A job chart for Final Fantasy 5, the ultimate physical and magical techniques for same,
and two really cheap tactics based on invincibility.

Created: Sometime 1998 ^_^'
Version 1.55 07/08/2000

Copyright 2000 John Hendry
Send comments to <rhendry@sprint.ca>

Notes:
Comments on classes finished.
If anyone knows exactly how to berserk something with "Mix", I'd appreciate an email.

                               Ability and it's cost for each job level.


   Job:        1         2         3         4         5         6         7     Total ABP:

Knight       Cover    Protect  Both HandsEquip ShldEquip Amr Equip Swd              690
               10        30        50       100       150       350

Monk        Build Up   Brawl     Chakra   Counter  HP 10% up HP 20% up HP 30% up    700
               15        30        45        60       100       150       300

Thief       Passages   Escape     Dash     Steal    Caution   Capture   Restless    635
               10        20        30        50        75       150       300

Dragoon       Jump    Drgn Swd Equip Spear                                          600
               50       150       400

Ninja        Smoke     Image   1st Attack  Throw    2-Handed                        690
               10        30        50       150       450

Samurai     Swd Slap  GP Toss    Evade   Equip Ktn   Slash                          820
               10        30        60       180       540

Berserker   Berserk   Equip Ax                                                      500
              100       400

Archer      Animals     Aim    Equip Bow  X-Fight                                   600
               15        45       135       405

Mystic      Barrier  MgcSwd L1 MgcSwd L2 MgcSwd L3 MgcSwd L4 MgcSwd L5 MgcSwd L6    680
Knight         10        20        30        50        70       100       400

White       White L1  White L2  White L3  White L4  White L5  White L6 MP 10% up    580
Wizard         10        20        30        50        70       100       300

Black       Black L1  Black L2  Black L3  Black L4  Black L5  Black L6 MP 30% up    730
Wizard         10        20        30        50        70       100       450

Time        Jikuu L1  Jikuu L2  Jikuu L3  Jikuu L4  Jikuu L5  Jikuu L6 Equip Rod    530
Mage           10        20        30        50        70       100       250

Caller      Call L1   Call L2   Call L3   Call L4   Call L5    Summon               750
               15        30        45        60       100       500

Blue          Peep    Learning    Blue      Scan                                    350
Wizard         10        20        70       250

Red        Wht/Blk L1Wht/Blk L2Wht/Blk L3 X-Magic                                   1159
Wizard         20        40       100       999

Trainer       Tame    Control  Equip Whip  Catch                                    460
               10        50       100       300

Chemist     Medicine    Mix      Drink     Health    Revive                         630
               15        30        45       135       405

Elementalis Terrain   Pitfalls Dmg Floors                                           175
               25        50       100

Bard        Conceal  Equip Harp   Sing                                              175
               25        50       100

Dancer       Flirt     Dance   Equip Ribbon                                         400
               25        50       325

Mimic        Mimic                                                                  999
              999

Master                                                                             12853


! - Marks a command used in battle
* - Marks a free menu option
Otherwise ability is always active

Knight:
-Cover(10) Character takes damage for critically injured (kneeling) party members
-!Protect(30) Character takes 0 damage from physical attacks. Remains in effect until
next turn.
-Both Hands(50) Allows you to hold some swords/katana/axes with both hands, effectively
doubling attack power at the expense of the ability to equip a shield.
-Equip Sheild(100) Allows any class to use shields.
-Equip Armor(150) Allows any class to equip heavy armor.
-Equip Sword(350) Allows any class to equip a sword. This includes powerful Knight-only
swords such as Excalibur.

Menu:
Fight
Protect
*
Item

Innate: Cover, Both Hands
Swords/Knight-only Swords/Knives
Heavy armor
Shields

Strong physical class.

Monk:
-!Build Up(15) A slower attack, for approximately double damage.
-Brawl(30) Allows any class to fight effectively with no weapons.
-!Chakra(45) Free healing of poison, darkness, and some hit points.
-Counter Attack(60) Occasionally do a single random attack when damaged.
-Maximum Hit Points Up 10%(100)
-Maximum Hit Points Up 20%(150)
-Maximum Hit Points Up 30%(300)

Menu:
Fight
Kick
*
Item

Innate: Counter, Brawl
No weapons
Medium armor

Highest HP class, two attacks for high damage, high critical rate.

Thief:
-Passages(10) Party can see hidden passages without Thief.
-!Escape(20) Immediately run away from battle.
-Dash(30) Party can run (hold b) without Thief.
-!Steal(50) Steal items from the enemy.
-Caution(75) Reduces back attacks.
-!Capture(150) Steal and damage one enemy.
-Restless(300) Gives any class Thief-level agility.

Menu:
Fight
Steal
*
Item

Innate: Passages, Dash, Caution and Restless(?)
Knives
Medium armor

Fast, useful abilities, can gain invaluable items by stealing.

Dragoon:
-!Jump(50) Delayed attack, during which you are invincible. Double damage if you are
using a spear.
-!Dragon Sword(150) Absorb HP and MP from one enemy.
-Equip Spear(400) Allows any class to equip spears.

Menu:
Fight
Jump
*
Item

Innate: None.
Spears/Knives
Heavy armor
Shields

Jump/Dragon Sword are useful.

Ninja:
-!Smoke(10) Immediately run away from battle.
-!Image(30) Doubles evade, lasts for one battle.
-1st Attack(50) Increases first strikes.
-!Throw(150) Throw items at enemy to cause copious damage.
-2-Handed(450) Allows any class to equip two weapons(other than bows or harps) at the
same time.

Menu:
Fight
Throw
*
Item

Innate: 1st Attack, 2-Handed
Knives
Medium armor

Very fast, 2-Handed *extremely* useful, Image and Throw can be powerful.

Samurai:
-!Sword Slap(10) Paralyses the enemy.
-!GP Toss(30) Spend money to cause large amounts of damage to all enemies.
-Evade(60) Evade more attacks.
-!Equip Katana(180) Allows any class to equip a katana.
-!Slash(540) Instantly kills all enemies. (Inaccurate)

Menu:
Fight
GP Toss
*
Item

Innate: Evade
Katana/Knives
Heavy armor
Shields

GP Toss is damaging, katana are strong.

Berserker:
-Berserk(100) Start battles berserked.
-Equip Axe(400) Allows any class to equip an axe.

Menu:(N/A)

Innate: Berserk
Axes/Knives
Heavy armor
Shields

*Strong*, axes arguably most powerful weapons.

Archer:
-!Animals(15) Fairly random minor damage/healing.
-!Aim(45) A weak attack that increases your hit%.
-Equip Bow(135) Allows any class to equip a bow.
-!X-Fight(405) Attack four times, with a weaker than normal strike.

Menu:
Fight
?
*
Item

Innate: None.
Bows/Knives
Medium armor

Bows are cumbersome, a poor class but X-Fight is awesome.

Mystic Knight:
-Barrier(10) Casts "Shell" when critically injured.
-!Magic Sword L1(20) Casts elemental magic on weapons, gaining the attribute.
-!Magic Sword L2(30)
-!Magic Sword L3(50)
-!Magic Sword L4(70)
-!Magic Sword L5(100)
-!Magic Sword L6(400)

Menu:
Fight
Magic Sword L6
*
Item

Innate: Barrier
Swords/Knives
Heavy armor
Shields

White Wizard:
-!White L1(10) Cast white magic.
-!White L2(20)
-!White L3(30)
-!White L4(50)
-!White L5(70)
-!White L6(100)
-Maximum Magic Points Up 10%(300)

Menu:
Fight
White L6
*
Item

Innate: None.
Staves
Light armor

Many useful spells; HP and status healing, resurrection,
scan, holy, other defensive/effect spells.

Black Wizard:
-!Black L1(10) Cast black magic.
-!Black L2(20)
-!Black L3(30)
-!Black L4(50)
-!Black L5(70)
-!Black L6(100)
-Maximum Magic Points Up 30%(450)

Menu:
Fight
Black L6
*
Item

Innate: None.
Rods/Knives
Light armor

Main all-purpose battle magic. Elemental funk. Some useful effects. Flare hurts.

Time/Space Mage:
-!Jikuu L1(10) Cast time/space magic.
-!Jikuu L2(20)
-!Jikuu L3(30)
-!Jikuu L4(50)
-!Jikuu L5(70)
-!Jikuu L6(100)
-Equip Rod(250) Allows any class to equip a rod.

Menu:
Fight
Jikuu L6
*
Item

Innate: None
Rods/Knives/Staves
Light armor

Great class. Return almost a cheat, haste helps, quick is powerful, meteo is the
proverbial fire from the skies.

Caller:
-!Call L1(15) Cast caller spells.
-!Call L2(30)
-!Call L3(45)
-!Call L4(60)
-!Call L5(100)
-!Summon(500) Summons a random call spell, no MP cost.

Menu:
Fight
Call L5
*
Item

Innate: None.
Rods/Knives
Light armor

Bahamut rocks, Garnet(Carbuncle?) and Golem are useful and Phoenix can replace the need
for a white mage.

Blue Wizard:
-!Peep(10) Shows enemy level and HP/MP.
-Learning(20) Learn blue magic cast on this character.
-!Blue(70) Cast blue magic.
-!Scan(250) Shows enemy level, HP/MP and weaknesses.

Menu:
Fight
Blue
*
Item

Innate: Learning
Swords/Knives/Rods
Medium or light armor
Shields

Blue magic can be extremely powerful, but I always find it hard to collect those
pesky spells. Good class if you have patience or an enemy guide.

Red Wizard:
-!White/Black L1(20) Cast low level white and black magic.
-!White/Black L2(40)
-!White/Black L3(100)
-!X-Magic(999) Cast any two spells this character can use in one turn.
(Black/White/Jikuu/Call/Blue). Also has the affect of !White/Black L3.

Menu: 
Fight
White/Black L3
*
Item

Innate: None.
Swords/Knives/Rods/Staves
Medium or light armor

As a class, most useful early in the game, before you get high level magic.
X-Magic is fearsome skill.

Trainer:
-!Tame(10)
-!Control(50) You instruct an enemy what to do each turn.
-Equip Whip(100) Allows any class to equip a whip.
-!Catch(300) Captures weakened enemies. They can then be released as an attack in battle.

Menu: 
Fight
Catch
*
Item

Innate: None.
Whips/Knives
Medium armor

Control is good for gathering blue magic. Otherwise this class is useless.

Chemist:
-Medicine(15) The effect of potions/ethers is doubled.
-!Mix(30) Combine two items. Can be used on party or enemy. Effects vary.
-!Drink(45) Allows the use of certain "Drink" potions. Works on this character only.
-!Health(135) Cures status aliments. Affects entire party.
-!Revive(405) Revives fallen allies. Affects entire party.

Menu: 
Fight
Drink
*
Item

Innate: Medicine
Knives/Staves
Medium or light armor

Mix is a powerful tool. Master this class to give Medicine to Mimic or Generic.

Elementalist:
-!Terrain(25) Chooses randomly from a small set of attacks that vary for every background.
-Pitfalls(50) Allows you to see pitfalls without an Elementalist.
-Damage Floors(100) Take no damage from environments.

Menu: 
Fight
Terrain
*
Item

Innate: Pitfalls, Damage Floors
Bells/Knives
Light armor

The class is weak but the abilities are great. A normal Elementaist already has all
of the Elementalist skills.

Bard:
-!Conceal(25) Character runs of screen for a turn, thus cannot be damaged.
-Equip Harp(50) Allows any class to equip a harp.
-!Sing(100) Use songs.

Menu: 
Fight
Sing
*
Item

Innate: None.
Harps/Knives
Light armor

Utterly useless. Anything it can do, something else can do better. Harps are cumbersome.

Dancer:
-!Flirt(50) Confuses the enemy
-!Dance(50) Chooses from a list of attacks.
-Equip Ribbon(325) Allows any class to equip a ribbon, as well as the rainbow dress
and "Redshoes"

Menu: 
Fight
Dance
*
Item

Innate: None.
Knives
Medium or light armor (as well as ribbon, rainbow and redshoes)

Dance is ok, ribbons are great.
Rainbow dress on a male Knight... hey, it's good armor. ^_^'

Mimic:
-!Mimic(999) Repeat the last attack made by any character. No MP cost for mimicked spells.

Menu: (This class *can* put !Fight or !Item in the * slots)
Mimic
*
*
*

Innate: All the innate abilities from the classes this character has mastered!
Knives/Rods/Staves
Almost any armor
Shield

Ultimate combo and magic class. "Inherits" more than just innate abilities:
e.g. master Monk; Mimic now always has high HP (as well as counter and brawl)
Obviously a better class later in the game, but you get it last, so it all works out.

Generic/Starting class:

Menu:
Fight
*
*
Item

Innate: All the innate abilities of mastered classes, same as Mimic.
Any weapons
Any armor
Shields

Not a true job. At the end of the game this becomes the best physical class, because
it has better equipment than the Mimic does. Before you master things, this class is
the weakest.

                               Powerful/Cheap Techniques

 Classes:     Setup:                       Action:         Comments:

Archer        Equip "X-Fight" and "Magic   Magic Sword     Strike 8 times with an
Ninja         Sword" on the generic class, X-Fight         appropriate elemental.
Mystic Knight while holding two swords
              (Ninja Ability) that can
              accept an element. 

Red Mage      Equip "X-Magic",   Cast:                     Five spells each turn. Works
Time mage     Jikuu(Time magic)  X-magic(A spell, quick)   well with "Holy". If you use
Mimic         and the other on   X-magic(A spell, a spell) "Meteo", then Mimic is not
Other magic   a mimic.           X-magic(A spell, a spell) needed; a Time Mage with
                                                           "X-Magic" can do it.

Knight        Put "Counter" on a Knight    Protect         Have entire party protect
Monk          or "Protect" on a monk,                      constantly to counter attack
              or have both on the generic                  to death any physical only
              class.                                       enemy, or one you've silenced
                                                           or berserked.

Ninja         Equip "Jump" and Two handed  Jump            What can I say? Jump. Great
Dragoon       on a Dragoon or the generic                  damage and invincibility. If
              class. Equip two spears.                     possible, get the correct
                                                           elemental spear.