FAQ/Walkthrough by JValjean

Updated: 08/01/99 | Printable Version

Final Fantasy V
Comprehensive Strategy Guide

by Jean Valjean, started August 1999
E-Mail: alphajeanvaljean@hotmail.com
ICQ#: 11565812

Visit my homepage, Blue Fields, at

Dedicated to
Stephen J. Wasilewski
Born February 4th, 1949- Died September 28th, 1999

Well, you're probably wondering why I'd start a whole walkthrough,
complete with just about everything, on the JAPANESE version of Final
Fantasy V, especially when the English version will be out for the PSX
in (finally) 2 months (at the time of this writing).  Truth is, I've
been meaning to write a walkthrough like this for some time, but I
never quite got around to it.  FFV is certainly my favorite game in the
series, and I really just wanted to make a walkthrough for the game in
its original form, I suppose.  But keep in mind that this can, by all
means, be used with an emulated version of the game, or even the FF
Anthology version.

I am committed to making this document the best walkthrough on this game
out there.  I know that's a tough accomplishment since there is a really
good one (Tatsushi Nakao's).  But I know there's always gonna be stuff
that's missing from here.  As they say, a good walkthrough is one that's
never complete.  As of now, I don't see any other updates in the future,
because I'm gonna try and get all or most of the info in this document
in one version.  Who knows, maybe one day, I'll go back and update.

So, even if just ONE person out there uses my walkthrough to help them
with the game, I'm very grateful. ^_^

Please note that this walkthrough was done completely by myself, using
my hand-written notes on the game which I've completed many times, and
my Japanese translation skills, (which sometimes, unfortunately will be
incorrect ^_^) EXCEPT in cases where I borrowed something off somebody.
If this is the case, that person or people will be credited in the end
section.  Otherwise, like I said, this is all coming purely from me!

Let's get on with the table of contents!



1. Game Info/Misc. Notes       			
2. Basic Training
   B)How To Play The Game
   C)Basic Controls and Functions
   D)How To Use this Document
3. The Story So Far
4. Cast of Characters
5. List of Jobs/Job Skills
6. White/Black/Time/Summon/Sword/Blue/Song/Magic Lists
7. Item/Weapon/Armor/Helmet/Shield/Accessory/Lists
8. Game Walkthrough
   A)World One
     1. Tycoon Meteor: And So It Began
     2. Cave to the Pirates' Base
     3. Village of Tule
     4. Wind Shrine
     5. Back to Tule
     6. Torna Canal
     7. Ship Graveyard
     8. Karwen Village
     9. North Mountain
     10. Tycoon Castle
     11. Walse Village
     12. Walse Castle
     13. Walse Tower
     14. Back to Walse Castle
     15. Walse Meteor
     16. Village of Karnak
     17. Fire Powered Ship
     18. Karnak Castle
     19. Ancient Library
     20. Back to Karnak Village
     21. Jacole Village
     22. Jacole Cave
     23. Village of Istory
     24. Crescent Village
     25. Black Chocobo Forest
     26. Village of Lix
     27. Back to the Ancient Library
     28. Desert
     29. Lonka Ruins
     30. Back to the Tycoon Meteor
     31. Flying Lonka Ruins: The Ancients' Secret
     32. Lonka Meteor
     33. Karnak Meteor
     34. Walse Meteor
   B)World Two
     1. The Lone Island: A New Beginning
     2. Exdeath's Castle:
     3. Big Bridge
     4. Village of Rugor
     5. Seal Castle Kuzar
     6. Sinkhole
     7. Moogle Village
     8. Bal Castle
     9. Village of Kelb
     10. Valley of the Dragon
     11. Back to Bal Castle
     12. Ghido's Island
     13. Surgate Castle
     14. The Fleets of Zeza: Attack, Phase One
     15. Barrier Tower
     16. Ghido's Sunken Island
     17. Mua Village
     18. Mua Forest
     19. Shoat's Forest
     20. Raid on Exdeath's Castle: Attack, Phase Two
   C)World Three
     1. Tycoon Castle: Dimensions Crossed
     2. Pirates' Base
     3. Sinkhole II
     4. Ghido's Cave Above Water
     5. Ancient Library
     6. The Pyramid
     7. The Ancient Tree
     8. Seal Castle Kuzar
     9. Solitary Island Temple
     10. Back to Seal Castle Kuzar
     11. Hidden Village of Mirage
     12. Pirates' Base Revisited: Memories
     13. Bal Castle Basement: A Legendary Warrior
     14. North Mountain Revisited: The King of All Monsters
     15. Phoenix Tower: Rebirth
     16. Fork Tower
     17. Catapult
     18. Submerged Rift
     19. Back to Seal Castle Kuzar
     20. Istory Falls: The Water God Calls
     21. Back to Seal Castle Kuzar
     22. The Cleft of Dimension (Broken Down)
     23. The Final Confrontation
9. Side Areas and Extras
   A)World One
   B)World Two
   C)World Three
10. Credits 							



*Manufacturer: Squaresoft (Square of Japan)

*Language: Japanese and English (see below)

*Release Dates: December, 1992 for the Super Famicom (SFC) (Jp Only)
                March, 1998 for Sony PlayStation (PSX) (Jp Only)
                October, 1999 for Sony PlayStation (FF Anthology)

*Cost: SFC: 9,800 yen
       PSX: 4,800 yen (my guess is around $40 for the FF Anthology)

*Contents (cart): White cardboard box with Squaresoft and Final Fantasy
                  V logos and screenshots, FFV cartridge, plastic insert
                  fold out color instruction manual, AC adapter
                  instruction slip.  All in Japanese, of course.

*Difficulty: Moderate to Difficult (I think it's the hardest FF hands
             down.  That is, not counting FF I, II and III for the
             Famicom, which I've also completed ^_^.)

*Average Time to Complete the Game (in hours): 20-40

*Number of Save Files: 4

*Number of Playable Characters: 5

*Job Classes: 22 total

*Spells: 125 total

*Number/types of Monsters: 200+



If this is your first FF game:

You don't know what you've been missing!  Final Fantasy is the gaming
experience of a lifetime.  And to veterans, it always is good to look
back on that moment when you first killed Zeromus or when you first got
the Knights of the Round Materia you'd been trying hard to get.  It
brings out something in everyone, like a well written movie!  Bravo,

Final Fantasy is a series of Role Playing Games.  Unlike Phantasy Star
and other RPG series, FF never crosses over from one game to the next.
Each game's story is seperate, but there are certain Square trademarks
present in all the games, such as chocobos, moogles, magic spells, some
enemies, etc.  The stories are of epic quality and usually take several
hours to complete.  Like a good book, each well-crafted world is filled
with dragon-slaying knights, cheerful heroes and diabolical villains.
Deep dungeons also await, filled with some of the most vile monsters
ever to grace an RPG.  There is always a goal to be met in an FF game.
These factors and the FF team's ability to tell a story makes Final
Fantasy one of the best, if not THE best game series of all time.

Basic Controls for All Forms of Transportation:

*Chocobo (Boko):

Directional buttons: Moves the party in different directions, either
                     right, left, up or down
Select: No use
Start: No use
Y: Brings up the World Map (once you've gotten it)
X: Brings up the Subscreen
B: No use
A: Gets on/dismounts Boko

*Overworld (Walking):

Directional buttons: Moves the party in different directions, either
                     right, left, up, or down
Select: No use
Start: No use
Y: Brings up the World Map (once you've gotten it)
X: Brings up the Subscreen
B: No use
A: Gets on vehicles (assuming you have one)


Directional buttons: Moves the Dragon in different directions, either
                     right, left, up, or down
Select: No use
Start: No use
Y: Brings up the World Map (once you've gotten it)
X: Brings up the Subscreen
B: No use
A: Gets on/lands the Dragon

*Fire Powered Ship:

Directional buttons: Moves the Fire Powered Ship in different
                     directions, either right, left, up, or down
Select: No use
Start: No use
Y: Brings up the World Map (once you've gotten it)
X: Brings up the Subscreen
B: No use
A: No use

*Black Chocobo:

Directional buttons: Moves the Black Chocobo in different directions,
                     either right, left, up, or down
Select: No use
Start: No use
Y: Brings up the World Map (once you've gotten it)
X: Brings up the Subscreen
B: No use
A: Gets on/lands the Black Chocobo


Directional buttons: Moves the Airship in different directions, either
                     right, left, up, or down
Select: No use
Start: No use
Y: Y: Brings up the World Map (once you've gotten it)
X: Brings up the Subscreen
B: No use
A: Gets on/lands the Airship, reach the Flying Lonka Ruins (once you've
   gotten the modification) lands in the water to become a Fire Powered
   Ship, hit again to become a Submarine


Directional buttons: Moves the Sub in different directions, either
                     right, left, up, or down
Select: No use
Start: No use
Y: Brings up the Underwater World Map
X: No use
B: No use
A: Surface

About Terrain:

You'll probably see many different types of topography in Final
Fantasy V.  A lot of times, it doesn't really make a difference where
you are, but if you have an Elementalist, you'll want to pay special
attention to where you're standing!  Below are the different types of
terrain and the attacks the Elementalist can take advantage of by
standing on them.

This is the most common form of terrain in this game.  They're usually
defined by "fields" either light green or dark green in color.

*Elementalist - Shijin (Earthquake) - Hit the enemy party with a heavy
                                      Earth-based attack (does not work
                                      on flying monsters)

                Air Blade - like Sabin's in FFVI, this hits one enemy

                Kamaidachi (what I call Gale Storm) - Hits entire enemy
                                                      party with a Wind

                Tornado - Brings the enemy to very low HP

This is pretty self-explanatory; they are represented by the trees
you'll see around the plains.

*Elementalist - Branch Arrow - Hit one enemy with a number of branch

                Branch Spear - Hit one enemy with a larger number of
                               branch spears

                Rage - You might recognize this from FFVI...a large
                       amount of leaves fly at the enemy party

                Vine Growth - slows down the enemy

The yellow colored areas on the world map are deserts.  Fearsome
creatures lurk here, especially the Land Crawler.

*Elementalist - Quicksand - Gradually reduces the enemy's HP

                Sajin (Sand Storm) - large sand storm slams into the
                                     enemy party

                Desert Storm - hits enemy with a tornado-like attack

                Hard Storm - Hits enemy party for a large amount of

These are more like dungeons than topography, actually.  Examples of
these are the Pirates' Base, Jacole Cave, and Gilgame's Cave.

*Elementalist - Elf Fire - Hits the enemy with a small blast
                          (sometimes confuses them)

                Stalactite - Enemy is hit for a pretty heavy amount

                Rakuban (Boulders) - Hits enemy party four times for
                                     heavy damage

                Kamaidachi (what I call Gale Storm) - Hits entire enemy
                                                      party with a Wind

While sailing in your ship, you can still run into enemies.

*Elementalist - Water Wave - Enemy party is sprayed with a water attack

                Whirlpool - Enemy party is hit with a heavy water attack

                Waterfall - Hits one enemy for a heavy Water attack

                Water Edge - Hits enemy party with another heavy Water

These are found all over the world!  You can also learn use some neat
attacks if you can manage to fight in them.

*Elementalist - Sonic Boom - Hits enemy for a large amount of Wind

                Kamaidachi (what I call Gale Storm) - Hits entire enemy
                                                      party with a Wind

                Tornado - Brings the enemy to very low HP

About the Subscreen:

In Final Fantasy, the Subscreen is a vital tool for survival.  In it,
you can heal party members, check status and save the game.  In FFV
specifically, it also is the place where you can switch your job classes
and check up on job abilities.  In all three SNES games, it is brought
up by pressing the X button.  In Final Fantasy VII and VIII, it is
brought up using the [Triangle] button.  Same placement, different
button!  However, a common feature in all FF games: it can not be
brought up while the party is in battle!  Remember this!

Subscreen Options:

FFV's Subscreen is set up in the following layout:

                                    |--- 3. Vital Stats
  1. Level------> |Level X Job Name          |Job     |
                  | |--|   LVX XX/XX         |Ability |
2. Picture------> | |  |   HP XXXX/XXXX	   |--------|
                  | |--|   MP XXX/XXX	   |Item    |
                  |Level X Job Name	         |Magic   |
                  | |--|   LVX XX/XX	   |Equip   | <- 4. Commands
                  | |  |   HP XXXX/XXXX	   |Status  |
                  | |--|   MP XXX/XXX	   |Config  |
                  |Level X Job Name	     	   |Save    |
                  | |--|   LVX XX/XX         |        |
                  | |  |   HP XXXX/XXXX    |----------|
                  | |--|   MP XXX/XXX	 | TIME     | <- 5. Game Time
                  |Level X Job Name	     	 |	XX:XX |
                  | |--|   LVX XX/XX      -|----------|
                  | |  |   HP XXXX/XXXX  |            |
                  | |--|   MP XXX/XXX    |   XXXXXXXX | <- 6. Money
                  |                      |        Gil |

1. Level: As you progress through Final Fantasy V, your characters can
          gain experience levels.  As they gain levels, they become
          stronger in the fields of strength, speed, stamina, etc.
          Levels are gained by acquiring a certain number of experience
          points which can be gained through battles with enemies.

2. Picture: This displays the current job picture that character is

3. Vital Stats: a) Job Name - Displays the name of the Job that charac-
                   ter is using.
                b) Job Level and Ability Points - Displays the current
                   Ability Points for that Job (more in section 5) and
                   the current job level (these vary from Job to Job)
                c) HP - Hit Points.  Basically the strength in the
                   character's body and their will to fight.  Once all
                   of these are expended, the game is over!
                d) MP - Magic Points.  These are what you need to cast
                   magic spells.  Different spells require different
                   amounts, and the more powerful the spell, the higher
                   the amount.  Keep these at a decent level at all
                   times, as you never know what lies around the

4. Commands: a) Job - On this screen, the player can choose to change
                Job classes that they've acquired.
             b) Ability - Abilities gained from mastered jobs can be
                switched around to other Job classes.  Have fun with
                this option and see what you can come up with.  The
                possibilities are endless: a Knight with Black Magic,
             c) Item - The player can look at the list of items they've
                gained from battles and purchased in villages.  The ones
                that are light in color can be used on the spot.
             d) Magic - This is where all of the different types of
                magic spells are listed.  There are seven different
                types of magic.  The ones that are light in color
                (White Magic, some Black and Time Magic) can be used on
                the spot.
             e) Equip - This is where to equip weapons, armor, shields,
                helmets, and accessories that you've found in dungeons,
                won from battles, or purchased.
             f) Status - The place to check stuff such as EXP. points to
                level up, current EXP, and physical attributes.
             g) Config - 1) Battle Mode: Active or Wait (Active: the
                            enemies will attack even when you aren't
                            ready, choosing a spell, etc. Wait: the
                            enemies will not attack when you're in a
                            battle subscreen).
                         2) Battle Speed: 1 is fast, 6 is slow.
                         3) Message Speed: How fast the on screen text
                         4) Command Mode: Window or Wide.
                         5) Battle Gauge: On or off.
                         6) Sound Mode: Stereo or Monaural.
                         7) Cursor Mode: Reset or Memory.
                         8) Job Equip: If you have this set to the left,
                            when you change Jobs, that character will
                            automatically have the best weapons and
                            armor equipped.  If you have it set to the
                            right, the character will have nothing
                            equipped when you change jobs.  Your
                         9) Controller: Normal or Custom.
                         10) Window Color: Mix of red, green, and blue.
              h) Save - Saves the game at a -save point- or on the
                 overworld map. (Where every step acts as a save point.)

5. Game Time: How long you've been playing the game (in hours and

6. Money: How much money you've gained.  Like in all of the Japanese
   Final Fantasy games (and North American FFVII) it's "gil" and not
   "gold pieces".

Types of Equipment:

There are many different sorts of equipment in FFV.  In total, there

"Special" weapons (designated by no icon in front of the weapon's name)
Bare Hands
Shuriken (throwing stars)
Armors (you know, the stuff the Knight wears)
Clothes (or suits)
Accessories (various different things including rings, armbands, shoes)

I'll go into these in more detail in the game walkthrough.

In battle:

Battles in Final Fantasy V are very fast paced, and if you don't know
what you're doing, you could be killed in a matter of minutes.  The
battle layout sort of looks like this:

                  |					   |
                  |					   |
                  |					   |
  6. Enemy------> |  (enemy 		  (your 	   |
                  |   here)		   characters  | <- 1. Our Heroes
                  |			   here)	   |
                  |					   |
                  |					   |
                  |					   |
  5. Enemy Name-> | XX|	XXXX | XXXX    XXXX/XXXX   |
                  |   |	XXXX | XXXX	   XXXX/XXXX   | <- 2. Hit Points
                  |   |	XXXX | XXXX	   XXXX/XXXX   |
                  |   |	XXXX | XXXX    XXXX/XXXX   |
                         |       |
                         |       |
    4. Battle Commands---|       |--- 3. Character Name

1. Our Heroes: These are our heroes' likenesses in battle.

2. Hit Points: The life energy of a certain character.  Like I said
               before, keep these high; when they're gone, you bite the

3. Character Name: The names of all the characters you currently have
                   with you.

4. Battle Commands: These are all the things a certain character can do
                    in battle.  The "Fight" and "Item" commands are con-

5. Enemy Name (covered by Command Box in the pic): The names of the foes
                                                   you've run into for
                                                   that battle.

6. Enemy: The likenesses of the monsters that you'll encounter through-
          out the game.  From the tiny Goblin, to the terrible Behemoth,
          these guys are the stuff that makes nightmares.

Other Various Tips About Battles:

-Quickness is the key.  I cannot stress this enough...move your fingers
 fast over the buttons and know what you're going to do before you hit
 the enemy with it!  Hesitation might be the difference between a win
 for the good team...and victory for Exdeath's legions ^_^.

-Know the enemy.  Use the Libra spell to find the enemy's hit points
 and figure out the best attack plan to carry out.

-If the enemy is overwhelming you in battle, don't panic!  Just try to
 keep everyone alive.  If a character falls in combat, immediately try
 to bring him/her back to life with full health.

-Use the back row wisely!  *Always* put Mages/Wizards or anyone without
 a heavy weapon (sword, axe, spear, etc) in the back row!

-Bring plenty of items with you to dungeons.  This is pretty much a
 no-brainer.  Always stay well-stocked with HiPotions, Ethers, and
 Phoenix Downs especially.

-Like the Dwarf in FFIV said, don't be afraid to run from battle!

-If you go into a dungeon, and you're repeatedly getting crushed by the
 monsters there, you probably need to level up a little bit.  Go back
 out, gain some levels and try again later.

How To Use This Document:

Basically, I have the steps/locations set up in a simple order.  I
didn't want to go for anything fancy.

1. (Location name here)

     *Geographic location
     *Treasure list
     *Enemy skill list
     *Monster list
     *Piano? (if it's a town)
     *Musical Theme(s) played here

-(steps/strategies here)

FINAL NOTE: I wrote this walkthrough based on the Japanese game, as I
            stated earlier.  I also know a bit of Japanese.  I can read
            katakana, and I can translate hiragana, although sometimes
            my translation will be a little off as I have not yet
            mastered it.  The reason I'm saying this is, sometimes when
            I can't translate the name of something into English, I'll
            leave it up in the Japanese (i.e Momen no robe).  So this
            way, at least there's a name instead of me leaving it blank.
            And last of all, have fun with the game...it really is an
            experience to remember.  Once again, sorry for the Japanese
            errors, the English should be correct though!  Thanks!



The Elemental Crystals hold together the planet as we know it.  If
something were to happen to them, the human race would face an unpre-
cedented crisis.  The Four Braves of Dawn, legendary warriors who fought
for the safety of Earth, knew this.  Soon, if became known that there
was a threat to the Crystals.  This enemy was one known simply as
Exdeath.  Nobody had known who he was or whence he came.  However, his
mission was simple.  This wizard known as Exdeath desired the power of
the Crystals and would do anything to get their power in his wicked

One night, the Braves of Dawn located Exdeath's stronghold, and con-
fronted him.  A battle ensued, with the warriors eventually gaining the
upper hand.  A spell was cast by the knights to seal Exdeath's power off
in the very things he desired...the Elemental Crystals of Fire, Water,
Earth and Wind.  As Exdeath was sealed he vowed to return and shatter
the Crystals one by one, to wreak havoc on the people of Earth someday.

But the cost of banishing Exdeath was great; the heroes had to split the
world into two different dimensions.  One of them was reluctant to do
so, but the men decided it was the best choice.  The Braves of Dawn had
finally restored peace to Planet Earth.  Nothing was heard of Exdeath
for many years...

The time is thirty years later.  One summer morning, the King of Tycoon
feels a disturbance in the air.  Without good reason, he mounts his
dragon despite his daughter's pleas that something huge is about to
happen.  The Wind Shrine, the place that holds the Wind Crystal, is his
destination.  When King Tycoon arrives, he doesn't believe his eyes as
the Crystal shatters into dozens of pieces.  Suddenly, people all over
Earth notice that the wind is beginning to slow and eventually come to
a complete stop.  Everyone begins to wonder exactly what was going on as
fear gradually sets in.

Ships stop sailing on the open water, and the blowing flags of the
kingdoms of the world come to a halt.  An ominous presence is felt in
every man, woman and child.  Then the rumors come.  Word gets from
person to person that evil spirits are at work, spirits that will
threaten the well being of the human race.  The name "Exdeath" is even
heard in some places.  Then, they only imagine what will happen when the
other Crystals shatter as well!

With the Wind Crystal gone, it is already a dark day on Earth.  In his
sealed prison, Exdeath is laughing to himself.  Things could only get
worse.  But when and how will it all end?



Batz Klauser

The main character of Final Fantasy V.  Batz is a lone traveler, who
searches the world for adventure with his father Dorgan.  However,
Dorgan died three years earlier, and Batz is now left alone to fend for
himself.  However, he is a very seasoned fighter who is taken seriously.
Perseverance, bravery, and his father's undying spirit which lives
inside him will lead young Batz on a quest of awesome importance.


Exdeath was originally a tree, sleeping in the forest of Mua.  Evil
powers possessed this tree and thus the Dark Mage Exdeath was born.
Exdeath is seeking the power of "mu," or nothingness, so that he can
rule the world, and with his legions of wretched minions, he will not
cease to fight until his dreaded goal is fulfilled.

Princess Lenna Tycoon

Lenna is the young and beautiful princess of the Tycoon Kingdom.  She
shares a seemingly strong relationship with her father the king, al-
though they have a dark spot or two in their past.  She gets caught up
in the quest to save the crystals early on in the game.  She is also a
possible love interest of Batz.

King Alexander Tycoon

King Tycoon is the father of Lenna.  Strong willed and determined, this
monarch leaves the safety of Tycoon Castle early on in the game to
inspect a problem with the Wind Crystal.  Little did anyone realize that
this problem would lead to a world-threatening crisis...


The dragon is a family pet of the Tycoon household.  Throughout the
game, he will become a valuable ally for the party.

Galuf Doe (Later named Galuf Baldesion)

This funny old man meets Batz and Lenna after his meteor crashes near
Tycoon Castle.  Suffering from amnesia, he aids the party to the best of
his ability.  However, don't let his handicap fool you - old Galuf's
fighting skills are as good as they come.

Faris Scherwiz

Faris is the leader of a motley group of pirates that sail the rugged
seas.  Faris first imprisons the party because he doesn't trust them,
but then lets them go and joins ranks.  His true identity is soon re-
vealed though...much to the party's surprise...


Syldra is Faris' beautiful, blue colored sea dragon.  He helps to pull
the pirate ship after the Crystal of Wind is shattered.  Late in the
game, the party will gain his powers as a summon spell.

Cid and Mid Previa

Cid makes a return to the FF series this time as a scientist who works
to preserve the power of the Elemental Crystals.  Along with his equally
brilliant grandson, Mid, this duo helps the party in many different
ways, including powering up another trademark of the FF series - the
legendary airship.

Krile Baldesion

Who is this mysterious girl that claims to be Galuf's granddaughter?
The party eventually finds out...


This bumbling lieutenant of Exdeath's forces is a trained (?) samurai
with a preference for Blue Magic spells.  Guaranteed to make you laugh,
he is present throughout much of the game, his first appearance being
in World Two.


One of the Four Braves of Dawn, legendary knights who are destined to
stop Exdeath.  His wolflike appearance may give the clue that he is an
enemy, but he is a trustworthy ally with a heart of gold.


This wise turtle has lived for over 700 years and is a brilliant
tactician that shows off his skills in fighting the war against Exdeath.
(Much can be learned in a 700 year time period ^_^.)


One of the Four Braves of Dawn.  Zeza is the king of Surgate Castle, an
ally of Bal Castle.  He leads a great fleet against Exdeath's Castle, in
an attempt to smash the barrier around it.

Dorgan Klauser

One of the Four Braves of Dawn.  Dorgan is Batz' brave and valiant
father who has seen many battles and missions through with his life.

Stella Klauser

Batz's sickly and late mother who died years earlier, sadly, from a


Batz's chocobo, a lovable and friendly bird.  I like to think of these
guys as oversized chickens, but some people disagree with me...



Jobs are what all the fuss over FFV is about.  This game allows you, the
player, to choose the classes in which your characters will become
throughout the quest.  Many trademark moves used in other FF games are
in here, some may notice.  But basically, the customization is up to

Job levels are gained from acquiring Ability Points from monsters.  It
all depends on which monsters you fight as to who gives the best number
of points and where the richest hunting grounds are.  It's a pretty
simple system, you'll find, and this is what FFV is all about!

A. Initial Job
   1. Suupin (Traveler)

B. Crystal of Wind (Wind Shrine) - Jobs Gained
   2. Knight
   3. Monk
   4. Thief
   5. Shiromadoushi (White Mage)
   6. Kuromadoushi (Black Mage)
   7. Aomadoushi (Blue Mage)

C. Crystal of Water (Walse Tower) - Jobs Gained
   8. Dokimadoushi (Time Mage)
   9. Berserker
   10. Akamadoushi (Red Mage)
   11. Mahoukenshi (Mystic/Magic Knight)
   12. Shoukanshi (Summoner/Caller)

D. Crystal of Fire (Karnak Castle) - Jobs Gained
   13. Fuusuishi (Elementalist/Geomancer)
   14. Majyuutsukai (Monster Trainer)
   15. Ninja
   16. Karyuudo (Archer)
   17. Ginyuushijin (Bard)

E. Crystal of Earth (Lonka Ruins) - Jobs Gained
   18. Samurai
   19. Ryuukishi (Dragon Knight/Dragoon)
   20. Odoriko (Dancer)
   21. Kusurishi (Chemist)

F. Final Job (Sunken Walse Tower)
   22. Mime

A. INITIAL JOB (1 job)

1. Suupin (Traveler) - The traveler is the job that all the characters
   you get start with.  You may say that the Traveler has no abilities
   and that it isn't a good Job.  Actually, the Traveler is one of my
   favorites.  It has several advantages, such as high hit points, two
   ability spaces, and the ability to be able to equip any weapon and
   armor in the game.

*Equip - Anything ^_^

*Abilities - None


2. Knight - Knights are arguably the best fighters in the game.  Here
   you get high hit points, the ability to equip the best swords such as
   Excalibur, the Defender, and the Enhance Sword and some other decent
   abilities as you gain Job levels.

*Equip - Swords (naturally) and heavy shields, helmets, and armors

*Abilities - LV1 Kabou (Cover) - "Cover" another party member

             LV2 !Mamori (Guard) - Physical damage reduced to 0 for one

             LV3 Riyoutemochi (Both Hands) - Character holds weapon with
                                             both hands, dealing greater

             LV4 Tate Soupi (Shield Equip) - Equip a shield on any

             LV5 Yorui Soupi (Armor Equip) - Equip heavy armor on any

             LV6 Ken Soupi (Sword Equip) - Equip a sword on any

3. Monk - These guys are powerful fighting machines!  Here you get good
   fighting (they can hit twice) and VERY high hit points, not to men-
   tion HP raising abilities!  You'll want one of these guys in your
   party for most points of the game!

*Equip - No weapons :( but light armors and helmets

*Abilities - LV1 !Tameru (Power UP) - Charges power and lets loose with
                                      a doubly-powerful attack.  Very
                                      useful skill

             LV2 Kakutou (Monk Fight) - Fist attacks are very powerful
                                        as another Job class

             LV3 Chakra - Replenishes a portion of user's HP during

             LV4 Counter - Counterattack target automatically

             LV5 HP 10% UP - Max HP up 10%

             LV6 HP 20% UP - Max HP up 20%

             LV7 HP 30% UP - Max HP up 30%

4. Thief - Thieves can do various things.  They can make the party's
   agility higher, steal items, weapons, and armor from the enemy and
   let the party dash quickly through dungeons.  They can also see
   hidden passages in the walls.  The skills a Thief has really aren't
   that bad!  They're very helpful in the beginning, but have VERY low
   HP.  You probably won't be using a true Thief in the party too long
   ...so take his abilities and give them to a Knight or another Job
   class to make good use of them.

*Equip - Knives, daggers, light armors and helmets

*Abilities - LV1 See hidden passages - See passages hidden in walls
                                       (light color in wall indi-
                                       cates a hidden passage)

             LV2 !Tonsura (Auto run) - Just like the description im-
                                       plies, this allows this allows
                                       the party to run away with ease

             LV3 Dash - Hold the "B" button to run quickly through

             LV4 Mesuni (Steal) - Equip steal command on any

             LV5 Kaikei (100% back attack down) - Prevents enemy back

             LV6 !Bundoru (Capture) - If you've played FFVI, you know
                                      what this is.  It's also like
                                      "Mug" from FFVII.  In fact,
                                      that's exactly what it is.

             LV7 Chiokomakaugoku (Deluxe Agility) - Agility way up

5. Shiromadoushi (White Mage) - The general healer of the FF series.
   They can use all of the "shiromahou" (White magic) and they even have
   decent HP!

*Equip - Knives, daggers, staffs and robes

*Abilities - LV1 White Magic LV1 - Use LV1 White Magic on any

             LV2 White Magic LV2 - Use LV2 White Magic on any

             LV3 White Magic LV3 - Use LV3 White Magic on any

             LV4 White Magic LV4 - Use LV4 White Magic on any

             LV5 White Magic LV5 - Use LV5 White Magic on any

             LV6 White Magic LV6 - Use LV6 White Magic on any

             LV7 MP 10% UP - Max MP up 10%

6. Kuromadoushi (Black Mage) - We've known these guys since FF1 ^_^.
   Black Mages can use all of the black magic in the game and like the
   White Mage, their HP is pretty decent.

*Equip - Knives, daggers, rods and robes

*Abilities - LV1 Black Magic LV1 - Use LV1 Black Magic on any

             LV2 Black Magic LV2 - Use LV2 Black Magic on any

             LV3 Black Magic LV3 - Use LV3 Black Magic on any

             LV4 Black Magic LV4 - Use LV4 Black Magic on any

             LV5 Black Magic LV5 - Use LV5 Black Magic on any

             LV6 Black Magic LV6 - Use LV6 Black Magic on any

             LV7 MP 30% UP - Max MP up 30%

7. Aomadoushi (Blue Mage) - These guys can learn enemy skills and then
                            attack with them.  In fact, this is the
                            exact same as Strago's Lore from FFVI and
                            the Enemy Skill Materia from FFVII.  As an
                            added bonus, Blue Mages can equip
                            moderately heavy armor and swords!

*Equip - Swords, daggers, moderately heavy helmets and armors

*Abilities - LV1 Shisaberu (Enemy) - Look at target enemy's max HP

             LV2 Learning - Learn enemy skills from monsters as any

             LV3 !Aomahou (Blue Magic) - Use Blue Magic on any

             LV4 !Kuyaburu (Status) - Look at target enemy's Level, HP,
                                      and weakness


8. Dokimadoushi (Time Mage) - Ah, one of my favorite job classes!  Time
   Mages are proficient in "Jikuu" magic.  These mages may not seem
   powerful early in the game but once they gain spells such as Quick,
   Meteo, and Haste 2, they're awesome!  I think they are a must in
   every party.

*Equip - Knives, daggers, rods and robes

*Abilities - LV1 Jikuu LV1 - Use LV1 Time Magic on any character/job

             LV2 Jikuu LV2 - Use LV2 Time Magic on any character/job

             LV3 Jikuu LV3 - Use LV3 Time Magic on any character/job

             LV4 Jikuu LV4 - Use LV4 Time Magic on any character/job

             LV5 Jikuu LV5 - Use LV5 Time Magic on any character/job

             LV6 Jikuu LV6 - Use LV6 Time Magic on any character/job

             LV7 Rod Soupi (Rod Equip) - Equip a rod on any

9. Berserker - Ehhh, not exactly the best choice in doing much of
   anything ^_^!  Berserkers can't be controlled in battle, and this is
   a huge downside, but they have a redeeming quality, sort of.  Their
   attack power and HP are immense!

*Equip - Axes, heavy armors

*Abilities - LV1 Berserk - Equip Berserk command on any character/job

             LV2 Ono Soupi (Axe Equip) - Equip an axe on any

10. Akamadoushi (Red Mage) - These familiar faces were also in FF1.
    Like in that game, they can use Red Magic and and equip swords.
    However, their attack power seems to be low and they pale in
    comparison to a Knight.  Otherwise, they're a pretty good class if
    you get to master them, which requires a lot of ABP.

*Equip - Swords, knives, daggers, moderately heavy armors

*Abilities - LV1 Red Magic LV1 - Use LV1 Red Magic on any character/job

             LV2 Red Magic LV2 - Use LV2 Red Magic on any character/job

             LV3 Red Magic LV3 - Use LV3 Red Magic on any character/job

             LV4 !Wanzokuma (X Magic) - Cast two spells at once

11. Mahoukenshi (Mystic/Sword Knight) - Now THIS is something different!
    I believe these guys made their first appearance in this game!
    However, I think they're excellent!  You get very good fighting,
    decent HP and a diverse range of magic.  They make some boss battles
    so much easier!

*Equip - Almost anything a Knight can equip ^_^

*Abilities - LV1 Barrier (Low HP Barrier) - When the user is low on HP,
                                            this barrier will spring
                                            into effect (Shell)

             LV2 Mahouken (Magic Sword) LV1 - Use LV1 Mahouken on any

             LV3 Mahouken LV2 - Use LV2 Mahouken on any character/job

             LV4 Mahouken LV3 - Use LV3 Mahouken on any character/job

             LV5 Mahouken LV4 - Use LV4 Mahouken on any character/job

             LV6 Mahouken LV5 - Use LV5 Mahouken on any character/job

             LV7 Mahouken LV6 - Use LV6 Mahouken on any character/job

12. Shoukanshi (Summoner/Caller) - The Summoner can gain access to
    Summon magic and use everyone's favorite magic in the FF series:
    summon monsters!  These awesome and legendary beasts, such as
    Bahamut and Leviathan, can deal out mega damage to a party of

*Equip - Knives, daggers, rods and robes

*Abilities - LV1 Shoukan (Summon Magic) LV1 - Use LV1 Summon Magic on
                                              any character/job

             LV2 Shoukan LV2 - Use LV2 Summon Magic on any character/job

             LV3 Shoukan LV3 - Use LV3 Summon Magic on any character/job

             LV4 Shoukan LV4 - Use LV4 Summon Magic on any character/job

             LV5 Shoukan LV5 - Use LV5 Summon Magic on any charaater/job

             LV6 !Yobidasu (Summon spell) - Casts a random summon spell
                                            at no MP cost


13. Fuusuishi (Elementalist/Geomancer) - Once again, Square throws us
    the funky job classes.  But, I gotta say I like this one!  The
    Elementalist can use a VERY wide variety of spells using the
    topography he's standing on.  Be prepared for some weird attacks!
    You also take no damage from floor traps (i.e. lava, spikes) with
    an Elementalist in your party!

*Equip - Bells, knives, daggers, light armors

*Abilities - LV1 !Chikei (Element) - Use the Element command with any

             LV2 Otoshianikaihi - Walk on spikes and take no damage

             LV3 Damage Yuka (Prevent Floor Damage) - Use Prevent Floor
                                                      Damage ability
                                                      with any

14. Majyuutsukai (Monster Trainer) - This guy is pretty weird.  His
    abilities are sort of like Relm's from FFVI.  He can control the
    enemy and make him use his own skills on himself and some other
    stuff too.  Overall, a pretty good job class.

*Equip - Whips, daggers, knives, moderately heavy armors

*Abilities - LV1 !Nadameru (Paralyzer) - Paralyze target enemy

             LV2 !Ayatsuru (Control) - Gain control of target enemy's

             LV3 Nechi Soupi (Whip Equip) - Equip a whip on any

             LV4 !Toraeru (Capture) - When enemy is weakened, it can be
                                      captured and used to fight for the
                                      party in another battle

15. Ninja - This is one of the best classes in the game, and are very
    versatile.  You get decent HP, the ability to throw weapons, and the
    ability to equip two weapons!  An added bonus is that you can use
    the awesome (and extremely handy) Tech items!

*Equip - Daggers, knives, boomerangs, and light helmets and armors

*Abilities - LV1 !Keneridama (Smokescreen) - The exact same thing as
                                             Edge's Smoke in FFIV.  Lets
                                             the party run away auto-

             LV2 !Bunshin (Spirit Double) - Casts the Blink spell on the
                                            caster/physical attacks

             LV3 Sensei Kougeki (Pre Emptive) - Pre emptive attacks in-

             LV4 !Nageru (Throw) - Equip the ability to throw weapons on
                                   any character/job

             LV5 Nitouryuu (Equip Twice) - Equip two weapons on any

16. Karyuudo (Archer) - Archers are an average class, but no better than
    that.  Their HP is decent, their attack is only OK, but the best
    thing about them is that they have the X Fight ability!  That alone
    makes it worth mastering this Job class!

*Equip - Bow + arrows, light armors

*Abilities - LV1 !Doubutsu (Animal Friends) - Summons a random animal to
                                              help the party

             LV2 !Warau (Attack up) - Attack strength increases a small

             LV3 Yubiya Soupi (Bow Equip) - Equip a bow on any

             LV4 !Bidamuuchi (X Fight) - Attack the enemy four times
                                         with a single turn

17. Ginyuushijin (Bard) - I don't know too much about the Bard since I
    don't use him a whole lot.  I do know that he uses the Song magic
    spells that you'll come across.  Not bad, but not all that good
    either.  Only put a Bard in your party if you want to experiment.

*Equip - Harps, light helmets and armors

*Abilities - LV1 !Kakuwaru (Hide) - Well...remember Edward's Hide
                                    ability from FFIV...? ^_^

             LV2 Tategoto Soupi (Harp Equip) - Equip a harp on any

             LV3 !Utau (Song magic) - Equip the ability to use Song
                                      Magic spells on any chara-


18. Samurai - These guys are great Job classes.  They have very high
    attack power and critical hit rate and very high HP.  They also
    possess what is arguably the best ability in the game, Coin Toss.
    Once you get Coin Toss, kiss all the challenge in the game goodbye!
    Although I like challenge...

*Equip - Katanas, shields, heavy helmets and armors

*Abilities - LV1 !Biwauchi (Critical) - Automatic critical hit

             LV2 !Zeninage (Coin Toss) - Throw coins at the enemy,
                                         damage depends on your
                                         current cash flow

             LV3 Shirahodori (Attack) - Attack power raised slightly

             LV4 Katana Soupi (Katana Equip) - Equip a katana on any

             LV5 !Iaimeki (Death Slash) - Instant death to enemy party

19. Ryuukishi (Dragon Knight) - Aside from the fact that as Batz, he
    looks like Kain from FFIV, this Job class isn't all that great.  HP
    is pretty high, but the ability to jump is mediocre at best (most of
    the time).  Stick with Knights and Monks if you want good fighters.

*Equip - Spears/lances, shields, heavy helmets and armors

*Abilities - LV1 !Jump - Jump command, doubles damage done with a weapon

             LV2 Ryuuken (Dragon Sword) - Replenishes some HP and MP
                                          (this REALLY sucks ^_^)

             LV3 Yari Soupi (Lance/Spear Equip) - Equip a spear/lance on
                                                  any character/job

20. Odoriko (Dancer) - This is another class I really don't use all that
    much.  They have low HP and their abilities aren't that good.  Make
    use of it if you want, I guess.  After all, no Job class in the game
    is _absolutely_ horrible!

*Equip - Daggers, knives, Ribbon ^_^, light armors

*Abilities - LV1 !Irume (Charm) - Charm target enemy

             LV2 !Odoru (Mystery Waltz) - Drain HP from the enemy,
                                          basically has the effects
                                          of the Dancing Dagger

             LV3 Ribbon Soupi (Ribbon Equip) - Equip a Ribbon on any

21. Kusurishi (Chemist) - This is one of the most interesting classes in
    the game.  They have the ability to mix all different kinds of items
    and make better ones with wacky effects!  Experiment (pardon the
    pun) here...you never know what you'll come up with!

*Equip - Daggers, knives, light armors

*Abilities - LV1 Kusuri no Chishiki (Double strength) - Potions and
                                                        Ethers have
                                                        double strength
                                                        when used with
                                                        this ability

             LV2 !Chiyoukou (Mix) - Mix two items to make a different
                                    one (there are tons of
                                    possibilities here!)

             LV3 !Nomu (Powerup Drink) - Make use of the Powerup drinks

             LV4 !Chiyu (Party heal) - Heal the entire party of status

             LV5 Sosei (Recovery) - Party recovers some hit points

F. FINAL JOB (1 job)

22. Mime - This is arguably the best job in the game.  Found in the
    Sunken Walse Tower in World Three, you must defeat Gogo (yes, THAT
    Gogo) to gain it.  I'll have more info on this in the Side Areas
    section for World Three.

*Equip - Daggers, rods, boomerangs, special weapons, heavy armors

*Abilities - LV1 !Mime - Copy commands from other party members



In total, there are seven types of magic in this game.  The lists for
all of them, their MP cost, their description, and where they can be
found is listed in this section.  Happy hunting!

A. White Magic List
   1. Cure
   2. Libra
   3. Poisona
   4. Silence
   5. Protect
   6. Miniman
   7. Cure 2
   8. Raise
   9. Confu
   10. Esuna
   11. Blink
   12. Shell
   13. Cure 3
   14. Reflect
   15. Berserk
   16. Araise
   17. Holy
   18. Dispel

B. Black Magic List
   1. Fire
   2. Ice
   3. Bolt
   4. Poison
   5. Sleepel
   6. Toad
   7. Fire 2
   8. Ice 2
   9. Bolt 2
   10. Drain
   11. Break
   12. Bio
   13. Fire 3
   14. Ice 3
   15. Bolt 3
   16. Flare
   17. Death
   18. Aspil

C. Time (Jikuu) Magic List
   1. Speed
   2. Slow
   3. Regen
   4. Mute
   5. Haste
   6. Levitate
   7. Gravity 1
   8. Stop
   9. Teleport
   10. Comet
   11. Slow 2
   12. Return
   13. Gravity 2
   14. Haste 2
   15. Old
   16. Meteo
   17. Quick
   18. Degeon

D. Summon Magic List
   1. Chocobo
   2. Sylph
   3. Remora
   4. Shiva
   5. Ramuh
   6. Ifrit
   7. Titan
   8. Golem
   9. Shoat
   10. Carbunkle
   11. Syldra
   12. Odin
   13. Phoenix
   14. Leviathan
   15. Bahamut

E. Sword Magic List
   1. Fire Sword
   2. Ice Sword
   3. Bolt Sword
   4. Poison Sword
   5. Silence Sword
   6. Sleepel Sword
   7. Fire 2 Sword
   8. Ice 2 Sword
   9. Bolt 2 Sword
   10. Drain Sword
   11. Break Sword
   12. Bio Sword
   13. Fire 3 Sword
   14. Ice 3 Sword
   15. Bolt 3 Sword
   16. Holy Sword
   17. Flare Sword
   18. Aspil Sword

F. Blue Magic List
   1. Death Sentence
   2. Aqua Breath
   3. Level 5 Death
   4. Level 4 Gravity
   5. Level 2 Old
   6. Level 3 Flare
   7. Frog Song
   8. Small Melody
   9. Time Slip
   10. Moon Flute
   11. Death Claw
   12. Aero
   13. Aero 2
   14. Aero 3
   15. Goblin Punch
   16. Black Shock
   17. Guard Off
   18. Pep Up
   19. Mind Blast
   20. Blood Suck
   21. Exploder
   22. ????
   23. Blow Fish
   24. White Wind
   25. Magic Hammer
   26. Missile
   27. Emission
   28. Big Guard
   29. Death Roulette
   30. Flash

G. Song Magic List
   1. Love Song
   2. Life Song
   3. Charm Song
   4. Requiem
   5. Speed Song
   6. Strength Song
   7. Hero Song
   8. Level Song

   1. Cure (4 MP)
      Obtained in Tule Village (180 gil)
      *Cures a small number of hit points for one character or the whole

   2. Libra (1 MP)
      Obtained in Tule Village (80 gil)
      *Caster is able to scan the enemy for level, hit points and weak-

   3. Poisona (2 MP)
      Obtained in Tule Village (90 gil)
      *Heals the "Poison" status ailment on one party member

   4. Silence (2 MP)
      Obtained in Karwen Village (280 gil)
      *Silence one enemy target (Mute status ailment)

   5. Protect (3 MP)
      Obtained in Karwen Village (280 gil)
      *Protects one party member by putting up a barrier that reduces
       -physical- damage

   6. Miniman (5 MP) (why on Earth does this spell cost 5 MP?)
      Obtained in the Airship (find) and later at Mirage (300 gil)
      *Makes one target a "miniman" ^_^

   7. Cure 2 (9 MP)
      Obtained in Karnak Village (620 gil)
      *Cures a medium/moderate number of hit points for one character or
       the whole party

   8. Raise (also known as Life) (29 MP)
      Obtained in Karnak Village (700 gil)
      *Restores life to one fallen party member

   9. Confu (4 MP)
      Obtained in Karnak Village (650 gil)
      *Confuses target enemy (they won't attack you, or will attack
       their comrades)

   10. Esuna (also known as Remedy) (10 MP)
       Obtained in Karnak Castle, and later at Rugor Village (3000 gil)
       *Heals every status ailment except Zombie

   11. Blink (6 MP)
       Obtained in Rugor Village (3000 gil)
       *Target party member gains a physical shield; no physical attacks
        hit him/her for a few rounds

   12. Shell (5 MP)
       Obtained in Rugor Village (3000 gil)
       *Protects one party member by putting up a barrier that reduces
        -magical- damage

   13. Cure 3 (27 MP)
       Obtained in Mua Village (6000 gil)
       *The most powerful cure spell, cure one party member fully or
        cure a large number of hit points for the whole party

   14. Reflect (15 MP)
       Obtained in Mua Village (6000 gil)
       *Cast on target party member to induce a magic-reflecting shield;
        be careful, as it reflects cure spells too

   15. Berserk (8 MP)
       Obtained in Mua Village (6000 gil)
       *"Berserks" one party member; you will not be able to control
        that character, but he/she repeatedly hits the enemy

   16. Araise (50 MP)
       Obtained in Mirage Village (10000 gil)
       *Restores life and maximum hit points to one fallen party member

   17. Holy (20 MP)
       Obtained in the Fork Tower (find)
       *Blasts the enemy with a Holy-powered flare for very heavy

   18. Dispel (12 MP)
       Obtained in Mirage Village (10000 gil)
       *Negates enemy status

   1. Fire (4 MP)
      Obtained in Tule Village (150 gil)
      *Hit target enemy or enemy party with a small Fire-based blast

   2. Ice (4 MP)
      Obtained in Tule Village (150 gil)
      *Hit target enemy or enemy party with a small Ice-based blast

   3. Bolt (4 MP)
      Obtained in Tule Village (150 gil)
      *Hit target enemy or enemy party with a small Lightning-based

   4. Poison (2 MP)
      Obtained in Karnak Village (290 gil)
      *Poison one enemy target

   5. Sleepel (3 MP)
      Obtained in Karwen Village (300 gil)
      *Put one enemy target to sleep (wakes up when you hit it)

   6. Toad (8 MP)
      Obtained in Lix Village, and later in Mirage Village (300 gil)
      *Turn one enemy target into a frog

   7. Fire 2 (10 MP)
      Obtained in Karnak Village (600 gil)
      *Hit target enemy or enemy party with a medium Fire-based blast

   8. Ice 2 (10 MP)
      Obtained in Karnak Village (600 gil)
      *Hit target enemy or enemy party with a medium Ice-based blast

   9. Bolt 2 (10 MP)
      Obtained in Karnak Village (600 gil)
      *Hit the enemy or enemy party with a medium Lightning-based blast

   10. Drain (13 MP)
       Obtained in Rugor Village (3000 gil)
       *Drain a small to medium amount of hit points from the enemy

   11. Break (15 MP)
       Obtained in Rugor Village (3000 gil)
       *Turn one enemy target to stone

   12. Bio (also known as Virus) (16 MP)
       Obtained in Rugor Village (3000 gil)
       *Hit the enemy or enemy party with a medium Poison-based blast

   13. Fire 3 (25 MP)
       Obtained in Mua Village (6000 gil)
       *Hit the enemy or enemy party with a heavy Fire-based blast

   14. Ice 3 (25 MP)
       Obtained in Mua Village (6000 gil)
       *Hit the enemy or enemy party with a heavy Ice-based blast

   15. Bolt 3 (25 MP)
       Obtained in Mua Village (6000 gil)
       *Hit the enemy or enemy party with a heavy Lightning-based blast

   16. Flare (39 MP)
       Obtained in the Fork Tower (find)
       *Blasts the enemy with a Fire-powered assault for very heavy

   17. Death (29 MP)
       Obtained in Mirage Village (10000 gil)
       *Instant death to one enemy target

   18. Aspil (1 MP)
       Obtained in Mirage Village (10000 gil)
       *Drain a small to medium amount of magic points from the enemy

   1. Speed (1 MP)
      Obtained in Walse Castle Basement (find)
      *Speed up the actions of one party member

   2. Slow (3 MP)
      Obtained in Walse Village (80 gil)
      *Slows down target enemy

   3. Regen (3 MP)
      Obtained in Walse Village (100 gil)
      *Target party member gradually regenerates hit points (this spell
       sucks in this game)

   4. Mute (3 MP)
      Obtained in Walse Village (320 gil)
      *Silence enemy party (Mute status ailment)

   5. Haste (5 MP)
      Obtained in Walse Village (320 gil)
      *Target party member's actions are sped up drastically

   6. Levitate (also known as Float) (10 MP)
      Obtained in Surgate Castle, and later in Mirage Village (300 gil)
      *Gives party member or entire party "Float" status

   7. Gravity 1 (9 MP)
      Obtained in Walse Village (620 gil)
      *Hit the enemy with a small Gravity-based blast

   8. Stop (8 MP)
      Obtained in Walse Village (580 gil)
      *Stops time for one enemy target

   9. Teleport (also known as Exit) (15 MP)
      Obtained in Bal Castle, and later in Mirage Village (600 gil)
      *Escape from current dungeon

   10. Comet (7 MP)
       Obtained in Rugor Village (3000 gil)
       *Hit the enemy with a small Meteor?-based blast (looks like Baby
        Meteo ^_^, it's what I call it, anyhow)

   11. Slow 2 (9 MP)
       Obtained in Rugor Village (3000 gil)
       *Slows down entire enemy party

   12. Return (1 MP)
       Obtained in Rugor Village (3000 gil)
       *This one's cool...restart current battle to how it was in the

   13. Gravity 2 (18 MP)
       Obtained in Mua Village (6000 gil)
       *Hit enemy party with a heavy Gravity-based blast

   14. Haste 2 (15 MP)
       Obtained in Mua Village (6000 gil)
       *Entire party's actions are sped up drastically (extremely useful

   15. Old (4 MP)
       Obtained in Mua Village (6000 gil)
       *Turn target enemy "Old" (Old status ailment)

   16. Meteo (42 MP)
       Obtained in the Great Deep (find)
       *Hit enemy party with a massive barrage of meteors for very
        heavy damage

   17. Quick (77 MP)
       Obtained in Mirage Village (10000 gil)
       *Caster get two turns in a row - this combined with a Haste 2 and
       a Meteo, or two Meteo spells can be devastating

   18. Degeon (also known as X-Zone) (20 MP)
       Obtained in Mirage Village (10000 gil)
       *Target enemy is transferred to the Cleft of Dimension

   1. Chocobo (4 MP) - Square's lovable mascot
      Obtained in Walse Village (300 gil)
      "Chocobo Kick" - Kicks target enemy for a very small amount of
                       damage (1 in 10 chance of "Fat Chocobo" attack to

   2. Sylph (8 MP) - Tiny fairies
      Obtained in Walse Village (350 gil)
      "Whispering Wind" - Sylphs encircle the screen and drain HP from
                          one enemy target

   3. Remora (2 MP) - Deadly pirahnas
      Obtained in Walse Village (250 gil)
      "Madowaritsuki" (????) - Instant kill manuever (one target)

   4. Shiva (10 MP) - Blue colored ice queen
      Obtained in Walse Castle Aquaduct (defeat her)
      "Diamond Dust" - Freezes the enemy for small to medium Ice-based

   5. Ramuh (12 MP) - Wizened old wizard
      Obtained in the forest east of Istory Village (defeat him)
      "Sabaki no ikazuchi" (Judgment Bolt) - Blasts the enemy with a
                                             lightning bolt for small
                                             to medium Lightning-based

   6. Ifrit (11 MP) - Ferocious fire demon
      Obtained in the Ancient Library (defeat him)
      "Jigoku no kaen" (Flames of Hell) - Enemy is consumed in flames
                                          for small to medium Fire-
                                          based damage

   7. Titan (25 MP) - Loinclothed muscleman
      Obtained in the Karnak Meteor (defeat him)
      "Daichii no ikari" (Anger of the Land) - Titan lands on the ground
                                               and causes an earthquake
                                               for medium Earth-based

   8. Golem (18 MP) - Friendly stone golem
      Obtained in the Valley of the Dragon (save him from the enemies)
      "Earth Wall" - Golem puts up a wall around the party that blocks
                     ALL physical damage for many rounds

   9. Shoat (33 MP) - Pig with an attitude
      Obtained in Shoat's Forest (defeat him)
      "Akuma no hitomi?" (Devil's Eye) - Instant kill manuever (one

   10. Carbunkle (45 MP) - Cute green alien
       Obtained in Exdeath's Castle (defeat him)
       "Ruby no hikari" (Ruby Light) - Casts "Reflect" on all party
                                       members, which lasts for
                                       many rounds

   11. Syldra (32 MP) - Faris's friend to the rescue
       Obtained in the Pirates' Base (find)
       "Thunderstorm" - Hits the enemy with a barrage of thunder, doing
                        medium to heavy Lightning-based damage

   12. Odin (48 MP) - The great cloaked one
       Obtained in Bal Castle Basement (defeat him within one minute)
       1. "Zantetsuken" (Iron Cutting Sword) - Instant kill manuever
                                               (entire enemy party)
       2. "Gungnir" - Odin hurls a spear at one enemy target for medium
                      to heavy typeless damage

   13. Phoenix (99 MP) - Bird of life
       Obtained in the Phoenix Tower (find)
       "Tensei no honoo" (Flames of Resurrection) - Brings one party
                                                    member back to life
                                                    and hits the enemy
                                                    party with a Fire-
                                                    based attack that
                                                    does medium to heavy

   14. Leviathan (39 MP) - Fearsome water god
       Obtained in Istory Falls (defeat him)
       "Daikaishiou" (Tidal Wave) - A great tidal wave smashes into the
                                    enemy party for heavy Water-based

   15. Bahamut (66 MP) - Ruler of all monsters
       Obtained on the North Mountain (defeat him)
       "Mega Flare" - Blast after blast of breath from Bahamut's mouth
                      raze the enemy party for heavy typeless damage


These are pretty self explanatory...I don't think I need to explain this
section in great detail.

   1. Death Sentence (10 MP)
      Enemy that has it: Unknown 4 (The Great Deep)
      *Gives target enemy a 30 second countdown to death

   2. Aqua Breath (38 MP)
      Enemy tht has it: Dolm Chimera (In the desert south of Karnak)
      *Blasts enemy party with a bubble attack for heavy Water-based

   3. Level 5 Death (22 MP)
      Enemy that has it: Ixecrator (Solitary Island Shrine)
      *If enemy is on a level that is a multiple of 5, it is instantly

   4. Level 4 Gravity (9 MP)
      Enemy that has it: Level Check (Cleft of Dimension: Ruins)
      *If enemy is on a level that is a multiple of 4, it is hit with a
       heavy Gravity-based attack

   5. Level 2 Old (11 MP)
      Enemy that has it: Level Check (Cleft of Dimension: Ruins)
      *If enemy is on a level that is a multiple of 2, it is hit with
       the Old status ailment

   6. Level 3 Flare (18 MP)
      Enemy that has it: Level Check (Cleft of Dimension: Ruins)
      *If enemy is on a level that is a multiple of 3, it is hit with a
       heavy Fire-based attack

   7. Frog Song (5 MP)
      Enemy that has it: Chamcubia (Phoenix Tower)
      *Target enemy is turned into a Frog (Frog status ailment)

   8. Small Melody (5 MP)
      Enemy that has it: Mukare (Near Mirage Village)
      *Target enemy is turned small (Miniman status ailment)

   9. Time Slip (9 MP)
      Enemy that has it: Sherry (Phoenix Tower)
      *Hits target enemy with Sleep and Old status ailments

   10. Moon Flute (3 MP)
       Enemy that has it: Mukare (Near Mirage Village)
       *Berserks enemy party

   11. Death Claw (21 MP)
       Enemy that has it: Death Claw (Cleft of Dimension: Castle)
       *Paralyzes target enemy and brings their HP down to critical

   12. Aero (4 MP)
       Enemy that has it: Mukare (Near Mirage Village)
       *Hits target enemy or enemy party with a small Air-based attack

   13. Aero 2 (? MP)
       Enemy that has it: Ziggurat Gigas (Barrier Tower)
       *Hits target enemy or enemy party with a medium Air-based attack

   14. Aero 3 (24 MP)
       Enemy that has it: Elm Gigas (Near Karnak Village in World Three)
       *Hits target enemy or enemy party with a heavy Air-based attack

   15. Goblin Punch (0 MP)
       Enemy that has it: Goblin (Pirates' Base area)
       *If target enemy has the same level as the character using the
        spell, the damage is greatly increased

   16. Black Shock (27 MP)
       Enemy that has it: Shadow (Near Karnak Village in World Three)
       *Target enemy's level is cut in half

   17. Guard Off (19 MP)
       Enemy that has it: Shadow (Near Karnak Village in World Three)
       *Target enemy's defense is cut in half

   18. Pep Up (13 MP)
       Enemy that has it: Chamcubia (Phoenix Tower)
       *Kills caster but completely heals target party member

   19. Mind Blast (4 MP)
       Enemy that has it: Mind Flayer (Cleft of Dimension: Crystal)
       *Paralyzes and decreases enemy's intelligence

   20. Blood Suck (2 MP)
       Enemy that has it: Steel Bat (Cave to the Pirates' Base)
       *Drains a small amount of HP

   21. Exploder (1 MP)
       Enemy that has it: Grenade (Cleft of Dimension: Ruins)
       *Sacrifices caster's life to deliver a powerful blow

   22. ???? (3 MP)
       Enemy that has it: Wild Nack (Near Karnak Village in World One)
       *Does damage to target enemy equal to caster's max HP minus their
        current HP

   23. Blow Fish (25 MP)
       Enemy that has it: Mukare (Near Mirage Village)
       *Does exactly 1000 points of damage to target enemy

   24. White Wind (28 MP)
       Enemy that has it: White Flame (Cleft of Dimension: Forest)
       *Best cure spell in the game

   25. Magic Hammer (3 MP)
       Enemy that has it: Byblos (Ancient Library)
       *Halves target enemy's MP

   26. Missile (10 MP)
       Enemy that has it: Sol Cannon (Flying Lonka Ruins)
       *Halves target enemy's HP

   27. Emission (3 MP)
       Enemy that has it: Flame Cannon (Flying Lonka Ruins - exterior)
       *Hits target enemy for with a small Fire-based attack

   28. Big Guard (28 MP)
       Enemy that has it: Stingray (Near Sunken Walse Tower)
       *Ultimate defensive spell

   29. Death Roulette (1 MP)
       Enemy that has it: Level Check (Cleft of Dimension: Ruins)
       *Whoever the cursor lands on, hero or enemy, is killed instantly

   30. Flash (3 MP)
       Enemy that has it: Blocks (North Mountain)
       *Blinds enemy party

   1. Love Song (0 MP)
      Obtained from the Bard in Istory Village

   2. Life Song (0 MP)
      Obtained from the Bard in Crescent Village

   3. Charm Song (0 MP)
      Obtained from Batz's house in Lix Village
      *Charms enemy party

   4. Requiem (0 MP)
      Obtained from the wolf children in Kelb Village
      *Destroys undead monsters

   5. Speed Song (0 MP)
      Obtained from King Zeza's bedroom in Surgate Castle
      *Raises party member's speed (obviously)

   6. Strength Song (0 MP)
      Obtained by playing the eight pianos and then talking with the
      Bard in Crescent
      *Increases strength/raises critical hit rate

   7. Hero Song (0 MP)
      Obtained by playing the eight pianos and then talking with the
      Bard in Crescent
      *Makes party member resilient to attacks

   8. Level Song (0 MP)




B.Pwr = Battle Power
Str = Strength
Spd = Speed
Vit = Vitality
M.Pwr = Magic Power
Attrbte = Attribute
Lghtng = Lightning
n/a = Not Applicable

|Weapon Name    |Type    |B.Pwr |Str |Spd |Vit |M.Pwr |Attrbte |Cost  |
|Broad Sword    |Sword   |12    |n/a |n/a |n/a |n/a   |n/a     |280   |
|Knife          |Knife   |4     |n/a |n/a |n/a |n/a   |n/a     |n/a   |
|Dagger         |Knife   |11    |n/a |n/a |n/a |n/a   |n/a     |n/a   |
|Staff          |Staff   |6     |n/a |n/a |n/a |n/a   |n/a     |200   |
|Rod            |Rod     |5     |n/a |n/a |n/a |n/a   |n/a     |200   |
|Flail          |Staff   |13    |n/a |n/a |n/a |n/a   |Holy    |n/a   |
|Long Sword     |Sword   |19    |n/a |n/a |n/a |n/a   |n/a     |480   |
|Ice Rod        |Rod     |13    |n/a |n/a |n/a |n/a   |Ice     |750   |
|Battle Axe     |Axe     |20    |n/a |n/a |n/a |n/a   |n/a     |650   |
|Giyaman        |Bell    |21    |n/a |n/a |n/a |n/a   |n/a     |n/a   |
|Whip           |Whip    |23    |n/a |n/a |n/a |n/a   |n/a     |n/a   |
|Ashura         |Katana  |39    |n/a |n/a |n/a |n/a   |n/a     |5800  |
|Mithril Sword  |Sword   |28    |n/a |n/a |n/a |n/a   |n/a     |880   |
|Cure Staff     |Staff   |n/a   |n/a |n/a |n/a |2     |n/a     |n/a   |
|Fire Rod       |Rod     |13    |n/a |n/a |n/a |n/a   |Fire    |750   |
|Lightning Rod  |Rod     |13    |n/a |n/a |n/a |n/a   |Lghtng  |750   |
|Mithril Knife  |Knife   |20    |n/a |n/a |n/a |n/a   |n/a     |450   |
|Mithril Hammer |Axe     |25    |n/a |n/a |n/a |n/a   |n/a     |1050  |
|Full Moon      |Special |32    |n/a |n/a |n/a |n/a   |n/a     |n/a   |
|Flame Bow      |Bow     |36    |n/a |n/a |n/a |n/a   |Fire    |2500  |
|Ogre Killer    |Axe     |30    |n/a |n/a |n/a |n/a   |n/a     |3200  |
|Trident        |Spear   |35    |n/a |n/a |n/a |n/a   |n/a     |2700  |
|Coral Sword    |Sword   |34    |n/a |n/a |n/a |n/a   |Water   |2800  |
|Mage Masher    |Knife   |28    |n/a |n/a |n/a |1     |n/a     |900   |
|Kunai          |Knife   |26    |n/a |n/a |n/a |n/a   |n/a     |600   |
|Silver Bow     |Bow     |35    |n/a |n/a |n/a |n/a   |n/a     |1500  |
|Dengeki        |Whip    |39    |n/a |n/a |n/a |n/a   |n/a     |n/a   |
|Ice Bow        |Bow     |36    |n/a |n/a |n/a |n/a   |Ice     |2500  |
|Lightning Bow  |Bow     |36    |n/a |n/a |n/a |n/a   |Lghtng  |2500  |
|Silver Harp    |Harp    |12    |n/a |n/a |n/a |n/a   |n/a     |900   |
|Death Sickle   |Axe     |40    |n/a |n/a |n/a |n/a   |Death   |n/a   |
|Black Bow      |Bow     |40    |n/a |n/a |n/a |n/a   |n/a     |3800  |
|Ancient Sword  |Sword   |40    |n/a |n/a |n/a |n/a   |Old     |n/a   |
|Chain Whip     |Whip    |49    |n/a |n/a |n/a |n/a   |n/a     |3300  |
|Slumber Sword  |Sword   |46    |n/a |n/a |n/a |n/a   |Sleep   |5600  |
|Wind Spear     |Spear   |41    |n/a |n/a |n/a |n/a   |Wind    |5400  |
|Orihalcon      |Knife   |38    |n/a |n/a |n/a |n/a   |n/a     |3300  |
|Warhammer      |Axe     |35    |n/a |n/a |n/a |n/a   |n/a     |6400  |
|Dreamer        |Harp    |22    |n/a |n/a |n/a |n/a   |Sleep   |1600  |
|Main Gauche    |Knife   |33    |n/a |n/a |n/a |n/a   |n/a     |n/a   |
|Dancing Dagger |Knife   |48    |n/a |1   |n/a |1     |n/a     |n/a   |
|Killer Bow     |Bow     |46    |n/a |n/a |n/a |n/a   |n/a     |5000  |
|Poison Rod     |Rod     |29    |n/a |n/a |n/a |n/a   |Poison  |1500  |
|Kodachi        |Katana  |43    |n/a |n/a |n/a |n/a   |n/a     |5100  |
|Wind Katana    |Katana  |41    |n/a |n/a |n/a |n/a   |Wind    |n/a   |
|Great Sword    |Sword   |54    |n/a |n/a |n/a |n/a   |n/a     |8400  |
|Heavy Lance    |Spear   |51    |n/a |n/a |n/a |n/a   |n/a     |8100  |
|Bizen          |Katana  |47    |n/a |n/a |n/a |n/a   |n/a     |8800  |
|Poison Axe     |Axe     |45    |n/a |n/a |n/a |n/a   |Poison  |9600  |
|Blood Sword    |Sword   |81    |n/a |n/a |n/a |1     |Drain   |n/a   |
|Air Knife      |Knife   |53    |n/a |n/a |n/a |n/a   |Wind    |6800  |
|Elfinbow       |Bow     |53    |n/a |n/a |n/a |n/a   |n/a     |7500  |
|Morning Star   |Staff   |47    |n/a |n/a |n/a |n/a   |n/a     |7800  |
|Flametan       |Sword   |60    |n/a |n/a |n/a |n/a   |Fire    |10000 |
|Gust Bow       |Bow     |66    |n/a |n/a |n/a |n/a   |Wind    |n/a   |
|Icebrand       |Sword   |62    |n/a |n/a |n/a |n/a   |Ice     |11000 |
|Kotetsu        |Katana  |55    |n/a |n/a |n/a |n/a   |n/a     |n/a   |
|Excalipar      |Sword   |97    |n/a |n/a |n/a |n/a   |n/a     |n/a   |
|Partisan       |Spear   |59    |n/a |n/a |n/a |n/a   |n/a     |10200 |
|Brave Blade    |Sword   |Vary  |5   |n/a |n/a |n/a   |n/a     |n/a   |
|Chicken Knife  |Knife   |Vary  |n/a |5   |n/a |n/a   |n/a     |n/a   |
|Earth Hammer   |Axe     |55    |n/a |n/a |n/a |n/a   |Earth   |12800 |
|Excalibur      |Sword   |107   |5   |n/a |n/a |n/a   |Holy    |n/a   |
|Assassin Dagger|Knife   |78    |n/a |1   |n/a |n/a   |Death   |n/a   |
|Masamune       |Katana  |104   |n/a |n/a |n/a |n/a   |n/a     |n/a   |
|Rising Sun     |Special |68    |n/a |n/a |n/a |n/a   |n/a     |n/a   |
|Beast Killer   |Whip    |69    |n/a |n/a |n/a |n/a   |n/a     |n/a   |
|Holy Lance     |Spear   |106   |n/a |n/a |n/a |n/a   |Holy    |n/a   |
|Yoichii's Bow  |Bow     |98    |3   |3   |n/a |n/a   |n/a     |n/a   |
|Sasuke         |Katana  |96    |n/a |1   |n/a |n/a   |n/a     |n/a   |
|Magic Bow      |Bow     |0     |n/a |n/a |n/a |n/a   |n/a     |10000 |
|Kikuichimonji  |Katana  |84    |n/a |n/a |n/a |n/a   |n/a     |14800 |
|Ibis Killer    |Bow     |88    |n/a |n/a |n/a |n/a   |n/a     |n/a   |
|Defender       |Sword   |96    |n/a |n/a |n/a |n/a   |n/a     |n/a   |
|Wonder Wand    |Rod     |0     |n/a |n/a |n/a |2     |n/a     |n/a   |
|Rune Axe       |Axe     |68    |n/a |n/a |n/a |3     |n/a     |n/a   |
|Firebute       |Whip    |79    |2   |2   |n/a |n/a   |Fire    |n/a   |
|Earth Bell     |Bell    |32    |n/a |n/a |n/a |n/a   |Earth   |n/a   |
|Rune Blade     |Sword   |47    |n/a |n/a |n/a |n/a   |n/a     |n/a   |
|Artemis Bow    |Bow     |108   |n/a |n/a |n/a |n/a   |n/a     |n/a   |
|Enhance Sword  |Sword   |99    |n/a |n/a |n/a |3     |n/a     |n/a   |
|Giant Axe      |Axe     |88    |n/a |n/a |n/a |n/a   |n/a     |n/a   |
|Sage Staff     |Staff   |50    |n/a |n/a |n/a |n/a   |n/a     |n/a   |
|Wizard Rod     |Rod     |37    |n/a |n/a |n/a |n/a   |n/a     |n/a   |
|Apollon's Harp |Harp    |42    |n/a |n/a |n/a |n/a   |n/a     |n/a   |
|Lilith Rod     |Rod     |27    |n/a |n/a |n/a |3     |n/a     |n/a   |
|Man Eater      |Knife   |86    |2   |2   |2   |2     |n/a     |n/a   |
|Strato         |Katana  |117   |n/a |n/a |n/a |n/a   |n/a     |n/a   |
|Thor's Hammer  |Axe     |78    |n/a |n/a |n/a |n/a   |n/a     |n/a   |
|Twin Lance     |Special |58    |n/a |n/a |n/a |n/a   |n/a     |n/a   |
|Dragon Lance   |Spear   |116   |n/a |n/a |n/a |n/a   |n/a     |n/a   |
|Ragnarok       |Sword   |137   |3   |n/a |n/a |n/a   |n/a     |n/a   |
|Dragon Whip    |Whip    |88    |n/a |n/a |n/a |n/a   |n/a     |n/a   |


|Shield Name    |Evade% |Magic Power |Defense |Magic Defense |Cost  |
|Leather Shield |10%    |n/a         |n/a     |n/a           |90    |
|Bronze Shield  |15%    |n/a         |1       |n/a           |290   |
|Iron Shield    |20%    |n/a         |2       |n/a           |390   |
|Mithril Shield |25%    |n/a         |3       |n/a           |590   |
|Gold Shield    |30%    |n/a         |4       |n/a           |3000  |
|Diamond Shield |35%    |n/a         |6       |n/a           |6000  |
|Aegis Shield   |33%    |1           |5       |n/a           |n/a   |
|Ice Shield     |40%    |n/a         |7       |5             |n/a   |
|Flame Shield   |40%    |n/a         |7       |5             |n/a   |
|Crystal Shield |45%    |n/a         |8       |n/a           |9000  |
|Genji Shield   |50%    |n/a         |9       |1             |n/a   |


Def = Defense
Str = Strength
Spd = Speed
Vit = Vitality
M.Pwr = Magic Power
M.Def = Magic Defense

|Helmet Name    |Def |Str |Spd |Vit |M.Pwr |M.Def |Cost  |
|Leather Hat    |1   |n/a |n/a |n/a |n/a   |1     |50    |
|Bronze Helmet  |2   |n/a |n/a |n/a |n/a   |2     |250   |
|Mithril Helmet |6   |n/a |n/a |n/a |n/a   |2     |550   |
|Iron Helmet    |4   |n/a |n/a |n/a |n/a   |2     |350   |
|Feather Hat    |2   |n/a |n/a |n/a |n/a   |2     |350   |
|Green Beret    |3   |1   |1   |n/a |n/a   |2     |2500  |
|Ribbon         |12  |5   |5   |5   |5     |2     |n/a   |
|Gold Helmet    |8   |n/a |n/a |n/a |n/a   |2     |3500  |
|Triangle Hat   |4   |n/a |n/a |n/a |1     |2     |1500  |
|Headband       |6   |3   |n/a |n/a |n/a   |n/a   |3500  |
|Hypno Crown    |5   |n/a |n/a |n/a |1     |4     |n/a   |
|Hairpin        |n/a |n/a |n/a |n/a |n/a   |2     |n/a   |
|Diamond Helmet |10  |n/a |n/a |n/a |n/a   |2     |7000  |
|Tiger Mask     |9   |n/a |n/a |n/a |n/a   |2     |5000  |
|Shisai Hat     |6   |n/a |n/a |n/a |2     |2     |3000  |
|Thornlet       |20  |n/a |n/a |n/a |-5    |5     |n/a   |
|Crystal Helmet |13  |n/a |n/a |n/a |n/a   |n/a   |10500 |
|Circlet        |10  |n/a |n/a |n/a |3     |2     |4500  |
|Black Helmet   |12  |n/a |2   |n/a |n/a   |2     |6500  |
|Lamia's Tiara  |3   |n/a |n/a |n/a |3     |7     |2500  |
|Genji Helmet   |15  |n/a |n/a |n/a |n/a   |2     |n/a   |


Def = Defense
Str = Strength
Spd = Speed
Vit = Vitality
M.Pwr = Magic Power
M.Def = Magic Defense

|Armor Name     |Def |Str |Spd |Vit |M.Pwr |M.Def |Cost  |
|Leather Armor  |1   |n/a |n/a |n/a |n/a   |1     |80    |
|Cotton Robe    |2   |n/a |n/a |n/a |n/a   |4     |300   |
|Bronze Breast  |3   |n/a |n/a |n/a |n/a   |2     |350   |
|Bronze Armor   |4   |n/a |n/a |n/a |n/a   |2     |400   |
|Iron Armor     |6   |n/a |n/a |n/a |n/a   |2     |500   |
|Kenpou Gi      |4   |n/a |1   |n/a |n/a   |1     |450   |
|Silk Robe      |4   |n/a |n/a |n/a |n/a   |6     |n/a   |
|Mithril Armor  |9   |n/a |n/a |n/a |n/a   |2     |700   |
|Silver Breast  |7   |n/a |n/a |n/a |n/a   |2     |600   |
|Shinobi Suit   |9   |n/a |1   |n/a |n/a   |2     |3000  |
|Bard Suit      |6   |n/a |n/a |n/a |n/a   |8     |1000  |
|Gold Armor     |12  |n/a |n/a |n/a |n/a   |2     |4000  |
|Earth Suit     |8   |n/a |n/a |n/a |n/a   |10    |2000  |
|Angel Dress    |10  |n/a |n/a |5   |n/a   |11    |n/a   |
|Strength Suit  |11  |3   |n/a |n/a |n/a   |n/a   |4500  |
|Bone Mail      |30  |n/a |n/a |-5  |n/a   |5     |n/a   |
|Diamond Armor  |15  |n/a |n/a |n/a |n/a   |2     |8000  |
|Diamond Suit   |13  |n/a |n/a |n/a |n/a   |2     |6000  |
|Light Robe     |11  |n/a |n/a |n/a |2     |12    |4000  |
|White Robe     |14  |n/a |n/a |3   |3     |14    |8000  |
|Black Robe     |14  |n/a |n/a |n/a |5     |14    |8000  |
|Crystal Mail   |20  |n/a |n/a |n/a |n/a   |2     |12000 |
|White Armor    |17  |1   |1   |n/a |n/a   |2     |9000  |
|Angel Armor    |10  |n/a |n/a |5   |n/a   |11    |3000  |
|Rainbow Dress  |18  |n/a |n/a |n/a |n/a   |3     |n/a   |
|Genji Armor    |22  |n/a |n/a |n/a |n/a   |2     |n/a   |


Def = Defense
Str = Strength
Spd = Speed
Vit = Vitality
M.Pwr = Magic Power
M.Def = Magic Defense

|Accessory Name    |Def |Str |Spd |Vit |M.Pwr |M.Def |Cost  |
|Leather Shoes     |1   |n/a |n/a |n/a |n/a   |1     |n/a   |
|Silver Glasses    |1   |n/a |n/a |n/a |n/a   |1     |n/a   |
|Silver Ring       |2   |n/a |n/a |n/a |n/a   |3     |600   |
|Mithril Glove     |3   |n/a |n/a |n/a |n/a   |0     |600   |
|Thief Glove       |4   |n/a |1   |n/a |n/a   |n/a   |n/a   |
|Elf Mantle        |n/a |n/a |1   |n/a |1     |3     |n/a   |
|Power Wrist       |3   |3   |n/a |n/a |n/a   |n/a   |2500  |
|Gauntlet          |6   |n/a |n/a |n/a |n/a   |1     |3000  |
|Diamond Ring      |4   |n/a |n/a |n/a |n/a   |5     |4000  |
|Water Ring        |5   |n/a |n/a |n/a |n/a   |5     |50000 |
|Fire Ring         |5   |n/a |n/a |n/a |n/a   |5     |50000 |
|Angel Ring        |5   |n/a |n/a |n/a |n/a   |10    |50000 |
|Guard Ring        |10  |n/a |n/a |5   |n/a   |10    |n/a   |
|Hermes' Shoes     |n/a |n/a |n/a |n/a |n/a   |3     |50000 |
|Kaiser Knuckle    |8   |5   |n/a |n/a |n/a   |n/a   |n/a   |
|Reflect Ring      |0   |n/a |n/a |n/a |n/a   |n/a   |n/a   |
|Red Shoes         |11  |n/a |n/a |n/a |n/a   |2     |n/a   |
|Genji Glove       |12  |n/a |n/a |n/a |n/a   |1     |n/a   |
|Colnago??         |n/a |n/a |n/a |n/a |n/a   |n/a   |n/a   |


|Item Name         |What It Does                              |Cost  |
|Potion            |Restores 50 HP to a party member          |40    |
|HiPotion          |Restores 500 HP to a party member         |360   |
|Phoenix Down      |Restores life to a party member           |1000  |
|Ether             |Restores 40 MP to a party member          |1500  |
|Tent              |Restores HP, MP and status to all members |250   |
|Cottage           |Restores HP, MP and status to all members |600   |
|Eyedrop           |Cures the "Blind" status ailment          |20    |
|Heal              |Cures the "Poison" status ailment         |30    |
|Maiden's Kiss     |Cures the "Frog" status ailment           |60    |
|Dwarf Bread       |Cures the "Miniman" status ailment        |50    |
|Soft              |Cures the "Petrify" status ailment        |150   |
|Revivify          |Cures the "Zombie" status ailment         |150   |
|Speed Drink       |Increases party member's speed            |110   |
|Protect Drink     |Increases party member's defense          |110   |
|Hero Drink        |Makes party member invincible             |110   |
|Strength Drink    |Increases party member's strength         |110   |
|Giant Drink       |Doubles party member's HP                 |110   |
|Dark Matter       |Chemist's mixing item                     |n/a   |
|Turtle Shell      |Chemist's mixing item                     |n/a   |
|Dragon Horn       |Chemist's mixing item                     |n/a   |
|Flame Tech        |Ninja's throwing weapon                   |200   |
|Water Tech        |Ninja's throwing weapon                   |200   |
|Bolt Tech         |Ninja's throwing weapon                   |200   |
|Shuriken          |Ninja's throwing weapon                   |2500  |
|Fuuma Shuriken    |Ninja's throwing weapon                   |n/a   |
|Susu              |Ninja's throwing weapon                   |n/a   |
|Elixir            |Restores all HP and MP for one member     |50000 |
|Magic Lamp        |Random summon monster is called           |n/a   |
|Omega's Symbol    |Proof of defeating The Omega              |n/a   |
|Shinryuu's Symbol |Proof of defeating Shinryuu               |n/a   |
|World Map         |Use by pressing the Y button              |n/a   |




1. Tycoon Meteor: And So It Began

   *Location - East of the Initial Starting Point
   *Treasures - Phoenix Down
   *Monsters - Goblin
   *Musical Theme(s) played - "Four Valiant Hearts", "Hurry, Hurry!",
                              "Lenna's Theme"

-In the beginning scenes of the game, we see King Tycoon go to the Wind
 Shrine and the wind stopping.  Batz, a traveler and Boko, his chocobo,
 are introduced.  Walk Batz over to the Meteor and enter.  Simple, eh?
 No sooner than you get to the clearing when you happen to see a damsel
 in distress.  Fight the two Goblins and rescue Princess Lenna.
 There'll be some talk and you'll get to name Batz.  After all the small
 talk, go over to the right side of the screen and wake up the uncon-
 scious old man.  This is Galuf, and he's apparently lost his memory.
 No matter, Batz decides to go his own way while the other two go to the
 Wind Shrine.

-Next, head for the canyon north of where you started out.  There'll be
 a short cut scene here and Batz will hear some cries for help.  He hops
 on Boko and you're left to follow the path ahead.  Kill the Goblins and
 grab up Galuf and Lenna.  Everyone's safe, for now.  In the scene that
 follows, Batz decides that it'd be "the right thing to do" if he accom-
 panied Galuf and Lenna to the Wind Shrine.  But the road to Tule
 Village is blocked... if there was only another way.  The three then
 decide to head through the newly formed cave to the north and see where
 it leads them.

2. Cave to the Pirates' Base (but our heroes don't know that yet!)

   *Location - North of the ISP
   *Treasures - Leather Hat, Ether, Tent, 300 gil
   *Monsters - Steel Bat, Stroper, Dearo
   *Musical Theme(s) played - "Fate in Haze", "The Battle", "Victory's
                              Fanfare", "Requiem", "Pirates Ahoy!"

-This is the first dungeon in FFV and it is very easy, as it has no
 twists and turns and is only about three or four screens.  Anyhow,
 you'll notice that Galuf has no weapon, so be careful who you attack
 with him.  Walk up and then left and you can get your HP/MP and Status
 back from the healing spring.  Go through the opening at the top and
 head right.  Pick up the Leather Hat in the chest and observe what the
 pirate is doing.  If you can't figure it out beyond that, sorry! ^_^
 When you get to the next section, Batz sees a ship, but it's able to
 move without wind...strange. Keep going left and you'll eventually get
 to the base itself.  You can't enter the doors being blocked by pirates
 YET...but come back later and you can get the stuff inside.  Instead,
 walk across the bridge for now and try to comandeer the ship.  Batz and
 Galuf think they're big at first, but Faris comes and they find out
 they're in deep ship (pun, get it ^_^?).

-Faris is the burly captain of these pirates and he orders our heroes to
 be detained.  Lenna tells him she's the Princess of Tycoon, but Faris
 just says "yeah, and I'm Santa" back to her.  Looks like it's curtains
 for now...

-In the basement, Batz and Galuf blame each other for the mishap.  We
 also see Faris thinking about how his pendant looks exactly like
 Lenna's.  The next morning, Faris suddenly reconsiders and lets the
 party go.  We also find out how the ship is powered...by Syldra, Faris'
 sea dragon.  After that, she even goes as far as joining them to get to
 the Wind Shrine!  Seems all pirates aren't treasure hunting, tobacco
 chewing, smelly peglegs after all...

-You now have a ship!  But before going to the Wind Shrine, you may want
 to stop off at Tule Village.  There, you can get free items, and buy
 Galuf a darn weapon ^_^.

3. Tule Village

   *Location - West of the Pirates' Base
   *Treasures - 150 gil, Tent, Potion, Phoenix Down, Leather Boots
   *Monsters - (none) it's a town, remember?
   *Piano? - Yes
   *Musical Theme(s) played - "Tenderness in the Air", "Good Night!"


Weapons            Armor                Magic Spells    Items
-------            -----                ------------    -----

Broad Sword 280    Leather Shield 90    Fire 150        Potion 40
Rod 200            Leather Hat 50       Ice 150         Tent 250
Staff 200          Leather Armor 80     Bolt 150
                                        Cure 180
                                        Libra 80
                                        Poisona 90


10 gil

Beginners' Hall
Free Items - Potion, Phoenix Down, Ether, Leather Boots, 100 gil

-When you first enter Tule, Faris and the pirates will call for beer and
 leave to go to the bar.  Buy anything you might need (you don't really
 need potions, you'll get some free in the Wind Shrine).  Of course,
 don't buy magic until you have job classes.  After you're set, leave
 Tule and head for the infamous Wind Shrine.

4. Wind Shrine

   *Location - Northeast of Tule
   *Treasures - Potion (5), Tent, Broad Sword, Staff, Leather Hat
   *Monsters - Black Goblin, White Snake, Mold Wind, Mani Wizard,
               Wingraptor (Boss)
   *Musical Theme(s) played - "Sealed Away", "The Fierce Battle",
                              "The Prelude", "Fanfare 1"

-First thing to do when you get in this place is to head left and talk
 to the minister.  Batz and the team volunteer to go up and see what
 happened to the King (and the wind).  Before you go, talk to the
 scholar on the left side of the recovery pot to get five free Potions.
 Not bad!  It saves you money, anyhow.  When you've cleared this area,
 head right and up the stairs.

-Pick up the chest to the far left and go in the door.  In this room is
 the save point.  You can use a Tent or a Cottage to rest here and fill
 your HP and also save your game.  Very useful info, don't forget it!
 When you leave this room, go right for another chest.  Grab it and head
 left again, and go up the stairs.

-When you get to 3F, instead of walking all the way around, push against
 the wall where it's the thinnest, and you'll find a shortcut.  Go in
 the room closest to you to grab a Broad Sword.  You don't have to go in
 the room across the hall, there's nothing in it.  Instead, replenish
 your HP and walk up to the large bird in the center of the room. It's
 boss time!

**BOSS Strategies**
Wingraptor - very large bird with reddish-brown feathers
HP - around 300
Attacks - Breath Wing, Attack
Drop - Phoenix Down

-Like most first bosses in FF games, this guy has a trick to him.
 Pound on him with Broad Swords and use Potions when necessary.  Just
 don't hit him when his barrier is up, and you'll be fine.

-Walk past the fallen Wingraptor and go up the stairs.  Check the
 bottom right hand corner of the next room for a hidden Staff.  Finally,
 go up the stairs to 5F, and you've reached the Crystal Room.  FF
 veterans will notice the "Crystals" theme playing right away.  The team
 is too late, as the Wind Crystal has shattered.  But the Crystals'
 power goes into the heroes and tells them they are the last hope of the
 planet.  Lenna gets upset and then King Tycoon appears.  Well, his
 spirit anyway.  He tells Lenna he must go and then he leaves, without
 any other messages.  The Crystal pieces then surround our four heroes
 and you've gained six Job classes! Use the warp in the back of the room
 to get out.

5. Back to Tule

-When you enter, Faris will leave again.  Enter the house to the north
 of town.  Before, it was empty but now there will be someone inside.
 A wizard, precisely; his name is Zokk and he's an acquaintance of
 Lenna.  Some small talk occurs and he asks the party to stay the night.
 During the night, Batz will have a flashback scene, and then Zokk will
 give the key to the Torna Canal to him.  He also tells Batz to protect
 Princess Lenna.  When morning comes, go to leave the town and there
 will be a scene with Faris.  He tells the pirates that they must take
 care of the base while he's gone protecting the Crystals.

-NOTE: Before you leave town, stock up on anything you might need for
 the journey ahead, especially magic spells!!

6. Torna Canal

   *Location - Directly east of Tule Village
   *Treasures - (none)
   *Monsters - Octoraken, Sucker, Karlabos (Boss)
   *Musical Theme(s) played - "Fate in Haze", "The Fierce Battle",

-When you leave Tule, there will be a small scene with the party
 talking about what will happen if all of the Crystals shatter.  After
 this, head east until you see a narrow lake-type thing with small gray
 boxes on the side.  This is the Torna Canal.  Approach the door, and
 Batz will use the key he got from Zokk on it.  Everyone else wonders
 where he got the key, but he tells them not to worry about it.
 Continue on the plain-to-see path.  The enemies here are fairly simple.
 When you get pretty far in, a whirlpool will suck Faris' ship in.
 Is it Leviathan?  No!  It's boss time!

**BOSS Strategies**
Karlabos - large, red crab-like sea creature
HP - 600
Attacks - Hit, bring HP down to low
AP - 5
Drop - Tent

-This guy is pretty simple.  Pound on him with Broad Swords, or have
 your Black Mages use Bolt magic and he'll be dead in ten seconds flat.
 Well...maybe not ten, but...

-After the battle, Syldra gets caught up by the boss monster and pulled
 under!  Faris goes nuts and tries to jump in after him, but it's too
 late.  Syldra is bested, and without anything to move the ship, our
 heroes are left drifting...soon, they regain consciousness and find out
 they're in the Ship Graveyard.

7. Ship Graveyard

   *Location - ????
   *Treasures - Flail, Tent, 990 gil, Phoenix Down (2), Potion,
                *World Map*, Heal (2)
   *Monsters - Skeleton, Undead Rusk, Carcurser, Psycho Head,
               Siren (Boss)
   *Musical Theme(s) played - "Cursed Earth", "Deception",
                              "The Fierce Battle"

-NOTE: You can sleep down below in Faris' ship for free if you need it.

-Things just keep getting better and better...from Faris' ship, head
 right and down to find a secret path across the rocks.  Pick up the
 Flail and equip it on your White Mage.  Go back and enter the door.
 Head down the stairs and enter the lit room for a Tent.  Go back out
 and now head south.  There will be a small cut scene here.  Continue
 on through the left side, and enter the water.

-Check the box in the next room to pick up some money.  Now go up and
 enter the north room first for a Phoenix Down.  Go back and check the
 south room.  Follow the path and you can grab another chest.  Go up the
 stairs and the party will reach a room where they can sleep.  Watch
 the cut scene carefully here...Faris' true identity is revealed, let's
 just say!  Head through the door at the top and save your game.  When
 you get outside, go right and down across the wood.  Before you cross
 the rocks on the other side, get the treasures in that door.

-NOTE: *DON'T* miss the World Map in the corner of this room!!

-Hit the chest on the next ship to trigger a switch.  Head across the
 deck and heal up.  There's a small cutscene and then it's boss time!!

**BOSS Strategies**
Siren - floating woman who can change forms, from human to undead
HP - 900
Attacks - Bolt, *Mute*, hit, others
AP - 5
Drop - Bronze Shield, or Bronze Armor

-Siren's HP may (or may not!) intimidate you, but whether it does or
 not, she's really a pushover.  When she's in her regular form (gold,
 blue, green colors) hit her hard with attacks (Monks, Knights) and when
 she reverts to her Undead form, throw Fire and Cure spells at her.

-When you finish off Siren, you can now leave this darn place!  Save
 your game when you get out and head east and then south to reach a
 village named Karwen.

8. Karwen Village

   *Location: Southeast of Ship Graveyard
   *Treasures - Heal, Ice Rod
   *Monsters - (none)
   *Piano? - Yes
   *Musical Theme(s) played - "Harvest"


Weapons           Armor                 Magic Spells     Items
-------           -----                 ------------     -----

Dagger 300        Bronze Shield 290     Fire 150         Potion 40
Long Sword 480    Bronze Helm 250       Ice 150          Heal 30
Rod 200           Bronze Armor 400      Bolt 150         Eyedrop 20
Staff 200         Bronze Breast 350     Sleepel 300      M. Kiss 60
                  Cotton Robe 300       Cure 180         D. Bread 50
                                        Poisona 90       Soft 150
                                        Silence 280      P. Down 1000
                                        Protect 280      Tent 250


10 gil

-Check out the cheery music!  Nobuo must've been drunk when he came up
 with this one ^_^.  Make sure to pick up the Ice Rod near all the
 crates in the eastern part of town; it'll come in handy later.  People
 in this town claim to have seen King Tycoon's dragon on the North Moun-
 tain.  Listen to some of their stories.  When you update on equipment,
 head to the Pub and listen to the man on the second floor's story.  Now
 leave Karwen and head north to the (appropriately named) North Mountain!

9. North Mountain

   *Location - Far north of Karwen
   *Treasures - Phoenix Down, Heal, Soft
   *Monsters - Gaira Cat, Rock Garter, Cockatrice, Blocks,
               Magisa (Boss), Forza (Boss)
   *Musical Theme(s) played - "Walking the Snowy Mountains", "Danger!",
                              "The Fierce Battle", "The Dragon Spreads
                              Its Wings"

-As I write this, I can hear the music of the North Mountain.  Anyhow,
 when you enter this place in search of King Tycoon's dragon, you'll
 notice that there's a straight central path leading to an opening in the
 rock.  Follow this path and when you get in, head left and down for a
 Phoenix Down.  Go back up and follow the rest of the path.  There's
 another treasure, a Soft, branching off from the main path.  Enter
 the opening in the wall and you'll be back outside.  Head north and
 enter the cave at the top.

-NOTE: To see a little trick: before you enter the cave, push along the
 left side of the cliff in some places ^_^.  You'll soon find out what
 I'm babbling on about. (This doesn't work if you're playing the FF An-
 thology version.)

-Next, head down the stairs and out the right side.  In the next
 section, you are once again outside.  DON'T step on the flowers,
 they're poisonous.  The clouds blowing by makes it hard to see some-
 times, but just take your time and head up the bridge on the right side
 of the screen.  There's more flowers across the bridge, avoid them and
 continue to the left side of the screen.  In the next room is a safe
 haven.  Rest, save and continue.

-No sooner goes the party spot King Tycoon's Mithril Helmet than does
 Lenna get blasted by an arrow.  The culprit, Magisa, appears on the
 screen.  Listen to the small talk and get ready, it's boss time!!

**BOSS Strategies**
Magisa - tall woman wearing skimpy clothing with a whip (hmm...don't
         get ideas ^_^)
HP - 650
Attacks - Fire, Ice, Aero, hit
AP - 3
Drop - Whip

-Well, Lenna starts this battle with the Poison status effect.  That's
 really fair ^_^.  Magisa only has 650 HP, but what she can do makes
 her a tough boss: what I mean is, watch out for Forza.  When she is
 close to death, she can call Forza, and he's a TOUGH customer.  He can
 hit the party twice with his fists (two attacks) and his HP are 850.
 And worse, he's UGly!  So if at all possible, take out Magisa quick and
 hard!  But, if you are unfortunate enough to fight Forza, his stats
 are here.  If you have any trouble beating these two at all, make your
 whole party Monks and dish out the heavy damage!

Forza - ugly, huge weightlifter-type brute
HP - 850
Attacks - Hit, Tackle
AP - 3
Drop - Speed Drink

-After dropping those two, head to the right and in the cave to find
 the dragon.  I love how he looks!  Batz is afraid of heights, that's
 why he won't get on the dragon.  After the party convinces him finally,
 your next destination is Tycoon Castle.

-NOTE: You are NOT looking for Walse Castle, YET.  The reason I say
 this, is because you will probably pass it on your way to Tycoon.
 Walse looks like a castle and a village surrounded by a lake.  Don't
 stop here yet - you want Tycoon, which is further south.  (In fact,
 north of the meteor which you couldn't pass in the beginning of the

-NOTE2: Now that you have the dragon, you can go back to the Pirates'
 Base and check out the rooms you couldn't get in before.  You can also
 check out Boko's condition.

10. Tycoon Castle

    *Location - North of the meteor from the beginning of the game
               (fly over it)
    *Treasures - HiPotion, Ether (2), Cottage, Phoenix Down (2),
                 Elixir (2), Maiden's Kiss, Shuriken, Ashura, Giyaman
    *Monsters - (none)
    *Musical Theme(s) played - "Royal Palace"

-Talk to the soldier to open the gate.  Enter through the main entrance
 and the Minister will rush out and speak to Lenna.  He'll ask the party
 to stay the night.  During this time, there will be a cut scene invol-
 ving Lenna and Faris.  In the morning, you're free to look around the
 castle.  I recommend you head to 4F, as that's where all the treasure
 is ^_^!  Before you blow that joint, you can talk to Jenica (the old
 woman on 1F) and talk to the Minister (hidden in the room west of the
 main entrance.  Don't miss the powerful Ashura!!

11. Walse Village

    *Location - Northeast of Tycoon
    *Treasures - Silver Glasses
    *Monsters - (none)
    *Piano? - No
    *Musical Theme(s) - "Tenderness in the Air"


Weapons           Armor               Magic Spells    Items
-------           -----               ------------    -----

Battle Axe 650    Iron Shield 390     Slow 80         Potion 40
Long Sword 480    Iron Helmet 350     Regen 100       Heal 30
Dagger 300        Iron Armor 500      Mute 320        Eyedrop 20
                  Kenpou Gi 450       Haste 320       M. Kiss 60
                  Cotton Robe 300     Chocobo 300     D. Bread 50
                                      Sylph 350       Soft 150
                                      Remora 250      P. Down 1000
                                                      Tent 250


20 gil

-Basically another backwater village.  There is much talk here of the
 benevolence of the Water Crystal.  Buy what you need, there's plenty of
 new armor, and new magic spells, although you won't be able to use them
 yet.  Pay particular attention to the red animal down in the bottom
 right-hand corner of town...

12. Walse Castle

    *Location - Directly west of Walse Village
    *Treasures - Tent, Phoenix Down, Speed spell, 1000 gil, 1000 gil,
                 Elf Mantle (latter four found in the basement)
    *Monsters - Elftoad, Ice Soldier, Ice Commander, Shiva (Boss)
    *Musical Theme(s) played - "Royal Palace", "Danger!"

-There's lots of things you can do in Walse Castle.  First, go straight
 north and talk to the King about the Water Crystal.  However, it's just
 no use.  The party tries to convince him about the Crystals and how the
 Wind Crystal shattered, but he doesn't listen.  As if on cue, right
 about then, another meteor falls near the Walse Tower.  The King takes
 his leave and mobilizes the army.  You can go to the Walse Tower now,
 but there's also some optional stuff to do.  If you choose to go to the
 Walse Tower, skip this next section.  Note that you CAN come back and
 do this stuff any time, IN WORLD 1 ONLY!

-Walse Castle is home to the legendary Shiva.  As you may have guessed,
 you can gain her as a summon spell in Final Fantasy V.  But these
 things have a catch; first you have to fight her and win!  To locate
 Shiva, go down the stairs on 2F.  Next, go out the door in the bottom
 of 1F.  Follow the water north and enter the waterfall in the middle.
 You'll be in a small dungeon.  Just go through it and you'll see a
 glowing light at the end.  Talk to the light to enter a battle with
 Shiva and three Ice Commanders.

**BOSS Strategies**
Shiva - the Ice Queen we all know
HP - 1500
Attacks - Ice, Ice 2
AP - 5
Drop - Ice Rod

Ice Commander (3) - soldiers of ice
HP - 600
Attacks - Hit, Ice
AP - (none)
Drop - (none)

-Well, when you first get to Walse Castle, you're not expected to beat
 Shiva.  Unless of course, if your levels are unbelievably high for that
 part of the game.  I usually can't do it, so if you're having trouble
 you just aren't strong enough, and you need to come back later, prefer-
 rably when you get Fire 2 ^_^.

-The next thing you can do is raid Walse Castle's treasure room.  Sounds
 simple, right?  Think again.  Down in this grimy, dingy basement is a
 monster called Garkimasera.  FF veterans might recognize the name; he's
 in FFVIII too.  The thing that makes it so hard is that he hits for
 absurdly high damage for that point of the game, he's extremely diffi-
 cult TO hit, and he's hard to run from.  If you really want to get the
 treasures, go for it, and try to do your best in surviving.  I've done
 it before, and it's really not all THAT hard.

-NOTE: To increase your chances of survival, you may want to put a Thief
 in your party so you can dash through the halls and run away easier.
 Also, place all party members in the back row.  If you STILL can't get
 through without dying, you may want to get the Thief's Auto run ability

-You can also let the wolf thief (Lone Wolf?) out of prison...however,
 let's just say you might regret it later...

13. Walse Tower

    *Location - Northwest of Walse Castle
    *Treasures - Silk Robe, Maiden's Kiss, Silver Ring, Ether
    *Monsters - Ice Soldier, Elftoad, Rikald Mage, Wyvern, Padosul,
                Galura (Boss)
    *Musical Theme(s) - "Sealed Away", "Deception", "The Fierce Battle",
                        "The Prelude", "Fanfare 1", "Danger!",

-Upon entering, you'll notice that the soldiers guarding the tower got
 beat up.  The King is also nowhere to be seen.  Go up the stairs to
 reach 2F.  On 4F, the party finds the King.  He tells Batz to stop
 Galura, the elephant-like creature from Walse Village.  It turns out
 the Crystal of Water, or something inside it is controlling Galura.
 Climb up the vine to the left of the King to pick up a Silk Robe for
 your Black or White Mage.  Continue on to 5F.

-NOTE: If you have a Thief, you can rarely steal Mithril Swords from
 Ice Soldiers, and Ice Rods from Rikald Mages!

-On 5F, grab the treasure and heal up at the save point.  Continue up
 to the top.  On 8F, you'll see three vines.  The one in the middle
 leads to nothing.  Use the left one to get a Silver Ring, an accessory
 for anyone but the Knight.  Use the right vine to reach an Ether and
 the door to the Crystal Room.  Inside, the party sees a soldier
 battling with the enraged Galura.  After it hits away the soldier,
 Galura then attacks you!

**BOSS Strategies**
Galura - red, furry woolly mammoth creature
HP - 1200
Attacks - Hit (and man, does he hit!)
AP - 5
Drop - HiPotion

-This guy is FAST!  His picture certainly doesn't make him look fast,
 but he can sometimes take out a character with a counter and a volley
 of physical hits!  A good strategy to kill him is to use the Ice Rod
 you found in Karwen on him.  If it doesn't kill him right away, he'll
 be low on HP, so go in for the kill without delay.

-After the battle, Batz is too late and they watch the Crystal shatter
 before their eyes!  It seems that the soldier knows Galuf from some-
 where.  Because of Galuf's amnesia, he doesn't know where from.
 However, he tells the party to guard the remaining two Crystals from an
 extremely evil force!  He then perishes and you get to pick up five new
 Job classes!  When you pick up the fifth one, the tower starts to shake
 and collapse.  Even though you want to get that sixth Crystal piece,
 you've got to leave it for now!  Use the warp, and you'll see a cool
 scene of the tower sinking into the ocean.  Batz and co. are rescued by
 the thought-to-be-dead Syldra!!

-Sylda drops our heroes off on a nearby beach.  There's an emotional cut
 scene as Syldra goes off to die in the ocean.  Good news however -
 you'll find that your dragon got out safe!  Hop on him and head back to
 talk to the dense King Walse.

14. Back to Walse Castle

-Head to the King's bedroom (connected to the throne room).  He's here
 resting, and he apologizes to Lenna for not listening the first time
 (he's lucky to be alive if you ask me!).  Now Batz needs to get to
 Karnak somehow to warn the people in charge there that the Fire Crystal
 is in danger...but how?  Here's the answer: check that meteor that
 fell near the Walse Tower.

15. Walse Meteor

    *Location - Right near the (sunken) Walse Tower
    *Treasures - (none)
    *Monsters - (none)
    *Musical Theme(s) played - "Four Valiant Hearts", "Fate in Haze"

-Enter the meteor and walk onto the warp inside.  Lenna sees that Batz
 has vanished!  Everyone in the team hops onto it, and you find yourself
 outside another meteor in another part of the world.  Start to hike
 west through the forest to reach civilization.

-NOTE: You can learn the "????" Enemy Skill from an enemy called Wild
 Nack in the forests of this area.  They appear in packs of five and
 look like the Lobo enemy from FFVI.  Well, if you never played FFVI,
 they look like black wolves.  I also suggest you fight them for a
 while, especially if you're low on cash; a pack of five yields 625
 gil!  Cha-ching!  Not to mention a blast of Fire from a Black Mage can
 take them all out in one shot ^_^.  Line your pockets!

16. Village of Karnak

    *Location - West of the Karnak Meteor
    *Treasures - (none)
    *Monsters - (none)
    *Piano? - Yes
    *Musical Theme(s) played - "Cursed Earth", "Deception"


Weapons                Armor                 Magic Spells
-------                -----                 ------------

Mithril Knife 450      Mithril Shield 590    Cure 2 620
Mithril Sword 880      Mithril Helmet 550    Raise 700
Mithril Hammer 1050    Feather Hat 350       Confu 650
Fire Rod 750           Mithril Armor 700     Fire 2 600
Ice Rod 750            Silver Breast 600     Ice 2 600
Lightning Rod 750      Silk Robe 500         Bolt 2 600
Flail 780              Mithril Glove 600     Poison 290
                       Silver Ring 500       Gravity 1 620
                                             Stop 580

Items           Inn
-----           ---

Potion 40       20 gil
Heal 30
Eyedrop 20
M. Kiss 60
Soft 150
P. Down 1000
Tent 250

-Times are terrible in the Karnak Kingdom.  All of the buildings are on
 fire, and the citizens are going nuts!  As a matter of fact, when you
 go to buy something at the Weapons store, you get falsely accused!  Now
 these fools go and lock you up.  When you're in the cell, wander around.
 Soon, the guy in the cell next to yours will set off an explosive and
 bust through the wall.  Much to the party's surprise, this is Cid,
 creator of the machines that regulate the Crystals.  It turns out that
 he was thrown in jail after he tried to stop the machines from over-
 loading the Crystals.  The people in charge claimed he was sabotaging
 them and they threw him in the joint.  Batz and company tell Cid about
 the screwed up situation out there.  Then Karnak's minister comes to
 let Cid out of jail.  It turns out he's an important person and they
 need him again.  However, good thing for you, he only agrees to go if
 Batz and the others are freed also.

-Wander around Karnak Castle.  You'll hear some pretty wild stories.
 In case you're wondering, you can't get any of the treasures yet,
 so wait until later.  When you're finished looking around, head out of
 the castle and watch the scene with the werewolf.  Now that the Magic
 shop is open and you can buy weapons (without being arrested), hit the
 stores!  Update all of your magic; you'll especially want Ice 2.  When
 you've gotten everything you need, save your game outside, head south,
 and enter the Fire Powered Ship.

17. Fire Powered Ship

    *Location - South of Karnak Village
    *Treasures - Mithril Glove, Green Beret, Elixir (2), Cottage,
                 Phoenix Down, Thief Glove, Full Moon
    *Monsters - Poltergeist, Crew Dust, Defeater, Motor Trap,
                Liquid Flame (Boss)
    *Musical Theme(s) played - "The Fire Powered Ship", "The Fierce
                               Battle", "The Prelude"

-Well, I must say, this is my least favorite dungeon in the entire game.
 Not that it's boring, I just don't like it for some reason.  The Fire
 Powered Ship is the place that houses the Fire Crystal.  Actually, it's
 powered by the Fire Crystal.  It gets its power from Karnak Castle,
 which it's directly linked to.  Pay attention to that point; it'll come
 in handy later if you know what I mean.  Upon entering, talk to Cid.
 After the chat, head in the cabin and go down the stairs.  When you get
 down another set of stairs, and you're in a metallic looking room,
 you know you made it.

-There's so many ways to go down here!  First, head through the upper
 door to grab a Mithril Glove.  Leave there and go up the side stairs.
 Now enter the stairs on the far left of the screen.  Follow the path to
 get an Elixir.  When you go back, there'll be a treasure in plain
 sight.  Grab it and continue to the right.  Head down the stairs for
 yet another treasure, and then hook back and enter the door.

-Hit the switch to ride the elevator up and you'll be on a type of
 scaffold.  There's a Phoenix Down to the far right, be sure to get it.
 Continue left and up through the door.  Take the elevator down.  Enter
 the ventilation and follow it until you hit a door.  Enter here and
 take the elevator up.  In the next section, you'll see three doors on
 top of the room and four vent shafts on the bottom.  Check the doors
 in the middle; it'll lead you to a Green Beret.  The room on the right
 leads to a dead end.  When you've explored the rooms, come back to the
 shafts.  Shafts 1 and 4 lead to nothing; Shaft 3 leads to a Thief
 Glove, and Shaft 2 is the correct way to continue on.

-After you take Shaft 2, you'll see a door and some stairs.  Hit the
 stairs first, and flip the switch in the next room to pick up a Full
 Moon Boomerang.  Go back and enter the door.  You may recognize this
 room from before.  DON'T go anywhere near the converyor belt...it
 takes you all the way back.  Instead, enter the door on the left side.
 You might be glad to notice there's a save point here ^_^.  Continue
 through the top door after resting and saving.

-The next area is a large puzzle.  If you're having trouble completing
 it, follow these tips: First, go straight up and hit the first switch
 you see.  Next, hit the switch to the left of you to move a piece of
 the scaffolding over to the right.  Hit the switch on the far left to
 move the scaffolding across the gap, like a bridge.  Go across and
 you'll see two switches right next to one another.  Flip the left of
 those switches first.  Next, hit the right and go down.  Ignore the
 switch on the bottom of the screen unless you want to go back to the
 beginning.  Now, make sure you're standing on the scaffolding to the
 right of the next switch before you hit it.  After you raise the plat-
 form up, grab the Elixir and head through the door.

-You've made it to the Engine Room.  In front of the Engine is the
 deranged Queen Karnak, and she's sucked in by the Fire Crystal's power.
 She calls on Liquid Flame to defeat your party!

**BOSS Strategies**
Liquid Flame - a large man, seemingly made of pure flame (actually, he
               turns into all sorts of stuff)
HP - 3000
Attacks - Flame, Fire 2, Magnet, hit
AP - 6
Drop - Flame Bow, or Flame Tech

-If you got Ice 2 like I told you to, this boss is a pushover.  Blast
 him with it repeatedly!  If things get rough, use your Mystic/Sword
 Knights to cast Ice 2 Sword.  It shouldn't be a long fight.  However,
 you probably will need a Cure 2 when Liquid Flame uses his Flame attack
 on all party members.

-After you've defeated the boss, Queen Karnak is restored to her former
 self.  She tells Batz to go through the top of the ship to reach the
 Crystal room before it's too late!  Head north through the long shaft,
 and there is the Fire Crystal.  Suddenly, the werewolf from before
 busts through the wall.  He seems to know Galuf also...but Galuf still
 remembers nothing about his past.  Then, a fake soldier comes into the
 room and throws the switch that activates the walls around the Crystal.
 He says that there's only one Crystal until Exdeath awakes, then he
 disappears.  This is bad news...the Crystal is rigged to Karnak Castle.
 If it goes, the castle is going to go up in a fireball!  The werewolf
 tries to stop the inevitable while Batz and everyone escapes.
 Eventually, the Crystal explodes and you have 10 minutes to escape or
 perish with the castle!

18. Karnak Castle

    *Location - you know where
    *Treasures - Shuriken, Ribbon, Main Gauche, Elf Mantle, Esuna spell,
                 Elixir (6), 2000 gil, 2000 gil, 2000 gil, Bolt Tech
    *Monsters - Sorcerer, Karnak, Soldier, Gigas, Iron Claw (Boss)
    *Musical Theme(s) played - "Hurry! Hurry!"

-Well, the Dash ability is already in effect here.  If you want to get
 all of the treasure and get out alive, you're definitely going to have
 to be quick.  I can do it with a couple of minutes to spare.  If you're
 wasting a lot of time trying to get one treasure, just leave it and go
 on.  The only thing you really don't want to miss in the whole castle
 is the Esuna spell.  It's found on the left side of the main hall,
 right before the main gate.  However, speaking of the main gate, note
 that there is a boss that you'll run into when trying to get out. He's
 located when you step outside, a few spaces from the grass.

**BOSS Strategies**
Iron Claw - small, spider-like being
HP - around 1200
Attacks - Death Claw (Blue Magic), hit
AP - 5
Drop - Nothing

-This battle could knock off lots of vital time...hit him with your

-NOTE: If you're quick, you can pick up a few Blue Magic spells in
 there.  Look for the Gigas using Aero and Aero 2.  Of course, Iron
 Claw uses Death Claw too.  If you miss them, don't worry about it,
 since there's plenty of other opportunities to get them again.  Also,
 you want to make it to Iron Claw with about 2:30-3:00 left, if at all
 possible.  It's possible to kill him in less than that, but try to get
 there early just for insurance.

-In the aftermath, Karnak Castle is no longer left standing.  Batz and
 the party receive three new Job classes, too!  Don't worry about the
 Crystal pieces that flew off; you'll get 'em later.  Now that the wall
 blocking access to the Western area is gone, you can make it to the
 Ancient Library to look for Cid's grandson, Mid.

-NOTE: In the desert, southwest of Karnak lurks a monster called Dolm
 Chimera.  This guy has a powerful Blue Magic spell called Aqua Breath
 that he casts on the party.  However, your characters may not be strong
 enough to survive it.  If you want to learn it, go for it.  Just be
 careful when passing through/around the desert, because he could wipe
 you out.

-**WAIT**: DO NOT enter the Ancient Library if all of your party's
 levels are either 15, 20, or 25!  Or, anything with a multiple of 5 for
 that matter.  The Page 64 enemy frequently casts Level 5 Death on the
 party.  If you're going to go in and try to learn it, be extremely
 careful you don't get wiped out!

19. Ancient Library

    *Location - Southwest of Karnak Village
    *Treasures - Ether, Shinobi Suit, Phoenix Down
    *Monsters - Page 32, Page 64, Page 128, Page 256, Ifrit, (Boss),
                Byblos (Boss)
    *Musical Theme(s) played - "The Ancient Library"

-First off, save your game before you enter this God-forsaken place.
 There's nothing really to do except beat the level, so head down the
 stairs on the left side and go in the door.  Just walk along, hitting
 various places on the bookcases to continue.  When you get to a selfish
 bookcase that refuses to move out of your way, leave the room and
 continue to the right up the ladder, and hit the A button.  Inside
 this new room will be a book.  Heal your party and then open it -
 Ifrit challenges you to a fight!

**BOSS Strategies**
Ifrit - a huge, brown colored demon with fire attacks
HP - 3000
Attacks - Fire, Fire 2, Flame
AP - 5
Drop - Flame Tech

-Like the Liquid Flame, Ifrit is a pushover when up against Ice 2
 spells.  Blast him with a few jets of it, and he will surrender.
 You then gain his powers!

-Now go back to the selfish bookcase and he will see that Ifrit is with
 you.  He'll move aside and let you continue.  Past him is a pretty
 clear path, you have to hit more bookcases in certain places to go on.
 When you get to the save point, heal up; there's another boss battle
 coming up.  Walk to the end of the dungeon where you see Mid against
 the far bookcase.  But before the party can get to him, something

**BOSS Strategies**
Byblos - giant oversized rat
HP - 3600
Attacks - Protect, Shell, Magic Hammer, Confu, Sticky Web,
AP - 7
Drop - Protect Drink

-Unlike Ifrit and the Liquid Flame before him, Byblos is heavily weak
 to Fire spells.  Keep hitting him with Fire 2 and Fire 2 Sword like
 there's no tomorrow, and he will soon fall.  You might not even have to
 cure for the battle.

-After Byblos is dust, Mid approaches the party with a book he found on
 how to get the Fire Powered Ship working again.  Our heroes tell young
 Mid that his grandfather has lost all hope in inventing something
 useful again!  Mid decides to go with the party back to Karnak Village
 to talk some sense into his grandfather.

20. Back to Karnak Village

-Go to the 2nd floor of the pub.  Cid is there, forgetting his problems
 with the aid of some Jack Daniels.  Soon Mid will burst in screaming
 and hitting Cid.  There's some small talk and then Cid's self esteem
 returns (it wasn't too hard to do, was it?).  The two
 inventor-scientists leave and you have to follow them to the Fire
 Powered Ship.  Mid then asks the party to get some rest.

-When Batz and co. go to the cabin, Galuf remembers something about his
 past!  He has flashbacks of a strange girl saying the types of stuff to
 him that Mid said to Cid.  He tells them that he is not of Batz's
 world and that 30 years ago, he sealed off the powers of the Dark Mage
 Exdeath!  Of course, everyone else is astounded to hear about who
 they're now fighting...but now there is only one Crystal left holding
 Exdeath in his prison.  After the flashbacks, Galuf faints and the
 scene ends.

-When you wake up, talk to Cid and Mid who are sleeping.  The Fire
 Powered Ship is now yours!  Your next destination is a village called

21. Jacole Village

    *Location - Far south of Karnak Village (to get here, follow the
                coast from Karnak and use your map to help - Jacole is
                surrounded by mountains)
    *Treasures - (none)
    *Monsters - (none)
    *Piano? - Yes
    *Musical Theme(s) played - "Tenderness in the Air"


Weapons             Armor                  Magic Spells    Items
-------             -----                  ------------    -----

Ogre Killer 3200    Green Beret 2500       (Nothing new)   Potion 40
Coral Sword 2800    Shinobi Suit 3000                      Heal 30
Mage Masher 900     Bard Suit 1000                         Eyedrop 20
Trident 2700                                               M. Kiss 60
Ashura 5800                                                D. Bread 50
Silver Bow 1500                                            Soft 150
                                                           P. Down 1000
                                                           Tent 250


30 gil

-Jacole is a village that lives by mining.  They mine the minerals from
 the cave up north and then make them into powerful weapons.  They do
 indeed have powerful arms; take advantage of it!  Coral Swords will
 especially come in handy, so pick up a few regardless of the hefty
 price tag.  When you've bought everything you need, head for the mine
 up north; you passed it on the way to this town.

22. Jacole Cave

    *Location - Northeast of Jacole Village
    *Treasures - Tent, Shuriken, Dengeki (Whip)
    *Monsters - Nut Eater, Skull Eater
    *Musical Theme(s) played - "Intention of the Earth"

-When you get in the cave, take notice of the enemies.  They give you
 pretty decent AP points!  But watch out for Skull Eater, as he deals
 out some heavy hits.  Kill him for the AP if you can, if not, avoid
 him.  Some people are a little confused about how to get far into the
 cave itself.  First, hit the switch at the bottom of the screen to
 move the stone block to one side.  Next, go down to the bottom of the
 cave and walk around for a while.  Soon, you should see all of the
 switches disappear except one.  Hit that switch as fast as you can!
 The stone block will move to its original side.  Now go up to the
 right side, where you couldn't go before.  Check the chest at the top
 of the screen and the locked door will open.  Now go through!

-For the rest of the dungeon, just go along picking up the treasure
 chests.  You'll get to a dead end eventually, and you won't be able to
 go any farther.  Be patient; that same dead end wall plays a part in
 World Three ^_^.

23. Village of Istory

    *Location - Far northwest corner of the map
    *Treasures - Toad spell, Love Song spell
    *Monsters - (none)
    *Piano? - No
    *Musical Theme(s) played - "Harvest"


Armor               Magic Spells    Items           Inn
-----               ------------    -----           ---

Fire Ring 50000     (Nothing new)   Potion 40       30 gil
Water Ring 50000                    Heal 30
Angel Ring 50000                    Eyedrop 20
                                    M. Kiss 60
                                    D. Bread 50
                                    Soft 150
                                    P. Down 1000
                                    Tent 250

-Well, what can I say about Istory?  It's another backwater, small
 farming town.  However, there is plenty of awesome stuff here!  Walk
 to the circle of flowers in the upper left-hand corner of town and
 walk on top of them counter-clockwise.  A frog will jump out and leave
 you the Toad spell!  That's not all; see the sheep standing by itself
 in the fenced off area?  Get behind it, and tickle it (A button) and
 it'll kick you over the fence.  Now talk to the Bard here and he'll
 give you the Love Song spell!  You can also get info about Istory
 Falls from the old man in that area.  Don't worry about the
 expensive-ness of the rings, though.  You'll get another chance to
 buy them in World Three.

-After leaving this village, get ready for a boss battle. That's right,
 a boss battle!  Ramuh, our old buddy from previous FF games, lurks the
 woods east of Istory.  Cross the bridge and walk around for a while,
 and you should eventually run into him.

**BOSS Strategies**
Ramuh - seemingly harmless old man...
HP - 4000
Attacks - Bolt, Bolt 2, Aspil, Flash
AP - 3
Drop - Ramuh (spell)

-Ramuh isn't too tough, but sometimes if he gets lucky, he could kill
 you.  A Ninja helps greatly for this battle.  To do massive damage to
 Ramuh, throw some Shurikens and Mithril Swords at him.  The
 Elementalist's Element skill is also pretty good.  Just watch out for
 his Bolt 2.  He singles out a party member to use it on, doing around
 300-400 damage.  Don't forget to use the item "Ramuh" to get his

24. Crescent Village

    *Location - "Crescent Island," a small island in the lower right
                hand corner of the map (yup, it's another loooong trip)
    *Treasures - Life Song spell
    *Monsters - (none)
    *Piano? - Yes
    *Musical Theme(s) played - "Danger!", "Tenderness in the Air"


Weapons               Armor              Magic Spells    Items
-------               -----              ------------    -----

Fire Bow 2500         Feather Hat 350   (Nothing new)   Potion 40
Ice Bow 2500          Bard Suit 1000                    Heal 30
Lightning Bow 2500                                      Eyedrop 20
Silver Harp 900                                         M. Kiss 60
                                                        D. Bread 50
                                                        Soft 150
                                                        P. Down 1000
                                                        Tent 250


30 gil

-The Crescent Island area is an area prone to earthquakes and other
 natural disasters.  This is what Batz and the others are investi-
 gating while trying to find the Earth Crystal.  No sooner than you
 step in Crescent Village than does your Fire Powered Ship drift out to
 sea and sink!  Well, that really sucks.  Explore the village for now.
 Especially check out the home in the bottom right-hand corner of town.
 There's a piano here, plus the Bard gives you the Life Song!  That's
 pretty much it here.  Now, how are you gonna get back to Cid and Mid
 to tell them about this unfortunate mishap...hmm...

25. Black Chocobo Forest

    *Location - Southwest of Crescent Village
    *Treasures - (none)
    *Monsters - (none)
    *Musical Theme(s) played - "What?", "Mambo de Chocobo"

-Stumbling upon this forest southwest of Crescent, Princess Lenna
 discovers it to be a Black Chocobo Forest!  Batz hops on the little guy
 and tries to ride him, but something's weighting him down.  Faris
 claps the fine feathered fowl on the back and sure enough, two Crystal
 pieces fly out!  These are the other two pieces that were lost in the
 Karnak disaster.  With everything set, our heroes hop on the Black
 Chocobo.  You now have another vehicle!

26. Village of Lix

    *Location - Right northwest of the Wind Shrine
    *Treasures - Charm Song
    *Monsters - (none)
    *Piano? - No
    *Musical Theme(s) played - "My Home, Sweet Home", "Music Box"


Weapons             Armor                Magic Spells      Items
-------             -----                ------------      -----

Kunai Dagger 600    Green Beret 2500     Esuna 3000        Ether 750
Shuriken 2500       Shinobi Suit 3000    (if you missed    Potion 20
Flame Tech 200                           it)               Heal 15
Water Tech 200                                             Eyedrop 10
Bolt Tech 200                                              D. Bread 25
                                                           M. Kiss 30
                                                           Soft 75
                                                           Tent 125



-Lix is Batz's hometown.  He hasn't been here since his father died
 years earlier, so the mood of Batz is pretty sad.  You can visit his
 mother's grave off to the left of town and talk to some of the people
 to watch flashback scenes.  The guy at the Inn will let the party stay
 for free and the Item merchant slashes his prices in half!  Stock UP!
 ESPECIALLY take advantage of the Flame Techs, Ice Techs, and Bolt
 Techs!  Buy a LOT of these!  Before you hit the road, stop at Batz's
 house in the top left corner of town.  Look at the pink object sitting
 on the table in the back.  There'll be a flashback scene about the
 fate of Batz's mother, Stella.  After you watch the touching scene,
 talk with the Bard.  He'll give you the Charm Song spell!

27. Back to the Ancient Library

-You know how to get there.  Fly the Black Chocobo over and land in the
 forest.  When you go into the Ancient Library, Cid and Mid come rushing
 out.  Batz tells them the story about the Fire Powered Ship, but it
 seems Cid has a story of his own.  It turns out that King Tycoon has
 been spotted across the desert near the Lonka Ruins!  King Tycoon is
 still alive after all.  The Lonka Ruins is also where the Earth Crystal
 is hidden!  However, for the party to continue through the desert, they
 first need to defeat the Sandworm, and walk across its body to avoid
 the shifting sands.  When you're ready, head out to the desert west of
 the Ancient Library.

28. Desert

    *Location - Directly west of the Ancient Library through a canyon
    *Treasures - (none)
    *Monsters - Desert Killer, Sand Bear, Sand Porkipes, Hole,
                Sandworm (Boss)
    *Musical Theme(s) played - "Intention of the Earth", "The Fierce

-If you try to cross the sands, you'll find you won't make much
 progress.  Next, Cid and Mid will show up and ask you if you're ready
 to fight the Sandworm.  Pick the top option and the battle begins!

**BOSS Strategies**
Sandworm - massive yellow centipede-like monster
HP - 3000
Attacks - Gravity 1, Quicksand, hit
AP - 5
Drop - Nothing

-Well, this boss is very easy.  His hit points are very low, and
 Water/Ice attacks heavily damage him.  If you have a Ninja and you
 bought a lot of Water Techs back at Lix, throw them without delay -
 they do over 1000 points of damage!  Prroblem is, he hides in one of
 three different holes.  But the trick is simple; just wait until he
 shows himself and then hit him quickly.  Needless to say, it shouldn't
 be a long battle.

-After the Sandworm is defeated, Batz tells Cid to take the Black
 Chocobo that they found back to the its home in the Black Chocobo
 Forest.  Meanwhile, your team is heading for the Lonka Ruins!  Just
 make your way south across the rest of the desert and exit.  When you
 get back to the overworld, you'll be in a long canyon.  Follow this way
 south to reach the isolated Lonka Ruins.

29. Lonka Ruins

    *Location - Far south of the desert
    *Treasures - Miniman spell, Shuriken (2)
    *Monsters - Crayclaw (Boss)
    *Musical Theme(s) played - "Musica Machina", "What?", "The Fierce

-Wander around here for a while, and you'll eventually see King Tycoon
 playing tricks on you!  Follow him around until he goes into the center
 house.  When Lenna tries to run toward him, he springs a pit trap on
 everyone!  The team falls down below to some sort of ancient advanced
 civilization.  Reassemble the team and move on.  The north teleporter
 leads you from the ruins under Lonka to some sort of similar ruins
 under Crescent Island.  Meanwhile, Cid and Mid just happen to be
 flying the Black Chocobo back home at the same time.  When it switches
 back to Batz, go up the stairs and flip the switch in the next room.
 Cid and Mid are in for a surprise!  After that's done, head down and
 you'll be in a large room with various bookcases, beds, a laboratory,
 etc.  Go to the switch on the down-left portion of the room.  Scrawled
 on it is a riddle.  Next, check the room with the beds.  Go to the
 green plants down the bottom, and on the far right.  Hit the A button
 here and you'll see the next stage of the riddle.  Now check the
 farthest-right piece of paper in the laboratory room.  Go back to the
 far left room and search the left pot.  A frog will jump out and knock
 a book off the bookcase.  Read it and finally pull the switch again.
 You can get the treasures now, including the Miniman spell!

-Now, leave that entire room and head north.  Rest and save your game;
 there's an unwanted guest about to crash your party.  Head down the
 stairs...and you'll be on the Fire Powered Ship that sank a while ago!
 But...there's another ship to the right of this one.  What could it be?
 Of course, it's none other than the legendary Airship!  At that point,
 Cid and Mid drop in (literally) on the situation and everyone surveys
 the awesome discovery.  Follow Cid below and he explains a little bit
 about how everything works.  Soon, the airship lifts out from under
 the ocean!  It turns out that these ruins were a "catapult" for the
 airship in ancient days.  However, the find is short-lived...Crayclaw

**BOSS Strategies**
Crayclaw - looks like Karlabos, only gray
HP - 2000
Attacks - I beat him too quick to tell ^_^
AP - 5
Drop - Ice Bow

-This boss is pathetic.  It's possible to kill him in one hit with a
 Bolt Tech.  Use anything Lightning-based on him, or a Coral Sword
 (with Both Hands preferrably), and it'll be a quick victory.

-Cid lands the airship and everyone gets out for now.  After some small
 talk, you now have full access to an airship!  Appreciate the
 privelege; this is something truly awesome in the FF series.  Now it's
 time to go back to the Lonka Ruins and look for that last Crystal!  But
 when you fly the airship over the Lonka Ruins, something terrible

-The Lonka Ruins basically come out from underground and start to float.
 Someone or something is doing this to control the final Crystal!
 They raise high up in the air; too high for the airship to get to
 right now.  Go see what Cid can do!

-When you get back to the Catapult, Cid tells you that you're going to
 need Adamantium to modify the airship to catch up with the Flying Lonka
 Ruins.  Everyone's baffled on where in the hell to get it...except
 Galuf.  Remember that shiny stone in his meteor in the beginning of the
 game?  Well, that's the Adamantium!  It's time to head back to the
 Tycoon Meteor.

30. Back to the Tycoon Meteor

-Nostalgia anyone?  It's been quite a long time since you've been here.
 Rest and save your game before you go inside the meteor.  Grab the
 Adamantium from the back wall.  Of course it figures that you get
 attacked when you're leaving.  It's boss time!

**BOSS Strategies**
Adamant Turtle - ugly brown snapper turtle that smells
HP - 2000
Attacks - Hit
AP - 5
Drop - Turtle Shell

-This boss can hit for serious damage with his physical barrages.  He
 can hit for up to 600 damage on one character alone.  Ouch!  It's a
 good thing his HP isn't all that high.  You can cast Level 5 Death on
 him for a quick kill, or if you don't have that, you could fire lots of
 Water Techs at him.  Remember, turtles are weak to ice and water!  If
 you lose, just try again; you'll eventually come out on top!  Be fast
 above all!

-After you get the goods, head back to the Catapult.  Cid and Mid will
 modify the airship (I love that scene ^_^.)

-When everyone wakes up from the rest, Cid will explain that the Flying
 Lonka Ruins has air defenses.  There are four small cannons on the
 sides of it, and one huge cannon that comes out when the other four
 have been destroyed.  Now that you've got this info, save your game and
 head for the Flying Lonka Ruins!

-NOTE: To get there, hit the A button while in the airship and choose
 the up arrow.

31. Flying Lonka Ruins: The Ancients' Secret

    *Location - Somewhere in the stratosphere
    *Treasures - Gold Armor, Gold Shield, Phoenix Down, HiPotion,
                 Elixir, 5000 gil, Shuriken, Power Wrist, Full Moon,
                 Ancient Sword, Cottage, Ether
    *Monsters - Archaeo Toad, Lamia, Demon Shield, Lonka Knight,
                Hyudora, Hydra, Flame Cannon, Stoned Mask,
                Sol Cannon (Boss) Archaeo Ibis (Boss)
    *Musical Theme(s) played - "Musica Machina", "The Fierce Battle",
                               "The Dark Mage Exdeath", "Hurry!

-First, you've got to destroy the air defenses around the fortress.
 Take either of the cannons first, it really doesn't matter.  After you
 defeat each one, or every two, save.  Do it how you want.  However,
 when the Sol Cannon comes out, don't screw around!  Go back down and
 save your game.  When you're ready, head back up and run into it!
 It's boss time!

**BOSS Strategies**
Sol Cannon - metal destruction
HP - around 10000-12000
Attacks - Rocket Launcher, Missile, Energy Cannon
AP - 7
Drop - Dark Matter, HiPotion (2)

Launcher (2) - Sol Cannon attachments
HP - ????
Attacks - None; apparently just there to annoy you
AP - None
Drop - Nothing

-This is one boss that doesn't screw around.  Once you destroy the
 launchers (one or two Bolt Techs take them both out) Sol Cannon barely
 ever attacks you.  In fact, the only attack you need to fear is the
 Energy Cannon.  There will be a whole bunch of messages on the screen
 as you harp away on the Sol Cannon with Bolt Techs and Bolt 2 Sword
 magic spells and then it'll hit you with a laser beam.  This attack
 can do an upwards of 500 damage to everybody, so get ready to do some
 healing.  Unless you're really slow, he will only manage to get it
 off once. (And if you're really fast, he won't get it off at all!)

-Now you're free to enter the Flying Lonka Ruins!  As soon as you get
 in the door, head through the bottom door and go back out the top on
 the other side.  Walk across the invisible bridge and go down to get
 the Gold Armor.  Now head through the door.

-NOTE: You can learn the ultra-valuable White Wind Blue Magic spell
 from the Demon Shield enemy!  You can also learn Aero 2 from him.

-Head left in the next room and down across the invisible bridge.  When
 you go up, take the third from the left passage to get the Elixir.
 Take the first passage to continue on.  Before you head up either of
 the staircases, continue right to get a Phoenix Down, and eventually,
 a Gold Shield.  Now go back and take the staircase leading up to get
 to a save point.  After you save, head for the staircase going down
 to get to Basement 4.

-Follow the halls until you get to a fork.  Now head right and through
 the door.  Go up the stairs.  In the next room, grab the HiPotion and
 head right again.  Before going through the door, head down the stairs.
 Follow that hall to some more stairs, and when you go up them, you
 will see five treasure chests.  Don't run straight for them; it's a
 trap.  From the center of the room (where you're standing), walk one
 space to the left and go straight up.  Grab that box and get all the
 other ones from left to right.  Inside the center box is the powerful
 Ancient Sword!  Now you can leave this room and head back to the door
 you never went in on 4F.  When you get back to there, take the stairs

-On the next floor, take the stairs up and go through the bottom door
 (watch out for that hole!).  Hook left, go through both doors and take
 the stairs down.  In the next room, you will see a door to the left of
 you and stairs going up to the south.  Take the stairs first, they lead
 to a save point.  Rest up, save and go back to the door in the room
 below.  Go through it and go up yet another staircase leading to 4F.
 Don't worry, you're almost there!  Walk to your right on 4F and go
 through the door.  You'll get to another fork; stairs going down and
 a door.  Take the stairs to pick up two chests then go back to the
 door.  Walk around the piece of metal and flip the switch to make
 stairs appear.  Go up them.

-Finally, 5F!  Walk around the staircase and you see King Tycoon
 fighting some kind of monster.  But once again, he doesn't seem to be
 himself...no matter, it's boss time!

**BOSS Strategies**
Archaeo Ibis - cross between a snake and a bird
HP - around 8000-9000 (first part) around 2000-2500 (second part)
Attacks - Barrier Change, Blind, Fire 2, Regenerate, Breath Wing, Charm
AP - 10
Drop - Drink

-Definitely the hardest boss you've faced so far.

-This boss's defense is really tough!  He also has the infamous Barrier
 Change spell that some bosses have in many of the FF games.  Techs
 don't do too much damage, but they're still helpful.  Concentrate on
 making good weapon attacks and use Cure 2 when you need to.  Magic
 doesn't work too well, plus you could risk healing him.  When you
 think you've killed him, he comes back to life!  However, he's
 easier this time; his defense from before is now gone and he only
 has a small amount of HP.  Just don't heal him!  You can do it!

-In the aftermath of that tough battle, King Tycoon rushes into the
 Crystal room and everyone follows him.  Inside there, we see that
 Batz and Galuf are trying to stop King Tycoon from unsealing Exdeath,
 but Faris and Lenna won't let them!  At that moment, a fourth meteor
 falls!  In fact, it crashes right into the side of the Flying Lonka
 Ruins!  A strange blonde girl busts through the wall and slams King
 Tycoon with a magic spell.  This girl is Galuf's granddaughter, Krile!
 Soon after, Galuf's memory fully returns!  Faris and Lenna even have
 a heartfelt reunion with their now-normal father.  But then, it

-The Earth Crystal shatters and a dark laugh is heard.  We see a view
 of Exdeath's seal being broken and power flying all over the place.
 Then Exdeath himself appears and vows for havoc to come to the world!
 The Crystal pieces then attack our heroes.  However, King Tycoon tells
 everyone to stand back while he takes care of the dark magic!  He
 stops the power of the Crystals, but it is too late, and he's killed.
 As everyone escapes the crumbling Lonka Ruins, Exdeath is laughing...

-The Flying Lonka Ruins aren't flying much anymore.  In the aftermath,
 we learn of two seperate worlds, Batz's world, and Galuf's world,
 of which the citizens are now at war with Exdeath.  Galuf decides he
 must return to his world to fight the war, since he is a king there!
 He and Krile soon leave on a meteor leaving Batz, Lenna and Faris to
 sit around.  Then, they get the idea to go to Galuf's world and help
 in the fight!  Your next stop is the Tycoon Meteor to talk to Cid.

-When you get inside, you find them studying how the warp works.  They
 say that it might be possible to get to Galuf's world if enough
 Adamantium could be obtained.  You have to go to each of the meteors to
 get the Adamantium from them!

32. Lonka Meteor

    *Location - Where the Lonka Ruins were
    *Treasures - (none)
    *Monsters - Chimera Brain (Boss)
    *Musical Theme(s) played - "Fate in Haze", "The Fierce Battle"

-Make this your first stop off.  Before you head inside the meteor,
 make sure you have full health.  When Cid and Mid go in to get the
 Adamantium, they don't come back out for a while...something is wrong
 here.  When you get to the second basement, you'll see that the poor
 scientists are under siege by a monster!  Get ready, it's boss time!

**BOSS Strategies**
Chimera Brain - looks like Dolm Chimera, only different pallete
HP - 3300
Attacks - Aqua Breath, Blaze
AP - 6
Drop - Phoenix Down

-Well, this boss is simple.  Just hit him with conventional attacks or
 Techs and heal when necessary.

-After you're done with this meteor, it's time to head to the Karnak

33. Karnak Meteor

    *Location - Far east of Karnak Village
    *Treasures - (none)
    *Monsters - Titan (Boss)
    *Musical Theme(s) played - "Fate in Haze", "The Fierce Battle"

-Go here next and Cid and Mid will do their stuff.  But then they'll
 come back out and tell Batz that there's monsters inside.  It's time
 to go in and clear the place out!  When you get to the second
 basement, it's time for a battle with Titan!

**BOSS Strategies**
Titan - yup, the summon spell Titan
HP - 2500
Attacks - Critical, Earth Shaker
AP - 5
Drop - HiPotion

-Titan has some pretty powerful hits, but nothing special to worry
 about.  Hit him with your hardest and watch out for the Earth Shaker
 move when he dies!  As always, you get his powers when you kill him.

-It's time to go to the final meteor, Walse Meteor!

34. Walse Meteor

    *Location - Northwest of Walse Castle
    *Treasures - (none)
    *Monsters - Pyuroboros (Boss)
    *Musical Theme(s) played - "Fate in Haze", "The Fierce Battle"

-NOTE: Before entering this place, make all three of your characters
 Samurai and make sure you have some money! (around 10000 gil)

-This time, Cid and Mid will get the Adamantium as planned, but a
 monster will jump out, practically on their heads!  Prepare for a boss

**BOSS Strategies**
Pyuroboros (6) - the ultimate grenades
HP - 1500
Attacks - Reraise
AP - 5
Drop - Potion

-Since it's such a pain to fight these guys with anything but Coin
 Toss, my suggestion is that you just Coin Toss them and kill them all
 in one hit.  If you can beat them another way, go ahead and do it.

-You've done it!  It's time to warp to World Two!  Cid shows you the
 place on the map where the energy for the warp is gathering!  Fly
 your airship over and enter.

-NOTE: Do EVERYTHING you need to do in World One before going into the
 warp.  There really is no turning back!

-Batz, Lenna and Faris talk here for a while, and then they finally
 decide to jump in!  They don't know what awaits them around the


1. Lone Island: A New Beginning

   *Location - ????
   *Treasures - (none)
   *Monsters - Pao, Abductor
   *Musical Theme(s) played - "Danger!"

-Enjoy the cool landing scene.  When everyone comes to, you'll discover
 you're on an island with nothing else around.  The only enemy here is
 one called Pao that gives you Tents when you beat him.  So do yourself
 a favor and use one.  At night, the party will be sitting around a
 campfire when Princess Lenna and Faris get picked up by some creature!
 Batz will have to fight the beast.  It doesn't matter if you win or
 lose.  Either way, Batz loses consciousness...

2. Exdeath's Castle

   *Location - Center of the eastern continent
   *Treasures - Party's equipment
   *Monsters - Jail Bear, Tarantula, Gilgamesh
   *Musical Theme(s) played - "The Dark Mage Exdeath", "The Four
                              Warriors of Dawn", "The Fierce Battle"

-Batz and the others wake up inside a cell in Exdeath's Castle some
 time later.  The Abductor is a henchman of Exdeath, in case you hadn't
 noticed ^_^.  Of course, the host comes to greet his guests.  Exdeath
 soon shows up and bad mouths the party, rambling about how he will use
 the power of the "Nothingness" to rule everything!  A monster comes
 and brings a mirror in front of the cell.  Meanwhile, Galuf and Krile
 are on Big Bridge, looking for the best way to invade Exdeath's Castle.
 They see the images of Batz, Lenna, and Faris along with Exdeath,
 making threats.  Exdeath also leaves his most trusted lieutenant,
 Gilgamesh, to watch over the captured party members.  After seeing all
 this, Galuf hops on the dragon and decides to go to Exdeath's Castle

-Galuf will drop down through the roof and pick up everyone's Items and
 Crystal pieces.  Then, you get to control him.  Walk over to the far
 left; both of the doors are locked.  Go down the stairs and make your
 way to Gilgamesh, who is surprised to see someone that wants to
 challenge his incredible skill ^_^.  Fight Gilgamesh with normal
 attacks, you shouldn't need to use anything else.  After doing about
 2000 points of damage, he'll run away for now, and Galuf lets Batz
 and the others out of jail.  Now that you're all together again, heal
 if necessary, and go back to the front gate.  Your best bet to get
 back to Galuf's castle, Bal, is to cross the Big Bridge, to the west!

3. Big Bridge

   *Location - West of Exdeath's Castle
   *Treasures - (none)
   *Monsters - Neo Galura, Push Chariot, Flying Killer, Fishman,
               Gilgamesh (Boss)
   *Musical Theme(s) played - "Battle with Gilgamesh"

-Check out the awesome theme they have playing for this level!  It's
 one of my favorites.  The basic object of the Big Bridge is to make
 your way north, fighting battles along the way.  When you get through
 the first door a little ways across, Gilgamesh will jump out on the
 party again!

**BOSS Strategies**
Gilgamesh - bumbling samurai warrior
HP - do around 4500 damage and he'll run away
Attacks - Jump, Haste, Shell, Protect, Critical, sword attack
AP - (none)
Drop - Nothing

-Gilgamesh is pretty easy at first, but when he starts to power up,
 he's got a decent difficulty factor.  His most devastating move is his
 Jump ability!  This can do an upwards of 500 damage to one party
 member, so anticipate it.  Techs greatly help out here, although Monks
 are a good class to use.  If you can, steal Genji equipment from him!
 He'll run away after taking damage.

-Continue on across the bridge, you're almost there!  Just when the
 party is about to get off the bridge, Exdeath's barrier around his
 castle goes up and throws our heroes off the bridge!  That trashes
 any plans of invasion...

-When everyone wakes up (yet again) Galuf tells them that they've been
 blown to the Grociana Continent.  Head to Rugor Village to the far

4. Village of Rugor

   *Location - Far east of the ISP
   *Treasures - (none)
   *Monsters - (none)
   *Piano? - Yes (hidden in the left wall in the Pub)
   *Musical Theme(s) played - "Tenderness in the Air"


Weapons                  Armor                Magic Spells
-------                  -----                ------------

Orihalcon 3400           Gold Shield 3000     Blink 3000
Warhammer 6400           Gold Helmet 3500     Shell 3000
Ashura 5800              Green Beret 2500     Esuna 3000
Slumber Sword 5600       Triangle Hat 1500    Drain 3000
Wind Spear 5400          Gold Armor 4000      Break 3000
Black Bow 3800           Shinobi Suit 3000    Bio 3000
Dreamer Harp 1600        Earth Suit 2000      Comet 3000
Chain Whip 3300                               Slow 2 3000                                                   Return 3000

Items 1         Items 2               Inn
-------         -------               ---

HiPotion 360    Ether 1500            Free
Potion 40       Revivify 150
P. Down 1000    Cottage 600
Soft 150        Giant Drink 110
M. Kiss 60      Strength Drink 110
D. Bread 50     Speed Drink 110
Eyedrop 20      Protect Drink 110
Heal 30         Hero Drink 110

-Wow...there's a LOT of expensive stuff in this town.  Make buying the
 magic spells your first priority; get them before anything else!  If
 you make your way to the Inn, the Innkeeper lets the party stay for
 free since nobody's stopped there for a long time.  In the middle of
 the night, there will be another cut scene.  Galuf sneaks out of the
 Inn and goes to the Pub.  Batz follows him, and the two talk for a
 while about Exdeath and the barrier around his castle.  Maybe it's
 just me, but Galuf's attitude changes a LOT when you get to the second
 world...he's like such a merry person now!  Well, maybe that's because
 he actually knows where he's at this time.  Who knows?  In the
 morning, you can dance on the stage in the Pub for a free 100 gil!
 Do this as many times as you want!  Once you've got everything you
 need, pack up and head south.

5.  Seal Castle Kuzar

    *Location - South of Rugor Village
    *Treasures - Excalibur, Assassin Dagger, Sasuke's Katana, Holy
                 Lance, Rune Axe, Masamune, Earth Bell, Wizard Rod,
                 Sage Staff, Firebute, Apollo's Harp, Yoichii's Bow
                 (too bad you can't get them all yet ^_~)
    *Monsters - Exdeath's Soul, Shield Dragon
    *Musical Theme(s) played - "Sealed Away", "The Book of Sealings"

-Ignore this place for now...there's absolutely nothing you can do here
 yet.  On top of that, the monsters in there will probably rock you!
 Instead, head south and then east.  When you get as far that you can
 go north, do so.  Finally, go through the forest, and you will enter
 a level.

-NOTE: When walking around the Seal Castle Kuzar area (the field, not
 the forests) be especially careful of a monster called Kuzar (like the
 castle).  He looks like a white Behemoth, basically.  Anyhow, try to
 run from him if you're unfortunate enough to meet him.  His attacks can
 do anywhere from 5000 to 9999 points of damage!  And his HP are pretty
 high.  My question now: why'd they make Behemoths so damn stupid
 looking in this game?   They looked awesome in FFII, III, IV, VI, VII,
 AND VIII!  Don't know what the monster designers were thinking here

6. Sinkhole

   *Location - Far east of Rugor Village
   *Treasures - 4400 gil, Phoenix Down,
   *Monsters - Acrofiz, Moogle Eater, Blood Slime, Lesaroboros,
               Tyrasaurus (Boss)
   *Musical Theme(s) played - "Fate in Haze", "Moogles' Theme",
                              "The Fierce Battle"

-When you enter that forest, there will be a Moogle just standing there.
 Talk to it, and you'll find it's naturally afraid of the party.  It
 runs, and falls into a hole that appears in the ground!  You now have
 to do the "right thing" and follow it!

-When you jump in the hole, hop in the water, and the current will
 immediately pull you eastward.  When you hit dry land, continue to
 head east.  Head down the stairs to get to another current.  Upon
 hitting land, grab the treasure chest and head into the water.  You'll
 go down two waterfalls and hit dry land again.  Follow the path, and
 repeat the process again.  You'll land near a chest that has a
 Phoenix Down.  Make sure you grab it.  The door nearby has nothing
 in it, so don't bother to go that way.  Head east again along the
 path.  Make sure you heal up before you go up the staircase, because
 the boss is up there!  In fact, he's terrorizing the poor Moogle!
 Upon seeing the party, he'll attack!  As Batz would say,
 "stand guard!"

**BOSS Strategies**
Tyrasaurus - ancient meat-eating dinosaur
HP - 5000
Attacks - Critical, powerful hit attack
AP - 9
Drop - Nothing

-Actually, this boss is pretty tough!  Use anything that has Flame in
 it on him.  Flame Techs are great to use, Fire 2, anything.  His
 physical blows are powerful; sometimes he could bring a party member
 out of commission!  Bring that member back FAST and keep harping on
 him, he doesn't have that many HP!

-In the aftermath, Lenna once again talks to the Moogle, and this time
 it shows the party the way to its home.  When you go to follow it,
 **MAKE SURE** you stay out of the desert and only walk in the forests!
 Go to the spot that the Moogle stopped on the overworld to reach the
 Moogle Village!

7. Moogle Village

   *Location - Northeast of the Sinkhole
   *Treasures - Dancing Dagger, Ether, Phoenix Down, 10000 gil, 1 gil,
                Cottage, Elf Mantle
   *Monsters - (none)
   *Musical Theme(s) played - "Moogle Theme", "The Dragon Spreads
                              Its Wings"

-Well, well, well...you're in the Moogles' home ^_^.  There's lots of
 fun stuff to do here.  First, go catch that Moogle that ran away from
 you.  When you do, he'll give you access to the Moogle treasure house
 that has lots of awesome stuff!  Among the chests is the Dancing
 Dagger, one of the best weapons in the game!  You'll get all kinds of
 zany results in battle when you attack with it.  Clean the place out!
 After that, go back outside and check the other houses.  In the center
 house, you can put on a Moogle suit.  Wear it and talk to the Moogle in
 the left house.  Well, it appears he's in love.  He'll open the
 treasure chest so you can pick up the Elf Mantle.  Now, talk to the
 original Moogle (yours) again.  There will be a scene at Bal Castle
 where Krile's pet Moogle talks telepathically with the Moogles at the
 Moogle Village and tells her that that's where Galuf is.  She hops on
 the dragon and goes to rescue them.  Soon, you're back at Bal Castle!

8. Bal Castle

   *Location - Center of the western continent
   *Treasures - Teleport spell, Hero Drink, Angel Dress
   *Monsters - Abductor (outside)
   *Musical Theme(s) played - "Castle of Dawn", "Lenna's Theme"


Weapons                  Armor                Magic Spells
-------                  -----                ------------

Orihalcon 3400           Gold Shield 3000     Blink 3000
Warhammer 6400           Gold Helmet 3500     Shell 3000
Ashura 5800              Green Beret 2500     Esuna 3000
Slumber Sword 5600       Triangle Hat 1500    Drain 3000
Wind Spear 5400          Gold Armor 4000      Break 3000
Black Bow 3800           Shinobi Suit 3000    Bio 3000
Dreamer Harp 1600        Earth Suit 2000      Comet 3000
Chain Whip 3300          Gauntlet 3000        Slow 2 3000
                                              Return 3000

Items 1         Items 2               Inn
-------         -------               ---

HiPotion 360    Ether 1500            50 gil
Potion 40       Revivify 150
P. Down 1000    Cottage 600
Soft 150        Giant Drink 110
M. Kiss 60      Strength Drink 110
D. Bread 50     Speed Drink 110
Eyedrop 20      Protect Drink 110
Heal 30         Hero Drink 110

-Ahh, home sweet home.  All the soldiers and castle-folk are glad to
 see that King Galuf is safe.  Galuf's army took a beating while
 fighting Exdeath's soldiers, so the situation isn't too good.  While
 you're in the Throne room, pick up the Hero Drink and the Teleport
 spell hidden in the wall!  Now you're free to go anywhere you want.
 They have all of the shops here, but they sell pretty much everything
 that Rugor had.  So if you missed any of that, you can pick it up here
 again.  There's a treasure in the left tower called the Angel Dress,
 don't miss it!  When you're all set, head for the right tower where
 the dragon is.

-When you talk to Krile, you find out that the dragon is dying.  He
 overexerted himself, and unless he gets the Dragon Weed, he will
 ultimately pass away.  The only place rumored to have the Dragon Weed
 is the Valley of the Dragon to the north, but nobody has ever come out
 alive.  Well...guess what?  You're about to be the first ^_^...Lenna
 volunteers the party to go get the Dragon Weed to save Krile's dragon.
 Despite the apparent danger, everyone decides to brave it!  After you
 watch this scene, head for the main gate.  The soldiers here warn Galuf
 that the enemy is all over outside, but he tells them to open up and
 then shut the gate when the party is outside.  They eventually do it
 and you'll have to fight another Abductor (it's an easy battle).
 Kill him and then head north for the Village of Kelb!

9. Village of Kelb

   *Location - North of Bal Castle
   *Treasures - Requiem Song spell, Potion (8)
   *Monsters - (none)
   *Piano? - Yes
   *Musical Theme(s) played - "Harvest"


Weapons 1          Weapons 2             Armor 1
---------          ---------             -------

Kodachi 5100       Orihalcon 3400        Headband 3500
Killer Bow 5000    Warhammer 6400        Strength Suit 4500
Poison Rod 1500    Ashura 5800           Power Wrist 2500
Shuriken 2500      Slumber Sword 5600
Flame Tech 200     Wind Spear 5400
Water Tech 200     Black Bow 3800
Bolt Tech 200      Dreamer Harp 1600
                   Chain Whip 3300

Armor 2              Items 1         Items 2               Inn
-------              -------         -------               ---

Gold Shield 3000     HiPotion 360    Ether 1500            60 gil
Gold Helmet 3500     Potion 40       Revivify 150
Green Beret 2500     P. Down 1000    Cottage 600
Triangle Hat 1500    Soft 150        Giant Drink 110
Gold Armor 4000      M. Kiss 60      Strength Drink 110
Shinobi Suit 3000    D. Bread 50     Speed Drink 110
Earth Suit 2000      Eyedrop 20      Protect Drink 110
Gauntlet 3000        Heal 30         Hero Drink 110

-Things are quite deserted in Kelb...and very suspicious.  If you try
 to take the back exit to get through to the Valley of the Dragon, it's
 locked and Galuf says that you have to go meet Kelgar.  Enter the
 northern-most house and try to open the back door.  When you go to
 leave, you'll be attacked by several wolf-like creatures!  Then Kelgar
 will show himself.  It seems he wants a duel with Batz.  Despite
 Galuf's pleas, the two go to battle and Batz seriously wounds Kelgar!

-Some time later, Kelgar tells the whole story about the war versus
 Exdeath.  He and Galuf go way back as Braves of Dawn, after all.  It
 turns out that Kelgar and Galuf both knew Dorgan and are surprised to
 learn that Batz is his son!  We see a flashback of the four knights
 sealing Exdeath in his prison.  Dorgan was the only one who didn't
 want to do it because of the risks...but he eventually gave in
 because Exdeath was waking up.  After the scene, you're free to go
 where you want.  They're selling some new stuff in the shops; check it
 out.  All the people, er--wolves, will come out of hiding as well.
 There's a familiar item to buy in the Weapons shop: Techs!  If you've
 got a Ninja, load up!!  You can get free Potions by staying at the
 Inn, and don't forget to talk to the wolf children in the top
 right-hand corner of town.  They give you the Requiem Song.  Now head
 out through the north gate and continue the trip to the Valley of
 the Dragon.

10. Valley of the Dragon

    *Location - Directly north of Kelb
    *Treasures - 5000 gil, Cottage, Bone Mail, Hypno Crown, Wind Katana,
                 Phoenix Down, 7000 gil
    *Monsters - Dragon Zombie, Poison Eagle, Drippy, Rikaon, Bone
                Dragon, Golem (Summon spell), Dragon Weed (Boss) Baby
                Dragon Weed (Boss)
    *Musical Theme(s) played - "Walking the Snowy Mountains",
                               "The Fierce Battle"

-This is another typical mountain level.  Heeeere we go!  After
 entering, go left and then up into the cave.  Grab the 5000 gil,
 backtrack, and head up the path.  Go through the next cave, and enter
 the other one.  Head down, grab the Cottage and leave this area.
 Cross the bridge and follow the path.

-NOTE:  The Dragon Zombie enemy always drops Dragon Horns...collect a
 load of these and sell them for 2500 gil a piece back at Kelb!

-In the next area, an enemy called "????" will frequently attack you
 and then run...this is Golem.  Eventually, you'll get into a battle
 where a Bone Dragon and a Dragon Zombie attack Golem relentlessly; kill
 those monsters and protect Golem!  Try not to hit him with any of your
 attacks!  If he dies, I don't know if you can get him again or not.
 Don't leave this mountain without him!  You don't want to miss his

-Continue on and check one of the bone piles to find a "Bone Mail."
 It's an armor with awesome stats, but every time the wearer of it gets
 cured, it does heavy damage to him!  Decide yourself what you want to
 do with it.  Go in the next cave and you'll see a locked stone door
 and a switch you can't get to.  Walk around on the right side of the
 room, and you'll eventually fall into a hole.  Grab the 7000 gil, and
 go through the left door first to hit the switch.  This'll open up a
 cave outside.  Now go back and go in the top door to get back to the
 original room.  Go outside and enter the cave that the switch made.
 Now you'll come to a fork.  Go left to grab the two treasures and
 right to continue to a Phoenix Down and a save point.  Rest, save
 and head left to go out the door.  Continue downward and you'll
 eventually see the Dragon Weed.

-When Lenna and Faris go near it, it comes alive and grabs both of
 them!  Galuf and Batz grab up the women, and then the Dragon Weed
 attacks the whole party!

**BOSS Strategies**
Dragon Weed - mad plant
HP - 12000
Attacks - (none)
AP - 10
Drop - Elixir

Baby Dragon Weed (up to 5 at once) - just-as-annoying counterparts
HP - 100 (ea.)
Attacks - Berserk, Poison, Mute, Sleep, and others
AP - (none)
Drop - Nothing

-Ths boss is pretty tough because of the Baby Dragon Weeds accompanying
 it.  They cast various status ailments on your party which makes their
 hit rate and battle power lower.  Fire Techs work well on this boss,
 since it's a plant.  If things are getting too rough, don't be afraid
 to break out the Elixirs!  Cure those status defects with Esuna and get
 those Baby Dragon Weeds outta there...and then attack momma.  Be
 careful, as they regenerate quite quickly!  As long as you get them
 gone though, you won't even get hit!

-So, you finally got the Dragon Weed!  It's time to head back to Bal

11. Back to Bal Castle

-When you get back to Bal, the soldiers think you're Exdeath's monsters
 trying to play a trick on them!  Galuf shows everyone the way through
 the moat.  Go back to the dragon and Lenna will attempt to cure it.
 She does a rash thing by eating the leaves of the Dragon Weed so that
 Krile's dragon will follow the example.  The leaves are poisonous to
 humans.  Soon, the dragon is recovered and it even heals Lenna too!
 Now that you have cured it, Galuf decides to take the dragon to see
 Ghido, a 700 year-old turtle.  He says that this character has much
 wisdom, and he could play a pivotal role in the war against Exdeath!
 Speaking of which, we haven't heard from him in a while... ^_^.
 Ghido's island lair is just offshore from Galuf's continent to
 the north.

-NOTE: You can pick up a Great Sword in the far right-hand corner of
 the moat if you search around!

12. Ghido's Island

-Upon getting here, something terrible happens!  Exdeath causes an
 earthquake and the entire island sinks.  Looks like nobody's going to
 be talking to Ghido anytime soon... Get back on your dragon and head
 for Surgate Castle to check up on King Zeza!

13. Surgate Castle

    *Location - West of Ghido's Island
    *Treasures - Levitate spell, Subayasu no uta song,
    *Monsters - (none)
    *Musical Theme(s) played - "Castle of Dawn"


Weapons                       Armor                 Magic Spells
-------                       -----                 ------------

Great Sword 8400              Gold Shield 3000      (Nothing new)
Heavy Lance 8100              Gold Helmet 3500
Bizen 8800                    Headband 3500
Poison Axe 9600               Triangle Hat 1500
                              Gold Armor 4000
                              Strength Suit 4500
                              Earth Suit 2000
                              Gauntlet 3000

Items 1         Items 2               Inn
-------         -------               ---

HiPotion 360    Ether 1500            60 gil
Potion 40       Revivify 150
P. Down 1000    Cottage 600
Soft 150        Giant Drink 110
M. Kiss 60      Strength Drink 110
D. Bread 50     Speed Drink 110
Eyedrop 20      Protect Drink 110
Heal 30         Hero Drink 110

-Well, the soldiers at Surgate recognize King Galuf right away.  They
 tell him that Zeza is off at Exdeath's Castle, trying to use the fleet
 to destroy one of Exdeath's Barrier Towers.  So that is your next
 destination, but there's a little bit you can do here.  First and
 foremost, grab the song spell out of Zeza's bedroom.  Buy some of
 the new weapons if you like.  Before leaving, there's a puzzle to be
 solved in the library.

-Once you find the library, you have to put three books back in a
 certain order.  If you do this to help out the librarian, she'll grant
 you access to a special prize.  It's the Levitate spell but if you miss
 it or don't feel like doing the puzzle, it's OK, you can get it
 another time.  I never figured it out, so...once you're all packed up
 at Surgate Castle, hop on your dragon; there's a war to fight!

14. The Fleets of Zeza: Attack, Phase One

    *Location - Just east of Exdeath's Castle, in the sea
    *Treasures - (none)
    *Monsters - Gabbledegak, Enkidu (Boss), Gilgamesh (Boss)
    *Musical Theme(s) played - "Castle of Dawn", "Battle with
                               Gilgamesh", "Danger!"

-When you fly your dragon over to Exdeath's Castle, you should see a
 large fleet of ships in the ocean just off the coast.  Land and save
 your game and then land the dragon on the biggest ship.  Like the
 soldiers at Surgate said, Zeza is here, ready to deliver a crippling
 blow to Exdeath's defenses.  Galuf meets up with his old friend, and
 the party is invited to rest in the cabin.  However, Gilgamesh's theme
 seems to throw our heroes out of bed a few hours early!  The ships are
 being attacked by Exdeath's forces!

-Rush up to top deck and check out the situation!  Gilgamesh soon
 appears, but you have to fight off his henchmen first (a henchman has
 henchmen!?).  You'll probably have to fight around 3 Gabbledegaks
 (don't worry, they're easy).  When you hack your way to Gilgamesh,
 it's boss time!

**BOSS Strategies**
Gilgamesh - him again, you ask?
HP - 8888
Attacks - Sword slash, Missile, Time Slip, Death Claw
AP - (none)
Drop - Gold Shield

Enkidu - winged green demon
HP - 4000
Attacks - White Wind, Blood Suck, Critical
AP - (none)
Drop - Nothing

-It seems this guy never gives up...he's just like Ultros.  Fight him
 exactly how you did last time; nothing has really changed here.  You
 could use Golem to nullify his physical attacks.  When Enkidu shows up,
 take him out with Shurikens or powerful sword attacks!  He uses White
 Wind, and it heals both of them for major points.  After Enkidu's gone,
 the real threat is gone believe it or not.  Steal Genji equipment
 from Gilgamesh if at all possible!

-Damn!  After the fight, Gilgamesh knocks the party overboard, so
 they're hanging on the front mast.  Luckily the dragon comes and saves
 the day :).  You got lucky; Exdeath's monsters retreat for now.
 Follow Zeza into the left basement room (you may want to rest first).
 Go on the bottom side of the treasure chest and help him lift the lid
 off.  This is what he was guarding so closely!  It turns out that the
 fleet above is only a ruse...the submarine that is under the flagship
 will take Zeza and the party to sabotage one of Exdeath's Barrier

15. Barrier Tower

    *Location - All around Exdeath's Castle
    *Treasures - 9000 gil, Blood Sword, 18000 gil, Hairpin
    *Monsters - Neon, Red Dragon, Reflect Knight, Magnetis, Torabela,
                Ziggurat Gigas, Level Tricker, Grabid
    *Musical Theme(s) played - "Exdeath's Castle", "The Fierce Battle",
                               "Nostalgia", "Beyond The Deep Blue Seas"

-Here, you split up into two teams (well, not really...).  Zeza goes
 down below to dismantle the power source, while Batz heads for the top
 to sabotage the antenna!  You can keep in contact with Zeza with the
 walkie-talkie he gives the party.  So, on with the dungeon!

-First thing, head left and up the stairs to 2F.  Use a Tent or Cottage
 if you need it and save your game.  Continue on to the next room and
 you'll see two chests.  The one closer to you (the right one) contains
 9000 gil and the one farthest from you (left) contains a monster-in-
 a-box.  It's a Red Dragon, and it's a very tough battle.  Well, it
 could be, anyway.  Cool him off with some Shiva summons and some Ice 2
 and Water Techs.  After you slay him, you'll receive a Blood Sword.
 Continue through 3F and 4F.  On 5F, the stairs going up are on the
 right side.  DON'T miss the hefty sum of 18000 gil on 6F.  On that
 floor, keep going up until you're through the door.

-On 7F, the stairs are on the left instead of the right.  You're almost
 there, keep going!  When you get to the door on that floor, Zeza will
 contact you via walkie-talkie.  After this scene, continue onward,
 watching out for pit traps on 8F.  9F is basically the last floor.
 But there is a fork.  Tip: head up the right stairs first; they'll
 lead you to 10F, and a save point.  I would save my game if I were
 you; in the left stairs is a chest with a Red Dragon lurking in it and
 there's a very good chance you could die.  So go back and fight the
 Red Dragon.  If you're victorious, you'll earn the awesome Hairpin,
 which reduces MP cost by 1/2.  Now go back to the save point, save
 if you need to and enter the door past it.  This door leads to the
 antenna.  You probably figured that a boss would show up.  Well,
 you're right...you didn't think Exdeath was just going to LET you
 smash his magic barrier, did you?

**BOSS Strategies**
Atomos - one of the strangest looking bosses I've seen...
HP - 19997
Attacks - Comet, Slow 2, Gravity 2, Wormhole
AP - 12
Drop - Dark Matter

-Yup, this is a major boss battle!  This guy has a very high number of
 HP, and his attacks are devastating.  His worst attack is Comet,
 which he usually kills a party member with.  Then, when your party
 members start to die, he "draws" them into him...they'll start to slide
 across the floor.  Don't let this happen!  Since he doesn't really use
 any attacks other than that, just use Phoenix Downs to bring your
 characters back to life; you don't really need to heal them, since Comet
 will probably kill them anyhow.  Just harp on this boss with all you've
 got and pull out all the stops!  Ninjas help especially in this battle,
 with their ability to throw stuff at the enemy (namely Shurikens).
 Good luck, I'm sure you'll pull through!  You have, after all, gotten
 this far! ^_^

-With Atomos out of the way, the Barrier Tower's antenna crumbles to
 dust.  Galuf contacts Zeza, but he's trapped in the engine room!
 Things are going haywire down there, and he get caught in the middle of
 it.  He tells Galuf to go and leave without him!  Galuf refuses and
 tries to head after his old friend, but Batz holds him back and
 eventually knocks him out to get him out of the tower before it
 explodes!  The party lands on the dragon, and everyone flies out of
 there while the structure collapses.  We see Exdeath's magic barrier

-In the next scene, Galuf sits at the opening of the underground hole
 waiting for Zeza.  You can't do much here; just walk around.  This is
 sad; Galuf is convinced Zeza survived and he sits waiting for him.
 Eventually, you'll get to move on, and Batz decides it would be in the
 team's best interest to see if Ghido somehow survived the earthquake!

16. Ghido's Sunken Island

    *Location - Where it was before, only underwater
    *Treasures - (none)
    *Monsters - Metamorpher, Lageter
    *Musical Theme(s) played - "Beyond the Deep Blue Seas"

-Use your newly-acquired submarine to locate the ruins of Ghido's lair.
 When you get out of your sub, head south along the wall until you get
 to Basement 2.  Head down through the door again, and you'll be in a
 room with a bunch of chests.  You can't get them; they're not treasure.
 They're switches that open up the doors you see in that room.  Mess
 around with them for a while.  The top-left chest opens the door with
 the switch you need to hit and the bottom-left brings you to the room
 that the switch opened.  Both right chests lead to dead ends, and of
 course, the center chest allows you to go back.  Take the the
 bottom-left chest and go down the stairs you find in there.  In the
 next room, search the bottom-right corner of the room to find a
 switch hidden in the wall.  Flip it and a staircase will appear.
 Head over there and take it down.

-There is a lot of hidden walls in the next area.  Head left, down, then
 right through the hidden walls here!  Enter the door, and in the next
 room, you will see a turtle in the water.  A question will pop up if
 you want to jump in or not.  Pick yes, and you'll be in Ghido's
 inner-sanctum.  Finally, head up and you'll see him!  Ghido basically
 tells the party that Exdeath is trying to unlock the power of the
 Crystals in the ancient Mua Forest.  He needs to do this to bring about
 the power of "Nothingness" on all the people of the planet!  He also
 points out that Exdeath's origin is the Mua Forest...to foil Exdeath's
 evil plans once and for all, Ghido gives you a magical tree branch
 (yeah, I know it sounds lame ^_^) which is needed to enter the Mua
 Forest.  With all said and done, you have to get there to stop Exdeath
 before it's too late.  Hightail it outta there and get to your

17. Mua Village

    *Location - Far west portion of the world (it's pretty remote, you
                have to use your sub to get there)
    *Treasures - Brave Blade, Chicken Knife (you can't get them yet)
    *Monsters - (none)
    *Piano? - Yes
    *Musical Theme(s) played - "Tenderness in the Air"


Weapons           Armor                  Magic Spells
-------           -----                  ------------

Air Knife 6800    Diamond Shield 6000    Cure 3 6000
Elfinbow 7500     Diamond Helmet 7000    Reflect 6000
                  Tiger Mask 5000        Berserk 6000
                  Shisai Hat 3000        Fire 3 6000
                  Diamond Armor 8000     Ice 3 6000
                  Diamond Suit 6000      Bolt 3 6000
                  Light Robe 4000        Gravity 2 6000
                  Diamond Ring 4000      Haste 2 6000
                                         Old 6000

Items 1               Items 2         Inn
-------               -------         ---

Ether 1500            HiPotion 360    70 gil
Revivify 150          Potion 40
Cottage 600           P. Down 1000
Giant Drink 110       Soft 150
Strength Drink 110    M. Kiss 60
Speed Drink 110       D. Bread 50
Protect Drink 110     Eyedrop 20
Hero Drink 110        Heal 30

-Wow...if you thought Rugor was expensive...however, you should have
 the money for all the shi- er, stuff here.  BE SURE TO PICK UP THE
 NEW SPELLS!  They have Cure 3, too!  Yes!  Lots of people here talk
 about the ancient forest and Exdeath.  When you've gotten everything
 you need, it's time to hit the forest and search for Exdeath!

18. Mua Forest

    *Location - Directly east of Mua Village
    *Treasures - 2500 gil, Ether, 4900 gil, Phoenix Down, 9500 gil,
                 Cottage, Giant Drink, Elixir, Morning Star, Aegis
                 Shield, Susu (Throw), Flametan Sword
    *Monsters - Imp, Gajera Gajeri, Mini Magician, Mammon,
    *Musical Theme(s) played - "As I Feel, You Feel", "The Fierce
                               Battle", "Nostalgia", "The Dark Mage

-This level is one of my favorites ^_^.  One of my favorite musical
 themes is played too.  Well, this is one of the last dungeons of World
 Two, so let's get on with it!

-Head up as far as you can go, and the magical tree branch will come
 out automatically.  The path will be revealed to the party.  Be aware
 of all the treasure in this place!  I know visibility is pretty bad
 with the trees and all, but lots of booty can be found off to the
 sides.  The first one is straight north from where you enter and it
 contains 2500 gil.  The second is east of that chest and slightly
 north.  It contains an Ether.  Now this is the part where many people
 get stuck ^_^.  From that chest, go to the tree right next to it and
 search the hole in it.  You will now be able to walk into the tree,
 so please do so.

-In the next section, keep heading east, but stop to pick up the 4900
 gil to the north, near a tree.  From that chest, go east and north to
 pick up another treasure.  You're once again going to head east.
 Eventually, you'll come to a dead end.  Pick up the 9500 gil on the
 right side and head for the tree just west of there.  Search it and
 another passage will open.  Follow it and when you get out, head dir-
 ectly west to pick up a Cottage.  Head directly -east- to grab
 a Giant Drink.  Now go north and slightly right to get to a save
 point!  Rest and save, and continue north.  Don't forget to grab the
 Elixir off to your left!

-At the top of the path, there should be a dead end with a chest.
 Inside it is the powerful Morning Star!  Take it.  Now continue your
 course to the left/west.  At some point there will be a cut scene, and
 the ground will start to shake.  Uh-oh, Exdeath must have something to
 do with this (it *IS* playing his theme ^_^).  Suddenly, the ancient
 forest will start to burn!  When you have control of your party again,
 quickly head straight up to grab an Aegis Shield.  At one point, some
 Moogles will jump out of a hole in the ground and save you from the

-After you jump down the hole, you'll have to wait there a while until
 the fire dies down.  You can use that water on the bottom of the screen
 to heal up (healing spring).  When the Moogle guarding the door does
 finally move, you'll notice that all of the leaves on the trees are now
 gone; the forest has lost all of its beauty.  Damn that Exdeath...

-Start to walk left.  Pick up the Susu (?) throwing weapon and the
 powerful Flametan Sword!  Now head toward the bottom of the screen and
 you'll find a way out.  Save your game; you've come a long way ^_^.
 Go back to Mua Village if you need to stock up on items/etc, and when
 you're ready, head back into the forest.  Head straight north from the
 entrance to come across the Elder Tree.  This tree is the oldest in the
 forest, and it somehow survived Exdeath's carnage.  The magical tree
 branch will once again activate itself and you'll be able to go inside.

-While inside, the door will shut behind you.  Then, the party will be
 attacked by incarnations of the Elemental Crystals.

**BOSS Strategies**
Elemental Crystals (4) - crystal-like objects
HP - 7777
Attacks - Aero 3, Aqua Breath, Earth Shaker, Fire 3, Ice 3, Critical
AP - 15
Drop - Nothing

-These Crystals are pretty tough...each one of them has one of the
 elements as you may have guessed.  So don't try and hit them all with
 the same attack.  Coin Toss works rather well, although it's kind of a
 "cheap" way to kill a boss.  If you want to kill him the hard way,
 stick to regular attacks from swords/etc, mainly physical weapons.
 Weapons such as the Flametan could risk healing the boss.  However, if
 you've got no shame in killing a boss with Coin Toss, go for it!  Just
 make sure you use Cure 3 when the odds are turned against you.

-Soon, everyone's favorite bad dude Exdeath will show himself in
 person!  He was the one controlling the Crystals.  He again turns them
 on your party.  We see a scene at Bal Castle with Krile.  Her pet
 Moogle comes and tells her that Galuf is in danger!  She takes the
 dragon and makes her way to the Mua Forest.

-While your party is getting beat to hell, Krile suddenly bursts in and
 blasts Exdeath.  The power of the Crystals stops frying everybody.
 However, it was a weak spell and Exdeath quickly recovers from it.
 It's funny to watch as he throws Krile all over the room ^_^!  Galuf
 can't stand to watch his beloved granddaughter like that...even though
 he is drained of energy, he gets up and pushes himself against the
 Crystals' power, shattering it with his determination!  He throws Krile
 out of the spell's boundaries and makes it surround him instead.

-"Exdeath!!!" Galuf roars!  Taken aback, Exdeath can only stand there
 and watch the old man with utter fascination.  Galuf charges Exdeath
 and it's time for a one-on-one boss battle!

**BOSS Strategies**
Exdeath - The Dark Mage himself
HP - ????
Attacks - Fire 3, Ice 3, Bolt 3, Gravity 2, Flare, Holy, Meteo, Critical
AP - (none)
Drop - Nothing

-You finally get to see him in all his glory ^_^.  Exdeath is immensely
 powerful, so if Galuf dies, don't worry; he fights even when he has
 zero HP!  Galuf's driven by his rage, perhaps.  Just keep hitting
 Exdeath even if he is hitting Galuf for several thousand points of
 damage...he'll eventually be defeated.

-The Dark Mage collapses and he and the Crystals disappear.  Galuf
 overexerted himself tremendously during that battle...he still lays
 fallen.  Batz and everyone else rush to his side.  Galuf tells Batz
 not to fail, and to smash Exdeath once and for all.  Everyone tells him
 not to talk like he's dying, but it's too late.  They all use curative
 items on him, but it's to no avail.  A great man has just died...

-Everyone is quite shaken by this turn in events.  Krile lays in the
 spot where Galuf passed on for a long time.  Outside, Galuf's spirit
 talks to Krile.  He tells her to be strong most of all and to do her
 best to help Batz.  You then gain all of Galuf's job skills and EXP.
 points!  From now on, Krile fights in Galuf's place.  The dragon then
 arrives, and Batz decides it's time to pay Exdeath a revenge
 visit!! ^_^

19. Shoat's Forest

    *Location - Top left-hand corner of the World Map
    *Treasures - (none)
    *Monsters - Shoat ^_^
    *Musical Theme(s) played - "The Fierce Battle"

-Before heading to Exdeath's home and whopping the bejesus out of him,
 pay a visit to Shoat's Forest.  To get there, hop in your sub and
 submerge under the ocean.  Now go to your World Map.  You should see a
 location point on the continent to the top-left.  Head for that
 location point.  Upon reaching it, you will see it's a cave.  Go in,
 and follow the cave to the end.  Now you'll be outside, but beware!
 Shoat lurks in this forest.  When you run into him, prepare for a boss

**BOSS Strategies**
Shoat - green colored pig/elephant hybrid
HP - 5000
Attacks - Devil Eye, Break
AP - 3
Drop - Nothing

-You probably remember this guy if you played FFVI.  However, he looks
 a little bit different here... but he really isn't all that hard.
 Fight him with normal attacks and use Heal potions if he turns one of
 your members to stone.  There should be little or no problem here.

20. Raid on Exdeath's Castle: Attack, Phase Two

    *Location - Center of the southeastern continent
    *Treasures - Ether (2), Diamond Shield, Ice Shield, Icebrand
                 (Sword), Kotetsu (Katana), Elixir (2), 9900 gil, Twin
                 Lancer, 8000 gil, Partisan (Spear), Fuuma Shuriken
    *Monsters - Arage, Reflect Mage, Blind Wolf, Twin Lizard, Magic
                Dragon, Black Wizard, Adamant Golem, Bander Cuahl, Red
                Dragon, Blue Dragon, Aero Dragon, Carbunkle (Boss),
                Gilgamesh (Boss), Exdeath (Boss)
    *Musical Theme(s) played - "Exdeath's Castle", "Battle with
                               Gilgamesh", "The Decisive Battle"

-Well, this is the home of the big man himself...when you get in the
 main hall, you see that the soldiers from Surgate Castle in there have
 been seriously wounded, probably by Exdeath as he was returning to his
 castle.  Talk to them, and then head through the upper door to heal
 (there's a healing spring) and save.  Now head back to the main hall,
 and head up the stairs to 2F.

-On 3F, you'll eventually get to a dead end...OK, so what now, you ask?
 Try to head back out of the room, and a cut scene will occur.  Krile
 knows the place is in a disguise; she calls to the spirits of the Four
 Braves of Dawn to help her reveal Exdeath's true lair.  We see Galuf
 beckon to Kelgar at Kelb Village to help out.  Kelgar gives his life to
 aid the other spirits and Exdeath's Castle's true colors emerge!  Head
 up the stairs on 3F!

-Don't miss the treasure on 4F (you have to hit the switch to get it).
 It's an Ice Shield.  Continue on to the bottom of the room.  You can
 cut through the wall near the staircase to the next floor.

-When you hit 5F, three steps up from where you start is a cut through
 the the next area.  This will save you some time.  There's also another
 one up at the top of the screen that leads to the chest.  Whichever way
 you take, the chest contains an Ether.  Go to 6F!

-On 6F, you'll see a whole bunch of lava rivers.  It is pretty wise to
 have an Elementalist in your party for this part so you don't take
 damage from stepping in the lava.  In fact, I strongly recommend it!
 So, whether you take an Elementalist or not, head down through the
 first lava river you see and go through the wall on the right to grab
 a Gust Bow.  Now head back to the platform and skirt around the left
 side of the room.  The chest you saw from when you came in contains an
 Elixir.  Grab it and head up the stairs to 7F.  The first thing you'll
 see on 7F is a skull switch on the floor with a platform and some
 chests.  You have to step on the skull switch and sort of play roulette
 here...wherever the platform lands is where you can go.  Try and time
 it to land so you can grab the chests; if you make it land where
 there's a pillar, you'll have to fight a monster.  Get both chests and
 make the platform land in the middle where you can continue.

-NOTE: Don't dilly-dally in this room...you can sometimes run into a
 battle with a Red and Blue Dragon!  Believe me...you don't want to meet
 these guys, especially when you haven't saved!  If you think you can
 take them though, great.  There's lots of AP to be won, but just be

-In the next room is a save point.  Relief, eh?  Rest, save, and con-
 tinue.  In the next room, 8F, head quickly to the right and go through
 the wall to pick up another Elixir.

-NOTE: You can sometimes win Water Rings from the Aero Dragon enemies on
 8F.  Better to win them as opposed to paying 50000 gil for them at
 Istory or Mirage! ^_^

-Head to the left on 8F to procure some money; 9900 gil to be precise.
 Continue through the door to reach 9F.  On 10F, you'll come to a
 staircase that leads back down to 9F.  Go down it and make sure you
 have an Elementalist again.  Walk through the lava and head up the
 stairs across from the ones you're on now.  You'll be back up on 10F.
 When you step on the skull switch to enter the next area, the floor
 leading to another door will disappear.  To make it reappear, walk
 along the LOWER EDGE of the room, always staying close to the border.
 Step on the skull switch in the southern-most part of the room.  Take
 the same way back, too!  In the next room, you'll see another save
 point.  Rest, save, and go back into the skull switch room.

-When you're back in, make sure you have an Elementalist in your party
 again.  Be careful, as there are pit traps in this room; hence the
 reason for the Elementalist.  Walk around the room square by square,
 hitting the A button lightly in front of each space you're on to see
 where a pit trap is.  The chest across the room contains the Twin
 Lancer, an awesome weapon.  Finally, the top-most skull switch contains
 access to the room with the glowing light you may have seen earlier.
 This is Carbunkle.  Prepare for a boss fight!

**BOSS Strategies**
Carbunkle - he's not very cute here, is he...
HP - around 15000
Attacks - Reflect, Fire 2, Ice 2, Bolt 2
AP - 11
Drop - Turtle Shell

-Carbunkle is a very strange boss...he puts up a barrier first thing,
 so you can't hit him with much magic.  The Elementalist's attacks work
 pretty well, and physical attacks with weapons such as the Flametan and
 Icebrand often do VERY heavy damage!  Just keep hitting him, and even-
 tually your critical hits are what will wipe him out.  If all else
 fails, keep trying to use Shoat on him.  There's a good chance it could
 kill him.  As always, you gain his powers afterward!

-Phew, you got Carbunkle!  Head down the stairs in front of him and
 you'll be teleported back to the lava room.  Now, head far to the right
 and go up the stairs to grab another hefty sum - 8000 gil.  Finally,
 head all the way back to that second save point on 10F.  Rest and save
 if you need to, and head out the left door.

-11F is a very large room.  But before you grab that chest in plain
 view, head off to the right and go up the stairs to 12F.  There's a
 couple treasures in here, the Partisan, a good spear for your Dragon
 Knight, and a Fuuma Shuriken.  Now go back down and get that chest.
 When you open it, there's nothing in it...hmm.  Try to go up the stairs
 at the top and our favorite samurai, Gilgamesh will show up!  Prepare
 for a fight!

**BOSS Strategies**
Gilgamesh - he just doesn't know when to quit...
HP - around 15000 (before he changes)
Attacks - Sword attack, Frog Song, Time Slip, Rocket Launcher, Small
          Melody, Flash, Critical, Gilgamesh Change
AP - (none)
Drop - Excalipar (believe me, you may not want it ^_^)

-Well, it's time to fight Gilgamesh yet again!  Try to steal the Genji
 equipment he's got first, then fight him.  A little while into the
 battle, he'll say some stuff and then change into this awesome looking
 dude!  He tries to use the Excalipar (fake Excalibur) on you, but it
 takes off crap for damage.  Then, Exdeath speaks.  It turns out
 Gilgamesh disobeyed Exdeath, so he banishes him to the Cleft of
 Dimension!  You win the battle.

-Head back to the save point and do the necessary rituals.  Now head up
 the stairs you were about to go in when Gilgamesh attacked.  This leads
 to 13F.  At the end of the room, you'll see the Dark Mage himself.
 Exdeath explains his intentions to the party and then...it's boss time!
 Avenge Galuf!

**BOSS Strategies**
Exdeath - the evil Dark Mage (shudder ^_^)
HP - 32768
Attacks - Death Sentence, Fire 3, Ice 3, Bolt 3, Flare, Despell,
          Row Change, Earth Shaker, Zombie Breath, Sword attack,
AP - (none)
Drop - Nothing

-Exdeath puts any other boss you've fought in this game so far to shame
 (except maybe Gilgame).  This is NOT going to be an easy battle...so
 you'll have to give it your best!  A few prerequisites you'll want to
 have before entering this battle:

-All party members' HP anywhere from 1000-1500 (no lower than 1000)
-Caller/party member that can cast Call Magic (Golem, Carbunkle, Titan)
-White Mage/party member that can cast White Magic (Cure 3, Esuna)
-Blue Mage/party member that can cast Blue Magic (White Wind)
-Party member that has decent physical attacks (Knight, Monk, etc)
-Cast the "Levitate" spell on all members prior to entering the battle
-Party member with the Throw ability
-Coin Toss (optional)

-First chance you get, cast Golem and Carbunkle to drastically raise
 your party's defense.  Now none of Exdeath's physical sword attacks or
 magic spells will hit you.  But this also means you can't cure right
 away either; don't be afraid to use the Elixirs you've gotten if your
 party is hurting.  Also cast Haste on all members if you want so you're
 quicker.  The first thing Exdeath will do is cast Death Sentence
 (one party member has a 30 count to live).  After your defenses are
 boosted, start to launch an offensive of your own.  Titan works very
 well (1800-2000 dmg) as do regular physical attacks (a Knight with
 Both Hands and a good weapon can do around 1500-2000 damage).  When
 you get to your character that has the Throw ability, have him throw
 the Fuuma Shuriken you found in the castle for over 4000 damage.
 When Exdeath does his Earth Shaker, you won't have to worry because you
 should be in the air already.  If not, be prepared to take around
 400-500 damage.  Zombie Breath is also a nasty spell that does 400-500
 damage to all members.  Counter these moves with White Wind or Cure 3
 if Carbunkle isn't active.  When Carbunkle and Golem wear off, quickly
 cast them again!  If things get rough, don't hesitate to Coin Toss him
 for around 4000 damage.  Keep this up, and he should ultimately
 fall...Exdeath isn't INSANELY impossible if that's what I'm making him
 sound like (he's nothing compared to a couple of the bosses you'll
 fight in World Three).  Still, he is the hardest boss up to this point,
 so be careful!  And best of luck!

-After the battle, we see Exdeath crumble into dust...the threat is
 over, finally.  Whoa, think again!  The whole place starts to shake as
 Batz and the party lose consciousness...


1. Tycoon Castle: Dimensions Crossed

-Everyone wakes up to find that they're back home!  Or...maybe not.
 Tycoon Castle is here, but it appears as if Batz's world and Galuf's
 world have merged!  Head inside the castle.  In the foyer, the Minister
 will once again greet you.  This time he recognizes Faris as Sarisa,
 Lenna's lost sibling.  A large celebration is thrown as it appears
 Exdeath has been destroyed and the world saved.  But more because Faris
 has returned home to Tycoon.  Batz also goes a little crazy over Faris
 in a dress ^_^.  When Krile exits out the bottom door, follow her.
 Outside, she talks to Batz about her grandfather.  Then, the two
 decide to leave Lenna and Faris because they seem happy in Tycoon.
 Everything's come to an end, after all.  Before leaving, check out
 King Tycoon's bedroom (left of the throne room) and read the book to
 watch a cool flashback with Faris as a child.  Then hit the road,
 it's time to visit an old buddy!  Perfect timing, too...when you get
 to the front gate, a soldier almost runs over Batz, screaming that the
 bridge to the west has been completed.  Do yourself a favor and head
 that way.

2. Pirates' Base

-You might have been wondering how Boko has been doing all this time?
 Well, head back to the entrance to the Pirates' Base, and he pops out -
 along with a female companion!  Boko has done quite well for himself,
 you could say... ^_^.  The female's name is Koko; Boko goes with Batz
 and tells Koko that he'll be back soon.  If this all doesn't sound too
 silly to all of you out there...

3. Sinkhole II

   *Location - West of Tule Village
   *Treasures - (none)
   *Monsters - Antlion (Boss)
   *Musical Theme(s) played - "The Fierce Battle", "What?"

-So you're riding along on Boko and you try to go through the valley
 west of Tule, when boom!  Boko suddenly falls into a large hole in the
 ground.  Great luck, eh?  Well...turns out that this hole is the home
 of the Antlion, an FFIV favorite!  Prepare for a boss battle!

**BOSS Strategies**
Antlion - he looks rather different from FFIV's version
HP - 8100
Attacks - Quicksand, Critical
AP - 5
Drop - Nothing

-This guy isn't all THAT hard...just keep attacking him normally, and
 he'll eventually escape.

-So now how are you gonna get up to the top?  Walk around in the cave
 for a while, and soon someone will play tricks on you with a rope.
 When you finally DO get to the top, you find that the person who gave
 you the rope is...Faris!  She decided to follow the party (in fact, she
 was appalled that Batz left her!).  Well, now that you have Faris
 again, just do some more wandering.  You might even want to wander
 towards Ghido's Cave.

4. Ghido's Cave Above Water

   *Location - West of Sinkhole II
   *Treasures - (none)
   *Monsters - (none)
   *Musical Theme(s) played - "Beyond the Deep Blue Seas", "The Dark
                              Mage Exdeath"

-Enter the cave, and you'll see poor Ghido turned on his shell!  This
 guy must have gotten all messed up from the worlds shifting and all.
 He and the party talk for a while about the power of the "Nothingness"
 that Exdeath was planning to unleash.  Suddenly, Exdeath, disguised as
 a thorn in Krile's side (literally) appears!  It turns out he wasn't
 destroyed after all!  In fact, Exdeath has finally gained the power
 of "Nothingness!"  We see Tycoon Castle sucked up into the black void
 with Princess Lenna in it!  Batz and the others, and even Ghido then
 fight against Exdeath, but he easily defeats them all.  Exdeath tele-
 ports to his new home, where he now reigns: the Cleft of Dimension!

-Everyone soon wakes up after getting their behinds whopped.  That
 Exdeath seems to have unlimited power...but everyone now realizes
 the graveness of the situation.  The party heads to the nearby Ancient
 Library to discuss their battle plan.

5. Ancient Library

-Upon arriving, Ghido informs the scholars of the trouble the world is
 in, now that Exdeath is once again on the loose.  He has the power to
 use the "Nothingness" at will.  The two books that the scholars of the
 two worlds were struggling to decipher are now put together and the
 ancient legend is revealed.  The legend tells of the 12 legendary
 weapons and the three forbidden spells that the party must recover to
 defeat Exdeath.  It also tells of many of the summon spells that are
 yet to come.  However, to gain the weapons, the party must recover a
 series of four stone tablets that will unlock the seal at Seal Castle
 Kuzar.  Each time a tablet is acquired, the heroes will be able to
 choose three of the 12 legendary weapons.  This is done four times, of
 course.  At the end of the briefing, Ghido tells Batz that he and his
 party are the sole hope of the entire world!  The first of the tablets
 is held nearby, at the Pyramid.

6. The Pyramid

   *Location - West of the Ancient Library, and across the desert
   *Treasures - Flame Shield, Dark Matter (6), White Robe, Black Robe,
                Elixir (4), Thornlet, Crystal Mail, White Armor?, 9000
                gil, 8000 gil, Hairpin, 12000 gil, Ribbon, Guard Ring,
                10000 gil, Earth Hammer
   *Monsters - Brand Lamia, Aspis, Sekhmet, Cursed One, Archaeosaurus,
               Nail, Omega Jr, Mummy, Zephyr Zone, Ziggurat Gigas,
               Lunenta, Fall Guard
   *Musical Theme(s) played - "Book of Sealings", "Intention of the

-This place probably has the best treasures in the game (well, it IS a
 tomb).  You can pick up huge amounts of gil, armor, helmets, you name
 it.  There's some pretty pain in the rear enemies too, though.  It's a
 pretty big dungeon, so bear with me here.

-When you first go near the door, you'll see two Gargoyle statues.
 They'll attack you, but remember that you have to kill them both at the
 same time.  Otherwise, they'll regenerate.  Coin Toss is a good way to
 take care of this problem.  Once you toast the Gargoyles, head in-

-There's many different places to go, you might note.  First, head left
 and go through the door.  I'm talking about that very narrow corridor;
 take the stairs up.  When you enter the next room, you'll walk in a
 small area and then the doors will shut.  Snakes will pop out, and
 you'll have to fight them (they're so simple).  Kill them quickly and
 hit all the switches to let yourself out.  Keep heading south and go
 up the stairs to reach 3F.  The first thing you'll see there is three
 chests.  Makes your mouth water, huh?  Well, heal up before you open
 'em - these chests are trapped!  All three are "monsters-in-a-box"
 (VERY good EXP points though).  If you want to know what's in them,
 here it is: from the left, first chest contains a Flame Shield,
 second holds a Dark Matter and the third contains a White Robe.  When
 you grab all the loot, try to avoid all the snakes that fly out and
 run quickly up the stairs to the right.

-You will probably be surprised when you see the next area.  There are
 several metal-looking creatures running around!  It's a very large
 room, too.  NO MATTER WHAT, try to get to the save point (inside the
 left coffin) ASAP!  The metal creatures (Omega Jr) can wipe you out!
 If you have to run into them, all Bolt attacks do tremendous damage.
 Bolt Techs do around 2900+ damage by themself.  I can even kill them
 in one round ^_^.  But get to that save point before you battle these
 guys and pick at that treasure!

-When you go to the left coffin, three Mummies will jump out (an easy
 battle).  Beat them, save your game, and head back inside the metal
 monster room.  Toast all of these guys if you want (4 AP, not bad) and
 grab the treasures in that room.  When you've picked it clean, save
 your game again, and head through the room beyond the save point.
 You'll now be on 5F.  Head left and up the stairs to enter a room with
 two more trapped treasure chests.  Defeat the monsters and grab the
 loot inside!

-NOTE: In the right chest on 5F, you'll meet your old friends from Bal
 Castle, the Statues.  However, don't let them stone the party or the
 game'll be over fast!  Remember...be extremely quick; there's five of
 them and only three of you! ^_^

-Now that you've gotten the extra stuff on 6F, head back down to 5F and
 go right.  You can't go in that door...but you can go through the wall
 down near the bottom of the screen.  Just press against it.  You can
 grab the lowest chest, but I never figured out how to grab that other
 one.  Mess around here or continue on.  When you get back up to 6F,
 hit the switches perfectly visible on the wall to make the sand stop.
 Enter the room off from the path to grab another four chests!  MAKE
 SURE you hit the *LEFT* switch on the wall!  When you grabbed
 everything, head back out and continue on the path.  Head up the
 stairs at the end.

-NOTE: Sekhmet look familiar?  If you've played Final Fantasy VIII, he
 should...he's one of the minotaur brothers that Square brought back as
 a Guardian Force spell!  His "brother", the minotaur at the Fork Tower,
 is also in FFVIII.

-On 7F, there's a whole lot of doors.  Ignore them for now and go up
 the stairs to reach 8F.  You'll see a whole bunch of rotating platforms
 with treasures.  Study how they move for a while so you have a chance
 of grabbing the chests that are there!  They're not trapped, so that's
 pretty cool.  My advice is to go for the right chest first, it contains
 another awesome Hairpin helmet.  Then after you grab it, move to the
 right and go down to 7F to grab two more chests.  It's a dead end, so
 go back up, grab the right chest in the platform room, and then grab
 the center chest in that same room.  Purposely fall in the pit in front
 of the center chest.  Now grab the Elixir in the center of that room,
 and head right through the door.  Grab the 10000 gil, and search
 around near there.  You can grab a Cottage if you find an opening
 around there.  Now head back left through the wall, and grab the Earth
 Hammer (monsters).  Now go down through the set of doors right near
 where you're at.  Go back up the stairs, and go to the left of where
 you found the Ribbon and down THOSE stairs.  Finally, grab the last two
 chests and head up the stairs ON THE DARK PARTS ONLY!

-You've found the first tablet!  Congrats.  But like the ancient legend
 said, Bahamut was released!  You can find and challenge him at the
 North Mountain...but save that rendezvous for a little later ^_^.

-NOTE: A lot of people expect a boss right about here...but there is no
 boss!  No, really!

7. The Ancient Tree

-Head back here (you have to go through to get back to the Ancient
 Library) and there'll be a cut scene in the middle of the forest.  The
 dragon will appear and bring the battered, but alive, Princess Lenna.
 It turns out that she survived the disaster at Tycoon.  However, she is
 not herself and soon attacks the party under Exdeath's orders.  After
 some small talk, Exdeath uses the "Nothingness" to swallow the Ancient
 Library!  Then Lenna fiercely attacks the party.  Get ready for a boss

**BOSS Strategies**
Merugene - she's got some rather skimpy clothing...
HP - 20000
Attacks - Barrier Change, Fire 3, Ice 3, Bolt 3, Charm
AP - 20
Drop - Nothing

-Yet again, this is another boss that uses the Barrier Change spell.
 A quick way to win this battle is to go into the battle with three
 Black Mages.  Find out her weakness, and then hit her with the "3"
 spells.  They'll do anywhere from 4000-5000 damage to Merugene.
 After a couple hits of them, she won't be able to last.  Good luck!

-Lenna will regain her senses after Merugene is dispatched.  Head past
 the wreck of the Ancient Library and farther east to your boat/airship.
 It somehow mysteriously piloted itself over to you...well, who's
 complaining, you have an airship again!  As soon as you get in it,
 you'll see another cut scene.

-Batz decides that the party should now go on the quest to get the 12
 legendary weapons.  The airship flies off, and Exdeath meanwhile
 destroys several more kingdoms with the "Nothingness".  We see Walse,
 and Istory swallowed up into the dark power.  The Moogle Village and
 Lix soon follow.  Batz momentarily goes nuts and flies the airship all
 over the place!  After all that, head for Seal Castle Kuzar to claim
 your first three weapons.

8. Seal Castle Kuzar

   *Location - Northeast of Tule Village
   *Treasures - see World Two
   *Monsters - Exdeath's Soul, Shield Dragon
   *Musical Theme(s) played - "Sealed Away", "The Book of Sealings"

-Well, you finally have access to any three of the twelve legendary
 weapons!  Choose wisely, because you'll have to get another tablet to
 get three more later.  From the top of the weapon holders (the center
 one), going clockwise, this is what weapons there are to choose:

1. Excalibur*
2. Assassin Dagger
3. Sasuke's Katana
4. Holy Lance
5. Rune Axe
6. Masamune
7. Yoichii's Bow
8. Firebute Whip
9. Sage Staff
10. Wizard Rod
11. Apollon's Harp
12. Earth Bell

*If you've got a Knight, Excalibur is a MUST ^_^!

-Take any three you want, and then pick up the tablet and leave!  Your
 next destination is the Solitary Island Temple!  However, before you
 go, take note that we see Exdeath briefing his absolute best monsters
 on stopping Batz and the party.  These are the bosses that you'll be
 fighting for the rest of the game, so beware!

9. Solitary Island Temple

   *Location - Far east of Bal Castle
   *Treasures - 12000 gil, Elixir, 9000 gil, Rising Sun, Guard Ring,
                Crystal Helmet, Ether (2), Beast Killer (Whip), Dragon
                Horn, Dark Matter, Circlet
   *Monsters - Igsecrater, Owazoral, Samurai, Cursed One, Tote Avis,
               Omega Jr, Sword Dancer, Stalker (Boss)
   *Musical Theme(s) played - "Sealed Away", "The Book of Sealings",
                              "The Fierce Battle"

-Land your airship and cross the Big Bridge to enter the Solitary
 Island Temple.  You may notice that it was the temple in World One that
 you couldn't get to.  When you go inside, it'll be the same old story;
 two Gargoyles block the way.  Quickly defeat them and move on.

-In the first room, head right through the hidden passage in the wall
 to grab 12000 gil.  Go back and take the stairs down.  Walk over to
 the chute and you'll be sucked into a room with two switches.  Hitting
 these in different combinations can take you to different rooms with
 treasure.  Hitting just the right switch brings you to a room with an
 Elixir, and hitting the left and right switches at the same time brings
 you to a room with 9000 gil.  If you hit just the left switch, you'll
 come to a room where there's a treasure and the way to continue on, and
 if you reset the switches completely, you can go back to the original
 room.  When you get to the room by hitting the left switch, grab the
 treasure (it's a monster-in-a-box) and go through the door.

-Save your game at the save point, and move on to 2F.  To get the chest
 in the center of the room, make sure you skirt around the right side
 of the room and then grab it.  There's a lot of holes that are hidden
 in the floor, here...use an Elementalist to find out where they're at!
 After you get all the booty, head up the stairs in the top-center of
 the room.

-NOTE: Another of your old friends makes a comeback here...Omega Jr,
 from the Pyramid.  Defeat him the same way you did before, and watch
 out for the special attack!!!

-You'll see a jumble of different ways to go on 3F.  WATCH OUT...
 there's more pit traps here.  Make sure you have an Elementalist in
 your team.  The door directly in front of you holds the Beast Killer,
 an excellent whip.  Head out of there, and go left; the passageway
 to the right is blocked by a pit trap.  Skirt around that side of the
 room and go up the stairs.  4F is basically a straight hall with
 another staircase that leads to 5F.  Once again here, there's a lot
 of pit traps.

-To grab the left-most of the two chests, head to the left and pick it
 up from the left side, and you should be safe.  The right one is a bit
 trickier; go down from the left side of the first chest (not on the
 space before the chest, its a pit) and run behind the center-bottom
 pillar.  Now go up and grab the chest from the back.  That's all for
 this room; head up the stairs at the top to reach 6F and another save
 point.  Save and make sure you heal up, the next room is the boss area.
 Before you go through the door on 7F, go to either side to grab a quick
 treasure chest.  Now you may want to go back and save, or do whatever
 you have to, it's up to you.  When you're ready, go through the central
 door to reach the second stone tablet!  But beware...it is heavily
 guarded by the Stalker!

**BOSS Strategies**
Stalker (4) - they've been watching you
HP - 20000
Attacks - Blaze, Mind Blast, Hurricane
AP - 20
Drop - Nothing

-This is a TOUGH boss...there's four of them, plus they copy their
 attacks, which means that they can hit you around 4 times.  If they do
 something like Blaze, it could do around 1200 damage to your party.
 This is pretty heavy, so you might want to equip some Fire Rings if you
 have any.  In addition to this, only one of the Stalkers can be hit
 with attacks, and some attacks don't work PERIOD.  It isn't going to
 be an easy fight, and you're just going to have to rough it.  The
 Stalkers' HP aren't too high, so give it your best, and keep trying
 until you win!

-If you're victorious, you'll walk away with the second stone tablet!
 Congrats once again.  But much is still to be done...don't rest yet.

10. Back to Seal Castle Kuzar

-Grab another three weapons using the second legendary tablet!  I
 recommend you pick up Excalibur, the Assassin Dagger, and the Holy
 Lance if you haven't gotten them yet.  Here's the list again, too:

1. Excalibur
2. Assassin Dagger
3. Sasuke's Katana
4. Holy Lance
5. Rune Axe
6. Masamune
7. Yoichii's Bow
8. Firebute Whip
9. Sage Staff
10. Wizard Rod
11. Apollon's Harp
12. Earth Bell

-Remember, this list is going clockwise!

11. Hidden Village of Mirage

    *Location - Hidden in a forest southwest of Crescent
    *Treasures - Mirage Vest
    *Monsters - (none)
    *Piano? - Yes
    *Musical Theme(s) played - "The Book of Sealings", "Mambo de


Weapons                Armor                   Hidden Armor
-------                -----                   ------------

Flametan 10000         Crystal Shield 9000     Hermes' Shoes 50000
Icebrand 11000         Crystal Helmet 10500    Angel Ring 50000
Earth Hammer 12800     Kuruzukin 6500          Fire Ring 50000
Morning Star 7800      Circlet 4500            Water Ring 50000
Magic Bow 10000        Crystal Mail 12000      Lamia's Tiara 2500
Kikuichimonji 14800    White Armor 9000        Angel Armor 3000
Partisan 10200         Black Robe 8000
                       White Robe 8000

Magic Spells    Hidden Magic
------------    ------------

Miniman 300     Araise 10000
Toad 300        Dispel 10000
Speed 30        Death 10000
Levitate 300    Aspil 10000
Teleport 600    Quick 10000
Chocobo 300     Degeon 10000
Remora 350
Sylph 250

Items 1         Items 2               Inn
-------         -------               ---

Potion 40       Elixir 50000          70 gil
HiPotion 360    Ether 1500
P. Down 1000    Revivify 150
M. Kiss 60      Giant Drink 110
Heal 30         Strength Drink 110
Eyedrop 20      Speed Drink 110
Soft 150        Protect Drink 110
D. Bread 50     Hero Drink 110

-Well...this village is just AWESOME.  Here, you can buy the hidden
 magic spells, and some of the best weapons and armor in the game.
 That is, if you can afford it all...it's gonna cost you a pretty
 penny, and you might not even have enough money to get EVERYTHING.  My
 advice is keep away from the Rings for now, they pretty much suck and
 you only need them for one section of the game, which'll come up
 later.  Also avoid the outdated weapons (ugh...).  Instead, make the
 six hidden magic spells your top priority.  The Crystal equipment is
 also nice, so pick up a piece or two if you have the cash.  Note that
 in the magic shops, you can get the spells you might have missed out
 on earlier in the other two Worlds.  There's a couple side quests you
 can do here also (see "Side Areas" for World Three).

-In case you might have seen him, yes, your Black Chocobo is here.  To
 get to him, go to the north of the Pub and look around for a hidden
 door going into the back area of the Pub.  Follow it along for a while
 (there's a Pot of Healing in there) until you get to a door that you
 can't go in (don't worry, you'll find out about this later).  From
 that door, head left through the wall until you see a staircase.
 However, don't go in yet; instead, keep heading left through the wall
 again.  You'll see the last Piano!  Play it, and then head back to
 Crescent if you've played all of the Pianos this far.  The Bard there
 will give you TWO Song magic spells!

-Anyhow, back to how to get the Black Chocobo.  After you play the
 Piano, head up the staircase and you'll be outside.  Just talk to him
 and he's yours again!

12. Pirates' Base Revisited: Memories

-Head back through the Cave to the Pirates' Base one more time.  When
 you get in the actual base, head to the spot that's empty on the right
 side, from the door.  You'll see Syldra's spirit!  Faris talks to
 Syldra for a while, and you'll gain his powers as a summon spell.

13. Bal Castle Basement: A Legendary Warrior

-Remember way back in World One, that dead end in the Jacole Cave?
 Well, you might notice that in World Three, Jacole Cave is right next
 to Bal Castle.  Go through the Jacole Cave again, and you'll be able
 to climb up the dead end wall.  After doing that, you'll be in the
 locked Bal Castle Basement.  Remember to unlock the door from the
 inside.  You might even want to go upstairs and save your game;
 there's a tough battle ahead.  Continue on through the basement,
 avoiding the holes in the floor, until you come to a shining light
 at the end.  This is Odin; before you gain his powers as a summon
 spell, you must defeat him...in just one minute!

**BOSS Strategies**
Odin - in all his glory
HP - 17000
Attacks - Zantetsuken, Critical, Sword attack
AP - (none)
Drop - Nothing

*=1:00 time limit during this battle

-You didn't think I was gonna leave you in the dark on this one, did
 you?  The key to beating Odin is quickness...of course, there's only a
 one minute timer, so time is of the essence, as they say.  DO NOT use
 Holy weapons (Holy Lance, Excalibur) or the Holy spell on him, as it
 will heal him.  Strong magic spells work extremely well (Flare, Meteo,
 if you've gotten them).  I think strong attacks are your best bet,
 though.  If you're losing, give him a blast of Coin Toss!  If you
 can't beat him in under one minute, he finishes you off with the
 unparalleled Zantetsuken attack (instant death/game over).  Good
 luck, you can do it!

14. North Mountain Revisited: The King of All Monsters

-When you completed the Pyramid to get the first stone tablet, you
 probably saw Bahamut rise from his sealed lair.  Now is the time to
 gain his powers!  The only prerequisite here is that you've gotten the
 Black Chocobo from Mirage Village (see a few steps above).  If you
 didn't get him yet, please do that now.  Go ahead, do it now.  I'll
 wait.  Go on, I won't be bored!  Yes, I'm sure.

 ..................................huh?  OK, you've gotten him?  Great!

-Now let's get on with it!  Take your Black Chocobo and fly him to the
 forest JUST southwest of the North Mountain.  The North Mountain, by
 the way, is in the same spot it was in World One, only there's a big
 desert around it now.  Land your bird in that forest and SAVE YOUR
 GAME.  Now start to walk through that large desert to get to the North
 Mountain.  The reason I insisted you save is because the Land Crawler
 from World Two is here again!  You don't want to run into him unless
 you have to.  When you finally arrive at the North Mountain, enter it
 and travel to the top, making sure you saved at the save point.
 Continue on to the spot where you found King Tycoon's dragon, and
 there is Bahamut.  Prepare for a boss battle!

**BOSS Strategies**
Bahamut - huge, fire breathing dragon
HP - 40000
Attacks - Mega Flare, Aqua Breath, Thunder, Maelstrom, Claw attack
AP - 25
Drop - Nothing

-Bahamut is defeated the same way he was in the two FF games before
 this one.  First thing, have a Summoner cast Carbunkle, because he
 might use Mega Flare on you as his first attack.  If it's reflected
 back at him, it'll do 9999 points of damage, easily.  Hit him with
 conventional attacks after that, and heal with POTIONS.  Just make
 sure that barrier stays up the whole battle, or you're toast!

15. Phoenix Tower: Rebirth

    *Location - Far southwest of the North Mountain
    *Treasures - 5000 gil, Phoenix Down (4)*, 10000 gil, 15000 gil,
                 20000 gil, 25000 gil, Ibis Killer (Bow)*
    *Monsters - Chamcubia, Sherry, Comsa Pera, Bander Cuahl, Magic Pot,
                Sol Cannon, Kuzar (!), Liquid Flame
    *Musical Theme(s) played - "The Four Warriors of Dawn", "Nostalgia"

*=must defeat Magic Pot to get

-This place is HUGE!  It's also a maze in a certain kind of way...it's
 really hard to find out which way to go sometimes.  What I mean is
 that when you first enter the tower, it looks like there's no way to
 go.  Check the left portion of the center wall, and a passage will
 open up!  This is the way to the top.  But the thing is, you have to
 do this on each floor; if you guess the wrong wall to open, you have
 to fight a monster.  But it isn't too bad, since the stairs open
 anyhow.  I can tell you this, though: MOST of the ways to the higher
 floors are on the LEFT side of that center wall!  Use this to your

-NOTE: Every fifth floor, you'll come across two pots; one holds an
 amount of money, and the other holds the Magic Pot enemy!  To defeat
 the Magic Pot, you have to give him Elixirs.  Eventually, he'll run
 away and leave you a large amount of AP (100!) for your services!  Not
 a bad deal...only you have to be REALLY stocked on Elixirs.  Those
 Magic Pots are GREE-DY!

-NOTE: Many of the enemies in this tower are very tough.  Some of them
 even have instant-death manuevers.  If you've gotten Odin, he works
 GREAT in here.  In fact, he can steamroll almost any enemy in the
 Phoenix Tower (except the boss-types).  That's why you should have
 gotten him before you came here.  If you didn't get him, it's ok, but
 you might have a bit harder time getting to the top.

-When you finally get to the 30th floor, there's a cut scene.  King
 Tycoon's dragon is here, and it's on the verge of death.  A flashback
 occurs where Lenna tried to cut out the dragon's tongue to save her
 mother from a disease.  You actually get to influence this cut scene,
 too.  After the scene, the dragon sadly dies, but becomes Phoenix!
 He'll always remain in Lenna's heart!

-NOTE: Whoa, you weren't planning on -WALKING- down the tower, were
 you!?  Use the Time Mage's Teleport and warp outta there! ^_^

16. Fork Tower

    *Location - It's that tower north of Crescent Village
    *Treasures - Ether, Wonder Wand, HiPotion, Defender (Sword), Flare
                 magic spell, Holy magic spell
    *Monsters - Ion, Dim Master, Tiny Mage, Flayer, Berserker, Duel
                Knight, Minotauros (Boss), Cloaked One (Boss)
    *Musical Theme(s) played - "Exdeath's Castle", "The Fierce Battle"

-The Fork Tower is so named because of the two forks that split it.  On
 the left side is the Magic Tower and on the right side is the Strength
 Tower.  There are certain rules that apply to both towers:

Magic Tower                 Strength Tower
-----------                 --------------
*NO* weapon use allowed!    *NO* magic use allowed!

-So there you have it.  Upon entering, Batz decides to split the party
 up into two groups of two party members each.  Remember, the Magic
 Tower is on the left and the Strength Tower is on the right.  Send
 physically strong (in attacks and HP) characters through the right
 door and magically strong characters through the left.  When you've
 made your choices, check these sections to see how to advance:

Magic Tower:

So you're now on the left side, in the Magic Tower.  Remember, no
physical attacks allowed, or you lose!  Circle around to the left side
and go in the door.  Go straight up the stairs on 2F.  On 3F, circle
around and enter the stairs in plain sight.  There's a point on 4F
where you'll have to go outside.  When you come back in, grab the chest
and go up the stairs.  5F and 6F are both easy enough floors.  On 7F,
don't miss the Wonder Wand in the chest to the left.  Finally, head up
to 9F to reach the boss.

**BOSS Strategies**
Cloaked One - regally dressed master wizard
HP - 16999
Attacks - Fire 3, Ice 3, Bolt 3, Flare, Holy, Regen, Mute, and just
          about any other magic spell
AP - 20
Drop - Nothing

-This is ABSOLUTELY one of THE most frustrating bosses in this GAME!
 Argh...I remember when I lost to this guy so bad.  First, cast Golem
 for extra defense.  Now use your White Mage to cast Berserk on him; he
 won't be able to use any of his spells.  But unfortunately, his attacks
 take off a lot of damage, hence the reason for Golem.  Also cast
 Protect on your characters, because it'll bring the physical damage
 from like 3000 down to about 1000.  Now start hammering on him with
 Odin.  "Odin?  Why not Bahamut?" you ask.  Well, Odin does more damage
 for a lesser cost than Bahamut for this particular battle.  Eventually,
 Golem's power will wear off, and you will have to cast him again.
 The main thing in this battle is to keep your MP up ALWAYS!  You need
 to cast those summons to win!  When you beat him, the Flare spell is
 unsealed and it's now yours!

Strength Tower:

So you're now on the right side, in the Strength Tower.  Remember, no
magical attacks allowed, or you lose!  Circle around to the right side
and go in the door.  Go straight up the stairs on 2F.  On 3F, circle
around and enter the stairs in plain sight.  There's a point on 4F where
you'll have to go outside.  When you come back in, grab the chest and go
up the stairs.  5F and 6F are both easy enough floors.  On 7F, don't
miss the Defender in the chest to the left.  Finally, head up to 9F to
reach the boss.

**BOSS Strategies**
Minotauros - hey, I've seen this guy somewhere...
HP - 20000
Attacks - Holy, Critical
AP - 20
Drop - Nothing

-Not too hard...in fact, he's small potatoes compared to the Cloaked
 One over in the Magic Tower.  He's also the brother of Sekhmet from
 the Pyramid.  Stick to strong sword attacks and heal your characters
 with HiPotions.  He can do as much as 800 points of damage to one
 character.  When you defeat him, the Holy spell is unsealed and it's
 now yours!

-After both Holy and Flare are unsealed, the Fork Tower dissipates and
 the Catapult underneath is revealed.  Make that your next stop!

17. Catapult

-Ah, you haven't been to this place since World One!  Things are pretty
 quiet...a little too quiet.  In the central room, go down the stairs.
 You'll see poor Cid being thrown all over the place!  Batz and the
 others rescue him...man, it's been a long time since you've seen Cid!
 Mid makes his usual grand (yeah, right) entrance and the two get to
 work on modifying the airship to transform into the submarine!  Next,
 we see a touching scene with Mid and Krile.  They both talk about their
 grandfathers...Galuf and Cid.

18. Submerged Rift

    *Location - Underwater, slightly east of Crescent Village
    *Treasures - Water Tech, Dragon Horn, Fire Ring, Ether, Phoenix
                 Down, Kaiser Knuckle
    *Monsters - Unknown 1, Unknown 2, Unknown 3, Unknown 4,
                Triton - Phobos - Neregeid (Bosses)
    *Musical Theme(s) played - "Fate in Haze", "The Fierce Battle"

-This is the location of the third stone tablet.  Use your newly ac-
 quired submarine to get underwater and cruise over to this place.
 When you get inside, you'll see the two Gargoyles as usual.  Dispatch
 them and continue on through the cave.

-NOTE: You might notice that this place has some strange enemies...
 DON'T use any instant death manuevers on them, because they'll come
 back to life.  They might also cast death spells on your party, so

-Continue down the long corridor going to the right.  There's a path
 that branches off and you can grab a Water Tech.  Keep going right.
 There's a save point in the next room; make sure you take advantage of
 it.  In the next area, hit the switch to extend the bridge.  Keep going
 right until you come to another switch, but don't hit it.  If you do,
 the bridge retracts so you have to walk in the lava.  Enter the door
 at the top of the room.  Now you'll be in an area with a hell of a lot
 of switches.

-To grab the chest at the top of the screen, hit the switch that's the
 second from the right.  The chest contains a Fire Ring...not bad.
 When you've gotten it, head to the far right and go down the stairs.
 In the next area, you're going to want an Elementalist or someone with
 the Prevent Floor Damage ability in your party.  Walk through the lava,
 and head to those stairs on the right side.  Next, start to walk right
 and then down through the lava to grab the treasure.  Continue right.
 Grab the second treasure, also.  Go through the door at the end and
 you'll be in Basement 7.  Here, you'll meet some familiar faces if
 you've played FFIV...the Dwarves!  It seems the party has stumbled upon
 the Dwarf Village.  I guess they're still in the Underworld after all.
 You can save your game here, and buy magic spells and equipment.  And
 a "Lali-Ho!" to you, too! ^_^

-NOTE: Try going through that long passage that goes west of town.
 There's a dwarf here at the end who is trying to cut through the wall,
 but he can't go any further.  Check his map; he can't go further be-
 cause Mirage Village is directly above!

-Head south of town when you're all stocked and rested.  This is the
 rest of the dungeon.  Enter the waterfall and head down the long
 staircase in the next room.  To open the main door at the top, you
 have to hit all of the switches on top of the 'towers' in this area.
 You DEFINITELY want an Elementalist here, there's a lot of walking to
 do!  After you hit the switches, go back to the main door that you
 couldn't enter.  Make sure you don't miss the Kaiser Knuckle that
 was previously locked behind the second stone door!  When you've
 grabbed it, head through the main door (you have to hit that chest).
 The third stone tablet is sitting on the pedestal, ripe for the
 picking.  But don't think you can take it so easily...it's boss

**BOSS Strategies**
Triton, Phobos, Neregeid (3) - man, they got beat with the ugly stick
HP - around 10000 ea
Attacks - Critical, Bio, Ice 3, Water attack
AP - 20
Drop - Nothing

-These guys are actually pretty tough!  Cast Golem to increase your
 defense off the bat.  You might even want to cast Carbunkle, but it's
 up to you.  Fend them off with Bolt Techs and cure normally until you
 get to your Summoner's turn again.  Now cast Odin, and he'll steamroll
 right over them.  Mission accomplished ^_^!

-After the three bosses are defeated, you're free to pick up the third
 legendary stone tablet, which means you can grab three more weapons at
 Seal Castle Kuzar.  You also get the Meteo spell (!) for defeating the
 boss!  Not bad at all!  Leave this place and head for Kuzar.

19. Back to Seal Castle Kuzar

-Avoid the enemies in the foyer on your way in, as always.  Choose
 another three legendary weapons.  Here's the list once again:

1. Excalibur
2. Assassin Dagger
3. Sasuke's Katana
4. Holy Lance
5. Rune Axe
6. Masamune
7. Yoichii's Bow
8. Firebute Whip
9. Sage Staff
10. Wizard Rod
11. Apollon's Harp
12. Earth Bell

-Remember, this list is going clockwise!

20. Istory Falls: The Water God Calls

    *Location - Northwest of where Istory used to be
    *Treasure - Ether, Turtle Shell, Air Knife, Giant Drink, Rune Blade,
                Guard Ring, Phoenix Down, Reflect Ring, Artemis Bow,
                Enhance Sword, 12000 gil,  Fuuma Shuriken, Aegis Shield,
                Giant Axe
    *Monsters - Mercury Bat, Coral, Iron Dress, Druid, Alcumia,
                Jellwater, Fall Guard, Master Tonberry, Leviathan (Boss -
    *Musical Theme(s) played - "Fate in Haze", "The Fierce Battle",
                               "The Book of Sealings"

-You have to use your submarine again to get to the last stone tablet
 temple, Istory Falls.  Go to the area below the falls and submerge
 under the water.  You should see a cave in the rock of the sea bottom.
 Go in it, and if you need resting, rest in the chairs in your sub.
 When you're all set, head through the cave you see in front of you to
 reach Istory Falls!

-Quickly destroy the two Gargoyles blocking the entrance.  Advance
 through the door, and first thing, head up the stairs and to the left.
 Grab those two chests (they only hold mediocre treasures) and then go
 up to the northeast to grab the Air Knife.  Now head in the cave en-
 trance that's visible from there.

-Now you'll get to a fork; you can go left or right.  They both lead
 pretty much the same place, but go right first, because you can grab
 a couple of treasures.  After you get them, continue to the left since
 there's really no point in heading back to the left path.

-NOTE: Next to the Giant Drink, you can go through a hidden wall to
 grab a Rune Blade!

-In the left side of that room with the waterfalls, there's a switch
 that controls the running water and a chest behind it.  You have to
 have the Run command (hold B button) equipped here.  Flip the switch
 and then quickly run across and grab the chest.  Now head through the
 southern door.

-NOTE: The legendary Master Tonberry enemy of Final Fantasy VII/VIII
 fame is a random encounter in this hallway.  Fight him with extreme

-The next room is a bunch of paths that spiral to the bottom.  It's
 pretty easy, really.  Follow the path until you get to a fork, then
 go up and grab the chest.  Now return to your original course.  Keep
 going until you hit another fork.  Take the left path on this one and
 grab the chest.  Now head back right and go down the steps.

-There's a save point in this room; make sure you use it.  Beware in the
 next room, because there's a LOT of holes in the floor!  You'll want an
 Elementalist in your party to find them all.  Go in the innocent
 looking cave near the bottom of the stretch to find the Artemis Bow,
 one of the single most powerful weapons in the game.  Next, head up the
 left side (around the hole) and go in THAT cave to find an Enhance
 Sword.  Go back to the room and grab the chest in plain sight
 (12000 gil).  Finally, head down those stairs to the right of that

-In the next room, DO NOT grab a chest until you've hit the switch
 nearby!  Otherwise, a spike trap will spring on you.  Hit the switch
 first so you can go around the spikes and still grab the chests!  The
 items in the chests are rather good...you can pick up an Aegis Shield,
 a Fuuma Shuriken, and a Giant Axe.  When you hit the switch near the
 Giant Axe, two holes will open up.  This is the way to the final room
 of the dungeon.  Prepare yourself and hop in!

-In the next area, you can see the fourth and final stone tablet
 sitting on its pedestal.  Walk around the room and pick up the tablet.
 But, as you may have expected, the boss jumps out to challenge you!
 But suddenly, a loud noise is heard...Leviathan comes bursting out
 of the wall.  He kills the boss and then challenges you!

**WARNING** - HOLD IT!!  Remember, you haven't saved in a while...if
 you take up Leviathan's challenge now, and you die, it isn't gonna look
 too good.  Plus, buying Water Rings from Mirage really helps.  If I
 were you, I'd go outside and save your game, and THEN go back through the
 dungeon and fight Leviathan!

-If you want to take him on now, here's the scoop:

**BOSS Strategies**
Leviathan - a large "sea-serpent" type monster
HP - 40000
Attacks - Tidal Wave, Critical, Aqua Breath, Paralyze
AP - 20
Drop - Reflect Ring

-Leviathan isn't all THAT hard...you will probably be able to beat him
 without Water Rings if your HP is high enough.  The Tidal Wave attack
 he has can do up to 1000 points of damage.  Hit him with Lightning-based
 spells (Bolt Tech, Bolt 3, Ramuh, Syldra), Bahamut, and Coin Toss.  Use
 Cure 3 when necessary!

-Your quest for the four stone tablets is finally over!  Return to Seal
 Castle Kuzar once more to claim your final three prizes!

21. Back to Seal Castle Kuzar

-By now, there should only be three weapons left.  Grab them!

1. Excalibur
2. Assassin Dagger
3. Sasuke's Katana
4. Holy Lance
5. Rune Axe
6. Masamune
7. Yoichii's Bow
8. Firebute Whip
9. Sage Staff
10. Wizard Rod
11. Apollon's Harp
12. Earth Bell

-Remember, this list is going clockwise!  After you've gotten all of the
 weapons, it's finally time to take Exdeath on in his own twisted world.
 Prepare yourself!

22. The Cleft of Dimension (Broken Down)

    *Location - Fly to the spot where Tycoon used to be
    *Musical Theme(s) played - "Prelude of the Empty Skies",
                               "Searching the Light",
                               "The Fierce Battle", "The Decisive

*(I'm going to do the treasures and monsters seperately for each

-Well, it's finally time.  However, you shouldn't even set foot in this
 nightmare of a dungeon without some certain things:

1. A -good- amount of job abilities mastered.  What I mean by a -good-
   amount is around 25-30.  In addition, there are some specifics you
   should have:

   a. Both Hands (Knight)
   b. Coin Toss (Samurai)
   c. Dash (Thief)
   d. HP 10%, 20%, and 30% UP (Monk)
   e. X-Fight (Archer)
   f. X-Magic (Red Mage)
   g. White, Black, Time, and Summon magic levels mastered (highest
      attainable level)

2. High hit points and experience levels for all characters.  Your HP
   (with or without the aid of the HP UP abilities) should be around at
   least 3000.  As for the target experience level, your party should be
   around Level 45-47, or even Level 50. (It's possible at anything
   lower, but certainly not recommended.)

3. All of the twelve legendary weapons.

4. All three forbidden magic spells (Holy, Flare, Meteo).

5. The "Mime" job class (see "Side Areas" for World Three).

6. PLENTY of items, including Phoenix Downs, Ethers, HiPotions, and as
   many Elixirs as possible (you can buy them for 50000 each at Mirage).
   Also bring along plenty of the Tech items (you can buy them in Kelb).
   Try to get 99 of everything except the Elixirs!

-Well, that's about all I can think of.  If you've gotten all or most
 of the requirements listed above, you're pretty much prepared for the
 last level!  First, save your game anywhere, it doesn't really matter.
 Fly your airship over to the "black hole" where Tycoon Castle once
 stood.  The airship will be sucked into the "Nothingness"!  Now, you'll
 be on your regular boat.  Walk off the boat, and you will have entered
 the Cleft of Dimension!

Cleft of Dimension: Beach

*Treasures - (none)
*Monsters - Ankheg, Ammona, Land Crawler (!), Sand Porkipes, Desert

-There's not too much to do here...find your way through the shifting
 sands and keep making your way to the right.  When you get to the door,
 Exdeath's strongest bosses show themselves.  They do some small talk
 with the party.  Continue through the door afterward.

Cleft of Dimension: Ruins

*Treasures - Ether, Cottage, Elixir (2), Dark Matter, Blood Sword
*Monsters - Grenade, Bandandels, Level Check, Hydra, Death Dealer

-Climb down the rope, and exit south.  Grab the Ether and Cottage on
 either side in the next area.  Head through the door and grab the other
 two chests as well.  Exit through the bottom door.

-NOTE: Watch out for the Death Dealers' "Death Roulette" and the
 Grenades' "Jibaku" (Exploder).  These attacks can wipe you out

-Climb down the ropes in the next room.  On the right side of the room,
 the third rope leads to a chest, the second one leads to nothing, and
 the first leads to the way to continue.  After you've grabbed the
 chest, go in the door.  The final room of the Ruins has a Blood Sword;
 make sure you grab it.  Head in the left-side door to go on to the

Cleft of Dimension: Town

*Treasures - (none)
*Monsters - (none)

-This is a free area.  Go up the stairs on the left side, and heal your
 party at the recovery pot.  Head farther south and leave the building.
 Go up through the Pub and exit east to the east of town.

Cleft of Dimension: Forest

*Treasures - Dragon Horn, Ribbon, Lilith Rod, Enhance Sword
*Monsters - White Flame, Mosfungus, Farfarero, Karofisteri (Boss)

-Start to walk east and head up at the long passage.  Make sure you
 grab the chest hidden in the trees there.  Next, go up and start to
 make your way east.  There's a Ribbon hidden in the trees in the
 eastern section of the forest.  Directly east of the Ribbon is a chest
 containing a Lilith Rod.  From that chest, go through the small passage
 to the southeast.  Now make sure your party is completely healed.
 Inspect the hole on the tree, and a boss will jump out!

**BOSS Strategies**
Karofisteri - some type of alien/weird creature
HP - 18000
Attacks - Reflect, Berserk, Drain, Haste, Protect, Shell, Regen
AP - 20
Drop - Nothing

-This isn't really that hard of a fight...Karofisteri is going to cast
 lots of defense spells on herself.  In fact, the first thing she'll
 usually do is cast Reflect.  Unless you cast Reflect on your own char-
 acters and bounce spells off them, the only thing you can really stick
 to are physical attacks and summon magic.  You also might want to cast
 Berserk on your good fighter(s).  After a while, she'll cast Protect,
 and your physical damage will be reduced sufficiently.  Call spells
 like Bahamut and Leviathan are your best bet.  All-in-all, this fight
 should be quick.  Good luck!

-When the boss has been vanquished, head inside the tree-hole to reach
 the Cave.

Cleft of Dimension: Cave

*Treasures - Water Ring, Angel Ring
*Monsters - Acheron, Great Dragon, Olkat, The Omega (optional Boss)

-This isn't a tough area.  Follow the path until you hit a cave.
 However, don't go in it yet; walk a little bit to the right and go
 inside the waterfall.  There's an Angel Ring in there.  Now go back
 and enter the cave.  Pick up the chest in here and head east again.
 There's a save point in this room.  After you've used it (you DID use
 it, didn't you?) go east out the door.

**WARNING** - That _thing_ walking around in the eastern section of the
 Cave is a VERY tough monster!  It's called The Omega, and it's
 DEFINITELY something you don't want to mess with right now!  It's a
 totally optional battle, so run around him if you're too weak.
 However, if you think you're good enough to send him to Hell, run
 into him to initiate combat.  Here's the scoop:

**BOSS Strategies**
The Omega - cybernetic death
HP - around 50000
Attacks - Delta Attack, Laser Cannon, Rocket Punch, Atomic Ray,
          Blaster, Emission, Earthquake
AP - ??
Drop - Omega's Symbol

-This boss certainly is "The End"...he once killed me in 4 seconds,
 literally!  The thing about him is he's just so QUICK...argh.  It's
 gonna take a good strategy to beat this bad boy into the ground, and
 I'm just the guy to supply it for you!

-Before attempting the fight, make sure you have the Mystic/Sword
 Knight, Ninja, and Monk Job classes all mastered.  Next, make three of
 your party members Travelers and the last one a Mime.  Equip two swords
 on all of your Travelers and give them the "Mahouken" (Sword magic) and
 "HP 30% UP" abilities.  Give your Mime the "White" (White magic) and
 two "HP 30% UP" abilities.  Next, head over to Mirage Village and
 purchase four Fire Rings (if you're low on cash, fight in the
 "Crystal" section of the Cleft of Dimension for a little while).  The
 Fire Rings will protect the party against most of The Omega's attacks.
 When you've done all this, cast the Levitate spell on your entire
 party.  There's only one last thing...make _SURE_ you SAVE YOUR GAME!!

-Upon initiating battle, have all of your Travelers immediately use the
 Bolt 3 Sword magic.  The Omega should be doing spells on you that are
 absorbed by the Fire Rings.  If not, have your Mime use Cure 3 when it
 gets to his/her turn.  The reason you cast Levitate before the battle
 is because The Omega can throw a nasty Earthquake spell at you that
 does anywhere from 2000-5000 points of damage.  So you don't really
 want to be on the receiving end of that one ^_^.  After your Travelers
 have charged up with the Bolt 3 Sword magic, let them fire away.  Since
 The Omega's weakness is Lightning, he'll go down pretty quick if you
 do this correctly.  If things didn't go too well, try again; you SHOULD
 be able to get him eventually!  Good luck on beating the game's tough-
 est boss!

Cleft of Dimension: Library

*Treasures - (none)
*Monsters - Apanda (Boss)

-This place is pretty cool.  DON'T read the book farthest to the bottom
 YET...the other two tell you cool stuff about The Omega and an attack
 called Giga Flare.  When you're set, open the center book.  Apanda is
 inside, and he isn't too happy...it's boss time!

**BOSS Strategies**
Apanda - looks like Byblos, only a different pallete
HP - 22200
Attacks - Magic Hammer, Protect, Shell, Gale Storm
AP - 16
Drop - Susu

-Apanda fights almost the EXACT same way Byblos does, so this shouldn't
 be too hard.  Like his weaker cousin, he also has a weakness to Fire.
 Keep your HP and MP (especially) up and let him have it!

-Apanda will disappear into the void of oblivion and you're free to
 continue on.  Head back out the door you came in, and you'll enter the
 Temple.  (You can open and close the book depending on where you want
 to go.)

Cleft of Dimension: Temple

*Treasures - (none)
*Monsters - Ninja, Dragon Ibis

-What this place lacks in treasure, it makes up for in monsters,
 unfortunately ^_^.  Make sure you have a Thief in your party or someone
 who can see hidden passages here.  You'll want to keep making your way
 west and then up to the exit.  That's all there is to it for this area.
 But watch out for the tough monsters!

Cleft of Dimension: Castle*

*Treasures - Red Shoes, Rainbow Dress, Man Eater, Thor's Hammer,
             Hermes' Shoes
*Monsters - Iron Giant, Sword Dancer, Death Claw, Fury, Ninja,
            Youjinbou, Arute Roite (Boss), Jura Ibis (Boss),
            Apocalpyse (Boss), Catastrophe (Boss), Halicarnassus (Boss),
            Twin Tania (Boss)

*=The "Castle" is the only area where you can use the Teleport spell to
 escape the Cleft of Dimension.

-You're almost there...just keep going.  This is the biggest section of
 the Cleft of Dimension.  When you first get to the gate, make sure
 you're healed; there's some nasty enemies within.  When you're set,
 hit the A button to open the gate.

-When you've entered the castle, ignore the doors off to the left and
 right sides for now.  Also ignore the bottom staircase (you can't get
 by).  Instead, head around to the top-center stairs.  These lead to the
 basement.  Watch out; there's a lot of bosses down here.  Heal up and
 walk over to the left side of the room.  You'll see a man in one of the
 cells.  Open the door, and he will ask something like "are you the
 Light Warriors?"  Pick "yes" (top option) and you'll enter a boss

**BOSS Strategies**
Apocalypse - he's pretty scary looking...
HP - 27900
Attacks - he has every enemy skill, 9999-point attack
AP - 22
Drop - Nothing

-He isn't TOO bad, but he can be a pain.  WATCH OUT for his 9999-damage
 attack!  It'll surely put a character out of commission.  Bring that
 character back to life and hit him with summon spells, and strong
 physical attacks.  The enemy skills to watch out for are White Wind,
 Exploder, and Blow Fish.  Kill him quickly!

-Well, the reason you went after Apocalypse first is because when you
 kill him, a save point opens up.  Use it wisely!  To the right of that
 room, you'll see several green-cloaked men running around inside the
 cells.  These are optional fights, but you've got to kill them all if
 you want the two chests in their cells.  They aren't too hard, so go
 for it if you want the loot.

**BOSS Strategies**
Arute Roite/Jura Ibis - another seemingly harmless old man/another
                        snake-bird dragon
HP - 6000 (Arute Roite), 15000 (Jura Ibis)
Attacks - Circle, Breath Wing, Maelstrom, Paralyze
AP - 11
Drop - Dragon Horn

-Use your strongest spells, like Holy and Flare.  Beware of the Circle
 attack!  If he uses it on a character, there's no way you can bring
 them back (for the remainder of the battle)!  After taking several
 thousand points of damage, Arute Roite will change into Jura Ibis.
 He's pretty hard to hit, but slam him with your strongest magic and
 summon spells.  I usually just have Odin cut him in half.  Yup, it

-Finally, at the end of this room, you'll see a girl in the last cell.
 DON'T rescue her just yet...give your entire party the "Float" status.
 Also make sure there's a Time Mage or someone who can used mastered
 Time magic in your party.  Now open the door, and your party will be
 smashed to the end of the hall by a monster!

**BOSS Strategies**
Catastrophe - he looks like a Beholder from Advanced D & D
HP - 19997
Attacks - Lower 100 G's, Earth Shaker, Devil's Eye
AP - 21
Drop - Soft

-This guy is the reason your party is now in the "Float" status (I
 hope?).  If you're floating, the first thing he'll do is use Lower
 100 G's to bring your team back to the ground.  When he does it, using
 the first chance you get, cast Levitate on all members again.  If you
 do it right, he will keep trying to lower you to the ground the whole
 battle, and he'll never get a chance to use Earth Shaker on every party
 member.  Have your White Mage cast Shell to reduce the damage from
 Earth Shaker in case you get hit.  Meanwhile, have the rest of your
 party harp on him like no tomorrow! ^_^

-Well, that wasn't too hard, was it?  After the boss is slain, the girl
 will run out of the cell and give Batz a kiss.  Awww... ^_^.  She then
 runs off.  Now before you follow her, hit the side areas in the foyer
 that you skipped.  You can find a Thor's Hammer on the left side and a
 Hermes' Shoes on the right.  Now save your game again and follow the
 girl from the cell.  You will eventually end up outside again.  Before
 you head in that center door outside, go to the far left and enter the
 room.  You'll get to the chest you couldn't reach from the jail.  It
 contains a Man Eater weapon.  Now go back to the door you passed.
 There seems to be nothing in here, but try to exit through the back.
 You'll be forced to sit on the throne.  When you do it a second time,
 the girl comes out to meet you.  As you may have guessed, she IS a
 boss.  Prepare yourself!

**BOSS Strategies**
Halicarnassus - a woman in purple clothing
HP - 33333
Attacks - Kurururu!, Dispel, Holy, 9999-point attack
AP - 20
Drop - Nothing

-This boss is actually a bit tough, or rather, she can be.  Be ready to
 use plenty of Maiden's Kiss items and Esuna spells when Halicarnassus
 hits you with the "Kurururu!"  It's a silly name, but it turns all of
 your party members into frogs.  So actually, it isn't so funny.
 Counter this and hit her with Summon magic and Coin Toss.  Get ready
 to heal if she casts Holy on one or more members!

-After she's toast, you might want to go back and save your game be-
 cause they saved the best for last...when you're all set, head through
 the door in the throne room and go up the stairs.  At the end of the
 path, you'll see a creature sitting there.  This is Twin Tania.  Talk
 to him to initiate combat!

**BOSS Strategies**
Twin Tania - a dragon-typed creature
HP - 50000
Attacks - Giga Flare (!), Mega Flare, Blizzard, Atomic Ray, Gale Storm,
          Tidal Wave, Mind Blast
AP - 24
Drop - Nothing

-This guy is a doozey...he's one of the most powerful bosses in the
 game.  However, he is tough, but by no means is he invincible.  Hope-
 fully, you'll be able to win ^_^.

-First, make one party member a Dragon Knight and equip him with the
 Holy Lance (this is about the only time you'll hear me speak good of
 the Dragon Knight ^_^).  Make the other three party members White
 Mages, or make two White Mages and one Mime (with the Sword Equip
 ability).  If you have any Fire Rings, equip them now.  Also equip
 Excalibur on your Mime.  Make sure you're at full stats.  In case you
 didn't notice, Twin Tania's weakness is Holy.  So have that Dragon
 Knight in the air as soon as possible, and let your Mime hit the boss
 with Excalibur.  The White Mages will be casting either the Holy spell
 or Cure 3.  Since all your attacks have the Holy attribute, he should
 soon fall.  He probably won't even have a chance to use the awesome
 Giga Flare!  Best of luck!

-NOTE: You can sometimes use Odin to kill Twin Tania in a single hit!
 Wait until he powers up for the Giga Flare, and you should be able
 to pull it off!  The same goes for the Assassin Dagger (I did it

-Twin Tania is sent screeching into the void of oblivion as the
 passageway to Exdeath's inner sanctum is revealed.  When you're all
 set, hop in!

Cleft of Dimension: Crystal

*Treasures - Elixir, Fuuma Shuriken (3)
*Monsters - Crystal Dragon, Mind Flayer, King Behemoth, Belfegor,
            Thing, Mover, Necromancer, Gorkimaira, Shinryuu (optional
            Boss), Necrophobia (Boss)

-This is the final area to the Cleft of Dimension.  So whatever you do,
 keep your eyes peeled!  Grab the treasure on the right side of the
 screen and walk through the path.  You'll see a familiar face at the
 end, standing on the portal: Gilgamesh!  Remember, he was banished
 here by Exdeath...run into him, and a fight will start!

**BOSS Strategies**
Gilgamesh - one more battle for good times' sake
HP - ????/none
Attacks - Sword attack
AP - (none)
Drop - Nothing

-Gilgamesh is actually too scared to fight.  After a couple of turns,
 he'll stop attacking the party and talk to you.  Then, he will run
 away.  Don't worry...you'll see him again.

-Hop into the portal, and you'll be on the second "floor".  Just follow
 the path, picking up the treasure along the way.  Hop in the portal to
 get to the third "floor".  In the this area, approach the chest in the
 center of the room with CAUTION - another powerful (but optional)
 boss lurks inside.  To fight him, simply open the chest.

-This guy is another hard one.  He's The Omega's counterpart, and
 another "superboss".  The battle is completely optional, but if you
 want to acquire the awesome Ragnarok sword, here's the scoop:

**BOSS Strategies**
Shinryuu - the strongest dragon
HP - around 60000
Attacks - Tidal Wave
AP - ??
Drop - Ragnarok

-Like the other superboss, you're going to need a lot of prerequisites
 before you attempt to fight this battle.  All party members will need
 to have the Ninja and Dragon Knight Job classes mastered.  Next, you'll
 need to have purchased four Water Rings from Mirage Village (once
 again, fight in the "Crystal" section of the Cleft of Dimension to get
 quick loot if you're short).  Third, you'll need to get at least six
 Dragon Lances, which are spears that have a 100% critical hit rate on
 dragons and dragon-typed monsters.  These can be obtained by stealing
 them from the Crystal Dragon enemy (Crystal Dragons are most commonly
 found in the second and third sections of the "Crystal" area).

-Now before going at it, change all of your party members into Travelers
 and equip them with as many Dragon Lances as you could get, and the
 Dragon Knight's "Jump" ability.  Also, don't forget to equip those
 Water Rings, or it's going to be a short battle.  The Shinryuu's first
 attack is going to be a mega powered-up version of Leviathan's Tidal
 Wave; it does around 8000-9999 points of damage to all party members.
 However, you gain that much HP back if you equipped the Water Rings.
 After that happens, have all of your party members jump.  When they
 land, they'll do around 9000+ points of damage (per spear) on
 Shinryuu because of the Dragon Lances' critical hit rate!  If the boss
 isn't killed by the time all of your party is on the ground again,
 quickly and repeatedly jump him until he falls!  Best of luck!  Your
 prize for overcoming such a difficult adversary is the legendary

-Whether you defeated Shinryuu or not, continue on to the north.  When
 you get to the fork, go left to grab another Fuuma Shuriken.  Now
 follow the path right and enter the portal.  You'll be on the fourth
 "floor".  Just follow the path until you see a glowing light at the
 end.  Make sure you're healed and hit the A button on it.  A boss
 welcomes you!

**BOSS Strategies**
Necrophobia, Barrier (4) - lord of the night
HP - 44044 (Necrophobia), around 12000 ea (Barriers)
Attacks - Air Blade, Holy, Death (Necro), Holy, Flare, Meteo (Barriers)
AP - (none)
Drop - Nothing

-This guy is either going to be easy or he's gonna wrack your nerves.
 Get rid of the Barriers FAST...they can cast way powerful spells on
 you.  DON'T try to hit them directly with spells either, they have a
 Reflect spell in action before the battle starts.  Instead, cast
 Bahamut and then Mimic it.  Two or three hits from that, and they'll
 perish.  Now Necrophobia is in his vulnerable state.  Before you go
 after him, cast Golem.  His Air Blade attacks can do up to 3000 damage
 on a single party member and Golem is an easy way to block it.  Then
 hit him in full force.  If you want to see something special with
 Gilgamesh, bring him down to low HP but don't kill him!  Good luck!

-After Necrophobia is laid waste, the final save point opens up.  Make
 sure you use it, as you're going to need it.  You sure have come a
 long way...and you deserve a rest.  But there's just one thing left
 to do.  Head north to enter the final portal.  Exdeath awaits you.

23. The Final Confrontation

    *Location - the deepest bowels of the Cleft of Dimension
    *Treasures - the freedom of Planet Earth (or not ^_^)
    *Monsters - Exdeath (Boss), Neo-Exdeath (Boss)
    *Piano? - ARE YOU KIDDING!?
    *Musical Theme(s) played - "The Final Battle"

-Head straight up the walkway.  There, you will see Exdeath.  His ty-
 rannical powers are not over yet...he swallows up several more
 locations including the Pirates' Base and the Catapult.  He then
 swallows the party up into the "Nothingness"!

-Batz wakes up by hearing the voice of his father.  The other party
 members follow suit.  Galuf, Dorgan, Zeza and Kelgar all appear before
 them.  They tell Batz and company that they are the Light Warriors, and
 that they're the only ones that can stop Exdeath!  With that, they seal
 Exdeath's power once again, as the spirit of King Tycoon appears.
 Using all of their strength, they weaken Exdeath so that Batz and the
 others can stand a chance.  When you're all set, walk into Exdeath to
 begin the battle!

**BOSS Strategies**
Exdeath - The Dark Mage himself
HP - 50000
Attacks - White Hole, Flare, Holy, Meteo, Dispel, Critical
AP - (none)
Drop - Nothing

-He's gotten much stronger since you last fought him.  Unfortunately for
 him, so have you.  Don't let him intimidate you; he's nothing to
 really worry about.  First cast Golem to boost the party's defense.
 Also cast Big Guard if you've got it, or Shell on all members.  Keep a
 healer ready for the White Hole move (it turns a party member to stone
 and kills them, making it twice as hard to revive them).  Use Esuna and
 then Araise.  Don't be afraid to use your Elixirs either!  When you get
 a chance to hit him back, use powerful spells such as Flare, Holy, and
 Bahamut, and then Mime them.  This will do maximum damage!  Even Coin
 Toss him if you've got the ability equipped.  When Exdeath takes around
 50000 damage, he'll expire.  Well done!

-Exdeath dissipates into the "Nothingness" that he so desired to
 control.  But then, he speaks, his voice more powerful and full of
 life than ever!  It seems that Exdeath is not dead after all...prepare
 yourself for the final battle.

**Final BOSS Strategies**
Neo-Exdeath (4 targets) - a writhing mass of pure evil
HP - 50000 ea (grand total of 200,000)
Attacks - Dispel, Critical, The Almagest, Grand Cross, Meteo, others
AP - (none)
Drop - Nothing

-This is it...if you bite the dust, so does everyone else on Earth.  IF
 little carried away.  Where else have I heard that line?  Anyhow,
 this is one of the toughest battles you've faced yet.  Here we go!

-If Golem wore off, cast him again.  Also cast Big Guard on all party
 members, or Shell if you don't have Big Guard.  You're basically going
 to use the same strategy you used on Exdeath, but now keep in mind that
 there are four different targets.  So try to avoid hitting only one;
 TRY to hit every part of Neo-Exdeath with all of your attacks!  When
 everyone is protected, start hitting him with summon spells like
 Bahamut.  Then Mime it if possible.  Coin Toss also works great, since
 it does a large amount of damage and hits all parts of the boss.
 However, watch out for Neo-Exdeath's awesome attacks...you'll need a
 Cure 3 after The Almagest, which does anywhere from 1000-2500 points
 of damage on all members.  But the real attack to watch for is Grand
 Cross.  This attack is similar to Atma Weapon's "Full Power" attack
 in FFVI; it gives every party member a random status ailment or two.
 So _MAKE SURE_ you're wearing a Ribbon on as many characters as
 possible!  If characters get affected, bring them back into the action
 immediately.  A few turns of that strategy and Neo-Exdeath won't be
 able to function anymore.  Just keep your HP high, and keep defensive
 spells active no matter the cost!  I wish you the best of luck!

-Suddenly, there is a flash of light and Neo-Exdeath starts to crumble
 into dust.  It's finally over...right?  Don't worry, there's no
 "next form", or another boss or anything that's going to jump out on
 you.  You've done much to get this far...

The Aftermath

-What happens next, you ask?  Well, it's time for you to enjoy yourself
 with the ending of this game; you sure deserve it!  There's different
 scenes in the ending depending on who was alive when you defeated the
 last boss.  So basically, if all four characters survived, you'll get
 the "best" ending.  In fact, it's the longest Final Fantasy ending in
 history, clocking in at 25 minutes!  Wow...a great ending to accompany
 a great game.  Congrats on completing Final Fantasy V!



This section is on the various side areas and extra things you can do in
each world.  Some things that I didn't give too much info about in the
walkthrough might be shown in detail here.


-Before you hop in the warp to go to World Two, head back to Tycoon
 Castle to watch a flashback scene with Lenna and Faris as small

-DON'T forget to get all of the Summon spells before you leave World
 One.  Shiva is in Walse Castle, Ifrit is in the Ancient Library, Ramuh
 is in the forest east of Istory, and Titan is in the Lonka Meteor.
 You have to get Ifrit and Titan.  But don't miss Ramuh and Shiva,
 because once you leave, they're gone forever!

-There's an excellent place to build your levels up in World One!  Go
 to the forest where you found Ramuh.  Walk around for a little while
 and you'll eventually run into 5 little dinosaurs that cast a
 Fire-typed spell on you.  They're called Minidragon, and if you kill
 them quickly with some Techs...you rake in a whopping 1125 EXP points!
 That means if you killed off your characters except one, you could
 earn 4500 EXP points a battle fighting those guys!  Fight a few battles
 here, and you could get up to around Level 40 in only a couple hours!
 Save frequently though; if you get back attacked, you could get wiped

-Make sure you've picked up the Song spells you could have gotten this
 far and played all of the pianos in the towns.

-If you want to see a cool rare enemy, land the airship on one of the
 islands near Crescent Island and walk around for a while.  He's called
 Invincible, and he looks like The Omega!  Be careful; he's a tough
 one! (Not nearly as tough as The Omega though.)

-If you haven't picked up Level 5 Death from the Page 64 enemy in the
 Ancient Library, you might want to do so.  Lots of enemies in World Two
 and Three are able to be killed by it.

-Frequently check back with the scholar in the top right-hand corner
 house of Karnak Village.  He tells you various things about monsters
 every now and then.

-The Crescent enemies (those guys with hooks on Crescent Island) some-
 times drop a weapon called Death Sickle.  It's a decent axe with pretty
 high battle power.  You can also steal an axe from him rarely called
 the Warhammer.  When you steal, you'll probably get lots of Silver
 Bows, but keep trying.  Then, when you find a lot, you can sell the
 Silver Bows, Death Sickles, and Warhammers for big bucks!

-Probably the last thing to do before leaving, you should fly over to
 Lix and pick up 40 or so of each Tech.  There's a town that sells them
 in World Two, but you won't get to it right away.  Those Techs sure
 come in handy!  The primary reason I love Ninjas!


-Probably the most notorious, if you will, side quest in World Two is
 Gilgame.  You were probably in his cave and you didn't even realize
 it; it's the cave in between Bal Castle and Kelb.  This cave eventually
 leads to Big Bridge if you follow it, but if you take another route
 inside you will eventually come to a strange discovery.  In front of
 a dead end is a place with different amounts of gil; when you step on
 these spaces, you'll pick up the gil.  The amounts start off very small
 but get VERY high as you take steps.  The only problem with this is
 you have a very high rate of running into a boss monster called, you
 guessed it, Gilgame!  This powerful turtle has over 30,000 HP,
 extremely high attack power, and a very high evade rate.  But if you
 manage to beat him, you can get out of there alive with the cash!

**BOSS Strategies**
Gilgame - elusive turtle
HP - 32768
Attacks - Hit, Turtle Shell
AP - 5
Drop - 5000 Gil

-Before you can fight Gilgame, you'll need a few certain things to ensure
 that you stand a chance against his incredible onslaught.

-Make two characters Monks, one character a Sword Knight, and the last
 character either a Sword Knight, or a Monk (Note: Sword Knight must
 have Ice 3 magic, which means that the best time to challenge Gilgame
 is after you've been to Mua first, and purchased the Ice 3 spell).
-You'll need high level White magic, mainly Cure 3 and Protect.  Give
 the White magic to one of your Monks.  Also, if you have the White
 Wind Blue magic, that could substitute for Cure 3.
-One member must have Summon magic, particularly Shiva and Golem.  I
 find that this battle is (read:) NEARLY IMPOSSIBLE without Golem
 (unless you somehow have an unbelievable amount of HP).
 Give the Summon magic to anyone but the Sword Knight.
-Give your Sword Knight Time magic.  You'll need Haste 2, and Return
 if things get ugly.
-HP boosting abilities.  Try to get your HP to at least 1500 for each
 party member, and even higher than that, if you can.
-The Knight's Guard ability can help in this battle.  If you've got
 a free space, give it to someone.
-A lot of Elixirs (if you got them all during the Karnak Castle event
 and didn't use any yet, you're in luck).
-Prior to entering the battle, cast Levitate (VERY IMPORTANT!!) on all
 party members.

-If you've got all of that stuff, it's time to fight!  After you've
 configured your party, save your game, and enter battle with Gilgame.
 During the first round, have your Sword Knight cast Haste 2 on
 everyone, have the Monk or whoever has Summon magic cast Golem, and
 have the rest of the party attack.  Gilgame's high evade rate doesn't
 help much...it's a shame Slow 2 doesn't work on him.  In the next
 round, have the Sword Knight cast Ice 3 Sword, and the member with
 Summon magic cast Shiva.  Shiva will typically only do around 400-500
 points of damage, but it's a better attack than anything else except
 Ice 3 Sword.  Whoever has the White magic should either heal the party
 or start to cast Protect on each party member.  Protect GREATLY reduces
 the amount of damage that your party takes from Gilgame to about 500
 points per hit (as opposed to 1000-1500 without it).  After you've done
 all that, you basically just have to repeat the strategy.  Golem will
 wear off in about three rounds, so you'll have to keep casting it over
 and over.  In between the rounds, use Shiva for extra damage.  Heal the
 party as necessary, also.  This battle is LONG, so you'll need to bust
 out the Elixirs to restore MP to your White magic user and Summon magic
 user.  Just keep pounding away with that Sword Knight, even though he
 almost always misses the target.  When he does connect, he'll do around
 1500 points of damage!  The Monks can also contribute small amounts of
 damage when they counterattack Gilgame, and since they're so quick,
 they connect fairly often.  I hope you did what I said and cast Levitate
 on all of your party members, or else the whole fight will be in vain;
 Gilgame casts Earth Shaker before he dies, and if your party doesn't
 have the "Float" status, each member will take about 3500 points of
 damage.  Ouch.  Like I said, don't expect this battle to go quickly; it
 took me 45 minutes to beat him.  Good luck!

-Speaking of Bal Castle, there's an area of the basement where you can
 rack up on pretty high amounts of AP points.  The only enemy that
 appears down there is the Statue, and they can give you as much as
 2535 gil and 8 AP!  Be careful, as they use Break.  And don't worry
 about that mysterious locked door.  You'll do something about that
 in World Three...

-In case you didn't get Shoat, get him before you go to Exdeath's
 Castle.  Look at my World Two walkthrough for more info!

-Don't miss the two Song magic spells; the Requiem in Kelb and the song
 in King Zeza's bedroom.

-Well this isn't really a side quest, but it's an interesting point
 worth mentioning, nevertheless.  In the forest where Shoat is located,
 you may have gone into the small patch of forest off to the right and
 discovered that it's actually an honest-to-God Chocobo Forest!  Well,
 I'll be... but it's too bad that there's something wrong with the
 chocobo that you can't ride it.  Not to mention it's female.
 Big shame :(.


-There's a guy in Mirage Village that challenges you to ride around the
 world on a Chocobo.  Do it using Boko (start at wherever you left
 Boko and go counter-clockwise) and then go back to Mirage and talk to
 the guy.  He'll give you a Mirage Vest (appropriately named, in my
 humble opinion).

-Another trick using Boko.  Get on Boko and ride to the Istory Falls.
 Except don't use the sub or anything, ride right through the river and
 go on top of the falls.  In the center space of the waterfall, you'll
 enter a level.  When you get in, search the spot there and you'll pick
 up the Magic Lamp!  It casts a random summon spell (starting with the
 strongest, Bahamut and ending with the weakest, Chocobo) each time
 you use it.  When you expend its power, you'll eventually only be able
 to use Chocobo with it.  To power it back up, head to the same spot
 where you found it on top of the falls!

-This one's pretty neat.  Go to Mua Village.  When you're inside, head
 off to the left and search in the trees near the bottom left-hand
 corner.  You should be able to walk through them and if you mess
 around in there for a while, you'll come across an old man with two
 chests.  In the left chest is the Brave Blade, a sword that has pretty
 high attack power.  In the right is the Chicken Knife which is powerful
 if you ran a lot during your quest or something like that.  Choose one
 wisely, you don't have another chance to do it again!

-You might have talked to the girl in Rugor in between the two
 equipment shops.  In World Two, she mentioned something about a Ribbon
 helmet.  While in World Three, go back and talk to her again.  For
 defeating Exdeath, she'll give you the Ribbon!

-Basically, most of World Three itself is side quests!  You can go to
 the Cleft of Dimension as soon as you get the airship; just that it's
 better if you get the 12 legendary weapons and the summon spells first.

-There's a rare enemy around the Walse Tower region.  This enemy looks
 like a type of stingray; it's the only enemy in the game that has the
 Big Guard enemy skill!

-There is a way you can look at all of the statistics you've done in
 the game thus far.  Take your sub over to Karnak Village and go
 underwater.  You'll see a cave.  Go in this cave, and there is an old
 man here who will tell you lots of information about your party!

-This is the best side area of World Three, hands down.  There's a
 final job class that can be acquired.  Remember when the Walse Tower
 sank in World One?  Well, now that you've got the sub, you can go down
 to where it was and enter!  Go in the sunken tower and quickly race to
 the bottom, because there's a 7:00 time limit.  At the end, you'll
 find the Crystal Piece that you couldn't get in World One.  However,
 you'll have to fight a boss for it!

**BOSS Strategies**
Gogo - he's actually *IN* this game!!??
HP - ????
Attacks - anything you do ^_^
AP - 50
Drop - Nothing

-Gogo is a Mime, after all...he does anything your party does right
 back at you.  So if you try casting Meteo, or another catastrophic
 spell on him, you might find yourself soon in a bodybag.  Here's the
 trick: do absolutely NOTHING, and let Gogo run out of air!  Good thing
 his lungs can't hold more than yours.  That wasn't too hard, eh?
 Well, you now have the final job class!  Now get outta there before
 you drown!



In Game Credits:

Director              Image Design
Hironobu Sakaguchi    Yoshitaka Amano

Music Composer        Field Plan
Nobuo Uematsu         Yoshinori Kitase
                      Ikuya Dobashi

Battle Plan           Field Program
Hiroyuki Itou         Ken Narita
Akihiko Matsui

Battle Program        Field Graphics
Kiyoshi Yoshii        Tetsuya <T2> Takahashi
Katsuhisa Higuchi     Hideo Minaba

Obj Graphics          Battle Graphics
Kazuko Shibuya        Masanori Hoshino
Hiromi Ito            Tetsuya Nomura
                      Hiroshi Takai
                      Hirokatsu Sasaki

Menu Program          Sound Program
Shinichi Tanaka       Minoru Akao

Visual Program        Map Design
Keizo Kokubo          Kaori Tanaka
                      Yukiko Sasaki
                      Hidetoshi Kezuka

Sound Effects         Test Assist
Kenji Ito             Akiyushi Ohta
Yasunori Mitsuda      Nobuyuki Ikeda
Yoshihiko Maekawa     Mami Kawai

Executive Producer
Tetsuo Mizuno
Hitoshi Takemura

Valjean's Credits:

There's a number of people I wish to thank here.  In no particular

-My savior and creator, the Lord, God.  Without Him, none of this would
 be possible.

-Squaresoft, for being the best in the business at making games, and
 cranking out a masterpiece such as FFV! (and finally translating it
 to English!!!! ^_^)

-RPGe's GREAT FFV fan translation.  Sometimes I wonder if any of the
 execs at Square have looked this over...anyhow, this is where I turned
 when I couldn't translate something on my own.  Keep up the great work!

-All of the other FFV Walkthrough authors out there.  You guys sort of
 inspired me to make one on my own.  And yours are what helped me
 complete the game the first time around!  Now I want to help someone

-The reader, for getting this far down on the page!  It honestly does
 warm my heart to realize that someone appreciated something that I
 wrote.  A deep thanks to you!

-My greatest teacher, my father.  I'll love you always...and we will
 meet again one day.

That's all for now.  If you feel you deserve to be credited in this
section, please contact me:
E-Mail: alphajeanvaljean@hotmail.com
ICQ: 11565812

"Zeromus!  For all those living on the earth...I will destroy you!"
-Cecil, Final Fantasy IV


Final Fantasy, the characters therein, and Squaresoft are registered
trademarks of Square of Japan.  This is merely a fan-written document,
and those rights are not intended to be infringed upon.  This document
was written by Jean Valjean, in the year nineteen-hundred and ninety-
nine.  Please leave it in its original form for personal use or
website use.