Final Fight 3 Movelist/FAQ version 1.0 by AnotherGamer. E-mail: Gamer777@hotmail.com Version info: 1.0 Initial release. Notation: a=attack j=jump s=special l=left r=right u=up d=down t=towards (in the direction where enemy is, left or right depending on the situation) g=grab Basic moves: Move: Directions Attack: Y Jump: B Special: A Dashing special: dash, s (except Dean) Hold direction (walk without turning around, can be used for backward jumps): L/R Dash: l, press and hold l/r, press and hold r Dash jump: dash, j Dash jump attack: dash, j, a Dash attack: dash, a Combo: Keep pressing attack after first hit Weak jump attack: j, d+a (doesn't knock down (except Haggar), can be performed before other jump attack for 2 hits) Dash combo (Guy and Lucia only): dash, a, keep pressing a after first hit Backhop: b,b quickly, easier if holding direction (L/R) Grab: press against an enemy from left or right Switch sides: g,d+a Power move(s): Character dependent Super move: Character dependent, can only be performed when bar in the bottom of the screen is flashing "Super" Move descriptions: Guy: Basic attacks and combos: Combo: jab, jab, right straight, left elbow, reverse right roundhouse Dash combo: slow dash punch, upward right straight, left elbow, reverse right sweep Jump attack (stationary): upwards right jump kick Jump attack (moving): straight left flying kick Jump attack (weak): flying right knee Jump attack (dashing): backturned flying right kick Special: tornado kick Throws and holds: Frontal: Triple knee: a,a,a Shoulder toss: l or r+attack From back: Ground punches: press a repeatedly Back suplex: l or r+a Power move: Fire palm: d to t+a Super move: Six punches, Fire palm: g, t to d+a Most damaging combination: j,d+a, a,a,a,a, dash+a,a,a, g, a,a, super Comments: A pretty good character with many good moves. His both combos can be hard to use, since he has the shortest range of the characters. His throws are pretty good, too. Ground Punches are pretty powerful but you can and will be hit out of them. If there are other enemies in the screen, use the Back Suplex instead. His power move, the Fire Palm, is pretty powerful and has good range, but you must have some distance between the enemies in order to make it hit. His super does good damage and can hit more than one people. A good character for beginners. Haggar: Basic attacks and combos: Combo: right stomach punch, right stomach punch, two-fist overhead smack Dash move: dashing punch (can hit multiple times) Jump attack (weak): flying butt drop Jump attack (stationary): drop kick Jump attack (moving): drop kick Jump attack (dashing): flying body attack Special: spinning clothesline Throws and grabs: Frontal: Double headbutt,power headbutt: a,a,a Lift-up throw: l or r+a SPD: j,a From back: Suplex: a Inverted suplex: j,a Power move: Double fisted uppercut: d to t+a Super move: Lift up, throw in air, jump after, inverted suplex, super SPD: g, t to d+a Most damaging combination: a,a, g, a,a, super Comments: Gee, if this rate continues, all the differences Haggar will have compared to Zangief will be nationality, name and clothes:). Anyways, if you like throwing people around, Haggar's your man. He's got a good variety of damaging and good-looking throws. This doesn't mean his other moves are useless, though. His punch has a long reach and his power move can hit up to three times. His super looks pretty neat and does much damage. A solid power character. Dean: Basic attacks and combos: Combo: stomach jab, stomach jab, right straight, electric right straight Dash move: slide kick Jump attack (weak): downward jump punch Jump attack (stationary): left flying kick Jump attack (moving): left flying kick Jump attack (dashing): double-fisted dive Special: electrocuting spin Throws and grabs: Frontal: Triple stomach punch: a,a,a Ground slam: l or r+a From back: Triple head punch: a Head punch to ground slam: a, wait Dean to punch enemy once, l or r+a Double head punch to ground slam: a, wait Dean to punch enemy twice, l or r+a Backbreaker: u+a Power moves: Reach grab (hitting enemy with this is equal to normal grab except for longer reach): d to t+a Electric uppercut: t to u+a Super move: Electric ground slam, hop and throw to ground: g, d,u+a Most damaging combination: j,d+a, a,a, g, a,a, d,u+a Comments: Dean's like a combination of Guy and Haggar. He can do much damage quite easily and his throws are pretty good. He's the only character whose special doesn't move when used while dashing and he is also the only character that cannot actually throw people away (if you don't count his triple head punch). He has quite a shocking personality (literally...wonder if he's drunk too many of those energy drinks?-)) that he puts in a good use. He has probably the funniest looking punch. It's about the same range as Haggar but a bit slower. His dashing attack is pretty weak but can take out many people. His reaching grab can be useful in many situations and his electric uppercut will electrocute anyone stupid enough to walk into it while he's holding his fist up in the air. His super is easiest to perform and it can do some good damage. I haven't used him too much but he can be fun to play as for variety. Lucia: Basic attacks and combos: Combo: Left mid jab kick, left low jab kick, left high jab kick, reverse turnaround elbow Dash combo: right elbow, left high kick, reverse right mid roundhouse (can hit twice) Jump attack (weak): knee drop Jump attack (stationary): downward left flying kick Jump attack (moving): downward left flying kick Jump attack (dashing): flying left cresent roundhouse Special: cresent tornado kick Throws and grabs: Frontal: Triple knee: a,a,a Shoulder throw: l or r+a From back: Knee to butt: t+a Suplex: a Power moves: Spinning Bird Kick: d,t,dt+a Flame Kick: j, d to t+a Super: Four left high kicks followed by reverse right mid roundhouses, first two hits of her Spinning Bird Kick, Flame Kick: d,d,f+a Most damaging combination: j,d+a, a,a,a, f,f+a,a, super Comments: She's my favourite character. The reason? Almost all of her moves are flashy and she can easily chain many attacks into a nasty combo for buttload of damage. Her regular kick is pretty fast and has somewhat good range. Her dashing combo is infinitely better than Guy's, since she can hit with it as long as her elbow is held out, though it has zero reach. I like her also because of her power moves. Spinning Bird Kick does a ton of damage and looks neat. Never use it outside of combo, since it leaves her very vurneable when she falls down from it. It's last hit can also damage enemies below, since she kicks the enemy towards the ground. I don't use her Flame Kick much, since it can be tricky to make it hit and it can be hard to perform since you have to be high enough in the air to do it. Her super is another reason why I like her. It looks so damn cool while she kicks the crap out of the enemies. Also, you can (and it is advised to) use it inside a combo for massive damage. If you like flashy characters who can also put a world of hurt on their opponents, Lucia's your girl. Items: Food items: Restore health, Barbecue fills up to max Other items: Give points Yashichi: Makes you invincible for about 15 seconds. This item is often concealed behind the foreground. Weapons: Pipe: Long range, Haggar can combo with this Club (looks nothing like a club to me, honestly, the closest thing it resembles IMO is an injection needle or something:)): Lucia can combo with this Nunchaku: Guy can combo with this Hammer: Throwing weapon. Dean charges this up with electricity before throwing it, making it do lots of damage. Misc tips: -Since you don't have to grab an enemy when performing Lucia's super, it can hit multiple enemies simultaneously. Drawback is that you can miss it completely, draining the super bar. Even worse, enemies can hit you while you're falling down from it. -The fastest way to charge up the super bar is attack enemies repeatedly with your combo. -If you're not completely surrounded by enemies and are grabbing one, do take advantage of the situation and knee/punch/headbutt the enemy twice before throwing him. Regarding to throws, use the back ones since they do most damage. -If you're either surrounded or getting beat up badly, use your special. It is much better to have a tiny bit of your life removed because of the special than it is to lose much more from enemies beating you up. -Haggar's and Dean's supers damage all enemies onscreen. Also, if there is another enemy in front of you when you perform Guy's super, he'll get damaged by the Fire blast at the end of Guy's super, too. Finally, Lucia's super sucks in anybody who even takes a single hit from it. Also, don't do her super too near of the screen's edge, or they will be knocked too far for the final hits to connect, causing her to miss out a lot of damage. -Some doors in the background can be broken by throwing or otherwise knocking down an enemy near them. These doors are usually either bonus rooms or alternate routes. So far the ones I've found exist in stage 2 (in the screen with the link fence that your character breaks apart when you kill all the enemies, leads to a bar with stage's boss), stage 5 (somewhere near mid to end of the stage. Leads past the boss. Very useful.) and in stage 6 (somewhere near the mid point, contains enemies and a drinking machine with a Barbecue inside). -All the combinations I've listed include a super in the end. If your super bar isn't full yet, you can substitute the super with power move or throw.
FAQ Display Options: Printable Version