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    FAQ/Walkthrough by Moriyosi

    Version: 1.04 | Updated: 08/19/04 | Printable Version | Search This Guide

    
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                                || A Gameplay Guide ||
      
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    ===============================================================================
    
    ::::::::::::::::::: CONTENTS ::::::::::::::::::::::::::::::::::::::::::::::::::
    
    This guide has been designed to allow you to access the information you need as
    easily as possible. Each section has been allocated a code, as listed in the 
    table of contents below; just copy it into your browser's - or text editor's - 
    search function, parentheses and all, and it will get you directly to the 
    relevant section. 
    
    If you are looking for help with a general issue, start with Section IV - it 
    has a quick rundown of some of the most common problems people are likely to 
    run into during the course of playing the game. 
    
    
    I. REVISION HISTORY >>>>>>>>>>>>>> (GHI)
    II. TRANSLATION NOTES >>>>>>>>>>> (GHII)
    III. GAMEPLAY BASICS >>>>>>>>>>> (GHIII)
    IV. BASIC FAQ >>>>>>>>>>>>>>>>>>> (GHIV)
    V. IN-GAME MENUS >>>>>>>>>>>>>>>>> (GHV)
    VI. CONTROLS >>>>>>>>>>>>>>>>>>>> (GHVI)
    VII. GENERAL GAMEPLAY HINTS >>>> (GHVII)
    
    VIII. EQUIPMENT >>>>>>>>>>>>>>> (GHVIII)
    WANZER TYPES ===================== (WZR)
    FN-8G "Harby-G" ----------------- (WZR1)
    SW-46A "Stinger" ---------------- (WZR2)
    SW-54S "Silver Fang" ------------ (WZR3)
    SW-58K "Knight Master" ---------- (WZR4)
    X-D "Dragoon" ------------------- (WZR5)
    
    PRIMARY WEAPONS ================== (PRW)
    25mm Vulcan (VG) ---------------- (PRW1)
    35mm Shotgun (SG) --------------- (PRW2)
    Laser (LG) ---------------------- (PRW3)
    Napalm Gun (NG) ----------------- (PRW4)
    
    UPGRADES ========================= (UGR)
    SPECIAL WEAPONS ================== (SPW)
    Bounce Shot (BNC) --------------- (SPW1)
    Bazooka (BZS) ------------------- (SPW2)
    Decoy (DCY) --------------------- (SPW3)
    Armor Plate (EAP) --------------- (SPW4)
    Flamethower (FBG) --------------- (SPW5)
    Grenade Launcher (GRL) ---------- (SPW6)
    Homing Missile (HMS) ------------ (SPW7)
    Hard Knuckle (HNP) -------------- (SPW8)
    Mine Sprinkler (MIN) ------------ (SPW9)
    Missile Pod (MSP) -------------- (SPW10)
    Paralyzer (PAL) ---------------- (SPW11)
    Repair Field (REP) ------------- (SPW12)
    Ground Seeker (SEK) ------------ (SPW13)
    Spark Shot (SPS) --------------- (SPW14)
    Upward Vulcan (UVG) ------------ (SPW15)
    Wireless Gunpod (WGP) ---------- (SPW16)
    
    WANZER ADD-ONS =================== (WAD)
    GEAR ============================= (GER)
    OTHER ============================ (OTR)
    SUPPORT ========================== (SPT)
    Brenda Lockheart ---------------- (SPT1)
    Lt. Clark Wilson ---------------- (SPT2)
    Emil Szynskii ------------------- (SPT3)
    Luven "Bomber" Al-Habi ---------- (SPT4)
    Axel Bongo ---------------------- (SPT5)
    Dr. Akihiko Sakata -------------- (SPT6)
    Rook, "The Detonator" ----------- (SPT7)
    Anita Diamonte ------------------ (SPT8)
    
    TRANSPORTATION =================== (TRN)
    
    IX. WALKTHROUGH >>>>>>>>>>>>>>>>> (GHIX)
    BERGEN ========================== (O100)
    Ertothal Harbor ----------------- (O1MA)
    Arun Mountains ------------------ (O1MB)
    Orobos -------------------------- (O1MC)
    Gromund ------------------------- (O1MD)
    Riese --------------------------- (O1ME)
    Beeg Army Base ------------------ (O1MF)
    Bergen Army HQ ------------------ (O1MG)
    
    CENKTRICH ======================= (O200)
    Army HQ ------------------------- (O2MA)
    Alpine Forests ------------------ (O2MB)
    Ruben Woods --------------------- (O2MC)
    Hollen Facility ----------------- (O2MD)
    Facility Interior --------------- (O2MX)
    Hierrer Hill -------------------- (O2ME)
    Ilantz Forest ------------------- (O2MF)
    Osten Village ------------------- (O2MG)
    Duerr Facility ------------------ (O2MH)
    Facility Interior --------------- (O2MY)
    Ehren Hill ---------------------- (O2MI)
    Ventt Base ---------------------- (O2MJ)
    Arms Factory -------------------- (O2MZ)
    
    BORUKTA ========================= (O300)
    Radar Site ---------------------- (O3MA)
    Mount Bartov -------------------- (O3MB)
    Mount Erskaia ------------------- (O3MC)
    Mount Malyukin ------------------ (O3MD)
    Bechua Bridge ------------------- (O3ME)
    Resistance HQ ------------------- (O3MF)
    Shadak -------------------------- (O3MG)
    Kafsa Highlands ----------------- (O3MH)
    Mount Gorcha -------------------- (O3MI)
    Narodoschka Mts. ---------------- (O3MJ)
    Bolsai -------------------------- (O3MI)
    
    AL HARI ========================= (O400)
    ARS Headquarters ---------------- (O4MA)
    Eastern Desert ------------------ (O4MB)
    Sunset Hill --------------------- (O4MC)
    Nafud Dunes---------------------- (O4MD)
    Sunset Hill -------------------- (O4MC2)
    Western Desert ------------------ (O4ME)
    Prison Carrier "Galeon" --------- (O4MX)
    Galeon Exterior ---------------- (O4ME2)
    Dahana Highlands ---------------- (O4MF)
    Cliff Garrison ------------------ (O4MG)
    Mount Howler -------------------- (O4MH)
    Mount Umtarl -------------------- (O4MI)
    Fort Navaru --------------------- (O4MJ)
    Fortress Interior --------------- (O4MY)
    ARS Headquarters --------------- (O4MA2)
    
    BERGEN 2 ======================== (O500)
    Emingen ------------------------- (O5MA)
    Gromund ------------------------- (O5MB)
    Bergen Capitol ------------------ (O5MC)
    Gwain --------------------------- (O5MD)
    Riese --------------------------- (O5ME)
    Beeg Army Base ------------------ (O5MF)
    Bergen Army HQ ------------------ (O5MG)
    Ministry Interior --------------- (O5MX)
    
    ZAMBOLA ========================= (O600)
    Zamboli Forest ------------------ (O6MA)
    Kushasa Heights ----------------- (O6MB)
    Malapa Forest ------------------- (O6MC)
    Road to Janga ------------------- (O6MD)
    Janga Village ------------------- (O6ME)
    Nmakuba Heights ----------------- (O6MH)
    Mount Garal Path ---------------- (O6MI)
    Lhasu Woods --------------------- (O6MJ)
    Encampment ---------------------- (O6MF)
    Mercenary Bunker ---------------- (O6MX)
    Eminka Heights ------------------ (O6MG)
    Garal Caves --------------------- (O6MK)
    Tangany Diet -------------------- (O6ML)
    
    SIBIRSKA ======================== (O700)
    Oil Platform -------------------- (O7MA)
    Riyohov Coast ------------------- (O7MB)
    Moruvsk ------------------------- (O7MC)
    Levi Bridge --------------------- (O7MD)
    Red Shark Fleet ----------------- (O7ME)
    Kara Sea ------------------------ (O7MF)
    Vayachev Coast ------------------ (O7MG)
    Ice Wall 202 -------------------- (O7MH)
    Kovskaia Bay -------------------- (O7MI)
    Gilka Iceberg ------------------- (O7MJ)
    Launch Tunnel ------------------- (O7MK)
    Red Shark Base ------------------ (O7ML)
    
    INTERLUDE: AL HARI ============== (O7IL)
    Dahana Highlands --------------- (O4MF2)
    
    SIBIRSKA ======================== (O701)
    Red Shark Base ----------------- (O7ML2)
    
    INTERLUDE: BORUKTA ============== (O8IL)
    Mount Malyukin ----------------- (O3MD2)
    
    MACHU PICCHU ==================== (O800)
    Jose's Mansion ------------------ (O8MA)
    Cuzco Village ------------------- (O8MB)
    Ancient Ruins ------------------- (O8MC)
    Madios -------------------------- (O8MD)
    Radar Site ---------------------- (O8ME)
    Cuzco Village 2 ---------------- (O8MB2)
    Jose's Mansion 2 --------------- (O8MA2)
    Underground Complex ------------- (O8MX)
    Jose's Airfield ----------------- (O8MF)
    
    ESPORTE ========================= (O900)
    Esporte ------------------------- (O9MA)
    Viatses ------------------------- (O9MB)
    Indico -------------------------- (O9MC)
    Sumerio ------------------------- (O9MD)
    San Colte ----------------------- (O9ME)
    Colgare ------------------------- (O9MF)
    Colgare Interior ---------------- (O9MX)
    Galtsa -------------------------- (O9MG)
    Rio De Sambo -------------------- (O9MH)
    Via Blanca ---------------------- (O9MI)
    
    INTERLUDE: MACHU PICCHU ========= (O9IL)
    Madios 2 ----------------------- (O8MD2)
    
    SENTINEL ======================= (O1000)
    Escort Fleet ------------------- (O10MA)
    Sentinel Wing ------------------ (O10MB)
    Sentinel Command --------------- (O10MC)
    The Controller's Domain -------- (O10MX)
    
    ATLAS ========================== (O1100)
    ATLAS Foundations -------------- (O11MA)
    Area 101 ----------------------- (O11MB)
    Area 102 ----------------------- (O11MC)
    ATLAS Summit ------------------- (O11MD)
    The Fires of ATLAS ------------- (O11MX)
    
    X. LEVELLING GUIDE >>>>>>>>>>>>>>> (GHX)
    Albert Grabner ------------------ (LVAG)
    Clark Wilson -------------------- (LVCW)
    Emil Szynskii ------------------- (LVES)
    Luven Al-Habi ------------------- (LVLA)
    Axel Bongo ---------------------- (LVAB)
    Dr. Akihiko Sakata -------------- (LVAS)
    Rook ---------------------------- (LVRK)
    Anita Diamonte ------------------ (LVAD)
    
    XI. ENEMY GUIDE >>>>>>>>>>>>>>>>> (GHXI)
    Operation 1 Enemies ------------ (O1ENM)
    Operation 2 Enemies ------------ (O2ENM)
    Operation 3 Enemies ------------ (O3ENM)
    Operation 4 Enemies ------------ (O4ENM)
    Operation 5 Enemies ------------ (O5ENM)
    Operation 6 Enemies ------------ (O6ENM)
    Operation 7 Enemies ------------ (O7ENM)
    Operation 8 Enemies ------------ (O8ENM)
    Operation 9 Enemies ------------ (O9ENM)
    Operation 10 Enemies ---------- (O10ENM)
    Operation 11 Enemies ---------- (O11ENM)
    
    XII. SHOP GUIDE >>>>>>>>>>>>>>>> (GHXII)
    Bergen (1) -------------------- (SHPBE1)
    Bergen (2) -------------------- (SHPBE1)
    Cenktrich --------------------- (SHPCNK)
    Borukta ----------------------- (SHPBRK)
    Al Hari ----------------------- (SHPALH)
    Bergen (3) -------------------- (SHPBE3)
    Zambola ----------------------- (SHPZMB)
    Sibirska ---------------------- (SHPSIB)
    Macchu Pichu ------------------ (SHPMCH)
    Esporte ----------------------- (SHPESP)
    Sydney ------------------------ (SHPSYD)
    New York ---------------------- (SHPNEW)
    
    XIII. CHEAT CODES >>>>>>>>>>>>> (GHXIII)
    XIV. SOUNDTRACK >>>>>>>>>>>>>>>> (GHXIV)
    XV. ACKNOWLEDGEMENTS >>>>>>>>>>>> (GHXV)
    
     _       
    |*|    
    |*|     
    |*| ::::::::::::::: REVISION HISTORY ::::::::::::::::::::::::::: (GHI) ::::::::
    |*|        
    |*| o
     ¯
    
    v 1.00 -- First release of this guide to coincide with the release of the AGTP
              translation patch. 
    v 1.01 -- Implemented some formatting fixes. 
    v 1.02 -- Minor content fixes, including some non-functioning reference codes. 
              Added some additional comments on IPS patching, courtesy of AGTP's
              Gideon Zhi.
    v 1.03 -- More content fixes. Added two new questions to the Basic FAQ; hints
              and clarifications on how to level Emil Szynskii; cash values for 
              the Via Blanca Base Commander and Missile Launcher.
    v 1.04 -- Added cheat codes; additional strategies for Via Blanca. Added link 
              to SNESAmp in the Soundtrack section.
    
    
     _  _     
    |*||*|   
    |*||*|             
    |*||*| :::::::::::: TRANSLATION NOTES ::::::::::::::::::::::::: (GHII) ::::::::
    |*||*|      
    |*||*| o
     ¯  ¯
    
    This guide is based on the English translation patch released by Aeon Genesis
    Translations, available at (agtp.romhack.net). While it is still 99% compatible
    with an unpatched Japanese ROM, you'll find the going easier if you apply the
    patch. If you've never patched a ROM before, you'll need to download an IPS
    patcher from Zophar's Domain (www.zophar.net/utilities/patchutil.html). Note
    that IPS Win has been known to cause some problems when patching ROMs -
    consider yourself forewarned. 
    
    Some differences exist between the Japanese and English version in terms of 
    names used - these changes were made primarily due to space issues.
    
    JAPANESE ================ ENGLISH ============
    Midgardsomr ------------> Jormungand
    Federation Army HQ -----> Army HQ
    Bechua River Bridge ----> Bechua Bridge
    East Al Hari Desert ----> Eastern Desert
    West Al Hari Desert ----> Western Desert
    G-Cliff ----------------> Cliff Garrison
    Presidential Residence -> Bergen Capitol
    Sibirska Platform ------> Oil Platform
    Ruins of Machu Picchu --> Ancient Ruins
    
    Although it is possible to rename your character, this walkthrough uses the
    'default' name, Albert Grabner, throughout. 
    
    
     _  _  _     
    |*||*||*|   
    |*||*||*| 
    |*||*||*| ::::::::: GAMEPLAY BASICS :::::::::::::::::::::::::: (GHIII) ::::::::
    |*||*||*|      
    |*||*||*| o
     ¯  ¯  ¯
    
    o GUN HAZARD is a side-scrolling shooter with RPG elements. The basic concept 
      is simple: shoot everything on the screen. Each destroyed enemy has a value 
      in cash and experience points (XP), both of which allow you to get better 
      equipment as the game progresses.
    o You guide your character, Albert Grabner, through a non-linear sequence of 91
      missions across 10 geographic locations; each mission has its own objectives 
      which you must fulfill in order to proceed.
    o Each 'operation' has its own boss which must be defeated in order to move on
      to the next location. 
    o Albert is not alone in his missions. Throughout the course of the game, you 
      encounter a motley ensemble of pilots, Wanzer and otherwise, who will can be
      used to help you out; in some cases, your progress depends on them. 
    o Albert typically begins missions in his Wanzer, but may choose to exit it at
      an point and continue on foot. While able to access areas the Wanzer can't, 
      and given a jetpack with unlimited capacity, Albert himself is only armed 
      with a handgun and grenades. Furthermore, while Albert is on foot, his Wanzer
      can still be damaged by enemy fire; if his Wanzer is destroyed, he must 
      purchase a replacement after the mission is over. 
    
     
     _ ___      ___   
    |*|\**\    /**/  
    |*| \**\  /**/   
    |*|  \**\/**/ :::: BASIC FAQ ::::::::::::::::::::::::::::::::: (GHIV) :::::::::
    |*|   \****/      
    |*|    \**/ o
     ¯      ¯¯
    
    Q: I'm stuck in the fourth mission. I've reached the end of the level, but it
    doesn't fade out like the first two did. Am I missing something?
    A: Most missions in the game are ones you'll have to exit on your own accord. 
    Walk until you see a flashing arrow, then press down and B while under it to 
    exit the current area. In indoor missions, you may need this to pass between 
    areas.
    
    Q: I can't seem to repair my Wanzer at the Launch screen any more. 
    A: Chances are that you're out of Fuel - buy more at the nearest convenient 
    Shop. 
    
    Q: How do I select allies once I've acquired them?
    A: Head to the Setup screen and press 'R'. The Friend menu should come up.
    
    Q: I just bought a new weapon, but its stats are worse than my currently
    equipped one. What gives?
    A: Your weapons, Vernier Unit, and Wanzer improve with usage - the more you 
    use them, the better their stats will be. Don’t be discouraged if an upgraded 
    weapon seems to be less powerful than the one you’re currently using - you 
    just need to build up some experience with it to unfold its maximum potential.
    
    Q: How do you level things, then?
    A: For weapons - primary and secondary - it's down to the amount of damage you
    inflict with it. Wanzers - and the EAP series - gain percentage points as they
    take damage from opponents; damaging yourself through explosives, the after-
    effects of an enemy Wanzer detonating, or dashing into walls does not count
    towards this. The DCY series gains percentage points based on the total amount
    of damage it absorbs. Verniers gain percentages based on total flight time - 
    one reason why you'll find the VU-10 absolutely impossible to level. 
    
    A useful thing to note when levelling weapons - inflicting many relatively
    insignificant hits on a tougher opponent is ultimately better for levelling
    than taking out several weaker opponents with a handful of shots.
    
    Q: I've got my weapon up to 100%, but it doesn't seem to be levelling any more.
    How do I get it up to 120%? 
    A: The thing to note with the 120% status is that it doesn't occur in an
    incremental fashion - you won't ever see your weapon go to 101%, for instance.
    Instead, it'll suddenly jump from 100% to 120% after you've used the weapon -
    or item - in question enough.
    
    Q: What do the numbers by the enemy life meter mean?
    A: Armor level. In a nutshell, how resistant they are to damage. As a rule of
    thumb, you'll want a weapon of equal or greater level to the opponent's armor
    level - for instance, a VG-01 would be acceptable against an opponent with
    armor level 1, but have a hard time taking down an opponent with armor level 2.
    Note that armor level and HP aren't synonymous; enemies with the same armor
    level can and will have different amounts of HP.
    
    Q: What's the best main weapon in the game?
    A: In terms of sheer damage output, the hidden Napalm Guns - but in practical
    terms, you'll find the Shotgun to be the most useful all-rounder. 
    
    Q: What's the best secondary weapon in the game?
    A: The Spark Shot, although until you get your hands on the later models, 
    you'll find yourself getting a fair amount of use out of the Armor Plate and
    the Hard Knuckle.
    
    
    ___      ___   
    \**\    /**/  
     \**\  /**/   
      \**\/**/  ::::::: IN-GAME MENUS :::::::::::::::::::::::::::::: (GHV) ::::::::
       \****/      
        \**/ o
         ¯¯
    
    ======== BATTLE CARRIER MENU ==================================================
    > Launch                > Map                    > Save
    > Outfit                > Settings
    
    ======== LAUNCH MENU ==========================================================
    > Resupply
    > Deploy
    > Cancel
    
    ======== SETUP MENU ===========================================================
    > Change Name
    --- Body Equip ---------
    > Body (Wanzer)
    > Vernier Unit (VU)
    > Shield Unit (SHD)
    > Dash Unit (RD)
    --- Arm Equip ----------
    > Primary Weapon
    > Special Weapon
    --- Human Equip --------
    > Pilot Suit (HAV)
    > Handgun (HHG)
    > Grenade (HGR)
    
    ======== SHOP MENU (1) ========================================================
    > Buy
    > Sell
    > EXIT
    
    ======== SHOP MENU (2) ========================================================
    > Wanzer                 > Primary
    > Special                > Gear
    > Items                  > Support
    > Other                  > Upgrade
    
    ======== CMD MENU =============================================================
    > Friend Option [Sakata and Brenda only]
    > Order Retreat
    > Computer Data
    
    ___      ___ _ 
    \**\    /**/|*|
     \**\  /**/ |*|
      \**\/**/  |*| ::: CONTROLS ::::::::::::::::::::::::::::::::::: (GHVI) :::::::
       \****/   |*| 
        \**/    |*| o
         ¯¯      ¯  
    
    All given control schemes are for the game's default settings. Settings can be 
    changed in the Battle Carrier's 'Settings' Menu. 
    
    ======== MAP CONTROLS =========================================================
    D-Pad    - Select location. 
    A        - Go to Base Carrier Screen/move to selected location. If held down 
               while carrier is moving from one location to another, carrier speed
               increases. 
    B        - Cancel selected location; cursor returns to current location. 
    X        - Go to Base Carrier Screen/move to selected location. 
    Y        - Go to Base Carrier Screen/move to selected location. 
    Start    - Skip pre-mission/post-mission dialogues. 
    
    ======== BASE CARRIER MENU CONTROLS ===========================================
    D-Pad    - Cycle through available options. 
    A        - Select/Accept.
    B        - Cancel/Exit. 
    Y        - Select/Accept.
    L        - SETUP ONLY: View Base Carrier details.
    R        - SETUP ONLY: Select Friend. 
    
    ======== SHOP SCREEN CONTROLS =================================================
    D-Pad    - Select item/browse.
    A        - Confirm purchase/enter listing.
    B        - Cancel purchase/exit listing.
    X        - Get Shopkeeper's comments on selected item. 
    Y        - Confirm purchase/enter listing.
    
    ======== BATTLEFIELD CONTROLS (WANZER) ========================================
    D-Pad    - Left and Right move your Wanzer. Tapping Left or Right twice will 
               dash if an RD is equipped. Up and Down raise and lower the angle of
               elevation for your primary weapon while stationary. 
    A  	 - Fires your secondary weapon, provided you have selected one and it 
               has ammunition available.
    B        - Jump. Keep B pressed to engage your VU if you have one.
    X        - Switches the secondary weapon currently equipped with the next one 
               in queue. 
    Y        - Fires your primary weapon.
    L        - Raises your shield.
    R        - Raises your shield.
    Select   - Exit your Wanzer.
    Start    - Calls up the menu, where you can change your secondary armament, 
               use items, access the automap and the CMD menu. Pressing Start again
               exits the menu. You can also use this to skip through dialogues in-
               game, provided the dialogue scene prevents you from moving.
    Down-B   - Exit the current level when positioned under a flashing arrow.
    
    ======== BATTLEFIELD CONTROLS (ALBERT) ========================================
    D-Pad    - Left and right move Albert. Holding Up while walking makes Albert
               run Down allows Albert to crouch.   
    A        - Throw grenades, provided they have been equipped. 
    B        - Jump. Keep B pressed to engage Albert's jet pack.
    Y        - Fires your handgun.
    L        - Crouch. While crouched, Albert takes no damage from enemy fire. 
    R        - Crouch. While crouched, Albert takes no damage from enemy fire.
    Start    - Calls up the menu, where you can use items and access the automap. 
    Down-B   - Exit the current level when positioned under a flashing arrow.
    
    
    ___      ___ _  _
    \**\    /**/|*||*|
     \**\  /**/ |*||*|
      \**\/**/  |*||*|  GENERAL GAMEPLAY HINTS ::::::::::::::::::::: (GHVII) ::::::
       \****/   |*||*| 
        \**/    |*||*| o
         ¯¯      ¯  ¯ 
    
    o This is a typical Square game, despite the fact that it’s presented as a 
    side-scrolling shooter. Building levels is essential to your success, as it not
    only allows you to gain more HP, but also to access new weapons, Wanzers and 
    upgrades. Take advantage of areas where you can make large amounts of EXP for 
    relatively little risk and don’t hesitate to repeat a few missions to gain 
    experience if you find the going tough. Like most Square games, GUN HAZARD 
    assumes you to be at a certain level at key stages in the game. 
    
    o It’s possible to skip missions that are too tough for you simply by charging
    through the level and ignoring the enemies. You may not get any EXPs, but 
    you’ll progress regardless. As this game allows you to revisit completed 
    missions, you’ll be able to return later to play through the level 'properly'.
    
    o All levels only have a limited supply of enemies. No matter what the type 
    of enemy is, once you've reached your quota of kills, no further opponents are
    spawned. You can use this to your advantage in levels with both easy and tough
    enemies by concentrating exclusively on the weak opponents until the quota is
    filled. Alternatively, you may want to bear this in mind when repeating 
    missions for EXP only, and leave the less valuable opponents alone to maximise
    your gains.
    
    o Percentages gained in any piece of equipment apply to all equipment of that
    type; if you have 20% in a WGP-30, all other WGP-30s you buy will be at 30% as
    well. As such, you can sell back special weapons without forfeiting the amount
    of time you've invested in levelling them - take advantage of this if you're 
    short on cash and won't be needing a particular weapon for a mission or two.
    
     
    ___      ___ _  _  _
    \**\    /**/|*||*||*|
     \**\  /**/ |*||*||*|
      \**\/**/  |*||*||*|  EQUIPMENT ::::::::::::::::::::::::::::::: (GHVIII) :::::
       \****/   |*||*||*| 
        \**/    |*||*||*| o
         ¯¯      ¯  ¯  ¯
    
    ======== WANZER TYPES =============================================== (WZR) ===
    
    HP = Hit Points. The amount of damage the Wanzer can take before being 
    destroyed.
    DEF = Defensive Value. The amount of damage nullified by the Wanzer's armor. 
    
    Values in brackets indicate the given attribute's value at 120%. 
    
    ===============================================================================
    
    :: FN-8G "Harby-G" ::::::::::::::::::::::::::::::::::::::::::::::::: (WZR1) :::
    
    Available: Start        Secondary Weapons: 1	
    Start HP: 250           Max HP: 500 (549)
    Start DEF: 0            Max DEF: 2
    
    Albert begins the game in this Wanzer. 	
    
    :: SW-46A "Stinger" :::::::::::::::::::::::::::::::::::::::::::::::: (WZR2) :::
    Available: Lvl. 7       Secondary Weapons: 2
    Start HP: 500           Max HP: 1000 (1097)
    Start DEF: 0            Max DEF: 5 (6)
    
    The first Wanzer upgrade, made available in Operation 3, gives Albert the 
    ability to carry multiple Secondary Weapons.  
    
    :: SW-54S "Silver Fang"	:::::::::::::::::::::::::::::::::::::::::::: (WZR3) :::
    Available: Lvl. 14      Secondary Weapons: 3
    Start HP: 1000	        Max HP: 2000 (2194)
    Start DEF: 0            Max DEF: 28 (10)
    
    The second Wanzer upgrade, available in Operation 5. 
    
    :: SW-58K "Knight Master" :::::::::::::::::::::::::::::::::::::::::: (WZR4) :::
    Available: Lvl. 22      Secondary Weapons: 4
    Start HP: 2000	        Max HP: 4000 (4390)
    Start DEF: 0            Max DEF: 17 (20)
    
    The third Wanzer upgrade, available in Operation 8. 
    
    :: X-D "Dragoon" ::::::::::::::::::::::::::::::::::::::::::::::::::: (WZR5) :::
    Available: Lvl. 35      Secondary Weapons: 6	
    Start HP: 4000          Max HP: 8000 (8781)
    Start DEF: 0            Max DEF: 33 (40)
    
    Otherwise known as the 'Dragon Wanzer'. GUN HAZARD's ultimate fighting machine.
    
    ======== PRIMARY WEAPONS ============================================ (PRW) ===
    
    MG = Magazine. How many shots the weapon can fire before being out of ammo.
    AP = Attack Power. How much damage the weapon does with each hit.
    ST = Shot Time. How much of a delay is placed between each shot fired.
    RT = Reload Time. How long it takes to reload the weapon once all ammo is gone.
    
    ===============================================================================
    
    :: 25mm VULCAN (VG) :::::::::::::::::::::::::::::::::::::::::::::::: (PRW1) :::
    
    A cannon that fires solid projectiles at a moderate rate of fire and slowly 
    regenerates ammunition over time. Your starting weapon. 
    
    Type --- MG/Max/120% - ST/Max/120% - AP/Max/120% -
    VG-01    40/50/51      14/11/10       8/16/23    
    VG-02    50/62/64      12/9/9        16/32/47 
    VG-03    60/75/77      10/8/8        32/64/95
    VG-04    70/87/90       8/6/6        64/128/191
    VG-05    80/100/103     6/5/5       128/256/383
    
    :: 35mm SHOTGUN (SG) ::::::::::::::::::::::::::::::::::::::::::::::: (PRW2) :::
    
    A spread-fire cannon that fires powerful, solid projectiles at a moderate rate 
    of fire. Hampered by extensive reload times, but nonetheless the best 'regular'
    weapon in GUN HAZARD. 
    
    Type --- MG/Max/120% - RT/Max/120% - AP/Max/120% -
    SG-01    20/25/25     128/96/90      12/24/35
    SG-02    25/31/32     122/92/86      30/72/107
    SG-03    30/37/38     117/88/83     60/120/179
    SG-04    35/43/45     112/84/79    108/216/323
    SG-05    40/50/51     106/80/75    204/408/610
    
    :: LASER (LG) :::::::::::::::::::::::::::::::::::::::::::::::::::::: (PRW3) :::
    
    A laser weapon. Fires a continuous beam which passes through shields. 
    
    Type --- MG/Max/120% - RT/Max/120% - AP/Max/120% -
    LG-01    70/87/90      72/54/51       6/14/20
    LG-02    75/93/97      70/53/50      16/32/47
    LG-03    80/100/103    70/53/50      35/70/104
    LG-04    85/106/110    68/51/48      63/126/188
    LG-05    90/112/116    68/51/48     119/238/356
    
    :: NAPALM GUN (NG) ::::::::::::::::::::::::::::::::::::::::::::::::: (PRW4) :::
    
    Fires napalm blasts at a slow rate of fire. Causes the most damage of all 
    weapons, but is also the most unwieldy to use, particularly as the shots 
    'bounce' on even terrain. Not found in normal stores; cannot be upgraded. 
    
    Type --- MG/Max/120% - ST/Max/120% - AP/Max/120% - Found/Bought ------------
    NG-01    20/25/25      48/36/34      28/56/83      Mount Bartov*, Sydney
    NG-02    24/30/31      46/35/33      70/140/209    Nmakuba Heights*, Sydney
    NG-03    28/35/36      44/33/31     140/280/418    Sydney
    NG-04    32/40/41      42/32/30     252/504/754    Madios*, Sydney
    NG-05    36/45/46      40/30/29     504/1008/1508  Area 102*, Sydney
    
    ======== UPGRADES =================================================== (UGR) ===
    
    Each of the three main weapon series has three upgrades available: MG, AP and 
    RT. The MG upgrade increases the magazine size, allowing you to fire more shots
    before you have to reload. The AP upgrade increases the weapon's attack power, 
    increasing damage output. The RT upgrade decreases the reload time of the 
    weapon. These upgrades are labelled corresponding to the weapon they apply 
    to - the LG-01's MG upgrade in the game is LG1-MG; the LG-02's is LG2-MG, and 
    so forth. 
    
    ======== SPECIAL WEAPONS ============================================ (SPW) ===
    
    In addition to your primary weapon, you can also mount a number of special 
    weapons. How many you can have on your Wanzer depends on the Wanzer model. 
    Reloads for these weapons can be bought at Shops, and are marked BL, followed 
    by the series abbreviation; WGP reloads would thus be BL-WGP. 
    
    The amount of reloads for each weapon you can have at a time is determined by 
    the size of your Base Carrier.
    
    Each special weapon has been been rated out of 10 for overall usefulness. 
    Ratings follow each weapon's description. 
    
    MG = Magazine. How many shots the weapon can fire before being out of ammo.
    AP = Attack Power. How much damage the weapon does with each hit.
    TM = Duration. How long the weapon's effects last. 
    ST = Shot Time. How much of a delay is placed between each shot fired.
    RG = Range. How far away the weapon's effect reaches.
    
    ===============================================================================
    
    :: BOUNCE SHOT (BNC) ::::::::::::::::::::::::::::::::::::::::::::::: (SPW1) :::
    
    Fires a large projectile which causes moderate damage when it strikes an enemy.
    It also rebounds off walls and solid surfaces. [6/10]
    
    Type --- MG/Max/120% - ST/Max/120% - AP/Max/120% - Found/Bought ---------------
    BNC-10    50/62/64      28/21/20      24/48/71     Cenktrich, Bergen (3)
    BNC-20    55/68/71      27/21/19     72/144/215    Base Interior*, Cenktrich, 
                                                       Bergen (3)
    BNC-30    60/75/77      26/20/19    120/240/359    Cenktrich
    BNC-40    65/81/84      25/19/18    216/432/646    Via Blanca*, Cenktrich, 
                                                       New York
    BNC-50    70/87/90      24/18/17    408/816/1220   Cenktrich, New York
    
    :: BAZOOKA (BZS) ::::::::::::::::::::::::::::::::::::::::::::::::::: (SPW2) :::
    
    Fires a powerful but unguided missile directly ahead of your Wanzer. Unlike 
    other missiles, you can’t fire downwards or upwards with this weapon, and 
    trying to hit a moving target can be more than a little frustrating. [7/10]
    
    Type --- MG/Max/120% - ST/Max/120% - AP/Max/120% - Found/Bought ---------------
    BZS-10    15/18/19      24/18/17     60/120/179    Fortress Interior*, 
                                                       Cenktrich, Borukta, Al Hari,
                                                       Bergen (3)
    BZS-20    15/18/19      28/21/20    120/240/359    Cenktrich, Borukta, Al Hari,
                                                       Bergen (3), Zambola, 
                                                       Sibirska
    BZS-30    15/18/19      28/21/20    240/480/718    Zambola, Sibirska
    BZS-40    15/18/19      28/21/20    480/960/1436   Machu Picchu, Esporte, New 
                                                       York
    BZS-50    15/18/19      30/23/22   960/1920/2872   Machu Picchu, Esporte, New
                                                       York
    
    :: DECOY (DCY) ::::::::::::::::::::::::::::::::::::::::::::::::::::: (SPW3) :::
    
    Fires a sphere which stays in mid-air for a limited time, projecting a gravity 
    well which attracts bullets shot by enemies. Use it close to an opponent to 
    direct their fire away from you. [2/10]
    
    Type --- MG/Max/120% - TM/Max/120% --- Found/Bought ---------------------------
    DCY-10    15/18/19    360/720/790      Prison Carrier "Galeon"*, Zambola
    DCY-20    15/18/19    420/840/922      Zambola
    DCY-30    15/18/19    480/960/1053     Zambola
    DCY-40    15/18/19   540/1080/1185     Sentinel Command*, Zambola, New York
    DCY-50    15/18/19    480/960/1053     Zambola, New York
    
    :: ARMOR PLATE (EAP) ::::::::::::::::::::::::::::::::::::::::::::::: (SPW4) :::
    
    Equipping an EAP as a secondary weapon raises your Wanzer's maximum HP; a 
    useful purchase if you're behind in your levelling. [9/10]
    
    Type ----- HP/Max/120% -- Found/Bought ----------------------------------------
    EAP-10      48/96/105     Cenktrich, Borukta, Al Hari, Bergen (3), Zambola, 
                              Sibirska
    EAP-20     96/192/210     Zambola, Sibirska, Machu Picchu
    EAP-30    192/384/421     Underground Complex*, Machu Picchu, Esporte, New York
    EAP-40    384/768/843     Area 102*, Esporte, New York
    EAP-50  768/1536/1686     Sydney
    
    :: FLAMETHROWER (FBG) :::::::::::::::::::::::::::::::::::::::::::::: (SPW5) :::
    
    Fires a stream of blue flame a short distance away. [7/10]
    
    Type --- MG/Max/120% - AP/Max/120% - RG/Max/120% - Found/Bought ---------------
    FBG-10  100/125/129     12/24/35      10/12/12     Al Hari
    FBG-20   90/112/116     24/48/71      10/12/12     Al Hari
    FBG-30   80/100/103     48/96/143     10/12/12     Al Hari
    FBG-40    70/87/90     96/192/287     11/13/14     Al Hari, New York
    FBG-50    60/75/77    192/384/574     11/13/14     Al Hari, New York
    
    :: GRENADE LAUNCHER (GRL) :::::::::::::::::::::::::::::::::::::::::: (SPW6) :::
    
    Lobs a large bomb a distance away. The bomb’s flight path can be adjusted by 
    using your Wanzer’s primary weapon to angle your fire up or down. [6/10]
    
    Type --- MG/Max/120% - AP/Max/120% - RG/Max/120% - Found/Bought ---------------
    GRL-10    16/20/20      16/32/47      32/40/41     Bergen (1), Bergen (2), 
                                                       Cenktrich, Borukta, Al Hari,
                                                       Bergen (3)
    GRL-20    18/22/23      48/96/143     36/45/46     Cenktrich, Borukta, Al Hari,
                                                       Bergen (3), Zambola, 
                                                       Sibirska
    GRL-30    20/25/25     96/192/287     40/50/51     Zambola, Sibirska, Machu 
                                                       Picchu
    GRL-40    22/27/28    192/384/574     44/55/57     Machu Picchu, Esporte, New 
                                                       York
    GRL-50    24/30/31    384/768/1149    48/60/62     Esporte, New York
    
    :: HOMING MISSILE (HMS) :::::::::::::::::::::::::::::::::::::::::::: (SPW7) :::
    
    Fires a homing missile at the nearest enemy. The guidance system is initially 
    fairly weak, but drastically improves with later versions. [9/10]
    
    Type --- MG/Max/120% - ST/Max/120% - AP/Max/120% - Found/Bought ---------------
    HMS-10    20/25/25      40/30/29      33/66/98     Installation Interior*, 
                                                       Bergen (1), Bergen (2), 
                                                       Cenktrich, Borukta, Al Hari,
                                                       Bergen (3)
    HMS-20    20/25/25      40/30/29     82/164/246    Cenktrich, Borukta, Al Hari,
                                                       Bergen (3), Zambola, 
                                                       Sibirska
    HMS-30    20/25/25      42/32/30    165/330/493    Zambola, Sibirska
    HMS-40    20/25/25      44/33/31    330/660/987    Machu Picchu, Esporte, New
                                                       York
    HMS-50    20/25/25      48/36/34   660/1320/1974   Machu Picchu, Esporte, New
                                                       York
    
    :: HARD KNUCKLE (HNP) :::::::::::::::::::::::::::::::::::::::::::::: (SPW8) :::
    
    Throws out a punch. You can’t direct it upwards or downwards, or punch in 
    mid-air, which limits its use somewhat; on the plus side, it doesn’t require 
    ammo. Later versions extend the reach of the punch. [8/10]
    
    Type --- ST/Max/120% --- AP/Max/120% --- Bought/Found -------------------------
    HNP-10    36/27/26        22/44/65       Bergen (1), Bergen (3), Cenktrich, 
                                             Borukta, Al Hari, Bergen (3)  
    HNP-20    36/27/26        44/88/131      Cenktrich, Borukta, Al Hari, 
                                             Bergen (3), Zambola, Sibirska
    HNP-30    36/27/26       88/176/263      Zambola, Sibirska
    HNP-40    36/27/26      176/352/526      Machu Picchu, Esporte, New York
    HNP-50    36/27/26     352/704/1053      Machu Picchu, Esporte, New York
    
    :: MINE SPRINKLER (MIN) :::::::::::::::::::::::::::::::::::::::::::: (SPW9) :::
    
    Lobs a mine that explodes when an enemy moves near it. Mines will explode of 
    their own accord after a while; you can adjust their flight path when firing by
    using your Wanzer’s primary weapon to angle your fire up or down. They also
    latch onto a target, making them modestly useful against flying targets. [6/10]
    
    Type --- MG/Max/120% - ST/Max/120% - AP/Max/120% - Found/Bought ---------------
    MIN-10    15/18/19      32/24/23      40/80/119    Mount Bartov*, Bergen (3)
    MIN-20    20/25/25      32/24/23    120/240/359    Bergen (3), Zambola, 
                                                       Sibirska
    MIN-30    25/31/32      32/24/23    200/400/598    Zambola, Sibirska
    MIN-40    30/37/38      32/24/23    360/720/1077   Sentinel Command*, Machu 
                                                       Picchu, Esporte, New York
    MIN-50    35/43/45      32/24/23   680/1360/2034   Machu Picchu, Esporte, New 
                                                       York
    
    :: MISSILE POD (MSP) :::::::::::::::::::::::::::::::::::::::::::::: (SPW10) :::
    
    Fires four unguided missiles in a spread pattern, covering a fair portion of 
    the screen. [6/10]
    
    Type --- MG/Max/120% - ST/Max/120% - AP/Max/120% - Found/Bought ---------------
    MSP-10    22/27/28      31/24/22      16/32/47     Bergen (2), Cenktrich, 
                                                       Borukta, Al Hari, Bergen (3)
    MSP-20    24/30/31      31/24/22      32/64/95     Riese*, Nmakuba Forest*, 
                                                       Eminka Heights*, Cenktrich,
                                                       Borukta, Al Hari, Bergen 
                                                       (3), Zambola, Sibirska
    MSP-30    26/32/33      31/24/22     64/128/191    Zambola, Sibirska
    MSP-40    28/35/36      32/24/23    128/256/383    Machu Picchu, Esporte, New 
                                                       York
    MSP-50    20/25/25      34/26/24    256/512/766    Sentinel Command*, Machu 
                                                       Picchu, Esporte, New York
    
    :: PARALYZER (PAL) :::::::::::::::::::::::::::::::::::::::::::::::: (SPW11) :::
    
    Fires a paralysing blast at the enemy. If struck, they are unable to move or 
    fire for a certain period of time. Inability to affect certain types of 
    opponent limits its usefulness. [5/10]
    
    Type --- MG/Max/120% - ST/Max/120% - TM/Max/120% - Found/Bought ---------------
    PAL-10    10/12/12      36/27/26    120/240/263    Borukta, Bergen (3)
    PAL-20    15/18/19      36/27/26    150/300/329    Borukta, Bergen (3)
    PAL-30    18/22/23      36/27/26    210/420/461    Borukta
    PAL-40    22/27/28      36/27/26    270/540/592    Area 101*, Borukta, New York
    PAL-50    24/30/31      36/27/26    330/660/724    Borukta, New York
    
    :: REPAIR FIELD (REP) ::::::::::::::::::::::::::::::::::::::::::::: (SPW12) :::
    
    Creates a large sphere that replenishes your health when you come into contact 
    with it. [7/10]
    
    Type --- MG/Max/120% - TM/Max/120% -- HP - Found/Bought -----------------------
    REP-10     1/1/1      500/1000/1097    1   Encampment*, Bergen (3)
    REP-20     2/2/2      500/1000/1097    2   Moruvsk*, Bergen (3), Zambola, 
                                               Sibirska  
    REP-30     2/2/2       333/666/731     6   Zambola, Sibirska
    REP-40     3/3/3       333/666/731    12   Machu Picchu, Esporte, New York
    REP-50     4/5/5       250/500/548    32   Machu Picchu, Esporte, New York
     
    :: GROUND SEEKER (SEK) :::::::::::::::::::::::::::::::::::::::::::: (SPW13) :::
    
    Fires a homing bomb that drops to the ground, then roams on ground level until 
    it finds a target. If it encounters a wall en route, it will climb up the wall 
    and onto the ceiling. Explodes automatically after a given period of time. 
    [5/10]
    
    Type --- MG/Max/120% - ST/Max/120% - AP/Max/120% - Found/Bought ---------------
    SEK-10    40/50/51      28/21/20      24/48/71     Kafsa Highlands*, Sibirska
    SEK-20    40/50/51      26/20/19      48/96/143    Sibirska
    SEK-30    40/50/51      24/18/17     96/192/287    Sibirska
    SEK-40    40/50/51      22/17/16    192/384/574    Colgare Interior*, Sibirska,
                                                       New York
    SEK-50    40/50/51      20/15/15    384/768/1149   Sibirska, New York
    
    :: SPARK SHOT (SPS) ::::::::::::::::::::::::::::::::::::::::::::::: (SPW14) :::
    
    Fires a beam which latches onto the nearest Wanzer or vehicle, damaging them 
    over time. As it only uses ammunition when actually damaging an opponent, you 
    can continually charge it as you move through a given level. It bypasses 
    shields, to boot - hands-down the best special weapon in the game. [10/10]
    
    Type --- MG/Max/120% - AP/Max/120% - RG/Max/120% - Found/Bought ---------------
    SPS-10  150/187/194       4/8/11      16/20/20     Sydney
    SPS-20  210/262/272     10/20/29      19/23/24     Dahana Highlands*, Sydney
    SPS-30  240/300/311     24/48/28      22/27/28     Sydney
    SPS-40  270/337/350    60/120/179     25/31/32     Sydney
    SPS-50  300/375/389   148/296/442     28/35/36     Sydney
    
    :: UPWARD VULCAN (UVG) :::::::::::::::::::::::::::::::::::::::::::: (SPW15) :::
    
    Fires vulcan shots directly upwards at a moderate rate of fire. Vaguely useful 
    for catching flying enemies, but otherwise of limited utility. [2/10]
    
    Type --- MG/Max/120% - ST/Max/120% - AP/Max/120% - Found/Bought ---------------
    UVG-10   80/100/103       8/6/6       32/64/95     Duerr Facility*, Bergen (1),
                                                       Bergen (2), Cenktrich, 
                                                       Borukta, Al Hari, Bergen (3)
    UVG-20   90/112/116       9/7/7      64/128/191    Cenktrich, Borukta, Al Hari,
                                                       Bergen (3), Zambola, 
                                                       Sibirska
    UVG-30  100/125/129      10/8/8     128/256/383    Mount Garal Path*, Zambola, 
                                                       Sibirska, Machu Picchu
    UVG-40  110/137/142      11/9/8     256/512/766    Machu Picchu, Esporte, New 
                                                       York
    UVG-50  120/150/155      11/9/8    512/1024/1532   Machu Picchu, Esporte, New 
                                                       York
    
    :: WIRELESS GUNPOD (WGP) :::::::::::::::::::::::::::::::::::::::::: (SPW16) :::
    
    Launches a VG-armed weapon drone that follows you around, firing at any enemy 
    that comes close. The number of drones you can launch depends on the version
    equipped. [7/10]
    
    Type --- MG/Max/120% - AP/Max/120% - TM/Max/120% - Found/Bought ---------------
    WGP-10     8/10/10      12/24/35    480/960/1053   Zambola
    WGP-20    10/12/12      24/48/71   540/1080/1185   Zambola
    WGP-30    12/15/15      48/96/143  600/1200/1317   Zambola
    WGP-40    14/17/18     96/192/287  660/1320/1448   Zambola, New York
    WGP-50    16/20/20    192/384/574  720/1440/1580   New York
    
    
    ======== WANZER ADD-ONS ============================================= (WAD) ===
    
    :: VERNIER UNIT (VU) ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    Works similarly to Albert's jet pack - keep the B button pressed while jumping,
    and the vernier engages. However, unlike Albert's jet pack, verniers only keep 
    you airborne for a limited amount of time, depending on the type of unit you 
    have equipped. Absolutely essential to progressing in the game. 
    
    VUs have three attributes - TM is the amount of time you can spend airborne 
    before the unit cuts out; PW is the power of the unit, or how quickly you'll 
    ascend, while AL measures the maximum height you can reach with the unit. 
    
    Type --- TM/Max --- PW/Max --- AL --- Found/Bought ----------------------------
    VU-10    12/??     120/???     32     Mount Erskaia*, Bergen (2), Cenktrich,
                                          Borukta, Al Hari, New York
    VU-20   180/202     41/51      40     Base Interior*, Borukta, Al Hari, 
                                          Bergen (3), Zambola, Sibirska
    VU-30   240/270     43/53      48     Bergen (3), Zambola, Sibirska, Machu 
                                          Picchu, Esporte
    VU-40   300/337     45/56      56     Machu Picchu, Esporte
    VU-50   480/540	    46/58      68     Area 102*, Esporte, New York
    
    :: DASH UNIT (RD)  ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    Allows you to dash by tapping left or right twice. The dash doesn't damage 
    enemies, can damage you if you run into anything while moving, and generally 
    isn't long-lived enough to make much of a difference in gameplay early on. Buy 
    into it once you qualify for the RD-200. 
    
    Type --- Duration --- Found/Bought --------------------------------------------
    RD-100    +120        Bergen (2), Cenktrich, Borukta, Al Hari, Bergen (3), 
                          Zambola, Sibirska
    RD-200    +240        Red Shark Base*, Borukta, Al Hari, Bergen (3), Zambola,
                          Sibirska, Machu Picchu, Esporte
    RD-300    +480        Machu Picchu, Esporte
    RD-400    +960        Esporte, New York
    
    :: SHIELD UNIT (SHD) ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    A worthwhile thing to upgrade every so often. You deploy your Wanzer's shield
    by hitting the L or R button; while you're shielded, shots don't have any 
    effect on you. Upgrading shields increases your coverage and resistance to 
    certain types of attacks.
    
    Type ----- Found/Bought ---------------------------------------------------
    SHD-01     Arms Factory*, Bergen (1), Bergen (2), Cenktrich, New York
    SHD-02     Borukta, Bergen (3), Zambola, Sibirska, Machu Picchu, Esporte
    SHD-03     Al Hari, Bergen (3), Zambola, Sibirska, Machu Picchu, Esporte
    SHD-04     Esporte, New York
    		
    ======== GEAR ======================================================= (GER) ===
    
    :: HANDGUN (HHG) ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    Upgrading Albert's handgun increases the amount of damage he does with each 
    shot. 
    
    Type ----- Found/Bought ------------------------------------------------------
    HHG-01     Bergen (1), Bergen (2), Cenktrich, Borukta, Al Hari   
    HHG-02     Cenktrich, Borukta, Al Hari, Bergen (3), Zambola
    HHG-03     Radar Site*, Bergen (3), Zambola, Sibirska, Machu Picchu, Esporte
    HHG-04     Sibirska, Machu Picchu, Esporte
    HHG-05     Esporte, New York
    
    :: ARMOR VEST (HAV) :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    Increases Albert's HP while on foot.
    
    Type --- HP Bonus -- Found/Bought ---------------------------------------------
    HAV-01    +120       Bergen (1), Bergen (2), Cenktrich
    HAV-02    +240       Bergen (2), Cenktrich, Borukta, Al Hari, Bergen (3)
    HAV-03    +480       Encampment*, Borukta, Al Hari, Bergen (3), Zambola, 
                         Sibirska, Machu Picchu, Esporte
    HAV-04    +960       Zambola, Sibirska, Machu Picchu, Esporte
    HAV-05    +1920      Esporte, New York
    
    :: GRENADES (HGR) :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    These can be lobbed a short distance by hitting the 'A' button. Invaluable for 
    tackling enemy Wanzers and gun emplacements on foot - upgrade them when you 
    can. 
    
    Type ----- Found/Bought -------------------------------------------------------
    HGR-01     Bergen (1), Bergen (2), Cenktrich, Borukta, Al Hari
    HGR-02     Facility Interior*, Cenktrich, Borukta, Al Hari, Bergen (3), Zambola
    HGR-03     Bergen (3), Zambola, Sibirska, Machu Picchu, Esporte
    HGR-04     Sibirska, Machu Picchu, Esporte
    HGR-05     Esporte, New York
    
    ======== ITEMS ================================================================
    
    :: REPAIR KIT (REP) :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    Replenish Wanzer HP; the amount recovered depends on the type of REP. Each 
    Wanzer can carry only limited numbers of each type of REP.
    
    Type --- HP Restored --- 
    REP-1    320 
    REP-2    640 
    REP-3    1280 
    REP-4    2560 
    REP-5    5120
    
    :: FIRST AID (AID) ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    Replenish Albert's HP during battle. The amount recovered depends on the type 
    of AID used. 
    
    Type --- HP Restored --- 
    AID-1    320 
    AID-2    640 
    
    ======== OTHER ====================================================== (OTR) ===
    
    :: FUEL :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    Used to replenish Wanzer HP between missions. One unit of Fuel recovers 250 HP;
    the amount of Fuel that can be carried at any one time depends on the type of 
    transport used (see below). 
    
    :: SPECIAL WEAPON AMMO (BULLET) :::::::::::::::::::::::::::::::::::::::::::::::
    
    Reloads your currently equipped special weapon to full capacity. One-shot item.
    
    :: SPEED BOOSTER (BOOST) ::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    Doubles your movement - and dash - speed for a brief period of time. One-shot 
    item.
    
    :: TARGETING SYSTEM (AUTOAIM) :::::::::::::::::::::::::::::::::::::::::::::::::
    
    Automatically aims your weapon at the nearest opponent. One-shot item. 
    
    :: CHAFF DISPENSER (CHAFF) ::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    Decreases enemy accuracy; not much practical use due to short duration. One-
    shot item. 
    
    ======== SUPPORT ==================================================== (SPT) ===
    
    :: BRENDA LOCKHEART :::::::::::::::::::::::::::::::::::::::::::::::: (SPT1) :::
    
    Brenda pilots your various carriers, bringing you to and from missions. 
    However, she can also deliver limited covering fire to support you if chosen 
    as a Friend; as she takes no damage herself, she's one of the most useful 
    supporting characters early in the game. However, do note that Levelling her 
    up has no beneficial effects; the only way to improve her attack is to get a 
    better Base Carrier. 
    
    Type ----- MG --- 
    Tadpole    10	
    Ballarat   12
    Phaedroth  16
    Capricorn  20
    
    :: Lt. CLARK WILSON :::::::::::::::::::::::::::::::::::::::::::::::: (SPT2) :::
    
    Clark is a workmanlike support character, largely because he pilots the exact 
    same Wanzer types you do. His main weapon is a Vulcan Gun - which automatically
    upgrades every time he gets a new Wanzer - but his almost total inability to 
    hit anything smaller than another Wanzer can cause trouble in some missions.
    
    Type ----- MG -- HP/Max/120% --- Found/Bought -----------------------------
    FN-8GL     300   300/600/658     Cenktrich, Bergen (3)
    SW-46L     340   600/1200/1316   Cenktrich, Bergen (3), Zambola, Sibirska
    SW-54L     380  1200/2400/2634   Mercenary Bunker*, Zambola, Sibirska, 
                                     Machu Picchu, Esporte
    SW-82L     400  2400/4800/5265   Machu Picchu, Esporte
    X-DL       410  4800/9600/9999   Esporte
    
    :: EMIL SZYNSKII ::::::::::::::::::::::::::::::::::::::::::::::::::: (SPT3) :::
    
    Emil fixes your Wanzer when its HP drops below 50% at regular intervals, though
    the amount he repairs depends entirely on the Wanzer he's piloting at the time.
    Occasionally useful, though it's easier to just load up on more REPs.
    
    NOTE: Unlike all other allies, Emil's Wanzer only gains percentage points 
    based on the number of HP he has repaired. This makes Emil simultaneously
    easier and more difficult to level than his counterparts. The most convenient
    way to do so is to avoid resupplying between missions; if you start a mission
    with less than 50% of your maximum HP, he'll automatically step into action.
    
    Type ----- HP/Max/120% -- HP --- Found/Bought ------------------------------
    EPI4-R1    200/400/439    750	 Borukta, Bergen (3)
    EPI4-R2    400/800/878    1000   Borukta, Zambola, Sibirska
    EPI4-R3    800/1600/1756  1250   Colgare*, Zambola, Sibirska, Machu Picchu,
                                     Esporte
    EPI4-R4   1600/3200/3512  1500   Machu Picchu, Esporte
    EPI4-R5   3200/6400/7025  1750   Esporte
    
    :: LUVEN "BOMBER" AL-HABI :::::::::::::::::::::::::::::::::::::::::: (SPT4) :::
    
    Luven's Wanzer, the Jester, lobs 'mines' at short distances, though these are 
    technically just time-delayed bombs. Unfortunately, there's no discrimination 
    between friend or foe; more often than not, Luven's attack will just end up 
    taking a nice chunk off your own life bar. Possibly the worst character in the
    entire game; avoid like the plague. 
    
    Type ---- MG ----- HP/Max/120% --- Found/Bought ------------------------------
    DF4B2-1   42      250/500/549      Al Hari, Bergen (3)
    DF4B2-2   52     500/1000/1097     Al Hari, Bergen (3), Zambola, Sibirska
    DF4B2-3   62    1000/2000/2194     Moruvsk*, Zambola, Sibirska, Machu Picchu, 
                                       Esporte
    DF4B2-4   72    2000/4000/4390     Machu Picchu, Esporte
    DF4B2-5  120    4000/8000/8781     Esporte
    
    :: AXEL BONGO :::::::::::::::::::::::::::::::::::::::::::::::::::::: (SPT5) :::
    
    Axel's Squirrel is a fairly decent piece of equipment; other than having a 
    lower profile than Albert and respectable weapons, Axel also fights highly 
    defensively. A good all-rounder. 
    
    Type --- MG ------ HP/Max/120% --- Found/Bought ---------------------------
    YN6-R1   210      250/500/549      Zambola
    YN6-R2   240     500/1000/1097     Zambola
    YN6-R3   360    1000/2000/2194     Zambola, Machu Picchu, Esporte
    YN6-R4   390    2000/4000/4390     Machu Picchu, Esporte
    YN6-R5   400    4000/8000/8781     Esporte
    
    :: Dr. AKIHIKO SAKATA :::::::::::::::::::::::::::::::::::::::::::::: (SPT6) :::
    
    Dr. Sakata's custom shield Wanzer is the most useful ally you could hope for; 
    though it has no weapons of its own, the Sakata Shield can absorb any attack 
    whilst active, greatly reducing the overall amount of damage you sustain during
    the course of a mission. Moreover, he's invincible for as long as the shield
    remains in effect, allowing you to go about your business without having to 
    keep constant tabs on his health.
    
    Type --- TM --- HP/Max/120% --- Found/Bought ----------------
    SVK-R1   240    100/200/219     Sibirska
    SVK-R2   260    200/400/439     Sibirska
    SVK-R3   280    400/800/878     Sentinel Command*, Sibirska
    SVK-R4   240    800/1600/1756   Sibirska
    SVK-R5   240   1600/3200/3512   Sibirska
     
    :: ROOK, "THE DETONATOR" ::::::::::::::::::::::::::::::::::::::::::: (SPT7) :::
    
    Consider Rook to be Clark on steroids; while his Wanzer shares Clark's singular
    inability to target anything smaller than another Wanzer, it has enough 
    firepower to seriously endanger the opposition.
    
    Type ---- MG ------ HP/Max/120% ----- Found/Bought ----------------
    DC3L-R1   62        250/500/549	      Machu Picchu
    DC3L-R2   72       500/1000/1097      Machu Picchu
    DC3L-R3   82      1000/2000/2194      Machu Picchu, Esporte
    DC3L-R4   92      2000/4000/4390      Sentinel Command*, Esporte
    DC3L-R5   102     4000/8000/8781      Esporte
    
    :: ANITA DIAMONTE :::::::::::::::::::::::::::::::::::::::::::::::::: (SPT8) :::
    
    Member of the Guardians, and your last ally. Anita's attack ship, the Espada, 
    is a small and maneuverable craft, armed with cannons as well as a highly 
    powerful bomb. Her lack of size means that she generally can escape most fire,
    but her damage output tends to be erratic at best. Furthermore, the Espada's 
    low HP doesn't lend itself well to intense firefights. 
    
    Type ---- MG ---- HP/Max/120% --- Found/Bought --
    HC-2R1   180      150/300/329     n/a
    HC-2R2   200      300/600/658     Esporte
    HC-2R3   220     600/1200/1316    Esporte
    HC-2R4   260    1200/2400/2634    Esporte
    HC-2R5   290    2400/4800/5265    Esporte
    
    ======== TRANSPORTATION ============================================= (TRN) ===
    
    --- VT248 “Neiden” 	
    Top Speed: 120 KM/H     Length: 8.8 M     Mass: 10 tons
    Fuel Capacity: 10       Secondary Weapon Reloads: 20
    
    Your support for the first Operation is this supply truck.
    
    --- MCC220 “Tadpole”	
    Top Speed: 850 KM/H     Length: 24.6 M    Mass: 52 tons
    Fuel Capacity: 30       Secondary Weapon Reloads: 20
    
    Brenda’s ship, the Tadpole, is your transportation method for Operations 2 
    through 4. 
    
    --- EAA-48 “Ballarat”	
    Top Speed: 880 KM/H     Length: 40.0 M     Mass: 230 tons
    Fuel Capacity: 50       Secondary Weapon Reloads: 40
    
    Safad grants you use of the Ballarat after completing Operation 4. 
    
    --- SCV-60 “Phaedroth” 	
    Top Speed: 1020 KM/H    Length: 48.2 M      Mass: 310 tons
    Fuel Capacity: 70       Secondary Weapon Reloads: 60
    
    This top-of-the-line Base Carrier is 'liberated' by Albert and crew from the
    Red Sharks in Operation 7. 
    
    --- GC-4 “Capricorn” 	
    Top Speed: 2840 KM/H    Length: 64.6 M      Mass: 575 tons
    Fuel Capacity: 99       Secondary Weapon Reloads: 80
    
    This space-capable Base Carrier, courtesy of the Guardians, is the only 
    conveyance capable of reaching ATLAS. 
    
    
     _ ___    ___      
    |*|\**\  /**/  
    |*| \**\/**/     
    |*|  >****<    :::: WALKTHROUGH :::::::::::::::::::::::::::::: (GHIX) :::::::::
    |*| /**/\**\         
    |*|/**/  \**\ o
     ¯ ¯¯¯    ¯¯¯         
    
    ======== 1 - BERGEN ========================== (O100) :: 6 Missions ===========
    
    A surprise coup by Colonel Ark Hellbrand, leader of the Emingen military, 
    targets Emingen's President. Despite the errant officer's best efforts, 
    President Orwen manages to escape with the help of Albert Grabner, one of the 
    few soldiers still loyal to him. 
    
    ===============================================================================
    
     +++ OPERATION MAP +++
     *********************
     * LEGEND            *
     * A - F -- Missions *
     * S     -- Shop     *
     *                   *
     *********************
    
    
                       |
                       |
                       G 
    
                        F
                        |
                      |-|
                      |	
                      |	
              S       |
              |   |---|
              |   |
              |-- E
                  |----|	
                       |-- D -------|
                           |        |				
                           |        |----- B --|
                           |---|               |-------|
                               |                       |
                               |-- C ---- S ---|       |
                                               |--|    |
                                                  A ---|
    
    
    
    
    (A) ERTOTHAL HARBOR                                                     (O1MA)
    ==============================================================================
    ITEMS: n/a
    ENEMIES: FN-8H (Olive)
    ==============================================================================
    
    As an introductory mission, this one is fairly straightforward. Head right; 
    eventually, you'll encounter your friend Leros and President Orwen, and almost
    immediately come under missile attack. Leros takes a missile hit for you and 
    goes down; then Ark Hellbrand enters the scene. The President heads off to the
    left - follow him. Eventually, he'll hijack a Neiden supply truck. Keep going 
    left; you’ll be periodically attacked by FN-8H Wanzers, but a few shots - or 
    punches - will take care of them. 
    
    ****** MINI-BOSS **************************************************************
    * ARK HELLBRAND (1)                                                           *
    * Armor Level: N/A      Weapon: Vulcan Gun                                    *
    * Experience: 300       Cash: 2000                                            *
    *******************************************************************************
    
    When you’ve reached the beginning of the level, Ark drops down and attacks you 
    with his Wanzer - keep attacking and he’ll retreat, allowing you to complete 
    the mission and start the game proper.
    
    *******************************************************************************
    *                                                                             *
    * After this mission, you’ll have access to a Shop. There isn’t much you can  *
    * afford at the moment, so leave it for later.                                *
    *                                                                             *
    *******************************************************************************
    
    
    (B) ARUN MOUNTAINS                                                       (O1MB)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Attack Wanzer (Grey), Soldier (1)
    ===============================================================================
    
    Keep heading right. When you reach the end of the level, Orwen will show up to 
    pick you up - at which point you’ll be attacked by Brenda, an opportunistic 
    mercenary with a bellyful of explosives.
    
    ****** MINI-BOSS **************************************************************
    * BRENDA LOCKHEART                                                            *
    * Armor Level: N/A	Weapon: Bombs                                         *
    * Experience: 100       Cash: 1000                                            *
    *******************************************************************************
    
    The Tadpole's only means of attack is the bombs it drops. Jump back and forth
    to avoid them; after a while, Brenda retreats, allowing you to complete the 
    mission.
    
    
    (C) OROBOS                                                               (O1MC)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: FN-8H (Olive)
    ===============================================================================
    
    Your opposition in this level consists of more FN-8Hs - they shouldn’t pose too
    much of a threat, though they are now equipped with VUs to keep pace with you. 
    Dig that beautiful lens flare effect while you're at it. Keep heading right -
    at the end, you’ll run into Ark and his Wanzer again. 
    
    ****** MINI-BOSS **************************************************************
    * ARK HELLBRAND (2)                                                           *
    * Armor Level: N/A      Weapon: Vulcan Gun                                    *
    * Experience: 0	        Cash: 0                                               *
    *******************************************************************************
    
    Ark will attack you, flying around the screen firing shots at you every so 
    often. There's enough time between shots to allow you to dodge them with a 
    bit of practice - do so and keep hammering him with either your VG or your 
    HNP-10. After you’ve dealt enough damage, Orwen takes over for you, ending the 
    mission.
    
    
    (D) GROMUND                                                              (O1MD)
    ===============================================================================
    o ITEMS: HP +1/2
    o ENEMIES: Attack Wanzer (Grey), Flea Wanzer (Grey), Bombardier Wanzer (Grey)
    ===============================================================================
    
    Use the platforms to get you through the level - near the end, you’ll find a 
    crate containing a health boost, so take advantage of it to save some of your 
    precious Fuel. 
    
    *******************************************************************************
    *                                                                             *
    * Since this mission is easier on your Fuel than most, take advantage to gain *
    * a Level or two and enough cash to afford an SG-01. Having this weapon - and *
    * powering it up in turn - will make the next few missions far easier.        *
    *                                                                             *
    *******************************************************************************
    
    
    (E) RIESE                                                                (O1ME)
    ===============================================================================
    o ITEMS: HP +1/2
    o ENEMIES: Gunship (Grey), Attack Wanzer (Grey), Flea Wanzer (Grey)
    ===============================================================================
    
    If you haven’t already done so, feel free to invest in an SG-01 weapon - the 
    added firepower will help you here. The Gunships are worth 40 EXP apiece, but 
    once you’ve severely damaged them, they’ll try to escape - stay on them to make
    sure you get the credit for destroying them. Otherwise, just head to the end of
    the level.
    
    *******************************************************************************
    *                                                                             *
    * After this mission, you’ll have access to another Supply Center.            *
    *                                                                             *
    *******************************************************************************
    
    
    (F) BEEG ARMY BASE                                                       (O1MF)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: n/a
    ===============================================================================
    
    Nothing much to say here. Just head right after the President leaves and let 
    events take their course.
    
    
    (G) BERGEN ARMY HQ                                                       (O1MG)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Soldier (1), Gun Emplacement (1), Bombardier Wanzer (Grey)
    ===============================================================================
    
    Go over and talk to Brenda. After she blows the cell door open, check the dead
    guard for an HHG-01. Now exit the jail area and follow Brenda’s lead - you’ll 
    run into a few Soldiers, but they can be easily avoided. Eventually you’ll 
    reach your Wanzer. Get in and exit the area. Once outside, follow Brenda again.
    You’ll run into Bombardier Wanzers and Gun Emplacements, which absorb a fair 
    bit of damage and deal a fair bit in return. If you’re packing an SG-01, you 
    may want to take a few on; otherwise, keep going right. You’ll eventually get 
    to Brenda’s ship, ending the mission.
    
    *******************************************************************************
    *                                                                             *
    * Now you’ll have access to a world map. Head to New York, where you’ll meet  *
    * Richard Millman, your new boss. Returning to the map screen, you’ll have    *
    * access to three new areas. Head to Cenktrich, first of the three.           *
    *                                                                             *
    *******************************************************************************
    
    
    ======== 2 - CENKTRICH ========================== (O200) :: 10 Missions =======
    
    In his first mission for the Kernelight Association, Albert is dispatched to 
    Cenktrich to assist the local military against a guerrilla incursion. 
    
    ===============================================================================
    
    +++ OPERATION MAP +++
    *********************
    * LEGEND            *
    * A - J -- Missions *
    * S     -- Shop     *
    *                   *
    *********************
    
    
                           |----- F
                  |--------|
                  |	              J
            E --- D -|            |
                  |  |--|         | I |
                  |     S             |----|
                  |     |--------|         |
                  |              |   |---- G | 
                  |--- C ------- H --|     | |	
                       |         |	    |--| |--|                  
                       |------|  |      |       |  
                              |  |----- B ---|  |
                              |         |    |  |
                              |---------|    |  |--|
                                             |     |
                                             |---- A ---------
    
    
    
    *******************************************************************************
    *                                                                             *
    * You'll have Brenda available to support you at the start of this Operation. *
    * Supporting units can be selected from the Equip screen by hitting the 'R'   *
    * button. While Brenda cannot directly cover your back, she unleashes a       *
    * moderatedly powerful aerial barrage on command.                             *
    *                                                                             *
    *******************************************************************************
    
    (A) ARMY HQ                                                              (O2MA)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Commando Wanzer (Grey)
    ===============================================================================
    
    Assign Brenda as your cover before getting started. Just head right - you’ll 
    eventually meet up with your allies for this operation, Major Randolph and 
    Lieutenant Clark Wilson, another Wanzer pilot. After a brief conversation, 
    you’re set on by Commando Wanzers from either side. Get Brenda to bomb as many
    as possible and attack the rest; once you've destroyed enough, the mission 
    ends. 
    
    
    (B) ALPINE FORESTS                                                       (O2MB)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Commando Wanzer (Grey), Transport Wanzer
    ===============================================================================
    
    Head right until you find the crashed transport and two canisters of nerve gas.
    You'll be set on by guerrillas in a matter of seconds. The main threat comes 
    from the transport Wanzers trying to make a grab for the nerve gas - destroy 
    them as they come in, or gun them down before they have a chance to escape. 
    Once you've taken out enough opponents, the mission ends. You'll get 1500 
    Dollars and 150 EXP for each canister recovered. 
    
    
    (C) RUBEN WOODS                                                          (O2MC)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Hoverbike (Grey), Soldier (1), TOW Trooper (1), Commando Wanzer 
      (Grey)
    ===============================================================================
    
    Most of the opposition here is little better than cannon fodder, so proceed 
    right to the end of the level.
    
    
    (D) HOLLEN FACILITY                                                      (O2MD)
    ===============================================================================
    o ITEMS: Bullet +1/2
    o ENEMIES: Soldier (1), Gun Emplacement (1), Mine
    ===============================================================================
    
    Be sure you have a VU-10 by now - without it, you’ll be unable to make some of 
    the jumps in this level. You'll run into mines for the first time here; the 
    best way of dealing with them is to shoot them from a distance, though if 
    you're a little less patient, the one-second delay between when the mine is 
    triggered and when it explodes gives you enough time to dodge out of the way. 
    
    Upon entering the installation, head up and right, and then drop down when 
    you get the chance. You should reach a narrow passage protected by three mines 
    and a Gun Emplacement. Continue through, and you should find an open area with 
    some small structures. Head up and right again, and you'll find a doorway you 
    can enter. 
    
    
    FACILITY INTERIOR                                                        (O2MX)
    ===============================================================================
    o ITEMS: 300 Dollars x 2, HP +1/2, 500 Dollars, HGR-02, ID-01
    o ENEMIES: Gun Emplacement (1), Spreadfire Wanzer (Grey), Mine
    ===============================================================================
    
    Ignore the first drop-off and head to the far left first - on the bottom you'll
    find 500 Dollars and an HGR-02. Now head back up, go right, and drop down the 
    first chance you get. Follow this path to the left, and you’ll eventually find 
    a crate containing an item called ID-01. Picking it up allows you to end the 
    mission. 
    
    *******************************************************************************
    *                                                                             *
    * After this mission, you’ll have access to a Shop. Be sure to stock up on    *
    * Fuel if you haven’t done so yet, as the Tadpole can carry more than the     *
    * Neiden.                                                                     *
    *                                                                             *
    *******************************************************************************
    
    
    (E) HIERRER HILL                                                         (O2ME)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Spreadfire Wanzer (Grey), Flea Wanzer (Grey), Juggernaut Wanzer
    ===============================================================================
    
    The Juggernaut Wanzers take huge amounts of damage, but if you succeed in 
    destroying them before they can get to the end of the level and escape, they’re
    worth quite a bit of EXP and cash. Otherwise, just head right to the end. 
    
    
    (F) ILANTZ FOREST                                                        (O2MF)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Commando Wanzer (Grey), Spider Wanzer (Grey)
    ===============================================================================
    
    Routine stuff. Keep going and you’ll reach the end of the level soon enough.
    
    
    (G) OSTEN VILLAGE                                                        (O2MG)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Commando Wanzer (Grey)
    ===============================================================================
    
    Exit the Wanzer at the start of the level and keep heading right. Eventually,
    you'll run into a villager who alerts you to the presence of terrorists on the
    village outskirts. Follow him to the nerve gas canister, and once the gas has
    been released, run all the way back to your Wanzer. Once inside your Wanzer, 
    head back right again. You’ll have to destroy several Commando Wanzers to 
    complete the mission, after which the nerve gas will subside. 
    
    
    (H) DUERR FACILITY                                                       (O2MH)
    ===============================================================================
    o ITEMS: REP-1, HP +1/2, UVG-10
    o ENEMIES: Gun Emplacement (1), Commando Wanzer (Grey) 
    ===============================================================================
    
    You need the ID-01 from Mission D. Head up after you enter the installation 
    and go left the first chance you get - you’ll find a REP-1 in a crate waiting 
    at the end of a short passage. Now go up the second level, head right, and go 
    up at the first opportunity to find a UVG-10 to the top-left of the map. Keep 
    heading right now - you’ll enter a large area with numerous gantries. Head up 
    and left to find the entrance to the base interior. 
    
    
    INSTALLATION INTERIOR                                                    (O2MY)
    ===============================================================================
    o ITEMS: HP Full, 500 Dollars, 1000 Dollars, HMS-10, ID-02
    o ENEMIES: Gun Emplacement (1), Laser Wanzer (Grey), Laser Wanzer (Olive)
    ===============================================================================
    
    You’ll be faced with a gun emplacement first thing off the bat, so be prepared.
    Head to the top-left of the map from your starting position and you’ll find 500
    in cash in a crate. Now head back down and go right - you’ll run into the new, 
    but less-than-formidable Laser Wanzers sooner or later. When you’ve reached the
    right-hand side of the map, you’ll see a passage set in the wall, guarded by a 
    a tougher olive-colored Laser Wanzer. Take him out, drop down to the bottom to 
    snag the 1000 cash and HMS-10 in crates, then go back up and enter the passage 
    - at the end of it you’ll find the crate containing the ID-02. 
    
    *******************************************************************************
    *                                                                             *
    * You’ll open up an alternative route to the Shop once you complete this      *
    * mission.                                                                    *
    *                                                                             *
    *******************************************************************************
    
    
    (I) EHREN HILL                                                           (O2MI)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Laser Wanzer (Grey), Commando Wanzer (Grey)
    ===============================================================================
    
    By now, these enemies shouldn’t give you any problems, so keep heading right. 
    You’ll eventually encounter a soldier in an olive-colored Commando Wanzer. 
    
    ****** MINI-BOSS **************************************************************
    * ELITE COMMANDO WANZER                                                       *
    * Armor Level: 2        Weapon: Rapid-Fire Cannon; Shield                     *
    * Experience: 48        Cash: 360                                             *
    *******************************************************************************
    
    This mini-boss is supported by a steady stream of regular Commando Wanzers;
    his attacks veer between firing off a few rounds from his cannon, jumping 
    around, and taking refuge behind his shield. Keep pummeling him and he’ll go 
    down, allowing you to proceed to the level exit. Note that this character 
    regenerates when you replay the mission - a glutton for punishment if ever 
    there was one. 
    
    
    (J) VENTT BASE                                                           (O2MJ)
    ===============================================================================
    o ITEMS: HP +1/2, Bullet
    o ENEMIES: Flea Wanzer (Grey), Gun Emplacement (1) 
    ===============================================================================
    
    You can’t progress in this mission without the ID-02. Sweep across the top 
    level if you’re short on health, as you’ll find a HP +1/2 in a crate there. A 
    Bullet item awaits one level down to the far right. Otherwise, head to the 
    bottom level and go right across the gantry. On the far right of the map, 
    you’ll be able to go up and left to reach the entrance to the base interior, 
    guarded by two Gun Emplacements. 
    
    
    ARMS FACTORY                                                             (O2MZ)
    ===============================================================================
    o ITEMS: SHD-01, HP +1/2, Bullet +1/2, VG1-MG
    o ENEMIES: Spider Wanzer (Grey), Gun Emplacement (1), Spreadfire Wanzer 
      (Olive), Soldier (1) 
    ===============================================================================
    
    Keep going left and down - you’ll run into a health boost along the way in 
    case you take too much damage. Follow the path until you run into a olive-
    colored Spreadfire Wanzer - he’s worth 80 EXP but takes a fair bit of damage. 
    Continue up from the Wanzer and you’ll find the entrance that leads you to the 
    boss. There's some loot dotted around the level, but most of it's fairly 
    useless, so don't break your neck going after it. Once inside the next area, 
    just head left until you run into the boss. 
    
    ****** BOSS *******************************************************************
    * GUERILLA                                                                    *
    * Armor Level: 2        Weapon: BNC Cannon; Minelayer                         *
    * Experience: 344       Cash: 1000                                            *
    *******************************************************************************
    
    The first proper boss pilots a Battletank Wanzer which drives back and forth, 
    dropping off circular mines and firing reflective blasts - an attack pattern 
    that's extremely easy to exploit. Get airborne immediately, fire downwards, and
    you'll be able to avoid most of his attacks if you switch altitude every so 
    often to avoid his shots. You'll take some damage, but the tank isn't too 
    resilient - if you've got at least one REP-1 spare in case of an emergency, 
    you should be fine. 
    
    Once the Guerilla goes down, keep going right. You'll see a large reactor-type 
    affair surrounded by four turrets - this is the factory's control system. 
    
    ****** MINI-BOSS **************************************************************
    * CONTROL SYSTEM                                                              *
    * Armor Level: 2        Weapon: None                                          *
    * Experience: 200       Cash: 4000                                            *
    *******************************************************************************
    
    You can either target the turrets or take on the control system directly - 
    either way, you'll be finished soon enough, ending the operation. 
    
    *******************************************************************************
    *                                                                             *
    * After this mission Clark Wilson will be available to support you. However,  *
    * you'll have to buy him a Wanzer first.                                      *
    *                                                                             *
    *******************************************************************************
    
    
    ======== 3 - BORUKTA ============================ (O300) :: 11 Missions =======
    
    Once again, rebel forces are engaged with government Wanzers - only this time,
    Albert's on the side of the rebels...
    
    ===============================================================================
    
     +++ OPERATION MAP +++
     *********************
     * LEGEND            *
     * A - K -- Missions *
     * S     -- Shop     *
     *                   *
     *********************
    	
    
                 K -|	
                    |	
                    |-|
                      |
                 J -- I
                      |
                      |------|
                             |	
                        |--- G -- H
                        |
                        |
                        |
                        F --|
                        |   |----- 
                        | 	
                        |---|
                            |-|
                              |
                              |---- E ---|      C --|
                                    |    |    |-|   |
                                    |    |    |     |
                                    |    |--- B --- D
                                    |         |
                                    |-------- A
                                              |
                                              |
                                              |
    
    
    
    
    (A) RADAR SITE                                                           (O3MA)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Flea Wanzer (Grey), Hover Wanzer (Grey)
    ===============================================================================
    
    The Tadpole drops you off in the middle of a raging storm. Head right - you’ll 
    run into enemies fairly quickly, as well as making your very first encounter 
    with Genoce, a man you'll be seeing a lot of from here on out. Keep going and 
    eventually, you'll reach a series of radar emplacements. After a few seconds, 
    you're forced into a standoff against three soldiers in powered-up Hover 
    Wanzers. 
    
    ******* MINI-BOSS *************************************************************
    * ELITE WANZER TRIAD                                                          *
    * Armor Level: 2        Weapon: Rapid-Fire Cannon                             *
    * Experience: 96 x 3    Cash: 400 x 3                                         *
    *******************************************************************************
    
    A bit of luck and a good supply of HP should see you through the encounter. 
    Keep concentrating your fire on one until he is destroyed and ignore the 
    remainder - it’ll greatly reduce the amount of damage you take in the long run.
    
      
    (B) MOUNT BARTOV                                                         (O3MB)
    ===============================================================================
    o ITEMS: NG-01, Bullet, 1000 Dollars, HP +1/2, REP-3, F
    o ENEMIES: Flea Wanzer (Grey), Transport Helicopter (Grey), Mine
    ===============================================================================
    
    Johansen sends you out to destroy three Transport Helicopters which drop off 
    a limitless supply of Flea Wanzers, in addition to their more easily-avoidable 
    Napalm weapons. Unfortunately, chances are you’ll be too wrapped up dodging the
    Wanzers to be able to evade the blasts, so this mission will be fairly HP-
    intensive. Bring at least one REP-1 along in case things get too dangerous. 
    You cannot complete the mission until all three Helicopters have been wiped 
    out. Scour the caves - on top of the one of the hillocks, you’ll find a crate 
    containing an NG-01, a primary weapon you will not be able to purchase in 
    stores until the end of the game. Two hillside caverns also contain a valuable 
    REP-3 and a MIN-10 respectively. After the third transport has been destroyed, 
    head for the level exit.
    
    
    (C) MOUNT ERSKAIA                                                        (O3MC)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Gunship (Blue), Hover Wanzer (Grey), Mine
    ===============================================================================
    
    This level is constantly auto-scrolling, forcing you to keep on the move at all
    times. This makes the numerous mines dotted around the level more deadly than 
    usual, so beware. Your main worry will be the Gunship; chances are you won’t be
    able to take it down before you reach the end of the level, but it’s worth a 
    considerable amount of EXP if you do manage it; you also gain a 1000 Dollar, 
    500 EXP bonus for destroying it. 
    
    
    (D) MOUNT MALYUKIN                                                       (O3MD)
    ===============================================================================
    o ITEMS: VU-10
    o ENEMIES: Rocket Wanzer (Grey), Flea Wanzer (Beige)
    ===============================================================================
    
    You’ll have to go through the caves to get to the end of the level. 
    Straightforward otherwise.
    
    
    (E) BECHUA BRIDGE                                                        (O3ME)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Flea Wanzer (Grey), Hover Wanzer (Grey), Rocket Wanzer (Grey)
    ===============================================================================
    
    Head right - you’ll eventually run into a young rebel, Emil, and his repair 
    Wanzer. After the conversation wraps up, you'll be set upon by enemies; destroy
    enough of them, and the mission ends. Note that you may run into Rocket Wanzers
    if you decide to replay this one. 
    
    
    (F) RESISTANCE HQ                                                        (O3MF)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: n/a
    ===============================================================================
    
    You’ll exit your Wanzer at the start of the level. Head right, and you’ll find 
    Emil facing a firing squad under Johansen's command. Walk into him to free him
    and end the mission. 
    
    *******************************************************************************
    *                                                                             *
    * After this mission, you’ll have access to a Shop. Be sure to upgrade to the *
    * SW-46S if you have enough money to do so at this point.                     *
    *                                                                             *
    *******************************************************************************
    
    
    (G) SHADAK                                                               (O3MG)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Flea Wanzer (Grey), Soldier (1)
    ===============================================================================
    
    Keep going right, and you’ll run into a kid who starts chucking rocks at your 
    Wanzer. After things have been cleared up, you’ll exit your Wanzer. Follow 
    Mikhail to the bank - you’ll see the rebels busily carting off all the gold 
    they can carry. After you confront them, you'll be set on by opponents; race 
    back to your Wanzer and start taking down the opposition. Once you've destroyed
    enough of them, Mikhail's father will show up, allowing you to complete the 
    mission. 
    
    
    (H) KAFSA HIGHLANDS                                                      (O3MH)
    ===============================================================================
    o ITEMS: HP +1/2, Bullet, SEK-10
    o ENEMIES: Hover Wanzer (Grey), Shield Wanzer (Grey), Minelaying Wanzer (Olive)
    ===============================================================================
    
    You may want to return to this mission a few times before you tackle the next 
    operation, as it's possible to rack up 4000 Dollars and 946 experience at no 
    cost to your HP. Get to the hillock above the crate containing the HP boost - 
    roughly one-fourth of the way through the level - angle your weapon slightly 
    downwards (LGs work best here), and the second a Hover Wanzer spawns and 
    attempts to scale the hill, vape it. The attackers will come at a leisurely 
    pace, but won't fire at you until they get to the other side of the hill, 
    meaning that with a bit of practice you'll be able to avoid taking any damage 
    at all. 
    
    Stay there and keep blasting away until the attackers stop coming; now drop 
    down, top up your HP back up to maximum, and head to the end of the level. A
    side from three Shield Wanzers, you won't encounter any more enemies, allowing 
    you to come out of this one fresh as a daisy. 
    
    
    (I) MOUNT GORCHA                                                         (O3MI)
    ===============================================================================
    o ITEMS: 300 Dollars, Autoaim, AID-1, REP-2
    o ENEMIES: Mine, Gun Trap, Drone Trap
    ===============================================================================
    
    Avoid the caves; they're loaded with nasty gun traps which can take a chunk out
    of your health if you make one wrong turn. Just stick to the high ground, take 
    it slowly, and you should get through this one with your HP relatively intact. 
    
    *******************************************************************************
    *                                                                             *
    * After this mission, you can use Emil and his Wanzer to support you.         *
    *                                                                             *
    *******************************************************************************
    
    
    (J) NARODOSCHKA MTS.                                                     (O3MJ)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Gunship (Olive), Soldier (1), Tank (Olive)
    ===============================================================================
    
    More of detour than an actual mission. Note that Tanks are almost invincible if 
    you tackle them head-on, but by leaping over them and attacking them from 
    behind, you can polish them off relatively quickly - just watch out for their 
    laser attack. The Gunships are worth 160 EXPs apiece, though if you want to 
    build levels, there are far less risky ways to doing it (read: Mission H). 
    
    
    (K) BOLSAI                                                               (O3MK)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Hover Wanzer (Grey), Flea Wanzer (Grey)
    ===============================================================================
    
    Don't waste much time getting bogged down in combat - you're going to need 
    most of your HP for the boss. Your best investment at this point is the VU-20, 
    which you will hopefully have spent some time levelling up.
    
    ****** BOSS *******************************************************************
    * TCHERNENKO                                                                  *
    * Armor Level: 2        Weapon: Punch, Drop Kick, Seeking Blast               *
    * Experience: 640       Cash: 2400                                            *
    *******************************************************************************
    
    The ultimate boss in Borukta is a fairly tough nut to crack if you've been 
    neglecting your levelling, less so if not. In his first stage, the Tchernenko
    will roam around the screen, occasionally throwing a punch at your Wanzer. 
    These punches cause a lot of damage, but can be simply avoided by jumping over
    the boss as he makes his attack. His other main attack in this form is a drop 
    kick in which he leaps into the air before dropping directly on your Wanzer. 
    These also can be avoided with a bit of practice; simply stay in the air as 
    long as your VU allows it, and be ready to start dodging the second you hit 
    the ground again.
    
    Once you've taken off half of the big guy's life bar, he splits into two 
    components - an airborne torso and a tank. The torso section flies around the 
    screen, throwing punches at you, while the tank fires its cannon. Ignore the 
    torso for now and concentrate your fire on the tank section - you'll inevitably
    take damage from the torso, but if you stay a certain distance from the tank, 
    his cannons will simply pass over you. Once the tank section is disposed of, 
    you're facing the torso alone. The punches are a little more difficult to avoid
    now that he's airborne, so be ready to drop out of the sky as soon as you see 
    him draw level with you - that indicates he's about to launch an attack. 
    Alternate between dashing and jumping while on the ground.
    
    If you're still struggling, spend time getting Albert up to Level 10 or higher.
    Once both parts go down, this operation is officially ended.
    
    
    ======== 4 - AL HARI ============================ (O400) :: 10 Missions =======
    
    For years, the battle between the Alliance of the Red Sea and the Zohar 
    Alliance has raged on, devastating a once-peaceful area and consuming an entire
    generation in the process. With rumors of a secret Zohar superweapon 
    circulating, Albert is sent in to investigate. 
    
    ===============================================================================
    
     +++ OPERATION MAP +++
     *********************
     * LEGEND            *
     * A - J -- Missions *
     * S     -- Shop     *
     *                   *
     *********************
    				
    
                J
                |
                I
                |	    
         H - G -|
                |
            |-- F ----|
            |   |--|  |--- S
            |      |
            |      |- E --|
            |             |-- B ------|
            |                         |
            |--------------- C ----|  |
                             |     |  |
                             |     |  |
                             D     |  |--|	
                                   |     |
                                   |---- A
                                         |
                                         |
                                         |
    
    
    
    (A) ARS HEADQUARTERS                                                     (O4MA)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: n/a
    ===============================================================================
    
    Not much to say here. Just enter the ARS compound and keep going left until you
    find Safad. 
    
    
    (B) EASTERN DESERT                                                       (O4MB)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Commando Wanzer (Gray), Grenadier Wanzer (Gray)
    ===============================================================================
    
    Fairly straightforward for the most part. Close to the end of the level, you'll
    be forced into a stand-off. 
    
    ****** MINI-BOSS **************************************************************
    * COMMANDO ELITE / AEGIS                                                      *
    * Armor Level: 2        Weapon: Rapid-Fire Cannon                             *
    * Experience: 96 x 2    Cash: 360 x 2                                         *
    *******************************************************************************
    
    Take out the two Shield Wanzers first - with a souped-up LG-01 or LG-02, vaping
    them and the Commando Wanzers they protect shouldn't be much of a challenge. 
    The group is also supported by a stream of regular gray Commando Wanzers, 
    though these should not prove too much of a challenge. The end of the level is 
    just a little distance from the stand-off. 
    
    
    (C) SUNSET HILL                                                          (O4MC)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Commando Wanzer (Gray), Guidance Wanzer (Olive)
    ===============================================================================
    
    Try to avoid as much combat as possible, though; you'll want to save your HP 
    and REPs for the mini-boss. Once you reach the end of the level, Albert will be
    confronted by a Zohar soldier in an attack ship. 
    
    ****** MINI-BOSS **************************************************************
    * CAMILLA                                                                     *
    * Armor Level: 2        Weapon: Vulcan Gun; Electron Ram; Crush Attack        *
    * Experience: 400       Cash: 400                                             *
    *******************************************************************************
    
    Camilla's initial pattern is to hover overhead, firing several shots from her 
    Vulcan before opening up, exposing her weak spot. Fire at the green area until 
    she closes up again; she'll switch sides and repeat the process again. After 
    the second run, get airborne - she'll swoop down and attempt to mow down your 
    Wanzer with the Electron Ram on the front of her ship. Provided you time the 
    jump right, you'll simply pass over the attack, and then can drop down again. 
    
    For best results, get on the middle hill on the screen, go down the slope a 
    little opposite to the direction she's attacking from, and put up your shield 
    to block her fire, dropping your defences only to blast her weak spot. Between 
    the hill and your shield - upgrading to SD-02 is recommended at this stage - 
    she won't be able to do you much damage.
    
    After you've taken off half of Camilla's life bar, her attack pattern gets a 
    lot more difficult to anticipate. For one thing, she's no longer stationary - 
    she'll frequently change positions, meaning that you'll end up taking damage 
    no matter what. More importantly, after exposing her weak spot, she'll 
    frequently drop down on you. Try to get near the middle or end of the ship 
    sprite as it drops, as only the section with the Electron Ram does any damage. 
    She'll repeat the fire/expose pattern twice more, and then start another swoop 
    attack, which you can simply jump over. Provided you stay away from the ram 
    and have enough HP to afford the odd mistake, you'll be able to take her down 
    in good time.
    
    
    (D) NAFUD DUNES                                                          (O4MD)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Mongoose Wanzer (Gray), Jeep (Olive)
    ===============================================================================
    
    Nothing special here - just get to the end of the level.
    
    
    (C) SUNSET HILL                                                         (O4MC2)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Mongoose Wanzer (Gray), Commando Wanzer (Gray)
    ===============================================================================
    
    After finishing Mission D, head back to Mission C and proceed right. You'll 
    eventually run into Camilla again, now under attack by her own forces. Here,
    you're forced into a standoff; just keep destroying opponents until the mission
    ends.
    
    
    (E) WESTERN DESERT                                                       (O4ME)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Security Gun Emplacement
    ===============================================================================
    
    You can't finish this mission until you rescue Camilla in Mission C. You’ll be 
    on foot for part of this, so you may want to seriously consider upgrading 
    Albert’s equipment. You begin outside the Galeon; destroy the emplacements 
    until you get to the end of the vehicle, then jump up onto the platforms to 
    reach the roof. Destroy the dome-structure you find there. You'll now be able 
    to access the interior.
    
    
    PRISON CARRIER "GALEON"                                                  (O4MX)
    ===============================================================================
    o ITEMS: 1000 Dollars, AID-1 x 3, VG-02, Bullet +1/2, HP Full, 100 Dollars,
      REP-2 x 2, HP +1/2 x 4, DCY-10
    o ENEMIES: Soldier (1), Sweeper Drone (Beige), Small Gun Emplacement (1), 
      Commando Wanzer (Gray)
    ===============================================================================
    
    Once inside, you will find a number of doors leading to different parts of the 
    carrier's interior. There's a lot of possible paths here, so it's fairly easy 
    to get lost or repeat certain sections after making a wrong turning. As a rough
    guide, your ultimate goal is to get to Area 26; you begin in Area 1. Each door 
    leads to a different corresponding Area. Here’s how to get through with a 
    minimum of hassle.  
    
    [Area 3] ======================================================================
    First thing off the bat, head over to door marked ‘Area 3’ - you’ll end up in 
    Area 15. Keep going right; there are three different paths you can take - one 
    leads to Area 25, which contains a crate with 100 Dollars; one leads to Area 
    23, which contains a HP Full, and the topmost path leads to Area 22, containing
    a doorway which allows you to get to Area 11.
    
    [Area 11] =====================================================================
    You’ll see a gantry right above you when you exit the doorway. Jump up and head
    left through the Sweeper Drones and up until you reach Area 5. A little to the 
    right is a doorway that allows you to get to Area 20. 
    
    [Area 20] =====================================================================
    You can find a AID-1 if you drop down and head right until you find a small 
    room. Otherwise, head up and right, past the Small Gun Emplacement, then down 
    into Area 21 and another doorway. If you want, get out of your Wanzer, go 
    through the small passage, and drop down - you'll find a DCY-10 and a health 
    bonus waiting at a drop-off at the end of the next level. Otherwise, proceed to
    Area 13. 
    
    [Area 13] =====================================================================
    Head right immediately, being mindful of the Emplacements and Sweeper Drones, 
    and then up. You’ll be faced with a Commando Wanzer and some Emplacements. Head
    right until you drop down into Area 14, then enter the doorway. Voila - you’ve 
    reached Area 26. 
    
    [Area 26] =====================================================================
    Getting close to the end here. You must exit your Wanzer to proceed. Two 
    possible paths - the lower takes you to Area 27, which contains one mysterious 
    yellow Wanzer (pilotless), a Small Gun Emplacement, and not much else. The 
    upper lets you reach Areas 28 and 29. Head right towards Area 28 - the crate 
    contains a health bonus. Then head up to Area 29 and right again; you’ll find 
    an AID-1 item in another crate. Now keep going up. At the very top level, head 
    left for yet another health boost, then right to Area 30.  Enter the doorway.
    
    [Luven's Cell] ================================================================
    You’ll find Luven languishing in a jail cell here. Throw grenades at the wall 
    of his prison until it breaks down. Now head back out and to your Wanzer,
    keeping an eye out for the newly-regenerated Light Gun Emplacements. You’re 
    bound for the exit now, so retrace your steps all the way back to Area 1 - if 
    you need more HPs, the health powerup in Area 23 will have regenerated by now.
    Once you’re healed up, jump up the central shaft you started from. 
    
    
    GALEON EXTERIOR                                                         (O4ME2)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Mongoose Wanzer (Gray), Drop Drone (Olive)
    ===============================================================================
    
    Head to the left quickly to get to the boss, the Carrier’s main defence system.
    
    ****** MINI-BOSS **************************************************************
    * GALEON BRIDGE                                                               *
    * Armor Level: 2        Weapon: Auto-Tracking Guns; Tri-Laser; Drone Launcher *
    * Experience: 800       Cash: 850                                             *
    *******************************************************************************
    
    The Bridge's defense system consists of three elements:
    
    (1) four auto-tracking guns that fire at regular intervals
    (2) three cannons that fire beams covering the entire bottom level 
    (3) bomb-dropping drones
    
    All of these can cause you quite a bit of grief, so take it a step at a time.
    Get airborne and unload everything you’ve got into the upper portion of the 
    system (the auto-tracking guns) first thing off the bat. Keep shifting 
    positions to avoid being nailed by the guns, keeping an eye on the cannons at 
    the bottom when your vernier runs out. 
    
    Once you’ve vaped the auto-trackers, fly to the leftmost portion of the screen 
    and drop down. You’ll end up right behind the cannons, meaning you only have to
    worry about the drones. Take them out when they appear, unload the rest of your
    arsenal into the cannons, and you’ll have things sorted out in no time. 
    
    *******************************************************************************
    *                                                                             *
    * After this mission, you can use Luven and his Wanzer to support you in your *
    * missions.                                                                   *
    *                                                                             *
    *******************************************************************************
    
    
    (F) DAHANA HIGHLANDS                                                     (O4MF)
    ===============================================================================
    o ITEMS: SPS-10
    o ENEMIES: Mongoose Wanzer (Gray), Guidance Wanzer (Olive)
    ===============================================================================
    
    The missilers are worth 120 EXP apiece, so take the time to waste a few. You'll
    find an SPS-10 in a crate near one of the dropoffs; otherwise, keep on heading 
    right. 
    
    *******************************************************************************
    *                                                                             *
    * You’ll now have access to a Shop on the map. There’s a few upgrades to be   *
    * had here, including a better shield (SHD-03) and a better dash unit, so     *
    * stock up before you head into the next mission. Be sure you've got your     *
    * maximum of REP-1 and REP-2s - you’re going to need them.                    *
    *                                                                             *
    * Note that all goods sold there are 90% of their normal price. Take          *
    * advantage.                                                                  *
    *                                                                             *
    *******************************************************************************
    
    
    (G) CLIFF GARRISON
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Grenadier Wanzer (Gray), Commando Wanzer (Gray), Gun Emplacement (1)
    ===============================================================================
    
    You'll need a VU-20 to proceed here, so make sure you've got one equipped. 
    Just keeping heading up and try to avoid fighting - you’ll need your HP in a 
    bit. Once you reach the top of the mountain, head right. You'll encounter the 
    boss soon enough.
    
    ****** BOSS *******************************************************************
    * VULTURE                                                                     *
    * Armor Level: 2        Weapon: Handgun; Grenade Spray; Unguided Missile      *
    * Experience: 400       Cash: 400                                             *
    *******************************************************************************
    
    Not as tough as some of the other bosses in the game, but still enough of a 
    challenge to demand a few tries. His typical opening gambit is to lob a Grenade
    Spray at you and then charge a short distance. One salvo can wipe you out with 
    ease, so you’ll be tempted to jump over the grenades - at which point you’ll 
    run into the boss’ chopper blades and take even more of a beating. 
    
    Instead, back off when he fires, then let rip with everything you have. His 
    charge passes right through you if you’re on the ground, so you don’t need to 
    worry about that. After a while, he becomes airborne, occasionally dropping an 
    unguided missile. Your best approach is to stick to the ground and fire up,
    rather than risk being caught between the cannons and his rotor blades. Dodging
    the missiles shouldn’t be a problem, though they inflict massive damage when 
    they do hit. 
    
    Keep in mind that the only vulnerable part of the boss is his legs, which he'll
    retract while in helicopter mode, making them hard to reach unless you’re right
    behind him. It is actually possible to destroy his rotors, but the hassle and 
    damage you’ll incur as a result aren’t really worth the trouble. Keep pummeling
    him and heal up when your health gets too low to avoid being taken out by a 
    lucky missile or grenade salvo, and he’ll be gone in no time.
    
    
    (H) MOUNT HOWLER                                                         (O4MH)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Attacker Wanzer (Olive), Gun Emplacement (1), Small Gun Emplacement
      (1), Sweeper Drone (Olive)
    ===============================================================================
    
    A plethora of targets awaits you here. Just blast what you can and head for the
    end of the level.
    
    
    (I) MOUNT UMTARL                                                         (O4MI)
    ===============================================================================
    o ITEMS: HP +1/4, Bullet +1/4, HP +1/2
    o ENEMIES: Guidance Wanzer (Olive), Mongoose Wanzer (Olive), Small Gun 
      Emplacement (1), Mine, Gun Trap
    ===============================================================================
    
    Much like Mission H, except now the screen auto-scrolls to force you to move 
    along with the level. There’s two HP boosts located in crates along the way - 
    grab them, take advantage of the gantries to avoid running into the mines, and 
    you’ll get through this one in one piece.
    
    
    (J) FORT NAVARU                                                          (O4MJ)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Small Gun Emplacement (1), Gun Emplacement (1), Commando Wanzer 
      (Gray)
    ===============================================================================
    
    Stock up on REP-1 and REP-2s before tackling this level - you’ll find the going
    much easier, especially near the end. You begin this level outside the base. 
    Keep going right and destroy the large air duct structures when you see them - 
    the third duct should allow you to gain access to the interior of the base.
    
    
    FORTRESS INTERIOR                                                        (O4MY)
    ===============================================================================
    o ITEMS: 1000 Dollars, HP +1/2, BZS-10
    o ENEMIES: Mongoose Wanzer (Olive), Gun Trap, Sweeper Drone (Olive), Commando
      Wanzer (Gray), Wall Drone (Olive)
    ===============================================================================
    
    This place is swarming with enemies. Just keeping going up; you’ll eventually 
    hit the roof of the base. 
    
    ****** MINI-BOSS **************************************************************
    * PARTICLE CANNON                                                             *
    * Armor Level: 2        Weapon: None                                          *
    * Experience: 400       Cash: 400                                             *
    *******************************************************************************
    
    Your aim is to destroy the large laser weapon you see on the rooftop - get 
    behind it and keep firing until it’s destroyed. The swarms of Mongoose and 
    Commando Wanzers that assault you while you’re doing this don’t make life 
    easier, especially if you already took a beating going through the base to
    begin with, but concentrate on your objective. Once the cannon gets slagged, 
    the base will start to self-destruct - head right and enter the doorway. 
    
    ****** BOSS *******************************************************************
    * BASE COMMANDER                                                              *
    * Armor Level: 2        Weapon: Siege Shotgun; Missile Spread                 *
    * Experience: 400       Cash: 400                                             *
    *******************************************************************************
    
    You’ll be forced into a battle with a large hovering Wanzer along a moving 
    tunnel. 
    
    This guy’s attack pattern is fairly simple to suss out - he’ll begin by firing 
    a few shots at the floor, back off to the left, then launch three unguided 
    missiles that cover the top, middle and bottom of the screen. Get airborne 
    behind him to avoid his main attacks, direct all your fire on the torso portion
    of the Wanzer, then drop down when he backs to the left to launch his missiles.
    Jump up as soon as the missiles enter the screen, and if you time it well, you
    should be able to use your VU to clear the gap between top and middle missile.
    You'll take damage one way or another, but with enough REPs in reserve, it
    shouldn't be a problem. 
    
    
    (A) ARS HEADQUARTERS                                                    (O4MA2)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: n/a
    ===============================================================================
    
    You’ll find Safad at the top level. After a brief conversation, follow Safad 
    onto the launch platform to end the mission.
    
    
    ======== 5 - BERGEN ============================= (O500) :: 7 Missions ========
    
    Albert returns to Emingen to rescue President Orwen - and face down Ark 
    Hellbrand...
    
    ===============================================================================
    
    
     +++ OPERATION MAP +++
     *********************
     * LEGEND            *
     * A - G -- Missions *
     * S     -- Shop     *
     *                   *
     *********************
    
    
                         G ----|
                               |
                               |
                               |
                               F -|
                             |-|  |
                     S       |    |
                     |       |    |
                     |    |--|    |  C --|
                     |    |       D -|   |
                     |--- E ------|      |----|
                                              |
                                     |------- A ------
                                     |
                                     B
    
    
    (A) EMINGEN                                                              (O5MA)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: FH-8H (Olive)
    ===============================================================================
    
    You’ll start this mission outside your Wanzer. Head right until you run into 
    Rinker, Albert's old next-door neighbor. After he's had a chance to tell you 
    what's happened since your escape, a Jet Wanzer will make an untimely 
    appearance. 
    
    ****** MINI-BOSS **************************************************************
    * JET WANZER ELITE                                                            *
    * Armor Level: N/A      Weapon: Vulcan Gun                                    *
    * Experience: 0	        Cash: 0                                               *
    *******************************************************************************
    
    Run back to your Wanzer - the Jet Wanzer will chase you, but you’ll have enough
    time to get in before he closes in on you. Lay into him with your arsenal; 
    he'll retreat once you've inflicted enough damage. Now head right again. At 
    the end of the level, you’ll run into Genoce.
    
    ****** MINI-BOSS **************************************************************
    * GENOCE (1)                                                                  *
    * Armor Level: N/A      Weapon: Rapid-Fire Cannon                             *
    * Experience: 0	        Cash: 0                                               *
    *******************************************************************************
    
    Genoce's GS-4X Heulenwolf is exceptionally agile, leaping, dashing and flying 
    around you while firing sporadic salvos. He takes a lot of punishment before 
    he'll withdraw, so your best bet is to use a souped-up HNP to hammer him as he 
    passes you and then fire at him once he's out of range. Keep at it, and 
    eventually you'll drive him off.
    
    
    (B) GROMUND                                                              (O5MB)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Jet Wanzer (Olive), Grenadier Wanzer (Olive)
    ===============================================================================
    
    A time-waster mission - the layout of this level is exactly the same as in 
    Operation 1. Take out a few Jet Wanzers if you get the chance; they're worth
    64 EXP apiece.
    
    
    (C) BERGEN CAPITOL                                                       (O5MC)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Soldier (2), SW-462
    ===============================================================================
    
    Your initial opposition consists of some particularly resilient Soldiers. Waste
    them as you see fit, and head for the second level of the building - to your 
    left, you’ll find the President's office. After a brief conversation, you'll be
    set on by an enemy Wanzer ace. 
    
    ****** MINI-BOSS **************************************************************
    * SW-462 ELITE                                                                *
    * Armor Level: 3        Weapon: Rapid-Fire Cannon                             *
    * Experience: 192       Cash: 640                                             *
    *******************************************************************************
    
    This tough opponent leads the defensive forces here, though he himself doesn't 
    do too much damage. Take him out and head back to the right. You’ll be set on 
    by several SW-462s; they’re fairly easy to take out, so rack up a couple of 
    kills before heading back to the beginning and exiting the mission.
    
    
    (D) GWAIN                                                                (O5MD)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Brawler Wanzer (Olive), Grenadier Wanzer (Olive), Bombardier Wanzer 
      (Olive)
    ===============================================================================
    
    Another new opponent makes his debut here: the Brawler Wanzer. These guys are 
    nothing short of brutal, dishing out considerable damage as well as taking 
    soaking up plenty of firepower before going down. On the other hand, they're 
    worth 114 EXPs, making them a worthwhile kill; provided you keep your distance,
    they shouldn’t be able to do too much damage to you. Be careful, though 
    - Brawler Wanzers usually attack in packs, so it's easy to get overwhelmed. 
    If you decide to tackle this level again after beating the Mini-Bosses, you'll 
    also have to deal with Grenadier and Bombardier Wanzers, so be prepared. 
    Keep heading right - at the end of the level, you’ll run into Ark again. 
    
    ****** MINI-BOSS **************************************************************
    * ARK HELLBRAND (3)                                                           *
    * Armor Level: N/A      Weapon: Vulcan Gun                                    *
    * Experience: 0	        Cash: 0                                               *
    *******************************************************************************
    
    Fighting Ark is an absolute joke - he only occasionally bothers to fire a shot 
    at you, allowing you to pummel him with impunity. Unfortunately, once he goes 
    down, Genoce enters the fray. 
    
    ****** MINI-BOSS **************************************************************
    * GENOCE (2)                                                                  *
    * Armor Level: N/A      Weapon: Rapid-Fire Cannon                             *
    * Experience: 0	        Cash: 0                                               *
    *******************************************************************************
    
    Genoce uses more or less the same attack pattern as in your last encounter. 
    Don’t worry too much about avoiding damage; just keep firing and eventually 
    he’ll make his retreat.
    
    
    (E) RIESE                                                                (O5ME)
    ===============================================================================
    o ITEMS: MSP-20
    o ENEMIES: Attack Wanzer (Olive), Minelaying Wanzer (Olive)
    ===============================================================================
    
    After the tough opponents in the last few levels, this mission should come as 
    welcome relief. When you get to the end of the level, there’ll be a multistorey
    building in the background - jump up to the top level and clear out all enemies
    in the immediate area, then move to the far right edge of the screen. 
    Eventually Rook, one of Genoce's lieutenants, will make an appearance...
    
    ****** MINI-BOSS **************************************************************
    * ROOK (1)                                                                    *
    * Armor Level: N/A      Weapon: High-Bore Cannon                              *
    * Experience: 0	        Cash: 0                                               *
    *******************************************************************************
    
    ...unfortunately, he can’t seem to figure out how to reach your position, so 
    he’ll charge back and forth on the bottom level, occasionally jumping. Just 
    relax and pump him full of lead at your leisure. Once he’s beaten, Genoce shows
    up to help his lieutenant out. 
    
    ****** MINI-BOSS **************************************************************
    * GENOCE (3)                                                                  *
    * Armor Level: N/A      Weapon: Rapid-Fire Cannon                             *
    * Experience: 0	        Cash: 0                                               *
    *******************************************************************************
    
    Drop down at this point and let him have it; his attacks will hit you even on 
    your elevated position. Genoce attack pattern is the same as in your two 
    previous encounters. After you've inflicted enough damage, Genoce will retreat,
    allowing you to finish the mission.
    
    *******************************************************************************
    *                                                                             *
    * After finishing Mission E, you’ll have access to a Shop. There’s quite a    *
    * few desirable upgrades to be bought here, so be sure to stock up on cash.   *
    *                                                                             *
    * Among other things, you should definitely buy the new SW-54S Wanzer,        *
    * upgrade your vernier to a VU-30, and invest in a few of the MG, AP and RT   *
    * upgrades for the level 2 weapons before tackling the next mission. Albert’s *
    * Handgun and Grenades can also be upgraded, but you won't be needing them    *
    * for the next few missions.                                                  *
    *                                                                             *
    *******************************************************************************
    
    
    (F) BEEG ARMY BASE                                                       (O5MF)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Brawler Wanzer (Olive), Flea Wanzer (Olive), Gun Emplacement (2)
    ===============================================================================
    
    Stock up on REPs before tackling this level. This mission is absolutely crowded
    with opponents, so move quickly and don’t let yourself get overwhelmed. There's
    actually a convenient spot for tackling your foes right near the beginning of 
    the level - head right and fall down the first drop, then back up against the 
    small tunnel at the bottom and fire. You'll face a steady stream of Brawler 
    Wanzers, but since you are sheltered by the gantries and the wall, they will 
    not be able to use their drop kick attacks. Sit tight and keep firing - once 
    you’ve destroyed the level's quota of Wanzers, you’ll finish the mission.
    The final confrontation with Ark Hellbrand is at hand...
    
     
    (G) BERGEN ARMY HQ                                                       (O5MG)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Bombardier Wanzer (Olive), Gun Emplacement (2), SW-462
    ===============================================================================
    
    This is the place the coup began; appropriately enough, it will be the place 
    where it ends as well. Head left from the start. You’ll find the Colonel in his
    Wanzer, still grievously damaged.
    
    ****** MINI-BOSS **************************************************************
    * ARK HELLBRAND (4)                                                           *
    * Armor Level: 3        Weapon: Rapid-Fire Cannon                             *
    * Experience: 256       Cash: 800                                             *
    *******************************************************************************
    
    Seems Ark’s not had the chance to repair the damage you inflicted on him back 
    in Mission D, so keep firing and his Wanzer will explode. Ark will escape on 
    foot, leaving a pair of SW-462s to cover his tracks. Destroy them, then head
    left. At the far left of the level, there’ll be an entrance you can use.
    
    
    BASE INTERIOR                                                            (O5MX)
    ===============================================================================
    o ITEMS: HP +1/2, REP-1, VU-20, BNC-20
    o ENEMIES: Soldier (2)
    ===============================================================================
    
    On one of the top levels, you can find a VU-20 in a crate. Keep heading left 
    and drop down. Just before you reach Ark, there is a passage small enough to 
    accommodate Albert - head through it to get a crate containing a BNC-20. Then 
    head left again until you reach Ark's lair. Fun fact - the rebels *still* 
    haven't found the time to repair Albert's cell, six months after Brenda first 
    blew it up. 
    
    ****** BOSS *******************************************************************
    * SLEIPNIR                                                                    *
    * Armor Level: N/A      Weapon: Guided Missile; Napalm Gun; Vulcan Gun        *
    * Experience: 3248      Cash: 3360                                            *
    *******************************************************************************
    
    Ark’s 'borrowed' Wanzer starts out by launching Guided Missiles at you while 
    moving back and forth in the available area. The Guided Missiles are hard to 
    dodge, especially if you’re airborne, but evade them long enough and their 
    guidance systems will give out. The only problem is that by the time that has 
    happened, Ark will have launched another salvo which is almost guaranteed to 
    hit you. 
    
    Once you’ve inflicted enough damage, the Sleipnir’s head will detach and fly 
    around, firing Vulcan shots while the body launches Guided Missiles and Napalm
    blasts. Both of these do a lot of damage, so watch your health meter. 
    Concentrate all your fire on the head, and Ark will be finished for good. On 
    that note, the mission and operation end.
    
    *******************************************************************************
    *                                                                             *
    * Taking out Ark gives you quite a bit of cash to play with, so buy a         *
    * few more upgrades before continuing to the next Operation. Then head back   *
    * to New York; you'll have access to two more Operations now.                 *
    *                                                                             *
    *******************************************************************************
    
    
    ======== 6 - ZAMBOLA =========================== (O600) :: 12 Missions ========
    
    Back with the Association, Albert is tasked with locating Zambolan Prime 
    Minister Elgar, MIA after a mysterious plane crash in the middle of the jungle.
    
    ===============================================================================
    
     +++ OPERATION MAP +++
     *********************
     * LEGEND            *
     * A - L -- Missions *
     * S     -- Shop     *
     *                   *
     *********************
        	
    		
              L ---|
                   |
                   |
                   K
                   |
                   |
                   |--|
                      |
                   |- I ---- J --------|	
                 |-|  |                |
    	     |    |                |----|
                 H    |--|        	        |
                 |       |       |-------|  S ---|
                 |----|  |       |       |	     |
       	          |- E ----- D ---|  |---|   |----| 
                                 |    |      |        |		
                                 |    |      |------- F -|
                                 |	  |-------|       |  |--|
                                 | 	          |--|    |     |
                                 |	             |--| |--|  G
                                 |----|             C    |
                                      |             |    |
                                      | B -|        |    |
                                           |----|   |-|  | 
                                                |     |  |
                                                |---- A -|
                                                      | 
                                                      |
    
    
    
    (A) ZAMBOLI FOREST                                                       (O6MA)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Spider Wanzer (Olive), Flea Wanzer (Olive), Marauder Wanzer (Olive),
      Flea Wanzer (Blue)
    ===============================================================================
    
    You won’t have any opposition until you reach the crash site. Keep going right,
    and eventually you’ll reach a parachute. At this point, a mercenary in an 
    Artillery Wanzer shows up. 
    
    ****** MINI-BOSS **************************************************************
    * ARTILLERY WANZER                                                            *
    * Armor Level: 3        Weapon: Vulcan Gun, Napalm Blast                      *
    * Experience: 640       Cash: 2560                                            *
    *******************************************************************************
    
    Get airborne to avoid the Napalm Blasts - you'll still take damage from the 
    Vulcan Gun, but you'll be able to evade at least part of the Marauders' 
    attacks. Note the Artillery Wanzer can't be attacked directly from ahead - his 
    weak spot is the large green ammo compartment in the back. Keep pummeling the 
    big guy until he goes down. 
    
    Note that if you decide to redo this mission for additional experience, you 
    will face another type of enemy, the powerful blue Flea Wanzer.
     
    
    (B) KUSHASA HEIGHTS                                                      (O6MB)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Spider Wanzer (Olive), Flea Wanzer (Olive), Marauder Wanzer (Olive),
      Targeting Drone (Olive)
    ===============================================================================
    
    Head right - you'll encounter another mercenary character, this one piloting a 
    Spreadfire Wanzer. 
    
    ****** MINI-BOSS **************************************************************
    * SPREADFIRE WANZER ELITE                                                     *
    * Armor Level: 3        Weapon: Split Shot                                    *
    * Experience: 320       Cash: 1280                                            *
    *******************************************************************************
    
    You’ll get hit one way or the other, so just keep firing at the Wanzer and keep
    a REP or two handy in case things get a little troublesome. Once he’s taken 
    care of, head right to the end of the level. 
    
    
    (C) MALAPA FOREST                                                        (O6MC)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Targeting Drone (Olive), Soldier (2), TOW Trooper (2), Jeep (Olive),
      Hover Bike (Olive)
    ===============================================================================
    
    You’ll run into the Targeting Drones again here, but fortunately the opposition
    is fairly light. Just use your VUs to pass over the drones’ lasers, and fire at
    whatever crosses your scopes.
    
    
    (D) ROAD TO JANGA                                                        (O6MD)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Flea Wanzer (Olive), Bomb Drone, Transport Helicopter (Purple), 
      Spider Wanzer (Olive)
    ===============================================================================
    
    This level auto-scrolls, so you’ll be forced to think on your feet. Aside from 
    sporadic Flea Wanzers, your main opposition here is a Transport Helicopter 
    which drops autonomous Bomb Drones at a steady pace to slow you down. Use your 
    VU to get airborne right at the start and let the Helicopter have it - you’ll 
    avoid the bombs altogether and be in a prime firing position. By the time it
    goes down, you'll be close to the end of the level. 
    
    
    (E) JANGA VILLAGE                                                        (O6ME)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: n/a
    ===============================================================================
    
    The first thing you’ll notice is the abundance of dead bodies and ruined 
    buildings. Keep heading right, and you’ll find the man responsible. 
    
    ****** MINI-BOSS **************************************************************
    * BISHOP (1)                                                                  *
    * Armor Level: N/A      Weapon: Vulcan Gun                                    *
    * Experience: 0	        Cash: 0	                                              *
    *******************************************************************************
    
    Together with Rook, Bishop is second-in-command in Genoce's little mercenary 
    troupe. As you'll discover within, oh, ten seconds of meeting him, Bishop is 
    *also* a violent psychopath who only revels in destruction for destruction's 
    sake. Fortunately, his GS-3 Blutduft's not too tough - engage your VU and keep 
    firing. He'll occasionally put up a shield or sling a Vulcan shell your way, 
    but hardly offers much resistance. Once you've inflicted enough damage, Bishop 
    departs.
    
    
    (H) NMAKUBA HEIGHTS                                                      (O6MH)
    ===============================================================================
    o ITEMS: MSP-20, 1000 Dollars, VG-02, REP-1, NG-02, 
    o ENEMIES: Flea Wanzer (Blue), Marauder Wanzer (Blue), Shell Wanzer (Olive)
    ===============================================================================
    
    This is another mission you’ll want to return to a few times before you leave 
    Zambola, as the blue Marauder Wanzers roaming around here clock in at a  
    respectable 320 EXP apiece. Keep racking up kills, and you’ll finish the level 
    with more than 18,000 cash and 6000 EXP. You need to go underground to complete
    the mission, but don’t just yet - instead, keep heading right until you reach 
    the end of the map, and then drop down into the last cavern. Inside, you’ll 
    find the rare NG-02 weapon. Then head back left, dropping down to the main 
    cavern to collect the rest of the swag lying around the burrows before exiting 
    the level to the far right.
    
    
    (I) MOUNT GARAL PATH                                                     (O6MI)
    ===============================================================================
    o ITEMS: 1000 Dollars x 2, UVG-30, 500 Dollars x 3, Autoaim, 2000 Dollars
    o ENEMIES: Marauder Wanzer (Olive)
    ===============================================================================
    
    Follow Bongo through the burrows until you surface again. If you're feeling 
    adventurous, there's a few crates dotted around the level containing cash. 
    Problem is, Bongo won't wait for you, so you'll have to find your way back on 
    your own. When you reach the surface, you’ll run straight into a signal flare -
    your cover is blown.
    
    ****** MINI-BOSS **************************************************************
    * BISHOP (2)                                                                  *
    * Armor Level: N/A      Weapon: Vulcan Gun                                    *
    * Experience: 0	        Cash: 0	                                              *
    *******************************************************************************
    
    Bishop’s attack style is exactly the same as in your last encounter. Keep 
    firing and he’ll go down easily. 
    
    Now head right and back underground. You'll face Marauder Wanzers in this 
    section, so be prepared. Due to the size of your Wanzer, you won’t be able to 
    follow Bongo's route exactly - just take alternative routes and keep heading 
    right and down to find the exit to the level. While you're here, head up; at 
    the top, you'll find a crate containing an AUTOAIM item. There's more cash to 
    be found further down, too.
    
    
    (J) LHASU WOODS                                                          (O6MJ)
    ===============================================================================
    o ITEMS: BSZ-20, Chaff, 2000 Dollars, HP +3/4
    o ENEMIES: Marauder Wanzer (Olive), Flea Wanzer (Blue), Rocket Wanzer (Olive), 
      Gun Trap, Mine, Drone Trap
    ===============================================================================
    
    Another underground mission. Your main worry here will be the mines and traps 
    that litter the passageways. Take out the enemies and use your minimap to 
    locate the crates. At some point, you’ll find a passageway that takes out back 
    out into the open again - walk a little right to reach the end of the level. 
    
    *******************************************************************************
    *                                                                             *
    * Now you have access to a Shop; be sure to stock up.                         *
    *                                                                             *
    *******************************************************************************
    
    
    (F) ENCAMPMENT                                                           (O6MF)
    ===============================================================================
    o ITEMS: REP-10, 500 Dollars, 1000 Dollars x 2, HAV-03, Boost 
    o ENEMIES: Soldier (3), Marauder Wanzer (Blue), APC (Blue)
    ===============================================================================
    
    Lots of stuff to be grabbed here, so search high and low for crates. Take out 
    the APCs whenever they appear - they soak up a lot of damage, but they can’t 
    deal much in return. More importantly, they’re worth 384 EXP apiece. Otherwise,
    proceed to the bunker interior. 
    
    
    MERCENARY BUNKER                                                         (O6MX)
    ===============================================================================
    o ITEMS: AID-01, SG-02, HP +1/2, 500 Dollars, SW-54L, N-Scope
    o ENEMIES: Rocket Wanzer (Olive), Gun Emplacement (2), Gun Trap
    ===============================================================================
    
    The Rocket Wanzers you run into here are nice little earners as far as EXP 
    goes - 120 EXP for a practically effortless kill. Take as many out as you can.
    Otherwise, head up and left - there’s a SG-02 in a crate near the top, and a 
    few Gun Emplacements to sour your day. Head down until you reach a doorway and 
    enter it. In this section of the base, you run into Emplacements and Gun 
    Traps - watch your step and take it slow. Keep heading right, taking advantage 
    of the HP +1/2 when you find it. Eventually, you’ll reach another doorway. 
    Enter it. 
    
    Head left, taking out the Gun Emplacements and Rocket Wanzers as they approach.
    To your far left is a crate containing 500 Dollars. Once you’ve snagged the 
    money, head back right and drop down to reach another doorway.
    
    In this section, you’ll encounter several Gun Traps. Drop down and head left 
    until you run into a crate containing SW-54L parts. Get them, head back right 
    and up. Run the gauntlet of Gun Emplacements, and blast the crate at the end 
    of it. It contains the Noctoscope needed to complete the mission. 
    
    *******************************************************************************
    *                                                                             *
    * This mission also gives you access to the Supply Center, but if you've      *
    * already finished Mission J, this is a bit of a moot point.                  *
    *                                                                             *
    *******************************************************************************
    
    
    (G) EMINKA HEIGHTS                                                       (O6MG)
    ===============================================================================
    o ITEMS: REP-2, MSP-20, HP +1/4, Bullet +1/2, 1000 Dollars, REP-1
    o ENEMIES: Bomb Drone, Rocket Wanzer (Olive), Flea Wanzer (Blue), Marauder 
      Wanzer (Olive)
    ===============================================================================
    
    You can bypass most of the level simply by not heading underground until the 
    very end; most of the swag hidden in the tunnels isn't worth the effort it 
    takes to locate. 
    
    
    (K) GARAL CAVES                                                          (O6MK)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Gun Trap, Mine, Fire Curtain
    ===============================================================================
    
    Bring plenty of REPs. You'll need the Noctoscope in order to be able to proceed
    to the caves proper. 
    
    For the first section, follow Bongo's lead to the cave entrance - after that,
    you’re on your own. Aside from the usual plethora of traps, you'll find an 
    all-new obstacle: a stationary curtain of fire which takes the best part of a 
    life bar off if you so much as touch it. For this reason, you'll want to keep 
    your partners at home; their half-baked AI usually plants them right in the 
    middle of the flames until they're destroyed. You can’t bypass Fire Curtains, 
    so don’t waste your HP trying. 
    
    Keep pushing to the bottom left of the map until you reach a flooded section; 
    now head right to reach the cavern where Axel is hiding. Unfortunately, you're
    not the first man on the scene.
    
    ****** MINI-BOSS **************************************************************
    * GENOCE (4)                                                                  *
    * Armor Level: N/A      Weapon: Rapid-Fire Cannon                             *
    * Experience: 0	        Cash: 0	                                              *
    *******************************************************************************
    
    You’ll have to battle Genoce again, but his attack pattern is much simpler than
    before - simply charging back and forth with the occasional salvo from his 
    cannons. After he’s taken enough damage, Rook will show up again and the two of
    them beat a retreat. 
    
    *******************************************************************************
    *                                                                             *
    * After this mission, you’ll be able to use Axel to support you.              *
    *                                                                             *
    *******************************************************************************
    
    
    (L) TANGANY DIET                                                         (O6ML)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: n/a
    ===============================================================================
    
    You’ll be on foot at the start of the mission. After Keel tries to shoot Elgar
    and gets blasted by Balming for his troubles, you'll be left racing for your
    Wanzer. 
    
    ****** BOSS *******************************************************************
    * BALMING                                                                     *
    * Armor Level: 3        Weapon: Plasma Pulse; Drop Kick                       *
    * Experience: 1600      Cash: 1660                                            *
    *******************************************************************************
    
    Balming has two attacks: a powerful Plasma Pulse which he fires at irregular 
    intervals, and a Drop Kick similar to those used by the Brawler Wanzers. His
    shield is capable of blocking even LG weapons, but he doesn’t employ it often 
    enough to make much of a difference. If you're feeling cocky, stick as close 
    to him as possible until your Wanzer sprite almost overlaps with his; neither
    his Plasma Pulse nor his shield will work if you keep within a certain 
    distance. 
    
    Otherwise, stay airborne to avoid both of his attacks - you’ve got a large 
    area to roam around in, so make maximum use of it. After you’ve taken him down
    to half health, he launches a Guardian Drone; this'll just regenerate if you 
    destroy it, so don’t waste your time trying to take it down. Just keep your 
    sights on the Wanzer, and he’ll go down without too much trouble. 
    
    
    ======== 7 - SIBIRSKA ========================== (O700) :: 12 Missions ========
    
    Albert and company battle against the Red Sharks, a group of pirates and 
    terrorists menacing the local population - and find themselves fighting 
    alongside Genoce again. 
    
    ===============================================================================
    
     +++ OPERATION MAP +++
     *********************
     * LEGEND            *
     * A - L -- Missions *
     * S     -- Shop     *
     *                   *
     *********************
    
    
                  L ------|
        J ---|            |-|
        |    |------------- I
        |                   |
        K ---- H -----------|
               |
               |
               |	  |------------------|
               |	  |                  |
               |----- G                  | 
                          F -- E --|     |
                               |   |     |
                               |   |     |
                               |   |     |	  |-- A ------
                               |   |---- D ---|   |
                               |                  |--|
                               |-------------------- B
                                                     |   S
                                                     C --|
    
    
    
    
    (A) OIL PLATFORM                                                         (O7MA)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Seeking Wanzer
    ===============================================================================
    
    For plot points, you may want to take Axel along as a Friend here. 
    
    You can complete this mission without rescuing any workers, but let's be 
    thorough here. Pull up your minimap and use it to get to the blue squares - 
    these indicate workers. Move over them to 'free' them, then continue on; if you
    follow the trail of hostages, you'll eventually reach the end of the level. The
    Seeking Wanzers are worth 288 EXP apiece, so rack up some kills if you can 
    spare the HP. Once you hit the end of the map, you’ll run into Shivaltz, leader
    of the Red Sharks.
    
    ****** MINI-BOSS **************************************************************
    * SHIVALTZ (1)                                                                *
    * Armor Level: N/A      Weapon: Rapid-Fire Cannon                             *
    * Experience: 0	        Cash: 0	                                              *
    *******************************************************************************
    
    Shivaltz really isn’t much of a challenge - just keep firing and avoiding the
    occasional shot he takes at you. Once he's taken enough damage, one of his 
    soldiers takes control of the installation's defence system to cover his 
    escape. After a spectacular display of pyrotechnics, you’re forced to battle a 
    boss.
    
    ****** BOSS *******************************************************************
    * DEFENCE SYSTEM                                                              *
    * Armor Level: 3        Weapon: Napalm Blast                                  *
    * Experience: 1600 x 6  Cash: 1600 x 6                                        *
    *******************************************************************************
    
    The boss consists of two flexible arms topped by gun turrets - just target the 
    turrets to destroy the arms. Once you destroy a pair of arms, they will 
    regenerate. Destroy three pairs, and the main structure of the defence system 
    will go down with them, ending the level. You'll get a 600 Dollar, 500 EXP 
    bonus for each hostage you've rescued. 
    
    
    (B) RIYOHOV COAST                                                        (O7MB)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: APC (Blue), Gun Emplacement (3), Soldier (4)
    ===============================================================================
    
    This level is crawling with tough foes in considerable numbers, so don't get 
    too stuck into combat here; kill what you can and head for the exit once your 
    health starts dropping. You'll need at least a VU-30 to clear the last slope, 
    so you may find yourself exiting your Wanzer to complete this mission. 
    
    
    (C) MORUVSK                                                              (O7MC)
    ===============================================================================
    o ITEMS: 2000 Dollars, 100 Dollars, DF4B2-3, HP +1/2, REP-20, Autoaim, 300 
      Dollars, SPS-10, AID-1
    o ENEMIES: Laser Wanzer (Olive), Commando Wanzer (Blue)
    ===============================================================================
    
    At the start of the mission, drop down into the sewers and start pushing along 
    to the right. After some time, you’ll run into a Red Shark piloting a Tank 
    Wanzer. 
    
    ****** MINI-BOSS **************************************************************
    * TANK WANZER                                                                 *
    * Armor Level: N/A      Weapon: Comet Shot, Minelayer                         *
    * Experience: 6400      Cash: 6400                                            *
    *******************************************************************************
    
    This treaded Wanzer has two attacks - its Comet Shot, which is fired at regular
    intervals and can easily be jumped over, and a minelaying rush, in which it 
    moves from one side of the screen to the other, dropping three mines as it goes
    along. You can slug it out if you've got the HP to spare, but you'll want to 
    conserve some of your health for the next part. 
    
    Instead, have an HNP-30 equipped and jump to the extreme left or right of the 
    screen, depending on which side the mini-boss is currently occupying. You 
    should end up overlapping with the boss's sprite and thus be out of his range 
    of fire. Punch vigorously, then switch positions when he moves to the other 
    side of the room. It may take time to wear his health bar down, but this
    tactic seems to keep him off his minelaying.
    
    Once the explosive charges go off, you'll find the Moruvsk sewers rapidly 
    collapsing. Leap up onto the gantry above to avoid taking damage, then follow 
    the course of the fire as it destroys the sewer system, taking care never to 
    spend more than a few seconds down in the sewers themselves - the fire will 
    inflict serious damage on your Wanzer otherwise. Keep heading left, blasting 
    through the masonry to clear the way. You don't have much time, so you may 
    want to ignore the crates; most of their contents aren't anything you wouldn't
    be able to get in any store of your choice. 
    
    After a while, you’ll run into Rook, now pinned by a fallen piece of masonry. 
    One good turn deserves another, so blast the rock to free Rook's Wanzer, then 
    follow him back to the beginning of the level and end the mission. 
    
    *******************************************************************************
    *                                                                             *
    * After this mission, you have access to a Shop. There’s not too much in the  *
    * way of upgrades on offer yet, though you can buy both the HHG-04 and an     *
    * HGR-04 if you think Albert needs the added firepower. Also available are    *
    * the RT, MG and AP upgrades for the SG-03 and LG-03.                         *
    *                                                                             *
    *******************************************************************************
                   
                       
    (D) LEVI BRIDGE                                                          (O7MD)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Gunship (Blue), Commando Wanzer (Olive)
    ===============================================================================
    
    Albert is assigned as an escort to a small convoy. Head straight to the first 
    truck and sweep up and down the length of the convoy, taking out opponents when
    they appear. As long as you keep moving and don't keep any one truck on the 
    screen for longer than a few seconds, you shouldn't have any problems bringing 
    all four trucks home safely. After you’ve taken out enough of the attack force,
    you’ll be confronted by a Red Shark crony in a blue Commando Wanzer.
    
    ****** MINI-BOSS **************************************************************
    * COMMANDO WANZER ELITE                                                       *
    * Armor Level: 4        Weapon: Vulcan Gun                                    *
    * Experience: 768       Cash: 5760                                            *
    *******************************************************************************
    
    He doesn’t have much of a health bar, so pour as much fire into him as it takes
    to bring him down and feel free to dodge or take the few attacks he does manage
    to send your way. Once he goes down, the mission ends. You'll get a 1500 cash,
    700 EXP bonus for every truck you managed to save here. 
    
    
    (E) RED SHARK FLEET                                                      (O7ME)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Seeker Wanzer
    ===============================================================================
    
    Your objective here is to disable the attacking fleet by destroying the parts 
    with the large green area. Sweep across the top first, jumping from sub to sub 
    and taking out the objectives. Once you reach the end of the area, dive 
    underwater and swim under the submarines back to the start, repeating the 
    process with the targets on the underside. Once everything's destroyed, you’ll
    have finished the mission. 
    
    You’ll be pestered by a constant stream of enemies in the process of this; 
    nail a few if they get too overwhelming, but don’t worry about taking them all 
    out. 
    
    
    (F) KARA SEA                                                             (O7MF)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Polar Wanzer, Gun Emplacement (3)
    ===============================================================================
    
    You’ll spend the majority of this mission underwater, which prevents a few of 
    your allies from joining you. Keep moving right and avoid confrontations - 
    after a while, you’ll enter a large basin and are forced into a stand-off with 
    a boss.
    
    ****** MINI-BOSS **************************************************************
    * ALBION                                                                      *
    * Armor Level: 5        Weapon: Seeking Blast; Minelayer                      *
    * Experience: 4864      Cash: 23,040                                          *
    *******************************************************************************
    
    Aside from periodically firing homing blasts, Albion also leaves a trail of 
    mines in its wake which explode on contact. You have a lot of vertical freedom 
    here, so keep to the surface to avoid the mines, then let loose when the Albion
    enters your sights. It take a lot of punishment, but if you keep out of its 
    way, you’ll be able to get through relatively unscathed. Once the Albion goes 
    down, continue heading right. After a little while, you’ll find the exit to the
    level, protected by several Gun Emplacements. Take them out and finish the 
    mission.
    
    
    (G) VAYACHEV COAST                                                       (O7MG)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Laser Wanzer (Olive)
    ===============================================================================
    
    Take Axel along for some plot points here, as Bishop shows up again. After the
    mercenary makes his departure, head right and take out the Laser Wanzers. After
    a while, you’ll come under fire from off-shore. Avoid the shells, but don’t 
    jump over them - the pillar of flame which comes up when they land will easily 
    catch your Wanzer and do a fair bit of damage. Instead, dash to avoid; after a 
    while, the bombardment stops and you can continue your mission. You’ll now come
    across a landing craft - vape the Small Gun Emplacements and then attack the 
    ship's conn tower to destroy it. 
    
    
    (H) ICE WALL 202                                                         (O7MH)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Seeking Wanzer
    ===============================================================================
    
    With the Red Sharks' fleet broken and their invasion forces withdrawing, the
    opportunity is ripe for a counterattack. You'll be attacked by Seeking Wanzers 
    in their ones and twos - keep fighting, and after a little while, a massive 
    beam vapes your accompanying air cover. Shortly thereafter, your landing craft 
    will crash into a towering cliff and you’ll come under heavy fire from three 
    powerful gun emplacements. You'll need to remotely trigger the explosives on 
    board your landing craft to proceed; fire your weapons at the three areas 
    designated by the arrows, and you’ll destroy the ship, taking the emplacements 
    along with it. 
    
    
    (I) KOVSKAIA BAY                                                         (O7MI)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Seeking Wanzer, Gun Emplacement (3)
    ===============================================================================
    
    Your objective here is to destroy ten Wanzer-sized entrances embedded in the 
    ice shelves, sealing the Red Sharks' escape routes. Expect to take a lot of 
    damage in this level, especially as it’s easy to get lost looking for your 
    objectives; several REP-2s or REP-3s are recommended. Once all entrances have 
    been taken out, the mission ends.  
    
    
    (J) GILKA ICEBERG                                                        (O7MJ)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Polar Wanzer
    ===============================================================================
    
    Just keep going right. Once you’ve reached the ship, you’ll see two soldiers in
    Polar Wanzers. You’ll be forced into a stand-off again; destroy 14 Wanzers to 
    complete the mission. You can also re-enter this mission to gain some extra 
    EXPs and Dollars - destroy all the Polar Wanzers, and you can rack up more than
    40,000 Dollars and 10,000 EXP in one run; useful for building levels and 
    financing upgrades for your Wanzer.
    
    *******************************************************************************
    *                                                                             *
    * After this mission, you’ll have access to a new Carrier, the Phaedroth.     *
    * It can carry far more Fuel than the Ballarat, so use it to your advantage.  *
    *                                                                             *
    *******************************************************************************
    
    
    (K) LAUNCH TUNNEL                                                        (O7MK)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Commando Wanzer (Blue), Grenadier Wanzer (Blue)
    ===============================================================================
    
    You’ll need Luven tagging along for this one; you may want to take the chance
    to level him up a little if you haven't done so already. Once inside, Luven 
    starts placing explosive charges in key locations. Follow Luven and keep the 
    Commando and Grenadier Wanzers off his back while he does his work. The easiest
    way to go about this is to cover his sprite with yours and then moving slightly
    to the left or right to absorb incoming fire. Once the last charge has been 
    placed, jump up on the Wanzer train with him. The tunnel will now start to 
    collapse, leaving you with just one small problem.
    
    ****** MINI-BOSS **************************************************************
    * BRONTES                                                                     *
    * Armor Level: 3        Weapon: Spreadfire Laser                              *
    * Experience: 1600      Cash: 1600                                            *
    *******************************************************************************
    
    Just keep firing and he’ll go down. His only attack is a deadly spreadfire 
    shot, but by now you should have enough HP to take the hit and keep going. 
    
    
    (L) RED SHARK BASE                                                       (O7ML)
    ===============================================================================
    o ITEMS: Bullet, 2000 Dollars x 2, REP-2, PAL-30, AID-2, REP-3, HP +1/2, Boost,
      LG1-RT, RD-200, 1000 Dollars, 
    o ENEMIES: Seeking Wanzer, Bombardier Wanzer (Blue), Gun Trap, Mine, Soldier 
      (3), Drone Trap
    ===============================================================================
    
    Head right and enter the installation. Seek out the loot if you want to - we’re
    not going to be here long. Near the middle right of the map, you’ll find a long
    corridor which will take you to Shivaltz and his newest weapon, Jormungand. At
    this point, there’s nothing you can do against him; Brenda will tell you to get
    out of there while he’s still charging his microwave beam. Head out of the base
    and abort the mission. Brenda and Albert should be talking about Dr. Sakata 
    from the Al Hari operation afterwards; if not, re-enter the mission and do it 
    again - just remember to leave before Brenda’s third warning, or you'll get 
    vaped.
    
    ======== INTERLUDE - AL HARI ==================== (O7IL) :: 1 Mission =========
    
    Without some kind of shielding, tackling Jormungand would be tantamount to 
    suicide. Fortunately, Albert knows just the man for the job.
    
    ===============================================================================
    
    (F) DAHANA HIGHLANDS                                                    (O4MF2)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Mongoose Wanzer (Gray), Guidance Wanzer (Olive)
    ===============================================================================
    
    Head right. The opposition will have changed slightly, but shouldn't be a 
    problem by now.
    
    You'll once again find yourself under missile attack; unsurprisingly, Dr. 
    Sakata intervenes a second time to save your bacon. After a bit of nudging, 
    Albert persuades him to join the cause.
    
    *******************************************************************************
    *                                                                             *
    * After this mission, you’ll be able to use Dr. Sakata and his Shield Wanzer  *
    * to support you.                                                             *
    *                                                                             *
    *******************************************************************************
    
    ======== 7 - SIBIRSKA =========================== (O701) :: 1 Mission =========
    
    With Dr. Sakata added to the roster, it's time to finish the job. 
    
    ===============================================================================
    
    
    (L) RED SHARK BASE                                                      (O7ML2)
    ===============================================================================
    o ITEMS: Bullet, 2000 Dollars x 2, REP-2, PAL-30, AID-2, REP-3, HP +1/2, Boost,
      LG1-RT, RD-200, 1000 Dollars, 
    o ENEMIES: Seeking Wanzer, Bombardier Wanzer (Blue), Gun Trap, Mine, Soldier 
      (3), Drone Trap
    ===============================================================================
    
    Bring Dr. Sakata along for this mission. Now retrace your steps back to the 
    Boss room, or feel free to explore - there are crates all around the level, but
    none of them contain anything particularly noteworthy. There’s a HP boost at 
    the top right of the screen if you’re low on health; otherwise, head on to 
    Shivaltz.
    
    ****** BOSS *******************************************************************
    * JORMUNGAND                                                                  *
    * Armor Level: 3        Weapon: Microwave Beam; Vulcan Gun                    *
    * Experience: 100       Cash: 100                                             *
    *******************************************************************************
    
    A joke, if it weren’t for the fact that his main attack can kill you instantly.
    After his speech, Shivaltz starts backing up. You and Dr. Sakata follow - stay 
    behind him until the boss has fired his first beam. Now two brown gun pods will
    open up on the boss’ body and fire homing blasts at you. Head for the top 
    level, get over the Wanzer, and empty your arsenal into the pods. The second 
    you see them close, however, dash back behind the Shield - it means Schivaltz 
    is about to unleash his main attack. Dr. Sakata will keep changing levels every
    so often, so be sure you don’t get caught out when the beam comes around. The 
    gun pods can’t take too much punishment, so it should only take you one or 
    two passes to bring him down. 
    
    
    ======== INTERLUDE - BORUKTA ===================== (O8IL) :: 1 Mission ========
    
    Albert tracks down one of Dr. Sakata's missing creations. 
    
    ===============================================================================
    
    (D) MOUNT MALYUKIN                                                      (O3MD2)
    ===============================================================================
    o ITEMS: VU-10
    o ENEMIES: Rocket Wanzer (Grey), Flea Wanzer (Beige)
    ===============================================================================
    
    Bring Dr. Sakata along for this one. Pass through the first two caves as 
    normal; on the third set of caves, take the bottom-most tunnel, and you'll see 
    a small robot trundling around. This is Kagemitsu, one of Dr. Sakata's 
    creations. 
    
    *******************************************************************************
    *                                                                             *
    * Kagemitsu is one of the game's best-kept secrets. His functionality as a    *
    * Friend is limited - he only projects an updating mini-map onto the main     *
    * screen - but he cannot take damage and does not need to be levelled up.     *
    *                                                                             *
    *******************************************************************************
    
     
    ======== 8 - MACHU PICCHU ======================= (O800) :: 6 Missions ========
    
    Hired by Mayor Jose Abavu to eliminate a rebel army, Albert finds out the hard
    way that first appearances can be deceiving. 
    
    ===============================================================================
    
     +++ OPERATION MAP +++
     *********************
     * LEGEND            *
     * A - F -- Missions *
     * S     -- Shop     *
     *                   *
     *********************
    
    
                       C ---------|
                       |          S
           D ------ E  |-------|
           |                   |--|  
           |---|                  |
               |----------------- B
                                  |
                                  |
                                  |  F
                                  |  |
                                  A -|
                                  |
                                  |
    
    
    
    (A) JOSE'S MANSION                                                       (O8MA)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Mongoose Wanzer (Blue)
    ===============================================================================
    
    Head right until you reach Jose. After a brief conversation, you'll be set on 
    by a horde of blue Mongoose Wanzers. Get busy taking them out; once you've 
    destroyed enough of them, the mission will end. 
    
    
    (B) CUZCO VILLAGE                                                        (O8MB)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Mongoose Wanzer (Blue), Hoverbike (Blue), Small Gun Emplacement (2)
    ===============================================================================
    
    Opposition in this level is fairly light. At the end of the level, you’ll run 
    into a man in a large Wanzer - this is Grant, the rebel lieutenant.
    
    ****** MINI-BOSS **************************************************************
    * GRANT (1)                                                                   *
    * Armor Level: N/A      Weapon: Vulcan Gun                                    *
    * Experience: 0	        Cash: 0                                               *
    *******************************************************************************
    
    Despite his size, Grant’s somewhat lacking in the offensive department. The 
    only weak point on his Wanzer is the ammo chamber in the back, indicated by the
    green light, so just engage your VU and lay into him from above. The occasional
    shots he fires aren’t really worth dodging. After you've inflicted enough 
    damage, the rebels will make a run for it, allowing you to finish the mission.
    
    
    (C) ANCIENT RUINS                                                        (O8MC)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Mongoose Wanzer (Blue), Hoverbike (Blue), Sweeper Drone (Blue)
    ===============================================================================
    
    Albert continues his pursuit of the rebels into the mountains. Keep heading 
    right until you run into Grant again. 
    
    ****** BOSS *******************************************************************
    * GRANT (2)                                                                   *
    * Armor Level: 3        Weapon: Vulcan Gun; Napalm Mines                      *
    * Experience: 0	        Cash: 0                                               *
    *******************************************************************************
    
    Grant has toughened up a little since you last saw him, but shouldn’t pose too 
    much of a challenge if you're on your toes. Grant's attack pattern consists of 
    roaming around the screen, lobbing a series of cannon shots at you every so 
    often. He will also throw a pair of Napalm Mines on the ground - these project 
    a curtain of napalm flame that can seriously damage your Wanzer. Stick to the 
    right-hand corner of the area and keep airborne - you’ll avoid the vast 
    majority of his attacks this way. 
    
    
    *******************************************************************************
    *                                                                             *
    * You’ll now have access to a Shop. Be sure you upgrade to the new SW-58K     *
    * Wanzer now that you have the opportunity.                                   *
    *                                                                             *
    *******************************************************************************
    
    
    (D) MADIOS                                                               (O8MD)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Brawler Wanzer (Blue), Guidance Wanzer (Blue)
    ===============================================================================
    
    Following Anita's lead, Albert and Brenda investigate a supposed Society 
    facility in the Madios district. Keep heading right. You’ll arrive just in time
    to see a massive battle-carrier lift off. Carry on to the right until you run 
    into Jose's soldiers, who promptly scramble to take you out. Keep destroying 
    enemy units until you’ve racked up enough kills, and the mission ends 
    automatically.
    
    
    (E) RADAR SITE                                                           (O8ME)
    ===============================================================================
    o ITEMS: HHG-03
    o ENEMIES: Marauder Wanzer (Purple), Guidance Wanzer (Purple), Gun Emplacement 
      (4)
    ===============================================================================
    
    Strictly optional, but good for a few EXP. The area's swarming with tough 
    opponents, including some extremely resilient Gun Emplacements; spend too much 
    time dawdling, and you'll find your life-bar worn down to almost nothing. Just 
    head right, avoid getting stuck in, and get ready to fight some mini-bosses. 
    
    ****** MINI-BOSS **************************************************************
    * EARTHWIND TWINS                                                             *
    * Armor Level: 5        Weapon: Hand Punch; Drop Kick                         *
    * Experience: 7168 x 2  Cash: 25600 x 2                                       *
    *******************************************************************************
    
    If you’re low on health, break open a REP-3 immediately - these guys can cause 
    some serious damage. The Twins use the typical Brawler Wanzer arsenal, but 
    split it between them; the blue Twin will fly around and drop-kick you, while 
    the purple Twin stays on the ground, punching. Both attacks take off 
    practically a whole life bar, so get airborne and concentrate your fire on the 
    blue Wanzer when he pops up. If you’re at the highest altitude possible, he 
    won’t be able to catch you with his kick. Once he goes down, take down his 
    compatriot - since he doesn't have a VU, avoiding his punches shouldn’t be a 
    problem. 
    
    
    (B) CUZCO VILLAGE                                                       (O8MB2)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: n/a
    ===============================================================================
    
    Returning to Cuzco, you find that Jose's troops have attacked in your absence,
    taking Anita prisoner. Head right to talk to Grant; after a short conversation,
    Albert offers to bail the rebel leader out of jail. 
    
    
    (A) JOSE'S MANSION                                                      (O8MA2)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Secret Service, Brawler Wanzer (Blue)
    ===============================================================================
    
    You may want to bring Axel along for plot points here if he's got enough 
    levels. Stock up on REP-2s and REP-3s before getting started; this mission is 
    going to be a particularly HP-intensive one. Head right; you'll run into Jose 
    and Genoce, who promptly pull out, leaving you to find Anita. Head far right 
    and down, and eventually you’ll find a doorway you can enter. 
    
    
    UNDERGROUND COMPLEX                                                      (O8MX)
    ===============================================================================
    o ITEMS: 5000 Dollars, 2000 Dollars, Bullet +1/2 x 2, FN-8G, SW-46S, SW-54S, 
      1000 Dollars x 2, EAP-30, REP-3, Boost, Autoaim, Chaff, HP +1/2, WGP-30.
    o ENEMIES: Brawler Wanzer (Blue), Brawler Wanzer (Purple), Guidance Wanzer 
      (Purple)
    ===============================================================================
    
    Just rush through for the time being; head up top immediately and you’ll find 
    7000 Dollars waiting for you in two crates. Now head back down. At the bottom 
    right of the map you’ll find a doorway which leads you to Anita's cell. You'll 
    also find FN-8G, SW-46S and SW-54S parts if you head up just before the 
    doorway, though there's really no point in getting them at this point in the 
    game. Enter the cell and destroy the wall to free Anita, then exit. Continue 
    left after leaving the cell and head on down.
    
    The opposition in this next section is a few degrees tougher; purple Guidance 
    and Brawler Wanzers will assault you at every turn, so hurry on through. 
    You'll find another 2000 cash guarded by two Guidance Wanzers in an Albert-
    sized passage not too far from the cell; further down is an EAP-30. There's 
    another Albert-sized passage leading to a room containing BOOST, CHAFF and 
    AUTOAIM items near the end, but keep going down. Eventually you’ll run into 
    Bishop and Rook again, who've been dispatched by Genoce to delay you while he
    makes his escape. 
    
    ****** BOSS *******************************************************************
    * ROOK (2)                                                                    *
    * Armor Level: 5        Weapon: High-Bore Cannon                              *
    * Experience: 0	        Cash: 0                                               *
    *                                                                             *
    * BISHOP (3)                                                                  *
    * Armor Level: 4        Weapon: Vulcan Gun; Ion Pulse; Ion Discharge          *
    * Experience: 6400      Cash: 6400                                            *
    *******************************************************************************
    
    Bishop is now piloting a huge Wanzer which periodically lets loose a massive 
    electrical discharge. Start dashing the second you see the compartment at the 
    bottom of his Wanzer open up; the blasts can catch you virtually anywhere on
    the screen, so the only way you can avoid damage is to keep moving. The rest 
    of the time Bishop floats up and down, firing semi-homing cannon shots at you.
    
    Rook will float up on the opposite side of Bishop, firing his weapon at you. 
    Get under him or above him and let him have it - aside from Bishop's electrical
    attack, these two can’t hurt you that much. 
    
    Once Rook gets vaped, Bishop adopts a new strategy, flying around the immediate
    area to lob shots at you before opening a port on his Wanzer. This is the only 
    weak spot he has, so you can’t avoid taking damage one way or another. Just 
    dodge the ordinary cannon shots and let him have it when he opens up - provided
    you keep away from Bishop, you’ll have enough space to dodge the Ion Pulses he 
    launches and get a few licks in for good measure. 
    
    Once both mercenaries are taken care of, head to your left, but don't drop 
    down just yet. Up top are two crates; one containing a health boost, the other 
    containing a WGP-30. Grab them, then go down and head right. You’ll reach 
    Genoce and Jose soon enough.
    
    *******************************************************************************
    *                                                                             *
    * After this mission, Rook will be available to support you. You'll have to   *
    * supply him with a Wanzer before he'll be of any use to you, however.        *
    *                                                                             *
    *******************************************************************************
    
    
    (F) JOSE'S AIRFIELD                                                      (O8MF)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Jet Wanzer (Blue)
    ===============================================================================
    
    Again, bring REPS; you’re airborne here, which makes things a little more 
    difficult than usual. Your initial opposition consists of blue Jet Wanzers, 
    which you'll have to clear through to proceed to Jose's transport. Once there, 
    Jose will order his escort to destroy you - you're now stuck facing one of the 
    tougher bosses in the game. 
    
    ****** MINI-BOSS **************************************************************
    * NIGHT GAUNT                                                                 *
    * Armor Level: 4        Weapon: Electrical Blast; Death Ray                   *
    * Experience: 6400      Cash: 15360                                           *
    *******************************************************************************
    
    This large hovering Wanzer fires homing Electrical Blasts at you, stopping 
    every so often to unleash his Death Ray. The beam can decrease your HP 
    exponentially, so duck down when you see him back off to the very right of the 
    screen. Dodging the Electrical Blasts is a little harder, but provided you 
    keep your distance and have enough HP and REPs to spare, he’ll go down 
    eventually.
    
    ****** MINI-BOSS **************************************************************
    * JET DEFENCE SYSTEM                                                          *
    * Armor Level: 4        Weapon: Vulcan Gun                                    *
    * Experience: 768 x 3   Cash: 3200 x 3                                        *
    *******************************************************************************
    
    As a last resort, three Small Gun Emplacements on the aircraft try to take you 
    out - compared to the guy you just faced, they’re easy meat. Destroy all three 
    and the aircraft will go down with it. 
    
    
    ======== 9 - ESPORTE ============================ (O900) :: 9 Missions ========
    
    Jose is dead, but the Society is more active than ever. Albert's pursuit of the
    mysterious organisation takes him deep into enemy territory, where the 
    Guardians are currently waging a desperate war against Society forces. 
    
    ===============================================================================
    
     +++ OPERATION MAP +++
     *********************
     * LEGEND            *
     * A - I -- Missions *
     * S     -- Shop     *
     *                   *
     *********************
    
    
                     I
                     |
                     |---|	
                         |--- H
             S                |
             |                |
             |                |
             G ----- D --|    |
                     |   |    E ----|	
                     |   |----|	|
                     |              |      F
                     |------- C --- B -----|
                              |     |
                              |     |
                              |---- A
                                    |
                                    |
    
    
    (A) ESPORTE                                                              (O9MA)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Commando Wanzer (Purple), Spreadfire Wanzer (Purple), Rocket Wanzer
      (Blue)
    ===============================================================================
    
    Society forces are out in large numbers here. Don't get too stuck into combat, 
    and keep an eye on your health at all times; the going will be extremely tough.
    Eventually, Anita will show up in a small attack ship, ending the mission.
    
    *******************************************************************************
    *                                                                             *
    * After this mission Anita will be available to support you.                  *
    *                                                                             *
    *******************************************************************************
    
    
    (B) VIATSES                                                              (O9MB)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Grenadier Wanzer (Purple), Mine-Laying Wanzer (Purple), Commando 
      Wanzer (Purple)
    ===============================================================================
    
    Heavy opposition here. Keep pushing right - you’ll eventually run into a 
    Society soldier piloting a Launch Wanzer. 
    
    ****** MINI-BOSS **************************************************************
    * LAUNCH WANZER                                                               *
    * Armor Level: N/A      Weapon: Vulcan Gun; Missile Launch                    *
    * Experience: 5210      Cash: 23040                                           *
    *******************************************************************************
    
    A combat Wanzer with a missile silo attached for added punch, this mini-boss is
    a little less impressive than his appearance would suggest. The Vulcan fires 
    at such irregular intervals that dodging the shots is laughably easy - the only
    danger comes from the twin missiles he launches, which will drop down on your 
    Wanzer and cause a fair amount of damage. Dash to avoid the launches and keep 
    pummelling him until he goes down. Once that's done, you can head to the end of
    the level.
    
    
    (C) INDICO                                                               (O9MC)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: APC (Purple), Jeep (Purple), Tank (Purple), Targeting Drone 
      (Purple), Soldier (5)
    ===============================================================================
    
    Powered-up versions of many familiar enemies here. If the going gets too tough,
    duck into the water flowing under the bridges here - enemies will swarm above 
    you, but the only ones that can actually attack you are the Drones, while you 
    can fire back with absolute impunity. This area is a nice potential EXP trap 
    (70,000+ per run if you get everyone including the Drones and keep blasting 
    the Jeeps), so use it to your advantage. 
    
    
    (D) SUMERIO                                                              (O9MD)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Attack Wanzer (Purple), Drop Drones (Purple)
    ===============================================================================
    
    Once again, a wealth of opposition awaits. Keep heading right - eventually, a 
    Society warship will show up to bombard you. Genoce descends in his Wanzer and 
    engages you in a hectic chase through the city.
    
    ****** MINI-BOSS **************************************************************
    * GENOCE (5)                                                                  *
    * Armor Level: N/A      Weapon: N/A                                           *
    * Experience: 0	        Cash: 0                                               *
    *******************************************************************************
    
    Not really a mini-boss in any sense in the word - you can shoot Genoce if you
    want to, but ultimately it doesn't matter. Dash through the open spaces to 
    minimise the amount of damage you suffer going through this level - once enough
    time passes, the warship will stop its attack and the level ends. 
    
    
    (E) SAN COLTE                                                            (O9ME)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Attack Wanzer (Blue), Spider Wanzer (Purple)
    ===============================================================================
    
    This level auto-scrolls, forcing you along with it. You're facing an odd mix of
    opponents this time around; take out as many you can, avoid the ones you can’t.
    When you reach the end of the level, a trio of Society goons in Hover Wanzers 
    show up to complicate things. 
    
    ****** MINI-BOSS **************************************************************
    * METEOR STORM                                                                *
    * Armor Level: 5        Weapon: Rapid-Fire Cannon                             *
    * Experience: 6144 x 3  Cash: 25600 x 3                                       *
    *******************************************************************************
    
    These fellows aren’t too bright - get airborne, and you’ll avoid most of their 
    attacks. Just aim down and keep firing - they can’t dish out enough damage to 
    seriously worry you. 
    
    *******************************************************************************
    *                                                                             *
    * After this mission, you’ll have access to a Shop. Be sure to buy all the    *
    * -04 weapon upgrades on offer here, as well as REP-5s, SHD-04, RU-400 and    *
    * VU-50. You’ll have more than enough cash by now - if not, just give Mission *
    * C a few more rounds. Replenish your REPs before heading onwards - you'll be *
    * needing them.                                                               *
    *                                                                             *
    *******************************************************************************
    
    
    (F) COLGARE                                                              (O9MF)
    ===============================================================================
    o ITEMS: REP-1, EPI4-R3
    o ENEMIES: Gun Emplacement (4), Laser Wanzer (Purple), Shell Wanzer (Purple)
    ===============================================================================
    
    Now it's time for an information raid. If you have a fully-powered up -04 
    weapon, you shouldn’t have too much trouble destroying the opposition here. 
    Keep heading up - at the top-left of the map you’ll find an entrance to the 
    base interior.
    
    
    COLGARE INTERIOR                                                         (O9MX)
    ===============================================================================
    o ITEMS: Chaff, SEK-40
    o ENEMIES: Arsenal Wanzer (Purple), Soldier (4), Gun Emplacement (4), Sweeper
      Drone (Purple)
    ===============================================================================
    
    There are many entrances here, and most of them just end up taking you around 
    in circles. 
    
    First, head up and left for a CHAFF item and a SEK-40. Then head up to the top-
    rightmost entrance and enter it. You’ll end up in the bottom-right corner of a 
    room shaped like an X, with five doorways. The center and top-left doorways 
    just lead back to one another, so give them a wide berth. Instead, head for 
    the top-right door. You’ll end up in a new area with one doorway on the bottom 
    left. Drop down until you reach it and enter it. You’ll find a second door to 
    your immediate right. Enter it, and you'll get to the data room.
    
    
    (G) GALTSA                                                               (O9MG)
    ===============================================================================
    o ITEMS: Bullet +1/2, HC-2R3, HP +1/2, Bullet, REP-3
    o ENEMIES: Attack Wanzer (Purple), Gun Emplacement (4), Bombardier Wanzer 
      (Purple)
    ===============================================================================
    
    Your objective here is to destroy all jamming devices in the level; these take 
    the form of structures surrounded by a large blue sphere of interference, the 
    first of which you’ll run into at the start of the level. There’s a literally 
    unending stream of bad guys to play with here, so don’t skimp on the REPs. As 
    with any mission of this type, the important thing is to keep moving, avoid 
    getting bogged down in fighting, and focus on the objectives. Once all five 
    structures are gone, the mission is over. Each of the generators is worth 
    1600 EXP and 1600 Dollars, on top of any other rewards you'll get from 
    finishing the level.
    
    
    (H) RIO DE SAMBO                                                         (O9MH)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Jet Wanzer (Purple)
    ===============================================================================
    
    Your offensive against the Society now targets the carrier you encountered in 
    Sumerio.  
    
    ****** MINI-BOSS **************************************************************
    * CARRIER "RIO DE SAMBO"                                                      *
    * Armor Level: 5        Weapon: Vulcan Gun                                    *
    * Experience: 30720     Cash: 25600                                           *
    *******************************************************************************
    
    It may be tempting to fire at the gun emplacements, but you have no chance of 
    destroying them - instead, pour all your fire into the three jet nozzles at 
    the back. Once all three have been destroyed, the carrier comes down with them.
    Stay away from the front of the ship, as going there will send Genoce after 
    you. 
    
    
    (I) VIA BLANCA                                                           (O9MI)
    ===============================================================================
    o ITEMS: VG-03, HP +1/2, REP-4, 5000 Dollars x 2, Autoaim, BNC-40
    o ENEMIES: Flea Wanzer (Purple), Grenadier Wanzer (Purple), Hover Wanzer 
      (Purple)
    ===============================================================================
    
    Before this mission begins, make sure you've equipped an HNP-40 and two or
    three WGP-40s; the going will be a lot easier. If you lack the cash or EXP,
    just repeat Indico a few times. This will be your last installation mission 
    for the game, so take the chance to upgrade Albert's armor to HAV-05 and his 
    weapons to HHG-05 and HGR-05 while you're at it, as well as purchasing a few 
    AIDs. You'll have a Guardian tagging along to watch your back, but he doesn't 
    do that much good in the long run. Head to the bottom right, where you’ll find 
    10,000 Dollars, an AUTOAIM, and a BNC-40. You’ll be able to enter a door here. 
    
    
    VIA BLANCA INTERIOR                                                      (09MY)
    ===============================================================================
    o ITEMS: AID-1, AID-2
    o ENEMIES: Soldier (3), Small Gun Emplacement (3), Arsenal Wanzer (Purple), 
      Missile Launcher 
    ===============================================================================
    
    You’ll find your progress blocked by a number of blast doors. Drop down and 
    head left until you reach the first door, then move left until you can't 
    go any further. Now punch with your HNP-40 - you should damage the door. Move
    back into position and punch again until the door is destroyed, then continue 
    on. You'll eventually encounter another door; take it out the same way you
    did the first, then continue onwards. Eventually, you'll drop down to another
    blast door; exit your Wanzer here and climb into the air shaft closest to the 
    door, then drop down, using grenades to destroy the air duct below you. Exit, 
    then walk left and grenade the blast door until it's destroyed. Re-enter your
    Wanzer and head left. Eventually, you'll see a blast door overhead. Switch to
    a WGP-40 and start releasing gunpods whilst jumping up against the door; the
    gunpods will slowly wear down the door's HP, eventually destroying it. 
    
    Now you can get to the end of the level. Keep going - eventually, you’ll run 
    into the installation's commander.
    
    ****** BOSS *******************************************************************
    * BASE COMMANDER                                                              *
    * Armor Level: 4        Weapon: Comet Shot, Bomb Drone                        *
    * Experience: 6400      Cash: 3760                                            *
    *******************************************************************************
    
    He moves back and forth, firing powerful Comet Shots at you while releasing a 
    steady supply of Bomb Drones. Unfortunately, he can’t take much punishment - 
    just keep firing, and he’ll go down. Now head down the remaining hallway and 
    enter the doorway to get to the data room. Sadly, you're not quite in the clear
    yet.
    
    ****** MINI-BOSS **************************************************************
    * GENOCE (6)                                                                  *
    * Armor Level: N/A	Weapon: Rapid-Fire Cannon                             *
    * Experience: 0		Cash: 0                                               *
    *******************************************************************************
    
    It seems he’s beefed up his weapon since your last engagement. His cannon does 
    a fair amount of damage; with the limited room available and the wide spread of
    his shots, dodging is a fairly thankless exercise. Leap over him when he opens
    up and use your HNP to drive him against the left wall, using punches to pin
    him until he goes down. Once his Wanzer starts smoking, retreat again to allow
    him to return to his original position, finishing the fighter. Head over to 
    talk, then return to the mainframe. Now it's time to get the hell out of Dodge. 
    Ignore Genoce and exit to the right. The blast doors will have regenerated, 
    but since you’re on the right side this time, you can just destroy them at your
    leisure.
    
    Once you've exited the base interior, just head back to the start of the level
    to finish things.
    
    *******************************************************************************
    *                                                                             *
    * Now that you're wrapped up the operation, head back to Machu Picchu.        *
    *                                                                             *
    *******************************************************************************
    
    
    ======== INTERLUDE - MACHU PICCHU =============== (O9IL) :: 1 Mission =========
    
    Albert returns to Machu Picchu to receive a special gift from the Guardians.
    
    ===============================================================================
    
    (D) MADIOS                                                              (O8MD2)
    ===============================================================================
    o ITEMS: NG-04
    o ENEMIES: n/a
    ===============================================================================
    
    You can now access this mission again. Head right to meet up with the Guardian 
    Commander-in-Chief, who'll hand over your new carrier. Be sure and head right 
    to pick up the NG-04 at the far end of the landing site before the level ends. 
    
    *******************************************************************************
    *                                                                             *
    * Before heading into the next Operation, return to New York. The armory      *
    * offers upgrades for the -05 weapons. When you return to the map screen,     *
    * you’ll see a black craft moving around - this is your next destination,     *
    * the Sentinel.                                                               *
    *                                                                             *
    *******************************************************************************
    
    ======== 10 - SENTINEL ========================== (O1000) :: 3 Missions =======
    
    Albert and company launch an attack on the Society's aerial fortress. 
    
    ===============================================================================
    
     +++ OPERATION MAP +++
     *********************
     * LEGEND            *
     * A - C -- Missions *
     *                   *
     *********************
    
    
     ------- A ------- B 
                       |
                       C
    
    
    
    (A) ESCORT FLEET                                                        (O10MA)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Attack Craft (Purple), Jet Wanzer (Purple), Targeting Drone 
      (Purple)
    ===============================================================================
    
    You’ll be airborne again for this mission. Opponents will show up in piecemeal
    fashion to pester you, but they’re too spread out to do much damage. Stay near
    the top to avoid the Targeting Drones’ lasers, and shoot everything else - the
    mission finishes very quickly.
    
    
    (B) SENTINEL WING                                                       (O10MB)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Jet Wanzer (Blue), Gun Emplacement (4)
    ===============================================================================
    
    Bring REPs along in abundance - this is going to be a long haul. Your main 
    objectives are the engines; everything else can be destroyed as well, but 
    doesn't count towards your final tally. There's a red herring here, in the 
    form of two engines on the far left side of the map which require a Vernier 
    to reach. These do not have to be destroyed in order to complete the mission, 
    so don't bother; the only practical way to take them out is to exit your 
    Wanzer and use grenades.
    
    Once everything’s been destroyed, head to the top right of the map and go 
    into the entrance to proceed to the next mission.
    
    
    (C) SENTINEL COMMAND                                                    (O10MC)
    ===============================================================================
    o ITEMS: MSP-50, HP +1/2, Bullet +1/2, 1000 Dollars, 2000 Dollars, 5000 
      Dollars, 8000 Dollars, DC3L-R4, SVK-R3, DCY-40, MIN-40
    o ENEMIES: Sentinel Guard 
    ===============================================================================
    
    Drop straight down and blast the blockade away, then move ahead to enter 
    Hangar 3; Royce promptly sics a welcoming committee on you. The pair of 
    Sentinel Guards you run into first off shouldn’t be too much of a problem - 
    just keep blasting and they’ll go down. On your left is another blockade; 
    shoot it down and head left into Hangar 2, and you’ll find a boss.
    
    ****** BOSS *******************************************************************
    * BALMING-TYPE WANZER                                                         *
    * Armor Level: 5        Weapon: Plasma Pulse; Drop Kick                       *
    * Experience: 25600     Cash: 5120                                            *
    *******************************************************************************
    
    This is a toughened-up version of Balming's Wanzer from Operation 6. The same 
    tactics still apply, but there are two crucial differences to this boss's 
    attack pattern. Firstly, he’s clever enough to realise that when you’re 
    airborne, the only thing that can hurt you is an accidental Drop Kick - as 
    long as you’re up there, this will be the only attack he uses. Secondly, his 
    Plasma Pulses fire more rapidly than before, so watch out when you touch the 
    ground. As before, don't waste your firepower on the Guardian Drone he 
    launches when you get him down to half-energy. It's also worth noting his 
    shield is worthless against an LG-04.
    
    Once he’s destroyed, head left, take out the barriers blocking your way into 
    Hangar 1, and run into... another boss?
    
    ****** BOSS *******************************************************************
    * ARK-TYPE WANZER                                                             *
    * Armor Level: 5        Weapon: Rapid-Fire Cannon; Missile Spread             *
    * Experience: 25600     Cash: 46080                                           *
    *******************************************************************************
    
    This Ark knockoff roams the screen, firing semi-homing cannons and occasionally
    unleashing a salvo of homing missiles; both do plenty of damage and come at you
    rapidly enough to make dodging a living nightmare. Again, just keep firing to 
    wear him down; stay on the ground to avoid his stationary fire, and dash past 
    the missile spread and his jumping salvos. Save your REP-4s and REP-5s - 
    there’s worse to come, hard as that may be to believe.
    
    Once the Ark-Type Wanzer goes down, exit Hangar 1 and go left. You'll face 
    more Sentinel Guards. Avoid combat if at all possible - there’s plenty of 
    stuff strewn around in crates only Albert can reach, but you’re better off 
    ignoring it at this point. Head to the top left to reach Sentinel's command 
    center; Genoce chooses this moment to make his entrance. Once the little 
    brother-sister drama has been resolved, you'll be facing the Praetorian's 
    souped-up Wanzer mano e mano. 
    
    ****** MINI-BOSS **************************************************************
    * EDELRITTER (1)                                                              *
    * Armor Level: 5        Weapon: Power Staff                                   *
    * Experience: 0	        Cash: 0                                               *
    *******************************************************************************
    
    Stay at the far right corner of the screen and use your vernier to keep 
    yourself up against the ceiling - you’ll dodge most of Edelritter's attacks 
    this way. Just keep airborne and fire; he'll periodically come up behind you 
    and dish out a few hits or put up a shield, but for the vast majority of the 
    time, he’ll just take his punishment. Once you've done enough damage, Royce 
    will order him to pull back. Head left and talk to the crippled Genoce, then 
    head right after the Praetorian's lead to find an entrance.
    
    
    THE CONTROLLER'S DOMAIN                                                 (O10MX)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Praetorian, Marauder Wanzer (Purple)
    ===============================================================================
    
    You’ll end up in a palatial level. Press towards the down-right portion of the
    map - eventually, you'll find another entrance leading to the Praetorian's 
    lair.
    
    ****** BOSS *******************************************************************
    * EDELRITTER (2)                                                              *
    * Armor Level: 5        Weapon: Power Staff                                   *
    * Experience: 24600     Cash: 25600                                           *
    *******************************************************************************
    
    Edelritter will walk back and forth, occasionally spinning his staff or 
    throwing up a barrier. Stay airborne here and pummel him - he’ll soon catch 
    on and start leaping up with a charged staff, trying to knock you down. Move 
    left or right to dodge his leaping attack and keep at it. 
    
    In his second stage, Edelritter does an elaborate jump attack that takes off 
    a bar and a half of your life every time it connects. Avoid this move at all 
    costs and keep firing, and that's about it. You can buy some time by sticking 
    to the top-right corner of the screen - it’ll take a while before he can target
    his leaping attack there - or using an AUTOAIM item, if you've got one handy.
    
    Once Edelritter's gone, head to the right to the innermost chamber for the 
    final confrontation with Royce and the Controller... 
    
    
    *******************************************************************************
    *                                                                             *
    * After you finish things up, replay Madios again, this time bringing Anita   *
    * along; at the end of the landing site, you'll run into a guy who divulges   *
    * the location of the Guardians' top-secret supplier. Exit to the world       *
    * map and cycle through until you hit Sydney, then head there; you'll be      *
    * magically transported to the Great White Emporium. Buy as many SPS-50s as   *
    * your wallet can handle - you'll be needing them in just a bit.              *
    *                                                                             *
    * Before tackling the final missions, you will want to gain enough levels to  *
    * gain access to all the -05 weaponry and the X-D Wanzer, if you haven't      *
    * already. Level your SPS-50s up to 100%.                                     *
    *                                                                             *
    * On a side note, if you're in the mood for checking out the destructive      *
    * effects of the ATLAS Weapon, head back to Cenktrich - you'll see a large    *
    * crater where the blast hit on the map screen.                               *
    *                                                                             *
    *******************************************************************************
    
    
    ======== 11 - ATLAS ============================= (O1100) :: 4 Missions =======
    
    With the Controller dead, ATLAS's hidden weaponry is now prepared to unleash
    destruction on the world. Using the Capricorn, Albert will have to enter the 
    weapon and destroy it from the inside if there is to be any hope of survival. 
    
    ===============================================================================
    
     +++ OPERATION MAP +++
     *********************
     * LEGEND            *
     * A - D -- Missions *
     *                   *
     *********************
    
    		
                            D
                            |	
                            |
                            |
                            |
                            |
                            |
                            C
                            |
                            |
                            |
                            B
                            |
                            |
                            |
                            |
                            A
                            |
                            |
                            |
                            |
    
    
    
    (A) ATLAS FOUNDATIONS                                                   (O11MA)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: Jet Wanzer (Blue), Laser Emplacement, Drop Drone (Black) 
    ===============================================================================
    
    You’re riding the Capricorn upwards, with opponents attacking en masse. Stay on
    the carrier - the Capricorn won’t move unless you’re on it. There's a neat 
    trick here that'll allow you to save a lot of hassle: move to the front of the
    carrier and enter the first alcove you find. Then turn around and start wasting
    the Jet Wanzers and Drop Drones until the level's enemy quota is filled. Now 
    get back on the Capricorn and move to the far left of the craft; you'll be out 
    of the range of all Laser Emplacements except the trio at the top of your 
    ascent. Take them out, and your mission's as good as done.
    
    
    (B) AREA 101                                                            (O11MB)
    ===============================================================================
    o ITEMS: REP-1 x 2, SPS-40, 5000 Dollars, VG-05, AID-02, PAL-40
    o ENEMIES: ATLAS Wanzer, Sweeper Drone (Black), Wall Drone (Black), Gun Trap
    ===============================================================================
    
    Equip your SPS-50s here - they'll make the going much easier. The elevators 
    here will drop back down if you jump off them, so keep your feet on the ground 
    at all times. If you're feeling exceptionally brave, there are a number of 
    ceiling passages and drops only accessible by Albert around the elevator areas,
    but the loot is so lousy that it's barely worth the effort. Otherwise, don’t 
    waste time fighting the enemy; if you need EXPs, there are far easier ways to 
    get them. Keep heading up and left until you rendezvous with the Capricorn 
    again.
    
    
    (C) AREA 102                                                            (O11MC)
    ===============================================================================
    o ITEMS: 8000 Dollars, 5000 Dollars, NG-05, HP +1/2 x 2, Autoaim, Boost, Chaff,
      VG-05, VU-50, REP-3, REP-4, EAP-40, Bullet +1/2
    o ENEMIES: Sphere Droid, ATLAS Wanzer, Sweeper Drone (Black), Wall Drone 
      (Black), Gun Trap
    ===============================================================================
    
    Area 101 redux. Once again, equip your SPS-50s and get moving, leaving the loot
    be. 
    
    
    (D) ATLAS SUMMIT                                                        (O11MD)
    ===============================================================================
    o ITEMS: AID-2, REP-4, 8000 Dollars, Bullet +1/2, HP +1/2, Chaff, Bullet 
    o ENEMIES: Sphere Droid, Sphere Droid Master, Wall Drone (Black), Sweeper Drone
      (Black)
    ===============================================================================
    
    More of the same, only now your progress'll be impeded by Sphere Droid Masters,
    who spew out smaller Sphere Droids at a regular rate. You can’t move on until 
    you’ve destroyed them, so keep hammering them and ignore the smaller Droids 
    until the big guys go down. Try to waste as few REPs as possible, as you’re 
    going to need them in a bit. Again, head up - at the top, you’ll find an 
    elevator that takes you to the next level. There’s pickups around here, but 
    they’re generally not worth the HP cut you take trying to get them. The sole 
    exception is the HP +1/2 you'll find after the final elevator - drop off the 
    elevator as it rises and head right to reach it and a few other items. Once 
    rejuvenated, head up and
    out.
    
    
    THE FIRES OF ATLAS                                                      (O11MX)
    ===============================================================================
    o ITEMS: n/a
    o ENEMIES: n/a
    ===============================================================================
    
    Head right and follow Genoce once you're finished talking to him to enter the
    Core Room. After Genoce takes care of the core's protective covering, you're
    left facing the final challenge.
    
    ****** FINAL BOSS *************************************************************
    * ATLAS CORE - STAGE ONE                                                      *
    * Armor Level: 5        Weapon: Tractor Blast; Homing Energy Salvo            *
    * Experience: 0	        Cash: 0                                               *
    *******************************************************************************
    
    The Core's weak spot is the large blue energy core at the center of the sphere.
    It will be protected from either the top or bottom by an orbiting barrier ring;
    the ring switches positions regularly. 
    
    In this first stage, the Core spews Tractor Blasts that travel across the 
    bottom of the screen and then head up based on your current position; if you 
    are struck by the Blast, you cannot move until the effects wear off. Every 
    time the Core is hit, it also releases a Homing Energy Salvo which can 
    devastate your HP. If you have an SPS-50 or two left, just fire and keep moving
    clockwise or counterclockwise until you either (a) run out of ammo, or (b) 
    destroy it. You won't have to worry about the barrier ring with the SPS-50, so 
    just stay on the move. 
    
    One useful strategy at this point is to use a REP-50 to create a temporary 
    healing field underneath the Core and using its recovery effects to weather 
    the Homing Energy Salvos the Core spits out as you blast it from below. 
    Unfortunately, the Core is a little smarter than that, and commands two 
    mechanical claws to carry your REP field off-screen. If you follow it, you’ll 
    still get enough healing out of it to help you immensely in this first stage.
    
    An alternate strategy is to load up with Wireless Gunpods and launch them at 
    the Core; the Gunpods do most of the damage, freeing you up to roam around 
    and avoid the Core's attacks. This is a little more time-consuming than just 
    out-and-out attacking and leaves you with fewer REP-50s, but helps if your 
    reflexes aren't all that.                                              
    
    Once you’ve taken the Core's first life bar down, it'll shift to the next 
    phase.
    
    ****** FINAL BOSS *************************************************************
    * ATLAS CORE - STAGE TWO                                                      *
    * Armor Level: 5        Weapon: Energy Tentacles                              *
    * Experience: 0	        Cash: 0                                               *
    *******************************************************************************
    
    Now the Core projects two Energy Tentacles which seek you out and shock a whole
    life bar from you at a time. They’re not that fast and retreat once they damage
    you, so keep moving to avoid the attack and continue firing at the Core, 
    switching levels every so often to keep up with the barrier ring. If you still
    have SPS-50 ammo, you don't even need to worry about that. Once that life bar's
    been taken of, you'll face the third stage of the Core.
    
    ****** FINAL BOSS *************************************************************
    * ATLAS CORE - STAGE THREE                                                    *
    * Armor Level: 5        Weapon: Revenant Drones                               *
    * Experience: 0	        Cash: 0                                               *
    *******************************************************************************
    
    The Core will start launching deadly Revenant Drones that seek you out and fire
    at you for big damage. Get below the Core and destroy the Drones while the 
    barrier ring blocks your line of fire - once the barrier lifts, let the Core 
    have it. The delay between the next wave of Drones is enough to give you a few 
    good shots at the final boss; after the third life bar is gone, the Core will 
    be released from its confinement and enter its fourth stage. If you still have
    SPS-50 ammo, just keep firing.
    
    ****** FINAL BOSS *************************************************************
    * ATLAS CORE - STAGE FOUR                                                     *
    * Armor Level: 1        Weapon: None                                          *
    * Experience: 0	        Cash: 0                                               *
    *******************************************************************************
    
    You can now damage the barrier ring as well as the Core, so positioning is 
    fairly irrelevant now. The Core will attempt to ram into you, but by dashing, 
    you can avoid most of its attacks. Keep firing, and the barrier ring will fall.
    If you're  still packing an SPS-50, you will continue to attack the Core 
    directly, allowing you to essentially bypass the stage. Almost there...
    
    ****** FINAL BOSS *************************************************************
    * ATLAS CORE - STAGE FIVE                                                     *
    * Armor Level: 5        Weapon: None                                          *
    * Experience: 0	        Cash: 0                                               *
    *******************************************************************************
    
    With all its defences gone, the Core roams around the chamber, attempting to 
    drop on you. This attack, as you might expect, is absolutely lethal, but if 
    you’ve got enough health to space, dashing and firing will soon bring this 
    threat to an end.
    
    Once the Core is history, it's time to make your escape. Head left and follow
    Genoce to the escape pod. There's one last confrontation to run through, but 
    I'll leave you to discover GUN HAZARD's final twist for yourself. Enjoy the 
    ending. 
    
    
    
    ___    ___      
    \**\  /**/
     \**\/**/     
      >****<  ::::::::: LEVELLING GUIDE ::::::::::::::::::::::::::: (GHX) :::::::::
     /**/\**\        
    /**/  \**\ o
    ¯¯¯    ¯¯¯         
    
    Don’t know how far you need to progress to qualify for those new weapons? 
    Wondering how long it’s worth gaining experience for? This guide has the 
    answers. 
    
     ALBERT GRABNER ======================================================= (LVAG)
    - LEVEL ------- ITEMS MADE AVAILABLE ---------- EXP REQUIRED ---- HP BONUS ---
    Level 1 -       FN-8H, VG-01, HNP-10            Starting Level	    None
    Level 2 -       SG-01, UVG-10                       500	            +30
    Level 3 -       LG-01, GRL-10                       600             +30
    Level 4 -       BZS-10, BNC-10                      720	            +30
    Level 5 -       REP-10, FBG-10, EAP-10              864	            +30
    Level 6 -       MIN-10, SEK-10, PAL-10              1036            +30
    Level 7 -       DCY-10, WGP-10, UVG-20, SW-46A      1200            +30
    Level 8 -       VG-02, GRL-20, SPS-10, HNP-20       1493            +30
    Level 9 -       HMS-20, MSP-20                      1792            +30
    Level 10 -      BZS-20, BNC-20                      2150            +30
    Level 11 -      REP-20, FBG-20, EAP-20              2580            +30
    Level 12 -      SG-02, MIN-20, SEK-20, PAL-20       3096            +30
    Level 13 -      LG-02, DCY-20, WGP-20               3715            +30 
    Level 14 -      UVG-30, SPS-20, SW-54S              4458            +30
    Level 15 -      GRL-30                              5349            +30
    Level 16 -      HMS-30, MSP-30, HNP-30              6420            +30
    Level 17 -      BZS-30, BNC-30                      7704            +30
    Level 18 -      VG-03, REP-30, FBG-30, EAP-30       9244            +30
    Level 19 -      MIN-30, SEK-30, PAL-30              11093           +30
    Level 20 -      DCY-30, WGP-30                      13311           +30
    Level 21 -      SPS-30                              15974           +30
    Level 22 -      SG-03, SW-58K                       19169           +30
    Level 23 -      GRL-40, UVG-40                      23003           +30
    Level 24 -      LG-03, HNP-40                       27603           +30
    Level 25 -      HMS-40, MSP-40                      33124           +30
    Level 26 -      VG-04, BZS-40, BNC-40, REP-40       39748           +30
    Level 27 -      FBG-40, EAP-40                      47698           +30
    Level 28 -      MIN-40, SEK-40, PAL-40              57238           +30
    Level 29 -      DCY-40, WGP-40                      68685           +30
    Level 30 -      SG-04, GRL-50, UVG-50, SPS-40       82422           +30
    Level 31 -      LG-04, HNP-50                       98907           +30
    Level 32 -      VG-05, HMS-50, MSP-50, SPS-50       118688          +30
    Level 33 -      BZS-50, BNC-50                      142426          +30
    Level 34 -      REP-50, FBG-50, EAP-50              170911          +30
    Level 35 -      MIN-50, SEK-50, PAL-50, X-D         205093          +30
    Level 36 -      SG-05, DCY-50, WGP-50               246112          +30
    Level 37 -      LG-05                               295334          +30
    
     CLARK WILSON ========================================================= (LVCW)
    - LEVEL ------- ITEMS MADE AVAILABLE ---------- EXP REQUIRED ---- HP BONUS ---
    Level 2 -       FN-8GL                          Starting Level	    None
    Level 3 -       None                                600             +30
    Level 4 -       None                                720	            +30
    Level 5 -       None                                864	            +30
    Level 6 -       None                                1036            +30
    Level 7 -       SW-46L                              1200            +30
    Level 8 -       None                                1493            +30
    Level 9 -       None                                1792            +30
    Level 10 -      None                                2150            +30
    Level 11 -      None                                2580            +30
    Level 12 -      None                                3096            +30
    Level 13 -      None                                3715            +30 
    Level 14 -      SW-54L                              4458            +30
    Level 15 -      None                                5349            +30
    Level 16 -      None                                6420            +30
    Level 17 -      None                                7704            +30
    Level 18 -      None                                9244            +30
    Level 19 -      None                                11093           +30
    Level 20 -      None                                13311           +30
    Level 21 -      None                                15974           +30
    Level 22 -      SW-82L                              19169           +30
    Level 23 -      None                                23003           +30
    Level 24 -      None                                27603           +30
    Level 25 -      None                                33124           +30
    Level 26 -      None                                39748           +30
    Level 27 -      None                                47698           +30
    Level 28 -      None                                57238           +30
    Level 29 -      None                                68685           +30
    Level 30 -      None                                82422           +30
    Level 31 -      None                                98907           +30
    Level 32 -      None                                118688          +30
    Level 33 -      None                                142426          +30
    Level 34 -      None                                170911          +30
    Level 35 -      X-DL                                205093          +30
    
     EMIL SYZYNSKII ======================================================= (LVES)
    - LEVEL ------- ITEMS MADE AVAILABLE ---------- EXP REQUIRED ---- HP BONUS ---
    Level 6 -       EPI4-R1                         Starting Level	    None
    Level 7 -       None                                1200            +30
    Level 8 -       EPI4-R2                             1493            +30
    Level 9 -       None                                1792            +30
    Level 10 -      None                                2150            +30
    Level 11 -      None                                2580            +30
    Level 12 -      None                                3096            +30
    Level 13 -      None                                3715            +30 
    Level 14 -      None                                4458            +30
    Level 15 -      EPI4-R3                             5349            +30
    Level 16 -      None                                6420            +30
    Level 17 -      None                                7704            +30
    Level 18 -      None                                9244            +30
    Level 19 -      None                                11093           +30
    Level 20 -      None                                13311           +30
    Level 21 -      None                                15974           +30
    Level 22 -      None                                19169           +30
    Level 23 -      EPI4-R4	                            23003           +30
    Level 24 -      None                                27603           +30
    Level 25 -      None                                33124           +30
    Level 26 -      None                                39748           +30
    Level 27 -      None                                47698           +30
    Level 28 -      None                                57238           +30
    Level 29 -      None                                68685           +30
    Level 30 -      None                                82422           +30
    Level 31 -      None                                98907           +30
    Level 32 -      EPI4-R5                             118688          +30
    
     LUVEN AL-HABI ======================================================== (LVLA)
    - LEVEL ------- ITEMS MADE AVAILABLE ---------- EXP REQUIRED ---- HP BONUS ---
    Level 12 -      DF4B2-1, DF4B2-2, DF4B2-3      Starting Level	    None
    Level 13 -      None                                3715            +30 
    Level 14 -      None                                4458            +30
    Level 15 -      None                                5349            +30
    Level 16 -      None                                6420            +30
    Level 17 -      None                                7704            +30
    Level 18 -      None                                9244            +30
    Level 19 -      DF4B2-4                             11093           +30
    Level 20 -      None                                13311           +30
    Level 21 -      None                                15974           +30
    Level 22 -      None                                19169           +30
    Level 23 -      None	                            23003           +30
    Level 24 -      None                                27603           +30
    Level 25 -      DF4B2-5                             33124           +30
    
     AXEL BONGO =========================================================== (LVAB)
    - LEVEL ------- ITEMS MADE AVAILABLE ---------- EXP REQUIRED ---- HP BONUS ---
    Level 16 -      YN6-R1, YN6-R2, YN6-R3          Starting Level	    None
    Level 17 -      None                                7704            +30
    Level 18 -      None                                9244            +30
    Level 19 -      None                                11093           +30
    Level 20 -      None                                13311           +30
    Level 21 -      YN6-R4                              15974           +30
    Level 22 -      None                                19169           +30
    Level 23 -      None	                            23003           +30
    Level 24 -      None                                27603           +30
    Level 25 -      None                                33124           +30
    Level 26 -      None                                39748           +30
    Level 27 -      None                                47698           +30
    Level 28 -      YN6-R5                              57238           +30
    
     Dr. AKIHIKO SAKATA =================================================== (LVAS)
    - LEVEL ------- ITEMS MADE AVAILABLE ---------- EXP REQUIRED ---- HP BONUS ---
    Level 20 -      SVK-R1, SVK-R2, SVK-R3          Starting Level	    None
    Level 21 -      None                                15974           +30
    Level 22 -      None                                19169           +30
    Level 23 -      None                                23003           +30
    Level 24 -      None                                27603           +30
    Level 25 -      None                                33124           +30
    Level 26 -      None                                39748           +30
    Level 27 -      None                                47698           +30
    Level 28 -      SVK-R4                              57238           +30
    Level 29 -      None                                68685           +30
    Level 30 -      None                                82422           +30
    Level 31 -      None                                98907           +30
    Level 32 -      None                                118688          +30
    Level 33 -      None                                142426          +30
    Level 34 -      None                                170911          +30
    Level 35 -      SVK-R5	                            205093          +30
    
     ROOK ================================================================= (LVRK)
    - LEVEL ------- ITEMS MADE AVAILABLE ---------- EXP REQUIRED ---- HP BONUS ---
    Level 26 -      DC3L-R1, DC3L-R2, DC3L-R3       Starting Level	    None
    Level 27 -      None                                47698           +30
    Level 28 -      None                                57238           +30
    Level 29 -      DC3L-R4                             68685           +30
    Level 30 -      None                                82422           +30
    Level 31 -      None                                98907           +30
    Level 32 -      None                                118688          +30
    Level 33 -      None                                142426          +30
    Level 34 -      None                                170911          +30
    Level 35 -      None                                205093          +30
    Level 36 -      DC3L-R5	                            246112          +30
    
     ANITA DIAMONTE ======================================================= (LVAD)
    - LEVEL ------- ITEMS MADE AVAILABLE ---------- EXP REQUIRED ---- HP BONUS ---
    Level 24 -      HC-2R1, HC-2R2, HC-2R3          Starting Level      None
    Level 25 -      None                                33124           +30
    Level 26 -      HC-2R4                              39748           +30
    Level 27 -      None                                47698           +30
    Level 28 -      None                                57238           +30
    Level 29 -      None                                68685           +30
    Level 30 -      HC-2R5                              82422           +30
    
    
    ___    ___ _     
    \**\  /**/|*|  
     \**\/**/ |*|    
      >****<  |*| ::::: ENEMY GUIDE ::::::::::::::::::::::::::::::: (GHXI) ::::::::
     /**/\**\ |*|        
    /**/  \**\|*| o
    ¯¯¯    ¯¯¯ ¯         
    
    Many enemies throughout the game are merely upgraded versions of a previous 
    opponent, denoted through a different color scheme - Grey is the weakest 
    version, (Armor Level 1) followed by Olive and Beige (2), Blue (3), Purple (4) 
    and Black (5). Where color scheme is not applicable, variants are marked with 
    numbers in brackets. 
    
    ======== OPERATION 1 ENEMIES ======================================== (O1ENM) =
    
    --- ATTACK WANZER (Grey)
    Armor Level: 1          Weapon: Vulcan Gun
    Experience: 8           Cash: 85
    
    The second type of Wanzer encountered in the game; relatively easy to destroy.
    Equipped with shields. 
    
    --- BOMBARDIER WANZER (Grey)
    Armor Level: 1          Weapon: Warhead
    Experience: 16          Cash: 80
    
    Fairly fast-moving opponent capable of firing a single large warhead at 
    infrequent intervals. Has the ability to shoot multidirectionally, making it a
    dangerous prospect even while in the air. Will beat a retreat if it sustains 
    too much damage.
    
    --- FLEA WANZER (Grey)
    Armor Level: 1          Weapon: Vulcan Gun
    Experience: 10          Cash: 50
    
    Small, agile Wanzers which hop around, firing Vulcan shots at Albert. 
    
    --- FN-8H (Olive)
    Armor Level: 1          Weapon: Vulcan Gun
    Experience: 7           Cash: 20
    
    The very first enemy encountered in the game, these Wanzers are the staple
    cannon fodder for the first Operation. Initially lacking VUs, they rely on 
    jumping to get over obstacles. 
    
    --- GUN EMPLACEMENT (1)
    Armor Level: 1          Weapon: High-Bore Cannon
    Experience: 20          Cash: 90
    
    Stationary cannon emplacements with a 180-degree field of fire. Resilient and 
    powerful, these form the first line of defence for all installations in the 
    game.
    
    --- GUNSHIP (Grey)
    Armor Level: 1          Weapon: Co-axial Cannon
    Experience: 40          Cash: 120
    
    Fairly tenacious, these opponents fly around out of reach, firing cannon shots 
    at Albert. Once enough damage has been inflicted, they tend to beat a rapid 
    retreat, so persistence is important when dealing with them. 
    
    --- SOLDIER (1)
    Armor Level: 1          Weapon: HHG
    Experience: 2           Cash: 5
    
    Essentially cannon fodder, these enemies don't stand up to Wanzer fire for any 
    length of time. Slightly more formidable if encountered on foot.
    
    
    ======== OPERATION 2 ENEMIES ======================================== (O2ENM) =
    
    --- COMMANDO WANZER (Grey)
    Armor Level: 1          Weapon: Vulcan Gun
    Experience: 12          Cash: 90
    
    Tougher variant of the Attack Wanzer, equipped with VUs for added mobility and 
    shields for protection. 
    
    --- FLEA WANZER (Grey)
    Armor Level: 1          Weapon: Vulcan Gun
    Experience: 10          Cash: 50
    
    Small, agile Wanzers which hop around, firing Vulcan shots at Albert. 
    
    --- GUN EMPLACEMENT (1)
    Armor Level: 1          Weapon: High-Bore Cannon
    Experience: 20          Cash: 90
    
    Stationary cannon emplacements with a 180-degree field of fire. Resilient and 
    powerful, these form the first line of defence for all installations in the 
    game.
    
    --- HOVERBIKE (Grey)
    Armor Level: 1          Weapon: Explosives
    Experience: 9           Cash: 60
    
    Fly around at ground level, lobbing explosives a short distance away. Possess 
    little more than annoyance value alone, but can prove quite dangerous in large
    numbers.
    
    --- JUGGERNAUT WANZER
    Armor Level: 2          Weapon: Vulcan Cannon
    Experience: 160         Cash: 240
    
    Among the game's most puzzling enemies, the Juggernaut Wanzer is an incredibly 
    tough opponent which takes flight after loosing one or two shots and won't stop
    until it's left the level. Their high EXP and Cash values make them tempting 
    targets, though you'd be hard-pressed to concentrate on more than one at a 
    time.
    
    --- LASER WANZER (Grey)
    Armor Level: 1          Weapon: Laser Pulse
    Experience: 25          Cash: 100
    
    Little better than a cowardly generic Wanzer with a slightly unusual weapon.
    
    --- LASER WANZER (Olive)
    Armor Level: 2          Weapon: Laser Pulse
    Experience: 100         Cash: 400
    
    Well-armored when compared to his grey compatriots, but still too unwilling to
    press his attacks to be much of a threat. 
    
    --- SECURITY GUN EMPLACEMENT
    Armor Level: 2          Weapon: Twin Vulcan Cannon
    Experience: 12          Cash: 15
    
    Four of these gun emplacements protect the Nerve Gas Refinery Core.
    
    --- SOLDIER (1)
    Armor Level: 1          Weapon: HHG
    Experience: 2           Cash: 5
    
    Essentially cannon fodder, these enemies don't stand up to Wanzer fire for any
    length of time. Slightly more formidable if encountered on foot.
    
    --- SPIDER WANZER (Grey)
    Armor Level: 1          Weapon: Grenade Spray
    Experience: 16          Cash: 90
    
    Fast-moving arachnid Wanzers which fire a salvo of explosives at you. Fairly 
    damaging, but not too well-armored.
    
    --- SPREADFIRE WANZER (Grey)
    Armor Level: 1          Weapon: Split Shot
    Experience: 20          Cash: 80
    
    These tough opponents fire a single shell which splits into four semi-homing 
    shots after travelling a short distance. 
    
    --- SPREADFIRE WANZER (Olive)
    Armor Level: 2          Weapon: Split Shot
    Experience: 80          Cash: 320
    
    A tougher variation on the Spreadfire Wanzer.
    
    --- TOW TROOPER (1)
    Armor Level: 1          Weapon: Rocket Launcher
    Experience: 3           Cash: 5
    
    Slightly more dangerous than the average soldier, though not much more
    resilient. 
    
    --- TRANSPORT WANZER
    Armor Level: 1          Weapon: None
    Experience: 8           Cash: 50
    
    An fast but unarmed support vehicle.
    
    
    ======== OPERATION 3 ENEMIES ======================================== (O3ENM) =
    
    --- FLEA WANZER (Grey)
    Armor Level: 1          Weapon: Vulcan Gun
    Experience: 10          Cash: 50
    
    Small, agile Wanzers which hop around, firing Vulcan shots at Albert. 
    
    --- FLEA WANZER (Beige)
    Armor Level: 2          Weapon: Vulcan Gun
    Experience: 40          Cash: 200
    
    Equipped with VUs as standard, these Flea Wanzers are tougher than their 
    predecessors, but not nearly as aggressive. 
    
    --- GUNSHIP (Olive)
    Armor Level: 2          Weapon: Co-axial Cannon
    Experience: 160         Cash: 480
    
    Tougher version of the Gunship.  
    
    --- GUNSHIP (Blue)
    Armor Level: 3          Weapon: Co-axial Cannon
    Experience: 640         Cash: 1920
    
    The third version of the Gunship. 
    
    --- HOVER WANZER (Beige)
    Armor Level: 1          Weapon: Twin Vulcan Guns
    Experience: 24          Cash: 100
    
    Wanzers equipped with hover units which allow them to float off the ground
    and engage in limited flight. These opponents are the most common enemies in
    Operation 3. 
    
    --- MINE-LAYING WANZER (Olive)
    Armor Level: 2          Weapon: Minelayer
    Experience: 48          Cash: 320
    
    Roam the level, laying down mines to catch Albert unawares. Lacking any means
    of self-defense, their increased armor can't save them against a concerted 
    attack.
    
    --- ROCKET WANZER (Beige)
    Armor Level: 1          Weapon: Rocket; Rapid-Fire Cannon
    Experience: 30          Cash: 60
    
    A small, lightly-armored artillery Wanzer that launches unguided rockets every
    so often, interspersed with a fairly damaging triple-shot from its rapid-fire 
    cannon. An aggressive, if fragile opponent. 
    
    --- SHIELD WANZER (Gray)
    Armor Level: 1          Weapon: None	
    Experience: 26          Cash: 120
    
    Usually found supporting other enemy Wanzers, the Shield Wanzer blocks all 
    weapons - except the Laser Gun - unless attacked from behind. 
    
    --- SOLDIER (1)
    Armor Level: 1          Weapon: HHG
    Experience: 2           Cash: 5
    
    Essentially cannon fodder, these enemies don't stand up to Wanzer fire for any
    length of time. Slightly more formidable if encountered on foot.
    
    --- TANK (Olive)
    Armor Level: 2          Weapon: Laser Batteries
    Experience: 96          Cash: 200
    
    These large, heavily armored vehicles spew out a destructive salvo of laser 
    blasts; powerful forward armor makes them almost impervious to head-on attacks.
    
    --- TRANSPORT HELICOPTER
    Armor Level: 2          Weapon: Napalm
    Experience: 40          Cash: 200
    
    Release a nearly limitless supply of Flea Wanzers until destroyed, supplemented
    by a napalm weapon targeted against Albert's current position. Keep moving to 
    avoid the napalm and concentrate all fire on the helicopter to cut the assault 
    off at its source. 
    
    
    ======== OPERATION 4 ENEMIES ======================================== (O4ENM) =
    
    --- COMMANDO WANZER (Grey)
    Armor Level: 1          Weapon: Vulcan Gun
    Experience: 12          Cash: 90
    
    Tougher variant of the Attack Wanzer, equipped with VUs for added mobility and
    shields for protection. 
    
    --- DROP DRONE (Olive)
    Armor Level: 1          Weapon: Bomb Drop
    Experience: 8           Cash: 10
    
    Opponent equipped with a single explosive, which it drops on you for a moderate
    amount of damage. Once their payload has been released, they quickly retreat. 
    
    --- GRENADIER WANZER (Gray)
    Armor Level: 1          Weapon: Grenades
    Experience: 26          Cash: 100
    
    Lobs a stream of explosives in a short arc in Albert's direction; should he 
    approach it, it will immediately retreat back to a more comfortable distance. 
    Easily destroyed.
    
    --- GUIDANCE WANZER (Olive)
    Armor Level: 2          Weapon: Heat-Seeking Missiles
    Experience: 120         Cash: 360
    
    Tough missilers that fire single heat-seeking missiles at Albert. These can be
    avoided with some time and trouble, but come at such regular intervals that
    dodging is a lost cause.
    
    --- GUN EMPLACEMENT (1)
    Armor Level: 1          Weapon: High-Bore Cannon
    Experience: 20          Cash: 90
    
    Stationary cannon emplacements with a 180-degree field of fire. Resilient and
    powerful, these form the first line of defence for all installations in the 
    game.
    
    --- JEEP (Olive)
    Armor Level: 2          Weapon: Cannon
    Experience: 32          Cash: 80
    	
    Slightly tougher than normal foot troops, jeeps drive around taking pot-shots 
    at Albert. 
    
    --- MONGOOSE WANZER (Grey)
    Armor Level: 1          Weapon: Vulcan Gun
    Experience: 12          Cash: 40
    
    A variant on the Flea Wanzers encountered in earlier Operations; lacking the 
    VUs of their counterparts, they are forced to rely on powered jumps to clear 
    over terrain. 
    
    --- MONGOOSE WANZER (Beige)
    Armor Level: 2          Weapon: Vulcan Gun
    Experience: 48          Cash: 160
    
    A tougher variant of the Mongoose Wanzer. 
    
    --- SECURITY GUN EMPLACEMENT
    Armor Level: 2          Weapon: Twin Vulcan Cannon
    Experience: 12          Cash: 15
    
    Seven of these gun emplacements protect the armored carrier "Galeon". 
    
    --- SHIELD WANZER (Gray)
    Armor Level: 1          Weapon: None	
    Experience: 26          Cash: 120
    
    Usually found supporting other enemy Wanzers, the Shield Wanzer blocks all 
    weapons - except the Laser Gun - unless attacked from behind. 
    
    --- SMALL GUN EMPLACEMENT (1)
    Armor Level: 1          Weapon: Heavy Cannon
    Experience: 12          Cash: 50
    
    Weaker, more compact gun emplacement generally found in installation interiors.
    
    --- SOLDIER (1)
    Armor Level: 1          Weapon: HHG
    Experience: 2           Cash: 5
    
    Essentially cannon fodder, these enemies don't stand up to Wanzer fire for any 
    length of time. Slightly more formidable if encountered on foot.
    
    --- SWEEPER DRONE (Beige)
    Armor Level: 2          Weapon: Seeking Blast	
    Experience: 64          Cash: 200
    
    Smaller, ground-bound enemies usually found in installations. Lightly armored, 
    their seeking blasts are nonetheless a fairly potent weapon. 
    
    --- WALL DRONE (Beige)
    Armor Level: 2          Weapon: Seeking Blast	
    Experience: 64          Cash: 200
    
    Stationary, wall-mounted enemies usually found in installations. Though lightly
    armored, their seeking blasts are a fairly potent weapon. 
    
    
    ======== OPERATION 5 ENEMIES ======================================== (O5ENM) =
    
    --- ATTACK WANZER (Olive)
    Armor Level: 2          Weapon: Vulcan Gun
    Experience: 32          Cash: 320
    
    Fast-moving marauders equipped with RDs; an upgraded version of the enemy 
    encountered in Operation 1. While relatively easy to destroy, their speed and
    weight of numbers make them persistent enemies. 
    
    --- BOMBARDIER WANZER (Olive)
    Armor Level: 2          Weapon: Warhead
    Experience: 64          Cash: 320
    
    A tougher version of the Bombardier Wanzer encountered in Operation 1.
    
    --- BRAWLER WANZER (Beige)
    Armor Level: 2          Weapon: Hand Punch; Drop Kick
    Experience: 112         Cash: 400
    
    Agile and tough, these Wanzers  can cause considerable damage despite their 
    lack of range. Stay out of reach of their attacks and pound them with long-
    range weapons. Also equipped with VUs - expect some trouble. 
    
    --- FLEA WANZER (Beige)
    Armor Level: 2          Weapon: Vulcan Gun
    Experience: 40          Cash: 200
    
    Equipped with VUs as standard, these Flea Wanzers are tougher than their 
    predecessors, but not nearly as aggressive. 
    
    --- FN-8H (Olive)
    Armor Level: 2          Weapon: Rapid-Fire Cannon
    Experience: 28          Cash: 80
    
    A toughened-up version of the very first enemy in the game. Still cannon 
    fodder.
    
    --- GRENADIER WANZER (Olive)
    Armor Level: 2          Weapon: Grenades
    Experience: 48          Cash: 320
    
    Tougher version of the Grenadier Wanzer enemy, based around the Minelayer 
    Wanzer chassis.  
    
    --- GUN EMPLACEMENT (2)
    Armor Level: 2          Weapon: High-Bore Cannon
    Experience: 80          Cash: 360
    
    Stationary cannon emplacements with a 180-degree field of fire. Resilient and 
    powerful, these form the first line of defence for all installations in the 
    game.
    
    --- JET WANZER (Olive)
    Armor Level: 2          Weapon: Vulcan Gun
    Experience: 64          Cash: 200
    
    Agile opponents equally at home on the ground or in the air, strafing Albert 
    from on high with their Vulcans.
    
    --- MINE-LAYING WANZER (Olive)
    Armor Level: 2          Weapon: Minelayer
    Experience: 48          Cash: 320
    
    Roam the level, laying down mines to catch Albert unawares. Lacking any means 
    of self-defense, their increased armor can't save them against a concerted 
    attack. 
    
    --- SOLDIER (2)
    Armor Level: 2          Weapon: HHG
    Experience: 8           Cash: 20
    
    Tougher than the Soldiers in previous missions. 
    
    --- SW-462
    Armor Level: 3          Weapon: Vulcan Gun
    Experience: 192	        Cash: 160
    
    Bergen's Presidential Guard. Equipped with both RDs and VUs, they can easily 
    keep pace with your Wanzer. 
    
    
    ======== OPERATION 6 ENEMIES ======================================== (O6ENM) =
    
    --- APC (Blue) 
    Armor Level: 3          Weapon: Vulcan Gun	
    Experience: 384         Cash: 800
    
    Heavily armored vehicle.
    
    --- BOMB DRONE
    Armor Level: 2          Weapon: Self-Destruct
    Experience: 8           Cash: 0
    
    Released by the Transport Helicopters, these small, autonomous bombs home in on
    Albert and then self-destruct, inflicting a moderate amount of damage. If they 
    cannot find Albert, they will self-destruct of their own accord - all in all, 
    more of a nuisance than a serious threat.
    
    --- FLEA WANZER (Beige)
    Armor Level: 2          Weapon: Vulcan Gun
    Experience: 40          Cash: 200
    
    Equipped with VUs as standard, these Flea Wanzers are tougher than their 
    predecessors, but not nearly as aggressive.
    
    --- FLEA WANZER (Blue)
    Armor Level: 3          Weapon: Rapid-Fire Cannon
    Experience: 160         Cash: 800
    
    Tough enemies with a pack mentality, these small Wanzers are the second-best 
    version of the Flea Wanzer series. 
    
    --- GUARDIAN DRONE (1)
    Armor Level: 3          Weapon: Plasma Pulse
    Experience: 20          Cash: 20
    
    Launched by Balming in his second stage as an additional distraction. Resilient
    and fairly powerful, though only appear one at a time. Not really worth the 
    time it takes to put out of commission. 
    
    --- GUN EMPLACEMENT (2)
    Armor Level: 2          Weapon: High-Bore Cannon
    Experience: 80          Cash: 360
    
    Stationary cannon emplacements with a 180-degree field of fire. Resilient and 
    powerful, these form the first line of defence for all installations in the 
    game.
    
    --- HOVERBIKE (Olive)
    Armor Level: 2          Weapon: Explosives
    Experience: 36          Cash: 240
    
    Tougher variant on the Hoverbike enemy. 
    
    --- JEEP (Olive)
    Armor Level: 2          Weapon: Cannon
    Experience: 32          Cash: 80
    	
    Slightly tougher than foot troops, jeeps drive around taking pot-shots at 
    Albert.
    
    --- MARAUDER WANZER (Olive)
    Armor Level: 2          Weapon: Vulcan Gun; Grenade Spray
    Experience: 80          Cash: 240
    
    Small, versatile opponents. 
    
    --- MARAUDER WANZER (Blue)
    Armor Level: 3          Weapon: Vulcan Gun; Grenade Spray
    Experience: 320         Cash: 960
    
    Tougher version of the Marauder Wanzer enemy. 
    
    --- ROCKET WANZER (Olive)
    Armor Level: 2          Weapon: Rocket; Rapid-Fire Cannon
    Experience: 120         Cash: 240
    
    Tougher variation of the Rocket Wanzer enemy, equipped with a shield. 
     
    --- SHELL WANZER (Olive)
    Armor Level: 2          Weapon: Grenade Launch
    Experience: 200         Cash: 320
    
    Weak, hesitant opponents capable of only inflicting moderate damage with their
    explosives. Easily defeated. 
    
    --- SOLDIER (2)
    Armor Level: 2          Weapon: HHG
    Experience: 8           Cash: 20
    
    Tougher than the Soldiers in previous missions.
    
    --- SOLDIER (3)
    Armor Level: 1          Weapon: Minelayer
    Experience: 2           Cash: 5
    
    Drop a single mine in Albert's path before beating a hasty retreat. Hardly 
    worth the time it takes to kill them. 
    
    --- SPIDER WANZER (Olive)
    Armor Level: 2          Weapon: Grenade Spray
    Experience: 64          Cash: 360
    
    Tougher variant of the Spider Wanzer enemy. 
    
    --- TARGETING DRONE (Beige)
    Armor Level: 2          Weapon: Targeting Laser
    Experience: 160         Cash: 160
    
    Targeting Drones fly around the level, shooting a targeting laser at the 
    ground. If Albert breaks the laser beam, a Napalm Blast will hit his position.
    The targeting laser can be avoided by dashing out of harm's way, or flying 
    above the drones and taking them out from there.  
    
    --- TOW TROOPER (2)
    Armor Level: 2          Weapon: Rocket Launcher
    Experience: 12          Cash: 20
    
    Slightly more dangerous than the average soldier, though not much more 
    resilient. 
    
    --- TRANSPORT HELICOPTER (Purple)
    Armor Level: 4          Weapon: None
    Experience: 640         Cash: 3200
    
    Release a nearly limitless supply of Bomb Drones until destroyed. 
    
    
    ======== OPERATION 7 ENEMIES ======================================== (O7ENM) =
    
    --- APC (Blue) 
    Armor Level: 3          Weapon: Vulcan Gun	
    Experience: 384         Cash: 800
    
    Heavily armored vehicle.
    
    --- BOMBARDIER WANZER (Blue)
    Armor Level: 3          Weapon: Warhead
    Experience: 256         Cash: 1280
    
    A tougher version of the Bombardier Wanzer enemy. 
    
    --- COMMANDO WANZER (Olive)
    Armor Level: 2          Weapon: Vulcan Gun
    Experience: 80          Cash: 360
    
    Tougher variant of the Attack Wanzer, equipped with VUs for added mobility and 
    shields for protection. 
    
    --- COMMANDO WANZER (Blue)
    Armor Level: 3          Weapon: Vulcan Gun
    Experience: 192         Cash: 1440
    
    Tougher variant of the Commando Wanzer, equipped with VUs and RDs. 
    
    --- GRENADIER WANZER (Blue)
    Armor Level: 3          Weapon: Grenades
    Experience: 416         Cash: 1600
    
    Tougher version of the Grenadier Wanzer. 
    
    --- GUN EMPLACEMENT (3)
    Armor Level: 3          Weapon: High-Bore Cannon
    Experience: 320         Cash: 1440
    
    Stationary cannon emplacements with a 180-degree field of fire. Resilient and 
    powerful, these form the first line of defence for all installations in the 
    game.
    
    --- GUNSHIP (Blue)
    Armor Level: 3          Weapon: Co-axial Cannon
    Experience: 640         Cash: 1920
    
    The third version of the Gunship.  
    
    --- LASER WANZER (Olive)
    Armor Level: 2          Weapon: Laser Pulse
    Experience: 100         Cash: 400
    
    Well-armored when compared to his compatriots, but still too unwilling to 
    press his attacks to be much of a threat.
    
    --- MARAUDER WANZER (Blue)
    Armor Level: 3          Weapon: Vulcan Gun; Grenade Spray
    Experience: 320         Cash: 960
    
    Tougher version of the Marauder Wanzer enemy. 
    
    --- POLAR WANZER (Blue)
    Armor Level: 3          Weapon: Seeking Blast
    Experience: 304         Cash: 1440
    
    A cold-weather Wanzer primarily suited to aquatic combat. 
    
    --- SEEKING WANZER (1)
    Armor Level: 3          Weapon: Seeking Blast
    Experience: 288         Cash: 1280
    
    Tough opponents which fire semi-homing projectiles. 
    
    --- SEEKING WANZER (2)
    Armor Level: 2          Weapon: Seeking Blast
    Experience: 72          Cash: 320
    
    Weaker version of the Seeking Wanzer enemy. 
    
    --- SMALL GUN EMPLACEMENT (2)
    Armor Level: 2          Weapon: Heavy Cannon
    Experience: 64          Cash: 200
    
    Weaker, more compact gun emplacement generally found in installation interiors.
    
    --- SOLDIER (4)
    Armor Level: 3          Weapon: Minelayer
    Experience: 32          Cash: 80
    
    Drop a single mine in Albert's path before beating a hasty retreat. Hardly 
    worth the time it takes to kill them. 
    
    --- SOLDIER (5)
    Armor Level: 3          Weapon: HHG
    Experience: 32          Cash: 80
    
    Rapid-firing variety of the generic Soldier enemy. 
    
    
    ======== OPERATION 8 ENEMIES ======================================== (O8ENM) =
    
    --- BRAWLER WANZER (Blue)
    Armor Level: 3          Weapon: Hand Punch; Drop Kick
    Experience: 448         Cash: 1600
    
    Tougher variation on the Brawler Wanzer enemy.
    
    --- BRAWLER WANZER (Purple)
    Armor Level: 4          Weapon: Hand Punch; Drop Kick
    Experience: 1792        Cash: 6400
    
    Toughest variation on the Brawler Wanzer enemy. 
    
    --- GUIDANCE WANZER (Blue)
    Armor Level: 3          Weapon: Heat-Seeking Missiles
    Experience: 480         Cash: 1440
    
    Tougher variation on the Guidance Wanzer. 
    
    --- GUIDANCE WANZER (Purple)
    Armor Level: 4          Weapon: Heat-Seeking Missiles
    Experience: 1920        Cash: 5760
    
    The toughest grade of Guidance Wanzer.
    
    --- GUN EMPLACEMENT (4)
    Armor Level: 4          Weapon: High-Bore Cannon
    Experience: 1280        Cash: 5760
    
    Stationary cannon emplacements with a 180-degree field of fire. Resilient and 
    powerful, these form the first line of defence for all installations in the 
    game.
    
    --- HOVERBIKE (Blue)
    Armor Level: 3          Weapon: Explosives
    Experience: 144         Cash: 960
    
    Tougher variant of the Hoverbike enemy. 
    
    --- JET WANZER (Blue)
    Armor Level: 4          Weapon: Vulcan Gun
    Experience: 1024        Cash: 3200
    
    Tougher variant of the Jet Wanzer enemy. 
    
    --- MARAUDER WANZER (Purple)
    Armor Level: 4          Weapon: Vulcan Gun; Grenade Spray
    Experience: 1280        Cash: 3840
    
    Toughest version of the Marauder Wanzer.
    
    --- MONGOOSE WANZER (Blue)
    Armor Level: 3          Weapon: Vulcan Gun
    Experience: 192         Cash: 640
    
    A tougher variant on the Mongoose Wanzer.
    
    --- SECRET SERVICE
    Armor Level: 1          Weapon: HHG
    Experience: 2           Cash: 8
    
    President Jose's Secret Service. Hardly the most resilient of opponents. 
    
    --- SWEEPER DRONE (Blue)
    Armor Level: 3          Weapon: Seeking Blast	
    Experience: 256         Cash: 800
    
    Tougher variation of the Sweeper Drone enemy. 
    
    --- SMALL GUN EMPLACEMENT (2)
    Armor Level: 3          Weapon: Heavy Cannon
    Experience: 192         Cash: 800
    
    Weaker, more compact gun emplacement generally found in installation interiors.
    
    
    ======== OPERATION 9 ENEMIES ======================================== (O9ENM) =
    
    --- APC (Purple) 
    Armor Level: 5          Weapon: None	
    Experience: 5120        Cash: 12800
    
    Heavily armored vehicles that release Soldiers at regular intervals until 
    destroyed. 
    
    --- ARSENAL WANZER (Purple)
    Armor Level: 4          Weapon: Vulcan Gun; Seeking Blast
    Experience: 3840        Cash: 3840
    
    Moderately armored but well-armed.
    
    --- ATTACK WANZER (Blue)
    Armor Level: 3          Weapon: Vulcan Gun
    Experience: 128         Cash: 1280
    
    Tougher variation on the Attack Wanzer enemy. 
    
    --- ATTACK WANZER (Purple)
    Armor Level: 4          Weapon: Vulcan Gun
    Experience: 512         Cash: 1280
    
    Toughest variation on the Attack Wanzer enemy. 
    
    --- BOMBARDIER WANZER (Purple)
    Armor Level: 4          Weapon: Warhead
    Experience: 1024        Cash: 5120
    
    Toughest version of the Bombardier Wanzer enemy. 
    
    --- COMMANDO WANZER (Purple)
    Armor Level: 4          Weapon: Vulcan Gun
    Experience: 768         Cash: 5760
    
    Toughest variant of the Commando Wanzer. 
    
    --- DROP DRONE (Purple)
    Armor Level: 4          Weapon: Bomb Drop
    Experience: 512         Cash: 640
    
    Tougher variation on the Drop Drone enemy. 
    
    --- FLEA WANZER (Purple)
    Armor Level: 4          Weapon: Rapid-Fire Cannon
    Experience: 640         Cash: 3200
    
    Toughest variation of Flea Wanzer. 
    
    --- GRENADIER WANZER (Purple)
    Armor Level: 4          Weapon: Grenades
    Experience: 1664        Cash: 6400
    
    Toughest version of the Grenadier Wanzer.
    
    --- GUN EMPLACEMENT (4)
    Armor Level: 4          Weapon: High-Bore Cannon
    Experience: 1280        Cash: 5760
    
    Stationary cannon emplacements with a 180-degree field of fire. Resilient and 
    powerful, these form the first line of defence for all installations in the 
    game.
    
    --- HOVER WANZER (Purple)
    Armor Level: 4          Weapon: Twin Vulcan Guns
    Experience: 1536        Cash: 6400
    
    Tougher variation on the Hover Wanzer.
    
    --- JEEP (Purple)
    Armor Level: 4          Weapon: Cannon
    Experience: 512         Cash: 1280
    
    Toughest version of the Jeep enemy. 
    
    --- JET WANZER (Purple)
    Armor Level: 4          Weapon: Vulcan Gun
    Experience: 1024        Cash: 3200
    
    Despite the change in color scheme, these Jet Wanzers are no tougher than the
    previous version.  
    
    --- LASER WANZER (Purple)
    Armor Level: 4          Weapon: Laser Pulse
    Experience: 1600        Cash: 6400
    
    Toughest variation on the Laser Wanzer enemy. 
    
    --- MINE-LAYING WANZER (Purple)
    Armor Level: 4          Weapon: Minelayer
    Experience: 768         Cash: 5120
    
    Tougher variation on the Mine-Laying Wanzer enemy. 
    
    --- MISSILE LAUNCHER
    Armor Level: 4          Weapon: Seeking Missile
    Experience: 448         Cash: 3520
    
    Floor-mounted emplacement which fires multiple seeking missiles before 
    retracting again. Only vulnerable when firing. 
    
    --- ROCKET WANZER (Blue)
    Armor Level: 3          Weapon: Rocket; Rapid-Fire Cannon
    Experience: 480         Cash: 960
    
    Tougher variation on the Rocket Wanzer enemy.
     
    --- SHELL WANZER (Purple)
    Armor Level: 4          Weapon: Grenade Launch
    Experience: 3200        Cash: 5120
    
    Tougher variation on the Shell Wanzer enemy. 
    
    --- SMALL GUN EMPLACEMENT (3)
    Armor Level: 4          Weapon: Heavy Cannon
    Experience: 768         Cash: 3200
    
    Weaker, more compact gun emplacement generally found in installation interiors.
    
    --- SOLDIER (5)
    Armor Level: 4          Weapon: HHG
    Experience: 128         Cash: 320
    
    Tougher variation on the Soldier enemy. 
    
    --- SOLDIER (6)
    Armor Level: 5          Weapon: HHG
    Experience: 512	        Cash: 1280
    
    Toughest variation on the Soldier, released by the APC enemy. 
    
    --- SPIDER WANZER (Purple)
    Armor Level: 4          Weapon: Grenade Spray
    Experience: 1024        Cash: 5760
    
    Toughest variant of the Spider Wanzer enemy. 
    
    --- SPREADFIRE WANZER (Purple)
    Armor Level: 4          Weapon: Split Shot
    Experience: 1280        Cash: 5120
    
    Toughest variation on the Spreadfire Wanzer. 
    
    --- SWEEPER DRONE (Purple)
    Armor Level: 4          Weapon: Seeking Blast	
    Experience: 1024        Cash: 3200
    
    Tougher variation on the Sweeper Drone enemy. 
    
    --- TANK (Purple)
    Armor Level: 4          Weapon: Laser Batteries
    Experience: 1536        Cash: 3200
    
    Toughest variation on the Tank enemy. 
    
    --- TARGETING DRONE (Purple)
    Armor Level: 4          Weapon: Targeting Laser
    Experience: 2560        Cash: 2560
    
    Toughest version of the Targeting Drone enemy. 
    
    
    ======== OPERATION 10 ENEMIES ====================================== (O10ENM) =
    
    --- ATTACK CRAFT (Purple)
    Armor Level: 4          Weapon: Vulcan Gun; Unguided Missile
    Experience: 768	        Cash: 7040
    
    Fast-moving but not particularly clever, these enemies unleash their attacks in
    Albert's general direction before beating a retreat. 
    
    --- GUARDIAN DRONE (2)
    Armor Level: N/A        Weapon: Plasma Pulse
    Experience: 0           Cash: 0
    
    Launched by the Balming-Type in its second stage as an additional distraction. 
    Not worth destroying.
    
    --- GUN EMPLACEMENT (4)
    Armor Level: 4          Weapon: High-Bore Cannon
    Experience: 1280        Cash: 5760
    
    Stationary cannon emplacements with a 180-degree field of fire. Resilient and
    powerful, these form the first line of defence for all installations in the 
    game.
    
    --- JET WANZER (Blue)
    Armor Level: 4          Weapon: Vulcan Gun
    Experience: 1088        Cash: 7040
    
    Tougher variant of the Jet Wanzer enemy. 
    
    --- JET WANZER (Purple)
    Armor Level: 4          Weapon: Vulcan Gun
    Experience: 1088        Cash: 7040
    
    Despite the change in color scheme, these Jet Wanzers are no tougher than the 
    previous version. 
    
    --- MARAUDER WANZER (Purple)
    Armor Level: 4          Weapon: Vulcan Gun; Grenade Spray
    Experience: 1280        Cash: 3840
    
    Toughest version of the Marauder Wanzer enemy. 
    
    --- SENTINEL GUARD
    Armor Level: 5          Weapon: Vulcan Gun
    Experience: 2560        Cash: 12800
    
    Elite Society unit. Among the toughest attack Wanzers in the game. 
    
    --- TARGETING DRONE (Purple)
    Armor Level: 4          Weapon: Targeting Laser
    Experience: 2560        Cash: 2560
    
    Toughest version of the Targeting Drone enemy. 
    
    
    ======== OPERATION 11 ENEMIES ====================================== (O11ENM) =
    
    --- ATLAS WANZER
    Armor Level: 5          Weapon: Laser Pulse; Seeking Blast
    Experience: 2560        Cash: 7680
    
    The toughest Wanzer-type enemy in the game. 
    
    --- DROP DRONE (Black)
    Armor Level: 5          Weapon: Bomb Drop
    Experience: 2048        Cash: 2560
    
    Toughest variation on the Drop Drone enemy. 
    
    --- JET WANZER (Blue)
    Armor Level: 4          Weapon: Vulcan Gun
    Experience: 1088        Cash: 7040
    
    Tougher variant of the Jet Wanzer. 
    
    --- LASER EMPLACEMENT
    Armor Level: 5 	        Weapon: Laser Pulse
    Experience: 1792        Cash: 17920
    
    These high-powered laser weapons protect the ATLAS Foundations from attack.
    
    --- SPHERE DROID
    Armor Level: 5          Weapon: Plasma Blasts
    Experience: 512	        Cash: 768
    
    Hover around Albert, spitting out highly destructive plasma blasts. Usually 
    found in large numbers, making them a particular health hazard.
    
    --- SPHERE DROID MASTER
    Armor Level: 5	        Weapon: None
    Experience: 1280        Cash: 192
    
    Lack weapons of their own, but pump out large numbers of Sphere Droids if not
    destroyed quickly. Among the toughest opponents in the game. 
    
    --- SWEEPER DRONE (Black)
    Armor Level: 5	        Weapon: Seeking Blast	
    Experience: 4096        Cash: 12800
    
    Toughest variation on the Sweeper Drone enemy. 
    
    --- WALL DRONE (Black)
    Armor Level: 5	        Weapon: Seeking Blast	
    Experience: 4096        Cash: 12800
    
    Toughest variation on the Wall Drone enemy.
    
    
    ___    ___ _  _    
    \**\  /**/|*||*|  
     \**\/**/ |*||*|    
      >****<  |*||*| :: SHOP GUIDE ::::::::::::::::::::::::::::::: (GHXII) ::::::::
     /**/\**\ |*||*|        
    /**/  \**\|*||*| o
    ¯¯¯    ¯¯¯ ¯  ¯       
    
    ======== BERGEN (1) ================================================ (SHPBE1) =
    
    WANZER:
    - ITEM -------- COST -----------
    FN-8G           4750
    SHD-01          950
    
    PRIMARY:
    - ITEM -------- COST -----------
    VG-01           950
    SG-01           2850
    
    SPECIAL:
    - ITEM -------- COST -----------
    UVG-10          3325
    GRL-10          2850
    HMS-10          2850
    HNP-10          3800
    
    GEAR:
    - ITEM -------- COST -----------
    HHG-01          475
    HGR-01          475
    HAV-01          950
    
    OTHER:
    - ITEM -------- COST -----------
    FUEL            95
    BL-UVG          95
    BL-GRL          95
    BL-HMS          95
    
    ITEMS:
    - ITEM -------- COST -----------
    AID-1           950
    REP-1           475
    
    ======== BERGEN (2) ================================================ (SHPBE2) =
    
    WANZER:
    - ITEM -------- COST -----------
    FN-8G           5000
    VU-10           1000
    SHD-01          1000
    RD-100          2000
    
    PRIMARY:
    - ITEM -------- COST -----------
    VG-01           1000
    SG-01           3000
    LG-01           4000
    
    SPECIAL:
    - ITEM -------- COST -----------
    UVG-10          3500
    GRL-10          3000
    HMS-10          3000
    MSP-10          4000
    HNP-10          4000
    
    GEAR:
    - ITEM -------- COST -----------
    HHG-01          500
    HGR-01          500
    HAV-01          1000
    HAV-02          3000
    
    OTHER:
    - ITEM -------- COST -----------
    FUEL            100
    BL-UVG          100
    BL-GRL          100
    BL-HMS          100
    BL-MSP          100
    
    ITEMS:
    - ITEM -------- COST -----------
    AID-1           1000
    REP-1           500
    
    ======== CENKTRICH ================================================= (SHPCNK) =
    
    WANZER:
    - ITEM -------- COST -----------
    FN-8G           5000
    VU-10           1000
    SHD-01          1000
    RD-100          2000
    
    PRIMARY:
    - ITEM -------- COST -----------
    VG-01           1000
    VG-02           5500
    SG-01           3000
    SG-02           6800
    LG-01           4000
    LG-02           8000
    
    SPECIAL:
    - ITEM -------- COST -----------
    EAP-10          10000
    UVG-10          3500
    UVG-20          7800
    GRL-10          3000
    GRL-20          7500
    MSP-10          4000
    MSP-20          10000
    HMS-10          3000
    HMS-20          9500
    BZS-10          8000
    BZS-20          23000
    HNP-10          4000
    HNP-20          12000
    BNC-10          6000
    BNC-20          12000
    BNC-30          30000
    BNC-40          60000
    BNC-50          120000
    
    GEAR:
    - ITEM -------- COST -----------
    HHG-01          500
    HHG-02          3000
    HGR-01          500
    HGR-02          5000
    HAV-01          1000
    HAV-02          3000
    
    SUPPORT:
    - ITEM -------- COST -----------
    FN-8GL          4000
    SW-46L          10000
    
    OTHER:
    - ITEM -------- COST -----------
    FUEL            100
    BL-UVG          100
    BL-GRL          100
    BL-MSP          100
    BL-HMS          100
    BL-BZS          100
    BL-BNC          100
    
    ITEMS:
    - ITEM -------- COST -----------
    AID-1           1000
    REP-1           500
    REP-2           1000
    
    ======== BORUKTA =================================================== (SHPBRK) =
    
    WANZER:
    - ITEM -------- COST -----------
    FN-8G           5000
    SW-46S          12000
    VU-10           1000
    VU-20           8000
    SHD-02          20000
    RD-200          2000
    
    PRIMARY:
    - ITEM -------- COST -----------
    VG-01           1000
    VG-02           5500
    SG-01           3000
    SG-02           6800
    LG-01           4000
    LG-02           8000
    
    SPECIAL:
    - ITEM -------- COST -----------
    EAP-10          10000
    UVG-10          3500
    UVG-20          7800
    GRL-10          3000
    GRL-20          7500
    MSP-10          4000
    MSP-20          10000
    HMS-10          3000
    HMS-20          9500
    BZS-10          8000
    BZS-20          23000
    HNP-10          4000
    HNP-20          12000
    PAL-10          4000
    PAL-20          13000
    PAL-30          43000
    PAL-40          86000
    PAL-50          172000
    
    GEAR:
    - ITEM -------- COST -----------
    HHG-01          500
    HHG-02          3000
    HGR-01          500
    HGR-02          5000
    HAV-02          3000
    HAV-03          6000
    
    SUPPORT:
    - ITEM -------- COST -----------
    EPI4-R1	        7000
    EPI4-R2         20000
    
    OTHER:
    - ITEM -------- COST -----------
    FUEL            100
    BL-UVG          100
    BL-GRL          100
    BL-MSP          100
    BL-HMS          100
    BL-BZS          100
    BL-PAL          100
    
    ITEMS:
    - ITEM -------- COST -----------
    AID-1           1000
    REP-1           500
    REP-2           1000
    
    UPGRADE:
    - ITEM -------- COST -----------
    VG1-MG          1000
    VG1-AP          1300
    VG1-ST          1500
    SG1-MG          1500
    SG1-AP          1700
    SG1-RT          1900
    LG1-MG          1800
    LG1-AP          2000
    LG1-RT          2200
    
    ======== AL HARI =================================================== (SHPALH) =
    
    WANZER:
    - ITEM -------- COST -----------
    FN-8G           4500
    SW-46S          10800
    VU-10           900
    VU-20           7200
    SHD-03          18000
    RD-100          1800
    RD-200          14400
    
    PRIMARY:
    - ITEM -------- COST -----------
    VG-01           900
    VG-02           4950
    SG-01           2700
    SG-02           6120
    LG-01           3600
    LG-02           7200
    
    SPECIAL:
    - ITEM -------- COST -----------
    EAP-10          9000
    UVG-10          3150
    UVG-20          7020
    GRL-10          2700
    GRL-20          6750
    MSP-10          3600
    MSP-20          9000
    HMS-10          2700
    HMS-20          8550
    BZS-10          7200
    BZS-20          20700
    HNP-10          3600
    HNP-20          10800
    FBG-10          7200
    FBG-20          18000
    FBG-30          45000
    FBG-40          90000
    FBG-50          180000
    
    GEAR:
    - ITEM -------- COST -----------
    HHG-01          450
    HHG-02          2700
    HGR-01          450
    HGR-02          4500
    HAV-02          2700
    HAV-03          5400
    
    SUPPORT:
    - ITEM -------- COST -----------
    DF4B2-1         3600
    DF4B2-2         9000
    
    OTHER:
    - ITEM -------- COST -----------
    FUEL            90
    BL-UVG          90
    BL-GRL          90
    BL-MSP          90
    BL-BZS          90
    BL-FBG          90
    
    ITEMS:
    - ITEM -------- COST -----------
    AID-1           900
    REP-1           450
    REP-2           900
    
    UPGRADE:
    - ITEM -------- COST -----------
    VG1-MG          900
    VG1-AP          1170
    VG1-ST          1350
    SG1-MG          1350
    SG1-AP          1530
    SG1-RT          1710
    LG1-MG          1620
    LG1-AP          1800
    LG1-RT          1980
    
    ======== BERGEN (3) ================================================ (SHPBE3) =
    
    WANZER:
    - ITEM -------- COST -----------
    SW-46S          12000
    SW-54S          40000
    VU-20           8000
    VU-30           16000
    SHD-02          20000
    SHD-03          20000
    RD-100          2000
    RD-200          16000
    
    PRIMARY:
    - ITEM -------- COST -----------
    VG-02           5500
    SG-02           6800
    LG-02           8000
    
    SPECIAL:
    - ITEM -------- COST -----------
    EAP-10          10000
    UVG-10          3500
    UVG-20          7800
    GRL-10          3000
    GRL-20          7500
    MSP-10          4000
    MSP-20          10000
    HMS-10          3000
    HMS-20          9500
    BZS-10          8000
    BZS-20          23000
    HNP-10          4000
    HNP-20          12000
    BNC-10          6000
    BNC-20          12000
    PAL-10          4000
    PAL-20          13000
    FBG-10          8000
    FBG-20          20000
    MIN-10          4000
    MIN-20          12000
    REP-10          12000
    REP-20          25000
    
    GEAR:
    - ITEM -------- COST -----------
    HHG-02          3000
    HHG-03          6000
    HGR-02          5000
    HGR-03          12000
    HAV-02          3000
    HAV-03          6000
    
    SUPPORT:
    - ITEM -------- COST -----------
    FN-8GL          5000
    SW-46L          10000
    EPI4-R1	        7000
    DF4B2-1	        4000
    DF4B2-2	        10000
    
    OTHER:
    - ITEM -------- COST -----------
    FUEL            100
    BL-UVG          100
    BL-GRL          100
    BL-MSP          100
    BL-HMS          100
    BL-BZS          100
    BL-BNC          100
    BL-PAL          100
    BL-FBG          100
    BL-MIN          100
    BL-REP          100
    BL-SPS          100
    
    ITEMS:
    - ITEM -------- COST -----------
    AID-1           1000
    AID-2           5000
    REP-1           500
    REP-2           1000
    REP-3           4000
    
    UPGRADE:
    - ITEM -------- COST -----------
    VG2-MG          3000
    VG2-AP          3500
    VG2-ST          3800
    VG3-MG          6500
    VG3-AP          7000
    VG3-ST          7500
    SG2-MG          4000
    SG2-AP          4200
    SG2-RT          4500
    LG2-MG          4800
    LG2-AP          5000
    LG2-RT          5500
    
    ======== ZAMBOLA =================================================== (SHPZMB) =
    
    WANZER:
    - ITEM -------- COST -----------
    SW-46S          12000
    SW-54S          40000
    VU-20           8000
    VU-30           16000
    SHD-02          20000
    SHD-03          20000
    RD-100          2000
    RD-200          16000
    
    PRIMARY:
    - ITEM -------- COST -----------
    VG-02           5500
    VG-03           14000
    SG-02           6800
    SG-03           17000
    LG-02           8000
    LG-03           20000
    
    SPECIAL:
    - ITEM -------- COST -----------
    EAP-10          10000
    EAP-20          40000
    UVG-20          7800
    UVG-30          18700
    GRL-20          7500
    GRL-30          18800
    MSP-20          10000
    MSP-30          25000
    HMS-20          9500
    HMS-30          28000
    BZS-20          23000
    BZS-30          57500
    HNP-20          12000
    HNP-30          28000
    MIN-20          12000
    MIN-30          30000
    REP-20          25000
    REP-30          80000
    DCY-10          9000
    DCY-20          22500
    DCY-30          40000
    DCY-40          85000
    DCY-50          200000
    WGP-10          15000
    WGP-20          30000
    WGP-30          70000
    WGP-40          160000
    
    GEAR:
    - ITEM -------- COST -----------
    HHG-02          3000
    HHG-03          6000
    HGR-02          5000
    HGR-03          12000
    HAV-03          6000
    HAV-04          12000
    
    SUPPORT:
    - ITEM -------- COST -----------
    SW-46L          10000
    SW-54L          30000
    EPI4-R2         30000
    EPI4-R3         60000
    DF4B2-2         10000
    DF4B2-3         35000
    YN6-R1          5000
    YN6-R2          20000
    YN6-R3          40000
    
    OTHER:
    - ITEM -------- COST -----------
    FUEL            100
    BL-UVG          100
    BL-GRL          100
    BL-MSP          100
    BL-HMS          100
    BL-BZS          100
    BL-BNC          100
    BL-PAL          100
    BL-FBG          100
    BL-MIN          100
    BL-REP          100
    BL-DCY          100
    BL-WGP          100
    
    ITEMS:
    - ITEM -------- COST -----------
    AID-1           1000
    AID-2           5000
    REP-1           500
    REP-2           1000
    REP-3           4000
    
    UPGRADE:
    - ITEM -------- COST -----------
    VG2-MG          3000
    VG2-AP          3500
    VG2-ST          3800
    VG3-MG          6500
    VG3-AP          7000
    VG3-ST          7500
    SG2-MG          4000
    SG2-AP          4200
    SG2-RT          4500
    LG2-MG          4800
    LG2-AP          5000
    LG2-RT          5500
    
    ======== SIBIRSKA ================================================== (SHPSIB) =
    
    WANZER:
    - ITEM -------- COST -----------
    SW-54S          40000
    SW-82K          100000
    VU-20           8000
    VU-30           16000
    SHD-02          20000
    SHD-03          20000
    RD-100          2000
    RD-200          16000
    
    PRIMARY:
    - ITEM -------- COST -----------
    VG-02	        5500
    VG-03	        14000
    SG-02	        6800
    SG-03	        17000
    LG-02	        8000
    LG-03	        20000
    
    SPECIAL:
    - ITEM -------- COST -----------
    EAP-10          10000
    EAP-20          40000
    UVG-20          7800
    UVG-30          18700
    GRL-20          7500
    GRL-30          18800
    MSP-20          10000
    MSP-30          25000
    HMS-20          9500
    HMS-30          28000
    BZS-20          23000
    BZS-30          57500
    HNP-20          12000
    HNP-30          28000
    MIN-20          12000
    MIN-30          30000
    REP-20          25000
    REP-30          80000
    SEK-10          5000
    SEK-20          15000
    SEK-30          45000
    SEK-40          120000
    SEK-50          250000
    
    GEAR:
    - ITEM -------- COST -----------
    HHG-03          6000
    HHG-04          12000
    HGR-03          12000
    HGR-04          24000
    HAV-03          6000
    HAV-04          12000
    
    SUPPORT:
    - ITEM -------- COST -----------
    SW-46L          10000
    SW-54L          30000
    EPI4-R2         30000
    EPI4-R3         60000
    DF4B2-2         10000
    DF4B2-3         35000
    SVK-R1          8000
    SVK-R2          25000
    SVK-R3          70000
    SVK-R4          140000
    SVK-R5          300000
    
    OTHER:
    - ITEM -------- COST -----------
    FUEL            100
    BL-UVG          100
    BL-GRL          100
    BL-MSP          100
    BL-HMS          100
    BL-BZS          100
    BL-BNC          100
    BL-PAL          100
    BL-FBG          100
    BL-MIN          100
    BL-REP          100
    BL-SEK          100
    
    ITEMS:
    - ITEM -------- COST -----------
    AID-1           1000
    AID-2           5000
    REP-1           500
    REP-2           1000
    REP-3           4000
    
    UPGRADE:
    - ITEM -------- COST -----------
    VG3-MG          6500
    VG3-AP          7000
    VG3-ST          7500
    SG3-MG          8000
    SG3-AP          8500
    SG3-RT          9000
    LG3-MG          10000
    LG3-AP          12500
    LG3-RT          14000
    
    ======== MACHU PICCHU ============================================== (SHPMCH) =
    
    WANZER:
    - ITEM -------- COST -----------
    SW-46S          12000
    SW-54S          40000
    VU-30           16000
    VU-40           32000
    SHD-02          20000
    SHD-03          20000
    RD-200          16000
    RD-300          16000
    
    PRIMARY:
    - ITEM -------- COST -----------
    VG-03           14000
    VG-04           28000
    SG-03           17000
    LG-03           20000
    
    SPECIAL:
    - ITEM -------- COST -----------
    EAP-20          40000
    EAP-30          80000
    UVG-30          18700
    UVG-40          37600
    UVG-50          75200
    GRL-30          18800
    GRL-40          39000
    MSP-40          50000
    MSP-50          100000
    HMS-40          56000
    HMS-50          112000
    BZS-40          115000
    BZS-50          230000
    HNP-40          70000
    HNP-50          120000
    MIN-40          88000
    MIN-50          150000
    REP-40          160000
    REP-50          400000
    
    GEAR:
    - ITEM -------- COST -----------
    HHG-03          6000
    HHG-04          12000
    HGR-03          12000
    HGR-04          24000
    HAV-03          6000
    HAV-04          12000
    
    SUPPORT:
    - ITEM -------- COST -----------
    SW-54L          30000
    SW-82L          60000
    EPI4-R3	        60000
    EPI4-R4         120000
    DF4B2-3         35000
    DF4B2-4         70000
    YN6-R3          40000
    YN6-R4          80000
    DC3L-R1         6000
    DC3L-R2         15000
    DC3L-R3         45000
    
    OTHER:
    - ITEM -------- COST -----------
    FUEL            100
    BL-UVG          100
    BL-GRL          100
    BL-MSP          100
    BL-HMS          100
    BL-BZS          100
    BL-BNC          100
    BL-PAL          100
    BL-FBG          100
    BL-MIN          100
    BL-REP          100
    BL-DCY          100
    BL-WGP          100
    BL-SEK          100
    
    ITEMS:
    - ITEM -------- COST -----------
    AID-1           1000
    AID-2           5000
    REP-2           1000
    REP-3           4000
    REP-4           16000
    
    UPGRADE:
    - ITEM -------- COST -----------
    VG3-MG          6500
    VG3-AP          7000
    VG3-ST          7500
    VG4-MG          12000
    VG4-AP          14000
    VG4-ST          16000
    SG3-MG          8000
    SG3-AP          8500
    SG3-RT          9000
    LG3-MG          10000
    LG3-AP          12500
    LG3-RT          14000
    
    ======== ESPORTE =================================================== (SHPESP) =
    
    WANZER:
    - ITEM -------- COST -----------
    SW-54S          40000
    SW-82K          100000
    VU-30           16000
    VU-40           32000
    VU-50           64000
    SHD-02          20000
    SHD-03          20000
    SHD-04          100000
    RD-200          16000
    RD-300          16000
    RD-400          100000
    
    PRIMARY:
    - ITEM -------- COST -----------
    VG-04           28000
    VG-05           56000
    SG-04           34000
    SG-05           68000
    LG-04           50000
    LG-05           100000
    
    SPECIAL:
    - ITEM -------- COST -----------
    EAP-30          80000
    EAP-40          160000
    UVG-40          37600
    UVG-50          75200
    GRL-40          39000
    GRL-50          78000
    MSP-40          50000
    MSP-50          100000
    HMS-40          56000
    HMS-50          112000
    BZS-40          115000
    BZS-50          230000
    HNP-40          70000
    HNP-50          120000
    MIN-40          88000
    MIN-50          150000
    REP-40          160000
    REP-50          400000
    
    GEAR:
    - ITEM -------- COST -----------
    HHG-03          6000
    HHG-04          12000
    HHG-05          24000
    HGR-03          12000
    HGR-04          24000
    HGR-05          48000
    HAV-03          6000
    HAV-04          12000
    HAV-05          24000
    
    SUPPORT:
    - ITEM -------- COST -----------
    SW-54L          30000
    SW-82L          60000
    X-DL            120000
    EPI4-R3         60000
    EPI4-R4         120000
    EPI4-R5         300000
    DF4B2-3         35000
    DF4B2-4         70000
    DF4B2-5         140000
    YN6-R3          40000
    YN6-R4          80000
    YN6-R5          160000
    DC3L-R3         45000
    DC3L-R4         100000
    DC3L-R5         240000
    HC-2R2          23000
    HC-2R3          45000
    HC-2R4          95000
    HC-2R5          200000
    
    OTHER:
    - ITEM -------- COST -----------
    FUEL            100
    BL-UVG          100
    BL-GRL          100
    BL-MSP          100
    BL-HMS          100
    BL-BZS          100
    BL-BNC          100
    BL-PAL          100
    BL-FBG          100
    BL-MIN          100
    BL-REP          100
    BL-DCY          100
    BL-WGP          100
    BL-SEK          100
    
    ITEMS:
    - ITEM -------- COST -----------
    AID-1           1000
    AID-2           5000
    REP-2           1000
    REP-3           4000
    REP-4           16000
    REP-5           64000
    
    UPGRADE:
    - ITEM -------- COST -----------
    VG4-MG          12000
    VG4-AP          14000
    VG4-ST          16000
    SG4-MG          15000
    SG4-AP          17000
    SG4-RT          19000
    LG4-MG          20000
    LG4-AP          25000
    LG4-ST          30000
    
    ======== NEW YORK ================================================== (SHPNEW) =
    
    WANZER:
    - ITEM -------- COST -----------
    FN-8G           5000
    VU-10           1000
    SHD-01          1000
    RD100           2000
    SW-82K          100000
    VU-50           64000
    SHD-04          100000
    RD-400          100000
    
    PRIMARY:
    - ITEM -------- COST -----------
    VG-01           1000
    VG-02           5500
    VG-03           14000
    VG-04           28000
    VG-05           56000
    SG-01           3000
    SG-02           6800
    SG-03           17000
    SG-04           34000
    SG-05           68000
    LG-01           4000
    LG-02           8000
    LG-03           20000
    LG-04           50000
    LG-05           100000
    
    SPECIAL:
    - ITEM -------- COST -----------
    EAP-30          80000
    EAP-40          160000
    UVG-40          37600
    UVG-50          75200
    GRL-40          39000
    GRL-50          78000
    MSP-40          50000
    MSP-50          100000
    HMS-40          56000
    HMS-50          112000
    BZS-40          115000
    BZS-50          230000
    HNP-40          70000
    HNP-50          120000
    MIN-40          88000
    MIN-50          150000
    REP-40          160000
    REP-50          400000
    BNC-40          60000
    BNC-50          120000
    PAL-40          86000
    PAL-50          172000
    FBG-40          100000
    FBG-50          200000
    MIN-40          88000
    MIN-50          150000
    DCY-40          85000
    DCY-50          200000
    SEK-40          120000
    SEK-50          250000
    WGP-40          160000
    WGP-50          350000
    
    GEAR:
    - ITEM -------- COST -----------
    HHG-05          24000
    HGR-05          48000
    HAV-05          24000
    
    SUPPORT:
    - ITEM -------- COST -----------
    None
    
    OTHER:
    - ITEM -------- COST -----------
    FUEL            100
    BL-UVG          100
    BL-GRL          100
    BL-MSP          100
    BL-HMS          100
    BL-BZS          100
    BL-BNC          100
    BL-PAL          100
    BL-FBG          100
    BL-MIN          100
    BL-REP          100
    BL-DCY          100
    BL-WGP          100
    BL-SEK          100
    BL-SPS          100
    
    ITEMS:
    - ITEM -------- COST -----------
    AID-1           1000
    AID-2           5000
    REP-2           1000
    REP-3           4000
    REP-4           16000
    REP-5           64000
    
    UPGRADE:
    - ITEM -------- COST -----------
    VG5-MG          50000
    VG5-AP          60000
    VG5-ST          80000
    SG5-MG          60000
    SG5-AP          70000
    SG5-RT          90000
    LG5-MG          70000
    LG5-AP          80000
    LG5-ST          100000
    
    ======== SYDNEY ==================================================== (SHPSYD) =
    
    WANZER:
    - ITEM -------- COST -----------
    None
    
    PRIMARY:
    - ITEM -------- COST -----------
    NG-01           4000
    NG-02           8000
    NG-03           20000
    NG-04           50000
    NG-05           100000
    
    SPECIAL:
    - ITEM -------- COST -----------
    EAP-50          320000
    SPS-10          20000
    SPS-20          40000
    SPS-30          80000
    SPS-40          160000
    SPS-50          320000
    
    GEAR:
    - ITEM -------- COST -----------
    None
    
    SUPPORT:
    - ITEM -------- COST -----------
    None
    
    OTHER:
    - ITEM -------- COST -----------
    FUEL            100
    BL-UVG          100
    BL-GRL          100
    BL-MSP          100
    BL-HMS          100
    BL-BZS          100
    BL-BNC          100
    BL-PAL          100
    BL-FBG          100
    BL-MIN          100
    BL-REP          100
    BL-DCY          100
    BL-WGP          100
    BL-SEK          100
    BL-SPS          100
    
    ITEMS:
    - ITEM -------- COST -----------
    AID-1           1000
    AID-2           5000
    REP-2           1000
    REP-3           4000
    REP-4           16000
    REP-5           64000
    
    UPGRADE:
    - ITEM -------- COST -----------
    VG5-MG          50000
    VG5-AP          60000
    VG5-ST          80000
    SG5-MG          60000
    SG5-AP          70000
    SG5-RT          90000
    LG5-MG          70000
    LG5-AP          80000
    LG5-ST          100000
    
    
    ___    ___ _  _  _ 
    \**\  /**/|*||*||*| 
     \**\/**/ |*||*||*|  
      >****<  |*||*||*|  CHEAT CODES :::::::::::::::::::::::::::: (GHXIII) ::::::::
     /**/\**\ |*||*||*|    
    /**/  \**\|*||*||*|o
    ¯¯¯    ¯¯¯ ¯  ¯  ¯  
    
    All of these codes were generated with ZSNES's built-in cheat function, but
    should be Pro Action Replay-compatible. Your mileage may vary. Note that some 
    of these codes may also affect your game's performance; if you find the game
    freezing up on you, just turn the codes off and you should be able to progress
    normally.
    
    = CODE ===== EFFECT ============================================================
    7E75940F     Sets Wanzer's HP at 9999. HP is regenerated automatically when 
    7E759527     entering a new area; resets to original value if REPs are used.  
                 If you want an even higher HP score, just repair the Wanzer 
                 before entering a stage -- you can get as high as 15,000++ HP, 
                 though the counter cannot display such a large number. Be 
                 careful, though; if the score is *too* high, Albert will 
                 automatically be killed upon entering the stage. 
    
    7F056C0F     Sets Albert's HP to 9999; using AIDs reduces his HP to its  
    7F056D27     original value. Entering and exiting your Wanzer or entering a 
    7E1C800F     new area restores it to maximum.
    7E1C8027  
    
    7E1BBB01     Allows both Albert and his current Friend to reach Level 99  
    7E1BBC00     after one mission.   
    7E1BBD00     
    
    7E1C9503     Increases your primary weapon's attack power to 999. 
    7E1C94E7
    
    7E1C9601     Dramatically increases your primary weapon's rate of fire. Works 
    7E1C9700     best in conjunction with Vulcan and Napalm Guns. 
    
    7E1C8E40     Fixes your ammunition at 64 shots, giving you unlimited ammo. Use
                 with the above code for best results. 
    
    
    
    ___    ___ _ ___      ___ 
    \**\  /**/|*|\**\    /**/ 
     \**\/**/ |*| \**\  /**/ 
      >****<  |*|  \**\/**/  SOUNDTRACK :::::::::::::::::::::::::: (GHXIV) ::::::::
     /**/\**\ |*|   \****/   
    /**/  \**\|*|    \**/ o
    ¯¯¯    ¯¯¯ ¯      ¯¯     
    
    GUN HAZARD's soundtrack was composed by two of Square's best-known talents, 
    Nobuo (FINAL FANTASY) Uematsu and Yasunori (CHRONO TRIGGER, XENOGEARS) Mitsuda.
    Additional tracks were contributed by Junya (DEW PRISM) Nakano and Masashi 
    (SAGA FRONTIER 2, UNLIMITED SAGA) Hamauzu; Uematsu, Nakano and Hamauzu would 
    later collaborate on the original soundtrack for FINAL FANTASY X. 
    
    NTT/Polystar released a 2-CD soundtrack compilation in 1996 to coincide with 
    the game's release in Japan. Save for one track, the entirety of the game's 
    music is contained on the OST. Full track listing runs as follows: 
    
    DISC ONE
    --- TITLE ---------------------- COMPOSER ----------- IN-GAME -----------------
    01 Gun Hazard                    Uematsu              Opening credits
    02 Emergency                     Mitsuda              Ark's missile attack
    03 Mission Complete              Mitsuda              End-of-mission tally
    04 Pull Out                      Mitsuda              Mission failed/aborted
    05 Last Words                    Mitsuda              Game Over
    06 Tension                       Uematsu              Map screen
    07 Footsteps                     Mitsuda              Battle theme (1)
    08 Shiver                        Uematsu 	      Base Carrier screen
    09 Move	                         Uematsu              Status screen
    10 A Store Keeper    	         Mitsuda     	      Shop screen
    11 Voice of Ark	                 Mitsuda      	      Ark Hellbrand's Theme
    12 The President's Deadly Fight  Uematsu              Orwen rams Ark's Wanzer
    13 Ominous Wind	                 Uematsu              Tension (Beeg Base)
    14 Silencer                      Uematsu              Main theme reprise
    15 Escape                        Uematsu              Fleeing Bergen Army HQ
    16 Richard Millman     	         Uematsu              Kernelight Foundation
    17 Cenktrich                     Uematsu              Cenktrich Army Base
    18 Enemy Raid  	                 Nakano	      	      Guerrilla attack
    19 Successful Attack             Uematsu              Battle theme (2)
    20 Invasion                      Mitsuda              Installation interior (1)
    21 Warning One                   Mitsuda              Battle vs. Mini-Boss
    22 Warning Two	                 Uematsu              Battle vs. Boss
    23 Genoce                        Uematsu              Meeting with Genoce
    24 Sorrowful Karion              Uematsu              Ruins of Shadak
    25 Transaction	                 Uematsu              Melancholy dialogue
    26 Monologue                     Mitsuda              Emil's hideout
    27 Secret Story	     	         Uematsu              Briefing
    28 Galeon                        Mitsuda              Galeon assault
    29 Sneak And Attack              Mitsuda              Galeon interior
    30 Blue Sky ~Blue Sky~           Uematsu              Emotional dialogue
    31 Notice                        Uematsu              Dr. Sakata appears
    32 Resistance 	                 Uematsu              Luven's cell in Galeon
    33 Navaru Fortress    	         Hamauzu      	      Attack on Fort Navaru
    
    DISC TWO
    --- TITLE ---------------------- COMPOSER ----------- IN-GAME -----------------
    01 Royce Felder	                 Mitsuda              Royce Felder's Theme
    02 A Running Fight     	         Mitsuda              Ministry of Defense
    03 A-R-K                         Mitsuda              Battle with Sleipnir
    04 Remains    	                 Uematsu              Ark's Defeat
    05 Caverns                       Mitsuda              Mount Garal Mines
    06 Spark Shot 	                 Mitsuda              Red Shark Submarine Fleet
    07 202	                         Uematsu      	      Attack on Ice Shelf 202
    08 Violent Chase                 Mitsuda              Red Shark Headquarters
    09 Death In Broad Daylight       Mitsuda              The Guardians attack
    10 Uneasy                        Uematsu       	      Brazilian military base
    11 Message Of Genoce             Uematsu              Genoce's Theme
    12 Determination                 Uematsu              Dr. Sakata intervenes
    13 Guardian                      Uematsu       	      Guardians' Theme
    14 Sentinel                      Uematsu              Disabling Sentinel
    15 Trap	      	                 Hamauzu              Sentinel Command Center
    16 Edel Ritter 	                 Nakano	       	      Praetorian's Theme
    17 Nature                        Uematsu              The Controller revealed 
    18 Royce's Death                 Nakano	              Sentinel's Destruction
    19 Evil Power                    Nakano	              ATLAS unleashed
    20 ATLAS                         Uematsu       	      Area 101, 102	
    21 Approach To A Shrine          Hamauzu              ATLAS Core Chamber
    22 Final Mission                 Mitsuda              Battle vs. ATLAS Core
    23 Impatience  	                 Mitsuda/Hamauzu      Sentinel Inner Sanctuary
    24 Promise ~ Engagement          Uematsu       	      End sequence (Sunset)
    25 Heaven's Door                 Mitsuda              End sequence (ATLAS)
    26 Emotion                       Mitsuda              End sequence (Characters)
    27 Trial Zone                    Mitsuda              End sequence (Staff Roll)
    
    UNLISTED
    --- TITLE ---------------------- COMPOSER ----------- IN-GAME -----------------
    01 Battle                        Uematsu              Cruise Missile attack
    
    
    Copies of the soundtrack still occasionally surface on eBay; if you've got 
    Winamp, an alternative is to download the soundtrack in .SPC format from
    SNESAmp (www.snesmusic.org).
    
    ___    ______      ___  
    \**\  /**/\**\    /**/
     \**\/**/  \**\  /**/ 
      >****<    \**\/**/  ::: ACKNOWLEDGEMENTS :::::::::::::::::: (GHXV) ::::::::::
     /**/\**\    \****/   
    /**/  \**\    \**/    
    ¯¯¯    ¯¯¯     ¯¯      
    
    In preparing this FAQ, I find myself indebted to: 
    o Rascyc, for pointing out the almost obscene power of the SPS series.
    o Gideon Zhi, for input on IPS patchers and the unlimited primary ammo code. 
    o LinkPower, for pointing out that I'd accidentally swapped Mount Erskaia and 
      Mount Malyukin around in the FAQ.
    o Berrik the Detian, for pointing out the usefulness of HNPs and WGP in Via 
      Blanca.
    o Arlieth Tralare, for an effective anti-Genoce strategy in Via Blanca.
    o SNESAmp and SoundtrackCentral.com, for information regarding composers and
      individual track credits used in compiling the Soundtrack section.
    o FMFO (http://www5a.biglobe.ne.jp/~lab/fmhp/), for technical information and 
      names of various Wanzers not mentioned in the game itself.
    
    If you have corrections or contributions to make, feel free to post them on
    the GameFAQs GUN HAZARD forums. 
    
    OBLIGATORY DISCLAIMER: 
    
    Information contained within this file may not be reproduced without the 
    author's express permission. The file itself may be freely circulated under 
    the condition that it remains entirely unaltered and is made available free of
    charge. 
    
    ::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [GUIDE END] :::::::::