Final Fight FAQ
Created Sept 4/99
First Version (1.0) by Blackjack4x (wrestling_writer_4x@yahoo.com)

Contents:
A. Introduction
B. Character Profiles
C. Controls
D. Weapons and Items
E. Enemies
F. Walkthrough - 1. Slum
                           2. Subway/Park
                           3. Westside
                           4. Bay Area
                           5. Uptown
G. Boss Strategies
H. Frequently Asked Questions
I. Secrets
J. Game Genie Codes
K. Pro Action Replay Codes
L. End Game Sequence ( Spoiler )
M. Credits, Copyright and Contact Info



A. Introduction

 Final Fight is a one player game for the Super Nintendo Entertainment System 
(SNES). It was originally an arcade game, and was brought to the SNES by Capcom 
in 1991. It's a side scrolling fighting game consisting of five levels. 
Following is the story told at the beginning of the game:

( Background: A map of Metro City) Metro City, a well-known crime capital, has 
been ruled by violence and death for many years.  A fact which the newly-elected 
mayor and former Street Fighter, Mike Haggar, plans to change. At the center of 
the problem is the huge gang known as Mad Gear. Mad Gear controls all of the 
major criminal activity in the city. When they learned of Haggar's plans, they 
took immediate action to bring this new mayor under their control.

(Black screen, with text, "Sometime in the 1990s...")

( Scene: Mike Haggar answering the phone in his office)

Haggar: Hello, Mike Haggar here.

Caller: Hee, hee, hee, Mr. Haggar. So pleased to make your acquaintance. I 
believe you know who I am. Don't hang up! We have a little business proposition 
for you... Your daughter for your cooperation. And we'll even throw in the 
regular monthly bonus to your salary that we offered before.

Haggar: What?! What's happened to Jessica? Who is this?!

Caller: Not so fast, Mike. Turn on your TV. ( Mike turns on TV. His daughter 
Jessica appears to be tied up.)

Haggar: You fiend! What have you done to her?

Caller: Nothing yet... but we will if you don't cooperate. Listen to reason. Why 
make your job difficult? ( TV screen changes from Jessica to a gang member) Just 
let us do as we please like the mayor before you did.

( Black screen with Capcom logo, fades to screen of Cody with towel around his 
neck)

Cody: What?! Jessica was kidnapped?! The Mad Gears must pay!


B. Character Profiles

There are two selectable characters in the game, Cody ( Jessica's girlfriend) 
and Haggar ( Jessica's father). Here are the profiles of each from the game:

Name: Cody
Age: 22
Height: 5'11"
Weight: 187 pounds
Favorite Foods: Spinach, milk

He is a martial arts expert. He is especially good with knives. His girlfriend, 
Jessica, was kidnapped by the Mad Gear gang.

Name: Haggar
Age: 46
Height: 6'8"
Weight: 267 pounds
Favorite Foods: Hamburger, baked potato

He's a former champion Street Fighter. He's the new mayor of Metro City. He has 
mastered professional wrestling skills and is expert in the BACK DROP and PILE 
DRIVER.


C. Controls

Cody: Move up, down, left or right - Arrow Keys
          Jump ( with arrow key to jump in that direction ) - B
          Dropkick ( with arrow key to kick in that direction ) - jump, then Y
          Grab enemy - move into them until you pick them up
          Shoulder Throw ( must be holding enemy ) - Arrow Key + Y
          Repeated Knees to Stomach ( must be holding enemy ) - B
          Jumping Knee - jump with B, then press Y and arrow key in mid-air
          Spinning Jump Kick ( special attack, hits enemies from both sides but 
uses energy                                         when executed ) - B+Y
          Pick up weapon or item - Y

Haggar: Move up, down, left or right - Arrow Keys
             Jump ( with arrow key to jump in that direction ) - B
             Dropkick ( with arrow key to kick in that direction ) - jump, then 
Y
             Grab enemy - move into them until you pick them up
             German Suplex ( must be holding enemy ) - Arrow Key + Y
             Repeated Headbutts ( must be holding enemy ) - B
             Lunge - jump with B, then press Y and arrow key in mid-air
             Pile Driver ( must be holding enemy ) - jump, then Y ( with Arrow 
Key to                           piledrive in a certain direction )          
             Spinning Punch ( special attack, hits enemies from both sides but 
uses energy                           when executed ) - B+Y
                 Pick up weapon or item - Y

A few notes concerning these moves. The best way to grab enemies is from above 
or below, not straight on. For Cody's repeated knees or Haggar's repeated 
headbutts, they will execute three of them, except if one of the following 
occurs: you are struck by another enemy while executing the moves, you hold the 
enemy for several seconds without executing a move ( after which time you will 
drop him ), or you decide to execute a Shoulder Throw if you're Cody or a German 
Suplex if you're Haggar. For instance, you can execute two headbutts, but 
instead of doing the third, you can press Y instead and do a German Suplex.


D. Weapons and Items

Under barrels, boxes and drums you'll find food to restore your energy, items 
that give you points and weapons to use against the enemies. 

Food: Restores one-ninth of your energy- Vitamin E, Root Beer and Gum
          Restores one-quarter of your energy- Apple, Grapes and Banana
          Restores one-half of your energy- Pizza, Hamburger and Curry
          Restores all of your energy- Barbecue

Items: Earns you 10 000 points- Diamond and Gold Bar
          Earns you 5 000 points- Necklace and Ring
          Earns you 3 000 points- Dollar, Yen and Dime
          Earns you 1 000 points- Hat, Radio and Hammer

Weapons: The weapons in Final Fight can be used until one of the following 
occurs: you pick up another weapon, you are struck by an enemy, or the scene 
ends ( in this case you'll drop the weapon automatically). The weapons in the 
game are knives, pipes, muramasa swords and murasame swords.


E. Enemies

All of the enemies in Final Fight can be divided into several groups, with each 
group containing similar enemies with identical attacks.

Regular Enemies include Simons (green clothes), Bred (grey clothes), Dug (red 
clothes), and Jake (blue clothes). Each of these enemies attack using punches 
and kicks, and they'll never surprise you with brains or strategy, usually just 
walking into you again and again. They're the most plentiful enemies in the 
game.

Caped Enemies include Two P (green pants with a red cape) and J (blue pants with 
a yellow cape). Both of these guys are very quick and seem to be the smartest 
enemies, waiting until you're fighting another enemy, or punching, retreating 
quickly, then moving in to attack again.  Their only attack is a punch, but they 
can be lethal when teamed with enemies of a different type.

Fat Enemies include Wong Who (green pants and a white shirt), G. Oriber (blue 
pants and a white shirt) and Bill Bull (forest green pants and a white shirt). 
These guys are slow, except when they charge at you with their heads. Along with 
the head charge, their only attack is a kick.

Cheap enemies include Slash (brown clothes) and Axl (grey clothes). Both of 
these guys are huge, but hate fighting head-on. They like to wait until you're 
occupied with another enemy, then attack from behind. Also, they attempt to 
block every one of your attacks by throwing their hands up and are often 
successful. Their attacks include a double axhandle (which takes half your 
energy) and a kick.

Knife Enemies include Holly Wood (reddish-brown clothes) and El Gado (khaki 
clothes). Both of these guys are very quick, recover the quickest of any enemies 
from attacks and have a variety of offensive moves, including a knife stab, a 
knife throw, punches, a slide kick, and a move where they stand the length of 
the screen away from you, then jump at you, upside down, with two knives pointed 
down to stab you. Another version of Holly Wood, F. Holly Wood (stands for Fire 
Holly Wood, I think) appears in the game. This guy has very little energy, and 
the only thing he does is run on-screen, throw a flare which explodes and 
retreat.

Punker Enemies include Sid (orange hair) and Billy (green hair). Both of these 
guys are skinny, but very quick. Offensive attacks include punches and kicks, as 
well as dropkicks from a variety of angles.

Andore and Andore Jr. are big, stupid enemies who can do a lot of damage very 
quickly if you let them grab you. Their attacks include a piledriver (which 
takes about 9/10 of your life bar for Andore, 1/2 for Andore Jr.), repeated 
chokes (again, about 9/10 of your life bar if it's Andore, 1/2 for Jr.), a 
stomach ram, which they execute running from across the screen, a punch, and a 
butt stomp. They execute the butt stomp when they've knocked you down, and it 
takes nearly half your energy. A favorite tactic of Andore is to execute a 
piledriver, then finish you off with a butt stomp before you have time to react. 
Also in the game there are two Andores with different names, G. Andore and U. 
Andore. However, there seems to be no difference in the fighting styles of these 
Andores and the regular named ones.

Finally, there are five bosses in the game. For full descriptions, attack 
patterns and strategies, look at the Boss Strategies section.


F. Walkthrough

1. Slum

Begin by walking to the right. You'll see a Jake leaning against a wall and a 
Bred coming from the right. Next a Dug from the right and a Simons from the 
left. During this time there's a stack of tires on screen. Hit it at anytime to 
possibly reveal an item or food. Proceed to the left. Next you see a Bred and a 
Two P kneeling down, and a Jake approaches from the left, followed by a J. When 
finished with these, again proceed to the right. (Actually, in this game you 
NEVER go to the left, always the right, so from here on I'll just say proceed). 
You'll come to a dead end, with a drumcan at the top at the screen and one at 
the bottom. A Simons, Axl and Two P approach from the left. The scene changes 
after these three have been defeated. A Dug and Bred will now be kneeling, soon 
followed by an Axl. Next a Bred, Two P and J approach from the right, followed 
by a Simons from the right. In this area there's a crate at the top of the 
screen, which you can break any time. Proceed. A G. Oriber charges in from the 
right (dropkick him), followed by a Wong Who from the right who just walks. 
Next, a Dug from the left, and a Bred from the right. Lastly, a Two P and 
Hollywood come from the left. Again there's a crate in this scene in the upper 
right hand corner, and it always contains a knife. The scene changes again. 
There's a stack of tires which always contains a BBQ with a J kneeling in front 
of them. A Simons is leaning against the wall, followed by a Sid coming from the 
right. Now a Jake, Dug and Slash from the right. Lastly, a Two P from the right. 
Proceed, and the boss, Thrasher, breaks through the door. For tips, see the Boss 
Strategies section. When you begin to get the better of Thrasher, he'll jump 
onto the wall twice and whistle for enemies to help him. The first time the 
enemies that appear are a Sid from the left and a Simons from the door, followed 
by a Jake from the door. The second time he whistles he summons a J, El Gado and 
F. Hollywood from the left. After that, Thrasher should be easy to finish off.

2. Subway/Park

Begin by proceeding. The first enemies you come across are a J from the right, 
Slash from the left and Sid from the right. Next a Jake, Axl and El Gado 
approach from the right. In this scene there are two drumcans. Break them before 
you move on. A Billy approaches from the right, then you'll hit the end of the 
screen. Here a Simons and J attack from the right, and the first Andore Jr. of 
the game from the left. Now, the scene changes to the inside of the train. A Dug 
and a Bred are sitting on the couch, and a Bred approaches from the right. Next 
a J and Slash from the right and a Two P from the left. Proceed. Next a Jake 
will be standing against the wall and a Dug will be sitting on the couch. Now a 
J from the left, and a Holly Wood and Sid from the right. Now a Billy from the 
left and the first Andore of the game charging from the right (get out of the 
way or dropkick him). Finally a Holly Wood attacks from the left. In this scene 
there are two barrels. Smash them both, then proceed. Now you'll see a Simons 
standing with a Bred and Dug kneeling at his feet. Now a Holly Wood and Billy 
from the left, and finally a Two P from the left. Proceed and you'll find 
yourself at the end of the train, with two barrels against the wall. Break them. 
A Billy and El Gado approach from the right, and lastly a Sid, El Gado and 
charging Andore from the left. After they're defeated, the train screeches to a 
halt and you find yourself in the sewers. There's a barrel in the upper-left 
hand corner that always contains a BBQ. There's also a Jake standing against the 
wall and a Two P approaching from the right. Next a Billy and El Gado from the 
right. Then proceed, and you'll find you're already at the end of the sewers. 
With your back to the wall, you should have no trouble dispatching the Slash, 
Jake and Two P that attack from the left. After that, the scene changes to a 
boxing ring, and when you walk over to the right side you're greeted by Katana, 
the second boss. See the Boss Strategy section on how to beat him. He is the 
only boss that doesn't have any other enemies fighting with him. 

Next you get a bonus level. You are presented with a car, and 30 seconds to 
demolish it. You can do it with your own body or with the use of a pipe laying 
in front of the car. You get points for destroying the car, and 500 points for 
every second remaining on the clock. If you do destroy it, a Bred will happen 
upon you too late and slump to his knees crying and say, "Oh, my car".

3. Westside

As always, begin by proceeding to the right. A Bred and Dug will attack from the 
right, along with a J from the left. Next a Two P from the right and a Jake and 
Andore Jr. from the left. Then an Andore from the right, and a Simons from the 
right and J from the left. Proceed and break down the Club door with any attack. 
Inside, a Holly Wood attacks from the right and a Bred from the left. Then a Dug 
from the right and El Gado from the left. Then you'll get a Simons from the 
right. Now a G. Oriber will come from the right, and at the same time a Bill 
Bull from the left. You'll get a Slash and Simons from the right and Dug from 
the left, followed by a charging Andore Jr. from the right. Finally, an El Gado 
attacks from the left. In this scene there are two barrels at the bottom of the 
screen. Smash them before all the enemies are beaten. The scene now changes to a 
cage surrounded by barb wire. Two Andores drop down, named G. Andore and U. 
Andore, and they're the only such-named Andores in the game. One drops down on 
the left side and one on the right. It's highly recommended to throw one into 
the other so that they're both kept to one side of the screen. Littering the 
cage are a pipe on the left side and a Muramasa sword and knife on the left 
side. When you beat them both, you'll find yourself at the exit of the Club. 
Break through the door again and proceed. A Wong Who charges quickly from the 
left, followed by a walking G. Oriber from the left. Next a Sid and Bill Bull 
attack from the left, followed by a Simons from the right. Don't forget to break 
the drumcan here, because it always contains a BBQ. Proceed, where you'll find a 
Bred to the right and a Dug to the left, then a J from the right, Jake from the 
left and Simons from the right. Finally, a Two P attacks from the left. Proceed. 
Billy and J attack from the left and Sid from the right. Proceed to meet Edi 
.E., the boss of the level. For tips on beating him, refer to the Boss Strategy 
section. The enemies that appear while fighting Edi .E. include Jake from the 
left, followed by a Sid from the left, J from the left and G. Oriber from the 
left. 

4. Bay Area

Proceed to the right, and you'll happen upon a J kneeling, a Bred sitting on the 
bench and a Two P attacking from the right. This is followed by another Two P 
from the right, Axl from the left and Bred from right. Proceed. A Dug is sitting 
on the bench, a Simons is standing next to him and a Bred approaches from the 
right. Next comes two more Breds from the right, a Dug from the left and a Dug 
from the right. Finally a Jake from the right, then proceed. In this area you'll 
be swarmed by fat guys. Here we go: A G. Oriber charging from the left, Bill 
Bull charging from the right and a Wong Who walking from the left, then a G. 
Oriber charging from the right, a Bill Bull from the left, then a Wong Who 
walking from the right and one charging from the right. Finally a Bill Bull 
walks from the right. Proceed. Here there are three barrels placed across the 
screen, and an Andore and Andore Jr. attacking from the right. Defeat them, 
smash the barrels and move on. You now come across two drumcans along the top of 
the screen. Break them and keep going. Now, three drumcans roll from the right. 
To avoid getting hit, you must jump when they come or smash one. At the same 
time, two Breds come from the right and a Dug from the left (the barrels will 
always hit them). While fighting them, three drumcans roll from the left. Do the 
same as with the last ones. Then a Bred, Simons and Jake come from the left, 
then a Sid jumping in from the right and a Billy from the left. Now a Simons and 
Billy from the left, and a Sid from the right. Next a Billy from the left, and 
another one from the right, along with a Sid. Proceed. You now enter a bathroom, 
where a Dug and Two P attack from the right, and a Simons from the left. Next a 
J from the right and a Two P from the left. Now a Slash and Two P from the right 
and a Slash from the left. Next a J and Slash from the right, and a Slash and J 
from the left. Proceed. Now you'll see a Jake standing against the wall, a J 
sitting beside him and a Two P attacking from the left. Now a Slash and Axl from 
the right, a Two P from the left, Bred from the right, a Dug from the left and a 
Simons from the right. Proceed, and the music changes and two F. Holly Woods 
attack from the right and one from the left. Proceed again, and a Billy jumps in 
from the left and a Sid from the right. A Slash follows from the left. Proceed. 
This time two F. Holly Wood attack from the left and one from the right, 
followed by another two from the left and one from the right. Next, a Slash and 
Two P attack from the left, and a Two P from the right. Now two F. Holly Wood 
from the right and one from the left. Proceed. The next area contains a TON of 
El Gado and Holly Wood: two Holly Wood from the right, and one from the left, 
followed by two El Gado from the top of the screen (watch for the shadow and 
don't be under it when they land), next are two Holly Wood from the right and 
another El Gado from above, then another El Gado from above, then a Holly Wood 
from the left, and finally two more El Gado from above. Proceed. Now a Dug and 
Simons from the right and a Bred from the left, followed by a Bred from the 
left, a Dug and Jake from the right, then a J from the left and a J and Two P 
from the right. Then a Dug and Simons from the right and a Bred from the left. 
Finally a Jake and Dug from the right. In this area three drumcans line the 
screen. Proceed. A Dug is sitting on the bench and a Two P is kneeling beside 
him. Now a Jake from the right, a J from the left and another Jake from the 
right, followed by a Slash from the right and Axl from the left. Proceed. Bred 
and Simons attack from the left and a Dug from the right. On the top of the 
screen are two drumcans; the right one always contains a BBQ. Proceed to 
Abigail, the fourth boss. For tips on beating him refer to the Boss Strategies 
section. The enemies that appear to help Abigail are a Two P and Sid from the 
left, a Holly Wood from the left and a Two P from the left.

The second and last bonus stage of the game gives you 20 seconds to break panes 
of glass, by themselves or in a group. Again, 500 points are awarded for every 
second remaining if you break them all.

5. Uptown

Proceed to the right to begin the level, and you're immediately greeted by three 
drumcans rolling from the left, followed by an Axl and two Two P from the right 
and a Two P from the left. Then a Dug from the left and a Jake from the right. 
Proceed, and three drumcans bounce from the right, followed by Jake, Simons and 
Dug from the right, Bred from the left, and a Jake and Simons from the right. 
Proceed under the archway. In this scene, stand near the chandelier (not under 
it) to make it fall and grab the BBQ that appears. Here a Jake attacks from the 
right, and a Dug and Simons from the left, followed by an Axl from the right. 
Proceed. You now reach the end of the screen, so you can put your back to it to 
protect yourself. Attacking are an Andore Jr. from the left, Bill Bull and G. 
Oriber both charging from the left, Holly Wood and J from the left, and finally 
an Andore from the left. The scene now changes to a boardwalk outside. Proceed. 
All at the same time, G. Oriber and Wong Who charge from the right and Bill Bull 
charges from the left. Next a G. Oriber charges from the left. Then a Sid and 
Billy attack from the right. Proceed. Next an Andore Jr. approaches from the 
right, a Two P and J from the left and an Andore from the right. Finally another 
Two P and J attack from the left. Proceed. Now two Js from the right, a Two P 
from the left and a J from the left. Next comes two Two P from the right and 
another J from the left. Next come two F. Holly Wood from the left and one from 
the right. Then two from the right and one from the left. Proceed. You meet a 
Dug and Simons from the right and a Jake from the left. Proceed, where you run 
into two more F. Hollywood from the right and another from the left. Keep going. 
Then it's an Axl and J from the left and a Two P from the right. Finally, an Axl 
from the right. Proceed to a set of large doors, which you presumably enter, 
because the scene changes to inside a poshy house. Proceed to the right, as 
usual. A Sid from the right and Billy from the left. A Holly Wood approaches 
from the right, and around this time a chandelier should be above your head. Let 
it fall and it may reveal some food. Now an El Gado from the left and Dug from 
the right. Move a little farther and a Simons attacks from the left and a Two P 
from the right. A Two P from the left and right, and a J from the left. A G. 
Oriber walks from the right and a Bill Bull charges from the left.  Another Bill 
Bull charges, this time from the right, and around this time you should be under 
another chandelier. Keep moving. A Bred attacks from the right and a Dug from 
the left. Now a Jake from the right and a Simons from the left. In this area 
there are two drumcans; smash them both and then proceed. Three drumcans roll 
from the right, so smash them or get out of the way. Next an Andore Jr., Two P 
and J attack from the left and an Andore from the right. Next a Holly Wood 
attacks from the right. Proceed, and three drumcans bounce from the left. Next, 
a Bred from the right and a Two P, J and Wong Who from the left. A G. Oriber 
charges from the right and a Simons approaches from the right as well. Next it's 
an Axl  and Jake from the right. Proceed, and watch out for the two Holly Wood 
that drop from the ceiling. Next it's El Gado from the right and Bred from the 
left, followed by Dug from the left and Jake from the right.  Next up is a Bred 
and Dug from the right and a Jake from the left. In this area there are two 
drumcans; smash and proceed, where you find another drumcan. Break it and keep 
going. You now reach another large set of doors, and you can use these to 
protect your back from attacks. Sid, Billy and Two P attack from the left, 
followed by a Simons from the left and a Holly Wood dropping from the air on the 
left side. Next is an El Gado dropping from the air on the right side. Next is 
an F. Holly Wood, Sid, Billy and El Gado from the left. Finally, a Holly Wood 
from the left. After he's defeated, the scene changes again. You now appear to 
be on the top floor of the mansion. Proceed. You're confronted by a Dug from the 
right and a Bred to the left. Now it's Jake from the left, Simons from the right 
and Bred from the left. Finally, a Dug from the right, and now you can proceed 
and smash the single drumcan along the way. Now it's Sid and J from the left and 
Billy from the right. Now it's a Two P from the right, and you can proceed. Next 
is Jake and Two P from the right and Andore Jr. from the left. A little further 
on an Andore attacks from the right and a G. Oriber charges from the left. Next 
a Sid from the left and a J from the right. A Billy jumps in from the right, and 
then it's time to proceed. An Andore Jr. walks in from the right, Two P walks 
from the right and Andore does a butt stomp from the right. Watch out for Andore 
because you can't see him until he's in the air. There's also a chandelier here 
which will fall, revealing food. Next is a Simons from the right and a Sid from 
the left. A Billy jumps in from the right, and it's time to proceed onto the 
final boss, Belger, who is riding some kind of machine and holding Jessica. Hit 
him with any attack to knock him off and into battle. For tips on defeating him, 
refer to the Boss Strategies section. The enemies that help out Belger are, in 
order, Jake from the left, Dug from the left, J from the left, Two P from the 
left, Andore from the left, and Billy from the left. After you've defeated all 
of those, it's just you and Belger. Beat him and you've finished the game and 
saved Jessica.


G. Boss Strategies

Slum - Thrasher

Thrasher is a very easy boss to defeat. Keep attacking him with any attack until 
he jumps on the wall and whistles for back-up. Begin by attacking the enemies he 
calls, but watch out for Thrasher when he jumps back off the wall, because he 
comes in with a dropkick. The best strategy is to attack an enemy, but as soon 
as you see Thrasher move off the wall, move up or down (NOT left or right). 
During the fight he'll jump on the wall once more, and after that it'll be just 
you and him.

Uptown/Park - Katana

Katana is the only boss that fights without any help, even though he does have 
two swords. First, remember that it's senseless to just punch Katana for a 
couple of reasons; one, they have almost no effect, and two, to do so you need 
to get in front of him, which is something you should never do. Always stay 
directly below or above him and move up or down to grab him. For Cody, Shoulder 
Throws and Knees do big damage, and any of Haggar's grab moves do too. As soon 
as you knock Katana down, stand above or below him, because he'll charge at you. 
If he puts his head down when he charges, he's easier to grab when he comes for 
you. Finally, when hit he'll drop a sword. You can pick it up and use it, but I 
wouldn't recommend it. Just go for grab moves.

Westside - Edi.E.

Just as you spot Edi.E., grab him and throw or suplex him to the left side of 
the screen. By doing this you're keeping both him and the enemies that come to 
help him on one side of the screen, and that's a big help. Again, punches are 
not recommended, because when you try to punch him he'll grab you and hammer on 
you with his billyclub. The best offense is dropkicks. Just be warned that you 
need to jump in for dropkicks early; if you wait too long Edi will catch you in 
mid-air. If you can grab him, any of those moves work well also. When Edi is 
down to his last life bar (yellow), he takes out a gun and begins to shoot at 
you. What he does now is move to one side of the screen and try to shoot at you, 
and if you're not straight across from him, he moves to the other side of the 
screen and tries again. If he can't shoot you then, he'll move back to the other 
side. All you have to do is make sure Edi is not straight across from you, and 
then when he runs to the other side, meet him halfway and grab him. When he's 
using the gun he won't try to attack you with the billyclub.

Bay Area - Abigail

Abigail looks a lot like an Andore, with a different face. He begins by charging 
from the right, so you can grab and throw him. Get him over to the left side of 
the screen, and move yourself to the far right, so that you can keep him and all 
his buddies to the left of you. The best offense against Abigail is dropkicks. 
He has two moves; he charges at you, and grabs you and throws you. The way to 
avoid being thrown is not to get in front of him, so I don't recommend trying 
any punches. Instead, wait until he charges, then try a dropkick. When he gets 
back up he'll charge again, so give him another dropkick. Repeat until Abigail 
is defeated. A small note: sometimes when Abigail charges he turns red and 
screams. When he does this he's very easy to dropkick. If he just charges 
without turning red and screaming, you have to get off a dropkick earlier than 
usual or he may punch you out of mid-air. When he's red he won't try to punch 
you. Finally, it's pretty easy to throw other enemies into Abigail to buy 
yourself some time.

Uptown - Belger

Hit Belger to make him drop Jessica. You'll notice Belger jumps around a lot and 
he's pretty tough to grab. He also has a gun that shoots metal arrows that he 
can't drop and uses for the entire fight. The best offense against Belger is to 
grab him and execute any of those moves. Always stay on the same side of the 
screen as him, because when you're on the other side he'll quickly jump to your 
level and shoot at you. If he hits you, he fires again as soon as you get up, so 
it's hard not to die in that situation. Also, when staying close to him, don't 
try to punch him, because as soon as you start punching he shoots arrows 
straight into the air, and by the time you're finishing your punches they rain 
down on top of you. All of the enemies that come to help him enter from the 
left. It's risky, but it's possible to trick Belger into shooting his own men 
with the arrow gun as well. It's better to just stick with Belger himself 
though, and deal with the flunkies whenever they get close to you. When he's 
down to his last life bar (yellow), he stays on the right side of the screen, 
because there's a conveniently placed window there and the script says he's 
supposed to go through it. Once you put him through it (you'll automatically do 
it when all his energy is gone), you've finished the game. Congratulations.


H. Frequently Asked Questions

Q: Who's the best character to use?

A: Well, both Cody and Haggar have strengths and weaknesses. Cody is quick but 
does less damage, and Haggar is stronger but slower, and also recovers less 
quickly from being hit. Overall, I think Cody is a better character to use.

Q: Can I hit Thrasher when he's on the wall?

A: Nope, he can't be touched then.

Q: Arrghhh! Two P and J keep punching me, backing off, then punching again! Any  
suggestions?

A: They can be pretty frustrating at times. The best strategy is to keep them to 
one side, and then they're no problem. Often, this is easier said than done. One 
thing you could try is dropkicking the Two P and J on one side, and then moving 
to the OTHER side of them. Now they're all on one side.

Q: Slash and Axl keep blocking my attacks. What do I do?

A: They can be defeated by punches, but a much easier approach is to grab them. 
Just be careful that they don't hit you while you're trying to do so.

Q: What's the best way to avoid the rolling barrels?

A: Well, you have two options: destroy them or jump over them. Personally, I 
destroy them with a special attack. I do this because even though you lose some 
energy by using your special attack, one of the broken barrels usually contains 
some food, so many times you'll end up with more energy than you lost. Also, 
jumping over them is sometimes tricky, especially with Haggar.

Q. In the third level, I'm having a lot of trouble with the two Andores in the 
cage. Any tips?

A: These two Andores are a lot easier with Cody. When using him, just grab the 
Andore on the left, throw him into the Andore on the right, and stand facing the 
two of them and punch away. They shouldn't be able to touch you. The Andores can 
run between Haggar's punches, however, so you'll have a harder time. If they 
trap you in a corner, the possibility of dying fast exists, because they become 
very aggressive. Picking up a weapon is not necessary. As a rule, never stand 
between the two Andores.

Q: What does Edi.E spit on the ground?

A: It's gum, and you can actually pick it up to restore your entire life bar at 
any time during the battle. All other gum in the game only restores one-ninth of 
your life bar.

Q: Is there a limit as to how many enemies can be on-screen at one time?

A: Yep, it's three. You'll notice in my walkthrough that in areas with more than 
three enemies scheduled to appear, the first three listed appear first. Every 
time an enemy is defeated, the next enters until all enemies for that scene have 
entered and been defeated.

Q: In the first bonus stage, should I wreck the car with my fists or the pipe?

A: The pipe is quicker, especially if you're Haggar. Haggar, when using the 
pipe, will always be able to destroy the car 2-3 seconds faster than Cody. 

Q: In the Bay Area, I'm having trouble with all the fat guys. When I try to grab 
one, another guy charges at me. What do I do?

A: Don't grab them. It's very tough to defeat three fat guys by grabbing them 
individually, because as soon as you pick one of them up, the other guys charge 
at you. Simply get all three to one side of the screen, and punch away. If one 
charges at you, hit him with a dropkick.

Q: Is there any way to take a weapon to the next scene?

A: Nope, you have to drop it.

Q: Are there any codes or secrets in this game?

A: Only one that I know of, and that's a secret options menu. Look in the next 
section to find out how to access it.


I. Secrets 

Only one that I know of, a secret options menu. To access it, press and hold the 
L and R buttons on the title screen and press Start. You'll be brought to a blue 
screen called "Option Mode". Here's what each does:
DIFFICULTY A: changes the difficulty for player 1, from easy (1) up to hard (8).
DIFFICULTY B: hmm........this would seem to suggest it changes difficulty for 
player 2, but there is no player 2..............
PLAYER: Sets the number of starting lives, from 1 to 9.
EXTEND: Sets the conditions under which an extra man is awarded. Choices include 
200000 every (an extra man every 200 000 points), 100000 only (an extra man at 
100 000 points, and never again), and nothing (no extra man awarded under any 
condition).
MUSIC: This is a music test, which lets you listen to all the tracks in the 
game. There are 19 to choose from.
SOUND: A sound effects test, letting you listen to all the sound effects used 
throughout the game. There are 53 to choose from.
STEREO: Turns stereo sound On or Off.
EXTRA JOY: Default setting is off. When on, your special move is executed by 
pressing A instead of B+Y.
EXIT: Back to the title screen. 

That's the only secret I know of. If anybody knows any more, mail me.


J. Game Genie Codes

A9C3-6F66 + D433-OD6F - Infinite Lives
29A1-ODA1 + DDCF-A4AC - Infinite energy, except against weapons and special 
attacks
A2CO-A7DO - Stop Timer
D4C9-AFDO - Slower Timer
DDC9-AFDO - Faster Timer
DD8D-6FO6 - Any food restores all energy
DFC8-D4A1 - Start with 2 credits
D9C8-D4A1 - Start with 6 credits
DBC8-D4A1 - Start with 10 credits


K. Pro Action Replay Codes

O1C963D5
O2AB1BOO - Infinite Energy
O2A2E6C5 - Infinite Lives
O1A34CCD - Stop Timer
O1A354OO - Faster Timer
O1A354O2 - Slower Timer
O1A8BBO1 - Start with 2 credits
O1A8BBO5 - Start with 6 credits
O1A8BBO9 - Start with 10 credits
O292O5OO - Any food restores all energy
OO8OO9AA
OOE5E2O2 - Hit enemies from anywhere on screen


L. End Game Sequence (Spoiler)

In this section, I'll just explain what happens when you finish the game, 
including dialogue from each character. Don't read if you want to find out on 
your own.

You hit Belger through the window in the last stage, and you hear him hit the 
ground far below. Haggar is shown holding his daughter, Jessica, and the 
following words are spoken:

Jessica: Oh, father, I was so scared!

Haggar: I'm so glad to see they didn't hurt you. I'm so sorry, Jessica. I 
thought I'd lost you like I lost your mother. I'll never let anything bad happen 
to you again.

Jessica: I love you, father.

Haggar closes his eyes right before the scene ends. The credits then begin to 
play, and the scene changes to Cody walking to the left, back through the last 
level. After the credits end, Jessica runs up to Cody from behind, and calls for 
him to stop. When he turns around, the view switches to a view of Cody's 
sneakers and Jessica's high heels, and they begin to talk:

Jessica: Where are you going? How can you just walk away now?

Cody: I want to stay here with you Jessica, but I can't...not while evil still 
stalks the streets.

Jessica: Oh, Cody...

Jessica then leans up on her toes and it appears she kisses Cody. In the lower 
corner of the screen the words END appear. You then input your score (just as if 
you had died), and a screen appears saying, "Thanks for playing! Presented by 
Capcom." You are then returned to the title screen.


M. Credits, Copyright and Contact Info

This Final Fight FAQ is Copyright 1999 by Matt Hayden. You are forbidden from 
taking this FAQ and calling it your own, or using it on your site without 
permission. 

Thanks to Capcom for making a fun, solid side-scrolling fighting game. Thanks as 
well to World Of Nintendo (www.world-of-nintendo.com), because that's where I 
got the Pro Action Replay codes. 

If you have any questions, complaints, comments, corrections or additions, 
please mail me at wrestling_writer_4x@yahoo.com