    win a fight in which the enemy Defeater is the last enemy you kill.  Defeaters
    can be found in the Steamship.  (Note:  You must control the Motor Trap, which
    means that you won't be able to learn this until you've already been through
    the Steamship once and gotten additional jobs from the Fire Crystal.)
    
    You can learn AquaRake from the enemy D.Chimera which can be found in the
    desert south of Karnak in world 1.
    
    You can learn L5 Doom from the enemy Page 64 which can be found in the Ancient
    Library.  (Note:  This spell only works on characters who are at a level that
    is a multiple of 5 (for example, 5, 10, 15, 20, and so on).  Make sure you have
    at least one character in your party who is not at a level that is a multiple
    of 5 when you have this cast on you, otherwise it'll kill you all.)
    
    You can learn GuardOff from the enemy Page 256 which can be found in the
    Ancient Library.  (Note:  You must control it.)
    
    You can learn Hammer from the enemy Byblos which can be found in the Ancient
    Library.  If you miss it there, then your next chance to get it is from the
    enemy Drippy which can be found in Hiryuu Valley.
    
    You can learn DrkShock from the enemy BlackFlame which can be found on Crescent
    Island in world 1.
    
    You can learn Emission from the enemy Prototype which can be found two islands
    southwest of Crescent in world 1.  If you don't want to fight Prototype, then
    your next chance to learn Emission is from the enemy Flamegun which guards the
    entrance to the Lonka Ruins.
    
    You can learn Blowfish from the enemy Lamia which can be found in the Lonka
    Ruins.  (Note:  You must control it.)
    
    You can learn WhiteWind from the enemy Whirl Demon which can be found in the
    Lonka Ruins in world 1.  (Note:  You must control them.)
    
    You can learn L4 Qrter from the enemy Hydra which can be found in the Lonka
    Ruins, in the room with King Tycoon.  Hydra casts L4 Qrter when you kill it.
    (Note:  This spell only works on characters who are at a level that is a
    multiple of 4 (for example, 4, 8, 12, 16, and so on).)
    
    You can learn L3 Flare from the enemy Red Dragon which can somtimes be found
    inside treasure chests in the Barrier Tower and can be randomly encountered in
    Exdeath's Castle after Kelgar transforms it.  (Note:  You must control it, and
    even then it will only cast it on itself, so you have to cast a Wall on it so
    L3 Flare will reflect off of it and onto you.  You can't get the White Magic
    spell Wall until after the Barrier Tower, so if you want to learn L3 Flare in
    the Barrier Tower, you'll have to use the Chemist's !Combine ability to make a
    Dragon Armor (combine a PhenixDwn and a DragnFang), which casts Wall.  Or you
    could use the Mediator's !Catch ability to catch the enemy Neon (which is
    randomly encountered in the Barrier Tower) and release it during your fight
    against the Red Dragon.  You'll have to release at least two Neons, since
    releasing the first one will cast Wall on you rather than the Red Dragon, then
    the second Neon's Wall might bounce off the first Neon's Wall and hit the Red
    Dragon (or it might cast Wall on one of your other characters).  Also note that
    this spell only works on characters who are at a level that is a multiple of 3
    (for example, 3, 6, 9, 12, and so on).)
    
    You can learn L2 Old from the enemy Tricker which can be found in the Barrier
    Tower.  (Note:  You must control it, and even then it will only cast it on
    itself, so you have to cast a Wall on it so L2 Old will reflect off of it and
    onto you.  You can't get the White Magic spell Wall until after the Barrier
    Tower, so if you want to learn L2 Old in the Barrier Tower, you'll have to use
    the Chemist's !Combine ability to make a Dragon Armor (combine a PhenixDwn and
    a DragnFang), which casts Wall.  Or you could use the Mediator's !Catch ability
    to catch the enemy Neon (which is randomly encountered in the Barrier Tower)
    and release it during your fight against the Tricker.  You'll have to release
    at least two Neons, since releasing the first one will cast Wall on you rather
    than the Tricker, then the second Neon's Wall might bounce off the first Neon's
    Wall and hit the Tricker (or it might cast Wall on one of your other
    characters).  Also note that this spell only works on characters who are at a
    level that is a multiple of 2 (for example, 2, 4, 6, 8, and so on).)  If you
    don't want to try to learn it from Tricker, then your next chance to learn L2
    Old is from the enemy Magic Drgn which can be found in Exdeath's Castle after
    Kelgar transforms it.
    
    You can learn Time Slip from the enemy Traveler which can be found in the
    Barrier Tower.
    
    You can learn Aero 3 from the enemy Metamorpha that changes into Whirl Demon
    which can be found in Guido's Cave.  Note that there are a few different types
    of Metamorpha, and some of them won't turn into Whirl Demon.  The one that can
    turn into Whirl Demon can only turn into Whirl Demon, Ifrit, or Wyvern.  So if
    you're fighting a Metamorpha that turns into something else, then it's not the
    one that will turn into Whirl Demon.
    
    You can learn TinySong from the enemy MiniMage which can be found in the Great
    Forest of Mua.
    
    You can learn Condemn from the enemy Exdeath, the boss of Exdeath's Castle.  If
    you miss it there, then your next chance to get it is from the enemy Cursed One
    which can be found in treasure chests in the Pyramid and can be randomly
    encountered in the Solitary Island Temple. (Note:  You must control the Cursed
    One and give them an Ether.)
    
    You can learn MghtyGrd from the enemy Stingray which can be found on the
    northern part of the sea that is southwest of Carwen in world 3.  It's found in
    the same part of the sea as Sahagin, Sea Avis, and Th.Anemone.  (Note:  You
    must control the Stingray.)
    
    You can learn Roulette from the enemy Bella Donna which can be found in the
    Phoenix Tower.
    
    You can learn MindBlst from the enemy Stalker, the boss of the Solitary Island
    Temple.
    
    
    
    *******************************************************************************
           SECTION 22 - BLUE MAGIC FIRST LOCATIONS (PLAYSTATION TRANSLATION)
    *******************************************************************************
    
    This is a list of the first place that each blue magic spell can be found, in
    chronological order (and the second place for some spells that can be hard to
    get the first time around).  You can't go back to the same place and get some
    spells if you miss them on your first chance.  See Section 24 (Blue Magic Late
    Locations) below for a place that each blue magic spell can still be found late
    in the game.  See Section 20 (Blue Magic All Locations) for a list of all the
    monsters from which you can learn each spell.
    
    I note that you must control some enemies to get them to cast a spell.  If you
    don't want to control them, muddling a monster may result in it doing something
    that you would otherwise have to control it to get it to do.  Although some
    monsters can't be muddled.  And if you muddle monsters, they will cast damaging
    Blue Magic spells on the monsters rather than on you.  You can reflect some of
    the Blue Magic spells onto your characters by putting a wall on the monster,
    but some of the spells can't be reflected.
    
    You can learn Red Feast from the enemy Steel Bat which can be found in the
    Pirate Cave.
    
    You can learn GobPunch from the enemy BlakGoblin which can be found in the Wind
    Shrine.
    
    You can learn Aero from the enemy Mauldwin which can be found in the Wind
    Shrine.
    
    You can learn Flash from the enemy Stone which can be found in the North
    Mountain.  (Note:  You must use an Ether on Stone.)  If you don't want to use
    an Ether, then your first chance to learn Flash without using an Ether is from
    the enemy Cool Dust which can be found in the Fire Ship.  (Note:  The Cool Dust
    will only use Flash when it's alone, so you have to kill all the other monsters
    with it first.)
    
    You can learn ToadSong from the enemy Elf Toad which can be found in the
    Waterfall behind Walz Castle or in Walz Tower.  (Note:  The Elf Toad will only
    use ToadSong when it's alone, so you have to kill all the other monsters with
    it first.)
    
    You can learn MoonFlut from the enemy Harpy which can be found in the Walz
    Castle Basement.  (Note:  He won't cast it if you leave him alone, but
    sometimes he'll cast it in response to your damaging him.)  If you don't want
    to fight Harpy, then your next chance to learn MoonFlut is from the enemy Page
    256 which can be found in the Library of Ancients.
    
    You can learn ???? from the enemy Wild Dog which can be found in the forests
    near Karnak in World 1.
    
    You can learn Pep Up from the enemy CrystSlugs which can be found in the Ship
    Graveyard.  (Note:  You must cast Muddle on CrystSlugs, which means that you
    won't be able to learn this until you've already been to Karnak where you can
    buy the White Magic spell Muddle.)  If you don't want to go back to the Ship
    Graveyard from Karnak, then your next chance to get it is from the enemy
    MithrlDrgn which can be found in the forests near the Library of Ancients in
    World 1.  (Note:  You must control the MithrlDrgn.)
    
    You can learn Exploder from the enemy Mottletrap.  Mottletraps appear after you
    win a fight in which the enemy Defeater is the last enemy you kill.  Defeaters
    can be found in the Fire Ship.  (Note:  You must cast Bolt on Mottletrap or hit
    it with a LightningRod.)
    
    You can learn Aero 2 from the enemy Gigas which can be found inside treasure
    chests in Karnak Castle.  If you miss it there, then your next chance to get it
    is from the enemy Page 32 which can be found in the Library of Ancients.
    
    You can learn DoomClaw from the enemy Iron Claw, the boss of Karnak Castle.  If
    you miss it there, then your next chance to get it is from the enemy Trent
    which can be found on the plains and in the forests near X-Death's Castle.
    
    You can learn Missile from the enemy Mottletrap.  Mottletraps appear after you
    win a fight in which the enemy Defeater is the last enemy you kill.  Defeaters
    can be found in the Fire Ship.  (Note:  You must control the Mottletrap, which
    means that you won't be able to learn this until you've already been through
    the Fire Ship once and gotten additional jobs from the Fire Crystal.)
    
    You can learn AquaRake from the enemy Quadrharpy which can be found in the
    desert south of Karnak in world 1.
    
    You can learn L5 Doom from the enemy Page 64 which can be found in the Library
    of Ancients.  (Note:  This spell only works on characters who are at a level
    that is a multiple of 5 (for example, 5, 10, 15, 20, and so on).  Make sure you
    have at least one character in your party who is not at a level that is a
    multiple of 5 when you have this cast on you, otherwise it'll kill you all.)
    
    You can learn GuardOff from the enemy Page 256 which can be found in the
    Library of Ancients.  (Note:  You must control it.)
    
    You can learn MagHammr from the enemy Byblos which can be found in the Library
    of Ancients.  If you miss it there, then your next chance to get it is from the
    enemy Drippy which can be found in the Valley of the Dragons.
    
    You can learn BlakShock from the enemy BlackFlame which can be found on
    Crescent Island in world 1.
    
    You can learn Burn Ray from the enemy Prototype which can be found two islands
    southwest of Crescent in world 1.  If you don't want to fight Prototype, then
    your next chance to learn Burn Ray is from the enemy Flamethrower which guards
    the entrance to the Ronka Ruins.
    
    You can learn Blowfish from the enemy Lamia which can be found in the Ronka
    Ruins.  (Note:  You must control it.)
    
    You can learn WhitWind from the enemy Fan Wizard which can be found in the
    Ronka Ruins in world 1.  (Note:  You must control them.)
    
    You can learn L4 Qrtr from the enemy Hydra which can be found in the Ronka
    Ruins, in the room with King Tycoon.  Hydra casts L4 Qrtr when you kill it.
    (Note:  This spell only works on characters who are at a level that is a
    multiple of 4 (for example, 4, 8, 12, 16, and so on).)
    
    You can learn L3 Flare from the enemy Red Dragon which can somtimes be found
    inside treasure chests in the Shield Generator and can be randomly encountered
    in X-Death's Castle after Kelgar transforms it.  (Note:  You must control it,
    and even then it will only cast it on itself, so you have to cast Rflect on it
    so L3 Flare will reflect off of it and onto you.  You can't get the White Magic
    spell Rflect until after the Shield Generator, so if you want to learn L3 Flare
    in the Shield Generator, you'll have to use the Chemist's !Mix ability to make
    a Dragon Armor (mix a Phoenix Down and a Dragon Fang), which casts Rflect.  Or
    you could use the Trainer's !Catch ability to catch the enemy Neon (which is
    randomly encountered in the Barrier Tower) and release it during your fight
    against the Red Dragon.  You'll have to release at least two Neons, since
    releasing the first one will cast Rflect on you rather than the Red Dragon,
    then the second Neon's Rflect might bounce off the first Neon's Rflect and hit
    the Red Dragon (or it might cast Rflect on one of your other characters).  Also
    note that this spell only works on characters who are at a level that is a
    multiple of 3 (for example, 3, 6, 9, 12, and so on).)
    
    You can learn L2 Old from the enemy Tripper which can be found in the Shield
    Generator.  (Note:  You must control it, and even then it will only cast it on
    itself, so you have to cast Rflect on it so L2 Old will reflect off of it and
    onto you.  You can't get the White Magic spell Rflect until after the Shield
    Generator, so if you want to learn L2 Old in the Shield Generator, you'll have
    to use the Chemist's !Mix ability to make a Dragon Armor (mix a Phoenix Down
    and a Dragon Fang), which casts Rflect.  Or you could use the Trainer's !Catch
    ability to catch the enemy Neon (which is randomly encountered in the Shield
    Generator) and release it during your fight against the Tripper.  You'll have
    to release at least two Neons, since releasing the first one will cast Rflect
    on you rather than the Tripper, then the second Neon's Rflect might bounce off
    the first Neon's Rflect and hit the Tripper (or it might cast Rflect on one of
    your other characters).  Also note that this spell only works on characters who
    are at a level that is a multiple of 2 (for example, 2, 4, 6, 8, and so on).)
    If you don't want to try to learn it from Tripper, then your next chance to
    learn L2 Old is from the enemy MagicDragon which can be found in X-Death's
    Castle after Kelgar transforms it.
    
    You can learn TimeSlip from the enemy Traveler which can be found in the Shield
    Generator.
    
    You can learn Aero 3 from the enemy Metamorpha that changes into Fan Wizard
    which can be found in Gill's Shrine.  Note that there are a few different types
    of Metamorpha, and some of them won't turn into Fan Wizard.  The one that can
    turn into Whirl Demon can only turn into Fan Wizard, Ifrit, or Y Burn.  So if
    you're fighting a Metamorpha that turns into something else, then it's not the
    one that will turn into Fan Wizard.
    
    You can learn LitlSong from the enemy MiniMage which can be found in the Great
    Forest of Moore.
    
    You can learn Condemnd from the enemy X-Death, the boss of X-Death's Castle.
    If you miss it there, then your next chance to get it is from the enemy The
    Damned which can be found in treasure chests in the Pyramid and can be randomly
    encountered in the Island Shrine. (Note:  You must control The Damned and give
    them an Ether.)
    
    You can learn Guardian from the enemy Stingray which can be found on the
    northern part of the sea that is southwest of Kerwin in world 3.  It's found in
    the same part of the sea as Fins, Cybis, and Thunderpit.  (Note:  You must
    control the Stingray.)
    
    You can learn Roulette from the enemy Serpentina which can be found in the
    Phoenix Tower.
    
    You can learn MindBlst from the enemy Stoker, the boss of the Island Shrine.
    
    
    
    *******************************************************************************
         SECTION 23 - BLUE MAGIC FIRST LOCATIONS (GAMEBOY ADVANCE TRANSLATION)
    *******************************************************************************
    
    This is a list of the first place that each blue magic spell can be found, in
    chronological order (and the second place for some spells that can be hard to
    get the first time around).  You can't go back to the same place and get some
    spells if you miss them on your first chance.  See Section 24 (Blue Magic Late
    Locations) below for a place that each blue magic spell can still be found late
    in the game.  See Section 20 (Blue Magic All Locations) for a list of all the
    monsters from which you can learn each spell.
    
    I note that you must control some enemies to get them to cast a spell.  If you
    don't want to control them, confusing a monster may result in it doing
    something that you would otherwise have to control it to get it to do.
    Although some monsters can't be confused.  And if you confuse monsters, they
    will cast damaging Blue Magic spells on the monsters rather than on you.  You
    can reflect some of the Blue Magic spells onto your characters by giving the
    monster the reflect status, but some of the spells can't be reflected.
    
    You can learn Vampire from the enemy Steel Bat which can be found in the Pirate
    Cave.
    
    You can learn Goblin Punch from the enemy Black Goblin which can be found in
    the Wind Shrine.
    
    You can learn Aero from the enemy Moldwynd which can be found in the Wind
    Shrine.
    
    You can learn Flash from the enemy Headstone which can be found in the North
    Mountain.  (Note:  You must use an Ether on Headstone.)  If you don't want to
    use an Ether, then your first chance to learn Flash without using an Ether is
    from the enemy Crew Dust which can be found in the Fire-powered ship.  (Note:
    The Crew Dust will only use Flash when it's alone, so you have to kill all the
    other monsters with it first.)
    
    You can learn Pond's Chorus from the enemy Elf Toad which can be found in the
    Waterfall behind Walse Castle or in the Tower of Walse.  (Note:  The Elf Toad
    will only use Pond's Chorus when it's alone, so you have to kill all the other
    monsters with it first.)
    
    You can learn Moon Flute from the enemy Jackanapes which can be found in the
    Walse Castle Basement.  (Note:  He won't cast it if you leave him alone, but
    sometimes he'll cast it in response to your damaging him.)  If you don't want
    to fight Jackanapes, then your next chance to learn Moon Flute is from the
    enemy Page 256 which can be found in the Library of the Ancients.
    
    You can learn ??? from the enemy Wild Nakk which can be found in the forests
    near Karnak in World 1.
    
    You can learn Transfusion from the enemy Calcruthl which can be found in the
    Ship Graveyard.  (Note:  You must cast Confuse on Calcruthl, which means that
    you won't be able to learn this until you've already been to Karnak where you
    can buy the White Magic spell Confuse.)  If you don't want to go back to the
    Ship Graveyard from Karnak, then your next chance to get it is from the enemy
    Mythril Dragon which can be found in the forests near the Library of the
    Ancients in World 1.  (Note:  You must control the Mythril Dragon.)
    
    You can learn Self-Destruct from the enemy Motor Trap.  Motor Traps appear
    after you win a fight in which the enemy Defeater is the last enemy you kill.
    Defeaters can be found in the Fire-powered ship.  (Note:  You must cast Thunder
    on Motor Trap or hit it with a Thunder Rod.)
    
    You can learn Aera from the enemy Gigas which can be found inside treasure
    chests in Karnak Castle.  If you miss it there, then your next chance to get it
    is from the enemy Page 32 which can be found in the Library of the Ancients.
    
    You can learn Death Claw from the enemy Iron Claw, the boss of Karnak Castle.
    If you miss it there, then your next chance to get it is from the enemy Treant
    which can be found on the plains and in the forests near Castle Exdeath.
    
    You can learn Missile from the enemy Motor Trap.  Motor Traps appear after you
    win a fight in which the enemy Defeater is the last enemy you kill.  Defeaters
    can be found in the Fire-powered ship.  (Note:  You must control the Motor
    Trap, which means that you won't be able to learn this until you've already
    been through the Fire-powered ship once and gotten additional jobs from the
    Fire Crystal.)
    
    You can learn Aqua Breath from the enemy Dhorme Chimera which can be found in
    the desert south of Karnak in world 1.
    
    You can learn Level 5 Death from the enemy Page 64 which can be found in the
    Library of the Ancients.  (Note:  This spell only works on characters who are
    at a level that is a multiple of 5 (for example, 5, 10, 15, 20, and so on).
    Make sure you have at least one character in your party who is not at a level
    that is a multiple of 5 when you have this cast on you, otherwise it'll kill
    you all.)
    
    You can learn Off-Guard from the enemy Page 256 which can be found in the
    Library of the Ancients.  (Note:  You must control it.)
    
    You can learn Magic Hammer from the enemy Byblos which can be found in the
    Library of the Ancients.  If you miss it there, then your next chance to get it
    is from the enemy Drippy which can be found in Drakenvale.
    
    You can learn Dark Spark from the enemy Black Flame which can be found on
    Crescent Island in world 1.
    
    You can learn Flame Thrower from the enemy Prototype which can be found two
    islands southwest of Crescent in world 1.  If you don't want to fight
    Prototype, then your next chance to learn Emission is from the enemy Flame
    Thrower which guards the entrance to the Ronka Ruins.
    
    You can learn 1000 Needles from the enemy Lamia which can be found in the Ronka
    Ruins.  (Note:  You must control it.)
    
    You can learn White Wind from the enemy Enchanted Fan which can be found in the
    Ronka Ruins in world 1.  (Note:  You must control them.)
    
    You can learn Level 4 Graviga from the enemy Ghidra which can be found in the
    Ronka Ruins, in the room with King Tycoon.  Ghidra casts Level 4 Graviga when
    you kill it.  (Note:  This spell only works on characters who are at a level
    that is a multiple of 4 (for example, 4, 8, 12, 16, and so on).)
    
    You can learn Level 3 Flare from the enemy Red Dragon which can somtimes be
    found inside treasure chests in the Barrier Tower and can be randomly
    encountered in Castle Exdeath after Kelgar transforms it.  (Note:  You must
    control it, and even then it will only cast it on itself, so you have to cast
    Reflect on it so Level 3 Flare will reflect off of it and onto you.  You can't
    get the White Magic spell Reflect until after the Barrier Tower, so if you want
    to learn Level 3 Flare in the Barrier Tower, you'll have to use the Chemist's
    !Mix ability to make a Dragon Defense (mix a Phoenix Down and a Dragon Fang),
    which casts Reflect.  Or you could use the Beastmaster's !Catch ability to
    catch the enemy Neon (which is randomly encountered in the Barrier Tower) and
    release it during your fight against the Red Dragon.  You'll have to release at
    least two Neons, since releasing the first one will cast Reflect on you rather
    than the Red Dragon, then the second Neon's Reflect might bounce off the first
    Neon's Reflect and hit the Red Dragon (or it might cast Wall on one of your
    other characters).  Also note that this spell only works on characters who are
    at a level that is a multiple of 3 (for example, 3, 6, 9, 12, and so on).)
    
    You can learn Level 2 Old from the enemy Level Tricker which can be found in
    the Barrier Tower.  (Note:  You must control it, and even then it will only
    cast it on itself, so you have to cast Reflect on it so Level 2 Old will
    reflect off of it and onto you.  You can't get the White Magic spell Reflect
    until after the Barrier Tower, so if you want to learn Level 2 Old in the
    Barrier Tower, you'll have to use the Chemist's !Mix ability to make a Dragon
    Defense (mix a Phoenix Down and a Dragon Fang), which casts Reflect.  Or you
    could use the Beastmaster's !Catch ability to catch the enemy Neon (which is
    randomly encountered in the Barrier Tower) and release it during your fight
    against the Level Tricker.  You'll have to release at least two Neons, since
    releasing the first one will cast Reflect on you rather than the Level Tricker,
    then the second Neon's Wall might bounce off the first Neon's Reflect and hit
    the Level Tricker (or it might cast Reflect on one of your other characters).
    Also note that this spell only works on characters who are at a level that is a
    multiple of 2 (for example, 2, 4, 6, 8, and so on).)  If you don't want to try
    to learn it from Level Tricker, then your next chance to learn Level 2 Old is
    from the enemy Magic Dragon which can be found in Castle Exdeath after Kelgar
    transforms it.
    
    You can learn Time Slip from the enemy Traveler which can be found in the
    Barrier Tower.
    
    You can learn Aeroga from the enemy Metamorph that changes into Enchanted Fan
    which can be found in Ghido's Cave.  Note that there are a few different types
    of Metamorph, and some of them won't turn into Enchanted Fan.  The one that can
    turn into Enchanted Fan can only turn into Enchanted Fan, Ifrit, or Wyvern.  So
    if you're fighting a Metamorph that turns into something else, then it's not
    the one that will turn into Enchanted Fan.
    
    You can learn Lilliputian Lyric from the enemy Mini Magician which can be found
    in the Great Forest of Moore.
    
    You can learn Doom from the enemy Exdeath, the boss of Castle Exdeath.  If you
    miss it there, then your next chance to get it is from the enemy The Damned
    which can be found in treasure chests in the Pyramid of Moore and can be
    randomly encountered in the Island Shrine. (Note:  You must control The Damned
    and give them an Ether.)
    
    You can learn Mighty Guard from the enemy Stingray which can be found on the
    northern part of the sea that is southwest of Carwen in world 3.  It's found in
    the same part of the sea as Sahagin, Sea Ibis, and Thunder Anemone.  (Note:
    You must control the Stingray.)
    
    You can learn Roulette from the enemy Parthenope which can be found in the
    Phoenix Tower.
    
    You can learn Mind Blast from the enemy Wendigo, the boss of the Island Shrine.
    
    
    
    *******************************************************************************
                        SECTION 24 - BLUE MAGIC LATE LOCATIONS
    *******************************************************************************
    
    See Sections 21-23 (Blue Magic First Locations) above for the first place that
    each blue magic spell can be found.  But if you're past that point in the game
    already, then this list says where each blue magic spell can be found late in
    the game.  See Section 20 (Blue Magic All Locations) for a list of all the
    monsters from which you can learn each spell.
    
    I note that you must control some enemies to get them to cast a spell.  If you
    don't want to control them, charming a monster may result in it doing something
    that you would otherwise have to control it to get it to do.  Although some
    monsters can't be charmed.  And if you charm monsters, they will cast damaging
    Blue Magic spells on the monsters rather than on you.  You can reflect some of
    the Blue Magic spells onto your characters by putting a wall on the monster,
    but some of the spells can't be reflected.
    
    If you're playing the Playstation or Gameboy Advance version of Final Fantasy
    5, see the Locations Translations, Blue Magic Translations, and Monster
    Translations sections for translations of the Locations, Blue Magic spells, and
    monster names in this section.
    
    You can learn ???? from the enemy Wild Nack which can be found in the forests
    near Karnak in World 1, on the plains south of the eastern part of the big
    bridge (the small area between the sea and the mountains) in World 3, or in the
    Sunken Worus Tower in world 3.
    
    You can learn Aero from the enemy Mold Wind which can be found in the Wind
    Shrine and the Sunken Worus Tower.
    
    You can learn Aero 2 from the enemy Whirl Demon which can be found in the Lonka
    Ruins in world 1, the Sunken Worus Tower, and the Ruins of the Cleft of
    Dimension.  (Note:  The names of the enemies in the Sunken Worus Tower aren't
    shown.  Whirl Demon is the one that looks like a tall, skinny oval.)  Or you
    can also learn Aero 2 from the enemy GajraGajri which can be found in the Great
    Forest of Mua in World 2 or the ceiling of the Castle in the Cleft of Dimension
    in World 3.  (Note:  You must control GajraGajri.)
    
    You can learn Aero 3 from the enemy Elm Gigas which can be found near Surgate
    in world 3.
    
    You can learn AquaRake from the enemy D.Chimera which can be found in the
    desert south of Karnak in world 1, the Sunken Worus Tower, or the Desert in the
    Cleft of Dimension.  (Note:  The names of the enemies in the Sunken Worus Tower
    aren't shown.  D.Chimera is the one that looks like a lion with stuff on its
    back.)
    
    You can learn Blowfish from the enemy Hedgehog which can be found in the
    forests on the small islands in the southeast in world 2 or near Surgate in
    world 3.  (Note:  You must control them and give them an Ether.)
    
    You can learn Condemn from the enemy Cursed One which can be found in treasure
    chests in the Pyramid or can be randomly encountered in the Solitary Island
    Temple.  (Note:  You must control them and give them an Ether.)
    
    You can learn DethClaw from the enemy Statue which can be found in the basement
    of Castle Bal and inside one of the treasure chests in the Pyramid.  (Note:
    You must control them and give them an Ether.)
    
    You can learn DrkShock from the enemy Shadow which can be found in the forests
    on the small islands in the southeast in world 2 or near Surgate in world 3.
    (Note:  You must control them and give them an Ether.)
    
    You can learn Emission from the enemy Prototype which can be found two islands
    southwest of Crescent in world 1, in the Sunken Worus Tower in world 3, and
    sometimes inside one of the treasure chests in the Solitary Island Temple in
    world 3.  (Note:  The names of the enemies in the Sunken Worus Tower aren't
    shown.  Prototype is the one that looks like a spider shaped robot with four
    legs.)  Or you can also learn Emission from the enemy Great Drgn which can be
    found in the Cave in the Cleft of Dimension or the Bonus Dungeon.
    
    You can learn Exploder from the enemy Motor Trap.  Motor Traps appear after you
    win a fight in which the enemy Defeater is the last enemy you kill.  Defeaters
    can be found in the Steamship.  (Note:  You must cast Bolt on Motor Trap or hit
    it with a Thunder Rod.)  Or you can also learn Exploder from the enemy Grenade
    which can be found in the Ruins in the Cleft of Dimension or the Bonus Dungeon.
    (Note:  You must cast magic on the Grenade or control them.)
    
    You can learn Flash from the enemy Blocks which can be found in the North
    Mountain.  (Note:  You must use an Ether on Blocks.)
    
    You can learn FrogSong from the enemy Conago which can be found near Castle Bal
    in world 2 or near Jacole in world 3.
    
    You can learn Fusion from the enemy Mithril Drgn which can be found in the
    forests near the Ancient Library in World 1 or in the eastern part of the
    forest north of the Pirates' Cave in world 3.  And if you've beaten Ramuh then
    Mithril Drgn can also be found in the forests near Istory in world 1 and in the
    Castle of the Cleft of Dimension in world 3.  (Note:  You must control them.)
    
    You can learn GblinPnch from the enemy Black Goblin which can be found in the
    Wind Shrine.
    
    You can learn GuardOff from the enemy Shadow which can be found in the forests
    on the small islands in the southeast in world 2 or near Surgate in world 3.
    (Note:  You must control them and give them an Ether.)
    
    You can learn Hammer from the enemy Drippy which can be found in the Hiryuu
    Valley, the Sunken Worus Tower, and the Cave of the Cleft of Dimension.
    
    You can learn L2 Old from the enemy Ixecrator which can be found in the
    Solitary Island Temple.  (Note:  This spell only works on characters who are at
    a level that is a multiple of 2 (for example, 2, 4, 6, 8, and so on).)
    
    You can learn L3 Flare from the enemy Ixecrator which can be found in the
    Solitary Island Temple.  (Note:  This spell only works on characters who are at
    a level that is a multiple of 3 (for example, 3, 6, 9, 12, and so on).)
    
    You can learn L4 Qrter from the enemy Ixecrator which can be found in the
    Solitary Island Temple.  (Note:  This spell only works on characters who are at
    a level that is a multiple of 4 (for example, 4, 8, 12, 16, and so on).)
    
    You can learn L5 Doom from the enemy Ixecrator which can be found in the
    Solitary Island Temple.  (Note:  This spell only works on characters who are at
    a level that is a multiple of 5 (for example, 5, 10, 15, 20, and so on).  Make
    sure you have at least one character in your party who is not at a level that
    is a multiple of 5 when you have this cast on you, otherwise it'll kill you
    all.)
    
    You can learn MghtyGrd from the enemy Stingray which can be found on the
    northern part of the sea that is southwest of Carwen in world 3.  It's found in
    the same part of the sea as Sahagin, Sea Avis, and Th.Anemone.  Or if can be
    found in the Bonus Dungeon.  (Note:  You must control the Stingray.)
    
    You can learn MindBlst from the enemy Mind Mage which can be found in the void
    at the end of the Cleft of Dimension or the Bonus Dungeon.
    
    You can learn Missile from the enemy Motor Trap.  Motor Traps appear after you
    win a fight in which the enemy Defeater is the last enemy you kill.  Defeaters
    can be found in the Steamship.  (Note:  You must control the Motor Trap, which
    means that you won't be able to learn this until you've already been through
    the Steamship once and gotten additional jobs from the Fire Crystal.)  Or you
    can also learn Missile from the enemy Sol Cannon which can be found in the
    Phoenix Tower.
    
    You can learn MoonFlut from the enemy Mukare which can be found near Castle Bal
    in world 3.
    
    You can learn Roulette from the enemy Bella Donna which can be found in the
    Phoenix Tower.
    
    You can learn Time Slip from the enemy Cherie which can be found in the Phoenix
    Tower.  (Note:  You must control them.)
    
    You can learn TinySong from the enemy Cherie which can be found in the Phoenix
    Tower.  (Note:  They won't cast it if you leave them alone, but sometimes
    they'll cast it in response to the fight command, or you can control them.)
    
    You can learn Vampire from the enemy Steel Bat which can be found in the Pirate
    Cave.
    
    You can learn WhiteWind from the enemy Whirl Demon which can be found in the
    Lonka Ruins in world 1, the Sunken Worus Tower, and the Ruins of the Cleft of
    Dimension.  (Note:  You must control Whirl Demon.  Also note that the names of
    the enemies in the Sunken Worus Tower aren't shown.  Whirl Demon is the one
    that looks like a tall, skinny oval.)  Or you can also learn WhiteWind from the
    enemy White Flame which can be found in the Forest in the Cleft of Dimension.
    (Note:  You must control White Flame.)
    
    
    
    *******************************************************************************
                         SECTION 25 - BLUE MAGIC TRANSLATIONS
    *******************************************************************************
    
    SNES name  PS name    GBA name
    ????       ????       ???
    Aero       Aero       Aero
    Aero 2     Aero 2     Aera
    Aero 3     Aero 3     Aeroga
    AquaRake   AquaRake   Aqua Breath
    Blowfish   Blowfish   1000 Needles
    Condemn    Condemnd   Doom
    DethClaw   DoomClaw   Death Claw
    DrkShock   BlakShock  Dark Spark
    Emission   Burn Ray   Flame Thrower
    Exploder   Exploder   Self-Destruct
    Flash      Flash      Flash
    FrogSong   ToadSong   Pond's Chorus
    Fusion     Pep Up     Transfusion
    GblinPnch  GobPunch   Goblin Punch
    GuardOff   GuardOff   Off-Guard
    Hammer     MagHammr   Magic Hammer
    L2 Old     L2 Old     Level 2 Old
    L3 Flare   L3 Flare   Level 3 Flare
    L4 Qrter   L4 Qrtr    Level 4 Graviga
    L5 Doom    L5 Doom    Level 5 Death
    MghtyGrd   Guardian   Mighty Guard
    MindBlst   MindBlst   Mind Blast
    Missile    Missile    Missile
    MoonFlut   MoonFlut   Moon Flute
    Roulette   Roulette   Roulette
    Time Slip  TimeSlip   Time Slip
    TinySong   LitlSong   Lilliputian Lyric
    Vampire    Red Feast  Vampire
    WhiteWind  WhitWind   White Wind
    
    
    
    *******************************************************************************
                   SECTION 26 - MONSTER TRANSLATIONS FOR PLAYSTATION
    *******************************************************************************
    
    This list doesn't have the translation for the names of all the monsters in the
    game.  But it has the translation for the names of the ones that I think are
    especially significant, because I listed them as a super enemy or the source of
    a Blue Magic spell or rare item.  If you want the translation of the name of
    another monster, I recommend the website http://ffvspirit.com/.
    
    SNES name    Playstation name
    Abductor     Abductor
    Achelone     Sybaritic
    Apanda       Apprehender
    Apocalypse   Azulmagia
    Arage        A Rage
    Archaesaur   Archeosaurus
    ArchaeToad   Archeotoad
    Armon        Armon
    Atmos        Atomos
    AvisDragon   DragonAvis
    Bahamut      Bahamut
    Bardandels   Cycloskull
    Bella Donna  Serpentina
    Black Goblin BlakGoblin
    BlackFlame   BlackFlame
    BlandLamia   BrandLamia
    Blocks       Stone
    Blood Slime  BloodSlime
    Bodyguard    Yojimbo
    Bold Mani    Bald Money
    Bomb         Bomb
    Byblos       Byblos
    Cactus       Cactus
    Carbunkle    Carbuncle
    Carcurser    CrystSlugs
    Catastroph   Catastrophe
    Chamcubia    Disabler
    Cherie       Sherry
    Chim.Brain   Chimera Brain
    Conago       Kornago
    Crescent     Crescent
    Crew Dust    Cool Dust
    CrysDragon   CrystlDrgn
    Cursed One   The Damned
    D.Chimera    Quadrharpy
    DarkWizard   BlakWarlok
    Death Claw   Death Claw
    Defeater     Defeater
    Dilure       Verminator
    DoomDealer   DethDealer
    Drippy       Drippy
    Druid        Druid (the one with red robes, not purple)
    Elf Toad     Elf Toad
    Elm Gigas    Neogigas
    Enkidou      Enkidoh
    Exdeath      X-Death
    Fall Guard   Fall Guard
    Farfarerro   Jestrex
    Flamegun     Flamethrower
    Flare        Flare
    Fury         Fury
    Gabbldegak   Gobbldigoo
    GajraGajri   Galacjelly
    Galura       Garula
    Garkimasra   Harpy
    Gel Fish     Shell Fish
    Giant Bird   BigButrfly
    Gigas        Gigas
    Gil Turtle   Gilgame
    Gilgamesh    Gilgamesh
    Goblin       Goblin
    Gogo         Gogo
    Golem        Golem
    Great Drgn   Drgn Great
    Grenade      Grenade
    Halicarnaso  Halycanos
    Hedgehog     Hedgehog
    Hydra        Hydra
    Hyudora      Hyudra
    Ifrit        Ifrit
    Invisible    Invisible
    Iron Claw    Iron Claw
    Iron Giant   Iron Giant
    Isteritos    T-Wrecks
    Ixecrator    Druid (the one with purple robes, not red)
    Jail Bear    Shell Bear
    K.Behemoth   BehemoKing
    Karnak       Karnak
    Kuzar        Kuzer
    Lamia        Lamia
    Land Crawl   Landcrawler
    LevelCheck   LevelCheckr
    Leviathan    Leviathan
    Lunenta      Subterran
    MachinHead   MechaHead
    Magic Drgn   MagicDragon
    Magic Pot    Magic Pot
    Magisa       Magissa
    MercuryBat   Mercury Bat
    Merugene     Mellusion
    Metamorpha   Metamorpha
    Mind Mage    Mind Flare
    MiniMage     MiniMage
    Mithril Drgn MithrlDrgn
    Mold Wind    Mauldwin
    MossFungus   MossFungus
    Motor Trap   Mottletrap
    Mover        Mover
    Mukare       Bewitchin
    Necrofobia   NecroPhobe
    Necromancr   Necromancer
    NeoExdeath   Neo X-Death
    Neon         Neon
    Neregeid     Nergade
    Nile         Nile
    Odin         Odin
    Omega        Omega
    Omniscient   Omniscient
    Owazoral     Red Harpy
    Page 256     Page 256
    Page 32      Page 32
    Page 64      Page 64
    Pantera      Pantera
    Phobos       Phobos
    Prototype    Prototype
    Puroboros    Byurobolos
    Python       Python
    Radiator     Radiator
    Ramuh        Ramuh
    Red Dragon   Red Dragon
    Rock Brain   Blockhead
    Rocket       Missile Launcher
    Sahagin      Fins
    Sand Bear    Sand Bear
    Sand Crawl   Sandcrawlr
    Sea Avis     Cybis
    Sekmet       Bludgeoner
    Sergeant     Sergeant
    Shadow       Shadow
    ShieldDrgn   ShieldDrgn
    Shinryuu     Shinryuu
    Shiva        Shiva
    Shoat        Shoat
    Silvune      Kestrel
    Skull Eater  Skull Eater
    Slownin      Slownin
    Sol Cannon   Sol Cannon
    Stalker      Stoker
    Statue       RockStatue
    Steel Bat    Steel Bat
    Stingray     Stingray
    Th.Anemone   Thunderpit
    Titan        Titan
    Torrent      Trent
    Traveler     Traveler
    Tricker      Tripper
    Triton       Triton
    Twin Tania   Twin Tania
    Tyrasaurus   Tyrannosaurus
    Unknown      Unknown
    Water Buzz   Water Buz
    Whirl Demon  Fan Wizard
    White Flame  WhiteFlame
    Wild Nack    Wild Dog
    wyvern       Y Burn
    ZephyrZone   ZefaZone
    Ziggurat     Ultragigas
    ZombieDrgn   DrgnZombie
    
    
    
    *******************************************************************************
                 SECTION 27 - MONSTER TRANSLATIONS FOR GAMEBOY ADVANCE
    *******************************************************************************
    
    SNES name                   Gameboy Advance name
    ????                        ???
    Abductor                    Abductor
    Achelone                    Achelon
    Acrophese                   Acrophies
    AdamaGolem                  Adamantite Golem
    AdamanTiMi                  Adamantoise
    Aegil                       Aegir
    Alcumia                     Alchymia
    Alte Roite                  Alte Roite
    Ammona                      Ammonite
    Andagranda                  Undergrounder
    Anku Heggu                  Ankheg
    Antlion                     Antlion
    Apanda                      Apanda
    Apocalypse                  Azulmagia
    Aquathone                   Aquathorn
    Arage                       Hellraiser
    ArchaeAvis                  Archeoaevis
    Archaesaur                  Archeosaur
    ArchaeToad                  Archeotoad
    Armon                       Nix
    Aspis                       Aspis
    Atmos                       Atomos
    AvisDragon                  Dragon Aevis
    Bahamut                     Bahamut
    BandelKuar                  Bandercoeuri
    Bander S.                   Bandersnatch
    Bardandels                  Baldanders
    Barette                     Bulette
    Barrier                     Barrier
    Belfegor                    Belphegor
    Bella Donna                 Parthenope
    Berserker                   Berserker
    Big Boss                    Big Boss?
    Bighorn                     Big Horn
    BioSoldier                  Bio Soldier
    Black Goblin                Black Goblin
    BlackFlame                  Black Flame
    BlandLamia                  Lamia Queen
    Blind Wolf                  Blind Wolf
    Blizzard                    Istory Lythos
    Blocks                      Headstone
    Blood Slime                 Blood Slime
    BlueDragon                  Blue Dragon
    Bodyguard                   Yojimbo
    Bold Mani                   Dechirer
    Bomb                        Bomb
    BoneDragon                  Bone Dragon
    Byblos                      Byblos
    Cactus                      Cactus
    Calotisteri                 Calofisteri
    Carbunkle                   Carbuncle
    Carcurser                   Calcruthl
    Catastroph                  Catastrophe
    Chamcubia                   Lemure
    Cherie                      Cherie
    Chim.Brain                  Manticore
    Chimera                     Chimera?
    Cockatrice                  Cockatrice
    Commander                   Ice Commander
    Conago                      Kornago
    Coral                       Coral
    Corvette                    Corbett
    Crayclaw                    Cray Claw
    Crescent                    Harvester
    Crew Dust                   Crew Dust
    CrysDragon                  Crystal Dragon
    Cure Beast                  Cure Beast
    Cursed One                  The Damned
    D.Chimera                   Dhorme Chimera
    DarkWizard                  Black Warlock
    Dearo                       Devil Crab
    Death Claw                  Death Claw
    Defeater                    Defeater
    Desertpede                  Desertpede
    Devourer                    Devourer
    Dilure                      Birostris
    Dim Master                  Chrono Controller
    DoomDealer                  Death Dealer
    Drippy                      Drippy
    Druid                       Druid
    DuelKnight                  Dueling Knight
    Elf Toad                    Elf Toad
    Elm Gigas                   Elm Gigas
    Enkidou                     Enkidu
    Exdeath                     Exdeath
    ExdethSoul                  Exdeath's Soul
    Faerie Orc                  Fairy Orc
    Fall Guard                  Steel Fist
    Farfarerro                  Farfarello
    Fishman                     Merrow
    Flamegun                    Flame Thrower
    Flare                       Flaremancer
    FlyingKillr                 Flying Killer
    Forza                       Forza
    Fury                        Fury
    Gabbldegak                  Gobbledygook
    GajraGajri                  Galajelly
    Gala Cat                    Gaelicat
    Galura                      Garula
    Gargoyle                    Gargoyle
    Garkimasra                  Jackanapes
    Gatlings                    Gatling
    Gel Fish                    Gel Fish
    Gel Water                   Aquagel
    Giant Bird                  Rukh
    Gigas                       Gigas
    Gil Turtle                  Gil Turtle
    Gilgamesh                   Gilgamesh
    GloomWidow                  Gloom Widow
    Goblin                      Goblin
    Gogo                        Famed Mimic Gogo
    Golem                       Golem
    Gorchimera                  Gorgimera
    GrandMummy                  Grand Mummy
    GrassTurtle                 Grass Tortoise
    Gravido                     Gravitator
    Great Drgn                  Great Dragon
    Grenade                     Grenade
    Halicarnaso                 Halicarnassus
    Hedgehog                    Hedgehog
    HiryuuFlowr                 Dragon Flower
    HiryuuPlant                 Dragon Pod
    Hole                        Hole
    Hydra                       Ghidra
    Hyudora                     Hydra
    IceSoldier                  Ice Soldier
    Ifrit                       Ifrit
    Imp                         Imp
    Invisible                   Covert
    Ion                         Iron Muscles
    Iron Claw                   Iron Claw
    Iron Dress                  Ironback
    Iron Giant                  Iron Giant
    Isteritos                   Frost Bull
    Ixecrator                   Executor
    Jail Bear                   Shell Bear
    Jura Avis                   Jura Aevis
    K.Behemoth                  King Behemoth
    Karlabos                    Karlabos
    Karnak                      Cur Nakk
    Killer Bee                  Killer Bee
    Kuzar                       Kuza Beast
    Lamia                       Lamia
    Land Crawl                  Landcrawler
    Land Turtle                 Land Turtle
    Launcher                    Launcher
    LevelCheck                  Level Checker
    Leviathan                   Leviathan
    Likaon                      Lycaon
    Lil'Chariot                 Little Chariot
    LiquiFlame                  Liquid Flame
    LonkaKnght                  Ronkan Knight
    Lopros                      Lesser Lopros
    Lunenta                     Tunneller
    MachinHead                  Mecha Head
    Magic Drgn                  Magic Dragon
    Magic Pot                   Magic Pot
    Magisa                      Magissa
    Magnetes                    Magnetite
    Mammon                      Mammon
    Mandrake                    Mandrake
    ManiWizard                  Mani Wizard
    MercuryBat                  Mercury Bat
    Merugene                    Melusine
    Metamorpha                  Metamorph
    Mind Mage                   Mindflayer
    MiniDragon                  Mini Dragon
    MiniMage                    Mini Magician
    Minotauros                  Minotaur
    Mithril Drgn                Mythril Dragon
    Mold Wind                   Moldwynd
    MooglEater                  Moogle Eater
    MossFungus                  Moss Fungus
    Motor Trap                  Motor Trap
    Motordrive                  Iron Fist
    Mover                       Mover
    Mukare                      Mykale
    Mummy                       Mummy
    Necrofobia                  Necrophobe
    Necromancr                  Necromancer
    NeoExdeath                  Neo Exdeath
    NeoGalura                   Neo Garula
    NeoGoblin                   NeoGoblin?
    Neon                        Neon
    Neregeid                    Nereid
    Nile                        Ushabti
    Ninja                       Ninja
    Nut Eater                   Nutkin
    Octoraken                   Octokraken
    Odin                        Odin
    Omega                       Omega
    Omniscient                  Omniscient
    Orcat                       Orukat
    Owazoral                    Oiseaurare
    Padosule                    Pas de Seul
    Page 128                    Page 128
    Page 256                    Page 256
    Page 32                     Page 32
    Page 64                     Page 64
    Pantera                     Pantera
    Pao                         Pao
    Phobos                      Phobos
    Poltergeist                 Poltergeist
    Prototype                   Prototype
    PsychoHead                  Mindflusher
    Puroboros                   Purobolos
    Pyra Layer                  Rajiformes
    Python                      Python
    Ra Mage                     Ra Mage
    Radiator                    Dark Aspic
    Ramuh                       Ramuh
    Red Dragon                  Red Dragon
    Ridicule                    Cursed Being
    RikaldMage                  Ricard Mage
    Rock Brain                  Strapparer
    Rocket                      Rocket Launcher
    RockGarter                  Rock Slug
    Sahagin                     Sahagin
    Sand Bear                   Sand Bear
    Sand Crawl                  Sandcrawler
    Sand Killer                 Desert Killer
    Sand Porky                  Sandboil
    Sandworm                    Sandworm
    Sea Avis                    Sea Ibis
    Sea Devil                   Sea Devil
    Seal Guardian               Crystal
    SeaScorpio                  Water Scorpion
    Sekmet                      Sekhmet
    Sergeant                    Sergeant
    Shadow                      Shadow
    ShdwDancer                  Shadow Dancer
    ShieldDrgn                  Shield Dragon
    Shinryuu                    Shinryu
    Shiva                       Shiva
    Shoat                       Catoblepas
    Silent Bee                  Silent Bee
    Silvune                     Vilia
    Siren                       Siren
    Skeleton                    Skeleton
    Skull Eater                 Skull Eater
    Sleepy                      Sleepy
    Slownin                     Numb Blade
    Slug                        Slug
    Sol Cannon                  Soul Cannon
    Sorcerer                    Sorcerer
    Spizner                     Spizzner
    Stalker                     Wendigo
    Statue                      Objet d'Art
    Steel Bat                   Steel Bat
    Sting Eagle                 Poison Eagle
    Stingray                    Stingray
    StonedMask                  Stone Mask
    StoneGolem                  Stone Golem
    Stray Cat                   Stray Cat
    Stroper                     Stroper
    Sucker                      Sucker
    SwrdDancer                  Sword Dancer
    Tarantula                   Tarantula
    Tatu                        Tatou
    Th.Anemone                  Thunder Anemone
    Thing                       Crystelle
    TinyMage                    Tiny Mage
    Titan                       Titan
    Tonberi                     Tonberry
    Torrent                     Treant
    Tote Avis                   Tot Aevis
    Traveler                    Traveler
    Treeman                     Triffid
    Tricker                     Level Tricker
    Triton                      Triton
    Twin Tania                  Twintania
    TwinLizard                  Doublizard
    TwinLizard (ExDeath Castle) Twin Lizard
    Tyrasaurus                  Tyrannosaur
    UndeadRusk                  Undead Husk
    Unknown                     Unknown
    Wall Knight                 Reflect Knight
    Wall Mage                   Reflect Mage
    Water Buzz                  Devilfish
    Weresnake                   Weresnake
    Whirl Demon                 Enchanted Fan
    White Flame                 White Flame
    White Snake                 White Serpent
    Wild Nack                   Wild Nakk
    WingRaptor                  Wing Raptor
    Wyrm                        Wyrm
    Wyvern                      Wyvern
    Yellow Drgn                 Yellow Dragon
    ZephyrZone                  Zephyrus
    Ziggurat                    Ziggurat Gigas
    ZombieDrgn                  Zombie Dragon
    Zuu                         Zu
    None                        Archeodemon
    None                        Assassin
    None                        Behemoth
    None                        Claret Dragon
    None                        Dark Elemental (type 1)
    None                        Dark Elemental (type 2)
    None                        Dark Elemental (type 3)
    None                        Dinozombie
    None                        Duelist
    None                        Enuo
    None                        Exoray
    None                        Grand Aevis
    None                        Guardian
    None                        Hades
    None                        Ironclad
    None                        Launcher
    None                        Launcher
    None                        Medusa
    None                        Mini Satana
    None                        Neo Shinryu
    None                        Omega Mk.II
    None                        Soul Eater
    None                        Wave Cannon
    
    
    
    *******************************************************************************
                                  SECTION 28 - SONGS
    *******************************************************************************
    
    This section describes the songs used with the Bard's !Sing ability.  Songs can
    not be reflected by Walls.
    
    Note that you won't be able to get Love Song or Charm Song after you leave
    world 1.  (Unless you use the "Skipping the Pyramid" bug in the Bugs section,
    which can only be done at the beginning of world 3.  That bug works in the SNES
    version of the game, but it doesn't work in the Gameboy Advance version.  I'm
    not sure about the Playstation version.)  And you won't be able to get Magic
    Song after you get Lenna back at the Elder Tree.
    
    If you're playing the Playstation or Gameboy Advance versions of Final Fantasy
    5, see the Location Translations section for translations of the locations in
    this section.
    
    Power     Learned in Crescent in world 3 once you've played at least seven
              pianos.  Effect:  Increases strength of all party members for the
              duration of the fight.  The singer keeps singing this song, and the
              strength keeps increasing, until the singer gets hit or dies or the
              fight ends.
    Speed     Learned in Surgate.  Effect:  Increases agility of all party members
              for the duration of the fight.  The singer keeps singing this song,
              and the agility keeps increasing, until the singer gets hit or dies
              or the fight ends.
    Vitality  Learned in Crescent in world 1.  Effect:  Casts Regen on all party
              members.
    Magic     Learned at the top of the Ancient Library in world 3.  Effect:
              Increases magic power of all party members for the duration of the
              fight.  The singer keeps singing this song, and the magic power keeps
              increasing, until the singer gets hit or dies or the fight ends.
    Heroic    Learned in Crescent in world 3 once you've played all eight pianos.
              Effect:  Increases the level of all party members for the duration of
              the fight, which increases the chances of their spells working and
              the amount of damage their physical attacks and spells do.  The
              singer keeps singing this song, and the level keeps increasing, until
              the singer gets hit or dies or the fight ends.
    Requiem   Learned in Kelb.  Effect:  Damages all undead enemies and causes them
              to constantly lose HP.
    Love      Learned in Istory in world 1.  Effect:  Casts Stop on all enemies.
              Doesn't always work.
    Charm     Learned in Lix in world 1.  Effect:  Confuses all enemies.  Doesn't
              always work.
    
    The pianos are found in Tule, Carwen, Karnak, Crescent, Jacole, Rugor (secret
    passage), Mua, and Mirage (enter the pub from the back and it's still in a
    secret passage).
    
    
    
    *******************************************************************************
                             SECTION 29 - TERRAIN ATTACKS
    *******************************************************************************
    
    This section describes the attacks used with the Geomancer's !Terrain ability.
    Terrain attacks can not be reflected by Walls.
    
    Terrain attacks do not need to be found or bought.  There are four terrain
    attacks that can be used in each location.  At first you're only able to use
    one attack, then when you get to level 11 you can use the second attack too,
    then when you get to level 21 you can use the third attack too, then when you
    get to level 51 you can use all four attacks.  When you first get to a level
    with a new attack, the chance of getting that attack is fairly low.  But the
    chance of getting that attack increases as your level increases, up until you
    get the next attack.
    
    ATTACKS AVAILABLE (LOCATIONS BELOW)
     # Attack 1     Attack 2         Attack 3     Attack 4
     1 Branch Arrow Leaf Dance       Branch Spear Vine Hell
     2 Dust Storm   Quicksand        Desert Storm Heat Sand
     3 Gale Cut     Gale Cut         Gale Cut     Gale Cut
     4 Gale Cut     Gale Cut         Sonic Boom   Tornado
     5 Gale Cut     Sonic Boom       Tornado      Tornado
     6 Gale Cut     Tornado          Sonic Boom   Tornado
     7 Gust         Earthquake       Gale Cut     Tornado
     8 Gust         Earthquake       Cave-in      Tornado
     9 Gust         Earthquake       Tornado      Tornado
    10 Gust         Gale Cut         Sonic Boom   Sonic Boom
    11 Gust         Gale Cut         Sonic Boom   Tornado
    12 Gust         Gale Cut         Tornado      Tornado
    13 Gust         Sonic Boom       Tornado      Tornado
    14 Tornado      Earthquake       Gale Cut     Tornado
    15 Tornado      Gale Cut         Sonic Boom   Tornado
    16 Tsunami      Faen Fantom      Whirlpool    Big Tsunami
    17 Tsunami      Whirlpool        Big Tsunami  Waterfall
    18 Will-o-Wisp  Bottomless Swamp Poison Mist  Bottomless Swamp
    19 Will-o-Wisp  Poison Mist      Sonic Boom   Cave-in
    20 Will-o-Wisp  Stalactite       Gale Cut     Cave-in
    21 Will-o-Wisp  Stalactite       Whirlpool    Cave-in
    22 Will-o-Wisp  Will-o-Wisp      Will-o-Wisp  Sonic Boom
    
    If you're playing the Playstation or Gameboy Advance versions of Final Fantasy
    5, see the Location Translations section for translations of the locations in
    this section.
    
    LOCATIONS
     # Location
     1 Forests, Meteor at Worus
     2 Deserts
     3 Exdeath (Final) fight
     4 Lonka Ruins, Barrier Tower inside, Phoenix Tower, Fork Tower inside, Ruins
       in Cleft of Dimension
     5 Void at the end of the Cleft of Dimension
     6 ?
     7 Plains in world 1 and 3
     8 North Mountain outside, Hiryuu Valley outside
     9 Steamship
    10 Exdeath's Castle after Kelgar transforms it
    11 Tule, Wind Shrine, Worus Castle Basement, Worus Castle Behind Waterfall,
       Exdeath's Castle before Kelgar transforms it, Gilgamesh fight on Big Bridge,
       Kuzar, Castle Bal Basement, Barrier tower outside, Solitary Island Temple,
       Towers in Cleft of Dimension, Castle in Cleft of Dimension inside
    12 Big Bridge outside
    13 ?
    14 Plains in world 2
    15 Fork Tower outside, Abductor fight in Castle Bal, Castle in Cleft of
       Dimension outside
    16 Beaches, Worus Tower
    17 Ship Graveyard outside, Sea, Crayclaw fight, Zeza's Ship
    18 Marshes
    19 Pyramid
    20 Pirates' Cave, North Mountain caves, Jacole Cave, Meteor at Tycoon, Meteor
       at Karnak, Meteor at Ruins, Underground River, Cave between Castle Bal and
       Exdeath's Castle, Hiryuu Valley caves, Guido's Cave inside, Cave to
       northwest lake in world 2, Antlion fight, Cave to Istory Falls, Great
       Trench, Cave in Cleft of Dimension
    21 Guido's Cave outside, Istory Falls
    22 Ship Graveyard inside, Ancient Library, Library in Cleft of Dimension
    
    Below is a description of each Terrain attack.  The levels listed are only
    intended to describe the order in which you learn the attacks.  The levels
    aren't described in the game, but they're useful as an approximation of the
    relative usefulness of the attacks.  A level 2 attack might be the second
    attack learned in one location and the third attack learned in another
    location, but in every location it will always be learned after level 1 attacks
    and before level 3 attacks.  Tornado and Bottomless Swamp are learned before
    some attacks in some places and after those attacks in other places, so I
    listed them as having multiple levels.
    
    Name             Level         Description
    Branch Arrow     1             Damages one enemy.
    Dust Storm       1             Earth and Wind damage to all enemies.  Does more
                                   damage when you're at high levels.  Sometimes
                                   causes Darkness.
    Gust             1             Wind damage to one enemy.
    Tsunami          1             Damage to all enemies.
    Will-o-Wisp      1             Fire damage to one enemy.  Does more damage when
                                   you're at high levels.  Sometimes confuses one
                                   enemy.
    Earthquake       2             Earth damage to all enemies.  Doesn't work on
                                   enemies who have the float status effect.
    Faen Fantom      2             Kills one enemy.  Doesn't always work.
    Leaf Dance       2             Wind damage to all enemies.  Does more damage
                                   when you're at high levels.  Causes Darkness.
    Quicksand        2             Kills one enemy.
    Stalactite       2             Damages one enemy.
    Branch Spear     3             Damages one enemy.
    Desert Storm     3             Earth and Wind damage to all enemies.
    Gale Cut         3             Wind damage to all enemies.
    Poison Mist      3             Damage to all enemies.  Poison based.  Does more
                                   damage when you're at high levels.  Also gives
                                   the enemies the poison status.
    Whirlpool        3             Decreases one enemy's HP below 10.  Doesn't
                                   always work.
    Big Tsunami      4             Damage to all enemies.
    Heat Sand        4             Earth and Fire damage to all enemies.
    Sonic Boom       4             Reduces one enemy's HP by 3/4.
    Vine Hell        4             Casts Slow on all enemies.
    Cave-in          5             Damages one enemy.  The amount of damage it does
                                   varies dramatically.
    Waterfall        5             Water damage to one enemy.
    Tornado          1, 3.5, or 6  Decreases one enemy's HP below 10.  Doesn't
                                   always work.
    Bottomless Swamp 2 or 4        Kills all enemies.  Doesn't always work.
    
    
    
    *******************************************************************************
                                 SECTION 30 - ANIMALS
    *******************************************************************************
    
    This section describes the animals with the Hunter's !Animals ability.
    
    Animals do not need to be found or bought.  You get new animals as your level
    increases.  When you first get to a level with a new animal, the chance of
    getting that animal is fairly low.  But the chance of getting that animal
    increases as your level increases, up until you get the next animal.
    
    (The animal is listed first, then the level at which the animal becomes
    available, then its effect)
    
    Mysidian Rabbit   1  Doesn't do anything.
    Squirrel          1  Damages one enemy at random.  Doesn't work on enemies who
                         have the float status effect.
    Bee Swarm         5  Damage to all enemies.  Does more damage when you're at
                         high levels.
    Nightingale      10  Partially heals all party members and removes all Poison
                         and Darkness status effects.
    Momonga          20  Paralyzes all enemies.
    Falcon           30  Reduces by 3/4 the HP of one enemy at random.
    Skunk            40  Poisons and causes Darkness for all enemies.
    Wild Boar        50  Damages one enemy at random.  Doesn't work on enemies who
                         have the float status effect.
    Unicorn          60  Fully heals all party members.
    
    
    
    *******************************************************************************
                                SECTION 31 - CHEMISTRY
    *******************************************************************************
    
    This section describes the possibilities of the Chemist's !Combine ability.
    
    To see what result you'll get when you mix two chemistry ingredients, look up
    the code in the row with the letter for one ingredient and the column with the
    letter for the other ingredient, then check the key below for what that code
    does.
    
    -| A| B| C| D| E| F| G| H| I| J| K| L
    -------------------------------------
    A| A| 1| 2| D| A| 3| 4| 5| I| G| 6| 7
    -------------------------------------
    B| 1| B| 8| 9|10|11|12| 1| I|13|14|15
    -------------------------------------
    C| 2| 8| C|16|17|18|19| 2| I|20|21|22
    -------------------------------------
    D| D| 9|16| D|23|24|25| D|25|26|27|28
    -------------------------------------
    E| A|10|17|23| E|29| G| H| I|30|31|32
    -------------------------------------
    F| 3|11|18|24|29| F|33| 3|33|34|35|36
    -------------------------------------
    G| 4|12|19|25| G|33| G|37| I| 4|38|39
    -------------------------------------
    H| 5| 1| 2| D| H| 3|37| H| I|40| 6| 7
    -------------------------------------
    I| I| I| I|25| I|33| I| I| I|41|42|43
    -------------------------------------
    J| G|13|20|26|30|34| 4|40|41|44|45|46
    -------------------------------------
    K| 6|14|21|27|31|35|38| 6|42|45|47|48
    -------------------------------------
    L| 7|15|22|28|32|36|39| 7|43|46|48|49
    
    Ingredients
     A Potion - Restores 90 HP.
     B Antidote - Cures Poison status.
     C Eyedrop - Cure Darkness status.
     D MaidnKiss - Cure Frog status and restores some HP.
     E Revivify - Cures Zombie status and restores some HP.
     F PhenixDwn - Brings a dead character back to life.  Can kill undead monsters,
            although that doesn't always work.
     G Ether - Restores 80 MP.
     H HiPotion - Restores 900 HP.
     I Elixir - Restores full HP and MP.
     J TurtleShell
     K DragnFang
     L DarkMatter
    
    Mixes
    Mixes can be used on one enemy or one ally, but the default is for one ally,
    even if it's a damaging mix.  So make sure to switch the target of damaging
    mixes.
     1 Neutralize - Restores some of target's HP and cures poison.
     2 Cure Blind - Restores some HP and cure Darkness.
     3 Resurrection - Brings target back to life with full HP and MP.  Can kill
            undead monsters, although that doesn't always work.
     4 X-Potion - Restores all of target's HP.
     5 Water of Life - Casts Regen on target.
     6 Dragon Power - Increases target's level by 20.
     7 Dark Potion - Does 666 damage to target.  Doesn't always work.
     8 Restorative - Cures the target of the status ailments Mute, Charm, Paralyze,
            Sleep, Aging, and Berserk.
     9 Levitate - Cast Float on target.
    10 Sampson Power - Increases target's level by 10.
    11 Resist Ice - Makes target absorb ice damage.
    12 Resist Poison - Makes target immune to the status ailment poison.
    13 Split Shell - Decrease target's defense and magic defense.
    14 Poison Breath - Poison damage to target in amount of half of caster's HP.
    15 Poison - Poisons target.  Doesn't always work.
    16 Lamia's Kiss - Charms target.
    17 Elemental Power - Increase power of target's elemental attacks.
    18 Resist Thunder - Makes target absorb thunder damage.
    19 Resist Fire - Makes target absorb fire damage.
    20 Haste Drink - Casts Haste on target.
    21 Dark Sigh - Gives the target the Darkness and Confused status ailments and
            causes it to constantly lose HP.
    22 Dark Gas - Gives the target the Darkness status ailment.  Doesn't always
            work.
    23 Kiss of Blessing - Casts Bersk, Haste, and Image on target.
    24 Kiss of Life - Brings target back to life with half of their maximum HP and
            full MP.  Can kill undead monsters, although that doesn't always work.
    25 Lillith's Kiss - Drains MP from target.  Doesn't always work.
    26 Drain Kiss - Drain HP from target.  Doesn't always work.
    27 Dragon's Kiss - Gives target the dragon status so that weapons that are
            strong against dragons will be strong against the target.  Also makes
            the target a boss so that they're immune to the things to which bosses
            are immune.
    28 Toad's Kiss - Turns target into a frog.
    29 Life Shield - Makes target immune to instant death attacks.
    30 Bacchus' Wine - Berserks target.
    31 Holy Breath - Holy damages to target in the amount of caster's HP.
    32 Failure (1) - Poisons target.
    33 Reincarnation - Brings target back to life with full HP and MP.  Can kill
            undead monsters, although that doesn't always work.
    34 Panacea - Cures the target of the status ailments Darkness, Poison, Mini,
            Frog, Mute, Charm, Paralyze, Sleep, Aging, Berserk, Slow, and Stop.
    35 Dragon Armor - Casts armor, shell, and wall on target.
    36 Death Potion - Kills target.
    37 Half Elixir - Fully restores target's MP.
    38 Dragon Shield - Makes target immune to Fire, Ice, and Thunder damage.
    39 Dark Ether - Decrease target's MP by 3/4.  Doesn't always work.
    40 Ether Dry - Restores 160 MP to target.
    41 Failure (2) - Sometimes decreases target's HP below 10.  Sometimes causes it
            to constantly lose HP.
    42 Giant Drink - Doubles target's Maximum HP.
    43 Dark Elixir - Decreases target's HP below 10.  Doesn't always work.
    44 Protect Drink - Casts Armor and Shell on target.
    45 Failure (3) - Charms target and decrease target's HP by 1/4.
    46 Explosive - Damages target by the amount of caster's HP, then caster dies.
    47 Dragon Breath - Fire, Ice, and Thunder damage to target in the amount of
            caster's HP.
    48 Dark Breath - Damages target.
    49 Shadow Flare - Damages target and causes it to constantly lose HP.
    
    
    
    *******************************************************************************
                                  SECTION 32 - DANCES
    *******************************************************************************
    
    This section describes the dances with the Dancer's !Dance ability.
    
    Dances do not need to be found or bought.  When you use the !Dance ability,
    you'll do one of the four dances at random.  Although if you have the helmet
    Tiara, the body armor Rainbow, or the accessory Red equipped, they will
    increase your chance of doing the Sword Dance by letting you do the Sword Dance
    when you otherwise would've done the Tempting Tango.
    
    Sword Dance     Attacks one enemy for multiple times the amount of damage a
                    normal attack would cause.  The amount of extra damage is a
                    complicated formula that varies with your enemy's defense, but
                    it does at least 4 times as much damage as attacking normally.
                    Never misses (except sometimes when you're using a Rod).  Note
                    that the amount of damage it does depends on the attack power
                    of your weapon.
    Mystery Waltz   Steals MP from one enemy.
    Jitterbug Duet  Steals HP from one enemy.
    Tempting Tango  Charms one enemy.
    
    
    
    *******************************************************************************
                                 SECTION 33 - CATCHES
    *******************************************************************************
    
    This section describes the attacks with the Mediator's !Catch ability.
    
    There are lots of monsters that use the Strong Fight attack when you catch and
    release them.  I'm listing all of them and their stats below so that you can
    compare them easily.
    
    (The code for hacking is listed first, then whether you can catch it without
    hacking, then the monster's name, then its attack power and attack multiplier,
    which are parts of the formula that determine how much damage the attack does.
    See J.L. Tseng's (a.k.a. InstructorTrepe's) FFV Algorithms and Stats FAQ for
    more information about the formula that determines how much damage the attack
    does.  It can be found on the page for the SNES version of Final Fantasy 5 at
    www.gamefaqs.com.  Note that some of the monsters are only available in the
    Gameboy Advance version, so I've listed their SNES hacking number as NA.)
    
    
    MONSTERS THAT USE STRONG FIGHT WHEN YOU CATCH AND RELEASE THEM
    NA  Y  Soul Eater                    50   30
    5C  *  Skull Eater                   50   30
    D8  N  Gilgamesh (X-Zone)           109   13
    CD  Y  Great Drgn                   100   13
    NA  Y  Duelist                      100   12
    NA  Y  Assassin                     110   10
    CC  Y  Ninja                         90   12
    DE  Y  SeaScorpio                    59   18
    96  N  ExdethSoul                    77   13
    C3  Y  Cherie                        78   12
    BB  Y  SwrdDancer                    75   12
    A3  Y  DuelKnight                    78   11
    A5  Y  Berserker                     77   11
    90  Y  Sekmet                        70   11
    A8  Y  Iron Dress                    70   11
    F3  Y  LonkaKnght (ZephyrZone)       70   10
    9C  Y  ShdwDancer                    75    9
    8F  Y  Barette                       61   10
    E2  Y  Sea Devil                     71    8
    80  Y  Motordrive                    63    9
    7E  Y  AdamaGolem                    62    9
    72  N  Shoat                         55   10
    AD  Y  Unknown (Blob)                61    9
    F1  Y  AdamaGolem (ZephyrZone)       60    9
    E5  N  Golem (2nd form)              50   10
    EF  N  ZombieDrgn (Metamorpha)       50   10
    EA  N  Gala Cat (Metamorpha)         55    8
    79  Y  Blind Wolf                    54    8
    EB  N  Wyvern (Metamorpha)           40   10
    EC  N  Elf Toad (Metamorpha)         40   10
    ED  N  Crew Dust (Metamorpha)        40   10
    EE  N  Whirl Demon (Metamorpha)      40   10
    78  Y  TwinLizard (ExDeath Castle)   54    7
    70  Y  Land Turtle                   42    9
    85  Y  Treeman                       52    7
    67  N  Golem (1st form)              40    8
    54  Y  Kuzar                         45    7
    41  Y  Sand Bear                     36    8
    52  Y  Devourer                      37    7
    59  Y  Acrophese                     36    7
    63  Y  Likaon                        36    7
    4E  Y  Jail Bear                     37    6
    4B  Y  Torrent                       36    6
    43  Y  LonkaKnght                    36    6
    35  N  Ifrit                         29    6
    37  Y  TwinLizard                    29    5
    33  Y  Page 128                      28    5
    32  Y  Page 64                       27    5
    D9  Y  Sahagin                       27    5
    2A  N  Motor Trap                    24    5
    1F  N  Padosule                      19    6
    24  Y  GrassTurtle                   20    5
    1E  N  Wyvern                        17    5
    2F  Y  Karnak                        20    4
    23  Y  Wild Nack                     20    3
    0F  Y  Bighorn                       10    4
    1D  N  RikaldMage                    17    2
    10  N  ????                          11    3
    10  Y  Tatu                          11    3
    0D  N  Octoraken                      8    3
    0C  N  Sucker                         7    3
    07  Y  Black Goblin                   5    3
    02  Y  Nut Eater                      5    2
    03  Y  Stray Cat                      5    2
    05  Y  Dearo                          4    1
    
    
    
    Below is a full list of what attack each monster uses when you catch and
    release them.  Some monsters use attacks that your characters could use on
    their own (like the Black Magic spell Flare).  But when you catch and release
    some monsters they'll use enemy magic.
    
    (The code for hacking is listed first (FF is no monster), then whether you can
    catch it without hacking, then the monster's name, then what attack it uses.)
    
    ALL MONSTERS CATCH LIST
    E4  N  ????                         Strong Fight
    D6  Y  Achelone                     Snowstorm
    59  Y  Acrophese                    Strong Fight
    7E  Y  AdamaGolem                   Strong Fight
    F1  Y  AdamaGolem (ZephyrZone)      Strong Fight
    21  Y  Aegil                        Rainbow Wind
    B6  Y  Alcumia                      Kurururu!
    BF  Y  Ammona                       Quicksand
    61  Y  Andagranda                   Quake
    BE  Y  Anku Heggu                   Quake
    5D  Y  Aquathone                    Doom
    7A  Y  Arage                        WhiteWind
    94  Y  Archaesaur                   Blaze
    47  Y  ArchaeToad                   FrogSong
    DD  Y  Armon                        Wind Slash
    NA  Y  Assassin                     Strong Fight
    CE  Y  AvisDragon                   Breath Wing
    7F  Y  BandelKuar                   Blaster
    11  Y  Bander S.                    Blaster
    BC  Y  Bardandels                   Aero 3
    8F  Y  Barette                      Strong Fight
    NA  Y  Behemoth                     Fight
    F7  Y  Belfegor                     Hurricane
    C2  Y  Bella Donna                  WhiteWind
    A5  Y  Berserker                    Strong Fight
    FE  N  Big Boss                     Fight
    0F  Y  Bighorn                      Strong Fight
    38  Y  BioSoldier                   Bio
    F4  Y  BioSoldier (ZephyrZone)      Flame
    07  Y  Black Goblin                 Strong Fight
    3A  Y  BlackFlame                   DrkShock
    91  Y  BlandLamia                   Allure
    79  Y  Blind Wolf                   Strong Fight
    AA  Y  Blizzard                     Snowstorm
    1A  Y  Blocks                       Flash
    58  Y  Blood Slime                  Vampire
    81  Y  BlueDragon                   Snowstorm
    D7  Y  Bodyguard                    Reaper's Sword
    71  Y  Bold Mani                    L3 Flare
    36  Y  Bomb                         Exploder
    64  Y  BoneDragon                   Bone
    B9  Y  BoneDragon (Alcumia)         Bone
    A1  Y  BoneDragon (Golem Battle)    Fight
    20  N  Byblos                       Wind Slash
    55  Y  Cactus                       Blowfish
    14  Y  Carcurser                    Hug
    C1  Y  Chamcubia                    Allure
    C3  Y  Cherie                       Strong Fight
    E6  Y  Chimera                      Fight
    NA  Y  Claret Dragon                Flare
    19  Y  Cockatrice                   Beak
    5F  Y  Conago                       FrogSong
    B2  Y  Coral                        Spore
    DC  Y  Corvette                     Tailscrew
    39  Y  Crescent                     Wind Slash
    28  Y  Crew Dust                    Flash
    ED  N  Crew Dust (Metamorpha)       Strong Fight
    D5  Y  CrysDragon                   Explosion
    6F  Y  Cure Beast                   Cure3
    9D  Y  Cursed One                   Condemn
    3E  Y  D.Chimera                    AquaRake
    F0  Y  D.Chimera (ZephyrZone)       AquaRake
    NA  Y  Dark Elemental (buckshot)    Fire3
    NA  Y  Dark Elemental (ether)       Bolt3
    NA  Y  Dark Elemental (hipotion)    Ice 3
    7D  Y  DarkWizard                   XZone
    05  Y  Dearo                        Strong Fight
    C8  N  Death Claw                   Hammer
    2B  Y  Defeater                     Electric Shock
    8E  Y  Desertpede                   Quicksand
    52  Y  Devourer                     Strong Fight
    50  Y  Dilure                       Fusion
    A0  Y  Dim Master                   XZone
    NA  Y  Dinozombie                   Bone
    BD  Y  DoomDealer                   Condemn
    62  Y  Drippy                       Void
    A7  Y  Druid                        Circle
    NA  Y  Duelist                      Strong Fight
    A3  Y  DuelKnight                   Strong Fight
    1B  Y  Elf Toad                     FrogSong
    EC  N  Elf Toad (Metamorpha)        Strong Fight
    89  Y  Elm Gigas                    Hurricane
    96  N  ExdethSoul                   Strong Fight
    NA  Y  Exoray                       Fire3
    51  Y  Faerie Orc                   Cure3
    B5  Y  Fall Guard                   Rocket Punch
    CA  Y  Farfarerro                   Psych
    A2  Y  Flare                        Flare
    D2  Y  Fury                         Flare
    FB  Y  Gabbldegak                   Mustard Bomb
    74  Y  GajraGajri                   Rainbow Wind
    18  Y  Gala Cat                     Float
    EA  N  Gala Cat (Metamorpha)        Strong Fight
    12  N  Galura                       Remedy
    2C  Y  Garkimasra                   Condemn
    FA  Y  Garkimasra (ExDeath Castle)  Old
    0E  Y  Gatlings                     Needle
    E0  Y  Gel Fish                     X-Zone
    B4  Y  Gel Water                    AquaRake
    E1  Y  Giant Bird                   Breath Wing
    30  Y  Gigas                        Aero 3
    FC  N  Gil Turtle                   Fight
    D8  N  Gilgamesh (X-Zone)           Strong Fight
    98  Y  GloomWidow                   Thread
    00  Y  Goblin                       Flare
    67  N  Golem (1st form)             Strong Fight
    E5  N  Golem (2nd form)             Strong Fight
    CF  Y  Gorchimera                   Tidal Wave
    24  Y  GrassTurtle                  Strong Fight
    6D  Y  Gravido                      Qrter
    CD  Y  Great Drgn                   Strong Fight
    BA  Y  Grenade                      Exploder
    86  Y  Hedgehog                     Blowfish
    49  Y  Hydra                        Earth Shaker
    B8  Y  Hydra (Alcumia)              Quake
    48  Y  Hyudora                      Thunder
    1C  Y  IceSoldier                   Ice 2
    35  N  Ifrit                        Strong Fight
    E8  N  Ifrit (Metamorpha)           Fight
    76  Y  Imp                          Charm
    F8  Y  Imp (ExDeath Castle)         Charm
    A4  Y  Ion                          Earth Shaker
    A8  Y  Iron Dress                   Strong Fight
    C7  N  Iron Giant                   Rocket Punch
    AB  Y  Isteritos                    Atomic Ray
    9A  Y  Ixecrator                    L5 Doom
    4E  Y  Jail Bear                    Strong Fight
    C9  Y  K.Behemoth                   Giga Flare
    2F  Y  Karnak                       Strong Fight
    01  Y  Killer Bee                   Needle
    54  Y  Kuzar                        Strong Fight
    46  Y  Lamia                        Blowfish
    C0  Y  Land Crawl                   Maelstrom
    70  Y  Land Turtle                  Strong Fight
    D0  Y  LevelCheck                   L3 Flare
    63  Y  Likaon                       Strong Fight
    43  Y  LonkaKnght                   Strong Fight
    F3  Y  LonkaKnght (ZephyrZone)      Strong Fight
    5B  Y  Lopros                       Breath Wing
    4F  Y  Lunenta                      Sonic Wave
    F5  Y  Lunenta (ZephyrZone)         ????
    7C  Y  Magic Drgn                   Flame
    0B  N  Magic Pot                    Kurururu!
    69  Y  Magnetes                     Electromagnetic Field
    75  Y  Mammon                       Bersk
    53  Y  Mandrake                     Stomach Acid
    0A  Y  ManiWizard                   Doom
    NA  Y  Medusa                       Allure
    B1  Y  MercuryBat                   Vampire
    8C  Y  Metamorpha                   Old
    D1  Y  Mind Mage                    MindBlst
    NA  Y  Mini Satana                  Charm
    3C  Y  MiniDragon                   Holy
    73  Y  MiniMage                     Fire3
    26  Y  Mithril Drgn                 Blaze
    09  Y  Mold Wind                    Aero 2
    5A  Y  MooglEater                   AquaRake
    C5  Y  MossFungus                   X-Zone
    2A  N  Motor Trap                   Strong Fight
    80  Y  Motordrive                   Strong Fight
    D4  Y  Mover                        Delta Attack
    99  Y  Mukare                       Time Slip
    CB  Y  Necromancr                   WhiteWind
    68  Y  Neon                         Wall
    93  Y  Nile                         Flash
    CC  Y  Ninja                        Strong Fight
    02  Y  Nut Eater                    Strong Fight
    0D  N  Octoraken                    Strong Fight
    FD  N  Omega                        Fight
    C6  Y  Orcat                        Demon's Eye
    9B  Y  Owazoral                     Rainbow Wind
    F9  Y  Owazoral (ExDeath Castle)    Blaster
    1F  N  Padosule                     Strong Fight
    33  Y  Page 128                     Strong Fight
    34  Y  Page 256                     Comet
    31  Y  Page 32                      XZone
    32  Y  Page 64                      Strong Fight
    8A  Y  Pao                          Medicine
    29  Y  Poltergeist                  Drain
    3D  Y  Prototype                    Mega Flare
    16  Y  PsychoHead                   Charm
    92  Y  Pyra Layer                   AquaRake
    87  Y  Python                       Entangle
    42  Y  Ra Mage                      Break
    8B  Y  Radiator                     Vampire
    27  N  Ramuh                        Thunder
    E9  N  Ramuh (Metamorpha)           Fight
    82  Y  Red Dragon                   Atomic Ray
    B7  Y  Red Dragon (Alcumia)         Atomic Ray
    60  Y  Ridicule                     Hammer
    1D  N  RikaldMage                   Strong Fight
    4C  Y  Rock Brain                   DeathClaw
    17  Y  RockGarter                   Mucus
    D9  Y  Sahagin                      Strong Fight
    41  Y  Sand Bear                    Strong Fight
    56  Y  Sand Crawl                   Maelstrom
    40  Y  Sand Killer                  Quicksand
    3F  Y  Sand Porky                   Spore
    DB  Y  Sea Avis                     Beak
    E2  Y  Sea Devil                    Strong Fight
    DE  Y  SeaScorpio                   Strong Fight
    90  Y  Sekmet                       Strong Fight
    2D  Y  Sergeant                     Escape
    88  Y  Shadow                       Vampire
    9C  Y  ShdwDancer                   Strong Fight
    57  Y  ShieldDrgn                   Almagest
    E7  N  Shiva (Metamorpha)           Fight
    72  N  Shoat                        Strong Fight
    25  Y  Silent Bee                   Needle
    DF  Y  Silvune                      Almagest
    13  Y  Skeleton                     Bolt2
    5C  *  Skull Eater                  Strong Fight
    84  Y  Sleepy                       Sleep
    9E  Y  Slownin                      Reaper's Sword
    97  Y  Slug                         Stomach Acid
    2E  Y  Sorcerer                     Wall
    NA  Y  Soul Eater                   Strong Fight
    AC  Y  Spizner                      Wind Slash
    A9  Y  Statue                       Break
    04  Y  Steel Bat                    Vampire
    65  Y  Sting Eagle                  Float
    E3  Y  Stingray                     Tidal Wave
    44  Y  StonedMask                   Wall
    3B  Y  StoneGolem                   Quake
    03  Y  Stray Cat                    Strong Fight
    06  Y  Stroper                      Spore
    0C  N  Sucker                       Strong Fight
    BB  Y  SwrdDancer                   Strong Fight
    4D  Y  Tarantula                    Thread
    10  Y  Tatu                         Strong Fight
    DA  Y  Th.Anemone                   Spore
    D3  Y  Thing                        MghtyGrd
    9F  Y  TinyMage                     Bolt3
    B3  Y  Tonberi                      Doom
    4B  Y  Torrent                      Strong Fight
    F6  Y  Tote Avis                    Beak
    6B  Y  Traveler                     Time Slip
    85  Y  Treeman                      Strong Fight
    6C  Y  Tricker                      L4 Qrter
    37  Y  TwinLizard                   Strong Fight
    78  Y  TwinLizard (ExDeath Castle)  Strong Fight
    15  Y  UndeadRusk                   Break
    AD  Y  Unknown (Blob)               Strong Fight
    B0  Y  Unknown (Skeleton)           Condemn
    AF  Y  Unknown (Spore, 1st form)    Mucus
    8D  Y  Unknown (Spore, 2nd form)    Fight
    AE  Y  Unknown (Worm)               Stomach Acid
    6A  Y  Wall Knight                  ????
    7B  Y  Wall Mage                    Bolt3
    4A  Y  Water Buzz                   Fusion
    5E  Y  Weresnake                    Entangle
    45  Y  Whirl Demon                  Snowstorm
    EE  N  Whirl Demon (Metamorpha)     Strong Fight
    C4  Y  White Flame                  WhiteWind
    08  Y  White Snake                  Entangle
    23  Y  Wild Nack                    Strong Fight
    77  Y  Wyrm                         Breath Wing
    1E  N  Wyvern                       Strong Fight
    EB  N  Wyvern (Metamorpha)          Strong Fight
    83  Y  Yellow Drgn                  Thunder
    95  Y  ZephyrZone                   XZone
    6E  Y  Ziggurat                     Hurricane
    F2  Y  Ziggurat (ZephyrZone)        Aero 3
    66  Y  ZombieDrgn                   Poison Breath
    A6  Y  ZombieDrgn (Golem Battle)    Earth Shaker
    EF  N  ZombieDrgn (Metamorpha)      Strong Fight
    22  Y  Zuu                          Breath Wing
    
    
    * Before you can catch an enemy, you have to lower its HP.  Skull Eater only
    has 1 HP, so you can't catch it normally, since it's either at full HP or dead.
    But if its HP could be lowered without killing it, you would be able to catch
    it.  Using savestate hacking to give it the Zombie status is one way to do that.
    
    
    
    *******************************************************************************
                                 SECTION 34 - CONDEMN
    *******************************************************************************
    
    I don't have descriptions for the Condemn ability yet, since this game is so
    new.  Check some other guide for that.  This section is really just here as a
    placeholder.
    
    
    
    *******************************************************************************
                                 SECTION 35 - PREDICT
    *******************************************************************************
    
    I don't have descriptions for the Predict ability yet, since this game is so
    new.  Check some other guide for that.  This section is really just here as a
    placeholder.
    
    
    
    *******************************************************************************
                                SECTION 36 - EXPLOSIVES
    *******************************************************************************
    
    I don't have descriptions for the Explosives yet, since this game is so new.
    Check some other guide for that.  This section is really just here as a
    placeholder.
    
    
    
    *******************************************************************************
                                SECTION 37 - DARK ARTS
    *******************************************************************************
    
    This section describes the magic used with the Necromancer's !Dark Arts
    ability.  In order to learn each Dark Arts spell, you have to find and kill a
    particular enemy, and have one of your characters deliver the final blow while
    they have the Necromancer job.  Dark Arts spells can not be reflected by Walls.
    
    Some Dark Arts spells can be used on one enemy or all enemies.  Their effect
    will be stronger if you just use them on one enemy.
    
    (The spell is listed first, then that spell's level, then the MP, then the
    monster you have to kill to get the spell and its location)
    
    Drain Touch  1  15  Mindflayer (Cloister of the Dead)
    Dark Haze    1  18  Lemure (Phoenix Tower)
    Deep Freeze  2  38  Assassin (Bonus dungeon)
    Evil Mist    2  38  Zombie Dragon (Drakenvale)
    Meltdown     3  38  Liquid Flame (Guards stairwells in Phoenix Tower)
    Hellwind     3  38  Objet d'Art (Castle Bal Basement)
    Chaos Drive  4  38  Mini Satana (Bonus dungeon)
    Curse        4  42  Ironclad (Bonus dungeon)
    Dark Flare   5  52  Tonberry (Istory Falls)
    Doomsday     5  66  Hades (Bonus dungeon)
    
    I don't have descriptions for the effects of the Dark Arts spells yet, since
    this game is so new.  Check some other guide for that.
    
    
    
    *******************************************************************************
                                  SECTION 38 - DEMONS
    *******************************************************************************
    
    I don't have descriptions for the Demons yet, since this game is so new.  Check
    some other guide for that.  This section is really just here as a placeholder.
    
    
    
    *******************************************************************************
                               SECTION 39 - ENEMY MAGIC
    *******************************************************************************
    
    (The spell is listed first, then the MP, then whether or not it can be
    reflected by walls, then the effect.  The locations are listed separately
    below.)
    
    Kurururu!            5  N  Changes one or all allies or enemies from a human to
                               a frog, or from a frog to a human.
    Level Down           0  N  ?
    Escape               0  N  Runs away.
    Stalker Attack       0  N  This spell is used by the monsters Pantera and
                               Stalker, who each have multiple decoys.  When they
                               use this spell the real enemy will change places
                               with one of the decoys.
    Byblos Attack        0  N  ?
    No Clue              0  N  Kills the caster.
    Grand Cross          0  N  Gives all enemies a random status ailment or
                               decreases their HP below 10.
    Delta Attack        30  Y  Damages one or all enemies.  Does more damage when
                               the caster is at high levels.  Sometimes gives the
                               target the stone status effect.
    Interceptor Rocket   0  N  Causes one or more enemies to stop jumping, if they
                               were using the Dragoon's !Jump ability.
    Barrier Change       0  N  The monster Merugene casts this spell before she
                               switches to another one of her forms with different
                               weaknesses.  The spell doesn't actually do anything,
                               but the spell's label serves as a label for her
                               switching forms.
    Nothing              0  N  Do nothing for a turn.
    Wind Slash           0  N  Medium Wind damage to all enemies.
    No-Damage Magic      0  N  During a few fights the monsters interact with each
                               other or with themselves (for example, when the
                               Sergeant commands the Karnaks to attack).  This is
                               the spell that one monster uses to trigger a
                               reaction in another monster.
    Targeting            0  Y  This spell doesn't do any damage on its own, but it
                               indicates what the target of the caster's next
                               attack will be.
    Gravity 100         10  Y  Removes float status of all enemies.
    Darkness             0  N  Kills the caster.
    Reaper's Sword       0  N  Does medium damage to one enemy and kills it.
                               Doesn't always work.
    Punishment           0  N  Kills one or all allies.
    Blaster             10  Y  Sometimes kills one enemy.  Sometimes gives one
                               enemy the paralyzed status effect.
    Beak                 0  N  Gives one enemy the stone status effect.  Doesn't
                               always work.
    Hug                  0  N  Restores one enemy to full HP and gives it the stone
                               status effect.  Doesn't always work.
    Spore                0  N  Gives one or all enemies the poison status effect.
                               Doesn't always work.
    Poison Breath        0  N  Does Poison damage to all enemies.  Does more damage
                               when the caster is at high levels.  Sometimes gives
                               the target the poison status effect.
    Dance of the Dead    0  N  Reduces one enemy's HP to 0 and gives it the zombie
                               status effect.
    Zombie Powder        0  N  Reduces one enemy's HP to 0 and gives it the zombie
                               status effect.
    Zombie Breath        0  N  Damages all enemies.  The amount of damage it does
                               varies dramatically.  Gives the zombie status effect
                               to anyone who dies from the attack.
    Spirit               0  N  Revives one dead enemy with 1/8 their maximum HP,
                               but gives them the Zombie status effect half the
                               time.
    Allure               0  N  Gives one or all enemies the charm status effect.
                               Doesn't always work.
    Entangle             0  N  Gives one enemy the paralyzed status effect.
                               Doesn't always work.
    Rainbow Wind         0  N  Gives one or all enemies the darkness and mute
                               status effects and causes them to constantly lose
                               HP.
    Strange Dance        0  N  Gives one enemy the sleep status effect.  Doesn't
                               always work.
    Electromagn Field    0  Y  Gives one or all enemies the stop status effect.
                               Doesn't always work.
    White Hole          99  N  Kills one enemy and gives it the stone status
                               effect.  Doesn't always work.
    Needle               0  N  Sometimes gives one enemy the darkness status
                               effect.  Sometimes gives one enemy the mute status
                               effect.
    Maelstrom            0  N  Decreases all enemies' HP below 10.  Doesn't always
                               work.
    Bone                 0  N  Decreases one enemy's HP below 10.  Doesn't always
                               work.
    Tailscrew            0  N  Decreases one enemy's HP below 10.  Doesn't always
                               work.
    Stomach Acid         0  N  Does weak damage to one enemy and causes it to
                               constantly lose HP.
    Rocket Punch         0  N  Damages one enemy in the amount of half its current
                               HP and gives them the charm status effect.  Doesn't
                               always work.
    Mustard Bomb         0  N  Does medium damage to one enemy and causes it to
                               constantly lose HP.
    Almagest            50  N  Does strong Holy damage to all enemies and causes
                               them to constantly lose HP.
    Quicksand            0  N  Weak Earth damage to all enemies and causes them to
                               constantly lose HP.
    Atomic Ray           0  Y  Medium Fire damage to all enemies.
    Mini Blaze           0  Y  Weak Ice damage to all enemies.
    Snowstorm            0  N  Strong Ice damage to all enemies.
    Blaze                0  N  Does medium Ice damage to all enemies and causes
                               them to constantly lose HP.
    Electric Shock       0  Y  Weak Thunder damage to one enemy.
    Earth Shaker         0  N  Strong Earth damage to all enemies.  Doesn't work on
                               enemies who have the float status effect.
    True Edge            0  N  Damages all enemies.  The amount of damage it does
                               varies dramatically.
    Tidal Wave           0  N  Strong Water damage to all enemies.
    Mega Flare           0  Y  Strong damage to all enemies.
    Sonic Wave           0  N  Cuts one or all enemies' level in half.  Doesn't
                               always work.
    Thread               0  N  Gives one or all enemies the slow status effect.
                               Doesn't always work.
    Mucus                0  N  Gives one or all enemies the slow status effect and
                               causes them to constantly lose HP.  Doesn't always
                               work.
    Quake                0  N  Strong Earth damage to all enemies.  Doesn't work on
                               enemies who have the float status effect.
    Strong Fight         0  N  Damages one enemy.
    Medicine             0  N  Cures one or all allies of the status ailments
                               Darkness, Poison, Mini, Frog, Mute, Charm, Paralyze,
                               Sleep, Aging, and Berserk.
    Image                0  N  Nullifies the next two physical attacks on one ally.
    Breath Wing          0  N  Does Wind damage to all enemies in the amount of one
                               fourth of their maximum HP.
    Flame                0  N  Does Fire damage to all enemies in the amount of one
                               fourth of their maximum HP.
    Thunder              0  N  Does Thunder damage to all enemies in the amount of
                               one fourth of their maximum HP.
    Surge Beam           0  N  Damages all enemies in the amount of half of their
                               maximum HP and causes them to constantly lose HP.
    Fight                0  N  Damages one enemy.
    Remedy               0  N  Restore the target to full HP if you cast it on just
                               one ally.  Restores a large amount of HP if you cast
                               it on multiple allies.
    Valiant Attack       0  N  Damages one enemy in the amount of half its current
                               HP and gives them the aging status effect.  Doesn't
                               always work.
    Giga Flare           0  N  Very strong damage to all enemies.
    Circle               5  N  Removes one enemy from battle.  Doesn't always work.
    Wormhole             0  N  Removes one enemy from battle.
    Possess              0  N  Removes one enemy from battle.  Doesn't always work.
    Dynamo               0  N  Change row of all enemies.  Doesn't always work.
    Magnet               0  N  Move one enemy in the back row to the front row.
                               Doesn't always work.
    Reverse Polarity     0  N  Reverses the image of the caster.  This has no
                               practical effect, but monsters sometimes use it when
                               they interact with other monsters behind them.
    Jump                 0  N  Jumping attack against one enemy.  For one turn
                               while the caster is in the air, the enemy can't
                               attack them.
    X-Zone               0  N  Kills the caster.
    Hurricane            0  N  Decreases one enemy's HP below 10.  Doesn't always
                               work.
    Demon's Eye          0  N  Gives one enemy the stone status effect.  Doesn't
                               always work.
    Pull                 0  N  Moves one enemy closer to the caster.  The monster
                               Atmos only uses the Wormhole spell when your party
                               members are close to him, and he uses this to get
                               them close to him.
    Terminate            0  N  Ends the fight.
    
    
    
    *******************************************************************************
                                 SECTION 40 - MONSTERS
    *******************************************************************************
    
    For information on enemy magic, catching monsters, monsters locations, and
    monsters from whom you can learn Blue Magic, see the Enemy Magic, Catches,
    Monsters Locations, and Blue Magic sections of this guide.  But if you want
    additional information on monsters, I recommend the monsters list in J.L.
    Tseng's (a.k.a. InstructorTrepe's) FFV Algorithms and Stats FAQ.  It can be
    found on the page for the SNES version of Final Fantasy 5 at www.gamefaqs.com.
    The Can't Evade field for each monster refers to the attack category of the
    weapon you use.  See that guide's weapons section for information on each
    weapon's attack category.  Its separate Monster Formations section also has
    additional information, including how much ABP you get from each fight, whether
    you can run from each fight, and whether void or analyze work in each fight.
    Although J.L. Tseng's guide doesn't have information on the monsters that are
    new in the Gameboy Advance version's Bonus Dungeon.
    
    My guide uses the names for equipment and items that are used in the game's
    menus.  But J.L. Tseng's FAQ uses different names for some things.  For
    example, I refer to a staff that is called Judgment, but J.L. Tseng's FAQ
    refers to the same weapon as the Staff of Judgement.  So if you search J.L.
    Tseng's FAQ for all references to something, make sure you're using the name
    that it uses.  My guide refers to some monstes as being beast-type.  J.L.
    Tseng's FAQ refers to those monsters as having a Creature Type of Creature.
    And my guide says that most bosses are immune to some types of attacks.  J.L.
    Tseng's FAQ refers to those monsters as having a Creature Type of Heavy.
    
    
    
    *******************************************************************************
                    SECTION 41 - MONSTERS LOCATIONS (ALPHABETICAL)
    *******************************************************************************
    
    Note that some monsters can be found on some floors on a dungeon, but not other
    floors.  So don't spend too much time looking for a monster on a floor where it
    can't be found.
    
    If you're playing the Playstation or Gameboy Advance versions of Final Fantasy
    5, see the Location Translations and Monster Translations sections for
    translations of the information in this section.
    
    MONSTERS (excluding bosses, which are listed below)
    Abductor (ExDeath Castle)   Exdeath's Castle after Kelgar transforms it
    Achelone                    Cave of the Cleft of Dimension and the Bonus
                                Dungeon
    Acrophese                   Underground River
    AdamaGolem                  Exdeath's Castle after Kelgar transforms it
    Aegil                       World Map on the plains near Karnak and the Ancient
                                Library in world 1 or on the eastern part of the
                                plains that are south of the bridge that is west of
                                Tycoon in world 3
    Alcumia (BoneDragon)        Dummy enemy?
    Alcumia (Hydra)             Istory Falls
    Alcumia (Red Dragon)        Istory Falls
    Ammona                      World map in desert near Phoenix Tower in world 3
                                and Desert of the Cleft of Dimension
    Andagranda                  Cave between Castle Bal and Exdeath's Castle in
                                world 2
    Anku Heggu                  World map in desert near Phoenix Tower in world 3
                                and Desert of the Cleft of Dimension
    Aquathone                   World map near Castle Bal in world 2
    Arage                       Upstairs in Exdeath's Castle and the Castle of the
                                Cleft of Dimension
    Archaesaur                  Inside treasure chests in the Pyramid and randomly
                                encountered in the Bonus Dungeon
    ArchaeToad                  Lonka Ruins and Ruins of the Cleft of Dimension
    Armon                       Sea in southwest corner of the world in world 3 or
                                south of Mirage in world 3
    Assassin                    Bonus dungeon
    AvisDragon                  Towers of the Cleft of Dimension and the Bonus
                                Dungeon
    BandelKuar                  Exdeath's Castle after Kelgar transforms it and
                                sometimes inside one of the treasure chests in the
                                Pyramid
    Bander S.                   World Map on the land surrounding the entrance to
                                the Torna Canal in world 1 or near Tycoon in world
                                3 and in the Fork Tower in world 3
    Bardandels                  Ruins of the Cleft of Dimension
    Barette                     World map near Pyramid in world 3
    Behemoth                    Bonus dungeon
    Belfegor                    Void at the end of the Cleft of Dimension and the
                                Bonus Dungeon
    Bella Donna                 Phoenix Tower
    Berserker                   Fork Tower
    Big Boss                    Dummy enemy
    Bighorn                     World Map near Carwen in world 1 or near Tycoon in
                                world 3
    BioSoldier                  World map near Crescent in world 1
    Black Goblin                Wind Shrine
    BlackFlame                  World map near Crescent in world 1 and Sunken Worus
                                Tower in world 3
    BlandLamia                  Pyramid, Sunken Worus Tower, and the Bonus Dungeon
    Blind Wolf                  Upstairs in Exdeath's Castle and the Castle of the
                                Cleft of Dimension
    Blizzard                    World map near Rugor in world 3
    Blocks                      North Mountain
    Blood Slime                 Underground River and Sunken Worus Tower
    BlueDragon                  Exdeath's Castle after Kelgar transforms it, the
                                Castle of the Cleft of Dimension, and the Bonus
                                Dungeon
    Bodyguard                   Castle of the Cleft of Dimension and the Bonus
                                Dungeon
    Bold Mani                   World map near northwest lake in world 2
    Bomb                        World map near Jacole in world 1 and Sunken Worus
                                Tower in world 3
    BoneDragon                  Hiryuu Valley
    Cactus                      World map in desert near Moogle Village in world 2
    Carcurser                   Ship Graveyard
    Chamcubia                   Phoenix Tower
    Cherie                      Phoenix Tower
    Chimera                     Dummy enemy
    Claret Dragon               Bonus dungeon
    Cockatrice                  North Mountain
    Conago                      World map near Castle Bal in world 2 and near
                                Jacole in world 3
    Coral                       Istory Falls
    Corvette                    Sea south of Guido's Cave in world 3
    Crescent                    World map near Crescent in world 1
    Crew Dust                   Steamship and Sunken Worus Tower
    CrysDragon                  Void at the end of the Cleft of Dimension and the
                                Bonus Dungeon
    Cure Beast                  World map near northwest lake in world 2
    Cursed One                  Inside treasure chests in the Pyramid and randomly
                                encountered in the Solitary Island Temple
    D.Chimera                   World Map in desert south of Karnak in world 1 and
                                Sunken Worus Tower and Desert of the Cleft of
                                Dimension in world 3
    Dark Elemental (type 1)     Bonus dungeon
    Dark Elemental (type 2)     Bonus dungeon
    Dark Elemental (type 3)     Bonus dungeon
    DarkWizard                  Exdeath's Castle after Kelgar transforms it and
                                sometimes inside one of the treasure chests in the
                                Pyramid
    Dearo                       Pirates' Cave
    Death Claw                  Castle of the Cleft of Dimension and the Bonus
                                Dungeon
    Defeater                    Steamship
    Desertpede                  World map near Pyramid in world 3
    Devourer                    World map near Rugor in world 2
    Dilure                      World map near Rugor in world 2 and Sunken Worus
                                Tower in world 3
    Dim Master                  Fork Tower and the Bonus Dungeon
    Dinozombie                  Bonus dungeon
    DoomDealer                  Ruins of the Cleft of Dimension
    Drippy                      Hiryuu Valley, Sunken Worus Tower, and Cave of the
                                Cleft of Dimension
    Druid                       Cave to northwest lake in world 2 and Cave to
                                Istory Falls in world 3
    Duelist                     Bonus dungeon
    DuelKnight                  Fork Tower
    Elf Toad                    Worus Castle Behind Waterfall, Worus Tower, and
                                Sunken Worus Tower
    Elm Gigas                   World map near Surgate in world 3
    ExdethSoul                  Kuzar
    Exoray                      Bonus dungeon
    Faerie Orc                  World map near Rugor in world 2
    Fall Guard                  Sometimes inside one of the treasure chests in the
                                Pyramid and randomly encountered in Istory Falls
    Farfarerro                  Forest of the Cleft of Dimension
    Flare                       Fork Tower and the Bonus Dungeon
    Fury                        Castle of the Cleft of Dimension and the Bonus
                                Dungeon
    GajraGajri                  Great Forest of Mua and the Castle of the Cleft of
                                Dimension
    Gala Cat                    North Mountain
    Galura                      World Map on the plains west of Carwen in world 1,
                                near Worus Tower in world 1, or on the eastern part
                                of the second forest south of the bridge that is
                                west of Tycoon in world 3
    Garkimasra                  Worus Castle Basement and Sunken Worus Tower
    Garkimasra (ExDeath Castle) Exdeath's Castle after Kelgar transforms it
    Gatlings                    World Map near Carwen in world 1 or near Tycoon in
                                world 3
    Gel Fish                    Sea in southwest corner of the world in world 3
    Gel Water                   Istory Falls
    Giant Bird                  Sea west of Crescent in world 3 or the Bonus
                                Dungeon
    Gil Turtle                  Cave between Castle Bal and Exdeath's Castle in
                                world 2.  At the end of the hidden path that
                                branches off to the south (it's just after the
                                first set of stairs).  Or in the Bonus Dungeon.
    GloomWidow                  World map near Castle Bal in world 3
    Goblin                      Inside a treasure chest in Tule and randomly
                                encountered on the World Map near Pirates' Cave in
                                world 1 or on the plains south of the Pirates' Cave
                                in world 3, in the Fork Tower in world 3, and in
                                the Sunken Worus Tower in world 3
    Gorchimera                  Void at the end of the Cleft of Dimension and the
                                Bonus Dungeon
    GrassTurtle                 World Map on the plains near Karnak and the Ancient
                                Library in world 1 or on the eastern part of the
                                plains that are south of the bridge that is west of
                                Tycoon in world 3 or in the eastern part of the
                                forest north of the Pirates' Cave in world 3
    Gravido                     Barrier Tower
    Great Drgn                  Cave of the Cleft of Dimension and the Bonus
                                Dungeon
    Grenade                     Ruins of the Cleft of Dimension and the Bonus
                                Dungeon
    Hades                       Bonus dungeon
    Hedgehog                    World map in the forests on the small islands in
                                the southeast in world 2 or near Surgate in world 3
    Hydra                       Lonka Ruins and Ruins of the Cleft of Dimension
    Hyudora                     Lonka Ruins
    IceSoldier                  Worus Castle Behind Waterfall and Worus Tower
    Imp                         Great Forest of Mua
    Imp (ExDeath Castle)        Exdeath's Castle after Kelgar transforms it
    Ion                         Fork Tower
    Iron Dress                  Cave to northwest lake in world 2 and Cave to
                                Istory Falls in world 3
    Iron Giant                  Castle of the Cleft of Dimension and the Bonus
                                Dungeon
    Ironclad                    Bonus dungeon
    Isteritos                   World map near Rugor in world 3
    Ixecrator                   Solitary Island Temple
    Jail Bear                   Exdeath's Castle before Kelgar transforms it
    K.Behemoth                  Void at the end of the Cleft of Dimension and the
                                Bonus Dungeon
    Karnak                      Karnak Castle
    Killer Bee                  World Map near Pirates' Cave in world 1 or on the
                                plains south of the Pirates' Cave in world 3
    Kuzar                       World map near Kuzar in world 2
    Lamia                       Lonka Ruins and Ruins of the Cleft of Dimension
    Land Crawl                  World map in desert near Phoenix Tower in world 3
                                and Desert of the Cleft of Dimension
    Land Turtle                 World map near northwest lake in world 2
    LevelCheck                  Ruins of the Cleft of Dimension, Sunken Worus
                                Tower, and Bonus Dungeon
    Likaon                      Hiryuu Valley, and if you've beaten Golem then
                                Likaon will also be in the Cave of the Cleft of
                                Dimension
    LonkaKnght                  Lonka Ruins and Ruins of the Cleft of Dimension
    Lopros                      Underground River
    Lunenta                     World map near Rugor in world 2
    Magic Drgn                  Exdeath's Castle after Kelgar transforms it, Sunken
                                Worus Tower, and the Castle of the Cleft of
                                Dimension
    Magnetes                    Barrier Tower
    Mammon                      Great Forest of Mua and the Castle of the Cleft of
                                Dimension
    Mandrake                    World map near Rugor in world 2
    ManiWizard                  Wind Shrine and Fork Tower
    Medusa                      Bonus dungeon
    MercuryBat                  Istory Falls
    Metamorpha [Ifrit, Wyvern, Whirl Demon]     Guido's Cave
    Metamorpha [Ramuh, Crew Dust, ZombieDrgn]   Guido's Cave and Cave of the Cleft
                                                of Dimension
    Metamorpha [Shiva, Gala Cat, Elf Toad]      Guido's Cave
    Metamorpha [Shiva, Ifrit, Ramuh]            Guido's Cave
    Mind Mage                   Void at the end of the Cleft of Dimension and the
                                Bonus Dungeon
    Mini Satana                 Bonus dungeon
    MiniDragon                  World map in the forests near Istory in world 1
    MiniMage                    Great Forest of Mua, Sunken Worus Tower, and the
                                Castle of the Cleft of Dimension
    Mithril Drgn                World Map in the forests near the Ancient Library
                                in world 1 or in the eastern part of the forest
                                north of the Pirates' Cave in world 3, and if
                                you've beaten Ramuh then Mithril Drgn will also be
                                on the world map in the forests near Istory in
                                world 1 and in the Castle of the Cleft of Dimension
                                in world 3
    Mold Wind                   Wind Shrine and Sunken Worus Tower
    MooglEater                  Underground River
    MossFungus                  Forest of the Cleft of Dimension and the Bonus
                                Dungeon
    Motor Trap                  They appear in the Steamship after you win a fight
                                in which the enemy Defeater is the last enemy you
                                kill
    Motordrive                  Exdeath's Castle after Kelgar transforms it
    Mover                       Void at the end of the Cleft of Dimension and the
                                Bonus Dungeon
    Mukare                      World map near Castle Bal in world 3
    Necromancr                  Void at the end of the Cleft of Dimension and the
                                Bonus Dungeon
    NeoGoblin                   Dummy enemy
    Neon                        Barrier Tower
    Nile                        Pyramid
    Ninja                       Towers of the Cleft of Dimension and the Castle of
                                the Cleft of Dimension
    Nut Eater                   World Map near Wind Shrine in world 1, in the
                                Jacole Cave, in the forest south of the Pirates'
                                Cave in world 3, and in the Bonus Dungeon
    Octoraken                   Torna Canal
    Orcat                       Cave of the Cleft of Dimension
    Owazoral                    Solitary Island Temple
    Owazoral (ExDeath Castle)   Exdeath's Castle after Kelgar transforms it
    Padosule                    Worus Tower
    Page 128                    Ancient Library
    Page 256                    Ancient Library
    Page 32                     Ancient Library
    Page 64                     Ancient Library
    Pao                         World map at beginning of world 2
    Poltergeist                 Steamship
    Prototype                   World map two islands southwest of Crescent in
                                world 1, Sunken Worus Tower in world 3, and
                                sometimes inside one of the treasure chests in the
                                Solitary Island Temple in world 3
    PsychoHead                  Ship Graveyard
    Pyra Layer                  Pyramid
    Python                      World map near Surgate in world 3
    Ra Mage                     Lonka Ruins
    Radiator                    Guido's Cave
    Red Dragon                  Sometimes inside treasure chests in the Barrier
                                Tower and randomly encountered in Exdeath's Castle
                                after Kelgar transforms it, the Castle of the Cleft
                                of Dimension, and the Bonus Dungeon
    Ridicule                    World map near Castle Bal in world 2 and near
                                Jacole in world 3
    RikaldMage                  Worus Tower in world 1 and Fork Tower in world 3
    Rock Brain                  World map on the plains near Exdeath's Castle in
                                world 2
    RockGarter                  North Mountain
    Sahagin                     World map in oceans in world 1 and the northern
                                part of the sea that is southwest of Carwen in
                                world 3
    Sand Bear                   Quicksand Desert in world 1 and in the desert south
                                of the Pirates' Cave in world 3
    Sand Crawl                  World map in desert near Moogle Village in world 2
    Sand Killer                 Quicksand Desert in world 1 and in the desert south
                                of the Pirates' Cave in world 3
    Sand Porky                  Quicksand Desert in world 1 and in the desert south
                                of the Pirates' Cave in world 3
    Sea Avis                    World map in oceans in world 1 and the northern
                                part of the sea that is southwest of Carwen in
                                world 3
    Sea Devil                   Sea west of Crescent in world 3 and in the Bonus
                                Dungeon
    SeaScorpio                  Sea south of Guido's Cave in world 3
    Sergeant                    Karnak Castle
    Shadow                      World map in the forests on the small islands in
                                the southeast in world 2 or near Surgate in world 3
    ShdwDancer                  Solitary Island Temple
    ShieldDrgn                  Kuzar and the Bonus Dungeon
    Silent Bee                  World Map near the Ancient Library in world 1 or in
                                the eastern part of the forest north of the
                                Pirates' Cave in world 3
    Silvune                     Sea in southwest corner of the world in world 3 and
                                in the Bonus Dungeon
    Skeleton                    Ship Graveyard
    Skull Eater                 Jacole Cave and the Bonus Dungeon
    Sleepy                      World map in the forests on the small islands in
                                the southeast in world 2 or near Surgate in world 3
    Slownin                     Solitary Island Temple
    Slug                        World map near Castle Bal in world 3
    Soul Eater                  Bonus dungeon
    Spizner                     World map near Rugor in world 3
    Statue                      Castle Bal Basement and inside one of the treasure
                                chests in the Pyramid
    Steel Bat                   Pirates' Cave
    Sting Eagle                 Hiryuu Valley and Cave of the Cleft of Dimension
    Stingray                    The northern part of the sea that is southwest of
                                Carwen in world 3 or in the Bonus Dungeon
    StonedMask                  Lonka Ruins and Ruins of the Cleft of Dimension
    StoneGolem                  World map near Istory in world 1
    Stray Cat                   World Map near Wind Shrine in world 1 or in the
                                forest south of the Pirates' Cave in world 3
    Stroper                     Pirates' Cave
    Sucker                      Torna Canal
    SwrdDancer                  Castle of the Cleft of Dimension and the Bonus
                                Dungeon
    Tarantula                   Exdeath's Castle before Kelgar transforms it
    Tatu                        World Map near Carwen in world 1 or near Tycoon in
                                world 3
    Th.Anemone                  World map in oceans in world 1 and the northern
                                part of the sea that is southwest of Carwen in
                                world 3
    Thing                       Void at the end of the Cleft of Dimension and in
                                the Bonus Dungeon
    TinyMage                    Fork Tower
    Tonberi                     Istory Falls
    Torrent                     World map on the plains and in the forests near
                                Exdeath's Castle in world 2 and Sunken Worus Tower
                                in world 3
    Tote Avis                   Solitary Island Temple
    Traveler                    Barrier Tower and Sunken Worus Tower
    Treeman                     World map in the forests on the small islands in
                                the southeast in world 2 or near Surgate in world 3
    Tricker                     Barrier Tower
    TwinLizard                  World map near Crescent in world 1
    TwinLizard (ExDeath Castle) Upstairs in Exdeath's Castle
    UndeadRusk                  Ship Graveyard
    Unknown (Blob)              Great Trench
    Unknown (Skeleton)          Great Trench
    Unknown (Spore, 1st form)   Great Trench
    Unknown (Spore, 2nd form)   Great Trench
    Unknown (Worm)              Great Trench
    Wall Knight                 Barrier Tower
    Wall Mage                   Upstairs in Exdeath's Castle
    Water Buzz                  World map on the marshes and plains near Exdeath's
                                Castle in world 2
    Weresnake                   World map near Castle Bal in world 2 and near
                                Jacole in world 3
    Whirl Demon                 Lonka Ruins, Sunken Worus Tower, and Ruins of the
                                Cleft of Dimension
    White Flame                 Forest of the Cleft of Dimension
    White Snake                 Wind Shrine
    Wild Nack                   World Map in the forests near Karnak in world 1, on
                                the plains south of the eastern part of the big
                                bridge (the small area between the sea and the
                                mountains) in World 3, or in the Sunken Worus Tower
                                in world 3
    Wyrm                        Great Forest of Mua
    Wyvern                      Worus Tower
    Yellow Drgn                 Sometimes inside treasure chests in the Barrier
                                Tower and randomly encountered in Exdeath's Castle
                                after Kelgar transforms it, the Castle of the Cleft
                                of Dimension, and the Bonus Dungeon
    ZephyrZone [AdamaGolem, BioSoldier]   Pyramid
    ZephyrZone [D.Chimera, LonkaKnght]    Pyramid
    ZephyrZone [Ziggurat, Lunenta]        Pyramid
    Ziggurat                    Barrier Tower
    ZombieDrgn                  Hiryuu Valley and Cave of the Cleft of Dimension
    Zuu                         World Map on the plains near Karnak and the Ancient
                                Library in world 1 or on the eastern part of the
                                plains that are south of the bridge that is west of
                                Tycoon in world 3
    
    
    BOSSES
    ????                        Hiryuu Valley
    Abductor (Bal Castle)       Castle Bal
    Abductor (Butz Solo Battle) Solitary Island at beginning of world 2
    AdamanTiMi                  Meteor at Tycoon
    Alte Roite                  Castle of the Cleft of Dimension
    Antlion                     Cave near Tule in world 3
    Apanda                      Library of the Cleft of Dimension
    Apocalypse                  Castle of the Cleft of Dimension
    ArchaeAvis                  Lonka Ruins
    Archeodemon                 Bonus dungeon
    Aspis                       Pyramid
    Atmos                       Barrier Tower
    Bahamut                     North Mountain in world 3
    BandelKuar (Phoenix Tower)  Guards stairwells in Phoenix Tower
    Barrier                     Void at the end of the Cleft of Dimension
    BoneDragon (Golem Battle)   Hiryuu Valley and Cave of the Cleft of Dimension
    Byblos                      Ancient Library
    Calotisteri                 Forest of the Cleft of Dimension
    Carbunkle                   Exdeath's Castle after Kelgar transforms it
    Catastroph                  Castle of the Cleft of Dimension
    Chim.Brain                  Meteor at the Ruins
    Commander                   Worus Castle Behind Waterfall
    Crayclaw                    Ruined City
    Enkidou                     Zeza's Ship
    Enuo                        Bonus dungeon
    Exdeath (Exdeath Castle)    Exdeath's Castle after Kelgar transforms it
    Exdeath (Final)             Void at the end of the Cleft of Dimension
    Exdeath (Galuf Solo Battle) Great Forest of Mua
    Fishman                     Big Bridge
    Flamegun                    Lonka Ruins
    FlyingKillr                 Big Bridge
    Forza                       North Mountain
    Gabbldegak                  Zeza's Ship
    Galura (Worus Tower)        Worus Tower
    Gargoyle                    Pyramid, Solitary Island Temple, Great Trench, and
                                Istory Falls
    Gigas                       Inside treasure chests in Karnak Castle
    Gilgamesh (Bridge)          Big Bridge
    Gilgamesh (Dungeon)         Boss in Exdeath's Castle before Kelgar transforms
                                it
    Gilgamesh (ExDeath Castle)  Exdeath's Castle after Kelgar transforms it
    Gilgamesh (Morphed)         Exdeath's Castle after Kelgar transforms it
    Gilgamesh (Necrofobia)      Appears during the fight with Necrofobia in the
                                Void at the end of the Cleft of Dimension
    Gilgamesh (Ship)            Zeza's Ship
    Gilgamesh (X-Zone)          Void at the end of the Cleft of Dimension
    Goblin (Butz Solo Battles)  At and after the Meteor at Tycoon
    Gogo                        Sunken Worus Tower
    Golem                       Hiryuu Valley and Cave of the Cleft of Dimension
    Grand Aevis                 Bonus dungeon
    GrandMummy                  Pyramid
    Guardian                    Bonus dungeon
    Halicarnaso                 Castle of the Cleft of Dimension
    HiryuuFlowr                 Hiryuu Valley
    HiryuuPlant                 Hiryuu Valley
    Hole                        Quicksand Desert
    Ifrit                       Ancient Library
    Invisible                   Sometimes inside one of the treasure chests in the
                                Solitary Island Temple
    Iron Claw                   Karnak Castle
    Jura Avis                   Castle of the Cleft of Dimension
    Karlabos                    Torna Canal
    Karnak (Iron Claw Battle)   Karnak Castle
    Kuzar (Phoenix Tower)       Guards stairwells in Phoenix Tower
    Launcher                    Lonka Ruins
    Launcher (Bonus dungeon)    Bonus dungeon
    Leviathan                   Istory Falls
    Lil'Chariot                 Big Bridge
    LiquiFlame                  Steamship
    LiquiFlame (Phoenix Tower)  Guards stairwells in Phoenix Tower
    MachinHead                  Pyramid, sometimes inside one of the treasure
                                chests in the Solitary Island Temple, and the Bonus
                                Dungeon
    Magic Pot                   Inside a pot in the Phoenix Tower
    Magisa                      North Mountain
    Merugene                    Elder Tree after the Pyramid
    Minotauros                  Fork Tower
    Mummy                       Pyramid
    Necrofobia                  Void at the end of the Cleft of Dimension
    Neo Shinryu                 Bonus dungeon
    NeoExdeath                  Void at the end of the Cleft of Dimension
    NeoGalura                   Big Bridge
    Neregeid                    Great Trench
    Odin                        Castle Bal basement in world 3
    Omega                       Cave of the Cleft of Dimension
    Omega Mk.II                 Bonus dungeon
    Omniscient                  Fork Tower
    Pantera                     Sometimes inside one of the treasure chests in the
                                Solitary Island Temple
    Phobos                      Great Trench
    Puroboros                   Meteor at Worus
    Ramuh                       World map in the forests near Istory in world 1 and
                                the Castle of the Cleft of Dimension in world 3
    Rocket                      Lonka Ruins
    Sandworm                    Quicksand Desert
    Seal Guardian               Great Forest of Mua
    Sekmet                      Pyramid
    Sergeant (Iron Claw Battle) Karnak Castle
    Shinryuu                    Inside a treasure chest in the Void at the end of
                                the Cleft of Dimension
    Shiva                       Worus Castle Behind Waterfall
    Shoat                       World map near northwest lake in world 2
    Siren                       Ship Graveyard
    Sol Cannon                  Lonka Ruins
    Sol Cannon (Phoenix Tower)  Guards stairwells in Phoenix Tower
    Sorcerer                    Inside treasure chests in Karnak Castle
    Stalker                     Solitary Island Temple
    Titan                       Meteor at Karnak
    Triton                      Great Trench
    Twin Tania                  Castle of the Cleft of Dimension
    Tyrasaurus                  Underground River
    Wave Cannon                 Bonus dungeon
    WingRaptor                  Wind Shrine
    ZombieDrgn (Golem Battle)   Hiryuu Valley and Cave of the Cleft of Dimension
    
    
    
    *******************************************************************************
                    SECTION 42 - MONSTERS LOCATIONS (CHRONOLOGICAL)
    *******************************************************************************
    
    This list uses the monster names from the GBA translation, since I think people
    playing the GBA game and trying to complete the beastiary are the most likely
    to want to use this section.  But it still uses the locations names from the
    SNES translation, because I don't want to take the time to translate them.  See
    the Location Translations and Monster Translations sections for translations of
    the information in this section.
    
    Each monster's number in the GBA version's beastiary is also listed.  Note that
    to avoid spoilers, this list only has the first location of each monster.  For
    all locations, see the list that's in alphabetical order.
    
    xxx Goblin (Butz Solo Battles)   At the Meteor at Tycoon
    002 Steel Bat                    Pirates' Cave
    003 Devil Crab                   Pirates' Cave
    004 Stroper                      Pirates' Cave
    001 Goblin                       Randomly encountered on the World Map near
                                     Pirates' Cave in world 1
    005 Killer Bee                   World Map near Pirates' Cave in world 1
    006 Nutkin                       World Map near Wind Shrine in world 1
    007 Stray Cat                    World Map near Wind Shrine in world 1
    008 Black Goblin                 Wind Shrine
    009 White Serpent                Wind Shrine
    010 Moldwynd                     Wind Shrine
    011 Mani Wizard                  Wind Shrine
    243 Wing Raptor                  Boss in the Wind Shrine
    019 Bandersnatch                 World Map on the land surrounding the entrance
                                     to the Torna Canal in world 1
    191 Sucker                       Torna Canal
    192 Octokraken                   Torna Canal
    244 Karlabos                     Boss of Torna Canal
    012 Skeleton                     Ship Graveyard
    013 Calcruthl                    Ship Graveyard
    014 Undead Husk                  Ship Graveyard
    015 Mindflusher                  Ship Graveyard
    245 Siren                        Boss of Ship Graveyard
    016 Gatling                      World Map near Carwen in world 1
    017 Big Horn                     World Map near Carwen in world 1
    018 Tatou                        World Map near Carwen in world 1
    020 Garula                       World Map on the plains west of Carwen in
                                     world 1
    021 Rock Slug                    North Mountain
    022 Gaelicat                     North Mountain
    023 Cockatrice                   North Mountain
    024 Headstone                    North Mountain
    247 Forza                        Boss of North Mountain
    246 Magissa                      Boss of North Mountain
    030 Jackanapes                   Worus Castle Basement
    025 Elf Toad                     Worus Castle Behind Waterfall
    026 Ice Soldier                  Worus Castle Behind Waterfall
    248 Ice Commander                Boss in Worus Castle Behind Waterfall
    249 Shiva                        Boss in Worus Castle Behind Waterfall
    027 Ricard Mage                  Worus Tower in world 1
    028 Wyvern                       Worus Tower
    029 Pas de Seul                  Worus Tower
    250 Garula (Walse Tower)         Boss of Worus Tower
    031 Aegir                        World Map on the plains near Karnak and the
                                     Ancient Library in world 1
    032 Zu                           World Map on the plains near Karnak and the
                                     Ancient Library in world 1
    034 Grass Tortoise               World Map on the plains near Karnak and the
                                     Ancient Library in world 1
    033 Wild Nakk                    World Map in the forests near Karnak in world
                                     1
    037 Crew Dust                    Steamship
    038 Poltergeist                  Steamship
    039 Defeater                     Steamship
    040 Motor Trap                   They appear in the Steamship after you win a
                                     fight in which the enemy Defeater is the last
                                     enemy you kill
    251 Liquid Flame                 Boss of Steamship
    041 Sergeant                     Karnak Castle
    043 Cur Nakk                     Karnak Castle
    042 Sorcerer                     Inside treasure chests in Karnak Castle
    044 Gigas                        Inside treasure chests in Karnak Castle
    252 Iron Claw                    Boss of Karnak Castle
    xxx Sergeant (Iron Claw Battle)  Boss of Karnak Castle
    xxx Cur Nakk (Iron Claw Battle)  Boss of Karnak Castle
    058 Dhorme Chimera               World Map in desert south of Karnak in world 1
    035 Silent Bee                   World Map near the Ancient Library in world 1
    036 Mythril Dragon               World Map in the forests near the Ancient
                                     Library in world 1
    045 Page 32                      Ancient Library
    046 Page 64                      Ancient Library
    047 Page 128                     Ancient Library
    048 Page 256                     Ancient Library
    253 Ifrit                        Boss halfway through Ancient Library
    254 Byblos                       Boss of Ancient Library
    193 Sahagin                      World map in oceans in world 1
    194 Thunder Anemone              World map in oceans in world 1
    195 Sea Ibis                     World map in oceans in world 1
    050 Doublizard                   World map near Crescent in world 1
    051 Bio Soldier                  World map near Crescent in world 1
    052 Harvester                    World map near Crescent in world 1
    053 Black Flame                  World map near Crescent in world 1
    049 Bomb                         World map near Jacole in world 1
    057 Skull Eater                  Jacole Cave
    054 Stone Golem                  World map near Istory in world 1
    055 Mini Dragon                  World map in the forests near Istory in world
                                     1
    255 Ramuh                        World map in the forests near Istory in world
                                     1
    056 Prototype                    World map two islands southwest of Crescent in
                                     world 1
    256 Sandworm                     Boss in Quicksand Desert
    xxx Hole                         Boss in Quicksand Desert
    059 Sandboil                     Quicksand Desert in world 1
    060 Desert Killer                Quicksand Desert in world 1
    061 Sand Bear                    Quicksand Desert in world 1
    257 Cray Claw                    Boss of the Ruined City
    258 Adamantoise                  Boss in the meteor at Tycoon
    xxx Flame Thrower                Boss at the entrance to the Lonka Ruins
    xxx Rocket Launcher              Boss at the entrance to the Lonka Ruins
    260 Launcher                     Boss at the entrance to the Lonka Ruins
    261 Launcher                     Boss at the entrance to the Lonka Ruins
    259 Soul Cannon                  Boss at the entrance to the Lonka Ruins
    062 Ra Mage                      Lonka Ruins
    063 Ronkan Knight                Lonka Ruins
    064 Stone Mask                   Lonka Ruins
    065 Enchanted Fan                Lonka Ruins
    066 Lamia                        Lonka Ruins
    067 Archeotoad                   Lonka Ruins
    068 Hydra                        Lonka Ruins
    069 Ghidra                       Lonka Ruins
    262 Archeoaevis                  Boss of Lonka Ruins
    265 Manticore                    Boss in the Meteor at the Ruins
    264 Titan                        Boss in the Meteor at Karnak
    263 Purobolos                    Boss in the Meteor at Worus
    070 Pao                          World map at beginning of world 2
    266 Abductor (Butz Solo Battle)  Boss on the Solitary Island at beginning of
                                     world 2
    071 Tarantula                    Exdeath's Castle before Kelgar transforms it
    072 Shell Bear                   Exdeath's Castle before Kelgar transforms it
    267 Gilgamesh (Dungeon)          Boss in Exdeath's Castle before Kelgar
                                     transforms it
    073 Devilfish                    World map on the marshes and plains near
                                     Exdeath's Castle in world 2
    074 Treant                       World map on the plains and in the forests
                                     near Exdeath's Castle in world 2
    075 Strapparer                   World map on the plains near Exdeath's Castle
                                     in world 2
    076 Merrow                       Big Bridge
    077 Flying Killer                Big Bridge
    078 Little Chariot               Big Bridge
    079 Neo Garula                   Big Bridge
    268 Gilgamesh (Bridge)           Big Bridge
    080 Tunneller                    World map near Rugor in world 2
    081 Birostris                    World map near Rugor in world 2
    082 Fairy Orc                    World map near Rugor in world 2
    083 Devourer                     World map near Rugor in world 2
    084 Mandrake                     World map near Rugor in world 2
    085 Kuza Beast                   World map near Kuzar in world 2
    086 Shield Dragon                Kuzar
    088 Blood Slime                  Underground River
    089 Acrophies                    Underground River
    090 Moogle Eater                 Underground River
    091 Lesser Lopros                Underground River
    269 Tyrannosaur                  Boss of Underground River
    092 Cactus                       World map in desert near Moogle Village in
                                     world 2
    093 Sandcrawler                  World map in desert near Moogle Village in
                                     world 2
    099 Objet d'Art                  Castle Bal Basement
    270 Abductor (Castle Bal)        Boss after Castle Bal
    094 Aquathorn                    World map near Castle Bal in world 2
    095 Weresnake                    World map near Castle Bal in world 2
    096 Kornago                      World map near Castle Bal in world 2
    097 Cursed Being                 World map near Castle Bal in world 2
    100 Drippy                       Hiryuu Valley
    101 Lycaon                       Hiryuu Valley
    102 Bone Dragon                  Hiryuu Valley
    103 Poison Eagle                 Hiryuu Valley
    104 Zombie Dragon                Hiryuu Valley
    xxx ???                          Hiryuu Valley
    271 Golem                        Hiryuu Valley
    xxx Bone Dragon (Golem Battle)   Hiryuu Valley
    xxx Zombie Dragon (Golem Battle) Hiryuu Valley
    272 Dragon Pod                   Boss of Hiryuu Valley
    273 Dragon Flower                Boss of Hiryuu Valley
    105 Gobbledygook                 Zeza's Ship
    274 Gilgamesh (Ship)             Boss of Zeza's Ship
    275 Enkidu                       Boss of Zeza's Ship
    106 Neon                         Barrier Tower
    107 Magnetite                    Barrier Tower
    108 Reflect Knight               Barrier Tower
    109 Traveler                     Barrier Tower
    110 Level Tricker                Barrier Tower
    111 Gravitator                   Barrier Tower
    112 Ziggurat Gigas               Barrier Tower
    276 Atomos                       Boss of Barrier Tower
    176 Druid                        Cave to northwest lake in world 2
    177 Ironback                     Cave to northwest lake in world 2
    115 Cure Beast                   World map near northwest lake in world 2
    116 Land Turtle                  World map near northwest lake in world 2
    117 Dechirer                     World map near northwest lake in world 2
    281 Catoblepas                   World map near northwest lake in world 2
    113 Dark Aspic                   Guido's Cave
    114 Metamorph [Ifrit, Wyvern, Enchanted Fan]    Guido's Cave
    114 Metamorph [Ramuh, Crew Dust, Zombie Dragon] Guido's Cave
    114 Metamorph [Shiva, Gaelicat, Elf Toad]       Guido's Cave
    114 Metamorph [Shiva, Ifrit, Ramuh]             Guido's Cave
    118 Mini Magician                Great Forest of Mua
    119 Galajelly                    Great Forest of Mua
    120 Mammon                       Great Forest of Mua
    121 Imp                          Great Forest of Mua
    122 Wyrm                         Great Forest of Mua
    277 Crystal                      Boss of Great Forest of Mua
    278 Crystal                      Boss of Great Forest of Mua
    279 Crystal                      Boss of Great Forest of Mua
    280 Crystal                      Boss of Great Forest of Mua
    xxx Exdeath (Galuf Solo Battle)  Boss of Great Forest of Mua
    098 Undergrounder                Cave between Castle Bal and Exdeath's Castle
                                     in world 2
    282 Gil Turtle                   Cave between Castle Bal and Exdeath's Castle
                                     in world 2.  At the end of the hidden path
                                     that branches off to the south (it's just
                                     after the first set of stairs).
    124 Blind Wolf                   Upstairs in Exdeath's Castle
    125 Hellraiser                   Upstairs in Exdeath's Castle
    126 Reflect Mage                 Upstairs in Exdeath's Castle
    123 Twin Lizard                  Upstairs in Exdeath's Castle
    127 Magic Dragon                 Exdeath's Castle after Kelgar transforms it
    128 Black Warlock                Exdeath's Castle after Kelgar transforms it
    129 Adamantite Golem             Exdeath's Castle after Kelgar transforms it
    xxx Imp (Castle Exdeath)         Exdeath's Castle after Kelgar transforms it
    xxx Oiseaurare (Castle Exdeath)  Exdeath's Castle after Kelgar transforms it
    xxx Jackanapes (Castle Exdeath)  Exdeath's Castle after Kelgar transforms it
    xxx Abductor (Castle Exdeath)    Exdeath's Castle after Kelgar transforms it
    130 Bandercoeuri                 Exdeath's Castle after Kelgar transforms it
    131 Iron Fist                    Exdeath's Castle after Kelgar transforms it
    133 Red Dragon                   Sometimes inside treasure chests in the
                                     Barrier Tower and randomly encountered in
                                     Exdeath's Castle after Kelgar transforms it
    134 Yellow Dragon                Sometimes inside treasure chests in the
                                     Barrier Tower and randomly encountered in
                                     Exdeath's Castle after Kelgar transforms it
    132 Blue Dragon                  Exdeath's Castle after Kelgar transforms it
    283 Carbuncle                    Boss in Exdeath's Castle after Kelgar
                                     transforms it
    284 Gilgamesh (Castle Exdeath)   Boss in Exdeath's Castle after Kelgar
                                     transforms it
    285 Exdeath (Exdeath Castle)     Boss of Exdeath's Castle after Kelgar
                                     transforms it
    286 Antlion                      Boss in cave near Tule in world 3
    135 Sleepy                       World map near Surgate in world 3
    136 Triffid                      World map near Surgate in world 3
    137 Hedgehog                     World map near Surgate in world 3
    138 Python                       World map near Surgate in world 3
    139 Shadow                       World map near Surgate in world 3
    140 Elm Gigas                    World map near Surgate in world 3
    141 Desertpede                   World map near Pyramid in world 3
    142 Bulette                      World map near Pyramid in world 3
    288 Gargoyle                     Boss at the entrance to the Pyramid
    143 Lamia Queen                  Pyramid
    144 Rajiformes                   Pyramid
    147 Zephyrus [Adamantite Golem, Bio Soldier] Pyramid
    147 Zephyrus [Dhorme Chimera, Ronkan Knight] Pyramid
    147 Zephyrus [Ziggurat Gigas, Tunneller]     Pyramid
    145 Ushabti                      Pyramid
    151 The Damned                   Inside treasure chests in the Pyramid and
                                     randomly encountered in the Solitary Island
                                     Temple
    153 Sekhmet                      Pyramid
    148 Mummy                        Boss in Pyramid
    149 Aspis                        Pyramid
    146 Archeosaur                   Inside treasure chests in the Pyramid
    152 Grand Mummy                  Boss in Pyramid
    150 Mecha Head                   Pyramid
    287 Melusine                     Boss at Elder Tree after the Pyramid
    087 Exdeath's Soul               Kuzar
    154 Slug                         World map near Castle Bal in world 3
    155 Gloom Widow                  World map near Castle Bal in world 3
    156 Mykale                       World map near Castle Bal in world 3
    174 Istory Lythos                World map near Rugor in world 3
    173 Frost Bull                   World map near Rugor in world 3
    175 Spizzner                     World map near Rugor in world 3
    196 Corbett                      Sea south of Guido's Cave in world 3
    198 Water Scorpion               Sea south of Guido's Cave in world 3
    197 Nix                          Sea south of Mirage in world 3
    199 Vilia                        Sea in southwest corner of the world in world
                                     3
    200 Gel Fish                     Sea in southwest corner of the world in world
                                     3
    201 Rukh                         Sea west of Crescent in world 3
    202 Sea Devil                    Sea west of Crescent in world 3
    203 Stingray                     The northern part of the sea that is southwest
                                     of Carwen in world 3
    290 Odin                         Boss in Castle Bal basement in world 3
    298 Bahamut                      Boss on North Mountain in world 3
    184 Ankheg                       World map in desert near Phoenix Tower in
                                     world 3
    185 Ammonite                     World map in desert near Phoenix Tower in
                                     world 3
    186 Landcrawler                  World map in desert near Phoenix Tower in
                                     world 3
    187 Lemure                       Phoenix Tower
    188 Parthenope                   Phoenix Tower
    189 Cherie                       Phoenix Tower
    xxx Bandercoeuri (Phoenix Tower) Guards stairwells in Phoenix Tower
    xxx Liquid Flame (Phoenix Tower) Guards stairwells in Phoenix Tower
    xxx Kuza Beast (Phoenix Tower)   Guards stairwells in Phoenix Tower
    xxx Soul Cannon (Phoenix Tower)  Guards stairwells in Phoenix Tower
    190 Magic Pot                    Inside a pot in the Phoenix Tower
    157 Executor                     Solitary Island Temple
    158 Oiseaurare                   Solitary Island Temple
    161 Tot Aevis                    Solitary Island Temple
    159 Shadow Dancer                Solitary Island Temple
    160 Numb Blade                   Solitary Island Temple
    xxx Covert                       Sometimes inside one of the treasure chests in
                                     the Solitary Island Temple
    xxx Pantera                      Sometimes inside one of the treasure chests in
                                     the Solitary Island Temple
    289 Wendigo                      Boss of Solitary Island Temple
    162 Tiny Mage                    Fork Tower
    163 Chrono Controller            Fork Tower
    164 Flaremancer                  Fork Tower
    165 Dueling Knight               Fork Tower
    166 Iron Muscles                 Fork Tower
    167 Berserker                    Fork Tower
    292 Omniscient                   Boss of Fork Tower
    291 Minotaur                     Boss of Fork Tower
    297 Famed Mimic Gogo             Boss of Sunken Worus Tower
    168 Unknown (Spore, 2nd form)    Great Trench
    169 Unknown (Blob)               Great Trench
    170 Unknown (Worm)               Great Trench
    171 Unknown (Spore, 1st form)    Great Trench
    172 Unknown (Skeleton)           Great Trench
    293 Triton                       Boss of Great Trench
    294 Nereid                       Boss of Great Trench
    295 Phobos                       Boss of Great Trench
    178 Mercury Bat                  Istory Falls
    179 Coral                        Istory Falls
    183 Tonberry                     Istory Falls
    180 Aquagel                      Istory Falls
    181 Steel Fist                   Sometimes inside one of the treasure chests in
                                     the Pyramid and randomly encountered in Istory
                                     Falls
    182 Alchymia (Red Dragon)        Istory Falls
    182 Alchymia (Ghidra)            Istory Falls
    182 Alchymia (Bone Dragon)       Dummy enemy?
    296 Leviathan                    Boss of Istory Falls
    204 Grenade                      Ruins of the Cleft of Dimension
    205 Baldanders                   Ruins of the Cleft of Dimension
    206 Death Dealer                 Ruins of the Cleft of Dimension
    207 Level Checker                Ruins of the Cleft of Dimension and Sunken
                                     Worus Tower
    208 White Flame                  Forest of the Cleft of Dimension
    209 Moss Fungus                  Forest of the Cleft of Dimension
    210 Farfarello                   Forest of the Cleft of Dimension
    300 Calofisteri                  Boss of Forest of the Cleft of Dimension
    211 Orukat                       Cave of the Cleft of Dimension
    212 Great Dragon                 Cave of the Cleft of Dimension
    213 Achelon                      Cave of the Cleft of Dimension
    311 Omega                        Cave of the Cleft of Dimension
    299 Apanda                       Boss of Library of the Cleft of Dimension
    214 Ninja                        Towers of the Cleft of Dimension
    215 Dragon Aevis                 Towers of the Cleft of Dimension
    220 Iron Giant                   Castle of the Cleft of Dimension
    216 Sword Dancer                 Castle of the Cleft of Dimension
    217 Death Claw                   Castle of the Cleft of Dimension
    218 Fury                         Castle of the Cleft of Dimension
    219 Yojimbo                      Castle of the Cleft of Dimension
    302 Alte Roite                   Castle of the Cleft of Dimension
    303 Jura Aevis                   Castle of the Cleft of Dimension
    301 Azulmagia                    Boss in Castle of the Cleft of Dimension
    304 Catastrophe                  Boss in Castle of the Cleft of Dimension
    305 Halicarnassus                Boss in Castle of the Cleft of Dimension
    306 Twintania                    Boss in Castle of the Cleft of Dimension
    221 King Behemoth                Void at the end of the Cleft of Dimension
    223 Necromancer                  Void at the end of the Cleft of Dimension
    224 Gorgimera                    Void at the end of the Cleft of Dimension
    225 Mindflayer                   Void at the end of the Cleft of Dimension
    226 Crystelle                    Void at the end of the Cleft of Dimension
    228 Mover                        Void at the end of the Cleft of Dimension
    222 Crystal Dragon               Void at the end of the Cleft of Dimension
    227 Belphegor                    Void at the end of the Cleft of Dimension
    307 Gilgamesh (X-Zone)           Boss in Void at the end of the Cleft of
                                     Dimension
    312 Shinryu                      Inside a treasure chest in the Void at the end
                                     of the Cleft of Dimension
    309 Barrier                      Boss in Void at the end of the Cleft of
                                     Dimension
    308 Necrophobe                   Boss in Void at the end of the Cleft of
                                     Dimension
    310 Gilgamesh (Necrofobia)       Appears during the fight with Necrofobia in
                                     the Void at the end of the Cleft of Dimension
    313 Exdeath (Final)              Boss of Void at the end of the Cleft of
                                     Dimension
    314 Neo Exdeath                  Boss of Void at the end of the Cleft of
                                     Dimension
    230 Assassin                     Bonus dungeon
    239 Dinozombie                   Bonus dungeon
    232 Behemoth                     Bonus dungeon
    236 Exoray                       Bonus dungeon
    229 Mini Satana                  Bonus dungeon
    231 Soul Eater                   Bonus dungeon
    233 Dark Elemental (type 1)      Bonus dungeon
    234 Dark Elemental (type 2)      Bonus dungeon
    235 Dark Elemental (type 3)      Bonus dungeon
    241 Ironclad                     Bonus dungeon
    237 Duelist                      Bonus dungeon
    240 Claret Dragon                Bonus dungeon
    238 Medusa                       Bonus dungeon
    242 Hades                        Bonus dungeon
    315 Grand Aevis                  Boss in Bonus dungeon
    316 Archeodemon                  Boss in Bonus dungeon
    317 Guardian                     Boss in Bonus dungeon
    318 Launcher (Bonus dungeon)     Boss in Bonus dungeon
    319 Launcher (Bonus dungeon)     Boss in Bonus dungeon
    320 Wave Cannon                  Boss in Bonus dungeon
    321 Omega Mk.II                  Boss in Bonus dungeon
    322 Neo Shinryu                  Boss in Bonus dungeon
    323 Enuo                         Boss of Bonus dungeon
    xxx Chimera?                     Dummy enemy
    xxx Big Boss?                    Dummy enemy
    xxx NeoGoblin?                   Dummy enemy
    
    
    
    *******************************************************************************
                              SECTION 43 - STATUS EFFECTS
    *******************************************************************************
    
    For information on Status Effects I recommend the Status Effects section of
    J.L. Tseng's (a.k.a. InstructorTrepe's) FFV Algorithms and Stats FAQ.  It can
    be found on the page for the SNES version of Final Fantasy 5 at
    www.gamefaqs.com.  Note its separate section on status duration determination.
    
    
    
    *******************************************************************************
                                 SECTION 44 - HACKING
    *******************************************************************************
    
    If you want to hack savestates, you'll need a hex editor.  You can get Hex
    Workshop at http://www.bpsoft.com/.
    
    For information on savestate hacking, I recommend TuxedoCyan's hacking guide
    and Dark Penguin's magic hacking guide.  You can find them both on the page for
    the SNES version of Final Fantasy 5 at www.gamefaqs.com.  TuxedoCyan's list of
    items uses an old translation, so instead of that part of his guide, you can
    use the codes in the weapons, armor, and item sections in my guide.  I put a *
    for the code for items that are only available in the Gameboy Advance game,
    since there is no code for them for hacking in the SNES game.
    
    Also note that offsets 170F and 1710 control the timer in Karnak Castle and the
    Sunken Worus Tower if you aren't in a battle.  Offsets 88A8 and 88A9 control
    the timer in Karnak Castle, the Sunken Worus Tower, and the fight against Odin
    if you are in a battle.  The unit is 60ths of a second.
    
    And offsets 1128, 1178, 11C8, and 1218 control what monsters your characters
    have caught using the Mediator's !Catch ability if you aren't in a battle.
    Offsets 2C28, 2CA8, 2D28, and 2DA8 control what monsters your characters have
    caught using the Mediator's !Catch ability if you are in a battle.  See the
    codes in the Catches section of my guide.  Although if you haven't caught a
    monster, and then you use savestate hacking when you're in a battle to simulate
    having caught one monster in particular, you'll also have to change your
    character's ability so it registers that you've caught a monster in general.
    If you don't do that, then your character will still try to catch another
    monster rather than release the one he already has.  Offsets 436F, 4370, 4371,
    and 4372 control your first character's abilities.  Offsets 4383, 4384, 4385,
    and 4386 control your second character's abilities.  Offsets 4397, 4398, 4399,
    and 439A control your third character's abilities.  Offsets 43AB, 43AC, 43AD,
    and 43AE control your fourth character's abilities.  If those offsets are set
    to 1D, then they'll be Catch.  If you change them to 1E, then they'll be
    Release.
    
    Offset 15C7 controls what spell the MagicLamp will cast next if you aren't in a
    battle.  Offset 8887 controls what spell the MagicLamp will cast next if you
    are in a battle.  00 to 0C are the summons other than Chocobo (and Phenix,
    which the MagicLamp doesn't summon), with the lower numbers corresponding to
    stronger summons.  0D to 1F all cast Chocob, and 20 to FF all cast Egg Chop.
    
    Offset 15C8 contains the number of times you've run away if you aren't in a
    battle.  Offset 8888 contains the number of times you've run away if you are in
    a battle.  The number of times you've run away affects the attack power of the
    BraveBld and Chicken Knife.
    
    Offset 15C9 controls what spell the Wonder Rod will cast next if you aren't in
    a battle.  Offset 8889 controls what spell the Wonder Rod will cast next if you
    are in a battle.  The Wonder Rod can normally only cast White or Black magic,
    but if you use savestate hacking, you can get it to cast other types of magic.
    Note that it skips 01, it goes back to 00 after 23, and it goes back to 00
    after FF).  I haven't identified what all the codes do.  If you can identify
    something I haven't, let me know.  The Wonder Rod has 0 attack power, so there
    are several types of abilities (like Sword Dance or Aim) that would all just do
    0 damage, so it's hard to identify them.  Here's what I've been able to
    determine:
    
    00-11 are White magic
    12-23 are Black magic
    24-35 are Dimen magic
    36-44 are ?
    45-4C are Songs
    4D-5B are Espers (only Chocob's first attack, Chocobo Kick, and Odin's first
              attack, True Edge, are included in this group)
    5C is the Esper Chocob's second attack, Fat Chocobo.
    5D is the Esper Odin's second attack, Gungnir.
    5E is ? (maybe nothing)
    5F is DrgnSwd's HP draining
    60 is DrgnSwd's MP draining
    61 is ? (maybe nothing)
    62 is the spell cast by the Silver Harp
    63 is the spell cast by the Dream Harp
    64 is the spell cast by the Lamia Harp
    65 is the spell cast by the Apollo Harp
    66 is ? (maybe the dance Sword Dance)
    67 is the dance Mystery Waltz
    68 is the dance Jitterbug Duet
    69 is the dance Tempting Tango
    6A is the Mystic Knight's Barrier spell
    6B is ? (maybe nothing)
    6C is ? (maybe nothing)
    6D is the spell cast by many whips that paralyzes the target 50% of the time
    6E is ?
    6F is ?
    70-8D are Blue magic
    8E-DB are Enemy magic
    DC is ?
    DD wins the battle instantly
    DE-FF are ? (maybe nothing)
    
    White magic spells are in the order in which they're listed in the white magic
    section of this guide (and the same for other types of magic).  DD, which
    causes you to win the battle instantly, is an especially interesting code.
    
    
    
    *******************************************************************************
                                   SECTION 45 - MAPS
    *******************************************************************************
    
    You can find a world map for Final Fantasy 5 at http://www.uffsite.net/ff5/.
    
    
    
    *******************************************************************************
                            SECTION 46 - MISC TRANSLATIONS
    *******************************************************************************
    
    I'm not going to provide translations for all the equipment, since I don't
    think people need it.  But here are a few of the things for which I think
    people might be most likely to search and keywords for search engines.
    
    Latest SNES name  Other names
    Butz              Bartz
    Boco              Boko
    Lenna             Reina
    Cara              Krile or Kururu
    Guido             Gill or Ghido
    Exdeath           X-Death
    Normal Job        Suppin or Traveler
    By RPGe           Efu Efu or EfuEfu
    Cursed Shield     Bloodied Shield or Blood Shield
    Dragoon Spear     Dragon Lance, Dragon Spear, or Hiryuu Spear
    Drain Sword       Blood Sword
    Guard Ring        Protect Ring
    Mythril Staff     Mithril Staff
    Soot              Ash
    Tempest Katana    Nimbus Katana, Strato Katana, or Murakumo Katana
    Note that Final Fantasy 5 is also known as Final Fantasy V, FF5, or FFV.  Final
    Fantasy 5 Advance is also known as Final Fantasy V Advance, FF5A, or FFVA.
    
    
    
    *******************************************************************************
                           SECTION 47 - VERSION DIFFERENCES
    *******************************************************************************
    
    The Playstation game is essentially the same as the SNES game, except that they
    use different translations.  The Gameboy Advance game is essentially the same
    as the SNES and Playstation games, except that it uses a third translation, and
    it has some extra stuff.  It has a bonus dungeon that has some of the old
    monsters, but also some new bosses and monsters and new equipment.  The Gameboy
    Advance game also has four extra jobs which have their own abilities, and their
    own spells which you can learn after you get the last of the extra jobs.  Note
    that the new jobs use the same types of equipment as the old jobs.  And some of
    the bugs apply to one version of the game, but not another version.
    
    
    
    *******************************************************************************
                           SECTION 48 - MISSING INFORMATION
    *******************************************************************************
    
    This guide doesn't have detailed descriptions of all of the abilities of the
    jobs that are new to the Gameboy Advance version yet, since it's so new.
    
    This guide doesn't have any information about codes, since I don't use codes
    (although it does have information on savestate hacking, which is better).  And
    it doesn't have any Final Fantasy 5 art, fanfics, or information about Final
    Fantasy 5 music, since I'm not especially interested in any of that.  It
    doesn't have any information about the mythology behind some of the things in
    the game (like the sword Excalibur, or the Esper Shiva).  It doesn't have
    specific strategies for all the bosses, since I don't think they're especially
    necessary.  Some other guides and websites have information on those things, so
    you can search them for that.  I don't have recommendations on which ones to
    use, although you can find a lot of guides at www.gamefaqs.com.
    
    But other than that, I think my guide is complete.  It has, or has links to,
    all the information available on FF5.  I read through all the other FF5 guides
    when I was writing it, and tried to combine information from all of them.
    Although there are some niche guides (like guides to doing a straight character
    challenge, low level game, or speed run) that have information that mine
    doesn't, for people interested in those things.
    
    
    
    *******************************************************************************
                                  SECTION 49 - THANKS
    *******************************************************************************
    
    When I wrote this there were lots of guides that had already been written on
    Final Fantasy 5, but none of them were complete.  I combined information from
    lots of different sources to make this guide, in addition to adding information
    of my own.  In particular, thanks go to VeghEsther, Chen Guojun,
    dingo_jellybean, Exdeath, Bob the Almighty, Matt Hobbs, Dragon Fogel, Ian Diaz
    (a.k.a. iLikeSwords), Samurai Goroh, TopperCop, Chris Kohler, Nora Stevens,
    Tatsushi Nakao, TuxedoCyan, Dark Penguin, Mystery Moogle, Vilurum, Ray,
    silktail, Nati, http://www.uffsite.net/ff5/, http://ffvspirit.com/, and
    http://www.geocities.jp/zonolab/ff/ffindex.html.  I never would've been able to
    come up with most of the information in the Tips or Bugs sections without them.
    Most of all, thanks goes to J.L. Tseng (a.k.a. InstructorTrepe), whose guide
    gave me a lot of the information for my own guide.
    
    This guide is Copyright 2006, Ebmid