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                            || A Gameplay Guide ||
  
-------------------------------------------------------------------------------
===============================================================================

::::::::::::::::::: CONTENTS ::::::::::::::::::::::::::::::::::::::::::::::::::

This guide has been designed to allow you to access the information you need as
easily as possible. Each section has been allocated a code, as listed in the 
table of contents below; just copy it into your browser's - or text editor's - 
search function, parentheses and all, and it will get you directly to the 
relevant section. 

If you are looking for help with a general issue, start with Section IV - it 
has a quick rundown of some of the most common problems people are likely to 
run into during the course of playing the game. 


I. REVISION HISTORY >>>>>>>>>>>>>> (GHI)
II. TRANSLATION NOTES >>>>>>>>>>> (GHII)
III. GAMEPLAY BASICS >>>>>>>>>>> (GHIII)
IV. BASIC FAQ >>>>>>>>>>>>>>>>>>> (GHIV)
V. IN-GAME MENUS >>>>>>>>>>>>>>>>> (GHV)
VI. CONTROLS >>>>>>>>>>>>>>>>>>>> (GHVI)
VII. GENERAL GAMEPLAY HINTS >>>> (GHVII)

VIII. EQUIPMENT >>>>>>>>>>>>>>> (GHVIII)
WANZER TYPES ===================== (WZR)
FN-8G "Harby-G" ----------------- (WZR1)
SW-46A "Stinger" ---------------- (WZR2)
SW-54S "Silver Fang" ------------ (WZR3)
SW-58K "Knight Master" ---------- (WZR4)
X-D "Dragoon" ------------------- (WZR5)

PRIMARY WEAPONS ================== (PRW)
25mm Vulcan (VG) ---------------- (PRW1)
35mm Shotgun (SG) --------------- (PRW2)
Laser (LG) ---------------------- (PRW3)
Napalm Gun (NG) ----------------- (PRW4)

UPGRADES ========================= (UGR)
SPECIAL WEAPONS ================== (SPW)
Bounce Shot (BNC) --------------- (SPW1)
Bazooka (BZS) ------------------- (SPW2)
Decoy (DCY) --------------------- (SPW3)
Armor Plate (EAP) --------------- (SPW4)
Flamethower (FBG) --------------- (SPW5)
Grenade Launcher (GRL) ---------- (SPW6)
Homing Missile (HMS) ------------ (SPW7)
Hard Knuckle (HNP) -------------- (SPW8)
Mine Sprinkler (MIN) ------------ (SPW9)
Missile Pod (MSP) -------------- (SPW10)
Paralyzer (PAL) ---------------- (SPW11)
Repair Field (REP) ------------- (SPW12)
Ground Seeker (SEK) ------------ (SPW13)
Spark Shot (SPS) --------------- (SPW14)
Upward Vulcan (UVG) ------------ (SPW15)
Wireless Gunpod (WGP) ---------- (SPW16)

WANZER ADD-ONS =================== (WAD)
GEAR ============================= (GER)
OTHER ============================ (OTR)
SUPPORT ========================== (SPT)
Brenda Lockheart ---------------- (SPT1)
Lt. Clark Wilson ---------------- (SPT2)
Emil Szynskii ------------------- (SPT3)
Luven "Bomber" Al-Habi ---------- (SPT4)
Axel Bongo ---------------------- (SPT5)
Dr. Akihiko Sakata -------------- (SPT6)
Rook, "The Detonator" ----------- (SPT7)
Anita Diamonte ------------------ (SPT8)

TRANSPORTATION =================== (TRN)

IX. WALKTHROUGH >>>>>>>>>>>>>>>>> (GHIX)
BERGEN ========================== (O100)
Ertothal Harbor ----------------- (O1MA)
Arun Mountains ------------------ (O1MB)
Orobos -------------------------- (O1MC)
Gromund ------------------------- (O1MD)
Riese --------------------------- (O1ME)
Beeg Army Base ------------------ (O1MF)
Bergen Army HQ ------------------ (O1MG)

CENKTRICH ======================= (O200)
Army HQ ------------------------- (O2MA)
Alpine Forests ------------------ (O2MB)
Ruben Woods --------------------- (O2MC)
Hollen Facility ----------------- (O2MD)
Facility Interior --------------- (O2MX)
Hierrer Hill -------------------- (O2ME)
Ilantz Forest ------------------- (O2MF)
Osten Village ------------------- (O2MG)
Duerr Facility ------------------ (O2MH)
Facility Interior --------------- (O2MY)
Ehren Hill ---------------------- (O2MI)
Ventt Base ---------------------- (O2MJ)
Arms Factory -------------------- (O2MZ)

BORUKTA ========================= (O300)
Radar Site ---------------------- (O3MA)
Mount Bartov -------------------- (O3MB)
Mount Erskaia ------------------- (O3MC)
Mount Malyukin ------------------ (O3MD)
Bechua Bridge ------------------- (O3ME)
Resistance HQ ------------------- (O3MF)
Shadak -------------------------- (O3MG)
Kafsa Highlands ----------------- (O3MH)
Mount Gorcha -------------------- (O3MI)
Narodoschka Mts. ---------------- (O3MJ)
Bolsai -------------------------- (O3MI)

AL HARI ========================= (O400)
ARS Headquarters ---------------- (O4MA)
Eastern Desert ------------------ (O4MB)
Sunset Hill --------------------- (O4MC)
Nafud Dunes---------------------- (O4MD)
Sunset Hill -------------------- (O4MC2)
Western Desert ------------------ (O4ME)
Prison Carrier "Galeon" --------- (O4MX)
Galeon Exterior ---------------- (O4ME2)
Dahana Highlands ---------------- (O4MF)
Cliff Garrison ------------------ (O4MG)
Mount Howler -------------------- (O4MH)
Mount Umtarl -------------------- (O4MI)
Fort Navaru --------------------- (O4MJ)
Fortress Interior --------------- (O4MY)
ARS Headquarters --------------- (O4MA2)

BERGEN 2 ======================== (O500)
Emingen ------------------------- (O5MA)
Gromund ------------------------- (O5MB)
Bergen Capitol ------------------ (O5MC)
Gwain --------------------------- (O5MD)
Riese --------------------------- (O5ME)
Beeg Army Base ------------------ (O5MF)
Bergen Army HQ ------------------ (O5MG)
Ministry Interior --------------- (O5MX)

ZAMBOLA ========================= (O600)
Zamboli Forest ------------------ (O6MA)
Kushasa Heights ----------------- (O6MB)
Malapa Forest ------------------- (O6MC)
Road to Janga ------------------- (O6MD)
Janga Village ------------------- (O6ME)
Nmakuba Heights ----------------- (O6MH)
Mount Garal Path ---------------- (O6MI)
Lhasu Woods --------------------- (O6MJ)
Encampment ---------------------- (O6MF)
Mercenary Bunker ---------------- (O6MX)
Eminka Heights ------------------ (O6MG)
Garal Caves --------------------- (O6MK)
Tangany Diet -------------------- (O6ML)

SIBIRSKA ======================== (O700)
Oil Platform -------------------- (O7MA)
Riyohov Coast ------------------- (O7MB)
Moruvsk ------------------------- (O7MC)
Levi Bridge --------------------- (O7MD)
Red Shark Fleet ----------------- (O7ME)
Kara Sea ------------------------ (O7MF)
Vayachev Coast ------------------ (O7MG)
Ice Wall 202 -------------------- (O7MH)
Kovskaia Bay -------------------- (O7MI)
Gilka Iceberg ------------------- (O7MJ)
Launch Tunnel ------------------- (O7MK)
Red Shark Base ------------------ (O7ML)

INTERLUDE: AL HARI ============== (O7IL)
Dahana Highlands --------------- (O4MF2)

SIBIRSKA ======================== (O701)
Red Shark Base ----------------- (O7ML2)

INTERLUDE: BORUKTA ============== (O8IL)
Mount Malyukin ----------------- (O3MD2)

MACHU PICCHU ==================== (O800)
Jose's Mansion ------------------ (O8MA)
Cuzco Village ------------------- (O8MB)
Ancient Ruins ------------------- (O8MC)
Madios -------------------------- (O8MD)
Radar Site ---------------------- (O8ME)
Cuzco Village 2 ---------------- (O8MB2)
Jose's Mansion 2 --------------- (O8MA2)
Underground Complex ------------- (O8MX)
Jose's Airfield ----------------- (O8MF)

ESPORTE ========================= (O900)
Esporte ------------------------- (O9MA)
Viatses ------------------------- (O9MB)
Indico -------------------------- (O9MC)
Sumerio ------------------------- (O9MD)
San Colte ----------------------- (O9ME)
Colgare ------------------------- (O9MF)
Colgare Interior ---------------- (O9MX)
Galtsa -------------------------- (O9MG)
Rio De Sambo -------------------- (O9MH)
Via Blanca ---------------------- (O9MI)

INTERLUDE: MACHU PICCHU ========= (O9IL)
Madios 2 ----------------------- (O8MD2)

SENTINEL ======================= (O1000)
Escort Fleet ------------------- (O10MA)
Sentinel Wing ------------------ (O10MB)
Sentinel Command --------------- (O10MC)
The Controller's Domain -------- (O10MX)

ATLAS ========================== (O1100)
ATLAS Foundations -------------- (O11MA)
Area 101 ----------------------- (O11MB)
Area 102 ----------------------- (O11MC)
ATLAS Summit ------------------- (O11MD)
The Fires of ATLAS ------------- (O11MX)

X. LEVELLING GUIDE >>>>>>>>>>>>>>> (GHX)
Albert Grabner ------------------ (LVAG)
Clark Wilson -------------------- (LVCW)
Emil Szynskii ------------------- (LVES)
Luven Al-Habi ------------------- (LVLA)
Axel Bongo ---------------------- (LVAB)
Dr. Akihiko Sakata -------------- (LVAS)
Rook ---------------------------- (LVRK)
Anita Diamonte ------------------ (LVAD)

XI. ENEMY GUIDE >>>>>>>>>>>>>>>>> (GHXI)
Operation 1 Enemies ------------ (O1ENM)
Operation 2 Enemies ------------ (O2ENM)
Operation 3 Enemies ------------ (O3ENM)
Operation 4 Enemies ------------ (O4ENM)
Operation 5 Enemies ------------ (O5ENM)
Operation 6 Enemies ------------ (O6ENM)
Operation 7 Enemies ------------ (O7ENM)
Operation 8 Enemies ------------ (O8ENM)
Operation 9 Enemies ------------ (O9ENM)
Operation 10 Enemies ---------- (O10ENM)
Operation 11 Enemies ---------- (O11ENM)

XII. SHOP GUIDE >>>>>>>>>>>>>>>> (GHXII)
Bergen (1) -------------------- (SHPBE1)
Bergen (2) -------------------- (SHPBE1)
Cenktrich --------------------- (SHPCNK)
Borukta ----------------------- (SHPBRK)
Al Hari ----------------------- (SHPALH)
Bergen (3) -------------------- (SHPBE3)
Zambola ----------------------- (SHPZMB)
Sibirska ---------------------- (SHPSIB)
Macchu Pichu ------------------ (SHPMCH)
Esporte ----------------------- (SHPESP)
Sydney ------------------------ (SHPSYD)
New York ---------------------- (SHPNEW)

XIII. CHEAT CODES >>>>>>>>>>>>> (GHXIII)
XIV. SOUNDTRACK >>>>>>>>>>>>>>>> (GHXIV)
XV. ACKNOWLEDGEMENTS >>>>>>>>>>>> (GHXV)

 _       
|*|    
|*|     
|*| ::::::::::::::: REVISION HISTORY ::::::::::::::::::::::::::: (GHI) ::::::::
|*|        
|*| o
 ¯

v 1.00 -- First release of this guide to coincide with the release of the AGTP
          translation patch. 
v 1.01 -- Implemented some formatting fixes. 
v 1.02 -- Minor content fixes, including some non-functioning reference codes. 
          Added some additional comments on IPS patching, courtesy of AGTP's
          Gideon Zhi.
v 1.03 -- More content fixes. Added two new questions to the Basic FAQ; hints
          and clarifications on how to level Emil Szynskii; cash values for 
          the Via Blanca Base Commander and Missile Launcher.
v 1.04 -- Added cheat codes; additional strategies for Via Blanca. Added link 
          to SNESAmp in the Soundtrack section.


 _  _     
|*||*|   
|*||*|             
|*||*| :::::::::::: TRANSLATION NOTES ::::::::::::::::::::::::: (GHII) ::::::::
|*||*|      
|*||*| o
 ¯  ¯

This guide is based on the English translation patch released by Aeon Genesis
Translations, available at (agtp.romhack.net). While it is still 99% compatible
with an unpatched Japanese ROM, you'll find the going easier if you apply the
patch. If you've never patched a ROM before, you'll need to download an IPS
patcher from Zophar's Domain (www.zophar.net/utilities/patchutil.html). Note
that IPS Win has been known to cause some problems when patching ROMs -
consider yourself forewarned. 

Some differences exist between the Japanese and English version in terms of 
names used - these changes were made primarily due to space issues.

JAPANESE ================ ENGLISH ============
Midgardsomr ------------> Jormungand
Federation Army HQ -----> Army HQ
Bechua River Bridge ----> Bechua Bridge
East Al Hari Desert ----> Eastern Desert
West Al Hari Desert ----> Western Desert
G-Cliff ----------------> Cliff Garrison
Presidential Residence -> Bergen Capitol
Sibirska Platform ------> Oil Platform
Ruins of Machu Picchu --> Ancient Ruins

Although it is possible to rename your character, this walkthrough uses the
'default' name, Albert Grabner, throughout. 


 _  _  _     
|*||*||*|   
|*||*||*| 
|*||*||*| ::::::::: GAMEPLAY BASICS :::::::::::::::::::::::::: (GHIII) ::::::::
|*||*||*|      
|*||*||*| o
 ¯  ¯  ¯

o GUN HAZARD is a side-scrolling shooter with RPG elements. The basic concept 
  is simple: shoot everything on the screen. Each destroyed enemy has a value 
  in cash and experience points (XP), both of which allow you to get better 
  equipment as the game progresses.
o You guide your character, Albert Grabner, through a non-linear sequence of 91
  missions across 10 geographic locations; each mission has its own objectives 
  which you must fulfill in order to proceed.
o Each 'operation' has its own boss which must be defeated in order to move on
  to the next location. 
o Albert is not alone in his missions. Throughout the course of the game, you 
  encounter a motley ensemble of pilots, Wanzer and otherwise, who will can be
  used to help you out; in some cases, your progress depends on them. 
o Albert typically begins missions in his Wanzer, but may choose to exit it at
  an point and continue on foot. While able to access areas the Wanzer can't, 
  and given a jetpack with unlimited capacity, Albert himself is only armed 
  with a handgun and grenades. Furthermore, while Albert is on foot, his Wanzer
  can still be damaged by enemy fire; if his Wanzer is destroyed, he must 
  purchase a replacement after the mission is over. 

 
 _ ___      ___   
|*|\**\    /**/  
|*| \**\  /**/   
|*|  \**\/**/ :::: BASIC FAQ ::::::::::::::::::::::::::::::::: (GHIV) :::::::::
|*|   \****/      
|*|    \**/ o
 ¯      ¯¯

Q: I'm stuck in the fourth mission. I've reached the end of the level, but it
doesn't fade out like the first two did. Am I missing something?
A: Most missions in the game are ones you'll have to exit on your own accord. 
Walk until you see a flashing arrow, then press down and B while under it to 
exit the current area. In indoor missions, you may need this to pass between 
areas.

Q: I can't seem to repair my Wanzer at the Launch screen any more. 
A: Chances are that you're out of Fuel - buy more at the nearest convenient 
Shop. 

Q: How do I select allies once I've acquired them?
A: Head to the Setup screen and press 'R'. The Friend menu should come up.

Q: I just bought a new weapon, but its stats are worse than my currently
equipped one. What gives?
A: Your weapons, Vernier Unit, and Wanzer improve with usage - the more you 
use them, the better their stats will be. Don’t be discouraged if an upgraded 
weapon seems to be less powerful than the one you’re currently using - you 
just need to build up some experience with it to unfold its maximum potential.

Q: How do you level things, then?
A: For weapons - primary and secondary - it's down to the amount of damage you
inflict with it. Wanzers - and the EAP series - gain percentage points as they
take damage from opponents; damaging yourself through explosives, the after-
effects of an enemy Wanzer detonating, or dashing into walls does not count
towards this. The DCY series gains percentage points based on the total amount
of damage it absorbs. Verniers gain percentages based on total flight time - 
one reason why you'll find the VU-10 absolutely impossible to level. 

A useful thing to note when levelling weapons - inflicting many relatively
insignificant hits on a tougher opponent is ultimately better for levelling
than taking out several weaker opponents with a handful of shots.

Q: I've got my weapon up to 100%, but it doesn't seem to be levelling any more.
How do I get it up to 120%? 
A: The thing to note with the 120% status is that it doesn't occur in an
incremental fashion - you won't ever see your weapon go to 101%, for instance.
Instead, it'll suddenly jump from 100% to 120% after you've used the weapon -
or item - in question enough.

Q: What do the numbers by the enemy life meter mean?
A: Armor level. In a nutshell, how resistant they are to damage. As a rule of
thumb, you'll want a weapon of equal or greater level to the opponent's armor
level - for instance, a VG-01 would be acceptable against an opponent with
armor level 1, but have a hard time taking down an opponent with armor level 2.
Note that armor level and HP aren't synonymous; enemies with the same armor
level can and will have different amounts of HP.

Q: What's the best main weapon in the game?
A: In terms of sheer damage output, the hidden Napalm Guns - but in practical
terms, you'll find the Shotgun to be the most useful all-rounder. 

Q: What's the best secondary weapon in the game?
A: The Spark Shot, although until you get your hands on the later models, 
you'll find yourself getting a fair amount of use out of the Armor Plate and
the Hard Knuckle.


___      ___   
\**\    /**/  
 \**\  /**/   
  \**\/**/  ::::::: IN-GAME MENUS :::::::::::::::::::::::::::::: (GHV) ::::::::
   \****/      
    \**/ o
     ¯¯

======== BATTLE CARRIER MENU ==================================================
> Launch                > Map                    > Save
> Outfit                > Settings

======== LAUNCH MENU ==========================================================
> Resupply
> Deploy
> Cancel

======== SETUP MENU ===========================================================
> Change Name
--- Body Equip ---------
> Body (Wanzer)
> Vernier Unit (VU)
> Shield Unit (SHD)
> Dash Unit (RD)
--- Arm Equip ----------
> Primary Weapon
> Special Weapon
--- Human Equip --------
> Pilot Suit (HAV)
> Handgun (HHG)
> Grenade (HGR)

======== SHOP MENU (1) ========================================================
> Buy
> Sell
> EXIT

======== SHOP MENU (2) ========================================================
> Wanzer                 > Primary
> Special                > Gear
> Items                  > Support
> Other                  > Upgrade

======== CMD MENU =============================================================
> Friend Option [Sakata and Brenda only]
> Order Retreat
> Computer Data

___      ___ _ 
\**\    /**/|*|
 \**\  /**/ |*|
  \**\/**/  |*| ::: CONTROLS ::::::::::::::::::::::::::::::::::: (GHVI) :::::::
   \****/   |*| 
    \**/    |*| o
     ¯¯      ¯  

All given control schemes are for the game's default settings. Settings can be 
changed in the Battle Carrier's 'Settings' Menu. 

======== MAP CONTROLS =========================================================
D-Pad    - Select location. 
A        - Go to Base Carrier Screen/move to selected location. If held down 
           while carrier is moving from one location to another, carrier speed
           increases. 
B        - Cancel selected location; cursor returns to current location. 
X        - Go to Base Carrier Screen/move to selected location. 
Y        - Go to Base Carrier Screen/move to selected location. 
Start    - Skip pre-mission/post-mission dialogues. 

======== BASE CARRIER MENU CONTROLS ===========================================
D-Pad    - Cycle through available options. 
A        - Select/Accept.
B        - Cancel/Exit. 
Y        - Select/Accept.
L        - SETUP ONLY: View Base Carrier details.
R        - SETUP ONLY: Select Friend. 

======== SHOP SCREEN CONTROLS =================================================
D-Pad    - Select item/browse.
A        - Confirm purchase/enter listing.
B        - Cancel purchase/exit listing.
X        - Get Shopkeeper's comments on selected item. 
Y        - Confirm purchase/enter listing.

======== BATTLEFIELD CONTROLS (WANZER) ========================================
D-Pad    - Left and Right move your Wanzer. Tapping Left or Right twice will 
           dash if an RD is equipped. Up and Down raise and lower the angle of
           elevation for your primary weapon while stationary. 
A  	 - Fires your secondary weapon, provided you have selected one and it 
           has ammunition available.
B        - Jump. Keep B pressed to engage your VU if you have one.
X        - Switches the secondary weapon currently equipped with the next one 
           in queue. 
Y        - Fires your primary weapon.
L        - Raises your shield.
R        - Raises your shield.
Select   - Exit your Wanzer.
Start    - Calls up the menu, where you can change your secondary armament, 
           use items, access the automap and the CMD menu. Pressing Start again
           exits the menu. You can also use this to skip through dialogues in-
           game, provided the dialogue scene prevents you from moving.
Down-B   - Exit the current level when positioned under a flashing arrow.

======== BATTLEFIELD CONTROLS (ALBERT) ========================================
D-Pad    - Left and right move Albert. Holding Up while walking makes Albert
           run Down allows Albert to crouch.   
A        - Throw grenades, provided they have been equipped. 
B        - Jump. Keep B pressed to engage Albert's jet pack.
Y        - Fires your handgun.
L        - Crouch. While crouched, Albert takes no damage from enemy fire. 
R        - Crouch. While crouched, Albert takes no damage from enemy fire.
Start    - Calls up the menu, where you can use items and access the automap. 
Down-B   - Exit the current level when positioned under a flashing arrow.


___      ___ _  _
\**\    /**/|*||*|
 \**\  /**/ |*||*|
  \**\/**/  |*||*|  GENERAL GAMEPLAY HINTS ::::::::::::::::::::: (GHVII) ::::::
   \****/   |*||*| 
    \**/    |*||*| o
     ¯¯      ¯  ¯ 

o This is a typical Square game, despite the fact that it’s presented as a 
side-scrolling shooter. Building levels is essential to your success, as it not
only allows you to gain more HP, but also to access new weapons, Wanzers and 
upgrades. Take advantage of areas where you can make large amounts of EXP for 
relatively little risk and don’t hesitate to repeat a few missions to gain 
experience if you find the going tough. Like most Square games, GUN HAZARD 
assumes you to be at a certain level at key stages in the game. 

o It’s possible to skip missions that are too tough for you simply by charging
through the level and ignoring the enemies. You may not get any EXPs, but 
you’ll progress regardless. As this game allows you to revisit completed 
missions, you’ll be able to return later to play through the level 'properly'.

o All levels only have a limited supply of enemies. No matter what the type 
of enemy is, once you've reached your quota of kills, no further opponents are
spawned. You can use this to your advantage in levels with both easy and tough
enemies by concentrating exclusively on the weak opponents until the quota is
filled. Alternatively, you may want to bear this in mind when repeating 
missions for EXP only, and leave the less valuable opponents alone to maximise
your gains.

o Percentages gained in any piece of equipment apply to all equipment of that
type; if you have 20% in a WGP-30, all other WGP-30s you buy will be at 30% as
well. As such, you can sell back special weapons without forfeiting the amount
of time you've invested in levelling them - take advantage of this if you're 
short on cash and won't be needing a particular weapon for a mission or two.

 
___      ___ _  _  _
\**\    /**/|*||*||*|
 \**\  /**/ |*||*||*|
  \**\/**/  |*||*||*|  EQUIPMENT ::::::::::::::::::::::::::::::: (GHVIII) :::::
   \****/   |*||*||*| 
    \**/    |*||*||*| o
     ¯¯      ¯  ¯  ¯

======== WANZER TYPES =============================================== (WZR) ===

HP = Hit Points. The amount of damage the Wanzer can take before being 
destroyed.
DEF = Defensive Value. The amount of damage nullified by the Wanzer's armor. 

Values in brackets indicate the given attribute's value at 120%. 

===============================================================================

:: FN-8G "Harby-G" ::::::::::::::::::::::::::::::::::::::::::::::::: (WZR1) :::

Available: Start        Secondary Weapons: 1	
Start HP: 250           Max HP: 500 (549)
Start DEF: 0            Max DEF: 2

Albert begins the game in this Wanzer. 	

:: SW-46A "Stinger" :::::::::::::::::::::::::::::::::::::::::::::::: (WZR2) :::
Available: Lvl. 7       Secondary Weapons: 2
Start HP: 500           Max HP: 1000 (1097)
Start DEF: 0            Max DEF: 5 (6)

The first Wanzer upgrade, made available in Operation 3, gives Albert the 
ability to carry multiple Secondary Weapons.  

:: SW-54S "Silver Fang"	:::::::::::::::::::::::::::::::::::::::::::: (WZR3) :::
Available: Lvl. 14      Secondary Weapons: 3
Start HP: 1000	        Max HP: 2000 (2194)
Start DEF: 0            Max DEF: 28 (10)

The second Wanzer upgrade, available in Operation 5. 

:: SW-58K "Knight Master" :::::::::::::::::::::::::::::::::::::::::: (WZR4) :::
Available: Lvl. 22      Secondary Weapons: 4
Start HP: 2000	        Max HP: 4000 (4390)
Start DEF: 0            Max DEF: 17 (20)

The third Wanzer upgrade, available in Operation 8. 

:: X-D "Dragoon" ::::::::::::::::::::::::::::::::::::::::::::::::::: (WZR5) :::
Available: Lvl. 35      Secondary Weapons: 6	
Start HP: 4000          Max HP: 8000 (8781)
Start DEF: 0            Max DEF: 33 (40)

Otherwise known as the 'Dragon Wanzer'. GUN HAZARD's ultimate fighting machine.

======== PRIMARY WEAPONS ============================================ (PRW) ===

MG = Magazine. How many shots the weapon can fire before being out of ammo.
AP = Attack Power. How much damage the weapon does with each hit.
ST = Shot Time. How much of a delay is placed between each shot fired.
RT = Reload Time. How long it takes to reload the weapon once all ammo is gone.

===============================================================================

:: 25mm VULCAN (VG) :::::::::::::::::::::::::::::::::::::::::::::::: (PRW1) :::

A cannon that fires solid projectiles at a moderate rate of fire and slowly 
regenerates ammunition over time. Your starting weapon. 

Type --- MG/Max/120% - ST/Max/120% - AP/Max/120% -
VG-01    40/50/51      14/11/10       8/16/23    
VG-02    50/62/64      12/9/9        16/32/47 
VG-03    60/75/77      10/8/8        32/64/95
VG-04    70/87/90       8/6/6        64/128/191
VG-05    80/100/103     6/5/5       128/256/383

:: 35mm SHOTGUN (SG) ::::::::::::::::::::::::::::::::::::::::::::::: (PRW2) :::

A spread-fire cannon that fires powerful, solid projectiles at a moderate rate 
of fire. Hampered by extensive reload times, but nonetheless the best 'regular'
weapon in GUN HAZARD. 

Type --- MG/Max/120% - RT/Max/120% - AP/Max/120% -
SG-01    20/25/25     128/96/90      12/24/35
SG-02    25/31/32     122/92/86      30/72/107
SG-03    30/37/38     117/88/83     60/120/179
SG-04    35/43/45     112/84/79    108/216/323
SG-05    40/50/51     106/80/75    204/408/610

:: LASER (LG) :::::::::::::::::::::::::::::::::::::::::::::::::::::: (PRW3) :::

A laser weapon. Fires a continuous beam which passes through shields. 

Type --- MG/Max/120% - RT/Max/120% - AP/Max/120% -
LG-01    70/87/90      72/54/51       6/14/20
LG-02    75/93/97      70/53/50      16/32/47
LG-03    80/100/103    70/53/50      35/70/104
LG-04    85/106/110    68/51/48      63/126/188
LG-05    90/112/116    68/51/48     119/238/356

:: NAPALM GUN (NG) ::::::::::::::::::::::::::::::::::::::::::::::::: (PRW4) :::

Fires napalm blasts at a slow rate of fire. Causes the most damage of all 
weapons, but is also the most unwieldy to use, particularly as the shots 
'bounce' on even terrain. Not found in normal stores; cannot be upgraded. 

Type --- MG/Max/120% - ST/Max/120% - AP/Max/120% - Found/Bought ------------
NG-01    20/25/25      48/36/34      28/56/83      Mount Bartov*, Sydney
NG-02    24/30/31      46/35/33      70/140/209    Nmakuba Heights*, Sydney
NG-03    28/35/36      44/33/31     140/280/418    Sydney
NG-04    32/40/41      42/32/30     252/504/754    Madios*, Sydney
NG-05    36/45/46      40/30/29     504/1008/1508  Area 102*, Sydney

======== UPGRADES =================================================== (UGR) ===

Each of the three main weapon series has three upgrades available: MG, AP and 
RT. The MG upgrade increases the magazine size, allowing you to fire more shots
before you have to reload. The AP upgrade increases the weapon's attack power, 
increasing damage output. The RT upgrade decreases the reload time of the 
weapon. These upgrades are labelled corresponding to the weapon they apply 
to - the LG-01's MG upgrade in the game is LG1-MG; the LG-02's is LG2-MG, and 
so forth. 

======== SPECIAL WEAPONS ============================================ (SPW) ===

In addition to your primary weapon, you can also mount a number of special 
weapons. How many you can have on your Wanzer depends on the Wanzer model. 
Reloads for these weapons can be bought at Shops, and are marked BL, followed 
by the series abbreviation; WGP reloads would thus be BL-WGP. 

The amount of reloads for each weapon you can have at a time is determined by 
the size of your Base Carrier.

Each special weapon has been been rated out of 10 for overall usefulness. 
Ratings follow each weapon's description. 

MG = Magazine. How many shots the weapon can fire before being out of ammo.
AP = Attack Power. How much damage the weapon does with each hit.
TM = Duration. How long the weapon's effects last. 
ST = Shot Time. How much of a delay is placed between each shot fired.
RG = Range. How far away the weapon's effect reaches.

===============================================================================

:: BOUNCE SHOT (BNC) ::::::::::::::::::::::::::::::::::::::::::::::: (SPW1) :::

Fires a large projectile which causes moderate damage when it strikes an enemy.
It also rebounds off walls and solid surfaces. [6/10]

Type --- MG/Max/120% - ST/Max/120% - AP/Max/120% - Found/Bought ---------------
BNC-10    50/62/64      28/21/20      24/48/71     Cenktrich, Bergen (3)
BNC-20    55/68/71      27/21/19     72/144/215    Base Interior*, Cenktrich, 
                                                   Bergen (3)
BNC-30    60/75/77      26/20/19    120/240/359    Cenktrich
BNC-40    65/81/84      25/19/18    216/432/646    Via Blanca*, Cenktrich, 
                                                   New York
BNC-50    70/87/90      24/18/17    408/816/1220   Cenktrich, New York

:: BAZOOKA (BZS) ::::::::::::::::::::::::::::::::::::::::::::::::::: (SPW2) :::

Fires a powerful but unguided missile directly ahead of your Wanzer. Unlike 
other missiles, you can’t fire downwards or upwards with this weapon, and 
trying to hit a moving target can be more than a little frustrating. [7/10]

Type --- MG/Max/120% - ST/Max/120% - AP/Max/120% - Found/Bought ---------------
BZS-10    15/18/19      24/18/17     60/120/179    Fortress Interior*, 
                                                   Cenktrich, Borukta, Al Hari,
                                                   Bergen (3)
BZS-20    15/18/19      28/21/20    120/240/359    Cenktrich, Borukta, Al Hari,
                                                   Bergen (3), Zambola, 
                                                   Sibirska
BZS-30    15/18/19      28/21/20    240/480/718    Zambola, Sibirska
BZS-40    15/18/19      28/21/20    480/960/1436   Machu Picchu, Esporte, New 
                                                   York
BZS-50    15/18/19      30/23/22   960/1920/2872   Machu Picchu, Esporte, New
                                                   York

:: DECOY (DCY) ::::::::::::::::::::::::::::::::::::::::::::::::::::: (SPW3) :::

Fires a sphere which stays in mid-air for a limited time, projecting a gravity 
well which attracts bullets shot by enemies. Use it close to an opponent to 
direct their fire away from you. [2/10]

Type --- MG/Max/120% - TM/Max/120% --- Found/Bought ---------------------------
DCY-10    15/18/19    360/720/790      Prison Carrier "Galeon"*, Zambola
DCY-20    15/18/19    420/840/922      Zambola
DCY-30    15/18/19    480/960/1053     Zambola
DCY-40    15/18/19   540/1080/1185     Sentinel Command*, Zambola, New York
DCY-50    15/18/19    480/960/1053     Zambola, New York

:: ARMOR PLATE (EAP) ::::::::::::::::::::::::::::::::::::::::::::::: (SPW4) :::

Equipping an EAP as a secondary weapon raises your Wanzer's maximum HP; a 
useful purchase if you're behind in your levelling. [9/10]

Type ----- HP/Max/120% -- Found/Bought ----------------------------------------
EAP-10      48/96/105     Cenktrich, Borukta, Al Hari, Bergen (3), Zambola, 
                          Sibirska
EAP-20     96/192/210     Zambola, Sibirska, Machu Picchu
EAP-30    192/384/421     Underground Complex*, Machu Picchu, Esporte, New York
EAP-40    384/768/843     Area 102*, Esporte, New York
EAP-50  768/1536/1686     Sydney

:: FLAMETHROWER (FBG) :::::::::::::::::::::::::::::::::::::::::::::: (SPW5) :::

Fires a stream of blue flame a short distance away. [7/10]

Type --- MG/Max/120% - AP/Max/120% - RG/Max/120% - Found/Bought ---------------
FBG-10  100/125/129     12/24/35      10/12/12     Al Hari
FBG-20   90/112/116     24/48/71      10/12/12     Al Hari
FBG-30   80/100/103     48/96/143     10/12/12     Al Hari
FBG-40    70/87/90     96/192/287     11/13/14     Al Hari, New York
FBG-50    60/75/77    192/384/574     11/13/14     Al Hari, New York

:: GRENADE LAUNCHER (GRL) :::::::::::::::::::::::::::::::::::::::::: (SPW6) :::

Lobs a large bomb a distance away. The bomb’s flight path can be adjusted by 
using your Wanzer’s primary weapon to angle your fire up or down. [6/10]

Type --- MG/Max/120% - AP/Max/120% - RG/Max/120% - Found/Bought ---------------
GRL-10    16/20/20      16/32/47      32/40/41     Bergen (1), Bergen (2), 
                                                   Cenktrich, Borukta, Al Hari,
                                                   Bergen (3)
GRL-20    18/22/23      48/96/143     36/45/46     Cenktrich, Borukta, Al Hari,
                                                   Bergen (3), Zambola, 
                                                   Sibirska
GRL-30    20/25/25     96/192/287     40/50/51     Zambola, Sibirska, Machu 
                                                   Picchu
GRL-40    22/27/28    192/384/574     44/55/57     Machu Picchu, Esporte, New 
                                                   York
GRL-50    24/30/31    384/768/1149    48/60/62     Esporte, New York

:: HOMING MISSILE (HMS) :::::::::::::::::::::::::::::::::::::::::::: (SPW7) :::

Fires a homing missile at the nearest enemy. The guidance system is initially 
fairly weak, but drastically improves with later versions. [9/10]

Type --- MG/Max/120% - ST/Max/120% - AP/Max/120% - Found/Bought ---------------
HMS-10    20/25/25      40/30/29      33/66/98     Installation Interior*, 
                                                   Bergen (1), Bergen (2), 
                                                   Cenktrich, Borukta, Al Hari,
                                                   Bergen (3)
HMS-20    20/25/25      40/30/29     82/164/246    Cenktrich, Borukta, Al Hari,
                                                   Bergen (3), Zambola, 
                                                   Sibirska
HMS-30    20/25/25      42/32/30    165/330/493    Zambola, Sibirska
HMS-40    20/25/25      44/33/31    330/660/987    Machu Picchu, Esporte, New
                                                   York
HMS-50    20/25/25      48/36/34   660/1320/1974   Machu Picchu, Esporte, New
                                                   York

:: HARD KNUCKLE (HNP) :::::::::::::::::::::::::::::::::::::::::::::: (SPW8) :::

Throws out a punch. You can’t direct it upwards or downwards, or punch in 
mid-air, which limits its use somewhat; on the plus side, it doesn’t require 
ammo. Later versions extend the reach of the punch. [8/10]

Type --- ST/Max/120% --- AP/Max/120% --- Bought/Found -------------------------
HNP-10    36/27/26        22/44/65       Bergen (1), Bergen (3), Cenktrich, 
                                         Borukta, Al Hari, Bergen (3)  
HNP-20    36/27/26        44/88/131      Cenktrich, Borukta, Al Hari, 
                                         Bergen (3), Zambola, Sibirska
HNP-30    36/27/26       88/176/263      Zambola, Sibirska
HNP-40    36/27/26      176/352/526      Machu Picchu, Esporte, New York
HNP-50    36/27/26     352/704/1053      Machu Picchu, Esporte, New York

:: MINE SPRINKLER (MIN) :::::::::::::::::::::::::::::::::::::::::::: (SPW9) :::

Lobs a mine that explodes when an enemy moves near it. Mines will explode of 
their own accord after a while; you can adjust their flight path when firing by
using your Wanzer’s primary weapon to angle your fire up or down. They also
latch onto a target, making them modestly useful against flying targets. [6/10]

Type --- MG/Max/120% - ST/Max/120% - AP/Max/120% - Found/Bought ---------------
MIN-10    15/18/19      32/24/23      40/80/119    Mount Bartov*, Bergen (3)
MIN-20    20/25/25      32/24/23    120/240/359    Bergen (3), Zambola, 
                                                   Sibirska
MIN-30    25/31/32      32/24/23    200/400/598    Zambola, Sibirska
MIN-40    30/37/38      32/24/23    360/720/1077   Sentinel Command*, Machu 
                                                   Picchu, Esporte, New York
MIN-50    35/43/45      32/24/23   680/1360/2034   Machu Picchu, Esporte, New 
                                                   York

:: MISSILE POD (MSP) :::::::::::::::::::::::::::::::::::::::::::::: (SPW10) :::

Fires four unguided missiles in a spread pattern, covering a fair portion of 
the screen. [6/10]

Type --- MG/Max/120% - ST/Max/120% - AP/Max/120% - Found/Bought ---------------
MSP-10    22/27/28      31/24/22      16/32/47     Bergen (2), Cenktrich, 
                                                   Borukta, Al Hari, Bergen (3)
MSP-20    24/30/31      31/24/22      32/64/95     Riese*, Nmakuba Forest*, 
                                                   Eminka Heights*, Cenktrich,
                                                   Borukta, Al Hari, Bergen 
                                                   (3), Zambola, Sibirska
MSP-30    26/32/33      31/24/22     64/128/191    Zambola, Sibirska
MSP-40    28/35/36      32/24/23    128/256/383    Machu Picchu, Esporte, New 
                                                   York
MSP-50    20/25/25      34/26/24    256/512/766    Sentinel Command*, Machu 
                                                   Picchu, Esporte, New York

:: PARALYZER (PAL) :::::::::::::::::::::::::::::::::::::::::::::::: (SPW11) :::

Fires a paralysing blast at the enemy. If struck, they are unable to move or 
fire for a certain period of time. Inability to affect certain types of 
opponent limits its usefulness. [5/10]

Type --- MG/Max/120% - ST/Max/120% - TM/Max/120% - Found/Bought ---------------
PAL-10    10/12/12      36/27/26    120/240/263    Borukta, Bergen (3)
PAL-20    15/18/19      36/27/26    150/300/329    Borukta, Bergen (3)
PAL-30    18/22/23      36/27/26    210/420/461    Borukta
PAL-40    22/27/28      36/27/26    270/540/592    Area 101*, Borukta, New York
PAL-50    24/30/31      36/27/26    330/660/724    Borukta, New York

:: REPAIR FIELD (REP) ::::::::::::::::::::::::::::::::::::::::::::: (SPW12) :::

Creates a large sphere that replenishes your health when you come into contact 
with it. [7/10]

Type --- MG/Max/120% - TM/Max/120% -- HP - Found/Bought -----------------------
REP-10     1/1/1      500/1000/1097    1   Encampment*, Bergen (3)
REP-20     2/2/2      500/1000/1097    2   Moruvsk*, Bergen (3), Zambola, 
                                           Sibirska  
REP-30     2/2/2       333/666/731     6   Zambola, Sibirska
REP-40     3/3/3       333/666/731    12   Machu Picchu, Esporte, New York
REP-50     4/5/5       250/500/548    32   Machu Picchu, Esporte, New York
 
:: GROUND SEEKER (SEK) :::::::::::::::::::::::::::::::::::::::::::: (SPW13) :::

Fires a homing bomb that drops to the ground, then roams on ground level until 
it finds a target. If it encounters a wall en route, it will climb up the wall 
and onto the ceiling. Explodes automatically after a given period of time. 
[5/10]

Type --- MG/Max/120% - ST/Max/120% - AP/Max/120% - Found/Bought ---------------
SEK-10    40/50/51      28/21/20      24/48/71     Kafsa Highlands*, Sibirska
SEK-20    40/50/51      26/20/19      48/96/143    Sibirska
SEK-30    40/50/51      24/18/17     96/192/287    Sibirska
SEK-40    40/50/51      22/17/16    192/384/574    Colgare Interior*, Sibirska,
                                                   New York
SEK-50    40/50/51      20/15/15    384/768/1149   Sibirska, New York

:: SPARK SHOT (SPS) ::::::::::::::::::::::::::::::::::::::::::::::: (SPW14) :::

Fires a beam which latches onto the nearest Wanzer or vehicle, damaging them 
over time. As it only uses ammunition when actually damaging an opponent, you 
can continually charge it as you move through a given level. It bypasses 
shields, to boot - hands-down the best special weapon in the game. [10/10]

Type --- MG/Max/120% - AP/Max/120% - RG/Max/120% - Found/Bought ---------------
SPS-10  150/187/194       4/8/11      16/20/20     Sydney
SPS-20  210/262/272     10/20/29      19/23/24     Dahana Highlands*, Sydney
SPS-30  240/300/311     24/48/28      22/27/28     Sydney
SPS-40  270/337/350    60/120/179     25/31/32     Sydney
SPS-50  300/375/389   148/296/442     28/35/36     Sydney

:: UPWARD VULCAN (UVG) :::::::::::::::::::::::::::::::::::::::::::: (SPW15) :::

Fires vulcan shots directly upwards at a moderate rate of fire. Vaguely useful 
for catching flying enemies, but otherwise of limited utility. [2/10]

Type --- MG/Max/120% - ST/Max/120% - AP/Max/120% - Found/Bought ---------------
UVG-10   80/100/103       8/6/6       32/64/95     Duerr Facility*, Bergen (1),
                                                   Bergen (2), Cenktrich, 
                                                   Borukta, Al Hari, Bergen (3)
UVG-20   90/112/116       9/7/7      64/128/191    Cenktrich, Borukta, Al Hari,
                                                   Bergen (3), Zambola, 
                                                   Sibirska
UVG-30  100/125/129      10/8/8     128/256/383    Mount Garal Path*, Zambola, 
                                                   Sibirska, Machu Picchu
UVG-40  110/137/142      11/9/8     256/512/766    Machu Picchu, Esporte, New 
                                                   York
UVG-50  120/150/155      11/9/8    512/1024/1532   Machu Picchu, Esporte, New 
                                                   York

:: WIRELESS GUNPOD (WGP) :::::::::::::::::::::::::::::::::::::::::: (SPW16) :::

Launches a VG-armed weapon drone that follows you around, firing at any enemy 
that comes close. The number of drones you can launch depends on the version
equipped. [7/10]

Type --- MG/Max/120% - AP/Max/120% - TM/Max/120% - Found/Bought ---------------
WGP-10     8/10/10      12/24/35    480/960/1053   Zambola
WGP-20    10/12/12      24/48/71   540/1080/1185   Zambola
WGP-30    12/15/15      48/96/143  600/1200/1317   Zambola
WGP-40    14/17/18     96/192/287  660/1320/1448   Zambola, New York
WGP-50    16/20/20    192/384/574  720/1440/1580   New York


======== WANZER ADD-ONS ============================================= (WAD) ===

:: VERNIER UNIT (VU) ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Works similarly to Albert's jet pack - keep the B button pressed while jumping,
and the vernier engages. However, unlike Albert's jet pack, verniers only keep 
you airborne for a limited amount of time, depending on the type of unit you 
have equipped. Absolutely essential to progressing in the game. 

VUs have three attributes - TM is the amount of time you can spend airborne 
before the unit cuts out; PW is the power of the unit, or how quickly you'll 
ascend, while AL measures the maximum height you can reach with the unit. 

Type --- TM/Max --- PW/Max --- AL --- Found/Bought ----------------------------
VU-10    12/??     120/???     32     Mount Erskaia*, Bergen (2), Cenktrich,
                                      Borukta, Al Hari, New York
VU-20   180/202     41/51      40     Base Interior*, Borukta, Al Hari, 
                                      Bergen (3), Zambola, Sibirska
VU-30   240/270     43/53      48     Bergen (3), Zambola, Sibirska, Machu 
                                      Picchu, Esporte
VU-40   300/337     45/56      56     Machu Picchu, Esporte
VU-50   480/540	    46/58      68     Area 102*, Esporte, New York

:: DASH UNIT (RD)  ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Allows you to dash by tapping left or right twice. The dash doesn't damage 
enemies, can damage you if you run into anything while moving, and generally 
isn't long-lived enough to make much of a difference in gameplay early on. Buy 
into it once you qualify for the RD-200. 

Type --- Duration --- Found/Bought --------------------------------------------
RD-100    +120        Bergen (2), Cenktrich, Borukta, Al Hari, Bergen (3), 
                      Zambola, Sibirska
RD-200    +240        Red Shark Base*, Borukta, Al Hari, Bergen (3), Zambola,
                      Sibirska, Machu Picchu, Esporte
RD-300    +480        Machu Picchu, Esporte
RD-400    +960        Esporte, New York

:: SHIELD UNIT (SHD) ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

A worthwhile thing to upgrade every so often. You deploy your Wanzer's shield
by hitting the L or R button; while you're shielded, shots don't have any 
effect on you. Upgrading shields increases your coverage and resistance to 
certain types of attacks.

Type ----- Found/Bought ---------------------------------------------------
SHD-01     Arms Factory*, Bergen (1), Bergen (2), Cenktrich, New York
SHD-02     Borukta, Bergen (3), Zambola, Sibirska, Machu Picchu, Esporte
SHD-03     Al Hari, Bergen (3), Zambola, Sibirska, Machu Picchu, Esporte
SHD-04     Esporte, New York
		
======== GEAR ======================================================= (GER) ===

:: HANDGUN (HHG) ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Upgrading Albert's handgun increases the amount of damage he does with each 
shot. 

Type ----- Found/Bought ------------------------------------------------------
HHG-01     Bergen (1), Bergen (2), Cenktrich, Borukta, Al Hari   
HHG-02     Cenktrich, Borukta, Al Hari, Bergen (3), Zambola
HHG-03     Radar Site*, Bergen (3), Zambola, Sibirska, Machu Picchu, Esporte
HHG-04     Sibirska, Machu Picchu, Esporte
HHG-05     Esporte, New York

:: ARMOR VEST (HAV) :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Increases Albert's HP while on foot.

Type --- HP Bonus -- Found/Bought ---------------------------------------------
HAV-01    +120       Bergen (1), Bergen (2), Cenktrich
HAV-02    +240       Bergen (2), Cenktrich, Borukta, Al Hari, Bergen (3)
HAV-03    +480       Encampment*, Borukta, Al Hari, Bergen (3), Zambola, 
                     Sibirska, Machu Picchu, Esporte
HAV-04    +960       Zambola, Sibirska, Machu Picchu, Esporte
HAV-05    +1920      Esporte, New York

:: GRENADES (HGR) :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

These can be lobbed a short distance by hitting the 'A' button. Invaluable for 
tackling enemy Wanzers and gun emplacements on foot - upgrade them when you 
can. 

Type ----- Found/Bought -------------------------------------------------------
HGR-01     Bergen (1), Bergen (2), Cenktrich, Borukta, Al Hari
HGR-02     Facility Interior*, Cenktrich, Borukta, Al Hari, Bergen (3), Zambola
HGR-03     Bergen (3), Zambola, Sibirska, Machu Picchu, Esporte
HGR-04     Sibirska, Machu Picchu, Esporte
HGR-05     Esporte, New York

======== ITEMS ================================================================

:: REPAIR KIT (REP) :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Replenish Wanzer HP; the amount recovered depends on the type of REP. Each 
Wanzer can carry only limited numbers of each type of REP.

Type --- HP Restored --- 
REP-1    320 
REP-2    640 
REP-3    1280 
REP-4    2560 
REP-5    5120

:: FIRST AID (AID) ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Replenish Albert's HP during battle. The amount recovered depends on the type 
of AID used. 

Type --- HP Restored --- 
AID-1    320 
AID-2    640 

======== OTHER ====================================================== (OTR) ===

:: FUEL :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Used to replenish Wanzer HP between missions. One unit of Fuel recovers 250 HP;
the amount of Fuel that can be carried at any one time depends on the type of 
transport used (see below). 

:: SPECIAL WEAPON AMMO (BULLET) :::::::::::::::::::::::::::::::::::::::::::::::

Reloads your currently equipped special weapon to full capacity. One-shot item.

:: SPEED BOOSTER (BOOST) ::::::::::::::::::::::::::::::::::::::::::::::::::::::

Doubles your movement - and dash - speed for a brief period of time. One-shot 
item.

:: TARGETING SYSTEM (AUTOAIM) :::::::::::::::::::::::::::::::::::::::::::::::::

Automatically aims your weapon at the nearest opponent. One-shot item. 

:: CHAFF DISPENSER (CHAFF) ::::::::::::::::::::::::::::::::::::::::::::::::::::

Decreases enemy accuracy; not much practical use due to short duration. One-
shot item. 

======== SUPPORT ==================================================== (SPT) ===

:: BRENDA LOCKHEART :::::::::::::::::::::::::::::::::::::::::::::::: (SPT1) :::

Brenda pilots your various carriers, bringing you to and from missions. 
However, she can also deliver limited covering fire to support you if chosen 
as a Friend; as she takes no damage herself, she's one of the most useful 
supporting characters early in the game. However, do note that Levelling her 
up has no beneficial effects; the only way to improve her attack is to get a 
better Base Carrier. 

Type ----- MG --- 
Tadpole    10	
Ballarat   12
Phaedroth  16
Capricorn  20

:: Lt. CLARK WILSON :::::::::::::::::::::::::::::::::::::::::::::::: (SPT2) :::

Clark is a workmanlike support character, largely because he pilots the exact 
same Wanzer types you do. His main weapon is a Vulcan Gun - which automatically
upgrades every time he gets a new Wanzer - but his almost total inability to 
hit anything smaller than another Wanzer can cause trouble in some missions.

Type ----- MG -- HP/Max/120% --- Found/Bought -----------------------------
FN-8GL     300   300/600/658     Cenktrich, Bergen (3)
SW-46L     340   600/1200/1316   Cenktrich, Bergen (3), Zambola, Sibirska
SW-54L     380  1200/2400/2634   Mercenary Bunker*, Zambola, Sibirska, 
                                 Machu Picchu, Esporte
SW-82L     400  2400/4800/5265   Machu Picchu, Esporte
X-DL       410  4800/9600/9999   Esporte

:: EMIL SZYNSKII ::::::::::::::::::::::::::::::::::::::::::::::::::: (SPT3) :::

Emil fixes your Wanzer when its HP drops below 50% at regular intervals, though
the amount he repairs depends entirely on the Wanzer he's piloting at the time.
Occasionally useful, though it's easier to just load up on more REPs.

NOTE: Unlike all other allies, Emil's Wanzer only gains percentage points 
based on the number of HP he has repaired. This makes Emil simultaneously
easier and more difficult to level than his counterparts. The most convenient
way to do so is to avoid resupplying between missions; if you start a mission
with less than 50% of your maximum HP, he'll automatically step into action.

Type ----- HP/Max/120% -- HP --- Found/Bought ------------------------------
EPI4-R1    200/400/439    750	 Borukta, Bergen (3)
EPI4-R2    400/800/878    1000   Borukta, Zambola, Sibirska
EPI4-R3    800/1600/1756  1250   Colgare*, Zambola, Sibirska, Machu Picchu,
                                 Esporte
EPI4-R4   1600/3200/3512  1500   Machu Picchu, Esporte
EPI4-R5   3200/6400/7025  1750   Esporte

:: LUVEN "BOMBER" AL-HABI :::::::::::::::::::::::::::::::::::::::::: (SPT4) :::

Luven's Wanzer, the Jester, lobs 'mines' at short distances, though these are 
technically just time-delayed bombs. Unfortunately, there's no discrimination 
between friend or foe; more often than not, Luven's attack will just end up 
taking a nice chunk off your own life bar. Possibly the worst character in the
entire game; avoid like the plague. 

Type ---- MG ----- HP/Max/120% --- Found/Bought ------------------------------
DF4B2-1   42      250/500/549      Al Hari, Bergen (3)
DF4B2-2   52     500/1000/1097     Al Hari, Bergen (3), Zambola, Sibirska
DF4B2-3   62    1000/2000/2194     Moruvsk*, Zambola, Sibirska, Machu Picchu, 
                                   Esporte
DF4B2-4   72    2000/4000/4390     Machu Picchu, Esporte
DF4B2-5  120    4000/8000/8781     Esporte

:: AXEL BONGO :::::::::::::::::::::::::::::::::::::::::::::::::::::: (SPT5) :::

Axel's Squirrel is a fairly decent piece of equipment; other than having a 
lower profile than Albert and respectable weapons, Axel also fights highly 
defensively. A good all-rounder. 

Type --- MG ------ HP/Max/120% --- Found/Bought ---------------------------
YN6-R1   210      250/500/549      Zambola
YN6-R2   240     500/1000/1097     Zambola
YN6-R3   360    1000/2000/2194     Zambola, Machu Picchu, Esporte
YN6-R4   390    2000/4000/4390     Machu Picchu, Esporte
YN6-R5   400    4000/8000/8781     Esporte

:: Dr. AKIHIKO SAKATA :::::::::::::::::::::::::::::::::::::::::::::: (SPT6) :::

Dr. Sakata's custom shield Wanzer is the most useful ally you could hope for; 
though it has no weapons of its own, the Sakata Shield can absorb any attack 
whilst active, greatly reducing the overall amount of damage you sustain during
the course of a mission. Moreover, he's invincible for as long as the shield
remains in effect, allowing you to go about your business without having to 
keep constant tabs on his health.

Type --- TM --- HP/Max/120% --- Found/Bought ----------------
SVK-R1   240    100/200/219     Sibirska
SVK-R2   260    200/400/439     Sibirska
SVK-R3   280    400/800/878     Sentinel Command*, Sibirska
SVK-R4   240    800/1600/1756   Sibirska
SVK-R5   240   1600/3200/3512   Sibirska
 
:: ROOK, "THE DETONATOR" ::::::::::::::::::::::::::::::::::::::::::: (SPT7) :::

Consider Rook to be Clark on steroids; while his Wanzer shares Clark's singular
inability to target anything smaller than another Wanzer, it has enough 
firepower to seriously endanger the opposition.

Type ---- MG ------ HP/Max/120% ----- Found/Bought ----------------
DC3L-R1   62        250/500/549	      Machu Picchu
DC3L-R2   72       500/1000/1097      Machu Picchu
DC3L-R3   82      1000/2000/2194      Machu Picchu, Esporte
DC3L-R4   92      2000/4000/4390      Sentinel Command*, Esporte
DC3L-R5   102     4000/8000/8781      Esporte

:: ANITA DIAMONTE :::::::::::::::::::::::::::::::::::::::::::::::::: (SPT8) :::

Member of the Guardians, and your last ally. Anita's attack ship, the Espada, 
is a small and maneuverable craft, armed with cannons as well as a highly 
powerful bomb. Her lack of size means that she generally can escape most fire,
but her damage output tends to be erratic at best. Furthermore, the Espada's 
low HP doesn't lend itself well to intense firefights. 

Type ---- MG ---- HP/Max/120% --- Found/Bought --
HC-2R1   180      150/300/329     n/a
HC-2R2   200      300/600/658     Esporte
HC-2R3   220     600/1200/1316    Esporte
HC-2R4   260    1200/2400/2634    Esporte
HC-2R5   290    2400/4800/5265    Esporte

======== TRANSPORTATION ============================================= (TRN) ===

--- VT248 “Neiden” 	
Top Speed: 120 KM/H     Length: 8.8 M     Mass: 10 tons
Fuel Capacity: 10       Secondary Weapon Reloads: 20

Your support for the first Operation is this supply truck.

--- MCC220 “Tadpole”	
Top Speed: 850 KM/H     Length: 24.6 M    Mass: 52 tons
Fuel Capacity: 30       Secondary Weapon Reloads: 20

Brenda’s ship, the Tadpole, is your transportation method for Operations 2 
through 4. 

--- EAA-48 “Ballarat”	
Top Speed: 880 KM/H     Length: 40.0 M     Mass: 230 tons
Fuel Capacity: 50       Secondary Weapon Reloads: 40

Safad grants you use of the Ballarat after completing Operation 4. 

--- SCV-60 “Phaedroth” 	
Top Speed: 1020 KM/H    Length: 48.2 M      Mass: 310 tons
Fuel Capacity: 70       Secondary Weapon Reloads: 60

This top-of-the-line Base Carrier is 'liberated' by Albert and crew from the
Red Sharks in Operation 7. 

--- GC-4 “Capricorn” 	
Top Speed: 2840 KM/H    Length: 64.6 M      Mass: 575 tons
Fuel Capacity: 99       Secondary Weapon Reloads: 80

This space-capable Base Carrier, courtesy of the Guardians, is the only 
conveyance capable of reaching ATLAS. 


 _ ___    ___      
|*|\**\  /**/  
|*| \**\/**/     
|*|  >****<    :::: WALKTHROUGH :::::::::::::::::::::::::::::: (GHIX) :::::::::
|*| /**/\**\         
|*|/**/  \**\ o
 ¯ ¯¯¯    ¯¯¯         

======== 1 - BERGEN ========================== (O100) :: 6 Missions ===========

A surprise coup by Colonel Ark Hellbrand, leader of the Emingen military, 
targets Emingen's President. Despite the errant officer's best efforts, 
President Orwen manages to escape with the help of Albert Grabner, one of the 
few soldiers still loyal to him. 

===============================================================================

 +++ OPERATION MAP +++
 *********************
 * LEGEND            *
 * A - F -- Missions *
 * S     -- Shop     *
 *                   *
 *********************


                   |
                   |
                   G 

                    F
                    |
                  |-|
                  |	
                  |	
          S       |
          |   |---|
          |   |
          |-- E
              |----|	
                   |-- D -------|
                       |        |				
                       |        |----- B --|
                       |---|               |-------|
                           |                       |
                           |-- C ---- S ---|       |
                                           |--|    |
                                              A ---|




(A) ERTOTHAL HARBOR                                                     (O1MA)
==============================================================================
ITEMS: n/a
ENEMIES: FN-8H (Olive)
==============================================================================

As an introductory mission, this one is fairly straightforward. Head right; 
eventually, you'll encounter your friend Leros and President Orwen, and almost
immediately come under missile attack. Leros takes a missile hit for you and 
goes down; then Ark Hellbrand enters the scene. The President heads off to the
left - follow him. Eventually, he'll hijack a Neiden supply truck. Keep going 
left; you’ll be periodically attacked by FN-8H Wanzers, but a few shots - or 
punches - will take care of them. 

****** MINI-BOSS **************************************************************
* ARK HELLBRAND (1)                                                           *
* Armor Level: N/A      Weapon: Vulcan Gun                                    *
* Experience: 300       Cash: 2000                                            *
*******************************************************************************

When you’ve reached the beginning of the level, Ark drops down and attacks you 
with his Wanzer - keep attacking and he’ll retreat, allowing you to complete 
the mission and start the game proper.

*******************************************************************************
*                                                                             *
* After this mission, you’ll have access to a Shop. There isn’t much you can  *
* afford at the moment, so leave it for later.                                *
*                                                                             *
*******************************************************************************


(B) ARUN MOUNTAINS                                                       (O1MB)
===============================================================================
o ITEMS: n/a
o ENEMIES: Attack Wanzer (Grey), Soldier (1)
===============================================================================

Keep heading right. When you reach the end of the level, Orwen will show up to 
pick you up - at which point you’ll be attacked by Brenda, an opportunistic 
mercenary with a bellyful of explosives.

****** MINI-BOSS **************************************************************
* BRENDA LOCKHEART                                                            *
* Armor Level: N/A	Weapon: Bombs                                         *
* Experience: 100       Cash: 1000                                            *
*******************************************************************************

The Tadpole's only means of attack is the bombs it drops. Jump back and forth
to avoid them; after a while, Brenda retreats, allowing you to complete the 
mission.


(C) OROBOS                                                               (O1MC)
===============================================================================
o ITEMS: n/a
o ENEMIES: FN-8H (Olive)
===============================================================================

Your opposition in this level consists of more FN-8Hs - they shouldn’t pose too
much of a threat, though they are now equipped with VUs to keep pace with you. 
Dig that beautiful lens flare effect while you're at it. Keep heading right -
at the end, you’ll run into Ark and his Wanzer again. 

****** MINI-BOSS **************************************************************
* ARK HELLBRAND (2)                                                           *
* Armor Level: N/A      Weapon: Vulcan Gun                                    *
* Experience: 0	        Cash: 0                                               *
*******************************************************************************

Ark will attack you, flying around the screen firing shots at you every so 
often. There's enough time between shots to allow you to dodge them with a 
bit of practice - do so and keep hammering him with either your VG or your 
HNP-10. After you’ve dealt enough damage, Orwen takes over for you, ending the 
mission.


(D) GROMUND                                                              (O1MD)
===============================================================================
o ITEMS: HP +1/2
o ENEMIES: Attack Wanzer (Grey), Flea Wanzer (Grey), Bombardier Wanzer (Grey)
===============================================================================

Use the platforms to get you through the level - near the end, you’ll find a 
crate containing a health boost, so take advantage of it to save some of your 
precious Fuel. 

*******************************************************************************
*                                                                             *
* Since this mission is easier on your Fuel than most, take advantage to gain *
* a Level or two and enough cash to afford an SG-01. Having this weapon - and *
* powering it up in turn - will make the next few missions far easier.        *
*                                                                             *
*******************************************************************************


(E) RIESE                                                                (O1ME)
===============================================================================
o ITEMS: HP +1/2
o ENEMIES: Gunship (Grey), Attack Wanzer (Grey), Flea Wanzer (Grey)
===============================================================================

If you haven’t already done so, feel free to invest in an SG-01 weapon - the 
added firepower will help you here. The Gunships are worth 40 EXP apiece, but 
once you’ve severely damaged them, they’ll try to escape - stay on them to make
sure you get the credit for destroying them. Otherwise, just head to the end of
the level.

*******************************************************************************
*                                                                             *
* After this mission, you’ll have access to another Supply Center.            *
*                                                                             *
*******************************************************************************


(F) BEEG ARMY BASE                                                       (O1MF)
===============================================================================
o ITEMS: n/a
o ENEMIES: n/a
===============================================================================

Nothing much to say here. Just head right after the President leaves and let 
events take their course.


(G) BERGEN ARMY HQ                                                       (O1MG)
===============================================================================
o ITEMS: n/a
o ENEMIES: Soldier (1), Gun Emplacement (1), Bombardier Wanzer (Grey)
===============================================================================

Go over and talk to Brenda. After she blows the cell door open, check the dead
guard for an HHG-01. Now exit the jail area and follow Brenda’s lead - you’ll 
run into a few Soldiers, but they can be easily avoided. Eventually you’ll 
reach your Wanzer. Get in and exit the area. Once outside, follow Brenda again.
You’ll run into Bombardier Wanzers and Gun Emplacements, which absorb a fair 
bit of damage and deal a fair bit in return. If you’re packing an SG-01, you 
may want to take a few on; otherwise, keep going right. You’ll eventually get 
to Brenda’s ship, ending the mission.

*******************************************************************************
*                                                                             *
* Now you’ll have access to a world map. Head to New York, where you’ll meet  *
* Richard Millman, your new boss. Returning to the map screen, you’ll have    *
* access to three new areas. Head to Cenktrich, first of the three.           *
*                                                                             *
*******************************************************************************


======== 2 - CENKTRICH ========================== (O200) :: 10 Missions =======

In his first mission for the Kernelight Association, Albert is dispatched to 
Cenktrich to assist the local military against a guerrilla incursion. 

===============================================================================

+++ OPERATION MAP +++
*********************
* LEGEND            *
* A - J -- Missions *
* S     -- Shop     *
*                   *
*********************


                       |----- F
              |--------|
              |	              J
        E --- D -|            |
              |  |--|         | I |
              |     S             |----|
              |     |--------|         |
              |              |   |---- G | 
              |--- C ------- H --|     | |	
                   |         |	    |--| |--|                  
                   |------|  |      |       |  
                          |  |----- B ---|  |
                          |         |    |  |
                          |---------|    |  |--|
                                         |     |
                                         |---- A ---------



*******************************************************************************
*                                                                             *
* You'll have Brenda available to support you at the start of this Operation. *
* Supporting units can be selected from the Equip screen by hitting the 'R'   *
* button. While Brenda cannot directly cover your back, she unleashes a       *
* moderatedly powerful aerial barrage on command.                             *
*                                                                             *
*******************************************************************************

(A) ARMY HQ                                                              (O2MA)
===============================================================================
o ITEMS: n/a
o ENEMIES: Commando Wanzer (Grey)
===============================================================================

Assign Brenda as your cover before getting started. Just head right - you’ll 
eventually meet up with your allies for this operation, Major Randolph and 
Lieutenant Clark Wilson, another Wanzer pilot. After a brief conversation, 
you’re set on by Commando Wanzers from either side. Get Brenda to bomb as many
as possible and attack the rest; once you've destroyed enough, the mission 
ends. 


(B) ALPINE FORESTS                                                       (O2MB)
===============================================================================
o ITEMS: n/a
o ENEMIES: Commando Wanzer (Grey), Transport Wanzer
===============================================================================

Head right until you find the crashed transport and two canisters of nerve gas.
You'll be set on by guerrillas in a matter of seconds. The main threat comes 
from the transport Wanzers trying to make a grab for the nerve gas - destroy 
them as they come in, or gun them down before they have a chance to escape. 
Once you've taken out enough opponents, the mission ends. You'll get 1500 
Dollars and 150 EXP for each canister recovered. 


(C) RUBEN WOODS                                                          (O2MC)
===============================================================================
o ITEMS: n/a
o ENEMIES: Hoverbike (Grey), Soldier (1), TOW Trooper (1), Commando Wanzer 
  (Grey)
===============================================================================

Most of the opposition here is little better than cannon fodder, so proceed 
right to the end of the level.


(D) HOLLEN FACILITY                                                      (O2MD)
===============================================================================
o ITEMS: Bullet +1/2
o ENEMIES: Soldier (1), Gun Emplacement (1), Mine
===============================================================================

Be sure you have a VU-10 by now - without it, you’ll be unable to make some of 
the jumps in this level. You'll run into mines for the first time here; the 
best way of dealing with them is to shoot them from a distance, though if 
you're a little less patient, the one-second delay between when the mine is 
triggered and when it explodes gives you enough time to dodge out of the way. 

Upon entering the installation, head up and right, and then drop down when 
you get the chance. You should reach a narrow passage protected by three mines 
and a Gun Emplacement. Continue through, and you should find an open area with 
some small structures. Head up and right again, and you'll find a doorway you 
can enter. 


FACILITY INTERIOR                                                        (O2MX)
===============================================================================
o ITEMS: 300 Dollars x 2, HP +1/2, 500 Dollars, HGR-02, ID-01
o ENEMIES: Gun Emplacement (1), Spreadfire Wanzer (Grey), Mine
===============================================================================

Ignore the first drop-off and head to the far left first - on the bottom you'll
find 500 Dollars and an HGR-02. Now head back up, go right, and drop down the 
first chance you get. Follow this path to the left, and you’ll eventually find 
a crate containing an item called ID-01. Picking it up allows you to end the 
mission. 

*******************************************************************************
*                                                                             *
* After this mission, you’ll have access to a Shop. Be sure to stock up on    *
* Fuel if you haven’t done so yet, as the Tadpole can carry more than the     *
* Neiden.                                                                     *
*                                                                             *
*******************************************************************************


(E) HIERRER HILL                                                         (O2ME)
===============================================================================
o ITEMS: n/a
o ENEMIES: Spreadfire Wanzer (Grey), Flea Wanzer (Grey), Juggernaut Wanzer
===============================================================================

The Juggernaut Wanzers take huge amounts of damage, but if you succeed in 
destroying them before they can get to the end of the level and escape, they’re
worth quite a bit of EXP and cash. Otherwise, just head right to the end. 


(F) ILANTZ FOREST                                                        (O2MF)
===============================================================================
o ITEMS: n/a
o ENEMIES: Commando Wanzer (Grey), Spider Wanzer (Grey)
===============================================================================

Routine stuff. Keep going and you’ll reach the end of the level soon enough.


(G) OSTEN VILLAGE                                                        (O2MG)
===============================================================================
o ITEMS: n/a
o ENEMIES: Commando Wanzer (Grey)
===============================================================================

Exit the Wanzer at the start of the level and keep heading right. Eventually,
you'll run into a villager who alerts you to the presence of terrorists on the
village outskirts. Follow him to the nerve gas canister, and once the gas has
been released, run all the way back to your Wanzer. Once inside your Wanzer, 
head back right again. You’ll have to destroy several Commando Wanzers to 
complete the mission, after which the nerve gas will subside. 


(H) DUERR FACILITY                                                       (O2MH)
===============================================================================
o ITEMS: REP-1, HP +1/2, UVG-10
o ENEMIES: Gun Emplacement (1), Commando Wanzer (Grey) 
===============================================================================

You need the ID-01 from Mission D. Head up after you enter the installation 
and go left the first chance you get - you’ll find a REP-1 in a crate waiting 
at the end of a short passage. Now go up the second level, head right, and go 
up at the first opportunity to find a UVG-10 to the top-left of the map. Keep 
heading right now - you’ll enter a large area with numerous gantries. Head up 
and left to find the entrance to the base interior. 


INSTALLATION INTERIOR                                                    (O2MY)
===============================================================================
o ITEMS: HP Full, 500 Dollars, 1000 Dollars, HMS-10, ID-02
o ENEMIES: Gun Emplacement (1), Laser Wanzer (Grey), Laser Wanzer (Olive)
===============================================================================

You’ll be faced with a gun emplacement first thing off the bat, so be prepared.
Head to the top-left of the map from your starting position and you’ll find 500
in cash in a crate. Now head back down and go right - you’ll run into the new, 
but less-than-formidable Laser Wanzers sooner or later. When you’ve reached the
right-hand side of the map, you’ll see a passage set in the wall, guarded by a 
a tougher olive-colored Laser Wanzer. Take him out, drop down to the bottom to 
snag the 1000 cash and HMS-10 in crates, then go back up and enter the passage 
- at the end of it you’ll find the crate containing the ID-02. 

*******************************************************************************
*                                                                             *
* You’ll open up an alternative route to the Shop once you complete this      *
* mission.                                                                    *
*                                                                             *
*******************************************************************************


(I) EHREN HILL                                                           (O2MI)
===============================================================================
o ITEMS: n/a
o ENEMIES: Laser Wanzer (Grey), Commando Wanzer (Grey)
===============================================================================

By now, these enemies shouldn’t give you any problems, so keep heading right. 
You’ll eventually encounter a soldier in an olive-colored Commando Wanzer. 

****** MINI-BOSS **************************************************************
* ELITE COMMANDO WANZER                                                       *
* Armor Level: 2        Weapon: Rapid-Fire Cannon; Shield                     *
* Experience: 48        Cash: 360                                             *
*******************************************************************************

This mini-boss is supported by a steady stream of regular Commando Wanzers;
his attacks veer between firing off a few rounds from his cannon, jumping 
around, and taking refuge behind his shield. Keep pummeling him and he’ll go 
down, allowing you to proceed to the level exit. Note that this character 
regenerates when you replay the mission - a glutton for punishment if ever 
there was one. 


(J) VENTT BASE                                                           (O2MJ)
===============================================================================
o ITEMS: HP +1/2, Bullet
o ENEMIES: Flea Wanzer (Grey), Gun Emplacement (1) 
===============================================================================

You can’t progress in this mission without the ID-02. Sweep across the top 
level if you’re short on health, as you’ll find a HP +1/2 in a crate there. A 
Bullet item awaits one level down to the far right. Otherwise, head to the 
bottom level and go right across the gantry. On the far right of the map, 
you’ll be able to go up and left to reach the entrance to the base interior, 
guarded by two Gun Emplacements. 


ARMS FACTORY                                                             (O2MZ)
===============================================================================
o ITEMS: SHD-01, HP +1/2, Bullet +1/2, VG1-MG
o ENEMIES: Spider Wanzer (Grey), Gun Emplacement (1), Spreadfire Wanzer 
  (Olive), Soldier (1) 
===============================================================================

Keep going left and down - you’ll run into a health boost along the way in 
case you take too much damage. Follow the path until you run into a olive-
colored Spreadfire Wanzer - he’s worth 80 EXP but takes a fair bit of damage. 
Continue up from the Wanzer and you’ll find the entrance that leads you to the 
boss. There's some loot dotted around the level, but most of it's fairly 
useless, so don't break your neck going after it. Once inside the next area, 
just head left until you run into the boss. 

****** BOSS *******************************************************************
* GUERILLA                                                                    *
* Armor Level: 2        Weapon: BNC Cannon; Minelayer                         *
* Experience: 344       Cash: 1000                                            *
*******************************************************************************

The first proper boss pilots a Battletank Wanzer which drives back and forth, 
dropping off circular mines and firing reflective blasts - an attack pattern 
that's extremely easy to exploit. Get airborne immediately, fire downwards, and
you'll be able to avoid most of his attacks if you switch altitude every so 
often to avoid his shots. You'll take some damage, but the tank isn't too 
resilient - if you've got at least one REP-1 spare in case of an emergency, 
you should be fine. 

Once the Guerilla goes down, keep going right. You'll see a large reactor-type 
affair surrounded by four turrets - this is the factory's control system. 

****** MINI-BOSS **************************************************************
* CONTROL SYSTEM                                                              *
* Armor Level: 2        Weapon: None                                          *
* Experience: 200       Cash: 4000                                            *
*******************************************************************************

You can either target the turrets or take on the control system directly - 
either way, you'll be finished soon enough, ending the operation. 

*******************************************************************************
*                                                                             *
* After this mission Clark Wilson will be available to support you. However,  *
* you'll have to buy him a Wanzer first.                                      *
*                                                                             *
*******************************************************************************


======== 3 - BORUKTA ============================ (O300) :: 11 Missions =======

Once again, rebel forces are engaged with government Wanzers - only this time,
Albert's on the side of the rebels...

===============================================================================

 +++ OPERATION MAP +++
 *********************
 * LEGEND            *
 * A - K -- Missions *
 * S     -- Shop     *
 *                   *
 *********************
	

             K -|	
                |	
                |-|
                  |
             J -- I
                  |
                  |------|
                         |	
                    |--- G -- H
                    |
                    |
                    |
                    F --|
                    |   |----- 
                    | 	
                    |---|
                        |-|
                          |
                          |---- E ---|      C --|
                                |    |    |-|   |
                                |    |    |     |
                                |    |--- B --- D
                                |         |
                                |-------- A
                                          |
                                          |
                                          |




(A) RADAR SITE                                                           (O3MA)
===============================================================================
o ITEMS: n/a
o ENEMIES: Flea Wanzer (Grey), Hover Wanzer (Grey)
===============================================================================

The Tadpole drops you off in the middle of a raging storm. Head right - you’ll 
run into enemies fairly quickly, as well as making your very first encounter 
with Genoce, a man you'll be seeing a lot of from here on out. Keep going and 
eventually, you'll reach a series of radar emplacements. After a few seconds, 
you're forced into a standoff against three soldiers in powered-up Hover 
Wanzers. 

******* MINI-BOSS *************************************************************
* ELITE WANZER TRIAD                                                          *
* Armor Level: 2        Weapon: Rapid-Fire Cannon                             *
* Experience: 96 x 3    Cash: 400 x 3                                         *
*******************************************************************************

A bit of luck and a good supply of HP should see you through the encounter. 
Keep concentrating your fire on one until he is destroyed and ignore the 
remainder - it’ll greatly reduce the amount of damage you take in the long run.

  
(B) MOUNT BARTOV                                                         (O3MB)
===============================================================================
o ITEMS: NG-01, Bullet, 1000 Dollars, HP +1/2, REP-3, F
o ENEMIES: Flea Wanzer (Grey), Transport Helicopter (Grey), Mine
===============================================================================

Johansen sends you out to destroy three Transport Helicopters which drop off 
a limitless supply of Flea Wanzers, in addition to their more easily-avoidable 
Napalm weapons. Unfortunately, chances are you’ll be too wrapped up dodging the
Wanzers to be able to evade the blasts, so this mission will be fairly HP-
intensive. Bring at least one REP-1 along in case things get too dangerous. 
You cannot complete the mission until all three Helicopters have been wiped 
out. Scour the caves - on top of the one of the hillocks, you’ll find a crate 
containing an NG-01, a primary weapon you will not be able to purchase in 
stores until the end of the game. Two hillside caverns also contain a valuable 
REP-3 and a MIN-10 respectively. After the third transport has been destroyed, 
head for the level exit.


(C) MOUNT ERSKAIA                                                        (O3MC)
===============================================================================
o ITEMS: n/a
o ENEMIES: Gunship (Blue), Hover Wanzer (Grey), Mine
===============================================================================

This level is constantly auto-scrolling, forcing you to keep on the move at all
times. This makes the numerous mines dotted around the level more deadly than 
usual, so beware. Your main worry will be the Gunship; chances are you won’t be
able to take it down before you reach the end of the level, but it’s worth a 
considerable amount of EXP if you do manage it; you also gain a 1000 Dollar, 
500 EXP bonus for destroying it. 


(D) MOUNT MALYUKIN                                                       (O3MD)
===============================================================================
o ITEMS: VU-10
o ENEMIES: Rocket Wanzer (Grey), Flea Wanzer (Beige)
===============================================================================

You’ll have to go through the caves to get to the end of the level. 
Straightforward otherwise.


(E) BECHUA BRIDGE                                                        (O3ME)
===============================================================================
o ITEMS: n/a
o ENEMIES: Flea Wanzer (Grey), Hover Wanzer (Grey), Rocket Wanzer (Grey)
===============================================================================

Head right - you’ll eventually run into a young rebel, Emil, and his repair 
Wanzer. After the conversation wraps up, you'll be set upon by enemies; destroy
enough of them, and the mission ends. Note that you may run into Rocket Wanzers
if you decide to replay this one. 


(F) RESISTANCE HQ                                                        (O3MF)
===============================================================================
o ITEMS: n/a
o ENEMIES: n/a
===============================================================================

You’ll exit your Wanzer at the start of the level. Head right, and you’ll find 
Emil facing a firing squad under Johansen's command. Walk into him to free him
and end the mission. 

*******************************************************************************
*                                                                             *
* After this mission, you’ll have access to a Shop. Be sure to upgrade to the *
* SW-46S if you have enough money to do so at this point.                     *
*                                                                             *
*******************************************************************************


(G) SHADAK                                                               (O3MG)
===============================================================================
o ITEMS: n/a
o ENEMIES: Flea Wanzer (Grey), Soldier (1)
===============================================================================

Keep going right, and you’ll run into a kid who starts chucking rocks at your 
Wanzer. After things have been cleared up, you’ll exit your Wanzer. Follow 
Mikhail to the bank - you’ll see the rebels busily carting off all the gold 
they can carry. After you confront them, you'll be set on by opponents; race 
back to your Wanzer and start taking down the opposition. Once you've destroyed
enough of them, Mikhail's father will show up, allowing you to complete the 
mission. 


(H) KAFSA HIGHLANDS                                                      (O3MH)
===============================================================================
o ITEMS: HP +1/2, Bullet, SEK-10
o ENEMIES: Hover Wanzer (Grey), Shield Wanzer (Grey), Minelaying Wanzer (Olive)
===============================================================================

You may want to return to this mission a few times before you tackle the next 
operation, as it's possible to rack up 4000 Dollars and 946 experience at no 
cost to your HP. Get to the hillock above the crate containing the HP boost - 
roughly one-fourth of the way through the level - angle your weapon slightly 
downwards (LGs work best here), and the second a Hover Wanzer spawns and 
attempts to scale the hill, vape it. The attackers will come at a leisurely 
pace, but won't fire at you until they get to the other side of the hill, 
meaning that with a bit of practice you'll be able to avoid taking any damage 
at all. 

Stay there and keep blasting away until the attackers stop coming; now drop 
down, top up your HP back up to maximum, and head to the end of the level. A
side from three Shield Wanzers, you won't encounter any more enemies, allowing 
you to come out of this one fresh as a daisy. 


(I) MOUNT GORCHA                                                         (O3MI)
===============================================================================
o ITEMS: 300 Dollars, Autoaim, AID-1, REP-2
o ENEMIES: Mine, Gun Trap, Drone Trap
===============================================================================

Avoid the caves; they're loaded with nasty gun traps which can take a chunk out
of your health if you make one wrong turn. Just stick to the high ground, take 
it slowly, and you should get through this one with your HP relatively intact. 

*******************************************************************************
*                                                                             *
* After this mission, you can use Emil and his Wanzer to support you.         *
*                                                                             *
*******************************************************************************


(J) NARODOSCHKA MTS.                                                     (O3MJ)
===============================================================================
o ITEMS: n/a
o ENEMIES: Gunship (Olive), Soldier (1), Tank (Olive)
===============================================================================

More of detour than an actual mission. Note that Tanks are almost invincible if 
you tackle them head-on, but by leaping over them and attacking them from 
behind, you can polish them off relatively quickly - just watch out for their 
laser attack. The Gunships are worth 160 EXPs apiece, though if you want to 
build levels, there are far less risky ways to doing it (read: Mission H). 


(K) BOLSAI                                                               (O3MK)
===============================================================================
o ITEMS: n/a
o ENEMIES: Hover Wanzer (Grey), Flea Wanzer (Grey)
===============================================================================

Don't waste much time getting bogged down in combat - you're going to need 
most of your HP for the boss. Your best investment at this point is the VU-20, 
which you will hopefully have spent some time levelling up.

****** BOSS *******************************************************************
* TCHERNENKO                                                                  *
* Armor Level: 2        Weapon: Punch, Drop Kick, Seeking Blast               *
* Experience: 640       Cash: 2400                                            *
*******************************************************************************

The ultimate boss in Borukta is a fairly tough nut to crack if you've been 
neglecting your levelling, less so if not. In his first stage, the Tchernenko
will roam around the screen, occasionally throwing a punch at your Wanzer. 
These punches cause a lot of damage, but can be simply avoided by jumping over
the boss as he makes his attack. His other main attack in this form is a drop 
kick in which he leaps into the air before dropping directly on your Wanzer. 
These also can be avoided with a bit of practice; simply stay in the air as 
long as your VU allows it, and be ready to start dodging the second you hit 
the ground again.

Once you've taken off half of the big guy's life bar, he splits into two 
components - an airborne torso and a tank. The torso section flies around the 
screen, throwing punches at you, while the tank fires its cannon. Ignore the 
torso for now and concentrate your fire on the tank section - you'll inevitably
take damage from the torso, but if you stay a certain distance from the tank, 
his cannons will simply pass over you. Once the tank section is disposed of, 
you're facing the torso alone. The punches are a little more difficult to avoid
now that he's airborne, so be ready to drop out of the sky as soon as you see 
him draw level with you - that indicates he's about to launch an attack. 
Alternate between dashing and jumping while on the ground.

If you're still struggling, spend time getting Albert up to Level 10 or higher.
Once both parts go down, this operation is officially ended.


======== 4 - AL HARI ============================ (O400) :: 10 Missions =======

For years, the battle between the Alliance of the Red Sea and the Zohar 
Alliance has raged on, devastating a once-peaceful area and consuming an entire
generation in the process. With rumors of a secret Zohar superweapon 
circulating, Albert is sent in to investigate. 

===============================================================================

 +++ OPERATION MAP +++
 *********************
 * LEGEND            *
 * A - J -- Missions *
 * S     -- Shop     *
 *                   *
 *********************
				

            J
            |
            I
            |	    
     H - G -|
            |
        |-- F ----|
        |   |--|  |--- S
        |      |
        |      |- E --|
        |             |-- B ------|
        |                         |
        |--------------- C ----|  |
                         |     |  |
                         |     |  |
                         D     |  |--|	
                               |     |
                               |---- A
                                     |
                                     |
                                     |



(A) ARS HEADQUARTERS                                                     (O4MA)
===============================================================================
o ITEMS: n/a
o ENEMIES: n/a
===============================================================================

Not much to say here. Just enter the ARS compound and keep going left until you
find Safad. 


(B) EASTERN DESERT                                                       (O4MB)
===============================================================================
o ITEMS: n/a
o ENEMIES: Commando Wanzer (Gray), Grenadier Wanzer (Gray)
===============================================================================

Fairly straightforward for the most part. Close to the end of the level, you'll
be forced into a stand-off. 

****** MINI-BOSS **************************************************************
* COMMANDO ELITE / AEGIS                                                      *
* Armor Level: 2        Weapon: Rapid-Fire Cannon                             *
* Experience: 96 x 2    Cash: 360 x 2                                         *
*******************************************************************************

Take out the two Shield Wanzers first - with a souped-up LG-01 or LG-02, vaping
them and the Commando Wanzers they protect shouldn't be much of a challenge. 
The group is also supported by a stream of regular gray Commando Wanzers, 
though these should not prove too much of a challenge. The end of the level is 
just a little distance from the stand-off. 


(C) SUNSET HILL                                                          (O4MC)
===============================================================================
o ITEMS: n/a
o ENEMIES: Commando Wanzer (Gray), Guidance Wanzer (Olive)
===============================================================================

Try to avoid as much combat as possible, though; you'll want to save your HP 
and REPs for the mini-boss. Once you reach the end of the level, Albert will be
confronted by a Zohar soldier in an attack ship. 

****** MINI-BOSS **************************************************************
* CAMILLA                                                                     *
* Armor Level: 2        Weapon: Vulcan Gun; Electron Ram; Crush Attack        *
* Experience: 400       Cash: 400                                             *
*******************************************************************************

Camilla's initial pattern is to hover overhead, firing several shots from her 
Vulcan before opening up, exposing her weak spot. Fire at the green area until 
she closes up again; she'll switch sides and repeat the process again. After 
the second run, get airborne - she'll swoop down and attempt to mow down your 
Wanzer with the Electron Ram on the front of her ship. Provided you time the 
jump right, you'll simply pass over the attack, and then can drop down again. 

For best results, get on the middle hill on the screen, go down the slope a 
little opposite to the direction she's attacking from, and put up your shield 
to block her fire, dropping your defences only to blast her weak spot. Between 
the hill and your shield - upgrading to SD-02 is recommended at this stage - 
she won't be able to do you much damage.

After you've taken off half of Camilla's life bar, her attack pattern gets a 
lot more difficult to anticipate. For one thing, she's no longer stationary - 
she'll frequently change positions, meaning that you'll end up taking damage 
no matter what. More importantly, after exposing her weak spot, she'll 
frequently drop down on you. Try to get near the middle or end of the ship 
sprite as it drops, as only the section with the Electron Ram does any damage. 
She'll repeat the fire/expose pattern twice more, and then start another swoop 
attack, which you can simply jump over. Provided you stay away from the ram 
and have enough HP to afford the odd mistake, you'll be able to take her down 
in good time.


(D) NAFUD DUNES                                                          (O4MD)
===============================================================================
o ITEMS: n/a
o ENEMIES: Mongoose Wanzer (Gray), Jeep (Olive)
===============================================================================

Nothing special here - just get to the end of the level.


(C) SUNSET HILL                                                         (O4MC2)
===============================================================================
o ITEMS: n/a
o ENEMIES: Mongoose Wanzer (Gray), Commando Wanzer (Gray)
===============================================================================

After finishing Mission D, head back to Mission C and proceed right. You'll 
eventually run into Camilla again, now under attack by her own forces. Here,
you're forced into a standoff; just keep destroying opponents until the mission
ends.


(E) WESTERN DESERT                                                       (O4ME)
===============================================================================
o ITEMS: n/a
o ENEMIES: Security Gun Emplacement
===============================================================================

You can't finish this mission until you rescue Camilla in Mission C. You’ll be 
on foot for part of this, so you may want to seriously consider upgrading 
Albert’s equipment. You begin outside the Galeon; destroy the emplacements 
until you get to the end of the vehicle, then jump up onto the platforms to 
reach the roof. Destroy the dome-structure you find there. You'll now be able 
to access the interior.


PRISON CARRIER "GALEON"                                                  (O4MX)
===============================================================================
o ITEMS: 1000 Dollars, AID-1 x 3, VG-02, Bullet +1/2, HP Full, 100 Dollars,
  REP-2 x 2, HP +1/2 x 4, DCY-10
o ENEMIES: Soldier (1), Sweeper Drone (Beige), Small Gun Emplacement (1), 
  Commando Wanzer (Gray)
===============================================================================

Once inside, you will find a number of doors leading to different parts of the 
carrier's interior. There's a lot of possible paths here, so it's fairly easy 
to get lost or repeat certain sections after making a wrong turning. As a rough
guide, your ultimate goal is to get to Area 26; you begin in Area 1. Each door 
leads to a different corresponding Area. Here’s how to get through with a 
minimum of hassle.  

[Area 3] ======================================================================
First thing off the bat, head over to door marked ‘Area 3’ - you’ll end up in 
Area 15. Keep going right; there are three different paths you can take - one 
leads to Area 25, which contains a crate with 100 Dollars; one leads to Area 
23, which contains a HP Full, and the topmost path leads to Area 22, containing
a doorway which allows you to get to Area 11.

[Area 11] =====================================================================
You’ll see a gantry right above you when you exit the doorway. Jump up and head
left through the Sweeper Drones and up until you reach Area 5. A little to the 
right is a doorway that allows you to get to Area 20. 

[Area 20] =====================================================================
You can find a AID-1 if you drop down and head right until you find a small 
room. Otherwise, head up and right, past the Small Gun Emplacement, then down 
into Area 21 and another doorway. If you want, get out of your Wanzer, go 
through the small passage, and drop down - you'll find a DCY-10 and a health 
bonus waiting at a drop-off at the end of the next level. Otherwise, proceed to
Area 13. 

[Area 13] =====================================================================
Head right immediately, being mindful of the Emplacements and Sweeper Drones, 
and then up. You’ll be faced with a Commando Wanzer and some Emplacements. Head
right until you drop down into Area 14, then enter the doorway. Voila - you’ve 
reached Area 26. 

[Area 26] =====================================================================
Getting close to the end here. You must exit your Wanzer to proceed. Two 
possible paths - the lower takes you to Area 27, which contains one mysterious 
yellow Wanzer (pilotless), a Small Gun Emplacement, and not much else. The 
upper lets you reach Areas 28 and 29. Head right towards Area 28 - the crate 
contains a health bonus. Then head up to Area 29 and right again; you’ll find 
an AID-1 item in another crate. Now keep going up. At the very top level, head 
left for yet another health boost, then right to Area 30.  Enter the doorway.

[Luven's Cell] ================================================================
You’ll find Luven languishing in a jail cell here. Throw grenades at the wall 
of his prison until it breaks down. Now head back out and to your Wanzer,
keeping an eye out for the newly-regenerated Light Gun Emplacements. You’re 
bound for the exit now, so retrace your steps all the way back to Area 1 - if 
you need more HPs, the health powerup in Area 23 will have regenerated by now.
Once you’re healed up, jump up the central shaft you started from. 


GALEON EXTERIOR                                                         (O4ME2)
===============================================================================
o ITEMS: n/a
o ENEMIES: Mongoose Wanzer (Gray), Drop Drone (Olive)
===============================================================================

Head to the left quickly to get to the boss, the Carrier’s main defence system.

****** MINI-BOSS **************************************************************
* GALEON BRIDGE                                                               *
* Armor Level: 2        Weapon: Auto-Tracking Guns; Tri-Laser; Drone Launcher *
* Experience: 800       Cash: 850                                             *
*******************************************************************************

The Bridge's defense system consists of three elements:

(1) four auto-tracking guns that fire at regular intervals
(2) three cannons that fire beams covering the entire bottom level 
(3) bomb-dropping drones

All of these can cause you quite a bit of grief, so take it a step at a time.
Get airborne and unload everything you’ve got into the upper portion of the 
system (the auto-tracking guns) first thing off the bat. Keep shifting 
positions to avoid being nailed by the guns, keeping an eye on the cannons at 
the bottom when your vernier runs out. 

Once you’ve vaped the auto-trackers, fly to the leftmost portion of the screen 
and drop down. You’ll end up right behind the cannons, meaning you only have to
worry about the drones. Take them out when they appear, unload the rest of your
arsenal into the cannons, and you’ll have things sorted out in no time. 

*******************************************************************************
*                                                                             *
* After this mission, you can use Luven and his Wanzer to support you in your *
* missions.                                                                   *
*                                                                             *
*******************************************************************************


(F) DAHANA HIGHLANDS                                                     (O4MF)
===============================================================================
o ITEMS: SPS-10
o ENEMIES: Mongoose Wanzer (Gray), Guidance Wanzer (Olive)
===============================================================================

The missilers are worth 120 EXP apiece, so take the time to waste a few. You'll
find an SPS-10 in a crate near one of the dropoffs; otherwise, keep on heading 
right. 

*******************************************************************************
*                                                                             *
* You’ll now have access to a Shop on the map. There’s a few upgrades to be   *
* had here, including a better shield (SHD-03) and a better dash unit, so     *
* stock up before you head into the next mission. Be sure you've got your     *
* maximum of REP-1 and REP-2s - you’re going to need them.                    *
*                                                                             *
* Note that all goods sold there are 90% of their normal price. Take          *
* advantage.                                                                  *
*                                                                             *
*******************************************************************************


(G) CLIFF GARRISON
===============================================================================
o ITEMS: n/a
o ENEMIES: Grenadier Wanzer (Gray), Commando Wanzer (Gray), Gun Emplacement (1)
===============================================================================

You'll need a VU-20 to proceed here, so make sure you've got one equipped. 
Just keeping heading up and try to avoid fighting - you’ll need your HP in a 
bit. Once you reach the top of the mountain, head right. You'll encounter the 
boss soon enough.

****** BOSS *******************************************************************
* VULTURE                                                                     *
* Armor Level: 2        Weapon: Handgun; Grenade Spray; Unguided Missile      *
* Experience: 400       Cash: 400                                             *
*******************************************************************************

Not as tough as some of the other bosses in the game, but still enough of a 
challenge to demand a few tries. His typical opening gambit is to lob a Grenade
Spray at you and then charge a short distance. One salvo can wipe you out with 
ease, so you’ll be tempted to jump over the grenades - at which point you’ll 
run into the boss’ chopper blades and take even more of a beating. 

Instead, back off when he fires, then let rip with everything you have. His 
charge passes right through you if you’re on the ground, so you don’t need to 
worry about that. After a while, he becomes airborne, occasionally dropping an 
unguided missile. Your best approach is to stick to the ground and fire up,
rather than risk being caught between the cannons and his rotor blades. Dodging
the missiles shouldn’t be a problem, though they inflict massive damage when 
they do hit. 

Keep in mind that the only vulnerable part of the boss is his legs, which he'll
retract while in helicopter mode, making them hard to reach unless you’re right
behind him. It is actually possible to destroy his rotors, but the hassle and 
damage you’ll incur as a result aren’t really worth the trouble. Keep pummeling
him and heal up when your health gets too low to avoid being taken out by a 
lucky missile or grenade salvo, and he’ll be gone in no time.


(H) MOUNT HOWLER                                                         (O4MH)
===============================================================================
o ITEMS: n/a
o ENEMIES: Attacker Wanzer (Olive), Gun Emplacement (1), Small Gun Emplacement
  (1), Sweeper Drone (Olive)
===============================================================================

A plethora of targets awaits you here. Just blast what you can and head for the
end of the level.


(I) MOUNT UMTARL                                                         (O4MI)
===============================================================================
o ITEMS: HP +1/4, Bullet +1/4, HP +1/2
o ENEMIES: Guidance Wanzer (Olive), Mongoose Wanzer (Olive), Small Gun 
  Emplacement (1), Mine, Gun Trap
===============================================================================

Much like Mission H, except now the screen auto-scrolls to force you to move 
along with the level. There’s two HP boosts located in crates along the way - 
grab them, take advantage of the gantries to avoid running into the mines, and 
you’ll get through this one in one piece.


(J) FORT NAVARU                                                          (O4MJ)
===============================================================================
o ITEMS: n/a
o ENEMIES: Small Gun Emplacement (1), Gun Emplacement (1), Commando Wanzer 
  (Gray)
===============================================================================

Stock up on REP-1 and REP-2s before tackling this level - you’ll find the going
much easier, especially near the end. You begin this level outside the base. 
Keep going right and destroy the large air duct structures when you see them - 
the third duct should allow you to gain access to the interior of the base.


FORTRESS INTERIOR                                                        (O4MY)
===============================================================================
o ITEMS: 1000 Dollars, HP +1/2, BZS-10
o ENEMIES: Mongoose Wanzer (Olive), Gun Trap, Sweeper Drone (Olive), Commando
  Wanzer (Gray), Wall Drone (Olive)
===============================================================================

This place is swarming with enemies. Just keeping going up; you’ll eventually 
hit the roof of the base. 

****** MINI-BOSS **************************************************************
* PARTICLE CANNON                                                             *
* Armor Level: 2        Weapon: None                                          *
* Experience: 400       Cash: 400                                             *
*******************************************************************************

Your aim is to destroy the large laser weapon you see on the rooftop - get 
behind it and keep firing until it’s destroyed. The swarms of Mongoose and 
Commando Wanzers that assault you while you’re doing this don’t make life 
easier, especially if you already took a beating going through the base to
begin with, but concentrate on your objective. Once the cannon gets slagged, 
the base will start to self-destruct - head right and enter the doorway. 

****** BOSS *******************************************************************
* BASE COMMANDER                                                              *
* Armor Level: 2        Weapon: Siege Shotgun; Missile Spread                 *
* Experience: 400       Cash: 400                                             *
*******************************************************************************

You’ll be forced into a battle with a large hovering Wanzer along a moving 
tunnel. 

This guy’s attack pattern is fairly simple to suss out - he’ll begin by firing 
a few shots at the floor, back off to the left, then launch three unguided 
missiles that cover the top, middle and bottom of the screen. Get airborne 
behind him to avoid his main attacks, direct all your fire on the torso portion
of the Wanzer, then drop down when he backs to the left to launch his missiles.
Jump up as soon as the missiles enter the screen, and if you time it well, you
should be able to use your VU to clear the gap between top and middle missile.
You'll take damage one way or another, but with enough REPs in reserve, it
shouldn't be a problem. 


(A) ARS HEADQUARTERS                                                    (O4MA2)
===============================================================================
o ITEMS: n/a
o ENEMIES: n/a
===============================================================================

You’ll find Safad at the top level. After a brief conversation, follow Safad 
onto the launch platform to end the mission.


======== 5 - BERGEN ============================= (O500) :: 7 Missions ========

Albert returns to Emingen to rescue President Orwen - and face down Ark 
Hellbrand...

===============================================================================


 +++ OPERATION MAP +++
 *********************
 * LEGEND            *
 * A - G -- Missions *
 * S     -- Shop     *
 *                   *
 *********************


                     G ----|
                           |
                           |
                           |
                           F -|
                         |-|  |
                 S       |    |
                 |       |    |
                 |    |--|    |  C --|
                 |    |       D -|   |
                 |--- E ------|      |----|
                                          |
                                 |------- A ------
                                 |
                                 B


(A) EMINGEN                                                              (O5MA)
===============================================================================
o ITEMS: n/a
o ENEMIES: FH-8H (Olive)
===============================================================================

You’ll start this mission outside your Wanzer. Head right until you run into 
Rinker, Albert's old next-door neighbor. After he's had a chance to tell you 
what's happened since your escape, a Jet Wanzer will make an untimely 
appearance. 

****** MINI-BOSS **************************************************************
* JET WANZER ELITE                                                            *
* Armor Level: N/A      Weapon: Vulcan Gun                                    *
* Experience: 0	        Cash: 0                                               *
*******************************************************************************

Run back to your Wanzer - the Jet Wanzer will chase you, but you’ll have enough
time to get in before he closes in on you. Lay into him with your arsenal; 
he'll retreat once you've inflicted enough damage. Now head right again. At 
the end of the level, you’ll run into Genoce.

****** MINI-BOSS **************************************************************
* GENOCE (1)                                                                  *
* Armor Level: N/A      Weapon: Rapid-Fire Cannon                             *
* Experience: 0	        Cash: 0                                               *
*******************************************************************************

Genoce's GS-4X Heulenwolf is exceptionally agile, leaping, dashing and flying 
around you while firing sporadic salvos. He takes a lot of punishment before 
he'll withdraw, so your best bet is to use a souped-up HNP to hammer him as he 
passes you and then fire at him once he's out of range. Keep at it, and 
eventually you'll drive him off.


(B) GROMUND                                                              (O5MB)
===============================================================================
o ITEMS: n/a
o ENEMIES: Jet Wanzer (Olive), Grenadier Wanzer (Olive)
===============================================================================

A time-waster mission - the layout of this level is exactly the same as in 
Operation 1. Take out a few Jet Wanzers if you get the chance; they're worth
64 EXP apiece.


(C) BERGEN CAPITOL                                                       (O5MC)
===============================================================================
o ITEMS: n/a
o ENEMIES: Soldier (2), SW-462
===============================================================================

Your initial opposition consists of some particularly resilient Soldiers. Waste
them as you see fit, and head for the second level of the building - to your 
left, you’ll find the President's office. After a brief conversation, you'll be
set on by an enemy Wanzer ace. 

****** MINI-BOSS **************************************************************
* SW-462 ELITE                                                                *
* Armor Level: 3        Weapon: Rapid-Fire Cannon                             *
* Experience: 192       Cash: 640                                             *
*******************************************************************************

This tough opponent leads the defensive forces here, though he himself doesn't 
do too much damage. Take him out and head back to the right. You’ll be set on 
by several SW-462s; they’re fairly easy to take out, so rack up a couple of 
kills before heading back to the beginning and exiting the mission.


(D) GWAIN                                                                (O5MD)
===============================================================================
o ITEMS: n/a
o ENEMIES: Brawler Wanzer (Olive), Grenadier Wanzer (Olive), Bombardier Wanzer 
  (Olive)
===============================================================================

Another new opponent makes his debut here: the Brawler Wanzer. These guys are 
nothing short of brutal, dishing out considerable damage as well as taking 
soaking up plenty of firepower before going down. On the other hand, they're 
worth 114 EXPs, making them a worthwhile kill; provided you keep your distance,
they shouldn’t be able to do too much damage to you. Be careful, though 
- Brawler Wanzers usually attack in packs, so it's easy to get overwhelmed. 
If you decide to tackle this level again after beating the Mini-Bosses, you'll 
also have to deal with Grenadier and Bombardier Wanzers, so be prepared. 
Keep heading right - at the end of the level, you’ll run into Ark again. 

****** MINI-BOSS **************************************************************
* ARK HELLBRAND (3)                                                           *
* Armor Level: N/A      Weapon: Vulcan Gun                                    *
* Experience: 0	        Cash: 0                                               *
*******************************************************************************

Fighting Ark is an absolute joke - he only occasionally bothers to fire a shot 
at you, allowing you to pummel him with impunity. Unfortunately, once he goes 
down, Genoce enters the fray. 

****** MINI-BOSS **************************************************************
* GENOCE (2)                                                                  *
* Armor Level: N/A      Weapon: Rapid-Fire Cannon                             *
* Experience: 0	        Cash: 0                                               *
*******************************************************************************

Genoce uses more or less the same attack pattern as in your last encounter. 
Don’t worry too much about avoiding damage; just keep firing and eventually 
he’ll make his retreat.


(E) RIESE                                                                (O5ME)
===============================================================================
o ITEMS: MSP-20
o ENEMIES: Attack Wanzer (Olive), Minelaying Wanzer (Olive)
===============================================================================

After the tough opponents in the last few levels, this mission should come as 
welcome relief. When you get to the end of the level, there’ll be a multistorey
building in the background - jump up to the top level and clear out all enemies
in the immediate area, then move to the far right edge of the screen. 
Eventually Rook, one of Genoce's lieutenants, will make an appearance...

****** MINI-BOSS **************************************************************
* ROOK (1)                                                                    *
* Armor Level: N/A      Weapon: High-Bore Cannon                              *
* Experience: 0	        Cash: 0                                               *
*******************************************************************************

...unfortunately, he can’t seem to figure out how to reach your position, so 
he’ll charge back and forth on the bottom level, occasionally jumping. Just 
relax and pump him full of lead at your leisure. Once he’s beaten, Genoce shows
up to help his lieutenant out. 

****** MINI-BOSS **************************************************************
* GENOCE (3)                                                                  *
* Armor Level: N/A      Weapon: Rapid-Fire Cannon                             *
* Experience: 0	        Cash: 0                                               *
*******************************************************************************

Drop down at this point and let him have it; his attacks will hit you even on 
your elevated position. Genoce attack pattern is the same as in your two 
previous encounters. After you've inflicted enough damage, Genoce will retreat,
allowing you to finish the mission.

*******************************************************************************
*                                                                             *
* After finishing Mission E, you’ll have access to a Shop. There’s quite a    *
* few desirable upgrades to be bought here, so be sure to stock up on cash.   *
*                                                                             *
* Among other things, you should definitely buy the new SW-54S Wanzer,        *
* upgrade your vernier to a VU-30, and invest in a few of the MG, AP and RT   *
* upgrades for the level 2 weapons before tackling the next mission. Albert’s *
* Handgun and Grenades can also be upgraded, but you won't be needing them    *
* for the next few missions.                                                  *
*                                                                             *
*******************************************************************************


(F) BEEG ARMY BASE                                                       (O5MF)
===============================================================================
o ITEMS: n/a
o ENEMIES: Brawler Wanzer (Olive), Flea Wanzer (Olive), Gun Emplacement (2)
===============================================================================

Stock up on REPs before tackling this level. This mission is absolutely crowded
with opponents, so move quickly and don’t let yourself get overwhelmed. There's
actually a convenient spot for tackling your foes right near the beginning of 
the level - head right and fall down the first drop, then back up against the 
small tunnel at the bottom and fire. You'll face a steady stream of Brawler 
Wanzers, but since you are sheltered by the gantries and the wall, they will 
not be able to use their drop kick attacks. Sit tight and keep firing - once 
you’ve destroyed the level's quota of Wanzers, you’ll finish the mission.
The final confrontation with Ark Hellbrand is at hand...

 
(G) BERGEN ARMY HQ                                                       (O5MG)
===============================================================================
o ITEMS: n/a
o ENEMIES: Bombardier Wanzer (Olive), Gun Emplacement (2), SW-462
===============================================================================

This is the place the coup began; appropriately enough, it will be the place 
where it ends as well. Head left from the start. You’ll find the Colonel in his
Wanzer, still grievously damaged.

****** MINI-BOSS **************************************************************
* ARK HELLBRAND (4)                                                           *
* Armor Level: 3        Weapon: Rapid-Fire Cannon                             *
* Experience: 256       Cash: 800                                             *
*******************************************************************************

Seems Ark’s not had the chance to repair the damage you inflicted on him back 
in Mission D, so keep firing and his Wanzer will explode. Ark will escape on 
foot, leaving a pair of SW-462s to cover his tracks. Destroy them, then head
left. At the far left of the level, there’ll be an entrance you can use.


BASE INTERIOR                                                            (O5MX)
===============================================================================
o ITEMS: HP +1/2, REP-1, VU-20, BNC-20
o ENEMIES: Soldier (2)
===============================================================================

On one of the top levels, you can find a VU-20 in a crate. Keep heading left 
and drop down. Just before you reach Ark, there is a passage small enough to 
accommodate Albert - head through it to get a crate containing a BNC-20. Then 
head left again until you reach Ark's lair. Fun fact - the rebels *still* 
haven't found the time to repair Albert's cell, six months after Brenda first 
blew it up. 

****** BOSS *******************************************************************
* SLEIPNIR                                                                    *
* Armor Level: N/A      Weapon: Guided Missile; Napalm Gun; Vulcan Gun        *
* Experience: 3248      Cash: 3360                                            *
*******************************************************************************

Ark’s 'borrowed' Wanzer starts out by launching Guided Missiles at you while 
moving back and forth in the available area. The Guided Missiles are hard to 
dodge, especially if you’re airborne, but evade them long enough and their 
guidance systems will give out. The only problem is that by the time that has 
happened, Ark will have launched another salvo which is almost guaranteed to 
hit you. 

Once you’ve inflicted enough damage, the Sleipnir’s head will detach and fly 
around, firing Vulcan shots while the body launches Guided Missiles and Napalm
blasts. Both of these do a lot of damage, so watch your health meter. 
Concentrate all your fire on the head, and Ark will be finished for good. On 
that note, the mission and operation end.

*******************************************************************************
*                                                                             *
* Taking out Ark gives you quite a bit of cash to play with, so buy a         *
* few more upgrades before continuing to the next Operation. Then head back   *
* to New York; you'll have access to two more Operations now.                 *
*                                                                             *
*******************************************************************************


======== 6 - ZAMBOLA =========================== (O600) :: 12 Missions ========

Back with the Association, Albert is tasked with locating Zambolan Prime 
Minister Elgar, MIA after a mysterious plane crash in the middle of the jungle.

===============================================================================

 +++ OPERATION MAP +++
 *********************
 * LEGEND            *
 * A - L -- Missions *
 * S     -- Shop     *
 *                   *
 *********************
    	
		
          L ---|
               |
               |
               K
               |
               |
               |--|
                  |
               |- I ---- J --------|	
             |-|  |                |
	     |    |                |----|
             H    |--|        	        |
             |       |       |-------|  S ---|
             |----|  |       |       |	     |
   	          |- E ----- D ---|  |---|   |----| 
                             |    |      |        |		
                             |    |      |------- F -|
                             |	  |-------|       |  |--|
                             | 	          |--|    |     |
                             |	             |--| |--|  G
                             |----|             C    |
                                  |             |    |
                                  | B -|        |    |
                                       |----|   |-|  | 
                                            |     |  |
                                            |---- A -|
                                                  | 
                                                  |



(A) ZAMBOLI FOREST                                                       (O6MA)
===============================================================================
o ITEMS: n/a
o ENEMIES: Spider Wanzer (Olive), Flea Wanzer (Olive), Marauder Wanzer (Olive),
  Flea Wanzer (Blue)
===============================================================================

You won’t have any opposition until you reach the crash site. Keep going right,
and eventually you’ll reach a parachute. At this point, a mercenary in an 
Artillery Wanzer shows up. 

****** MINI-BOSS **************************************************************
* ARTILLERY WANZER                                                            *
* Armor Level: 3        Weapon: Vulcan Gun, Napalm Blast                      *
* Experience: 640       Cash: 2560                                            *
*******************************************************************************

Get airborne to avoid the Napalm Blasts - you'll still take damage from the 
Vulcan Gun, but you'll be able to evade at least part of the Marauders' 
attacks. Note the Artillery Wanzer can't be attacked directly from ahead - his 
weak spot is the large green ammo compartment in the back. Keep pummeling the 
big guy until he goes down. 

Note that if you decide to redo this mission for additional experience, you 
will face another type of enemy, the powerful blue Flea Wanzer.
 

(B) KUSHASA HEIGHTS                                                      (O6MB)
===============================================================================
o ITEMS: n/a
o ENEMIES: Spider Wanzer (Olive), Flea Wanzer (Olive), Marauder Wanzer (Olive),
  Targeting Drone (Olive)
===============================================================================

Head right - you'll encounter another mercenary character, this one piloting a 
Spreadfire Wanzer. 

****** MINI-BOSS **************************************************************
* SPREADFIRE WANZER ELITE                                                     *
* Armor Level: 3        Weapon: Split Shot                                    *
* Experience: 320       Cash: 1280                                            *
*******************************************************************************

You’ll get hit one way or the other, so just keep firing at the Wanzer and keep
a REP or two handy in case things get a little troublesome. Once he’s taken 
care of, head right to the end of the level. 


(C) MALAPA FOREST                                                        (O6MC)
===============================================================================
o ITEMS: n/a
o ENEMIES: Targeting Drone (Olive), Soldier (2), TOW Trooper (2), Jeep (Olive),
  Hover Bike (Olive)
===============================================================================

You’ll run into the Targeting Drones again here, but fortunately the opposition
is fairly light. Just use your VUs to pass over the drones’ lasers, and fire at
whatever crosses your scopes.


(D) ROAD TO JANGA                                                        (O6MD)
===============================================================================
o ITEMS: n/a
o ENEMIES: Flea Wanzer (Olive), Bomb Drone, Transport Helicopter (Purple), 
  Spider Wanzer (Olive)
===============================================================================

This level auto-scrolls, so you’ll be forced to think on your feet. Aside from 
sporadic Flea Wanzers, your main opposition here is a Transport Helicopter 
which drops autonomous Bomb Drones at a steady pace to slow you down. Use your 
VU to get airborne right at the start and let the Helicopter have it - you’ll 
avoid the bombs altogether and be in a prime firing position. By the time it
goes down, you'll be close to the end of the level. 


(E) JANGA VILLAGE                                                        (O6ME)
===============================================================================
o ITEMS: n/a
o ENEMIES: n/a
===============================================================================

The first thing you’ll notice is the abundance of dead bodies and ruined 
buildings. Keep heading right, and you’ll find the man responsible. 

****** MINI-BOSS **************************************************************
* BISHOP (1)                                                                  *
* Armor Level: N/A      Weapon: Vulcan Gun                                    *
* Experience: 0	        Cash: 0	                                              *
*******************************************************************************

Together with Rook, Bishop is second-in-command in Genoce's little mercenary 
troupe. As you'll discover within, oh, ten seconds of meeting him, Bishop is 
*also* a violent psychopath who only revels in destruction for destruction's 
sake. Fortunately, his GS-3 Blutduft's not too tough - engage your VU and keep 
firing. He'll occasionally put up a shield or sling a Vulcan shell your way, 
but hardly offers much resistance. Once you've inflicted enough damage, Bishop 
departs.


(H) NMAKUBA HEIGHTS                                                      (O6MH)
===============================================================================
o ITEMS: MSP-20, 1000 Dollars, VG-02, REP-1, NG-02, 
o ENEMIES: Flea Wanzer (Blue), Marauder Wanzer (Blue), Shell Wanzer (Olive)
===============================================================================

This is another mission you’ll want to return to a few times before you leave 
Zambola, as the blue Marauder Wanzers roaming around here clock in at a  
respectable 320 EXP apiece. Keep racking up kills, and you’ll finish the level 
with more than 18,000 cash and 6000 EXP. You need to go underground to complete
the mission, but don’t just yet - instead, keep heading right until you reach 
the end of the map, and then drop down into the last cavern. Inside, you’ll 
find the rare NG-02 weapon. Then head back left, dropping down to the main 
cavern to collect the rest of the swag lying around the burrows before exiting 
the level to the far right.


(I) MOUNT GARAL PATH                                                     (O6MI)
===============================================================================
o ITEMS: 1000 Dollars x 2, UVG-30, 500 Dollars x 3, Autoaim, 2000 Dollars
o ENEMIES: Marauder Wanzer (Olive)
===============================================================================

Follow Bongo through the burrows until you surface again. If you're feeling 
adventurous, there's a few crates dotted around the level containing cash. 
Problem is, Bongo won't wait for you, so you'll have to find your way back on 
your own. When you reach the surface, you’ll run straight into a signal flare -
your cover is blown.

****** MINI-BOSS **************************************************************
* BISHOP (2)                                                                  *
* Armor Level: N/A      Weapon: Vulcan Gun                                    *
* Experience: 0	        Cash: 0	                                              *
*******************************************************************************

Bishop’s attack style is exactly the same as in your last encounter. Keep 
firing and he’ll go down easily. 

Now head right and back underground. You'll face Marauder Wanzers in this 
section, so be prepared. Due to the size of your Wanzer, you won’t be able to 
follow Bongo's route exactly - just take alternative routes and keep heading 
right and down to find the exit to the level. While you're here, head up; at 
the top, you'll find a crate containing an AUTOAIM item. There's more cash to 
be found further down, too.


(J) LHASU WOODS                                                          (O6MJ)
===============================================================================
o ITEMS: BSZ-20, Chaff, 2000 Dollars, HP +3/4
o ENEMIES: Marauder Wanzer (Olive), Flea Wanzer (Blue), Rocket Wanzer (Olive), 
  Gun Trap, Mine, Drone Trap
===============================================================================

Another underground mission. Your main worry here will be the mines and traps 
that litter the passageways. Take out the enemies and use your minimap to 
locate the crates. At some point, you’ll find a passageway that takes out back 
out into the open again - walk a little right to reach the end of the level. 

*******************************************************************************
*                                                                             *
* Now you have access to a Shop; be sure to stock up.                         *
*                                                                             *
*******************************************************************************


(F) ENCAMPMENT                                                           (O6MF)
===============================================================================
o ITEMS: REP-10, 500 Dollars, 1000 Dollars x 2, HAV-03, Boost 
o ENEMIES: Soldier (3), Marauder Wanzer (Blue), APC (Blue)
===============================================================================

Lots of stuff to be grabbed here, so search high and low for crates. Take out 
the APCs whenever they appear - they soak up a lot of damage, but they can’t 
deal much in return. More importantly, they’re worth 384 EXP apiece. Otherwise,
proceed to the bunker interior. 


MERCENARY BUNKER                                                         (O6MX)
===============================================================================
o ITEMS: AID-01, SG-02, HP +1/2, 500 Dollars, SW-54L, N-Scope
o ENEMIES: Rocket Wanzer (Olive), Gun Emplacement (2), Gun Trap
===============================================================================

The Rocket Wanzers you run into here are nice little earners as far as EXP 
goes - 120 EXP for a practically effortless kill. Take as many out as you can.
Otherwise, head up and left - there’s a SG-02 in a crate near the top, and a 
few Gun Emplacements to sour your day. Head down until you reach a doorway and 
enter it. In this section of the base, you run into Emplacements and Gun 
Traps - watch your step and take it slow. Keep heading right, taking advantage 
of the HP +1/2 when you find it. Eventually, you’ll reach another doorway. 
Enter it. 

Head left, taking out the Gun Emplacements and Rocket Wanzers as they approach.
To your far left is a crate containing 500 Dollars. Once you’ve snagged the 
money, head back right and drop down to reach another doorway.

In this section, you’ll encounter several Gun Traps. Drop down and head left 
until you run into a crate containing SW-54L parts. Get them, head back right 
and up. Run the gauntlet of Gun Emplacements, and blast the crate at the end 
of it. It contains the Noctoscope needed to complete the mission. 

*******************************************************************************
*                                                                             *
* This mission also gives you access to the Supply Center, but if you've      *
* already finished Mission J, this is a bit of a moot point.                  *
*                                                                             *
*******************************************************************************


(G) EMINKA HEIGHTS                                                       (O6MG)
===============================================================================
o ITEMS: REP-2, MSP-20, HP +1/4, Bullet +1/2, 1000 Dollars, REP-1
o ENEMIES: Bomb Drone, Rocket Wanzer (Olive), Flea Wanzer (Blue), Marauder 
  Wanzer (Olive)
===============================================================================

You can bypass most of the level simply by not heading underground until the 
very end; most of the swag hidden in the tunnels isn't worth the effort it 
takes to locate. 


(K) GARAL CAVES                                                          (O6MK)
===============================================================================
o ITEMS: n/a
o ENEMIES: Gun Trap, Mine, Fire Curtain
===============================================================================

Bring plenty of REPs. You'll need the Noctoscope in order to be able to proceed
to the caves proper. 

For the first section, follow Bongo's lead to the cave entrance - after that,
you’re on your own. Aside from the usual plethora of traps, you'll find an 
all-new obstacle: a stationary curtain of fire which takes the best part of a 
life bar off if you so much as touch it. For this reason, you'll want to keep 
your partners at home; their half-baked AI usually plants them right in the 
middle of the flames until they're destroyed. You can’t bypass Fire Curtains, 
so don’t waste your HP trying. 

Keep pushing to the bottom left of the map until you reach a flooded section; 
now head right to reach the cavern where Axel is hiding. Unfortunately, you're
not the first man on the scene.

****** MINI-BOSS **************************************************************
* GENOCE (4)                                                                  *
* Armor Level: N/A      Weapon: Rapid-Fire Cannon                             *
* Experience: 0	        Cash: 0	                                              *
*******************************************************************************

You’ll have to battle Genoce again, but his attack pattern is much simpler than
before - simply charging back and forth with the occasional salvo from his 
cannons. After he’s taken enough damage, Rook will show up again and the two of
them beat a retreat. 

*******************************************************************************
*                                                                             *
* After this mission, you’ll be able to use Axel to support you.              *
*                                                                             *
*******************************************************************************


(L) TANGANY DIET                                                         (O6ML)
===============================================================================
o ITEMS: n/a
o ENEMIES: n/a
===============================================================================

You’ll be on foot at the start of the mission. After Keel tries to shoot Elgar
and gets blasted by Balming for his troubles, you'll be left racing for your
Wanzer. 

****** BOSS *******************************************************************
* BALMING                                                                     *
* Armor Level: 3        Weapon: Plasma Pulse; Drop Kick                       *
* Experience: 1600      Cash: 1660                                            *
*******************************************************************************

Balming has two attacks: a powerful Plasma Pulse which he fires at irregular 
intervals, and a Drop Kick similar to those used by the Brawler Wanzers. His
shield is capable of blocking even LG weapons, but he doesn’t employ it often 
enough to make much of a difference. If you're feeling cocky, stick as close 
to him as possible until your Wanzer sprite almost overlaps with his; neither
his Plasma Pulse nor his shield will work if you keep within a certain 
distance. 

Otherwise, stay airborne to avoid both of his attacks - you’ve got a large 
area to roam around in, so make maximum use of it. After you’ve taken him down
to half health, he launches a Guardian Drone; this'll just regenerate if you 
destroy it, so don’t waste your time trying to take it down. Just keep your 
sights on the Wanzer, and he’ll go down without too much trouble. 


======== 7 - SIBIRSKA ========================== (O700) :: 12 Missions ========

Albert and company battle against the Red Sharks, a group of pirates and 
terrorists menacing the local population - and find themselves fighting 
alongside Genoce again. 

===============================================================================

 +++ OPERATION MAP +++
 *********************
 * LEGEND            *
 * A - L -- Missions *
 * S     -- Shop     *
 *                   *
 *********************


              L ------|
    J ---|            |-|
    |    |------------- I
    |                   |
    K ---- H -----------|
           |
           |
           |	  |------------------|
           |	  |                  |
           |----- G                  | 
                      F -- E --|     |
                           |   |     |
                           |   |     |
                           |   |     |	  |-- A ------
                           |   |---- D ---|   |
                           |                  |--|
                           |-------------------- B
                                                 |   S
                                                 C --|




(A) OIL PLATFORM                                                         (O7MA)
===============================================================================
o ITEMS: n/a
o ENEMIES: Seeking Wanzer
===============================================================================

For plot points, you may want to take Axel along as a Friend here. 

You can complete this mission without rescuing any workers, but let's be 
thorough here. Pull up your minimap and use it to get to the blue squares - 
these indicate workers. Move over them to 'free' them, then continue on; if you
follow the trail of hostages, you'll eventually reach the end of the level. The
Seeking Wanzers are worth 288 EXP apiece, so rack up some kills if you can 
spare the HP. Once you hit the end of the map, you’ll run into Shivaltz, leader
of the Red Sharks.

****** MINI-BOSS **************************************************************
* SHIVALTZ (1)                                                                *
* Armor Level: N/A      Weapon: Rapid-Fire Cannon                             *
* Experience: 0	        Cash: 0	                                              *
*******************************************************************************

Shivaltz really isn’t much of a challenge - just keep firing and avoiding the
occasional shot he takes at you. Once he's taken enough damage, one of his 
soldiers takes control of the installation's defence system to cover his 
escape. After a spectacular display of pyrotechnics, you’re forced to battle a 
boss.

****** BOSS *******************************************************************
* DEFENCE SYSTEM                                                              *
* Armor Level: 3        Weapon: Napalm Blast                                  *
* Experience: 1600 x 6  Cash: 1600 x 6                                        *
*******************************************************************************

The boss consists of two flexible arms topped by gun turrets - just target the 
turrets to destroy the arms. Once you destroy a pair of arms, they will 
regenerate. Destroy three pairs, and the main structure of the defence system 
will go down with them, ending the level. You'll get a 600 Dollar, 500 EXP 
bonus for each hostage you've rescued. 


(B) RIYOHOV COAST                                                        (O7MB)
===============================================================================
o ITEMS: n/a
o ENEMIES: APC (Blue), Gun Emplacement (3), Soldier (4)
===============================================================================

This level is crawling with tough foes in considerable numbers, so don't get 
too stuck into combat here; kill what you can and head for the exit once your 
health starts dropping. You'll need at least a VU-30 to clear the last slope, 
so you may find yourself exiting your Wanzer to complete this mission. 


(C) MORUVSK                                                              (O7MC)
===============================================================================
o ITEMS: 2000 Dollars, 100 Dollars, DF4B2-3, HP +1/2, REP-20, Autoaim, 300 
  Dollars, SPS-10, AID-1
o ENEMIES: Laser Wanzer (Olive), Commando Wanzer (Blue)
===============================================================================

At the start of the mission, drop down into the sewers and start pushing along 
to the right. After some time, you’ll run into a Red Shark piloting a Tank 
Wanzer. 

****** MINI-BOSS **************************************************************
* TANK WANZER                                                                 *
* Armor Level: N/A      Weapon: Comet Shot, Minelayer                         *
* Experience: 6400      Cash: 6400                                            *
*******************************************************************************

This treaded Wanzer has two attacks - its Comet Shot, which is fired at regular
intervals and can easily be jumped over, and a minelaying rush, in which it 
moves from one side of the screen to the other, dropping three mines as it goes
along. You can slug it out if you've got the HP to spare, but you'll want to 
conserve some of your health for the next part. 

Instead, have an HNP-30 equipped and jump to the extreme left or right of the 
screen, depending on which side the mini-boss is currently occupying. You 
should end up overlapping with the boss's sprite and thus be out of his range 
of fire. Punch vigorously, then switch positions when he moves to the other 
side of the room. It may take time to wear his health bar down, but this
tactic seems to keep him off his minelaying.

Once the explosive charges go off, you'll find the Moruvsk sewers rapidly 
collapsing. Leap up onto the gantry above to avoid taking damage, then follow 
the course of the fire as it destroys the sewer system, taking care never to 
spend more than a few seconds down in the sewers themselves - the fire will 
inflict serious damage on your Wanzer otherwise. Keep heading left, blasting 
through the masonry to clear the way. You don't have much time, so you may 
want to ignore the crates; most of their contents aren't anything you wouldn't
be able to get in any store of your choice. 

After a while, you’ll run into Rook, now pinned by a fallen piece of masonry. 
One good turn deserves another, so blast the rock to free Rook's Wanzer, then 
follow him back to the beginning of the level and end the mission. 

*******************************************************************************
*                                                                             *
* After this mission, you have access to a Shop. There’s not too much in the  *
* way of upgrades on offer yet, though you can buy both the HHG-04 and an     *
* HGR-04 if you think Albert needs the added firepower. Also available are    *
* the RT, MG and AP upgrades for the SG-03 and LG-03.                         *
*                                                                             *
*******************************************************************************
               
                   
(D) LEVI BRIDGE                                                          (O7MD)
===============================================================================
o ITEMS: n/a
o ENEMIES: Gunship (Blue), Commando Wanzer (Olive)
===============================================================================

Albert is assigned as an escort to a small convoy. Head straight to the first 
truck and sweep up and down the length of the convoy, taking out opponents when
they appear. As long as you keep moving and don't keep any one truck on the 
screen for longer than a few seconds, you shouldn't have any problems bringing 
all four trucks home safely. After you’ve taken out enough of the attack force,
you’ll be confronted by a Red Shark crony in a blue Commando Wanzer.

****** MINI-BOSS **************************************************************
* COMMANDO WANZER ELITE                                                       *
* Armor Level: 4        Weapon: Vulcan Gun                                    *
* Experience: 768       Cash: 5760                                            *
*******************************************************************************

He doesn’t have much of a health bar, so pour as much fire into him as it takes
to bring him down and feel free to dodge or take the few attacks he does manage
to send your way. Once he goes down, the mission ends. You'll get a 1500 cash,
700 EXP bonus for every truck you managed to save here. 


(E) RED SHARK FLEET                                                      (O7ME)
===============================================================================
o ITEMS: n/a
o ENEMIES: Seeker Wanzer
===============================================================================

Your objective here is to disable the attacking fleet by destroying the parts 
with the large green area. Sweep across the top first, jumping from sub to sub 
and taking out the objectives. Once you reach the end of the area, dive 
underwater and swim under the submarines back to the start, repeating the 
process with the targets on the underside. Once everything's destroyed, you’ll
have finished the mission. 

You’ll be pestered by a constant stream of enemies in the process of this; 
nail a few if they get too overwhelming, but don’t worry about taking them all 
out. 


(F) KARA SEA                                                             (O7MF)
===============================================================================
o ITEMS: n/a
o ENEMIES: Polar Wanzer, Gun Emplacement (3)
===============================================================================

You’ll spend the majority of this mission underwater, which prevents a few of 
your allies from joining you. Keep moving right and avoid confrontations - 
after a while, you’ll enter a large basin and are forced into a stand-off with 
a boss.

****** MINI-BOSS **************************************************************
* ALBION                                                                      *
* Armor Level: 5        Weapon: Seeking Blast; Minelayer                      *
* Experience: 4864      Cash: 23,040                                          *
*******************************************************************************

Aside from periodically firing homing blasts, Albion also leaves a trail of 
mines in its wake which explode on contact. You have a lot of vertical freedom 
here, so keep to the surface to avoid the mines, then let loose when the Albion
enters your sights. It take a lot of punishment, but if you keep out of its 
way, you’ll be able to get through relatively unscathed. Once the Albion goes 
down, continue heading right. After a little while, you’ll find the exit to the
level, protected by several Gun Emplacements. Take them out and finish the 
mission.


(G) VAYACHEV COAST                                                       (O7MG)
===============================================================================
o ITEMS: n/a
o ENEMIES: Laser Wanzer (Olive)
===============================================================================

Take Axel along for some plot points here, as Bishop shows up again. After the
mercenary makes his departure, head right and take out the Laser Wanzers. After
a while, you’ll come under fire from off-shore. Avoid the shells, but don’t 
jump over them - the pillar of flame which comes up when they land will easily 
catch your Wanzer and do a fair bit of damage. Instead, dash to avoid; after a 
while, the bombardment stops and you can continue your mission. You’ll now come
across a landing craft - vape the Small Gun Emplacements and then attack the 
ship's conn tower to destroy it. 


(H) ICE WALL 202                                                         (O7MH)
===============================================================================
o ITEMS: n/a
o ENEMIES: Seeking Wanzer
===============================================================================

With the Red Sharks' fleet broken and their invasion forces withdrawing, the
opportunity is ripe for a counterattack. You'll be attacked by Seeking Wanzers 
in their ones and twos - keep fighting, and after a little while, a massive 
beam vapes your accompanying air cover. Shortly thereafter, your landing craft 
will crash into a towering cliff and you’ll come under heavy fire from three 
powerful gun emplacements. You'll need to remotely trigger the explosives on 
board your landing craft to proceed; fire your weapons at the three areas 
designated by the arrows, and you’ll destroy the ship, taking the emplacements 
along with it. 


(I) KOVSKAIA BAY                                                         (O7MI)
===============================================================================
o ITEMS: n/a
o ENEMIES: Seeking Wanzer, Gun Emplacement (3)
===============================================================================

Your objective here is to destroy ten Wanzer-sized entrances embedded in the 
ice shelves, sealing the Red Sharks' escape routes. Expect to take a lot of 
damage in this level, especially as it’s easy to get lost looking for your 
objectives; several REP-2s or REP-3s are recommended. Once all entrances have 
been taken out, the mission ends.  


(J) GILKA ICEBERG                                                        (O7MJ)
===============================================================================
o ITEMS: n/a
o ENEMIES: Polar Wanzer
===============================================================================

Just keep going right. Once you’ve reached the ship, you’ll see two soldiers in
Polar Wanzers. You’ll be forced into a stand-off again; destroy 14 Wanzers to 
complete the mission. You can also re-enter this mission to gain some extra 
EXPs and Dollars - destroy all the Polar Wanzers, and you can rack up more than
40,000 Dollars and 10,000 EXP in one run; useful for building levels and 
financing upgrades for your Wanzer.

*******************************************************************************
*                                                                             *
* After this mission, you’ll have access to a new Carrier, the Phaedroth.     *
* It can carry far more Fuel than the Ballarat, so use it to your advantage.  *
*                                                                             *
*******************************************************************************


(K) LAUNCH TUNNEL                                                        (O7MK)
===============================================================================
o ITEMS: n/a
o ENEMIES: Commando Wanzer (Blue), Grenadier Wanzer (Blue)
===============================================================================

You’ll need Luven tagging along for this one; you may want to take the chance
to level him up a little if you haven't done so already. Once inside, Luven 
starts placing explosive charges in key locations. Follow Luven and keep the 
Commando and Grenadier Wanzers off his back while he does his work. The easiest
way to go about this is to cover his sprite with yours and then moving slightly
to the left or right to absorb incoming fire. Once the last charge has been 
placed, jump up on the Wanzer train with him. The tunnel will now start to 
collapse, leaving you with just one small problem.

****** MINI-BOSS **************************************************************
* BRONTES                                                                     *
* Armor Level: 3        Weapon: Spreadfire Laser                              *
* Experience: 1600      Cash: 1600                                            *
*******************************************************************************

Just keep firing and he’ll go down. His only attack is a deadly spreadfire 
shot, but by now you should have enough HP to take the hit and keep going. 


(L) RED SHARK BASE                                                       (O7ML)
===============================================================================
o ITEMS: Bullet, 2000 Dollars x 2, REP-2, PAL-30, AID-2, REP-3, HP +1/2, Boost,
  LG1-RT, RD-200, 1000 Dollars, 
o ENEMIES: Seeking Wanzer, Bombardier Wanzer (Blue), Gun Trap, Mine, Soldier 
  (3), Drone Trap
===============================================================================

Head right and enter the installation. Seek out the loot if you want to - we’re
not going to be here long. Near the middle right of the map, you’ll find a long
corridor which will take you to Shivaltz and his newest weapon, Jormungand. At
this point, there’s nothing you can do against him; Brenda will tell you to get
out of there while he’s still charging his microwave beam. Head out of the base
and abort the mission. Brenda and Albert should be talking about Dr. Sakata 
from the Al Hari operation afterwards; if not, re-enter the mission and do it 
again - just remember to leave before Brenda’s third warning, or you'll get 
vaped.

======== INTERLUDE - AL HARI ==================== (O7IL) :: 1 Mission =========

Without some kind of shielding, tackling Jormungand would be tantamount to 
suicide. Fortunately, Albert knows just the man for the job.

===============================================================================

(F) DAHANA HIGHLANDS                                                    (O4MF2)
===============================================================================
o ITEMS: n/a
o ENEMIES: Mongoose Wanzer (Gray), Guidance Wanzer (Olive)
===============================================================================

Head right. The opposition will have changed slightly, but shouldn't be a 
problem by now.

You'll once again find yourself under missile attack; unsurprisingly, Dr. 
Sakata intervenes a second time to save your bacon. After a bit of nudging, 
Albert persuades him to join the cause.

*******************************************************************************
*                                                                             *
* After this mission, you’ll be able to use Dr. Sakata and his Shield Wanzer  *
* to support you.                                                             *
*                                                                             *
*******************************************************************************

======== 7 - SIBIRSKA =========================== (O701) :: 1 Mission =========

With Dr. Sakata added to the roster, it's time to finish the job. 

===============================================================================


(L) RED SHARK BASE                                                      (O7ML2)
===============================================================================
o ITEMS: Bullet, 2000 Dollars x 2, REP-2, PAL-30, AID-2, REP-3, HP +1/2, Boost,
  LG1-RT, RD-200, 1000 Dollars, 
o ENEMIES: Seeking Wanzer, Bombardier Wanzer (Blue), Gun Trap, Mine, Soldier 
  (3), Drone Trap
===============================================================================

Bring Dr. Sakata along for this mission. Now retrace your steps back to the 
Boss room, or feel free to explore - there are crates all around the level, but
none of them contain anything particularly noteworthy. There’s a HP boost at 
the top right of the screen if you’re low on health; otherwise, head on to 
Shivaltz.

****** BOSS *******************************************************************
* JORMUNGAND                                                                  *
* Armor Level: 3        Weapon: Microwave Beam; Vulcan Gun                    *
* Experience: 100       Cash: 100                                             *
*******************************************************************************

A joke, if it weren’t for the fact that his main attack can kill you instantly.
After his speech, Shivaltz starts backing up. You and Dr. Sakata follow - stay 
behind him until the boss has fired his first beam. Now two brown gun pods will
open up on the boss’ body and fire homing blasts at you. Head for the top 
level, get over the Wanzer, and empty your arsenal into the pods. The second 
you see them close, however, dash back behind the Shield - it means Schivaltz 
is about to unleash his main attack. Dr. Sakata will keep changing levels every
so often, so be sure you don’t get caught out when the beam comes around. The 
gun pods can’t take too much punishment, so it should only take you one or 
two passes to bring him down. 


======== INTERLUDE - BORUKTA ===================== (O8IL) :: 1 Mission ========

Albert tracks down one of Dr. Sakata's missing creations. 

===============================================================================

(D) MOUNT MALYUKIN                                                      (O3MD2)
===============================================================================
o ITEMS: VU-10
o ENEMIES: Rocket Wanzer (Grey), Flea Wanzer (Beige)
===============================================================================

Bring Dr. Sakata along for this one. Pass through the first two caves as 
normal; on the third set of caves, take the bottom-most tunnel, and you'll see 
a small robot trundling around. This is Kagemitsu, one of Dr. Sakata's 
creations. 

*******************************************************************************
*                                                                             *
* Kagemitsu is one of the game's best-kept secrets. His functionality as a    *
* Friend is limited - he only projects an updating mini-map onto the main     *
* screen - but he cannot take damage and does not need to be levelled up.     *
*                                                                             *
*******************************************************************************

 
======== 8 - MACHU PICCHU ======================= (O800) :: 6 Missions ========

Hired by Mayor Jose Abavu to eliminate a rebel army, Albert finds out the hard
way that first appearances can be deceiving. 

===============================================================================

 +++ OPERATION MAP +++
 *********************
 * LEGEND            *
 * A - F -- Missions *
 * S     -- Shop     *
 *                   *
 *********************


                   C ---------|
                   |          S
       D ------ E  |-------|
       |                   |--|  
       |---|                  |
           |----------------- B
                              |
                              |
                              |  F
                              |  |
                              A -|
                              |
                              |



(A) JOSE'S MANSION                                                       (O8MA)
===============================================================================
o ITEMS: n/a
o ENEMIES: Mongoose Wanzer (Blue)
===============================================================================

Head right until you reach Jose. After a brief conversation, you'll be set on 
by a horde of blue Mongoose Wanzers. Get busy taking them out; once you've 
destroyed enough of them, the mission will end. 


(B) CUZCO VILLAGE                                                        (O8MB)
===============================================================================
o ITEMS: n/a
o ENEMIES: Mongoose Wanzer (Blue), Hoverbike (Blue), Small Gun Emplacement (2)
===============================================================================

Opposition in this level is fairly light. At the end of the level, you’ll run 
into a man in a large Wanzer - this is Grant, the rebel lieutenant.

****** MINI-BOSS **************************************************************
* GRANT (1)                                                                   *
* Armor Level: N/A      Weapon: Vulcan Gun                                    *
* Experience: 0	        Cash: 0                                               *
*******************************************************************************

Despite his size, Grant’s somewhat lacking in the offensive department. The 
only weak point on his Wanzer is the ammo chamber in the back, indicated by the
green light, so just engage your VU and lay into him from above. The occasional
shots he fires aren’t really worth dodging. After you've inflicted enough 
damage, the rebels will make a run for it, allowing you to finish the mission.


(C) ANCIENT RUINS                                                        (O8MC)
===============================================================================
o ITEMS: n/a
o ENEMIES: Mongoose Wanzer (Blue), Hoverbike (Blue), Sweeper Drone (Blue)
===============================================================================

Albert continues his pursuit of the rebels into the mountains. Keep heading 
right until you run into Grant again. 

****** BOSS *******************************************************************
* GRANT (2)                                                                   *
* Armor Level: 3        Weapon: Vulcan Gun; Napalm Mines                      *
* Experience: 0	        Cash: 0                                               *
*******************************************************************************

Grant has toughened up a little since you last saw him, but shouldn’t pose too 
much of a challenge if you're on your toes. Grant's attack pattern consists of 
roaming around the screen, lobbing a series of cannon shots at you every so 
often. He will also throw a pair of Napalm Mines on the ground - these project 
a curtain of napalm flame that can seriously damage your Wanzer. Stick to the 
right-hand corner of the area and keep airborne - you’ll avoid the vast 
majority of his attacks this way. 


*******************************************************************************
*                                                                             *
* You’ll now have access to a Shop. Be sure you upgrade to the new SW-58K     *
* Wanzer now that you have the opportunity.                                   *
*                                                                             *
*******************************************************************************


(D) MADIOS                                                               (O8MD)
===============================================================================
o ITEMS: n/a
o ENEMIES: Brawler Wanzer (Blue), Guidance Wanzer (Blue)
===============================================================================

Following Anita's lead, Albert and Brenda investigate a supposed Society 
facility in the Madios district. Keep heading right. You’ll arrive just in time
to see a massive battle-carrier lift off. Carry on to the right until you run 
into Jose's soldiers, who promptly scramble to take you out. Keep destroying 
enemy units until you’ve racked up enough kills, and the mission ends 
automatically.


(E) RADAR SITE                                                           (O8ME)
===============================================================================
o ITEMS: HHG-03
o ENEMIES: Marauder Wanzer (Purple), Guidance Wanzer (Purple), Gun Emplacement 
  (4)
===============================================================================

Strictly optional, but good for a few EXP. The area's swarming with tough 
opponents, including some extremely resilient Gun Emplacements; spend too much 
time dawdling, and you'll find your life-bar worn down to almost nothing. Just 
head right, avoid getting stuck in, and get ready to fight some mini-bosses. 

****** MINI-BOSS **************************************************************
* EARTHWIND TWINS                                                             *
* Armor Level: 5        Weapon: Hand Punch; Drop Kick                         *
* Experience: 7168 x 2  Cash: 25600 x 2                                       *
*******************************************************************************

If you’re low on health, break open a REP-3 immediately - these guys can cause 
some serious damage. The Twins use the typical Brawler Wanzer arsenal, but 
split it between them; the blue Twin will fly around and drop-kick you, while 
the purple Twin stays on the ground, punching. Both attacks take off 
practically a whole life bar, so get airborne and concentrate your fire on the 
blue Wanzer when he pops up. If you’re at the highest altitude possible, he 
won’t be able to catch you with his kick. Once he goes down, take down his 
compatriot - since he doesn't have a VU, avoiding his punches shouldn’t be a 
problem. 


(B) CUZCO VILLAGE                                                       (O8MB2)
===============================================================================
o ITEMS: n/a
o ENEMIES: n/a
===============================================================================

Returning to Cuzco, you find that Jose's troops have attacked in your absence,
taking Anita prisoner. Head right to talk to Grant; after a short conversation,
Albert offers to bail the rebel leader out of jail. 


(A) JOSE'S MANSION                                                      (O8MA2)
===============================================================================
o ITEMS: n/a
o ENEMIES: Secret Service, Brawler Wanzer (Blue)
===============================================================================

You may want to bring Axel along for plot points here if he's got enough 
levels. Stock up on REP-2s and REP-3s before getting started; this mission is 
going to be a particularly HP-intensive one. Head right; you'll run into Jose 
and Genoce, who promptly pull out, leaving you to find Anita. Head far right 
and down, and eventually you’ll find a doorway you can enter. 


UNDERGROUND COMPLEX                                                      (O8MX)
===============================================================================
o ITEMS: 5000 Dollars, 2000 Dollars, Bullet +1/2 x 2, FN-8G, SW-46S, SW-54S, 
  1000 Dollars x 2, EAP-30, REP-3, Boost, Autoaim, Chaff, HP +1/2, WGP-30.
o ENEMIES: Brawler Wanzer (Blue), Brawler Wanzer (Purple), Guidance Wanzer 
  (Purple)
===============================================================================

Just rush through for the time being; head up top immediately and you’ll find 
7000 Dollars waiting for you in two crates. Now head back down. At the bottom 
right of the map you’ll find a doorway which leads you to Anita's cell. You'll 
also find FN-8G, SW-46S and SW-54S parts if you head up just before the 
doorway, though there's really no point in getting them at this point in the 
game. Enter the cell and destroy the wall to free Anita, then exit. Continue 
left after leaving the cell and head on down.

The opposition in this next section is a few degrees tougher; purple Guidance 
and Brawler Wanzers will assault you at every turn, so hurry on through. 
You'll find another 2000 cash guarded by two Guidance Wanzers in an Albert-
sized passage not too far from the cell; further down is an EAP-30. There's 
another Albert-sized passage leading to a room containing BOOST, CHAFF and 
AUTOAIM items near the end, but keep going down. Eventually you’ll run into 
Bishop and Rook again, who've been dispatched by Genoce to delay you while he
makes his escape. 

****** BOSS *******************************************************************
* ROOK (2)                                                                    *
* Armor Level: 5        Weapon: High-Bore Cannon                              *
* Experience: 0	        Cash: 0                                               *
*                                                                             *
* BISHOP (3)                                                                  *
* Armor Level: 4        Weapon: Vulcan Gun; Ion Pulse; Ion Discharge          *
* Experience: 6400      Cash: 6400                                            *
*******************************************************************************

Bishop is now piloting a huge Wanzer which periodically lets loose a massive 
electrical discharge. Start dashing the second you see the compartment at the 
bottom of his Wanzer open up; the blasts can catch you virtually anywhere on
the screen, so the only way you can avoid damage is to keep moving. The rest 
of the time Bishop floats up and down, firing semi-homing cannon shots at you.

Rook will float up on the opposite side of Bishop, firing his weapon at you. 
Get under him or above him and let him have it - aside from Bishop's electrical
attack, these two can’t hurt you that much. 

Once Rook gets vaped, Bishop adopts a new strategy, flying around the immediate
area to lob shots at you before opening a port on his Wanzer. This is the only 
weak spot he has, so you can’t avoid taking damage one way or another. Just 
dodge the ordinary cannon shots and let him have it when he opens up - provided
you keep away from Bishop, you’ll have enough space to dodge the Ion Pulses he 
launches and get a few licks in for good measure. 

Once both mercenaries are taken care of, head to your left, but don't drop 
down just yet. Up top are two crates; one containing a health boost, the other 
containing a WGP-30. Grab them, then go down and head right. You’ll reach 
Genoce and Jose soon enough.

*******************************************************************************
*                                                                             *
* After this mission, Rook will be available to support you. You'll have to   *
* supply him with a Wanzer before he'll be of any use to you, however.        *
*                                                                             *
*******************************************************************************


(F) JOSE'S AIRFIELD                                                      (O8MF)
===============================================================================
o ITEMS: n/a
o ENEMIES: Jet Wanzer (Blue)
===============================================================================

Again, bring REPS; you’re airborne here, which makes things a little more 
difficult than usual. Your initial opposition consists of blue Jet Wanzers, 
which you'll have to clear through to proceed to Jose's transport. Once there, 
Jose will order his escort to destroy you - you're now stuck facing one of the 
tougher bosses in the game. 

****** MINI-BOSS **************************************************************
* NIGHT GAUNT                                                                 *
* Armor Level: 4        Weapon: Electrical Blast; Death Ray                   *
* Experience: 6400      Cash: 15360                                           *
*******************************************************************************

This large hovering Wanzer fires homing Electrical Blasts at you, stopping 
every so often to unleash his Death Ray. The beam can decrease your HP 
exponentially, so duck down when you see him back off to the very right of the 
screen. Dodging the Electrical Blasts is a little harder, but provided you 
keep your distance and have enough HP and REPs to spare, he’ll go down 
eventually.

****** MINI-BOSS **************************************************************
* JET DEFENCE SYSTEM                                                          *
* Armor Level: 4        Weapon: Vulcan Gun                                    *
* Experience: 768 x 3   Cash: 3200 x 3                                        *
*******************************************************************************

As a last resort, three Small Gun Emplacements on the aircraft try to take you 
out - compared to the guy you just faced, they’re easy meat. Destroy all three 
and the aircraft will go down with it. 


======== 9 - ESPORTE ============================ (O900) :: 9 Missions ========

Jose is dead, but the Society is more active than ever. Albert's pursuit of the
mysterious organisation takes him deep into enemy territory, where the 
Guardians are currently waging a desperate war against Society forces. 

===============================================================================

 +++ OPERATION MAP +++
 *********************
 * LEGEND            *
 * A - I -- Missions *
 * S     -- Shop     *
 *                   *
 *********************


                 I
                 |
                 |---|	
                     |--- H
         S                |
         |                |
         |                |
         G ----- D --|    |
                 |   |    E ----|	
                 |   |----|	|
                 |              |      F
                 |------- C --- B -----|
                          |     |
                          |     |
                          |---- A
                                |
                                |


(A) ESPORTE                                                              (O9MA)
===============================================================================
o ITEMS: n/a
o ENEMIES: Commando Wanzer (Purple), Spreadfire Wanzer (Purple), Rocket Wanzer
  (Blue)
===============================================================================

Society forces are out in large numbers here. Don't get too stuck into combat, 
and keep an eye on your health at all times; the going will be extremely tough.
Eventually, Anita will show up in a small attack ship, ending the mission.

*******************************************************************************
*                                                                             *
* After this mission Anita will be available to support you.                  *
*                                                                             *
*******************************************************************************


(B) VIATSES                                                              (O9MB)
===============================================================================
o ITEMS: n/a
o ENEMIES: Grenadier Wanzer (Purple), Mine-Laying Wanzer (Purple), Commando 
  Wanzer (Purple)
===============================================================================

Heavy opposition here. Keep pushing right - you’ll eventually run into a 
Society soldier piloting a Launch Wanzer. 

****** MINI-BOSS **************************************************************
* LAUNCH WANZER                                                               *
* Armor Level: N/A      Weapon: Vulcan Gun; Missile Launch                    *
* Experience: 5210      Cash: 23040                                           *
*******************************************************************************

A combat Wanzer with a missile silo attached for added punch, this mini-boss is
a little less impressive than his appearance would suggest. The Vulcan fires 
at such irregular intervals that dodging the shots is laughably easy - the only
danger comes from the twin missiles he launches, which will drop down on your 
Wanzer and cause a fair amount of damage. Dash to avoid the launches and keep 
pummelling him until he goes down. Once that's done, you can head to the end of
the level.


(C) INDICO                                                               (O9MC)
===============================================================================
o ITEMS: n/a
o ENEMIES: APC (Purple), Jeep (Purple), Tank (Purple), Targeting Drone 
  (Purple), Soldier (5)
===============================================================================

Powered-up versions of many familiar enemies here. If the going gets too tough,
duck into the water flowing under the bridges here - enemies will swarm above 
you, but the only ones that can actually attack you are the Drones, while you 
can fire back with absolute impunity. This area is a nice potential EXP trap 
(70,000+ per run if you get everyone including the Drones and keep blasting 
the Jeeps), so use it to your advantage. 


(D) SUMERIO                                                              (O9MD)
===============================================================================
o ITEMS: n/a
o ENEMIES: Attack Wanzer (Purple), Drop Drones (Purple)
===============================================================================

Once again, a wealth of opposition awaits. Keep heading right - eventually, a 
Society warship will show up to bombard you. Genoce descends in his Wanzer and 
engages you in a hectic chase through the city.

****** MINI-BOSS **************************************************************
* GENOCE (5)                                                                  *
* Armor Level: N/A      Weapon: N/A                                           *
* Experience: 0	        Cash: 0                                               *
*******************************************************************************

Not really a mini-boss in any sense in the word - you can shoot Genoce if you
want to, but ultimately it doesn't matter. Dash through the open spaces to 
minimise the amount of damage you suffer going through this level - once enough
time passes, the warship will stop its attack and the level ends. 


(E) SAN COLTE                                                            (O9ME)
===============================================================================
o ITEMS: n/a
o ENEMIES: Attack Wanzer (Blue), Spider Wanzer (Purple)
===============================================================================

This level auto-scrolls, forcing you along with it. You're facing an odd mix of
opponents this time around; take out as many you can, avoid the ones you can’t.
When you reach the end of the level, a trio of Society goons in Hover Wanzers 
show up to complicate things. 

****** MINI-BOSS **************************************************************
* METEOR STORM                                                                *
* Armor Level: 5        Weapon: Rapid-Fire Cannon                             *
* Experience: 6144 x 3  Cash: 25600 x 3                                       *
*******************************************************************************

These fellows aren’t too bright - get airborne, and you’ll avoid most of their 
attacks. Just aim down and keep firing - they can’t dish out enough damage to 
seriously worry you. 

*******************************************************************************
*                                                                             *
* After this mission, you’ll have access to a Shop. Be sure to buy all the    *
* -04 weapon upgrades on offer here, as well as REP-5s, SHD-04, RU-400 and    *
* VU-50. You’ll have more than enough cash by now - if not, just give Mission *
* C a few more rounds. Replenish your REPs before heading onwards - you'll be *
* needing them.                                                               *
*                                                                             *
*******************************************************************************


(F) COLGARE                                                              (O9MF)
===============================================================================
o ITEMS: REP-1, EPI4-R3
o ENEMIES: Gun Emplacement (4), Laser Wanzer (Purple), Shell Wanzer (Purple)
===============================================================================

Now it's time for an information raid. If you have a fully-powered up -04 
weapon, you shouldn’t have too much trouble destroying the opposition here. 
Keep heading up - at the top-left of the map you’ll find an entrance to the 
base interior.


COLGARE INTERIOR                                                         (O9MX)
===============================================================================
o ITEMS: Chaff, SEK-40
o ENEMIES: Arsenal Wanzer (Purple), Soldier (4), Gun Emplacement (4), Sweeper
  Drone (Purple)
===============================================================================

There are many entrances here, and most of them just end up taking you around 
in circles. 

First, head up and left for a CHAFF item and a SEK-40. Then head up to the top-
rightmost entrance and enter it. You’ll end up in the bottom-right corner of a 
room shaped like an X, with five doorways. The center and top-left doorways 
just lead back to one another, so give them a wide berth. Instead, head for 
the top-right door. You’ll end up in a new area with one doorway on the bottom 
left. Drop down until you reach it and enter it. You’ll find a second door to 
your immediate right. Enter it, and you'll get to the data room.


(G) GALTSA                                                               (O9MG)
===============================================================================
o ITEMS: Bullet +1/2, HC-2R3, HP +1/2, Bullet, REP-3
o ENEMIES: Attack Wanzer (Purple), Gun Emplacement (4), Bombardier Wanzer 
  (Purple)
===============================================================================

Your objective here is to destroy all jamming devices in the level; these take 
the form of structures surrounded by a large blue sphere of interference, the 
first of which you’ll run into at the start of the level. There’s a literally 
unending stream of bad guys to play with here, so don’t skimp on the REPs. As 
with any mission of this type, the important thing is to keep moving, avoid 
getting bogged down in fighting, and focus on the objectives. Once all five 
structures are gone, the mission is over. Each of the generators is worth 
1600 EXP and 1600 Dollars, on top of any other rewards you'll get from 
finishing the level.


(H) RIO DE SAMBO                                                         (O9MH)
===============================================================================
o ITEMS: n/a
o ENEMIES: Jet Wanzer (Purple)
===============================================================================

Your offensive against the Society now targets the carrier you encountered in 
Sumerio.  

****** MINI-BOSS **************************************************************
* CARRIER "RIO DE SAMBO"                                                      *
* Armor Level: 5        Weapon: Vulcan Gun                                    *
* Experience: 30720     Cash: 25600                                           *
*******************************************************************************

It may be tempting to fire at the gun emplacements, but you have no chance of 
destroying them - instead, pour all your fire into the three jet nozzles at 
the back. Once all three have been destroyed, the carrier comes down with them.
Stay away from the front of the ship, as going there will send Genoce after 
you. 


(I) VIA BLANCA                                                           (O9MI)
===============================================================================
o ITEMS: VG-03, HP +1/2, REP-4, 5000 Dollars x 2, Autoaim, BNC-40
o ENEMIES: Flea Wanzer (Purple), Grenadier Wanzer (Purple), Hover Wanzer 
  (Purple)
===============================================================================

Before this mission begins, make sure you've equipped an HNP-40 and two or
three WGP-40s; the going will be a lot easier. If you lack the cash or EXP,
just repeat Indico a few times. This will be your last installation mission 
for the game, so take the chance to upgrade Albert's armor to HAV-05 and his 
weapons to HHG-05 and HGR-05 while you're at it, as well as purchasing a few 
AIDs. You'll have a Guardian tagging along to watch your back, but he doesn't 
do that much good in the long run. Head to the bottom right, where you’ll find 
10,000 Dollars, an AUTOAIM, and a BNC-40. You’ll be able to enter a door here. 


VIA BLANCA INTERIOR                                                      (09MY)
===============================================================================
o ITEMS: AID-1, AID-2
o ENEMIES: Soldier (3), Small Gun Emplacement (3), Arsenal Wanzer (Purple), 
  Missile Launcher 
===============================================================================

You’ll find your progress blocked by a number of blast doors. Drop down and 
head left until you reach the first door, then move left until you can't 
go any further. Now punch with your HNP-40 - you should damage the door. Move
back into position and punch again until the door is destroyed, then continue 
on. You'll eventually encounter another door; take it out the same way you
did the first, then continue onwards. Eventually, you'll drop down to another
blast door; exit your Wanzer here and climb into the air shaft closest to the 
door, then drop down, using grenades to destroy the air duct below you. Exit, 
then walk left and grenade the blast door until it's destroyed. Re-enter your
Wanzer and head left. Eventually, you'll see a blast door overhead. Switch to
a WGP-40 and start releasing gunpods whilst jumping up against the door; the
gunpods will slowly wear down the door's HP, eventually destroying it. 

Now you can get to the end of the level. Keep going - eventually, you’ll run 
into the installation's commander.

****** BOSS *******************************************************************
* BASE COMMANDER                                                              *
* Armor Level: 4        Weapon: Comet Shot, Bomb Drone                        *
* Experience: 6400      Cash: 3760                                            *
*******************************************************************************

He moves back and forth, firing powerful Comet Shots at you while releasing a 
steady supply of Bomb Drones. Unfortunately, he can’t take much punishment - 
just keep firing, and he’ll go down. Now head down the remaining hallway and 
enter the doorway to get to the data room. Sadly, you're not quite in the clear
yet.

****** MINI-BOSS **************************************************************
* GENOCE (6)                                                                  *
* Armor Level: N/A	Weapon: Rapid-Fire Cannon                             *
* Experience: 0		Cash: 0                                               *
*******************************************************************************

It seems he’s beefed up his weapon since your last engagement. His cannon does 
a fair amount of damage; with the limited room available and the wide spread of
his shots, dodging is a fairly thankless exercise. Leap over him when he opens
up and use your HNP to drive him against the left wall, using punches to pin
him until he goes down. Once his Wanzer starts smoking, retreat again to allow
him to return to his original position, finishing the fighter. Head over to 
talk, then return to the mainframe. Now it's time to get the hell out of Dodge. 
Ignore Genoce and exit to the right. The blast doors will have regenerated, 
but since you’re on the right side this time, you can just destroy them at your
leisure.

Once you've exited the base interior, just head back to the start of the level
to finish things.

*******************************************************************************
*                                                                             *
* Now that you're wrapped up the operation, head back to Machu Picchu.        *
*                                                                             *
*******************************************************************************


======== INTERLUDE - MACHU PICCHU =============== (O9IL) :: 1 Mission =========

Albert returns to Machu Picchu to receive a special gift from the Guardians.

===============================================================================

(D) MADIOS                                                              (O8MD2)
===============================================================================
o ITEMS: NG-04
o ENEMIES: n/a
===============================================================================

You can now access this mission again. Head right to meet up with the Guardian 
Commander-in-Chief, who'll hand over your new carrier. Be sure and head right 
to pick up the NG-04 at the far end of the landing site before the level ends. 

*******************************************************************************
*                                                                             *
* Before heading into the next Operation, return to New York. The armory      *
* offers upgrades for the -05 weapons. When you return to the map screen,     *
* you’ll see a black craft moving around - this is your next destination,     *
* the Sentinel.                                                               *
*                                                                             *
*******************************************************************************

======== 10 - SENTINEL ========================== (O1000) :: 3 Missions =======

Albert and company launch an attack on the Society's aerial fortress. 

===============================================================================

 +++ OPERATION MAP +++
 *********************
 * LEGEND            *
 * A - C -- Missions *
 *                   *
 *********************


 ------- A ------- B 
                   |
                   C



(A) ESCORT FLEET                                                        (O10MA)
===============================================================================
o ITEMS: n/a
o ENEMIES: Attack Craft (Purple), Jet Wanzer (Purple), Targeting Drone 
  (Purple)
===============================================================================

You’ll be airborne again for this mission. Opponents will show up in piecemeal
fashion to pester you, but they’re too spread out to do much damage. Stay near
the top to avoid the Targeting Drones’ lasers, and shoot everything else - the
mission finishes very quickly.


(B) SENTINEL WING                                                       (O10MB)
===============================================================================
o ITEMS: n/a
o ENEMIES: Jet Wanzer (Blue), Gun Emplacement (4)
===============================================================================

Bring REPs along in abundance - this is going to be a long haul. Your main 
objectives are the engines; everything else can be destroyed as well, but 
doesn't count towards your final tally. There's a red herring here, in the 
form of two engines on the far left side of the map which require a Vernier 
to reach. These do not have to be destroyed in order to complete the mission, 
so don't bother; the only practical way to take them out is to exit your 
Wanzer and use grenades.

Once everything’s been destroyed, head to the top right of the map and go 
into the entrance to proceed to the next mission.


(C) SENTINEL COMMAND                                                    (O10MC)
===============================================================================
o ITEMS: MSP-50, HP +1/2, Bullet +1/2, 1000 Dollars, 2000 Dollars, 5000 
  Dollars, 8000 Dollars, DC3L-R4, SVK-R3, DCY-40, MIN-40
o ENEMIES: Sentinel Guard 
===============================================================================

Drop straight down and blast the blockade away, then move ahead to enter 
Hangar 3; Royce promptly sics a welcoming committee on you. The pair of 
Sentinel Guards you run into first off shouldn’t be too much of a problem - 
just keep blasting and they’ll go down. On your left is another blockade; 
shoot it down and head left into Hangar 2, and you’ll find a boss.

****** BOSS *******************************************************************
* BALMING-TYPE WANZER                                                         *
* Armor Level: 5        Weapon: Plasma Pulse; Drop Kick                       *
* Experience: 25600     Cash: 5120                                            *
*******************************************************************************

This is a toughened-up version of Balming's Wanzer from Operation 6. The same 
tactics still apply, but there are two crucial differences to this boss's 
attack pattern. Firstly, he’s clever enough to realise that when you’re 
airborne, the only thing that can hurt you is an accidental Drop Kick - as 
long as you’re up there, this will be the only attack he uses. Secondly, his 
Plasma Pulses fire more rapidly than before, so watch out when you touch the 
ground. As before, don't waste your firepower on the Guardian Drone he 
launches when you get him down to half-energy. It's also worth noting his 
shield is worthless against an LG-04.

Once he’s destroyed, head left, take out the barriers blocking your way into 
Hangar 1, and run into... another boss?

****** BOSS *******************************************************************
* ARK-TYPE WANZER                                                             *
* Armor Level: 5        Weapon: Rapid-Fire Cannon; Missile Spread             *
* Experience: 25600     Cash: 46080                                           *
*******************************************************************************

This Ark knockoff roams the screen, firing semi-homing cannons and occasionally
unleashing a salvo of homing missiles; both do plenty of damage and come at you
rapidly enough to make dodging a living nightmare. Again, just keep firing to 
wear him down; stay on the ground to avoid his stationary fire, and dash past 
the missile spread and his jumping salvos. Save your REP-4s and REP-5s - 
there’s worse to come, hard as that may be to believe.

Once the Ark-Type Wanzer goes down, exit Hangar 1 and go left. You'll face 
more Sentinel Guards. Avoid combat if at all possible - there’s plenty of 
stuff strewn around in crates only Albert can reach, but you’re better off 
ignoring it at this point. Head to the top left to reach Sentinel's command 
center; Genoce chooses this moment to make his entrance. Once the little 
brother-sister drama has been resolved, you'll be facing the Praetorian's 
souped-up Wanzer mano e mano. 

****** MINI-BOSS **************************************************************
* EDELRITTER (1)                                                              *
* Armor Level: 5        Weapon: Power Staff                                   *
* Experience: 0	        Cash: 0                                               *
*******************************************************************************

Stay at the far right corner of the screen and use your vernier to keep 
yourself up against the ceiling - you’ll dodge most of Edelritter's attacks 
this way. Just keep airborne and fire; he'll periodically come up behind you 
and dish out a few hits or put up a shield, but for the vast majority of the 
time, he’ll just take his punishment. Once you've done enough damage, Royce 
will order him to pull back. Head left and talk to the crippled Genoce, then 
head right after the Praetorian's lead to find an entrance.


THE CONTROLLER'S DOMAIN                                                 (O10MX)
===============================================================================
o ITEMS: n/a
o ENEMIES: Praetorian, Marauder Wanzer (Purple)
===============================================================================

You’ll end up in a palatial level. Press towards the down-right portion of the
map - eventually, you'll find another entrance leading to the Praetorian's 
lair.

****** BOSS *******************************************************************
* EDELRITTER (2)                                                              *
* Armor Level: 5        Weapon: Power Staff                                   *
* Experience: 24600     Cash: 25600                                           *
*******************************************************************************

Edelritter will walk back and forth, occasionally spinning his staff or 
throwing up a barrier. Stay airborne here and pummel him - he’ll soon catch 
on and start leaping up with a charged staff, trying to knock you down. Move 
left or right to dodge his leaping attack and keep at it. 

In his second stage, Edelritter does an elaborate jump attack that takes off 
a bar and a half of your life every time it connects. Avoid this move at all 
costs and keep firing, and that's about it. You can buy some time by sticking 
to the top-right corner of the screen - it’ll take a while before he can target
his leaping attack there - or using an AUTOAIM item, if you've got one handy.

Once Edelritter's gone, head to the right to the innermost chamber for the 
final confrontation with Royce and the Controller... 


*******************************************************************************
*                                                                             *
* After you finish things up, replay Madios again, this time bringing Anita   *
* along; at the end of the landing site, you'll run into a guy who divulges   *
* the location of the Guardians' top-secret supplier. Exit to the world       *
* map and cycle through until you hit Sydney, then head there; you'll be      *
* magically transported to the Great White Emporium. Buy as many SPS-50s as   *
* your wallet can handle - you'll be needing them in just a bit.              *
*                                                                             *
* Before tackling the final missions, you will want to gain enough levels to  *
* gain access to all the -05 weaponry and the X-D Wanzer, if you haven't      *
* already. Level your SPS-50s up to 100%.                                     *
*                                                                             *
* On a side note, if you're in the mood for checking out the destructive      *
* effects of the ATLAS Weapon, head back to Cenktrich - you'll see a large    *
* crater where the blast hit on the map screen.                               *
*                                                                             *
*******************************************************************************


======== 11 - ATLAS ============================= (O1100) :: 4 Missions =======

With the Controller dead, ATLAS's hidden weaponry is now prepared to unleash
destruction on the world. Using the Capricorn, Albert will have to enter the 
weapon and destroy it from the inside if there is to be any hope of survival. 

===============================================================================

 +++ OPERATION MAP +++
 *********************
 * LEGEND            *
 * A - D -- Missions *
 *                   *
 *********************

		
                        D
                        |	
                        |
                        |
                        |
                        |
                        |
                        C
                        |
                        |
                        |
                        B
                        |
                        |
                        |
                        |
                        A
                        |
                        |
                        |
                        |



(A) ATLAS FOUNDATIONS                                                   (O11MA)
===============================================================================
o ITEMS: n/a
o ENEMIES: Jet Wanzer (Blue), Laser Emplacement, Drop Drone (Black) 
===============================================================================

You’re riding the Capricorn upwards, with opponents attacking en masse. Stay on
the carrier - the Capricorn won’t move unless you’re on it. There's a neat 
trick here that'll allow you to save a lot of hassle: move to the front of the
carrier and enter the first alcove you find. Then turn around and start wasting
the Jet Wanzers and Drop Drones until the level's enemy quota is filled. Now 
get back on the Capricorn and move to the far left of the craft; you'll be out 
of the range of all Laser Emplacements except the trio at the top of your 
ascent. Take them out, and your mission's as good as done.


(B) AREA 101                                                            (O11MB)
===============================================================================
o ITEMS: REP-1 x 2, SPS-40, 5000 Dollars, VG-05, AID-02, PAL-40
o ENEMIES: ATLAS Wanzer, Sweeper Drone (Black), Wall Drone (Black), Gun Trap
===============================================================================

Equip your SPS-50s here - they'll make the going much easier. The elevators 
here will drop back down if you jump off them, so keep your feet on the ground 
at all times. If you're feeling exceptionally brave, there are a number of 
ceiling passages and drops only accessible by Albert around the elevator areas,
but the loot is so lousy that it's barely worth the effort. Otherwise, don’t 
waste time fighting the enemy; if you need EXPs, there are far easier ways to 
get them. Keep heading up and left until you rendezvous with the Capricorn 
again.


(C) AREA 102                                                            (O11MC)
===============================================================================
o ITEMS: 8000 Dollars, 5000 Dollars, NG-05, HP +1/2 x 2, Autoaim, Boost, Chaff,
  VG-05, VU-50, REP-3, REP-4, EAP-40, Bullet +1/2
o ENEMIES: Sphere Droid, ATLAS Wanzer, Sweeper Drone (Black), Wall Drone 
  (Black), Gun Trap
===============================================================================

Area 101 redux. Once again, equip your SPS-50s and get moving, leaving the loot
be. 


(D) ATLAS SUMMIT                                                        (O11MD)
===============================================================================
o ITEMS: AID-2, REP-4, 8000 Dollars, Bullet +1/2, HP +1/2, Chaff, Bullet 
o ENEMIES: Sphere Droid, Sphere Droid Master, Wall Drone (Black), Sweeper Drone
  (Black)
===============================================================================

More of the same, only now your progress'll be impeded by Sphere Droid Masters,
who spew out smaller Sphere Droids at a regular rate. You can’t move on until 
you’ve destroyed them, so keep hammering them and ignore the smaller Droids 
until the big guys go down. Try to waste as few REPs as possible, as you’re 
going to need them in a bit. Again, head up - at the top, you’ll find an 
elevator that takes you to the next level. There’s pickups around here, but 
they’re generally not worth the HP cut you take trying to get them. The sole 
exception is the HP +1/2 you'll find after the final elevator - drop off the 
elevator as it rises and head right to reach it and a few other items. Once 
rejuvenated, head up and
out.


THE FIRES OF ATLAS                                                      (O11MX)
===============================================================================
o ITEMS: n/a
o ENEMIES: n/a
===============================================================================

Head right and follow Genoce once you're finished talking to him to enter the
Core Room. After Genoce takes care of the core's protective covering, you're
left facing the final challenge.

****** FINAL BOSS *************************************************************
* ATLAS CORE - STAGE ONE                                                      *
* Armor Level: 5        Weapon: Tractor Blast; Homing Energy Salvo            *
* Experience: 0	        Cash: 0                                               *
*******************************************************************************

The Core's weak spot is the large blue energy core at the center of the sphere.
It will be protected from either the top or bottom by an orbiting barrier ring;
the ring switches positions regularly. 

In this first stage, the Core spews Tractor Blasts that travel across the 
bottom of the screen and then head up based on your current position; if you 
are struck by the Blast, you cannot move until the effects wear off. Every 
time the Core is hit, it also releases a Homing Energy Salvo which can 
devastate your HP. If you have an SPS-50 or two left, just fire and keep moving
clockwise or counterclockwise until you either (a) run out of ammo, or (b) 
destroy it. You won't have to worry about the barrier ring with the SPS-50, so 
just stay on the move. 

One useful strategy at this point is to use a REP-50 to create a temporary 
healing field underneath the Core and using its recovery effects to weather 
the Homing Energy Salvos the Core spits out as you blast it from below. 
Unfortunately, the Core is a little smarter than that, and commands two 
mechanical claws to carry your REP field off-screen. If you follow it, you’ll 
still get enough healing out of it to help you immensely in this first stage.

An alternate strategy is to load up with Wireless Gunpods and launch them at 
the Core; the Gunpods do most of the damage, freeing you up to roam around 
and avoid the Core's attacks. This is a little more time-consuming than just 
out-and-out attacking and leaves you with fewer REP-50s, but helps if your 
reflexes aren't all that.                                              

Once you’ve taken the Core's first life bar down, it'll shift to the next 
phase.

****** FINAL BOSS *************************************************************
* ATLAS CORE - STAGE TWO                                                      *
* Armor Level: 5        Weapon: Energy Tentacles                              *
* Experience: 0	        Cash: 0                                               *
*******************************************************************************

Now the Core projects two Energy Tentacles which seek you out and shock a whole
life bar from you at a time. They’re not that fast and retreat once they damage
you, so keep moving to avoid the attack and continue firing at the Core, 
switching levels every so often to keep up with the barrier ring. If you still
have SPS-50 ammo, you don't even need to worry about that. Once that life bar's
been taken of, you'll face the third stage of the Core.

****** FINAL BOSS *************************************************************
* ATLAS CORE - STAGE THREE                                                    *
* Armor Level: 5        Weapon: Revenant Drones                               *
* Experience: 0	        Cash: 0                                               *
*******************************************************************************

The Core will start launching deadly Revenant Drones that seek you out and fire
at you for big damage. Get below the Core and destroy the Drones while the 
barrier ring blocks your line of fire - once the barrier lifts, let the Core 
have it. The delay between the next wave of Drones is enough to give you a few 
good shots at the final boss; after the third life bar is gone, the Core will 
be released from its confinement and enter its fourth stage. If you still have
SPS-50 ammo, just keep firing.

****** FINAL BOSS *************************************************************
* ATLAS CORE - STAGE FOUR                                                     *
* Armor Level: 1        Weapon: None                                          *
* Experience: 0	        Cash: 0                                               *
*******************************************************************************

You can now damage the barrier ring as well as the Core, so positioning is 
fairly irrelevant now. The Core will attempt to ram into you, but by dashing, 
you can avoid most of its attacks. Keep firing, and the barrier ring will fall.
If you're  still packing an SPS-50, you will continue to attack the Core 
directly, allowing you to essentially bypass the stage. Almost there...

****** FINAL BOSS *************************************************************
* ATLAS CORE - STAGE FIVE                                                     *
* Armor Level: 5        Weapon: None                                          *
* Experience: 0	        Cash: 0                                               *
*******************************************************************************

With all its defences gone, the Core roams around the chamber, attempting to 
drop on you. This attack, as you might expect, is absolutely lethal, but if 
you’ve got enough health to space, dashing and firing will soon bring this 
threat to an end.

Once the Core is history, it's time to make your escape. Head left and follow
Genoce to the escape pod. There's one last confrontation to run through, but 
I'll leave you to discover GUN HAZARD's final twist for yourself. Enjoy the 
ending. 



___    ___      
\**\  /**/
 \**\/**/     
  >****<  ::::::::: LEVELLING GUIDE ::::::::::::::::::::::::::: (GHX) :::::::::
 /**/\**\        
/**/  \**\ o
¯¯¯    ¯¯¯         

Don’t know how far you need to progress to qualify for those new weapons? 
Wondering how long it’s worth gaining experience for? This guide has the 
answers. 

 ALBERT GRABNER ======================================================= (LVAG)
- LEVEL ------- ITEMS MADE AVAILABLE ---------- EXP REQUIRED ---- HP BONUS ---
Level 1 -       FN-8H, VG-01, HNP-10            Starting Level	    None
Level 2 -       SG-01, UVG-10                       500	            +30
Level 3 -       LG-01, GRL-10                       600             +30
Level 4 -       BZS-10, BNC-10                      720	            +30
Level 5 -       REP-10, FBG-10, EAP-10              864	            +30
Level 6 -       MIN-10, SEK-10, PAL-10              1036            +30
Level 7 -       DCY-10, WGP-10, UVG-20, SW-46A      1200            +30
Level 8 -       VG-02, GRL-20, SPS-10, HNP-20       1493            +30
Level 9 -       HMS-20, MSP-20                      1792            +30
Level 10 -      BZS-20, BNC-20                      2150            +30
Level 11 -      REP-20, FBG-20, EAP-20              2580            +30
Level 12 -      SG-02, MIN-20, SEK-20, PAL-20       3096            +30
Level 13 -      LG-02, DCY-20, WGP-20               3715            +30 
Level 14 -      UVG-30, SPS-20, SW-54S              4458            +30
Level 15 -      GRL-30                              5349            +30
Level 16 -      HMS-30, MSP-30, HNP-30              6420            +30
Level 17 -      BZS-30, BNC-30                      7704            +30
Level 18 -      VG-03, REP-30, FBG-30, EAP-30       9244            +30
Level 19 -      MIN-30, SEK-30, PAL-30              11093           +30
Level 20 -      DCY-30, WGP-30                      13311           +30
Level 21 -      SPS-30                              15974           +30
Level 22 -      SG-03, SW-58K                       19169           +30
Level 23 -      GRL-40, UVG-40                      23003           +30
Level 24 -      LG-03, HNP-40                       27603           +30
Level 25 -      HMS-40, MSP-40                      33124           +30
Level 26 -      VG-04, BZS-40, BNC-40, REP-40       39748           +30
Level 27 -      FBG-40, EAP-40                      47698           +30
Level 28 -      MIN-40, SEK-40, PAL-40              57238           +30
Level 29 -      DCY-40, WGP-40                      68685           +30
Level 30 -      SG-04, GRL-50, UVG-50, SPS-40       82422           +30
Level 31 -      LG-04, HNP-50                       98907           +30
Level 32 -      VG-05, HMS-50, MSP-50, SPS-50       118688          +30
Level 33 -      BZS-50, BNC-50                      142426          +30
Level 34 -      REP-50, FBG-50, EAP-50              170911          +30
Level 35 -      MIN-50, SEK-50, PAL-50, X-D         205093          +30
Level 36 -      SG-05, DCY-50, WGP-50               246112          +30
Level 37 -      LG-05                               295334          +30

 CLARK WILSON ========================================================= (LVCW)
- LEVEL ------- ITEMS MADE AVAILABLE ---------- EXP REQUIRED ---- HP BONUS ---
Level 2 -       FN-8GL                          Starting Level	    None
Level 3 -       None                                600             +30
Level 4 -       None                                720	            +30
Level 5 -       None                                864	            +30
Level 6 -       None                                1036            +30
Level 7 -       SW-46L                              1200            +30
Level 8 -       None                                1493            +30
Level 9 -       None                                1792            +30
Level 10 -      None                                2150            +30
Level 11 -      None                                2580            +30
Level 12 -      None                                3096            +30
Level 13 -      None                                3715            +30 
Level 14 -      SW-54L                              4458            +30
Level 15 -      None                                5349            +30
Level 16 -      None                                6420            +30
Level 17 -      None                                7704            +30
Level 18 -      None                                9244            +30
Level 19 -      None                                11093           +30
Level 20 -      None                                13311           +30
Level 21 -      None                                15974           +30
Level 22 -      SW-82L                              19169           +30
Level 23 -      None                                23003           +30
Level 24 -      None                                27603           +30
Level 25 -      None                                33124           +30
Level 26 -      None                                39748           +30
Level 27 -      None                                47698           +30
Level 28 -      None                                57238           +30
Level 29 -      None                                68685           +30
Level 30 -      None                                82422           +30
Level 31 -      None                                98907           +30
Level 32 -      None                                118688          +30
Level 33 -      None                                142426          +30
Level 34 -      None                                170911          +30
Level 35 -      X-DL                                205093          +30

 EMIL SYZYNSKII ======================================================= (LVES)
- LEVEL ------- ITEMS MADE AVAILABLE ---------- EXP REQUIRED ---- HP BONUS ---
Level 6 -       EPI4-R1                         Starting Level	    None
Level 7 -       None                                1200            +30
Level 8 -       EPI4-R2                             1493            +30
Level 9 -       None                                1792            +30
Level 10 -      None                                2150            +30
Level 11 -      None                                2580            +30
Level 12 -      None                                3096            +30
Level 13 -      None                                3715            +30 
Level 14 -      None                                4458            +30
Level 15 -      EPI4-R3                             5349            +30
Level 16 -      None                                6420            +30
Level 17 -      None                                7704            +30
Level 18 -      None                                9244            +30
Level 19 -      None                                11093           +30
Level 20 -      None                                13311           +30
Level 21 -      None                                15974           +30
Level 22 -      None                                19169           +30
Level 23 -      EPI4-R4	                            23003           +30
Level 24 -      None                                27603           +30
Level 25 -      None                                33124           +30
Level 26 -      None                                39748           +30
Level 27 -      None                                47698           +30
Level 28 -      None                                57238           +30
Level 29 -      None                                68685           +30
Level 30 -      None                                82422           +30
Level 31 -      None                                98907           +30
Level 32 -      EPI4-R5                             118688          +30

 LUVEN AL-HABI ======================================================== (LVLA)
- LEVEL ------- ITEMS MADE AVAILABLE ---------- EXP REQUIRED ---- HP BONUS ---
Level 12 -      DF4B2-1, DF4B2-2, DF4B2-3      Starting Level	    None
Level 13 -      None                                3715            +30 
Level 14 -      None                                4458            +30
Level 15 -      None                                5349            +30
Level 16 -      None                                6420            +30
Level 17 -      None                                7704            +30
Level 18 -      None                                9244            +30
Level 19 -      DF4B2-4                             11093           +30
Level 20 -      None                                13311           +30
Level 21 -      None                                15974           +30
Level 22 -      None                                19169           +30
Level 23 -      None	                            23003           +30
Level 24 -      None                                27603           +30
Level 25 -      DF4B2-5                             33124           +30

 AXEL BONGO =========================================================== (LVAB)
- LEVEL ------- ITEMS MADE AVAILABLE ---------- EXP REQUIRED ---- HP BONUS ---
Level 16 -      YN6-R1, YN6-R2, YN6-R3          Starting Level	    None
Level 17 -      None                                7704            +30
Level 18 -      None                                9244            +30
Level 19 -      None                                11093           +30
Level 20 -      None                                13311           +30
Level 21 -      YN6-R4                              15974           +30
Level 22 -      None                                19169           +30
Level 23 -      None	                            23003           +30
Level 24 -      None                                27603           +30
Level 25 -      None                                33124           +30
Level 26 -      None                                39748           +30
Level 27 -      None                                47698           +30
Level 28 -      YN6-R5                              57238           +30

 Dr. AKIHIKO SAKATA =================================================== (LVAS)
- LEVEL ------- ITEMS MADE AVAILABLE ---------- EXP REQUIRED ---- HP BONUS ---
Level 20 -      SVK-R1, SVK-R2, SVK-R3          Starting Level	    None
Level 21 -      None                                15974           +30
Level 22 -      None                                19169           +30
Level 23 -      None                                23003           +30
Level 24 -      None                                27603           +30
Level 25 -      None                                33124           +30
Level 26 -      None                                39748           +30
Level 27 -      None                                47698           +30
Level 28 -      SVK-R4                              57238           +30
Level 29 -      None                                68685           +30
Level 30 -      None                                82422           +30
Level 31 -      None                                98907           +30
Level 32 -      None                                118688          +30
Level 33 -      None                                142426          +30
Level 34 -      None                                170911          +30
Level 35 -      SVK-R5	                            205093          +30

 ROOK ================================================================= (LVRK)
- LEVEL ------- ITEMS MADE AVAILABLE ---------- EXP REQUIRED ---- HP BONUS ---
Level 26 -      DC3L-R1, DC3L-R2, DC3L-R3       Starting Level	    None
Level 27 -      None                                47698           +30
Level 28 -      None                                57238           +30
Level 29 -      DC3L-R4                             68685           +30
Level 30 -      None                                82422           +30
Level 31 -      None                                98907           +30
Level 32 -      None                                118688          +30
Level 33 -      None                                142426          +30
Level 34 -      None                                170911          +30
Level 35 -      None                                205093          +30
Level 36 -      DC3L-R5	                            246112          +30

 ANITA DIAMONTE ======================================================= (LVAD)
- LEVEL ------- ITEMS MADE AVAILABLE ---------- EXP REQUIRED ---- HP BONUS ---
Level 24 -      HC-2R1, HC-2R2, HC-2R3          Starting Level      None
Level 25 -      None                                33124           +30
Level 26 -      HC-2R4                              39748           +30
Level 27 -      None                                47698           +30
Level 28 -      None                                57238           +30
Level 29 -      None                                68685           +30
Level 30 -      HC-2R5                              82422           +30


___    ___ _     
\**\  /**/|*|  
 \**\/**/ |*|    
  >****<  |*| ::::: ENEMY GUIDE ::::::::::::::::::::::::::::::: (GHXI) ::::::::
 /**/\**\ |*|        
/**/  \**\|*| o
¯¯¯    ¯¯¯ ¯         

Many enemies throughout the game are merely upgraded versions of a previous 
opponent, denoted through a different color scheme - Grey is the weakest 
version, (Armor Level 1) followed by Olive and Beige (2), Blue (3), Purple (4) 
and Black (5). Where color scheme is not applicable, variants are marked with 
numbers in brackets. 

======== OPERATION 1 ENEMIES ======================================== (O1ENM) =

--- ATTACK WANZER (Grey)
Armor Level: 1          Weapon: Vulcan Gun
Experience: 8           Cash: 85

The second type of Wanzer encountered in the game; relatively easy to destroy.
Equipped with shields. 

--- BOMBARDIER WANZER (Grey)
Armor Level: 1          Weapon: Warhead
Experience: 16          Cash: 80

Fairly fast-moving opponent capable of firing a single large warhead at 
infrequent intervals. Has the ability to shoot multidirectionally, making it a
dangerous prospect even while in the air. Will beat a retreat if it sustains 
too much damage.

--- FLEA WANZER (Grey)
Armor Level: 1          Weapon: Vulcan Gun
Experience: 10          Cash: 50

Small, agile Wanzers which hop around, firing Vulcan shots at Albert. 

--- FN-8H (Olive)
Armor Level: 1          Weapon: Vulcan Gun
Experience: 7           Cash: 20

The very first enemy encountered in the game, these Wanzers are the staple
cannon fodder for the first Operation. Initially lacking VUs, they rely on 
jumping to get over obstacles. 

--- GUN EMPLACEMENT (1)
Armor Level: 1          Weapon: High-Bore Cannon
Experience: 20          Cash: 90

Stationary cannon emplacements with a 180-degree field of fire. Resilient and 
powerful, these form the first line of defence for all installations in the 
game.

--- GUNSHIP (Grey)
Armor Level: 1          Weapon: Co-axial Cannon
Experience: 40          Cash: 120

Fairly tenacious, these opponents fly around out of reach, firing cannon shots 
at Albert. Once enough damage has been inflicted, they tend to beat a rapid 
retreat, so persistence is important when dealing with them. 

--- SOLDIER (1)
Armor Level: 1          Weapon: HHG
Experience: 2           Cash: 5

Essentially cannon fodder, these enemies don't stand up to Wanzer fire for any 
length of time. Slightly more formidable if encountered on foot.


======== OPERATION 2 ENEMIES ======================================== (O2ENM) =

--- COMMANDO WANZER (Grey)
Armor Level: 1          Weapon: Vulcan Gun
Experience: 12          Cash: 90

Tougher variant of the Attack Wanzer, equipped with VUs for added mobility and 
shields for protection. 

--- FLEA WANZER (Grey)
Armor Level: 1          Weapon: Vulcan Gun
Experience: 10          Cash: 50

Small, agile Wanzers which hop around, firing Vulcan shots at Albert. 

--- GUN EMPLACEMENT (1)
Armor Level: 1          Weapon: High-Bore Cannon
Experience: 20          Cash: 90

Stationary cannon emplacements with a 180-degree field of fire. Resilient and 
powerful, these form the first line of defence for all installations in the 
game.

--- HOVERBIKE (Grey)
Armor Level: 1          Weapon: Explosives
Experience: 9           Cash: 60

Fly around at ground level, lobbing explosives a short distance away. Possess 
little more than annoyance value alone, but can prove quite dangerous in large
numbers.

--- JUGGERNAUT WANZER
Armor Level: 2          Weapon: Vulcan Cannon
Experience: 160         Cash: 240

Among the game's most puzzling enemies, the Juggernaut Wanzer is an incredibly 
tough opponent which takes flight after loosing one or two shots and won't stop
until it's left the level. Their high EXP and Cash values make them tempting 
targets, though you'd be hard-pressed to concentrate on more than one at a 
time.

--- LASER WANZER (Grey)
Armor Level: 1          Weapon: Laser Pulse
Experience: 25          Cash: 100

Little better than a cowardly generic Wanzer with a slightly unusual weapon.

--- LASER WANZER (Olive)
Armor Level: 2          Weapon: Laser Pulse
Experience: 100         Cash: 400

Well-armored when compared to his grey compatriots, but still too unwilling to
press his attacks to be much of a threat. 

--- SECURITY GUN EMPLACEMENT
Armor Level: 2          Weapon: Twin Vulcan Cannon
Experience: 12          Cash: 15

Four of these gun emplacements protect the Nerve Gas Refinery Core.

--- SOLDIER (1)
Armor Level: 1          Weapon: HHG
Experience: 2           Cash: 5

Essentially cannon fodder, these enemies don't stand up to Wanzer fire for any
length of time. Slightly more formidable if encountered on foot.

--- SPIDER WANZER (Grey)
Armor Level: 1          Weapon: Grenade Spray
Experience: 16          Cash: 90

Fast-moving arachnid Wanzers which fire a salvo of explosives at you. Fairly 
damaging, but not too well-armored.

--- SPREADFIRE WANZER (Grey)
Armor Level: 1          Weapon: Split Shot
Experience: 20          Cash: 80

These tough opponents fire a single shell which splits into four semi-homing 
shots after travelling a short distance. 

--- SPREADFIRE WANZER (Olive)
Armor Level: 2          Weapon: Split Shot
Experience: 80          Cash: 320

A tougher variation on the Spreadfire Wanzer.

--- TOW TROOPER (1)
Armor Level: 1          Weapon: Rocket Launcher
Experience: 3           Cash: 5

Slightly more dangerous than the average soldier, though not much more
resilient. 

--- TRANSPORT WANZER
Armor Level: 1          Weapon: None
Experience: 8           Cash: 50

An fast but unarmed support vehicle.


======== OPERATION 3 ENEMIES ======================================== (O3ENM) =

--- FLEA WANZER (Grey)
Armor Level: 1          Weapon: Vulcan Gun
Experience: 10          Cash: 50

Small, agile Wanzers which hop around, firing Vulcan shots at Albert. 

--- FLEA WANZER (Beige)
Armor Level: 2          Weapon: Vulcan Gun
Experience: 40          Cash: 200

Equipped with VUs as standard, these Flea Wanzers are tougher than their 
predecessors, but not nearly as aggressive. 

--- GUNSHIP (Olive)
Armor Level: 2          Weapon: Co-axial Cannon
Experience: 160         Cash: 480

Tougher version of the Gunship.  

--- GUNSHIP (Blue)
Armor Level: 3          Weapon: Co-axial Cannon
Experience: 640         Cash: 1920

The third version of the Gunship. 

--- HOVER WANZER (Beige)
Armor Level: 1          Weapon: Twin Vulcan Guns
Experience: 24          Cash: 100

Wanzers equipped with hover units which allow them to float off the ground
and engage in limited flight. These opponents are the most common enemies in
Operation 3. 

--- MINE-LAYING WANZER (Olive)
Armor Level: 2          Weapon: Minelayer
Experience: 48          Cash: 320

Roam the level, laying down mines to catch Albert unawares. Lacking any means
of self-defense, their increased armor can't save them against a concerted 
attack.

--- ROCKET WANZER (Beige)
Armor Level: 1          Weapon: Rocket; Rapid-Fire Cannon
Experience: 30          Cash: 60

A small, lightly-armored artillery Wanzer that launches unguided rockets every
so often, interspersed with a fairly damaging triple-shot from its rapid-fire 
cannon. An aggressive, if fragile opponent. 

--- SHIELD WANZER (Gray)
Armor Level: 1          Weapon: None	
Experience: 26          Cash: 120

Usually found supporting other enemy Wanzers, the Shield Wanzer blocks all 
weapons - except the Laser Gun - unless attacked from behind. 

--- SOLDIER (1)
Armor Level: 1          Weapon: HHG
Experience: 2           Cash: 5

Essentially cannon fodder, these enemies don't stand up to Wanzer fire for any
length of time. Slightly more formidable if encountered on foot.

--- TANK (Olive)
Armor Level: 2          Weapon: Laser Batteries
Experience: 96          Cash: 200

These large, heavily armored vehicles spew out a destructive salvo of laser 
blasts; powerful forward armor makes them almost impervious to head-on attacks.

--- TRANSPORT HELICOPTER
Armor Level: 2          Weapon: Napalm
Experience: 40          Cash: 200

Release a nearly limitless supply of Flea Wanzers until destroyed, supplemented
by a napalm weapon targeted against Albert's current position. Keep moving to 
avoid the napalm and concentrate all fire on the helicopter to cut the assault 
off at its source. 


======== OPERATION 4 ENEMIES ======================================== (O4ENM) =

--- COMMANDO WANZER (Grey)
Armor Level: 1          Weapon: Vulcan Gun
Experience: 12          Cash: 90

Tougher variant of the Attack Wanzer, equipped with VUs for added mobility and
shields for protection. 

--- DROP DRONE (Olive)
Armor Level: 1          Weapon: Bomb Drop
Experience: 8           Cash: 10

Opponent equipped with a single explosive, which it drops on you for a moderate
amount of damage. Once their payload has been released, they quickly retreat. 

--- GRENADIER WANZER (Gray)
Armor Level: 1          Weapon: Grenades
Experience: 26          Cash: 100

Lobs a stream of explosives in a short arc in Albert's direction; should he 
approach it, it will immediately retreat back to a more comfortable distance. 
Easily destroyed.

--- GUIDANCE WANZER (Olive)
Armor Level: 2          Weapon: Heat-Seeking Missiles
Experience: 120         Cash: 360

Tough missilers that fire single heat-seeking missiles at Albert. These can be
avoided with some time and trouble, but come at such regular intervals that
dodging is a lost cause.

--- GUN EMPLACEMENT (1)
Armor Level: 1          Weapon: High-Bore Cannon
Experience: 20          Cash: 90

Stationary cannon emplacements with a 180-degree field of fire. Resilient and
powerful, these form the first line of defence for all installations in the 
game.

--- JEEP (Olive)
Armor Level: 2          Weapon: Cannon
Experience: 32          Cash: 80
	
Slightly tougher than normal foot troops, jeeps drive around taking pot-shots 
at Albert. 

--- MONGOOSE WANZER (Grey)
Armor Level: 1          Weapon: Vulcan Gun
Experience: 12          Cash: 40

A variant on the Flea Wanzers encountered in earlier Operations; lacking the 
VUs of their counterparts, they are forced to rely on powered jumps to clear 
over terrain. 

--- MONGOOSE WANZER (Beige)
Armor Level: 2          Weapon: Vulcan Gun
Experience: 48          Cash: 160

A tougher variant of the Mongoose Wanzer. 

--- SECURITY GUN EMPLACEMENT
Armor Level: 2          Weapon: Twin Vulcan Cannon
Experience: 12          Cash: 15

Seven of these gun emplacements protect the armored carrier "Galeon". 

--- SHIELD WANZER (Gray)
Armor Level: 1          Weapon: None	
Experience: 26          Cash: 120

Usually found supporting other enemy Wanzers, the Shield Wanzer blocks all 
weapons - except the Laser Gun - unless attacked from behind. 

--- SMALL GUN EMPLACEMENT (1)
Armor Level: 1          Weapon: Heavy Cannon
Experience: 12          Cash: 50

Weaker, more compact gun emplacement generally found in installation interiors.

--- SOLDIER (1)
Armor Level: 1          Weapon: HHG
Experience: 2           Cash: 5

Essentially cannon fodder, these enemies don't stand up to Wanzer fire for any 
length of time. Slightly more formidable if encountered on foot.

--- SWEEPER DRONE (Beige)
Armor Level: 2          Weapon: Seeking Blast	
Experience: 64          Cash: 200

Smaller, ground-bound enemies usually found in installations. Lightly armored, 
their seeking blasts are nonetheless a fairly potent weapon. 

--- WALL DRONE (Beige)
Armor Level: 2          Weapon: Seeking Blast	
Experience: 64          Cash: 200

Stationary, wall-mounted enemies usually found in installations. Though lightly
armored, their seeking blasts are a fairly potent weapon. 


======== OPERATION 5 ENEMIES ======================================== (O5ENM) =

--- ATTACK WANZER (Olive)
Armor Level: 2          Weapon: Vulcan Gun
Experience: 32          Cash: 320

Fast-moving marauders equipped with RDs; an upgraded version of the enemy 
encountered in Operation 1. While relatively easy to destroy, their speed and
weight of numbers make them persistent enemies. 

--- BOMBARDIER WANZER (Olive)
Armor Level: 2          Weapon: Warhead
Experience: 64          Cash: 320

A tougher version of the Bombardier Wanzer encountered in Operation 1.

--- BRAWLER WANZER (Beige)
Armor Level: 2          Weapon: Hand Punch; Drop Kick
Experience: 112         Cash: 400

Agile and tough, these Wanzers  can cause considerable damage despite their 
lack of range. Stay out of reach of their attacks and pound them with long-
range weapons. Also equipped with VUs - expect some trouble. 

--- FLEA WANZER (Beige)
Armor Level: 2          Weapon: Vulcan Gun
Experience: 40          Cash: 200

Equipped with VUs as standard, these Flea Wanzers are tougher than their 
predecessors, but not nearly as aggressive. 

--- FN-8H (Olive)
Armor Level: 2          Weapon: Rapid-Fire Cannon
Experience: 28          Cash: 80

A toughened-up version of the very first enemy in the game. Still cannon 
fodder.

--- GRENADIER WANZER (Olive)
Armor Level: 2          Weapon: Grenades
Experience: 48          Cash: 320

Tougher version of the Grenadier Wanzer enemy, based around the Minelayer 
Wanzer chassis.  

--- GUN EMPLACEMENT (2)
Armor Level: 2          Weapon: High-Bore Cannon
Experience: 80          Cash: 360

Stationary cannon emplacements with a 180-degree field of fire. Resilient and 
powerful, these form the first line of defence for all installations in the 
game.

--- JET WANZER (Olive)
Armor Level: 2          Weapon: Vulcan Gun
Experience: 64          Cash: 200

Agile opponents equally at home on the ground or in the air, strafing Albert 
from on high with their Vulcans.

--- MINE-LAYING WANZER (Olive)
Armor Level: 2          Weapon: Minelayer
Experience: 48          Cash: 320

Roam the level, laying down mines to catch Albert unawares. Lacking any means 
of self-defense, their increased armor can't save them against a concerted 
attack. 

--- SOLDIER (2)
Armor Level: 2          Weapon: HHG
Experience: 8           Cash: 20

Tougher than the Soldiers in previous missions. 

--- SW-462
Armor Level: 3          Weapon: Vulcan Gun
Experience: 192	        Cash: 160

Bergen's Presidential Guard. Equipped with both RDs and VUs, they can easily 
keep pace with your Wanzer. 


======== OPERATION 6 ENEMIES ======================================== (O6ENM) =

--- APC (Blue) 
Armor Level: 3          Weapon: Vulcan Gun	
Experience: 384         Cash: 800

Heavily armored vehicle.

--- BOMB DRONE
Armor Level: 2          Weapon: Self-Destruct
Experience: 8           Cash: 0

Released by the Transport Helicopters, these small, autonomous bombs home in on
Albert and then self-destruct, inflicting a moderate amount of damage. If they 
cannot find Albert, they will self-destruct of their own accord - all in all, 
more of a nuisance than a serious threat.

--- FLEA WANZER (Beige)
Armor Level: 2          Weapon: Vulcan Gun
Experience: 40          Cash: 200

Equipped with VUs as standard, these Flea Wanzers are tougher than their 
predecessors, but not nearly as aggressive.

--- FLEA WANZER (Blue)
Armor Level: 3          Weapon: Rapid-Fire Cannon
Experience: 160         Cash: 800

Tough enemies with a pack mentality, these small Wanzers are the second-best 
version of the Flea Wanzer series. 

--- GUARDIAN DRONE (1)
Armor Level: 3          Weapon: Plasma Pulse
Experience: 20          Cash: 20

Launched by Balming in his second stage as an additional distraction. Resilient
and fairly powerful, though only appear one at a time. Not really worth the 
time it takes to put out of commission. 

--- GUN EMPLACEMENT (2)
Armor Level: 2          Weapon: High-Bore Cannon
Experience: 80          Cash: 360

Stationary cannon emplacements with a 180-degree field of fire. Resilient and 
powerful, these form the first line of defence for all installations in the 
game.

--- HOVERBIKE (Olive)
Armor Level: 2          Weapon: Explosives
Experience: 36          Cash: 240

Tougher variant on the Hoverbike enemy. 

--- JEEP (Olive)
Armor Level: 2          Weapon: Cannon
Experience: 32          Cash: 80
	
Slightly tougher than foot troops, jeeps drive around taking pot-shots at 
Albert.

--- MARAUDER WANZER (Olive)
Armor Level: 2          Weapon: Vulcan Gun; Grenade Spray
Experience: 80          Cash: 240

Small, versatile opponents. 

--- MARAUDER WANZER (Blue)
Armor Level: 3          Weapon: Vulcan Gun; Grenade Spray
Experience: 320         Cash: 960

Tougher version of the Marauder Wanzer enemy. 

--- ROCKET WANZER (Olive)
Armor Level: 2          Weapon: Rocket; Rapid-Fire Cannon
Experience: 120         Cash: 240

Tougher variation of the Rocket Wanzer enemy, equipped with a shield. 
 
--- SHELL WANZER (Olive)
Armor Level: 2          Weapon: Grenade Launch
Experience: 200         Cash: 320

Weak, hesitant opponents capable of only inflicting moderate damage with their
explosives. Easily defeated. 

--- SOLDIER (2)
Armor Level: 2          Weapon: HHG
Experience: 8           Cash: 20

Tougher than the Soldiers in previous missions.

--- SOLDIER (3)
Armor Level: 1          Weapon: Minelayer
Experience: 2           Cash: 5

Drop a single mine in Albert's path before beating a hasty retreat. Hardly 
worth the time it takes to kill them. 

--- SPIDER WANZER (Olive)
Armor Level: 2          Weapon: Grenade Spray
Experience: 64          Cash: 360

Tougher variant of the Spider Wanzer enemy. 

--- TARGETING DRONE (Beige)
Armor Level: 2          Weapon: Targeting Laser
Experience: 160         Cash: 160

Targeting Drones fly around the level, shooting a targeting laser at the 
ground. If Albert breaks the laser beam, a Napalm Blast will hit his position.
The targeting laser can be avoided by dashing out of harm's way, or flying 
above the drones and taking them out from there.  

--- TOW TROOPER (2)
Armor Level: 2          Weapon: Rocket Launcher
Experience: 12          Cash: 20

Slightly more dangerous than the average soldier, though not much more 
resilient. 

--- TRANSPORT HELICOPTER (Purple)
Armor Level: 4          Weapon: None
Experience: 640         Cash: 3200

Release a nearly limitless supply of Bomb Drones until destroyed. 


======== OPERATION 7 ENEMIES ======================================== (O7ENM) =

--- APC (Blue) 
Armor Level: 3          Weapon: Vulcan Gun	
Experience: 384         Cash: 800

Heavily armored vehicle.

--- BOMBARDIER WANZER (Blue)
Armor Level: 3          Weapon: Warhead
Experience: 256         Cash: 1280

A tougher version of the Bombardier Wanzer enemy. 

--- COMMANDO WANZER (Olive)
Armor Level: 2          Weapon: Vulcan Gun
Experience: 80          Cash: 360

Tougher variant of the Attack Wanzer, equipped with VUs for added mobility and 
shields for protection. 

--- COMMANDO WANZER (Blue)
Armor Level: 3          Weapon: Vulcan Gun
Experience: 192         Cash: 1440

Tougher variant of the Commando Wanzer, equipped with VUs and RDs. 

--- GRENADIER WANZER (Blue)
Armor Level: 3          Weapon: Grenades
Experience: 416         Cash: 1600

Tougher version of the Grenadier Wanzer. 

--- GUN EMPLACEMENT (3)
Armor Level: 3          Weapon: High-Bore Cannon
Experience: 320         Cash: 1440

Stationary cannon emplacements with a 180-degree field of fire. Resilient and 
powerful, these form the first line of defence for all installations in the 
game.

--- GUNSHIP (Blue)
Armor Level: 3          Weapon: Co-axial Cannon
Experience: 640         Cash: 1920

The third version of the Gunship.  

--- LASER WANZER (Olive)
Armor Level: 2          Weapon: Laser Pulse
Experience: 100         Cash: 400

Well-armored when compared to his compatriots, but still too unwilling to 
press his attacks to be much of a threat.

--- MARAUDER WANZER (Blue)
Armor Level: 3          Weapon: Vulcan Gun; Grenade Spray
Experience: 320         Cash: 960

Tougher version of the Marauder Wanzer enemy. 

--- POLAR WANZER (Blue)
Armor Level: 3          Weapon: Seeking Blast
Experience: 304         Cash: 1440

A cold-weather Wanzer primarily suited to aquatic combat. 

--- SEEKING WANZER (1)
Armor Level: 3          Weapon: Seeking Blast
Experience: 288         Cash: 1280

Tough opponents which fire semi-homing projectiles. 

--- SEEKING WANZER (2)
Armor Level: 2          Weapon: Seeking Blast
Experience: 72          Cash: 320

Weaker version of the Seeking Wanzer enemy. 

--- SMALL GUN EMPLACEMENT (2)
Armor Level: 2          Weapon: Heavy Cannon
Experience: 64          Cash: 200

Weaker, more compact gun emplacement generally found in installation interiors.

--- SOLDIER (4)
Armor Level: 3          Weapon: Minelayer
Experience: 32          Cash: 80

Drop a single mine in Albert's path before beating a hasty retreat. Hardly 
worth the time it takes to kill them. 

--- SOLDIER (5)
Armor Level: 3          Weapon: HHG
Experience: 32          Cash: 80

Rapid-firing variety of the generic Soldier enemy. 


======== OPERATION 8 ENEMIES ======================================== (O8ENM) =

--- BRAWLER WANZER (Blue)
Armor Level: 3          Weapon: Hand Punch; Drop Kick
Experience: 448         Cash: 1600

Tougher variation on the Brawler Wanzer enemy.

--- BRAWLER WANZER (Purple)
Armor Level: 4          Weapon: Hand Punch; Drop Kick
Experience: 1792        Cash: 6400

Toughest variation on the Brawler Wanzer enemy. 

--- GUIDANCE WANZER (Blue)
Armor Level: 3          Weapon: Heat-Seeking Missiles
Experience: 480         Cash: 1440

Tougher variation on the Guidance Wanzer. 

--- GUIDANCE WANZER (Purple)
Armor Level: 4          Weapon: Heat-Seeking Missiles
Experience: 1920        Cash: 5760

The toughest grade of Guidance Wanzer.

--- GUN EMPLACEMENT (4)
Armor Level: 4          Weapon: High-Bore Cannon
Experience: 1280        Cash: 5760

Stationary cannon emplacements with a 180-degree field of fire. Resilient and 
powerful, these form the first line of defence for all installations in the 
game.

--- HOVERBIKE (Blue)
Armor Level: 3          Weapon: Explosives
Experience: 144         Cash: 960

Tougher variant of the Hoverbike enemy. 

--- JET WANZER (Blue)
Armor Level: 4          Weapon: Vulcan Gun
Experience: 1024        Cash: 3200

Tougher variant of the Jet Wanzer enemy. 

--- MARAUDER WANZER (Purple)
Armor Level: 4          Weapon: Vulcan Gun; Grenade Spray
Experience: 1280        Cash: 3840

Toughest version of the Marauder Wanzer.

--- MONGOOSE WANZER (Blue)
Armor Level: 3          Weapon: Vulcan Gun
Experience: 192         Cash: 640

A tougher variant on the Mongoose Wanzer.

--- SECRET SERVICE
Armor Level: 1          Weapon: HHG
Experience: 2           Cash: 8

President Jose's Secret Service. Hardly the most resilient of opponents. 

--- SWEEPER DRONE (Blue)
Armor Level: 3          Weapon: Seeking Blast	
Experience: 256         Cash: 800

Tougher variation of the Sweeper Drone enemy. 

--- SMALL GUN EMPLACEMENT (2)
Armor Level: 3          Weapon: Heavy Cannon
Experience: 192         Cash: 800

Weaker, more compact gun emplacement generally found in installation interiors.


======== OPERATION 9 ENEMIES ======================================== (O9ENM) =

--- APC (Purple) 
Armor Level: 5          Weapon: None	
Experience: 5120        Cash: 12800

Heavily armored vehicles that release Soldiers at regular intervals until 
destroyed. 

--- ARSENAL WANZER (Purple)
Armor Level: 4          Weapon: Vulcan Gun; Seeking Blast
Experience: 3840        Cash: 3840

Moderately armored but well-armed.

--- ATTACK WANZER (Blue)
Armor Level: 3          Weapon: Vulcan Gun
Experience: 128         Cash: 1280

Tougher variation on the Attack Wanzer enemy. 

--- ATTACK WANZER (Purple)
Armor Level: 4          Weapon: Vulcan Gun
Experience: 512         Cash: 1280

Toughest variation on the Attack Wanzer enemy. 

--- BOMBARDIER WANZER (Purple)
Armor Level: 4          Weapon: Warhead
Experience: 1024        Cash: 5120

Toughest version of the Bombardier Wanzer enemy. 

--- COMMANDO WANZER (Purple)
Armor Level: 4          Weapon: Vulcan Gun
Experience: 768         Cash: 5760

Toughest variant of the Commando Wanzer. 

--- DROP DRONE (Purple)
Armor Level: 4          Weapon: Bomb Drop
Experience: 512         Cash: 640

Tougher variation on the Drop Drone enemy. 

--- FLEA WANZER (Purple)
Armor Level: 4          Weapon: Rapid-Fire Cannon
Experience: 640         Cash: 3200

Toughest variation of Flea Wanzer. 

--- GRENADIER WANZER (Purple)
Armor Level: 4          Weapon: Grenades
Experience: 1664        Cash: 6400

Toughest version of the Grenadier Wanzer.

--- GUN EMPLACEMENT (4)
Armor Level: 4          Weapon: High-Bore Cannon
Experience: 1280        Cash: 5760

Stationary cannon emplacements with a 180-degree field of fire. Resilient and 
powerful, these form the first line of defence for all installations in the 
game.

--- HOVER WANZER (Purple)
Armor Level: 4          Weapon: Twin Vulcan Guns
Experience: 1536        Cash: 6400

Tougher variation on the Hover Wanzer.

--- JEEP (Purple)
Armor Level: 4          Weapon: Cannon
Experience: 512         Cash: 1280

Toughest version of the Jeep enemy. 

--- JET WANZER (Purple)
Armor Level: 4          Weapon: Vulcan Gun
Experience: 1024        Cash: 3200

Despite the change in color scheme, these Jet Wanzers are no tougher than the
previous version.  

--- LASER WANZER (Purple)
Armor Level: 4          Weapon: Laser Pulse
Experience: 1600        Cash: 6400

Toughest variation on the Laser Wanzer enemy. 

--- MINE-LAYING WANZER (Purple)
Armor Level: 4          Weapon: Minelayer
Experience: 768         Cash: 5120

Tougher variation on the Mine-Laying Wanzer enemy. 

--- MISSILE LAUNCHER
Armor Level: 4          Weapon: Seeking Missile
Experience: 448         Cash: 3520

Floor-mounted emplacement which fires multiple seeking missiles before 
retracting again. Only vulnerable when firing. 

--- ROCKET WANZER (Blue)
Armor Level: 3          Weapon: Rocket; Rapid-Fire Cannon
Experience: 480         Cash: 960

Tougher variation on the Rocket Wanzer enemy.
 
--- SHELL WANZER (Purple)
Armor Level: 4          Weapon: Grenade Launch
Experience: 3200        Cash: 5120

Tougher variation on the Shell Wanzer enemy. 

--- SMALL GUN EMPLACEMENT (3)
Armor Level: 4          Weapon: Heavy Cannon
Experience: 768         Cash: 3200

Weaker, more compact gun emplacement generally found in installation interiors.

--- SOLDIER (5)
Armor Level: 4          Weapon: HHG
Experience: 128         Cash: 320

Tougher variation on the Soldier enemy. 

--- SOLDIER (6)
Armor Level: 5          Weapon: HHG
Experience: 512	        Cash: 1280

Toughest variation on the Soldier, released by the APC enemy. 

--- SPIDER WANZER (Purple)
Armor Level: 4          Weapon: Grenade Spray
Experience: 1024        Cash: 5760

Toughest variant of the Spider Wanzer enemy. 

--- SPREADFIRE WANZER (Purple)
Armor Level: 4          Weapon: Split Shot
Experience: 1280        Cash: 5120

Toughest variation on the Spreadfire Wanzer. 

--- SWEEPER DRONE (Purple)
Armor Level: 4          Weapon: Seeking Blast	
Experience: 1024        Cash: 3200

Tougher variation on the Sweeper Drone enemy. 

--- TANK (Purple)
Armor Level: 4          Weapon: Laser Batteries
Experience: 1536        Cash: 3200

Toughest variation on the Tank enemy. 

--- TARGETING DRONE (Purple)
Armor Level: 4          Weapon: Targeting Laser
Experience: 2560        Cash: 2560

Toughest version of the Targeting Drone enemy. 


======== OPERATION 10 ENEMIES ====================================== (O10ENM) =

--- ATTACK CRAFT (Purple)
Armor Level: 4          Weapon: Vulcan Gun; Unguided Missile
Experience: 768	        Cash: 7040

Fast-moving but not particularly clever, these enemies unleash their attacks in
Albert's general direction before beating a retreat. 

--- GUARDIAN DRONE (2)
Armor Level: N/A        Weapon: Plasma Pulse
Experience: 0           Cash: 0

Launched by the Balming-Type in its second stage as an additional distraction. 
Not worth destroying.

--- GUN EMPLACEMENT (4)
Armor Level: 4          Weapon: High-Bore Cannon
Experience: 1280        Cash: 5760

Stationary cannon emplacements with a 180-degree field of fire. Resilient and
powerful, these form the first line of defence for all installations in the 
game.

--- JET WANZER (Blue)
Armor Level: 4          Weapon: Vulcan Gun
Experience: 1088        Cash: 7040

Tougher variant of the Jet Wanzer enemy. 

--- JET WANZER (Purple)
Armor Level: 4          Weapon: Vulcan Gun
Experience: 1088        Cash: 7040

Despite the change in color scheme, these Jet Wanzers are no tougher than the 
previous version. 

--- MARAUDER WANZER (Purple)
Armor Level: 4          Weapon: Vulcan Gun; Grenade Spray
Experience: 1280        Cash: 3840

Toughest version of the Marauder Wanzer enemy. 

--- SENTINEL GUARD
Armor Level: 5          Weapon: Vulcan Gun
Experience: 2560        Cash: 12800

Elite Society unit. Among the toughest attack Wanzers in the game. 

--- TARGETING DRONE (Purple)
Armor Level: 4          Weapon: Targeting Laser
Experience: 2560        Cash: 2560

Toughest version of the Targeting Drone enemy. 


======== OPERATION 11 ENEMIES ====================================== (O11ENM) =

--- ATLAS WANZER
Armor Level: 5          Weapon: Laser Pulse; Seeking Blast
Experience: 2560        Cash: 7680

The toughest Wanzer-type enemy in the game. 

--- DROP DRONE (Black)
Armor Level: 5          Weapon: Bomb Drop
Experience: 2048        Cash: 2560

Toughest variation on the Drop Drone enemy. 

--- JET WANZER (Blue)
Armor Level: 4          Weapon: Vulcan Gun
Experience: 1088        Cash: 7040

Tougher variant of the Jet Wanzer. 

--- LASER EMPLACEMENT
Armor Level: 5 	        Weapon: Laser Pulse
Experience: 1792        Cash: 17920

These high-powered laser weapons protect the ATLAS Foundations from attack.

--- SPHERE DROID
Armor Level: 5          Weapon: Plasma Blasts
Experience: 512	        Cash: 768

Hover around Albert, spitting out highly destructive plasma blasts. Usually 
found in large numbers, making them a particular health hazard.

--- SPHERE DROID MASTER
Armor Level: 5	        Weapon: None
Experience: 1280        Cash: 192

Lack weapons of their own, but pump out large numbers of Sphere Droids if not
destroyed quickly. Among the toughest opponents in the game. 

--- SWEEPER DRONE (Black)
Armor Level: 5	        Weapon: Seeking Blast	
Experience: 4096        Cash: 12800

Toughest variation on the Sweeper Drone enemy. 

--- WALL DRONE (Black)
Armor Level: 5	        Weapon: Seeking Blast	
Experience: 4096        Cash: 12800

Toughest variation on the Wall Drone enemy.


___    ___ _  _    
\**\  /**/|*||*|  
 \**\/**/ |*||*|    
  >****<  |*||*| :: SHOP GUIDE ::::::::::::::::::::::::::::::: (GHXII) ::::::::
 /**/\**\ |*||*|        
/**/  \**\|*||*| o
¯¯¯    ¯¯¯ ¯  ¯       

======== BERGEN (1) ================================================ (SHPBE1) =

WANZER:
- ITEM -------- COST -----------
FN-8G           4750
SHD-01          950

PRIMARY:
- ITEM -------- COST -----------
VG-01           950
SG-01           2850

SPECIAL:
- ITEM -------- COST -----------
UVG-10          3325
GRL-10          2850
HMS-10          2850
HNP-10          3800

GEAR:
- ITEM -------- COST -----------
HHG-01          475
HGR-01          475
HAV-01          950

OTHER:
- ITEM -------- COST -----------
FUEL            95
BL-UVG          95
BL-GRL          95
BL-HMS          95

ITEMS:
- ITEM -------- COST -----------
AID-1           950
REP-1           475

======== BERGEN (2) ================================================ (SHPBE2) =

WANZER:
- ITEM -------- COST -----------
FN-8G           5000
VU-10           1000
SHD-01          1000
RD-100          2000

PRIMARY:
- ITEM -------- COST -----------
VG-01           1000
SG-01           3000
LG-01           4000

SPECIAL:
- ITEM -------- COST -----------
UVG-10          3500
GRL-10          3000
HMS-10          3000
MSP-10          4000
HNP-10          4000

GEAR:
- ITEM -------- COST -----------
HHG-01          500
HGR-01          500
HAV-01          1000
HAV-02          3000

OTHER:
- ITEM -------- COST -----------
FUEL            100
BL-UVG          100
BL-GRL          100
BL-HMS          100
BL-MSP          100

ITEMS:
- ITEM -------- COST -----------
AID-1           1000
REP-1           500

======== CENKTRICH ================================================= (SHPCNK) =

WANZER:
- ITEM -------- COST -----------
FN-8G           5000
VU-10           1000
SHD-01          1000
RD-100          2000

PRIMARY:
- ITEM -------- COST -----------
VG-01           1000
VG-02           5500
SG-01           3000
SG-02           6800
LG-01           4000
LG-02           8000

SPECIAL:
- ITEM -------- COST -----------
EAP-10          10000
UVG-10          3500
UVG-20          7800
GRL-10          3000
GRL-20          7500
MSP-10          4000
MSP-20          10000
HMS-10          3000
HMS-20          9500
BZS-10          8000
BZS-20          23000
HNP-10          4000
HNP-20          12000
BNC-10          6000
BNC-20          12000
BNC-30          30000
BNC-40          60000
BNC-50          120000

GEAR:
- ITEM -------- COST -----------
HHG-01          500
HHG-02          3000
HGR-01          500
HGR-02          5000
HAV-01          1000
HAV-02          3000

SUPPORT:
- ITEM -------- COST -----------
FN-8GL          4000
SW-46L          10000

OTHER:
- ITEM -------- COST -----------
FUEL            100
BL-UVG          100
BL-GRL          100
BL-MSP          100
BL-HMS          100
BL-BZS          100
BL-BNC          100

ITEMS:
- ITEM -------- COST -----------
AID-1           1000
REP-1           500
REP-2           1000

======== BORUKTA =================================================== (SHPBRK) =

WANZER:
- ITEM -------- COST -----------
FN-8G           5000
SW-46S          12000
VU-10           1000
VU-20           8000
SHD-02          20000
RD-200          2000

PRIMARY:
- ITEM -------- COST -----------
VG-01           1000
VG-02           5500
SG-01           3000
SG-02           6800
LG-01           4000
LG-02           8000

SPECIAL:
- ITEM -------- COST -----------
EAP-10          10000
UVG-10          3500
UVG-20          7800
GRL-10          3000
GRL-20          7500
MSP-10          4000
MSP-20          10000
HMS-10          3000
HMS-20          9500
BZS-10          8000
BZS-20          23000
HNP-10          4000
HNP-20          12000
PAL-10          4000
PAL-20          13000
PAL-30          43000
PAL-40          86000
PAL-50          172000

GEAR:
- ITEM -------- COST -----------
HHG-01          500
HHG-02          3000
HGR-01          500
HGR-02          5000
HAV-02          3000
HAV-03          6000

SUPPORT:
- ITEM -------- COST -----------
EPI4-R1	        7000
EPI4-R2         20000

OTHER:
- ITEM -------- COST -----------
FUEL            100
BL-UVG          100
BL-GRL          100
BL-MSP          100
BL-HMS          100
BL-BZS          100
BL-PAL          100

ITEMS:
- ITEM -------- COST -----------
AID-1           1000
REP-1           500
REP-2           1000

UPGRADE:
- ITEM -------- COST -----------
VG1-MG          1000
VG1-AP          1300
VG1-ST          1500
SG1-MG          1500
SG1-AP          1700
SG1-RT          1900
LG1-MG          1800
LG1-AP          2000
LG1-RT          2200

======== AL HARI =================================================== (SHPALH) =

WANZER:
- ITEM -------- COST -----------
FN-8G           4500
SW-46S          10800
VU-10           900
VU-20           7200
SHD-03          18000
RD-100          1800
RD-200          14400

PRIMARY:
- ITEM -------- COST -----------
VG-01           900
VG-02           4950
SG-01           2700
SG-02           6120
LG-01           3600
LG-02           7200

SPECIAL:
- ITEM -------- COST -----------
EAP-10          9000
UVG-10          3150
UVG-20          7020
GRL-10          2700
GRL-20          6750
MSP-10          3600
MSP-20          9000
HMS-10          2700
HMS-20          8550
BZS-10          7200
BZS-20          20700
HNP-10          3600
HNP-20          10800
FBG-10          7200
FBG-20          18000
FBG-30          45000
FBG-40          90000
FBG-50          180000

GEAR:
- ITEM -------- COST -----------
HHG-01          450
HHG-02          2700
HGR-01          450
HGR-02          4500
HAV-02          2700
HAV-03          5400

SUPPORT:
- ITEM -------- COST -----------
DF4B2-1         3600
DF4B2-2         9000

OTHER:
- ITEM -------- COST -----------
FUEL            90
BL-UVG          90
BL-GRL          90
BL-MSP          90
BL-BZS          90
BL-FBG          90

ITEMS:
- ITEM -------- COST -----------
AID-1           900
REP-1           450
REP-2           900

UPGRADE:
- ITEM -------- COST -----------
VG1-MG          900
VG1-AP          1170
VG1-ST          1350
SG1-MG          1350
SG1-AP          1530
SG1-RT          1710
LG1-MG          1620
LG1-AP          1800
LG1-RT          1980

======== BERGEN (3) ================================================ (SHPBE3) =

WANZER:
- ITEM -------- COST -----------
SW-46S          12000
SW-54S          40000
VU-20           8000
VU-30           16000
SHD-02          20000
SHD-03          20000
RD-100          2000
RD-200          16000

PRIMARY:
- ITEM -------- COST -----------
VG-02           5500
SG-02           6800
LG-02           8000

SPECIAL:
- ITEM -------- COST -----------
EAP-10          10000
UVG-10          3500
UVG-20          7800
GRL-10          3000
GRL-20          7500
MSP-10          4000
MSP-20          10000
HMS-10          3000
HMS-20          9500
BZS-10          8000
BZS-20          23000
HNP-10          4000
HNP-20          12000
BNC-10          6000
BNC-20          12000
PAL-10          4000
PAL-20          13000
FBG-10          8000
FBG-20          20000
MIN-10          4000
MIN-20          12000
REP-10          12000
REP-20          25000

GEAR:
- ITEM -------- COST -----------
HHG-02          3000
HHG-03          6000
HGR-02          5000
HGR-03          12000
HAV-02          3000
HAV-03          6000

SUPPORT:
- ITEM -------- COST -----------
FN-8GL          5000
SW-46L          10000
EPI4-R1	        7000
DF4B2-1	        4000
DF4B2-2	        10000

OTHER:
- ITEM -------- COST -----------
FUEL            100
BL-UVG          100
BL-GRL          100
BL-MSP          100
BL-HMS          100
BL-BZS          100
BL-BNC          100
BL-PAL          100
BL-FBG          100
BL-MIN          100
BL-REP          100
BL-SPS          100

ITEMS:
- ITEM -------- COST -----------
AID-1           1000
AID-2           5000
REP-1           500
REP-2           1000
REP-3           4000

UPGRADE:
- ITEM -------- COST -----------
VG2-MG          3000
VG2-AP          3500
VG2-ST          3800
VG3-MG          6500
VG3-AP          7000
VG3-ST          7500
SG2-MG          4000
SG2-AP          4200
SG2-RT          4500
LG2-MG          4800
LG2-AP          5000
LG2-RT          5500

======== ZAMBOLA =================================================== (SHPZMB) =

WANZER:
- ITEM -------- COST -----------
SW-46S          12000
SW-54S          40000
VU-20           8000
VU-30           16000
SHD-02          20000
SHD-03          20000
RD-100          2000
RD-200          16000

PRIMARY:
- ITEM -------- COST -----------
VG-02           5500
VG-03           14000
SG-02           6800
SG-03           17000
LG-02           8000
LG-03           20000

SPECIAL:
- ITEM -------- COST -----------
EAP-10          10000
EAP-20          40000
UVG-20          7800
UVG-30          18700
GRL-20          7500
GRL-30          18800
MSP-20          10000
MSP-30          25000
HMS-20          9500
HMS-30          28000
BZS-20          23000
BZS-30          57500
HNP-20          12000
HNP-30          28000
MIN-20          12000
MIN-30          30000
REP-20          25000
REP-30          80000
DCY-10          9000
DCY-20          22500
DCY-30          40000
DCY-40          85000
DCY-50          200000
WGP-10          15000
WGP-20          30000
WGP-30          70000
WGP-40          160000

GEAR:
- ITEM -------- COST -----------
HHG-02          3000
HHG-03          6000
HGR-02          5000
HGR-03          12000
HAV-03          6000
HAV-04          12000

SUPPORT:
- ITEM -------- COST -----------
SW-46L          10000
SW-54L          30000
EPI4-R2         30000
EPI4-R3         60000
DF4B2-2         10000
DF4B2-3         35000
YN6-R1          5000
YN6-R2          20000
YN6-R3          40000

OTHER:
- ITEM -------- COST -----------
FUEL            100
BL-UVG          100
BL-GRL          100
BL-MSP          100
BL-HMS          100
BL-BZS          100
BL-BNC          100
BL-PAL          100
BL-FBG          100
BL-MIN          100
BL-REP          100
BL-DCY          100
BL-WGP          100

ITEMS:
- ITEM -------- COST -----------
AID-1           1000
AID-2           5000
REP-1           500
REP-2           1000
REP-3           4000

UPGRADE:
- ITEM -------- COST -----------
VG2-MG          3000
VG2-AP          3500
VG2-ST          3800
VG3-MG          6500
VG3-AP          7000
VG3-ST          7500
SG2-MG          4000
SG2-AP          4200
SG2-RT          4500
LG2-MG          4800
LG2-AP          5000
LG2-RT          5500

======== SIBIRSKA ================================================== (SHPSIB) =

WANZER:
- ITEM -------- COST -----------
SW-54S          40000
SW-82K          100000
VU-20           8000
VU-30           16000
SHD-02          20000
SHD-03          20000
RD-100          2000
RD-200          16000

PRIMARY:
- ITEM -------- COST -----------
VG-02	        5500
VG-03	        14000
SG-02	        6800
SG-03	        17000
LG-02	        8000
LG-03	        20000

SPECIAL:
- ITEM -------- COST -----------
EAP-10          10000
EAP-20          40000
UVG-20          7800
UVG-30          18700
GRL-20          7500
GRL-30          18800
MSP-20          10000
MSP-30          25000
HMS-20          9500
HMS-30          28000
BZS-20          23000
BZS-30          57500
HNP-20          12000
HNP-30          28000
MIN-20          12000
MIN-30          30000
REP-20          25000
REP-30          80000
SEK-10          5000
SEK-20          15000
SEK-30          45000
SEK-40          120000
SEK-50          250000

GEAR:
- ITEM -------- COST -----------
HHG-03          6000
HHG-04          12000
HGR-03          12000
HGR-04          24000
HAV-03          6000
HAV-04          12000

SUPPORT:
- ITEM -------- COST -----------
SW-46L          10000
SW-54L          30000
EPI4-R2         30000
EPI4-R3         60000
DF4B2-2         10000
DF4B2-3         35000
SVK-R1          8000
SVK-R2          25000
SVK-R3          70000
SVK-R4          140000
SVK-R5          300000

OTHER:
- ITEM -------- COST -----------
FUEL            100
BL-UVG          100
BL-GRL          100
BL-MSP          100
BL-HMS          100
BL-BZS          100
BL-BNC          100
BL-PAL          100
BL-FBG          100
BL-MIN          100
BL-REP          100
BL-SEK          100

ITEMS:
- ITEM -------- COST -----------
AID-1           1000
AID-2           5000
REP-1           500
REP-2           1000
REP-3           4000

UPGRADE:
- ITEM -------- COST -----------
VG3-MG          6500
VG3-AP          7000
VG3-ST          7500
SG3-MG          8000
SG3-AP          8500
SG3-RT          9000
LG3-MG          10000
LG3-AP          12500
LG3-RT          14000

======== MACHU PICCHU ============================================== (SHPMCH) =

WANZER:
- ITEM -------- COST -----------
SW-46S          12000
SW-54S          40000
VU-30           16000
VU-40           32000
SHD-02          20000
SHD-03          20000
RD-200          16000
RD-300          16000

PRIMARY:
- ITEM -------- COST -----------
VG-03           14000
VG-04           28000
SG-03           17000
LG-03           20000

SPECIAL:
- ITEM -------- COST -----------
EAP-20          40000
EAP-30          80000
UVG-30          18700
UVG-40          37600
UVG-50          75200
GRL-30          18800
GRL-40          39000
MSP-40          50000
MSP-50          100000
HMS-40          56000
HMS-50          112000
BZS-40          115000
BZS-50          230000
HNP-40          70000
HNP-50          120000
MIN-40          88000
MIN-50          150000
REP-40          160000
REP-50          400000

GEAR:
- ITEM -------- COST -----------
HHG-03          6000
HHG-04          12000
HGR-03          12000
HGR-04          24000
HAV-03          6000
HAV-04          12000

SUPPORT:
- ITEM -------- COST -----------
SW-54L          30000
SW-82L          60000
EPI4-R3	        60000
EPI4-R4         120000
DF4B2-3         35000
DF4B2-4         70000
YN6-R3          40000
YN6-R4          80000
DC3L-R1         6000
DC3L-R2         15000
DC3L-R3         45000

OTHER:
- ITEM -------- COST -----------
FUEL            100
BL-UVG          100
BL-GRL          100
BL-MSP          100
BL-HMS          100
BL-BZS          100
BL-BNC          100
BL-PAL          100
BL-FBG          100
BL-MIN          100
BL-REP          100
BL-DCY          100
BL-WGP          100
BL-SEK          100

ITEMS:
- ITEM -------- COST -----------
AID-1           1000
AID-2           5000
REP-2           1000
REP-3           4000
REP-4           16000

UPGRADE:
- ITEM -------- COST -----------
VG3-MG          6500
VG3-AP          7000
VG3-ST          7500
VG4-MG          12000
VG4-AP          14000
VG4-ST          16000
SG3-MG          8000
SG3-AP          8500
SG3-RT          9000
LG3-MG          10000
LG3-AP          12500
LG3-RT          14000

======== ESPORTE =================================================== (SHPESP) =

WANZER:
- ITEM -------- COST -----------
SW-54S          40000
SW-82K          100000
VU-30           16000
VU-40           32000
VU-50           64000
SHD-02          20000
SHD-03          20000
SHD-04          100000
RD-200          16000
RD-300          16000
RD-400          100000

PRIMARY:
- ITEM -------- COST -----------
VG-04           28000
VG-05           56000
SG-04           34000
SG-05           68000
LG-04           50000
LG-05           100000

SPECIAL:
- ITEM -------- COST -----------
EAP-30          80000
EAP-40          160000
UVG-40          37600
UVG-50          75200
GRL-40          39000
GRL-50          78000
MSP-40          50000
MSP-50          100000
HMS-40          56000
HMS-50          112000
BZS-40          115000
BZS-50          230000
HNP-40          70000
HNP-50          120000
MIN-40          88000
MIN-50          150000
REP-40          160000
REP-50          400000

GEAR:
- ITEM -------- COST -----------
HHG-03          6000
HHG-04          12000
HHG-05          24000
HGR-03          12000
HGR-04          24000
HGR-05          48000
HAV-03          6000
HAV-04          12000
HAV-05          24000

SUPPORT:
- ITEM -------- COST -----------
SW-54L          30000
SW-82L          60000
X-DL            120000
EPI4-R3         60000
EPI4-R4         120000
EPI4-R5         300000
DF4B2-3         35000
DF4B2-4         70000
DF4B2-5         140000
YN6-R3          40000
YN6-R4          80000
YN6-R5          160000
DC3L-R3         45000
DC3L-R4         100000
DC3L-R5         240000
HC-2R2          23000
HC-2R3          45000
HC-2R4          95000
HC-2R5          200000

OTHER:
- ITEM -------- COST -----------
FUEL            100
BL-UVG          100
BL-GRL          100
BL-MSP          100
BL-HMS          100
BL-BZS          100
BL-BNC          100
BL-PAL          100
BL-FBG          100
BL-MIN          100
BL-REP          100
BL-DCY          100
BL-WGP          100
BL-SEK          100

ITEMS:
- ITEM -------- COST -----------
AID-1           1000
AID-2           5000
REP-2           1000
REP-3           4000
REP-4           16000
REP-5           64000

UPGRADE:
- ITEM -------- COST -----------
VG4-MG          12000
VG4-AP          14000
VG4-ST          16000
SG4-MG          15000
SG4-AP          17000
SG4-RT          19000
LG4-MG          20000
LG4-AP          25000
LG4-ST          30000

======== NEW YORK ================================================== (SHPNEW) =

WANZER:
- ITEM -------- COST -----------
FN-8G           5000
VU-10           1000
SHD-01          1000
RD100           2000
SW-82K          100000
VU-50           64000
SHD-04          100000
RD-400          100000

PRIMARY:
- ITEM -------- COST -----------
VG-01           1000
VG-02           5500
VG-03           14000
VG-04           28000
VG-05           56000
SG-01           3000
SG-02           6800
SG-03           17000
SG-04           34000
SG-05           68000
LG-01           4000
LG-02           8000
LG-03           20000
LG-04           50000
LG-05           100000

SPECIAL:
- ITEM -------- COST -----------
EAP-30          80000
EAP-40          160000
UVG-40          37600
UVG-50          75200
GRL-40          39000
GRL-50          78000
MSP-40          50000
MSP-50          100000
HMS-40          56000
HMS-50          112000
BZS-40          115000
BZS-50          230000
HNP-40          70000
HNP-50          120000
MIN-40          88000
MIN-50          150000
REP-40          160000
REP-50          400000
BNC-40          60000
BNC-50          120000
PAL-40          86000
PAL-50          172000
FBG-40          100000
FBG-50          200000
MIN-40          88000
MIN-50          150000
DCY-40          85000
DCY-50          200000
SEK-40          120000
SEK-50          250000
WGP-40          160000
WGP-50          350000

GEAR:
- ITEM -------- COST -----------
HHG-05          24000
HGR-05          48000
HAV-05          24000

SUPPORT:
- ITEM -------- COST -----------
None

OTHER:
- ITEM -------- COST -----------
FUEL            100
BL-UVG          100
BL-GRL          100
BL-MSP          100
BL-HMS          100
BL-BZS          100
BL-BNC          100
BL-PAL          100
BL-FBG          100
BL-MIN          100
BL-REP          100
BL-DCY          100
BL-WGP          100
BL-SEK          100
BL-SPS          100

ITEMS:
- ITEM -------- COST -----------
AID-1           1000
AID-2           5000
REP-2           1000
REP-3           4000
REP-4           16000
REP-5           64000

UPGRADE:
- ITEM -------- COST -----------
VG5-MG          50000
VG5-AP          60000
VG5-ST          80000
SG5-MG          60000
SG5-AP          70000
SG5-RT          90000
LG5-MG          70000
LG5-AP          80000
LG5-ST          100000

======== SYDNEY ==================================================== (SHPSYD) =

WANZER:
- ITEM -------- COST -----------
None

PRIMARY:
- ITEM -------- COST -----------
NG-01           4000
NG-02           8000
NG-03           20000
NG-04           50000
NG-05           100000

SPECIAL:
- ITEM -------- COST -----------
EAP-50          320000
SPS-10          20000
SPS-20          40000
SPS-30          80000
SPS-40          160000
SPS-50          320000

GEAR:
- ITEM -------- COST -----------
None

SUPPORT:
- ITEM -------- COST -----------
None

OTHER:
- ITEM -------- COST -----------
FUEL            100
BL-UVG          100
BL-GRL          100
BL-MSP          100
BL-HMS          100
BL-BZS          100
BL-BNC          100
BL-PAL          100
BL-FBG          100
BL-MIN          100
BL-REP          100
BL-DCY          100
BL-WGP          100
BL-SEK          100
BL-SPS          100

ITEMS:
- ITEM -------- COST -----------
AID-1           1000
AID-2           5000
REP-2           1000
REP-3           4000
REP-4           16000
REP-5           64000

UPGRADE:
- ITEM -------- COST -----------
VG5-MG          50000
VG5-AP          60000
VG5-ST          80000
SG5-MG          60000
SG5-AP          70000
SG5-RT          90000
LG5-MG          70000
LG5-AP          80000
LG5-ST          100000


___    ___ _  _  _ 
\**\  /**/|*||*||*| 
 \**\/**/ |*||*||*|  
  >****<  |*||*||*|  CHEAT CODES :::::::::::::::::::::::::::: (GHXIII) ::::::::
 /**/\**\ |*||*||*|    
/**/  \**\|*||*||*|o
¯¯¯    ¯¯¯ ¯  ¯  ¯  

All of these codes were generated with ZSNES's built-in cheat function, but
should be Pro Action Replay-compatible. Your mileage may vary. Note that some 
of these codes may also affect your game's performance; if you find the game
freezing up on you, just turn the codes off and you should be able to progress
normally.

= CODE ===== EFFECT ============================================================
7E75940F     Sets Wanzer's HP at 9999. HP is regenerated automatically when 
7E759527     entering a new area; resets to original value if REPs are used.  
             If you want an even higher HP score, just repair the Wanzer 
             before entering a stage -- you can get as high as 15,000++ HP, 
             though the counter cannot display such a large number. Be 
             careful, though; if the score is *too* high, Albert will 
             automatically be killed upon entering the stage. 

7F056C0F     Sets Albert's HP to 9999; using AIDs reduces his HP to its  
7F056D27     original value. Entering and exiting your Wanzer or entering a 
7E1C800F     new area restores it to maximum.
7E1C8027  

7E1BBB01     Allows both Albert and his current Friend to reach Level 99  
7E1BBC00     after one mission.   
7E1BBD00     

7E1C9503     Increases your primary weapon's attack power to 999. 
7E1C94E7

7E1C9601     Dramatically increases your primary weapon's rate of fire. Works 
7E1C9700     best in conjunction with Vulcan and Napalm Guns. 

7E1C8E40     Fixes your ammunition at 64 shots, giving you unlimited ammo. Use
             with the above code for best results. 



___    ___ _ ___      ___ 
\**\  /**/|*|\**\    /**/ 
 \**\/**/ |*| \**\  /**/ 
  >****<  |*|  \**\/**/  SOUNDTRACK :::::::::::::::::::::::::: (GHXIV) ::::::::
 /**/\**\ |*|   \****/   
/**/  \**\|*|    \**/ o
¯¯¯    ¯¯¯ ¯      ¯¯     

GUN HAZARD's soundtrack was composed by two of Square's best-known talents, 
Nobuo (FINAL FANTASY) Uematsu and Yasunori (CHRONO TRIGGER, XENOGEARS) Mitsuda.
Additional tracks were contributed by Junya (DEW PRISM) Nakano and Masashi 
(SAGA FRONTIER 2, UNLIMITED SAGA) Hamauzu; Uematsu, Nakano and Hamauzu would 
later collaborate on the original soundtrack for FINAL FANTASY X. 

NTT/Polystar released a 2-CD soundtrack compilation in 1996 to coincide with 
the game's release in Japan. Save for one track, the entirety of the game's 
music is contained on the OST. Full track listing runs as follows: 

DISC ONE
--- TITLE ---------------------- COMPOSER ----------- IN-GAME -----------------
01 Gun Hazard                    Uematsu              Opening credits
02 Emergency                     Mitsuda              Ark's missile attack
03 Mission Complete              Mitsuda              End-of-mission tally
04 Pull Out                      Mitsuda              Mission failed/aborted
05 Last Words                    Mitsuda              Game Over
06 Tension                       Uematsu              Map screen
07 Footsteps                     Mitsuda              Battle theme (1)
08 Shiver                        Uematsu 	      Base Carrier screen
09 Move	                         Uematsu              Status screen
10 A Store Keeper    	         Mitsuda     	      Shop screen
11 Voice of Ark	                 Mitsuda      	      Ark Hellbrand's Theme
12 The President's Deadly Fight  Uematsu              Orwen rams Ark's Wanzer
13 Ominous Wind	                 Uematsu              Tension (Beeg Base)
14 Silencer                      Uematsu              Main theme reprise
15 Escape                        Uematsu              Fleeing Bergen Army HQ
16 Richard Millman     	         Uematsu              Kernelight Foundation
17 Cenktrich                     Uematsu              Cenktrich Army Base
18 Enemy Raid  	                 Nakano	      	      Guerrilla attack
19 Successful Attack             Uematsu              Battle theme (2)
20 Invasion                      Mitsuda              Installation interior (1)
21 Warning One                   Mitsuda              Battle vs. Mini-Boss
22 Warning Two	                 Uematsu              Battle vs. Boss
23 Genoce                        Uematsu              Meeting with Genoce
24 Sorrowful Karion              Uematsu              Ruins of Shadak
25 Transaction	                 Uematsu              Melancholy dialogue
26 Monologue                     Mitsuda              Emil's hideout
27 Secret Story	     	         Uematsu              Briefing
28 Galeon                        Mitsuda              Galeon assault
29 Sneak And Attack              Mitsuda              Galeon interior
30 Blue Sky ~Blue Sky~           Uematsu              Emotional dialogue
31 Notice                        Uematsu              Dr. Sakata appears
32 Resistance 	                 Uematsu              Luven's cell in Galeon
33 Navaru Fortress    	         Hamauzu      	      Attack on Fort Navaru

DISC TWO
--- TITLE ---------------------- COMPOSER ----------- IN-GAME -----------------
01 Royce Felder	                 Mitsuda              Royce Felder's Theme
02 A Running Fight     	         Mitsuda              Ministry of Defense
03 A-R-K                         Mitsuda              Battle with Sleipnir
04 Remains    	                 Uematsu              Ark's Defeat
05 Caverns                       Mitsuda              Mount Garal Mines
06 Spark Shot 	                 Mitsuda              Red Shark Submarine Fleet
07 202	                         Uematsu      	      Attack on Ice Shelf 202
08 Violent Chase                 Mitsuda              Red Shark Headquarters
09 Death In Broad Daylight       Mitsuda              The Guardians attack
10 Uneasy                        Uematsu       	      Brazilian military base
11 Message Of Genoce             Uematsu              Genoce's Theme
12 Determination                 Uematsu              Dr. Sakata intervenes
13 Guardian                      Uematsu       	      Guardians' Theme
14 Sentinel                      Uematsu              Disabling Sentinel
15 Trap	      	                 Hamauzu              Sentinel Command Center
16 Edel Ritter 	                 Nakano	       	      Praetorian's Theme
17 Nature                        Uematsu              The Controller revealed 
18 Royce's Death                 Nakano	              Sentinel's Destruction
19 Evil Power                    Nakano	              ATLAS unleashed
20 ATLAS                         Uematsu       	      Area 101, 102	
21 Approach To A Shrine          Hamauzu              ATLAS Core Chamber
22 Final Mission                 Mitsuda              Battle vs. ATLAS Core
23 Impatience  	                 Mitsuda/Hamauzu      Sentinel Inner Sanctuary
24 Promise ~ Engagement          Uematsu       	      End sequence (Sunset)
25 Heaven's Door                 Mitsuda              End sequence (ATLAS)
26 Emotion                       Mitsuda              End sequence (Characters)
27 Trial Zone                    Mitsuda              End sequence (Staff Roll)

UNLISTED
--- TITLE ---------------------- COMPOSER ----------- IN-GAME -----------------
01 Battle                        Uematsu              Cruise Missile attack


Copies of the soundtrack still occasionally surface on eBay; if you've got 
Winamp, an alternative is to download the soundtrack in .SPC format from
SNESAmp (www.snesmusic.org).

___    ______      ___  
\**\  /**/\**\    /**/
 \**\/**/  \**\  /**/ 
  >****<    \**\/**/  ::: ACKNOWLEDGEMENTS :::::::::::::::::: (GHXV) ::::::::::
 /**/\**\    \****/   
/**/  \**\    \**/    
¯¯¯    ¯¯¯     ¯¯      

In preparing this FAQ, I find myself indebted to: 
o Rascyc, for pointing out the almost obscene power of the SPS series.
o Gideon Zhi, for input on IPS patchers and the unlimited primary ammo code. 
o LinkPower, for pointing out that I'd accidentally swapped Mount Erskaia and 
  Mount Malyukin around in the FAQ.
o Berrik the Detian, for pointing out the usefulness of HNPs and WGP in Via 
  Blanca.
o Arlieth Tralare, for an effective anti-Genoce strategy in Via Blanca.
o SNESAmp and SoundtrackCentral.com, for information regarding composers and
  individual track credits used in compiling the Soundtrack section.
o FMFO (http://www5a.biglobe.ne.jp/~lab/fmhp/), for technical information and 
  names of various Wanzers not mentioned in the game itself.

If you have corrections or contributions to make, feel free to post them on
the GameFAQs GUN HAZARD forums. 

OBLIGATORY DISCLAIMER: 

Information contained within this file may not be reproduced without the 
author's express permission. The file itself may be freely circulated under 
the condition that it remains entirely unaltered and is made available free of
charge. 

::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [GUIDE END] :::::::::