A job chart for Final Fantasy 5, the ultimate physical and magical techniques for same, and two really cheap tactics based on invincibility. Created: Sometime 1998 ^_^' Version 1.55 07/08/2000 Copyright 2000 John Hendry Send comments to <email@example.com> Notes: Comments on classes finished. If anyone knows exactly how to berserk something with "Mix", I'd appreciate an email. Ability and it's cost for each job level. Job: 1 2 3 4 5 6 7 Total ABP: Knight Cover Protect Both HandsEquip ShldEquip Amr Equip Swd 690 10 30 50 100 150 350 Monk Build Up Brawl Chakra Counter HP 10% up HP 20% up HP 30% up 700 15 30 45 60 100 150 300 Thief Passages Escape Dash Steal Caution Capture Restless 635 10 20 30 50 75 150 300 Dragoon Jump Drgn Swd Equip Spear 600 50 150 400 Ninja Smoke Image 1st Attack Throw 2-Handed 690 10 30 50 150 450 Samurai Swd Slap GP Toss Evade Equip Ktn Slash 820 10 30 60 180 540 Berserker Berserk Equip Ax 500 100 400 Archer Animals Aim Equip Bow X-Fight 600 15 45 135 405 Mystic Barrier MgcSwd L1 MgcSwd L2 MgcSwd L3 MgcSwd L4 MgcSwd L5 MgcSwd L6 680 Knight 10 20 30 50 70 100 400 White White L1 White L2 White L3 White L4 White L5 White L6 MP 10% up 580 Wizard 10 20 30 50 70 100 300 Black Black L1 Black L2 Black L3 Black L4 Black L5 Black L6 MP 30% up 730 Wizard 10 20 30 50 70 100 450 Time Jikuu L1 Jikuu L2 Jikuu L3 Jikuu L4 Jikuu L5 Jikuu L6 Equip Rod 530 Mage 10 20 30 50 70 100 250 Caller Call L1 Call L2 Call L3 Call L4 Call L5 Summon 750 15 30 45 60 100 500 Blue Peep Learning Blue Scan 350 Wizard 10 20 70 250 Red Wht/Blk L1Wht/Blk L2Wht/Blk L3 X-Magic 1159 Wizard 20 40 100 999 Trainer Tame Control Equip Whip Catch 460 10 50 100 300 Chemist Medicine Mix Drink Health Revive 630 15 30 45 135 405 Elementalis Terrain Pitfalls Dmg Floors 175 25 50 100 Bard Conceal Equip Harp Sing 175 25 50 100 Dancer Flirt Dance Equip Ribbon 400 25 50 325 Mimic Mimic 999 999 Master 12853 ! - Marks a command used in battle * - Marks a free menu option Otherwise ability is always active Knight: -Cover(10) Character takes damage for critically injured (kneeling) party members -!Protect(30) Character takes 0 damage from physical attacks. Remains in effect until next turn. -Both Hands(50) Allows you to hold some swords/katana/axes with both hands, effectively doubling attack power at the expense of the ability to equip a shield. -Equip Sheild(100) Allows any class to use shields. -Equip Armor(150) Allows any class to equip heavy armor. -Equip Sword(350) Allows any class to equip a sword. This includes powerful Knight-only swords such as Excalibur. Menu: Fight Protect * Item Innate: Cover, Both Hands Swords/Knight-only Swords/Knives Heavy armor Shields Strong physical class. Monk: -!Build Up(15) A slower attack, for approximately double damage. -Brawl(30) Allows any class to fight effectively with no weapons. -!Chakra(45) Free healing of poison, darkness, and some hit points. -Counter Attack(60) Occasionally do a single random attack when damaged. -Maximum Hit Points Up 10%(100) -Maximum Hit Points Up 20%(150) -Maximum Hit Points Up 30%(300) Menu: Fight Kick * Item Innate: Counter, Brawl No weapons Medium armor Highest HP class, two attacks for high damage, high critical rate. Thief: -Passages(10) Party can see hidden passages without Thief. -!Escape(20) Immediately run away from battle. -Dash(30) Party can run (hold b) without Thief. -!Steal(50) Steal items from the enemy. -Caution(75) Reduces back attacks. -!Capture(150) Steal and damage one enemy. -Restless(300) Gives any class Thief-level agility. Menu: Fight Steal * Item Innate: Passages, Dash, Caution and Restless(?) Knives Medium armor Fast, useful abilities, can gain invaluable items by stealing. Dragoon: -!Jump(50) Delayed attack, during which you are invincible. Double damage if you are using a spear. -!Dragon Sword(150) Absorb HP and MP from one enemy. -Equip Spear(400) Allows any class to equip spears. Menu: Fight Jump * Item Innate: None. Spears/Knives Heavy armor Shields Jump/Dragon Sword are useful. Ninja: -!Smoke(10) Immediately run away from battle. -!Image(30) Doubles evade, lasts for one battle. -1st Attack(50) Increases first strikes. -!Throw(150) Throw items at enemy to cause copious damage. -2-Handed(450) Allows any class to equip two weapons(other than bows or harps) at the same time. Menu: Fight Throw * Item Innate: 1st Attack, 2-Handed Knives Medium armor Very fast, 2-Handed *extremely* useful, Image and Throw can be powerful. Samurai: -!Sword Slap(10) Paralyses the enemy. -!GP Toss(30) Spend money to cause large amounts of damage to all enemies. -Evade(60) Evade more attacks. -!Equip Katana(180) Allows any class to equip a katana. -!Slash(540) Instantly kills all enemies. (Inaccurate) Menu: Fight GP Toss * Item Innate: Evade Katana/Knives Heavy armor Shields GP Toss is damaging, katana are strong. Berserker: -Berserk(100) Start battles berserked. -Equip Axe(400) Allows any class to equip an axe. Menu:(N/A) Innate: Berserk Axes/Knives Heavy armor Shields *Strong*, axes arguably most powerful weapons. Archer: -!Animals(15) Fairly random minor damage/healing. -!Aim(45) A weak attack that increases your hit%. -Equip Bow(135) Allows any class to equip a bow. -!X-Fight(405) Attack four times, with a weaker than normal strike. Menu: Fight ? * Item Innate: None. Bows/Knives Medium armor Bows are cumbersome, a poor class but X-Fight is awesome. Mystic Knight: -Barrier(10) Casts "Shell" when critically injured. -!Magic Sword L1(20) Casts elemental magic on weapons, gaining the attribute. -!Magic Sword L2(30) -!Magic Sword L3(50) -!Magic Sword L4(70) -!Magic Sword L5(100) -!Magic Sword L6(400) Menu: Fight Magic Sword L6 * Item Innate: Barrier Swords/Knives Heavy armor Shields White Wizard: -!White L1(10) Cast white magic. -!White L2(20) -!White L3(30) -!White L4(50) -!White L5(70) -!White L6(100) -Maximum Magic Points Up 10%(300) Menu: Fight White L6 * Item Innate: None. Staves Light armor Many useful spells; HP and status healing, resurrection, scan, holy, other defensive/effect spells. Black Wizard: -!Black L1(10) Cast black magic. -!Black L2(20) -!Black L3(30) -!Black L4(50) -!Black L5(70) -!Black L6(100) -Maximum Magic Points Up 30%(450) Menu: Fight Black L6 * Item Innate: None. Rods/Knives Light armor Main all-purpose battle magic. Elemental funk. Some useful effects. Flare hurts. Time/Space Mage: -!Jikuu L1(10) Cast time/space magic. -!Jikuu L2(20) -!Jikuu L3(30) -!Jikuu L4(50) -!Jikuu L5(70) -!Jikuu L6(100) -Equip Rod(250) Allows any class to equip a rod. Menu: Fight Jikuu L6 * Item Innate: None Rods/Knives/Staves Light armor Great class. Return almost a cheat, haste helps, quick is powerful, meteo is the proverbial fire from the skies. Caller: -!Call L1(15) Cast caller spells. -!Call L2(30) -!Call L3(45) -!Call L4(60) -!Call L5(100) -!Summon(500) Summons a random call spell, no MP cost. Menu: Fight Call L5 * Item Innate: None. Rods/Knives Light armor Bahamut rocks, Garnet(Carbuncle?) and Golem are useful and Phoenix can replace the need for a white mage. Blue Wizard: -!Peep(10) Shows enemy level and HP/MP. -Learning(20) Learn blue magic cast on this character. -!Blue(70) Cast blue magic. -!Scan(250) Shows enemy level, HP/MP and weaknesses. Menu: Fight Blue * Item Innate: Learning Swords/Knives/Rods Medium or light armor Shields Blue magic can be extremely powerful, but I always find it hard to collect those pesky spells. Good class if you have patience or an enemy guide. Red Wizard: -!White/Black L1(20) Cast low level white and black magic. -!White/Black L2(40) -!White/Black L3(100) -!X-Magic(999) Cast any two spells this character can use in one turn. (Black/White/Jikuu/Call/Blue). Also has the affect of !White/Black L3. Menu: Fight White/Black L3 * Item Innate: None. Swords/Knives/Rods/Staves Medium or light armor As a class, most useful early in the game, before you get high level magic. X-Magic is fearsome skill. Trainer: -!Tame(10) -!Control(50) You instruct an enemy what to do each turn. -Equip Whip(100) Allows any class to equip a whip. -!Catch(300) Captures weakened enemies. They can then be released as an attack in battle. Menu: Fight Catch * Item Innate: None. Whips/Knives Medium armor Control is good for gathering blue magic. Otherwise this class is useless. Chemist: -Medicine(15) The effect of potions/ethers is doubled. -!Mix(30) Combine two items. Can be used on party or enemy. Effects vary. -!Drink(45) Allows the use of certain "Drink" potions. Works on this character only. -!Health(135) Cures status aliments. Affects entire party. -!Revive(405) Revives fallen allies. Affects entire party. Menu: Fight Drink * Item Innate: Medicine Knives/Staves Medium or light armor Mix is a powerful tool. Master this class to give Medicine to Mimic or Generic. Elementalist: -!Terrain(25) Chooses randomly from a small set of attacks that vary for every background. -Pitfalls(50) Allows you to see pitfalls without an Elementalist. -Damage Floors(100) Take no damage from environments. Menu: Fight Terrain * Item Innate: Pitfalls, Damage Floors Bells/Knives Light armor The class is weak but the abilities are great. A normal Elementaist already has all of the Elementalist skills. Bard: -!Conceal(25) Character runs of screen for a turn, thus cannot be damaged. -Equip Harp(50) Allows any class to equip a harp. -!Sing(100) Use songs. Menu: Fight Sing * Item Innate: None. Harps/Knives Light armor Utterly useless. Anything it can do, something else can do better. Harps are cumbersome. Dancer: -!Flirt(50) Confuses the enemy -!Dance(50) Chooses from a list of attacks. -Equip Ribbon(325) Allows any class to equip a ribbon, as well as the rainbow dress and "Redshoes" Menu: Fight Dance * Item Innate: None. Knives Medium or light armor (as well as ribbon, rainbow and redshoes) Dance is ok, ribbons are great. Rainbow dress on a male Knight... hey, it's good armor. ^_^' Mimic: -!Mimic(999) Repeat the last attack made by any character. No MP cost for mimicked spells. Menu: (This class *can* put !Fight or !Item in the * slots) Mimic * * * Innate: All the innate abilities from the classes this character has mastered! Knives/Rods/Staves Almost any armor Shield Ultimate combo and magic class. "Inherits" more than just innate abilities: e.g. master Monk; Mimic now always has high HP (as well as counter and brawl) Obviously a better class later in the game, but you get it last, so it all works out. Generic/Starting class: Menu: Fight * * Item Innate: All the innate abilities of mastered classes, same as Mimic. Any weapons Any armor Shields Not a true job. At the end of the game this becomes the best physical class, because it has better equipment than the Mimic does. Before you master things, this class is the weakest. Powerful/Cheap Techniques Classes: Setup: Action: Comments: Archer Equip "X-Fight" and "Magic Magic Sword Strike 8 times with an Ninja Sword" on the generic class, X-Fight appropriate elemental. Mystic Knight while holding two swords (Ninja Ability) that can accept an element. Red Mage Equip "X-Magic", Cast: Five spells each turn. Works Time mage Jikuu(Time magic) X-magic(A spell, quick) well with "Holy". If you use Mimic and the other on X-magic(A spell, a spell) "Meteo", then Mimic is not Other magic a mimic. X-magic(A spell, a spell) needed; a Time Mage with "X-Magic" can do it. Knight Put "Counter" on a Knight Protect Have entire party protect Monk or "Protect" on a monk, constantly to counter attack or have both on the generic to death any physical only class. enemy, or one you've silenced or berserked. Ninja Equip "Jump" and Two handed Jump What can I say? Jump. Great Dragoon on a Dragoon or the generic damage and invincibility. If class. Equip two spears. possible, get the correct elemental spear.
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